File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Well.lsj Synopsis: This well sits just outside of the hag's teahouse. When the player drinks from it, they feel a rush of power and gain a positive status (regardless of whether the illusion is up or down). However, once they enter combat with the hag, it turns to poison in their veins.
0:0 - *Fresh, sweet-smelling water gurgles gently below.* uid: 3fa72a2b-b2d2-d750-7221-bba4fbc38cd0 Node context: Soft and idyllic description of the well - 0 Check flag(s) (Global): false - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription > Drink from the well. > Leave.
0:0 - *A fetid smell assaults your nostrils. Dead flesh lies below - a great deal of it.* uid: 49b2b9de-8de7-1501-606a-d12ee4e1a111 Node context: The well is disgusting and well - 0 Check flag(s) (Global): true - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription > null
0:0 - *The warm rush of power flows through you. You feel stronger, faster - better.* uid: 707117b9-d2d9-1afb-3328-e351de1ab3e5 Animation: [PLAYER] Bend/lean over, come up and drink from your hand, resolves feeling refreshed Node context: Occurs after drinking from the well - 0 Check flag(s) (Object): false - HAG_Well_Event_WellPoisoned - Character is poisoned by thew well - 0 Set flag(s) to (Object): true - HAG_Well_Event_DrinkWell - HAG_Well_Event_DrinkWelldescription === END NODE ===
0:0 - *A cloying rot jams in your throat. All you can taste is bile.* uid: 7b9992a8-f48e-da73-bf11-ba146c02fc76 Animation: [PLAYER] Bend/lean over, come up and drink from your hand, resolves with the player almost wretching Node context: This occurs if the player is already poisoned. They become even weaker. - 0 Check flag(s) (Object): true - HAG_Well_Event_WellPoisoned - Character is poisoned by thew well - 0 Set flag(s) to (Object): true - HAG_Well_Event_DrinkWell - HAG_Well_Event_DrinkWelldescription === END NODE ===
0:0 - Leave. uid: ed7d4f5c-706a-753f-0f71-75e029fff12a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_SwampExploration_PAD_PrickedFinger.lsj Synopsis: The player has pricked their finger on a thorny bush. The player encounters a thorny bush full of fruit. In order to take the fruit from the bush without cutting theirself, the player must pass a Sleight of Hand test.
0:0 - Ah! Damned, stupid bush. 1:0 - Ah! Sharper than Malar's fangs, these thorns!
2:0 - Ouch! My fing!
3:0 - Ack - my finger. Those thorns are sharp. 4:0 - Owh! That smarts. 5:0 - Damn it - my finger! 6:0 - Ah! My finger. uid: efb82b54-7591-ee2c-72fd-591b9e7e7bc5 Node context: Noise of pain. Your finger has been pricked by a thorn.
Karlach: 'Fing' is on purpose - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_SwampExploration_PAD_HeroGear.lsj Synopsis: A fine sword and feathered hat protrude from the bog. A successful passive Investigation check suggests that long ago a hero came here to slay something, but didn't make it past the first patch of soft ground.
0:0 - A fine sword and hat. And a fine adventurer at the bottom of the swamp, no doubt. 1:0 - That's a rather jaunty hat lying in the mud there - and a sword too. Someone must have been in quite the hurry to get out of this swamp.
2:0 - Nice sword. Jaunty hat. Karlach like. 3:0 - A fine enough sword. I presume the swamp has long swallowed its owner. 4:0 - Rather fine blade and hat. Left behind by some unfortunate adventure-seeker, perhaps.
5:0 - Nice hat. Decent sword. Looks like someone's epic adventure took a turn for the worse. 6:0 - Sword and a hat. Wonder whose. uid: d4bec9c0-ae72-e42b-bae8-278feadf8b2a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - HAG_SwampedHero_InvestigateCheckSuccess - HAG_SwampedHero_InvestigateCheckSuccessdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_PAD_HusbandGraveForcefield.lsj Synopsis: A forcefield surrounds a coffin. Everytime you touch it, it causes more psychic damage.
6:0 - Argh. uid: 3c71bd5b-71da-4a70-a19b-2e7be6c9f62e Node context: You just tried to touch a coffin, but it has a forcefield, which hits you with psychic damage. - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Local): false - e178cd7c-29fd-6e19-cd2d-38e48c2ceb68_A - e178cd7c-29fd-6e19-cd2d-38e48c2ceb68_Adescription - 0 Set flag(s) to (Local): true - e178cd7c-29fd-6e19-cd2d-38e48c2ceb68_A - e178cd7c-29fd-6e19-cd2d-38e48c2ceb68_Adescription === END NODE ===
0:0 - Argh! That felt even worse, somehow. 1:0 - Blast. Even worse the second time around. 2:0 - Dammit, it's even worse now. 3:0 - Ugh - it's even stronger now. 4:0 - Agh! Still stings... don't know what else I expected. 5:0 - Oof. Hurts even more now! 6:0 - Ngh. It's getting stronger. uid: 44412a4b-01af-2b7b-4314-76a27975892e Node context: Tried to touch coffin again - hit with more psychic damage. - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Local): true - e178cd7c-29fd-6e19-cd2d-38e48c2ceb68_A - e178cd7c-29fd-6e19-cd2d-38e48c2ceb68_Adescription - 0 Set flag(s) to (Local): false - e178cd7c-29fd-6e19-cd2d-38e48c2ceb68_A - e178cd7c-29fd-6e19-cd2d-38e48c2ceb68_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_MurderousFrog_Frog_AtReward.lsj Synopsis: This is a small frog in the swamp lands.She has been twisted by Ethel's magic and is desperately trying not to hurt the player - doing everything she can to hold back.
If Ethel is dead, the frog is very cheerful and sing song - hopping about. If they player asks for a reward, she cheerfully spits on their shoes and hops off.
0:0 - Here! Shiny. Bye! uid: 30fbb8e4-77c5-4cb5-9474-ae464a714894 Cinematic: Node context: Cheerful and singsong. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_MurderousFrog_Frog.lsj Synopsis: This is a small frog in the swamp lands.She has been twisted by Ethel's magic and is desperately trying not to hurt the player - doing everything she can to hold back.
If Ethel is dead, the frog is very cheerful and sing song - hopping about. If they player asks for a reward, she cheerfully spits on their shoes and hops off.
0:0 - Green. Leaves. Shallow. Water. Argh. uid: 029c0f39-db07-d8d8-6a47-b5e89f01507b Animation: [animal] upset attitude, gritted teeth, say with effort Cinematic: Node context: Gritted teeth. Said with effort. Pushing every word out. You're trying not to attack the player. > *A chill runs up your spine. There is something wrong with this creature. Very wrong.*
null uid: 07533050-af6d-d436-afac-c1bac4216d0b - 0 Set flag(s) to (Dialog): true - HAG_MurderousFrog_State_AnimalHandlingFailed - - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Come when you're called, you stupid frog. uid: 0960859f-c621-8c51-8609-a6e589c87f9e > *RIBBIT.*
0:0 - No. Yes. uid: 0a071ed3-bd20-3fa2-b377-52d669aa761f Node context: Gritted teeth. Said with effort.
0:0 - Green leaves. Shallow water. Green leaves. Shallow water. uid: 0aae0567-4cab-38ba-1163-a2fa9e2a4919 Cinematic: Node context: You're struggling not to attack the player. Chanting this to yourself to keep calm and hold back. - 0 Check flag(s) (Dialog): false - HAG_MurderousFrog_HasMet_SpeakWithAnimals - - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - HAG_MurderousFrog_HasMet_SpeakWithAnimals - > What are you croaking on about? > You live here? It's beautiful. > What is this place? Why was it covered by an illusion? > I'm looking for Auntie Ethel. Know her? > Leave.
0:0 - Hunker down and let the frog come to you. uid: 0b35dcb8-fb2a-f21b-54f2-479f79137dd3 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): false - HAG_MurderousFrog_State_AnimalHandlingFailed - > null (roll sucessful) > null (roll failure)
0:0 - *The creature's limbs shake with effort, hind legs ready to pounce.* uid: 0de2a69a-5dc6-735e-0ebb-2f70c3bdcb57 Animation: shaking limbs Cinematic:
0:0 - This isn't natural. What twisted you like this? uid: 10cc854f-1ce9-0b3a-7bca-611c030c0e19 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > Careful. Ethel.
0:0 - Something has tainted you. Is it magic? Poison? uid: 30b23fe0-9503-d752-497c-fb844808456f - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Careful. Ethel.
0:0 - Kill me? You're the size of my boot sole. uid: 35749e88-af39-9d86-47e1-5fc84d2f2c10 > Kill.
0:0 - Who's a good froggy? uid: 3893a4a7-3bc1-d7bc-03a4-d0d2e88e57d8 > *RIBBIT.*
0:0 - *A chill runs up your spine. There is something wrong with this creature. Very wrong.* uid: 470a9486-aea6-82f1-640c-c4f566e9e40d Cinematic: > Burn. Bleed. Kill.
0:0 - Leave. uid: 47965bd5-23b2-e4ce-c63b-88ebb611847b === END NODE ===
0:0 - *Ribbit. Ribbit.* uid: 49013ad2-6814-66ab-7420-257cb4a31bbc Cinematic: - 0 Check flag(s) (Dialog): true - HAG_MurderousFrog_HasMet - Player meets frog - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > What's wrong? > Come here. It's all right. > null
0:0 - What's wrong? What is it? uid: 592b2e17-7ec6-9271-8756-d7a66da94c78 - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Hag.
0:0 - Careful. Ethel. uid: 5a45d101-622f-e636-b2b6-4c91357ee315 Cinematic: Node context: Saying ethel as if two words as you force it out through gritted teeth. 'Eth. El.'
0:0 - What is this place? Why was it covered by an illusion? uid: 79e63c69-f15c-fa52-832b-01766a695135 - 0 Check flag(s) (Global): true - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription > Bad. Away.
0:0 - Leave. uid: 8596bc8e-ba3e-d448-c71f-c31b2ff1c1d2 === END NODE ===
0:0 - *Curious, the frog leans in, ribbiting softly.* uid: 86d9a51c-2381-d348-c370-1c128308ca42 Animation: [player] gets down on haunches Cinematic: Player gets down on haunches - 0 Set flag(s) to (Local): true - 9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccess - 9eaeca2a-ee5f-0710-58cc-4387333c44e5_AnimalHandlingSuccessdescription > What a beautiful creature you are. > Yeesh. You're uglier than I expected. > Leave.
0:0 - *RIBBIT.* uid: 88b59677-3c03-4408-4c96-902e1ccd05a1 Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Hag is gone. Happy! uid: cd9f0e9b-3cc3-fb57-02e4-b7567af83dd9 Animation: [animal] acting happy Cinematic: Node context: Cheerful little frog. Little bit singsong. - 0 Check flag(s) (Dialog): false - HAG_MurderousFrog_HasMet_SWAHagIsDead - HAG_MurderousFrog_HasMet_SWAHagIsDeaddescription - 1 Check flag(s) (Global): true - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - HAG_MurderousFrog_HasMet_SWAHagIsDead - HAG_MurderousFrog_HasMet_SWAHagIsDeaddescription > Glad I could help. > I'd be happier with something for my trouble. > Leave.
0:0 - Ah! Present! Here. Bye! uid: ce87636e-330f-36fe-af6a-70994e040ec1 Animation: [animal] spits on the ground, then hops away Cinematic: Puddle on the ground when she hops away Node context: Cheerfully spits on the ground after 'here'. === END NODE ===
0:0 - Flies to catch. Water to swim! uid: d413480f-a692-786b-ed2b-266f461ccaf2 Cinematic: - 0 Check flag(s) (Dialog): true - HAG_MurderousFrog_HasMet_SWAHagIsDead - HAG_MurderousFrog_HasMet_SWAHagIsDeaddescription - 1 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *It shies away, eyes wide with hurt.* uid: d8317272-890a-9967-165f-44db275dc353 Animation: [animal] shies away Cinematic: === END NODE ===
0:0 - Green leaves. Shallow water. Green leaves. Shallow water. uid: d9c5e7c5-9191-5a7c-829a-70fcb1cfa4a0 Animation: [animal] panic Node context: Chanting - trying to calm yourself. Panicked. Strained. === END NODE ===
0:0 - *The frog's entire body shakes. It ribbits erratically, as if in pain.* uid: df94675f-b54d-70b2-108d-e07c3a5ba889 Animation: [animal] shakes entire body, in pain Cinematic: - 0 Check flag(s) (Dialog): false - HAG_MurderousFrog_HasMet - Player meets frog - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - HAG_MurderousFrog_HasMet - Player meets frog > What's wrong? > Come here. It's all right. > null
0:0 - Happy. Happy. Come! Present! uid: e2ad5ee3-299e-4987-1251-0aa62cb72559 Cinematic: Node context: Cheerful little frog. Little bit singsong. - 0 Set flag(s) to (Global): true - HAG_MurderousFrog_Event_MoveToStash - === END NODE ===
0:0 - Kill. uid: ea3e536c-6de2-1c54-607d-f0b5dc118ff3 Animation: [animal] roaring Cinematic: Node context: Roaring as you can't hold it back anymore. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_MurderousFrog_AD_Frog.lsj Synopsis: This is a frog in the hag's swamp. When the hag is not defeated she is fighting the hag's control - hissing and ribbiting in pain as she struggles not to hurt anyone.
When the hag is defeated, she is cheerfully ribbiting as she hops about the swamp.
In the top two nodes, she is showing the player a stash of loot as a reward for freeing her from the hag. Only available with SwA.
0:0 - *Croak!* uid: 387baf6e-1def-ab29-bc2a-77157c6b338c Node context: Cheerful. Calling out to player. Onw to 'present.' - 0 Check flag(s) (Global): true - HAG_MurderousFrog_Event_MoveToStash - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hag_Transformed.lsj Synopsis: The Hag is about to perform her eye-extraction and replanting on you. She is in her hag form in all its disgusting glory. Initially she's happy and feeling powerful -- but when she finds out your tadpole is Netherese, she becomes angry; not quite frightened, but anxious about having that magic in her home. She wants you out and has no more patience for you.
0:0 - You don't want to mess with such folk. Trust me - there are worse things than becoming a mind flayer. uid: 093016ab-088a-168d-191e-59a88947568d Cinematic: Node context: Rolling your eyes as the player walks away. You will give them something - you can't have you repurtation tarnished. > Here. Don't let it be said that Auntie doesn't honour her deals. It's on you to fix yourself.
0:0 - Take the right eye. uid: 1ba8428a-3f8f-99fc-278d-34b0dcd29980 - 0 Set flag(s) to (Object): true - HAG_Hag_State_TookRightEye - The hag took the player's right eye > null
0:0 - So the brothers were right. You are a hag. uid: 20183c6a-bd03-ec18-e18f-ef850f7cd147 - 0 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_EventSkipped - HAG_HagAmbush_Quest_Confrontation_EventSkippeddescription > Indeed I am. And a fabulous one at that.
0:0 - You absolute eejit. uid: 260ca140-fae7-5311-ab12-9d584c7fb369 Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *You feel the creature writhe as it's dragged towards your ear...* uid: 2a464e49-a856-4b7d-a78a-e09852c33ea0 Animation: CDavis: [Player] character puts hands over ears, pained. [Hag] - moving faster. Cinematic: Player character puts hands over ears. Hag - moving faster. > *...then it bites back, burrowing even deeper into your brain.*
0:0 - What about my eye? uid: 2e749218-fd28-257a-4f02-cfce4ecb24d1 - 0 Check flag(s) (Tag): true - Hag-Eyed - |This character's eye has been blinded by Auntie Ethel the Hag| (Dealing with hags always comes with a cost. In this case, an eye.) > What about it? I held up my end of the bargain.
0:0 - Then you're of no use to me. uid: 34850cba-34ab-8ec5-14da-3ca0b1f4c50b > Good riddance.
0:0 - Now get out. uid: 363231ff-afc6-3558-0506-09aaf353d9e5 Cinematic: Node context: Cold and unrelenting - you're no longer afraid of the player but you don't want them in your house any longer === END NODE ===
0:0 - Now - unless you want tentacles for a tongue, stay absolutely still. uid: 3b612e33-0356-27da-b1f1-97152950e5aa Cinematic: Node context: Down to business - you mean to uphold your end of the bargain and remove the parasite.Readying yourself to work some indredibly powerful magic. > I've removed one of these buggers before - but it's a touch tricky.
0:0 - Now choose. Which eye will it be? Right or left? uid: 3dad82ee-6bd3-7a35-a4b7-90a4f11da5c8 Node context: The big moment - pausing for dramatic effect, holds up hand for right/left > Take the left eye. > Take the right eye. > Attack.
0:0 - Bless us, you're as slow as a wet week. That thing has been touched by more than mind flayers. uid: 3e00b064-c8ef-0f86-2768-fba616484c9b Cinematic: Node context: Rolling your eyes in the first part - the player is relly not getting it. > You're a dead soul walking. I can't help you.
0:0 - That colour suits you. uid: 412171b1-b1aa-a56a-f576-fec4b089fd4b Animation: CDavis: [Player] Hand on eye removes their hand so the camera can see the new eye. Cinematic: Shot as player holds a hand up to their eyes - their chosen eye now shines bright green| Node context: Flirtatious > Now - unless you want tentacles for a tongue, stay absolutely still.
0:0 - Here. Don't let it be said that Auntie doesn't honour her deals. It's on you to fix yourself. uid: 42dc0eef-c379-86dc-6f85-4cfe9440a36e Animation: *DUPE* [Hag] holds out hand and an amulet appears in it which the [player] takes Cinematic: Hold out open palm dramatically. Amulet appears in it suddenly. Gives it to player. Node context: Grim - you don't want your reputation tarnish, though you think the player is dead either way - 0 Set flag(s) to (Global): true - HAG_Hag_State_ReadyForLair - The hag is ready to leave to her lair. - 1 Set flag(s) to (Object): true - HAG_Hag_Event_GiveInspirationTalisman - HAG_Hag_Event_GiveInspirationTalismandescription > null
0:0 - *The parasite squirms at the hag's words. Pain builds behind your eye.* uid: 45c07d88-c646-a027-c93b-ab624a021619 Animation: Hag - low guttural murmuring noise as she moves around the player, swaying and dancing, her clawed fingers and hips swaying. Cinematic: Hag - low guttural murmuring noise as she moves around the player, swaying and dancing, her clawed fingers and hips swaying. > *You feel the creature writhe as it's dragged towards your ear...*
0:0 - Not you, you eejit. I need someone with two eyes in their skull. uid: 4ba57dc5-bdf2-e9f0-a005-ed2bc76bcdd1 Cinematic: Node context: Annoyed - 0 Check flag(s) (Object): false - HAG_Hag_State_GotEye - Ethel got a player's eye. - 1 Check flag(s) (Tag): true - CANTLOSEEYE - This character only has one functioning eye. === END NODE ===
0:0 - You little shit - you didn't tell me it was Netherese. I'm not touching that. uid: 5c8d87a9-b190-75f3-391f-0f6504bfadd7 Animation: CDavis: [Hag] Stands back cluching her injured hand looking angry and afraid. Heavy breathing, Cowering, Angry. Cinematic: The hag stands back, looking angry and afraid. She’s breathing heavily, cowering a little like a wounded animal. Node context: You srtand back looking angry and afraid - breathing heavily. Absolute VENOM in your voice. - 0 Set flag(s) to (Global): true - GLO_Hag_State_FailedTadpole - GLO_Hag_State_FailedTadpoledescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Netherese? > null > null
0:0 - Check that your eye is still there. uid: 5dda9175-d3d9-5fd4-4453-40689f76161f > That colour suits you.
0:0 - What in all the spinning planes are you? 1:0 - What in the hells are you? uid: 678fecff-1019-7452-437e-2c1e66e31fc6 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) > Close that mouth, precious. Lest you swallow a fly.
0:0 - Hold onto your knickers. This might sting a bit. uid: 6bf028ad-8190-dcae-1cae-32ee8acd0c63 Cinematic: Node context: You know this is going to sting a lot more than a bit. Big cruel smil. Flexing your fingers in delight. > null
0:0 - A green hag. And a powerful specimen, it seems. uid: 71d08c84-9834-37a5-e7da-8c9d7141f3bb - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Thank you, petal. It is so lovely to be appreciated.
0:0 - I've removed one of these buggers before - but it's a touch tricky. uid: 7fd54781-89fe-47ed-a562-d5940c22d619 Animation: Flexing fingers getting ready to cast the spell Cinematic: Perhaps flexing her taloned fingers, loosening up as she prepares to work some powerful magic. Node context: Down to business - you mean to uphold your end of the bargain and remove the parasite.Readying yourself to work some indredibly powerful magic. Perhaps elegantly stretching a little, glexing your fingers as you settle in. > *The parasite squirms at the hag's words. Pain builds behind your eye.*
0:0 - Here. It's on you to fix yourself. uid: 800dfe1f-0a57-80f9-871e-be0e24cbcd1f Animation: [Hag] holds out hand and an amulet appears in it which the [player] takes Cinematic: Hold out open palm dramatically. Amulet appears in it suddenly. Gives it to player. - 0 Set flag(s) to (Global): true - HAG_Hag_State_ReadyForLair - The hag is ready to leave to her lair. - 1 Set flag(s) to (Object): true - HAG_Hag_Event_GiveInspirationTalisman - HAG_Hag_Event_GiveInspirationTalismandescription > Now get out.
0:0 - Good riddance. uid: 8a0afb39-34fc-6b20-6ae6-d5345aa12499 Cinematic: - 0 Set flag(s) to (Global): true - HAG_Hag_State_ReadyForLair - The hag is ready to leave to her lair. === END NODE ===
0:0 - Take the left eye. uid: 8eaf5357-d9ca-2094-bbeb-f997e83bf62b - 0 Set flag(s) to (Object): false - HAG_Hag_State_TookRightEye - The hag took the player's right eye > null
null uid: a1cab885-15b6-69f0-ca66-c5e3a56fd1a6 - 0 Check flag(s) (Tag): true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing. > Hold onto your knickers. This might sting a bit.
0:0 - *...then it bites back, burrowing even deeper into your brain.* uid: a55a5f93-6f0c-74d9-0a94-2da0c1f86090 Animation: CDavis: [Player] reacts in pain as [Hag] is pushed back cluching her hand as if bitten, hissing in pain. Cinematic: Player character grimaces in pain. Hag is pushed back -clutching her hand as if bitten, hissing in pain. > Aaaaaaagghhhhh!!! Gods-damned wretched - argh.
null uid: bb9cd495-aa6d-b853-775b-efe4ad79997b Animation: Pulls eyeball from socket, waves hand around it and then jams it back into the players head , CDavis: [Hag] Raises her arm, finger straightens to a point as if a blade. Drives her finger/nail into the [Players] eye and after a beat yanks it back out. The players eye is on the nail, and then she either - kisses it gently or wave her hand over it (whatever is easier), then jams it back into the [Players] empty socket. Cinematic: Hag raises her forearm, fingers straightened to a point as if a blade and drives her hand towards the player's face. Rips her hand back, shot of the eye on her nail (maybe?) and then she either - kisses it gently or wave her hand over it (whatever is easier) and then jams it back into the player's head. - 0 Set flag(s) to (Object): true - HAG_Hag_Event_HagEyed - HAG_Hag_Event_HagEyeddescription true - HAG_Hag_State_GotEye - Ethel got a player's eye. > Now - that wasn't so bad, was it?
0:0 - Not many get to see a hag in all her glory. Consider yourself blessed. uid: bcf75550-fa80-3cbe-755b-74fc67948824 Node context: You are like a QUEEN, gesturing to yourself dramatically - loving the DRAMA of it all > Now choose. Which eye will it be? Right or left?
0:0 - I can! But that thing has been touched by more than mind flayers. uid: c4236e81-9e47-88ae-a190-be248c6055a5 Node context: Offended at the player's implication. You can do your job perfectly - it's the player's fault in your eyes > You're a dead soul walking. I can't help you.
0:0 - Magic is the lifeblood of hags. And I'm one of the best. uid: c848db2a-d194-e318-ee3c-c385aa7ced6e Node context: There is no showboating here. She's powerful and she knows it - this is the truth. > Now choose. Which eye will it be? Right or left?
0:0 - There you are. Now where were we? uid: cf837352-8d20-c851-e288-45bb68b6cd2d Cinematic: Node context: Coy greeting - like you're about to have some fun but at the player's expense - 0 Check flag(s) (Global): true - HAG_Hag_State_NotFirstTransformedDialog - The transformed dialog has started once, so a followup would need a greeting node. > null > null
0:0 - You're a dead soul walking. I can't help you. uid: dd1b2e42-f6ec-6b7a-fede-7e7ddc9741ce Node context: Said with a sneer - the player is dead in a matter of days and you don't care > What about my eye? > null > null > Is there someone who can?
0:0 - This is my house. And you will mind your manners - or I will use that empty skull of yours as a teapot. uid: dfcfcd3e-c4ca-cdd7-aba1-f14986669da0 Node context: Ibid. > Now choose. Which eye will it be? Right or left?
null uid: e3904787-b88f-afce-087f-a95004310df5 Cinematic: Hag took the right eye - 0 Check flag(s) (Object): true - HAG_Hag_State_TookRightEye - The hag took the player's right eye > null
null uid: e4cec93d-25a0-ad6b-694e-91ec55a73fd3 - 0 Check flag(s) (Global): false - HAG_Hag_State_NotFirstTransformedDialog - The transformed dialog has started once, so a followup would need a greeting node. - 0 Set flag(s) to (Global): true - HAG_Hag_State_NotFirstTransformedDialog - The transformed dialog has started once, so a followup would need a greeting node. > Much better. That human skin is fierce restrictive.
0:0 - Now - that wasn't so bad, was it? uid: eec664d0-fce4-7ce5-0c45-4c0184136ad0 Animation: holding hands over face Cinematic: Node context: You know it was bad. Very bad. Satisfied smirk on your face. > null > null
0:0 - But let it not be said that Auntie Ethel doesn't honour her debts. uid: f864d2e2-a4da-6df3-db7d-c2a1fc5374ff Cinematic: Node context: Rolling your eyes, You will give them something - you can't have you repurtation tarnished. > Here. It's on you to fix yourself.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hag_PAD_TriedTart.lsj Synopsis: Player eats a disguised Hag Tart, not knowing it's truly rotten and noxious. Brave (or foolish) players can eat the tart a second time, deepening their misery.
0:0 - Gods. Why? Why would I try it again? 1:0 - Ugh. The aftertaste from the first bite was still lingering... 2:0 - Straj! I... may vomit. 3:0 - How does this pastry taste worse the second time? 4:0 - Augh. This tastes like a rothé's breath smells. 5:0 - Hmph. Terrible aftertaste. Maybe if it was stuck in a bit of brine... 6:0 - Nine Hells take me! No, never again... 7:0 - That is vile. My tongue may never be the same! 8:0 - Eurgh... I think I'm fermenting from the inside out. 9:0 - If my breath couldn't kill people already, it certainly can now. 10:0 - I'd rather chew the leather off a goblin's back than eat that again. 11:0 - Gods spare me, why did I think eating a second one was a good idea? uid: 876c5d4a-407f-c0ee-19d0-4c87b3c4de8a - 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0:1 Tag: Half-Elf - |Half-elf, shapeshifted or not| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) - 0 Check flag(s) (Object): true - HAG_Hag_State_TriedTart - HAG_Hag_State_TriedTartdescription === END NODE ===
0:0 - Ster'ca! Tastes like congealed Styx-water. 1:0 - Hells' teeth! Was solid food always so foul? 2:0 - Oh! What is in that? 3:0 - Tsk'va! This 'tart' is disgusting. 4:0 - Bit rotten, this is. I've had worse. 5:0 - Urdlen's teat, that's nasty! 6:0 - What rotten Hell did this tart spring from? My stomach aches... 7:0 - Chewy, bitter, putrid. Just like mum used to make. 8:0 - Corellon's star! That is grotesque. 9:0 - Augh, this tastes like mouldy belbuck! 10:0 - What is this made of? Tiamat's cursed spit? 11:0 - Gruumsh's rotten eye would taste better than this. 12:0 - Ugh. I haven't been this sick since I landed here. 13:0 - This... isn't meant for my sort of stomach. Bluh. 14:0 - What was in that tart? My stomach's doing somersaults... uid: dd5c1594-9cd1-5f01-9a20-04edb402546f Node context: For the Karlach line, 'Ster'ca' is a swear word in the infernal language. Should sound harsh and almost like a bark on the second syllable. Stir-KA - 0:0 Tag: Rare - Race group for REALLY_ races (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood) - 0:1 Tag: Half-Elf - |Half-elf, shapeshifted or not| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) - 0:2 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) - 0 Check flag(s) (Object): false - HAG_Hag_State_TriedTart - HAG_Hag_State_TriedTartdescription - 0 Set flag(s) to (Object): true - HAG_Hag_State_TriedTart - HAG_Hag_State_TriedTartdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hag_PAD_Fled.lsj Synopsis: In the top node player has started combat with the hag in the teahouse. She has disappeared, fleeing to her lair.
In the bottom, business has been conducted peacefully and she has left.
0:0 - Gone. Although her stench remains. 1:0 - That was a sudden exit from the stage. Can't help but wonder where she's gone. 2:0 - Slippery thing. 3:0 - Gone. Seeking more pawns for her head games, no doubt. 4:0 - Off to find someone else to ensnare in her dealings, no doubt. 5:0 - I wonder where she's gone off to. 6:0 - Where has she gone, I wonder? uid: 4a216a17-743c-7b91-3009-705fb384d184 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - She's running. Now it's a hunt. 1:0 - We've got auntie on the run, but I'm sure she still has a few tricks up her sleeve. 2:0 - Run if you can, hag. Karlach's got your number. 3:0 - Enough of this. It is time to find the hag and end this game. 4:0 - Now where has she slithered off to...? 5:0 - She fled. The hunt is on. 6:0 - Hag can't have gone far. uid: 6924b376-74a5-73e5-cb76-678748ba5d65 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - HAG_Hag_State_ToLairBecauseCombat - Hag fled to her lair because she was hurt. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hag_Dead.lsj Synopsis: This occurs with the hag when she is dead. In the cases she has the amulet, she is truly scary - no hint of the kindly grandmother we knew. She is alien and cruel and out for blood. In the cases she doesn't have the amulet, regular SWD.
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 14740286-6a3b-8724-4652-ddab51a59686 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Where do you keep your valuables? uid: 1e67f6ad-1431-8618-f233-967b0d03f4a7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > In my... workroom...
0:0 - She wanted me to bring him back to life. Little fool thought it would fix everything. uid: 2081cefe-6e6c-0371-0936-90b5b8a8d496 > null
0:0 - What deal did you make with Mayrina? uid: 2547c975-2ab4-98c4-6f91-9aeb8f59be25 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The brat's husband is dead. So sad.
null uid: 257da951-9161-da12-90f3-8420049d8688 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise true - HAG_Hag_State_HasPhylactery - Character has Ethel's phylactery > null
0:0 - You think this is the first time? I've found my way back before, and I will again. uid: 2aaa1163-7286-2c77-f37f-052eea857e7e Node context: Player has asked if being dead bothers you. You grit your teeth in rage but you know your sisters will avenge you. > And then I will make the cretin beg, plead, weep for what will always be denied...
0:0 - Do you have any regrets? uid: 2aaad13d-584c-ac81-cc11-f98b9cda3470 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Only one.
0:0 - But I won't be a corpse forever - that I can bloody promise you. uid: 39c1298b-fde7-9464-f5f2-ff7149bcb485 > null
0:0 - And then I will make the cretin beg, plead, weep for what will always be denied... uid: 3b84411a-868f-85ff-383f-70d04a5bad24 Node context: Low cruel and threatening as you smile at the thought of the player being tortured, > ...The sweet release of death.
0:0 - Does being dead bother you? uid: 5c267903-2434-db9d-6856-1ecd8b8b843a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > You think this is the first time? I've found my way back before, and I will again.
0:0 - Please. It's you lot who come to me. All you do is want - to be prettier, to be richer, to be loved. uid: 5e8a8979-4fde-c0ae-835c-ca3b5c3c1fc7 Node context: Player has accused you of being cruel. You're mocking and condescending here, particularly on the 'to be prettier, etc.' making put on a voice? > People are their own worst enemies, petal. I just let them see it.
0:0 - Kill them... kill them... all... uid: 5fc3ff03-16da-9572-a147-f6787ec9e281 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise false - HAG_Hag_State_HasPhylactery - Character has Ethel's phylactery > null > null > null > null > null
0:0 - You'll weep, you'll beg, you'll plead - anything to make it stop. And once you stand tall, proud and tentacled? uid: 640e2fef-ad36-6063-42dc-5eaf16a0c1ad Node context: Almost screaming at the end as your roar at your killer. The line is cut off at the end as the spell fails. > You'll butcher your friends and your loved ones LIKE THE ILLITHID SCUM YOU ARE.
0:0 - You're dead and I'm not. Deal with it. uid: 6baa4222-4215-72a8-288d-d8cc1efb0617 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > For now.
0:0 - Why did you want Mayrina? uid: 9254fa97-85e5-8dcd-24d1-e01806f1f622 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Didn't want... the girl... wanted her... babe.
0:0 - Only one. uid: 9ca3c28b-6ea8-0fc8-f086-fb07f0d0bfa2 Node context: Player has asked if you have any regrets. This is an innuendo but should sound very threatening. > And you'll never know.
0:0 - Where there's people... there's... hags. uid: 9dd3c5e8-1874-df2c-50f8-66195d4b2aeb Node context: Player is trying to rub the fact that they killed you in your face. Big smile at their arrogance. Your sisters will rip them to pieces - and you can't wait. > null
null uid: 9fdd762c-01cd-2b74-d571-aac946259a7e
0:0 - Why are you so cruel? uid: a13f5ca8-54ec-6d2c-9363-60b14c1204aa - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Please. It's you lot who come to me. All you do is want - to be prettier, to be richer, to be loved.
0:0 - *The spell's power wanes. You can ask no more questions.* uid: a23a205e-4efd-a841-20b6-493308ccc616 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - In my... workroom... uid: a3c872b4-3846-4a88-ab15-30ac76b0b65f Node context: Player has asked if you have any regrets. Your angry fires up and you build to a murderous rage. > null
0:0 - I didn't want the girl, sweetie. I wanted her babe. uid: ba73f5c1-ad5b-0e50-1449-348133a2e989 Node context: Player has askecd what you wanted to do with Mayrina's child. You're condescending and cruel here. - 0 Set flag(s) to (Global): true - HAG_Hagspawn_State_KnowsHagPurposeBaby - HAG_Hagspawn_State_KnowsHagPurposeBabydescription > I would have gobbled it up and given birth to my very own hag daughter.
0:0 - You're quite lively for a corpse. uid: c9493cb9-2122-f13a-4d1a-7bbae00afa48 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > I'm a hag, you little snot - you think I didn't plan for this? Death and I are old friends.
null uid: cb83c1c5-1b64-0814-ece7-a2e270703de0
0:0 - Leave. uid: cb8b8645-fa2f-1079-cb37-93c15e8253e5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - They want... and want... and want. I merely... give. uid: cd111bdb-1f05-cb4b-482a-d91767dc87f4 > null
0:0 - *Ethel grits her teeth - struggling to speak, but the spell holds. She can't answer any more questions.* uid: d9c4c651-9447-10c1-eae6-8d46e299e948 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: d9e89b6c-e8a9-e34e-dc1a-843664a7e455
0:0 - Tell me the truth - what did you want with Mayrina? uid: dd3496a5-2e31-61e2-5f9f-233eb20a2fdf - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > I didn't want the girl, sweetie. I wanted her babe.
0:0 - Why are you so cruel? uid: df512a50-2e9c-b96a-93e8-3e910f7c751c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Not me... that's cruel. It's... people.
0:0 - *A charm on the hag's body flashes a faint glow.* uid: dfd95aef-0ceb-0cb8-8324-f74fd43de5c3 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise true - HAG_Hag_State_HasPhylactery - Character has Ethel's phylactery > null
0:0 - People are their own worst enemies, petal. I just let them see it. uid: ef6750bc-30f0-2b31-e54d-450c2d7c64a3 Node context: Said matter of factly. This is very cutting. > null
0:0 - ... was going to... eat it... and make a... hag daughter... uid: f3590626-1db6-fdb9-5da4-c8ea783922fd Node context: Big and cheerful smile. > null
0:0 - Leave. uid: f38bde12-8694-b71b-2a7f-df781eff9ebc - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - From my guts she would've come - my blood, my bile. It would have been glorious. uid: fb688c11-3737-9c1c-513b-13f0059a0966 Node context: Elated at the thought, delighting in your cruelty. This should be proper scary. > null
0:0 - Didn't want... the girl... wanted her... babe. uid: fe72219a-feee-f9bb-bcd7-0e769a6108f8 Node context: Player has askecd what you wanted to do with Mayrina's child. You're condescending and cruel here. - 0 Set flag(s) to (Global): true - HAG_Hagspawn_State_KnowsHagPurposeBaby - HAG_Hagspawn_State_KnowsHagPurposeBabydescription > ... was going to... eat it... and make a... hag daughter...
0:0 - Are you the only hag around here? uid: feaf130c-5348-34dc-3ac2-a7ac03c2ecc0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Where there's people... there's... hags.
0:0 - ARGH. You knuckle-dragging gobshite. uid: ff09509c-10dd-7e6b-f4d8-f84d6bc471a8 Node context: You're the angriest you've ever been as you star into the eyes of the person who killed you. > You will bleed - you will choke on your own guts for this.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hag_AD_TeleportSurrogateMother.lsj Synopsis: Fires as the hag grabs Mayrina and teleports to the lair OR Hag is injured and disappears from the fight alone.
0:0 - Come now, Mayrina! Time to go. uid: 11bf4219-4521-3424-448a-9bf270546f4e - 0 Check flag(s) (Global): false - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair. false - HAG_Hag_State_SaidGoodbye - HAG_Hag_State_SaidGoodbyedescription false - HAG_Hag_State_InCombatWhileLeavingWithMayrina - - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0 Set flag(s) to (Global): true - HAG_Hag_State_TeleportSurrogateMotherToLair - Teleport Mayrina to lair when she is available. > Bye-bye, lovelies.
0:0 - Enjoy playing with your new friends. Bye-bye! uid: 16d7c0ba-d042-b1b8-fe4c-3b23151473cb - 0 Check flag(s) (Global): true - HAG_Hag_State_ToLairBecauseCombat - Hag fled to her lair because she was hurt. false - HAG_Well_State_Worsened - false - HAG_ForrestIllusion_State_RedcapsDead - All Redcaps are dead. - 0 Set flag(s) to (Global): true - HAG_Hag_State_SaidGoodbye - HAG_Hag_State_SaidGoodbyedescription === END NODE ===
0:0 - Bye-bye, lovelies! Oh, and enjoy my well water. Hah! uid: 18b105fc-19ea-7e2e-89ea-1e1304249620 Node context: Calling out as you gleefully disappear - adding the water note almost as an 'after thought'. The water the player drank turns to poison in their veins - all part of your plan. - 0 Check flag(s) (Global): true - HAG_Well_State_Worsened - - 0 Set flag(s) to (Global): true - HAG_Hag_State_SaidGoodbye - HAG_Hag_State_SaidGoodbyedescription === END NODE ===
null uid: 4afddc62-b38e-cd16-8c55-66d87c648781 - 0 Check flag(s) (Global): false - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair. false - HAG_Hag_State_SaidGoodbye - HAG_Hag_State_SaidGoodbyedescription true - HAG_Hag_State_InCombatWhileLeavingWithMayrina - - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0 Set flag(s) to (Global): true - HAG_Hag_State_TeleportSurrogateMotherToLair - Teleport Mayrina to lair when she is available. === END NODE ===
null uid: 60afb1bd-6b02-9784-5650-05175c8622cd - 0 Check flag(s) (Global): true - HAG_Hag_State_ToLairBecauseCombat - Hag fled to her lair because she was hurt. false - HAG_Well_State_Worsened - true - HAG_ForrestIllusion_State_RedcapsDead - All Redcaps are dead. > null
null uid: 6b89b429-d4c1-e336-61ad-14e3561d1279 - 0 Check flag(s) (Global): false - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair. true - HAG_Hag_State_SaidGoodbye - HAG_Hag_State_SaidGoodbyedescription - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0 Set flag(s) to (Global): true - HAG_Hag_State_TeleportSurrogateMotherToLair - Teleport Mayrina to lair when she is available. === END NODE ===
null uid: a057463a-be49-574f-b2b5-10f4e1a78b69 - 0 Check flag(s) (Global): false - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair. false - HAG_Hag_State_ReadyForLair - The hag is ready to leave to her lair. false - HAG_Hag_State_SaidGoodbye - HAG_Hag_State_SaidGoodbyedescription false - HAG_Hag_State_InCombatWhileLeavingWithMayrina - - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0 Set flag(s) to (Global): true - HAG_Hag_State_TeleportSurrogateMotherToLair - Teleport Mayrina to lair when she is available. === END NODE ===
0:0 - Bye-bye, lovelies. uid: a135c28f-0812-06f6-af03-5c8977e68058 Node context: Mocking tone and wave as you taunt the player. - 0 Set flag(s) to (Global): true - HAG_Hag_State_SaidGoodbye - HAG_Hag_State_SaidGoodbyedescription === END NODE ===
null uid: b5a46235-e0bf-38c8-ac1f-07f5c6b79c51 - 0 Set flag(s) to (Global): true - HAG_Hag_State_SaidGoodbye - HAG_Hag_State_SaidGoodbyedescription === END NODE ===
null uid: dce08c0c-317e-ad15-1d3a-7abce658399e - 0 Check flag(s) (Global): false - HAG_Hag_State_ToLairBecauseCombat - Hag fled to her lair because she was hurt. false - HAG_Well_State_Worsened - > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hag_AD_Occupied.lsj Synopsis: The hag has been blocked from conversation and another player has tried to speak to her.
0:0 - Wait just a moment, sweetie. Auntie is busy. uid: 8f7e1e28-0ba8-fc19-a752-cd8251f35592 Node context: Someone has tried to talk to you and you've gently asked them to wait. Cheery and pleasant. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_SurrogateMother_Dead.lsj Synopsis: This occurs when Mayrina dies. There are multiple permutationinlcuding, but not limited to, you killed her brothers and/or her husband, she knows that one or more of these people are dead but doesn't blame you, you took her husband as a summon, and you know one of the brothers is dead but she doesn't hold you responsible.
Sad and far away sound - except in parts when she knows you killed her family.
0:0 - Was going to the hag worth it? uid: 01efc0c3-468c-772e-e93a-663b4c850421 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Yes... but... urgh... ruined it. Ruined... everything...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 19e48898-1dd2-9733-d95e-db83c9c272b2 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Where are you from? uid: 1da58590-f16e-ba94-0c65-72fc7906acd8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > null
0:0 - Connor... my Connor. uid: 1f638f02-5a1b-5b2f-38ee-3756e8cc0c2a Node context: Spitting with rage but also on the brink of tears. This player murdered your husband in cold blood. - 0 Check flag(s) (Dialog): false - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription - 1 Check flag(s) (Global): false - HAG_Hagspawn_State_KnowsBrothersDead - Mayrina knows her brothers are dead. true - HAG_Hagspawn_Event_KillHusband - Permanently destroy Mayrina's zombie husband - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null > Where are you from? > How long were you and Connor together? > Was going to the hag worth it? > Do you regret anything? > Leave. > *The spell's power wanes. You can ask no more questions.*
0:0 - What drove you to give up your child? uid: 1fac0318-86e2-1d28-2241-1f7d2d17d8b4 - 0 Check flag(s) (Global): true - HAG_Hagspawn_Knows_SurrogatePromisedBaby - HAG_Hagspawn_Knows_SurrogatePromisedBabydescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > I can't... without Connor... I...
0:0 - Leave. uid: 2239fdd3-088d-0b7d-9d21-5cdcd11410f3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Was going to the hag worth it? uid: 2335e7ca-eefa-94fb-ed64-bab5139f70a2 - 0 Check flag(s) (Global): true - GLO_Hag_Knows_HagIsHag - GLO_Hag_Knows_HagIsHagdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > For Connor... yes.
0:0 - Demir... Johl... dead. All dead. uid: 269ce922-9931-565e-ddba-7dc8189f760f - 0 Check flag(s) (Global): true - HAG_Hagspawn_State_KnowsBrothersDead - Mayrina knows her brothers are dead. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null > null > null > null > null > Who are Demir and Johl? > Leave. > *The spell's power wanes. You can ask no more questions.*
0:0 - What can you tell me about your husband? uid: 2ff2407b-19d5-1dc8-1cfd-2c7e906b4168 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > CONNOR... his name is... Connor...
null uid: 33355c24-39d2-68b4-aa13-40228c2ff3a1
0:0 - Who are Demir and Johl? uid: 33bc6422-ff39-328d-afb7-f589e7278eb3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > My big brothers... dead... my fault... my...
0:0 - Why did you give up your baby? uid: 43fe177d-a61f-65ad-544d-3d11baf6818b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Shut UP... ngh... shut...
0:0 - How long were you and Connor together? uid: 45828af6-3969-4bf0-9113-33ca22db073b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Since we were... kids...
0:0 - Home... I want... home. uid: 482edf4b-dbe5-6020-4f96-e6b09c0d5efa Node context: Fighting back tears. You sound very young and scared. - 0 Check flag(s) (Global): false - HAG_Hagspawn_State_KnowsBrothersDead - Mayrina knows her brothers are dead. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null > null > null > null > null > null > Leave. > *The spell's power wanes. You can ask no more questions.*
0:0 - Leave. uid: 4ca11285-f332-4b85-33b1-70ed9f82cf9f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Leave. uid: 527641a7-daff-da1f-ae0d-d5c2559b6ff7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ... been together... since we were kids... loved him... more than anything. uid: 5287355f-d271-1482-d3a4-a8c469b2106a > null
0:0 - Who is dead? uid: 5e6f3c31-ce1c-d95b-ec0b-ff758256d0d3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > My... family...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: 6129b6ef-3f2e-8551-46d4-694802de1346 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Was going to the hag worth it? uid: 63e8783a-595f-0d6a-65ed-455e64b8e63d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 6539f0df-b2e8-5863-bbf5-7a15f9f7208c - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 69b84c52-728c-5a15-05fa-c4440f962443 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 6faa25a9-e9aa-28f5-da2d-d44f13f51b02 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 7083d988-8b5f-d971-3a7b-13b60feef712 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Leave. uid: 71c7015c-0c57-ba84-627f-6b97d248e6c4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - In return for... my baby. uid: 7241e171-e722-7a94-9164-3145fcdee599 - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Knows_SurrogatePromisedBaby - HAG_Hagspawn_Knows_SurrogatePromisedBabydescription > null
0:0 - My big brothers... dead... my fault... my... uid: 7637083e-abd7-c99f-709b-b22e4fe91911 > null
0:0 - Do you regret anything? uid: 76fa5a0b-cf0d-337d-1ad5-c283864070c7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > My fault... everyone dead... because of me. I'm... cursed.
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 7962e85e-203d-21c0-5687-f080f9197a33 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Leave. uid: 833576b5-4310-3b1d-0586-cb854b2839d1 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are Demir and Johl? uid: 86a49242-f601-0d85-1b33-758dd4f5241a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > My... big brothers...
0:0 - You seem angry. Why? uid: a857a1b7-eec9-34eb-35ba-16f723382029 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Brother... my big brothers...
0:0 - Took him... urgh... took... Connor... uid: ad76d98f-ba62-c673-36e6-24ed918e8370 Node context: Spitting with rage but also on the brink of tears. This player took your husband and made him a slave. - 0 Check flag(s) (Dialog): false - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription - 1 Check flag(s) (Global): true - HAG_Hagspawn_Event_RecruitHusband - Keep on Mayrina's zombie husband as a summon - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > What is your name? > What can you tell me about your husband? > Was going to the hag worth it? > Why did you give up your baby? > null > Leave. > *The spell's power wanes. You can ask no more questions.*
0:0 - ... drove me mad but... loved them... dead now... everyone is... dead. uid: b1ca6a21-f282-9934-6eea-0d865a31222c > null
0:0 - But gone... all gone... uid: bae58b18-0baf-0cf3-bfe0-f0ffb6548b8a > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: bb09c368-57c9-ef28-c640-5f967dfc25c8 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Loved him... more than anything... uid: bf36f798-6736-223b-bfdb-a79eb6a8bf85 > null
0:0 - Did you know that Ethel was a hag? uid: c0f8c6cc-0969-dd17-6119-6d7df0be7dc9 - 0 Check flag(s) (Global): false - HAG_Hagspawn_State_SurrogateKnowsHagIsHag - HAG_Hagspawn_State_SurrogateKnowsHagIsHagdescription true - GLO_Hag_Knows_HagIsHag - GLO_Hag_Knows_HagIsHagdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Yes. But... she promised... promised to take care of... everything.
0:0 - *The spell's power wanes. You can ask no more questions.* uid: cab3de69-3d2b-a503-44b3-f968a87b2040 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Leave. uid: cde48c3d-c0bb-79e2-1886-abe0c1d55c35 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: ce5cc257-5cd7-24ab-54bb-4ba4b857e0f9
null uid: d4b2a583-e8f0-10c2-59ff-3ce0eedbefc3
0:0 - Get... away... monster... uid: d5d3f2b6-8ea6-422d-842e-c5595b33bf31 Node context: Spitting with rage but also on the brink of tears. This player killed people you loved. - 0 Check flag(s) (Dialog): true - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription - 1 Check flag(s) (Global): true - HAG_Hagspawn_Event_RecruitHusband - Keep on Mayrina's zombie husband as a summon - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null
0:0 - What drove you to give up your baby? uid: da5b0204-2049-cb05-30d6-65c532e7d307 - 0 Check flag(s) (Global): true - HAG_Hagspawn_Knows_SurrogatePromisedBaby - HAG_Hagspawn_Knows_SurrogatePromisedBabydescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > null
null uid: dea737e9-4a88-00dd-71e1-767f7aa18e57
0:0 - My fault... everyone dead... because of me. I'm... cursed. uid: e1b87232-8d52-3772-6f44-cb717b9bb2e4 > null
0:0 - Demir... urgh... Johl... uid: e43031bc-1ee2-dbb0-ed5b-65ac70e24893 Node context: Spitting with rage but also on the brink of tears. This player killed people you loved. - 0 Check flag(s) (Dialog): true - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null > null > null > null > null > Who are Demir and Johl? > Leave. > *The spell's power wanes. You can ask no more questions.*
0:0 - Where are you from? uid: e8a6f0c9-b7e0-1221-072d-12f87fd59283 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Farm... near... Baldur's Gate...
0:0 - Dead. Everyone's... dead. uid: f11ce346-3102-c063-bea6-7b82ce883caf Node context: Your entire family is dead. You're lost and confused - sound very young and scared. - 0 Check flag(s) (Dialog): false - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription - 1 Check flag(s) (Global): true - HAG_Hagspawn_State_KnowsBrothersDead - Mayrina knows her brothers are dead. - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked true - HAG_Hagspawn_State_SurrogateKnowsHusbandDead - HAG_Hagspawn_State_SurrogateKnowsHusbandDeaddescription > null > Who is dead? > null > null > What drove you to give up your child? > Did you know that Ethel was a hag? > Leave. > *The spell's power wanes. You can ask no more questions.*
0:0 - Leave. uid: f1906851-3d17-f32e-e67d-ebc8bd50e4c4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What is your name? uid: f23d12de-883c-ad77-22dd-a565fe538b47 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Mayrina... Elizabeth... Fenton...
null uid: f3fb3f31-2357-d0c8-d60b-a0b866f1d34b
0:0 - Why did you come to the teahouse? uid: f7530afb-9c0c-7281-9a1d-bbfcd6d0bd7c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Ethel... bring husband... bring back... my Connor.
null uid: fde93c6e-9cb5-ccad-222b-902ae2f3da17
null uid: ff504cd1-917e-4ee8-6b85-b2a789e7eb2b
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_SurrogateMother_AD_HagOccupied.lsj Synopsis: This is an edgecase in which the player talks to Mayrina when the hag isn't present. Mayrina is afraid, looking around for the hag - doesn't want to get into trouble. Sitting down in her chair.
0:0 - Quick. Get out of here. She won't like me talking to you. uid: b7655b29-4a7c-d283-1cb2-b8e1f079bd70 Cinematic: Sitting down in her chair - looking at her food Node context: Afraid - looking around for the hag. Head low. - 0 Check flag(s) (Dialog): false - HAG_SurrogateMother_HasMet - HAG_SurrogateMother_HasMetdescription - 0 Set flag(s) to (Dialog): true - HAG_SurrogateMother_HasMet - HAG_SurrogateMother_HasMetdescription === END NODE ===
0:0 - Who are you? You need to leave. Now. Before she sees you. uid: c7104402-87c0-2d66-98cf-6e7200e355be Cinematic: Sitting down in her chair - looking at her food Node context: Afraid - looking around for the hag. Head low. - 0 Check flag(s) (Dialog): true - HAG_SurrogateMother_HasMet - HAG_SurrogateMother_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_SurrogateMother_AD_CorpseDugUp.lsj Synopsis: Triggers when Mayrina gets to the grave. In the top node the grave is empty. In the bottom the corpse is lying there for her to see. She leaves and does not return.
0:0 - And some godsdamned psychopath digs him up? I hate this place. I hate everyone. uid: 07b290d4-de11-cdc6-6c9d-6e77059bb13b Node context: Mounting anger and grief - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_WifeLeavesAlone - true - HAG_Hagspawn_Event_SurrogateLeaveHagDen - HAG_Hagspawn_Event_SurrogateLeaveHagDendescription === END NODE ===
0:0 - What? Someone's taken Connor? uid: 0af2bab4-db3c-ec9e-87f2-766b8d648934 Node context: Horrified - 0 Check flag(s) (Global): false - HAG_Hagspawn_State_HagSeesDugUpHusbandCorpse - Players dug up the husband from his grave, and Ether can see his corpse - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_WifeLeavesAlone - true - HAG_Hagspawn_Event_SurrogateLeaveHagDen - HAG_Hagspawn_Event_SurrogateLeaveHagDendescription > I dragged my husband here in a wheelbarrow. Buried him. Took everything the hag threw at me for him.
0:0 - Connor, I'm sorry. I'm so sorry. uid: 271d2f71-0e21-bfa4-244d-a723f6ec86cc Node context: Horror and grief. - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_WifeLeavesAlone - true - HAG_Hagspawn_Event_SurrogateLeaveHagDen - HAG_Hagspawn_Event_SurrogateLeaveHagDendescription === END NODE ===
0:0 - No. What did she do to you? What did that monster do? uid: 6db59b64-1dd8-09f0-8540-629a2da59bc9 Node context: Twisted corpse of your husband on the ground. Horror and grief. - 0 Check flag(s) (Global): true - HAG_Hagspawn_State_HagSeesDugUpHusbandCorpse - Players dug up the husband from his grave, and Ether can see his corpse > Connor, I'm sorry. I'm so sorry.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_SurrogateMother.lsj Synopsis: These are the main dialogue states for Mayrina. They included - when the player rescues Mayrina, when the player kills the hag, when the illusion dissapates, and her main dialogue states in the teahouse (bottom two branches.)
0:0 - Leave. uid: 0b8ee657-190d-ed0f-7ae0-0d31538c712d === END NODE ===
0:0 - I - I can't... get away. All of you just - just get away! uid: 156be359-4e94-c10a-1fa6-afc3f1489245 Animation: Mayrina runs away Node context: Breaking down in tears as you flee - overwhelmed. - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_SurrogateLeaveHagDen - HAG_Hagspawn_Event_SurrogateLeaveHagDendescription === END NODE ===
0:0 - Come back soon. Please. uid: 26d95dc3-1a3e-a498-28b5-e736c772eb04 Node context: Terrified - 0 Check flag(s) (Dialog): true - HAG_SurrogateMother_HasMet - HAG_SurrogateMother_HasMetdescription === END NODE ===
0:0 - You were eating pie with a hag. What did you expect? uid: 47ed19ce-08d2-efbc-6b2d-d7c43f83dc97 > Not this.
0:0 - But where did she go? What is going on? uid: 525836c3-5501-9b24-d8f9-47cea687d0e0 Node context: Trying to make sense of things. You break off as you jump - frightened. > Gods, this place!
0:0 - I have no time for this. I have a hag to kill. uid: 525e929e-3f27-6ccd-6624-40dbcaa0d57a > What? You can't. She's a hag.
0:0 - Leave this place. Never come back. uid: 6fd3d40e-bffc-f9be-5090-c2eb4c98d4e7 - 0 Check flag(s) (Global): false - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair. > On my own? No. I can't.
0:0 - Not this. uid: 75d276b2-34bd-0b55-9559-5aa5fe3a6693 Node context: Gesturing around you. Frightened. > Gods, this place!
0:0 - On my own? No. I can't. uid: 7ac2eeac-bc53-9d81-c43f-5daa4f35f03e Node context: Terrified > Please don't leave me here.
0:0 - Leave this swamp. Never come back. uid: 8eeefe99-19e3-4b10-1dff-75b528c80981 - 0 Check flag(s) (Global): true - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair. > On my own? No. I can't.
0:0 - Please don't leave me here. uid: bb8a9808-d944-b95f-919d-29a7918ae9b0 Node context: Terrified === END NODE ===
0:0 - He's gone. He's really gone. Connor... uid: c2fee0ae-7046-2258-69df-2dc445087e28 Node context: Your husband was raised as a zombie but it was interrupted. You realise your husband is gone. Far off, and confused as you try to process things. - 0 Check flag(s) (Global): true - HAG_Hagspawn_State_JakeBerserk - Mayrina was not available for the dialog when Jake got resurrected, or resurrection scene interrupted -> Jake became hostile > I - I can't... get away. All of you just - just get away!
0:0 - What? But the house - uid: dc5d6d08-6672-9547-0bed-32fd5d82434f Node context: Trying to make sense of things. You break off as you jump - frightened. > Gods, this place!
0:0 - What? You can't. She's a hag. uid: dd48530c-15f0-648d-8a4b-477f09293a62 Node context: Terrified > Please don't leave me here.
0:0 - An illusion - this is what it's really like. uid: ee77096e-90a5-c57d-fc4e-f103727188fb - 0 Check flag(s) (Global): false - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair. > What? But the house -
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_StartScene.lsj Synopsis: This is the main hag dialogue. In it, you can ask about Mayrina (who is present) or make a deal to have your parasite removed.
If you keep asking about Mayrina (twice), the hag will be furious and vanish Mayrina away while she deals with the 'busybody' - the player.
If you agree to the tadpole deal, you must give up an eye (in the transformed dialogue).
0:0 - You MONSTER. The deal is off! uid: 00763abb-e3b0-ed95-9fde-e3ad09e33c8e Node context: You'r hysterical - everyone you love is dead. Collapsing to the ground - 0 Set flag(s) to (Global): true - HAG_Hagspawn_State_KnowsBrothersDead - Mayrina knows her brothers are dead. true - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Enough. Away with you.
0:0 - True. What's important is why you're here - but we can figure that bit out together, petal. uid: 017f6082-ccd9-ee12-32b3-b09946a1cb25 Node context: You sense a business deal and you turn up the charm, settling into the role > Feel free to relax yourself and have a cuppa, hm?
0:0 - Apology? I could crush you like a bird's nest! uid: 040f0df3-4076-65fe-59d5-430a58090990 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > How shocking: another barbarian with all brawn and no brains.
0:0 - Your brothers are dead - by my hand. uid: 064e4445-d3fa-3168-8f3d-f393599b72fe - 0 Check flag(s) (Global): true - HAG_HagAmbush_State_FoundDeadBrother - The player has found a dead brother. true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription - 0 Set flag(s) to (Dialog): true - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription > null
0:0 - The girl's in a fix. It's a hero's duty to step in. uid: 08d2f1e9-8a9b-e834-5b44-cf723bc3c321 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - This is why I like you, petal. You say what's on your mind. uid: 0a630843-c3fc-55a3-dc42-86568954e25c Node context: The smile snaps into place - you want the player on your good side (for now) - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription - 1 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNone - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNonedescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > I was hoping you'd pay me a visit. You see, I do more than lotions and potions.
0:0 - Interesting place you have, right in the middle of nowhere. uid: 0e011727-210a-7a12-6297-7ddf7573eae2 - 0 Check flag(s) (Dialog): false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription - 1 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNone - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNonedescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > Beautiful, isn't it? It's my little refuge for the lost and hopeless.
0:0 - I don't like busybodies. uid: 0e36b24e-ad9a-a7f4-b3a2-f29c8c55729b Node context: Said with a smile - you don't expect this to come up again > null
0:0 - Mayrina, my darling, it's not true. No - this scoundrel cut your brothers down. It was awful. So much blood. uid: 0e9e44e6-7a3c-8983-b3f7-f4e218a4f98f Node context: Player has accused you of kill Mayrina's brothers (falsely). You turn to Mayrina in full adoring grandmother act, pleading your innocences as you point at the player in horror - recounting the scene - 0 Set flag(s) to (Dialog): true - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription - 1 Set flag(s) to (Object): true - HAG_Hag_Event_HostileToPlayersAfterDialog - HAG_Hag_Event_HostileToPlayerGroupAfterDialogdescription > What? NO.
0:0 - Oh, I like you - you may stay. uid: 0f9f2aa9-2e02-9402-aadc-dc0a7635f762 Node context: Full cheerful grandmother - player has been polite and cordial and you like that very much. > Feel free to relax yourself and have a cuppa, hm?
0:0 - I'm not sure I want your help anymore. uid: 10bf5207-828f-13b7-cf0f-e9473b2db069 - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > Are you sure about that?
0:0 - I don't want a crumb left on that plate, girl. uid: 118e01ef-b010-21b4-d0ba-b5e5439131d6 Cinematic: ~Standing, Mayrina sets a plate down on the table, pie still on it Node context: Cheerful granny voice - you're merrily ordering Mayrina about - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > Auntie Ethel, please. One more bite and this pie is gonna come back up to say hello.
0:0 - You just have one of those faces, Mayrina. So bland and forgettable. uid: 1344f79d-20dc-2850-35e6-d112845bb43b Node context: Player has done as you asked and chosen not to tell Mayrina. You're relieved and can't resist poking fun at Mayrina. > Smart move, sweetness.
0:0 - That can't be true. Auntie Ethel? uid: 1565897f-f144-4c38-00da-536d14127c76 Node context: You've just heard Auntie Ethel killed you brothers. You're shocked and failing to register it - turning to her, fully expecting her to deny it. > They were being rude. And I detest rudeness.
0:0 - Ah, if it isn't my hero! You took ages. Come in - come in! uid: 1985c98c-2e07-2fdb-d19c-fe830447ac6e Node context: Look up and see the player - absolutely delighted. This is the person who 'saved' you. - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > null
0:0 - Prying eyes. I didn't need those druids in my business. uid: 19a18f1c-295a-a18a-84c1-94f9b9f10e06 Node context: With a shrug - like that settles that > null
0:0 - But I think you have bigger problems. uid: 1a49e14d-5a49-cf0e-cc88-608e306a0c4f Node context: Trying to turn the emphasis onto the player - you want to make a deal with the player and distract them from Mayrina. > null
0:0 - Beautiful, isn't it? It's my little refuge for the lost and hopeless. uid: 1ab1332b-1b99-3b69-066c-6bfe24aaa793 Node context: Gesturing to your home with a smile on your face even as the words are slightly dark > null
0:0 - No, but it is yours. And if I were you, I would be very concerned. uid: 1b0823e9-a582-7b2e-4e12-f83551cb416d Node context: Player has said it's none of your concern. You shoot back with this, really emphasising how worried your'd be in their shoes. > null
0:0 - Forgive me if I get a bit sharp. My work wears something awful on me. uid: 1cfe4dd5-1428-ae54-8e35-005791f8840a Node context: You want the player to feel bad for snapping at you. You're playing the sympathy card. > You see, I help people from all over Faerûn.
0:0 - You think you scare me? Please. I've met far worse than you in my time. uid: 1d2511bf-c7f3-4f92-697c-cc28c1ee3018 - 0 Check flag(s) (Tag): true - Planar - Race group for REALLY_ races (githyanki, warforged) > No, petal. You haven't.
0:0 - How wonderful to meet you! I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. It's an absolute pleasure. uid: 1dd82ea3-bdf2-2118-8148-32219f400bb9 - 0 Check flag(s) (Tag): true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > Finally! See, girl? Now that's an introduction.
0:0 - Auntie Ethel killed your brothers. uid: 1f6b034f-ee15-81b0-870f-5f2c92329b95 - 0 Check flag(s) (Global): true - HAG_HagAmbush_State_FoundDeadBrother - The player has found a dead brother. false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription - 0 Set flag(s) to (Object): true - HAG_Hag_Event_HostileToPlayersAfterDialog - HAG_Hag_Event_HostileToPlayerGroupAfterDialogdescription > null
0:0 - I'll pluck it from your head, kiss it for luck, then back in it goes. Won't take but a moment. uid: 1fe6901f-da78-1d6d-3499-2efbc7c4be47 Node context: Miming the actions gently as if you were giving cooking intructions and not describing removing an eye balls. Very cheerfyl and matter of a fact - 0 Check flag(s) (Tag): false - CANTLOSEEYE - This character only has one functioning eye. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > That is my price. Nothing more, nothing less.
0:0 - Besides, you should save your energy for that wriggler swimming in your brain juice. Fierce inconvenient, isn't it? uid: 20a302af-1f90-5aa2-a31e-5feeae0c2518 > null
0:0 - That's Mayrina? I have some bad news for her. uid: 210da52e-5f3c-0ce1-ec8a-38ae3b3142de - 0 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_EventSkipped - HAG_HagAmbush_Quest_Confrontation_EventSkippeddescription true - HAG_HagAmbush_State_FoundDeadBrother - The player has found a dead brother. > Keep that hole under your nose shut. Or things will get messy.
0:0 - You want to play the hero so badly? Fine. Let's make this interesting. uid: 24684098-48d4-b30b-2129-66fd62bac238 Node context: Combat is about to being. You're PISSED. You're about to eviserate the player with your teeth if you have to. - 0 Set flag(s) to (Global): true - HAG_Hag_State_TeleportSurrogateMotherToLair - Teleport Mayrina to lair when she is available. true - HAG_Hagspawn_State_SkipAD - When teleporting Mayrina away, don't do the AD. true - HAG_Hagspawn_State_InitialSceneDone - HAG_Hagspawn_State_InitialSceneDonedescription - 1 Set flag(s) to (Object): true - HAG_Hag_Event_HostileToPlayersAfterDialog - HAG_Hag_Event_HostileToPlayerGroupAfterDialogdescription > null
null uid: 2702b05b-d0af-f424-f65b-6b6ed31d7a90 Cinematic: ~Ethel dramatically transforms into her true hag form. - 0 Check flag(s) (Global): true - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription - 0 Set flag(s) to (Global): true - GLO_Hag_State_Transformed - GLO_Hag_State_Transformeddescription === END NODE ===
0:0 - I won't apologise to such a wicked creature. uid: 2762e177-e8c1-4023-b37a-e9058481f3ad - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > Aw, is it hard to see from up there on your high horse? If only you knew some of the horrors your pretty little gods had committed...
0:0 - You'll get no apology from me, hag. uid: 299700f4-07b4-6b58-a0df-7f5f08bfc95a - 0:0 Tag: Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0:1 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:2 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:3 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) - 0:4 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:5 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Hah! Oh, I do like the mouthy ones.
0:0 - Thanks to you. You know, you're lucky - you've helped a very powerful lady. uid: 305875d2-e97f-68a0-e713-0a5f17828c89 Node context: Full charming granny mode. You are sweet talking the player > null
0:0 - There I am in the grove, just trying to make ends meet, and you decide to give me a battering?! uid: 32270e65-29ad-625e-0222-abbf876b0a04 > null
0:0 - Ta-ta, petal. Come see Auntie soon. uid: 322ac350-7a8a-689a-0979-5f75ae5c4151 Node context: Cheerful good bye - 0 Check flag(s) (Tag): false - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) === END NODE ===
0:0 - Here for whatever you need, petal. uid: 329e6ae3-c466-39a5-0201-3584d2f7b47c === END NODE ===
0:0 - You're quite right, petal. uid: 37a2ec9d-5189-134c-e2cd-a3b9cb1cd299 Node context: The smile snaps into place - you want the player on your good side (for now) - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > Forgive me if I get a bit sharp. My work wears something awful on me.
0:0 - I pray for your forgiveness. I fought your brothers and killed them. uid: 37d5edc5-545b-3227-90f5-99730ef84168 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) - 0 Check flag(s) (Global): true - HAG_HagAmbush_State_FoundDeadBrother - The player has found a dead brother. true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription - 0 Set flag(s) to (Dialog): true - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription > null
0:0 - People in dire need travel from all over Faerûn to see little ol' me. And I do my damndest to help them. uid: 387bf557-f720-28fe-8421-561134d80e20 Node context: Make yourself sound like mother teresa. > And you, petal - well, you need a lot of help.
0:0 - I'm sorry. I should have stepped in. uid: 387eadaf-11b6-53f9-c0a5-16868cc97b40 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNone - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNonedescription > null
0:0 - You don't need to bear the brunt of this alone, precious. Auntie Ethel is here for you. uid: 3b15738e-18ff-d7b7-ecff-e6a83e6d77aa Node context: Caring and loving grandmother persona here, offering to do whatever you can for the player > null
0:0 - No! No, I don't know him. 1:0 - No! No, I don't know her. 2:0 - No! No, I don't know them. uid: 3cb588f8-7b48-b8f0-0350-f1a9ed4e3c52 Node context: Panic. You don't want to get in trouble - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Come now - aren't you going to introduce yourself?
0:0 - Pfft. That hag doesn't tell us what to do. uid: 41fb07c1-9cc7-0a1e-b706-8dddfc1c87f4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Nothing. I mistook you for someone else. uid: 43c84df0-0a68-22c4-7ded-0c948d4e97b6 - 0 Check flag(s) (Local): false - 7f009f55-4d9c-e110-72f6-360479f6dfdd_HAG_Hagspawn_State_DidntTellMayrina - 7f009f55-4d9c-e110-72f6-360479f6dfdd_HAG_Hagspawn_State_DidntTellMayrinadescription - 0 Set flag(s) to (Local): true - 7f009f55-4d9c-e110-72f6-360479f6dfdd_HAG_Hagspawn_State_DidntTellMayrina - 7f009f55-4d9c-e110-72f6-360479f6dfdd_HAG_Hagspawn_State_DidntTellMayrinadescription > You just have one of those faces, Mayrina. So bland and forgettable.
0:0 - Usually people ask what, as opposed to who, I am. uid: 45bb79e3-d505-5640-bed5-ae70952eb232 - 0:0 Tag: Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Rare - Race group for REALLY_ races (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood) > That's because most people are afraid of their own bloody shadows. Not me, though. Auntie Ethel welcomes everyone.
0:0 - Did you have any trouble on the way here? uid: 46e8889c-4348-51ec-1718-e1e8bcde87a5 - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription - 1 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNone - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNonedescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > None that I couldn't handle, precious.
0:0 - Are you saying you can remove it? uid: 481c41a7-1d64-12c5-76dc-2a32ccc2ffe8 - 0 Check flag(s) (Global): true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription > null
0:0 - I'd rather know who this woman is first. uid: 488605fa-f4ed-7e58-d629-19668c0f80e3 - 0 Set flag(s) to (User): true - HAG_Hagspawn_State_AskedAboutMayrina - HAG_Hagspawn_State_AskedAboutMayrinadescription > Keep your own little nose in your own little dish, petal.
0:0 - I'm the safer bet. Plus - you'll get to keep your soul. uid: 4993185e-3040-0d6c-f3b5-e6d9c3a5d6cd Node context: Ibid.
0:0 - Myrkul? Pretty rubbish god of death, if you ask me. You're just an adorable little misery guts though. uid: 4c826755-3bde-01ef-800e-07948beaec38 Node context: You're purposefully poking fun at the player. Smiling as you twist the knife a little. - 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) - 0:1 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) > You know, I was gonna give you a swift kick up the arse and show you the door...
0:0 - This sounds like a spell for a Hag Eye - you want to see through one of my eyes. uid: 4c882f29-87a0-7742-39eb-ab326f53f37a - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Hah! Not many know that spell. You're close, but not quite right.
0:0 - I gutted your brothers. There was blood everywhere. uid: 4d465447-6dfa-8ece-212f-a73f07362453 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0 Check flag(s) (Global): true - HAG_HagAmbush_State_FoundDeadBrother - The player has found a dead brother. true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription - 0 Set flag(s) to (Dialog): true - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription > null
0:0 - Ethel, can I please... uid: 4e75e16c-43ab-96ef-f562-9fb359c343d5 Node context: This is the only time you've really called out. You just want water. You wouldn't unless you were deseprate to ask. - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > Quiet. You've had enough pampering.
0:0 - Finally! See, girl? Now that's an introduction. uid: 5049bb9f-de80-6fe2-caa4-0c472bae0b7e Node context: Player has dramatically introduced themselves. You use this as an opportunity to be cruel to Mayrina, gesturing at the player as you say 'now that's an introduction' > null
0:0 - Something isn't right. That woman - why is she with you? uid: 5468d2c7-f92b-b59d-2464-dc9d41d29280 - 0 Check flag(s) (Local): false - 7f009f55-4d9c-e110-72f6-360479f6dfdd_HAG_Hagspawn_State_DidntTellMayrina - 7f009f55-4d9c-e110-72f6-360479f6dfdd_HAG_Hagspawn_State_DidntTellMayrinadescription - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 2 Check flag(s) (User): false - HAG_Hagspawn_State_AskedAboutMayrina - HAG_Hagspawn_State_AskedAboutMayrinadescription - 0 Set flag(s) to (Global): true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription > Busybodies are not appreciated around here.
0:0 - Auntie Ethel, please. One more bite and this pie is gonna come back up to say hello. uid: 557af6d0-7051-236b-e6ff-bfe6995cc75d Node context: Trying to stick up for yourself but a touch of fear in your voice. You know she's a hag and you should do as she says but you feel nauseous and sick. - 0 Set flag(s) to (Dialog): true - HAG_Hag_HasMet_Teahouse - HAG_Hag_HasMet_Teahousedescription - 1 Set flag(s) to (Global): true - HAG_HagSpawn_Event_CheckSetMayrinaDeal - Story checks if some conditions are valid before giving the entry MayrinaDeal > Don't make me get the wooden spoon. You're eating for two, so get to it!
0:0 - You're a sharp one. I am proposing a deal, but it's different from your little pact. You see, I prefer personal things. uid: 557f8c1a-07a6-fdff-dbc9-3dc61c72e176 Node context: Pleased that the knows their stuff but being a little dismissive of their 'pact'. You are so much more powerful than some 'pact' > One of your pretty little peepers.
0:0 - They were being rude. And I detest rudeness. uid: 571d0af1-3cf3-8a69-aa36-e9b076e803e9 Node context: You're looking Mayrina in the eye and telling her you murdered her brothers. Nochalant voice - like you don't care (you don't) > You MONSTER. The deal is off!
0:0 - Are you sure about that? uid: 576d5571-a579-1a1a-414d-4d9edc9ceb38 Node context: Concered grandmother > null
null uid: 578fe484-f955-6f3a-dbac-49e9b9a95cd6 - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - - 1 Check flag(s) (User): true - HAG_Hag_Knows_AskedTadpole - HAG_Hag_Knows_AskedTadpoledescription - 0 Set flag(s) to (User): true - HAG_Hag_Knows_AskedTadpole - HAG_Hag_Knows_AskedTadpoledescription > null > null > null
0:0 - That's Mayrina? I have some bad news for her. uid: 58720a41-510e-4c2f-950b-166f74d8c972 - 0 Check flag(s) (Global): false - HAG_HagAmbush_State_FoundDeadBrother - The player has found a dead brother. true - HAG_HagAmbush_State_FoundUnconsciousBrother - true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > Keep that hole under your nose shut. Or things will get messy.
0:0 - I'm Gale. Delighted to make your acquaintance. 1:0 - I'm Shadowheart. A pleasure. 2:0 - Wyll. Delighted, I'm sure. 3:0 - Call me Lae'zel. 4:0 - Karlach. Pleasure. 5:0 - Astarion - just delighted to meet you, madam. 6:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Well met. uid: 58d398a2-14c1-1319-7584-1624ef07ac00 - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Oh, I like you - you may stay.
0:0 - Keep your own little nose in your own little dish, petal. uid: 59a522f6-a3ca-5ca8-1120-d9a4171e3ec6 Node context: Said with a forced smile - you don't the player interfering even as you try to maintain a cheerful demeanor > I don't like busybodies.
0:0 - Keep that hole under your nose shut. Or things will get messy. uid: 5b5d2787-679b-1005-cfcd-dd1a3b10dbdd Node context: You can believe the player has just shot their mouth of. Near hissed at the player - they're going to ruin everything. > null
0:0 - Dead. Everyone's dead. uid: 5bc56345-fc89-f5a1-4059-3ed088097cee Node context: Collapsing to the ground in your grief > Such dramatics.
0:0 - I'm here to trade. uid: 5c147bfb-c866-1059-263e-031ecd48a126 > null
0:0 - You going to give me one of those precious peepers? uid: 5d76c995-8b45-8757-dd5f-0e40aa826a2d Node context: Point at your own eye - cheery tone - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - One-Eyed - |Character is missing an eye.| (Missing an eye.) > null
0:0 - My - I do like them eager. But know that I don't work for free. I expect payment up front... uid: 5dcb460b-4077-0c54-8af5-17807d575ae7 Node context: Player has jumped at the chance and you're delighted - enjoying having them in your power > One of your pretty little peepers.
0:0 - Must you stick out your neck for every dimwit in distress? uid: 5f806599-3551-c4e2-cb93-09d167182763 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Yes, your brothers are dead. And before you ask - yes, I killed them. uid: 61e1c902-29f4-3937-0014-51c4ce637eb1 Node context: Rolling your eyes at Mayrina as you coldly tell her you murdered her brothers. Bored and nonchalant tone. > null
0:0 - Besides, you have bigger problems. uid: 6377ecfe-edb1-1383-be08-037e8efec9b5 Node context: Trying to turn the emphasis onto the player - you want to make a deal with the player and distract them from Mayrina. > null
0:0 - I found your brothers dead outside. uid: 64b4daff-636a-cf63-f6df-9de8a3f2e746 - 0 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_KillBrothers - HAG_HagAmbush_Quest_Confrontation_EttercapsKillBrothersdescription - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > null
0:0 - No. This woman is clearly in trouble. uid: 65a73950-47c1-83e1-21fc-c47461df6590 > null
0:0 - I don't think I did, dearie. And frankly you're thick for saying so. uid: 6654bb17-0c60-977f-56d1-413d393ebe9b Node context: Player has said you have the wrong person. You're annoyed - very annoyed - you don't like the insinuation that you're stupid. > You know, I was gonna give you a swift kick up the arse and show you the door...
0:0 - Shar won't bother us here. She's far too busy writing poetry and crying about how much people prefer her sister. uid: 66d224f7-f88f-f051-1ea0-ecd75585d443 Node context: You're purposefully poking fun at the player. Smiling as you twist the knife a little. - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > You know, I was gonna give you a swift kick up the arse and show you the door...
0:0 - Nope. Are duergar even welcome here? uid: 69983316-3ad9-d06f-11eb-f955afe694a8 - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0 Check flag(s) (Tag): true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > Of course! As if I give a stuffing about what you are. Come in - come in.
null uid: 6aee1ace-f99f-f1ad-3195-ffcdd91df9c4 - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - - 1 Check flag(s) (User): false - HAG_Hag_Knows_AskedTadpole - HAG_Hag_Knows_AskedTadpoledescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null > null > null > null > null
0:0 - Watch that tone, sweetie. You want to be in my good books - trust me. uid: 6c9d7a3b-02f8-dc53-b71b-8cd9cec8bf07 Node context: You're annoyed - this is the second time the player has stepped on your toes and it's getting tiresome - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription > That wriggler in your head isn't going to get its damn self out, is it?
0:0 - Do you treat all your guests so poorly? uid: 6cd0181c-8adb-f4c8-66c4-cb31b0c88bd9 > Hm?
0:0 - The choice is yours. There's really no good decision to be made here. uid: 6fb12d5e-46a2-0dcb-3afd-59387dfcad5a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: 732200f3-c3e1-3116-31d3-ea9a2edad3b2 - 0 Set flag(s) to (Global): true - HAG_Hagspawn_State_InitialSceneDone - HAG_Hagspawn_State_InitialSceneDonedescription > null > null > null > null > You have an interesting home. > null > null > null > null
0:0 - Blessed silence at last. Some time in the cage should do her good. uid: 738bf586-2106-d101-e752-f067bb6aa45e Node context: Cold and angry - you're pissed - 0 Set flag(s) to (Global): true - HAG_Hag_Event_KickSurrogateMotherFromDialog - Kick Mayrina from dialog > And you - you'll regret sticking your nose in my business.
null uid: 74964747-228e-7b1e-22a1-8bfd652c2fe8 - 0 Check flag(s) (Dialog): false - HAG_Hag_HasMet_Teahouse - HAG_Hag_HasMet_Teahousedescription - 1 Check flag(s) (Tag): false - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - That's Mayrina? Where are her brothers? uid: 772cfdd9-d2e7-c02f-8381-3a5194b1f4a1 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription false - HAG_HagAmbush_State_FoundDeadBrother - The player has found a dead brother. > My brothers? You saw them?
0:0 - Forget I asked. uid: 7a6edee5-266d-71ff-1569-df1a5e89bba7 > null
0:0 - You have an interesting home. uid: 7a8c4012-f81d-ee6c-74e5-0414d0c7fd1b - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > null
0:0 - Aw, the wizard thinks he's smart because he can read. How precious. 1:0 - Aw, the wizard thinks she's smart because she can read. How precious. 2:0 - Aw, the wizard thinks they're smart because they can read. How precious. uid: 7ac640b8-70b6-ee85-4642-ae57e396e747 Node context: Player has refused to apologise. Mocking the player as you twist the knife, enjoying yourself. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > You know, I was gonna give you a swift kick up the arse and show you the door...
0:0 - Don't bother. You'd only subject us to her inevitable wailing. uid: 85aa8eba-2843-7a57-725f-24df14579a79 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - The lady doesn't seem to be enjoying her dinner. uid: 86347e03-6f35-5f28-4841-df14f005d7f4 - 0 Set flag(s) to (User): true - HAG_Hagspawn_State_AskedAboutMayrina - HAG_Hagspawn_State_AskedAboutMayrinadescription > null
0:0 - None that I couldn't handle, precious. uid: 875e0e6f-ed8c-0c4d-06b6-e782aa32b932 Node context: A grin like more happened than you're telling (spoiler - it did) > null
0:0 - They stopped by to pass on their congratulations. Said they'll be waiting for you at home. uid: 8a64edee-71bb-4342-1417-bf463b838e6b Node context: Hurriedly trying to cut off Mayrina from asking any more questions > Oh. But why didn't they come in to see me?
0:0 - Quiet. You've had enough pampering. uid: 8e86608f-b3f8-66cf-7cbf-06ef1fa1a01a Node context: Dismissive gesture, as if shooing a fly as you vanish Mayrina away. Annoyed tone. - 0 Set flag(s) to (Global): true - HAG_Hag_State_TeleportSurrogateMotherToLair - Teleport Mayrina to lair when she is available. true - HAG_Hagspawn_State_SkipAD - When teleporting Mayrina away, don't do the AD. true - HAG_Hagspawn_State_InitialSceneDone - HAG_Hagspawn_State_InitialSceneDonedescription > null
0:0 - I'm afraid that's my business, petal. It's nothing nefarious though - I promise. uid: 8ed317cf-7205-f719-6281-c3d940281c06 Node context: A cheery smile (you would not believe this business woman)
0:0 - Who is this? A friend of yours? uid: 9134f036-3a05-c742-110b-e099c9d942bc Node context: Looks up and see the player. Looks from Mayrina to the player - cautious but not worried. You don't know why the player is. - 0 Check flag(s) (Dialog): false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > No! No, I don't know him. No! No, I don't know her. No! No, I don't know them.
0:0 - Well, that depends on the job. Removing a parasite is no small feat. But I like you, petal. So I'll only ask for something small... uid: 9144945f-ecee-70a5-9750-c07fb192865a Node context: Player has asked the cost. Emphasising 'personal' and really musing as if you were just thinking of it (you knew all along but hey you LOVE DRAMA) > One of your pretty little peepers.
0:0 - How do you know that? uid: 91628aa0-2119-04e8-bb9a-472811a9c42d - 0 Check flag(s) (Global): false - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription - 0 Set flag(s) to (Global): true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription > Because you stink. And I know the stench of mind flayer anywhere.
0:0 - My people took orders once. I'm not doing it again. uid: 92ed6344-3129-8f9e-446e-ba08fb13cdff - 0 Check flag(s) (Tag): true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > But you'd look so good on your knees.
0:0 - Hello, sweetness. uid: 9a8d1a32-bac9-d436-6421-1955245e32a3 Node context: Cheerful greeting - 0 Check flag(s) (Dialog): true - HAG_Hag_HasMet_Teahouse - HAG_Hag_HasMet_Teahousedescription - 1 Check flag(s) (Tag): false - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null > null > You going to give me one of those precious peepers? > I'm still waiting for someone with a spare eye...
0:0 - Don't change the subject. Why is that woman really here? uid: 9ac38ffc-cc67-16af-59c1-de1c92aec241 - 0 Check flag(s) (Local): false - 7f009f55-4d9c-e110-72f6-360479f6dfdd_HAG_Hagspawn_State_DidntTellMayrina - 7f009f55-4d9c-e110-72f6-360479f6dfdd_HAG_Hagspawn_State_DidntTellMayrinadescription - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 2 Check flag(s) (User): true - HAG_Hagspawn_State_AskedAboutMayrina - HAG_Hagspawn_State_AskedAboutMayrinadescription - 0 Set flag(s) to (Global): true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription > I told you - the girl is none of your business. Keep that hole under your nose shut.
0:0 - That wriggler in your head isn't going to get its damn self out, is it? uid: 9af11ac5-2a55-7c39-3cf8-a0b77d46e9b9 Node context: You're annoyed but also convinced you have the player now, that you've won > null
0:0 - I appear to have forgotten my apology. How about a poem instead? uid: 9bb3cdf6-c395-230d-2825-10a5b2877591 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Another bard who thinks humour is the same as talent - cute.
0:0 - Hah! Bet you wouldn't say that to Vlaakith. You're nothing but a scared child masquerading as a warrior. uid: a0c4c223-c4f0-9563-6d36-bafd2cc198ea Node context: Player, a gith, has said they apologise to no one. You laugh - you know exactly who they're terrified and what their weapoints are, and you twist the knife, enjoying yourself. > You know, I was gonna give you a swift kick up the arse and show you the door...
0:0 - Bane, right? The laziest tyrant of all. He sits on his backside while you lot run around doing all the work. Do you wipe his arse, too? Hah! uid: a248b721-d234-aae0-889b-d81f616e0233 Node context: You're purposefully poking fun at the player. Smiling as you twist the knife a little. - 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) - 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.) > You know, I was gonna give you a swift kick up the arse and show you the door...
0:0 - Feel free to relax yourself and have a cuppa, hm? uid: aad3de7a-707d-f21e-44b0-958825ff1d5b Node context: Full charming host - like you're welcoming someone into your own home > null
0:0 - Of course! As if I give a stuffing about what you are. Come in - come in. uid: ad6e6d38-3c7e-bc43-e7cc-ac2ad1961770 Node context: Player has asked if their kind is welcome here. You welcome everyone always. > null
0:0 - Spare me your pleasantries. Are drow even welcome here? uid: ae152511-b241-817e-923d-5b168f073e87 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Of course! As if I give a stuffing about what you are. Come in - come in.
0:0 - I told you - the girl is none of your business. Keep that hole under your nose shut. uid: b0073335-da48-411d-fe5b-2531b47cc94b Node context: You're not used to being disobeyed. You're getting annoyed. > null
0:0 - As you wish - but should you change your mind, you know where to find me. uid: b07a1506-44b2-66bc-0172-ba41ca02e6b7 Node context: Said with a shurg - you know the player will be back === END NODE ===
0:0 - Glorious. One moment - Auntie needs her real nails for this. uid: b14aa112-f5d8-68f5-451b-6c719d615abe Node context: You about to transform into a massive towering hag with long nails and you're hyping up the drama. Delighted smile - you want to see the player's face. > null > null
0:0 - Should you know someone with two eyes in their head and a wriggler problem, send them my way. Auntie will sort them out. uid: b356912f-a6c8-e772-a2de-de192904939f === END NODE ===
0:0 - And you, petal - well, you need a lot of help. uid: b3cfa3b5-7845-0475-6cd3-a672140ddbec Node context: You're about to reveal you know the player's secret - big 'ol sympathy eyes. > null
0:0 - Spill it. Mayrina deserves the truth. uid: b53bd116-33c0-356e-5478-654ff880e923 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Well, you heard the lady. We don't want things to get 'messy'. uid: b6c7b2b9-bc48-6726-272f-d0b100af982e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - A devil? Spare me. Blathering windbags in love with the sound of their own voices. uid: b9a0cfca-9a0e-57e5-15b4-b764a1adba88 Node context: Rolling your eyes - you cannot believe the player would even consider going to a devil when you're offering to remove it right then and there. > I'm the safer bet. Plus - you'll get to keep your soul.
0:0 - That's because most people are afraid of their own bloody shadows. Not me, though. Auntie Ethel welcomes everyone. uid: ba86c2f9-45d1-f90f-51b0-02a037e28565 > Feel free to relax yourself and have a cuppa, hm?
0:0 - If you have this power, why didn't you remove it at the grove? uid: bd909606-d2e8-9f8c-9b46-fee9b4e2bf95 - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > Prying eyes. I didn't need those druids in my business.
0:0 - You cheeky thing. Sutton Farm. North of Baldur's Gate. Check if you like. uid: beba8be8-7d60-3cdf-faa8-fc98166a0a7b Node context: you rattle it off with the assurance of someone who knows the other won't check your answer > But I think you have bigger problems.
0:0 - Busybodies are not appreciated around here. uid: bf673714-383a-6b4c-574f-de094116ea65 Node context: You're not used to being disobeyed. You're getting annoyed. > null
0:0 - Ah, if it isn't my favourite flower! Welcome to Auntie Ethel's. Come in - come in! uid: c1cda477-a4ad-cdc7-4cc5-33b7c4bdd029 Node context: Big smile as you look up and see the player - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > null
0:0 - You know what that sounds like to me? Leverage. uid: c5165097-83c0-7c1e-c336-b721d527dbe7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Oh, petal. If you think your precious little god holds any power here, you're in for a surprise. uid: c536f95b-f8d2-d1cd-6a28-66852514b711 Node context: You're purposefully poking fun at the player. Smiling as you twist the knife a little. > You know, I was gonna give you a swift kick up the arse and show you the door...
0:0 - Gith apologise to no one. uid: c71ec2df-4bb8-5710-e784-2dd8342c8fa1 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Hah! Bet you wouldn't say that to Vlaakith. You're nothing but a scared child masquerading as a warrior.
0:0 - Auntie Ethel killed your brothers. uid: c8669d6b-2bd9-932a-1221-d6c3bf03e1ae = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): true - HAG_HagAmbush_State_FoundDeadBrother - The player has found a dead brother. true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > null (roll sucessful) > null (roll failure)
0:0 - Let's not make trouble for some stranger. We have our own problems. uid: c96fba6b-c088-35d2-2e8b-779cbc0d69f7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - I fought your brothers, but I didn't kill them - I only knocked them out. uid: ca9c41f2-a98b-b10b-5023-05c926b67f1c - 0 Check flag(s) (Global): false - HAG_HagAmbush_State_FoundDeadBrother - The player has found a dead brother. true - HAG_HagAmbush_State_FoundUnconsciousBrother - true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > null
0:0 - I'm inclined to agree. Let's not involve ourselves in this place any more than necessary. uid: cdd718d0-1851-fe64-c063-ec3db538ccf2 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I can tell you're almost done cooking. You know you could turn - just like that. uid: ce2aac00-9eda-3bc0-fd6d-1b6621cdc697 Node context: A knowing tone - still being charming but you think you 'have' the player. You're enticing them to your deal. > What do you say? Want me to take care of the little bugger?
0:0 - Now, about what you told me in the grove - your little wriggler problem. uid: ce5e619c-f926-1a51-2267-f8f3cd82c6d2 Node context: Cheerful granny persona - you're here to help and make it all better - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription - 1 Check flag(s) (Global): true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription > It must be an awful thing to have hanging over your head - or in it, rather. Let me take care of that for you.
0:0 - Hah! You want to play it like that? Fine. Yes, girl - I killed your brothers. uid: d06ac1b3-8c6b-448e-9b6b-8a9697817fee Node context: Player has wrongly accused you of murdering Mayrina's brothers. You are delighted at the ballsy move - people rarely challenge you like this. You lean into it, really emphasisng the 'I' as you shoot the player a look. - 0 Set flag(s) to (Dialog): true - HAG_Hagspawn_State_LiedAboutBrothersDeath - HAG_Hagspawn_State_LiedAboutBrothersDeathdescription > That can't be true. Auntie Ethel?
0:0 - Or what? uid: d22b2901-fbd0-aa30-4f5b-0be96330949e - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > How shocking: another barbarian with all brawn and no brains.
0:0 - And you - my door is always open, petal. Auntie Ethel is here for you. uid: d24e66ef-ff04-2b5d-3877-4c0359506d72 Node context: Smile as you turn back to the player. === END NODE ===
0:0 - What? NO. uid: d3e8f55f-6e9b-dd80-ce32-5beaf82257a8 Node context: You'r hysterical - everyone you love is dead. - 0 Set flag(s) to (Global): true - HAG_Hagspawn_State_KnowsBrothersDead - Mayrina knows her brothers are dead. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Dead. Everyone's dead.
0:0 - You absolute eejit. uid: d77a26dd-bb36-3b0e-3deb-191b98537588 Node context: Player has attacked you. You hiss in outrage as you go for the kill. - 0 Set flag(s) to (Object): true - HAG_Hag_Event_HostileToPlayersAfterDialog - HAG_Hag_Event_HostileToPlayerGroupAfterDialogdescription > null
null uid: dab9e2c9-ed5d-7022-eb1a-6617eab9c64e - 0 Set flag(s) to (Global): true - HAG_Hagspawn_State_KnowsBrothersDead - Mayrina knows her brothers are dead. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Of course! Ah, I'd lose my head if it wasn't attached to me. Now, I must confess - I told a bit of a white lie. uid: dc554e3c-7842-7a1c-d2b4-611a148f0273 Node context: Said as if you've forgotten why the player is here (you haven't). Said in an apologetic tone > I said I had something at home that could help. Well, that something...
0:0 - Cute and secretive? You're too much, petal. uid: dd17f984-b8ba-4d6a-d94f-9dbbf4e984c8 Node context: Turning up the charm as you settle in your grandmother role > null
0:0 - Hah! Good luck with that. But don't you fret, petal - I'm sure you'll make a very pretty mind flayer. uid: e20d462f-c4fc-0aed-962f-497c2d7ebd28 === END NODE ===
0:0 - I'm still waiting for someone with a spare eye... uid: e26c9bc7-bd04-dcae-5e16-cc178ffe6ac1 Node context: Voice trawling off with longing - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): true - One-Eyed - |Character is missing an eye.| (Missing an eye.) > What happened to Mayrina? Did you do something to her? > I'm here to trade. > null
null uid: e320394b-b0dd-28d9-97e4-453cc225b33e - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > What is it? What's going on?
0:0 - And you - you'll regret sticking your nose in my business. uid: e3b7736c-9b9e-1d04-bc50-c4169aa502fe Node context: Turns to the player - anger and violence in your eyes. You're going to kill the player - slowly - 0 Set flag(s) to (Object): true - HAG_Hag_Event_HostileToPlayersAfterDialog - HAG_Hag_Event_HostileToPlayerGroupAfterDialogdescription > null
0:0 - Now, about that wriggler of yours. uid: e8e468af-5ea0-f2b4-7b7c-b0287f0da1b0 - 0 Check flag(s) (Global): true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription > null
0:0 - We missed out on introductions. Who are you? uid: eb19ec86-5fd6-b013-3279-19a10ec89b7f - 0 Check flag(s) (Dialog): false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription - 1 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNone - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNonedescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > I have many names, petal. But Auntie Ethel will do.
0:0 - You see, I help people from all over Faerûn. uid: ebe42087-55e9-c12e-2d81-f20344a519af Node context: Make yourself sound like mother teresa. > And you, petal - well, you need a lot of help.
0:0 - I prefer to keep a low profile. uid: ec101cd9-90b8-a52d-3802-8d157eb981f6 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Cute and secretive? You're too much, petal.
null uid: ec859748-bb26-cc23-971a-82bc7bcd6221 - 0 Check flag(s) (Global): false - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription - 0 Set flag(s) to (Global): true - HAG_Hag_Event_DropDisguise - The hag drops her disguise after HAG_Hagspawn_StartScene, leading to a next dialogue. === END NODE ===
0:0 - Because you stink. And I know the stench of mind flayer anywhere. uid: ec99121c-b994-4abf-0cd0-c6ef55a16dd2 Node context: A knowing smirk > null
0:0 - What happened to Mayrina? Did you do something to her? uid: ed0c4dec-24f4-9ec8-6622-2a6432cc6079 - 0 Check flag(s) (Global): true - HAG_Hag_State_TeleportSurrogateMotherToLair - Teleport Mayrina to lair when she is available. > null
0:0 - She's a pregnant lady in distress. We can't just stand by and pretend she's not here. uid: eeff707e-68a3-b93a-4001-cacb709808b3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - All they left was a message, which I passed on, didn't I? Don't be stressing. uid: f09c9bd4-e035-c600-034e-8a9e295c1e84 Node context: Hurriedly trying to cut off Mayrina from asking any more questions > And you. Hush. Don't be upsetting the girl with such things.
0:0 - That's none of your concern. uid: f297676e-cb4f-2d05-8e3d-bc9463a885fd - 0 Check flag(s) (Global): false - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription - 0 Set flag(s) to (Global): true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription > No, but it is yours. And if I were you, I would be very concerned.
0:0 - Enough. Away with you. uid: f72bac63-f688-bc20-f762-70c0aeb4b6ec Node context: Wave your hand - as if swatting somethign away. Dismissive and cold tone. - 0 Set flag(s) to (Global): true - HAG_Hag_State_TeleportSurrogateMotherToLair - Teleport Mayrina to lair when she is available. true - HAG_Hagspawn_State_SkipAD - When teleporting Mayrina away, don't do the AD. true - HAG_Hagspawn_State_InitialSceneDone - HAG_Hagspawn_State_InitialSceneDonedescription > null
0:0 - Bhaal, right? He'll not bother us. He's far too busy using blood as fingerpaint and taking credit for other people's kills. uid: f8775099-3cc9-e987-98b1-f2bb8d71a37c Node context: You're purposefully poking fun at the player. Smiling as you twist the knife a little. - 0:0 Tag: Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.) - 0:1 Tag: Paladin of Bhaal - Player or NPC is a paladin of Bhaal. (Bhaal is the god of murder. His paladins kill not only to please him, but as a sacred act that deepens Bhaal's influence on the world.) > You know, I was gonna give you a swift kick up the arse and show you the door...
0:0 - I'm sorry. I shouldn't have raised a hand against you. uid: f97dddc3-01cb-0cc0-07a9-0fba8a10bc42 - 0 Check flag(s) (Dialog): true - DEN_HagTrader_State_AttackedHag - Player attacked Auntie Ethel - 1 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNone - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNonedescription false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription > null
0:0 - A touch. But sure you've two eyes in your skull, don't you? No need to be precious. uid: fc558ad2-8fcf-a16f-8507-4c6eec218178 Node context: Said with a shrug - as if the player is making a big deal out of nothing.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagSpawn_PAD_FireplaceIllusion.lsj Synopsis: This triggers near the fireplace in the hag's home. If you see through the illusion, you realise that there is a passage way behind it. Otherwise you just see a pleasant fire.
0:0 - That's no fire. What are you hiding? 1:0 - That is no ordinary fireplace. There's something there, beyond the flames. 2:0 - Thing's an illusion! We could get through here. 3:0 - Illusory flames - hiding a passage. Where does it lead? 4:0 - An illusion - with a passage hidden behind it. 5:0 - An illusion. Wonder what's hiding back there... 6:0 - Fireplace isn't real. What's hidden behind it? uid: 14f305db-5ac6-4f33-82f7-f5a8182bdeeb - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - HAG_HagSpawn_State_NoticedFireplaceIllusion - Players saw through the hag's fireplace illusion === END NODE ===
0:0 - Cosy. If you're warm-blooded. 1:0 - How the flames always mesmerise the soul. 2:0 - Ahh. Nice and warm. I kinda miss that, honestly. 3:0 - A warm fire, yet no ghaik head to roast on it. Pity. 4:0 - No time to be warming myself by a fire. 5:0 - A nice cosy fire. If only I had time for a nap. 6:0 - Cosy fire. uid: 1667e2b8-74cf-6820-37dd-aa4c8f1fe538 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - HAG_HagSpawn_State_NoticedFireplaceIllusion - Players saw through the hag's fireplace illusion === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_PAD_AfterResurrection.lsj Synopsis: The player's found a wand in the Hag's lair and tried to use it to resurrect Mayrina's husband. Unfortunately, it was cursed and he only came back a zombie. The players reflect on using items from evil beings.
0:0 - No matter - the deal is done, and the sacrifice was made. 1:0 - Let us be mindful in the future, at least. There are few fair bargains. 2:0 - What happened, happened. Standing here arguing won't change it. 3:0 - Forget it. The milk's already spilled. 4:0 - No turning back time now. 5:0 - A pity - he's beyond even the power of the Weave to help now. 6:0 - The spell is cast - what's done is done. uid: 20d2af97-23a2-b8c8-b08f-dcb9315f603f - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - That didn't work out the way you imagined, I reckon. 1:0 - That was revolting. 2:0 - Not quite the outcome we were expecting, is it?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_HusbandResurrected.lsj Synopsis: This is one of the key moments in the hag's region. The player raises Connor from the dead but without Mayrina present cannot control the Zombie that is now Connor. Panicked and afraid, the zombie struggles to call his wife's name before barelling forward - attacking the very person who raised them from the dead,
0:0 - Arrrgh. Ma... Ack... Maaay... uid: 81018110-36fb-f8a6-8ad9-356d9bc89bd5 Cinematic: Looking around - frantice and afraid. Clumsy and jittering movements. Node context: Animalistic noises through you're rotting jaw - looking around for your wife afraid and panicked as you struggled to speak, to form words with a jaw that no longer works - 0 Set flag(s) to (Global): true - HAG_Hagspawn_State_JakeBerserk - Mayrina was not available for the dialog when Jake got resurrected, or resurrection scene interrupted -> Jake became hostile > MAAAAAAY.
0:0 - MAAAAAAY. uid: fce6630e-54d6-166a-2bdb-4899a1adfdec Cinematic: Centres on the player and charges - enraged Node context: ROARING in rage and fear as you attack the player === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_Husband.lsj Synopsis: Mayrina's husband has been resurrected - but he's not the man she married. He's a horrible and decomposing zombie.
0:0 - Urgh. Raaaar. 0:1 - Hrrrr. 0:2 - Urngh. 0:3 - Raa? uid: 52cd3637-6860-36a3-00ad-afb79e81ee30 Animation: Decomposing jaw Node context: Guttural and disturbing. You're a zombie that has a decomposing jaw. - 0 Set flag(s) to (Global): true - HAG_Hagspawn_State_JakeBerserk - Mayrina was not available for the dialog when Jake got resurrected, or resurrection scene interrupted -> Jake became hostile === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_AD_HusbandGrave.lsj Synopsis: This occurs above the grave of Connor, Mayrina's husband. It was written by the hag and is a cruel jab.
0:0 - 'Here lies Connor - beloved husband, and a tasty little morsel to boot.' uid: d53e3a64-5c0a-899d-5848-8ede34ea2944 Node context: Above a gravestone - a cruel jab. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_Hagspawn_AD_HagSurrogateMotherStartScene.lsj Synopsis: This fires between Mayrina and the Hag in the teahouse before the player has spoken to either of them.
0:0 - What's the harm in one more? uid: 1260adc1-adf9-69e4-63dc-200e9daace59 Node context: Cheerful and cheeky - 0 Set flag(s) to (Local): false - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_B - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_Bdescription false - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_A - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_Adescription === END NODE ===
0:0 - You've a face on you that could turn milk, petal. uid: 498af201-6f4b-4dfb-217b-f18ce7d31d1a Node context: Sing song voice - cheery. - 0 Check flag(s) (Local): false - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_B - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_Bdescription false - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_A - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_Adescription > A walk would cheer me up.
0:0 - Can't have anything happening to you or the babe, hm? uid: 906c7a22-d60c-4df3-5a92-4db9bb199a15 Node context: Ibid. - 0 Set flag(s) to (Local): true - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_B - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_Bdescription === END NODE ===
0:0 - Just for a moment? I need fresh air. Please. uid: 931cb78b-e7b2-8b2e-adff-03aca9b61644 Node context: More pressing but still very polite and afraid. - 0 Check flag(s) (Local): false - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_B - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_Bdescription true - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_A - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_Adescription > Oh, sweetie, I'm just being cautious.
0:0 - How about a cuppa? uid: d0deabc3-4030-b401-e13d-324cd0f62fed Node context: Cheery grandmother voice - tea fixes everything. - 0 Check flag(s) (Local): true - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_B - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_Bdescription > I've had three.
0:0 - I've had three. uid: d5b045ca-238c-f5b6-6b3c-5d4441a2df78 Node context: You've been offered tea - again. Said with a sigh. > What's the harm in one more?
0:0 - Hush, now! Won't be discussing that again. uid: df05ce14-24fe-82c7-8b5b-dd60e850c6dd Node context: Smile as you dismiss the girl's request to leave. Cheery. - 0 Set flag(s) to (Local): true - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_A - 75ec2ada-0db4-6f53-5b30-cdfe23465dac_Adescription === END NODE ===
0:0 - A walk would cheer me up. uid: f132ec18-c38f-5810-7ecb-629c6ee12e2d Node context: You ask this tentatively. You're desperate to go outside but don't want to upset Ethel. > Hush, now! Won't be discussing that again.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagLair_Victim_003_PAD_HeartAttack.lsj Synopsis: The Player has forced Lorin, the prescient victim, out of his corner in the hag lair. He begs Ethel for mercy, then clutches his chest as he dies of a heart attack - punishment for leaving his post.
0:0 - Well he's no one to blame but himself. 1:0 - Another one of auntie's victims. 2:0 - Hag's curse. It has all the hallmarks. Poor fellow. 3:0 - Powerful magic at work. 4:0 - His heart gave out - with a little magical push, I'll wager. 5:0 - Poor fellow. We should've left well enough alone. 6:0 - The hag's doing. It has to be. uid: 14ef5776-c92f-0ac8-d40d-2f7938aa6069 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - ... He probably should've stayed put. 1:0 - He just... died on the spot. 2:0 - No! Damn! What happened?! 3:0 - Dead. Powerful magic at work, surely. 4:0 - Heart gave out. The hag's magic, surely. 5:0 - Poor fellow. I should've left well enough alone. 6:0 - Hag's curse, I guess. uid: 3b056d19-6a75-d840-b900-1ded952d0bf7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagLair_Victim_003_AD_HeartAttack.lsj Synopsis: Lorin has been ordered to stay in the corner by the hag. The player has forced him out, and he is absolutely panicking - he knows the hag will punish him. He calls out, begging for forgiveness before clutching his heart as he experiences a massive heart attack and collapses on the floor - dead.
0:0 - No, Ethel! I'm sorry! I'll go back! Argh. uid: 580b9161-1db8-82d1-0482-c3e27fa25c70 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagLair_Victim_001_AD_Dying.lsj Synopsis: Edgecase for if you don't speak to the victim and he has to die. You're about to puke your guts up after being de-petrified
0:0 - The Bite! No. I don't want to die. I don't - Argh. uid: dea811a8-b977-5421-ac2b-c9ac47843369 Node context: You're about to puke your guts up and die a horrible death. You feel it coming - you're panicked, scared and terrified. === END NODE ===
0:0 - |Vision-based dialogue for the rudder.| uid: ff320d39-2c96-2410-cb36-ec13315375b3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmush_PAD_FoundBrothersAfterLongRest.lsj Synopsis: This occurs after the player has refused to help the brothers and subsequently finds them dead/one of them dead. It can trigger in the swamp, teahouse or lair, and you may not know that Ethel is a hag at this point (depending on where it triggers).
In the first, you've met the brothers, in the second you skipped the confrontation and have no idea who these men are.
0:0 - Killed and left for scavengers. What a waste. 1:0 - Two dead men. These are recent kills... 2:0 - Gods rest these guys - whoever they are. 3:0 - Not just dead: gutted. Hardly a painless kill. 4:0 - These two were made to suffer, whoever they were. 5:0 - Not just dead... eviscerated. 6:0 - Someone cut these men to pieces. I doubt they had time to scream. uid: 15ab0ba3-1c6e-4cd1-634b-8a8bafd6bc07 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_EventSkipped - HAG_HagAmbush_Quest_Confrontation_EventSkippeddescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - Not just dead: gutted. Hardly a painless kill. 1:0 - Although whoever killed them did a masterful job. 2:0 - Whoever did this wanted them to suffer. We need to be careful. 3:0 - Eviscerated, no less. A seasoned killer's work. 4:0 - These killings were deliberately brutal. There's something near that relishes in carnage. 5:0 - Whoever did this is still at large. Look alive. 6:0 - Be ready. Whoever - or whatever - did this could be close. uid: 3ef4cb1e-88b7-49f7-4da6-7dd2ed3355e9 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - An expert kill - and a painful one. 1:0 - Although whoever killed them did a masterful job. 2:0 - Whoever or whatever did this could still be around... 3:0 - What a mess. Human or beast, the killer's a monster. 4:0 - These killings were deliberately brutal. There's something near that relishes in carnage. 5:0 - Killer might still be here. Look alive. 6:0 - Be ready. Whoever - or whatever - did this could be close. uid: 6d10bf96-a035-5eb7-0a21-d87847405f47 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - Dead? I thought they had a sister to find? That's just lazy, boys. 1:0 - The brothers in arms have perished. Never did find their sister, I suppose. 2:0 - We met these brothers. Guess they didn't find their sis. 3:0 - The brothers, dead. So much for a family reunion. 4:0 - These two won't be helping their sister. Or doing anything else, for that matter. 5:0 - Poor souls. I suppose they never found their sister. 6:0 - Fools. Little surprise they perished. 7:0 - Hmph. Humans. What did they expect? 8:0 - The brothers? I guess they didn't find their sister. uid: e908ba6a-4009-81ee-2844-0427c4e67e5e - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_EventSkipped - HAG_HagAmbush_Quest_Confrontation_EventSkippeddescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_ThankPlayer.lsj Synopsis: This dialogue occurs if the player has sided with the hag in the ambush and saved her - by killing the brothers.
She's still in old lady mode, hamming up how upset she is, but there should be a hint on the last set of questions, about the gold, that this was an act and that there is more to her than meets the eye.
0:0 - She's their little sister. And... she's staying with me. uid: 0fcc16ef-5335-629a-103d-7b8bec916bb8 Node context: You've just admitted that two men have died because you lied. You're acting like heartbroken and upset, when this was always your plan > This is all my fault. But I made a promise!
0:0 - Oh, my stars. uid: 18e22b4d-c128-7123-3151-91b388d1c740 Node context: Player has just saved Ethel. This is exactly what she hoped would happen. Still playing up the old lady act -upset and frazzled and overcome with emotion. > I - I didn't mean for this to happen.
0:0 - I'd best get going, but please stop by my house. I'd like to thank you proper. uid: 4ee60566-31b5-a525-2935-74c11aab8ef7 - 0 Set flag(s) to (Object): true - HAG_HagAmbush_Event_ThankedNoMoney - HAG_HagAmbush_Event_ThankedNoMoneydescription === END NODE ===
0:0 - Those poor boys were looking for their little sister, Mayrina. The girl who is... staying with me. uid: 58c40897-7d70-fa87-7ad7-d9f50b9979d6 Node context: You've just admitted that two men have died because you lied. You're acting like heartbroken and upset, when this was always your plan. > This is all my fault. But I made a promise!
0:0 - Mayrina begged me not to breathe a word if they came looking for her. And my word is my bond. uid: 5f25ac89-90cc-dacc-3072-af963179c442 Node context: Seems genuinely upset - pleasing for understanding. - 0 Set flag(s) to (Global): true - GLO_Hag_KnowsAboutSurrogate - GLO_Hag_KnowsAboutSurrogatedescription > That poor thing will be distraught. We can't let her know - it'd break her poor heart.
0:0 - Oh, you're a cheeky pup, aren't you? uid: c640b3f7-2685-0d27-49ec-3997e92f7617 Node context: Player has asked for gold in return for saving her. You're delighted at how brazen they're being. This is said in a gentle and teasing tone - with a smile. > But I can respect someone who gets down to business.
0:0 - But I can respect someone who gets down to business. uid: d81a5a49-b654-f51a-a4af-60ee88a9ff25 Node context: This is true - admiration in your voice. > And such heroic deeds deserve proper thanks.
0:0 - Why don't you stop by my house? I'll be sure to look after you. See you soon, dearie. uid: daed5d37-b123-63d6-1a2d-ad5f0c8a5202 Node context: Cheeky wink and a grin. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_Confrontation.lsj Synopsis: Auntie Ethel has been cornered by two brothers - Demir and Johl - who claim Ethel is a hag and has taken their sister. Ethel is pleading that she has no idea what they're talking about and begs the player to help her.
Ethel is actually a hag. Should we step back and do thing, she summons monsters to cut the two brothers down. Should we side with her, we have to kill the brothers. Should we side with the brothers, Ethel is angry and disappears with a threat.
0:0 - Lads, for the love of all that is holy, I've never clapped eyes on your poor sister. uid: 20a1cd9f-4bab-78c1-7521-3e72286ddddd Cinematic: Looking at the brothers - hasn't noticed the player yet. Node context: Opening line of the dialogue. Annoyed as you plead with the two men who advance on you. You sound sincere and genuine. > Drop the act, hag. You was the last to see Mayrina.
0:0 - This is nothing to do with me. Goodbye. uid: 21aa17f8-309d-36a1-7032-4db3ecc3d28e > null
0:0 - Bollocks. uid: 225fa88b-29a7-5b7a-8369-a824fc19cfa7 Node context: A curse - angry that your charade as been ruined. > Thanks for ruining my fun.
0:0 - If you're lying about the girl, what's to say this isn't a disguise? uid: 2454c9e9-20e5-a257-4a68-79f4debc6957 - 0 Check flag(s) (Local): true - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccess - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccessdescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription > null
0:0 - I'm not getting involved. uid: 252e5c04-cd02-f331-820d-41e48e863afd > null
0:0 - *The old woman's face creases with false concern. You realise she's lying about seeing this girl, Mayrina.* uid: 2a9b3cb6-fd6c-1123-7a44-0895f7fefe0e - 0 Check flag(s) (Dialog): false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription - 0 Set flag(s) to (Local): true - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccess - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccessdescription > Stop this! We... we won't ask again.
0:0 - Sweetie, be careful! uid: 2b392bfe-75d4-8588-4bab-e1f7e394dced Node context: Player has rushed to your side and is about to fight. Calling out as you back away - fear and worry in your voice. > H-he's with the hag! S-she's with the hag! They're with the hag!
0:0 - Don't bloody stand there gaping, get him! 1:0 - Don't bloody stand there gaping, get her! 2:0 - Don't bloody stand there gaping! uid: 2fdbbbcd-1f6c-4711-d1e7-997b68a2c4e5 Cinematic: Readying your weapon and gesturing for your brother to do the same. Node context: Taking control of the situation. Barking out an order to your brother to get it together and attack - angry in your voice. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription === END NODE ===
null uid: 377ac09c-df30-4e97-28ba-c265409ac618 === END NODE ===
0:0 - Wait - what? You saw through my magic? uid: 449b8d7c-9025-0407-8c0d-7984de02c146 Node context: Player has seen through her illusion. Shocked. - 0 Set flag(s) to (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription > Bollocks.
0:0 - *Auntie Ethel's face creases with false concern. You realise she's lying about seeing this girl, Mayrina.* uid: 4f3830c3-8685-a296-28d5-362549a9c3a4 - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription - 0 Set flag(s) to (Local): true - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccess - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccessdescription > Stop this! We... we won't ask again.
0:0 - Tell the truth - what did you do to their sister? uid: 5d0d2a91-e680-736b-3daa-8b4e10b748df - 0 Check flag(s) (Dialog): false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > Bollocks.
0:0 - You're lying; you have seen this girl. uid: 666bc5ec-85d2-f72a-16c7-6880ae8160e1 - 0 Check flag(s) (Local): true - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccess - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccessdescription > null
0:0 - Some advice? You ever darken my door, you'd best have that head bowed and an apology at the ready. uid: 7143db6c-1c25-bbb6-0910-f8d8a199b67d Node context: This is a menacing thrreat. The player knows there will be more than tea waiting for them. Big, evil smile. > Bye-bye, now!
0:0 - Bye-bye, now! uid: 739e128d-149d-ca09-28d9-765a8097e215 Cinematic: With a cackle, she disappears with a flourish. === END NODE ===
0:0 - H-he's with the hag! 1:0 - S-she's with the hag! 2:0 - They're with the hag! uid: 8d974806-3684-7fea-e41c-8e4723e51531 Cinematic: Leaning back , afraid and panicked. Node context: You're terrified - you didn't want a fight to begin with. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Don't bloody stand there gaping, get him! Don't bloody stand there gaping, get her! Don't bloody stand there gaping!
0:0 - You were supposed to rush to my defence, love. Fat lot of good you are. uid: 95e25f2c-e313-76b5-e4bd-c7e00e093dcf Cinematic: With a flourish, her form began to fade as she grinned, revealing too many teeth. Node context: The player has ruined her plan - she wanted to force the player to kill the brothers. Angry and annoyed. > Some advice? You ever darken my door, you'd best have that head bowed and an apology at the ready.
0:0 - I won't let you hurt Auntie Ethel. uid: 97973eef-57cc-c911-8e3e-1743757b4a88 - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > null
0:0 - You there! Please, I don't know what's come over these boys. I just want to go home. uid: 9b7983fa-62de-9cc6-d83f-c80b208fa8c9 Node context: You've caught sight of the player. You call out, fear and pleading in your voice - in your mind you've hatched a plan - you're going to force the player to defend you and kill the brothers. - 0 Check flag(s) (Dialog): false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > null > null
0:0 - I won't let you hurt this woman. uid: 9d028ef4-5aee-3049-b2f1-6ace318fd5d6 - 0 Check flag(s) (Dialog): false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > null
0:0 - Drop the act, hag. You was the last to see Mayrina. uid: 9d7231a4-381b-6b2b-b9de-543468e9a786 Node context: Not buying Auntie Ethel's claim that she hasn't seen Mayrina. Accusation and fury in your voice - you're prepared to get violent if needs be. - 0 Set flag(s) to (User): true - HAG_HagAmbush_Knows_HeardMayrinaAccusation - HAG_HagAmbush_Knows_HeardMayrinaAccusationdescription > Just let her go. Please.
0:0 - Thank goodness you're here, sweetie. I - I don't know what's come over these boys. uid: c6ef0714-bca4-e396-afeb-005c006c0a60 Node context: You've caught sight of the player. You've met the player before. You call out, fear and pleading in your voice - in your mind you've hatched a plan - you're going to force the player to defend you and kill the brothers. - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > null > null
0:0 - Hand over heart, I don't know their sister. I will gladly help you all look for her though. uid: c6f22147-928f-4ceb-5c42-06f088257943 Cinematic: Looking for the brothers and the settling her eyes on the player. Hand on her chest as she pleads. Node context: Pleading with the player and the brothers. You sound completely sincere and genuine, as if the thought of this missing girl is just tearing you up. > Enough. Where is she?
0:0 - Ethel, what did you do to their sister? uid: d0dcd393-0e90-c9f4-4148-5c3af09cd387 - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > Bollocks.
0:0 - Bollocks. uid: da6b2e98-e158-cd70-1068-76ab9b11665b Node context: You are PISSED. A total drop of the old lady nice act with this word. - 0 Set flag(s) to (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription > You were supposed to rush to my defence, love. Fat lot of good you are.
null uid: ed30464b-3520-e6c9-932d-9d4d29ff8dfe Animation: [Demir and Johl ]SN Both of them choke on poisonus cloud that suddenly appear on there heads. [GROUP_Act1_GLO_HagHuman] Casting her spell [Demir and Johl ] SN collaps on the floor dead. Need to branch well with previous anim. Cinematic: Brothers choke - frothing at the mouth as poison surrounds their heads. They collapse on the ground - dead, > null
null uid: f0134bee-90ff-a442-3f5d-638e3c3f29e5 - 0 Set flag(s) to (Object): true - HAG_HagAmbush_Confrontation_Event_KillingBrother - HAG_HagAmbush_Confrontation_EttercapKillingBrotherdescription > null
0:0 - Thanks for ruining my fun. uid: f2336793-95c5-fe4e-1e4a-3fcf5666600f Node context: Said with a dismissive tone, like the player isn't even worth your time or effort. > null
0:0 - Just because she's an old woman in a swamp, she's a hag? Lay off the fairy tales, lads. uid: f5475dd0-8eb3-0950-d4a3-ff9302921cdb - 0 Check flag(s) (Local): false - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccess - 13331f95-ef91-4bc8-be99-3087875bb3a9_perceptionsuccessdescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_Brother_002_Dead.lsj Synopsis: Johl has died either at the hag's or the player's hands. You can speak with him to learn of the hag and Mayrina.
null uid: 0dba5891-cc7e-ff99-b720-295c01f868e0
0:0 - Tried. But Connor's death... was horrible. Guts... everywhere. Mayrina not... right since. uid: 0dc621ee-a61c-cc6c-cd37-9b08ae81beeb > null
0:0 - How did you die? uid: 0f6c4ed2-34a0-3d39-fa45-15e0dc35454e - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Looked so... innocent. But the teeth...
0:0 - With pitchforks. Stupid... uid: 191c7961-0e0e-60c6-3455-cb89a308c7d7 > null
0:0 - What drove your sister to leave? uid: 25a927d5-52f9-7174-627c-c1966da681a3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > She's scared she won't be... a good mum. But... she will. I know it...
0:0 - Looked so... innocent. But the teeth... uid: 2932d656-d934-b6f5-f197-16fa39e89fb3 > null
null uid: 307223da-1d4e-b006-0edb-e89b9f3db3c8
0:0 - Apples... so red... so delicious but... ngh uid: 3140e64a-e524-30d7-85ae-a055274e2ed9 Node context: Noise of pain at the end > null
0:0 - Maybe Mayrina wants to stay with Ethel? uid: 31a372d8-01ac-c2dd-f166-31eeb1b8eb77 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Course... 'cause she promised... to bring Rina's husband... back. But hags... lie...
null uid: 33cfa4aa-3e29-7a63-4ccf-f61c28ff3e15
0:0 - I found Mayrina's note. Why didn't you stop her? uid: 37e967a8-d4ef-ce80-0b1c-db99ff8ba102 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Knows_ReadMayrinaLetter - Player read S_HAG_HagAmbush_NoteFromSister false - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription false - HAG_HagSpawn_Quest_SurrogateReleased - HAG_HagSpawn_Quest_SurrogateReleaseddescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Party): false - HAG_Hagspawn_Knows_SurrogateMotherDead - HAG_Hagspawn_Knows_SurrogateMotherDeaddescription - 3 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Tried. But Connor's death... was horrible. Guts... everywhere. Mayrina not... right since.
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 738ee49b-3ab4-b367-0fad-34e326570373 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Course... 'cause she promised... to bring Rina's husband... back. But hags... lie... uid: 7a5d015a-3aeb-d323-2837-892434dfb5c9 > null
0:0 - Is the food here safe to eat? uid: 8476a68d-74c5-6e83-790d-61fb1a2d5850 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Apples... so red... so delicious but... ngh
null uid: 89020eab-2f45-4e71-1e1f-945b4045dcbb
0:0 - How do you know your sister is even here? uid: a2453795-fbe6-cd2f-7424-b390958f70a9 - 0 Check flag(s) (Local): true - 85d20673-d3f5-1a0b-b67a-2595d1bae9aa_sister - 85d20673-d3f5-1a0b-b67a-2595d1bae9aa_sisterdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The... note...
0:0 - Who are you? uid: a641de3a-37d0-698f-38ad-3a33064bf2d0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Johl... cattle... farmer.
0:0 - Leave. uid: b43dbfb3-0ad3-64a5-cb58-5599e14a78a3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - How do you know your sister is even here? uid: b525c793-fc61-db2b-ce57-6edb48b39444 - 0 Check flag(s) (Global): false - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The... note...
0:0 - Why even come here? uid: b9ff7521-6e42-ded7-f27f-0d9a9ba124b9 - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_SkipConfrontation - Flag set when confrontation is to be skipped after goblin fight. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 85d20673-d3f5-1a0b-b67a-2595d1bae9aa_sister - 85d20673-d3f5-1a0b-b67a-2595d1bae9aa_sisterdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Little sis'... missing...
null uid: be7cea30-e5cf-40eb-d1a3-7ae96107d8a3
0:0 - *The corpse regards you with unrelenting malice.* uid: c1b9e6fe-09f6-0297-baaa-fab09dd4aebb - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
null uid: ca7a5c32-bc65-cac6-092b-ed91db7235a9
null uid: cad8ed1f-9d56-7f9c-67de-29f391835ad4
0:0 - Get her back... get Rina... back... uid: da2755ed-8348-370e-085e-b2a87e3d01e9 > null
0:0 - How did you plan on killing this hag? uid: e48d79eb-dada-91d6-1996-35a3213d2b6d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > With pitchforks. Stupid...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: fd73383b-c654-a056-29db-05f707fd3076 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_Brother_002_AD_Fallback.lsj Synopsis: Player tries to speak to the brother while either the other brother is in the shared Brothers dialogue (and this one missed it for some reason), or because they're waiting for the hag to come back into the house and start her dialogue.
0:0 - Hold on. uid: e5f9073b-a371-7f6d-1d5f-dd7ea813da6a Node context: You're in the swamp and want to keep moving. Gruff and impatient. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_Brother_002_AD_BrotherDied.lsj Synopsis: Occurs when Johl's brother dies.
0:0 - Demir! DEMIR! uid: f07567ea-4e2d-6122-03bb-d0f7ed0d84be Node context: Your brother has died in front of you. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_Brother_001_Dead.lsj Synopsis: Demir, the eldest brother, has died. The following dialogue is a call to action for the player and directs them towards Mayrina and the hag.
0:0 - Wasn't... a sheep... uid: 0106dcd1-e375-aab4-6545-7307ef569c6b > null
0:0 - Leave. uid: 07c9b9f9-2b98-3289-e58f-f9c701c34e00 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Why are you so worried about your sister? uid: 1a924b05-ea07-8b9f-e29c-c6572b674212 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNone - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNonedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Hags... play with... their food.
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 1fde4538-ffed-e257-5b39-65a8fbe9010a - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Do you have any family? uid: 29615f63-d09e-4afc-c4b5-71597a28d08f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Mam... Johl... Mayrina... and soon... a niece.
null uid: 318e3a08-0712-4fdd-f8a6-52667cf8721c
null uid: 37e5c200-b4e9-1d7a-5503-d4869f34de5c
null uid: 3d341410-6559-a67e-e771-9b01d5cc4ddb
0:0 - Did you find your sister? uid: 3e75cd44-2946-e69b-f980-86b113619107 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Heard her... screaming. But not... real.
null uid: 440fb265-57b8-9628-14f6-9f1646882970
0:0 - Where are you from? uid: 4b2b1d78-a828-d189-ad07-6a30cba19c5f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Farm... out by... Baldur's Gate.
0:0 - Why did you accuse Ethel of taking Mayrina? uid: 4ec2bbe2-1802-b2c1-26f2-cfc77088ed99 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Because what... Mayrina wants... only hag... can give.
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 65576d46-c9aa-400b-aa25-b8d9ca85ea88 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What killed you? uid: 670a352b-4ffb-80a8-322a-7d7fcbd865a8 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothers - HAG_HagAmbush_Quest_Confrontation_PlayerSidedBrothersdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Wasn't... a sheep...
null uid: 6d1cec54-d7fb-e06a-bc1e-07cc9c1d3526
0:0 - Connor was... her husband. Childhood... sweethearts. He died... and she nearly... broke. uid: 78c7bc3a-f903-08b2-2e7e-9786b996d887 > null
0:0 - Because what... Mayrina wants... only hag... can give. uid: 8539e03d-22f9-122c-795c-8c602f1e4509 > null
null uid: 8c17627e-1ed3-35e0-2872-62f47d6f2ae9
0:0 - I found this letter. Who is Connor? uid: 8d0bdea7-4beb-7656-b3ec-9d4422aa6a5e - 0 Check flag(s) (Global): true - HAG_HagAmbush_Knows_ReadMayrinaLetter - Player read S_HAG_HagAmbush_NoteFromSister false - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription false - HAG_HagSpawn_Quest_SurrogateReleased - HAG_HagSpawn_Quest_SurrogateReleaseddescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Party): false - HAG_Hagspawn_Knows_SurrogateMotherDead - HAG_Hagspawn_Knows_SurrogateMotherDeaddescription - 3 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Connor was... her husband. Childhood... sweethearts. He died... and she nearly... broke.
0:0 - Mam... Johl... Mayrina... and soon... a niece. uid: a9310dbc-2869-84bf-c2e2-727ff36a1a4f > null
0:0 - Hags... play with... their food. uid: adb30f40-c626-0262-00e3-dbae2a1e5e24 > null
null uid: b264743f-2d4a-72b1-5ab6-84b45395a687
null uid: cc5bde94-a3c1-1093-cb9a-04018657a45d
0:0 - Don't drink... the water... uid: d93b0e8f-df15-7b43-4a8d-e969d45852de > null
0:0 - *Eyes filled with fear, the corpse will not speak with you.* uid: e52221a2-7587-b7eb-1197-69e840ddb53a - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Why are you so worried about your sister? uid: e736c928-b7b8-4ae9-0d1e-a36bca037fe8 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHag - HAG_HagAmbush_Quest_Confrontation_PlayerSidedHagdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Hags... play with... their food.
0:0 - Who are you? uid: f1fbf2ab-7487-41ff-a38e-ab16916a8276 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Demir...
0:0 - Husband died... wants him... wants him back. uid: f234f0de-246e-a8dd-1502-bc47aa84fc64 - 0 Set flag(s) to (Local): true - b594cf22-3033-3f93-8bfc-ccd1c7a25b08_AskedaboutSister - b594cf22-3033-3f93-8bfc-ccd1c7a25b08_AskedaboutSisterdescription > null
0:0 - Why did you accuse Ethel of taking Mayrina? uid: f7cf4a37-3bd5-a929-4ef5-35899a259ce5 - 0 Check flag(s) (Global): true - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNone - HAG_HagAmbush_Quest_Confrontation_PlayerSidedNonedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Because what... Mayrina wants... only hag... can give.
0:0 - This place seems strange. Anything I should be wary of? uid: fb9598db-373c-b66e-d909-70a2cb6ed444 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Don't drink... the water...
0:0 - We're in the middle of nowhere. Why come here? uid: fcc81091-919f-e490-9c8b-7aebbc73e019 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... gotta get Mayrina back... for Mam... > My sister... went to Ethel...
null uid: ff262139-29bd-3692-93bb-1b05568c4203
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_Brother_001_AD_Fallback.lsj Synopsis: Player tries to speak to the brother while either the other brother is in the shared Brothers dialogue (and this one missed it for some reason), or because they're waiting for the hag to come back into the house and start her dialogue.
0:0 - Hm? uid: 69eac561-f997-57aa-c3f7-66c0d54e8c4d Node context: Looking around, scared but trying not to show it. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_Brother_001_AD_BrotherDied.lsj Synopsis: Occurs when Demir's brother dies in front of him.
0:0 - Johl! No! uid: d15aab20-4952-0454-3b27-cf15842e183c Node context: You're brother has just died in front of you. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_Brothers_Recruitment.lsj Synopsis: The main dialogue for Demir and Johl. In their post ambush dialogue, the player has sided with them and the hag has disappeared. They want to save Mayrina but are overwhelmed and ill-equipped to deal with the situation. Player can accompany them or tell them that the player will handle it alone. The player can also abandon them to their fates.
0:0 - Well, good luck with that. uid: 155957e2-0e46-dfc0-dda4-8c28c484f13b > null
0:0 - She could shoot fireworks out of her backside for all I care; the hag has Rina. uid: 1dd3505e-ad9e-9868-7523-0d8f3c9a8d75 Node context: Your brother is afraid of the hag and you're having none of it. The hag has your sister and you'd fight a thousand of those monsters to save Mayrina - you're pissed that your brother isn't the same. - 0 Set flag(s) to (Global): true - GLO_Hag_KnowsAboutSurrogate - GLO_Hag_KnowsAboutSurrogatedescription > Will someone please tell me what's going on? > Well, good luck with that.
0:0 - Bloody hells, she just disappeared. Ain't seen nothing like that before. uid: 25529289-3630-e8c0-370e-382f67982b80 Node context: Opening line of the dialogue, The hag has vanished and your left terrified. This monster has your sister and the sheer magnitude of the situation is hitting you. > She could shoot fireworks out of her backside for all I care; the hag has Rina.
0:0 - Trust a more experienced soul. I'll find your sister. uid: 2943443f-f0f5-bb17-8332-eb67c9e68e18 > null
0:0 - Hold on, Johl. Let him talk. What would you suggest? 1:0 - Hold on, Johl. Let her talk. What would you suggest? 2:0 - Hold on, Johl. Let them talk. What would you suggest? uid: 3a701c4d-eb6e-7571-e22a-8034080ba111 Cinematic: Gesturing towards your brother to calm him as you look from him to the player. Node context: Your brother is pissed at the situation and you're trying to calm him. The player might be able to help and you need all the help you can get. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Walk away. Live. > Trust a more experienced soul. I'll find your sister.
0:0 - Started saying weird things, like how she was gonna bring him back. uid: 41c436b4-a19b-afe0-5726-976972a560e3 Node context: Your sister is heavily pregnant and has disappeared - likely to make a deal with a monster - in the hopes of bringing her husband back. You're scared but are hiding it beneath anger and frustration. > Next thing, she's gone looking for the hag. Of all the stupid things to do.
0:0 - A hag's magic is wild and chaotic. You'll be killed. uid: 44132c86-87b1-5aa0-ae90-bc9e13d2f74e - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > I don't remember bloody asking you.
0:0 - I'm sorry. I wish you luck in finding her. uid: 4c558fbe-989d-3df3-f484-9f921c464852 > Thank you. We'll need it.
0:0 - To hells with that. We don't need luck or bloody help. Now, c'mon. We've a hag to kill. uid: 55105c83-f42b-f0e8-22c9-7360a90f0857 Node context: Gruff and angry. You're gonna find your sister and you don't need anyone's help or luck. Pissed. - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - We'll head there on our own. uid: 5b2e2d1b-fe2e-5f53-d578-0093726918d7 Node context: Ibid. - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Thanks for the, erm, advice, but we can't do that. uid: 5d493aa0-f06d-316b-696b-3eba3b0ef63a Node context: Player has suggested you leave your sister behind. Your brother is furious. You're trying to gracefully calm the situation and exit. > We'll head there on our own. > We'll head there on our own.
0:0 - Knew it. You're full of it. uid: 61a5999a-771e-5b82-35e7-40a47493e367 Cinematic: Dismissive gesture towards the player, rolling eyes and frustrated. Node context: Player has told you to leave your sister behind. You're pissed off and angry. You would never do that. > Thanks for the, erm, advice, but we can't do that.
0:0 - Hags are incredibly powerful creatures. The fey should not be trifled with. uid: 6e1b3e85-cca8-0334-06d4-b658deeca66f - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > You saying we should leave Rina to that monster, is that it?
0:0 - Come on, Demir. We'll make our own way. uid: 7f4d2792-6dff-8a4c-41a8-a79fcccf2510 === END NODE ===
0:0 - To hells with that. We don't need luck or bloody help. Now, c'mon. We've a hag to kill. uid: 82ee739a-b9f7-5f5b-3583-fdfb92f345a5 Node context: Gruff and angry. You're gonna find your sister and you don't need anyone's help or luck. Pissed. - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Are you joking? I ain't got a clue who you are. No way I'm leaving Rina to you. uid: a049a736-428c-82e1-36e7-6480ae305f34 Node context: The player has offered to get your sister back and you are offended and angry at the suggestion. > But, Johl -
0:0 - Come on, Demir. We'll make our own way. uid: a3f3fa77-0660-6891-f916-4f753bb6b296 - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Not a chance! We're getting her back on our own. Now, come on. uid: a893d4b4-3a45-f7e1-753e-9098182e95ab Node context: Your brother has argued with you and you're shutting it down. Anger and determination. You're getting your sister back with or without the player's help. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - It's our sister - Mayrina. She is... well, she was in a bad way after her husband died. uid: a8aca8f3-f561-aced-09fd-76b188b1bd38 Node context: Your sister is heavily pregnant and has disappeared - likely to make a deal with a monster - in the hopes of bringing her husband back. Your voice is gentle as you discuss the trauma Mayrina has gone through - obvious that you love her and are worried about her. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Started saying weird things, like how she was gonna bring him back.
0:0 - We'll head there on our own. uid: b0f38d26-32f1-0b52-98cb-d1a56db72a0d Node context: Ibid. - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Hags are dangerous, unnatural things. Even this place feels warped and twisted. uid: cbb75850-06e7-98f2-cec6-14b834f0ce03 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > I don't remember bloody asking you.
0:0 - Next thing, she's gone looking for the hag. Of all the stupid things to do. uid: d689fa06-a61b-5fff-421c-ca5d2707380c Node context: You're terrified for your sister and her child and are struggling to justify her reasons for disappearing. You think she's being foolish and naive. > We haven't seen her since, and no good ever came from dealing with a hag.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_AD_HagThankPlayer.lsj Synopsis: This occurs after the ambush. Player has sided with Ethel and killed the brothers. Player has either not spoken to Ethel yet OR they are wildshaped and cannot speak.
0:0 - Come here and let me see you proper, petal. We need to chat. uid: ae614908-4919-4d6d-8b2d-1302c22c3e14 Node context: Serious. Concerned. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_AD_HagDisappear.lsj Synopsis: AD that fires as the Hag disappears during the ambush.
0:0 - Bye-bye, my lovelies! uid: 3057bb67-858d-df9d-020b-df395bebb4c3 Node context: You've disappeared into thin air. A mocking goodbye. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_HagAmbush_AD_Argument.lsj Synopsis: This argument is the beginning of the situation. The three of them are yelling at each other out in the open. The brothers believe Ethel has taken their sister, while she is denying any knowledge of the girl.
0:0 - She went to see you. We know she did. uid: 1a8f2a13-6fd4-754a-d751-f0de968be7e9 Node context: Trying to calm the situation - you don't want it to get violent and you're also terrified of Ethel/ - 0 Check flag(s) (Local): false - 44846287-38a3-5421-71dc-505f64479e78_Node1 - 44846287-38a3-5421-71dc-505f64479e78_Node1description true - 44846287-38a3-5421-71dc-505f64479e78_Node2 - 44846287-38a3-5421-71dc-505f64479e78_Node2description > You know absolutely nothing, you eejit.
0:0 - Enough. We know you have her. uid: 23d24e7a-5b7e-cef6-a46d-3d9560eca7a8 Node context: You're getting tired of Ethel - and trying to sound threatening. > Please, we just want Mayrina back.
0:0 - Drop the act! uid: 2543dc59-0850-b76b-6236-1d9a4f3a1e99 Node context: Voice rising. You're getting more angry and you're tired of Ethel dodging your accusations. - 0 Set flag(s) to (Local): false - 44846287-38a3-5421-71dc-505f64479e78_Node1 - 44846287-38a3-5421-71dc-505f64479e78_Node1description false - 44846287-38a3-5421-71dc-505f64479e78_Node2 - 44846287-38a3-5421-71dc-505f64479e78_Node2description === END NODE ===
0:0 - You know absolutely nothing, you eejit. uid: 534b2b59-b91b-dc7f-9ba0-42c857a2c314 Node context: Said with a laugh as your shrug the accusations off. > Drop the act!
0:0 - Just tell us where she is. We don't want any trouble. uid: 5646b37d-e651-f0e5-d0c2-1fd180cc3d9d Node context: Trying to calm the situation - you don't want it to get violent and you're also terrified of Ethel/ > But you're bloody getting some if you don't 'fess up.
0:0 - Do you harass every old woman you meet? uid: 6d0fcabc-39ad-25a0-9705-192c7172a609 Node context: Arguing with the two brothers - you're trying to talk your way out. - 0 Check flag(s) (Local): true - 44846287-38a3-5421-71dc-505f64479e78_Node1 - 44846287-38a3-5421-71dc-505f64479e78_Node1description false - 44846287-38a3-5421-71dc-505f64479e78_Node2 - 44846287-38a3-5421-71dc-505f64479e78_Node2description > Just tell us where she is. We don't want any trouble.
0:0 - You're both this close to getting a slap. uid: c82f1d09-9b4a-1805-e230-4f850d8c42e7 Node context: Annoyed and unimpressed. You're having none of these brothers and they're starting to piss you off. - 0 Check flag(s) (Local): false - 44846287-38a3-5421-71dc-505f64479e78_Node1 - 44846287-38a3-5421-71dc-505f64479e78_Node1description false - 44846287-38a3-5421-71dc-505f64479e78_Node2 - 44846287-38a3-5421-71dc-505f64479e78_Node2description > Enough. We know you have her.
0:0 - But you're bloody getting some if you don't 'fess up. uid: d19d47bc-5d82-9a02-6ec3-8d14ce87fd4e Node context: Voice rising. You're getting more angry and you're tired of Ethel dodging your accusations. - 0 Set flag(s) to (Local): false - 44846287-38a3-5421-71dc-505f64479e78_Node1 - 44846287-38a3-5421-71dc-505f64479e78_Node1description true - 44846287-38a3-5421-71dc-505f64479e78_Node2 - 44846287-38a3-5421-71dc-505f64479e78_Node2description === END NODE ===
0:0 - Please, we just want Mayrina back. uid: e0cb0f4d-892b-0d9a-a9d5-4a1050d30404 Node context: Trying to calm the situation - you don't want it to get violent and you're also terrified of Ethel/ - 0 Set flag(s) to (Local): true - 44846287-38a3-5421-71dc-505f64479e78_Node1 - 44846287-38a3-5421-71dc-505f64479e78_Node1description false - 44846287-38a3-5421-71dc-505f64479e78_Node2 - 44846287-38a3-5421-71dc-505f64479e78_Node2description === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_GurHunter.lsj Synopsis: Male, middle-age or older.
Gandrel is a monster hunter we encounter outside the Hag's lair. He's pleasant, cheerful, and a little eccentric - but shows his experience and expertise when warning us about the hag. He's affable and unassuming, but shows moments of steel when discussing his quarry (Astarion). A younger General Iroh from Avatar is a good reference - someone who makes you feel good about yourself just by conversing with you.
0:0 - You're wise to walk away. But I cannot - the thing I hunt has gone to ground. uid: 0ec77fd6-c467-d104-fe52-37021e2cef5c Cinematic: Node context: Acknowledging that we have more willpower than him - he knows he shouldn't deal with a hag, but also knows he has to > null
0:0 - She made me an offer - but I refused. uid: 1bc3f64a-b99e-9137-c7b7-2dc0fb6b24ed - 0 Check flag(s) (Dialog): true - HAG_Hag_HasMet_Teahouse - HAG_Hag_HasMet_Teahousedescription - 1 Check flag(s) (Global): false - HAG_Hagspawn_State_MadeDeal - Any deal has been made. false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription > Your wisdom does you credit. Mine, I'm afraid, is outweighed by need.
0:0 - Baldur's Gate. My people wait for me there. uid: 1becc90e-37ee-4c4c-3cf1-bb6e71a915ba Cinematic: - 0 Set flag(s) to (Global): true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG
0:0 - And if I did? uid: 224ebbf0-395f-9c6f-4bfa-e3d1899a3a0a - 0 Check flag(s) (Global): true - HAG_Hagspawn_State_MadeDeal - Any deal has been made. false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription > I won't pry - not when I have need of her myself.
null uid: 22ea2855-1463-001b-e0aa-334962d5af64 Cinematic: Gur Hunter knocks Astarion out while he's still focused on the player. The vampire collapses to the ground. > A just choice.
0:0 - Who is it you're hunting? uid: 2651a49b-4dc2-1800-bbf5-85a5d73cd687 - 0 Check flag(s) (Dialog): false - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription - 0 Set flag(s) to (Dialog): true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription > null
0:0 - Maybe I can help with your hunt. uid: 2a29c5c5-728b-237c-723a-17ff69ff0312 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - I'll eat them, too. I need her knowledge - the thing I hunt has gone to ground. uid: 3015eb10-4038-941f-5025-386b01c47880 Node context: Only faintly apologetic - he wishes us no harm, but he needs the hag and her information > null
0:0 - You would be wise to look past the seeming of things, if you intend to bargain with the lady of this house. uid: 3136c7d9-9771-9f8d-2587-e833bb4dce26 Cinematic: > null
0:0 - Your coyness is getting boring. Tell me. uid: 33c6faaa-0c03-54bb-c287-4a8bf57decfe = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Selûne's light go with you. I fear you will need it to face what is coming. uid: 35ae09ed-4a47-d92b-5dfd-bcc45905dfb7 Node context: Genuinely wishing us well with a tough trial ahead - ominous warning. (Seh-LOON-ay) === END NODE ===
0:0 - A wise decision. I will do my work - and for what it is worth, I will take no pleasure in it. uid: 374d829e-2326-8b57-bbb2-f6cae39f41a8 Node context: Comforting us after we've given up our friend, and assuring us there'll be no suffering. - 0 Check flag(s) (Global): true - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription - 0 Set flag(s) to (Object): true - HAG_GurHunter_DisappearOutOfSight - Flag to remove the Gur Hunter from the scene === END NODE ===
0:0 - Strong words may frighten others, my friend, but it takes much more to scare those in my line of work. uid: 3f4f0420-d732-e0f8-3e72-ae21b576ac5b Cinematic: > null
0:0 - There, I'm afraid you're wrong. uid: 46b4329d-6ad9-0731-92a4-04f476976020 Node context: This line leads to combat. - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players === END NODE ===
0:0 - They'll stop plotting to kill one another just long enough to focus all that energy on you, instead. uid: 48219eee-8b4a-5814-1594-647367bca7f1 Cinematic: Node context: Wryly amused at the pettiness of powerful beings > I can handle it. > Who is it you're hunting? > Leave.
0:0 - You've done your part in dealing with the hag. Now, my own hunt must continue. uid: 4bf6269e-32d9-9cf7-0c84-b19444a71f81 - 0 Check flag(s) (Global): true - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription === END NODE ===
0:0 - But best to take one terror at a time, hm? I've used enough of your time - the lady awaits. uid: 4cc4707d-ab27-9ad6-ddbb-9c54d2bd7916 - 0 Check flag(s) (Global): false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription === END NODE ===
0:0 - I did - but I let her keep her life. uid: 50587539-fbdf-4d85-0bfc-b3230f8313ae - 0 Check flag(s) (Global): false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription true - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription > Honourable, but unwise. Her kind don't share your forgiving nature.
0:0 - I like danger. The truth - now. uid: 51cf6855-5dcd-70cb-8bb9-959e9e29196b = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - I'd advise against helping such a creature thrive. What quarry could be worth that price? uid: 528e7a85-cdc9-133f-5610-f15dcf5e173c - 0 Check flag(s) (Dialog): false - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription - 1 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Dialog): true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription > null
0:0 - If she can tell me how to flush him out, I'll pay whatever price she asks. uid: 5290386e-1899-aeeb-8a1c-6db8e066def8 > null
0:0 - Are you talking about Auntie Ethel? uid: 61480576-ef44-bf84-bbdb-fa85c2bc243b - 0 Check flag(s) (Dialog): true - HAG_Hag_HasMet - HAG_Hag_HasMetdescription > A gentle name. But I speak of her nature.
0:0 - I suggest you find yours before dealing with the lady of this house. uid: 62490f8d-2593-73be-c9bf-61f8f35a1dd4 Node context: Advising with only a slight hint of admonishment > null
0:0 - You made a fine kill today, my friend - content yourself with that. uid: 63f72394-d30e-4a1d-c0cb-3daa1189ced5 Node context: This is a threat, but given in the guise of friendly advice. He thinks we'd be wiser not to push any further. - 0 Check flag(s) (Global): true - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription === END NODE ===
0:0 - Tell him how to find your camp. uid: 6433cf07-496a-e117-b4bb-64c28f2d26cb - 0 Set flag(s) to (Global): true - HAG_GurHunter_Knows_CampLocation - Gur Hunter knows the location of the camp - 1 Set flag(s) to (Object): true - HAG_GurHunter_Event_RevealedCampLocation - The player either revealed Astarion's location to Gur Hunter or simply handled him over - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > A wise decision. I will do my work - and for what it is worth, I will take no pleasure in it. > null
0:0 - ...As you say. Then I must redouble my efforts, and pray my delay costs no more lives. uid: 660e59a9-d2f1-fcd1-f9e6-613ce03c80a3 Node context: Not fully believing us, but not pressing the issue. === END NODE ===
0:0 - No. This duty is mine alone. But for such an offer, an answer at least is owed. uid: 67ea37c8-e5bf-1128-83c4-a9019a334bd1 > null
0:0 - I honestly don't know where he is. uid: 67f1947a-1ab7-c258-0154-c281e044dce6 - 0 Set flag(s) to (Object): true - HAG_GurHunter_Event_DidNotRevealCampLocation - The player protected Astarion by not revealing the camp's location - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > ...As you say. Then I must redouble my efforts, and pray my delay costs no more lives.
0:0 - Powdered iron-vine. Most monsters will think twice before making a meal of me. uid: 7361af61-8b97-5d2f-9270-79b8cd9202f2 Cinematic: Node context: Explaining the smell in the air - he's taken a foul substance designed to ward off monsters > An old hunter's trick - if you can't mask your scent, spoil it.
0:0 - We've met - he's not the type to come quietly. uid: 763a1d9f-4472-01d6-f8a3-421641008f8b - 0 Check flag(s) (Global): true - ORI_Astarion_HasMet - Player has met Astarion false - ORI_Astarion_State_Dead - Astarion is dead > You do know him? I don't suppose you'll tell me where he is?
0:0 - The thing you hunt - it's my companion, Astarion. I didn't know what he was. uid: 7bc87f1a-1983-b5bf-6a81-722a6fea4efe - 0 Check flag(s) (Dialog): true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription - 1 Check flag(s) (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > null
0:0 - Thank you for this. And for cleansing this swamp of the hag. You have done good here today. Safe travels. uid: 7bde29d7-081b-cf32-f4e3-07f764b75109 Animation: Gandrel speaks to Player while still carrying Astarion, and then walks away with Astarion on his shoulder Cinematic: Gur Hunter walks away, carrying an unconcious Astarion. He needs to disappear from view before exiting the dialog. Node context: While carrying an unconcious body. 'Thank you' line spoken while looking at the player, then you turn and start walking away before calling back the second line. - 0 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription - 0 Set flag(s) to (Object): true - HAG_GurHunter_Event_HandedAstarionOver - The player handed Astarion over to Gur Hunter true - GLO_Companion_LeaveDisappearInstantly - Character is set off stage after the dialog === END NODE ===
0:0 - I hunt a vampire spawn named Astarion. I'm bound to bring him back to Baldur's Gate - alive. uid: 7deb2a39-2198-0e97-b127-2b5623a433ac - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name true - HAG_GurHunter_Event_MentionedAstarionQuestUpdate - Flag for quest update only > Though I cannot swear to his condition once my tribe are done with him. Is he known to you?
0:0 - Astarion's the monster you seek. I wanted to protect him before. uid: 827a142f-8186-fec9-dbec-a8e4b6399e31 - 0 Check flag(s) (Dialog): true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription - 1 Check flag(s) (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire > null
0:0 - Little enough - I hoped she might help me on my hunt, but I suppose she's... indisposed. uid: 82aef15d-6763-77fc-1122-adb279b48fa6 Node context: Unfazed by our hostility to his questions - explaning that he was hoping to speak to someone he suspects we've just killed. > null
0:0 - Courage has played its part in this story, my friend. Caution will see you live to tell it. uid: 83afaddc-40d4-33d3-3429-9377df9c8ec6 Node context: Accepting our tough talk, but advising that we might be biting off more than we can chew > Selûne's light go with you. I fear you will need it to face what is coming.
0:0 - I know Astarion - he's no vampire. uid: 84b0e898-9fcb-61b2-d1e3-599111863eb4 - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire true - ORI_Astarion_HasMet - Player has met Astarion false - ORI_Astarion_State_Dead - Astarion is dead > So you have met him. His kind have charm beyond our mortal means to resist.
0:0 - Leave. uid: 863c3bab-16e0-1d8a-4e05-269a14fb3b77 === END NODE ===
0:0 - I'll have to find my quarry by more traditional means. But, one hunter to another - well done. uid: 8656b4cf-dbb4-eebf-6e34-67f381490b3a Node context: Resolving himself to taking the harder road, but never despairing - the congratulating you on your kill > Who is it you're hunting? > Leave.
0:0 - Though... perhaps I speak too swiftly. You have an odour of your own. uid: 887580d7-25da-2a1b-4b8c-57a624a41f1d Node context: Stopping, sniffing the air, look at us more closely - 0 Check flag(s) (Global): true - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription > The stench of fey blood. You've already met the hag, then?
0:0 - You do know him? I don't suppose you'll tell me where he is? uid: 88c3fcdb-ca80-41f3-f503-a4c99dada28a > null
0:0 - Speak for yourself - I got what I wanted. uid: 95277ec7-5a41-d445-8bc9-ec9b16d6dcfd - 0 Check flag(s) (Global): true - HAG_Hagspawn_State_MadeDeal - Any deal has been made. > So said the fish 'round the hook in its mouth.
0:0 - Not much of a bargain. She made an offer - I refused. uid: 95fc47df-63b0-2cea-0f7e-cb8e2ebac0d7 - 0 Check flag(s) (Dialog): true - HAG_Hag_HasMet_Teahouse - HAG_Hag_HasMet_Teahousedescription - 1 Check flag(s) (Global): false - HAG_Hagspawn_State_MadeDeal - Any deal has been made. > Truly? Then you know what she is - what she can do.
0:0 - Questions should never bring you regret, my friend. Answers are another matter. uid: 9672eb6a-41f2-9613-a114-7c76fbc898c8 Cinematic: Node context: Softening the blow of his refusal to answer our questions === END NODE ===
0:0 - Who is it you're hunting? uid: 96ea4c26-aefb-0d08-9e71-81db22587334 - 0 Check flag(s) (Dialog): false - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription - 0 Set flag(s) to (Dialog): true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription > Truth is like a blade, my friend. We can arm ourselves with it.
0:0 - Leave. uid: 9faabcff-ead5-d280-8164-a4ec9fe11ca9 === END NODE ===
0:0 - Or so I'm told. With the hag gone, I shall have to wait a while longer to see for myself. uid: a1680248-ea1d-6933-f088-fc6cd013cc9f - 0 Check flag(s) (Global): true - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription === END NODE ===
0:0 - What'll you do when you find the vampire? Kill him? uid: a4a82efe-7cae-1ccf-2555-649f40a82186 - 0 Check flag(s) (Global): false - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Not this time. My orders are to capture him.
0:0 - Without doubt. But this is a personal quarry - one hunter to another, I'm sure you understand. uid: a91ac8a8-d045-c6cd-c738-330a9e00858c === END NODE ===
0:0 - Hah! A quick wit is rare indeed. Good manners, however, all beings can aspire to. uid: aafab78f-4bd0-53b5-a150-d21f2f3e95aa Node context: We've just insulted him and he's absolutely unfazed. Second line is simply polite advice. > I suggest you find yours before dealing with the lady of this house.
0:0 - Questions are free - answers are not. Better to learn that before you meet the lady of the house. uid: ad330387-70ca-bde2-dd8b-b7d97c4eeb7b Node context: Deflecting - 0 Check flag(s) (Global): false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription === END NODE ===
0:0 - The only price paid was hers. She's dead. uid: ade0bfde-1808-62fb-ac4e-ab57d62c962e - 0 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription > null
0:0 - I think you're mistaken - this place looks innocent enough. uid: b263e623-4c5b-61ab-3a75-a2c2dc4fb338 - 0 Check flag(s) (Dialog): false - HAG_Hag_HasMet_Teahouse - HAG_Hag_HasMet_Teahousedescription > That would be nice. I'd welcome a proper cup of tea.
0:0 - Besides - first I must survive what waits in that house. One terror at a time, hm? uid: b3700735-783c-7ca0-aff3-12a351b58a0f Node context: Terrified of ethel but holding it together - 0 Check flag(s) (Global): false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription === END NODE ===
0:0 - I bid you good fortune with the lady of the house. uid: b43c1d1b-8533-d7c1-b542-1d258a8c1634 === END NODE ===
0:0 - You've tracked me down again, my friend. Would that I had as much luck with the beast I'm hunting. uid: bedc3071-20f1-ad27-6cff-5fb2abaae9ac - 0 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription true - HAG_GurHunter_COM_HasMet - HAG_GurHunter_COM_HasMetdescription > null
0:0 - I'm not going to help you find him. Back off. uid: bf89832c-3713-882c-ed33-cd3b39f0f95e - 0 Set flag(s) to (Object): true - HAG_GurHunter_Event_DidNotRevealCampLocation - The player protected Astarion by not revealing the camp's location - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Astarion has quite the friend in you. I'll make sure he knows that, at the end.
0:0 - Moonmaiden's light upon you. And may she spare a little for me, too. uid: bfc0f536-7575-5838-a697-9067891538c0 Node context: Bracing himself for a task he's not looking forward to - he's about to go in and bargain with a fey creature. More apprehension and reluctant necessity than fear. - 0 Check flag(s) (Dialog): true - HAG_GurHunter_AskedAboutPrey - HAG_GurHunter_AskedAboutPreydescription true - HAG_Hag_HasMet_Teahouse - HAG_Hag_HasMet_Teahousedescription true - HAG_GurHunter_MetAgainAfterTeahouse - HAG_GurHunter_MetAgainAfterTeahousedescription - 1 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription === END NODE ===
0:0 - I'm here to help. This is Astarion - the vampire you're hunting. uid: c08d05ee-6569-9475-65d7-3b7ff0bcb3a8 - 0 Check flag(s) (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name true - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > What?
0:0 - What? uid: c0fa8666-87d0-8671-73ce-5234861a88d7 Cinematic: Node context: Realises his vampire pray is standing in front of him, in the sun. > What?!
0:0 - Your name should serve you well when you meet with the lady of this house. uid: c668de1c-7fb8-18b9-1dce-8f68c0fa4100 > null
0:0 - It is not everyone who can see past her parlour tricks. As you wish - the truth is not mine to keep. uid: ca77cc20-7dc4-2858-0ddb-eb18a3232406 Node context: Impressed at how perceptive we are > null
0:0 - But the thing I hunt has gone to ground. If she can tell me how to draw him out, I'll pay whatever she asks. uid: cc3fefa1-bb67-fa2f-40c8-8ae9835c03fa > null
0:0 - If you'll forgive me, my friend - you have the stink of fey about you. uid: d2c406f5-0263-fb95-da4e-9e5baf5c7c81 Node context: Sniffing and commenting on the smell, at pains not to be impolite - 0 Check flag(s) (Dialog): true - HAG_Hag_HasMet_Teahouse - HAG_Hag_HasMet_Teahousedescription false - HAG_GurHunter_MetAgainAfterTeahouse - HAG_GurHunter_MetAgainAfterTeahousedescription - 1 Check flag(s) (Object): true - HAG_GurHunter_HasMet - PLA_GurHunter_HasMetdescription - 0 Set flag(s) to (Dialog): true - HAG_GurHunter_MetAgainAfterTeahouse - HAG_GurHunter_MetAgainAfterTeahousedescription > You met with this Auntie Ethel, I take it. But did you pay her price?
null uid: d4ddee22-9803-0143-c08f-1daf81754eca - 0 Set flag(s) to (Object): true - HAG_GurHunter_DisappearOutOfSight - Flag to remove the Gur Hunter from the scene > I bid you good fortune with the lady of the house.
0:0 - Astarion has quite the friend in you. I'll make sure he knows that, at the end. uid: d5038649-4a25-e499-a298-40880a5fb433 Cinematic: Node context: Seeing through our intimidation, but respecting our intentions - and a little sad at what he has to do. (NOTE - he doesn't attack us, but is reaffirming that he will find Astarion one way or another) === END NODE ===
0:0 - I would have made a deal with the hag to find this. I'm very glad that I did not. Thank you and safe travels. uid: d98afc83-f7a2-2a95-7d9a-e61a6279ae47 Animation: Gandrel speaks to Player while still carrying Astarion, and then walks away with Astarion on his shoulder Cinematic: Gur Hunter walks away, carrying an unconcious Astarion. He needs to disappear from view before exiting the dialog. Node context: While carrying an unconcious body. 'Thank you' line spoken while looking at the player, then you turn and start walking away before calling back the second line. - 0 Check flag(s) (Global): false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription - 0 Set flag(s) to (Object): true - HAG_GurHunter_Event_HandedAstarionOver - The player handed Astarion over to Gur Hunter true - GLO_Companion_LeaveDisappearInstantly - Character is set off stage after the dialog === END NODE ===
null uid: e820c0c8-227f-7d9b-006b-3552c954e351 = TRADE = === END NODE ===
0:0 - But, one fool to another, I can't say I judge you. The thing I hunt has slipped away from me. uid: e8bd2927-b5d0-b793-07fe-abe25a7c3043 Node context: Shrugging - he can't judge us for a foolish decision when he's here to make the same mistake > If she can tell me how to flush him out, I'll pay whatever price she asks.
0:0 - Attack. uid: fe4cdf90-da1a-fbd9-d4df-f3b0df3f4925 - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_Hostile - The Gur Hunter is hostile towards the players - 1 Set flag(s) to (Object): true - HAG_GurHunter_Event_AttackedGurHunter - The player protected Astarion by attacking Gur Hunter true - HAG_GurHunter_Event_DidNotRevealCampLocation - The player protected Astarion by not revealing the camp's location - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_ForestIllusion_IllusionRedcap.lsj Synopsis: This occurs in the swamp. Sheep wander the area - except they're redcaps (a type of violent faerie) hidden by the hag's illusions. The creatures are pretending to be sheep.
The illusion can be shattered by an animal handling check. OR if the player preciously succeeded in a perception check in the area.
0:0 - Tch. BAAAA. uid: 00314db5-d01f-3382-430d-53d2f3bbf42d Node context: Practically hissing it at the player - cruel and animalistic as you imagine ripping out their throat - 0 Set flag(s) to (Dialog): true - HAG_ForestIllusion_IllusionRedcap_Baathered - HAG_ForestIllusion_IllusionRedcap_Baathereddescription === END NODE ===
0:0 - *Wheezing, the sheep backs away.* uid: 067edf3d-2993-e9e7-16d7-5b65e4930fee Cinematic: - 0 Set flag(s) to (Dialog): true - HAG_AnimalIllusion_State_AnimalHandlingFailed - HAG_AnimalIllusion_State_AnimalHandlingFaileddescription === END NODE ===
0:0 - Argh. Baaaaaaa. uid: 0ae3a8ae-5125-e07a-1b6c-78c0c22f7d11 Cinematic: The redcap doesn't know his illusion has failed - glaring in rage at the player Node context: You don't know your illusion has failed - as far as you know, you're still a sheep. Consider making this 'sheep noise' beneath you - animalistic and rage filled as you hiss out a 'Baaa' > *That noise. Is the creature pretending to be a... sheep?*
0:0 - *The murderous glare of a redcap - a fey creature known for its bloodlust - greets you. He seems unaware that his illusion has failed.* uid: 20c77169-c9ae-8a2b-426f-2880f3e9bc11 Cinematic: Redcap doesn't realize the jig is up, thinks you think he's still a sheep. - 0 Check flag(s) (Object): true - HAG_ForestIllusion_Redcaps_State_Redcap_04 - Character is Redcap 4. > null
null uid: 213e0cc1-b53e-310a-450d-fb1fe26a12ec - 0 Check flag(s) (Dialog): true - HAG_ForestIllusion_IllusionRedcap_Baathered - HAG_ForestIllusion_IllusionRedcap_Baathereddescription false - HAG_AnimalIllusion_NarratorTwice - HAG_AnimalIllusion_NarratorTwicedescription - 1 Check flag(s) (Global): false - HAG_ForestIllusion_Redcap_Knows_IllusionBroken - HAG_ForestIllusion_Redcap_Knows_IllusionBrokendescription - 0 Set flag(s) to (Dialog): true - HAG_AnimalIllusion_Revealed_HasMet1 - HAG_AnimalIllusion_Revealed_HasMet1description > null > *Again? This creature doesn't realise you can see its true form.*
0:0 - *The sheep's voice warbles. You realise it's trying to say 'Baa'.* uid: 237e8078-a9d9-51bf-670a-b5e5b7cdb30d Cinematic: - 0 Check flag(s) (Dialog): false - HAG_AnimalIllusion_HasMet1 - HAG_AnimalIllusion_HasMet1description - 1 Check flag(s) (Global): false - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription - 0 Set flag(s) to (Dialog): true - HAG_AnimalIllusion_HasMet1 - HAG_AnimalIllusion_HasMet1description > Tell me about this place, sheep. > Drop your eyes and carefully reach out. > Boo! > null
0:0 - Hah! I bleed you. Cut you. Make many delicious holes. Yes. YES. uid: 3353edeb-421a-f67d-4c69-a87ba7501d03 Node context: Think Gollum - fragmented animal like speech - cruel and threatening - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *The sheep stares at you with unsettling malice.* uid: 39158306-ff3e-0e7b-0500-257244f94aaf
0:0 - Drop your eyes and carefully reach out. uid: 3c94d892-1e46-c2bb-d817-23d05bd1595c = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): false - HAG_AnimalIllusion_State_AnimalHandlingFailed - HAG_AnimalIllusion_State_AnimalHandlingFaileddescription > null (roll sucessful) > null (roll failure)
0:0 - *A diminutive creature sporting a red hat glares at you.* uid: 3f515e71-53b5-c3f0-0a8b-4525ca3762c5 - 0 Check flag(s) (Dialog): false - HAG_AnimalIllusion_Revealed_HasMet1 - HAG_AnimalIllusion_Revealed_HasMet1description - 1 Check flag(s) (Global): false - HAG_ForestIllusion_Redcap_Knows_IllusionBroken - HAG_ForestIllusion_Redcap_Knows_IllusionBrokendescription true - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription - 2 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Set flag(s) to (Dialog): true - HAG_AnimalIllusion_Revealed_HasMet1 - HAG_AnimalIllusion_Revealed_HasMet1description > null
0:0 - Baaa. Argh. BAAA. uid: 4731faa5-74e1-cb9d-e984-e9bb93bc291f Cinematic: Node context: Redcap pretending to be a sheep, isn't very good at the impression. - 0 Check flag(s) (Dialog): true - HAG_AnimalIllusion_HasMet1 - HAG_AnimalIllusion_HasMet1description false - HAG_AnimalIllusion_HasMet2 - HAG_AnimalIllusion_HasMet2description - 1 Check flag(s) (Global): false - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription - 0 Set flag(s) to (Dialog): true - HAG_AnimalIllusion_HasMet2 - HAG_AnimalIllusion_HasMet2description === END NODE ===
0:0 - *The smell of rot assaults your senses as the illusion vanishes.* uid: 4de5568a-9085-3ecb-eb3a-169cd9d8bc56 Animation: Notes: Player reaction to smell Cinematic: The sheep illusion wavers and the creature transforms into a redcap > null
0:0 - *You recognise the redcap - a fey creature known for its bloodlust.* uid: 6c17cf0f-a2f1-9bd8-383c-12984e722a1d > Argh. Baaaaaaa.
0:0 - *Curious. Despite your form, the creature doesn't understand you.* uid: 76747f04-81f0-4eec-6d07-44ed469f7557 - 0 Check flag(s) (Tag): true - Creature has assumed the shape of a beast. -
0:0 - Nosy, scum-sucking, lice-ridden little ballbag. Get outs! Or I bites tongue. Eats tongue. Delicious tongue. uid: 7e74fef2-32bd-80c8-79d5-ddaa30a33beb Node context: Think Gollum - fragmented animal like speech - cruel and threatening > All right! No need to get nasty. > I'm not going anywhere.
0:0 - *A diminutive creature sporting a red hat glares at you. He seems unaware that his illusion has failed.* uid: 834073be-d2a6-148b-0f4f-46df968c7742 Cinematic: Redcap doesn't realize the jig is up, thinks you think he's still a sheep. - 0 Check flag(s) (Object): true - HAG_ForestIllusion_Redcaps_State_Redcap_01 - Character is Redcap 1. - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > You're not a sheep. > Take a deep breath and say 'BAA'. > Attack. > null
0:0 - *The murderous glare of a redcap - a fey creature known for its bloodlust - greets you. He seems unaware that his illusion has failed.* uid: 9323920d-2c8b-21da-5507-c18d33800936 Cinematic: Redcap doesn't realize the jig is up, thinks you think he's still a sheep. - 0 Check flag(s) (Object): true - HAG_ForestIllusion_Redcaps_State_Redcap_01 - Character is Redcap 1. > null
0:0 - *The murderous glare of a redcap - a fey creature known for its bloodlust - greets you. He seems unaware that his illusion has failed.* uid: 9f136a97-9f05-5b74-f384-1d66d3650567 Cinematic: Redcap doesn't realize the jig is up, thinks you think he's still a sheep. - 0 Check flag(s) (Object): true - HAG_ForestIllusion_Redcaps_State_Redcap_02 - Character is Redcap 2. > null
0:0 - You sees me? Tch. uid: a2fbc877-d5bf-ac87-5dd2-923716795318 Node context: Think Gollum - fragmented animal like speech - cruel and threatening > null
0:0 - Aw, precious baby. Loves to bleed you - yes. Turn your corpse into sponge. Lots of holes. Yes. uid: a8d67424-f449-d1f2-ca11-e8a83f6775d1 Node context: Think Gollum - fragmented animal like speech - cruel and threatening > Leave. NOW. Or I fill you with holes. And more. HAHA.
0:0 - What are you doing? uid: b2171d3c-4d50-db58-1de1-eeabfc9f6a4f - 0 Set flag(s) to (Global): true - HAG_ForestIllusion_Redcap_Knows_IllusionBroken - HAG_ForestIllusion_Redcap_Knows_IllusionBrokendescription > You sees me? Tch.
0:0 - *A diminutive creature sporting a red hat glares at you. He seems unaware that his illusion has failed.* uid: bd681e21-dbef-c69f-4253-53e0af7d94a4 Cinematic: Redcap doesn't realize the jig is up, thinks you think he's still a sheep. - 0 Check flag(s) (Object): true - HAG_ForestIllusion_Redcaps_State_Redcap_03 - Character is Redcap 3. - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - *A diminutive creature sporting a red hat glares at you. He seems unaware that his illusion has failed.* uid: be6b970a-16da-edeb-b01b-fa7d67563ba0 Cinematic: Redcap doesn't realize the jig is up, thinks you think he's still a sheep. - 0 Check flag(s) (Object): true - HAG_ForestIllusion_Redcaps_State_Redcap_04 - Character is Redcap 4. - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - *A diminutive creature sporting a red hat glares at you. He seems unaware that his illusion has failed.* uid: bee46435-7bfc-25bd-8129-422842fe0dcc Cinematic: Redcap doesn't realize the jig is up, thinks you think he's still a sheep. - 0 Check flag(s) (Object): true - HAG_ForestIllusion_Redcaps_State_Redcap_02 - Character is Redcap 2. - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - *That noise. Is the creature pretending to be a... sheep?* uid: c3b59f9f-319f-8359-5995-e948b986b52e Cinematic: - 0 Check flag(s) (User): false - HAG_AnimalIllusion_Narrator - HAG_AnimalIllusion_Narratordescription - 0 Set flag(s) to (User): true - HAG_AnimalIllusion_Narrator - HAG_AnimalIllusion_Narratordescription > What are you doing? > null > null > Leave.
0:0 - Tell me about this place, sheep. uid: c4b6c563-ac9f-7271-c8fa-736e9038562c - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Um... baa?
0:0 - Take a deep breath and say 'BAA'. uid: ea32d610-88ef-bb1c-64eb-45d9af93b402 - 0 Check flag(s) (Dialog): false - HAG_ForestIllusion_IllusionRedcap_Baathered - HAG_ForestIllusion_IllusionRedcap_Baathereddescription > Tch. BAAAA.
- Roll failure - null uid: f074beae-0510-aaba-bc01-d14777bcdc4b > Argh. Baaaaaaa.
0:0 - *The murderous glare of a redcap - a fey creature known for its bloodlust - greets you. He seems unaware that his illusion has failed.* uid: f283b757-4b1a-4d6c-5b6e-e24be5d7c632 Cinematic: Redcap doesn't realize the jig is up, thinks you think he's still a sheep. - 0 Check flag(s) (Object): true - HAG_ForestIllusion_Redcaps_State_Redcap_03 - Character is Redcap 3. > null
0:0 - Argh. Away. Or eats you. Bleeds you. uid: fb70f8e4-269d-3613-faba-4b7da4527e35 Cinematic: Node context: Practically snarling - teeth bared leering at the player as you bark out the roughest approximation of a sheep - 0 Check flag(s) (Dialog): true - HAG_AnimalIllusion_Revealed_HasMet2 - HAG_AnimalIllusion_Revealed_HasMet2description - 1 Check flag(s) (Global): true - HAG_ForestIllusion_Redcap_Knows_IllusionBroken - HAG_ForestIllusion_Redcap_Knows_IllusionBrokendescription true - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_ForestIllusion_Illusioncheck.lsj Synopsis: Dialogue covers the transition from the pretty illusion that is on the swamp to the fetid reality.
Triggers when entering the area, or when the illusion is disrupted because of combat or because Ethel is dropping her disguise.
This means it may play for a Wildshaped player or even a summon or follower.
- Roll sucessful - null uid: 0e20312e-8c3e-543d-b1e6-b51f0a0bff9f > null
null uid: 125195a4-6c80-0e9d-2377-4a258d6558e0 - 0 Check flag(s) (Tag): false - PLAYABLE - Character is a potential player character === END NODE ===
0:0 - Looks for signs of unnatural activity. uid: 12e553d8-d022-e6a7-ad2b-6d9b03817862 = Roll SkillCheck Nature (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - Look for anything out of the ordinary. uid: 230d00ed-47f7-9721-ebf3-b413056de6c6 = Roll SkillCheck Investigation (Intelligence) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = > null (roll sucessful) > null (roll failure)
0:0 - *The place has a quiet sense of calm. You can't see anything strange.* uid: 2e15a29f-c907-3f40-4571-b85c9a1d2c2e === END NODE ===
0:0 - Reach out with your senses - check the balance of this place. uid: 354afdb5-5d7d-b5c5-a538-9d92b8b93048 = Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0:1 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0:2 Tag: Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.) - 0 Check flag(s) (Tag): false - Paladin of Mystra - Player or NPC is a paladin of Mystra. (Mystra is the goddess of all magic. Her paladins guard magical lore and artefacts with their lives, ensuring their goddess' power is preserved from one generation to the next.) false - Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) > null
null uid: 4671514f-eb64-af20-8f5a-7dc7a78ab8b1 Cinematic: ~Ethel dramatically transforms into her true hag form. - 0 Check flag(s) (Global): true - HAG_Hag_Event_DropDisguise - The hag drops her disguise after HAG_Hagspawn_StartScene, leading to a next dialogue. - 0 Set flag(s) to (Global): true - GLO_Hag_State_Transformed - GLO_Hag_State_Transformeddescription > null
0:0 - *You blink and the wilderness changes. A swamp, stinking and insidious, assaults your senses.* uid: 502b5f98-b9d9-6a9c-2e7b-7ba9d9632517 Cinematic: === END NODE ===
0:0 - Something here is... unnatural. Reach out with your magic, seek its source. 1:0 - Tap into the preternatural awareness granted by your oath. Seek the truth. uid: 65a5d6ff-7d20-91a7-0531-a265196ecb18 = Roll RawAbility (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0:0 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - *A chill runs up your spine. You feel like you're being watched.* uid: 9a1ef990-c0e6-d5a4-00aa-03e44a6083e8 Cinematic: Players is shapeshifted - don't show player. - 0 Check flag(s) (Global): false - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription - 1 Check flag(s) (Tag): false - PLAYABLE - Character is a potential player character > null
0:0 - Ignore the feeling. uid: a1193e73-d935-4eaf-b034-4348e019f142 === END NODE ===
0:0 - Carefully probe with your magic. Is the disturbance around you, or within you? uid: a37034e4-4335-ab39-db57-50acf7ca6a8e = Roll SkillCheck Arcana (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) > null
0:0 - *You blink and the wilderness changes. A swamp, stinking and insidious, assaults your senses.* uid: d1958229-b92f-c0e0-377d-ad670de8d853 Cinematic: - 0 Check flag(s) (Tag): true - PLAYABLE - Character is a potential player character === END NODE ===
0:0 - Search for signs of magical interference. 1:0 - Attune your magic to find any disturbance. 2:0 - Draw on your pact to empower your sight. 3:0 - Search for any disruption in the Weave. uid: f39dfbb1-59be-b38c-ffd5-dc97d629450a = Roll SkillCheck Arcana (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) - 1:0 Tag: Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\HAG_GurHunter_Dead.lsj Synopsis: We can speak to Gandrel if he dies - he'll hint at his mission to hunt Astarion on behalf of Maiden Fel. Separate options if it's Astarion himself speaking to him.
null uid: 00ec5344-5091-e242-266c-7eef459c1b01
null uid: 015924e5-b34b-a90c-57ab-811bfb9a4002
0:0 - No... Ulma... leader of my tribe... uid: 087b83ed-ea20-7c92-d79c-9099e6724f53 - 0 Set flag(s) to (Global): true - ORI_Astarion_Knows_MaidenFel - Player learned from Gur Hunter the name of the leader of the Gur Tribe - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Dread... creature... but not the one... I hunt... uid: 0df616b0-abf9-72b0-fbb6-acfd6c69dd6e > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 10d9446b-45f7-597c-559f-c3fd076e0ec6 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Much. Nothing... you can spend... uid: 2f8cb4a1-c7e0-00b5-c77d-b727eba921f6 > null
0:0 - Who is this wise woman? uid: 43f4cc41-7071-01d2-6379-3e732c6cfc01 - 0 Check flag(s) (Global): true - HAG_GurHunter_Astarion_Knows_WiseWoman - We learned that Gur Hunter is at the swamp to talk to a wise woman - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Dread... creature... but not the one... I hunt...
0:0 - Vampire... Astarion... uid: 510e2d81-8003-8e00-6920-8b63c40c3388 - 0 Set flag(s) to (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Leave. uid: 53908f0e-9bdc-1319-71cf-effe13f8eeaf - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Do you have anything of value? uid: 54459843-cbe1-0549-969f-7ea66ffe1bc4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Much. Nothing... you can spend...
null uid: 5780e15c-5b5b-76ae-c64c-fdf4ec9833c5
null uid: 647522eb-d84b-b6fc-32ac-affbab5c231a
null uid: 692de54a-1312-68f0-d7a1-0e6fae4dec4c
0:0 - Capture... return... Baldur's Gate... uid: 6d4f89dc-c68d-c0f7-7050-13383448ccaa - 0 Set flag(s) to (Global): true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: 6f167dcf-5192-5464-9626-5beac7a41faf - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - What were you going to do to me? uid: 806ebdf6-4da6-0e23-f39c-78967af44fb6 - 0 Check flag(s) (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name false - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Capture... return... Baldur's Gate...
0:0 - Who are you? uid: 80f94db0-d002-8f07-4153-436e79c0a2c2 - 0 Check flag(s) (Global): false - HAG_GurHunter_Dead_Knows_Hunter - HAG_General_Dead_GurHunter_Knows_Hunterdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Global): true - HAG_GurHunter_Dead_Knows_Hunter - HAG_General_Dead_GurHunter_Knows_Hunterdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Gandrel... hunter...
null uid: 8f330727-944e-5448-fee5-287b75296b5f
null uid: 9230dac6-f312-79e0-bce7-a947d1ec404b
null uid: 9e525237-2fe0-0e5a-934a-e3fff05f57d0
0:0 - Why did you need me alive? Why not destroy me? uid: a2f0cb20-6aa0-250e-5599-064d749f141b - 0 Check flag(s) (Global): true - HAG_GurHunter_Astarion_Knows_GurPlan - We learned that Gur Hunter needs to bring Astarion alive to BG - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Our children... you know... where they are...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: a9af3c72-7914-0ae6-9298-1be62da51496 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who sent you? Was it Cazador? uid: b1b98b9b-96dc-0e99-7760-bc56c6318211 - 0 Check flag(s) (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name false - ORI_Astarion_Knows_MaidenFel - Player learned from Gur Hunter the name of the leader of the Gur Tribe - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > No... Ulma... leader of my tribe...
0:0 - What's your business with this Astarion? uid: be982296-5649-8708-3bc4-5420fd193797 - 0 Check flag(s) (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name false - ORI_Astarion_HasMet - Player has met Astarion - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Our children... he knows... where they are...
0:0 - Our children... he knows... where they are... uid: c4abdbc4-7e13-a531-e080-85bf7773ab83 - 0 Set flag(s) to (Global): true - HAG_GurHunter_Dead_KnowsUnblemished - During Gur Hunter SwD, the hunter mentioned that Astarion needed to be returned 'unblemished' > null
0:0 - What are you hunting? uid: d46efcb4-618a-174b-68f6-b38477204363 - 0 Check flag(s) (Global): true - HAG_GurHunter_Dead_Knows_Hunter - HAG_General_Dead_GurHunter_Knows_Hunterdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Vampire... Astarion...
null uid: db204093-96ef-dc5a-4d5f-89278b92bf6a
0:0 - Our children... you know... where they are... uid: dc87ff38-d56d-dfda-426e-1cc4415e102c - 0 Set flag(s) to (Global): true - HAG_GurHunter_Dead_KnowsUnblemished - During Gur Hunter SwD, the hunter mentioned that Astarion needed to be returned 'unblemished' > null
0:0 - Wise... woman... questions... uid: e4bfe054-afc7-9c63-531e-09537652e993 - 0 Set flag(s) to (Global): true - HAG_GurHunter_Astarion_Knows_WiseWoman - We learned that Gur Hunter is at the swamp to talk to a wise woman > null
0:0 - What brought you to this place? uid: f1469bf6-19ad-8d30-d4e1-b8c613effce3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Wise... woman... questions...
0:0 - What's your business with Astarion? uid: f18769ba-a48c-d75f-9ee8-1bc7b1de0988 - 0 Check flag(s) (Global): true - HAG_GurHunter_State_MentionedAstarion - Gur Hunter mentioned Astarion's name true - ORI_Astarion_HasMet - Player has met Astarion - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Our children... he knows... where they are...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Swamp\Hag_Hagspawn_ResurrectHusband.lsj Synopsis: The player has discovered a wand that will allow them to raise Mayrina's husband from the dead. Mayrina is standing by the coffin that holds her dead husband. When player raises Connor from the dead, the coffin door bursts open and he crawls out of it a zombie - unable to speak in anything other than moans and groans. Player can take the zombie as a summon, kill the zombie, or give the zombie to Mayrina.
0:0 - Snap the wand in two. uid: 0268ba1f-a580-0fa0-ca1d-9c69ff0b5407 - 0 Check flag(s) (Object): true - HAG_Hagspawn_Event_HasSummoningWand - The character has the hag's rigged zombie summoning wand in their inventory - 0 Set flag(s) to (Object): true - HAG_HagSpawn_Event_LockWand - HAG_HagSpawn_Event_LockWanddescription > null
0:0 - Light wanes only to wax again - and though life fades, memory shall not. uid: 03d24c3b-d2a6-6aa5-fe92-04f3b0b50205 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) > He'd have liked that. Thanks.
0:0 - What in the hells was that? uid: 03dedd2d-6357-1e40-f076-a4a03c0661cc Node context: Player has said a cruel prayer you're horrified and shocked - quickly turning to anger. > Get away from us. Now.
0:0 - You suffered and endured - may the Broken One shoulder your burdens, that you might walk free. uid: 04079eef-15ec-0a5b-0a35-c25e6b1aaa77 - 0:0 Tag: Cleric of Ilmater - Player or NPC is cleric of Ilmater. (Ilmater is the god of suffering and endurance. His clerics defend the oppressed and take on the burdens of others, leading to a reputation as martyrs among common folk.) - 0:1 Tag: Paladin of Ilmater - Player or NPC is a paladin of Ilmater. (Ilmater is the god of suffering and endurance. His paladins are martyrs in the truest sense, taking on the burdens of the oppressed until their last breath.) > He'd have liked that. Thanks.
0:0 - What? uid: 07b21500-3de9-7cc3-0e4c-67ac8f65807f Cinematic: Node context: Annoyed - this player has pissed you off at least once already - 0 Check flag(s) (Dialog): true - HAG_SurrogateMother_HasMet_Resurrect - HAG_SurrogateMother_HasMet_Resurrectdescription true - HAG_Hagspawn_State_MayrinaAngry - HAG_Hagspawn_State_MayrinaAngrydescription - 1 Check flag(s) (User): false - HAG_HagSpawn_Knows_OfferedResurrectHusband - HAG_HagSpawn_Knows_OfferedResurrectHusbanddescription > null
0:0 - Another reminder of mortal fragility. I am grateful for this gift. uid: 091ff276-3e5b-8117-a2a1-5323082aae62 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) > What in the hells was that?
0:0 - He's not a creature! He's my husband. uid: 09b076df-9d6f-4357-489e-31250d159de5 Cinematic: Node context: The player has called the zombie a 'thing'. The love and adoration for the man your husband once was obvious in your voice. > I wanted him back - back the way he was. Not this.
0:0 - We've barely spent a day apart since. uid: 187cb6dc-5e27-1d6c-313f-a5177721cb55 Cinematic:
null uid: 1cb2042d-20cf-d256-aa37-2435eeb1faec - 0 Check flag(s) (Tag): true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing. > null
0:0 - *You feel something pull at you. The creature yearns - for a master.* uid: 1d08135b-2604-b71f-0c6d-bbb216fd116b Cinematic: > Arggh...
0:0 - What have you done?! You BASTARD! uid: 1ec9eca0-80ac-2a31-3be2-114b9659a289 Cinematic: ~The player snaps the wand in two Node context: Absolute horror, pain and fury > null
0:0 - Pocket the wand anyway. uid: 21049db3-3ad9-b760-d53d-d945805f1e04 - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_RecruitHusband - Keep on Mayrina's zombie husband as a summon - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Point the wand towards the coffin. uid: 22d07ee8-c547-15d0-3a0f-2e779121d9a2 - 0 Set flag(s) to (Object): true - HAG_HagSpawn_Event_DoResurrection - HAG_HagSpawn_Event_DoResurrectiondescription > What - what's happening? Why is he still dead?
0:0 - He was... he is afraid of the dark. uid: 274c9da1-8617-c5cb-70e1-3b81c183bc9d Cinematic: Node context: Gentle and soft voice as you think of Connor. > I'll do it. I'll take him.
0:0 - He'd have liked that. Thanks. uid: 2d6439f4-877b-0a18-69f1-4edfdcf7a141 Node context: Player has said a prayer that has made you feel much better. Sincere thanks as you hold back tears. === END NODE ===
0:0 - I'm sorry this is how things turned out. uid: 31b11452-73a1-ec63-0519-e5a55d22a7c0 - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_LeaveHusband - Don't recruit Mayrina's zombie husband as a summon -> he'll become uncontrolled and attack true - HAG_Hagspawn_Event_WifeHusbandLeave - HAG_Hagspawn_Event_WifeHusbandLeavedescription - 1 Set flag(s) to (Object): true - HAG_Hagspawn_Event_GiveSummoningWand - The character gives the hag's summoning wand. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > No. This is my fault. And I'm - I'm gonna fix it.
0:0 - This man's death came too soon. See to it, Wounded Tyr, that he find some justice beyond the grave. uid: 3f07680b-dda7-efad-9606-92887ccb3359 - 0:0 Tag: Cleric of Tyr - Player or NPC is cleric of Tyr. (Tyr is the god of law and justice, and encourages his clerics to uphold them no matter the sacrifices that must be made. He grants spells that enhance accuracy and martial prowess.) - 0:1 Tag: Paladin of Tyr - Player or NPC is a paladin of Tyr. (Tyr is the god of justice, and his paladins are the sword that enforces this justice. They constantly hunt monsters and other wicked beings, for none may escape the Maimed God's sight.) > Gods. Why wasn't it me? Connor...
0:0 - *You feel a surge of power from the wand - the air suddenly tastes acrid. It wants to be used.* uid: 425dcf34-ac86-2220-386d-073538c60a84 Cinematic: ~The player pulls out wand, which sparks in the player's hand > Bring him back. Bring Connor back - please.
0:0 - I could say a prayer, if you'd like. uid: 457ee28e-be95-1b48-fa05-7fae8d223eeb - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > Please. Connor used to say only a fool turned down the divine.
0:0 - You're a miserable bastard, you know that? uid: 46dd3068-1a50-1f63-dc3c-3bbbd30df990 Node context: Shaking head as you look at player with anger and pity.
0:0 - I'll... I'll figure something out. C'mon, love. Let's... let's go. uid: 473f1f85-548b-efd1-913e-8d9fdc6261ed Animation: Mayrina takes her husband and leaves Cinematic: Node context: Voice almost breaking on 'let's go home' as she takes the man that was once her husband back to the home they built together. === END NODE ===
0:0 - Argh. uid: 4b9d3e67-6a65-6bf1-9215-5d156feac5b8 Cinematic: Node context: Guttural noise - staring blankly > I don't even know if he's in there.
0:0 - You join the same path as all those before - may Kelemvor guide your steps. uid: 51009960-8eeb-c66f-52a4-ad9703d9ac8e - 0:0 Tag: Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) - 0:1 Tag: Paladin of Kelemvor - Player or NPC is a paladin of Kelemvor. (Kelemvor is the judge of the dead. His paladins take on quests to destroy powerful undead, for their very existence subverts Kelemvor's will.) > He'd have liked that. Thanks.
null uid: 5983cdf9-5a99-0dc9-5c3b-75bb7a897cc8 - 0 Check flag(s) (Tag): true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing. > No! Don't put him in the ground!
0:0 - I can't. I don't have the wand anymore. uid: 5b7e7d86-c6ba-a819-e9ae-f6023c7f2a47 - 0 Check flag(s) (Object): false - HAG_Hagspawn_Event_HasSummoningWand - The character has the hag's rigged zombie summoning wand in their inventory > Then why are you even here? Damn it.
0:0 - Maybe someone in Baldur's Gate can help us. Connor always said you can find anything in that city. uid: 5cdd89be-3d76-4471-e035-d67573527cf7 Cinematic: Node context: Firm - summoning your courage. > null
0:0 - No! Don't! CONNOR! uid: 5d3d59ef-44d8-fc5e-e372-70b0fda335fc Node context: Player is about to kill the zombie - your husband. You scream and are about to throw yoruself in their path. === END NODE ===
0:0 - Your husband's gone - this thing is just a monster. uid: 5eca63cf-0abb-ccf5-ff87-79bdb17170d8 - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_LeaveHusband - Don't recruit Mayrina's zombie husband as a summon -> he'll become uncontrolled and attack true - HAG_Hagspawn_Event_WifeHusbandLeave - HAG_Hagspawn_Event_WifeHusbandLeavedescription - 1 Set flag(s) to (Object): true - HAG_Hagspawn_Event_GiveSummoningWand - The character gives the hag's summoning wand. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You don't know that. He - he could still be in there. And I gotta try.
0:0 - Arggh... uid: 60d646fa-d779-8786-55c8-b92edf05aa93 Cinematic: ~The player moves the wand around and the zombie follows the commands implied. [Jurassic Park style] Node context: start in kneeling position, stand up as you groan > What have you done to him?!
0:0 - Gods. Why wasn't it me? Connor... uid: 6358b643-41ae-82f7-3809-3cddac410d5f Node context: The player has said some harsh words that have made you cry even harder - the full reality of your grief hittin gyou. === END NODE ===
0:0 - Point the wand towards the grave. uid: 646a1678-66d5-a4c6-34df-64e284df218c - 0 Check flag(s) (Object): true - HAG_Hagspawn_Event_HasSummoningWand - The character has the hag's rigged zombie summoning wand in their inventory - 0 Set flag(s) to (Object): true - HAG_HagSpawn_Event_LockWand - HAG_HagSpawn_Event_LockWanddescription > null
0:0 - I thought you were going to help! I thought - I thought... uid: 65513923-6ce0-f34c-d058-6f2e923cfe9f Animation: Mayrina collapsing onto the floor crying Cinematic: Node context: Absolute breakdown. You're hysterical, crying. collapse on the floor, bawling your eyes out - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_WifeLeavesAlone - === END NODE ===
0:0 - Call on your god to smite the undead. uid: 68cf345f-f72e-22fd-82bc-59ea0187cc79 - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_KillHusband - Permanently destroy Mayrina's zombie husband - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - He got right up and pushed me back. I was so surprised that I just laughed. He did too. uid: 6953f71d-820d-b939-b0be-f735c62532b5 > We've barely spent a day apart since.
null uid: 6bf9dd2a-3e1b-4200-08aa-0ac7f5e31564 - 0 Check flag(s) (Tag): true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing. > Connor? CONNOR!
0:0 - Gods, didn't hear you coming. I know I should head home, but I can't bring myself to leave. uid: 7120ab65-7ee4-4805-37cb-dcdd47b44012 Animation: Autine Ethel doing a spell to resurrect Connor, she is all over the top and dramatic Cinematic: Node context: look up from quietly crying, surprised - 0 Check flag(s) (Dialog): false - HAG_SurrogateMother_HasMet_Resurrect - HAG_SurrogateMother_HasMet_Resurrectdescription - 1 Check flag(s) (User): false - HAG_HagSpawn_Knows_OfferedResurrectHusband - HAG_HagSpawn_Knows_OfferedResurrectHusbanddescription > The thought of putting him in a wheelbarrow and making the journey all over again... *Sigh.*
0:0 - He's all yours - you'll need this wand. uid: 72093b52-ff8d-222c-87e9-c8ad357c159c - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_LeaveHusband - Don't recruit Mayrina's zombie husband as a summon -> he'll become uncontrolled and attack true - HAG_Hagspawn_Event_WifeHusbandLeave - HAG_Hagspawn_Event_WifeHusbandLeavedescription - 1 Set flag(s) to (Object): true - HAG_Hagspawn_Event_GiveSummoningWand - The character gives the hag's summoning wand. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - I promised him I'd fix this. And I'm gonna. Maybe - maybe someone in Baldur's Gate can help us. uid: 79e606e2-d3ca-96b4-9fcb-2b3cc370cdec Cinematic: Node context: This is softest and most loving we've seen Mayrina. She loves her husband and is gonna do everything she can to help him. > I'll... I'll figure something out. C'mon, love. Let's... let's go.
0:0 - I miss him. Every moment of every day. Godsdammit. uid: 79fcee41-1b92-b93a-cd1b-b752a058e793 Node context: Annoyed at yourself as you sturggle to hold back tears. Just about keeping it together === END NODE ===
0:0 - No! Don't put him in the ground! uid: 7a6303c8-3ef0-b8b4-a491-798d448dd09d Animation: Ethel canceling spell cast, Zombie recovering from pain Cinematic: Node context: You snap back to reality as you realise they're taking your husband - zombie or not, he's still your Connor. You interrupt Ethel's spell, reaching out in protest. > He was... he is afraid of the dark.
0:0 - You died as you lived - pathetically and without purpose. uid: 7c1de501-f361-07dd-8ae5-a4ecb4bc5b94 - 0:0 Tag: Cleric of Vlaakith - Player or NPC is cleric of Vlaakith. (Vlaakith, the dread lich queen of the githyanki, demands and receives utter obedience from her subjects. For clerics, their faith in their revered queen is so strong that it manifests as clerical magic.) - 0:1 Tag: Paladin of Vlaakith - Player or NPC is a paladin of Vlaakith. (Vlaakith is the dread lich queen of the githyanki. Anointed in a dark ritual, her paladins are chosen warriors who obey her every command.) > What in the hells was that?
0:0 - Connor always said you can find anything in that city. Remember? uid: 7cd5dbbc-7664-436f-197a-7a386c18d783 Cinematic: Node context: Voice soft and gentle as you think of your husband. Turn to him, this horrible zombie, at 'Remember?'/ Zombie merely stares back. > And thank you. I guess.
null uid: 7d16fcbb-4a75-46e6-f3ae-7a2ce9f170b2 - 0 Check flag(s) (Global): true - HAG_HagSpawn_Event_ResurrectedHusbandWithWand - The player resurrected the husband with the wand (not in the dialogue) - 0 Set flag(s) to (Object): true - HAG_HagSpawn_Event_LockWand - HAG_HagSpawn_Event_LockWanddescription > null
0:0 - May you dance beneath the boughs - happy and free. uid: 810edd13-74e6-6f55-2294-514581d8b150 - 0:0 Tag: Cleric of Eilistraee - Player is a cleric of EIlistraee. (Eilistraee is the drow goddess of song, beauty, swordwork, hunting, and moonlight. As the patron of drow who reject the evils of their society, she instructs her clerics to offer light and hope.) - 0:1 Tag: Paladin of Eilistraee - Player is a paladin of EIlistraee. (Eilistraee is a drow god of moonlight, song, swordwork and dance. Her paladins are tasked with coaxing other drow away from evil, and hunting the demonic agents of Lolth.) > He'd have liked that. Thanks.
0:0 - Don't worry - I have the wand. I'll make use of him. uid: 826e3a20-92ac-f2f1-4dd1-555b20d76034 - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_RecruitHusband - Keep on Mayrina's zombie husband as a summon - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Quietly whisper a blessing for protection. May Mayrina and her child suffer no harm. uid: 841b987d-baf9-b1a6-e475-0cf14fc0f73d - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > I miss him. Every moment of every day. Godsdammit.
0:0 - What - what's happening? Why is he still dead? uid: 85dd575a-0f41-0cce-5023-5b8d7fd4d740 Cinematic: Player points the wand toward the grave. Door of coffin burst open. Zombie roughly stands, moaning and groaning as they stand - stepping out of it. Horrible sight, all rough movements and shuffling, Node context: Horror and fear > *You feel something pull at you. The creature yearns - for a master.*
0:0 - I found a wand - I think I can resurrect your husband. uid: 96c3ac78-4e30-13d0-c8ae-b2c7a5318602 - 0 Check flag(s) (Object): true - HAG_Hagspawn_Event_HasSummoningWand - The character has the hag's rigged zombie summoning wand in their inventory - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (User): true - HAG_HagSpawn_Knows_OfferedResurrectHusband - HAG_HagSpawn_Knows_OfferedResurrectHusbanddescription > What? You can?
0:0 - But this isn't what she promised! uid: 9ae46216-4fe8-582d-5240-1b1b9b0c7be3 Cinematic: Node context: Fighting back tears as you realise the hag double crossed you > I wanted him back - back the way he was. Not this.
0:0 - Chaff for the Reaper's harvest. May his bleached bones march in your host, great Myrkul. uid: a13ced00-9968-2a71-8022-0599523fe5d8 - 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) - 0:1 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) > What in the hells was that?
0:0 - I'm sorry. I'm sorry I couldn't bring you back. uid: a14bad9d-9c7c-7f3c-e119-068303679f33 Cinematic: Node context: Staring at coffin - crying === END NODE ===
0:0 - No! You monster! I - I won't let you! uid: a2fb9eb8-c8a6-6dfe-3a88-3237b4b8468e Animation: Mayrina throwing herself at the player Node context: You take a defensive stance.This person has murdered your brothers and now taken your husband - you're desperate and hysterical and have nothing left to lose. - 0 Check flag(s) (Dialog): true - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription - 0 Set flag(s) to (Global): true - HAG_Hagspawn_State_MayrinaLostEverything - Mayrina knows you killed her brothers, and then you decided to take her husband as a summon === END NODE ===
0:0 - Not even a little bit. But I will be. uid: a4b15af2-3bfc-3065-dd41-0f14694f062c Node context: Sad but determined - you're allowing yourself this time to grieve but you're determined to get through it. Arms crossed, not looking at player - staring at coffin.
0:0 - No. He deserves a proper burial. He deserves some rest. And he won't get that here. uid: a61b23bb-a3c6-89d9-6bd6-b05a6ba516d8 Node context: Pain at the thought - he's been through enough. Arms crossed, not looking at player - staring at coffin.
0:0 - This is your husband - do you want him or not? uid: aa8c8a16-83b0-25f4-d1e7-3bd4a628ba41 > null
0:0 - Are you sure you want to do this? uid: aabf10d1-d10c-6cd6-0ab9-5ecd08263b11 - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_LeaveHusband - Don't recruit Mayrina's zombie husband as a summon -> he'll become uncontrolled and attack true - HAG_Hagspawn_Event_WifeHusbandLeave - HAG_Hagspawn_Event_WifeHusbandLeavedescription - 1 Set flag(s) to (Object): true - HAG_Hagspawn_Event_GiveSummoningWand - The character gives the hag's summoning wand. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - A beloved husband and father - his vigil is ended, great Guardian. uid: aedb21c6-51b4-27ca-1aab-c3d92ce66341 - 0:0 Tag: Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.) - 0:1 Tag: Paladin of Helm - Player or NPC is a paladin of Helm. (Helm, the Vigilant One, is the god of those who guard and defend others. His paladins are steadfast protectors, holding the line against impossible odds no matter the cost.) > He'd have liked that. Thanks.
0:0 - Vermin dies as vermin lived. Good riddance. uid: b31df786-ed64-aaca-5a2a-081d6c98aae7 - 0 Check flag(s) (Tag): true - Cleric of Lolth - Player or NPC is cleric of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. Her clerics execute the will of the Spider Queen, weaving a complicated web of schemes and treachery.) > What in the hells was that?
0:0 - Get away from us. Now. uid: b44aa9fd-12b3-e5a1-0333-44ab59327ccf Node context: Ibid. - 0 Set flag(s) to (Dialog): true - HAG_Hagspawn_State_MayrinaAngry - HAG_Hagspawn_State_MayrinaAngrydescription === END NODE ===
0:0 - Leave. uid: b5ffe9e6-669b-5f72-e4dc-6108ea346705 === END NODE ===
0:0 - And thank you. I guess. uid: b6298198-1518-31a7-7532-d7f30f852fff Cinematic: Node context: Trying to be sincere - despite how awful the situation is > C'mon, love. Let's go.
0:0 - You bastard! Give him back! uid: b89c7258-24e3-362d-b03b-b5b3fc57bca7 - 0 Check flag(s) (Dialog): false - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription > I thought you were going to help! I thought - I thought...
null uid: b935c12a-5c4f-419e-44df-417ebe422b21 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 1 Check flag(s) (User): true - HAG_HagSpawn_Knows_OfferedResurrectHusband - HAG_HagSpawn_Knows_OfferedResurrectHusbanddescription === END NODE ===
0:0 - Kill the undead abomination. uid: c3271296-73ab-c804-8dac-7dcd8741f2f3 - 0 Check flag(s) (Tag): false - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_KillHusband - Permanently destroy Mayrina's zombie husband - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Connor? CONNOR! uid: c3dc668e-696e-8cf3-3ec6-aac7060a3ada Cinematic: Node context: desperately trying to get through > Argh.
0:0 - Where there is peace, may you have it. Where there is comfort, may those you love know it. uid: c65b78c3-74ac-e7a9-5209-bcde24749fe9 - 0:0 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0:1 Tag: Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.) > He'd have liked that. Thanks.
0:0 - He's already dead. Don't get in my way. uid: c7ea474f-4835-3e6b-f792-ee0adf3ae6d8 - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_KillHusband - Permanently destroy Mayrina's zombie husband - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > No! Don't! CONNOR!
0:0 - What? You can? uid: def881d3-7a66-40e2-de24-cfd2821f9e8a Node context: hopeful disbelief. Drop arms and stare at player. - 0 Set flag(s) to (Object): true - HAG_HagSpawn_Event_LockWand - HAG_HagSpawn_Event_LockWanddescription > null
0:0 - I can't believe it didn't work. That all of this was for nothing. uid: e2c1a98c-d134-500b-30c8-bd3f882907d0 Cinematic: Node context: Trying not to cry - feeling hopeless and exhausted - 0 Check flag(s) (Dialog): true - HAG_SurrogateMother_HasMet_Resurrect - HAG_SurrogateMother_HasMet_Resurrectdescription - 1 Check flag(s) (User): false - HAG_HagSpawn_Knows_OfferedResurrectHusband - HAG_HagSpawn_Knows_OfferedResurrectHusbanddescription > null
0:0 - Wife without husband, child without father - Dark Lady, two more know the loss of your embrace. uid: e4c20db7-de1d-ad42-c3d1-fe5a332f69c5 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > Gods. Why wasn't it me? Connor...
0:0 - Gods, don't creep up on people. uid: eb146689-c239-9a36-d84c-3d631e232f92 Animation: Autine Ethel doing a spell to resurrect Connor, she is all over the top and dramatic Cinematic: Node context: Annoyed and frustrated. Looks up from quietly crying - 0 Check flag(s) (Dialog): false - HAG_SurrogateMother_HasMet_Resurrect - HAG_SurrogateMother_HasMet_Resurrectdescription true - HAG_Hagspawn_State_MayrinaAngry - HAG_Hagspawn_State_MayrinaAngrydescription - 1 Check flag(s) (User): false - HAG_HagSpawn_Knows_OfferedResurrectHusband - HAG_HagSpawn_Knows_OfferedResurrectHusbanddescription > I'll be out of your hair soon. I just... can't bring myself to leave.
0:0 - You said you can resurrect my husband? Bring him back. Bring Connor back. Please. uid: ee279746-8796-afad-dcf1-313262b55c88 Cinematic: - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (User): true - HAG_HagSpawn_Knows_OfferedResurrectHusband - HAG_HagSpawn_Knows_OfferedResurrectHusbanddescription > I can't. I don't have the wand anymore. > Point the wand towards the grave. > Snap the wand in two. > Leave.
0:0 - Snap the wand in two. uid: f1c5b45d-63e6-1e6e-08cc-230b33e696a1 - 0 Set flag(s) to (Global): true - HAG_HagSpawn_Event_DestroyWand - HAG_HagSpawn_Event_DestroyWanddescription > What have you done?! You BASTARD!
0:0 - C'mon, love. Let's go. uid: f8118eae-7cab-7604-6088-96c5ae3b70cc Animation: Mayrina takes her husband and leaves Cinematic: Node context: To your zombie husband. Gentle and loving tone as you gesture to go. Like to a child. - 0 Set flag(s) to (Global): true - HAG_Hagspawn_Event_LeaveHusband - Don't recruit Mayrina's zombie husband as a summon -> he'll become uncontrolled and attack true - HAG_Hagspawn_Event_WifeHusbandLeave - HAG_Hagspawn_Event_WifeHusbandLeavedescription - 1 Set flag(s) to (Object): true - HAG_Hagspawn_Event_GiveSummoningWand - The character gives the hag's summoning wand. - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - I'll be out of your hair soon. I just... can't bring myself to leave. uid: fb2ae403-3930-933f-506e-c1f05c341a8b Node context: Frustration turning to sadness > null
0:0 - The weak fall to make way for the strong - and the Dark One smiles. uid: fdc97db8-b7e1-1b2c-c10d-a6985860e216 - 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) - 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.) > What in the hells was that?