File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_AdamantineForge_AD_Adamantine.lsj Synopsis: Player has heard that there is an adamantine forge in Grymforge. Party comments on the heat - it's implied they are getting closer.
0:0 - It is getting toasty. Surely the forge must be close. 1:0 - The heat's going from balmy to sweltering. The forge must be nearby. 2:0 - Mm, that heat feels nice. Forge must be near. 3:0 - Scorching heat, flows of lava. The forge must be near. 4:0 - This heat - I can see the air shimmering. The forge must be nearby. 5:0 - Whew - the heat's getting to me. This forge better be close. 6:0 - Hope the forge is close by - I'm sweating from the heat. uid: 3aaee339-a4d2-e887-1a55-c26a85cfbed6 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ArcaneTower_PAD_Lights.lsj Synopsis: Arcane Tower is full of magical mysteries. Light sources are among them: they aren't just usual torches and braziers, but rather arcane ones, powered by magic. Player has to find a way to power up them with magic source. Interacting with the lights gives this PAD.
0:0 - A light without a wick? How are you meant to use the damn thing? 1:0 - These are no ordinary lights. Yet there must be a way to turn them on. 2:0 - A light but no wick. Gotta be a trick here. 3:0 - Odd - it won't ignite. 4:0 - Doesn't look like I can light these... at least not by normal means. 5:0 - Nothing. There must be some way to light them. 6:0 - Magical lights. But how to turn them on? 7:0 - No way to ignite these. Strange. uid: 3706dd69-6e38-a9d0-edb1-caeed62863ce - 0:0 Tag: Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) - 0:1 Tag: Paladin of Mystra - Player or NPC is a paladin of Mystra. (Mystra is the goddess of all magic. Her paladins guard magical lore and artefacts with their lives, ensuring their goddess' power is preserved from one generation to the next.) - 0:2 Tag: High Elf - |High Elf, shapeshifted or not| (Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave.) - 0:3 Tag: High Half-Elf - |High Half-Elf, shapeshifted or not| (A step further from the Feywild than their high elf parent, these half-elves still hold a magical spark. They mature faster than their brethren, but only live a few decades longer than humans.) - 0:4 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Global): false - UND_ArcaneTower_MainPowerOn - Main power source is used to light up all the tower === END NODE ===
0:0 - Ah, magical light. A cute little trick. 1:0 - Arcane lights. How delightful. 2:0 - Ooh! Magic light. 3:0 - Arcane illumination. Clever. 4:0 - Magical illumination. Useful if you don't have flint or a taper to hand... 5:0 - Arcane flames. Handy. 6:0 - Flowers as a light source! Necessity really is the mother of invention. 7:0 - Magic-eating flowers as a light source. Ingenious. 8:0 - Arcane lights. Of course. uid: c880aa44-453f-db36-8832-301d91370680 - 0:0 Tag: Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) - 0:1 Tag: Paladin of Mystra - Player or NPC is a paladin of Mystra. (Mystra is the goddess of all magic. Her paladins guard magical lore and artefacts with their lives, ensuring their goddess' power is preserved from one generation to the next.) - 0:2 Tag: High Elf - |High Elf, shapeshifted or not| (Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave.) - 0:3 Tag: High Half-Elf - |High Half-Elf, shapeshifted or not| (A step further from the Feywild than their high elf parent, these half-elves still hold a magical spark. They mature faster than their brethren, but only live a few decades longer than humans.) - 0:4 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Global): true - UND_ArcaneTower_MainPowerOn - Main power source is used to light up all the tower === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ArcaneTower_PAD_Poems.lsj Synopsis: Several poems and plays can be found at Arcane Tower. Each contains a passphrase for Automaton. To attract player's attention to this fact and give a slight hint, player's character has this small remark after reading first of these fine pieces. The dialog must not explicitly point that there's a passphrase in the piece, rather just comment freely on the taste of the wizard who read them.
0:0 - I'm not normally one for literature, but there's something there. 1:0 - Here dwelt a man blessed with impeccable taste in literature. 2:0 - Yawn. 3:0 - Chk - such tedium. No blades, no battle cries. 4:0 - Hmm. I can think of better places to enjoy literature than in the depths of the Underdark... 5:0 - Pleasant enough. But I'm partial to heroic sagas myself. 6:0 - Seems like the owner was quite the literary type. uid: 83839bf1-cce1-4457-ab2f-082b4d446929 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ArcaneTower_PAD_SecretButtons.lsj Synopsis: Automaton in the Underdark tower can give to player (or drop) a magic ring. While wearing this ring, a secret hidden button appears in the tower's teleport. That button leads to undeground lab. This PAD was added to explain to player that wearing the ring led to button to appear.
0:0 - A secret button? It seems this ring is more than just a fashion piece. 1:0 - Well, well, well. This ring is yielding secrets. 2:0 - Handy ring. It revealed this button. 3:0 - A button. Of course - revealed by the ring's magic. 4:0 - A button... revealed thanks to this ring, no doubt. 5:0 - Is that a button there? I wager the ring exposed it. 6:0 - My ring lit up... Must have been linked to that button. uid: 897c5032-31aa-4240-9e27-9e9f5eec9ecd - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ArcaneTower_VB_LiftBlocked.lsj Synopsis: VB when the player clicks on the elevator, but it is unusable because of the sussur tree's anti-magic aura.
0:0 - Still useless, I see. 1:0 - It's still bereft of power. 2:0 - Still nothing. 3:0 - Nothing. 4:0 - Still nothing. Bloody contraption. 5:0 - Still stuck. 6:0 - Still nothing. uid: 4a24ab54-77f2-561a-b114-1c999c00c526 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): true - UND_ArcaneTower_VB_LiftBocked_HasMet - UND_ClericTower_VB_LiftBockeddescription === END NODE ===
0:0 - Why is it broken? You're powered by magic, for goodness sake! 1:0 - This contraption is powered by magic, but its magic seems to be gone - or dormant. 2:0 - Run by magic. Wonder if I can get it active again. 3:0 - A magical device, no doubt. Now to get it working. 4:0 - Powered by magic, it seems. Now to just get it working... 5:0 - This thing runs on magic. There must be a way to get it working. 6:0 - Looks like some kind of magical contraption. Now to get it to work... uid: 4c5f66b8-dfb2-72f6-1520-514935807102 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): false - UND_ArcaneTower_VB_LiftBocked_HasMet - UND_ClericTower_VB_LiftBockeddescription - 1 Check flag(s) (Object): true - UND_ArcaneTower_LiftBlocked_SkillCheckPassed - If player passes Arcana check to know what's wrong with the lift - 0 Set flag(s) to (Dialog): true - UND_ArcaneTower_VB_LiftBocked_HasMet - UND_ClericTower_VB_LiftBockeddescription === END NODE ===
0:0 - It doesn't look broken. Then again, none of us do. 1:0 - It doesn't look defective, but its magic aura is too faint for it to operate. 2:0 - Why won't this bloody thing work? It doesn't look broken. 3:0 - Nothing. There must be a way to get it working. 4:0 - Not a budge. Better take a look around... 5:0 - Stuck. Annoying. 6:0 - Nothing's happening... but it doesn't look broken. uid: bb8b5d4b-f13b-c5c3-e29d-a0c0edaa3897 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): false - UND_ArcaneTower_VB_LiftBocked_HasMet - UND_ClericTower_VB_LiftBockeddescription - 1 Check flag(s) (Object): false - UND_ArcaneTower_LiftBlocked_SkillCheckPassed - If player passes Arcana check to know what's wrong with the lift - 0 Set flag(s) to (Dialog): true - UND_ArcaneTower_VB_LiftBocked_HasMet - UND_ClericTower_VB_LiftBockeddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_BlockpostTraps_VB_1P.lsj Synopsis: VB when the players get close to the trapped entrance to the Shar temple in the Underdark.
0:0 - Strewth! 1:0 - There's danger underfoot. Best be on my guard. 2:0 - Traps! Makes whatever's up ahead even more interesting. 3:0 - Eyes open. One wrong step could be fatal. 4:0 - Best step carefully if I don't want it to be my last.
5:0 - Watch your step. Someone's laid out the unwelcome mat. 6:0 - Hells, I wouldn't want to get hit by that. uid: f17d7ddf-3fb5-748e-bf51-5899dfd57a29 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_BlockpostTraps_VB_2P.lsj Synopsis: VB when the players get close to the trapped entrance to the Shar temple in the Underdark.
0:0 - Careful. Not everyone looks this good dead. 1:0 - My advice would be care and caution. 2:0 - Makes whatever's ahead even more intriguing. 3:0 - We are not welcome here - this much is clear. 4:0 - More effort than a pit of spikes. Credit where it's due. 5:0 - Someone's laid out the unwelcome mat. 6:0 - Hells, I wouldn't want to get hit by that. uid: c7bd0489-5d8c-44f5-57bf-4bcac1514f06 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_BuletteHoles_PAD.lsj Synopsis: Upturned earth and holes in the ground show that a bulette - a huge land shark - is nearby. A successful passive Nature check reveals that these are burrowing holes - Underdark characters know automatically.
0:0 - Bulette burrows. Best step lightly - there's a land shark about. 1:0 - These burrow holes have all the markings of having been dug by bulettes. There's trouble afoot.
2:0 - This is the work of a bulette. A land shark. 3:0 - Burrows? The work of a bulette, I believe. A land shark.
4:0 - Quite the burrow-hole. I'd rather not meet its maker. 5:0 - Hells - these are bulette burrows. Land sharks. 6:0 - Something's burrowed in there - something big. uid: 9fad7453-c0db-4921-bde6-360be3b867bf Node context: Bulette = bull-ET - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Must be one hell of a mole. 1:0 - These burrow holes must have been dug by some creature. Most likely not a creature I'd like to meet.
2:0 - Who the hell dug this out?
3:0 - Someone - or something - has been digging here... 4:0 - Did something dig this...? 5:0 - Tunnels everywhere. Not sure I want to know what dug them. 6:0 - There's tunnels everywhere - who would dig these? And why here? uid: ddc5ae4b-5cf5-2411-0759-8f969c6b9617 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_ExplosiveMushrooms_Event_NatureCheckSuccess - The player successfully recognized Explosive Mushrooms - 1 Check flag(s) (Tag): false - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_Bulette_PAD_NatureCheckOutcome.lsj Synopsis: PAD that triggers after the nature check when players see for the first time the bulette burrowing in the Underdark.
0:0 - Was that a bulette? Best watch my step or I'll be lunch. 1:0 - A bulette... Best brace for a vicious battle. 2:0 - Holy shit. A bulette. That thing could chomp me in two. 3:0 - Was that... a bulette? I've heard tales of their viciousness. 4:0 - A bulette. Those things are vicious. 5:0 - I think that was... a bulette! Never faced one. Not yet, anyway. 6:0 - That wasn't a bulette... was it? uid: a0e1d6b5-7814-4872-ad7c-78bdaab89b6a Node context: Bulette = bull-ET - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_Bulette_Knows_Bulette - Players know that the creature burrowing is a bulette. === END NODE ===
0:0 - I don't know what that was, and I don't care to. 1:0 - Whatever that was, it looks mightily unpleasant. 2:0 - What the hell was that thing? 3:0 - Whatever it was, I stand at the ready. 4:0 - That thing didn't look friendly, whatever it is. 5:0 - Whatever it was, I stand ready. 6:0 - I don't want to know what that is. uid: c2e13878-6ed5-243b-1449-6c29d7902e34 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_Bulette_Knows_Bulette - Players know that the creature burrowing is a bulette. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_Bulette_PAD_SeesBuletteBurrowing.lsj Synopsis: Players see for the first time the bulette burrowing in the underground. After this PAD finishes a nature check will trigger followed by UND_Bulette_PAD_NatureCheckOutcome.
0:0 - What the hells? 1:0 - What's that? 2:0 - What the... 3:0 - Hells! What is that? 4:0 - What the...? 5:0 - What in the... 6:0 - Huh? uid: f2427222-902d-4374-b5a1-5194bdaa88d9 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_CavePainting_PAD.lsj Synopsis: The player observes cave paintings left by primitive tribes of the denizens of the Underdark: driders vs. mind flayers, from when Lolth first descended. Passive History check reveals more information.
0:0 - Lolth leading her drow into the Underdark. This must be ancient. 1:0 - What interesting tableaus - clearly ancient too. Lolth's violent descent into the Underdark depicted with vivid detail.
2:0 - This must be ancient. Lolth's descent into the Underdark. 3:0 - Ghaik in battle with driders? Extraordinary - this art must date back to Lolth's descent. 4:0 - Lolth's driders in combat against mind flayers. This artwork must be ancient. 5:0 - Mind flayers and driders at war. How old are these scribbles? 6:0 - This is Lolth's descent into the Underdark. Looks like her drider champions tearing open some mind flayers. uid: 0fa83e3e-8632-4e9e-9393-9b97fea86c2f - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Please. I prefer my art to be a little less... shit. 1:0 - What interesting tableaus - clearly ancient too. Driders, mind flayers... Must depict some ancient battle.
2:0 - Looks old. Spiders, squids - neat. 3:0 - Ancient drawings - a mind flayer in battle with... a spider? 4:0 - Crude, but vivid as artwork goes. Whoever made these must be long dead. 5:0 - A painting of creatures in battle? Art imitates life, I suppose. 6:0 - Looks like a spider... man decapitating a mind flayer. Someone got creative.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ChestOfMundane_PAD_ArcanaCheck.lsj Synopsis: Player makes an Arcana check to determine the source of tingling feeling from something magical. (spoiler, it is a chest that is very close by).
0:0 - That chest's magic. Its energy has me all atingle. 1:0 - Trickles of Weave radiate from that chest.
2:0 - Tingly! Is that the chest's magic? 3:0 - My skin is crawling. That chest is steeped in magic.
4:0 - Magic - from that chest. I can feel it. 5:0 - Feel that tingle? That chest practically oozes magic.
6:0 - That chest. I can feel its magic.
uid: 0a1411e4-6dcb-4d12-acc3-850ef24f931f - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_ChestOfMundane_State_ArcanaCheckSuccess - The character successfully determined the source of feeling energy === END NODE ===
0:0 - I can feel the tingle of magic. Something close by... 1:0 - I feel trickles of Weave, but what's their source?
2:0 - I'm all tingly. Nice, but why?
3:0 - Magic nearby. It is making my skin crawl.
4:0 - I feel something. Magic... but where? 5:0 - There's magic nearby - I can feel it.
6:0 - I sense magic. But where?
uid: 892beaff-25e3-941e-5e77-dd4ece650a60 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_ChestOfMundane_State_ArcanaCheckSuccess - The character successfully determined the source of feeling energy === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ChestOfMundane_PAD_ItemTransformed.lsj Synopsis: This PAD happens when the player outs something INSIDE the Chest of Mundane. That chest transforms things into other things. They revert back after being removed from the chest.
0:0 - It's transformed! A clever little trick. 1:0 - So this chest contains a field of transformative Weave. Delightful.
2:0 - This thing can transform other things! 3:0 - Transformation magic. I've never seen it for myself.
4:0 - This chest - it disguises whatever's placed in it. 5:0 - A chest of transformation. This could be fun. 6:0 - Hm! A chest of transformation.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ClericPetCollar_PAD_FeedButton.lsj Synopsis: In Arcane Tower there's a button on the floor near an empty bucket. Pressing the button while wearing Cleric pet's collar drops food (currently blue cheese). Kind of auto-feeding device.
This PAD happens on button press. There're variants: player who pressed button wears the collar, and so it just works. Player has it in pocket, then the collar vibrates a little. Another party character nearby has the collar, then that character comments about vibrating.
0:0 - Ah! Whatever you did, it made my neckpiece vibrate. 1:0 - The collar stirs. Something must be triggering the runes' magic. 2:0 - Hey! Whatever you did, my collar's vibrating. 3:0 - The collar is trembling. Some sort of magical resonance. 4:0 - The collar's trembling. Must be something nearby that's causing it. 5:0 - Ooh, what did you do? The collar's vibrating. 6:0 - Wait - why did my collar just vibrate? uid: 02a78a34-392e-e09c-4e39-98cb56840e9e Node context: Someone else pressed a button and surprisingly, it made a collar you're wearing vibrate. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_ClericPet_Event_FeedButtonSuccess - Flag is set when a player wearing cleric pet's collar presses the button in the Arcane Tower which spawns food. - 1 Check flag(s) (Object): true - UND_ClericPet_EquippedCollar - Character equipped collar of cleric pet (from the cleric of Arcane Tower) === END NODE ===
0:0 - No more? Not one for gluttony, I see. 1:0 - This seems to have run out of food disappointingly quickly.
2:0 - No more food for fido. 3:0 - It's stopped. Perhaps the supply's been exhausted. 4:0 - Looks like the larder's run empty. 5:0 - Oh, it's stopped. Good news for my delicate figure. 6:0 - Hmm - only one serving for me, I guess. uid: 1f9bfcc8-6589-369d-6453-8bd106d264d4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_ClericPet_Event_FeedButtonNoMore - Flag is set when a player wearing cleric pet's collar presses the button in the Arcane Tower which spawns food. Button only spawns once, so player wouldn't abuse it. === END NODE ===
0:0 - Strangely low for a button. Strangely useless too. 1:0 - This button must have had a use once, but was it worth reaching so far down for?
2:0 - Now that's a low button. 3:0 - Nothing. What's the point of a button so near the ground?
4:0 - The button does nothing. And why's it barely above the floor? Strange. 5:0 - Doesn't seem to do much. And why's it so low? 6:0 - Strange place for a button. Especially one that doesn't work. uid: 73f99e11-a324-abf2-54a7-a91d3fdaee2c - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_ClericPet_Event_FeedButtonSuccess - Flag is set when a player wearing cleric pet's collar presses the button in the Arcane Tower which spawns food. - 1 Check flag(s) (Object): false - UND_ClericPet_HasCollar - Character has collar of cleric pet (from the cleric of Arcane Tower) false - UND_ClericPet_EquippedCollar - Character equipped collar of cleric pet (from the cleric of Arcane Tower) === END NODE ===
0:0 - The pet could summon its own food? What a clever little trick. 1:0 - Clever. Give a dog a magical food dispensing collar, and I'm sure it will eat. 2:0 - That collar sumons food? Ooh, for a pet I guess. Pretty neat.
3:0 - The collar summons food? What a dull use of such curious magic. 4:0 - Well look at that - self-service for a pet. Or other collar-wearer, I suppose... 5:0 - Oh - the collar buzzed, and the food came down. What a clever system. 6:0 - Clever. Food is dispensed for anyone wearing this collar. uid: d5dce7e4-6947-4cd2-b610-659129cc970c - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_ClericPet_Event_FeedButtonNoMore - Flag is set when a player wearing cleric pet's collar presses the button in the Arcane Tower which spawns food. Button only spawns once, so player wouldn't abuse it. true - UND_ClericPet_Event_FeedButtonSuccess - Flag is set when a player wearing cleric pet's collar presses the button in the Arcane Tower which spawns food. === END NODE ===
0:0 - Hullo - whatever you did, it made the collar in my pack vibrate. 1:0 - I can feel the collar stirring in my pack. Something must be triggering the runes' magic. 2:0 - Something's buzzing. That collar, I think. 3:0 - How peculiar - I feel something trembling. That collar, perhaps. 4:0 - The old collar with the runes - I just felt it tremble. 5:0 - Ooh - I can feel that collar vibrating. What'd you do? 6:0 - Wait - why did that strange dog collar just vibrate? uid: f9f86b2f-cb12-4654-5ca7-8d39e6d0a4c8 Node context: Someone else pressed a button and surprisingly, it made a collar you're carrying in your pocket vibrate. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_ClericPet_Event_FeedButtonSuccess - Flag is set when a player wearing cleric pet's collar presses the button in the Arcane Tower which spawns food. - 1 Check flag(s) (Object): true - UND_ClericPet_HasCollar - Character has collar of cleric pet (from the cleric of Arcane Tower) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ClericPetCollar_PAD_Notice.lsj Synopsis: In the Underdark there's a grave at Sussur Tree. Digging the grave unveils a collar of a pet dog. This collar has no use on the first sight, at least there's no magical properties. This AD happens when the collar is dropped from the grave.
0:0 - It must do something. Damned if I know what, though. 1:0 - Must have belonged to a wizard's pet, I gather. 2:0 - Can't read it. Too bad. 3:0 - A mystical artefact. Or a meaningless trinket. 4:0 - No matter. The Underdark's probably full of lost oddities. 5:0 - Odd. Wonder what it's for. 6:0 - Definitely magic - though I wonder what they mean... 7:0 - I wonder what they say... uid: 0c75246c-0349-dc01-613b-7826f0b9405d - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0:1 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:2 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:3 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:4 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 1:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): false - UND_ArcaneTower_Knows_PetGrave - UND_ArcaneTower_Knows_PetGravedescription === END NODE ===
0:0 - All that remains of Lenore's beloved pet, it seems. 1:0 - Must have belonged to Lenore's pet, I gather. 2:0 - Must've belonged to poor Lenore's beloved pet. 3:0 - Lenore's work, clearly. It must have some purpose. 4:0 - Final resting place of Lenore's pet, I'll wager. 5:0 - Belonged to Lenore's dog, I bet. It must be magical, right? 6:0 - This must have belonged to Lenore's dog. Definitely magical, too. 7:0 - Must have belonged to Lenore's dog. uid: 71ad8501-80f2-449a-40a3-469337bb2d60 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0:1 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:2 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:3 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:4 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 1:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): true - UND_ArcaneTower_Knows_PetGrave - UND_ArcaneTower_Knows_PetGravedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DarkJusticiarCorpse_PAD_Recognized.lsj Synopsis: PAD when the players have recognised the Dark Justiciar corpses in Ketheric City as belonging to Shar soldiers AND they heard from Halsin about the way to Moonrise towers through an Underground fortress.
0:0 - Dark Justiciars, just as Halsin said. Moonrise Towers must be close. 1:0 - Ancient dead rife with shadows. This must be the stronghold Halsin spoke of. 2:0 - Halsin mentioned tihs place. Dark Justiciars... we must be getting close to Moonrise Towers. 3:0 - Halsin mentioned a place like this. Moonrise Towers inches ever closer. 4:0 - Fallen Dark Justiciars. Halsin said they once had a stronghold down here... 5:0 - Sharran corpses, remnants of battle. This is the stronghold Halsin mentioned. 6:0 - Either way, these corpses prove one thing: this is the city Halsin mentioned. uid: 636da97b-e9d3-4091-bd67-6780155912dd - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DarkLake_VB_FoundBoat.lsj Synopsis: VB when we find a boat.
0:0 - What creatures thrive in a lake this dismal? 1:0 - The Ebonlake. I wouldn't go sticking your hand in. 2:0 - Quite the lake, but I'm not up for a swim. 3:0 - What creatures live in waters this dark? uid: a2186434-4a79-5ed3-47d0-a43260e11441 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DefacedStatue_PAD.lsj Synopsis: Player discovers a Shar statue that has been defaced with the Absolute's symbol. Alternate node for not knowing the symbol of the Absolute.
0:0 - The mark of the Absolute. No intention of playing nice with other gods, it seems. 1:0 - Well, well - he symbolic triumph of the Absolute over the darkness of Shar. Petty vandalism, in my opinion. 2:0 - The mark of the Absolute. I guess there can be only one. 3:0 - Shar, defaced by the Absolute's mark. I can think of no better target for vandals. 4:0 - Defaced by the Absolute's lackeys. Cowards. 5:0 - This is the Absolute's symbol. Someone's been marking their territory. 6:0 - The Dark Lady, befouled by the Absolute's mark. 7:0 - Looks like someone's not a fan of Shar. Smeared the Absolute's symbol all over her. uid: 277416db-d02c-4480-b569-1c48e635ea48 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_Symbol - Player recognises the brand / symbol as that of the Absolute. === END NODE ===
0:0 - A little blasphemous graffiti, though I don't recognise the symbol. 1:0 - Someone sought to deface Shar it seems, though not with a symbol I recognise. 2:0 - Someone didn't like Shar much. 3:0 - Chk - the plain visage of Shar. Were it not already marked by vandals, I might have done it myself. 4:0 - Desecration. What is this nonsense symbol? 5:0 - Someone's defaced this Shar statue. Not sure what this is though. 6:0 - The Dark Lady, defaced by some foul mark. 7:0 - A statue of Shar - but it's been vandalised. What is that symbol? uid: 4989156c-8558-4fbd-a42a-a86eac889da1 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DrowResupply_PAD.lsj Synopsis: Player investigates an old resupply spot for a drow patrol - Lolth-sworn no less. Drow characters may have some extra reactivity here.
0:0 - Too much dust to be a new outpost. I wonder why my brethren abandoned this place. 1:0 - Lolth's sigils on every box. If this place wasn't already abandoned, I'd set it ablaze. uid: 2a35b3b2-f683-3521-b5fb-50667f16b074 - 0:0 Tag: Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) === END NODE ===
0:0 - A resupply stash. I wonder if Lolth's pets left anything good. 1:0 - Lolth-sworn drow passed by here, but it seems they never returned. Finders, keepers, I say.
2:0 - Lolth drow left an old resupply cache here.
3:0 - An old resupply cache. Lolth's children once tread here. 4:0 - An old resupply cache. Lolth-sworn drow... hasn't been touched in years.
5:0 - Must've been a drow supply cache. Nothing left but some empty boxes. 6:0 - Bunch of empty boxes and spiderwebs. Guess Lolth's cultists haven't been back here in a while.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_Entrance_VB_1P.lsj Synopsis: VB for when the players arrive at the Duergar camp (which used to be a fort built by Ketheric).
0:0 - No duergar built this place. They don't have the style. 1:0 - Fascinating architecture. Doesn't match the style of any Underdark civilisation that I know of. 2:0 - Looks like a military outpost. Best be ready for a fight. 3:0 - A military fortress, perhaps. What an odd sight in these dim caverns. 4:0 - This is no thrown-together camp... someone built a fortress down here. 5:0 - I've seen buildings like this in Flaming Fist outposts. Strange to see them down here. 6:0 - Deep gnome make, but the design is anything but. What was this fort? 7:0 - Why are all the buildings on this plane so broken? What do they do with them? 8:0 - What's a fort like this doing in the Underdark? uid: fc267c36-ae34-ea36-20b1-63511f1ef7f6 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_Entrance_VB_2P.lsj Synopsis: VB for when the players arrive at the Duergar camp (which used to be a fort built by Ketheric).
0:0 - Fascinating architecture. Doesn't match the style of any Underdark civilisation that I know of. 1:0 - Whoever built it, they've let it rot for ages. uid: 9554bdbb-19fc-98b6-2cd7-38ec19cfa07b - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
0:0 - No duergar built this fort. They don't have the imagination. 1:0 - Fascinating architecture. Doesn't match the style of any Underdark civilisation that I know of. 2:0 - Looks like a military outpost - stay alert. 3:0 - A military fortress, perhaps. An odd sight in these dim caverns. 4:0 - This stonework looks more suited to the surface than the Underdark... who built this? 5:0 - Incredible stonework. Nothing like it topside - that I've seen, anyway. 6:0 - Hmmm... deep gnome make, but the design is anything but. What was this fort? 7:0 - What's a fort like this doing in the Underdark? uid: fc3a1ff3-39cf-a7c3-645c-a49fcfbbe574 - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > Fascinating architecture. Doesn't match the style of any Underdark civilisation that I know of. Whoever built it, they've let it rot for ages.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_DeadScryingEye.lsj Synopsis: PAD when you loot the dead scrying eye in the Duergar camp.
0:0 - How precious. A scrying eye, forever shut. 1:0 - You'll turn a blind eye for me, won't you? 2:0 - A scrying eye - closed forever. 3:0 - A scrying eye, forever blinded. 4:0 - A scrying eye. At least this one won't be telling anyone what I've been up to. 5:0 - The eye's scrying days are over. 6:0 - A scrying eye - or whatever's left of it. uid: c802faa2-e8d2-4887-bed6-fb848142eda2 Node context: Gale says this tongue-in-cheek. It's not a true request: the scrying eye is dead. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_FoundAdamantine.lsj Synopsis: Player comments on some slag they just found while exploring the forge area. They notice a glimmer, and might be able to identify it as Adamantine.
0:0 - It's mostly slag, but something's sparkling in there. Hello! Are you adamantine? 1:0 - The speckles in this slag... That's adamantine, I'm sure of it. 2:0 - Hang on. That's adamantine speckled in there. 3:0 - Just a bit of slag - but that glimmer. A touch of adamantine, I daresay. 4:0 - Those glimmering specks... that's adamantine, I'll wager. 5:0 - Hmm... something shiny in this stuff. Bits of adamantine, most like - hardest stuff in the world. 6:0 - Are those... specks of adamantine in this slag? uid: 593cfe72-d600-fa58-4d7d-bcde379328fd Node context: Adamantine pronounced AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_DuergarCamp_State_AdamantineKnowledge - UND_DuergarCamp_State_AdamntineKnowledgedescription === END NODE ===
0:0 - Something's sparkling in there, but it's mostly slag. 1:0 - There are speckles of... something or other in this slag. Could be anything. 2:0 - Pretty speckles. But not worth much, I think. 3:0 - Speckled bit of slag. Useless. 4:0 - Glimmering specks in that slag. Hardly worth the trouble of mining. 5:0 - Hunk of metal with shiny flecks. Hardly a collector's item. 6:0 - Not much use for this slag. Nice speckles, though. uid: 7de55770-7a50-4500-8840-ccbca0cbd44b - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_DuergarCamp_State_AdamantineKnowledge - UND_DuergarCamp_State_AdamntineKnowledgedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_HarperPin.lsj Synopsis: Party interacts with a drow corpse in a cage, and loot a pin off it. If they pass a history check, they recognise the pin as having a harper symbol.
0:0 - Pretty pin. Might be worth a few coins. 1:0 - That pin's design looks familiar, but I can't seem to place it. 2:0 - Huh. This looks familiar, but I can't place why. 3:0 - Curious emblem on this pin. A guild symbol, perhaps. 4:0 - Interesting bauble, but I don't recognise the symbol. 5:0 - This pin resembles a harp. I'm sure I've seen this symbol before... 6:0 - What an odd emblem. Don't think I've seen it before. uid: 6a26e383-a2af-480a-8bf4-32f0f9939cc6 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): false - UND_DuergarCamp_HarperPin_HistoryPassed - UND_DuergarCamp_HarperPin_HistoryPasseddescription === END NODE ===
0:0 - A pin with the Harpers' emblem. Strange to see this all the way down here. 1:0 - That pin... she was a Harper. Strange place for her to be, even if a drow. 2:0 - A Harper pin. Must've been on a covert operation down here. 3:0 - I've seen this emblem - a harp and a crescent. What business would bring a Harper here? 4:0 - A Harper pin - how'd it get all the way down here? 5:0 - A crescent and harp emblem - the drow was a Harper. Why was she here, of all places? 6:0 - This is a Harper emblem. What was she doing here? uid: ffb413de-ebb8-4b2e-923f-73f1ed70fd21 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): true - UND_DuergarCamp_HarperPin_HistoryPassed - UND_DuergarCamp_HarperPin_HistoryPasseddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_NereDiedDeserted.lsj Synopsis: While on a quest for getting Nere's head, the party comments on returning to the grymforge where Nere was trapped behind the rubble, and finding out that it is too late to save Nere - he's dead and all the duergar and gnomes have left. Cave-in is already cleared
0:0 - No one's here? Just as well - we can grab Nere's head and go. 1:0 - Nere must be long dead by now. I suppose that makes it slightly more palatable to sever his head from his body. 2:0 - Empty. Guess it'll be easy enough to get Nere's melon now. 3:0 - I suppose Nere's dead by now. I just need his head. 4:0 - All quiet - Nere must've died. Which means he won't be needing his head, of course... 5:0 - Everyone's gone - which means Nere's rotting back there. Might as well grab his head. 6:0 - The slavers are gone - Nere must be dead by now. Just need to grab his head. uid: 6078e0b8-9f02-42db-a7fe-33eddff71c82 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_Plaque_01.lsj Synopsis: Player clicks on plaque in front of statue in Grymforge. They get the first half of a famous poem about Shar and Selune.
0:0 - *In the beginning came morning, then night; two sisters clashed - one dark and one light.* uid: 632402b3-e146-1945-ea1e-d186d74db691 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_Plaque_02.lsj Synopsis: Player clicks on plaque in front of statue in Grymforge. They get the second half of a famous poem about Shar and Selune.
0:0 - *Selûne did call forth the moon and the stars; Shar cloaked them in shadow to cover our scars.* uid: 2f858854-c628-4c8a-9bb0-80d921e3b36e Node context: se-LOON-eh === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_SawRustyWeapons.lsj Synopsis: Player characters comment on the rusty weapons found in Ketheric City - meant to establish how long it's been since Grymforge was occupied.
0:0 - The weapons here are more rust than steel. How long's it been since they tasted flesh? 1:0 - Time has rid these weapons of their bite. Must have taken decades.
2:0 - Rust, rust, and more rust. How old are these things? 3:0 - Useless. Time has ravaged these weapons well beyond repair.
4:0 - Covered in rust. Some time's past since this place had its heyday.
5:0 - How old are these weapons? They're as rusty as wet nails. 6:0 - Weapons. And time has taken their edge, it seems. 7:0 - Half rust - whoever owned those weapons has been gone for some time. uid: 480d1060-bd87-478b-bf6a-5b1fd8c73c3a - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_SeenScryingEye.lsj Synopsis: Party notices a scrying eye floating around Grymforge. They might recognise it from having seen the eye in the goblin camp.
0:0 - Another scrying eye, same as the one skulking around the goblins' camp. Someone's watching. 1:0 - Yet another scrying eye. Someone's keeping a close watch on the place. 2:0 - Same sort of eye we saw in the goblin camp. Someone's keeping tabs. 3:0 - A scrying eye. One roamed the goblin settlement, if I recall. Someone's watching us. 4:0 - Another eye - same as in the goblin camp. Someone's watching from afar. 5:0 - A scrying eye, just like the goblins had. No telling who's looking through it. 6:0 - Another scrying eye, same as the goblins had. Someone's watching. uid: 26433786-603a-2524-00f6-6f67ed21a04a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - GOB_State_ScryingEyeSeen - Players see the Scrying Eye in Goblin Camp > Let's not make a scene, then. Best be on our guard. Flat to the wall. Be wary - and do not draw its attention. Better be careful around it. Keep your distance. We don't want more trouble than we can handle. Best to stay out of its way.
0:0 - A scrying eye. Someone's watching this place. 1:0 - That's a scrying eye. Someone's monitoring the place. 2:0 - Someone's watching us through that scrying eye. 3:0 - There - a scrying eye. Someone's keeping a close watch on this place. 4:0 - A scrying eye - someone's watching through it. Better be careful. 5:0 - That orb - a scrying eye. No telling who's watching through it. 6:0 - A scrying eye. Wonder who's looking through it. uid: 26a8e5c0-b2e3-4540-a2a5-100bfdb95510 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Let's not make a scene, then. 1:0 - Best be on our guard. 2:0 - Flat to the wall. 3:0 - Be wary - and do not draw its attention. 4:0 - Better be careful around it. 5:0 - Keep your distance. We don't want more trouble than we can handle. 6:0 - Best to stay out of its way. uid: 7238e632-64ae-a0d3-64ff-33cbbf70028f - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Another scrying eye, same as the one skulking around the goblins' camp. 1:0 - Yet another scrying eye. They were keeping a close watch on the goblins as well. 2:0 - Another big ol' eye. Wonder who's watching? 3:0 - Another scrying eye. Someone's keeping a close watch on this place. 4:0 - Another scrying eye. Better be careful around it. 5:0 - A scrying eye, just like the goblins had. Who's watching, I wonder. 6:0 - Another scrying eye. Best to keep my distance. uid: ce718162-5fd2-4830-aeec-f7f89951ed16 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - GOB_State_ScryingEyeSeen - Players see the Scrying Eye in Goblin Camp === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_SharLift.lsj Synopsis: Players jump on the fake elevator to the shar temple. It doesn't work from the side of the ketheric city. Only for one character because it's not guaranteed another will be able to reach the elevator also.
0:0 - Impressive-looking ruins down there, but well out of reach. 1:0 - What's that down there? A temple? A palace? What a pity it's so hopelessly out of reach... 2:0 - Wow - impressive. Too bad we can't get down there. 3:0 - Is that a temple down there? A pity I cannot jump further. 4:0 - Quite a sight - but I won't be able to get any closer this way. 5:0 - A dead end by the looks of it - but what a view! 6:0 - That's it, then. I can't jump any further. uid: 63747a9a-c12b-403e-bd3c-4f04a1c87ec4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_DuergarCamp_PAD_TheHangingBridge.lsj Synopsis: PAD when the player sees bodies of dead drow hanging from the bridge in Ketheric city.
0:0 - These drow are a statement. It's not like duergar to be so bold. 1:0 - Drow slaughtered like chickens in a butcher shop. Somebody's making a statement. 2:0 - Gods, all these drow. Someone's trying to send a message. 3:0 - A drow corpse. A trophy - and a warning. 4:0 - Displaying a drow corpse in the Underdark? Someone's trying to make a statement... 5:0 - Holy hells - drow corpses laid out to dry. Message received, loud and clear. 6:0 - Dead drow, publicly displayed. The duergar are sending a message. uid: fd05f1c1-9642-4610-bba9-5d9f6e32febf - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_FellDown.lsj Synopsis: Character just discovered that some mushroom platforms are magical - they disappear if you step on them. The voicebark can happen after the character fell from a platform or after the character succussfully jumped from the platform before it disappeared, so the text should be about the platforms being illusory, not about falling down.
0:0 - Bloody Underdark. Even the mushrooms are out to get you. 1:0 - Can't trust one's eyes in the Underdark. Can't trust these mushrooms either. 2:0 - Fake shrooms! Deceit and danger... 3:0 - Tsk'va! Best to watch my step. 4:0 - An illusion. Better tread carefully. 5:0 - Can't something just be what it appears to be? Just once? 6:0 - Tsk'va! Best to watch my step. 7:0 - Mirror mushrooms. Step on the wrong one - and plummet to your death. 8:0 - Damn. Some of these mushrooms are illusions. uid: 14240e52-f579-a400-db4b-4ff4f1e5cf72 - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_InactiveFairyRingApproached.lsj Synopsis: The player approaches a ring made of mushrooms.
0:0 - That's not normal, is it? A perfect ring of mushrooms. 1:0 - Shroom ring. Do they always grow like that? 2:0 - A circle of mushrooms. The teachings made no mention of this.
3:0 - Mushrooms growing in a perfectly neat circle? Curious.
4:0 - Hm - those mushrooms are arranged in a circle. Is that normal? 5:0 - A perfect ring of mushrooms. That can hardly be a coincidence.
6:0 - Those mushrooms have a curious symmetry. 7:0 - A perfect ring of mushrooms. Nature or magic? uid: 0674d0ce-2884-44ce-eb2e-004515eabd8a - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - HAG_FairyRings_Knows_Purpose - The player knows how Fairy Rings work === END NODE ===
0:0 - No glow? How dull. 1:0 - Glow, fairy ring, glow! What's the matter with you? 2:0 - Another ring - but these mushrooms aren't glowing. 3:0 - A fairy ring. It doesn't glow like the others though. 4:0 - These ones aren't glowing like the others. I wonder why. 5:0 - This fairy ring looks disappointingly dormant. 6:0 - Hm. This fairy ring isn't glowing like the rest. uid: ac6c3813-b6d2-7997-ddb3-c0c393770118 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - HAG_FairyRings_Knows_Purpose - The player knows how Fairy Rings work === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ZhentStash_Skeletons_VB.lsj Synopsis: VB when the players see some skeletons in the underdark
0:0 - Broken bones - must have fallen. uid: 5453dfcd-811f-1e80-92ec-d9a1a1d4ed01 Node context: Matter-of-fact. This is just an observation they make. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ZhentPort_PAD_Recognize.lsj Synopsis: Player enters Zhentarim port in the Underdark and recognizes the symbol (or at least vaguely remembers).
0:0 - The Black Network's mark. Spies, murderers, and thieves ahead, I guess. 1:0 - The mark of the Zhentarim. Bound to be more to this place than meets the eye. 2:0 - That's the mark of the Zhentarim. Wonder if these are spies, murderers, thieves, or a heady combo. 3:0 - The mark of the Zhentarim, I believe - brigands for hire. 4:0 - A Zhentarim symbol. Those outlaws must be operating here. 5:0 - That mark - the Zhentarim are here. Thieves and murderers, the whole lot. 6:0 - Zhentarim thugs passed through here. Oathless curs, the lot of them. 7:0 - The Zhentarim - mercenaries and cut-throats. Useful friends, if you can afford them. uid: 1825cc02-1d6b-47f8-9d28-d4edd31c03ee - 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 1:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ZhentPort_PAD_FromHideout.lsj Synopsis: Character comments about seeing crates and stuff upon arriving to Zhent secret Port from the Zhent Hideout via elevator.
Mayor beats are: "Zhentarim were storing shit down here" and "we are so far down. Is this the Underdark?"
0:0 - Glowing rocks? Mushrooms? This is no simple storage room. 1:0 - This is no ordinary storage room. This depth... This feeling of incomprehensible abyss... The Underdark. 2:0 - Chilly down there. Very chilly. I think that's the Underdark. 3:0 - Contraband. Why else would so many goods be stored in such depths? 4:0 - Quite a set-up. This takes smuggling to new lengths... or new depths, rather. 5:0 - Quite a collection. Smugglers' stash, I wager. But so far down... 6:0 - The Underdark - a foolish place to hide contraband, even for a Zhent. uid: 81d2a4f8-a533-4920-b768-f8b567906c09 Node context: Matter-of-fact. This is just an observation they make. - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
0:0 - A dangerous place to stock goods, even for a Zhent. uid: 86922a67-2c64-0ea5-be3c-e289b1ad65ae === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_WormWall_PAD_Empty3.lsj Synopsis: The player encounters a wall riddled with small holes.
First time interaction with the third hole will result in character finding small trash item (a bone). Next node is just "nothing more there".
0:0 - Is that a bone? What a treat. 1:0 - Aha! Looks like I found... a piece of bone. How riveting. 2:0 - Bone. Nice. 3:0 - How thrilling. A bone. 4:0 - What's this...? Oh, just a bone. 5:0 - A bone? Somewhere out there, a skeleton's missing a piece. 6:0 - A bone. Dry and brittle. uid: 49b4b464-cecb-ae63-d6bb-40f71119a245 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): false - UND_WormWall_State_GotBone - UND_WormWall_State_GotBonedescription - 0 Set flag(s) to (Global): true - UND_WormWall_State_GotBone - UND_WormWall_State_GotBonedescription - 1 Set flag(s) to (Object): true - UND_WormWall_Event_EmptyGiveReward - UND_WormWall_Event_EmptyGiveRewarddescription === END NODE ===
0:0 - Nothing more to plunder. 1:0 - No further treasure to be found I'm afraid. 2:0 - Empty as a hole. 3:0 - Already cleared out. 4:0 - Nothing in here. 5:0 - Nothing left. 6:0 - There's nothing left. uid: 7a77eca7-ed85-87f3-b85d-b638eb2623f0 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_WormWall_PAD_Empty2.lsj Synopsis: The player encounters a wall riddled with small holes. This PAD is for one of the empty ones that filled with rubble and pebbles.
0:0 - Just rubble and dust. 1:0 - Not much to be seen. 2:0 - Just dust. 3:0 - Dirt and debris. 4:0 - Nothing in here. 5:0 - Just a few rocks. 6:0 - Nothing but rocks. uid: 4ebeda51-3721-4076-8c2c-298650becb96 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_WormWall_PAD_Empty1.lsj Synopsis: The player encounters a wall riddled with small holes. This PAD is for one of the empty ones.
0:0 - Hmm. Nothing there. 1:0 - Hmmm. Empty. 2:0 - No joy. 3:0 - Nothing. 4:0 - Empty. 5:0 - Nothing in there. 6:0 - Empty. uid: d6a79d9e-7814-4f6c-9044-c2013bd353b2 Node context: You reach your hand into a hole in the wall, hoping for loot. It's empty. - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_Tremor_PAD.lsj Synopsis: PAD when we enter the Underdark and feel the ground shaking for the first time.
0:0 - The hells was that? We'd better not get buried down here. 1:0 - An earthquake down in the Underdark. The stuff of nightmares. 2:0 - Oof, I don't like that. Can't be anything good. 3:0 - Quakes. The bedrock must be under incredible strain. 4:0 - What the...? Hells. This place is ready to collapse. 5:0 - Hells. We're on shaky ground. 6:0 - Gods, what's happening? uid: 242165a6-d71a-cda3-63ea-416cc2168625 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_SussurTree_VB_Approach.lsj Synopsis: VB when the players come across a sussur tree, a tree that saps their magic.They most likely won't yet feel that their magic is being drained, but they might realise something is off with this tree, or recognise it as being a sussur tree.
0:0 - Don't worry - I've got your back. uid: 25129165-021b-5d7f-568d-2d225b3dafc6 - 0:0 Tag: Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) - 0:1 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - I don't trust that tree. It feels wrong. 1:0 - That's a sussur tree! These things drain away one's magic - shouldn't linger here. 2:0 - That tree - I didn't know the Underdark could be so beautiful. 3:0 - There is something about that tree. Something wrong. 4:0 - Something about that tree... almost like an invisible hand pulling me towards it. 5:0 - That tree - something's off. I can't say what. 6:0 - Something here is disturbing the Weave. Magic might be unreliable. 7:0 - Something feels... off about this tree. uid: a78e9309-94ce-22e4-48d6-aed6f4a6772e - 0:0 Tag: Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) > I had better watch your back then. It's a sussur tree - absorbs magic. > Don't worry - I've got your back.
0:0 - I had better watch your back then. 1:0 - It's a sussur tree - absorbs magic. uid: e5cf02c5-1cfb-d55a-e286-a5d74457ed3b Node context: Suss-ur - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Tag): true - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
0:0 - A sussur tree. Spells will be unreliable. uid: f64cfc77-6116-42b4-c4d1-3ac29a3a840e Node context: Suss-ur - 0 Check flag(s) (Tag): true - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_SussurTree_PAD_Aura.lsj Synopsis: VB when players first enter an anti-magic field created by the flowers of the sussur tree. If they have magic, they can feel it being drained.
0:0 - I feel cold. Empty. What are those flowers doing to me? 1:0 - By Mystra, what are these accursed flowers? I can feel my magic ebbing away. 2:0 - I don't like these flowers. They're bad. 3:0 - What is this? These flowers - they make my blood run as cold as ice. 4:0 - There's something about these flowers... feels like my magic's wilting. 5:0 - What in the... all my energy's draining away. Must be these flowers. 6:0 - These flowers - they're creating anti-magic fields! 7:0 - It feels like... my magic is getting drained! 8:0 - These flowers - what is this feeling? uid: 7f5964d1-16b2-f671-90da-defcb31daa65 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:2 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:3 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0:4 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:5 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:6 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) === END NODE ===
0:0 - This sensation - these flowers are absorbing all the magic in the air. uid: aaa1a5ba-a6b5-7ed5-a4c5-0da451119a86 Node context: Suss-ur - 0 Check flag(s) (Tag): true - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_SadisticPit_PAD_Spot.lsj Synopsis: Player sees the entrance to the sadistic pit.
Interacting with the dark pit, you may notice something glistening in the darkness. A companion warns that it would be foolish to jump.
0:0 - Feel free to throw yourself in. I'll watch. 1:0 - I'd take a step back if I were you. Never trust a pit in the Underdark. 2:0 - |Karla comment!||It doesn't look at all safe. Best not to jump down.| 3:0 - Nothing waits down there but our own deaths. Put it out of your mind. 4:0 - I wouldn't venture in. Nothing to be gained from freefalling into a dark hole. 5:0 - Are you thinking of jumping? Not sure it's worth the risk. 6:0 - I'd rather not jump down murky pits, if it's all the same. uid: 95e32945-1bd0-1800-a005-41cebf9dd28d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_RottenBanquet_PAD.lsj Synopsis: Player discovers a banquet table covered with the remains of a long-rotten away feast. Something about its presence is innately disturbing.
0:0 - I've heard of that - a banquet that ends with you murdering someone in Shar's name. Quite the event. 1:0 - Food and drink, followed by murder in Shar's name. Barbaric. 2:0 - Imagine eating all these before murdering people for Shar. Kinda sick, kinda fascinating. 3:0 - Shar worshippers did this. Why slow the senses with food and drink before a killing? Pointless. 4:0 - To break bread in Shar's name, then spill blood in her name. A sacred rite. 5:0 - To just eat and drink, then finish it all by murdering someone for Shar? These people were monsters. 6:0 - Eating and drinking your fill before a few wicked deeds to Shar... I've missed these. 7:0 - Gorging on food and drink before killing in honour of Shar - disgusting. uid: 5980797b-551f-74a8-ba6e-aedf404a1172 - 0:0 Tag: Shar - |Player or NPC chose Shar.| === END NODE ===
0:0 - Ah, a Nightfall feast in honour of Shar. An evening of food and merriment before a spot of murder - charming. 1:0 - I suspect many a Sharran was present at this blighted Nightfall feast. An evening of merriment before the real prize - murder. 2:0 - Looks like a Nightfall feast. A Sharran party right before ritual murder. 3:0 - Shar worshippers left these rotting ritual dregs behind. Why slow the senses with food and drink before a killing? Pointless. 4:0 - This was a Nightfall feast. To break bread in Shar's name, then spill blood in her name. A sacred rite. 5:0 - That smells rank. The remnants of a Shar ritual, I'm guessing. To eat and drink your fill before killing another... 6:0 - This wasn't just a feast - it was a Nightfall ritual. Eating and drinking your fill before sacrificing an innocent to Shar... I've missed these. 7:0 - Ugh - a Nightfall ritual. They likely feasted the night away before killing another - all for Shar. uid: 63b5def4-a054-d277-fae1-fbb9c6d90c15 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Global): true - UND_NightfallBanquet_ReligionCheckSuccessful - The player succeeds in identifying the old banquet table as the Nightfall ritual. - 1 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - Feeling hungry? I'm decidedly not. 1:0 - An eerily chilling scene, this. I suspect many a spectre was present at this blighted feast. 2:0 - This place gives me the creeps. 3:0 - What manner of fiend holds a feast in a place like this? 4:0 - This wasn't just a feast. More like a ritual... so familiar somehow. 5:0 - Not an ideal banquet location. I suppose the feast hall was already booked. 6:0 - Rotten food and dried blood. A wild party, or something more sinister? uid: e0053b3c-b61a-4714-b64e-10e000b5a98c - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_PetrifiedDrow_PAD_EnteringArea.lsj Synopsis: The player approaches an area with a bunch of stone drow.
0:0 - Huh. Drow statues are normally more regal and pompous. 1:0 - These aren't statues. These are petrified drow! 2:0 - Something's off with these statues. I don't think these were carved from stone. 3:0 - Those are not simple statues. This means trouble. 4:0 - Somehow I doubt these figures were made with hammer and chisel... 5:0 - Statues - but I don't think those were made by a sculptor... 6:0 - Statues? Strange... uid: 0452e224-6f9e-653a-fe8e-fd35438b0cf0 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_PetrifiedDrow_PAD_AfterCombat.lsj Synopsis: The player has defeated a Spectator and a group of Drow that were petrified by the spectator (something a spectator should not be able to do).
0:0 - Entombed forever in stone. A grim fate. 1:0 - It's one thing to be sculpted, another to become the sculpture. That was a close call. 2:0 - These used to be living people. What a fate. 3:0 - Flesh to stone. Powerful magic.
4:0 - That was too close of a fight for my liking. Better be careful down here.
5:0 - Forever petrified. A fate I'm glad to have avoided. 6:0 - One wrong move and I'd have been a statue, imprisoned for eternity...
uid: 9bc72d8c-e079-81b8-4b79-68ccac42ab1d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_PetrifiedDrow_State_CanCommentOnPetrificationRay - If the player succeeded on an Arcana check and close enough then the player comments on the Petrification Ray, otherwise the player comments on the petrified Drow === END NODE ===
0:0 - Since when could spectators turn you to stone? 1:0 - Spectators don't normally possess the ability to petrify. Something's not adding up. 2:0 - A spectator couldn't have done this - could it? 3:0 - A spectator. I've battled the likes before, within the Eye of the Sky. 4:0 - Since when can spectators petrify their victims...? 5:0 - Odd - I didn't know a spectator could petrify its victims. 6:0 - A petrification ray... someone addled that spectator. 7:0 - Drow. And worse... What were they doing here? uid: c8254e2b-a632-590e-870a-4b58133227f1 - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Global): true - UND_PetrifiedDrow_State_CanCommentOnPetrificationRay - If the player succeeded on an Arcana check and close enough then the player comments on the Petrification Ray, otherwise the player comments on the petrified Drow === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_PAD_BarrelstalkInteraction.lsj Synopsis: You interact with barrelstalks, which release noxious gas if exploded.
0:0 - Barrelstalks. Annoy the myconids and they'll cover you with poison. 1:0 - These barrelstalks are full of poison - ready to be released by the myconids if they feel threatened.
2:0 - Barrelstalks. Poisonous stuff. Myconids must be using these for protection. 3:0 - Barrelstalks - under Myconid control, I believe. They release poison if ruptured.
4:0 - Barrelstalks. Poisonous - and under the myconids' control. Best be careful.
5:0 - Barrelstalks. Threaten the myconids, and boom: poison everywhere.
6:0 - Barrelstalks, full of poison. The myconids will release it if threatened. 7:0 - Barrelstalks, full of poison - and under myconid control, no doubt. uid: a319cca9-ccf6-c736-a43c-040d1c333c8c - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0 Check flag(s) (Global): true - UND_MyconidCircle_Knows_Barrelstalks - UND_MyconidCircle_Knows_Barrelstalksdescription === END NODE ===
0:0 - That thing reeks of poison. Best not disturb it. 1:0 - These things reek of poisonous rot. Best keep a wary distance. 2:0 - Blech. These things smell like death. 3:0 - Swollen with vapour. A toxin of some sort.
4:0 - Ugh. Full of poisonous gas, like a dwarf in a brewery. Best left alone. 5:0 - I'm not messing with that - thing's filled with poison.
6:0 - Barrelstalk, bloated with poison. Better leave it be. 7:0 - It's bloated with poison. Better leave it be.
uid: a5c68dfa-9c12-bb06-f217-6b3a844b6948 - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0 Check flag(s) (Global): false - UND_MyconidCircle_Knows_Barrelstalks - UND_MyconidCircle_Knows_Barrelstalksdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_MyconidCircle_VB_SawCorpse_Companions.lsj Synopsis: Party sees the myconid socereign about to perform magic on a corpse. If there is a sage or Underdark race in the party, they know what the myconid is about to do.
0:0 - It's planting spores. The myconid means to raise the dead. uid: 58fa604a-a520-cb44-3812-27630e0bfd34 - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Indeed. These creatures are mightier than they look.
0:0 - Indeed. These creatures are mightier than they look. 1:0 - It's planting animating spores. It means to raise the dead. uid: 6101eacd-296f-e23e-f154-f0207860abaa - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) === END NODE ===
0:0 - It attends to the corpses. Does it mean to raise them? uid: 9e8efe48-274c-8ec9-3247-e5a2d4b33575 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Yes. Myconids are more powerful than you realise.
0:0 - Indeed. These creatures are mightier than they look. uid: a5102777-3cda-6f17-2476-b1314fb0c809 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) === END NODE ===
0:0 - Duergar corpses. What is this beast doing to them? 1:0 - By Balduran's breath, what is that thing up to? 2:0 - What's that thing doing with the dead? Feeding? 3:0 - You know, I can't tell if it's mourning, angry, or just hungry. 4:0 - What does that thing want with the corpses? 5:0 - I read about myconids and the manifold properties of their spores. That duergar is about to rise - undead. 6:0 - What is the creature doing to those corpses? uid: fb58fe38-bc09-f6a6-7b21-851b45d16a81 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > Indeed. These creatures are mightier than they look. It's planting animating spores. It means to raise the dead.
0:0 - Yes. Myconids are more powerful than you realise. uid: fddb56af-7c31-3efc-cfd7-cfd9e715e775 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_MyconidCircle_VB_SawCorpse.lsj Synopsis: Player has no companions, remarks on seeing the sovereign performing magic in corpses. Triggers before the corpses rise, not after.
0:0 - Duergar corpses. What is this beast doing to them? 1:0 - Animating spores. The myconid means to raise the dead. 2:0 - It attends to the corpses. Does it mean to raise them? 3:0 - By Balduran's breath, what is that thing up to? 4:0 - What's that thing doing? Feeding? Something else? 5:0 - What's it doing? It's not going to eat them, is it? 6:0 - Even the dead are commodities here. Just like Avernus. 7:0 - I read about myconids and the manifold properties of their spores. That duergar is about to rise - undead. 8:0 - What is the creature doing to those corpses? uid: 76669d2d-cff7-e67e-ace6-63547e8cb0a8 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_MyconidCircle_VB_SawCircle.lsj Synopsis: Party sees the myconids for the first time. Passing intelligence check, being a sage or Underdark race: recognises myconids for what they are. Otherwise, party remarks on never seeing anything like them. Pronounced: MY-keh-nids.
0:0 - Myconids. That explains the voices. uid: 223bac1c-23de-1b0e-5b45-7c0e44f377e2 - 0 Check flag(s) (Tag): true - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
0:0 - Myconids. That explains the voices. uid: 2f45dad3-54b8-73a5-c097-3994e14f8d7c - 0 Check flag(s) (Object): true - UND_MyconidCircle_State_SporesKnowledgePassed - UND_MyconidCircle_State_SporesKnowledgePasseddescription === END NODE ===
0:0 - Myconids. That explains the voices. uid: 565b37be-dd1c-24d5-2442-c71a446685d9 - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) === END NODE ===
0:0 - Myconids. That explains the voices. uid: 6f57bd1a-346f-20a0-5842-2e19347a805e - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) === END NODE ===
0:0 - Myconids. That explains the voices. uid: ac69eccc-f6bd-492b-80b4-880874773bef - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) === END NODE ===
0:0 - Myconids. Just as I thought. uid: e1758714-c48f-a442-ab4e-264bab25eb59 - 0 Check flag(s) (Object): true - UND_MyconidCircle_Event_RememberedMyconids - UND_MyconidCircle_Event_RememberedMyconidsdescription === END NODE ===
0:0 - Sentient mushrooms. I've known no creature like this. 1:0 - Giant mushrooms. They're like nothing I've ever seen. 2:0 - I don't care for mushrooms on a plate, never mind... like that. 3:0 - A walking toadstool. That might be the vilest thing I've ever seen. 4:0 - Sentient mushrooms? No doubt they're murderous, like everything else down here. 5:0 - I've read about these creatures. They tend to be benign unless provoked. 6:0 - Giant mushrooms? I've never seen anything like them. uid: f858a2aa-f69e-e4f3-0309-6cf1b3f2284a - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Object): false - UND_MyconidCircle_State_SporesKnowledgePassed - UND_MyconidCircle_State_SporesKnowledgePasseddescription > Myconids. That explains the voices. > Myconids. That explains the voices. > Myconids. That explains the voices.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_MyconidCircle_VB_RapportSpores_KnowledgeCheck.lsj Synopsis: Player comments on the spores filling the air. Knowledgeable players and Underdark players know what they are seeing.
0:0 - Airborne spores - and they're everywhere. 1:0 - Ugh - there's dust everywhere. 2:0 - There's something in the air... I can feel it with every breath. 3:0 - Urgh. Whatever's in the air, it tastes foul. 4:0 - Why does the air taste like mind control? 5:0 - The air here is rife with fungal spores. Must be myconids nearby. 6:0 - What the... this stuff is everywhere. uid: 8524a10e-8715-a754-fd0a-342e050f7c55 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): false - UND_MyconidCircle_Knows_MyconidSpores - UND_MyconidCircle_Knows_MyconidSporesdescription === END NODE ===
0:0 - These fungal spores are everywhere. uid: acdadf68-ca86-5bd3-1415-71d2e7cac18a - 0 Check flag(s) (Tag): true - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
0:0 - Airborne spores. Fungal, I suspect. 1:0 - Ugh - fungal spores. And they're everywhere. 2:0 - The air's thick with spores. They must thrive in the dark. 3:0 - Ugh, fungal spores. Is a little blood mist too much to ask for? 4:0 - Ah, fungal spores. Refreshing. 5:0 - Fungal spores... Must be myconids nearby. 6:0 - Fungal spores... careful. Myconids are rightfully protective. 7:0 - Fungal spores... Remain vigilant. We cannot be distracted. 8:0 - These fungal spores are everywhere. uid: dc39606f-00aa-459c-1945-30740d45669c - 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Check flag(s) (Global): true - UND_MyconidCircle_Knows_MyconidSpores - UND_MyconidCircle_Knows_MyconidSporesdescription - 0 Set flag(s) to (Object): true - UND_MyconidCircle_State_SporesKnowledgePassed - UND_MyconidCircle_State_SporesKnowledgePasseddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_MyconidCircle_PAD_NoticeFight.lsj Synopsis: "Looks like Duergar and Myconids were in a fight." Player notices bodies. Will only occur after player has been introduced to myconids.
0:0 - Duergar and myconid bodies. Someone's been fighting. 1:0 - A battleground. There are duergar and myconids among the dead. 2:0 - Duergar versus myconids. Looks like they slaughtered each other. 3:0 - Fresh corpses - duergar and myconid. There was a battle here. 4:0 - Those corpses - looks like there was a duergar attack. 5:0 - Looks like there was a fight. No love lost between duergar and myconids, it seems. 6:0 - Corpses. These creatures did battle with duergar. uid: 2fad273a-2f8b-41d0-986c-aa4f1194df99 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_MonkAmulet_PAD_SawLavaElemental.lsj Synopsis: Players see the lava elemental for the first time. With a successful Arcana check, a player recognises that the lava elemental is causing the lava in the area to become more volatile than usual
0:0 - A lava elemental? Because fire would have been too easy. 1:0 - A heart and soul of molten fire... That is a lava elemental!
2:0 - Holy hells, a lava elemental!
3:0 - By Vlaakith, that is no mere fire elemental - it drips with lava. 4:0 - A lava elemental. That thing could melt armour and flesh alike.
5:0 - A lava elemental? That thing could melt armour and flesh alike. 6:0 - By the hells, is that... a lava elemental?
0:0 - A lava elemental. So you're what has this place all stirred up. 1:0 - No wonder this lava lake is churning. It is one with the elemental inside.
2:0 - A lava elemental. That explains things.
3:0 - What have we here? The cause of the lake's disturbances, surely.
4:0 - No wonder the lake is so treacherous, with a lava elemental fanning the flames.
5:0 - Balduran's breath, a lava elemental. It's stirred up the lake something fierce. 6:0 - By the hells, a lava elemental. No wonder the lake's so volatile. uid: c4893e9a-e3b8-446b-a8fb-93a85fa0538a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_MonkAmulet_State_RecognisedLavaElemental - UND_MonkAmulet_State_RecognisedLavaElementaldescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_MonkAmulet_PAD_EnteredLavaLake.lsj Synopsis: The player characters enter the lava lake surrounding the Monk's Amulet. With a successful Nature check they can notice that the exploding lava bubbles in the lake are not natural
0:0 - The lava shouldn't be this volatile. Something's wrong. 1:0 - Something... unnatural is causing this lake to simmer and boil.
2:0 - Lava doesn't usually pop like that. What gives? 3:0 - Lava doesn't flare up like that for no reason. Something's amiss here.
4:0 - Something's got this lava stirred up.
5:0 - I'm no expert, but this lava seems particularly... lively. 6:0 - Lava's not supposed to explode, I don't think. Something's igniting it. uid: 332aa2b4-e1be-4c78-aa25-80c7acd35440 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_MonkAmulet_State_RecogniseLavaBubbles - UND_MonkAmulet_State_RecogniseLavaBubblesdescription === END NODE ===
0:0 - Quite the lively little pond, aren't you? 1:0 - That lava lake boils like a good stew. Lovely. 2:0 - Lava's popping. Lethal stuff. 3:0 - I should tread carefully. No telling when the lava might erupt.
4:0 - Lava. Better watch my footing around here.
5:0 - I'll be. Is lava supposed to do that? 6:0 - The lava's erupting. Better watch my step. uid: c96fc52b-f730-7f60-33b2-f0daac8f1802 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_MonkAmulet_State_RecogniseLavaBubbles - UND_MonkAmulet_State_RecogniseLavaBubblesdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_MerregonMask_PAD.lsj Synopsis: Player discovers a merregon's mask. Note: It is only ever player 1 talking, so you can be linear!
Merregons are infernal warriors that wear metallic masks that are screwed to their faces and only come off after death.
0:0 - A merregon mask, no less. Hells' footsoldiers - their bodies disintegrate, leaving only these behind. 1:0 - It belonged to a merregon. They dissolve upon death, leaving only their masks behind. 2:0 - Merregon's mask. When they die, they just kind of vanish. All but the mask. 3:0 - The mask was a merregon's. Infernal warriors who disintegrate upon death. 4:0 - Wait, this is a merregon's mask. Warriors of the Nine Hells - they disintegrate when they die. 5:0 - A merregon's mask, I wager. Hell's soldiers. When they die, their bodies just... melt away. 6:0 - This belonged to a merregon - one of Hell's footsoldiers. Their corpses dissolve when they die. uid: 0f567040-d397-4fc9-8399-0fcca37f407c - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_MerregonMask_Event_ArcanaSuccess - UND_MerregonMask_Event_ArcanaSuccessdescription - 1 Check flag(s) (Tag): true - LAN - Tag for skipping certain challenges (LAN) - 0 Set flag(s) to (Global): true - UND_MerregonMask_Knows_Merregon - UND_MerregonMask_Knows_Merregondescription true - UND_DarkJusticiars_Quest_FoundFiends - === END NODE ===
0:0 - Gods, how many masks are there? 1:0 - It's mask after mask in here. 2:0 - Yet one more. 3:0 - A mask. Just like the others. 4:0 - Still another one. 5:0 - And another mask. How many are there? 6:0 - Another mask. uid: 31913ad5-28a0-48ee-b2e4-2e893ae588aa - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_B - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_Bdescription - 0 Set flag(s) to (Local): true - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_C - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_Cdescription > null
0:0 - Sadly, 'cute' alone isn't worth much. 1:0 - Oh well, a minor mystery it must remain. 2:0 - I must have skipped the chapter on these at school. 3:0 - I've never encountered such a thing, even in wildspace. 4:0 - Perhaps the creatures of the Underdark had a masquerade ball. I'd like to see that. 5:0 - Who would make a metal mask like this? Or wear it? 6:0 - I don't know the alloy. Perhaps it came from the surface. 7:0 - I've never seen anything like it. uid: 348cc34d-c029-4fa0-83f8-2b16044d2a07 - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
0:0 - Still only merregon remains, though. Whatever commanded them, I'm not sure it's dead. 1:0 - Merely merregons, however. Their commander might still be at large. 2:0 - Leader might still be around here. Eyes up. 3:0 - I suppose the merregons' master returned to the Hells. Unless... 4:0 - Whatever commanded these merregons didn't die here. Let's hope it returned to the Hells. 5:0 - Whatever commanded the merregons, I hope it's long gone. 6:0 - The merregons' leader might still be around here. uid: 35c67a5f-34d9-4de5-8117-6b6eb0044322 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_MerregonMask_Knows_Commander - UND_MerregonMask_Knows_Commanderdescription false - UND_MerregonMask_Knows_CommanderAlive - UND_MerregonMask_Knows_CommanderAlivedescription - 0 Set flag(s) to (Global): true - UND_MerregonMask_State_FinishedAllComments - UND_MerregonMask_State_FinishedAllCommentsdescription true - UND_MerregonMask_Knows_CommanderAlive - UND_MerregonMask_Knows_CommanderAlivedescription === END NODE ===
0:0 - A merregon mask, no less. Hells' footsoldiers. 1:0 - It belonged to a merregon. Infernal soldiers. 2:0 - I'd know it anywhere. It's a merregon's mask. Infernal warriors. 3:0 - The mask was a merregon's - an infernal warrior. 4:0 - Wait, this is a merregon's mask. Warriors of the Nine Hells. 5:0 - A merregon's mask, I wager. Hell's soldiers. 6:0 - This belonged to a merregon - one of Hell's footsoldiers. uid: 3fc84517-1782-9f91-0ef0-99be3023fa64 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_MerregonMask_Event_ArcanaSuccess - UND_MerregonMask_Event_ArcanaSuccessdescription - 0 Set flag(s) to (Global): true - UND_MerregonMask_Knows_Merregon - UND_MerregonMask_Knows_Merregondescription true - UND_DarkJusticiars_Quest_FoundFiends - === END NODE ===
0:0 - It's surprisingly heavy. Style over practicality, I suppose. 1:0 - It's heavier than I thought. Must have been strong creatures that wore them. 2:0 - Awfully heavy. That's infernal metal for you. 3:0 - An unusual metal. Too heavy to wear comfortably. 4:0 - Heavy. And nothing to hold it in place. 5:0 - It's surprisingly heavy. How would you secure it? 6:0 - Heavier than it looks. Wouldn't be very comfortable. uid: 48125e49-7fff-42f9-9e9a-5e42fcf02c56 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_B - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_Bdescription === END NODE ===
0:0 - The longer you look at them, the more unsettling they get. 1:0 - They unsettle somehow - as if they harbour a lingering presence. 2:0 - They've got the heft of infernal metal to them. 3:0 - My teachings say nothing of them. They could be meaningless trinkets. 4:0 - Not duergar handiwork, anyway. 5:0 - Creepy. I swear the eyes follow me around. 6:0 - The more I find, the more curious I get. uid: 6e1545f8-4e3a-4a7f-8f71-b1c299ecd3c4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Local): true - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_C - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_Cdescription - 0 Set flag(s) to (Global): true - UND_MerregonMask_State_FinishedAllComments - UND_MerregonMask_State_FinishedAllCommentsdescription === END NODE ===
0:0 - A whole gaggle of merregons. They never fight alone, though - where's their commander? 1:0 - This place was rife with merregons. And they never travel without a commander... 2:0 - This place was rotten with merregons. Their leader probably isn't far off. 3:0 - Hmm - a merregon's, most likely. An infernal battle was fought here. But what of the commander? 4:0 - A merregon's mask, no less. Those infernal soldiers only fight with a commander at their side - and I don't see one here... 5:0 - Wait. It's a merregon's - an infernal soldier's. And they don't fight without a commander... 6:0 - I recognise this. A merregon wore it. But they won't fight without a commander... uid: a78b4723-e46b-450f-b7ab-8afd84dd9b30 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_MerregonMask_Knows_Merregon - UND_MerregonMask_Knows_Merregondescription false - UND_MerregonMask_Knows_Commander - UND_MerregonMask_Knows_Commanderdescription true - UND_MerregonMask_Event_ArcanaSuccess - UND_MerregonMask_Event_ArcanaSuccessdescription - 0 Set flag(s) to (Global): true - UND_MerregonMask_Knows_Commander - UND_MerregonMask_Knows_Commanderdescription true - UND_DarkJusticiars_Quest_FoundFiends - === END NODE ===
0:0 - Another mask. uid: f9e7b7fa-4267-48de-afe6-61c8181f7288 - 0 Check flag(s) (Local): true - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_A - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_Adescription - 0 Set flag(s) to (Local): true - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_B - 2b9ceec6-d423-81dd-9196-6cf3eab1762b_Bdescription > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_LoneDuergar_PAD_FoundCamp.lsj Synopsis: The player approaches a seemingly abandoned old camp near the shores of the Ebonlake in the Underdark.
0:0 - The camp looks abandoned. And rightly so. 1:0 - A campsite. Nobody's home, though.
2:0 - Huh. Looks abandoned. 3:0 - Old camp. Abandoned, from the looks of it.
4:0 - A camp. Looks like it's been sitting empty a while. 5:0 - No signs of life. This camp's long been abandoned. 6:0 - A camp. Looks abandoned.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_JusticiarEquipment_PAD.lsj Synopsis: Player spots a rack of rusted Dark Justiciar arms and armour, abandoned for some time. Reactivity for clerics and paladins of Shar.
0:0 - Rusted and useless. Pity. 1:0 - Hmmm. Wear this and you'll only ever be a knight in rusted armour. 2:0 - This gear's rusted to bits. Couldn't use it to fight off a flumph. 3:0 - Rusted - not a useful weapon among the lot. 4:0 - Dark Justiciar weapons. How long have they rusted here...? 5:0 - Abandoned to the elements. What a shame - this was quality gear. 6:0 - These are Sharran weapons. I would recognise the Nightsinger's blades anywhere. 7:0 - Someone forgot to oil their equipment. Everything here is rusted to the Hells and back. uid: 87ea7ea7-b9d0-4ddf-a43e-1e0210b724f3 Node context: Karlach: i.e. 'couldn't use it to fight off a kitten' - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) === END NODE ===
0:0 - These are Sharran weapons. I would recognise the Nightsinger's blades anywhere. uid: e938fcf9-b19a-a3b8-1069-92531e4d0496 - 0 Check flag(s) (Global): true - UND_JusticiarWeaponRack_ReligionCheckSuccess - The player succeeds in the Religion check on the Dark Justiciar Weapons Rack. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_HookHorrors_VB_Backup.lsj Synopsis: VB when the hook horror makes a noise to call it's friends.
0:0 - It's calling its pack! uid: 65781680-f2d0-f581-7eba-e2d90774d34e - 0 Check flag(s) (Tag): true - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
0:0 - Shut that oversized chicken up! 1:0 - In case you were wondering: it's calling the rest of its pack! 2:0 - It's calling for backup! Might even the odds. 3:0 - By Vlaakith's blades, silence that thing! 4:0 - What's it calling to? Are there more of them? 5:0 - What in the... oh, that can't be good. 6:0 - Hells. We're attracting too much attention! uid: a39fa445-0985-0e2f-6f88-d58e883fbc13 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_HookHorrors_VB.lsj Synopsis: VB when the players see a hook horror on a cliff eating a person.
0:0 - Straj. Hook horrors. 1:0 - Gh'rack. Hook horrors. 2:0 - Magga cammara. That's a hook horror. uid: 36eede30-1bb6-7207-c114-306c3fca01fe Node context: whispered. Straj pronounced stradj, gr'rack pronounced grack, magga cammara pronounced Mag-ah Cam-ah-rah; all mean something along the lines of 'damn it'. - 0:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) === END NODE ===
0:0 - Over there. Another friendly little critter. 1:0 - Hook horrors! Classification: monstrosity. Social behaviour: kills on sight. 2:0 - What is that? It's like another layer of the Hells down here. 3:0 - More monstrosities - there, on the cliff. 4:0 - Look at the barbs on that thing... Shar preserve me. 5:0 - Hook horrors - there, on the cliff! 6:0 - By the hells, what is that? uid: b214bc6c-0690-c056-f4a0-5ab89994e249 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_HookGrooves_PAD.lsj Synopsis: Deep grooves in stones and ground - accompanied by clacking sounds. These were created by hook horrors. A player who passes a Survival check (and Underdark races) willrecognise something is marking its territory. (but does not recognise it as a hook horror, since that would contradict the VB when you see the hook horror. See UND_HookHorrors_VB)
0:0 - Strange marks. Left by some charming new monstrosity, I'm sure. 1:0 - I wonder what these grooves are. Territorial markings maybe, but I can't say for certain.
2:0 - Whoa. What made grooves like that? 3:0 - Odd markings. Recent, from the looks of it.
4:0 - These markings look recent. What could've left them...?
5:0 - Grooves and ridges here. Still fresh, too. 6:0 - Sharp, deep... and still fresh. uid: 55a4b8c6-5f56-0e3f-cc6e-1e43f03109ef - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_HookGrooves_State_SurvivalCheckSuccess - === END NODE ===
0:0 - Sharp, deep, and fresh. Someone's marking their territory. 1:0 - These are territorial markings and recent ones too. There are hunters around.
2:0 - Deep grooves. Still fresh. Something with massive claws made this. 3:0 - These grooves are fresh. A creature of the dark, staking its claim. 4:0 - These gouges... something's marking its territory. Best be careful.
5:0 - Grooves and ridges here, still fresh. The marks of a monster. 6:0 - Sharp, deep... and still fresh. Some monster did this, marking its territory. uid: 9e83808d-d29f-474b-9cf8-91b38b103ff2 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_HookGrooves_State_SurvivalCheckSuccess - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_HiddenGnome_PAD_Tools.lsj Synopsis: Player reaches a ledge, notices a rope, disarming kit, and a hammer. They surmise someone climbed up below. If they know of the escaped gnome, they mention her.
0:0 - Rope and gear. That gnome's escape route, no doubt. 1:0 - Rope, tools, marks in the rock. Our escaped gnome climbed to freedom here. 2:0 - Looks like someone climbed up here. Our escaped gnome? 3:0 - A thick rope, good for climbing. The escaped gnome must have climbed up here. 4:0 - Climbing rope, tools... that gnome escapee must've come through here. 5:0 - Climbing gear? This must be how the gnome escapee climbed up. 6:0 - Tools and a climbing rope. This must have been that gnome's escape route. uid: b162a6cc-eb1c-7040-a1ad-77cceb25d954 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): true - UND_DuergarCamp_Event_LearnedHiddenGnome - UND_DuergarCamp_Event_LearnedHiddenGnomedescription === END NODE ===
0:0 - Rope and gear. Someone was feeling adventurous. 1:0 - Rope, tools, marks in the rock. Someone made quite the daring ascent. 2:0 - Nice rope. Someone used it to climb up here. 3:0 - Tools and a rope - someone climbed up here. Enterprising duergar? Gnome on the run? 4:0 - Someone climbed up here. Must've been nimble to make this ascent. 5:0 - Rope? Someone climbed up here. I'll wager a gnome got creative. 6:0 - Tools and a thick rope. Someone climbed up from down below. uid: cdd31aac-3676-4eb0-7b13-7e47a5031fb5 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FurnaceSearch_PAD_ThirdForgeMention.lsj Synopsis: Player has learned the last piece of knowledge pointing to the forge. This will be their third time hearing of it.
0:0 - The forge again? Hells, we know everything bar how it smells. 1:0 - Yet again the adamantine forge is mentioned. Surely I'm on the right track.
2:0 - Gods, this place is forge-central. Guess we ought to find the thing. 3:0 - Another clue pointing to the Adamantine Forge. Now I tire of theory - let us put it into practice. 4:0 - Again with the adamantine forge. These people need a new hobby.
5:0 - More mention of the Adamantine Forge - now to find out if it lives up to the legends.
6:0 - Another mention of the Adamantine Forge. All that remains is to reach it. uid: 235b7264-f0ca-47d4-aaea-8e632c254bb7 Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FurnaceSearch_PAD_SecondForgeMention.lsj Synopsis: The party comments on learning about the Adamantine Forge from the second source (another drow wizard out of total three).
0:0 - The same adamantine forge the duergar were harping on about? Interesting. 1:0 - Further mention of the adamantine forge. The duergar were looking for it too.
2:0 - The 'Adamantine Forge'. Duergar were talking about the same thing.
3:0 - This 'Adamantine Forge' - the duergar spoke of it as well.
4:0 - An Adamantine Forge. The duergar spoke of this.
5:0 - An Adamantine Forge - seems that duergar was on to something after all. 6:0 - The Adamantine Forge - we heard of it from the duergar.
0:0 - This is the same forge the memory shard showed us, surely? 1:0 - Another clue about the adamantine forge. Unnecessary now that the memory shard revealed its location. 2:0 - More talk of that forge. The memory shard already showed us where to go. 3:0 - More forge talk. The memory shard showed us where to go.
4:0 - The adamantine forge - its location already revealed of course, thanks to the memory shard.
5:0 - So much talk of this Adamantine Forge - and the memory shard already showed us where to find it. 6:0 - The Adamantine Forge - the memory shard already revealed its location. uid: 37bf0a67-eff1-0657-c8f2-085c23d7a5e7 Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_FurnaceSearch_State_PetrifiedDrowLinesBlocked - true - UND_PetrifiedDrow_State_LearnedForgeFromMap - Learned about the forge from the data from the memory crystal of the drow wizard. === END NODE ===
0:0 - Seems the mad drow wasn't the only one searching for this forge. 1:0 - Plenty more were looking for the forge it seems. The drow had competition. 2:0 - Mad drow wasn't the only forge fan in the underdark. 3:0 - The mad drow spoke of this forge, too - perhaps his mind wasn't entirely addled.
4:0 - Seems the mad drow wasn't alone in hunting this adamantine forge.
5:0 - The drow with the hook horrors - he was searching for this Adamantine Forge too. 6:0 - That mad drow was searching for this forge, too. Seems he wasn't the only one. uid: 6052dd4e-b391-61b0-a9cc-da3ce06f4ccf Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_HookHorrorDrowDead_State_MentionedForge - SwD - Filro the drow mentioned the Adamantine Forge. false - UND_FurnaceSearch_State_MadDrowLinesBlocked - === END NODE ===
0:0 - Our wizard friend Dhourn was looking for this forge too. A popular spot. 1:0 - The adamantine forge again. Dhourn, too, was looking to find it. 2:0 - Ol' Dhourn was searching for that same forge. 3:0 - The Adamantine Forge - that blowhard Dhourn was searching for it. 4:0 - The adamantine forge - the same the wizard Dhourn was hunting for, it seems. 5:0 - The Adamantine Forge. Our statuesque friend Dhourn was keen to find it. 6:0 - The Adamantine Forge - the wizard Dhourn was set on finding it. uid: 81fec6e1-2e10-79ec-584e-f50f0dbd9007 Node context: AdamanTEEN. 'Dhourn' rhymes with 'mourn' - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_FurnaceSearch_State_PetrifiedDrowLinesBlocked - true - UND_PetrifiedDrow_State_MentionedForge - Drow wizard mentions the Forge (either in his dialog or in SwD) === END NODE ===
0:0 - The same forge from the wizard's notes? The notes that mentioned a guardian? 1:0 - Another reference to the adamantine forge. No mention of a guardian this time.
2:0 - Forge again. The wizard's notes mentioned a guardian, right? 3:0 - The Adamantine Forge again. The last journal mentioned a guardian...
4:0 - More about this forge. But the other notes mentioned some sort of guardian...
5:0 - Seems there's more than one searching for this forge. No word of its guardian this time, though. 6:0 - This forge again. That drow wizard's notes mentioned some kind of guardian. uid: 88a86fc0-0374-27cf-119d-11ae4933188d Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_FurnaceSearch_State_MadDrowLinesBlocked - true - UND_FurnaceSearch_State_LearnedForgeFromMadDrowRecords - The player learned about the Forge from the records of the mad drow Filro. === END NODE ===
0:0 - That's the same forge the drow's corpse mentioned, surely? 1:0 - The dead drow spoke of a forge. Must be the same one.
2:0 - That dead drow spoke of the Adamantine Forge too. Popular spot. 3:0 - This 'Adamantine Forge' - the dead drow spoke of finding it.
4:0 - An adamantine forge? The same as that dead drow spoke of, surely. 5:0 - The Adamantine Forge - our dead drow friend was searching for it.
6:0 - This 'Adamantine Forge' - the same the drow's corpse spoke of? uid: c7572b47-dc99-5623-3c2e-c2c657076b9e Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_MyconidDrowDead_State_ToldFurnaceSearch - SwD dialog - told about searching for the Adamantine Forge false - UND_FurnaceSearch_State_MyconidDrowLinesBlocked - === END NODE ===
0:0 - That enchanted journal mentioned an adamantine forge too. Seems popular. 1:0 - That enchanted journal made note of an adamantine forge as well. I must be on to something.
2:0 - Everyone wants forge. Forge, forge, forge.
3:0 - The Adamantine Forge - the enchanted journal spoke of it as well. Curious. 4:0 - That journal mentioned the adamantine forge as well. Quite the obsession.
5:0 - This Adamantine Forge - the same that disguised journal mentioned, surely? 6:0 - That disguised journal spoke of this Adamantine Forge as well. Interesting. uid: ce6e6cdf-c030-349f-a6ff-e97156e76a8e Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_FurnaceSearch_State_MyconidDrowLinesBlocked - true - UND_FurnaceSearch_State_LearnedForgeFromMyconidDrowJounal - Learned about the forge from the Furnace Manual of the dead drow in the Myconid Village. === END NODE ===
0:0 - Seems like a popular spot, this forge. Everyone's looking for it. 1:0 - Further mention of the adamantine forge. Someone was dead set on finding it. 2:0 - Everyone wants a piece of this forge. 3:0 - Seems this forge was most coveted, and for good reason. 4:0 - More talk of this adamantine forge. Quite the attraction, it seems. 5:0 - More forge talk? I figured it for a tall tale. Now I'm not so sure. 6:0 - Another mention of this forge. Seems a few drow were searching for it. uid: f016e782-9814-4baf-88db-1799f42a1240 Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FurnaceSearch_PAD_MadRecords.lsj Synopsis: The party comments on reading and attempting to decipher the records of the mad drow wizard, who was one of the three looking for the Adamantine Forge.The records mention a group who located the Adamantine Forge, laying somewhere in the depth of the Underdark, and barely survived the undefeatable protector who guarded it - the adamantine golem, who has one weakness - being heated and struck by a huge forge hammer.
0:0 - Rambling garbage. Typical. 1:0 - Nothing in these notes but nonsensical run-on sentences. 2:0 - Can't make heads nor tails of this. 3:0 - The ravings of a lunatic. Pure nonsense. 4:0 - This gibberish is giving me a headache. 5:0 - 'Protector'? 'Magma'? Doesn't make a lick of sense. 6:0 - A bunch of gibberish, as far as I can tell. uid: 0da9ecb2-23d9-9c87-ea55-573f2365c8f3 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_FurnaceSearch_Event_SucceedMadRecords - UND_FurnaceSearch_Event_SucceedMadRecordsdescription === END NODE ===
0:0 - Pity it's so light on details, mind. Mad gibberish... 1:0 - The reference to a 'hot hammer' is rather puzzling though. Whoever wrote these papers must have been rather delirious. 2:0 - Pity I can't make heads nor tails of the rest of it. 3:0 - But what of this 'hot hammer'? The author was surely mad. 4:0 - There's more written here... no, must be gibberish. 5:0 - Can't say I understand this bit about a 'hot hammer', though. 6:0 - Too bad the rest of the note is pure gibberish. uid: 19e2aa7d-9d14-8305-5068-de78dfc6386a Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_FurnaceSearch_Event_SucceedMadRecords - UND_FurnaceSearch_Event_SucceedMadRecordsdescription === END NODE ===
0:0 - There is a guardian to take care of, of course. But all I need is a... 'hot hammer'? 1:0 - An adamantine forge is very much a treasure, and any good treasure is protected by a guardian. Looks like we can defeat it with a so-called 'hot hammer'. 2:0 - Interesting. Whatever's guarding the forge, a 'hot hammer' can crack it. 3:0 - It boasts a 'protector' of some sort, something weak to a 'hot hammer'. 4:0 - Seems it's got a protector... one vulnerable to a 'hot hammer', whatever that is. 5:0 - This 'protector' sounds weak to extreme heat. Something to keep in mind. 6:0 - A protector is guarding it, if I'm reading this right. And this 'hot hammer' is key to its downfall. uid: 5d48e9c6-eb66-6919-9bee-c7c7920c2192 Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_FurnaceSearch_Event_SucceedMadRecords - UND_FurnaceSearch_Event_SucceedMadRecordsdescription === END NODE ===
0:0 - I would've appreciated more details, personally. The rest of the note reads like gibberish. 1:0 - The reference to a 'hot hammer' is rather puzzling though. Whoever wrote these papers must have been rather delirious. 2:0 - Can't make heads nor tails of the rest of it. 3:0 - But what is this nonsense about a 'hot hammer'? Mad ravings, surely. 4:0 - There's more written about it... scrawled, more like. I can't figure it out. 5:0 - But what's this about a 'hot hammer'? Doesn't make a lick of sense. 6:0 - The rest of the note is pure gibberish, as far as I can tell. uid: 7cdbe985-786e-55a2-e46b-9029241096c8 Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_FurnaceSearch_Event_SucceedMadRecords - UND_FurnaceSearch_Event_SucceedMadRecordsdescription === END NODE ===
0:0 - There is a guardian to take care of, of course. But all we need is a... 'hot hammer'? 1:0 - An adamantine forge is very much a treasure, and any good treasure is protected by a guardian. Looks like we can defeat it with a so-called 'hot hammer'. 2:0 - And whatever's protecting it can be cracked by a 'hot hammer'. What a story. 3:0 - Seems it is closely guarded. And this so-called 'hot hammer' is key to its destruction. 4:0 - Something's guarding it... something vulnerable to a 'hot hammer', whatever that is. 5:0 - 'Only in magma destroyed'. Whatever's protecting it, it'll take some fierce heat to crack it. 6:0 - Seems it's guarded by a protector of some sort - something weak to this 'hot hammer'. uid: be77f2df-209c-4b69-a5de-c0a61dafe1e2 Node context: AdamanTEEN - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_FurnaceSearch_Event_SucceedMadRecords - UND_FurnaceSearch_Event_SucceedMadRecordsdescription === END NODE ===
0:0 - The forge has a guardian undone by heat and hammer. Sounds simple... 1:0 - What have we here? Adamantine forge... Mysterious guardian... Mention of a 'hot hammer'... A whole adventure in a nutshell. 2:0 - Interesting. Whatever's guarding the forge, a 'hot hammer' can crack it. 3:0 - The adamantine forge is guarded. And this so-called 'hot hammer' is key to its destruction. 4:0 - The forge is guarded by something vulnerable to a 'hot hammer'. Might be useful - or gibberish. 5:0 - 'Only in magma destroyed'. Whatever's protecting that forge, it'll take some fierce heat to crack it. 6:0 - Something's guarding that forge - and it's weak to this 'hot hammer'. uid: f271e0c9-eaea-47de-a1e8-2eb1ab0891ce - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_FurnaceSearch_Event_SucceedMadRecords - UND_FurnaceSearch_Event_SucceedMadRecordsdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FurnaceSearch_PAD_LearnedForge.lsj Synopsis: The party comments on learning about the Adamantine Forge for the first time.
0:0 - An adamantine forge? Sounds like the perfect place to find something expensive. 1:0 - There's mention here of an adamantine forge. Such would be a rare and valuable find indeed. 2:0 - What's an adamantine forge, then? 3:0 - An adamantine forge? Imagine the blades gith artisans might craft with such a device. 4:0 - An adamantine forge? Curious. 5:0 - An adamantine forge - the stuff of legends. 6:0 - I've heard of this forge... Legends reckon it had some sort of 'protector'. 7:0 - An adamantine forge? Think of the masterworks that could be made there. uid: 85eb99e3-2684-4c11-a08b-1fed98f7bf48 Node context: AdamanTEEN - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FurnaceSearch_PAD_JournalTransformed.lsj Synopsis: The dead drow wizard had a book that was covered by a spell, hiding that this is the Manual of the Adamantine Forge. Now the spell effect was removed or suppressed (by a Sussur Tree flower effect or by dispel magic etc.), the party comments on the tranformation. The party is probably already aware that the book was special (or even know that it was under a spell effect).
0:0 - That book on flumphs - it's changing. What were you hiding, you sneaky little wizard? 1:0 - My, my. The tome on flumphs hid truer words behind its impostor ones. What a clever feat of magic. 2:0 - Well, well, what's this. That book wasn't what it seemed after all. 3:0 - Chk - seems magic concealed the true nature of 'Flumph Mating Rituals'. Clever - almost. 4:0 - The true contents of that book on flumphs were hidden by magic - ingenious. 5:0 - I'll be - 'Flumph Mating Rituals' was more than it appeared. Time for some light reading. 6:0 - Hells - seems that book on flumphs was not all it appeared to be. uid: 1073ec61-e8b2-fdbd-9c21-2d6e6ba105cc - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_FurnaceSearch_Knows_JournalDisguised - UND_FurnaceSearch_Knows_JournalDisguiseddescription === END NODE ===
0:0 - Ah, the book on flumphs has dropped its disguise. 1:0 - The magic veil has been drawn back from the drow's book on flumphs. Let me peruse. 2:0 - Abracadabra - book's showing its true colours. 3:0 - The drow's book has transformed. So much for 'Flumph Mating Rituals'. 4:0 - Hmm. Looks like 'Flumph Mating Rituals' has revealed its true colours. 5:0 - Just as I suspected - the book about flumphs has changed. Time for some light reading... 6:0 - The magic's been dispelled from that book on flumphs. Let's see what's inside. uid: 2877fb31-b357-4765-b2f1-4eb4282be9f7 Node context: Karlach: A bit droll, not actually casting a spell. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_FurnaceSearch_Knows_JournalDisguised - UND_FurnaceSearch_Knows_JournalDisguiseddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FurnaceSearch_PAD_DisguisedJournal.lsj Synopsis: Players find an book on flumph mating(UND_FurnaceSearch_DisguisedDrowJournal) next to a dead drow mage. The book is unusial and weird for a drow wizard to read, however it's actually the Manual of the Adamantine forge disguised by a spell.
0:0 - Here's the book he mentioned. Disguised by magic as... 'Flumph Mating Rituals'? Hells... 1:0 - Aha! This must be the book that hides a book within. Let's take a closer look. 2:0 - A concealing spell, is it? Still, this is the book the dead drow mentioned. 3:0 - Surely the book the drow corpse mentioned. A spell hides its true nature. 4:0 - This must be the book that dead drow spoke of. Magic's hiding its true contents. 5:0 - Must be the book the dead drow groaned about. Concealing spell's still holding strong. 6:0 - The drow was right, it's not 'Flumph Mating Rituals'. Reminds me of 'Fables of Forges Grym.' 7:0 - Ah - the drow corpse spoke of this book. Disguised by magic, it seems. uid: 1ba43bda-35be-4bc1-9c84-15a89cf969f8 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Check flag(s) (Global): true - UND_FurnaceSearch_Knows_JournalDisguised - UND_FurnaceSearch_Knows_JournalDisguiseddescription === END NODE ===
0:0 - There's a spell disguising this book. You're not really... 'Flumph Mating Rituals', are you? 1:0 - A spell of sorts is masking the book's true meaning. But I'm sure there's a way around that... 2:0 - I smell magic. What's this book really? 3:0 - How clever - a spell hides this book's true nature. Perhaps I can dispel it. 4:0 - Mating Rituals? No... this book has something even juicier - hidden by a spell. 5:0 - 'Flumph Mating Rituals'? Not likely - this book's masked by magic. 6:0 - Shame it's only pretending to be 'Flumph Mating Rituals'. That sounds fascinating. 7:0 - I sense magic. This book's not what it appears. uid: 9a31b6cf-1046-0f38-fe0e-b725931d47fe - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Check flag(s) (Global): true - UND_FurnaceSearch_Event_SucceedJournalArcana - Suceeds on a desiguised journal arcana check to see it is transformed by a spell. - 0 Set flag(s) to (Global): true - UND_FurnaceSearch_Knows_JournalDisguised - UND_FurnaceSearch_Knows_JournalDisguiseddescription === END NODE ===
0:0 - 'Flumph Mating Rituals'? Interesting choice, but who am I to judge? 1:0 - What's this? 'Flumph Mating Rituals'. Acquired taste, I'm sure, but not mine. Nor a drow's I would have thought... 2:0 - 'Flumph Mating Rituals,' huh? Interesting. 3:0 - A book on 'flumph' reproduction. The inhabitants of this plane hold peculiar interests. 4:0 - 'Flumph Mating Rituals'...? That drow must've gotten very lonely down here. 5:0 - My my - 'Flumph Mating Rituals'? The drow had peculiar taste. 6:0 - 'Flumph Mating Rituals'? The people of this plane never fail to amuse me. 7:0 - 'Flumph Mating Rituals'? That field research must've been... interesting. 8:0 - 'Flumph Mating Rituals'. An odd book for a drow to carry. uid: ba82b29e-731b-3eaa-3f84-5aa222c46388 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_TeleportedToUnderdark.lsj Synopsis: The player stepped into the mushroom ring in the Hag's Lair and was teleported to the Underdark.
0:0 - And we're back. A fungal shortcut. 1:0 - Huh. Handy, I guess. 2:0 - Back in the Underdark, it would seem. Crude magic - but effective.
3:0 - A shortcut to the Underdark. Interesting.
4:0 - Aaand I'm back in the Underdark. A shortcut worth remembering.
5:0 - Magical access into the Underdark. A shortcut to death one might call that.
6:0 - Useful little mushrooms. This is a swift way to the Underdark. 7:0 - What a crude teleportation mechanism. But it's a simple way to the Underdark. 8:0 - Teleported right into the Underdark. Lovely. uid: 4c597367-9784-4a61-e389-18b1d547d021 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (User): true - UND_FairyRings_State_SeenUnderdarkBeyondRings - The player seen Underdark beyond the Fairy Rings === END NODE ===
0:0 - Stale air in a grim cave. This must be the Underdark. 1:0 - Whoa. This has got to be the Underdark. 2:0 - Stones as damp as the caverns of K'liir. This must be the Underdark.
3:0 - How in the... this looks like the Underdark! 4:0 - Suffocating shadows, dank musty air. This is the Underdark...
5:0 - This is no ordinary cave, no ordinary depth in stone. Good gods, this is the Underdark...
6:0 - We're... in the Underdark. I'm home. 7:0 - Damp stone and darkness. Is this the Underdark? 8:0 - Is this the Underdark? Gods take me. uid: 6075aad8-75ad-273c-9911-c574154efffd - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (User): false - UND_FairyRings_State_SeenUnderdarkBeyondRings - The player seen Underdark beyond the Fairy Rings === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_TeleportedFromUnderdarkToSwamp.lsj Synopsis: The player stepped into the mushroom ring in the Underdark and was teleported to the area outside the Hag's house.
0:0 - The hells? What's so important about these wetlands that it would lead here? 1:0 - Out of the Underdark and into the marshes - but still standing on this middling rock. 2:0 - Nothing like being dropped in the wetlands in the blink of an eye...
3:0 - To the wetlands, is it? Why couldn't it have been an inn, or a winery?
4:0 - Ah. This is much nicer. 5:0 - Out of the black and into the wetlands. Quite an improvement. 6:0 - From the dark to the... damp. An improvement, either way. uid: 056ebdff-ce1a-3a2b-1d28-1334257e07b3 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
0:0 - The hells? Why would it take us here of all places? 1:0 - From the Underdark to... wherever this is. 2:0 - Out of the Underdark - but still stranded on this woeful rock.
3:0 - Nothing like being dropped in a stinking bog in the blink of an eye...
4:0 - Swamplands. Why couldn't it have been an inn, or a winery?
5:0 - Out of the black and into the bog. Hardly an improvement. 6:0 - Blasted sunlight. Why did the mushrooms lead us here? 7:0 - Strange. Why make a path from the Underdark to here? 8:0 - From the Underdark to the swamp. Lovely. uid: 69a4cc97-b974-b36f-ee22-a42138333e08 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - HAG_ForestIllusion_Event_DropIllusion - HAG_ForestIllusion_Event_DropIllusiondescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_TeleportedFromUnderdarkToHag.lsj Synopsis: The player stepped into the mushroom ring in the Underdark and was teleported to the Hag's Lair.
0:0 - Ah, here we are again. 1:0 - The hag's lair again. Better be careful while Auntie Evil is still around. 2:0 - Underdark critters must know not to darken Ethel's doorway. 3:0 - The hag's lair. Step with caution. 4:0 - The hag's lair. Hardly an improvement on the Underdark... 5:0 - The hag's lair. It's a bit brighter than the Underdark, anyway. 6:0 - From the Underdark to a hag's lair? Like jumping from a pot into boiling oil. uid: 14c09a54-3b00-4be8-1392-3f3293dc52b3 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription === END NODE ===
0:0 - The old crone had a back door. Interesting. 1:0 - The hag's lair again. Sans hag that is. 2:0 - Back to Ethel's. Guess she went mushroom hunting now and then. 3:0 - The hag's lair. Would that I could kill her twice over. 4:0 - The hag's lair. She must've had dealings in the Underdark. 5:0 - The hag's lair. Glad I don't have to deal with her again. 6:0 - Back in the hag's lair. Good thing she's dead. uid: e6cbb5cb-6ee2-a6ef-6df4-bad2cc93afaa - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_TeleportedFromSwampToHag.lsj Synopsis: The player stepped into the mushroom ring in the Swamp and was teleported to the Hag's Lair.
0:0 - The lazy old crone built herself a shortcut. 1:0 - How lovely. A shortcut into the hag's palace of perversion and pain. 2:0 - Shortcut to the hag's house. Guess Ethel liked to spare herself a few steps. 3:0 - The hag's lair? Hardly more appealing. 4:0 - The hag liked to save herself some walking, it seems. 5:0 - This place again? Can't wait to leave it behind for good. 6:0 - Looks like the hag made a shortcut. Clever. uid: 7613c1af-f5f1-0e50-ff06-24519ec3b25d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription === END NODE ===
0:0 - Our hag's lair. Charming. 1:0 - How lovely. A shortcut into the hag's palace of perversion and pain. 2:0 - Hag house. Guess Ethel likes to spare herself a few steps. 3:0 - The hag's lair? Hardly more appealing. 4:0 - The hag's lair. Wonderful. 5:0 - This place again? Can't wait to leave it behind for good. 6:0 - The hag's lair? I think I preferred the swamp. uid: fed1106b-1cc4-2990-d0f0-9833200138a3 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_TeleportedFromHagToSwamp.lsj Synopsis: The player stepped into the mushroom ring in the Hag's Lair and was teleported to the area outside the Hag's house, in the swamp.
0:0 - Just once, I'd like to teleported to a nice feather bed. 1:0 - And so I'm back in the swamp. If only I could actually pick a destination. 2:0 - Ack. Swamp. 3:0 - The swamp. Delightful. 4:0 - The swamp. Of course. Wouldn't want to be teleported anywhere pleasant, naturally. 5:0 - Phew - from murk to muck. Not sure it's an improvement. 6:0 - I'd say the swamp is a breath of fresh air compared to the hag, but... not really. uid: be90a946-4d97-2658-37f7-b0f2eb401243 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_NewColorComment.lsj Synopsis: The player activated the Hag Fairy Ring system and now the rings in the Underdark and Swamp have new colors.
0:0 - Well. That's different, at least. 1:0 - New colours, new destinations perhaps? 2:0 - New colour. New path? 3:0 - Odd. The ring's colour has changed. 4:0 - The ring's a different colour from what it was before... 5:0 - They changed colour. That's got to mean something. 6:0 - The ring changed colour. I wonder why. uid: 4d10b951-a7b1-c589-a170-bfd541558f6a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_MedicineCheck.lsj Synopsis: The player tries to figure out why a drow died beneath a mushroom ledge in the Underdark. Result appears with a successful passive Medicine check.
0:0 - Bones snapped like twigs. Must've been quite a fall. 1:0 - The injuries on this drow are consistent with a fall. A very deep fall. 2:0 - Dead drow. Fall injuries, from the looks of it. 3:0 - Looks like this drow fell from quite a height. 4:0 - This drow's cracked like an egg. Must have fallen quite some height. 5:0 - Ouch - this drow must've taken quite a fall. 6:0 - Half this drow's body is crushed. Must have fallen from pretty high up. uid: 307c0d63-596c-f084-c489-3b98abe379c8 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - UND_FairyRings_Event_DeadBodyMedicineCheckSuccess - The player made a successful medicine check === END NODE ===
0:0 - A dead drow. No one's going to shed any tears. 1:0 - A dead drow - took quite a pounding, too. 2:0 - Dead drow. Skellies galore. Wonder what the story was. 3:0 - Skeletons and a decaying corpse. What drew them to this fate? 4:0 - This drow was pulverised. What happened...? 5:0 - A dead drow? I wonder what happened. 6:0 - Dead drow and some skeletons. I wonder what happened. uid: ee1cda54-5654-43c4-d084-8b0ce997a9a5 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - UND_FairyRings_Event_DeadBodyMedicineCheckSuccess - The player made a successful medicine check === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_FairyRings_PAD_InactiveFairyRingEntered.lsj Synopsis: The player steps into a mushroom ring, but nothing happens (it is inactive at the moment).
0:0 - Well, it's certainly... symmetrical? 1:0 - Hm. Was hoping for a treat. 2:0 - Nothing happened. As I expected.
3:0 - Hmm. Thought that might've done something.
4:0 - Nothing. Not sure what I was expecting.
5:0 - Well... That was anticlimactic.
6:0 - Hm. Perhaps something's missing? 7:0 - Is this just for decoration? Useless.
8:0 - Pretty, but it doesn't do much. uid: 2ec94823-f18e-ac4d-b211-95db43ac981a - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - HAG_FairyRings_Knows_Purpose - The player knows how Fairy Rings work === END NODE ===
0:0 - Nothing? How disappointing. 1:0 - Come on, shroomies, let's move! 2:0 - Nothing. Perhaps it needs to be activated somehow.
3:0 - This fairy ring isn't working for some reason.
4:0 - Nothing? Well that was anticlimactic.
5:0 - Hmmm. I must not be doing it right.
6:0 - I wonder why this one isn't working. uid: 9c4d3f82-6c51-0082-fdbf-7d36eccee1a7 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - HAG_FairyRings_Knows_Purpose - The player knows how Fairy Rings work === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Underdark\VBs\UND_ChestOfMundane_PAD_ItemTransformedLooting.lsj Synopsis: This PAD happens when the player takes something OUT of the Chest of Mundane. That chest transforms things into other things. They revert back after being removed from the chest.
0:0 - It's transformed? What's this trickery? 1:0 - Look at that: it transformed. Wonder what else it can change.
2:0 - It transformed! Is that all it can do, or...? 3:0 - Curious. It transformed. I wonder...
4:0 - Wait. This was different a moment ago... 5:0 - It - it transformed. Nice trick!
6:0 - Wait. Did that just transform? uid: 98355328-4288-470e-8599-125afc08a020 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===