File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_BloodOfLathander.lsj Synopsis: The player decides if they should take The Blood of Lathander (the Sun Mace). Taking it will cause the destruction of the monastery (and the gith crèche within it).
0:0 - Erm, I think we weren't supposed to touch anything... right?
uid: 014c34fe-7490-4663-9909-09d77c28e304 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 0fe1b421-39f3-bc31-00b5-496ca89f511e Animation: Custom Cine Anim work needed on [Machinery] and potentially [PLYR & Party], waiting on Cine feasability update. Cinematic: The player forcibly pulls the mace from the pedestal. Its light dims slightly. > null
0:0 - I'm all for looting sacred treasure, but only if I know I'll live long enough to enjoy it. uid: 10364f1d-0e37-43b7-b4c8-3eed460fadf5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Step away. And banish this mace from your mind. uid: 14f42ff1-3c93-406b-8610-0bef158f9cc8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Be careful - the best cheese sits in the deadliest traps. uid: 23c132f5-3191-4816-ad18-747dc594b6a9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Are you quite sure that's wise? We should leave this untouched and get out of here. uid: 2d2876dd-dd63-4acc-8bff-a2075415b9de - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *Taking such a holy weapon would be diabolical indeed, but the consequences... disastrous.* 1:0 - *Snatching a holy weapon from a godly dungeon would be mischevious indeed, but the consequences... disastrous.* 2:0 - *To take the god-weapon - to humiliate divinity - would be satisfying. But it would risk disastrous ruin.* uid: 312a7437-aa9f-3a88-b86c-7dbd3f624254 - 0:0 Tag: Great Old One - This warlock's patron is a Great Old One (Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.) > null
0:0 - Take the mace anyway - what's the worst that could happen? uid: 34bc566a-0de7-608a-a563-8dbbe58c873d - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - CRE_BloodOfLathander_Event_TakenBlood - The character takes the blood of lathander. true - CRE_Lance_Event_PrepareToFire - The Lance of Final Dawn was fired, kicking off the destruciton of the Monastery and Creche. > null
0:0 - We should leave this untouched and get out of here. uid: 3ea7ab37-93e5-48d8-8b4e-8a9e3c9d9b6c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: 47b5b783-4779-eec2-b104-beace4b2bdfb Cinematic: The hinges on the floor unlock in quick succession and a ring in the floor rotates with a mechanical jolt.
Companions step back from it as the player looks around, concerned. The ring swiftly rises from the floor, pulling up a forcefield barrier with it. - 0 Check flag(s) (Global): false - CRE_Lance_State_BarrierTrapCrystalDestroyed - The crystal powering the barrier trap has been destroyed. > null
0:0 - You sure about that? Not every glowing light is an invitation to take what's inside it. uid: 4a548fec-c67d-4cb7-9e32-1ac36c6f1d07 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Hells - I don't like the look of that. Run, damn it, run! uid: 4e6496f6-ce8d-08a0-99b8-d59ba60552a9 - 0 Check flag(s) (Object): false - CRE_Lance_State_CharacterArguedForSavingTheCreche - Set on the character who argues to save the creche in the BloodOfLathander dialog. > null
0:0 - Reach into the light and take the mace. uid: 50e002e1-fe34-bd14-5544-a586f67ba3e5 > null
0:0 - Not one to heed warnings then? We should leave that thing - it seems like trouble. uid: 51d0e2bd-208e-4fcd-aec1-c4a7177480e3 Node context: Apprehensive, sensing danger - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *A fist-sized piece of amber flecked with crimson is set in the handle, emitting a radiance all its own.* uid: 536cb005-cafc-2c2d-d610-0a6856e2dc1f Cinematic: - 0 Set flag(s) to (Dialog): true - CRE_BloodOfLathander_Hasmet - Hasmet for Blood of Lathander > null
0:0 - Might be better to leave it alone. No sense tempting trouble. uid: 54514469-2fe1-4c25-a4b2-4d78ea90c906 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Leave it be. Not every glowing light is an invitation take what's inside it. uid: 6474bc3e-3024-4e34-927f-4e6bb8d3c5c5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *Everything is in motion - all within these walls are doomed to destruction unless you act.* uid: 706e02e0-4389-ffa1-b514-3ed167e7aa54 Cinematic: > null
0:0 - Resist the call to the dark: leave the mace be. 1:0 - Better leave the mace where it is for now. uid: 83774a71-f5f5-3a26-6081-22ac19953eff - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
0:0 - Not one to heed warning then? This could end very badly.
uid: 8590e14d-c4c5-4eb0-8688-ae47e00070ed Node context: Apprehensive, sensing danger - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Claim the mace and delight in its danger. uid: 8902e1cd-c01b-0f76-32c7-3e05c5ec837d - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - CRE_BloodOfLathander_Event_TakenBlood - The character takes the blood of lathander. true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge true - CRE_Lance_Event_PrepareToFire - The Lance of Final Dawn was fired, kicking off the destruciton of the Monastery and Creche. > null
uid: a3ea9473-bb00-478f-9f62-a0f6389ed3e5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - The crèche is done for, but we're not. Run! Run damn you! uid: b007b2e9-3420-a777-405d-eb13ebc5c598 Node context: Room starting to collapse around the party - 0 Check flag(s) (Object): false - CRE_Lance_State_CharacterArguedForSavingTheCreche - Set on the character who argues to save the creche in the BloodOfLathander dialog. > null
0:0 - Hang on - what's going on? Stop this, before it's too late! uid: b4cc7367-25e5-4d16-a554-7cc6d5412f45 - 0 Set flag(s) to (Object): true - CRE_Lance_State_CharacterArguedForSavingTheCreche - Set on the character who argues to save the creche in the BloodOfLathander dialog. > null
0:0 - I think this crèche's days are numbered - let's get out of here. uid: b55c0872-9f99-259c-70d6-a80da14c8683 - 0 Check flag(s) (Object): false - CRE_Lance_State_CharacterArguedForSavingTheCreche - Set on the character who argues to save the creche in the BloodOfLathander dialog. > null
0:0 - Are you sure about that? This all feels very... trappy. uid: b8fb2b62-063d-4fde-8ff9-7d50c9209bd4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: ba43b828-b7d2-2598-aa70-2e8081673b17 === END NODE ===
0:0 - Leave the mace where it is. uid: bd6c3646-c19e-1400-3250-a59f10a2c97f === END NODE ===
null uid: c47b54ef-2b6e-7ea2-1e6e-e2e25169be2f Cinematic: The player looks up as the static gyro rings above their head shudder into life, slowly rotating independently.
Pillars rise from the darkness. As each pillar locks into place, one of the four gyro rings locks with its crystal pointing toward the pillar followed by the pillar crystal illuminating.
A glow forms in the middle of the gyro as a portal opens in the doorway, a beam of light then shooting out of the gyro’s glow straight through the portal. > null
0:0 - Are you quite sure that's wise? uid: ca510df4-f966-4f95-add8-e2e79771a746 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > Step away. And banish this mace from your mind. > We should leave that thing and just get out of here while we can.
0:0 - You heard the warnings. Are you sure you want to stick your hand where it wasn't invited? uid: d49d72fe-a63d-4049-849b-d6b701b54f8c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Stay your hand! The consequences may be more than we are ready to bear. uid: d7b82c14-d0c6-42b0-b971-b682dee1ffe7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - *You stand before the mysterious mace once more.* uid: e3bf2659-3e97-39b5-e449-f6d7e404c68c Cinematic: - 0 Check flag(s) (Dialog): true - CRE_BloodOfLathander_Hasmet - Hasmet for Blood of Lathander > null
0:0 - *Taking this mace would surely lead to something quite disastrous.* uid: e5b050e5-77b4-73eb-dc6a-515d90f697a6 > null
0:0 - Stay your hand! The consequences may be more than we are ready to bear. uid: ee30f7af-b28a-4db6-9833-fd237efc0848 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Tsk'va - what have you done? Shut it down before the crèche is made rubble! uid: fe18a2c8-a12b-4aed-8542-2abe7823dcf9 Node context: Angry and panicked - 0 Set flag(s) to (Object): true - CRE_Lance_State_CharacterArguedForSavingTheCreche - Set on the character who argues to save the creche in the BloodOfLathander dialog. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_BloodOfLathander_PAD_FakeBloodPickedUp.lsj Synopsis: The character comments after picking up the fake copy of the Blood of Lathander (a replica of the stone that's inside the actual Blood of Lathander mace). They are disappointed by it, indicating there might be more to this story.
0:0 - This is an ancient holy relic? It doesn't feel that ancient. Or holy. 1:0 - Hmm. Seems a touch... underwhelming. 2:0 - This can't be the blood of Lathander, can it? It's a bit... eh. 3:0 - The Blood of Lathander. Hardly impressive as relics go. 4:0 - Is this the Blood of Lathander? A bit underwhelming, for a relic. 5:0 - So this is what passes as a holy relic? I expected a little more drama, honestly. 6:0 - Is this it? Seems a little underwhelming for a holy relic. uid: 284ec5dc-5018-4162-8ef6-5dead03c41ac - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Brewery_AD_Combat_Kobold3FirstTurn.lsj Synopsis: Combat AD for the first turn of combat for S_CRE_Brewery_Kobold3 in the Monastery Brewery in CRE
0:0 - Time to - *hic* - scrap! uid: 0bb87086-f40b-499d-bcbc-9e4d5fbb2e20 Node context: hiccup is a drunk being woken from a nap and pissed about it === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Brewery_AD_Combat_PlayerFirstTurn.lsj Synopsis: The palyer reacts to entering combat with drunk Kobolds in the Monastery Brewery.
0:0 - This place reeks of alcohol - best watch my fire. Or not... 1:0 - The kobold reeks of liquor. This is no time go to playing with fire. 2:0 - I can smell the alcohol on their breath from here. Drunk and flammable - what a combination. 3:0 - That smell - I recognise that vintage. Those Kobolds are three sheets to the wind. 4:0 - That kobold smells like it's been swimming in wine. One spark, and things could get... heated. 5:0 - That kobold smells like a keg of spirits. Flammable, that. 6:0 - These kobolds have had a skinful - their scent precedes them. 7:0 - That kobold reeks of spirits. Fire could be explosive. uid: 0fe4cc5b-2e99-483a-a512-d507d3dab69b - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - Pissed up the wall then forgot his name! uid: 00e9f694-3275-4e72-93ee-3852d62e97bb Node context: Sang to the tune of "drunken sailor" > Kobold drank twice, set his belly aflame!
0:0 - A pint of... wine? uid: 00ecdea1-d7aa-478e-913a-bb85cabde1ad === END NODE ===
0:0 - Have some more wine, that'll sort you. Hair of the worg an' all that. uid: 02f558cc-f419-4c61-ab44-2adc29060e38 === END NODE ===
0:0 - Hey-eye-diddle-eye-aye! uid: 1bf46ecb-ef70-46c7-b08b-0ffa5ea76245 Node context: Sang to the tune of "drunken sailor" === END NODE ===
0:0 - Aw, don't be sick, Kev, please don't be sick again... uid: 21cb2985-2466-4c72-84ee-71d267ae8d52 === END NODE ===
0:0 - Kobold drank twice, set his belly aflame! uid: 458c86ce-77ec-4feb-928b-6893d444910d Node context: Sang to the tune of "drunken sailor" > Hey-eye-diddle-eye-aye!
0:0 - You've got a lovely singing voice, Baz... uid: 49249c6f-c02f-4091-b39d-688556aa7659 - 0 Check flag(s) (Local): true - 682b3be8-9a22-72e1-805a-fcdf25a2c7ad_A - Adescription - 0 Set flag(s) to (Local): true - 682b3be8-9a22-72e1-805a-fcdf25a2c7ad_B - Bdescription > Oi, don't go soft on me after a couple of pints.
0:0 - You all right there? You're looking a bit peaky. uid: 4df64ce4-b6b1-4d3f-abe9-032fb32a6101 - 0 Check flag(s) (Local): true - 682b3be8-9a22-72e1-805a-fcdf25a2c7ad_C - Cdescription - 0 Set flag(s) to (Local): false - 682b3be8-9a22-72e1-805a-fcdf25a2c7ad_A - Adescription false - 682b3be8-9a22-72e1-805a-fcdf25a2c7ad_C - Cdescription false - 682b3be8-9a22-72e1-805a-fcdf25a2c7ad_B - Bdescription > Wine's evil Baz, it's evil.
0:0 - Come on, Kev... Know what'll cheer you up? uid: cef41356-4c7f-4219-956b-fe0e470f8029 > A pint of... wine?
0:0 - Kobold drank once and lost his aim!
uid: da028b8c-558c-4f06-99b0-ebcdd1183538 Node context: Sang to the tune of "drunken sailor" - 0 Set flag(s) to (Local): true - 682b3be8-9a22-72e1-805a-fcdf25a2c7ad_A - Adescription > Pissed up the wall then forgot his name!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Brewery_AD_KoboldDrunkInBarrel.lsj Synopsis: Drunken kobolds hiccuping in empty firewine barrels.
0:0 - *Slurp.* uid: 7569b118-56c0-48f7-8474-0f7ed84230ae Node context: All of these are said inside of a barrel, semi-submerged in wine - 0 Check flag(s) (Local): true - f262979c-0f59-9a4f-2f14-8b15f199d319_c - cdescription false - f262979c-0f59-9a4f-2f14-8b15f199d319_b - bdescription - 0 Set flag(s) to (Local): false - f262979c-0f59-9a4f-2f14-8b15f199d319_c - cdescription === END NODE ===
0:0 - *Belch.* uid: e3065395-e709-485c-b26d-c327faa7923a Node context: All of these are said inside of a barrel, semi-submerged in wine - 0 Set flag(s) to (Local): true - f262979c-0f59-9a4f-2f14-8b15f199d319_b - bdescription === END NODE ===
0:0 - *Gulp.* uid: e7c69bff-af53-4458-a563-f1dbd4911909 Node context: All of these are said inside of a barrel, semi-submerged in wine - 0 Check flag(s) (Local): false - f262979c-0f59-9a4f-2f14-8b15f199d319_c - cdescription true - f262979c-0f59-9a4f-2f14-8b15f199d319_b - bdescription - 0 Set flag(s) to (Local): true - f262979c-0f59-9a4f-2f14-8b15f199d319_c - cdescription false - f262979c-0f59-9a4f-2f14-8b15f199d319_b - bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Brewery_KoboldWakeUpCall.lsj Synopsis: A kobold shouts out to wake up the other sleeping kobolds in the room.
0:0 - Oi! Wake up! Someone's trying to nick our ale! uid: ec0f5aec-fc9c-4594-9235-53cbe5c23ced === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Brewery_StumbleKobold_AD.lsj Synopsis: A kobold who's imbibed a touch too much and passes out in front of the party.
0:0 - What... What do you mean 'too drunk'... 'S not possible... uid: 9450a5e7-b700-76b0-1542-27d9b34e16d9 Node context: Slurred, drunk, verge of pasing out === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_ChainOfCommand_AD_CultistsSceneInterrupted.lsj Synopsis: The Gith Guards want to immediately kill the intruders.
0:0 - Sentries! Intruder spotted - htak'a! uid: 60ca0a32-0a48-e5c0-b6ba-135c79ac630f Node context: "huh-tack-A!" meaning "attack - 0 Check flag(s) (Global): true - CRE_ChainOfCommand_State_MonasteryGuardsSpottedPlayer - Set if the monastery guards have spotted the player when the scene is interrupted. === END NODE ===
0:0 - Zech... Something's there. Show yourself, is'tark! uid: fc37baca-b9a2-5be6-5b6a-051f31502f7a Node context: ZECK meaning "wait" and "iss-TARK" meaning "coward" - 0 Check flag(s) (Global): false - CRE_ChainOfCommand_State_MonasteryGuardsSpottedPlayer - Set if the monastery guards have spotted the player when the scene is interrupted. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_ChainOfCommand_AD_EscortingCultistsChatter.lsj Synopsis: A few ADs for the eponymous captured cultists to share with the gith captors as they traipse through the monastery on the way to the creche.
0:0 - Y-you can do whatever you want to us - we will stay strong in Her name! uid: 04281a89-bcc2-42aa-a13f-61885906edad Node context: nervous, bluffing > We shall see how well your faith persists.
0:0 - Hah! uid: 52b53ccf-5b34-4e8b-950a-567ec83fefd3 === END NODE ===
0:0 - Burrock... she will intercede for us, won't she? She will save us? uid: 6a73e4b3-f2ec-6f7d-00ed-72bb5af97dd9 Node context: whispered desperately to another fellow captive > Of course, the Absolute sees all.
0:0 - Still your istik tongues, or I shall pull them from your heads. uid: 97024409-42e9-24f9-176c-bb6947be0dc2 Node context: "iss tick" - meaning "other" (a githyanki sluragainst non-gith) === END NODE ===
0:0 - Foolish istik. There is only one god-queen, and she does not answer prayers. uid: bdcbd831-87e6-cdbd-d338-14dea62c74ec Node context: "iss tick" - meaning "other" (a githyanki sluragainst non-gith) - whole line said in a superior fashion, your god is superior to the cultists you are taunting === END NODE ===
0:0 - Especially when Sa'varsh Kethk uses you as youngling target practice. uid: c4ca76f6-f92b-4c3b-947d-58e8d7268627 Node context: "sah - varr - shh" gith for teacher === END NODE ===
0:0 - Best hope the captain's wolves have enough kibble, Absolutists. uid: c51e7f0a-f2c2-4405-9255-4849cc51de8d > Hah!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_ChainOfCommand_Cultist03_Dead.lsj Synopsis: He reveals some info about the Absolute's activity at Moonrise.
0:0 - Where are you from? uid: 03cde29d-9f9f-4eb1-8f2e-e34db2e8c27b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Little house... Under a hill... Somewhere... Don't... Remember...
0:0 - What is happening at Moonrise Towers? uid: 09527979-5609-471d-8fa9-7b91b8945c01 - 0 Check flag(s) (Local): true - 2faeb2e2-9340-3d97-2441-b989f8b24e51_Knows_About_Moonrise - Knows About Moonrise - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 2faeb2e2-9340-3d97-2441-b989f8b24e51_KnowsCultistsGathering - Player knows that the cultists are gathering at Moonrise Towers. - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Gathering... Coalescing... Preparing...
0:0 - Nothing... Was telling... The truth... uid: 0a53b93c-af6f-5ddc-036b-d82f809d9dd6 > Didn't know... Anything...
0:0 - Leave. uid: 0e3d9066-349b-4c48-b05e-aeaa46148e5a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What do githyanki want with cultists? uid: 245cdc5d-370d-eb3b-8327-04cb0c9597b6 - 0 Check flag(s) (Local): true - 2faeb2e2-9340-3d97-2441-b989f8b24e51_KnowsCultist - Player knows that this character was a cultist. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Searching... Hunting... For 'weapon'...
0:0 - What were you doing here? uid: 43185907-ab96-1a09-85e3-7a9e53c6f31f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Path to Moonrise Towers... Absolute... Answering the call...
0:0 - Novice of... The Absolute... uid: 77c47cd8-6657-d59a-36fd-157580db556e - 0 Set flag(s) to (Local): true - 2faeb2e2-9340-3d97-2441-b989f8b24e51_KnowsCultist - Player knows that this character was a cultist. > null
null uid: 789c5469-7a26-c204-dc21-2a3830d742ab
null uid: 7e383384-136e-4cbd-a856-511118685ff7
0:0 - What do you know about this 'weapon'? uid: 8a2434e5-66cd-b1cb-c316-683199d6ad67 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Nothing... Was telling... The truth...
null uid: 9a4a4096-a063-43de-b066-06d73e19626b
null uid: 9e85bd12-3450-4826-b52f-0fc8b45e8099
null uid: a6a1f511-35e4-3c7d-a717-c6029d7755b1
0:0 - Preparing for what? uid: b16d768f-4fed-9767-7b42-b21d38a59547 - 0 Check flag(s) (Local): true - 2faeb2e2-9340-3d97-2441-b989f8b24e51_KnowsCultistsGathering - Player knows that the cultists are gathering at Moonrise Towers. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 2faeb2e2-9340-3d97-2441-b989f8b24e51_HeardAboutGeneral - Player has asked about preparations and been told the cultists have orders from 'the General' - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Orders... From... the General...
0:0 - Path to Moonrise Towers... Absolute... Answering the call... uid: b64c3f59-e042-a586-1359-5ae9e0a69d14 - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute - 1 Set flag(s) to (Local): true - 2faeb2e2-9340-3d97-2441-b989f8b24e51_Knows_About_Moonrise - Knows About Moonrise > null
0:0 - Why were you so desperate to run? uid: be1b6c28-b7f2-4a53-be41-13cb3c3147b3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Scared... Heard... Bad things...
0:0 - Little house... Under a hill... Somewhere... Don't... Remember... uid: be895791-8781-417e-a682-0abe25c847a3 > null
0:0 - What 'General'? uid: cba00a94-adf6-1f45-8cda-533bfee1bfe9 - 0 Check flag(s) (Local): true - 2faeb2e2-9340-3d97-2441-b989f8b24e51_HeardAboutGeneral - Player has asked about preparations and been told the cultists have orders from 'the General' - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Chosen... Of the... Absolute...
0:0 - Chosen... Of the... Absolute... uid: d7612d7d-bd7d-b728-d1a0-5cbc63cd91b6
null uid: db4aad39-e232-62fc-8039-f44ab2f91082
0:0 - *The corpse does not stir. It will answer no more questions.* uid: e13bb5a1-a3e1-4f7f-9ef5-c478114096c3 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: ec8d8ce9-96da-4a29-9ad8-4294740e5f85 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Corliss... Undertump...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: fc630d45-0553-4f6a-8eca-3a2e5ec0a673 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: ff9ff0c3-d62b-4d19-9a81-727dfb0f47cc - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_ChainOfCommand_CultistsCapture.lsj Synopsis: The player sees two Githyanki guards dragging three cultists in the monastery. One of the cultists - upon realising they're looking for some sort of weapon and failing to plead ignorance - makes a break for it. The gith guard kills him. The guards order the two remaining inside, pointing at the gate, before cutting to gameplay.
null uid: 3c55c1d7-23c1-f72d-69b6-fd6039c7d654 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog - Set when the monastery guards start walking during the cultist capture scene. Will make them walk in gameplay too. > *You have found your kin at last. You know to step carefully - the cultists have the crèche on high alert.*
null uid: 4081f392-c2a1-a528-ca83-6dcf262e2876 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog - Set when the monastery guards start walking during the cultist capture scene. Will make them walk in gameplay too. > Forward - carefully. These cultists have the crèche on high alert.
0:0 - *You have found your kin at last. You know to step carefully - the cultists have the crèche on high alert.* uid: 5ebad444-f3c2-f228-0f13-31534fdcc237 === END NODE ===
null uid: 696ba2d7-fb9f-b687-768f-1ffe58344757 Cinematic: ~The githyanki guard point towards the opend double gate and the group takes the first step in the direction. Cut to gamepaly. - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog - Set when the monastery guards start walking during the cultist capture scene. Will make them walk in gameplay too. === END NODE ===
0:0 - As I thought. Through the doors. Now. The Captain is expecting you. uid: 876ecc5f-3743-9a75-23fa-85a4a59a13ff Animation: [ChristianD] The rest of the remaining cultists proceed to walk through the gates, followed by raider Add'ath. Cinematic: ~The remaining cultists are suitably scared into submission and say nothing. - 0 Set flag(s) to (Global): true - GLO_SecretOfArtefact_GuardMentionedCaptain - Heard the guard in the monastery mention the creche captain. > null
null uid: 942df6ad-4b00-1090-02cf-ea1d1b77a1a1 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_MonasteryGuardsStartWalkingDuringDialog - Set when the monastery guards start walking during the cultist capture scene. Will make them walk in gameplay too. > Forward - carefully. These cultists have the crèche on high alert.
0:0 - If this is about that 'weapon' your friend was talking about, we don't have it, and we don't know shit about it! uid: 98637ffc-6295-6f42-5a19-987c78676b89 Cinematic: All cultists stood up. We see the mark of the Absolute clearly on this one (to establish that these are cultists.) Node context: gruff, defensive > Silence! Move.
0:0 - That's enough. On your feet. uid: 9e4da690-a9a3-66a3-f3ac-c6de03102aaa Animation: [ChristianD] Player is sneaking from the far side of the courtyard, watching Cultist Corliss kneels on the ground after being roughed up by Raider Add'ath. Cinematic: ~The player is walking toward the steps to the exterior courtyard of the monastery, just across the entrance bridge
~They stop, hearing voices the player crouches by corner of an archway
~Peering around they see a gith guard hustling three cultists to their feet. The cultists are prisoners, terrified of the guards. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > Where are you taking us?
0:0 - Forward - carefully. These cultists have the crèche on high alert. uid: ad343693-410a-b130-bff7-22056c7ab3f4 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - Silence! Move. uid: b7594613-837e-0550-99db-94d96ffe55dc Animation: [ChristianD] Raider Add'ath shoves cultist Mahrin with his crossbow. Cinematic: Shoves Cultist02, who begrudgingly starts walking. > No. No no no. I'm not going in there. I won't!
0:0 - Ugh! uid: ba17272b-4f2c-2dfc-b847-93dbef4c527b Animation: [ChristianD] Raider Add'ath effortlessly shot Corliss from the back with his crossbow. Corliss drops down and dies. Cinematic: A bolt to the back - fired by Raider Add'ath - drops them to the ground, dead. Node context: ~Get us an alt take with a fatal bolt impact > null
0:0 - Anyone want to join her? uid: edf1f8f2-e27a-7eea-d796-a68520bc9b69 Cinematic: ~The githyanki guard that killed the cultist dares the others to try the same
Node context: Matter of fact threat - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CultistKilled - The panicked cultist is kille din the CultistCapture scene. > As I thought. Through the doors. Now. The Captain is expecting you.
0:0 - No. No no no. I'm not going in there. I won't! uid: fa131059-c09f-543e-5e3a-46fabcd1503c Animation: [ChristianD] Cultist Corliss pushes raider Add'ath and makes an attempt to make a break for it. Cinematic: ~The guards and prisoners walk forward
~The Brawler cultist breaks away and tries to make a run for it. > Ugh!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_ChainOfCommand_PAD_NearDeadBody.lsj Synopsis: When you get near the dead cultist, this will play. We've just seen the gith kill this one and take the other captive cultists inside. The player ponders whether this works in their favour or against and establishes that the gith don't like the cultists either.
0:0 - Is the enemy of my enemy my friend? Or do the gith only have enemies? 1:0 - Seems the githyanki came to blows with the cultists. Let's hope they keep each other busy. 2:0 - Everyone hates the Absolute, I guess. 3:0 - The cultists have made enemies of my people. They will be eager for my help. 4:0 - So the gith are at odds with the Absolute as well. Now if only they'd just wipe each other out... 5:0 - The enemy of my enemy is my friend, they say. But I'm not so sure they're right. 6:0 - So my kin are hunting cultists too. If nothing else, they'll be quick to cut down their numbers. 7:0 - So the githyanki aren't fond of the cultists. Could be a good thing. uid: 2027ac47-0c85-4024-bfa6-69313736de34 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Courtyard_PAD_LathanderStatue.lsj Synopsis: The player characters comment on an aspect of the Morninglord, Lathander.
0:0 - Undead crushed underfoot. I'll try not to take it personally. 1:0 - Undead trampled to dust. Their dusk is as eternal as Lathander's dawn. 2:0 - Lathander's got no love for ravening undead, does he? 3:0 - Lathander, smiting the undead to make way for new blood. 4:0 - Ah, Lathander - Trampler of the Undead. 5:0 - The undead, smashed to bone. Lathander's sun does not rise on the soulless. 6:0 - Undead crushed underfoot. The Dawnlord certainly knows how to make space for new life. uid: a098a6d9-c811-480f-ae7d-d10f4a24a52d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_CultistsUndead_Zealot_Dead.lsj Synopsis: Narrative: the party sent from Moonrise to kidnap Ravengard was returning with him when they encounter a few gith teens who were training. The party left behind the Zealot with his undead to deal with the githyanki youths - what you find is the remaining undead, and the dead bodies of the giths and the zealot
0:0 - Who is General Thorm? uid: 003b27ae-f5a1-416c-8cec-5f2d9c709140 - 0 Check flag(s) (Dialog): true - CRE_CultistUndead_State_MentionedOrders - Dead cultist mentioned that he was following Ketheric's orders - 1 Check flag(s) (Global): false - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Leader... of... True... Souls...
0:0 - To... buy... time... for... the others... uid: 0236f008-0312-e58c-5f29-04a599c332a6 - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedStayedback - Dead cultist mentioned that he stayed back so the others could fulfill the mission > To... escape... with... Ravengard...
0:0 - Leave. uid: 0fb6bb46-3cc8-4517-8cb7-636abb03befe - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What does the Absolute want with my father? 1:0 - What does the Absolute want with Duke Ravengard? uid: 1b59845c-76a8-ad95-5bcf-4927a6c60da5 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): true - CRE_CultistUndead_State_MentionedAbsolute - The cultist said that he works for the Absolute true - CRE_CultistUndead_State_MentionedRavengard - Dead cultist mentioned Ravengard - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > *The corpse remains silent. It does not know.*
null uid: 1c18a3ad-22b1-124b-f971-7d65b924d5c4
0:0 - *The corpse remains silent. It does not know.* uid: 1d3d789c-7909-4b09-b7bc-66222a9ba3ff > null
0:0 - Where is Duke Ravengard now? uid: 2248357c-caa7-4234-a9bb-d97f41aa47d8 - 0 Check flag(s) (Dialog): true - CRE_CultistUndead_State_MentionedRavengard - Dead cultist mentioned Ravengard - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
null uid: 2a7f2155-be76-46f7-a523-6362982273c7
null uid: 2a909dc4-6cc2-4216-8de2-3f2b03c23b27
0:0 - To... fight... against... githyanki... attack... uid: 2fb1d2f9-1924-03b9-98cb-657166e305dc - 0 Check flag(s) (Dialog): false - CRE_CultistUndead_State_MentionedGithyanki - The dead cultist mentioned that the encounter with githyanki - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedGithyanki - The dead cultist mentioned that the encounter with githyanki > To... buy... time... for... the others...
0:0 - What were your orders? uid: 39b6d1af-fa1d-f65f-23f8-dc9f90bfbb99 - 0 Check flag(s) (Dialog): false - CRE_CultistUndead_State_MentionedRavengard - Dead cultist mentioned Ravengard true - CRE_CultistUndead_State_MentionedOrders - Dead cultist mentioned that he was following Ketheric's orders - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Find... Duke... Ravengard...
0:0 - Where did you come from? uid: 42122422-19df-4970-b528-1446b1692049 - 0 Check flag(s) (Dialog): false - CRE_CultistUndead_State_MentionedRavengard - Dead cultist mentioned Ravengard false - CRE_CultistUndead_State_MentionedOrders - Dead cultist mentioned that he was following Ketheric's orders - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Moonrise... Towers...
0:0 - To... bring... him... to... the... Absolute... uid: 43436c20-9495-1565-3d4a-23606cf3c22c - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedAbsolute - The cultist said that he works for the Absolute > null
null uid: 43d78e7f-c43f-4ad6-bde4-59c6d6836f30
0:0 - Where did these undead come from? uid: 47a790fd-21a5-cd79-e4ee-97e85b87a397 - 0 Check flag(s) (Dialog): false - CRE_CultistUndead_State_MentionedStayedback - Dead cultist mentioned that he stayed back so the others could fulfill the mission - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > I... summoned... them...
0:0 - Trying... to... return... to... Moonrise... uid: 5313a69e-6c41-a96a-66d7-ba764e8cad9c - 0 Check flag(s) (Dialog): true - CRE_CultistUndead_State_MentionedOrders - Dead cultist mentioned that he was following Ketheric's orders - 0 Set flag(s) to (Global): true - CRE_CultistUndead_Event_MentionedMOO - Undead Cultist mentioned Moonrise towers in his SwD dialog. > null
0:0 - Who killed you? uid: 56ab607e-7dca-e1e6-2127-b62431a40092 - 0 Check flag(s) (Dialog): false - CRE_CultistUndead_State_MentionedGithyanki - The dead cultist mentioned that the encounter with githyanki - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Githyanki... youths...
0:0 - What were you doing with Ravengard? uid: 58390088-97b2-0456-249e-ddd86dd80f84 - 0 Check flag(s) (Dialog): true - CRE_CultistUndead_State_MentionedRavengard - Dead cultist mentioned Ravengard false - CRE_CultistUndead_State_MentionedOrders - Dead cultist mentioned that he was following Ketheric's orders - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > General... Thorm's... orders...
0:0 - Why did the githyanki attack you? uid: 59e4017b-3f08-df4f-f630-3ea256069599 - 0 Check flag(s) (Dialog): true - CRE_CultistUndead_State_MentionedGithyanki - The dead cultist mentioned that the encounter with githyanki - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Stumbled... upon... them... interrupted... training...
null uid: 5ae2d76c-25fb-4840-8c16-1d26f601f5c7
0:0 - Devoted... servant... of... the Absolute... uid: 602ce22b-e6e0-5b26-b5be-8f419251dbbb - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedAbsolute - The cultist said that he works for the Absolute > null
0:0 - While... carrying... out... orders... for... General... Thorm... uid: 616eebb9-8846-a9af-de14-f7e5ee2d9e8f - 0 Check flag(s) (Dialog): false - CRE_CultistUndead_State_MentionedOrders - Dead cultist mentioned that he was following Ketheric's orders - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedOrders - Dead cultist mentioned that he was following Ketheric's orders - 1 Set flag(s) to (Global): true - CRE_CultistUndead_Event_MentionedKetheric - Undead Cultist mentioned Ketheric in his SwD dialog. > null
0:0 - What were you doing here? uid: 67b85f6b-f028-4728-b546-b243ce734f6b - 0 Check flag(s) (Dialog): false - CRE_CultistUndead_State_MentionedRavengard - Dead cultist mentioned Ravengard - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Trying... to... return... to... Moonrise... > Following... orders... of... General... Thorm...
0:0 - Chosen... of... the... Absolute... uid: 68b5cd32-84e4-4c3f-94fa-2ce4b940d63e - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedAbsolute - The cultist said that he works for the Absolute > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 784815db-fb39-4029-8ddc-cfe06c9a02d7 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - General... Thorm's... orders... uid: 95de1b50-2da2-6028-82b0-c71af901bbb5 - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedOrders - Dead cultist mentioned that he was following Ketheric's orders - 1 Set flag(s) to (Global): true - CRE_CultistUndead_Event_MentionedKetheric - Undead Cultist mentioned Ketheric in his SwD dialog. > To... bring... him... to... the... Absolute...
0:0 - Find... Duke... Ravengard... uid: a2232970-6d12-50bd-cdd9-193c08094038 - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedRavengard - Dead cultist mentioned Ravengard > Bring... him... to... the... Absolute...
0:0 - Who are you? uid: b00b969c-56f2-4722-bf69-50c1d2fd0a6e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Samwell... Staxford...
0:0 - To... escape... with... Ravengard... uid: bbe298b0-7ec2-42c3-2abf-b43047141aa9 - 0 Check flag(s) (Dialog): false - CRE_CultistUndead_State_MentionedRavengard - Dead cultist mentioned Ravengard - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedRavengard - Dead cultist mentioned Ravengard > null
0:0 - Following... orders... of... General... Thorm... uid: c456eb06-c2dc-419f-af4f-b1ac347deb8e - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedOrders - Dead cultist mentioned that he was following Ketheric's orders - 1 Set flag(s) to (Global): true - CRE_CultistUndead_Event_MentionedKetheric - Undead Cultist mentioned Ketheric in his SwD dialog. > null
0:0 - Bring... him... to... the... Absolute... uid: cd8678b4-fce2-5898-173b-d453c94da9a8 - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedAbsolute - The cultist said that he works for the Absolute > null
null uid: cde68e7f-7257-8f39-b223-9bc6bf235966
0:0 - Githyanki... youths... uid: d2d544ac-27a3-b868-0e32-6d042ccb75bb - 0 Set flag(s) to (Dialog): true - CRE_CultistUndead_State_MentionedGithyanki - The dead cultist mentioned that the encounter with githyanki > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: d726460a-069b-4439-b10b-85eaa30bbfd2 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Moonrise... Towers... uid: f7bc19a2-22ff-f40f-f845-4d7791958892 - 0 Set flag(s) to (Global): true - CRE_CultistUndead_Event_MentionedMOO - Undead Cultist mentioned Moonrise towers in his SwD dialog. > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fb5d7834-f288-4412-a1e1-b2634cd6c49c - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
null uid: fd5f95a2-eec0-c843-c54a-768f68e71228
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Expeditioner.lsj Synopsis: An aging expeditioner gives the player the task of collecting a githyanki egg and debates nature vs. nurture.
0:0 - You know, killing you is going to be very, very satisfying. uid: 02703f40-54c7-1a0f-cf5c-3d73cdf01431 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I knew I was right about you beasts.
0:0 - Of course not. It's from an owlbear. But I bet your employers won't know the difference. uid: 0287c705-c59e-3ba2-d2dc-c33eeb43a1c2 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 0431a46f-56a7-4c8d-a91c-656d00060b1e === END NODE ===
0:0 - Oh it certainly looks that way, but inside it is swarming with brutish, stupid, rude githyanki. uid: 044afc0b-8f1e-0ac3-0a70-1e75e40950b8 Node context: Again, most offended by the face that they're rude - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > null
0:0 - Calling it our project seems like a bit of a stretch. uid: 0b7d0c27-5610-1d5b-a035-ea31bab9eab7 - 0 Check flag(s) (Local): false - 448b6dbd-8926-601d-b37b-032a81c58532_CRE_Expeditioner_OurQuestJoke - our quest joke > Now now, no need to get out of humour. Manners are everything.
0:0 - Inside that temple is a gith crèche. The githyanki established it in what remained after they slaughtered all of the monks. uid: 18b9bf08-2e36-da14-63cf-6ffeddf1c58f - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > But I'm not here to seek revenge for the deaths they caused.
0:0 - Well not your eggs specifically, any gith egg... uid: 19e6a399-1d75-3202-d30f-b82ca0a2ab08 Node context: full line "any gith egg would do", but you trail off because you realise the player isn't your enemy > ...You're not from that crèche, are you?
0:0 - ...You're not from that crèche, are you? uid: 1ce0d44f-fe57-d93a-2cc2-2e7b12067500 Node context: Realising the player isn't your enemy. [YIL-ik] > null
0:0 - I suppose there is a reason I'm asking you to do it. uid: 2383adf6-c148-af82-44dc-457d9f672085 > null
0:0 - At least we can preserve something of that unfortunate crèche. uid: 24005fc5-f16b-4093-9ba3-4198ae8a45e2 - 0 Check flag(s) (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. true - CRE_Lance_Event_Exploded - The Lance has exploded, destroying the Monastery and the Creche > >
0:0 - An awful proposition that must be disproven once and for all. uid: 25471452-9dae-d97b-f9b2-aaa280b9bb57
0:0 - And? How much did you offer? uid: 261359f4-e817-a939-e614-f6ddb1602600 > Not enough, clearly.
0:0 - Leave. uid: 276deff4-da37-bd28-3857-3b3b0e73df51 === END NODE ===
0:0 - They may have chased me away, but surely the gith would welcome a person with such sympathetic views to their crèche. uid: 27dfa5a3-5e21-f1bc-3129-1e6bfb823b41 > null
- Roll failure - null uid: 28edeb8d-0dc5-1c8e-a087-00c24b12187f > null
0:0 - I trust that an early payment has ensured swift action. What news of the githyanki egg? uid: 2b031377-76ee-088f-424e-1d192ec5ac8b - 0 Check flag(s) (Dialog): true - CRE_Expeditioner_State_Hasmet - Hasmet Flag for the Expeidioner at the region entrance. - 1 Check flag(s) (Global): true - CRE_Expeditioner_State_QuestAccepted - The player has accepted the quest from the Expeditioner. false - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. > null
0:0 - I rather like this plan. You have yourself an accord. uid: 2b15ae80-aa3a-009d-c4f2-c15eb419627b - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. true - CRE_Expeditioner_State_OwlbearEggGiven - Did the player successfully give Esther an Owlbear egg? - 1 Set flag(s) to (Object): true - CRE_Expeditioner_Event_HandoverOwlbearEgg - Give Owlbear egg to target character. > What a creative solution. I hope we can work together again some day. > Here's your payment. I'd hope it's enough to warrant your discretion too.
0:0 - Well, I would advise you work on it in the actual crèche. Dawdling here helps no one. uid: 2badb372-c339-6308-ac7f-b8a20a4bad73 Node context: Cheerful === END NODE ===
null uid: 2dae83a6-35ba-fca5-3f59-e099ae6d95b6 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > null
0:0 - Violence is taught, not inherited. You don't need to steal a child to know that. uid: 32d65eb7-42eb-d443-3640-99851aa6ea11 - 0 Check flag(s) (Tag): false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > You've been sipping from the same goblet as the Society. Perhaps you'd be willing to help, then? To prove your point.
0:0 - Did you have friends in the crèche? uid: 3935832e-5365-c969-66ff-68ee19c6abdb > Oh, gods no. Please.
0:0 - Thank you. Paying upfront seems to have had its benefits. uid: 3a86f1b3-964a-a88d-6c09-16eae5e91d46 - 0 Check flag(s) (Global): true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. > A pleasure to do business with you.
0:0 - Well, with the right application of force and lift it could be possible... uid: 3bef8416-2c2b-6b02-ce17-653d89faeb84 - 0 Check flag(s) (Tag): true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > ...I beg your pardon?
0:0 - Now now, no need to get out of humour. Manners are everything. uid: 3ebb0c2e-ce40-0da7-e576-ea4a795199c3 - 0 Set flag(s) to (Local): true - 448b6dbd-8926-601d-b37b-032a81c58532_CRE_Expeditioner_OurQuestJoke - our quest joke > So? Where's the egg?
0:0 - The Society of Brilliance supplied me with an ample purse to buy an egg for their studies. Bring me one and that purse is all yours. uid: 444f06e3-2415-210f-c389-869675389db2 - 0 Set flag(s) to (Global): true - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg > null
0:0 - No, but this owlbear egg is worth much more. And it can all be yours. uid: 4620c8e2-d3ec-d8d2-9f9e-6493b0551e19 = Roll SkillCheck Deception (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Fortuitous indeed! You shall be rewarded immediately! uid: 467f74c9-15cc-8e75-7b5b-f03b0472e427 Cinematic: Character reaches behind back to retrieve item from inventory - hand over is off camera - 0 Check flag(s) (Global): false - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. > A pleasure to do business with you.
0:0 - It's a Lanthaderian monastery - a site of pilgrimage. How is it wretched? 1:0 - Looks like a monastery to Lathander. What's your problem with the God of the Dawn? uid: 475c9e8d-0945-d842-a77b-4a45588d7420 - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > Oh I mean no offence to the Morninglord, I simply prefer when his monasteries aren't overrun with brutish, stupid, rude githyanki.
0:0 - You want to steal away our young? Your head is mine for daring to suggest it. uid: 4b39b2a1-ab00-5f2c-d454-20ab354a4541 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Your charming companion would call it a crèche. But it was built on what remained after the githyanki slaughtered all of the monks. I'd call it a murderous training camp. uid: 4eabf526-0dfd-d7b8-678e-d4246159c7ad > Acutely observed on both counts.
0:0 - A friendly face! Oh you are a sweet, sweet blessing, my dear. uid: 4f8fa4f0-bdfa-3e83-c691-5397f035d2c4 - 0 Check flag(s) (Dialog): false - CRE_Expeditioner_State_Hasmet - Hasmet Flag for the Expeidioner at the region entrance. - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_Expeditioner_State_Hasmet - Hasmet Flag for the Expeidioner at the region entrance. - 1 Set flag(s) to (Object): true - CRE_Expeditioner_State_MetAnyPlayer - The Expeditioner has met a player (set so her AD will change) > You know, I've had nothing but trouble all day. I've been accosted, chased, insulted.
0:0 - Oh I mean no offence to the Morninglord, I simply prefer when his monasteries aren't overrun with brutish, stupid, rude githyanki. uid: 5005ae58-4eea-d991-90de-006c00767a91 - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > null
0:0 - Happy, are we? Very well, then. uid: 51773f5b-9bd7-6e79-e5a3-f143c1fe004c === END NODE ===
0:0 - Oh you wonder- hold on. uid: 519af9ab-f710-159a-7937-25befc990200 Node context: Starts thrilled, saying "oh you wonderful person", but then realises she's not looking at the gith egg she thought she was. This is a different kind of egg. > It looks different to what I expected. Are you sure that's a gith egg?
0:0 - Fine, but I want payment. Up front. uid: 52210d32-c10b-1003-8389-48a7dd248667 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Global): false - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. > null (roll sucessful) > null (roll failure)
0:0 - I am not talking to you. uid: 575781ad-8945-09cd-427e-e0916ec6962f Node context: Haughty, stress on 'you' - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - My friend is right: what you suggest is revolting and you need to die. uid: 58610198-01a5-9f01-3a7f-8b29b0d4a2fc - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - I'm sure your friend would agree. A githyanki is as likely to forsake its violent nature as a gnome is to fly. uid: 588ff68a-f6fb-e99e-c129-fa6d14be60b3 Cinematic: Lae'zel looks pissed off - scowls & folds her arms - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - They used to think my people were inherently evil too, you know. uid: 5db92ad1-f625-618b-d16a-fd7aee2aad24 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Well, yes, but now we know better. Only some of you are bloodthirsty terrors.
0:0 - Leave. uid: 5e17c464-45a8-0f3e-edff-c497962cbeac === END NODE ===
0:0 - Exactly! I knew you were a learned soul from the moment I set eyes on you. uid: 628f225b-6fc7-52d4-e954-5cf9b8ae623d > null
0:0 - Such conduct is distasteful. Don't come back without the right egg. uid: 63034065-b163-ec1b-28d5-57d764df2234 Node context: The player just lied to her, but she found them out - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestAccepted - The player has accepted the quest from the Expeditioner. === END NODE ===
null uid: 64289a6c-1092-43e1-8351-8ea74c6ba04f - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > I knew I was right about you beasts.
null uid: 64e8d2a9-78fc-07ed-4b06-9ce19c22e6c8 - 0 Check flag(s) (Dialog): true - CRE_Expeditioner_State_Hasmet - Hasmet Flag for the Expeidioner at the region entrance. - 1 Check flag(s) (Global): false - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. false - CRE_Expeditioner_State_ReactedToExplosion - The expeditioner reacted to the explosion of the Monastery. true - CRE_Lance_Event_Exploded - The Lance has exploded, destroying the Monastery and the Creche - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_ReactedToExplosion - The expeditioner reacted to the explosion of the Monastery. > > Leave.
0:0 - You're right, it does have a rather fabulous sheen. It's surprisingly beautiful. uid: 662c5fbc-3856-fbc5-4739-19ee229bc5f0 - 0 Check flag(s) (Global): true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. true - CRE_Expeditioner_State_OwlbearEggGiven - Did the player successfully give Esther an Owlbear egg? - 1 Set flag(s) to (Object): true - CRE_Expeditioner_Event_HandoverOwlbearEgg - Give Owlbear egg to target character. > You've proven an exceptionally efficient friend today. I hope we can work together again.
0:0 - I have the egg - here. uid: 690c14e9-b6f3-91e0-67a8-87b6e8e9416b - 0 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner. - 1 Set flag(s) to (Object): true - CRE_Expeditioner_Event_GiveGithEggTo - Give the gith egg to the target character. > null
0:0 - Thank you so much. Do be sure to pop into the Lodge should you ever visit Baldur's Gate. uid: 6c8d0d6d-19b6-3184-e28f-c49db77b250e Node context: Grateful - 0 Check flag(s) (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. > >
0:0 - You've proven an exceptionally efficient friend today. I hope we can work together again. uid: 6d0ed26d-d1c9-295c-3c0b-0fa962e05ba8 === END NODE ===
0:0 - I have been... less than successful, and if the gith ever see me again, they will kill me. So, I'm asking you to retrieve an egg for me. uid: 6f2654ac-be2e-0284-da87-9ef520d1b5ac > null
0:0 - You've already been generously compensated, so all I have left to offer is my thanks. uid: 722d84b5-169b-13aa-af1a-c71c8e203316 - 0 Check flag(s) (Global): true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. > null
null uid: 789c8521-a9a1-db89-80b6-046b5037129e - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > At last. Hta'zith!
0:0 - Bring me an egg I can deliver to the Society and you will be well rewarded. uid: 7c115bb0-b0f2-4e08-6837-48b3803d5ff9 > null
0:0 - Sounds good - I'm in. uid: 7c5f7cd7-a955-7a25-36ab-8abfe643e55a - 0 Check flag(s) (Object): false - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. > null
0:0 - Shame that monastery had to go up like that - taking my impeccable reputation for success with it. uid: 7d58571f-2242-ff72-818b-3cb16dcd42b3 Node context: Grateful - 0 Check flag(s) (Dialog): true - CRE_Expeditioner_State_Hasmet - Hasmet Flag for the Expeidioner at the region entrance. - 1 Check flag(s) (Global): false - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. false - CRE_Expeditioner_State_ReactedToExplosion - The expeditioner reacted to the explosion of the Monastery. true - CRE_Lance_Event_Exploded - The Lance has exploded, destroying the Monastery and the Creche - 2 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_ReactedToExplosion - The expeditioner reacted to the explosion of the Monastery. > You're in luck - I've got the githyanki egg you were looking for. > null > > Leave.
0:0 - Excuse me? Were you not listening? I am on a mission and I will not be stopped by the likes of you or your wretched gith! uid: 7df6f552-fdd2-2703-2e5b-e54be035d74a Node context: Combat starts after this line. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Pity. You'd have become rather rich had you the proper sense. 1:0 - No, of course. Not enough blood letting for your taste, I imagine. uid: 802a7995-5784-6758-9ad7-5404040719ab - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Should you change your mind, you know where to find me.
0:0 - You know, I've had nothing but trouble all day. I've been accosted, chased, insulted. uid: 82512f40-596f-d406-9b94-d2b549f43445 Node context: Lady Esther is especially bothered by the insults > Look over there. Do you see that wretched little hive?
0:0 - The curves, the colouration, the size - looks right to me. uid: 847e1137-9ac8-826a-d088-ab5d84031f45 = Roll SkillCheck Nature (Intelligence) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - Did you see that? The entire building - rubble! I bet it took the crèche too. This is a disaster! uid: 84b2b471-1087-d067-2720-165312199a46 Node context: Upset that your mission to get an egg has been ruined - 0 Check flag(s) (Dialog): false - CRE_Expeditioner_State_Hasmet - Hasmet Flag for the Expeidioner at the region entrance. - 1 Check flag(s) (Global): false - CRE_Expeditioner_State_ReactedToExplosion - The expeditioner reacted to the explosion of the Monastery. true - CRE_Lance_Event_Exploded - The Lance has exploded, destroying the Monastery and the Creche - 0 Set flag(s) to (Dialog): true - CRE_Expeditioner_State_Hasmet - Hasmet Flag for the Expeidioner at the region entrance. - 1 Set flag(s) to (Global): true - CRE_Expeditioner_State_ReactedToExplosion - The expeditioner reacted to the explosion of the Monastery. > How did you know there was a crèche in there? > Did you have friends in the crèche? > I blew it up. The crèche too. > null
0:0 - The Society of Brilliance believes that it's possible to raise a githyanki to be good. uid: 898a36d3-c6cf-f06a-ae33-561bea474bac Node context: doesn't believe this is possible (is racist) > An awful proposition that must be disproven once and for all.
0:0 - I need a githyanki egg - which I know may sound a little unsavoury - uid: 8b4b4928-2265-4e1e-03da-343e09e5ef8d - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Scalabe architecture, good vantage points. Looks empty - perfect ambush spot. uid: 8d7ea89c-45b4-5bdf-22ce-767898d64fb4 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - It may look like a peaceful, ruined temple, but it is overrun with brutish, stupid, rude githyanki. uid: 8dc1b751-7ce7-80d9-d3c9-002d8f13fdab Node context: Again, most offended by the face that they're rude - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > null
0:0 - You've been sipping from the same goblet as the Society. Perhaps you'd be willing to help, then? To prove your point. uid: 8e158713-c6e6-33ab-b653-96169f140ce6 > null
0:0 - I'm afraid that's not how it works. Egg first - compensation later. uid: 91d11af0-4c5b-c4aa-c447-a89822dcd018 - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestAccepted - The player has accepted the quest from the Expeditioner. === END NODE ===
0:0 - Perhaps you could help me, then? I may not be welcome there, but surely a person with your charm and worldliness could get into the crèche. uid: 96651caa-ab94-da39-dbbc-716a33d2d08b > And once inside, you could simply... purloin an egg.
0:0 - Everyone needs a hobby, I suppose. But if you find a gith egg, do return it quickly. No matter how much you 'like' it. uid: 97441576-a763-1580-e6bf-403d39e7eef3 - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestAccepted - The player has accepted the quest from the Expeditioner. === END NODE ===
0:0 - With a pure will and great courage - anyone can rise above their nature. uid: 97fd3f37-b0b7-e1c6-4d59-38458a862453 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Punt the egg off the side of the cliff with a hearty kick. uid: 98809721-4ead-cfd6-e3c1-0930534330e1 - 0 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - CRE_Hatchery_State_EggKicked - Set when the player kicks the egg off the cliff. - 1 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge > *Using every scrap of your concentration, you kick the egg just hard enough that it doesn't crack, but soars like a red dragon.*
0:0 - You held my success in your hands only to stomp on it, and report it to me with glee? I will not be mocked! uid: a00c11ba-186a-1626-838a-23adcc6408cc Node context: furious, combat - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Violence is taught, not inherited. I would know - I received impeccable training. uid: a774e5e0-5119-03b1-3c9d-a6cf300718a6 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - And why's that? uid: a7f91ef1-76bc-736b-72c3-62b73dbb080f > null
0:0 - A word of advice: avoid direct confrontation. Crèche-bound githyanki can be a deadly sort. uid: ab1cc34b-0427-4f89-0aa8-985983ef6b80 - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestAccepted - The player has accepted the quest from the Expeditioner. === END NODE ===
0:0 - Well, I suppose a spot of conversation never goes amiss. Here's your reward. uid: ac9ed220-6eeb-2af5-3128-c41f0b000db0 Cinematic: Character reaches behind back to retrieve item from inventory - hand over is off camera - 0 Check flag(s) (Global): false - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. > null
0:0 - *Using every scrap of your concentration, you kick the egg just hard enough that it doesn't crack, but soars like a red dragon.* uid: b27b1a2b-838c-4ac2-d8a3-e746b7b5f2ea Cinematic: DARK URGE RAGE GRAPHIC > You brute, what have you done? You will pay for this!
0:0 - I should hope so! When adventure calls, I am always thoroughly prepared. Take a look. uid: b7c03d24-489b-8049-a0b0-8e3a17c6b1b1 > null
0:0 - Nod your head, play along. Find out what you can, take her head when it's done. uid: b8f9f019-fb54-47c4-a624-d93121633b24 Node context: Quietly aside to the player > null
null uid: bb069c2e-5b57-7d09-498f-7d61dea8e228 - 0 Set flag(s) to (Local): true - 448b6dbd-8926-601d-b37b-032a81c58532_SaidHowFortuitous - Lady Esther said the line about how lucky it is that the player isn't here to kill her > null
0:0 - You - you're not from the crèche? Oh, how fortuitous! And not just because you're not trying to kill me. uid: bcb64b71-5f5f-e6c3-2b7b-ea62984e70ba Node context: [YIL-ik] - 0 Check flag(s) (Local): false - 448b6dbd-8926-601d-b37b-032a81c58532_SaidHowFortuitous - Lady Esther said the line about how lucky it is that the player isn't here to kill her - 0 Set flag(s) to (Local): true - 448b6dbd-8926-601d-b37b-032a81c58532_SaidHowFortuitous - Lady Esther said the line about how lucky it is that the player isn't here to kill her > I would be happy to reveal its extremely secret location if you'd be willing to perform one small favour for me.
0:0 - Inside that temple lies one of your 'crèches', which I gather has its very own hatchery, presumably chock full of eggs. uid: bd3823d3-aabe-d856-0185-362b5edf958f Cinematic: She points to the Monestary of Lathander, which we can see in the distance
(Direction is forward and to the Expeditioner's right, roughly 2 o'clock) - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > The Society of Brilliance have asked me to acquire one of your people's roe so they can incubate it and, once it hatches, raise it in their tradition.
0:0 - Leave. uid: be2943c4-2f62-674a-10ea-dca9e7bd1677 === END NODE ===
0:0 - I might have a few trinkets worth a glance. uid: be2cbf58-bbad-938a-cd64-2f7a879969db > null
0:0 - A reward is most assuredly in order. uid: be7b0a41-1dd0-dd75-fd80-dfd8ddb90b47 Cinematic: Character reaches behind back to retrieve item from inventory - hand over is off camera - 0 Check flag(s) (Global): false - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. > null
0:0 - Trusting you with payment up front was a good investment, it seems. uid: c254497c-c05d-f5d3-fc6e-66ba8ebd17e0 - 0 Check flag(s) (Global): true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. > null
0:0 - I need a githyanki egg - which may sound a little unsavoury, but I swear this is all for an excellent cause. uid: c6859dbd-0a08-ddc6-cef5-e3852efff70b > null
0:0 - Stop there! Not one step further! uid: c6b286cd-9f94-3ef7-ca92-f81ba5903f56 Node context: First sentence partly under her breath to herself; second sentence loudly and somewhat patronising, as if she doesn't quite expect the player to understand the language - 0 Check flag(s) (Dialog): false - CRE_Expeditioner_State_Hasmet - Hasmet Flag for the Expeidioner at the region entrance. - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_Expeditioner_State_Hasmet - Hasmet Flag for the Expeidioner at the region entrance. - 1 Set flag(s) to (Global): true - CRE_Expeditioner_State_HasSeen - If the Expeditioner has seen the players, she moves back from her initial position. - 2 Set flag(s) to (Object): true - CRE_Expeditioner_State_MetAnyPlayer - The Expeditioner has met a player (set so her AD will change) > I left your stupid crèche, why are you still chasing me? I don't even want your bloody eggs!
0:0 - I would be happy to reveal its extremely secret location if you'd be willing to perform one small favour for me. uid: cb2551a1-729a-2a4c-3a12-eeba2003cc86 > null
0:0 - I have the egg right here. Take it. uid: cb41bdb9-181b-6273-bd07-5bc9091f25df - 0 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner. - 1 Set flag(s) to (Object): true - CRE_Expeditioner_Event_GiveGithEggTo - Give the gith egg to the target character. > My, how fortuitous! Jolly good show cracking through that crèche, they had it guarded up to the gizzard!
0:0 - It's for the Society of Brilliance. Clever lot, but they're convinced they can raise a githyanki child to be good. uid: ce3bb899-7113-7eed-8255-4c6133d92aeb - 0 Set flag(s) to (Global): true - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg > Alas, I shall have to search for that egg elsewhere now.
null uid: ce8e9084-d544-f0de-9655-8dbfc7df56e1 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > null
0:0 - The Society of Brilliance asked me to acquire one of their roe so they can incubate it and, once it hatches, raise the spawn in their tradition. uid: d1fb722d-3be9-29e2-f13f-783a4dfb96d0 - 0 Set flag(s) to (Global): true - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg > null
0:0 - I knew I was right about you beasts. uid: d37a8573-b228-eaaa-cd46-38e35b3e4ec5 Node context: Combat starts after this line. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - And once inside, you could simply... purloin an egg. uid: d37ef3a6-b4c3-4961-9263-3a76752c1fc3 > null
0:0 - What? Surrender an egg, and I will not stand for it. uid: d4efcf30-bcf5-0f46-a54a-c7157160764e Node context: Shocked that player is willing to go along with stealing a gith egg > null
0:0 - I'm sorry? You think you can take my money and then just back out? I will not be robbed by the likes of you! uid: d62026c6-e615-062c-dd02-fc7b21539282 Node context: Combat starts after this line. - 0 Check flag(s) (Global): true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You're in luck - I've got the githyanki egg you were looking for. uid: d689a533-a175-e77f-ef6b-2331a9d1a3df - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner. - 1 Set flag(s) to (Object): true - CRE_Expeditioner_Event_GiveGithEggTo - Give the gith egg to the target character. > null
0:0 - What a creative solution. I hope we can work together again some day. uid: d78cdc6f-1921-b5d1-198a-403907d5da26 - 0 Check flag(s) (Global): true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. === END NODE ===
0:0 - I already have an egg - here. uid: da79a226-424e-f6df-cf53-1731812fed78 - 0 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner. - 1 Set flag(s) to (Object): true - CRE_Expeditioner_Event_GiveGithEggTo - Give the gith egg to the target character. > You've had one the entire time and didn't say a word?
0:0 - ...Look, I just need someone to fetch me a gith egg. Can you do that? uid: db560050-b838-de8f-c590-0d0daab10954 > null
0:0 - Here's your payment. I'd hope it's enough to warrant your discretion too. uid: db62fd3f-0623-218b-5535-596ddd330fb3 Cinematic: Character reaches behind back to retrieve item from inventory - hand over is off camera - 0 Check flag(s) (Global): false - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. === END NODE ===
0:0 - I have your egg. Take it. uid: dc5ee9f1-93df-dcf5-e802-7dd23f688f07 - 0 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner. - 1 Set flag(s) to (Object): true - CRE_Expeditioner_Event_GiveGithEggTo - Give the gith egg to the target character. > Fortuitous indeed! You shall be rewarded immediately! > Thank you. Paying upfront seems to have had its benefits.
0:0 - How excellent. Here is, as promised, your reward. uid: e0bae39b-96bf-819d-85c0-c3cae88f9236 Cinematic: Character reaches behind back to retrieve item from inventory - hand over is off camera - 0 Check flag(s) (Global): false - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. true - CRE_Expeditioner_State_OwlbearEggGiven - Did the player successfully give Esther an Owlbear egg? - 1 Set flag(s) to (Object): true - CRE_Expeditioner_Event_HandoverOwlbearEgg - Give Owlbear egg to target character. > You've proven an exceptionally efficient friend today. I hope we can work together again.
0:0 - You brute, what have you done? You will pay for this! uid: e472bbda-3a87-8cc8-6de0-da9761c56023 Node context: furious, combat - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Very well, here's the money. Now I expect a speedy delivery. uid: e6f6f18c-b488-62d6-1bb1-390800dd9b9b Cinematic: Character reaches behind back to retrieve item from inventory - hand over is off camera - 0 Set flag(s) to (Global): true - CRE_Expeditioner_State_PaidUpfront - The player convinced the Expeditioner to pay upfront. true - CRE_Expeditioner_State_QuestAccepted - The player has accepted the quest from the Expeditioner. true - CRE_Expeditioner_Event_RewardPaid - The expeditioner has paid the player for fetching the egg. Might happen upfront, or upon completion. === END NODE ===
0:0 - The Society of Brilliance have asked me to acquire one of your people's roe so they can incubate it and, once it hatches, raise it in their tradition. uid: ede53b75-bfe2-0fad-bf8c-b0a198a4115c - 0 Set flag(s) to (Global): true - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg > They believe a githyanki raised in a peaceful, nurturing environment can overcome its violent nature.
0:0 - State your cause. I'll be the judge of how 'good' it is. uid: efc66f19-3955-214d-564b-918e8c193251 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - Produce the owlbear egg. uid: fb9a4abb-d573-a64c-44fe-66f4f70c9f98 - 0 Check flag(s) (Local): false - 448b6dbd-8926-601d-b37b-032a81c58532_CRE_Expeditioner_TriedOwlbear - tried the owlbear thing - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 448b6dbd-8926-601d-b37b-032a81c58532_CRE_Expeditioner_TriedOwlbear - tried the owlbear thing > Oh you wonder- hold on.
0:0 - What? No, of course not! I was merely - well... uid: fde02b24-2ae2-101f-47b8-279f5e9a9e31 > Look, it's just an egg.
0:0 - This could be an auspicious meeting, come to think of it. I was hoping to meet a friendly gith. uid: ff324d21-887a-833b-142e-c517e5cfaee2 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Expeditioner_AD_Greeting.lsj Synopsis: The expeditioner greets the player characters on sight.
0:0 - There must be one helpful soul in this desolate wasteland. 0:1 - A curse on every gith. Intransigent louts... uid: 5e604d2f-a32c-1100-920d-063930ff33a5 - 0 Check flag(s) (Object): true - CRE_Expeditioner_State_MetAnyPlayer - The Expeditioner has met a player (set so her AD will change) === END NODE ===
0:0 - Even though there's a killer growing inside, the egg is rather cute... 0:1 - This egg is perfect. The Society will be pleased. uid: 646e2153-1672-1ef3-8675-227f6ae7afb3 - 0 Check flag(s) (Global): true - CRE_Expeditioner_State_QuestCompleted - The player has completed the quest for the Expeditioner. === END NODE ===
0:0 - I am taking such a long bath when I get home. 0:1 - All I need is the egg. Then I can forget this whole sorry mess. 0:2 - What is taking them so long? Some of us want to leave... uid: 870e5da5-373e-2fc9-0fba-1ddb696de74d - 0 Check flag(s) (Global): true - CRE_Expeditioner_State_QuestAccepted - The player has accepted the quest from the Expeditioner. === END NODE ===
0:0 - Hello? Who's there? 0:1 - I warn you - I'm exceptionally well-armed. 0:2 - Yes? Who goes there? uid: f4c652fe-687c-4acf-ad29-e07d88847f6b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_ArrivalStatuePlaque.lsj Synopsis: A plaque at the base of a statue of Lathander.
0:0 - *Blessed be you, pilgrim. Take respite now in the Dawn's loving gaze.* uid: fe9a58db-ac6d-4ce0-8785-6d5baac4fbf5 Node context: "bless-SAID" as pronunciation here === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_FerryResult.lsj Synopsis: This happens when the player attempts the athletics check to move the monastery ferry.
0:0 - Well that didn't want to move. How long was it stranded there? 1:0 - My, took quite the workout to get this moving. Must have been ages since someone last used it. 2:0 - Must've been out of use for a long old time. 3:0 - Good - with great effort, great reward. Or so I hope. 4:0 - Hard to budge. Good thing I'm stronger than I look. 5:0 - Ugh - that took some doing. Mechanism must be corroded. 6:0 - That was tough, this can't have been used in a while. uid: 6ddf79ed-db7f-4c4f-ad51-8fa8f1ad57fd - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - CRE_Exterior_State_FerryActive - Set if the player activates the ferry === END NODE ===
0:0 - It's stuck fast. How long has this been sitting here? 1:0 - Blast. It'd take a hundred Mage Hands or more to set this thing in motion. 2:0 - Argh! Stuck. Bloody old thing. 3:0 - The thing is older than the Rock of Bral - and just as unyielding. 4:0 - Damn thing won't budge. Hasn't been used in some time. 5:0 - Ugh - it's stuck. It can never be easy, can it? 6:0 - Damn, completely stuck. I wonder when it was used last. uid: 9b111b50-11fc-aa2b-edb8-1beecab54110 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - CRE_Exterior_State_FerryActive - Set if the player activates the ferry === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_FerrySign.lsj Synopsis: A plaque guiding pilgrims to the ferry.
0:0 - *Approach the ferry in Lathander's grace. May his gaze shine upon you, pilgrim.* uid: 5d51c52f-60af-dcdd-63d2-5a58925f2655 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_GraveMarker00.lsj Synopsis: Warning signpost near entrance to SCL
0:0 - *DO NOT ENTER.* uid: d6f0659e-8ecd-43b8-a8d7-95005660bcb1 Node context: Not shouted, just how it's printed on the sign === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_GraveMarker01.lsj Synopsis: Warning signpost near SCL entrance
0:0 - *Pass at your peril.* uid: 12376ba5-da53-4dbe-857d-079a724d844e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_GraveMarker02.lsj Synopsis: Warning signpost near SCL entrance
0:0 - *Beware of the shadows.* uid: 4ccafcd7-f649-4460-8aa0-dff847429097 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_GraveMarker03.lsj Synopsis: Warning signpost near SCL entrance.
0:0 - *Do not walk in darkness. Turn to the light.* uid: 88a3e777-4941-47c7-a3df-0229acba31c7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_Roadsign.lsj Synopsis: Roadsigns Pointing towards moonrise towers and the Lathander Monastery
0:0 - *North - Rosymorn Monastery. West - Moonrise Towers.* uid: 10429672-c5d3-45a7-a39b-4dbfad58c18c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_Roadsign01.lsj Synopsis: Roadsign with directions
0:0 - *North - Rosymorn Monastery. West - Moonrise Towers. South - Waukeen's Rest.* uid: c521b32c-1179-451e-90a0-36579aadb978 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_Roadsign02.lsj Synopsis: Roadsign with directions
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_AD_SCLSign.lsj Synopsis: An old plaque made by the Lathander monks, placed near the entrance of SCL
0:0 - *Walk in the way of dawn, for Lathander cannot protect you where the light doth not reach.* uid: e3b29274-ba35-4e66-93d6-04ef58978c48 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_CableCarWait.lsj Synopsis: Dialog plays while the cable car is going up. All players are added into the dialog to mask the moving car
0:0 - Do you think yourself wiser than Vlaakith herself? uid: 02e096ca-1d29-dc8d-1df9-843d708a18ce Node context: Rising tension - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > I fear this rock has twisted your mind more than the parasite ever could.
- Roll sucessful - null uid: 0445fe51-8303-312e-0146-b91aa9e94276 > null
0:0 - No. Merely the most efficient. uid: 065e4cdf-be2e-d07e-2808-5d7ed561e2fd - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - Chk. Are you also sorry for the roaches you crush under your feet? For the weeds you pluck, and the vermin you slay? uid: 3f2f7710-8733-c21b-1a1d-4c8e82608e9e - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > Do you think yourself wiser than Vlaakith herself?
0:0 - The Dawnstar. A beacon to Lathander's faithful - and a startlingly potent artefact. uid: 4c27ef1f-b55b-4970-b95f-ce1ace160f4c Node context: lah-THÆN-der - 0 Check flag(s) (Global): true - GLO_GithCreche_Knows_LathanderArtefact - GLO_GithCreche_Knows_LathanderArtefactdescription - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - *A brilliant light shines from the temple's crest - a magical artefact of uncertain power.* uid: 4e72bfd6-3511-2f2f-571e-60cf9fbb3a43 > null
0:0 - Not to mention a fine site for a crèche, concealed among the peaks and ridges. uid: 4ee7d7fe-e6f1-f14c-e7a0-dd6ce4ef2786 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - Barbaric. Is violence your solution for everything? uid: 5439087a-d85e-8970-e36a-2201c75a0e2e - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > No. Merely the most efficient.
0:0 - As it must be. In a crèche, there is purpose. In a temple, only platitudes and unheard prayer. uid: 5817a619-baa8-ccc8-3548-f32d88b76b76 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - This is a temple of Lathander. Or was, before the githyanki took over. uid: 5aa39821-664c-170b-31b6-eb2c7a5ef4bb Node context: lah-THÆN-der - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - I fear this rock has twisted your mind more than the parasite ever could. uid: 5bb56f95-d916-0916-846d-584bd0cd5f51 Node context: Releasing tension. Almost sad. - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - Ch'mar, zal'a Vlaakith. 'Vlaakith's will above all.' uid: 5be3e56b-519f-3225-756f-a5b29410e2ca - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Well spoken, ra'stil.
0:0 - Certainly, once you evict the priests. Although I imagine the gith slaughtered them? uid: 820cd3fe-2cb1-a6d9-68ff-84a451fc8747 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
null uid: a2c83e81-7e98-d049-2b76-ffc927258562 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null (roll sucessful) > null (roll failure)
0:0 - And what of Lathander's faithful? Did the githyanki cut them down? uid: b0668ae6-67ba-45e5-b5c9-d5f8968462be - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - Well spoken, ra'stil. uid: b3d9839e-ba75-668a-c170-9d9ad2dfbdce Node context: rah-STILL. Ally. - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - It's gorgeous. We could use something like that. uid: b7e65e95-807e-5001-b7ce-89fef5ec46a0 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - *Above the temple shines the most radiant of lights: the Dawnstar. A beacon to the god Lathander's faithful - and a startlingly potent weapon.* uid: c078713c-5ba7-afc3-7b0e-dd50fa662e67 Node context: lah-THÆN-der - 0 Check flag(s) (Global): true - GLO_GithCreche_Knows_LathanderArtefact - GLO_GithCreche_Knows_LathanderArtefactdescription > null > It's gorgeous. We could use something like that.
0:0 - And Lathander's priests? Did the githyanki just - kill them and take over? uid: c1a8de83-3ab2-4e1e-b664-e817402be839 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Local): true - d428b460-5dd0-ecf4-4832-aeba12b2da59_AskedAboutGith - d428b460-5dd0-ecf4-4832-aeba12b2da59_AskedAboutGithdescription > That, or enslaved them. Ch'mar, zal'a Vlaakith. 'Vlaakith's will above all.' > null
0:0 - Vlaakith sounds cruel and opportunistic, if you ask me. uid: d070a477-2dd9-fad3-ea3c-3371cbfb8036 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Chk. Are you also sorry for the roaches you crush under your feet? For the weeds you pluck, and the vermin you slay?
0:0 - The original occupants might object - unless the gith just slaughtered them? uid: e5498a82-cb80-465a-bb5d-119980a72aec - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Local): true - d428b460-5dd0-ecf4-4832-aeba12b2da59_AskedAboutGith - d428b460-5dd0-ecf4-4832-aeba12b2da59_AskedAboutGithdescription > null
null uid: e552947e-87a0-4327-8569-f49db63c5358 Cinematic: Player turns the wheel. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_PAD_BrokenBridgeToSCL.lsj Synopsis: Players comment that the bridge is broken and they need to find another way.
0:0 - Yes, it's quite broken. We'll need another way across. 1:0 - The bridge is down. There must be another way through. 2:0 - That bridge has long been collapsed. If only we'd arrived a few centuries earlier. 3:0 - Bridge is down. Better look for another way across. 4:0 - No getting through that way, is there? 5:0 - Broken! Must be another way somewhere. 6:0 - No use. We shall need to find another way across. 7:0 - Broken. Need to find another way. uid: 7e8ee9bd-56cf-413c-89df-ca7eb6ce7642 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_PAD_LathanderStatueRecognised.lsj Synopsis: Recognising Lathander, the god of Dawn on a statue.
0:0 - Ah, Lathander - god of dawn's sun. Not exactly favoured by my kind. 1:0 - Lathander, I do believe. God of the dawning sun. 2:0 - Lathander. Sun god, I think. Seems like a good chap. 3:0 - Lathander, the Morninglord. And self-righteous snob, as I see it. 4:0 - Lathander, god of the dawning sun. 5:0 - Lathander, god of dawn and renewal. 6:0 - A monument to Lathander, god of dawn - and killer of Helm's lover. The bastard. 7:0 - Looks like Lathander, god of the dawning sun. uid: c0c0516b-b7fb-4a3e-af44-f58f162973c0 - 0:0 Tag: Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.) - 0:1 Tag: Paladin of Helm - Player or NPC is a paladin of Helm. (Helm, the Vigilant One, is the god of those who guard and defend others. His paladins are steadfast protectors, holding the line against impossible odds no matter the cost.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Exterior_PAD_MonasteryVista.lsj Synopsis: The player characters take in the sight of the Monastery from the nearby cliff.
0:0 - Monasteries - as gaudy as any noble's palace. 1:0 - A sight to nourish the soul! Now let's sit down and nourish the stomach. 2:0 - Look at that beauty. Ah, I love it here. 3:0 - I'm not one to admire a view. This time - well, this time shall be an exception. 4:0 - View's quite breathtaking - or maybe that was just the climb. 5:0 - Pretty enough to paint. Too bad I don't have a canvas. Or paints. Or the skills. 6:0 - This view's almost worth the walk. uid: e6164d11-5bb5-4e20-a7ef-db345efbb115 Node context: [Astarion - with some distaste] - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_KethericOrdersRead_PAD.lsj Synopsis: Players found a note about information about location of Duke Ravengard, Wyll's father.
0:0 - Grand Duke Ravengard? Seems Moonrise Towers has acquired a high-value asset. uid: 35ee7ece-d038-ef05-eab4-b616366099f9 - 0 Check flag(s) (Global): false - ORI_Wyll_Knows_RavengardFather - Wyll has revealed that Ravengard is his father - 1 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - CRE_Knows_DukeAtTowers - Players read ketheric orders note found in CRE. === END NODE ===
0:0 - It's settled, then. I must make my way to Moonrise. uid: 377ef671-78e7-49a5-a522-86ad27d8f71a - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - - 2 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Hells - the Absolute's forces have taken father to Moonrise Towers. uid: 7f22d09f-e260-4ebc-b71f-65d3880f94ac - 0 Check flag(s) (Global): true - ORI_Wyll_Knows_RavengardFather - Wyll has revealed that Ravengard is his father - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - CRE_Knows_DukeAtTowers - Players read ketheric orders note found in CRE. > It's settled, then. I must make my way to Moonrise. > A powerful asset. Just what are their intentions, I wonder?
0:0 - Grand Duke Ravengard - abducted to Moonrise Towers? Hells - we need to talk. uid: 86668430-b508-08d5-1e63-2fee00c0521e - 0 Check flag(s) (Global): false - ORI_Wyll_Knows_RavengardFather - Wyll has revealed that Ravengard is his father - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - CRE_Knows_DukeAtTowers - Players read ketheric orders note found in CRE. === END NODE ===
0:0 - A powerful asset. Just what are their intentions, I wonder? uid: 9b0473f6-a300-4aa6-aba9-da567ae4ab09 - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - The Absolute's forces have taken Duke Ravengard to Moonrise Towers. uid: c4f4d395-6f8a-433f-ac4a-da869e0c83c3 - 0 Check flag(s) (Global): true - ORI_Wyll_Knows_RavengardFather - Wyll has revealed that Ravengard is his father - 0 Set flag(s) to (Global): true - CRE_Knows_DukeAtTowers - Players read ketheric orders note found in CRE. > A powerful asset. Just what are their intentions, I wonder?
0:0 - A powerful asset. Just what are their intentions, I wonder? uid: ff1486eb-4c50-2edf-3fae-6068d0b7cf3d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_AD_MagicMouthGauntlet01.lsj Synopsis: A plaque communicating the warning of the Abbess to intruders in the gauntlet. It warns the passerby to turn back and to not disturb the place.
0:0 - *If thou readst this, trespasser: turn back, lest your life be forfeit.* uid: 1e797376-fff1-4b4a-857e-aa81e95b492b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_AD_MagicMouthGauntlet02.lsj Synopsis: A plaque communicating the warning of the Abbess to intruders in the gauntlet. It warns the passerby to turn back and to not disturb the place.
0:0 - *Lathander's light may be infinite, but his mercy is not. Return. Now.* uid: 1379a499-5e7f-476e-a512-60f98cda0f46 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_AD_MagicMouthGauntlet03.lsj Synopsis: A plaque communicating the warning of the Abbess to intruders in the gauntlet. It warns the passerby to turn back and to not disturb the place.
0:0 - *The Morninglord's wrath awaits, heretic. Retreat whilst thou can.* uid: 876d4581-68d7-4ea2-9151-129807f2dfbb Node context: the message trails off as the spell runs out of words === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_AD_MagicMouthWarning.lsj Synopsis: Magic mouth spell communicating the warning of the Abbess to the passing monks. Due to the limitations of the spell this AD can't be longer than 25 words! It warns the passerby of the invasion, and alludes to the plan to destroy it as a last ditch effort.
0:0 - Lathander forgive me - we have to fire the Lance. uid: da3938db-9896-4789-a83a-cf29562eca58 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_Disarm.lsj Synopsis: The players disarms the lance after having taken or not taken the Blood of Lathander and with or without using the crest.
null uid: 06d86a7b-1146-78a5-d1ad-65805387074c Cinematic: The glow from the four crystals fades off each them in quick succession. - 0 Check flag(s) (Global): false - CRE_Lance_State_DisarmedByDestroy - The Lance has been disarmed by destroying four target crystals. > null
null uid: 2f1273f2-04c8-42e4-b1c4-54b3828b4c39 Cinematic: Destroyed crystals shown with small smoke effect and/or sparks, having fizzled out.
(NO BARRIER / CRYSTALS DESTROYED) - 0 Check flag(s) (Global): true - CRE_Lance_State_DisarmedByDestroy - The Lance has been disarmed by destroying four target crystals. true - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. true - CRE_Lance_State_Disarmed - The Lance has been disarmed. false - CRE_Lance_State_BarrierTrapActive - The barrier trap of the around the Blood of Lathander is active. > null
null uid: 699a48e9-7003-48e9-8814-2772cd8a79ad Animation: [ChrisD] *DUPE* [Player] Player examines the mace a bit. Cinematic: The beam turns off, and the portal closes.
The gyro glow fades and the rings stop spinning, slowly shuddering to a stop.
The pillars retract back down.
The player looks around in relief, and then in admiration at the mace in their hand. === END NODE ===
null uid: ad7ac07c-62c5-4ad3-b6d4-b28867edbe88 Cinematic: Destroyed crystals shown with small smoke effect and/or sparks, having fizzled out.
(BARRIER ACTIVE / CRYSTALS DESTROYED) - 0 Check flag(s) (Global): true - CRE_Lance_State_DisarmedByDestroy - The Lance has been disarmed by destroying four target crystals. true - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. true - CRE_Lance_State_Disarmed - The Lance has been disarmed. true - CRE_Lance_State_BarrierTrapActive - The barrier trap of the around the Blood of Lathander is active. > null
null uid: ce5dd3d6-62aa-432c-8a21-f592578cc411 Cinematic: The crest clicks into place.
The player looks up in the direction of the gyro.
(NO BARRIER / CRYSTALS LIT) - 0 Check flag(s) (Global): false - CRE_Lance_State_DisarmedByDestroy - The Lance has been disarmed by destroying four target crystals. true - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. true - CRE_Lance_State_Disarmed - The Lance has been disarmed. false - CRE_Lance_State_BarrierTrapActive - The barrier trap of the around the Blood of Lathander is active. > null
null uid: e482ea6c-faa3-4b0d-a24a-5169394e4864 Cinematic: The crest clicks into place.
The player looks up in the direction of the gyro.
(BARRIER ACTIVE / CRYSTALS LIT) - 0 Check flag(s) (Global): false - CRE_Lance_State_DisarmedByDestroy - The Lance has been disarmed by destroying four target crystals. true - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. true - CRE_Lance_State_Disarmed - The Lance has been disarmed. true - CRE_Lance_State_BarrierTrapActive - The barrier trap of the around the Blood of Lathander is active. > null
null uid: f372e210-29b0-4e52-ab2b-18e164de6c36 Animation: [ChrisD] Player inserts the crest inside the pedestal to disarm the trap. Player slowly takes the mace with ease and examines it a bit. Cinematic: The crest clicks into place, floor hinges unlock, and the ring on the floor begins to spin.
Any companions step back, and the player looks around in positive anticipation.
The floor ring slowly rises up as the four pillars also rise, the crystals they're topped with starting to glow warmly as if suffused with sunlight.
The still-spinning floor ring aligns with the gyro, and as it also begins to move and rotate a glow forms at its core. - The gyro aligns its rings into a flat horizontal plane over the mace. - A shaft of light coming down around mace, as the gyro glow fades and the mace’s glow intensifies.
The mace unlocks from its rigid upright position and begins floating in the shaft of light in a slanted, bobbing, “take me” manner.
The player gently takes the mace as the other glows fade slightly, admiring the mace’s pulsing glow as companions step forward. - 0 Check flag(s) (Global): false - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. === END NODE ===
null uid: f5d67eed-19f8-4201-b852-8d9bff29d211 Cinematic: Barrier forcefield turns off and the ring sinks, locking back into the floor. - 0 Check flag(s) (Global): true - CRE_Lance_State_BarrierTrapActive - The barrier trap of the around the Blood of Lathander is active. - 0 Set flag(s) to (Global): false - CRE_Lance_State_BarrierTrapActive - The barrier trap of the around the Blood of Lathander is active. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_Escape.lsj Synopsis: This cinematics plays when the Lance fires and the monastery and creche explodes. A heroic escape from a massive explosion.
null uid: 18ca24e3-607e-5ae4-6610-2154c5e8305f Animation: [greg] Player and party on roof, they almost make it to the edge when the gun fires, blasting them back, camera fade to whiite explosion Cinematic: Player and party on roof, they almost make it to the edge when the gun fires, blasting them back, camera fade to white explosion - 0 Check flag(s) (Object): true - CRE_Lance_State_CharOnMidRoof - Character is on the Middle section of the Roof - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null > null
null uid: 2ad9df96-87bf-ea4b-ce7a-d4f415de1697 Animation: [greg] survivor looks back Cinematic: A survivor who was completely outside, is shown in a non-specific outdoor area with a rocky-grassy backdrop looking backaround their shoulder. Their face is illuminated by the glow of the explosion. - 0 Check flag(s) (Object): false - CRE_Lance_State_CharInCourtyard - Character is in the Courtyard false - CRE_Lance_State_CharInMonastery - Character is in Monastery false - CRE_Lance_State_CharOnRightRoof - Character is on the Right section of the Roof false - CRE_Lance_State_CharOnMidRoof - Character is on the Middle section of the Roof false - CRE_Lance_State_CharInElevatorArea - Character is in the Elevator area near the top of the Monastery. false - CRE_Lance_State_CharInCreche - Character is in the Creche false - CRE_Lance_State_CharOnLeftRoof - Character is on the Left section of the Roof - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null
null uid: 3bb6b439-5499-7eb2-5c14-a7b2ab662b66 Animation: [greg] survivors watch the explosion from safety Cinematic: Survivors are show together, gathering in a safe location past the bridge. - 0 Check flag(s) (Global): true - CRE_LanceEscape_Survived - At least one player has escaped the explosion of the Monastery. > null
null uid: 5c6ccfe3-f48a-8a8b-35ed-7c950f161479 Cinematic: Survivor who escaped an alternate route watches this from the safe location. No character in frame as wall section falls and destroys/blocks the bridge. - 0 Check flag(s) (Global): true - CRE_LanceEscape_Survived - At least one player has escaped the explosion of the Monastery. > null
null uid: 6cac33b2-8726-6f5e-b676-adb5fdb1acc8 Cinematic: Cinematic ends. === END NODE ===
null uid: 74155fd0-a0b2-4691-4365-cf2735964c1f Cinematic: A close-up of the chargning lance is shown, reaching its peak and firing. - 0 Set flag(s) to (Global): true - ORI_Laezel_State_CrecheExploded - Set when the Creche explodes > null > null > null > null > null
null uid: 749c4365-b9e5-f386-3e88-85a1c3b58424 - 0 Set flag(s) to (Global): true - CRE_Lance_Event_ExplosionNode - The dialog node with the monastery exploding has played. > null
null uid: 92709328-8358-3924-97ed-cd41f9750ba0 Cinematic: A wide shot of the Monastery exploding. > null
null uid: a289d18e-2eae-2972-71fc-c002adae60d1 Cinematic: The characters run across the bridge as wall section falls and destroys/blocks the bridge. If possible have character dive to safety > null
null uid: d959fa9e-761a-b0e6-1bc4-4e0aa2a2b9d3 Animation: greg] **REUSE***Player and party on roof, they almost make it to the edge when the gun fires, blasting them back, camera fade to whiite explosion Cinematic: Player and party on roof, they almost make it to the edge when the gun fires, blasting them back, camera fade to white explosion - 0 Check flag(s) (Object): true - CRE_Lance_State_CharOnLeftRoof - Character is on the Left section of the Roof - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null > null
null uid: e4b5dd6a-9b6c-95bb-34f1-cfb5fad7afa4 Animation: [greg] **REUSE***Player and party on roof, they almost make it to the edge when the gun fires, blasting them back, camera fade to whiite explosion Cinematic: Player and party on roof, they almost make it to the edge when the gun fires, blasting them back, camera fade to white explosion - 0 Check flag(s) (Object): true - CRE_Lance_State_CharOnRightRoof - Character is on the Right section of the Roof - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null > null
null uid: e5a886f2-78a1-909a-70d1-2e9e77d657ac Animation: [greg] player flees around corner dodging falling debris Cinematic: Survivors in the courtyard are shown running out of the courtyard, towards the bridge. - 0 Check flag(s) (Object): true - CRE_Lance_State_CharInCourtyard - Character is in the Courtyard - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null
null uid: e6683f1c-f71c-d533-5cf1-a01a6d0526f4 Animation: [greg]unning down a non-specific monastery corridor, but they are hit by a falling statue. Cinematic: A player character left in the Monastery is shown running down a non-specific monastery corridor, but they are hit by a falling statue. - 0 Check flag(s) (Object): true - CRE_Lance_State_CharInMonastery - Character is in Monastery - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null > null
null uid: f2a59f1d-05f0-0426-1b48-576fea466445 Animation: [greg]**REUSE***running down a non-specific monastery corridor, but they are hit by a falling statue. Cinematic: A character left the creche is shown running down a non-specific corridor in the creche, but they are hit by a falling statue. - 0 Check flag(s) (Object): true - CRE_Lance_State_CharInCreche - Character is in the Creche - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_CrecheDestroyed.lsj Synopsis: Group Discussion converted to Voicebark
This is played after the player escapes the destruction of the Gith Creche.
This intentionally excludes Laezel, who has an origin moment if she is present instead.
0:0 - A shame I can't carry power like that in my pocket. 1:0 - Better to be stood here than buried beneath a thousand tonnes of Trielta limestone. 2:0 - Better get out of here. I don't relish the thought of explaining my part in all of this... 3:0 - Death, destruction - and for what? A mace? A dusty artefact? 4:0 - Wish it could've been avoided. It was pretty beautiful. uid: 60f35683-a084-4a3a-8bfb-01c8e748a046 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - Well, you don't see power like that every day. 1:0 - I hope we don't plan to destroy any further historic landmarks. One is quite enough for me. 2:0 - So much death and destruction - and for what? A mace? A dusty artefact? 3:0 - Let's leave, before we're asked to pay for damages - in gold or blood. 4:0 - It's a pity. That place was pretty beautiful. uid: 9c81ef89-4d7e-46d5-b453-451d982ba5df - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - Never thought I'd be the one to destroy a crèche. And get away with it. 1:0 - Barely got away. Those githyanki aren't so lucky. uid: bd10c621-cca6-c2d2-dce3-f633c55ae525 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) false - Wyll - |Really Wyll, superhero warlock| false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_DeactivateLance.lsj Synopsis: Player has disarmed the lance of the final dawn that was about to destroy the building, deactivating the weapon. Player is glad it is over.
0:0 - I was almost buried here. That was altogether too close. 1:0 - An exceedingly close shave. The entire place was nearly destroyed. 2:0 - That was a close one. Whole place almost came down around our ears.
3:0 - It is done - my duty fulfilled, my people spared. 4:0 - Too close for my liking - this entire place could have come down around me. 5:0 - Talk about cutting it close. The entire place could have come crashing down. 6:0 - That was close - this entire place would've been destroyed. uid: 38e34537-7f4b-4c29-9198-f476505e22fc - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - That would have taken out the monastery, the crèche, and most definitely us. 1:0 - If I have any choice as to where I die, I'd rather it not be in the bowels of a ruined monastery. 2:0 - I didn't claw my way out of Avernus to go out in a pile of rubble.
0:0 - Such insouciance. You cannot comprehend the destruction we nearly triggered. uid: aded2a0b-9cc5-424d-1845-9868d106bc95 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - We'll be more cautious in future. Probably. Maybe... 1:0 - A little more care and attention may stand to us in future, I think. 2:0 - Maybe we'll take a lighter touch next time. Maybe.
3:0 - A little more caution in future won't kill us. Quite the opposite, actually. 4:0 - Let's think twice before getting grabby in the future, yeah? 5:0 - Perhaps we should exercise a touch more caution in future. uid: b2448b29-0960-4d49-ba85-4ca37f27159c - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - We may have caused all that, but we also stopped it. You're welcome. 1:0 - Who gives a fig? We stopped it - that's all that counts. 2:0 - We worked it out, right?
3:0 - Take it down a notch - we managed to stop it, didn't we? 4:0 - And we stopped it. For now, that's all that matters. 5:0 - Does it matter? We managed to stop it. uid: e027e933-1ef9-4ebd-853f-59618e71dbff - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > Such insouciance. You cannot comprehend the destruction we nearly triggered.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_EnterGauntlet.lsj Synopsis: Player comment that this place does not look abandoned at all.
0:0 - Incredible - completely untouched. It looks frozen in time. 1:0 - Remarkably well preserved. A little glimpse into the past. 2:0 - Like it hasn't been touched in a millenium. Incredible.
3:0 - Has this place escaped my people's notice all this time? Embarrassing. 4:0 - Looks untouched. Quite something, to have escaped notice all this time. 5:0 - Incredible. Do the githyanki know of this place? 6:0 - Remarkable that this stayed hidden all this time. uid: 4e4c2399-c0c7-4ea3-8ea9-f6059261e55a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_EscapeRoofGarden.lsj Synopsis: Player comments that this is the weapon that's causing the rumble and that it's going to blow soon.
0:0 - That machine's ready to blow - let's not hang about. 1:0 - That thing is about to blow! 2:0 - Shit, that thing's going to blow!
3:0 - Tsk'va - that thing will reduce the whole crèche to ashes! 4:0 - That machine's going blow - and it'll take this whole place with it!
5:0 - Hells - that thing'll blow this place sky high! 6:0 - The machine - it's going to blow! uid: d17f3084-a91a-4c69-b38e-77627647b57d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_EscapeTookBlood.lsj Synopsis: A player gets trapped inside the barrier. If there are other companions nearby, they comment that they need to find a way out or deactivate the machine.
0:0 - Well don't just stand there gawping - get me out of here! 1:0 - Help! Get me out of this thing, before the whole place collapses! 2:0 - Hello, a little help here?
3:0 - No no no. Release me, before that thing detonates! 4:0 - Bloody hells - get me out of this thing! Hurry!
0:0 - Don't worry your pretty little head, I'm sure there's a way out of this. 1:0 - Hold on - we need an exit from this chamber as well. 2:0 - Don't worry, soldier - I'm on it. 3:0 - Another complication. Keep your wits - there must be a way out. 4:0 - Hold on - we need to get clear of this chamber as well.
5:0 - Traps within traps. There's got to be a way out. 6:0 - Hang on, we need to find a way out of this chamber as well! uid: 308b3c17-046e-44b1-90be-d28e6308b0d5 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - This... isn't good. How do I get out? 1:0 - Better get out of here. 2:0 - Better get out of here quick. 3:0 - No no no. I get out of here - now! 4:0 - Not good. I need to get out of this thing - now. 5:0 - This isn't good. I've got to find a way out. 6:0 - I need to get out of here! uid: 83360bab-3985-4498-9033-ec3beb96a205 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - CRE_Lance_State_BarrierTrapActive - The barrier trap of the around the Blood of Lathander is active. - 1 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - Run, before it buries us here! 1:0 - Let's get out of here! 2:0 - Move it. And hurry! 3:0 - We need to move. Now. 4:0 - Time to go - now! 5:0 - Let's move! 6:0 - Time to get clear of this place. 7:0 - Let's get out of here! uid: 88685699-4356-4002-b498-fcfcf05f968a - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - I need to get out of here. 1:0 - Tsk'va! I need to get out of here. 2:0 - Hells, I need to get out of here. 3:0 - I should get out of here - fast. 4:0 - By Balduran's blade, I need to get out! 5:0 - Shit, this isn't good. I need to get out! 6:0 - I need to get out of here! 7:0 - Hells, I need to get out of here. uid: a2681db2-442b-4a86-9e36-ce65991aa5e4 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): false - CRE_Lance_State_BarrierTrapActive - The barrier trap of the around the Blood of Lathander is active. - 1 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - I'll get them free - you find a way out of here! 1:0 - Hells, can't just leave them in there - someone do something! 2:0 - I'll get them out - you look for a way out! 3:0 - I'll work on the barrier. Someone, find the way out of here. 4:0 - I'll get you out - but someone else needs to get us out of here. 5:0 - Traps within traps. There's got to be a way out. 6:0 - There must be a way to get them out. Someone else find a way out of here! uid: b1391732-aea3-4d0d-a7e3-e32e0e9c5ad9 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - Run, before it buries us here! 1:0 - Time to run. 2:0 - Move it. And hurry! 3:0 - We need to move. Now. 4:0 - Time to move. 5:0 - We need to move - NOW! 6:0 - We need to be gone from here - now. 7:0 - We need to run. Now! uid: e1df7cac-da61-4295-9c85-616d72e49eff - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_Escaping_LeftBalcony.lsj Synopsis: The player arrives on the right side balcony as they are escaping the Lance explosion.
0:0 - Almost clear - just a little further. 1:0 - Safety's within reach. Just a little further.
2:0 - Almost there!
3:0 - Almost there! 4:0 - Safety's within reach - got to keep going.
5:0 - Almost in the clear! 6:0 - Nearly out - just a bit further! uid: 40d6bff9-214c-445a-aa18-80a9861886e9 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_Escaping_LeftRoof01.lsj Synopsis: The player arrives on the left side of the roof as they are escaping the Lance explosion.
0:0 - There's not much time - I have to get out of here now. 1:0 - That contraption is going to explode before I do. Away from here!
2:0 - Not long left - we need to get out of here!
3:0 - Tsk'va - explosion is imminent! 4:0 - Got to go - this whole place is about to blow sky-high. 5:0 - Better move it - that thing's going to blow! 6:0 - I need to get off this building before that thing explodes! uid: d37dbc41-8cb7-43d4-8b41-61d5beab72e4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_Escaping_LeftRoof02.lsj Synopsis: The player arrives nears the edge of the left side of the roof as they are escaping the Lance explosion.
0:0 - Enough gallivanting - I need to get down from here! 1:0 - Hells in a handbasket, I need to get down from here! 2:0 - No time - we need to get down! 3:0 - There's no time - I need to get down from here. 4:0 - Need to get off this thing while I still can. 5:0 - Damn it all. Time to get off this roof. 6:0 - No more roof. Time to get down from here. uid: 15ec9c70-6db4-47f1-8c69-cbf97c012855 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_Escaping_PortalComment.lsj Synopsis: The player arrives on the roof through a portal as they are escaping the Lance explosion.
0:0 - This is better, but I'm still getting the hells out of here. 1:0 - That was too close a call for comfort. The sooner I see this place on the horizon, the better. 2:0 - That was close. Get me out of here... 3:0 - A narrow escape. I must press on. 4:0 - That was close - but not in the clear yet. 5:0 - Holy hells, that was a close one. And I'm not about to stick around. 6:0 - Good thing it went up - now to get out of here. uid: f127a980-318f-4d0d-a3e3-0ea2e667fb02 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_Escaping_RightRoof01.lsj Synopsis: The player arrives on the right side of the roof as they are escaping the Lance explosion.
0:0 - There's no time - I need to get off this damned roof! 1:0 - I need to get off this roof, and I better not dawdle either. 2:0 - I need to get down! 3:0 - I need to get down. NOW! 4:0 - I need to get clear of this roof - right now. 5:0 - If I don't get off the roof, I'm as good as ash! 6:0 - I need to get off this roof NOW! uid: d2e31780-1e29-41b5-a042-77a636a4d761 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_FindOctogonal.lsj Synopsis: Player remarks that this githyanki toy has a peculiar shape, and might well have a purpose beyond its current one (it controls the Lance)
0:0 - I know this shape... where have I seen it? 1:0 - Peculiar shape. Oddly familiar, somehow... 2:0 - Odd shape. Haven't I seen this before?
3:0 - A key. I remember this shape from earlier... 4:0 - What is this, a souvenir? I figured githyanki would keep severed heads around, not crests. 5:0 - I remember this shape... 6:0 - The shape is odd, feels strangely familiar... uid: adba5536-1245-5196-b100-acac9162b750 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): true - CRE_Lance_State_HasExaminedCannon - The player has examined the Lance cannon. === END NODE ===
0:0 - What a peculiar shape. Not something you'd just carve for fun... 1:0 - Peculiar shape. There may be some other purpose to this... 2:0 - Someone spent a lot of time carving this. 3:0 - An elaborate key - hardly a memento. 4:0 - Odd shape for a keepsake. It must fit in somewhere. 5:0 - Interesting gadget - a key, maybe. Now to find a similarly shaped hole. 6:0 - This is no githyanki relic. It must do something else. 7:0 - This shape feels deliberate, like it might have some sort of purpose. uid: d9f299f3-2263-4d55-9066-b002cbbaf1ad - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_Lance_State_HasExaminedCannon - The player has examined the Lance cannon. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_GithWeapon.lsj Synopsis: AD spoken when approaching the body of a monk with a githyanki longsword through his chest.
0:0 - Skewered on a gith blade. At least they made it quick. 1:0 - A githyanki blade. One mighty thrust, one life purged. 2:0 - Cruel-looking blade. Must be githyanki.
3:0 - That's one outlandish blade. Githyanki, I reckon. 4:0 - A githyanki blade, no doubt. 5:0 - Clean cut. Githyanki blade.
6:0 - That's not a blade made by humans. My kin must be nearby. 7:0 - That's a githyanki blade if ever I saw one. uid: 53790aac-51dd-4365-9c04-90f164b5cb53 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - CRE_Lance_GithWeapon_HistoryCheckPassed - Player passed the history check to recognise the Gith blade. === END NODE ===
0:0 - Skewered like a hog. They probably died like one too. 1:0 - One mighty thrust, one life purged. 2:0 - I wouldn't want to be on the receiving end of that thing. 3:0 - That's one sharp blade. Made for a quick kill, at least. 4:0 - Skewered monk. A delicacy to someone, no doubt. 5:0 - A very sharp blade did that. 6:0 - Something about that blade seems familiar... 7:0 - Amazing that the sword stayed sharp for so long. uid: 566fc1bb-c75a-3bfa-d4f4-c3613cbe4220 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_LanceComment.lsj Synopsis: The player characters marvel at the massive holy cannon on the roof the Lathander Monastery.
0:0 - What a majestic weapon. Even the gith would cower at you. 1:0 - Powerful-looking piece of armament. Used on those githyanki, perhaps? 2:0 - What a weapon. Wonder if it was used against the githyanki. 3:0 - A formidable weapon. Was this used on my people?
4:0 - I wouldn't want to be on the receiving end of that thing. Maybe that's what happened to those gith nearby.
5:0 - This weapon is massive. Is this what obliterated those gith? 6:0 - Looks to be a powerful weapon. I wonder if it was used on my kin nearby.
7:0 - Looks to be a powerful weapon. I wonder if it was used on the githyanki nearby. uid: afc98132-1d3e-928e-eadb-a809d8e61a7f - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - GLO_GithCreche_Knows_Location - Knows where the nearest creche is located === END NODE ===
0:0 - Well look at you. I bet you were a powerful weapon in your day. 1:0 - Quite a potent-looking weapon. 2:0 - Wow, look at you. Formidable.
3:0 - This weapon would have been formidable in battle.
4:0 - Quite a weapon. I wouldn't want to be on the receiving end of that thing.
5:0 - This thing's massive. Would hate to have it pointed at me. 6:0 - Looks like it would've made a powerful weapon. uid: c3f814f8-cb37-497e-b38f-3192b740b84f - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_MagicMouthGauntletKnowledgeCheck.lsj Synopsis: The player attempts to understand a magic mouth spell cast on a statue warning intruders to go leave the sacred area.
0:0 - Just once it would be nice to have a mysterious statue wish me a good day. 1:0 - Too sinister for my liking. 2:0 - That sounds less than promising... 3:0 - Too ominous for my taste. 4:0 - That doesn't sound terribly promising...
5:0 - Mm-mm. I don't like the sound of that.
6:0 - That doesn't sound promising... uid: 4a33d175-3a9b-4b9b-9574-2afd882715e4 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): false - CRE_Lance_State_MagicMouthArcanaCheckPassed - The player has passed the arcana check to identify the magic mouth spell. === END NODE ===
0:0 - A Magic Mouth spell. Someone really wanted to get their message across. 1:0 - A Magic Mouth spell - I should lend a careful ear. 2:0 - A Magic Mouth spell. Seems like there's information worth gleaning. 3:0 - A Magic Mouth spell? Might be worth a listen. 4:0 - A Magic Mouth spell. Must be important. 5:0 - A Magic Mouth spell? Well, lay it on me then.
6:0 - A Magic Mouth spell. Sounds pretty important. uid: 4a724d79-97b6-4b01-a1ec-4172f045dc55 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - CRE_Lance_State_MagicMouthArcanaCheckPassed - The player has passed the arcana check to identify the magic mouth spell. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_MagicMouthKnowledgeCheck.lsj Synopsis: The player attempts to understand a magic mouth spell cast on a dagger warning the monks of the gith invasion of the monastery a century ago.
0:0 - At least the statues just talk. With my luck, I was sure they'd attack. 1:0 - The statue speaks. A warning from the past, no less. 2:0 - I prefer my statues to be the strong, silent type, personally.
3:0 - A talking statue. Now was that a warning - or a command? 4:0 - Talking statues often herald trouble, in my experience... 5:0 - Talking statues. I don't like the sound of that.
6:0 - Talking statues are never a good sign.
uid: 2420c80f-d697-492d-bac6-7c31ebddded4 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): false - CRE_Lance_State_MagicMouthArcanaCheckPassed - The player has passed the arcana check to identify the magic mouth spell. === END NODE ===
0:0 - A Magic Mouth spell - whoever owned that voice, they must be long dead. 1:0 - A Magic Mouth spell. A warning from the past - and a failed one, to be sure. 2:0 - A Magic Mouth spell - but whoever voiced it is probably long dead. 3:0 - A Magic Mouth spell? Whoever spoke those words is long dead, I wager. 4:0 - A Magic Mouth spell - so that voice must be from someone long-deceased. 5:0 - A Magic Mouth spell. That voice belonged to someone long dead now. 6:0 - Looks like a Magic Mouth spell. That voice probably belongs to someone long gone. uid: 4047f8e3-f230-4bae-90c9-07c6d2b66613 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - CRE_Lance_State_MagicMouthArcanaCheckPassed - The player has passed the arcana check to identify the magic mouth spell. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_PreventiveDisarmLance.lsj Synopsis: Player has disarmed the lance of the final dawn without ever activating it. The player characters celebrate retrieving the Blood of Lathander, a holy mace.
0:0 - The better the protection, the better the prize. The monks must have treasured this. 1:0 - The tighter the security, the juicier the prize. 2:0 - Must've been a precious artefact. 3:0 - This artefact must have been quite valuable. 4:0 - The monks were intent on keeping their relics safe. They didn't count on us, though.
0:0 - Hardly surprising - it looks powerful. 1:0 - Looks powerful - perhaps they were wise to take extreme measures. 2:0 - I believe it. This thing looks powerful.
3:0 - Is that such a surprise? It looks powerful enough to level a mountain. 4:0 - Let's be sure to make good use of our prize then.
5:0 - I'm hardly surprised. That thing looks powerful. 6:0 - That's no surprise. It looks powerful. uid: 99a68f0f-10a2-534b-a0a4-aa714eb5bca2 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - I do love collecting a well-guarded treasure. You feel powerful. 1:0 - Tightly guarded treasure. Looks powerful, too. 2:0 - Feel that? So powerful.
3:0 - Such power - I can feel it. 4:0 - Quite the security measures here. This relic must be potent.
5:0 - What have we here? This must be one mighty relic. 6:0 - A well-guarded treasure. Looks powerful. uid: a5f3506e-c4c2-7c9d-d470-d286f5fa9730 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Lance_PAD_TreasureRoomDoor.lsj Synopsis: Player comments on the strange markings on the door. If they have the key, they comment that they look similar.
0:0 - A fine door, although slightly wasted in a place like this. 1:0 - Quite a door. Though what's behind it is a touch underwhelming... 2:0 - Nice door, hidden all the way down here. 3:0 - I'd expect to find an intricate door like that in a grand chamber, not an underground tunnel. 4:0 - A rather interesting door, to have tucked away like this. 5:0 - That's one intricate door for such an out-of-the-way place. 6:0 - Quite an elaborate door, for a tunnel underground. uid: 8eb05539-21e5-45eb-bfb0-ea39baa61f9e - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): false - CRE_Lance_State_HasTreasureRoomKey - Set if the player has the treasure room key. === END NODE ===
0:0 - Ah, the same markings as on that key! Hardly a coincidence. 1:0 - I do believe I saw a key with the very same markings. 2:0 - Hey, this looks like that key I found.
3:0 - I know these markings - I have the matching key.
4:0 - That door - there were similar patterns on a key from earlier.
5:0 - Nice - these markings match the ones on that key. 6:0 - Oh. I saw a key earlier with those same markings.
uid: a2920d70-3012-8eba-adbf-1233ec689c98 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): true - CRE_Lance_State_HasTreasureRoomKey - Set if the player has the treasure room key. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Library_AD_GremishkaCry.lsj Synopsis: A mimicked baby crying sound made by a gremishka that the player can hear when approaching the library.
0:0 - WAAAAH! uid: 9a41276c-a1d9-e016-7fb2-5123d40d81ba Node context: like a creepy baby === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Library_PAD_GremishkaAllergyComment.lsj Synopsis: The player character comments on having caused a magic allergy reaction from a gremishka.
0:0 - Perhaps we're better off without magic this time? 1:0 - Damnable things. One spell, and there's no telling how they'll react. 2:0 - Better eschew magic with these creatures. 3:0 - Better avoid using magic around those things. 4:0 - Those things are trouble. The less magic, the better. 5:0 - Damn thing's allergic to magic. 6:0 - Looks like using magic around these things is more trouble than it's worth! uid: 4cbbfb54-b4aa-444d-a258-9ac0b14ecce9 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Library_PAD_GremishkaRecognition.lsj Synopsis: The player encounters a living gremishka in a fight, this line playing on the first turn of combat following a successful check to identify it.
0:0 - Gremishkas? Those little pussy cats are allergic to magic - better watch my spells. 1:0 - Gremishkas? They're no lovers of magic - better watch where I cast. 2:0 - A gremishka! Careful, these things hate magic. 3:0 - Gremishkas? The less magic the better, or they'll be frenzied - or worse. 4:0 - Gremishkas - they don't react well to magic. Better be careful with my spells. 5:0 - Gremishkas? Magic's out of the question, then - no telling how they'll react. 6:0 - Gremishkas? Better be careful with any magic - spells set them off. uid: 3a8fdc8b-078f-4eec-a506-73471fe6f6f2 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Library_PAD_GremiskaCryReaction.lsj Synopsis: The character hears the cry of the gremishkas, and reacts to it, drawing more attention to it.
0:0 - What is that wailing? A child? 1:0 - What's that ghastly sound? Almost sounds like weeping. 2:0 - Is something... crying? 3:0 - What is that awful mewling? 4:0 - What is that? Almost sounds like weeping. 5:0 - I hear weeping. And not the happy kind. 6:0 - Is someone crying? uid: 5074f54a-e03c-45da-84c1-21f0c0f4515a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_MonasteryApproach_AD_Bird.lsj Synopsis: A few ADs for the bird on the approach to the Monastery, to draw the eye.
0:0 - *Chirp!* uid: 61d51488-96b7-4c89-ba72-20d8977ced61 === END NODE ===
0:0 - *Chirp chirp!* uid: e8d9eb50-a11c-04e9-db87-9c16bb38aa10 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_MonasteryApproach_Bird_SWA.lsj Synopsis: While approaching the gith creche, climbing on a mountain, The player talks to a bird sitting in its nest. It's been bullied by the eagles on the roof, and if scared away it has a nest full of baked goods.
0:0 - Not since the bloody eagles turned up and turfed me out of my first nest. uid: 08f15ab0-05c4-2465-8f40-7c03d3162929 > null
0:0 - Curses! I was going to ask you to do the same thing, of course that tit got there first! uid: 095bd6fa-d504-1722-f03b-dd7abb9600fd - 0 Set flag(s) to (Global): true - CRE_HungryBird_Event_FlewAway - The bird has flown away. === END NODE ===
0:0 - Stealing is the art of taking. It's a beautiful thing. uid: 0b40edbd-2b25-cb46-717e-747a1f5c07f9 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Well, it feels rubbish. I miss my roof-nest.
0:0 - Too bad. Time to die. uid: 0e6c297b-7190-1dac-e3c6-cd492e39d81d > null
0:0 - Glorious! Feathers bloody everywhere, mate! Feels good to be home in my nest. uid: 1bde8ac2-e0c0-9a45-350e-8e08d5d298f5 Animation: BIRD_BlueJay_Rig_CINE_React_Positive_01 Node context: Whiny, sarcastic - 0 Check flag(s) (Global): true - CRE_HungryBird_State_OnRoof - The bird is on the Monastery rooftop true - CRE_Eagles_State_AllDefeated - The eagles on the Monastery roof have died. false - CRE_HungryBird_State_RewardGiven - The bird has given a reward to the player. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Glad I could help. > That's great - where's my reward? > Who said it's your nest? I killed the eagles. It's mine.
0:0 - So am I, and you look like a perfect portion. uid: 21e4ab0b-174d-690d-d151-356d4a2a4595 = Roll SkillCheck Intimidation (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 24da9c35-b288-1636-e9cd-f0a8097c15bd === END NODE ===
0:0 - I'm not here to take. Have you seen any of my people nearby? uid: 2579f422-3831-10de-4f4b-ef92ccfac426 - 0 Check flag(s) (Global): true - GLO_GithCreche_Knows_Location - Knows where the nearest creche is located - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Do I look like a bloody tour guide?
0:0 - Well, it feels rubbish. I miss my roof-nest. uid: 28b938b5-ec2e-0dac-4421-22e9b2de4b87 > null
0:0 - I can fight the eagles and get your nest back. uid: 2aa2b040-8af3-1975-dbe5-d65f9040eb45 - 0 Check flag(s) (Global): false - CRE_Eagles_State_AllDefeated - The eagles on the Monastery roof have died. - 0 Set flag(s) to (Global): true - CRE_HungryBird_State_QuestAccepted - The quest to kill the Eagles has been accepted. > null
0:0 - I'll either be killed or ask another poor sap to fight them again. uid: 2b4a0b3d-f811-e168-7e26-901d093b4fad - 0 Set flag(s) to (Global): true - CRE_HungryBird_Event_FlyToRoof - The bird flies to the roof. === END NODE ===
0:0 - Attack . uid: 2b4de6a5-85f7-ccf3-9b7e-a5d43c960f6c - 0 Set flag(s) to (Global): true - CRE_HungryBird_Event_FlewAway - The bird has flown away. === END NODE ===
0:0 - That's exactly how it works, and it's my turn. Get out, or I'll turn you into stew. uid: 32133f44-a627-28e4-02b5-1f5fee22cbfb > null
0:0 - Thank you. I'll keep an eye on the roof. Rude bastards, those eagles. Deserve a little comeuppance. uid: 329cbf53-2a9f-715c-abcf-adf6e3f14d81 - 0 Set flag(s) to (Global): true - CRE_HungryBird_State_QuestAccepted - The quest to kill the Eagles has been accepted. === END NODE ===
0:0 - Actually, my kind do birth eggs. uid: 5b857444-5fd8-fd47-f57e-501a6d98a70c - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Weird. Does your kind like mysterious buried treasure more than bullying birds?
0:0 - I wish there was something I could give you in return. Oh! Tell you what... uid: 5c3c53f7-971d-dc72-63b3-a1f2fd86378f Node context: sudden realization/remembering on "oh" > null
0:0 - Not again! No! Abandon nest! uid: 639115de-2793-c99a-b406-a9d39943e4fc - 0 Set flag(s) to (Global): true - CRE_HungryBird_Event_FlewAway - The bird has flown away. === END NODE ===
0:0 - Leave. uid: 654e95ab-7f20-e3fd-6c42-034eef73a7c2 === END NODE ===
0:0 - Bet these eagle corpses'll scare any more of the big-wing bastards away. uid: 6a5b81bf-ba54-66fe-e742-d252e711c50c Animation: BIRD_BlueJay_Rig_CINE_React_Positive_01 Node context: Whiny, sarcastic - 0 Check flag(s) (Global): true - CRE_Eagles_State_AllDefeated - The eagles on the Monastery roof have died. true - CRE_HungryBird_State_RewardGiven - The bird has given a reward to the player. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Hah! The eagles couldn't finish me off, and they're much bigger than you. uid: 70fac398-b6d0-b8f0-c69f-ed8a5d3cc05a === END NODE ===
0:0 - Do you want me to go and deal with the eagles for you? uid: 781275e0-a302-ad95-0c89-4ed87024f56b - 0 Check flag(s) (Global): false - CRE_Eagles_State_AllDefeated - The eagles on the Monastery roof have died. > Hah! You? Kill an eagle? But if you think you can...
0:0 - I finished off those eagles for you, the top of the monastery is all yours. uid: 7b3d704c-1760-9437-39b7-e4a25b0c407e - 0 Check flag(s) (Global): true - CRE_Eagles_State_AllDefeated - The eagles on the Monastery roof have died. > null
0:0 - Leave. uid: 7c5395d2-36d2-432d-c4b6-3f50b65c5782 === END NODE ===
0:0 - Leave. uid: 7d0cecd4-997c-d0e5-dd17-03fc1e9e8ec7 === END NODE ===
0:0 - It's about to get less fair. You have to leave this nest now, or else. uid: 7f21bd24-b666-8d58-b0ad-05bc5d053cb7 > Not again! No! Abandon nest!
0:0 - Let me guess. Defeat. It's to be expected, eagles are invincible after all. uid: 80a13618-6348-9235-ec83-afeac53758e5 Animation: BIRD_BlueJay_Rig_CINE_React_Negative_01 Node context: Whiny, sarcastic - 0 Check flag(s) (Dialog): true - CRE_MonasteryApproach_Bird_Hasmet_SWA - - 1 Check flag(s) (Global): true - CRE_HungryBird_State_QuestAccepted - The quest to kill the Eagles has been accepted. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > They're not invincible, I just haven't gotten round to it yet. > Leave.
0:0 - Weird. Does your kind like mysterious buried treasure more than bullying birds? uid: 8284a84e-d1f9-ec1a-985d-8dfef1f5cb64 > null
0:0 - Leave. uid: 9499c1c2-0e0f-7a06-7838-a44a1eb81df4 === END NODE ===
0:0 - Leave. uid: 95c7c40a-a784-0507-218b-cd773e728c8c === END NODE ===
0:0 - I'm not here to take. I'm looking for a githyanki crèche. Have you seen one? uid: 9a5086a9-ce6e-21fb-3b52-999f11d9775f - 0 Check flag(s) (Global): true - GLO_GithCreche_Knows_Location - Knows where the nearest creche is located - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Do I look like a bloody tour guide?
0:0 - I've already killed the eagles, luckily for you. uid: b6b6a884-2cb6-666d-8f94-5bccc77e0e05 - 0 Check flag(s) (Global): true - CRE_Eagles_State_AllDefeated - The eagles on the Monastery roof have died. > null
0:0 - No! Not again! I'd only just finished making nest number two! uid: b865f6b8-5651-6e2b-55df-6e724f45899b - 0 Set flag(s) to (Global): true - CRE_HungryBird_Event_FlewAway - The bird has flown away. === END NODE ===
0:0 - When I escaped the eagles, I spotted something buried near that ferry dock. Might be worth a look. uid: c1cf2f18-0f34-615f-67b6-486b9d26222f - 0 Set flag(s) to (Global): true - CRE_HungryBird_State_RewardGiven - The bird has given a reward to the player. === END NODE ===
0:0 - I don't have time for petty bird squabbles. uid: c28ee043-fd44-c77c-7d39-a986550cbfee > null
0:0 - Fine. What do you have for me? uid: c352087f-5c77-1a81-448a-99d818c63149 > null
0:0 - I'm not here to take - just exploring. Seen anything interesting? uid: c9e3010f-e11e-c3b0-36ad-8acfd23c08ab - 0 Check flag(s) (Global): false - GLO_GithCreche_Knows_Location - Knows where the nearest creche is located > Do I look like a bloody tour guide?
0:0 - *While quite vague, 'drunk lizards' could well point to kobolds, who tend to operate in packs.* uid: da6534a5-f87d-7705-2c77-ca5680ca9185
0:0 - I'm here to avenge the bird you kicked out. Time to shove off. uid: ddd2b05c-8a89-9773-d1ff-c5f27ede9b2b = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - *Chirp!* uid: de01ecb0-b671-4c29-9fc6-ae3ff00a64a7 Animation: BIRD_BlueJay_Rig_CINE_Still_Peace_01 - 0 Check flag(s) (Dialog): false - CRE_MonasteryApproach_Bird_Hasmet - - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRE_MonasteryApproach_Bird_Hasmet - === END NODE ===
0:0 - Try and figure out what these lizards might be. uid: e778801f-146f-76d0-9c8d-306207f73dc4 = Roll SkillCheck Nature (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - Attack the whiny bird. uid: f3bab672-3c9a-13ad-798a-304a167d8333 - 0 Set flag(s) to (Global): true - CRE_HungryBird_Event_FlewAway - The bird has flown away. === END NODE ===
0:0 - Not on top of the monastery, they don't! uid: f43e544f-8d6b-2cf6-a501-3a09ea0e3f06 > null
0:0 - Leave. uid: f6e25c3a-6b69-c599-07ee-1cec4fc1d7c4 === END NODE ===
0:0 - Leave. uid: f772b374-f622-0a04-25df-c96a271af9d1 - 0 Set flag(s) to (Global): true - CRE_HungryBird_Event_FlewAway - The bird has flown away. === END NODE ===
0:0 - All I know is the roof's the best nest-spot on the whole Chionthar. I got there first, too. Before the thieves showed up. uid: fb5a2540-7016-9cac-7553-86c866722ad5 > null > Thieves? What did they steal? > null
0:0 - Leave. uid: fe3b2ce6-5bc9-64c8-310a-4295682cb975 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Monastery_AD_AbbotTomb.lsj Synopsis: Old tombstone of a past Rosymorn abbot
0:0 - *Askell Stockhold. Dawnmaster. From death, life.* uid: 3e8e3d29-8f01-4070-96b2-5d7bef29c12d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Monastery_AD_FakeBloodSign.lsj Synopsis: Plaque presenting a replica of the Blood of Lathander to pilgrims/worshippers. The replica itself is missing, and the plaque and pedestal are all that remain.
0:0 - *The Blood of Lathander. Spilled in holy battle with Sammaster. Immortalised here for all to worship.* uid: 414a5289-1054-988d-0e28-26dd371d8458 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Monastery_PAD_CrecheRuins.lsj Synopsis: The party comments on the disrepair of the Lathander monastery - some disbelieving that a githyanki creche could be here.
null uid: 8631ac3c-3276-c7fc-b9b2-7050b3c9a584 === END NODE ===
0:0 - I must keep focus. A crèche may take any guise - even that of a derelict temple. uid: 95f42042-6d4e-2e10-87ba-b6dd93a21cf0 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - Yes, it does look a little - how can I put it? Shit? 1:0 - Indeed. This is all a little too shopworn for their tastes. 2:0 - I kinda like it. Rough around the edges. 3:0 - Perhaps there's a logic to it. Or perhaps they just don't care. 4:0 - Keep your focus. A crèche may take any guise - even that of a derelict temple. 5:0 - I reckoned it might look a little more... gith-y. 6:0 - Placing a crèche somewhere so unassuming could be strategic. 7:0 - I did expect a bit more - spectacle, I suppose. uid: c5c11386-e802-310b-e015-5a89bf35983e - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Monastery_PAD_FakeBloodSignReaction.lsj Synopsis: The player characters react to finding an empty display altar for the Blood of Lathander.
0:0 - They kept the 'Blood of Lathander' here? Please, it was begging to be stolen. 1:0 - So they kept the 'Blood of Lathander' here? Easy pickings. 2:0 - This is where they kept the 'Blood of Lathander'? 3:0 - The 'Blood of Lathander' was on full display, all but begging to be thieved. 4:0 - So they kept the 'Blood of Lathander' here? Hardly surprising it was looted. 5:0 - If the 'Blood of Lathander' was so important, maybe an altar display wasn't the best storage solution. 6:0 - So they kept the 'Blood of Lathander' here? No wonder it was looted. uid: 25f50c5c-528d-4bd8-a15b-46756e2baf83 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Monastery_PAD_GithSkeletonComment.lsj Synopsis: If Lae'zel or GITH avatar is present they react to the Gith skeleton on the Monastery roof. If they aren't present, some other party character reacts with generic comment.
0:0 - Nothing left of the original raiding party but bones. Shame. 1:0 - A fallen githyanki, still clad in armour - one of the first raiders to descend on the temple. 2:0 - Githyanki armour. Not much left of the occupant - one of the original raiding party, I'd guess. 3:0 - Githyanki bones. Perhaps a fallen member of the original raiding party. 4:0 - All that's left of this githyanki are bones and armour. One of the temple's raiders from long ago? 5:0 - Must've been part of the first group that raided this place.
6:0 - Old remains. Perhaps from when this place was first seized? 7:0 - A fallen warrior. Rest in peace, kin. 8:0 - Only bones and armour left. Must've been part of the original raiding party. uid: 5faa821e-5611-47d8-8f72-950890c116c4 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - GLO_GithCreche_State_EverEnteredBefore - Entered the gith creche main subregion or level === END NODE ===
0:0 - Nothing but githyanki bones left in this armour. Shame. 1:0 - A fallen githyanki warrior. A crèche must be close. 2:0 - Githyanki armour. Not much left of the warrior inside. 3:0 - Looks like a githyanki. 4:0 - Githyanki armour. Githyanki bones too, I'd wager. 5:0 - Is that... a githyanki? 6:0 - Githyanki, by the look of it. 7:0 - A fallen warrior of my people. A crèche must be close. 8:0 - Looks like a githyanki, if the armour is anything to go by. uid: e13c710d-5384-c986-7d9b-9ea67812fc23 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_Monastery_PAD_GuardianOfFaithReaction.lsj Synopsis: The player reacts to seeing an active Guardian of Faith spell in the monastery.
0:0 - A Guardian of Faith spell. Who knew faith lasted so long? 1:0 - A Guardian of Faith spell. Strong is its faith indeed to linger still in these ancient halls.
2:0 - A Guardian of Faith spell. Must've been real faith to've lasted this long.
3:0 - I know this spell - Guardian of Faith. Extraordinary, that it's lasted so long. 4:0 - A Guardian of Faith spell. All this time, and it still holds strong. 5:0 - Guardian of Faith? That's one powerful spell. 6:0 - A Guardian of Faith spell, and a remarkably long-lasting one at that. uid: 2e502086-b3ef-426d-adc4-75bd90c9c6a7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_MonkAmulet_AD_BloodOfLathanderBanter.lsj Synopsis: The spirit inside the Sentient Amulet, once a monk of Lathander, sees the true Blood of Lathander displayed before us. This was a holy relic for which many devout followers made their pilgrimage to the monastery that eventually became the Gith Creche.
0:0 - The Blood of Lathander, as I barely live and hardly breathe. HahaHAhaha. uid: 735ebb96-8442-4bd0-9bc3-65a254626725 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_MonkAmulet_AD_StatueBanter.lsj Synopsis: The spirit inside the Sentient Amulet, once a monk of Lathander, sees a statue of Lathander in the interior courtyard of the Gith Creche, once a Lathander monastery. Pilgrims of old used to visit the statue to see a holy relic - the Blood of Lathander - though unbeknownst to them, it was a fake prop. The Mad Monk reminisces about his own pilgrimage.
0:0 - I visited this place in a forlorn and forgotten age, to lay mine eyes upon the Blood of Lathander. uid: 31e54854-2a63-4e70-8f9f-68945fca085e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_RooftopEagles_PAD_EagleAbilityCombatReact.lsj Synopsis: PAD in combat on first Player turn after the main Eagle casts Shout_CallForHelp_GiantEagle
0:0 - Call all the friends you want, bird. It won't save you. 1:0 - It's calling for help. Keep focus! 2:0 - Ugh, a screech to shred the strongest ear drum. It's calling for help! 3:0 - Perfect. That screeching is bound to bring more of them down on us. 4:0 - Hells - the damn bird's screeching for its chums! 5:0 - Bloody bird's calling for help! 6:0 - Not the most harmonious of birdsong - it may draw more eagles to us. 7:0 - Argh! It's screeching for help! uid: 4370f8bb-a376-40d3-ab73-c346299b874d - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_RooftopEagles_SWA.lsj Synopsis: SWA / Animal handling with the giant eagles on top of the monastery
0:0 - *SCREECH!* uid: 1282d2b3-2b0d-47cc-b4bf-d60e20260d7a Cinematic: - 0 Set flag(s) to (Dialog): true - CRE_Eagles_State_AnimalHandlingFailed - Has attempted and failed the animal handling check on the eagles on the Monastery roof in CRE.. - 1 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
0:0 - *Caw!* uid: 1e91604e-6179-4221-903b-c463386cabdb Cinematic: - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
0:0 - *Your repeated approach has ruffled the eagle's feathers the wrong way.* uid: 3b7ba84d-2dfc-4bc5-92fb-fa8685780e37 Cinematic: - 0 Check flag(s) (Dialog): true - CRE_Eagles_HasMet - Has met the eagles before on the Monastery roof in CRE. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
- Roll failure - null uid: 431fda9a-eaeb-471d-b6b1-ba610b63e438 > *SCREECH!*
0:0 - *The eagle eyes you warily, but doesn't attack.* uid: 5c8e8ac9-a596-411a-9cf1-b15843f43f19 Cinematic: - 0 Check flag(s) (Dialog): true - CRE_Eagles_HasMet - Has met the eagles before on the Monastery roof in CRE. - 1 Check flag(s) (Local): true - facda191-1a5f-a7ca-cc67-4d5bcab14a4e_AnimalHandlingSuccess - AnimalHandlingSuccessdescription - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - I'm just interested in the big device, I promise to not meddle with the nest. uid: 6599b35f-3110-a761-a693-3df7e3680de8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. > null (roll sucessful) > null (roll failure)
0:0 - Ugh, fine. Xavier! XAVIER! Don't talk to it. It might have germs. uid: 7629fbf4-29cc-a88c-335d-9cf0d66bce91 Cinematic: - 0 Set flag(s) to (Global): true - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. === END NODE ===
0:0 - You would accuse ME of a CRIME in my OWN HOME? Outrageous! uid: 763f8305-9bf4-99b1-f770-8ad70fcf2446 Cinematic: - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
0:0 - Turn away from the eagle as you approach, indicating that you are not interested in its nest. uid: 9b299fc4-bf73-4be3-81aa-f2ac1bdad012 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Dialog): false - CRE_Eagles_State_AnimalHandlingFailed - Has attempted and failed the animal handling check on the eagles on the Monastery roof in CRE.. > null (roll sucessful) > null (roll failure)
0:0 - *The eagle seems satisfied, but keeps a watchful eye on you.* uid: 9e55c17c-2e92-4e77-9c24-cbd0732e8ebc - 0 Set flag(s) to (Global): true - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. - 1 Set flag(s) to (Local): true - facda191-1a5f-a7ca-cc67-4d5bcab14a4e_AnimalHandlingSuccess - AnimalHandlingSuccessdescription === END NODE ===
0:0 - Leave. uid: 9e814ea7-219c-4701-9107-7667a5e8a1b1 - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription true - CRE_Eagles_TeleportBackAfterDialog - The character is teleported out of the dialog area after dialog. === END NODE ===
0:0 - Nest-meddling lies! I thought as much! uid: b556c134-b7e0-0922-df0e-e1c9ef848f81 Cinematic: - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
0:0 - Leave. uid: b8db1d74-daa1-c48c-fe68-e93cd001b80a - 0 Check flag(s) (Global): true - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. === END NODE ===
0:0 - You've been warned plenty! GET OUT! uid: cae3503b-90b5-b85d-ecb9-bcba1e493470 Cinematic: - 0 Check flag(s) (Dialog): true - CRE_Eagles_HasMet_SWA - Has met the eagles on the Monastery roof in CRE with SWA on. - 1 Check flag(s) (Global): false - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
0:0 - Attack. uid: ce24bcfe-ae0c-2ad1-f767-db65495c9c84 - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
0:0 - INTRUDER! In MY NEST!This area was meant to be SAFE! Xavier, get behind mummy. uid: d4d04c91-a453-41fd-99d2-47ade84ccb43 Cinematic: The giant eagle is chewing on the corpse of a Kobold. When the player approaches it looks up, and screeches out. Node context: all capitalised words are meant to be half sqwauked / Barclay line towards other eagle - 0 Check flag(s) (Dialog): false - CRE_Eagles_HasMet_SWA - Has met the eagles on the Monastery roof in CRE with SWA on. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRE_Eagles_HasMet_SWA - Has met the eagles on the Monastery roof in CRE with SWA on. > It's not your nest. You stole it from the little bird who used to live here.
0:0 - Please, get out of my nest. You'll give Xavier ideas. uid: f0f70ff6-fb0c-4403-a9b0-45eb3cc85243 Cinematic: - 0 Check flag(s) (Dialog): true - CRE_Eagles_HasMet_SWA - Has met the eagles on the Monastery roof in CRE with SWA on. - 1 Check flag(s) (Global): true - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - Back away slowly. uid: f46b3d89-7c72-40cb-89d6-b3e0345af45b - 0 Check flag(s) (Global): false - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription true - CRE_Eagles_TeleportBackAfterDialog - The character is teleported out of the dialog area after dialog. === END NODE ===
0:0 - *The giant eagle regards you with disdain.* uid: f9340240-70bf-43f2-b9ff-d4ad9c038d6b Cinematic: The giant eagle is chewing on the corpse of a Kobold. When the player approaches it looks up, and screeches out. - 0 Check flag(s) (Dialog): false - CRE_Eagles_HasMet - Has met the eagles before on the Monastery roof in CRE. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRE_Eagles_HasMet - Has met the eagles before on the Monastery roof in CRE. > Turn away from the eagle as you approach, indicating that you are not interested in its nest. > Attack. > Leave.
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_RooftopEagles_SWA_SecondaryEagle.lsj Synopsis: A secondary eagle for the eagle checkpoint on the roof. He warns a player if they try to walk past the first one while another player character is in dialog with it.
0:0 - *Screech!* uid: 345d9451-bd72-4479-8058-6adc7eaab9a3 - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
0:0 - You can pass, but you're NOT to talk to me. Gross. uid: 45cb45e4-f6ad-3367-c612-52a7da791091 - 0 Check flag(s) (Global): true - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *CAW!* uid: 48aa4f66-55e0-49ca-acd9-0dc38ede0c16 - 0 Check flag(s) (Dialog): true - CRE_Eagles_SecondaryEagle_HasMet - Has met the secondary eagle on the roof of the monastery in CRE. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
0:0 - I'm not going to hurt you. I just wanted to say hello. uid: 55664c67-91e1-8bc6-a831-0e7a8b5c16f5 > What a terrible idea! Get away!
0:0 - Attack. uid: a3598544-e918-4b29-94ff-9b085bbf1826 - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. false - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. === END NODE ===
0:0 - Leave. uid: c8705708-a315-4144-88f3-1aa0d1c84eb4 - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription true - CRE_Eagles_TeleportBackAfterDialog - The character is teleported out of the dialog area after dialog. === END NODE ===
0:0 - What a terrible idea! Get away! uid: d850b6ef-558b-6e2b-339a-8168cd7768af - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription true - CRE_Eagles_TeleportBackAfterDialog - The character is teleported out of the dialog area after dialog. === END NODE ===
0:0 - Mooooother! The plucked one! It speaks to me! Help! uid: df65637b-052b-4ec8-a3db-b604fa0f647d - 0 Check flag(s) (Dialog): false - CRE_Eagles_SecondaryEagle_HasMet_SWA - Has met the secondary eagle on the roof of the monastery in CRE with SWA on. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRE_Eagles_SecondaryEagle_HasMet_SWA - Has met the secondary eagle on the roof of the monastery in CRE with SWA on. > I'm not going to hurt you. I just wanted to say hello. > Attack. > Leave.
0:0 - Ew! It smells, and it does weird noises! Make it stop! uid: e6d52484-9634-4006-8961-363ec2540928 - 0 Check flag(s) (Dialog): true - CRE_Eagles_SecondaryEagle_HasMet_SWA - Has met the secondary eagle on the roof of the monastery in CRE with SWA on. - 1 Check flag(s) (Global): false - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - CRE_Eagles_State_Hostile - The Eagles are hostile to the players. === END NODE ===
0:0 - Leave. uid: e9f536d1-27f7-4f61-968c-952f9c7efb80 - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription true - CRE_Eagles_TeleportBackAfterDialog - The character is teleported out of the dialog area after dialog. === END NODE ===
0:0 - *The eagle screeches at you in warning and looks to the bigger bird for reassurance.* uid: f302f9bc-ef0a-400f-8589-e3919db08e74 Cinematic: May require a custom animation to aid the acting beat - 0 Check flag(s) (Dialog): false - CRE_Eagles_SecondaryEagle_HasMet - Has met the secondary eagle on the roof of the monastery in CRE. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRE_Eagles_SecondaryEagle_HasMet - Has met the secondary eagle on the roof of the monastery in CRE. > Attack. > Leave.
0:0 - *The bird eyes you with suspicion, but doesn't attack.* uid: f5abcd40-7f76-8c43-4ab5-2e6d7cd22f60 - 0 Check flag(s) (Global): true - CRE_Eagles_State_CheckpointPassed - The players have passed the checkpoint successfully. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_WeaponsPuzzle_AD_Abbot1Plaque.lsj Synopsis: Inscription on the first of the 4 altars for the weapons puzzle.
0:0 - *Dawnmaster Stockhold.* uid: f714beb9-5212-44dd-9b88-8890e3b62f73 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_WeaponsPuzzle_AD_Abbot2Plaque.lsj Synopsis: Inscription on the second of the 4 altars for the weapons puzzle.
0:0 - *Dawnmaster Welkinglory.* uid: d411e790-fda4-48fb-adaf-9f070a655c86 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_WeaponsPuzzle_AD_Abbot3Plaque.lsj Synopsis: Inscription on third of the 4 altars for the weapons puzzle.
0:0 - *Dawnmaster Seed.* uid: e8650ee7-c8f4-47b8-9a23-030a8067a716 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_WeaponsPuzzle_AD_Abbot4Plaque.lsj Synopsis: Inscription on fourth of the 4 altars for the weapons puzzle.
0:0 - *Dawnmaster Vaseid.* uid: 75fcc16f-f491-4a7f-aa46-0a17eab94b5d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_WeaponsPuzzle_GlassWindow.lsj Synopsis: The player inspects the glass window in the museum chamber of the Monastery.
0:0 - *Dawnmaster Vaseid wielding... The rest of the inscription and picture has shattered away.* uid: 09706107-cdd1-74be-7f89-726e4b280323 Cinematic: A close up of the broken piece of stained glass.
null uid: 16efe145-d5be-8cd3-a44c-c637fd815c6d - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0 Set flag(s) to (Dialog): true - CRE_WeaponsPuzzle_ReligionCheckComplete - Set when the first religion check is complete. > null (roll sucessful) > null (roll failure)
null uid: 240e9200-6976-3f46-4d89-8fb63585a747 - 0 Check flag(s) (Dialog): true - CRE_WeaponsPuzzle_ReligionCheckComplete - Set when the first religion check is complete. > null
0:0 - *The reconsecration of the monastery, conducted by Dawnmaster Seed.* uid: 72626640-f0b6-f6f2-eca6-d61c6ed991d9 Cinematic: We see a close up of the Dawnmaster holding a warhammer, with slight attention drawn to both the warhammer and the octogonal gem on his person.
0:0 - Look at the picture of 'Dawnmaster Stockhold' in the glass. uid: 76e0ddec-b493-8eb9-4dda-6847a27f6c44 - 0 Set flag(s) to (Local): true - f3c50c6f-4c46-d4c0-323a-d17ec1a6ca72_StockholdInspected - StockholdInspected > *Evensong before the Zenith Day celebrated by Dawnmaster Stockhold.*
0:0 - *Dawnmaster Welkinglory beckons forth the rising sun in Lathander's name.* uid: 775f5b09-8e04-df27-b9a0-17cec6f0356d Cinematic: We see a close up of Welkinglory holding aloft a longsword in praise of the sun.
0:0 - Leave. uid: 8430f1be-df05-e248-7da9-304e4737fee3 === END NODE ===
0:0 - *The monastery's notable keepers adorn these intricate panels.* uid: 8adf54fc-c6af-c809-6364-ccc17f90a99d Cinematic: We see a panning view of the stained glass, perhaps ending on a view from above. It is important that we get a relatively good view of each Dawnmaster before the question bank, as the puzzle components need to be clear to players who choose "leave." - 0 Check flag(s) (Dialog): false - CRE_WeaponsPuzzle_ReligionCheckComplete - Set when the first religion check is complete. > null > null > null
null uid: 8be060f5-43f9-58dd-cb12-47fda6ca1a0e - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0 Set flag(s) to (Dialog): true - CRE_WeaponsPuzzle_ReligionCheckComplete - Set when the first religion check is complete. > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: b1993738-c473-252d-4240-be8219375214 > null
0:0 - *Evensong before the Zenith Day celebrated by Dawnmaster Stockhold.* uid: c2a1b6df-dffc-679e-ab72-84398de4abb3 Cinematic: We see Dawnmaster Stockhold conducting evensong through stained glass.
null uid: c2da9716-b54c-6f24-f757-fca36543c627 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Dialog): true - CRE_WeaponsPuzzle_ReligionCheckComplete - Set when the first religion check is complete. > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_WeaponsPuzzle_PAD_GenericWeaponReaction.lsj Synopsis: The player characters comment on how the weapon puzzle in the Abbot's room accepts any weapon of the correct type, not just the ceremonial weapons.
0:0 - It seems any old weapon will do, if it's the right type. 1:0 - Standard weapons are sufficient - a welcome convenience. 2:0 - Looks like normal weapons would do the trick here - not just ceremonial. 3:0 - Oh - a perfect fit. That's unexpected. 4:0 - Looks like just any old weapon will suffice. 5:0 - Oh good - old trusty will do just fine. 6:0 - Looks like any regular weapons I have work here too. uid: 2dc78ed9-528f-4924-8160-83c14837c031 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_WeaponsPuzzle_PAD_HiddenNoteReaction.lsj Synopsis: The character comments on a note left by the last dawnmaster next to the hidden key in the weapons puzzle. The note cryptically refers to the Blood of Lathander, and catches the Player character's attention.
0:0 - The 'Blood of Lathander'? They probably don't mean it literally, unfortunately. 1:0 - That 'blood' rings a bell - still to be found somewhere, perhaps? 2:0 - 'Blood of Lathander.' Real or metaphorical? 3:0 - 'Blood of Lathander' - a holy relic, surely. It must be near.
4:0 - The Blood of Lathander. Might be important - if it's still around. 5:0 - The Blood of Lathander. Sounds precious - it can't be far from here. 6:0 - This 'blood' sounds important - could it still be here somewhere? uid: 2088f301-dc5c-4a2d-87dc-aafc3c147fd0 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\CRE_WeaponsPuzzle_PAD_RemovedWeaponReaction.lsj Synopsis: The player comments on the fact that the weapon removed from the altar no longer glows.
0:0 - Ah, it's lost its glow. That's... unfortunate? I think? 1:0 - The weapon's stopped glowing. Curious. 2:0 - Out cold. Is that... good? 3:0 - It's stopped glowing - its magic snuffed out. 4:0 - It's stopped glowing. Is that good? Bad?
5:0 - The glowing's stopped, whatever that means. 6:0 - The weapon stopped glowing. How odd. uid: 30d2d88d-1b7b-4b61-9e35-cc28f3c1030a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\ORI_Laezel_AD_CrecheMarkings.lsj Synopsis: Laezel comments in AD about the markings, signalling there's a creche nearby.
Varies depending on your current knowledge about the Creche's location at this point.
0:0 - Tir'su script, scratched in the ground. The crèche must be nested in the temple below. uid: 60117b32-58eb-0154-517b-06416b2c3af2 Node context: TEAR-soo. - 0 Check flag(s) (Global): false - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location === END NODE ===
0:0 - Tir'su script, scratched in the ground. As I thought - the crèche is nested in the temple below. uid: 69501e80-a4c2-ab03-5862-80c2758b8095 - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\Monastery\ORI_Laezel_AD_PartySuppressionCrecheDestructionOngoing.lsj Synopsis: AD playing on Laezel while the Creche destruction is ongoing
0:0 - Quickly - find a way to shut this thing down! uid: ff723eb5-31a0-c324-1536-507e8686f0f0 === END NODE ===