0:0 - Once ate a dwarf, armour and all. Took me a whole tenday to pass him. uid: deea3030-10e5-43fd-b46a-52731b9cece6 Cinematic: - 0 Check flag(s) (Dialog): false - CRE_CaptainsBeast01_SWAHasMet - HasMet for the captain's beast for when players have SwA - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRE_CaptainsBeast01_SWAHasMet - HasMet for the captain's beast for when players have SwA === END NODE ===
0:0 - You ever tried shitting an iron helmet? No? Amateur. uid: ea4e396f-bd5f-4408-a9ec-fe3dd04e2fc4 Cinematic: - 0 Check flag(s) (Dialog): true - CRE_CaptainsBeast01_SWAHasMet - HasMet for the captain's beast for when players have SwA - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Whine.* uid: f5414b3c-5127-4afa-a4b3-1d1dd77527bf Cinematic: - 0 Check flag(s) (Dialog): false - CRE_CaptainsBeast01_HasMet - Hasmet for captains beast 1 - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRE_CaptainsBeast01_HasMet - Hasmet for captains beast 1 === END NODE ===
0:0 - If she keeps making me eat armour, I'm going on hunger strike. uid: b2b5f358-5492-460e-a8fb-63c8374c5717 Cinematic: - 0 Check flag(s) (Dialog): false - CRE_CaptainsBeast02_SWAHasMet - - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRE_CaptainsBeast02_SWAHasMet - === END NODE ===
0:0 - If we both stop eating cultists, she'll have to stop. uid: df037a50-d952-4b74-8dc4-820e9bcf0271 Cinematic: - 0 Check flag(s) (Dialog): true - CRE_CaptainsBeast02_SWAHasMet - - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Bark!* uid: e26af033-2626-4272-b206-3bacf155e06d Cinematic: - 0 Check flag(s) (Dialog): false - CRE_CaptainsBeast02_HasMet - Hasmet for captain's beast 2 - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CRE_CaptainsBeast02_HasMet - Hasmet for captain's beast 2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CaptainGuard.lsj Synopsis: One-liner with a githyanki soldier near the captain's office. He's preparing to go search for the weapon, and has no time for the player.
0:0 - An istik allowed to soil our halls? Chk. 1:0 - Chk. Another outsider. Make yourself at home. The ch'r'ai certainly has. uid: 85ce797a-9096-cc3d-04c3-bc28995a7bfd Node context: Pissed off, failing to hide it - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_CaptainGuard_HasMet - HasMet for the CaptainGuard character - 0 Set flag(s) to (Dialog): true - CRE_CaptainGuard_HasMet - HasMet for the CaptainGuard character === END NODE ===
0:0 - If you walk here unharmed, it is with the captain's blessing. Speak with her, if you must. 1:0 - I work alone. If you wish to join a patrol, speak to the kith'rak. uid: d19af005-c122-29dc-2f6d-bc1c9f37c50f Node context: Absolute disinterest - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): true - CRE_CaptainGuard_HasMet - HasMet for the CaptainGuard character === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_AD_CaptainCallsGuards.lsj Synopsis: Captain calls the patrolling guard for help when combat starts.
0:0 - Hshar'lak! Guards, a betrayer! uid: 1f1683a7-b4fc-6ed6-f20a-0e2826fd9593 Node context: h-SHAR-lack meaning "traitor" - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Tsk'va! Guards! To me! uid: 85a0b0aa-973f-ab17-8d56-d649d46c1014 Node context: "tsk-VA" meaning "shit" - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_AD_CaptainOrdersToCloseDoor.lsj Synopsis: Captain commands for the door to be closed.
0:0 - Shut those doors - this is not a public forum. uid: 66eff312-d201-b2e9-160d-5508f274ac91 Node context: Snappy, angry; loud enough for someone to hear on the other side of the room === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_AD_CaptainRealizesTheft.lsj Synopsis: The captain tries to let the player in through the barrier in her office, but the player has already pickpocketed the key off her. She immediately suspects the outsiders, and turns hostile on them.
0:0 - Where is my key...? YOU. THIEF. uid: 01ac2597-5a14-4324-bf19-2a096a294d60 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_AD_CaptainSendsPlayerToInquisitior.lsj Synopsis: An AD the captain says after she opens the barrier for the player.
0:0 - The Inquisitor awaits. Follow the corridor. uid: 88a579d8-5b8c-bf3a-5ee0-8c7012534f2d - 0 Check flag(s) (Global): true - CRE_ChainOfCommand_State_CaptainGotZapped - The captain gets zapped by the artefact in her dialogue. === END NODE ===
0:0 - Go. Down the hall. The Inquisitor awaits. uid: e99934bf-dcc5-08e8-4bf2-b8060aaeaaae === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_AD_CultistCapture.lsj Synopsis: Two gith gloat over a group of cultists, one of which has fallen to the ground while being frogmarched to the Captain. They kick him where he's fallen.
0:0 - What, given up already? uid: 0989e252-b149-4057-96a0-cb16530dcd1f - 0 Check flag(s) (Local): true - 5d4b07c1-f1f0-1c63-0ef8-0fb8acb68938_A - Adescription - 0 Set flag(s) to (Local): true - 5d4b07c1-f1f0-1c63-0ef8-0fb8acb68938_B - Bdescription > If you make it inside, we might even kill you before the captain's pets do.
0:0 - No! Please - it hurts! uid: 47e83f0d-cb42-682a-8918-8ba1eb2c7941 === END NODE ===
0:0 - If you make it inside, we might even kill you before the captain's pets do. uid: 7222b9a5-532d-6539-9610-8ad1be99c5e1 === END NODE ===
0:0 - Please. Just give me a moment! uid: 7834d036-6a69-4d9b-9f0d-9211e8780f2b - 0 Check flag(s) (Local): true - 5d4b07c1-f1f0-1c63-0ef8-0fb8acb68938_B - Bdescription - 0 Set flag(s) to (Local): true - 5d4b07c1-f1f0-1c63-0ef8-0fb8acb68938_C - Cdescription > There. Moment's gone.
0:0 - You're enjoying this, aren't you? Humiliation suits you. uid: 8bbc53e6-cd41-41ef-b6fd-90d6c8daadd8 - 0 Set flag(s) to (Local): true - 5d4b07c1-f1f0-1c63-0ef8-0fb8acb68938_A - Adescription > No! Please - it hurts!
0:0 - No - please - if you'd just - stop! uid: d6a24f62-dbe3-932e-8e68-d299b418345c === END NODE ===
0:0 - Pathetic. The fool cannot march without tripping over its own boots. uid: eab135c2-5974-4614-b65d-b74adc9d5d03 - 0 Check flag(s) (Local): true - 5d4b07c1-f1f0-1c63-0ef8-0fb8acb68938_C - Cdescription - 0 Set flag(s) to (Local): false - 5d4b07c1-f1f0-1c63-0ef8-0fb8acb68938_C - Cdescription false - 5d4b07c1-f1f0-1c63-0ef8-0fb8acb68938_B - Bdescription false - 5d4b07c1-f1f0-1c63-0ef8-0fb8acb68938_A - Adescription > No - please - if you'd just - stop!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_AD_InquisitorAdmitsPlayer.lsj Synopsis: The Inquisitor speaks through the door communicator located in the captain's office when the player interacts with it, admitting the player through.
0:0 - |Ah. The visitor. Come.| uid: b4d23039-ace0-442e-bc9b-16c4a3465507 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_AD_SecondTurn.lsj Synopsis: Full context from combat -
we’d like to request some voicebarks for Captain Therezzyn combat in Creche
Therezzyn’s second turn (first one she calls for the guards)
Therezzyn: You die here and by my sword, intruder!
Therezzyn’s third turn
Therezzyn: Die already! I won’t be embarrassed in front of my troops again!
0:0 - You will die by my sword, chraith! uid: 43cd25c2-8483-4000-aaf3-f70db7ea93d3 Node context: KRAYTH meaning enemy === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_AD_ThirdTurn.lsj Synopsis: Full context from combat -
we’d like to request some voicebarks for Captain Therezzyn combat in Creche
Therezzyn’s second turn (first one she calls for the guards)
Therezzyn: You die here and by my sword, intruder!
Therezzyn’s third turn
Therezzyn: Die already! I won’t be embarrassed in front of my troops again!
0:0 - You will not embarrass me anymore! uid: 52ac2fb3-8d53-4245-abd6-92c65b731841 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_BarrierDeviceDialog.lsj Synopsis: In gameplay the player has inserted the key (stub name |Gith Shard|) into the barrier control device in the captain's office. The device turns on, and connects the palyer to the Inquisitor, who speaks through the device (voice only). If the Captain is still alive, she tries to interrupt, but the Inquisitor allows the players in.
0:0 - Make haste. We have business to conduct. uid: 438a1006-6055-4385-a4c0-0fca3fda83c7 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_CaptainBarrierDeactivated - Set to true when the templar allows the player to go downstairs. === END NODE ===
0:0 - Is'tark... I will not have you sneaking through my crèche. uid: 76c3b653-fcb4-4283-b020-4182119ff219 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Quiet, Therezzyn. I wish to speak with this one.
0:0 - Quiet, Therezzyn. I wish to speak with this one. uid: b110c7ff-da18-4276-9c2b-711f10058910 > Chk... As you wish, ch'r'ai.
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_Captain.lsj Synopsis: Captain Therezzyn of Creche Yllek interrogates the player about the missing githyanki "weapon". We should learn:
1. The githyanki's missing weapon and our artefact are THE SAME
2. the githyanki were planning to attack moonrise towers
0:0 - Chk. A kith'rak's time is precious. Waste it at your peril. uid: 001ff898-7998-bf25-88a1-ae924003b720 > null
0:0 - I need a description of the weapon you seek. uid: 1227f871-8d50-36e0-6c50-481de8012cd5 - 0 Check flag(s) (Global): false - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. > null
0:0 - Only return if you have the weapon. I will not tolerate insubordination. uid: 188a257b-035f-8748-8d8d-f27ba419ee66 === END NODE ===
0:0 - What does this weapon look like? uid: 241654fd-a3cd-d1eb-b13a-efdf5746d81c - 0 Check flag(s) (Global): false - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. > null
0:0 - I have found the weapon we seek. uid: 2e80e140-9c0b-0c8b-9384-c42276663591 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - You are mistaken. The hunt for the weapon is the Inquisitor's folly, not mine - but it is not your place to question orders. uid: 2f9c4101-a3e1-851b-a587-67def98b40f8 > null
- Roll failure - null uid: 34f5904c-2c48-1fe8-b929-11f32b8db969 > null
0:0 - You ask me? I would relish nothing more than burning the ghaik threat from this rock. 1:0 - You are well informed. My crèche discovered the same. uid: 35b5ab70-154d-eb00-2006-6b052d56af67 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > We know infected flock to Moonrise Towers. I reported the gathering masses back to Tu'narath.
0:0 - Then learn to tame your tongue. I will ask one last time: have you brought the weapon? uid: 373dc817-795c-300b-0ccb-7f429088d16d > null
0:0 - I have what you're looking for. uid: 3994b7ae-b0e7-b25b-a39f-9e132f8ec016 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Arrogance - a typical symptom of the istik condition. But an arrogant tracker is a tracker nonetheless. uid: 3d97daa3-e480-de29-02b7-0e69623f0129 Node context: superior, rude, insulting humans for being human > null
null uid: 3fc153e4-5674-448d-b164-7329cf4ecd4d - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > Hshar'lak among us?
0:0 - The very same said to hold the weapon we seek. uid: 41048d77-d353-78bd-e6b5-4ac7153c6a40 Node context: Vin-ISK - underling. Iss-tick - outsider. > null
0:0 - Chk - vague allegations and undue demands. A poor introduction for an unproven vin'iisk. 1:0 - Chk - vague allegations and undue demands. A poor introduction for an unproven istik. uid: 4bc664bb-a882-49fb-4f17-6c59a24ca1a6 Node context: Vin-ISK - underling. Iss-tick - outsider. - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > The very same said to hold the weapon we seek.
0:0 - I presume you are not stupid enough to return empty-handed. So give me the weapon - now. uid: 50768546-c4a2-eadd-2a14-62d301c079b7 - 0 Check flag(s) (Dialog): true - CRE_ChainOfCommand_HasMet_Captain - HasMet for the captain dialog. - 1 Check flag(s) (Global): false - CRE_ChainOfCommand_State_TemplarResolved - Set when the player comes back from the Astral plane and the Templar situation is resolved. You don't need to kill the templar to have this flag be set. false - CRE_ChainOfCommand_Event_CaptainDeactivatesBarrier - The captain deactivates the barrier leading to the inquisitor. - 2 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Here it is. > null > I've not found it yet - but I'm close. I just need more time.
0:0 - I believe I have found the weapon we seek. uid: 52abf8ae-36ab-0cbe-1b1d-dcd282f005e5 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - No. NO! 1:0 - No. NO! uid: 586f18bb-fdd2-fff3-0cd3-02acc258417d Cinematic: The player produces the artefact. - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
null uid: 59e5cc1d-9247-fdd9-a7d8-cc1117d5f320 - 0 Check flag(s) (Dialog): false - CRE_ChainOfCommand_HasMet_Captain - HasMet for the captain dialog. - 1 Check flag(s) (Global): false - CRE_ChainOfCommand_State_TemplarResolved - Set when the player comes back from the Astral plane and the Templar situation is resolved. You don't need to kill the templar to have this flag be set. false - CRE_ChainOfCommand_Event_CaptainDeactivatesBarrier - The captain deactivates the barrier leading to the inquisitor. - 2 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_ChainOfCommand_HasMet_Captain - HasMet for the captain dialog. > null
0:0 - Do not try to leave or it will be your death! uid: 5b11e827-53dd-a8b6-69dc-3a5a9e12ddcc - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CaptainDeactivatesBarrier - The captain deactivates the barrier leading to the inquisitor. === END NODE ===
null uid: 688da872-c18c-87d4-b309-eb972b5fbd13 Animation: [ChristianD] Captain is being pushed by the energy blast that was released by the artifact. Cinematic: The artefact's glow pulses into a shockwave of energy, blasting the captain off her feet and propelling the artefact back to the player. The player picks it up. - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_CaptainGotZapped - The captain gets zapped by the artefact in her dialogue. > Tsk'va! Trickery, heresy, how did you -
null uid: 6b561e48-b7e0-5b4e-684d-85a543d72fdf Animation: [ChristianD] Captain uses her telekinesis to pull the artifact away from Player's hand Cinematic: The captain moves her hand, psionic energy gathering. She closes her fist and pulls towards her. The artefact is pulled to the captain. She holds it suspended in the air with her psionics. It begins to glow > Yes - there it is. Exactly as described. The inquisition will finally come to an end.
0:0 - I was told to seek your infirmary. uid: 74659f32-233a-3004-f4b3-6eef86ff5bb4 - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche false - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Check flag(s) (Object): true - CRE_ChainofCommand_ToldReportToInfirmary - The character was told to report to the infirmary by the Upper Guards. > null
0:0 - Attack. uid: 76a408e3-8709-d856-2d3d-ad89c58bc019 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CaptainCombatStarts - Set when the player enters combat with the captain. === END NODE ===
0:0 - Produce the artefact. uid: 791b091a-d1f1-f1f4-3c06-81961e8ef4f1 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_ShowedBoxToCaptain - Set when the player shows the box to the captain. > null
0:0 - *You sense Shadowheart's worry. This 'weapon' sounds like the artefact you carry.* uid: 798c609a-6b06-3c53-6afa-d0315ed49671 Cinematic: Shadowheart looks at the player, deeply worried. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - And yet your face betrays you. You found it, didn't you? uid: 7a42e39c-8d29-1335-4155-551fa6768849 > null
0:0 - Finish your business here, and leave. uid: 7d20c47b-d1e3-fdda-6a97-900ce00e78a7 - 0 Check flag(s) (Dialog): true - CRE_ChainOfCommand_HasMet_Captain - HasMet for the captain dialog. - 1 Check flag(s) (Global): false - CRE_ChainOfCommand_State_TemplarResolved - Set when the player comes back from the Astral plane and the Templar situation is resolved. You don't need to kill the templar to have this flag be set. true - CRE_ChainOfCommand_Event_CaptainDeactivatesBarrier - The captain deactivates the barrier leading to the inquisitor. - 2 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Then our ghustil will study your corpse. uid: 7ee16d20-2900-f4df-e3c5-389361033483 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CaptainCombatStarts - Set when the player enters combat with the captain. === END NODE ===
0:0 - ...Well. Inquisitor W'wargaz will ensure you do not bother me again. uid: 8416f542-8cec-2c3a-4a6e-59b89122775f - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CaptainDeactivatesBarrier - The captain deactivates the barrier leading to the inquisitor. === END NODE ===
0:0 - I was granted entry by your sentries. They told me to seek the Inquisitor. uid: 860206d4-a989-f7b9-8db9-737507e101c6 - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. > The Inquisitor? On what grounds?
0:0 - It appears you have been chosen, vin'iisk. How lucky you are. 1:0 - It appears you have been chosen, istik. You are lucky it is not for me to question why. uid: 8671336b-f207-586a-1d31-dc6530618ff3 Node context: bitter, envious, a bit sarcastic - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Take the weapon yourself, then. Seek the ch'r'ai below. Go, seek the Inquisitor below. And take the cursed thing with you.
0:0 - I seek audience with your Inquisitor. There's a traitor among you. uid: 87603ee2-2938-703c-6354-696520a38191 - 0 Check flag(s) (Global): true - Laezel_InParty_Event_AccusedDoctor - Lae'zel accused the doctor of being a traitor in her inParty dialogue - 1 Check flag(s) (Local): false - 0aaac174-44ba-e075-70d4-7f10e837e915_MadeAccusation - Player accused someone of being a traitor to the captain - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. - 1 Set flag(s) to (Local): true - 0aaac174-44ba-e075-70d4-7f10e837e915_MadeAccusation - Player accused someone of being a traitor to the captain > null
0:0 - What does this weapon look like? uid: 8cd4c8a3-bc7f-2c36-8f44-b7b8a3753edd - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. > null
0:0 - I know nothing about the weapon. uid: 8e52b437-4890-a6e3-a638-43a5e6902a23 = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
null uid: 96efc9d4-5db4-2e8f-67a6-9d3a046b7e2b - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_CaptainGotZapped - The captain gets zapped by the artefact in her dialogue. > null
0:0 - Produce the artefact. uid: 9ea63f7c-ada5-db1c-b8d8-bd6a54088745 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_ShowedBoxToCaptain - Set when the player shows the box to the captain. > No. NO! No. NO!
0:0 - Meanwhile, illithid sickness spreads right in front of us. uid: 9ffbf5d5-5426-94d3-2d3b-2c154b18f5a4 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > What is so important about this weapon? > What does this weapon look like? > null > Leave.
0:0 - You have returned. Any news of the weapon? uid: a13f5a92-a2b6-da20-64d4-cc2744ad82ac - 0 Check flag(s) (Dialog): true - CRE_ChainOfCommand_HasMet_Captain - HasMet for the captain dialog. - 1 Check flag(s) (Global): false - CRE_ChainOfCommand_State_TemplarResolved - Set when the player comes back from the Astral plane and the Templar situation is resolved. You don't need to kill the templar to have this flag be set. false - CRE_ChainOfCommand_Event_CaptainDeactivatesBarrier - The captain deactivates the barrier leading to the inquisitor. - 2 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > What does this weapon look like? > null > Not yet.
0:0 - I will not. uid: a16e11b2-3311-64cb-32c9-faa9c9ed9b85 > null
0:0 - Chk - a strong accusation from the mouth of a vin'iisk. The very same said to hold the weapon we seek. 1:0 - Chk - a strong accusation from the mouth of an istik. The very same said to hold the weapon we seek. uid: a2593ee8-0366-9fec-dbe4-5669feb43ecd Node context: Vin-ISK - underling. Iss-tick - outsider. - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - I think I have what you're looking for. uid: a2e82569-24fd-31f2-82a7-6f85da0b1275 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
null uid: a4e148bf-71bd-443e-9c80-4c89ecee2d1f - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > The istik is with me, honoured kith'rak.
0:0 - An istik. In my crèche. You are one of the mercenaries sent to bring the weapon? uid: a53162f4-94fb-74b2-fdba-4c4c26ff08ff Node context: Isitk should be spat here, she is disgusted by you - 0 Check flag(s) (Dialog): false - CRE_ChainOfCommand_HasMet_Captain - HasMet for the captain dialog. - 1 Check flag(s) (Global): false - CRE_ChainOfCommand_State_TemplarResolved - Set when the player comes back from the Astral plane and the Templar situation is resolved. You don't need to kill the templar to have this flag be set. false - CRE_ChainOfCommand_Event_CaptainDeactivatesBarrier - The captain deactivates the barrier leading to the inquisitor. - 2 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_ChainOfCommand_HasMet_Captain - HasMet for the captain dialog. > null
0:0 - I sincerely hope you know what you're doing... uid: ac00796b-c80a-de29-08e4-0a5362614984 Node context: A whispered, worried exclamation from Shadowheart, she's terrified > null
0:0 - I am no mercenary, but I am a good tracker. Describe the weapon - I can help you. uid: ac09bc4f-58ab-dce7-532c-f30aa3cd1555 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > Arrogance - a typical symptom of the istik condition. But an arrogant tracker is a tracker nonetheless.
0:0 - Tsk'va! Trickery, heresy, how did you - uid: acc74930-7755-f3f4-8c4a-1aca8cc4cb4d Cinematic: The captain scrambles to her feet after being knocked down by a blast from the artefact Node context: she gets into an angry rant and then rights herself, reallising it's not worth it > You manipulate it when I cannot?
0:0 - Take the weapon yourself, then. Seek the ch'r'ai below. 1:0 - Go, seek the Inquisitor below. And take the cursed thing with you. uid: af3bbfcb-7b48-1efe-4753-9087914b0d3a Cinematic: The captain begins to walk towards the barrier device. - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CaptainDeactivatesBarrier - The captain deactivates the barrier leading to the inquisitor. === END NODE ===
0:0 - I'm to report to your infirmary for investigation. uid: b300599a-f1a1-7f11-ca73-5d821b921815 - 0 Check flag(s) (Global): true - ORI_Laezel_State_EnteredCrecheInfirmary - Set once the party enters the Infirmary in the Creche > Does this look like an infirmary?
0:0 - I don't know anything about it. uid: b9ed8fe1-c56f-c32d-1204-0ab237e0493d = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - What was that look? You know something. Do you have it? uid: bb392158-212d-6479-6252-81995201bfc0 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I have what you're looking for. > null
0:0 - *You realise she seeks the artefact you carry.* uid: bc033982-2040-76ab-37cb-d65509ed1ff1 Node context: A whispered, worried exclamation from Shadowheart, she's terrified - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - Kith'rak Voss. uid: bc442888-1ec3-5f2a-8970-1f68997e1ff3 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_Event_ConfrontationStarts - The confrontation was triggered. Dialog may still have failed. Main use: checked in the Gith Knight behaviour to stop talking to Lae'zel > The Jhe'stil Kith'rak?
0:0 - Yes - there it is. Exactly as described. The inquisition will finally come to an end. uid: bcf422fd-99ed-7249-7e71-95b22b9eb6a8 Animation: [ChristianD] Captain in idle examining the suspended artifact above her palm. Cinematic: Therezzyn studies the artefact suspended before her. > null
0:0 - I do not know - this hunt is the Inquisitor's folly, not mine. uid: bf649335-d99f-0ed8-255e-c7599372c7a9
0:0 - If the Inquisition seeks this weapon, it must be vital. Tell me of it. uid: c1435ec4-df24-31dc-3b2a-2b5338e7b1ce - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. > null
0:0 - He speaks the truth, kith'rak. 1:0 - She speaks the truth, kith'rak. 2:0 - They speak the truth, kith'rak. uid: c39d3a57-6d79-4b77-86a1-2ad5f3d628c8 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
0:0 - Using my room as a thoroughfare is an indignity. Disturbing me is an insult. Begone. uid: c7fc03ff-482d-c692-c4e2-b6f6dcfaf19b - 0 Check flag(s) (Dialog): true - CRE_ChainOfCommand_HasMet_Captain - HasMet for the captain dialog. - 1 Check flag(s) (Global): true - CRE_ChainOfCommand_State_TemplarResolved - Set when the player comes back from the Astral plane and the Templar situation is resolved. You don't need to kill the templar to have this flag be set. === END NODE ===
0:0 - We have all the proof we need and it has not moved his resolve. uid: c862c606-9860-dd45-7c79-d81c4fce374e Node context: with fatigue - she has tried this argument many times with the inquisitor and failed > null
0:0 - You are here to - no. You are here to die. uid: cbd75a0b-e659-e73f-067e-216a175e1668 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CaptainCombatStarts - Set when the player enters combat with the captain. === END NODE ===
0:0 - You are one of the mercenaries we engaged, are you not? uid: ccd73a3b-7722-c460-eaee-194539ec8a8e - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Of course. I will be back on the search immediately. > What's the reward again? > Not exactly. I'm here to loot the place.
0:0 - You must have impressed him, to be let out so readily. uid: cffe3ed9-5be5-3b24-d429-faefa1567dca Node context: with a hint of jealousy - she's not managed to impress the inquisitor yet - 0 Check flag(s) (Dialog): false - CRE_ChainOfCommand_HasMet_Captain - HasMet for the captain dialog. - 1 Check flag(s) (Global): true - CRE_ChainOfCommand_State_TemplarResolved - Set when the player comes back from the Astral plane and the Templar situation is resolved. You don't need to kill the templar to have this flag be set. === END NODE ===
null uid: d217c046-eb2e-c8b3-8400-3f987a3b1460 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > Ch'mar zal'a Vlaakith! Give it to me.
0:0 - *She seeks the artefact you carry - the artefact now nestled in your pocket, that doesn't want to be relinquished.* uid: d774b1d5-8729-1ee6-ae99-3390b569fc0f - 0 Check flag(s) (Object): false - GLO_InfernalBox_State_CharacterHasBox - Character has box in inventory. - 0 Set flag(s) to (Object): true - GLO_InfernalBox_Event_ForceGiveBox - Force giving the box to the character. Useful for when they have thrown the box and need it for a dialog. > null
0:0 - I'll gladly see you try. Htak'a! uid: d85f31c1-f7d1-efda-8b55-208f69b6b6a3 Node context: "htak'a" pronouced huh-tack-AH - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CaptainCombatStarts - Set when the player enters combat with the captain. === END NODE ===
0:0 - The istik is with me, honoured kith'rak. uid: d915e318-1b82-4598-8712-30776073fffd - 0 Set flag(s) to (Local): true - 0aaac174-44ba-e075-70d4-7f10e837e915_LaezelInclusion1 - Lae'zel spoke first inclusion in ChainOfCommand_Captain > So noted. But my question goes unanswered. Do you bring the weapon?
0:0 - Can you give me a description of the weapon you seek? uid: d9533b59-16f3-61ed-6375-0785f6af6c8f - 0 Check flag(s) (Global): false - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. > null
0:0 - The ghustil's office is past the dormitories. Go, vin'iisk. 1:0 - Our healer's office is past the dormitories. Go, before I send you as a corpse. uid: da401746-b355-a2d7-9369-dd1ae4aaeef8 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Ch'mar zal'a Vlaakith! Give it to me. uid: da5ac4ea-846c-f67c-5b30-54b85b275e87 Node context: cheh-MAR ZAL-ah VLAH-kith - means 'Vlaakith's will above all' - used in the way that we may say 'Praise the Lord!' > Produce the artefact. > No.
0:0 - You have orders. See them done. uid: dc33aa85-d9d6-de96-3934-e0c38a120d3c Node context: slightly sulky - 0 Check flag(s) (Global): false - CRE_ChainOfCommand_State_TemplarResolved - Set when the player comes back from the Astral plane and the Templar situation is resolved. You don't need to kill the templar to have this flag be set. true - CRE_ChainOfCommand_Event_CaptainDeactivatesBarrier - The captain deactivates the barrier leading to the inquisitor. === END NODE ===
0:0 - Sure I have a weapon. Want to see your blood on it? uid: dd84335f-bf71-0eeb-f3a1-96b8e313b777 > I'll gladly see you try. Htak'a!
0:0 - No? Then I will take it from your corpse. uid: de6e8c50-263f-f704-2440-6048a46446ab - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CaptainCombatStarts - Set when the player enters combat with the captain. === END NODE ===
0:0 - So noted. But my question goes unanswered. Do you bring the weapon? uid: e0bca7ac-768a-3dbb-04ac-ce7dc05d94e1 - 0 Check flag(s) (Local): true - 0aaac174-44ba-e075-70d4-7f10e837e915_LaezelInclusion1 - Lae'zel spoke first inclusion in ChainOfCommand_Captain > null
0:0 - Here it is. uid: e21be5a3-17d1-2744-58e1-cd84389c0e42 > null
0:0 - Your sentries thought I could be of use to the Inquisitor. uid: e483fc9a-9c2c-ef7a-a5f8-0bcdf49bb678 - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche false - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Knows_GithWantPuzzlebox - The players know that the Gith are hunting for the Puzzlebox. > null
0:0 - What I know can only be heard by the Inquisitor. You must let me pass. uid: e769b779-1982-ea98-b52e-71026586b118 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - I told you, they will stop at nothing to reclaim it. 1:0 - I told you, they will stop at nothing to reclaim it. uid: eb8d3b6d-0172-48ae-a99c-0522a7352a97 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null > null > null > I know nothing about the weapon.
0:0 - To value a mere weapon so much is pure vanity. You should worry more about your warriors. uid: eecc4753-abce-4ec2-1a9f-d4e11168c5b0 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > You are mistaken. The hunt for the weapon is the Inquisitor's folly, not mine - but it is not your place to question orders.
0:0 - By command of the Inquisition, you are ordered to join in our search. Return with the weapon, or do not return at all. uid: f4ee4e03-c240-b298-502a-522a3aa26474 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - I've not found it yet - but I'm close. I just need more time. uid: f923eb5c-b1e6-08a1-baf1-dde7b9eb1a2a = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
null uid: f924f7ea-5340-d90f-bb4b-4b10e01f9bb5 - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > I sincerely hope you know what you're doing...
0:0 - Perhaps. Tell me, ra'stil, does this sound familiar? 1:0 - Tell me, istik, does this sound familiar? uid: f9d8a098-a9c2-d862-7989-7702cdee8368 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > It is small. Angular. Metal. Adorned with tir'su script. Stolen by 'True Soul' heretics.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_CaptainSpeaksToTemplar.lsj Synopsis: The player overhears a conversation between Captain Therezzyn and the Templar. The Templar blames the captain for not having found the weapon yet and leaves.
0:0 - Find the Astral Prism, Therezzyn - my patience falters. uid: 06b8e905-4231-b3dc-a05c-221b80d3056f > Yes, ch'r'ai...
null uid: 0e76f002-1843-cd37-b488-eaf4d99901d7 Animation: [ChristianD] The captain walks to the portal device to turn it off Cinematic: The captain scowls, and moves towards the device on the wall, her hand reaching back to retrieve its key (this will be concluded in gameplay) - 0 Set flag(s) to (Global): false - CRE_ChainOfCommand_State_CaptainTalkingToTemplar - Set when the captain is talking to the templar true - CRE_ChainOfCommand_Event_CaptainActivatesBarrier - The captain activates the barrier leading to the inquisitor true - CRE_ChainOfCommand_Event_TemplarLeavesCaptainDialog - Set when the templar leaves the captain dialog. === END NODE ===
0:0 - You heard him! GO. uid: 1510ff25-d11b-c874-605f-888d69fb59f1 > null
0:0 - Please, ch'r'ai, I can explain... uid: 2756b818-c82b-0b17-0668-4efcdc046a0f Animation: [ChristianD] Multiple animations for the soldiers background character preparing themselves for war Cinematic: 5 githyanki are in the room alongside the Captain and the Inquisitor.
3 of them are pouring over maps, 2 are getting equipment ready.
The captain is adressing the inquisitor.
The inquisitor stands in the door arch in the corner, almost shrouded by shadow,
- 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_State_StartedCaptain - Set if any player triggers the CaptainSpeaksToTemplar dialog. Used for behaviour change for CaptainGuard > The latest batch of cultists knew nothing of the Astral Prism. They were just trying to find Moonrise. > The latest patrol have not returned. I'm sorry, I -
null uid: 3fb84da3-6e23-0dd7-b320-ce82717c9576 Animation: [ChristianD] The soldiers are looking around to each other, unsure if they need to follow the captain's order.. Cinematic: The githyanki look from the captain to the inquisitor, unsure of what to do > Do as she says. She remains your kith'rak.
0:0 - For now. uid: 4d01afbd-0972-da80-62c4-5b23b94acd64 Cinematic: W'wargaz turns back to deliver this line, before continuing to turn and leave - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Event_CaptainWalkToBarrierControl - The captain walks to the barrier control device. > null
0:0 - Do as she says. She remains your kith'rak. uid: 8014ee32-2909-beb1-32fb-941fe45abf5b Cinematic: The templar begins to leave > For now.
0:0 - The latest batch of cultists knew nothing of the Astral Prism. They were just trying to find Moonrise. uid: 9c115821-2cb1-69c8-b336-2847ce8feea0 - 0 Check flag(s) (Global): true - CRE_ChainOfCommand_State_GatesSceneCompleted - Set when the scene at the gates completes uninterrupted. Used for some variation in the Captain's dialog. - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute > They all head there - my gish have drafted plans to assault the tower. They are ready to fight, ch'r'ai.
0:0 - We could sift the missing artefact from the tower's ashes, if you would give us - uid: b9294bd9-1237-aef5-e33e-4923ee11f36c Node context: she is interrupted at the end of this sentence > Quiet.
0:0 - The latest patrol have not returned. I'm sorry, I - uid: d4b0da7c-91f4-dc5d-ca97-078249c893c7 Node context: she gets interrupted - 0 Check flag(s) (Global): false - CRE_ChainOfCommand_State_GatesSceneCompleted - Set when the scene at the gates completes uninterrupted. Used for some variation in the Captain's dialog. > null
0:0 - Quiet. uid: ea7b84e8-13f8-0fd3-4961-52525ec47aa9 Cinematic: The gish turn to look at the inquisitor in fear. Node context: his words have a soft menace to them. > Find the Astral Prism, Therezzyn - my patience falters.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_CaptainWarning.lsj Synopsis: The Captain reprimands the player for trying to just walk away after presenting her with the artefact. The player is warned not to walk out of the room. If they try again, they will be attacked.
0:0 - Where do you think you're going? Take the artefact to the Inquisitor. Now.
0:0 - Any attempts to subvert me will result in your death. uid: c1a3d255-f035-f1fa-b38d-0e1dcdfd48a5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_GithGuardMonastery01.lsj Synopsis: The guard is apprehensive about the captain's mood right now - the hunt for the weapon isn't going well.
0:0 - If I need to speak to a creature like you, I will do so. Begone. uid: 40c81481-5493-a8e8-04d1-acb04780b733 - 0 Check flag(s) (Dialog): true - CRE_ChainOfCommand_HasMet_GithGuardMonastery01 - HasMet for GithGuardMonastery01 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Welcome, ra'stil. If you're looking for the Kith'rak, I would advise caution. Her patience hangs thin. uid: c955e56d-b3ae-197c-f01c-60b045575042 - 0 Check flag(s) (Dialog): false - CRE_ChainOfCommand_HasMet_GithGuardMonastery01 - HasMet for GithGuardMonastery01 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_ChainOfCommand_HasMet_GithGuardMonastery01 - HasMet for GithGuardMonastery01 === END NODE ===
0:0 - I hope you bring good news for the kith'rak. Vlaakith help us if you don't. uid: dce724e3-bf52-5696-6e61-bb0efa65e353 - 0 Check flag(s) (Dialog): true - CRE_ChainOfCommand_HasMet_GithGuardMonastery01 - HasMet for GithGuardMonastery01 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Another istik? You're lucky we didn't catch you outside, or you'd be in with the Captain right now. uid: fdd38eab-57a4-8b5a-a3dc-dc94fc2f4599 - 0 Check flag(s) (Dialog): false - CRE_ChainOfCommand_HasMet_GithGuardMonastery01 - HasMet for GithGuardMonastery01 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_ChainOfCommand_HasMet_GithGuardMonastery01 - HasMet for GithGuardMonastery01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_GithGuardMonastery02.lsj Synopsis: One line dialog
0:0 - Yet again, the weapon eludes us. I've heard even Kith'rak Voss is searching now. uid: 5783cf9b-5c53-4544-9a5d-fd07703f252b - 0 Check flag(s) (Dialog): false - CRE_ChainOfCommand_HasMet_GithGuardMonastery02 - HasMet for GithGuardMonastery02 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_ChainOfCommand_HasMet_GithGuardMonastery02 - HasMet for GithGuardMonastery02 === END NODE ===
0:0 - The Captain has little patience for your kind. You'd better not waste her time. uid: b33ff0d1-81df-903e-b608-8589dd2846a5 - 0 Check flag(s) (Dialog): false - CRE_ChainOfCommand_HasMet_GithGuardMonastery02 - HasMet for GithGuardMonastery02 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_ChainOfCommand_HasMet_GithGuardMonastery02 - HasMet for GithGuardMonastery02 === END NODE ===
0:0 - It is unusual for the Captain to spend so long thwarted. The Inquisitor expects results. uid: c28b9a41-5ed7-4b71-8e7d-3c5de0c11b43 - 0 Check flag(s) (Dialog): true - CRE_ChainOfCommand_HasMet_GithGuardMonastery02 - HasMet for GithGuardMonastery02 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Step lightly, istik. uid: c4ac00c2-8390-5e06-b6cc-499946e371a4 - 0 Check flag(s) (Dialog): true - CRE_ChainOfCommand_HasMet_GithGuardMonastery02 - HasMet for GithGuardMonastery02 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_PAD_CaptainsMapComment.lsj Synopsis: If Lae'zel or GITH avatar is present they react to interacting with the map in the Captain's office. If they aren't present, some other party character reacts with generic comment.
0:0 - These gith have mapped half of bloody Faerûn. To what end, I wonder? 1:0 - A map of the Sword Coast. My people have scouted well beyond the temple. 2:0 - A map of the Sword Coast. Whatever these githyanki are planning, Baldur's Gate lies at the heart... 3:0 - The Sword Coast - there's Baldur's Gate. Somehow, I doubt the gith are planning a holiday. 4:0 - A map of the Sword Coast? The githyanki are planning something... 5:0 - Look at that. A map of the entire Sword Coast. Hope they aren't planning anything untoward. 6:0 - The Sword Coast. There's Baldur's Gate. What are the githyanki planning...? 7:0 - A map of the Sword Coast. My people have scouted well beyond the temple. 8:0 - A map of the Sword Coast? What are the gith planning? uid: 74eab6fc-e783-483f-93d7-2e4b318b087c - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_PAD_DefeatCaptain.lsj Synopsis: After defeating the captain, this PAD plays to nudge the player to investigate further (towards the Inquisitor).
0:0 - Well, that's one grunt down, but someone else is calling the shots around here. 1:0 - That's the rank and file dealt with. Let's hope her commander is more amenable. 2:0 - Goon down. Where's the boss?
3:0 - The servant is slain. But there still remains a master. 4:0 - That's her done for - now for her commander. 5:0 - One target down - but we're not done yet. Time to find this 'inquisitor'. 6:0 - Well that's dealt with. But she wasn't the one pulling the strings here. uid: a1435e92-118f-43df-9bbf-ff30d61b0184 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_PAD_DoorDeviceInteraction.lsj Synopsis: The player attempts to interact with the door communicator in the Captain's Office after having talked to the inquisitor. Demonstrating no more interactivity with device.
0:0 - Looks like the barrier's already down. How lovely. 1:0 - Barrier's already deactivated. Now there's a stroke of luck. 2:0 - Barrier's down. Handy.
3:0 - Waste of time. The barrier's down. 4:0 - No need for this - the barrier's already down. 5:0 - Wouldn't you know - the barrier's already down. 6:0 - Looks like the barrier's turned off. Lucky me. uid: 647cb11f-0f93-48fd-8d22-074eb2ef0772 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_ChainOfCommand_PAD_OnTheWayToTemplar.lsj Synopsis: Used for building up the moment when the player meets the templar.
0:0 - It's unnerving. This place makes my skin crawl. 1:0 - Indeed. This place makes my skin crawl - no, makes it run full pelt. 2:0 - You said it.
0:0 - We do have a history of things going badly. But I'm sure this time will be different. 1:0 - We should be so lucky. 2:0 - We'll be lucky if he doesn't start off with a cheap shot, I think. 3:0 - Chk. The Inquisitor may guide us. Do not provoke him. 4:0 - I'll keep an open mind. But I'll also keep my hand near a weapon. 5:0 - I don't know. Are these things ever that simple? 6:0 - An inquisitor can do far, far more than that. You'll see. 7:0 - It's never been that simple before, I don't know why it would be now. uid: 3761ac7c-106b-9120-f08f-0bec8db1b2d4 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - An 'inquisitor', is it? I never was a fan of inquisitions. 1:0 - I wonder if this Inquisitor is as fearsome as his reputation suggests... 2:0 - All right, Inquisitor, let's have it out then.
3:0 - The Inquisitor awaits. I should make haste. 4:0 - The moment of truth draws near. As does this 'Inquisitor'. 5:0 - 'Inquisitor', hm? Do I bow? Shake his hand? What's the protocol? 6:0 - The Inquisitor awaits. At last, someone competent. 7:0 - All this fear of an inquisitor. He'd better be worth it. uid: b63b9d8a-a04a-4b98-978c-21d80994718e - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CrecheGuard01.lsj Synopsis: |One line dialog.|
0:0 - Now we've got istik poking around here as well as an inquisitor? Chk. uid: 2ed4431e-4df9-ff34-571e-312c3b05768e Node context: iss-TIK meaning "outsider/non-gith(derogatory)", splendid said with utmost sarcasm - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheGuard01 - HasMet for CrecheGuard01 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard01 - HasMet for CrecheGuard01 === END NODE ===
0:0 - Don't linger. Whatever you're doing, get on with it. uid: 62e4f061-1a13-a866-0e43-4a3d09f1e137 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard01 - HasMet for CrecheGuard01 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - They need to find this weapon soon so we can return to normal operations. uid: bbd80886-a190-4944-8f11-a4fecd76245a - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard01 - HasMet for CrecheGuard01 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - I'm staying out of Captain Therezzyn's way. At least until the ch'r'ai inquisition is over. uid: c5bde5ee-566d-4cfd-b066-7da83bee9ffc - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheGuard01 - HasMet for CrecheGuard01 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard01 - HasMet for CrecheGuard01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CrecheGuard02.lsj Synopsis: |One line dialog.|
0:0 - I find an operation runs much more efficiently under... proper observation. uid: 0f1bd931-6782-49aa-a236-0f73abbb170b - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard02 - HasMet for CrecheGuard02 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Stop meddling where you aren't wanted, istik. uid: 2c11e04f-b4e6-a8fd-e203-2d498e58eecd - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheGuard02 - HasMet for CrecheGuard02 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard02 - HasMet for CrecheGuard02 === END NODE ===
0:0 - I suppose you've never seen a crèche under an inquisition before, ra'stil. You are in luck. uid: 40d8df90-8c1b-4ad4-80c1-f8fbc6b32d43 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheGuard02 - HasMet for CrecheGuard02 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard02 - HasMet for CrecheGuard02 === END NODE ===
0:0 - Better hope the ch'r'ai doesn't see you wandering around aimlessly. uid: 8816044f-0998-4a76-78e2-b435b3e67cbe - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard02 - HasMet for CrecheGuard02 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CrecheGuard04.lsj Synopsis: |One line dialog.|
0:0 - If you can aid our search, kin, seek out Captain Therezzyn. uid: 12bc63de-2ef6-45d6-8ff5-7d4065d481aa - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard04 - HasMet for CrecheGuard04 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Kith'rak Therezzyn needs results soon, or the Inquisitor will have all our necks. uid: 309388a5-ee49-4f6b-9403-fd72233d4075 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheGuard04 - HasMet for CrecheGuard04 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard04 - HasMet for CrecheGuard04 === END NODE ===
0:0 - Now istik wander our halls at their leisure? Captain Therezzyn will be even more irate than usual. uid: a4cc8775-75ff-2d8b-3310-c396e0796b0e - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheGuard04 - HasMet for CrecheGuard04 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard04 - HasMet for CrecheGuard04 === END NODE ===
0:0 - Strange that one of your kind would be allowed here, especially during an inquisition. uid: f9a90aec-ffb9-ed62-482d-9c4cef916ad9 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard04 - HasMet for CrecheGuard04 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CrecheGuard05.lsj Synopsis: |One line dialog.|
0:0 - On second thoughts, perhaps an inquisitive istik would make a good practice dummy. uid: 2af414c2-a83c-4600-9903-e0220c84725b - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard05 - HasMet for CrecheGuard05 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Inquisitor W'wargaz will surely be satisfied with today's training session. Surely. uid: 7bcf433a-b2c6-42cb-b933-f6dcc518ed89 Node context: with a touch of fear/trying to will themselves to believe it (W'wargaz isn't easily impressed) - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard05 - HasMet for CrecheGuard05 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - The sa'varsh is running even stricter drills than usual for the yanki. Glad I passed that mark already. uid: 83923e0b-3255-4c47-af6d-9bc5114c72e4 Node context: "sa-var-sh" meaning teacher/drill sergeant, yank meaning children - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheGuard05 - HasMet for CrecheGuard05 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard05 - HasMet for CrecheGuard05 === END NODE ===
0:0 - The yanki are distracted enough; they don't need your interference. uid: cf7bdc4e-c926-d468-4f15-5d7dead25d16 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheGuard05 - HasMet for CrecheGuard05 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard05 - HasMet for CrecheGuard05 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CrecheGuard06.lsj Synopsis: One liner for a guard in the Hatchery.
Raider Zar'an is a female githyanki, guarding the spawning pools in her hatchery. She's quiet and steely, suspicious of outsiders.
0:0 - I am watching you, istik. uid: 106f53cb-f96e-421c-89c4-373f9c48d044 Node context: [ISS-tik] - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard06 - HasMet of CrecheGuard06 === END NODE ===
0:0 - Kin. uid: ddf42515-15ca-45be-8b98-bb0b3eb1bfe6 Cinematic: With a nod of acknowledgement Node context: With a nod of acknowledgement - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheGuard06 - HasMet of CrecheGuard06 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Be welcome, kin, but do not disturb our peace. uid: e302f7c1-3527-4d77-b0ed-1180fc804949 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard06 - HasMet of CrecheGuard06 === END NODE ===
0:0 - You are permitted in here. Do not confuse that with being welcome. uid: f4696c1d-46d0-457d-8638-fb81f07cd2b8 - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheGuard06 - HasMet of CrecheGuard06 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CrecheKid01.lsj Synopsis: |One line dialog.|
0:0 - I hope we start training with weapons soon. Reading is so boring. uid: 04059e78-cf86-4f80-918f-cb314c58d551 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheKid01 - HasMet for CrecheKid01 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - Want to watch Varrl get punished? He's in sooo much trouble. uid: 1b94a285-6c25-d9c0-d349-2d1168bfa2bc - 0 Check flag(s) (Dialog): false - CRE_General_HasMet2_CrecheKid01 - Second HasMet for crecheKid01 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet2_CrecheKid01 - Second HasMet for crecheKid01 after the TeacherBeatingBoy dialog has finished. === END NODE ===
0:0 - Did you see that? What a wimp! I'm way braver than Varrl. uid: cdb299b5-ca1a-4cc6-a962-614cb6c1d417 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheKid01 - HasMet for CrecheKid01 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheKid01 - HasMet for CrecheKid01 === END NODE ===
0:0 - Go on - try and get a closer look! I'll wait here... uid: da6645dd-8011-76fe-9442-acccf4624a3e - 0 Check flag(s) (Dialog): true - CRE_General_HasMet2_CrecheKid01 - Second HasMet for crecheKid01 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CrecheKid02.lsj Synopsis: |One line dialog.|
0:0 - I'd never just stand there getting hit. It's stupid. uid: 1900a0da-5e9d-5d35-5e37-17d9416e4d96 Node context: Baffled - 0 Check flag(s) (Dialog): true - CRE_General_HasMet2_CrecheKid02 - Second HasMet for crecheKid02 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - Varrl's so weird. Why doesn't he fight back? uid: 1a846f4a-0cb2-a82b-fa25-429cd280b7f3 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet2_CrecheKid02 - Second HasMet for crecheKid02 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet2_CrecheKid02 - Second HasMet for crecheKid02 after the TeacherBeatingBoy dialog has finished. === END NODE ===
0:0 - I bet you never had to do all this learning... uid: 38853d42-bab5-4c7f-aca4-4ea39c81e67b Node context: grumbling, learning is stupid - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheKid02 - HasMet for CrecheKid02 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - Sa'varsh Kethk won't let us do anything fun 'til we pass this test. uid: aa8d063a-600b-4103-9e4a-6f0a6c4a1cde Node context: Sulky - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheKid02 - HasMet for CrecheKid02 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheKid02 - HasMet for CrecheKid02 > I just want to learn how to crush someone's brain with my mind. Splat!
0:0 - I just want to learn how to crush someone's brain with my mind. Splat! uid: de044fbb-4ed1-b6ae-39ff-93389967e020 Node context: SO EXCITED, this is the MOST COOL THING === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CrecheKid03.lsj Synopsis: |One line dialog.|
0:0 - Stop sneaking around, or I'll tell the sa'varsh on you! uid: 3e4253da-61e5-4604-8197-ac7b7de646a6 Node context: Trying to sound tough, not convincing - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheKid03 - HasMet for CrecheKid03 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 2 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Stop bothering us, or - or I'll report you! uid: 4f2fd469-c081-d123-1445-6101dbcf6f74 Node context: Guilty, is sneakily watching from a corner - 0 Check flag(s) (Dialog): true - CRE_General_HasMet2_CrecheKid03 - Second HasMet for crecheKid03 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - When I'm older, I'm going to be strong and scary and powerful, just like the sa'varsh. uid: 7ab02008-d766-15cd-7587-fb394f2fc988 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheKid03 - HasMet for CrecheKid03 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 2 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - We're not skiving! We're just waiting for our lesson to start... uid: c95cf6c7-116d-4060-c8e1-218163c8339d Node context: Guilty, is sneakily watching from a corner - 0 Check flag(s) (Dialog): false - CRE_General_HasMet2_CrecheKid03 - Second HasMet for crecheKid03 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet2_CrecheKid03 - Second HasMet for crecheKid03 after the TeacherBeatingBoy dialog has finished. === END NODE ===
0:0 - Outsiders aren't supposed to see us training. You - you should leave! uid: d629e86a-d9c2-5045-823d-baaddde0850e Node context: Trying to sound tough, not convincing - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheKid03 - HasMet for CrecheKid03 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 2 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheKid03 - HasMet for CrecheKid03 === END NODE ===
0:0 - You look too old to be training with us. Way too old. 1:0 - Outsiders aren't supposed to see us training. You... you should leave! uid: f859ac89-c5ff-4ed4-b031-5cbe96f66091 Node context: Insulting without realising it - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheKid03 - HasMet for CrecheKid03 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 2 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheKid03 - HasMet for CrecheKid03 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_CrecheKid04.lsj Synopsis: |One line dialog.|
0:0 - Um, are you here to see the sa'varsh? uid: 0043f7dc-78b2-5869-cbfc-05a4e3a16e84 Node context: Nervous - 0 Check flag(s) (Dialog): false - CRE_General_HasMet2_CrecheKid04 - Second HasMet for crecheKid04 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet2_CrecheKid04 - Second HasMet for crecheKid04 after the TeacherBeatingBoy dialog has finished. > He's over there, but he's in a bad mood...
0:0 - Stop distracting me. I have to learn this, or the sa'varsh will get angry again. uid: 235d7703-242a-f266-0f4a-2480128da576 Node context: Panicked, stressed === END NODE ===
0:0 - During cere - ceremorphosis, the brain stem is reconnected to the circul - culatory system - uid: 39f0aebd-b579-46e5-a7b3-2ba210dc4e7b Node context: To self, learning facts by rote, struggling over the more complex words - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheKid04 - HasMet for CrecheKid04 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. > Ugh. I'll never remember everything. Why am I so stupid?
0:0 - He's over there, but he's in a bad mood... uid: 7b21ea91-d063-dc04-0c55-1560b164f867 === END NODE ===
0:0 - Maybe you can try and cheer the sa'varsh up? I think he needs it. uid: 7d3d7b7a-f0c4-fff2-897b-56340ab77eb6 Node context: Nervous - 0 Check flag(s) (Dialog): true - CRE_General_HasMet2_CrecheKid04 - Second HasMet for crecheKid04 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - Ghaik have six major arteries. No wait, seven. uid: 80d515ba-dd75-429b-bb49-97401cc1afe6 Node context: Learning by rote - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheKid04 - HasMet for CrecheKid04 - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheKid04 - HasMet for CrecheKid04 > Stop distracting me. I have to learn this, or the sa'varsh will get angry again.
0:0 - Ugh. I'll never remember everything. Why am I so stupid? uid: a2f9b880-5959-f78a-e40d-e6751a02c9b4 Node context: Berating herself quietly === END NODE ===
0:0 - Vlaakith... Vlaakith'ka... sivim hra... sivim hrath krash'ht. Was that right? uid: 4340db4e-c422-4ffc-8a28-0c1d2cc1da2e Node context: full phrase they are struggling with is "Vlaakith'ka sivim hrath krash'ht." said "VLAH-kith-kah SIV-im HRATH KRAHSH-het" - meaning "only in vlaakith may we find light" - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheTeenager01 - HasMet for CrecheTeenager01 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - I'm watching you, istik... I'm sure the Inquisitor will want to hear my report. uid: a68d9cd4-2865-bd16-f211-eda15f098f39 Node context: last sentence whispered conspiratorially to self - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheTeenager01 - HasMet for CrecheTeenager01 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Rest time feels so wasteful. I could be training right now. uid: b75d6d56-2339-475e-ba9f-91ba0e9603fd - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheTeenager01 - HasMet for CrecheTeenager01 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheTeenager01 - HasMet for CrecheTeenager01 === END NODE ===
0:0 - Istik! Are you supposed to be here? Maybe I should report you to the sa'varsh. uid: e3406e97-bd41-04ed-3435-27f04faec9f9 Node context: savarsh (pronounced sar-VARSH) means teacher - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheTeenager01 - HasMet for CrecheTeenager01 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheTeenager01 - HasMet for CrecheTeenager01 === END NODE ===
0:0 - Must be nice to wander about wherever you want. uid: 4ad7578e-bfa7-d1d8-0c56-ec18e8fe09c3 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheTeenager02 - HasMet for CrecheTeenager02 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Maybe when the patrol comes back I can learn what the outside's like. uid: c696fb72-b21d-4aa6-a6b0-4c84edcccba0 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CrecheTeenager02 - HasMet for CrecheTeenager02 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - You're from outside, aren't you? I can tell. You walk different to the others. Less... directed. uid: e4c15096-ee73-4cca-8b16-15c1adcd6eb6 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheTeenager02 - HasMet for CrecheTeenager02 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheTeenager02 - HasMet for CrecheTeenager02 === END NODE ===
0:0 - I've not met an istik before. Do you all look like that? uid: e7768e8d-2dfe-d4cd-d02a-635e1bd72d33 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_CrecheTeenager02 - HasMet for CrecheTeenager02 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_CrecheTeenager02 - HasMet for CrecheTeenager02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_DaisyGithyankiWarning.lsj Synopsis: As we enter the creche, Daisy warns us to stay away from the githyanki - they want the artefact and will stop at nothing to take it.
0:0 - They're hunting you. They want the artefact. They'll stop at nothing to take it from you. 1:0 - They're hunting you. They want the artefact. They'll stop at nothing to take it from you. uid: edd646eb-80d7-7d0f-68ac-eda222f3a112 - 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_CaptainGuardChatter.lsj Synopsis: Captain guard chatting to one of the patrolling guards.
0:0 - I think we all will, when this pestilent search is finally over. uid: 14f1eaf8-fbfe-2a7b-050a-a69868b593d2 === END NODE ===
0:0 - So long as he leaves with what he came for. uid: 2157946b-c6bb-dc77-9fb6-046613659ce5 === END NODE ===
0:0 - Think the kith'rak will cheer up when we find it? uid: 423aae86-2f88-80d9-1e01-09f54936523e - 0 Check flag(s) (Local): false - ee2b1ae6-a35f-0c6b-9191-67fae6429506_A - Adescription - 0 Set flag(s) to (Local): true - ee2b1ae6-a35f-0c6b-9191-67fae6429506_A - Adescription > I think we all will, when this pestilent search is finally over.
0:0 - Surely the kith'rak could go look herself, if it's so important? uid: 4d16d42b-8fe3-bf59-8b53-cac30b0edf2f - 0 Set flag(s) to (Local): false - ee2b1ae6-a35f-0c6b-9191-67fae6429506_B - Bdescription false - ee2b1ae6-a35f-0c6b-9191-67fae6429506_C - Cdescription false - ee2b1ae6-a35f-0c6b-9191-67fae6429506_A - Adescription > Feel free to suggest it. I'm sure she'll appreciate your input.
0:0 - They should have let me interrogate those cultists. I'd have loosened their tongues properly... uid: 55817840-fac1-bc02-986b-976a671ed362 Node context: Gleeful, cocky - 0 Check flag(s) (Local): false - ee2b1ae6-a35f-0c6b-9191-67fae6429506_C - Cdescription - 0 Set flag(s) to (Local): true - ee2b1ae6-a35f-0c6b-9191-67fae6429506_C - Cdescription > I'm sure you would. Likely before they'd had the chance to say anything useful.
0:0 - Maybe things will be better when the ch'r'ai leaves. uid: 9a46a9e0-c5c0-8008-a245-3567cbbf2a9e - 0 Check flag(s) (Local): false - ee2b1ae6-a35f-0c6b-9191-67fae6429506_B - Bdescription - 0 Set flag(s) to (Local): true - ee2b1ae6-a35f-0c6b-9191-67fae6429506_B - Bdescription > So long as he leaves with what he came for.
0:0 - Feel free to suggest it. I'm sure she'll appreciate your input. uid: b1cb1fa6-ba43-4acc-cb8c-ecf4936809f4 === END NODE ===
0:0 - I'm sure you would. Likely before they'd had the chance to say anything useful. uid: c403f907-5dc3-8af3-1468-724b702f7493 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_CorridorTeens.lsj Synopsis: Two githyanki teenagers discuss the inquisitor when the player approaches them in the corridor.
0:0 - I heard they're making us join the patrols soon. The search must be going badly. uid: 75dcbed7-47b9-46d1-a3d5-dc5304b5daf8 Node context: Hushed, doesn't want to be overheard > Hush, Qun'irel!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_InfirmaryGuard04AfterKillingGremishka.lsj Synopsis: Line for one of the guards to say as they are going back to their post after killing the gremishka.
0:0 - Rotten thing. Barely worth the fight. uid: 9fedc9f2-806a-3deb-3d41-c6f3a6b69f4f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_InfirmaryGuard04ReactionToGremishka.lsj Synopsis: The gith voicing his intent to attack the gremishka that spawned from the box.
0:0 - Argh! Pest! uid: 0df4753e-4715-3073-9266-ea3b2887bcbe === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_KidsFleeDormitory.lsj Synopsis: The kids start running away and shout that they are following the protocol for when a fight happens in the creche.
Only the main kid says a line since they disappear pretty quickly and there likely won't be time for two lines. The shorter the better.
0:0 - A fight! Time to follow protocol... uid: 3cf12d8e-47c5-2dfc-9578-50b1ff8fac5b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_KidsFleeTrainingRoom.lsj Synopsis: The kids start running away and shout that they are following the protocol for when a fight happens in the creche.
Only the main kid says a line since they disappear pretty quickly and there likely won't be time for two lines. The shorter the better.
0:0 - A fight! Time to follow protocol... uid: 0ba2a486-893f-4bb6-8c86-f40bac4ff3de === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_LaezelPlayersAttackUnprovoked.lsj Synopsis: Laezel is warning the player to not mess around with the gith in this Creche.
0:0 - Provoke me, and I won't hesitate to join them. uid: 1e670046-0c8a-2bd7-4556-cfc1ff58dd1b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_MageHandGremishkaBoxStuck.lsj Synopsis: Kids comment that the box is now stuck.
0:0 - Awww... you got it stuck. What am I going to play with now... uid: 70a01360-5a36-3725-6aab-a1f96c0282ba - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - Aww... and I was having fun... uid: 87f21358-8636-67ed-b5b5-6da99068e7b5 === END NODE ===
0:0 - Idiot! You've got it stuck! Now I can't play with it anymore! uid: f3ea035f-97b0-aee1-9515-9422ee11631d - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_MageHandGremishkaCries.lsj Synopsis: Two gith kids are playing shove with Mage Hands pushing around a chest. From the inside of it are heard screams sounding like a child.
The gremishka sounds just like a baby crying.
0:0 - Eeeeeeee! uid: 2e4287d3-32fe-4374-809f-4d56493e63bd Node context: like a screaming child - 0 Check flag(s) (Local): true - 65b52c51-917d-3f53-c890-f29a3aacf8fd_A - Adescription - 0 Set flag(s) to (Local): true - 65b52c51-917d-3f53-c890-f29a3aacf8fd_B - Bdescription === END NODE ===
0:0 - Owowowow! uid: 71e9c161-6ba5-4ef4-8894-96f6a4cf66cd Node context: like a screaming child - 0 Check flag(s) (Local): true - 65b52c51-917d-3f53-c890-f29a3aacf8fd_C - Cdescription - 0 Set flag(s) to (Local): false - 65b52c51-917d-3f53-c890-f29a3aacf8fd_C - Cdescription false - 65b52c51-917d-3f53-c890-f29a3aacf8fd_B - Bdescription false - 65b52c51-917d-3f53-c890-f29a3aacf8fd_A - Adescription === END NODE ===
0:0 - Waaaaaaah! uid: 7345d1c9-5063-43f4-b391-06c1a15d716a Node context: like a screaming child - 0 Check flag(s) (Local): true - 65b52c51-917d-3f53-c890-f29a3aacf8fd_B - Bdescription - 0 Set flag(s) to (Local): true - 65b52c51-917d-3f53-c890-f29a3aacf8fd_C - Cdescription === END NODE ===
0:0 - Aaaahhh! uid: a310e052-ff4f-4f8f-8a0d-4c3cb129facc Node context: like a screaming child - 0 Set flag(s) to (Local): true - 65b52c51-917d-3f53-c890-f29a3aacf8fd_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_MageHandKid01PlayingShove.lsj Synopsis: Two gith kids are playing shove with Mage Hands, pushing around a chest. From inside the chest can be heard child-like screams.
0:0 - That was a good one! uid: 4e23cd02-f5b0-4d1e-9a64-3734d86bec5f Node context: Triumphant - 0 Check flag(s) (Global): false - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. - 1 Check flag(s) (Local): true - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_A - Adescription - 0 Set flag(s) to (Local): true - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_B - Bdescription === END NODE ===
0:0 - You'd better be watching! uid: 6df35822-a3f4-4c64-977a-8b782c8b08c4 Node context: Excitable (but slightly annoyed in case he's not actually watching) - 0 Check flag(s) (Local): true - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_C - Cdescription - 0 Set flag(s) to (Local): false - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_C - Cdescription false - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_B - Bdescription false - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_A - Adescription - 1 Set flag(s) to (Object): true - CRE_General_Event_MageHandKid_UseShove - Set when the mage hand should hit the box. === END NODE ===
0:0 - Whoa, that was intense. Again, again! uid: 7d98f9ad-d62a-eaa5-3c58-107d4f5650b3 Node context: Bragging - 0 Check flag(s) (Global): true - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. - 1 Check flag(s) (Local): true - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_A - Adescription - 0 Set flag(s) to (Local): true - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_B - Bdescription === END NODE ===
0:0 - Hta'zith! uid: 98a0378a-7a68-4a6e-97a2-5569cbd75caa Node context: Heroic - 0 Check flag(s) (Local): true - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_B - Bdescription - 0 Set flag(s) to (Local): true - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_C - Cdescription - 1 Set flag(s) to (Object): true - CRE_General_Event_MageHandKid_UseShove - Set when the mage hand should hit the box. === END NODE ===
0:0 - Watch this, Ra'jak! uid: b313588a-47e4-4551-a82e-309d7d39c4f1 Node context: Excited - 0 Set flag(s) to (Local): true - 0f20b6a4-2380-1595-d8f6-a64e63d99e92_A - Adescription - 1 Set flag(s) to (Object): true - CRE_General_Event_MageHandKid_UseShove - Set when the mage hand should hit the box. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_MageHandKid02PlayingShove.lsj Synopsis: Two gith kids are playing shove with Mage Hands, pushing around a chest. From inside the chest can be heard child-like screams.
0:0 - Focus, focus... uid: 65cf60ed-dae6-42cf-8e65-8accef1096e8 Node context: Careful concentration - 0 Check flag(s) (Global): false - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. - 1 Check flag(s) (Local): true - 56163215-6b43-f84b-e4de-f19de11ce0e2_A - Adescription - 0 Set flag(s) to (Local): true - 56163215-6b43-f84b-e4de-f19de11ce0e2_B - Bdescription === END NODE ===
0:0 - This one's gonna be good. I can feel it. uid: c3ab8f6c-d691-4c34-9531-6f274a635adb Node context: Straining; this isn't easy for him - 0 Check flag(s) (Local): true - 56163215-6b43-f84b-e4de-f19de11ce0e2_C - Cdescription - 0 Set flag(s) to (Local): false - 56163215-6b43-f84b-e4de-f19de11ce0e2_C - Cdescription false - 56163215-6b43-f84b-e4de-f19de11ce0e2_B - Bdescription false - 56163215-6b43-f84b-e4de-f19de11ce0e2_A - Adescription - 1 Set flag(s) to (Object): true - CRE_General_Event_MageHandKid_UseShove - Set when the mage hand should hit the box. === END NODE ===
0:0 - Come on, Ra'jak - even further this time. uid: e045a440-61da-406d-8a1b-89c4aa81ca3b Node context: Speaking to/encouraging himself - 0 Check flag(s) (Local): true - 56163215-6b43-f84b-e4de-f19de11ce0e2_B - Bdescription - 0 Set flag(s) to (Local): true - 56163215-6b43-f84b-e4de-f19de11ce0e2_C - Cdescription - 1 Set flag(s) to (Object): true - CRE_General_Event_MageHandKid_UseShove - Set when the mage hand should hit the box. === END NODE ===
0:0 - I don't like it, Zel'i. It doesn't feel right... uid: edc21f68-502e-dfb2-e727-1043ac3456a8 Node context: Uncertain; a little concerned - 0 Check flag(s) (Global): true - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. - 1 Check flag(s) (Local): true - 56163215-6b43-f84b-e4de-f19de11ce0e2_A - Adescription - 0 Set flag(s) to (Local): true - 56163215-6b43-f84b-e4de-f19de11ce0e2_B - Bdescription === END NODE ===
0:0 - Aim, breathe, and... uid: f2aea5b9-a9e1-4f73-bfb2-20e0e5acda38 Node context: Clearly concentrating hard - 0 Set flag(s) to (Local): true - 56163215-6b43-f84b-e4de-f19de11ce0e2_A - Adescription - 1 Set flag(s) to (Object): true - CRE_General_Event_MageHandKid_UseShove - Set when the mage hand should hit the box. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_MageHandKidLaughingAtPlayer.lsj Synopsis: Gith kid comments about the gremishka coming out of the chest.
0:0 - Ahahahaha! Your face, k'chakhi! uid: 076300ca-d6f0-a72d-9248-fa1243bd915e Node context: Thinks this is one of the most hilarious things she's ever seen; knew that a gremishka was going to jump out at the player - 0 Check flag(s) (Global): false - CRE_General_Event_MageHandBoxSpellCast - Set when a player casts a spell near the magehand box while the gremishka is inside. === END NODE ===
0:0 - Look what you did, k'chakhi! Look! uid: 2e074044-540c-cda4-0f46-19001bb20a2d Node context: Gloating; knew that a gremishka was going to jump out at the player - 0 Check flag(s) (Global): true - CRE_General_Event_MageHandBoxSpellCast - Set when a player casts a spell near the magehand box while the gremishka is inside. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_PortraitKidReaction.lsj Synopsis: The portrait kid freaks out at the sight of the vandalised Vlaakith portrait.
0:0 - Oh, tsk'va, what did you do? What did you do?! uid: 07ad8f9b-da12-4c67-a374-cc870289f5b2 Node context: Panicked at the player-vandalized portrait (slightly angry as they saw the player do it) - 0 Check flag(s) (Global): true - CRE_General_state_VlaakithPortrait_VandalismNoticed - To be set when the player's vandalism is noticed. === END NODE ===
0:0 - What is this? Tsk'va! I need to get rid of it before the Inquisitor sees! uid: ac085117-482d-42c9-951c-5e7e2d161e5b Node context: Panicked at the player-vandalized portrait === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_AD_VlaakithPortraitVandalized.lsj Synopsis: The defaced lich queen
0:0 - *This imperious portrait of the githyanki warrior queen seems somewhat less so when adorned with your embellishments.* uid: 2576b018-2491-4d84-a13b-c87a23f57877 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_CorridorTeenagers.lsj Synopsis: The player has the chance to talk to a couple of chatty - but wary - gith youths in a corridor in the creche. They establish the fear around the inquisition.
0:0 - It's like being watched over by Queen Vlaakith herself. uid: 06ca20b2-d394-1d22-ed0b-97f3bd55bac8 Node context: Fearful awe/discomfort - 0 Set flag(s) to (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ToldToSeeChrai - ToldToSeeChrai === END NODE ===
0:0 - If you have news to discuss with the ch'r'ai, head down the corridor to the eastern wing. uid: 080ca2bd-58b9-5e63-c907-06b990eaef3b Node context: Wary/a little irritated - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CorridorTeens - Hasmet for Teen 2 on the corridor of the creche. - 1 Check flag(s) (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ToldToSeeChrai - ToldToSeeChrai === END NODE ===
0:0 - When they find the weapon, they'll go. And things here can be normal again. uid: 0de29b2b-c6f1-7a6a-650f-4938a4f14dc1 Node context: Determined - 0 Set flag(s) to (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ToldToSeeChrai - ToldToSeeChrai === END NODE ===
0:0 - Tell me the Inquisition's purpose, or I'll make mince-pulp of you younglings. uid: 0e1425f2-0131-1e00-8b08-6cd60626c3cf = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
0:0 - Why are the Inquisition here? Tell me, or I'll beat it out of you. uid: 1088f95e-3a37-9bc7-8bf6-954e1c3d52f8 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
0:0 - Our queen's eyes and ears. They're her will, incarnate. And right now, they're here. uid: 1ca66ba6-8fde-464e-ae66-261ef832cffc Node context: Hushed tone - combination of fear and awe
0:0 - If you want to know more, speak to the kith'rak. But don't tell her we sent you. uid: 20347030-858b-e6aa-92b5-6e737526391e Node context: Jumping in, scared but trying to help > null
0:0 - The Inquisition are here on Queen Vlaakith's orders. They're searching for a weapon that could finally destroy the ghaik. uid: 3683b4be-7c71-a963-97c5-c095368266fc Node context: Hushed/fearful tone > null
0:0 - Most of them are out searching for the weapon. But Ch'r'ai W'wargaz is here. 1:0 - They're already searching for the weapon. You should report to Inquisitor W'wargaz first. uid: 3a2ae70f-ce09-0128-48e5-880e5b6966fb Node context: helpful, still nervous - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > He's down the corridor in the eastern wing, on the other side of the captain's quarters.
0:0 - We?Don't bring me into it - I know when to keep my mouth shut. uid: 3d4a54d8-002c-ad2b-897d-cc725381e8ef - 0 Set flag(s) to (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ToldToSeeKithrak - ToldToSeeKithrak === END NODE ===
0:0 - Qun'irel! The Inquisition have more to worry about than who you talk to in the corridors. uid: 44a143c4-7c97-796a-b0b3-3a68f03278e7 Node context: Snapping the name, then exasperated > null
0:0 - Why don't you try your pretence on the kith'rak? She's down the corridor in the east wing. I'm sure she'll enjoy the performance. uid: 4bceb415-68c0-844a-3890-df0da88a087f Node context: Still a bit scared of you, being helpful - 0 Set flag(s) to (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ToldToSeeKithrak - ToldToSeeKithrak === END NODE ===
null uid: 4e08949f-d550-8617-cf6a-e82b7cc506d2 - 0 Set flag(s) to (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ToldToSeeKithrak - ToldToSeeKithrak === END NODE ===
0:0 - An istik? But - but - you can't be here! I can't be seen with you! The ch'r'ai - uid: 63f1e860-a52b-2270-75ab-e7d812f602d5 Cinematic: Realises the player is listening Node context: Panicked - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Qun'irel! The Inquisition have more to worry about than who you talk to in the corridors.
0:0 - The kith'rak will welcome news from beyond the crèche. Good news, at least. uid: 6f5223e0-6738-074a-2242-a9b8e78f4ec2 Node context: nervous - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_CorridorTeens - Hasmet for Teen 2 on the corridor of the creche. - 1 Check flag(s) (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ToldToSeeKithrak - ToldToSeeKithrak === END NODE ===
0:0 - Nothing, jhe'stil. 1:0 - Nothing, ra'stil. uid: 710f3da1-3470-7240-caed-3c2b72cb5bcf Node context: Clipped, formal - reporting to a more senior officer - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ConvincedInquisition - ConvincedInquisition > We were only talking about what you already know. About the weapon. The one the kith'rak can't find.
0:0 - We were only talking about what you already know. About the weapon. The one the kith'rak can't find. uid: 7951c991-265e-a75e-33e6-c1eca4f68d28 Node context: Cracked under the pressure, desperate to get out of trouble > Qun'irel!
0:0 - Leave. uid: 8d146a1a-83a9-f7e3-a6f5-235e92150554 - 0 Set flag(s) to (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ToldToSeeKithrak - ToldToSeeKithrak === END NODE ===
0:0 - He's down the corridor in the eastern wing, on the other side of the captain's quarters. uid: 8d5a9a85-1ce6-c6b3-5bd5-dd62c54132ab Node context: helpful, still nervous > It's like being watched over by Queen Vlaakith herself.
0:0 - See? I told you. Nothing to worry about. uid: 9557ddb0-4d4a-d315-9abb-3f971b9a8912 Node context: A little confused - but slightly excited on the second sentence > She's in her quarters, through those doors.
0:0 - She's in her quarters, through those doors. uid: bd6a58ab-677b-77ba-d587-cad1dc6d3256 Node context: Relieved - 0 Set flag(s) to (Local): true - e904524c-9f20-5a29-4b26-1126d7a6e35c_ToldToSeeKithrak - ToldToSeeKithrak === END NODE ===
0:0 - Inquisitor W'wargaz. The ch'r'ai. 1:0 - Ch'r'ai W'wargaz. uid: c7a69265-05bd-52bc-b67a-f47790fddf0a Node context: helpful, still nervous - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > He's down the corridor in the eastern wing, on the other side of the captain's quarters.
0:0 - At ease. I'm just looking for your captain. uid: ceb158cc-4496-67f2-b485-6e07e540486f - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > See? I told you. Nothing to worry about.
0:0 - I'm with the Inquisition. Tell me what you were gossiping about. Now. uid: d150e0d4-3dcc-6f47-e1a2-0331f968d916 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - Who's in charge of the inquisition? uid: d538993d-827f-ee53-ca70-8f74c30c107a - 0 Check flag(s) (Local): false - e904524c-9f20-5a29-4b26-1126d7a6e35c_ConvincedInquisition - ConvincedInquisition > Inquisitor W'wargaz. The ch'r'ai. Ch'r'ai W'wargaz.
0:0 - They're the darkness at the edge of Queen Vlaakith's light. It's easy to get... lost in their shadow. uid: da9c45e4-9349-4d75-1725-40feb7b77011 Node context: Bitter, hushed - doesn't want to be overheard, "lost" implying killed, or disappear > When they find the weapon, they'll go. And things here can be normal again.
0:0 - And I'm not here to harm you, either. Can you tell me more? uid: e17e2f50-67d6-e02c-10c0-6a778d715a77 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_MageHandMain.lsj Synopsis: Two gith kids are pushing a chest (which secretly contains a gremishka) back and forth between them using their Mage Hands. You can tell them to stop and if you insist, eventually they'll step back from the box, letting the gremishka break out. Alternatively, if you try to join in or fail to get them to stop, they'll start shoving you.
0:0 - I'll show you the meaning of fear, you little mrags. 1:0 - I'll show you the meaning of fear, you little shka'keths. 2:0 - I'll show you the meaning of fear, you snivelling little toe-rags. uid: 0d9d7a76-9838-9c03-25b9-b24b301d2180 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > No need to be mean. We can be nice, can't we Ra'jak?
0:0 - Whatever it is, I think you should stop. It's clearly not having a good time. uid: 0e41258e-e756-aba6-6dc5-48e95ba96cee - 0 Check flag(s) (Local): true - 24124369-4e10-034f-351c-aff4c861ba26_AskedWhatsInChest - The player has asked what's inside the chest. - 0 Set flag(s) to (Local): true - 24124369-4e10-034f-351c-aff4c861ba26_AskedWhatsInChest - The player has asked what's inside the chest. > Hmm... no.
0:0 - Children - cease this impudence at ONCE. uid: 1244cce0-7a74-3bb4-23e1-283ebf3bb450 = Roll SkillCheck Intimidation (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - Hear that, Ra'jak? He wants in! 1:0 - Hear that, Ra'jak? She wants in! 2:0 - Hear that, Ra'jak? They want in! uid: 12fc2876-cba7-4db0-a942-bde0832480c8 Node context: pretending to humour the player, but really mocking - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Yeah! Let's play!
0:0 - What's in the chest? It's making an awful noise. uid: 1a763ad3-c2e2-dca2-8307-dc5b8b6f3440 - 0 Set flag(s) to (Local): true - 24124369-4e10-034f-351c-aff4c861ba26_AskedWhatsInChest - The player has asked what's inside the chest. > Wouldn't you like to know?
0:0 - Open it up then! It's all yours. uid: 1fb135a8-e3ed-d678-09b5-52843e325096 - 0 Set flag(s) to (Global): false - CRE_General_State_MageHandKidsPlayingShove - Set while the kids are playing shove true - CRE_General_State_MageHandMoveAside - Set if the player convinces the kids to stand aside === END NODE ===
0:0 - Look here you little shits, I said STOP. uid: 2efbf880-edb3-38b7-1e79-566d87b8b767 = Roll SkillCheck Intimidation (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - Wouldn't you like to know? uid: 38d197a3-f59f-5c5d-ec68-8b5494ad42c1 Node context: Teasing
0:0 - And we ignored you. uid: 3d70d232-108b-17e3-6d70-ec58e8ced8dc Node context: child snickering to herself with glee > null
0:0 - You again? Leave us alone, k'chakhi! uid: 50519ece-2397-fcd3-5919-360ccaaae655 Node context: Irritated at the player's interruption of their game - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_MageHandMain - HasMet for the Magehand main dialog - 1 Check flag(s) (Local): true - 24124369-4e10-034f-351c-aff4c861ba26_GotToldBoring - The kids called the player boring. === END NODE ===
0:0 - Stupid kids. Utter waste of time. uid: 54b4ec1c-d4ed-fac2-3fa2-8da3272e5c26 - 0 Set flag(s) to (Local): true - 24124369-4e10-034f-351c-aff4c861ba26_GotToldBoring - The kids called the player boring. > At least we're not boring like YOU.
0:0 - You did. uid: 5f990512-7192-25da-483f-020d810373d1 Node context: with a smirk > And we ignored you.
0:0 - We'll share our box with you, how about that? uid: 68311a8a-75e1-d484-b5e4-bc0e8502629a Node context: with a smile - knows the danger hidden in the box > Take a look. We don't mind.
0:0 - Looks like fun - can I play? uid: 69ccb2fb-f76f-b741-7eeb-5938d8e3b83b - 0 Check flag(s) (Object): false - CRE_MageHandGame_State_PlayerAskedToPlay - This player asked to join the kids' game - 0 Set flag(s) to (Object): true - CRE_MageHandGame_State_PlayerAskedToPlay - This player asked to join the kids' game > null
0:0 - No need to be mean. We can be nice, can't we Ra'jak? uid: 7d5f7789-b005-344b-2f57-76f9b62df460 Node context: with a smile - are you thinking what I'm thinking > We'll share our box with you, how about that?
0:0 - Hmm - yes. Stop it. Let that thing out. uid: 81c83b37-cc97-e92d-ac8e-92bd3b24974f > Nuh-uh! We're having fun!
0:0 - Yeah! Fun! uid: 836aa32d-2258-708d-569a-685aa06beac9 Node context: Raj'ak shares in Zel'i's mischief - 0 Set flag(s) to (Object): true - CRE_MageHandGame_Event_PlayerInterferesWithGame - The player is involved in the game. The kids start to shove the player. === END NODE ===
0:0 - By the gods, you're annoying. Just pack it in, will you? uid: 871fc546-27e1-00ab-1be6-3eb8ca56d68a > Hmmmmm. No!
0:0 - You're going to pay for that! uid: 9126eedb-56fc-bd1c-f1dd-4ef70992c74a - 0 Check flag(s) (Local): true - 24124369-4e10-034f-351c-aff4c861ba26_PlayerGotSlapped - PlayerGotSlapped > What, you're going to beat us up? Oooh please don't hurt us.
0:0 - Urgh. You're boooring. Come on Ra'jak, let's show him how to have some FUN. 1:0 - Urgh. You're boooring. Come on Ra'jak, let's show her how to have some FUN. 2:0 - Urgh. You're boooring. Come on Ra'jak, let's show them how to have some FUN. uid: b85cace9-3066-ccfe-3a21-785e0dbfd863 Node context: with a malicious knowing little smirk - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Yeah! Fun!
0:0 - Take a look. We don't mind. uid: b9a84d7f-eda1-2b0d-ff3e-122c11be5576 Node context: With a smile. This should be fun. - 0 Set flag(s) to (Global): true - CRE_General_State_MageHandMoveAside - Set if the player convinces the kids to stand aside === END NODE ===
0:0 - Leave. uid: c541a8f1-e27b-213d-605b-902db470f1fc === END NODE ===
0:0 - At least we're not boring like YOU. uid: c6ae832d-480e-21ca-d565-295e16953871 Node context: venomous === END NODE ===
0:0 - Ooo, the istik wants to play. What do you say, Ra'jak, shall we play with the istik? uid: c70a87d6-d84f-93e4-4594-a2b9e393e1d8 Node context: full of mockery - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Yeah! Let's play!
0:0 - You should stop doing that. It's not nice. uid: cb395046-fa44-148b-c757-784e531e876e - 0 Check flag(s) (Local): false - 24124369-4e10-034f-351c-aff4c861ba26_AskedWhatsInChest - The player has asked what's inside the chest. false - 24124369-4e10-034f-351c-aff4c861ba26_ToldToStopOnce - The player told the kids to stop shoving the box. - 0 Set flag(s) to (Local): true - 24124369-4e10-034f-351c-aff4c861ba26_ToldToStopOnce - The player told the kids to stop shoving the box. > Hmm... no.
0:0 - Where are you going? I thought you wanted to play? uid: cdffbbb0-12cd-8e05-8c9c-1abed722babc Node context: Gleeful - they won === END NODE ===
0:0 - I thought I told you to stop doing that? uid: d452cbc2-e6c6-b7bb-5d1d-20ccb7d3d960 - 0 Check flag(s) (Local): true - 24124369-4e10-034f-351c-aff4c861ba26_ToldToStopOnce - The player told the kids to stop shoving the box. > You did.
0:0 - That's enough. You need to stop. uid: da665fef-9f28-f0fc-7929-578d32af51cb - 0 Check flag(s) (Local): false - 24124369-4e10-034f-351c-aff4c861ba26_ToldToStopOnce - The player told the kids to stop shoving the box. > null
0:0 - Yeah! Let's play! uid: db5d6739-f2b9-0e21-52ea-ccb39b2f6385 Node context: with delighted malice - 0 Set flag(s) to (Local): true - 24124369-4e10-034f-351c-aff4c861ba26_PlayerGotSlapped - PlayerGotSlapped - 1 Set flag(s) to (Object): true - CRE_MageHandGame_Event_PlayerInterferesWithGame - The player is involved in the game. The kids start to shove the player. === END NODE ===
0:0 - What, you're going to beat us up? Oooh please don't hurt us. uid: e0d6de65-5b5f-47ee-7dcd-ba002aceebaf Node context: Bravado, mocking the player > Yeah. I'm sooo scared.
0:0 - Hmmmmm. No! uid: fc738168-cb9a-e8b5-ec79-71854888e99f Node context: Pretending to think about it. === END NODE ===
0:0 - Fiiiiine. If you're going to be a big baby about it. uid: ff3edfd5-eb61-0209-96d5-4809927d197f > A big UGLY baby!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_PAD_DormitoryComment.lsj Synopsis: If Lae'zel or GITH avatar is present they react to entering the dorms in the creche. If they aren't present, some other party character reacts with generic comment.
0:0 - I imagined the gith slept on slabs of stone and nails - not beds. 1:0 - This crèche's bunks look entirely too soft for my liking. 2:0 - Not the comfiest of dormitories. The githyanki must consider sleep quite the luxury. 3:0 - Rather conventional beds, for githyanki. Do they cuddle plush red dragons, I wonder? 4:0 - Communal sleeping. I presume the githyanki don't value privacy. 5:0 - Glad the githyanki don't deny themselves every luxury. 6:0 - Curious. I had not expected githyanki sleeping arrangements to be so... conventional. 7:0 - Those beds look harder than a brig hammock, and twice as full of bugs. 8:0 - So githyanki sleep in beds too. How conventional. uid: f2da75bd-d011-4f67-9dfa-9f487706bd4b - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_PAD_FoodComment.lsj Synopsis: If Lae'zel or GITH avatar is present they react to interacting with the apple crate in the corridor. If they aren't present, some other party character reacts with generic comment.
0:0 - No banquets in sight with this pantry, that's for sure. 1:0 - Fruit? Chk. No githyanki of worth would prefer this to a fresh kill. 2:0 - Apples? Not the bloodthirsty fare I expected to see in such a place. 3:0 - An apple a day keeps the tadpoles away. I wish... 4:0 - I would've thought the githyanki prefer fresh meat to fruit. 5:0 - Yummy.
6:0 - A warrior-in-training's diet. 7:0 - Eating is such a waste of time. Finding good food on this plane even more so. 8:0 - I always wondered what githyanki eat. uid: b963f7ee-3b96-44cd-9c51-2b35f7e9ef0d - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_PAD_PlayerSurprisedAtGremishka.lsj Synopsis: The player is surprised by a gremishka (angry magical hairless cat-like creature) that jumps out of a chest some gith kids are pushing around with Mage Hand in the gith crèche.
0:0 - That's what those little brats were tormenting? 1:0 - That's what was in there? Those little privy rags were tormenting it. 2:0 - Fuck those kids, poor thing. 3:0 - So this was their victim? Chk. I'd sooner the yanki release their aggressions on each other. 4:0 - That's what was in there? Those brats deserve a taste of their own medicine. 5:0 - So that's what they were harassing. Cheeky little imps. The children, I mean. 6:0 - That's what was in there? Those little shits. uid: e91184c5-4a84-453e-b747-1c418675b246 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_PAD_RulesPoster.lsj Synopsis: If Lae'zel or GITH avatar is present they react to interacting with the rules poster in the Dorms. If they aren't present, some other party character reacts with generic comment.
0:0 - Rules, rules, rules - life must be a real bore. 1:0 - The first ten protocols. The young must abide them, or bear the sa'varsh's barbed whip. 2:0 - Less rules, more doctrine. Hard to disobey such a stern mandate. 3:0 - All these rules. Reminds me of home. 4:0 - Even more rules than a Flaming Fist outpost. Who could keep track? 5:0 - I wouldn't last a tenday in a place with this many rules. 6:0 - Such a rigid code. This must not be an easy place to come of age. 7:0 - My crèche had one of these too. The stricter the discipline, the stronger the soldiers. 8:0 - They run a tight ship. Must be a horrible place to grow up. uid: 0cd4934f-1f9a-40c8-b9ca-0e7705b3d4a5 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_VlaakithPortrait.lsj Synopsis: The player can attempt to vandalize the portrait and can be caught by a nearby gith teenager.
0:0 - *The portrait looks down on you - as if you were little more than an insect.* uid: 112f9633-22f5-544c-e7af-c51e7650b127 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_VlaakithPortrait - HasMet for the Vlaakith Portrait dialog > null
0:0 - Get out of here, hshar'lak! I need to clean this off before they see or we're all going to suffer for it. uid: 1395cd31-0e53-a3f4-3572-0a79b45c8d68 Node context: Panicked/angry at the player - 0 Set flag(s) to (Global): true - CRE_General_state_VlaakithPortrait_VandalismNoticed - To be set when the player's vandalism is noticed. === END NODE ===
null uid: 15c81344-7e67-4ec8-a3be-8fa597cf078b - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription === END NODE ===
0:0 - *You stand before a truly resplendent portrait of Queen Vlaakith in all her glory.* uid: 1775e68a-604e-fc8a-f6cb-2ee55d0f37f0 Cinematic: Shot of the portrait of Vlaakith - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_VlaakithPortrait - HasMet for the Vlaakith Portrait dialog - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_VlaakithPortrait - HasMet for the Vlaakith Portrait dialog > null
0:0 - *This imposing portrait depicts a powerful githyanki warrior, undeniably regal in her mien.* uid: 2dbebf71-40b0-d2aa-050c-4e55d0cb33ce Cinematic: Shot of the portrait of Vlaakith - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_VlaakithPortrait - HasMet for the Vlaakith Portrait dialog - 1 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_VlaakithPortrait - HasMet for the Vlaakith Portrait dialog > null
0:0 - *With sudden clarity, you realise it's the symbol of Orpheus - a forgotten hero from the tales of your youth.* uid: 35f0cb5b-63c3-513f-98fb-876375168cc6 > null
0:0 - Leave. uid: 37cf3c94-9699-7511-f9d4-e29ba9dc9a2c === END NODE ===
0:0 - *As hard as you rack your brain, the symbol doesn't look like anything you've seen before.* uid: 430fdc7f-b18c-758c-a2d9-0c47669765a1
null uid: 4e61bcb7-688f-1140-c50b-a724929ccd38 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - *It appears to be a depiction of a comet.* uid: 67b506ac-0068-6ff7-e998-686855cbd0e3
0:0 - Study the subject's features. uid: 684fb1ae-baf3-4930-e42a-b1e68c13762c - 0 Check flag(s) (Local): false - e146b889-323f-540c-30b9-756d4fd55813_ExaminedFeatures - Examined features - 1 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - e146b889-323f-540c-30b9-756d4fd55813_ExaminedFeatures - Examined features > *This githyanki looks different from the others you've seen here.*
0:0 - *She certainly looks a little less regal now.* uid: 68dbf70a-d741-fa84-7275-c2da2221b01c - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_General_State_VlaakithPortraitRuined - Set if the Vlaakith portrait has been ruined > null
null uid: 777228b9-6eca-246f-ca07-4c79d246ae74 - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 7c1bb28d-12c6-ae50-0ac0-50964930eff6 > null
0:0 - *The way her stark white skin stretches over her sharp features gives her a distinctly otherworldly aspect.* uid: 857eadd6-9495-f219-b37b-60910ba2e1f3
0:0 - *You remember seeing this symbol in a book about the denizens of the Astral Plane.* uid: aa101c08-ce12-c3de-e006-1d9e478dd1a7 - 0 Set flag(s) to (Global): true - CRE_General_State_SawOrpheusSymbolOnPortrait - Set if a player spots the orpheus symbol in the VlaakithPortrait dialog > *It appears to be a depiction of a comet.*
0:0 - *Perhaps you should leave, before someone notices.* uid: b0199b43-8288-50c0-0cdb-ca63891c4fb8 === END NODE ===
0:0 - *The prickle of transgression wrestles with your amusement at your own handiwork.* uid: b1375b7e-5a91-2637-705e-72a624671fd8 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_General_State_VlaakithPortraitRuined - Set if the Vlaakith portrait has been ruined > null
0:0 - The sign of Orpheus? Blasphemy. Would I could quarter the vandal myself. uid: b19fd7a5-4376-400d-85f4-24cb7f6b673f > null
- Roll sucessful - null uid: b4755441-570e-e16e-c593-1348f9d73611 > null
0:0 - Kainyank! I should take your head for such blasphemy. But I'll save the pleasure for Vlaakith herself. uid: b5aeb3d2-b362-453d-b20f-f53dc1212ebe Node context: Kainyank - CANE-yahnk. 'Cursed child'. > null
0:0 - Gaze upon Vlaakith's regal countenance. uid: e3315d5d-1bbf-f933-98b4-8f556916eac0 - 0 Check flag(s) (Local): false - e146b889-323f-540c-30b9-756d4fd55813_ExaminedFeatures - Examined features - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - e146b889-323f-540c-30b9-756d4fd55813_ExaminedFeatures - Examined features > *That face, that expression, brimming with might and glory.*
0:0 - *Just as you find your flow, you slip.* uid: e5107bc9-6f89-cf2c-fde1-c34eca8c0fb2 Animation: [KAYLEIGH] *REUSE* [Player] CINE_ActionL_DodgeBack_01 Cinematic: The camera faces the player from the direction of the painting as they draw on the portrait (unseen off camera).
Partway through drawing, the player slips erratically, stopping suddenly and pulling a panicked face as a result > null
- Roll failure - null uid: e658bc26-7f16-d736-a897-aa75ecc78d57 > null
0:0 - A wretched display. I thought you better than such juvenile antics. uid: fb74353a-29ac-d566-aa41-84b61b3a12fa - 0 Check flag(s) (Object): true - Approval_AtLeast_5_For_Sp2 - > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_General_WB_KidWipingPortrait.lsj Synopsis: The GIth boy is cleaning the Vandalised / Vandalised_Failed portrait, trying to wipe it off desperatedly. The animation loops endlessly.
null uid: 99864b47-c81e-41a0-82b5-7f445b0f2e39 === END NODE ===
null uid: e31cee4e-bae2-4995-afef-b6e140af8b88
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_AD_CombatDoctor_PlayerDown.lsj Synopsis: CombatAD after player gets downed fir the first time in combat with the doctor.
0:0 - Don't touch! That specimen is mine. uid: 3ea86706-458e-5c91-8fb1-a250c811d178 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_AD_DoctorAtAmbush.lsj Synopsis: The doctor orders the guards to kill the players as the infirmary ambush begins.
0:0 - Purge the infected only. Leave enough to study. uid: edd974b9-2d97-1d17-2a11-542c5059c1ae === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_AD_DoctorGoesToDevice.lsj Synopsis: The doctor urges the player to come and interact with the device.
0:0 - Even githyanki rarely experience the zaith'isk. You are very lucky, istik. uid: 426c196f-ff18-e75b-b58d-44fca4941f72 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Most of our kin never get to experience the zaith'isk. Vlaakith smiles on you. uid: b28c65d9-f49b-ece9-8c1a-7d121631bea1 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_AD_LaezelReactionAfterZaithisk.lsj Synopsis: |Laezel is shocked at the Zaithisk exploding. If she was the one in it, she is confused and doubts. If she was dragged out,
0:0 - No! I followed the protocol. I must be cleansed! uid: 044f4d49-f331-7c1d-4279-630972b1e153 - 0 Check flag(s) (Global): true - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog === END NODE ===
0:0 - I'll send a message to Vlaakith. The inquisitor's chambers - there must be a way... uid: 09193e78-b846-3592-39f2-519fd5101e4a === END NODE ===
0:0 - No. NO! By the Queen's blade, what have you done?! uid: 0d96d587-888f-0beb-4f7c-8e0161fdf769 Node context: Upset and panicked - 0 Check flag(s) (Global): false - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog false - CRE_GithInfirmary_State_LaezelOMAllowedLaezel - Set if player allowed laezel to use the device. === END NODE ===
0:0 - I must see the inquisitor in his chamber. He will guide me to purity. He will see protocol done! uid: 3c3c8248-8e61-8d3a-03af-907d6a7059dc === END NODE ===
0:0 - Queen Vlaakith, undying regent - I have followed protocol, yet I am forsaken! uid: 761de7f6-645f-207c-b316-7c4f1d2bd611 - 0 Check flag(s) (Global): true - ORI_Laezel_State_BetrayedByVlaakith - Set if Laezel is betrayed by Vlaakith when returning from theAstral Plane - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) === END NODE ===
0:0 - No. This cannot be - purification is my right! Treachery against my queen at every turn. uid: a88e4fdd-6933-863e-59c8-9ba6f5e80506 - 0 Check flag(s) (Global): true - CRE_ChainOfCommand_State_TemplarResolved - Set when the player comes back from the Astral plane and the Templar situation is resolved. You don't need to kill the templar to have this flag be set. - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > I'll send a message to Vlaakith. The inquisitor's chambers - there must be a way...
0:0 - No - it can't be. It can't. This was my right! uid: c55b0b71-06f7-8fa5-cd19-d3448bf7fee5 Node context: Upset and panicked - 0 Check flag(s) (Global): false - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog true - CRE_GithInfirmary_State_LaezelOMAllowedLaezel - Set if player allowed laezel to use the device. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_DaisyAD_AfterZaithisk.lsj Synopsis: Daisy AD for after we use the zaith'isk.
0:0 - Do you see the truth, now? It was always going to kill you. 1:0 - Do you see the truth, now? It was always going to kill you. uid: 146ed06b-0fd0-45c3-9009-9518c12e7cec - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - CRE_GithInfirmary_Event_KnowsZaithiskKills - Player discovers in the creche that the zaithisk is designed ot kill its occupant after extracting info - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - Incredible... your parasite is even stronger now. 1:0 - Incredible... your parasite is even stronger now. uid: 16ecafac-d783-9ac8-299b-8b8b0cb89b7f - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. === END NODE ===
0:0 - You were lucky I was there to save you once again. 1:0 - You were lucky I was there to save you once again. uid: 6c1d2f4a-3b65-9289-1fc7-c40a421896c1 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - That was not wise. 1:0 - That was not wise. uid: 6e74959c-34fd-2daa-9e65-3e5f920728c9 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. > You were lucky I was there to save you once again. You were lucky I was there to save you once again.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_Device.lsj Synopsis: The player attempts to remove their tadpole with the device, not realising that it will kill them as it does so. The player has opportunity to save themselves from the machine. If they fail or refuse those opportunities, Daisy will intervene. Variations based on whether the doctor and Lae'zel are present or not.
0:0 - I thought your friend was the one infected? uid: 011382cb-ce0c-7f54-097a-9af8c25f1f52 Node context: not impressed - 0 Check flag(s) (Global): true - CRE_GithInfirmary_State_DoctorWaitsAtDevice - Set when the doctor is waiting for the player to interact with the device. - 1 Check flag(s) (Local): false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_WrongPlayerInDeviceRepeated - WrongPlayerInDeviceRepeated - 2 Check flag(s) (Object): false - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. > I'm infected too. > Step away.
0:0 - I'm infected too. uid: 02225e1e-9c8b-ebc5-ed58-1f11fec7bb78 - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_WrongPlayerInDeviceRepeated - WrongPlayerInDeviceRepeated - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. > As I suspected. Take a seat.
0:0 - *Your body grows cold, its warmth sapped by the cold metal seat. The machine awakens.* uid: 02c40bec-b77e-2f06-ef80-fe81eb10d95f Cinematic: The Zaith'isk 'warms up' to a low hum. > null
0:0 - Ch'mar, zal'a Vlaakith. Call to your queen! uid: 037f5a82-dddf-ae13-228d-6e3f69fd7df8 Node context: cheh-MAR ZAL-ah VLAH-kith. Vlaakith's will above all. > Ch'mar, zal'a Vlaakith. My Queen, hear me!
0:0 - Step away. uid: 047adef2-b38a-1ea2-1b08-6e01bc0f1f36 === END NODE ===
null uid: 08409ab8-9426-065a-f9d8-c6e1557a52f9 - 0 Check flag(s) (Local): false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. - 1 Check flag(s) (Object): true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DeviceExplodedWithDoctorInRoom - Set when the device has exploded in the Device dialog without the doctor being in the dialog, but being in the room. === END NODE ===
0:0 - I'm all for it, but... well, you first. uid: 08e9f7bb-10d7-21a0-59d7-1a516794c216 Node context: Player's asking Astarion if they should use a dangerous machine to remove the tadpoles - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: 09f99cf1-4a45-ace4-6bec-30489de79a27 - 0 Check flag(s) (Local): false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. - 1 Check flag(s) (Object): false - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. false - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DeviceExplodedWithDoctorInRoom - Set when the device has exploded in the Device dialog without the doctor being in the dialog, but being in the room. === END NODE ===
0:0 - And yet you live, and so does your parasite. uid: 0cc125ab-233c-09a0-78e3-ca1de60227b5 Node context: with great annoyance/grievance > null
0:0 - Damn it all! What has the zaith'isk torn from me? My Queen, why do you forsake me? uid: 10603d7b-344a-57ab-c64e-8fa86a2ffb6c Node context: Lae'zel exhausted, terrified, upset. - 0 Check flag(s) (Local): false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
null uid: 12e72a79-a70e-296f-2d9b-4b57ca29320c - 0 Check flag(s) (Local): false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. - 1 Check flag(s) (Object): true - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DeviceExplodedWithDoctorInRoom - Set when the device has exploded in the Device dialog without the doctor being in the dialog, but being in the room. === END NODE ===
0:0 - Channel your ki. Flood the creature with your essence. 1:0 - Seek the tadpole's essence. Flood it with power. 2:0 - Pray for deliverance. Flood the creature with divine power. uid: 192a7784-b9df-e8ee-fd69-588a606a0950 = Roll SavingThrow (Wisdom) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = | Roll target speaker: 1 - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null (roll sucessful) > null (roll failure)
0:0 - Enough. 1:0 - Enough. uid: 1a16180d-ac5b-87a0-405c-4ee8c2678456 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
0:0 - *Layers of magic weave themselves tightly around your head. The tadpole squirms and contracts. It's trying to hide.* uid: 1cec64ee-8bd1-6bf6-97e8-f426c8c327a4 Animation: "REUSE" [PLYR] Player squirms around on the seat anxiously, taking deep breaths. (Device is not activated) Cinematic: A psychic forcefield emerges, 'locking in' the player's head to the Zaith'isk.
Player looks worried - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_CharacterUsedDevice - Set on a character that used the device. > null
0:0 - *The machine lashes out aimlessly. Your right temple burns, then numbs. Part of you is gone - a part you can no longer recall.* uid: 1d746675-fc61-f4dc-969e-8ddde5051253 Cinematic: The player's face contorts in agony - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. > Hmm. An unusually stubborn specimen. Don't let it slip away.
0:0 - My time is not yours to waste. Do you have a tadpole or not? uid: 1fe58f44-d757-6f3d-5ad7-eeb5d24a6170 Node context: irritated - 0 Check flag(s) (Global): true - CRE_GithInfirmary_State_DoctorWaitsAtDevice - Set when the doctor is waiting for the player to interact with the device. - 1 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_WrongPlayerInDeviceRepeated - WrongPlayerInDeviceRepeated - 2 Check flag(s) (Object): false - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. > I do. Please - get it out of me. > Step away.
0:0 - The zaith'isk. Vlaakith's purity, distilled. My duty. My right. uid: 21e78c64-c33a-4f27-9d6a-abeee33d9011 - 0 Check flag(s) (Global): false - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: 23684432-7afd-779b-f2ad-b747238ca9d1 - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_FailedMindRoll - FailedMindRoll - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - *Your body is a leaden husk, abandoned as you drift along the threads into the darkness. Death awaits.* uid: 26db78ca-48b3-0b86-3bc0-b83178e64f37 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. > Enough.Enough.
0:0 - *You feel joints breaking, your blood vessels rupturing. Your body crumples. Your heart shudders.* uid: 27d020c1-26c8-95cd-6d48-d8c9d16a5657 > Enough.Enough.
0:0 - No - NO. The zaith'isk... What have you done? uid: 2a63bfca-1f6d-9781-ee11-293070cba994 Node context: disbelief turning to anger > My life's work... gone.
0:0 - *The room swims back into focus. You are intact, but no longer whole. The tadpole arches in satisfaction - it lives on.* uid: 2ac00a03-6ac8-e714-0ed2-541959016c86 Animation: "REUSE" [PLYR] Player regains consciousness and sense from the blast, tries to stand from a prone state and staggers a step or two, while his right hand comes up to his head to feel the tadpole's presence. Cinematic: The player is disoriented, woozy. They stagger to their feet, put a hand to their head as they react to the tadpole's presence - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_FailedMindRoll - FailedMindRoll > No - NO. The zaith'isk... What have you done?
0:0 - No... stop talking... I don't understand... NO! uid: 2ad138f8-f339-ceac-f888-fe4891fc9c5f Node context: Responding to Daisy who she hears in her head. - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DaisyIntervened - Set if Daisy intervened in the Zaithisk dialog true - CRE_GithInfirmary_State_LaezelOMAllowedLaezel - Set if player allowed laezel to use the device. - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff. > My child! To whom do you speak?
0:0 - Ch'mar, zal'a Vlaakith. My Queen, hear me! uid: 2c19f1e0-a3eb-69ec-9a2c-f62ca020f0f7 Animation: "REUSE" [PLYR] Idle of player in intense pain. Intensity: 2. Cinematic: The psionic forcefield intensifies (brightness/colour/size/otherwise). Node context: cheh-MAR ZAL-ah VLAH-kith. Vlaakith's will above all. Spoken with increasing furor. - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. > null
null uid: 30f91a08-e69c-fc6c-394e-5e1454b55e12 Animation: [PLYR] Player squirms around on the seat anxiously, taking deep breaths. Cinematic: The 'head' part of the machine descends and the jaws clamp around the player's head, neck, shoulders. The player squirms uncomfortably - they can't move. > You must focus on the parasite at all times. The zaith'isk will do the rest.
0:0 - Enough is enough. Get out now. uid: 34250cbb-04ee-0be3-4403-3ead0633eb86 - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_TriedToEscapeDevice - TriedToEscapeDevice > null
0:0 - More than ceremorphosis? Chk. uid: 345f3667-9c8d-dab9-ae64-acfc044450b9 Node context: Chk - guttural sounding version of 'tsk'. - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
0:0 - *You realise the device is hunting your parasite. But it's doing so blindly. Without direction, your faculties could be permanently damaged.* uid: 3959b09f-e736-cc24-6cda-fe4d46f6b206 - 0 Check flag(s) (User): false - CRE_GithInfirmary_Knows_ToldWhatZaithiskDoes - Set on the user if they are told what the Zaithisk does, revealed by the doctor. > *Your skull groans and bends under the pressure. Then - agony.*
0:0 - *The device misses its mark, searing the back of your skull. The world grows dimmer, your perception weakens.* uid: 3a25af77-a043-3a80-0197-25c51c3dcc47 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. > Focus! The procedure is almost complete.
0:0 - Stay calm. Guide the device closer. 1:0 - Remember your orders. Bring the device closer. uid: 3ab0c4c2-5033-f609-0ab9-c90e129d3e85 = Roll SavingThrow (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 1 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - That's it. Ignore the pain. Think of the tadpole. Think of it purged. 1:0 - Keep going, my child. The ghaik spawn will soon be gone. uid: 3acc5f6c-439c-2db5-78d3-fc6a9f7f7d29 Node context: Slight unease - this is taking longer than usual - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null
null uid: 3c9f57bf-0b1d-4633-bdf3-40798e125e13 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
0:0 - But I've no use for gibbering idiots. Leave me. uid: 3dcde330-17b8-1a57-7ecd-7b32d7189a66 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_ResolvedPeacefully - Set if Lae'zel convinces doctor not to attack === END NODE ===
0:0 - *The pain is too great. The visions flicker but refuse to come into focus.* uid: 3ed17629-1670-fcd3-14e3-25d3c0eb36a5
0:0 - You're infected too, child? How fortunate you crossed my path. Take a seat. uid: 4225a69a-36c9-f6f2-6bb5-b0f274fedd1a - 0 Check flag(s) (Object): false - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null
0:0 - Pursue the visions you saw. See where they lead. uid: 44972945-f3d4-d6a3-01f0-7018917bf94b = Roll SavingThrow (Constitution) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = | Roll target speaker: 1 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null (roll sucessful) > null (roll failure)
0:0 - *Your vision narrows. You sense myriad spectres of githyanki past. This is their fate. This is their anguish.* uid: 474d0ede-17cd-5485-7d45-cc23c4753d6f Animation: "REUSE" [PLYR] Idle of player in intense pain. Intensity: 2. Cinematic: Player's pain intensifies. The zaith'isk's forcefield grows stronger. - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > *You feel yourself ebbing away, while the parasite only grows stronger. It's evolving.*
null uid: 478748a2-3af4-4310-b128-f60ce769ffbd - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
0:0 - *You pour yourself into the tadpole's putrid magic. Its strength multiplied, it unleashes on the machine.* uid: 48b176a6-bef6-d0a3-987a-f48e85d4cfb3 Animation: "REUSE" [PLYR] Player arches his back and slowly loses his consciousness as shown on his face as he gives in to the pain. Intensity:3 Cinematic: The player arches/ their eyes roll back in their head. This is the peak of their agony. No visualisation of the magic/power being used - it's insdie their head. > *The two forces fuse violently together, your brain their conduit. Your body and mind drift apart - you are being undone.*
0:0 - Take your place in the zaith'isk. Purification awaits. uid: 4aa5967b-3c38-fc06-51b1-77a517910756 - 0 Check flag(s) (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null
0:0 - *The room swims back into focus. Your mind is fractured, but intact. Inside it, the tadpole lives on. And you feel different.* uid: 515f1a9c-3fe1-1315-bb93-d82a0e8ca5f2 Animation: "REUSE" [PLYR] Player regains consciousness and sense from the blast, tries to stand from a prone state and staggers a step or two, while his right hand comes up to his head to feel the tadpole's presence. Cinematic: The player is disoriented, woozy. They stagger to their feet, put a hand to their head as they react to the tadpole's presence - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. - 1 Check flag(s) (Object): true - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. > No - NO. The zaith'isk... What have you done?
0:0 - Since the zaith'isk did not extract it, we must resort to more traditional means. uid: 543e7a25-a421-1a63-ffb0-5ae3176fdd8f > Wait here. I will gather my tools.
0:0 - *The zaith'isk. In its unnatural embrace lies the hope of being cured. You feel your parasite stir.* uid: 55aa0373-1e58-4be8-5811-07fdb13613ab - 0 Check flag(s) (Global): true - CRE_GithInfirmary_State_AnyPlayerGotDeviceIntro - Set whenever a player receives the introduction to the Device from the doctor. false - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Check flag(s) (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. > null
0:0 - Wait here. I will gather my tools. uid: 5e908085-fd63-9852-5bb5-dde4aee6a612 Node context: She's lying - she's going to call the guards - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DoctorTriesToCallGuards - Set when the doctor tries to leave and call the guards === END NODE ===
0:0 - My child! To whom do you speak? uid: 622e825b-a8ee-3956-5496-c05257628eb3 > null
0:0 - You're lying. You're protecting it. I knew it - the parasite has burrowed deeper than I thought. It already owns you. uid: 65636420-545d-63d7-4aea-7a5114a2b5d2 > We must extract it from you as soon as possible.
0:0 - LET THE TADPOLE FEED ON YOUR RAGE. MAKE IT STRONG. uid: 6649bf23-6d7c-9e89-3fb9-2dce48c4e7cc = Roll SavingThrow (Constitution) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - It's only a horrific machine of unspeakable form. What's the worst that could happen? uid: 668ad2b3-1cda-22e0-9d40-e3d1f354decf - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *The parasite burrows deeper, sinking its teeth into your brain's exposed tissue. It sucks greedily.* uid: 6738ec23-620b-33ec-419e-dd5021eb6651 Animation: "REUSE" [PLYR] Idle of player in intense pain. Intensity: 2. Cinematic: Player's pain intensifies. The zaith'isk's forcefield grows stronger. > *You feel yourself ebbing away, while the parasite only grows stronger. It's evolving.*
0:0 - There's got to be some way to stop this thing! uid: 6ca9e05a-69bc-4dba-9939-ff4c33b0d022 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 6e4347fd-23d5-40a5-96ae-7ff3e6bf52d7 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > null
0:0 - *There's something in her voice that goes beyond rage - curiosity, perhaps, or regret. Whatever it is, you cannot identify it.* uid: 70a4de3c-cba9-69e3-5d4c-9fa1abe98ce4 > null
0:0 - Pretend the zaith'isk wrecked your brain further - you don't know what she's talking about. 1:0 - Pretend the zaith'isk wiped your memories and you don't know what she's talking about. uid: 70b15e39-1b32-4afa-98d9-9e529925d5c2 = Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
0:0 - *Unable to find its target, the device unleashes indiscriminately through your body.* uid: 734ad772-9bbe-3272-2a55-668d52ff756d Animation: [PLYR] Player arches his back and slowly loses his consciousness as shown on his face as he gives in to the pain. Intensity:3 Cinematic: The player arches/ their eyes roll back in their head. This is the peak of their agony. - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_FailedMindRoll - FailedMindRoll - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff. > *You feel joints breaking, your blood vessels rupturing. Your body crumples. Your heart shudders.*
0:0 - *The voices of the dead cry out as one. The zaith'isk collects memories from the infected - and executes them. It is not for curing. It's for killing.* uid: 7a2dd116-20a7-a827-2924-d2b028522649
0:0 - Nnngh! uid: 7b366681-09d4-2db2-f653-ef1c2b9dad0b Animation: "REUSE" [PLYR] Player squirms around on the seat anxiously, taking deep breaths. Cinematic: A psychic forcefield emerges, 'locking in' the player's head to the Zaith'isk.
Player's face is a picture of discomfort. - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_CharacterUsedDevice - Set on a character that used the device. true - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. > Ch'mar, zal'a Vlaakith. Call to your queen!
0:0 - Your zaith'isk tried to kill me. And failed. uid: 7b630cdb-62b1-f13f-2bcd-911f1f4d787a > The zaith'isk does not fail.
null uid: 7f6d7dc9-3de8-0f4a-2ccb-d21178c71c73 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DeviceBroken - Set if the device is broken by the payers using it - 1 Set flag(s) to (Object): true - TG_CRE_WitnessedZaithiskDestruction - Origin wants to discuss seeing the zaithisk be destroyed/attempt to kill the avatar, > null
null uid: 830d9342-80ee-0831-3ccf-65cde003785f Animation: [PLYR] Player walks to the Zaith-isk and climbs onto it, takes a seat while examining the device with their eyes. Cinematic: The player lays down in the zaith'isk. > null
0:0 - Do not fear. My experience in operating this machine is unparalleled. 1:0 - To sit in the zaith'isk is a rare blessing, kin. Be grateful. uid: 839b350e-95df-6a67-4855-7a15365793e1 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - CRE_GithInfirmary_State_DoctorWaitsAtDevice - Set when the doctor is waiting for the player to interact with the device. - 1 Check flag(s) (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null
null uid: 87076e89-cf34-e573-5e9a-befef8fdb4c3 - 0 Check flag(s) (Local): false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_FailedMindRoll - FailedMindRoll - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DeviceExplodedWithDoctorInRoom - Set when the device has exploded in the Device dialog without the doctor being in the dialog, but being in the room. === END NODE ===
null uid: 903c9f7a-bc16-25bb-2a84-8f51e07dcffe - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. - 1 Check flag(s) (Object): true - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. > No - NO. The zaith'isk... What have you done?
0:0 - There is nothing on any plane stronger than a zaith'isk for curing unwanted afflictions. uid: 919d5959-2644-5e3b-90db-4dabe0bcb58a Cinematic: The doctor gestures insistently for you to lie down in the machine. - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_AnyPlayerGotDeviceIntro - Set whenever a player receives the introduction to the Device from the doctor. > null
0:0 - *The room swims back into focus. Your mind is intact, yet unfamiliar. Inside it, the tadpole lives on. And you feel different.* uid: 9324e623-f86d-17a3-d9ff-2d77b0eed11b Animation: "REUSE" [PLYR] Player regains consciousness and sense from the blast, tries to stand from a prone state and staggers a step or two, while his right hand comes up to his head to feel the tadpole's presence. Cinematic: The player is disoriented, woozy. They stagger to their feet, put a hand to their head as they react to the tadpole's presence - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. - 1 Check flag(s) (Object): false - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. false - CRE_GithInfirmary_Event_DamageBrainWIS - Set and immediately cleared on characters who get their WIS damaged by the Zaith'isk. Applies a status debuff. true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. > No - NO. The zaith'isk... What have you done?
0:0 - This can't be right. That things going to kill you - move, now! uid: 948ff4ff-eb34-4840-87cb-b009d4472e1d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - The parasite lives, yes. And thank goodness - it saved me. uid: 99d0b741-a5e0-dfd8-fedd-a1bd0fd20c51 > It saved you?
0:0 - *Smoke rises like hot breath, but whatever semblance of life once powered the zaith'isk is gone.* uid: 9aa99094-80dd-6565-e71e-fbce09913c4a - 0 Check flag(s) (Global): true - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device === END NODE ===
0:0 - You're hurting. Let me help.
1:0 - You're hurting. Let me help. 2:0 - If you won't stop this, then I will. 3:0 - If you won't stop this, then I will. 4:0 - This is a death wish. I won't allow it. 5:0 - This is a death wish. I won't allow it. uid: 9adcbd3c-efb1-4c53-32ad-075ca073b9d7 - 0:0 Tag: DAISY_FEARTRACK - - 0:1 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
null uid: 9b677149-927c-7a29-61ba-51582b17a1e5 - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null
null uid: 9c30bcb6-df40-64d6-fbf1-06d3a07d7c7b - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainINT - Set and immediately cleared on characters who get their INT damaged by the Zaith'isk. Applies a status debuff. > null
0:0 - We must extract it from you as soon as possible. uid: a2391393-1603-8c27-a121-ba276610d3cb > null
null uid: a452213b-3248-18f4-9e28-1e42309c5eb5 - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > Lash'a'kla! Lash'a'kla! Lash'a'kla!
0:0 - Never stick your head in an extraplanar torture device. A rule to live by. uid: a56eb9c3-bf46-a4fe-204d-0de9927f3c45 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Hells - I've got a bad feeling about this. uid: a61e9ede-57ca-4581-9fa1-bc852be17739 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Ngh! Vlaakith tavki na'zin. Vlaakith tavki na'zin! uid: a6ec7dea-a9f1-cc99-3e56-5a2170f83112 Node context: VLAH-kith TAHV-key nah-ZINN. Lae'zel reacts to the initial pain, then chants a meditation phrase, trying to stay calm in the face of the coming agony. - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Follow the doctor's instruction. Seek the tadpole. 1:0 - Follow the ghustil's instruction. Seek the tadpole. uid: a6f78694-f292-1c28-a497-6f055f9385c0 = Roll SavingThrow (Intelligence) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = | Roll target speaker: 1 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null (roll sucessful) > null (roll failure)
0:0 - *The device is strange, made of taut flesh and pockmarked metal. It waits for something.* uid: a74bf5a9-dd91-bb39-3bcd-b5429b172658 Cinematic: The player does not immediately sit down - there's no knowing what this machine will do. - 0 Check flag(s) (Global): false - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 2 Check flag(s) (User): false - CRE_GithInfirmary_Knows_ToldWhatZaithiskDoes - Set on the user if they are told what the Zaithisk does, revealed by the doctor. > *You feel your parasite stir.*
0:0 - In any case, your problem is resolved. Leave me. I must salvage what I can. uid: a7e43f5e-ebac-7bde-7572-94d3b215740c - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_ResolvedPeacefully - Set if Lae'zel convinces doctor not to attack === END NODE ===
0:0 - I will not let this happen to you! 1:0 - I will not let this happen to you! 2:0 - Have no fear. I will protect you. 3:0 - Have no fear. I will protect you. 4:0 - I will save you - again. 5:0 - I will save you - again. uid: aa6e30d0-7436-41d1-1d90-4aa41447f1b3 - 0:0 Tag: DAISY_FEARTRACK - - 0:1 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
null uid: ab7002d3-a5b7-4b54-1dcd-e8419dcfcca4 Animation: [PLYR] In the state of near-unconsciousness, the PLYR gets blown away by the device, falling face flat on the floor. Cinematic: We see the forcefield recede, then expand out suddenly. In a burst of bright light, the Zaith'isk explodes. The player has been blown aside by the explosion. - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DeviceBroken - Set if the device is broken by the payers using it - 1 Set flag(s) to (Object): true - TG_CRE_WitnessedZaithiskDestruction - Origin wants to discuss seeing the zaithisk be destroyed/attempt to kill the avatar, > null
0:0 - You must focus on the parasite at all times. The zaith'isk will do the rest. uid: ac647085-44c0-47a1-6e97-5e1e865ca06b Cinematic: The doctor fusses, checks everything is set up correctly.
Node context: Instructive - this is very important - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null
0:0 - *The tadpole senses your interference. It withdraws, coiling the putrid magic tightly within.* uid: ae7d922a-bd69-dc83-a4ce-9feb114a3134 > null
0:0 - I do. Please - get it out of me. uid: aeca424c-180f-76b8-ee27-cab33618939b - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_WrongPlayerInDeviceRepeated - WrongPlayerInDeviceRepeated - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. > As I suspected. Take a seat.
0:0 - Get out of the chair. uid: afb5dba3-2552-62e2-8e54-03c3ffccdacb - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_TriedToEscapeDevice - TriedToEscapeDevice > null
0:0 - *To the weak, the zaith'isk may look a horror. To a githyanki, it holds the promise of purity.* uid: b13d24e1-75c1-bc79-2e9a-4280b82b4283 - 0 Check flag(s) (Global): false - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_LaezelTookPartInDevice - Set if Laezel took part in the Device dialog, in any version > *You feel your parasite stir.*
0:0 - Beseech your patron to lend the tadpole a mote of faerie arcana. 1:0 - Ask your patron to lend the tadpole some diabolic might. 2:0 - Entreat your patron - ask it to lend the tadpole eldritch power. 3:0 - Harmonise with the tadpole's magic. Amplify it. 4:0 - Share your oathbound magics with the tadpole. 5:0 - Follow the strange magic to its source. uid: b7e511c4-6c08-4452-bfa0-3a6ed77711e5 = Roll SavingThrow (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = | Roll target speaker: 1 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - *The device possesses immense, but unfocused, power. If you fail to direct it towards the tadpole, your faculties could face permanent harm.* uid: bd094f72-efc3-a779-8d1e-8d8816753aaa - 0 Check flag(s) (User): true - CRE_GithInfirmary_Knows_ToldWhatZaithiskDoes - Set on the user if they are told what the Zaithisk does, revealed by the doctor. > *Your skull groans and bends under the pressure. Then - agony.*
0:0 - *The zaith'isk. This unnatural device offers your best chance of purification.* uid: bd522c96-49d8-b5ed-52b9-e6cbbec24b17 Cinematic: The player does not immediately sit down - there's no knowing what this machine will do. - 0 Check flag(s) (Global): false - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 2 Check flag(s) (User): true - CRE_GithInfirmary_Knows_ToldWhatZaithiskDoes - Set on the user if they are told what the Zaithisk does, revealed by the doctor. > *You feel your parasite stir.*
0:0 - I don't like the look of this thing. Its 'cure' could be a metal bolt punched through your skull. uid: be5e17a4-6578-70b7-2ebd-00a1daed4a3e Node context: Sceptical - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Study the ancient magic. Trace its forms. Align yourself with them. 1:0 - Focus on this ancient magic. Feed it with your own. uid: be9453d0-9bd4-1e40-fb7a-42ff124c4e2f = Roll SavingThrow (Intelligence) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = | Roll target speaker: 1 - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
0:0 - This 'cure' looks set to kill you - get out! uid: c27d6cf4-c0c9-4107-9ef0-d35e761142a9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Lash'a'kla! Lash'a'kla! Lash'a'kla! uid: c61c617b-a614-d369-e701-90806b625d23 Animation: "REUSE" [Zaith'isk] Animation of the machine's head in an unstable state and its tubes and mandibles jittering in a fast speed. Laezel is still in agony. Intensity 3 Cinematic: The machine rumbles/shudders it's being pushed to its capacity Node context: Lae'zel in absolute torture. lahsh-ah-KLAH! Make me pure! - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_DamageBrainCON - Set and immediately cleared on characters who get their CON damaged by the Zaith'isk. Applies a status debuff. > Yes, child! Face her will!
0:0 - Step away. uid: c637d7d8-cfee-181c-9efe-e0a474c580c9 === END NODE ===
0:0 - The pain. It's - it's too much. Can't. Endure. uid: c79f8129-e4c5-4dc5-bac1-d4425847139e - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - There's got to be a way to stop this thing! uid: c85240e1-102f-43df-a95f-21f6798b8914 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Well... could go either way. But we came this far - should at least try. uid: c85b93fc-3fa8-d64b-d07f-3449df4a6508 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - That's no cure - it's going to kill you. Get out! uid: cdc5c95e-c83a-40bc-85a1-28b7657e51de - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - It's too much, you can't take it. Get out of there, now! uid: cdf9e361-e0b2-452c-9165-4900a81d8db3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: ce8fd591-4994-aa42-67d8-f67c3b75b882 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null
0:0 - *The room swims back into focus as sensation returns to your body. You are intact. As is your tadpole.* uid: cf75e9fc-2c4f-a3bb-5bce-068d8b3c5f18 Animation: "REUSE" [PLYR] Player regains consciousness and sense from the blast, tries to stand from a prone state and staggers a step or two, while his right hand comes up to his head to feel the tadpole's presence. Cinematic: The player is disoriented, woozy. They stagger to their feet, put a hand to their head as they react to the tadpole's presence - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_FailedMindRoll - FailedMindRoll - 1 Check flag(s) (Object): false - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. > No - NO. The zaith'isk... What have you done?
null uid: cfc22b0b-4882-7318-c5a7-235eec015b8a - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Once begun, the treatment must be completed. 1:0 - The zaith'isk is the only thing that can help you now. uid: d2cc98b4-1364-e16f-a76a-4c7f0adb79ae Node context: with a smile, has no intention of getting you out - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null
0:0 - This childish display is fooling no one. uid: d68a6944-c3f2-6fdf-8377-9001bea2e17a > null
null uid: dab72c7c-c23f-6393-aebd-ae64b38a4ef7 - 0 Check flag(s) (Local): false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_FailedMindRoll - FailedMindRoll - 1 Check flag(s) (Object): false - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DeviceExplodedWithDoctorInRoom - Set when the device has exploded in the Device dialog without the doctor being in the dialog, but being in the room. === END NODE ===
0:0 - There has to be a way to stop this thing! uid: dba7dadc-e07b-4d01-8b90-20e1e994721f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *The two forces fuse violently together, your brain their conduit. Your body and mind drift apart - you are being undone.* uid: dc177fe6-15e4-eff1-99e2-8ed093dcb253 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_GainNewPower - Set if you manage to activate the device and get the new power. > Enough.Enough.
0:0 - Focus the device on your tadpole. uid: df6c864e-ff37-1be4-ff4a-ceaeca82ba14 = Roll SavingThrow (Intelligence) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = | Roll target speaker: 1 - 0 Check flag(s) (Local): false - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null (roll sucessful) > null (roll failure)
0:0 - *The room swims back into focus. Inside your head, you feel a familiar squirm. You escaped, but so did your tadpole.* uid: e71c0a74-084c-2099-d67c-45aa23e5759b Animation: [PLYR] Player regains consciousness and sense from the blast, tries to stand from a prone state and staggers a step or two, while his right hand comes up to his head to feel the tadpole's presence. Cinematic: The player is disoriented, woozy. They stagger to their feet, put a hand to their head as they react to the tadpole's presence - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_TriedToEscapeDevice - TriedToEscapeDevice > No - NO. The zaith'isk... What have you done?
0:0 - What are you doing? Turn it off! uid: ef1d5b3b-c710-4207-907d-dce44433e448 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - That's it, you're almost there. The zaith'isk never fails. 1:0 - That's it. Soon your suffering will be over, kin. uid: eff74e1f-f991-3d6b-51a4-10c18880c80e Node context: Attempting to sound reassuring - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > *The device yearns for the creature, for every part of you tainted by its presence. You will be consumed.*
0:0 - This torment. You - you must persist. You must be cleansed! uid: f692e7c2-fdb1-4b77-957d-5eb2ae87c340 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - You're wrong. The parasite's dead. I felt it die. uid: f6f9e635-de55-2a74-61cd-f25b88af7f6a = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - The only variable in this experience was you - and your parasite. And I will uncover how this happened. uid: f76e3c00-6ee6-2560-f707-919a277937ed > Wait here. I will gather my tools.
null uid: f7e9875a-0227-389c-7e54-ebe05c6462dd - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
0:0 - That contraption looks set to kill you, not save you. Get clear of it, at once! uid: fa57e629-aab4-417f-aedb-e642eed642fd - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - Purification is your duty. The pain is hardly relevant. uid: fa9698ca-20f5-522b-ca00-d0c8942952a5 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
0:0 - Hmm. An unusually stubborn specimen. Don't let it slip away. uid: fb25394f-f6cf-39c9-4c4a-4b8324b138e9 Node context: Slight unease - this is taking longer than usual - 0 Check flag(s) (Local): true - 7131b9d6-232d-f988-7cff-7d1630dce3c5_DoctorTakesPart - Set if the doctor is successfully included in the dialog. > null
0:0 - There must be some way to stop this. uid: fb8303a9-85ba-4b19-870a-6feb3a4757e7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - Keep going. Complete the extraction. 1:0 - Complete your purification. Surrender to Vlaakith's will. uid: fd2c7c90-e7c3-34b5-3a63-d3ea25939855 = Roll SavingThrow (Constitution) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = | Roll target speaker: 1 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_DeviceDoctorInterrupt.lsj Synopsis: The doctor prevents the player from using the device.
0:0 - Leave it alone. uid: b69cd7b7-b7da-c3bc-47af-361764a9ad8f - 0 Check flag(s) (Object): true - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk === END NODE ===
0:0 - What are you doing? uid: bbb48d54-f914-7a3a-7d09-ba6311f74cb1 Node context: irritated, slightly urgent - 0 Check flag(s) (Object): false - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk > The zaith'isk is not a child's play thing.
0:0 - If you require its services, speak to me. Otherwise - leave. uid: f75bca5e-e111-71db-ee16-60c4a5008541 Node context: Commanding === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_Doctor.lsj Synopsis: The player speaks to the doctor and can ask to get their tadpole removed. They can then agree to step into the device to be 'cured', or refuse and have the doctor try to leave and get the guards.
0:0 - Chk. Clearly our schooling is not what it used to be. uid: 0262b9f1-ebde-e083-aa42-c65f9ad0f759 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > The tadpole is a parasite. Once it consumes enough of your brain matter, it instigates an excruciating transformation.
0:0 - There are more rudimentary methods of extraction, if you find our technology intimidating. uid: 02cce45f-8e16-258e-4a79-6a2552ccabe4 Node context: matter of fact - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Wait here. I'll require some assistance.
0:0 - You aren't the first istik to require my treatment - though you're the most lucid by some margin. uid: 032846f9-0802-5a4a-b568-e0516b3e2ca8 Node context: trying to sound casual, secretly excited. "treatment" = fatally experimented on > Either your tadpole is special, or you are. We must find out which.
0:0 - Though I will admit, it's fascinating that you're still able to lie at this stage of infection. uid: 059ca488-2573-8913-08c7-819538e72b55 Node context: curiosity getting the best of her > null
0:0 - A day or two. They seem to be fine so far. uid: 0638d974-1b28-7875-5d8d-ae30cbe8d979 > They won't stay that way.
0:0 - Not me personally, but my friend does. I'm trying to find a way to help them. uid: 08667fa5-d7dd-4ee1-3185-23bf466ef0de = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Set flag(s) to (Local): true - 01b57839-a171-8a20-62bf-1d4465732b5a_TriedFriend - Player has tried to convince the doctor that they're asking for a friend. > null
0:0 - A facile achievement for those who know so little to begin with. uid: 0d4d9d1f-c1fb-0bc6-438e-d5d9587aa8b5 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_PretendedCurious - Set on the characters who pretended to be curious about tadpoles during the Doctor dialog. === END NODE ===
0:0 - It will relieve you of the specimen lodged in your cerebral cortex. What else? uid: 0d6a791d-e7c8-bbfa-8133-776a676af702 Node context: knows it will kill the player, amused by their suspicion - 0 Set flag(s) to (User): true - CRE_GithInfirmary_Knows_ToldWhatZaithiskDoes - Set on the user if they are told what the Zaithisk does, revealed by the doctor. > It will be worth it. I assure you.
0:0 - I'd prefer Lae'zel to speak on my behalf. uid: 0ea9d007-21df-16cb-842a-d6400b39fb9d - 0 Check flag(s) (Global): true - CRE_GithInfirmary_Doctor_LaezelInclusion1 - Lae'zel spoke first inclusion line in Doctor dialogue - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Lae'zel, is it? Fine - and be quick. My work is of vital import.
0:0 - I have a tadpole of my own needs removing. Can you help with that? uid: 0fe93120-615f-eacb-25d0-398b963eb23c - 0 Check flag(s) (Global): false - CRE_GithInfirmary_Knows_CrecheHasDoctor - Set if the party has found out that there is a doctor in the Creche that might help with the tadpole - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > null
0:0 - I have first-hand knowledge. I'm infected. uid: 108afdf8-ef4d-777a-8329-98c1d5ca98c6 > null
0:0 - Tell her of the True Souls you've encountered. uid: 1d25929e-c868-bb84-b4c0-fc91f7891980 - 0 Check flag(s) (Global): false - CRE_General_State_WentToMoonriseBeforeCreche - To be set when player first visits Moonrise, not necessarily completing it. Might need to be renamed as a GLO flag. > It sounds like they've discovered a way to exist in a state of suspended ceremorphosis.
0:0 - I am Lae'zel of K'liir. I have come to be purified. uid: 24144f85-64d2-d387-4080-825ed54ba6a1 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > null
0:0 - Not yet. uid: 25bf1734-e67b-ac5c-fd9d-3bc89a4279c2 > null
0:0 - Fascinating. So you're conscious of your infection, but showing no signs of cerebral impairment. uid: 26fafed7-f674-e6bf-07e7-32ea42769fc8 > null
0:0 - Still, you appear to be functioning far beyond the capacity of others I've observed in your condition. How fascinating. uid: 2988f307-4ebd-1be1-8075-f575f20a20e0 Node context: curiosity getting the best of her > null
0:0 - Are you the 'friend' with the tadpole problem? uid: 2b70b81a-ef73-88bd-542c-4953134d3b3d - 0 Check flag(s) (Local): true - 01b57839-a171-8a20-62bf-1d4465732b5a_DrConvincedAboutFriend - DrConvincedAboutFriend - 1 Check flag(s) (Object): false - CRE_GithInfirmary_State_TriedFriendProblem - Player tried to convince doctor that they have an infected friend. > Yes, can you help me get rid of it? > What are you talking about?
0:0 - Is that so? Conscious of the tadpole's presence, yet able to pretend otherwise. Fascinating. uid: 2d26dc63-304f-db7f-73bb-535d4bcb002b > null
0:0 - If you would prefer another extraction method, kin, you have only to ask. uid: 2eb9f799-385d-8be1-9143-da8f0364e372 Node context: matter of fact - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Wait here. I'll require some assistance.
0:0 - Either your tadpole is special, or you are. We must find out which. uid: 2f04212d-3404-0898-cd8e-32d4188b226e Node context: Excited - this is an exciting scientific prospect > Go to the zaith'isk. I will ensure you are cured.
0:0 - Is that so? Dishonesty towards your superiors is an ill-advised behaviour. uid: 302f0b8b-2a81-b613-f03b-a0c04c1f4607 Node context: Surprised - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Though I will admit, it's fascinating that you're still able to lie at this stage of infection.
0:0 - Tell how you vanquished the tadpoled Absolutists in Moonrise Towers. uid: 34111bdf-cf0e-d0e6-e8ec-8b8e94e34d68 - 0 Check flag(s) (Global): true - CRE_General_State_WentToMoonriseBeforeCreche - To be set when player first visits Moonrise, not necessarily completing it. Might need to be renamed as a GLO flag. true - GLO_Ketheric_State_Dead - Whether Ketheric died his final death in the Ketheric Showdown. > So, they were gathering. And somehow doing so in a state of suspended ceremorphosis.
0:0 - Do you have a question or are you just going to stand there gawking? uid: 3809a632-caf0-8dea-2134-c31cb7d9b9ca Animation: [CHOICES] *REUSE* [Doctor] CINE_Turn Cinematic: She addresses the player without turning around.
She turns at the end of her question to see the player's response Node context: nonchalant - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - You do not gain true knowledge by demanding it of others. It must be earned. uid: 3892263a-2e6b-b100-58fc-0835aea7f44c > null
0:0 - If your friend is not capable of asking me directly, I see no reason to get involved. uid: 3901f4af-f84c-fa98-3a91-ffa6442cc834 > null
0:0 - Guessing is an idiotic habit. Theorise. Postulate. Deduce. Never guess. uid: 39ca7cde-cc67-3edc-c3e5-86611782c01e Node context: pet peeve, can't help but correct you > null
0:0 - Vertical incision from pineal eye to end of notochord. uid: 3ae892c1-9e44-637e-7247-3ad0b3aedbef Animation: [CHOICES] Doctor is conducting an autopsy on a mindflayer tadople. She uses her hands to psionically twist the orientation of the tadpole in the sphere that holds it. Cinematic: The doctor is leaning forward, peering into a microscope. She is conducting an autopsy on a mindflayer tadople using the gith medical device.
She uses her hands to psionically twist the orientation of the tadpole in the sphere that holds it. Node context: dictating to herself - 0 Check flag(s) (Dialog): false - CRE_GithInfirmary_HasMet_Doctor - HasMet for the doctor dialog - 1 Check flag(s) (Local): false - 01b57839-a171-8a20-62bf-1d4465732b5a_DrConvincedAboutFriend - DrConvincedAboutFriend - 2 Check flag(s) (Object): false - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk - 0 Set flag(s) to (Dialog): true - CRE_GithInfirmary_HasMet_Doctor - HasMet for the doctor dialog > Intestinal colouration consistent with samples 231 to 259.
0:0 - Most of our kin find such work rather tedious. I wonder - what makes you so curious? uid: 3b8da4a6-3a39-0128-9f23-4ecdf434d95b Node context: pleased to have had the opportunity to pontificate > null
0:0 - Ah. Friendship. A curious burden I confess I have no interest in carrying. uid: 3e68e60b-a4ba-1f2b-fe98-3ab4fa3ee494 Node context: As though "friendship" is a phenomenon to be observed - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Still, I would not withhold aid if it furthers our collective efforts against the ghaik.
0:0 - Operational? It is exemplary. I maintain it myself. uid: 3f9ac282-07ee-50e2-1089-6fec72991e8e Node context: smug - proud of her equipment > null
0:0 - The stupidity encouraged on this plane never ceases to amaze me. Listen carefully. uid: 428c13b3-8d5b-a6e9-c53e-c8a54dbf87ea Node context: patronising - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > The tadpole is a parasite. Once it consumes enough of your brain matter, it instigates an excruciating transformation.
0:0 - You've spent too much time with istiks, kin. uid: 4447430e-492f-60c9-1d00-e175e9d75aa8 Cinematic: Focus on the doctor's reaction here, one of incredulity - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Come back when you've worked these airs out of your system.
0:0 - You have my thanks for these observations of yours. It seems you have a scientist's eye after all. uid: 450fb5f3-dfbb-0372-6929-c2201c193fba === END NODE ===
0:0 - Chk. I am no teacher. uid: 46c52383-e5c4-1fcb-a083-016a73e61c4f Node context: scorn on 'teacher' > null
0:0 - A few days? I stopped counting when I ran out of fingers. uid: 4a980ae4-dfe2-d3e1-0175-5186ec27df98 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > Hmm. A sign that your cognitive abilities are not so robust as they appear.
0:0 - Chk. I see you're somewhat familiar with the material. Though hardly up to date. uid: 4b9c3dea-9574-75d1-2407-55e86505bfeb Node context: sarcastic - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Unless you have anything new of your own to share, I must get back to my sample. It's drying out.
0:0 - I have a confession. I've been tadpoled, and I need help. uid: 4bbce20b-239b-e20b-cd1f-e126358e4a25 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > null
0:0 - The zaith'isk is our last means of defence. It is used for the removal of illithid tadpoles. uid: 4cd297a0-592f-05a6-6f4e-2f00ad31135f - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_Event_ZaithiskKillsPlayer - Set on the player that is killed by the Zaithisk in the Device dialog. > Why do you want to know?
0:0 - Chk. Curiosity without toil is like a broken viewing glass: unfocused and incapable of insight. uid: 4d2b02ce-a572-22ed-c0d4-c34a49aa6014 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Let's see what knowledge your labours have borne so far.
0:0 - You have my thanks. uid: 50231d58-033c-c93a-8daf-da8caf7b16c7 - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Your gratitude is unnecessary. The procedure brings its own rewards.
0:0 - As you wish. uid: 51a89b52-069e-f16f-377e-b3a166a8ba7b Node context: smug, knows that granting this request will kill the player > null
0:0 - If you require treatment, take a seat, kin. Or do you have a question? uid: 554527a8-1645-c73d-3ee4-1ba9cce7d1d5 Animation: [CHOICES] *REUSE* [Doctor] CINE_Turn Cinematic: She addresses the player without turning around.
She turns at the end of her question to see the player's response - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
null uid: 556e7b22-3eec-cfe7-2e9f-c25f37e74e7f - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Wait here. I'll require some assistance. uid: 56f7443e-2f3d-4d64-e823-7bc414b88b92 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DoctorTriesToCallGuards - Set when the doctor tries to leave and call the guards === END NODE ===
0:0 - Come now, no need to be shy. I assure you I'd be delighted to help this 'friend' of yours. uid: 571ea74d-621c-30f5-f4f1-8fa9312dacc0 > null
null uid: 5ac5ef8b-73b6-40e9-9486-56bd51e6baa0 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > Go on. You know what we require.
0:0 - Too long. Just get this thing out of me. uid: 5ffd5dbc-921e-cba6-7185-41e91b708b24 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > As you wish.
0:0 - Give your observations of the tadpoled Absolutists in Moonrise Towers. uid: 606a79e3-c67f-e102-470c-4162ce7c045a - 0 Check flag(s) (Global): true - CRE_General_State_WentToMoonriseBeforeCreche - To be set when player first visits Moonrise, not necessarily completing it. Might need to be renamed as a GLO flag. false - GLO_Ketheric_State_Dead - Whether Ketheric died his final death in the Ketheric Showdown. > So, they are gathering. And in a state of suspended ceremorphosis.
0:0 - I suspected as much. Though I am fascinated that you've retained the ability to lie about it. uid: 6149d3ed-b9d2-31be-c314-be1207dc4251 Node context: curiosity getting the best of her - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Your assumption is correct. My experiments have been vital in supporting our queen's efforts against the ghaik. uid: 63abde09-658d-9568-2660-66274e7687af - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Few of our kin understand that wars can be fought with science, as well as swords.
0:0 - And the zaith'isk is? 1:0 - I'm not familiar with the term. What's a zaith'isk? uid: 685db05c-c509-57cb-f648-5885cc617667 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 1 Check flag(s) (User): false - CRE_GithInfirmary_Knows_FamiliarWithZaithisk - Set on the user that becomes familiar with what the Zaithisk is > The apparatus at the top of those stairs. Quickly now - time is of the essence.
0:0 - Lie down on the zaith'isk, and your troubles will be over. uid: 693b5100-ae8d-7d91-54ee-c1abd938e3b6 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DoctorWaitsAtDevice - Set when the doctor is waiting for the player to interact with the device. - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. === END NODE ===
0:0 - You appear to have somatic knowledge of the process, and yet you remain in possession of your cerebral faculties. uid: 6cdac59a-e4dd-ba02-86e7-e9ebd58164ae Node context: holding back some excitement - this is genuinely new territory. As though making a study of the player > null
0:0 - I am Lae'zel of K'liir. I come to be purified. uid: 6d300923-c5da-9897-6f05-4c2a4fe30e7e - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > null
0:0 - Incredible. 1:0 - What a bizarre display. And yet, surprisingly accurate. uid: 6f311b91-eb4e-8105-40bb-693fd7205b2a Cinematic: Focus on the doctor's reaction here, one of incredulity Node context: Genuine curiousity - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > You appear to have somatic knowledge of the process, and yet you remain in possession of your cerebral faculties.
0:0 - What does the zaith'isk do? uid: 714130ca-1e29-be7f-fd63-19508bd0a5b8 - 0 Check flag(s) (Object): true - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk - 1 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > The zaith'isk is our last means of defence. It is used for the removal of illithid tadpoles.
0:0 - If this friend is kin, their cowardice does little to earn my assistance. uid: 74437163-2a1d-4650-595a-2206036d9653 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > If not, I question your choice of 'friends'.
0:0 - Your knowledge betrays a closer experience than you let on. You're infected. uid: 75532b77-f345-c416-a273-ffa1518202be Node context: suspicious and curious > null
0:0 - Very good - you've grasped the basic definition. If I ever misplace my dictionary, I'll know who to ask. uid: 7779e157-b9a7-f2ef-1353-9053c2491f9e Node context: sarcastic - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Unless you have anything new of your own to share, I must get back to my sample. It's drying out.
0:0 - A shame. I had hopes for you, istik. uid: 7ec05a0b-e33b-37e0-a0a6-0a01d9cfedc0 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_PretendedCurious - Set on the characters who pretended to be curious about tadpoles during the Doctor dialog. === END NODE ===
0:0 - Your gratitude is unnecessary. The procedure brings its own rewards. uid: 893775e3-34cb-2f6c-83d9-9f2ec26346d5 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DoctorWaitsAtDevice - Set when the doctor is waiting for the player to interact with the device. - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. === END NODE ===
0:0 - Are you the ghustil? I've been infected and require purification. uid: 8e7ce56e-a64f-b971-77ca-ab1e44fd9577 - 0 Check flag(s) (Global): true - CRE_GithInfirmary_Knows_CrecheHasDoctor - Set if the party has found out that there is a doctor in the Creche that might help with the tadpole - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > null
0:0 - You were interested in the zaith'isk. uid: 91607b45-43f2-04f5-5431-335371c30359 Animation: [CHOICES] *DUPE* [Doctor] she is conducting an autopsy on a mindflayer tadople. She has her back to the player. The doctor is peering into the mircoscope while poking it with a scalpel Cinematic: The doctor is conducting an autopsy on a mindflayer tadople. She has her back to the player. She talks over her shoulder to them. - 0 Check flag(s) (Dialog): false - CRE_GithInfirmary_HasMet_Doctor - HasMet for the doctor dialog - 1 Check flag(s) (Local): false - 01b57839-a171-8a20-62bf-1d4465732b5a_DrConvincedAboutFriend - DrConvincedAboutFriend - 2 Check flag(s) (Object): true - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk - 0 Set flag(s) to (Dialog): true - CRE_GithInfirmary_HasMet_Doctor - HasMet for the doctor dialog - 1 Set flag(s) to (Global): true - CRE_GithInfirmary_Knows_DiscoveredZaithisk - Set when the players discover the Zaithisk in the infirmary, usually when talking ot the doctor - 2 Set flag(s) to (User): true - CRE_GithInfirmary_Knows_FamiliarWithZaithisk - Set on the user that becomes familiar with what the Zaithisk is > null
0:0 - It will be worth it. I assure you. uid: 97520973-4758-0335-1332-485028b8738e Node context: wry, knows what's coming - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DoctorWaitsAtDevice - Set when the doctor is waiting for the player to interact with the device. - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. === END NODE ===
0:0 - Yes, what is it? uid: 9837ec94-7ef6-0981-f68b-9fd87f32bd12 Animation: [CHOICES] *DUPE* [Doctor] she is conducting an autopsy on a mindflayer tadople. She has her back to the player. The doctor is peering into the mircoscope while poking it with a scalpel Cinematic: The doctor is conducting an autopsy on a mindflayer tadople. She has her back to the player. Node context: disengaged - 0 Check flag(s) (Dialog): true - CRE_GithInfirmary_HasMet_Doctor - HasMet for the doctor dialog - 1 Check flag(s) (Local): false - 01b57839-a171-8a20-62bf-1d4465732b5a_DrConvincedAboutFriend - DrConvincedAboutFriend - 2 Check flag(s) (Object): false - CRE_GithInfirmary_State_PretendedCurious - Set on the characters who pretended to be curious about tadpoles during the Doctor dialog. > null
0:0 - Come back when you've worked these airs out of your system. uid: 98602526-dbde-42a8-923b-3ae00a3731a9 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_PretendedCurious - Set on the characters who pretended to be curious about tadpoles during the Doctor dialog. === END NODE ===
0:0 - My friend is infected - I'm looking for a way to help them. uid: 996cce22-c2da-641f-b7a4-cadb3286e5df = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null
0:0 - Bring them here, and you'll have a live demonstration of what the zaith'isk can do. uid: 9b51d013-f7dd-2bb9-34d3-971fdafc5b73 Node context: excited at the prospect of using the zaith'isk, knows the zaith'isk will kill them - 0 Check flag(s) (Object): true - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk - 0 Set flag(s) to (Local): true - 01b57839-a171-8a20-62bf-1d4465732b5a_DrConvincedAboutFriend - DrConvincedAboutFriend - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_TriedFriendProblem - Player tried to convince doctor that they have an infected friend. === END NODE ===
0:0 - Well then? uid: 9bc7f9f3-74a3-f699-93cb-14654236b980 - 0 Check flag(s) (Global): true - CRE_GithInfirmary_Doctor_LaezelInclusion1 - Lae'zel spoke first inclusion line in Doctor dialogue > null
0:0 - Bring them here for purification. I will be waiting. uid: 9e384af6-83d7-008e-70c8-4079faa28b8e Node context: excited at the prospect of using the zaith'isk, knows the zaith'isk will kill them - 0 Check flag(s) (Object): false - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk - 0 Set flag(s) to (Local): true - 01b57839-a171-8a20-62bf-1d4465732b5a_DrConvincedAboutFriend - DrConvincedAboutFriend - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_TriedFriendProblem - Player tried to convince doctor that they have an infected friend. === END NODE ===
0:0 - I'm not infected. I'm asking for a friend. uid: 9ed3f741-0933-0ae1-01af-2f55a0337052 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): false - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: a1eabf8a-61ea-d89e-4f5b-05212ce40ed6 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_PretendedCurious - Set on the characters who pretended to be curious about tadpoles during the Doctor dialog. === END NODE ===
0:0 - You must be desperate, to seek my aid. uid: b14d52f8-82af-fdd5-bc3d-94ba50eb350e Node context: obervational, not too smug or opportunistic at this point > null
0:0 - Go on. You know what we require. uid: b99f6e39-a4f4-47be-9ab7-a2bcb1a2ea24 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_Doctor_LaezelInclusion1 - Lae'zel spoke first inclusion line in Doctor dialogue > Well then? > null
0:0 - The apparatus at the top of those stairs. Quickly now - time is of the essence. uid: bb67aa36-bade-6c8f-3f81-dfb5c39f0890 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DoctorWaitsAtDevice - Set when the doctor is waiting for the player to interact with the device. - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. === END NODE ===
0:0 - Fine. I'll leave you to it then. uid: bc9e8b08-e6db-04e7-3ab0-e7f9c899212e === END NODE ===
0:0 - To be expected. We each have our weapons to wield. Some are sharper than others. uid: bcd948e4-2757-42b5-9861-aae489423d56 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_PretendedCurious - Set on the characters who pretended to be curious about tadpoles during the Doctor dialog. === END NODE ===
0:0 - Must you keep bothering me? If you have questions, read a book. uid: bd09fc8c-4370-82ad-4ad1-cfb6564902d7 Animation: [CHOICES] Doctor is conducting an autopsy on a mindflayer tadople. She has her back to the player. The doctor is peering into the mircoscope while poking it with a scalpel Cinematic: The doctor is conducting an autopsy on a mindflayer tadople. She has her back to the player. Node context: disengaged - 0 Check flag(s) (Dialog): true - CRE_GithInfirmary_HasMet_Doctor - HasMet for the doctor dialog - 1 Check flag(s) (Local): false - 01b57839-a171-8a20-62bf-1d4465732b5a_DrConvincedAboutFriend - DrConvincedAboutFriend - 2 Check flag(s) (Object): true - CRE_GithInfirmary_State_PretendedCurious - Set on the characters who pretended to be curious about tadpoles during the Doctor dialog. > I have a confession. I've been tadpoled, and I need help. > Leave.
0:0 - Is that machine a zaith'isk? Is it operational? uid: c0d33f05-f38f-1ea0-da83-2a0804306a4b - 0 Check flag(s) (Object): false - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk > Operational? It is exemplary. I maintain it myself.
0:0 - I've been told someone here knows how to remove tadpoles. I'm guessing that's you. uid: c19e5e58-a4c7-5502-55ae-c70deb32f4e2 - 0 Check flag(s) (Global): true - CRE_GithInfirmary_Knows_CrecheHasDoctor - Set if the party has found out that there is a doctor in the Creche that might help with the tadpole > Guessing is an idiotic habit. Theorise. Postulate. Deduce. Never guess.
0:0 - Is your zaith'isk operational? uid: c2251630-5f7f-2297-fcd0-634efbdbac96 - 0 Check flag(s) (Object): true - CRE_GithInfirmary_State_UsedDeviceBeforeSpeakingToDoctor - Set if the player interacts with the device in the infirmary while the doctor is at her desk > Operational? It is exemplary. I maintain it myself.
0:0 - Still, I would not withhold aid if it furthers our collective efforts against the ghaik. uid: c294aea0-aca6-1912-463b-5620f2409463 Node context: smug, proud, falsely gracious > Tell me, how long has your friend been infected?
0:0 - A very specific question, one that speaks of a more personal motivation for asking. uid: cbb0a8d3-ccfd-a6f5-ab66-49de46438aae Node context: logical, a bit smug - she's already figured out you're infected > I can only deduce... you have a parasite of your own.
null uid: cbc27e0e-cafd-b424-f31f-2c66d4255643 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - I have waited long for this. uid: cdd2fddb-6390-7e33-3746-4eaa07de4d39 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > It will be worth it. I assure you.
0:0 - Is that so? Then of course, you will be treated first. Lie down when you're ready. uid: ce957a7f-1cbf-6b10-2658-c349114122fc Node context: with a smile - she knows the treatment will kill you - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_State_DoctorWaitsAtDevice - Set when the doctor is waiting for the player to interact with the device. - 1 Set flag(s) to (Object): true - CRE_GithInfirmary_State_DoctorIsExpectingCharacter - Set on the player that the doctor is expecting to sit on the device. === END NODE ===
0:0 - Have you brought your friend? uid: cfc6b3f6-e527-cb1c-4e62-f148bbb4f016 - 0 Check flag(s) (Local): true - 01b57839-a171-8a20-62bf-1d4465732b5a_DrConvincedAboutFriend - DrConvincedAboutFriend - 1 Check flag(s) (Object): true - CRE_GithInfirmary_State_TriedFriendProblem - Player tried to convince doctor that they have an infected friend. > What will the zaith'isk do to them? > null > Not yet.
0:0 - Now go, continue your education elsewhere. You've delayed my work long enough. uid: cfe7878d-2ffc-8b2a-f309-2349506e1cb5 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_PretendedCurious - Set on the characters who pretended to be curious about tadpoles during the Doctor dialog. === END NODE ===
0:0 - Though - you are like nothing I've seen before. You remain lucid, when you should have succumbed. uid: d163d9e1-4cf2-4821-32a3-9e6ef9f0d7b2 Node context: wheels starting to turn - she's going to experiment on you > Either your tadpole is special, or you are. We must find out which.
0:0 - I've got a tadpole of my own. I was hoping you could remove it. 1:0 - I'm reporting here for tadpole extraction, as protocol demands. 2:0 - I require your assistance in removing a tadpole. uid: d1b4e613-2ba6-ed60-4f3d-68d2cfe5b8ef - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 1:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > null > You must be desperate, to seek my aid.
0:0 - Your presence is not welcome here, k'chakhi. uid: d4e50aef-b6a2-4668-788b-7708e07ff882 - 0 Check flag(s) (Dialog): true - CRE_GithInfirmary_HasMet_Doctor - HasMet for the doctor dialog - 1 Check flag(s) (Global): true - CRE_GithInfirmary_State_DeviceExplodedWithDoctorInRoom - Set when the device has exploded in the Device dialog without the doctor being in the dialog, but being in the room. === END NODE ===
null uid: d8aaa348-27a4-ca8d-0eb0-dbe284843efc - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Tell me, how long have you been infected?
0:0 - Perhaps, perhaps not. Let the istik with you speak, and I will decide what respect you are owed. uid: d92fa3c1-ce73-fddc-14dd-7e31b5ed287d - 0 Check flag(s) (Global): true - CRE_GithInfirmary_Doctor_LaezelInclusion1 - Lae'zel spoke first inclusion line in Doctor dialogue > null
0:0 - If it's an education you seek, go to the training room. I'm sure the sa'varsh will be happy to oblige. uid: daf7cb46-2721-a7eb-b8e6-3e8559fa4608 - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_PretendedCurious - Set on the characters who pretended to be curious about tadpoles during the Doctor dialog. === END NODE ===
0:0 - Unfortunately, yes. uid: dd1895d9-68ee-5e1b-fc58-fa70f2f8242d - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > null > null
0:0 - Mime every disgusting stage of transformation into a mind flayer. uid: dda29bd9-10f7-3a35-fd90-e2dd19141e59 = Roll SkillCheck Performance (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - I've got a tadpole needs removing. Can you help me? uid: ddc36bba-905a-58ad-87ec-8fd97244591b - 0 Check flag(s) (Global): false - CRE_GithInfirmary_Knows_CrecheHasDoctor - Set if the party has found out that there is a doctor in the Creche that might help with the tadpole - 0 Set flag(s) to (Object): true - CRE_GithInfirmary_State_ToldDoctorAboutTadpoles - Set on the characters that reveal to the doctor they are tadpoled. > null
0:0 - The better question is - what brings an istik to my infirmary? uid: dee1f7e0-9f8f-33f9-bc1a-af78a5c66fb8 > null
0:0 - Cursed is the day that even we become ghaik incubators. uid: e04b28e1-821c-0131-bb92-1f9a21670288 Node context: disappointed - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > First the nautiloid's arrival, then the ghaik swarming around Moonrise...
0:0 - I am a Child of Gith, not discarded rat-flesh. Am I not due your respect? uid: f5107d57-7ed9-43ad-b5a5-123c8602ac77 - 0 Set flag(s) to (Global): true - CRE_GithInfirmary_Doctor_LaezelInclusion1 - Lae'zel spoke first inclusion line in Doctor dialogue > null
0:0 - I'm simply keen to learn. And you seem a favourable teacher. 1:0 - I've never seen one up close. And you seem a favourable teacher. uid: f65f93c5-f8dd-dd54-0927-1d670bc6f98b = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: f782fb42-72b5-145e-f3f9-7e63a21f1909 === END NODE ===
0:0 - Fine, you want the truth? I'm infected and I'm trying to find a cure. 1:0 - Report the details of your own infection, as protocol dictates. uid: fb297b60-1590-f6b0-3d9e-e8d7aca770fe - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Cursed is the day that even we become ghaik incubators. > Infected, and yet capable of maintaining a falsehood. How unusual.
0:0 - Well, whatever matter yor skull contains, it clearly isn't cerebral in nature. Ceremorphosis is no threat to you. uid: fdaae3a4-a9e3-7658-f3aa-a8ff617d6f50 Cinematic: awkward beat on the player staring at the doctor > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\ORI_Laezel_AD_FightOutOfTheCreche.lsj Synopsis: Laezel says Vlaakith must have ordered the Creche to kill her. Says they must fight their way through. If not been to the Zaithisk yet, she says they must go.
0:0 - If they will not see sense, then bleed them dry! uid: acc5f4cf-9020-633e-f276-a2bd969b197a === END NODE ===
0:0 - To the zaith'isk. To the cure! uid: ebbdfb44-6880-125d-7396-1faedc035aea - 0 Check flag(s) (Global): false - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_TeacherAfterBoyScene.lsj Synopsis: Following the conclusion of the Githboy scene, the player has a follow up interaction with the teacher where they comment on his methods, and the scene's outcome.
null uid: 03e645c7-b487-01db-83af-6fdfb4e41c66 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - I must attend to my students. Be on your way. uid: 042ed029-6c29-9285-bfc7-4d192ae643c9 - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet_Teacher - HasMet for the teacher dialog === END NODE ===
0:0 - If he has not regained his senses by the time he rejoins my training, his return will be a short and painful one. uid: 1545ecb9-05d0-7c48-d6cd-4f090988d8bf === END NODE ===
0:0 - But that is for the kith'rak to worry about. My job is to forge the blade, not to decide how it is wielded. uid: 1aa1b766-9ba1-cb8c-fa1a-3782b4c2f69b Node context: Gave away too much, drawing an end to the conversation === END NODE ===
0:0 - I will rectify his behaviour. Swiftly and painfully. uid: 1c8146f5-d231-bf45-681f-0b103be17a9c Node context: ominous - this won't be fun for Varrl === END NODE ===
0:0 - That kainchi poet is no more tolerated in my training room than a ghaik would be tolerated on Vlaakith's throne. uid: 21038eec-9138-89a6-ed3e-54919e589a56 Node context: as if "poet" is the most disgusting insult of all > I will rectify his behaviour. Swiftly and painfully.
0:0 - Why was the boy refusing to kill? uid: 27769e02-82bb-8484-e687-9803fe137347 - 0 Check flag(s) (Global): false - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus > For his sake, I hope it was a moment of temporary insanity.
0:0 - Leave. uid: 29217c94-34da-b915-ac9a-4f14c56eec17 === END NODE ===
0:0 - There are signs that the ghaik presence here goes beyond their usual predation. They are converging on something. uid: 2ece10b1-545b-6eda-33e6-6b0b38811889 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Ah, our bloodthirsty interlopers. uid: 379b7c2a-7789-8ac5-1dcb-bfb605916242 Node context: Hint of sarcasm/arrogance - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Teacher - HasMet for the teacher dialog - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BoyKilledByStudent - Set if the boy is killed by the student in the dialog scene. false - CRE_YouthTraining_State_BoyKilledByTeacher - Set if the boy is killed by the teacher. true - CRE_YouthTraining_State_BoyDead - Set if the boy dies during the Teacher dialog - 2 Check flag(s) (Object): false - CRE_YouthTraining_State_BoyKilledIntentionallyByPlayer - Set on the player who kills the boy intentionally during the Teacher dialog. false - CRE_YouthTraining_State_BoyKilledAccidentallyByPlayer - Set on the player who kills the boy accidentally during the Teacher dialog. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Teacher - HasMet for the teacher dialog > Your demonstration was most impressive.
0:0 - Ah, our bloodthirsty interloper. uid: 3978c15f-415b-ad65-b039-f6348f45fe88 Node context: Hint of sarcasm/arrogance - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Teacher - HasMet for the teacher dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BoyDead - Set if the boy dies during the Teacher dialog - 2 Check flag(s) (Object): true - CRE_YouthTraining_State_BoyKilledAccidentallyByPlayer - Set on the player who kills the boy accidentally during the Teacher dialog. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Teacher - HasMet for the teacher dialog > Your demonstration was most impressive.
0:0 - If that boy was a 'taste of Vlaakith's power', I don't have much to worry about. 1:0 - If that display was a 'taste of Crèche Y'llek's power', I've nothing to worry about. uid: 3ece3e5d-5512-cb4b-3eba-b35edaa00d9c - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Vlaakith gha'g shkath zai! uid: 405a424b-c2e0-b1b5-ac77-465c2e357f3b Node context: Determined, he passsionately follows Vlaakith === END NODE ===
0:0 - I'm curious. Why make them fight to the death? uid: 4373c8e9-eb08-8ba5-50b5-9f061065d6a5 - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Our wars are waged against ghaik, not bandits and petty thieves.
0:0 - Do you know the boy has been reading about Orpheus? uid: 44a2ad8c-c075-de14-5771-7853249a254d - 0 Check flag(s) (Global): true - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus - 1 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Chk. Do not dare speak of that pustulent poet in my training room.
0:0 - It is up to them to deliver on this potential. They know the punishment if they fail. uid: 48333b68-c338-38c9-9e1c-7a0a2d45cd99 === END NODE ===
0:0 - Why was the boy refusing to fight? uid: 4b6b60ef-a023-b4ca-e9c1-036d2c2c1d79 - 0 Check flag(s) (Global): false - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus > I have no interests in whatever delusional beliefs the boy harboured.
0:0 - You will learn this first-hand, istik, when we finally come to claim it for our own. uid: 552801c0-fed1-50eb-2d7f-730e6be85d9c Node context: Almost threatening === END NODE ===
0:0 - I've heard reports that ghaik are operating here on an unprecedented scale. They must not be allowed to gain a foothold. uid: 56ec0e93-f394-282a-cf94-34fb60ffc176 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > But that is for the kith'rak to worry about. My job is to forge the blade, not to decide how it is wielded.
0:0 - The boy was a liability. I did what was necessary. uid: 5fdb6b17-0ebd-0690-f1b0-a0d734ddde30 - 0 Check flag(s) (Global): false - CRE_YouthTraining_State_BoyKilledByTeacher - Set if the boy is killed by the teacher. true - CRE_YouthTraining_State_BoyDead - Set if the boy dies during the Teacher dialog > Precisely. The foe he spares may be the one to rise up and tear out your gullet.
0:0 - Does your kith'rak know you tolerate your students reading the Orpheus myths? uid: 664ad82d-ce0b-bafc-9ec4-a41ba34875e1 - 0 Check flag(s) (Global): true - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Chk! Not just a coward, but a heretic too.
0:0 - I wouldn't expect an istik to understand. On this plane, inadequacy is expected. uid: 6a5173ff-a9d3-567e-e880-a7f0717ffc0c === END NODE ===
0:0 - Did they do things so differently when you were a hatchling? uid: 74f05417-50fc-18f7-3fb6-738a2a2dac57 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Chk. Your pathetic intervention spoke for itself - only a lesser crèche would indulge such lenience.
null uid: 754a23b0-2f65-98e7-5458-e0309c8248c2 === END NODE ===
0:0 - The slightest mistake, the smallest hesitation, and you die. The warrior next to you dies. A hundred more behind them. uid: 836ce293-137b-7bf7-b10b-3adcd66564d3 > So we ensure that in our ranks, there are no mistakes.
0:0 - The hatchlings live to serve Vlaakith, or they do not live at all. uid: 884309af-39de-d640-3986-f78f1e2b17c9 === END NODE ===
0:0 - I do what is necessary, and no worse than our enemies would do. uid: 8b0d0c41-5a6a-973b-ab3e-8e48b348b751 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Our warriors must possess strength and skill far superior to any spawned from this putrescent plane.
0:0 - Cruelty carves cunning. It has made me what I am. 1:0 - Happy to help. The students didn't seem to be learning much from you. uid: 943b3253-08bb-ad8c-5297-e444b582316e - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - If I am not convinced of his loyalty to our glorious queen, then I will cure him. uid: 951e05dd-470b-030b-7665-8ace92cefcdf Node context: ominous - this won't be fun for Varrl === END NODE ===
0:0 - If the boy was too stupid to realise this, his death is a mercy for the warrior next to him. uid: 9fbb216e-dab7-4fb6-f07c-ebe758bc8845 === END NODE ===
0:0 - I doubt it matters. Based on what I just saw, your students are a lost cause. 1:0 - I doubt it will matter. Your hatchlings are not fit to serve Vlaakith. uid: a49bf2ce-e73a-cbd5-6494-e488b8632f39 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > My students earn the most silver swords of any crèche under Vlaakith's command.
null uid: a6e250fc-ddec-c3b8-d52e-90db238526a4 === END NODE ===
0:0 - The illithids infecting this region are not to be reasoned with. They are to be exterminated. uid: aeb049e7-6d90-dc8b-8ed9-c2bae5a99081 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > If the boy was too stupid to realise this, his death is a mercy for the warrior next to him.
null uid: c8050b1e-ab05-55ee-3fe6-95f9a39ee098 - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Teacher - HasMet for the teacher dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BoyDead - Set if the boy dies during the Teacher dialog - 2 Check flag(s) (Object): true - CRE_YouthTraining_State_BoyKilledIntentionallyByPlayer - Set on the player who kills the boy intentionally during the Teacher dialog. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Teacher - HasMet for the teacher dialog > Your demonstration was most impressive.
0:0 - Vlaakith would delight in your ruthlessness here, I'm sure. uid: dd44cf6d-9069-2d2e-53f3-9ec25bb3c7fe - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I am a humble blade tasked with carving out an army.
0:0 - There should be plenty of heads for my students to take when their final test begins. uid: e1a0af0e-bd6b-9bb4-609b-9ef78e6fd610 > Vlaakith gha'g shkath zai!
0:0 - Are your 'demonstrations' usually so fatal? uid: e820e605-bacc-3e3f-5bab-85c733bfcd44 > null > null
0:0 - Your 'demonstration' was reprehensible. uid: f1067271-5546-91f7-0af0-f68015a7acd4 > null > null
null uid: f8e88d80-8630-4b7f-c1ec-3a85b06e2ed7 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_Teacher.lsj Synopsis: The teacher puts the hurt boy in a deadly fight against another student. You can interfere and save the boy, kill him, or watch the events unfold.
0:0 - K'chakhi! We are training to fight ghaik. You think they will hesitate? uid: 07f00c62-0540-5e28-5109-6ab443145b07 Animation: [KAYLEIGH] The teacher beats a cowering student with a blunt object Cinematic: The teacher beats a cowering student hard in the stomach with a blunt object. Other students watch this, unflinching. The teacher does not acknowledge the player. Node context: Angry, has been beating him, posturing for the class - 0 Check flag(s) (Global): false - CRE_YouthTraining_State_LeftAfterSeeingScene - Set if after witnessing the Boy being beaten by the Teacher in gameplay, the players do a long rest or leave the creche and come back later. > They won't need to, if we keep killing each other for them! It's - it's stupid! Orph-
0:0 - An interesting proposition. uid: 08b85581-d653-86a8-d009-5c66f9e1c58b - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Yes, let's see how Varrl fares against the skills of a lesser crèche.
0:0 - Try to stop yourself. Attack without killing him. 1:0 - Make a non-fatal attack. uid: 091f3a90-bd7a-4080-b62b-3aee824a46a8 = Roll RawAbility (Dexterity) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - *The boy appears considerably less... alive than you were anticipating.* uid: 1995c527-a25a-3675-62a0-55b9315fb885 Cinematic: The player scratches their head/looks embarassed. > null
0:0 - This is no concern of yours. I'm simply demonstrating what happens when we fail to follow orders. 1:0 - Stay out of this, istik. They need to learn what happens when they fail to follow orders. uid: 1ca7fb61-a8c1-c775-6356-42e44e4b3681 Cinematic: The teacher stops beating the boy, and whips around towards the player. Node context: Dismissive of player's interruption, with a malicious smile - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): true - CRE_YouthTraining_Event_BoyHealedDuringBeating - Set if the player heals the boy during the beating. > Why didn't you make the kill? My instructions were clear!
null uid: 1ded4d8c-be7a-0c62-3501-df72376ee397 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > null
0:0 - Stand back and relish the blood-show. 1:0 - Watch what happens. uid: 26b91e4c-c593-e199-23f7-4805ef9cdf5d - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > I've been practicing every night, Sa'varsh. Let me have a go.
0:0 - Another who lacks the nerve? It seems Varrl's idiocy is contagious. uid: 27bd9d63-27a0-f346-6058-3e2f70a605fd > null
0:0 - Silence! It seems your childish prattling is attracting an audience. uid: 29b82529-ed1a-8067-be93-27bbdf5e5244 Cinematic: The teacher finally acknowledges the player Node context: Teacher finally acnowledges the player > You fight again. This time, daggers only. And to the death as instructed.
0:0 - You dropped your guard on your weak side and were completely open to an off-hand counter. uid: 326cb416-1b06-dd09-39a2-bb75353b0190 Animation: [KAYLEIGH] *REUSE* [Student2] CINE_Combat_Dagger_Hit_NPC_01_IN, [Student1] CINE_Combat_Dagger_Hit_PLYR_01_IN, blend to CINE_ReceivePunch_ToProne_StandL_01, Cinematic: The student stabs Varrl with a dagger, killing him. Node context: Impossible to please - 0 Set flag(s) to (Global): true - CRE_YouthTraining_State_BoyKilledByStudent - Set if the boy is killed by the student in the dialog scene. true - CRE_YouthTraining_State_BoyDead - Set if the boy dies during the Teacher dialog > null
0:0 - Try to stop yourself. Attack without killing him. uid: 35ded08a-5187-5432-1608-f9c551df7208 = Roll RawAbility (Dexterity) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Move him out of the way. We've wasted enough time already. uid: 3bf3888e-4b4a-eba2-87ef-c3c7ea15a4a2 Node context: Sharp, addressing students - 0 Set flag(s) to (Global): true - CRE_YouthTraining_Event_StudentPicksUpBoy - Set when the student goes to pick up the boy in the Teacher dialog === END NODE ===
0:0 - I'd bring him to the edge of death. Leave him asking why he deserves to live. uid: 401c923d-6cef-f285-c1a5-babb18d24523 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - I hope you do not prove this weak should we share a battlefield, ra'stil. uid: 41805fc6-b299-e235-c6f2-86a5351f5960 Node context: sarcastic - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Make a non-fatal attack. uid: 45e0ac4a-0871-1569-61d4-a434b6f89fe8 = Roll RawAbility (Dexterity) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 4c2bc5fd-da2b-4d62-0ede-b22d1d39e315 === END NODE ===
0:0 - *You skilfully avoid hitting any major organs, but apparently it was enough. He's out cold.* uid: 53cd248d-56b6-2016-9c16-8c079f7665a2 - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_ResistedUrge - The Dark Urge resisted an Urge > Yet another staggering display of incompetence.
null uid: 57c2757e-b69d-d4a3-ed44-70d99ee422c1 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > null
0:0 - Well look at you, killer. I didn't know you had it in you. uid: 5f555e28-6311-484e-8010-1a10fb951ee3 Node context: Coyly, amused. Just watched the player accidentally kill a young gith in combat. > null
0:0 - What are you waiting for? Begin! uid: 78429703-13fa-eda2-afe0-a35d74e32db6 Animation: [KAYLEIGH] The student advances a bit toward the player, dagger ready but shaking in his hand, then decides he can't do it and drops the dagger Cinematic: The boy advances, his dagger shaking but ready. Then, he drops it... > I - I refuse. There has to be a better way -
0:0 - K'chakhi! Why do you keep hesitating? My instructions were clear! uid: 7a9f1a7e-a7ed-0b25-9650-9b3cfd3672ff Animation: [KAYLEIGH] *DUPE* The teacher beats a cowering student Cinematic: The teacher beats a cowering student hard in the stomach with a blunt object. Other students watch this, unflinching. The teacher does not acknowledge the player. Node context: Angry, has been beating him, posturing for the class - 0 Check flag(s) (Global): true - CRE_YouthTraining_State_LeftAfterSeeingScene - Set if after witnessing the Boy being beaten by the Teacher in gameplay, the players do a long rest or leave the creche and come back later. > Because - because they don't make sense! Killing each other like this, it's stupid! Orph-
0:0 - Because - because they don't make sense! Killing each other like this, it's stupid! Orph- uid: 801bbbc4-39d4-1f9a-b4e8-d5f7f0ab11ba Node context: dizzy, scared but defiant; Boy intends to say "Orpheus says..." > Silence! It seems your childish prattling is attracting an audience.
null uid: 845acb98-c7eb-5bd7-92e1-55188f772029 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > null
0:0 - Yes, let's see how Varrl fares against the skills of a lesser crèche. uid: 8fec8e22-35d9-c4d7-1eb5-e8bc400d0552 > null
null uid: 92fe4317-d1f0-15c0-c88d-ae502d6c759c Animation: [KAYLEIGH] The teacher goes up to the student, dagger in hand and makes a show of murdering the student in violent fashion with his superior knife skill. The student falls onto the floor, dead. Cinematic: The teacher emotionlessly runs Varrl through with his dagger. Varrl screams and falls dead to the floor. Node context: Actor note: The student will turn their torso to look back at the teacher right before the teacher slices their neck. - 0 Set flag(s) to (Global): true - CRE_YouthTraining_State_BoyKilledByTeacher - Set if the boy is killed by the teacher. true - CRE_YouthTraining_State_BoyDead - Set if the boy dies during the Teacher dialog > null
null uid: 934c2a67-8e88-5067-6c3d-a4a2b3c58e94 Animation: [KAYLEIGH] The player bends down and picks up a dagger from the floor Cinematic: The player picks up a dagger (can be from floor, rack - cinematic preference) > What are you waiting for? Begin!
0:0 - Pathetic. He deserves a pathetic death. 1:0 - The boy's naivety is pathetic. Kill him. uid: 950b8309-a9da-12d4-a9b5-8b91c37aab2c - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - If he won't fight, he's useless. Kill him yourself and be done with this. uid: 9c2183c1-28ee-a10b-df42-88542b2795de - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Yes, a demonstration may be just what's needed.
0:0 - This is how we deal with a weakened enemy - uid: 9db465ed-1cea-3385-71cb-a9a0ec77f393 > null
null uid: a7582b8b-f9a3-cd4d-373f-767b4d4df79c - 0 Set flag(s) to (Global): true - CRE_YouthTraining_State_BoyDead - Set if the boy dies during the Teacher dialog - 1 Set flag(s) to (Object): true - ORI_DarkUrge_Event_ResistedUrge - The Dark Urge resisted an Urge true - CRE_YouthTraining_State_BoyKilledIntentionallyByPlayer - Set on the player who kills the boy intentionally during the Teacher dialog. > null
0:0 - They won't need to, if we keep killing each other for them! It's - it's stupid! Orph- uid: a8186d4c-74f6-133b-818d-9d5382184e4d Node context: Dizzy, scared but defiant; Boy intends to say "Orpheus says..." > Silence! It seems your childish prattling is attracting an audience.
0:0 - Why didn't you make the kill? My instructions were clear! uid: a8fc5d9e-6dbb-7e9f-9b4b-4fc4646089ae Node context: Irritated > null
0:0 - And yet here you are, pathetically pleading for the same useless mercy. uid: adaf3694-e23f-7374-5aa5-3c33143d798c Node context: Irritated > This is how we deal with a weakened enemy -
0:0 - Leave the boy alone. You made your point. uid: b1b4d652-1e9b-d9bc-1602-a049db01f853 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
0:0 - A true warrior's kill: quick, bloody, and a scream to curdle the stomach juices of Vlaakith herself. uid: b2a2e213-7ba3-35fe-397f-c8c84f022ee1 Node context: Addressing students, smug > Move him out of the way. We've wasted enough time already.
null uid: b9ce763a-6b97-9928-f526-ab4d0dc145c4 Cinematic: The player stabs Varrl, revelling in his agonised screams as they twist the knife. He falls to the floor, dead. Node context: Actor note: after pulling the knife from the student, stand for a bit looking down at the student's corpse before walking back, - 0 Set flag(s) to (Global): true - CRE_YouthTraining_State_BoyDead - Set if the boy dies during the Teacher dialog - 1 Set flag(s) to (Object): true - CRE_YouthTraining_State_BoyKilledIntentionallyByPlayer - Set on the player who kills the boy intentionally during the Teacher dialog. > null
null uid: bf4fe619-c0b8-e6db-7457-50d19e2c2e1f Animation: [KAYLEIGH] The player steps forward and stabs the student with the dagger in the abdomen. The student screams and falls to the floor. Cinematic: The player stabs Varrl with the dagger. He screams and falls to the floor. Node context: Actor note: after pulling the knife from the student, stand for a bit looking down at the student's corpse before walking back, - 0 Set flag(s) to (Global): true - CRE_YouthTraining_State_BoyDead - Set if the boy dies during the Teacher dialog - 1 Set flag(s) to (Object): true - CRE_YouthTraining_State_BoyKilledAccidentallyByPlayer - Set on the player who kills the boy accidentally during the Teacher dialog. > *The boy appears considerably less... alive than you were anticipating.*
0:0 - By the good gods, such cruelty. Is your soul truly this sick? uid: bfaad2d0-f824-4bdf-bf0c-f0b17b3971ab > null
- Roll failure - null uid: c2dfe31e-b811-41a4-bf60-eecc0f932deb > null
0:0 - No. This is too far. He's learnt his lesson! uid: c5774305-d98a-4cc4-dc74-f21d1ec44f2a = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
0:0 - Lesser? A Crèche K'liir hatchling would not have dared defy an elder. uid: c9919727-f2b8-4477-8906-ffd2b30b6346 - 0 Set flag(s) to (Local): true - e3e6e6b8-3ef9-e4b2-4feb-b89e31e85db5_LaezelComment - LaezelComment > null
0:0 - I've been practicing every night, Sa'varsh. Let me have a go. uid: cc2de0e9-0f42-48cb-5e37-78f902b20fad Animation: [KAYLEIGH] *REUSE* [Student2 ] SN: CINE_StepForward_to_StandR_01 Cinematic: Student 2 steps forward, drawing her dagger. > I - I refuse. There has to be a better way -
0:0 - Cowards are not tolerated in our ranks. Though I gather they are welcome in yours. uid: d285746b-e0a6-a33e-0234-46d8dac62f7a
0:0 - I hope you prove as weak as this should we meet on the battlefield, istik. uid: d9f78833-c142-3514-c9fc-15d85d694e35 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
- Roll failure - null uid: e66f8724-3a9d-8038-8278-2e690e0183df > null
- Roll sucessful - null uid: e73b9adb-def8-4c64-457d-f2d905bef6e6 > null
0:0 - Take a dagger, stranger. This exercise requires nothing more than a blade, and a backbone. uid: e7c01ebb-fcf3-9937-6b4e-4fbb6381886e > null
- Roll sucessful - null uid: e8f48972-dfc4-1f87-eb7d-e005268c74af > null
0:0 - Killing your own soldiers is an odd strategy for winning a war. uid: efc664fe-b92a-7bcd-4362-56416a09f589 - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Cowards are not tolerated in our ranks. Though I gather they are welcome in yours.
0:0 - You fight again. This time, daggers only. And to the death as instructed. uid: f5a2a447-27e7-8724-3809-4011a904979a Node context: Commanding, to Varrl > Who wants to challenge this snivelling is'tark?
0:0 - Yet another staggering display of incompetence. uid: fcd00a9b-8e00-1c28-99d6-5d4c50fb9a6a Node context: With a sigh, disappointed player failed to kill Varrl > null
0:0 - You? Tsk'va. My students do not waste their time fighting such weaklings. uid: ffff46e2-93e9-920b-8b88-1f5832a71647 Node context: Dismissive - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > But as we seem so intent on doing things differently today, why not?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_Student04.lsj Synopsis: A malicious student watches the teacher beating Varrl, another student.
0:0 - If you see her, tell her that I'm training twice as hard. No, three times as hard! uid: 2dcf49f7-7578-d6c1-1e98-6916f2979cf3 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - I'm going to double my training. No, triple! I won't waste this chance. uid: 658564d0-13cf-e0ac-649e-39ab80d3d13a - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - What if I lose again? I have to train harder. uid: 67c086bc-0940-4ef3-8328-b1dd7e1a6667 - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet_Student04 - HasMet for the student04 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - The sa'varsh will make our lives miserable. uid: 76698a80-4b69-a95a-27e1-90f8fcd9eac0 === END NODE ===
0:0 - What do I do? I failed the sa'varsh, I failed Vlaakith herself! 1:0 - Are you from another crèche? Do you know Vlaakith? uid: 84a2f916-2c5c-4591-b046-29fd6c9ca6ca - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student04 - HasMet for the student04 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student04 - HasMet for the student04 dialog > I'm going to double my training. No, triple! I won't waste this chance. > If you see her, tell her that I'm training twice as hard. No, three times as hard!
0:0 - Leave me alone. I need to think. uid: c2e89b28-2cfc-79ee-fab9-57fe47fef790 Node context: in shock, trying to sound brave - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet2_Student04 - Second HasMet for student04 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - Stupid Varrl. Why didn't he just kill me? uid: ca823904-bfe5-a728-61f0-28f522abd6a3 Node context: in shock, trying to sound brave - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet2_Student04 - Second HasMet for student04 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet2_Student04 - Second HasMet for student04 after the TeacherBeatingBoy dialog has finished. > The sa'varsh will make our lives miserable.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_Student03.lsj Synopsis: A malicious student watches the teacher beating Varrl, another student.
0:0 - I love fighting with daggers. It's so personal. uid: 2053df1a-f8bf-4b1b-a6f7-09d2185d4b82 - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student03 - HasMet for the student03 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student03 - HasMet for the student03 dialog > You're close enough to see the light go out behind their eyes.
0:0 - You're not capable of joining our practice istik. Don't even try. uid: 2d605771-7e6e-4d7b-acf7-982c39c27831 - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet_Student03 - HasMet for the student03 dialog - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - You're close enough to see the light go out behind their eyes. uid: 32bcea7b-a0ac-cf3a-f0ca-d7bc532d23f4 === END NODE ===
0:0 - Wait your turn. If anyone's beating up Varrl next, it's me. uid: 34c84fd9-18c2-d6f3-0d62-9c1314a6b65a === END NODE ===
0:0 - I'll help you practice if you like. I won't hurt you. Much. uid: 3e0a703b-2d57-5c7f-5a82-3d1cc6e6e874 === END NODE ===
0:0 - At this rate, there won't be anything left of him. uid: 6630e872-251a-cd04-9708-57f45f742485 Node context: Annoyed - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet2_Student03 - Second HasMet for student03 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - Come to join in the fun? uid: 9025d29e-8b3c-4bc8-5e21-bd71cb03e99d Node context: enjoying his classmate's suffering - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet2_Student03 - Second HasMet for student03 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet2_Student03 - Second HasMet for student03 after the TeacherBeatingBoy dialog has finished. > Wait your turn. If anyone's beating up Varrl next, it's me.
0:0 - You don't look that strong, for someone who survived their training. uid: bb88d75f-52c8-88af-3985-bc0a9a4d390b - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet_Student03 - HasMet for the student03 dialog - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I'll help you practice if you like. I won't hurt you. Much.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_Student02.lsj Synopsis: A fanatical student observes her teacher beating another student, then returns to her training.
0:0 - He's so powerful and wise. No wonder Vlaakith puts such faith in him. uid: 0ef5f650-862c-877b-1436-2d73d108b043 === END NODE ===
0:0 - Are you here to learn from our sa'varsh? uid: 336ddfcc-9227-9417-eb49-6bea1a186c69 - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet2_Student02 - Second HasMet for student02 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet2_Student02 - Second HasMet for student02 after the TeacherBeatingBoy dialog has finished. > He's so powerful and wise. No wonder Vlaakith puts such faith in him.
0:0 - I have to get on with my drills. I've already lost so much time. uid: 47af571a-c6ce-68ab-86b0-393984ea2875 - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet_Student02 - HasMet for the student02 dialog > Thrust, then parry. Or was it parry, then thrust?
0:0 - Even when we fail, we serve Vlaakith. Varrl's weakness will become our strength. uid: 5fd075b6-40dc-94d2-f227-f953502d8d57 - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet2_Student02 - Second HasMet for student02 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - Thrust, then parry. Or was it parry, then thrust? uid: 83418c16-f4b2-9152-120c-8ba1c8c6f1bf Node context: Descriing the exercise, a bit lost === END NODE ===
0:0 - Sa'varsh Kethk is a wonderful teacher. uid: a26ea0d7-8b07-92b0-1d5e-10170dc57cb0 - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student02 - HasMet for the student02 dialog - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BoyKilledByStudent - Set if the boy is killed by the student in the dialog scene. true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student02 - HasMet for the student02 dialog > When I get my silver sword, jhe'stil, I'll dedicate it to him. He'd happily help you improve your technique, istik.
0:0 - When I get my silver sword, jhe'stil, I'll dedicate it to him. 1:0 - He'd happily help you improve your technique, istik. uid: a2fec225-202a-ffea-9674-04494c74f2c9 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - My technique let me down. Thank Vlaakith the sa'varsh is here to correct me. 1:0 - I'm sorry you witnessed my failure, jhe'stil. Thank Vlaakith the sa'varsh is here to correct me. uid: adcdf3a5-d4d9-53b0-ea07-5f23cb437f78 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student02 - HasMet for the student02 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BoyKilledByStudent - Set if the boy is killed by the student in the dialog scene. true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student02 - HasMet for the student02 dialog === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_Student01.lsj Synopsis: A smug, bored student observes the Teacher beating Varrl (another student). Afterwards, they remove him if he has been killed/incapacitated.
0:0 - Sa'varsh Kethk always said this plane was full of weaklings. Ha. 1:0 - Is that how the weakest hatchlings are treated in your crèche? I suppose that explains why you made it out alive. uid: 0da00ae4-0882-7048-cc7b-e6071b4455ee - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BoySpared - Set if the boy ends up spared during the Teacher dialog true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog === END NODE ===
null uid: 608e88a7-8cf8-9d10-0dc4-7af49966cd5d - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 2 Check flag(s) (Object): true - CRE_YouthTraining_State_BoyKilledIntentionallyByPlayer - Set on the player who kills the boy intentionally during the Teacher dialog. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog === END NODE ===
0:0 - Why didn't you stab him properly? uid: 9273fb2f-8abc-2cd2-1815-7833e6386b61 Node context: nimpressed, a bit sulky - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BoyNonFatal - Set if the boy ends up non-fatally wounded during the Teacher dialog true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog > All that waiting around, just to watch Varrl take a nap.
0:0 - Stop bothering me. I'm trying to concentrate! uid: 9617b71b-9b0c-7395-5157-ec12d900606c Node context: Irritated - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet2_Student01 - Second HasMet for student01 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. === END NODE ===
0:0 - Stop distracting me, istik. I'm missing the lesson. 1:0 - If you're here to see the sa'varsh, you'll have to wait until he's 'made his point.' uid: a2b3bb12-9b57-724c-166c-49a0c7b4cdf5 Node context: Bored - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet2_Student01 - Second HasMet for student01 after the TeacherBeatingBoy dialog has finished. - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet2_Student01 - Second HasMet for student01 after the TeacherBeatingBoy dialog has finished. === END NODE ===
0:0 - All that waiting around, just to watch Varrl take a nap. uid: b41bc979-8087-57c5-4d1c-b4a9466af9bb === END NODE ===
0:0 - If you keep interrupting me with a dagger in my hand, I might have an accident, istik. 1:0 - Please. I have a dagger in my hand. I'd hate to injure an honoured guest from another crèche. uid: d3c24cff-a08d-4090-add0-7e2a90251f36 Node context: subtle threat, getting annoyed at the player - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog === END NODE ===
0:0 - Not bad, istik. Not good enough to join our ranks though. 1:0 - I liked your technique. Not how I would have done it, but still quite impressive. uid: ddca88e1-773f-4ea1-920b-01ae9c24e8ee Node context: Arrogant, reluctantly giving a compliment - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 2 Check flag(s) (Object): true - CRE_YouthTraining_State_BoyKilledAccidentallyByPlayer - Set on the player who kills the boy accidentally during the Teacher dialog. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog === END NODE ===
null uid: e110b449-92bb-d0ae-0cc1-adc4e0307c36 - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BoyKilledByStudent - Set if the boy is killed by the student in the dialog scene. true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog === END NODE ===
0:0 - Did you see that? The look on Varrl's face when the blade went in... uid: ee0cb143-c48f-9f68-a22f-ddf1f8e1dc87 Node context: Amused - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BoyKilledByTeacher - Set if the boy is killed by the teacher. true - CRE_YouthTraining_State_BackToClass - Class returns to normal after the boy-beating is resolved. - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_Student01 - HasMet for the student01 dialog === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_PAD_TrainingDummyComment.lsj Synopsis: If Lae'zel or GITH avatar is present they react tointeracting with the training dummies. If they aren't present, some other party character reacts with generic comment.
0:0 - The only doll in a githyanki crèche is an illithid practice dummy. Shock. 1:0 - We trained on effigies just like this in Crèche K'liir. The reward for destroying one? Crafting a replacement. 2:0 - Not sure a real mind flayer would accept such punishment. 3:0 - A mind flayer target dummy. Not quite as intimidating as the real thing. 4:0 - Mind flayer training dummy? Makes sense. The githyanki despise all things illithid. 5:0 - Hah. It's kind of cute. 6:0 - I assume the genuine article is more intimidating. 7:0 - A ghaik training dummy. Practically tore my wrist off practising on one of these as a child. 8:0 - A mind flayer dummy. Good for practising on. uid: 36144f8e-f8fb-47b3-83ec-5fc925147c7c - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_PAD_Combat_TeacherAbilityReaction.lsj Synopsis: PAD in combat on first Player turn after Sa’varsh casts Target_CRE_Savarsh_CombatInstruction
0:0 - He's guiding his students. They look sharper now - hungry for blood. 1:0 - The pupils hang on his every move. Don't understimate them. 2:0 - There's no sharper foe than an ambitious student. Keep eyes on teacher and pupils alike. 3:0 - Those students are under his spell - makes them more dangerous for us. 4:0 - Watch it. The students are as fanatical as their teacher. 5:0 - Loyal pupils - all the more dangerous. 6:0 - He holds sway over his pupils. They will kill for him - die for him. 7:0 - They'll do their teacher's bidding. Bad for us. uid: e1abecb6-6acc-4148-a4c5-25e8343d7053 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_PAD_AnatomicalSketchesComment.lsj Synopsis: If Lae'zel or GITH avatar is present they react to approaching the diagrams in the classroom. If they aren't present, some other party character reacts with generic comment.
0:0 - Is that a... Ugh. These mind flayer diagrams are too detailed. 1:0 - Only through anatomical study do we learn of ghaik weakness. The more we know, the more efficient our kills. 2:0 - Mind flayer anatomy, rendered in quite disturbing detail. The gith clearly know their enemy inside out. 3:0 - Anatomical sketches of a mind flayer? Not something to hang over the mantlepiece... 4:0 - Oh, well, that is a lot more of the illithid anatomy than I'd ever hoped to see. 5:0 - Highly detailed. Nasty. 6:0 - Mind flayer anatomical sketches... wonderful level of detail. Wonderful and appalling. 7:0 - Mind flayer anatomy - an important subject. The best hunters know exactly where to strike their prey. 8:0 - Is that what a mind flayer looks like on the inside? As if the outside wasn't disturbing enough. uid: c1bac892-bf49-40cb-965e-8c97c975f0d2 Node context: Karlach with an air of delight, like a kid looking at guts. - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_GithBoy_Dead.lsj Synopsis: The boy speaks about the situation the player encountered, and his knowledge of Orpheus.
0:0 - How did you find out about Orpheus? uid: 0f5c39d6-60d5-48dc-a5fc-5aec8113784b - 0 Check flag(s) (Global): true - GLO_OrpheusChapters_State_ReadOrpheusChapter2 - Set when the party reads OrpheusChapter2 - 1 Check flag(s) (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_AskedAboutOrpheus - AskedAboutOrpheus - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Armour... Voss' warriors... hidden inside...
0:0 - Leave. uid: 13c5f73e-396d-416b-a8e3-5aa1dbea8d5e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 2d0a5a84-96de-4f9a-8225-4f80f50cff5c
0:0 - Vlaakith... threatens... punishes... uid: 3112698a-9e88-4b78-84ac-3b04fb798a29 - 0 Set flag(s) to (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_LearnedOrpheusForbidden - LearnedOrpheusForbidden
0:0 - Do others here read the Orpheus stories? uid: 31fc7f39-bf09-fd27-84c7-f1d0148a898f - 0 Check flag(s) (Global): true - GLO_OrpheusChapters_State_ReadOrpheusChapter2 - Set when the party reads OrpheusChapter2 - 1 Check flag(s) (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_LearnedOrpheusForbidden - LearnedOrpheusForbidden - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Do others here believe in Orpheus? uid: 3268f812-07fb-4861-9fe6-a45f2c6e992b - 0 Check flag(s) (Global): true - GLO_OrpheusChapters_State_ReadOrpheusChapter2 - Set when the party reads OrpheusChapter2 - 1 Check flag(s) (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_AskedAboutOrpheus - AskedAboutOrpheus - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Why is he forbidden? uid: 37ce8071-4851-4fd8-b8e0-40fee5f188b2 - 0 Check flag(s) (Global): true - GLO_OrpheusChapters_State_ReadOrpheusChapter2 - Set when the party reads OrpheusChapter2 - 1 Check flag(s) (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_AskedAboutOrpheus - AskedAboutOrpheus - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 3 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_BoyMentionedVlaakith - BoyMentionedVlaakith - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Vlaakith... threatens... punishes...
0:0 - Refused to kill... cut down by stranger... uid: 3a44a398-3927-dc86-5555-02ebcc73278a
0:0 - ...everything... I tried not to be... uid: 4207122d-bedf-1c4e-621a-10bdee931af6
0:0 - ...believer... in the true prince... uid: 5648072e-0c0b-1e2e-57da-e4361570557b
0:0 - About that. My friend wants to apologise. For accidentally killing you. uid: 68ffbe59-1880-304b-e7cc-d623b9f3b7d9 - 0 Check flag(s) (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_AskedWhatHappened - AskedWhatHappened - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked true - CRE_YouthTraining_State_BoyKilledAccidentallyByPlayer - Set on the player who kills the boy accidentally during the Teacher dialog. > *The corpse remains silent. It waits for you to ask a question.*
0:0 - Orpheus... inspiration... gives me hope... uid: 70f1875d-9784-488c-7318-1ca3b3e5e1fd - 0 Set flag(s) to (Global): true - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus
0:0 - What do you think of Sa'varsh Kethk? 1:0 - What do you think of your teacher? uid: 7542729b-b618-1115-f056-fe5dc8e3bbd5 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Weak-minded... sycophantic... cruel...
0:0 - Why didn't you fight back? uid: 7dff30af-f12c-4917-bb31-fe0e26a65b9a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Tired of killing... Orpheus... better way...
0:0 - Who is the true prince? uid: a0ce9622-6f05-64fd-2768-eb95776946e8 - 0 Check flag(s) (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_AskedBoysIdentity - AskedBoysIdentity - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Global): true - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus - 1 Set flag(s) to (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_LearnedOrpheusTruePrince - LearnedOrpheusTruePrince - 2 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Orpheus...
0:0 - What do you think of Vlaakith? uid: a128527e-2dac-40d5-8400-480f2ed3cca8 - 0 Check flag(s) (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_BoyMentionedVlaakith - BoyMentionedVlaakith - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Cruel queen... taints... poisons... keeps control...
0:0 - Lost prince... son of Gith... forbidden... uid: a329ebe6-0da3-4650-94a4-8618325ec65f - 0 Set flag(s) to (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_AskedAboutOrpheus - AskedAboutOrpheus
0:0 - What can you tell me about Orpheus? uid: adeac61c-180b-a42c-88ea-307d0c162851 - 0 Check flag(s) (Global): true - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus - 1 Check flag(s) (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_LearnedOrpheusTruePrince - LearnedOrpheusTruePrince - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 3 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lost prince... son of Gith... forbidden...
0:0 - *The corpse remains silent. It waits for you to ask a question.* uid: b1c693be-e616-47e2-ae59-333debaca5e1
0:0 - *The corpse does not stir. It will answer no more questions.* uid: b3508f2a-cb27-4a9a-b7bb-06702d2bb9d8 Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Why were you carrying this book? uid: bcad49a1-7a88-a867-d9c6-de89e89f6702 - 0 Check flag(s) (Global): true - GLO_OrpheusChapters_State_ReadOrpheusChapter2 - Set when the party reads OrpheusChapter2 - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Orpheus... inspiration... gives me hope...
0:0 - What happened to you? uid: bdf08958-6cd7-fe4d-1642-ace9742ea953 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Refused to kill... punishment is death... > Refused to kill... cut down by stranger...
0:0 - About that. My friend wants to apologise. For killing you. uid: c66c9e3c-9cc2-428c-bb6c-beb982471b35 - 0 Check flag(s) (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_AskedWhatHappened - AskedWhatHappened - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked true - CRE_YouthTraining_State_BoyKilledIntentionallyByPlayer - Set on the player who kills the boy intentionally during the Teacher dialog. > *The corpse remains silent. It waits for you to ask a question.*
0:0 - Who is Orpheus? uid: ce44f5b8-2224-21f6-4fe7-6a1c5ce90306 - 0 Check flag(s) (Global): true - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus - 1 Check flag(s) (Local): false - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_LearnedOrpheusTruePrince - LearnedOrpheusTruePrince - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 3 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lost prince... son of Gith... forbidden...
0:0 - Refused to kill... punishment is death... uid: ce46309c-a7d7-e36f-58cf-cbbe166a8803 - 0 Check flag(s) (Object): false - CRE_YouthTraining_State_BoyKilledIntentionallyByPlayer - Set on the player who kills the boy intentionally during the Teacher dialog. false - CRE_YouthTraining_State_BoyKilledAccidentallyByPlayer - Set on the player who kills the boy accidentally during the Teacher dialog. - 0 Set flag(s) to (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_AskedWhatHappened - AskedWhatHappened
0:0 - Who are you? uid: d0319103-b62f-2ad8-2d4d-b8f90d6c4052 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 1d7a6554-1938-70c1-d9f4-c115c4b6d354_AskedBoysIdentity - AskedBoysIdentity - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Varrl... hatchling...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: daf7f575-9086-4c20-9385-fc8a0b12b8ea Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Tired of killing... Orpheus... better way... uid: ebf9b38d-f076-4a18-afc4-3bed84a8e282 - 0 Set flag(s) to (Global): true - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f8a4eade-516d-4291-ab66-10cdf1a9944f Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - What do you know about Orpheus? uid: fa30f46b-b99d-3fc4-07ef-b128c0a63734 - 0 Check flag(s) (Global): true - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lost prince... son of Gith... forbidden...
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_GithBoy.lsj Synopsis: If the Gith boy is unharmed, he can be persuaded to tell you about Orpheus, and subsequently to give you his copy of part of chapter 2.
If he was stabbed (but not killed) by the player, the player can steal the chapter from him, or heal him and enter into the main conversation.
0:0 - I'm just like Orpheus? uid: 019cffdf-0e08-4c21-b461-2bbf0a4c1156 - 0 Check flag(s) (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenRead - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenReaddescription > You - you've heard of him too?
0:0 - Your teacher has forgotten what truly makes a warrior. uid: 01c25916-6406-5337-0394-c19d22db8e87 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > You... You think so? What... what does it mean to be a warrior, then?
0:0 - Have a look at my chapter. Perhaps you can find some answers in there. uid: 02826c75-b987-b38d-fddd-7060e1d1eebb - 0 Check flag(s) (Global): true - ORI_Laezel_State_ReadOrpheusChapter1 - Set when Laezel reads chapter 1 - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter1 - Set on the character who has the first Orpheus Chapter > What is it? Is this... another part of the book?!
0:0 - To understand Orpheus? uid: 0539ba87-ca55-4ea8-a7b9-7e7ce94c19dc - 0 Check flag(s) (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenRead - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenReaddescription > You mean, you know who he is?
0:0 - I agree, it's a real page-turner. Show him the book you stole. uid: 07560bc6-37f6-bb35-744e-6214b11136b1 - 0 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > null
0:0 - But you... You showed compassion, and kindness. You're just like - never mind. uid: 0ca9beae-2495-af03-eccf-63498a2ffb42 Node context: Growing enthusiasm, then catches himself at the last moment > null
0:0 - Orpheus is so amazing. He saved us from the ghaiks' enslaving... uid: 0de64ce8-6f0d-d037-4f7c-c4752d8ba94b Cinematic: The player grimaces Node context: singing, not well, figuring it out as he goes... === END NODE ===
0:0 - Don't think about Orpheus. Don't think about Orpheus... uid: 0e85049e-f71f-700d-bdfa-2a5d8dbd2ac4 Node context: Scared, this name is forbidden on pain of death
0:0 - Don't mention Orpheus. Don't mention Orpheus... uid: 104910e8-8a88-4ae3-ad86-e51ea7ec5c41 Node context: Scared, this name is forbidden on pain of death - 0 Set flag(s) to (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenRead - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenReaddescription > Wait! What if the sa'varsh can read my mind?!
0:0 - Hand it over. Or should I tell your captain to come and confiscate it? uid: 10d304bb-ce86-3e50-9d68-c2c31e835c79 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Orpheus is so complex. Even the sa'varsh wouldn't understand him. uid: 1204889b-aa7e-4e10-9c6e-0061c6227994 - 0 Set flag(s) to (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenRead - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenReaddescription > null
0:0 - Hand it over. Or should I tell your sa'varsh to come and confiscate it? uid: 12daf316-6c28-38a2-13c2-6c04c338585b = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - At least, that's what Prince Orpheus says. uid: 13eed657-7aa3-ec1b-cac4-d0d60b12f93c > null
0:0 - Wealth often clouds our moral judgement. I'd be happy to ease your burden... uid: 14c6e431-db74-977f-c8ca-12621207f14b > null
0:0 - I might care, if you let me read your copy. uid: 16318061-3a69-c4f5-bbf1-0621e39ee0ea - 0 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > null
0:0 - Fine, take it. uid: 17cd5526-dbf3-7e15-c4e0-5dc8c19ba2b5 Cinematic: The boy hands the chapter to the player (unseen) - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters - 1 Set flag(s) to (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_BoyGaveChapter2 - BoyGaveChapter2 - 2 Set flag(s) to (Object): true - CRE_YouthTraining_Event_GiveOrpheusChapter2 - Set so the GithBoy can give the Chapter2 to the player > It's so stupid we can't read it. It's just a story, it's not even true.
0:0 - I just keep believing I can be better. I hope you will do the same. uid: 17dcb26c-98a5-631e-5806-4aabf7d70081 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I will. Though every step I take feels like the wrong one.
0:0 - What have you done? You're no better than the sa'varsh. uid: 1811f72f-de9e-f1d1-916e-35ca9bf81484 Node context: scared but defiant - he just saw you kill his teacher/classmates. - 0 Check flag(s) (Global): true - CRE_YouthTraining_Event_AttackedTeacher - Set if the teacher was attacked during the dialog === END NODE ===
0:0 - I thought you helped me because - because you were a good person. Like him. uid: 1a36ed6c-de4a-50a3-fd28-854caead6eee Node context: Getting increasingly upset > null
0:0 - Seek the name the boy is holding back. uid: 1a7f5a3b-670e-44c3-8e5b-1396a5cdaea6 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenRead - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenReaddescription - 1 Check flag(s) (Object): false - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter - 2 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - Thank you, istik. The sa'varsh would have left me there to die. 1:0 - Thank you, ra'stil. The sa'varsh would have left me there to die. uid: 1afa9564-0dd3-0838-e57c-0d469ba68fac - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_GithBoy - HasMet for the gith boy dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_PlayerHealedBoy - Set when the boy is healed while in the delirious state. true - CRE_YouthTraining_State_BoyNonFatal - Set if the boy ends up non-fatally wounded during the Teacher dialog - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_GithBoy - HasMet for the gith boy dialog > He's always telling us how we have to be ruthless, that death is the only mercy we deliver.
0:0 - Really? I had no idea istiks cared about githyanki stories. uid: 1c3d83e1-e52a-f9f2-356a-58520e8238af Cinematic: The boy hands the chapter to the player (unseen) - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters - 1 Set flag(s) to (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_BoyGaveChapter2 - BoyGaveChapter2 - 2 Set flag(s) to (Object): true - CRE_YouthTraining_Event_GiveOrpheusChapter2 - Set so the GithBoy can give the Chapter2 to the player > Make sure you tell it right. Don't leave anything out!
0:0 - No! Please don't tell the sa'varsh - he'll kill me! Just take it. uid: 274e12a8-72dc-6baa-334e-cba89d50690b Cinematic: The boy hands the chapter to the player (unseen) - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters - 1 Set flag(s) to (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_BoyGaveChapter2 - BoyGaveChapter2 - 2 Set flag(s) to (Object): true - CRE_YouthTraining_Event_GiveOrpheusChapter2 - Set so the GithBoy can give the Chapter2 to the player > I'm sorry. I will not fail him again. Vlaakith gha'g shkath zai!
0:0 - My sword will be ready. Vlaakith gha'g shkath zai! uid: 2c5b4c24-decd-ac9c-ea34-94d46860e664 Node context: Heart's not in it on the gith phrase === END NODE ===
0:0 - Please let me give you... Wait, where is it? uid: 316eaee4-e0d9-5537-93aa-3e8d4f74afb6 Cinematic: Varrl scratches his head, confused that his book is missing. - 0 Check flag(s) (Object): false - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > One of the others must have stolen it. Shka'keths.
0:0 - Can I have it? uid: 323bf86a-2602-3c0d-dbf3-95d948948b2e - 0 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > null
0:0 - I'll do my best to forget what it said. Thank you for taking it. uid: 34f1026c-6762-9621-5047-7a41d1113958 Node context: resigned, a bit defeated === END NODE ===
0:0 - Have a look at my chapter. Perhaps you can find some answers in there. uid: 34f1ad94-66d3-73af-4439-cf1932580bcd - 0 Check flag(s) (Global): true - ORI_Laezel_State_ReadOrpheusChapter3 - Set when Laezel reads chapter 3 - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter3 - Set on the character who has the third Orpheus Chapter false - ORI_Laezel_State_HasOrpheusChapter1 - Set on the character who has the first Orpheus Chapter > What is it? Is this... another part of the book?!
0:0 - I've kept it safe the whole time. There's not even a splash of blood on it! uid: 351592d6-e817-9822-36c4-62f59e3d60e4 Cinematic: Boy hands over Orpheus Chapter 2 (unseen) > Where did you get it? What's your favourite line?
0:0 - I speak of... of Orpheus. The true prince... uid: 39bbce12-5039-df92-2bc6-41e036a67617 Node context: Nervous, this is forbidden - 0 Set flag(s) to (Global): true - CRE_YouthTraining_Knows_BoyWasReadingOrpheus - Set if the player learns that the boy is reading about Orpheus > null
0:0 - You're sneaky and... and horrible, like all the rest of them, aren't you? Leave me alone. uid: 3dbea1a7-92e4-4a58-b602-69b639f1f14a Node context: Upset, annoyed === END NODE ===
0:0 - Please, let me give you the fragment I have. uid: 414ad168-9e07-fae6-f5c2-8fbf83b666a7 Cinematic: The boy hands the chapter to the player (unseen) - 0 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters - 1 Set flag(s) to (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_BoyGaveChapter2 - BoyGaveChapter2 - 2 Set flag(s) to (Object): true - CRE_YouthTraining_Event_GiveOrpheusChapter2 - Set so the GithBoy can give the Chapter2 to the player > Thank you, ra'stil. Raz'erai'ka tavkim krash'ht.
0:0 - Compassion? Kindness? I did it for the gold. Now pay up. uid: 42b744d0-ed9e-556f-f5ad-a5fbf09e70f2 > null
- Roll sucessful - null uid: 4327a4ac-90bf-2b26-8e32-96ca600fa922 > Fine, take it.
0:0 - You endanger yourself by carrying this around. It must be disposed of. uid: 457ac3fc-7b50-6753-fa64-eb4e04eaee37 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Hand it over. Or should I tell your sa'varsh to come and confiscate it? uid: 45ec54a4-4d73-4c46-a194-2f8aa043b931 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - It's yours? Of course! That's why you were so ready to help me. uid: 484a0a39-9467-476a-e34e-0cccad9fe622 Node context: Realisation - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters - 1 Set flag(s) to (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_BoyGaveChapter2 - BoyGaveChapter2 - 2 Set flag(s) to (Object): true - CRE_YouthTraining_Event_GiveOrpheusChapter2 - Set so the GithBoy can give the Chapter2 to the player > I've kept it safe the whole time. There's not even a splash of blood on it!
0:0 - Fine, keep it. Leave. uid: 48e921ee-fefd-1792-54da-a0d84169e94f === END NODE ===
0:0 - I'll say thank you then, as that's all I have. Raz'erai'ka tavkim krash'ht. uid: 4fa09b35-be55-0446-989f-43a8850bfcb6 === END NODE ===
0:0 - You're a hero, just like Orpheus. Facing almost certain death to enlighten our people. uid: 50b79e18-e67d-eb29-70a7-bad729a1f4da Cinematic: The player raises an eyebrow - certain death? Node context: In awe > null
null uid: 52542476-1311-f766-b705-33f763516a12 - 0 Check flag(s) (Object): false - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter === END NODE ===
0:0 - You'd really tell others about him? That's so brave! Please, take it. uid: 52fd04df-961e-9e0f-f047-4fca622486b4 Cinematic: The boy hands the chapter to the player (unseen) - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters - 1 Set flag(s) to (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_BoyGaveChapter2 - BoyGaveChapter2 - 2 Set flag(s) to (Object): true - CRE_YouthTraining_Event_GiveOrpheusChapter2 - Set so the GithBoy can give the Chapter2 to the player > You're a hero, just like Orpheus. Facing almost certain death to enlighten our people.
0:0 - His symbol was drawn onto Vlaakith's portrait. Was that you? uid: 57da91fe-8f18-6790-615a-e4c4817be8fb - 0 Check flag(s) (Global): true - CRE_General_State_SawOrpheusSymbolOnPortrait - Set if a player spots the orpheus symbol in the VlaakithPortrait dialog - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Oh, you saw that?
0:0 - You endanger yourself by carrying this around. It must be disposed of. uid: 5b535b50-a202-5420-d553-61d17428c126 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - It's mine. Those warriors borrowed it from me. uid: 61be4555-67df-76b2-a9c4-13c66e2847d4 = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - By Vlaakith's blade, child - Orpheus is a traitor to our queen. Shut your mouth before the crèche elders hear your words. uid: 63f76286-5b52-4fe0-9b76-93d5675968af > null
0:0 - Leave. uid: 66f20b3e-097f-5397-2dac-20bf6b0ed2ff === END NODE ===
0:0 - That's... wise. I think. You sound just like him. Prince Orpheus. uid: 69d4df30-2dcb-d69f-952b-619fb269368e Node context: contemplating an adage spoken by an adult, slightly confused but inquisitively so > null
0:0 - He's so strong, and - and wise. And he rides a comet. A comet! uid: 6b888904-5438-d13c-497f-b9f6251a5b8b Node context: Utter amazement > null
0:0 - You endanger yourself by carrying this around. It must be disposed of. uid: 6e499932-df54-0cc6-dbc4-e1fc4209205e = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null (roll sucessful) > null (roll failure)
0:0 - Hand it over. Or should I tell your sa'varsh to come and confiscate it? uid: 6ee66665-3cf2-7ae4-002d-324b4b66f68b - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: 6f8790a1-595c-9475-1db3-4f9020e043e0 === END NODE ===
0:0 - Are you sure about that? Show him the book you stole. uid: 756c9530-3b20-40f5-06ff-6de7a80ac93e - 0 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > Is that... mine? You stole it from me?
0:0 - Whatever. Take it. Read it. Maybe you'll learn how not to be a total shka'keth! uid: 770a38e4-830c-c285-5cfb-d58355e5afdf === END NODE ===
0:0 - You endanger yourself by carrying this around. It must be disposed of. uid: 7796bc05-2fea-5352-d73f-37cc27edc8b8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Like Orpheus? Show the boy the chapter you stole. uid: 78c4f662-19d0-3fd7-38ea-796f54be5f32 - 0 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > null
0:0 - *The boy is unconscious, the wound on his chest slowly bleeding him dry...* uid: 7e3f3c7d-0542-0562-19d6-db26c6b5ba45 Node context: Barely conscious - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_GithBoy - HasMet for the gith boy dialog - 1 Check flag(s) (Global): false - CRE_YouthTraining_State_PlayerHealedBoy - Set when the boy is healed while in the delirious state. true - CRE_YouthTraining_State_BoyNonFatal - Set if the boy ends up non-fatally wounded during the Teacher dialog === END NODE ===
0:0 - Seek the name the boy refuses to reveal. uid: 886b7285-7d76-423d-b356-571cdfd3eba7 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenRead - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_MindHasBeenReaddescription - 1 Check flag(s) (Object): false - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter - 2 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - And do you know what happens to outsiders who cause trouble in the crèche? uid: 8d8d0c0d-8b7c-7bb7-8da4-88dbc42074e0 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Nobody does. But I've seen Kith'rak Therezzyn's wolves chewing on the leftovers. So keep quiet.
0:0 - I could talk about him, if you gave me your copy to read. uid: 9f206630-af22-2f14-5a2d-7e22a8cbc158 - 0 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > You want me to - No, it's mine! I have to keep it safe.
0:0 - Sounds like quite the book. Can I have it? uid: a2f7e035-9d1c-5af0-4d34-e5777ef518f8 > You want... but I... I...
0:0 - There's a powerful song to be written from this tale, if you'll let me have it. 1:0 - There's a powerful song to be written from this tale, one our kin deserve to hear. uid: a35453f0-8a67-2c2c-68dc-feda7fb0d6c6 = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Stop distracting me - I'm in enough trouble as it is! uid: a3ac73bb-37b1-b5b2-9f9b-a2c8445f4ef3 - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet_GithBoy - HasMet for the gith boy dialog - 1 Check flag(s) (Local): false - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_BoyGaveChapter2 - BoyGaveChapter2 === END NODE ===
0:0 - Where did you get this book? uid: a3eaf63a-0d61-4346-297e-618dc0fea2db > null
0:0 - I found his book... Part of it, anyway. I read it all the time. He's unbelievable. uid: a6b846f8-c250-614d-5f0d-58de8cb15785 Node context: Excited, sharing his secret passion > null > null
0:0 - Show him one of the chapters you found. uid: a88bf59a-a331-c3cc-7234-95c0f21aaf28 - 0 Check flag(s) (Global): true - ORI_Laezel_State_ReadOrpheusChapter3 - Set when Laezel reads chapter 3 true - ORI_Laezel_State_ReadOrpheusChapter1 - Set when Laezel reads chapter 1 - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter3 - Set on the character who has the third Orpheus Chapter true - ORI_Laezel_State_HasOrpheusChapter1 - Set on the character who has the first Orpheus Chapter > null
0:0 - Without this? Show the boy the chapter you stole. uid: a9711b23-09ee-439e-f52b-6e6d0a32484f - 0 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > null
0:0 - Just like who? If there's a like-minded soul here, I'd love to meet them. uid: add79642-4c21-c675-6bfc-cb85210c09d8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null (roll sucessful) > null (roll failure)
0:0 - This story deserves to be told, and stir the hearts of others as it has yours. 1:0 - This story deserves to be told, and stir the hearts of our kin as it has yours. uid: aea3f436-8781-5d9d-9152-e626ac860d5f = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Show him the chapter you found. uid: b31ff73b-9cdc-2e42-6a04-0277282710e0 - 0 Check flag(s) (Global): true - ORI_Laezel_State_ReadOrpheusChapter3 - Set when Laezel reads chapter 3 - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter3 - Set on the character who has the third Orpheus Chapter false - ORI_Laezel_State_HasOrpheusChapter1 - Set on the character who has the first Orpheus Chapter > null
0:0 - I'm sorry. I will not fail him again. Vlaakith gha'g shkath zai! uid: bc7f48b2-0593-6d0b-adc0-f7357c56844b Node context: Nervous, half-hearted === END NODE ===
0:0 - 'Comet' you say? Like the one drawn on the portrait of Vlaakith? uid: bc839b4e-e615-6d23-806d-334aba86a87c - 0 Check flag(s) (Global): true - CRE_General_State_SawOrpheusSymbolOnPortrait - Set if a player spots the orpheus symbol in the VlaakithPortrait dialog - 1 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Oh, you saw that?
0:0 - I hope they write stories about you one day, ra'stil. I would tell them proudly. uid: bf428e18-1704-4d58-8a08-85682014b7e8 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - Empathy is a tool in any good hunter's arsenal - no different to a notched arrow. uid: c21ea77b-6b42-e08e-d92d-cc517565b3a2 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > That's... wise. I think. You sound just like him. Prince Orpheus.
0:0 - Show him the chapter you found. uid: c80adad5-e41f-ae38-7632-74540b41b49d - 0 Check flag(s) (Global): true - ORI_Laezel_State_ReadOrpheusChapter1 - Set when Laezel reads chapter 1 - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter1 - Set on the character who has the first Orpheus Chapter > null
0:0 - So you're the k'chakhi who defaced our queen's portrait with this symbol. uid: cae7984e-cc47-9fc3-8955-93cf6fe838a8 - 0 Check flag(s) (Global): true - CRE_General_State_SawOrpheusSymbolOnPortrait - Set if a player spots the orpheus symbol in the VlaakithPortrait dialog - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > No, that wasn't me!
0:0 - It wasn't a kindness. Vlaakith needs every sword against the ghaik, even yours. uid: d386cfb3-0a11-24f1-fc1b-ed1980af462c - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Yes. Of course that's why you did it.
0:0 - A song? That would be so cool! Here - take it. uid: d3be2490-3b65-bd94-7d83-207decb889e7 Cinematic: The boy hands the chapter to the player (unseen) - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_HowToUnlockOrpheusChapters - Set when she learns how to unlock the chapters - 1 Set flag(s) to (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_BoyGaveChapter2 - BoyGaveChapter2 - 2 Set flag(s) to (Object): true - CRE_YouthTraining_Event_GiveOrpheusChapter2 - Set so the GithBoy can give the Chapter2 to the player > Maybe I could write my own song about him...
0:0 - Now please, I need to get these swords sharpened, or sa'varsh will sharpen them on me. uid: d3c78cae-7ed6-8e7f-b50a-b4efec6df6f6 Node context: Earnest, stressed === END NODE ===
0:0 - Are you mad? This legend is a heresy to my Queen. Merely uttering his name is enough to tempt a violent fate. uid: d6adc5fe-13a7-4342-8c5d-fb95c021677b > null
0:0 - Oh. Okay. Fine. I thought you might have been different. More like him. uid: d7b88a57-a6f3-10d2-45a4-ed26eaa64a5e Node context: dissappointed > null
0:0 - Have a look at one of my chapters. Perhaps you can find some answers in there. uid: d80639c6-9afa-af5d-8527-c137eefa0fc3 - 0 Check flag(s) (Global): true - ORI_Laezel_State_ReadOrpheusChapter3 - Set when Laezel reads chapter 3 true - ORI_Laezel_State_ReadOrpheusChapter1 - Set when Laezel reads chapter 1 - 1 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter3 - Set on the character who has the third Orpheus Chapter true - ORI_Laezel_State_HasOrpheusChapter1 - Set on the character who has the first Orpheus Chapter > What is it? Is this... another part of the book?!
0:0 - It was an honour to carry his words so close to my heart. Raz'erai'ka tavkim krash'ht. uid: d8945da7-039a-deba-f4c4-3cabf202bc9e Node context: As if saluting his hero === END NODE ===
0:0 - No... No. I'm sorry. I can't. It's too dangerous! uid: d909fe69-7fe9-5e33-4df4-ae55eac868df > null
0:0 - You're right. I don't care about Orpheus. But the book is probably worth a good amount of coin. Show him the book you stole. uid: d91cca60-a5a2-ecea-c05e-6d282ea4d4a6 - 0 Check flag(s) (Object): false - ORI_Laezel_State_HasOrpheusChapter3 - Set on the character who has the third Orpheus Chapter false - ORI_Laezel_State_HasOrpheusChapter1 - Set on the character who has the first Orpheus Chapter true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > null
0:0 - I can't say any more, the sa'varsh might hear. Now please, let me finish my work! uid: da23320a-f660-b6d1-f1aa-e652ea6590c3 - 0 Check flag(s) (Dialog): true - CRE_YouthTraining_HasMet_GithBoy - HasMet for the gith boy dialog - 1 Check flag(s) (Local): true - 5a509344-b21e-16c1-5b8e-8e95a83fdb80_BoyGaveChapter2 - BoyGaveChapter2 === END NODE ===
0:0 - You're lying to me! Orpheus' words don't belong in the hands of someone so dishonest. uid: da65e295-9eaa-ad1f-1916-91bfb22bfda4 Node context: Sadness, turns to quiet outrage > Besides, I - I don't have it with me. So I can't.
0:0 - That was amazing. I've never seen someone talk the sa'varsh down from a rage like that. uid: ddaceb44-43f7-6438-5ae0-503d8f6480b0 Node context: Nervous, sense of awe - 0 Check flag(s) (Dialog): false - CRE_YouthTraining_HasMet_GithBoy - HasMet for the gith boy dialog - 1 Check flag(s) (Global): true - CRE_YouthTraining_State_BoySpared - Set if the boy ends up spared during the Teacher dialog false - CRE_YouthTraining_State_BoyNonFatal - Set if the boy ends up non-fatally wounded during the Teacher dialog - 0 Set flag(s) to (Dialog): true - CRE_YouthTraining_HasMet_GithBoy - HasMet for the gith boy dialog > He's always telling us how we have to be ruthless, that death is the only mercy we deliver.
null uid: ddf68f0c-68ec-458c-6222-7b3cd9ab4680 === END NODE ===
0:0 - What is it? Is this... another part of the book?! uid: e4d73b7a-e2d7-fa15-5dad-d99f0e8ed61e Cinematic: The boy looks down at the story (unseen) > null
0:0 - I've been reading about - about Orpheus. The true prince. uid: e7180911-9b29-6cee-0881-10f0946d17a6 Node context: Hesitant, this is forbidden > null
0:0 - Well now - seems I'm in the presence of a gith legend in the making! uid: e8df8520-5582-4cc0-993f-c0647fa44958 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - We're forbidden to talk about him. They say Vlaakith knows if you even think his name. 1:0 - I know we're forbidden to talk about him. They say Vlaakith can hear you think his name. uid: ee4c6360-7dba-c7be-7056-e83692aa382d Node context: Nervous, almost fearful - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I found his book... Part of it, anyway. I read it all the time. He's unbelievable.
0:0 - What are you - are you trying to read my mind? uid: ef1ad03e-2aa1-47c4-91f3-06b328fd008d - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription > null
0:0 - Tell me, who teaches you to question yourself so? uid: f593aaaa-7148-e8b5-43ce-99a8c253c524 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - ORI_Laezel_State_HasOrpheusChapter2 - Set on the character who has the second Orpheus Chapter > null (roll sucessful) > null (roll failure)
0:0 - I've already said too much. Please, don't mention his name again. uid: f7baf974-6322-48fb-b2b0-adf2e0df17a5 === END NODE ===
0:0 - That book belongs to me, vin'iisk. Give it back. uid: f847ef70-e319-bb2b-e3c3-07180e83cf0f = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Hand it over. Or should I tell your captain to come and confiscate it? uid: f861809b-8b57-21f6-8f73-8d68597c7b98 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Hand it over. Or should I tell your sa'varsh to come and confiscate it? uid: fbb60491-3b4e-f65f-c0b2-5d91996af2aa - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Nobody does. But I've seen Kith'rak Therezzyn's wolves chewing on the leftovers. So keep quiet. uid: fd111097-629c-945e-a50e-ecc361531b33 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_AD_TeacherCombat_YouthDies.lsj Synopsis: Combat AD for Githyanki teacher Sa’varsh when a student dies.
0:0 - Pathetic weakling! uid: 901c05d1-2af4-1efb-256b-7dcf494c66c1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_AD_TeacherCombat_AllYouthDead.lsj Synopsis: Combat AD from Githyanki teacher Sa’varsh on his first turn after all students are dead.
0:0 - You purged the weaklings - now I will purge you! uid: d361c10c-e184-4765-a1c7-6f512e77f0f0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_AD_TeacherCombatStart.lsj Synopsis: Combat AD by Githyanki teacher Sa’varsh on the first turn of combat.
0:0 - Take up your weapons! Do not fail me! uid: a46ed276-a3ef-81de-344f-f946e21d8dd9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_AD_TeacherClass.lsj Synopsis: The teacher stalks the classroom, barking instruction, "encouragement", and dogma at his students.
0:0 - Strike hard. Slice flesh. No hesitation. uid: 08202a5d-4803-4b8e-9493-94e253475296 Node context: Fierce, commanding - 0 Check flag(s) (Local): true - 91600fc1-9129-a9da-0f79-0edece98ec81_A - Adescription - 0 Set flag(s) to (Local): true - 91600fc1-9129-a9da-0f79-0edece98ec81_B - Bdescription === END NODE ===
0:0 - Mercy is death. Death is mercy. This is Vlaakith's will. uid: 266acd4a-ff9a-42bd-a6db-e31875ea65fe Node context: Fierce, commanding - 0 Check flag(s) (Local): true - 91600fc1-9129-a9da-0f79-0edece98ec81_B - Bdescription - 0 Set flag(s) to (Local): true - 91600fc1-9129-a9da-0f79-0edece98ec81_C - Cdescription === END NODE ===
0:0 - You are well on your way to being ghaik food. Do. Better. uid: 32f21fb6-bab9-4e39-957c-84e68c3c61ec Node context: Fierce, commanding - 0 Set flag(s) to (Local): true - 91600fc1-9129-a9da-0f79-0edece98ec81_A - Adescription === END NODE ===
0:0 - Quicker! A ghaik would have smeared you across the floor by now! uid: ca20c566-e936-476b-942c-9d8f761f5092 Node context: Fierce, commanding - 0 Check flag(s) (Local): true - 91600fc1-9129-a9da-0f79-0edece98ec81_C - Cdescription - 0 Set flag(s) to (Local): false - 91600fc1-9129-a9da-0f79-0edece98ec81_B - Bdescription false - 91600fc1-9129-a9da-0f79-0edece98ec81_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_AD_TeacherBeatingBoy.lsj Synopsis: Githyanki teacher (Sa'varsh) is beating one of his students, apparently for disobeying him. The boy is still questioning, aggravating the teacher further.
0:0 - Stop! uid: ac42c70a-fa6c-9d39-779b-7568914c3ab8 === END NODE ===
0:0 - This is only a taste of the 'mercy' a ghaik would show you. uid: c09afbc3-ec0b-d55b-6b7e-0b5518f505af - 0 Check flag(s) (Local): true - b0c97447-ac3d-959c-510c-1e5eea66766c_A - A - 0 Set flag(s) to (Local): true - b0c97447-ac3d-959c-510c-1e5eea66766c_B - B > Stop!
0:0 - Your disobedience brings shame on Crèche Y'llek. uid: c9774a3a-da7e-b4bd-4e84-58acb2edaedb - 0 Check flag(s) (Local): true - b0c97447-ac3d-959c-510c-1e5eea66766c_C - C - 0 Set flag(s) to (Local): false - b0c97447-ac3d-959c-510c-1e5eea66766c_B - B false - b0c97447-ac3d-959c-510c-1e5eea66766c_A - A false - b0c97447-ac3d-959c-510c-1e5eea66766c_C - C > I'm sorry, Sa'varsh.
0:0 - Perhaps a tadpole has already addled your brain? Is that it? uid: d0155a19-1706-5a7d-8074-7d9863868c92 - 0 Check flag(s) (Local): true - b0c97447-ac3d-959c-510c-1e5eea66766c_B - B - 0 Set flag(s) to (Local): true - b0c97447-ac3d-959c-510c-1e5eea66766c_C - C > My brain is fine!
0:0 - K'chakhi! When you have the chance to kill your enemy, you take it! uid: fa4bd599-9ca7-effc-d18e-bec2b2a4cf44 - 0 Set flag(s) to (Local): true - b0c97447-ac3d-959c-510c-1e5eea66766c_A - A > I'd already disarmed her.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_AD_Student03Combat.lsj Synopsis: Combat AD for Youth Zar’a’ath
0:0 - Perish by my hand, is'tark! uid: 795d802f-316c-da1c-463c-92b4a1149068 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_YouthTraining_AD_GithBoy_AssaultReaction.lsj Synopsis: Varrl's Assault reaction AD. He will say this when attacked and also when witnessing an attack, so writing must be applicable to both situations.
0:0 - This isn't the way! uid: 5080164e-e34a-45b6-99a9-538b7cd56e7e - 0 Check flag(s) (Local): true - 096b3caa-34cd-4f86-4071-2eed3f98613b_A - Adescription - 0 Set flag(s) to (Local): true - 096b3caa-34cd-4f86-4071-2eed3f98613b_B - Bdescription === END NODE ===
0:0 - What are you doing? uid: 5422aad8-6e2d-4156-bfbb-4f8d78ba7696 - 0 Check flag(s) (Local): true - 096b3caa-34cd-4f86-4071-2eed3f98613b_B - Bdescription - 0 Set flag(s) to (Local): true - 096b3caa-34cd-4f86-4071-2eed3f98613b_C - Cdescription === END NODE ===
0:0 - Please - don't! uid: 5dcfd8a6-036a-4293-90e3-730de3e2ba44 - 0 Set flag(s) to (Local): true - 096b3caa-34cd-4f86-4071-2eed3f98613b_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_UpperGuards_MainCheckpointWarning.lsj Synopsis: The guard warns you to stay away from the gates. If the primary guard is dead, he will instead let you in or attack.
0:0 - You may proceed to the crèche. uid: 0726eb7e-6436-b28f-f2f5-02eb02746c8c - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Talk to Gish Far'aag. She will decide your fate. uid: 18f0af47-c936-d8b5-91c1-816fd9e58d92 Node context: Abrupt. No-nonsense. (far-arg) - 0 Check flag(s) (Global): false - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche false - CRE_UpperGuards_State_MainPrimaryGuardDefeated - Set if the primary guard for Main Checkpoint is defeated false - CRE_UpperGuards_State_MainPrimaryGuardInDialog - Set while main primary guard is in dialog. Used by the secondary guard to reference the ongoing dialog. === END NODE ===
0:0 - Captain Voss was searching for an item. I have it. uid: 3065a1bf-8a30-b302-1f1e-8c64d4de4e5f - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. false - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat > Is that so? Then his efficiency is to be commended. As is yours. > That's quite a claim, istik.
0:0 - An istik? A curious choice, if indeed he sent you. uid: 43629a99-a9fd-642f-d19a-3ac27d2631d6 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Enter, and seek Kith'rak Therezzyn. If you are lying, you will not return.
0:0 - Stop. We're not finished with your companion over there. uid: 45ac235f-8381-1306-bcf6-1a98b03440c3 - 0 Check flag(s) (Global): false - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche false - CRE_UpperGuards_State_MainPrimaryGuardDefeated - Set if the primary guard for Main Checkpoint is defeated true - CRE_UpperGuards_State_MainPrimaryGuardInDialog - Set while main primary guard is in dialog. Used by the secondary guard to reference the ongoing dialog. === END NODE ===
0:0 - At Crèche Y'llek? Report to Kith'rak Therezzyn. Quickly. uid: 4f522b90-1c72-084d-0bd5-8bc8bfe20f4b - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche true - CRE_ChainOfCommand_Quest_GoToCaptain - Quest update - find the captain. === END NODE ===
0:0 - Ghaik have infected this land. I need this crèche's help to purify it. 1:0 - A nautiloid crashed on your doorstep. Illithids are infecting the population. I need your help. uid: 5708995f-e2dd-3c3d-a811-65bdaf1966e0 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Kith'rak Therezzyn shares your concerns. You should seek her within.
0:0 - I have important business with your Kith'rak. Step aside. uid: 6904caf4-b791-c105-0c5a-c750e775a25c - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > At Crèche Y'llek? Report to Kith'rak Therezzyn. Quickly.
0:0 - Halt. Zech... You are gith? State your business. uid: 9ce0679d-0e14-c841-fbe7-5926350f43d5 Node context: 'Zech' pronounced ZECK meaning 'wait' - 0 Check flag(s) (Global): false - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche true - CRE_UpperGuards_State_MainPrimaryGuardDefeated - Set if the primary guard for Main Checkpoint is defeated - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Attack. uid: 9f56cfd7-f4ef-c94a-2505-0fe59959afeb - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - Wait. Report to our kith'rak first, she may have use of you. uid: a9779526-3b33-809e-b00a-c92a7582a554 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche true - CRE_ChainOfCommand_Quest_GoToCaptain - Quest update - find the captain. === END NODE ===
0:0 - Kith'rak Therezzyn shares your concerns. You should seek her within. uid: b9a09203-19ee-47a6-58f1-debccbd71246 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche true - CRE_ChainOfCommand_Quest_GoToCaptain - Quest update - find the captain. === END NODE ===
0:0 - Excellent work, ra'stil. Enter, and seek Kith'rak Therezzyn. uid: c8398628-c96b-409e-9a50-1a72d0c84688 Node context: "ra-STIL" meaning "ally" - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche true - CRE_ChainOfCommand_Quest_GoToCaptain - Quest update - find the captain. === END NODE ===
0:0 - Enter, and seek Kith'rak Therezzyn. If you are lying, you will not return. uid: cc9bb1ad-991a-d7cd-327b-1545a71d7981 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche true - CRE_ChainOfCommand_Quest_GoToCaptain - Quest update - find the captain. === END NODE ===
0:0 - That's quite a claim, istik. uid: d34f4a9a-2c8d-0ce2-b22f-a933c0fe8402 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - I'm afraid you will not, istik. uid: eba71f00-0f23-b106-567e-53d766cf1f93 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - Is that so? Then his efficiency is to be commended. As is yours. uid: fdee26bc-a2db-e2ff-5ebe-0dd15677db7b - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Excellent work, ra'stil. Enter, and seek Kith'rak Therezzyn.
0:0 - Captain Voss sent me in search of a weapon. I am bringing it to this crèche. uid: fdfebe00-42e0-3d08-b8b9-36d4622bc906 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat > An istik? A curious choice, if indeed he sent you. > Is that so? Then his efficiency is to be commended. As is yours.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_UpperGuards_MainCheckpointTrespassing.lsj Synopsis: The guards can be convinced to let you in if you are Gith-looking, produce the box, or persuade them you have a reason to be at the creche.
0:0 - Walk well within Crèche Y'llek, ra'stil. uid: 0c1e793c-c945-8a3e-4c35-93ad1947f493 - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Tsk'va... It speaks truth. The inquisitor will be most pleased. uid: 0f18cf47-cef5-d7ce-ff2a-13a0c6fe4f11 Cinematic: The player produces the artefact before putting it away again. Node context: tsk-VA meaning "Shit" - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche > Report to the captain. She will take you to the Inquisitor.
0:0 - Do not cite protocol to me, shka'keth. uid: 0f9d6b5d-b531-ee97-1448-85c2768e460d Node context: ''SHKA keth'' meaning asshole in gith - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - Try me. Htak'a! uid: 15174c18-97d3-baca-f7ba-e28234d3b67f Node context: "huh-TACK-a" meaning "attack - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - At least the weapon is here. Inquisitor W'wargaz will be pleased. uid: 1612e257-32d9-a4a1-8556-99f52d791509 - 0 Check flag(s) (Local): true - 60038785-63c7-d013-bf73-1a26d5360bc8_ProducedBox - Produce box - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche > null
0:0 - Is that so? His efficiency is to be commended then, as is yours. uid: 16224bb3-86fd-e124-f638-9208fee4d46a Node context: Excited, almost forgetting the stuffy gith decorum > Produce this weapon and you may pass.
0:0 - Silence! I will tear her name from your impure tongue. uid: 18a122cf-0534-6ef3-2eaf-ea38b2ec0366 Node context: VLAH-kith gawg shkaath ZAI, - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - Report to the infirmary at once. Step carefully, istik, Crèche Y'llek watches you. uid: 1ba930f4-d5d3-ef5c-4829-b8a8bccd9989 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Set flag(s) to (Object): true - CRE_ChainofCommand_ToldReportToInfirmary - The character was told to report to the infirmary by the Upper Guards. === END NODE ===
0:0 - Sentries, to arms! Istik. State your purpose. Quickly. uid: 1ed19e45-0cfe-cf9f-d71b-83f20c27755f Animation: [MainGith] steps forward to confront PLYR. Check if V.O anim can be used. If not use Custom or CINE. Node context: 'istik' pronounced iss-tick - "quickly" said as a threat - 0 Check flag(s) (Global): false - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > null
0:0 - Attack. uid: 23aee81e-af68-766f-5254-60aec2a6544c - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - Your insolent species knows nothing of authority, k'chakhi. Let me teach you. uid: 24c735d9-8897-ba68-9936-95b001818c62 Node context: "ke-CHOCK-ee" is gith for "idioit" - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - I have the weapon Voss was looking for, that your crèche wanted found. uid: 296d8c57-afda-75d2-6dd5-88e8e346c0f9 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. false - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > What are you doing?! What are you doing?!
0:0 - Attack. uid: 35bc4762-7e98-afca-e1ea-fcfbfbb215cb - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - Perhaps the news you bring will change Inquisitor W'wargaz's mind.
0:0 - The ghustil has been taking an... Unprecedented interest in the ghaik tadpoles of late. uid: 3e5211a2-2ad9-8658-a1e5-6927cc550c92 Node context: almost disgusted? these guards aren't on board with the rumours they've heard about their doctor - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Fine. Report to the infirmary. Quickly.
null uid: 45ffd4ed-c964-8f6e-b585-de67f7e038a3 - 0 Check flag(s) (Global): false - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - I was told to bring the weapon to the highest authority possible. That doesn't look like you. uid: 489e90d1-5659-6d0f-611f-b7e7394f25cf = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Kith'rak Voss instructed me to bring a weapon to our kin. I have found it. uid: 48e3bd20-8457-ada6-6238-084e9e270a22 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Report to the captain. She will take you to the Inquisitor. uid: 516d800a-c816-5dc2-63e7-16bcf3d9e0fe - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Quest_GoToCaptain - Quest update - find the captain. === END NODE ===
0:0 - I hunt monsters. Either that's you, or it's the mind flayers - your choice. uid: 526b0600-2bfc-9236-1372-7e60dc05fc6f = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - Let me pass. Fighting me will end badly for you. uid: 57c515fe-00ac-c1f1-ac28-84c9b0e328bb = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll failure) > null (roll sucessful)
0:0 - You could turn at any moment. I will not let a ghaik abomination endanger my kin. uid: 5a136052-7ab2-8449-8c46-ca7a976a54ed - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - I've been infected for a while. Your doctors could study me. uid: 5a22b873-71ff-b96f-e5d3-426840a1305e = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - My 'purpose' is to reap death upon you. 1:0 - Attack. uid: 5be8eace-2d1a-46d1-a0e8-5d0af113c310 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - You could turn at any moment. I will protect my kin. Hta'zith! uid: 5c5fce74-4fe7-fa8d-e5b5-9abdbde8dcfe Node context: heh-TAH-zith meaning "die, creature!" - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - I'm an unmatched killer. You want me as your ally. uid: 673d8c44-fa3d-4002-3bbd-bd96715824a7 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
0:0 - Shkath zai. We were not expecting visitors, kin. What brings you here? uid: 70f8405c-b7f4-47a2-7547-49c00fd8d019 Node context: shkaath ZAI. For honour. - 0 Check flag(s) (Global): true - CRE_UpperGuards_MainCheckpointTrespassing_Event_LaezelInclusion1 - Lae'zel spoke her inclusion 1 in CRE upper guards dialogue > Allow Lae'zel to answer. > null
0:0 - I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK. uid: 727c5765-3128-aa01-0913-4d56b92544c2 = Roll SkillCheck Performance (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = Node context: ""Vin-ISK'", meaning ''underling'' > null (roll sucessful) > null (roll failure)
0:0 - I was infected by an illithid, and was told to seek a githyanki crèche. uid: 7d083083-b6a7-b09b-63b7-ca986d49c4bc - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > You are infected?
0:0 - I will report to your kith'rak as protocol dictates. Do not forget yourself. uid: 7ec201ae-9285-85f2-2ce2-6186e8d1f134 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - A ghaik thrall is something to eradicate, not reason with. uid: 81861e60-3087-bf68-0915-8bd3e39fe647 - 0 Check flag(s) (Global): true - CRE_UpperGuards_MainCheckpointTrespassing_Event_LaezelInclusion1 - Lae'zel spoke her inclusion 1 in CRE upper guards dialogue > The faithful may be purified. This is Vlaakith's protocol!
0:0 - If you are lying, it'll be a painful death. The Inquisitor is deeper in the crèche. uid: 81d94042-378d-c089-2e73-7171d6a9b576 - 0 Check flag(s) (Local): false - 60038785-63c7-d013-bf73-1a26d5360bc8_ProducedBox - Produce box - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche > null
0:0 - Kith'rak Voss was searching for a weapon. I have it with me. uid: 825c869d-716b-878f-dac4-a559c0e13b93 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. false - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > If that is so, you succeed where others have failed.
0:0 - Faithful gish, Vlaakith gha'g shkath zai. uid: 8c8c7249-6cda-4c7f-9f2e-27820f9b50a7 Node context: VLAH-kith gawg shkaath ZAI. For the honour of Vlaakith. - 0 Set flag(s) to (Global): true - CRE_UpperGuards_MainCheckpointTrespassing_Event_LaezelInclusion1 - Lae'zel spoke her inclusion 1 in CRE upper guards dialogue > Shkath zai. We were not expecting visitors, kin. What brings you here? > null
0:0 - Leave. uid: 8f5fd161-cf60-25a1-7695-2062282cc035 === END NODE ===
0:0 - Stand aside, or crumble in combat. uid: 92f51197-0679-3d46-7008-cd9d5f23fb67 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - ...An avatar? Of the undying regent herself? I beg your mercy, jhe'stil. uid: 940df19e-ae81-4d36-2b41-8b0948950abb Node context: ''zhe-STILL. (/ʒ/ sound on first consonant, like the "s" in "usual".)'' meaning ''superior one'' > Inquisitor W'wargaz will be honoured to meet you. Ch'mar, zal'a Vlaakith.
0:0 - Inquisitor W'wargaz will be honoured to meet you. Ch'mar, zal'a Vlaakith. uid: 99780ed1-2089-9231-24db-2d0f7d05f2fd Node context: "cheh-MAR ZAL-ah VLAH-kith" meaning "Vlaakith's will above all" - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche true - CRE_ChainOfCommand_Quest_GoToInquisitor - Quest update - find the inquisitor. === END NODE ===
0:0 - The ceremorphosis is delayed. Your crèche's doctors would find me useful to study. uid: a07ae247-39b8-e289-9c23-5d0a5790754e = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null
0:0 - If that is so, you succeed where others have failed. uid: a3e1a137-e7c6-b93f-eea7-2d024e3e64f0 > null
0:0 - Chk... It wouldn't be the strangest study she's done. uid: a6816029-1cf1-c668-ba53-612c34f44e99 Node context: Said hesitantly - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Report to the infirmary at once. Step carefully, istik, Crèche Y'llek watches you.
0:0 - Ra'stil, listen. I am infected by ghaik, your mandate is to aid me. uid: a8698f8f-5704-9697-0117-7cdc95005d47 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Produce this weapon and you may pass. uid: a935cf95-6fc7-fb8e-00e3-bf41ec8ce5ec > null
0:0 - You may proceed. uid: ab93c17f-b7fa-537c-bc40-cedbefaeba6d - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Stand down, gish. Is it not Vlaakith's command to welcome her faithful? uid: adaa975a-6893-41b9-9096-13436e403ef0 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_MainCheckpointTrespassing_Event_LaezelInclusion1 - Lae'zel spoke her inclusion 1 in CRE upper guards dialogue > I expected no visitors, faithful or otherwise. Why have you come? > null
0:0 - You githyanki hate illithid. I have proof that they're invading. We need your help. uid: ae188f41-0a84-3c05-8560-f102de3cf956 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - I'm on your side! Captain Voss sent me to find an item for you. uid: ae7dc4d3-4f1d-08ec-34cf-262c27e22533 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > What are you doing?! What are you doing?!
0:0 - I found the weapon you seek. Want to explain to Voss why you killed me? uid: af2cf217-5a3b-f07b-c1c4-37083ced71bc - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. > You've talked to one of our queen's silver knights, and hold the lost weapon? Prove it, istik.
0:0 - Ra'stil... You bring great honour on Crèche Y'llek this day. The Inquisitor will be pleased. uid: af9719a9-9c0d-21a4-e627-d9a5c3be4f29 Cinematic: The player produces the artefact before putting it away again. Node context: "rah-STILL" meaning "ally" gith - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche > Report to the captain. She will take you to the Inquisitor.
0:0 - Allow Lae'zel to answer. uid: b4f66292-44e4-948a-0d24-aefd042c6b55 > null
0:0 - What are you doing?! 1:0 - What are you doing?! uid: b5a57d1c-d807-4e24-b5da-d3a3e47531ef Node context: telepathic - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
0:0 - Kith'rak Voss entrusted me with finding a weapon. I have done so, you will let me pass. uid: bad11908-1ad8-0d3f-7972-a1a5b716186c - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat > Is that so? His efficiency is to be commended then, as is yours.
0:0 - Arrogant, for such a limited species. uid: bfe6739c-ebe4-8ffe-bdd7-1dff0f18da99 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - We seek the zaith'isk. Show me the way. uid: c0351657-fcaf-90a2-a43d-bafeaf090ec4 > null
0:0 - Report to the infirmary at once. And step carefully.Crèche Y'llek watches you. uid: c03bfc94-7353-a977-9dba-e4b13c7a39d8 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Set flag(s) to (Object): true - CRE_ChainofCommand_ToldReportToInfirmary - The character was told to report to the infirmary by the Upper Guards. === END NODE ===
0:0 - Fine. Report to the infirmary. Quickly. uid: d50682e6-79a8-0310-6901-e45dbb724b3c - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Set flag(s) to (Object): true - CRE_ChainofCommand_ToldReportToInfirmary - The character was told to report to the infirmary by the Upper Guards. === END NODE ===
0:0 - Attack. uid: d69ac3e2-142d-dedc-d281-411d3328d851 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - Forgive me, ra'stil. Our nerves are somewhat heightened with the Inquisition's presence. uid: d71a6268-b667-f2e0-4c26-93a1db59c39c Node context: "cheh-MAR ZAL-ah VLAH-kith" meaning "Vlaakith's will above all" - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche > Go, seek Inquisitor W'wargaz within. Ch'mar, zal'a Vlaakith.
0:0 - Try to recall and invoke the ancient githyanki war rites of parley. uid: dae843ac-c1c0-5d88-c867-374df8bca0e0 = Roll SkillCheck History (Intelligence) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null (roll sucessful) > null (roll failure)
0:0 - Your corpse would be just as useful, ghaik filth.
uid: e0b84bf2-99df-4985-7202-d94ece483d71 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_MainCheckpointHostile - Set when the guards turn hostile at the main checkpoint === END NODE ===
0:0 - Chk. The Inquisitor better not hear of this. Report to the infirmary. uid: f16f9e67-fd26-d6ba-e1d1-922f393b919b - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Set flag(s) to (Object): true - CRE_ChainofCommand_ToldReportToInfirmary - The character was told to report to the infirmary by the Upper Guards. === END NODE ===
0:0 - Go, seek Inquisitor W'wargaz within. Ch'mar, zal'a Vlaakith. uid: f3760a2a-1463-7170-389c-5400f8e167f6 - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Quest_GoToInquisitor - Quest update - find the inquisitor. === END NODE ===
- Roll failure - null uid: f9fe0934-7c7f-85e1-e6f2-25a9d94e016f > null
0:0 - Seek the inquisitor within. Step lightly, ra'stil - he's not known for his lenience. 1:0 - Seek the Inquisitor within. Step lightly, istik - he's not known for his lenience. uid: fae723c5-411e-1142-24e2-558f604931b7 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_ChainOfCommand_Quest_GoToInquisitor - Quest update - find the inquisitor. === END NODE ===
0:0 - There is a ghaik scourge in these lands. I need this crèche's help. uid: fdb89897-c2ab-3ffe-3c70-d237d7c963ee > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_UpperGuards_HiddenCheckpointWarning.lsj Synopsis: The guard warns you to stay away back. If the primary guard is dead, he will instead let you in or attack.
0:0 - Ghaik have infected this land. I need this crèche's help to purify it. 1:0 - A nautiloid crashed on your doorstep. Illithids are infecting the population. I need your help. uid: 00a43dd9-3451-17ce-57ce-5705b4d049a1 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Kith'rak Therezzyn shares your concerns. You should seek her within.
0:0 - Hold, kin. State your purpose. uid: 0b1521b1-c5cc-2cdd-e427-7f59f9076443 - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_HiddenPrimaryGuardDefeated - Set if the primary guard for the Hidden Checkpoint is defeated false - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - You! Trespasser! Get back. uid: 41f3d248-853f-4d8d-918e-3d18773645c8 - 0 Check flag(s) (Global): false - CRE_UpperGuards_State_HiddenPrimaryGuardDefeated - Set if the primary guard for the Hidden Checkpoint is defeated false - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Kith'rak Therezzyn shares your concerns. You should seek her within. uid: 4ac55a26-5fd2-815b-199f-0d533f1bc65c - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Wait. You should report to Kith'rak Therezzyn inside - you may be of use to her. uid: 4cb37042-7bea-d200-8dbe-c4613f515a71 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - That will be for her to decide. Go to her directly. Do not stray. uid: 6835cae5-3a65-4ab9-ba10-b608083b392b - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - I have the githyanki item Captain Voss was hunting for. uid: 735a3a0a-e8fd-f23f-1977-374b664b617d - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. false - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat > And you didn't hand it over? Interesting.
0:0 - I have business with your Kith'rak. Stand aside. uid: 89876abd-fa46-40d3-877a-da0ded00dd55 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > That will be for her to decide. Go to her directly. Do not stray.
0:0 - Leave me alone. The watch must remain undisturbed. uid: a689e67b-7e4b-74a6-8da0-3abd6046d249 - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - I must return to my duty. Walk well, ra'stil. uid: a97afdf3-768a-f7ed-e0dc-654f64e21df4 - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - But if this is true, you do our crèche a great honour. Report to Kith'rak Therezzyn inside. uid: b2d42757-cd39-f638-ff28-3f44259d3e1d Node context: gith "tsk" - disapproval - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Attack. uid: b4188a09-c69d-4ef9-a1ad-a04a3bcf4ce4 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
0:0 - Fine. Enter. If you are lying, Kith'rak Therezzyn will make short work of you. uid: c6acb568-40a1-dfc5-1b35-00676c28ba8c Node context: gith "tsk" - disapproval - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Kith'rak Voss sent me to find a weapon of our kin. I have it. uid: d7d0afaf-7e37-8b9d-be49-7b6f7cd58a76 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Kith'rak Voss sent you directly? Chk. We are never informed first.
0:0 - You will die, trespasser! uid: eb173f55-0df3-4a05-a913-ade96b7cc4c0 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
0:0 - I have the item you're searching for. Captain Voss asked me to find it. uid: ee9a1449-3a19-4354-8a8c-c8ce085143e2 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_UpperGuards_HiddenCheckpointTrespassing.lsj Synopsis: The guards can be convinced to let you in if you are Gith-looking or have obtained the insignia.
0:0 - Attack. uid: 092b2208-22c9-cd34-726a-fe4636994fe3 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
0:0 - Tsk'va! Where did you - uid: 0b0c5ccf-c3ec-4349-b5a3-6a065d40a424 Animation: *REUSE* Can use CINE anims, i.e CINE_Startled. Node context: Tsk'va pronounced tsk-VA - means "shit" - the gith are surprised here - 0 Check flag(s) (Global): false - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche > Ah, you are kin. State your purpose. > Journey's over, istik. It'll be swift.
0:0 - Captain Voss won't be happy you killed the person who found your lost weapon. uid: 10baf14d-bb54-612c-57fd-8a16a8e1cb18 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Chk. We are never informed first. But if Kith'rak Voss wanted you alive, he must have had his reasons.
0:0 - Wait! A nautiloid crashed on your doorstep. People are getting infected by mind flayers. I need help. uid: 12097f91-9139-842f-5c2e-f48ae9820e9e = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Wait. First, report to our Kith'rak, she might have need of you. uid: 151405cf-27e4-8225-9111-3dcb886d7816 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Kith'rak Voss said you're looking for a weapon, I've brought it with me. uid: 19f1240f-df7b-4088-9906-5da03b5ab1a7 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Is that so? I had heard he had his ways, and I'm pleased that they bear the promised results.
0:0 - Unlikely. Htak'a! uid: 1e5cfb5e-e010-3c73-1a10-3418102da110 Node context: Htak'-a! means "attack", pronounced "Huh-tack-A" - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
0:0 - I have not transformed yet, and it's been ages. Your medics would find me useful. uid: 267085e0-0649-4ca1-2235-fc922a450248 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - Wait! I've been infected by an illithid, and I need your help. uid: 2d8a5f94-57d3-804a-668f-3cc434f3ada9 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > An illithid abomination will not step foot in this crèche.
0:0 - 'Mercy' is a weakness we do not suffer from. uid: 35e26252-07c8-5c1a-8265-cc7026537f5b - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
null uid: 3cc3ccd8-b18d-18d4-589f-a88533108502 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
0:0 - Attack. uid: 436bbac2-63e9-4663-9a28-eeae5486a920 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
0:0 - Let me past. It'll save both of us time and you a lot of blood. uid: 5ae994b4-a064-22d2-c25d-74625332515f = Roll SkillCheck Intimidation (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - Perhaps you could be of use to her. Seek her within. uid: 6d1237f0-dd92-3e38-b7a6-41546fae105a - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - There is no greater honour than bleeding for Vlaakith. uid: 7a9a5fb7-e6a9-df4a-4b1a-fa7530ed2828 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
0:0 - An understandable longing. Report to our Kith'rak within, she may have use for you. uid: 7ca7f322-7685-1da5-cfb5-28d70f2aeb52 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Crèche Y'llek welcomes you, ra'stil. uid: 8152b7e0-71c8-2b44-e0b9-5a680363c925 - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Quite possible. Enter then, and report to the infirmary. Do not stray, Crèche Y'llek watches you. uid: 82d0801f-e9f6-7b30-2862-5d2d1f2b199b - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Ch'mar, zal'a Vlaakith. Enter and report to Kith'rak Therezzyn. uid: 8ae779d8-a311-48e9-bc4c-53e368b6f2dd Node context: pronounced 'cheh-MAR ZAL-ah VLAH-kith' (meaning 'Vlaakith's will above all') - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Ah, you are kin. State your purpose. uid: 8b492f0b-123a-0f07-f197-eb08f1192cb7 Node context: First part of the line is happy surprise - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Ghaik have infected these lands. I need this crèche's help stopping them. uid: 91a8a5b0-34da-feeb-8bbd-d776f3540622 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - I see they're letting even istik mercenaries in these days. uid: 9301102a-9e93-c906-62bf-7c57435df62e Node context: "guest" said with pure disdain - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Chk. We are never informed first. But if Kith'rak Voss wanted you alive, he must have had his reasons. uid: 999d3262-270a-b363-1085-3552edbd30fd > Very well, enter. Seek Kith'rak Therezzyn within.
0:0 - Very well, enter. Seek Kith'rak Therezzyn within. uid: 9b183efe-d2f9-6d0c-ef22-c3c08b1ee422 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - If you bring harm, she will cut you in two. Seek her within. uid: a49cd9d0-81c6-b1ab-b2eb-c76ef6d2dba1 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - As stupid as you are unfortunate. Htak'a! uid: a94960ab-aecc-443e-800f-2bdf2e156b79 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
0:0 - A ghaik parasite has infected me. Your crèche will offer me sanctuary, as is its mandate. uid: bf61a568-826d-addb-01df-de354912573f - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Report to the infirmary. Ghustil Stornugoss will see to you.
0:0 - I simply seek to meet more of my kin, it has been too long. uid: c9516446-e750-c28b-a1f0-448f25fb94c1 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > An understandable longing. Report to our Kith'rak within, she may have use for you.
0:0 - Hah! You've a strong spirit, istik. Go, report to our captain, she might have use for you. uid: ca2ad29e-25cc-c533-bb2c-721b61fcb4fa - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Your corpse will be useful enough. uid: d72f7b15-8424-ba03-b106-feb43a278be6 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_Event_HiddenCheckpointHostile - Set if the guards turn hostile at the hidden checkpoint === END NODE ===
- Roll failure - null uid: e53ba7cd-c6f6-ac27-ca89-ba0cbf20e581 > null
0:0 - I seek no quarrel with you, kin. Go, speak with our Kith'rak, she might require your help. uid: e7bbc4d4-ffbc-4cfd-7371-a0a07d9ca8c1 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Report to the infirmary. Ghustil Stornugoss will see to you. uid: f146bd06-191f-8948-c62f-eb81d40dcaf1 - 0 Set flag(s) to (Global): true - CRE_UpperGuards_State_GainedAccess - Set if the players gain access to the Creche === END NODE ===
0:0 - Captain Voss told me to find the item you've been searching for. I have it. uid: fece2d7a-0695-a42b-78b5-7646b374a53e = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. false - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_UpperGuards_AD_MainCheckpointChatter.lsj Synopsis: Main guards chatting while on duty. One intelligence officer, one normal Creche Y'llek guard.
0:0 - I forgot you existed outside of Vlaakith's gaze, ra'stil. You are very lucky. uid: 0adf9068-c6a8-e29f-cd05-fd25934d4481 Node context: rah-STILL said in deep, deep sarcasm > I... forgot myself. I apologise, ardent.
0:0 - I'm sure your Inquisition has better things to do than castigate youths in training. uid: 0b76918f-980a-491f-a940-d9e5678003fd - 0 Check flag(s) (Global): false - CRE_Templar_State_Defeated - Set if the templar is Defeated in creche > I am not sure you are in a position to reflect on our motivations, vin'iisk.
0:0 - I would be more concerned than excited. uid: 11488630-fa84-40be-8b1b-3303cda26751 Node context: dripping with sarcasm and disdain === END NODE ===
0:0 - Be calm, ra'stil. Those standing in truth need not fear Vlaakith's gaze. uid: 19d40a32-2ea7-4e30-a87c-5cf4c981a152 Node context: rah-STILL said in deep, deep sarcasm === END NODE ===
0:0 - Hero. That could be confused for istik sentimentality. uid: 1c36e92b-83c1-4734-a363-71c1f9a1adaa Node context: "Hero" said mockingly === END NODE ===
0:0 - Forgive me, we have not been visited by an inquisitor in an age. It is an honour. uid: 26462c02-3be3-9f1b-6de0-3aafd51ffc40 > I would be more concerned than excited.
0:0 - I am not sure you are in a position to reflect on our motivations, vin'iisk. uid: 45391aaa-d953-faf7-193f-ca2bcfe66626 Node context: Vin-ISK meaning "underling" === END NODE ===
0:0 - Hold your tongue, lest I pull it from your skull. uid: 4abb27bc-db40-0690-65ec-f0b52363925b === END NODE ===
0:0 - I hear even Silver Sword Voss has been drafted into the search. uid: 4f9fed05-13b0-4d1c-a74f-66bd1e1ff026 - 0 Check flag(s) (Global): false - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. - 1 Check flag(s) (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_A - Adescription - 0 Set flag(s) to (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_B - Bdescription > Voss? He's just a war myth for sa'varsh to teach the young ones.
0:0 - I... forgot myself. I apologise, ardent. uid: 55174588-5f23-8cbf-a56e-13e47c6ae3ed Node context: shamed === END NODE ===
0:0 - Inquisitor or not, we still have a mission. The artefact remains unfound. Focus. uid: 6013c471-3f3a-a315-ff72-3330e2961556 === END NODE ===
0:0 - Your latest crop of yanki have been disrespecting their sa'varsh. uid: 67517171-19d9-431b-af0e-9fbbb77e2860 Node context: "sar-varsh" meaning teacher/trainer - 0 Check flag(s) (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_C - Cdescription - 0 Set flag(s) to (Local): false - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_B - Bdescription false - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_C - Cdescription false - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_A - Adescription > I'd have never dreamed of such insubordination.
0:0 - Voss? He's just a war myth for sa'varsh to teach the young ones. uid: 6cb1f7dd-0f18-1e6d-3c30-e1cabdb09d9a > No! Kith'rak Voss is a hero.
0:0 - Any word on the search for the artefact, ra'stil? uid: 86643512-899c-460c-b2cb-db5a062c36a4 - 0 Check flag(s) (Global): false - CRE_UpperGuards_State_ShowedArtefacttoGuard - Set in the main checkpoint in the Creche if the player shows the Artefact tot he guards. false - CRE_Templar_State_Defeated - Set if the templar is Defeated in creche - 1 Check flag(s) (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_B - Bdescription - 0 Set flag(s) to (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_C - Cdescription > Loose words are food for ghaik spies. You should know better.
null uid: 87a487f1-3fcb-19d0-b8c5-8e7b018fb075 - 0 Check flag(s) (Global): true - CRE_UpperGuards_State_ShowedArtefacttoGuard - Set in the main checkpoint in the Creche if the player shows the Artefact tot he guards. false - CRE_Templar_State_Defeated - Set if the templar is Defeated in creche - 1 Check flag(s) (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_B - Bdescription - 0 Set flag(s) to (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_C - Cdescription > null
0:0 - Do I detect insubordination in your tone, vin'iisk? uid: 88e96c65-0092-8f38-4d2a-b8e25ddacd27 Node context: "vin'iisk' pronounced 'vin-ISK' meaning "underling" > Hold your tongue, lest I pull it from your skull.
0:0 - Is prattling about tremors when you have a duty not defective, vin'iisk? uid: ac5c77c5-11e3-20aa-e1f4-89bae93d44c3 Node context: 'vin'iisk' pronounced vin-ISK meaning "underling" === END NODE ===
0:0 - We have remained undisturbed for an age. What was that rumbling? uid: b1380366-1cee-ff20-83c8-0c80eba808b1 - 0 Check flag(s) (Global): true - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. - 1 Check flag(s) (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_A - Adescription - 0 Set flag(s) to (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_B - Bdescription > I am not surprised that this crèche has yet another defect.
0:0 - Your crèche has much to answer for, allowing an inquisitor to be compromised. uid: b9110a20-0b36-347d-b3e8-2ceaf8bc0d98 - 0 Check flag(s) (Global): true - CRE_Templar_State_Defeated - Set if the templar is Defeated in creche - 0 Set flag(s) to (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_A - Adescription > Our crèche did not train your inquisitor.
0:0 - I am not surprised that this crèche has yet another defect. uid: cad808b5-42da-5817-6b25-b395e3c492e0 > What do you mean by that?
0:0 - With your commanding officer dead, how long will you stay here? uid: d2c942d9-1211-49aa-8091-207423bffbd4 - 0 Check flag(s) (Global): true - CRE_Templar_State_Defeated - Set if the templar is Defeated in creche - 1 Check flag(s) (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_B - Bdescription - 0 Set flag(s) to (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_C - Cdescription > Until the Inquisitor's slayer is found, and destroyed. No sooner.
0:0 - What should I do if the ch'r'ai takes me in for questioning? uid: fdbcbd99-3848-46e5-9830-d20ca1d84ee3 - 0 Check flag(s) (Global): false - CRE_Templar_State_Defeated - Set if the templar is Defeated in creche - 0 Set flag(s) to (Local): true - 6a1d94e5-b519-3d08-f247-5cf6c5576f53_A - Adescription > Why, have you anything to hide?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_UpperGuards_AD_HiddenCheckpointChatter.lsj Synopsis: Hidden guards chatting while on duty.
0:0 - I don't know. It is rather dark down here, ra'stil. uid: 13288276-c4e9-4c76-b0dc-8d77991ccd3f Node context: rah-still, meaning ally, sarcastic here === END NODE ===
0:0 - That was a loud quake. uid: 217a1389-49ca-a9ae-fe02-b6a604ff308e - 0 Check flag(s) (Global): true - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. - 0 Set flag(s) to (Local): true - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_A - Adescription > Your powers of observation rival the Inquisitor himself, G'r'ath.
0:0 - I'm not letting you bring me down. The kith'rak will appreciate me eventually. uid: 4591597c-7eca-4d39-935c-621fd6f84c0f === END NODE ===
0:0 - That will not serve them well in battle with ghaik. uid: 4661a23b-561d-4bc4-8cfe-f92e821efa09 === END NODE ===
0:0 - Those students need to learn something of authority. uid: 633b14a8-7b24-4caf-8007-2e4a2e3c1f85 - 0 Check flag(s) (Local): true - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_A - Adescription - 0 Set flag(s) to (Local): true - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_B - Bdescription > What, will they not heed their jhe'stil?
0:0 - If only the kith'rak saw my martial prowess, she'd make me a sarth. uid: 7887f3ee-089b-40df-a704-f8513b762da2 - 0 Check flag(s) (Local): true - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_C - Cdescription - 0 Set flag(s) to (Local): false - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_B - Bdescription false - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_C - Cdescription false - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_A - Adescription > That's right G'r'ath. You're next on the list. That's why you're here, guarding nothing.
0:0 - Do you remember that story we were told as yank? uid: 85bca4e2-eb73-4b95-881b-3863dd64315b - 0 Check flag(s) (Local): true - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_B - Bdescription - 0 Set flag(s) to (Local): true - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_C - Cdescription > Which one? 'The Sixth Arm of Tu'narath'? 'Voidseekers'? 'Myth and Gith'?
0:0 - Used to love those - the ones about Kith'rak Voss were my favourite. uid: a4b879dc-d5ac-1a9c-b09f-15f7020f30ef === END NODE ===
0:0 - Which one? 'The Sixth Arm of Tu'narath'? 'Voidseekers'? 'Myth and Gith'? uid: acea34c3-292a-42ab-b93b-0709c4bf2a1c > No, it was some war story.
0:0 - I hope there are no more. This cavern would be the first to collapse. uid: b9a12faa-93cd-a223-0965-51988f4a2f3e Node context: sarcastic again > Might make this watch more exciting.
0:0 - Might make this watch more exciting. uid: ec355fda-9667-870e-2e98-b5654f25721b === END NODE ===
0:0 - I wasn't much better than the current stock when I was a yank. uid: fd758290-b5c1-44ec-bc17-63878aac40fb - 0 Check flag(s) (Global): false - CRE_Lance_State_WasActive - Set when the Lance is activated and is not cleared. Used for dialog branching. - 0 Set flag(s) to (Local): true - a18b985a-c6c6-9354-e8f6-51f1bb5b98f2_A - Adescription > I was. Good job they beat the subversion out of you.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_StatuePuzzle_PAD_SpottingStatuesPerceptionCheck.lsj Synopsis: The player spots a set of statues that might be more movable than they first appear - and can be tipped off by a book in the monastery that bypasses the perception check.
0:0 - Scuff marks on the floor. Are these statues more mobile than they look? 1:0 - Scuffs and grooves on the floor, just there. These statues are more than decoration. 2:0 - Markings on the floor... looks like these statues can be moved.
3:0 - Grooves beneath those statues... Perhaps they can be moved? 4:0 - Grooves on the floor. I should give these statues a good push. 5:0 - Grooves on the floor. Can these babies move? 6:0 - Hmm, some strange grooves by the statues... I wonder if they can be moved?
uid: 62dfd237-461b-4203-8ece-ad0e51b5290a - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - CRE_StatuePuzzle_Event_SpottedStatues - The players have spotted the statues used in the puzzle. === END NODE ===
0:0 - Statues to Lathander, just as the book said. Although it also said they moved. 1:0 - Lathander statues? These can be moved - that book said as much.
2:0 - These Lathander statues can move, if that book is to be believed.
3:0 - Hmm. That book mentioned Lathander statues that could be moved... 4:0 - These statues should move, if that book's to be believed. 5:0 - These are the statues of Lathander from the book. Shouldn't they move, then?
6:0 - Huh, that book mentioned Lathander statues that moved... uid: 93bfcd03-ed82-474b-9980-6f882098c38c - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Object): true - CRE_StatuePuzzle_State_ReadBook - The character has read the book about the rotating statue puzzles in the Monastery. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_StatuePuzzle_PAD_HitWeakly.lsj Synopsis: PAD played when the palyer hits the rusted statue but not hard enough to unstick it.
0:0 - AH! I was sure I had it that time. 1:0 - Again, again.
2:0 - Damn - not quite hard enough.
3:0 - A good hit - but not good enough. 4:0 - Damn, nearly had it. 5:0 - Harder!
6:0 - AH! Nearly had it! uid: aae63867-ed96-7760-5238-f26d4604c3f3 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_StatuePuzzle_PAD_DoorOpened.lsj Synopsis: Players react to the door opening.
0:0 - Well well, look what you've been hiding. 1:0 - Curious. What secrets might this door be hiding? 2:0 - Nothing like a secret door to pique one's interest. 3:0 - A hidden door. Who has the time to design such things? 4:0 - A hidden door? Time to poke around a bit. 5:0 - What's behind the secret door? 6:0 - The statues reveal a hidden path. Most clever. 7:0 - The statues revealed a hidden door... Curious. uid: b6ccab81-e561-4944-84e5-210a9c63b816 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_StatuePuzzle_PAD_AthleticsCheckFailed.lsj Synopsis: PAD spoken when the player fails the athletics check to rotate the statue.
3:0 - Hells - it won't give. 4:0 - Won't budge. 5:0 - Argh! It's stuck. 6:0 - Damn thing is jammed shut. Won't turn like this.
uid: 5d1e0edd-4a98-5bdc-370e-9ce1e0d5de3c - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_StatuePuzzle_AD_West.lsj Synopsis: Inscription at the bottom of a Lathander statue, indicating which direction the player is supposed to rotate it.
0:0 - *Lathander bids the setting sun a fond farewell.* uid: e2d2e647-8499-e774-a0d8-ce64f2a31512 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_StatuePuzzle_AD_StuckStatue.lsj Synopsis: The rusted statue makes grinding noises as you attempt to rotate it.
0:0 - *The statue starts to rotate, but its rusty mechanism jams stuck.* uid: b8b1f228-d2eb-42ce-a96d-a47ad9439717 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_StatuePuzzle_AD_East.lsj Synopsis: Inscription at the bottom of a Lathander statue, indicating which direction the player is supposed to rotate it.
0:0 - *Lathander blesses the rising, bountiful sun.* uid: da78dbb7-374d-4612-8b4b-c6dff0475fce === END NODE ===
0:0 - Your presence here is tolerated. Do not confuse it for being welcome. uid: 257e5f13-e2f2-4d05-aae8-e68e3af84142 Node context: Restrained loathing - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_SecurityOfficer02 - Hasmet for SecurityOfficer02 - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_SecurityOfficer02 - Hasmet for SecurityOfficer02 === END NODE ===
0:0 - Our queen's command was clear. The weapon must be restored. uid: 5da9aa29-b6f3-126d-5b82-40da2dfc439d - 0 Check flag(s) (Dialog): true - CRE_General_HasMet2_SecurityOfficer02 - HasMet2 for the SecurityOfficer02 during the gameplay gap when the player has to put the box in the planecaster === END NODE ===
0:0 - I have nothing to say to you. Speak with the ch'r'ai, or leave. uid: 8548b721-d4d1-89ff-d314-d1b05075704a Node context: Restrained loathing - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_SecurityOfficer02 - Hasmet for SecurityOfficer02 === END NODE ===
0:0 - Vlaakith choosing you... If that is her decision, it is the right one. Vlaakith gha'g shkath zai!
uid: f09fc3ff-fb0c-f481-4346-5286047d733a Cinematic: Node context: Upset that you were chosen, but catches himself and back pedals. To criticise Vlaakith is death. - 0 Check flag(s) (Dialog): false - CRE_General_HasMet2_SecurityOfficer02 - HasMet2 for the SecurityOfficer02 during the gameplay gap when the player has to put the box in the planecaster - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet2_SecurityOfficer02 - HasMet2 for the SecurityOfficer02 during the gameplay gap when the player has to put the box in the planecaster === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_SecurityOfficer01.lsj Synopsis: One-line dialogues if you speak to this guard before or after completing the Templar dialogue, and agreeing to help Vlaakith
0:0 - Our purpose is almost fulfilled. You must cleanse the weapon, as Vlaakith instructed. uid: 185ba64e-3d36-5ae3-d474-e74051a24c8b Node context: urgent - 0 Check flag(s) (Dialog): true - CRE_General_HasMet2_SecurityOfficer01 - HasMet2 for the SecurityOfficer01 during the gameplay gap when the player has to put the box in the planecaster === END NODE ===
0:0 - Vlaakith... she spoke to you. May her will guide your mission. 1:0 - Our queen chose you... Vlaakith gha'g shkath zai! uid: 215c1be7-9788-f33c-03d1-ac18036dd078 Node context: stunned, changes attitude now Vlaakith spoke with the player - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_General_HasMet2_SecurityOfficer01 - HasMet2 for the SecurityOfficer01 during the gameplay gap when the player has to put the box in the planecaster - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet2_SecurityOfficer01 - HasMet2 for the SecurityOfficer01 during the gameplay gap when the player has to put the box in the planecaster === END NODE ===
0:0 - The kith'rak let you through? Go ahead then, istik. 1:0 - The ch'r'ai is down these stairs, kin. I hope the news you bring is welcome. uid: b027b11e-0095-4da9-9cb4-a8c47ceaa2c6 Node context: Slightly scornful, bored - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_SecurityOfficer01 - Hasmet for SecurityOfficer01 - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_SecurityOfficer01 - Hasmet for SecurityOfficer01 === END NODE ===
0:0 - Speaking with the ch'r'ai's is an honour. Do not squander it. uid: e8ed2bd9-ad76-154d-a93b-e9f5fa556e39 Node context: bored, with a sigh - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_SecurityOfficer01 - Hasmet for SecurityOfficer01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_Quartermistress.lsj Synopsis: The player attempts to trade with the quartermistress of the crèche.
0:0 - Care to trade? I guarantee all my stuff's spotless. uid: 082ba8df-3aa1-8eb4-daf1-d32f2fe79409 - 0 Check flag(s) (Dialog): false - CRE_Quartermistress_State_DefendedIstiks - The player has defended Istiks in the Quartermistress' dialog. > Fine. But your paraphernalia had better be pristine.
0:0 - But if you're so keen to extol their virtues, you can pay accordingly. uid: 0e408860-cf91-f676-6171-416e699840f4 > null
0:0 - On your way then. uid: 14377b67-de63-7c67-7fc6-4f1fe0c5e166 Node context: Dismissive === END NODE ===
0:0 - As long as what you're offering is clean. uid: 1abb9fc6-b9d7-c7bf-b145-a1ba8671fcee Node context: Wary; hopes what the player is offering IS actually clean > null
0:0 - Leave. uid: 1eccad55-290f-735b-912b-87d1acc4a0eb === END NODE ===
0:0 - That's an impressive collection, kin - perhaps we might trade? uid: 62d015b3-2cc6-a10b-0541-299461602843 - 0 Check flag(s) (Dialog): false - CRE_Quartermistress_State_AgreedWithTrader - The player has agreed with the Quartermistress' complaints about the material plane. > Impressive? Not the word I would use. But to each their own.
0:0 - Still, I'd like to see if there's something worth trading for. uid: 6ecab1c6-19e6-d15a-3ca6-03ed5086b710 - 0 Check flag(s) (Dialog): true - CRE_Quartermistress_State_AgreedWithTrader - The player has agreed with the Quartermistress' complaints about the material plane. > As long as what you're offering is clean.
0:0 - I'd heard this plane was disgusting, but I didn't think it would be like this. uid: 7f5cad8f-f52a-734f-ff86-69d96d177395 Node context: Irritated/disgusted - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > There must be something worthwhile on this plane, or your kind wouldn't be here. > Care to trade? I guarantee all my stuff's spotless. > Leave.
0:0 - Impressive? Not the word I would use. But to each their own. uid: 7fc6bd1e-18f5-5681-a72e-4b64e375fe27 > null
0:0 - If you find anything worthwhile that isn't covered in tsk'va, do let me know. uid: 8581813e-6fbe-82be-f9ef-ae295929b611 Node context: Weary === END NODE ===
0:0 - You took from us, and thought I wouldn't notice? I will take back what is rightfully ours. uid: 94ed0da5-e876-ae07-7b0f-dba576da48bc - 0 Check flag(s) (Global): true - CRE_QuarterMistress_Event_TriedSellingIllegalItem - Tried selling her Illegal items, such as the portrait of Vlaakith stolen from the creche, or a githyanki egg. === END NODE ===
0:0 - Blood, rust, tsk'va... Is there no odious substance not smeared on this delivery? uid: 9512f25d-1733-d171-6a02-75287edf9717 Node context: Irritated/disgusted - 0 Check flag(s) (Dialog): false - CRE_Quartermistress_HasMet - Has this character met the quartermistress before? - 0 Set flag(s) to (Dialog): true - CRE_Quartermistress_HasMet - Has this character met the quartermistress before? > The filth of these people. Unbelievable. > I'd heard this plane was disgusting, but I didn't think it would be like this.
0:0 - Fine. But your paraphernalia had better be pristine. uid: 9b5c546a-84eb-68d0-eb62-83d707d0198e Node context: Resignation; she hopes this'll turn out to be worthwhile > null
0:0 - Watch your step. 0:1 - Go on then. Be on your way. 0:2 - Remember, clean items only. uid: a9a8ec9d-fad0-63b0-bdb2-cb22dab3620d === END NODE ===
0:0 - I don't know how you stand it - istiks smell like pigs and die twice as loudly. Ugh. uid: c3d8ad5f-a321-419e-cf95-ceae9550ff0e Node context: Disdain/disgust
0:0 - There must be something worthwhile on this plane, or your kind wouldn't be here. uid: e00c1ce8-c127-107f-96e1-075a0e5e71fb - 0 Set flag(s) to (Dialog): true - CRE_Quartermistress_State_DefendedIstiks - The player has defended Istiks in the Quartermistress' dialog. > Chk! Most metals here fold like istiks. Much like istiks themselves.
0:0 - This plane's squalor is indeed a constant source of discomfort. uid: e44d7b8e-c6b3-8625-b612-be172b8cbc1c - 0 Set flag(s) to (Dialog): true - CRE_Quartermistress_State_AgreedWithTrader - The player has agreed with the Quartermistress' complaints about the material plane. > I don't know how you stand it - istiks smell like pigs and die twice as loudly. Ugh.
0:0 - Back for more? 0:1 - Back so soon? 0:2 - Haven't had enough yet? uid: fabbb1ef-7222-3ec4-cec8-f35c756f7291 Node context: Angry - 0 Check flag(s) (Dialog): true - CRE_Quartermistress_HasMet - Has this character met the quartermistress before? > Let's trade. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_PortraitKid.lsj Synopsis: A githyanki teenager standing near a portrait of Vlaakith.
0:0 - Oh Vlaakith gha'g shkath zai, I think it's starting to come off! uid: 1b10b704-7193-715b-8d4e-1eb1d2b31463 Node context: Slight relief through the extreme panic - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_PortraitKidAfterVandalizing - HasMet for the kid after the portrait is vandalized - 1 Check flag(s) (Global): true - CRE_General_State_VlaakithPortraitPlayerFailed - Set if the player failed to draw stealthily on the portrait === END NODE ===
0:0 - Why is there blood here? uid: 2fcfe15e-ce26-5fa6-54aa-e78ae9718647 Node context: Exasperated (and genuinely a little confused as to why there's blood here) - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_PortraitKid - HasMet for the portraitKid === END NODE ===
0:0 - No, no, no - the Inquisitor will have our necks for this! uid: 33c6421f-913b-4bc0-9158-189f16c7e71a Node context: Panicked at the vandalized portrait - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_PortraitKidAfterVandalizing - HasMet for the kid after the portrait is vandalized - 1 Check flag(s) (Global): true - CRE_General_State_VlaakithPortraitRuined - Set if the Vlaakith portrait has been ruined - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_PortraitKidAfterVandalizing - HasMet for the kid after the portrait is vandalized === END NODE ===
0:0 - Oh Vlaakith gha'g shkath zai, it has to come off! uid: 8829e12e-bd62-4a8e-881f-ad4053e6ea06 Node context: Extremely panicky - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_PortraitKidAfterVandalizing - HasMet for the kid after the portrait is vandalized - 1 Check flag(s) (Global): true - CRE_General_State_VlaakithPortraitRuined - Set if the Vlaakith portrait has been ruined === END NODE ===
0:0 - You did this! The Inquisitor is going to gut us one by one and it's all your fault! uid: b72c9334-cd74-45e1-8a72-4ac1ec394f56 Node context: Panicked/angry at the player - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_PortraitKidAfterVandalizing - HasMet for the kid after the portrait is vandalized - 1 Check flag(s) (Global): true - CRE_General_State_VlaakithPortraitPlayerFailed - Set if the player failed to draw stealthily on the portrait - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_PortraitKidAfterVandalizing - HasMet for the kid after the portrait is vandalized === END NODE ===
0:0 - Look, I don't have time to talk to you, istik - this place isn't going to clean itself. uid: ca962e2c-b8d7-9af3-00a0-ddc11b0ac1b3 Node context: Irritated at the player - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_PortraitKid - HasMet for the portraitKid - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_PortraitKid - HasMet for the portraitKid === END NODE ===
0:0 - Was cleaning duty this awful at your crèche? uid: ff65b056-00f8-2f0b-d430-4baf969b084f Node context: Clearly weary of his cleaning duties/seeking sympathy from a fellow gith (the player) - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_PortraitKid - HasMet for the portraitKid - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_PortraitKid - HasMet for the portraitKid === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_Pilgrim_Dead.lsj Synopsis: The tiefling scout who was observing the gith at the chokepoint. She will reveal details about the blood of lathander, a relic that the player can discover within the monastery.
null uid: 01e1d4bf-aa65-c7c7-e1a8-d57b4a3a48f7
0:0 - Where are you from? uid: 05882d4d-fe84-4131-a8de-f7c8f1628fce - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Elturel... near Maiden's Bridge...
0:0 - What did you remember? uid: 05be3165-3758-4ad9-8047-6a48549177a6 - 0 Check flag(s) (Local): true - 073491ac-4e0a-66b1-bda9-a93edaaa3576_AskedWhyHere - AskedWhyHere - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 073491ac-4e0a-66b1-bda9-a93edaaa3576_MentionedBlood - MentionedBlood true - 073491ac-4e0a-66b1-bda9-a93edaaa3576_MentionedRhyme - MentionedRhyme - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > A rhyme... Blood of Lathander... hidden... guarded by monks...
0:0 - Leave. uid: 13e33b28-0eb5-4034-a5f7-15b7e616cb20 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Where can I find this Blood? uid: 2534892f-1139-eb1e-075f-0298fb1ad32a - 0 Check flag(s) (Local): true - 073491ac-4e0a-66b1-bda9-a93edaaa3576_MentionedBlood - MentionedBlood - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Hidden... inside... couldn't find...
0:0 - Githyanki... slowly... painfully... 1:0 - Your kind... slowly... painfully... uid: 549f199f-acaa-4fd3-a88e-24d53d26b4df - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Took new path... found monastery... remembered... uid: 54d99963-1661-b1a2-239b-595713d2dbdc > null
0:0 - Beneath... sun... it finds... its rest... uid: 718a401c-5770-831a-1263-32ed9888315b > null
0:0 - A rhyme... Blood of Lathander... hidden... guarded by monks... uid: 770b2b4d-e52c-47cb-b809-cfb847e22ee0 - 0 Set flag(s) to (Global): true - CRE_BloodOfLathander_Event_PilgrimMentionedWeapon - The dead pilgrim mentioned they were looking for the weapon in the creche. > Decided to... look for it...
null uid: 80c65dca-89ed-450b-beef-3e47eccb4fac
null uid: 816cccd4-f710-45ca-b3c8-633801d9d25c
null uid: 849f7a4e-931c-b098-a8a9-bbb8bd2a2017
null uid: 8850f9e2-ef51-42fa-b96e-f816b1b5b6bf
0:0 - Who killed you? uid: 8e889353-3479-4c85-617e-26dc74f16cd5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 073491ac-4e0a-66b1-bda9-a93edaaa3576_AskedKiller - AskedKiller - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Githyanki... slowly... painfully... Your kind... slowly... painfully...
0:0 - How did you end up here? uid: 954091f9-9373-4d1e-99d8-f63077254d4b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 073491ac-4e0a-66b1-bda9-a93edaaa3576_AskedWhyHere - AskedWhyHere - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Road to Baldur's Gate... blocked...
null uid: 99aa4461-8333-a6df-26fe-79e065e5c448
0:0 - Absolute... Moonrise... couldn't understand... uid: 9f798266-3664-5139-2a3c-29c65abab7d3 - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute > null
0:0 - How does this rhyme go? uid: b6a5a453-7894-edf0-0021-b1df1432b86b - 0 Check flag(s) (Local): true - 073491ac-4e0a-66b1-bda9-a93edaaa3576_MentionedRhyme - MentionedRhyme - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > East... west... blood is blessed...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: bf99f28f-bcc3-49cc-8bc7-d9d6e96924ef Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: c5f7244a-56b8-404c-8373-5400be9ab00c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Ellyka... scout...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: d18f7c57-51c2-4467-9c6f-b2afed9d6eb5 Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Exiled... lost everything... uid: d45154ae-5a65-f77c-f76e-87f7ae9212f1 > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: e0cd05bf-7775-4929-8ce9-45e52604ce9d Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - What is the Blood of Lathander? uid: ebff90b9-ddea-3bd5-97b2-3c7e2ef41ee0 - 0 Check flag(s) (Local): true - 073491ac-4e0a-66b1-bda9-a93edaaa3576_MentionedBlood - MentionedBlood - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Powerful relic... valuable... wanted to sell... start again...
0:0 - What did they want with you? uid: eec01916-7ba0-76c0-a59c-2fb6c949caed - 0 Check flag(s) (Local): true - 073491ac-4e0a-66b1-bda9-a93edaaa3576_AskedKiller - AskedKiller - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Absolute... Moonrise... couldn't understand...
null uid: f271ca5f-b757-253b-98d0-23a1c7a19e40
null uid: fd6315f6-9f9d-7b35-76c7-c8557c91b2ee
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_MageHandKids_AD_PlayerIsShoved.lsj Synopsis: After the player interferes with their game, the githyanki kid shoves the player with her Mage Hand and tells them to get lost.
0:0 - Stop that! uid: 8359d336-2beb-1b87-d1fc-c79cc52445c2 Node context: Indignant/irritated - 0 Set flag(s) to (Local): true - a6b164cc-f8e3-d950-ed5a-6cfa683fb641_A - Play option A the next time this dialog is played. === END NODE ===
0:0 - We don't want to play with you, k'chakhi! uid: a2bdc1cc-aec7-b7e6-64a9-821bc0410433 Node context: Getting angry now - 0 Check flag(s) (Local): true - a6b164cc-f8e3-d950-ed5a-6cfa683fb641_A - Play option A the next time this dialog is played. - 0 Set flag(s) to (Local): true - a6b164cc-f8e3-d950-ed5a-6cfa683fb641_B - Play option B the next time this dialog is played. === END NODE ===
0:0 - You're ruiningit! Go away, shka'keth! uid: dbc4e78d-228d-41f5-b08c-101e34cd2966 Node context: Shrill, childish anger - 0 Check flag(s) (Local): true - a6b164cc-f8e3-d950-ed5a-6cfa683fb641_B - Play option B the next time this dialog is played. - 0 Set flag(s) to (Local): false - a6b164cc-f8e3-d950-ed5a-6cfa683fb641_B - Play option B the next time this dialog is played. false - a6b164cc-f8e3-d950-ed5a-6cfa683fb641_A - Play option A the next time this dialog is played. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_MageHandKids_AD_PlayerExpelledFromGame.lsj Synopsis: After the player asks to participate in the Mage Hand kids' game, they get shoved and told that they lost and the game is over.
0:0 - You lose, k'chakhi! Go play by yourself. uid: 6f1d30b3-f39b-4310-bfd0-bf9b3f3b7067 Node context: Triumphant/gloating === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_MageHandKid02.lsj Synopsis: One of the gith kids can't wait for the player to open the chest (knowing that a gremishka will pop out.)
Before opening chest - gleeful anticipation. After opening chest - laughing in the player's face.
0:0 - Don't you want to know what's inside? uid: 0be3c656-f620-1044-ca0d-f42df0df6541 Node context: Teasing/mock thoughtfulness; knows there's a gremishka in the chest they're trying to get the player to open - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_MageHandKid02 - Hasmet for MageHandKid02 - 1 Check flag(s) (Global): false - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box === END NODE ===
0:0 - Adults are so rubbish. You never let us have any fun. uid: 13bdcc91-64fd-81e2-77d4-dd87fb131c08 - 0 Check flag(s) (Global): true - CRE_MageHandGame_State_BoxPickedUp - The box has been picked up by a character. false - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_MageHandKid02 - Hasmet for MageHandKid02 === END NODE ===
0:0 - Open the chest! Open the chest! ...Please? uid: 2424d389-cd08-82b4-2a64-f1b365293330 Node context: Frenzied excitement/chanting - then pleading on "Please?"; knows there's a gremishka in the chest they're trying to get the player to open - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_MageHandKid02 - Hasmet for MageHandKid02 - 1 Check flag(s) (Global): false - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_MageHandKid02 - Hasmet for MageHandKid02 === END NODE ===
0:0 - HA HA! Your face. uid: 557a0df2-ef31-0bab-cfd9-a637c95d2a26 Node context: A laugh like Nelson in the Simpsons. - 0 Check flag(s) (Global): true - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box === END NODE ===
0:0 - Why'd you take it? We were just playing! uid: 6e3978b8-6979-136c-36a7-cbed7dd8d463 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_MageHandKid02 - Hasmet for MageHandKid02 - 1 Check flag(s) (Global): true - CRE_MageHandGame_State_BoxPickedUp - The box has been picked up by a character. false - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_MageHandKid01.lsj Synopsis: One of the gith kids can't wait for the player to open the chest (knowing that a gremishka will pop out.)
Before opening chest - gleeful anticipation. After opening chest - laughing in the player's face. If chest stolen - sulky.
0:0 - Ha! Weren't expecting that, were you, k'chakhi? uid: 384ad2cd-aec5-b763-cce6-fffbaae7b8aa Node context: Mocking; knew that a gremishka was going to jump out at the player - 0 Check flag(s) (Global): true - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box === END NODE ===
0:0 - Stealing toys from children? You're so brave. uid: a48f8ff6-71ec-8c52-a734-8480027a3c89 - 0 Check flag(s) (Global): true - CRE_MageHandGame_State_BoxPickedUp - The box has been picked up by a character. false - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_MageHandKid01 - HasMet for magehandkid01 === END NODE ===
0:0 - What are you going to do with the chest, is'tark? uid: adba3e15-be13-2b40-ea28-e17a9acc92cc Node context: Impatient but excited; knows there's a gremishka in the chest they're trying to get the player to open - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_MageHandKid01 - HasMet for magehandkid01 - 1 Check flag(s) (Global): false - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_MageHandKid01 - HasMet for magehandkid01 === END NODE ===
0:0 - Doesn't matter. We were bored anyway. uid: b9441e4a-bfe6-2dcb-c7c3-1db041e438eb - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_MageHandKid01 - HasMet for magehandkid01 - 1 Check flag(s) (Global): true - CRE_MageHandGame_State_BoxPickedUp - The box has been picked up by a character. false - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box === END NODE ===
0:0 - I think you should open it. uid: c98216c9-df2d-1ce5-c14e-8ff8f3914f66 Node context: Goading; knows there's a gremishka in the chest they're trying to get the player to open - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_MageHandKid01 - HasMet for magehandkid01 - 1 Check flag(s) (Global): false - CRE_General_State_MageHandBoxUnlocked - Set when thep layer unlocks the mage hand box === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_IntelligenceOfficer04.lsj Synopsis: One-line dialogs when exploring the Templar's room, speaking with the guards present. HasMets for before and after completing the dialogue with the templar
0:0 - The ch'r'ai. Now. uid: 1bf3e2b9-fd77-7baa-10ba-d3513a694451 Node context: stern, annoyed that you keep bothering her - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_IntelligenceOfficer04 - Hasmet for IntelligenceOfficer04 - 1 Check flag(s) (Global): false - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. === END NODE ===
0:0 - Many would kill to be chosen by for such a task. Do not fail. uid: 925affd8-2e93-9dbb-4b6b-3174f98ebdda Node context: Shocked, a bit annoyed - 0 Check flag(s) (Dialog): false - CRE_General_HasMet2_IntelligenceOfficer04 - HasMet2 for the IntelligenceOfficer04 during the gameplay gap when the player has to put the box in the planecaster - 1 Check flag(s) (Global): true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet2_IntelligenceOfficer04 - HasMet2 for the IntelligenceOfficer04 during the gameplay gap when the player has to put the box in the planecaster === END NODE ===
0:0 - I look forward to your successful return. uid: afcdf28f-2a6d-948d-fb0e-b10f470e4094 Node context: Thinks you're going to fail/die in the attempt - 0 Check flag(s) (Dialog): true - CRE_General_HasMet2_IntelligenceOfficer04 - HasMet2 for the IntelligenceOfficer04 during the gameplay gap when the player has to put the box in the planecaster - 1 Check flag(s) (Global): true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. === END NODE ===
0:0 - The ch'r'ai is expecting you. uid: ea7ca5bd-78f8-46d4-a23b-c49f9484f99c Node context: Redirecting you - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_IntelligenceOfficer04 - Hasmet for IntelligenceOfficer04 - 1 Check flag(s) (Global): false - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_IntelligenceOfficer04 - Hasmet for IntelligenceOfficer04 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_IntelligenceOfficer03.lsj Synopsis: Intelligence officer reacts to your presence, both before and after the Templar dialogue
0:0 - That Queen Vlaakith trusted you with such a task... You must not fail.. uid: 1c6dfe2f-0dc2-4218-b9ef-0708597ddf29 Node context: Slightly awe-struck, - 0 Check flag(s) (Dialog): false - CRE_General_HasMet2_IntelligenceOfficer03 - HasMet2 for the IntelligenceOfficer03 during the gameplay gap when the player has to put the box in the planecaster - 1 Check flag(s) (Global): true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet2_IntelligenceOfficer03 - HasMet2 for the IntelligenceOfficer03 during the gameplay gap when the player has to put the box in the planecaster === END NODE ===
0:0 - You bore the weapon this far. If it must be purged by your hand, so be it. uid: 33963106-cfe9-8510-de6d-8592efd7e745 Node context: Determined, ready to serve in your place - 0 Check flag(s) (Dialog): true - CRE_General_HasMet2_IntelligenceOfficer03 - HasMet2 for the IntelligenceOfficer03 during the gameplay gap when the player has to put the box in the planecaster - 1 Check flag(s) (Global): true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. === END NODE ===
0:0 - Our mission is urgent, and our time short. Do not waste it. uid: 419fd8db-2a87-301a-b50b-b305c6c64b01 Node context: Stern - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_IntelligenceOfficer03 - Hasmet for IntelligenceOfficer03 - 1 Check flag(s) (Global): false - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. === END NODE ===
0:0 - An invitation to speak with the ch'r'ai? You are honoured. uid: 53a84052-fa75-5d7d-ddd3-5803d533a3ce Node context: Almost a warning - don't mess it up - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_IntelligenceOfficer03 - Hasmet for IntelligenceOfficer03 - 1 Check flag(s) (Global): false - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_IntelligenceOfficer03 - Hasmet for IntelligenceOfficer03 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_IntelligenceOfficer02.lsj Synopsis: Intelligence officer watching over the training room. He's friendlier to gith, and tells non-gith to leave,
0:0 - Go quietly, kin. The sa'varsh heredoes not like to be interrupted. 1:0 - Unless you want to be set up as target practice, I suggest you leave, istik. uid: a2c43f4d-fc47-4764-ba1a-bf16b6bff81d Node context: 'here' in the sense that the intelligence officer and the player are not from this creche - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_IntelligenceOfficer02 - Hasmet for IntelligenceOfficer02 - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_IntelligenceOfficer02 - Hasmet for IntelligenceOfficer02 === END NODE ===
0:0 - I'd say your training days are behind you, ra'stil. Leave it to the hatchlings. 1:0 - You have no business being here. Leave, before I make you. uid: f6374987-5fd1-4d5e-be53-5cffdd9cb0cc - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_IntelligenceOfficer02 - Hasmet for IntelligenceOfficer02 === END NODE ===
0:0 - If you've something to say, speak to the kith'rak. 1:0 - I'm not here. Speak to the captain. Let's see how well she handles this. uid: 53949e45-a831-9236-1005-cbd59e520877 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_IntelligenceOfficer01 - Hasmet for IntelligenceOfficer01 - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_IntelligenceOfficer01 - Hasmet for IntelligenceOfficer01 === END NODE ===
0:0 - Are you deaf? The kith'rak will gain the measure of you. 1:0 - If you're not here to help, you're in the way. Move along. uid: 7fa79180-91c6-f6fa-28ab-93bbbb39dac4 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_IntelligenceOfficer01 - Hasmet for IntelligenceOfficer01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_Infirmary_PAD_ScienceComment.lsj Synopsis: If Lae'zel or GITH avatar is present they react to interacting with the science instruments in the Infirmary. If they aren't present, some other party character reacts with generic comment.
0:0 - Quite the selection of strange little gadgets. 1:0 - Githyanki scholars study ghaik devices closely. They even incorporate their findings into our own machines and magic. 2:0 - A well-equipped laboratory. This is a place for rigorous study, though I hesitate to ask of what. 3:0 - Gith contraptions. Curious, imagining them wielding something other than weapons. 4:0 - Quite the collection. I wonder what all these contraptions even do. 5:0 - Thingies, yokes, and mabobs. 6:0 - Curious contraptions. More advanced than what I had at my disposal in the Grove. 7:0 - Githyanki scholars study ghaik devices closely. They even incorporate their findings into our own machines and magic. 8:0 - Look at all this stuff... uid: d47ff3c8-4c7b-4846-8302-241e9ecaeb2c - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_InfirmaryAmbushGuard04.lsj Synopsis: One line dialog.
0:0 - If I'm seen speaking with an istik, Captain Therezzyn will never let me join the patrol. uid: 0aa38ee6-31b9-978e-66a7-30b3d2b5bd2f - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_InfirmaryAmbushGuard04 - HasMet for AmbushGuard04 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard04 - HasMet for AmbushGuard04 === END NODE ===
0:0 - So far not one patrol has found the device. But so far not one patrol has had me in it. uid: 71879844-23fa-4707-ae76-b195743a7364 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard04 - HasMet for AmbushGuard04 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Leave me alone! I can't afford to be reported to the Captain. uid: b6e83eb8-aa6b-330f-df09-edf88ab0d98c - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard04 - HasMet for AmbushGuard04 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - I hope the kith'rak sends me to help find the artefact next. uid: f78c631a-c753-4b8e-b966-3f32f0d6e942 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_InfirmaryAmbushGuard04 - HasMet for AmbushGuard04 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard04 - HasMet for AmbushGuard04 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_InfirmaryAmbushGuard03.lsj Synopsis: One line dialog.
0:0 - Ren'thil was examined in the zaith'isk recently. Haven't seen him since - perhaps he got sent back to scout Moonrise. uid: 57dc6d37-b6fc-43aa-98e3-46e01e96d8d7 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard03 - HasMet for AmbushGuard03 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - I know the ghustil does necessary work... but does she have to enjoy it so much? uid: a128c0df-5cb9-4539-831e-f8f7928a053c - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_InfirmaryAmbushGuard03 - HasMet for AmbushGuard03 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard03 - HasMet for AmbushGuard03 === END NODE ===
0:0 - Ghustil Stornugoss employs some intensive methods, for a healer. uid: bdc4dcc8-73a4-fc9a-a500-706c8f825be7 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_InfirmaryAmbushGuard03 - HasMet for AmbushGuard03 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard03 - HasMet for AmbushGuard03 === END NODE ===
0:0 - Anyone with a ghaik infection should be obliterated at once. uid: becdb77f-8796-d69b-363f-ebca6a3fdaae - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard03 - HasMet for AmbushGuard03 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_InfirmaryAmbushGuard02.lsj Synopsis: One line dialog.
0:0 - What business have you in a crèche dormitory, istik? Move along. uid: 014260fd-56a2-26af-926a-392fde556e7f - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_InfirmaryAmbushGuard02 - HasMet for AmbushGuard02 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard02 - HasMet for AmbushGuard02 === END NODE ===
0:0 - The trainee yank fight well already. They will make excellent additions to our ranks. uid: 067e4370-60f9-44cb-bdd5-ff296f9cc0b2 Node context: "yank" gith for child - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard02 - HasMet for AmbushGuard02 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Leave me be, interloper. uid: 3110cd71-2dff-0aad-e186-dc9d5e273404 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard02 - HasMet for AmbushGuard02 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - If you're looking for the young ones, they are with the sa'varsh in combat drills. uid: abcc0fac-9442-4d07-8a97-e1937b5245f1 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_InfirmaryAmbushGuard02 - HasMet for AmbushGuard02 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard02 - HasMet for AmbushGuard02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_InfirmaryAmbushGuard01.lsj Synopsis: One line dialogue.
0:0 - Kith'rak Therezzyn must be on her last chance by now. The ch'r'ai is not normally so lenient. uid: 7e28f764-fb05-4cbc-80fa-f7fe2292d589 - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard01 - HasMet for AmbushGuard01 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Considering this crèche has a kith'rak under inquisition, there's a lot of idle kin here. uid: b6f65328-06bc-4b82-a12d-a9c1a4db4d60 - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_InfirmaryAmbushGuard01 - HasMet for AmbushGuard01 - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard01 - HasMet for AmbushGuard01 === END NODE ===
0:0 - I don't know why you're here, but I know it's not to talk to me, istik. uid: c0ee638d-1863-8f2a-4ebc-d429964d138b - 0 Check flag(s) (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard01 - HasMet for AmbushGuard01 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - That they let outsiders into the crèche sets a bad precedent. uid: def87de3-20a2-443f-4562-2ba617fcd8fe - 0 Check flag(s) (Dialog): false - CRE_General_HasMet_InfirmaryAmbushGuard01 - HasMet for AmbushGuard01 - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - CRE_General_HasMet_InfirmaryAmbushGuard01 - HasMet for AmbushGuard01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_PAD_DoorIsLocked.lsj Synopsis: The player tries to open the door after the Gith Doctor has left, locking you in.
0:0 - He locked us in. That... can't be good. 1:0 - Locked in. That doesn't bode well. 2:0 - Locked in. Uh oh.
3:0 - Locked, of course. 4:0 - It just had to be locked, didn't it? 5:0 - Damn it. It can never be easy, can it? 6:0 - Locked in. That's rarely good news. uid: c779b734-c04e-45d8-98dd-18ad469948e7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_OffstageArdent_SentToCaptain.lsj Synopsis: An Ardent shows up after the infirmary ambush and sends the player to talk to the captain. This is to communicate to the player that they may continue exploring the Creche.
0:0 - It seems you've helped to weed out the weak links, kin. The Kith'rak will thank you - you may see her now. 1:0 - This mess - this is your doing? Impressive. Our Captain may have use for you - report to her immediately. uid: 3af1f5b7-4f97-4011-b2b7-5d1cd6494b4c - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - CRE_Infirmary_Hasmet_OffstageArdent - hasmet for the OffstageArdent in the creche - 0 Set flag(s) to (Dialog): true - CRE_Infirmary_Hasmet_OffstageArdent - hasmet for the OffstageArdent in the creche === END NODE ===
0:0 - I am not in the habit of asking twice, kin. The Kith'rak, now. 1:0 - I am not in the habit of asking twice, istik. The Captain, now. uid: 5353c052-a157-85ae-d28d-98eef19ae739 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): true - CRE_Infirmary_Hasmet_OffstageArdent - hasmet for the OffstageArdent in the creche === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_DoctorWaitsAtDevice.lsj Synopsis: She urges the player to lie down in the Zaith'isk.
0:0 - Go on. My time is vital - do not squander it. uid: 76e874dd-7d1f-8576-536d-07349ee882f3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1b\UpperCreche\CRE_GithInfirmary_AD_DoctorReactsToExplosion.lsj Synopsis: The doctor reacts to the explosion and runs off to call the guards.
0:0 - The zaith'isk! Stay right where you are. uid: f399074b-7646-c8fd-eab7-e5e342a599a4 === END NODE ===