File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Arrival_DaisyAD_ThroughHole.lsj Synopsis: On arrival in colony.
If through hole in tower and you did go through prison
0:0 - Tread carefully. We are very close to the source of the Absolute now. That telepathic storm has become a tempest. 1:0 - Tread carefully. We are very close to the source of the Absolute now. That telepathic storm has become a tempest. uid: 5f58f35e-5267-40cd-81a2-448fbeb4143f - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Arrival_DaisyAD_ThroughHole_SkippedPrison.lsj Synopsis: On arrival in colony.
If through hole in tower and you did not go through prison
0:0 - This is an illithid colony. The source of the tadpoles must be in here, somewhere. 1:0 - This is an illithid colony. The source of the tadpoles must be in here, somewhere. uid: 7fe09061-b789-4387-8a47-fd8214f452f5 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Global): true - COL_General_Knows_ColonyIsIllithid - Player knows the colony is illithid. > Tread carefully. That telepathic storm is now a tempest. Tread carefully. That telepathic storm is now a tempest.
0:0 - Tread carefully. That telepathic storm is now a tempest. 1:0 - Tread carefully. That telepathic storm is now a tempest. uid: b366b29c-e47a-50ba-0639-436a7a51b6bc - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Arrival_DaisyAD_ThroughPrison.lsj Synopsis: On arrival in colony. Through prison
An illithid colony. Right under the tower. This must be where they are getting the tadpoles.
0:0 - An illithid oubliette. Right beneath the Towers. A colony must be close. That must be where the tadpoles are coming from. 1:0 - An illithid oubliette. Right beneath the Towers. A colony must be close. That must be where the tadpoles are coming from. uid: 08c6da6d-89ba-4d96-ade9-ed1e3aecee10 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Global): true - COL_General_Knows_ColonyIsIllithid - Player knows the colony is illithid. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_AD_Blessing.lsj Synopsis: Krustine, Mistress of Souls, is blessing three Skull Lashers in the Colony Barracks. This AD can be interrupted.
0:0 - You are the sacred hand that reaches from the grave. uid: 1219deab-e327-9d00-f210-9686e41509e6 - 0 Check flag(s) (Global): false - COL_Barracks_State_BlessingFinished - The Mistress of Souls in the Colony Barracks has finished blessing the Skull Lashers. > You are the lasher of skulls, the carver of crypts, the dancer of bones.
0:0 - Walk in dusk and shadow - walk the path of bones in our Lord's name. uid: 9d624120-cf80-68c9-8fb9-26c10f503133 - 0 Check flag(s) (Global): false - COL_Barracks_State_BlessingFinished - The Mistress of Souls in the Colony Barracks has finished blessing the Skull Lashers. > This is his blessing, his consecration, and you are his scythe. Go forth and reap. > null
null uid: a937dab0-f775-ab8c-1208-2e2d95e9b8f6 === END NODE ===
0:0 - This is his blessing, his consecration, and you are his scythe. Go forth and reap. uid: cad40d36-049c-e95c-4aa7-a47228e5d671 - 0 Check flag(s) (Global): false - COL_Barracks_State_BlessingFinished - The Mistress of Souls in the Colony Barracks has finished blessing the Skull Lashers. - 0 Set flag(s) to (Global): true - COL_Barracks_Event_MistressBlessesSkullLashers - At the end of the blessing AD, the Mistress of Souls will bless the Skull Lashers. true - COL_Barracks_State_BlessingFinished - The Mistress of Souls in the Colony Barracks has finished blessing the Skull Lashers. === END NODE ===
0:0 - You are the lasher of skulls, the carver of crypts, the dancer of bones. uid: d03d63f2-1f77-f399-4986-2381f7371493 - 0 Check flag(s) (Global): false - COL_Barracks_State_BlessingFinished - The Mistress of Souls in the Colony Barracks has finished blessing the Skull Lashers. > Walk in dusk and shadow - walk the path of bones in our Lord's name.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Vault_Puzzle.lsj Synopsis: This dialog plays when interacting with the button at the Colony Vault. It is an interaction with the mind within the illithid machine. Only companions with a tadpole may interact with the machine, or they will be denied access.
Interacting with the mind allows the player to start solving the puzzle, reset the puzzle or talk to it after the puzzle is solved. When it is solved, the mind considers you its master, and you can ask it to do things like open or close the vaults (which contain rewards), show you a map of the Colony or "shatter" the mind to its original state.
0:0 - Begin to manipulate the mind. uid: 55b15257-0bb5-a71b-9813-17ee9ddd162e - 0 Set flag(s) to (Object): true - COL_Vault_Event_Start - Starts the colony puzzle with the player in question. === END NODE ===
0:0 - Leave. uid: 700515ec-c11b-ff8d-655b-1e598d13e6ef === END NODE ===
0:0 - Leave. uid: 746bef79-bdfa-167c-5c3a-aaf3b5826e61 === END NODE ===
0:0 - Ask what the mind needs you to do. uid: 7f96bc85-ee0f-4b8b-4814-e51469e93e1a > null
0:0 - *The console glows as you approach, the mind still desperately yearning for connection.* uid: 886755ef-b44d-8747-d1e1-cf604fa723b2 - 0 Check flag(s) (Global): false - COL_Vault_State_BeingSolved - A vault puzzle is currently being solved. true - COL_Vault_State_HasAccess - All tadpoled players have access to the Colony Vault puzzle. false - COL_Vault_State_Unlocked - The vault puzzle is unlocked > null > Ask what the mind needs you to do. > Wipe the connection clean and start over. > Leave.
0:0 - *An illithid console, dull and inert - to you, at least.* uid: 9d783b54-022e-2b10-9b23-479d02523267 - 0 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) === END NODE ===
0:0 - *The mind passively awaits your input.* uid: a08c3d5b-4a9e-9541-dfcd-113940859bf3 - 0 Check flag(s) (Global): true - COL_Vault_State_BeingSolved - A vault puzzle is currently being solved. false - COL_Vault_State_Unlocked - The vault puzzle is unlocked - 1 Check flag(s) (Tag): true - ACT2_COL_VAULT_SOLVING - Player is solving the Vault > null > null
0:0 - *The mind needs no further input or connections - it is complete.* uid: a11de6a2-aa18-3309-4d3c-370c5ba77c56 - 0 Check flag(s) (Global): true - COL_Vault_State_Unlocked - The vault puzzle is unlocked === END NODE ===
0:0 - *The mind is connected to another - it can only sustain a single connection at a time.* uid: a9fdb2f5-d8d6-ddd2-8767-f930c576dd9f - 0 Check flag(s) (Global): true - COL_Vault_State_BeingSolved - A vault puzzle is currently being solved. - 1 Check flag(s) (Tag): false - ACT2_COL_VAULT_SOLVING - Player is solving the Vault === END NODE ===
0:0 - *It is... incomplete. It yearns to connect - but needs you to guide the process, linking each part of your mind to its like.* uid: bf4ad687-96a7-00ef-aa57-f46cb5bc842a Cinematic: Shot of the starting point of the player's mind, and the ending point of the machine's, with all the unconnected paths in between. > Begin to manipulate the mind. > Sever the connection and start over. > Leave.
0:0 - *As the console bursts into life, a mind touches your own. Alien and full of desperate need - but fragmented, too.* uid: d6d3132a-fcb2-8ac2-68ae-0fcea04cfa99 Cinematic: Shot of puzzle space as it winks into existence - 0 Check flag(s) (Global): false - COL_Vault_State_HasAccess - All tadpoled players have access to the Colony Vault puzzle. false - COL_Vault_State_Unlocked - The vault puzzle is unlocked - 0 Set flag(s) to (Global): true - COL_Vault_State_HasAccess - All tadpoled players have access to the Colony Vault puzzle. > *It is... incomplete. It yearns to connect - but needs you to guide the process, linking each part of your mind to its like.*
0:0 - Wipe the connection clean and start over. uid: d727ffa7-c13a-9aaf-c9b0-7eb5ee0b1bb1 - 0 Check flag(s) (Object): true - COL_Vault_State_HasConnections - The puzzle connected to this button has connections (which can be reset) - 0 Set flag(s) to (Global): true - COL_Vault_Event_Restart - Restarts the vault puzzle, clearing it out. === END NODE ===
0:0 - Sever the connection and start over. uid: fe502272-255d-7745-8ebb-dbc1c6db2b74 - 0 Check flag(s) (Object): true - COL_Vault_State_HasConnections - The puzzle connected to this button has connections (which can be reset) - 0 Set flag(s) to (Global): true - COL_Vault_Event_Restart - Restarts the vault puzzle, clearing it out. === END NODE ===
0:0 - Some who worked here were not thralls or undead. They were loyal to Ketheric and his grim cause. uid: 9ec0a505-786b-a325-4f5b-2563bfcba112 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_AD_MistressOfSouls_Combat.lsj Synopsis: Krustine, Mistress of Souls in the Colony Barracks, combat AD. Played only once.
0:0 - Not even the worms will want your carcass once I'm done with you! uid: 2691d74c-45d3-9c32-4a01-2a85903c8c16 Node context: Battle taunt === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_AD_MistressOfSouls_GoForth.lsj Synopsis: Krustine, Mistress of Souls in the Colony Barracks, sends the Skull Lashers on their way to prepare for the march on Baldur's Gate. Played only once.
0:0 - Gather yourselves - soon, we march to victory. uid: 047ee0e0-1ae5-4d37-98b4-d3da8bcf8395 Node context: Command issued to troops. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_AD_SkullLasher_001_Combat.lsj Synopsis: Hairy Henry, one of three Skull Lashers in the Colony Barracks, combat AD. Played only once.
0:0 - You will beg for death long before we grant it! uid: e80a082b-03ca-43ad-bf8f-4e42342645b2 Node context: Battle taunt === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_AD_SkullLasher_001_Prayer.lsj Synopsis: Hairy Henry, a male bugbear, one of three Skull Lashers in the Colony Barracks, repeated behaviour AD for when he is praying to Myrkul. He is preparing for war in the Absolute's army.
0:0 - All that live are yours, Myrkul. Let us hasten them on their journey. uid: 22276d81-d631-4e73-b5e1-948c546f5696 Node context: praying to the god of death - 0 Check flag(s) (Local): true - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_A - Adescription false - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_B - Bdescription - 0 Set flag(s) to (Local): false - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_A - Adescription true - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_B - Bdescription === END NODE ===
0:0 - Their cities shall become charnel houses. uid: 2e9eb598-0e56-4abf-83f3-7d6a22682a07 Node context: praying to the god of death - 0 Check flag(s) (Local): false - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_A - Adescription true - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_B - Bdescription - 0 Set flag(s) to (Local): true - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_A - Adescription === END NODE ===
0:0 - We are yours, Lord of Bones, in this life and the eternity that follows. uid: 58c1bdf2-d1ff-4052-9817-5c6e0490d054 Node context: praying to the god of death - 0 Set flag(s) to (Local): true - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_A - Adescription === END NODE ===
0:0 - Bring dusk, bring night. Bring death. uid: c43c6536-34cb-4920-bc15-580b65042987 Node context: praying to the god of death - 0 Check flag(s) (Local): true - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_A - Adescription true - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_B - Bdescription - 0 Set flag(s) to (Local): false - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_A - Adescription false - a2b4b527-63b6-ffde-caf9-cb61e6405ce3_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_AD_SkullLasher_002_AttackDummy.lsj Synopsis: Ironfinger, a female halfling, one of three Skull Lashers in the Colony Barracks, repeated behaviour AD for when she is attacking an attack dummy. She is preparing for war in the Absolute's army.
0:0 - I won't hold back. uid: 144549dd-0680-4d6d-9ee7-43822a3d50e7 Node context: attacking a training dummy and commenting after a blow has been struck - 0 Check flag(s) (Local): false - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_B - Bdescription true - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_A - Adescription - 0 Set flag(s) to (Local): true - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_B - Bdescription false - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_A - Adescription === END NODE ===
0:0 - My aim is true. uid: 1d9c15f1-c4a2-4ec5-86b0-c006c1e18196 Node context: attacking a training dummy and commenting after a blow has been struck - 0 Check flag(s) (Local): true - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_B - Bdescription false - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_A - Adescription - 0 Set flag(s) to (Local): true - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_A - Adescription === END NODE ===
0:0 - We will reap the Sword Coast. uid: a07c4827-6c6b-4ebd-97b1-494d807b5b67 Node context: attacking a training dummy and commenting after a blow has been struck - 0 Set flag(s) to (Local): true - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_A - Adescription === END NODE ===
0:0 - A shame it has no bones to break. uid: ad95e051-5715-4b0a-a5ca-e1e87986583d Node context: attacking a training dummy and commenting after a blow has been struck - 0 Check flag(s) (Local): true - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_B - Bdescription true - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_A - Adescription - 0 Set flag(s) to (Local): false - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_B - Bdescription false - 2bc86ee2-13ec-992e-993a-8b2fb705bd0a_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_AD_SkullLasher_002_Combat.lsj Synopsis: Ironfinger, a female halfling, one of three Skull Lashers in the Colony Barracks, combat AD. Played only once.
0:0 - I will toast a goblet of your blood after you're dead! uid: 88094d99-73d6-49a3-9c41-85e1de45597e Node context: Battle taunt === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_AD_SkullLasher_003_Combat.lsj Synopsis: Magthew Budj, a human male, one of three Skull Lashers in the Colony Barracks, combat AD. Played only once.
0:0 - I shall make sweet music of your screams! uid: e1e14e59-1986-486a-b029-798d33bb4e78 Node context: Battle taunt === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_MistressOfSouls.lsj Synopsis: Default dialogue with Krustine, Mistress of Souls, who has just blessed some Skull Lashers in the Colony Barracks. (Myrkulite)
0:0 - I seek your blessing. uid: 4f4a3987-4f70-bdaa-ff2f-9f6b3479378f = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Dialog): false - COL_Barracks_Mistress_Knows_ThinksPlayerIsThrall - The Mistress of Souls in the Colony Barracks thinks this player shape is a thrall. - 1 Check flag(s) (Object): false - COL_Barracks_State_CharacterWasBlessed - This character was blessed by Krustine in the Colony Barracks. - 2 Check flag(s) (Tag): false - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) > null (roll sucessful) > null (roll failure)
0:0 - I seek your blessing. uid: 5dd35bcf-7ba7-5f83-73eb-c7d9c8a57b61 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Dialog): true - COL_Barracks_Mistress_Knows_ThinksPlayerIsThrall - The Mistress of Souls in the Colony Barracks thinks this player shape is a thrall. - 1 Check flag(s) (Object): false - COL_Barracks_State_CharacterWasBlessed - This character was blessed by Krustine in the Colony Barracks. > null (roll sucessful) > null (roll failure)
0:0 - I seek your blessing. uid: 643fbd80-9f45-c410-2d01-383bb8180a35 - 0 Check flag(s) (Dialog): false - COL_Barracks_Mistress_Knows_ThinksPlayerIsThrall - The Mistress of Souls in the Colony Barracks thinks this player shape is a thrall. - 1 Check flag(s) (Object): false - COL_Barracks_State_CharacterWasBlessed - This character was blessed by Krustine in the Colony Barracks. - 2 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) > It is not my blessing, True Soul. I am merely a vessel for our Lord Myrkul's will.
0:0 - Leave. uid: 70bd8535-5947-8e1a-6e2a-4f780557fa15 - 0 Check flag(s) (Object): false - COL_Barracks_State_CharacterWasBlessed - This character was blessed by Krustine in the Colony Barracks. === END NODE ===
null uid: 972643ce-2e93-721d-8612-523fc0f0d3d1 - 0 Check flag(s) (Object): true - COL_Barracks_State_CharacterWasBlessed - This character was blessed by Krustine in the Colony Barracks. === END NODE ===
0:0 - I must find General Thorm. uid: b74fb1bb-f5c6-0204-a94a-dfe09979ae7e > He is below.
0:0 - His shadow falls across you. Go forth and reap. uid: c5d54213-1f38-5f66-1394-1c67bb0f863b - 0 Set flag(s) to (Object): true - COL_Barracks_State_CharacterWasBlessed - This character was blessed by Krustine in the Colony Barracks. === END NODE ===
0:0 - It is not my blessing - I am merely a vessel for our Lord Myrkul's will. uid: dc5129bf-a1dc-d3bb-1ebf-1fc842d86a3c > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_MistressOfSouls_HighAlert.lsj Synopsis: If you attacked Ketheric on the rooftop of Moonrise Tower, the Myrkulites in the Colony Barracks will be on high alert. If she spots you, she will assume you are one of the traitors that attacked Ketheric - but you can try to convince her otherwise.
0:0 - I shall present your bones to General Thorm as retribution for what you did to him. uid: 0fe3765b-a053-480f-bb1f-f95d9bd702a9 Node context: Hostile (combat ensues afterward) === END NODE ===
0:0 - You should be careful, throwing such accusations at a True Soul. uid: 34b42cc7-8945-4520-a0f6-f23d97969982 - 0 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) > Trying to pull rank? And yet not a word of concern for our dear General.
0:0 - This is a misunderstanding. I was sent to support you with the eradication of these traitors. uid: 43b243ef-09b5-4314-9626-9d0748ed8ea1 = Roll SkillCheck Deception (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - Trying to pull rank? And yet not a word of concern for our dear General. uid: 57aed9d1-8e37-4100-851e-491da43e24ac Node context: Unswayed. Convinced the player is a traitor > null
0:0 - Go find Balthazar - he always has use for another body. uid: 93ced493-b790-4bf4-a457-fc3b95ab55f1 Node context: Dismissive - 0 Check flag(s) (Global): true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s === END NODE ===
- Roll failure - null uid: b1792d3f-ee93-4a08-a260-667799755acb > Lies!
0:0 - I have no need for a thrall - you would merely get in the way. uid: b6c8a9a2-80c4-4646-beb7-96ef66ca4fc4 Node context: Suspicion fades. Becomes officious/dismissive - 0 Set flag(s) to (Dialog): true - COL_Barracks_Mistress_Knows_ThinksPlayerIsThrall - The Mistress of Souls in the Colony Barracks thinks this player shape is a thrall. - 1 Set flag(s) to (Global): true - COL_Barracks_State_InterruptConvinced - We convinced the Mistress of Souls in the Colony Barracks that we are allowed to be here, after interrupting her blessing ceremony. > Go find Balthazar - he always has use for another body. > Go on, make yourself useful somewhere. If you cannot manage that, just stay out of the way.
0:0 - Go on, make yourself useful somewhere. If you cannot manage that, just stay out of the way. uid: bdc99b8e-e048-4d38-adc5-d1df9fbf416b Node context: Dismissive === END NODE ===
0:0 - Attack. uid: e87b80f0-d690-47bb-8005-95d278b0be66 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_MistressOfSouls_InterruptBlessing.lsj Synopsis: Reaction to interrupting Krustine's blessing ceremony in the Colony Barracks. She is blessing three Skull Lashers, and approaching or interrupting will cause her to interrogate you.
0:0 - I am a True Soul. uid: 3a3167c5-c1f6-aed5-3bbe-12746fca89fa - 0 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) - 0 Set flag(s) to (Global): true - COL_Barracks_State_InterruptConvinced - We convinced the Mistress of Souls in the Colony Barracks that we are allowed to be here, after interrupting her blessing ceremony. > The order to leave has been given, True Soul. Report to the ships and leave us be.
0:0 - I am unworthy of your notice - a nobody. uid: 448ae3cd-4b1b-a91d-7124-5da04c17d1c3 = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - Halt. Who are you, pretty dead thing, that interrupts this consecration of the undying? uid: 571d53bb-5330-7294-3a45-6e9791f66465 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - And yet you did. Answer me - who are you? uid: 627901bd-13a1-a04b-d406-3f6233eb5bb6
0:0 - The order to leave has been given, True Soul. Report to the ships and leave us be. uid: 6f81ad8d-746d-6a39-d75f-5daf8610aa2c === END NODE ===
0:0 - A defective thrall. uid: 87617505-e1af-2583-5f02-44027aea8a45 > null
0:0 - Return to Balthazar - he may be able to correct your defects. uid: 947f7eff-60ad-50f4-6668-e46ff773828d - 0 Check flag(s) (Global): true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s - 0 Set flag(s) to (Dialog): true - COL_Barracks_Mistress_Knows_ThinksPlayerIsThrall - The Mistress of Souls in the Colony Barracks thinks this player shape is a thrall. - 1 Set flag(s) to (Global): true - COL_Barracks_State_InterruptConvinced - We convinced the Mistress of Souls in the Colony Barracks that we are allowed to be here, after interrupting her blessing ceremony. === END NODE ===
0:0 - We are preparing to leave. Make yourself useful below. uid: b24dece1-6a6a-bd5b-fdd0-41f387ca24ee - 0 Set flag(s) to (Dialog): true - COL_Barracks_Mistress_Knows_ThinksPlayerIsThrall - The Mistress of Souls in the Colony Barracks thinks this player shape is a thrall. - 1 Set flag(s) to (Global): true - COL_Barracks_State_InterruptConvinced - We convinced the Mistress of Souls in the Colony Barracks that we are allowed to be here, after interrupting her blessing ceremony. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_MistressOfSouls_RecognizeDarkUrge.lsj Synopsis: Krustine, the Mistress of Souls in the Colony Barracks, recognizes the Dark Urge.
She previously watched over the Dark Urge in their pod and became obsessed with them.
0:0 - Why bother to tell you this, though? You surely can't understand. uid: 043397fa-5591-41cd-f8e3-9586b845c959 > null
0:0 - Play dumb - let her believe you lost your wits along with your memory. uid: 128a162e-968d-0ca8-06d7-62e0aa9df166 = Roll SkillCheck Performance (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null (roll failure)
0:0 - *You were no Myrkul cultist, that much is sure. You sense in your soul you were something far greater.* uid: 32a7b418-ff3d-fd48-97d4-3d0ccc73a1a7 === END NODE ===
0:0 - You will die for what you did to me. uid: 66f5fd7e-fc0f-92f7-e8b5-f66ef3601657 > null
0:0 - Bone Lord... you're the perfect man... All that is unnecessary stripped away... Primal... innocent... pure... 1:0 - Bone Lord... you're the perfect woman... All that is unnecessary stripped away... Primal... innocent... pure... 2:0 - Bone Lord... you're the perfect being... All that is unnecessary stripped away... Primal... innocent... pure... uid: 688c3a72-0c06-94c3-401f-f2f9a5bc2174 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Truthfully, I'm not surprised to see you found your way back here all by yourself. I always knew you were clever.
0:0 - Lashers... bring this one back to my table! And prepare my knives for a long night of experiments! uid: 69625e3f-5c3c-5aaf-3f25-798f1d9ca542 === END NODE ===
0:0 - *She is but the hack-doctor who half-pieced you together, after whatever caused your head to get in this mess.* uid: 7afc72a9-51ff-16f1-969f-0c4b174260e6 - 0 Check flag(s) (Global): true - COL_Barracks_State_MistressDead - The Colony Mistress of Souls (Kressa) was defeated > *Someone else must have attacked you, in the midst of whatever you were doing down here.*
0:0 - Oh, it pains to hear you speak such words against one who adored tending to you so. uid: 7be3fa0e-bcb1-a2c7-7f9b-c5561db486b7 > null
0:0 - Adorable... I did miss it. Its simplicity, its fear, it thrashing its own head against its pod, cracking its skull again and again in a futile attempt to escape. uid: b1c77f2e-b7ac-1839-a2ff-3938f7644aab > Missed you... > Did... you... hurt... me...? > null > null > null
0:0 - *In the heart of all these membranes, there was a dagger awaiting you all along. But from who?* uid: ce2435e5-89ac-eb49-7506-d0a3d98929a7 === END NODE ===
0:0 - How precious - sweeter than any man who still has his brain! The things I'd do with you, if I were in command of the parasite piloting you. 1:0 - How precious - sweeter than any woman who still has her brain! The things I'd do with you, if I were in command of the parasite piloting you. 2:0 - How precious - sweeter than any person who still has their brain! The things I'd do with you, if I were in command of the parasite piloting you. uid: f201f89d-7240-6923-fbe0-bde0558fc6f5 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - ORI_DarkUrge_Knows_BrainDamage - Dark Urge knows they've suffered brain damage and have memory loss because of that. > I think we have to put you down, though, dear one.
0:0 - Urgh, Lashers, Balthazar let one of his walking carcasses lapse from his control... Let's ferry them back. uid: fcca9b34-cad9-7bd3-e981-b7bc90c320d6 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > Wait... By the Bone Lord, it's you!
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_SkullLasher_001.lsj Synopsis: Default dialogue with Hairy Henry, one of the Skull Lashers in the Colony Barracks. Overseen by Krustine, Mistress of Souls. Shouldn't have too much to say. A male bugbear. (Myrkulite)
0:0 - Heed the Mistress. She is blessed. uid: 6aad2230-7c4e-ee9b-17f5-c85e70b5e656 - 0 Set flag(s) to (Dialog): true - COL_Barracks_SkullLasher_001_HasMet - HasMet for Skull Lasher one in Col === END NODE ===
0:0 - Walk in shadow. uid: a89dbbc1-52e0-4b44-a622-c22f9ae160e5 - 0 Check flag(s) (Dialog): true - COL_Barracks_SkullLasher_001_HasMet - HasMet for Skull Lasher one in Col === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_SkullLasher_002.lsj Synopsis: Default dialogue with Ironfinger, one of the Skull Lashers in the Colony Barracks. Overseen by Krustine, Mistress of Souls. Shouldn't have too much to say. A female halfling. (Myrkulite)
0:0 - We are fortunate to live in the end-times. Pray with me. uid: 1fb529de-e664-57a3-e467-2e2377bc4fd2 - 0 Check flag(s) (Dialog): true - COL_Barracks_SkullLasher_002_HasMet - Hasmet for Skull Lasher 2 in col === END NODE ===
0:0 - The end is coming - do you feel it? uid: 9d8a04b9-ccb0-48da-9ae4-cc38301660d6 - 0 Set flag(s) to (Dialog): true - COL_Barracks_SkullLasher_002_HasMet - Hasmet for Skull Lasher 2 in col === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Barracks_SkullLasher_003.lsj Synopsis: Default dialogue with Magthew Budj, one of the Skull Lashers in the Colony Barracks. Overseen by Krustine, Mistress of Souls. Shouldn't have too much to say. A male human. (Myrkulite)
"One man's typo is another man's fantasy name".
0:0 - Your bones be blessed. uid: 6ca2fe07-4a2b-2421-64e2-fffa91359ead - 0 Check flag(s) (Dialog): true - COL_Barracks_SkullLasher_003_HasMet - Has met for Skull Lasher 3 in Colony === END NODE ===
0:0 - May death claim you soon. uid: ab70c6e3-f646-41b9-bc36-7981de443067 - 0 Set flag(s) to (Dialog): true - COL_Barracks_SkullLasher_003_HasMet - Has met for Skull Lasher 3 in Colony === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_BrainReader_Memory_ButcherDoors.lsj Synopsis: One of the memories available in the Colony "Brain Reader" depicts how a colony uses the flesh of its victims to expand, like a living thing.
0:0 - Leave. uid: 03417ba6-eef7-88d1-6451-b6190465ad7a === END NODE ===
0:0 - Wait. How did you get in here? Away, SLAVE! They might have taken your mind, but they won't have MINE! uid: 864fbb1b-9e9d-f495-6555-d5dba14d5090 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_BrainReader_Memory_DeviceExplained.lsj Synopsis: One of the memories available in the Colony "Brain Reader" depicts an example memory, of Balthazar experimenting on a thrall in order to try out the brain reading device. The memory belongs to an enthralled subject.
0:0 - No fooling me. Patience - you'll hear it when Lord Gortash does. uid: 0ebcd4c6-83b7-8530-dcd0-ff7d2cd76a0d === END NODE ===
0:0 - Could do with a bit of natural light, all right. But you know these nobles - odd as fae folk. uid: 0fb3a1ea-0ffc-32ae-5a4d-a94daf5e2cdb > Now, I need to prepare. Wish me luck!
0:0 - The owlbear bore Auril's icy ire. uid: 46e725a9-5ce8-2b03-8e1e-c9495dc1cec1 Node context: A tongue twister as vocal warm-up. 'Auril' (OW-ril) is an angry goddess of winter - 0 Check flag(s) (Global): true - COL_BrainReader_Memory_DeviceExplained_HasMet - Spoke to the DeviceExplained Brain. === END NODE ===
0:0 - Pardon! Wouldn't do to phlegm all over Lord Gortash during my first performance, would it?
uid: a2fe97ad-f42a-6ca0-951b-690d8bd263e2 Cinematic: Coughing, clearing throat Node context: Clears throat before pardon - 0 Set flag(s) to (Global): true - COL_BrainReader_Memory_DeviceExplained_HasMet - Spoke to the DeviceExplained Brain. > Acoustics are a little off in here. Which is... where, exactly?
0:0 - What did you plan on singing? It ought to be remembered. uid: bb1662f7-c7c1-0919-7ed3-6e11bb421cd4 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Oddly sentimental. Or mayhaps you're just looking for an edge on the competition, eh?
0:0 - I have just the thing prepared - my ma used to sing it when I'd come crying about monsters. Wish me luck! uid: f7c88af9-b9bb-81d8-45b4-d18e346ca598 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_BrainReader_Memory_Foreshadowing.lsj Synopsis: One of the memories available in the Colony "Brain Reader" foreshadows Mamzell Amira, a character from the serial killer questline in act 3/Baldur's Gate.
0:0 - Won't be laughing. Won't be laughing when I'm a watchman. uid: 363e2cef-4f45-d68b-56db-4e519b9e4735 Node context: Bitter but dazed mutterings - not aware of player's presence, or that they're just a brain in a jar - 0 Check flag(s) (Dialog): true - COL_BrainReader_Memory_Foreshadowing_HasMet - HasMet for the Foreshadowing Brain Jar. === END NODE ===
0:0 - This Gortash fella's got an idea. Kind of a training camp. Don't know how it gets me into the watch, but he seems the smart sort... uid: 86e44db4-4aae-4c52-9b0b-c53c201b8606 Node context: Bitter but dazed mutterings - not aware of player's presence, or that they're just a brain in a jar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_BrainReader_Memory_None.lsj Synopsis: The default dialog that plays when interacting with the brain reading device/severed head in the lower Colony. Interacting with the severed head will yield no information, as it only serves to narrate memories from brain jars inserted into the device.
0:0 - ... empty vessel ... nothing more...
... lending voice... to elder lore... uid: d38401a1-bb2a-46d0-a0ec-fb81bbefb536 Node context: A severed head in which brains can be inserted in order to play out memories. This is its drooling default state, when no brain is inserted. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_BrainReader_Memory_Raptured.lsj Synopsis: One of the memories available in the Colony "Brain Reader" depicts an example memory of a citizen being taken. This memory belongs to a child who was abducted, and should be spoken as if relaying the memories / personality of a toddler.
0:0 - You should! We can talk in the morning. uid: 03b2da16-8295-64a5-d9c2-daa31e46ca3b Node context: Encouraging > Night night, mummy. Love you.
0:0 - I am very much not your mother. uid: 07e471cf-a3db-beff-d9f7-dc1bc712e34e > Funny mummy!
0:0 - Uh, sure. Go right on back to sleep. uid: 2170823a-0018-1474-8802-0cf04fd8a7ab > null
0:0 - Sleepy... mummy... uid: 5031fec1-af6b-76fa-3a93-034ac2de83b6 Node context: A little sulky - pushing you away as the toddler goes back to sleep - 0 Check flag(s) (Global): true - COL_BrainReader_Memory_Raptured_HasMet - Activated the brain reader dialogue === END NODE ===
0:0 - Leave. uid: 69010420-25e1-2f38-eeb4-7ab17f0126ad === END NODE ===
0:0 - You'll never wake again, little one. uid: 6b2c4962-eb0d-0e26-2087-5d61cf927988 > W-what? You're scaring me!
0:0 - I live here. This is my house. Our house. Right, mummy? uid: 6ce7b6c7-f9a9-685a-03cb-f3f31d78eeb7 Node context: Thinks the player - their "mummy" - is playing a game with them > We saw a big spiky snail that fell out of the sky!
0:0 - Big spiky snail...? uid: a980f433-bbaa-4006-2669-d6cf75e88f9b > With big wiggly legs!
0:0 - Time to go back to sleep, then. Good night... you. uid: acd02b58-958b-5db0-4ddd-d6f56ab17abf > Night night, mummy. Love you.
0:0 - My head hurts... uid: b551e7e4-42ee-44ca-9248-ae62ce6481e9 Node context: Pained/sleepy - 0 Set flag(s) to (Global): true - COL_BrainReader_Memory_Raptured_HasMet - Activated the brain reader dialogue > Can I go back to bed, mummy?
0:0 - With big wiggly legs! uid: c5c78fc7-4c34-a22c-1eb7-697a3d04e18d Node context: Amused/almost giggling
0:0 - I had the dream again. The big spiky snail that came from the sky. uid: efa272de-02a3-a8c8-8808-f78ce7e63771 Node context: Matter of factly relaying a dream > I'm sleepy, mummy. You must stop waking me up.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_BrainReader_Memory_TrueSoul.lsj Synopsis: A Brain Reader dialogue, delivered by a disembodied head channeling a brain which has been inserted into the reader device.
This character is the first 'True Soul' - a mortal who was tadpoled and then brainwashed into believing they were the chosen of a new god.
0:0 - The first, yes! Five days since he put that thing in my eye, but the first day he came to visit. uid: 0fddffd4-9c7c-d25c-9e4f-103119020bbc Node context: A little clarity now we've specified for her > He says I am the last. That the other subjects have all changed.
0:0 - She whispers in my mind. She sings. uid: 37c6e27e-3f7f-c148-edca-baf292598d88 Node context: Whispering, borderline rapture - having a religious experience - 0 Set flag(s) to (Dialog): true - COL_BrainReader_Memory_TrueSoul_MentionedOthers - The brain of the first True Soul mentioned 'others' that we experimented on. > Praise the Absolute.
0:0 - He's given me a place of honour, so he can repeat his miracle. And a name: uid: 537927b5-97be-687a-692f-8fd9829f4305 Node context: Vague, but pleased and honoured > 'True Soul.'
0:0 - Separate cells - I never saw them. But when they changed... uid: 8806a694-22f1-6196-fee4-1b0e49f66b08 Node context: Recalling something only vaguely > MY HEAD! I CAN FEEL THEM IN MY HEAD!
0:0 - Which is it? Which day? uid: 94bb044e-2bde-a07e-d052-b7b4def747a8 Node context: A little agitated but still vague - trying to remember something - 0 Check flag(s) (Dialog): true - COL_BrainReader_Memory_TrueSoul_HasMet - Hasmet for first True Soul memory dialogue > null
0:0 - Eye hurts. Head hurts. But he says I am past the worst of it - that I won't change like the others. uid: 94e51620-b2a4-1c32-d462-d389daeb8003 Node context: Remembering pain, but it's vague - beyond feeling now - 0 Set flag(s) to (Dialog): true - COL_BrainReader_Memory_TrueSoul_MentionedOthers - The brain of the first True Soul mentioned 'others' that we experimented on. > He's given me a place of honour, so he can repeat his miracle. And a name:
0:0 - Tell me about these others. uid: 961e06ad-140b-ad50-6388-ca26b1539020 - 0 Check flag(s) (Dialog): true - COL_BrainReader_Memory_TrueSoul_MentionedOthers - The brain of the first True Soul mentioned 'others' that we experimented on. - 0 Set flag(s) to (Dialog): false - COL_BrainReader_Memory_TrueSoul_MentionedOthers - The brain of the first True Soul mentioned 'others' that we experimented on. > Separate cells - I never saw them. But when they changed...
0:0 - Leave. uid: a6744eff-3c78-4291-f278-2fcbb19573e1 === END NODE ===
0:0 - 'True Soul.' uid: ab46f9fb-5d47-35a8-89b3-a0ffc508a0eb Node context: A little reverant
0:0 - We are his pets. His plan. uid: c1cd51c8-594d-a280-6e1b-37b6e55178bc Node context: Agitated > Lord Gortash.
0:0 - Every day he comes. Every day for three days, to ask me how I feel. uid: d7d2722c-abc5-4459-91ba-0dd3d19d90d8 Node context: Vague, creepy - 0 Set flag(s) to (Dialog): true - COL_BrainReader_Memory_TrueSoul_HasMet - Hasmet for first True Soul memory dialogue > I want to tell, but... I am confused. Which... which day is it?
0:0 - MY HEAD! I CAN FEEL THEM IN MY HEAD! uid: fb0d08ab-15c6-b08e-a659-6429edd7f997 Node context: sudden lurch from quiet line before to screamed terror here - immediately resets to vague default at end of line
0:0 - He says I am the last. That the other subjects have all changed. uid: fb728a91-75c2-1c04-d55d-eb58dd511be9 - 0 Set flag(s) to (Dialog): true - COL_BrainReader_Memory_TrueSoul_MentionedOthers - The brain of the first True Soul mentioned 'others' that we experimented on.
0:0 - Praise the Absolute. uid: fe4e33eb-ddf2-9e0d-d27b-ad30ac27ffbf Node context: Whispering, borderline rapture - having a religious experience
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_BrainReader_Memory_TutorialDark.lsj Synopsis: One of the memories available in the Colony "Brain Reader" depicts victim singing a sad folk song. This is one of the brain jars that can be found in the tutorial area of the game.
0:0 - And if you choose another What's more loving than a brother Yes, a stand-up, homely, gentle sort of guy. uid: 0c204584-c8cb-ded7-3087-75883cc24e1e Node context: singing === END NODE ===
0:0 - *Humming.* uid: 7b4afd75-df0b-3520-3f0b-06368c502dfd Node context: Eerily humming opening bars of song that was just song - 0 Check flag(s) (Global): true - COL_BrainReader_Memory_TutorialDark_Hasmet - Spoke to the TutorialDark brain. === END NODE ===
0:0 - Oh, my darling Carolina how I'd love to wine and dine ya but you chose my foolish brother over me... uid: c74bfb73-6c97-4504-91c1-d411053e49b1 Node context: singing (Note: the writer, Sarah Baylus, says in the Jira thread that she will pass the melody for the voice talent to follow) - 0 Set flag(s) to (Global): true - COL_BrainReader_Memory_TutorialDark_Hasmet - Spoke to the TutorialDark brain. > And when you two are wed Well, my heart will be but dead For my sister you will sadly, surely be.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_BrainReader_Memory_TutorialSlave.lsj Synopsis: One of the memories available in the Colony "Brain Reader" depicts a kidnapped thrall who knows MF's are in their head. This is one of the brain jars that can be found in the tutorial area of the game.
0:0 - Am I dead? I don't want to die. But I don't want to live. Not like this. uid: 1dba19c9-7ff9-4d54-aee6-2420e5e31059 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Brainreader_Memory_Vault.lsj Synopsis: One of the memories available in the Colony "Brain Reader", found in the Vault.
0:0 - Come now. You're as much a prisoner of this place as I. Let us aid one another. uid: 08fe961d-0cfe-b965-b21a-d114cfd1aeb2 - 0 Check flag(s) (Dialog): false - COL_BrainReader_Memory_Vault_AskedAid - The githzerai brain proposed a deal. true - COL_Brainreader_Memory_HasMet_Vault - Player has spoken to githzerai brain. > null
0:0 - If you want my help, then tell me the truth. uid: 1a17b579-7a16-e34d-0510-e0e496295f46 - 0 Check flag(s) (Local): true - 23a3676c-6216-6b8b-02c7-c1d076a98d54_KnowsLying - You passed an insight check to catch the monk's lie > ...All right. I... the ghaik did not find my monastery. I led them there.
null uid: 1d57351e-853f-0ec8-fa7b-fbd91e2fff47 - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - My people dwell in Limbo - a realm of pure, chaotic thought. With my mind gone, perhaps my soul will return there.
0:0 - I'm not sure I can - I have no psionic power. uid: 22fefc2a-1b8f-6095-164b-0616fb646a31 - 0 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > null
0:0 - Well, a githyanki skull would be too tight a fit, cousin. Your people shunned psionics, after all - while mine mastered them. uid: 317bc48c-31a2-4e3d-1ac7-cc9be5c82d04 > null
0:0 - Reach out and erase her mind. uid: 3aed174f-e76f-42c8-b008-882aa9e374f2 - 0 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > null
0:0 - *The monk-like githzerai, sibling-race to the warrior githyanki. Their contempt for one another is eclipsed only by their shared hatred of the illithids.* uid: 3b291410-9c69-85a6-0413-3129be0d95cd - 0 Set flag(s) to (Global): true - GLO_Githzerai_Knows_Githzerai - Player has learned that the githzerai are a twin race and bitter enemy of the githyanki > I'd guess you're no willing guest of the ghaik either.Perhaps we might aid one another.
0:0 - You called yourself 'githzerai'. Is that some kind of githyanki? uid: 670f1e0d-7399-3f23-7d5c-20240ce0ef34 - 0 Check flag(s) (Global): false - GLO_Githzerai_Knows_Githzerai - Player has learned that the githzerai are a twin race and bitter enemy of the githyanki - 1 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Oh, for a set of hands to slap your face. The yanki lost their way the moment Gith threw down the ghaik empire.
0:0 - ... uid: 6941ea92-f8c8-c815-02be-10226d1d074a Node context: Completely vacant - we've wiped his mind - 0 Check flag(s) (Global): true - COL_BrainReader_Memory_Vault_MindWiped - The mind inside the brain jar from the Colony Vault was wiped. === END NODE ===
0:0 - PLEASE! uid: 6a2915c5-916a-6e6b-9497-74163b99f2ed === END NODE ===
0:0 - Return with one who bears this gift, then. Please. uid: 7a95f351-151b-2018-f9f7-6fdfb8f41190 === END NODE ===
0:0 - HmmMM... fine bones... sharp jaw... some variety of elf? uid: 7c70b228-2708-1e3f-f029-2f74451e97bc Cinematic: Working jaw, flitting through expressions as if testing the face out - 0 Set flag(s) to (Dialog): true - COL_Brainreader_Memory_HasMet_Vault - Player has spoken to githzerai brain. > Pretty enough for a flesh-prison - if not the noble githzerai features I was born with.
0:0 - *A prickling flame runs across the back of your mind and the edge of your soul.* 1:0 - *An unusually cautious faerie tickle runs across the back of your mind and the edge of your soul.* 2:0 - *You feel the oncoming void tug at the back of your mind and the edge of your soul.* uid: 86eb891b-ea4f-9805-7bca-5894a0f76d4b - 0:0 Tag: Great Old One - This warlock's patron is a Great Old One (Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.) - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > *Your patron bids you caution before agreeing to this pact. The monk isn't telling you everything.*
0:0 - Warriors of the mind, cousin. A discipline unknown to your kind - and the very reason we were attacked. uid: c3cc3ce6-aff7-a7b1-6ed4-50d20e89e6e7 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > My order taught a psionic technique much-feared by the ghaik. They destroyed us for it, and kept me as a trophy.
0:0 - *The monk-like githzerai, sibling race to your own githyanki. The only beings your people hate more are the illithids themselves.* uid: c94d5a9a-7813-0567-fe5a-880cbcef57f6 - 0 Set flag(s) to (Global): true - GLO_Githzerai_Knows_Githzerai - Player has learned that the githzerai are a twin race and bitter enemy of the githyanki > I'd guess you're no willing guest of the ghaik either.Perhaps we might aid one another.
0:0 - Only we zerai continue the war to end the ghaik forever. Only we fight them their own battlefield - the mind. uid: d5f64b96-acd8-f6e5-0bb0-79de7f32c89b
0:0 - It is only knowledge yet, without comprehension. But when you use it, you will... see... uid: dcc07d52-6832-d9a9-d79a-7e6e23816982 > And I... I see...
0:0 - *Your patron bids you caution before agreeing to this pact. The monk isn't telling you everything.* uid: dfaa86f5-3289-aa2c-d7c7-bffb631f74c7 - 0 Set flag(s) to (Local): true - 23a3676c-6216-6b8b-02c7-c1d076a98d54_KnowsLying - You passed an insight check to catch the monk's lie > null
0:0 - And I... I see... uid: efb2974e-2b92-0013-7cc6-b0f48049f0b4 Cinematic: The face falls mid-sentence, conciousness gone - 0 Set flag(s) to (Global): true - COL_BrainReader_Memory_Vault_MindWiped - The mind inside the brain jar from the Colony Vault was wiped. - 1 Set flag(s) to (Object): true - COL_BrainReader_Memory_Vault_ReceiveReward - This player will receive the reward from the Githzerai brain jar in the Colony. === END NODE ===
0:0 - Reach out and consume her mind. uid: f46ead4a-de02-88e1-c7b3-56d6382946cb - 0 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > Thank you, I - wait.
0:0 - Erase me. Please. My knowledge will be yours. uid: f5f3447f-db09-5228-da42-b1712441a6fd - 0 Check flag(s) (Dialog): true - COL_BrainReader_Memory_Vault_AskedAid - The githzerai brain proposed a deal. true - COL_Brainreader_Memory_HasMet_Vault - Player has spoken to githzerai brain. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_CleansingChute_Corpse_Dead.lsj Synopsis: The Speak With Dead dialog for the default fallback corpse that drops from the Cleansing Chute corpse. This corpse only appears when another minor character (presumably one of the tieflings) shouldn't end up dead here for some reason.
0:0 - Where did you come from? uid: 04eeb43e-eb3a-4ca3-ad81-06f340c19069 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Elturgard... She spoke... in my dreams...
0:0 - What were your final thoughts? uid: 0bde70d5-14b9-4010-af45-6fc6f254bd75 - 0 Check flag(s) (Local): true - b951f0e6-65af-843d-a666-f5284343cc67_MentionedSawAbsolute - Nimias mentioned he saw the Absolute - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Mother... would be... proud...
0:0 - She was... IT was... wrong... uid: 12cc435f-e66f-559e-3e0b-1c14535fc3f5 Node context: Starts out blissful, then actual recollection - vague puzzlement and horror > No... NO!
null uid: 17800be1-f754-fdc6-3da9-2eb50b251be6
0:0 - Leave. uid: 17bb6b5d-1177-4b66-98be-c4fc54eda43e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - To see Her design... to see... HER... uid: 271608d3-3303-45cf-9006-26ee5fdf0ca7 - 0 Set flag(s) to (Local): true - b951f0e6-65af-843d-a666-f5284343cc67_MentionedSawAbsolute - Nimias mentioned he saw the Absolute > null
0:0 - And what was this reward? uid: 2dc967fb-0da2-49f2-84d2-c5952266ef16 - 0 Check flag(s) (Local): true - b951f0e6-65af-843d-a666-f5284343cc67_MentionedReward - Corpse mentioned its reward - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > To see Her design... to see... HER...
null uid: 2e7a8645-0a86-4c5a-ab97-61517ed1d315
null uid: 3eb564ee-0086-4638-8865-5825b78b01f9
0:0 - You saw the Absolute? Tell me what She looked like. uid: 44c55422-7d44-78fb-e3a1-47f05d4a035a - 0 Check flag(s) (Local): true - b951f0e6-65af-843d-a666-f5284343cc67_MentionedSawAbsolute - Nimias mentioned he saw the Absolute - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > She was... IT was... wrong...
0:0 - Mother... would be... proud... uid: 71ef02f3-1b9c-43eb-b9a3-a9ea634cb5e9 > null
0:0 - What happened to you? uid: 8c36c564-db6f-4918-b168-6bb3d4be7a7f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - b951f0e6-65af-843d-a666-f5284343cc67_MentionedReward - Corpse mentioned its reward - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Altar... rooftop... my reward...
0:0 - Before the Absolute - who were you? uid: 90192841-6758-113b-be8c-505020dd8d3f - 0 Check flag(s) (Local): true - b951f0e6-65af-843d-a666-f5284343cc67_MentionedTrueSoul - Nimias mentioned he's a True Soul - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Nimias... schoolteacher...
null uid: 9d83eb5c-3424-4d18-8e76-39cacdd0b7cc
null uid: a2ff2648-20b2-4865-8f5c-46be33d0c8d6
null uid: a9379b82-36fc-457d-99b1-167671ab4a3b
null uid: ab29bc8c-448c-478e-8ec9-c81215e4f0d5
0:0 - Your reward for what? uid: abd58005-fa6d-4e4b-b15e-0cb9a60f4c2f - 0 Check flag(s) (Local): true - b951f0e6-65af-843d-a666-f5284343cc67_MentionedReward - Corpse mentioned its reward - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ...I brought... converts... young souls... for the Absolute...
0:0 - Elturgard... She spoke... in my dreams... uid: ad45a1a6-ec97-4ea4-bc70-7fc77aeeea75 > null
0:0 - No... NO! uid: b51d02ba-b328-a5ee-4113-d080063441d5 Node context: Ending in terror > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: b728dbc6-3cbe-4014-92a9-e81437b992bf - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: ca9afdd5-2be5-4d7e-af3e-3dc915f1c164 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - b951f0e6-65af-843d-a666-f5284343cc67_MentionedTrueSoul - Nimias mentioned he's a True Soul - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Nimias... True Soul...
0:0 - ...I brought... converts... young souls... for the Absolute... uid: cd273039-e972-4665-979c-126afa2d803e > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: d0f0a51c-0eae-4566-abe8-6aec1ec0d849 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Altar... rooftop... my reward... uid: e491bd42-599f-4196-b816-2d3e874d09ec > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f3a7a210-5974-455a-b443-786d809cb902 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_CleansingChute_PAD.lsj Synopsis: The player witnesses a bloody corpse rolling out of the chute in the Cleansing Room of the lower Mind Flayer Colony, coming in from the Oubliette. This PAD is their reaction to seeing this, and connecting it to Moonrise above.
0:0 - So this is where Moonrise dumps its waste. 1:0 - Oh joy. Leftovers from Moonrise Towers. 2:0 - Tsk. Whoever that was, this place chewed them up and spit them out. 3:0 - A victim dumped from Moonrise. And hardly the first. 4:0 - Leftovers from Moonrise. Not a peaceful death... 5:0 - Ugh. Plopped right down from the tower. 6:0 - A supplicant whose soul was not true enough, I take it. 7:0 - A victim of Moonrise Towers. Nothing is sacred in that place. 8:0 - An offering from Moonrise Towers. uid: e5786663-0d0c-426d-bd86-56785663a313 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_CleansingChute_PAD_BloodShower.lsj Synopsis: A player reacts to getting splattered in blood and guts when they are standing below the corpse chute of the Colony Cleansing Room, when it is opened up. On the first time, a corpse will come falling out, but afterwards the chute simply serves as a blood shower at the press of the button.
0:0 - Delightful! I prefer it fresh, but still - beggars, choosers, all that. 1:0 - Wonderful. I was just thinking I was far too clean. 2:0 - Ugh. As if we won't be covered in it soon enough. 3:0 - Hmm. Tastes like dwarf. 4:0 - Wonderful. Just fantastic. 5:0 - Wonderful. Now I'm splattered like a sloppy butcher. 6:0 - Ugh! Gods, now I'm soaked in it! 7:0 - Damn. Now I smell like a wolf pack's supper... 8:0 - Nine Hells, it's everywhere! uid: 19aed420-f82e-4c28-9c5c-c2544f649f8d Node context: Lae'zel line: sarcastic.
KAralch: Disgust - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_ElderBrain_AD_Rapid01.lsj Synopsis: Quick-fire Elder Brain ADs in the Colony corridors. If the party attacked Ketheric on the Moonrise Rooftop, there will be more frantic, fast-paced ADs from the Elder Brain surrounding us in quick succession, similar to when we approach the Elder Brain in the Morphic Pool. In this flow, the evacuation of the Colony is a lot more pressing because Ketheric was attacked.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_ElderBrain_AD_Rapid02.lsj Synopsis: Quick-fire Elder Brain ADs in the Colony corridors. If the party attacked Ketheric on the Moonrise Rooftop, there will be more frantic, fast-paced ADs from the Elder Brain surrounding us in quick succession, similar to when we approach the Elder Brain in the Morphic Pool. In this flow, the evacuation of the Colony is a lot more pressing because Ketheric was attacked.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_ElderBrain_AD_Rapid03.lsj Synopsis: Quick-fire Elder Brain ADs in the Colony corridors. If the party attacked Ketheric on the Moonrise Rooftop, there will be more frantic, fast-paced ADs from the Elder Brain surrounding us in quick succession, similar to when we approach the Elder Brain in the Morphic Pool. In this flow, the evacuation of the Colony is a lot more pressing because Ketheric was attacked.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_ElderBrain_AD_Rapid04.lsj Synopsis: Quick-fire Elder Brain ADs in the Colony corridors. If the party attacked Ketheric on the Moonrise Rooftop, there will be more frantic, fast-paced ADs from the Elder Brain surrounding us in quick succession, similar to when we approach the Elder Brain in the Morphic Pool. In this flow, the evacuation of the Colony is a lot more pressing because Ketheric was attacked.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_ElderBrain_AD_Rapid05.lsj Synopsis: Quick-fire Elder Brain ADs in the Colony corridors. If the party attacked Ketheric on the Moonrise Rooftop, there will be more frantic, fast-paced ADs from the Elder Brain surrounding us in quick succession, similar to when we approach the Elder Brain in the Morphic Pool. In this flow, the evacuation of the Colony is a lot more pressing because Ketheric was attacked.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_ElderBrain_AD_Rapid06.lsj Synopsis: Quick-fire Elder Brain ADs in the Colony corridors. If the party attacked Ketheric on the Moonrise Rooftop, there will be more frantic, fast-paced ADs from the Elder Brain surrounding us in quick succession, similar to when we approach the Elder Brain in the Morphic Pool. In this flow, the evacuation of the Colony is a lot more pressing because Ketheric was attacked.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_ElderBrain_AD_Whispers.lsj Synopsis: While walking through Colony, the Elder Brain will whisper to you. The whispers are cued at specific triggers around the Colony, and will play only once. This AD can play anywhere in the Colony, except the Ketheric Showdown chamber and the hallway approaching it.
Consider these ADs like a psychic intercom, the Elder Brain communicating with minions inside the Colony (thralls, illithids and Myrkulites alike). Most of the time, it will use its "Voice of the Absolute" to issue commands or rile up the troops, but sometimes the illithid side of the Elder Brain will slip through the cracks and address you, the player, directly, asking you to come and save it from the dominion of the Chosen Three.
This AD is repeated on a timer, and will select the next available branch in sequence. The Logical Names of the greeting nodes refer to the areas in which these flags can be triggered, those areas being UPPER (upper floor)/LOWER (lower floor)/NEARBY (near the Ketheric Showdown chamber). ANY nodes can always be selected in any area.
To only see a certain branch in the appropriate area, use the InArea flags, but make sure to add an additional greeting node without InArea flags that jumps to the next greeting node in the sequence, to prevent the AD sequence from getting stuck. Note that NEARBY and LOWER can overlap, so if you want something for lower only, make sure that InArea_Nearby is unchecked.
The sequential selection of nodes is done using local flags and binary combinations of those flags.
Any controlled player will be randomly selected for this AD, if they are available for dialog.
These ADs play in random locations around the player upon whom the AD is played (use the COL_ElderBrainADs_Event_TeleportSpeaker flag on the upcoming speaker in a logic node for this, except for the greeting node).
null uid: 340e338d-9e67-190c-8836-88d09cabdac4 - 0 Set flag(s) to (Object): true - COL_ElderBrainADs_Event_TeleportSpeaker - Teleport this speaker of the Colony's Elder Brain ADs to a random location around the targeted player. > -unbind- -UNMAKE- -us-
uid: ab6e25ad-b2f3-795b-50a5-de955003d80d - 0 Check flag(s) (Local): false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_A - Adescription true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_B - Bdescription true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_C - Cdescription false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_D - For sequential selection. - 1 Check flag(s) (Object): false - COL_ElderBrainADs_State_InArea_Nearby - This player is near the Elder Brain chamber in the Colony (related to Elder Brain ADs). - 0 Set flag(s) to (Local): true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_A - Adescription === END NODE ===
null uid: b38645c4-225d-a8ee-97a2-644c5cae4cca - 0 Set flag(s) to (Object): true - COL_ElderBrainADs_Event_TeleportSpeaker - Teleport this speaker of the Colony's Elder Brain ADs to a random location around the targeted player. > The Chosen are my heart, and you my many hands.
0:0 - We will take the city. Every soul made true. uid: c1b09146-80b8-812e-bc66-e44b1d8644ce - 0 Check flag(s) (Local): true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_A - Adescription false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_B - Bdescription true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_C - Cdescription false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_D - For sequential selection. - 0 Set flag(s) to (Local): false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_A - Adescription true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_B - Bdescription === END NODE ===
0:0 - The Chosen are my heart, and you my many hands. uid: c99b6e6f-4614-bf90-d94b-9e1131177453 === END NODE ===
0:0 - Hurry, now. The city calls out for salvation. uid: c9a68b7f-15e6-dfab-96f5-b147714965da - 0 Check flag(s) (Local): true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_A - Adescription true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_B - Bdescription true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_C - Cdescription false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_D - For sequential selection. - 0 Set flag(s) to (Local): false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_A - Adescription false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_B - Bdescription false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_C - Cdescription true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_D - For sequential selection. > null
0:0 - Descend, faithful. We depart. uid: e806e99e-3ab1-115f-ac45-da9797bdae81 - 0 Check flag(s) (Local): true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_A - Adescription false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_B - Bdescription false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_C - Cdescription false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_D - For sequential selection. - 1 Check flag(s) (Object): false - COL_ElderBrainADs_State_InArea_Nearby - This player is near the Elder Brain chamber in the Colony (related to Elder Brain ADs). - 0 Set flag(s) to (Local): false - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_A - Adescription true - ac9fbf53-c37d-b82b-bc10-4c33d498d4cb_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_EntranceDoor.lsj Synopsis: Dialogue when approaching the door at the end of the Colony that precedes the Ketheric Showdown - once you're inside, it remains locked from the inside until Ketheric is defeated.
The COL_EntranceDoor_State_Outside flag indicates on what side the player is.
0:0 - Enter. uid: 065a2c78-7b4f-5258-b002-db4bab5fa0bb - 0 Set flag(s) to (Object): true - COL_KethericShowdown_Event_Entry - Make this player and those within the nearby trigger enter the Ketheric Showdown room. === END NODE ===
0:0 - *The presence is weak now, a hollow vessel without a heart. It doesn't resist.* uid: 1884610d-cad8-297c-9969-0d2dab63ede7 - 0 Check flag(s) (Global): true - GLO_Ketheric_State_Dead - Whether Ketheric died his final death in the Ketheric Showdown. - 0 Set flag(s) to (Object): true - COL_EntranceDoor_State_Open - Player has opened the entrance door. === END NODE ===
0:0 - Leave. uid: 7540d49b-b515-271b-ed3c-f4ea0b938397 === END NODE ===
0:0 - *The orb pulses strangely. It feels... unsettled. The Heart of the Absolute is close, as is the moment when you must decide if you will follow Mystra's orders. Or reject them.* uid: 78474638-013e-b74c-dfcb-781bb50cc288 - 0 Check flag(s) (Global): true - ORI_Gale_Event_BombDisarmed - Gale's bomb was disarmed. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Local): true - c01ce0af-738e-94ab-6b8e-c527205f42ad_GaleMoment - Gale has had his moment here. > null
0:0 - *Mizora's voice rings in your mind. If you continue without freeing her, you will perish, and the Hells will claim your soul as their prize.* uid: 85536110-9d72-fd22-71ec-af5c0c92874d - 0 Check flag(s) (Global): false - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony. false - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony. true - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Mizora's still in that pod. If we open this door, the Hells will swallow me on the spot. uid: 8e4199b9-c719-c2a9-4899-ac4ef3ff7e77 - 0 Set flag(s) to (Local): true - c01ce0af-738e-94ab-6b8e-c527205f42ad_WyllInclusion - Wyll Spoke his inclusion at the warning door to Ketheric > Please, we should search. My soul hangs in the balance.
0:0 - Please, we should search. My soul hangs in the balance. uid: 99c0c590-3eff-e955-b27b-cc240140ba28 - 0 Set flag(s) to (Local): false - c01ce0af-738e-94ab-6b8e-c527205f42ad_WyllInclusion - Wyll Spoke his inclusion at the warning door to Ketheric > null
0:0 - *You take a worried pause. Mizora is still trapped in her pod. If you walk through the door, Wyll will die - and his soul will be hers eternally.* uid: bbff0c72-5842-bc78-ca3e-889fe7a4d9a9 > null
0:0 - We haven't freed Zariel's infernal asset - the one Mizora sent us to find. If we enter now, I'm good as dead. uid: d7685471-8c11-488c-be77-09bacfa28cf8 - 0 Set flag(s) to (Local): true - c01ce0af-738e-94ab-6b8e-c527205f42ad_WyllInclusion - Wyll Spoke his inclusion at the warning door to Ketheric > Please, we should search this illithid colony further. My soul hangs in the balance.
0:0 - *You take a worried pause. You didn't free the devil Mizora sent Wyll for. If you walk through the door, he will die - and his soul will be Mizora's eternally.* uid: d8aa1221-11d7-41a6-b7da-05303bad16d2 > null
0:0 - *But in denial, too. It will not open, even for you.* uid: e862a23f-578d-4ea4-1f2a-d47cb9b9ffac === END NODE ===
0:0 - *You take a worried pause. You didn't free the devil Mizora sent you for. If you walk through the door, you will die - and your soul will be hers eternally.* uid: efc12cc8-ea1e-e7fc-c94b-521f7cba96c0 - 0 Check flag(s) (Global): false - COL_MizorasRescue_State_SavedMizora - Released and saved Mizora from the pod in the colony. false - COL_MizorasRescue_State_KilledMizora - Killed Mizora during rescue scene in the colony. false - MOO_MizorasRescue_Event_WalkedAway - Player left Mizora's rescue early - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Entrance_AudienceTentacle.lsj Synopsis: An interaction with a huge tentacle that is psychically connected to the Elder Brain. Will only appear at the Colony's Moonrise Assault entrance if we came from the Necro-Lab - the tentacle won't have broken through Moonrise Tower. The tentacle will disappear again once the Elder Brain departs.
A psionic pulse will emanate from the tentacle when we approach it, and we will get psychically told some personal history from the Elder Brain.
0:0 - *A giant stalk of flesh rests before you, fibrous tendrils snaking up and away into darkness. It pulses like a living, breathing thing.* uid: 6f3e0882-a2f6-4b39-a2f1-34e856155433 - 0 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > *It is alive. Your tadpole echoes awareness - and the deep, savage fury of a wild thing caged.*
null uid: 7d27852b-df22-92ca-c521-b5e3c320f566 === END NODE ===
0:0 - *This being - the colony itself - burns to rage, to tear these impostors from its core. And instead it rests, like a docile pet.* uid: b05e1f60-e43a-14f6-92fd-7d95ed47ff03 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Entrance_PAD.lsj Synopsis: PAD discussing the Colony, how eerie it is, and reflecting on the (similar) nautiloid at the beginning of the game.
Started through COL_Entrance_VB
For Wyll: discussing either his mission to save his father or Mizora.
0:0 - I wager that devil I'm meant to rescue's somewhere near. uid: 070cf9a3-87db-e458-0de5-b87d818ac6b9 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| > I'll spot my father too, with any luck.
0:0 - This foul place is where they butchered my mind. Let us deal with the cult in kind - leave none standing. 1:0 - Ah, here we are. The infection at the heart of Moonrise. 2:0 - So much hidden away beneath Moonrise Towers. How deep does this warren go? 3:0 - The illithids' foul roots run deep. Is there no end to this place? 4:0 - Look at this. How long has it been sitting under the tower? And how deep does it go? 5:0 - Tla tavki. The tower's ghaik infection runs deeper than I thought.
6:0 - Just how big is this place...? This lot aren't wanting for ambition, that's certain.
7:0 - This place look all too familiar for my tastes. Just how deep does it go? 8:0 - A living colony. I wonder if the settlers above knew just what slept beneath their feet. 9:0 - The tower sits on top of a ghaik infestation. How deep does it run? 10:0 - All of this, sitting beneath Moonrise. For how long? And how deep does it go? uid: 687f2ed1-1dba-4841-8daa-6dfbebcd67e9 Node context: Lae'zel line: teh-LA TAHV-key (spirits guide me) - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - I'll spot my father too, with any luck. uid: a2873718-c6c1-ba6b-068a-e4284555d5ea - 0 Check flag(s) (Global): true - HAV_Florrick_Event_WyllPresent - Wyll as present when Florrick gave her HAV quest - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| === END NODE ===
null uid: c2c6f7ea-84a0-bc9b-e103-8f5a3ba841eb - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| > Your father too, if our fortunes are so kind.
0:0 - Your father too, if our fortunes are so kind. uid: f6188594-8a4b-1f1c-9366-81d122eea215 - 0 Check flag(s) (Global): true - HAV_Florrick_Event_WyllPresent - Wyll as present when Florrick gave her HAV quest === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Entrance_PAD_NeverThoughtWouldReturn.lsj Synopsis: Jaheira comments about returning to a mindflayer colony, which Laez'al, Wyll and Astarion comment on. It's mentioned that this is Jaheira reflecting on coming to one of these with Abdel Adrian,
0:0 - Be thankful you don't carry one of their worms inside your skull. 1:0 - Maybe it's me, but you sound almost nostalgic. 2:0 - I think we have more pressing concerns than a trip down memory lane. uid: 2daf8ae4-a0dc-47f5-bb1e-c7e6e46fcf91 - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_General_PAD_CallLiftFail.lsj Synopsis: The player has tried to call the platform in COL while it's already at the level in question.
0:0 - Hardly any point - the platform's already here. 1:0 - The elevation device is already in place. All I have to do is hop on. 2:0 - Platform's here. Good to go. 3:0 - Pointless to touch this foul device - the platform is already here. 4:0 - Not much point when the platform's already here. 5:0 - No need - the platform's here. 6:0 - The platform's already here. uid: 1caeef34-0f71-4ec9-acbd-006c0e2b9b83 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_General_PAD_ElevatorBanter.lsj Synopsis: A banter PAD when taking the elevator down to the Ketheric Showdown from the upper floor of the Colony. If there are two tadpoled players available, they will banter together, otherwise a solo PAD will play.
0:0 - Mine too - it senses something down there. Something big. 1:0 - Something's roused them. Something significant. 2:0 - It's reacting to something down here. We should prepare to do the same. 3:0 - It's almost like it's excited by something. Drawn to it. 4:0 - It senses something, doesn't it? I'll keep my guard up. 5:0 - Mine too. It's... excited by something down here. 6:0 - Aye. Feels like something down here has them excited... or scared. uid: a013428f-4794-4d4e-aeea-9ba40776ca17 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - I can feel the parasite squirming in my skull. There's something big ahead - and the worm knows it. 1:0 - My tadpole is restless. It senses something... significant. 2:0 - My tadpole's growing restless. Feels like it's excited. Or terrified. 3:0 - Ngh... feels like my tadpole is going to burst out of my skull. 4:0 - Ha! I think I can feel my tadpole kicking. 5:0 - Tadpole's lashing around like a whip. 6:0 - Down, then - to see what waits. 7:0 - This place seems endless. Need to remain on guard - who is to say what awaits? 8:0 - My tadpole's squirming like it's excited... or scared. uid: f291de56-b7bf-45b5-8511-8fcfaa72f5b9 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_GEN_AD_IntellectDevourer.lsj Synopsis: The player talks a neutral intellect devourer in the mind flayer colony (this dialogue is shared between all the intellect devourers in the kitchen area).
0:0 - She calls! She sings! She... mourns? uid: 000ff5a0-c78f-9765-27c2-97c2f03fa792 Node context: Brief slip of the mask - the hivemind realising something is wrong - 0 Check flag(s) (Local): true - 40f1f8f3-bb4c-5f25-6d22-2ad9120959c2_A - Adescription true - 40f1f8f3-bb4c-5f25-6d22-2ad9120959c2_C - Cdescription false - 40f1f8f3-bb4c-5f25-6d22-2ad9120959c2_B - Bdescription - 0 Set flag(s) to (Local): false - 40f1f8f3-bb4c-5f25-6d22-2ad9120959c2_A - Adescription true - 40f1f8f3-bb4c-5f25-6d22-2ad9120959c2_B - Bdescription === END NODE ===
0:0 - So long in silence - now the Elder sings! uid: f807fe7e-95cc-b41f-a03c-24ad786128f8 - 0 Check flag(s) (Local): false - 40f1f8f3-bb4c-5f25-6d22-2ad9120959c2_A - Adescription true - 40f1f8f3-bb4c-5f25-6d22-2ad9120959c2_C - Cdescription true - 40f1f8f3-bb4c-5f25-6d22-2ad9120959c2_B - Bdescription - 0 Set flag(s) to (Local): true - 40f1f8f3-bb4c-5f25-6d22-2ad9120959c2_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_GEN_PAD_IntellectDevourerComment.lsj Synopsis: The party interacts with any of the intellect devourers in the Colony, and says this line after the intellect devourers are done speaking. They say this only once.
Intellect devourer lines are in: COL_GEN_AD_IntellectDevourer_1cde5899-11a9-e82f-a49d-f038a554490e
They're just generic, neutral lines.
0:0 - The little brains aren't attacking. They must think we're all on the same side. 1:0 - The devourers are leaving us be. They think we're one of them. 2:0 - Strange - they're leaving us be. Do they think we're one of them? 3:0 - They're not attacking - perhaps they think we're the same as them. 4:0 - Those brain-things aren't attacking - they must think I'm one of... them. 5:0 - Huh. They think we're... friends? Allies? 6:0 - They know their own kind - quite the welcome home. 7:0 - They are not attacking - perhaps they think you are one of their own. 8:0 - They're not attacking. Seems they think we're allies. uid: 12396ce2-12f9-43b1-a814-09559fc8df33 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_IsobelKilled.lsj Synopsis: This AD plays during the Ketheric Showdown in the lower Colony, when the player kills Isobel during the combat. Ketheric will react to this in human form.
0:0 - My Lord brought her back once already. Your death will be final. uid: c8b60d86-5050-01ed-72c0-6748445b012f Node context: Barely contained rage === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_KethericCommandTroops.lsj Synopsis: This AD plays during the Ketheric Showdown in the lower Colony, when Ketheric uses his "Command Troops" ability to make his minions focus their efforts on attacking a specific target. This will only happen during the first phase, in Ketheric's human form.
0:0 - Focus your attack, soldiers. uid: cecd56ac-e52f-4ce3-93c9-327de0308135 Node context: battlefield orders === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_KethericFingerOfDeath.lsj Synopsis: This AD plays during the Ketheric Showdown in the lower Colony. After Ketheric, in his Apostle form, calls his Necromite minions to him, they will sacrifice themselves to Ketheric, who will then gain the ability to use "Finger of Death". This ability does a lot of damage on its target, and will at this point in the game likely be a one-hit kill.
0:0 - Die, and serve again. uid: 7d1d597d-31a9-4d62-8931-a701a226c7ab === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_KethericInvulnerable.lsj Synopsis: This AD plays during the Ketheric Showdown in the lower Colony, when the player tries to damage Ketheric while he is invulnerable (Nightsong is still in the soul cage). Ketheric will react to the damage attempt. This will play if Ketheric is in his human form.
0:0 - Have you not learned? I am beyond death, fool. uid: a873a44d-d72e-68ab-a9c6-890b8a454394 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_KethericInvulnerable_Apostle.lsj Synopsis: This AD plays during the Ketheric Showdown in the lower Colony, when the player tries to damage Ketheric while he is invulnerable (Nightsong is still in the soul cage). Ketheric will react to the damage attempt. This will play if Ketheric is in his Apostle form.
0:0 - I AM NO SLAVE TO DEATH - I AM ITS MASTER. uid: 22870f69-f84a-43a1-8b5c-a5df9cf3034f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_NightsongAfterCombat.lsj Synopsis: This dialogue will play when interacting with Nightsong after the Ketheric Showdown combat at the end of the Colony.
0:0 - We fly at your word. uid: e90ec873-dafe-460f-b948-7e183d201dcd Node context: Scorn in the heat of battle - her nemesis has just turned into a hideous monster === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_NightsongApostle.lsj Synopsis: This AD plays during the Ketheric Showdown in the lower Colony, after Ketheric has transformed into his Apostle form/reached his second stage, Nightsong will react to this upon her first combat turn after this.
0:0 - Now you wear a face to match your soul, oathbreaker. uid: c9b742b9-9338-0e06-d957-5bb3afdf160e Node context: Scorn in the heat of battle - her nemesis has just turned into a hideous monster === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_NightsongFreed.lsj Synopsis: Ketheric comments on Nightsong being freed from her soul cage in the Colony, after the combat has already started, in his human form/first phase.
0:0 - KETHERIC THORM - FACE ME! uid: df97ee97-99cc-fd36-52d7-81ebaa98783e > BACK IN YOUR CAGE.
0:0 - BACK IN YOUR CAGE. uid: f807f3dd-36a3-1e49-fee9-16fdf4261e53 Node context: Battle cry === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_NightsongFreed_Apostle.lsj Synopsis: Ketheric comments on Nightsong being freed from her soul cage in the Colony, after the combat has already started, in his Apostle form. This means Ketheric will have been convinced to relent, and has been transformed into his Apostle form before Nightsong is freed from her soul cage.
0:0 - BACK IN YOUR CAGE. uid: 0531b4ef-0e0b-4eb3-84e5-c8d2121090b8 Node context: Battle cry === END NODE ===
0:0 - KETHERIC THORM - FACE ME! uid: c5eaaca9-9c54-4bff-8122-fbb4ddffb88b > BACK IN YOUR CAGE.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_NightsongTransform.lsj Synopsis: This AD plays during the Ketheric Showdown in the lower Colony, after Nightsong is freed from her soul cage. She will transform into her paladin form.
0:0 - MOONMAIDEN, HEAR ME! DAME AYLIN IS FREE! uid: ea06620d-1f94-44e0-8396-6a3994261dde Node context: Scorn in the heat of battle - her nemesis has just turned into a hideous monster === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_AD_Phase3Transition.lsj Synopsis: This AD plays during the Ketheric Showdown in the lower Colony, when the third phase of the fight starts, this will play only once on Ketheric when his turn starts. Ketheric, in his Apostle of Myrkul form, calls upon the Necromites to sacrifice themselves to heal him.
0:0 - UNLIFE TO MY LIFE - SUSTAIN ME, SLAVES. uid: 033146de-9c49-ba55-e26f-d1a264d64e1c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_ChosenThree.lsj Synopsis: Upon entering the Ketheric boss chamber on the lower floor of the Colony, the party will see a cinematic of the Chosen Three gearing up to continue on to the next stage of their master plan. Ketheric, Orin and Gortash will be discussing the next steps and the tension caused by the player's actions. Ketheric tadpoles Duke Ravengard and we lay eyes upon the Elder Brain in the flesh. Orin and Gortash depart with the Duke and the Elder Brain in a nearby Nautiloid to march onto Baldur's Gate. We see the Nautiloid appear above Moonrise Towers and cue the armies of the Absolute to start marching. Ketheric stays behind to deal with some local issues.
null uid: 1980901d-b511-6ac2-731c-22b22d02fd99 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - ORI_Gale_State_SawElderBrain - Gale was there in person when the Elder Brain disappeared. > null
0:0 - Trust me, Gale. We'll find another way. uid: 202e046c-59c2-640c-43b3-a9cc11c35de0 - 0 Check flag(s) (Object): false - ORI_State_DatingGale - This character has started on the path to a relationship with Astarion. false - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale > I do trust you. More than myself right now. Perhaps even more than Mystra.
0:0 - The distractions have been yours, Ketheric. Perhaps we never should have dug your daughter up. uid: 2059bdab-a9c1-123d-a3b0-fc351cb8d72f > Growl.
0:0 - But I can't... This is it. I must do as Mystra commands. uid: 2b78a54d-858f-4780-a4aa-a3ae04f7ae8e - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > One last gust of Weave. One last gale to end them all.
0:0 - Very well. Whether I condemn this world or not: I choose you. uid: 4715ece2-52ea-ca83-0f24-c7e5f4221682 > null
0:0 - You could choose me, the one who loves you. We can find another way together. uid: 48b7d89a-ff8c-32f1-1091-732f7e0d6275 - 0 Check flag(s) (Object): true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale > I love you too. Much more than myself. More even than Mystra.
null uid: 4cac70a8-f434-837f-ce09-a4fbb823736e - 0 Set flag(s) to (Global): true - ORI_Gale_Event_ColonyExplosion - Gale blows up his bomb in the Colony, killing everyone there - including the Chosen Three and the Elder Brain. === END NODE ===
0:0 - Please, Gale. It can't end like this. We can find another way. Together. uid: 4fd3ab9b-e80a-34ce-6645-80979a93591d - 0 Check flag(s) (Object): true - ORI_State_DatingGale - This character has started on the path to a relationship with Astarion. false - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale > I... I have no desire to end your life, you know that.
null uid: 51d807a9-6f45-79fd-7c0e-ffef54a61555 Cinematic: The light builds to a BLINDING AURA as the brain shifts again, leaving only the marching army, nautiloids moving to follow. === END NODE ===
0:0 - To end it... To struggle on... It is a grave choice you're making for us both, but if it must be so - very well, I'll stand down to stand by you. uid: 535973ac-5b83-2732-ee70-0c98e4b3d7a0 > There we are. It wouldn't do to fight in front of our guest.
0:0 - Look at that crown. It radiates with power unlike anything I've ever seen. To have it... to hold... If only I could... uid: 6185b1eb-0fbc-3982-f9c4-3019131cc3ce - 0 Check flag(s) (Object): true - COL_KethericShowdown_State_ControlledByActiveSpeakerAvatar - The character is a Companion, in the Chosen Three dialogue, who is controlled by the active speaker, and that active speaker is an Avatar. - 1 Check flag(s) (Tag): false - Muted - Character can't talk. false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - ORI_Gale_State_SawElderBrain - Gale was there in person when the Elder Brain disappeared. > But I can't... This is it. I must do as Mystra commands. > null
0:0 - Orin and I can wait for you no longer. The plan proceeds - we're going to the city, and we expect you to follow - army and the weapon in tow. uid: 642c3ab7-0ec7-ce96-5f46-e524480cda6e Cinematic: Gortash turns to the face the brine pool, holding his gauntlet aloft, the gem inlaid in it glinting. Rolling her eyes, Orin raises her dagger, its gem glinting alike. The surface of the brine pool begins to bubble. > The edict of Bane.
0:0 - *There he is: the man who sold you to Zariel to live out your days in the Hells.* uid: 70de3d84-7572-82b4-1a9a-640b6795e3d0 - 0 Check flag(s) (Tag): false - Muted - Character can't talk. true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > Oh, the General voice. Is this where we salute?
0:0 - There we are. It wouldn't do to fight in front of our guest. uid: 730130f3-198f-85fe-2ed2-1846ba517c7d Cinematic: The Brain extends a tentacle, and we follow it down to a slumped and bound Duke Ravengard. > Behold, Duke Ravengard: the Absolute!
0:0 - And I am the hero who will save it. uid: 87a98ca0-4277-ba60-7c1b-63efcd0c46ec Cinematic: Gortash gives a mocking wave as the tentacle reaches him, touching him, the glowing building - then grows BLINDING as the brain departs, plane-shifting Gortash, Ravengard and Orin with it. Still scowling, Ketheric turns away. > It is time, faithful ones. March on Baldur's Gate. We go to prepare the way.
0:0 - Salute, yes, with cleavers through his blood-starved flesh. How it crawls with failure like flies on lick-wet carrion. uid: 8ed57b23-2760-8901-3279-ce730f1ac143 > You forget yourself, Orin. I have played my part.
0:0 - One last gust of Weave. One last gale to end them all. uid: 900fed7f-6b74-da4b-775e-dd9d0892ba8c - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > NO! NO!
0:0 - Motherfucker! Gortash! uid: 96e4847e-0c11-6c75-1ca7-dce9018d2e3f Node context: To herself, but with shock. This is the guy who sold her to Hell and she's absolutely shocked to see him here. - 0 Check flag(s) (Tag): false - Muted - Character can't talk. true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > Oh, the General voice. Is this where we salute?
0:0 - The lash of Bhaal. uid: 99e16950-5859-e9f0-1256-92e5a98c804f Cinematic: She raises her dagger to display the netherstone inlaid therein. It glows. > null
0:0 - So you haven't lost your edge. But you're still not as sharp as Orin is, I wager. uid: 9dc9529d-fc71-b1cb-eb62-18109380e309 Cinematic: Ketheric stops short an inch from Gortash's face, who only grins wider. We pan around to see Orin casually pressing a knife to Ketheric's chest. She closed the distance with incredible speed. > null
0:0 - One last gust of Weave. One last gale to end them all. uid: a932dd43-431d-fc53-bce0-43da76f582cf > NO! NO!
0:0 - But he must lead the murdermarch to Baldur's Grave. uid: a967bde0-dd79-2921-8d4e-6fbfa2e99906 Cinematic: She reluctantly puts away her knife. Node context: Orin reluctantly puts away her knife > null
0:0 - Look at that crown. It radiates with power unlike anything I've ever seen. To have it... to hold... If only I could... uid: aac1bb80-a9d8-9866-5125-66994a913a9f - 0 Check flag(s) (Tag): false - Muted - Character can't talk. false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - ORI_Gale_State_SawElderBrain - Gale was there in person when the Elder Brain disappeared. > But I can't... This is it. I must do as Mystra commands.
0:0 - You said it was under control. uid: ab7518c4-ba7f-bef3-5e42-f9f01143dd4d Cinematic: Ketheric and Gortash stand by the chamber's centre, squaring off. Nearby, Orin completes the circle, sitting at her leisure on Ravengard by the brine pool. > It isn't you I answer to, Gortash.
0:0 - It is time, faithful ones. March on Baldur's Gate. We go to prepare the way. uid: ae05b5f1-3dc4-4115-61ca-91bccb558667 Cinematic: The brain and other nautiloids materialise above Moonrise, still ringed in light. The Absolute's voice booms from within, the brain coiling its tentacles around Moonrise towers. As it does, we see soldiers straighten and prepare to leave - conspicously - not a single one looks at the brain. > null
0:0 - Motherfucker! Gortash! uid: b339cb7b-3c82-55ec-b3ab-3f4520d836af Node context: To herself, but with shock. This is the guy who sold her to Hell and she's absolutely shocked to see him here. - 0 Check flag(s) (Tag): false - Muted - Character can't talk. true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > Oh, the General voice. Is this where we salute?
0:0 - And Ketheric - do try not to sulk. You're supposed to be the fearsome General, come to conquer the city. uid: b877506d-1370-8dbb-a340-b91c382f6406 Cinematic: Gortash raises his voice slightly as the sound around grows. The brain begins to glow, ready to plane-shift, tentacles outstretching towards Orin and Gortash. > And I am the hero who will save it.
0:0 - *The sight of the crown atop the elder brain strikes you like lightning. Never before have you beheld an artefact of such unrivalled power.* uid: bce40237-fe95-b97e-cd5a-2db45616ea17 - 0 Check flag(s) (Tag): false - Muted - Character can't talk. true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > *You realise that it could change everything. Your own course. Your own life. The destiny of worlds.*
0:0 - *Wyll freezes at the sight. His own father, Duke Ulder Ravengard, seized by the Chosen. Yet for now, there's little he can do.* uid: c6010eda-1e73-7a42-36c6-67ddd90ae4b0 - 0 Check flag(s) (Tag): true - Muted - Character can't talk. false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| > Now! It's really time we were going.
0:0 - Obey your goddess. Detonate the orb. Destroy the Absolute. uid: ca1da5fa-d70e-f14d-0529-8c091aff2883 > null
0:0 - *You freeze at the sight. Your own father, Duke Ulder Ravengard, seized by the Chosen. Yet for now, there's little you can do.* uid: cab870b9-5cb9-f989-dbf6-6acd24f1b84f - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| > Now! It's really time we were going.
0:0 - *A prickling dread rises along your spine - you have disobeyed Mystra. Again. If you survive this, there will be consequences.* uid: d09b67b9-85f1-1f37-4a5a-f19b243dc502 > null
null uid: d1c6daec-8422-a817-2899-d09766c9d4f8 - 0 Set flag(s) to (Global): true - ORI_Gale_Event_ColonyExplosion - Gale blows up his bomb in the Colony, killing everyone there - including the Chosen Three and the Elder Brain. === END NODE ===
null uid: d8c6ad47-9844-e5f0-4ab1-71c1b88af57e Cinematic: From the boiling surface of the brine pool, a MASSIVE SHAPE emerges. Tentacles writhing, the ELDER BRAIN hangs suspended. Gortash smiles - but then his face tightens in strain as the Brain TREMBLES, resisting. > null
null uid: ee7a5ab8-2d26-0beb-2344-d09d8ac35fca Cinematic: Gortash waits for Ketheric without turning around. Seething, Ketheric is slow to comply - but he does comply, striking a pose with an identical gem aloft on his chest. A CROWN atop the Brain sparks, glowing with the same light as the rings. > The testament of Myrkul.
0:0 - The testament of Myrkul. uid: f7e67fab-c504-566d-53f4-8d792569a8c3 Cinematic: Ketheric raises his chest slightly, where the jewelled centrepiece therein begins to glow. > null
0:0 - A rogue True Soul, flaunting it under your nose all this time. And you ran from her. 1:0 - A rogue True Soul, flaunting it under your nose all this time. And you ran from him. 2:0 - A rogue True Soul, flaunting it under your nose all this time. And you ran from them. uid: fc932c40-77c9-04d7-0fbe-0c3dfe1d61e0 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Sure that they would follow, and deliver it into my hands here. If you would cease these distractions -
0:0 - The edict of Bane. uid: fdc772ef-338f-2816-92e5-5b24f0c179fa Cinematic: He raises his gauntlet to display the netherstone inlaid therein. It glows, > The lash of Bhaal.
null uid: fe885c11-0faf-c647-679d-366f966f5bf9 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - ORI_Gale_State_SawElderBrain - Gale was there in person when the Elder Brain disappeared. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_CrownController.lsj Synopsis: This dialog plays after picking up the Crown Controller ring off Ketheric’s body. The player will realize that they need to collect the other two Crown Controllers from Orin and Gortash before they can use them to command the Elder Brain. Picking up the Crown Controller allows the party to continue onward to the epilogue/intermezzo of Act 2.
0:0 - I'm familiar. An arms dealer and a slaver. Worshipper of Bane, the god of tyranny. It sounds as though you've faced his tyranny yourself. 1:0 - I'm familiar. An arms dealer and a slaver. Worshipper of Bane, the god of tyranny. It sounds as though you've faced his tyranny yourself. uid: 093968d9-b81d-a114-f50e-e869d1a06d5e Animation: [AMN][GUS-215968] Cinematic: Reuse shot form vision of Dead 3 scene, but the light shifts in away revealing the figures scene in the Act 1 vision were indeed the three gathered in front of the brain. - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > The other is a mystery to me. But the way she spoke, it is most likely she follows Bhaal - god of murder. The other is a mystery to me. But the way she spoke, it is most likely she follows Bhaal - god of murder.
0:0 - I know Lord Enver Gortash - an arms dealer and a slaver. He is a worshipper of Bane, the god of tyranny. 1:0 - I know Lord Enver Gortash - an arms dealer and a slaver. He is a worshipper of Bane, the god of tyranny. uid: 14328d31-6d96-bec5-27b0-6d9a404603da Cinematic: Reuse shot form vision of Dead 3 scene, but the light shifts in away revealing the figures scene in the Act 1 vision were indeed the three gathered in front of the brain. - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
0:0 - Since Ketheric is the Chosen of Myrkul, that means... the Absolute is a front for the gods of death and our enemies are Chosen of the Dead Three. 1:0 - Since Ketheric is the Chosen of Myrkul, that means... the Absolute is a front for the gods of death and our enemies are Chosen of the Dead Three. uid: 19bad993-f928-c195-2eb5-e97d50b48b4c Node context: putting the pieces together as they speak - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - COL_KethericShowdown_Knows_KethericMyrkul - Player knows Ketheric is the Chosen of Myrkul.
0:0 - But working together, and with those stones and that crown... 1:0 - But working together, and with those stones and that crown... uid: 1cff260b-139d-b9d7-fa07-a04f9a5738a4 Node context: with real worry - it's like 3 world leaders with the means to trigger nuclear war - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > I dare not imagine what they might achieve. I dare not imagine what they might achieve.
0:0 - You did well. Really well. 1:0 - You did well. Really well. uid: 21486429-3a39-b56c-40b1-a4c0986812dc - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Tag): true - DAISY_REASONTRACK - > And now the picture comes together. And now the picture comes together.
0:0 - What hope do we have if the gods themselves are involved? uid: 25b6e10f-aa52-5f66-33da-13dc273acbc9 - 0 Check flag(s) (Object): true - COL_KethericShowdown_Knows_NethereseMagic - Player knows about Netherese magic behind crown. true - COL_KethericShowdown_Knows_DeadThree - Player knows about Dead Three. > Hope is a luxury for those who have a choice. Hope is a luxury for those who have a choice.
0:0 - It is a crown of domination. The stones were taken from its crest. They are Netherstones, imbued with the ability to control the wearer of the crown. 1:0 - It is a crown of domination. The stones were taken from its crest. They are Netherstones, imbued with the ability to control the wearer of the crown. uid: 307a8245-7b2a-088f-fa37-cb6dbdef0e21 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
0:0 - A temporary reprieve, but a welcome one. With the brain on its way to the city, its influence here is weakened. 1:0 - A temporary reprieve, but a welcome one. With the brain on its way to the city, its influence here is weakened. uid: 3f3b3375-ecff-3342-e6be-f633b7a1043d - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
0:0 - The crown's Netherese magic must be the true source of the parasites' abilities. This must be what elevates their potential. 1:0 - The crown's Netherese magic must be the true source of the parasites' abilities. This must be what elevates their potential. uid: 428095f4-6abf-55fb-91a2-b56eb5326a49 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null > And it must be the reason nobody could heal you. And it must be the reason nobody could heal you.
0:0 - Netherese power like nothing anyone's seen in ages. They say magic led to the destruction of Netheril itself... uid: 478f8d18-b4a7-654a-3ca6-431b1e396115 - 0 Check flag(s) (Global): true - ORI_Gale_State_ReactedElderBrain - Gale has reflected on having talked to the Elder Brain > null
0:0 - Within the city, an elder brain brimming with power, ready to turn everyone within its reach into mind flayers. All it needs is an order. 1:0 - Within the city, an elder brain brimming with power, ready to turn everyone within its reach into mind flayers. All it needs is an order. uid: 47c3a4c7-05aa-bb83-beb2-37352129f4e3 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > An order the death gods' Chosen are on the cusp of giving. An order the death gods' Chosen are on the cusp of giving.
0:0 - But working together, and controlling an elder brain... 1:0 - But working together, and controlling an elder brain... uid: 490b82fb-bd60-5c57-389b-c68dc9944d92 Node context: with real worry - it's like 3 world leaders sharing a nuclear bomb - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): true - COL_KethericShowdown_Knows_NethereseMagic - Player knows about Netherese magic behind crown. > I dare not imagine what they might achieve. I dare not imagine what they might achieve.
0:0 - I dare not imagine what they might achieve. 1:0 - I dare not imagine what they might achieve. uid: 4d80bf4b-c981-5d19-4582-3982188d0f77 Node context: with real worry - it's like 3 world leaders with the means to trigger nuclear war - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
0:0 - So it is accomplished. The first step. 1:0 - So it is accomplished. The first step. uid: 5eb8d1c5-4985-d56f-fd1d-e383c9afbf39 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Tag): true - DAISY_FEARTRACK - > And now the picture comes together. And now the picture comes together.
null uid: 7c81b81c-0b32-fc10-4f3e-0ab068fb0b9f - 0 Check flag(s) (Global): false - GLO_Hag_State_FailedTadpole - GLO_Hag_State_FailedTadpoledescription false - GLO_Nettie_State_SoughtTadpoleCure - Player approached Nettie for a cure to the tadpole problem false - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened false - UND_SocietyOfBrilliance_MindFlayer_State_ConnectionPerformed - MF and player have performed minds connection > null
0:0 - Ketheric was a follower of Myrkul. Which means the Absolute is a front for the gods of death and our enemies are the Chosen of the Dead Three. 1:0 - Ketheric was a follower of Myrkul. Which means the Absolute is a front for the gods of death and our enemies are the Chosen of the Dead Three. uid: 7d9dc150-9c6e-1f15-d0b1-c108e3f41c4c Node context: putting together the pieces as they speak - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Object): false - COL_KethericShowdown_Knows_KethericMyrkul - Player knows Ketheric is the Chosen of Myrkul.
0:0 - And when the chance to strike comes, you must take it. For there may only be one chance. 1:0 - And when the chance comes to strike, you must take it. For there may only be one chance. uid: 7f019935-b9f8-a6df-5761-e7453326d1eb - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - I believe you fought and defeated an avatar of Myrkul, the god of necromancy. A remarkable feat. 1:0 - I believe you fought and defeated an avatar of Myrkul, the god of necromancy. A remarkable feat. uid: 85aaf919-0885-0e16-ffd5-9ae4c12a02d4 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > Ketheric was Myrkul's Chosen. Ketheric was Myrkul's Chosen. > null
0:0 - Which means the Absolute is a front for the gods of death and our enemies are Chosen of the Dead Three. 1:0 - Which means the Absolute is a front for the gods of death and our enemies are Chosen of the Dead Three. uid: 8b087c2a-f4c6-52fb-7fe5-9affc282f465 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Object): true - COL_KethericShowdown_Knows_DeadThree - Player knows about Dead Three.
0:0 - We prepare for the fight of our lives, and the lives of everyone in Faerûn. 1:0 - We prepare for the fight of our lives, and the lives of everyone in Faerûn. uid: c76080fd-4fda-8535-8717-c08bb67af4a4 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed > The army of the Absolute is marching on Baldur's Gate. The army of the Absolute is marching on Baldur's Gate.
0:0 - Remarkable. Truly. 1:0 - Remarkable. Truly. uid: db0f19fc-1fd6-fcd3-6f48-8a158b35ac9e - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Tag): true - DAISY_DESIRETRACK - > And now the picture comes together. And now the picture comes together.
null uid: dd23c0ba-93c5-f6e5-3793-0506699af6f6 - 0 Check flag(s) (Object): true - COL_KethericShowdown_Knows_DeadThree - Player knows about Dead Three.
0:0 - Whoever controls the crown could reshape the world... if they can control it. uid: dd9fc9cf-0083-4468-acef-5f89e23ac598 - 0 Check flag(s) (Global): true - ORI_Gale_Knows_BrainHasCrownOfKarsus - > null
0:0 - *In death, the body is cooling, but energy radiates from the stone.* uid: e07b0a87-cd3d-4395-914e-041195709305 Animation: [Choices][Player] approach and crouches next to Ketheric's body. He push the corpse over and take out his dagger to wrestles the stone out of the armour and lifts it into view., Cinematic: Player crouches next to Ketheric's body. Shot of the netherstone embedded in the armour. Player wrestles the stone out of the armour and lifts it into view. > null
0:0 - They are known to pick from their most devout followers a Chosen, granting them incredible powers. 1:0 - They are known to pick from their most devout followers a Chosen, granting them incredible powers. uid: e268c474-13b7-9921-fed5-9081c1f420cc - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_DeadThree - The player has learned who the Dead Three are, and that they are behind the Absolute plot. > Each one alone would be a formidable enemy. Each one alone would be a formidable enemy.
0:0 - If the crown can do this to the parasites, I dare not imagine what it is doing to the brain. 1:0 - If the crown can do this to the parasites, I dare not imagine what it is doing to the brain. uid: f43a6176-a295-70db-f1c3-d05877abd4cb - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
0:0 - Our chances of success are slim, but we must not fail. If we fail, everything ends. 1:0 - Our chances of success are slim, but we must not fail. If we fail, everything ends. uid: ff20b451-12fc-9476-f65a-6f8714c82483 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > I will be your shield, but you must be the sword. I will be your shield, but you must be the sword.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_DaisyAD_ElderBrain.lsj Synopsis: The Elder Brain. One of the cruelest and most powerful creatures that exist. Subservient to those three. And those gems seem to be the key. We must obtain them.
0:0 - An elder brain... One of the cruellest and most powerful creatures in existence, enslaved by mere mortals. 1:0 - An elder brain... One of the cruellest and most powerful creatures in existence, enslaved by mere mortals. uid: 41842bcf-8fef-48d7-9fdb-76e70a1c1893 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_DaisyAD_EntranceDoor.lsj Synopsis: Final door before confrontation (COL_EntranceDoor)
0:0 - We've found it. The Absolute is behind this door. 1:0 - We've found it. The Absolute is behind this door. uid: b10f1865-8ad8-49cc-9231-f7e66104d43b Node context: with awe and fear - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_DaisyAD_GrabNetherstone.lsj Synopsis: After the fight with Ketheric, Daisy asks us to grab Ketheric's Netherstone.
0:0 - Ketheric's Netherstone - it's in his armour. Take it. 1:0 - Ketheric's Netherstone - it's in his armour. Take it. uid: 180eb72d-e102-448f-bd0c-463c381109b4 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_KethericApostle.lsj Synopsis: This dialog shows Ketheric transforming into his second phase - the Apostle of Myrkul. This can either happen by beating Ketheric in his first phase or by convincing Ketheric of the error in his ways, provided the right conditions are met.
0:0 - Hello, Death. I like your hat. uid: 0afb6113-2c1e-4716-b780-f99878eaf90d - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 1 Check flag(s) (Object): true - COL_KethericShowdown_Event_Apostle_Inclusion_Selected - Random companion selected for inclusion in COL_KethericShowdown_KethericApostle - 2 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - What a fool you are. You cannot kill me - I am eternal. uid: 1f62b042-f1ab-403d-b894-4f92e709937b Animation: [AMN][GUS-211018] Bruised and beaten, Ketheric clutches his hurt abdomen while breathing heavily. His other arm hangs limply to the side Node context: Breathing heavily, near death... > Myrkul... Lord of Bones. I am here. I am ready.
0:0 - He is watching. He is listening. He is... he is... uid: 2224c429-da4c-8fa0-5526-4991e3f5e1e8 Animation: [AMN][GUS-211018] Ketheric (Normal) looks up as if hearing a voice Node context: fear > He is here.
0:0 - I am Myrkul, Lord of Bones, and you have slain my Chosen. uid: 2f9f2dfe-7d37-8b96-d2ce-680684c91bac Animation: [Myrkul] Starts to rise from the pool. [Player] Slowly leans forward to make out what the shape is Cinematic: The light grows brighter as a mist rises from the mist - something is forming within it. Node context: Myrkul voice - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_DeadThree - The player has learned who the Dead Three are, and that they are behind the Absolute plot. > But it is no matter.
0:0 - Well, fuck. uid: 61c50a24-d276-4362-8c82-f379302c96de Node context: Ketheric transforming into the Apostle of Myrkul - 0 Check flag(s) (Object): true - COL_KethericShowdown_Event_Apostle_Inclusion_Selected - Random companion selected for inclusion in COL_KethericShowdown_KethericApostle - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 6870d662-830e-1eed-2f92-22743f1b17c7 - 0 Set flag(s) to (Global): true - COL_KethericShowdown_Event_CueTransformation - Cue Ketheric transforming into his Apostle of Myrkul form. > You dare end one who belongs to me?
0:0 - No... there is no repentance... no release. My debt can never be repaid. uid: 7337c87e-33c6-a343-d954-d2dbb28e578c Node context: regret - 0 Check flag(s) (Global): true - COL_KethericShowdown_Event_SkipToApostleForm - Skip phase 1 of the Colony Ketheric boss fight, causing him to transform into his Apostle form. > He is watching. He is listening. He is... he is...
0:0 - Tsk'va! uid: 7f0aa875-52d2-4eb3-b0dc-a51aecb37b11 - 0 Check flag(s) (Object): true - COL_KethericShowdown_Event_Apostle_Inclusion_Selected - Random companion selected for inclusion in COL_KethericShowdown_KethericApostle - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - The Triad help us... uid: 91369f2c-7a36-4c54-b842-f028976f7092 - 0 Check flag(s) (Object): true - COL_KethericShowdown_Event_Apostle_Inclusion_Selected - Random companion selected for inclusion in COL_KethericShowdown_KethericApostle - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: b0309be1-3717-492e-8f95-02d25cb4a9fd === END NODE ===
0:0 - Shit. uid: b1f11d32-55ad-4b82-b864-b4731c3bfd5e - 0 Check flag(s) (Object): true - COL_KethericShowdown_Event_Apostle_Inclusion_Selected - Random companion selected for inclusion in COL_KethericShowdown_KethericApostle - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Myrkul... Lord of Bones. I am here. I am ready. uid: b2e9af30-588e-ee9e-97f9-ff4cca223952 Animation: [AMN][GUS-211018] Ketheric (Injured) looks up as if hearing a voice. Node context: Invoking the god despite being battered and broken > I am yours.
0:0 - I am the smile of the worm-cleansed skull. I am the regrets of those who remain, and the restlessness of those who are gone. uid: c1a56a19-f660-5425-364f-5c8a44624513 Animation: [Player] Still looks at pool in rising dread and horror Cinematic: A voice resounds from within the pit - the voice of Myrkul. Node context: This should now be Myrkul's voice rather than Ketheric's. Will require SFX processing > I am the haunt of mausoleums, the god of graves and age, of dust and dusk.
0:0 - By Mystra's silken tresses... uid: c750b667-fc13-453d-970b-13896977fc0b - 0 Check flag(s) (Object): true - COL_KethericShowdown_Event_Apostle_Inclusion_Selected - Random companion selected for inclusion in COL_KethericShowdown_KethericApostle - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - I am the haunt of mausoleums, the god of graves and age, of dust and dusk. uid: ce7e4a84-895b-8dd6-1212-bffb22dc8f6f Animation: [Player] Slowly backs away, looking around in fear and suspense Cinematic: A voice resounds from within the pit - the voice of Myrkul. A light glows from within. Node context: Myrkul voice > I am Myrkul, Lord of Bones, and you have slain my Chosen.
0:0 - Oh. Oh dear. uid: d66c34e6-31ff-48d9-a68f-f5dd6e8f8e34 Node context: Just watched your enemy transform into a monsterous avatar of death. It's not looking good. - 0 Check flag(s) (Object): true - COL_KethericShowdown_Event_Apostle_Inclusion_Selected - Random companion selected for inclusion in COL_KethericShowdown_KethericApostle - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - But it is no matter. uid: e8b521be-ac28-4257-6d78-74b4a9bbdd6c Animation: [Myrkul] Almost fully out of the pool. [Player] Recoils back in surprise and horror Cinematic: The light grows brighter as a mist rises from the mist - something is forming within it. Node context: Myrkul voice > For I am Death. And I am not the end - I am a beginning.
0:0 - He is here. uid: f33f94d6-3e94-ae56-4461-ffff57cf2761 Animation: [Ketheric] Staggers backwards to the edge of the pool. then falls backwards in it[Player] Steps forth and reaches out as if to stop him. Cinematic: *Ketheric staggers, gripped by some unseen power, and falls into the brine pool.* Node context: In awe and fear > null
0:0 - By Silvanus' mossy beard... uid: f452ef8a-2ce0-4291-975c-98666a13b99d Node context: Awe/alarm - 0 Check flag(s) (Object): true - COL_KethericShowdown_Event_Apostle_Inclusion_Selected - Random companion selected for inclusion in COL_KethericShowdown_KethericApostle - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - I am yours. uid: fc1753a3-bfc6-ac3b-7413-3f081c107037 Animation: [Katheric] Same as N4, but in injured state [Player] *DUPE* from N4 Cinematic: *Ketheric staggers, gripped by some unseen power, and falls into the brine pool.* Node context: Invoking the god despite being battered and broken > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_KethericDefeated.lsj Synopsis: NOTE TO PITSTOP: We have a cinematic previz of this so be sure to ping for that if we haven't already sent it to you.
This dialog plays after defeating Ketheric once and for all at the Colony Ketheric Showdown. Ketheric delivers a short speech before he dies.
- If Nightsong's corpse is present in the chamber, she will revive. If she is alive by this point she will comment on finally being rid of Ketheric.
0:0 - Impossible... death cannot take me... I am its master... uid: 0c8c9a13-352c-db41-12c5-76995b68ab86 Animation: [CHOICES][Apostle] It lurches back as the final blow is struck and slowly fades to nothing as it sinks towards the ground. [Player] react to Apostle vanish and step back slightly with hands covering his face. Cinematic: The Apostle lurches back as the final blow is struck. It sinks towards the ground, growing more insubstantial as it falls.
It fades to nothing, leaving only Ketheric, who staggers, holding a hand to a bloody wound over his heart > My Lord, hear me!
0:0 - Isobel... uid: 135b1b42-af5e-7bf6-5bfd-1b11eeb492fa Animation: [CHOICES] Ketheric falls on ground after talking to player. Cinematic: he locks eyes with the player on the first 'you', a horrified expression on his face. The flesh falls away after he has spoken, leaving only a skull, that crashes to the ground, rolling away from his armour, now containing little but dust and shattered bones > null > null
0:0 - Nothing... I am forsaken. uid: 21ba7aa3-1996-d1cd-d642-38a987ab8034 Animation: [CHOICES] Ketheric's both hands on ground, head bowed and speaks from his knee. Cinematic: head bowed, he speaks from his knees, fear in his voice Node context: fear in your voice - tried to speak to your god, but there was no response > You... you have no idea what you've done.
null uid: 4ce2e985-a33a-db9f-1adb-451d6cf90dcf === END NODE ===
0:0 - My Lord, hear me! uid: 4d3d30a9-524e-c29f-827c-13af3a90854b Cinematic: calling out to his god, hands held wide, displaying the wound for the camera Node context: growing desperation as you call on your god > null
0:0 - Ketheric's daughter - Isobel. I... knew her. Long have I mourned her. May she know peace now - safe from her father's machinations. uid: 6d42693f-d1fe-7d1f-e9c6-baf9475ce261 Node context: Looks at Isobel's corpse. Devastated but steely. - 0 Check flag(s) (Global): true - COL_KethericShowdown_State_IsobelDiedInCOL - Is set if Isobel dies while enthralled in the Colony. - 1 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Do what you must - then we fly this foul place.
0:0 - Do what you must - then we fly this foul place. uid: 81a08869-7a1c-2d8f-2c7a-d5cb3b50d77c - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
0:0 - The wretch! Together we have crushed him, brain and body. uid: 9d186bef-ed7c-a5ed-6f88-c872c244118a Animation: [CHOICES] Nightsong repeatedly stomp on Ketheric's brain Cinematic: Stomping Ketheric's brain repeatedly, punctuating her words. At the end of the line she keeps stomping - she's going too far, exercising pure rage. Node context: victorious - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Now... now... we pick our way toward our fates... unleashed.
0:0 - A pity I cannot say the same for Isobel. She may have been Ketheric's daughter, but she was my world entire. uid: a2f5eb1d-c005-6625-f8c6-3fee9271c140 Node context: She remembers, suddenly, that Isobel is dead, truly dead, after Ketheric's machinations. - 0 Check flag(s) (Global): true - HAV_Isobel_State_IsDead - Isobel died. - 1 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Do what you must - then we fly this foul place.
0:0 - The villain is DEAD! uid: a5dce848-f8d2-fabb-1ab7-43a3ed2068c3 Animation: [CHOICES] Nightsong flies into the air and land stomping on Ketheric's brain. Cinematic: A cry of victory as she flies into the air, ending in Nightsong stomping on Ketheric's head (this will be done via animation, not in mocap) Node context: A cry of victory as she flies into the air, ending in Nightsong stomping on Ketheric's head (this will be done via animation, not in mocap)
Space between phrases:
The villain...is... DEAD!!!!!'
- 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > The wretch! Together we have crushed him, brain and body.
0:0 - You... you have no idea what you've done. uid: c6478697-c85d-9463-d73f-4a72b09dd82d Node context: deep sorrow > Isobel...
0:0 - You have my sword - my fealty. uid: cb4328ed-f4a7-c4d8-d9fb-62679e819734 - 0 Check flag(s) (Global): true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription - 1 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Do what you must - then we fly this foul place.
0:0 - Though you have great crimes against my person for which to answer, strange ally. uid: cc58e1cb-d76f-0be8-e748-e848c38e3914 - 0 Check flag(s) (Global): false - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription - 1 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Do what you must - then we fly this foul place.
null uid: dd5b22d2-80f5-db85-f0e0-97fcad973961 Animation: [CHOICES] Ketheric loses his energy and falls to his knee. Cinematic: he falls to his knees > Nothing... I am forsaken.
null uid: edda2800-cdd1-87cc-226a-ebcbf9222517 - 0 Check flag(s) (Global): false - SHA_Nightsong_State_Dead - Nightsong is dead. true - COL_KethericShowdown_State_NightsongFreed - Nightsong has been freed from her cage at the Colony Ketheric Showdown. > The villain is DEAD!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_KethericIntro.lsj Synopsis: This dialog plays at the start of the Ketheric boss fight in the Colony. There are numerous permutations here: Nightsong being dead or alive, freed from her soul cage (through stealth before being spotted); Isobel being absent or tadpoled or tadpoled and killed (in the boss chamber) before entering the dialog; Jaheira being present here (and spotted) or being absent.
0:0 - You are no True Soul - you are a champion. Kill the madman. I fight at your side. uid: 04595a65-17b7-8e0c-b0ed-ae68c1e0c1cf - 0 Check flag(s) (Global): false - SHA_Nightsong_State_Dead - Nightsong is dead. true - COL_KethericShowdown_State_NightsongFreed - Nightsong has been freed from her cage at the Colony Ketheric Showdown. === END NODE ===
0:0 - There you are. As predicted. What is it, I wonder, that draws one toward death like a moth to light? uid: 1391ec38-e316-1adf-577b-0f67b673b08f - 0 Check flag(s) (Global): true - COL_KethericShowdown_Event_KethericIntro_BacksideApproach - Approaching the Ketheric Intro dialogue from Ketheric's backside. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - I sense you ask questions only to hear yourself answer them - so by all means, tell me my place. uid: 2405a9da-afc4-4cc2-2f65-42ab011362f3 - 0 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - I know my destiny - he's waiting in Baldur's Gate. And you're standing in my way, old man. uid: 2a95c3c8-190f-8957-4b8a-55f2bc5c6941 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Neither you nor your pal Gortash know the first thing about my 'place'. uid: 2c1acd2d-f9f7-0b1b-815c-f0cf2a686b34 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - For that, he asked that I serve as his Chosen, join Orin and Gortash to grow the cult of the Absolute, and then... take control of it. uid: 3c8c607a-8adc-11fd-1cd8-9d9adc4375f1 > He's never had a more devoted follower.
0:0 - With pleasure. uid: 3db33858-6622-71f1-3d19-06b371246e99 === END NODE ===
null uid: 41cb48df-df4f-6b86-5ce0-42227f039334 - 0 Set flag(s) to (Global): true - COL_KethericShowdown_Event_SkipToApostleForm - Skip phase 1 of the Colony Ketheric boss fight, causing him to transform into his Apostle form. === END NODE ===
0:0 - Join the army of the dead, True Soul. Witness Lord Myrkul's glory! uid: 5a972dc0-37a4-ff8d-c36c-42a00b7121a8 - 0 Check flag(s) (Global): false - SHA_Nightsong_State_Dead - Nightsong is dead. true - COL_KethericShowdown_State_NightsongFreed - Nightsong has been freed from her cage at the Colony Ketheric Showdown. > You are no True Soul - you are a champion. Kill the madman. I fight at your side.
0:0 - Finer champions than you have tried and failed. But perhaps they lacked the fear that drives you: your freedom, hanging in the balance. uid: 6d829460-6cf5-cb59-bbbf-8e45143d3cc3 > null
0:0 - Say farewell, Isobel. uid: 6dc7acc8-efab-eef9-95e9-1ac730a9a76b - 0 Check flag(s) (Global): false - COL_KethericShowdown_State_IsobelDiedInCOL - Is set if Isobel dies while enthralled in the Colony. true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower > I'm grateful to you for bringing me home. I was a fool to resist. I know better now.
0:0 - You. After all you've done, after all your trifling, you dare strike at my daughter?! uid: 70439845-f7a4-6fd8-8d79-4306f33929bb - 0 Check flag(s) (Global): true - COL_KethericShowdown_State_IsobelDiedInCOL - Is set if Isobel dies while enthralled in the Colony. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > What a fool you are. I am death. She is mine. She will return - always return. And you...
0:0 - My place is standing over you, with my boot on your throat. uid: 75d6af80-0752-13e4-9abe-60d1e299ab73 - 0 Check flag(s) (Tag): true - Minthara - > null
0:0 - Repent? Would that even be possible? uid: 77d01c9a-b6a5-953f-1b43-ac3f23ac5998 > Perhaps...
0:0 - You are planning on betraying your allies? uid: 7841f7db-9620-ca4f-a12a-8fd9b1a09864 > Yes.
0:0 - My place is right here - ready to strike you down in Lady Shar's name. 1:0 - My place is in Baldur's Gate. Yours is in a grave - permanently, this time. uid: 7945d2e7-b713-69d2-8fa3-06026e8254b7 - 0:0 Tag: Chosen of Shar - - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - The liberation of my people may be close at hand. And I will stop at nothing to see it done. uid: 976f7120-3bae-5bc8-4d24-b94a588140d2 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - You. After all you've done, after all your trifling, you dare strike at my daughter?! uid: 9c2e3a00-200b-f186-b73e-faa3ea1e8ac1 - 0 Check flag(s) (Global): true - COL_KethericShowdown_Event_KethericIntro_BacksideApproach - Approaching the Ketheric Intro dialogue from Ketheric's backside. true - COL_KethericShowdown_State_IsobelDiedInCOL - Is set if Isobel dies while enthralled in the Colony. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - In your cage, Aylin. uid: 9ed85a44-01d7-5b92-20eb-ae355f7a7edd Node context: Seeing Nightsong for the first time. Normally she'd be overcome, btu the tadpole is making her cold - 0 Check flag(s) (Global): false - SHA_Nightsong_State_Dead - Nightsong is dead. true - COL_KethericShowdown_State_NightsongFreed - Nightsong has been freed from her cage at the Colony Ketheric Showdown. > My Lord, I offer you these souls so they may return as servants to your cause.
0:0 - A temptation or a threat? With your god, it's always the latter, isn't it? uid: a9db03d9-78f4-a813-3ce6-ea81ef3bb862 > I only serve one god.
0:0 - I just want to be free of my parasite. uid: af2bd493-3c34-ecd6-7548-d9c9ee6fbd4c - 0 Check flag(s) (Tag): true - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) > Impossible - you are bound to it, and in death it will bind you to me.
0:0 - Funny you say that. My place is right here, and my 'bright flash' could be the last thing you see... uid: bb56acfe-5d52-ffb0-4ac8-c9c80152045a - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - You have an alliance with the Black Hand, Bane. I am his servant. You ought to work with me. uid: bd1f49ca-32a4-d7f2-9061-eb41044c84c0 - 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) - 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.) > A temptation or a threat? With your god, it's always the latter, isn't it?
0:0 - I will continue to serve him on this plane as long as I am needed, for he has given me everything I want. uid: bdaad161-6d65-5406-0e9c-428e9bd5e221 > null
0:0 - I am right where I need to be - ready to vanquish you and your curse, forever. uid: be65780a-96f5-91d2-1e78-b2483c1e80c6 - 0 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - What a fool you are. I am death. She is mine. She will return - always return. And you... uid: c08b8f14-3aa2-1a93-99a2-76b82dc3c4c9 > null
0:0 - For a moment - a moment only - I was weak. No longer. uid: cc5a0151-ba1a-5363-5c77-014cab57ae1b > null
0:0 - Damned wretch. I will liberate my father from your rotten hands. uid: ce548f60-feb1-e9e5-89d4-f3e7d86a39fc - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I am not intimidated by the likes of you. I will gain my queen's favour and ascend. uid: d075e52e-3387-21e6-4ebc-18b808eda178 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Isobel - my love, what has happened to you? uid: d3641438-29b3-ed04-7d67-714802b1199e Node context: Seeing isobel for the first time - shock and surprise, and horror that she's been tadpoled - 0 Check flag(s) (Global): false - SHA_Nightsong_State_Dead - Nightsong is dead. true - COL_KethericShowdown_State_NightsongFreed - Nightsong has been freed from her cage at the Colony Ketheric Showdown. > In your cage, Aylin.
0:0 - I was ready to show you mercy before. It's still not too late. You can repent. uid: dee2a810-4ff1-140f-c17f-e34ba3343ced = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): false - COL_KethericShowdown_State_IsobelDiedInCOL - Is set if Isobel dies while enthralled in the Colony. true - MOO_Assault_State_ConvincedKetheric - The player showed Ketheric the error in his ways by bringing up his deceased wife. > null (roll sucessful) > null (roll failure)
0:0 - Your place is to die so I might finally live. uid: e1e5afa1-8b10-0c72-464d-e8d68d48b56b > null
0:0 - I will find out who I was, and end my killing fate. uid: e3486623-cfba-49e0-0a9d-f3e094f266c7 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Your place is to die so I might finally live.
0:0 - You - what in the name of the Nine Hells are you doing here?! uid: f3a06a39-e547-16e9-f6f7-3face8e1a2a9 Node context: surprised to see us, we should be dead already - 0 Check flag(s) (Global): true - MOO_Audience_State_SpokeToKetheric - Player spoke to Ketheric on the roof - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > Balthazar - I should have expected his weakness.
0:0 - My place is at the Lord of Bones' side, like yours. uid: f5f5e367-373d-66cc-0e50-517335dbd2df - 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) - 0:1 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) > All mortals find their place at our Lord's side in time - your time is now.
0:0 - I will reach my own crimson castle, and your corpse will pave my path. uid: f6e55ef2-01ae-61c1-9c9e-1f2758005f5b - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > A mad dog like Orin might be impressed. I am not.
0:0 - You - what in the name of the Nine Hells are you doing here?! uid: f6f9e900-78bc-8b31-4700-c97f24d4b129 Node context: surprised to see us, we should be dead already - 0 Check flag(s) (Global): true - COL_KethericShowdown_Event_KethericIntro_BacksideApproach - Approaching the Ketheric Intro dialogue from Ketheric's backside. true - MOO_Audience_State_SpokeToKetheric - Player spoke to Ketheric on the roof - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - Join the army of the dead, True Soul. Witness Lord Myrkul's glory! uid: f7f4157b-8cad-30a6-2d9d-5c6ce3fafb97 === END NODE ===
0:0 - A mad dog like Orin might be impressed. I am not. uid: fd6e274b-8a88-6c7c-99cf-0a587fee2b1a > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_PAD_AfterCombatComment.lsj Synopsis: A PAD commenting on defeating Ketheric in his Apostle form at the end of the mind flayer Colony. After this the player will say that they need to go discuss the next course of action with their allies (alluding to Intermezzo in Moonrise Tower).
At this point the players should take Ketheric's Netherstone (but we can't ensure that a player hasn't already looted said netherstone off his corpse by the time that end node is played).
If there are two players available, they will banter together, otherwise a solo PAD will play.
0:0 - It's not every day you get to kill the Chosen of a god. 1:0 - Myrkul's Chosen has fallen. Ch'mar, zal'a Vlaakith! 2:0 - Myrkul's Chosen has fallen. Ch'mar, zal'a Gith! 3:0 - Nothing left but ash and bone. A fitting end to the Chosen of Myrkul. 4:0 - Hells, I could sleep for a tenday after that. 5:0 - Dead for good! Wow, the Chosen of Myrkul... What a fight! 6:0 - The Apostle of Myrkul - hadn't expected that. Or Gortash. 7:0 - It is done. Ketheric Thorm is no more. Now the land can heal and the dead can rest, avenged. 8:0 - The Chosen of Myrkul is dead - permanently, this time. uid: 07d08e0d-826b-9415-1c3b-cdf6b07e0449 Node context: Karlach: She's distracted. More focused on Gortash. - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KethericShowdown_PAD_NightsongCaged.lsj Synopsis: This AD plays during the Ketheric Showdown in the lower Colony, while the combat has started and Nightsong is still soul caged. The players must free her before Ketheric can be damaged. Once the first (speaker available) player gets their turn in combat, this AD will play on them.
0:0 - This is pointless! Ketheric's invincible so long as Nightsong's rotting in his cage. 1:0 - Tsk'va. Thorm can't die while Nightsong's still caged! 2:0 - Nothing can harm Ketheric as long as Nightsong is caged. 3:0 - Pointless attacking Ketheric while the Nightsong's bound to him - she must be freed! 4:0 - Getting nowhere fast. He'll never die while Nightsong's still caged! 5:0 - We can't get at him as long as the Nightsong's caged. 6:0 - Ketheric still clings to his power! We need the Nightsong - free! 7:0 - Ketheric's unstoppable so long as he feeds on the Nightsong - we must free her. 8:0 - So long as Nightsong's in that cage, Ketheric will keep getting back up. uid: 852e1416-a656-4758-b603-62a7b864a1ca - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KitchenEntry_PAD.lsj Synopsis: The party comments on the gruesome smell and/or appearance of the Colony's kitchen and dissection room.
0:0 - Oh, this is wretched. I've never smelled such rotten blood. 1:0 - Gods, that smell. Abattoir crossed with privy. 2:0 - Gods, it's like a charnel house. All these people. 3:0 - By the One in the Void, this stench could choke a neogi master. 4:0 - Smells like blood and tears. This place saw a lot of suffering. 5:0 - Ugh - smells like I've gone down one of the Gate's stormwater grates. 6:0 - That smell... How much butchery has this place seen? 7:0 - Gods. Not a stench I've ever been able to forget. 8:0 - The stench. I wonder how many pilgrimages to Moonrise ended down here. uid: 13cdc741-10b3-44b9-9833-e5d2dac2525a Node context: Entering a room that smells disgusting - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KitchenSecret_ResonanceStone_PAD.lsj Synopsis: The players react to gaining or losing the "Eldritch Pleasure" status effect from the Resonance Stone in the secret sideroom of the Colony kitchen/dissection room. This status is applied or removed upon gaining the "Eldritch Pleasure" buff bestowed by the aura effect of the Resonance Stone, and will only play once per user and nearby player. The removal dialog will only trigger upon losing the buff while inside a trigger near the Colony kitchen, as to avoid it playing unexpectedly during later parts of the game.
0:0 - How strange, I feel... marvellous! 1:0 - I'm rather alarmed to say I suddenly feel inexplicably jubilant. How ominously delightful. 2:0 - Haha! What's this feeling? I'm so... so happy. 3:0 - Is this... is this joy I feel? It's terrible. And incredible. 4:0 - Strange, I almost feel like I've just, um... I feel good. 5:0 - Happy?! Now is a weird time for happy, but I am joyous! 6:0 - I feel... glorious. uid: 2a6c85a3-3734-4782-b45b-98baede4abe7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): false - COL_KitchenSecret_State_JoyRemoved - The Eldritch Pleasure status was removed from this character ahead of a dialog. === END NODE ===
0:0 - Ah, the marvellousness fades. Nothing ever lasts, I suppose. 1:0 - That feeling of jubilance... It's gone. What a relief it is to return to a state of appropriate dread. 2:0 - Oh. Right. Not happy, just psionicked. 3:0 - Ah, the joy's faded. No matter - I much prefer furious indignation. 4:0 - Oh, well that didn't last long. 5:0 - Grounded again. I prefer merriment when it is earned, anyway. 6:0 - Agh. Well. Good feelings never last, I suppose. uid: a5fdbe2c-a48a-4f74-a789-c94a59bb9993 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): true - COL_KitchenSecret_State_JoyRemoved - The Eldritch Pleasure status was removed from this character ahead of a dialog. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_KitchenVista_PAD.lsj Synopsis: The player reacts to the view of the Oubliette's bloodbath aquarium from inside the Colony kitchen.
0:0 - That's a little too much blood, even for me. 1:0 - To stand on the shores of this sea of gore... It's enough to drive one mercifully insane. 2:0 - I'm gonna be sick. 3:0 - An ocean of blood. Ghaik depravity truly knows no bounds. 4:0 - Hells. How many lives where snuffed out to spill that much blood? 5:0 - A lake of blood. Gods, think of all the poor souls who perished to fill it. 6:0 - So much blood. The illithids take what's useful and discard the rest. uid: 8756df00-c936-9514-4e37-3cfba9fe59bc - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Ah, this again. It's even worse up close. 1:0 - I suppose a lake of blood counts as rustic in this illithid hell. 2:0 - All that blood. Guess there's a worse place than Avernus after all. 3:0 - The blood lake once more. And the ghaik's grand design for our future, laid bare. 4:0 - So much blood. You could row a boat through it. 5:0 - All that blood. Gods, it's even more sickening than I first reckoned. 6:0 - This lake of blood again. It's even bigger up close. uid: ce38556d-ac6c-42c1-8c9a-dc9cc95181a3 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): true - MOO_Oubliette_State_HasEntered - This player has already visited the Oubliette. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Kitchen_Butcher.lsj Synopsis: This dialog is started by talking to the Butcher character in the Colony. The player may ask the Butcher questions or recruit them as a temporary follower inside the Colony. Alternatively, this dialog runs through a flag in case the player has already met the Butcher, or if the Butcher was recruited as a follower. The Butcher sounds eerily vacant unless otherwise specified, his mind destroyed by his time in Colony.
0:0 - About that creature in the cage... uid: 0a69cec3-d2f4-d592-a51f-6e9ae27b1062 - 0 Check flag(s) (Global): false - COL_Morgue_State_UsFreed - Us was freed from its cage in the Colony Morgue. false - COL_Morgue_Butcher_State_MentionedUs - The Colony Butcher mentioned Us and its presence in the Morgue. - 1 Check flag(s) (User): true - COL_Morgue_User_HasMet_Us - This player user has encountered Us in Colony. > Bad kitty. Sings wrong song. Must-fix.
0:0 - Nur. Sery. Here. They become. uid: 11d62efb-d327-6d7a-0e26-501073b30b43 Node context: Vacant; a decent pause between each word - 0 Set flag(s) to (Local): true - 1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming - Chop the Butcher mentioned 'helping the intellect devourers become'.
0:0 - Down. Deep. One of Three. One of Three. uid: 13adb5de-a759-3385-9dd3-f839def88da5 Node context: Breathlessly/suddenly audibly fearful, almost sobbing - before immediately returning to being monosyllabic once this line is over - 0 Set flag(s) to (Global): true - COL_KethericShowdown_Knows_ToldKethericLocation - Players were told Ketheric's Colony location by Chop or Balthazar.
0:0 - About the 'little kitty' in the cage... uid: 1a29f86d-e300-cca1-653c-4d9bffd8e0ac - 0 Check flag(s) (Global): false - COL_Morgue_State_UsFreed - Us was freed from its cage in the Colony Morgue. true - COL_Morgue_Butcher_State_MentionedUs - The Colony Butcher mentioned Us and its presence in the Morgue. - 1 Check flag(s) (User): true - COL_Morgue_User_HasMet_Us - This player user has encountered Us in Colony. > Bad kitty. Sings wrong song. Must-fix.
null uid: 280205ec-7375-43dd-9279-c3e87a3ecb1d - 0 Check flag(s) (User): false - COL_Kitchen_Butcher_HasMet_LaezelInclusion - HasMet for a Lae'zel inclusion in COL_Kitchen_Butcher - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > A ghaik thrall. The only way to save it is to kill it.
0:0 - Do as you will with it. uid: 2feb0466-5e20-5d95-c9cf-a414adbf080e === END NODE ===
0:0 - Leave. uid: 36b8d1f9-afbd-f6ef-7353-fb7ad5f0b222 === END NODE ===
0:0 - What is this place? uid: 3f780df4-9271-a41f-59af-a73c89389e0b - 0 Check flag(s) (User): false - COL_Kitchen_Butcher_HasMet_WhatIsMorgue - HasMet for COL_Kitchen_Butcher question node. - 0 Set flag(s) to (User): true - COL_Kitchen_Butcher_HasMet_WhatIsMorgue - HasMet for COL_Kitchen_Butcher question node. > Nur. Sery. Here. They become.
0:0 - ...Yes. Yes. Take - only One song remains. uid: 466a022a-6855-1f0c-bc87-2bdbfc27385d - 0 Set flag(s) to (Global): true - COL_Morgue_Butcher_State_ConvincedReleaseUs - We convinced the Colony Butcher to let Us go from its cage in the Morgue. - 1 Set flag(s) to (Object): true - COL_Morgue_Butcher_Event_ReceiveUsKey - This player will receive the key to Us' cage in the Colony Morgue. > null
0:0 - But there is one. Little. Kitty. Dances. To another song. uid: 495cc001-b57b-b8ad-82e0-ab507e2cffbf - 0 Check flag(s) (Global): true - COL_Morgue_State_UsInColony - The party freed Us on the nautiloid and it didn't die by the time they reach Colony. false - COL_Morgue_State_UsFreed - Us was freed from its cage in the Colony Morgue. - 0 Set flag(s) to (Global): true - COL_Morgue_Butcher_State_MentionedUs - The Colony Butcher mentioned Us and its presence in the Morgue. > Same. Song. As you?
0:0 - Why don't I send you to join all these creatures you butchered? uid: 507f29fa-064c-aa71-c1eb-215c57d4ca4c - 0 Check flag(s) (Local): true - 1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming - Chop the Butcher mentioned 'helping the intellect devourers become'. > ...
0:0 - A ghaik thrall. The only way to save it is to kill it. uid: 70715927-a69c-44a8-a308-2603875e8671 - 0 Check flag(s) (User): false - COL_Kitchen_Butcher_HasMet_LaezelInclusion - HasMet for a Lae'zel inclusion in COL_Kitchen_Butcher - 0 Set flag(s) to (User): true - COL_Kitchen_Butcher_HasMet_LaezelInclusion - HasMet for a Lae'zel inclusion in COL_Kitchen_Butcher > null
0:0 - Become what? uid: 72156c19-b7a6-377b-9d79-625f69a61595 - 0 Check flag(s) (Local): true - 1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming - Chop the Butcher mentioned 'helping the intellect devourers become'. - 1 Check flag(s) (User): false - COL_Kitchen_Butcher_HasMet_BecomeWhat - HasMet for COL_Kitchen_Butcher question node. - 0 Set flag(s) to (User): true - COL_Kitchen_Butcher_HasMet_BecomeWhat - HasMet for COL_Kitchen_Butcher question node. > Part of One Mind. Four little feet. Dancing. To same song.
0:0 - Free the creature or I'll kill you and every one of your creations. uid: 742c34af-00a4-7add-e399-6286eea2d54a = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - Enter his thoughts. uid: 776dc363-24f5-407b-ba38-b77ea9ad84fb - 0 Check flag(s) (Object): false - COL_Morgue_State_ReadButcherMind - This player used ILLITHID powers to read Chop's mind. - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - COL_Morgue_State_ReadButcherMind - This player used ILLITHID powers to read Chop's mind. > *You focus on the source of the power, but it is quiet and still. It needs to rest.* > *Pliant as well-worn boots, his mind turns to his work. Chop. Cut. Sort.*
0:0 - *You focus on the source of the power, but it is quiet and still. It needs to rest.* uid: 7d107fee-c4e9-424c-8303-cf6454c2af70 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
0:0 - What's wrong with it? uid: 81f289f5-2136-81a2-7656-3e9810b8c1b5 - 0 Check flag(s) (User): false - COL_Morgue_Knows_ButcherKillUsReason - Chop told us why he wants to "chop" Us in the Colony Morgue. - 0 Set flag(s) to (User): true - COL_Morgue_Knows_ButcherKillUsReason - Chop told us why he wants to "chop" Us in the Colony Morgue. > Odd. Other. Beyond One Mind.
0:0 - No. No. Kitties good. Sing One song. Take other. Away! uid: 84bf429f-0d54-4dae-b592-eb65795f0eff - 0 Set flag(s) to (Global): true - COL_Morgue_Butcher_State_ConvincedReleaseUs - We convinced the Colony Butcher to let Us go from its cage in the Morgue. - 1 Set flag(s) to (Object): true - COL_Morgue_Butcher_Event_ReceiveUsKey - This player will receive the key to Us' cage in the Colony Morgue. > null
0:0 - Let it come with me. We sing the same song. uid: 8bdfd1ea-badd-6661-a4ad-4377fcf3a26f = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): true - COL_Morgue_Butcher_State_MentionedUs - The Colony Butcher mentioned Us and its presence in the Morgue. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - ...Yes. Yes. I hear. Go then. Make. Happy? uid: 95bb84d1-9938-4b0e-147a-e9d9ebe42b49 - 0 Set flag(s) to (Global): true - COL_Morgue_Butcher_State_ConvincedReleaseUs - We convinced the Colony Butcher to let Us go from its cage in the Morgue. - 1 Set flag(s) to (Object): true - COL_Morgue_Butcher_Event_ReceiveUsKey - This player will receive the key to Us' cage in the Colony Morgue. > Careful petting. Sticky.
0:0 - No. NO. I CHOP! uid: 98543b4e-79ff-7366-0f11-5ada1e6e6492 Node context: Confusion and denial building into rage - attacking after node === END NODE ===
0:0 - *No will sparks behind his eyes. His mind has been hollowed out, to better echo the commands of the collective.* uid: a7049952-91b1-7089-b3db-5ec3bb951818 Animation: Could use an idle of the Butcher mindlessly chopping and sorting away. - 0 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > null > null
0:0 - I need to find your master - Ketheric. uid: a87c7a06-83a0-bdba-a90f-375f7302861c - 0 Check flag(s) (Global): false - MOO_KethericShowdown_State_Started - The Ketheric Showdown has started. false - COL_KethericShowdown_Knows_ToldKethericLocation - Players were told Ketheric's Colony location by Chop or Balthazar. > Mas. Ter? No.
0:0 - What did you do to all these people? uid: a9a56809-4f58-20e9-71e2-0e682420a6a9 - 0 Check flag(s) (User): false - COL_Kitchen_Butcher_HasMet_WhyButcherPeople - HasMet for COL_Kitchen_Butcher question node. - 0 Set flag(s) to (User): true - COL_Kitchen_Butcher_HasMet_WhyButcherPeople - HasMet for COL_Kitchen_Butcher question node. > Chop. Chop. Help them. Become?
0:0 - Chop. Chop. Help them. Become? uid: ac2edd00-cdac-f00e-9cc0-4b10916ed77f - 0 Set flag(s) to (Local): true - 1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming - Chop the Butcher mentioned 'helping the intellect devourers become'.
0:0 - Cut. Chop. Until it is us again. uid: c31f1c44-6878-1de6-1d5f-25c1c6289165
0:0 - ... uid: c3884e69-017e-3da5-d94c-3e20c74dc125 Node context: Silent - 0 Check flag(s) (Dialog): true - COL_Kitchen_Butcher_HasMet - Has met the Butcher in the Colony Kitchen. > null
0:0 - I'll take the creature with me. It won't disrupt the hivemind anymore. uid: c6df2ea2-0d71-ca17-435d-c5a8aac67e81 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - *You focus on the source of the power, but it is quiet and still. It needs to rest.* uid: c832841c-74ba-bf85-ffd9-98d0a5ced1b5
0:0 - *Shiver of impact. Crack of bone. He removes the brains, digs free the squirming tadpoles. The unworthy ones, given over to the illithids. To become.* uid: cce23279-c1d9-32f0-87cd-9b67c1af1dc4 - 0 Set flag(s) to (Local): true - 1af91160-546a-c0ab-b431-3ab7c7bd3233_MentionedBecoming - Chop the Butcher mentioned 'helping the intellect devourers become'.
0:0 - Where can I find this 'Little Kitty'? uid: d02a10cb-7440-8e2e-7dfe-493edf6a3a41 - 0 Check flag(s) (Global): false - COL_Morgue_State_UsFreed - Us was freed from its cage in the Colony Morgue. true - COL_Morgue_Butcher_State_MentionedUs - The Colony Butcher mentioned Us and its presence in the Morgue. - 1 Check flag(s) (User): false - COL_Morgue_User_HasMet_Us - This player user has encountered Us in Colony. > Locked. Up. Bad kitty. Thinks it is. Other.
0:0 - Same. Song. As you? uid: eca5d906-5f66-c28c-95b4-b114b51ee2ed Cinematic: Tilting his head at us in vacant confusion / interest - 0 Check flag(s) (Global): true - COL_Morgue_State_UsInColony - The party freed Us on the nautiloid and it didn't die by the time they reach Colony. false - COL_Morgue_State_UsFreed - Us was freed from its cage in the Colony Morgue. - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
0:0 - No. No. Must-fix. MUST-FIX! uid: eff9c688-c894-04c4-e24e-683a47645cc5 Node context: Confusion and denial building into rage - attacking after node - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - OTHER. WRONG SONG! uid: f0089f27-200b-dc02-ad8d-e8bc35fb5cce Node context: Confusion and denial building into rage - attacking after node === END NODE ===
0:0 - Locked. Up. Bad kitty. Thinks it is. Other. uid: f4634a5b-bbf9-aa66-7694-ec0667db6cf9
0:0 - Let it come with me. We sing the same song. uid: fadf275c-4cd1-8283-d918-b5e4bb3548ae - 0 Check flag(s) (Global): true - COL_Morgue_Butcher_State_MentionedUs - The Colony Butcher mentioned Us and its presence in the Morgue. - 1 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_MemoryLibrary_AD_ButcherReadsManuscript.lsj Synopsis: The Colony Butcher, Chop, reacts to interacting with a mind flayer manuscript.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_MemoryLibrary_PAD_Manuscripts.lsj Synopsis: This dialog plays upon rolling a passive Arcana check after reading one of the illithid manuscripts in the lower Colony's Memory Library.
For tadpoled companions, each companion will see this check once, after reading an illithid manuscript, unless someone else has succeeded this check.
For non-tadpoled companions, a different check occurs when they try to read the illithid manuscripts. As they do not have a tadpole, they can't read the script, and will remark on this. A different Arcana Check occurs in script, and the resulting AD from this check will also play again everytime they try to read an illithid manuscript afterwards.
So for non-tadpoled companions (no ILLITHID tag) this dialog is repeatable, but not for tadpoled companions.
0:0 - Mind flayer script, but I can read it perfectly. Another benefit from the lodger in my skull, I suppose. 1:0 - I can read ghaik script. Is this the tadpole's doing? 2:0 - Mind flayer script. I shouldn't be able to understand it... and yet I do? Kudos to the tadpole, I suppose. 3:0 - Mind flayer script - and it makes sense. Must be the tadpole acting as translator. 4:0 - Illithid symbols. My brain bug must be literate, as I can read them too. 5:0 - Funny. I can read this mind flayer script. Thanks, I guess, tadpole? 6:0 - Seems I can understand illithid script. Thank you, tadpole. uid: 0c27e80a-5e86-3bd0-a952-e94879c8a0e1 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - COL_MemoryLibrary_Manuscripts_ArcanaCheckSuccess - Succeeded the "why can I read this" Arcana check on the Colony illithid manuscripts. === END NODE ===
0:0 - I've never seen these symbols before. So how in the hells can I understand them? 1:0 - I've never seen symbols like this. But I still know them. How? 2:0 - This is gibberish... and yet somehow I understand it? Odd. Decidedly odd. 3:0 - This language is just gibberish... and yet strangely familiar also? 4:0 - This script is... familiar, somehow. If only I could make sense of it. 5:0 - Don't know what's being said... but I think I can read this. Almost. 6:0 - These symbols are nonsense to me... so why can I read them? uid: 204e4ff2-ee12-7b29-0ba5-0543bc6d2277 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): false - COL_MemoryLibrary_Manuscripts_ArcanaCheckSuccess - Succeeded the "why can I read this" Arcana check on the Colony illithid manuscripts. === END NODE ===
0:0 - Illithid writings - they might as well daub their tentacles in paint, for all I can understand. 1:0 - Perhaps someone knows what this means - but not me. 2:0 - Meaningless. uid: 3526f6f7-8547-9a67-7561-cd22b7d0218e - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): false - COL_MemoryLibrary_Manuscripts_ArcanaCheckSuccess_NonTadpoled - Succeeded the "what is this script" check on the Colony illithid manuscripts as a non-tadpoled companion. - 1 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) === END NODE ===
0:0 - Mind flayer script. Meaningless to me. 1:0 - The language of the mind flayers. As indecipherable as it is unnatural. 2:0 - Illithid writing. Meaningless to me. uid: 4084d2c3-0567-4d91-823e-490c4b62afad - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - COL_MemoryLibrary_Manuscripts_ArcanaCheckSuccess_NonTadpoled - Succeeded the "what is this script" check on the Colony illithid manuscripts as a non-tadpoled companion. - 1 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_MizoraRescue_AD_MizoraInPod.lsj Synopsis: Mizora in a pod in COLony
0:0 - Damn it all, where is he? 0:1 - By Aldinach's arse, get me out of here. 0:2 - Trapped like a rat. Humiliating. 0:3 - Hello? Anyone out there? 0:4 - Flaming Hells. Time's running out. 0:5 - Bastards. Can't conjure so much as a fireball in this thing. uid: 7fe8319e-9991-2f09-9e6f-3b8cac99e93f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_AD_Butcher_CombatEnter.lsj Synopsis: This AD plays during combat with Chop, the Colony Butcher. Chop will fight you because he is enthralled, but has a secret desire to be put out of his misery.
0:0 - Living meat? Not for long. Time for chop. uid: 7c7a6f51-cade-4b74-83e4-d4646fae2c8f Node context: Aggressive. Challenging the player as he enters combat against them. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_AD_Butcher_CombatTurn001.lsj Synopsis: This AD plays during combat with Chop, the Colony Butcher. Chop will fight you because he is enthralled, but has a secret desire to be put out of his misery.
0:0 - Head full of red. No want chop. Make it stop. Make me stop. uid: cfd714b4-cc22-46d4-b5d5-8c21a1300e4c Node context: Anguished moment of lucidity mid-combat, begging the player to free him (kill him) even while possessed to attack. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_AD_Butcher_CombatTurn002.lsj Synopsis: This AD plays during combat with Chop, the Colony Butcher. Chop will fight you because he is enthralled, but has a secret desire to be put out of his misery.
0:0 - Kill me. No more voices. No more red. Only peace. Only dead. uid: a80f5a9f-2d31-4eb5-a27c-10341fc76232 Node context: Anguished moment of lucidity cried out during combat. Wants to be put out of his misery, === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_AD_Butcher_Death.lsj Synopsis: This AD plays when Chop, the Colony Butcher, dies. Chop will fight you because he is enthralled, but has a secret desire to be put out of his misery.
0:0 - Death. Free at last. No more chop, chop, chop... uid: 4e975746-5c4c-4be3-81d4-fea0905483d4 Node context: Relieved, dying breath, Flicker of lucidity as he's finally freed from mental enslavement. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_AD_Butcher_Idle.lsj Synopsis: Sequential, repeated AD for Chop, the Colony butcher. He will say a line every few seconds while in his idle behaviour. Chop is generally enjoying his job, but something deep beneath his enthralled exterior realizes the horror of his reality. Some of these lines could be considered a little bit song-like - Chop would be humming to himself while working.
0:0 - Pretty faces go chop... faces? No - no faces, only meat. Never think, never stop. Only chop. Chop. CHOP. uid: 3a2264b5-6fe9-d707-db29-efe6e4519038 Node context: Brief note of lucidity on '...faces?' as he seems momentarily aware of his condition - then shakes it off and returns to his work rhythm a little more forcefully. - 0 Check flag(s) (Local): true - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_B - BDescription true - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_A - ADescription - 0 Set flag(s) to (Local): false - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_B - BDescription false - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_A - ADescription === END NODE ===
0:0 - Steel loves meat. It sings chop, chop, chop. uid: 45529cc9-d569-2b4d-732f-cac203bf69d5 Node context: Speaking to himself while working. Guttural sing-sing quality - 0 Check flag(s) (Local): false - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_B - BDescription true - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_A - ADescription - 0 Set flag(s) to (Local): true - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_B - BDescription false - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_A - ADescription === END NODE ===
0:0 - Pretty red. Pretty pink. Make more. Never think. Always chop, chop, chop. uid: ceda179f-1514-c0fb-0894-e378f744a035 Node context: Speaking to himself while working. Guttural sing-sing quality - 0 Check flag(s) (Local): true - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_B - BDescription false - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_A - ADescription - 0 Set flag(s) to (Local): true - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_A - ADescription === END NODE ===
0:0 - Chop, chop, chop. uid: f716c17c-7cdb-b020-a9f4-47b057768420 Node context: Speaking to himself while working. Guttural sing-sing quality - 0 Set flag(s) to (Local): true - 4e0374ac-a5d9-0d5a-7efb-d6bca6e2f78d_A - ADescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_AD_Butcher_SpotUs.lsj Synopsis: This AD plays when Chop spots Us the intellect devourer outside of his cage, without seeing a player nearby to arrest.
0:0 - No! Bad kitty! Back in cage! uid: aad93119-2314-461c-8c56-c7d80fb7fb55 Node context: Annoyed at his 'pet' (intellect devourer) === END NODE ===
0:0 - Fresh recruits for Ketheric's army. To a necromancer, a morgue is a muster yard. uid: 79f52522-a4f4-2245-a434-192910e4b456 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_AD_Us_Attacked.lsj Synopsis: This AD plays upon attacking the intellect devourer Us inside the Colony.
0:0 - No, friend - do not harm Us! Please! uid: 1f6b145a-b9c9-47d1-9f88-cb4c21170180 Node context: Desperate/pleading === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_AD_Us_FollowPlayer.lsj Synopsis: This AD plays upon freeing Us from its cage in the Colony Morgue, without triggering a crime reaction from Chop, the Colony Butcher. In that case, Us will start following the first player they see (or the player that got them out) and request to get out of the Morgue and to safety.
0:0 - We must flee - lead Us to safety, friend. uid: 794ce583-0049-43fe-4ffe-434da01989cf Node context: Hushed/urgent. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_Butcher_FreedUs.lsj Synopsis: Crime reaction for Chop, the Colony Butcher, after we either free Us from its cage, mess with the cage or kill Us.
0:0 - NO! No touch. It is wrong - Other. uid: 05cc1633-59cd-ee49-9d42-729864e7f8f7 Node context: Catching us meddling with a caged creature that we shouldn't be - 0 Check flag(s) (Global): false - COL_Morgue_State_UsFreed - Us was freed from its cage in the Colony Morgue. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null > null > null > No touch. I was just taking a look. > No touch. I was just taking a look.
0:0 - It sings... wrong song. But... same song - as you? uid: 088f20e8-1f6c-4e70-a3d4-6ff369a6c3b9 Node context: Confused - he senses our mind and realizes we are somehow bound to the intellect devourer he has been ordered to 'correct' - 0 Set flag(s) to (Global): true - COL_Morgue_Butcher_State_ConvincedReleaseUs - We convinced the Colony Butcher to let Us go from its cage in the Morgue. - 1 Set flag(s) to (Object): true - COL_Morgue_Butcher_Event_ReceiveUsKey - This player will receive the key to Us' cage in the Colony Morgue. > Sing other song together, then - but AWAY from here.
0:0 - You're right. It is 'other' - so let me take it away. uid: 0bd3dc74-7321-e4d4-d53c-fab4a39e7514 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 133631b7-4868-78d3-6208-e5236b2d5c73 > null
0:0 - Die. Die. Die? uid: 36254a9c-bdd3-63af-5d1e-6c72a385a43a Node context: Mulling through the word with growing recognition - only realizing the threat at the end, and welcoming death > Yes - PLEASE!
uid: 4052b216-0b82-4088-a130-2f71ab6726d5 - 0 Check flag(s) (Global): true - COL_Morgue_Butcher_State_MentionedUs - The Colony Butcher mentioned Us and its presence in the Morgue. - 1 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
0:0 - No look. No touch. No smell or taste. uid: 48489cd3-e1e2-3da5-e56b-e83c70b575fd Node context: Surly rundown of the rules === END NODE ===
0:0 - ... no. Please. I hear. I obey. uid: 6898c9dc-9b2d-3372-30ed-341d61940a72 Node context: Broken - wilting under the threat of punishment from us - 0 Set flag(s) to (Global): true - COL_Morgue_Event_ButcherCancelHostility - Cancel Chop's hostility in the Colony Morgue. === END NODE ===
0:0 - Shall I 'fix' you as well? uid: 69e4d0e6-597e-e33f-9b92-21a082af6613 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 744116e6-49de-aa08-fdac-dd9c7c6842db > No. NO! CHOP FIX.
- Roll failure - null uid: 77ae6367-2d5d-4ee4-86cc-0867ff705e48 > null
0:0 - Sing other song together, then - but AWAY from here. uid: 80c3d355-9229-483c-6b72-d4bd564a5d59 Node context: Hushed and hurried relief - he's supposed to kill the intellect devourer for singing the "wrong" song, but he'd rather we take it away to safety === END NODE ===
0:0 - No look. No touch. No more warning. uid: 9059a10a-cb89-4b71-fdde-5313706a6b51 Node context: Letting us pass with a final warning. - 0 Set flag(s) to (Global): true - COL_Morgue_Event_ButcherCancelHostility - Cancel Chop's hostility in the Colony Morgue. === END NODE ===
0:0 - Stand aside or die. uid: 94092b48-256a-8d0d-dab5-ec8ddeaa9440 > Die. Die. Die?
0:0 - No. NO! CHOP FIX. uid: 994ad6a6-a53b-a63a-cd5e-a7bd58efa884 Node context: Growing rage - we tried and failed to intimidate him === END NODE ===
0:0 - Part of One Mind. Us. Even if... wrong. uid: 9a00ffaf-a3bb-7f24-8f12-563439426f4b Node context: Uncertain itself why it's grieving this creature
0:0 - NO! Back in cage. It is wrong. Sings wrong. Other. uid: 9bc1d9d0-ded5-6d45-0f34-c02354ad5a36 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > We are alike. It belongs with me. > We are alike. It belongs with me.
0:0 - Yes - PLEASE! uid: a417846c-5781-ed68-ef03-0fe38c48fdcb Node context: desperate joyful rage - he wants us to kill him, and will attack us === END NODE ===
0:0 - You sing wrong song too. In wrong voice. uid: b394da48-6f85-e598-9d69-7ec2ca1e8eec Node context: Confused, coming to realization he will let us go - 0 Set flag(s) to (Global): true - COL_Morgue_Butcher_State_ConvincedReleaseUs - We convinced the Colony Butcher to let Us go from its cage in the Morgue. - 1 Set flag(s) to (Object): true - COL_Morgue_Butcher_Event_ReceiveUsKey - This player will receive the key to Us' cage in the Colony Morgue. > null
0:0 - We are alike. It belongs with me. uid: c6e46e00-c76e-4a6d-b6ed-c5e9eabb43f3 = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): true - COL_Morgue_Butcher_State_MentionedUs - The Colony Butcher mentioned Us and its presence in the Morgue. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - No touch. I was just taking a look. uid: c736aab6-4d37-031c-6f26-c5039ef09353 - 0 Check flag(s) (Dialog): false - COL_Morgue_State_TriedDenyingCrime - This character shape denied trying to free Us from the Colony Morgue to Chop. - 0 Set flag(s) to (Dialog): true - COL_Morgue_State_TriedDenyingCrime - This character shape denied trying to free Us from the Colony Morgue to Chop. - 1 Set flag(s) to (Global): true - COL_Morgue_Event_ButcherCancelHostility - Cancel Chop's hostility in the Colony Morgue. > No look. No touch. No smell or taste.
null uid: c99e1c99-c7ce-b3ca-10e8-c8262ca99349 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 0 Set flag(s) to (Global): true - COL_Morgue_Event_ButcherCancelHostility - Cancel Chop's hostility in the Colony Morgue. - 1 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description === END NODE ===
0:0 - I'll send you to join it then. uid: cad6799e-6849-46d0-1847-c9eb149b7f6a > null
0:0 - No touch. I was just taking a look. uid: dae476bd-6bff-74a6-549c-c9e22ee9f5aa = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Dialog): true - COL_Morgue_State_TriedDenyingCrime - This character shape denied trying to free Us from the Colony Morgue to Chop. > null (roll sucessful) > null (roll failure)
0:0 - No TOUCH. No LOOK. No MORE! uid: e1eb6ff7-309d-da53-b56d-5ef82f336ef0 Node context: Building rage - attacking us at the end === END NODE ===
0:0 - No! Wrong - ALL WRONG! uid: ee8d93ba-903e-b44b-5488-0c461344ded6 Node context: Overwhelmed, flying into a confused rage - we're not supposed to be here, and he has to kill us === END NODE ===
0:0 - *You focus on the source of the power, but it is quiet and still. It needs to rest.* uid: fac79eee-4dd3-47e0-869a-32ec1813eeb0
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Morgue_Us.lsj Synopsis: Default dialogue with Us while they are in the Colony. Us is either locked in a cage in the Morgue, trying to sneak away from the Butcher, or thanking you for saving them, after which they will disappear.
0:0 - They wish to repurpose Us - destroy what they cannot fix. Please, help Us escape harm! uid: 02d6bef4-9fb6-d6d6-8297-6fbea82c3a30 Node context: Pleading - 0 Set flag(s) to (Dialog): true - COL_Morgue_HasMet_Us - Encountered Us in its cage in the Colony Morgue. > I'll free you. > Let me think about it. > Not my concern.
0:0 - Friend! You found the helm! uid: 1d464581-10c3-c663-1b66-10a0972e187a Node context: Recognition/excited ('helm' referencing their previous adventures to get to a nautiloid helm during the tutorial) - 0 Check flag(s) (Dialog): false - COL_Morgue_HasMet_Us - Encountered Us in its cage in the Colony Morgue. - 0 Set flag(s) to (User): true - COL_Morgue_User_HasMet_Us - This player user has encountered Us in Colony. > We remember you well. You saved Us once. Perhaps you can do it again?
0:0 - Oh, thank you, thank you! You are a good friend - no, more. Rescuer. uid: 36ac0c1e-1b2e-ca17-ec5c-d1ce2cab85c6 Node context: Relieved/grateful === END NODE ===
0:0 - We are loose, but not safe - time to flee! uid: 3e10ad1c-716d-f402-d8e2-7367e5f0dcfe Node context: Urgent - 0 Check flag(s) (Global): true - COL_Morgue_State_UsFreed - Us was freed from its cage in the Colony Morgue. === END NODE ===
0:0 - But we need your help! Friend is not kind. Friend is perhaps no friend at all... uid: 41622e69-b7f4-03ae-e7b1-e44d5b501eff Node context: Devastated === END NODE ===
0:0 - We are free! Thank you, friend. uid: 74bc2c18-1783-2c98-1565-060cd6335a9d Node context: Elated - 0 Check flag(s) (Global): true - COL_Morgue_State_UsSaved - We freed Us from its cage in the Colony Morgue and got it to safety. > But perils remain, near and far - better to stay together. You and Us - WE.
0:0 - We will remain with you. Call Us, and we will be at your side. uid: ad62ed5b-ed60-5f4d-d039-e0e3be96447a Node context: Sincere (will be available as a summon afterwards) - 0 Set flag(s) to (Object): true - COL_Morgue_Event_ReceiveUsSavedReward - This player will receive the reward for saving Us from the Colony Morgue. === END NODE ===
0:0 - Friend, help Us! Free Us! uid: c6a02769-12d6-67a1-173b-0c835a18a846 - 0 Set flag(s) to (User): true - COL_Morgue_User_HasMet_Us - This player user has encountered Us in Colony. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Nautiloid_PAD.lsj Synopsis: While exploring the Colony, a player arrives at a precipice from which they can see a row of floating nautiloids.
0:0 - To enthral so many that you need a nautiloid fleet... My word. 1:0 - A fleet of nautiloids... I dread to think how many True Souls that equates to. 2:0 - A whole armada of nautiloids... enough for an army of 'True Souls'... 3:0 - A whole fleet of nautiloids. Here, on the Sword Coast. 4:0 - A whole fleet of ghaik nautiloids. How many thralls has the 'Absolute' infected?
5:0 - Nautiloids... a whole bloody fleet of them. They must have shipped thousands of 'True Souls' through here. 6:0 - A whole fleet of nautiloids. Enough for an army of True Souls. 7:0 - A whole fleet of nautiloids. How many 'True Souls' have passed through this place? uid: d0e3e55b-13bb-4ef2-a54b-15dfbf6dc790 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - A splendid device. All the benefits of a cleric, no gods required. uid: 9ba44c2a-bbb1-801a-cc49-411d9b34aa51 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_NecroLab_GrandDesignSculpture.lsj Synopsis: An interaction with the mind flayer sculpture depicting the Grand Design, as seen in the intro cutscene of the game in the Nautiloid. A psionic imprint tells you its story.
null uid: 28101904-6c35-4f3b-b53b-feca12a21d6b - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription === END NODE ===
0:0 - -every plane- -AS ONE- -every being- -IN THEIR PLACE- uid: 85cb556d-0cae-5a86-5768-8ea6b8cfc70b Animation: [MATV] *REUSE* a variation of the CINE_Mindmeld intensitiies and CINE_Kneel_Fearful_LOOP Cinematic: Shots of the various scenes of torture on the sculpture, humanoid shapes bowed in agony > *That loss blooms into a sudden fury, burying claws in your mind.*
0:0 - *That loss blooms into a sudden fury, burying claws in your mind.* uid: b7d345ad-7650-4cbc-1673-83919665a18c Animation: [MATV] *REUSE* CINE_MindMeldLevel_03/04/05 (based on intensity) Cinematic: Mind-meld effect, player in pain > -taken- -corrupted- -GONE-
0:0 - The Grand Design. It is every githyanki's duty to ensure the ghaik empire is never reborn. uid: cace0bf4-0fc5-41a9-ad36-182ff549fb17 - 0 Check flag(s) (User): false - COL_NecroLab_GrandDesignSculpture_HasMet_LaezelInclusion - HasMet for a Lae'zel inclusion in COL_NecroLab_GrandDesignSculpture - 0 Set flag(s) to (User): true - COL_NecroLab_GrandDesignSculpture_HasMet_LaezelInclusion - HasMet for a Lae'zel inclusion in COL_NecroLab_GrandDesignSculpture > null
0:0 - *Your tadpole echoes. Not with presence, but memory - tinged with loss.* uid: d7f7cc67-7048-1e12-18cd-8a0f78441022 Animation: [MATV] *REUSE* CHA_LookUp_LOOP_PLYR Cinematic: Close-up of central figure, looming large with Brain above > -THE GRAND DESIGN- -order- -perfection- -UNITY-
0:0 - -OUR- -destiny- -DESIGN- -downfall- uid: d867790a-a599-39c5-1dcd-444a8c63acbc Animation: [MATV] *REUSE* CHA_LookUp_LOOP_PLYR Cinematic: Wide shot of entire relief, dwarfing player - 0 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > *Your tadpole echoes. Not with presence, but memory - tinged with loss.*
0:0 - *And just as suddenly, pain and memory are gone - leaving only stone once more.* uid: dcd3ed1c-8a85-b8fc-a31e-7305c4f807d5 Animation: [MATV] *REUSE* CINE_Kneel_Fearful_End Cinematic: Wide shot of sculpture again, pulling out as player straightens. > null
0:0 - *You know the scene. You've seen its like before. An altar to the Grand Design - as close to god worship as any illithid colony gets.* uid: e547e778-b1c6-aca2-f2e4-7e113341c677 Cinematic: For non-tadpoled companions, there will be no psionic connection that tells you the sculpture's story. === END NODE ===
0:0 - -THE GRAND DESIGN- -order- -perfection- -UNITY- uid: f8aa34f0-f84f-4029-7089-3abbba9529a3 Animation: [MATV] *REUSE* BLD_MF_Nautiloid_ship_A_Cinematic_C_Core_RIG_DFLT_SCENE_CRA_Crash_Flying_Idle_01/02 Cinematic: Shot of nautiloids > -every plane- -AS ONE- -every being- -IN THEIR PLACE-
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_NecromancerLab_AD_AstarionImmune.lsj Synopsis: Astarion is in a cell that drains people of life and turns them into zombies but, being undead already, finds himself immune to it.
0:0 - Magic that drains life? Oh dear, someone's out of luck. uid: 2c959543-dfad-84c0-ef01-6bc96c8b142d Node context: Trapped in a cell that drains the life from its occupants. Thankfully he's immune - that ship has sailed. === END NODE ===
0:0 - Whatever experiments Balthazar performed here, I fear he made more than thralls and ghouls. uid: 6b8f083d-652b-3cee-c5c8-967901336e34 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_NecromancerLab_AD_Zombie.lsj Synopsis: The player interacts with a zombie in the necromancer's lab,
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_NecromancerLab_PAD_RitualArea.lsj Synopsis: The players come upon a ritual setup where subjects are captured and held in glass containers while the magic drains their life and turns them into undead.
0:0 - I don't know what's happening there, but I'm glad it's not happening to me. 1:0 - I'm not sure what this is, but I am very sure it's not good. 2:0 - A foul-seeming place. Nothing good can come from lingering here. 3:0 - That doesn't look good. 4:0 - I do not know what this magic is. And I am in no hurry for answers. 5:0 - Not sure what this is... but I don't think I'm in a rush to find out. 6:0 - Steer clear. Whatever this is, we want no part of it. 7:0 - What in the deepest Hells is going on here? 8:0 - Curious setup. Think I'll keep my distance. uid: 2d3f5766-dccc-4b25-b55b-3180b1ce9012 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - COL_NecromancerLab_State_PassedRitualArcana - Players passed the check for the ritual (if they never participated in it) === END NODE ===
0:0 - Good old-fashioned necromancy - draining people of life until they're just undead husks. 1:0 - Necromancy. Looks like the victims are being drained of life and put to work. 2:0 - Necromantic rites. The victims are being leached of all life, and left as undead slaves. 3:0 - It's a necromantic ritual. Drains the life out of people and leaves them as mindless undead. 4:0 - Ritual necromancy - essence is drained from the living to turn them undead. 5:0 - Looks like necromancy - smells like it too. Turning people into undead. 6:0 - Deplorable. The living are made undead, without even dying first. 7:0 - This is meant to render people undead - glorious! 8:0 - A ritual space. To turn the living undead, looks like. uid: 97678dae-7927-daf0-2b0e-6684312f0f4f - 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) - 0:1 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) - 0 Check flag(s) (Global): true - COL_NecromancerLab_State_PassedRitualArcana - Players passed the check for the ritual (if they never participated in it) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_AD_Combat_ResendZombie.lsj Synopsis: The necromancer is sending a zombie to light the candles that start an arcane ritual which drains the player's hitpoints and ultimately turns them into a zombie, after the player has extinguished them.
0:0 - Relight the candles - go! uid: 57afee96-a173-e2f9-b69a-79d94bbc0b38 Node context: Urgent command to a zombie lackey during combat - 0 Check flag(s) (Local): true - 9d0ddaf8-3f55-4255-3297-42521cfb8a5c_HappenedOnce - This dialogue already happened once. === END NODE ===
0:0 - Don't just stand there - get those candles lit! uid: 9f8271f1-61e6-4e51-8ddd-85ed90896d6e Node context: Urgent command to a zombie lackey during combat - 0 Check flag(s) (Local): false - 9d0ddaf8-3f55-4255-3297-42521cfb8a5c_HappenedOnce - This dialogue already happened once. - 0 Set flag(s) to (Local): true - 9d0ddaf8-3f55-4255-3297-42521cfb8a5c_HappenedOnce - This dialogue already happened once. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_AD_Combat_SendZombie.lsj Synopsis: The necromancer is sending a zombie to light the candles that start an arcane ritual which drains the player's hitpoints and ultimately turns them into a zombie.
0:0 - Go, light the candles! uid: 16e1b3ff-e15c-4452-9fbe-ba69e2c3304f - 0 Set flag(s) to (Global): true - COL_NecromancerLab_State_CandleLighterChosen - There is a zombie chosen to light candles. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_AD_Combat_SteelWatchers.lsj Synopsis: The necromancer is monologuing in combat.
0:0 - Unafraid of a fight - good. Perhaps we'll salvage your remains for a Steel Watcher. uid: c1efa1cf-bb41-a956-7986-0dea50ca1463 Node context: Taunting. 'I'm going to repurpose your corpse for one of my projects after I kill you' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_AD_Haruspicy.lsj Synopsis: The necromancer is standing over a bowl of blood and bone, conducting a ritual to see the future. This will trigger in the Necromancer's idle behavior if you entered through the main entrance while he is still alive OR after all zombies have been revived in the post-Audience combat and the players are still in the cages.
For help with Latin, contact either Tom Ryckeboer or Ilya Voulis.
0:0 - Medullis et sanguis... uid: 2bc95026-d77c-45e6-8bfb-3884d04cb408 Node context: meh-DOOH-lis et SAN-gwis - 0 Check flag(s) (Local): true - 0d9d0064-babd-6e83-6ea6-5b78afb0413c_A - Adescription - 0 Set flag(s) to (Local): true - 0d9d0064-babd-6e83-6ea6-5b78afb0413c_B - Bdescription === END NODE ===
0:0 - Pateface mihi cursum rerum! uid: ed435c84-06b1-4bb7-bdd4-62386cdf2e9b Node context: pa-teh-FA-keh MEE-hee COUR-soom RE-room - 0 Check flag(s) (Local): true - 0d9d0064-babd-6e83-6ea6-5b78afb0413c_B - Bdescription - 0 Set flag(s) to (Local): true - 0d9d0064-babd-6e83-6ea6-5b78afb0413c_C - Cdescription === END NODE ===
0:0 - Veritas ab carne! uid: f29f4a0c-9120-4163-be35-87831923b8e0 Node context: VE-ri-tas ab CAR-nay - 0 Set flag(s) to (Local): true - 0d9d0064-babd-6e83-6ea6-5b78afb0413c_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_AD_ReviveZombie.lsj Synopsis: Balthazar casts a resurrection spell on a zombie while in combat after the Audience Route in the Colony.
For help with Latin, contact either Tom Ryckeboer or Ilya Voulis.
0:0 - |Revivisce!| uid: e4f36f5f-17c5-4e3d-b726-2d845fe064d1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_AD_ZombieErrand.lsj Synopsis: The necromancer is standing over a bowl of blood and bone, conducting a ritual to see the future. He's sending zombies off on errands.
0:0 - Too feeble by far. This needs muscle; the stronger, the better. uid: 3fa62c82-7b71-4a78-b45e-c80293ac42de Node context: Engrossed in his work, Ordering zombie lackeys about. - 0 Check flag(s) (Local): true - a6f2350b-ecc4-bf6c-0c73-dcb37f9e9690_A - Adescription - 0 Set flag(s) to (Local): true - a6f2350b-ecc4-bf6c-0c73-dcb37f9e9690_B - Bdescription === END NODE ===
0:0 - Better. Much better. But still lacking perspective. Bring me eyes - clear, young ones. uid: 60f1b6ee-cf54-4bab-a160-d16eb79749c3 Node context: Engrossed in his work, Ordering zombie lackeys about. - 0 Check flag(s) (Local): true - a6f2350b-ecc4-bf6c-0c73-dcb37f9e9690_B - Bdescription - 0 Set flag(s) to (Local): true - a6f2350b-ecc4-bf6c-0c73-dcb37f9e9690_C - Cdescription === END NODE ===
0:0 - This brew lacks a touch of magic - bring me some wizard flesh. uid: aea4afd0-6f72-4386-a0a5-d803774c2799 Node context: Engrossed in his work, Ordering zombie lackeys about. - 0 Set flag(s) to (Local): true - a6f2350b-ecc4-bf6c-0c73-dcb37f9e9690_A - Adescription === END NODE ===
0:0 - Good. Lacking a little passion perhaps. Bring me some nether parts - or failing that, a heart. uid: b0ce4dfd-cd79-41e3-a314-c2d7912b24d5 Node context: Engrossed in his work, Ordering zombie lackeys about. - 0 Check flag(s) (Local): true - a6f2350b-ecc4-bf6c-0c73-dcb37f9e9690_C - Cdescription - 0 Set flag(s) to (Local): false - a6f2350b-ecc4-bf6c-0c73-dcb37f9e9690_B - Bdescription false - a6f2350b-ecc4-bf6c-0c73-dcb37f9e9690_C - Cdescription false - a6f2350b-ecc4-bf6c-0c73-dcb37f9e9690_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_AD_ZombieErrandDone.lsj Synopsis: The necromancer is standing over a bowl of blood and bone, conducting a ritual to see the future. He's sending zombies off on errands.
The zombie returns, and he reacts.
0:0 - Stop dawdling - it's not as though you have somewhere better to be. uid: 0ccf843e-3359-4475-8c97-d17325e96a69 Node context: Chastising a zombie errand-runner - 0 Check flag(s) (Local): true - 14e6adcb-c6a8-99e4-1c39-4d3b925590e2_A - Adescription - 0 Set flag(s) to (Local): true - 14e6adcb-c6a8-99e4-1c39-4d3b925590e2_B - Bdescription === END NODE ===
0:0 - Gentle! If you want to throw offal about without care, go work in the kitchens. uid: 1a0b7b56-fa20-46c3-8238-a5413947228a Node context: Chastising a zombie errand-runner - 0 Check flag(s) (Local): true - 14e6adcb-c6a8-99e4-1c39-4d3b925590e2_B - Bdescription - 0 Set flag(s) to (Local): true - 14e6adcb-c6a8-99e4-1c39-4d3b925590e2_C - Cdescription === END NODE ===
0:0 - Not the freshest, but it will do. uid: 7d03a5d6-5400-4c6f-b2f8-2d02da670e0a Node context: Appraising the ingredient a zombie lack has brought him - 0 Set flag(s) to (Local): true - 14e6adcb-c6a8-99e4-1c39-4d3b925590e2_A - Adescription === END NODE ===
0:0 - Perhaps I should augment you with some wings, so you can do your tasks more quickly. uid: 9cb009bb-4938-4332-bf81-a1cc0ae5db4f Node context: Chastising a zombie errand-runner - 0 Check flag(s) (Local): true - 14e6adcb-c6a8-99e4-1c39-4d3b925590e2_C - Cdescription - 0 Set flag(s) to (Local): false - 14e6adcb-c6a8-99e4-1c39-4d3b925590e2_B - Bdescription false - 14e6adcb-c6a8-99e4-1c39-4d3b925590e2_C - Cdescription false - 14e6adcb-c6a8-99e4-1c39-4d3b925590e2_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_DaisyAD_Balthazar.lsj Synopsis: On arrival in colony. On encountering Balthazar in room. The necromancer did experiments on the tadpoles here. We know they are magically manipulated. But how?
0:0 - But they were already imbued with Netherese magic - so where did that magic come from? 1:0 - But they were already imbued with Netherese magic - so where did that magic come from? uid: 64c49c5a-7b15-0ab1-d039-21d763d759b6 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_EnterRoom.lsj Synopsis: A player walked into Balthazar's chambers in the colony, while Balthazar is alive, and was spotted by him (or one of his undead). Balthazar reacts with hostility, but players can convince him that they have been turned into thralls.
This can only happen if Balthazar is alive at this point and you didn't try the Audience with the Absolute. If you did not send Nightsong to Ketheric, Balthazar would have died in combat in her prison.
This dialog will also play when interacting with Balthazar in this route.
0:0 - Away, thrall. Enough distractions. uid: 0ebb3498-77f6-8e98-806d-d4323f36e740 Animation: [LoganP] Anim of Balthazaar turning from his ritual pose to face the PLYR and blend with hsi next V.O line. Potentially *DUPE* of other cinematic greatting node in dailogue, depending on how well it blends. Cinematic: Balthazar is interrupted from his necromancy by the player's intrusion and turns around to face them, annoyed Node context: Annoyed - 0 Check flag(s) (Global): true - COL_NecromancerLab_State_PretendedToBeThralls - The players are pretending to be thralls to avoid conflict with Balthazar. > null
0:0 - No... there's far too much life in your eyes for you to be a thrall. But I can easily remedy that... uid: 296a8676-0983-6843-9ead-44230e19e94d Node context: Suspicion boiling over, Attacks afterwards === END NODE ===
0:0 - Stare vacantly, pretending to be a thrall. uid: 3899f1f1-54d9-d02b-059b-3539727b38a8 = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Wait - you're no underling of mine. Far too intact for my tastes. That means you're a trespasser. uid: 3fbdd953-5e55-9873-197f-640cec04d872 - 0 Check flag(s) (Dialog): false - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription > null
0:0 - Wait... you're that treacherous drow that failed General Thorm. Minthara. Most kind of you to turn yourself in... uid: 40d94570-1566-34ef-2263-dca431a1feea Node context: Min-thar-ah - 0 Check flag(s) (Tag): true - Minthara - > null
0:0 - A misunderstanding, is it? Poor creature. But fear not - you'll be relieved of all such concerns, once I'm through with you... uid: 511cfe0a-d813-a74b-7f92-c5ad73c6ed83 Node context: Suspicion boiling over, Attacks afterwards === END NODE ===
0:0 - Stare vacantly, pretending to be a thrall. uid: 6c8879d7-396a-847a-018a-646b8bdc95d5 = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I need to find Ketheric Thorm. uid: 6dbf737b-d7da-f363-a711-b6fbc308edfd = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): false - MOO_KethericShowdown_State_Started - The Ketheric Showdown has started. - 1 Check flag(s) (User): false - COL_NecromancerLab_Knows_KethericLocation - This user was told by Balthazar where Ketheric is in the Colony. > null (roll sucessful) > null (roll failure)
0:0 - Now chop-chop. or I'll chop-chop. uid: 78f61387-08ce-62ec-341a-e350b1626260 Node context: Dismissive === END NODE ===
0:0 - Wait... You're that wretched Harper woman who's been interfering in General Thorm's plans. Jaheira. Most kind of you to turn yourself in... uid: 805c64f9-e13b-b0f5-0920-49d51f82685e Node context: Recognition - 0 Check flag(s) (Tag): true - Jaheira - |Jaheira companion| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Hold on - it's you. My little helper from the Nightsong's former home. uid: 806e1294-cd7a-c37b-57d6-d0476d6cc242 Node context: Recognition - 0 Check flag(s) (Dialog): true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription > General Thorm didn't inform me you were coming, which means you're trespassing.
0:0 - I can't be expected to remember every little morsel. But I do remember that you're supposed to be a thrall. Evidently not. uid: 860f28e3-5f77-a784-ee0c-d728162d7dea Node context: Onto the player's ruse. Turns hostile at the end. - 0 Check flag(s) (Global): true - COL_NecromancerLab_State_PretendedToBeThralls - The players are pretending to be thralls to avoid conflict with Balthazar. - 0 Set flag(s) to (Global): false - COL_NecromancerLab_State_PretendedToBeThralls - The players are pretending to be thralls to avoid conflict with Balthazar. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Seek out the nautiloid bay, descend the elevator, then the doorway that lies straight ahead. The general will be there. uid: 94c40c39-def4-84a4-4052-7ed014c7b630 - 0 Set flag(s) to (User): true - COL_NecromancerLab_Knows_KethericLocation - This user was told by Balthazar where Ketheric is in the Colony. > Now chop-chop. or I'll chop-chop.
0:0 - There was a tiefling child here - Mol. What did you do to her? uid: a6066367-99df-2c9c-2956-a4d14ceecc15 - 0 Check flag(s) (Global): true - DEN_Thieflings_HasMet_Mol - Any player has ever spoken to Mol in act 1 or 2. - 1 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Global): true - COL_FindMol_Event_AskedNecromancerAboutMol - Asked Balthazaar about Mol > Who...? Come now, do you know just how many children have been through here, in one form or another?
0:0 - I come to serve. uid: a8771dd0-ae10-494d-b121-0af3e3fc110f = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - Ah, my mistake. I should have known by your gormless demeanour. You've had your mind decluttered and have been put to work. uid: a962e454-a141-164c-e385-a0b0995deba9 Node context: Believing the player to be an enthralled slave - 0 Set flag(s) to (Global): true - COL_NecromancerLab_State_PretendedToBeThralls - The players are pretending to be thralls to avoid conflict with Balthazar. > Just keep out of the way, thrall. I'm in the midst of a sensitive task.
0:0 - Just keep out of the way, thrall. I'm in the midst of a sensitive task. uid: c9d0a572-a0f8-24b7-59e4-f05299f8fd5e Node context: Dismissive - 0 Set flag(s) to (Global): true - COL_NecromancerLab_State_PretendedToBeThralls - The players are pretending to be thralls to avoid conflict with Balthazar. > There was a tiefling child here - Mol. What did you do to her? > I need to find Ketheric Thorm. > Leave.
0:0 - An admirable charade, but you overplayed your hand. No matter - you won't need any hands soon enough. uid: d97d3d5b-b397-9724-cd21-02174a96e645 Node context: Seeing through the player's lie. Attacks afterwards. === END NODE ===
0:0 - I admire the attempt, but your acting leaves something to be desired. I'll try to make something more useful from whatever parts of you survive undamaged. uid: eaaed2d2-718a-be6e-db2f-0c4901880ad9 Node context: Unconvinced. Attacks afterwards === END NODE ===
0:0 - Thralls don't make demands. But you're no thrall, are you? uid: f1bc669f-4fc3-3bb1-c78e-94de6f2389e1 Node context: Suspicion boiling over - 0 Set flag(s) to (Global): false - COL_NecromancerLab_State_PretendedToBeThralls - The players are pretending to be thralls to avoid conflict with Balthazar. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > An admirable charade, but you overplayed your hand. No matter - you won't need any hands soon enough.
0:0 - I can't be expected to remember every little morsel. But I digress, trespasser. uid: f3eea985-0591-9536-673e-e2151291e704 Node context: Dismisses the thought before turning hostile - 0 Check flag(s) (Global): false - COL_NecromancerLab_State_PretendedToBeThralls - The players are pretending to be thralls to avoid conflict with Balthazar. - 0 Set flag(s) to (Global): false - COL_NecromancerLab_State_PretendedToBeThralls - The players are pretending to be thralls to avoid conflict with Balthazar. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Attack. uid: fa6b5dd4-99c5-cfea-ebfd-5eeef0e60825 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Necromancer_PAD_MolEyepatch.lsj Synopsis: The players may come across Mol's discarded eyepatch in the Necromancer Chamber in the Upper Colony. They will react to it appropriately, depending on whether they ever met Mol or not.
0:0 - Mol's eyepatch. I doubt that's a good sign. 1:0 - Mol's eyepatch. But what's become of the child? 2:0 - Mol's eyepatch. But where is Mol? 3:0 - Mol's eyepatch. This doesn't bode well for her... 4:0 - Mol's eyepatch. We should find her before she can come to harm. 5:0 - This is Mol's. Where is she? 6:0 - ...This belonged to the lost girl. Mol. 7:0 - That's Mol's eyepatch... in this place? Silvanus protect her. 8:0 - This is Mol's eyepatch - what's become of her? uid: 85a59177-1632-4b8d-8b0d-b49c2e0cf3da - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - DEN_Thieflings_HasMet_Mol - Any player has ever spoken to Mol in act 1 or 2. === END NODE ===
0:0 - An eyepatch? I swear, if there are pirates here too... 1:0 - An eyepatch. But whose? 2:0 - An eyepatch...? 3:0 - An eyepatch. Not quite my style. 4:0 - Someone's lost their eyepatch - which means someone's lost an eye. I can relate. 5:0 - Someone with a bum eye's missing their patch. 6:0 - An eyepatch. 7:0 - Someone lost their eyepatch. Hopefully that's all they lost. 8:0 - An eyepatch. Wonder who it belongs to - or belonged to. uid: ac9e8214-30d4-d3d2-c814-435034cdda7b - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - An elder brain... That was the Heart of the Absolute? uid: 18a432c4-0255-4393-5a98-c13f8db68744 Node context: Almost to self, processing this information - 0 Check flag(s) (Global): true - ORI_Gale_Event_BombDisarmed - Gale's bomb was disarmed. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
0:0 - Come. There is much to discuss - but we need not do it in this rotting place. uid: 2a9130e4-8a2b-f2f0-c029-6b188e63e87d Node context: Weary - we've fought a huge battle and learned some deep revelations, but she wants to get to a place of safety before going into it - 0 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - At last, it is done. Ketheric Thorm will rise no more. All those who did not live to see this day can finally rest. uid: 31abe5ab-9803-f5d7-71bb-01d84272545e - 0 Check flag(s) (Global): false - GLO_LiftingTheCurse_State_BreathHasBeenRestored - - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Myrkul's Chosen is naught but a corpse. Let us see the other two suffer the same fate. 1:0 - Ketheric's defeated, but my father is taken. On to The Gate - we must tear him out of the Absolute's grasp. 2:0 - Killing an undying man is no easy task, but the Absolute is not vaniquished. Our work has only just begun. 3:0 - Ketheric Thorm is no more. And may he stay dead, this time. 4:0 - Ketheric Thorm is dead - really dead, this time. Lady Shar's justice has been delivered. uid: 4144594c-4037-4b25-937c-5924bd1d690e - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0:1 Tag: Chosen of Shar - - 1:0 Tag: Chosen of Shar - === END NODE ===
0:0 - He's dead. He's finished. But Gortash... Gortash was here. uid: 5c663871-1bf3-9e92-2c21-7422214f5dc7 Node context: She's stunned and almost disbelieving Gortash is behind this - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - There was barely anything of the man left, even before we finished him. uid: 634cf8a1-5b8d-8328-c0f9-b6d2d9fcf887 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
0:0 - The transformation Ketheric underwent was... horrifying. So powerful, but so grotesque. uid: 6c424b84-88f5-0ced-be40-52c882288147 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > There was barely anything of the man left, even before we finished him.
0:0 - Ketheric Thorm's demise was the deathblow against the Shadow Curse also. We have done all that was asked about us. Thaniel will soon take care of the rest. uid: ca544817-3b1a-e3c1-ea0b-5ffadcf949b3 Node context: Pleased. On the cusp of victory at last. - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Controlling an elder brain... Such power. uid: e6fe0793-99b2-7aff-5bef-59568d1979e3 Node context: Almost to self, processing this information. A sense cogs are whirrig, but we don't yet know the reason - 0 Check flag(s) (Global): false - ORI_Gale_Event_BombDisarmed - Gale's bomb was disarmed. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_RegenStation_AD_Butcher_SourcePain.lsj Synopsis: This AD plays when Chop, the Colony Butcher, is used as an energy source in one of the Colony's regeneration stations.
0:0 - W...w...why... uid: 83d82704-1f8e-6b32-4ce9-25048821e74e Node context: Muted, pained whine - first legible statement from creature === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_RegenStation_PAD.lsj Synopsis: Players are trying to use a recovery pod (like in the tutorial) that's disabled because there's nobody in the attached bed (or pod, art still TBD).
0:0 - Looks like it pulls power from whoever's in the cradle. Now we just need a victim - eh - volunteer. 1:0 - Seems like it draws power from whoever's in the cradle... which is currently nobody. 2:0 - It draws power from anyone on that cradle... someone needs to assume the position or it's useless. 3:0 - I think it's siphoning life from whoever's unfortunate enough to be attached to this thing. 4:0 - The device siphons power from whomever lies in that cradle. I can think of a few worthy candidates... 5:0 - Looks like it siphons power from whoever lies in that cradle. Just needs a volunteer. 6:0 - Any unlucky soul in that cradle would be feeling a tickle right about now. 7:0 - It sucks energy from the occupant of that cradle. Seems - unpleasant. 8:0 - Looks like it siphons power from anyone lying in that cradle. Wonderful. uid: 66858a58-68bd-471d-87e1-d322f29f4aa1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - COL_RegenStations_State_UsedOnce - Players already used a regen station once (successfully or otherwise.) true - COL_RegenStation_State_CheckSuccess - Players succeeded on the skill check about the regen station. - 0 Set flag(s) to (Global): true - COL_RegenStations_State_UsedOnce - Players already used a regen station once (successfully or otherwise.) === END NODE ===
0:0 - It pulls life from one and gives it to another. How relatable. 1:0 - It draws power from a host. About what you expect from illithid technology. 2:0 - It drains power from a host. Fittingly parasitical.
3:0 - Looks like it drains power from a host. Nasty. 4:0 - It requires a living host for its power. And a rat will hardly do. 5:0 - It draws power from a living host. Nothing in life is free, I suppose... 6:0 - It needs power. Living power. Figures. 7:0 - It feeds on a host. How very illithid. 8:0 - It needs to draw power from a host. How very illithid. uid: df542562-f6f2-cf5f-8893-6ac4153eadf0 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - COL_RegenStations_State_UsedOnce - Players already used a regen station once (successfully or otherwise.) true - COL_RegenStation_State_CheckSuccess - Players succeeded on the skill check about the regen station. === END NODE ===
0:0 - It needs to be powered. However you do that... 1:0 - Unpowered. Wonder what it's lacking... 2:0 - No power. How does this work? 3:0 - Won't work. How do we get it running? 4:0 - Inactive. It must need a power source. 5:0 - Not working. How is this thing powered? 6:0 - Hm - dead as door hinge. 7:0 - It seems to be inert. Are we supposed to wake it up, somehow? 8:0 - Inactive. What powered the one on the nautiloid? uid: f941e883-b0c6-2be6-cf2f-f4d710cb521c - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): false - COL_RegenStations_State_UsedOnce - Players already used a regen station once (successfully or otherwise.) false - COL_RegenStation_State_CheckSuccess - Players succeeded on the skill check about the regen station. - 0 Set flag(s) to (Global): true - COL_RegenStations_State_UsedOnce - Players already used a regen station once (successfully or otherwise.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_RegenStation_PAD_SourcePain.lsj Synopsis: This PAD plays when a player is used as an energy source in one of the Colony's regeneration stations.
0:0 - Ow! That... took something. And it hurt. 1:0 - Ngh. Well - it could have been worse. 2:0 - Ow! Feels like being siphoned, and painfully too. 3:0 - Agh... Not the most pleasant feeling, though I've definitely felt worse. 4:0 - Ouch! A hungry little device, this. 5:0 - Yowch! 6:0 - Ow! I should know better than to ease into an illithid contraption. 7:0 - Agh... This contraption bites like a hungry wolf. 8:0 - Ngh. It's... feeding on me. 9:0 - Argh! I feel... lighter, somehow. Like something's been taken. uid: e0164aaf-6fd5-46bf-a062-b216c996e37d - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_RegenStation_PAD_WrongSource.lsj Synopsis: The regen station failed to work because the character trying to activate it can't be used, e.g. a construct or an undead or similar.
0:0 - Nothing. Is there a problem with the power source? 1:0 - No joy. Should I be using something else? 2:0 - The wrong power source, it seems. 3:0 - Hm. Nope. 4:0 - Inactive. The power source must be inadequate. 5:0 - No good. Must need a different power source. 6:0 - Not what this contraption prefers to feed on, I think. 7:0 - Nothing. I reckon it needs a different power source. 8:0 - Nothing. Seems it needs a different source to draw from. uid: 7ca051d2-c46b-445b-a9cb-8267390fdbfa - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpoleChamber_PAD_BrinePool.lsj Synopsis: A PAD reacting to the brine pool in the Tadpoling Centre in the Colony. The player will interact with the brine pool and play this dialog. If a player succeeds a perception check and fishes out the last remaining tadpole, a different node will be played.
0:0 - An illithid brine pool - but no tadpoles. Curious. 1:0 - A brine pool - but it's empty. 2:0 - Overly optimistic to hope there were never any tadpoles here? Thought as much. 3:0 - A brine pool. Empty, thankfully. 4:0 - Thick brine for the wrigglers. Thankfully they're gone. 5:0 - A brine pool with no tadpoles. 6:0 - A brine pool - but not a little swimmer to be seen. Good. 7:0 - A brine pool - depleted of tadpoles, blessedly. 8:0 - No tadpoles in this brine pool. uid: b1a8f551-d135-69aa-0a1e-1f0d710b90ab - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Empty of tadpoles... I wonder where the little wrigglers went? 1:0 - Not a single parasite. Which means they've all been put to use... 2:0 - Not a tadpole to be seen. What have they done with them? 3:0 - An empty brinepool. But then where are the tadpoles...? 4:0 - The only thing worse than a pool for tadpoles is an empty pool for tadpoles. 5:0 - No more tadpoles. Hope they all weren't used on people. 6:0 - Emptied of tadpoles. How many True Souls were made down here, I wonder. 7:0 - No tadpoles present. Have they all been put to use...? 8:0 - No more tadpoles in here. Wonder what happened to them? uid: fcb6998a-9a57-42fd-b132-87ffbc0cc3cc - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - COL_TadpolingCentre_State_BrinePoolEmpty - A party member fished the last remaining tadpole out of the brine pool in the Tadpoling Centre. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_Manip_ColonyComment.lsj Synopsis: Behaviour AD from the Flaming Fist Manip after she is released from her pod in the mind flayer Colony's Tadpoling Centre. After the mind flayers are defeated, she will eventually make this comment about her surroundings.
0:0 - There'll be hells to pay for this, if I make it out of here alive. uid: 24ce1ea5-687c-4b1d-8bf5-7bb85ce54713 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_001_Mindflayer.lsj Synopsis: AD for a mind flayer's memory imprint in the Tadpoling Centre, showing who they used to be when they entered the pod.
0:0 - *The device releases a stream of fragmented memories and emotions - all that remains of the pod inhabitant's former self.* uid: 2924bf0c-1428-8a62-8b67-ac5b93ed67a9 - 0 Check flag(s) (Global): false - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time > null
0:0 - *Amusement... curiosity... fascination. He believed the horrors of Moonrise to be a fleeting dream that fade on waking.* uid: 30a0c817-1bf9-42f4-9294-dee19f9618c2 - 0 Check flag(s) (Global): true - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time === END NODE ===
0:0 - *The device does not react to your touch or presence.* uid: eaa41f76-c07e-46a1-baf7-c0704963c602 - 0 Check flag(s) (Object): true - COL_TadpolingCentre_State_PodEmpty - This pod in the Tadpoling Centre is empty. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_002_Manip.lsj Synopsis: AD for Shuurga's memory imprint in the Tadpoling Centre, showing a memory from before she was imprisoned here.
0:0 - *This pod pulsates with the angry memories of Ravengard's search officer, Manip Shuurga. She laments her failure to locate him.* uid: 81a8c53d-f114-4f99-b99c-d65d26a5f65c === END NODE ===
0:0 - *This pod is empty, bereft of memories but for a single waft of frustrated fury.* uid: e194d31e-6614-46b3-a53b-fb4def1ba56b - 0 Check flag(s) (Object): true - COL_TadpolingCentre_State_PodEmpty - This pod in the Tadpoling Centre is empty. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_003_Mindflayer.lsj Synopsis: AD for a mind flayer's memory imprint in the Tadpoling Centre, showing who they used to be when they entered the pod.
0:0 - *Desperation... pain... terror. Cultists raided his village - he was the sole survivor.* uid: 003b22ce-cb26-4e29-acde-555addcc383f - 0 Check flag(s) (Global): true - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time === END NODE ===
0:0 - *The device releases a stream of fragmented memories and emotions - all that remains of the pod inhabitant's former self.* uid: 07acd34c-989a-578e-07d5-b13e948383b6 - 0 Check flag(s) (Global): false - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time > null
0:0 - *The device does not react to your touch or presence.* uid: 61a94ba4-e206-4df4-b781-06d0ff00f78c - 0 Check flag(s) (Object): true - COL_TadpolingCentre_State_PodEmpty - This pod in the Tadpoling Centre is empty. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_004_Mindflayer.lsj Synopsis: AD for a memory imprint on an empty pod in the Tadpoling Centre.
0:0 - *The device does not react to your presence.* uid: a6e9800f-0ad4-47e8-d4ab-5e065cefcb21 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_005_Mindflayer.lsj Synopsis: AD for a mind flayer's memory imprint in the Tadpoling Centre, showing who they used to be when they entered the pod.
0:0 - *The device does not react to your touch or presence.* uid: 1c697ed1-7c3f-345b-eb9c-6a3a9d1216c3 - 0 Check flag(s) (Object): true - COL_TadpolingCentre_State_PodEmpty - This pod in the Tadpoling Centre is empty. === END NODE ===
0:0 - *The device releases a stream of fragmented memories and emotions - all that remains of the pod inhabitant's former self.* uid: 37935b46-1b96-8fd3-1cf7-5b4fe2e4c292 - 0 Check flag(s) (Global): false - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time > null
0:0 - *Courage... conviction... defiance. Even as her organs began to dissolve, she believed she could resist.* uid: d6548889-47e3-5159-b0dc-23e272ff3ac0 - 0 Check flag(s) (Global): true - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_006_Zevlor.lsj Synopsis: AD for Zevlor's memory imprint in the Tadpoling Centre, showing a memory from before he was imprisoned here.
0:0 - *The returned city casts your people out, the devils who dragged them down to hell. In the end, it is not your paladin oath that is broken: it is your faith itself.* uid: 91db7b25-6bc9-4199-04e9-9725caf413b8 === END NODE ===
0:0 - *The pod lies empty, echoing - no mind to draw on within.* uid: f66b3ed5-a7fe-4276-a24f-f3d0bbee9076 - 0 Check flag(s) (Object): true - COL_TadpolingCentre_State_PodEmpty - This pod in the Tadpoling Centre is empty. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_007_Mindflayer.lsj Synopsis: AD for a mind flayer's memory imprint in the Tadpoling Centre, showing who they used to be when they entered the pod.
0:0 - *Delirium... mania... laughter. His mind broke before the end, and he was laughing uncontrollably as the skin fell from his face.* uid: 6a11b641-0d4a-047f-e2fb-242640652fda - 0 Check flag(s) (Global): true - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time === END NODE ===
0:0 - *The device releases a stream of fragmented memories and emotions - all that remains of the pod inhabitant's former self.* uid: ac55386e-0830-2640-7a16-212fddf829fd - 0 Check flag(s) (Global): false - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time > null
0:0 - *The device does not react to your touch or presence.* uid: f7ceb22b-a689-80f6-497c-638f028ab0a3 - 0 Check flag(s) (Object): true - COL_TadpolingCentre_State_PodEmpty - This pod in the Tadpoling Centre is empty. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_008_Yeva.lsj Synopsis: AD for Flaming Fist Yeva's memory imprint in the Tadpoling Centre, showing a memory from before she was imprisoned here.
0:0 - *A man's voice cries out through the thick smoke. 'Ravengard!' you call, but the clang of swords and the spell-shouts of attacking drow are your only reply.* uid: af412034-e5d6-4580-fef3-ad83525caf8d === END NODE ===
0:0 - *The device does not react to your touch or presence.* uid: d896afb6-6b34-397f-8901-8b39920720f4 - 0 Check flag(s) (Object): true - COL_TadpolingCentre_State_PodEmpty - This pod in the Tadpoling Centre is empty. === END NODE ===
0:0 - *The device releases a stream of fragmented memories and emotions - all that remains of the pod inhabitant's former self.* uid: e1ecc8b4-8681-bf21-073b-b03df02e6ad8 - 0 Check flag(s) (Global): false - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_MemoryImprint_FirstUse - flag set when players hear a memory imprint in the colony tadpoling centre for the first time > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_009_Empty.lsj Synopsis: AD for an empty pod's memory imprint in the Tadpoling Centre, showing a memory from whoever was imprisoned here before.
0:0 - *The device does not react to your presence.* uid: cc0aa037-a228-43bb-892e-706daea3dfca === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_MemoryImprint_010_Empty_Ravengard.lsj Synopsis: AD for an empty pod's memory imprint in the Tadpoling Centre, showing a memory from Duke Ravengard, who was imprisoned here before.
0:0 - *Ravengard was here, in this pod, not long ago.* uid: 3008db87-6999-7a25-111b-197f17c6a07d === END NODE ===
0:0 - *And then, clearer than any other image, the face of a child. Your face, smiling proudly as you follow your father, Duke Ravengard, through the corridors of the great fortress at Wyrm's Rock.* uid: 31bba1c3-294f-35e5-6626-fe4ad947d9dc - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > *The image soon fades, but a shadow of his presence remains. He was here, in this pod, not long ago.*
0:0 - *You feel the courage of a soldier who became a commander, and the intelligence of a commander who became a Duke.* uid: 646f0ed6-bb1a-c991-fdce-abbc29c5f731 > *Ravengard was here, in this pod, not long ago.*
0:0 - *The image soon fades, but a shadow of his presence remains. He was here, in this pod, not long ago.* uid: e2e5e540-1aff-b253-f4f1-4a56b312ee1f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_Mindflayers_EnterCombat.lsj Synopsis: The mind flayers in the pods in the Tadpoling Centre are released and enter combat with the players. They will say this AD simultaneously on the first mind flayer combat turn, only once.
0:0 - Eliminate. uid: 6af5da79-26db-06d2-b780-e400a33afa30 Node context: This line will be spoken by multiple mind flayers at the same time. They should sound as similar as possible - same start time, duration and intonation. === END NODE ===
0:0 - This place has been used to make slaves of those who should be masters. uid: 33bcfecf-38c1-0923-139f-5b4fa52594fa === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_Zevlor_Combat.lsj Synopsis: Zevlor is freed from his imprisonment in one the pods in the Colony Tadpoling Centre. This AD is played on his first combat turn with the mind flayers that were also released from the pods.
0:0 - Enough! My mind is my own! uid: 5e2f541c-18fd-7361-2260-840dbf2576cb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_AD_Zevlor_Pod.lsj Synopsis: Repeated ADs from Zevlor, while he is (alive) inside one of the Colony's Tadpoling Centre pods. He is a bit dazed, mumbling about the events that lead up to his capture, mixed with traumatic memories of Elturel, Avernus, and his exile from his paladin order.
0:0 - No... no... NO! uid: 0b5af57a-8ca7-bebd-ad19-c4e8642fb718 Node context: Recalling when the ambush went wrong - his people started to fight and die - 0 Check flag(s) (Local): false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_C - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. - 0 Set flag(s) to (Local): true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_C - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. === END NODE ===
0:0 - Hellrider... for... life... uid: 112ff862-168f-ca73-4b19-76ebd59a5331 Node context: Vague, getting confused - his time in the shadowlands blurring with his time in hell, when he was a paladin - 0 Check flag(s) (Local): true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_C - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. - 0 Set flag(s) to (Local): false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_C - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. === END NODE ===
0:0 - The Absolute... a chance... uid: 33fe4fbc-ae33-4f66-1e4b-fdb5761028d0 Node context: Mumbling 'The Absolute is giving us a chance' - 0 Set flag(s) to (Local): true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. === END NODE ===
0:0 - Trust... in me... uid: 51d709a1-d13f-f912-4b81-4ba03db657c4 Node context: Recalling trying to persuade his people (he was being mind controlled) - 0 Check flag(s) (Local): false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_C - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. - 0 Set flag(s) to (Local): false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. === END NODE ===
0:0 - Elturel... Avernus... the sky is burning... uid: a2e12996-e8ed-48a5-d1d6-c810c2a732a0 Node context: Vague, getting confused - his time in the shadowlands blurring with his time in hell, when he was a paladin - 0 Check flag(s) (Local): true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_C - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. - 0 Set flag(s) to (Local): false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. === END NODE ===
0:0 - Children... look away... look at me... uid: c385c9fb-f484-6d6d-66c8-905b4b118fe9 Node context: Recalling when the ambush went wrong - his people started to fight and die - 0 Check flag(s) (Local): true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_C - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. - 0 Set flag(s) to (Local): true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. === END NODE ===
0:0 - Lay down your weapons... please... uid: c7fdf0f9-d062-ce6d-ee57-2fc695234f5a Node context: Recalling trying to persuade his people (he was being mind controlled) - 0 Check flag(s) (Local): false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_C - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. - 0 Set flag(s) to (Local): true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. === END NODE ===
0:0 - The Absolute... the Absolute will save us... uid: ed7d84ef-f161-e423-17b6-cf1fd5062f16 Node context: Vague, getting confused - his time in the shadowlands blurring with his time in hell, when he was a paladin - 0 Check flag(s) (Local): true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_C - Sequential AD flag. false - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_B - Sequential AD flag. - 0 Set flag(s) to (Local): true - 236af168-cc2a-6ca7-0ced-2d28fd7cbc97_A - Sequential AD flag. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_DaisyAD_BrinePool.lsj Synopsis: Brine pools. But they’ve been harvested. They should be full of tadpoles.
0:0 - Brine pools... but empty of tadpoles. Unusual. Harvesting all the larvae indicates they are getting ready for something big. 1:0 - Brine pools... but empty of tadpoles. Unusual. Harvesting all the larvae indicates they are getting ready for something big. uid: f177bbae-da80-4a70-a9a5-9ebc1f4c3032 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_DaisyAD_PodsComment.lsj Synopsis: Daisy AD when inside the Colony Tadpoling Centre. Daisy remarks on the occupants of the pods in the room (it is possible that all innocent occupants died before this point and there are only mind flayers in the pods). The Tadpoling Centre is where prisoners are transformed into mind flayers.
0:0 - Mind flayers, still in their pods... This must be where they transform those they kidnap. 1:0 - Mind flayers, still in their pods... This must be where they transform those they kidnap.
uid: 401478ec-75ac-b76b-920b-59b6aa8edb9e - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - COL_TadpolingCentre_State_NoInnocentOccupants - None of the non-mindflayer characters are in the Colony Tadpoling Centre pods. === END NODE ===
0:0 - This must be where they infect and transform those they kidnap. 1:0 - This must be where they infect and transform those they kidnap.
uid: 9c285f08-76ad-3fbb-4fcc-bae516e942d8 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_DarkUrgePod.lsj Synopsis: A player character interacts with a pod in the Tadpoling Centre that once belonged to the Dark Urge character. Other player characters may also investigate the pod, and imply something about who the pod belonged to if they succeed a skill check.
0:0 - Leave. uid: 09558e09-bd97-d3fd-9637-f4a1a366ee3b === END NODE ===
0:0 - *You were in the pod a long, long while, but it seems you have no recollection of ever entering the nautiloid.* uid: 0ac70821-4198-eae9-1fe8-77d494015d45 === END NODE ===
0:0 - *This was the pod of someone who was among the very first to be tadpoled - the blood inside is already stale.* uid: 2037294f-bab3-32d2-e351-af255f923a61 - 0 Check flag(s) (Global): true - COL_TadpolingCentre_Knows_ImpliedDarkUrgePod - Your party succeeded a skill check that implies that one of the pods in the Tadpoling Centre belonged to the Dark Urge. === END NODE ===
0:0 - Try to discern how long this pod has been empty. uid: 20de5f40-e742-5578-3f77-c757cdad01b9 = Roll SkillCheck Investigation (Intelligence) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null (roll failure)
null uid: 279c6687-edab-14bf-6288-f901aae31b56 - 0 Check flag(s) (Object): false - COL_TadpolingCentre_State_FailedSkillCheck - This character attempted and failed a skill check on one of the pods in the Tadpoling Centre that belonged to the Dark Urge. > null (roll sucessful) > null (roll failure)
0:0 - *Perhaps even this very pod was your prison... where were you first captured? It's impossible to remember...* uid: 36e0bbaf-f789-e437-8579-67664471e73f - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
0:0 - *This pod's inhabitant must have taken a lot of damage while they were inside.* uid: 5df0ce19-6fcd-6a04-9d7e-eaa7152a4422 - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_Knows_ImpliedDarkUrgePod - Your party succeeded a skill check that implies that one of the pods in the Tadpoling Centre belonged to the Dark Urge. === END NODE ===
0:0 - *This was the pod of someone who was among the very first to be tadpoled - the blood inside is already stale.* uid: 7c05b9c4-c248-9791-d8da-02aeb35b28b3 - 0 Set flag(s) to (Object): true - COL_TadpolingCentre_State_FailedSkillCheck - This character attempted and failed a skill check on one of the pods in the Tadpoling Centre that belonged to the Dark Urge. === END NODE ===
0:0 - *Its inhabitant is long gone... and not peacefully.* uid: 815d2c87-0ed4-5c01-a3c4-712540c4786f === END NODE ===
0:0 - *These pods are made to preserve. Time means nothing.* uid: 82edc8b0-9ffa-51d1-8632-9ae7bf08c7e0 === END NODE ===
0:0 - *This pod has a different air to its chitinous cavern. Dust and dirt gather on the inside.* uid: 87b5f4f1-14c8-9d28-b613-3a6c4fa961ce > null
0:0 - *This was the pod of someone whose tadpoling happened bloodily: they damaged themselves fighting back.* uid: 8caf4d73-920d-ee72-3c29-d787a0173650 - 0 Check flag(s) (Global): true - COL_TadpolingCentre_Knows_IdentifiedDarkUrgePod - Someone in the party has identified one of the pods in the Tadpoling Centre as belonging to the Dark Urge character. === END NODE ===
0:0 - Push deeper into the memory. uid: ce04a432-132f-ed6b-963a-b7ad9788a1f7 = Roll (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null (roll failure)
0:0 - *It's broken beyond repair. Seemingly by a blunt impact, as if whoever was inside threw themselves against it in an effort to break out.* uid: e88e3710-4fd0-c95b-ccf2-f876b8eb3bf4 Cinematic: Dark Urge bends down next to the pod, to look into the area beyond the glass, it doesn't have to be shown - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_Knows_IdentifiedDarkUrgePod - Someone in the party has identified one of the pods in the Tadpoling Centre as belonging to the Dark Urge character. > *Your brain hurls an image towards you. Your own head-blood gushing down in front of your eyes.*
0:0 - Excuse me? I'm not some bloodhound tracking your scent. I'm of a much higher pedigree. uid: e9968a06-2ef5-0593-0c6c-4c2e31805720 > null
0:0 - *A laughing woman, taunting you... She betrayed you... Who was she?* uid: f96713ed-c70c-b073-c79d-83a8e9c39a07 === END NODE ===
0:0 - *This pod has a different air to its chitinous cavern. Dust and dirt are gathered on the inside.* uid: fa7beaa1-8d75-4580-9581-4cbeab5ee5a5 - 0 Check flag(s) (Global): false - COL_TadpolingCentre_Knows_IdentifiedDarkUrgePod - Someone in the party has identified one of the pods in the Tadpoling Centre as belonging to the Dark Urge character. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > *It's broken beyond repair. Seemingly by a blunt impact, as if whoever was inside threw themselves against it in an effort to break out.*
null uid: fbc5730a-fd3c-7d92-0520-32047f094a5b - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_Knows_IdentifiedDarkUrgePod - Someone in the party has identified one of the pods in the Tadpoling Centre as belonging to the Dark Urge character. > *This pod's inhabitant must have taken a lot of damage while they were inside.*
0:0 - *The blood inside has not started to rot. There is a fresh hint to it.* uid: fd363fcd-6540-2bb9-1f0b-48ebfe573b8f > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_PAD_BrinePool_Tadpole.lsj Synopsis: The party reacts to spotting a special tadpole in one of the brine pools of the Colony Tadpoling Centre. It can be used for the tadpole powers tree.
0:0 - As tadpoles go, this is quite the specimen. 1:0 - No ordinary tadpole, that. I can hear its call, deep in my head. 2:0 - Now here's a strange little tadpole. It's like it's calling to me... 3:0 - Strange-looking tadpole. Might warrant a closer look - very carefully... 4:0 - That's an odd parasite. I feel my own tadpole tingling, reaching out to it. 5:0 - Funny looking tad. Wonder what gives. 6:0 - Huh. That is no ordinary tadpole. 7:0 - A curious-looking tadpole. May be of interest. 8:0 - An unusual parasite, here. It's - it's reaching out to me. uid: 2112af62-97ad-4e69-a8f5-25b7ee5f9844 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_PAD_MizoraPodComment.lsj Synopsis: Players comment when approaching Mizora's pod in the back of the Tadpoling Centre, provided she is there.
0:0 - Tadpoling a cambion... Better the devil you know, I suppose. 1:0 - Is that... Mizora in that pod? 2:0 - A cambion. Do the Hells themselves answer the Absolute's call? 3:0 - A cambion? The Absolute has eclectic taste in recruits. 4:0 - What in the Hells? That's Mizora in that pod... 5:0 - A cambion. Stay back. 6:0 - A cambion. Truly, the Absolute casts its nets wide. 7:0 - A cambion? The Absolute truly does ensnare all sorts under its foul banner. 8:0 - That pod - is that Mizora inside? uid: 2aaac7f5-fe89-409c-811c-f1d78c6ddc08 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_Pods.lsj Synopsis: Interacting with the mind flayer device in the Tadpoling Centre that controls the pods inside. You get to choose whether to free or purge the occupants of the pods - mind flayers and innocents alike.
0:0 - *The device is inert, and unresponsive.* uid: 0c53f053-dacc-e6d2-0a7c-eabd5995dff4 - 0 Check flag(s) (Global): true - COL_TadpolingCentre_Event_ReleasePods - Release the occupants of the Tadpoling Centre pods. === END NODE ===
null uid: 39a48316-4c45-9a6f-b29e-8fb19f04f721 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
0:0 - *But there are others in the pods - those not yet infected, not yet illithid. Terrified, desperate to escape.* uid: 5c5bd662-48c3-c3be-fe43-59849b0e58e0 - 0 Check flag(s) (Global): false - COL_TadpolingCentre_State_NoInnocentOccupants - None of the non-mindflayer characters are in the Colony Tadpoling Centre pods. > null
0:0 - *The device is open to your tadpole's command - to your authority.* uid: 62758bd6-99fe-6551-c16c-f391c1156cef > Release. > Purge. > Leave the pods be.
0:0 - Leave the pods be. uid: 70e893fc-d24c-4634-b0e7-14fc1cbc04a9 === END NODE ===
0:0 - Release. uid: 718a07a4-171e-888c-0df1-01590a4fcdeb - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_Event_ReleasePods - Release the occupants of the Tadpoling Centre pods. > null
null uid: 73c8ab5c-7b20-a6ce-f63d-620b85d7d4f8 Animation: [KAYLEIGH] *REUSE* HUM_F_Rig_SCENE_TUT_Misc_PodMFL_TrappedInPod_NPC_LOOP - 0 Check flag(s) (Tag): true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.) > null
0:0 - *There is no visible means of operating the device.* uid: 7f25ef85-528a-677c-14c9-ab212c32fcc4 - 0 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) === END NODE ===
null uid: a1918b40-9937-df29-f240-f0eca86afdc9 Animation: [KAYLEIGH] *REUSE* HUM_F_Rig_SCENE_TUT_Misc_PodMFL_TrappedInPod_NPC_LOOP - 0 Check flag(s) (Tag): true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.) > null
0:0 - Ghaik machinery. Cold as the Sea of Night, alien as time to the Astral Plane. Avert your eyes, close your mind. uid: b2cc6183-ad9d-5b88-c920-e6eefe40cd57 > null
null uid: b761088c-0645-db49-57ab-d46a463d7254 Animation: [KAYLEIGH] Pod opens and occupants are released, we don't see them get out *REUSE* HUM_F_Rig_SCENE_TUT_Misc_PodMFL_TrappedInPod_NPC_LOOP and DEC_MFL_Pod_Rig_SCENE_TUT_Pod_SHRelease_IN Cinematic: |*The pods slide open, its occupants released. We cut to gameplay before seeing the occupants leave the pods.*| === END NODE ===
0:0 - Purge. uid: d07f83b2-a019-1745-6215-f8a102f6e5fb - 0 Set flag(s) to (Global): true - COL_TadpolingCentre_Event_PurgePods - Kill the occupants of the Tadpoling Centre pods. > *Screams. Psychic agony. Terror. Then... nothing.*
null uid: ddf640e2-10a2-fdb1-dcd2-fa1e1d0869b6 Animation: [KAYLEIGH] *REUSE* HUM_F_Rig_SCENE_TUT_Misc_PodMFL_TrappedInPod_NPC_LOOP - 0 Check flag(s) (Tag): true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.) > null
null uid: de469cf8-9dd8-02a7-9253-34f51c160bdc - 0 Check flag(s) (Global): true - COL_TadpolingCentre_Event_PurgePods - Kill the occupants of the Tadpoling Centre pods. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_PostCombat_Manip.lsj Synopsis: Dialogue with a Flaming Fist Manip, Ravengard's search officer, after freeing her from her pod in the Colony Tadpoling Centre.
0:0 - On the other hand, maybe I'll just live for revenge. Yeah, by Gruumsh! That sounds like a plan. uid: 27564135-5c92-24e7-fa97-43ea56680590 - 0 Check flag(s) (Dialog): true - COL_TadpolingCentre_HasMet_Manip - HasMet for the Flaming Fist Manip in the Colony Tadpoling Centre. === END NODE ===
0:0 - Is there any news about Duke Ravengard? Did he get out alive? No, I can tell by your expression. I'm going to have to fall on my sword, aren't I? uid: 31475862-c625-428a-b74b-1e16d7c646aa === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_PostCombat_Yeva.lsj Synopsis: Dialogue with Yeva after freeing her from his pod in the Colony Tadpoling Centre.
0:0 - The cultists took Ravengard when they locked us up. He was still human last I saw him. Still trying to put up a fight. uid: 4d7fd553-7dd4-800a-4b78-748ab9c2507e === END NODE ===
0:0 - A couple of those flayers were comrades of mine. I'd have been trying to suck your brains out along with 'em if you'd arrived any later. uid: a6e6a65f-a23d-4917-a2dc-ce05e9b30a75 === END NODE ===
0:0 - He's was still human. And still trying to put up a fight. uid: a77459c3-ff9b-a9f0-27e4-d075e4a8d0f7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_TadpolingCentre_PostCombat_Zevlor.lsj Synopsis: Dialogue with Zevlor after freeing him from his pod in the Colony Tadpoling Centre.
0:0 - An ugly thought. With the echo of truth to it. uid: 0732094f-aa2d-bfd0-0dcb-6c7b6b6d9a69 > null
0:0 - As you wish. I'll pray for your success, to any god who will listen. uid: 0e8ebed5-2827-c408-c3b4-f8b096565809 === END NODE ===
0:0 - The Blade of Frontiers. The saviour I needed, if not the one I deserved. uid: 1219d2ce-4909-0221-831a-cf69bb2b4d4a - 0 Check flag(s) (Local): false - a6d91c3d-039c-b06d-81fa-7026e33b2dfe_WyllInclusion - Wyll spoke inclusion in Zevlor COL dialogue - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Local): true - a6d91c3d-039c-b06d-81fa-7026e33b2dfe_WyllInclusion - Wyll spoke inclusion in Zevlor COL dialogue > null
0:0 - Mind your own business, Zevlor. uid: 16afbe48-4d79-1943-9987-56507350dbca > Of course. Forgive me.
0:0 - I... owe you an explanation. Much more than that. But first, please... uid: 4716fb99-e671-bc51-ad96-fd09a58dcdb7 - 0 Set flag(s) to (Dialog): true - COL_TadpolingCentre_HasMet_Zevlor - We spoke to Zevlor after releasing him from his pod in the Colony Tadpoling Centre. > The others. The ambush - tell me they survived.
0:0 - The only survivors ended up in a cell in Moonrise. uid: 5945d751-6b7a-af5c-5f68-fd0a1d7ee913 - 0 Check flag(s) (Global): true - HAV_SavingPrisoners_Knows_CapturedTieflings - The player knows some tieflings have been captured and brought to Moonrise Towers. true - HAV_GeneralHaven_State_HavenDestroyed - > null
0:0 - They're all dead. uid: 6b2f4e2e-31e4-25cf-5645-ff21ef138a8e - 0 Check flag(s) (Global): true - HAV_GeneralHaven_State_HavenDestroyed - - 0 Set flag(s) to (Local): true - a6d91c3d-039c-b06d-81fa-7026e33b2dfe_SaidTieflingsAreDead - Did you tell Zevlor the tieflings are dead > Gods... it's all my fault.
0:0 - Go, my friend. Please. Let me do this much. uid: 6b78f925-77eb-5c9c-1ea1-4de0e475272f === END NODE ===
0:0 - And shouldered the cost to spare someone else a worse fate, I'd wager.
0:0 - Your people didn't need a paladin - they saved themselves. uid: 7955de0e-466a-303b-8dc5-f313141c9290 - 0 Check flag(s) (Local): false - a6d91c3d-039c-b06d-81fa-7026e33b2dfe_SaidTieflingsAreDead - Did you tell Zevlor the tieflings are dead > They did? Oh sweet gods. I have no right to feel it - but I am proud of them.
0:0 - *Confusion crosses Zevlor's eyes as he takes you in.* uid: 9f2d57a5-0410-0c9f-488c-546092f50323 - 0 Check flag(s) (Global): false - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil - 1 Check flag(s) (Tag): true - Wyll's Fiendish Form - |Wyll is in devil form| true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil > I thought I was done for... Thank you... Watching gods - the Blade of Frontiers? Wyll? What happened?
0:0 - Only if you can trust it won't be buried in your back. The Absolute swayed me once before. I won't risk it happening again. uid: a01435f4-a5f8-43f6-f200-9be2e9b90c87 > Go, my friend. Please. Let me do this much.
0:0 - Be honest. You wanted the power, but not for any ideal - for yourself. uid: a2dfd4e0-5ce4-3eb0-4730-10e9c4dbc04a - 0 Check flag(s) (Tag): true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > An ugly thought. With the echo of truth to it.
0:0 - Finish what you came here to do - I daresay you've done enough for me. uid: bc487989-2d06-7ae4-da49-439fca533461 - 0 Check flag(s) (Dialog): true - COL_TadpolingCentre_HasMet_Zevlor - We spoke to Zevlor after releasing him from his pod in the Colony Tadpoling Centre. === END NODE ===
0:0 - I can't tell you. uid: c1dc8a85-67f9-e41d-0286-3434bb962c41 > I see...
uid: d891d842-ff35-a0e0-67f4-55f78fd0aa2b - 0 Check flag(s) (Dialog): false - COL_TadpolingCentre_HasMet_Zevlor - We spoke to Zevlor after releasing him from his pod in the Colony Tadpoling Centre. > null > null
0:0 - If I know you at all, you chose this fate to spare someone else a worse one. So I think it suits you. uid: e29e77a1-5b19-3033-2165-e0f7c1f89ba5 > As for my sorry state...
0:0 - If you wanted power, you never needed a god - only to live up to your ideal. uid: f7ea26d0-5842-437a-5e87-b618f3c3c656 - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > I fell short of that mark in Avernus - and even so, it was not so bad as this.
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 091f0c9a-4167-f9ba-027b-715062a95e1c - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Why did you surrender your people to the cult? uid: 0ec5f066-d9ca-e0ac-68df-898320021257 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Her voice... Absolute... promised...
0:0 - Blessed... by the Chosen... uid: 2b77b045-8e7b-b754-2585-b94f01340f09 - 0 Set flag(s) to (Local): true - 260f61d5-60df-da35-608b-a9856291b143_PlayerKnowsOrinKilledZevlor - PlayerKnowsOrinKilledZevlordescription > null
null uid: 2e3d7897-a6a6-524d-38d2-7349132137ac
0:0 - What did the voice of the Absolute promise you? uid: 3be7b6f1-8de3-79d7-0a42-2e4499191625 - 0 Check flag(s) (Local): true - 260f61d5-60df-da35-608b-a9856291b143_ZevlorMentionnedSurrender - ZevlorMentionnedSurrenderdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > To be... paladin again... protect... my people...
0:0 - What... happened to... others...? uid: 45209d06-7791-9d08-bde4-07a5224ba97b Node context: First spark of cognition - that something is wrong. You're trying to remember what happened to the others you brought with you (they were butchered, but you don't remember that yet) - 0 Set flag(s) to (Global): true - WYR_ZevlorsAppeal_Knows_ZevlorStory - The player has talked to the remains of Zevlor and has heard his side of the story > null
0:0 - Down... in the dark... down... down... uid: 488d83d0-d7dc-35ff-08c1-33a27e7ba929 > null
null uid: 6a26fd55-8adf-982f-0491-1bc647f3c70e
null uid: 7e2e0a7e-6605-484c-963b-d1d572ff309c
0:0 - The Absolute's... Chosen... an offering... uid: 7f78819c-9e9c-f5e6-7590-ea150641a361 - 0 Set flag(s) to (Local): true - 260f61d5-60df-da35-608b-a9856291b143_PlayerKnowsOrinKilledZevlor - PlayerKnowsOrinKilledZevlordescription > null
null uid: 8b10b5b4-0b80-1ac9-4394-80bb5229cfee
0:0 - Where are these Chosen now? uid: 8f8d62e6-5e77-3efd-204f-e457d192a6dd - 0 Check flag(s) (Local): true - 260f61d5-60df-da35-608b-a9856291b143_PlayerKnowsOrinKilledZevlor - PlayerKnowsOrinKilledZevlordescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Down... in the dark... down... down...
0:0 - Many of your people died. Because of you. uid: 9cd92725-8597-aa10-8e11-e805981f0337 - 0 Check flag(s) (Local): true - 260f61d5-60df-da35-608b-a9856291b143_ZevlorMentionnedSurrender - ZevlorMentionnedSurrenderdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > No... we are... sainted... safe... home...
0:0 - What happened to you? uid: 9d2c88b0-1bae-1809-f79c-c89123335635 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Blessed... by the Chosen...
0:0 - My... people... where are... my people...? uid: 9f559a85-8b2c-11f4-a4e4-10a3155ad256 > null
0:0 - Leave. uid: a209b2ad-0c5e-8d91-52f6-9434746483bc - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: a9fab51f-5b76-20c9-a125-5a7468297c47
0:0 - To be... paladin again... protect... my people... uid: aaeef260-46e2-9275-a9a0-c2adc64a4843 - 0 Set flag(s) to (Global): true - WYR_ZevlorsAppeal_Knows_ZevlorStory - The player has talked to the remains of Zevlor and has heard his side of the story > My... people... where are... my people...?
0:0 - What happened after you surrendered? uid: c404a6c7-aeab-90ce-86fb-02dc21830ba9 - 0 Check flag(s) (Local): true - 260f61d5-60df-da35-608b-a9856291b143_ZevlorMentionnedSurrender - ZevlorMentionnedSurrenderdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Moonrise... granted audience... the others...
0:0 - Who put you in that pod? uid: ca7d5d27-4927-d2ec-7123-a6f6dbeac4fd - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The Absolute's... Chosen... an offering...
0:0 - Her voice... Absolute... promised... uid: d18ec902-5241-2f04-1b6c-1c95ab982864 - 0 Set flag(s) to (Local): true - 260f61d5-60df-da35-608b-a9856291b143_ZevlorMentionnedSurrender - ZevlorMentionnedSurrenderdescription > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: d8518b75-d531-43f2-86f6-528519f7c4bc - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: ff452cd1-f9c3-4803-bb3a-68a6b38b41c8 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Vault_AD_Solving.lsj Synopsis: AD occasionally played as the player solves the puzzle, providing feedback to the player.
0:0 - Wel... Welcome back, masterrrr! uid: 02ea82fd-37b2-8efa-15e3-d095408fc7a3 Node context: Mechanically distorted speech; almost "normal" - 0 Check flag(s) (Global): true - COL_Vault_State_3NodeUnlocked - 3 parts of the vault mind are unlocked. === END NODE ===
0:0 - Ah... Mah... Bah... Aaaaaaaaaaa... Zzzzzrrrr... uid: 8df81c67-3b4c-0584-134e-41283896084f Node context: Mechanically distorted nonsense babble - 0 Check flag(s) (Global): true - COL_Vault_State_1NodeUnlocked - 1 part of the vault mind is unlocked. === END NODE ===
0:0 - Mah... Marrr... Stir... Welcome! Rrrrrrrrr... uid: fa51369a-26fe-baa0-c9ae-e6d8d1bc6d38 Node context: Mechanically distorted speech; starting to just about form actual words - 0 Check flag(s) (Global): true - COL_Vault_State_2NodeUnlocked - 2 parts of the vault mind are unlocked. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Vault_DaisyAD_GrandDesignReaction.lsj Synopsis: Daisy reacts to seeing an illithid sculpture of the Grand Design.
0:0 - The Grand Design. The restoration of the mind flayer empire. The dream of all illithids. 1:0 - The Grand Design. The restoration of the mind flayer empire. The dream of all illithids. uid: 98034208-e52e-9188-f8de-5b017b37dccc - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - Led by the great Mother Gith, my people cast off our chains and eliminated our ghaik slavers from the Astral Plane - though they still fester elsewhere. 1:0 - I don't know. I'm just glad it fell. 2:0 - Probably with a great gooey bang. uid: c968e520-c85a-4bfb-b6a0-cd67219a483a - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Vault_PAD_PuzzleSolved.lsj Synopsis: The party reacts to solving the mind flayer "mind puzzle" in the Colony Vault, near the Necro-Lab. Solving the puzzle unlocks a door where you can find the rewards.
0:0 - This better be worth it - I can't stand puzzles. 1:0 - The way is opened. The reward better be worth the effort. 2:0 - Nothing too taxing. Now, let's see what was so worth such protection... 3:0 - Unlocked. I hope that was worth the effort. 4:0 - Done. Now to reap the rewards. 5:0 - That did it. 6:0 - At last. Let us see what an illithid would keep under lock and key. 7:0 - The way is clear. Time to see what awaits. 8:0 - That should do it. Time to see what's back there. uid: cd75d32f-4001-49c9-a8b3-fde9f6572429 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Colony\COL_Vault_Pod.lsj Synopsis: Player interacts with any individual pod.
Each individual pod requires a separate tadpole use to open.
0:0 - Command the chamber to open. uid: 08fc1b91-361a-4f60-879b-8b012b4fe8ca - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > *You focus on the source of the power, but it is quiet and still. It needs to rest.* > null
0:0 - [GLO_TadpoleSharing_Generic3_9b66e00d-f77f-2d53-4005-49d74e922698] uid: 32c142f7-7298-48d8-a09e-40954e236108 = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - GLO_Tadpole_State_CanUsePartyMember3 - The second party member has an available tadpole charge to steal - 0 Set flag(s) to (Object): true - GLO_Tadpole_Event_UsedPartyMember3 - The tadpole charge of the first party member was stolen > null > null
- Roll sucessful - null uid: 5d545ca3-a47d-4297-aca8-27c0055090dd > null
null uid: 61f8ff89-2eb1-8eb0-2e0e-7396ab0b1be1 - 0 Check flag(s) (Object): false - GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions - The player has a companion with an unused tadpole.
0:0 - *The pod simply thrums, unheeding of your command.* uid: 69ed71d6-d5eb-2b6e-cf6f-7cb516f57265 === END NODE ===
- Roll failure - null uid: b33bdc17-447b-48f9-8f43-6decb57e5a83 > null
0:0 - *You focus on the source of the power, but it is quiet and still. It needs to rest.* uid: b9e2aa7d-97d2-48b8-a602-47e15a09275b - 0 Check flag(s) (Object): true - GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions - The player has a companion with an unused tadpole. > [HIVEMIND] Draw on a companion's power. > Leave.
0:0 - [HIVEMIND] Draw on a companion's power. uid: ba22307d-8281-4242-9e4c-52fda70905a8 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description true - GLO_TadpoleMoment_State_HasEligibleTadpoledCompanions - The player has a companion with an unused tadpole. - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > *Your mind swells, tadpole greeting tadpole. Your companions, waiting to be drawn upon.*
0:0 - [GLO_TadpoleSharing_Generic1_fcd2d3b1-1d21-836d-8617-6d3697a91ec5] uid: c540471d-a7d0-48c1-81ac-60d33c555825 = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - GLO_Tadpole_State_CanUsePartyMember1 - THe first party member has an available tadpole charge another player could steal - 0 Set flag(s) to (Object): true - GLO_Tadpole_Event_UsedPartyMember1 - The tadpole charge of the first party member was stolen > null (roll sucessful) > null (roll failure)
0:0 - [GLO_TadpoleSharing_Generic2_74875fb0-a452-6999-3773-69bdff48fe5f] uid: ed1d8c52-34a6-425b-b3f7-007dafd1b338 = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - GLO_Tadpole_State_CanUsePartyMember2 - The second party member has an available tadpole charge to steal - 0 Set flag(s) to (Object): true - GLO_Tadpole_Event_UsedPartyMember2 - The tadpole charge of the first party member was stolen > null (roll sucessful) > null (roll failure)
0:0 - *You feel the pod unlock and open as it is bid.* uid: fcc9f863-4064-4b98-9fff-2bf260bbd64d - 0 Set flag(s) to (Object): true - COL_Vault_Event_ForceUnlock - Forced an unlock of the pod. === END NODE ===