File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\GLO_GatherYourAllies_DaisyJournalBegin.lsj
Synopsis:
Daisy sets you on the mission to gather allies upon trying to leave SCE. Entire dialogue is telepathic (Daisy does not show up in the world.)

null
uid: 02adcd67-7f3d-414b-414a-acb82e313f39
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0:0 - But if we are to succeed, we will need others.
1:0 - But if we are to succeed, we will need others.
uid: 02ec312d-d7f2-0a08-558d-1ba62fc0aa6d
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> Will there be anyone left when we arrive in the city?
> I will seek more allies in the city.
> I'll think about it.
> I will build an army to rival that of the Absolute!
> No. We are enough as we are.

0:0 - Baldur's Gate may not know it yet, but its fate is bound to ours.
1:0 - Baldur's Gate may not know it yet, but its fate is bound to ours.
uid: 16550350-df35-9c71-c974-1bf89810ac2c
- 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice
> Seek on its streets those whose purpose aligns with our own, and invite them to our cause. Seek on its streets those whose purpose aligns with our own, and invite them to our cause.

0:0 - I'll think about it.
uid: 1b80708c-cf79-197c-297b-58320d739ab9
> Good. I am glad to hear that. Good. I am glad to hear that.

0:0 - You are impressive, it is true. But do not forget that I protected you. You were not alone.
1:0 - You are impressive, it is true. But do not forget that I protected you. You were not alone.
uid: 21a25382-b6da-8b15-7589-4ff2a2dd9a25
Node context: telepathic
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> You have the makings of a leader. I believe you could inspire others to join our cause. You have the makings of a leader. I believe you could inspire others to join our cause.
> You have the makings of a leader. Your actions have already inspired those around you. You have the makings of a leader. Your actions have already inspired those around you.

0:0 - We leave the heart of the Absolute, alive, thanks to you.
1:0 - We leave the heart of the Absolute, alive, thanks to you.
uid: 25b75f46-a6c6-7690-1eed-ab611ef2639f
Node context: telepathic
- 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice
> You did well to defeat Ketheric. But Ketheric was only the first to fall. You did well to defeat Ketheric. But Ketheric was only the first to fall.

0:0 - Minthara would have been a bitter foe, but by your side and with her mind her own, she will make a remarkable ally.
1:0 - Minthara would have been a bitter foe, but by your side and with her mind her own, she will make a remarkable ally.
uid: 2dee582a-207b-aaf7-0a13-6a960b3ffd00
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - GLO_Origin_PartOfTheTeam_Minthara - Set when Minthara is part of the team, meaning recruited, regardless of whether in camp or in party
> Halsin's strength and loyalty will bolster you in times of need. Halsin's strength and loyalty will bolster you in times of need.

0:0 - Especially now that she is motivated by the loss of the one she loved.
1:0 - Especially now that she is motivated by the loss of the one she loved.
uid: 3710e21f-89da-5ab4-1455-2e6003d42b6b
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - GLO_Nightsong_Event_InvitedCamp - SHA_Sanctum_Event_NightsongInvitedCampdescription
   true - HAV_Isobel_State_IsDead - Isobel died.
> But if we are to succeed, we will need others. But if we are to succeed, we will need others.

0:0 - I may be the one who protects you, but it is you who must champion the cause.
1:0 - I may be the one who protects you, but it is you who must champion the cause.
uid: 3b8b159f-5eed-ca26-4bc4-95a7af700633
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> null
> null

0:0 - Halsin's strength and loyalty will bolster you in times of need.
1:0 - Halsin's strength and loyalty will bolster you in times of need.
uid: 426cfe5b-4ca8-4bec-7c36-0e89964931e6
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
   true - GLO_Origin_PartOfTheTeam_Halsin - Set when Halsin is part of the team, meaning recruited, regardless of whether in camp or in party
> If Nightsong's fury against Ketheric runs as deep as it seems, she will make a fierce ally indeed. If Nightsong's fury against Ketheric runs as deep as it seems, she will make a fierce ally indeed.

0:0 - Very well. Since you insist, the fate of Baldur's Gate and the world entire must hang upon your conviction.
1:0 - Very well. Since you insist, the fate of Baldur's Gate and the world entire must hang upon your conviction.
uid: 4a3bbf96-88fd-a7b1-f749-35375adb9638
- 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice
> But if you change your mind... But if you change your mind...

0:0 - Will there be anyone left when we arrive in the city?
uid: 54f2310d-7c44-2d5a-4552-42d582f76116
> Even if the buildings are demolished, there are always survivors. There are always those who will fight. Even if the buildings are demolished, there are always survivors. There are always those who will fight.

0:0 - There are many more battles ahead, and they will not be so easily won. You will need allies.
1:0 - There are many more battles ahead, and they will not be so easily won. You will need allies.
uid: 57cca39b-9023-9af4-538f-c44aab3c7a99
- 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice
> Did you not see what I just did? I don't need anyone.
> I'm worried about what I might do to my allies...
> I already have allies.
> I know. That's why I just recruited Jaheira.
> I know. That's why I just recruited Minthara.
> I know. That's why I just recruited Halsin.
> Enough lives have been lost. I don't want to send others to their deaths.
> I don't need allies, I have you.

0:0 - Together, we will put an end to the Absolute, the Chosen, all.
1:0 - Together, we will put an end to the Absolute, the Chosen, all.
uid: 5a8d8d55-c396-b7b6-83a0-9ecf9e4a43dd
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
=== END NODE ===

0:0 - I'm worried about what I might do to my allies...
uid: 5bb56ddf-a53f-2bf9-ba94-c78a8b76dd94
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Whatever you might do to one cannot be worse than what the Chosen will unleash on all. Whatever you might do to one cannot be worse than what the Chosen will unleash on all.

0:0 - Did you not see what I just did? I don't need anyone.
uid: 5d26c718-32a6-3b06-1679-736aff4dbe88
- 0 Check flag(s) (Global):
   true - GEN_SoloPlayer - GEN_SoloPlayerdescription
> You are impressive, it is true. But do not forget that I protected you. You were not alone. You are impressive, it is true. But do not forget that I protected you. You were not alone.

0:0 - You have the makings of a leader. I believe you could inspire others to join our cause.
1:0 - You have the makings of a leader. I believe you could inspire others to join our cause.
uid: 6368e0bd-1fb5-e387-be79-62958ae0a80c
Node context: telepathic
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Global):
   false - GLO_Origin_PartOfTheTeam_Halsin - Set when Halsin is part of the team, meaning recruited, regardless of whether in camp or in party
   false - GLO_Nightsong_Event_InvitedCamp - SHA_Sanctum_Event_NightsongInvitedCampdescription
   false - GLO_Origin_PartOfTheTeam_Jaheira - Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party
   false - GLO_Origin_PartOfTheTeam_Minthara - Set when Minthara is part of the team, meaning recruited, regardless of whether in camp or in party
> null

0:0 - And you are the one who could prevent it.
1:0 - And you are the one who could prevent it.
uid: 668f5b1a-29c9-b63f-c272-39ae0a51a62d
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> You have the makings of a leader. I believe you could inspire others to join our cause. You have the makings of a leader. I believe you could inspire others to join our cause.
> You have the makings of a leader. Your actions have already inspired those around you. You have the makings of a leader. Your actions have already inspired those around you.

0:0 - I will seek more allies in the city.
uid: 693e44ad-52bc-4357-fd8a-5744f611beeb
> Good. I am glad to hear that. Good. I am glad to hear that.

0:0 - I already have allies.
uid: 73b0e4d2-7154-43a9-67ec-8f7102641f0d
- 0 Check flag(s) (Global):
   false - GEN_SoloPlayer - GEN_SoloPlayerdescription
> You have the makings of a leader. Your actions have already inspired those around you. You have the makings of a leader. Your actions have already inspired those around you.

0:0 - Whatever you might do to one cannot be worse than what the Chosen will unleash on all.
1:0 - Whatever you might do to one cannot be worse than what the Chosen will unleash on all.
uid: 7560bed7-9a97-6d75-5257-b3d79cfc7104
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> And you are the one who could prevent it. And you are the one who could prevent it.

0:0 - But if you change your mind...
1:0 - But if you change your mind...
uid: 78f31d30-09ad-488c-8378-e01277b7869a
- 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice
> Seek on its streets those whose purpose aligns with our own, and invite them to our cause. Seek on its streets those whose purpose aligns with our own, and invite them to our cause.

0:0 - I know. That's why I just recruited Halsin.
uid: 801fbea5-f20a-fff6-7ff5-3abfe8c45847
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
   true - GLO_Origin_PartOfTheTeam_Halsin - Set when Halsin is part of the team, meaning recruited, regardless of whether in camp or in party
> null

0:0 - No. We are enough as we are.
uid: 805ea03d-3860-b2d3-8b16-770d51d2def0
> Very well. Since you insist, the fate of Baldur's Gate and the world entire must hang upon your conviction. Very well. Since you insist, the fate of Baldur's Gate and the world entire must hang upon your conviction.

null
uid: 815d96e8-c6f5-a645-533c-3a0f32cca5b3
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0:0 - You have the makings of a leader. Your actions have already inspired those around you.
1:0 - You have the makings of a leader. Your actions have already inspired those around you.
uid: 8b2eefee-9c02-545c-94b6-54d97c6a5582
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> Jaheira's wisdom will be an asset to you on the journey ahead. Her Harpers, too. Jaheira's wisdom will be an asset to you on the journey ahead. Her Harpers, too.

0:0 - Jaheira's wisdom will be an asset to you on the journey ahead. Her Harpers, too.
1:0 - Jaheira's wisdom will be an asset to you on the journey ahead. Her Harpers, too.
uid: 8c515c62-d476-aac1-3fa4-49c5b2141619
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Global):
   false - GLO_Jaheira_State_PermaDefeated - GLO_Jaheira_State_Jaheira is permanently defeated
   true - GLO_Origin_PartOfTheTeam_Jaheira - Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party
> Minthara would have been a bitter foe, but by your side and with her mind her own, she will make a remarkable ally. Minthara would have been a bitter foe, but by your side and with her mind her own, she will make a remarkable ally.

0:0 - You did well to defeat Ketheric. But Ketheric was only the first to fall.
1:0 - You did well to defeat Ketheric. But Ketheric was only the first to fall.
uid: 8ef8d8ec-fff1-7e02-b7b0-88c28bbf3516
Node context: telepathic
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> There are many more battles ahead, and they will not be so easily won. You will need allies. There are many more battles ahead, and they will not be so easily won. You will need allies.

null
uid: 90131170-edfe-a3d4-c7e8-8b78b676da3c
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0:0 - Enough lives have been lost. I don't want to send others to their deaths.
uid: 91dd373a-3735-9ac0-8d15-a260181a6c5e
> And if they died, would their deaths not count? But they need not die, for they would have you. And if they died, would their deaths not count? But they need not die, for they would have you.

0:0 - Seek on its streets those whose purpose aligns with our own, and invite them to our cause.
1:0 - Seek on its streets those whose purpose aligns with our own, and invite them to our cause.
uid: 9b264ec3-ac9c-3725-8d38-c01dc9479061
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> Together, we will put an end to the Absolute, the Chosen, all. Together, we will put an end to the Absolute, the Chosen, all.

null
uid: 9f8779da-e6ff-7f4a-904b-4408d8809ef7
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0:0 - I will build an army to rival that of the Absolute!
uid: a3358022-736b-088b-4569-b90f0c8158c9
> null

0:0 - Good. I am glad to hear that.
1:0 - Good. I am glad to hear that.
uid: ad2f6fa9-01ba-2939-e680-ca4a38831f7e
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> Baldur's Gate may not know it yet, but its fate is bound to ours. Baldur's Gate may not know it yet, but its fate is bound to ours.

0:0 - I know. That's why I just recruited Minthara.
uid: b0a9a033-258d-6b33-e14b-fd79d19cbc35
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - GLO_Origin_PartOfTheTeam_Minthara - Set when Minthara is part of the team, meaning recruited, regardless of whether in camp or in party
> null

0:0 - I don't need allies, I have you.
uid: bf64592b-6fd2-e9c6-c839-9e859798824a
> I may be the one who protects you, but it is you who must champion the cause. I may be the one who protects you, but it is you who must champion the cause.

0:0 - Especially now that she is reunited with her love.
1:0 - Especially now that she is reunited with her love.
uid: c10156f6-6608-5638-a4f5-f94fe8e5d6a6
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - GLO_Nightsong_Event_InvitedCamp - SHA_Sanctum_Event_NightsongInvitedCampdescription
   false - HAV_Isobel_State_IsDead - Isobel died.
> But if we are to succeed, we will need others. But if we are to succeed, we will need others.

null
uid: c2c1d113-ef32-31bb-e1c5-7ab3b84c3486
Jump to another node

0:0 - If Nightsong's fury against Ketheric runs as deep as it seems, she will make a fierce ally indeed.
1:0 - If Nightsong's fury against Ketheric runs as deep as it seems, she will make a fierce ally indeed.
uid: cc42eb88-6274-9287-7e07-85c965482331
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - GLO_Nightsong_Event_InvitedCamp - SHA_Sanctum_Event_NightsongInvitedCampdescription
> Especially now that she is motivated by the loss of the one she loved. Especially now that she is motivated by the loss of the one she loved.
> Especially now that she is reunited with her love. Especially now that she is reunited with her love.

0:0 - And if they died, would their deaths not count? But they need not die, for they would have you.
1:0 - And if they died, would their deaths not count? But they need not die, for they would have you.
uid: eb08f99f-8639-efda-492a-add3a6ee0cc4
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> null
> null

0:0 - Even if the buildings are demolished, there are always survivors. There are always those who will fight.
1:0 - Even if the buildings are demolished, there are always survivors. There are always those who will fight.
uid: f25d11a9-e75e-5e9c-bde5-2c1be36139d1
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
> Baldur's Gate may not know it yet, but its fate is bound to ours. Baldur's Gate may not know it yet, but its fate is bound to ours.

0:0 - I know. That's why I just recruited Jaheira.
uid: f5f38205-f8f5-f2b5-4905-12d9f198b765
- 0 Check flag(s) (Global):
   false - GLO_Jaheira_State_PermaDefeated - GLO_Jaheira_State_Jaheira is permanently defeated
   true - GLO_Origin_PartOfTheTeam_Jaheira - Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party
> null

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uid: f61675c4-087a-31ab-2434-aefadf5a015c
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uid: f8cea64b-28df-ff61-a808-3d965e344459
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File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Alfira.lsj
Synopsis:
This AD occurs in the epilogue of Act 2, as Alfira is keeping an eye on the kids. Mol is missing and they're really worried. She muses about she can do to cheer them up/is riding a high after performing with the player in the hopes of cheering the kids up.

0:0 - I hope the kids liked it...
uid: 0a93a799-24db-3427-122a-4f6c02b5858e
Node context: a little bashful
- 0 Check flag(s) (Global):
   true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 1 Check flag(s) (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription
   false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription
=== END NODE ===

0:0 - I can't remember the last time I played like that.
uid: 3d268d7b-bfc1-5baa-aa09-17d018be5a61
Node context: delighted, happy
- 0 Check flag(s) (Global):
   true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 1 Check flag(s) (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription
- 0 Set flag(s) to (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription
=== END NODE ===

0:0 - Where is a concert hall and a band when you need it?
uid: 575cfac2-a885-8339-0102-6bbf95001ea3
Node context: sigh, wants to help the kids but doesn't know how
- 0 Check flag(s) (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription
   false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription
=== END NODE ===

0:0 - That was amazing.
uid: 6c04ee95-8b29-6a87-3fd6-a00aa12c8525
Node context: delighted, happy
- 0 Check flag(s) (Global):
   true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 0 Set flag(s) to (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription
=== END NODE ===

0:0 - Gods, I hope Mol is all right.
uid: 997b1aeb-9682-404c-8c9f-6e8781e9608c
Node context: worried
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
- 1 Check flag(s) (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription
   false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription
=== END NODE ===

0:0 - I could them a story? No, that's stupid.
uid: c4a86a1a-545c-98e1-3a39-8c56c61e1003
Node context: worried about the kids - they've been through a lot
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
- 1 Check flag(s) (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription
- 0 Set flag(s) to (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription
=== END NODE ===

0:0 - I could perform for the kids? But they've seen that plenty of times...
uid: dddea1d1-2bde-43ed-dcc1-04d3e560fdbc
Node context: worried, wants to make the kids feel better
- 0 Check flag(s) (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription
- 0 Set flag(s) to (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription
=== END NODE ===

0:0 - Poor kids - I should try to cheer them up.
uid: fe5f4405-a219-b480-716b-49d45b9b3911
Node context: worried about the kids - they've been through a lot
- 0 Set flag(s) to (Local):
   true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Cerys.lsj
Synopsis:
This AD occurs in the epilogue of Act 2. With Zevlor dead, cerys has stepped up to lead the tieflings. She muses about what they need to make it to the city.

0:0 - What will we do once we reach the city? No - one problem a time.
uid: 09cf322d-1a71-4f68-9189-b6d60aa6c738
Node context: a little stern with herself - she knows it's too easy to catastrophise
- 0 Check flag(s) (Local):
   true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_A - Adescription
- 0 Set flag(s) to (Local):
   true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_B - Bdescription
=== END NODE ===

0:0 - Zevlor - we'd such high hopes for you, Hellrider.
uid: 3718ab77-ab69-48ce-af01-9f85e80e3924
Node context: sad
- 0 Check flag(s) (Local):
   true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_B - Bdescription
- 0 Set flag(s) to (Local):
   true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_C - Cdescription
=== END NODE ===

0:0 - We'll need food, medicine, some bedrolls if we're feeling luxurious...
uid: 3c266fb1-2d93-4529-bdbe-c7502ed77a33
- 0 Set flag(s) to (Local):
   true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_A - Adescription
=== END NODE ===

0:0 - Maybe we can pawn off some of the stuff we find here - we could use the coin.
uid: 55bc8ad1-430f-49dc-ac89-06d69c55708e
Node context: looking for anything that could help them survive a little longer
- 0 Check flag(s) (Local):
   true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_C - Cdescription
- 0 Set flag(s) to (Local):
   false - cc578350-8b3c-fc87-c521-26ca7e5e5d93_B - Bdescription
   false - cc578350-8b3c-fc87-c521-26ca7e5e5d93_C - Cdescription
   false - cc578350-8b3c-fc87-c521-26ca7e5e5d93_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Ide.lsj
Synopsis:
Ide is worried about Mol. In the top set of ADs, the player has shown Ide Mol's eyepatch - hinting that she might be dead. She's in stern denial about the possibility. In the bottom set, she's looking around anxiously, waiting for her leader.

0:0 - Mol is gonna be waiting for us at the gates of the city - I know it.
uid: 3a6c40ae-a111-42e2-beb7-a3f3bf87aa8e
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
- 1 Check flag(s) (Local):
   true - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription
- 0 Set flag(s) to (Local):
   true - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription
=== END NODE ===

0:0 - We're coming Mol - don't you worry.
uid: 4b8867f7-e9fb-4753-af29-98ee7eae9892
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
- 1 Check flag(s) (Local):
   true - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription
   false - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription
=== END NODE ===

0:0 - Urgh - where is she?
uid: 54ec6931-f069-911f-6680-0729d9f3019a
- 0 Set flag(s) to (Local):
   true - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription
=== END NODE ===

0:0 - Stupid eyepatch means nothing - Mol is fine.
uid: 6f49be2a-aa82-4694-9e26-3de2ac1a9f4a
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
- 0 Set flag(s) to (Local):
   true - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription
=== END NODE ===

0:0 - We beat the baddies - Mol should be here by now.
uid: a067a041-bf85-737c-9a18-32ab6b7871b1
- 0 Check flag(s) (Local):
   true - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription
- 0 Set flag(s) to (Local):
   true - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription
=== END NODE ===

0:0 - What's taking Mol so long?
uid: c79136bc-37ff-2397-dc4e-fc93c3d4794b
- 0 Check flag(s) (Local):
   true - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription
   false - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Mattis.lsj
Synopsis:
In the top nodes, the player has shown Mattis mol's eyepatch - implying that she's dead. He's distracted and just trying to focus on packing and getting ready - even though he's worried for Mol. In the bottom, he's eager to go and is scavaging Moonrise for stuff he can sell.

0:0 - Just focus on packing - don't think about Mol.
uid: 5c2f0d29-f036-895a-3d11-62a05892b5ec
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
- 0 Set flag(s) to (Local):
   true - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription
=== END NODE ===

0:0 - This place is a goldmine - I'm gonna make a killing in the city.
uid: 6c585382-231d-05ab-0435-b4317dfc38db
- 0 Set flag(s) to (Local):
   true - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription
=== END NODE ===

0:0 - What to pack and what to dump? Mol would know.
uid: 6e6065e5-4759-c159-ebad-b42c59b4e363
- 0 Check flag(s) (Local):
   true - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription
- 0 Set flag(s) to (Local):
   true - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription
=== END NODE ===

0:0 - Why are we still here? Grown-ups take forever.
uid: 7dbe6ade-32f0-bc38-4104-86df3336a3e3
- 0 Check flag(s) (Local):
   true - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription
   false - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription
=== END NODE ===

0:0 - What did Mol always say? 'One problem at a time.'
uid: b472219b-e845-48f9-21ea-2a4528ae353e
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
- 1 Check flag(s) (Local):
   true - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription
   false - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription
=== END NODE ===

0:0 - Mol is fine - the eyepatch means nothing.
uid: f6388a86-50a6-888c-3d8e-b28917bc8da6
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
- 1 Check flag(s) (Local):
   true - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription
- 0 Set flag(s) to (Local):
   true - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Nickels.lsj
Synopsis:
Nickels is alive but his friend and caretaker Nimble is dead. He's lost without her and out of sorts.

0:0 - Nimble, where is my... oh.
uid: 0e076871-0b61-4673-8462-d06962028416
Node context: remembers she's dead
- 0 Check flag(s) (Local):
   true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_A - Adescription
- 0 Set flag(s) to (Local):
   true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_B - Bdescription
=== END NODE ===

0:0 - The stone is quiet. So why am I so sad?
uid: 76b4c07b-9cef-4fe5-b07e-42d7b8598ea7
- 0 Check flag(s) (Local):
   true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_C - Cdescription
=== END NODE ===

0:0 - Why does my stomach hurt? Ah. I haven't eaten today.
uid: cf44fe17-37b9-405e-bfbd-0ecbed6c9818
- 0 Set flag(s) to (Local):
   true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_A - Adescription
=== END NODE ===

0:0 - Nimble would be happy we did it. I should be happy.
uid: e31c8c54-4295-489a-bab5-2cc647e17c35
- 0 Check flag(s) (Local):
   true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_C - Cdescription
   false - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_B - Bdescription
   false - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Nimble.lsj
Synopsis:
Nimble is in moonrise towers, preparing to leave for the city. In the top set of nodes wulbren is dead, and she is feeling lost and sad. In the bottom, wulbren is alive (nickels is dead) and she is doing her best to get organised, while fighting her grief over the loss of her friend.

0:0 - Wulbren will get us to the city - I know it.
uid: 167e8b52-bdf8-0123-7eab-05a8b2726294
Node context: determined
- 0 Check flag(s) (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_C - Cdescription
   false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription
   false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription
=== END NODE ===

0:0 - What will happen to the Ironhands now?
uid: 42136ed5-0fb0-46e4-9210-f00329cd2d2d
Node context: sad, grieving
- 0 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
- 1 Check flag(s) (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription
- 0 Set flag(s) to (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription
=== END NODE ===

0:0 - I failed you, Wulbren. I failed the Ironhands.
uid: 4c9a1705-f613-46de-b24a-230fa274addb
Node context: sad, grieving
- 0 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
- 1 Check flag(s) (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription
   false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription
=== END NODE ===

0:0 - Years of planning... for nothing.
uid: 70e5059c-2426-402c-a37e-93e9a9880ed5
Node context: sad, grieving
- 0 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
- 0 Set flag(s) to (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription
=== END NODE ===

0:0 - If only Nickels could see us now...
uid: a9f5186f-9458-f595-1313-ffb7074a945c
Node context: sad, grieving
- 0 Check flag(s) (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_C - Cdescription
=== END NODE ===

0:0 - Supplies - sorted. Gear - repaired. All right.
uid: cac9f644-344e-004f-8cd4-687b35e01486
- 0 Set flag(s) to (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription
=== END NODE ===

0:0 - Nickels, have you seen my hammer - oh.
uid: cca3e581-54d2-5edd-67cf-a32e58fb13b9
Node context: remembers nickels is dead
- 0 Check flag(s) (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription
- 0 Set flag(s) to (Local):
   true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_NimbleAndNickels.lsj
Synopsis:
Back and forth between nimble and nickels in the tower.

0:0 - You need to eat before we head off, all right?
uid: 09bfa659-8ef4-4cd6-bdb9-0a541314cf3f
Node context: big sister mode
- 0 Check flag(s) (Local):
   false - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_A - Adescription
- 0 Set flag(s) to (Local):
   true - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_A - Adescription
> Yes.

0:0 - Do you have anything to eat?
uid: 23fd80df-ae26-4b66-97a1-6bc52a2d4688
Node context: suspicious, realising nickles answered too easily
> No.

0:0 - Yes.
uid: 60f2a1f0-4d7a-4412-8f51-af2d7917d2a5
> Do you have anything to eat?

0:0 - The stone says it is one floor down to the left.
uid: 78ac1328-5c01-b09a-f54f-ce5027ff30f2
> Hah - thanks Nickels. And the stone.

0:0 - You are welcome.
uid: 7e92aec5-fc81-4227-a0e0-9ca2084541a3
=== END NODE ===

0:0 - No.
uid: 83986a54-6b9f-dc59-8117-217906af4e89
=== END NODE ===

0:0 - The way is clear - the light has shown the way.
uid: b86c6c2f-a2aa-43ab-8a92-4047b0a6b0d4
> Good. The sooner we get out of here the better.

0:0 - Hah - thanks Nickels. And the stone.
uid: d844d10e-8803-4027-9e99-469658158c38
> You are welcome.

0:0 - Where did I leave that damn hammer?
uid: e44fa337-ea37-4a9b-affd-f97b31339556
Node context: frustrated
- 0 Set flag(s) to (Local):
   false - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_B - Bdescription
   false - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_A - Adescription
> The stone says it is one floor down to the left.

0:0 - Good. The sooner we get out of here the better.
uid: f190be40-cd68-4441-b160-2caa7d7840a3
=== END NODE ===

0:0 - I'll sort you out for dinner. How does the stone read?
uid: fa0e5ad1-149b-479b-a896-fd6895d1abb1
Node context: slight say, knowing that nickels would likely starve without her
- 0 Check flag(s) (Local):
   false - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_B - Bdescription
> The way is clear - the light has shown the way.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Umi.lsj
Synopsis:
Umi is worried about Mol, who is missing. In the top set, the player has down Umi Mol's eyepatch - hinting that she's dead. She's scared for her friend. In the bottom set, she's anxiously worried for her friend.

0:0 - Maybe I should ask the grown-ups to look for Mol again.
uid: 3195ee55-eba2-4caa-18ba-b07b5e1e5fc3
- 0 Set flag(s) to (Local):
   true - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription
=== END NODE ===

0:0 - Mol is fine - she promised she would be.
uid: 3c4082e7-31ae-054a-8732-d0a9a9cfe39a
Node context: worried.
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
- 0 Set flag(s) to (Local):
   true - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription
=== END NODE ===

null
uid: 50302cc6-251d-e410-9eec-dd15b3f4c878
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
- 1 Check flag(s) (Local):
   true - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription
   false - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription
=== END NODE ===

0:0 - I miss Mol...
uid: 68031c1d-d8d6-ac04-369a-f34c5e1cec22
- 0 Check flag(s) (Local):
   true - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription
   false - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription
=== END NODE ===

0:0 - I want to leave this stupid, creepy place.
uid: 803c8c20-8080-a688-ffd7-8edef0338285
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
- 1 Check flag(s) (Local):
   true - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription
- 0 Set flag(s) to (Local):
   true - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription
=== END NODE ===

0:0 - Mol is gonna come through the doors, any moment now...
uid: d98b2520-fa17-a10e-ef20-adb49de79a8b
- 0 Check flag(s) (Local):
   true - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription
- 0 Set flag(s) to (Local):
   true - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_UnfortunateGnome.lsj
Synopsis:
This occurs in the epilogue. In the top set Wulbren has died and barcus is considering his next steps. In the bottom, Wulbren is alive and barcus is determined to do everything he can to help him.

0:0 - Curse this heart of mine.
uid: 3a484fd4-19c3-42d4-8573-12673ef4ced1
- 0 Check flag(s) (Local):
   true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription
- 0 Set flag(s) to (Local):
   true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription
=== END NODE ===

0:0 - A thousand days of darkness on the Ironhands for dragging him into this.
uid: 3b957a6e-bc80-4f06-852a-dccd16e33a65
- 0 Check flag(s) (Local):
   true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription
- 0 Set flag(s) to (Local):
   false - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription
   false - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription
=== END NODE ===

0:0 - I should contact Wulbren's family - though they won't relish hearing from me.
uid: 4bd011a1-2cdf-4365-8134-be709785e943
- 0 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
- 1 Check flag(s) (Local):
   true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription
- 0 Set flag(s) to (Local):
   true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription
=== END NODE ===

0:0 - 'Go home, Barcus', he says. Pah!
uid: 689d0557-179e-4789-92b2-8c11e7c37547
- 0 Set flag(s) to (Local):
   true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription
=== END NODE ===

0:0 - Oh, Wulbren. Why didn't you just listen?
uid: c16d3cdc-c1c6-443c-9e31-537b50cac361
- 0 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
- 1 Check flag(s) (Local):
   true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription
- 0 Set flag(s) to (Local):
   false - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription
   false - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription
=== END NODE ===

0:0 - The city - yes, that's top priority. Wulbren's affairs need to be... organised.
uid: c721b357-ab85-4d13-bde7-89de638b77c5
- 0 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
- 0 Set flag(s) to (Local):
   true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Wulbren.lsj
Synopsis:
These ADs occur in the epilogue. In one set, Wulbren is admiring the stonework in front of him, and contemplating the artistry of Moonrise Towers. In the other, it's his idle behaviour as he prepares to leave for Baldur's Gate - excited for his plans to all come together.

0:0 - It's finally time for the Ironhand Gnomes to come home.
uid: 55c4804c-3939-91db-a6fa-901f4eec1ec1
Node context: eager, excited to return to the city
- 0 Set flag(s) to (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription
=== END NODE ===

0:0 - Perhaps the Ironhands could return here in the future - claim it as an outpost?
uid: 7b7544c7-63a4-611b-6da6-f8132884143e
Node context: admiring moonrise towers (he's looking at the wall in front of him)
- 0 Check flag(s) (Global):
   true - SCE_GnomeFollowUp_Wulbren_State_AtStoneWork - Wulbren is looking at Moonrise's stonework. For behaviours.
- 1 Check flag(s) (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription
- 0 Set flag(s) to (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription
=== END NODE ===

0:0 - It's all coming together - I can hardly believe it.
uid: 82c39884-1a3e-3d5b-af7a-4c1eebea8a73
Node context: a little disbelieving - all his years of work to take down the gondians is finally happening
- 0 Check flag(s) (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription
- 0 Set flag(s) to (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_C - Cdescription
=== END NODE ===

0:0 - The Absolute has delayed my plans but only that - nothing changes.
uid: 8caee829-f1d4-142e-7907-334e3c634ce7
Node context: determined
- 0 Check flag(s) (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_C - Cdescription
- 0 Set flag(s) to (Local):
   false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription
   false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_C - Cdescription
   false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription
=== END NODE ===

0:0 - The stonework is sublime - it's almost a shame to leave this place.
uid: c843e613-6695-8fbd-ebf5-75c58bb535da
Node context: admiring moonrise towers (he's looking at the wall in front of him)
- 0 Check flag(s) (Global):
   true - SCE_GnomeFollowUp_Wulbren_State_AtStoneWork - Wulbren is looking at Moonrise's stonework. For behaviours.
- 0 Set flag(s) to (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription
=== END NODE ===

0:0 - Then again, these towers are much like the Absolute - all flash and no substance.
uid: caa50d17-a37a-61a3-6b47-62da331e68ef
Node context: a little smile at the burn he just delievered - cocky (he's looking at the wall in front of him)
- 0 Check flag(s) (Global):
   true - SCE_GnomeFollowUp_Wulbren_State_AtStoneWork - Wulbren is looking at Moonrise's stonework. For behaviours.
- 1 Check flag(s) (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription
- 0 Set flag(s) to (Local):
   false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription
   false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription
=== END NODE ===

0:0 - We will save Baldur's Gate - I know it.
uid: d970cb46-f7d4-0f10-852d-efd89e7417e4
Node context: eager, excited to return to the city
- 0 Check flag(s) (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription
- 0 Set flag(s) to (Local):
   true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Alfira.lsj
Synopsis:
Alfira is leading the kids in a bit of fun moment of constructing their story into a ballad of sorts. When the player arrives they will have just finished up the lyrics and if the player is a bard, Alfira will invite them to play along with. At the end of the duet (gameplay playing animation with music, not a full cinematic) the Bard is given the Shining Dawn ability.

0:0 - Like I'm humouring you in this conversation?
uid: 01ca7e1d-3cdf-b30e-da19-3463ab8647be
> Rude as ever I see. Don't know why I bother.

0:0 - True - my instinct is to rush in and try to make everything better, you know?
uid: 0bdc6968-1b95-476f-7776-d8d92f856929
> But you're right - I should give them some space.

0:0 - I'm sure I'll find someone else to play with - maybe in the city. Until then, all I can do is be here for them.
uid: 10337fb0-8609-01a9-40e6-8e3175df895a
Node context: sincere
- 0 Set flag(s) to (Global):
   true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with
=== END NODE ===

0:0 - Their friend is gone - give them time.
uid: 14634e94-0124-fda5-db1a-a4996de01137
> True - my instinct is to rush in and try to make everything better, you know?

0:0 - Thank you - you always know just what to say.
uid: 17c4c9c4-3d1b-18f6-63ef-114ffd5867b8
Node context: grateful
=== END NODE ===

0:0 - The kids have been really down - I figured a concert would cheer them up. Or distract them, at least. What do you say?
uid: 1e53dab4-a14a-362e-ca6c-0fb4d0db0ad6
Node context: sincere and excited
> null

0:0 - It'd be like a private concert, just for them - they'd love it!
uid: 2337bacb-6a58-bc09-e765-ceaa22ecab54
> Sure. Ready when you are.
> Let's see what you've got.
> No thanks.

0:0 - Sorry, I didn't mean to snub you, I'm just worried about the kids. Mol is still missing, and they haven't taken it too well.
uid: 25d031f2-355d-44c7-26b2-b04d0c308976
Node context: worried
> null

0:0 - Sorry, now is not a good time - the kids need me.
uid: 279b95d1-8004-9d71-029c-892b22f46ced
Node context: annoyed at player but trying to hide it
- 0 Check flag(s) (Dialog):
   true - SCE_Alfira_Event_RefusedShiningDawn - player refused the reward
- 1 Check flag(s) (Global):
   true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with
   false - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 2 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
=== END NODE ===

0:0 - Let's see what you've got.
uid: 2b72ef11-7d83-4ad7-efc2-de6e699238d7
> Hah! Just try and keep up.

0:0 - No thanks.
uid: 2d0a4468-47e6-be87-2985-dd8cba6f00d0
> Oh, I thought... all right. No problem.

0:0 - Hah! Just try and keep up.
uid: 33518868-72a7-0b46-7a0e-0e7c97a56711
Node context: cheeky and playful
- 0 Set flag(s) to (Global):
   true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 1 Set flag(s) to (Object):
   true - SCE_TieflingFollowUp_Event_GiveShiningDawn - Player Receives the Shining Dawn Bardic Inspiration buff
=== END NODE ===

0:0 - Exactly! They've never had time to be kids. And who knows when they'll get a chance again...
uid: 33586616-0871-0b0b-1f71-f64fcf1d449d
> Thank you - you always know just what to say.

0:0 - Oh, oh! I have an idea - why don't we play together?
uid: 351d0337-eecc-7267-add5-25cf06a1ac36
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null

0:0 - Ah! A fellow bard. Sorry to ask out of the blue, but would you like to play together?
uid: 44ddfbef-2402-b47b-e1ed-045db5ca4ae5
Node context: cheerful and excited
- 0 Check flag(s) (Global):
   true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with
   false - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> The kids have been really down - I figured a concert would cheer them up. Or distract them, at least. What do you say?

0:0 - Well, brainy-breeches, I did have a better idea - a private concert, just for the kids! Alas, you're no bard.
uid: 47cd3193-9d5e-bbc6-1046-e9211efe8363
Node context: cheeky grin, being playful
> I'm sure I'll find someone else to play with - maybe in the city. Until then, all I can do is be here for them.

0:0 - I've been trying to cheer them up, but I think they're just humouring me...
uid: 4e0b5e57-5409-cb81-3bda-d05f59cbc593
Node context: sad smile
> Their friend is gone - give them time.
> Keep trying - they need some fun right now.
> Like I'm humouring you in this conversation?

0:0 - Are you all right?
uid: 5025fd78-0d4d-1de3-53ec-2942dd96b3b4
> Me? Oh, I'm fine. I'm just worried about the kids. Mol is still missing, and they haven't taken it too well.


0:0 - But you're right - I should give them some space.
uid: 52b421e0-e23c-726c-2d9b-bbb77daf0835
Node context: a sad sigh, she feels powerless that she can't do more, but is grateful for the player's advice
=== END NODE ===

0:0 - Well, brainy-breeches, I have a better idea, and I'm so glad you volunteered to help.
uid: 57388ff6-8945-b28e-3d0e-56b68b7eff48
Node context: cheeky grin, being playful
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> You and me performing, a private concert - just for the kids. They'd love it, I'm sure!

null
uid: 581aa03c-a14b-4d1f-01b3-9a47e69eae7e
Jump to another node

0:0 - You and me, battling it out - bard to bard. What do you say?
uid: 5af65cab-e3f3-d44a-1691-9ee5a5348270
> It'd be like a private concert, just for them - they'd love it!

0:0 - Maybe... I'd love to put on a show - just for them. But it's boring if I'm the only one playing.
uid: 5cd5814f-36c6-e0c5-5513-70aed291ea3f
> I need another bard - maybe I'll find one in the city. Until then - the kids and I shall work on our masterpiece!

0:0 - I just killed an immortal, and that's all you have to say?
uid: 62996481-7a4f-b543-d97b-a75d5ae90165
> Sorry, I didn't mean to snub you, I'm just worried about the kids. Mol is still missing, and they haven't taken it too well.

null
uid: 62b598f3-04d7-802d-230c-1d24703e5aa0
- 0 Check flag(s) (Dialog):
   true - SCE_AlfiraTale_HasMet - met alfira in the epilogue
=== END NODE ===

0:0 - Keep trying - they need some fun right now.
uid: 69dce37e-74a2-6366-1389-19be41ce840f
> Exactly! They've never had time to be kids. And who knows when they'll get a chance again...

0:0 - I've been trying to cheer them up, we're writing a song together. But I think they're just humouring me...
uid: 6fd6ed03-8f46-b7f6-7eb1-b4c87107cee1
Node context: sad smile
- 0 Check flag(s) (Global):
   false - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
> I'm sure they appreciate it.
> Writing a song is hardly going to distract them.
> Like I'm humouring you by having this conversation?

null
uid: 7a143588-bfc2-d53e-42ee-9e0a433b98bb
Jump to another node

0:0 - Writing a song is hardly going to distract them.
uid: 7c5915a8-3589-c0c6-2545-834036591c21
> You know what, you're right. So let's give them a real show, shall we?
> True. You know what would be amazing? A concert - just for the kids. Problem is, it's boring if it's just me playing.

0:0 - I was expecting a little more enthusiasm.
uid: 7e137a4d-c08c-cc53-63c5-95daf0881efc
> Sorry, I'm just worried about the kids. Mol is still missing, and they haven't taken it too well.

0:0 - I need another bard - maybe I'll find one in the city. Until then - the kids and I shall work on our masterpiece!
uid: 89edb756-398c-dc94-de3f-904682673966
- 0 Set flag(s) to (Global):
   true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with
=== END NODE ===

0:0 - You and me performing, a private concert - just for the kids. They'd love it, I'm sure!
uid: 911c7b65-4e5c-c51c-2993-2e800ab84e2c
Node context: excited
> It'd be like a private concert, just for them - they'd love it!

0:0 - True. You know what would be amazing? A concert - just for the kids. Problem is, it's boring if it's just me playing.
uid: 9b4ebc56-da48-ab07-5b66-1894a40760bf
> null

0:0 - I hope I'll find a bard in the city. The kids would love a little show, I'm sure of it!
uid: a43d7d79-91b5-75f6-da75-f59c0ec76ec4
Node context: excited and determined
- 0 Check flag(s) (Dialog):
   true - SCE_AlfiraTale_HasMet - met alfira in the epilogue
- 1 Check flag(s) (Global):
   true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with
   false - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 2 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
=== END NODE ===

null
uid: a7a12511-883e-6493-bd86-934d54471e6d
Jump to another node

0:0 - You're lucky to be travelling with such a talented musician - I hope I run into you both in the city.
uid: bc1b0097-f002-51b7-9ab1-73919c3e4af1
Node context: excited and a little star struck
- 0 Check flag(s) (Global):
   true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 1 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
=== END NODE ===

0:0 - Oh, I thought... all right. No problem.
uid: bf7aa090-b69a-1af9-0d21-2bc3b52b78e4
Node context: crestfallen
- 0 Set flag(s) to (Dialog):
   true - SCE_Alfira_Event_RefusedShiningDawn - player refused the reward
=== END NODE ===

0:0 - Like I'm humouring you by having this conversation?
uid: c02f6776-923c-a0f3-0466-76fe7060176c
> Well, brainy-breeches, I have a better idea, and I'm so glad you volunteered to help.
> Well, brainy-breeches, I did have a better idea - a private concert, just for the kids! Alas, you're no bard.

0:0 - Yes! I've missed this. If you can't keep up, don't take it to heart.
uid: c37644fc-a5ac-d537-19ae-5076ffde1737
Node context: excited, about to play with a bard for the first time in forever
- 0 Set flag(s) to (Global):
   true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 1 Set flag(s) to (Object):
   true - SCE_TieflingFollowUp_Event_GiveShiningDawn - Player Receives the Shining Dawn Bardic Inspiration buff
=== END NODE ===

0:0 - You know what, you're right. So let's give them a real show, shall we?
uid: c75fefa1-54b1-5333-80dc-cc7dd048c6b8
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> You and me, battling it out - bard to bard. What do you say?

0:0 - Sorry, I'm just worried about the kids. Mol is still missing, and they haven't taken it too well.
uid: c8962814-bc23-2597-e5ff-300c812bdd43
Node context: worried
> I've been trying to cheer them up, we're writing a song together. But I think they're just humouring me...

0:0 - I'm sure they appreciate it.
uid: c951e57b-9784-ee97-82c7-eb58250ea2f0
> Oh, oh! I have an idea - why don't we play together?
> Maybe... I'd love to put on a show - just for them. But it's boring if I'm the only one playing.

0:0 - I'll keep an eye on the kids, don't you worry.
uid: c9f8cf77-2d5a-e16b-61ef-60269de0103f
Node context: worried but determined to help the kids
- 0 Check flag(s) (Dialog):
   true - SCE_AlfiraTale_HasMet - met alfira in the epilogue
- 1 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
=== END NODE ===

0:0 - Rude as ever I see. Don't know why I bother.
uid: ca337ac8-4ce4-389f-4e44-253b015ce2f5
=== END NODE ===

0:0 - That was a blast - thank you! I hope we get to play again sometime soon.
uid: d023f338-72c9-22c2-4cdd-9a9529fc59d8
Node context: excited and a little star struck
- 0 Check flag(s) (Global):
   true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
=== END NODE ===

0:0 - Sure. Ready when you are.
uid: e7b0f112-720b-8f19-4758-c79fcd83a6c9
> Yes! I've missed this. If you can't keep up, don't take it to heart.

0:0 - You're here! Good... that's good.
uid: f1b46334-1b8d-cf6e-8221-ba4ecd371f8f
Node context: not convincing - she's trying to put on a brave face, but is upset
- 0 Set flag(s) to (Dialog):
   true - SCE_AlfiraTale_HasMet - met alfira in the epilogue
> Are you all right?
> I was expecting a little more enthusiasm.
> I just killed an immortal, and that's all you have to say?

0:0 - Me? Oh, I'm fine. I'm just worried about the kids. Mol is still missing, and they haven't taken it too well.

uid: f81c30b0-18e5-d6d3-bcae-a307e305c3a8
Node context: worried
> I've been trying to cheer them up, we're writing a song together. But I think they're just humouring me...
> I've been trying to cheer them up, but I think they're just humouring me...

null
uid: fb5a3210-e85b-6ee9-8c3b-079a0f2a342b
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Cerys.lsj
Synopsis:
Cerys is preparing to lead the surviving tieflings onwards to Baldur’s Gate. Shocked to have survived the Shadow-Cursed Lands, she finds herself taking responsibility for the others - in Zevlor’s absence. It’s not a role she ever wanted, but somebody has to do it. She’s adjusting to a life without Zevlor, and briefly reflects on his surrender and presumed death.

0:0 - Zevlor let you down - but he did his best.
uid: 01c0f6cc-b143-f1ed-c630-9119b6dc6a3a
> null

0:0 - I freed Zevlor from the colony. I wouldn't be surprised if he made it out.
uid: 03373100-4405-4e69-afe4-800e3b3c6778
- 0 Check flag(s) (Global):
   true - COL_TadpolingCentre_Event_ReleasePods - Release the occupants of the Tadpoling Centre pods.
   false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
> null

null
uid: 07b18b40-6ecb-42b3-97a7-71a1bdba8f86
Jump to another node

0:0 - If I had coin, I wouldn't be travelling overland through a cursed warzone.
uid: 0888c235-6207-1e9e-703f-bbc7e57536d3
> If you ever need help again - ask somebody else.
> I'll give you a pass for now, but you owe me.
> Only joking - my good heart will be the death of me one day.

0:0 - There are less mouths to feed now, but we still need supplies for the road. We'll scavenge what we can.
uid: 113b1e1b-bf1d-969d-f6c7-7450dffebc75
> Hopefully we'll see you again in the city.

null
uid: 1916277d-542f-a4e9-3ad7-bce3d989832b
> There are less mouths to feed now, but we still need supplies for the road. We'll scavenge what we can.

null
uid: 2b0dd738-ec89-51e3-d4c5-73f45bd062f1
Jump to another node

0:0 - I'll give you a pass for now, but you owe me.
uid: 2c6e3681-e726-00ad-9f32-c5437fc5c5cc
> You're worse than Zevlor - at least he didn't put a price on our survival.

0:0 - True enough. He wouldn't follow me into battle.
uid: 4348a56b-2fcf-cc43-e808-dd85d02b9400
> *The briefest hesitation, as Cerys wars with old loyalties. And wins.*

0:0 - But the best leaders know they're only as good as the people around them. Zevlor told me that.
uid: 45a1fa65-5ec3-293a-0b15-d04034dd145e
> Turns out the people around him were better than him. Guess he got what was coming to him.

0:0 - I freed Zevlor down in the colony. I wouldn't be so quick to write him off as dead.
uid: 4982b7d1-54e4-8252-f590-89a791cd972b
- 0 Check flag(s) (Global):
   true - COL_TadpolingCentre_Event_ReleasePods - Release the occupants of the Tadpoling Centre pods.
   false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
> null

0:0 - I couldn't have done it without Jaheira, and the Harpers.
uid: 57f7baac-2d55-d626-079d-f6c78add9666
> You're too humble.

0:0 - Turns out the people around him were better than him. Guess he got what was coming to him.
uid: 5e63f5ce-27e9-742e-1a73-27c71f71d3c8
> You shouldn't speak ill of the dead - Zevlor did his best.
> Good riddance.
> I wouldn't be so sure Zevlor's dead.
> I freed Zevlor from the colony. I wouldn't be surprised if he made it out.

0:0 - *The briefest hesitation, as Cerys wars with old loyalties. And wins.*
uid: 6b2b8a5b-46d6-06f1-215f-21e20fdb06e1
> null

0:0 - I'm just glad you're safe.
uid: 6c5afba7-db83-d78e-a708-ecec0bda97cb
> I won't feel safe until we're behind city walls. With Zevlor gone, it's up to me to make sure the survivors reach Baldur's Gate.

null
uid: 6fa71617-f2cf-c035-8efb-776704125827
Jump to another node

0:0 - If you ever need help again - ask somebody else.
uid: 7843c09a-807e-0c52-e999-fd1302ae317a
> You're worse than Zevlor - at least he didn't put a price on our survival.

0:0 - I looked up to him - we all did. But he let us down when we needed him most.
uid: 789e5ee4-482f-0f34-d3f6-d41eaca75ebb
> There are less mouths to feed now, but we still need supplies for the road. We'll scavenge what we can.

null
uid: 7e2835d7-1ae7-b47e-dff1-81e691556a48
Jump to another node

0:0 - I wouldn't be so sure Zevlor's dead.
uid: 7ed90146-05af-20cc-dd93-7e3e2278769b
> I would. He didn't have any fight left in him.

0:0 - I'm glad we agree it was a job - I don't tend to do those for free, you know.
1:0 - People get paid for doing jobs - cough up the coin.
uid: 8826be1d-904d-f3d3-90e2-c14b6af77903
- 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> If I had coin, I wouldn't be travelling overland through a cursed warzone.

0:0 - It might not last. They looked up to Zevlor too - until he left them for dead. Guess he got what was coming to him.
uid: 88db926e-9ca9-023f-f3ac-0cb6e40f277d
> null

0:0 - Back in Last Light, I was racking my brains - how the hells do we get past the curse?
uid: 8ccfb12b-2ab3-3723-8358-a91ca9553789
- 0 Check flag(s) (Dialog):
   false - SCE_BackupLeader_HasMet - spoke to cerys in the epilogue
- 0 Set flag(s) to (Dialog):
   true - SCE_BackupLeader_HasMet - spoke to cerys in the epilogue
> And then, a blinding light cuts through the darkness, like a blade through butter. All thanks to you, I hear.

null
uid: 91c12550-1123-d9fc-4a60-dfa6ea9353ca
> He went his own way. I don't think he could face me - or all of you.
> True enough. He wouldn't follow me into battle.
> Let it lie.

0:0 - Didn't think we'd make it without the old Hellrider to lead us. But you did a damn fine job.
uid: 9db30ea5-7c04-9ca6-8289-336965cbc17d
> I freed Zevlor down in the colony. I wouldn't be so quick to write him off as dead.
> I'm just glad you're safe.
> You deserve some of the credit - they look up to you.
> I couldn't have done it without Jaheira, and the Harpers.
> Nightsong's the real hero here - she was the light in the darkness.
> I'm glad we agree it was a job - I don't tend to do those for free, you know. People get paid for doing jobs - cough up the coin.

0:0 - You're too humble.
uid: a554cb4e-8983-bab9-f470-de83a4a29c9d
> But the best leaders know they're only as good as the people around them. Zevlor told me that.

0:0 - You're worse than Zevlor - at least he didn't put a price on our survival.
uid: a5a8d356-6a6b-dcfc-a685-72c52c88638e
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Cerys_HasMet_Angry - Player made Cerys angry
=== END NODE ===

0:0 - Only joking - my good heart will be the death of me one day.
uid: b9409f86-025c-1825-a151-aa6cd9431fd7
> I hope not. Good hearts deserve long lives.

0:0 - You're better off without Zevlor - good riddance.
uid: babdc5c8-1c9a-65e5-42b9-ba0cf2ac9ef7
> null

0:0 - You deserve some of the credit - they look up to you.
uid: bd4013c4-cef3-462c-a678-2fc86d15791f
> It might not last. They looked up to Zevlor too - until he left them for dead. Guess he got what was coming to him.

0:0 - Good riddance.
uid: be91118e-49ea-c1e3-fe8d-464e8f61a0c6
> I wish things had ended differently for him.

0:0 - I won't feel safe until we're behind city walls. With Zevlor gone, it's up to me to make sure the survivors reach Baldur's Gate.
uid: c0d42861-e662-b7e9-29ae-0809dbfc1ac2
> Zevlor let you down - but he did his best.
> You're better off without Zevlor - good riddance.
> null

0:0 - I would. He didn't have any fight left in him.
uid: c33ed35d-ef61-3236-5615-d269522ef232
> There are less mouths to feed now, but we still need supplies for the road. We'll scavenge what we can.

0:0 - You shouldn't speak ill of the dead - Zevlor did his best.
uid: c4b3519a-2fbf-33f3-6400-222a4e764028
> I looked up to him - we all did. But he let us down when we needed him most.

0:0 - Baldur's Gate lies ahead, we just need to avoid an army, the remnants of the curse, and whatever else wants to eat us alive.
uid: c770aa2e-aa0e-75d0-49e0-62682661bebe
- 0 Check flag(s) (Dialog):
   true - SCE_BackupLeader_HasMet - spoke to cerys in the epilogue
=== END NODE ===

null
uid: cd2278ee-884c-d724-3840-7156bdb09096
> There are less mouths to feed now, but we still need supplies for the road. We'll scavenge what we can.

0:0 - I wish things had ended differently for him.
uid: d14d5038-c6d5-aa7d-4ef2-a129a0adcbc7
> There are less mouths to feed now, but we still need supplies for the road. We'll scavenge what we can.

0:0 - I'm going to scavenge what supplies I can to make sure my people are fed on the road.
uid: d3b9d4f7-7041-5930-725f-c855da284b82
> null

0:0 - And then, a blinding light cuts through the darkness, like a blade through butter. All thanks to you, I hear.
uid: d724ca9a-259a-cfba-43cc-c62108420759
> Didn't think we'd make it without the old Hellrider to lead us. But you did a damn fine job.

0:0 - Let it lie.
uid: e09ac780-8510-aa9e-c3d8-fd11683d4d8d
> null

0:0 - Hopefully we'll see you again in the city.
uid: e1a4837d-59c7-892e-2d42-376fc415d50d
=== END NODE ===

null
uid: e3881299-5bc5-b69d-56ae-7eecae2df3f5
Jump to another node

0:0 - I hope not. Good hearts deserve long lives.
uid: f0eaf070-6d01-477f-605a-0d6cf0daf583
> I'm going to scavenge what supplies I can to make sure my people are fed on the road.

0:0 - Nightsong's the real hero here - she was the light in the darkness.
uid: f1a30899-16e0-fe34-5ccf-1f207ec85fb4
> You're too humble.

0:0 - Clear off. I have enough friends to help me survive the road - I don't need mercenaries.
uid: f5a6aa14-99c0-5939-c49e-1f314d50e352
- 0 Check flag(s) (Dialog):
   true - SCE_BackupLeader_HasMet - spoke to cerys in the epilogue
   true - SCE_TieflingFollowUp_Cerys_HasMet_Angry - Player made Cerys angry
=== END NODE ===

0:0 - He went his own way. I don't think he could face me - or all of you.
uid: f97527f5-7e35-58ca-609c-71ef5164f286
> *The briefest hesitation, as Cerys wars with old loyalties. And wins.*


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_CursedFist.lsj
Synopsis:
This covers arts three states 1) Thaniel is dead, which means the curse cannot be lifted [he is heartbroken and grieving] 2) the curse quest is in progress, and Thaniel hasn't been saved yet [he's worried for thaniel and frantic] and 3) curse has been lifted and Thaniel is safe [Art is grateful and contemplative, but also a little reserved - he knows he's going to die soon]

0:0 - Ketheric was never my concern - I wanted to help Thaniel.
uid: 03fed373-f21e-e5fd-34df-d0bc984366fc
Node context: sad, grrieving
> My friend is gone - lost to the darkness. And I... I think I am too. I feel it - deep inside.

0:0 - What about you?
uid: 04628f78-ed4f-05bd-d0f1-d3d201a6d212
> When this land fell to the curse, I should have gone with it - Thaniel is the only reason I survived.

0:0 - Duke Eltan would be proud of what the order has become. A pity they cannot spare the resources to help you with Thaniel.
uid: 050c3b08-e7cf-0242-c76b-78ed5fdbd6e8

0:0 - Thank you, my friend. Maybe we'll meet again, in another life.
uid: 0523ab89-8211-03ae-b320-b78bcfebcfd3
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
   true - SCE_AncientFist_ToldStory - Art has told the players his story in SCE
=== END NODE ===

0:0 - I heard about the Dead Three. And, more importantly, Duke Ravengard.
uid: 06530dcd-bc6d-3867-0962-6a5c9fad1279
> The Flaming Fist are the cornerstone of Baldur's Gate - and the Dukes are its foundation. I hope you can save him.

null
uid: 0664fe17-3f13-d4a8-d4df-89b089fa33cd
=== END NODE ===

0:0 - You don't have to worry about me.
uid: 0b4948c0-57bc-3e95-fabb-0b75dc3df570
> The truth is... the Shadowfell broke something inside me - something no healer can fix. I don't know how long I have.

0:0 - You're alive - isn't that something to be grateful about?
uid: 0ff01d3b-8d0f-f676-2ec4-bd35ab2717a5
> I am, please don't mistake that. But saving me was in vain.

0:0 - Don't worry about me, please focus on saving Thaniel.
uid: 11272064-f239-80f7-f1fc-18f5879ebc87
- 0 Check flag(s) (Global):
   false - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
   true - GLO_LiftingtheCurse_State_ThanielReleased -
   true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
=== END NODE ===

0:0 - So consider this a dying man's wish. Help Duke Ravengard... save the city. Please.
uid: 11d5ce64-ac7e-cbda-2e48-4e9548670dd0
=== END NODE ===

0:0 - It's only fair I stay here and wait for him to awaken.
uid: 1a4497f3-ce60-4a7d-30b2-b443f991a2c9
> Then I wish you luck. Thank you for your help.
> Once we leave, this place will be pretty empty. Will you be all right?
> And after Thaniel awakens?

0:0 - How did you make it here?
uid: 2336fa86-61ad-8801-3f47-f8bf98675793
> A Flaming Fist - a novice, actually. She dropped everything to make sure I made it here safe.
> Luck and stubbornness. I'm still weak, so the walk took... longer than I'd like to admit. But my health can wait.

0:0 - Maybe. I don't know what this Duke Ravengard is like.
uid: 28ee1edf-80a1-2024-fbaf-a49df9625678
> But I've seen the respect he inspires in the Flaming Fist - and that tells me all I need about him as a leader.
> But the Flaming Fist are the cornerstone of the city, and the Dukes are the foundation.

0:0 - Thaniel...
uid: 3102ffb7-d733-42f1-4154-5164daacf60a
- 0 Check flag(s) (Global):
   true - HAV_LiftingTheCurse_State_HalsinInShadowfell -
   true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
=== END NODE ===

0:0 - You saved Thaniel, lifted the curse, and killed an immortal.
uid: 36986b22-3c27-2ad3-f2bc-015525a46bf2
> It's safe to say, you'd have been recruited in an instant.

null
uid: 36f85074-5345-da95-9c8b-81cf33f61e38
- 0 Check flag(s) (Global):
   true - HAV_HavenOutcasts_State_FlamingFistsInHaven - The Flaming Fists have come to Haven.
> Duke Eltan would be proud of what the order has become. A pity they cannot spare the resources to help you with Thaniel.

0:0 - I hoped to save Thaniel, as he saved me. But it was all for nothing.
uid: 39888a0b-a0c9-9bae-e410-eea9dc06695a
Node context: sad and grieving
> Thank you, for trying to help us. I'm sure Thaniel would feel the same - wherever he is now.

null
uid: 3b95a395-e74a-92d6-ac3f-77e482eb61e8
Jump to another node

0:0 - My friend is gone - lost to the darkness. And I... I think I am too. I feel it - deep inside.
uid: 3d6ea6a3-6755-8032-d0bf-0071d0d44b40
Node context: heartbroken - he knows he's going to die soon
> What are you talking about?
> I'm sorry.
> I never really cared about Thaniel anyway.

0:0 - I don't know if this Duke Ravengard the same, but I will say this - the Flaming Fist are the cornerstone of the city, and the Dukes are its foundation.
uid: 3db26e07-eb15-f5be-d011-2cf77b8af23c
> null

0:0 - Luck and stubbornness. I'm still weak, so the walk took... longer than I'd like to admit. But my health can wait.
uid: 3e0726b2-1919-986e-35ca-d7c90abe6f71
> I heard about the Dead Three. And, more importantly, Duke Ravengard.

null
uid: 40e43b30-8ccd-d260-cad2-5818344b1ca3
Jump to another node

0:0 - You too, my friend. Thank you - from Thaniel and I.
uid: 44c0818e-e637-b8db-5b7b-2ebf30c0bd56
=== END NODE ===

null
uid: 4741c020-acbb-a5d3-70c1-b2543ffe660f
- 0 Check flag(s) (Global):
   true - HAV_LiftingTheCurse_State_HalsinAtLakeside -
   false - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
   true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
=== END NODE ===

0:0 - When this land fell to the curse, I should have gone with it - Thaniel is the only reason I survived.
uid: 48550faa-41a7-b72a-b90d-e57f9b818409
> It's only fair I stay here and wait for him to awaken.

null
uid: 52b17bee-7caa-7c26-b79b-5b21439ae792
- 0 Check flag(s) (Global):
   true - GLO_LiftingtheCurse_State_ThanielReleased -
   false - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
- 0 Set flag(s) to (Global):
   true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
> null

0:0 - The truth is... the Shadowfell broke something inside me - something no healer can fix. I don't know how long I have.
uid: 5c842cce-ff01-65e7-7db7-cc53838304bf
> But - because of you, Thaniel is safe. Because of you, I could help him, as he helped me. So thank you, my friend, and know that I have no regrets.

0:0 - Sorry, I didn't mean - I'm just worried.
uid: 63342344-f7ee-4a99-3457-ae303ff344e2
> Please, - I don't know how much longer Thaniel can last in the Shadowfell. Help him - and hurry.

0:0 - The Flaming Fist are the cornerstone of Baldur's Gate - and the Dukes are its foundation. I hope you can save him.
uid: 648f3091-0ade-bac2-9fe7-a973d66b7f56
> null

0:0 - Thank you, for trying to help us. I'm sure Thaniel would feel the same - wherever he is now.
uid: 688944ed-8865-076a-976c-79c77d68ea36
Node context: sad and grieving
=== END NODE ===

0:0 - I know foggy fragments of Eltan - all tall tales. What was he like?
1:0 - I grew up hearing stories of Duke Eltan - I'm curious about what he was like.
uid: 6a2515d8-6afc-6641-8608-ede9df2f60a9
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> Gruff. And intimidating. But he had the courage of ten men - and a love for Baldur's Gate few could match.

null
uid: 6aaae78c-ed19-502d-9500-c493b6cfabc3
- 0 Check flag(s) (Global):
   true - HAV_LiftingTheCurse_State_HalsinWaitingInCamp -
   false - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
   true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
=== END NODE ===

0:0 - I can't make you - nor can I go in your place. In truth... I do not know how much longer I will live. The Shadowfell's damage runs deep I fear.
uid: 6c85e4ea-0343-44c5-5129-f21b7f3cf10e
> So consider this a dying man's wish. Help Duke Ravengard... save the city. Please.

0:0 - I am, please don't mistake that. But saving me was in vain.
uid: 6d887cbc-032e-2e0a-6839-d3ea8cc518e3
Node context: sad, grrieving
> My friend is gone - lost to the darkness. And I... I think I am too. I feel it - deep inside.

0:0 - Thank you - it would have been an honour to serve under Duke Eltan.
uid: 6dd41ad1-66b8-c579-ad0d-2353d0a5f8c1
> Of course, I have no idea what life is like under Duke Ravengard's rule.

null
uid: 7396665c-af3a-19bf-97ed-f23f277d065d
Jump to another node

0:0 - What about the Flaming Fist you've met here? What do you think of them?
uid: 75eb28a1-1271-802f-9001-5d710e59d89a
- 0 Check flag(s) (Global):
   true - HAV_HavenOutcasts_State_FlamingFistsInHaven - The Flaming Fists have come to Haven.
> They are... different to what Duke Eltan envisioned. And I can't comment on Duke Ravengard himself.

0:0 - I'm sorry.
uid: 78d907ac-49bb-59cf-96b2-97cd337f5454
> Don't be. The Shadowfell claims everyone in the end - it just took its time with me.

0:0 - Any word on Thaniel? And the curse?
uid: 84ffbb56-51b7-a227-1e63-013c30e0df54
- 0 Check flag(s) (Global):
   true - HAV_LiftingTheCurse_State_HalsinWaitingInCamp -
   false - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
- 0 Set flag(s) to (Global):
   true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
> I just killed Ketheric and this is all you have to say?
> Last I saw you were bed-bound. How did you make it here?
> I'm working on it.

0:0 - I have enough to deal with - some useless duke isn't my problem.
uid: 89aa5628-12a7-ba3f-5296-3233fd10fe98
> I can't make you - nor can I go in your place. In truth... I do not know how much longer I will live. The Shadowfell's damage runs deep I fear.

0:0 - I beat Ketheric - that's something.
uid: 8c097bd9-9060-fe84-f20f-26faa568872d
> Ketheric was never my concern - I wanted to help Thaniel.

0:0 - But - because of you, Thaniel is safe. Because of you, I could help him, as he helped me. So thank you, my friend, and know that I have no regrets.
uid: 8fbb64d8-7e96-22ad-82dc-fe4c81d37dea
=== END NODE ===

0:0 - I heard about Duke Ravengard capture. If his soldiers are anything to go by, he is a man to admire and respect.
uid: 9179c62a-1eeb-33b9-05bd-1f942dc26ef1
> I hope you can save him - for the good of Baldur's Gate.

0:0 - And Thaniel has been trapped in that cursed darkness even longer than I. Please, help him. Please.
uid: 93522b08-29e5-fcaf-08f9-64969cb04cd4
=== END NODE ===

0:0 - When Duke Eltan formed the Flaming Fist, he sought out people of courage and honour to fill its ranks.
uid: 9a28aa9b-a3d2-7ba3-20ae-28d548db719d
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
   false - SCE_AncientFist_ToldStory - Art has told the players his story in SCE
- 0 Set flag(s) to (Global):
   true - SCE_AncientFist_ToldStory - Art has told the players his story in SCE
> You saved Thaniel, lifted the curse, and killed an immortal.

0:0 - And after Thaniel awakens?
uid: 9a2a5e64-149f-c12b-4e54-fe11e27f2e59
> I don't think there will be an after.

0:0 - He's gone, I can feel it.
uid: 9b4cea28-1f11-3d44-6c75-621999b77ac6
Node context: distant, heartbroken
- 0 Check flag(s) (Global):
   true - HAV_LiftingTheCurse_State_HalsinInShadowfell -
   false - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
- 0 Set flag(s) to (Global):
   true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
> Thaniel is gone... and with him, any chance of breaking the curse.

0:0 - But I've seen the respect he inspires in the Flaming Fist - and that tells me all I need about him as a leader.
uid: a05801ce-9a2c-cc2e-ba93-f383df1134b2
- 0 Check flag(s) (Global):
   true - HAV_HavenOutcasts_State_FlamingFistsInHaven - The Flaming Fists have come to Haven.
> I hope you can save Duke Ravengard - for the good of Baldur's Gate.

0:0 - I'm working on it.
uid: a7538d21-afa5-7b09-c772-a08efa820638
> Please, hurry. I don't know how much longer Thaniel can last.

0:0 - Please, hurry. I don't know how much longer Thaniel can last.
uid: abf09bb0-0e52-be18-17d0-9c868433a168
=== END NODE ===

0:0 - I did.
uid: aebd3374-acca-7d6b-7b88-96ddc75a38af
Node context: sad and grieving
=== END NODE ===

0:0 - Gruff. And intimidating. But he had the courage of ten men - and a love for Baldur's Gate few could match.
uid: b3090640-d3d9-a6a7-a25a-96d7f4134350
> I don't know if this Duke Ravengard the same, but I will say this - the Flaming Fist are the cornerstone of the city, and the Dukes are its foundation.

0:0 - It's safe to say, you'd have been recruited in an instant.
uid: b4217593-8a6a-0b97-0f36-7dad657599f4
> Thank you - it would have been an honour to serve under Duke Eltan.
> The Flaming Fist are nothing but mercenaries now. Immoral ones at that.
> How did you make it here?
> What about the Flaming Fist you've met here? What do you think of them?
> I know foggy fragments of Eltan - all tall tales. What was he like? I grew up hearing stories of Duke Eltan - I'm curious about what he was like.

0:0 - Then I wish you luck. Thank you for your help.
uid: b6e899a5-fffa-701a-d3ce-e94575015888
> You too, my friend. Thank you - from Thaniel and I.

0:0 - I hope you can save Duke Ravengard - for the good of Baldur's Gate.
uid: b9ab8d86-e8f7-a478-943f-8595c1855f39
> Come with me - I could use a Flaming Fist by my side.
> What about you?
> I have enough to deal with - some useless duke isn't my problem.

0:0 - Once we leave, this place will be pretty empty. Will you be all right?
uid: c03600fe-6f03-eac9-66e7-8aa53f317585
> You don't have to worry about me.

0:0 - They are... different to what Duke Eltan envisioned. And I can't comment on Duke Ravengard himself.
uid: c0d00f80-e4e7-5f3b-56c8-740127ed2348
> null

0:0 - Besides - Thaniel should have someone here when he wakes up. It's the least I can do.
uid: c5d92c8c-0b6d-cec4-03ac-3709129b3ba3
> Then I wish you luck. Thank you for your help.
> Once we leave, this place will be pretty empty. Will you be all right?
> And after Thaniel awakens?

0:0 - No. When I first awoke, I felt him. Here. But that's faded.
uid: c9aab55d-0f54-039b-908f-0680e777b7bb
Node context: touches heart on 'hear' , sad and distant
> My friend is gone - lost to the darkness. And I... I think I am too. I feel it - deep inside.

0:0 - I just killed Ketheric and this is all you have to say?
uid: c9b0ea86-7a3b-e42a-7dd5-8b36c4e2a934
> Sorry, I didn't mean - I'm just worried.

0:0 - Don't be. The Shadowfell claims everyone in the end - it just took its time with me.
uid: cccd7440-964b-1f1d-f32d-deed37b92d53
Node context: a sad smile
> Thank you, for trying to help us. I'm sure Thaniel would feel the same - wherever he is now.

0:0 - What are you talking about?
uid: cea7dcc5-c0c9-a8ab-3a18-b47e8b926211
> I didn't want to tell you in Last Light, but the Shadowfell... broke something in me - something no healer can fix.

0:0 - Thaniel is gone... and with him, any chance of breaking the curse.
uid: d0721f19-3fbe-bdf1-8a12-e0c3f918e8d2
Node context: distant, heartbroken
> Surely there's something we can still do.
> You're alive - isn't that something to be grateful about?
> I beat Ketheric - that's something.

null
uid: d27fadf8-f012-8619-af85-21dcaf4f0d0a
- 0 Check flag(s) (Global):
   true - HAV_LiftingTheCurse_State_HalsinAtLakeside -
   false - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
- 0 Set flag(s) to (Global):
   true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once
> null

0:0 - A Flaming Fist - a novice, actually. She dropped everything to make sure I made it here safe.
uid: d7dd00a3-589b-35a8-7377-1fc535f2cf1f
- 0 Check flag(s) (Global):
   true - HAV_HavenOutcasts_State_FlamingFistsInHaven - The Flaming Fists have come to Haven.
> I heard about Duke Ravengard capture. If his soldiers are anything to go by, he is a man to admire and respect.

0:0 - I never really cared about Thaniel anyway.
uid: db4db2b4-fb78-636c-a2af-651f93d6c611
> I did.

0:0 - Last I saw you were bed-bound. How did you make it here?
uid: dec6b84c-8a8d-492d-83e1-8e152ab60a11
> null
> With great difficulty. Even after all that rest, I... don't seem to be getting better.

0:0 - Of course, I have no idea what life is like under Duke Ravengard's rule.
uid: dfda7fb9-83ef-288a-5abc-dbb04f06818b
> But I've seen the respect he inspires in the Flaming Fist - and that tells me all I need about him as a leader.
> But the Flaming Fist are the cornerstone of the city, and the Dukes are the foundation.

0:0 - I hope you can save him - for the good of Baldur's Gate.
uid: e1771651-610e-a886-d2a1-9c471fc220fe
> null

0:0 - I don't think there will be an after.
uid: e3db5a12-98a8-fa5f-2958-bc6b68d2ba49
> The truth is... the Shadowfell broke something inside me - something no healer can fix. I don't know how long I have.

0:0 - I didn't want to tell you in Last Light, but the Shadowfell... broke something in me - something no healer can fix.
uid: e619188b-88f6-160b-2487-ed1a2189a818
Node context: a sad smile and shrug - he knows he's going to die
> I hoped to save Thaniel, as he saved me. But it was all for nothing.

0:0 - Please, - I don't know how much longer Thaniel can last in the Shadowfell. Help him - and hurry.
uid: ed295b43-f91b-6843-4478-a56288b2ce10
=== END NODE ===

0:0 - Thank you, but look at me - I am a relic: a glimpse of history barely strong enough to stand on his own two feet.
uid: f02cf1fa-c34f-0698-b128-70dc2bb88fa4
> Besides - Thaniel should have someone here when he wakes up. It's the least I can do.

0:0 - Surely there's something we can still do.
uid: f3692e13-00cf-b1c6-67ce-9353c1c85850
> No. When I first awoke, I felt him. Here. But that's faded.

null
uid: f3947145-4bae-67d9-2065-bfa05cecec8a
Jump to another node

0:0 - Come with me - I could use a Flaming Fist by my side.
uid: f4608705-ea7e-df26-e0ec-5cbe04bf0bdc
> Thank you, but look at me - I am a relic: a glimpse of history barely strong enough to stand on his own two feet.

0:0 - But the Flaming Fist are the cornerstone of the city, and the Dukes are the foundation.
uid: f4707dd3-147e-ee4f-4544-fa37e43842ba
> I hope you can save Duke Ravengard - for the good of Baldur's Gate.

0:0 - With great difficulty. Even after all that rest, I... don't seem to be getting better.
uid: f92d5b0d-d4af-0668-4eec-3111cbc4a2db
> And Thaniel has been trapped in that cursed darkness even longer than I. Please, help him. Please.

0:0 - The Flaming Fist are nothing but mercenaries now. Immoral ones at that.
uid: fe6de86b-e364-23e2-23a6-dd5a148a279d
> Maybe. I don't know what this Duke Ravengard is like.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Debrief_AD_JaheiraAndMinthara.lsj
Synopsis:
If Florrick is not present and Minthara is, Jaheira will approach to keep an eye on her. She can not be trusted yet since she was recently with the Absolute.

0:0 - Is it true you were a member of the Absolute cult, drow?
uid: 24a3063c-5b1a-4b14-b341-a901642ffa3e
- 0 Check flag(s) (Local):
   false - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_A - Adescription
- 0 Set flag(s) to (Local):
   true - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_A - Adescription
> Do you mean to judge me if I were, darthiir?

0:0 - No. I mean to learn from you.
uid: 56e39196-e2f1-4d0c-9bfb-e38557bb0571
=== END NODE ===

0:0 - Do you mean to judge me if I were, darthiir?
uid: 5b7483d3-e87c-4303-9d57-ae59e1d311da
> No. I mean to learn from you.

0:0 - There is little love for her on the surface anymore.
uid: 654c989c-53b9-48eb-a72e-f5e2a6cc3a21
=== END NODE ===

0:0 - Not for me. They would die for peace.
uid: 7c9badef-0e4c-4dc7-b504-8736b974043b
> Hmph. It is better to kill for it.

0:0 - An exile from Lolth, much like myself. There is no love for her in the Underdark.
uid: 95dc658c-5287-420c-a773-27bcfd738cd9
> There is little love for her on the surface anymore.

0:0 - I travelled with a drow of Menzoberranzan once - Viconia DeVir. Do you know of her?
uid: a3026cda-0ee8-4972-8dd3-62f50d3e0939
- 0 Set flag(s) to (Local):
   false - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_B - Bdescription
   false - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_A - Adescription
> An exile from Lolth, much like myself. There is no love for her in the Underdark.

0:0 - Hmph. It is better to kill for it.
uid: c907d4b4-a921-482f-9b19-dd6a89eace12
=== END NODE ===

0:0 - These Harpers of yours. Would they die for you?
uid: d4e3d56c-b5a4-44f8-b708-f49c5294c34f
- 0 Check flag(s) (Local):
   false - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_B - Bdescription
- 0 Set flag(s) to (Local):
   true - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_B - Bdescription
> Not for me. They would die for peace.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_GnomePrisoner_001.lsj
Synopsis:
Eagerly awaiting the next steps from their leader Wulbren. Ready to do whatever he directs. If Wulbren's dead they'll be noticably more downbeat.

0:0 - Gods. What will I tell the others?
uid: 1c251761-3351-553a-6534-41f2be8a6329
=== END NODE ===

0:0 - Moonrise has been cleansed - Baldur's Gate is next.
uid: 63dea494-58ae-8080-329a-3dce041e070d
- 0 Check flag(s) (Dialog):
   false - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue
- 1 Check flag(s) (Global):
   false - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
- 0 Set flag(s) to (Dialog):
   true - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue
=== END NODE ===

0:0 - I just - I don't know what to do.
uid: 6feb0664-6e10-3e79-8d91-646e469921f4
- 0 Check flag(s) (Dialog):
   true - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue
- 1 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
=== END NODE ===

0:0 - I can't believe Wulbren managed to get us through this.
uid: 76da8e68-0e86-db02-c68e-58722dda4d6c
- 0 Check flag(s) (Dialog):
   true - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue
- 1 Check flag(s) (Global):
   false - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
=== END NODE ===

0:0 - I can't believe Wulbren's gone. Reviving the Ironhands, returning to Baldur's Gate - it all rested on him.
uid: 7dfe8618-4210-6a89-52c2-d3909f023deb
- 0 Check flag(s) (Dialog):
   false - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue
- 1 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
- 0 Set flag(s) to (Dialog):
   true - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue
> Gods. What will I tell the others?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_GnomePrisoner_002.lsj
Synopsis:
Eagerly awaiting the next steps from their leader Wulbren. Ready to do whatever he directs. If Wulbren or Nimble are dead, he'll be noticably more downbeat.

0:0 - Blissful silence. The stone's at peace.
0:1 - Feel that calm? The stone's free at last.
0:2 - It'll take time, but this tower's stone will heal.
uid: 2d669f57-844b-f1c3-b45f-aec932605095
=== END NODE ===

0:0 - Nimble. She's gone...
0:1 - I'm all alone. Just me and the stones.
0:2 - I feel so lost.
uid: 7103c548-2de9-7688-55df-2438f2430e1e
Node context: Mourning the death of a friend
- 0 Check flag(s) (Global):
   true - MOO_GnomePrisoner001_State_Defeated - Nimble is defeated.
=== END NODE ===

0:0 - We needed Wulbren. Nimble needed him.
0:1 - Nimble's sad. Even the stones are sad.
0:2 - Where do we go now? Where's home?
uid: 71eaf6ae-c4e8-a532-3add-eb45d42ce5ee
Node context: reflecting on the death of a leader
- 0 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Halsin.lsj
Synopsis:
Dialogue with Halsin in the epilogue of Act 2. In it, he reacts to the various states that could occur in relation to his desire to rid the Act 2 region of the shadow curse: - if you've already done everything needed to ensure success. he's grateful and seeks to remain with you on the journey to Baldur's Gate. - if the curse is not yet sure to be lifted, but there's still something that can be done (ie Thaniel was saved from the Shadowfell, but hasn't been fully restored), he will implore the players to help and offer to join them. - if it's no longer possible to lift the curse, Halsin is sad and resigned to staying behind to stand sentry over it. He will not be available as a companion in Act 3, and his story effectively ends here.

0:0 - Once Thaniel's essence is found, what then?
uid: 02274045-731d-c400-3534-b929de5b79b5
- 0 Check flag(s) (Dialog):
   true - CAMP_Halsin_Event_AskedForAdviceFindingHeart - Sets when you ask Halsin how to search for Thaniel's heart.
> In truth, I'm not sure. This is beyond all reckoning. It's still part of Thaniel, deep down, but it may not recognise that, or want to recognise that.

0:0 - Stay here, for now.
uid: 05fe4167-df1d-b14a-57eb-e6ce49678395
> I'll be ready.

0:0 - I need you to remain at camp for now.
uid: 0b17cb48-02a3-decd-11a7-5a93c264fbc1
- 0 Check flag(s) (Object):
   false - GLO_Origin_BlockWaitInCampOption - Set on companions when their Wait in Camp branch should be blocked
   true - ORI_State_Recruited - ORI_State_Recruiteddescription
- 0 Set flag(s) to (Object):
   true - OriginRemoveFromPartyAfterDialog - OriginRemoveFromPartyAfterDialogdescription
> null

0:0 - The shadows rended him in two when they bore him away to the Shadowfell. Half of his essence remained here, amidst the curse.
uid: 0b7fac88-5821-4ffd-87aa-efb7d212ebf0
Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored
> What stayed behind would have been the strongest part of him. But after all these years left in darkness, corruption must have taken hold.

0:0 - No. If you linger, you'll only jeopardise your own mission. This is my burden alone now until either the curse is lifted, or I breathe my last.
uid: 0b9cbfd2-1a16-c287-a628-287cbc090a94
Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted
=== END NODE ===

0:0 - How do you know this?
uid: 0d77c683-e674-8aea-c1f2-3208f384e43c
> I knew something was wrong when he didn't wake up, but now I'm even more certain.

0:0 - Tell me how I can help.
uid: 1243ecfc-61b9-158b-5e88-17e0facb7ec6
> It's both simple and not - we need to find Thaniel's missing half, and make him whole again.

0:0 - All right, leave it to me.
uid: 16366c42-d6cd-4204-3b76-744322c4c7c6
- 0 Check flag(s) (Object):
   false - ORI_State_Recruited - ORI_State_Recruiteddescription
> This doesn't have to be your burden alone. Every moment counts, and I've asked much of you already without being at your side.

0:0 - In fact, I saw just the sort before, not long after we first came within reach of the shadow curse. Fool that I am, I did not grasp their significance at the time.
uid: 1bd5ea44-42a6-5cc1-505d-74543c2ba4a3
Node context: Moment of realisation. Kicking himself a bit for not putting 2 + 2 together earlier
> There is a ruin, some way outside of Last Light. I caught a glimpse of fresh blooms there, but did not investigate further. I shall mark it upon your map.

0:0 - The shadow curse was always your burden - not mine.
uid: 1ecb2cde-9678-51f2-fb6e-2b91716c07d6
> Yes, and so it must remain. I wish you success on your path. Had things been different, I might have walked it with you.

0:0 - I knew something was wrong when he didn't wake up, but now I'm even more certain.
uid: 21fe5bac-0f55-b879-86f4-455c73a34c93
Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored
> By now, we should have seen some small glimmer of Thaniel's power - a sign that the land is healing. New growth, flowers in bloom. But there has been nothing.

0:0 - I'll be ready.
uid: 26e2f04e-77f3-5166-4a37-e5b83785b5f6
=== END NODE ===

0:0 - I swear I can already feel a change in the air - like the curse itself knows its time is short.
uid: 26ff222c-8aa6-a82b-07b4-126ff69888e5
Node context: Content/savouring the moment - his mission has been a success
- 0 Check flag(s) (Dialog):
   true - SCE_Halsin_Event_CurseLiftedHasmet - Sets when you first speak to Halsin in the epilogue after all the steps towards lifting the curse have been fulfilled
- 1 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
> null

0:0 - Still, I would like to return here some day. See Thaniel and Oliver again - in my meditations, or perhaps in person, if the Oak Father wills it. I hope he does.
uid: 2ad8ad47-d3f7-3249-3c6f-5c7100525a68
Node context: A little bittersweet

null
uid: 2bd21e67-e211-883c-48af-e12b04c4ce9c
=== END NODE ===

0:0 - Gladly. Let's put an end to this, once and for all.
uid: 2c01c4da-7bb3-e6bf-c996-c23c5106cc6f
Node context: Resolute/comradely
- 0 Set flag(s) to (Global):
   true - GLO_LiftingTheCurse_State_HalsinRecruitable -
- 1 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
=== END NODE ===

0:0 - Once the curse is lifted, they can stand as one or as a pair. Whatever they wish.
uid: 2df4dfad-273c-7782-c68d-7151003fcc47
Node context: Reassuring (mission success)
> I hope they will remain as a pair. It would be good for them both to have a friend, once I'm gone.

0:0 - Perhaps it can be reasoned with, but I'm not hopeful. Reason is not something that thrives amidst the shadow curse.
uid: 3066629b-0c78-f67a-28fa-78b62f2bae02
Node context: Some foreboding.The curse will not be lifted unless a spirit of the land is fully restored

0:0 - I can't say for certain, but we'll see it come to pass long before this place recedes behind us. Don't worry - all is at hand. We can depart whenever you're ready.
uid: 306baec3-0f62-194f-e7a8-acaf04a0fb88
Node context: Content/savouring the moment - his mission has been a success

0:0 - No matter how it's been twisted by the shadows, it is still part of Thaniel's essence - it will resemble him somehow, and may show signs of his power.
uid: 327763f1-2cd3-fccc-ae79-7279693b1272
Node context: Theorising/racking his brains.The curse will not be lifted unless a spirit of the land is fully restored
> Look for life in the darkness. Wildflowers, where everything else is dead. The curse cannot subdue the power Thaniel bears. Not entirely.

null
uid: 4797378b-0045-508d-1edd-06f3ba3215d9
Jump to another node

0:0 - It's both simple and not - we need to find Thaniel's missing half, and make him whole again.
uid: 494f907e-5c49-7b42-58ad-a982768019df
Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored
> Only, the missing half may not come willingly. The curse will have sunk its tendrils deep, twisting Thaniel's essence into something... else.

0:0 - Look for life in the darkness. Wildflowers, where everything else is dead. The curse cannot subdue the power Thaniel bears. Not entirely.
uid: 4ce140fb-cdb9-99cf-7a14-827ee07fa30c
Node context: Theorising/racking his brains.The curse will not be lifted unless a spirit of the land is fully restored
> In fact, I saw just the sort before, not long after we first came within reach of the shadow curse. Fool that I am, I did not grasp their significance at the time.

null
uid: 4d1d840e-fa2f-d46d-cdd0-b1bf5f224476
=== END NODE ===

0:0 - No more than my right hand can absorb my left. Oliver is helping Thaniel to recover; they both lie dormant, like trees awaiting spring.
uid: 530f977e-0be6-4099-5ac2-89a513092b2b
Node context: Reassuring (mission success)
> Once the curse is lifted, they can stand as one or as a pair. Whatever they wish.

0:0 - Join me.
uid: 5346b875-7c01-8fd6-a310-e9d999dbbb91
- 0 Check flag(s) (Object):
   false - ORI_State_Recruited - ORI_State_Recruiteddescription
> Seems your ranks are quite packed. If some space frees up, I'll be ready for you.
> Good. Now our roots can deepen - together.

0:0 - Let me help you then. Every moment counts, and I've asked much of you already without being at your side.
uid: 546bd4ca-ab08-33cd-bcc2-50bb626789f4
Node context: Stalwart, heartfelt
> If you want me, I'm yours. Against the curse, against the Absolute - anything. Just say the word.

0:0 - Leave.
uid: 551f2c4b-6ab4-e604-b79d-8de57be71af8
=== END NODE ===

0:0 - What happened to Oliver, exactly? Did Thaniel... absorb him?
uid: 563cbfca-e95f-e5bb-88b8-e5ddcb79d851
- 0 Check flag(s) (Dialog):
   false - SCE_Halsin_Event_AskedAboutOliver - Sets when the player asks about Oliver once the curse is about to lift
- 0 Set flag(s) to (Dialog):
   true - SCE_Halsin_Event_AskedAboutOliver - Sets when the player asks about Oliver once the curse is about to lift
> No more than my right hand can absorb my left. Oliver is helping Thaniel to recover; they both lie dormant, like trees awaiting spring.

0:0 - You prevailed, my friend. Now your path takes you to Baldur's Gate... but I cannot join you.
uid: 5bfa6337-a9a0-4030-9249-d1ceba573b8f
Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted
- 0 Set flag(s) to (Dialog):
   true - SCE_Halsin_Event_CurseFailHasmet - Sets when you speak to Halsin during the act 2 epilogue if the curse can no longer be lifted
> Out there the curse still thrives. I failed this place - now I must remain behind, and stand watch over it.

0:0 - I found a Flaming Fist who escaped the Shadowfell - but he's dead.
uid: 5ce6e79a-8bb2-5f22-55ce-192d4765bb13
- 0 Check flag(s) (Global):
   true - HAV_CursedFist_State_PermaDefeated -
   true - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse
   false - HAV_LiftingTheCurse_State_KnowsBreathLocation -
   false - GLO_LiftingTheCurse_Event_TravelToLakeside - Halsin travels to lakeside
> Poor soul... but in truth, if I had to choose between death and the Shadowfell, I'd choose death.

0:0 - We need to find Oliver and get him to return to Thaniel. Otherwise this curse will never be lifted.
uid: 5fb87d12-e749-4f5e-a287-3dc3a2106bef
Node context: Urgent. The curse will not be lifted unless a spirit of the land is fully restored
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_ToldHalsinAboutOliver -
> null
> Leave.

0:0 - Come with me. I might need you out there.
uid: 61cf9fa4-7d05-19a6-7197-cad6eb4257c1
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_HalsinRecruitable -
- 1 Check flag(s) (Object):
   false - ORI_State_Recruited - ORI_State_Recruiteddescription
> null
> Gladly. Let's put an end to this, once and for all.

0:0 - This place needs me. I wish it were different - I truly do. As long as the curse remains, so must I.
uid: 65afa1fe-e48b-7339-370c-a19dd0c825da
Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted
=== END NODE ===

0:0 - I'm glad I could help.
uid: 6c3d20f7-fdd4-e9a2-f0f3-592454f5ec8f
- 0 Check flag(s) (Dialog):
   false - SCE_Halsin_Event_PlayerReactiontoCurseSuccess - Sets when the player reacts to the impending lifting of the curse in SCE Halsin (glad or disinterested)
- 0 Set flag(s) to (Dialog):
   true - SCE_Halsin_Event_PlayerReactiontoCurseSuccess - Sets when the player reacts to the impending lifting of the curse in SCE Halsin (glad or disinterested)
> I knew I could put my faith in you. If only we had met sooner.

0:0 - This isn't what I wish. It's simply the way it has to be - I'm sorry.
uid: 6d515349-98e5-a62a-b353-a8aaa22715f8
Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted
=== END NODE ===

null
uid: 6e081a1a-eea2-3d2a-17a1-b3f15691e904
Jump to another node

0:0 - No, my friend. The only thing I ask of you is to allow me by your side on the road ahead. I still owe you a debt, and I intend to pay.
uid: 6e5ea5da-743b-1b50-8054-6e71b4208c41
Node context: Reassuring (mission success)

0:0 - I will miss you, my friend. Perhaps our paths will cross again some day, if the sun ever shines on this place once more.
uid: 6f4243ce-c67d-0f99-bb04-29a3927c76d5
Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted
- 0 Check flag(s) (Dialog):
   true - SCE_Halsin_Event_CurseFailHasmet - Sets when you speak to Halsin during the act 2 epilogue if the curse can no longer be lifted
> null

0:0 - You flirting with me, big man? Why not spare the talk and get straight to the sweaty part?
uid: 7018d69e-e98b-ea82-0764-93cd613cadfd
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> You are not bound by social niceties, I see. I like that. Perhaps I can show you just how much, another time.

0:0 - Leave.
uid: 729d39f4-d6a8-817f-78fb-fe219b2327a9
=== END NODE ===

0:0 - This doesn't have to be your burden alone. Every moment counts, and I've asked much of you already without being at your side.
uid: 79345a1d-27ca-9e63-3d88-ea476aaf3e5b
Node context: Stalwart, heartfelt
> If you want me, I'm yours. Against the curse, against the Absolute - anything. Just say the word.

0:0 - What stayed behind would have been the strongest part of him. But after all these years left in darkness, corruption must have taken hold.
uid: 79ab6e92-53d6-603a-fd56-aed449b2298c
Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored
> Tell me how I can help.
> Can it be undone?
> How do you know this?

0:0 - Yes, and so it must remain. I wish you success on your path. Had things been different, I might have walked it with you.
uid: 81798e07-9c20-25da-c463-8bb6485ab548
Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted
=== END NODE ===

0:0 - If you want me, I'm yours. Against the curse, against the Absolute - anything. Just say the word.
uid: 835e1c12-8c2b-fcb0-63fc-1e778bceea5b
Node context: Stalwart, heartfelt
- 0 Set flag(s) to (Global):
   true - GLO_LiftingTheCurse_State_HalsinRecruitable -
> Join me.
> Stay here, for now.

0:0 - Good - this is what we've been lacking. Now there's a chance we can find Thaniel, and bring him home.
uid: 83b85f0f-c866-192a-569e-1c7a530d4ec7
> What comes next will prove dangerous. Meet me by the shore outside Last Light - we can do our work there without imperilling others.

0:0 - Share what you learned of Thaniel's presence in the Shadowfell.
uid: 8624e2ab-ef82-4c40-c03b-a57d67086af7
- 0 Check flag(s) (Global):
   true - HAV_CursedFist_State_PermaDefeated -
   true - HAV_LiftingTheCurse_State_KnowsBreathLocation -
   false - GLO_LiftingTheCurse_Event_TravelToLakeside - Halsin travels to lakeside
- 0 Set flag(s) to (Global):
   true - SCL_ShadowCurse_Knows_HeartOfTheLandPurpose -
> Good - this is what we've been lacking. Now there's a chance we can find Thaniel, and bring him home.

0:0 - Thaniel still suffers. There'll be no improvement until his essence is restored, I fear.
uid: 88c76f5c-d031-4fd2-9a0a-825fe5207006
Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored
- 0 Check flag(s) (Global):
   true - HAV_LiftingTheCurse_Knows_SeekingBreath -
> null

0:0 - Perhaps not - if he truly is a part of Thaniel, then he is beyond life and death. More likely he's just hiding. We should return to where you saw him.
uid: 89edf81b-7de1-fba6-5b6c-09112266a265
Node context: Intrigued/motivated. A chance to lift the curse might be at hand
- 0 Set flag(s) to (Global):
   true - SCL_OliversDiary_Event_RestoreAtHouse - Player told Halsin that they have killed Oliver and Halsin told the player that Oliver could have already returned.
> And I truly mean we. Every moment counts, and I've asked much of you already without being at your side.

0:0 - Seems your ranks are quite packed. If some space frees up, I'll be ready for you.
uid: 8b8859cf-1dcf-29e7-ae04-0a4cdc7427ca
Node context: 'You're full up, unfortunately'
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Global):
   true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party
=== END NODE ===

null
uid: 8bd377db-f923-e3b5-6e30-a134c6566c49
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0:0 - I'll see what I can do, but no promises.
uid: 8d371168-d40c-72d2-9db9-f3ffada3bbdb
- 0 Check flag(s) (Object):
   false - ORI_State_Recruited - ORI_State_Recruiteddescription
> Let me help you then. Every moment counts, and I've asked much of you already without being at your side.

null
uid: 9031cda4-bfb4-3b0a-d5d9-498f8b7a1e9c
Jump to another node

0:0 - I knew I could put my faith in you. If only we had met sooner.
uid: 9082659c-6977-7c89-d175-f315566a4afa
Node context: Content/savouring the moment - his mission has been a success

0:0 - And I truly mean we. Every moment counts, and I've asked much of you already without being at your side.
uid: 90d9a312-eaad-20ab-1400-444c85813d76
Node context: Urgent/motivated. A chance to lift the curse might be at hand
> If you want me, I'm yours. Against the curse, against the Absolute - anything. Just say the word.

0:0 - I need you to remain at camp for now.
uid: 934b5c97-cf02-c6fc-d646-a0aa3e099bac
- 0 Check flag(s) (Object):
   false - GLO_Origin_BlockWaitInCampOption - Set on companions when their Wait in Camp branch should be blocked
   true - ORI_State_Recruited - ORI_State_Recruiteddescription
- 0 Set flag(s) to (Object):
   true - OriginRemoveFromPartyAfterDialog - OriginRemoveFromPartyAfterDialogdescription
> null

0:0 - This 'more' that you want. What is it?
uid: 9a81da08-1343-1915-911b-0eda8b3b306a
> Not what. Who. But all in due course.

0:0 - I'm glad to have you.
uid: 9b4c87a5-a311-e986-158b-0ee555dadfc1
> And I'm glad to be had - glad to be with you, I mean.

0:0 - And you saw this boy yourself? That can't be a coincidence - but we need to be sure.
uid: 9bda4ca3-d936-f79d-b529-0920d4d238b4
Node context: 'Could it be...?' Sounds like a promising lead in lifting the curse
> And I truly mean we. Every moment counts, and I've asked much of you already without being at your side.

0:0 - What now? You've got what you wanted, after all.
uid: 9c89d664-ec53-237e-73fe-110fb156dcb0
- 0 Check flag(s) (Dialog):
   false - SCE_Halsin_Event_AskedWhatsNext - Sets when the player asks Halsin what comes next for him in SCE Halsin
- 0 Set flag(s) to (Dialog):
   true - SCE_Halsin_Event_AskedWhatsNext - Sets when the player asks Halsin what comes next for him in SCE Halsin
> I have. But perhaps there is more that I want...

0:0 - Perhaps there's still a way to learn something from him - the dead can't deny their knowledge, if asked the right question.
uid: 9dae217f-b8f5-7aa4-ba88-e7e7911b788a

0:0 - What comes next will prove dangerous. Meet me by the shore outside Last Light - we can do our work there without imperilling others.
uid: a03fb34c-e669-cea2-1ffd-4a5d2bedb0b9
- 0 Set flag(s) to (Global):
   true - HAV_LiftingTheCurse_State_HalsinGoToLake -
   true - GLO_LiftingTheCurse_Event_TravelToLakeside - Halsin travels to lakeside
=== END NODE ===

0:0 - Thaniel rests well. He's healing very rapidly, now that Oliver has returned to him.
uid: a0819600-c83b-4d5e-8a2a-f511cc9b9eb1
Node context: Content/savouring the moment - his mission has been a success
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
- 0 Set flag(s) to (Dialog):
   true - SCE_Halsin_Event_CurseLiftedHasmet - Sets when you first speak to Halsin in the epilogue after all the steps towards lifting the curse have been fulfilled
> I'm glad I could help.
> So when will the curse actually be lifted?
> What happened to Oliver, exactly? Did Thaniel... absorb him?
> I hope you've no more requests - I need to take care of my own problems.
> What now? You've got what you wanted, after all.
> Join me.
> I need you to remain at camp for now.
> Leave.

null
uid: a566acb9-1c32-4370-0be7-8c44b1b49f96
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0:0 - Not what. Who. But all in due course.
uid: a8cb9795-9934-659f-3406-2a6441787ed6
> null

0:0 - There is a ruin, some way outside of Last Light. I caught a glimpse of fresh blooms there, but did not investigate further. I shall mark it upon your map.
uid: af4db53e-2434-a2d7-3928-f0e56c2d4794
- 0 Set flag(s) to (Global):
   true - HAV_LiftingTheCurse_Event_AddOliversHouseToMap - When set, adds Olivers House map marker to the players map

0:0 - Join me.
uid: afd9b377-4f99-51d5-dfcc-491c04bc3e27
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_HalsinRecruitable -
- 1 Check flag(s) (Object):
   false - ORI_State_Recruited - ORI_State_Recruiteddescription
> null

0:0 - The same. I had hoped I might have been able to stay by your side, to help however I could. But the Oak Father has spoken - my place is here.
uid: b44ddea6-5543-8d51-ac29-a96f7ef87e82
Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted
=== END NODE ===

0:0 - Do as you wish.
uid: b728cbdf-64cb-b1dd-5e07-3c07bc5a09a9
> This isn't what I wish. It's simply the way it has to be - I'm sorry.

0:0 - Any ideas on how to find this missing half?
uid: babd1ae0-d3e5-5c70-f0ea-1c7431a0d7f7
- 0 Check flag(s) (Dialog):
   false - CAMP_Halsin_Event_AskedForAdviceFindingHeart - Sets when you ask Halsin how to search for Thaniel's heart.
- 0 Set flag(s) to (Dialog):
   true - CAMP_Halsin_Event_AskedForAdviceFindingHeart - Sets when you ask Halsin how to search for Thaniel's heart.
> No matter how it's been twisted by the shadows, it is still part of Thaniel's essence - it will resemble him somehow, and may show signs of his power.

0:0 - I met a shadow child named Oliver, resembling Thaniel - but he's dead now.
uid: c5408667-f9c6-e6c8-5a3c-d96513c966f6
- 0 Check flag(s) (Global):
   true - SCL_OliversDiary_Event_OliverAppears - Oliver appears in the dialog during his intro sequence.
   true - SCL_OliversDiary_State_DefeatedAtHouse -
- 0 Set flag(s) to (Global):
   true - GLO_LiftingTheCurse_State_ToldHalsinAboutOliver -
   true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel
> Perhaps not - if he truly is a part of Thaniel, then he is beyond life and death. More likely he's just hiding. We should return to where you saw him.

0:0 - Only, the missing half may not come willingly. The curse will have sunk its tendrils deep, twisting Thaniel's essence into something... else.
uid: c6be5c7d-9cc9-76a8-7792-4893e7dcc483
Node context: Some foreboding. The curse will not be lifted unless a spirit of the land is fully restored
> All right, leave it to me.
> I'll see what I can do, but no promises.
> Come with me. I might need you out there.
> Any ideas on how to find this missing half?
> Once Thaniel's essence is found, what then?
> I met a sort of shadow child before - a little boy named Oliver. Around Thaniel's age.
> I met a shadow child named Oliver, resembling Thaniel - but he's dead now.
> I need you to remain at camp for now.

0:0 - I hope they will remain as a pair. It would be good for them both to have a friend, once I'm gone.
uid: d2b70ca8-ee8c-e6b1-c4a5-b334d2ecc3b4
Node context: A little bittersweet. The kids are growing up.
> Still, I would like to return here some day. See Thaniel and Oliver again - in my meditations, or perhaps in person, if the Oak Father wills it. I hope he does.

null
uid: d398fc08-28ce-87e6-17bb-920b213f593a
Jump to another node

0:0 - I hope you've no more requests - I need to take care of my own problems.
uid: d684f9fd-e437-60f8-6f8a-a0a61b0aa552
- 0 Check flag(s) (Dialog):
   false - SCE_Halsin_Event_PlayerReactiontoCurseSuccess - Sets when the player reacts to the impending lifting of the curse in SCE Halsin (glad or disinterested)
- 0 Set flag(s) to (Dialog):
   true - SCE_Halsin_Event_PlayerReactiontoCurseSuccess - Sets when the player reacts to the impending lifting of the curse in SCE Halsin (glad or disinterested)
> No, my friend. The only thing I ask of you is to allow me by your side on the road ahead. I still owe you a debt, and I intend to pay.

0:0 - I'm sorry things didn't turn out differently.
uid: d7e028ab-29e2-5442-cab8-e99198965a07
> The same. I had hoped I might have been able to stay by your side, to help however I could. But the Oak Father has spoken - my place is here.

0:0 - You have to come - I need you.
uid: d87486af-d465-5357-0516-a429a755d4d2
> This place needs me. I wish it were different - I truly do. As long as the curse remains, so must I.

0:0 - And I'm glad to be had - glad to be with you, I mean.
uid: d90b60cc-5021-cbc0-f33d-c29abd4dc692
Node context: Slight pause in the middle to correct his phrasing for any perceived innuendo
> null

0:0 - In truth, I'm not sure. This is beyond all reckoning. It's still part of Thaniel, deep down, but it may not recognise that, or want to recognise that.
uid: e1352bd7-cadf-8e82-bad0-7da30736d3ee
Node context: Theorising/racking his brains.The curse will not be lifted unless a spirit of the land is fully restored
> Perhaps it can be reasoned with, but I'm not hopeful. Reason is not something that thrives amidst the shadow curse.

0:0 - Perhaps we can still do something to lift the curse.
uid: e158aad9-e45f-ed40-027a-355d11eecb25
- 0 Check flag(s) (Global):
   false - HAV_CursedFist_State_PermaDefeated -
> No. If you linger, you'll only jeopardise your own mission. This is my burden alone now until either the curse is lifted, or I breathe my last.

0:0 - Poor soul... but in truth, if I had to choose between death and the Shadowfell, I'd choose death.
uid: e5f642e5-39c5-3700-d56a-69be64d1e6d5
> Perhaps there's still a way to learn something from him - the dead can't deny their knowledge, if asked the right question.

0:0 - I met a sort of shadow child before - a little boy named Oliver. Around Thaniel's age.
uid: e8a17725-a255-d018-7655-f9e149b9e2fa
- 0 Check flag(s) (Global):
   true - SCL_OliversDiary_Event_OliverAppears - Oliver appears in the dialog during his intro sequence.
   false - SCL_OliversDiary_State_DefeatedAtHouse -
- 0 Set flag(s) to (Global):
   true - GLO_LiftingTheCurse_State_ToldHalsinAboutOliver -
   true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel
> And you saw this boy yourself? That can't be a coincidence - but we need to be sure.

0:0 - Anyway, once the curse is lifted, nature can take its course without me. I belong at your side.
uid: e969d9a3-a088-abab-b347-49035ca7061a
Node context: His mission was a success, now he's forward-looking to the player's needs.
> I'm glad to have you.
> This 'more' that you want. What is it?
> You flirting with me, big man? Why not spare the talk and get straight to the sweaty part?

0:0 - Good. Now our roots can deepen - together.
uid: eaffa79d-2894-38c5-d9f5-d00459aa3f28
Node context: Resolute/comradely
- 0 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
=== END NODE ===

0:0 - By now, we should have seen some small glimmer of Thaniel's power - a sign that the land is healing. New growth, flowers in bloom. But there has been nothing.
uid: ec1cb263-95b6-e52b-5c97-7c2851128658
Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored

0:0 - Out there the curse still thrives. I failed this place - now I must remain behind, and stand watch over it.
uid: ef0ab69f-defd-c887-ec91-77dc722295c6
Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted
> You have to come - I need you.
> Do as you wish.
> The shadow curse was always your burden - not mine.
> Perhaps we can still do something to lift the curse.
> Share what you learned of Thaniel's presence in the Shadowfell.
> I found a Flaming Fist who escaped the Shadowfell - but he's dead.
> I'm sorry things didn't turn out differently.

0:0 - You are not bound by social niceties, I see. I like that. Perhaps I can show you just how much, another time.
uid: f231e9b1-41e0-1457-c1e7-5d9be476b1bf
Node context: Flirty. Enjoying the player's direct approach.
> null

0:0 - Thaniel rests still, but it's no easy slumber.
uid: f562128c-4a51-462d-bc78-5664fd72ffb4
Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored
- 0 Check flag(s) (Global):
   true - HAV_LiftingTheCurse_State_HalsinWaitingInCamp -
- 0 Set flag(s) to (Global):
   true - HAV_LiftingTheCurse_Knows_SeekingBreath -
> The shadows rended him in two when they bore him away to the Shadowfell. Half of his essence remained here, amidst the curse.

0:0 - I have. But perhaps there is more that I want...
uid: f8c45110-8eba-6d37-3a82-524c7d561de2
Node context: A little smoldering intensity/longing in the second line. Like he's seeing the player with new, romantic eyes.
- 0 Set flag(s) to (Dialog):
   true - SCE_Halsin_Event_FlirtHint - Sets when Halsin makes a flirtatious comment to the player once the curse is set to be lifted
> Anyway, once the curse is lifted, nature can take its course without me. I belong at your side.

0:0 - Can it be undone?
uid: f8ed5b1e-593c-6b3e-0ed1-5034fa8680b8
> Perhaps - if we can find Thaniel's lost half, and make him whole again.

0:0 - So when will the curse actually be lifted?
uid: faa1cffd-aca1-3eaa-b150-d53b673ac60b
- 0 Check flag(s) (Dialog):
   false - SCE_Halsin_Event_AskedWhenCurseWillLift - Sets when the player asks Halsin when the curse will lift in SCE_Halsin
- 0 Set flag(s) to (Dialog):
   true - SCE_Halsin_Event_AskedWhenCurseWillLift - Sets when the player asks Halsin when the curse will lift in SCE_Halsin
> I can't say for certain, but we'll see it come to pass long before this place recedes behind us. Don't worry - all is at hand. We can depart whenever you're ready.

0:0 - Perhaps - if we can find Thaniel's lost half, and make him whole again.
uid: fd530fdb-c14a-c575-d4f3-a1f6872a877c
Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored
> Only, the missing half may not come willingly. The curse will have sunk its tendrils deep, twisting Thaniel's essence into something... else.

null
uid: fde4279b-9c31-d08f-bdd3-d0fb898c7f5a
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File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Ide.lsj
Synopsis:
Ide is frustrated by Alfira's attempts to cheer her and the other tiefling kids up - she's more worried about Mol (who is missing).

0:0 - And I bet you'll be dead in a ditch before you even smell Baldur's Gate! Go away!
uid: 0478c8ef-c064-1a6e-4539-a52ca1e95d7b
Node context: Anger jostling with upset at the implication of her friend's death
- 0 Set flag(s) to (Global):
   true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch
=== END NODE ===

0:0 - Somewhere unpleasant. But I didn't see Mol - she's probably safe somewhere.
uid: 16b0d304-6ff3-8b74-eb4b-8bf14e4198c5
> 'Course she is! You hang onto that - I bet Mol'll be angry at you for touching her stuff.

0:0 - 'Course she is! You hang onto that - I bet Mol'll be angry at you for touching her stuff.
uid: 3cc48a58-718c-d145-070f-80618b965357
Node context: Defiant but secretly a little relieved - she's glad the player didn't say Mol was dead
=== END NODE ===

0:0 - Mattis'll get us to Baldur's Gate - I know it. And Mol'll be there!
uid: 434a57fd-dedc-84af-dbdc-bef57bf99607
Node context: Confident - almost forced brightness on the last sentence (she's worried Mol might not be there)
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
- 1 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue
=== END NODE ===

0:0 - If Mol were here, she'd have cracked Ketheric's skull before you even got close to him.
uid: 46a15e71-31d9-2e38-4925-f170a2d64a9f
Node context: false bravado
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
- 1 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
=== END NODE ===

0:0 - Gha sha chydd! Leave us alone!
uid: 4e99e51d-cc35-397d-dc29-84e09f4e8bc9
Node context: Angry
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
   true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch
=== END NODE ===

0:0 - This is Mol's... Where did you find it?
uid: 67240439-59ad-0767-b751-e4f451ea3f28
Node context: Almost accusatory
- 0 Set flag(s) to (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
> Somewhere unpleasant. But I didn't see Mol - she's probably safe somewhere.
> In a place filled with death. Mol's gone - I'm sorry.
> What does it matter? Your friend's dead anyway.

0:0 - Now you've smashed Ketheric, Mattis said it's safe to go to Baldur's Gate - thank you!
uid: 6823eda5-9932-a09d-c043-dbd12321261e
Node context: Excited
- 0 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
=== END NODE ===

0:0 - When did singing ever save anyone anyway?
uid: 7c8952e6-e085-ad55-220f-64007f344e3a
Node context: Sad
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
=== END NODE ===

null
uid: 7f4cc8b9-558d-0961-7c64-bbbe407bfde3
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
- 1 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
> null

null
uid: 8235723e-0d57-ace9-c0a3-c705468c83d6
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
=== END NODE ===

0:0 - You did it! You squished Ketheric! I knew you could do it - even if Mol said you couldn't.
uid: 98125d0f-8701-b8fe-da76-3caa3b18ff5e
Node context: Excited/congratulatory (a little quieter on the bit after the - though)
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
=== END NODE ===

null
uid: a314cce4-ef83-50a1-07fe-659cfd78e7c6
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
- 1 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
> null

0:0 - Alfira's writing us a song - a stupid song won't bring Mol back! Tell her, won't you?
uid: a95611ac-1cca-744a-e860-2cd7038ee737
Node context: Irritated/sad
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
=== END NODE ===

0:0 - Say nothing.
uid: abe284f4-1c27-d9fe-b664-ff546d09f9a4
=== END NODE ===

null
uid: ad0c586f-d542-d412-406c-1035d9ef2a2b
- 0 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
> I found Mol's eyepatch.
> Say nothing.

null
uid: b599e592-dc05-e44a-7e9a-b69ccf130964
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
- 1 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
=== END NODE ===

0:0 - Just because you found that somewhere spooky doesn't mean she's dead - you'll see!
uid: c38c711d-dba2-0a05-9033-96d812326522
Node context: Clearly somewhat upset but defiant
=== END NODE ===

0:0 - In a place filled with death. Mol's gone - I'm sorry.
uid: c54290d6-b242-993a-368c-25017d56ba3c
> Just because you found that somewhere spooky doesn't mean she's dead - you'll see!

null
uid: c6011c8a-2670-0be5-db44-95358831c6fd
Jump to another node

0:0 - I found Mol's eyepatch.
uid: c7578e61-3baa-b984-6e93-ed3b37e04b5d
> This is Mol's... Where did you find it?

null
uid: cca9f3ad-ebbc-201f-87f2-58239e5da518
- 0 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue
- 1 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
> null

0:0 - What does it matter? Your friend's dead anyway.
uid: d8a33ed5-5ad7-086d-4546-d3476ee268ae
> And I bet you'll be dead in a ditch before you even smell Baldur's Gate! Go away!

0:0 - Mol's probably already at Baldur's Gate - she'll tell you where to stick that eyepatch when you get there.
uid: dbb4e5e1-130a-cb02-7ffb-467fc2b591c9
Node context: A little like she's convincing herself, then defiant after the -
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up
- 1 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_IsobelNightsongReunion.lsj
Synopsis:
If Isobel and Nightsong survive Act 2 they will be having a heartfelt reunion during the Epilogue

0:0 - Yes - but I'll expect you to share what you claim to know about me.
uid: 0128aac9-c8ff-c5d0-564e-aac9433d3139
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> I gave my word, and I will keep it. By the fires of your camp's hearth, we will discuss all we must.

0:0 - I'm here. A-and so are you. And my father, he - he can't hurt us any longer.
uid: 052d0ce6-e6cd-a1cb-cad3-e3bd3c1a0d53
Cinematic: Isobel places a hand on Aylin's shoulder, then her cheek/chin, and raises Aylin's face to meet her gaze. (removes touch while speaking) After Isobel speaks, she helps Aylin rise to her full height.[ChadD] Shoot whole sequence.
Node context: Chokes up on 'my father, he - '. Still generally disbelieving.
> I dreamt every night that you'd come back to me. That somehow it was all a nightmare dawn would undo.

null
uid: 056d829c-81a1-c863-6c26-c1487de8c7d4
Jump to another node

0:0 - We have met. The instigator of my despair - and then my elation.
uid: 0589c7c1-7a53-e26f-6f53-4315fe53a2fa
- 0 Check flag(s) (Global):
   false - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription
> We must watch this one closely, Isobel. Their motivations are suspect - aye, suspect indeed.

null
uid: 0678b82c-7167-9f45-4412-81026d02dc13
Jump to another node

null
uid: 0a81050b-cd01-1273-66bb-8221d87bb6d7
Jump to another node

null
uid: 0bac5db0-7784-002f-e847-f3e34084b8dc
Jump to another node

0:0 - I gave my word, and I will keep it. By the fires of your camp's hearth, we will discuss all we must.
uid: 0c30c2db-62bb-d3da-9430-3a3a424d7ef3
> Now - you will leave us. We must take succour in one another's bodies and words.

0:0 - Very good. We look forward to it.
uid: 14707c12-9b92-21b4-bd5e-939de228ddeb
> Now - you will leave us. We must take succour in one another's bodies and words.

0:0 - If we meet again, it will be my pleasure.
uid: 16079e1e-a79b-1491-21b1-e6bde91dd1ca
=== END NODE ===

null
uid: 1b5ee18c-949d-580a-874a-a4edf86fcd9b
Jump to another node

0:0 - Sorry.
uid: 1d86895b-3595-4c1d-54e3-aef7b12b3196
Node context: Whispered as an aside to the player but in good humour. She's delighted with how Nightsong is acting
=== END NODE ===

0:0 - Now - you will leave us. We must take succour in one another's bodies and words.
uid: 203390e3-4bf4-b27e-0b42-aba43bd3b25a
> Aylin. We'll see you later.

null
uid: 23368144-5d53-8923-9426-fbbab5b4533c
Jump to another node

null
uid: 2b1e101f-768e-862c-34da-fc1699ea569f
Jump to another node

0:0 - No - if you have something to say to me, say it now.
uid: 2bbe3cbd-7c34-6154-098d-a464de215143
> Do not speak so abruptly to the mate of Dame Aylin, daughter of the Moonmaiden, paladin of -

0:0 - We'll make our visit brief. Cleric's honour.
uid: 2d72299a-a6e8-5275-2398-99d3338f87f6
> null
> null
> null

null
uid: 31f3f539-7ed7-42a9-00d6-528fbb214214
Jump to another node

0:0 - But Dame Aylin's life is neverending. And she does not forget. Now - I believe Isobel asked a question of you. We will meet you in your camp - is it agreed?
uid: 399f4790-5651-6568-11bc-e68fefe69511
> null
> null
> null
> If Isobel has something to say to me, she can say it now.

0:0 - I am. And I'm glad he's dead. But this is precisely what I want to speak to you about later. It'll keep, I promise.
uid: 3cac883a-f877-0c84-c26a-f33713e512f6
> null
> null
> null

0:0 - My love... you were dead. I saw your body...
uid: 3feadbd5-a72d-d185-923e-1cdedbcf8a27
Cinematic: Isobel approaches her eagerly. [ChadD] Shoot whole sequence. Aylin takes off her halm and lowers it before casting it aside. Her armor begins to glitter and fade. Aylin is unsteady on her feet, drops to her knees. Armor and wings fading. Isobel closes the distance as Aylin says her line.
Node context: to the ground. Aylin falls to her knees, weakened by battle and disbelief
> I'm here. A-and so are you. And my father, he - he can't hurt us any longer.

0:0 - We must watch this one closely, Isobel. Their motivations are suspect - aye, suspect indeed.
uid: 40fa058b-c265-c8ad-18ce-1e1f7b140c7b
> Hmm - it sounds like we have much to discuss. Perhaps we could join you in your camp later?

null
uid: 42b1fe7d-5c50-5cfe-b405-eb01021018db
Jump to another node

0:0 - Firstly, allow me to apologise to Dame Aylin. My actions were strategy - not personal.
uid: 42bcce78-cae8-db9f-e3c5-64c7b631e25c
- 0 Check flag(s) (Global):
   false - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription
> My forgiveness will be the same. I'd be a fool to turn down a powerful ally - especially one who has earned the trust of fair Isobel.

0:0 - I doubt that. You go your way, and I'll go mine.
uid: 484c8794-e203-796b-dd86-53499ca7fa65
> We are not welcome, my love. No matter. We will hie us to the Hill of the Headless Dancer and bare our flesh beneath the cleansing light of the moon's soft gaze.

0:0 - I dreamt every night that you'd come back to me. That somehow it was all a nightmare dawn would undo.
uid: 4ae7f9ca-d9f6-f7b5-ab5b-32f21a205302
Cinematic: [ChadD] Shoot whole sequence. Begins line and partway through Alyin pulls Isobel in, they deeply embrace. Disbelief turning to releif.
Node context: On 'come back to me,' Aylin breaks the embrace and looks into Isobel's eyes. We want to feign contact here (cinematic constraint) while still maintaining closeness/ implying hand-holding. CC Greg
> I had no dreams at all. Nothing but darkness. And when I awoke, my father said you were dead.

null
uid: 4b608140-5ec3-d611-fdd2-c99913cbcc99
Jump to another node

0:0 - Ahem. Listen, we need time to figure out what the hells has happened. I thought Aylin dead. She thought the same of me.
uid: 4fb29914-ee41-4c51-8d9b-43777b46aa61
Node context: Interrupting Aylin who is going on a paladin tirade
> Let us join you later. I'm sure we'd have much of interest to say to one another.

null
uid: 5d62ed21-2ed8-42d7-ac80-7b5e13c13955
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> Now - you will leave us. We must take succour in one another's bodies and words.

0:0 - I'd like to hear why you lied to me about being Ketheric's daughter.
uid: 671e3cac-f99b-09d8-857d-571b3475d496
- 0 Check flag(s) (Dialog):
   true - GLO_Isobel_AskedHerAboutKethericDaughter - Already asked Isobel about whether she's Ketheric's daughter
> You deserve to know that much - and more. It'll keep. I promise.

0:0 - Did I hear you correctly before? Are you Ketheric Thorm's daughter?
uid: 6898fd10-7e3c-10d0-7251-71a494f6900f
- 0 Check flag(s) (Dialog):
   false - GLO_Isobel_AskedHerAboutKethericDaughter - Already asked Isobel about whether she's Ketheric's daughter
> I am. And I'm glad he's dead. But this is precisely what I want to speak to you about later. It'll keep, I promise.

0:0 - His soul was poisoned by the god of death. His sick devotion ruined him.
uid: 69977a83-7c25-514c-f55d-49681b884ee5
Cinematic: [ChadD] Shoot whole sequence. Still looking into eachothers eyes.
> But for all his sins, he brought you back to me. Are you all right?

null
uid: 6bc51271-c87b-70c5-04a4-a64242220e1e
Jump to another node

0:0 - Do not speak so abruptly to the mate of Dame Aylin, daughter of the Moonmaiden, paladin of -
uid: 76e895e7-66e2-e4be-dcff-bbb8e3527fa8
> Ahem. Listen, we need time to figure out what the hells has happened. I thought Aylin dead. She thought the same of me.

0:0 - Begone! I must admire Isobel's fulsome beauty away from prying eyes.
uid: 790de0a5-0555-bb1c-88c3-d63219a8c063
- 0 Check flag(s) (Dialog):
   true - SCE_IsobelNightsongReunion_Followup_HasMet - 2nd hasmet for reunion dialogue
> Sorry.

null
uid: 7d26e9f8-a75d-3115-c1b2-d05d544d112c
Jump to another node

0:0 - A hundred years hasn't changed you at all, my love. As for you - if we aren't to meet again, I'll say my thank-yous. And my goodbyes.
uid: 7d341875-88ca-5b51-0d23-2df01d4eb54d
Node context: First part to Aylin, Second part to player
> If we meet again, it will be my pleasure.

0:0 - It's a little crowded already.
uid: 85264710-5230-7768-bb2a-d07fdbd9ee5d
> We'll make our visit brief. Cleric's honour.

0:0 - We are not welcome, my love. No matter. We will hie us to the Hill of the Headless Dancer and bare our flesh beneath the cleansing light of the moon's soft gaze.
uid: 86503e44-4e63-8d91-cbbc-45826c0efcc0
> A hundred years hasn't changed you at all, my love. As for you - if we aren't to meet again, I'll say my thank-yous. And my goodbyes.

0:0 - You'd be most welcome.
uid: 867e98d1-fa52-db2c-8774-e82f47aa40f4
- 0 Check flag(s) (Tag):
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> We look forward to it.

0:0 - Aylin.
uid: 870c1b6b-cb7a-d43b-ff37-159517f00d05
Cinematic: Isobel and Nightsong (now Aylin) spot each other from across the room. Both are full of bewilderment, pain, and joy. [ChadD] Shoot entire sequence in mocap stage with two actors Aylin starts with her back to Isobel. Hears her name, briefly hesitates and begins to turn to the familiar voice.
Node context: holding back a sob - disbelieving
- 0 Check flag(s) (Global):
   false - SCE_IsobgelNightsongReunion_HasMet - hasmet for reunion scene between isobel and NS
- 0 Set flag(s) to (Global):
   true - SCE_IsobgelNightsongReunion_HasMet - hasmet for reunion scene between isobel and NS
   true - SCE_IsobelNightsongReunion_State_ReunionHappened - Isobel and Nightsong Reunion Cinematic has played
> Isobel.

0:0 - Ho! But we have met. This is the soldier that freed me most valiantly from the Shadowfell.
uid: 872d21d6-d3d8-3396-fe21-bbe66a2e0f41
- 0 Check flag(s) (Global):
   true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription
> They watched my boot crush the very brain of villainy - and fought well against your changèd father.

0:0 - They watched my boot crush the very brain of villainy - and fought well against your changèd father.
uid: 88629232-cfdd-700d-8ae1-96ea61230dd1
Node context: old timey change-ed
> May he rest in peace at last, now that he's dead.

null
uid: 8b3ad840-312d-9809-aca8-0dc03894e537
Jump to another node

0:0 - Fine. I'll see you at camp.
uid: 92b26921-f6ed-62ff-df75-450cd3738372
> Very good. We look forward to it.

null
uid: 93a59b7b-5ccc-4a4b-9b6b-e065930c0fda
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> You there, Sharran - by the fires of your camp's hearth, we will discuss all we must.

0:0 - Isobel.
uid: 97fe5717-7f0d-d138-6e00-3a36e65cd4d9
Cinematic: [ChadD] Shoot entire sequence in mocap stage with two actors. Aylin, is exhausted, unsteady on her feet. Sees Isobel, gasps, tension releasing from her body. Isobel is walking slowly towards her.
Node context: also disbelieving. Aylin is unsteady on her feet. She's been through 100 years of torment, fought Ketheric Thorm, and now she's seeing the love of her life, who she thought dead.
> My love... you were dead. I saw your body...

0:0 - In this moment, I want for nothing.
uid: 98dd8007-3b5a-3387-b88d-69583f71e28d
Cinematic: [ChadD] Shoot whole sequence. After "in this moment," (pause VO) Aylin urgently kisses Isobel. Aylin abruptly lifsts Isobel as she bellows "I want for nothing!" Both laughing, Isobel still lifted up in Aylins arms, Aylin spins them clockwise. As they spin nightsons wings manifest again before the screen fades to white.
Node context: with a smile
> null
> null

0:0 - You there, Sharran - by the fires of your camp's hearth, we will discuss all we must.
uid: ab106aba-e511-419a-9ab9-261bb122d28f
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> I'll be ready. Whatever you have to say had better be worth your life.

0:0 - My forgiveness will be the same. I'd be a fool to turn down a powerful ally - especially one who has earned the trust of fair Isobel.
uid: ac14a90c-ea46-3de0-9313-fdc4b6349191
> But Dame Aylin's life is neverending. And she does not forget. Now - I believe Isobel asked a question of you. We will meet you in your camp - is it agreed?

0:0 - May he rest in peace at last, now that he's dead.
uid: b03d7a5e-a2e2-e86c-9fa1-d750d69d4d35
Node context: About her father. Tinged with sadness but not too sad. She's about to thank the player warmly.
> I have more to thank you for than I knew. And we have much to discuss. Perhaps we could join you in your camp later?

0:0 - Hmm - it sounds like we have much to discuss. Perhaps we could join you in your camp later?
uid: b0faa231-a491-c02c-e694-40fbce35c27f
> null

null
uid: b746644d-0d1f-2bb5-b457-828f387310ca
Jump to another node

null
uid: bcb00a3b-d934-4a63-570b-38d0b85a0168
Jump to another node

0:0 - Let us join you later. I'm sure we'd have much of interest to say to one another.
uid: c4d03316-7d8f-ca9c-5957-4c1668d266b4
> Yes - but I'll expect you to share what you claim to know about me.
> Fine. I'll see you at camp.
> I doubt that. You go your way, and I'll go mine.

0:0 - This so-called Sharran is known to me. I thought she'd run me through, but she set me free instead.
uid: c55d21a1-03ac-09b5-37dd-73f7b9e1dea6
- 0 Check flag(s) (Global):
   true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> I have more to thank you for than I knew. And we have much to discuss. Perhaps we could join you in your camp later?

0:0 - That's a very good question. I know some parts. Some I haven't quite figured out. But I'd like to tell you everything I know, if you'll have us at your camp later.
uid: cb4af101-ba36-bd06-ff6b-17981ffdf4cb

0:0 - I will be. And you?
uid: cf1fa12a-f665-1244-75b9-9d6bd67fb0ff
Cinematic: [ChadD] Shoot whole sequence. Isobel leans back smiling as she asks "Are you?"
> In this moment, I want for nothing.

0:0 - Ah! There you are. This is Aylin. Aylin, this is -
uid: d66ee5a8-2e54-2251-3098-3ee3ceee97e3
- 0 Check flag(s) (Dialog):
   true - GLO_Isobel_HasMet - Player has met Isobel once, regardless of the situation
   false - SCE_IsobelNightsongReunion_Followup_HasMet - 2nd hasmet for reunion dialogue
- 1 Check flag(s) (Global):
   true - SCE_IsobgelNightsongReunion_HasMet - hasmet for reunion scene between isobel and NS
- 0 Set flag(s) to (Dialog):
   true - SCE_IsobelNightsongReunion_Followup_HasMet - 2nd hasmet for reunion dialogue
> This so-called Sharran is known to me. I thought she'd run me through, but she set me free instead.
> Ho! But we have met. This is the soldier that freed me most valiantly from the Shadowfell.
> We have met. The instigator of my despair - and then my elation.

0:0 - I'll be ready. Whatever you have to say had better be worth your life.
uid: d7113eac-fb1f-2621-480f-c7cd26207a42
> null

0:0 - You deserve to know that much - and more. It'll keep. I promise.
uid: dc109ead-b42c-dd4a-6000-680bfda35804
> null

0:0 - If Isobel has something to say to me, she can say it now.
uid: dcd22f80-ac5e-4c7d-90be-8a83edeb1496
> null

0:0 - We look forward to it.
uid: dcfccc4c-e07e-4fbf-923c-ce1315fb09c1
> null

0:0 - I had no dreams at all. Nothing but darkness. And when I awoke, my father said you were dead.
uid: e1755530-98a0-4c2b-332b-914932482075
Cinematic: [ChadD] Shoot whole sequence. They slightly part, still in eachothers arms, looking into eachothers eyes.
Node context: mirthless humor - reflecting on the bleak reality
> His soul was poisoned by the god of death. His sick devotion ruined him.

null
uid: e675b14d-0a71-79f9-13cc-6ee5fe2710ae
Jump to another node

0:0 - But for all his sins, he brought you back to me. Are you all right?
uid: e7b272b8-70b8-1844-da64-576bc48fffdc
Cinematic: [ChadD] Shoot whole sequence. Aylin slightly leans back, searching isobels eyes. Isobel rasises a trembling hand towards Aylins face. (pause in VO while:) Aylin kisses Isobels fingers before asking "Are you..."
Node context: She leans back, looking into Isobel's eyes, searching them.
> I will be. And you?

0:0 - I have more to thank you for than I knew. And we have much to discuss. Perhaps we could join you in your camp later?
uid: ee676613-a54a-fe23-4c1d-fcbdc6a2e930
> I hardly know you - what's your role in all this?
> null
> I'd like to hear why you lied to me about being Ketheric's daughter.
> You'd be most welcome.
> It's a little crowded already.
> No - if you have something to say to me, say it now.
> Did I hear you correctly before? Are you Ketheric Thorm's daughter?
> Firstly, allow me to apologise to Dame Aylin. My actions were strategy - not personal.

0:0 - Ah! It's you, isn't it? You're the talk of this place, you know. I'm Isobel, and this is -
uid: f276d1e7-eea7-7d54-70d5-030db5eb1200
- 0 Check flag(s) (Dialog):
   false - SCE_IsobelNightsongReunion_Followup_HasMet - 2nd hasmet for reunion dialogue
- 1 Check flag(s) (Global):
   true - SCE_IsobgelNightsongReunion_HasMet - hasmet for reunion scene between isobel and NS
- 0 Set flag(s) to (Dialog):
   true - SCE_IsobelNightsongReunion_FirstTimeMeetingIsobel - The player met Isobel for the first time only in SCE
   true - SCE_IsobelNightsongReunion_Followup_HasMet - 2nd hasmet for reunion dialogue
> null
> null

null
uid: f384033c-9427-37cf-43ee-c6d5e0f75d63
Jump to another node

0:0 - I hardly know you - what's your role in all this?
uid: f884a585-fd74-9386-a9f2-447a54f3bf14
- 0 Check flag(s) (Dialog):
   true - SCE_IsobelNightsongReunion_FirstTimeMeetingIsobel - The player met Isobel for the first time only in SCE
> That's a very good question. I know some parts. Some I haven't quite figured out. But I'd like to tell you everything I know, if you'll have us at your camp later.

0:0 - Aylin. We'll see you later.
uid: fa9f73e4-3359-7e0a-8719-fbc1a4ccab02
Node context: Hushing Aylin for saying something embarassing, but good-natured
- 0 Set flag(s) to (Global):
   true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_IsobelSoloReunion.lsj
Synopsis:
The player has an opportunity to catch up with Isobel if she survived Act 2, but Nightsong died

0:0 - That doesn't lessen your victory. Well done.
uid: 0efc90b9-3a22-491b-d779-22c544ac9a49
> There's much I'd like to discuss with you, actually. Perhaps I could join you in your camp later?

0:0 - I had plenty of help.
uid: 14e68e92-8fdb-d98a-55d3-a5be08cc9075
> That doesn't lessen your victory. Well done.

0:0 - That you're an independent True Soul, and you saved this place from Ketheric Thorm. The stories you must be able to tell.
uid: 29a303bd-3f59-a7a9-e926-d7abd4a10a7e
> null

0:0 - I was hoping to get a quiet moment with you, actually. There are some things I thought you might care to know. Perhaps I could drop by your camp later?
uid: 2e070cec-3b4d-6bf4-5cb6-f0b535fbcb7c
> null

null
uid: 32a2ca26-d742-d460-830d-0ff566589e2b
Jump to another node

0:0 - There's much I'd like to discuss with you, actually. Perhaps I could join you in your camp later?
uid: 462a68f2-1c65-7c1e-603c-69e1bde06fb3
> I'd like to hear why you lied to me about being Ketheric's daughter.
> I'd like that.
> Why wait?
> My camp's a little crowded already.

0:0 - I'll make it brief. Cleric's honour.
uid: 4e1397c1-911e-d0a3-d8e8-4336145808b0
> All right. See you later.
> I don't think so.

0:0 - I don't think so.
uid: 4e8a0ef2-95bb-b4da-7e98-de318dee3a81
> Pity. But I suppose you have your path, and I have mine. Perhaps they'll meet again. I won't rue the day.

0:0 - A little time to rest and reflect, and I'll be ready to go at it anew. What say you?
uid: 53d0e7c5-e0f3-aa71-2ab2-25e343953020
> null
> null

0:0 - I'd like to hear why you lied to me about being Ketheric's daughter.
uid: 56390eea-add2-494c-638c-47b55bcedaf3
- 0 Check flag(s) (Dialog):
   true - GLO_Isobel_AskedHerAboutKethericDaughter - Already asked Isobel about whether she's Ketheric's daughter
> You deserve to know that much - and more.

0:0 - You did it. I knew you would.
uid: 59db9e06-460c-539b-a4c9-c00cd57949c3
Node context: A little wistful
- 0 Check flag(s) (Dialog):
   true - GLO_Isobel_HasMet - Player has met Isobel once, regardless of the situation
   false - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE
- 1 Check flag(s) (Global):
   true - SHA_Nightsong_State_PermaDefeated - Nightsong has been permanently killed
- 0 Set flag(s) to (Dialog):
   true - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE
> Yet you don't seem glad.
> I had plenty of help.
> It's not over yet. A nautiloid is on its way to Baldur's Gate.

0:0 - Yet you don't seem glad.
uid: 643b24be-f1be-8350-e7a5-174a1aff8d17
> Oh, I am. It's a momentous day. I suppose I need to catch my breath or the momentum will outpace me.

0:0 - I'd like that.
uid: 6c3a7613-dfe9-02d7-c867-d42ce22987cb
> As would I. I'll see you later. Looking forward to it.

0:0 - As would I. I'll see you later. Looking forward to it.
uid: 71b2506e-8678-8c9c-9786-a8da1938d00b
- 0 Set flag(s) to (Global):
   true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp
=== END NODE ===

0:0 - My camp's a little crowded already.
uid: 74ef5393-d192-bbcb-8fb8-25807dcf7ad5
> I'll make it brief. Cleric's honour.

null
uid: 8b48d35e-cbff-8fbe-1385-2eb7c0828c60
Jump to another node

0:0 - To be perfectly frank, I'm exhausted. It feels a bit as though I've been dropped into another dimension.
uid: 9078e603-a530-3baa-5631-f6592d1004eb
> A little time to rest and reflect, and I'll be ready to go at it anew. What say you?

0:0 - It's not over yet. A nautiloid is on its way to Baldur's Gate.
uid: 99aa20b7-aebb-06ac-3f9a-225fe705b25e
> Gods. One day, you go to sleep and everything's square. Then you wake up, and it's a dodecahedron. With tentacles.

0:0 - Why wait?
uid: a2537305-2bb7-be96-1797-d80dbecb76f1
> To be perfectly frank, I'm exhausted. It feels a bit as though I've been dropped into another dimension.

0:0 - Ah! It's you, isn't it? You're the talk of this place, you know. I'm Isobel.
uid: a78532d8-f631-5f02-c9d5-e81d20855d95
Node context: A little wistful
- 0 Check flag(s) (Dialog):
   false - GLO_Isobel_HasMet - Player has met Isobel once, regardless of the situation
   false - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE
- 1 Check flag(s) (Global):
   true - SHA_Nightsong_State_PermaDefeated - Nightsong has been permanently killed
- 0 Set flag(s) to (Dialog):
   true - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE
> Nice to meet you.
> Where did you come from?
> What have you heard?

null
uid: ab0dd151-dba6-988b-f790-6c08287ec1b1
Jump to another node

null
uid: ad881446-7438-3853-0aba-9c807e40e819
Jump to another node

0:0 - And you. If what they say about you is true, you're the only reason most of us are alive.
uid: aecec86f-46fa-7f5a-4fa0-c0e47d01b882
> I was hoping to get a quiet moment with you, actually. There are some things I thought you might care to know. Perhaps I could drop by your camp later?

0:0 - Nice to meet you.
uid: b124986b-ec7a-6955-e700-b93a2eff25dc
> And you. If what they say about you is true, you're the only reason most of us are alive.

0:0 - It's actually... quite a story. One I'd love to take a little time to share with you. Perhaps I could visit your camp later - a drink and a fire might help the tale.
uid: b5a2495d-8058-850f-87ac-4dc96c7b520c
> null

0:0 - What have you heard?
uid: bbe81a3c-bc87-1beb-f2c4-41d621de3198
> That you're an independent True Soul, and you saved this place from Ketheric Thorm. The stories you must be able to tell.

0:0 - Good. Very good. Until then. And thank you, if I haven't said it yet.
uid: bcdfa5d6-1f8e-3f45-54a6-be2803de2cc9
- 0 Set flag(s) to (Global):
   true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp
=== END NODE ===

0:0 - Oh, I am. It's a momentous day. I suppose I need to catch my breath or the momentum will outpace me.
uid: c13a1e60-958c-2bd5-7cc5-680a4a237e1c
> There's much I'd like to discuss with you, actually. Perhaps I could join you in your camp later?

0:0 - Where did you come from?
uid: c6af20d2-4b61-611d-6bab-c2afcebef9c6
> It's actually... quite a story. One I'd love to take a little time to share with you. Perhaps I could visit your camp later - a drink and a fire might help the tale.

0:0 - All right. See you later.
uid: dd42750c-8909-6fcf-f73d-c4a18bea3ef8
> Good. Very good. Until then. And thank you, if I haven't said it yet.

0:0 - Take it easy, hmm? You deserve it.
uid: de9ae89b-2b52-bf87-07b7-5ffab93d3f6a
- 0 Check flag(s) (Dialog):
   true - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE
=== END NODE ===

0:0 - You deserve to know that much - and more.
uid: e1844e1a-bba6-deea-41cd-97cbdca3a86a
> A little time to rest and reflect, and I'll be ready to go at it anew. What say you?

0:0 - Pity. But I suppose you have your path, and I have mine. Perhaps they'll meet again. I won't rue the day.
uid: e1b4a526-fc20-9df8-34a0-09b143f1c31e
=== END NODE ===

0:0 - Gods. One day, you go to sleep and everything's square. Then you wake up, and it's a dodecahedron. With tentacles.
uid: ee32fc3d-73e7-c57b-9792-c1b65f95cf6c
> There's much I'd like to discuss with you, actually. Perhaps I could join you in your camp later?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jaheira_AD_EpilogueIntro.lsj
Synopsis:
Jaheira AD's on returning back from the confrontation with Ketheric (If there). To draw attention to the player and encourage them to speak with her. Also going to use this to address that the player could do with recruiting her again if they did before.

0:0 - I've been thinking on all that you learned below. If you've caught your breath, we ought to discuss our next steps.
uid: 56248783-2ebe-28d9-50a6-7d31eb25e563
Node context: Thoughtful
=== END NODE ===

0:0 - I've been thinking on all that we learned below. If you've caught your breath, we ought to discuss our next steps.
uid: 791e4ece-cb8d-8ac5-4ea3-015a921e46b5
Node context: Thoughtful
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Jaheira - Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jaheira_Debrief.lsj
Synopsis:
In the aftermath of the battle in the colony, Jaheira reflects on next steps and officially asks to join our party.

0:0 - The city needs me - the Harpers know their tasks.
uid: 00cfea11-e7ef-3f0f-25aa-34330be68809
> And I know my calling. I thought my grand adventures were behind me, but I should have known better.

0:0 - You almost seem like you're enjoying yourself.
uid: 01441701-f4db-f63c-76a6-2f6651240fde
> Aren't you?

0:0 - Extensively. Mind flayers too - but I never dreamed of seeing gods and illithids working in consort.
uid: 055ee2df-eadf-5cac-8009-ec07531bc976
> It is most disturbing.

0:0 - But you convinced me otherwise.
uid: 0f5d2098-b8e5-0292-5462-9661ea28d9a9
> We ventured into darkness together - now we've come out the other side, I'd say I'm feeling a little refreshed.
> You ventured into the heart of darkness when I could not.

0:0 - I've got a parasite in my brain - makes it hard to enjoy anything.
uid: 121136fb-be6e-82a1-a82b-7a63158928eb
> You came here in search of a cure, but found a conspiracy instead - I can see how that would be disheartening.

0:0 - You want to join me?
uid: 17daf573-ec46-e8c9-3271-c6c035bfeb3a
- 0 Check flag(s) (Object):
   false - ORI_State_Recruited - ORI_State_Recruiteddescription
> Of course.

null
uid: 207b766e-499d-5c4b-ba0f-11188edd57d5
Jump to another node

0:0 - One awkward evening in camp, until we are free of this place. And then you will be free of me.
uid: 2405d32b-24e5-8cff-2033-202cc11ee070
- 0 Set flag(s) to (Global):
   true - SCE_Jaheira_Event_ToldToLeave - Told Jaheira to leave in the debrief, so she leaves after Intermezzo
- 1 Set flag(s) to (Object):
   true - ORI_Jaheira_Event_GoToCamp - Jaheira goes to camp since the player party is full after the assault
=== END NODE ===

0:0 - We ventured into darkness together - now we've come out the other side, I'd say I'm feeling a little refreshed.
uid: 269171ca-87e0-226c-bce5-944883dd4f88
> When we reach Baldur's Gate, there will be even darker paths to tread. I will follow you wherever they lead.

0:0 - How does it compare to a shadow-cursed inn?
uid: 295fe695-8078-e160-2981-8b75999d5ebe
Node context: with a smile
- 0 Set flag(s) to (Object):
   true - OriginRemoveFromPartyAfterDialog - OriginRemoveFromPartyAfterDialogdescription
> With the Absolute's army gone, the Risen Road should be clear - we can follow it all the way to Baldur's Gate.

0:0 - Beyond that, our course is yours to set. I can recall how to take orders, as well as give them.
uid: 2a12ac10-0dc7-8c82-9123-78bcbe566c98
=== END NODE ===

0:0 - I don't think so, Jaheira. Go your own way.
uid: 2d27618a-ac48-61d0-e057-e8ae2a7c6ce1
> null

0:0 - If you have business to conclude before we march, have it done.
uid: 2dfcc29e-9117-13b6-a174-e398f5157b4c
- 0 Check flag(s) (Dialog):
   true - SCE_Jaheira_HasMet - Player has met with Jaheira at the epilogue.
> The road to Baldur's Gate is long.

0:0 - I'm having the time of my life.
uid: 3511545b-0697-5b60-2725-377bc9f7986e
> It is good to savour the moment of victory - but pace yourself. Our fight is just beginning.

0:0 - Spent a lot of time in mind flayer colonies, have you?
uid: 3c9a9d1d-8a7b-c2eb-c61a-35b2a4079afb
> More than anyone should. But I never dreamed I'd see the Dead Three working in consort with illithids.

0:0 - Now, I've slipped free of the trap and rediscovered my claws.
uid: 479ebe06-d06b-79ad-0072-14394922883c
> It's time for me to hunt my prey.

0:0 - I'll see you at camp.
uid: 48aba751-fa57-b038-6e6d-b6641b6a4758
- 0 Set flag(s) to (Global):
   true - SCE_Jaheira_Debrief_Event_PartyFull - Set if you try and recruit Jaheira in SCE but your party is full; makes sure she arrives in Camp and will be a party member in INT and onwards
   true - GLO_Jaheira_State_HasBeenRecruited - Jaheira can flip flop in and out of camp a lot by the time of CTY Main. This is just to check if any of those times she's actually been recruited.
- 1 Set flag(s) to (Object):
   true - ORI_Jaheira_Event_GoToCamp - Jaheira goes to camp since the player party is full after the assault
> How does it compare to a shadow-cursed inn?

0:0 - You're amply reinforced already. I'll let the new blood do all the running around, for now.
uid: 4ae53f01-3603-e435-6a88-179dcc52e8ef
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Global):
   true - SCE_Jaheira_Debrief_Event_PartyFull - Set if you try and recruit Jaheira in SCE but your party is full; makes sure she arrives in Camp and will be a party member in INT and onwards
   true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party
> With the Absolute's army gone, the Risen Road should be clear - we can follow it all the way to Baldur's Gate.

0:0 - How nice to be wanted.
uid: 4c08f5c1-97b1-a73b-b686-edd0fab18949
Node context: Wry smile
> Falling foul of Ketheric convinced me that my grand adventures were behind me - that even if I survived, I should hang up my blades.

0:0 - The road to Baldur's Gate is long.
uid: 4c23315f-40f4-451d-9d19-437758919f73
> And the city needs us.

0:0 - Falling foul of Ketheric convinced me that my grand adventures were behind me - that even if I survived, I should hang up my blades.
uid: 4eec65d6-d69d-654c-c6ed-642b6875ab78
> But you convinced me otherwise.

0:0 - I'll be glad to have you by my side.
uid: 4f957395-c419-3c50-545d-e49cf67f7cf5
> Glad to be there.

0:0 - Of course.
uid: 52f1fa28-2255-360b-ac7f-c8930b6e70c8
> Falling foul of Ketheric convinced me that my grand adventures were behind me - that even if I survived, I should hang up my blades.

0:0 - Don't the Harpers need you?
uid: 56d5a0d7-3ee1-6ed2-e0d8-1442f3531bb2
- 0 Check flag(s) (Global):
   true - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn
> The city needs me - the Harpers know their tasks.

0:0 - And the city needs us.
uid: 5bf55049-17a2-2f9f-8979-47f83968f075
> Join me.
> Leave.

0:0 - These Chosen have reason to fear you - and I would like to be at your side when you confront them.
uid: 5e50f97f-e355-d5ce-ddf2-cf7750583696
> Don't the Harpers need you?
> Of course. I already told you - you're welcome in my party.
> You want to join me?
> I'll be glad to have you by my side.
> I don't think so, Jaheira. Go your own way.

0:0 - An elder brain, bound by lost Netherese magic, with servants of the Dead Three holding the chain.
uid: 6169d283-5117-e699-0356-419b1880a045
Node context: Casually ticking off world-ending threats on her fingers
> Reminds me of old times.

0:0 - You came here in search of a cure, but found a conspiracy instead - I can see how that would be disheartening.
uid: 673b5ee0-331e-7b8b-f9e4-9ac69e48620a
> But take courage - we have killed a man who could not die, and stripped the Absolute's army of its general.

null
uid: 68541de4-d1da-66d7-1bea-4cba4cb7e0ee
Jump to another node

0:0 - Of course. I already told you - you're welcome in my party.
uid: 7b4c098d-3876-ea0e-c16b-27798d57f048
- 0 Check flag(s) (Object):
   true - ORI_State_Recruited - ORI_State_Recruiteddescription
> How nice to be wanted.

0:0 - You have a Netherstone, and you're on the scent of two more.
uid: 840d3faa-5992-728f-c669-f8a25ceeab0d
> These Chosen have reason to fear you - and I would like to be at your side when you confront them.

null
uid: 86150167-6b34-c770-8d73-dc377ff4049d
Jump to another node

0:0 - You've tangled with the Dead Three before?
uid: 8bf2a7aa-8a44-7ec8-7933-bc8da410f4df
> Extensively. Mind flayers too - but I never dreamed of seeing gods and illithids working in consort.

0:0 - Aren't you?
uid: 8e9b70b3-b7ab-d9c5-eaca-be1bb64b4001
> I'm having the time of my life.
> I'm beginning to.
> I've got a parasite in my brain - makes it hard to enjoy anything.

0:0 - More than anyone should. But I never dreamed I'd see the Dead Three working in consort with illithids.
uid: 9ddda9dc-4ff3-50d3-cfbe-6752dd4050ee
> It is most disturbing.

0:0 - Reminds me of old times.
uid: a98b5a76-a3a4-6a30-571a-0b78821c91a3
Node context: with a grin
> You almost seem like you're enjoying yourself.
> You've tangled with the Dead Three before?
> Spent a lot of time in mind flayer colonies, have you?

0:0 - It is good to savour the moment of victory - but pace yourself. Our fight is just beginning.
uid: aaa8caf0-4f03-297c-2f52-03d3d533eae5
> null

0:0 - It's time for me to hunt my prey.
uid: ada47b20-43f0-ffb3-e720-10892cd2d142
> You have a Netherstone, and you're on the scent of two more.

0:0 - Leave.
uid: b1050b34-9699-076a-dd8c-f76f4cec8889
=== END NODE ===

0:0 - It is most disturbing.
uid: b8b6c53c-74ce-abef-2115-72604c8aa015
> null

0:0 - Glad to be there.
uid: c5b0c05e-6792-0ca1-93fc-d65cccb58424
> Falling foul of Ketheric convinced me that my grand adventures were behind me - that even if I survived, I should hang up my blades.

0:0 - My place is with you.
uid: c738b6bf-0e8b-1ded-ee08-e938d97ce9a7
> You ventured into the heart of darkness when I could not.

0:0 - When we reach Baldur's Gate, there will be even darker paths to tread. I will follow you wherever they lead.
uid: c8cee5c0-1e82-2b31-3475-edd70b567ddf
- 0 Set flag(s) to (Global):
   true - SCE_Debrief_State_PartyDebriefed - Players have been debriefed after COL.
> Join me now.
> I'll see you at camp.
> On second thought - no, Jaheira. Best we part ways.

0:0 - On second thought - no, Jaheira. Best we part ways.
uid: d4d9f539-ed4e-6dc6-31af-3f23d5472bc0
> Your way is my way, just as your fight is my fight. But suit yourself.

0:0 - Our enemies spread like rub-rot - treat one patch, and two more bloom in its place.
uid: d5f8a323-1564-fba0-8c9b-1347ddc20acb
- 0 Set flag(s) to (Dialog):
   true - SCE_Jaheira_HasMet - Player has met with Jaheira at the epilogue.
> An elder brain, bound by lost Netherese magic, with servants of the Dead Three holding the chain.

0:0 - With the Absolute's army gone, the Risen Road should be clear - we can follow it all the way to Baldur's Gate.
uid: d83c3e59-c33a-179e-4823-263348548b24
> There's a Harper safe-house in Wyrm's Crossing - Danthelon's Dancing Axe. We'd do well to check in with them before entering the city proper.

0:0 - Your way is my way, just as your fight is my fight. But suit yourself.
uid: d8e7a3ae-d369-4387-4719-9f954336766e
> One awkward evening in camp, until we are free of this place. And then you will be free of me.

null
uid: dcba3766-f2f3-74a8-26a5-abaf6de04403
Jump to another node

0:0 - Join me.
uid: e073242e-553c-c6ac-a760-9f2e9f5bc738
- 0 Check flag(s) (Object):
   false - ORI_State_Recruited - ORI_State_Recruiteddescription
- 0 Set flag(s) to (Global):
   true - GLO_Jaheira_State_HasBeenRecruited - Jaheira can flip flop in and out of camp a lot by the time of CTY Main. This is just to check if any of those times she's actually been recruited.
> null

0:0 - But take courage - we have killed a man who could not die, and stripped the Absolute's army of its general.
uid: e7f504e3-3371-b390-055e-fdc932e802c7
> You have a Netherstone, and you're on the scent of two more.

0:0 - And I know my calling. I thought my grand adventures were behind me, but I should have known better.
uid: e94cc3b8-1ccf-5a40-e7a0-ee4e92f9d701
> My place is with you.

0:0 - I'm beginning to.
uid: e9d0237c-34ee-259f-dff5-b464d6afe91d
> When we met, I was licking my wounds - an old bear with her leg caught in the hunter's snare.

0:0 - You ventured into the heart of darkness when I could not.
uid: edff1f98-9df7-1581-723f-00cb7135eedc
> When we reach Baldur's Gate, there will be even darker paths to tread. I will follow you wherever they lead.

0:0 - Join me now.
uid: efa8e7ad-2825-61ac-0123-f02284620d48
- 0 Set flag(s) to (Global):
   true - GLO_Jaheira_State_HasBeenRecruited - Jaheira can flip flop in and out of camp a lot by the time of CTY Main. This is just to check if any of those times she's actually been recruited.
> You're amply reinforced already. I'll let the new blood do all the running around, for now.
> By your command.

0:0 - There's a Harper safe-house in Wyrm's Crossing - Danthelon's Dancing Axe. We'd do well to check in with them before entering the city proper.
uid: f30a8945-3866-68ef-a530-6fb7f3854818
- 0 Set flag(s) to (Global):
   true - GLO_Jaheira_Knows_HarpersAtDanthelon - Jaheira told us she has Harpers waiting to report at Danthelon's Dancing Axe in Wyrm's Crossing.
> Beyond that, our course is yours to set. I can recall how to take orders, as well as give them.

0:0 - By your command.
uid: f540d156-6232-e7b4-d17d-7e15b77f21ce
Node context: Wry, little mock bow - not intended as sarcastic, just a callback to how she would take orders in previous games.
- 0 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
> With the Absolute's army gone, the Risen Road should be clear - we can follow it all the way to Baldur's Gate.

0:0 - When we met, I was licking my wounds - an old bear with her leg caught in the hunter's snare.
uid: f6deb815-99e2-2f85-3954-bf0b5052c336
> Now, I've slipped free of the trap and rediscovered my claws.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jergal_AD.lsj
Synopsis:
Jergal is always present at the epilogue and will try to call for the player's attention. He has important things to say to the player in his debrief about the dead three and what to do next. It will only play before SCE_Jergal_Debrief triggers.

0:0 - Make haste. I would have words with you.
uid: 0e313d8e-af07-45a0-b16e-8e2d8204f292
Node context: Calling for the player's attention
- 0 Check flag(s) (Local):
   true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_A - Adescription
- 0 Set flag(s) to (Local):
   true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_B - Bdescription
=== END NODE ===

0:0 - New perils await, beyond the horizon.
uid: 76eb8d6b-24d9-495a-926c-9ae0cb9352c8
Node context: Calling for the player's attention
- 0 Check flag(s) (Local):
   true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_C - Cdescription
=== END NODE ===

0:0 - Come. There are important matters to discuss.
uid: 8955b906-ba06-45ed-a256-eafc780a2ed9
Node context: Calling for the player's attention
- 0 Set flag(s) to (Local):
   true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_A - Adescription
=== END NODE ===

0:0 - Thou dawdlest while time is precious. Let us speak.
uid: feb9131c-8bc8-4125-8ac6-47f0c9295955
Node context: Calling for the player's attention
- 0 Check flag(s) (Local):
   true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_C - Cdescription
   false - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_A - Adescription
   false - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_B - Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jergal_AD_EpilogueIntro.lsj
Synopsis:
Withers AD's on the player successfully defeating Ketheric and coming back to the Epilogue.

0:0 - Against all odds, thou hast survived. Wilt thou reflect with me upon thy triumph?
uid: 8ca0fdb3-88a9-44b4-a991-616f7d35484e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jergal_Debrief.lsj
Synopsis:
Jergal's debrief at MOO after the mind flayer colony.

0:0 - For sake of convenience, thou shalt call me Withers.
uid: 05f05b58-5ac2-64ae-1768-db90b37403dc

0:0 - Where matters of balance are concerned, I am eternally called.
uid: 072d650a-582a-8744-4032-d93942207c37

0:0 - Impossible. Thy party is full.
uid: 0770ced6-9612-edc8-0f8c-ea95b70e0100

null
uid: 098beb18-c37f-2de6-5469-c2360b76c5e9
Jump to another node

0:0 - I'm surprised to see you. Why are you here?
uid: 0a2ec480-1964-3b93-d9d9-84b356f643d4
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
   false - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   true - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
> Where matters of balance are concerned, I am eternally called.

0:0 - Who are you? What are you doing here?
uid: 0ca162be-52ba-69b5-8f89-95e8ec864b5c
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
   false - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   false - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
> There are many answers to those questions. None are important.

null
uid: 0ce8942e-384b-48a4-bd41-df27f07393ad
> I shall ask yet again. Do illithids possess souls?

0:0 - Thou canst not hire allies. I must speak with thy leader.
uid: 0d0ee7e4-0734-4a1a-d559-ebc540a1053a
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)

0:0 - Here's the gold.
uid: 0db1407e-96ed-0e04-ead9-7509f0a400da
- 0 Check flag(s) (Global):
   false - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
   true - CAMP_Jergal_Event_ResurrectPlayer_2 - Resurrect second player.
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

0:0 - A mending of the threads between life and death.
uid: 112f1454-a289-f43a-1d7a-c05fb20cce20
> Should thou or any of thy compatriots perish, I will cleave soul to body once more.

0:0 - The alliance is reforged, mortal. The planes thus quake, and the gods shudder.
uid: 12621d2a-b723-b977-e9b6-8f9fcfb80e03

null
uid: 12f16179-7e1a-d2bb-934d-e6b7dc364426
> Here's the gold.
> Here's the gold.
> null

0:0 - Here's the gold.
uid: 134f0b62-c9ea-ee9e-b31e-9e801b85cd7d
- 0 Check flag(s) (Global):
   false - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
   true - CAMP_Jergal_Event_ResurrectAllDead - Resurrect all the dead players.
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> null

0:0 - For the divine appointees of Ao, even death can be overcome.
uid: 135fdf23-6773-682c-66d8-8867f7d45ad4
> The alliance is reforged, mortal. The planes thus quake, and the gods shudder.

null
uid: 1533fab5-a2c3-cc31-6566-0af464ac308c
Jump to another node

null
uid: 16c32c6c-6783-33a1-7972-bd0b7aef7004
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_DeadThree - The player has learned who the Dead Three are, and that they are behind the Absolute plot.
- 1 Check flag(s) (Tag):
   false - Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.)
   false - Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.)
   false - Paladin of Bhaal - Player or NPC is a paladin of Bhaal. (Bhaal is the god of murder. His paladins kill not only to please him, but as a sacred act that deepens Bhaal's influence on the world.)
   false - Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.)
   false - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.)
   false - Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.)
> null (roll sucessful)
> null (roll failure)

null
uid: 1fc43c42-ae71-31ac-8729-486381c5acd9
Jump to another node

null
uid: 2a5ab14b-0a39-6a41-6512-c457f2c01d60
Jump to another node

0:0 - Thou hast seen with thine own eyes and felt in thine Urges: the Dead Three unite.
uid: 2ae5b470-7292-d83b-656a-d897b8b5b837
> null

0:0 - Here's the gold.
uid: 2ba1a7f9-a276-26c1-7611-b8757d1d789e
- 0 Check flag(s) (Global):
   true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - CAMP_Jergal_Event_ResurrectPlayer_1 - Resurrect first player.
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> Well counted. I recommend keeping thy distance for a moment.

0:0 - I would like to change my appearance or class.
uid: 2bba5d27-c283-b8d3-490b-5c40071b9987
- 0 Check flag(s) (Tag):
   true - LAN - Tag for skipping certain challenges (LAN)
> Thou hast broken thy oath. Before I can aid thee, thou must atone.
> As thou desire.

0:0 - There are depths to this alliance yet unplumbed. Consider, mortal:
uid: 2e3d45c3-de5f-19e1-9fb6-93ae7149f48a
> Do illithids possess souls?

0:0 - It is done.
uid: 3031eb75-67ca-ace3-b32c-b7296247b7a9
> null

0:0 - Selûne's light extinguished, thy hunger quenched. The scales tip, weighted by blood thou spilt.
uid: 3087131a-f8d0-97cc-99da-c777c9db21d8
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_Knows_KillIsobel - Player has been ordered to kill Isobel
- 1 Check flag(s) (Object):
   true - ORI_DarkUrge_State_KilledIsobel - The character killed Isobel (for Dark Urge purposes).
- 2 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE
> Thou hast seen with thine own eyes and felt in thine Urges: the Dead Three unite.

0:0 - Thou shalt think about it now, and I shall give the answer. Mind flayers are soulless.
uid: 337778fe-cd98-cf55-3251-3518ab0810a3
> Yet the Three amass an illithid army, void of apostolic souls that could imbue them with power.

0:0 - The shadows yet fester. The Dead Three, united under cover of darkness. The balance shifts.
uid: 33b48aa7-42f9-ffd8-b9ea-491ef3559744
- 0 Check flag(s) (Global):
   false - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name
- 0 Set flag(s) to (Object):
   true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE
> null
> null
> null

0:0 - As thou desire.
uid: 37b716bb-e07f-9d2e-252b-bfaf854ef9cb
- 0 Set flag(s) to (Object):
   true - GLO_Respec_Start - When: in respec dialog. What: starts respec UI for this character.
=== END NODE ===

null
uid: 38cfcaf6-5db7-43bb-e338-fc42019e57fe
> Here's the gold.
> Here's the gold.
> null

0:0 - I want to manage my hirelings.
uid: 3f416322-b195-099c-96a2-1d38c2b6481b
- 0 Check flag(s) (Global):
   true - Hirelings_State_FeatureAvailable - When: party reached certain level (3 by the time of this flag creation)
> Very well.

0:0 - Thou knowest the answer to this already. The daughter of Selûne, whose blood thou left unspilled, revealed long-hidden truths. Thou must win back that which was taken.
uid: 407696cc-eb26-3bd4-1ac7-ee9411871e4a
- 0 Check flag(s) (Global):
   true - NIGHT_NightsongShadowheartVisit - Camp night flag for the nightsong shadowheart related origin beat.

0:0 - Should thou or any of thy compatriots perish, I will cleave soul to body once more.
uid: 42c258c0-fd9b-6942-2f65-1ff5e1e8d89b

null
uid: 46235924-9465-80d2-af6f-1cdae49215d3
> Patience. Thy colleague still peruses my ledger.
> Thou canst not hire allies. I must speak with thy leader.
> Thou hast reached thy limit.
> Choose.
> Impossible. Thy party is full.

0:0 - Here's the gold.
uid: 46bc06f0-aefe-ba11-4c44-f0c6b70d648c
- 0 Check flag(s) (Global):
   false - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
   true - CAMP_Jergal_Event_ResurrectPlayer_3 - Resurrect third player.
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

0:0 - What services do you provide?
uid: 497251b7-822a-971c-da8e-7f26cc038dd4
- 0 Check flag(s) (User):
   false - CAMP_Jergal_AskedAboutServices - CAMP_Jergal_AskedAboutServicesdescription
- 0 Set flag(s) to (User):
   true - CAMP_Jergal_AskedAboutServices - CAMP_Jergal_AskedAboutServicesdescription
> A mending of the threads between life and death.

null
uid: 4a343ef7-0684-ec6f-7ff9-692a7e7cc1dd
> I shall ask yet again. Do illithids possess souls?

0:0 - You seem to know a lot about the Dead Three.
uid: 4dcb9ce1-cb7d-4fda-c848-73be60ff4cd7
- 0 Check flag(s) (Local):
   false - 932401b1-7763-7fd7-bee1-8731fe62084f_DeadThree - Player passed dead 3 skill check in Withers dialogue
> Yes. Bane, Lord of Darkness. Bhaal, Lord of Murder. Myrkul, Lord of Bones.

0:0 - I want to resurrect all of my fallen companions. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: 5134b63b-3e40-d2b0-ca77-17036560df32
- 0 Check flag(s) (Global):
   true - CAMP_Jergal_State_MoreThanOnePCDead - More than one player in the party is dead.
> This is the price of balance. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])

0:0 - No.
uid: 5367cac4-a458-ca08-8715-6cbab957f29b

0:0 - I want to resurrect [CAMP_Jergal_PlayerToResurrect_1_c85cdca4-6579-776d-206d-6967e4999281].
uid: 53fc0e5d-407d-6238-20c7-70b5d5257de0
- 0 Check flag(s) (Global):
   true - CAMP_Jergal_State_PlayerDead_1 - Dead player.
> This is the price of balance. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - A flock without souls - yet to what end, O tempted one? This is the question thou must come to answer.
uid: 566ebb54-b0b5-1662-a506-436c0d74b53f
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
> Until such time, be availed of my services.

null
uid: 5680ced4-47b4-f438-f174-a973088369a8
Jump to another node

0:0 - I would like to recruit a hireling. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])
uid: 580d51e3-0175-821b-dd43-eaee6d30154b
> null
> null

0:0 - Serving Shar is all I have ever known. What should I do now?
uid: 5dcc4aac-71a9-5fda-1b1d-69c0276ec69c
- 0 Check flag(s) (Global):
   false - SCE_Jergal_State_ShadowheartAskedWhatToDo - Shadowheart is not a follower of Shar anymore and has asked Jergal what to do,
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Enemy of Shar -
- 0 Set flag(s) to (Global):
   true - SCE_Jergal_State_ShadowheartAskedWhatToDo - Shadowheart is not a follower of Shar anymore and has asked Jergal what to do,
> Thou knowest the answer to this already. The daughter of Selûne, whose blood thou left unspilled, revealed long-hidden truths. Thou must win back that which was taken.
> Seek the daughter of Selûne, whose blood thou left unspilled. There are truths yet to be spoken.

0:0 - Patience. Thy colleague still peruses my ledger.
uid: 5de7bdc5-21ed-2b85-8850-dc0cf96df642
- 0 Check flag(s) (Global):
   true - Hirelings_State_CCmutex - When: one of players opened Hirelings CC. Blocks others from doing the same (to prevent choosing same character simultaneously)

0:0 - All three of thy hirelings wait in thy camp.
uid: 5e5a6a0b-1d0a-ebd1-b463-bc5bac4b8468
- 0 Check flag(s) (Global):
   false - Hirelings_State_InCamp_1 - When: party has 1 hireling in camp.
   true - Hirelings_State_InCamp_3 - When: party has 3 hirelings in camp.
   false - Hirelings_State_InCamp_2 - When: party has 2 hirelings in camp.

0:0 - I need to resurrect someone.
uid: 5f3b858c-1e31-c3da-6f44-75cca0b5066d
- 0 Check flag(s) (Global):
   true - CAMP_Jergal_State_PartyMemberDead - Anyone in the party is dead.
- 1 Check flag(s) (User):
   true - CAMP_Jergal_AskedAboutServices - CAMP_Jergal_AskedAboutServicesdescription
> Then thou must provide the proper payment.

0:0 - You know of these Urges. What can you tell me?
uid: 60b3f077-6533-6afd-26ab-93e847c285c7
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_TalkRiddles - Player told Jergal in debrief he talks in riddles.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_TalkRiddles - Player told Jergal in debrief he talks in riddles.
> Nothing thou dost not already know.

0:0 - I would like to dismiss [HirelingName_3_0b5f9e73-cec6-e308-15f4-8e142147908d].
uid: 60dd5574-491f-52af-64e8-c719b6a99013
- 0 Check flag(s) (Object):
   true - Hirelings_Dialog_ShowHireling_3 - Set on: player. When: in recruiter dialog to present available hirelings. Cleared on dialog end.
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_DismissHireling_3 - Set on: player. When: in recruiter dialog to dismiss hireling listed #3. Cleared instantly
> It is done.

0:0 - Choose.
uid: 65bc338b-7af4-d431-1345-c9d3475d2c06
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> I would like to dismiss [HirelingName_1_03d3080c-4144-7335-8478-a4fb38a54eb9].
> I would like to dismiss [HirelingName_2_c4187b58-a2f9-61d1-9899-e456945876fd].
> I would like to dismiss [HirelingName_3_0b5f9e73-cec6-e308-15f4-8e142147908d].
> Never mind.

0:0 - Two of thy hirelings wait in thy camp.
uid: 6abf3ea8-eeaa-2995-8097-d659689d7bca
- 0 Check flag(s) (Global):
   false - Hirelings_State_InCamp_1 - When: party has 1 hireling in camp.
   false - Hirelings_State_InCamp_3 - When: party has 3 hirelings in camp.
   true - Hirelings_State_InCamp_2 - When: party has 2 hirelings in camp.

0:0 - I admit I haven't thought about it.
uid: 6c73c747-0734-87da-2166-cf8eae21f323
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_IllitihidSoulEmptyThoughts - No thoughts on illithid souls
> Thou shalt think about it now, and I shall give the answer. Mind flayers are soulless.

0:0 - Here's the gold.
uid: 72c770b2-f588-2ecc-327b-4a6b71d256db
- 0 Check flag(s) (Global):
   false - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
   true - CAMP_Jergal_Event_ResurrectPlayer_1 - Resurrect first player.
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> Well counted. I recommend keeping thy distance for a moment.

0:0 - This is the price of balance. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 740ea65a-18f2-157c-86cf-d5f839b07c82
> Here's the gold.
> Here's the gold.
> Changed my mind. They can stay dead for now.

0:0 - Forget that. What are you doing here, Withers?
uid: 754c01f1-6936-971e-10be-8da506db5dfc
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   true - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
> null

0:0 - Only thy leader may banish hirelings.
uid: 7830c36e-d71d-bb4c-5f60-612bdb6e36df
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)

0:0 - Yes. Bane, Lord of Darkness. Bhaal, Lord of Murder. Myrkul, Lord of Bones.
uid: 7e098bc1-de87-3e7d-0041-c517949e1062
> Once judged, ascended, then vanquished, as one and as three.

0:0 - Forget that. Who are you? What are you doing here?
uid: 801c5552-4458-2c86-d0e2-011b173116e3
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
   false - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   false - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
> null

0:0 - Here's the gold.
uid: 80fbee61-529a-dd5d-ef5a-8a5c299fd534
- 0 Check flag(s) (Global):
   true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - CAMP_Jergal_Event_ResurrectPlayer_3 - Resurrect third player.
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

0:0 - I would like to dismiss a hireling.
uid: 81686fe9-8736-a0dc-ffea-d79f6a8ddbaa
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_RefreshHirelings - Set on: player. When: in recruiter dialog to refresh list of hirelings. Cleared instantly.
> There is no one to dismiss.
> Choose.
> Only thy leader may banish hirelings.
> null

0:0 - Changed my mind. They can stay dead for now.
uid: 82fec722-afe3-be31-2808-8055bab97147
> Dost thou require anything else?

0:0 - There is no one to dismiss.
uid: 8488ab2a-6cba-9739-70eb-4cf0021d53e2
- 0 Check flag(s) (Global):
   false - Hirelings_State_Hired_1 - When: party has 1 hireling hired or in camp.
   false - Hirelings_State_Hired_3 - When: party has 3 hirelings hired or in camp.
   false - Hirelings_State_Hired_2 - When: party has 2 hirelings hired or in camp.
> null

0:0 - Forget that. What are you doing here, Withers?
uid: 84bcdb35-5276-b95e-8c6f-c511793b0a5b
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   false - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
> null

0:0 - Thy hunger denied. Selûne's faithful yet shines. The balance shifts.
uid: 850fa1e2-09cd-8d8a-4a9c-766a931e7dc9
- 0 Check flag(s) (Global):
   false - HAV_Isobel_State_IsDead - Isobel died.
   true - ORI_DarkUrge_Knows_KillIsobel - Player has been ordered to kill Isobel
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE
> Thou hast seen with thine own eyes and felt in thine Urges: the Dead Three unite.

null
uid: 853076a8-b740-26c0-8432-6b1653a6acd4
Jump to another node

0:0 - Once judged, ascended, then vanquished, as one and as three.
uid: 857a8756-520c-9f4a-63df-a0541ee9b30e
> The alliance is reforged, mortal. The planes thus quake, and the gods shudder.

0:0 - Well counted. I recommend keeping thy distance for a moment.
uid: 8594997c-37f3-b7c7-f91d-6b639b00f40d
=== END NODE ===

0:0 - One goddess mourns her daughter, slain by thy hand. Yet her sister rejoices in the blood, and bestows honours upon thy head.
uid: 86bc3286-3fab-a5cd-f9fe-e0f88b225411
- 0 Check flag(s) (Tag):
   true - Chosen of Shar -
- 0 Set flag(s) to (Object):
   true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE
> The Dead Three stand united. Shalt thou have the strength to face them?

0:0 - *The Dead Three. Myrkul, Bane, and Bhaal - lords of deathly tenets, and traitors to Ao, god of gods.*
uid: 87b418e5-7cf4-fdc0-ef61-45537526bc6d
- 0 Set flag(s) to (Local):
   true - 932401b1-7763-7fd7-bee1-8731fe62084f_DeadThree - Player passed dead 3 skill check in Withers dialogue
> *All three sowed chaos at the height of their power. And all three now walk the planes as mortals - or so it's believed.*

0:0 - No. Thy coinpurse is near empty.
uid: 87fe59f0-cb89-9fb9-2326-d29f297b726b

null
uid: 8a755123-2236-0bb8-1087-f5d4043750e5
> No. Thy coinpurse is near empty.

0:0 - Fate spins along as it should. Hast thou need of my services?
uid: 8a95ef19-1afc-6921-be75-7ed717c3ee55
- 0 Check flag(s) (Object):
   true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE
- 0 Set flag(s) to (Object):
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
> null

null
uid: 8ef75cbc-bfbf-9ff0-96d1-cf4cb0678daa

0:0 - The Dead Three stand united. Shalt thou have the strength to face them?
uid: 91319d01-1130-aa9c-cf58-fd45aaa49b19
> null

null
uid: 93865e4e-dca7-10b9-eee2-3e2b9b5af5f1
Jump to another node

0:0 - These abominations are soulless, surely.
uid: 94cc8051-adf2-b351-d2ec-663a3872bc8f
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_IllithidsSoulless - Declared illitihids soulless in SCE
> Correct.

0:0 - *All three sowed chaos at the height of their power. And all three now walk the planes as mortals - or so it's believed.*
uid: 95d64f92-187a-5290-6453-7788c7b23374
> There are depths to this alliance yet unplumbed. Consider, mortal:

0:0 - Then thou must provide the proper payment.
uid: 9c6bafa3-e10f-52c5-7fe9-d56d8efba23d
> I want to resurrect [CAMP_Jergal_PlayerToResurrect_1_c85cdca4-6579-776d-206d-6967e4999281].
> I want to resurrect [CAMP_Jergal_PlayerToResurrect_2_b1161c91-1bde-6a1c-297e-ee0bfc1a57c4].
> I want to resurrect [CAMP_Jergal_PlayerToResurrect_3_56966d5e-534d-4930-264e-050a2345db3d].
> I want to resurrect all of my fallen companions. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
> Leave.

null
uid: 9cb479b5-3e5c-595f-118c-3eec43d6ad31
Jump to another node

0:0 - Speak plainly. Isn't there more you can tell me?
uid: 9cf5a44b-bbae-2863-470f-a30ea348e89d
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_TalkRiddles - Player told Jergal in debrief he talks in riddles.
- 1 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_TalkRiddles - Player told Jergal in debrief he talks in riddles.
> No.

0:0 - Choose.
uid: a31b02bb-4eff-d62f-df9e-7bf3c54893d9
- 0 Check flag(s) (Global):
   false - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_StartCC - Set on: player. When: in recruiter dialog to start Hirelings CC
   true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description
=== END NODE ===

0:0 - Do illithids possess souls?
uid: a4beb0d0-96cb-37ee-86ad-5942f19c3707
> Forget that. What are you doing here, Withers?
> Forget that. What are you doing here, Withers?
> Forget that. What are you doing here, Withers?
> Forget that. Who are you? What are you doing here?
> These abominations are soulless, surely.
> I'm not sure. Don't all living things?
> I admit I haven't thought about it.

0:0 - Dost thou require anything else?
uid: a54677ac-8eb5-96ed-5f55-28e3fe623913
> null

0:0 - I'm surprised to see you. Why are you here?
uid: ad3b8a4a-8ff8-6ca4-d786-c149c015c79e
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   true - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
> Where matters of balance are concerned, I am eternally called.

0:0 - I want to resurrect [CAMP_Jergal_PlayerToResurrect_3_56966d5e-534d-4930-264e-050a2345db3d].
uid: b05d7c33-5b9a-22ed-e2e2-10b92e485360
- 0 Check flag(s) (Global):
   true - CAMP_Jergal_State_PlayerDead_3 - Dead player.
> null

0:0 - Until such time, be availed of my services.
uid: b26db2cd-b099-4de9-867b-0ec5fa8605a6
- 0 Set flag(s) to (Object):
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
> I'm surprised to see you. Why are you here?
> I'm surprised to see you. Why are you here?
> I'm surprised to see you. Why are you here?
> Who are you? What are you doing here?
> Serving Shar is all I have ever known. What should I do now?
> You know of these Urges. What can you tell me?
> Speak plainly. Isn't there more you can tell me?
> Can the Dead Three hope to reclaim full godhood?
> You seem to know a lot about the Dead Three.
> What services do you provide?
> I need to resurrect someone.
> I want to manage my hirelings.
> I would like to change my appearance or class.
> null

0:0 - Thou hast angered thy goddess, yet spared the child of another. A curious turn.
uid: b33e01b2-d716-9112-aa99-683b5d2ed023
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
- 0 Set flag(s) to (Object):
   true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE
> The Dead Three stand united. Shalt thou have the strength to face them?

0:0 - Forget that. What are you doing here, Withers?
uid: b68a0c60-3cc7-a61e-a143-2cf4a33558de
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
   false - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   true - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
> null

0:0 - I would like to dismiss [HirelingName_2_c4187b58-a2f9-61d1-9899-e456945876fd].
uid: b8880bb1-f650-4662-4cb5-d4a91c412265
- 0 Check flag(s) (Object):
   true - Hirelings_Dialog_ShowHireling_2 - Set on: player. When: in recruiter dialog to present available hirelings. Cleared on dialog end.
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_DismissHireling_2 - Set on: player. When: in recruiter dialog to dismiss hireling listed #2. Cleared instantly
> It is done.

0:0 - One of thy hirelings waits in thy camp.
uid: b8cedc02-e793-44b8-1309-8c22bf72910e
- 0 Check flag(s) (Global):
   true - Hirelings_State_InCamp_1 - When: party has 1 hireling in camp.
   false - Hirelings_State_InCamp_3 - When: party has 3 hirelings in camp.
   false - Hirelings_State_InCamp_2 - When: party has 2 hirelings in camp.

0:0 - Here's the gold.
uid: b9181939-196a-9709-2de6-8ee4350fac88
- 0 Check flag(s) (Global):
   true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - CAMP_Jergal_Event_ResurrectPlayer_2 - Resurrect second player.
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

0:0 - Can the Dead Three hope to reclaim full godhood?
uid: b964b64d-f821-4db1-bede-8caba54869db
- 0 Check flag(s) (Local):
   true - 932401b1-7763-7fd7-bee1-8731fe62084f_DeadThree - Player passed dead 3 skill check in Withers dialogue
> For the divine appointees of Ao, even death can be overcome.

0:0 - Yet the Three amass an illithid army, void of apostolic souls that could imbue them with power.
uid: bba6fc80-70e4-cce7-49e2-11180a6d2133
> A flock without souls - yet to what end, O tempted one? This is the question thou must come to answer.
> A flock without souls - yet to what end, mortal? This is the question thou must come to answer.

0:0 - I want to resurrect [CAMP_Jergal_PlayerToResurrect_2_b1161c91-1bde-6a1c-297e-ee0bfc1a57c4].
uid: c115a06c-fe1a-5ba0-d01d-d7283551e42c
- 0 Check flag(s) (Global):
   true - CAMP_Jergal_State_PlayerDead_2 - Dead player.
> null

0:0 - Here's the gold.
uid: c3f6af0e-f624-cba2-9bc6-90ab813c2c1e
- 0 Check flag(s) (Global):
   true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - CAMP_Jergal_Event_ResurrectAllDead - Resurrect all the dead players.
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> null

0:0 - Nothing thou dost not already know.
uid: c4fecd29-9578-8c7e-ca50-4663540c9372

0:0 - Correct.
uid: c5533dcb-ed8c-22aa-6731-4c2c8a2205a3
> Yet the Three amass an illithid army, void of apostolic souls that could imbue them with power.

null
uid: c555d14c-26e9-f572-0190-b94ba9d9c156
Jump to another node

0:0 - I shall ask yet again. Do illithids possess souls?
uid: c6fdbbf0-7fc3-39f0-d565-1b9d79c8f82a

0:0 - Seek the daughter of Selûne, whose blood thou left unspilled. There are truths yet to be spoken.
uid: c82397c0-af79-ccb3-1c0f-01a49124a0a4

0:0 - No. Nor canst thou count mind flayers among them.
uid: cb967f1a-4148-6a95-5474-3ff4e52c3084
> Yet the Three amass an illithid army, void of apostolic souls that could imbue them with power.

- Roll sucessful -
null
uid: ce37d538-0e57-1026-f0b8-d4dae9a933ae
> *The Dead Three. Myrkul, Bane, and Bhaal - lords of deathly tenets, and traitors to Ao, god of gods.*

null
uid: ce6ff99a-4cec-c5f8-2193-d59eab4d1894
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_DeadThree - The player has learned who the Dead Three are, and that they are behind the Absolute plot.
> null

0:0 - A flock without souls - yet to what end, mortal? This is the question thou must come to answer.
uid: cecf9c50-598b-1446-a540-f5ebdc98ce06
- 0 Set flag(s) to (Object):
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
> Until such time, be availed of my services.

null
uid: d30bb5f2-c7d3-c441-6e1f-7a46d020f2f4
Jump to another node

0:0 - Leave.
uid: d3f5549c-d3f5-1d11-3192-fe82a291d1ce
=== END NODE ===

null
uid: d4b777df-643a-4e2f-0632-d7393dadc4b9
Jump to another node

- Roll failure -
null
uid: d6c7d489-7534-63c1-8d67-a8af199e1e0c
> null

null
uid: d9a2de54-510c-134e-9056-0e482d2dc13e
Jump to another node

0:0 - I would like to dismiss [HirelingName_1_03d3080c-4144-7335-8478-a4fb38a54eb9].
uid: dbbd1ee5-a824-4f2f-9448-b031d0fcc35f
- 0 Check flag(s) (Object):
   true - Hirelings_Dialog_ShowHireling_1 - Set on: player. When: in recruiter dialog to present available hirelings. Cleared on dialog end.
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_DismissHireling_1 - Set on: player. When: in recruiter dialog to dismiss hireling listed #1. Cleared instantly
> It is done.

0:0 - Very well.
uid: dc8b01c7-d8de-0eb5-b3f6-51500248f7a3
> I would like to recruit a hireling. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])
> I would like to dismiss a hireling.
> null

0:0 - I'm not sure. Don't all living things?
uid: df2a5687-7902-1a1e-b3db-cc4ac4020c2d
- 0 Set flag(s) to (Global):
   true - END_GameFinale_IllitihidSoulUnsure - Unsure as to whether an Illithid has a soul
> No. Nor canst thou count mind flayers among them.

0:0 - Thou hast reached thy limit.
uid: dfab2db4-1a19-7d92-d785-d0c2c8e1c030
- 0 Check flag(s) (Global):
   true - Hirelings_State_Hired_3 - When: party has 3 hirelings hired or in camp.
> One of thy hirelings waits in thy camp.
> Two of thy hirelings wait in thy camp.
> All three of thy hirelings wait in thy camp.

null
uid: e16800f9-5092-1878-9351-3f9a7511c371
Jump to another node

null
uid: ee71a83e-4a13-a4b4-5b82-86ce36196ff8
Jump to another node

0:0 - This is the price of balance. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: ee8aeab0-b301-7198-4110-fb185b195d60
> Here's the gold.
> Here's the gold.
> null

0:0 - I'm surprised to see you. Why are you here?
uid: efc673e4-c0ae-beae-b695-4c65452f3f89
- 0 Check flag(s) (Object):
   false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
   true - CHA_Jergal_HasMet - Has met Jergal at the chapel.
   false - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription
- 0 Set flag(s) to (Object):
   true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there.
> Where matters of balance are concerned, I am eternally called.

0:0 - Never mind.
uid: f22ec3dc-c72e-0b11-e65f-a28c6244156e
> null

null
uid: f312b494-de83-3381-e8b9-631c70e02269
Jump to another node

0:0 - A curse lifted. The Dead Three, allied once more. The balance shifts.
uid: f3633eac-72d1-8cd4-e8dd-7fc6a9cfd508
- 0 Check flag(s) (Global):
   true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name
- 0 Set flag(s) to (Object):
   true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE
> null
> null
> null

0:0 - Thou hast broken thy oath. Before I can aid thee, thou must atone.
uid: f93057a3-b19f-7597-15f5-e2cd840fe1eb
- 0 Check flag(s) (Tag):
   true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
=== END NODE ===

0:0 - There are many answers to those questions. None are important.
uid: ff0ff3ad-9284-f774-bdfb-37470414e5c6
> For sake of convenience, thou shalt call me Withers.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Mattis.lsj
Synopsis:
Mattis is quietly worried by Mol's disappearance but is trying to put a brave face on. In the absence of Alfira and Cerys, he is preparing to lead the tieflings to Baldur's Gate himself.

0:0 - Well, you're not the most nimble-looking - but seems like it did the trick.
uid: 00b341fc-8b79-15b4-a21a-6b4e930f1159
Node context: Contemplative
> I'm putting my own skills to use getting the others ready to leave.

0:0 - Oh don't you worry - I gave Ketheric a rather nasty poke on Mol's behalf.
uid: 1c0c3189-dac3-1876-00e5-739bad083e9a
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null

null
uid: 1d7f3d1d-a1a2-0253-cb70-a5120bf71b5e
Jump to another node

0:0 - Uh, well done on that, though! I'm just focusing on getting the others ready to go.
uid: 1db08f27-aeba-c6a8-c302-004c8fe88581
Node context: Changing the subject; proud on second sentence as sees himself as being in charge
> Once they've packed up everything, I'll be leading us all on to Baldur's Gate.

0:0 - About Mol - I found her eyepatch.
uid: 1f1e0ee6-8356-6c0f-9de7-4d610ace0ac0
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> So? It's just Mol's eyepatch. She's lost loads of them. That doesn't mean anything.

null
uid: 21dbc286-a3ea-bbca-c56c-b5058c9457c9
- 0 Check flag(s) (Global):
   false - SCE_BackupLeader_State_Dead - Cerys has died
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
- 1 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
> null

null
uid: 25348f05-6be9-e593-2c60-8221a7a2ab1e
- 0 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
> Mol would've shanked him up proper.

0:0 - No... but she'll turn up at some point. That's just how Mol is.
uid: 25bd6414-45c8-7da1-4408-7f448ee16293
Node context: Slightly uncertain on "no", then continuing as if convincing himself
> Besides, she wouldn't us to wait for her anyway. Just got to get the others in line, now.

0:0 - Say nothing.
uid: 2674eb80-4fd8-b070-c108-88a90741c178
=== END NODE ===

null
uid: 2d662604-7c07-c873-17d9-690dec1bbdf5
- 0 Check flag(s) (Global):
   false - SCE_BackupLeader_State_Dead - Cerys has died
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
- 1 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
> null

0:0 - It's all right - I'm sure Mol will be waiting for you at Baldur's Gate.
uid: 2fed0971-a22c-3731-5388-d425ee0ee061
> null

null
uid: 352e3a08-d051-df82-1e88-bdbfb6949dbd
- 0 Set flag(s) to (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
> null

0:0 - Be careful - there's still plenty of dangers on the road.
uid: 35f8bb54-7dd3-a88b-7593-33e8e60f7b0a
> Yes, yes, big hero, got it - I'll keep an eye out.

0:0 - It was a matter of skill - and he was lacking.
uid: 3cafce85-f860-cd69-d94b-f754f6e78d5b
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> Well, you're not the most nimble-looking - but seems like it did the trick.

0:0 - So what's the plan now?
uid: 3eabafe4-a3aa-b090-cc48-4b60ac0dbebe
> I'm glad you asked! For now, I've got the others scavenging supplies for the road.

0:0 - I said thank you - what more do you want? I'm a busy man, you know.
uid: 425b1578-a5d1-2e20-ecc9-1996e19dfe20
Node context: Slightly irritated/dismissive
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
- 1 Check flag(s) (Global):
   false - SCE_BackupLeader_State_Dead - Cerys has died
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
=== END NODE ===

0:0 - Mol's not here with the rest of you?
uid: 4e650eb8-d1ec-503c-4d31-4ee31129b8c5
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> No... but she'll turn up at some point. That's just how Mol is.

null
uid: 5113b26a-ea5b-5e05-222f-87d97d2d3a32
=== END NODE ===

0:0 - You'll be leading the way? I doubt it.
uid: 526772b5-fbaf-c8b0-929d-26955a8027f3
> You think any of those corpses are gonna do it? Well, then - guess it'll have to be me.

0:0 - Just make sure to keep your wits about you - the city's no playground.
uid: 56efe83b-ed2a-ecc7-e248-b23b221ce30c
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> Please - with that smug mug, you're more of a kid than I am.

0:0 - Wish I could've seen you putting Ketheric in his place - must have been quite the spectacle.
uid: 5717a797-a7c2-6fd2-f613-d080de3205a1
Node context: Measured admiration; doesn't want the player to think he's too impressed
- 0 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
> Mol would've shanked him up proper.

0:0 - In fact, I bet we'll even get there first.
uid: 5819d587-4ef1-881e-6d2f-c5ecc4f198ba
Node context: Playful
=== END NODE ===

0:0 - Yeah, I think you still have some of him on you...
uid: 5b08c483-b4dd-fc39-61db-870b887d766e
Node context: Amused (but also a little grossed out)
> Uh, well done on that, though! I'm just focusing on getting the others ready to go.

0:0 - You think any of those corpses are gonna do it? Well, then - guess it'll have to be me.
uid: 5d27b983-39c6-90fe-83ba-42022ee9db27
Node context: Defiant
=== END NODE ===

0:0 - Where are the others?
uid: 6182aaff-b488-ae12-7ce3-366760be1742
> I've put them to use scavenging supplies for the journey.

0:0 - Yes, yes, big hero, got it - I'll keep an eye out.
uid: 61840d75-55f2-377c-94b5-53cc21abe41a
Node context: Dismissive/playfully mocking
=== END NODE ===

0:0 - I'm gonna get everyone to Baldur's Gate safely - and Mol'll be there to welcome us.
uid: 6a6a76a0-6eb0-300c-d27c-d1de15245025
Node context: Confidently
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
- 1 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
=== END NODE ===

0:0 - The others are in good hands - looking forward to seeing you at Baldur's Gate.
uid: 6c047671-3b7a-a0c0-c92f-b1af6c2bd439
> Oh you most definitely will, pal.

0:0 - Besides, she wouldn't us to wait for her anyway. Just got to get the others in line, now.
uid: 6c10908a-5d47-3688-d67b-648a07a2f2fb
Node context: Bright/determined; knows this to be true if nothing else (and then quickly changes the subject to the adults)
> Once they've packed up everything, I'll be leading us all on to Baldur's Gate.

0:0 - Exactly! And we'll definitely feel her wrath if she thinks we ever doubted her.
uid: 6fdad880-9202-a753-4939-1b891474b886
Node context: Brightly; heartened by this
=== END NODE ===

0:0 - Oh you most definitely will, pal.
uid: 73ff6312-a9d9-37c9-dc2a-63d137acca54
Node context: Chuffed at the implication he can handle the task
> In fact, I bet we'll even get there first.

null
uid: 7b648f83-e528-4eb6-9b11-8b427285bc1f
- 0 Set flag(s) to (Global):
   true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch
=== END NODE ===

0:0 - She is not! Look, get lost, all right? You're letting this hero stuff go to your head.
uid: 8171a9f1-f83e-9009-6070-38c7c976c0c4
Node context: A little too heated on "She is not!" then gathers self into more controlled anger
- 0 Set flag(s) to (Global):
   true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch
=== END NODE ===

0:0 - You and me both! Now I just need to wrangle the others and we'll be on our way.
uid: 8309ca5f-9626-6871-ffc5-d6193e410e49
> Once they've packed up everything, I'll be leading us all on to Baldur's Gate.

0:0 - Why, yes - once Alfira's done with this song, we will be looking for patrons. All coppers welcome, pal.
uid: 831e70c1-8b41-ed8e-3033-04ab3fb978eb
Node context: Keen to persuade the player to hand over money if possible
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
=== END NODE ===

null
uid: 8593c848-108b-4e1d-f069-879fbb93a6d0
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
- 1 Check flag(s) (Global):
   false - SCE_BackupLeader_State_Dead - Cerys has died
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
=== END NODE ===

0:0 - It's all right - I'm sure Mol will be waiting for you at Baldur's Gate.
uid: 8c3bab71-df14-9f89-a7fc-7f6723f63461
> Exactly! And we'll definitely feel her wrath if she thinks we ever doubted her.

0:0 - I'm glad you asked! For now, I've got the others scavenging supplies for the road.
uid: 980d2ddc-533a-593c-d11d-521e98434aa1
Node context: Proudly; sees himself as being in charge
> Once they've packed up everything, I'll be leading us all on to Baldur's Gate.

0:0 - I'm putting my own skills to use getting the others ready to leave.
uid: 98e10f7a-c6e5-622c-63b5-777fdc479290
Node context: Proudly
> Once they've packed up everything, I'll be leading us all on to Baldur's Gate.

0:0 - So? It's just Mol's eyepatch. She's lost loads of them. That doesn't mean anything.
uid: a38210ea-341a-69a5-b971-25b128c3b2ce
Node context: Defensive
- 0 Set flag(s) to (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
> Did you want something or are you just here to stir?

null
uid: a3e4a18e-c113-e09f-fd63-0411745c1687
Jump to another node

0:0 - Mol's dead - you and I both know it. Death happens. Grow up.
uid: a6bf98f4-b0c2-ec13-2753-38d613b83259
> She is not! Look, get lost, all right? You're letting this hero stuff go to your head.

0:0 - I've put them to use scavenging supplies for the journey.
uid: a7bf98aa-ead9-d448-0f59-edc51c2c18ad
Node context: Proudly; sees himself as being in charge
> Once they've packed up everything, I'll be leading us all on to Baldur's Gate.

null
uid: aaf495f4-66a8-84c9-4b6e-0b0a3663d3d0
- 0 Check flag(s) (Global):
   false - SCE_BackupLeader_State_Dead - Cerys has died
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
=== END NODE ===

0:0 - Once they've packed up everything, I'll be leading us all on to Baldur's Gate.
uid: ad3d5f6a-7a29-d97f-4694-4b9020df8bd2
Node context: Proudly; sees himself as being in charge
> It's all right - I'm sure Mol will be waiting for you at Baldur's Gate.
> Mol's dead - you and I both know it. Death happens. Grow up.
> The others are in good hands - looking forward to seeing you at Baldur's Gate.
> Be careful - there's still plenty of dangers on the road.
> You'll be leading the way? I doubt it.
> Just make sure to keep your wits about you - the city's no playground.
> Leave.

null
uid: b6275292-18fc-8cc9-d8ec-ae22d1d9f0c7
> It's all right - I'm sure Mol will be waiting for you at Baldur's Gate.
> I just thought Mol would be here with the rest of you.
> Mol's dead - you and I both know it. Death happens. Grow up.

0:0 - On second thoughts, I think we could be earning silver with this song - maybe even gold...
uid: b7f2201c-a83a-7d48-cdcf-0c614d1bef57
Node context: Contemplative
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
=== END NODE ===

0:0 - Did you want something or are you just here to stir?
uid: c13fda9a-e01f-0351-1240-e2734fbd60cb
Node context: Irritated
> null

0:0 - Mol would've shanked him up proper.
uid: c4612b67-34ce-777a-ac7c-aa5b8f2ac2e6
Node context: Fond but slightly wistful (Mol is missing)
> About Mol - I found her eyepatch.
> Mol's not here with the rest of you?
> If tales aren't told of it for years to come, I'll be disappointed.
> Not likely - you could have gotten hurt.
> Where are the others?
> So what's the plan now?
> I crushed him to pulp.
> It was a matter of skill - and he was lacking.
> Oh don't you worry - I gave Ketheric a rather nasty poke on Mol's behalf.

null
uid: cbff536d-65d7-68dd-8a31-4d8e987487dd
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
- 1 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue
=== END NODE ===

0:0 - Leave.
uid: cd5600ee-771d-8235-a2c3-f99ecc22ba5a
=== END NODE ===

null
uid: d0cf858d-9c88-c89b-de45-761dfe470c30
Jump to another node

0:0 - Mol's dead - you and I both know it. Death happens. Grow up.
uid: d26a0fb0-18b1-8449-e67b-a2fdea3e5374
> null

0:0 - I found Mol's eyepatch.
uid: d8ed2eb7-1437-3d6d-0e56-a89d8ba936b2
> null

null
uid: dd124da8-0108-8cab-5a9e-09a4a912a887
=== END NODE ===

0:0 - Not likely - you could have gotten hurt.
uid: e3dfadb9-4c01-1b4e-3cfb-783138a5b448
> Pft - I've made it this far, ain't I? Better than some of the adults.

0:0 - I crushed him to pulp.
uid: e56ff596-ce0a-0d08-87b5-b862df161779
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> Yeah, I think you still have some of him on you...

0:0 - I said get lost, hero.
uid: e7740a00-1bd4-a1d5-56fd-5bccaf57e659
Node context: Bitter; sarcastic on "hero"
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
- 1 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
   true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch
=== END NODE ===

0:0 - Pft - I've made it this far, ain't I? Better than some of the adults.
uid: eaa38289-fa38-cf3a-b726-9ae54b9a6d2a
Node context: Dismissive; clearly thinks he would have been fine
> Once they've packed up everything, I'll be leading us all on to Baldur's Gate.

0:0 - Well done putting Ketheric in his place - couldn't have done it better myself.
uid: f025ebec-904e-837d-c757-abe877b6a672
Node context: Congratulatory but cocky
- 0 Check flag(s) (Global):
   false - SCE_BackupLeader_State_Dead - Cerys has died
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
=== END NODE ===

null
uid: f1071171-3fe8-4ad2-cfaf-97c5d2de4c28
- 0 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
> I found Mol's eyepatch.
> Say nothing.

0:0 - If tales aren't told of it for years to come, I'll be disappointed.
uid: f28f5906-c3d0-294b-5601-82e4d8d72e9a
> You and me both! Now I just need to wrangle the others and we'll be on our way.

0:0 - I just thought Mol would be here with the rest of you.
uid: f2e6774a-2965-0068-741d-92961207a3c2
> null

0:0 - Don't think you're gonna get to Baldur's Gate before us - not with me at the helm.
uid: fb48c3fc-322a-db53-fb8a-0540befc6482
Node context: Confidently
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up
- 1 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
=== END NODE ===

0:0 - Please - with that smug mug, you're more of a kid than I am.
uid: fc54bead-c31a-d86c-863d-13bbbdcea6e9
Node context: Dismissive/playfully mocking
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Minthara.lsj
Synopsis:
After the SCE debrief, Minthara sits on Ketheric's throne and dreams of what lies ahead.

0:0 - A wise ploy, and it was successful, to an extent. We did not find a cure, but we found our purpose.
uid: 004ee2f6-b347-552f-a0a3-4503ec83849f
> I am satisfied.

0:0 - Perhaps in time, I can help direct your violence. Until then, I will watch my back.
uid: 006240b5-e5fc-9327-dd8a-c314b91bed09
> null
> Now. I am ready to leave this damned place whenever you give the word. The city awaits.

0:0 - Are you in control of your actions now?
uid: 00aa0d23-0eba-c98d-8575-148f6b4324ba
> Completely.
> Most of the time.
> No. An omnipresent authority figure controls all of my actions.

0:0 - I'm with you.
uid: 01262652-bf53-7096-b4ef-ccad6bca44f5
> I expected you would be, but know this...

0:0 - I like the deliberate nature of the lie even less than the disorder of your actions.
uid: 039fc55d-c86e-c6c2-fba6-556fdbdcb8b0
> null

null
uid: 0553949e-0819-7697-b232-806ddb3acd62
> You killed the dead man. I'm impressed.

0:0 - When I murder her, Bhaal will choose me in her place.
uid: 05a48c4e-27ff-121d-d90e-11985b21dd04
- 0 Check flag(s) (Tag):
   true - Bhaal - |Player or NPC chose Bhaal.|
> I would prefer to put my faith in your strength than the favour of your god. After all, it is Orin and this grand deception that he chose - not you.

0:0 - Power always has. But I shall not get too comfortable here.
uid: 06bb37cd-d9fd-fe0c-1db6-381000fcfb9f
- 0 Set flag(s) to (Local):
   true - f69d373d-d9c3-007f-666d-4122cb3ec56f_SCE_Minthara_MentionedPower - Minthara mentions how much power suits her
> null

null
uid: 08ecd829-65fb-e81b-927d-3de54e993b28
Jump to another node

0:0 - And they will pose a greater threat than Ketheric.
uid: 0b5e2e4c-ad56-037a-3864-9e3f0adf3d1e
> null
> null

0:0 - I go where my enemies are, and they are not here in the shadows. They are in Baldur's Gate.
uid: 0bcf95f7-8a50-c52a-637b-3ab2cebe8fdc
> And they will pose a greater threat than Ketheric.

null
uid: 0bf60f7b-e8e5-e645-f094-7165794846df
Jump to another node

0:0 - An old flame?
uid: 0c38eb74-aa07-bbd6-31f1-8bff3e825f73
> Jealous? You needn't be - when Orin is in my hands, her agony will nourish me.

0:0 - I fear we could lose everything if we try to take control.
uid: 0d9341ed-6c51-0db7-9f5b-9f350996e23b
> Nothing worthwhile ever came without loss. But together we have the strength to decide who loses. And to make sure it is not us.

null
uid: 10f82aad-d135-475b-3e18-727c2141ba1f
> I'm with you.
> You make it sound so simple.
> Tempting, but eradicating the brain may be wiser, to put an end to this madness.
> Stealing an entire cult is a new one, even for me.

null
uid: 11c69e60-f055-f27d-f6b7-ff453b93be1c
> What I propose is nigh on impossible, but if anyone can succeed, it is us. We have the Prism, and we have the courage to slay gods.

0:0 - But you had the Prism, did you not? So the Absolute was not the cause.
uid: 1300427b-9d6f-954e-8f08-7a4fdec34727
> Are you in control of your actions now?

0:0 - If there is a way to turn this design toward slaughter rather than control, she will take it.
uid: 14825f17-2c00-8c70-d2ce-8a34e5fc8ef2
> She is the one who brought me to Moonrise, and into the presence of her so-called god - the Absolute.

0:0 - I am satisfied.
uid: 14a77750-ddca-bb66-7abf-f78257f18e18
> null
> Now. I am ready to leave this damned place whenever you give the word. The city awaits.

0:0 - Now I know that those memories are lies.
uid: 15ffa4a0-8db3-546e-e389-886b73da5b30
> There was no god. Orin held me down in a cocoon of flesh, while a mind flayer forced a parasite into my brain. And she laughed at my fear.

0:0 - We'll be heroes - the saviours of Baldur's Gate.
uid: 16a9f2d0-1bbf-233b-da6f-d83a9956f78b
> Let them think that. There is a short path from saviour to ruler - a short and bloody path. I know it well, and we will walk it together.

0:0 - Madness. We need to eradicate the cult and the elder brain.
uid: 16dd05b3-fef1-9e31-7796-2e60b8425c2b
> Madness would be to let the Absolute's potential go to waste.

0:0 - It was more of an idea than an entity. Pure love. Total power.
uid: 1794187d-6db6-f1c9-0d69-acbafce3b855
> Orin was by my side. She told me that god had chosen me to be a True Soul. Blessed and adored.

0:0 - Indeed. And now we know that he was not acting alone.
uid: 193878c8-71d0-a34f-7daf-cc7d3539ec9b
> null

null
uid: 19bb7506-36f9-8aa4-058b-812e82f1f0ef
Jump to another node

0:0 - My time will come. With or without you.
uid: 1d563e35-c67e-bbd8-d92c-29363c6e7fde
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Leave - Character runs away after the dialog
=== END NODE ===

0:0 - There was another with Ketheric - Gortash. Do you know anything about him?
uid: 1e631c5b-47c6-b628-400a-46bce32bbbbf
> Only that he serves Bane, which could make him a petty lordling, or a despot capable of bending the world to his will.

0:0 - You can stay with me if you swear to follow my lead.
uid: 1ebb8228-1d74-33df-d4cb-5a98333d01fc
> Fine. All I ask of you is that you keep an open mind.

0:0 - So it's personal? Good - let's take her down.
uid: 21a5cedd-2ee9-08e4-c718-5a445e91c2bb
> You make it sound so simple. She is the Chosen of Bhaal, Lord of Murder, and one of the cult's founders.

0:0 - What would we do with that power?
uid: 22ddcb04-4d43-b59c-c550-4354fabd013a
> null

0:0 - I expected you would be, but know this...
uid: 24ab8abf-e534-e923-fa7f-b8300f212b81
> What I propose is nigh on impossible, but if anyone can succeed, it is us. We have the Prism, and we have the courage to slay gods.

0:0 - You are not stupid. When we reach Baldur's Gate and face the other Chosen, you will see that my way is the right one.
uid: 25d30cf1-baeb-55cc-45fa-d8c7118c5e76
> You may be right. I'll keep an open mind.
> Maybe I'll change your mind.
> If you go to Baldur's Gate, you're going alone.

0:0 - Stealing an entire cult is a new one, even for me.
uid: 26336f95-26de-f541-1b93-72649e759747
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> In the long history of these Realms, few people have attempted anything so bold.

0:0 - The power of the enslaved elder brain could reshape the world. We could reshape the world.
uid: 276020bc-c7cf-a318-d339-4f1f694a537c
> It's going to be glorious - I can hardly wait.
> I fear we could lose everything if we try to take control.
> The future you propose is shaped by violence. I'd prefer to find another way.

0:0 - The Harper may know more - her precious Baldur's Gate was the soil that nourished his growth.
uid: 27b956b8-942c-099b-d6a3-ed78c5954fd5
- 0 Check flag(s) (Global):
   false - GLO_Jaheira_State_PermaDefeated - GLO_Jaheira_State_Jaheira is permanently defeated

null
uid: 28220740-00c6-82a9-0802-3303475c96f4
Jump to another node

0:0 - Walking away wouldn't have helped. While the tadpole lives, I can't be free.
uid: 2bb5ce6a-62b7-6e42-dab5-3d075bd8ad20
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> True. But do not lose yourself to despair and fatalism. They tried to make victims of us, but we can take this opportunity to become gods.

null
uid: 2bde5956-a039-16da-4960-22785120e553
Jump to another node

0:0 - Is vengeance the limit of your ambitions?
uid: 2e2d8319-c48e-bf94-8396-a6c4b8c91342
> There is no limit to my ambitions. I will enjoy killing Orin, but unlike her, I do not kill for pleasure alone. I kill to gain advantage.

0:0 - To impress you.
uid: 2ebe8cd6-c5c7-3bfb-1432-2e31d3002f3f
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> I'm flattered. Will you be bringing dead rats and birds to my tent now that we share a camp?

null
uid: 2f87ed40-c793-c04c-2042-c09d44571d9b
Jump to another node

0:0 - To watch them suffer - I need no other reason than that.
uid: 34b0e1d9-aa42-08f0-84ef-bdef3ec82e95
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> That troubles me.

0:0 - Completely.
uid: 34e41314-0c4e-f54d-8325-b9933bad4bb8
= Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> null (roll sucessful)
> null (roll failure)

null
uid: 35934099-4985-fc64-f273-d813d75f6f2e
Jump to another node

0:0 - We have a purpose and a bond. By my oath, I will fight with you while that purpose holds.
uid: 36d54345-742c-d95d-bbd5-cf7863b23b17
> null

0:0 - Most of the time.
uid: 373e8585-7b23-ae6c-5e39-63e7b19826b7
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> That will do. For now. We should speak more of whatever afflicts you, but there will be time for that.

0:0 - Let them think that. There is a short path from saviour to ruler - a short and bloody path. I know it well, and we will walk it together.
uid: 3b942bc6-e718-05fb-e354-6ed71f47e065
> But Baldur's Gate is a mere bauble. We have the chance to seize something much greater. Surely you see it?

0:0 - Good. Whatever afflicted you, we can leave it in the past, like the corpses in the Grove.
uid: 3eb174c8-c93f-51da-8f6a-260a4270e7b2
> null

0:0 - What do you remember of your indoctrination?
uid: 3ebea26c-fa8c-5fa9-4311-305249b67b59
> When I first visited Moonrise, I stood before the Absolute in awe.

null
uid: 41be84d6-4792-582a-a849-fc5311252128
- 0 Check flag(s) (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
=== END NODE ===

0:0 - No. An omnipresent authority figure controls all of my actions.
uid: 460e5c66-b162-1bfe-f701-06d93ff93015
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> Then you are no different than I once was.

0:0 - My blood ran hot when we broke Ketheric's bones together. But we have greater challenges ahead of us.
uid: 479c8825-10f9-d334-0d03-c4c526ac0b10
- 0 Check flag(s) (Global):
   true - COL_KethericShowdown_State_MintharaInvolvedInShowdown - Minthara was present for the final fight with Ketheric
> null

0:0 - It suits you.
uid: 48b6cc5a-f1cb-6a03-dc1c-3b263a6afc23
> Power always has. But I shall not get too comfortable here.

0:0 - There was no god. Orin held me down in a cocoon of flesh, while a mind flayer forced a parasite into my brain. And she laughed at my fear.
uid: 48eabf3a-11cb-60d6-b410-279eaec58c97
> I will find her, I will murder her. And I will smile.

0:0 - A bold gamble. How can you be sure it's possible?
uid: 49ee1edf-df32-6374-7f3a-59be58ab372e
> I would have thought this entire conspiracy of gods and monsters to be impossible if I had not seen it for myself.

0:0 - We are bound, then, to travel together, even if we do not yet agree on our ultimate purpose.
uid: 4efee68b-01e6-6b3a-043b-274bba10f021
> There is yet one thing about you that troubles me, though. Something I need you to explain.

0:0 - Straj.
uid: 502c785a-45c9-85b9-9633-b0e08b60313c
> My time will come. With or without you.

0:0 - She is the one who brought me to Moonrise, and into the presence of her so-called god - the Absolute.
uid: 508fa578-0916-6da9-421c-f8d4d4c69235
> Now I know that those memories are lies.

0:0 - I would prefer to put my faith in your strength than the favour of your god. After all, it is Orin and this grand deception that he chose - not you.
uid: 514e1369-3eab-e1c7-134b-127334a12d3c
> He favours her, and she is one of the founders of this insane cult.

0:0 - First Myrkul, now Bhaal - I feel like we're in over our heads.
uid: 5469b62d-4f8a-6c51-857b-323fd0673151
> If the gods stand in our way, we will tear them down. Nothing will deny me my vengeance on Orin.

0:0 - It's going to be glorious - I can hardly wait.
uid: 56d219b9-8e6f-5e72-c7af-02748ba372e8
> Patience. If we do not prepare, Baldur's Gate will be our tomb.

0:0 - Good. That is as it should be.
uid: 5726704f-06eb-538d-9df3-33eb863b60d3
> null

0:0 - What I propose is nigh on impossible, but if anyone can succeed, it is us. We have the Prism, and we have the courage to slay gods.
uid: 57930a83-ded4-359b-0309-9984e4209e17
> null

- Roll sucessful -
null
uid: 57be7528-0aa4-da4e-199a-ba3e90871dc6
> Good. Whatever afflicted you, we can leave it in the past, like the corpses in the Grove.

null
uid: 58a7b0e1-d73a-3124-afea-8bbf75e300e0
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 1 Check flag(s) (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
- 0 Set flag(s) to (Global):
   true - ORI_MintharaRecuitment_Event_InvitedToCamp - Invited Minthara to stay in camp
=== END NODE ===

0:0 - Only that he serves Bane, which could make him a petty lordling, or a despot capable of bending the world to his will.
uid: 5ab96471-ce7c-f50b-a1b9-9369c4b247fd
> That he has enslaved illithids to fulfil his ambitions strongly suggests he is the latter.

0:0 - Patience. If we do not prepare, Baldur's Gate will be our tomb.
uid: 5bcfe4f8-db03-bf37-9153-d0f20aaea43b
> But if we are wise, it will be our dominion.

0:0 - Ketheric was a dead man long before we arrived - a servant of Myrkul, Lord of Bones.
uid: 5bd308eb-2313-bc8a-04c5-d38fd2428016
> Indeed. And now we know that he was not acting alone.

0:0 - That is all I ask. And remember, I know when your mind is closed.
uid: 5c624bec-094f-9417-a2ff-792f5e405db8
Node context: with a smile
> We are bound, then, to travel together, even if we do not yet agree on our ultimate purpose.

null
uid: 5db730d1-acf1-234a-fd20-812d02843a09
- 0 Set flag(s) to (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 1 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
=== END NODE ===

0:0 - You killed the dead man. I'm impressed.
uid: 5de860e9-668a-2938-42fd-63eae33c79f5
- 0 Check flag(s) (Dialog):
   true - SCE_Minthara_HasMet - Met Minthara at SCE.
- 1 Check flag(s) (Object):
   false - ORI_State_Recruited - ORI_State_Recruiteddescription
> And now your path takes you to Baldur's Gate. I shall walk that path with you.

null
uid: 5e214fcd-9ec9-aeb0-b538-5b14a0f4e7c7
Jump to another node

null
uid: 5efe33fe-9e65-44d6-6fcd-a29412425ef4
Jump to another node

0:0 - To think I thought her to be speaking for the Absolute. I worshipped that woman.
uid: 5f395030-eefa-d970-51cd-b4c6a777b644
> An old flame?
> So it's personal? Good - let's take her down.
> First Myrkul, now Bhaal - I feel like we're in over our heads.
> When I murder her, Bhaal will choose me in her place.

0:0 - The cult are a threat to you. That is what matters.
uid: 5ff5ad05-6c53-4f13-8af9-d2482ccf706e
> null

null
uid: 60308f48-fd72-04ca-ddf3-a24b42ea0687
Jump to another node

null
uid: 618d81ca-ce6f-dc32-e50e-33aa161975eb
Jump to another node

0:0 - There is no limit to my ambitions. I will enjoy killing Orin, but unlike her, I do not kill for pleasure alone. I kill to gain advantage.
uid: 63839611-c025-f111-c20f-bb08f5c2b198
> And we have the chance to seize the greatest advantage of all. Surely you see it?

0:0 - There is violence in your future regardless. With me, you can at least be sure the violence will lead to glory.
uid: 670a683c-f12f-00b1-0618-6b1d22c70c26
> You are not stupid. When we reach Baldur's Gate and face the other Chosen, you will see that my way is the right one.

0:0 - And now your path takes you to Baldur's Gate. I shall walk that path with you.
uid: 691c7920-661c-85af-4f87-3c4a1164c42d
> I hoped you would - we make a good team.
> Excellent - I could have used your help against Ketheric. He was a formidable foe.
> Shouldn't you be skulking off back to the Underdark?
> No - you're staying here in the shadows.

0:0 - I was just looking for more people to kill.
uid: 709b131e-7b58-5ad1-4a25-c723643bd112
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> null

null
uid: 70b16b5f-9439-b267-25d8-4bdfb1c45d2b
> null

0:0 - We must be free if we are to rule - and to be free, we must destroy this cult, and Ketheric's co-conspirators along with it.
uid: 768f01d2-b575-999b-5f01-cfb2acd6ed15
> I know one of them all too well - Bhaal's blood-letter, Orin.

null
uid: 795340b8-20db-bcbf-8f6a-579ae78c38f7
Jump to another node

null
uid: 79bef83f-375f-224e-dd28-a1bb752cd8ec
Jump to another node

0:0 - I want revenge on those who did this to me.
uid: 7a8ce98d-03ca-92ba-ab4d-1c722f90cab8
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> Good. That is as it should be.

0:0 - Coming here was my best chance to learn more about the tadpole. Possibly even cure it.
uid: 7b02e525-f8c7-f954-8c76-b304025912fb
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> null

0:0 - Stealing an entire cult is a new one, even for me.
uid: 7d07949a-6cfc-e5fc-7958-f3bff8838f97
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null

0:0 - I will find her, I will murder her. And I will smile.
uid: 7dbc1a5d-ee7e-d4e7-c493-94c6eb81efce
> Once she's dead, the cult will need new leadership - perhaps we can take her place.
> We'll be heroes - the saviours of Baldur's Gate.
> Is vengeance the limit of your ambitions?

0:0 - The elder brain is the only thing that has ever managed to change my mind. You're welcome to try.
uid: 7e65892a-7a2e-0676-476b-b36ddf0bc395
> null

0:0 - Tempting, but eradicating the brain may be wiser, to put an end to this madness.
uid: 7ede71a0-57fc-8100-7b2e-667f62c6e85b
> null

0:0 - That he has enslaved illithids to fulfil his ambitions strongly suggests he is the latter.
uid: 80916e96-707d-43d0-d260-7329ace643e3
> The Harper may know more - her precious Baldur's Gate was the soil that nourished his growth.

0:0 - That will do. For now. We should speak more of whatever afflicts you, but there will be time for that.
uid: 8233e453-0d2a-de9f-7a62-dffe55a38343
> null

0:0 - I jest, but it is as good a reason as any. I have done much more foolish things to win the respect of far inferior people.
uid: 83fa7180-41e7-d91e-ad51-4ceec5f96e4e
> I am satisfied.

null
uid: 8418afa6-1a20-36d6-c687-365515fdf339
Jump to another node

0:0 - I'm flattered. Will you be bringing dead rats and birds to my tent now that we share a camp?
uid: 87128468-868b-29c3-4441-ed16abe2e6c0
> I jest, but it is as good a reason as any. I have done much more foolish things to win the respect of far inferior people.

null
uid: 873f297b-6f5a-5a43-754c-bf2b09df92ac
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Global):
   true - ORI_MintharaRecuitment_Event_InvitedToCamp - Invited Minthara to stay in camp
=== END NODE ===

0:0 - It is clear, now, that he was not working alone.
uid: 88382b1d-7c0d-1452-44a4-75c56f0baf83
> null

0:0 - We should not tarry in this charnel house long.
uid: 898057bb-6593-280d-aadc-001f15e902fc
- 0 Check flag(s) (Dialog):
   true - SCE_Minthara_HasMet - Met Minthara at SCE.
=== END NODE ===

0:0 - Fine. All I ask of you is that you keep an open mind.
uid: 8aa1d979-e36a-5f94-63cd-2916cca42ea2
> null

0:0 - Maybe I'll change your mind.
uid: 8b61edd4-c2e8-3c62-1c6a-d83294895283
> The elder brain is the only thing that has ever managed to change my mind. You're welcome to try.

0:0 - When I first visited Moonrise, I stood before the Absolute in awe.
uid: 8c5746d9-82d5-3a97-5291-1fe292454957
> It was more of an idea than an entity. Pure love. Total power.

0:0 - In the long history of these Realms, few people have attempted anything so bold.
uid: 8e30927e-c00e-fc65-937e-c58e19a56093
> null

0:0 - The future you propose is shaped by violence. I'd prefer to find another way.
uid: 8f185761-a28a-c88f-01bb-756f726e7f91
> There is violence in your future regardless. With me, you can at least be sure the violence will lead to glory.

0:0 - There is yet one thing about you that troubles me, though. Something I need you to explain.
uid: 9017ce9a-643b-1085-5311-2c0da7781fb8
> When we killed the tieflings, at the grove, I was not in control of my actions. You do not have that excuse. So I ask you - why? Why kill them?
> Why come to Moonrise, where the cult's power is strongest? Why not walk away?

0:0 - A violent urge drives me. I wasn't in control of my actions.
uid: 9068ba23-9356-6054-ad48-808778b4c6e1
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> But you had the Prism, did you not? So the Absolute was not the cause.

0:0 - But Baldur's Gate is a mere bauble. We have the chance to seize something much greater. Surely you see it?
uid: 908b6f0a-f7c0-56de-9ea6-107f305faa5b
> In killing Ketheric, we fractured the cult's leadership. When we break the other Chosen and claim their Netherstones, we can take control.

0:0 - You may be right. I'll keep an open mind.
uid: 966fe414-8a1c-68e5-0dea-c0d3c1170a17
> That is all I ask. And remember, I know when your mind is closed.

null
uid: 97bf1b96-b018-8597-590e-0463712d9d86
Cinematic: Leaves throne, standing from here on
> null

0:0 - And for that I am sorry. I will commit all future atrocities for my own gain - and yours, should we stand together.
uid: 99b279c3-d926-dd7c-5323-cbbc767f9ff7

0:0 - I would have thought this entire conspiracy of gods and monsters to be impossible if I had not seen it for myself.
uid: 99c32ba8-9290-4d45-b0dc-9f7d88c0b03f
> We may fail, but we must try.

0:0 - That troubles me.
uid: 99c8a0d6-3ac6-9c35-28ae-ded900f37ab1
> Those who kill without motive cannot be trusted. I would not like to wake with your knife at my throat, and never understand the reason why.

0:0 - I do not have a home there anymore - my own siblings would slay me.
uid: 9d3351a5-f64b-e452-6171-0c6c773dddf9
> I go where my enemies are, and they are not here in the shadows. They are in Baldur's Gate.

null
uid: 9d65e380-3cbc-1666-59c0-640c7659f23a
Jump to another node

0:0 - We make an acceptable team. But there are greater challenges than Ketheric ahead of us.
uid: 9e385874-fd11-5854-a15b-c656030a0805
> It is clear, now, that he was not working alone.

0:0 - When we killed the tieflings, at the grove, I was not in control of my actions. You do not have that excuse. So I ask you - why? Why kill them?
uid: 9fb2dedb-0d97-2728-fc0a-d74b1f1ac9f4
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den
> Does it matter? They were nobody.
> To impress you.
> I was hoping to earn your trust so that I could learn more about the tadpoles.
> I ask myself the same question, and I don't have an answer.
> To watch them suffer - I need no other reason than that.
> I enjoy killing.
> A violent urge drives me. I wasn't in control of my actions.

0:0 - I know one of them all too well - Bhaal's blood-letter, Orin.
uid: a1750003-2b93-1ac5-f64d-4869c11fe3b6
> To think I thought her to be speaking for the Absolute. I worshipped that woman.

0:0 - No - you're staying here in the shadows.
uid: a1a46be5-5664-01f3-5e44-e19b581ebb35
> I go where my enemies are, and they are not here in the shadows. They are in Baldur's Gate.

0:0 - Me too, but I am keen to find joy in the consequences of the killing as well as in the act itself.
uid: a23b24e2-f964-93e6-74e0-07d645e97a9d
> null

0:0 - If you go to Baldur's Gate, you're going alone.
uid: a3c30829-1222-34b0-c696-9265de7211e0
> Without you - without the Prism - I cannot risk going to the city. The Absolute would take my mind again.

null
uid: a4a56d73-f453-75c4-7bd5-9e0f9d44d64b
Jump to another node

0:0 - Drought, famine and warfare are threats to the world as well. Do you intend to eradicate them?
uid: a5c28a2d-0bb4-500c-083e-febd787133fd
> The cult are a threat to you. That is what matters.

- Roll failure -
null
uid: a9f0ef39-da00-29ff-7691-facf0d54011e
> I like the deliberate nature of the lie even less than the disorder of your actions.

0:0 - He favours her, and she is one of the founders of this insane cult.
uid: aa6b20a7-53ef-4a46-183a-b60d3ddff20d
> Indeed, she is the one who indoctrinated me with the Absolute's lies.

null
uid: aba43103-d4ec-a012-cf77-27cd3cd80fd7
Jump to another node

0:0 - Indeed, she is the one who indoctrinated me with the Absolute's lies.
uid: abf04ca7-43f1-8dc1-f3fd-bc616a6d8a94
> What do you remember of your indoctrination?
> You committed atrocities in the name of those lies.
> What can you tell me about Orin?
> There was another with Ketheric - Gortash. Do you know anything about him?

null
uid: abf119e1-ff68-b4f1-80c1-c64cb2dc1bfc
- 0 Check flag(s) (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
=== END NODE ===

null
uid: ad0d6735-a3af-2ebd-318a-773d7918a46b
Jump to another node

0:0 - Good. The world will be safe from your mad ambitions.
uid: b43af941-0e0c-bc5f-4307-09ceaac500e7
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> Straj.

0:0 - But if we are wise, it will be our dominion.
uid: b44e61ab-07ba-04d9-c8f0-3eb93468ddbb
> First we take the Netherstones, then the brain, then the world.

0:0 - And then we will need no gods. We will be their equal. We will be Absolute.
uid: b495edff-d26d-5a7e-f290-784dd83efca5
> We have a purpose and a bond. By my oath, I will fight with you while that purpose holds.

null
uid: b68fb9a2-70bd-4f83-8831-0d8e4416d4a7
Jump to another node

0:0 - Without you - without the Prism - I cannot risk going to the city. The Absolute would take my mind again.
uid: bac85791-1403-857e-860b-00e029e64b01
> Good. The world will be safe from your mad ambitions.
> You can stay with me if you swear to follow my lead.

null
uid: bbab527e-ef66-8321-70e8-94382a878d81
Jump to another node

null
uid: bee54571-b1fa-2d4d-ba16-1160b483e90b
> null

0:0 - We may fail, but we must try.
uid: bfe8558c-7da5-c78d-a3b0-fcdde65f93fc
> The power of the enslaved elder brain could reshape the world. We could reshape the world.

0:0 - Nothing worthwhile ever came without loss. But together we have the strength to decide who loses. And to make sure it is not us.
uid: c06b255d-c315-669a-340b-1ccfe0e4a919
> You are not stupid. When we reach Baldur's Gate and face the other Chosen, you will see that my way is the right one.

0:0 - But I will satisfy my war-lust soon, for there are greater challenges than Ketheric ahead of us.
uid: c186fcee-411f-8729-cfb1-91699bd6990f
> It is clear, now, that he was not working alone.

0:0 - What can you tell me about Orin?
uid: c65ff439-d171-180a-8eb0-2492c9606d46
> She is fierce, vicious, and cruel. In those respects, we are alike - but she is dangerously unpredictable.

null
uid: c75a5317-9322-7899-1cd5-d34b73cf9d70
Jump to another node

0:0 - The cult are a threat to the world. I aim to eradicate them.
uid: c9c504e9-e598-dd65-75e7-69debe2b703c
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> Drought, famine and warfare are threats to the world as well. Do you intend to eradicate them?

0:0 - She is fierce, vicious, and cruel. In those respects, we are alike - but she is dangerously unpredictable.
uid: cd141431-ad4f-c735-35ac-a65e2d1e9770
> If there is a way to turn this design toward slaughter rather than control, she will take it.

0:0 - Then you are no different than I once was.
uid: ce44d9bd-b775-31da-1155-448d3c59a364
> We can travel together, but there can be no trust between us.

0:0 - I enjoy killing.
uid: cfa389c8-34ad-ad45-f6ea-b2a0eaaaae93
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> Me too, but I am keen to find joy in the consequences of the killing as well as in the act itself.

0:0 - So I ask again - why kill the inhabitants of the Grove?
uid: d238db62-6c9e-dc28-477d-39407e71d450

0:0 - And we have the chance to seize the greatest advantage of all. Surely you see it?
uid: d44e3baf-c24b-426a-85ec-ab7356e835be
> In killing Ketheric, we fractured the cult's leadership. When we break the other Chosen and claim their Netherstones, we can take control.

0:0 - I will never tire of sitting on dead men's thrones.
uid: d47c07df-2d26-9465-b75b-c5db4fbcd051
Cinematic: seated on Ketheric's throne in a casual pose, looking very pleased with herself
- 0 Set flag(s) to (Dialog):
   true - SCE_Minthara_HasMet - Met Minthara at SCE.
> And I'll never tire of killing their previous occupants. We make a good team.
> Ketheric was a dead man long before we arrived - a servant of Myrkul, Lord of Bones.
> It suits you.

0:0 - Jealous? You needn't be - when Orin is in my hands, her agony will nourish me.
uid: d5730fe9-acd5-37a7-45b7-cfda8865b260
> She is the iblith who indoctrinated me with the Absolute's lies.

0:0 - She is the iblith who indoctrinated me with the Absolute's lies.
uid: d5e3fee8-eae8-3fc9-ee6b-0d6d40f28afe
> null

0:0 - Once she's dead, the cult will need new leadership - perhaps we can take her place.
uid: d691310b-ff17-1e34-ce6b-ad5976a1936f
> It is as if you read my mind. Perhaps you did.

null
uid: d712dea3-6adf-3d0b-adb2-3d3b2734b318
Jump to another node

0:0 - I don't care about them, I care about you.
uid: dbf2cb59-4358-7384-c7f2-cb8c9c105505
> So I ask again - why kill the inhabitants of the Grove?

0:0 - Yes - although I wish we had collaborated on the killing itself.
uid: dd07eccb-61ee-505e-bf31-e4ce4d353704
- 0 Check flag(s) (Global):
   false - COL_KethericShowdown_State_MintharaInvolvedInShowdown - Minthara was present for the final fight with Ketheric
> But I will satisfy my war-lust soon, for there are greater challenges than Ketheric ahead of us.

0:0 - I ask myself the same question, and I don't have an answer.
uid: de6c6261-74ee-fb79-6a46-99ff3d287609
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> That troubles me.

0:0 - It is as if you read my mind. Perhaps you did.
uid: de83da9d-efa6-f564-fbb2-2e4d109cb756
Node context: with a smile
> null

0:0 - True. But do not lose yourself to despair and fatalism. They tried to make victims of us, but we can take this opportunity to become gods.
uid: e0a6c22a-744e-b91b-9737-857fbbf2b1e8
> null

0:0 - If the gods stand in our way, we will tear them down. Nothing will deny me my vengeance on Orin.
uid: e142a791-290c-b9f1-7a87-875f1bdb9d6a
> null

0:0 - Why come to Moonrise, where the cult's power is strongest? Why not walk away?
uid: e299a711-a69e-3483-4529-13b871f10ad9
> Coming here was my best chance to learn more about the tadpole. Possibly even cure it.
> I want revenge on those who did this to me.
> The cult are a threat to the world. I aim to eradicate them.
> Walking away wouldn't have helped. While the tadpole lives, I can't be free.
> I was just looking for more people to kill.

0:0 - I was hoping to earn your trust so that I could learn more about the tadpoles.
uid: e62faa28-c09b-7cdf-5e00-863d74f62028
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> A wise ploy, and it was successful, to an extent. We did not find a cure, but we found our purpose.

null
uid: e73619ef-4653-7cdb-8e83-2782eb3935b0
Jump to another node

0:0 - In killing Ketheric, we fractured the cult's leadership. When we break the other Chosen and claim their Netherstones, we can take control.
uid: e84523a4-54b4-e681-bdd1-359c191f570a
> What would we do with that power?
> A bold gamble. How can you be sure it's possible?
> Madness. We need to eradicate the cult and the elder brain.
> Stealing an entire cult is a new one, even for me.

0:0 - I hoped you would - we make a good team.
uid: e8801ea3-df67-0f7f-afce-687923325267
- 0 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
> null
> null
> null

null
uid: ea5e27e3-c6b4-fa61-6691-5cef97326211
- 0 Check flag(s) (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
- 0 Set flag(s) to (Object):
   true - GLO_Companion_Leave - Character runs away after the dialog
=== END NODE ===

0:0 - And I'll never tire of killing their previous occupants. We make a good team.
uid: eb3d6639-6d37-f4d0-a6b7-aeae02debc1f
> My blood ran hot when we broke Ketheric's bones together. But we have greater challenges ahead of us.
> Yes - although I wish we had collaborated on the killing itself.
> We make an acceptable team. But there are greater challenges than Ketheric ahead of us.

null
uid: eba6d768-91eb-ff7f-4580-da97c9d2e082
> We should not tarry in this charnel house long.

null
uid: eec8011f-dfb0-242f-a808-b39960b9500a
Jump to another node

0:0 - You committed atrocities in the name of those lies.
uid: eef28aab-35fc-0ae7-3e5d-a5f070cb31e3
> And for that I am sorry. I will commit all future atrocities for my own gain - and yours, should we stand together.

0:0 - Then you misunderstand me.
uid: f13aaf60-c58e-80a4-9ebe-7a0fe9a23925
> What I propose is nigh on impossible, but if anyone can succeed, it is us. We have the Prism, and we have the courage to slay gods.

null
uid: f28683d2-5dfb-6c25-4284-655f25747817
Jump to another node

0:0 - Madness would be to let the Absolute's potential go to waste.
uid: f2f4979e-b7b1-8603-4b98-e7b5c5a4bf5a
> null

0:0 - Does it matter? They were nobody.
uid: f5e503f8-bdbd-69a1-3c4f-5daa180554a7
- 0 Set flag(s) to (Object):
   true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her
> I don't care about them, I care about you.

null
uid: f77605de-12b5-a294-e49c-0a3304e9fa12
> During my time in the cult, I came to know one of his co-conspirators all too well - Bhaal's blood-letter, Orin.
> We must be free if we are to rule - and to be free, we must destroy this cult, and Ketheric's co-conspirators along with it.

null
uid: f7931104-efe9-f610-dbc0-38682686f790
> I will never tire of sitting on dead men's thrones.

0:0 - During my time in the cult, I came to know one of his co-conspirators all too well - Bhaal's blood-letter, Orin.
uid: f86c1c3e-f8f7-04b3-30d8-c5a35c48abe4
- 0 Check flag(s) (Local):
   false - f69d373d-d9c3-007f-666d-4122cb3ec56f_SCE_Minthara_MentionedPower - Minthara mentions how much power suits her
> null

0:0 - We can travel together, but there can be no trust between us.
uid: f8bb6c9b-7284-521e-7b5a-e22350362e11
> null

0:0 - Now. I am ready to leave this damned place whenever you give the word. The city awaits.
uid: f8edf583-bf9f-9d6e-5137-b69f58536df9
- 0 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
=== END NODE ===

0:0 - Excellent - I could have used your help against Ketheric. He was a formidable foe.
uid: f91f46ed-193b-1fe9-784f-fedcc154548a
- 0 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
> null
> null
> null

0:0 - Shouldn't you be skulking off back to the Underdark?
uid: f9342fa6-6994-36e6-7fcc-9f39cd0a4730
> I do not have a home there anymore - my own siblings would slay me.

0:0 - First we take the Netherstones, then the brain, then the world.
uid: f9880b02-1b88-22c3-ee0d-a639b48cb79e
> And then we will need no gods. We will be their equal. We will be Absolute.

0:0 - Those who kill without motive cannot be trusted. I would not like to wake with your knife at my throat, and never understand the reason why.
uid: faa3a10a-6410-3e35-fef3-4995f1028982
> Perhaps in time, I can help direct your violence. Until then, I will watch my back.

0:0 - You make it sound so simple.
uid: fd03f676-c659-ffdd-e9ab-31cff6c52446
> Then you misunderstand me.

0:0 - You make it sound so simple. She is the Chosen of Bhaal, Lord of Murder, and one of the cult's founders.
uid: fe930e86-f5db-828c-3afd-6ee04c422cf2
> Indeed, she is the one who indoctrinated me with the Absolute's lies.

0:0 - Orin was by my side. She told me that god had chosen me to be a True Soul. Blessed and adored.
uid: ff468878-5be0-ad05-fec4-3dc1bbf5a36b
> Now I know that those memories are lies.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Minthara_AD.lsj
Synopsis:
Minthara has been saved and is now at the debrief in act 2. If Jaheira and Florrick are not there she will call for the attention of the player. It will only play before SCE_Minthara_Debrief triggers.

0:0 - Is Ketheric truly slain?
uid: 08f05096-f34b-49d1-80b1-e5ab99eda605
- 0 Check flag(s) (Global):
   false - COL_KethericShowdown_State_MintharaInvolvedInShowdown - Minthara was present for the final fight with Ketheric
- 1 Check flag(s) (Local):
   true - 34ee6a65-b150-1285-073a-82bec424e37f_A - 34ee6a65-b150-1285-073a-82bec424e37f_Adescription
- 0 Set flag(s) to (Local):
   true - 34ee6a65-b150-1285-073a-82bec424e37f_B - 34ee6a65-b150-1285-073a-82bec424e37f_Bdescription
=== END NODE ===

0:0 - We must talk of the horrors you saw below.
uid: 26aba418-d14a-4827-a602-ea54e8379a6b
- 0 Check flag(s) (Global):
   false - COL_KethericShowdown_State_MintharaInvolvedInShowdown - Minthara was present for the final fight with Ketheric
- 1 Check flag(s) (Local):
   true - 34ee6a65-b150-1285-073a-82bec424e37f_B - 34ee6a65-b150-1285-073a-82bec424e37f_Bdescription
- 0 Set flag(s) to (Local):
   true - 34ee6a65-b150-1285-073a-82bec424e37f_C - 34ee6a65-b150-1285-073a-82bec424e37f_Cdescription
=== END NODE ===

0:0 - You survived. Good.
uid: 6e4c543b-09af-4aa2-9ae4-c0a0b6b79d05
- 0 Check flag(s) (Global):
   false - COL_KethericShowdown_State_MintharaInvolvedInShowdown - Minthara was present for the final fight with Ketheric
- 1 Check flag(s) (Local):
   true - 34ee6a65-b150-1285-073a-82bec424e37f_C - 34ee6a65-b150-1285-073a-82bec424e37f_Cdescription
- 0 Set flag(s) to (Local):
   false - 34ee6a65-b150-1285-073a-82bec424e37f_C - 34ee6a65-b150-1285-073a-82bec424e37f_Cdescription
   false - 34ee6a65-b150-1285-073a-82bec424e37f_A - 34ee6a65-b150-1285-073a-82bec424e37f_Adescription
   false - 34ee6a65-b150-1285-073a-82bec424e37f_B - 34ee6a65-b150-1285-073a-82bec424e37f_Bdescription
=== END NODE ===

0:0 - We should not linger here. The cult's army is on the march.
uid: 7b2bd39f-7fc3-468f-80ab-8883b8357aae
- 0 Set flag(s) to (Local):
   true - 34ee6a65-b150-1285-073a-82bec424e37f_A - 34ee6a65-b150-1285-073a-82bec424e37f_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Minthara_Dead.lsj
Synopsis:


0:0 - What were your ambitions before you died?
uid: 028743ae-f57b-c3ea-bf26-fd01ba424465
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> To find a home... for myself... and my child...

0:0 - Destined to be... matron mother... House Baenre...
uid: 0dcc5bf8-c702-5148-c206-e802d47b6966
> null

0:0 - Who were you before the Absolute claimed you?
uid: 21e32731-01a2-b5aa-7fd2-9d10ad41d3e1
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Destined to be... matron mother... House Baenre...

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 237701ff-cb10-4c8e-9c28-cbc1228c1f84
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Have you left anything unsaid or undone?
uid: 373c2130-bfc0-8474-98ec-d7235ccdb290
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Murdering Orin... raising my daughter...

0:0 - *The corpse regards you lifelessly.*
uid: 4dfcb292-a908-d3ac-66fe-3c8633a58136
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who were you before the Absolute claimed you?
> Why did you abandon Lolth?
> What were your ambitions before you died?
> Where are you from?
> How do you want to be remembered?
> Have you left anything unsaid or undone?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Where are you from?
uid: 61661d47-3bbb-9d9c-0f5a-2947cf0c6bb5
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Menzoberranzan...

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: 6789bdec-6e6f-2ac4-1536-dd5e1b68ac64
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

null
uid: 69bdc7d4-ca0a-4e35-9167-d94ac4b6b35a

0:0 - Leave.
uid: 6a1c64a3-e1f9-39f9-9672-cb07ef221e8f
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - The commander I was... not the slave... I became...
uid: 77af09a1-f608-5d25-4287-48b23518f5dc
> null

null
uid: 845b1e57-dc1a-9ce7-ba4d-ff1e95e9fd00

0:0 - For the Absolute's lie...
uid: 8a1f8a01-81eb-61ba-c2ab-493306c6a8a2
> null

null
uid: 8cb62eb9-6b8a-44db-60cc-508cf7d1ee03

null
uid: 95142555-d5ab-569a-f64c-11ad757f27eb

0:0 - How do you want to be remembered?
uid: a3b173f8-d804-14f1-2a01-5d50c5496d69
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The commander I was... not the slave... I became...

0:0 - To find a home... for myself... and my child...
uid: b0cbb02e-1d08-de58-be30-a14c3baabd97
> null

0:0 - Murdering Orin... raising my daughter...
uid: b0f97c31-86d4-12b3-b881-6f7ff45401f4
> null

null
uid: bc0f9a9b-9ccb-daa1-ce4f-e3778e0bc1db

0:0 - Menzoberranzan...
uid: c0524a1a-7826-0620-9f0f-aa8c2302e870
> null

null
uid: c6f28dff-84c7-cafa-1e5f-1a07214c1dac

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: e8acfa9e-1f2f-ad07-f721-9b77080cc470
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Why did you abandon Lolth?
uid: f4b75d6d-38b5-2013-0211-29e51bdbfe42
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> For the Absolute's lie...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Minthara_Debrief.lsj
Synopsis:
Minthara is present and gives the debrief to the player after the mindflayer colony.

0:0 - | Baldur's Gate awaits. |
uid: 2878e641-15f1-f89b-2b9e-911dcd6b9c40
=== END NODE ===

0:0 - | Ketheric is defeated, but his army marches on. To rid ourselves of this parasite, we will have to give chase. |
uid: 3a5c403d-e62b-4c89-b5c1-5dd154b224ab
- 0 Set flag(s) to (Dialog):
   true - SCE_Minthara_HasMet - Met Minthara at SCE.
- 1 Set flag(s) to (Global):
   true - SCE_Debrief_State_PartyDebriefed - Players have been debriefed after COL.
> | Baldur's Gate awaits. |


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_NightsongSoloReunion.lsj
Synopsis:
The player has a chance to catch up with Nightsong if she survived Act 2, and Isobel is dead

0:0 - It was strategy - not personal.
uid: 0269709f-be08-2cd0-5e57-fcf05d819448
> Not personal for you, perhaps. You played a game of life and death, using mine as a chip in your pile.

null
uid: 07040692-731d-844d-24c6-87bf6fc0c9c3
Jump to another node

0:0 - We must remain vigilant. And grateful. I will join your camp tonight. There, we will discuss the spirals of time - past and future. And we will make merry in the present, wherein we reside.
uid: 07cbc3bb-fcd1-5f5e-eba5-baa951865a89
> Good. I'll see you there.
> I have questions now.
> null

0:0 - You have defeated Ketheric Thorm, yet you who were content to leave Dame Aylin in his thrall until it served you best. How do you account for it?
uid: 0e533730-021c-e234-d748-c2f565d7e158
- 0 Check flag(s) (Dialog):
   false - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE
- 1 Check flag(s) (Global):
   false - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription
   true - HAV_Isobel_State_IsDead - Isobel died.
   true - COL_KethericShowdown_State_NightsongFreed - Nightsong has been freed from her cage at the Colony Ketheric Showdown.
- 0 Set flag(s) to (Dialog):
   true - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE
> null

0:0 - See you there.
uid: 107b2436-b934-43f8-5221-777885486696
> null

0:0 - Failure is disquieting. But you are lucky - for you have failed at a destiny that was not yours to fulfil.
uid: 28fc1700-6f55-5d22-bf26-63dbf49f3ddb
> True, we live at the mercy of the gods. But we get to choose to whom we yoke our fate.

0:0 - Good. I'll see you there.
uid: 2be37456-985c-99cb-2742-c71325a9729e
> null

0:0 - True, we live at the mercy of the gods. But we get to choose to whom we yoke our fate.
uid: 2c8af086-a138-1269-f90e-f77ad09faba5
> I will join your camp tonight. There is much you should know. About the Moonmaiden, about your past. Your future.

0:0 - No need to wait. I freed you so I could kill Ketheric, but I have no interest in an alliance.
uid: 2f5f9d7f-500d-69ec-f065-4508ad5e17af
> null

0:0 - We must remain vigilant. And grateful. I will join your camp tonight. There, we will discuss the Moonmaiden's plan for you - for your past, your future.
uid: 328c8693-650e-4b19-375b-e73a19993665
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null
> What do you mean by that?
> Why delay? Just tell me now.
> null

null
uid: 38da64d9-3110-e6ac-d70a-83a948df6ac3
Jump to another node

0:0 - Isobel is dead. But you live - you who were content to leave me in the thrall of foul Ketheric Thorm.
uid: 471f94d6-5baf-d8c4-58e5-dac7f2d0f670
- 0 Check flag(s) (Dialog):
   false - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE
- 1 Check flag(s) (Global):
   false - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription
   true - HAV_Isobel_State_IsDead - Isobel died.
   true - COL_KethericShowdown_State_NightsongFreed - Nightsong has been freed from her cage at the Colony Ketheric Showdown.
- 0 Set flag(s) to (Dialog):
   true - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE
> I apologise. It was wrong of me to leave you in Ketheric's clutches.
> It was strategy - not personal.
> I'd do it again, if the whim struck me.
> I may not live long - Lady Shar wanted me to kill you. Now I've failed her, and spited you.

null
uid: 4720c7d6-de91-df9d-46d5-7ea4acd8f256
Jump to another node

0:0 - It takes a lion's heart to admit such a terrible mistake. I will forgive you, in time.
uid: 49d166d9-de96-8cdd-85b1-3da6ff5c975f
> I am Dame Aylin. Daughter of the Moonmaiden, Selûne; champion of her causes in this fine realm.

0:0 - Blessings of the Moonmaiden upon all beneath her watchful eye.
uid: 539b485a-4f4b-31c3-5ab5-aed552ae10c0
- 0 Check flag(s) (Dialog):
   true - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE
=== END NODE ===

0:0 - Fine. I'll see you this evening.
uid: 5494465f-e153-9a94-bb82-065ce466318d
> You certainly will.

0:0 - I don't think so. Our journey together ends here.
uid: 58ccfa77-84ff-14df-0445-203aae8d8f29
> You would deny Dame Aylin, daughter of the Moonmaiden, paladin of the selfsame Selûne?

null
uid: 597f19be-bc5c-2b3e-e912-65eeb1231ebe
Jump to another node

0:0 - I will visit your camp later. Perhaps the madness of battle will have left you, and you will be ready to speak sense.
uid: 6b3f13f6-ef4d-6580-c593-a8a803e79e9a
> null

0:0 - We live at the mercy of the gods. Even I, immortal, have no guarantee of days to come.
uid: 6c6bc600-68c7-0ff3-c9db-eea19ac3fb8f
- 0 Check flag(s) (Global):
   true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription
> We must remain vigilant. And grateful. I will join your camp tonight. There, we will discuss the Moonmaiden's plan for you - for your past, your future.
> We must remain vigilant. And grateful. I will join your camp tonight. There, we will discuss the spirals of time - past and future. And we will make merry in the present, wherein we reside.

0:0 - I'd do it again, if the whim struck me.
uid: 6edd1b50-0db1-7828-704e-b53466c4d0dc
> Be careful, little soldier. Whims are not all that can strike.

0:0 - And you - Sharran. Cleric of the Lady of Loss, who is so much more than she appears. You and Dame Aylin have dangerous ground to tread.
uid: 736a36df-42e4-825d-b759-8119da1af699
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> We will cover some small part of it soon.

0:0 - Good. Whatever you think you know about me had better be worth it. You've already cost me dearly.
uid: 76614a37-e522-fb89-3f79-bac8af577812
Node context: Trying to mask anxiety with a tough exterior.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - Aye, it was. It was a failure I won't soon forget. Still, you are no lost cause, are you?
uid: 76d21563-ce86-4e57-fa77-860b789261e8
> It takes a lion's heart to admit such a terrible mistake. I will forgive you, in time.

0:0 - I may not live long - Lady Shar wanted me to kill you. Now I've failed her, and spited you.
uid: 7a25707e-9a56-17a3-1aba-d6782d46b97e
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Failure is disquieting. But you are lucky - for you have failed at a destiny that was not yours to fulfil.

0:0 - If you seek to protect it, our aims are aligned - even if you've much to learn about the methods of a true champion.
uid: 7db65b88-d5b6-cf6d-dfcc-5e3c568678b5
> I will join your camp, that we may discuss what must needs be discussed.

0:0 - They will keep. Let us first retire to a more restful place. Your camp will do.
uid: 7ec0310e-a31d-e8d2-926a-56b18ea1eef7

null
uid: 81abde1d-c722-ba7f-a70a-a10cbe204ebe
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
=== END NODE ===

null
uid: 90888632-c519-25d3-8a0b-a9e938d69737
Jump to another node

0:0 - Be careful, little soldier. Whims are not all that can strike.
uid: 90c0d1d7-531b-7f8b-dbc8-0170051cbe8a
Node context: Voice lowered, threatening. The player was a prick to her and now she's feeling the full force of her hatred.
> I will visit your camp later. Perhaps the madness of battle will have left you, and you will be ready to speak sense.

0:0 - I apologise. It was wrong of me to leave you in Ketheric's clutches.
uid: 9a6f07c6-e888-0958-029d-cb2d60abb486
> Aye, it was. It was a failure I won't soon forget. Still, you are no lost cause, are you?

0:0 - You would deny Dame Aylin, daughter of the Moonmaiden, paladin of the selfsame Selûne?
uid: 9f45bf65-6a9d-4a52-3904-ad772c6d80b2
> I would.
> Fine. I'll see you this evening.

null
uid: a1621f33-786a-739c-bcea-ec25448b1f9b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> And you - Sharran. Cleric of the Lady of Loss, who is so much more than she appears. You and Dame Aylin have dangerous ground to tread.

0:0 - I would.
uid: a16a690f-27fc-27a3-e719-a053d7581df4
> Reject the moon, if it be your will. It will not stop her from lending you her light. Good day.

0:0 - I will not forget it. But nor will I turn down a powerful ally in the fight for Faerûn.
uid: a62cf548-a71e-0a47-e299-3543336a5cfa
> I am Dame Aylin. Daughter of the Moonmaiden, Selûne; champion of her causes in this fine realm.

0:0 - We will cover some small part of it soon.
uid: b3cbc6d7-ca01-3579-0886-97f9f4b7979b
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Good. Whatever you think you know about me had better be worth it. You've already cost me dearly.

0:0 - Ketheric is dead. Balthazar is dead. Isobel, sweet Isobel, is no more. But we, we live.
uid: b825bb5b-d7d7-5d03-39df-b929ce5faf44
Node context: Sadness on 'Isobel is dead'
- 0 Check flag(s) (Dialog):
   false - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE
- 1 Check flag(s) (Global):
   true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription
   true - HAV_Isobel_State_IsDead - Isobel died.
- 0 Set flag(s) to (Dialog):
   true - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE
> We live at the mercy of the gods. Even I, immortal, have no guarantee of days to come.

0:0 - I will join your camp tonight. There is much you should know. About the Moonmaiden, about your past. Your future.
uid: ba8bf3a6-7b6c-a626-46ac-c6c15ae25ef4
> null

null
uid: bb23be75-152d-06c9-1cbd-445aec08f45d
Jump to another node

null
uid: c39449b1-4e76-18f6-cc88-c4f1056ac0ab
Jump to another node

null
uid: c78bcd71-de27-62d1-8f73-97d97051236c
Jump to another node

0:0 - Why delay? Just tell me now.
uid: c884ab80-7fc5-4e38-7a4a-f8579f64e024
> All in its own time, the Sharran-who-wasn't.

0:0 - What do you mean by that?
uid: cb9e854a-f4f2-cf0b-b79a-99eae2f1d90d
> All in its own time, the Sharran-who-wasn't.

null
uid: d17e809a-1972-3cf9-6310-fd038d7c67f5
Jump to another node

0:0 - Reject the moon, if it be your will. It will not stop her from lending you her light. Good day.
uid: d7d32bca-8094-a809-b72b-640f885d9361
=== END NODE ===

0:0 - I will join your camp, that we may discuss what must needs be discussed.
uid: d944e222-9a92-74df-6292-d4d5bff5c04f
> See you there.
> I don't think so. Our journey together ends here.
> No need to wait. I freed you so I could kill Ketheric, but I have no interest in an alliance.

0:0 - You certainly will.
uid: dd6709be-a6c6-b7b8-484b-de9386f1bb10
Node context: She bows at the end
- 0 Set flag(s) to (Global):
   true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp
> null

0:0 - All in its own time, the Sharran-who-wasn't.
uid: e4500e28-497a-5da2-7ecd-2534bf5e5864
- 0 Set flag(s) to (Global):
   true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp
=== END NODE ===

0:0 - I have questions now.
uid: edd3d2e2-6f3c-698b-548b-8c1f0a7a129b
> They will keep. Let us first retire to a more restful place. Your camp will do.

0:0 - Not personal for you, perhaps. You played a game of life and death, using mine as a chip in your pile.
uid: f17ab125-3c92-bc3e-fa13-baf45f522767
> I will not forget it. But nor will I turn down a powerful ally in the fight for Faerûn.

0:0 - I am Dame Aylin. Daughter of the Moonmaiden, Selûne; champion of her causes in this fine realm.
uid: f98b7787-d444-3ded-993d-ccae8e6aeea2
> If you seek to protect it, our aims are aligned - even if you've much to learn about the methods of a true champion.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PartyVB_PAD_CurseStateComment.lsj
Synopsis:
After the act 2 epilogue, the party comments on the state of the Shadow Curse before leaving for Baldur's Gate.

0:0 - At least the shadow curse is banished. I like the dark, but not when it's trying to kill me.
1:0 - I have conquered beholders and bandits, but never darkness itself. I dare say we could part all the seas of Toril if we so wished!
2:0 - Whatever dangers lie ahead, at least the shadow curse is one blight we were able to cure.
3:0 - We leave this place better than when we found it. Well done.
4:0 - Curse: gone. Hell yes.
5:0 - Whatever waits in the city - at least I did not have to leave this place abandoned to the curse a second time.
6:0 - Whatever awaits us on the road ahead, we can at least be proud that the shadow curse is no more.
7:0 - The shadow curse will soon be forgotten, thanks to us.
uid: 2120e9b0-7f8a-492e-aaa6-762afc491e21
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
=== END NODE ===

0:0 - Lady Shar's embrace holds strong. She will be pleased, no doubt.
uid: 214b6f61-f6a4-dd4d-d95e-87b71bdf9536
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - I can't wait to be clear of this damned shadow curse. I like darkness - just not when it's trying to kill me.
1:0 - The cursed darkness still lingers. Don't waste any regrets on it - we have more pressing foes to conquer.
2:0 - A pity to leave this land in the shadow curse's blighted grip. But the Absolute's threat dwarfs even this.
3:0 - We leave this land as we found it: lost to the shadows. What a shame.
4:0 - A pity we couldn't clear this curse. I bet this place was beautiful, once.
5:0 - And again, we leave this place blighted by the curse. Always a bigger battle somewhere else.
6:0 - The shadow curse still holds sway - please, we must not go on without lifting it.
7:0 - The shadow curse still taints the land. Perhaps we could have lifted it, had we tried.
uid: 2a7c3c66-589f-f9f7-7759-3abae845a2a1
Node context: Halsin: Alarmed/desperate.
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
=== END NODE ===

0:0 - Now these lands are free of Shar. I hope I can say the same of myself, soon enough.
uid: 485173de-3457-747e-1a3d-548acc6713ea
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Enemy of Shar -
=== END NODE ===

0:0 - The shadow curse persists. A shame we could not lift it... but we have to move on.
uid: 559baa35-2821-6e5c-b1bf-c5ab25c84fe7
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Enemy of Shar -
=== END NODE ===

0:0 - Lady Shar's embrace has been lifted from these lands. A necessary sacrifice, to stop that traitor, Thorm.
uid: 74503ba4-d5cb-b386-5e15-0389e095d623
- 0 Check flag(s) (Global):
   true - GLO_LiftingTheCurse_State_BreathHasBeenRestored -
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PartyVB_PAD_ShadowCurseNotLifted.lsj
Synopsis:
If the shadow curse wasn't lifted, the party will remark that we still need protection against the curse despite Ketheric having been defeated.

0:0 - Ketheric's gone, but his shadow curse remains. We'll need to be careful out there.
1:0 - A shame the curse did not fall with Ketheric Thorm. Beware the shadows.
2:0 - Ketheric is dead, but the shadow curse lives. It would be unwise to succumb to it now.
3:0 - Ketheric Thorm is no more, but the shadow curse still remains. I need to be careful.
4:0 - Ketheric Thorm is no more, yet Lady Shar's power persists. She shall be pleased, no doubt.
5:0 - Keep to the light. Ketheric may be dead - but the curse did not fall with him.

6:0 - The Absolute may be gone, but the shadows aren't. We'll still need to tread carefully.
7:0 - We may have cleansed this place of Ketheric, but the shadow curse will kill us just as dead.
8:0 - Ketheric Thorm is no more, but the shadow curse remains. There must be a way to lift it.
9:0 - Ketheric may be gone, but the shadows remain. On our guard.
uid: f14d55bb-98e8-4adc-8237-55f779e165c6
Node context: SH: 'the shadow curse remains' = SH has abandoned Shar. 'Lady Shar's power persists' = SH loyal to shar.
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
- 0:1 Tag: Enemy of Shar -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PartyVB_PAD_ToBaldursGate.lsj
Synopsis:
After leaving Ketheric's throne room after Ketheric's defeat, a player character comments on what they need to do next - head for Baldur's Gate.

0:0 - If we head west, we'll hit Baldur's Gate. And if we're quick, we might even get there before the Absolute's army.
1:0 - The Absolute's forces will march west, to Baldur's Gate. Let's aim to reach it before they do.
2:0 - The road to Baldur's Gate lies west of Reithwin. Our quickest route, if we can stay ahead of the Absolute' forces.
3:0 - The road to Baldur's Gate awaits us, west of town. Let's try to outpace the Absolute's armies.
4:0 - The way to Baldur's Gate lies to the west of town. Come - the city beckons.
5:0 - Baldur's Gate! I'm coming, home. And I'll get there before the Absolute.
6:0 - The road to the city lies west of the town. We might outpace the army yet, if we do not dally.
7:0 - The road to Baldur's Gate lies west of the town. We should try to head off the Absolute's forces.
8:0 - The road to Baldur's Gate is west of the town. If we hurry, we'll arrive before the Absolute's forces.
uid: ba38941f-7212-4031-9516-ccef33fab70c
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PartyVB_PAD_UnfinishedBusiness.lsj
Synopsis:
After the act 2 epilogue, the party comments on resolving unfinished business before moving on to Baldur's Gate/act 3.

0:0 - If you must chatter with everyone before we go, do be quick. The City awaits.
1:0 - The road to the city lies ahead. If we have business behind us, let us face it now.
2:0 - Baldur's Gate lies ahead. A one way journey, for now - better tie up our loose ends before we depart.
3:0 - The road to Baldur's Gate awaits us, west of town. We had better see to any unfinished matters now.
4:0 - Baldur's Gate lies ahead. If we've any lingering business to attend to, now's the time.
5:0 - The road home is up ahead. Baldur's Gate. Anything left undone, we should do it now, before it's too late.
6:0 - The road to Baldur's Gate lies ahead. If there are matters to be settled in this place, let us have it done.
7:0 - Baldur's Gate lies that way. We may not return here - better see to any unfinished work before we depart.
8:0 - The road to Baldur's Gate is up ahead. No turning back, once we start down that road.
uid: 2aa03a5f-724a-49e3-a7cf-455c7357de6c
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PatrollingFlamingFist_000.lsj
Synopsis:
Flaming fist one-liner.

0:0 - Safely on to Baldur's Gate. For all of us.
uid: 4b565292-b6db-5284-6ad9-6f610d43d8ef
- 0 Check flag(s) (Dialog):
   true - SCE_PatrollingFlamingFist_000_HasMet - SCE_PatrollingFlamingFist_000 has met flag.
=== END NODE ===

0:0 - You'd make a fine Fist.
uid: 88be5730-3ca2-783e-8ce2-bfaf972b8ebf
- 0 Check flag(s) (Dialog):
   false - SCE_PatrollingFlamingFist_000_HasMet - SCE_PatrollingFlamingFist_000 has met flag.
- 0 Set flag(s) to (Dialog):
   true - SCE_PatrollingFlamingFist_000_HasMet - SCE_PatrollingFlamingFist_000 has met flag.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PatrollingFlamingFist_001.lsj
Synopsis:
Flaming fist one-liner.

0:0 - We need to move. The city's in danger.
uid: 539bfd9c-1ad1-438f-9a3f-3ebd2b416f57
- 0 Check flag(s) (Dialog):
   true - SCE_PatrollingFlamingFist_001_HasMet - SCE_PatrollingFlamingFist_001 has met flag.
=== END NODE ===

0:0 - We need to get back to the city before those monsters do. Baldur's Gate is my home - I have to protect it.
uid: 79d52eba-6b5d-4d11-9cce-871fe869789d
- 0 Check flag(s) (Dialog):
   false - SCE_PatrollingFlamingFist_001_HasMet - SCE_PatrollingFlamingFist_001 has met flag.
- 0 Set flag(s) to (Dialog):
   true - SCE_PatrollingFlamingFist_001_HasMet - SCE_PatrollingFlamingFist_001 has met flag.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_RavenguardFollowUp_AD_ArtAndFlamingFist.lsj
Synopsis:
Art has been cursed for a long time and finally has been freed from the curse. At the epilogue, he will be chatting with another harper about how it felt if he is cured and available.

0:0 - It's... like... like your mind wants you dead.
uid: 13569f44-6a22-441e-ba20-1f1edb6061c3
- 0 Check flag(s) (Local):
   false - e680129a-9d39-6ffc-3e6d-926daf0d76ff_A - Adescription
- 0 Set flag(s) to (Local):
   true - e680129a-9d39-6ffc-3e6d-926daf0d76ff_A - Adescription
> How'd you survive it?

0:0 - Thaniel. I had to look after him. Without him, I wouldn't have lasted long.
uid: 412608d6-647f-410a-91ff-2ece6356db29
=== END NODE ===

0:0 - How'd you survive it?
uid: 4969ed7d-bce6-4a31-a4fd-3dcef91e0b5d
> Thaniel. I had to look after him. Without him, I wouldn't have lasted long.

0:0 - I'm glad that's still the case.
uid: 87ac4643-e935-459f-abf6-fec6ad1f0ba8
=== END NODE ===

0:0 - In the curse? More horrible than you can imagine.
uid: aefdb0cc-fd88-4497-929b-c2f5a472b8e9
> Try me.

0:0 - You're one of us. No Fist left behind.
uid: b1f643ee-9b5e-4558-8f74-b5dc6976ea7f
> I'm glad that's still the case.

0:0 - Thanks for watching out for me. You lot could've tossed me back in the shadows.
uid: c0446497-81fc-458b-aac5-9daa51007aa8
- 0 Set flag(s) to (Local):
   false - e680129a-9d39-6ffc-3e6d-926daf0d76ff_A - Adescription
   false - e680129a-9d39-6ffc-3e6d-926daf0d76ff_B - Bdescription
> You're one of us. No Fist left behind.

0:0 - Try me.
uid: c94509ee-2ea9-477c-810a-ff14a7482ea4
=== END NODE ===

0:0 - What was it like in there?
uid: d412a3bb-f01d-4e29-929b-500eddff3a92
- 0 Check flag(s) (Local):
   false - e680129a-9d39-6ffc-3e6d-926daf0d76ff_B - Bdescription
- 0 Set flag(s) to (Local):
   true - e680129a-9d39-6ffc-3e6d-926daf0d76ff_B - Bdescription
> In the curse? More horrible than you can imagine.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_StandingFlamingFist_000.lsj
Synopsis:
Flaming fist one-liner.

0:0 - Safe return to the city. We'll see you there, Helm willing.
uid: 30097b36-60f2-4858-9ccc-36ce21b59b36
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_StandingFlamingFist_001.lsj
Synopsis:
Flaming fist one-liner.

0:0 - We should march. Rest, maybe - then march.
uid: caf9454d-8b29-4213-8229-9f3f0c91190a
- 0 Check flag(s) (Dialog):
   true - SCE_StandingFlamingFist_001_HasMet - SCE_StandingFlamingFist_001 has met flag.
=== END NODE ===

0:0 - Can't believe there are mind flayers targeting Baldur's Gate. We can't let them gain a foothold.
uid: cfd5edc2-5bae-49d0-8e0f-b011b344c1e3
- 0 Check flag(s) (Dialog):
   false - SCE_StandingFlamingFist_001_HasMet - SCE_StandingFlamingFist_001 has met flag.
- 0 Set flag(s) to (Dialog):
   true - SCE_StandingFlamingFist_001_HasMet - SCE_StandingFlamingFist_001 has met flag.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_StandingFlamingFist_002.lsj
Synopsis:
Flaming fist one-liner.

0:0 - Let's regroup and march. I don't know if I can wait around much longer.
uid: 6be2760b-8adf-41a3-8171-6ca125207c41
- 0 Check flag(s) (Dialog):
   true - SCE_StandingFlamingFist_002_HasMet - SCE_StandingFlamingFist_002 has met flag.
=== END NODE ===

0:0 - My mum lives in the Lower City. If those freaks hurt her, I'll turn them inside out.
uid: c961027f-0029-4c0a-ba5d-b1e0e058fe1f
- 0 Check flag(s) (Dialog):
   false - SCE_StandingFlamingFist_002_HasMet - SCE_StandingFlamingFist_002 has met flag.
- 0 Set flag(s) to (Dialog):
   true - SCE_StandingFlamingFist_002_HasMet - SCE_StandingFlamingFist_002 has met flag.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_StandingFlamingFist_003.lsj
Synopsis:
Flaming fist one-liner.

0:0 - Helm's blessings upon you.
uid: 1845521f-dd53-4293-841d-57e6517803cd
- 0 Set flag(s) to (Dialog):
   true - SCE_StandingFlamingFist_003_HasMet - SCE_StandingFlamingFist_003 has met flag.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Umi.lsj
Synopsis:
Umi is upset by Mol's absence and is just barely holding it together (despite Alfira's best attempts).

0:0 - You think so? Mol is really clever. I hope she finds us again soon.
uid: 0b5517d7-203c-21fe-8a32-ad006e3471b5
Node context: Hovering on the brink of tears despite the player's reassurances
=== END NODE ===

0:0 - I don't know - I found this in Ketheric's lair.
uid: 160c71ae-b3cb-6b67-f306-30e902294b08
> Does that mean Ketheric got her? Oh no. No. Mol...

null
uid: 16dd29b0-0a51-21d2-510f-a02686092910
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
- 1 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
=== END NODE ===

0:0 - Does that mean Ketheric got her? Oh no. No. Mol...
uid: 2730f771-b5e3-9951-ec9f-3d469cefc416
Node context: Frightened - then starting to cry
=== END NODE ===

0:0 - Um, now you've won can we go home? Mattis says it's not far, and I'm tired.
uid: 3145164d-058f-d273-0e3c-0950c18be452
Node context: Sad/shy
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
=== END NODE ===

0:0 - Say nothing.
uid: 42f55be6-171e-a1c9-9fdd-edaa2b304144
=== END NODE ===

0:0 - Mattis also said there's monsters in Moonrise that are bigger than you.
uid: 43ae8184-60a4-a94d-8123-0540b89502a8
Node context: Shy/scared
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
- 1 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
=== END NODE ===

0:0 - Mattis said we can go to Baldur's Gate now, but I want to go home.
uid: 4890de21-c9e6-4bd1-af49-2f17df922ce1
Node context: Holding back tears
- 0 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
=== END NODE ===

0:0 - Hey, calm down - I'm sure she just dropped it. Mol's fine, I promise.
uid: 5bbe1c67-14d9-6d91-8206-eed13d6ca33f
> You think so? Mol is really clever. I hope she finds us again soon.

null
uid: 6d0d547e-cf80-60fe-82b8-5ddf123f78e0
Jump to another node

null
uid: 7458dc1a-cf95-3d7b-dc7f-16b7e444a3f9
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
=== END NODE ===

null
uid: 7a29a7ef-58a3-9655-3fc4-e09e6164cbdb
- 0 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
> I found Mol's eyepatch.
> Say nothing.

null
uid: 80341c33-5968-07cb-cc1d-be49c742222b
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
- 1 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
> null

null
uid: 86e24819-aa89-7f4e-51ea-2ff76f4246c6
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
- 1 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
> null

null
uid: 89acd387-f7fe-273c-da9c-97b92dff8429
- 0 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue
- 1 Check flag(s) (Object):
   true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
> null

0:0 - Mol'll be cross with me if I'm crying when she finds us. I bet you never cry.
uid: 937c2ff3-4ec8-fa4a-cba5-16f63f393ac1
Node context: Trying VERY hard not to cry
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
- 1 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
=== END NODE ===

0:0 - Miss Alfira wants to write us a song about you fighting Ketheric - but I miss Mol.
uid: 93a4deb8-03e7-afb4-a2f9-a20bb67f8efb
Node context: Sad; Alfira trrying to cheer him up really isn't working (holding back tears towards the end)
- 0 Set flag(s) to (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
=== END NODE ===

0:0 - No! No! Don't say that! Don't!
uid: a6e1ca4d-425f-1ffa-3105-5205c11701ab
Node context: Goes to pieces; floods of tears at the player's meanness
- 0 Set flag(s) to (Global):
   true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch
=== END NODE ===

0:0 - Ketheric's really gone, isn't he? Ide said he eats eyes - Mol only has one.
uid: b2614fea-df56-0472-7490-be91408f8a1b
Node context: Tearful/scared
- 0 Check flag(s) (Dialog):
   true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up
- 1 Check flag(s) (Global):
   true - SCE_BackupLeader_State_Dead - Cerys has died
   true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue
=== END NODE ===

0:0 - I found Mol's eyepatch.
uid: c68d3dd4-e8ed-fe89-4ef6-dcc5e342ed16
> What? Where is she?

0:0 - I don't want to die!
uid: cabe2206-58e9-4d7a-5112-f281d98bcca5
Node context: Racked with sobs
- 0 Check flag(s) (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
   true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch
=== END NODE ===

0:0 - Dead - like you'll be soon, you little runt.
uid: e0bb5eb2-c100-cd60-25d1-ee2de2d03fc7
> No! No! Don't say that! Don't!

0:0 - What? Where is she?
uid: ecc918dc-6658-292b-e3a2-44a09dce5952
Node context: Rising tearful panic
- 0 Set flag(s) to (Global):
   true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing
> Hey, calm down - I'm sure she just dropped it. Mol's fine, I promise.
> I don't know - I found this in Ketheric's lair.
> Dead - like you'll be soon, you little runt.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_UnfortunateGnome.lsj
Synopsis:
He's a bit mopey but is very much wanting to stick by Wulbren's side despite being mistreated by him. He doesn't know what's happening next but he knows Wulbren has a plan. So that's something.

0:0 - I'll not deny he wounded me. I cared for Wulbren - care for him, really. But he's... well, he's acting like a true idiot.
uid: 060767f6-9050-1770-2f7b-38329163f709
> It isn't the first time, and I'm sure it won't be the last. But I won't let him hurt anyone - or himself.

0:0 - There you are. I was wondering where the devil you'd been.
uid: 0a6c5f3d-33d6-9ebc-6ca1-29fd2e81985f
- 0 Set flag(s) to (Dialog):
   true - SCE_GnomeFollowUp_HasMet_WulbrenAlive - Hasmet flag in sce epilogue when wulbren is alive for barcus
> I was preoccupied defeating Ketheric Thorm.
> I was taking a little holiday in the mind flayer colony downstairs.
> Here I am. What do you want?

0:0 - That is to say, they gabbed about their plans like geese, and I overheard them, like a very devious goose.
uid: 0c2e12be-18c4-7617-6ab5-dc971efdfa9f

0:0 - What about him?
uid: 133b7a40-8bb4-8245-c0f6-c2ebfdb9b1e7
> Wulbren and the Ironhand Gnomes are planning something dreadful in the city.

0:0 - Farewell. And good luck.
uid: 1d950f51-b2a0-eff7-bdab-3ba58349cc65
=== END NODE ===

0:0 - To talk about Wulbren, of course.
uid: 205bd528-44ad-4ca3-e4d2-ec6427c378d4
Node context: Impatiently
> null

0:0 - My friend. Yes. He'll always be my friend, won't he? And I - I believe I'll think of him every day.
uid: 217db236-f5cd-0505-cb94-4bbbddaf353b
> Erm. I... I'll say my goodbyes now. You were - that is, it was... So long.

0:0 - Because they're a gaggle of vindictive crybabies with no sense of propriety.
uid: 271fd036-906c-a7b1-f42f-737323d7c7a3
> That is to say, they gabbed about their plans like geese, and I overheard them, like a very devious goose.

0:0 - Wulbren made his life there. For his sake, if nothing else, I'd like to see it survive.
uid: 2c2d44c5-660a-fba4-6ecd-670b49421eb2
> Erm. I... I'll say my goodbyes now. You were - that is, it was... So long.

0:0 - With the sword of justice in one hand and the shield of self-righteousness in the other, we most certainly will.
uid: 3123c060-72a6-fc56-6e54-d3ad953cc068
> To saving the city - and my fool of a friend.

0:0 - I'd tell you to write, but I never check the post.
uid: 31e9d73a-e1b7-3733-75e4-e0b910b06e1f
> Farewell. And good luck.

0:0 - They have runepowder. They have motive. We have to stop them.
uid: 3316118a-2cbc-4dcb-e8ae-469135b944c8
> It seems we'll have our hands full in Baldur's Gate.
> Leave it to me, Barcus. You've proven you aren't able for this kind of thing.
> Is this just because Wulbren rejected you?
> A job like you're describing isn't easy - what makes you think they're serious? How can you be sure?
> The city has more important concerns than a bunch of ne'er-do-wells with a grudge. The city has more important concerns than a bunch of gnomes with a grudge.

0:0 - Barcus, Wulbren wants nothing to do with you. He made that clear.
uid: 356fca7d-5284-011a-c67b-4436c94535d2
- 0 Check flag(s) (Global):
   true - HAV_WrootRequest_State_ReunionDone - Barcus and Wulbren's reunion happened.
> Oh, forget about that. Wulbren and the Ironhand Gnomes are planning something dreadful in the city.

0:0 - Why are you so down? You should be celebrating my good deeds.
uid: 41c5e1b2-b5bd-439a-c9ef-f5e933a2747f
> I'm not one for parties on the best of days. And today... is not the best of days.

0:0 - Wulbren and the Ironhand Gnomes are planning something dreadful in the city.
uid: 431e737a-f9d9-d928-c210-4aa850649a59
> They have runepowder. They have motive. We have to stop them.

0:0 - I'll be seeing you at your camp.
uid: 431edabf-e661-09a3-013b-a7a982b594c8
- 0 Check flag(s) (Dialog):
   true - SCE_GnomeFollowUp_HasMet_WulbrenAlive - Hasmet flag in sce epilogue when wulbren is alive for barcus
=== END NODE ===

0:0 - It isn't the first time, and I'm sure it won't be the last. But I won't let him hurt anyone - or himself.
uid: 4751931f-0655-76e0-df7b-3527ca2df32d

0:0 - Goodbye, Barcus.
uid: 4ad2943f-3fa6-2f36-ce94-58de7c569c39
> I'd tell you to write, but I never check the post.

0:0 - That sounds... slimy. But never mind your distasteful predilections. We need to talk about Wulbren.
uid: 4b437286-81b5-6f84-7590-0263c424ecfe
> null

null
uid: 54455a71-e39f-0eb9-488a-1dd713cfa34e
Jump to another node

0:0 - To saving the city - and my fool of a friend.
uid: 54bd5102-fcf0-948d-ea69-7e5561c37870
=== END NODE ===

0:0 - A pity Wulbren isn't here. You two would've gotten on like a house on fire, I think.
uid: 5693409d-2e1b-5bf8-3009-a65f5f8e6b13
Node context: A little funny, a litlte sad. Wulbren is dead.
> Erm. I... I'll say my goodbyes now. You were - that is, it was... So long.

0:0 - You'll what? Tie me to a windmill? Enslave me in the Underdark? Smack me upside the head? I assure you, circumstance has beaten you to it.
uid: 571dcdeb-96f3-bdd2-1754-f1b884be73bb
> But it doesn't do to remain smackèd. We fall, we moan, then we rise to annoy our enemies once more.

0:0 - Good riddance.
uid: 5f4c2825-33d9-ded4-53a0-4f798ac98951
> Heh. As you say.

0:0 - It seems we'll have our hands full in Baldur's Gate.
uid: 63aa4a73-a639-39f3-76ba-cc8b1aec8cbd
> With the sword of justice in one hand and the shield of self-righteousness in the other, we most certainly will.

0:0 - Leave it to me, Barcus. You've proven you aren't able for this kind of thing.
uid: 64363286-cd18-7f11-13c0-365914050b6c
> Knowing when to ask for help is a sign of wisdom, not weakness.

0:0 - I was preoccupied defeating Ketheric Thorm.
uid: 64e43c40-4337-c434-b3f4-bdae667c07d8
> Who? Oh - right. Well, forget about that magungus. We have more important things to worry about. Like Wulbren.

0:0 - Here I am. What do you want?
uid: 660a8dcd-0726-b0db-e364-383bd80f89c2
> To talk about Wulbren, of course.

0:0 - A job like you're describing isn't easy - what makes you think they're serious?
1:0 - How can you be sure?
uid: 6cc65b0e-4d91-2224-6db9-e80de039e7a3
- 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Because they're a gaggle of vindictive crybabies with no sense of propriety.

0:0 - Knowing when to ask for help is a sign of wisdom, not weakness.
uid: 74a2674d-84a7-a136-78f0-04dd75de093e
> You helped me in this gods-awful quagmire; when we're back in the city, I'll be fully in my element once more.

0:0 - We don't need to say goodbye just yet. You're welcome at camp.
uid: 8963b70b-b745-5cd8-3c93-dea54cd3d0dc
> A fellow knows when it's time to go his own way. We've had an interesting run of it, but it's time I whence'd my way back home.

0:0 - Is this just because Wulbren rejected you?
uid: 8b898b94-f479-6eaa-fe22-f7cc0ce0c12b
- 0 Check flag(s) (Global):
   true - HAV_WrootRequest_State_ReunionDone - Barcus and Wulbren's reunion happened.
> I'll not deny he wounded me. I cared for Wulbren - care for him, really. But he's... well, he's acting like a true idiot.

0:0 - The city has more important concerns than a bunch of ne'er-do-wells with a grudge.
1:0 - The city has more important concerns than a bunch of gnomes with a grudge.
uid: 998344e0-f1b5-9614-f358-41cfe38f75cd
- 0:0 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> You're tired from your exertions. Who could blame you? Have a smoke, a wash - or a polish, as it were - and let's regroup when you're more yourself. You're tired from your exertions. Who could blame you? Have a smoke, a wash, and a cup of tea, and let's regroup when you're more yourself.

0:0 - Oh, forget about that. Wulbren and the Ironhand Gnomes are planning something dreadful in the city.
uid: 9b18aabe-f153-82fe-baaa-4610d0fa8476
> They have runepowder. They have motive. We have to stop them.

0:0 - I'm not one for parties on the best of days. And today... is not the best of days.
uid: a0b2416f-1f67-238c-a23c-389735040664
> Wulbren is... dead. Far before his time. Mourning him will be... well, it'll be the work of a lifetime.

0:0 - Unfortunately for evil, it has you to worry about. Look after the city - it's an awful place, but it's home.
uid: a5ec733f-9e73-0477-c9f3-e768da809bda
> Wulbren made his life there. For his sake, if nothing else, I'd like to see it survive.

0:0 - If I have to hear the name 'Wulbren' one more time...
uid: b9c42540-a307-623e-b2b5-5f1399a14e09
> You'll what? Tie me to a windmill? Enslave me in the Underdark? Smack me upside the head? I assure you, circumstance has beaten you to it.

0:0 - I'm sorry I couldn't find your friend Wulbren.
uid: bb0a5f0d-071d-30fd-a963-44348b521975
- 0 Check flag(s) (Global):
   false - HAV_SavingPrisoners_State_WulbrenReturned - Wulbren has returned to Haven.
   true - GLO_UnfortunateGnome_State_PlayerOfferedHelp - GLO_UnfortunateGnome_State_PlayerOfferedHelpdescription
> My friend. Yes. He'll always be my friend, won't he? And I - I believe I'll think of him every day.

0:0 - Not quite. I didn't get this parasite out of my head.
uid: c7c908c6-79ca-5464-d050-46391ca67008
> Well, if you turn into a mind flayer, I'll be sure to tell people you were a decent sort, pre-tentacle.

0:0 - A fellow knows when it's time to go his own way. We've had an interesting run of it, but it's time I whence'd my way back home.
uid: cc555087-5998-27dd-95d3-913a0bf791e8
> I'd tell you to write, but I never check the post.

0:0 - Who? Oh - right. Well, forget about that magungus. We have more important things to worry about. Like Wulbren.
uid: cd3ac9e8-8c00-6526-0337-dff977fa2ca1
Node context: 'muh-GUN-guss' (hard g's).
> Barcus, Wulbren wants nothing to do with you. He made that clear.
> If I have to hear the name 'Wulbren' one more time...
> What about him?

0:0 - We're not out of the woods yet. It seems evil is on its way to Baldur's Gate.
uid: cd871efe-b38f-832f-0525-5c4e375ffeee
> Unfortunately for evil, it has you to worry about. Look after the city - it's an awful place, but it's home.

0:0 - Well, if you turn into a mind flayer, I'll be sure to tell people you were a decent sort, pre-tentacle.
uid: cfa22837-1660-a479-c63c-24a9be12974b
> A pity Wulbren isn't here. You two would've gotten on like a house on fire, I think.

0:0 - Until, if ever, we meet again.
uid: d981593d-b698-4cfa-c2e7-a2dee231432f
Node context: A little sadly, a final farewell.
- 0 Check flag(s) (Dialog):
   true - SCE_GnomeFollowUp_HasMet_WulbrenDead - sce epilogue hasmet flag when wulbren died prior to the epilogue
- 1 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
=== END NODE ===

0:0 - So. You did it. Cleared the tower. Killed the villain. Everything you said you'd do.
uid: da7ef94a-64ed-ac84-ec3d-f720d7019e65
Node context: Slightly verklempt. He's having a nice moment with us but is still grieving his friend.
- 0 Check flag(s) (Global):
   true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated.
- 0 Set flag(s) to (Dialog):
   true - SCE_GnomeFollowUp_HasMet_WulbrenDead - sce epilogue hasmet flag when wulbren died prior to the epilogue
> Not quite. I didn't get this parasite out of my head.
> I'm sorry I couldn't find your friend Wulbren.
> We're not out of the woods yet. It seems evil is on its way to Baldur's Gate.
> Why are you so down? You should be celebrating my good deeds.

0:0 - But it doesn't do to remain smackèd. We fall, we moan, then we rise to annoy our enemies once more.
uid: e7e37a00-5a90-09d6-2a30-bf2cd847a172
> Wulbren and the Ironhand Gnomes are planning something dreadful in the city.

0:0 - Erm. I... I'll say my goodbyes now. You were - that is, it was... So long.
uid: eb238135-5188-aeab-a0ca-42e70e7ccf2b
Node context: Barcus is trying to have a heartfelt goodbye with the player but is very awkward.
> Goodbye, Barcus.
> We don't need to say goodbye just yet. You're welcome at camp.
> Good riddance.

0:0 - I was taking a little holiday in the mind flayer colony downstairs.
uid: f0679c80-d037-ff07-6ba6-d32bee53ae52
> That sounds... slimy. But never mind your distasteful predilections. We need to talk about Wulbren.

0:0 - You're tired from your exertions. Who could blame you? Have a smoke, a wash - or a polish, as it were - and let's regroup when you're more yourself.
1:0 - You're tired from your exertions. Who could blame you? Have a smoke, a wash, and a cup of tea, and let's regroup when you're more yourself.
uid: f27b1cc1-0ee0-721c-44a9-56eaa3840da9
- 0:0 Tag: Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0:1 Tag: Tortle - Character looks like a tortle
- 0:2 Tag: Warforged - Character looks like a warforged
> To saving the city - and my fool of a friend.

0:0 - You helped me in this gods-awful quagmire; when we're back in the city, I'll be fully in my element once more.
uid: f73173e0-3820-38aa-7b51-92126d9f4a7d
> To saving the city - and my fool of a friend.

0:0 - Heh. As you say.
uid: f979ccfd-1dcd-451a-6869-7b6879ec868e
Node context: Player has said 'good riddance' but Barcus doesn't take it pesonally. He waves goodbye.
> Farewell. And good luck.

0:0 - Wulbren is... dead. Far before his time. Mourning him will be... well, it'll be the work of a lifetime.
uid: fc65ea15-5b99-6186-5787-cd0a7b281593
> Erm. I... I'll say my goodbyes now. You were - that is, it was... So long.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Wulbren.lsj
Synopsis:
This dialogue is peak Wulbren. If he's met you in haven (after you saved him), he rolls back on how rude he was as he realises the player would be an amazing asset in the city. If this is your first time meeting him since the escape (if haven is destroyed he waits out on the river until this scene in the epilogue), he realises how good the player would be to have on his side in the city and tells him all about how wronged the ironhand gnomes were.

0:0 - Apology accepted.
uid: 024fa9c8-7ddd-d2f8-a6bf-b82826efedc8
> I wasn't sure you would - I appreciate it.

- Roll sucessful -
null
uid: 02bba466-09dd-55f6-4897-039c6d0bf6bb
> *You see a column of fire that dominates the sky in a blazing inferno - nothing more.*

0:0 - If I can help, I will.
uid: 08de4aa1-be59-3f65-0249-8124bfe823a6
> That's what I like to hear. Find me in the city - and together, we can save Baldur's Gate from itself.

0:0 - Weren't your people exiled from Baldur's Gate?
uid: 0b198594-768c-5470-60d7-e16a1bb113ee
- 0 Check flag(s) (Dialog):
   false - HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes - Asked wulbren about the history of the ironhand gnomes in BG
- 1 Check flag(s) (Local):
   true - aa1d4932-8689-5e30-2b17-9b0968663a7a_historysuccess - historysuccessdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes - Asked wulbren about the history of the ironhand gnomes in BG
> Do not speak of a story you only know the half of.

0:0 - We'll be heading for Baldur's Gate soon. If fate wills it, I'll see you there.
uid: 0db035a5-b96f-6550-3092-de37365a8247
- 0 Check flag(s) (Dialog):
   true - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue
=== END NODE ===

0:0 - Last I saw you, you were disappearing on a boat down the river.
uid: 12bfb386-9899-15f1-04fa-50a48c327c68
- 0 Check flag(s) (Global):
   false - HAV_SavingPrisoners_State_WulbrenReturned - Wulbren has returned to Haven.
> Not my finest exit. I hid out on the river until the sky lit up. Couldn't believe my eyes - especially when I realised you were behind it.

0:0 - *Sigh.* Foolish and ignorant, like the rest. But you'll change your mind once you see what's become of Baldur's Gate, I have no doubt.
uid: 13cd4d38-7e08-6ba5-1492-871460ca763e
Node context: determined and zealous
- 0 Set flag(s) to (Dialog):
   true - SCE_GnomeFollowUp_Wulbren_UneasyAboutPlayer - Wulbren has grown uneasy about the player as they've asked too many questions
=== END NODE ===

0:0 - I wasn't sure you would - I appreciate it.
uid: 150dc4b8-fc52-cfbb-93c1-b79fb714d6f7
Node context: sincere
> And that's precisely why I want you by my side in Baldur's Gate.

- Roll failure -
null
uid: 173ed0e4-ba40-6af0-7a18-0d87e2c0d37c
> null

0:0 - In a sense - yes. But that's because I didn't know what you were capable of.
uid: 183f29e4-278e-2fd2-6bec-b364f3f4d7b8
> I saw you as a means to escape, nothing more. But when the sky lit up - when I followed it here - I knew you were behind it.

0:0 - Leave.
uid: 1a75539d-22aa-99e0-491a-efe7ab37e60e
=== END NODE ===

0:0 - Gently pierce the veil of his mind, probing for his true intentions.
uid: 22ba70cd-e399-5544-7a1f-f87c032216ee
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Dialog):
   false - SCE_GnomeFollowUp_Event_DetectThoughts - Cast Detect Thoughts on Wulbren to learn his srface thoughts
- 0 Set flag(s) to (Dialog):
   true - SCE_GnomeFollowUp_Event_DetectThoughts - Cast Detect Thoughts on Wulbren to learn his srface thoughts
> null (roll sucessful)
> null (roll failure)

0:0 - Not my finest exit. I hid out on the river until the sky lit up. Couldn't believe my eyes - especially when I realised you were behind it.
uid: 2712a1ed-659d-0a47-013b-0fd9bbda78e9
Node context: sincere and impressed
> I underestimated you. Kept who I was, and who I represent, from you - but I see now that was a mistake.

0:0 - Heh. That's I like to hear. You're worth ten of my crew.
uid: 28091bf6-c5b7-4782-b33f-65682661bb93
> null

0:0 - And that's precisely why I want you by my side in Baldur's Gate.
uid: 28613b35-c558-c46f-53b0-43efd9a5172a
Node context: to wulbren, this is a huge deal to offer the player
> The Ironhand Gnomes are going to save the city - and you can be part of it.

0:0 - Siding with a murderous lunatic is more than 'foolish'.
uid: 2da695f4-0e12-f5ef-5ea5-f4ea861f5fa5
> Perhaps. But why should I be punished for a mistake I took no part in?

0:0 - But our forebears were foolish - complicit with Sarevok's madness over a century past, and so we were banished. Still are to this day.
uid: 30628ca9-b39a-a5a3-1c3c-d37a11bed1a4
> I'm no scholar of history - what are you talking about?
> Sarevok? The Bhaalspawn?
> Siding with a murderous lunatic is more than 'foolish'.
> Pity he never succeeded.

0:0 - Bring every scrap of courage you have to Baldur's Gate - you'll need it for what's to come.
uid: 3076e672-ece1-c190-24ab-3d39d4596013
Node context: determined and zealous
- 0 Check flag(s) (Dialog):
   true - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue
- 1 Check flag(s) (Global):
   true - SCE_GnomeFollowUp_Knows_WulbrenZealot - Player knows of Wulbren's zealous plans
=== END NODE ===

0:0 - Good luck with that.
uid: 3a3ed514-70d8-88da-24ae-91f6e91a9561
> Our cause is just and righteous, friend. That's all the luck we need.

0:0 - *You see a column of fire that dominates the sky in a blazing inferno - nothing more.*
uid: 3bda8c1b-65e6-44d6-5ee8-34a04ad44cdd
- 0 Set flag(s) to (Local):
   true - aa1d4932-8689-5e30-2b17-9b0968663a7a_insightsuccess - Passive Insight Check was successful

0:0 - I've filled appeals - pleaded with the High Artificer himself. They've refused us time and again. Now, however, I will make them listen.
uid: 3f93c9cb-caaa-ff31-c302-d3f40b7c7979
> Is there anything I can do to help?
> Good luck with that.
> Were I a Gondian, I'd keep you out of the city too.

0:0 - *You recall stories of the Ironhand Gnomes - a talented group of inventors who were banished from Baldur's Gate.*
uid: 404988e1-8e19-7bf3-01f2-8ae73f1b9d02
- 0 Set flag(s) to (Local):
   true - aa1d4932-8689-5e30-2b17-9b0968663a7a_historysuccess - historysuccessdescription
> I met some Ironhand Gnomes looking for runepowder in the Underdark - any idea why?
> Weren't your people exiled from Baldur's Gate?
> I don't know much, I'm afraid.
> Go on. I'm sure you're dying to tell me all about the Ironhand Gnomes.
> There are few as innovative as the Ironhand Gnomes. Your creations were ingenious.
> Inventors? Traitors, more like. Every gnome in Baldur's Gate suffered for your treachery.
> Leave.

0:0 - I see Gondian propaganda is alive and well. We match the High House of Wonders in design. Innovation. Brilliance.
uid: 4517d9ea-1454-c776-6688-91be43ef4964
Node context: determined, zealous
> Yet they banished us from Baldur's Gate. And for what?

null
uid: 46fdf297-c6fc-6610-20f3-a24f93daa178
Jump to another node

0:0 - But I stand by what I said before - you and I were meant to meet. And together, we'll save Baldur's Gate from itself.
uid: 48b9e23a-fd7f-dec4-fd3d-b7bc6520764a
Node context: sincere and grave
=== END NODE ===

0:0 - That's what I like to hear. Find me in the city - and together, we can save Baldur's Gate from itself.
uid: 48c800f1-87be-96b5-c43e-4b3930c69fa5
Node context: sincere and determined
=== END NODE ===

0:0 - Wait until you reach the city. Once you see what it's become, you'll know the Ironhand Gnomes are needed.
uid: 4a6081a0-be8e-716d-3d9f-03ad41d4893e
Node context: sincere and determined
> But I stand by what I said before - you and I were meant to meet. And together, we'll save Baldur's Gate from itself.

null
uid: 4c60730d-5742-e8fd-f4d6-f3854ff3f217
- 0 Check flag(s) (Global):
   true - MOO_GnomePrisoner001_State_Defeated - Nimble is defeated.
   true - MOO_GnomePrisoner002_State_Defeated - Nickels is defeated.
> I underestimated you. Kept who I was, and who I represent, from you - but I see now that was a mistake.

0:0 - Inventors? Traitors, more like. Every gnome in Baldur's Gate suffered for your treachery.
uid: 4f3ce724-ff8c-9477-2601-299e7c0e3345
- 0 Check flag(s) (Tag):
   true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> I see Gondian propaganda is alive and well. We match the High House of Wonders in design. Innovation. Brilliance.

0:0 - And I'm not a man easily impressed.
uid: 56fbd35a-003e-e9de-7b98-c7526cf0a413
> I do what I can.
> Last I saw you, you were disappearing on a boat down the river.
> He was hardly a challenge.
> I believe the words you're looking for are 'thank you'.
> Have you forgotten the bit where you left me behind.

0:0 - I apologise - for not seeing your true worth. And for being, quite frankly, rude in Last Light.
uid: 5742ebf0-bb41-26cf-84d8-fd0dcb37cabf
> Apology accepted.
> You were being an arsehole.
> I can be rude myself sometimes.

0:0 - I can be rude myself sometimes.
uid: 59b9b424-b483-0a6a-2966-05bd2c0df40b
> Gracious as well as impressive - a fine combination.

- Roll sucessful -
null
uid: 5b1a0ced-987b-a21f-7554-04fac7b811b1
> *You recall stories of the Ironhand Gnomes - a talented group of inventors who were banished from Baldur's Gate.*

0:0 - Find me in the city - once you see what it's become, you'll know that I and I alone can stop it.
uid: 5fa87e80-f8df-3098-1a37-666030b9dd10
Node context: determined
=== END NODE ===

0:0 - You agree with such machinations? Duly noted.
uid: 60098085-55a6-d667-e5c4-63d973ab60b8
> I've fought tooth and nail to restore our reputation. Particularly against Gondian detractors who live in glass houses.

0:0 - If you want my help, I'm going to need more to go on.
uid: 617234da-3c2d-ce1f-d5b6-19c1daf873d0
= Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
- 0 Check flag(s) (Tag):
   false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Set flag(s) to (Local):
   true - aa1d4932-8689-5e30-2b17-9b0968663a7a_persuadecheck - Tried to persuade more info out
> null (roll sucessful)
> null (roll failure)

0:0 - Gracious as well as impressive - a fine combination.
uid: 619f00ef-e4d1-8273-76d4-0a9e1a7e1958
Node context: sincere
> And that's precisely why I want you by my side in Baldur's Gate.

0:0 - I am Wulbren Bongle, leader of the Ironhand Gnomes. No doubt you've heard of us?
uid: 623ef025-d457-2569-14f4-99915eaf319f
Node context: said with immense pride
> null

0:0 - Problem is, Baldur's Gate is sick. Once the pinnacle of greatness, it's eating itself alive to save itself from starving.
uid: 64e0bed8-8b20-139d-f05d-b5bab9bdfbe3
Node context: slight hint of gravity here - player should wonder what he's planning
> Find me in the city - once you see what it's become, you'll know that I and I alone can stop it.

0:0 - The Ironhand Gnomes are going to save the city - and you can be part of it.
uid: 651db3ee-5048-0c83-aac9-e6c119cdbf78
Node context: sincere and grave - this is a huge thing for wulbren to offer
> Gently pierce the veil of his mind, probing for his true intentions.
> If you want my help, I'm going to need more to go on.
> Details. Now.
> Doing a job without information is a surefire way to get caught. Spill.
> If I can help, I will.
> No thanks.

0:0 - I saw you as a means to escape, nothing more. But when the sky lit up - when I followed it here - I knew you were behind it.
uid: 68b5b6cb-ab57-dd04-d8f8-e72c3665239a
> I apologise - for not seeing your true worth. And for being, quite frankly, rude in Last Light.

0:0 - I don't know much, I'm afraid.
uid: 6a6f7a80-a8e8-78ed-34f6-7c3068598040
- 0 Check flag(s) (Dialog):
   false - HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes - Asked wulbren about the history of the ironhand gnomes in BG
- 1 Check flag(s) (Local):
   false - aa1d4932-8689-5e30-2b17-9b0968663a7a_historysuccess - historysuccessdescription
- 0 Set flag(s) to (Dialog):
   true - HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes - Asked wulbren about the history of the ironhand gnomes in BG
> We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders.

0:0 - I believe the words you're looking for are 'thank you'.
uid: 762e9a7c-b7bb-d0a1-16a4-81a99c05043a
> I was getting to that, but all right - thank you.

0:0 - You were being an arsehole.
uid: 78933244-0ad6-e218-c705-2a32d0cd67fd
> Tough, but fair.

0:0 - For what?
uid: 79617652-844f-c854-b083-d6fbd267b7e8
> I saw you as a means to escape, nothing more. But when the sky lit up - when I followed it here - I knew you were behind it.

0:0 - I do what I can.
uid: 7a07ccac-7e2d-904b-a019-efe7a85b8e5c
> Indeed. You're worth ten of my own crew - that is clear to see.

0:0 - Pity he never succeeded.
uid: 7a3cad23-ab11-eb8b-00c4-ce61fbd93fd4
> You agree with such machinations? Duly noted.

0:0 - Doing a job without information is a surefire way to get caught. Spill.
uid: 7a7f4503-12d1-a488-d55c-b525406c1e1b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Set flag(s) to (Local):
   true - aa1d4932-8689-5e30-2b17-9b0968663a7a_persuadecheck - Tried to persuade more info out
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 7ba82b7b-4e8f-c3a3-8e7e-9033e0f08604
> Well? Will you help me or not?

0:0 - We're outnumbered, my friend - and secrecy is a slim advantage. I'll tell you more in the city.
uid: 7ddca4d4-bf39-3df5-6503-2cb7dbb95805
- 0 Set flag(s) to (Dialog):
   true - SCE_GnomeFollowUp_Wulbren_UneasyAboutPlayer - Wulbren has grown uneasy about the player as they've asked too many questions
> But I stand by what I said before - you and I were meant to meet. And together, we'll save Baldur's Gate from itself.

0:0 - I underestimated you. Kept who I was, and who I represent, from you - but I see now that was a mistake.
uid: 7ebea4e9-32d4-8a3c-4662-96b1f145735c
> I am Wulbren Bongle, leader of the Ironhand Gnomes. No doubt you've heard of us?

0:0 - It's Barcus you should apologise to. Your reunion in Last Light was... strained.
uid: 7f507102-6920-dc51-777e-c5465cadaddd
- 0 Check flag(s) (Global):
   true - HAV_WrootRequest_State_ReunionDone - Barcus and Wulbren's reunion happened.
> Barcus and I are another matter - I'm dealing with you right now.

0:0 - I met some Ironhand Gnomes looking for runepowder in the Underdark - any idea why?
uid: 8880c25b-4311-cb53-dfe8-1e2b90f6c757
- 0 Check flag(s) (Dialog):
   true - HAV_WrootRequest_Wulbren_AskedAboutRunepowder - Asked Wulbren about runepowder
- 1 Check flag(s) (Global):
   false - GLO_IronhandGnomes_Knows_Runepowder - Player learned that runepowder is a much more potent form of smokepowder.
- 0 Set flag(s) to (Dialog):
   true - HAV_WrootRequest_Wulbren_AskedAboutRunepowder - Asked Wulbren about runepowder
> To use it as all innovators do - for the good of the realm. Nothing to concern yourself with.

0:0 - I'm no scholar of history - what are you talking about?
uid: 88fc548e-6d2d-c321-c2e8-88cdb2d970d4
> Sarevok was a madman and a murderer. He brought Baldur's Gate to the brink of destruction. And we were fool enough to work with him.

0:0 - I've fought tooth and nail to restore our reputation. Particularly against Gondian detractors who live in glass houses.
uid: 93b096e1-c835-df0f-a832-97e86d9f4647
> I've filled appeals - pleaded with the High Artificer himself. They've refused us time and again. Now, however, I will make them listen.

0:0 - It was out of pure necessity - I imagine you'd have done the same if our roles were reversed.
uid: 9464143c-364f-112b-a594-506099e9f243
Node context: dodging player's accusations, turning it back on them
> Back in my cell, I didn't tell you everything - about who I was, and more importantly, who I represent.

0:0 - Our cause is just and righteous, friend. That's all the luck we need.
uid: 94a790c9-7f06-dfef-a20d-1069215b5a53
Node context: determined and zealous
=== END NODE ===

0:0 - To use it as all innovators do - for the good of the realm. Nothing to concern yourself with.
uid: 950452ca-484c-608b-245e-d9241c35d9dd
Node context: slight smirk here at his own inside joke

null
uid: 974f1785-6d12-a036-1c76-d884a410a907
Jump to another node

0:0 - Details. Now.
uid: 9d311d93-7119-7751-b683-e000b37653bc
= Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d =
- 0 Set flag(s) to (Local):
   true - aa1d4932-8689-5e30-2b17-9b0968663a7a_insightsuccess - Passive Insight Check was successful
> null (roll sucessful)
> null (roll failure)

0:0 - Well? Will you help me or not?
uid: a0c5c4d8-9e32-47b4-2914-8e7fe761138e

0:0 - Sarevok? The Bhaalspawn?
uid: a1f4b40b-6848-c79c-926c-4c13285c0b7f
> The very one. It's the only mistake the Ironhand Gnomes ever made - and it cost us everything.

- Roll failure -
null
uid: a2009550-d714-c711-ed85-3ffdbb70ba18
> We're outnumbered, my friend - and secrecy is a slim advantage. I'll tell you more in the city.

0:0 - We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders.
uid: a3403913-4d3c-c894-048d-6679ea4ed1af
> But our forebears were foolish - complicit with Sarevok's madness over a century past, and so we were banished. Still are to this day.

null
uid: a3c76730-9836-3d4f-6e0f-0dced235cbcc
> null (roll sucessful)
> null (roll failure)

0:0 - Yes, our forebears were complicit with Sarevok's madness. But it was a century ago, and nothing more than foolishness.
uid: a47ae2b2-0850-0234-40ba-e6d7229fe332
Node context: dismissive
> null

0:0 - Perhaps. But why should I be punished for a mistake I took no part in?
uid: a97db076-dab3-e9ff-8164-530ea312e056
Node context: indifferent
> I've fought tooth and nail to restore our reputation. Particularly against Gondian detractors who live in glass houses.

0:0 - Is there anything I can do to help?
uid: aa744218-2c53-64f5-325c-4be177c86427
> Plenty. Find me in the city, and help us save Baldur's Gate from itself.

0:0 - Yet they banished us from Baldur's Gate. And for what?
uid: b07ded41-09b2-de8f-0324-55cb36c3e623
> Yes, our forebears were complicit with Sarevok's madness. But it was a century ago, and nothing more than foolishness.

- Roll sucessful -
null
uid: b0f87b63-6b0a-76f7-1084-3133b567acad
> The plan is what it's always been - to bring the work and innovations of the Ironhand Gnomes to every corner of the realm.

0:0 - No thanks.
uid: b27fd1b2-133b-049b-23c5-98dc453b89a5
> Wait until you reach the city. Once you see what it's become, you'll know the Ironhand Gnomes are needed.

0:0 - Hence why you're here, and they're dead.
uid: b484425d-0e2b-96db-ac23-4aac382ee9a4
Node context: indifferent
- 0 Check flag(s) (Global):
   true - MOO_GnomePrisoner001_State_Defeated - Nimble is defeated.
   true - MOO_GnomePrisoner002_State_Defeated - Nickels is defeated.
> I underestimated you. Kept who I was, and who I represent, from you - but I see now that was a mistake.

0:0 - I owe you an apology.
uid: b60c551c-515a-2459-3d45-d801b6e24f15
Node context: grave and serious
- 0 Check flag(s) (Dialog):
   false - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue
- 1 Check flag(s) (Global):
   true - HAV_WrootRequest_Event_TalkedToWulbrenInHaven - Set when a player talks to Wulbren in Haven.
- 0 Set flag(s) to (Dialog):
   true - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue
> It's Barcus you should apologise to. Your reunion in Last Light was... strained.
> For what?
> I'm listening.
> I kill Ketheric, and suddenly we're friends, are we?

0:0 - He was hardly a challenge.
uid: b6f2e93b-6e00-7336-21f3-070a08387c31
> Heh. That's I like to hear. You're worth ten of my crew.

0:0 - I kill Ketheric, and suddenly we're friends, are we?
uid: bb304abd-a921-47d6-c657-6bb94fe3c8e4
> In a sense - yes. But that's because I didn't know what you were capable of.

0:0 - Sarevok was a madman and a murderer. He brought Baldur's Gate to the brink of destruction. And we were fool enough to work with him.
uid: bb5fd4b8-8e5b-4fe6-3508-03f2d54888e1
> I've fought tooth and nail to restore our reputation. Particularly against Gondian detractors who live in glass houses.

0:0 - Barcus and I are another matter - I'm dealing with you right now.
uid: c0231f42-c82e-bed8-3b99-ef8595bfbc14
Node context: dismissive
> I saw you as a means to escape, nothing more. But when the sky lit up - when I followed it here - I knew you were behind it.

0:0 - Do not speak of a story you only know the half of.
uid: c03c83a3-14b2-94f6-444b-df2f6cad524e
> We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders.

0:0 - Plenty. Find me in the city, and help us save Baldur's Gate from itself.
uid: c115b6a9-2688-0bce-16c8-e56646013c5c
=== END NODE ===

0:0 - Go on. I'm sure you're dying to tell me all about the Ironhand Gnomes.
uid: c90c9efd-19b3-f27c-a505-dce69d5b7e74
> We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders.

0:0 - I'm listening.
uid: cf629931-f3f4-aa30-8d87-6949f9c6412c
> I saw you as a means to escape, nothing more. But when the sky lit up - when I followed it here - I knew you were behind it.

0:0 - Were I a Gondian, I'd keep you out of the city too.
uid: d36220d6-d0fa-f9f6-93fb-f84d8cfa7173
> *Sigh.* Foolish and ignorant, like the rest. But you'll change your mind once you see what's become of Baldur's Gate, I have no doubt.

0:0 - Indeed. You're worth ten of my own crew - that is clear to see.
uid: d6cb883d-d42c-2cd4-5823-1a143afbe25b
> Hence why you're here, and they're dead.

0:0 - The plan is what it's always been - to bring the work and innovations of the Ironhand Gnomes to every corner of the realm.
uid: dad0d3cd-f898-169a-0db5-e71e7a929711
- 0 Set flag(s) to (Global):
   true - SCE_GnomeFollowUp_Knows_WulbrenZealot - Player knows of Wulbren's zealous plans
> Problem is, Baldur's Gate is sick. Once the pinnacle of greatness, it's eating itself alive to save itself from starving.

0:0 - Find us in Baldur's Gate. You'll see the Ironhand Gnomes in a new light - I guarantee it.
uid: e450d1e6-5cb4-d566-eac0-cb161267662d
Node context: determined and zealous
- 0 Check flag(s) (Dialog):
   true - SCE_GnomeFollowUp_Wulbren_UneasyAboutPlayer - Wulbren has grown uneasy about the player as they've asked too many questions
   true - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue
=== END NODE ===

0:0 - There are few as innovative as the Ironhand Gnomes. Your creations were ingenious.
uid: e6add991-593e-dc70-48d9-39504b60e22a
- 0 Check flag(s) (Tag):
   true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> Thank you, but there is no 'were'. We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders.

0:0 - The very one. It's the only mistake the Ironhand Gnomes ever made - and it cost us everything.
uid: e7cac3a2-4502-0d3e-d20b-ffce470cf379
> I've fought tooth and nail to restore our reputation. Particularly against Gondian detractors who live in glass houses.

0:0 - Tough, but fair.
uid: e876a329-ec0a-dfca-5054-f94db4c149f5
Node context: a slight smile - player just called him an asshole
> And that's precisely why I want you by my side in Baldur's Gate.

0:0 - You helped me escape this hellspit, then took down the heart of Moonrise - Ketheric himself. I'm impressed.
uid: ea3c6848-2eff-668b-edb2-84b8efd162ab
- 0 Check flag(s) (Dialog):
   false - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue
- 0 Set flag(s) to (Dialog):
   true - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue
> And I'm not a man easily impressed.

0:0 - Have you forgotten the bit where you left me behind.
uid: f046be93-0369-d47c-8937-02d0ea679e2b
- 0 Check flag(s) (Global):
   true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak.
> It was out of pure necessity - I imagine you'd have done the same if our roles were reversed.

0:0 - I was getting to that, but all right - thank you.
uid: f2807911-7f5b-910c-4c82-5131609c0bf1
Node context: a touch annoyed
> Back in my cell, I didn't tell you everything - about who I was, and more importantly, who I represent.

0:0 - Back in my cell, I didn't tell you everything - about who I was, and more importantly, who I represent.
uid: f57c1f35-52e1-3bdc-e447-a6c628bf9f34
Node context: sincere
> I am Wulbren Bongle, leader of the Ironhand Gnomes. No doubt you've heard of us?

0:0 - Thank you, but there is no 'were'. We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders.
uid: fc30ea42-e3c4-fa9d-c560-fb92ccf9772f
Node context: clearly carries hate towards the gondians
> Yet they banished us from Baldur's Gate. And for what?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_RavenguardFollowUp_AD_MainGateFlamingFists.lsj
Synopsis:
Two flaming fists at the main gate of MOO are guarding it and discussing how finally they will be able to leave the cursed lands and go back to Baldur's Gate, and that they didn't think they would make it.

0:0 - I ought to do the rounds again.
uid: 0e0bdfc8-977f-4506-b849-6fd86249c58a
- 0 Check flag(s) (Local):
   false - 26007d1c-bac9-a896-4f4d-19a9d2a1e66f_A - Adescription
- 0 Set flag(s) to (Local):
   true - 26007d1c-bac9-a896-4f4d-19a9d2a1e66f_A - Adescription
> No point. Everyone's wrecked. Leave 'em be.

0:0 - Fair enough.
uid: 1de63318-466d-41cf-bd23-13707d4a1c8a
=== END NODE ===

0:0 - No point. Everyone's wrecked. Leave 'em be.
uid: 3508dad1-3476-403d-a3fe-1c0b973fb7f3
> Fair enough.

0:0 - Gods, I can't wait to be back home.
uid: 45187efe-929e-414b-afa8-2a9478d414c3
=== END NODE ===

0:0 - Better be. It hasn't been that long.
uid: 535065eb-e58c-4249-8a09-6f9cae5c4d8a
> Feels like forever.

0:0 - Ready enough.
uid: a08c8e9c-7bb7-45bc-81d5-6f6240e89e67
> Gods, I can't wait to be back home.

0:0 - Troops ready?
uid: a396909d-59b4-4c6b-a139-58d3d2cd05db
- 0 Set flag(s) to (Local):
   false - 26007d1c-bac9-a896-4f4d-19a9d2a1e66f_A - Adescription
   false - 26007d1c-bac9-a896-4f4d-19a9d2a1e66f_B - Bdescription
> Ready enough.

0:0 - Feels like forever.
uid: b6bdac60-60a8-48cc-89bf-2c73bd1910d3
=== END NODE ===

0:0 - Marne waiting for you?
uid: e07885ee-911e-4326-90fa-2aeda869a246
Node context: MARN
- 0 Check flag(s) (Local):
   false - 26007d1c-bac9-a896-4f4d-19a9d2a1e66f_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 26007d1c-bac9-a896-4f4d-19a9d2a1e66f_B - Bdescription
> Better be. It hasn't been that long.