File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\GLO_GatherYourAllies_DaisyJournalBegin.lsj Synopsis: Daisy sets you on the mission to gather allies upon trying to leave SCE. Entire dialogue is telepathic (Daisy does not show up in the world.)
0:0 - Minthara would have been a bitter foe, but by your side and with her mind her own, she will make a remarkable ally. 1:0 - Minthara would have been a bitter foe, but by your side and with her mind her own, she will make a remarkable ally. uid: 2dee582a-207b-aaf7-0a13-6a960b3ffd00 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE true - GLO_Origin_PartOfTheTeam_Minthara - Set when Minthara is part of the team, meaning recruited, regardless of whether in camp or in party > Halsin's strength and loyalty will bolster you in times of need. Halsin's strength and loyalty will bolster you in times of need.
0:0 - Especially now that she is motivated by the loss of the one she loved. 1:0 - Especially now that she is motivated by the loss of the one she loved. uid: 3710e21f-89da-5ab4-1455-2e6003d42b6b - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE true - GLO_Nightsong_Event_InvitedCamp - SHA_Sanctum_Event_NightsongInvitedCampdescription true - HAV_Isobel_State_IsDead - Isobel died. > But if we are to succeed, we will need others. But if we are to succeed, we will need others.
0:0 - I may be the one who protects you, but it is you who must champion the cause. 1:0 - I may be the one who protects you, but it is you who must champion the cause. uid: 3b8b159f-5eed-ca26-4bc4-95a7af700633 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null > null
0:0 - Very well. Since you insist, the fate of Baldur's Gate and the world entire must hang upon your conviction. 1:0 - Very well. Since you insist, the fate of Baldur's Gate and the world entire must hang upon your conviction. uid: 4a3bbf96-88fd-a7b1-f749-35375adb9638 - 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice > But if you change your mind... But if you change your mind...
0:0 - Together, we will put an end to the Absolute, the Chosen, all. 1:0 - Together, we will put an end to the Absolute, the Chosen, all. uid: 5a8d8d55-c396-b7b6-83a0-9ecf9e4a43dd - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - You have the makings of a leader. I believe you could inspire others to join our cause. 1:0 - You have the makings of a leader. I believe you could inspire others to join our cause. uid: 6368e0bd-1fb5-e387-be79-62958ae0a80c Node context: telepathic - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): false - GLO_Origin_PartOfTheTeam_Halsin - Set when Halsin is part of the team, meaning recruited, regardless of whether in camp or in party false - GLO_Nightsong_Event_InvitedCamp - SHA_Sanctum_Event_NightsongInvitedCampdescription false - GLO_Origin_PartOfTheTeam_Jaheira - Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party false - GLO_Origin_PartOfTheTeam_Minthara - Set when Minthara is part of the team, meaning recruited, regardless of whether in camp or in party > null
0:0 - Whatever you might do to one cannot be worse than what the Chosen will unleash on all. 1:0 - Whatever you might do to one cannot be worse than what the Chosen will unleash on all. uid: 7560bed7-9a97-6d75-5257-b3d79cfc7104 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > And you are the one who could prevent it. And you are the one who could prevent it.
0:0 - I know. That's why I just recruited Halsin. uid: 801fbea5-f20a-fff6-7ff5-3abfe8c45847 - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - true - GLO_Origin_PartOfTheTeam_Halsin - Set when Halsin is part of the team, meaning recruited, regardless of whether in camp or in party > null
0:0 - I know. That's why I just recruited Minthara. uid: b0a9a033-258d-6b33-e14b-fd79d19cbc35 - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE true - GLO_Origin_PartOfTheTeam_Minthara - Set when Minthara is part of the team, meaning recruited, regardless of whether in camp or in party > null
0:0 - Especially now that she is reunited with her love. 1:0 - Especially now that she is reunited with her love. uid: c10156f6-6608-5638-a4f5-f94fe8e5d6a6 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE true - GLO_Nightsong_Event_InvitedCamp - SHA_Sanctum_Event_NightsongInvitedCampdescription false - HAV_Isobel_State_IsDead - Isobel died. > But if we are to succeed, we will need others. But if we are to succeed, we will need others.
0:0 - And if they died, would their deaths not count? But they need not die, for they would have you. 1:0 - And if they died, would their deaths not count? But they need not die, for they would have you. uid: eb08f99f-8639-efda-492a-add3a6ee0cc4 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null > null
0:0 - I know. That's why I just recruited Jaheira. uid: f5f38205-f8f5-f2b5-4905-12d9f198b765 - 0 Check flag(s) (Global): false - GLO_Jaheira_State_PermaDefeated - GLO_Jaheira_State_Jaheira is permanently defeated true - GLO_Origin_PartOfTheTeam_Jaheira - Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Alfira.lsj Synopsis: This AD occurs in the epilogue of Act 2, as Alfira is keeping an eye on the kids. Mol is missing and they're really worried. She muses about she can do to cheer them up/is riding a high after performing with the player in the hopes of cheering the kids up.
0:0 - I hope the kids liked it... uid: 0a93a799-24db-3427-122a-4f6c02b5858e Node context: a little bashful - 0 Check flag(s) (Global): true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 1 Check flag(s) (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription - 0 Set flag(s) to (Local): false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription === END NODE ===
0:0 - I can't remember the last time I played like that. uid: 3d268d7b-bfc1-5baa-aa09-17d018be5a61 Node context: delighted, happy - 0 Check flag(s) (Global): true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 1 Check flag(s) (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription - 0 Set flag(s) to (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription === END NODE ===
0:0 - Where is a concert hall and a band when you need it? uid: 575cfac2-a885-8339-0102-6bbf95001ea3 Node context: sigh, wants to help the kids but doesn't know how - 0 Check flag(s) (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription - 0 Set flag(s) to (Local): false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription === END NODE ===
0:0 - That was amazing. uid: 6c04ee95-8b29-6a87-3fd6-a00aa12c8525 Node context: delighted, happy - 0 Check flag(s) (Global): true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 0 Set flag(s) to (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription === END NODE ===
0:0 - Gods, I hope Mol is all right. uid: 997b1aeb-9682-404c-8c9f-6e8781e9608c Node context: worried - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription - 1 Check flag(s) (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription - 0 Set flag(s) to (Local): false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription false - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription === END NODE ===
0:0 - I could them a story? No, that's stupid. uid: c4a86a1a-545c-98e1-3a39-8c56c61e1003 Node context: worried about the kids - they've been through a lot - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription - 1 Check flag(s) (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription - 0 Set flag(s) to (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription === END NODE ===
0:0 - I could perform for the kids? But they've seen that plenty of times... uid: dddea1d1-2bde-43ed-dcc1-04d3e560fdbc Node context: worried, wants to make the kids feel better - 0 Check flag(s) (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription - 0 Set flag(s) to (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_B - Bdescription === END NODE ===
0:0 - Poor kids - I should try to cheer them up. uid: fe5f4405-a219-b480-716b-49d45b9b3911 Node context: worried about the kids - they've been through a lot - 0 Set flag(s) to (Local): true - 888c185b-e241-7afb-8ea1-40b76a26f3e4_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Cerys.lsj Synopsis: This AD occurs in the epilogue of Act 2. With Zevlor dead, cerys has stepped up to lead the tieflings. She muses about what they need to make it to the city.
0:0 - What will we do once we reach the city? No - one problem a time. uid: 09cf322d-1a71-4f68-9189-b6d60aa6c738 Node context: a little stern with herself - she knows it's too easy to catastrophise - 0 Check flag(s) (Local): true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_A - Adescription - 0 Set flag(s) to (Local): true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_B - Bdescription === END NODE ===
0:0 - Zevlor - we'd such high hopes for you, Hellrider. uid: 3718ab77-ab69-48ce-af01-9f85e80e3924 Node context: sad - 0 Check flag(s) (Local): true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_B - Bdescription - 0 Set flag(s) to (Local): true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_C - Cdescription === END NODE ===
0:0 - We'll need food, medicine, some bedrolls if we're feeling luxurious... uid: 3c266fb1-2d93-4529-bdbe-c7502ed77a33 - 0 Set flag(s) to (Local): true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_A - Adescription === END NODE ===
0:0 - Maybe we can pawn off some of the stuff we find here - we could use the coin. uid: 55bc8ad1-430f-49dc-ac89-06d69c55708e Node context: looking for anything that could help them survive a little longer - 0 Check flag(s) (Local): true - cc578350-8b3c-fc87-c521-26ca7e5e5d93_C - Cdescription - 0 Set flag(s) to (Local): false - cc578350-8b3c-fc87-c521-26ca7e5e5d93_B - Bdescription false - cc578350-8b3c-fc87-c521-26ca7e5e5d93_C - Cdescription false - cc578350-8b3c-fc87-c521-26ca7e5e5d93_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Ide.lsj Synopsis: Ide is worried about Mol. In the top set of ADs, the player has shown Ide Mol's eyepatch - hinting that she might be dead. She's in stern denial about the possibility. In the bottom set, she's looking around anxiously, waiting for her leader.
0:0 - Mol is gonna be waiting for us at the gates of the city - I know it. uid: 3a6c40ae-a111-42e2-beb7-a3f3bf87aa8e - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing - 1 Check flag(s) (Local): true - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription - 0 Set flag(s) to (Local): true - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription === END NODE ===
0:0 - We're coming Mol - don't you worry. uid: 4b8867f7-e9fb-4753-af29-98ee7eae9892 - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing - 1 Check flag(s) (Local): true - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription - 0 Set flag(s) to (Local): false - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription false - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription === END NODE ===
0:0 - Urgh - where is she? uid: 54ec6931-f069-911f-6680-0729d9f3019a - 0 Set flag(s) to (Local): true - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription === END NODE ===
0:0 - Stupid eyepatch means nothing - Mol is fine. uid: 6f49be2a-aa82-4694-9e26-3de2ac1a9f4a - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing - 0 Set flag(s) to (Local): true - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription === END NODE ===
0:0 - We beat the baddies - Mol should be here by now. uid: a067a041-bf85-737c-9a18-32ab6b7871b1 - 0 Check flag(s) (Local): true - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription - 0 Set flag(s) to (Local): true - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription === END NODE ===
0:0 - What's taking Mol so long? uid: c79136bc-37ff-2397-dc4e-fc93c3d4794b - 0 Check flag(s) (Local): true - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription - 0 Set flag(s) to (Local): false - 876dbe2e-5070-a2c1-0148-cc993aa62289_B - Bdescription false - 876dbe2e-5070-a2c1-0148-cc993aa62289_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Mattis.lsj Synopsis: In the top nodes, the player has shown Mattis mol's eyepatch - implying that she's dead. He's distracted and just trying to focus on packing and getting ready - even though he's worried for Mol. In the bottom, he's eager to go and is scavaging Moonrise for stuff he can sell.
0:0 - Just focus on packing - don't think about Mol. uid: 5c2f0d29-f036-895a-3d11-62a05892b5ec - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing - 0 Set flag(s) to (Local): true - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription === END NODE ===
0:0 - This place is a goldmine - I'm gonna make a killing in the city. uid: 6c585382-231d-05ab-0435-b4317dfc38db - 0 Set flag(s) to (Local): true - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription === END NODE ===
0:0 - What to pack and what to dump? Mol would know. uid: 6e6065e5-4759-c159-ebad-b42c59b4e363 - 0 Check flag(s) (Local): true - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription - 0 Set flag(s) to (Local): true - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription === END NODE ===
0:0 - Why are we still here? Grown-ups take forever. uid: 7dbe6ade-32f0-bc38-4104-86df3336a3e3 - 0 Check flag(s) (Local): true - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription - 0 Set flag(s) to (Local): false - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription false - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription === END NODE ===
0:0 - What did Mol always say? 'One problem at a time.' uid: b472219b-e845-48f9-21ea-2a4528ae353e - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing - 1 Check flag(s) (Local): true - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription - 0 Set flag(s) to (Local): false - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription false - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription === END NODE ===
0:0 - Mol is fine - the eyepatch means nothing. uid: f6388a86-50a6-888c-3d8e-b28917bc8da6 - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing - 1 Check flag(s) (Local): true - 1fb21305-2e50-068c-0243-64536fe2bd6c_A - Adescription - 0 Set flag(s) to (Local): true - 1fb21305-2e50-068c-0243-64536fe2bd6c_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Nickels.lsj Synopsis: Nickels is alive but his friend and caretaker Nimble is dead. He's lost without her and out of sorts.
0:0 - Nimble, where is my... oh. uid: 0e076871-0b61-4673-8462-d06962028416 Node context: remembers she's dead - 0 Check flag(s) (Local): true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_A - Adescription - 0 Set flag(s) to (Local): true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_B - Bdescription === END NODE ===
0:0 - The stone is quiet. So why am I so sad? uid: 76b4c07b-9cef-4fe5-b07e-42d7b8598ea7 - 0 Check flag(s) (Local): true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_B - Bdescription - 0 Set flag(s) to (Local): true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_C - Cdescription === END NODE ===
0:0 - Why does my stomach hurt? Ah. I haven't eaten today. uid: cf44fe17-37b9-405e-bfbd-0ecbed6c9818 - 0 Set flag(s) to (Local): true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_A - Adescription === END NODE ===
0:0 - Nimble would be happy we did it. I should be happy. uid: e31c8c54-4295-489a-bab5-2cc647e17c35 - 0 Check flag(s) (Local): true - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_C - Cdescription - 0 Set flag(s) to (Local): false - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_C - Cdescription false - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_B - Bdescription false - 8ab0520b-3a8d-822f-1934-336e2d24e0a0_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Nimble.lsj Synopsis: Nimble is in moonrise towers, preparing to leave for the city. In the top set of nodes wulbren is dead, and she is feeling lost and sad. In the bottom, wulbren is alive (nickels is dead) and she is doing her best to get organised, while fighting her grief over the loss of her friend.
0:0 - Wulbren will get us to the city - I know it. uid: 167e8b52-bdf8-0123-7eab-05a8b2726294 Node context: determined - 0 Check flag(s) (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_C - Cdescription - 0 Set flag(s) to (Local): false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_C - Cdescription false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription === END NODE ===
0:0 - What will happen to the Ironhands now? uid: 42136ed5-0fb0-46e4-9210-f00329cd2d2d Node context: sad, grieving - 0 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. - 1 Check flag(s) (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription - 0 Set flag(s) to (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription === END NODE ===
0:0 - I failed you, Wulbren. I failed the Ironhands. uid: 4c9a1705-f613-46de-b24a-230fa274addb Node context: sad, grieving - 0 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. - 1 Check flag(s) (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription - 0 Set flag(s) to (Local): false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription false - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription === END NODE ===
0:0 - Years of planning... for nothing. uid: 70e5059c-2426-402c-a37e-93e9a9880ed5 Node context: sad, grieving - 0 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. - 0 Set flag(s) to (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription === END NODE ===
0:0 - If only Nickels could see us now... uid: a9f5186f-9458-f595-1313-ffb7074a945c Node context: sad, grieving - 0 Check flag(s) (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription - 0 Set flag(s) to (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_C - Cdescription === END NODE ===
0:0 - Supplies - sorted. Gear - repaired. All right. uid: cac9f644-344e-004f-8cd4-687b35e01486 - 0 Set flag(s) to (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription === END NODE ===
0:0 - Nickels, have you seen my hammer - oh. uid: cca3e581-54d2-5edd-67cf-a32e58fb13b9 Node context: remembers nickels is dead - 0 Check flag(s) (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_A - Adescription - 0 Set flag(s) to (Local): true - 3f91174f-4526-9d0a-ae1f-e2fdfdd464f6_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_NimbleAndNickels.lsj Synopsis: Back and forth between nimble and nickels in the tower.
0:0 - You need to eat before we head off, all right? uid: 09bfa659-8ef4-4cd6-bdb9-0a541314cf3f Node context: big sister mode - 0 Check flag(s) (Local): false - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_A - Adescription - 0 Set flag(s) to (Local): true - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_A - Adescription > Yes.
0:0 - Do you have anything to eat? uid: 23fd80df-ae26-4b66-97a1-6bc52a2d4688 Node context: suspicious, realising nickles answered too easily > No.
0:0 - Hah - thanks Nickels. And the stone. uid: d844d10e-8803-4027-9e99-469658158c38 > You are welcome.
0:0 - Where did I leave that damn hammer? uid: e44fa337-ea37-4a9b-affd-f97b31339556 Node context: frustrated - 0 Set flag(s) to (Local): false - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_B - Bdescription false - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_A - Adescription > The stone says it is one floor down to the left.
0:0 - Good. The sooner we get out of here the better. uid: f190be40-cd68-4441-b160-2caa7d7840a3 === END NODE ===
0:0 - I'll sort you out for dinner. How does the stone read? uid: fa0e5ad1-149b-479b-a896-fd6895d1abb1 Node context: slight say, knowing that nickels would likely starve without her - 0 Check flag(s) (Local): false - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_B - Bdescription - 0 Set flag(s) to (Local): true - 60fd5d70-5b4e-a402-a770-2f28f81d0d6d_B - Bdescription > The way is clear - the light has shown the way.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Umi.lsj Synopsis: Umi is worried about Mol, who is missing. In the top set, the player has down Umi Mol's eyepatch - hinting that she's dead. She's scared for her friend. In the bottom set, she's anxiously worried for her friend.
0:0 - Maybe I should ask the grown-ups to look for Mol again. uid: 3195ee55-eba2-4caa-18ba-b07b5e1e5fc3 - 0 Set flag(s) to (Local): true - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription === END NODE ===
0:0 - Mol is fine - she promised she would be. uid: 3c4082e7-31ae-054a-8732-d0a9a9cfe39a Node context: worried. - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing - 0 Set flag(s) to (Local): true - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription === END NODE ===
null uid: 50302cc6-251d-e410-9eec-dd15b3f4c878 - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing - 1 Check flag(s) (Local): true - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription - 0 Set flag(s) to (Local): false - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription false - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription === END NODE ===
0:0 - I miss Mol... uid: 68031c1d-d8d6-ac04-369a-f34c5e1cec22 - 0 Check flag(s) (Local): true - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription - 0 Set flag(s) to (Local): false - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription false - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription === END NODE ===
0:0 - I want to leave this stupid, creepy place. uid: 803c8c20-8080-a688-ffd7-8edef0338285 - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing - 1 Check flag(s) (Local): true - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription - 0 Set flag(s) to (Local): true - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription === END NODE ===
0:0 - Mol is gonna come through the doors, any moment now... uid: d98b2520-fa17-a10e-ef20-adb49de79a8b - 0 Check flag(s) (Local): true - 55452e03-17c6-9a9d-072b-80043381c98b_A - Adescription - 0 Set flag(s) to (Local): true - 55452e03-17c6-9a9d-072b-80043381c98b_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_UnfortunateGnome.lsj Synopsis: This occurs in the epilogue. In the top set Wulbren has died and barcus is considering his next steps. In the bottom, Wulbren is alive and barcus is determined to do everything he can to help him.
0:0 - Curse this heart of mine. uid: 3a484fd4-19c3-42d4-8573-12673ef4ced1 - 0 Check flag(s) (Local): true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription - 0 Set flag(s) to (Local): true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription === END NODE ===
0:0 - A thousand days of darkness on the Ironhands for dragging him into this. uid: 3b957a6e-bc80-4f06-852a-dccd16e33a65 - 0 Check flag(s) (Local): true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription - 0 Set flag(s) to (Local): false - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription false - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription === END NODE ===
0:0 - I should contact Wulbren's family - though they won't relish hearing from me. uid: 4bd011a1-2cdf-4365-8134-be709785e943 - 0 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. - 1 Check flag(s) (Local): true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription - 0 Set flag(s) to (Local): true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription === END NODE ===
0:0 - 'Go home, Barcus', he says. Pah! uid: 689d0557-179e-4789-92b2-8c11e7c37547 - 0 Set flag(s) to (Local): true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription === END NODE ===
0:0 - Oh, Wulbren. Why didn't you just listen? uid: c16d3cdc-c1c6-443c-9e31-537b50cac361 - 0 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. - 1 Check flag(s) (Local): true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription - 0 Set flag(s) to (Local): false - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_B - Bdescription false - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription === END NODE ===
0:0 - The city - yes, that's top priority. Wulbren's affairs need to be... organised. uid: c721b357-ab85-4d13-bde7-89de638b77c5 - 0 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. - 0 Set flag(s) to (Local): true - d3eb78cf-ff8c-1e7a-7df7-4b6a04226b17_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_AD_Wulbren.lsj Synopsis: These ADs occur in the epilogue. In one set, Wulbren is admiring the stonework in front of him, and contemplating the artistry of Moonrise Towers. In the other, it's his idle behaviour as he prepares to leave for Baldur's Gate - excited for his plans to all come together.
0:0 - It's finally time for the Ironhand Gnomes to come home. uid: 55c4804c-3939-91db-a6fa-901f4eec1ec1 Node context: eager, excited to return to the city - 0 Set flag(s) to (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription === END NODE ===
0:0 - Perhaps the Ironhands could return here in the future - claim it as an outpost? uid: 7b7544c7-63a4-611b-6da6-f8132884143e Node context: admiring moonrise towers (he's looking at the wall in front of him) - 0 Check flag(s) (Global): true - SCE_GnomeFollowUp_Wulbren_State_AtStoneWork - Wulbren is looking at Moonrise's stonework. For behaviours. - 1 Check flag(s) (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription - 0 Set flag(s) to (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription === END NODE ===
0:0 - It's all coming together - I can hardly believe it. uid: 82c39884-1a3e-3d5b-af7a-4c1eebea8a73 Node context: a little disbelieving - all his years of work to take down the gondians is finally happening - 0 Check flag(s) (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription - 0 Set flag(s) to (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_C - Cdescription === END NODE ===
0:0 - The Absolute has delayed my plans but only that - nothing changes. uid: 8caee829-f1d4-142e-7907-334e3c634ce7 Node context: determined - 0 Check flag(s) (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_C - Cdescription - 0 Set flag(s) to (Local): false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_C - Cdescription false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription === END NODE ===
0:0 - The stonework is sublime - it's almost a shame to leave this place. uid: c843e613-6695-8fbd-ebf5-75c58bb535da Node context: admiring moonrise towers (he's looking at the wall in front of him) - 0 Check flag(s) (Global): true - SCE_GnomeFollowUp_Wulbren_State_AtStoneWork - Wulbren is looking at Moonrise's stonework. For behaviours. - 0 Set flag(s) to (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription === END NODE ===
0:0 - Then again, these towers are much like the Absolute - all flash and no substance. uid: caa50d17-a37a-61a3-6b47-62da331e68ef Node context: a little smile at the burn he just delievered - cocky (he's looking at the wall in front of him) - 0 Check flag(s) (Global): true - SCE_GnomeFollowUp_Wulbren_State_AtStoneWork - Wulbren is looking at Moonrise's stonework. For behaviours. - 1 Check flag(s) (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription - 0 Set flag(s) to (Local): false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription false - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription === END NODE ===
0:0 - We will save Baldur's Gate - I know it. uid: d970cb46-f7d4-0f10-852d-efd89e7417e4 Node context: eager, excited to return to the city - 0 Check flag(s) (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_A - Adescription - 0 Set flag(s) to (Local): true - d2eeb9af-9d20-919f-5bcf-63b09a554a90_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Alfira.lsj Synopsis: Alfira is leading the kids in a bit of fun moment of constructing their story into a ballad of sorts. When the player arrives they will have just finished up the lyrics and if the player is a bard, Alfira will invite them to play along with. At the end of the duet (gameplay playing animation with music, not a full cinematic) the Bard is given the Shining Dawn ability.
0:0 - I'm sure I'll find someone else to play with - maybe in the city. Until then, all I can do is be here for them. uid: 10337fb0-8609-01a9-40e6-8e3175df895a Node context: sincere - 0 Set flag(s) to (Global): true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with === END NODE ===
0:0 - Thank you - you always know just what to say. uid: 17c4c9c4-3d1b-18f6-63ef-114ffd5867b8 Node context: grateful === END NODE ===
0:0 - The kids have been really down - I figured a concert would cheer them up. Or distract them, at least. What do you say? uid: 1e53dab4-a14a-362e-ca6c-0fb4d0db0ad6 Node context: sincere and excited > null
0:0 - Sorry, I didn't mean to snub you, I'm just worried about the kids. Mol is still missing, and they haven't taken it too well. uid: 25d031f2-355d-44c7-26b2-b04d0c308976 Node context: worried > null
0:0 - Sorry, now is not a good time - the kids need me. uid: 279b95d1-8004-9d71-029c-892b22f46ced Node context: annoyed at player but trying to hide it - 0 Check flag(s) (Dialog): true - SCE_Alfira_Event_RefusedShiningDawn - player refused the reward - 1 Check flag(s) (Global): true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with false - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 2 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) === END NODE ===
0:0 - Hah! Just try and keep up. uid: 33518868-72a7-0b46-7a0e-0e7c97a56711 Node context: cheeky and playful - 0 Set flag(s) to (Global): true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 1 Set flag(s) to (Object): true - SCE_TieflingFollowUp_Event_GiveShiningDawn - Player Receives the Shining Dawn Bardic Inspiration buff === END NODE ===
0:0 - Exactly! They've never had time to be kids. And who knows when they'll get a chance again... uid: 33586616-0871-0b0b-1f71-f64fcf1d449d > Thank you - you always know just what to say.
0:0 - Oh, oh! I have an idea - why don't we play together? uid: 351d0337-eecc-7267-add5-25cf06a1ac36 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - Ah! A fellow bard. Sorry to ask out of the blue, but would you like to play together? uid: 44ddfbef-2402-b47b-e1ed-045db5ca4ae5 Node context: cheerful and excited - 0 Check flag(s) (Global): true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with false - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > The kids have been really down - I figured a concert would cheer them up. Or distract them, at least. What do you say?
0:0 - But you're right - I should give them some space. uid: 52b421e0-e23c-726c-2d9b-bbb77daf0835 Node context: a sad sigh, she feels powerless that she can't do more, but is grateful for the player's advice === END NODE ===
0:0 - Well, brainy-breeches, I have a better idea, and I'm so glad you volunteered to help. uid: 57388ff6-8945-b28e-3d0e-56b68b7eff48 Node context: cheeky grin, being playful - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > You and me performing, a private concert - just for the kids. They'd love it, I'm sure!
0:0 - I need another bard - maybe I'll find one in the city. Until then - the kids and I shall work on our masterpiece! uid: 89edb756-398c-dc94-de3f-904682673966 - 0 Set flag(s) to (Global): true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with === END NODE ===
0:0 - True. You know what would be amazing? A concert - just for the kids. Problem is, it's boring if it's just me playing. uid: 9b4ebc56-da48-ab07-5b66-1894a40760bf > null
0:0 - I hope I'll find a bard in the city. The kids would love a little show, I'm sure of it! uid: a43d7d79-91b5-75f6-da75-f59c0ec76ec4 Node context: excited and determined - 0 Check flag(s) (Dialog): true - SCE_AlfiraTale_HasMet - met alfira in the epilogue - 1 Check flag(s) (Global): true - SCE_Alfira_State_RequestedBard - Alfira has asked for a bard member of the party to perform with false - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 2 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) === END NODE ===
0:0 - You're lucky to be travelling with such a talented musician - I hope I run into you both in the city. uid: bc1b0097-f002-51b7-9ab1-73919c3e4af1 Node context: excited and a little star struck - 0 Check flag(s) (Global): true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) === END NODE ===
0:0 - Oh, I thought... all right. No problem. uid: bf7aa090-b69a-1af9-0d21-2bc3b52b78e4 Node context: crestfallen - 0 Set flag(s) to (Dialog): true - SCE_Alfira_Event_RefusedShiningDawn - player refused the reward === END NODE ===
0:0 - Yes! I've missed this. If you can't keep up, don't take it to heart. uid: c37644fc-a5ac-d537-19ae-5076ffde1737 Node context: excited, about to play with a bard for the first time in forever - 0 Set flag(s) to (Global): true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 1 Set flag(s) to (Object): true - SCE_TieflingFollowUp_Event_GiveShiningDawn - Player Receives the Shining Dawn Bardic Inspiration buff === END NODE ===
0:0 - You know what, you're right. So let's give them a real show, shall we? uid: c75fefa1-54b1-5333-80dc-cc7dd048c6b8 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > You and me, battling it out - bard to bard. What do you say?
0:0 - I'll keep an eye on the kids, don't you worry. uid: c9f8cf77-2d5a-e16b-61ef-60269de0103f Node context: worried but determined to help the kids - 0 Check flag(s) (Dialog): true - SCE_AlfiraTale_HasMet - met alfira in the epilogue - 1 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription === END NODE ===
0:0 - Rude as ever I see. Don't know why I bother. uid: ca337ac8-4ce4-389f-4e44-253b015ce2f5 === END NODE ===
0:0 - That was a blast - thank you! I hope we get to play again sometime soon. uid: d023f338-72c9-22c2-4cdd-9a9529fc59d8 Node context: excited and a little star struck - 0 Check flag(s) (Global): true - SCE_Alfira_Event_GaveShiningDawn - Alfira gifted a bard the shining dawn technique - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Cerys.lsj Synopsis: Cerys is preparing to lead the surviving tieflings onwards to Baldur’s Gate. Shocked to have survived the Shadow-Cursed Lands, she finds herself taking responsibility for the others - in Zevlor’s absence. It’s not a role she ever wanted, but somebody has to do it. She’s adjusting to a life without Zevlor, and briefly reflects on his surrender and presumed death.
0:0 - Zevlor let you down - but he did his best. uid: 01c0f6cc-b143-f1ed-c630-9119b6dc6a3a > null
0:0 - I freed Zevlor from the colony. I wouldn't be surprised if he made it out. uid: 03373100-4405-4e69-afe4-800e3b3c6778 - 0 Check flag(s) (Global): true - COL_TadpolingCentre_Event_ReleasePods - Release the occupants of the Tadpoling Centre pods. false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated > null
0:0 - There are less mouths to feed now, but we still need supplies for the road. We'll scavenge what we can. uid: 113b1e1b-bf1d-969d-f6c7-7450dffebc75 > Hopefully we'll see you again in the city.
0:0 - I freed Zevlor down in the colony. I wouldn't be so quick to write him off as dead. uid: 4982b7d1-54e4-8252-f590-89a791cd972b - 0 Check flag(s) (Global): true - COL_TadpolingCentre_Event_ReleasePods - Release the occupants of the Tadpoling Centre pods. false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated > null
0:0 - I couldn't have done it without Jaheira, and the Harpers. uid: 57f7baac-2d55-d626-079d-f6c78add9666 > You're too humble.
0:0 - I'm glad we agree it was a job - I don't tend to do those for free, you know. 1:0 - People get paid for doing jobs - cough up the coin. uid: 8826be1d-904d-f3d3-90e2-c14b6af77903 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > If I had coin, I wouldn't be travelling overland through a cursed warzone.
0:0 - It might not last. They looked up to Zevlor too - until he left them for dead. Guess he got what was coming to him. uid: 88db926e-9ca9-023f-f3ac-0cb6e40f277d > null
0:0 - You're worse than Zevlor - at least he didn't put a price on our survival. uid: a5a8d356-6a6b-dcfc-a685-72c52c88638e - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Cerys_HasMet_Angry - Player made Cerys angry === END NODE ===
0:0 - Baldur's Gate lies ahead, we just need to avoid an army, the remnants of the curse, and whatever else wants to eat us alive. uid: c770aa2e-aa0e-75d0-49e0-62682661bebe - 0 Check flag(s) (Dialog): true - SCE_BackupLeader_HasMet - spoke to cerys in the epilogue === END NODE ===
0:0 - Nightsong's the real hero here - she was the light in the darkness. uid: f1a30899-16e0-fe34-5ccf-1f207ec85fb4 > You're too humble.
0:0 - Clear off. I have enough friends to help me survive the road - I don't need mercenaries. uid: f5a6aa14-99c0-5939-c49e-1f314d50e352 - 0 Check flag(s) (Dialog): true - SCE_BackupLeader_HasMet - spoke to cerys in the epilogue true - SCE_TieflingFollowUp_Cerys_HasMet_Angry - Player made Cerys angry === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_CursedFist.lsj Synopsis: This covers arts three states 1) Thaniel is dead, which means the curse cannot be lifted [he is heartbroken and grieving] 2) the curse quest is in progress, and Thaniel hasn't been saved yet [he's worried for thaniel and frantic] and 3) curse has been lifted and Thaniel is safe [Art is grateful and contemplative, but also a little reserved - he knows he's going to die soon]
0:0 - Duke Eltan would be proud of what the order has become. A pity they cannot spare the resources to help you with Thaniel. uid: 050c3b08-e7cf-0242-c76b-78ed5fdbd6e8
0:0 - Thank you, my friend. Maybe we'll meet again, in another life. uid: 0523ab89-8211-03ae-b320-b78bcfebcfd3 - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - true - SCE_AncientFist_ToldStory - Art has told the players his story in SCE === END NODE ===
0:0 - Don't worry about me, please focus on saving Thaniel. uid: 11272064-f239-80f7-f1fc-18f5879ebc87 - 0 Check flag(s) (Global): false - GLO_LiftingTheCurse_State_BreathHasBeenRestored - true - GLO_LiftingtheCurse_State_ThanielReleased - true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once === END NODE ===
0:0 - So consider this a dying man's wish. Help Duke Ravengard... save the city. Please. uid: 11d5ce64-ac7e-cbda-2e48-4e9548670dd0 === END NODE ===
0:0 - Thaniel... uid: 3102ffb7-d733-42f1-4154-5164daacf60a - 0 Check flag(s) (Global): true - HAV_LiftingTheCurse_State_HalsinInShadowfell - true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once === END NODE ===
0:0 - I don't know if this Duke Ravengard the same, but I will say this - the Flaming Fist are the cornerstone of the city, and the Dukes are its foundation. uid: 3db26e07-eb15-f5be-d011-2cf77b8af23c > null
0:0 - You too, my friend. Thank you - from Thaniel and I. uid: 44c0818e-e637-b8db-5b7b-2ebf30c0bd56 === END NODE ===
null uid: 4741c020-acbb-a5d3-70c1-b2543ffe660f - 0 Check flag(s) (Global): true - HAV_LiftingTheCurse_State_HalsinAtLakeside - false - GLO_LiftingTheCurse_State_BreathHasBeenRestored - true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once === END NODE ===
null uid: 52b17bee-7caa-7c26-b79b-5b21439ae792 - 0 Check flag(s) (Global): true - GLO_LiftingtheCurse_State_ThanielReleased - false - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once - 0 Set flag(s) to (Global): true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once > null
0:0 - The Flaming Fist are the cornerstone of Baldur's Gate - and the Dukes are its foundation. I hope you can save him. uid: 648f3091-0ade-bac2-9fe7-a973d66b7f56 > null
0:0 - Thank you, for trying to help us. I'm sure Thaniel would feel the same - wherever he is now. uid: 688944ed-8865-076a-976c-79c77d68ea36 Node context: sad and grieving === END NODE ===
0:0 - I know foggy fragments of Eltan - all tall tales. What was he like? 1:0 - I grew up hearing stories of Duke Eltan - I'm curious about what he was like. uid: 6a2515d8-6afc-6641-8608-ede9df2f60a9 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > Gruff. And intimidating. But he had the courage of ten men - and a love for Baldur's Gate few could match.
null uid: 6aaae78c-ed19-502d-9500-c493b6cfabc3 - 0 Check flag(s) (Global): true - HAV_LiftingTheCurse_State_HalsinWaitingInCamp - false - GLO_LiftingTheCurse_State_BreathHasBeenRestored - true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once === END NODE ===
0:0 - But - because of you, Thaniel is safe. Because of you, I could help him, as he helped me. So thank you, my friend, and know that I have no regrets. uid: 8fbb64d8-7e96-22ad-82dc-fe4c81d37dea === END NODE ===
0:0 - And Thaniel has been trapped in that cursed darkness even longer than I. Please, help him. Please. uid: 93522b08-29e5-fcaf-08f9-64969cb04cd4 === END NODE ===
0:0 - When Duke Eltan formed the Flaming Fist, he sought out people of courage and honour to fill its ranks. uid: 9a28aa9b-a3d2-7ba3-20ae-28d548db719d - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - false - SCE_AncientFist_ToldStory - Art has told the players his story in SCE - 0 Set flag(s) to (Global): true - SCE_AncientFist_ToldStory - Art has told the players his story in SCE > You saved Thaniel, lifted the curse, and killed an immortal.
0:0 - He's gone, I can feel it. uid: 9b4cea28-1f11-3d44-6c75-621999b77ac6 Node context: distant, heartbroken - 0 Check flag(s) (Global): true - HAV_LiftingTheCurse_State_HalsinInShadowfell - false - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once - 0 Set flag(s) to (Global): true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once > Thaniel is gone... and with him, any chance of breaking the curse.
0:0 - But I've seen the respect he inspires in the Flaming Fist - and that tells me all I need about him as a leader. uid: a05801ce-9a2c-cc2e-ba93-f383df1134b2 - 0 Check flag(s) (Global): true - HAV_HavenOutcasts_State_FlamingFistsInHaven - The Flaming Fists have come to Haven. > I hope you can save Duke Ravengard - for the good of Baldur's Gate.
0:0 - Once we leave, this place will be pretty empty. Will you be all right? uid: c03600fe-6f03-eac9-66e7-8aa53f317585 > You don't have to worry about me.
0:0 - They are... different to what Duke Eltan envisioned. And I can't comment on Duke Ravengard himself. uid: c0d00f80-e4e7-5f3b-56c8-740127ed2348 > null
null uid: d27fadf8-f012-8619-af85-21dcaf4f0d0a - 0 Check flag(s) (Global): true - HAV_LiftingTheCurse_State_HalsinAtLakeside - false - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once - 0 Set flag(s) to (Global): true - SCE_AncientFist_HasMet_Epilogue - Have talked to the Ancient Fist in SCE at least once > null
0:0 - I didn't want to tell you in Last Light, but the Shadowfell... broke something in me - something no healer can fix. uid: e619188b-88f6-160b-2487-ed1a2189a818 Node context: a sad smile and shrug - he knows he's going to die > I hoped to save Thaniel, as he saved me. But it was all for nothing.
0:0 - Please, - I don't know how much longer Thaniel can last in the Shadowfell. Help him - and hurry. uid: ed295b43-f91b-6843-4478-a56288b2ce10 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Debrief_AD_JaheiraAndMinthara.lsj Synopsis: If Florrick is not present and Minthara is, Jaheira will approach to keep an eye on her. She can not be trusted yet since she was recently with the Absolute.
0:0 - Is it true you were a member of the Absolute cult, drow? uid: 24a3063c-5b1a-4b14-b341-a901642ffa3e - 0 Check flag(s) (Local): false - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_A - Adescription - 0 Set flag(s) to (Local): true - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_A - Adescription > Do you mean to judge me if I were, darthiir?
0:0 - No. I mean to learn from you. uid: 56e39196-e2f1-4d0c-9bfb-e38557bb0571 === END NODE ===
0:0 - Do you mean to judge me if I were, darthiir? uid: 5b7483d3-e87c-4303-9d57-ae59e1d311da > No. I mean to learn from you.
0:0 - There is little love for her on the surface anymore. uid: 654c989c-53b9-48eb-a72e-f5e2a6cc3a21 === END NODE ===
0:0 - I travelled with a drow of Menzoberranzan once - Viconia DeVir. Do you know of her? uid: a3026cda-0ee8-4972-8dd3-62f50d3e0939 - 0 Set flag(s) to (Local): false - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_B - Bdescription false - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_A - Adescription > An exile from Lolth, much like myself. There is no love for her in the Underdark.
0:0 - Hmph. It is better to kill for it. uid: c907d4b4-a921-482f-9b19-dd6a89eace12 === END NODE ===
0:0 - These Harpers of yours. Would they die for you? uid: d4e3d56c-b5a4-44f8-b708-f49c5294c34f - 0 Check flag(s) (Local): false - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_B - Bdescription - 0 Set flag(s) to (Local): true - f8e3175b-5587-d6cd-2174-e5a3e9ca4890_B - Bdescription > Not for me. They would die for peace.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_GnomePrisoner_001.lsj Synopsis: Eagerly awaiting the next steps from their leader Wulbren. Ready to do whatever he directs. If Wulbren's dead they'll be noticably more downbeat.
0:0 - Gods. What will I tell the others? uid: 1c251761-3351-553a-6534-41f2be8a6329 === END NODE ===
0:0 - Moonrise has been cleansed - Baldur's Gate is next. uid: 63dea494-58ae-8080-329a-3dce041e070d - 0 Check flag(s) (Dialog): false - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue - 1 Check flag(s) (Global): false - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. - 0 Set flag(s) to (Dialog): true - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue === END NODE ===
0:0 - I just - I don't know what to do. uid: 6feb0664-6e10-3e79-8d91-646e469921f4 - 0 Check flag(s) (Dialog): true - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue - 1 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. === END NODE ===
0:0 - I can't believe Wulbren managed to get us through this. uid: 76da8e68-0e86-db02-c68e-58722dda4d6c - 0 Check flag(s) (Dialog): true - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue - 1 Check flag(s) (Global): false - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. === END NODE ===
0:0 - I can't believe Wulbren's gone. Reviving the Ironhands, returning to Baldur's Gate - it all rested on him. uid: 7dfe8618-4210-6a89-52c2-d3909f023deb - 0 Check flag(s) (Dialog): false - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue - 1 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. - 0 Set flag(s) to (Dialog): true - SCE_HasMet_GnomePrisoner_001 - Has Met Nimble (GnomePrisoner_001) at SCL Epilogue > Gods. What will I tell the others?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_GnomePrisoner_002.lsj Synopsis: Eagerly awaiting the next steps from their leader Wulbren. Ready to do whatever he directs. If Wulbren or Nimble are dead, he'll be noticably more downbeat.
0:0 - Blissful silence. The stone's at peace. 0:1 - Feel that calm? The stone's free at last. 0:2 - It'll take time, but this tower's stone will heal. uid: 2d669f57-844b-f1c3-b45f-aec932605095 === END NODE ===
0:0 - Nimble. She's gone... 0:1 - I'm all alone. Just me and the stones. 0:2 - I feel so lost. uid: 7103c548-2de9-7688-55df-2438f2430e1e Node context: Mourning the death of a friend - 0 Check flag(s) (Global): true - MOO_GnomePrisoner001_State_Defeated - Nimble is defeated. === END NODE ===
0:0 - We needed Wulbren. Nimble needed him. 0:1 - Nimble's sad. Even the stones are sad. 0:2 - Where do we go now? Where's home? uid: 71eaf6ae-c4e8-a532-3add-eb45d42ce5ee Node context: reflecting on the death of a leader - 0 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Halsin.lsj Synopsis: Dialogue with Halsin in the epilogue of Act 2. In it, he reacts to the various states that could occur in relation to his desire to rid the Act 2 region of the shadow curse:
- if you've already done everything needed to ensure success. he's grateful and seeks to remain with you on the journey to Baldur's Gate.
- if the curse is not yet sure to be lifted, but there's still something that can be done (ie Thaniel was saved from the Shadowfell, but hasn't been fully restored), he will implore the players to help and offer to join them.
- if it's no longer possible to lift the curse, Halsin is sad and resigned to staying behind to stand sentry over it. He will not be available as a companion in Act 3, and his story effectively ends here.
0:0 - Stay here, for now. uid: 05fe4167-df1d-b14a-57eb-e6ce49678395 > I'll be ready.
0:0 - I need you to remain at camp for now. uid: 0b17cb48-02a3-decd-11a7-5a93c264fbc1 - 0 Check flag(s) (Object): false - GLO_Origin_BlockWaitInCampOption - Set on companions when their Wait in Camp branch should be blocked true - ORI_State_Recruited - ORI_State_Recruiteddescription - 0 Set flag(s) to (Object): true - OriginRemoveFromPartyAfterDialog - OriginRemoveFromPartyAfterDialogdescription > null
0:0 - No. If you linger, you'll only jeopardise your own mission. This is my burden alone now until either the curse is lifted, or I breathe my last. uid: 0b9cbfd2-1a16-c287-a628-287cbc090a94 Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted === END NODE ===
0:0 - I'll be ready. uid: 26e2f04e-77f3-5166-4a37-e5b83785b5f6 === END NODE ===
0:0 - I swear I can already feel a change in the air - like the curse itself knows its time is short. uid: 26ff222c-8aa6-a82b-07b4-126ff69888e5 Node context: Content/savouring the moment - his mission has been a success - 0 Check flag(s) (Dialog): true - SCE_Halsin_Event_CurseLiftedHasmet - Sets when you first speak to Halsin in the epilogue after all the steps towards lifting the curse have been fulfilled - 1 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - > null
0:0 - Still, I would like to return here some day. See Thaniel and Oliver again - in my meditations, or perhaps in person, if the Oak Father wills it. I hope he does. uid: 2ad8ad47-d3f7-3249-3c6f-5c7100525a68 Node context: A little bittersweet
null uid: 2bd21e67-e211-883c-48af-e12b04c4ce9c === END NODE ===
0:0 - Gladly. Let's put an end to this, once and for all. uid: 2c01c4da-7bb3-e6bf-c996-c23c5106cc6f Node context: Resolute/comradely - 0 Set flag(s) to (Global): true - GLO_LiftingTheCurse_State_HalsinRecruitable - - 1 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription === END NODE ===
0:0 - Perhaps it can be reasoned with, but I'm not hopeful. Reason is not something that thrives amidst the shadow curse. uid: 3066629b-0c78-f67a-28fa-78b62f2bae02 Node context: Some foreboding.The curse will not be lifted unless a spirit of the land is fully restored
0:0 - I can't say for certain, but we'll see it come to pass long before this place recedes behind us. Don't worry - all is at hand. We can depart whenever you're ready. uid: 306baec3-0f62-194f-e7a8-acaf04a0fb88 Node context: Content/savouring the moment - his mission has been a success
0:0 - You prevailed, my friend. Now your path takes you to Baldur's Gate... but I cannot join you. uid: 5bfa6337-a9a0-4030-9249-d1ceba573b8f Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted - 0 Set flag(s) to (Dialog): true - SCE_Halsin_Event_CurseFailHasmet - Sets when you speak to Halsin during the act 2 epilogue if the curse can no longer be lifted > Out there the curse still thrives. I failed this place - now I must remain behind, and stand watch over it.
0:0 - I found a Flaming Fist who escaped the Shadowfell - but he's dead. uid: 5ce6e79a-8bb2-5f22-55ce-192d4765bb13 - 0 Check flag(s) (Global): true - HAV_CursedFist_State_PermaDefeated - true - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse false - HAV_LiftingTheCurse_State_KnowsBreathLocation - false - GLO_LiftingTheCurse_Event_TravelToLakeside - Halsin travels to lakeside > Poor soul... but in truth, if I had to choose between death and the Shadowfell, I'd choose death.
0:0 - We need to find Oliver and get him to return to Thaniel. Otherwise this curse will never be lifted. uid: 5fb87d12-e749-4f5e-a287-3dc3a2106bef Node context: Urgent. The curse will not be lifted unless a spirit of the land is fully restored - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_ToldHalsinAboutOliver - > null > Leave.
0:0 - Come with me. I might need you out there. uid: 61cf9fa4-7d05-19a6-7197-cad6eb4257c1 - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_HalsinRecruitable - - 1 Check flag(s) (Object): false - ORI_State_Recruited - ORI_State_Recruiteddescription > null > Gladly. Let's put an end to this, once and for all.
0:0 - This place needs me. I wish it were different - I truly do. As long as the curse remains, so must I. uid: 65afa1fe-e48b-7339-370c-a19dd0c825da Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted === END NODE ===
0:0 - I'm glad I could help. uid: 6c3d20f7-fdd4-e9a2-f0f3-592454f5ec8f - 0 Check flag(s) (Dialog): false - SCE_Halsin_Event_PlayerReactiontoCurseSuccess - Sets when the player reacts to the impending lifting of the curse in SCE Halsin (glad or disinterested) - 0 Set flag(s) to (Dialog): true - SCE_Halsin_Event_PlayerReactiontoCurseSuccess - Sets when the player reacts to the impending lifting of the curse in SCE Halsin (glad or disinterested) > I knew I could put my faith in you. If only we had met sooner.
0:0 - This isn't what I wish. It's simply the way it has to be - I'm sorry. uid: 6d515349-98e5-a62a-b353-a8aaa22715f8 Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted === END NODE ===
0:0 - No, my friend. The only thing I ask of you is to allow me by your side on the road ahead. I still owe you a debt, and I intend to pay. uid: 6e5ea5da-743b-1b50-8054-6e71b4208c41 Node context: Reassuring (mission success)
0:0 - I will miss you, my friend. Perhaps our paths will cross again some day, if the sun ever shines on this place once more. uid: 6f4243ce-c67d-0f99-bb04-29a3927c76d5 Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted - 0 Check flag(s) (Dialog): true - SCE_Halsin_Event_CurseFailHasmet - Sets when you speak to Halsin during the act 2 epilogue if the curse can no longer be lifted > null
0:0 - You flirting with me, big man? Why not spare the talk and get straight to the sweaty part? uid: 7018d69e-e98b-ea82-0764-93cd613cadfd - 0 Check flag(s) (Tag): true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > You are not bound by social niceties, I see. I like that. Perhaps I can show you just how much, another time.
0:0 - Leave. uid: 729d39f4-d6a8-817f-78fb-fe219b2327a9 === END NODE ===
0:0 - What stayed behind would have been the strongest part of him. But after all these years left in darkness, corruption must have taken hold. uid: 79ab6e92-53d6-603a-fd56-aed449b2298c Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored > Tell me how I can help. > Can it be undone? > How do you know this?
0:0 - Yes, and so it must remain. I wish you success on your path. Had things been different, I might have walked it with you. uid: 81798e07-9c20-25da-c463-8bb6485ab548 Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted === END NODE ===
0:0 - If you want me, I'm yours. Against the curse, against the Absolute - anything. Just say the word. uid: 835e1c12-8c2b-fcb0-63fc-1e778bceea5b Node context: Stalwart, heartfelt - 0 Set flag(s) to (Global): true - GLO_LiftingTheCurse_State_HalsinRecruitable - > Join me. > Stay here, for now.
0:0 - Share what you learned of Thaniel's presence in the Shadowfell. uid: 8624e2ab-ef82-4c40-c03b-a57d67086af7 - 0 Check flag(s) (Global): true - HAV_CursedFist_State_PermaDefeated - true - HAV_LiftingTheCurse_State_KnowsBreathLocation - false - GLO_LiftingTheCurse_Event_TravelToLakeside - Halsin travels to lakeside - 0 Set flag(s) to (Global): true - SCL_ShadowCurse_Knows_HeartOfTheLandPurpose - > Good - this is what we've been lacking. Now there's a chance we can find Thaniel, and bring him home.
0:0 - Thaniel still suffers. There'll be no improvement until his essence is restored, I fear. uid: 88c76f5c-d031-4fd2-9a0a-825fe5207006 Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored - 0 Check flag(s) (Global): true - HAV_LiftingTheCurse_Knows_SeekingBreath - > null
0:0 - Perhaps not - if he truly is a part of Thaniel, then he is beyond life and death. More likely he's just hiding. We should return to where you saw him. uid: 89edf81b-7de1-fba6-5b6c-09112266a265 Node context: Intrigued/motivated. A chance to lift the curse might be at hand - 0 Set flag(s) to (Global): true - SCL_OliversDiary_Event_RestoreAtHouse - Player told Halsin that they have killed Oliver and Halsin told the player that Oliver could have already returned. > And I truly mean we. Every moment counts, and I've asked much of you already without being at your side.
0:0 - Seems your ranks are quite packed. If some space frees up, I'll be ready for you. uid: 8b8859cf-1dcf-29e7-ae04-0a4cdc7427ca Node context: 'You're full up, unfortunately' - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 0 Set flag(s) to (Global): true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party === END NODE ===
0:0 - I knew I could put my faith in you. If only we had met sooner. uid: 9082659c-6977-7c89-d175-f315566a4afa Node context: Content/savouring the moment - his mission has been a success
0:0 - I need you to remain at camp for now. uid: 934b5c97-cf02-c6fc-d646-a0aa3e099bac - 0 Check flag(s) (Object): false - GLO_Origin_BlockWaitInCampOption - Set on companions when their Wait in Camp branch should be blocked true - ORI_State_Recruited - ORI_State_Recruiteddescription - 0 Set flag(s) to (Object): true - OriginRemoveFromPartyAfterDialog - OriginRemoveFromPartyAfterDialogdescription > null
0:0 - What now? You've got what you wanted, after all. uid: 9c89d664-ec53-237e-73fe-110fb156dcb0 - 0 Check flag(s) (Dialog): false - SCE_Halsin_Event_AskedWhatsNext - Sets when the player asks Halsin what comes next for him in SCE Halsin - 0 Set flag(s) to (Dialog): true - SCE_Halsin_Event_AskedWhatsNext - Sets when the player asks Halsin what comes next for him in SCE Halsin > I have. But perhaps there is more that I want...
0:0 - Perhaps there's still a way to learn something from him - the dead can't deny their knowledge, if asked the right question. uid: 9dae217f-b8f5-7aa4-ba88-e7e7911b788a
0:0 - What comes next will prove dangerous. Meet me by the shore outside Last Light - we can do our work there without imperilling others. uid: a03fb34c-e669-cea2-1ffd-4a5d2bedb0b9 - 0 Set flag(s) to (Global): true - HAV_LiftingTheCurse_State_HalsinGoToLake - true - GLO_LiftingTheCurse_Event_TravelToLakeside - Halsin travels to lakeside === END NODE ===
0:0 - Not what. Who. But all in due course. uid: a8cb9795-9934-659f-3406-2a6441787ed6 > null
0:0 - There is a ruin, some way outside of Last Light. I caught a glimpse of fresh blooms there, but did not investigate further. I shall mark it upon your map. uid: af4db53e-2434-a2d7-3928-f0e56c2d4794 - 0 Set flag(s) to (Global): true - HAV_LiftingTheCurse_Event_AddOliversHouseToMap - When set, adds Olivers House map marker to the players map
0:0 - The same. I had hoped I might have been able to stay by your side, to help however I could. But the Oak Father has spoken - my place is here. uid: b44ddea6-5543-8d51-ac29-a96f7ef87e82 Node context: Resigned/sad. It is now impossible for the Shadow Curse to be lifted === END NODE ===
0:0 - I met a shadow child named Oliver, resembling Thaniel - but he's dead now. uid: c5408667-f9c6-e6c8-5a3c-d96513c966f6 - 0 Check flag(s) (Global): true - SCL_OliversDiary_Event_OliverAppears - Oliver appears in the dialog during his intro sequence. true - SCL_OliversDiary_State_DefeatedAtHouse - - 0 Set flag(s) to (Global): true - GLO_LiftingTheCurse_State_ToldHalsinAboutOliver - true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > Perhaps not - if he truly is a part of Thaniel, then he is beyond life and death. More likely he's just hiding. We should return to where you saw him.
0:0 - I hope you've no more requests - I need to take care of my own problems. uid: d684f9fd-e437-60f8-6f8a-a0a61b0aa552 - 0 Check flag(s) (Dialog): false - SCE_Halsin_Event_PlayerReactiontoCurseSuccess - Sets when the player reacts to the impending lifting of the curse in SCE Halsin (glad or disinterested) - 0 Set flag(s) to (Dialog): true - SCE_Halsin_Event_PlayerReactiontoCurseSuccess - Sets when the player reacts to the impending lifting of the curse in SCE Halsin (glad or disinterested) > No, my friend. The only thing I ask of you is to allow me by your side on the road ahead. I still owe you a debt, and I intend to pay.
0:0 - And I'm glad to be had - glad to be with you, I mean. uid: d90b60cc-5021-cbc0-f33d-c29abd4dc692 Node context: Slight pause in the middle to correct his phrasing for any perceived innuendo > null
0:0 - I met a sort of shadow child before - a little boy named Oliver. Around Thaniel's age. uid: e8a17725-a255-d018-7655-f9e149b9e2fa - 0 Check flag(s) (Global): true - SCL_OliversDiary_Event_OliverAppears - Oliver appears in the dialog during his intro sequence. false - SCL_OliversDiary_State_DefeatedAtHouse - - 0 Set flag(s) to (Global): true - GLO_LiftingTheCurse_State_ToldHalsinAboutOliver - true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > And you saw this boy yourself? That can't be a coincidence - but we need to be sure.
0:0 - Good. Now our roots can deepen - together. uid: eaffa79d-2894-38c5-d9f5-d00459aa3f28 Node context: Resolute/comradely - 0 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription === END NODE ===
0:0 - By now, we should have seen some small glimmer of Thaniel's power - a sign that the land is healing. New growth, flowers in bloom. But there has been nothing. uid: ec1cb263-95b6-e52b-5c97-7c2851128658 Node context: Concerned/Urgent. The curse will not be lifted unless a spirit of the land is fully restored
0:0 - You are not bound by social niceties, I see. I like that. Perhaps I can show you just how much, another time. uid: f231e9b1-41e0-1457-c1e7-5d9be476b1bf Node context: Flirty. Enjoying the player's direct approach. > null
0:0 - I have. But perhaps there is more that I want... uid: f8c45110-8eba-6d37-3a82-524c7d561de2 Node context: A little smoldering intensity/longing in the second line. Like he's seeing the player with new, romantic eyes. - 0 Set flag(s) to (Dialog): true - SCE_Halsin_Event_FlirtHint - Sets when Halsin makes a flirtatious comment to the player once the curse is set to be lifted > Anyway, once the curse is lifted, nature can take its course without me. I belong at your side.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Ide.lsj Synopsis: Ide is frustrated by Alfira's attempts to cheer her and the other tiefling kids up - she's more worried about Mol (who is missing).
0:0 - And I bet you'll be dead in a ditch before you even smell Baldur's Gate! Go away! uid: 0478c8ef-c064-1a6e-4539-a52ca1e95d7b Node context: Anger jostling with upset at the implication of her friend's death - 0 Set flag(s) to (Global): true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch === END NODE ===
0:0 - 'Course she is! You hang onto that - I bet Mol'll be angry at you for touching her stuff. uid: 3cc48a58-718c-d145-070f-80618b965357 Node context: Defiant but secretly a little relieved - she's glad the player didn't say Mol was dead === END NODE ===
0:0 - Mattis'll get us to Baldur's Gate - I know it. And Mol'll be there! uid: 434a57fd-dedc-84af-dbdc-bef57bf99607 Node context: Confident - almost forced brightness on the last sentence (she's worried Mol might not be there) - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up - 1 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue === END NODE ===
0:0 - If Mol were here, she'd have cracked Ketheric's skull before you even got close to him. uid: 46a15e71-31d9-2e38-4925-f170a2d64a9f Node context: false bravado - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up - 1 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) === END NODE ===
0:0 - Gha sha chydd! Leave us alone! uid: 4e99e51d-cc35-397d-dc29-84e09f4e8bc9 Node context: Angry - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch === END NODE ===
0:0 - Now you've smashed Ketheric, Mattis said it's safe to go to Baldur's Gate - thank you! uid: 6823eda5-9932-a09d-c043-dbd12321261e Node context: Excited - 0 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up === END NODE ===
0:0 - When did singing ever save anyone anyway? uid: 7c8952e6-e085-ad55-220f-64007f344e3a Node context: Sad - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up === END NODE ===
null uid: 7f4cc8b9-558d-0961-7c64-bbbe407bfde3 - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription - 1 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up > null
null uid: 8235723e-0d57-ace9-c0a3-c705468c83d6 - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up === END NODE ===
0:0 - You did it! You squished Ketheric! I knew you could do it - even if Mol said you couldn't. uid: 98125d0f-8701-b8fe-da76-3caa3b18ff5e Node context: Excited/congratulatory (a little quieter on the bit after the - though) - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up === END NODE ===
null uid: a314cce4-ef83-50a1-07fe-659cfd78e7c6 - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) - 1 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up > null
0:0 - Alfira's writing us a song - a stupid song won't bring Mol back! Tell her, won't you? uid: a95611ac-1cca-744a-e860-2cd7038ee737 Node context: Irritated/sad - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up === END NODE ===
0:0 - Say nothing. uid: abe284f4-1c27-d9fe-b664-ff546d09f9a4 === END NODE ===
null uid: ad0c586f-d542-d412-406c-1035d9ef2a2b - 0 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up > I found Mol's eyepatch. > Say nothing.
null uid: b599e592-dc05-e44a-7e9a-b69ccf130964 - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up - 1 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription === END NODE ===
0:0 - Just because you found that somewhere spooky doesn't mean she's dead - you'll see! uid: c38c711d-dba2-0a05-9033-96d812326522 Node context: Clearly somewhat upset but defiant === END NODE ===
null uid: cca9f3ad-ebbc-201f-87f2-58239e5da518 - 0 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue - 1 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up > null
0:0 - Mol's probably already at Baldur's Gate - she'll tell you where to stick that eyepatch when you get there. uid: dbb4e5e1-130a-cb02-7ffb-467fc2b591c9 Node context: A little like she's convincing herself, then defiant after the - - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Ide_HasMet - Met Ide in the tiefling follow up - 1 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_IsobelNightsongReunion.lsj Synopsis: If Isobel and Nightsong survive Act 2 they will be having a heartfelt reunion during the Epilogue
0:0 - I'm here. A-and so are you. And my father, he - he can't hurt us any longer. uid: 052d0ce6-e6cd-a1cb-cad3-e3bd3c1a0d53 Cinematic: Isobel places a hand on Aylin's shoulder, then her cheek/chin, and raises Aylin's face to meet her gaze. (removes touch while speaking) After Isobel speaks, she helps Aylin rise to her full height.[ChadD] Shoot whole sequence. Node context: Chokes up on 'my father, he - '. Still generally disbelieving. > I dreamt every night that you'd come back to me. That somehow it was all a nightmare dawn would undo.
0:0 - Sorry. uid: 1d86895b-3595-4c1d-54e3-aef7b12b3196 Node context: Whispered as an aside to the player but in good humour. She's delighted with how Nightsong is acting === END NODE ===
0:0 - Now - you will leave us. We must take succour in one another's bodies and words. uid: 203390e3-4bf4-b27e-0b42-aba43bd3b25a > Aylin. We'll see you later.
0:0 - But Dame Aylin's life is neverending. And she does not forget. Now - I believe Isobel asked a question of you. We will meet you in your camp - is it agreed? uid: 399f4790-5651-6568-11bc-e68fefe69511 > null > null > null > If Isobel has something to say to me, she can say it now.
0:0 - I am. And I'm glad he's dead. But this is precisely what I want to speak to you about later. It'll keep, I promise. uid: 3cac883a-f877-0c84-c26a-f33713e512f6 > null > null > null
0:0 - My love... you were dead. I saw your body... uid: 3feadbd5-a72d-d185-923e-1cdedbcf8a27 Cinematic: Isobel approaches her eagerly. [ChadD] Shoot whole sequence. Aylin takes off her halm and lowers it before casting it aside. Her armor begins to glitter and fade. Aylin is unsteady on her feet, drops to her knees. Armor and wings fading. Isobel closes the distance as Aylin says her line. Node context: to the ground. Aylin falls to her knees, weakened by battle and disbelief
> I'm here. A-and so are you. And my father, he - he can't hurt us any longer.
0:0 - I dreamt every night that you'd come back to me. That somehow it was all a nightmare dawn would undo. uid: 4ae7f9ca-d9f6-f7b5-ab5b-32f21a205302 Cinematic: [ChadD] Shoot whole sequence. Begins line and partway through Alyin pulls Isobel in, they deeply embrace. Disbelief turning to releif. Node context: On 'come back to me,' Aylin breaks the embrace and looks into Isobel's eyes. We want to feign contact here (cinematic constraint) while still maintaining closeness/ implying hand-holding. CC Greg > I had no dreams at all. Nothing but darkness. And when I awoke, my father said you were dead.
0:0 - I'd like to hear why you lied to me about being Ketheric's daughter. uid: 671e3cac-f99b-09d8-857d-571b3475d496 - 0 Check flag(s) (Dialog): true - GLO_Isobel_AskedHerAboutKethericDaughter - Already asked Isobel about whether she's Ketheric's daughter > You deserve to know that much - and more. It'll keep. I promise.
0:0 - A hundred years hasn't changed you at all, my love. As for you - if we aren't to meet again, I'll say my thank-yous. And my goodbyes. uid: 7d341875-88ca-5b51-0d23-2df01d4eb54d Node context: First part to Aylin, Second part to player > If we meet again, it will be my pleasure.
0:0 - You'd be most welcome. uid: 867e98d1-fa52-db2c-8774-e82f47aa40f4 - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > We look forward to it.
0:0 - Aylin. uid: 870c1b6b-cb7a-d43b-ff37-159517f00d05 Cinematic: Isobel and Nightsong (now Aylin) spot each other from across the room. Both are full of bewilderment, pain, and joy. [ChadD] Shoot entire sequence in mocap stage with two actors Aylin starts with her back to Isobel. Hears her name, briefly hesitates and begins to turn to the familiar voice. Node context: holding back a sob - disbelieving - 0 Check flag(s) (Global): false - SCE_IsobgelNightsongReunion_HasMet - hasmet for reunion scene between isobel and NS - 0 Set flag(s) to (Global): true - SCE_IsobgelNightsongReunion_HasMet - hasmet for reunion scene between isobel and NS true - SCE_IsobelNightsongReunion_State_ReunionHappened - Isobel and Nightsong Reunion Cinematic has played > Isobel.
0:0 - They watched my boot crush the very brain of villainy - and fought well against your changèd father. uid: 88629232-cfdd-700d-8ae1-96ea61230dd1 Node context: old timey change-ed > May he rest in peace at last, now that he's dead.
0:0 - Isobel. uid: 97fe5717-7f0d-d138-6e00-3a36e65cd4d9 Cinematic: [ChadD] Shoot entire sequence in mocap stage with two actors. Aylin, is exhausted, unsteady on her feet. Sees Isobel, gasps, tension releasing from her body. Isobel is walking slowly towards her. Node context: also disbelieving. Aylin is unsteady on her feet. She's been through 100 years of torment, fought Ketheric Thorm, and now she's seeing the love of her life, who she thought dead. > My love... you were dead. I saw your body...
0:0 - In this moment, I want for nothing. uid: 98dd8007-3b5a-3387-b88d-69583f71e28d Cinematic: [ChadD] Shoot whole sequence. After "in this moment," (pause VO) Aylin urgently kisses Isobel. Aylin abruptly lifsts Isobel as she bellows "I want for nothing!" Both laughing, Isobel still lifted up in Aylins arms, Aylin spins them clockwise. As they spin nightsons wings manifest again before the screen fades to white. Node context: with a smile > null > null
0:0 - You there, Sharran - by the fires of your camp's hearth, we will discuss all we must. uid: ab106aba-e511-419a-9ab9-261bb122d28f - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > I'll be ready. Whatever you have to say had better be worth your life.
0:0 - This so-called Sharran is known to me. I thought she'd run me through, but she set me free instead. uid: c55d21a1-03ac-09b5-37dd-73f7b9e1dea6 - 0 Check flag(s) (Global): true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > I have more to thank you for than I knew. And we have much to discuss. Perhaps we could join you in your camp later?
0:0 - That's a very good question. I know some parts. Some I haven't quite figured out. But I'd like to tell you everything I know, if you'll have us at your camp later. uid: cb4af101-ba36-bd06-ff6b-17981ffdf4cb
0:0 - I will be. And you? uid: cf1fa12a-f665-1244-75b9-9d6bd67fb0ff Cinematic: [ChadD] Shoot whole sequence. Isobel leans back smiling as she asks "Are you?" > In this moment, I want for nothing.
0:0 - I'll be ready. Whatever you have to say had better be worth your life. uid: d7113eac-fb1f-2621-480f-c7cd26207a42 > null
0:0 - You deserve to know that much - and more. It'll keep. I promise. uid: dc109ead-b42c-dd4a-6000-680bfda35804 > null
0:0 - If Isobel has something to say to me, she can say it now. uid: dcd22f80-ac5e-4c7d-90be-8a83edeb1496 > null
0:0 - We look forward to it. uid: dcfccc4c-e07e-4fbf-923c-ce1315fb09c1 > null
0:0 - I had no dreams at all. Nothing but darkness. And when I awoke, my father said you were dead. uid: e1755530-98a0-4c2b-332b-914932482075 Cinematic: [ChadD] Shoot whole sequence. They slightly part, still in eachothers arms, looking into eachothers eyes. Node context: mirthless humor - reflecting on the bleak reality > His soul was poisoned by the god of death. His sick devotion ruined him.
0:0 - But for all his sins, he brought you back to me. Are you all right? uid: e7b272b8-70b8-1844-da64-576bc48fffdc Cinematic: [ChadD] Shoot whole sequence. Aylin slightly leans back, searching isobels eyes. Isobel rasises a trembling hand towards Aylins face. (pause in VO while:) Aylin kisses Isobels fingers before asking "Are you..." Node context: She leans back, looking into Isobel's eyes, searching them. > I will be. And you?
0:0 - Ah! It's you, isn't it? You're the talk of this place, you know. I'm Isobel, and this is - uid: f276d1e7-eea7-7d54-70d5-030db5eb1200 - 0 Check flag(s) (Dialog): false - SCE_IsobelNightsongReunion_Followup_HasMet - 2nd hasmet for reunion dialogue - 1 Check flag(s) (Global): true - SCE_IsobgelNightsongReunion_HasMet - hasmet for reunion scene between isobel and NS - 0 Set flag(s) to (Dialog): true - SCE_IsobelNightsongReunion_FirstTimeMeetingIsobel - The player met Isobel for the first time only in SCE true - SCE_IsobelNightsongReunion_Followup_HasMet - 2nd hasmet for reunion dialogue > null > null
0:0 - Aylin. We'll see you later. uid: fa9f73e4-3359-7e0a-8719-fbc1a4ccab02 Node context: Hushing Aylin for saying something embarassing, but good-natured - 0 Set flag(s) to (Global): true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_IsobelSoloReunion.lsj Synopsis: The player has an opportunity to catch up with Isobel if she survived Act 2, but Nightsong died
0:0 - That you're an independent True Soul, and you saved this place from Ketheric Thorm. The stories you must be able to tell. uid: 29a303bd-3f59-a7a9-e926-d7abd4a10a7e > null
0:0 - I was hoping to get a quiet moment with you, actually. There are some things I thought you might care to know. Perhaps I could drop by your camp later? uid: 2e070cec-3b4d-6bf4-5cb6-f0b535fbcb7c > null
0:0 - A little time to rest and reflect, and I'll be ready to go at it anew. What say you? uid: 53d0e7c5-e0f3-aa71-2ab2-25e343953020 > null > null
0:0 - I'd like to hear why you lied to me about being Ketheric's daughter. uid: 56390eea-add2-494c-638c-47b55bcedaf3 - 0 Check flag(s) (Dialog): true - GLO_Isobel_AskedHerAboutKethericDaughter - Already asked Isobel about whether she's Ketheric's daughter > You deserve to know that much - and more.
0:0 - You did it. I knew you would. uid: 59db9e06-460c-539b-a4c9-c00cd57949c3 Node context: A little wistful - 0 Check flag(s) (Dialog): true - GLO_Isobel_HasMet - Player has met Isobel once, regardless of the situation false - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE - 1 Check flag(s) (Global): true - SHA_Nightsong_State_PermaDefeated - Nightsong has been permanently killed - 0 Set flag(s) to (Dialog): true - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE > Yet you don't seem glad. > I had plenty of help. > It's not over yet. A nautiloid is on its way to Baldur's Gate.
0:0 - As would I. I'll see you later. Looking forward to it. uid: 71b2506e-8678-8c9c-9786-a8da1938d00b - 0 Set flag(s) to (Global): true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp === END NODE ===
0:0 - Ah! It's you, isn't it? You're the talk of this place, you know. I'm Isobel. uid: a78532d8-f631-5f02-c9d5-e81d20855d95 Node context: A little wistful - 0 Check flag(s) (Dialog): false - GLO_Isobel_HasMet - Player has met Isobel once, regardless of the situation false - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE - 1 Check flag(s) (Global): true - SHA_Nightsong_State_PermaDefeated - Nightsong has been permanently killed - 0 Set flag(s) to (Dialog): true - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE > Nice to meet you. > Where did you come from? > What have you heard?
0:0 - It's actually... quite a story. One I'd love to take a little time to share with you. Perhaps I could visit your camp later - a drink and a fire might help the tale. uid: b5a2495d-8058-850f-87ac-4dc96c7b520c > null
0:0 - Good. Very good. Until then. And thank you, if I haven't said it yet. uid: bcdfa5d6-1f8e-3f45-54a6-be2803de2cc9 - 0 Set flag(s) to (Global): true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp === END NODE ===
0:0 - Take it easy, hmm? You deserve it. uid: de9ae89b-2b52-bf87-07b7-5ffab93d3f6a - 0 Check flag(s) (Dialog): true - SCE_IsobelNightsongReunion_SoloIsobel_HasMet - solo Isobel hasmet in SCE === END NODE ===
0:0 - Pity. But I suppose you have your path, and I have mine. Perhaps they'll meet again. I won't rue the day. uid: e1b4a526-fc20-9df8-34a0-09b143f1c31e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jaheira_AD_EpilogueIntro.lsj Synopsis: Jaheira AD's on returning back from the confrontation with Ketheric (If there). To draw attention to the player and encourage them to speak with her. Also going to use this to address that the player could do with recruiting her again if they did before.
0:0 - I've been thinking on all that you learned below. If you've caught your breath, we ought to discuss our next steps. uid: 56248783-2ebe-28d9-50a6-7d31eb25e563 Node context: Thoughtful === END NODE ===
0:0 - I've been thinking on all that we learned below. If you've caught your breath, we ought to discuss our next steps. uid: 791e4ece-cb8d-8ac5-4ea3-015a921e46b5 Node context: Thoughtful - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Jaheira - Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jaheira_Debrief.lsj Synopsis: In the aftermath of the battle in the colony, Jaheira reflects on next steps and officially asks to join our party.
0:0 - You almost seem like you're enjoying yourself. uid: 01441701-f4db-f63c-76a6-2f6651240fde > Aren't you?
0:0 - Extensively. Mind flayers too - but I never dreamed of seeing gods and illithids working in consort. uid: 055ee2df-eadf-5cac-8009-ec07531bc976 > It is most disturbing.
0:0 - One awkward evening in camp, until we are free of this place. And then you will be free of me. uid: 2405d32b-24e5-8cff-2033-202cc11ee070 - 0 Set flag(s) to (Global): true - SCE_Jaheira_Event_ToldToLeave - Told Jaheira to leave in the debrief, so she leaves after Intermezzo - 1 Set flag(s) to (Object): true - ORI_Jaheira_Event_GoToCamp - Jaheira goes to camp since the player party is full after the assault === END NODE ===
0:0 - Beyond that, our course is yours to set. I can recall how to take orders, as well as give them. uid: 2a12ac10-0dc7-8c82-9123-78bcbe566c98 === END NODE ===
0:0 - I don't think so, Jaheira. Go your own way. uid: 2d27618a-ac48-61d0-e057-e8ae2a7c6ce1 > null
0:0 - If you have business to conclude before we march, have it done. uid: 2dfcc29e-9117-13b6-a174-e398f5157b4c - 0 Check flag(s) (Dialog): true - SCE_Jaheira_HasMet - Player has met with Jaheira at the epilogue. > The road to Baldur's Gate is long.
0:0 - Now, I've slipped free of the trap and rediscovered my claws. uid: 479ebe06-d06b-79ad-0072-14394922883c > It's time for me to hunt my prey.
0:0 - I'll see you at camp. uid: 48aba751-fa57-b038-6e6d-b6641b6a4758 - 0 Set flag(s) to (Global): true - SCE_Jaheira_Debrief_Event_PartyFull - Set if you try and recruit Jaheira in SCE but your party is full; makes sure she arrives in Camp and will be a party member in INT and onwards true - GLO_Jaheira_State_HasBeenRecruited - Jaheira can flip flop in and out of camp a lot by the time of CTY Main. This is just to check if any of those times she's actually been recruited. - 1 Set flag(s) to (Object): true - ORI_Jaheira_Event_GoToCamp - Jaheira goes to camp since the player party is full after the assault > How does it compare to a shadow-cursed inn?
0:0 - You're amply reinforced already. I'll let the new blood do all the running around, for now. uid: 4ae53f01-3603-e435-6a88-179dcc52e8ef - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 0 Set flag(s) to (Global): true - SCE_Jaheira_Debrief_Event_PartyFull - Set if you try and recruit Jaheira in SCE but your party is full; makes sure she arrives in Camp and will be a party member in INT and onwards true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party > With the Absolute's army gone, the Risen Road should be clear - we can follow it all the way to Baldur's Gate.
0:0 - The road to Baldur's Gate is long. uid: 4c23315f-40f4-451d-9d19-437758919f73 > And the city needs us.
0:0 - Falling foul of Ketheric convinced me that my grand adventures were behind me - that even if I survived, I should hang up my blades. uid: 4eec65d6-d69d-654c-c6ed-642b6875ab78 > But you convinced me otherwise.
0:0 - I'll be glad to have you by my side. uid: 4f957395-c419-3c50-545d-e49cf67f7cf5 > Glad to be there.
0:0 - Don't the Harpers need you? uid: 56d5a0d7-3ee1-6ed2-e0d8-1442f3531bb2 - 0 Check flag(s) (Global): true - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn > The city needs me - the Harpers know their tasks.
0:0 - And the city needs us. uid: 5bf55049-17a2-2f9f-8979-47f83968f075 > Join me. > Leave.
0:0 - An elder brain, bound by lost Netherese magic, with servants of the Dead Three holding the chain. uid: 6169d283-5117-e699-0356-419b1880a045 Node context: Casually ticking off world-ending threats on her fingers > Reminds me of old times.
0:0 - Of course. I already told you - you're welcome in my party. uid: 7b4c098d-3876-ea0e-c16b-27798d57f048 - 0 Check flag(s) (Object): true - ORI_State_Recruited - ORI_State_Recruiteddescription > How nice to be wanted.
0:0 - More than anyone should. But I never dreamed I'd see the Dead Three working in consort with illithids. uid: 9ddda9dc-4ff3-50d3-cfbe-6752dd4050ee > It is most disturbing.
0:0 - When we reach Baldur's Gate, there will be even darker paths to tread. I will follow you wherever they lead. uid: c8cee5c0-1e82-2b31-3475-edd70b567ddf - 0 Set flag(s) to (Global): true - SCE_Debrief_State_PartyDebriefed - Players have been debriefed after COL. > Join me now. > I'll see you at camp. > On second thought - no, Jaheira. Best we part ways.
0:0 - Join me. uid: e073242e-553c-c6ac-a760-9f2e9f5bc738 - 0 Check flag(s) (Object): false - ORI_State_Recruited - ORI_State_Recruiteddescription - 0 Set flag(s) to (Global): true - GLO_Jaheira_State_HasBeenRecruited - Jaheira can flip flop in and out of camp a lot by the time of CTY Main. This is just to check if any of those times she's actually been recruited. > null
0:0 - And I know my calling. I thought my grand adventures were behind me, but I should have known better. uid: e94cc3b8-1ccf-5a40-e7a0-ee4e92f9d701 > My place is with you.
0:0 - There's a Harper safe-house in Wyrm's Crossing - Danthelon's Dancing Axe. We'd do well to check in with them before entering the city proper. uid: f30a8945-3866-68ef-a530-6fb7f3854818 - 0 Set flag(s) to (Global): true - GLO_Jaheira_Knows_HarpersAtDanthelon - Jaheira told us she has Harpers waiting to report at Danthelon's Dancing Axe in Wyrm's Crossing. > Beyond that, our course is yours to set. I can recall how to take orders, as well as give them.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jergal_AD.lsj Synopsis: Jergal is always present at the epilogue and will try to call for the player's attention. He has important things to say to the player in his debrief about the dead three and what to do next. It will only play before SCE_Jergal_Debrief triggers.
0:0 - Make haste. I would have words with you. uid: 0e313d8e-af07-45a0-b16e-8e2d8204f292 Node context: Calling for the player's attention - 0 Check flag(s) (Local): true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_A - Adescription - 0 Set flag(s) to (Local): true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_B - Bdescription === END NODE ===
0:0 - New perils await, beyond the horizon. uid: 76eb8d6b-24d9-495a-926c-9ae0cb9352c8 Node context: Calling for the player's attention - 0 Check flag(s) (Local): true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_B - Bdescription - 0 Set flag(s) to (Local): true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_C - Cdescription === END NODE ===
0:0 - Come. There are important matters to discuss. uid: 8955b906-ba06-45ed-a256-eafc780a2ed9 Node context: Calling for the player's attention - 0 Set flag(s) to (Local): true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_A - Adescription === END NODE ===
0:0 - Thou dawdlest while time is precious. Let us speak. uid: feb9131c-8bc8-4125-8ac6-47f0c9295955 Node context: Calling for the player's attention - 0 Check flag(s) (Local): true - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_C - Cdescription - 0 Set flag(s) to (Local): false - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_C - Cdescription false - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_A - Adescription false - 3bb3c4b2-e62d-80c1-df00-dc7a6ab2a18f_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jergal_AD_EpilogueIntro.lsj Synopsis: Withers AD's on the player successfully defeating Ketheric and coming back to the Epilogue.
0:0 - Against all odds, thou hast survived. Wilt thou reflect with me upon thy triumph? uid: 8ca0fdb3-88a9-44b4-a991-616f7d35484e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Jergal_Debrief.lsj Synopsis: Jergal's debrief at MOO after the mind flayer colony.
0:0 - For sake of convenience, thou shalt call me Withers. uid: 05f05b58-5ac2-64ae-1768-db90b37403dc
0:0 - Where matters of balance are concerned, I am eternally called. uid: 072d650a-582a-8744-4032-d93942207c37
0:0 - Impossible. Thy party is full. uid: 0770ced6-9612-edc8-0f8c-ea95b70e0100
0:0 - I'm surprised to see you. Why are you here? uid: 0a2ec480-1964-3b93-d9d9-84b356f643d4 - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. false - CHA_Jergal_HasMet - Has met Jergal at the chapel. true - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. > Where matters of balance are concerned, I am eternally called.
0:0 - Who are you? What are you doing here? uid: 0ca162be-52ba-69b5-8f89-95e8ec864b5c - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. false - CHA_Jergal_HasMet - Has met Jergal at the chapel. false - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. > There are many answers to those questions. None are important.
0:0 - Thou canst not hire allies. I must speak with thy leader. uid: 0d0ee7e4-0734-4a1a-d559-ebc540a1053a - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
0:0 - Here's the gold. uid: 0db1407e-96ed-0e04-ead9-7509f0a400da - 0 Check flag(s) (Global): false - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription true - CAMP_Jergal_Event_ResurrectPlayer_2 - Resurrect second player. - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - Here's the gold. uid: 134f0b62-c9ea-ee9e-b31e-9e801b85cd7d - 0 Check flag(s) (Global): false - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription true - CAMP_Jergal_Event_ResurrectAllDead - Resurrect all the dead players. - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > null
null uid: 16c32c6c-6783-33a1-7972-bd0b7aef7004 - 0 Check flag(s) (Global): false - GLO_Absolute_Knows_DeadThree - The player has learned who the Dead Three are, and that they are behind the Absolute plot. - 1 Check flag(s) (Tag): false - Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) false - Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.) false - Paladin of Bhaal - Player or NPC is a paladin of Bhaal. (Bhaal is the god of murder. His paladins kill not only to please him, but as a sacred act that deepens Bhaal's influence on the world.) false - Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) false - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) false - Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.) > null (roll sucessful) > null (roll failure)
0:0 - Thou hast seen with thine own eyes and felt in thine Urges: the Dead Three unite. uid: 2ae5b470-7292-d83b-656a-d897b8b5b837 > null
0:0 - Here's the gold. uid: 2ba1a7f9-a276-26c1-7611-b8757d1d789e - 0 Check flag(s) (Global): true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - CAMP_Jergal_Event_ResurrectPlayer_1 - Resurrect first player. - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > Well counted. I recommend keeping thy distance for a moment.
0:0 - There are depths to this alliance yet unplumbed. Consider, mortal: uid: 2e3d45c3-de5f-19e1-9fb6-93ae7149f48a > Do illithids possess souls?
0:0 - It is done. uid: 3031eb75-67ca-ace3-b32c-b7296247b7a9 > null
0:0 - Selûne's light extinguished, thy hunger quenched. The scales tip, weighted by blood thou spilt. uid: 3087131a-f8d0-97cc-99da-c777c9db21d8 - 0 Check flag(s) (Global): true - ORI_DarkUrge_Knows_KillIsobel - Player has been ordered to kill Isobel - 1 Check flag(s) (Object): true - ORI_DarkUrge_State_KilledIsobel - The character killed Isobel (for Dark Urge purposes). - 2 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE > Thou hast seen with thine own eyes and felt in thine Urges: the Dead Three unite.
0:0 - The shadows yet fester. The Dead Three, united under cover of darkness. The balance shifts. uid: 33b48aa7-42f9-ffd8-b9ea-491ef3559744 - 0 Check flag(s) (Global): false - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name - 0 Set flag(s) to (Object): true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE > null > null > null
0:0 - As thou desire. uid: 37b716bb-e07f-9d2e-252b-bfaf854ef9cb - 0 Set flag(s) to (Object): true - GLO_Respec_Start - When: in respec dialog. What: starts respec UI for this character. === END NODE ===
0:0 - I want to manage my hirelings. uid: 3f416322-b195-099c-96a2-1d38c2b6481b - 0 Check flag(s) (Global): true - Hirelings_State_FeatureAvailable - When: party reached certain level (3 by the time of this flag creation) > Very well.
0:0 - Thou knowest the answer to this already. The daughter of Selûne, whose blood thou left unspilled, revealed long-hidden truths. Thou must win back that which was taken. uid: 407696cc-eb26-3bd4-1ac7-ee9411871e4a - 0 Check flag(s) (Global): true - NIGHT_NightsongShadowheartVisit - Camp night flag for the nightsong shadowheart related origin beat.
0:0 - Should thou or any of thy compatriots perish, I will cleave soul to body once more. uid: 42c258c0-fd9b-6942-2f65-1ff5e1e8d89b
0:0 - Here's the gold. uid: 46bc06f0-aefe-ba11-4c44-f0c6b70d648c - 0 Check flag(s) (Global): false - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription true - CAMP_Jergal_Event_ResurrectPlayer_3 - Resurrect third player. - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - What services do you provide? uid: 497251b7-822a-971c-da8e-7f26cc038dd4 - 0 Check flag(s) (User): false - CAMP_Jergal_AskedAboutServices - CAMP_Jergal_AskedAboutServicesdescription - 0 Set flag(s) to (User): true - CAMP_Jergal_AskedAboutServices - CAMP_Jergal_AskedAboutServicesdescription > A mending of the threads between life and death.
0:0 - You seem to know a lot about the Dead Three. uid: 4dcb9ce1-cb7d-4fda-c848-73be60ff4cd7 - 0 Check flag(s) (Local): false - 932401b1-7763-7fd7-bee1-8731fe62084f_DeadThree - Player passed dead 3 skill check in Withers dialogue > Yes. Bane, Lord of Darkness. Bhaal, Lord of Murder. Myrkul, Lord of Bones.
0:0 - A flock without souls - yet to what end, O tempted one? This is the question thou must come to answer. uid: 566ebb54-b0b5-1662-a506-436c0d74b53f - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - CHA_Jergal_HasMet - Has met Jergal at the chapel. > Until such time, be availed of my services.
0:0 - I would like to recruit a hireling. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82]) uid: 580d51e3-0175-821b-dd43-eaee6d30154b > null > null
0:0 - Patience. Thy colleague still peruses my ledger. uid: 5de7bdc5-21ed-2b85-8850-dc0cf96df642 - 0 Check flag(s) (Global): true - Hirelings_State_CCmutex - When: one of players opened Hirelings CC. Blocks others from doing the same (to prevent choosing same character simultaneously)
0:0 - All three of thy hirelings wait in thy camp. uid: 5e5a6a0b-1d0a-ebd1-b463-bc5bac4b8468 - 0 Check flag(s) (Global): false - Hirelings_State_InCamp_1 - When: party has 1 hireling in camp. true - Hirelings_State_InCamp_3 - When: party has 3 hirelings in camp. false - Hirelings_State_InCamp_2 - When: party has 2 hirelings in camp.
0:0 - I need to resurrect someone. uid: 5f3b858c-1e31-c3da-6f44-75cca0b5066d - 0 Check flag(s) (Global): true - CAMP_Jergal_State_PartyMemberDead - Anyone in the party is dead. - 1 Check flag(s) (User): true - CAMP_Jergal_AskedAboutServices - CAMP_Jergal_AskedAboutServicesdescription > Then thou must provide the proper payment.
0:0 - You know of these Urges. What can you tell me? uid: 60b3f077-6533-6afd-26ab-93e847c285c7 - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_TalkRiddles - Player told Jergal in debrief he talks in riddles. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_TalkRiddles - Player told Jergal in debrief he talks in riddles. > Nothing thou dost not already know.
0:0 - I would like to dismiss [HirelingName_3_0b5f9e73-cec6-e308-15f4-8e142147908d]. uid: 60dd5574-491f-52af-64e8-c719b6a99013 - 0 Check flag(s) (Object): true - Hirelings_Dialog_ShowHireling_3 - Set on: player. When: in recruiter dialog to present available hirelings. Cleared on dialog end. - 0 Set flag(s) to (Object): true - Hirelings_Event_DismissHireling_3 - Set on: player. When: in recruiter dialog to dismiss hireling listed #3. Cleared instantly > It is done.
0:0 - Two of thy hirelings wait in thy camp. uid: 6abf3ea8-eeaa-2995-8097-d659689d7bca - 0 Check flag(s) (Global): false - Hirelings_State_InCamp_1 - When: party has 1 hireling in camp. false - Hirelings_State_InCamp_3 - When: party has 3 hirelings in camp. true - Hirelings_State_InCamp_2 - When: party has 2 hirelings in camp.
0:0 - Here's the gold. uid: 72c770b2-f588-2ecc-327b-4a6b71d256db - 0 Check flag(s) (Global): false - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription true - CAMP_Jergal_Event_ResurrectPlayer_1 - Resurrect first player. - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > Well counted. I recommend keeping thy distance for a moment.
0:0 - Forget that. What are you doing here, Withers? uid: 754c01f1-6936-971e-10be-8da506db5dfc - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. true - CHA_Jergal_HasMet - Has met Jergal at the chapel. true - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. > null
0:0 - Only thy leader may banish hirelings. uid: 7830c36e-d71d-bb4c-5f60-612bdb6e36df - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
0:0 - Forget that. Who are you? What are you doing here? uid: 801c5552-4458-2c86-d0e2-011b173116e3 - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. false - CHA_Jergal_HasMet - Has met Jergal at the chapel. false - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. > null
0:0 - Here's the gold. uid: 80fbee61-529a-dd5d-ef5a-8a5c299fd534 - 0 Check flag(s) (Global): true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - CAMP_Jergal_Event_ResurrectPlayer_3 - Resurrect third player. - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - I would like to dismiss a hireling. uid: 81686fe9-8736-a0dc-ffea-d79f6a8ddbaa - 0 Set flag(s) to (Object): true - Hirelings_Event_RefreshHirelings - Set on: player. When: in recruiter dialog to refresh list of hirelings. Cleared instantly. > There is no one to dismiss. > Choose. > Only thy leader may banish hirelings. > null
0:0 - There is no one to dismiss. uid: 8488ab2a-6cba-9739-70eb-4cf0021d53e2 - 0 Check flag(s) (Global): false - Hirelings_State_Hired_1 - When: party has 1 hireling hired or in camp. false - Hirelings_State_Hired_3 - When: party has 3 hirelings hired or in camp. false - Hirelings_State_Hired_2 - When: party has 2 hirelings hired or in camp. > null
0:0 - Forget that. What are you doing here, Withers? uid: 84bcdb35-5276-b95e-8c6f-c511793b0a5b - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. true - CHA_Jergal_HasMet - Has met Jergal at the chapel. false - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. > null
0:0 - Thy hunger denied. Selûne's faithful yet shines. The balance shifts. uid: 850fa1e2-09cd-8d8a-4a9c-766a931e7dc9 - 0 Check flag(s) (Global): false - HAV_Isobel_State_IsDead - Isobel died. true - ORI_DarkUrge_Knows_KillIsobel - Player has been ordered to kill Isobel - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE > Thou hast seen with thine own eyes and felt in thine Urges: the Dead Three unite.
0:0 - Well counted. I recommend keeping thy distance for a moment. uid: 8594997c-37f3-b7c7-f91d-6b639b00f40d === END NODE ===
0:0 - One goddess mourns her daughter, slain by thy hand. Yet her sister rejoices in the blood, and bestows honours upon thy head. uid: 86bc3286-3fab-a5cd-f9fe-e0f88b225411 - 0 Check flag(s) (Tag): true - Chosen of Shar - - 0 Set flag(s) to (Object): true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE > The Dead Three stand united. Shalt thou have the strength to face them?
0:0 - Fate spins along as it should. Hast thou need of my services? uid: 8a95ef19-1afc-6921-be75-7ed717c3ee55 - 0 Check flag(s) (Object): true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE - 0 Set flag(s) to (Object): true - CHA_Jergal_HasMet - Has met Jergal at the chapel. > null
null uid: 8ef75cbc-bfbf-9ff0-96d1-cf4cb0678daa
0:0 - The Dead Three stand united. Shalt thou have the strength to face them? uid: 91319d01-1130-aa9c-cf58-fd45aaa49b19 > null
0:0 - Speak plainly. Isn't there more you can tell me? uid: 9cf5a44b-bbae-2863-470f-a30ea348e89d - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_TalkRiddles - Player told Jergal in debrief he talks in riddles. - 1 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_TalkRiddles - Player told Jergal in debrief he talks in riddles. > No.
0:0 - Choose. uid: a31b02bb-4eff-d62f-df9e-7bf3c54893d9 - 0 Check flag(s) (Global): false - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Object): true - Hirelings_Event_StartCC - Set on: player. When: in recruiter dialog to start Hirelings CC true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description === END NODE ===
0:0 - I'm surprised to see you. Why are you here? uid: ad3b8a4a-8ff8-6ca4-d786-c149c015c79e - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. true - CHA_Jergal_HasMet - Has met Jergal at the chapel. true - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. > Where matters of balance are concerned, I am eternally called.
0:0 - I want to resurrect [CAMP_Jergal_PlayerToResurrect_3_56966d5e-534d-4930-264e-050a2345db3d]. uid: b05d7c33-5b9a-22ed-e2e2-10b92e485360 - 0 Check flag(s) (Global): true - CAMP_Jergal_State_PlayerDead_3 - Dead player. > null
0:0 - Thou hast angered thy goddess, yet spared the child of another. A curious turn. uid: b33e01b2-d716-9112-aa99-683b5d2ed023 - 0 Check flag(s) (Tag): true - Enemy of Shar - - 0 Set flag(s) to (Object): true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE > The Dead Three stand united. Shalt thou have the strength to face them?
0:0 - Forget that. What are you doing here, Withers? uid: b68a0c60-3cc7-a61e-a143-2cf4a33558de - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. false - CHA_Jergal_HasMet - Has met Jergal at the chapel. true - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. > null
0:0 - I would like to dismiss [HirelingName_2_c4187b58-a2f9-61d1-9899-e456945876fd]. uid: b8880bb1-f650-4662-4cb5-d4a91c412265 - 0 Check flag(s) (Object): true - Hirelings_Dialog_ShowHireling_2 - Set on: player. When: in recruiter dialog to present available hirelings. Cleared on dialog end. - 0 Set flag(s) to (Object): true - Hirelings_Event_DismissHireling_2 - Set on: player. When: in recruiter dialog to dismiss hireling listed #2. Cleared instantly > It is done.
0:0 - One of thy hirelings waits in thy camp. uid: b8cedc02-e793-44b8-1309-8c22bf72910e - 0 Check flag(s) (Global): true - Hirelings_State_InCamp_1 - When: party has 1 hireling in camp. false - Hirelings_State_InCamp_3 - When: party has 3 hirelings in camp. false - Hirelings_State_InCamp_2 - When: party has 2 hirelings in camp.
0:0 - Here's the gold. uid: b9181939-196a-9709-2de6-8ee4350fac88 - 0 Check flag(s) (Global): true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - CAMP_Jergal_Event_ResurrectPlayer_2 - Resurrect second player. - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - Can the Dead Three hope to reclaim full godhood? uid: b964b64d-f821-4db1-bede-8caba54869db - 0 Check flag(s) (Local): true - 932401b1-7763-7fd7-bee1-8731fe62084f_DeadThree - Player passed dead 3 skill check in Withers dialogue > For the divine appointees of Ao, even death can be overcome.
0:0 - I want to resurrect [CAMP_Jergal_PlayerToResurrect_2_b1161c91-1bde-6a1c-297e-ee0bfc1a57c4]. uid: c115a06c-fe1a-5ba0-d01d-d7283551e42c - 0 Check flag(s) (Global): true - CAMP_Jergal_State_PlayerDead_2 - Dead player. > null
0:0 - Here's the gold. uid: c3f6af0e-f624-cba2-9bc6-90ab813c2c1e - 0 Check flag(s) (Global): true - CAMP_Jergal_Event_ResurrectedSomeoneOnce - CAMP_Jergal_Event_ResurrectedSomeoneOncedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - CAMP_Jergal_Event_ResurrectAllDead - Resurrect all the dead players. - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > null
0:0 - Nothing thou dost not already know. uid: c4fecd29-9578-8c7e-ca50-4663540c9372
null uid: ce6ff99a-4cec-c5f8-2193-d59eab4d1894 - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_DeadThree - The player has learned who the Dead Three are, and that they are behind the Absolute plot. > null
0:0 - A flock without souls - yet to what end, mortal? This is the question thou must come to answer. uid: cecf9c50-598b-1446-a540-f5ebdc98ce06 - 0 Set flag(s) to (Object): true - CHA_Jergal_HasMet - Has met Jergal at the chapel. > Until such time, be availed of my services.
0:0 - I would like to dismiss [HirelingName_1_03d3080c-4144-7335-8478-a4fb38a54eb9]. uid: dbbd1ee5-a824-4f2f-9448-b031d0fcc35f - 0 Check flag(s) (Object): true - Hirelings_Dialog_ShowHireling_1 - Set on: player. When: in recruiter dialog to present available hirelings. Cleared on dialog end. - 0 Set flag(s) to (Object): true - Hirelings_Event_DismissHireling_1 - Set on: player. When: in recruiter dialog to dismiss hireling listed #1. Cleared instantly > It is done.
0:0 - I'm not sure. Don't all living things? uid: df2a5687-7902-1a1e-b3db-cc4ac4020c2d - 0 Set flag(s) to (Global): true - END_GameFinale_IllitihidSoulUnsure - Unsure as to whether an Illithid has a soul > No. Nor canst thou count mind flayers among them.
0:0 - This is the price of balance. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: ee8aeab0-b301-7198-4110-fb185b195d60 > Here's the gold. > Here's the gold. > null
0:0 - I'm surprised to see you. Why are you here? uid: efc673e4-c0ae-beae-b695-4c65452f3f89 - 0 Check flag(s) (Object): false - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. true - CHA_Jergal_HasMet - Has met Jergal at the chapel. false - CAMP_Jergal_HasMet - CAMP_Jergal_HasMetdescription - 0 Set flag(s) to (Object): true - SCE_JergalDebrief_Event_WhyHere - Player asked withers in debrief why he is there. > Where matters of balance are concerned, I am eternally called.
0:0 - Never mind. uid: f22ec3dc-c72e-0b11-e65f-a28c6244156e > null
0:0 - A curse lifted. The Dead Three, allied once more. The balance shifts. uid: f3633eac-72d1-8cd4-e8dd-7fc6a9cfd508 - 0 Check flag(s) (Global): true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name - 0 Set flag(s) to (Object): true - SCE_Jergal_HasMet - Player has met Jergal at the debrief in SCE > null > null > null
0:0 - Thou hast broken thy oath. Before I can aid thee, thou must atone. uid: f93057a3-b19f-7597-15f5-e2cd840fe1eb - 0 Check flag(s) (Tag): true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Mattis.lsj Synopsis: Mattis is quietly worried by Mol's disappearance but is trying to put a brave face on. In the absence of Alfira and Cerys, he is preparing to lead the tieflings to Baldur's Gate himself.
0:0 - Oh don't you worry - I gave Ketheric a rather nasty poke on Mol's behalf. uid: 1c0c3189-dac3-1876-00e5-739bad083e9a - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
null uid: 21dbc286-a3ea-bbca-c56c-b5058c9457c9 - 0 Check flag(s) (Global): false - SCE_BackupLeader_State_Dead - Cerys has died true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) - 1 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up > null
null uid: 25348f05-6be9-e593-2c60-8221a7a2ab1e - 0 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up > Mol would've shanked him up proper.
0:0 - Say nothing. uid: 2674eb80-4fd8-b070-c108-88a90741c178 === END NODE ===
null uid: 2d662604-7c07-c873-17d9-690dec1bbdf5 - 0 Check flag(s) (Global): false - SCE_BackupLeader_State_Dead - Cerys has died true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription - 1 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up > null
0:0 - It's all right - I'm sure Mol will be waiting for you at Baldur's Gate. uid: 2fed0971-a22c-3731-5388-d425ee0ee061 > null
null uid: 352e3a08-d051-df82-1e88-bdbfb6949dbd - 0 Set flag(s) to (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing > null
0:0 - It was a matter of skill - and he was lacking. uid: 3cafce85-f860-cd69-d94b-f754f6e78d5b - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Well, you're not the most nimble-looking - but seems like it did the trick.
0:0 - I said thank you - what more do you want? I'm a busy man, you know. uid: 425b1578-a5d1-2e20-ecc9-1996e19dfe20 Node context: Slightly irritated/dismissive - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up - 1 Check flag(s) (Global): false - SCE_BackupLeader_State_Dead - Cerys has died true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) === END NODE ===
0:0 - Just make sure to keep your wits about you - the city's no playground. uid: 56efe83b-ed2a-ecc7-e248-b23b221ce30c - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > Please - with that smug mug, you're more of a kid than I am.
0:0 - Wish I could've seen you putting Ketheric in his place - must have been quite the spectacle. uid: 5717a797-a7c2-6fd2-f613-d080de3205a1 Node context: Measured admiration; doesn't want the player to think he's too impressed - 0 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up > Mol would've shanked him up proper.
0:0 - In fact, I bet we'll even get there first. uid: 5819d587-4ef1-881e-6d2f-c5ecc4f198ba Node context: Playful === END NODE ===
0:0 - You think any of those corpses are gonna do it? Well, then - guess it'll have to be me. uid: 5d27b983-39c6-90fe-83ba-42022ee9db27 Node context: Defiant === END NODE ===
0:0 - Yes, yes, big hero, got it - I'll keep an eye out. uid: 61840d75-55f2-377c-94b5-53cc21abe41a Node context: Dismissive/playfully mocking === END NODE ===
0:0 - I'm gonna get everyone to Baldur's Gate safely - and Mol'll be there to welcome us. uid: 6a6a76a0-6eb0-300c-d27c-d1de15245025 Node context: Confidently - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up - 1 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing === END NODE ===
0:0 - The others are in good hands - looking forward to seeing you at Baldur's Gate. uid: 6c047671-3b7a-a0c0-c92f-b1af6c2bd439 > Oh you most definitely will, pal.
0:0 - Besides, she wouldn't us to wait for her anyway. Just got to get the others in line, now. uid: 6c10908a-5d47-3688-d67b-648a07a2f2fb Node context: Bright/determined; knows this to be true if nothing else (and then quickly changes the subject to the adults) > Once they've packed up everything, I'll be leading us all on to Baldur's Gate.
0:0 - Exactly! And we'll definitely feel her wrath if she thinks we ever doubted her. uid: 6fdad880-9202-a753-4939-1b891474b886 Node context: Brightly; heartened by this === END NODE ===
0:0 - Oh you most definitely will, pal. uid: 73ff6312-a9d9-37c9-dc2a-63d137acca54 Node context: Chuffed at the implication he can handle the task > In fact, I bet we'll even get there first.
null uid: 7b648f83-e528-4eb6-9b11-8b427285bc1f - 0 Set flag(s) to (Global): true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch === END NODE ===
0:0 - She is not! Look, get lost, all right? You're letting this hero stuff go to your head. uid: 8171a9f1-f83e-9009-6070-38c7c976c0c4 Node context: A little too heated on "She is not!" then gathers self into more controlled anger - 0 Set flag(s) to (Global): true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch === END NODE ===
0:0 - Why, yes - once Alfira's done with this song, we will be looking for patrons. All coppers welcome, pal. uid: 831e70c1-8b41-ed8e-3033-04ab3fb978eb Node context: Keen to persuade the player to hand over money if possible - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up === END NODE ===
null uid: 8593c848-108b-4e1d-f069-879fbb93a6d0 - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up - 1 Check flag(s) (Global): false - SCE_BackupLeader_State_Dead - Cerys has died true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription === END NODE ===
0:0 - So? It's just Mol's eyepatch. She's lost loads of them. That doesn't mean anything. uid: a38210ea-341a-69a5-b971-25b128c3b2ce Node context: Defensive - 0 Set flag(s) to (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing > Did you want something or are you just here to stir?
null uid: aaf495f4-66a8-84c9-4b6e-0b0a3663d3d0 - 0 Check flag(s) (Global): false - SCE_BackupLeader_State_Dead - Cerys has died true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up === END NODE ===
0:0 - On second thoughts, I think we could be earning silver with this song - maybe even gold... uid: b7f2201c-a83a-7d48-cdcf-0c614d1bef57 Node context: Contemplative - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up === END NODE ===
0:0 - Did you want something or are you just here to stir? uid: c13fda9a-e01f-0351-1240-e2734fbd60cb Node context: Irritated > null
null uid: cbff536d-65d7-68dd-8a31-4d8e987487dd - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up - 1 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue === END NODE ===
0:0 - Leave. uid: cd5600ee-771d-8235-a2c3-f99ecc22ba5a === END NODE ===
0:0 - I crushed him to pulp. uid: e56ff596-ce0a-0d08-87b5-b862df161779 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Yeah, I think you still have some of him on you...
0:0 - I said get lost, hero. uid: e7740a00-1bd4-a1d5-56fd-5bccaf57e659 Node context: Bitter; sarcastic on "hero" - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up - 1 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch === END NODE ===
0:0 - Well done putting Ketheric in his place - couldn't have done it better myself. uid: f025ebec-904e-837d-c757-abe877b6a672 Node context: Congratulatory but cocky - 0 Check flag(s) (Global): false - SCE_BackupLeader_State_Dead - Cerys has died true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up === END NODE ===
null uid: f1071171-3fe8-4ad2-cfaf-97c5d2de4c28 - 0 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up > I found Mol's eyepatch. > Say nothing.
0:0 - I just thought Mol would be here with the rest of you. uid: f2e6774a-2965-0068-741d-92961207a3c2 > null
0:0 - Don't think you're gonna get to Baldur's Gate before us - not with me at the helm. uid: fb48c3fc-322a-db53-fb8a-0540befc6482 Node context: Confidently - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Mattis_HasMet - Talked with Mattis during the tiefling follow up - 1 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) === END NODE ===
0:0 - Please - with that smug mug, you're more of a kid than I am. uid: fc54bead-c31a-d86c-863d-13bbbdcea6e9 Node context: Dismissive/playfully mocking === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Minthara.lsj Synopsis: After the SCE debrief, Minthara sits on Ketheric's throne and dreams of what lies ahead.
0:0 - A wise ploy, and it was successful, to an extent. We did not find a cure, but we found our purpose. uid: 004ee2f6-b347-552f-a0a3-4503ec83849f > I am satisfied.
0:0 - Power always has. But I shall not get too comfortable here. uid: 06bb37cd-d9fd-fe0c-1db6-381000fcfb9f - 0 Set flag(s) to (Local): true - f69d373d-d9c3-007f-666d-4122cb3ec56f_SCE_Minthara_MentionedPower - Minthara mentions how much power suits her > null
0:0 - But you had the Prism, did you not? So the Absolute was not the cause. uid: 1300427b-9d6f-954e-8f08-7a4fdec34727 > Are you in control of your actions now?
0:0 - My time will come. With or without you. uid: 1d563e35-c67e-bbd8-d92c-29363c6e7fde - 0 Set flag(s) to (Object): true - GLO_Companion_Leave - Character runs away after the dialog === END NODE ===
0:0 - Stealing an entire cult is a new one, even for me. uid: 26336f95-26de-f541-1b93-72649e759747 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > In the long history of these Realms, few people have attempted anything so bold.
0:0 - The Harper may know more - her precious Baldur's Gate was the soil that nourished his growth. uid: 27b956b8-942c-099b-d6a3-ed78c5954fd5 - 0 Check flag(s) (Global): false - GLO_Jaheira_State_PermaDefeated - GLO_Jaheira_State_Jaheira is permanently defeated
0:0 - To watch them suffer - I need no other reason than that. uid: 34b0e1d9-aa42-08f0-84ef-bdef3ec82e95 - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > That troubles me.
0:0 - Completely. uid: 34e41314-0c4e-f54d-8325-b9933bad4bb8 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > null (roll sucessful) > null (roll failure)
null uid: 41be84d6-4792-582a-a849-fc5311252128 - 0 Check flag(s) (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her === END NODE ===
0:0 - No. An omnipresent authority figure controls all of my actions. uid: 460e5c66-b162-1bfe-f701-06d93ff93015 - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > Then you are no different than I once was.
0:0 - My blood ran hot when we broke Ketheric's bones together. But we have greater challenges ahead of us. uid: 479c8825-10f9-d334-0d03-c4c526ac0b10 - 0 Check flag(s) (Global): true - COL_KethericShowdown_State_MintharaInvolvedInShowdown - Minthara was present for the final fight with Ketheric > null
0:0 - There was no god. Orin held me down in a cocoon of flesh, while a mind flayer forced a parasite into my brain. And she laughed at my fear. uid: 48eabf3a-11cb-60d6-b410-279eaec58c97 > I will find her, I will murder her. And I will smile.
0:0 - She is the one who brought me to Moonrise, and into the presence of her so-called god - the Absolute. uid: 508fa578-0916-6da9-421c-f8d4d4c69235 > Now I know that those memories are lies.
0:0 - Good. That is as it should be. uid: 5726704f-06eb-538d-9df3-33eb863b60d3 > null
0:0 - What I propose is nigh on impossible, but if anyone can succeed, it is us. We have the Prism, and we have the courage to slay gods. uid: 57930a83-ded4-359b-0309-9984e4209e17 > null
null uid: 58a7b0e1-d73a-3124-afea-8bbf75e300e0 - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 1 Check flag(s) (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her - 0 Set flag(s) to (Global): true - ORI_MintharaRecuitment_Event_InvitedToCamp - Invited Minthara to stay in camp === END NODE ===
null uid: 5db730d1-acf1-234a-fd20-812d02843a09 - 0 Set flag(s) to (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 1 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her === END NODE ===
0:0 - You killed the dead man. I'm impressed. uid: 5de860e9-668a-2938-42fd-63eae33c79f5 - 0 Check flag(s) (Dialog): true - SCE_Minthara_HasMet - Met Minthara at SCE. - 1 Check flag(s) (Object): false - ORI_State_Recruited - ORI_State_Recruiteddescription > And now your path takes you to Baldur's Gate. I shall walk that path with you.
0:0 - I was just looking for more people to kill. uid: 709b131e-7b58-5ad1-4a25-c723643bd112 - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > null
0:0 - I want revenge on those who did this to me. uid: 7a8ce98d-03ca-92ba-ab4d-1c722f90cab8 - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > Good. That is as it should be.
0:0 - Coming here was my best chance to learn more about the tadpole. Possibly even cure it. uid: 7b02e525-f8c7-f954-8c76-b304025912fb - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > null
0:0 - Stealing an entire cult is a new one, even for me. uid: 7d07949a-6cfc-e5fc-7958-f3bff8838f97 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - The elder brain is the only thing that has ever managed to change my mind. You're welcome to try. uid: 7e65892a-7a2e-0676-476b-b36ddf0bc395 > null
0:0 - Tempting, but eradicating the brain may be wiser, to put an end to this madness. uid: 7ede71a0-57fc-8100-7b2e-667f62c6e85b > null
0:0 - That will do. For now. We should speak more of whatever afflicts you, but there will be time for that. uid: 8233e453-0d2a-de9f-7a62-dffe55a38343 > null
0:0 - I jest, but it is as good a reason as any. I have done much more foolish things to win the respect of far inferior people. uid: 83fa7180-41e7-d91e-ad51-4ceec5f96e4e > I am satisfied.
null uid: 873f297b-6f5a-5a43-754c-bf2b09df92ac - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 0 Set flag(s) to (Global): true - ORI_MintharaRecuitment_Event_InvitedToCamp - Invited Minthara to stay in camp === END NODE ===
0:0 - It is clear, now, that he was not working alone. uid: 88382b1d-7c0d-1452-44a4-75c56f0baf83 > null
0:0 - We should not tarry in this charnel house long. uid: 898057bb-6593-280d-aadc-001f15e902fc - 0 Check flag(s) (Dialog): true - SCE_Minthara_HasMet - Met Minthara at SCE. === END NODE ===
0:0 - Fine. All I ask of you is that you keep an open mind. uid: 8aa1d979-e36a-5f94-63cd-2916cca42ea2 > null
null uid: 97bf1b96-b018-8597-590e-0463712d9d86 Cinematic: Leaves throne, standing from here on > null
0:0 - And for that I am sorry. I will commit all future atrocities for my own gain - and yours, should we stand together. uid: 99b279c3-d926-dd7c-5323-cbbc767f9ff7
0:0 - I would have thought this entire conspiracy of gods and monsters to be impossible if I had not seen it for myself. uid: 99c32ba8-9290-4d45-b0dc-9f7d88c0b03f > We may fail, but we must try.
0:0 - Me too, but I am keen to find joy in the consequences of the killing as well as in the act itself. uid: a23b24e2-f964-93e6-74e0-07d645e97a9d > null
null uid: abf119e1-ff68-b4f1-80c1-c64cb2dc1bfc - 0 Check flag(s) (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her === END NODE ===
0:0 - Good. The world will be safe from your mad ambitions. uid: b43af941-0e0c-bc5f-4307-09ceaac500e7 - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > Straj.
0:0 - I enjoy killing. uid: cfa389c8-34ad-ad45-f6ea-b2a0eaaaae93 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > Me too, but I am keen to find joy in the consequences of the killing as well as in the act itself.
0:0 - So I ask again - why kill the inhabitants of the Grove? uid: d238db62-6c9e-dc28-477d-39407e71d450
0:0 - I ask myself the same question, and I don't have an answer. uid: de6c6261-74ee-fb79-6a46-99ff3d287609 - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > That troubles me.
0:0 - It is as if you read my mind. Perhaps you did. uid: de83da9d-efa6-f564-fbb2-2e4d109cb756 Node context: with a smile > null
0:0 - True. But do not lose yourself to despair and fatalism. They tried to make victims of us, but we can take this opportunity to become gods. uid: e0a6c22a-744e-b91b-9737-857fbbf2b1e8 > null
0:0 - If the gods stand in our way, we will tear them down. Nothing will deny me my vengeance on Orin. uid: e142a791-290c-b9f1-7a87-875f1bdb9d6a > null
0:0 - I hoped you would - we make a good team. uid: e8801ea3-df67-0f7f-afce-687923325267 - 0 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription > null > null > null
null uid: ea5e27e3-c6b4-fa61-6691-5cef97326211 - 0 Check flag(s) (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her - 0 Set flag(s) to (Object): true - GLO_Companion_Leave - Character runs away after the dialog === END NODE ===
0:0 - Madness would be to let the Absolute's potential go to waste. uid: f2f4979e-b7b1-8603-4b98-e7b5c5a4bf5a > null
0:0 - Does it matter? They were nobody. uid: f5e503f8-bdbd-69a1-3c4f-5daa180554a7 - 0 Set flag(s) to (Object): true - SCE_MintharaFollowUp_HeardMintharaStory - Player already heard Minthara's story and doesn't need it a second time to recruit her > I don't care about them, I care about you.
0:0 - During my time in the cult, I came to know one of his co-conspirators all too well - Bhaal's blood-letter, Orin. uid: f86c1c3e-f8f7-04b3-30d8-c5a35c48abe4 - 0 Check flag(s) (Local): false - f69d373d-d9c3-007f-666d-4122cb3ec56f_SCE_Minthara_MentionedPower - Minthara mentions how much power suits her > null
0:0 - We can travel together, but there can be no trust between us. uid: f8bb6c9b-7284-521e-7b5a-e22350362e11 > null
0:0 - Now. I am ready to leave this damned place whenever you give the word. The city awaits. uid: f8edf583-bf9f-9d6e-5137-b69f58536df9 - 0 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription === END NODE ===
0:0 - Excellent - I could have used your help against Ketheric. He was a formidable foe. uid: f91f46ed-193b-1fe9-784f-fedcc154548a - 0 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription > null > null > null
0:0 - Orin was by my side. She told me that god had chosen me to be a True Soul. Blessed and adored. uid: ff468878-5be0-ad05-fec4-3dc1bbf5a36b > Now I know that those memories are lies.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Minthara_AD.lsj Synopsis: Minthara has been saved and is now at the debrief in act 2. If Jaheira and Florrick are not there she will call for the attention of the player. It will only play before SCE_Minthara_Debrief triggers.
0:0 - Is Ketheric truly slain? uid: 08f05096-f34b-49d1-80b1-e5ab99eda605 - 0 Check flag(s) (Global): false - COL_KethericShowdown_State_MintharaInvolvedInShowdown - Minthara was present for the final fight with Ketheric - 1 Check flag(s) (Local): true - 34ee6a65-b150-1285-073a-82bec424e37f_A - 34ee6a65-b150-1285-073a-82bec424e37f_Adescription - 0 Set flag(s) to (Local): true - 34ee6a65-b150-1285-073a-82bec424e37f_B - 34ee6a65-b150-1285-073a-82bec424e37f_Bdescription === END NODE ===
0:0 - We must talk of the horrors you saw below. uid: 26aba418-d14a-4827-a602-ea54e8379a6b - 0 Check flag(s) (Global): false - COL_KethericShowdown_State_MintharaInvolvedInShowdown - Minthara was present for the final fight with Ketheric - 1 Check flag(s) (Local): true - 34ee6a65-b150-1285-073a-82bec424e37f_B - 34ee6a65-b150-1285-073a-82bec424e37f_Bdescription - 0 Set flag(s) to (Local): true - 34ee6a65-b150-1285-073a-82bec424e37f_C - 34ee6a65-b150-1285-073a-82bec424e37f_Cdescription === END NODE ===
0:0 - You survived. Good. uid: 6e4c543b-09af-4aa2-9ae4-c0a0b6b79d05 - 0 Check flag(s) (Global): false - COL_KethericShowdown_State_MintharaInvolvedInShowdown - Minthara was present for the final fight with Ketheric - 1 Check flag(s) (Local): true - 34ee6a65-b150-1285-073a-82bec424e37f_C - 34ee6a65-b150-1285-073a-82bec424e37f_Cdescription - 0 Set flag(s) to (Local): false - 34ee6a65-b150-1285-073a-82bec424e37f_C - 34ee6a65-b150-1285-073a-82bec424e37f_Cdescription false - 34ee6a65-b150-1285-073a-82bec424e37f_A - 34ee6a65-b150-1285-073a-82bec424e37f_Adescription false - 34ee6a65-b150-1285-073a-82bec424e37f_B - 34ee6a65-b150-1285-073a-82bec424e37f_Bdescription === END NODE ===
0:0 - We should not linger here. The cult's army is on the march. uid: 7b2bd39f-7fc3-468f-80ab-8883b8357aae - 0 Set flag(s) to (Local): true - 34ee6a65-b150-1285-073a-82bec424e37f_A - 34ee6a65-b150-1285-073a-82bec424e37f_Adescription === END NODE ===
0:0 - What were your ambitions before you died? uid: 028743ae-f57b-c3ea-bf26-fd01ba424465 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > To find a home... for myself... and my child...
0:0 - Destined to be... matron mother... House Baenre... uid: 0dcc5bf8-c702-5148-c206-e802d47b6966 > null
0:0 - Who were you before the Absolute claimed you? uid: 21e32731-01a2-b5aa-7fd2-9d10ad41d3e1 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Destined to be... matron mother... House Baenre...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 237701ff-cb10-4c8e-9c28-cbc1228c1f84 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Have you left anything unsaid or undone? uid: 373c2130-bfc0-8474-98ec-d7235ccdb290 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Murdering Orin... raising my daughter...
0:0 - Where are you from? uid: 61661d47-3bbb-9d9c-0f5a-2947cf0c6bb5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Menzoberranzan...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: 6789bdec-6e6f-2ac4-1536-dd5e1b68ac64 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
null uid: 69bdc7d4-ca0a-4e35-9167-d94ac4b6b35a
0:0 - Leave. uid: 6a1c64a3-e1f9-39f9-9672-cb07ef221e8f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - The commander I was... not the slave... I became... uid: 77af09a1-f608-5d25-4287-48b23518f5dc > null
null uid: 845b1e57-dc1a-9ce7-ba4d-ff1e95e9fd00
0:0 - For the Absolute's lie... uid: 8a1f8a01-81eb-61ba-c2ab-493306c6a8a2 > null
null uid: 8cb62eb9-6b8a-44db-60cc-508cf7d1ee03
null uid: 95142555-d5ab-569a-f64c-11ad757f27eb
0:0 - How do you want to be remembered? uid: a3b173f8-d804-14f1-2a01-5d50c5496d69 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The commander I was... not the slave... I became...
0:0 - To find a home... for myself... and my child... uid: b0cbb02e-1d08-de58-be30-a14c3baabd97 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: e8acfa9e-1f2f-ad07-f721-9b77080cc470 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Why did you abandon Lolth? uid: f4b75d6d-38b5-2013-0211-29e51bdbfe42 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > For the Absolute's lie...
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Minthara_Debrief.lsj Synopsis: Minthara is present and gives the debrief to the player after the mindflayer colony.
0:0 - | Ketheric is defeated, but his army marches on. To rid ourselves of this parasite, we will have to give chase. | uid: 3a5c403d-e62b-4c89-b5c1-5dd154b224ab - 0 Set flag(s) to (Dialog): true - SCE_Minthara_HasMet - Met Minthara at SCE. - 1 Set flag(s) to (Global): true - SCE_Debrief_State_PartyDebriefed - Players have been debriefed after COL. > | Baldur's Gate awaits. |
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_NightsongSoloReunion.lsj Synopsis: The player has a chance to catch up with Nightsong if she survived Act 2, and Isobel is dead
0:0 - We must remain vigilant. And grateful. I will join your camp tonight. There, we will discuss the spirals of time - past and future. And we will make merry in the present, wherein we reside. uid: 07cbc3bb-fcd1-5f5e-eba5-baa951865a89 > Good. I'll see you there. > I have questions now. > null
0:0 - You have defeated Ketheric Thorm, yet you who were content to leave Dame Aylin in his thrall until it served you best. How do you account for it? uid: 0e533730-021c-e234-d748-c2f565d7e158 - 0 Check flag(s) (Dialog): false - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE - 1 Check flag(s) (Global): false - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription true - HAV_Isobel_State_IsDead - Isobel died. true - COL_KethericShowdown_State_NightsongFreed - Nightsong has been freed from her cage at the Colony Ketheric Showdown. - 0 Set flag(s) to (Dialog): true - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE > null
0:0 - See you there. uid: 107b2436-b934-43f8-5221-777885486696 > null
0:0 - No need to wait. I freed you so I could kill Ketheric, but I have no interest in an alliance. uid: 2f5f9d7f-500d-69ec-f065-4508ad5e17af > null
0:0 - We must remain vigilant. And grateful. I will join your camp tonight. There, we will discuss the Moonmaiden's plan for you - for your past, your future. uid: 328c8693-650e-4b19-375b-e73a19993665 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null > What do you mean by that? > Why delay? Just tell me now. > null
0:0 - Blessings of the Moonmaiden upon all beneath her watchful eye. uid: 539b485a-4f4b-31c3-5ab5-aed552ae10c0 - 0 Check flag(s) (Dialog): true - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE === END NODE ===
0:0 - Fine. I'll see you this evening. uid: 5494465f-e153-9a94-bb82-065ce466318d > You certainly will.
0:0 - I will visit your camp later. Perhaps the madness of battle will have left you, and you will be ready to speak sense. uid: 6b3f13f6-ef4d-6580-c593-a8a803e79e9a > null
0:0 - And you - Sharran. Cleric of the Lady of Loss, who is so much more than she appears. You and Dame Aylin have dangerous ground to tread. uid: 736a36df-42e4-825d-b759-8119da1af699 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > We will cover some small part of it soon.
0:0 - Good. Whatever you think you know about me had better be worth it. You've already cost me dearly. uid: 76614a37-e522-fb89-3f79-bac8af577812 Node context: Trying to mask anxiety with a tough exterior. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - You would deny Dame Aylin, daughter of the Moonmaiden, paladin of the selfsame Selûne? uid: 9f45bf65-6a9d-4a52-3904-ad772c6d80b2 > I would. > Fine. I'll see you this evening.
0:0 - Ketheric is dead. Balthazar is dead. Isobel, sweet Isobel, is no more. But we, we live. uid: b825bb5b-d7d7-5d03-39df-b929ce5faf44 Node context: Sadness on 'Isobel is dead' - 0 Check flag(s) (Dialog): false - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE - 1 Check flag(s) (Global): true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription true - HAV_Isobel_State_IsDead - Isobel died. - 0 Set flag(s) to (Dialog): true - SCE_IsobelNightsongReunion_SoloNS_HasMet - hasmet for solo NS in SCE > We live at the mercy of the gods. Even I, immortal, have no guarantee of days to come.
0:0 - I will join your camp tonight. There is much you should know. About the Moonmaiden, about your past. Your future. uid: ba8bf3a6-7b6c-a626-46ac-c6c15ae25ef4 > null
0:0 - Reject the moon, if it be your will. It will not stop her from lending you her light. Good day. uid: d7d32bca-8094-a809-b72b-640f885d9361 === END NODE ===
0:0 - You certainly will. uid: dd6709be-a6c6-b7b8-484b-de9386f1bb10 Node context: She bows at the end - 0 Set flag(s) to (Global): true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp > null
0:0 - All in its own time, the Sharran-who-wasn't. uid: e4500e28-497a-5da2-7ecd-2534bf5e5864 - 0 Set flag(s) to (Global): true - SCE_IsobelNightsongReunion_JoiningCamp - Iso and NS will join the player's camp === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PartyVB_PAD_CurseStateComment.lsj Synopsis: After the act 2 epilogue, the party comments on the state of the Shadow Curse before leaving for Baldur's Gate.
0:0 - At least the shadow curse is banished. I like the dark, but not when it's trying to kill me. 1:0 - I have conquered beholders and bandits, but never darkness itself. I dare say we could part all the seas of Toril if we so wished! 2:0 - Whatever dangers lie ahead, at least the shadow curse is one blight we were able to cure. 3:0 - We leave this place better than when we found it. Well done. 4:0 - Curse: gone. Hell yes. 5:0 - Whatever waits in the city - at least I did not have to leave this place abandoned to the curse a second time. 6:0 - Whatever awaits us on the road ahead, we can at least be proud that the shadow curse is no more. 7:0 - The shadow curse will soon be forgotten, thanks to us. uid: 2120e9b0-7f8a-492e-aaa6-762afc491e21 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - === END NODE ===
0:0 - Lady Shar's embrace holds strong. She will be pleased, no doubt. uid: 214b6f61-f6a4-dd4d-d95e-87b71bdf9536 - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - I can't wait to be clear of this damned shadow curse. I like darkness - just not when it's trying to kill me. 1:0 - The cursed darkness still lingers. Don't waste any regrets on it - we have more pressing foes to conquer. 2:0 - A pity to leave this land in the shadow curse's blighted grip. But the Absolute's threat dwarfs even this. 3:0 - We leave this land as we found it: lost to the shadows. What a shame. 4:0 - A pity we couldn't clear this curse. I bet this place was beautiful, once. 5:0 - And again, we leave this place blighted by the curse. Always a bigger battle somewhere else. 6:0 - The shadow curse still holds sway - please, we must not go on without lifting it. 7:0 - The shadow curse still taints the land. Perhaps we could have lifted it, had we tried. uid: 2a7c3c66-589f-f9f7-7759-3abae845a2a1 Node context: Halsin: Alarmed/desperate. - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Now these lands are free of Shar. I hope I can say the same of myself, soon enough. uid: 485173de-3457-747e-1a3d-548acc6713ea - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - === END NODE ===
0:0 - The shadow curse persists. A shame we could not lift it... but we have to move on. uid: 559baa35-2821-6e5c-b1bf-c5ab25c84fe7 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - === END NODE ===
0:0 - Lady Shar's embrace has been lifted from these lands. A necessary sacrifice, to stop that traitor, Thorm. uid: 74503ba4-d5cb-b386-5e15-0389e095d623 - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PartyVB_PAD_ShadowCurseNotLifted.lsj Synopsis: If the shadow curse wasn't lifted, the party will remark that we still need protection against the curse despite Ketheric having been defeated.
0:0 - Ketheric's gone, but his shadow curse remains. We'll need to be careful out there. 1:0 - A shame the curse did not fall with Ketheric Thorm. Beware the shadows. 2:0 - Ketheric is dead, but the shadow curse lives. It would be unwise to succumb to it now. 3:0 - Ketheric Thorm is no more, but the shadow curse still remains. I need to be careful. 4:0 - Ketheric Thorm is no more, yet Lady Shar's power persists. She shall be pleased, no doubt. 5:0 - Keep to the light. Ketheric may be dead - but the curse did not fall with him.
6:0 - The Absolute may be gone, but the shadows aren't. We'll still need to tread carefully. 7:0 - We may have cleansed this place of Ketheric, but the shadow curse will kill us just as dead. 8:0 - Ketheric Thorm is no more, but the shadow curse remains. There must be a way to lift it. 9:0 - Ketheric may be gone, but the shadows remain. On our guard. uid: f14d55bb-98e8-4adc-8237-55f779e165c6 Node context: SH: 'the shadow curse remains' = SH has abandoned Shar. 'Lady Shar's power persists' = SH loyal to shar. - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0:1 Tag: Enemy of Shar - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PartyVB_PAD_ToBaldursGate.lsj Synopsis: After leaving Ketheric's throne room after Ketheric's defeat, a player character comments on what they need to do next - head for Baldur's Gate.
0:0 - If we head west, we'll hit Baldur's Gate. And if we're quick, we might even get there before the Absolute's army. 1:0 - The Absolute's forces will march west, to Baldur's Gate. Let's aim to reach it before they do. 2:0 - The road to Baldur's Gate lies west of Reithwin. Our quickest route, if we can stay ahead of the Absolute' forces. 3:0 - The road to Baldur's Gate awaits us, west of town. Let's try to outpace the Absolute's armies. 4:0 - The way to Baldur's Gate lies to the west of town. Come - the city beckons. 5:0 - Baldur's Gate! I'm coming, home. And I'll get there before the Absolute. 6:0 - The road to the city lies west of the town. We might outpace the army yet, if we do not dally. 7:0 - The road to Baldur's Gate lies west of the town. We should try to head off the Absolute's forces. 8:0 - The road to Baldur's Gate is west of the town. If we hurry, we'll arrive before the Absolute's forces. uid: ba38941f-7212-4031-9516-ccef33fab70c - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_PartyVB_PAD_UnfinishedBusiness.lsj Synopsis: After the act 2 epilogue, the party comments on resolving unfinished business before moving on to Baldur's Gate/act 3.
0:0 - If you must chatter with everyone before we go, do be quick. The City awaits. 1:0 - The road to the city lies ahead. If we have business behind us, let us face it now. 2:0 - Baldur's Gate lies ahead. A one way journey, for now - better tie up our loose ends before we depart. 3:0 - The road to Baldur's Gate awaits us, west of town. We had better see to any unfinished matters now. 4:0 - Baldur's Gate lies ahead. If we've any lingering business to attend to, now's the time. 5:0 - The road home is up ahead. Baldur's Gate. Anything left undone, we should do it now, before it's too late. 6:0 - The road to Baldur's Gate lies ahead. If there are matters to be settled in this place, let us have it done. 7:0 - Baldur's Gate lies that way. We may not return here - better see to any unfinished work before we depart. 8:0 - The road to Baldur's Gate is up ahead. No turning back, once we start down that road. uid: 2aa03a5f-724a-49e3-a7cf-455c7357de6c - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Safely on to Baldur's Gate. For all of us. uid: 4b565292-b6db-5284-6ad9-6f610d43d8ef - 0 Check flag(s) (Dialog): true - SCE_PatrollingFlamingFist_000_HasMet - SCE_PatrollingFlamingFist_000 has met flag. === END NODE ===
0:0 - You'd make a fine Fist. uid: 88be5730-3ca2-783e-8ce2-bfaf972b8ebf - 0 Check flag(s) (Dialog): false - SCE_PatrollingFlamingFist_000_HasMet - SCE_PatrollingFlamingFist_000 has met flag. - 0 Set flag(s) to (Dialog): true - SCE_PatrollingFlamingFist_000_HasMet - SCE_PatrollingFlamingFist_000 has met flag. === END NODE ===
0:0 - We need to move. The city's in danger. uid: 539bfd9c-1ad1-438f-9a3f-3ebd2b416f57 - 0 Check flag(s) (Dialog): true - SCE_PatrollingFlamingFist_001_HasMet - SCE_PatrollingFlamingFist_001 has met flag. === END NODE ===
0:0 - We need to get back to the city before those monsters do. Baldur's Gate is my home - I have to protect it. uid: 79d52eba-6b5d-4d11-9cce-871fe869789d - 0 Check flag(s) (Dialog): false - SCE_PatrollingFlamingFist_001_HasMet - SCE_PatrollingFlamingFist_001 has met flag. - 0 Set flag(s) to (Dialog): true - SCE_PatrollingFlamingFist_001_HasMet - SCE_PatrollingFlamingFist_001 has met flag. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_RavenguardFollowUp_AD_ArtAndFlamingFist.lsj Synopsis: Art has been cursed for a long time and finally has been freed from the curse. At the epilogue, he will be chatting with another harper about how it felt if he is cured and available.
0:0 - It's... like... like your mind wants you dead. uid: 13569f44-6a22-441e-ba20-1f1edb6061c3 - 0 Check flag(s) (Local): false - e680129a-9d39-6ffc-3e6d-926daf0d76ff_A - Adescription - 0 Set flag(s) to (Local): true - e680129a-9d39-6ffc-3e6d-926daf0d76ff_A - Adescription > How'd you survive it?
0:0 - Thaniel. I had to look after him. Without him, I wouldn't have lasted long. uid: 412608d6-647f-410a-91ff-2ece6356db29 === END NODE ===
0:0 - Thanks for watching out for me. You lot could've tossed me back in the shadows. uid: c0446497-81fc-458b-aac5-9daa51007aa8 - 0 Set flag(s) to (Local): false - e680129a-9d39-6ffc-3e6d-926daf0d76ff_A - Adescription false - e680129a-9d39-6ffc-3e6d-926daf0d76ff_B - Bdescription > You're one of us. No Fist left behind.
0:0 - Try me. uid: c94509ee-2ea9-477c-810a-ff14a7482ea4 === END NODE ===
0:0 - What was it like in there? uid: d412a3bb-f01d-4e29-929b-500eddff3a92 - 0 Check flag(s) (Local): false - e680129a-9d39-6ffc-3e6d-926daf0d76ff_B - Bdescription - 0 Set flag(s) to (Local): true - e680129a-9d39-6ffc-3e6d-926daf0d76ff_B - Bdescription > In the curse? More horrible than you can imagine.
0:0 - We should march. Rest, maybe - then march. uid: caf9454d-8b29-4213-8229-9f3f0c91190a - 0 Check flag(s) (Dialog): true - SCE_StandingFlamingFist_001_HasMet - SCE_StandingFlamingFist_001 has met flag. === END NODE ===
0:0 - Can't believe there are mind flayers targeting Baldur's Gate. We can't let them gain a foothold. uid: cfd5edc2-5bae-49d0-8e0f-b011b344c1e3 - 0 Check flag(s) (Dialog): false - SCE_StandingFlamingFist_001_HasMet - SCE_StandingFlamingFist_001 has met flag. - 0 Set flag(s) to (Dialog): true - SCE_StandingFlamingFist_001_HasMet - SCE_StandingFlamingFist_001 has met flag. === END NODE ===
0:0 - Let's regroup and march. I don't know if I can wait around much longer. uid: 6be2760b-8adf-41a3-8171-6ca125207c41 - 0 Check flag(s) (Dialog): true - SCE_StandingFlamingFist_002_HasMet - SCE_StandingFlamingFist_002 has met flag. === END NODE ===
0:0 - My mum lives in the Lower City. If those freaks hurt her, I'll turn them inside out. uid: c961027f-0029-4c0a-ba5d-b1e0e058fe1f - 0 Check flag(s) (Dialog): false - SCE_StandingFlamingFist_002_HasMet - SCE_StandingFlamingFist_002 has met flag. - 0 Set flag(s) to (Dialog): true - SCE_StandingFlamingFist_002_HasMet - SCE_StandingFlamingFist_002 has met flag. === END NODE ===
0:0 - Helm's blessings upon you. uid: 1845521f-dd53-4293-841d-57e6517803cd - 0 Set flag(s) to (Dialog): true - SCE_StandingFlamingFist_003_HasMet - SCE_StandingFlamingFist_003 has met flag. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Umi.lsj Synopsis: Umi is upset by Mol's absence and is just barely holding it together (despite Alfira's best attempts).
0:0 - You think so? Mol is really clever. I hope she finds us again soon. uid: 0b5517d7-203c-21fe-8a32-ad006e3471b5 Node context: Hovering on the brink of tears despite the player's reassurances === END NODE ===
null uid: 16dd29b0-0a51-21d2-510f-a02686092910 - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up - 1 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription === END NODE ===
0:0 - Does that mean Ketheric got her? Oh no. No. Mol... uid: 2730f771-b5e3-9951-ec9f-3d469cefc416 Node context: Frightened - then starting to cry === END NODE ===
0:0 - Um, now you've won can we go home? Mattis says it's not far, and I'm tired. uid: 3145164d-058f-d273-0e3c-0950c18be452 Node context: Sad/shy - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up === END NODE ===
0:0 - Say nothing. uid: 42f55be6-171e-a1c9-9fdd-edaa2b304144 === END NODE ===
0:0 - Mattis also said there's monsters in Moonrise that are bigger than you. uid: 43ae8184-60a4-a94d-8123-0540b89502a8 Node context: Shy/scared - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up - 1 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) === END NODE ===
0:0 - Mattis said we can go to Baldur's Gate now, but I want to go home. uid: 4890de21-c9e6-4bd1-af49-2f17df922ce1 Node context: Holding back tears - 0 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up === END NODE ===
null uid: 7458dc1a-cf95-3d7b-dc7f-16b7e444a3f9 - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up === END NODE ===
null uid: 7a29a7ef-58a3-9655-3fc4-e09e6164cbdb - 0 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up > I found Mol's eyepatch. > Say nothing.
null uid: 80341c33-5968-07cb-cc1d-be49c742222b - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription - 1 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up > null
null uid: 86e24819-aa89-7f4e-51ea-2ff76f4246c6 - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) - 1 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up > null
null uid: 89acd387-f7fe-273c-da9c-97b92dff8429 - 0 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue - 1 Check flag(s) (Object): true - COL_NecromancerLab_HasItem_MolEyepatch - Player found and picked up Mol's eyepatch in colony - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up > null
0:0 - Mol'll be cross with me if I'm crying when she finds us. I bet you never cry. uid: 937c2ff3-4ec8-fa4a-cba5-16f63f393ac1 Node context: Trying VERY hard not to cry - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up - 1 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing === END NODE ===
0:0 - Miss Alfira wants to write us a song about you fighting Ketheric - but I miss Mol. uid: 93a4deb8-03e7-afb4-a2f9-a20bb67f8efb Node context: Sad; Alfira trrying to cheer him up really isn't working (holding back tears towards the end) - 0 Set flag(s) to (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up === END NODE ===
0:0 - No! No! Don't say that! Don't! uid: a6e1ca4d-425f-1ffa-3105-5205c11701ab Node context: Goes to pieces; floods of tears at the player's meanness - 0 Set flag(s) to (Global): true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch === END NODE ===
0:0 - Ketheric's really gone, isn't he? Ide said he eats eyes - Mol only has one. uid: b2614fea-df56-0472-7490-be91408f8a1b Node context: Tearful/scared - 0 Check flag(s) (Dialog): true - SCE_TieflingFollowUp_Umi_HasMet - Met Umi during th Tielfing Follow up - 1 Check flag(s) (Global): true - SCE_BackupLeader_State_Dead - Cerys has died true - SCE_BackupLeader_State_AtEpilogue - Set when Cerys is placed at the Epilogue === END NODE ===
0:0 - I found Mol's eyepatch. uid: c68d3dd4-e8ed-fe89-4ef6-dcc5e342ed16 > What? Where is she?
0:0 - I don't want to die! uid: cabe2206-58e9-4d7a-5112-f281d98bcca5 Node context: Racked with sobs - 0 Check flag(s) (Global): true - SCE_TieflingFollowUp_Knows_MolMissingEyepatch - The tiefling kids have been shown Mol's eyepatch and know she's definitely missing true - SCE_TieflingFollowUp_Knows_MeanAboutMol - The player implied Mol was dead after showing the tiefling kids her eyepatch === END NODE ===
0:0 - Dead - like you'll be soon, you little runt. uid: e0bb5eb2-c100-cd60-25d1-ee2de2d03fc7 > No! No! Don't say that! Don't!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_UnfortunateGnome.lsj Synopsis: He's a bit mopey but is very much wanting to stick by Wulbren's side despite being mistreated by him. He doesn't know what's happening next but he knows Wulbren has a plan. So that's something.
0:0 - That is to say, they gabbed about their plans like geese, and I overheard them, like a very devious goose. uid: 0c2e12be-18c4-7617-6ab5-dc971efdfa9f
0:0 - With the sword of justice in one hand and the shield of self-righteousness in the other, we most certainly will. uid: 3123c060-72a6-fc56-6e54-d3ad953cc068 > To saving the city - and my fool of a friend.
0:0 - I'd tell you to write, but I never check the post. uid: 31e9d73a-e1b7-3733-75e4-e0b910b06e1f > Farewell. And good luck.
0:0 - I'll be seeing you at your camp. uid: 431edabf-e661-09a3-013b-a7a982b594c8 - 0 Check flag(s) (Dialog): true - SCE_GnomeFollowUp_HasMet_WulbrenAlive - Hasmet flag in sce epilogue when wulbren is alive for barcus === END NODE ===
0:0 - It isn't the first time, and I'm sure it won't be the last. But I won't let him hurt anyone - or himself. uid: 4751931f-0655-76e0-df7b-3527ca2df32d
0:0 - That sounds... slimy. But never mind your distasteful predilections. We need to talk about Wulbren. uid: 4b437286-81b5-6f84-7590-0263c424ecfe > null
0:0 - A job like you're describing isn't easy - what makes you think they're serious? 1:0 - How can you be sure? uid: 6cc65b0e-4d91-2224-6db9-e80de039e7a3 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Because they're a gaggle of vindictive crybabies with no sense of propriety.
0:0 - I'm sorry I couldn't find your friend Wulbren. uid: bb0a5f0d-071d-30fd-a963-44348b521975 - 0 Check flag(s) (Global): false - HAV_SavingPrisoners_State_WulbrenReturned - Wulbren has returned to Haven. true - GLO_UnfortunateGnome_State_PlayerOfferedHelp - GLO_UnfortunateGnome_State_PlayerOfferedHelpdescription > My friend. Yes. He'll always be my friend, won't he? And I - I believe I'll think of him every day.
0:0 - A fellow knows when it's time to go his own way. We've had an interesting run of it, but it's time I whence'd my way back home. uid: cc555087-5998-27dd-95d3-913a0bf791e8 > I'd tell you to write, but I never check the post.
0:0 - Until, if ever, we meet again. uid: d981593d-b698-4cfa-c2e7-a2dee231432f Node context: A little sadly, a final farewell. - 0 Check flag(s) (Dialog): true - SCE_GnomeFollowUp_HasMet_WulbrenDead - sce epilogue hasmet flag when wulbren died prior to the epilogue - 1 Check flag(s) (Global): true - GLO_Wulbren_State_PermaDefeated - Wulbren is defeated. === END NODE ===
0:0 - You're tired from your exertions. Who could blame you? Have a smoke, a wash - or a polish, as it were - and let's regroup when you're more yourself. 1:0 - You're tired from your exertions. Who could blame you? Have a smoke, a wash, and a cup of tea, and let's regroup when you're more yourself. uid: f27b1cc1-0ee0-721c-44a9-56eaa3840da9 - 0:0 Tag: Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) - 0:1 Tag: Tortle - Character looks like a tortle - 0:2 Tag: Warforged - Character looks like a warforged > To saving the city - and my fool of a friend.
0:0 - You helped me in this gods-awful quagmire; when we're back in the city, I'll be fully in my element once more. uid: f73173e0-3820-38aa-7b51-92126d9f4a7d > To saving the city - and my fool of a friend.
0:0 - Heh. As you say. uid: f979ccfd-1dcd-451a-6869-7b6879ec868e Node context: Player has said 'good riddance' but Barcus doesn't take it pesonally. He waves goodbye. > Farewell. And good luck.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_Wulbren.lsj Synopsis: This dialogue is peak Wulbren. If he's met you in haven (after you saved him), he rolls back on how rude he was as he realises the player would be an amazing asset in the city. If this is your first time meeting him since the escape (if haven is destroyed he waits out on the river until this scene in the epilogue), he realises how good the player would be to have on his side in the city and tells him all about how wronged the ironhand gnomes were.
0:0 - Weren't your people exiled from Baldur's Gate? uid: 0b198594-768c-5470-60d7-e16a1bb113ee - 0 Check flag(s) (Dialog): false - HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes - Asked wulbren about the history of the ironhand gnomes in BG - 1 Check flag(s) (Local): true - aa1d4932-8689-5e30-2b17-9b0968663a7a_historysuccess - historysuccessdescription - 0 Set flag(s) to (Dialog): true - HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes - Asked wulbren about the history of the ironhand gnomes in BG > Do not speak of a story you only know the half of.
0:0 - We'll be heading for Baldur's Gate soon. If fate wills it, I'll see you there. uid: 0db035a5-b96f-6550-3092-de37365a8247 - 0 Check flag(s) (Dialog): true - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue === END NODE ===
0:0 - *Sigh.* Foolish and ignorant, like the rest. But you'll change your mind once you see what's become of Baldur's Gate, I have no doubt. uid: 13cd4d38-7e08-6ba5-1492-871460ca763e Node context: determined and zealous - 0 Set flag(s) to (Dialog): true - SCE_GnomeFollowUp_Wulbren_UneasyAboutPlayer - Wulbren has grown uneasy about the player as they've asked too many questions === END NODE ===
0:0 - Leave. uid: 1a75539d-22aa-99e0-491a-efe7ab37e60e === END NODE ===
0:0 - Gently pierce the veil of his mind, probing for his true intentions. uid: 22ba70cd-e399-5544-7a1f-f87c032216ee = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Dialog): false - SCE_GnomeFollowUp_Event_DetectThoughts - Cast Detect Thoughts on Wulbren to learn his srface thoughts - 0 Set flag(s) to (Dialog): true - SCE_GnomeFollowUp_Event_DetectThoughts - Cast Detect Thoughts on Wulbren to learn his srface thoughts > null (roll sucessful) > null (roll failure)
0:0 - Bring every scrap of courage you have to Baldur's Gate - you'll need it for what's to come. uid: 3076e672-ece1-c190-24ab-3d39d4596013 Node context: determined and zealous - 0 Check flag(s) (Dialog): true - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue - 1 Check flag(s) (Global): true - SCE_GnomeFollowUp_Knows_WulbrenZealot - Player knows of Wulbren's zealous plans === END NODE ===
0:0 - *You see a column of fire that dominates the sky in a blazing inferno - nothing more.* uid: 3bda8c1b-65e6-44d6-5ee8-34a04ad44cdd - 0 Set flag(s) to (Local): true - aa1d4932-8689-5e30-2b17-9b0968663a7a_insightsuccess - Passive Insight Check was successful
0:0 - I see Gondian propaganda is alive and well. We match the High House of Wonders in design. Innovation. Brilliance. uid: 4517d9ea-1454-c776-6688-91be43ef4964 Node context: determined, zealous > Yet they banished us from Baldur's Gate. And for what?
0:0 - But I stand by what I said before - you and I were meant to meet. And together, we'll save Baldur's Gate from itself. uid: 48b9e23a-fd7f-dec4-fd3d-b7bc6520764a Node context: sincere and grave === END NODE ===
0:0 - That's what I like to hear. Find me in the city - and together, we can save Baldur's Gate from itself. uid: 48c800f1-87be-96b5-c43e-4b3930c69fa5 Node context: sincere and determined === END NODE ===
0:0 - Inventors? Traitors, more like. Every gnome in Baldur's Gate suffered for your treachery. uid: 4f3ce724-ff8c-9477-2601-299e7c0e3345 - 0 Check flag(s) (Tag): true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > I see Gondian propaganda is alive and well. We match the High House of Wonders in design. Innovation. Brilliance.
0:0 - Find me in the city - once you see what it's become, you'll know that I and I alone can stop it. uid: 5fa87e80-f8df-3098-1a37-666030b9dd10 Node context: determined === END NODE ===
0:0 - If you want my help, I'm going to need more to go on. uid: 617234da-3c2d-ce1f-d5b6-19c1daf873d0 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Local): true - aa1d4932-8689-5e30-2b17-9b0968663a7a_persuadecheck - Tried to persuade more info out > null (roll sucessful) > null (roll failure)
0:0 - I am Wulbren Bongle, leader of the Ironhand Gnomes. No doubt you've heard of us? uid: 623ef025-d457-2569-14f4-99915eaf319f Node context: said with immense pride > null
0:0 - I don't know much, I'm afraid. uid: 6a6f7a80-a8e8-78ed-34f6-7c3068598040 - 0 Check flag(s) (Dialog): false - HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes - Asked wulbren about the history of the ironhand gnomes in BG - 1 Check flag(s) (Local): false - aa1d4932-8689-5e30-2b17-9b0968663a7a_historysuccess - historysuccessdescription - 0 Set flag(s) to (Dialog): true - HAV_WrootRequest_Wulbren_AskedAboutIronhandGnomes - Asked wulbren about the history of the ironhand gnomes in BG > We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders.
0:0 - Doing a job without information is a surefire way to get caught. Spill. uid: 7a7f4503-12d1-a488-d55c-b525406c1e1b = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Local): true - aa1d4932-8689-5e30-2b17-9b0968663a7a_persuadecheck - Tried to persuade more info out > null (roll sucessful) > null (roll failure)
0:0 - It's Barcus you should apologise to. Your reunion in Last Light was... strained. uid: 7f507102-6920-dc51-777e-c5465cadaddd - 0 Check flag(s) (Global): true - HAV_WrootRequest_State_ReunionDone - Barcus and Wulbren's reunion happened. > Barcus and I are another matter - I'm dealing with you right now.
0:0 - I met some Ironhand Gnomes looking for runepowder in the Underdark - any idea why? uid: 8880c25b-4311-cb53-dfe8-1e2b90f6c757 - 0 Check flag(s) (Dialog): true - HAV_WrootRequest_Wulbren_AskedAboutRunepowder - Asked Wulbren about runepowder - 1 Check flag(s) (Global): false - GLO_IronhandGnomes_Knows_Runepowder - Player learned that runepowder is a much more potent form of smokepowder. - 0 Set flag(s) to (Dialog): true - HAV_WrootRequest_Wulbren_AskedAboutRunepowder - Asked Wulbren about runepowder > To use it as all innovators do - for the good of the realm. Nothing to concern yourself with.
0:0 - Our cause is just and righteous, friend. That's all the luck we need. uid: 94a790c9-7f06-dfef-a20d-1069215b5a53 Node context: determined and zealous === END NODE ===
0:0 - To use it as all innovators do - for the good of the realm. Nothing to concern yourself with. uid: 950452ca-484c-608b-245e-d9241c35d9dd Node context: slight smirk here at his own inside joke
0:0 - Yes, our forebears were complicit with Sarevok's madness. But it was a century ago, and nothing more than foolishness. uid: a47ae2b2-0850-0234-40ba-e6d7229fe332 Node context: dismissive > null
0:0 - Find us in Baldur's Gate. You'll see the Ironhand Gnomes in a new light - I guarantee it. uid: e450d1e6-5cb4-d566-eac0-cb161267662d Node context: determined and zealous - 0 Check flag(s) (Dialog): true - SCE_GnomeFollowUp_Wulbren_UneasyAboutPlayer - Wulbren has grown uneasy about the player as they've asked too many questions true - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue === END NODE ===
0:0 - You helped me escape this hellspit, then took down the heart of Moonrise - Ketheric himself. I'm impressed. uid: ea3c6848-2eff-668b-edb2-84b8efd162ab - 0 Check flag(s) (Dialog): false - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue - 0 Set flag(s) to (Dialog): true - SCE_GnomeFollowUp_Wulbren_HasMet - Wulbren's HasMet flag for Act 2 Epilogue > And I'm not a man easily impressed.
0:0 - Thank you, but there is no 'were'. We are inventors of the highest order, matched, perhaps, but never surpassed by the Gondians at the High House of Wonders. uid: fc30ea42-e3c4-fa9d-c560-fb92ccf9772f Node context: clearly carries hate towards the gondians > Yet they banished us from Baldur's Gate. And for what?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Epilogue\SCE_RavenguardFollowUp_AD_MainGateFlamingFists.lsj Synopsis: Two flaming fists at the main gate of MOO are guarding it and discussing how finally they will be able to leave the cursed lands and go back to Baldur's Gate, and that they didn't think they would make it.
0:0 - I ought to do the rounds again. uid: 0e0bdfc8-977f-4506-b849-6fd86249c58a - 0 Check flag(s) (Local): false - 26007d1c-bac9-a896-4f4d-19a9d2a1e66f_A - Adescription - 0 Set flag(s) to (Local): true - 26007d1c-bac9-a896-4f4d-19a9d2a1e66f_A - Adescription > No point. Everyone's wrecked. Leave 'em be.
0:0 - Fair enough. uid: 1de63318-466d-41cf-bd23-13707d4a1c8a === END NODE ===
0:0 - No point. Everyone's wrecked. Leave 'em be. uid: 3508dad1-3476-403d-a3fe-1c0b973fb7f3 > Fair enough.
0:0 - Gods, I can't wait to be back home. uid: 45187efe-929e-414b-afa8-2a9478d414c3 === END NODE ===
0:0 - Better be. It hasn't been that long. uid: 535065eb-e58c-4249-8a09-6f9cae5c4d8a > Feels like forever.