File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_RoofWatcher_Caster.lsj Synopsis: A mage that keeps watch from the roof of Last Light. Reacts differently depending on Haven's current state.
0:0 - Did you see the light overhead? Glorious. uid: 11310101-1499-ba93-db45-42b1ca71a00d Node context: in awe - 0 Check flag(s) (Global): true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light. - 0 Set flag(s) to (Local): true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Freed - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Freeddescription === END NODE ===
0:0 - If the cultists try to snatch this place while you're at Moonrise, we'll fight them off. uid: 4c159f2c-827e-9c46-e474-ddb3aaa0b16a Node context: determined - 0 Check flag(s) (Global): true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light. - 1 Check flag(s) (Local): true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Freed - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Freeddescription === END NODE ===
0:0 - I'd rather be up here than drowning in the dark. uid: 660d8fd1-bbd3-4f4f-a605-84f00058e857 - 0 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 1 Check flag(s) (Local): true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Protected - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Protecteddescription === END NODE ===
0:0 - Can't trust anyone anymore - and that includes you. uid: b1103db0-9c04-4a06-8094-b64dcd36ce41 - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Local): true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Alert - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Alertdescription === END NODE ===
0:0 - From up here, you can almost pretend Isobel's light is the sun.
uid: c12d7746-8465-4f61-b5a8-735e606199ce - 0 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Local): true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Protected - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Protecteddescription === END NODE ===
0:0 - Don't get too close to me, all right? uid: c204a1b8-b640-4282-afb3-8998a7b60aee - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 1 Check flag(s) (Local): true - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Alert - 44060298-4dbf-d240-f4ac-efdffab5e199_HAV_HavenOutcasts_RoofWatcherCaster_HasMet_Alertdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_HarperQuartermaster.lsj Synopsis: Trader's default dialogue in Haven. Trader is a good Harper and devotee to the cause, worried about what will happen going forward.
0:0 - Leave. uid: 2a0338d4-8f2c-4e1c-d214-3d74e49a6cb6 === END NODE ===
0:0 - Cheeky. But since you're asking... uid: 49670cdd-c113-4247-746f-4ca358068e6d Cinematic: - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - HAV_HavenOutcasts_HarperQuartermaster_Event_GiveSupplies - === END NODE ===
0:0 - Huh. I would've had something for you, but it seems to have up and disappeared. Sorry. uid: 513cd90d-b22d-9a2e-3f7c-d5e0525d0789 === END NODE ===
0:0 - Should've trusted my instincts about that Fist. Knew there was something off about him, but I just... let it go. uid: 6beb60e8-b6c4-2d4c-ea01-4a5fa21b995a - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him. - 1 Check flag(s) (Local): false - e9ee4ed5-4bb9-0780-86d1-2a5622f3684c_MarcusComment - e9ee4ed5-4bb9-0780-86d1-2a5622f3684c_MarcusCommentdescription - 0 Set flag(s) to (Local): true - e9ee4ed5-4bb9-0780-86d1-2a5622f3684c_MarcusComment - e9ee4ed5-4bb9-0780-86d1-2a5622f3684c_MarcusCommentdescription > null
0:0 - I sold a pair of boots to that traitor. Can't believe it. uid: 6dada931-13f5-4e99-ace3-5c6c69db5075 - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alert - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alert - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alertdescription > null
0:0 - If you're all right by Jaheira, you're all right by me. uid: 737d6921-1214-32ba-5a2f-4fad25be52c9 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protected - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel > null
0:0 - Anything I could take off your hands at no cost to myself? uid: 77cd1a18-4eeb-1a12-e718-89f418c0f2f4 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_HarperQuartermaster_WonItem - player persuaded Talli to give them a free item - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_HarperQuartermaster_WonItem - player persuaded Talli to give them a free item > null (roll sucessful) > null (roll failure)
0:0 - See if there's anything you need. We don't know when the next blow might land. uid: b4cf6761-411f-4e68-ad17-a737be93465a - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alert - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state > null
0:0 - Let's see your wares. uid: b8e32bdc-d8dc-aeea-1cde-46c02661db65 > null
0:0 - Stock up while you can. I only hope I've brought enough to see us through. uid: be690a38-22b2-469d-acf9-be01f8c485ce - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protected - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protected - HAV_HavenOutcasts_HarperQuarterMaster_HasMet_Protecteddescription > Let's see your wares. > Anything I could take off your hands at no cost to myself? > Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_FountainPatrol_Caster.lsj Synopsis: Random Harper. Small default dialogue during all haven states. This Harper is a bit younger and cheekier than the rest.
0:0 - Little busy - sorry. uid: 3edfebe0-ac16-44b2-a376-5337647d6081 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protected - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - Didn't take Marcus for a turncoat - though I suppose it wasn't his fault. Cultists got to him, and that's that. uid: 5590f79d-bcf8-da3d-0889-1cbaeeedad17 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him. - 1 Check flag(s) (Local): false - df269ca5-99fd-9526-8f81-1377c86a0c27_MarcusComment - df269ca5-99fd-9526-8f81-1377c86a0c27_MarcusCommentdescription - 0 Set flag(s) to (Local): true - df269ca5-99fd-9526-8f81-1377c86a0c27_MarcusComment - df269ca5-99fd-9526-8f81-1377c86a0c27_MarcusCommentdescription === END NODE ===
0:0 - Did you see him? The traitor? Disgusting. uid: 8a371dbc-f821-4893-b3ac-332d3bbdb7f7 - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alert - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alert - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alertdescription === END NODE ===
0:0 - Can't chat - need to reinforce the barricade. uid: e6fffb7b-6103-4aa8-8377-7f39194fe00c Node context: curt - you're busy - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protected - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protected - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Protecteddescription === END NODE ===
0:0 - I knew full well not to trust those Flaming Fist. Jaheira should know better. uid: e87de5f0-f98c-4699-bb18-993bf5a3d9d6 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alert - HAV_HavenOutcasts_FountainPatrol_Caster_Hasmet_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_FountainGuards_ThreeWay.lsj Synopsis: Two guards standing by a fountain, one a long-lived gnome Harper and one a rough-and-ready Flaming Fist human. The Fist is on edge and none too friendly, the Harper is calmer and more forthcoming.
0:0 - Bastards torched the pig-sty we were staying in and made off with the Grand Duke of Baldur's Gate himself. uid: 2b9afa68-6875-3494-0ce8-a4cdbf5bb2ef - 0 Check flag(s) (Global): false - HAV_Florrick_Event_RavengardInTowers - Florrick confirms that Ravengard is in Moonrise Towers > null
0:0 - Ah the Flaming Fist. You don't like people like me, do you? uid: 35240d6e-73c5-da86-953e-c521ab1bb447 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > You got a name?
0:0 - Hey. That's close enough. Artefact or no, I don't like the likes of you crashing our party. uid: 35acef47-e968-6f0e-e65b-a767949b598e - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_RevealedArtifact - Revealed artifact at checkpoint. > Give it a rest, Ulthred. We need all the godsdamned help we can get.
0:0 - See? Help needed, help offered. uid: 3b0356f7-b0be-94ec-7e63-4c8e6b2f0947 Node context: Conciliatory > Yeah. I'm touched.
0:0 - Shut up. And you, keep walking. uid: 3d64f80f-4e94-1780-68d8-5f5675da7186 Node context: The 'shut up' is aimed at Ulthred - 'And you, keep walking' is at the player. Both Ulthred and the player behaved antagonistically towards one another. === END NODE ===
0:0 - A rescue party sounds right up my alley as a matter of fact. uid: 8566ab29-b961-6bd6-6a77-bb6325457fe5 - 0 Check flag(s) (Local): true - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedParty - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedPartydescription > See? Help needed, help offered.
0:0 - We're waiting for orders. Jaheira's and the counsellor's. Florrick is Ravengard's political advisor - and sore as a snakebite about losing him, too. uid: 89a4725b-1d2a-9c94-656e-cc0d753b2ae1 - 0 Set flag(s) to (Object): true - HAV_HavenOutcasts_FountainGuards_Event_Florrick - Fountain Guards mentioned Florrick/Ravengard > null > null
0:0 - No bother - I'm used to Flaming Fists being impotent arse-wipes. 1:0 - Don't worry - I'm used to pricks in a uniform being rude. uid: 8b2aa600-6f3a-edda-2ec9-538f085d2ef7 - 0:0 Tag: Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > You got a name?
0:0 - Move along, godsdammit. Bloody freaks everywhere. uid: 8bfe6c83-80df-c28e-2efd-62df91f72f83 Cinematic: (Cine) He’s genuinely taken aback by the player’s response and takes a step back. He’s afraid.
Node context: He’s genuinely taken aback by the player’s response and takes a step back. He’s afraid. === END NODE ===
0:0 - What party is it that I'm crashing? uid: a7178cfd-2cbe-6af9-18d4-1d57679ac1d2 - 0 Set flag(s) to (Local): true - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedParty - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedPartydescription > Rescue party.
0:0 - Say no more. Saving dukes is one of my specialties. uid: abbb5e8d-ceb5-1d8e-4e7a-7653d9455dc2 - 0 Check flag(s) (Local): false - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedParty - 510fd5a3-4bfe-0a85-ce42-d03264dfac21_AskedPartydescription > See? Help needed, help offered.
null uid: bac83ba9-e33e-417b-a2c1-373d30fb9b73 - 0 Check flag(s) (Global): false - HAV_Florrick_Event_RavengardInTowers - Florrick confirms that Ravengard is in Moonrise Towers - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > Come on. We need to talk to Florrick.
0:0 - Come on. We need to talk to Florrick. uid: c3cda6bb-2b92-441c-95c4-7018743de891 Cinematic: Aside to player. > null
0:0 - I usually say 'The Dark Urge', but I've been workshopping 'The Sleepless Knife' and 'The Death Dream'. uid: c44db2a7-1c32-8c6c-c108-26dcd7c1e1e4 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Move along, godsdammit. Bloody freaks everywhere.
0:0 - I was there in the aftermath. I don't suppose Counsellor Florrick made it all the way here? uid: cf49a247-90f1-ebad-d476-dc1bd500116e - 0 Check flag(s) (Global): true - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit - 1 Check flag(s) (Object): false - HAV_HavenOutcasts_FountainGuards_Event_Florrick - Fountain Guards mentioned Florrick/Ravengard - 0 Set flag(s) to (Object): true - HAV_HavenOutcasts_FountainGuards_Event_Florrick - Fountain Guards mentioned Florrick/Ravengard > Sure did, for all the good that does us.
0:0 - Glare at Ulthred. uid: cffb7d41-4f0b-434e-d038-d6e3829528c4 > You got a name?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_FountainGuards_Melee_2.lsj Synopsis: Default dialogue for the confident and experienced harper when standing guard at the fountain in haven + being under siege by shadows
0:0 - Go safely. uid: 39f9cee5-fe9c-40c8-820d-83f661f36525 - 0 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_2_Protected_HasMet - HasMet Protected state === END NODE ===
0:0 - With Jaheira to lead us, and you bringing light to the shadows, we might just have a chance. uid: 5705f26a-0ed7-7ba9-4366-54456bbfa538 Node context: optimistic - 0 Check flag(s) (Global): true - MOO_Assault_State_Started - The assault on Moonrise started - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMetdescription === END NODE ===
0:0 - The Flaming Fist may be a bit rough, but I've respected them. Didn't expect a traitor in their ranks. uid: 5beacd63-7563-4a31-b042-0e6e9c427eb4 - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_FountainGuards_Melee_2_Alert - HAV_HavenOutcasts_FountainGuards_Melee_2_Alertdescription - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_2_Alert - HAV_HavenOutcasts_FountainGuards_Melee_2_Alertdescription === END NODE ===
0:0 - Jaheira will see us through this matter. She always does. uid: 9c4a8344-c119-4684-ab2a-e13508891502 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_2_Protected_HasMet - HasMet Protected state - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): false - HAV_HavenOutcasts_FountainGuards_Melee_2_Protected_HasMet - HasMet Protected state === END NODE ===
0:0 - It's time to fight back. uid: c4bb64c0-5b5d-37a7-cf24-6726e88586fb Node context: optimistic, slightly wary - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMetdescription - 1 Check flag(s) (Global): true - MOO_Assault_State_Started - The assault on Moonrise started - 0 Set flag(s) to (Dialog): false - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_2_Freed_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_FountainGuards_Melee_1.lsj Synopsis: Terse, no-nonsense flaming Fist guard's one-liner default dialogue, for each state in Haven. Guard is at a fountain near the entrance of Haven.
0:0 - Thought it was over, but Ketheric's not done yet. Finish him. uid: 2a0ca112-cebe-f2d5-19cb-a55303d4bf42 Node context: tired after a fight, but determined to see it through - 0 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_FountainGuard_Melee_1_PostAssaultHasMet - HasMet for after Ketheric has teleported away in the Moonrise Assault === END NODE ===
0:0 - Not now.
uid: 3c5bf484-81fc-48f7-aa4a-cf6760e07d57 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection === END NODE ===
0:0 - Harpers are awfully optimistic about their plans. Ask me - plan for the worst. uid: 4520d8aa-0de1-481f-9cf6-9c936369aa99 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - Here to help, I hope. uid: 61ad60de-f6c8-453f-8c72-c896384d9cdd - 0 Check flag(s) (Dialog): false - HAV_FountainGuards_Melee_1_Siege_HasMet - HAV_FountainGuards_Melee_1_Siege_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives - 0 Set flag(s) to (Dialog): true - HAV_FountainGuards_Melee_1_Siege_HasMet - HAV_FountainGuards_Melee_1_Siege_HasMetdescription === END NODE ===
0:0 - No more waiting, no more hiding. This is it. uid: 62820087-e33d-5548-8e2b-3febbd9b116b Node context: nervous, but determined - 0 Check flag(s) (Dialog): true - HAV_HavenOutcast_FountainGuards_Melee_1_Freed_HasMet - HAV_HavenOutcast_FountainGuards_Melee_1_Freed_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light. === END NODE ===
0:0 - Knew this place would be the death of us. uid: 9f4997d0-7199-4755-af4e-a3a89928118c - 0 Check flag(s) (Dialog): true - HAV_FountainGuards_Melee_1_Siege_HasMet - HAV_FountainGuards_Melee_1_Siege_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives === END NODE ===
0:0 - Always knew Marcus was a snake. You did well to knock the light out of him. uid: a47e09ce-16b7-4d72-b1ad-98812ce24d37 - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMetdescription === END NODE ===
0:0 - Gods, what I wouldn't give to be back in the Gate. Place like this makes you miss home, eh? uid: aea607f5-dab4-474e-9c76-3e7702f4d275 - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Protected_HasMetdescription === END NODE ===
0:0 - If one of ours was a traitor, one of the Harpers might be too. It's always the do-gooders, isn't it?
uid: b04234c2-cdb6-4220-a84d-6ada65dae074 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
0:0 - Ready? It's time to take the fight to them. uid: b8b74ed1-990a-89de-b702-4468cdc4b7c4 Node context: nervous, but determined - 0 Check flag(s) (Global): true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light. - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcast_FountainGuards_Melee_1_Freed_HasMet - HAV_HavenOutcast_FountainGuards_Melee_1_Freed_HasMetdescription === END NODE ===
0:0 - We wouldn't have made it this far without you. uid: e26d5877-fe16-f552-85d7-c0c339a9eccb Node context: reassured - 0 Check flag(s) (Dialog): true - MOO_Assault_FountainGuards_Melee_1_MidAssaultHasMet - HasMet for Flaming Fist Ulthred in the middle of the Moonrise Assault - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - Can't talk - shades might come clambering over the barricade any time. uid: ee5e0870-4fb9-435b-adfc-d5a321eb7d3b - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMet - HAV_HavenOutcasts_FountainGuards_Melee_1_Unprotected_HasMetdescription === END NODE ===
0:0 - Didn't expect Ketheric to retreat - not sure he has. Could be a trap. uid: f36401b2-694f-741a-7731-481ca75d3ce3 Node context: nervous - 0 Check flag(s) (Dialog): true - MOO_Assault_FountainGuard_Melee_1_PostAssaultHasMet - HasMet for after Ketheric has teleported away in the Moonrise Assault - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
0:0 - Ketheric's on the back foot. Ready for the final push? uid: f656c656-c848-0bd3-0855-261f813ba821 Node context: determined but nervous - 0 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_FountainGuards_Melee_1_MidAssaultHasMet - HasMet for Flaming Fist Ulthred in the middle of the Moonrise Assault === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_EntranceGuards_Halfling_Melee.lsj Synopsis: Callie is a Harper and a dwarf. Small but vicious, she is a cheerful person who doesn't hesitate to get her hands dirty. She believes ketheric should die for his crimes.
The below dialogue covers all her major states, including the attack on last light, etc.
0:0 - Keep your eyes sharp out there, yeah?
uid: 4bba4fc5-0491-457b-9721-65b2f8bbd86d Node context: Reassuring and kind - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Protected - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Protecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - That traitor Marcus is lucky he didn't run into me - I'd have made him suffer. uid: 5c8b52a0-989b-4649-84bd-8f509012d989 Node context: Furious - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alert - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
0:0 - Pretty as you are, this is no time for a natter. Head on in to Last Light. uid: 873b0837-da33-4487-aea2-0bb31180a0a7 Node context: Cheeky smile, trying to be friendly and uplifting. - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Protected - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Protecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_EntrancwGuards_Halfling_Melee_Knows_ToldSisterStory - HAV_HavenOutcasts_EntrancwGuards_Halfling_Melee_Knows_ToldSisterStorydescription === END NODE ===
0:0 - I broke bread with that Flaming Fist - little shit. uid: 955d1b10-fe35-4e64-947f-eeaac98295b1 Node context: Furious - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alert - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alert - HAV_HavenOutcasts_EntranceGuards_Halfling_Melee_Alertdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_EntranceGuards_Caster_HighElf.lsj Synopsis: Tumeril is young for a High Elf but passionate about the Harper cause. He is formal, but sincere in his concern for the player, and the fight to free this land from the Darkness. And experienced practioner of magic, he is prepared to lay down his life for the cause if needs be.
This dialogue covers all his main states in the Last Light Inn. His default state is outside the tavern doors, keeping a lookout. He is a backup for the main quest, and will point the player towards the comatose Art Cullagh, who is pivotal to lifting the curse on the shadowlands.
0:0 - Best head inside. There's food and warmth to spare. uid: 0ae584f3-f103-8bf2-4b63-2232dbcdf0e1 Node context: Concern. You want the player to be safe. - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription - 1 Check flag(s) (Global): true - HAV_HavenOutcasts_State_FlamingFistsInHaven - The Flaming Fists have come to Haven. - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription === END NODE ===
0:0 - He clearly needs help, but we're stretched thin as is. He's just inside, if you want to give him a once-over. uid: 2d0e3f76-3629-b3ee-6b89-0bf26be36ca3 Node context: concerned for his charge, hoping the player can help === END NODE ===
0:0 - The Harpers won't let you down. uid: 4215dd0f-c786-4a76-cc06-66c03d2d7a88 Node context: reassuring - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Freed - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Freeddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light. === END NODE ===
0:0 - Not another ward, I hope? I'm better at subterfuge and spellcasting than babysitting. uid: 4f3a49cf-b05c-f20d-d197-ea1d467abc18 Node context: his delivery is serious but a slight smile betrays that he is joking - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription > Who are you babysitting? > I can handle myself, thanks. > I should hope so.
0:0 - It's not the shadows or its curse that scare me - it's seeing Lady Jaheira so worried. uid: 5b865916-5c53-4b6a-9a85-4661bae84f51 Node context: Fearful but doing your best to be strong. - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotected - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection === END NODE ===
0:0 - If that were the Harper way, I wouldn't be standing here. uid: 647fcd3e-f2df-c74b-2bc2-6e0402d6d63f Node context: serious - player just suggested he hurt someone. He would never do so without cause. > I pray that when we're done with Ketheric, we'll have time for him.
0:0 - He's comatose. You should put him out of his misery. uid: 715acb5b-bd6b-7dc2-93cd-daa79c76009a - 0 Check flag(s) (Global): true - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse > If that were the Harper way, I wouldn't be standing here.
0:0 - I need to focus on the front - hopefully you and our friend inside are getting on well. uid: 7eede706-14ec-d735-628e-083402d9bc79 Node context: Mild annoyance - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription === END NODE ===
0:0 - I'd not tarry out here were I you. uid: 8c6b8cf4-b2bf-f662-af74-aee964fc1f8d Node context: Concern. You want the player to be safe. - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElfdescription - 1 Check flag(s) (Global): true - HAV_HavenOutcasts_State_FlamingFistsInHaven - The Flaming Fists have come to Haven. === END NODE ===
0:0 - I'd rather face Ketheric's armies than suffer traitors. Watch out for those Flaming Fist. uid: 939d184a-b120-4335-9ac3-120d9c32a3f0 Node context: Fearful. Maudlin. - 0 Check flag(s) (Dialog): false - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alert - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alert - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alertdescription === END NODE ===
0:0 - I pray that when we're done with Ketheric, we'll have time for him. uid: 9c3e5e2f-b426-fba4-9b7d-56470b7a9d6f Node context: concerned he wishes he could do more to help === END NODE ===
0:0 - I question who is really on our side. Give me no reason to doubt you.
uid: d44ab375-3dbb-4b72-832a-037f89d7efa5 Node context: Fearful. Maudlin. - 0 Check flag(s) (Dialog): true - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alert - HAV_HavenOutcast_HasMet_EntranceGuards_Caster_HighElf_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
0:0 - Be ready for anything at Moonrise - Ketheric won't go down easy. uid: dd440996-182f-de35-cdfd-4626cda30818 Node context: nervous warning - 0 Check flag(s) (Global): true - HAV_Mood_State_NightsongFreed - Nightsong has been freed and Haven has seen path of light. - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Freed - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Freeddescription === END NODE ===
0:0 - My hands might be trembling, but don't worry - I'll protect this place with my life. uid: ed45b4aa-156c-448e-bd3e-28ae64f622ac Node context: Darkness on all sides. You're doing your best to be strong. - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotected - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotected - HAV_HavenOutcasts_HasMet_EntranceGuards_Caster_HighElf_Unprotecteddescription === END NODE ===
0:0 - I've tried waking him - to no avail. uid: f815044a-a65e-0edb-e8fa-f9660b499249 - 0 Check flag(s) (Global): true - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse > Really? That's a pity.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_EntranceGuards_AD_Halfling_Melee_JaheiraDefeated.lsj Synopsis: On turn voice bark.
0:0 - An affront to the High Harper will be paid in blood. uid: b659a460-1ca8-4f43-b347-7b159b9ef193 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_EntranceGuards_AD_Halfling_Melee_InCombat.lsj Synopsis: On turn voice bark.
0:0 - Finally, a little entertainment. uid: 6c6cc39a-d8d2-4f07-b25e-7fe46cdd0879 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_DockGuard_Ranger.lsj Synopsis: Naysa is a very grumpy tiefling with a heart of gold. She takes patrolling very seriously and doesn't appreciate being interrupted. This covers all the main states in Haven.
0:0 - You need something, ask Jaheira. I'm on duty. uid: 3fef19df-a8f6-49d4-90ce-7917385d3c26 Node context: Grumpy - focused on patrolling - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_DockGuard_Ranger_Protected - HAV_HavenOutcasts_DockGuard_Ranger_Protecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_DockGuard_Ranger_Protected - HAV_HavenOutcasts_DockGuard_Ranger_Protecteddescription === END NODE ===
0:0 - My eyes can't be everywhere. Be careful who you choose to watch your back. uid: 7de4d9ab-16ca-41b2-a351-57301c5ad12e Node context: Gruff but concern for the player hidden underneath. - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_DockGuard_Ranger_Alert - HAV_HavenOutcasts_DockGuard_Ranger_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
0:0 - Get the hint, mate. I don't have time for a chat. uid: 99892034-238e-4a45-895d-1da0e3a64e51 Node context: Grumpy - focused on patrolling - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_DockGuard_Ranger_Protected - HAV_HavenOutcasts_DockGuard_Ranger_Protecteddescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - Shadows on the outside, traitors on the inside... best steer clear of them Flaming Fists, all right? uid: ac3a443f-3f4e-4550-bf6a-a4597f1046a5 Node context: Gruff but concern for the player hidden underneath. - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_DockGuard_Ranger_Alert - HAV_HavenOutcasts_DockGuard_Ranger_Alertdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_DockGuard_Ranger_Alert - HAV_HavenOutcasts_DockGuard_Ranger_Alertdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_DockGuard_Melee.lsj Synopsis: This is a guard that patrols the dock in Haven. Mood is generally stalwart. Their dialogue changes depending on Haven's state.
0:0 - As you were. uid: 569a51e6-e476-408d-bfb7-3c1cdc8e47b7 - 0 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 1 Check flag(s) (Local): true - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Protected - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Protecteddescription === END NODE ===
0:0 - You were the one who took down Marcus, yeah? Nasty work. uid: 94b639c7-1fc4-4c50-b869-9d43cec25a19 - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Local): true - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Alert - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Alertdescription === END NODE ===
0:0 - You look well-equipped. Good. You wouldn't believe the state of some of these lads. uid: d4f22a1a-db38-48e0-a8db-7780b3e81322 - 0 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Local): true - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Protected - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Protecteddescription === END NODE ===
0:0 - I played cards with Marcus. I thought we were friends.
uid: d5be2fd2-4f70-44eb-a7ea-8243ac530a4a - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 1 Check flag(s) (Local): true - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Alert - 1e862348-0d7d-ced2-3da2-b064aaae5900_HAV_HavenOutcasts_DockGuardMelee_HasMet_Alertdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_DockGuard_Left_Ranger.lsj Synopsis: One of the Harper guards milling around the entrance area of Haven. State nodes for each state in Haven. This Harper talks in a unique way because Common is her seventh language.
0:0 - Be safe. Stay in the light. uid: 45870496-6786-46a1-a45f-22995ca90ea0 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - The Flaming Fist - I felt it. Something wrong. But betrayal? A surprise. uid: 7c423498-7d4f-466d-9ff7-5e31c213cd0f - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMetdescription === END NODE ===
0:0 - Shadows lurking. Light inside. Look. uid: b0624268-9dd9-4eee-95f2-53a577cde3e0 - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Protected_HasMetdescription === END NODE ===
0:0 - Careful here.
uid: baad46e9-a929-4ed5-8f5b-05ca1e0457e3 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Ranger_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_DockGuard_Left_Melee.lsj Synopsis: Teebes is an older dwarf and a poet at heart. He speaks in soothing tones and has a calming nature. He has been a Harper for longer than most people have been alive. This dialogue covers all major states in Haven.
0:0 - Speak to Isobel, if you haven't. Never met a soul like her in all my days. uid: 496dad64-6c15-4206-a88c-c0795a804067 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - Look after you and yours. We've lost too many good souls as it is. uid: c67409d0-9b4f-4bc2-93cf-bd71dee30c22 Node context: warmth and concern - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMetdescription === END NODE ===
0:0 - Nice to see the dark's spitting out more than shadows. Welcome. uid: d87f820b-162b-4d50-b764-415cec081bca Node context: warmth in his voice - glad to see a friendly face - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Protected_HasMetdescription === END NODE ===
0:0 - There's a crackle in the air - in the darkness. More surprises coming. Be careful. uid: dcd30fb4-9004-4091-b917-622e8a173fe3 Node context: contemplative - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMet - HAV_HavenOutcasts_DockGuard_Left_Melee_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_BarricadeYeller_Ranger.lsj Synopsis: A gruff, business-like Harper has short dialogues through a variety of states within the Last Light Inn. This Harper is typically outside the inn performing guard and other duties.
0:0 - Called out your buddy, but he seemed to get away without a scratch. You can't pull the wool over my eyes. uid: 64d69719-81d8-ea5d-0920-9a0d10a27968 Node context: deeply suspicious of player - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him. - 1 Check flag(s) (Local): false - 283ac9dd-48ae-8251-3969-27440b26ef36_MarcusComment - 283ac9dd-48ae-8251-3969-27440b26ef36_MarcusCommentdescription - 0 Set flag(s) to (Local): true - 283ac9dd-48ae-8251-3969-27440b26ef36_MarcusComment - 283ac9dd-48ae-8251-3969-27440b26ef36_MarcusCommentdescription === END NODE ===
0:0 - Got my eye on you. uid: 75cf77ee-50b0-4272-85a6-387d9fb046ef - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - I knew there was something off about that Fist. Glad you were here to take him down. uid: a19e32c9-dc44-4012-9326-1108a58f66ea - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMetdescription === END NODE ===
0:0 - Jaheira seems sure of you. I hope she's right. This barricade might keep the shadows out, but it won't help against what's already inside. uid: b0a2609e-fbf4-4392-80c5-b7e66d7ddb3a - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Protected_HasMetdescription === END NODE ===
0:0 - Stay safe.
uid: d569faa4-ff3e-471c-bb1f-79d0b1417ea3 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeYeller_Ranger_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_BarricadeRunners_Ranger.lsj Synopsis: Harper ranger running supplies at the barricade in Haven - has states and hasmets for each of 8 possible states in the area. One-liners for each.
0:0 - Hope you know what you're doing, walking around with that thing behind your eye. uid: 782ba817-53ee-4dc9-a88d-4495379cb1ae Node context: Bit wary of you - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - Hope you're the praying sort. We need all the help we can get. uid: a3aefe20-ca62-46a1-9749-8bbf4bbbf65d - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMetdescription === END NODE ===
0:0 - Never thought I'd see the day Jaheira shows mercy to a True Soul. Or - whatever it is you are. uid: b669223e-42a2-488f-9814-934a4758607f - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Protected_HasMetdescription === END NODE ===
0:0 - Don't know if we'll survive another attack. We need to get out of here soon as we can. uid: c1e94a9d-a712-4189-81f4-5531272ae852 - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMet - HAV_HavenOutcasts_BarricadeRunners_Ranger_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
0:0 - Heard about what happened with Marcus. Guess you really aren't like the rest of 'em. Strange bloody times. uid: d7631670-ca83-52e2-bbbf-9e123e417bb8 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him. - 1 Check flag(s) (Local): false - 32731edf-06a8-7af4-f884-3196996ab227_MarcusComment - 32731edf-06a8-7af4-f884-3196996ab227_MarcusCommentdescription - 0 Set flag(s) to (Local): true - 32731edf-06a8-7af4-f884-3196996ab227_MarcusComment - 32731edf-06a8-7af4-f884-3196996ab227_MarcusCommentdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf.lsj Synopsis: several states of being for a harper guard who is protecting a barricade at the entrance to Last Light.
0:0 - Don't stand too close - you might be contagious. uid: 72b7f743-f8ea-40a6-a3f2-7bdbe28fd208 Node context: wary of the player - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - They'll be back, and there'll be more of them. There always are... uid: a4c0eb4c-f943-42a9-831a-2242f40a8cae Node context: pensive - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMetdescription === END NODE ===
0:0 - I owed Marcus five rounds. Thanks for settling my debt. uid: c471af68-dc87-3be4-a06b-56ef5ca2f4ba Node context: player killed marcus - gallows humour - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him. - 1 Check flag(s) (Local): false - 81c429e0-7a87-d846-ba07-f240523cd6a4_MarcusComment - 81c429e0-7a87-d846-ba07-f240523cd6a4_MarcusCommentdescription - 0 Set flag(s) to (Local): true - 81c429e0-7a87-d846-ba07-f240523cd6a4_MarcusComment - 81c429e0-7a87-d846-ba07-f240523cd6a4_MarcusCommentdescription === END NODE ===
0:0 - If Jaheira trusts you, I trust you. But I'll be damned if a bug-brain don't creep me out. uid: c891207d-9714-481f-85a8-a0d975c5a0b2 Node context: wary of the player - 0 Check flag(s) (Dialog): false - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Protected_HasMetdescription === END NODE ===
0:0 - Undead coming out of the dark... What a hellhole this is. uid: cc5b1ff3-f05b-47e8-9048-5a4f2e711ee3 Node context: bitter - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Melee_Dwarf_Alert_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf.lsj Synopsis: A wood elf standing guard by the Last Light barricades.
0:0 - You were good to give the lie to Marcus' deception. Who knows what he might've done. uid: 2c2cf4eb-3784-a3fc-6159-2fa77f5f04a4 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_FlamingSpyRevealed - Removes Flaming Fist from dialog and kills him after Player has revealed Flaming Spy to Jaheira who stabs him. - 1 Check flag(s) (Local): false - 7502be33-a649-a323-9e57-309d72d70e52_MarcusComment - 7502be33-a649-a323-9e57-309d72d70e52_MarcusCommentdescription - 0 Set flag(s) to (Local): true - 7502be33-a649-a323-9e57-309d72d70e52_MarcusComment - 7502be33-a649-a323-9e57-309d72d70e52_MarcusCommentdescription === END NODE ===
0:0 - Don't look into the shadows too long - feels like the dark's eaten into my soul. uid: 72cdda5a-d9c5-43a5-a65e-f4841e241aad - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Protected_HasMet - 1 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel === END NODE ===
0:0 - No one's getting past me. Not again. uid: a7f3bfe5-d25b-4f99-86c6-1688cebcdad1 - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Alert_HasMet === END NODE ===
0:0 - Think staring out into the dark so much is doing something to my eyes.
uid: c01d4915-9828-40d7-afdd-d7aca3753f8f - 0 Check flag(s) (Global): true - HAV_Mood_State_Protected - Mood in Haven: people are more or less ok, the situation is bad, but they are protected by Isobel - 0 Set flag(s) to (Dialog): true - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Protected_HasMet - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Protected_HasMet === END NODE ===
0:0 - Marcus, you bastard.
uid: c20ae4cc-3c95-41e0-9339-7748e7ebfcfb - 0 Check flag(s) (Dialog): true - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Alert_HasMet - HAV_HavenOutcasts_BarricadeGuards_Caster_WoodElf_Alert_HasMet - 1 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_RoofWatcher_Caster_InCombat.lsj Synopsis: On turn voice bark.
0:0 - Hah. Just look at you. uid: 8167b18f-50ca-46b7-b53c-3351c6bcb89d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_QuartermasterReport.lsj Synopsis: Harper Callie talks to Quartermaster Talli about the supply situation.
0:0 - Burning through our oil, but it should just about do. uid: 6d1e78f9-650b-491f-8769-ae2d31db35a0 > Just about?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_JaheiraReport.lsj Synopsis: Harper Callie reports to Jaheira about a variety of things.
0:0 - Good. We'll leave soon - and we don't want any surprises. uid: 33e0d9c4-f521-408c-9f91-9b29cceefb37 > Yes, ma'am.
0:0 - Find out who it is. And bring them to me. uid: 4053c04f-b071-4b44-8e0e-33504ea6bf3c > Yes, ma'am.
0:0 - Patrols report more activity among the cultists, ma'am. uid: 426a8aa8-e57e-4376-a092-b97f7ce186f4 - 0 Set flag(s) to (Local): true - 9944327d-2eaf-5734-a57e-669dd01be13a_A - Adescription > Preparing to march, I wager.
0:0 - Yes, ma'am. uid: 4b3f4527-63e4-1e3c-c7a5-e445b20f9238 === END NODE ===
0:0 - Seems that way. uid: 6b53446f-5e18-418a-99b5-129806db059e === END NODE ===
0:0 - Yes, ma'am. uid: 95b75a61-45ac-4537-ac88-1a93e1ce2afe === END NODE ===
0:0 - Is anyone keeping an eye on those children from Elturel? uid: c1af5ac2-595f-4779-9774-a7bf2aacdba9 - 0 Check flag(s) (Global): true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription > Maybe not, ma'am.
0:0 - Perimeter's clear, ma'am. uid: e23cbb3b-c6e2-4dfc-8c0e-0ae85e9130ec - 0 Check flag(s) (Local): true - 9944327d-2eaf-5734-a57e-669dd01be13a_B - Bdescription - 0 Set flag(s) to (Local): false - 9944327d-2eaf-5734-a57e-669dd01be13a_B - Bdescription false - 9944327d-2eaf-5734-a57e-669dd01be13a_A - Adescription > Good. We'll leave soon - and we don't want any surprises.
0:0 - Preparing to march, I wager. uid: e29d54bc-ddbe-40fa-9582-33f1b02df595 > Seems that way.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_HarperQuartermaster_InCombat.lsj Synopsis: On turn voice bark.
0:0 - The Absolute will not win this day. uid: 5e0577bd-e204-40fe-8ebb-865d8a79600a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_FountainGuards_ThreeWay.lsj Synopsis: A flaming fist and harper are keeping guard in the fountain area of haven, talking between themselves without looking at each other. Fist is cynical Harper is more serene/ determined to see things through.
0:0 - This place gives me the creeps. uid: 099b2628-82bc-4394-b30e-93d21d71029f - 0 Check flag(s) (Local): false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1description false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2description - 0 Set flag(s) to (Local): true - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1description > Seen alleyways in Baldur's Gate that are plenty worse in their way.
0:0 - I don't. uid: 22bebbf9-99cb-43db-86cf-ae352ad842bc Node context: In response to 'Oh?' A confirmation, not a realization. > I do.
0:0 - Seen alleyways in Baldur's Gate that are plenty worse in their way. uid: 2462e307-75ee-49e6-a5c5-693563be7663 > Yeah?
0:0 - Not as long as we can put up a fight, we're not. uid: 28cf1d6b-c122-779f-4a02-519e2592db82 > Good man.
0:0 - Duke Ravengard's still alive, you reckon?
uid: 53071e17-b567-41db-9db2-0568e4d177ae - 0 Check flag(s) (Local): true - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1description false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2description - 0 Set flag(s) to (Local): true - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2description > He better be, or I'm a dead man walking.
0:0 - He better be, or I'm a dead man walking. uid: 6179b0ea-82f0-068b-e310-76d90604fc8d > Aren't we all?
0:0 - That's why we're still standing around. uid: 74e46e95-29d5-8eda-748b-dc4c0ed6d656 === END NODE ===
0:0 - Good man. uid: 7ae133fc-82c5-a270-aaf0-6fc9b1e5e5a6 Node context: Mischief in his voice. He's messing with the FF. === END NODE ===
0:0 - Ain't my neck of the woods. uid: 9178498d-65a8-219c-4cd4-71d3cc6dfb92 > Count your lucky stars.
0:0 - Got to have a plan first. Got to trust Jaheira to come up with one. uid: a7d8965c-0394-3d67-0a1b-f5a3ae12ce48 > I don't.
0:0 - Heapside narrows at night time? Two steps in and you're likely to become some dagger's new sheath. uid: b9fe4fa7-5757-14ce-51cc-8605aa7f0abd > Ain't my neck of the woods.
0:0 - I wish we'd gear up and head out. All this standing around is making me antsy. uid: d8d4027b-3791-40cb-b68a-3d2290402d3e - 0 Set flag(s) to (Local): false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation1description false - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2 - 8c2ee6fa-67b3-65ad-88d6-3f2c4b2f65a9_Variation2description > Got to have a plan first. Got to trust Jaheira to come up with one.
0:0 - Count your lucky stars. uid: fed54c7d-5dca-6844-8922-7e10d7d64e79 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_FountainGuards_Melee_2_InCombat.lsj Synopsis: On turn voice bark.
0:0 - You ready? 'Cause I am. uid: 0529f06f-9ac4-4b2a-8129-bf74149c3724 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Ranger_InCombat.lsj Synopsis: On turn voice bark.
0:0 - Your penance will be paid now. uid: bfb07b7e-be3d-4967-9e7e-618c11b575f9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HarperGuard_002_AD_WithMirkon.lsj Synopsis: Mirkon the tiefling kid is enthusiastically looking for treasure while the grizzled Harper Vetern Bor looks on, amused.
0:0 - I will! uid: 0b976199-a754-97e8-1aa2-e126c73aca79 Node context: delighted a grown-up believes in him === END NODE ===
0:0 - I haven't found anything yet, but I will! I can feel it. uid: 1682b48f-168f-4c61-af80-7b28678efae0 Node context: determined and child like > No doubt. Just keep your eyes peeled.
0:0 - Heh. I promise, kid. uid: 1e9dfa4a-3a6f-785f-5028-af1def263a92 Node context: amused and sincere === END NODE ===
0:0 - No doubt. Just keep your eyes peeled. uid: 3929a933-c661-4a63-8160-3f76bf2f0956 Node context: amused - happy to see a kid having fun === END NODE ===
0:0 - Can't say I have, but if I do, you'll be the first to know. uid: 49293c6b-bbe1-d0fc-f41c-49160cce0c38 Node context: amused by the kid's question > Promise?
0:0 - I really want to win the treasure hunt. Ide always wins. uid: 78b3155e-d70e-3ba5-1b0b-aeabb9a4e161 Node context: kind of frustrated but also determined - 0 Check flag(s) (Local): true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription - 0 Set flag(s) to (Local): false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription > Well, my coin is on you. Just do your best, all right?
0:0 - How goes the treasure hunt? uid: 7b4eaf9d-a28f-41a7-9455-2c9c1b61fb6a Node context: amused - happy to see kids playing in such difficult times - 0 Check flag(s) (Local): false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription - 0 Set flag(s) to (Local): true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription > I haven't found anything yet, but I will! I can feel it.
0:0 - This might be cheating, but have you seen any treasure? uid: 7ebbbc8f-7071-4599-8158-04d797ae2c55 Node context: mirkon knows he should ask but he just really wants to win - 0 Check flag(s) (Local): true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionA - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionAdescription false - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription - 0 Set flag(s) to (Local): true - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionB - 1d3dd42c-aa2e-28de-03eb-4de959419440_QuestionBdescription > Can't say I have, but if I do, you'll be the first to know.
0:0 - Well, my coin is on you. Just do your best, all right? uid: 832eb350-b009-fc94-89b5-4245b8eb3560 Node context: trying to encourage mirkon, pleased by how dedicated he is > I will!
0:0 - Promise? uid: 9c539c2e-19e2-595f-9ac4-c7036f2d6333 Node context: childish and hopeful > Heh. I promise, kid.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeGuards_Melee_Dwarf_InCombat.lsj Synopsis: On turn voice bark.
0:0 - Face me! uid: 6aa90b6b-e5d6-454a-a3b3-03c979fb3ee1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeGuards_Melee_Dwarf_JaheiraDefeated.lsj Synopsis: On turn voice bark.
0:0 - Jaheira deserved better. You monster! uid: 9c63b4fb-3569-4da8-8998-1d0baef70eb9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeRunners.lsj Synopsis: Two Harpers are fortifying a barricade at Haven to keep shadows out. Grim mood. They're not convinced the barricade is going to keep out the evil that surrounds the inn.
0:0 - It'll need to. Cleric's magic won't hold out the darkness forever. uid: 14f4712e-234b-4b37-becb-ccce2a5ca50c Node context: grim === END NODE ===
0:0 - I wish we had a bloody army. uid: 182a04f7-7088-8a3c-84e9-ad4c91273a50 Node context: wistful, pessimistic === END NODE ===
0:0 - Here, and there's more where that came from. uid: 3c45c8c2-5e2d-1be7-f20a-cb0248c4939b Node context: adding to barricade - 0 Check flag(s) (Local): true - 94e360d2-7227-06a5-9797-b795dbd36aa4_B - 94e360d2-7227-06a5-9797-b795dbd36aa4_Bdescription - 0 Set flag(s) to (Local): true - 94e360d2-7227-06a5-9797-b795dbd36aa4_C - 94e360d2-7227-06a5-9797-b795dbd36aa4_Cdescription > Wish we had stone - or steel.
0:0 - How's the barricade coming along? uid: 3e79f7d3-99e2-4ec1-9f95-44b7d9574a3c Node context: concerned - 0 Check flag(s) (Local): true - 94e360d2-7227-06a5-9797-b795dbd36aa4_C - 94e360d2-7227-06a5-9797-b795dbd36aa4_Cdescription - 0 Set flag(s) to (Local): false - 94e360d2-7227-06a5-9797-b795dbd36aa4_A - 94e360d2-7227-06a5-9797-b795dbd36aa4_Adescription false - 94e360d2-7227-06a5-9797-b795dbd36aa4_B - 94e360d2-7227-06a5-9797-b795dbd36aa4_Bdescription false - 94e360d2-7227-06a5-9797-b795dbd36aa4_C - 94e360d2-7227-06a5-9797-b795dbd36aa4_Cdescription > It ain't pretty, but it can take a beating.
0:0 - Wish we had stone - or steel. uid: 409aa37f-728e-9180-dd49-50659a8685fa Node context: concnered > I wish we had a bloody army.
0:0 - It's for a good cause. uid: 695d191e-ff05-7fa2-86f4-2ecbaf1ce950 > Aye. Our arses.
0:0 - I bet they're close. Watching us. uid: 6f9f59c7-5b43-7db9-8dfe-e4b07900121f Node context: concern === END NODE ===
0:0 - Gods' blood, this is heavy. uid: 76795445-e51b-1c9b-d288-ae16f5ca9f4e Node context: adding to the barricade - gods' blood is a curse - 0 Set flag(s) to (Local): true - 94e360d2-7227-06a5-9797-b795dbd36aa4_A - 94e360d2-7227-06a5-9797-b795dbd36aa4_Adescription > It's for a good cause.
0:0 - See any movement out there? uid: f3b635c3-7739-4a33-b39d-d12038b4991a Node context: concern - 0 Check flag(s) (Local): true - 94e360d2-7227-06a5-9797-b795dbd36aa4_A - 94e360d2-7227-06a5-9797-b795dbd36aa4_Adescription - 0 Set flag(s) to (Local): true - 94e360d2-7227-06a5-9797-b795dbd36aa4_B - 94e360d2-7227-06a5-9797-b795dbd36aa4_Bdescription > Too dark to tell.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeRunners_Ranger_InCombat.lsj Synopsis: On turn voice bark.
0:0 - We shall not fall! uid: 5e67331b-a867-454e-9661-89e91eaa3016 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_BarricadeYeller_Ranger_InCombat.lsj Synopsis: On turn voice bark.
0:0 - For the Realms! uid: f2b9ade2-2dec-4408-a328-a587ce98f75a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Left_Melee.lsj Synopsis: Dock guard comments about seeing something beyond the shield.
0:0 - Shadows are moving out there. uid: 004bb490-98b9-4cc6-be57-f74cb6ac9c49 - 0 Set flag(s) to (Local): true - db55900d-35ff-3d15-a1d2-9370695d2328_A - Adescription > Hope this barrier will hold.
0:0 - But not 'til our job here's done. uid: 037dc624-3d4b-97cf-7c41-c6447ca83724 > I miss my pipe.
0:0 - I miss my pipe. uid: 86ab2266-ad52-8e0c-f223-5fdf520ded84 === END NODE ===
0:0 - Wonder what those shadows used to be. uid: 9324391c-6f2c-4f9e-ae5d-4e809d59288f - 0 Check flag(s) (Local): true - db55900d-35ff-3d15-a1d2-9370695d2328_A - Adescription - 0 Set flag(s) to (Local): true - db55900d-35ff-3d15-a1d2-9370695d2328_B - Bdescription > Maybe they can still be saved.
0:0 - Cleric seems to know what she's about. uid: 9b6e68de-59a8-3639-b2fa-b62526235594 === END NODE ===
0:0 - Cleric might know. I should ask. uid: cde561f3-e5d1-aef3-b81c-63f7c3b824a2 === END NODE ===
0:0 - Won't be sorry to see the back of this place. uid: e444af4c-b0a9-4b95-8cde-afe2869fcb98 - 0 Check flag(s) (Local): true - db55900d-35ff-3d15-a1d2-9370695d2328_C - Cdescription - 0 Set flag(s) to (Local): false - db55900d-35ff-3d15-a1d2-9370695d2328_C - Cdescription false - db55900d-35ff-3d15-a1d2-9370695d2328_B - Bdescription false - db55900d-35ff-3d15-a1d2-9370695d2328_A - Adescription > But not 'til our job here's done.
0:0 - If anyone needs it, it's you. uid: e8d00984-d196-6a83-44b9-b493433dc53a Node context: Talking to the land === END NODE ===
0:0 - Now I lay my heart to rest... uid: fca39180-f890-4df4-b016-8cf1afec6d17 - 0 Check flag(s) (Local): true - db55900d-35ff-3d15-a1d2-9370695d2328_B - Bdescription - 0 Set flag(s) to (Local): true - db55900d-35ff-3d15-a1d2-9370695d2328_C - Cdescription > ...I pray Chauntea this land to bless.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Melee_InCombat.lsj Synopsis: On turn voice bark.
0:0 - Where do you think you're going? uid: 13986111-e9f3-46ac-bdcc-95571da27de0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Ranger.lsj Synopsis: Dock guard comments about seeing something beyond the shield.
0:0 - There's something out there. 0:1 - What was that? 0:2 - I heard something... uid: c88a317f-20b6-461c-8d03-9cd52643b1d1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Haven\Haven Outcasts\HAV_HavenOutcasts_AD_DockGuard_Melee_JaheiraDefeated.lsj Synopsis: On turn voice bark.
0:0 - Jaheira's legacy has only begun. uid: 5ef96f9d-cb38-405f-9282-c7235e2bd55c === END NODE ===