File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_ZrellTaunt.lsj Synopsis: The Harpers and/or Flaming Fist have moved into the main entrance of Moonrise, but have not started battle yet. She yells to them, taunting them and waiting for them to initiate the combat (by the player).
Will only play if either Jaheira or Florrick are there, otherwise this AD will not trigger
0:0 - Make your move! uid: 14cf020b-6bad-4d39-a38f-761b582e34dd - 0 Set flag(s) to (Local): true - 7cd519b5-df41-47c0-1d53-6c315224e489_A - Adescription === END NODE ===
0:0 - What's the matter? Are you frightened of your fate? uid: 30f5b37e-7f9f-49a9-ade0-a9add5e1fb67 - 0 Check flag(s) (Local): true - 7cd519b5-df41-47c0-1d53-6c315224e489_A - Adescription - 0 Set flag(s) to (Local): true - 7cd519b5-df41-47c0-1d53-6c315224e489_B - Bdescription === END NODE ===
0:0 - Poor little infidel afraid to face the one true god. uid: b434a151-d050-4ae1-b228-f0382369fedc - 0 Check flag(s) (Local): true - 7cd519b5-df41-47c0-1d53-6c315224e489_B - Bdescription - 0 Set flag(s) to (Local): true - 7cd519b5-df41-47c0-1d53-6c315224e489_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_ZrellCombat.lsj Synopsis: The player has entered combat with Z'rell during the assault on Moonrise (freed Nightsong).
0:0 - I'll strip your bones clean. uid: 4b0b029a-e817-4515-b8a1-8733173cdb5b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_ZrellCallout.lsj Synopsis: Z'rell is waiting inside the main hall of Moonrise towers. She taunts the player/harpers/flaming fist as they wait outside the main entrance. This is her last stand, and she is not happy about it.
0:0 - What are you waiting for? uid: 07d29944-1d08-490c-8974-e3372f876d82 - 0 Set flag(s) to (Local): true - f946743b-ea76-19e0-1409-d5a51002bf4c_A - Adescription === END NODE ===
0:0 - Come on - face me. uid: 73e71fb0-e081-4023-a323-f5e5beef1242 - 0 Check flag(s) (Local): true - f946743b-ea76-19e0-1409-d5a51002bf4c_A - Adescription - 0 Set flag(s) to (Local): true - f946743b-ea76-19e0-1409-d5a51002bf4c_B - Bdescription === END NODE ===
0:0 - Your corpses will look magnificent hanging from the parapets. uid: 9c15b45f-8530-439e-9c8b-4180cf387002 - 0 Check flag(s) (Local): true - f946743b-ea76-19e0-1409-d5a51002bf4c_C - Cdescription - 0 Set flag(s) to (Local): false - f946743b-ea76-19e0-1409-d5a51002bf4c_A - Adescription false - f946743b-ea76-19e0-1409-d5a51002bf4c_B - Bdescription false - f946743b-ea76-19e0-1409-d5a51002bf4c_C - Cdescription === END NODE ===
0:0 - The Absolute guides our swords. You have nothing. uid: e7ce6506-d6a1-4627-9152-d3623bcffac3 - 0 Check flag(s) (Local): true - f946743b-ea76-19e0-1409-d5a51002bf4c_B - Bdescription - 0 Set flag(s) to (Local): true - f946743b-ea76-19e0-1409-d5a51002bf4c_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_WardenWaiting.lsj Synopsis: The Warden is not pleased about the current situation and is not afraid to express it. She waits in the throne room as rienforcement if the battle with Z'rell's group starts to go sour.
0:0 - Z'rell best handle them quickly. uid: 2ea4441e-2b66-41a9-829d-6af17897514c - 0 Set flag(s) to (Local): true - ddb63ed1-6bbb-2251-c4d6-b1c59315e195_A - Adescription === END NODE ===
0:0 - I didn't sign up to face a contingent of rabid do-gooders. uid: 3e5e79dc-85e8-40a4-bf01-58843bf1a209 - 0 Check flag(s) (Local): true - ddb63ed1-6bbb-2251-c4d6-b1c59315e195_A - Adescription - 0 Set flag(s) to (Local): true - ddb63ed1-6bbb-2251-c4d6-b1c59315e195_B - Bdescription === END NODE ===
0:0 - I almost hope they break through. It'll make a change from beating on prisoners. uid: d339af67-1984-4fe4-9592-225c9bec317a - 0 Check flag(s) (Local): true - ddb63ed1-6bbb-2251-c4d6-b1c59315e195_B - Bdescription - 0 Set flag(s) to (Local): true - ddb63ed1-6bbb-2251-c4d6-b1c59315e195_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_PrisonWarden.lsj Synopsis: Combat AD when the player is assaulting Moonrise tower. The prison warden has is defending the throne room.
0:0 - I'll smear your entrails on these walls. In Her name! uid: 158a172a-2c45-42ea-8922-e47b9a4cfd42 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_JaheiraSolo.lsj Synopsis: Jaheira is outside Moonrise Towers, talking to herself contemplating her next steps to assault the tower (if Florrick is available, a different AD plays).
Once the main floor has been cleared of enemies, she makes comments about the tower and the assault.(Triggers regardless of if Florrick is present).
0:0 - Here we stand in the lion's den, but the lions are you and I. uid: 09ffeeee-c376-4439-9e05-68f560557ff9 Node context: Defiant - 0 Check flag(s) (Global): true - MOO_Assault_State_MainFloorEnemiesDefeated - Main floor enemies (Bazaar and Throne Room) are defeated - 1 Check flag(s) (Local): true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_A - LOCAL_Adescription - 0 Set flag(s) to (Local): true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_B - LOCAL_Bdescription === END NODE ===
0:0 - Come what may, we'll be the tempest that blows clear this accursed place. uid: 43e1f5cb-f358-4d4b-b464-29c7fd42ba25 Node context: Defiant - 0 Check flag(s) (Global): true - MOO_Assault_State_MainFloorEnemiesDefeated - Main floor enemies (Bazaar and Throne Room) are defeated - 0 Set flag(s) to (Local): true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_A - LOCAL_Adescription === END NODE ===
0:0 - Once more unto battle. Once more to save Baldur's Gate. uid: 59791142-9e27-48ae-9a2b-6ca651f2a74a Node context: Interior monologue - defiant but subdued - 0 Set flag(s) to (Local): true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_A - LOCAL_Adescription === END NODE ===
0:0 - At long last, the dynasty of Thorms shall be dethroned. uid: 93ad2910-b0d8-4ade-b9dd-c05570565b76 Node context: Defiant - 0 Check flag(s) (Global): true - MOO_Assault_State_MainFloorEnemiesDefeated - Main floor enemies (Bazaar and Throne Room) are defeated - 1 Check flag(s) (Local): true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_B - LOCAL_Bdescription true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_A - LOCAL_Adescription - 0 Set flag(s) to (Local): false - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_B - LOCAL_Bdescription false - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_A - LOCAL_Adescription === END NODE ===
0:0 - Shadow to shadow. Soon the final reckoning. uid: b8e191f4-2544-453b-87f4-87b2c1a508fa Node context: Interior monologue - defiant but subdued - 0 Check flag(s) (Local): true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_B - LOCAL_Bdescription true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_A - LOCAL_Adescription - 0 Set flag(s) to (Local): false - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_B - LOCAL_Bdescription false - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_A - LOCAL_Adescription === END NODE ===
0:0 - My blade will taste of your flesh, Ketheric, and so settle a century-old score. uid: f6989b35-99eb-4329-99ae-93304dd2aa1f Node context: Interior monologue - defiant but subdued - 0 Check flag(s) (Local): true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_A - LOCAL_Adescription - 0 Set flag(s) to (Local): true - a63e4af2-6edc-188a-efdf-b9ffc5460fc5_LOCAL_B - LOCAL_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_JaheiraMoveForward.lsj Synopsis: Jaheira yells to her Harpers and Flaming Fist to hold the main floor of Moonrise after the player has cleared the enemies during the assault. This is the last push before confronting Ketheric on the roof.
0:0 - Hold every exit - let none escape to warn the army of our assault. uid: 3e855e84-8072-f5c8-3058-48bbf964fa32 - 0 Check flag(s) (Global): true - MOO_Assault_State_FlamingFistSupport - The flaming fist are there to support Jaheira on the assault of Moonrise true - MOO_Assault_State_AllActiveHarpersDefeated - All the active harpers have been killed during the assault false - MOO_Assault_State_AllActiveFlamingFistDefeated - All the active flaming fist during the assault have been defeated === END NODE ===
0:0 - Hold this floor, Harpers! Let none escape the tower. We're about to trap the spider in its own web. uid: 4e84f500-a0be-504d-133c-866777715904 - 0 Check flag(s) (Global): false - MOO_Assault_State_AllActiveHarpersDefeated - All the active harpers have been killed during the assault === END NODE ===
0:0 - We've taken the tower. No doubt its master waits to greet us above. uid: 710263e0-bc14-548a-33fb-925678b8c98a === END NODE ===
0:0 - Harpers - hold this floor. Let none escape to warn the army - not until we've put Ketheric down. uid: b3cff7e9-de7d-d97d-5dad-28b173e76897 - 0 Check flag(s) (Global): true - MOO_Assault_State_FlamingFistSupport - The flaming fist are there to support Jaheira on the assault of Moonrise false - MOO_Assault_State_AllActiveHarpersDefeated - All the active harpers have been killed during the assault false - MOO_Assault_State_AllActiveFlamingFistDefeated - All the active flaming fist during the assault have been defeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_JaheiraFollowerLeave.lsj Synopsis: Jaheira Follower ADs if you try and leave the area when she's a follower, kicks her back to where she was meant to be.
0:0 - Where are we going? The battle is back the other way. uid: cda38fba-04d4-4b56-9926-3607c04a0f9e Node context: mild impatience - 0 Check flag(s) (Global): true - MOO_Assault_State_JaheiraWarnedPlayer - If the player controlling Jaheira started moving too far away - 0 Set flag(s) to (Global): false - MOO_Assault_State_JaheiraWarnedPlayer - If the player controlling Jaheira started moving too far away === END NODE ===
0:0 - Ketheric will not wait on our pleasure, nor jump on his sword without our aid. I go back to the battle - find me when you are ready to fight. uid: e5d7c201-c6ff-4012-9f56-b8253266c425 Node context: impatient - 0 Set flag(s) to (Object): true - MOO_Assault_State_JaheiraLeftParty - Jaheira left the player party === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_GuardObserver.lsj Synopsis: Played at the start of combat at the player if they went to the docks during the assault on Moonrise.
0:0 - Come at me - come on, then! uid: 630dfa18-e836-4f3b-87be-334172aaa073 Node context: high on the possibility of battle === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AssaultFlamingFist_001.lsj Synopsis: A soldier fighting alongside us during Assault on Moonrise. Lines for before, during, and after the battle.
0:0 - Watching gods. These poor bastards actually die believing. uid: 55450921-4b74-45e8-a1b4-04af74d31f4b Node context: Vague disbelief, regret - they're killing people who believe in a nonsense god. - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_001_ThroneRoomDefeated_HasMet - Hasmet for middle combat state of assault flaming fist 001 - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_001_ThroneRoomDefeated_HasMet - Hasmet for middle combat state of assault flaming fist 001 === END NODE ===
0:0 - I only took this expedition for the hazard pay. I'd say we've earned it. uid: 6400d594-11bf-4022-b96a-99b824f5af14 Node context: Gallows humour - standing at the end of a bloody battle, and she's playing the simple mercenary - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_001_PostAssualt_HasMet - Post Assualt hasmet for Flaming Fist 001 - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_001_PostAssualt_HasMet - Post Assualt hasmet for Flaming Fist 001 === END NODE ===
0:0 - Enough. We need to put an end to this. uid: 9925ecca-e684-408c-ae4f-6bfd976621aa Node context: Shelving her emotions, wants to press ahead and fight - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_001_ThroneRoomDefeated_HasMet - Hasmet for middle combat state of assault flaming fist 001 - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - These cult-nutters don't die easy. We've lost a few of ours already. uid: bc9c65d3-5047-47ea-9a84-b261a057a42a Node context: Weary from battle - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_001_HasMet - Hasmet for AssaultFlamingFist_001 - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_001_HasMet - Hasmet for AssaultFlamingFist_001 === END NODE ===
0:0 - Give no quarter. The time for that's passed. uid: cd4d8f10-c8ea-4846-b28f-07db0c94298c Node context: Grim - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_001_HasMet - Hasmet for AssaultFlamingFist_001 - 0 Set flag(s) to (Dialog): false - MOO_Assault_AssaultFlamingFist_001_HasMet - Hasmet for AssaultFlamingFist_001 === END NODE ===
0:0 - Seems you'll be the one to save the Duke. Maybe we can split the bonus, hm? uid: f5eb6bc9-764b-405c-9521-706ff97c2ca8 Node context: Gallows humour - standing at the end of a bloody battle, and she's playing the simple mercenary - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_001_PostAssualt_HasMet - Post Assualt hasmet for Flaming Fist 001 - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_BarnabusCombat.lsj Synopsis: A combat AD that plays on Barnabus' turn during the Moonrise Assault. If the player freed them, they are allied with them and will call back to that. Otherwise, he will do a generic combat AD.
0:0 - *Howl.* uid: 6ca8001c-53c3-44e4-9177-a87cebfed1ab === END NODE ===
0:0 - Baar-NA-buuuuus. Kill! uid: a87240f7-c48e-4436-9920-c855d5285f83 Node context: Hoarse, pained speech - this mouth was never made to form 'human speech', but the gnoll is giving a rallying cry to fight on our side. (Saying its own name and attacking) - 0 Check flag(s) (Global): true - MOO_Kitchen_State_GnollsAreFree - Set when the gnolls are free to leave === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_AccessCultistCombat.lsj Synopsis: She is the last line of defence to the roof of the tower during the assault on Moonrise. She yells this on her turn during combat.
0:0 - You'll die before you reach my lord. Perhaps then you will be obedient. uid: f7be909a-1ede-4c3c-80a3-0c25e03f7a4f Node context: Grim, angry. Promising to kill us and resurrect us as a more obedient slave. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_ApostleEntry_PAD_Ritual.lsj Synopsis: The party finds a text in Ketheric’s chamber that hints at his connection to Myrkul and his ‘apostle’ form.
A successful religion check references death or divinity - not explicitly calling out Myrkul by name.
0:0 - 'Take on the Apostle's form'? What in the hells is Ketheric planning? 1:0 - Something about taking on the apostle's form... Just what is Ketheric Thorm planning? 2:0 - Ketheric got up to something dark - very dark. 3:0 - Who is this 'Apostle'? The Absolute - or something even more insidious?
4:0 - A ritual. Doesn't seem related to Shar or Selûne... what's Ketheric been up to?
5:0 - 'Apostle's final form?' Either Ketheric's got a flair for poetry, or he's planning some ghastly ritual. 6:0 - Ketheric's been studying something called the Apostle... but of which god? uid: 31cd6582-1b2f-4042-b363-2651d605d5b7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Alarm_Eye.lsj Synopsis: A dialogue you can have with any of the scrying eyes that patrol moonrise towers. It was written to give a hint that Gortash/one of his cronies are watching you from beyond.
0:0 - *A lifeless eye stares at you.* uid: 0ef91441-5ef7-a672-414e-07ec143c1cdb - 0 Check flag(s) (Dialog): true - MOO_Alarm_HasMet_Eye - met one of the eyes that patrol moonrise towers === END NODE ===
0:0 - *A spark glows within the heart of the construct - someone, or something, watches you from beyond.* uid: 30380d88-ed51-c450-797d-10cb762951a8 === END NODE ===
0:0 - *The eye focuses on you, taking in every detail of your appearance.* uid: 699d1b76-29e2-4b64-880e-9da92e6de6ef - 0 Set flag(s) to (Dialog): true - MOO_Alarm_HasMet_Eye - met one of the eyes that patrol moonrise towers > Examine the eye. > Anybody in there? > Leave.
0:0 - *As far as you can tell, it is a simple construct designed to provide additional security.* uid: 81194833-b148-fe1d-56c9-674cf356f5d1 === END NODE ===
0:0 - | I'm not welcome here, but it's safe for now. Thank you. | uid: 1cf25a4b-9f09-47cd-9bda-e013fcb9bfe2 - 0 Set flag(s) to (Dialog): true - HAV_Minthara_Hasmet - HAV_Minthara_Hasmetdescription > | Once we leave this place, I'll make my way to your camp. |
0:0 - | Once we leave this place, I'll make my way to your camp. | uid: 730b09c1-3397-4b98-94e6-6d5b2980b9bc === END NODE ===
0:0 - | Good luck out there. | uid: c468a526-31a8-455b-8b0c-0d7465f14664 - 0 Check flag(s) (Dialog): true - HAV_Minthara_Hasmet - HAV_Minthara_Hasmetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\GEB_MOO_Jailbreak_AD_SpottedMissingPrisoners.lsj Synopsis: This fires when a guard notices that the prisoners in Moonrise Towers are missing from their cells.
0:0 - Get the Warden - the prisoners have escaped! uid: 7044f5f7-77ac-4a52-a224-111b0d0548dd Node context: Panic === END NODE ===
0:0 - *You're not welcome in Moonrise, and your presence hasn't gone unnoticed. Time to fight... or flee.* uid: 0d4e7638-fb1c-06bd-b2d0-8d839a2916fb - 0 Check flag(s) (Global): false - MOO_Crimes_State_UnwelcomeVisitorAccompanied - Untadpoled and Minthara went to moonrise with the accompaniment of a Tadpoled party member - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *You'll need to avoid attention while exploring Moonrise - one among you isn't permitted to be here.* uid: 6691ba8f-0137-5a7f-c3cc-b5665c88c18f - 0 Check flag(s) (Global): true - MOO_Crimes_State_UnwelcomeVisitorAccompanied - Untadpoled and Minthara went to moonrise with the accompaniment of a Tadpoled party member === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AssaultFlamingFist_002.lsj Synopsis: A soldier fighting alongside us during Assault on Moonrise. Lines for before, during, and after the battle.
0:0 - Come on. Plenty more to do yet. uid: 04e86789-0863-4bf3-9df3-432e3285387e Node context: Heat of battle, focused and not really interested in conversation. - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_002_HasMet - Hasmet for FF assault. - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_002_HasMet - Hasmet for FF assault. === END NODE ===
0:0 - That can't be the last of them. Wherever they're hiding, we'll root them out. uid: 21eb2a9b-1d16-4616-96ee-b7d131c965a8 - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_002_PostAssault_HasMet - Assault Flaming Fist 002 hasmet post assault - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_002_PostAssault_HasMet - Assault Flaming Fist 002 hasmet post assault === END NODE ===
0:0 - Break them. uid: 340e947c-62ff-42c4-8566-80892b125178 Node context: Fierce, wants to press on with the fighting - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_002_ThroneRoomDefeated_HasMet - Hasmet for Flaming Fist 002 after defeating the throne room - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - Taking on a tower with no siege engines. Wonderful. uid: d8320f57-a804-4a9f-b8fb-f229a7d1ecb1 Node context: Not afraid, just disgruntled. She'll get on with it either way. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_002_HasMet - Hasmet for FF assault. === END NODE ===
0:0 - We have the High Harper. I suppose that's almost as good as a trebuchet. uid: e72d63ab-cb68-4db4-b365-02c231b79663 Node context: Wry, eyeing us - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_002_HasMet - Hasmet for FF assault. - 0 Set flag(s) to (Dialog): false - MOO_Assault_AssaultFlamingFist_002_HasMet - Hasmet for FF assault. === END NODE ===
0:0 - Stay sharp. All it takes is one stray arrow. uid: f3f7b8a9-72fa-4566-8652-53410146d1f1 Node context: Vigilant - battle's in a lull, but she's staying ready - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_002_PostAssault_HasMet - Assault Flaming Fist 002 hasmet post assault - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AssaultFlamingFist_003.lsj Synopsis: A soldier fighting alongside us during Assault on Moonrise. Lines for before, during, and after the battle.
0:0 - Upwards! uid: 1d6f3880-dffd-4ce2-99d8-891ca1443b6a Node context: Fiercely intent, mid-battle - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_003_ThroneRoomDefeated_HasMet - Assault Flaming Fist 003 hasmet for ThroneRoomDefeated stage - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_003_ThroneRoomDefeated_HasMet - Assault Flaming Fist 003 hasmet for ThroneRoomDefeated stage === END NODE ===
0:0 - I hope you find whatever rock Ketheric has crawled under. This land deserves to see the light again. uid: 7f7aa008-c2a0-4112-a880-4dd6d2a8cc69 Node context: Resolute, genuine hatred for Ketheric - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_003_PostAssualt_HasMet - AssaultFlamingFist_003's hasmet for post assault state - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_003_PostAssualt_HasMet - AssaultFlamingFist_003's hasmet for post assault state === END NODE ===
0:0 - That thing that cut a trail for us... I almost forgot what true light looked like. uid: be7f03a3-6b49-4ecd-95c3-c6541bb0a0a2 Node context: Wondering, referring to Nightsong - an avenging angel who pushed back Shar's darkness and cut a path for them - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_003_HasMet - Hasmet for Assault FF - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_003_HasMet - Hasmet for Assault FF === END NODE ===
0:0 - I'll fight my way to the tower-top, if only to see that light again. uid: e3875945-24d2-4798-8b26-6070ed4a2e36 Node context: Firm, resolute. - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_003_HasMet - Hasmet for Assault FF - 0 Set flag(s) to (Dialog): false - MOO_Assault_AssaultFlamingFist_003_HasMet - Hasmet for Assault FF === END NODE ===
0:0 - May Tyr guide you true. uid: e7a5a3ce-9bd5-4fb0-b638-e65f8a479183 Node context: Solemn - a blessing (god be with you) - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_003_PostAssualt_HasMet - AssaultFlamingFist_003's hasmet for post assault state - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
0:0 - You lead - we'll follow. uid: f80854b0-07ee-b27a-9e06-8d9db042d24b Node context: Fiercely intent, mid-battle - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_003_ThroneRoomDefeated_HasMet - Assault Flaming Fist 003 hasmet for ThroneRoomDefeated stage - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AssaultFlamingFist_004.lsj Synopsis: A soldier fighting alongside us during Assault on Moonrise. Lines for before, during, and after the battle.
0:0 - We'll hold this point. Give Ketheric our regards, aye? uid: 0a71aac2-244c-4037-889f-82b207bc5b25 Node context: Grim resolve - they've fought all the way up the tower, and now it's up to us - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_004_PostAssault_HasMet - AssaultFlamingFist_004 hasmet for post assault state - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_004_PostAssault_HasMet - AssaultFlamingFist_004 hasmet for post assault state === END NODE ===
0:0 - Good luck. uid: 5473159e-7fb7-a937-dd77-8afb7a72905a Node context: Grim resolve - they've fought all the way up the tower, and now it's up to us - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_004_PostAssault_HasMet - AssaultFlamingFist_004 hasmet for post assault state - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
0:0 - Bloody. Steps. Give me a level battlefield any time. uid: 68b25928-54ef-4dce-8353-d0a32cbed461 Node context: Still a little out of breath - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultFlamingFist_004_ThroneRoomDefeated_HasMet - AssaultFlamingFist_004 hasmet for throne room defeated state - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_004_ThroneRoomDefeated_HasMet - AssaultFlamingFist_004 hasmet for throne room defeated state === END NODE ===
0:0 - Little farther still. uid: 6fdf43dc-bccc-d487-044b-1e9626102df4 Node context: Still a little out of breath - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_004_ThroneRoomDefeated_HasMet - AssaultFlamingFist_004 hasmet for throne room defeated state - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - Ready to move, boss. At your command. uid: 8540c417-e25d-40d2-b200-3c450b3ebe73 Node context: A little out of breath but trying to hide it. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultFlamingFist_004_HasMet - Hasmet for AssaultFlamingFist_004. === END NODE ===
0:0 - Gods, but I hate fighting cultists. Godsick fools never think to surrender. uid: d442b685-1a27-42a4-8d74-e495b7510c51 Node context: Catching his breath from the battle - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultFlamingFist_004_HasMet - Hasmet for AssaultFlamingFist_004. - 0 Set flag(s) to (Dialog): false - MOO_Assault_AssaultFlamingFist_004_HasMet - Hasmet for AssaultFlamingFist_004. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AssaultHarper_001.lsj Synopsis: A soldier fighting alongside us during Assault on Moonrise. Lines for before, during, and after the battle.
0:0 - Onwards. Ketheric can't hide from us now! uid: 1cf76dca-9711-4d04-80ec-9fc764a05a2b Node context: A lull in battle - fervent, caught up in the moment - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultHarper_001_ThroneRoomDefeated_HasMet - Assault Harper 001 hasmet for the throne room defeat - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_001_ThroneRoomDefeated_HasMet - Assault Harper 001 hasmet for the throne room defeat === END NODE ===
0:0 - That light below... We've already weakened Shar's hold here. uid: 2020c08b-b2a5-4b5b-bbfe-355ec37f8b79 Node context: Fervent - referring to the single path of light created by Nightsong - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultHarper_001_PostAssault_HasMet - Assault Harper 001 hasmet for post assault state - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_001_PostAssault_HasMet - Assault Harper 001 hasmet for post assault state === END NODE ===
0:0 - Selûne willing, we'll get the order to move soon. I don't like camping above a godsdamned illithid nest. uid: 2f696bd0-8bf6-7c4c-8695-452781e58686 - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_001_SCE_HasMet - Player spoke to Harper in epilogue. - 1 Check flag(s) (Global): true - SCE_Epilogue_State_HasStarted - === END NODE ===
0:0 - A colony. A godsdamned elder brain. I faced a lone mind flayer, once, and it slaughtered half my squad. uid: 4630c800-e53c-690c-fc12-b603d37dff54 Node context: IN SLIGHT AWE OF WHAT WE FACED - 0 Check flag(s) (Global): true - SCE_Epilogue_State_HasStarted - - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_001_SCE_HasMet - Player spoke to Harper in epilogue. === END NODE ===
0:0 - That figure... Selûne herself fights with us. uid: 77b97865-eded-46c9-b0b1-f685b22c2353 Node context: Wonder, a little nervous before a battle. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_001_HasMet - Hasmet for AssaultHarper_001 === END NODE ===
0:0 - We're in it now, whatever comes. uid: 8d992d38-5cb1-4c66-9528-dc11fbd33137 Node context: Resolved - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_001_HasMet - Hasmet for AssaultHarper_001 === END NODE ===
0:0 - Finish it. uid: a4189464-6790-49ba-acc2-fe3d565920e4 Node context: Quietly fervent - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_001_PostAssault_HasMet - Assault Harper 001 hasmet for post assault state - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
0:0 - Let's get the bastard - lead the way. uid: f2938ac7-c574-ee66-1e56-d1bac2fd4c42 Node context: A lull in battle - fervent, caught up in the moment - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_001_ThroneRoomDefeated_HasMet - Assault Harper 001 hasmet for the throne room defeat - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AssaultHarper_002.lsj Synopsis: A soldier fighting alongside us during Assault on Moonrise. Lines for before, during, and after the battle.
0:0 - This place is all dark corners. Stay sharp, eh? uid: 12044b8f-4d1b-4d85-bbb7-0dc159a04230 Node context: Tense, in the heart of the enemy's tower. - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultHarper_002_ThroneRoomDefeated_HasMet - Hasmet for Assault Harper 002 after throne room defeated - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_002_ThroneRoomDefeated_HasMet - Hasmet for Assault Harper 002 after throne room defeated === END NODE ===
0:0 - I hope... I hope we get a chance to see to the dead. uid: 1e86b9bf-56e1-43f9-8c5f-9ac212054a86 Node context: Coming down from battle adrenaline. - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultHarper_002_PostAssault_HasMet - Hasmet for Assault Harper 002 after assault - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_002_PostAssault_HasMet - Hasmet for Assault Harper 002 after assault === END NODE ===
0:0 - Ilmater's ashes, but I hope you're half the fighter you look. uid: 4c45e85d-69d3-4850-bd68-3b43658041f9 Node context: Chuckling nervously - a soldier who's never been to battle before. First phrase is an oath: 'By Christ', etc - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_002_HasMet - Hasmet for AssaultHarper_002 === END NODE ===
0:0 - We'll hold the rear - you charge ahead. uid: 728548a4-990e-dffd-5304-bc1e0ae1988f Node context: Tense, in the heart of the enemy's tower. - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_002_ThroneRoomDefeated_HasMet - Hasmet for Assault Harper 002 after throne room defeated - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - Lead, and we'll follow. uid: 8f52bc84-fec3-4702-9502-ea19f0b090d7 Node context: Firm, getting a grip - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_002_HasMet - Hasmet for AssaultHarper_002 - 0 Set flag(s) to (Dialog): false - MOO_Assault_AssaultHarper_002_HasMet - Hasmet for AssaultHarper_002 === END NODE ===
0:0 - Press on. Make this worth it. uid: fb2f1b68-26f4-4197-910b-addf0447ef9b Node context: Putting a lot of faith in us - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_002_PostAssault_HasMet - Hasmet for Assault Harper 002 after assault - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AssaultHarper_003.lsj Synopsis: A soldier fighting alongside us during Assault on Moonrise. Lines for before, during, and after the battle.
0:0 - This place... stinks of blood and fear. That is all the Absolute offers. uid: 0b88569f-51cd-412e-ad9e-9520aad1908d Node context: Disgust and scorn for the Absolute. - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultHarper_003_ThroneRoomDefeated_HasMet - Hasmet for Assualt HArper 003 in the middle state of assault - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_003_ThroneRoomDefeated_HasMet - Hasmet for Assualt HArper 003 in the middle state of assault === END NODE ===
0:0 - Go and do what you must. We'll guard your back. uid: 214730c4-3a05-4c6b-b77c-ef692ea2cf7c - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultHarper_003_PostAssault_HasMet - Assault HArper 003's post assault hasmet - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_003_PostAssault_HasMet - Assault HArper 003's post assault hasmet === END NODE ===
0:0 - A lot of Harpers died stopping Ketheric the first time around. We'll make it stick this time. uid: 599925e5-df28-4376-9817-7b57c5eb52c5 Node context: Serious, a hint of ferocity behind it - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_003_HasMet - Hasmet for AssaultHarper_003 === END NODE ===
0:0 - I hate it here. uid: 76d3e2cc-2717-3eef-c9e6-49e129382816 Node context: Disgust and scorn for the Absolute. - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_003_ThroneRoomDefeated_HasMet - Hasmet for Assualt HArper 003 in the middle state of assault - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - We follow. uid: da46edf0-0d23-4f10-9962-bffc775cd6b6 - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_003_HasMet - Hasmet for AssaultHarper_003 - 0 Set flag(s) to (Dialog): false - MOO_Assault_AssaultHarper_003_HasMet - Hasmet for AssaultHarper_003 === END NODE ===
0:0 - Ketheric can hide from us no longer. uid: f8d069b5-2cc7-4a09-83c5-72eed5918852 Node context: Quiet ferocity. - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_003_PostAssault_HasMet - Assault HArper 003's post assault hasmet - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AssaultHarper_004.lsj Synopsis: A soldier fighting alongside us during Assault on Moonrise. Lines for before, during, and after the battle.
0:0 - Gods above, the tadpoles. I think I saw one crawl out of a corpse. uid: 016e7a6d-6167-42bf-9fff-d2189d902916 Node context: Hint of nausea - very much a rookie - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultHarper_004_ThroneRoomDefeated_HasMet - AssaultHarper 004's hasmet for middle state of assault on MOO - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): false - MOO_Assault_AssaultHarper_004_ThroneRoomDefeated_HasMet - AssaultHarper 004's hasmet for middle state of assault on MOO === END NODE ===
0:0 - If that army outside stirs, we'll keep them off your back. uid: 050897ab-795e-4c6d-8fc3-7e2b51abcae1 Node context: Summoning courage but still queasy - 0 Check flag(s) (Dialog): false - MOO_Assault_AssaultHarper_004_PostAssault_HasMet - Harper 004's post assault hasmet in MOO - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_004_PostAssault_HasMet - Harper 004's post assault hasmet in MOO === END NODE ===
0:0 - Wish I'd used the latrine. Always need to, before a battle. uid: 9da0cc4e-d65e-4591-b6e9-c63f437a8ba5 Node context: Nervous before the battle - 0 Set flag(s) to (Dialog): true - MOO_Assault_AssaultHarper_004_HasMet - Hasmet for Assault Harper 004. === END NODE ===
0:0 - I'll stand, don't you worry. Jaheira's watching, after all. uid: b63a28e1-d52b-4096-9b2b-338288d62478 Node context: Little nervous, trying to convince themselves and us both - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_004_HasMet - Hasmet for Assault Harper 004. - 0 Set flag(s) to (Dialog): false - MOO_Assault_AssaultHarper_004_HasMet - Hasmet for Assault Harper 004. === END NODE ===
0:0 - Can't believe you've got one of those worms in your head. Lucky for us you're on our side. uid: bd7f7394-e038-6009-04ee-6d51380c6fa0 Node context: Hint of nausea - very much a rookie - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_004_ThroneRoomDefeated_HasMet - AssaultHarper 004's hasmet for middle state of assault on MOO - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - Put an end to this. Please. uid: f03a5fc0-8199-4836-ac7c-57444ab1943a Node context: Half supportive, half pleading. Just wants the fighting to be over. - 0 Check flag(s) (Dialog): true - MOO_Assault_AssaultHarper_004_PostAssault_HasMet - Harper 004's post assault hasmet in MOO - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_BossFightIntro.lsj Synopsis: When you arrive on the rooftop after making Ketheric vulnerable, he will be shivering and furious at the fact that his invulnerability has been taken from him. The Tower is under attack and he's in a desperate state. He will fight the player, unless by a huge stroke of luck the player convinces him to surrender.
Edge-case path: Audience with the Absolute (captured Nightsong then messed up Z'rell)
0:0 - The gods... We are so little before them. So small. uid: 0aa4dbff-c311-af9a-7676-5e3f5d848bff Cinematic: He stumbles, and falls to his knees. > null
0:0 - KETHERIC THORM! uid: 1470a968-6d61-f587-66f7-0215e28d2537 Cinematic: Player reaches out to Ketheric but he is immediately knocked away by a flash, revealing Nightsong in his place (she has flown in and knocked him aside). - 0 Check flag(s) (Global): false - SHA_Nightsong_State_Dead - Nightsong is dead. - 0 Set flag(s) to (Global): true - MOO_Assault_Event_NightsongArrivedRoof - Nightsong has arrived on the roof > null
0:0 - I am the Chosen - the Chosen. Did you know that? uid: 1a207205-1af0-d515-6d28-83bc0111c359 Cinematic: Ketheric is on one knee, head down, and begins to rise when he suddenly stops short, as though hearing something. > null
0:0 - Aylin. I was hoping you'd come. uid: 1ae2040b-296b-3853-ed1f-523f42584245 Cinematic: Ketheric clambers to his feet. > null
0:0 - THE GODS FIGHT AT OUR SIDE! uid: 1d4c90d7-15f0-a0be-d615-f3179bd98791 Node context: Ending big speech before combat === END NODE ===
0:0 - Do what I say. Prostrate yourself before me. For if you do not, your suffering will be worse. uid: 2e3d2257-b56d-e166-4a55-79481e89bd07 Node context: He's trying to help us here; he almost stopped being evil but he can't give in yet. > It is better that you bow. Do you hear me? BOW!
0:0 - It doesn't make sense. I - I don't understand. uid: 2e66dcb6-670a-d182-f97c-8f10d4e34685 - 0 Set flag(s) to (Global): true - MOO_Assault_State_ConvincedKetheric - The player showed Ketheric the error in his ways by bringing up his deceased wife. > I was given - I was told -
0:0 - It is better that you bow. Do you hear me? BOW! uid: 3388e107-f2cb-3200-ed18-6e043f3aa841 Cinematic: Ketheric tries to psionically force the player to bow.
|Orpheus presents itself, from the player's inventory, shakes, and emits a pulse. Ketheric shields himself but is pushed back (not knocked down)' Node context: (his voice changes, distorts, with the echoes and whispers of the elder brain/ Absolute, showing they speak as one. Can be a bit more of an extended yell > null
0:0 - KETHERIC THORM! uid: 39303293-c3d8-d0d6-4340-c0495d2faff1 Cinematic: Ketheric raises his head to look at us, but he is immediately knocked away by a flash, revealing Nightsong in his place (she has flown in and knocked him aside). - 0 Check flag(s) (Global): false - SHA_Nightsong_State_Dead - Nightsong is dead. - 0 Set flag(s) to (Global): true - MOO_Assault_Event_NightsongArrivedRoof - Nightsong has arrived on the roof > null
0:0 - It has taken a century of misfortune. A century of loss. A century of regret. uid: 4866fe41-62f5-4bcd-dfcd-0d6ec675ee7d > And now... perhaps it is over.
0:0 - Surrender now, and I'll consider letting you live. uid: 4c55f66b-0801-cd7a-6992-c46a46a8c77e = Roll SkillCheck Intimidation (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Global): false - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) > null (roll sucessful) > null (roll failure)
0:0 - I may or I may not. But if you try to attack me, I will crush your skull. uid: 4dbde33f-e35b-7dfc-a48f-8c8f06f50a78 = Roll SkillCheck Intimidation (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = > null (roll sucessful) > null (roll failure)
0:0 - I was a fool to hesitate. Power like mine cannot be hidden, cannot be cowed. But power like mine has a price. A price I am destined to pay. uid: 52a5658a-d838-73b0-0547-0b15de9fc3e4 Cinematic: Ketheric clambers to his feet. > null
0:0 - My life was dismantled piece by piece. First my wife was taken - my wife! And then my beautiful daughter. My life was forfeit. Gone. Finished. uid: 5d456f7c-ddba-4945-8b57-f69d3327dd4f > null
0:0 - The Prism. You've had it all this time - you worm! You will bow before me. And if you will not bow, you will break. uid: 61119adf-469a-172f-1f08-4bc49604e918 Cinematic: Ketheric begins combat wit hthe player. === END NODE ===
0:0 - Ha! Ha! Free from your shackles; free from the pets you sicced on me for a hundred years. Do I frighten you, old man? uid: 6473cf05-78ec-2b5d-d78a-a3ffdf701d1e > Nothing frightens me. Not anymore.
0:0 - This is your end, General Thorm. Face me, and die with dignity. uid: 649209a2-4d31-2e3b-f96f-1e1a0d3a68a9 - 0 Check flag(s) (Tag): true - Minthara - > A pawn cannot lecture the Chosen of the gods.
0:0 - And now... perhaps it is over. uid: 650b4c1f-b505-2888-c84e-dba3e46c7827 Cinematic: He stumbles, and falls to his knees. > null
0:0 - The Prism. You've had it all this time - you worm! You will bow before me. And if you will not bow, you will break. uid: 68912cc7-a888-a917-d4a4-a4eb5881f5a5 Cinematic: Ketheric looks over the balcony to the player > He will crumble at the power of your touch - give him all you have.
0:0 - Enough! This ends here and now - at last. uid: 6903cd73-921f-4357-36c8-f4f693f85a97 Cinematic: Ketheric clambers to his feet. > null
0:0 - You serve the Absolute. You. Serve. ME! Bow, you dog. BOW! uid: 7100a17e-878e-ac7d-adfb-95a06f24370e Cinematic: Ketheric tries to psionically force the player to bow.
|Orpheus presents itself, from the player's inventory, shakes, and emits a pulse. Ketheric shields himself but is pushed back (not knocked down)' Node context: (his voice changes, distorts, with the echoes and whispers of the elder brain/ Absolute, showing they speak as one) > null
0:0 - But the Moonmaiden did not intervene when my life was dismantled piece by piece. uid: 71a6bba1-d61a-3a91-74f1-77779ab4a8bc > null
- Roll failure - null uid: 72ac8f83-a90e-0017-a340-b7497bc5cb86 > Liar!
0:0 - YOU! What have you done?! What have you done to me?! uid: 755dada4-7210-6e6f-bf85-3d202700f089 Cinematic: The player approaches Ketheric; he is shivering; anxious; manic with the reality that he has been made vulnerable.
Ketheric jerkily turns toward the player with hatred in his eyes. - 0 Set flag(s) to (Global): true - MOO_Assault_Event_BossFightDialogStarted - Dialog started succesfully. Peeps turn hostile at the end > null
0:0 - If Melodia could see all I've done, she'd know... she'd know her husband died long ago, with Isobel. uid: 7881e327-0dbc-4773-7217-88cdde7ffbd7 > Unlike Isobel, he could not be brought back.
0:0 - We're not so different, it seems. We both want what we want, and no opposition, no resistance will prevent us. uid: 791ad352-1ed3-6740-3997-7cf2ed934dd4 - 0 Set flag(s) to (Global): true - MOO_Assault_State_ConvincedKetheric - The player showed Ketheric the error in his ways by bringing up his deceased wife. > And yet... you have beaten me.
0:0 - YOU! What have you done?! What have you done to me?! uid: 7a4b7f34-6170-6d72-5660-6344b4b84850 Cinematic: The player approaches Ketheric; he is shivering; anxious; manic with the reality that he has been made vulnerable.
Tremors shake the tower now and then, evidence of Nightsong's assault.
Ketheric jerkily turns toward the player with hatred in his eyes. - 0 Check flag(s) (Global): true - MOO_Assault_State_InProgress - Assault on Moonrise has started (= right after freeing Nightsong from SHA) - 0 Set flag(s) to (Global): true - MOO_Assault_Event_BossFightDialogStarted - Dialog started succesfully. Peeps turn hostile at the end > You desecrate my halls. Kill my faithful. What heresy twists inside you?!
0:0 - Come quietly, and you'll be spared. uid: 7a6c88f7-68dc-dcbd-4ed5-deb7ca583827 > null
0:0 - I'm not like you, Ketheric. My only interest is what is right. uid: 99ca871c-dfac-b34b-31a5-581c126e8815 = Roll SkillCheck Persuasion (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = > null (roll sucessful) > null (roll failure)
0:0 - Live? You misunderstand me, True Soul. And it will be your undoing. uid: 9c4b9925-3578-5e2b-cea3-be4779576a54 Node context: Live as in 'live and let live,' not live as in 'live from new york, it's saturday night' > null
0:0 - You dare to speak her name? After your crimes innumerable, you would evoke her before me? uid: a2a7f96e-4ca8-7f2f-f201-3989b7746e3b Node context: cold as ice - still talking to ketheric > Enough! This ends here and now - at last.
0:0 - You have beaten me, True Soul. But the gods beat me first. uid: a3f51079-36c8-4514-16e7-c0010dca3640 Cinematic: He stumbles, and falls to his knees. > null
0:0 - I gave up everything. My family. My life. I cannot stop here. I must finish what I started. One way or another. uid: a59eda65-dd42-5cec-7f43-123c7f6bff7a Node context: Mix of resolve and sadness here. He doesn't really want to finish what he started, but he knows it's too late now. Foreshadowing the fact that if you get this node, he will try to help you later (though he will fail) > Do what I say. Prostrate yourself before me. For if you do not, your suffering will be worse.
0:0 - The Prism. You've had it all this time - you worm! You will bow before me. And if you will not bow, you will break. uid: a80f5ccd-fc40-621b-28bf-3a5cb4fd5b54 Cinematic: Ketheric stands up quickly, hatred in his eyes. Gestures to cast a big, scary looking necro spell aimed at the player. The player shields themselves, but at the moment where it seems Ketheric is about to launch a fatal blow, a flash of light appears, and Ketheric is pushed away and to the ground. Nightsong is standing in his place. - 0 Check flag(s) (Global): false - SHA_Nightsong_State_PermaDefeated - Nightsong has been permanently killed > You.
0:0 - He will crumble at the power of your touch - give him all you have. uid: a8cebf13-d5da-111c-4c6f-155e801a40f8 > THE GODS FIGHT AT OUR SIDE!
0:0 - You attempt to intrude upon my heart? To destroy me from within? No, True Soul. You forget yourself. uid: abb19de6-7ced-f4ac-f81e-77088878b8a1 > null
0:0 - I will not be threatened by a thrall. A slave. A mere finger in the fist that will crush who and when I demand. uid: b1d9e418-248b-c2d0-b9bf-27e4e8e36639 > Bow before me - before the Absolute! BOW!
0:0 - Melodia is waiting for you in the afterlife. Return to Selûne, and your souls will be reunited. uid: c43eb66f-915f-69e4-21ab-cd1a47b635db > I wish it could be so. I do.
0:0 - Melodia wanted more for you than this, Ketheric. Stop, and you may redeem yourself yet. uid: c5c14630-3884-4cdd-b313-1a43a0b4b197 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Global): true - MOO_KethericsChambers_Knows_KethericsWife - Player has read Melodia's letter (Wife of Ketheric) > null (roll sucessful) > null (roll failure)
0:0 - You. uid: c9a1d905-edfe-1424-abe6-846315f1c3fe Cinematic: The player shields themselves, but at the moment where it seems Ketheric is about to launch a fatal blow, a flash of light appears, and Ketheric is pushed away and to the ground. Nightsong is standing in his place. Node context: to Nightsong > null
0:0 - A higher power wants you to live. uid: db169485-0420-7b30-9db4-61861dfb1197 = Roll SkillCheck Deception (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = > null (roll sucessful) > null (roll failure)
0:0 - I think not, True soul. You serve the Absolute. You serve me. Bow, you dog. BOW! uid: decf0fb0-4732-9e1f-b6e3-63ce0a3ee608 Cinematic: Ketheric tries to psionically force the player to bow.
|Orpheus presents itself, from the player's inventory, shakes, and emits a pulse. Ketheric shields himself but is pushed back (not knocked down)' Node context: (his voice changes, distorts, with the echoes and whispers of the elder brain/ Absolute, showing they speak as one) > null
0:0 - Haven't you figured it out by now, True Soul? I do not serve the Absolute. The Absolute serves me. Bow, you dog. BOW! uid: e50bb4e7-b7db-3550-1a94-a31a5966b32c Cinematic: Ketheric tries to psionically force the player to bow.
|Orpheus presents itself, from the player's inventory, shakes, and emits a pulse. Ketheric shields himself but is pushed back (not knocked down)' Node context: (his voice changes, distorts, with the echoes and whispers of the elder brain/ Absolute, showing they speak as one) > null
0:0 - Bow before me - before the Absolute! BOW! uid: e63821cb-53b5-48ff-3489-72dd7ed37287 Cinematic: Ketheric tries to psionically force the player to bow.
|Orpheus presents itself, from the player's inventory, shakes, and emits a pulse. Ketheric shields himself but is pushed back (not knocked down)' Node context: (his voice changes, distorts, with the echoes and whispers of the elder brain/ Absolute, showing they speak as one) > null
0:0 - Who decides what is right? The gods did not care for right and wrong when they dismantled my life piece by piece. uid: eea0ec66-bdb1-16e7-b6b2-d8f58c4113be - 0 Set flag(s) to (Global): true - MOO_Assault_State_ConvincedKetheric - The player showed Ketheric the error in his ways by bringing up his deceased wife. > And when I tried to buy it back, it cost me everything - everything.
0:0 - You have one last chance to bow. Once it's gone, I'll have no choice but to destroy you both. Do you hear?! BOW! uid: f314d2ee-452b-8d40-c9d8-30ec11259d01 Cinematic: Ketheric tries to psionically force the player to bow.
|Orpheus presents itself, from the player's inventory, shakes, and emits a pulse that knocks the player and Ketheric back, still standing.| Node context: (his voice changes, distorts, with the echoes and whispers of the elder brain/ Absolute, showing they speak as one. Can be a bit more of an extended yell
) > null
0:0 - You've seen what I'm capable of. Surrender now, and I'll consider letting you live. uid: f475f158-baee-3dcf-6a04-42ca2917d5dc = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_CrestfallenHound_SwA.lsj Synopsis: If Ketherics Hound smelled Isobel's blessing on the player, she will move into Isobels room and not participate in the combat ongoing throughout the tower, as she is lost in vague feelings and hazy memories of a life past.
0:0 - *Her mournful eyes take in every detail of the room, but the hound looks right through you. She's lost in thoughts and memories.* uid: 3250f8ba-7280-00a8-34df-e63be1f46b19 - 0 Set flag(s) to (Dialog): true - MOO_Assault_HasMet_KethericHound - HasMet Ketheric Hound in Isobels Room === END NODE ===
0:0 - That scent - the Selûnite magic on your skin - it fills this place. uid: 541dfce7-5b47-3771-1ee6-4363351d603e - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - MOO_Assault_HasMet_KethericHound - HasMet Ketheric Hound in Isobels Room > It fills my head with things I miss. I cannot remember them, but I do miss them.
0:0 - It fills my head with things I miss. I cannot remember them, but I do miss them. uid: 702017b8-3a30-b408-c949-adeeee47c70b Node context: Sadly - thinking of a past life, barely remembered === END NODE ===
0:0 - *The sounds of battle do not disturb the creature. She seems to be in another time, another place.* uid: dcd5e929-f1f8-2ab0-19eb-7dd17b7c1488 - 0 Check flag(s) (Dialog): true - MOO_Assault_HasMet_KethericHound - HasMet Ketheric Hound in Isobels Room === END NODE ===
0:0 - I know the battle is outside, but there's peace here. And I'm tired of fighting. uid: f88521a7-0547-75eb-d604-0ae20874b7d7 - 0 Check flag(s) (Dialog): true - MOO_Assault_HasMet_KethericHound - HasMet Ketheric Hound in Isobels Room - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_DaisyAD_FollowKetheric.lsj Synopsis: Top of the tower, after fight with Ketheric and seeing the giant tentacle.
0:0 - That tentacle was colossal. The same creature we encountered before. We must follow where it went. 1:0 - That tentacle was colossal. The same creature we encountered before. We must follow where it went. uid: 60433bb9-aa9f-ea2b-5874-735300f68399 Node context: with awe and fear - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - MOO_WallTentacle_Daisy_Interacted - Player had lengthy interaction with wall tentacle in Moonrise === END NODE ===
0:0 - That tentacle was colossal. How can such a thing be possible? 1:0 - That tentacle was colossal. How can such a thing be possible? uid: ad2531e0-0b18-4336-9a0f-b29d31904dda Node context: with awe and fear - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): false - MOO_WallTentacle_Daisy_Interacted - Player had lengthy interaction with wall tentacle in Moonrise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_DarkUrgeButlerReminder.lsj Synopsis: The player has never spoken to Isobel before starting the assault on Moonrise. The Butler appears in front of the player on the bridge to Moonrise to remind the Dark Urge player that they must kill Isobel if they want to please Bhaal.
0:0 - Fine day to storm a tower! Carry on! Don't mind a frail old Butler. uid: 04da3409-9d69-7a72-d813-ddec2fa745b5 - 0 Check flag(s) (Dialog): false - MOO_DarkUrge_Butler_HasMet - Dark Urge Butler - hasmet in Moo assault. - 1 Check flag(s) (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 0 Set flag(s) to (Dialog): true - MOO_DarkUrge_Butler_HasMet - Dark Urge Butler - hasmet in Moo assault. === END NODE ===
0:0 - I'll be no trouble! Back on the warpath with you! uid: 175f3cc2-7602-d80f-80d4-3f33a19f997a - 0 Check flag(s) (Dialog): true - MOO_DarkUrge_Butler_HasMet - Dark Urge Butler - hasmet in Moo assault. - 1 Check flag(s) (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. === END NODE ===
0:0 - That was rather rude, wasn't it? To assume I am content to be killed by one of low breeding. uid: 96c0a0a4-1c68-732d-345f-6f3d2f2e96c4 - 0 Check flag(s) (Object): true - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 0 Set flag(s) to (Object): false - ORI_DarkUrge_State_ButlerKiller - This player killed the Butler and he hasn't reacted to it het. - 1 Set flag(s) to (User): true - ORI_DarkUrge_Knows_ButlerDiedReaction - Player reacted to the Butler being dead. > I want you to go away, and think about what you did.
0:0 - I want you to go away, and think about what you did. uid: a6c7a3a6-70d1-7747-1f65-86f61fa9cd49 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_Executioner.lsj Synopsis: Zrell 'greets' the player inside the Tower along with the rest of the Monnrise offencive force during the assault on Moonrise. Nightsong might be alive or dead.
This is a stand-off - she's protecting the tower, and the players are attacking. Z'rell is confident that she'll put the players and their allies down here, and shows no fear.
null uid: 07d4db3c-b0e3-b3b9-765e-efc898205b37 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Minthara - End of Minthara inclusion > Step aside, Z'rell. > null > null > null
0:0 - How funny. How sad. You think you're going to survive this, don't you? uid: 0d433d33-a6d1-4735-6ba4-0d4f93a56664 > Cut this fool down.
0:0 - You hid it well. I thought you'd be another notch on my bedpost, but instead I'll make a trophy of your bones. uid: 16f21488-9151-9182-a0f9-b7b7ab7bc514 > null
0:0 - There will be no retribution, Z'rell. Only vengeance - and that shall be mine. uid: 1968e34d-6e0c-c040-67c3-2938964f2d08 Node context: angry, but not shouting - more of a quiet menace. Looking forward to her vengeance. - 0 Check flag(s) (Tag): true - Minthara - > null
0:0 - The Absolute's regard is poison, Z'rell. uid: 1b33108a-db40-582d-cca3-81ad6301624b Node context: angry, but not shouting - more of a quiet menace. Looking forward to her vengeance. - 0 Check flag(s) (Tag): true - Minthara - > null
0:0 - Attack. uid: 1f52f835-621c-be21-2f23-ec59f8af7dbf === END NODE ===
0:0 - You've turned your back on our Chosen in the most heinous way. And our retribution will be terrible. uid: 2241a702-c0de-be92-be82-023f5eae19a4 > null
null uid: 74a541c6-5bbc-b8e3-f3de-3a73613c027f - 0 Set flag(s) to (Object): true - ORI_Inclusion_Minthara - Minthara Inclusion Line > The Absolute's regard is poison, Z'rell.
0:0 - It was you. You destroyed the Nightsong. uid: 93b51cf2-6e24-3d34-a154-d25e25cbb5f3 - 0 Check flag(s) (Global): true - SHA_NightsongPrison_State_ShadowheartKilledNightsong - Shadowheart has killed Nightsong > How could you do this to us? To Ketheric? To the Absolute?
0:0 - Fascinating to see someone so favoured squander the regard of the Absolute. How very sad. uid: 9491e904-c96d-1371-ef88-3a2aae76678d > null
0:0 - Attack. uid: 949da2fe-5780-3ac8-ea18-cf1e7f0979b0 === END NODE ===
0:0 - Boys - make this traitor bleed. uid: 9a0c26e2-3a2b-ebbf-ae0d-97f73bc4cb5e Node context: Preparing for a big fight, but calm and confident - this line spoken to her allies gathered behind her. Doesn't turn to them. - 0 Check flag(s) (Dialog): true - MOO_Executioner_HasMet - Met Z'rell after execution scene. === END NODE ===
0:0 - The General is not hiding - he is preparing the next stage of our conquest. You really have no idea what's coming, do you? uid: bd799612-12bf-fe52-1e1d-600441b72607 > null
0:0 - I will never serve the Absolute again, Z'rell, and I will take your prattling tongue as a reminder of this moment. uid: c5ba9c17-9312-f8cc-b384-13d7a3616dec Node context: angry, but not shouting - more of a quiet menace. Looking forward to her vengeance. - 0 Check flag(s) (Tag): true - Minthara - > null
0:0 - And for what? These Harpers? Moonrise will be their tomb - and in death, you will all serve the Absolute. uid: c7c6b3a2-50b7-7e44-06c6-a2df24566de5 Node context: with a cruel smile - 0 Check flag(s) (Global): true - MOO_Assault_State_JaheiraJoined - Jaheira was teleported to MOO for the Assault false - HAV_Siege_Event_SiegeStart - Starts Siege. Set after Isobel kidnapped/killed and players going outside of the Inn > null
0:0 - You dare show yourself here, after all you've done? uid: d819557f-6578-1227-ea77-eb071e47ab15 Node context: impressed to have seen a legendary hero (Jaheira) up close and personal - really wants to kill said hero - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription >
0:0 - Like a kitten roaring at a tiger. uid: db1b19fe-0172-03de-6389-aed214b9f04d Node context: addressed to player, amused and confidently dismissing their attempt to have her surrender before a big fight > null
0:0 - And for what? That little firefly buzzing around overhead? I'll crush you first, then her - and in death, you will all serve the Absolute. uid: fb9af144-1f6a-7493-774a-80d15d39f031 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_FirstKethericInterruption.lsj Synopsis: When Ketheric is at low health, this cinematic trigges. Ketheric transports himself into the colony, taking Nightsong with him if she's present.
0:0 - Enough. You know as well as I that you cannot harm me. I am your superior in every way. uid: 01ba59f0-55c2-7071-c51c-efed2b4090ee Animation: Ketheric stumbling backwards from combat - match to vo recorded Cinematic: Facing player, unharmed > Bow before me, and I may finish you quickly.
0:0 - You must return to your prison. And my daughter must be reborn - one last time. uid: 032d6aea-cbba-70b1-6a46-3e5052c993f3 - 0 Check flag(s) (Global): true - HAV_Isobel_State_IsDead - Isobel died. > null
0:0 - Bow before me, and I may finish you quickly. uid: 59fa5d2c-e6c4-d22b-a774-c0de805d0b14 Animation: [Player] being psionically forced to bend down by ketheric (in anim). [Ketheric] pushed backward by box facing the player (in/out anim) Cinematic: Ketheric begins to bend the player to his will with a surge of psionic might, when the box flys out and pushes Ketheric and the player back. > The Prism! You've had it this whole time, you rat.
0:0 - You will fall as sure as she. This has only begun. uid: 80ae9806-f142-3a6e-0951-6f190fcd842b Cinematic: The tentacle slaps Nightsong from the sky, then zaps Ketheric and Nightsong down into the colony, leaving a crevice through which the player can follow. === END NODE ===
0:0 - Your daughter - Isobel?! uid: 83739743-6b22-0436-83ac-e929d59b1b8d Cinematic: Nightsong is shocked; just then, Ketheric gestures with his arm, Node context: At first, trying to understand what ketheric means. Incredulous - only thing that could have stopped her mid-rampage was hearing the name of the lover she thought dead > null
0:0 - You have no idea what you're meddling with. You're a pawn - a slave - to forces you cannot comprehend. uid: 89cf6347-c010-fc23-4b7b-009fa050cfb6 Animation: [Ketheric] Summons the tentacle behind him, raising hammer in the air Cinematic: > null
0:0 - I am the Chosen, and you are nothing. Follow. See. uid: a7326054-6bf2-c8eb-3c27-aaf146e4dcd6 Animation: [Tentacle] zaps Ketheric away. Cinematic: The tentacle zaps him away, leaving a crevice through which the player can follow.
0:0 - You must return to your prison. And my daughter must be reclaimed. uid: d251983d-8f2d-8ac7-1b79-e4fc3c923421 Cinematic: At the sound of 'my daughter' Nigthsong is distracted and looks in concern - she doesn't know Isobel is alive. - 0 Check flag(s) (Global): false - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower false - HAV_Isobel_State_IsDead - Isobel died. > Your daughter - Isobel?!
0:0 - You must return to your prison. And I must return to my daughter. uid: da251827-a051-fb70-8034-a626b372808e - 0 Check flag(s) (Global): true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower false - HAV_Isobel_State_IsDead - Isobel died. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger.lsj Synopsis: Antony is a Harper who fights with us at Moonrise.
0:0 - We're pushing them back. The Moonmaiden's with us. uid: 129a71ec-f592-44e0-8dfb-70b0a67e64c9 Node context: Fervent, excited - 0 Check flag(s) (Dialog): false - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_ThroneRoomDefeated_Hasmet - Hasmet for BarricadeRunner hasmet in throne room of MOO - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_ThroneRoomDefeated_Hasmet - Hasmet for BarricadeRunner hasmet in throne room of MOO === END NODE ===
0:0 - We're pushing them back. The Moonmaiden's with us. uid: 149d8b93-eccd-aac2-5fda-9df7f6499f3f Node context: Fervent, excited - 0 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - The Moonmaiden's light will protect us - even here. uid: 194cc014-4f5d-2bc6-7b28-104c8d2277ce Node context: Fervent, excited - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_ThroneRoomDefeated_Hasmet - Hasmet for BarricadeRunner hasmet in throne room of MOO - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - There'll be plenty of dead to mourn, when this is done. But songs to sing, too. uid: 308bd40b-53df-4df4-95d9-b33e8d223bf7 - 0 Check flag(s) (Dialog): false - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_PostAssault_HasMet - Hasmet for BarricadeRunner Ranger hasmet post MOO assault - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_PostAssault_HasMet - Hasmet for BarricadeRunner Ranger hasmet post MOO assault === END NODE ===
0:0 - Hard to imagine the evil that's walked these halls. But no more - thanks to us. uid: 3fe75e29-ab0d-5582-4c62-9c7fec773f49 - 0 Check flag(s) (Global): true - SCE_Epilogue_State_HasStarted - - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_SCE_HasMet - Player spoke to NPC in epilogue. === END NODE ===
0:0 - Can't say I was sure of you until this very moment, 'True Soul'. But you gave us a chance. uid: 6744b539-3e8b-427f-b965-1e2abe686447 - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_HasMet - A very long HasMet flag for Harper Assault state. === END NODE ===
0:0 - That light in the sky... I almost feel bad for Ketheric, knowing what's coming for him. uid: 6d376ac2-fd47-49fe-a4d9-76a8c6cf135d - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_HasMet - A very long HasMet flag for Harper Assault state. - 0 Set flag(s) to (Dialog): false - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_HasMet - A very long HasMet flag for Harper Assault state. === END NODE ===
0:0 - Our Lady's light go with you. uid: 89666be8-48d1-4199-b97b-0f6cd9a87c14 - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_PostAssault_HasMet - Hasmet for BarricadeRunner Ranger hasmet post MOO assault - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
0:0 - I wish we had time to pull this tower down. A grave for the great undying Ketheric. uid: c5343208-02c2-fffc-5e2f-3e244ea50cd2 - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_SCE_HasMet - Player spoke to NPC in epilogue. - 1 Check flag(s) (Global): true - SCE_Epilogue_State_HasStarted - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger.lsj Synopsis: Lymn is one of the Harpers who fights with us at Moonrise.
She speaks in a unique cadence because Common is her Seventh language. She is focused on feelings and impressions.
0:0 - The false god creeps. The city must wake. uid: 0166c519-d80b-33c8-30a3-e79129e736a6 Node context: Referencing the fact that we need to get to the city. - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_SCE_HasMet - Player spoke to NPC in SCE. - 1 Check flag(s) (Global): true - SCE_Epilogue_State_HasStarted - === END NODE ===
0:0 - Undeath here. Survive. uid: 052d80be-518f-2e71-582b-8104beada242 - 0 Check flag(s) (Dialog): false - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_ThroneRoomDefeated_HasMet - Dockguard left ranger's hasmet for throne room defeated state - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_ThroneRoomDefeated_HasMet - Dockguard left ranger's hasmet for throne room defeated state === END NODE ===
0:0 - Rest. Soon. But not yet. uid: 18e90a64-839d-6b3f-0515-ade36d2bc8cc - 0 Check flag(s) (Dialog): false - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_PostAssualt_HasMet - Dockguard left ranger's hasmet for post assault in MOO - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_PostAssualt_HasMet - Dockguard left ranger's hasmet for post assault in MOO === END NODE ===
0:0 - Long dark below. But light above - light, at last. uid: 309ade82-d1b9-ede8-8438-d1df28db67bc Node context: She senses the illithid colony stretching away below - but isn't scared - 0 Check flag(s) (Dialog): false - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_SCE_HasMet - Player spoke to NPC in SCE. - 1 Check flag(s) (Global): true - SCE_Epilogue_State_HasStarted - - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_SCE_HasMet - Player spoke to NPC in SCE. === END NODE ===
0:0 - Anger. Something breaks above. uid: 37361452-f036-4730-8fed-0abdc92284f5 - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_ThroneRoomDefeated_HasMet - Dockguard left ranger's hasmet for throne room defeated state - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - Light in the sky. Light at last. uid: 6548f69c-44f6-072a-74f9-67c738b5bcb7 - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_HasMet - Hasmet for Harper in assault state. === END NODE ===
0:0 - Now. Hour comes. uid: 681d6625-d9e6-2f4e-bb8b-9f2fc26e876c - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_HasMet - Hasmet for Harper in assault state. - 0 Set flag(s) to (Dialog): false - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_HasMet - Hasmet for Harper in assault state. === END NODE ===
0:0 - Moon rise. Something falls. uid: b00dabba-d7b0-e838-a704-e5d090e07857 - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Left_Ranger_PostAssualt_HasMet - Dockguard left ranger's hasmet for post assault in MOO - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_HavenOutcasts_DockGuard_Ranger.lsj Synopsis: Naysa is one of the Harpers who fights beside you at Moonrise.
0:0 - You fight as well as any Harper. Careful, or Jaheira might have to keep you. uid: 0069b9a7-7a0f-45d7-a8c7-ed62475674bf Node context: Wry, a little breathless. Lull in battle. - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Ranger_ThroneRoomDefeated_HasMet - Hasmet for throne room defeated state for dock guard ranger - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated === END NODE ===
0:0 - That army outside won't be long noticing this mess. We need to get this done - quickly. uid: 46868bb8-a81c-467d-ad01-1e9967b8b351 Node context: Tight, focused - 0 Check flag(s) (Dialog): false - MOO_Assault_HavenOutcasts_DockGuard_Ranger_PostAssault_HasMet - Dockguard ranger hasmet for post assault state in MOO - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Ranger_PostAssault_HasMet - Dockguard ranger hasmet for post assault state in MOO === END NODE ===
0:0 - We can beat an army that size to the city, I reckon. But only if we get going now. uid: 7ded0a71-3dbd-fd97-216c-980b67065317 - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Ranger_SCE_HasMet - Hasmet for Harper in SCE. - 1 Check flag(s) (Global): true - SCE_Epilogue_State_HasStarted - === END NODE ===
0:0 - Finally on the front foot. Let's see how they like being turned out of their beds. uid: 809af6ff-d5cf-491f-a6cb-1b56130b3604 Node context: Hint of bloodlust, enthusiasm - she's relishing getting to fight back for once - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_HasMet - A very long HasMet flag for Harper Assault state. === END NODE ===
0:0 - Ketheric's done, but that army's already on the move. This isn't done yet. uid: 8a681ae7-cba8-eb24-fab3-3e0fa9130ece - 0 Check flag(s) (Dialog): false - MOO_Assault_HavenOutcasts_DockGuard_Ranger_SCE_HasMet - Hasmet for Harper in SCE. - 1 Check flag(s) (Global): true - SCE_Epilogue_State_HasStarted - - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Ranger_SCE_HasMet - Hasmet for Harper in SCE. === END NODE ===
0:0 - I'd like to pull this whole heap down when we're done. A cairn for all the Harpers who died here. uid: 8b555af9-02c5-41b1-abc6-8aa24dc359ca - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_HasMet - A very long HasMet flag for Harper Assault state. - 0 Set flag(s) to (Dialog): false - MOO_Assault_HavenOutcasts_BarricadeRunners_Ranger_HasMet - A very long HasMet flag for Harper Assault state. === END NODE ===
0:0 - We'll talk when this is done. Preferably squatting over Ketheric's corpse. uid: 8d79907a-0023-4b4f-ad37-fbbdcaefe1c3 Node context: Anger, but not at us - 0 Check flag(s) (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Ranger_PostAssault_HasMet - Dockguard ranger hasmet for post assault state in MOO - 1 Check flag(s) (Global): true - MOO_Assault_Event_KethericTeleportedAway - Set when the assault state fight with Ketheric ends and he teleports away. === END NODE ===
0:0 - Can't stand this place. You can tell there's been naught but evil here for a century. uid: ceb67083-5947-1fef-ba73-6201c616b0ac Node context: Wry, a little breathless. Lull in battle. - 0 Check flag(s) (Dialog): false - MOO_Assault_HavenOutcasts_DockGuard_Ranger_ThroneRoomDefeated_HasMet - Hasmet for throne room defeated state for dock guard ranger - 1 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated - 0 Set flag(s) to (Dialog): true - MOO_Assault_HavenOutcasts_DockGuard_Ranger_ThroneRoomDefeated_HasMet - Hasmet for throne room defeated state for dock guard ranger === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_HavenOutcasts_HarperQuartermaster.lsj Synopsis: If Florrick is present during the assault, the Harper Quartermaster will be present as well to provide trade to the player. They are not invloved in the combat, but will move into the tower once things are cleared.
0:0 - Leave. uid: 104289de-d759-4b88-af15-bca903463d1b === END NODE ===
0:0 - Just tell me what you need. uid: 15920907-4b06-4d9c-a23b-b9242839f2e1 - 0 Check flag(s) (Dialog): true - MOO_Assault_HasMet_HarperQuartermaster - HasMet HavenOutcasts_HarperQuartermaster during the assault > null
0:0 - It's a grim task, picking provisions from the dead. uid: 472a3271-7578-4373-90fe-b60586157e7c - 0 Set flag(s) to (Dialog): true - MOO_Assault_HasMet_HarperQuartermaster - HasMet HavenOutcasts_HarperQuartermaster during the assault > But the way I hear it, the fighting's not done yet. You need to resupply?
0:0 - Lady light your way. uid: 9c4732a8-55e1-4dc8-8438-7da3dd7ee95e Node context: Blessing - as absent as saying 'god bless', not overly pious === END NODE ===
0:0 - But the way I hear it, the fighting's not done yet. You need to resupply? uid: e0ac49e9-c949-47c9-abd6-627747885558 > Trade. > Leave.
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_Jaheira.lsj Synopsis: Jaheira lead the harpers to Moonrise after Nightsong was freed. As the player arrives to Moonrise, she greets them and can follow the player for the assault, If she doesn't follow, she will still join combat and move into the tower, in which the player has another oppertunity to have her follow them to fight Ketheric. Once Ketheric flees she will move up to the roof to offer recruitment.
0:0 - Onward. Let the words of Alaundo ring true. uid: 0395cedb-7628-ae57-d6dc-1f9036c8c0b6 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. true - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault false - HAV_EnteringHaven_State_GainedAccessNoJaheira - Specifically covering when you gained access to Haven after Nightsong with no Jaheira interaction necessary false - MOO_Assault_State_AllyReadyPositions - Allies moved to combat ready positions at tower entrance === END NODE ===
0:0 - Let's get this over with. uid: 0672deb7-d817-d374-d8b4-b82649260f1e - 0 Set flag(s) to (Global): true - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault === END NODE ===
0:0 - Fair enough. uid: 0684be08-493c-783e-57bb-e93f1df288ba - 0 Set flag(s) to (Object): true - MOO_Assault_State_JaheiraJoinedParty - Jaheira joined the player as a follower > null
0:0 - The time has come. Ketheric will taste of death at last. uid: 07e013d1-62bc-f879-aafd-d21943217b1d === END NODE ===
0:0 - Let me prove it to you - join my party. uid: 0f5df5c7-658e-9d20-e8e0-fd11d67b8b79 > null
0:0 - Well, that spared us all a tedious confrontation. We'll settle this by the sword. uid: 10bc4324-4bcf-d158-2246-610711557b7d Cinematic: (Cine) She dramatically draws her two scimitars in preparation for combat. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: 15b01d91-be2e-9297-1a06-0e356a513d9e Animation: [ChrisD] Soldiers raise their weapons while cheering Cinematic: (Cine) The assembled soldiers raise their weapons and cheer. Shouts of ‘Victory!’ resound. > The time has come. Ketheric will taste of death at last.
0:0 - So be it. uid: 16374a5c-3d36-197b-af76-ea07778f6d5e > null
0:0 - This is it then. The assault commences. uid: 17c3e428-9d98-38e7-8073-b5f07dec4abf > null
0:0 - That celestial being up there? I'm the one who freed her. uid: 22f67e47-7066-1605-47e2-477adf5a75c2 - 0 Check flag(s) (Local): false - 440db1a3-14ad-8127-a14b-c445049225db_LocationIsMainFloor - Player meets Jaheira for the first time inside Moonrise Towers - 0 Set flag(s) to (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_ToldFreedNightsong - Player told Jaheira he freed Nightsong > Truly?
0:0 - As long as we hold this floor, the tower is ours. I'll stay here - ensure no one comes up or down without a scimitar welcome. uid: 239e712d-905e-446b-127a-e1e27e702fc2 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated true - MOO_Assault_State_BazaarDefeated - All Bazaar enemies are defeated - 0 Set flag(s) to (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_HasMetInTower - Talked to Jaheira in the tower when she is not a companion. > You're close now. A final audience with Ketheric Thorm awaits.
0:0 - Crazy old woman. You're talking to yourself. uid: 24ecbf06-442e-4d58-71b4-39202f12a4c7 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - If you're the last Harper standing, it's only fitting that you walk alone. uid: 28a8ad8d-7c2f-741b-f8d4-44969b64b1fd > So be it.
0:0 - 'Unshackled from shadows, she will rise in moonlit glory and carve a path of brightness to the accursed one's second death.' uid: 2a02f0a1-daaa-9522-13d6-cadd2181e015 Animation: [ChrisD] Nightsong flies up and hovers over the moonrise tower Cinematic: (Cine) Jaheira looks up to where Nightsong is hovering over Moonrise Towers. - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. - 0 Set flag(s) to (Global): true - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault > So sayeth the wise Alaundo.
0:0 - Foe it is. Strike them down. uid: 2f720332-a02e-04c9-cd29-0898f104513d Cinematic: (Cine) She dramatically draws her two scimitars in preparation for combat. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Halt! uid: 3cd5d17f-9f0d-28e5-a88b-abdf5b300cea - 0 Check flag(s) (Global): false - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. - 0 Set flag(s) to (Global): true - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault > Ready your weapons, Harpers. Be prepared to strike at my command.
0:0 - Godsspeed. You seem to be their chosen champion after all, against the false Absolute. uid: 418d98a0-51a3-2c1c-3f9b-45b46fcd4776 > null
0:0 - The sword-point is the only one that matters now. uid: 45208c32-acb4-8055-fbb9-af8468a2acd7 > null
0:0 - But storming the tower won't be easy, and if we wait too long, Ketheric will gather his strength and retaliate. uid: 45413737-1801-ace2-6160-385d21c256ff Cinematic: (Cine) When she says “You’ll have your hands full storming the tower”, she point towards the MT entrance where the enemy stands guard. > For now though, he's on the back foot for the first time since he returned from the grave.
0:0 - Later. We have enemies to silence first. uid: 459f1322-42c0-1b43-9223-89cf66e821e1 - 0 Check flag(s) (Global): true - MOO_Assault_State_AllyReadyPositions - Allies moved to combat ready positions at tower entrance === END NODE ===
0:0 - For now though, he's on the back foot for the first time since he returned from the grave.
null uid: 521ece51-7f68-7e09-c50e-fa270449223a === END NODE ===
0:0 - I stand ready to reinforce, if you need it. uid: 522b5f80-39b1-935d-25dd-6c8118ab4db9 Node context: Query - she's ready to fight if we need to recruit her - 0 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated true - MOO_Assault_State_JaheiraJoinedAsFollower - If Jaheira joined as a follower in Moonrise before the Ketheric fight true - MOO_Assault_State_BazaarDefeated - All Bazaar enemies are defeated - 1 Check flag(s) (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_HasMetInTower - Talked to Jaheira in the tower when she is not a companion. > null
0:0 - At the ready, Harpers! In this light there will be victory! In this light we will avenge the fallen! uid: 6318b025-0927-4b9d-4552-cb6e3b5c070a > null
0:0 - I am not a True Soul. uid: 63e5498f-474a-fa08-f52c-21f8ac7a0db4 > Prove it.
null uid: 6990bf41-da42-7665-a249-b3ad82476cc6 - 0 Check flag(s) (Global): true - MOO_Assault_State_JaheiraJoinedAsFollower - If Jaheira joined as a follower in Moonrise before the Ketheric fight > null
null uid: 7013dd13-d01c-7d32-34b6-fbbcd0e56419 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. true - HAV_EnteringHaven_State_GainedAccessNoJaheira - Specifically covering when you gained access to Haven after Nightsong with no Jaheira interaction necessary - 0 Set flag(s) to (Global): true - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault > null
0:0 - Ready your weapons, Harpers. Be prepared to strike at my command. uid: 73ba80f6-7e7c-e110-ad41-228d6f8af534 > You there, friend or foe?
0:0 - 'Unshackled from shadows, she will rise in moonlit glory and carve a path of brightness to the accursed one's second death.' uid: 76a1b2b0-dbba-f863-1b79-1cc9114079e4 Cinematic: (Cine) Jaheira looks up to where Nightsong is hovering over Moonrise Towers. - 0 Check flag(s) (Global): true - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn false - MOO_Assault_State_HavenFellDuring - If Haven fell after Moonrise assault has already started - 0 Set flag(s) to (Global): true - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault > So sayeth the wise Alaundo.
0:0 - It would be my honour. uid: 7989d2e7-0439-46e0-9e6a-6cc593b72ca1 > And mine.
0:0 - Onward. Let the hunt begin. uid: 7ab37b86-f5de-ba28-0f8b-9ed442903789 - 0 Check flag(s) (Global): false - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. true - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault false - MOO_Assault_State_AllyReadyPositions - Allies moved to combat ready positions at tower entrance === END NODE ===
0:0 - Florrick left some of her Flaming Fist - they'll scout the prisons and barracks below, to ensure we're not taken by surprise. uid: 8647a13d-74ac-3f7e-c012-107eb8b5f27f - 0 Check flag(s) (Global): true - MOO_Assault_State_FlamingFistSupport - The flaming fist are there to support Jaheira on the assault of Moonrise > Say the word, and we're off.
0:0 - Halt! uid: 8e716b36-9d80-460b-d906-7925ab7e4625 - 0 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated false - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault true - MOO_Assault_State_BazaarDefeated - All Bazaar enemies are defeated - 0 Set flag(s) to (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_LocationIsMainFloor - Player meets Jaheira for the first time inside Moonrise Towers > null
0:0 - Wrong answer. uid: 911ddad6-2a56-ca65-88b9-28ff9e80c9a0 Cinematic: (Cine) She dramatically draws her two scimitars in preparation for combat. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - What criterion is it that would put me in either camp? uid: 915d476c-b5cf-f9e0-4475-480a7a607a2d > You know the criterion exactly.
0:0 - Must I stumble upon another nuisance every other mile? Out of my way, the lot of you! uid: 9599d4b7-f7f2-4711-0fb1-70d56c5cf01e - 0 Set flag(s) to (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_PlayerIsBelligerent - Player gives aggressive answer > Foe it is. Strike them down.
null uid: 9f81dd5d-5bf3-3732-8038-33edcbd89e66 Animation: [ChrisD] Nightsong flies over the harpers soldiers Cinematic: (Cine) Gathered at the bridge that leads to Moonrise Towers stand Jaheira and her Harpers, flanked (potentially) by Counselor Florrick and her Flaming Fist soldiers. They’ve made it here through Nightsong’s corridor of light, while Nightsong herself flies dramatically over the tower. > null > 'Unshackled from shadows, she will rise in moonlit glory and carve a path of brightness to the accursed one's second death.' > Halt!
0:0 - Sounds like something my scimitars would say. They'll strike true. See to it you'll do the same. uid: a02761f0-333a-5e91-2bef-c11d34d6add2 > null
0:0 - It's all up to you now. Ketheric awaits. uid: a3735912-5b4e-4599-c857-b741d590dbb1 - 0 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated true - MOO_Assault_State_BazaarDefeated - All Bazaar enemies are defeated - 1 Check flag(s) (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_HasMetInTower - Talked to Jaheira in the tower when she is not a companion. === END NODE ===
0:0 - A finale for the great Jaheira? I wouldn't miss it for the world. uid: a4aa8708-d7fe-9aa6-28b1-c8b764e443ae - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > So be it.
0:0 - I'm not in it for the glory. Victory is all that matters. uid: a9647da5-66b9-16a4-ad2b-38e9963f624d > Victory - and retribution.
0:0 - And mine. uid: b44f8181-576b-f72e-03fc-fa7cf5964878 - 0 Set flag(s) to (Object): true - MOO_Assault_State_JaheiraJoinedParty - Jaheira joined the player as a follower > null
0:0 - Lead on. uid: b909745b-a3fd-e8f1-cf10-dfb631e7e018 - 0 Set flag(s) to (Global): true - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault === END NODE ===
0:0 - So I shall. Now let's run a hunt. uid: ba7f2bbf-a894-4ec2-9ec1-e3ac96a36000 - 0 Set flag(s) to (Object): true - MOO_Assault_State_JaheiraJoinedParty - Jaheira joined the player as a follower === END NODE ===
0:0 - On second thought, it is rather vital that this floor remains secured. uid: bf573cce-6e4a-1873-d6ab-46a5e552c754 > Say no more. Just get the job done.
0:0 - Leave. uid: c13c0e56-84ce-d2a9-c779-248bfbad296b === END NODE ===
0:0 - You fight well - with skill and purpose. uid: c8c91098-f80f-6c68-4ba8-20a5d0180a8b - 0 Check flag(s) (Global): true - MOO_Assault_State_ThroneRoomDefeated - All Throne Room enemies are defeated true - MOO_Assault_State_BazaarDefeated - All Bazaar enemies are defeated - 0 Set flag(s) to (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_HasMetInTower - Talked to Jaheira in the tower when she is not a companion. > I'll hold this floor to ensure no one can escape the tower. You must press on, and find Ketheric Thorm.
0:0 - The time has come. Ketheric Thorm will taste of death at last. uid: ca6b6ba2-b79b-f12c-024d-06b9bf1bde4d === END NODE ===
0:0 - You saw that celestial being flying over the tower, am I right? Well, I'm the one who freed her. uid: cad23793-ca74-9c86-9544-4b547b036e6d - 0 Check flag(s) (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_LocationIsMainFloor - Player meets Jaheira for the first time inside Moonrise Towers - 0 Set flag(s) to (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_ToldFreedNightsong - Player told Jaheira he freed Nightsong > Truly?
0:0 - I don't need to prove myself to anyone. Now step aside. uid: d1e9bdfc-7c88-2dac-9b0f-e2b456aa396f - 0 Set flag(s) to (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_PlayerIsBelligerent - Player gives aggressive answer > Wrong answer.
null uid: d3ada687-546e-b95f-0033-f9d55b2d0eac - 0 Check flag(s) (Global): false - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. true - MOO_Assault_HasMet_Jaheira - Spoke to Jaheira during the assault true - HAV_EnteringHaven_State_GainedAccessNoJaheira - Specifically covering when you gained access to Haven after Nightsong with no Jaheira interaction necessary false - MOO_Assault_State_AllyReadyPositions - Allies moved to combat ready positions at tower entrance === END NODE ===
null uid: e471ff70-a56b-07b3-d556-b450923dde44 === END NODE ===
0:0 - All you need to know is that I'm here to kill Ketheric Thorm. uid: ea5217a3-2ac8-b2c7-e108-e8fb0e0b4ed2 - 0 Set flag(s) to (Local): true - 440db1a3-14ad-8127-a14b-c445049225db_ToldHereToKillKetheric - Player tells Jaheira he's here to kill Ketheric > You don't say.
0:0 - May you strike like the viper and choke like the vine. Good luck. uid: ffa1e8d8-d6cb-c3f8-136b-4e8536c156f1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_JaheiraThroneRoomOrders.lsj Synopsis: Jaheira has arrived inside the Moonrise Towers throne room after clearing the out all the enemies. If there are any Harpers alive, Jaheira will give them orders to patrol around the tower.
0:0 - Patrol this floor, Harpers. Watch the doors and watch the windows. Nothing enters or exits these rooms alive. uid: 76a385e1-2bd3-4d80-be23-eac219c8d60e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_Jaheira_Following.lsj Synopsis: Jaheira's follower dialogue for Moonrise when she's actively accompanying the player.
0:0 - Yes, saer. uid: 2b37e89e-cf55-a33a-8d98-35b0c30ca9d9 === END NODE ===
0:0 - Leave. uid: 2e5bd285-a194-4d3f-8948-d2ee368dcd89 === END NODE ===
0:0 - Follow me. uid: 52aa3c9d-9547-3543-b447-8d52e1ed262c - 0 Check flag(s) (Object): true - MOO_Assault_State_JaheiraLeftParty - Jaheira left the player party - 0 Set flag(s) to (Object): true - MOO_Assault_State_JaheiraJoinedParty - Jaheira joined the player as a follower false - MOO_Assault_State_JaheiraLeftParty - Jaheira left the player party > Yes, saer.
0:0 - Stay here for the moment. uid: 72858f36-a9a8-4bb5-bb97-672dfafa1ad0 - 0 Check flag(s) (Object): false - MOO_Assault_State_JaheiraLeftParty - Jaheira left the player party - 0 Set flag(s) to (Object): false - MOO_Assault_State_JaheiraJoinedParty - Jaheira joined the player as a follower true - MOO_Assault_State_JaheiraLeftParty - Jaheira left the player party > I'll watch our backs. Call if you need me.
0:0 - I'll watch our backs. Call if you need me. uid: 9467f634-68d1-4411-829e-3f53576761ae === END NODE ===
0:0 - It is I who follows you. But, if I must venture some advice... this is the simple part. Ketheric dies, or we do. And the Sword Coast with us. uid: ba2aa529-953f-39b1-0308-4a8db1de5bcb
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_Jaheira_TopOfTowerBackup.lsj Synopsis: Cover all for top-of-tower Jaheira
0:0 - It's all up to you now. Ketheric awaits. uid: 72d1da73-cc9f-431e-ab72-8468a256b241 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_KethericLeaving.lsj Synopsis: During the boss fight on the rooftop, a tentacle teleports Ketheric away
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_PAD_AfterKethericCombat.lsj Synopsis: After attacking Ketheric on the Moonrise Rooftop, a tentacle tears through one of the towers and provides a hole that leads down into the mind flayer Colony. The party must follow Ketheric down there to continue the main quest, and this PAD should hint at that.
0:0 - It seems we can't kill Ketheric Thorm without following him into the bowels of this place. 1:0 - The tentacle has taken him below - if I'm to end the bastard, I've got to follow. 2:0 - Where Ketheric leads, we've no choice but to follow. 3:0 - We're not finished here - not until Thorm's dead for good. 4:0 - That tentacle came from below. We should follow - I'm not about to let Ketheric walk free. 5:0 - Well. No choice but to follow. 6:0 - That tentacle sprouted from below. Follow it, and I wager we'll find Ketheric. 7:0 - Downwards - we need to pursue Ketheric Thorm until this is done. 8:0 - That thing came from below. We need to find out where it took Ketheric. uid: db026b35-62fb-4090-8062-c448ecdad3b1 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_PAD_PrisonSkeletonWarning.lsj Synopsis: The player has entered the Moonrise prison during the assault (with some warning against in most cases). This is a final heads up to the player that the skeletons they are fighting will just keep respawning with no reward, so it is best to leave asap.
0:0 - We're wasting our time - we can't beat an endless horde. 1:0 - We can't beat them, and I sure as hell don't want to join them. Let's fall back. 2:0 - Let's get out of here - I can't take any more skellies. 3:0 - We cannot win this battle. Fall back! 4:0 - Let's move - we'll be long dead before they run out of reinforcements. 5:0 - No use fighting. We need to make tracks! 6:0 - The battle won't be won down here. uid: 32cafef4-3af7-4377-8c39-5ae11bec7c0a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_PAD_ReadyToMeetKetheric.lsj Synopsis: Players won the fight near the door that leads to the roof for the showdown with Ketheric. With this PAD we both confirm that and pre-warn player that the next fight is tough and better to restock
0:0 - Ketheric's up above, waiting for us. I doubt he'll go down as easily. 1:0 - Prepare yourself. We're about to enter the tempest that is Ketheric Thorm. 2:0 - Ketheric Thorm won't go down so easily. Best we ready ourselves - we're about to have quite the fight on our hands. 3:0 - Ketheric Thorm is close. Check your gear and say your prayers - this won't be easy... 4:0 - Time for Ketheric to pay for his countless crimes. I'm ready - are you? 5:0 - Ketheric Thorm is behind that door. I'm ready if you are. 6:0 - Ketheric waits above. We had best be ready to greet him. 7:0 - Ketheric Thorm is close. We must take every measure to ready ourselves. 8:0 - Ketheric Thorm is waiting for us. Are we ready? uid: ab069dba-8e6f-4c8a-98d9-508541e5361e - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_TentaclelessJump.lsj Synopsis: Roof teleport, Assault on Moonrise path
null uid: 11f36b4f-3f4a-5e3f-fc56-18570fe8b082 Animation: *REUSE* Can use one of the CINE_BrushAwayDirt_XXXX Anims. Cinematic: Black screen and noise of player sliding - then HEAVY THUD. Fade in to find party standing, dusting themselves off. > This is an illithid colony. This is an illithid colony.
null uid: 2fd29755-5ad2-e4c4-61e2-8b162daa4731 - 0 Check flag(s) (Object): true - Debug_Teleport_MOO_Colony - Debug flag. Teleports player to the Colony. - 0 Set flag(s) to (Object): false - Debug_Teleport_MOO_Colony - Debug flag. Teleports player to the Colony. > null
0:0 - *The hole yawns back at you, impossibly wide - a single tentacle burrowed through stone.* uid: 3c73e15a-1726-4886-bf29-6e0321660c28 Cinematic: Player looking at yawning hole warily > null
0:0 - Looks like a long way down. Shall I go first? uid: 46e13e73-47b1-4887-9ea1-11a43eb7b7e1 Node context: With enthusiasm - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - This must be where they harvest the tadpoles. We're close to the source of the infections. 1:0 - This must be where they harvest the tadpoles. We're close to the source of the infections. uid: 5ac1858c-362b-f8ba-c322-20bcb2234fa4 Cinematic: Shots of eerie organic architecture. - 0:0 Tag: Daisy Male Voice - Does not dispaly; internal tag to mark the player has chosen Daisy's male voice > null
0:0 - Tsk'va. Fathomless as the gith's suffering under the ghaik. uid: 671339ea-98f3-422b-a509-1d2c5cec9da1 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - The gaping abyss. You don't intend to jump - or do you? uid: 702b03ff-043f-4455-bc81-7b549b686613 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - You don't actually want to jump, do you...? uid: 85d31bea-acee-4ed5-b115-d1454c2b0de5 Node context: Alarm - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: 89b6d4fe-f3b6-7b31-b79c-17d557f96985 Cinematic: Player standing, facing down long dark tunnel ahead. === END NODE ===
0:0 - Please tell me you don't mean to jump down that... oesophagus. The thought alone makes my own jump the other way. uid: a57fa64a-b6ab-45e2-b0da-02f69d914520 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - What are you - no. We are not jumping down there. uid: b620e7f1-3dfa-49c3-9828-6b5797916a02 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_AccessCultist.lsj Synopsis: The Mistress of Souls won't let us pass into Ketheric's chapel until we've completed MOO quests. Her tone is vaguely respectful, but not as deferential as a True Soul is used to. When we press her on this, we'll see her contempt - True Souls might be a big deal out in the world, but not here. In truth, she is a Myrkul cultist playing her role in the church of the Absolute, secretly contemptuous of every true believer.
0:0 - But above, you will stand in Her very presence. Such an honour requires... more. uid: 0fc0f37f-e301-fc87-0fc8-6203d1771795 Node context: A little passive-aggressive. > null
0:0 - *But you've spent too long reading people not to see what's behind her eyes: scorn, stark behind her mask of deference.* uid: 188d4559-6681-ea20-f202-f359ec58cf23 Cinematic: Show the player inspecting the cultist > As you see, True Soul... there is so much more for you to learn.
0:0 - Then patience, blessed one. Our god always gives us answers - but sometimes they must be earned. uid: 2729230b-bf37-ffd6-6075-f57d5cc2c513 Node context: First hint of actual respect - you're a Myrkulite like her. But she's still keeping that affiliation secret. === END NODE ===
0:0 - You are already changed, True Soul. Hearing Her voice is what brought you here. uid: 44b299c5-a16c-a138-44b2-c2e9cc9ed26e Node context: Nodding, but unimpressed by our pulling rank. She's about to explain that being a True Soul is not special in her eyes > But above, you will stand in Her very presence. Such an honour requires... more.
0:0 - Her design does not end at the grave, blessed one. You will serve, whether you ascend or fall. uid: 47f74a06-0447-c509-2f00-a6d544fdf140 Node context: Neutral - this could be reassurance or threat > null
0:0 - She is in council with the General below. Show proper respect, and perhaps you will be alive when we meet again. uid: 5a13d4e8-768c-6c08-119e-7b242a8fca93 === END NODE ===
- Roll failure - null uid: 5e5631d6-d29a-6a24-34a9-b96e74240b2b > null
0:0 - Go. The General awaits - and so does She. uid: 650adfb1-34f2-4dd7-bdc8-346a427d8996 - 0 Check flag(s) (Global): true - MOO_Audience_State_GrantedPermission - Zrell has granted the player permission to go onto the roof === END NODE ===
0:0 - Prove you are ready. Reach out for her tadpole. uid: 73d23f8a-f3d4-7410-60d0-7969c99148c9 = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - It is not your time yet, blessed one. uid: 76198367-59ef-4d4c-9a01-bfda00dc9160 Node context: Looking us up and down, unimpressed but (barely) polite. Main note for entire dialogue is a customer service worker who knows they have to be polite, but secretly hates you. - 0 Set flag(s) to (Dialog): true - MOO_Audience_HasMet_AccessCultist - Cultist standing near the door leading to the chapel/roof > The rooftop chapel is reserved for the General's private contemplation - save for those he chooses to ascend.
- Roll failure - null uid: 796dfb32-5ffa-fd23-e5ad-1c8565550757 > null
0:0 - I've heard that those lucky few come back changed. uid: 7bf63a3e-87d0-9cf6-fd8f-0915fe8466c7 - 0 Check flag(s) (Global): true - GLO_Moonrise_Knows_AudienceGrantsPower - Player learned that True Souls who receive an audience w/Absolute come back with new powers - or not at all. > You are already changed, True Soul. Hearing Her voice is what brought you here.
0:0 - I'm sure you have done a great many things to get this far, True Soul. uid: 827318d1-183c-0835-8038-b452954eab74 Node context: Nodding, but unimpressed by our pulling rank. She's about to explain that being a True Soul is not special in her eyes > But above, you will stand in Her very presence. Such an honour requires... more.
0:0 - Disciple Z'rell will give you a chance to earn that honour. uid: 830f62b0-5389-40c8-ca14-e23a2e231cb2 Node context: Fixed smile, a little patronising - 0 Check flag(s) (Dialog): false - MOO_Executioner_HasMet - Met Z'rell after execution scene. > null
0:0 - *But there is recognition of another kind between you. The faint, fleeting odour of decay, as if both of you stand in an open grave.* uid: 877d8554-236c-4cd7-28c9-67afc29e4842 Cinematic: Show the player inspecting the cultist - 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) - 0:1 Tag: Myrkul - |Player or NPC chose Myrkul.| - 0:2 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) > Ah. You are one of the faithful.
0:0 - And I find use for even the fallen. I hope that is some comfort to you. uid: befc8caf-3066-da33-78b2-8da25f83eca5 Cinematic: Shot of skeletons standing guard Node context: Indicating the skeletons she's revived === END NODE ===
0:0 - I will not. Your fate is your own to choose - however painful. uid: d5e960db-0969-0389-1fe4-e1ebbd659c38 Node context: Unperturbed - not quite smug, but she knows we're not powerful enough to force our way to her boss === END NODE ===
0:0 - I have my duties, True Soul. I'm sure Disciple Z'rell has given you yours. uid: db43c60b-cb4a-bb7c-1f4f-606b860e77f6 - 0 Check flag(s) (Dialog): true - MOO_Audience_HasMet_AccessCultist - Cultist standing near the door leading to the chapel/roof === END NODE ===
0:0 - As you see, True Soul... there is so much more for you to learn. uid: f42f6ae5-d8fd-723a-1bcc-377b869dcfc9 Node context: Knows that we just tried to dominate her mind, and will be thrown off balance by our failure === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_AD_Ketheric.lsj Synopsis: Audience path, which means Nightsong was captured in SHA. Ketheric is on the roof. This is before the bigger interactive dialog starts.
Ketheric is directing some of these are nameless minions.
0:0 - We are so close... uid: 4472b27f-77ab-4480-9eaf-fe000d9463be - 0 Check flag(s) (Global): false - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower - 1 Check flag(s) (Local): true - 1cabdcfd-8c3b-2c0c-3b53-aa828bd8ef23_A - Adescription - 0 Set flag(s) to (Local): false - 1cabdcfd-8c3b-2c0c-3b53-aa828bd8ef23_A - Adescription === END NODE ===
null uid: 5b288692-a68c-3dc6-7d74-e530ed54c735 === END NODE ===
0:0 - Eyes to the ground. uid: 5c578cb8-f206-4d92-b326-34934618ff46 - 0 Check flag(s) (Global): true - MOO_Audience_State_SulAvailable - Used for behaviours on the roof for Audience true - HAV_Isobel_State_IsDead - Isobel died. - 0 Set flag(s) to (Local): true - 1cabdcfd-8c3b-2c0c-3b53-aa828bd8ef23_A - Adescription === END NODE ===
0:0 - Where is she. uid: 67a217ea-c873-471c-b755-a4ed5418bda8 - 0 Check flag(s) (Global): false - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower - 0 Set flag(s) to (Local): true - 1cabdcfd-8c3b-2c0c-3b53-aa828bd8ef23_A - Adescription === END NODE ===
0:0 - You. Quiet down. uid: 84a2e3b2-b867-41ac-8aee-d6d3f9ed87f8 - 0 Check flag(s) (Global): true - MOO_Audience_State_SulAvailable - Used for behaviours on the roof for Audience true - HAV_Isobel_State_IsDead - Isobel died. - 1 Check flag(s) (Local): true - 1cabdcfd-8c3b-2c0c-3b53-aa828bd8ef23_A - Adescription - 0 Set flag(s) to (Local): false - 1cabdcfd-8c3b-2c0c-3b53-aa828bd8ef23_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_AD_MumblingSul.lsj Synopsis: Sul acts as wine servent to Ketheric. He speaks in riddles, he mind clearly filled by the fog of the Elder Brain, boarderline thrall.
0:0 - Cleric of the moon, alas! Too soon for the Chosen. uid: 5d6ea6d4-b384-48ba-8e7a-5db15581b593 - 0 Check flag(s) (Local): true - b83032a9-f599-fdff-c180-c2d1f267bdb4_A - Adescription - 0 Set flag(s) to (Local): true - b83032a9-f599-fdff-c180-c2d1f267bdb4_B - Bdescription === END NODE ===
0:0 - The moving stone sings so softly... uid: 7dd99778-0aef-4f3c-9d3c-471026bdf8d4 - 0 Check flag(s) (Local): true - b83032a9-f599-fdff-c180-c2d1f267bdb4_B - Bdescription - 0 Set flag(s) to (Local): true - b83032a9-f599-fdff-c180-c2d1f267bdb4_C - Cdescription === END NODE ===
0:0 - Time and patience... in her time... uid: 936a88bb-342a-4157-823a-7673be0c6545 - 0 Set flag(s) to (Local): true - b83032a9-f599-fdff-c180-c2d1f267bdb4_A - Adescription === END NODE ===
0:0 - Great dark, great light, and in it... her. uid: ef92aced-a56b-4ff3-afca-498e77557b9e - 0 Check flag(s) (Local): true - b83032a9-f599-fdff-c180-c2d1f267bdb4_C - Cdescription - 0 Set flag(s) to (Local): false - b83032a9-f599-fdff-c180-c2d1f267bdb4_C - Cdescription false - b83032a9-f599-fdff-c180-c2d1f267bdb4_A - Adescription false - b83032a9-f599-fdff-c180-c2d1f267bdb4_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_AD_RoofGreeting.lsj Synopsis: Player was allowed an audience with Ketheric. Myrkul cultist spots them and greets them as they approach
0:0 - There you are. Come forward, True Soul. uid: 4659d970-004d-409b-a0bf-39895bd19542 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_Altar.lsj Synopsis: Player completed Z'rell's tasks and was granted the Audience. Ketheric told them to kneel at the altar. The tentacle will touch them and teleport them
---KEY- uid: 1a005d6a-de23-1d77-896c-07e25b97dd14 Animation: [Tentacle] twtiching and inching forward with exitement, [Player] Shocked and staring at the huge tantecle LOOP Cinematic: The tentacle is easing forward now, as if inquisitive Node context: growing excitement > Slave - TAKE IT!
null uid: 3875ae18-77de-177f-9746-166206107a5e Animation: [Tantecle] attacks but stopped by artifact, twitching, [Player] realise and gets up & looks behind Cinematic: The tentacle LASHES down, but is stopped short. The player rises, the ARTEFACT shining in the air before them. The tentacle squirms as if trapped by the light. > ...The Prism. I scour this land in search of it, and you bring it to my door?
0:0 - *Once Balthazar is through with you, you will be left as just another undead thrall - unless you can stop him in time.* uid: 58c250a7-7a9e-c336-5f5d-01b31219163b === END NODE ===
0:0 - For your sake, True Soul, I pray Her judgement is swift. Hear us, Absolute! uid: 8a685e3a-2243-c547-efdf-d6706b9812ca Animation: *DUPE* [Player] Kneeling LOOP Cinematic: Ketheric crosses to stand alone at the centre of the roof, beneath the raised altar. He raises his hand, and a ring on his fis flares with light. - 0 Check flag(s) (Global): true - GLO_Ketheric_State_AngryAtPlayer - The player pissed off Ketheric by attacking him or failing one of his quests > null
0:0 - Do it. NOW! uid: 956b35c9-3e68-3156-ec5d-044000039c6c Animation: [Tentacle] break through barrier & came in contact with player, [Player] staring at tantecle and teleported Cinematic: Ring raised, anger in his voice. The tentacle finally makes contact with us, and we fade to white - teleported down into the colony. - 0 Set flag(s) to (Global): true - MOO_Audience_Event_PassTeleporter - Are you ready to go to the COLONY > null
0:0 - Fall into Her embrace. uid: b93dbb21-13a6-9d55-5b25-8d0b8a680fdf Animation: [Player] Kneeling confuse alert LOOP, [Tantecle] Slowly creep up behind Cinematic: Wide, front shot of the altar. Framed against the night sky behind the player, a vast tentacle rises unseen. > null
0:0 - ENOUGH! If you cannot take it, then take her. Balthazar will find a way. 1:0 - ENOUGH! If you cannot take it, then take him. Balthazar will find a way. 2:0 - ENOUGH! If you cannot take it, then take them. Balthazar will find a way. uid: c4b1c7ae-63b1-4cb1-c6a8-79dfb6e13dad - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Do it. NOW!
0:0 - Do you feel Her? Let Her in, True Soul. Claim your reward. uid: c5cd2d5b-9c01-b847-9b4e-b181574ca8fc Cinematic: Arms still raised, a smirk growing on his lips - 0 Check flag(s) (Global): false - GLO_Ketheric_State_AngryAtPlayer - The player pissed off Ketheric by attacking him or failing one of his quests > Fall into Her embrace.
0:0 - You needn't beg for mercy, True Soul. The Absolute is not like other gods. uid: cdd1c60d-e5ad-1000-5743-c4fd45ab16cc Cinematic: Arms still raised, a smirk growing on his lips - 0 Check flag(s) (Global): true - GLO_Ketheric_State_AngryAtPlayer - The player pissed off Ketheric by attacking him or failing one of his quests > She always gives Her faithful exactly what they deserve.
0:0 - Come then, True Soul. Let us pray. Hear us, Absolute! uid: d13b7f51-90bb-0d97-b04f-5edec2455ba9 Animation: [Player] Kneeling LOOP Cinematic: Ketheric crosses to stand alone at the centre of the roof, beneath the raised altar. He raises his hand, and a ring on his fist flares with light. - 0 Check flag(s) (Global): false - GLO_Ketheric_State_AngryAtPlayer - The player pissed off Ketheric by attacking him or failing one of his quests > null
0:0 - ...The Prism. I scour this land in search of it, and you bring it to my door? uid: d515061c-bfa0-c544-dbb0-c5707eeac8a1 Cinematic: Ketheric, dumbfounded > -prism- -prism?-
0:0 - She always gives Her faithful exactly what they deserve. uid: e2b91f4f-5fab-9c99-b20b-c02d1a1d18c7 Animation: *DUPE* [Player] Kneeling confuse alert LOOP , [Tantecle] Slowly creep up behind Cinematic: Wide, front shot of the altar. Framed against the night sky behind the player, a vast tentacle rises unseen. > null
null uid: f85ad5e8-da9a-d789-79a9-9c207c3b0850 - 0 Check flag(s) (Object): true - Debug_Teleport_COL_Colony_WithNecromancer - Debug teleport to Colony - sets up Necromancer flow. - 0 Set flag(s) to (Global): true - MOO_Audience_Event_PassTeleporter - Are you ready to go to the COLONY - 1 Set flag(s) to (Object): false - Debug_Teleport_COL_Colony_WithNecromancer - Debug teleport to Colony - sets up Necromancer flow. > null
0:0 - But you - you have defied Her will and my orders. You were to report to Disciple Z'rell. You were to aid my cause! Instead you're here, showing your worthless face to me. uid: 0bb431ea-1623-c62e-1d26-ba1244a704e9 > null
0:0 - Make no mistake, that was always your fate. But I had hoped to make it painless. uid: 0ef80169-0c4d-96b8-8abe-69317f3e7b76 - 0 Set flag(s) to (Global): true - MOO_Audience_Event_AttackedKetheric - Player attacked Ketheric during the audience === END NODE ===
0:0 - You had best dredge up some scrap of respect, True Soul. You will need it. uid: 136fab92-c8b7-9a67-2b4d-031b5ce7ae39 Node context: furious, spitting vitriol > null
0:0 - She didn't want to be brought here, General. She fears you. uid: 1a05784a-78de-0b29-f569-563958eeb716 - 0 Check flag(s) (Dialog): true - GLO_HAV_TakingIsobel_HasMet_BriefInRoom - Met Isobel in any version of her BriefInRoom dialogue - 1 Check flag(s) (Global): false - GLO_Isobel_KnowsKethericFather - Player has found the familial connection between Ketheric and Isobel > That is precisely why I sent you to retrieve her! She is lost. Confused. It is your holy duty to help me enlighten her.
0:0 - If that were true, the Selûnite cleric would be standing next to me right this moment. Instead, Disciple Z'rell is dead, and you - you're here, before me, for some unfathomable reason. uid: 1ddb0cb2-92fa-d3e2-e83a-e72e6402447f Node context: Alt take: "If that were true, you would not bring chaos to my dominion. Disciple Z'rell is dead, and you have come to me empty-handed, and uninvited." - 0 Check flag(s) (Global): true - MOO_Executioner_State_IsDefeated - Z'rell is defeated - dead or otherwise. false - MOO_Executioner_Event_AskedToKidnapIsobel - Flag set when Z'rell asks players to bring Isobel to Moonrise. > You're not like the others. Holy fervour does not motivate you. Nor does the promise of ultimate reward. How very sad for you.
0:0 - You've travelled a long way to make it this far. Lied. Fought. Killed. uid: 2e4c4c76-9af3-aac1-a1a3-ece8318f56b1 > I can only wonder: why?
0:0 - You're not like the others. Holy fervour does not motivate you. Nor does the promise of ultimate reward. How very sad for you. uid: 2ed5a442-9a22-67d8-eab6-1064cad7e2eb > null
0:0 - That you have. That and more, True Soul. uid: 2f3dba48-ff77-01a6-563c-66ddc283b5b7 > null
0:0 - True Soul! I was so hoping to thank you in person. uid: 30d43165-dd73-d7f6-02b5-4a559e215b58 Cinematic: Ketheric spots the player, opening his arms wide. Node context: Ketheric spots the player, opening his arms wide. - 0 Check flag(s) (Global): true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower false - HAV_Isobel_State_IsDead - Isobel died. > You've had your indiscretions, but I find I can forgive a great deal in light of what you've done. > null
0:0 - Go on. Now. uid: 37033e2e-3d58-e66b-bdbe-df36ace2c00f Node context: Almost sarcastic, like a very annoyed child talking to their parent - 0 Set flag(s) to (Global): true - GLO_Ketheric_State_AskedBringIsobel - Ketheric asked the player to bring Isobel true - MOO_Audience_State_KethericToldToKneelAtAltar - Ketheric told us to kneel at the altar === END NODE ===
0:0 - Either go back out there and retrieve the cleric, or kneel at the altar. See if the Absolute cares to explain Herself to you. uid: 41b485df-857d-5923-36a4-ea46b86ecbb0 > null
0:0 - No. uid: 43b59127-e0b3-f76e-0eb3-3880b9b35cdc Node context: Medium intensity - this is a 'backfill node' we want so we can use it to patch holes we might find in our dialogues at a later date if needed. Therefore, the context is very broad. - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE
0:0 - I'm sure it was. Though I can't imagine convincing Isobel to come to the Towers was an easy feat. uid: 46da4fe6-9a8b-6dd8-c6ed-7e10fb4529c2 > null
0:0 - You've travelled a long way to make it here. Lied. Fought. Killed - even those who would be your allies. uid: 46e136b2-d26a-4e90-ee5f-415999d231e6 - 0 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) > I can only wonder: why?
0:0 - And yet Isobel - the Selûnite cleric - is nowhere to be found. Z'rell instructed you quite clearly. uid: 48d5c42b-5cd3-a97c-82fe-9c875dce6963 - 0 Check flag(s) (Global): true - MOO_Executioner_Event_AskedToKidnapIsobel - Flag set when Z'rell asks players to bring Isobel to Moonrise. > Who are you to defy the Absolute's orders? My orders?
0:0 - She's your daughter, isn't she? Isobel Thorm. She fears you. uid: 4facb61c-4b7c-f2ed-9dd8-cce759029200 - 0 Check flag(s) (Dialog): true - GLO_HAV_TakingIsobel_HasMet_BriefInRoom - Met Isobel in any version of her BriefInRoom dialogue - 1 Check flag(s) (Global): true - GLO_Isobel_KnowsKethericFather - Player has found the familial connection between Ketheric and Isobel > That is precisely why I sent you to retrieve her! She is lost. Confused. It is your holy duty to help me enlighten her.
0:0 - If that were true, the Selûnite cleric would be standing next to me right this moment. Z'rell gave you an order - an order on my behalf - and you failed it. uid: 57a5ea5c-5db3-4b21-e1d7-818e89bc52b2 Node context: Alt true: "If that were true, you would have delivered the Selunite cleric as Z'rell instructed you to do." - 0 Check flag(s) (Global): true - MOO_Executioner_Event_AskedToKidnapIsobel - Flag set when Z'rell asks players to bring Isobel to Moonrise. > You're not like the others. Holy fervour does not motivate you. Nor does the promise of ultimate reward. How very sad for you.
0:0 - I want to see the truth of this god. What's next? uid: 5b4dd242-9fd5-d00f-dd87-2a2bdbf91e2f - 0 Set flag(s) to (Local): true - 4d1df34e-f8af-c996-a5ec-ecb00cd7b093_KethericWants - Flag for when you ask Ketheric what the Absolute can give you > Everything you've ever wanted.
0:0 - In the end, perhaps her death was a boon - an encouragement to point me toward our higher purpose. uid: 5b861a7c-f1ab-9876-63d1-0c394d6164b8 > null > I'm not sure Isobel would see it that way. > null
0:0 - You're wrong. But you'll discover that for yourself, when you meet the Absolute. uid: 5cec9b58-bfc5-f3da-6b1f-c99535e05f74
0:0 - Never. uid: 5d413b20-d374-bb10-cf16-5eb79589d321 Node context: Medium intensity - this is a 'backfill node' we want so we can use it to patch holes we might find in our dialogues at a later date if needed. Therefore, the context is very broad. - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE
0:0 - Our forces are gathered, the Nightsong bound, and we are ready to march at last. But most importantly... uid: 6de2d25d-82fd-79cf-bc30-25b346c15245 > Isobel. You brought my daughter back to me.
0:0 - Not my judgement. Be glad for that, True Soul. uid: 75540c2b-fd2b-7079-6233-4a5b61a1fc74 > null
0:0 - I pledged my body and soul entire to a new god: a god who promised me my daughter could be returned to me. uid: 7b962836-10c5-310b-a38f-d2890fca26ff > null
0:0 - As is your due. uid: 7e74b263-4ff4-dc90-9dc1-1629a5ff41b3 > null
0:0 - I have no mercy left in me - but it is for the Absolute to decide your fate. uid: 828eca41-9d05-cbbf-34f3-7b5981c8ac59 Node context: Almost sarcastic, like a very annoyed child talking to their parent - 0 Set flag(s) to (Global): true - GLO_Ketheric_State_AngryAtPlayer - The player pissed off Ketheric by attacking him or failing one of his quests > Kneel at the altar. Now.
0:0 - You're Isobel's father? She wasn't overly keen on a reunion. uid: 9874f3b0-d39e-963e-e241-67202a1fde0e - 0 Check flag(s) (Global): false - GLO_Isobel_KnowsKethericFather - Player has found the familial connection between Ketheric and Isobel > She was always stubborn. She clung to Selûne even after her mother's death.
0:0 - Does it matter? No sad story can undo the things you've done. uid: 99d7b440-980e-89f3-99f9-9ff5594b47f3 > The things we have done, True Soul.
0:0 - I've heard a great deal about you, True Soul. uid: 9f3a59a1-03c7-238a-0e4b-9cd8da57ef1f - 0 Check flag(s) (Global): false - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower false - HAV_Isobel_State_IsDead - Isobel died. - 0 Set flag(s) to (Global): true - GLO_Ketheric_State_AngryAtPlayer - The player pissed off Ketheric by attacking him or failing one of his quests > Indeed, I'd have thrown you off this tower by now if I didn't want to have a little chat first.
0:0 - Kneel before the Absolute's altar. Throw yourself at Her mercy. Or try to earn Her forgiveness by retrieving the cleric Isobel. Your choice. uid: aa01f971-ed98-4355-e344-4bc8917a8ec6 > Go on. Now.
0:0 - It is not for me to permit. You have earned this right. uid: ad208713-73a5-8269-c952-adf337e1eefa > null
0:0 - But you - you have defied Her will. You failed to take Isobel - the Selûnite cleric. Indeed, True Soul, she is nowhere to be found. uid: ad46d732-ac19-be8c-e3b8-1fa3b2c09fe7 Node context: Crescendo of cold fury - 0 Check flag(s) (Global): true - MOO_Executioner_Event_AskedToKidnapIsobel - Flag set when Z'rell asks players to bring Isobel to Moonrise. > null
null uid: b8b1a296-d166-7cb0-1681-8cfa227ac615 - 0 Check flag(s) (Global): true - GLO_Ketheric_State_AngryAtPlayer - The player pissed off Ketheric by attacking him or failing one of his quests - 0 Set flag(s) to (Global): false - GLO_Ketheric_State_AngryAtPlayer - The player pissed off Ketheric by attacking him or failing one of his quests > Our forces are gathered, the Nightsong bound, and we are ready to march at last. But most importantly...
0:0 - You've travelled a long way to make it here. Lied. Fought. Even attacked me, who you ought to serve. uid: bca8c51b-377d-2cfa-7916-a3a69d765b74 - 0 Check flag(s) (Global): true - GLO_Ketheric_State_PlayerAttacked - Player attacked Ketheric (in gameplay or dialog) > I can only wonder: why?
0:0 - But you - you have defied Her will and my orders. Balthazar instructed you to retrieve the Selûnite cleric, but instead you are here questioning me! uid: bfa6394e-c538-71ab-45e1-5f0988f018cf - 0 Check flag(s) (Global): true - MOO_Executioner_State_IsDefeated - Z'rell is defeated - dead or otherwise. false - MOO_Executioner_Event_AskedToKidnapIsobel - Flag set when Z'rell asks players to bring Isobel to Moonrise. > null
0:0 - His wife died too young. Grief tore through their home like a thief, snatching away the scent of her hair, the rustle of her skirts. But the man did not break. uid: c38bb7e7-9770-c7da-c00a-487d7a808409 > He could not break. His daughter needed him whole, after all.
0:0 - Kneel at the altar. Now. uid: d646c554-1245-79ba-f431-fc2180789e33 - 0 Set flag(s) to (Global): true - MOO_Audience_State_KethericToldToKneelAtAltar - Ketheric told us to kneel at the altar === END NODE ===
null uid: d78c6ae9-106a-93e3-f39f-788baeb57e67 - 0 Check flag(s) (Global): true - MOO_Executioner_State_IsDefeated - Z'rell is defeated - dead or otherwise. false - MOO_Executioner_Event_AskedToKidnapIsobel - Flag set when Z'rell asks players to bring Isobel to Moonrise. > Who are you to defy the Absolute's orders? My orders?
0:0 - Indeed. uid: db109e15-856e-2800-c033-674325b932e7 Node context: Medium intensity - this is a 'backfill node' we want so we can use it to patch holes we might find in our dialogues at a later date if needed. Therefore, the context is very broad. - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE
0:0 - Farewell. uid: db9f21f6-3038-9d23-5fdc-479ec455cb6d Node context: Medium intensity - this is a 'backfill node' we want so we can use it to patch holes we might find in our dialogues at a later date if needed. Therefore, the context is very broad. - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE
0:0 - Of course. uid: e56f1c16-8319-e1b9-a30e-093475ac77ec Node context: Medium intensity - this is a 'backfill node' we want so we can use it to patch holes we might find in our dialogues at a later date if needed. Therefore, the context is very broad. - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE
0:0 - Yes. uid: e8576d91-c734-3d59-d759-6866a1544341 Node context: Medium intensity - this is a 'backfill node' we want so we can use it to patch holes we might find in our dialogues at a later date if needed. Therefore, the context is very broad. - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE
0:0 - Always. uid: f8540e91-1f14-9a30-6838-f61b2994b666 Node context: Medium intensity - this is a 'backfill node' we want so we can use it to patch holes we might find in our dialogues at a later date if needed. Therefore, the context is very broad. - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE
0:0 - It's time for you to learn true power. Make use of my own altar. Kneel in Her name, and the Absolute will come. uid: ffbde946-d68f-d93e-5ef3-49121a420476 - 0 Set flag(s) to (Global): true - MOO_Audience_State_KethericToldToKneelAtAltar - Ketheric told us to kneel at the altar === END NODE ===
0:0 - Perhaps. uid: ffd178a0-0fd0-3143-c135-3b10e1d609a5 Node context: Medium intensity - this is a 'backfill node' we want so we can use it to patch holes we might find in our dialogues at a later date if needed. Therefore, the context is very broad. - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_PAD_TownVista.lsj Synopsis: On Moonrise's Rooftop. Vista of TWN and beyond that, HAV and SCL
0:0 - Look at that - misery as far as the eye can see. 1:0 - Quite a view. 2:0 - Could've been beautiful. Probably was, once. 3:0 - This must have been quite the view once. Now, a mere shadow of the past. 4:0 - Quite a view. 5:0 - Gods, to think what's become of this place. A mere shadow of its glory days. 6:0 - This must have been quite a view, once. uid: 6f97c3e1-70e6-48cc-a101-80ebbdc601ee - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_RoofCultist.lsj Synopsis: Cultist is on the roof, so the player meets them only if they have access to the roof through the Audience path (the 'evil' path, completing Z'rell's Tasks). They greet the player to the roof (the chapel)
0:0 - And he has need of obedience. Serve, True Soul - if Disciple Z'rell deems you worthy, you will ascend. uid: 248143be-36cf-2f39-08a0-24d804091bd4 Node context: Putting it right back on us
0:0 - Well. You will not be the first True Soul the General has thrown from this spot. uid: 2cca31cf-4f54-f804-b2f1-8e7561cdd12a Node context: Bored, combat will trigger after this. She knows she is much more powerful - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: 3c3ee323-26d5-e365-2975-53f20b1941e0 - 0 Check flag(s) (Global): true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s === END NODE ===
0:0 - Heed the General's word. He is not only Her champion, but one of Her prophets as well. uid: 5cc992cc-b85f-94ce-bf8b-fdc28557aa33 - 0 Check flag(s) (Dialog): true - MOO_Audience_HasMet_RoofCultist - HasMet for that dude - 1 Check flag(s) (Global): true - MOO_Audience_State_GrantedPermission - Zrell has granted the player permission to go onto the roof === END NODE ===
0:0 - In Her name, Her design. uid: 6e46c7b3-355f-eccd-f06a-9c7f6466769f Node context: We've been cowed - that we wouldn't never even occured to her === END NODE ===
0:0 - Do you think yourself so important, True Soul? Until Z'rell says otherwise, you are beneath the Absolute's notice. uid: 9f045ff7-df79-5626-1cb7-b0a1aec5c719 Node context: Amused - we don't even know how little we are in her eyes
0:0 - The Absolute bids you step forward, True Soul. She is so very close to us here. uid: a18d3992-ef44-45e3-8090-91bcd795224a - 0 Check flag(s) (Global): true - MOO_Audience_State_GrantedPermission - Zrell has granted the player permission to go onto the roof - 0 Set flag(s) to (Dialog): true - MOO_Audience_HasMet_RoofCultist - HasMet for that dude === END NODE ===
0:0 - Kneel at the altar, True Soul. Kneel and rise anew. uid: b4d533c2-8937-676d-1bf4-d38b3d78b785 - 0 Check flag(s) (Global): true - MOO_Audience_State_InvitedToKneel - Talked with Ketheric in the Chapel, must now kneel at the altar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_RoofTransgression.lsj Synopsis: Ketheric sees players on roof before anything has taken place. Ketheric is displeased with
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_Skeletons.lsj Synopsis: Animated skeleton of Myrkul
The skeletons don' talk, they don't have the animations. It's doable, but should be thought through and requested, then the scripting will have to change too.
0:0 - *You think you hear a whisper - but perhaps it was just wind draughting through a dull and empty thing.* uid: 77a09f26-0f87-265c-d5f1-3ff6ee1365c1 Cinematic: Node context: Not sure if "draughting" is correct usage but feels good for this moment - creepy wind creepily sighing through a creepy skeleton - 0 Check flag(s) (Dialog): true - MOO_Audience_Skeletons_SpokeOnce - Spoke to the group of skeletons once. - 0 Set flag(s) to (Dialog): true - MOO_Audience_Skeletons_SpokeTwice - Spoke to the group of skeletons twice. === END NODE ===
0:0 - *Wide gaping sockets that see nothing - and still they seem to watch you.* uid: 83fb9ee0-2584-4fe0-bf41-fa0dc08e5862 Cinematic: - 0 Set flag(s) to (Dialog): true - MOO_Audience_Skeletons_SpokeOnce - Spoke to the group of skeletons once. === END NODE ===
0:0 - *Creak.* uid: bc4d520f-9595-16c0-81f6-ad4b7c8c9f57 - 0 Check flag(s) (Dialog): true - MOO_Audience_Skeletons_SpokeTwice - Spoke to the group of skeletons twice. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Audience_WaitingKetheric.lsj Synopsis: Audience path, which means Nightsong was captured in SHA. Ketheric is on the roof. This is afterthe bigger interactive dialog - when the player must go to the altar
0:0 - You've come here for a reason. See it through. Kneel at the altar. The Absolute will answer. uid: 0beaef8b-ffd8-c4c7-4773-a7aa31386e30 Node context: Neutral/ cold - Isobel isn't here with him and he's pissed. - 0 Set flag(s) to (Dialog): true - MOO_Audience_HasMet_WaitingKetheric - HasMet for the Ketheric's one-liner before kneeling at the altar === END NODE ===
0:0 - It's time to finish what you started. Kneel at the altar. uid: 3e6e5be8-5c30-9a18-0ee9-5d937be11dfd Node context: Steely (context: Isobel is dead) - 0 Check flag(s) (Global): true - HAV_Isobel_State_IsDead - Isobel died. - 0 Set flag(s) to (Dialog): true - MOO_Audience_HasMet_WaitingKetheric - HasMet for the Ketheric's one-liner before kneeling at the altar === END NODE ===
0:0 - The Absolute is waiting. uid: 4f29e388-443f-7538-1488-27568705c60a Node context: Steely (context: Isobel is dead) - 0 Check flag(s) (Dialog): true - MOO_Audience_HasMet_WaitingKetheric - HasMet for the Ketheric's one-liner before kneeling at the altar - 1 Check flag(s) (Global): true - HAV_Isobel_State_IsDead - Isobel died. === END NODE ===
0:0 - It's too late to change your mind now, True Soul. uid: 7580dd33-c094-48bd-3dd6-1be6eab0ea4f Node context: Neutral/ cold - Isobel isn't here with him and he's pissed. - 0 Check flag(s) (Dialog): true - MOO_Audience_HasMet_WaitingKetheric - HasMet for the Ketheric's one-liner before kneeling at the altar === END NODE ===
0:0 - Don't hesitate, True Soul. You deserve to meet her. uid: 7d87ec34-dbf1-2d79-a25e-4a98596323df Node context: Enthusiastic. Ketheric got everything he wanted. - 0 Check flag(s) (Dialog): true - MOO_Audience_HasMet_WaitingKetheric - HasMet for the Ketheric's one-liner before kneeling at the altar - 1 Check flag(s) (Global): true - HAV_TakingIsobel_State_IsobelTakenAway - Isobel was taken away by a ghoul === END NODE ===
0:0 - Kneel at the altar. The Absolute is waiting. And Her gifts are very, very real. uid: a22eabff-6c07-569b-c33e-1dfbd9f7e45b Node context: Enthusiastic. Ketheric got everything he wanted. - 0 Check flag(s) (Global): true - HAV_TakingIsobel_State_IsobelTakenAway - Isobel was taken away by a ghoul - 0 Set flag(s) to (Dialog): true - MOO_Audience_HasMet_WaitingKetheric - HasMet for the Ketheric's one-liner before kneeling at the altar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_BalthazarLab_Circle.lsj Synopsis: Gale finds the way Balthazar has been enchanting Moonlanterns and decides to steal some of his methodology.
0:0 - *For the briefest moment, you feel the touch of a reassuring hand on your shoulder. Mystra has noted your service.* uid: 01d4adc3-1135-a86d-5d0d-1f6197999c24 Cinematic: Gale smiles to himself - a job well done === END NODE ===
- Roll sucessful - null uid: 0d0c0e19-5633-3a52-8ab7-ee600daa0226 > null
0:0 - I'll find my own way of destroying the circle. uid: 0e76679f-1781-46c4-7042-26ce787bd81a - 0 Check flag(s) (Tag): false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Gods, you're obstinate.
null uid: 15341fd5-c8fc-b9bc-203f-0c351a9dd52c - 0 Set flag(s) to (Global): true - ORI_BalthazarLab_Circle_State_PassedCheck - Players passed to check to let non-Gale use the Circle. - 1 Set flag(s) to (Object): true - SCL_BalthazarLab_Circle_Event_Use - Use Balthazar's Circle when the dialogue ends. true - ORI_Gale_BalthazarLab_Event_TakeIngredients - Pick up one of each ingredient. > null
0:0 - I'd advise against it - in your case, at least. No disrespect intended, but this is not your typical magic. uid: 25d9e824-9f90-6ecf-f7df-3a62ad5e1570 > null
0:0 - Destroy the ritual circle yourself. uid: 27aeb2da-b650-64e0-88ed-209f50987542 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Go ahead, then. Do your worst. uid: 3351685c-f2c0-fc4f-5fad-1b592b883830 Node context: Mildly peeved you didn't let him do it. Doesn't think this will go well. - 0 Set flag(s) to (Global): true - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. - 1 Set flag(s) to (Object): true - ORI_Gale_State_BalthazarCircleUserWaitingForReaction - Gale wants to discuss the player's having used Balthazar's circle with them. === END NODE ===
- Roll failure - null uid: 37fb733f-5117-5928-6b77-b815b9ed37bb > null
0:0 - Not bad for a wizard who slept through his Calishite lessons, eh? uid: 381ed7f6-ecaf-567e-de4f-9cb2a67b6f5f Node context: Pleased with himself - 0 Set flag(s) to (Global): true - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. - 1 Set flag(s) to (Object): true - ORI_Gale_Event_DestroyBalthazarCircle - Gale destroys Balthazar's circle. === END NODE ===
0:0 - *It doesn't take much. The sigils fade, the circle's tainted magic dissolving harmlessly into the ether.* uid: 3c84fdd4-10bd-d8bd-dab8-43f18fc0588c Cinematic: Gale reaches out confidently towards the sigil, focused on its destruction. The sigil flares briefly, then fades. It's extinguished. > Not bad for a wizard who slept through his Calishite lessons, eh?
0:0 - Attempt to use the ritual circle yourself. Pick up the ingredients and craft the shadow lantern. uid: 3e06a511-c226-5828-0e64-91ca458f6a76 = Roll SkillCheck Arcana (Intelligence) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = - 0 Check flag(s) (Global): false - ORI_Gale_BalthazarLab_State_IngredientsGone - Ingredients are gone. false - ORI_BalthazarLab_Circle_State_PassedCheck - Players passed to check to let non-Gale use the Circle. - 1 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null
0:0 - *For a moment, you feel a cold hand on your shoulder. Then, an absence. Mystra's blessing has been withdrawn, as has her approval. But the lantern... that is yours to command.* uid: 3edb3e78-45ac-6d79-f529-c03977003634 Cinematic: Gale frowns slightly, he wasn't expecting to lose Mystra's blessing - 0 Check flag(s) (Tag): true - ORI_GALE_MYSTRABLESSED - Gale is blessed by Mystra === END NODE ===
0:0 - Oh, charming. I hope the Shadow Weave was to blame for that little outburst of unwarranted discourtesy. uid: 3fc5d729-e8f5-1f5f-28c7-9e6e0cc3ad2f Node context: Peeved > If you think you know best, go right ahead.
0:0 - I know of the Weavepasha - you speak of Acham el Jhotos. But I don't recall seeing anything like this in his works... uid: 4e20b9f9-c14b-272c-4935-7165e4470dd4 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Well, it wasn't in his published archives - it was merely a sketch. He invoked Mystra's guidance on how to complete it.
0:0 - Pick up the ingedients. Craft the Shadow Lantern. uid: 4eb508af-3c7b-639c-79cb-9d513de313d1 - 0 Check flag(s) (Global): false - ORI_Gale_BalthazarLab_State_IngredientsGone - Ingredients are gone. - 0 Set flag(s) to (Object): true - SCL_BalthazarLab_Circle_Event_Use - Use Balthazar's Circle when the dialogue ends. true - ORI_Gale_BalthazarLab_Event_TakeIngredients - Pick up one of each ingredient. > null
null uid: 5023ecf8-c598-5d58-38db-20cab4f4d1c8 - 0 Check flag(s) (Tag): false - ORI_GALE_MYSTRABLESSED - Gale is blessed by Mystra === END NODE ===
null uid: 55cf816e-1e53-1b74-d0d8-3c4920362986 - 0 Set flag(s) to (Global): true - ORI_BalthazarLab_Circle_State_PassedCheck - Players passed to check to let non-Gale use the Circle. - 1 Set flag(s) to (Object): true - SCL_BalthazarLab_Circle_Event_Use - Use Balthazar's Circle when the dialogue ends. > null
0:0 - Leave. uid: 5c7207e6-9046-8336-0d00-929bc8dea5ef === END NODE ===
0:0 - *You feel a tingle run down your spine. A thrill, or a shudder? When such power is now yours to command, does it really matter?* uid: 6127d60d-103f-4a22-e508-d7077cefe40c Cinematic: Gale smiles to himself - a job well done - 0 Check flag(s) (Tag): false - ORI_GALE_MYSTRABLESSED - Gale is blessed by Mystra === END NODE ===
0:0 - Craft the Shadow Lantern. uid: 61587f7d-6c7f-5239-b34a-46bb13ddb3a1 - 0 Check flag(s) (Global): true - ORI_Gale_BalthazarLab_State_IngredientsGone - Ingredients are gone. - 0 Set flag(s) to (Object): true - SCL_BalthazarLab_Circle_Event_Use - Use Balthazar's Circle when the dialogue ends. > null > null
0:0 - Pick up the ingedients. Craft the Shadow Lantern. uid: 62861835-bf58-613b-31d6-e9dfcecefead - 0 Check flag(s) (Global): false - ORI_Gale_BalthazarLab_State_IngredientsGone - Ingredients are gone. true - ORI_BalthazarLab_Circle_State_PassedCheck - Players passed to check to let non-Gale use the Circle. - 0 Set flag(s) to (Object): true - SCL_BalthazarLab_Circle_Event_Use - Use Balthazar's Circle when the dialogue ends. true - ORI_Gale_BalthazarLab_Event_TakeIngredients - Pick up one of each ingredient. > null
0:0 - Really? Sometimes your lack of impetus is quite astonishing. uid: 66b5666b-9da0-ddaa-84cd-f3c24a7670b1 Node context: A bit snipp, but accepting the decision === END NODE ===
0:0 - It's inert, if that's what you mean. But it still reeks of the Shadow Weave, and its polluting magic will continue to escape for as long as it lies abandoned here. uid: 72ff4d37-0917-ee89-6f34-0b7bf1e76a7f > null
0:0 - It was a quite fascinating design, though the version created here is a strange corruption of the Weavepasha's original intent. uid: 7726ff2d-d0c2-1a4c-6f3b-e00e14c926f1 > null
0:0 - Attempt to craft the shadow lantern yourself. uid: 79922d4b-acc5-2539-3141-c802cc9e4cd7 = Roll SkillCheck Arcana (Intelligence) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = Advantage: 1 - 0 Check flag(s) (Global): true - ORI_Gale_BalthazarLab_State_IngredientsGone - Ingredients are gone. false - ORI_BalthazarLab_Circle_State_PassedCheck - Players passed to check to let non-Gale use the Circle. - 1 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - *Carved into the bench's rotted surface is some kind of ritual circle, its sigils half-faded. Darkness and decay hangs in the air around it.* 1:0 - *Carved into the bench's rotted surface are strange, half-faded sigils. A magic circle of some kind, thick with darkness and decay.* uid: 7dbcf9c4-bbc5-d1a9-2d33-f3f724d5a9f6 Cinematic: A shot of the sigil on the desk. It looks dark, evil, unsettling... - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Global): false - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. false - ORI_Gale_Knows_BalthazarCircle - Gale has seen the Balthazar Circle. - 1 Check flag(s) (Tag): false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > A ritual circle... and a complex one, at that. I've seen such a construction before, in the writings of the Weavepasha of Almraiven, though his vision was not so... tainted.
0:0 - We shouldn't interfere with it. Leave it alone. uid: 814f108c-ff00-51ab-1d68-76ba6a0f858b > null
null uid: 83c864ff-291b-dc20-9716-45e7c38ca184 - 0 Set flag(s) to (Object): true - ORI_Gale_State_BalthazarCircleUserWaitingForReaction - Gale wants to discuss the player's having used Balthazar's circle with them. > Not how I would have done it.
null uid: 847cde03-8972-d0fa-d24a-93d55eb36b18 - 0 Set flag(s) to (Global): true - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. true - MOO_BalthazarLab_Circle_Event_Explode - Balthazar's circle explodes. === END NODE ===
0:0 - *The circle's power remains. To be used, or destroyed.* uid: 8bd05187-97ea-2ea2-0c44-b153b32425db - 0 Check flag(s) (Global): false - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. true - ORI_Gale_Knows_BalthazarCircle - Gale has seen the Balthazar Circle. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Destroy this foul thing, before it pollutes any further. uid: 90c9902a-c400-cdbc-28e8-31591def5cbf > null
0:0 - Attempt to craft the shadow lantern yourself. uid: 91ff546b-f40e-11c7-2e66-8127c5c22de5 = Roll SkillCheck Arcana (Intelligence) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = Advantage: 1 - 0 Check flag(s) (Global): true - ORI_Gale_BalthazarLab_State_IngredientsGone - Ingredients are gone. false - ORI_BalthazarLab_Circle_State_PassedCheck - Players passed to check to let non-Gale use the Circle. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - If you think you know best, go right ahead. uid: 9428899a-7c37-969c-6fb1-390616c5cc02 Node context: Peeved, ready to let you mess it up
0:0 - Mystra's not here, and I am. I say you go for it. Craft the lantern. uid: 94739862-172f-078e-4644-da74a0161d47 - 0 Set flag(s) to (Object): true - SCL_BalthazarLab_Circle_Event_Use - Use Balthazar's Circle when the dialogue ends. > null
0:0 - Attempt to use the ritual circle yourself. Craft the shadow lantern. uid: 964c3732-0dce-b436-49f3-e9bccf5e2c63 = Roll SkillCheck Arcana (Intelligence) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = - 0 Check flag(s) (Global): true - ORI_Gale_BalthazarLab_State_IngredientsGone - Ingredients are gone. false - ORI_BalthazarLab_Circle_State_PassedCheck - Players passed to check to let non-Gale use the Circle. - 1 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
0:0 - I think you should forge the lantern, Gale. uid: 9bbca6d8-d094-f095-9005-5be546aa0228 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Though... Mystra's eyes may be upon me, and she'd forbid me dabbling with such magic. She'd want it destroyed. Wasted, arguably. uid: 9d5a38ad-47f0-37d1-8c48-b2b0793a335f Node context: Coming back to himself after getting carried away, remembering he might get in trouble for creating the lantern. A hint he'd like you to encourage him to use it. > null
0:0 - *The circle is broken. Nothing but scuff marks on rotted wood.* uid: b1b5438e-3da3-f7f5-67a4-0e6b91602ef1 - 0 Check flag(s) (Global): true - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. === END NODE ===
0:0 - Gods, you're obstinate. uid: bb996027-ee74-0bf3-98ea-47057083e379 Node context: Muttering to himseld, peeved you didn't let him do it > Go ahead, then. Do your worst.
0:0 - It's time. Destroy the ritual circle, Gale. uid: c006560a-ad4e-7099-b901-122dc05f185b - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
- Roll sucessful - null uid: c0d5d8a3-9c2e-fd0c-21ec-58f663649476 > null
null uid: c11ddfa7-52b9-5302-949f-299548c5923f - 0 Check flag(s) (Global): false - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. true - ORI_Gale_Knows_BalthazarCircle - Gale has seen the Balthazar Circle. - 1 Check flag(s) (Tag): false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > It's time. Destroy the ritual circle, Gale. > I think you should forge the lantern, Gale. > null > null > null > null > null > null > null > null > null > Leave.
0:0 - Erase the shadow sigils. uid: d395712d-63e8-81c3-f254-c8c2fa224e0b - 0 Check flag(s) (Tag): false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. - 1 Set flag(s) to (Object): true - ORI_Gale_State_BalthazarCircleUserWaitingForReaction - Gale wants to discuss the player's having used Balthazar's circle with them. > *It doesn't take much. The sigils fade, the circle's tainted magic dissolving harmlessly into the ether.*
0:0 - Fine. Go ahead Gale - craft this lantern of yours. uid: e1ed533a-3f0c-429c-d88f-3f68fc08a19c > null
0:0 - Not how I would have done it. uid: e5872d4c-17e7-c3bd-b55b-a378dff7ec54 Node context: Sulky, a bit annoyed you didn't let him do it - 0 Set flag(s) to (Global): true - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. === END NODE ===
0:0 - Very well. Stand back, if you please. uid: f530a714-583b-c2a8-8cca-8259facc18ed Cinematic: Gale closes his eyes, asking himself the question - what does he want to do? > null
0:0 - Pick up the ingredients and attempt to craft the shadow lantern yourself. uid: f59f1e11-5944-9f15-c355-7ffc759ed693 = Roll SkillCheck Arcana (Intelligence) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = Advantage: 1 - 0 Check flag(s) (Global): false - ORI_Gale_BalthazarLab_State_IngredientsGone - Ingredients are gone. false - ORI_BalthazarLab_Circle_State_PassedCheck - Players passed to check to let non-Gale use the Circle. - 1 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Erase the shadow sigils. uid: f5ba0cc0-b2dc-77ab-17d3-0b61fcea12cc - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. - 1 Set flag(s) to (Object): true - ORI_Gale_Event_DestroyBalthazarCircle - Gale destroys Balthazar's circle. > *It doesn't take much. The sigils fade, the circle's tainted magic dissolving harmlessly into the ether.*
0:0 - *A ritual circle. Judging by the shadow sigils inscribed, it was used in the creation of Balthazar's Moonlanterns.* uid: f7439f51-3f4e-7213-3184-d64e36a79eaa Cinematic: A shot of the sigil on the desk. It looks dark, evil, unsettling... - 0 Check flag(s) (Global): false - SCL_BalthazarLab_Circle_State_Ruined - The circle is ruined. false - ORI_Gale_Knows_BalthazarCircle - Gale has seen the Balthazar Circle. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > *Though its power is weakened, you could still use the shattered pixies Balthazar discarded to craft one final lantern - not to repel the shadows, but to wield them.*
0:0 - And rightly so. The last thing we need is someone of your potential becoming enthralled with Shar's magic, Gale. 1:0 - Forget what Mystra wants - think about yourself, and what Lady Shar's power could do for you, Gale. Make the Lantern - spread her will. uid: fd4f450e-8772-4cbf-b48f-6914b96a38c4 Node context: 'And rightly so' = SH turned from Shar. 'Forget what Mystra wants' = SH loyal to Shar. - 0:0 Tag: Enemy of Shar - > null
0:0 - The sigils are written in a curious mix of tongues - ancient Calishite, Netherese, and something else I can't quite make out. If I'm reading it correctly - it was used in the creation of Moonlanterns. uid: ff2c4e16-3ca7-19bb-ff7e-f2d129424228 > It's been mostly drained, but even now contains a powerful dose of Shadow Weave.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_BalthazarsSecrets_PAD_NightsongInfo.lsj Synopsis: The player has read the book detailing the source of Ketheric's invulnrability found in Balthazar's secret room. It's still not clear what the Nightsong is, but it clearly provides immense power.
0:0 - If we can find it, perhaps we can use it to destroy Ketheric. 1:0 - Its powers could prove useful. Especially if turned against Ketheric himself. 2:0 - If we find it, we might turn it against him. 3:0 - Sounds powerful, no matter the name. If we find it, we can turn it against him. 4:0 - If we find it, we can use it against Thorm, perhaps.
5:0 - Maybe we can turn it against Ketheric. Or destroy it.
6:0 - Perhaps there is a way to turn it against Ketheric Thorm. 7:0 - If we find it, maybe we can turn it against him?
0:0 - Assuming we can find it. Anything that powerful will be protected. 1:0 - First, we have to find it. And I suspect he keeps it very, very well hidden. 2:0 - We'll need to explore thoroughly. I doubt Ketheric leaves the means to his downfall out in the open. 3:0 - Then we better get searching. Shall we? 4:0 - We'd need to find it, first of all. No simple feat.
5:0 - Let's get looking. Something that valuable won't be easy to reach.
6:0 - It must be found, first of all. No easy feat. 7:0 - If we find it. I doubt he's just left it lying around. uid: 30caab0a-2827-4933-acfe-1c047734b1b6 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Curious name. It sounds more like a bird than a font of power. 1:0 - An evocative name. More suited to poetry than the Absolute's perversions. 2:0 - 'Nightsong'. An appropriate name for an owl, perhaps - but not for a cult artefact.
3:0 - 'Nightsong.' A tender name for a cultist artefact.
4:0 - That name... not the first thing you'd think to call an artefact of the Absolute. 5:0 - Nice name. Wonder if it's a music box or something.
6:0 - The very same Nightsong that Aradin once sought. What could it be? 7:0 - 'Nightsong' - not exactly a name I'd associate with the Absolute.
0:0 - Assuming we can find it. Anything that powerful will be protected. 1:0 - First, we have to find it. And I suspect he keeps it very, very well hidden. 2:0 - We'll need to explore thoroughly. I doubt Ketheric leaves the means to his downfall out in the open. 3:0 - Then we better get searching. Shall we? 4:0 - Finding it may be easier said than done.
5:0 - First we need to find it. Something that valuable won't be sitting on a shelf somewhere.
6:0 - It must be found, first of all. No easy task. 7:0 - If we find it. I doubt he's just left it lying around.
uid: 908bbf4c-b526-437d-a2e0-26452e82c146 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Assuming we can find it. Anything that powerful will be protected. 1:0 - First, we have to find it. And I suspect he keeps it very, very well hidden. 2:0 - We'll need to explore thoroughly. I doubt Ketheric leaves the means to his downfall out in the open. 3:0 - Then we better get searching. Shall we? 4:0 - We'd have to find it, first of all. Doesn't sound easy.
5:0 - Won't be hard to get at, but we should get cracking.
6:0 - Finding it may not be a simple matter. 7:0 - We have to find it first. I doubt he's just left it lying around. uid: c9a80127-8f52-40ec-a72c-46c66643181e - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_AD_BazEntranceGuard_002.lsj Synopsis: The guard points the player towards the execution room after they first enter the tower.
0:0 - Another True Soul. The Disciple will want to see you - through the main doors. uid: 81deedc4-8af3-4446-819d-c155408b6224 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_AD_BugbearThrow.lsj Synopsis: The bugbear vendor in Moonrise spends his time throwing an axe at a target. He is quite full of himself and proud of his strength.
0:0 - I could hit a pixie from a hundred paces. uid: 5f721b1c-1bcc-47ab-88f4-7703b0bd730e Node context: congratulating himself on a well-thrown axe, while practicing - 0 Check flag(s) (Local): true - fd9ed69f-475f-def2-bae0-25065ccc4143_A - Adescription - 0 Set flag(s) to (Local): true - fd9ed69f-475f-def2-bae0-25065ccc4143_B - Bdescription === END NODE ===
0:0 - Perfectly executed. uid: 7ead100d-1a35-4496-99fe-674648c8524e Node context: congratulating himself on a well-thrown axe, while practicing - 0 Check flag(s) (Local): true - fd9ed69f-475f-def2-bae0-25065ccc4143_B - Bdescription - 0 Set flag(s) to (Local): true - fd9ed69f-475f-def2-bae0-25065ccc4143_C - Cdescription === END NODE ===
0:0 - My talents are wasted here. uid: 94f913ef-e282-4851-a476-d44af4aa5b0e Node context: while practicing axe-throwing - annoyed not to be with the bulk of the army - 0 Set flag(s) to (Local): true - fd9ed69f-475f-def2-bae0-25065ccc4143_A - Adescription === END NODE ===
0:0 - I should be on the frontline, cleaving skulls. uid: a4216512-212f-4133-a7ce-095f50700edc Node context: while practicing axe-throwing - annoyed not to be with the bulk of the army - 0 Check flag(s) (Local): true - fd9ed69f-475f-def2-bae0-25065ccc4143_C - Cdescription - 0 Set flag(s) to (Local): false - fd9ed69f-475f-def2-bae0-25065ccc4143_A - Adescription false - fd9ed69f-475f-def2-bae0-25065ccc4143_C - Cdescription false - fd9ed69f-475f-def2-bae0-25065ccc4143_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_AD_GoblinsAfterExecution.lsj Synopsis: The Bazaar Goblins talk among themselves after the execution scene.
0:0 - Aye. Aye, I suppose. uid: 167f28df-117f-4b69-8644-2277eb5c9270 Node context: Unconvinced === END NODE ===
0:0 - Don't bloody feel like it, all of a sudden. uid: 3d13494e-8d24-4d00-b517-b49590a6d734 Node context: muttered to self. === END NODE ===
0:0 - This ain't what we was promised. The Absolute's our god. uid: 821e2cdc-935c-4d17-833f-c406e36a3722 Node context: Bitter, been quietly seething on this for a while - 0 Check flag(s) (Local): true - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_A - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_Adescription - 0 Set flag(s) to (Local): true - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_B - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_Bdescription > She belongs to everyone, git. That's the point.
0:0 - And when we win, there'll be loot enough to make us lords. uid: 8f94da9e-d37d-482e-8c36-fb0f33fbbcfb Node context: Reinforcing his friend's point, trying to cheer up a downer of a comrade > Aye. Aye, I suppose.
0:0 - She belongs to everyone, git. That's the point. uid: b9364c20-254b-4129-b469-9f250f6a0748 Node context: Hushing a friend who's saying things that might get them killed > We're all friends, right? All one under the Absolute.
0:0 - They bloody killed 'em. What now? Are we next? uid: c67b845e-7b93-4422-976b-323036dded1b Node context: stunned, fearful - 0 Set flag(s) to (Local): true - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_A - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_Adescription > Not if you keep them lips clapped together.
0:0 - Just focus on the glory to come, yeah? Absolute's picking a fight with the whole damn Coast. uid: d39cd8c3-5f3e-47cf-a00c-d656ec220951 Node context: Urging his comrade to stop being a downer, look forward to the fighting to come - 0 Check flag(s) (Local): true - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_B - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_Bdescription - 0 Set flag(s) to (Local): false - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_B - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_Bdescription false - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_A - a2fa1f0f-b9b5-f8bf-bf27-b11194b8502f_Adescription > And when we win, there'll be loot enough to make us lords.
0:0 - Quiet, both of yas! Ye're drawin' attention. uid: f08620b6-2f43-498b-880d-9dc98b1f9fb2 Node context: Hissed in anger === END NODE ===
0:0 - We're all friends, right? All one under the Absolute. uid: f0ab3141-d1fe-49f1-8211-6d10b51f2e76 Node context: Said with a meaningful tone, overrding the doubts/concerns of his comrade who's speaking blasphemy > Don't bloody feel like it, all of a sudden.
0:0 - Not if you keep them lips clapped together. uid: f17da6c3-e26c-4027-b8f4-9d3a5a26c124 Node context: Low and urgent - hushing loud comrade. > Quiet, both of yas! Ye're drawin' attention.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_AD_GoblinsListening.lsj Synopsis: The Bazaar Goblins are listening into the execution, worried about their own necks.
0:0 - Enough! Just leave the bloody True Souls to their business. uid: 18e8062d-a8af-42fa-b226-8365afc644f6 - 0 Check flag(s) (Local): true - c69edf86-a729-aaf0-24b7-3606b44b35a3_B - c69edf86-a729-aaf0-24b7-3606b44b35a3_Bdescription - 0 Set flag(s) to (Local): false - c69edf86-a729-aaf0-24b7-3606b44b35a3_A - c69edf86-a729-aaf0-24b7-3606b44b35a3_Adescription false - c69edf86-a729-aaf0-24b7-3606b44b35a3_B - c69edf86-a729-aaf0-24b7-3606b44b35a3_Bdescription > And what's to say that couldn't be us? They say the General rewards them as serve him well.
0:0 - Can't hear a damned thing in there. uid: 39d1ea73-de0d-4c5d-8c06-489a66c33dd3 - 0 Set flag(s) to (Local): true - c69edf86-a729-aaf0-24b7-3606b44b35a3_A - c69edf86-a729-aaf0-24b7-3606b44b35a3_Adescription > Aye, cos you ain't meant to. It's True Soul business - not for us.
0:0 - If it's bad, you'll know. Disciple Z'rell ain't shy about handing out pain. uid: 47372d3d-852e-4e14-861e-bd707d6474d3 === END NODE ===
0:0 - And what about them who hang around his door like a bad smell? uid: 511f7a12-1a1a-40da-a6ae-d99b49228bb2 === END NODE ===
0:0 - I'm checking again. uid: 84d7b15c-b22f-4751-9d35-6c224b093402 - 0 Check flag(s) (Local): true - c69edf86-a729-aaf0-24b7-3606b44b35a3_A - c69edf86-a729-aaf0-24b7-3606b44b35a3_Adescription - 0 Set flag(s) to (Local): true - c69edf86-a729-aaf0-24b7-3606b44b35a3_B - c69edf86-a729-aaf0-24b7-3606b44b35a3_Bdescription > You want to land us on the hook in there with them?
0:0 - You want to land us on the hook in there with them? uid: c291ba3b-4b33-4218-b45f-749e9bc896b2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_AD_GuardRejectPilgrims.lsj Synopsis: The guard has decided to get rid of the pilgrims, sending them to their death in the shadow lands, their bodies found later in TWN.
0:0 - Of course. Of course. uid: 26aedd06-8c86-7a88-b044-d3f65150d699 Node context: Firm, trying to have faith - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) === END NODE ===
0:0 - The shadows won't harm you, so long as you know your place in the Absolute's design. uid: 6217bba0-8c05-6fa1-682e-78a74bbe61ef > Of course. Of course.
0:0 - Right, pilgrims. You'll be scouting the perimeter of the war camp, looking for enemies. uid: e957f1d1-3ba9-4cf1-6a28-a0d067048f2f Node context: He's actually sending them to die in the curse, they just don't know it > But... the shadows. It's death out there without a guide.
0:0 - But... the shadows. It's death out there without a guide. uid: f99a53ce-224c-0aad-65fc-53fb946e5814 Node context: Masking fear - sounds like he;s being sent to his death - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > The shadows won't harm you, so long as you know your place in the Absolute's design.
0:0 - Converts, pilgrims, mercenaries. They all seek power, but will find only death. uid: 71e58bef-6fbf-6f76-ccba-7a204e9b2d09 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_AD_Pilgrims.lsj Synopsis: The pilgrms have travelled far to speak with the Absolute, but they are being told to stay in the main entrance. Belub is deciding what to do with them in the mean time.
0:0 - Brothers. Sister. Pray with me while we wait. uid: 042a0728-5259-e79a-d97e-28973db45721 - 0 Check flag(s) (Local): true - 33c98c01-5504-c0af-918c-eda21c412634_MOO_Bazaar_PilgrimEntranceAD_B - AD order at execution entrance door - 0 Set flag(s) to (Local): false - 33c98c01-5504-c0af-918c-eda21c412634_MOO_Bazaar_PilgrimEntranceAD_A - AD order at execution entrance door false - 33c98c01-5504-c0af-918c-eda21c412634_MOO_Bazaar_PilgrimEntranceAD_B - AD order at execution entrance door > I'm not worthy. I... I never learned the words.
0:0 - Where do you hail from, brother? uid: 577658ee-b401-2fe2-5596-3eb5b7e9cc72 - 0 Check flag(s) (Local): true - 33c98c01-5504-c0af-918c-eda21c412634_MOO_Bazaar_PilgrimEntranceAD_A - AD order at execution entrance door - 0 Set flag(s) to (Local): true - 33c98c01-5504-c0af-918c-eda21c412634_MOO_Bazaar_PilgrimEntranceAD_B - AD order at execution entrance door > I was a farrier in Dessarin Valley. Then the dreams came.
0:0 - Yes, you did. She gives them to you fully formed. Can you hear Her? uid: 6c8f3242-b8b9-1ecf-2b00-6ecc2be38d73 Node context: gentle and encouraging, sharing a special religious moment with someone (their 'god' is mentally controlling them in the background, giving them words to a prayer) > Of many hearts, one soul. Of many thoughts, one mind...
0:0 - Of many hearts, one soul. Of many thoughts, one mind... uid: d4554f7a-6554-2d44-d1df-2702b11ed800 Node context: Halting but with increasing joy. He never learned this prayer but realizes his god is giving him the words === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_AD_ZhentarimCrew.lsj Synopsis: Inside Moonrise Towers, the Zhentarim Guards and Merchant are making a deal with a rising cult. These are their idle exchanges.
0:0 - These are our allies, Erna. I'll handle the diplomacy, you just keep looking pretty. uid: 127e99b0-92b8-4449-9783-a2fa8e8a26a5 Node context: Mocking, vaguely chiding her hair-trigger companion === END NODE ===
0:0 - 'Minding our business is our business'. uid: 1a15e842-3fc9-7f1e-485e-243778d2f608 Node context: Bored, reciting as if she's had to do it a dozen times before === END NODE ===
0:0 - ...I'll stick with the monster I know, thanks. uid: 1d09f91b-8923-400a-94ff-ef723ba8df4c Node context: Wry, knows she's being mocked - she's referring to her boss, who she knows is tougher than any cultist of the Absolute === END NODE ===
0:0 - Erna, remind your sister why I pay you both so much. uid: 2f05bd89-5a8c-41c1-a1bf-321d563ec859 Node context: Maintaining a smiling facade. Asking one of her bodyguards to explain to the other why they shouldn't ask questions. > 'Minding our business is our business'.
0:0 - You sureyou don't want me to check those crates? Be nice to know what we're shipping. uid: 6134d1d7-c28c-4b9b-ad84-00006e443a7a Node context: Picking up a topic they've clearly already discussed. Her boss is doing a deal and she doesn't like being in the dark - 0 Check flag(s) (Local): true - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_A - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_Adescription - 0 Set flag(s) to (Local): true - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_B - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_Bdescription > Erna, remind your sister why I pay you both so much.
0:0 - That bugbear keeps looking over, I'll feed him his own loincloth. uid: 7d83d36b-44ef-477b-9deb-4d0d950277f8 Node context: Grumbling, easily irritated - 0 Set flag(s) to (Local): true - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_A - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_Adescription > These are our allies, Erna. I'll handle the diplomacy, you just keep looking pretty.
0:0 - Too damn friendly, you ask me. Gods-fearing folk ought to be more... fearful. uid: 85f7806f-6925-4069-8264-ce64c22178e0 Node context: The cultists bother her - they're too friendly, too faithful. It's not right. > Why not join this Absolute, see what all the fuss is about?
0:0 - Smile, Yerle. We're among friends. uid: eb2b8141-259d-48f0-aca9-3e92c51476c5 Node context: Half-mocking, half-prodding. Her dour bodyguards are looking around at cultists suspiciously - 0 Check flag(s) (Local): true - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_B - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_Bdescription - 0 Set flag(s) to (Local): false - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_A - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_Adescription false - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_B - cb7a0736-07d5-cc1e-8bab-2e1f7c2a32ca_Bdescription > Too damn friendly, you ask me. Gods-fearing folk ought to be more... fearful.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_BazaarStander_005.lsj Synopsis: A supplicant who has just arrived at the seat of his religion. He survived a harrowing journey through cursed lands - his family did not, and he is trying to rationalise that, becoming all the more fanaticin the process.
0:0 - Blessings, True Soul. We're to march soon - thanks to you. uid: 4acaa901-65b6-4f31-b9ff-693824f3e6fd Node context: Awed by you - 0 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazaarStander_005_AudienceReay_HasMet - Has met once the army is ready to march (all MOO quests completed) === END NODE ===
0:0 - Marching under the same banner as goblins. Her new world is a strange one indeed, is it not? uid: 72eab0fc-47a2-47c1-8677-383b951e1def - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_BazaarStander_005 - === END NODE ===
0:0 - In Her name. uid: 75d74665-fb6e-4686-af4a-f92bf4f5629d Node context: A blessing - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazaarStande_005_IsobelKidnapped_HasMet - Has met once Isobel returned to MOO. - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower === END NODE ===
0:0 - I hear it was you who threw down the Selûnite. Her god has no power here - not anymore. uid: 8799b129-3010-4564-97e5-00c55787b470 Node context: Reference to the priestess Isobel - we defeated her - 0 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazaarStande_005_IsobelKidnapped_HasMet - Has met once Isobel returned to MOO. === END NODE ===
0:0 - I can only imagine what reward awaits you. In Her name! uid: 9fa41715-ede4-4cda-978d-1db3b308e238 Node context: Awe, a little envy - last is a cheerful blessing - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazaarStander_005_AudienceReay_HasMet - Has met once the army is ready to march (all MOO quests completed) - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. === END NODE ===
0:0 - A single tower standing against this darkness. What is that, if not proof of Her power? uid: d63e1fd3-3416-4e0d-9ee0-7481d40df6c0 - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazaarStander_005_Execution_Hasmet - Hasmet during Execution Ongoing state. - 1 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. === END NODE ===
0:0 - Not all of us survived the shadows to stand here. My wife, my sons... they were unworthy. uid: f5b5057f-1c08-4f2a-bf25-169381a9da97 - 0 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazaarStander_005_Execution_Hasmet - Hasmet during Execution Ongoing state. === END NODE ===
0:0 - I'm bound for the war camp. I'm no fighter, but... perhaps She sees something I do not. uid: fbabea49-a358-4295-8618-50179e011fc8 - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_BazaarStander_005 - - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_BazaarStander_005 - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_BazaarStander_006.lsj Synopsis: A novice of the church of the Absolute, by turns praying to herself or speaking to us, who she sees as a leading follower of her god
0:0 - The prisoners below are gone, True Soul. I cannot understand why they would flee Her mercy. uid: 29393223-afe9-4eed-8e54-7636af82fe56 Node context: Confused, hurt - prisoners in the cell escaped - she saw them as heathens her church was trying to 'save' - 0 Check flag(s) (Dialog): false - MOO_Bazaar_BazaarStander_006_JailbreakSuccess_HasMet - Hasmet after the prisoners successfully fled Moonrise - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_JailbreakSuccess - Mutually Exclusive flag used for dialogs reacting to the most recent event - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazaarStander_006_JailbreakSuccess_HasMet - Hasmet after the prisoners successfully fled Moonrise === END NODE ===
null uid: 2d45ce1e-2bb8-0560-5451-04772edef773 - 0 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. === END NODE ===
0:0 - The people of Baldur's Gate will embrace Her gift. They must. uid: 584c988f-1606-4d83-9446-f5765ee96345 Node context: Determination, conviction - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazaarStander_006_JailbreakSuccess_HasMet - Hasmet after the prisoners successfully fled Moonrise - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_JailbreakSuccess - Mutually Exclusive flag used for dialogs reacting to the most recent event === END NODE ===
0:0 - In Her name, Her design. uid: 5a4fd61e-d916-417c-9bba-9b6df0dec337 Node context: Head bowed and eyes closed, praying to herself - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazaarStander_006_NecromancerReturned_HasMet - Has met during Necromancer Returned state. - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_BalthazarReturn - Mutually Exclusive flag used for dialogs reacting to the most recent event === END NODE ===
0:0 - No gods can stop us. Soon, we bring Her glory to Baldur's Gate. uid: 70e50519-d9a2-4f2e-ab9c-b2bd97190621 - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazaarStander_006_IsobelKidnapped_HasMet - Has met after Isobel's return to MOO - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event === END NODE ===
0:0 - The cleric from the inn is with us, thanks to you. Even Selûne cannot resist our Absolute. uid: 951f5f2a-6e77-41ba-8dca-5bf8eb3f37bd Node context: Excited - her god is proving more powerful then the 'old' gods - 0 Check flag(s) (Dialog): false - MOO_Bazaar_BazaarStander_006_IsobelKidnapped_HasMet - Has met after Isobel's return to MOO - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazaarStander_006_IsobelKidnapped_HasMet - Has met after Isobel's return to MOO === END NODE ===
0:0 - Disciple Z'rell wants to see us. You, me, all of us. I know she does. uid: b724860b-a248-3208-81f8-b559c563c2e6 Cinematic: Node context: Eager and a little desperate - she's being kept from seeing a priest - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazaarStander_006_Execution_HasMet - Hasmet during Execution Ongoing State - 1 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. === END NODE ===
0:0 - They say you braved the dark to save the General's advisor. Bless you. uid: bba08baa-b505-4379-a512-de89726b2b9c - 0 Check flag(s) (Dialog): false - MOO_Bazaar_BazaarStander_006_NecromancerReturned_HasMet - Has met during Necromancer Returned state. - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_BalthazarReturn - Mutually Exclusive flag used for dialogs reacting to the most recent event - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazaarStander_006_NecromancerReturned_HasMet - Has met during Necromancer Returned state. === END NODE ===
0:0 - Of many hearts, one soul. Of many thoughts, one mind. Of many parts, one whole. In Her name, Her design.
uid: e53aff81-e855-3bcf-890b-322430d4ae33 Node context: Head bowed and eyes closed, praying to herself. Whispered and quick, as if one passage in a long litany. - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_BazaarStander_006 - - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_BazaarStander_006 - === END NODE ===
0:0 - She walks with you. I can feel Her. uid: eda0aea4-06f3-4a76-b9d6-170ea59d1639 Node context: Looking up at us with awe, rapturous to be so near a blessed person of her 'god' - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_BazaarStander_006 - === END NODE ===
0:0 - The Absolute Herself called us here. They cannot stop us from seeing Z'rell now! uid: fcc20903-cf64-6e21-6bd4-87e4a3118b4d Cinematic: Node context: Eager and a little desperate - she's being kept from seeing a priest - 0 Check flag(s) (Dialog): false - MOO_Bazaar_BazaarStander_006_Execution_HasMet - Hasmet during Execution Ongoing State - 1 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazaarStander_006_Execution_HasMet - Hasmet during Execution Ongoing State === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_BazaarStander_007.lsj Synopsis: This novice has joined the church in the hopes of being elevated to True Soul. She's not here for personal gain, but seeking an actual religious experience - one she believes we've already been blessed to have.
0:0 - I hear you've been summoned for an audience with Her. You will return changed, I'm sure of it. uid: 1ef79f90-d509-48da-b4ef-f1a681d393bd Node context: Wishing us well - we're about to get our 'reward' - 0 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazaarStander_007_AudienceReady_HasMet - Has met during the state where the army prepares to march from the tower. === END NODE ===
0:0 - I will join your ranks one day, True Soul. That is the Absolute's promise. uid: 2b4a4b6e-8e6b-0bf6-d570-bcc5000b99a4 Node context: Quiet fanaticism === END NODE ===
0:0 - I will pray for you, True Soul. uid: 71d673b3-a204-46a5-a6d7-36f94213aa22 Node context: Kind, wishing us well - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazaarStander_007_AudienceReady_HasMet - Has met during the state where the army prepares to march from the tower. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. === END NODE ===
0:0 - They say the General cannot die. Perhaps... perhaps that will be the Absolute's gift to us all. uid: c336d8c5-1146-eca8-af65-358942706a73 Node context: Quiet fanatacism - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_BazaarStander_007 - - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_BazaarStander_007 - === END NODE ===
0:0 - Perhaps I will be blessed as you are. But if not, I will serve in whatever way the General sees fit.
uid: cb94421e-346c-4056-bc46-80c49443799e Node context: Awe of us - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazaarStander_007_Execution_HasMet - Hasmet while execution is still ongoing. - 1 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. === END NODE ===
0:0 - You're one of Her blessed, aren't you? To hear Her voice... I cannot imagine. uid: d369b398-ff32-4ec4-a9f0-1ec29f6f120f Node context: Just happy to be here - 0 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazaarStander_007_Execution_HasMet - Hasmet while execution is still ongoing. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_BazEntranceGuard.lsj Synopsis: Standing at the entrance of Moonrise Tower, the guard is keeping eye on all the fresh blood seeking audience with the Absolute. The player can influence the guard to send the pilgrims to their death in Town, or to take a chance on them and send them as fodder to colony. Either way the pilgrims will have a bad time.
0:0 - Prisoners will come 'round eventually. Advisor Balthazar is damned persuasive. uid: 0e50ce5c-4353-44a8-8b8b-239623a83235 Node context: Hint of relish, bloodlust - by 'persuasive' he means 'very good at torture' - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazEntranceGuard_NecromancerReturned_HasMet - Hasmet for 'Balthazar returned' state. - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_BalthazarReturn - Mutually Exclusive flag used for dialogs reacting to the most recent event === END NODE ===
0:0 - We'd be better off without 'em, take my word. uid: 135d9cbc-f0d7-bccc-b43a-ed8f680838cc
null uid: 13efcce1-44cb-ad42-60ba-80d491fa6ce2 - 0 Check flag(s) (Global): true - MOO_Bazaar_State_PilgrimsDead - Pilgrims are dead, so the guard wont worry about making use of them. - 1 Check flag(s) (Tag): true - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) - 0 Set flag(s) to (Global): true - MOO_Bazaar_State_TalkedAboutPilgrims - Player talked to the guard about the pilgrims > Eh, beggin' your pardon, o' course. I'm sure you're mighty as they come.
0:0 - Its not our place to question the Absolute's will. uid: 14062157-3198-1f26-640a-7adf723fada1 - 0 Set flag(s) to (Global): true - MOO_Bazaar_State_TalkedAboutPilgrims - Player talked to the guard about the pilgrims > O' course - wouldn't dare! I'm sure She's got a plan.
0:0 - We just sent runners to the war camp, True Soul. This is bloody it. uid: 19ae5e72-a496-4f1a-88af-4f9b7201e259 Node context: Barely contained excitment - can't wait to start marching - 0 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazEntranceGuard_AudienceReady_HasMet - Hasmet for 'Audience Ready' state === END NODE ===
0:0 - I'll see they get all the help they need, True Soul. And they'll need quite a bit... uid: 2d90f92f-30ef-6345-c250-2cd2d7748362 === END NODE ===
0:0 - The latest troupe didn't even make it past the door. Strong as gnome piss, the lot of 'em. uid: 36ad01c0-e03e-fff4-6e8a-b8953ce8446e - 0 Check flag(s) (Global): true - MOO_Bazaar_State_PilgrimsDead - Pilgrims are dead, so the guard wont worry about making use of them. - 0 Set flag(s) to (Global): true - MOO_Bazaar_State_TalkedAboutPilgrims - Player talked to the guard about the pilgrims === END NODE ===
0:0 - I've got the novices in hand, True Soul. War camps, docks... plenty of work for those who serve Her. uid: 3de9cdcb-c551-4a2d-b6b2-6f6fb13c2457 Node context: Reassuring - we're not to worry, he's treating his subordinates like crap - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_BazEntranceGuard - === END NODE ===
0:0 - I- yeah. Yeah, they're dead weight. Not real believers like us. uid: 4d2b31dc-192b-4ffd-2b07-b725a606014e Node context: Slowly coming around to an opinion > Thank you, True Soul. In Her name!
0:0 - Even in the Underdark, some fools pray to Selûne's light. General will snuff it out soon enough. uid: 4f739ec8-7275-4bc5-84c6-a87df7a3667c Node context: Reflecting on the power of the priestess they've captured - relishing the idea of his General breaking her - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazEntranceGuard_IsobelKidnapped_HasMet - Hasmet for 'Isobel kidnapped' state. - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event === END NODE ===
0:0 - They have potential. Great warriors have grown from less.
0:0 - No doubt - ain't for me to question them above me. I'm sure you know your business. uid: 560c6c03-48ed-0506-e69d-9bbba1457c3b Cinematic: Bowing deeply with reverance, no hesitation. - 0 Set flag(s) to (Global): true - MOO_Bazaar_State_TalkedAboutPilgrims - Player talked to the guard about the pilgrims true - MOO_Bazaar_State_PilgrimsToColony - Player told guard to give pilgrims a chance, sending them to COL > I'll see they get all the help they need, True Soul. And they'll need quite a bit...
0:0 - Feel that warm glow? A priest of Selûne graces the tower. Sickening, isn't it? uid: 76afdfa3-673e-4212-b0cf-10e7b00df428 Node context: Sarcastic - oh what an honour it is for a priestess of a fancy god to come 'visit' them (she's being held against her will) - 0 Check flag(s) (Dialog): false - MOO_Bazaar_BazEntranceGuard_IsobelKidnapped_HasMet - Hasmet for 'Isobel kidnapped' state. - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazEntranceGuard_IsobelKidnapped_HasMet - Hasmet for 'Isobel kidnapped' state. === END NODE ===
0:0 - I'll stick near you when the city walls come down, boss. I want to see how much damage you can do. uid: 94c59379-7a0b-4e08-afc8-ba14b874953b Node context: Relishing the fight to come - 0 Check flag(s) (Dialog): true - MOO_Bazaar_BazEntranceGuard_AudienceReady_HasMet - Hasmet for 'Audience Ready' state - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. === END NODE ===
0:0 - I hear the General's advisor is back. Which means we'll be hearing the screams of the prisoners again. uid: a2546b48-1ce7-4a11-a99c-b4283d32a3e6 Node context: Sighing - a little bored with the sounds of torture that come up from below the tower - 0 Check flag(s) (Dialog): false - MOO_Bazaar_BazEntranceGuard_NecromancerReturned_HasMet - Hasmet for 'Balthazar returned' state. - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_BalthazarReturn - Mutually Exclusive flag used for dialogs reacting to the most recent event - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_BazEntranceGuard_NecromancerReturned_HasMet - Hasmet for 'Balthazar returned' state. === END NODE ===
0:0 - Thank you, True Soul. In Her name! uid: a607a3ba-55bf-075a-9f3d-a494618ab3f1 === END NODE ===
0:0 - Then get rid of them. The undeserving should be purged. uid: d39bc5cc-1c26-8e54-df0a-4ee30f8aa436 - 0 Set flag(s) to (Global): true - MOO_Bazaar_State_TalkedAboutPilgrims - Player talked to the guard about the pilgrims true - MOO_Bazaar_State_PilgrimsToTown - Player told guard to just send pilgrims away, having them die in TWN > I- yeah. Yeah, they're dead weight. Not real believers like us.
0:0 - We've all got our part in Her design. Just for some, that's mucking out latrines in the war camp. uid: df79a91f-9238-4eca-a8df-f96b79a80c01 Node context: Amused - all these novices have come expecting a grand destiny, and he's assigning them menial tasks - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_BazEntranceGuard - === END NODE ===
0:0 - Not for me to say. All I know is they're bloody useless 'round here. uid: e1a3123c-6ccd-ac9e-f529-92b065ec1fb2
0:0 - Eh, beggin' your pardon, o' course. I'm sure you're mighty as they come. uid: e77a651d-da0f-cea7-460a-54d22bf94c31 Node context: Belub realises he might've accidentally insulted the player, and the player's an important person in this place === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Bystander00.lsj Synopsis: A goblin on the floor of Moonrise Towers, chatting absently while being a bystander. This one is worried about the other goblins that were sent to the execution room.
0:0 - You're the best True Soul I ever met. uid: 3b3029bf-1951-ca63-7195-4cf3c8664133 - 0 Check flag(s) (Dialog): true - MOO_Bazaar_Bystander00_GoblinsReleased_Hasmet - MOO_Bazaar_Bystander00_GoblinsReleased_Hasmetdescription - 1 Check flag(s) (Global): true - MOO_Execution_Event_ReleasedGoblins - MOO_GroundFloor_Execution_ReleasedGoblinsdescription === END NODE ===
0:0 - Bunch of the others were rounded up in the main hall a while ago. They ain't come back... uid: 53a6c789-8772-44b4-b951-3004c3690f4a Node context: Worry in his voice - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Bystander00 - MOO_Bazaar_HasMet_Bystander00description === END NODE ===
0:0 - Still not sure why they brought us all here. Kinda worryin' me. uid: 54875a13-57de-4b5b-bdf4-555a3b1c1622 - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Bystander00 - MOO_Bazaar_HasMet_Bystander00description === END NODE ===
0:0 - I won't fail the Absolute like the others. Honest I won't - I was always the smartest. uid: 786bc42d-40a9-4773-50de-033310af946b - 0 Check flag(s) (Global): true - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. false - MOO_Execution_Event_ReleasedGoblins - MOO_GroundFloor_Execution_ReleasedGoblinsdescription - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Bystander00_GoblinsDead - MOO_Bazaar_HasMet_Bystander00_GoblinsDeaddescription === END NODE ===
0:0 - Heard you put in a good word for our mates - cheers. uid: 80e8a9ac-ecc9-ccef-4585-d1e9f41a57ab - 0 Check flag(s) (Global): true - MOO_Execution_Event_ReleasedGoblins - MOO_GroundFloor_Execution_ReleasedGoblinsdescription - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_Bystander00_GoblinsReleased_Hasmet - MOO_Bazaar_Bystander00_GoblinsReleased_Hasmetdescription === END NODE ===
0:0 - I'm on my best behaviour, I swear. uid: a69d506e-fe11-96a7-50e3-9fa4aa05d9c9 - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Bystander00_GoblinsDead - MOO_Bazaar_HasMet_Bystander00_GoblinsDeaddescription - 1 Check flag(s) (Global): true - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. false - MOO_Execution_Event_ReleasedGoblins - MOO_GroundFloor_Execution_ReleasedGoblinsdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Bystander01.lsj Synopsis: A goblin on the floor of Moonrise Towers, chatting absently while being a bystander. His commentary changes depending on how the player handled the grove.
0:0 - Heard a rumour some do-gooder stopped a horde of Absolutists from getting their hands on a load of druids in some grove. uid: 255df0b8-abd4-b79c-1023-16c1506f1c58 - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Bystander01 - MOO_Bazaar_HasMet_Bystander01description - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Bystander01 - MOO_Bazaar_HasMet_Bystander01description > Whoever it was better pray the General doesn't smoke 'em out. Be a bloodbath, so it would.
0:0 - Whoever it was better pray the General doesn't smoke 'em out. Be a bloodbath, so it would. uid: 441170c0-2c3f-3479-2e0b-286ca8bbb35b === END NODE ===
0:0 - Times are changing fast. Glad I'm here to see it. uid: 75cf66c9-073f-478b-95ba-2a9d8818a60f - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Bystander01 - MOO_Bazaar_HasMet_Bystander01description === END NODE ===
0:0 - Ah well. Least you can get an eyeful of the General, while he's holding court. uid: 8444fc66-34f6-f3c8-0f1e-7340b13fb39c - 0 Check flag(s) (Global): false - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription === END NODE ===
0:0 - Eya, you missed all the fun. We caught a bunch of tieflings on the road and slaughtered 'em. uid: 8dfe3d5f-2b9f-20b1-3109-dd4268bf16f6 Cinematic: - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Bystander01 - MOO_Bazaar_HasMet_Bystander01description - 1 Check flag(s) (Global): false - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed false - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Bystander01 - MOO_Bazaar_HasMet_Bystander01description > Ah well. Least you can get an eyeful of the General, while he's holding court.
0:0 - Heard that rat's nest of druids was burned to ash. Praise the Absolute! uid: be430638-6e8f-4b93-99ea-aacbb1387361 - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Bystander01 - MOO_Bazaar_HasMet_Bystander01description - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Bystander01 - MOO_Bazaar_HasMet_Bystander01description > Hasn't improved General Ketheric's mood much, though. Court's in session in the inner hall - reckon the hammer'll fall hard.
0:0 - Hasn't improved General Ketheric's mood much, though. Court's in session in the inner hall - reckon the hammer'll fall hard. uid: f3822d62-aa8c-4857-feb5-b28f01d888fd - 0 Check flag(s) (Global): false - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Bystander02.lsj Synopsis: A goblin on the floor of Moonrise Towers, chatting absently while being a bystander.
0:0 - We ought to head out now - burn everything between here and the city. uid: 245cdfa6-cf2e-92cf-61f7-4552f35d1ee5 - 0 Check flag(s) (Dialog): true - MOO_Bazaar_Bystander02_PostKetheric_HasMet - MOO_Bazaar_Bystander02_PostKetheric_HasMetdescription - 1 Check flag(s) (Global): true - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription === END NODE ===
0:0 - I caught a glimpse of Ketheric and Z'rell. Wouldn't have the gumption to stick my nose in, like you did, mind. uid: 32331c74-55d5-d647-6b6b-d1dfd8f0042c - 0 Check flag(s) (Dialog): false - MOO_Bazaar_Bystander02_PostKetheric_HasMet - MOO_Bazaar_Bystander02_PostKetheric_HasMetdescription - 1 Check flag(s) (Global): true - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_Bystander02_PostKetheric_HasMet - MOO_Bazaar_Bystander02_PostKetheric_HasMetdescription === END NODE ===
0:0 - Must've come in with the drider, did you? Well, you're in good time. General Ketheric's in the main hall. Don't say I didn't warn you. 1:0 - Wouldn't head into the main hall, if I were you. Z'rell and Ketheric are working on some poor worm. uid: 8cd213e2-b352-492e-93e5-d5d82f843117 Node context: nervous excitement - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Bystander02 - MOO_Bazaar_HasMet_Bystander02description - 1 Check flag(s) (Global): false - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Bystander02 - MOO_Bazaar_HasMet_Bystander02description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Bystander03.lsj Synopsis: A frightened bystander on the ground floor of Moonrise Tower. He's deeply upset by the scrying eyes wandering the tower. He's caught between religious rapture and terror - he dreads and loves the Absolute in equal measure.
0:0 - She sees everything we are, do you understand? There is no hiding from Her! uid: 6150c58a-b9eb-4233-a4fb-f97513fd8d19 Node context: paranoid, freaking out - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Bystander03 - MOO_Bazaar_HasMet_Bystander03description - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Bystander03 - MOO_Bazaar_HasMet_Bystander03description === END NODE ===
0:0 - The Absolute will eat this cleric's light. But it won't be enough - not nearly enough. uid: 7def66f7-f6d9-4954-97bd-0fb6dbd2312d Node context: Barely suppressed fear of us and the Absolute - but also relishing the sacrifice to come. (Yes, a little mad) - 0 Check flag(s) (Dialog): true - MOO_Bazaar_Bystander03_IsobelKidnapped_HasMet - Has met during the state in which Isobel has been returned to Moonrise. - 1 Check flag(s) (Global): true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower === END NODE ===
0:0 - You... you brought Her the moon-witch. She is pleased - do you see it in Her eyes? uid: 817be521-6436-442d-aa98-74f252962392 Node context: Barely suppressed fear of us and the Absolute - but also relishing the sacrifice to come. (Yes, a little mad) - 0 Check flag(s) (Global): true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_Bystander03_IsobelKidnapped_HasMet - Has met during the state in which Isobel has been returned to Moonrise. === END NODE ===
0:0 - There's eyes In the dark... in the walls. Please stop looking at me. Please. uid: 84054da4-89e5-43f2-860c-e448e5331593 Node context: Paranoia with a hit of menacing madness - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Bystander03 - MOO_Bazaar_HasMet_Bystander03description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Bystander04.lsj Synopsis: This human is waiting to speak to Z'rell. A big tough guy but is full of hope that the Absolute will be proud of him. Should have a faint air of a stalker.
0:0 - The Disciple has returned upstairs but... perhaps she'll still see me. uid: 50336aaa-49dd-4e80-801a-e32a099dfa65 Node context: Wants to go, psyching himself up a bit. Now he has his chance and he's a bit scared - 0 Check flag(s) (Dialog): false - MOO_Bazaar_Bystander04_PostKetheric_HasMet - MOO_Bazaar_Bystander04_PostKetheric_HasMetdescription - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_Bystander04_PostKetheric_HasMet - MOO_Bazaar_Bystander04_PostKetheric_HasMetdescription === END NODE ===
0:0 - An audience with the Absolute. That is my destiny. My right. uid: 5d3ac864-e3f6-4d9d-0684-5b892c69222f Node context: Fervent, a little obsessive - 0 Check flag(s) (Dialog): true - MOO_Bazaar_Bystander04_PostKetheric_HasMet - MOO_Bazaar_Bystander04_PostKetheric_HasMetdescription === END NODE ===
0:0 - Every caravan brings more faithful for the Absolute. But I will stand among the first. uid: 64d77c62-3400-9df8-b024-3427f2e0711e - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Bystander04 - MOO_Bazaar_HasMet_Bystander04description - 1 Check flag(s) (Global): false - MOO_Execution_Event_ExecutionerLeavesAfterInterrupt - Set when Z'rell is to leave only when the dialog is over. Occurs in combat interruption dialog. false - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription false - MOO_Execution_Event_ExecutionerLeaves - Zrell leaves the dialogue === END NODE ===
0:0 - Back of the line. I'll be the first of us to swear to the General. uid: 8641165e-fa6b-47cd-94f8-3282401e2753 - 0 Check flag(s) (Global): false - MOO_Execution_Event_ExecutionerLeavesAfterInterrupt - Set when Z'rell is to leave only when the dialog is over. Occurs in combat interruption dialog. false - MOO_Execution_Event_ExecutionerLeaves - Zrell leaves the dialogue - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Bystander04 - MOO_Bazaar_HasMet_Bystander04description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Guard00.lsj Synopsis: A guard watching the alarm system on the ground floor of Moonrise Tower. He's brusque to anyone who approaches.
0:0 - We march to Baldur's Gate! uid: 0c881d19-b5ea-6647-f831-7d48e8fc9a8f
0:0 - I'm trained as an assassin. House Hekar. Perhaps I can serve as a scout - or special operations. uid: 549ad854-0caa-10aa-c27d-57daf643b76f > When the call comes, I'll be ready.
0:0 - I've never been to battle. I've never been to war. But I feel so... calm. Ready. uid: 7f750197-28d0-7a8d-2223-1ac7afc711d6 === END NODE ===
0:0 - I saw it, True Soul. The army. They're nearly ready. It's nearly time. uid: a9471060-3ac4-8ef8-36b4-7525bc9d6377 - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Guard00 - MOO_Bazaar_HasMet_Guard00description - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Guard00 - MOO_Bazaar_HasMet_Guard00description > Which army do you mean? > And when the hour draws near...? > What role will you take? > Leave.
0:0 - When the call comes, I'll be ready. uid: bc87081a-c171-29ee-98a3-a6524c70712c
0:0 - The General is inside. I've never seen him so near. It's all happening... uid: d71cc6e0-b1d5-a904-042c-6474147bcb2f - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Guard00 - MOO_Bazaar_HasMet_Guard00description === END NODE ===
0:0 - Leave. uid: db3066c6-f52d-5c93-f7b0-daded2a8122d === END NODE ===
0:0 - And when the hour draws near...? uid: fefb4f07-81e6-1fa6-43a5-a57ec55fc2e8 > We march to Baldur's Gate!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Guard01.lsj Synopsis: A guard watching the alarm system on the ground floor of Moonrise Tower. He love and respects authority, and enjoys the thought of failure being punished.
0:0 - You should go through the main hall. Witnessing the General's justice is an honour. uid: 1e544a9c-3e6c-e5bc-49b8-c7c6f17af352 - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Guard01_BeforeExecution - MOO_Bazaar_HasMet_Guard01_BeforeExecutiondescription - 1 Check flag(s) (Global): false - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription === END NODE ===
0:0 - Welcome back, True Soul. Z'rell is holding an audience with the General - deciding the fate of those who have failed the Absolute. uid: 26eb7946-1730-baa0-3126-45d9e6cc618f - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Guard01_BeforeExecution - MOO_Bazaar_HasMet_Guard01_BeforeExecutiondescription - 1 Check flag(s) (Global): false - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Guard01_BeforeExecution - MOO_Bazaar_HasMet_Guard01_BeforeExecutiondescription === END NODE ===
0:0 - Did the goblins suffer? Rabble like that don't deserve mercy. uid: ccba9db3-bfd7-4b36-9837-e199aeceecc6 - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Guard01 - MOO_Bazaar_HasMet_Guard01description - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Guard01 - MOO_Bazaar_HasMet_Guard01description === END NODE ===
0:0 - Praise the Absolute. Serve the General. uid: e0819960-d402-41ce-9747-41b31c21705c - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Guard01 - MOO_Bazaar_HasMet_Guard01description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_PAD_SharranObservation.lsj Synopsis: Shadowheart notices that Ketheric is no longer a Sharran
0:0 - There is nothing Sharran about this man. He has betrayed the Dark Lady. uid: 5bd7777a-a2ca-4609-afba-83d8bc99d13b Node context: Quiet anger and disgust. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Zhent00.lsj Synopsis: A Zhentarim trader from the goblin camp. Roah will react based on your actions if you've met her, or give a brief summary of the Zhentarim's connection to the Absolute if not.
0:0 - You're a fool if you think this lot have any loyalty. They'll turn on you in a second. uid: 0186026c-71b6-b72e-6f7f-bb4b345d2534 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Lock eyes with the Zhent and gesture in Thieves' Cant: Discount? uid: 301c3727-c58e-c853-9d10-f3f93cea82e6 - 0 Check flag(s) (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription - 1 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > For another in the business? Don't see why not. We can certainly afford it - business is booming.
0:0 - For now, I'll settle for getting you what you need. Anything to trade? uid: 522a0dbd-8944-ae51-6315-51dea4b303d8 > null
0:0 - Oh, True Soul, I couldn't burden your spirit with such material concerns. But I'm always happy to trade. uid: 56660d83-d069-7503-6246-810c35397c62 > Let's see what you have. > null
0:0 - *The Zhentarim - a network of merchants and mercenaries known for deep coffers and shallow scruples.* uid: 57eb1b1a-4315-fe72-28a7-ed8f9fb80790 Cinematic: - 0 Set flag(s) to (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription > null
0:0 - But what would I know of faith? I cater to more earthly needs. Better we focus on that, hm? uid: 7149c975-c4d3-1e5c-8a37-a8f98ff5f51b > Let's see what you have. > null
0:0 - Do you have anything to trade? uid: 757a9ece-4905-c209-07d2-a0862010d2dd > null
0:0 - Stick to trading, then. Show me your wares. uid: 7ea9fb22-d6c1-d054-9dd2-a055af0e8869 > null
0:0 - ...of course! Just before some godless lunatic purged the place of every innocent soul. uid: 87a99ff2-a5f5-bc95-fe66-631bea67423e - 0 Check flag(s) (Global): true - GOB_State_LeadersAreDead - Goblin leaders are dead > A pity neither of us saw what happened.
0:0 - An honour, True Soul. uid: 88fd96b8-a5f7-87bf-812f-39324643b28e === END NODE ===
0:0 - Leave. uid: 8e7d0e78-d752-79d7-ebe7-89489292e7fa === END NODE ===
0:0 - If they failed, it was because their faith was weak. uid: 9fb2de92-2c01-d6f2-5c4b-c49a455923b4 > null
0:0 - Ah yes - around the time of Minthara's ill-fated expedition to the grove. uid: a28bdd23-b87a-f0d5-8b2a-559749e40676 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed > Such a pity there were no survivors to tell what truly happened there.
0:0 - Let's see your wares. uid: a3ef9f63-c061-34e3-d547-4963abadca75 > null
0:0 - Leave. uid: a66f3c93-0985-7b28-6bf1-cf2a2a7d9b65 === END NODE ===
0:0 - Let's see what you have. uid: a8a553d2-46ac-2035-629a-cee339fdfbdc > null
0:0 - I've seen your sigil on cargo at the docks. The Zhentarim have joined the Absolute? uid: b2fe868f-9aed-061c-7951-b0a74dd8610b - 0 Check flag(s) (Dialog): false - MOO_Bazaar_Zhent00_ConfrontedAboutCargo - The player confronted Roah about her shipping cargo from Moonrise for the cult. - 1 Check flag(s) (Global): true - MOO_Docks_Vat_Knows_Zhentarim - Player discovered the Zhentarim seal on the tadpole cargo in MOO. > null
0:0 - Waukeen's clipped coins, no. Faith is an over-flooded market. Transport, however - uid: b303df18-5df0-287f-c98f-365fadd8969a - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_Zhent00_ConfrontedAboutCargo - The player confronted Roah about her shipping cargo from Moonrise for the cult. > These faithful folk need some goods moved into the city. Our ships are obliging - quietly.
0:0 - What business do mercenaries have with a cult? uid: bae8b334-ce57-eda3-ebbe-a60b1122d8e7 - 0 Check flag(s) (Dialog): false - MOO_Bazaar_Zhent00_ConfrontedAboutCargo - The player confronted Roah about her shipping cargo from Moonrise for the cult. - 1 Check flag(s) (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription - 2 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Oh come now - we're far more than just soldiers for hire. Have a bit more imagination.
0:0 - I've seen the docks. The Zhentarim have joined the Absolute? uid: bd15e4fc-d146-310f-3668-19353fefc80d - 0 Check flag(s) (Dialog): false - MOO_Bazaar_Zhent00_ConfrontedAboutCargo - The player confronted Roah about her shipping cargo from Moonrise for the cult. - 1 Check flag(s) (Global): true - MOO_Docks_Vat_Knows_Zhentarim - Player discovered the Zhentarim seal on the tadpole cargo in MOO. > null
0:0 - So we did. And it seems we both have a nose for where the real power lies - I've come to pay proper respect. uid: c41cf28c-c63f-decf-48aa-8d653c882078 > null
0:0 - So don't go kicking the hive while there's still some honey to be had. uid: c48efaf3-92b1-1aef-7d8c-05979faee3a3 > null
0:0 - So the Zhentarim have allied themselves with the Absolute? uid: cf91f2a6-684c-4e55-0c6d-f99dd61346ee - 0 Check flag(s) (Dialog): false - MOO_Bazaar_Zhent00_ConfrontedAboutCargo - The player confronted Roah about her shipping cargo from Moonrise for the cult. - 1 Check flag(s) (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription > Waukeen's clipped coins, no. Faith is an over-flooded market. Transport, however -
0:0 - Spare me. I saw the docks - the Zhentarim have joined the cult. uid: d0ee2953-2f01-f186-f74a-373110482458 - 0 Check flag(s) (Dialog): false - MOO_Bazaar_Zhent00_ConfrontedAboutCargo - The player confronted Roah about her shipping cargo from Moonrise for the cult. - 1 Check flag(s) (Global): true - MOO_Docks_Vat_Knows_Zhentarim - Player discovered the Zhentarim seal on the tadpole cargo in MOO. > null
null uid: d6637392-26ec-ebfe-8e40-9bfa8d090932 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null (roll sucessful) > null (roll failure)
0:0 - These faithful folk don't ask for much - just some cargo moved to the city. But my goodness do they pay generously. uid: e7ae521b-a41b-fbee-893b-d5a76b6afcff > null
null uid: ef428453-1537-3e0c-d7c0-f6a84e451f32 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Zhent01.lsj Synopsis: A Zhentarim agent guarding a trader from her organisation.
0:0 - You trying to get me in trouble? uid: 9f6f7f87-981d-4eda-b764-6fd46c8b241c Node context: Smiling but fobbing us off. - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Zhent01 - MOO_Bazaar_HasMet_Zhent01description === END NODE ===
0:0 - It's Roah you want. We only talk when you've misbehaved. uid: cb423f41-3175-47b7-a1e1-fd6d7a94814d Node context: Pleasant and placid - a fact, not a threat. Name is pronounced ROW-ah (row as in 'row your boat') - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Zhent01 - MOO_Bazaar_HasMet_Zhent01description - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Zhent01 - MOO_Bazaar_HasMet_Zhent01description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Bazaar_Zhent02.lsj Synopsis: A Zhentarim agent guarding Roah Moonglow. She's looking around at the growing power of the church and feeling wary of it.
0:0 - Ain't looking to convert, True Soul. Gods mind their mess, I mind mine. uid: 4de35fb1-4749-408a-98d8-0c7150bbb4f0 Node context: Respectful but flat refusal - most Absolutists want to convert others, and she's pre-empting it. - 0 Check flag(s) (Dialog): true - MOO_Bazaar_HasMet_Zhent02 - MOO_Bazaar_HasMet_Zhent02description === END NODE ===
0:0 - This was funny when it was just goblins branding arses. But you lot mean business, eh? uid: d1cad866-0f80-400e-ad95-a6943e61ee6b Node context: Wary. Your church was a funny joke to her once, no longer. - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_Zhent02 - MOO_Bazaar_HasMet_Zhent02description - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_Zhent02 - MOO_Bazaar_HasMet_Zhent02description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_BazEntranceGuard_002.lsj Synopsis: The guard standing just inside the entrance of Moonrise Towers. He is here to slightly nudge the player towards the execution room.
0:0 - In Her name, Her Design. uid: 91917bdc-529b-aaf2-b037-2745ed71d910 === END NODE ===
0:0 - Welcome, True Soul. The Disciple will have work for you, I expect. So much to be done. uid: ae0c1c4b-481f-83c3-f2e9-609736d35e61 - 0 Check flag(s) (Dialog): false - MOO_Bazaar_HasMet_BazEntranceGuard002 - HasMet BazEntranceGuard_002 - 0 Set flag(s) to (Dialog): true - MOO_Bazaar_HasMet_BazEntranceGuard002 - HasMet BazEntranceGuard_002 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_BugBearVendor.lsj Synopsis: A merchant selling in the bazaar on the ground floor of Moonrise Tower. He is a passionate bugbear who believes only the strongest should enjoy the Absolute's spoils. Players can earn his respect for a discount.
0:0 - Bet the hag who ripped my eye out is howling from the grave. uid: 02093ea6-d12e-1b3f-ccd4-eab38de04b2c = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = - 0 Check flag(s) (Tag): true - Hag-Eyed - |This character's eye has been blinded by Auntie Ethel the Hag| (Dealing with hags always comes with a cost. In this case, an eye.) > null (roll sucessful) > null
- Roll sucessful - null uid: 0233521b-6a37-734f-3ea9-6b4b521d44fa > null
0:0 - Glorious. And they gave you some handsome scars. uid: 02411b4a-c1f1-e5a3-1646-e68c385fab1d Node context: impressed > null
0:0 - I took someone's eye out for spilling my drink in the war camps last night. Don't prove nothing. uid: 19532816-29ab-6395-5d41-f8943f7b4de0 Node context: dismissive - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - That was you? I heard Ragzlin was tough as dragon meat. uid: 1a1eacd0-ffa0-1c0d-1f49-4eec00a0ad13 Node context: in awe > null
0:0 - The sinners who've fallen in the face of righteous justice. 1:0 - Forgotten glades and eternal streams whisper their protector's name. 2:0 - Those I am sworn to protect. 3:0 - Those who'd bind another to their will whisper my name in nightmares. uid: 1a4f7ac8-a25b-7666-1ee7-510efed89082 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - Mercy, mercy, please - I might just wet myself. uid: 40800999-0363-3810-b01f-bdcab6d45575 Node context: Patronising guffaw at our threat - next lines goes to flat, abrupt threat - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - Your tone is asking for a beating, bugbear. uid: 437f8041-b62c-db63-7b94-b55871a48488 - 0 Check flag(s) (Global): false - MOO_BugBearVendor_State_FoundMotive - Found out what the Bug Bear Vendor wants to hear - 1 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Hah! Bark, bark. Like a worg pup, you are.
0:0 - Thought so. Lucky you're with the Absolute or I'd sell you nothin'. uid: 47372b20-fd41-3a03-6545-e16285e7b64f Node context: dismissive - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > Just show me what you have. > Leave.
0:0 - Hah! So there's a little spice to go with all that strange. uid: 666c3022-9c74-bcc7-37ce-b0249e6e582f Node context: No innuendo - just commenting approvingly on Lae'zel's boast / looks > null
0:0 - Magic with a bite, eh? That's worth a chorus of blood and bone. uid: 6792e98f-099d-36e0-8205-e3e67941b1fc > null
0:0 - To mock me is to beg for death. uid: 742194ca-8e47-8d73-910a-c9fcaa106ef1 - 0 Check flag(s) (Global): false - MOO_BugBearVendor_State_FoundMotive - Found out what the Bug Bear Vendor wants to hear - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Hah! Bark, bark. Like a worg pup, you are.
0:0 - You're certain they weren't just falling asleep? uid: 75d44073-a635-7e2e-9753-a24b764df338 Node context: Dismissive, bored - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - What do you have on offer? uid: 75ef7117-6411-77d8-3c47-764db18313ba > null
- Roll failure - null uid: 7907055c-34d3-d341-48ac-a5f8b8d50dc3 > null
0:0 - Took a liking to you, did she? Watch yourself - she breaks her toys once she's done with them. uid: 7907b0f7-58e4-44aa-8fde-d933d766919c Node context: Grinningly - 0 Set flag(s) to (Global): true - MOO_BugBearVendor_State_PrivateStash - Player now has access to Bug Bear Vendor's private stash > null
0:0 - I have cut from corpses a thousand tongues, and those thousand tongues sing of murder. uid: 79d40eb4-b856-9031-7a88-f980e5a4260b = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Dark Urge - |Dark Urge origin tag.| > null (roll sucessful) > null (roll failure)
0:0 - Check the calluses on my hands. Those come only from a steadfast grip on a weapon. uid: 7e5883e2-107c-418f-9170-3dd67a9e993c = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null (roll sucessful) > null (roll failure)
0:0 - That so? Heard that was a traitor, myself. uid: 8d5e0367-7e77-d1af-8f1c-92757101456a Node context: suspicious - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - Nobody sings my name - I don't leave any witnesses. uid: 8e41e1a8-d230-d6fe-8cbc-5f3927f4b68a = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null > null
0:0 - The only god who holds power here is the Absolute - remember that. uid: 8ede6d80-e6da-4f78-6a07-de4607f49e61 Node context: unimpressed > null
0:0 - The bridge to glory is built on the bones of the dead. uid: 8f057d12-686d-bd4b-8f64-d6669e0352f9 Node context: Approving > null
0:0 - The Absolute needs warriors for Her crusade. But I see only weaklings in this place. uid: 9074cc22-be9d-f41e-2552-2f3bdf6a4f88 Node context: Faintly disgusted - he looks around and sees typically 'non-monstrous' races - the kind his people usually prey on - 0 Set flag(s) to (Global): true - MOO_BugBearVendor_State_FoundMotive - Found out what the Bug Bear Vendor wants to hear
0:0 - You seek arms? I seek a warrior worthy to bear them. uid: 9097b10d-938e-3384-096f-0b61f9b09b6f Node context: gruff greeting to somebody he doesn't respect - 0 Check flag(s) (Dialog): true - MOO_BugBearVendor_HasMet_BazBugBear - MOO_Bazaar_HasMet_Vendor00description > null
0:0 - The Absolute is. I burned that druids' grove to the ground. uid: 91ba3453-fb4f-87dc-a98b-d34b826b112e = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den > null (roll sucessful) > null (roll failure)
0:0 - Normally talk like that's empty - but there's something behind those words of yours. I can feel it. uid: 9416b82f-4dfb-83b5-f889-4d0065f07124 > null
0:0 - Well, now - looks like there's something swinging beneath those robes after all. uid: 957e56bd-75ad-2bd1-d478-bea5e134792c Node context: Approval > null
0:0 - Screaming my name, more like. I know how to inflict pain. Show respect, or I'll give you a demonstration. uid: 9b9552ae-b81c-ac9b-d1d4-b90b4d588827 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null (roll sucessful) > null (roll failure)
0:0 - People must scare easy where you're from. I don't. uid: 9cce75ac-4279-0ace-67d7-86521e64a909 Node context: unimpressed - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > Either buy something, or leave.
0:0 - Doubt you've done anything worth witnessing. uid: 9f3a7dea-ccab-ca7f-ffa3-5b60891f2ac3 Node context: using the word 'witnessing' in response to a player saying they don't leave witnesses > Either buy something, or leave.
0:0 - Shame I'm not selling aloe, then - keep your ugly hands to yourself. uid: a11003fe-f3f3-1188-45f1-c142f9e8f266 - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - You know - I think I recognise you. And I still can't remember your name. uid: a228ce5f-0a7c-7a4d-3cf1-b3a826632b36 Node context: Leading us on for a moment - second half is the put down. > null
0:0 - The demons of the abyss sing my name and tremble. uid: a26c1cd0-6663-00a4-01cd-0528aa4c9034 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > null (roll sucessful) > null (roll failure)
0:0 - Open shop, or it will be you howling my name and begging my mercies. uid: a2f8fe5b-717e-1847-1ee5-a3832a26eba2 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null (roll sucessful) > null (roll failure)
0:0 - If your stomach's strong enough, I'll tell you how I lost this eye. uid: a55c582c-8524-775f-f1df-9e20644cea45 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): true - GLO_Volo_OperationFailed - Set when Volo fails to remove the tadpole during the operation - 1 Check flag(s) (Tag): false - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > null (roll sucessful) > null (roll failure)
0:0 - The Weave itself - for I traverse its depths with the ease of breathing. uid: a7d0fad4-99a3-ebcf-999b-4d37dd1bcc80 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
0:0 - Just show me what you have. uid: aa735e9d-7f2e-44e6-5ed6-e069f55a8452 > null
0:0 - No songs. Just screams. uid: aed575ec-02ac-9dcb-926a-f5089f08998c = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Nobody sings my name - I don't leave any witnesses. uid: b70d7041-df89-f01e-7744-5d3e3bceb96e = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null > null (roll failure)
0:0 - Oh, no one sings it. But hundreds have died sobbing with my name on their lips. uid: bd565f5b-e6ca-7e59-aecc-e8239778225d = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null (roll sucessful) > null (roll failure)
0:0 - Say no more. An eye's a hard thing to lose - worth a chorus of blood and bone. uid: c1a00efd-9d09-4c05-95d2-10687e84b355 Node context: impressed by the wound he was just shown in a 'you should see the other guy' kinda context > Want anything from my stash, you pay less than the rest.
0:0 - Big talk from a little girl. And I believe every word. uid: c584fb04-7786-1f1d-f481-d273720b4414 Node context: Approving. > null
0:0 - Hrrr. Looks like there's bite in you yet. uid: c59660cc-b5dd-67b8-ac8c-eead2797047c Node context: amused - just got threatened and was impressed by the bravery of the person threatening him > null
0:0 - Want anything from my stash, you pay less than the rest. uid: c72d24b9-d1dd-66b3-eab1-8adb3ef05dd6 Node context: impressed - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_EarnedRespect - The party earned the Bug Bear Vendor's respect > What do you have on offer? > Leave.
0:0 - Footprints in untrodden places sing my travels and trials. uid: cc05a76c-c346-cc10-5eac-2ac85900bbb2 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Gloom Stalker Ranger - > null (roll sucessful) > null (roll failure)
0:0 - Perhaps 'warrior' isn't the right word. But I could turn this tower to dust without twitching my finger. uid: cd24b004-7833-d2ca-6c5c-dfc1b4645113 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Gale - |Gale companion| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null (roll sucessful) > null (roll failure)
0:0 - You'll never peddle your wares with that attitude. uid: ce997bf4-56e5-f407-4242-9982faa2af16 - 0 Check flag(s) (Global): false - MOO_BugBearVendor_State_FoundMotive - Found out what the Bug Bear Vendor wants to hear > I do not peddle. I put weapons in worthy hands.
0:0 - Whole lot of talk, and still you've managed to say nothing. uid: d18c6bb3-b139-3399-0e02-ec0c291dbe9d Node context: Dismissive - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - That might have been a pretty slaughter, but I heard Minthara led the attack. uid: d3d782ae-a2b5-138b-b3fa-e8729b1ec5a5 Node context: dismissing a claim to glory he just heard - and Minthara will have 'a lament' because she's about to be sent for execution - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - The gods - when I slit my enemies' throats and offer their lives up as tribute. 1:0 - Those who bathe in the warmth and light of the one I serve. 2:0 - Friends and enemies alike - for I wield the power of the divine with the ease of breathing. uid: d7f4d6a7-deb3-182d-66e3-b98032f09a50 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null (roll sucessful) > null (roll failure)
0:0 - You want a warrior? Here I am. uid: d976f4a6-f7d2-9a44-ed91-5f9a436bba5a - 0 Check flag(s) (Global): true - MOO_BugBearVendor_State_FoundMotive - Found out what the Bug Bear Vendor wants to hear - 1 Check flag(s) (Object): false - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed false - MOO_BugBearVendor_State_EarnedRespect - The party earned the Bug Bear Vendor's respect > Prove it. Who's singing your name?
0:0 - You'll be shrieking my name if you keep asking inane questions. uid: d9e47099-64a4-d9df-d2a8-31ec384ddebf = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - Looks like a demon chewed you up and spat you out. You couldn't make a goblin tremble. uid: da3ed81a-bd55-bed7-0760-f884cb9c59b3 Node context: dismissive - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - And they're singing, are they? Strange, all I hear is self-righteous horsecack. uid: da50d60c-7a89-7a0b-67ed-4b1fbf497c4f - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - Don't provoke me - I have a short temper. uid: e6002810-eae6-5c49-a099-4c839967dc54 - 0 Check flag(s) (Global): false - MOO_BugBearVendor_State_FoundMotive - Found out what the Bug Bear Vendor wants to hear - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Hah! Bark, bark. Like a worg pup, you are.
0:0 - Get moving, will you? uid: e6557960-f40d-f46c-c433-f1493573ba2d === END NODE ===
0:0 - Dror Ragzlin isn't. I ripped him and his camp apart. uid: e7662e4d-4553-9b1b-bed1-54e1db48c2f8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): true - GOB_State_LeadersAreDead - Goblin leaders are dead > null (roll sucessful) > null (roll failure)
0:0 - Well, I mainly do the singing. Usually while beating my foes to a pulp - it's quite the sight. uid: e92e51b4-c0bc-4096-ce9b-5ac65e0c8c02 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null > null
0:0 - The bastards who took my eye aren't singing. They're screaming in the Hells. uid: eb672ec6-b008-bcb9-1631-3fc9fe732a28 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > null
0:0 - The Absolute's war drums beat loud in your chest. How may I serve? uid: ec99125f-1ecc-8d56-23f4-8d95bb265e08 Node context: warm greeting to a person he respects - 0 Check flag(s) (Dialog): true - MOO_BugBearVendor_HasMet_BazBugBear - MOO_Bazaar_HasMet_Vendor00description - 1 Check flag(s) (Object): true - MOO_BugBearVendor_State_EarnedRespect - The party earned the Bug Bear Vendor's respect > null
0:0 - Depends on what my magic summons - could be anything from a cow to a mephit. But they're all very musical, I assure you. 1:0 - My dragonblood sings every time I burn an enemy alive. 2:0 - The skies themselves - when they bow to my magic and unleash a tidal wave of power. uid: ee4f5982-58bb-859e-9460-12d45c497e28 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null (roll sucessful) > null (roll failure)
0:0 - Slaughter well, True Soul. uid: efcd48e4-6ddc-2956-2fdc-79c15067c970 - 0 Check flag(s) (Object): true - MOO_BugBearVendor_State_EarnedRespect - The party earned the Bug Bear Vendor's respect === END NODE ===
0:0 - Nature's beasts - with fangs of fury and unsheathed claw. uid: f2d24eb7-51cb-b030-b194-935fd363131d = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - Leave. uid: f61c194f-9f75-b247-8e88-9eab1eb04ab8 === END NODE ===
0:0 - Check my knuckles - I've felled plenty of foes with my fists alone. uid: f7e4bb5a-7324-cb59-fbd3-f4a81db62293 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - Bookish nobodies are of no interest to me. uid: f9f971f3-102e-4f83-916c-f1d27a5ed50e Node context: unimpressed > null
0:0 - Respect is earned, elf. Not offered up to them as stamp their foot for it. uid: ff95e246-3f83-0444-9b02-d5fae080acb3 Node context: Dismissive - 0 Set flag(s) to (Object): true - MOO_BugBearVendor_State_TriedToPersuade - Tried to impress the BugBear Vendor and failed > null
0:0 - Z'rell said you're to share her private stash with me. uid: ffb0a550-2b2e-c7ce-f7b2-2038c8ae0889 - 0 Check flag(s) (Global): false - MOO_BugBearVendor_State_PrivateStash - Player now has access to Bug Bear Vendor's private stash true - MOO_Executioner_State_SpecialStashAccess - MOO_GroundFloor_Execution_Drow_SharedStashdescription > Took a liking to you, did she? Watch yourself - she breaks her toys once she's done with them.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_BugBearVendor_AD_Combat.lsj Synopsis: Bugbear vendor yells at the player when entering combat. If at least one of the players had impressed him, he wil look forward to the challange of fighting them. If they failed to impresse him, he will taunt them. If not of the players attempted to impress him, he will be existed for the bloodshed regardless.
0:0 - A little fun at last. uid: 2e5c3f18-e140-4d2d-804c-fffd3ecdb49c Node context: Entering combat with relish - he was extremely bored === END NODE ===
0:0 - Time to put your tales to the test, warrior! uid: ae82773e-87d1-0c85-c4b4-67fb750fdf1e Node context: Excited anticipation, not entirely unfriendly - yes he's about to kill us, but we told him enough stories of our exploits that he's excited by the challenge - 0 Check flag(s) (Global): true - MOO_BugBearVendor_State_CombatADImpressed - If at least one player in combat with BugBear has impressed him === END NODE ===
0:0 - I hope you do battle better than you boast, pup. uid: e8c68e3d-3150-4aa0-b296-fd77a01a4b59 Node context: A little bored - fighting us might be a chore. (We told him tales of our exploits before, but he was unimpressed) - 0 Check flag(s) (Global): true - MOO_BugBearVendor_State_CombatADUnimpressed - If the players in combat with BugBear have only been unimpressive === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_CatBusiness.lsj Synopsis: As the player explore the surrounding of Moonrise, they can encounter a cat playing with a dead tadpole. Upon interacting with this cat, player can learn where the tadpoles are actually being stored at (SWA) or the location of a nearby tunnel they can use in cat form (Non-SWA). Steelclaw is a murdering psychopath who revels in blood and gore.
0:0 - You may run with your tail between your legs, but I fear no man nor beast - particularly cowards who hide behind magic. Bah. uid: 17691280-a468-183d-14e9-dc25e810bda1 Cinematic: Node context: fierce and contemptuous
0:0 - *Hiss.* uid: 1ce2787f-6d9c-4213-a6ca-93fa374d9df8 Cinematic: Cat hiss - 0 Set flag(s) to (Global): true - MOO_CatBusiness_Event_Flee - Set when the cat was scared away. === END NODE ===
0:0 - 'Tadpole' the furless ones call them. But the name matters not, merely their demise. uid: 1eea4841-5a6a-3bd6-1a88-062ca70447ba Cinematic: Node context: disinterested in the details, all she wants is to murder them. Cold and deadly tone. > null
0:0 - Don't risk delving into the past's horrors. Ask about the tadpole. uid: 232c8c07-7369-d06b-5330-1a9a36807642 - 0 Check flag(s) (Global): false - MOO_CatBusiness_State_TadpoleMissing - Set when the tadpole is taken out of the playground area and when the cat can't see it anymore > I will split and burst their every skin.
0:0 - *A memory won at the cost of a piece of mind: you were in this tower before. That much is sure.* uid: 24b53fb3-8e08-4bb9-1cef-bce73305f6e7 === END NODE ===
0:0 - Murder every single one you find. uid: 272b50a2-c1b0-96bc-783b-c4144692c1ea - 0 Check flag(s) (Global): false - MOO_CatBusiness_State_TadpoleMissing - Set when the tadpole is taken out of the playground area and when the cat can't see it anymore > I intend to.
null uid: 2d1fdcea-9db9-cf57-828d-47ec94a437e2 === END NODE ===
0:0 - You skulked like you owned the place, trespassing on my domain. uid: 3f94d10b-1d05-5fd8-c024-ed7f93c6fc38
0:0 - Yours is a face I shred in my dreams. uid: 45754a9d-f1ce-b1e6-825c-3b637a5164f2 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - MOO_CatBusiness_HasMet_SwA - Set when a player has met the tapdole cat using Speak with the Animal once - 1 Set flag(s) to (Global): true - MOO_Background_Outlander_CatBusiness - Talked with the cat of Moonrise > One who kicked the Steelclaw, as if I were some stray. I am a champion hunter. When I lick my pelt: I taste blood.
0:0 - *The cat pays you little attention, so focused is it on the hunt.* uid: 52c751d6-9980-4b00-b758-bcb16432af9a Cinematic: - 0 Check flag(s) (Local): true - d2e14243-3f8c-9ed6-5f47-a0dc3ab6cbbd_AnimalHandlingSuccess - AnimalHandlingSuccessdescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Those parasites are dangerous - they've harmed me sorely. uid: 54d82b14-8890-d6bb-ad4e-e536492a24f2 - 0 Check flag(s) (Global): false - MOO_CatBusiness_State_TadpoleMissing - Set when the tadpole is taken out of the playground area and when the cat can't see it anymore > null
0:0 - The parasites are dangerous, don't go near them. uid: 6384d9ca-177d-98ed-af53-1eb0326e6123 - 0 Check flag(s) (Global): false - MOO_CatBusiness_State_TadpoleMissing - Set when the tadpole is taken out of the playground area and when the cat can't see it anymore > Do not push your own cowardice upon me.
0:0 - *The message is clear - stay, if you wish, but she will flee at a moment's notice.* uid: 674f8fba-b054-aff9-a4ff-e26775e20d0b Cinematic: === END NODE ===
0:0 - Another will come soon, I have no doubt. So be silent - and do not interfere. uid: 68c377d9-fa5d-1347-1234-213716dd8495 Cinematic: Node context: cold and murderous === END NODE ===
0:0 - You clearly yearn for death - a wish I am happy to oblige. Sleep with one eye open, furless one. uid: 6f0d260d-07d0-ce9c-4e1e-602096144140 Cinematic: Node context: cold and murderous - 0 Set flag(s) to (Global): true - MOO_CatBusiness_Event_Flee - Set when the cat was scared away. === END NODE ===
0:0 - What type of prey are you waiting for? uid: 70e502e8-0df4-e106-27fc-4a7473b3f484 - 0 Check flag(s) (Global): true - MOO_CatBusiness_State_TadpoleMissing - Set when the tadpole is taken out of the playground area and when the cat can't see it anymore - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > 'Tadpole' the furless ones call them. But the name matters not, merely their demise.
0:0 - Get out of here, stupid cat. uid: 733fb57d-367d-4880-be7b-650200d81a85 > null
0:0 - That parasite was mine. Spend your days in fear, furless one, for I will return to dig my claws into your eyes and rip out your brains! uid: 78acd9d3-b96f-2cfd-da1b-05f96e0efc5b Cinematic: Node context: full on murderous psychopath here, she means every word - 0 Check flag(s) (Global): true - MOO_CatBusiness_State_PlayerTookTadpole - Set when a player steal the tadpole from the cat - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - MOO_CatBusiness_Event_Flee - Set when the cat was scared away. === END NODE ===
0:0 - *How the kitty-cat mewled when your boot stamped upon its tail! You are the black cat crossing the path of the living.* uid: 8bb3af8c-28e0-483e-e1fd-a57083bcad2e Cinematic: Dark urge starts to relish in the memory, but thinking about the memory brings it into reality. The dark urge blacks out using the DARK URGE RAGE template, and by the time the template goes, the cat is dead on the ground in front of them. - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > *The pleasure of the memory dribbles out of your leaking skull, into the very air...*
null uid: 933331d6-bd93-114d-6f83-3e747ff5a367 - 0 Check flag(s) (Dialog): true - MOO_CatBusiness_HasMet_Cat - Set when a player has met the tapdole cat without using Speak with the Animal - 1 Check flag(s) (Global): false - MOO_CatBusiness_Event_Flee - Set when the cat was scared away. - 2 Check flag(s) (Local): false - d2e14243-3f8c-9ed6-5f47-a0dc3ab6cbbd_AnimalHandlingSuccess - AnimalHandlingSuccessdescription - 3 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *... murder, glorious murder.*
0:0 - 'Slithering vermin'? They're called tadpoles. uid: 935ebd5d-4e29-aea6-6dee-08ac27648478 - 0 Check flag(s) (Global): false - MOO_CatBusiness_State_TadpoleMissing - Set when the tadpole is taken out of the playground area and when the cat can't see it anymore > Their name matters not, merely their demise.
0:0 - *The cat huffs - unimpressed. She will do as she pleases.* uid: 97e665bb-fada-10ac-83b5-d58158dde2e5 Cinematic:
0:0 - Ghost dragon, harbinger of death, child of the end. The tower feared you so, but one day I shall pry you apart scale by scale. uid: 9975a763-30a5-e87f-3d24-704e8708bc8a - 0 Check flag(s) (Tag): true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > null > Fortunately for you, I have grander game than you to stalk.
0:0 - Hold out your hand, letting the cat sniff it. uid: 9c40623b-1054-4d0b-8c5f-51f838955be4 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Local): false - d2e14243-3f8c-9ed6-5f47-a0dc3ab6cbbd_AnimalHandlingSuccess - AnimalHandlingSuccessdescription > null (roll sucessful) > null (roll failure)
0:0 - Luck is not needed - merely patience and a thirst for blood. Hunt fast and hunt well. uid: 9d374418-66a0-fb92-0f5d-98b5abebb91d Cinematic: Node context: cold and murderous === END NODE ===
0:0 - *The cat ignores you, but her eyes stray to a small tunnel hidden in the wall.* uid: a14020fd-76f7-4463-9377-ee0772042439 Cinematic: camera focuses at the small tunnel hidden in the wall - 0 Set flag(s) to (Local): true - d2e14243-3f8c-9ed6-5f47-a0dc3ab6cbbd_AnimalHandlingSuccess - AnimalHandlingSuccessdescription > *The message is clear - stay, if you wish, but she will flee at a moment's notice.*
0:0 - You simply do not understand the hunt. True joy is the feel of screaming flesh beneath your fangs. uid: a8ee4c0e-a83c-0218-2751-4f05a538fd08 Cinematic: Node context: cats can't smirk, but if they could she would be doing a hannibal smile as she described this > Now, I must return to my prey. It has been too long since it felt the bite of fear.
0:0 - A fellow hunter is a welcome sight. Any tips on hunting tadpoles? uid: aa038abb-a235-711e-f254-a050d3164a4a - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > Focus. Dedication. Utmost vigilance.
0:0 - Your mocking tone is a mistake, your first and last. uid: ad1524a6-fd11-2a7f-a75b-913a773d7f61 Cinematic: Node context: cold and murderous > null
0:0 - It is a name I earned through bloodshed and death. Unfortunately, the more ignorant here refuse to use it. uid: bcd1f750-d3d2-ed14-0b1b-dd2f52598268 Cinematic: > 'Fluffers' they call me. Idiots.
0:0 - This place is dangerous, you should probably leave. uid: c28ad7e9-307d-7e87-505c-08e2054d2e30 - 0 Check flag(s) (Global): true - MOO_Assault_State_InProgress - Assault on Moonrise has started (= right after freeing Nightsong from SHA) > *The cat huffs - unimpressed. She will do as she pleases.*
0:0 - A fellow hunter is a welcome sight. What is your quarry? uid: c9490b39-2d8b-993a-675c-fe039ba8f66a - 0 Check flag(s) (Global): true - MOO_CatBusiness_State_TadpoleMissing - Set when the tadpole is taken out of the playground area and when the cat can't see it anymore - 1 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - These are the stalking grounds of Steelclaw, furless one - tread lightly. uid: ccc0e56b-308d-415c-ad8f-e8a161f07865 Cinematic: Node context: low threatening tone - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - MOO_CatBusiness_HasMet_SwA - Set when a player has met the tapdole cat using Speak with the Animal once - 1 Set flag(s) to (Global): true - MOO_Background_Outlander_CatBusiness - Talked with the cat of Moonrise > Fortunately for you, the slithering vermin I hunt has my attention - for now. > I await the arrival of my next kill.
0:0 - I will split and burst their every skin. uid: d59b3972-5402-70eb-a089-e4d6a702c55b > null
0:0 - *The cat gazes at you with clear disinterest.* uid: d67b2bde-1d67-0805-5c27-f419a72d3b4c Cinematic: - 0 Check flag(s) (Dialog): false - MOO_CatBusiness_HasMet_Cat - Set when a player has met the tapdole cat without using Speak with the Animal - 1 Check flag(s) (Global): true - MOO_CatBusiness_State_TadpoleMissing - Set when the tadpole is taken out of the playground area and when the cat can't see it anymore - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - Quiet, lest I miss its cries for mercy. uid: e18df856-bc20-4f9b-bc3e-14cab20a65f8 Cinematic: Node context: wants the player to stop bothering her, cold and commanding - 0 Check flag(s) (Dialog): true - MOO_CatBusiness_HasMet_SwA - Set when a player has met the tapdole cat using Speak with the Animal once - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *The cat glares at you with utter hatred - you took the tadpole, its prey, and it will remember this slight.* uid: e442bb18-4135-54b1-18ac-654e60c52e76 Cinematic: - 0 Check flag(s) (Global): true - MOO_CatBusiness_State_PlayerTookTadpole - Set when a player steal the tadpole from the cat - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - MOO_CatBusiness_Event_Flee - Set when the cat was scared away. === END NODE ===
0:0 - *The feline eyes the parasite with a glint in her eye, intent clear...* uid: eb614f58-af99-44bd-bbe0-97f4d74ecc24 Cinematic: - 0 Check flag(s) (Dialog): false - MOO_CatBusiness_HasMet_Cat - Set when a player has met the tapdole cat without using Speak with the Animal - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - MOO_CatBusiness_HasMet_Cat - Set when a player has met the tapdole cat without using Speak with the Animal > *... murder, glorious murder.*
0:0 - I bet the rats here give you plenty of trouble. uid: edff6e12-e8e8-e381-a251-67acf0858b09 - 0 Check flag(s) (Global): true - MOO_CatBusiness_State_TadpoleMissing - Set when the tadpole is taken out of the playground area and when the cat can't see it anymore > I am no kitten. I seek something far more challenging.
0:0 - 'Fluffers' they call me. Idiots. uid: ee6f965c-8e6f-4ea2-70db-e9b028093c42 Cinematic:
0:0 - Now, I must return to my prey. It has been too long since it felt the bite of fear. uid: f2622949-2208-e28b-7337-53856c18cd8b Cinematic: Node context: cold and murderous === END NODE ===
0:0 - Best to return later. uid: 09d09840-f330-e01d-cdf4-79da24316677 === END NODE ===
0:0 - *Steel yourself, and venture forth.* uid: 0be5b5d9-a36b-f41b-0257-991ab76791d1 === END NODE ===
0:0 - *It's risky to enter Moonrise with an unwelcome companion. You can pass as a True Soul, but they cannot.* uid: 2448fffe-9354-05c9-38ab-34ea343ef1e1 - 0 Check flag(s) (Global): true - MOO_Crimes_State_UnwelcomeVisitorAccompanied - Untadpoled and Minthara went to moonrise with the accompaniment of a Tadpoled party member > *Be sure to keep them close, so you can speak on their behalf if the cultists ask too many questions.*
0:0 - *The cult know you live, but believe you to be a thrall, with your mind erased. Best not be seen here without one of your tadpoled companions.* uid: 34792968-0ef8-12cc-1c7f-16081e902116 - 0 Check flag(s) (Tag): true - Minthara - > Prepare to push onwards into Moonrise, whatever the risk. > Best to return later.
0:0 - Caution and vigilance should allow you to explore the tower unscathed. uid: 90a1e03d-edb9-74c3-dac1-b7db6545d5b1 > *Steel yourself, and venture forth.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_AD_JumperGreeting.lsj Synopsis: Acolyte Marls, who stands guard of the cargo at the docks, greets the player as they first pass by the docks at Moonrise.
0:0 - Enjoy the view. Feels like it'd stretch all the way to the Sea of Swords on a clear day. If this place ever gets a clear day. uid: 2c83242a-ee5a-4d54-bfec-353e29dd746d === END NODE ===
0:0 - Shipments of parasites, bound for Baldur's Gate. Half the city may be infected already. uid: a72d7589-29da-1047-72d1-2750ed13d986 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_AD_ObserverFishing.lsj Synopsis: The Dock Guard Observer is standing peering over the dock where one of his subordinates just jumped into the water for apparently no reason. All lines are low grumbling, as if spoken to the dead man.
0:0 - Must've found some booze among the supplies. Idiot. uid: 04fc471b-010b-4144-9924-d709fbf80230 Node context: Irritated, speaking to comrade who's just jumped into the water and sank - 0 Check flag(s) (Local): true - 73cbf53d-6017-fdd5-a96a-9cae574a1bd9_A - Adescription - 0 Set flag(s) to (Local): true - 73cbf53d-6017-fdd5-a96a-9cae574a1bd9_B - Bdescription === END NODE ===
0:0 - Least you could've done was strip off your gear first, fool. uid: c1e19eb1-ad0f-424c-9cef-a304f22d6043 Node context: Irritated, speaking to comrade who's just jumped into the water and sank - 0 Check flag(s) (Local): true - 73cbf53d-6017-fdd5-a96a-9cae574a1bd9_B - Bdescription - 0 Set flag(s) to (Local): true - 73cbf53d-6017-fdd5-a96a-9cae574a1bd9_C - Cdescription === END NODE ===
0:0 - Don't think for a bloody second I'm going in there after you. uid: d1d8d1d8-f49e-4503-a679-56dc9d4e96f3 Node context: Irritated, speaking to comrade who's just jumped into the water and sank - 0 Set flag(s) to (Local): true - 73cbf53d-6017-fdd5-a96a-9cae574a1bd9_A - Adescription === END NODE ===
0:0 - I'd say a prayer for you, lad, but I honestly do not remember your name. uid: decf4c94-f484-4380-afc6-0144a9943ff8 Node context: Irritated, speaking to comrade who's just jumped into the water and sank - 0 Check flag(s) (Local): true - 73cbf53d-6017-fdd5-a96a-9cae574a1bd9_C - Cdescription - 0 Set flag(s) to (Local): false - 73cbf53d-6017-fdd5-a96a-9cae574a1bd9_A - Adescription false - 73cbf53d-6017-fdd5-a96a-9cae574a1bd9_B - Bdescription false - 73cbf53d-6017-fdd5-a96a-9cae574a1bd9_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_AD_ObserverInspect.lsj Synopsis: The dock observer has seen that the Vat he was in charge of was destroyed. He articulates this disappointment.
0:0 - Oh, Ilmater's arsing ashes. uid: d89aeff4-7918-4dc7-b926-c63d5d2a012c Node context: Ill-MAY-ter - a god of martyrdom. The curse is a bit like 'Jesus Christ', with a creative 'arsing' thrown in. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_AD_ObserverWitness.lsj Synopsis: The guard just witnessed a guard jump into the water.
0:0 - Just... move on, Arden. You didn't see anything. uid: fd0761b4-b2cd-4999-947c-6b32b33c59df Node context: said to himself - he's just watched one of his comrades comically executed, not for the first time. Keeping his head down. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_AD_Patroller000Witness.lsj Synopsis: DockPatroller_000 witness DockJumper jumping into the water.
0:0 - Did he just...? uid: 6033c5c8-541e-44b7-8590-31f0abc5ac79 Node context: hesitant, incredulous === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_AD_Patroller001Witness.lsj Synopsis: DockPatroller_001 witness DockJumper jump into the water.
0:0 - What in the hells? uid: 2c6ffc7e-5358-6804-bff8-c547fdab745e Node context: shocked === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_Checkpoint.lsj Synopsis: The guard mindmelds with player, senses their tadpole, and gladly lets them into the towers, telling them to report to Disciple Z'rell (Zuh-rELL).
0:0 - Let's hope this Z'rell likes what we have to say. uid: 143d1061-31b8-dc1e-e222-467637aea691 Node context: pronunciations: zuh-rell - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Trouble in the Underdark - but I handled it. uid: 1fffe28d-e260-423e-ad67-fecb75327540 - 0 Check flag(s) (Dialog): true - UND_TheDrowNere_HasMet - UND_TheDrowNere_HasMetdescription > null
0:0 - Praise the Absolute. uid: 26c34d5f-624c-443f-b22c-ead8a1b2c686 Node context: as a farewell - equivalent to 'god bless you' - 0 Set flag(s) to (Global): true - MOO_EntranceCheckpoint_AllowedIn - Guards at the checkpoint let the player enter. === END NODE ===
0:0 - I've infiltrated an encampment of Harpers protected by a cleric of Selûne. uid: 401a17e6-0766-4e9e-9b19-0b7240ffaac1 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. true - HAV_IsobelGaveOintment - HAV_IsobelGaveOintmentdescription > null
0:0 - Our path leads to Z'rell. Let us not keep her waiting. uid: 5b8b146d-77ff-0765-8b28-d259b6b7ed30 Node context: Z'rell - Zuh-rELL - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - How delightful. The scouts reported your victory against the Harpers, but Disciple Z'rell was looking forward to hearing about it from you in person. uid: 7811371e-5f3a-b8f7-8a2e-f2dc1416a59a Node context: pleasantly surprised - 0 Check flag(s) (Global): true - HAV_GeneralHaven_State_HavenDestroyed - > She's in the audience chamber. Go on in.
0:0 - I knew it. Traitor! uid: 83ca71e3-0d41-c9f3-ae11-a8717bf0438b Node context: combat about to start - with that edge - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Surprise - I'm here to take your head. uid: 87a56ec6-cd04-c486-ed37-89c4fd19d790 > I knew it. Traitor!
0:0 - She's in the audience chamber, True Soul. Go right ahead. uid: 8aec500d-1fc5-9be8-2099-1c0461d290b6 > null
0:0 - To greet those of our like, and weed out those who walk where they do not belong. uid: 8bbfb734-7525-4afe-968d-7720990200e4 > null
0:0 - Where do you think you're going? uid: 93a8df19-051e-1edf-f3b6-9adc61c29701 === END NODE ===
0:0 - *Her mind attempts to connect with yours and finds - nothing. You have no tadpole, and no welcome in this place.* uid: a05c4a6c-bd68-4fa8-b185-488e15de027c - 0 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - If it's an audience she desires, an audience let us provide. uid: a92ea081-f8be-a306-f357-fb9518f3f6d0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - General Ketheric's advisor went off on a field trip - Z'rell's in charge 'til he gets back. uid: accf2b79-b45a-4a86-99cd-fd7b704ca2bb Node context: Z'rell - Zuh-rELL - 0 Check flag(s) (Global): false - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s > Z'rell's in the audience chamber, True Soul. Go right ahead.
0:0 - Impressive. I'm sure Z'rell will want to hear all about it. uid: adaae895-d440-4be6-98e1-4a69aad0176d Node context: sneery > null
0:0 - Did she now? You'll find her inside, though you'll want to speak to Z'rell first. uid: af982a49-c9bb-453e-9281-d9a1a6882f93 Node context: a bit sinister > null
0:0 - Well then, let's not keep her waiting. uid: c8023ea5-7c49-e692-923b-949489e284af - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - I infiltrated a group of Harpers at an Inn, out in the shadows. uid: d3fb8e35-748f-ea12-a8de-5a7b169a761d - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. > Impressive. I'm sure Z'rell will want to hear all about it.
0:0 - How delightful. It's you. Disciple Z'rell was looking forward to meeting the one who aided Balthazar. She was very pleased indeedto see him return with the Nightsong. uid: dd9d44ef-e7c6-31e5-fe2f-2068892bafd5 Node context: pleasantly surprised - 0 Check flag(s) (Global): true - SHA_NightsongPrison_Event_NightsongSentToMoonrise - SHA_NightsongPrison_Event_NightsongSentToMoonrisedescription > She's in the audience chamber. Go on in.
null uid: e0b29f63-87e3-679e-9f1d-e4619657f5ad - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > In Her name. > Leave.
0:0 - Z'rell's in the audience chamber, True Soul. Go right ahead. uid: e3e5f92f-837e-46fa-be0c-05adcf027a3b Node context: Z'rell - Zuh-rELL > null
0:0 - Great news: your imminent death. uid: e4be9e8d-8e03-4e26-a794-13b7991b7e22 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - That's what I call an invitation. Let's find Z'rell and get this caravan moving. uid: f0a26696-9cb8-dcec-fafd-4b9dc8e72973 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Leave. uid: f2135464-9ef0-4c41-a5e2-2b41285f2d2b - 0 Set flag(s) to (Global): true - MOO_EntranceCheckpoint_AllowedIn - Guards at the checkpoint let the player enter. === END NODE ===
0:0 - I have a message from Nere. Who should I report to? uid: f4ba880f-565c-40fa-85be-80beecc40a80 - 0 Check flag(s) (Global): true - UND_TheDrowNere_Event_ToldGeneral - Drow Nere told the player about the General in Moonrise Towers. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_GuardJumper.lsj Synopsis: An Absolute guard protecting crates at the dock. The crates contain tadpoles, intended to infect the citizens of Baldur's Gate. The guard doesn't know this, and if we force the knowledge on him his mind breaks.
0:0 - *Tadpoles. His mind had rejected the knowledge, forced it behind a mental wall. A wall you just took a hammer to.* uid: 11c842a8-9b7d-65e3-e22f-9fc43295edc6 Cinematic: - 0 Set flag(s) to (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats > W-worms. Worms in their heads. Worms all over!
0:0 - What's in the boxes? uid: 1bdb999b-56c3-25be-8fec-1514adbf2ae1 - 0 Check flag(s) (Global): false - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats > null
0:0 - Eh... right you are, I suppose. Check away. uid: 1fb7e794-4621-1a2c-4695-797467c807de Node context: Hesitantly. Doesn't see the sense in our double-checking his work, but we're throwing our weight around and he's letting us. - 0 Set flag(s) to (Global): true - MOO_Docks_State_PersuasionSuccess - Persuaded dock jumper to let you look at the vat === END NODE ===
0:0 - Leave. uid: 27ce64c1-3f6c-9aac-fa26-0a614d0001ad === END NODE ===
0:0 - Guard duty's boring. You're letting your imagination run away with you. uid: 2814f3c6-4bac-24d3-553d-c04a292d23bb = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.* uid: 28c6be55-c99e-4b24-b808-576e620588a0 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 29b03e14-08e8-4f3f-929f-9d8761e629cd - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > *As you bear down on his mind, you feel a pulse in response. A thousand pulses, echoing from the nearby crates.*
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 335f3bca-7aee-4ccd-a607-428169d7137e - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > *As you bear down on his mind, you feel a pulse in response. A thousand pulses, echoing from the nearby crates.*
0:0 - Think hard. What's really in the boxes? uid: 345e0a57-9391-4d99-a80f-a90f9a282963 - 0 Check flag(s) (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - It's just food. Supplies. Like I said. uid: 36367849-0261-42b4-bfeb-029b3202a849 Cinematic: Node context: Firm. - 0 Set flag(s) to (Dialog): true - MOO_Docks_State_FailedTadpoleRoll - MOO_Docks_State_FailedTadpoleRolldescription === END NODE ===
0:0 - Think hard. What's really in the boxes? uid: 3a1ba994-d8e9-4170-86fa-96c65ef7f2a2 - 0 Check flag(s) (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats - 1 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
0:0 - Then you won't mind stepping aside and letting me look. uid: 413c3e71-def0-8fd4-33d7-6b782e18cca9 - 0 Check flag(s) (Global): false - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
null uid: 41a4f9ca-7fd2-2fff-c4b6-0fca947b5756 === END NODE ===
0:0 - You had best wash them off. uid: 45f0514c-0b7b-87a9-8acb-c84d2b0fb34d > null
0:0 - Worms. Do you feel them? Feel them crawling? uid: 4b3e9376-caa8-90f2-876a-8c9542fb56a9 Node context: Breathy, panicked - you've broken his mind a little - 0 Check flag(s) (Global): true - MOO_Docks_State_ToldTrueSoul - Player has used tadpole on Guard jumper > null > null
0:0 - Not long before they march on the city. uid: 53c696de-8182-3eea-1597-26ddf736efd5 Cinematic: Node context: Pleased - 0 Check flag(s) (Dialog): false - MOO_Docks_State_FailedTadpoleRoll - MOO_Docks_State_FailedTadpoleRolldescription true - MOO_Docks_HasMet_DockJumper - HasMet Dock Guard Jumper - 1 Check flag(s) (Global): false - MOO_Docks_State_ToldTrueSoul - Player has used tadpole on Guard jumper > null > What's in the boxes? > null
0:0 - I'm afraid you missed the ship, True Soul. uid: 5cc38493-90ec-5ad6-0ba2-bcc2af173520 Cinematic: Node context: Friendly - speaking to an equal (he believes) - 0 Check flag(s) (Dialog): false - MOO_Docks_HasMet_DockJumper - HasMet Dock Guard Jumper - 0 Set flag(s) to (Dialog): true - MOO_Docks_HasMet_DockJumper - HasMet Dock Guard Jumper > But there'll be another along soon enough. We're already stacking the cargo.
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 63d4e6c3-eff8-41ed-a1f2-e07f2ab6a530 - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > *As you bear down on his mind, you feel a pulse in response. A thousand pulses, echoing from the nearby crates.*
0:0 - Then you won't mind stepping aside and letting me look. uid: 69e3a34f-0fe4-d0b6-51dd-e189e984eecb - 0 Check flag(s) (Global): false - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats - 1 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
0:0 - P-parasites! Worms! uid: 81f5b890-ccd1-92c7-0fad-dd70c662b4d5 Animation: [Zealot] run forward panicky with both hands on head Cinematic: He holds his head in panic, then after dialogue leaps into the water and vanishes from sight Node context: Breathy, panicked - you've broken his mind a little - 0 Set flag(s) to (Global): true - MOO_Docks_Event_GuardJumped - Player convinced guard by cargo to jump into the water === END NODE ===
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 8a7a1213-3631-46e3-bbc5-75b2e4f5b90d - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > *As you bear down on his mind, you feel a pulse in response. A thousand pulses, echoing from the nearby crates.*
0:0 - *And as quickly as you tore down his defences, you shore them back up. His mind is blank, and blissfully ignorant once more.* uid: 9d930dcc-1cf0-6af6-96d4-d1fa3d468117 Cinematic: - 0 Set flag(s) to (Global): true - MOO_Docks_GuardJumper_FixedMind - Set if we use our power to make the docks guard at Moonrise forget he saw tadpoles. > ...Hm? Oh, True Soul. You just missed the ship - but there'll be another one along soon.
0:0 - Then you won't mind stepping aside and letting me look. uid: ae2d1c1b-c0db-a227-0c48-abeebcb68d5f - 0 Check flag(s) (Global): false - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats - 1 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
0:0 - Then you won't mind stepping aside and letting me look. uid: b137060b-525f-4555-2856-24446c35159c = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): false - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null
- Roll failure - null uid: b1d91305-9db0-b98d-b32b-67b8d8ffac9a > null
0:0 - Think hard. What's really in the boxes? uid: c112e306-de1b-4d35-8abf-5c94300a6255 - 0 Check flag(s) (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats - 1 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
0:0 - Or they don't, and we send them to meet the old gods they cling to. Doesn't matter much either way. uid: c4658ad2-17e7-2583-a2e3-4f7883f6c361 Node context: Zealous
0:0 - Think hard. What's really in the boxes? uid: c93a5792-3ebc-49d7-8007-b5c338b6da7c = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null > null (roll failure)
0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.* uid: ccbf543d-b28d-46f5-b739-b316ef094360 - 0 Check flag(s) (User): false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription - 0 Set flag(s) to (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > null
0:0 - Leave. uid: d056efa9-1917-e82b-d6ad-4c3bfda16454 === END NODE ===
null uid: d1dda3d8-4c3e-5676-ffe6-381005bb6a94 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > null
null uid: d26ba49a-3451-4b1f-7804-1965d1880478 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > null
0:0 - Another along soon, True Soul. Another. Another... uid: d654008a-0a3d-cd75-0f1f-a306a8b5c6f6 Node context: Starts out cheerfully, trails off slightly confused. Meant to be eerie - we broke his mind and then patched it back together - this phrase it all he's hanging onto - 0 Check flag(s) (Global): true - MOO_Docks_GuardJumper_FixedMind - Set if we use our power to make the docks guard at Moonrise forget he saw tadpoles. === END NODE ===
null uid: d7895556-994d-354a-401d-0943f611fd6e - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > P-parasites! Worms!
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: d8b68305-f472-4ea2-82d0-2d3dc59d15eb - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > *As you bear down on his mind, you feel a pulse in response. A thousand pulses, echoing from the nearby crates.*
0:0 - Worms. Crawling under my skin. Get them off, get them off! uid: df10e4be-f79b-7fad-180a-283a8337fa1e - 0 Check flag(s) (Global): true - MOO_Docks_Event_GuardJumped - Player convinced guard by cargo to jump into the water === END NODE ===
0:0 - *A shiver runs across your mind... You feel sated.* uid: e9d1da55-b0b7-482c-8374-66fbb8fdcbc9 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > *As you bear down on his mind, you feel a pulse in response. A thousand pulses, echoing from the nearby crates.*
0:0 - *You focus on the source of the power, but it is quiet and still. It needs to rest.* uid: e9e42bf2-a09a-4cea-b2bd-5bb697961f06 Cinematic:
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: eaa3e0f5-f59c-4bee-ac36-02b6974e47f8 - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > *As you bear down on his mind, you feel a pulse in response. A thousand pulses, echoing from the nearby crates.*
0:0 - ...Hm? Oh, True Soul. You just missed the ship - but there'll be another one along soon. uid: fb0b0e68-997d-881c-4548-881ad6c46e56 Cinematic: === END NODE ===
0:0 - I'm on duty, True Soul. Sorry. uid: feda97ad-9651-2011-dc33-97dac1cd1907 Node context: Stiff, awkward, a little wary of us. We're his superior but he thinks we might be a little unstable. - 0 Check flag(s) (Dialog): true - MOO_Docks_State_FailedTadpoleRoll - MOO_Docks_State_FailedTadpoleRolldescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_GuardObserver.lsj Synopsis: Guard is watching operations at Moonrise Docks. If the other guard jumped into the water, the player can use it to send this last guard away so they can examine the cargo.
0:0 - He tried to stop me from inspecting the cargo. uid: 1321b739-e0a9-9f2b-2e8c-1cb2005e1348 - 0 Check flag(s) (Global): false - MOO_Docks_State_PersuasionSuccess - Persuaded dock jumper to let you look at the vat false - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats > Fool. He always took orders too literally. Of course you can check the cargo.
0:0 - I see Marls took... took a bit of a dive. uid: 180a889b-7c01-a585-3d14-ca7b55f2b8ee Node context: Shaky, nervous of us. - 0 Check flag(s) (Dialog): false - MOO_Docks_HasMet_OberverTadpolePowers - Player has talked to guard after using powers - 1 Check flag(s) (Object): true - MOO_Docks_State_GuardWitnessTrueSoul - Guard saw the player use their tadpole powers on the jumper - 0 Set flag(s) to (Dialog): true - MOO_Docks_HasMet_OberverTadpolePowers - Player has talked to guard after using powers > Good riddance. He deserved it! ... whatever he did.
0:0 - Just letting you know that your soldier's taken a dive into the lake. uid: 191be084-4388-2a47-9821-2354a7bd3314 - 0 Check flag(s) (Global): true - MOO_Docks_Event_GuardJumped - Player convinced guard by cargo to jump into the water - 0 Set flag(s) to (Dialog): true - MOO_Docks_State_TalkedAboutJumper - Talked to observer guard about the jumper > null
0:0 - Of course, True Soul! As you say. uid: 19370b3e-dffe-c048-d867-4b0131116fde Node context: Overeager, nervous to please us === END NODE ===
0:0 - I see. Then you'd better fish your man out of the lake. uid: 1d368aa9-b679-1a1b-97b6-27285ad3192c - 0 Check flag(s) (Dialog): false - MOO_Docks_State_TalkedAboutJumper - Talked to observer guard about the jumper - 1 Check flag(s) (Global): true - MOO_Docks_Event_GuardJumped - Player convinced guard by cargo to jump into the water - 0 Set flag(s) to (Dialog): true - MOO_Docks_State_TalkedAboutJumper - Talked to observer guard about the jumper > What? Beshaba's black bones - wait here. I'll find something to drag him out.
0:0 - He was from the city, I think. Well... down there's his home now. uid: 1d95520c-8ea0-908c-f164-f0447f1fbcab - 0 Check flag(s) (Global): true - MOO_Docks_State_ReportJump - Player convinces guard to leave his post after other guard jumped === END NODE ===
0:0 - Leave. uid: 2839f98d-c3a6-f9aa-d144-2e31d9b9e7fb === END NODE ===
0:0 - Leave. uid: 32ab74c0-e515-e800-f111-31104c770494 === END NODE ===
0:0 - Fool. He always took orders too literally. Of course you can check the cargo. uid: 407104a5-9018-d750-539f-f73b4c051709 Node context: A little too quickly, sucking up to us. - 0 Set flag(s) to (Global): true - MOO_Docks_State_PersuasionSuccess - Persuaded dock jumper to let you look at the vat > Please. Be my guest.
0:0 - We're not supposed to leave the cargo un-... oh. uid: 47b8af48-975a-5fe4-8d13-8f9b3a3504f9 Node context: Trailing off as he realizes this is what got his comrade killed - 0 Set flag(s) to (Global): true - MOO_Docks_State_ReportJump - Player convinces guard to leave his post after other guard jumped > Of course, True Soul! As you say.
0:0 - Your soldier abandoned his post. You'd best go report it. uid: 499ca14a-c0da-e59a-90f2-24081a22ccf7 - 0 Check flag(s) (Dialog): false - MOO_Docks_State_TalkedAboutJumper - Talked to observer guard about the jumper - 1 Check flag(s) (Global): true - MOO_Docks_Event_GuardJumped - Player convinced guard by cargo to jump into the water - 0 Set flag(s) to (Dialog): true - MOO_Docks_State_TalkedAboutJumper - Talked to observer guard about the jumper > We're not supposed to leave the cargo un-... oh.
0:0 - Aye, True Soul? uid: 77e49329-f44b-fc3b-9328-0f73f2ea5605 - 0 Check flag(s) (Dialog): true - MOO_Docks_HasMet_OberverTadpolePowers - Player has talked to guard after using powers - 1 Check flag(s) (Object): true - MOO_Docks_State_GuardWitnessTrueSoul - Guard saw the player use their tadpole powers on the jumper > Tell me why you're shipping tadpoles to the city. > Leave.
0:0 - Tell me why you're shipping tadpoles to the city. uid: 793981bd-fab9-d0c7-3516-814abf8f8779 - 0 Check flag(s) (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats > null
0:0 - Ah, sorry True Soul. Cargo's been tampered with - I'd best see to it. uid: 83731d19-f34a-a3ae-f2c9-d9e3123967f3 - 0 Check flag(s) (Global): true - MOO_Docks_State_ObserverWitnessDamage - Vat was destroyed, Dock Observer comments on it === END NODE ===
0:0 - You definitely have the attitude of a True Soul, at least. uid: 853876e3-e46b-f715-e063-7dab516fcb32 > Thank you.
0:0 - Leave. uid: 87ced0b9-710c-73b1-1707-947e597b1da0 === END NODE ===
0:0 - Beg pardon, True Soul - but you're distracting me. uid: 904d8458-352c-65c9-9cd8-357609ec7971 === END NODE ===
0:0 - No, True Soul. Not I. Too busy doing my job. Which... I'll get back to, aye? uid: 90fab6ff-3a82-2ee4-e319-f2cdd5c000cd Node context: Nervous, vehement - 0 Set flag(s) to (Global): true - MOO_Docks_State_PersuasionSuccess - Persuaded dock jumper to let you look at the vat === END NODE ===
0:0 - Tell me why you're shipping tadpoles to the city. uid: eede56d6-a6b0-286a-aa4b-c11319b6ed74 - 0 Check flag(s) (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats true - MOO_Docks_Event_GuardJumped - Player convinced guard by cargo to jump into the water > null
0:0 - Not letting a decent suit of armour rot down there on my watch. uid: f6c00e69-17ca-d89b-7f06-1cd6b8e2ceb8 - 0 Set flag(s) to (Global): true - MOO_Docks_State_ReportJump - Player convinces guard to leave his post after other guard jumped === END NODE ===
0:0 - I'm just a soldier. Which, speaking of... I'd best go report my man missing. If you'll excuse me... uid: f7ac20fd-4cce-7074-1926-0258e5ed2687 - 0 Set flag(s) to (Global): true - MOO_Docks_State_ReportJump - Player convinces guard to leave his post after other guard jumped === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_GuardPatroller000.lsj Synopsis: An Absolute guard protecting crates at the dock.
0:0 - Hold your nose 'round the crates. Some got a little ripe down in the cellar. uid: 33a80ed4-47b1-415e-92cd-61f9fa1d96fd === END NODE ===
0:0 - Shame about Marls. But the Absolute breaks those that don't truly believe, I suppose. uid: 4dc74993-3c96-357a-990d-2809230741e1 Node context: Reflecting on a fellow guard who just went mad and jumped into the water nearby. She's seen it happen before - people of your rank weeding out non-believers - 0 Check flag(s) (Dialog): false - MOO_Docks_HasMet_Patroller000TadpolePower - HasMet with the dock patroller after they saw the player use their powers - 1 Check flag(s) (Object): true - MOO_Docks_State_GuardWitnessTrueSoul - Guard saw the player use their tadpole powers on the jumper - 0 Set flag(s) to (Dialog): true - MOO_Docks_HasMet_Patroller000TadpolePower - HasMet with the dock patroller after they saw the player use their powers === END NODE ===
0:0 - Feel free to haul a few boxes. We need all the hands we can get. uid: 4e79383c-1eb4-4e1b-8164-e78a31f254ca - 0 Check flag(s) (Dialog): false - MOO_Docks_HasMet_DockPatroller000 - HasMet Dock Guard Patroller 000 - 0 Set flag(s) to (Dialog): true - MOO_Docks_HasMet_DockPatroller000 - HasMet Dock Guard Patroller 000 === END NODE ===
0:0 - You won't find my faith lacking, True Soul. I'll do anything for Her. uid: ddfdad70-9970-e79e-e69a-a09a7db4ea45 Node context: Reaffirming that we won't need to discipline her like we did her colleague. The 'Her' she refers to is the Absolute. - 0 Check flag(s) (Dialog): true - MOO_Docks_HasMet_Patroller000TadpolePower - HasMet with the dock patroller after they saw the player use their powers - 1 Check flag(s) (Object): true - MOO_Docks_State_GuardWitnessTrueSoul - Guard saw the player use their tadpole powers on the jumper === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_GuardPatroller001.lsj Synopsis: An Absolute guard protecting crates at the dock.
0:0 - By your leave, True Soul. uid: 288a9421-e631-e24e-c487-5f32c4e9b6e6 Node context: Nervous of us, wants to get back to patrolling - 0 Check flag(s) (Dialog): true - MOO_Docks_HasMet_Patroller001TadpolePowers - HasMet with Dock Patroller001 after they saw the player use their tadpole powers - 1 Check flag(s) (Object): true - MOO_Docks_State_GuardWitnessTrueSoul - Guard saw the player use their tadpole powers on the jumper === END NODE ===
0:0 - Go on then, budge. uid: 4be2933f-8ce0-47df-9ca6-1f086184e5e5 === END NODE ===
0:0 - Look busy or they'll set you lifting too. And whatever's inside is heavy. uid: 4f4aeec6-0a46-44a9-a820-79434ca25d02 - 0 Check flag(s) (Dialog): false - MOO_Docks_HasMet_DockPatroller001 - HasMet Dock Guard Patroller 001 - 0 Set flag(s) to (Dialog): true - MOO_Docks_HasMet_DockPatroller001 - HasMet Dock Guard Patroller 001 === END NODE ===
0:0 - Whatever Marls did, I had no part in it. uid: b8105f85-8a99-3834-9d4e-1027202e6b16 Node context: A little nervous - just saw us make an example of another guard - 0 Check flag(s) (Dialog): false - MOO_Docks_HasMet_Patroller001TadpolePowers - HasMet with Dock Patroller001 after they saw the player use their tadpole powers - 1 Check flag(s) (Object): true - MOO_Docks_State_GuardWitnessTrueSoul - Guard saw the player use their tadpole powers on the jumper - 0 Set flag(s) to (Dialog): true - MOO_Docks_HasMet_Patroller001TadpolePowers - HasMet with Dock Patroller001 after they saw the player use their tadpole powers === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_PAD_Vat.lsj Synopsis: The vats on the Moonrise Tower docks are full of tadpoles.
0:0 - |Nothing good.| 1:0 - These parasites have some grim purpose to fulfil. 2:0 - |Karla comment!| 3:0 - |Laezel comment!| 4:0 - |SH comment!| 5:0 - |Wyll comment!| 6:0 - Be a shame if these never made it onto the ship... uid: 32f3f45e-ff8d-4d75-a127-a34e48623e3b - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Docks_Vat.lsj Synopsis: The player has investigated the vat, showing thousands of tadpoles. They are being used to bolster their number of soldiers for their attack on Baldurs Gate. The player can destroy the Vat, depriving some of their numbers, or utter a phrase to influence whoever these tadpoles end up attached to.
0:0 - Look at all those tads. Enough to make an army of Absolutists. uid: 0cc3f512-f664-45d6-9d4c-43c5b3b22030 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *There is no ledger to hint at a destination. Only a seal stamped on the lid, unknown to you.* uid: 15d46e51-1354-3821-e221-a174973164ae Cinematic: - 0 Set flag(s) to (Object): true - MOO_Docks_State_FailedInvestigateVat - Player failed their active roll
0:0 - *A mental churning as your interference stokes the tadpoles into a boiling frenzy. The connection snaps.* uid: 196e9e54-5615-3cb6-2929-8b932b0c62b6 Animation: [ChristianD] Will slightly adjust SCENE_TUT_Pod_PsionicComfort_PLYR & SCENE_TUT_Pod_OpenFail_PLYR. Cinematic: - 0 Set flag(s) to (Dialog): true - MOO_Docks_State_FailedInfluence - The player failed to influence the tadpoles === END NODE ===
0:0 - Empty. Void of essence, void of purpose. We cannot allow their birth. uid: 375f7241-90d5-4c79-baa6-008e84cc8098 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - *The winged serpent of the Zhentarim - a network of merchant and mercenaries, known for their deep pockets and shallow scruples.* uid: 46058519-8094-4b9f-9c87-32e142ffd6d7 Cinematic: - 0 Set flag(s) to (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription > null
0:0 - They came from below. We could destroy them, or perhaps... uid: 78b03a8e-3ecd-4f0c-b166-075cb66a485f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > No. Annihilation is the only option.
null uid: 7df3c7fa-c6fa-44b4-b2c5-efa684592fa0 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - Burn them, I say. Burn them all. uid: 7e452052-990c-4392-87da-7ec0aad1ecea - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - These tadpoles came from beneath the tower. If we use them, we'll deny the cultists of their power.
uid: 8c95c371-4765-4ba3-9697-8f66ec23686a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *A pattern of blank minds, newly born. They carry only a bare shred of memory, inherited from something older.* uid: 9633862f-93ed-410e-9ab8-bb3f81fd5568 Animation: *REUSE* [Player] SCENE_TUT_Pod_HandPain_PLYR_IN , *REUSE* [Tadpole] TADPOLE_Rig_CINE_IDLE_Still_Peace_01 < ChristianD> Cinematic: Player Mindmelding and sees a vision of the tadpoles squirming - 0 Set flag(s) to (Global): true - MOO_Docks_State_InfluenceTadpoles - Player connected with tadpoles > *A sleep of centuries, the birth and destruction of a settlement above forming only background noise to the dream.*
0:0 - These tadpoles come from an ancient colony down below the tower. Whatever we do with them, we must deny their use to the Absolute.
uid: 9a816918-0ccb-4960-8646-a219be66f884 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *Your tadpole squirms and shrinks away - inside the vat is a churning mass you can do nothing to quell.* uid: 9c366854-3536-3413-22f4-913b35cc859f Cinematic: - 0 Check flag(s) (Dialog): true - MOO_Docks_State_FailedInfluence - The player failed to influence the tadpoles - 1 Check flag(s) (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats > null
0:0 - *A wave of sick familiarity radiates from one barrel amidst the cargo.* uid: 9f89f3fe-53b3-4bee-ad91-2988ae13475c Cinematic: - 0 Set flag(s) to (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats > *Tadpoles. Sleeping and scarcely aware, but echoing yours a hundredfold.*
0:0 - *Tadpoles. Sleeping and scarcely aware, but echoing yours a hundredfold.* uid: b2d724c7-432c-452e-9c5b-f75d9522c676 Cinematic: - 0 Set flag(s) to (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats > null
0:0 - Leave. uid: b6706164-7088-48a3-b52f-0508602e4045 === END NODE ===
0:0 - Holy hells. Each one, a mind flayer in waiting. uid: b9af82e3-1993-463a-b4df-b21b712c044d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Examine the barrel. uid: c4a7fd9b-cf25-5ffd-442a-f6c826239694 = Roll SkillCheck Investigation (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Global): false - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription - 1 Check flag(s) (Object): false - MOO_Docks_State_FailedInvestigateVat - Player failed their active roll > null (roll sucessful) > null (roll failure)
0:0 - *The winged serpent of the Zhentarim. These must be the 'goods' that Roah agreed to move into the city.* uid: c7d07268-3ea5-b6e2-1db7-1801522d3a41 Cinematic: - 0 Check flag(s) (Dialog): true - MOO_Bazaar_Zhent00_ConfrontedAboutCargo - The player confronted Roah about her shipping cargo from Moonrise for the cult. > null
0:0 - *The vat is still, placid - thousands of tadpoles happily awaiting their hosts.* uid: cb20bb77-2906-c921-24a9-c26bc10fb3d3 Cinematic: - 0 Check flag(s) (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats true - MOO_Docks_State_InfluenceTadpoles - Player connected with tadpoles > null
0:0 - They don't know what they are - not yet. Unless we taught them to be something else... uid: d15ef8d5-8cd8-4008-996e-b3ea3911ae45 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - *A sleep of centuries, the birth and destruction of a settlement above forming only background noise to the dream.* uid: e0b06e98-1166-a4ce-aed4-564fc7789d3e Animation: *REUSE* [Player] SCENE_TUT_Pod_HandPain_PLYR_LOOP , *REUSE* [Tadpole] TADPOLE_Rig_CINE_IDLE_Still_Peace_01 Cinematic: Continuing vision of the tadpoles > *Until something descended down into the darkness... and the dreamer awoke.*
0:0 - There's so many. Enough for an army of mindless slaves. uid: eac90da9-8667-4a91-b499-5af56a9605ce Node context: Looking at a vat full of mind flayer tadpoles - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - *Until something descended down into the darkness... and the dreamer awoke.* uid: ee04628f-c2c5-ecaa-b208-229c62aef2db Animation: *REUSE* [Player] SCENE_TUT_Pod_OpenFail_PLYR Cinematic: Player, perturbed as mind-meld aura abruptly disappears > null
0:0 - An army's worth of slithering parasites. Sickness, waiting to spread. uid: f412189d-0a37-435b-bad0-f4f8416a153d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Reach out, tadpole-to-tadpole. uid: f87f9038-dbfa-48b0-bd05-76e180f30a5a = Roll RawAbility (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Dialog): false - MOO_Docks_State_FailedInfluence - The player failed to influence the tadpoles - 1 Check flag(s) (Global): false - MOO_Docks_State_InfluenceTadpoles - Player connected with tadpoles > null (roll sucessful) > null (roll failure)
0:0 - Examine the seal - it looks familiar to you. uid: f8a5479b-8f69-3c83-368c-0e14c8d6f5bb - 0 Check flag(s) (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription > null > null
0:0 - *Your tadpole squirms, and feels a legion of echoes in response.* uid: fd7e1df8-f577-a975-82d7-85fa24e38913 Cinematic: - 0 Check flag(s) (Dialog): false - MOO_Docks_State_FailedInfluence - The player failed to influence the tadpoles - 1 Check flag(s) (Global): true - MOO_Docks_Knows_TadpoleVats - Player knows about tadpole vats false - MOO_Docks_State_InfluenceTadpoles - Player connected with tadpoles > null > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_DriderCaravan_AD_GoingForBreak.lsj Synopsis: |Goblins just finished their escort job with the drider caravan. They deserve some rest.|
0:0 - Drink. uid: 28a84d80-d466-6a4a-2237-2fc01789a476 Node context: A confirmation in response to "Drink?" from a friend. === END NODE ===
0:0 - Drink? uid: 5910fe5f-8984-8d8f-da66-efb5b3de2917 Node context: Raised eyebrow to friend - this is what they always do > Drink.
0:0 - You and all. uid: 6cc2080b-df82-4a69-96f2-e62d45bf4f2a Node context: Responding as if pleasantly surprised his friend survived. > Drink?
0:0 - Ah. You survived this run. uid: e97adede-f2b6-41f7-87e1-08430ad48c3c Node context: Just finished a dangerous patrol - spoken to a friend as if pleasantly surprised (a joke) > You and all.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_DriderCaravan_AD_OnBreak.lsj Synopsis: |Goblins are on a break after escorting the drider caravan. They are now enjoying
0:0 - General's a great thinker, I hear. I suppose he's strategising.
0:0 - Ain't they gonna let us inside? uid: 1c1e2a93-0556-4e3c-97b3-13cdebbcdb41 - 0 Check flag(s) (Local): true - 8174b256-e8f2-dacc-e365-615f1ee79db5_A - 8174b256-e8f2-dacc-e365-615f1ee79db5_Adescription - 0 Set flag(s) to (Local): true - 8174b256-e8f2-dacc-e365-615f1ee79db5_B - 8174b256-e8f2-dacc-e365-615f1ee79db5_Bdescription > Bugger that. Too much bowing and scraping. I'll happily take the shadows instead.
0:0 - I think Vez is pretty... uid: 3356dde3-a09b-4828-a397-7b4cd3cf6d0f Node context: quiet, a little abashed === END NODE ===
0:0 - Cheers to seeing the back of that leggy creep. uid: 65cc3558-f4be-4798-ac57-5980d1328784 Node context: Drinking to being rid of the drider - 0 Set flag(s) to (Local): true - 8174b256-e8f2-dacc-e365-615f1ee79db5_A - 8174b256-e8f2-dacc-e365-615f1ee79db5_Adescription > Don't go thinkin' we're rid of the drider yet.
0:0 - Or the shadows might take you instead, Vez. uid: 71972c43-ff1d-4820-ae77-219a6aa47257 === END NODE ===
0:0 - Bugger that. Too much bowing and scraping. I'll happily take the shadows instead.
0:0 - Bah. Why we all still waiting around, anyway? City ain't gonna sack itself. uid: 93d0df9e-d71c-44bf-b468-652753b403cd Node context: Grunting in frustration, eager to get to battle - 0 Check flag(s) (Local): true - 8174b256-e8f2-dacc-e365-615f1ee79db5_B - 8174b256-e8f2-dacc-e365-615f1ee79db5_Bdescription - 0 Set flag(s) to (Local): false - 8174b256-e8f2-dacc-e365-615f1ee79db5_B - 8174b256-e8f2-dacc-e365-615f1ee79db5_Bdescription false - 8174b256-e8f2-dacc-e365-615f1ee79db5_A - 8174b256-e8f2-dacc-e365-615f1ee79db5_Adescription > General's a great thinker, I hear. I suppose he's strategising.
0:0 - What, you gonna defect? Follow Sune of the Pretty Face?
uid: daf99827-1445-46cd-a3a0-e90409c510fb Node context: Mocking (Sune = SOO-nee, goddess of beauty) > I think Vez is pretty...
0:0 - I don't know. Plenty go up to the roof, I hear. Not many come back down. uid: ffefa423-c716-4dc4-9d5c-d02b09b24451 Node context: Dubious, speculating - offering up gossip about disappearances. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Drider_AD.lsj Synopsis: Generic repeated AD for the Drider while he is at the top of the tower at the chapel.
0:0 - A place. A place for us. uid: 087bef1c-eabf-4151-887f-b86263e2c8ce Node context: muttered to self, awe, insane - 0 Check flag(s) (Local): true - 0e9323d0-6637-b1b5-330d-ea99426aaaf2_A - Adescription - 0 Set flag(s) to (Local): true - 0e9323d0-6637-b1b5-330d-ea99426aaaf2_B - Bdescription === END NODE ===
0:0 - Majesty. Majesty, You are so close here. uid: be930420-d034-4e88-912c-cc5041996fde Node context: quiet awe, insane - 0 Set flag(s) to (Local): true - 0e9323d0-6637-b1b5-330d-ea99426aaaf2_A - Adescription === END NODE ===
0:0 - *Sob.* uid: ed31e7c5-e887-4e65-b110-33066304856e Node context: A strangled, joyous sob. He's overwhelmed by the prospect of meeting his god - 0 Check flag(s) (Local): true - 0e9323d0-6637-b1b5-330d-ea99426aaaf2_C - Cdescription - 0 Set flag(s) to (Local): false - 0e9323d0-6637-b1b5-330d-ea99426aaaf2_A - Adescription false - 0e9323d0-6637-b1b5-330d-ea99426aaaf2_B - Bdescription false - 0e9323d0-6637-b1b5-330d-ea99426aaaf2_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Drider_AD_Combat.lsj Synopsis: Combat ADs for the drider when he moves to the top of the tower.
0:0 - You dare? YOU DARE?! uid: 29029dfa-ff42-4ae2-b09c-a5f29de6e20e Node context: Furious, mid-combat - 0 Check flag(s) (Local): true - b156dddb-036d-8d82-5a7a-8fd110e48cb4_A - Adescription - 0 Set flag(s) to (Local): true - b156dddb-036d-8d82-5a7a-8fd110e48cb4_B - Bdescription === END NODE ===
0:0 - We will tear them, Majesty! RIP THEM! uid: 536d6b6a-53ae-463f-b8ac-ccd08f2c77b7 Node context: Furious, mid-combat - 0 Check flag(s) (Local): true - b156dddb-036d-8d82-5a7a-8fd110e48cb4_B - Bdescription - 0 Set flag(s) to (Local): true - b156dddb-036d-8d82-5a7a-8fd110e48cb4_C - Cdescription === END NODE ===
0:0 - Heretic! uid: 7929ea51-d898-4582-91c5-489fde407705 Node context: Furious, mid-combat - 0 Set flag(s) to (Local): true - b156dddb-036d-8d82-5a7a-8fd110e48cb4_A - Adescription === END NODE ===
0:0 - *Sob.* uid: ad1ada58-b508-4eda-b10a-91f9cefa2ce8 Node context: A rageful, strangled sob - the drider is mid-combat, and absolutely insane - 0 Check flag(s) (Local): true - b156dddb-036d-8d82-5a7a-8fd110e48cb4_C - Cdescription - 0 Set flag(s) to (Local): false - b156dddb-036d-8d82-5a7a-8fd110e48cb4_B - Bdescription false - b156dddb-036d-8d82-5a7a-8fd110e48cb4_C - Cdescription false - b156dddb-036d-8d82-5a7a-8fd110e48cb4_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint.lsj Synopsis: In this dialogue the player attempts to enter moonrise WITHOUT the drider. The guard mindmelds with player, senses their tadpole, and gladly lets them into the towers, telling them to report to Disciple Z'rell (Zuh-rELL).
0:0 - She's in the audience chamber. Go on inside. uid: 0127caa8-c85b-c7e1-9d54-b2d370141b75 > null
0:0 - That's what I call an invitation. Let's find Z'rell and get this caravan moving. uid: 03b531cc-26fd-42e7-a895-d2e3927f91e7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - I've hid in some fetid places in my time - but the land around here really takes the cake. uid: 0be29ad1-92ee-bf5c-5070-eb2b44468ed2 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > What need have you of hiding, friend? You need not skulk like a vagrant, this land belongs to us.
0:0 - Trouble in the Underdark - but I handled it. uid: 10a4bb27-8344-a328-c732-27af4de3f78a - 0 Check flag(s) (Dialog): true - UND_TheDrowNere_HasMet - UND_TheDrowNere_HasMetdescription > null
0:0 - Praise the Absolute. uid: 126c83c7-bf16-2906-3e60-f9cf710bdfb2 Node context: as a farewell - equivalent to 'god bless you' - 0 Set flag(s) to (Global): true - MOO_EntranceCheckpoint_AllowedIn - Guards at the checkpoint let the player enter. === END NODE ===
0:0 - That's for your superiors to know. uid: 13e2ca98-ffbe-bf55-8567-736194c31421 > Right enough.
0:0 - Surprise - I'm here to take your head. uid: 243ee882-4a3b-9a78-32f2-9c0ef2f1a261 > Did you hear that, sister?
0:0 - Our path leads to Z'rell. Let us not keep her waiting. uid: 2b11bac1-1252-43b6-8958-7a7eee69aaec Node context: Z'rell - Zuh-rELL - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I've infiltrated an encampment of Harpers protected by a cleric of Selûne. uid: 2c2ca3b1-f140-b509-bf49-1ffc2dc14126 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. true - HAV_IsobelGaveOintment - HAV_IsobelGaveOintmentdescription > null
0:0 - Z'rell - fancy name. Try to put your best foot forward. uid: 373f8b9d-6347-4ae9-903f-fb057ef2e607 Node context: Z'rell - Zuh-rELL - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - My my - it's you. Disciple Z'rell will be most pleased to meet the person who took down all those Harpers. She was delighted when our scouts reported your victory. uid: 41f67745-6c72-ec92-4f38-1b3e9b2a9a87 Node context: not deferential - recognising one of equivalent rank to himself - 0 Check flag(s) (Global): true - HAV_GeneralHaven_State_HavenDestroyed - > She's in the audience chamber. Go on inside.
null uid: 438d93c0-1e1d-477d-9e9c-b680e7ddfea3 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > In Her name. > Leave.
0:0 - Let's hope this Z'rell likes what we have to say. uid: 4df46f2c-bf9d-47a8-84df-d2d67414e5a2 Node context: pronunciations: zuh-rell - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - My my - it's you. Disciple Z'rell will be most pleased to meet the person who aided Balthazar. She was delighted to see him return with the Nightsong. uid: 72a72786-3a23-a867-9cc1-5aa26df0406d - 0 Check flag(s) (Global): true - SHA_NightsongPrison_Event_NightsongSentToMoonrise - SHA_NightsongPrison_Event_NightsongSentToMoonrisedescription > She's in the audience chamber. Go on inside.
0:0 - I might ask the same. Why is one of our rank on guard duty? uid: 77f9c375-6e2a-2608-cc78-3a30fb6f690a > Who better to suss out his like?
0:0 - Who better to suss out his like? uid: 7ad8ee34-3ec4-bffa-11d8-817b897b0b6f Node context: Taps head, indicating mindmeld powers > null
0:0 - Did I ever. uid: 8eeeb515-9073-64e2-e777-3922c6c4eef2 Node context: Combat is about to start - should have that edge - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - If it's an audience she desires, an audience let us provide. uid: 98ac46e4-8d5c-4f46-9d55-6295edf177e5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *His mind attempts to connect with yours and finds - nothing. You have no tadpole, and no welcome in this place.* uid: a05a77d6-9331-fbb1-5b41-37ea553b59d2 - 0 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - But you're... a non-believer. Traitor! uid: a17393ec-39e0-60fd-d455-e12f1e5fcd5e Node context: professionalism turning to anger - 0 Check flag(s) (Tag): true - Minthara - - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Well then, let's not keep her waiting. uid: ad5ffa68-a4b3-4cb8-bb89-b4c3906e5304 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - General Ketheric's advisor went off on a field trip - Z'rell's in charge 'til he gets back. uid: ae20d772-8548-8f73-f4ae-d8486452fb73 Node context: Z'rell - Zuh-rELL - 0 Check flag(s) (Global): false - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s > You'll find Z'rell in the audience chamber, True Soul. She'll be wanting to hear from you.
0:0 - Did she now? You'll find her inside, although she may not be disposed to welcome you. uid: baffb768-5de8-d57c-fe3f-a68f19e683ca > null
0:0 - I infiltrated a group of Harpers at an Inn, out in the shadows. uid: c96581fc-4f4c-b5f1-4414-de5ac3fd06ac - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. > Impressive.
0:0 - What need have you of hiding, friend? You need not skulk like a vagrant, this land belongs to us. uid: e4306d8c-e23b-8501-2396-722482f7dd84 > null
0:0 - You'll find Z'rell in the audience chamber, True Soul. She'll be wanting to hear from you. uid: e8897d26-9d58-046f-9202-b27f3e0f2f18 Node context: Z'rell - Zuh-rELL > null
0:0 - Great news: I'm here to take your head. uid: ea1aedcb-3075-898a-a7b9-7182c1847bec > null
0:0 - My apologies. Welcome back, True Soul - what news? uid: ebcfa76c-a20c-fd30-5cf5-4ebf37f9fd37 Node context: not deferential - recognising one of equivalent rank to himself - 0 Check flag(s) (Global): false - HAV_GeneralHaven_State_HavenDestroyed - - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Leave. uid: f16ec225-0322-8efa-382a-0c7ab8b3911a - 0 Set flag(s) to (Global): true - MOO_EntranceCheckpoint_AllowedIn - Guards at the checkpoint let the player enter. === END NODE ===
0:0 - I have a message from Nere. Who should I report to? uid: fafdebaa-4c08-41dc-efd5-c639f6697986 - 0 Check flag(s) (Global): true - UND_TheDrowNere_Event_ToldGeneral - Drow Nere told the player about the General in Moonrise Towers. > null
0:0 - Did you hear that, sister? uid: fc42e115-7d3f-ee0e-604a-6671a0f0da29 Node context: Getting ready to fight, so sinister edge. > Did I ever.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_AD_Ghouls.lsj Synopsis: Two ghouls patrol near the entrance of Moonrise. They have beef with the winged ghouls higher up on the exterior of the tower. They (very roughly) talk about their dislike for the winged chouls.
0:0 - Winged brother... took my meat. uid: 6b4b1f1f-4f60-4ef0-8d47-ea22d6d3561c - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - > They swoop... and steal.
0:0 - We stoop... and struggle. uid: 93497b07-ffc8-4c08-9c2d-ba6a539bb29d === END NODE ===
0:0 - Need... visitors. uid: a619722b-a8fe-47a1-9db9-8c2696234c6b === END NODE ===
0:0 - Make meat. uid: bfbda0e4-6f44-4ecf-bb00-a07b6a543f10 > Need... visitors.
0:0 - Many-legs. Many-voices. uid: c1c6ddc3-f7a4-41c0-a4d6-2799dbafccee > Many eyes.
0:0 - Many eyes. uid: def8a3b0-7ec2-4232-ad22-dec8681dcade === END NODE ===
0:0 - Need... meat. uid: f3638909-aab1-4ae4-8eda-f8fbf2ed8f30 - 0 Check flag(s) (Local): true - This flag template was not found somehow... - true - 9fa3c6d0-1262-f627-4738-98bd81d41774_2-f86e57f22a0e - 2-f86e57f22a0edescription - 0 Set flag(s) to (Local): false - This flag template was not found somehow... - false - This flag template was not found somehow... - > Make meat.
0:0 - Spiders... in the dark. uid: f97c9153-a6a4-44f5-9861-f604dd16391f - 0 Check flag(s) (Local): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - This flag template was not found somehow... - > Many-legs. Many-voices.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_AD_Guard001Greeting.lsj Synopsis: The guard at the entrance of Moonrise welcomes the player when they return (after already been formally greeted).
0:0 - You brought Balthazar back from the darkness, I hear. The General will be pleased. uid: 0757c9ea-4aaf-42db-ba6a-ccd031c01bd5 - 0 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_BalthazarReturn - Mutually Exclusive flag used for dialogs reacting to the most recent event - 1 Check flag(s) (Local): true - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription - 0 Set flag(s) to (Local): false - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
0:0 - The preparations are done - we march for Baldur's Gate. I hope you'll be with us. uid: 48139a7d-8a88-47c2-b7f7-70e6d709bcdb - 0 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Local): true - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
0:0 - In Her name, true soul. uid: 924bed5d-36f3-4a7a-927d-41ba6ef21fb9 - 0 Check flag(s) (Local): true - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription - 0 Set flag(s) to (Local): false - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
0:0 - Always an honour, true soul. uid: 95b28ad5-94dc-7f5a-5090-0174eda16ff8 - 0 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_BalthazarReturn - Mutually Exclusive flag used for dialogs reacting to the most recent event - 0 Set flag(s) to (Local): true - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
0:0 - The cleric is with General Thorm. You'll be his favourite soon enough. uid: 95c34e2e-56a9-420d-9ac3-18ef2a2094c2 - 0 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event - 1 Check flag(s) (Local): true - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription - 0 Set flag(s) to (Local): false - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
0:0 - Fewer lights in the darkness now. uid: 9f60a053-d04d-45d6-ab0a-aa19d3db02bc - 0 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event - 0 Set flag(s) to (Local): false - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
0:0 - Our victory is assured. In Her name. uid: bb8ef48f-624f-4ea5-923d-98c25e3029e6 - 0 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 1 Check flag(s) (Local): true - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription - 0 Set flag(s) to (Local): false - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
0:0 - Shelter from the shadows a while, true soul. uid: cc3885b7-d239-4b67-95ca-95f515a3acdc - 0 Set flag(s) to (Local): true - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
0:0 - You should report to the throne room. Z'rell likes to greet all true souls on arrival. uid: ecbc0694-d372-4fe5-af76-14c38d84195c - 0 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. - 1 Check flag(s) (Local): true - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription - 0 Set flag(s) to (Local): false - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
0:0 - General Thorm is in the throne room, passing judgement on some of the troops. Doesn't look good for them. uid: fcbae4af-3281-412b-8641-ad988ceb4aa1 - 0 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. - 0 Set flag(s) to (Local): true - 550fa509-db7a-cd6d-0854-705de6d21f37_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_AD_Guards.lsj Synopsis: The two guards at Moonrise entrance kill time wile on duty.
0:0 - I'd prefer you to speak sense. uid: 08f1e75d-33b0-4dda-bde2-032b17872d7f === END NODE ===
0:0 - I'll never get used to seeing that drider scuttling out of the darkness. uid: f308b4ff-cff2-4a99-8e3f-473a6ac080b8 > It's not the worst thing out there.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_DaisyAD_Approach.lsj Synopsis: As the player approaches entrance of Moonrise Tower, Daisy warns them they are getting close to the source of the Absolute..
0:0 - We're close. I can feel it - the Absolute. Its power is strong here. 1:0 - We're close. I can feel it - the Absolute. Its power is strong here. uid: 0537d66a-9347-488e-9407-c55f8db0212e - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_Drider.lsj Synopsis: Player arrives at Moonrise Tower with the drider.
https://docs.google.com/document/d/11ofonJmDnosKsHlpOAejRRQ_lbzwimo8nMFIjcSUkYo
0:0 - Disciple Z'rell's in the great hall. She'll be wanting to see you. uid: 3ee3fea3-ad69-9789-f954-b0386d96d4fa - 0 Set flag(s) to (Global): true - SCL_Drider_Event_MoveUpToChapel - After the checkpoint, move the drider to the chapel. true - MOO_EntranceCheckpoint_GainedAccess - The player gained access to the tower either by getting permission or by sneaking in. > Rest of you - head on in.
0:0 - Best to head in and find out. Should be a good show. uid: 5a382560-3dc8-45fb-6ae1-ad771d388d50 Node context: NAsty smirk - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Knows_CreaturePath - CAMP_GoblinHuntCelebration_Knows_CreaturePathdescription > null
0:0 - They return once more, Majesty. What do they want? uid: 81d5d15e-f3b3-75df-6746-228d1d7e85c4 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription > null
0:0 - I hear you, sweet Majesty. I am coming, my queen! uid: 981c1ffb-3708-3390-2ae4-2959a4a64c91 Animation: [drider] scuttles up the side of the tower Cinematic: The drider scuttles up the side of Moonrise Tower's wall, toward the roof. Node context: Gleeful - religious ecstacy. The queen you're referring to is your god, the Absolute. - 0 Set flag(s) to (Global): true - SCL_Drider_Event_TeleportUpToChapel - Drider climbed the wall up to the chapel, teleport in gameplay. === END NODE ===
0:0 - Helped us with some Harpers on the way too. They're shadowbait now. uid: 991d4223-3314-1c6e-c940-2c0a5357e508 Node context: Grins. Cheerful and cruel. - 0 Check flag(s) (Global): true - SCL_Drider_State_HarpersPermaDefeated - Harpers were defeated during the ambush. > Move.
0:0 - What's this? Who are these, Majesty? uid: a5755cd8-8876-c15a-1b95-4303011b6f53 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription > null
0:0 - *Your minds connect and you hear a voice whispering to you. The Absolute? Or just the echoes of his fractured mind, reverberating in the darkness?*
0:0 - What's someone of our rank doing on guard duty? uid: b0538c0f-1cd9-297d-29fd-af42bdbb5ce0 > Recognising our like.
0:0 - Her name! uid: be382da6-bad4-edb6-501a-473f1d484eb4 Node context: over the top > Aye.
null uid: cbd5c7c6-9dbb-309a-b10a-f5a724511fd4 Animation: [drider] walks with player toward tower. Needs cine version of walk Cinematic: The drider leads the player towards the front of Moonrise Tower, a surviving goblin from the ambush marching alongside his spindly legs. - 0 Check flag(s) (Global): true - SCL_Drider_State_SidedWithCaravan - Players decided to side with the caravan. > New meat, drider?
0:0 - I was trying to infiltrate the Harpers, until you ruined it. uid: d3c361f9-739e-f68f-698e-92766e00053f = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - In Her name. uid: d3f02870-a2b8-1608-a5b7-581a26bf0ecf Node context: solemn > In Her name.
0:0 - In Her name. uid: d3f0818b-0341-4a88-0093-532206df449c Node context: solemn > Her name!
0:0 - They survived the dark, Majesty! Praise be. uid: ee7c0348-edc4-c31c-9127-8ac1e8b939e5 - 0 Check flag(s) (Global): true - SCL_Drider_State_FoughtInAmbushWithHarpers - Players fought in the ambush with the harpers (only when quest started after speaking with them at the bridge). true - SCL_Drider_State_SidedWithCaravan - Players decided to side with the caravan. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription > null
0:0 - Attack. uid: fb5b3646-7f8c-daf6-48b7-92558547ffbc - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - We are no fools - we will not be deceived by the likes of you! uid: fe7c644b-e9a5-d5cd-3470-3256d518bee1 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_Ghoul1.lsj Synopsis: Trianglehead ghoul at the entrance to Moonrise Tower
Inclusion will only trigger once on one of the three ghouls (so the inclusion on all three should be the same.)
0:0 - A mere shadow of a creature - yet it hears the Absolute's voice? uid: 0e0ad6d6-cc75-029f-5c98-35ff8425331a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Praise... uid: 2861ed2d-e14f-2cbf-fa10-93fcba1d2d31 === END NODE ===
0:0 - A sorry creature. Just enough wits to be able to serve the Absolute. uid: 41790981-2c89-964f-bc36-501beafc9267 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Barely alive by most standards, and still it bows to the Absolute. uid: 4581812b-3f3a-337f-3e80-b5cfb5e0c938 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: df2056ce-584d-9c14-c811-1858c4667856 === END NODE ===
0:0 - Half-dead and still a servant. My worst nightmare. uid: df37b924-6c2c-214b-52b5-f1efde407c07 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Oh that's grotesque. Don't stare - you'll only encourage it. uid: e9d93e43-6ff4-8d3e-2cfc-fba87ffed1ed Node context: Seeing an undead ghoul - Astarion is pretty put off by it - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Ghastly thing - yet loyal to the Absolute. uid: f37304c2-a91a-653d-10ee-298c29da37df - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_Ghoul2.lsj Synopsis: Trianglehead ghoul at the entrance to Moonrise Tower
Inclusion will only trigger once on one of the three ghouls (so the inclusion on all three should be the same.)
0:0 - Oh that's grotesque. Don't stare - you'll only encourage it. uid: 53dd1a74-7d05-8ab7-a81d-d06db394d50c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - A mere shadow of a creature - yet it hears the Absolute's voice? uid: 7c0e2655-e436-0ad5-f66f-35145c27f4c0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - That right, mate? Only the Absolute? uid: 7f3d1ded-5379-7d03-2366-d8d6b7605b63 Node context: Bit mocking - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Ghastly thing - yet loyal to the Absolute. uid: 8c019eef-54c5-dcaf-028f-79ce0db911f4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: a1f3ec41-a47f-7ecd-88ae-733fa12f621f - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - There is only... the Absolute. uid: a23e1ce9-3d93-4bdd-b346-86be5bf376a0 - 0 Check flag(s) (Dialog): false - MOO_EntranceCheckpoint_HasMet_Ghoul2 - MOO_EntranceCheckpoint_HasMet_Ghoul2description - 0 Set flag(s) to (Dialog): true - MOO_EntranceCheckpoint_HasMet_Ghoul2 - MOO_EntranceCheckpoint_HasMet_Ghoul2description > null > null
0:0 - Barely alive by most standards, and still it bows to the Absolute. uid: d89b215f-7605-8067-6f55-dd06d9cffe4f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Curious. Ghouls aren't exactly known for their religious fervour. Why does this one care for the Absolute? uid: fa18b189-6a31-2552-0cfb-88dfa6e6ecef - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_Ghoul3.lsj Synopsis: Trianglehead ghoul at the entrance to Moonrise Tower.
Inclusion will only trigger once on one of the three ghouls (so the inclusion on all three should be the same.)
0:0 - To be so favoured and so blessed! One feels positively riddled with envy. uid: 03c3dbdd-0d44-b8e7-31db-76bd360668f6 Node context: sarcastic and with a feeling of repulsion at the same time - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Barely alive by most standards, and still it bows to the Absolute. uid: 456888d0-fc63-bbeb-4db9-dff22c49be72 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - For the... Absolute. uid: 4cd20b87-26fa-4668-b7d8-142a46dff7c4 === END NODE ===
0:0 - Oh that's grotesque. Don't stare - you'll only encourage it. uid: 565d5a82-4a86-8067-e58c-2a509805d178 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: 78e73f02-8205-74b9-66df-2be80e720d36 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > The blessed will... conquer all.
0:0 - The blessed will... conquer all. uid: 7d3ba761-cc21-c62c-8d69-1939066f0f4f === END NODE ===
0:0 - Yeah, yeah, I'm sure you are. uid: 9f75f399-b6e6-9063-f3de-dc0164feafa1 Node context: Not too mean. More just like yuo'd say to a child talking nonsense - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - We are favoured. We are... blessed. uid: ad1e091f-a12e-406e-9506-d653dae03ed0 - 0 Check flag(s) (Dialog): false - MOO_EntranceCheckpoint_HasMet_Ghoul3 - MOO_EntranceCheckpoint_HasMet_Ghoul3description - 0 Set flag(s) to (Dialog): true - MOO_EntranceCheckpoint_HasMet_Ghoul3 - MOO_EntranceCheckpoint_HasMet_Ghoul3description > null > null
0:0 - A mere shadow of a creature - yet it hears the Absolute's voice? uid: f648606e-4877-4fbb-ce1a-27510695e0e4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_Guard1.lsj Synopsis: Guard who stops you at the entrance to Moonrise Towers.
0:0 - In Her name. uid: 8ce040a4-85c7-591f-c70e-1d873e6694b7 - 0 Check flag(s) (Dialog): false - MOO_EntranceCheckpoint_Guard1_Hasmet_AllowedIn - MOO_EntranceCheckpoint_Guard1_Hasmet_AllowedIndescription - 0 Set flag(s) to (Dialog): true - MOO_EntranceCheckpoint_Guard1_Hasmet_AllowedIn - MOO_EntranceCheckpoint_Guard1_Hasmet_AllowedIndescription === END NODE ===
0:0 - Have fun inside, True Soul. uid: e86531cd-660d-ff0a-7ce0-c5fd0b483b76 - 0 Check flag(s) (Dialog): true - MOO_EntranceCheckpoint_Guard1_Hasmet_AllowedIn - MOO_EntranceCheckpoint_Guard1_Hasmet_AllowedIndescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_EntranceCheckpoint_Guard2.lsj Synopsis: Guard who stops you at the entrance to Moonrise Towers.
0:0 - Plenty of supplies if you're running low, True Soul. uid: 8c4b2d4a-492f-ef94-db49-38d5b23677aa Node context: Gruff greeting - 0 Check flag(s) (Dialog): false - MOO_EntranceCheckpoint_Guard2_HasMet_AllowedIn - MOO_EntranceCheckpoint_Guard2_HasMet_AllowedIndescription - 0 Set flag(s) to (Dialog): true - MOO_EntranceCheckpoint_Guard2_HasMet_AllowedIn - MOO_EntranceCheckpoint_Guard2_HasMet_AllowedIndescription === END NODE ===
0:0 - According to Her plan. uid: 9636f1e8-d673-7678-92d6-f18cfc9f0a91 - 0 Check flag(s) (Dialog): true - MOO_EntranceCheckpoint_Guard2_HasMet_AllowedIn - MOO_EntranceCheckpoint_Guard2_HasMet_AllowedIndescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution.lsj Synopsis: When we arrive in Moonrise towers, we almost immediately stumble upon a drow True Soul executing three goblins. Critpath.
0:0 - *Your mind extends outward and grasps at... nothing.* uid: 0090ab51-ab93-28e3-a894-cbb249a82606 > null
0:0 - Stay silent, simply watching. uid: 046e8fa3-3c67-01a0-61d1-c6da250e6271 - 0 Set flag(s) to (Global): true - MOO_Execution_Event_RemainedSilent - Didn't speak up after Minthara's plea. > null
null uid: 05004db0-0978-26f6-6d3e-699a47a030e9 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > General Thorm?
0:0 - Or better yet - put that True Soul to use. They've proven themselves reliable. uid: 0804dba6-c1a4-e10c-6b58-8e92ed75a3bb - 0 Check flag(s) (Global): true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower false - HAV_Isobel_State_IsDead - Isobel died. > Of course, my lord. Thank you.
0:0 - I'd kill her right now, if I were you. 1:0 - Why not kill her here, General? Be done with it. uid: 08370665-75a5-ac1c-d494-013172e69fdf - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): false - MOO_Execution_Event_TriedHelpingMinthara - Supported Minthara in her plea. true - MOO_Execution_Event_SpokeAgainstMinthara - Admonished Minthara after her plea. false - MOO_Execution_Event_RemainedSilent - Didn't speak up after Minthara's plea. > null > null > null > null > *Ketheric stiffens at the sight of you. He seems to recognise you.* > null
0:0 - When has that ever stopped you? Attack. 1:0 - Attack anyway. uid: 091a9fa7-aba2-b16d-ceaa-265c1809931a - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - I can't - please - uid: 0b3a01a1-7b57-7f50-2e24-406e50238043 Node context: Choked - you can't breathe - 0 Set flag(s) to (Global): true - MOO_Execution_Event_GoblinsSuffocate - Set when goblins die by suffocation. > null > null
0:0 - Hold on, soldier. We don't stand a chance against this mob. We'll have our moment, but this isn't it. uid: 0e2d2840-62bc-468b-a0a2-57492961a044 Node context: Player is about to attack a boss who will almost definitely kill you. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Nightwarden Minthara, your crime is incompetence and your sentence is death. uid: 0e3db8e9-429a-e8de-64a6-40726c80fdfb > NO!
0:0 - Try to force your will on Ketheric - push him to declare Minthara innocent. uid: 0e4d8ac7-0252-8f04-b659-36be712c6197 = Roll RawAbility (Wisdom) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = | Roll target speaker: 1 - 0 Set flag(s) to (Global): true - MOO_Execution_Event_TriedHelpingMinthara - Supported Minthara in her plea. > null (roll sucessful) > null (roll failure)
0:0 - You! Me old mate that saved me from the tieflings - uid: 0efb5809-c887-097f-f9d1-46813efbc14c - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Enough! True Soul - tell the General how the goblins served our cause.
0:0 - They're dead. Z'rell will want to hear of this. uid: 0f13604e-7cce-b659-aba7-3fe784d6f63a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Mine! It's - it's my fault. I failed you, my lord. Please, forgive me. uid: 0f193bd7-d16f-9ed4-b2a0-225365d10a17 Cinematic: Addressing Ketheric > Guilty, then. My lord?
0:0 - *You slip into Minthara's mind while all her attention is focused on saving her own skin. You can feel her guilt everywhere, writhing and churning. All it takes is one little push...* uid: 0ff195cd-3b03-9b41-0671-6a1bd28b06b3 > Mine! It's - it's my fault. I failed you, my lord. Please, forgive me.
0:0 - You serious? We don't stand a chance! uid: 10904954-1196-d256-65b1-dabf2af572ce - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I smell a massacre. Let it begin. uid: 16b32957-4aa5-08b3-2adf-39e01594908e - 0 Check flag(s) (Object): false - MOO_Execution_State_PlayerWantedToAttack - Player wanted to attack Ketheric in MOO ground floor (but likely didn't) - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - MOO_Execution_State_PlayerWantedToAttack - Player wanted to attack Ketheric in MOO ground floor (but likely didn't) > null
0:0 - I, too, crave blood. But even I know to avoid battle when fortune's tides flow against me. uid: 171ef247-e083-4c05-93bc-577896ee1089 Node context: Player is about to attack a boss who will almost definitely kill you. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - What? No! uid: 18798b30-7ba8-8f98-0a95-128d244a55b0 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > You creaking old bag of shit!
0:0 - Keep calm. Even the Blade of Frontiers knows when he's outmatched. uid: 19858cb0-6225-46fc-a216-6a0f217080f2 Node context: Player is about to attack a boss who will almost definitely kill you. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Of course it is not the General's fault - uid: 1aa51e3b-0b68-a7c1-6bcf-7bc846a62e3b Node context: Floundering > Whose, then?
0:0 - Ah, the True Soul who so impressed Dror Ragzlin. uid: 1fbb38ad-a329-6666-b4d3-7b24bb8072cf - 0 Check flag(s) (Global): true - GOB_GoblinKingScryingStarted - GOB_GoblinKingScryingStarteddescription false - GOB_GoblinKing_Event_DefeatedOnce - Used to track if goblin king was defeated at least once. > null
0:0 - Let's go see Z'rell - and mind you don't slip in the goblin guts. uid: 22ebfb78-be8e-2735-fd91-c39d79936f3a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: 23276db7-8bfa-44f3-cbb6-52835bd33256 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - You scrag! uid: 2339af7c-e65f-7f26-9b4f-9a092c73fe8d - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) > Enough!
0:0 - uid: 241c1178-88e1-f7f4-d4e0-2552560655cf - 0 Check flag(s) (Global): true - MOO_Execution_Event_FezzerkDied - Fezzerk died in Execution scene. - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > null
0:0 - I will do this with my own hands, it always feels better. uid: 244231cb-b9e7-c80f-678c-18c958562eff - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Execution_Event_FightGoblins - Set when players choose to execute the goblins themselves in the execution. > null
0:0 - What say you about our Minthara? It is fitting that one mad dog should judge another. uid: 24b0252a-3de3-9fb3-c930-3d6c9889cce8 > null
0:0 - Oh, crap. You're gonna enjoy this, ain't you? uid: 24ebbc57-4526-a540-e555-92716fb25b5e - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Let me torture her - I am a master. uid: 253d109f-0bfc-6cad-8ce2-59755c4b1c71 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - I don't care for a trial. An execution, however... uid: 263e910b-f232-727b-bbdf-0d809e9ecea1 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - What? No! uid: 26f8e66b-0519-8958-c984-9269f3e4ffff - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) > You creaking old bag of shit!
0:0 - Exactly! 'S what I told 'em, but would they listen? uid: 27a4bd57-0a2e-a5ec-a4a0-fd5eec697881 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Faith without action is anaemic, sickly. In a word, useless.
0:0 - You won't regret this. Praise the Absolute! uid: 283f4ff3-9c65-2075-7846-8b7afe91add9 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
null uid: 29362ed6-132f-e81f-b5f4-9b8e124075a1 - 0 Set flag(s) to (Global): true - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription > null
0:0 - Attack the half-orc and the general. uid: 2a275c0a-2237-c26c-09c6-4223a9c4f20b - 0 Check flag(s) (Object): false - MOO_Execution_State_PlayerWantedToAttack - Player wanted to attack Ketheric in MOO ground floor (but likely didn't) - 0 Set flag(s) to (Object): true - MOO_Execution_State_PlayerWantedToAttack - Player wanted to attack Ketheric in MOO ground floor (but likely didn't) > null
0:0 - See? What'd I tell yeh? Praise the Absolute! uid: 2b1cd097-28a4-5319-a346-58dcdd373072 - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) > Faith without action is anaemic, sickly. In a word, useless.
0:0 - I gave you this command because I saw something in you. Your efficiency - ruthlessness - your killer's instinct. I treasured them all. uid: 2b535e7b-ca44-c196-c186-6ae4e553daf4 > But honesty? Remorse? These are no use to me.
0:0 - Ah, the True Soul who saved poor, lost Nere from his mistakes. uid: 31b13d5a-e650-c176-bde3-28763bc73c33 - 0 Check flag(s) (Global): true - UND_TheDrowNere_State_WentMT - The Drow has moved on to Moonrise Towers. > null
null uid: 326c6e71-707b-491e-9633-23609b00a9e7 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > Hold back. > Attack!
0:0 - As if more evidence were needed. uid: 32a9b594-1afd-2dae-d2f4-c707742489c2 > Take her below.
0:0 - Happy as I would be to kill her here, Disciple Z'Rell asked for this honour long ago. uid: 332b6cdc-5455-0d87-776f-8dd964b592d8 > null
0:0 - You blasphemous little wretch! uid: 337dbae2-12ac-b859-ae62-2d021f0a81ae Node context: furious, directed at player > How amusing. Take care of them, Z'rell.
0:0 - Please - help me. uid: 3664a302-3605-a4ca-39ff-d546e0886f66 Node context: Choked - you can't breathe - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) - 0 Set flag(s) to (Global): true - MOO_Execution_Event_GoblinsSuffocate - Set when goblins die by suffocation. true - MOO_Execution_Event_FezzerkDied - Fezzerk died in Execution scene. > null > null
0:0 - We did as you lot told us. Minthara's the one who - uid: 368f6874-a5b7-10aa-d6f4-f0e4554f0980 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Enough!
0:0 - We are too close to the ending - and the new beginning. I can coddle failure no longer. uid: 381e1c4b-da9c-4f1f-5996-975c459fb97d > Kill them. Quickly.
0:0 - No - please - uid: 3825c848-4c67-6322-721f-734b8716bb10 > URgggh...
0:0 - Attack. uid: 387b0052-ffd7-6c71-f4d9-bdaae728148e - 0 Check flag(s) (Object): false - MOO_Execution_State_PlayerWantedToAttack - Player wanted to attack Ketheric in MOO ground floor (but likely didn't) - 0 Set flag(s) to (Object): true - MOO_Execution_State_PlayerWantedToAttack - Player wanted to attack Ketheric in MOO ground floor (but likely didn't) > null
0:0 - And the goblins, General? uid: 39372182-7c57-b025-9edc-30148275ec41 > You. True Soul.
0:0 - *You try to slip past Minthara's defences, but her parasite is on high alert. No matter what nook you probe, it's there - blocking you from interfering.* uid: 3993625c-a7a5-43e8-074c-eb4fbe387f5a > The goblins! They failed me. They failed us all.
null uid: 39fd643b-2421-d209-bbc8-2dca8dbde582 - 0 Check flag(s) (Global): false - IMPOSSIBLE - IMPOSSIBLE - 0 Set flag(s) to (Global): true - MOO_Execution_Event_ExecutionerLeaves - Zrell leaves the dialogue > null
0:0 - I'm sure the results will send a clear message to the troops on the importance of discipline. uid: 3b564365-0b9c-bb63-630c-c5b1d904e681 > null
0:0 - How amusing. Take care of them, Z'rell. uid: 3ba33af4-7d73-84ec-bc53-1a5929b2693d - 0 Set flag(s) to (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) > Take her below. We can deal with her once the apostate is dead.
null uid: 3c356d22-2c39-1d0c-26ad-d6a12a457f86 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Attack. uid: 3d4b8dcc-3752-3334-87de-6e77184e4241 - 0 Check flag(s) (Object): false - MOO_Execution_State_PlayerWantedToAttack - Player wanted to attack Ketheric in MOO ground floor (but likely didn't) - 1 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - MOO_Execution_State_PlayerWantedToAttack - Player wanted to attack Ketheric in MOO ground floor (but likely didn't) > null
0:0 - You know me? You know of my madness? uid: 3e21c4a0-fc45-b808-af75-8ca49a141857 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Better than you know yourself, it seems.
0:0 - URgggh... uid: 421998eb-3664-d759-8689-4daca8ebc074 Animation: [LiliT] *DUPE* Goblins stab and cuts open their stomach and falls dead Cinematic: Goblins pull out his swords, stab themselves in the stomach, and yanks it to one side. With pained gurgles they fall to the floor, dead. Node context: Goblins pull out his swords, stab themselves in the stomach, and yanks it to one side. With pained gurgles they fall to the floor, dead. - 0 Set flag(s) to (Global): true - MOO_Execution_Event_GoblinsKillThemselves - Set when goblins kill themselves by being mind coerced into it during the execution. > null > null
0:0 - *As the General's attention shifts to you, a memory stirs - a memory of this room, and his voice raised in anger.* uid: 44c8b5d7-9198-0969-bc5e-452e4630ffcb Cinematic: Ketheric turns to appraise the player - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I'm surprised to see you again, True Soul. You are here to assist and not to meddle, I trust. > null
- Roll sucessful - null uid: 44cd5461-13a9-87cb-31fb-80be7cef1aed > null
0:0 - Or better yet - put that True Soul to use. You have far more important matters to attend to - or have you forgotten? uid: 45cb77f6-3093-4e8d-159a-2d023dea826a > Of course not, my lord. Thank you.
0:0 - Let me make sure I understand this - you're claiming that General Thorm gave you the wrong soldiers? uid: 46929be3-cc6f-59a7-d507-140e51b71862 Cinematic: Z'Rell turns back to Minthara Node context: To Minthara > Yes - no!
0:0 - I did all the hard work - she'd be dead already without my help. uid: 470d87e9-86ac-bac6-fbd1-0d69e4bc23df > null
null uid: 4b810b7f-1e33-d0e9-692d-14e6301a04bf === END NODE ===
0:0 - I'm so sorry, my lord. She's an unbeliever - outside my control. uid: 4bc64594-413b-8b39-a7de-db235860150b Animation: [LiliT] Ketheric walks toward Drenn with the haldberd in hand Cinematic: Ketheric walks over to the terrified goblin Node context: Very apologetic - this should never have happened > Try again.
0:0 - Wait - we don't exactly have the advantage here. uid: 5434c864-114d-4fc7-b22f-fa5de29de960 Node context: Player is about to attack a boss who will almost definitely kill you. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: 55e22744-c0c6-f31c-9111-9b745994801c - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) > General Thorm?
0:0 - I'll enjoy this. uid: 5e53ec6a-9550-a0ef-56f6-30370fd0a912 Node context: with a grin, preparing to attack the player - 0 Set flag(s) to (Global): true - MOO_Execution_Event_Attack - Flag set when players attack during the Execution scene, in dialog. === END NODE ===
null uid: 5e7ea938-00ff-08c3-f613-52ca2370c3fa Animation: [LiliT] *REUSE* Any turn to walk CINE anim Cinematic: Ketheric leaves the throne room > null
0:0 - Kill the goblins, too. uid: 5e9190da-4938-4612-8ddf-69fca985e16a Animation: [LiliT] Ketheric standing up form his throne Cinematic: He stands from his throne Node context: An afterthought, as he stands up to leave > null
0:0 - Your merciful streak will be the death of us one day. Let's hope Z'rell won't be too angry. uid: 5fc76a6c-d799-213c-250c-3525598db3ab Node context: Player freed some goblin captives after being left to decide their fate. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I do enjoy a bit of casual bloodshed. Now come - I'd like to know more about this 'Z'rell'. uid: 6064125a-aa0d-41f9-1a45-8e6153f53c34 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: 614b753e-ee8a-b8cb-19c3-c3915ff79600 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - You scrag! uid: 6277d0b4-5359-2a4f-0cbf-8afbd38a0377 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Enough!
0:0 - I dream of blood pools deep enough to bathe in. Run me a bath. 1:0 - Spill your guts on the floor. I want to see you bleed. uid: 62cd4c86-fc4b-d6d2-000d-7a0e95d8e734 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Execution_Event_UsedIllithidPowers - MOO_GroundFloor_Execution_UsedIllthidPowersdescription > null
0:0 - I'd reconsider. He's not exactly open to attack just now. uid: 64f529c2-399c-45e8-8254-fcf7782fc92f Node context: Player is about to attack a boss who will almost definitely kill you. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Take her below. We can deal with her once the apostate is dead. uid: 663038f9-3109-05b8-28e1-5a50561eb95f Cinematic: Reuse animation from N3182 ("Spoken to guards, who grab Minthara and lead her away.") Node context: Spoken to guards, telling them to take away a prisoner. 'The apostate' = the player who's about to attack him - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - MOO_Execution_Event_MintharaLeaves - Minthara is escorted out of the execution area. > null
0:0 - Us? No no, it was Minthara. She got the orders, she - uid: 675f17c5-0ac5-2fba-4ac8-e808ae56d5ad - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) > Enough!
0:0 - Ah, the True Soul who so impressed Dror Ragzlin. uid: 68d78a66-be7e-7897-e4db-319a3085b9fa - 0 Check flag(s) (Global): true - GOB_GoblinKingScryingStarted - GOB_GoblinKingScryingStarteddescription false - GOB_GoblinKing_Event_DefeatedOnce - Used to track if goblin king was defeated at least once. > And what do you have to contribute?
0:0 - *Nothing sickens you more than a man who is unkillable. But to a veteran deviant such as yourself, it is but a matter of time.* uid: 6927eccf-d4e7-41df-9f81-3a779371c513 === END NODE ===
0:0 - Hmm. uid: 6de3573c-f3e0-db88-4f7b-584eb4a77a44 Animation: [LiliT] Ketheric stares at the halberd in his chest, then pulls it out and gets up Cinematic: After his initial shock reaction, Ketheric grabs the halberd with one hand and pulls it free. The wound left by the blade is just a glowing purple gash, which disappears before our eyes, leaving his chest without even a scratch. Node context: KETHERIC stares at the halberd embedded in his chest in shock. Then, after a beat, he grunts in anger and pain as with one hand he grabs the halberd and pulls it free. The wound left by the blade is just a glowing purple gash, which disappears before our eyes, leaving his chest without even a scratch. - 0 Set flag(s) to (Global): true - GLO_Ketheric_Knows_AboutImmortality - Players know that Ketheric is immortal. true - MOO_Execution_Event_KethericRegenerated - Players saw Ketheric regenerate in the execution scene. > I'm so sorry, my lord. She's an unbeliever - outside my control.
0:0 - BEG! CHOKE! DIE! 1:0 - Not another word. In fact - not another breath from any of you. uid: 6e04250a-5694-9ff0-68a0-2757c3b36af4 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Execution_Event_UsedIllithidPowers - MOO_GroundFloor_Execution_UsedIllthidPowersdescription > null
0:0 - I have seen the acts you revel in. You are no soldier - you are a scourge. uid: 6ecef960-f8c8-a05b-1316-9d8bdd1a30e4 > null
0:0 - Of course, my lord. Thank you. uid: 70c5bb92-f139-4bc8-a400-ac9450af2743 > null
0:0 - What do you intend to do with her? uid: 70ca3d3d-d943-c881-e4e5-a747d1279f9b > null
0:0 - Make her suffer, until pain is all she knows. uid: 71a77bdb-8c33-d626-3524-0c20c180be31 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > That we can do.
0:0 - You! Me old mate that saved me from the tieflings - uid: 739c305d-c829-6d38-7b5c-7135c58d5918 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Silence!
null uid: 73b03146-68d7-ae9f-0eee-903465d38804 - 0 Set flag(s) to (Global): true - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription > null
0:0 - Kill them. Quickly. uid: 76519e66-ad44-bae1-7c95-9859b1d945db Animation: [LiliT] *DUPE* Ketheric standing up form his throne Cinematic: Speaking to Z'Rell as he stands up to leave. Node context: Standing up to leave > null
null uid: 774f1978-1af2-cf4d-583b-24657fcc5806 - 0 Set flag(s) to (Global): true - MOO_Execution_Event_MintharaLeaves - Minthara is escorted out of the execution area. > Ha! Bye-bye, princess.
null uid: 79a932a6-0b5e-a6c8-a482-ddabed1ffd12 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - I'd kill her right now, if I were you. 1:0 - Why not kill her here? Be done with it. uid: 8044c1a2-4c26-a632-e279-66001e221667 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): false - MOO_Execution_Event_TriedHelpingMinthara - Supported Minthara in her plea. true - MOO_Execution_Event_SpokeAgainstMinthara - Admonished Minthara after her plea. false - MOO_Execution_Event_RemainedSilent - Didn't speak up after Minthara's plea. > null
null uid: 80cd6e63-79f4-dd19-626c-db8af86638a6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Please - you gotta help me. For old times' sake? uid: 84a8e69f-1380-a0a2-7940-7bdb23b54160 - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) > null
0:0 - Calm Z'rell's mind - make her treat Minthara with mercy. 1:0 - Mentally influence Z'rell - make her show Minthara mercy. uid: 84b31a58-094a-c823-1072-44b17d644172 = Roll RawAbility (Wisdom) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 1 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Execution_Event_TriedHelpingMinthara - Supported Minthara in her plea. > null (roll sucessful) > null (roll failure)
0:0 - Force yourself into Minthara's mind. Make her scream her own damnation. 1:0 - Use your power to influence Minthara - try to force her to admit her guilt. uid: 86b164c1-8c51-4a33-ab7b-a5b07a4ab312 = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = | Roll target speaker: 1 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Execution_Event_SpokeAgainstMinthara - Admonished Minthara after her plea. > null (roll sucessful) > null (roll failure)
0:0 - True Soul. You have seen these goblins at work, have you not? What say you? uid: 8715b362-d96f-1c87-af48-d9934c3256de Cinematic: addressing player Node context: Almost bored with the proceedings. Wanting to fob off judgement to someone else. He's thisclose to getting his daughter back; punishing goblins doesn't interest him. > They're faithful to the Absolute, I'll give them that. > null > Death is probably too good for them.
null uid: 8a48a7ff-925e-a356-96d6-16b92b18099d - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > No - please - > No - please - > No - please -
0:0 - URgggh... uid: 8ca93486-454a-4338-bf36-28d95e6de2bd Animation: [LiliT] *DUPE* Goblins stab and cuts open their stomach and falls dead Cinematic: Goblins pull out his swords, stab themselves in the stomach, and yanks it to one side. With pained gurgles they fall to the floor, dead. Node context: Goblins pull out his swords, stab themselves in the stomach, and yanks it to one side. With pained gurgles they fall to the floor, dead. - 0 Set flag(s) to (Global): true - MOO_Execution_Event_GoblinsKillThemselves - Set when goblins kill themselves by being mind coerced into it during the execution. > >
0:0 - She's a valuable soldier - she serves the Absolute faithfully. uid: 8cda5b91-56c2-c9cb-2c14-81803970280e > null
0:0 - Better than you know yourself, it seems. uid: 8d5e3d96-05d1-e706-1235-8a56fd9ce3d3 Node context: with a smile - he just realised the player has lost their memories and that might work to his advantage > But we are here to speak of Minthara, not you.
0:0 - Report to me upstairs when you're done. uid: 90a65d0b-f502-0ce3-847f-c2a781929015 Animation: [LiliT] *REUSE* various turn to walk CINE anim Cinematic: Z'Rell leaves > null
0:0 - You ain't serious. You can't be. uid: 90d57ed1-3e94-1c25-a27b-70e475252923 > Kill them. Quickly.
0:0 - I could make it much more creative. As a torturer, I am unmatched. uid: 99a5881a-014a-9f37-9338-3eb8b3f2906e - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - A new True Soul, come to share their wisdom? uid: 9a8acb1e-513c-b290-5119-75ee76851415 > null
0:0 - That we can do. uid: 9b9f6bd3-2a3c-ae4a-bb39-23e41e3cb7c0 > null
0:0 - Don't listen, General! I never met this scrag before in me life. uid: 9d6b78b9-b89d-ce78-c130-c0774b0b6945 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > And there you have it.
0:0 - Ah, the True Soul who saved poor, lost Nere from his mistakes. uid: 9e7830b0-a817-bf44-f159-c4f154eab1ac - 0 Check flag(s) (Global): true - UND_TheDrowNere_State_WentMT - The Drow has moved on to Moonrise Towers. > And what do you have to contribute?
0:0 - Take Minthara below. Someone will have to consider her fate. uid: a05403f3-16e3-af68-b878-24b5c434d823 Animation: [LiliT] *DUPE* 2 guards walk towards Minthara and grab onto her and drag her away Cinematic: Spoken to guards, who grab Minthara and lead her away. > null
0:0 - It ain't true! We're good as anyone - just give us a chance. uid: a140c49b-3e50-594e-a046-37d1bbbfe743 > And there you have it.
0:0 - Take it up with Minthara. She's the one who - uid: a14d4ea9-3f0d-f694-83ca-54d24f273e17 > Enough!
0:0 - I - yes! It's the goblins' fault. They failed you, General, not me. uid: a18197ba-8ea1-cab7-8fc6-4fef7791953b Cinematic: Addressing Ketheric > General?
0:0 - You creaking old bag of shit! uid: a439ecd4-7766-db4b-bdb0-13c81222fad6 Animation: [LiliT] [Drenn] grabs halberd from guard and hurls at ketheric, [Ketheric] hit by halberd and stumble to his seat, [Guard] standing in attention and was unexpected when goblin grab his halberd Cinematic: Drenn grabs a halberd from a surprised guard and hurls it at KETHERIC. It hits him full-force in the chest and he stumbles backwards, falling into his chair. Node context: Drenn grabs a halberd from a surprised guard and throws it at Ketheric. > Hmm.
null uid: a4e9fe06-abee-5265-69af-5687b00f1d1b - 0 Set flag(s) to (Global): true - MOO_Execution_Event_MintharaLeaves - Minthara is escorted out of the execution area. > null
0:0 - *Perhaps parts of you were scattered in this spire. Time to knit yourself together.* uid: a608b739-de3b-dbfe-55f3-a6848e98b6c8 === END NODE ===
0:0 - Ketheric plays a cruel game, and you had no choice but to play. Now let's talk to Z'rell. uid: a69677bd-ec4b-61ce-9f3d-db4aa04fb90e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - URgggh... uid: a7d224a2-2cf8-3f6a-983a-af1623709917 Animation: [LiliT] Goblins stab and cuts open their stomach and falls dead Cinematic: Goblins pull out his swords, stab themselves in the stomach, and yanks it to one side. With pained gurgles they fall to the floor, dead. Node context: Goblins pull out his swords, stab themselves in the stomach, and yanks it to one side. With pained gurgles they fall to the floor, dead. - 0 Set flag(s) to (Global): true - MOO_Execution_Event_GoblinsKillThemselves - Set when goblins kill themselves by being mind coerced into it during the execution. true - MOO_Execution_Event_FezzerkDied - Fezzerk died in Execution scene. > >
0:0 - Well. That's done with. Might as well go say hello to Z'rell, then. uid: ac911079-e59a-0a32-3de9-e8ee7bf1deb8 Node context: A little uncertain. Not into the bloodshed. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Done, nice and neat. Now, let's report to the lovely Z'rell. uid: ad981d50-c5b3-6e0b-3f99-2e957925c3da - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - No. Please, mercy! Please! uid: ae47861d-5ccb-2590-785b-2ba778551011 Animation: [LiliT] Minthara dragged away by the 2 guard as she begs Cinematic: Being dragged away. Node context: Being dragged away. > null
0:0 - The facts suggest otherwise. You were ordered to retrieve the artefact - you failed to do so. uid: ae6f071c-fcc2-f6b4-1100-b2d0c364925a - 0 Set flag(s) to (Global): true - MOO_Execution_Knows_Executioner - MOO_GroundFloor_Execution_Knows_Zrelldescription > If I had been given drow warriors instead of goblin trash -
0:0 - Here, in the seat of the Absolute's power, your authority over them is complete. They will obey any command. uid: b140bb3c-5f1d-2680-d168-50e43db9d9de > Report to me upstairs when you're done.
null uid: b3135ab7-d23a-ffb9-135c-f0fc75ba3920 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go. uid: b37bf05d-d944-214b-aa34-46b0d06fe500 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Execution_Event_FightGoblins - Set when players choose to execute the goblins themselves in the execution. > You serious? We don't stand a chance! > Oh, crap. You're gonna enjoy this, ain't you? > You serious? We don't stand a chance!
0:0 - And what would you do to those that have failed you? uid: b438c1ee-7b5c-0345-fc46-9fe0737c13e4 > They are put to death, obviously.
null uid: b578d8df-320f-a3b3-33aa-0cdd2ab54206 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Of course not, my lord. Thank you. uid: b6735ef5-afef-626f-ba9a-b76e6734a2c5 Cinematic: Head bowed. > null
0:0 - *Ketheric stiffens at the sight of you. He seems to recognise you.* uid: b6eb95fd-e841-76c3-2318-cab038381beb - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE > null
0:0 - You did the right thing. I'm sure those nasties deserved a bollocking, but we're no executioners. Let's go see what Z'rell makes of it. uid: b79a5b4b-2f38-3d3d-9dfb-838a200dacc4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - If I had been given drow warriors instead of goblin trash - uid: bb31f249-700b-2cc1-f0a3-f4e47b4ad1bf > Oi, what?!
0:0 - *As the General's attention shifts to you, a memory stirs - a memory of this room, and his voice raised in anger.* uid: bc548a5a-bff3-88e1-9433-b826263a9927 Cinematic: Ketheric turns to appraise the player - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I'm surprised to see you again, True Soul. You are here to assist and not to meddle, I trust. > null
0:0 - Split yourselves open. Crack-crack! And smile while you work! uid: bd114a46-594e-fed6-39d7-0fb05772930d - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Execution_Event_UsedIllithidPowers - MOO_GroundFloor_Execution_UsedIllthidPowersdescription > null
0:0 - I appreciate the enthusiasm, but I'm not sure this is the time or the place. uid: bd9a54bd-bb7e-40c5-b69a-d9e5414de11e Node context: Quietly, to the player. They're about to attack a boss who'll DEFINITELY kill you. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - You serious? We don't stand a chance! uid: bdaee4aa-03f0-7b16-7f10-2aad3ee83415 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You exhaust me. Compassion is not a virtue. uid: bf2d8150-f255-ed59-b9ee-2d380a924026 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Mercy? You showed goblins mercy? The half-orc won't like this. uid: c2a49591-e2d1-6951-00d6-ed5badd29f5d Node context: Incredulous stress on 'goblins' - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Let our newest arrival speak. uid: c31c8d76-f89b-81ef-562a-700e5d6f373c Node context: Ketheric is almost bored with the proceedings. This isn't his interest- retrieving Isobel is. > null
0:0 - Praise the Absolute! And praise Her True Soul! uid: c837431b-243b-22c1-b4aa-9fb9a99eefa3 - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) > null
0:0 - Huh. uid: c9d3bf57-045e-f698-26d3-58b92fe4afd8 Animation: [LiliT] Drenn picks up halberd and swings it to decapitate Ketheric. Ketheric unfazed even after the halberd lodge into his neck, pulls it out and tossed it aside Cinematic: The terrified goblin picks up the halberd and swings to decapitate Ketheric, but it crashes into his neck, cracking bone. He doesn't flinch. Ketheric pulls out the halberd, which also leaves a glowing purple wound, and tosses it aside. Node context: Just been stabbed, but is invulnerable. > No - NO!
0:0 - No - NO! uid: caa0f599-9112-7079-ce4e-ace9be276830 Animation: [LiliT] Ketheric slam down on Drenn with his 2 heavy mailed fist killing her Cinematic: Ketheric brings two heavy, mailed fists down on the goblin, killing Drenn where she stands. Node context: terrified - you know you're about to die - 0 Set flag(s) to (Global): true - MOO_Execution_Event_KethericKillsGoblin - Set when Ketheric kills Drenn the goblin. > Dispose of the rest as you see fit.
0:0 - Fitting that a loyal servant should pass judgement on a failure. What say you about our Minthara? uid: cd2db97c-e481-a9f5-4bd6-4dfe55799261 > null
null uid: d972517c-ed06-161e-70ed-76c8f482d2df - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - She will die. Eventually. uid: dc9b5d95-97cf-13c0-c672-85dae2558527 > Take her below.
0:0 - Ah, the True Soul who delivered a grove of non-believers into the Absolute's arms. uid: dccd2f01-9715-8ce7-f824-6917ee372735 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den > And what do you have to contribute?
0:0 - General Thorm? uid: dd5e508c-80c0-ac90-f6a8-a6d60be811a5 Cinematic: Looking to Ketheric > Let our newest arrival speak.
0:0 - uid: dfaa8d75-6c29-14b4-ad91-2c555849c8d6 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > null
0:0 - Stay silent, enjoy the show. 1:0 - Watch and say nothing. uid: e049f5f3-f20d-a256-0ce9-818cf2083aef - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): false - MOO_Execution_Event_TriedHelpingMinthara - Supported Minthara in her plea. false - MOO_Execution_Event_SpokeAgainstMinthara - Admonished Minthara after her plea. true - MOO_Execution_Event_RemainedSilent - Didn't speak up after Minthara's plea. > null
0:0 - But we are here to deal with these goblins, not to speak of your past. uid: e05a295d-ba6f-9798-7c1e-01182e7f497a > null
0:0 - Z'rell won't be pleased about this - she strikes me as the type to enjoy a little bloodshed. uid: e065c743-1235-d6fe-c754-5d7cd2d043d8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *Many eyes in the room dart away when you try to meet them. Hells, they all know you. Even the dog knows you.* uid: e088ecb4-a383-524c-9875-51acd5faab23
0:0 - No - mercy! uid: e195a33d-b17c-201c-f76e-9510db6dae09 - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Kill them. Quickly.
0:0 - Mercy, General! Please! uid: e247a019-8206-dbb7-ff0b-40f1dcd8aca1 - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) > Kill them. Quickly.
0:0 - Take her below. uid: e720bb2a-4702-4697-29ac-38f25a26819c Cinematic: Spoken to guards Node context: An order given to his guards > No. Please, mercy! Please!
0:0 - *In Ketheric's place, you feel an absence. No psionic power. No tadpole at all.* uid: e77ab4c0-e5ed-9ab8-2343-507e6a5b72c2 - 0 Set flag(s) to (Global): true - GLO_Ketheric_Knows_KethericNotTadpoled - Player attempted to influence Ketheric only to find he isn't tadpoled. > null
0:0 - No - please - uid: e84bca92-b171-54be-7920-ecd29a17d56e - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > URgggh...
0:0 - *Z'rell's mind is a steel trap - sharp, strong, and ready to clamp down on anything that intrudes. There's no way in.* uid: e8914194-46c3-25d5-f9e8-bb7b0816102e - 0 Set flag(s) to (Dialog): true - MOO_Execution_Event_FailedMindMeld - MOO_GroundFloor_Execution_FailedMindMelddescription > null
null uid: e907a4db-18d2-9f47-f350-30336b24e669 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Try again. uid: e9f9c28f-061f-9082-7dfe-970d1bcb32f8 Animation: [LiliT] Ketheric drops the halberd to Drenn Cinematic: Ketheric drops the halberd at the goblin's feet. Node context: Ketheric drops the halberd on the ground and challenges the goblin. > Huh.
null uid: ee1e1a15-e57b-89ef-d6aa-a88017cae97a Animation: [LiliT] *DUPE**REUSE* Any turn to walk CINE anim Cinematic: Ketheric leaves > null
0:0 - It shall be trial by combat. Become the masters of your own fate. 1:0 - It shall be trial by combat. If you wish to live, you must champion yourself. uid: ef850b48-62ed-10cc-135c-d5f0d60afda2 - 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Execution_Event_FightGoblins - Set when players choose to execute the goblins themselves in the execution. > null
0:0 - *He healed up a treat - he could enjoy your cuts forever and a day.* uid: f2bee7fb-9503-60f0-6300-2ea1548291e1 === END NODE ===
0:0 - Or better yet - put that True Soul to use. They've proven themselves reliable. uid: f3d3e42b-31d9-3838-bd09-cff41fb86056 - 0 Check flag(s) (Global): true - SHA_NightsongPrison_Event_NightsongSentToMoonrise - SHA_NightsongPrison_Event_NightsongSentToMoonrisedescription > Of course, my lord. Thank you.
0:0 - NO! uid: f46cbe8e-c38a-6620-376b-64de54ae491b Animation: [LiliT] Minthara not fully falling to her knees Cinematic: Minthara falls to her knees Node context: Minthara falls to her knees > Make her passing slow, Disciple Z'rell. Be creative.
0:0 - No - mercy... uid: f7c0c7a6-41ff-7c75-261d-f71104df33f5 Node context: Choked - you can't breathe - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - MOO_Execution_Event_GoblinsSuffocate - Set when goblins die by suffocation. > null > null
null uid: f85393a9-2487-8f45-697e-50c2b1dadb6b - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > Please - help me. > No - mercy... > I can't - please -
0:0 - Lies! I served the Absolute - I did everything I was told! uid: f97ad60f-fefb-bc29-bd86-f6b931747e56 - 0 Check flag(s) (Tag): true - FOR_GOBLINTRIBE - Goblin Tribe's generics tag. Used in a quest in the Forest (LAN) > And there you have it.
null uid: f9889d9a-f3ac-def9-0b0d-1c1987a91916 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > Hold back. > Attack.
0:0 - *You're standing in the lion's den, facing a legendary general, his guards, and who knows what eldritch powers. Just in case you needed a reminder.* uid: fb303e15-7e03-f1bb-9d8c-48bd37e729a1 Node context: The player is about to attack someone that's probably going to absolutely crush them, and we're reminding them it might not be a great idea > null
0:0 - They're faithful to the Absolute, I'll give them that. uid: fbfca2c8-5baf-16da-7c61-57a82277f9ac > null
0:0 - WE WILL DECIDE IN BLOOD. YOU FIGHT WELL, YOU LIVE. 1:0 - An animal shows its true strength only when cornered. Show me yours. FIGHT. uid: fee78c4c-bfa9-083d-0809-a95c19bb37ea - 0:0 Tag: Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Execution_Event_FightGoblins - Set when players choose to execute the goblins themselves in the execution. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Executioner.lsj Synopsis: Dialogue with Z'rell when she's upstairs. This takes place after the execution scene, and involves Z'rell mind-melding to see how players dealt with the goblins, and testing their 'desire' to be one with the Absolute via a second mind-meld. She then gives them the mission to aid Balthazar, giving them the key to his chamber, and instructing them to find evidence of where he can be found.
null uid: 022a612b-e3ec-a3ac-7bab-22134f371726 Cinematic: Z'rell stops the mind-meld, and scowls at the player, unimpressed by what she saw in their mind > null
0:0 - *She sees the goblins walking free, and a burning rage fans across your mind like wildfire.* uid: 06c90802-bc75-fff9-df06-86250992b7b5 Cinematic: > Explain yourself.
0:0 - The relic is vital to Ketheric's plans - you should be giving me more support. uid: 07f849c0-3596-40e7-afea-bb399106b9ef - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_KethericNeedsArtifact - Set when players learn that Ketheric needs the artifact Balthazar left to look for. > Fine. Talk to the bugbear quartermaster - tell him he's to share my secret stash with you.
0:0 - So why are you here instead of out there, looking for him? uid: 0b7a18c6-e7ce-5bd3-5e10-1a01ad66b7c6 > null
0:0 - The great liberator. You should go and join your goblin friends out in the curse. uid: 0ba76b94-20d8-7710-d766-34622ea9126c Cinematic: - 0 Check flag(s) (Dialog): true - MOO_Executioner_State_AnnoyedAtPlayer - MOO_GroundFloor_Execution_Drow_Annoyeddescription true - MOO_Executioner_HasMet - Met Z'rell after execution scene. - 1 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > Get over yourself. I have questions about our mission to find Balthazar. > null
0:0 - *A pool of warmth spreads through your mind as she settles on the memory of you commanding the goblins to die.* uid: 0be4a67b-1215-4ed1-4acf-d9a1a5bf6ed8 Cinematic: - 0 Check flag(s) (Global): true - MOO_Execution_Event_UsedIllithidPowers - MOO_GroundFloor_Execution_UsedIllthidPowersdescription > Oh, I like you. That was inventive, and efficient.
- Roll failure - null uid: 0e2137c1-77ee-8798-66d9-2e9687c13c56 > null
null uid: 0e4a5714-e4e9-eb5b-424e-a35f5b04763c - 0 Set flag(s) to (Global): true - MOO_Executioner_Knows_AboutArtefact - Players learned that Ketheric is looking for an artifect. > null
0:0 - My anger outweighs my love, but it's directed toward Her enemies. uid: 12751d19-c49b-83b8-64e7-1741fe7eb753 = Roll SkillCheck Deception (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - A spy? Say a last prayer to your god, if you have one. You belong to us now. uid: 137fda31-4b9b-5873-ba15-93d9789dcb83 Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription true - GLO_Event_SetSurprisedNextCombat - Setting this flag on a character will make them and their allies surprised next combat === END NODE ===
0:0 - *There is a tremor of shared ecstasy as she finds a mirror to her own desire.* uid: 16248960-9826-4e4e-7eb0-a407da9c8802 Cinematic: > null
0:0 - You are desired, yet you choose to sleep alone. Are you sure you're not one of Balthazar's walking corpses? uid: 165ad978-eefa-2989-91dc-f8ae0505c925 - 0 Check flag(s) (Object): true - CAMP_GoblinHunt_State_HasPartner - CAMP_GoblinHunt_State_HasPartnerdescription true - CAMP_GoblinHunt_State_WentToBedAlone - Player didn't have a partner or decided to go to bed alone even if they had one. - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > The Absolute doesn't demand celibacy - only obedience to Her design.
0:0 - Distract her with thoughts of your dalliance with Lae'zel. uid: 166c1b95-6e6f-a2d2-7abc-f58638acfcec = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - ORI_State_DatingLaezel - This character has started on the path to a relationship with Laezel. > null (roll sucessful) > null (roll failure)
0:0 - Incapacitate the cleric, and our forces will seize her. They wait in the shadows, ready to pounce. uid: 170ff10f-8493-c72d-b0c3-7a834919aef2 === END NODE ===
0:0 - The fact that you seem to know this place, these people, should make your task all the easier. uid: 171478ea-5e84-7407-1398-f95fe814b0ed > Unless I am sensing... doubt?
- Roll failure - null uid: 17d9341f-3c71-2119-1fdd-0dc4f450e7ed > null
0:0 - Whatever Balthazar is looking for, it's crucial to the war effort. uid: 187f99c9-308d-4d76-b995-202de6bf1da5 - 0 Set flag(s) to (Global): true - MOO_Executioner_Knows_KethericNeedsArtifact - Set when players learn that Ketheric needs the artifact Balthazar left to look for.
- Roll failure - null uid: 1a0ec626-7240-5c97-6d16-0c47668a43dc > null
0:0 - Dead, they're a waste. Free, they spread the word of the Absolute. uid: 1a258000-bdb4-2390-5907-13b3aa7b4673 = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - You haven't disappointed me yet, True Soul. I hope, for your sake, you're on Balthazar's trail. uid: 1d408c16-cbd0-abdb-4db7-74640d58977f Cinematic: - 0 Check flag(s) (Dialog): true - MOO_Executioner_HasMet - Met Z'rell after execution scene. - 1 Check flag(s) (Global): true - MOO_Executioner_State_DeadSpyQuip - Z`rell killed Markus off-screen. She comments on that fact if you talk to her before Balthazar has been rescued. true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 0 Set flag(s) to (Global): false - MOO_Executioner_State_DeadSpyQuip - Z`rell killed Markus off-screen. She comments on that fact if you talk to her before Balthazar has been rescued. > So why are you here instead of out there, looking for him?
0:0 - What if Balthazar's already dead? uid: 1e5f09f9-ae4e-c295-2abb-98448f65ec07 - 0 Check flag(s) (Global): false - MOO_Executioner_Event_AskedAboutNecromancer - Asked Z'rell about what to do if Balthazar is dead. - 0 Set flag(s) to (Global): true - MOO_Executioner_Event_AskedAboutNecromancer - Asked Z'rell about what to do if Balthazar is dead. > Death would not silence Balthazar for long. But dead or alive, he is lost.
0:0 - I enjoy killing those so much more. uid: 227ffc5a-d095-f3ff-4fd9-ce4cb8dad21d - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - And as you've already seen to Isobel's rescue, there's no need for me to keep you any longer... though I could think of a thing or two... uid: 22b219ad-b88b-ae49-6e12-473ed14d83db Node context: Flirtatious, dangerous - 0 Check flag(s) (Global): true - MOO_Execution_Event_IsobelDebrief - Z'rell has already debriefed the player on Isobel's abduction > But later, perhaps. General Thorm is ready to see you.
0:0 - By serving General Thorm - I have a mission for you. uid: 22fc611a-8b90-1b73-6bac-64a3bc53cd5e > null
0:0 - *You feel her grasp within your thoughts for familiar, roiling zealotry. It finds no purchase.* uid: 24f8e4b4-be0e-3a7a-8a8c-83a6a661b918 > null
0:0 - Warm bodies and quick minds? We might have to meet you halfway. uid: 253d7ccb-f066-9f0d-426c-273cd0eaa55d - 0 Set flag(s) to (Local): true - 2812a3a3-b4ef-20ce-cc3e-e5a9315568eb_GotAstarionInclusion - Player got the Astarion inclusion. > null
0:0 - *Tongues of psychic flame lap at the memory of the goblins dying by your hand.* uid: 25c701ba-c53f-dd80-d826-cdfebce049e1 Cinematic: - 0 Check flag(s) (Global): true - MOO_Execution_Event_FightGoblins - Set when players choose to execute the goblins themselves in the execution. > I see you like to handle underlings physically? So do I.
0:0 - Distract her with thoughts of your care for Shadowheart. uid: 280db0bc-ad95-2aec-9078-eafed2ba461c = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - ORI_State_DatingShadowheart - This character has started on the path to a relationship with Shadowheart. > null (roll sucessful) > null (roll failure)
0:0 - She became anxious when you asked about the relic - probe her thoughts. uid: 2918a600-8654-4b6b-98d5-a775f836c8a4 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Global): false - MOO_Executioner_Knows_AboutArtefact - Players learned that Ketheric is looking for an artifect. true - MOO_Executioner_Knows_KethericNeedsArtifact - Set when players learn that Ketheric needs the artifact Balthazar left to look for. > null (roll sucessful) > null (roll failure)
0:0 - The goblins - tell me how they suffered. uid: 2a124ff6-6e6c-d64a-6931-d047cffdc2e4 Cinematic: - 0 Set flag(s) to (Dialog): true - MOO_Executioner_HasMet - Met Z'rell after execution scene. > No. Better yet - show me.
0:0 - I see you've taken it upon yourself to rescue Isobel for General Thorm... uid: 2a4a3c2a-b131-e197-42ef-339bebf8f830 Cinematic: - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower false - HAV_Isobel_State_IsDead - Isobel died. - 0 Set flag(s) to (Dialog): true - MOO_Executioner_HasMet - Met Z'rell after execution scene. - 1 Set flag(s) to (Global): true - MOO_Execution_Event_IsobelDebrief - Z'rell has already debriefed the player on Isobel's abduction > ...and before I even ordered you to do so. Trying to make me look bad, True Soul...?
0:0 - *For a moment, there is ecstasy as she finds a mirror to her own desire, but then your mind is pulled taut, stretched thin.* uid: 2aef3cfc-c306-ad8c-2f8c-9366d7102a9d Cinematic: > null
null uid: 2b0e4d3f-6306-b2c2-ff83-b9c7ef9ce2f2
0:0 - She gave me the power to cut the thread of life with a thought. uid: 2b661f1b-118a-3694-fc3b-466011f83f16 Animation: [Z'rell] forms a triangle with her fingers then claps her hands together. [Ogre] grips its head and fall over dead. Cinematic: Z'rell closes her eyes, forms a triangle with her fingers, in front of her face, and then claps her hands together abruptly. The nearby ogre guard (S_MOO_ExecutionerOgre), grips its head as if it has a horrible headache, then bellows in pain and falls over dead.
- 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - MOO_Executioner_Event_GuardDies - Set when Z'rell murders a guard with her mind to demonstrate her power. > But I can caress as well as cut. That's why you should stay on my good side.
0:0 - General Thorm's prayers and preparations must not be disturbed. The rooftop is off-limits to everyone. uid: 2ec39c39-bc07-5c83-0dd7-1f863a78b9ef Cinematic: speaking to Radija - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - MOO_Executioner_HasMet - Met Z'rell after execution scene. > Even you, Disciple Z'rell?
0:0 - Distract her by drawing her toward your hunger for power. uid: 2fe89425-f82d-4ba3-7a9a-83ad5b2412de > null
0:0 - Lies. You would harm Her if you could - I see that clearly. But you'll never have the chance. uid: 316ea61a-7e87-bd6d-25f7-38c38f789435 > null
0:0 - General Thorm waits at the top of the tower. Hurry on, or he may be tempted to throw you over the edge. uid: 3175f37f-24db-f1a0-f271-0473ebc53780 Cinematic: - 0 Check flag(s) (Global): true - MOO_Audience_State_GrantedPermission - Zrell has granted the player permission to go onto the roof === END NODE ===
0:0 - Think in Thieves' Cant, masking your true thoughts as Absolutist zealotry. uid: 35a7ebea-de8c-f216-fcaf-11dbd2dd278d = Roll SkillCheck Deception (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - You can be among them. I have a mission that will earn you the General's favour. uid: 360edc9e-44c8-dafd-26d3-7782429fc526 > null
0:0 - Empty your mind. Show her a perfect, harmonious soul. uid: 38e4e25e-d4f0-114e-5819-09ef1bbecb69 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > *You feel her grasp within your thoughts for familiar, roiling zealotry. It finds no purchase.*
0:0 - I already gave orders to your companions - find the necromancer Balthazar. I spoke slowly, to make sure they'd understand. uid: 397827be-5641-ea5c-3baf-724a1bb92631 Cinematic: - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 0 Set flag(s) to (Dialog): true - MOO_Executioner_HasMet - Met Z'rell after execution scene. > null
0:0 - I've dealt with too much ineptitude already today, and my patience is wearing thinner than a necromancer's bedmate. uid: 3dab185c-c34f-374d-3d88-6a41086f07e9 Cinematic: - 0 Check flag(s) (Global): true - MOO_Executioner_State_AnnoyedAtSomeone - Z'rell was annoyed by how the player(s) dealt with the goblins > Let's see if you can hold my interest.
0:0 - Bring to mind your years of rigorous combat training - show her the depths of your dedication. uid: 405939b1-88a3-666b-7073-a1fec7e3dafd = Roll (Wisdom) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null (roll sucessful) > null (roll failure)
0:0 - You're so close. Don't lapse now. 1:0 - You're so close. Don't lapse now. uid: 41b5efe0-c6f2-396c-7d75-defaa94e0a4a Node context: telepathic, Daisy not physically present (spoken directly into player's head) - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > Of course not. I will do as you ask. > Not doubt. I've just had enough of running your errands.
0:0 - *She pushes into your mind violently, touching your wants and hopes.* uid: 43e73c4a-2b18-3104-96fa-90fe9d61f927 Cinematic: Mindmeld > null
0:0 - Insolence bores me. It is obedience I require. uid: 441137f2-0c09-c3de-f004-de4cef3054b7 Node context: Dismissive, heavy with threat. 'Be a smartass all you want, just do as you're told'
null uid: 445c38b1-3f31-4576-936a-94e737f65279 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription > You, maybe. I'm more than ready.
0:0 - *She's suddenly nervous - on edge. Talking about the relic makes her anxious.* uid: 4532f031-4902-a781-48da-98f4b713bfd3 - 0 Set flag(s) to (Global): true - MOO_Executioner_Knows_AboutArtefact - Players learned that Ketheric is looking for an artifect. > null
0:0 - I knew you'd see sense. uid: 47fe222e-1903-b6eb-301a-9e78d3ffdae7 === END NODE ===
- Roll failure - null uid: 482bf059-b8dd-e881-a786-6e5cdd11de87 > null
0:0 - Eager, motivated - call it what you like. So long as you give me what was promised. uid: 488b86a2-bff2-3d55-404a-e7f9361b374b > null
- Roll sucessful - null uid: 48c69437-e723-ff0b-34fa-cda9cc57fd9d > null
0:0 - With the Absolute, your fantasies can become more real than flesh. The pleasures of the mind can surpass those of the body. uid: 48cd2871-51b9-8f75-4d2b-aa8f182a2c09 Node context: dreamily - just enjoyed looking at some erotic memories > null
0:0 - You have quite the imagination. But that's all it can ever be with you two. Imagination. The Absolute offers the real. uid: 4bdeb966-1d46-ec6f-4966-fbe8a32f92e9 - 0 Check flag(s) (Object): false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
- Roll failure - null uid: 4c2076a2-1909-aa33-30e0-7fc28058c708 > null
0:0 - Forget your love. I have seventeen husbands, scattered across the Coast's shores. They are mere meat. uid: 4cbd49dc-8a3c-1403-b348-94e64ea5fc07 - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
0:0 - General Thorm will not leave Moonrise without it. uid: 50e750ac-2c48-869f-365f-5b1883d9ba11 - 0 Set flag(s) to (Global): true - MOO_Executioner_Knows_KethericNeedsArtifact - Set when players learn that Ketheric needs the artifact Balthazar left to look for.
0:0 - Go on, now. The General is not a man to keep waiting. uid: 52335b53-82cc-0757-0249-98f56fc6a172 Node context: Dangerous but flirty - 0 Set flag(s) to (Global): true - MOO_Audience_State_GrantedPermission - Zrell has granted the player permission to go onto the roof === END NODE ===
0:0 - But I will let the General explain that to you. You served him well in the matter of the Nightsong, after all. uid: 52d654f6-6734-1407-caac-81140d5c9210 > Find him on the roof. And pray that he is forgiving.
0:0 - East, in a blemish of moonsglow, piercing the dark - it is aptly named, this Last Light. uid: 537433f4-efa7-ba40-917e-48c209960ff3 > Go and snuff it.
0:0 - You don't like talking about the relic. Why is that? uid: 5dd96f33-dc50-6a33-b7db-ebc30409d9f9 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_AboutArtefact - Players learned that Ketheric is looking for an artifect. - 1 Check flag(s) (Local): false - 2812a3a3-b4ef-20ce-cc3e-e5a9315568eb_AskedAboutNerves - Local flag - asked Z'rell about her nerves re. the relic. - 0 Set flag(s) to (Local): true - 2812a3a3-b4ef-20ce-cc3e-e5a9315568eb_AskedAboutNerves - Local flag - asked Z'rell about her nerves re. the relic. > null (roll sucessful) > null (roll failure)
0:0 - Control your emotions. When you come to Her, you must allow Her love to push out all other feeling. uid: 5e4b0639-7d14-b1c2-eb2c-94731cf6712d > Or She will consume you.
0:0 - But the desperate one who would love such a pathetic man must hunger for greater delights, deep down. uid: 5f5bac08-b77b-5f9f-bed8-644696a4bc06 > null
null uid: 60354693-c926-59be-ddcc-6f7cf238cea8 Cinematic: Z'rell stops the mind-meld, and smiles, pleased with what she saw inside the player's mind > null
0:0 - My orders come directly from the General. By all means, go to the rooftop and explain to him why you ignored them. uid: 651815b9-ad54-a394-f7c6-07e926b38261 > It will likely be the last thing you do.
0:0 - Leave. uid: 65cf61de-59d6-0a3a-e507-92bc50b8c8ea === END NODE ===
0:0 - But your utility to our cause has only just begun. uid: 67edaf4c-614e-b50b-842a-717abe125db3 > null
- Roll failure - null uid: 684eee73-e539-7ca7-6bc3-240588f54405 > null
0:0 - *She parts the folds of your mind again, touching your wants and hopes. Tasting them.* uid: 685588ff-01fc-7faf-f0dd-a34262ca6315 Cinematic: Mindmeld > null
0:0 - You, maybe. I'm more than ready. uid: 685ec602-5391-4abd-ab43-524960bdd329 > null
0:0 - But enough of my daydreaming - General Thorm is ready to see you. uid: 6cecb9a3-0823-215b-ad4f-9c2f277a0e9d Cinematic: [greg revis note] mocap contained some wierd sliding issue that reads very odd in closeup. Dont shift forward and back here please. Node context: Keep flirty and dangerous > Are you ready to stand by his side, in the presence of the Absolute Herself?
0:0 - The shadows around the Mausoleum are deep and hungry - you will need a Moonlantern to survive them. uid: 6e217794-7806-092b-98a0-a8e17b8a89a3 Cinematic: [GregRevNote] no mind meld here please - 0 Set flag(s) to (Global): true - MOO_BalthazarsSecrets_Knows_Chambers - Knows that Balthazar has secrets in his chamber - 1 Set flag(s) to (Object): true - MOO_Executioner_Event_GiveBalthazarKey - Z'rell gives key to Balthazar's chambers. > Take one from Balthazar's chambers.
0:0 - I aided Nere in the Underdark - he sought the same thing Balthazar does. uid: 727b6220-d8bd-1417-a3b0-bdd5a198eddb - 0 Check flag(s) (Global): true - UND_TheDrowNere_Event_ToldGeneral - Drow Nere told the player about the General in Moonrise Towers. - 1 Check flag(s) (Object): false - MOO_Executioner_ToldAboutNere - Player already told Z'rell about Nere - 0 Set flag(s) to (Object): true - MOO_Executioner_ToldAboutNere - Player already told Z'rell about Nere > Yes, and he failed to find it. Little wonder he hasn't returned here - you have seen how the General deals with incompetents. They bleed.
- Roll failure - null uid: 72ce12c9-0ee2-80c9-e1b4-452b25d8ee2e > null
- Roll sucessful - null uid: 72d5a11a-0342-d70f-6704-4f8e70a60192 > null
0:0 - Ah, True Soul. The rescue of Isobel went as planned, I hear - how eager you are, in service of the Absolute. uid: 741ad8b4-d150-354d-a303-62c546ee50bf Cinematic: - 0 Check flag(s) (Global): true - MOO_Executioner_Event_AskedToKidnapIsobel - Flag set when Z'rell asks players to bring Isobel to Moonrise. true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower false - HAV_Isobel_State_IsDead - Isobel died. true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s > null
0:0 - I see you have been rejected in the past. Do not worry - the Absolute loves you, and that is all that truly matters. uid: 74a221fa-bc5f-4b4e-f8c5-f5a54aa16a5e - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
0:0 - I live to serve. What do I need to do? uid: 74b23d28-2983-a6b5-d79c-8b4182258aad > null
0:0 - Distract her with your lusts for Astarion. uid: 752341a8-3e19-8f08-52a2-2ec418ce7a5d = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - ORI_State_DatingAstarion - This character has started on the path to a relationship with Astarion. > null (roll sucessful) > null (roll failure)
0:0 - I was hoping you'd be able to help with something more important - but you're only fit to muck out the jail cells. uid: 78485f21-5aa7-6783-fccd-30235f833612 - 0 Set flag(s) to (Dialog): true - MOO_Executioner_State_AnnoyedAtPlayer - MOO_GroundFloor_Execution_Drow_Annoyeddescription - 1 Set flag(s) to (Global): true - MOO_Executioner_State_AnnoyedAtSomeone - Z'rell was annoyed by how the player(s) dealt with the goblins > Show some respect - I'm a True Soul. > Good - I'll free the rest of the prisoners while I'm down there. > Attack. > Leave.
0:0 - Very pragmatic. But very boring. uid: 7905269d-a0e6-ffac-f6d8-72118869a177 Node context: Flirty, dangerous - 0 Set flag(s) to (Global): true - MOO_Background_Charlatan_GoblinExecutionLie - Player lied about why they released the goblins > Let's see if there's anything interesting in this brain of yours.
0:0 - Indeed - the Absolute's love for him has made him more than mortal. He is unstoppable. uid: 793b6beb-35dd-2983-2049-6201c7b7c128
0:0 - She must have liked you - such a shame she'll never smile again. But I'll enjoy the memory of this moment... uid: 7cf732ce-c538-1257-6115-0481d266c8aa > null
0:0 - Are you here to impress me, True Soul? I hope so, because I have a mission for you. uid: 7d303088-cd49-ac08-e463-abce07490f7f Cinematic: - 0 Check flag(s) (Dialog): true - MOO_Executioner_HasMet - Met Z'rell after execution scene. > null > null > null
- Roll sucessful - null uid: 7f6acb32-a37b-ef0c-6dca-1016853b6e8a > null
0:0 - To take without asking, to feel without doubting, and to kill without consequence. uid: 805d5694-27e4-fecf-1d38-4b2e1cfa46f6 Node context: Predatory yet playful. 'I'm in charge, and so I get whatever I want' > In a word - freedom.
0:0 - Simply... void. But why? Why would you not embrace her? Worship her? uid: 82e7520a-f0ae-1019-90b3-c5005141a8d1 > null
null uid: 82ed52c1-bb57-649c-3b62-109a5051a47c - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - As you should be - and you have an opportunity to impress General Thorm. I have a mission for you. uid: 833b441a-8440-6072-f63d-7fc94c82dc47 > null
0:0 - Are you trying to impress me with your dalliances? Please - I've lain with everything from an ogre to an ooze. uid: 85a1577e-33db-7328-a703-6f4bb98974e1 > You don't measure up to either.
0:0 - ...You're rather familiar with the details of his failure. As if you were there to witness it. uid: 88097bc2-e857-e0a5-e349-ca662f0dc904 > As if you did nothing to prevent it, perhaps?
0:0 - I hope you're a better fighter than you are a lover - I have a mission for you, direct from General Thorm. uid: 89099090-21ae-8548-c3e6-20fca8856169 > null
0:0 - Fine. I'll retrieve Isobel. uid: 89b72045-b970-1677-afa0-9f87caa35a1a > I knew you'd see sense.
0:0 - Talking of this relic makes you anxious - why is that? uid: 8a549dea-c921-7e0e-2628-2bf313e51d21 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_AboutArtefact - Players learned that Ketheric is looking for an artifect. - 1 Check flag(s) (Local): false - 2812a3a3-b4ef-20ce-cc3e-e5a9315568eb_AskedAboutNerves - Local flag - asked Z'rell about her nerves re. the relic. - 0 Set flag(s) to (Local): true - 2812a3a3-b4ef-20ce-cc3e-e5a9315568eb_AskedAboutNerves - Local flag - asked Z'rell about her nerves re. the relic. > null (roll sucessful) > null (roll failure)
0:0 - Are you ready to stand by his side, in the presence of the Absolute Herself? uid: 8cb5bb76-c9a7-ad60-aa06-b10c00fb3e78 Node context: Dangerous - to match previous lines > Yes, this is it! Yes, this is it!
0:0 - Not in the slightest. uid: 8d2db4da-370a-ff2c-e4df-3087455b6e69 > null
- Roll sucessful - null uid: 8d328667-1446-67c4-b95a-073793087971 > null
0:0 - We're not the most welcome guests, but Ketheric and the Absolute are waiting for us. Be ready for anything. 1:0 - We're not the most welcome guests, but Ketheric and the Absolute are waiting for us. Be ready for anything. uid: 8dd9403b-4ece-3b9d-8d6e-b7ef929093d6 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - You long to be touched. A shame we're preparing for war, or I might find time for you - but all you truly need is the Absolute. uid: 9056ee99-d9b8-c952-5acf-65b7647d01c4 - 0 Check flag(s) (Object): false - CAMP_GoblinHunt_State_AstarionRejected - CAMP_GoblinHunt_State_AstarionRejecteddescription false - CAMP_GoblinHunt_State_WyllRejected - CAMP_GoblinHunt_State_WyllRejecteddescription false - CAMP_GoblinHunt_State_ShadowheartRejected - CAMP_GoblinHunt_State_ShadowheartRejecteddescription false - CAMP_GoblinHunt_State_LaezelRejected - CAMP_GoblinHunt_State_LaezelRejecteddescription false - CAMP_GoblinHunt_State_GaleRejected - CAMP_GoblinHunt_State_GaleRejecteddescription - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
0:0 - That won't keep my blade from your throat if you continue to disappoint me. uid: 90c14644-9a8f-5d2e-2b90-ed3a844e314f > null
0:0 - The General does not ask. He speaks his will, and it is so. uid: 913b2c9f-d119-51e1-2e30-0b2180569037 Node context: Dismissal - she won't even let us pretend at having a choice. > null
0:0 - Guards! uid: 913f6451-da17-bb71-5e0e-6f0acdb27b56 - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Oh, do you? Perhaps I'll let you try taking it from me, someday. I think I'd enjoy watching you struggle. And beg. uid: 92e14476-06a7-99ec-ec41-ebf63d1f7b43 Node context: Somewhere between lascivious and threatening. > But not before time. There is more work for you yet.
0:0 - Fine. Talk to the bugbear quartermaster - tell him he's to share my secret stash with you. uid: 9428e435-ba87-47f2-9dec-da5b88988c6f - 0 Set flag(s) to (Global): true - MOO_Executioner_State_SpecialStashAccess - MOO_GroundFloor_Execution_Drow_SharedStashdescription
0:0 - Who are you? Guards! uid: 954820c1-8eb6-8595-ecb7-ee2f2f22e901 Animation: [Z'rell] hand raised Cinematic: Z'rell recovering from a massive psychic blast she has just received, bleeding from her nose and eyes - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription true - GLO_Event_SetSurprisedNextCombat - Setting this flag on a character will make them and their allies surprised next combat === END NODE ===
0:0 - You've been busy, True Soul. I heard how you helped Balthazar. He's returned to Moonrise, with the Nightsong in his possession. uid: 98e52f59-1fe6-b0fa-754a-5ba3fd8dbab1 - 0 Check flag(s) (Global): true - HAV_Isobel_State_IsDead - Isobel died. true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s > But unfortunately it is not all you have done.
null uid: 993085d7-b269-ea42-eb68-64bee69bd11e - 0 Set flag(s) to (Object): true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription > null
0:0 - It does not matter what I prefer, it matters what the General commands. And his orders were that the cleric Isobel be brought to Moonrise alive. uid: a00b338c-8574-2e2a-0bb4-56883798d01e > null
0:0 - Distract her with thoughts of your sweet moments with Wyll. uid: a37f7e17-654d-0406-b380-bdd95a80ab68 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - ORI_State_DatingWithWyll - This character has started on the path to a relationship with Wyll. > null (roll sucessful) > null (roll failure)
0:0 - But don't pry - the last person who snooped into his secrets lost their head. I believe he uses it as a chamber pot. uid: a548c754-931d-9b55-927c-70c166b69725 Cinematic: [GregRevNote] no mind meld here please Node context: Dangerous, but with a knowing smirk === END NODE ===
0:0 - You saw the truth - I'm going to put an end to your so-called god. uid: a580ecc3-4382-6890-cd78-bdfbcac6e5cf > null
0:0 - *You feel her mind tremble with surprise. She wasn't expecting to see that... but she likes it.* uid: a756ec37-3847-0cbd-f6d4-d4721ef1fa29 - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
0:0 - However, a blunt implement can still be of use. General Thorm has a mission for you. uid: a8dce79c-04c3-231a-5e7a-3cd59d86843c > null
0:0 - The Absolute's blessings have far greater value than any price you could name. Be wise - obey. uid: a8deb0d3-95fb-c2a3-c343-f0344e727c39 Node context: Terse. 'This isn't a negotiation' > Apologies. What do I need to do? > Attack.
0:0 - Perhaps I'll take you to my chambers one evening - give you some inspiration. uid: aab8f2f1-18c1-d20e-0ae4-81b1c4dabc56 Node context: Somewhere between lascivious and threatening. > But not before time. There is more work for you yet.
0:0 - Not doubt. I've just had enough of running your errands. uid: afbe9e97-69c2-57de-3968-31878ab0ad02 > null
0:0 - Balthazar was looking for a relic - what is it? uid: b0b01196-0043-3ef3-9bb5-1fc656a543bb - 0 Check flag(s) (Global): false - MOO_Executioner_Knows_AboutArtefact - Players learned that Ketheric is looking for an artifect. - 1 Check flag(s) (Object): false - MOO_Executioner_Event_AskedAboutRelic - Set on players asking about relic to avoid repeating passive insight check. - 0 Set flag(s) to (Object): true - MOO_Executioner_Event_AskedAboutRelic - Set on players asking about relic to avoid repeating passive insight check. > null
0:0 - I aided True Soul Nere in the Underdark - I believe he sought the same relic Balthazar is after? uid: b37dd2b4-53d5-ef35-71e7-5a24ebcd5b10 - 0 Check flag(s) (Global): true - UND_TheDrowNere_Event_ToldGeneral - Drow Nere told the player about the General in Moonrise Towers. - 1 Check flag(s) (Object): false - MOO_Executioner_ToldAboutNere - Player already told Z'rell about Nere - 0 Set flag(s) to (Object): true - MOO_Executioner_ToldAboutNere - Player already told Z'rell about Nere > null
0:0 - Find him on the roof. And pray that he is forgiving. uid: b71ef238-2e8e-acbc-f167-c3a84107921f - 0 Set flag(s) to (Global): true - MOO_Audience_State_GrantedPermission - Zrell has granted the player permission to go onto the roof === END NODE ===
0:0 - You said I could do whatever I wanted with them - so I did. uid: b8971174-f1fc-5d3b-97b9-7a536f22e1c7 > I didn't expect you to do that.
0:0 - Overwhelm her by unleashing a wave of hatred as you prepare to attack. uid: b916c5f7-b4c2-9201-89ec-8e21003f4ea2 = Roll RawAbility (Wisdom) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - Get over yourself. I have questions about our mission to find Balthazar. uid: b92e0c18-49ac-734a-1a88-9dcad5b5f1c8 > null
0:0 - Pity. I thought you had a little more use in you. uid: b9c46e49-de84-dc38-9677-5edbbb6e91f7 Node context: Disgusted with us, but we're dispensable. > null
0:0 - They won't get far. Let the curse take them, and save us the job of cleaning up their innards. uid: ba2df870-7b27-6bcd-b469-e4e6e8a4db06 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - You took pity on one of Shar's sorry little followers - or was it genuine affection? Let's take a closer look. uid: baeb23f3-b9b6-780b-9694-4273641908bf - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
0:0 - The tower doesn't stink like an overstuffed cemetery - which means Balthazar hasn't returned. uid: bb6a6b91-1d7d-6007-166e-9a71b061e4d8 Cinematic: - 0 Check flag(s) (Dialog): true - MOO_Executioner_HasMet - Met Z'rell after execution scene. - 1 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > So why are you here instead of out there, looking for him?
0:0 - The shadows have swallowed Last Light, but the cleric Isobel is not with us. I ordered you to bring her here alive. uid: bbf6b81a-75f4-b254-b1b2-4a7974cd3534 - 0 Check flag(s) (Global): true - MOO_Executioner_Event_AskedToKidnapIsobel - Flag set when Z'rell asks players to bring Isobel to Moonrise. true - HAV_Isobel_State_IsDead - Isobel died. > To be precise, General Thorm ordered that you bring her here alive. I am merely an instrument of his will.
0:0 - Death would not silence Balthazar for long. But dead or alive, he is lost. uid: bcbb00d1-e51d-900d-917c-af35788a033a Node context: with a smile -
0:0 - Fake it - fill your mind with love for the Absolute. uid: bdd308fe-501d-4259-1f56-4ff506f20ed9 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - I've been to Last Light. Without Isobel, everyone there will die. uid: bff10dea-0859-f620-cb60-c6c4c06e29c1 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. > And? They reject the god who raised you.
null uid: c0221120-f375-7508-1074-ca1c31e379c9 Cinematic: Z'rell stops the mind-meld, and smiles, pleased with what she saw inside the player's mind > null
0:0 - The relic is vital to Ketheric's plans - you should be giving me more support. uid: c05d6947-cfd0-66fb-585c-7a83aff7e1fb - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_KethericNeedsArtifact - Set when players learn that Ketheric needs the artifact Balthazar left to look for. false - MOO_Executioner_State_SpecialStashAccess - MOO_GroundFloor_Execution_Drow_SharedStashdescription > null
0:0 - She's formidable. But how many days of passion will you get out of her? How many nights? The Absolute will give you something that can last. uid: c4af1d00-a59b-e166-feec-ca54aac224e5 - 0 Check flag(s) (Object): true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
0:0 - I have already been blessed to stand in Her presence. It was bliss. uid: c58d4834-f7be-1ff0-f4f5-0a419ad37f6c > She gave me everything I wanted.
0:0 - Guards! uid: c5d90950-2092-7304-94b0-c52f22b3b3b5 - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Distract her with thoughts of your aching for Karlach. uid: c973648b-b664-a720-a780-88c55414a88e = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - ORI_State_DatingKarlach - This character has started on the path to a relationship with Karlach. > null (roll sucessful) > null (roll failure)
0:0 - She's offering a way forward. You would be wise to play along. 1:0 - She's offering a way forward. You would be wise to play along. uid: cce3f6d6-ce3d-a18b-02ca-ae10506caba7 Node context: telepathic, Daisy not physically present (spoken directly into player's head) - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > Apologies. What do I need to do? > Attack.
- Roll sucessful - null uid: ce44755e-a128-fad5-8eb3-46e3e92b2fff > null
- Roll failure - null uid: ce4548bc-9733-55c0-04b4-5aef0f003f5d > null
null uid: ce559c41-520c-185d-2a46-fafc6dd72f26 - 0 Set flag(s) to (Global): true - MOO_Executioner_Knows_KethericNeedsArtifact - Set when players learn that Ketheric needs the artifact Balthazar left to look for.
0:0 - The great liberator. You should go and join your goblin friends out in the curse. uid: d128d9bd-ff4b-a2a4-f28c-eb129bc32342 Cinematic: - 0 Check flag(s) (Dialog): true - MOO_Executioner_State_AnnoyedAtPlayer - MOO_GroundFloor_Execution_Drow_Annoyeddescription true - MOO_Executioner_HasMet - Met Z'rell after execution scene. === END NODE ===
0:0 - But later, perhaps. General Thorm is ready to see you. uid: d1839562-2d53-b413-20b7-dddfa366db8c Node context: flirtatious, dangerous > null
0:0 - A pity. I was starting to like you. Go to the roof - the General awaits. uid: d18c4ee6-2dcc-fc35-6105-f08428cbcac4 - 0 Set flag(s) to (Global): true - MOO_Audience_State_GrantedPermission - Zrell has granted the player permission to go onto the roof
0:0 - Oh, why not? What's the point in power if you don't get to have a little fun every now and again? uid: d28f0447-dd44-58a7-59f6-de9808702e3b > null
0:0 - *She draws in your fury, and turns it back against you in a tide of raw emotion.* uid: d44e62d4-798f-0d12-d854-945cb9d20631 Animation: [Player] *REUSE* CINE_Step_Back_StandL_01 Cinematic: Player is staggered, stepping back > null
0:0 - My, my. Your lust for the neck-pricker is succulent - I'd like to take a bite out of him myself. uid: d6d6fca3-4450-c102-2629-589a52717093 - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
0:0 - She gave me the power to delight with a thought - or to kill. So stay on my good side. uid: d9e83e4b-6bed-b142-8fd9-bdb2e7152a56 Cinematic: [gregrerecord note] first past had some odd shifting forward and back, that looked robotic and odd as a closeup shot. Keep sexy intensity, limit movement please. Node context: Dangerous, sexy, intimidating > And the best way to do that is to serve General Thorm. I have a mission for you.
0:0 - There is an old inn nearby called Last Light. Some rabble are sheltering there, along with a cleric named Isobel. We have a friend on the inside, watching her. uid: df88d205-95c8-be2d-80c3-9c6744645b3c - 0 Set flag(s) to (Global): true - MOO_Executioner_Event_AskedToKidnapIsobel - Flag set when Z'rell asks players to bring Isobel to Moonrise. > Go to the inn, seize Isobel, and bring her back here - alive. Then you will stand before the Absolute.
0:0 - True Souls share thoughts - they do not steal them. Guards! We have a spy. uid: dfad6543-c4b6-4a73-933c-eb06f1f93fa0 - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Leave. uid: dfde2d51-92e2-3134-2699-21e1ab3e8f7a === END NODE ===
0:0 - I'm going to have to teach you some obedience. uid: e36a1cfb-4b32-b195-2131-3d004cc1844c Node context: Fiery, flirtatious, with a dangerous smirk - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Not all. The cleric Isobel held the shadows from Last Light, and General Thorm wanted her returned to Moonrise alive. uid: e55a16a7-424b-ec64-7f0c-3c040fbe89a1 > null
null uid: e788b1b8-f648-af57-6221-03a60f95597c Cinematic: Z'rell stops the mind-meld, and scowls at the player, unimpressed by what she saw in their mind > null
0:0 - Marcus is dead. Isobel won't let her guard down again. uid: e7c459a0-3643-fc15-90c2-d9e6f53c076d - 0 Check flag(s) (Global): true - HAV_TakingIsobel_State_SpyIsDead - The Flaming Fist is dead. > null
0:0 - I'm at your service - tell me what to do. uid: e83c93fa-e997-5f58-c2b1-d9cb6cc58170 > null
0:0 - Show me the power She gave you. uid: e846a593-3982-bbd7-38a3-311a5c98d5a3 > null
0:0 - It is something that General Thorm desires, and that he has ordered us to retrieve. That is all you need to know. uid: e965a517-27c4-5d9b-cefe-05fe14b8019c > null
0:0 - Then he must have failed to make the urgency of his mission clear. I do not want to see you again until the relic is secure at Moonrise. uid: e9c21ea9-25b3-e968-5f54-a5139b0c5348 === END NODE ===
0:0 - Distract her with your yearning for Gale. uid: eb06a42f-6086-5bcf-b257-2a2baf979b5d = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): true - ORI_State_DatingGale - This character has started on the path to a relationship with Astarion. > null (roll sucessful) > null (roll failure)
0:0 - She became anxious when you asked about the relic - probe her thoughts. uid: eba93149-1566-7b94-0b27-fa0f12659c5a = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_AboutArtefact - Players learned that Ketheric is looking for an artifect. - 1 Check flag(s) (Local): false - 2812a3a3-b4ef-20ce-cc3e-e5a9315568eb_MindHasBeenRead - 2812a3a3-b4ef-20ce-cc3e-e5a9315568eb_MindHasBeenReaddescription - 0 Set flag(s) to (Local): true - 2812a3a3-b4ef-20ce-cc3e-e5a9315568eb_MindHasBeenRead - 2812a3a3-b4ef-20ce-cc3e-e5a9315568eb_MindHasBeenReaddescription > null (roll sucessful) > null (roll failure)
0:0 - Perfect. You crave what all True Souls should - to be touched by the Absolute. uid: ef4829b9-1e1b-f84c-a7d4-21972f779333 Cinematic: - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > I have already been blessed to stand in Her presence. It was bliss.
0:0 - Exquisite. You're brimming with power already. But the Absolute can give you even more. uid: ef920668-61cd-5f25-92d2-3f948b88f06f - 0 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
0:0 - A waste of my time - I didn't come here to clean up other people's mistakes. uid: f316b2fa-7746-e435-306c-544e38af4ed0 > Your confidence is delicious.
0:0 - Then go purge those nerves - kill something, or hump something, or both. The general will not tolerate any doubt in his servants. uid: f32c5cd0-8b76-3f6a-233e-ced96d59024d Node context: Dangerous, with authority. No time for the weak > Go on, now. The General is not a man to keep waiting.
0:0 - Oh, do you? Well, it so happens that I have a price. uid: f4e99639-55b5-4e01-8c05-fe4d75396364 > null
0:0 - Have I not been clear? Find Balthazar - and more importantly, the relic he holds. Neither of which, you'll notice, are here. uid: f4f2aa7d-719c-c7ca-bbe3-d2a546cf54af Node context: Impatient
0:0 - Caution... hesitation. You fear power, even when it is offered freely. Would you waste the Absolute's gifts as well? uid: f6a88ef2-6730-7f83-561f-c990d4fd376d - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > null
0:0 - *She has opened her mind fully, expecting to find adoration and faith. Your fury hits her like a bolt in the throat.* uid: f9ba4cf6-055a-027e-e6a0-bb504043de34 Animation: [Z'rell] *REUSE* CINE_Step_Back_StandL_01 Cinematic: Z'rell staggers backwards - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BlockedZrellMindMeld - Blocked the mind meld Zèrell attempted > null
0:0 - We're not the most welcome guests, but Ketheric and the Absolute are waiting for us. Be ready for anything. 1:0 - We're not the most welcome guests, but Ketheric and the Absolute are waiting for us. Be ready for anything. uid: fc951c98-867b-b155-c81c-4f753298d255 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_ExecutionThrone_PAD_Use.lsj Synopsis: The player sits on Ketherics throne. They feel powerful, though their companions are not convinced. .
0:0 - Oh gracious one, it is a pleasure to be in your mighty sanctum. 1:0 - Hmm... good back support, but a little too tyrannical for my tastes. 2:0 - Evil overlordship isn't your look. 3:0 - Enjoy your fantasy, my liege. But don't expect me to bow. 4:0 - Hmm, I'm not sure it suits you - but that's probably a good thing. 5:0 - A throne fit for a tyrant - but most certainly not for you. 6:0 - Don't get used to it. One taste of regal power might have you craving more. uid: 63372140-a9fc-6e70-ad62-35e6a71babc1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - *From this seat, Ketheric defied gods and raised an army for the Absolute.* uid: ea046fb1-e6c0-0529-ae53-f4d113412cd8 Cinematic: Grand shot of Ketheric's hall over the player's shoulder. > *It is not particularly comfortable.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_AD_DarraPlea.lsj Synopsis: Goblins are pleading for their lives before Ketheric at the MOO Execution scene.
These are played as interjections after Ketheric finishes his own AD.
0:0 - Spare us! uid: 2dae3d63-0148-47f9-8b38-c80102fa14ad Node context: a plea to nobody in particular - 0 Check flag(s) (Local): true - 5a06a8ed-94c6-2f89-1294-63be32905562_B - Bdescription - 0 Set flag(s) to (Local): false - 5a06a8ed-94c6-2f89-1294-63be32905562_B - Bdescription false - 5a06a8ed-94c6-2f89-1294-63be32905562_A - Adescription === END NODE ===
0:0 - This ain't our fault! uid: 7cb08d2d-d21d-4b21-9058-022c71f93dac Node context: panicking - 0 Set flag(s) to (Local): true - 5a06a8ed-94c6-2f89-1294-63be32905562_A - Adescription === END NODE ===
0:0 - We should never have come here. uid: ae0f8ba8-a6a7-44de-97ca-6898eec01c66 Node context: muttering anxiously - 0 Check flag(s) (Local): true - 5a06a8ed-94c6-2f89-1294-63be32905562_A - Adescription - 0 Set flag(s) to (Local): true - 5a06a8ed-94c6-2f89-1294-63be32905562_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_AD_DrennPlea.lsj Synopsis: Goblins are pleading for their lives before Ketheric at the MOO Execution scene.
These are played as interjections after Ketheric finishes his own AD.
0:0 - Wish I was back with my tribe. uid: 3d28641f-026e-4e57-aa0c-6b1a2b8472df Node context: muttering anxiously - 0 Set flag(s) to (Local): true - 980064a4-7e24-54d6-7bd0-c56efd01bfcd_A - Adescription === END NODE ===
0:0 - He seems angry. uid: 7b9bf866-1eaa-4dac-a5c6-0b8fc9c24a54 Node context: talking quietly about Ketheric, who is nearby - 0 Check flag(s) (Local): true - 980064a4-7e24-54d6-7bd0-c56efd01bfcd_A - Adescription - 0 Set flag(s) to (Local): true - 980064a4-7e24-54d6-7bd0-c56efd01bfcd_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_AD_FezzerkPlea.lsj Synopsis: Goblins are pleading for their lives before Ketheric at the MOO Execution scene.
These are played as interjections after Ketheric finishes his own AD.
0:0 - I don't know nothing about any of this. uid: 64607c39-f02a-4aed-b7f3-ab9e8d917446 Node context: muttering anxiously - 0 Check flag(s) (Local): true - 5b37f3cc-77af-2720-bed3-31d87f1bbe97_B - Bdescription - 0 Set flag(s) to (Local): false - 5b37f3cc-77af-2720-bed3-31d87f1bbe97_A - Adescription false - 5b37f3cc-77af-2720-bed3-31d87f1bbe97_B - Bdescription === END NODE ===
0:0 - It was the drow's fault! uid: a20358c7-7d88-4e89-834b-dc910fd8fbf5 Node context: accusatory, raising voice to be heard in a loud room - 0 Set flag(s) to (Local): true - 5b37f3cc-77af-2720-bed3-31d87f1bbe97_A - Adescription === END NODE ===
0:0 - Absolute, save us. uid: e1805e1f-d9c0-4bb0-a894-b183baa0f820 Node context: praying quietly - 0 Check flag(s) (Local): true - 5b37f3cc-77af-2720-bed3-31d87f1bbe97_A - Adescription - 0 Set flag(s) to (Local): true - 5b37f3cc-77af-2720-bed3-31d87f1bbe97_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_AD_GoblinsInCombat.lsj Synopsis: The goblins have just been attacked by the player - they know the player is probably going to kill then.
0:0 - I won't go easy, if that's what yeh think. uid: 28851c22-3c93-79e1-3d1e-a79fc65aefe5 Node context: The drow that was controlling your actions just died and you're about to run away === END NODE ===
0:0 - I ain't making this easy for yeh! uid: 932c9faa-fc40-2bce-aaa4-190bc7fcdbd6 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - Come on then - let's have yeh. uid: dd20f3f1-a972-e35d-940b-63f2826db26a - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_AD_MintharaPlea.lsj Synopsis: Minthara is pleading for her life before Ketheric at the MOO Execution scene.
These are played as interjections after Ketheric finishes his own AD.
0:0 - I await your judgement, General. uid: 18744856-91b1-4b22-b0b2-aa1f460554f6 Node context: defiant, confident - 0 Check flag(s) (Local): true - d66f886c-c9bb-0221-2536-0749f5162225_B - B - 0 Set flag(s) to (Local): false - d66f886c-c9bb-0221-2536-0749f5162225_B - B false - d66f886c-c9bb-0221-2536-0749f5162225_A - A === END NODE ===
0:0 - Allow me to explain, General. uid: 1c425c44-4375-419b-b25d-e65105dbddf7 Node context: defiant, confident - 0 Set flag(s) to (Local): true - d66f886c-c9bb-0221-2536-0749f5162225_A - A === END NODE ===
0:0 - Hold your tongues in General Thorm's presence. uid: 6f8e3299-6385-4434-847c-a1a3edfb5b37 Node context: quietly, to surrounding goblins - 0 Check flag(s) (Local): true - d66f886c-c9bb-0221-2536-0749f5162225_A - A - 0 Set flag(s) to (Local): true - d66f886c-c9bb-0221-2536-0749f5162225_B - B === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_AD_SazzaPlea.lsj Synopsis: Goblins are pleading for their lives before Ketheric at the MOO Execution scene.
These are played as interjections after Ketheric finishes his own AD.
0:0 - I didn't survive mad druids and hungry spiders to die here. uid: 3ba9e490-e1c5-483e-9177-8becb2bc8d83 Node context: Muttering anxiously - 0 Check flag(s) (Local): true - e7931ff2-b371-33f2-96e1-9b3bb157f2ad_B - Bdescription - 0 Set flag(s) to (Local): false - e7931ff2-b371-33f2-96e1-9b3bb157f2ad_B - Bdescription false - e7931ff2-b371-33f2-96e1-9b3bb157f2ad_A - Adescription === END NODE ===
0:0 - Don't hurt me, Ketheric. I'm loyal! uid: 9fdaf67d-e5e6-4585-8fec-fe4b874fef6a Node context: raising voice to be heard in a noisy room - 0 Set flag(s) to (Local): true - e7931ff2-b371-33f2-96e1-9b3bb157f2ad_A - Adescription === END NODE ===
0:0 - Should have stayed in that cage. uid: f2010a9f-0ff7-4685-bdb2-a492cb8f2d5e Node context: Muttering anxiously - 0 Check flag(s) (Local): true - e7931ff2-b371-33f2-96e1-9b3bb157f2ad_A - Adescription - 0 Set flag(s) to (Local): true - e7931ff2-b371-33f2-96e1-9b3bb157f2ad_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_CombatInterruption.lsj Synopsis: Ketheric leaves after delegating Z'rell to deal with the players.
0:0 - Requiescant in tumultu. uid: 104fbfaa-87d1-af02-04b5-a7a71dd6df28 Node context: 'rest in turmoil' - spellcasting combat VB - ( rekwiˈɛsk-ænt in tuː.mʌl.tu ) === END NODE ===
0:0 - The first time I died, it took an army to put me in the ground. What chance do you have? uid: 1a998fef-0281-2681-1d17-d00e86e683ca === END NODE ===
0:0 - I suppose it doesn't. Z'rell: Kill this fool. uid: 2806cbd6-a894-6172-4d44-92e55a241c8c Node context: Maybe a bit of comedy here. 'Funny' (stern). 'And sad' (mockery). 'Zrel: kill him' (dead seriousness) > null
0:0 - Mortem amplecteris. uid: 3626990a-e75a-1b8b-8995-af5d29dc8877 Node context: 'embrace death' - spellcasting V|B in combat. mɔrt̪əm äm plek-tɛɚɪs === END NODE ===
null uid: 3a183cbd-f08b-6d9e-242c-bd223faee25d - 0 Set flag(s) to (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) true - MOO_Execution_Event_KethericLeaves - MOO_GroundFloor_Execution_Event_KethericLeavedescription > With pleasure, General.
0:0 - You. Impossible. You should never have come back here. Z'rell - kill this wastrel. uid: 6bd5144b-33b3-4ac4-e443-8b49e4362900 > null
0:0 - Ad pulvis. uid: 7550bcb4-927d-e357-a3c1-8005418cef5c Node context: '(return) to dust' - combat VB (add pul.u̯is) === END NODE ===
0:0 - Death comes to all, and all that die come to me. uid: 78b36698-1ac2-27fe-98ec-ae163873bdf6 === END NODE ===
0:0 - With pleasure, General. uid: 872e37d8-d177-10d9-e560-d6b33db529ea Animation: [ChristianD] Ketheric turns and walk away, leaving the scene Cinematic: Ketheric leaves === END NODE ===
0:0 - Every battle I fight provides fresh recruits for my army of the dead. Soon, we will be legion. uid: c825e14f-16b0-b996-091c-8ba65202fbaf === END NODE ===
0:0 - I don't know who you think you are to disturb these proceedings, but I will exact your contrition from your flesh. uid: d594cd10-0c27-2042-4311-8ed9ac77700a === END NODE ===
0:0 - Spiritus ex sepulcro. uid: f4127a09-f59f-8a02-7555-6e2ab3fa02cc Node context: 'spirits from the grave' - spellcasting VB in combat. spiː.ri.tus eks seˈpulkɾo === END NODE ===
0:0 - Funny. And sad. Z'rell: Kill this fool. uid: fb563afa-bd56-6e28-8862-aedb1cecb1e2 Node context: Maybe a bit of comedy here. 'Funny' (stern). 'And sad' (mockery). 'Zrel: kill him' (dead seriousness) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_DaisyAD_PostExecution.lsj Synopsis: The execution scene in Moonrise just finished where the player would have witnessed Ketheric taking a spear and walking it off. Daisy will want to tell the player to push for more information and find the source of his powers (Nightsong).
0:0 - We must learn what fuels his power. 1:0 - We must learn what fuels his power. uid: 8a9bf394-61e9-ada6-8af9-3d67dd16b30f - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Global): true - MOO_Execution_Event_ReleasedGoblins - MOO_GroundFloor_Execution_ReleasedGoblinsdescription === END NODE ===
0:0 - We must learn more about his power. 1:0 - We must learn more about his power. uid: 8b6598da-2ba3-d5de-b48a-ea353dad4441 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_Guard_001.lsj Synopsis: Female Half-orc guard, a magic user and Absolute cultist.
0:0 - The General's advisor is back. Anyone left in the cells better start praying. uid: 4004de56-4d52-4912-9bbc-f9c964ab992c Node context: Almost pities the prisoners - the man he speaks of loves toying with prisoners - 0 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_BalthazarReturn - Mutually Exclusive flag used for dialogs reacting to the most recent event === END NODE ===
0:0 - Best get yourself ready. Order's come down - we march. uid: 7a66dcdb-41ad-4e5a-ab93-8d6d5b57c1ea - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_001_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_001_Hasmet - Guard hasmet. === END NODE ===
0:0 - You're not the first to brave the dark for the Absolute. The war camps are full to bursting. uid: 82601e6d-5878-44d7-82f6-085eb485aed1 - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_001_Hasmet - Guard hasmet. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_001_Hasmet - Guard hasmet. === END NODE ===
0:0 - I've never been to Baldur's Gate. Make sure to leave some standing for us, eh? uid: d22f9a59-8841-4b26-9657-784f1cad6fcb - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_001_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_001_Hasmet - Guard hasmet. === END NODE ===
0:0 - The General's advisor is back. He won't be happy to find empty cells below. uid: d68c8d1e-3df1-422a-991a-f5d98f948ee8 Node context: Ominous, referring to a man who likes to torture prisoners - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_TieflingPathOpen - Set when the wall to the tiefling cell is broken down. true - MOO_MutuallyExclusive_State_BalthazarReturn - Mutually Exclusive flag used for dialogs reacting to the most recent event === END NODE ===
0:0 - Step wise around the Disciple - I've seen her do some dark things in this room. uid: fecbded4-30e8-48b0-9b34-433cfcee81af Node context: Soft, wary - they're all on the same side, but she's warning us againt the Disciple - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_001_Hasmet - Guard hasmet. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_001_Hasmet - Guard hasmet. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_Guard_002.lsj Synopsis: Male Drow. Guard and Absolute cultist.
0:0 - To the city, True Soul! The waiting's done. uid: 083f9dc9-6c52-4368-8758-683f873822c7 Node context: Quietly fanatic - can't wait to march - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_002_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_002_Hasmet - Guard hasmet. === END NODE ===
0:0 - In Her name. uid: 4e0ea724-f015-4491-af4c-8c5634398c9a - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_002_Hasmet - Guard hasmet. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_002_Hasmet - Guard hasmet. === END NODE ===
0:0 - Her eyes upon us all. uid: 51bf1864-6c0c-4cb5-8b1b-e47824f6e052 Node context: A blessing / greeting - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_002_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_002_Hasmet - Guard hasmet. === END NODE ===
0:0 - You bested the Selûnite. You'll have to regale us all over drinks. uid: 544611c5-7ad0-4e23-b3ac-48321510eb1b - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_002_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_MutuallyExclusive_State_IsobelKidnapped - Mutually Exclusive flag used for dialogs reacting to the most recent event - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_002_Hasmet - Guard hasmet. === END NODE ===
0:0 - You'll be the General's favourite after this. uid: 67f46d90-dc5e-40f8-acf4-f9ef93fdfa34 - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_002_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_002_Hasmet - Guard hasmet. === END NODE ===
0:0 - Good luck, True Soul. The Disciple demands much of those who serve her. uid: db956d2a-2e3f-4e5e-abea-97321831cea2 - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_002_Hasmet - Guard hasmet. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_002_Hasmet - Guard hasmet. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_Guard_003.lsj Synopsis: Female Human. Guard and Absolute cultist.
0:0 - In Her name, Her design. uid: 01606184-8c01-aa3c-c409-a54a66257472 Node context: a blessing / saying in their church - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_003_Hasmet - Guard hasmet. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_003_Hasmet - Guard hasmet. === END NODE ===
0:0 - Can't say I'll miss this place. Absolute deserves a church, not a ruin. uid: 3ec8d406-e8ba-ce6e-f84b-49691713c36e Node context: Looking around the tower chamber, unimpressed - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_003_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_003_Hasmet - Guard hasmet. === END NODE ===
0:0 - You'll find traders in the entrance hall. Absolute draws coin as well as pilgrims, eh? uid: 640882e8-846a-a419-0cc1-2517c30d2c44 Node context: trying to be helpful - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_003_Hasmet - Guard hasmet. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_003_Hasmet - Guard hasmet. === END NODE ===
0:0 - It's bloody happening. We're finally going. uid: f5de5b11-0b65-d902-0aa4-810e18e2c599 Node context: Excited - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_003_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_003_Hasmet - Guard hasmet. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_Guard_004.lsj Synopsis: Male Half Orc. Guard and Absolute cultist.
0:0 - All things in Her design. uid: 2403f439-1428-524c-a82d-5861abb60f0f Node context: Blessing - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. - 1 Check flag(s) (Global): true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. === END NODE ===
0:0 - You rescued the General's advisor? Can't say I missed the screaming from his chambers. uid: 80eca9dd-c7dc-a325-8df4-9f00f63ee6af Node context: Frightened, wary of Balthazar (the general's advisor) - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. - 1 Check flag(s) (Global): true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. === END NODE ===
0:0 - An honour, True Soul. uid: 8a9d8a9c-8499-c99d-0fbd-59bf009dfeda Node context: Respectful - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. === END NODE ===
0:0 - In Her name. uid: bff35e18-927f-6762-274d-ef96ff0175ce - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. === END NODE ===
0:0 - See you in the city, True Soul. My family's bakery will be spared - we'll have ourselves a feast. uid: de8ba7d7-4f8d-ca67-7298-8be0d6af06a3 Node context: Anticipation, friendly (he's certain the cult's invasion won't harm his family) - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. === END NODE ===
0:0 - I won't keep you, True Soul. Always Her work to be done.
uid: faabb76b-4eaa-de27-258e-8fa230fa0d60 Node context: Respectful but growing uncomfortable - we're high-ranking and not someone whose attention he wants to draw - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_004_Hasmet - Guard Hasmet. === END NODE ===
0:0 - Aye? uid: 3586d1e8-15fb-4866-c1b9-5c57539294a8 Node context: Disgruntled, wants to get on her with work - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_005_Hasmet - Guard Hasmet. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_005_Hasmet - Guard Hasmet. === END NODE ===
0:0 - Don't try giving orders, True Soul. Everyone here answers directly to Z'rell. uid: 65907deb-a580-4c1d-f115-76120f8af1a7 Node context: Stiff, self-important - we technically outrank her but she won't be pushed around - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_005_Hasmet - Guard Hasmet. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_005_Hasmet - Guard Hasmet. === END NODE ===
0:0 - I expect to be made True Soul myself by the time the fighting's done. Watch me. uid: 6ef8b849-bbdf-f267-201c-e28561ff881a Node context: Sees herself as our equal, a little cocky and defiant about it - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_005_Hasmet - Guard Hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_005_Hasmet - Guard Hasmet. === END NODE ===
0:0 - Settle your affairs, True Soul. The waiting's almost over. uid: b7fdedd1-f1f1-bcad-7af7-d4d7d550e8e9 Node context: Relish, anticipation of the fight ahead - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_005_Hasmet - Guard Hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_005_Hasmet - Guard Hasmet. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Execution_Guard_006.lsj Synopsis: Female Drow. Guard and Absolute cultist.
0:0 - I swore myself to Lolth for years. But she never let me sack a city. uid: 096f1691-6ec9-8bbf-d14c-2aec9a9f8308 Node context: Looking forward to the fight to come - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_006_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_006_Hasmet - Guard hasmet. === END NODE ===
0:0 - Show no mercy in the battles to come. The Absolute watches us all. uid: 23e559b7-d16f-a580-f1c4-beff88153edb Node context: Relishing the battles to come - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_006_Hasmet - Guard hasmet. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_006_Hasmet - Guard hasmet. === END NODE ===
0:0 - No feuding under this roof, True Soul. We're all one under the Absolute - more's the pity. uid: beab1b22-98c9-fc3e-b646-2f7ca376c644 Node context: Cocky but friendly - used to infighting and almost regretful that the cult is so unified - 0 Check flag(s) (Dialog): false - MOO_Execution_Guard_006_Hasmet - Guard hasmet. - 0 Set flag(s) to (Dialog): true - MOO_Execution_Guard_006_Hasmet - Guard hasmet. === END NODE ===
0:0 - I'd stick to your own provisions. They've got gnolls working the kitchens here. uid: c32a1c00-ed66-db61-5a09-34ae31b74d17 Node context: One veteran to another - 0 Check flag(s) (Dialog): true - MOO_Execution_Guard_006_Hasmet - Guard hasmet. - 0 Set flag(s) to (Dialog): false - MOO_Execution_Guard_006_Hasmet - Guard hasmet. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_FlyingGhoul.lsj Synopsis: The player encounters a pack of winged ghouls on Moonrise's upper exterior. They are disgusting undead who are eternally starving for dead and rotting flesh. Though intelligent, they can be near feral in their need to feed.
In this case, the player meets a still-intelligent one with two less-bright comrades. The leader challenges the player, saying the cult has promised them plenty of meat but they've received none. Instead, the corpses are dropped below the tower (unbeknownst to them, to be fed to the Elder Brain or used in the Necromancer's experiments)
0:0 - They would never - uid: 1429dcd9-2e6e-4bce-8ebf-f79b8e67f9b3 Node context: Confident, but immediately cut off as her comrades betray her - 0 Set flag(s) to (Global): true - MOO_FlyingGhouls_Event_GhoulsTurned - Flying Ghouls turned on their friend > The feet are mine!
0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.* uid: 19261740-3ce1-40c6-b186-40fdbb4672da - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - They drop corpses down into the tunnels below the tower. Enough to feed an army of us! uid: 1d42e14d-05c2-85a3-e1e2-e3419f0cf4d8 - 0 Set flag(s) to (Global): true - MOO_FlyingGhouls_Knows_CorpsesBelow - The flying Ghouls make mention of corpses being tossed below Moonrise, the Oubliette > If the Absolute will not share Her dead flesh... we will tear it from the backs of the living.
0:0 - Have patience. There's a lot of flesh waiting in Baldur's Gate. uid: 2434e70d-e851-7abe-70db-44e282346af7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll failure) > null (roll sucessful)
0:0 - Yes... so much flesh. A mountain of it... Fine. uid: 27d57105-9e90-5927-05fb-c3d71459564d Node context: Considering - greed winning out as she opts to be patient with us... this time. > We will wait, True Soul. But only a little longer. Come!
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 2cbc988f-23d3-4f92-8189-419ffea8d4cf - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > They would never -
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 2f8a09f8-b75b-4451-9ca1-69926297bc79 - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > They would never -
0:0 - Liar! They drop corpses beneath the tower. Some beast in the tunnels gets fat, while we go hungry! uid: 31802159-4e9c-1eb7-80d6-c4904d894ee5 - 0 Set flag(s) to (Global): true - MOO_FlyingGhouls_Knows_CorpsesBelow - The flying Ghouls make mention of corpses being tossed below Moonrise, the Oubliette > If the Absolute will not share Her dead flesh... we will tear it from the backs of the living.
0:0 - Your friends seem faithful enough. So they may start by feeding on your flesh. uid: 329c6c7f-8179-4654-9652-7805d2044fc6 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - No. You do not stink as much as we like... but you will do. FEED! uid: 34294263-c0a3-5004-97e6-e03c13d1a7cc Node context: Preventing us leaving. Finally line is her initiating an attack (and ordering her two companions to do the same. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - But you... you look so much juicier. FEED! uid: 3c94040d-4b3f-4d37-ad3f-19099551f170 Node context: Has the scent of our blood now, won't be put off by threats. Last line is finally letting her feral side out as she orders her companions to attack us. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Enough. I wish to taste True Soul. FEED! uid: 405ed72b-dbad-f353-bd38-c57c09900274 Node context: Done listening to us. Last line is finally letting her feral side out as she calls on her companions to rip us apart - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Attack. uid: 436e526f-0847-8ad6-9e29-52d9be9789e7 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - No! Get away! uid: 66cb3305-4bc9-6096-550c-3f02721f4ac3 Cinematic: Cowering, flies away immediately after dialogue Node context: Flinching, frightened (flies away immediately afterwards, chased by friends) === END NODE ===
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 6937f9cf-3add-43f7-8a8d-d745c6f014a7 - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > They would never -
0:0 - I've never eaten ghoul before. For you, I might make an exception. uid: 6a06848a-af41-c853-0c93-324aac8330d9 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - We will wait, True Soul. But only a little longer. Come! uid: 843d81f8-fc80-fb8c-3b66-e3a845fb19ea Node context: Last line shouted over shoulder to companions (they fly away immediately after dialogue) - 0 Set flag(s) to (Global): true - MOO_FlyingGhouls_Event_FlyAway - Set when the flying ghouls are convinced to fly away === END NODE ===
0:0 - Scraps! The real feast is below. They drop corpses down into the tunnels - enough to feed an army of us. uid: 8ce1eb73-4a85-60fc-26f0-5d5c75c69e7f - 0 Set flag(s) to (Global): true - MOO_FlyingGhouls_Knows_CorpsesBelow - The flying Ghouls make mention of corpses being tossed below Moonrise, the Oubliette > If the Absolute will not share Her dead flesh... we will tear it from the backs of the living.
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: b64e68cb-fe78-4dda-9ae3-ee5824ace07b - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > They would never -
0:0 - The feet are mine! uid: b994e2d1-96bc-b9ba-d940-29440de58110 Node context: Harsh, raucous - immediately betraying friend even as that friend claims they'll stand together > No! Get away!
- Roll failure - null uid: c168d85a-868a-b264-7106-dc7c2c20a4b4 > null
0:0 - Your friends seem faithful enough. So they may start by feeding on your flesh. uid: da500f2f-0db5-41a5-a2da-fbfa8316360d = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll failure) > null (roll sucessful)
0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.* uid: db9c4fbb-b6ec-4d43-8148-6dd72e3e8a11 Cinematic: Symbol on NPC glows - 0 Check flag(s) (User): false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription - 0 Set flag(s) to (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > null
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: e47cbed2-45f0-4050-9d5a-a690afd3bd50 - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > They would never -
0:0 - *A shiver runs across your mind... You feel sated.* uid: eb607977-7eed-4c99-9fdb-2d5e042b563e - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > They would never -
0:0 - I have something in my pack, if you'd like? uid: efd5dd8d-0e2b-4cc9-cd2f-bdc9dc159220 - 0 Check flag(s) (Object): true - HasTaggedItem_FOOD - > Foot flesh?!
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: f42f1d81-5af9-47a9-a4cb-6b95c71bbd4c - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > They would never -
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_FlyingGhoul_AD_Hungry.lsj Synopsis: There are three winged ghouls on the upper exterior of Moonrise. They are slightly more intellegent then the wingless ghouls near the Moonrise entrance and the two groups have beef with eachother, They crave fresh meat and don't think much of anything else.
0:0 - Caat? Taake flesh from caaat? uid: 1290b771-ead2-4104-9ef0-093fc6cc472b - 0 Check flag(s) (Local): false - 375a6f59-375f-f5eb-5f42-60de2dc6aa6b_A - Adescription - 0 Set flag(s) to (Local): true - 375a6f59-375f-f5eb-5f42-60de2dc6aa6b_A - Adescription > NO! Not again - my flesh still stings from her claws!
0:0 - Strange. Foreign. uid: 695cb23f-87a8-4919-9f1a-57f3b8ce5a98 === END NODE ===
0:0 - Yes, good crunch! And sooo salty, too. uid: 6c58b145-fec3-3ed2-2432-c46a321ee108 === END NODE ===
0:0 - A great hunter. To be feeaared. uid: 7c48c4a8-cd2d-4d4e-9c13-7a89e03ad92a === END NODE ===
0:0 - Do you smell it, siblings? The meat below the tower?! uid: a4f9cf96-adaf-460f-92df-b92ca9c299b3 Node context: feral sniffing - 0 Set flag(s) to (Local): false - 375a6f59-375f-f5eb-5f42-60de2dc6aa6b_A - Adescription false - 375a6f59-375f-f5eb-5f42-60de2dc6aa6b_B - Bdescription > So much. And not all dead. It smells...
0:0 - NO! Not again - my flesh still stings from her claws! uid: ba6ab0fa-684a-4f66-9545-25e4407a8e8b > A great hunter. To be feeaared.
0:0 - So much. And not all dead. It smells... uid: fb1c0fd4-ad9e-4c11-8b32-ae49d30b2c8b > Strange. Foreign.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_GuardRoom_Guard01.lsj Synopsis: A guard stationed alongside Mig the ogre. Mig is complaining of hearing "meat sounds" - in actuality it's a monster moving through the walls. This guard doesn't believe him either way.
0:0 - Don't mind Mig and her 'meat sounds'. It's just her brain slopping around in her skull. uid: d08d2f71-5012-47d4-97c3-15c82d14478e Node context: Mig is an ogre complaining about 'meat sounds' - you are reluctantly sharing a room with the ogre, and explaining his weirdness away - 0 Check flag(s) (Dialog): false - MOO_GuardRoom_HasMet_Guard01 - MOO_GuardRoom_HasMet_Guard01description - 0 Set flag(s) to (Dialog): true - MOO_GuardRoom_HasMet_Guard01 - MOO_GuardRoom_HasMet_Guard01description === END NODE ===
0:0 - Watch yourself with the ogre. She's a hugger. uid: fc0cdca0-ec1c-4e17-bbf5-a29af9e9b671 Node context: with a pained smile - it's a joke, but the ogre REALLY has hugged you === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_GuardRoom_Guard02.lsj Synopsis: A guard in the guard room of Moonrise Tower. They're growing accustomed to living and fighting alongside monstrous races.
0:0 - I know we're all one under the Absolute, but you do not want to bunk with an ogre. uid: 41500f9b-f707-5639-d0ee-ab96f818049a Node context: Emphatic - this guard has seen things === END NODE ===
0:0 - You'd find better lodgings out in the war camp, True Soul. uid: b3cc557d-649e-4141-895f-541d1c1dbe12 - 0 Check flag(s) (Dialog): false - MOO_GuardRoom_HasMet_Guard02 - MOO_GuardRoom_HasMet_Guard02description - 0 Set flag(s) to (Dialog): true - MOO_GuardRoom_HasMet_Guard02 - MOO_GuardRoom_HasMet_Guard02description > I know we're all one under the Absolute, but you do not want to bunk with an ogre.
0:0 - Better to bunk with a beast than do battle with one, I suppose. Praise the Absolute. uid: c399cea6-57d6-4be7-8a4d-7abeea547414 Node context: Forcing some cheerful optimism === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_HiddenTreasure_PAD_MapMarker.lsj Synopsis: In the cursed town, players find a map of Moonrise marked with treasure.
0:0 - Interesting map. Especially that nice, big X at the base of Moonrise Towers. 1:0 - Looks like this marks the base of Moonrise Towers. 2:0 - A red 'x'. I know what that means. 3:0 - How quaint - a treasure map. The base of Moonrise is marked. 4:0 - Someone marked a spot here - right at the base of Moonrise Towers. 5:0 - X marks the spot. Destination: the base of Moonrise Towers. 6:0 - Someone's marked a spot at the base of Moonrise Towers. Worth a look. uid: cc27e82a-c421-4856-8f0c-c480c94380ac - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_HiddenTreasure_PAD_TreasureDiscovered.lsj Synopsis: Player passes a spot at the base of MOO that they'd earlier found marked on a map.
0:0 - This looks familiar. Is it the spot marked on that map? 1:0 - Hmm... that map had marked this spot. 2:0 - Didn't we see a red 'x' right here? On that map? 3:0 - That map marked this very spot. I should scan the area. 4:0 - This is the spot that was marked on that map before.
5:0 - The treasure map pointed to this spot. I should keep my good eye peeled. 6:0 - This is the spot that's marked on that map. uid: 77c20839-ced1-4a3d-9c45-569f7968eefe - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_InfernalVendor.lsj Synopsis: A merchant selling in the bazaar on the ground floor of Moonrise Tower. She is very interested in illithid-tainted blood from each race, which when traded grants a different kind of potion as a reward. The player can also learn her house's origins - and the fact that she's here to research the illithids.
For nodes marked as OOM AND COM are in their own dialog file
For nodes not marked as OOM or COM the dialog will have these speakers:
1. Araj
2. Group_Players (that might include Astarion since the default dialog and AOM version are pretty much the same).
null uid: 0c033923-e340-e683-313f-019ab5f83d7d Cinematic: Astarion bites into her neck, she is very clearly enjoying it. To Astarion the blood tastes foul, though. > Incredible. Incredible!
null uid: 0c2576ef-f3f5-af87-56dd-1e0579ffb03f - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_State_SoldBlood - Player sold blood false - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health === END NODE ===
0:0 - Thankfully, I wasn't in it at the time. uid: 100c3ad5-ec38-72da-1453-6c7b7ca384c8 Node context: Smiling - we've brought up the fact that her family is supposed to have been wiped out, she responds mildy, not being drawn - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_State_AskedAboutName - Player asked the vendor about her name > My cousins did like to boast about their view over the Clawrift. Now their bones decorate the bottom.
null uid: 104d2514-d408-bcfe-f34f-53656a02a830 - 0 Check flag(s) (Object): true - MOO_InfernalVendor_State_HasEnoughHealth - Player has enough health to offer blood > null
0:0 - YHURGH! uid: 10fa1ca0-6ac1-7f65-4e22-679fdcb9291b Cinematic: Overcome by the wretched taste of her blood, Astarion breaks off his bite, turns away from Araj, and vomits up the blood he was drinking. - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Not to your taste?
0:0 - Speak to me again if you'd like to hear more. I'll be waiting. uid: 1a313c58-0794-0b0b-2fbd-42615c287c71 === END NODE ===
0:0 - I just want to see your normal stock for now. uid: 1b394fbc-4a8b-40c9-9758-7e36e40be807 - 0 Check flag(s) (Object): false - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > null
0:0 - 'Unnatural' - are we not all one under the Absolute, True Soul? Surely there's nothing more natural than sharing our resources. uid: 1fc012e9-0098-e288-484b-15b060914a03
0:0 - A little pain for a lot of gold. And... uid: 209f8970-5b32-741e-0698-5d5c5d15fe6e Cinematic: Node context: The 'And...' is leading to her giving us an additional item - 0 Check flag(s) (Global): true - MOO_InfernalVendor_State_OfferedBribe - The infernal vendor offers the player additional money to keep her identity a secret. - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_Event_ReceiveGold - Player receives gold along with the blood > null > There we are. All of your very best traits in a bottle. Use it well! > null
0:0 - Rest and return. I'll feel better buying your blood when I know you can actually spare it. uid: 3200b970-e4bd-c010-1d2f-f038613de15d === END NODE ===
0:0 - Welcome back, True Soul! You've come in the spirit of trade, I hope? uid: 36768f78-1901-efde-1140-aae5f07a02d0 - 0 Check flag(s) (Global): true - MOO_InfernalVendor_Knows_Identity - Player knows the merchant is a demon. - 1 Check flag(s) (Object): true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > null
null uid: 39cb132e-a7c5-455c-a191-992f4951bf41 - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Astarion - Set when Astarion is part of the team, meaning recruited, regardless of whether in camp or in party false - MOO_BloodMerchant_State_BloodMerchantAskedAstarionToBiteHer - Blood Merchant asked Astarion to Bite her false - MOO_BloodMerchant_State_GaveAstarionQuest - informed players of the desire to bring Astarion to her, when he wasn't present - 1 Check flag(s) (Tag): false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - There we are. All of your very best traits in a bottle. Use it well! uid: 3aaf65b6-099f-9993-9938-5637ce6576ab Cinematic: Generic 'handing over item' action - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Astarion - Set when Astarion is part of the team, meaning recruited, regardless of whether in camp or in party false - MOO_BloodMerchant_State_BloodMerchantAskedAstarionToBiteHer - Blood Merchant asked Astarion to Bite her false - MOO_BloodMerchant_State_GaveAstarionQuest - informed players of the desire to bring Astarion to her, when he wasn't present - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_State_SoldBlood - Player sold blood false - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health > And if I may - would you have a moment to discuss another more personal matter.
0:0 - It's not 'True Soul' blood you want. It's illithid-tainted blood. uid: 3ea17812-e62a-7b35-0e62-7896776c3220 - 0 Check flag(s) (Global): false - MOO_InfernalVendor_State_OfferedBribe - The infernal vendor offers the player additional money to keep her identity a secret. true - MOO_InfernalVendor_Knows_Identity - Player knows the merchant is a demon. > ...'Blessed' by the Absolute, but not blinded by it? Now I simply must study you.
0:0 - All right. Let's do it. uid: 41a3c1c7-6d7a-e57e-2b3e-de05051586ba > null
0:0 - Just a little prick and it's all over. Close your eyes. uid: 42837600-00ba-ab40-9bc7-108ca88a2106 Animation: Merchant Araj leans forward to do some blood drawing action. The PLYR also holds out there arm, and winces slightly as their blood is drawn. Cinematic: - 0 Check flag(s) (Object): true - MOO_InfernalVendor_State_HasEnoughHealth - Player has enough health to offer blood > A little pain for a lot of gold. And...
0:0 - I've changed my mind - I will bite you. uid: 45bf31e6-493e-b339-a0a3-5981117679fb - 0 Check flag(s) (Object): true - MOO_BloodMerchant_State_AstarionAvatarRefusedToBite - Player refused to bite Blood Merchant. They can changer their mind. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Excellent! I knew you'd come around.
0:0 - Oblodra? That House was destroyed a century ago. uid: 4f9497c7-daf7-d8f4-c90f-d0908facc7b5 - 0 Check flag(s) (Object): false - MOO_InfernalVendor_State_AskedAboutName - Player asked the vendor about her name - 1 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Thankfully, I wasn't in it at the time.
0:0 - *Realisation washes over you. Every drow knows of the purge of House Oblodra - but you remember the whispers of why.* uid: 5056023e-1d68-b0aa-38fe-8c275504757b Node context: (Oblodra = o-BLOD-ruh) - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > *Among the many crimes tallied against them - their reckless experimentation with illithid breeding-stock.*
0:0 - *Among the many crimes tallied against them - their reckless experimentation with illithid breeding-stock.* uid: 50e95eb5-3a59-2bb5-4f26-c1dd87a1ffae Cinematic: - 0 Set flag(s) to (Global): true - MOO_InfernalVendor_Knows_Identity - Player knows the merchant is a demon.
0:0 - No one gave it to me. Rather ironically, it runs in the bloodline. We Oblodras are naturally curious folk. Always have been. uid: 517e632b-d151-cc51-c15c-6d636032c95a > null
0:0 - Very well, if that's your answer. But you know where to find me if you change your mind. uid: 53ea0e0a-ba8b-d5d5-4d5d-4d9d47c504c2 === END NODE ===
0:0 - Very well. If there's anything else you need, let me know. uid: 55cbe44d-fae3-c178-b3c3-c9370223093d > null
0:0 - I- I must prepare myself for his arrival... uid: 55ffca65-4843-d742-2afb-e78c22fd7fca Node context: flustered === END NODE ===
0:0 - Show me your stock. uid: 5e979171-65ce-cac5-c282-911b0e9e4eea - 0 Check flag(s) (Object): true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > null
0:0 - That is not a name which has ever passed my lips. I am a friend to you, I wish to be a friend to him. uid: 5ee6e9dd-a60b-69f6-e7e9-c029b7a76bc8
0:0 - So let me adjust my offer. Your blood and your silence in exchange for the potions I mention - anda tidy pile of gold besides. uid: 5f94f456-2f1a-db25-346f-ba804092f8be Node context: Unfazed, happy - proposing a deal she knows we'll take. - 0 Set flag(s) to (Global): true - MOO_InfernalVendor_State_OfferedBribe - The infernal vendor offers the player additional money to keep her identity a secret.
0:0 - To feel your life's blood slipping away? To dance on the edge between life and death? Yes, I want it. uid: 625e8e44-7eee-b4cc-d8bf-ad947f6ebe21
0:0 - *As her blood seeps between your lips, you realise something's off. Her blood is rancid, tainted by unnatural experiments.* uid: 71b109c8-b77b-1b1a-b2a8-d9651e42f230 > YHURGH!
0:0 - Ah, well... if you don't mind me saying, you don't look entirely well. uid: 788b43d4-01c9-f96c-8216-bed65f750ca2 Node context: We've agreed to let her draw blood, but our health is too low. She's trying to tell us we look terrible, but politely - 0 Check flag(s) (Object): false - MOO_InfernalVendor_State_HasEnoughHealth - Player has enough health to offer blood - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health > null > Rest and return. I'll feel better buying your blood when I know you can actually spare it.
0:0 - Good. Now, Astarion, I've dreamt of being bitten by a vampire since I was a young girl. uid: 78df659f-eb86-d7f0-2911-c246936777f3 > I'm sorry? You want to be bitten?
0:0 - Excuse me? This is a once-in-a-lifetime opportunity and you're squandering it. uid: 847fff19-7fa6-899f-c548-79c78936c6a7 > I gave you my answer.
- Roll failure - null uid: 849c3b31-2a11-7a4a-436a-62ec3b4a101a > null
null uid: 84bcacdd-e212-f3bf-4e34-5f4590e874ab - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_Event_SellingBlood - Player is selling blood > null > null
0:0 - My cousins did like to boast about their view over the Clawrift. Now their bones decorate the bottom. uid: 88c00c79-5739-a438-89b7-88127e27c213 Node context: Sighing, a sad thing but can't be helped (she does not miss this extended family)
0:0 - Keep your gold. I want to see what the cult does to non-believers. uid: 89069974-3e65-9bae-e8ea-934ce892ee3e - 0 Check flag(s) (Global): true - MOO_InfernalVendor_State_OfferedBribe - The infernal vendor offers the player additional money to keep her identity a secret. - 0 Set flag(s) to (Global): true - MOO_InfernalVendor_State_Rejected - Player chose not to have any dealings with the Infernal Vendor > That, I cannot allow. For either of us.
null uid: 8a9681db-8eb2-9f55-3c2f-7b1ee09483dc - 0 Check flag(s) (Object): true - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_Event_SellingBlood - Player is selling blood > null > null
0:0 - Goodness, no. Nothing so unsanitary. The Oblodras clan practise their own form of blood alchemy. uid: 8d6ef901-b296-a9b4-05a7-266fa2a56a99 > null
0:0 - I will have to decline. uid: 92c6ba20-bd70-1c71-5cb5-fee5866f2c61 Node context: Through slightly gritted teeth - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Excuse me? This is a once-in-a-lifetime opportunity and you're squandering it.
0:0 - Ever since I was a young girl I have dreamt of being bitten by a vampire. uid: 996affa2-f10e-3033-239e-0f9785723695 - 0 Set flag(s) to (Global): true - MOO_BloodMerchant_State_BloodMerchantAskedAstarionToBiteHer - Blood Merchant asked Astarion to Bite her > And now here I stand before one. Can you make my dream come true?
0:0 - Araj Oblodra, trader in all things occult. A very great pleasure to meet you, True Soul. uid: 9dfee670-9f5f-5d62-ddcf-858d196e2a7c Node context: Chirpy and confident - she's standing in the heart of darkness but unfazed. (Araj Oblodra = a-RADJ o-BLOD-ruh) - 0 Check flag(s) (Object): false - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > Should you be interested, I have a particular offer I'd like to make.
0:0 - I want to trade my blood for a potion. uid: 9f6c580f-9223-cda6-ef59-453a446dc3e7 - 0 Check flag(s) (Global): true - MOO_InfernalVendor_State_AskedAboutDeals - Player asked the Infernal Vendor about her deals - 1 Check flag(s) (Object): true - MOO_InfernalVendor_State_AskedAboutBloodDeals - Player asked about the blood deals false - MOO_InfernalVendor_State_SoldBlood - Player sold blood > null
0:0 - Don't worry, we're all friends under the Absolute. I won't bite. uid: a3136fb0-309d-c1ab-3d9f-583d936a6fb9 - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > Oh I'd prefer if you did.
0:0 - Blood magic is an... unusual talent. Who gave it to you? uid: ac12724e-cb3e-8348-7443-46f28fbf0fa3 - 0 Check flag(s) (Global): false - MOO_InfernalVendor_Knows_Identity - Player knows the merchant is a demon. - 1 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > No one gave it to me. Rather ironically, it runs in the bloodline. We Oblodras are naturally curious folk. Always have been.
0:0 - Come back any time. uid: adddb8a3-27a3-49b6-92c6-a587dc8702aa === END NODE ===
0:0 - If it'll help me vanquish my foes - fine. uid: aec526f2-6103-c6d9-03d1-697ced73864d - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > Well - it'll certainly do something, my most noble vindicator.
0:0 - It's not for sale, but it's yours if you bite me. uid: b7a6d11b-01eb-7011-c185-8c815d50268b > I will have to decline.
0:0 - Don't say such a thing. Don't dash my hope. uid: b88dadfd-6f5b-aa64-788c-58ddf002f9c1 === END NODE ===
0:0 - I will speak of it when he is here. Not before. But it will be to your advantage, I promise. uid: b89696ff-4481-c3d7-b6b8-fe0730aa5ce5
0:0 - I'm not sure - my blood is exceptionally sought after. uid: bb804ae6-3220-2a4e-11bc-0825a50cc30f - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Well, that's why we're trading, no? I assure you, the potions are more than worth their weight.
0:0 - Well, that's why we're trading, no? I assure you, the potions are more than worth their weight. uid: cda8f8ea-efa4-0518-9909-080ff0f716bd
0:0 - I hear you trade potions for True Soul blood. uid: ce480f3d-60ce-7e12-f63c-5c832b5a0e0c - 0 Check flag(s) (Global): true - MOO_InfernalVendor_State_AskedAboutDeals - Player asked the Infernal Vendor about her deals - 1 Check flag(s) (Object): false - MOO_InfernalVendor_State_AskedAboutBloodDeals - Player asked about the blood deals false - MOO_InfernalVendor_State_SoldBlood - Player sold blood - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_State_AskedAboutBloodDeals - Player asked about the blood deals > null
0:0 - And what exactly are you planning to do with your share? uid: d3eb4963-9f97-8835-f329-f7405bade187 - 0 Check flag(s) (Global): false - MOO_InfernalVendor_Knows_Identity - Player knows the merchant is a demon. - 1 Check flag(s) (Object): false - MOO_InfernalVendor_Knows_AskedAboutResearch - We asked Oblodra what she plans to do with our blood. - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_Knows_AskedAboutResearch - We asked Oblodra what she plans to do with our blood. > Research, naturally. We Oblodras are simply curious by nature.
0:0 - How unfortunate. But if you won't take my blood, then perhaps I could have yours? uid: d5c1651d-1d57-ee60-19c1-f21f8572c2e1 - 0 Set flag(s) to (Global): true - MOO_InfernalVendor_State_AstarionOrphanRefusedToBite - OOM between Astarion and Blood Merchant happened and Astarion refused to bite Blood Merchant true - MOO_BloodMerchant_State_BloodMerchantAskedAstarionToBiteHer - Blood Merchant asked Astarion to Bite her - 1 Set flag(s) to (Object): true - MOO_InfernalVendor_HasMet_Vendor - Object flag. Recognizes the blood. > Just a little, I promise. I have a 'special offer' of sorts for True Souls. It might interest you.
0:0 - I feel exquisite though - so here's my part of the bargain. uid: d782e718-6c6b-e485-5e03-b1187470e413 Cinematic: Generic 'handing over item' action - 0 Set flag(s) to (Object): true - MOO_BloodMerchant_Event_GiveLegendaryPotion - Blood Merchant gives you a legendary potion. false - MOO_BloodMerchant_State_AstarionAvatarRefusedToBite - Player refused to bite Blood Merchant. They can changer their mind. > I hope you find it as satisfying as I found this.
0:0 - I'll even compensate you - a potion of legendary power that forever increases the strength of the one who consumes it. uid: d9032b2f-0e2d-0f1b-8b67-ece41201a309 > It's not for sale, but it's yours if you bite me.
0:0 - I read about your kind for so many years, but never thought I'd find one in real life. And to find such a fine specimen... uid: d9e7b6c1-2636-bf65-ff06-f08881b0d17f > You're really a vampire? At least one of their spawn...
0:0 - I'll even compensate you - a potion of legendary power that forever increases the strength of the one who consumes it. uid: db217c1f-ffb0-9dac-4469-1596f1f21709 > It's not for sale, but it's yours if you bite me.
0:0 - A Zhengyian blood mage? Unusual for you to be so far from Vaasa. uid: e52c58e0-5a83-0187-c35d-d81d273ce96c - 0 Check flag(s) (Global): false - MOO_InfernalVendor_Knows_Identity - Player knows the merchant is a demon. - 1 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Goodness, no. Nothing so unsanitary. The Oblodras clan practise their own form of blood alchemy.
0:0 - No idea! But it will be unique to you - your blood essence and the Absolute's blessing intertwined. uid: e8ce6382-e4bd-b43a-db48-f3375d3afe51 Node context: Cheerful and excited - she's genuinely curious to see what our blood will do > We can learn exactly what that means together, hm?
null uid: eabe46c0-34c5-140c-57bf-ad1af31b2b7f - 0 Check flag(s) (Global): false - MOO_BloodMerchant_State_BloodMerchantAskedAstarionToBiteHer - Blood Merchant asked Astarion to Bite her - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - MOO_InfernalVendor_State_SoldBlood - Player sold blood false - MOO_InfernalVendor_State_ConsentedLowHealth - The player agreed to give some blood, but had low health > null
0:0 - Leave. uid: ec7d753e-3af2-4a9a-951f-9897743ba8c9 === END NODE ===
0:0 - If you can't be reasonable, I'll just have to observe your development from afar. For now. uid: ff7a73b0-c901-e8d4-9cff-5ba1e4fa7ca4 Cinematic: She bows at the end (disappears in gameplay immediately after) Node context: Nodding to herself, resolving reluctantly on leaving us for now lest we expose her. Bows at end (she simply disappears a moment later) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_InfernalVendor_AD_Idling.lsj Synopsis: The Blood Merchant hums to herself as she tinkers with her potions. After Astarion has bitten her, she gets into a really good mood.
0:0 - Hm. Tremors - like a child at her first illiyitrii. uid: 1376ef59-8bc9-48bf-944d-3051c71f52c8 Node context: ill-ee-IT-ree. A courtly occasion in drow culture.
In this state, Araj is quietly flightly and amused at her own flusteredness. - 0 Check flag(s) (Global): true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood - 0 Set flag(s) to (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_A - Local Repated AD === END NODE ===
0:0 - If only he had gone further... uid: 1fe14fea-210c-42ba-95fe-dab89a5cc9f7 Node context: In this state, Araj is quietly flightly and amused at her own flusteredness. - 0 Check flag(s) (Global): true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood - 1 Check flag(s) (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_C - Local reeated AD flag - 0 Set flag(s) to (Local): false - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_B - Local Repated AD false - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_A - Local Repated AD false - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_C - Local reeated AD flag === END NODE ===
0:0 - The Chosen's blood... now that would be a prize sample. uid: 7c324fbe-1170-4814-b67d-aa6947f78811 - 0 Check flag(s) (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_C - Local reeated AD flag - 0 Set flag(s) to (Local): false - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_B - Local Repated AD false - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_A - Local Repated AD false - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_C - Local reeated AD flag === END NODE ===
0:0 - You haven't felt like prey in many moons, Araj... uid: 969f0249-1b28-4089-8924-17ab05dd7598 Node context: In this state, Araj is quietly flightly and amused at her own flusteredness. - 0 Check flag(s) (Global): true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood - 1 Check flag(s) (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_B - Local Repated AD - 0 Set flag(s) to (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_C - Local reeated AD flag === END NODE ===
0:0 - Hmm. That smells... interesting. uid: 9a0abbd3-eeb3-49b1-9c6e-3ffc3d734947 - 0 Set flag(s) to (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_A - Local Repated AD === END NODE ===
0:0 - Bah, the reaction failed. Perhaps I can pawn it off as a luck potion. uid: d9347841-79cb-44ef-a268-bad721dda019 - 0 Check flag(s) (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_B - Local Repated AD - 0 Set flag(s) to (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_C - Local reeated AD flag === END NODE ===
0:0 - A little saliva from the wound... saving that... uid: d9f18083-be22-4c67-8974-eed243072ed1 Node context: In this state, Araj is quietly flightly and amused at her own flusteredness. - 0 Check flag(s) (Global): true - MOO_BloodMerchant_State_ConvincedAstarionToDrinkBlood - Player convinced Astarion to drink Blood Merchant's blood - 1 Check flag(s) (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_A - Local Repated AD - 0 Set flag(s) to (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_B - Local Repated AD === END NODE ===
0:0 - Just a pinch of... ah. Is this... hallucinogenic? uid: f492f48c-d286-4171-a0e4-3c50820a6aea Node context: Mild - you might have put the wrong thing into your potion - 0 Check flag(s) (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_A - Local Repated AD - 0 Set flag(s) to (Local): true - b51dde9e-312e-56f2-9b3d-e1d409a56805_MOO_InfernalVendor_Local_B - Local Repated AD === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_InfernalVendor_PAD_FeelingSick.lsj Synopsis: The player has given blood to the Infernal Vendor to make a unique potion. Once this potion is used, the player who gave the blood will feel sick after long rest (applying a debuff).
The potion's effect depends on the player, but the debuff is universal.
0:0 - Gods damn it. What was in that potion? 1:0 - Offfph... I feel less-than-well... 2:0 - Oh gods - my stomach's in bits. 3:0 - Ugh, my stomach. Not sure that potion was worth it. 4:0 - Ugh, I feel awful. that potion's hit me like rancid butter ale. 5:0 - Ugh - that potion's near wrecked my innards. 6:0 - Ugh. That potion... did not go down well. uid: 41bca524-f10a-4576-808b-efda7cd4047b Node context: Feeling ill - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_IsobelRoom_AD_MelodiaThorm.lsj Synopsis: Bust of Melodia Thorm in Isobel's Room in Moonrise
0:0 - *Melodia Thorm, loving mother, beloved wife. Her light will never be forgotten.* uid: 4357575f-bfa0-4841-9da1-076e0640eba1 === END NODE ===
0:0 - This chamber is unlike the others here - it does not reek of death. uid: ba3591bf-ad8d-a8d2-01b7-8c064a6427e3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_FlirtyTiefling.lsj Synopsis: Collection of solo ADs used by character during the Jailbreak escape in Moonrise Towers.
0:0 - Go, go! uid: 0a598b42-8d15-0c93-5031-6bcbe6c4e64e Node context: leaving without the player, broken hearted and filled with regret - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_H - H - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - d7a346d3-3876-7ab2-4b3a-f12103c2b096_H - H - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Bloody thing, come on! uid: 1ab7097d-953b-411c-9e38-fe79ae1be62a Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_A - Adescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_B - Bdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - I say we leave and never look back. uid: 328f8120-73b5-4f31-9471-edda4378b4c0 Node context: quiet and tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_E - Edescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Boat's free! Go, GO! uid: 357bd66b-9618-23a3-7722-fe6e9f03a4bc Node context: boat is free, fleeing in the middle of combat and escaping - 0 Check flag(s) (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_B - Bdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - d7a346d3-3876-7ab2-4b3a-f12103c2b096_B - Bdescription false - d7a346d3-3876-7ab2-4b3a-f12103c2b096_A - Adescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Thank the gods, I made it! uid: 394b476c-83b0-4ebd-911a-1024a36aa6c9 Node context: determined and hopeful - run through all of moonrise and just arrived outside (character is about to teleport out of sight) - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. === END NODE ===
0:0 - Gods, that noise! All of Moonrise will be on us soon - hurry! uid: 60136638-5d8a-47ed-abd2-9cc95facff13 Node context: an alarm has just started blaring, knows guards will arrive any moment - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. === END NODE ===
0:0 - A river? Damn it. This way? uid: 6088a768-d5e3-4a85-a579-880284929c47 Node context: looking around, frantic but trying to keep his cool - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. === END NODE ===
0:0 - What are we waiting for? Let's go. uid: 66672a59-8045-4fe7-a4f3-cf8daa6a04c5 Node context: quiet and tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_E - Edescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Don't think about it, just go. Go. uid: 6f621202-e5a7-4925-93ac-30512777a7b2 Node context: running for her life, trying not to panic - 0 Check flag(s) (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_G - Gdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Global): true - GLO_Prodigy_State_ToldSiblingsProdigyDead - Cal and Lia know that rolan is dead - 1 Set flag(s) to (Local): false - d7a346d3-3876-7ab2-4b3a-f12103c2b096_G - Gdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - The boat's free. Come on! uid: 724594f4-1080-45e7-96e6-77c5c5235e4b Node context: calling out to player - doesn't want to leave but knows she won't survive if she waits - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_PlayersCanUseBoat - Flag that gets cleared when players can't use the MOO boat anymore. - 1 Check flag(s) (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_B - Bdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Set flag(s) to (Local): false - d7a346d3-3876-7ab2-4b3a-f12103c2b096_B - Bdescription false - d7a346d3-3876-7ab2-4b3a-f12103c2b096_A - Adescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Keep them off me! I'll take care of the chains. uid: 7c20a536-51f5-4c5c-9ee2-87488df52d19 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_A - Adescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - The boat's our way out! Move it, move it! uid: 7e991d92-3a47-47db-af73-aa059f3adc87 Node context: running through prison - yelling as she sees a way out - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. === END NODE ===
0:0 - Got it! uid: a1b80d9d-39cc-4b25-bdd3-439c61aee83f Node context: triumphant - freed the boat - 0 Check flag(s) (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_D - Ddescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. - 1 Set flag(s) to (Local): false - d7a346d3-3876-7ab2-4b3a-f12103c2b096_C - Cdescription false - d7a346d3-3876-7ab2-4b3a-f12103c2b096_D - Ddescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - Come on, arsehole! You won't reach the boat - not while I'm breathing! uid: a4eacb6d-9d2a-424e-acf3-7ef3cd601665 Node context: combat has begun, tense but determined - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. === END NODE ===
0:0 - Keep going! uid: bb5613ae-842a-4822-9f27-9216202edc0e Node context: running through a prison - enemies all around you - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_G - Gdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - Almost... have it... uid: d7de1df7-4c54-4816-bcc5-192f8c796a18 Node context: struggling to break the chains that have tied up the boat (no guarantee of what she'll be using, either barehands or a discovered weapon) - 0 Check flag(s) (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_C - Cdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_D - Ddescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - This thing's chained up, hold on. uid: e73c28ac-a51f-49d7-828d-b07bb7a73ee2 Node context: struggling to break the chains that have tied up the boat (no guarantee of what she'll be using, either barehands or a discovered weapon) - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_C - Cdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - There's no time! Get to the boat, or we leave without you! uid: f72e5140-2c44-f581-d788-11242e382341 Node context: calling out to player - doesn't want to leave but knows she won't survive if he waits - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_H - H - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - The boat is ready - let's get out of here. Please. uid: f8ed56b5-2513-4afd-a341-2c8465986f8b Node context: quiet and tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - d7a346d3-3876-7ab2-4b3a-f12103c2b096_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_Gnome01.lsj Synopsis: Collection of solo ADs used by character during the Jailbreak escape in Moonrise Towers.
0:0 - Damn it all - let's go! uid: 2532b30c-8b5b-9e56-860a-296c912c6475 Node context: leaving the player behind to die as she hops on the boat and leaves - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_H - Hdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_H - Hdescription false - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_A - Adescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - What are you doing? Get to the boat, or I'm gone. uid: 3d9de759-79c7-f931-eef4-85efdd62cbfc Node context: preparing the leave without the player, who is caught in combat - yelling - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_A - Adescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_H - Hdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - We've gotten away with this. So let's get away. uid: 4a1cd430-ec19-4805-9df7-66fdb0a1e060 Node context: tense and annoyed as she waits by the boat - aware a guard could pass at any moment - 0 Check flag(s) (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_E - Edescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Almost... there... uid: 4b4022de-a921-483c-9df3-ae8c915936a7 Node context: running frantically, way out of absolute's reach (her character teleports off screen) is just ahead. - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. === END NODE ===
0:0 - Damn it all, can anything go right? Hurry - every guard in Moonrise heard that. uid: 707f8680-24ec-461f-b6d4-27fdcef12d49 Node context: alarm is blaring in the middle of her panicked escape from prison - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. === END NODE ===
0:0 - Blast it all - I don't fancy swimming. This way! uid: 85a097a9-6e8e-4868-a2c4-d2bb231ae9d7 Node context: gets to a pier - it's a dead end (boat is gone). Trying not to panic as she finds her way out. - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. === END NODE ===
0:0 - Boat's ready to go - with or without you. uid: 972b73b2-a150-de9e-08b4-6f812deca9b6 Node context: preparing the leave without the player, who is caught in combat - yelling - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. true - MOO_Jailbreak_State_PlayersCanUseBoat - Flag that gets cleared when players can't use the MOO boat anymore. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_A - Adescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - What's the problem here? Let's go! uid: 9787cd6d-a539-4856-906e-1f34dabd171e Node context: tense and annoyed as she waits by the boat - aware a guard could pass at any moment - 0 Check flag(s) (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_F - Fdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): false - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_F - Fdescription false - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Keep the bastards off me! I'll take care of the boat. uid: 9851487e-db4f-82fe-5da4-f34c9fc04115 Node context: on knees frantically trying to untie the boat as player fights off guards - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Don't panic - just keep running. uid: a0b1a9e6-3345-49fa-9679-59b3c3cb629a Node context: running for her life, trying to keep calm - 0 Check flag(s) (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_G - Gdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Global): true - GLO_Prodigy_State_ToldSiblingsProdigyDead - Cal and Lia know that rolan is dead - 1 Set flag(s) to (Local): false - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_G - Gdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - There! That boat's our way off this rock. uid: b840a3c6-a936-419e-b8fb-b189324a3949 Node context: sees a way out of the hellscape prison she's trapped in. Yelling in hope and detemination - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. === END NODE ===
0:0 - Yes, got it! uid: d6ca8f4b-2b90-4a15-9c15-5547e469a19c Node context: triumphant - freed the boat - 0 Check flag(s) (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_D - Ddescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. - 1 Set flag(s) to (Local): false - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_C - Cdescription false - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_D - Ddescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - It's off! Go, go, go! uid: d834a457-3a98-c0a5-c219-99563d36e51c Node context: boat is free, fleeing from the middle of a massive fight - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Pray to your Absolute, bastard. You'll meet Her before you touch that boat. uid: dec5baf5-27cc-491f-904b-5439faed28d4 Node context: just started combat, furious and determined - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. === END NODE ===
0:0 - There must be a way out! uid: e1c9d078-6d16-47c9-a108-b47e7e58fffc Node context: running for her life, trying to keep calm - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_G - Gdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - Damn it, what are these chains made of? uid: e8699a63-72bf-4006-be5e-98045ce18c51 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_C - Cdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_D - Ddescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - Bloody thing - I've almost got it. uid: ed3f97e0-4fc0-cf4b-b62b-9c67f64a655b Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_OneChainLeft - Only one chain is left to attach boat to pier. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Hold on - this thing is chained up. uid: f2cd35be-70ce-4069-a10a-8f702479bac5 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_C - Cdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - I don't fancy meeting any passing guard - we need to leave. uid: f5061c17-a82a-45b9-814d-53dd16cb4d85 Node context: tense and annoyed as she waits by the boat - aware a guard could pass at any moment - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - def4fa7c-dd6f-a208-63a9-8eadfca3fbc1_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_Gnome02.lsj Synopsis: Collection of solo ADs used by character during the Jailbreak escape in Moonrise Towers.
0:0 - Flimsy wood. Is it safe? Can it hold us? uid: 1da8827a-28a5-49d1-b31c-c6073bad48f5 Node context: tense and nervous - waiting by the boat (it's briefly safe) to leave - 0 Check flag(s) (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_E - Edescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Stone guide me - I'll be home soon. uid: 2210fc2e-5cb3-4a85-8332-162d8b04af5c Node context: relief in his voice, as he disappears into the darkness (and successfully escapes) - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. === END NODE ===
0:0 - Ah! The noise. They will come soon - all of them. uid: 3168b340-96db-4082-bce1-3c3610bdfec5 Node context: alarm is blaring as he makes his escape, knows the guards will come - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. === END NODE ===
0:0 - The noise. I must leave - get to the boat. Now! uid: 3ebf7e51-a3e2-490a-9d72-243ac594b3e6 Node context: player is in the middle of combat as nickels calls out to hurry or he willl leave without the player - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_A - Adescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_H - Hdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - It is done. Go - GO. uid: 4adbd412-5bb4-f864-ac61-936fa2cf70d7 Node context: confident, triumphant - urgent. Just freed the boat and is fleeing - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - The stone said to come here, but - but it's just water? Maybe over here? uid: 5085a3bf-5372-41ef-b86b-47b7f13335c6 Node context: running through a prison, terrfied and frantic - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. === END NODE ===
0:0 - If we are going, let's go. Waiting makes me nervous. uid: 55051af0-7948-40b7-968e-59e3ba362421 Node context: tense and nervous - waiting by the boat (it's briefly safe) to leave - 0 Check flag(s) (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_F - Fdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): false - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_E - Edescription false - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Musn't stop. Musn't look. uid: 79d44293-3ce7-4362-b9d5-e941bd387d92 Node context: running through a prison, terrfied and frantic - 0 Check flag(s) (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_G - Gdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Global): true - GLO_Prodigy_State_ToldSiblingsProdigyDead - Cal and Lia know that rolan is dead - 1 Set flag(s) to (Local): false - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_G - Gdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - Stop the evil ones. Stone - help me free the boat. uid: 8680db28-a746-9c19-3911-2e4308e2c4e8 Node context: Grim and determined - trying to break the chains that have tied up the boat. Most confident we've seen him. - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - The boat is nearly free - do not fail now. uid: 95835958-f466-3d16-21b0-7bb8247ff084 Node context: Grim and determined - trying to break the chains that have tied up the boat. Most confident we've seen him. - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_OneChainLeft - Only one chain is left to attach boat to pier. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - The stone says the boat - the boat is the way! uid: 9a2a1cc2-c6e1-4a6f-9b75-1179dd849904 Node context: sees a boat (he hates water) and knows it's the only way out of the prison - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. === END NODE ===
0:0 - The boat is free. Hurry. uid: bd0397f0-13f2-0dc9-2725-96a99ba19a85 Node context: nickels has just freed the boat - frantic and determined - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. true - MOO_Jailbreak_State_PlayersCanUseBoat - Flag that gets cleared when players can't use the MOO boat anymore. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_A - Adescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - It is done. uid: bd0a2783-d27f-4123-a159-be1027595a3f Node context: triumphant - 0 Check flag(s) (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_D - Ddescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. - 1 Set flag(s) to (Local): false - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_D - Ddescription false - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_C - Cdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - I - I won't let you near the boat. Ever. uid: c5685a53-495c-458e-91ea-7236c6676dbf Node context: entered combat - afraid but determined - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. === END NODE ===
0:0 - Stone shakes and screams. Don't listen. uid: d5470519-9594-45de-a080-b2570ad2c7bf Node context: running through a prison, terrfied and frantic - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_G - Gdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - The metal will break. It will. uid: e45a7b09-d0ba-4ec5-b005-bbfd877a0202 Node context: Grim and determined - trying to break the chains that have tied up the boat. Most confident we've seen him. - 0 Check flag(s) (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_C - Cdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_D - Ddescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - Chains bind the boat. I will free it. uid: ed6c3274-d0e6-4593-a988-f7abc7a5681d Node context: Grim and determined - trying to break the chains that have tied up the boat. Most confident we've seen him. - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_C - Cdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - Must we go by water? I - I don't want to. uid: eff3d81c-87bd-48ba-ba10-8e1deb704515 Node context: tense and nervous - waiting by the boat (it's briefly safe) to leave - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - I - I cannot wait. uid: fcacf9a7-63cd-9dfe-7e5d-e1e45088e6a5 Node context: leaving the player to die, upset and heartbroken - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_H - Hdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_A - Adescription false - 00a82e63-fae8-cc02-0b2b-314c9d21ce6c_H - Hdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_GnomesInJail.lsj Synopsis: The gnomes are in jail and discussing their predicament. Wulbren is taking charge and nickles and nimble are doing their best to help.
0:0 - This could be our chance, sir. uid: 072c458f-5cef-eded-c4fb-147715eaaace Node context: eager === END NODE ===
0:0 - We should leave - and soon. uid: 0ca94282-b5d3-48c7-8d13-9e7dc9d4c42f Node context: scared and a little frantic - 0 Check flag(s) (Local): true - 74d25b24-618f-3f38-da72-8fbb9f6a8385_B - Bdescription - 0 Set flag(s) to (Local): false - 74d25b24-618f-3f38-da72-8fbb9f6a8385_A - Adescription false - 74d25b24-618f-3f38-da72-8fbb9f6a8385_B - Bdescription > That is the plan, Nickels.
0:0 - I'd bet my last copper there's a pier nearby. uid: 479899d7-e477-fc7b-ec01-898e2f27ebbf Node context: grimly determined > This could be our chance, sir.
0:0 - There's something evil here. Below, down, down... argh! uid: 95399ae7-dbc5-7145-334d-efbf6d5f53fc Node context: scared and panicked, noise of pain at 'argh'. Clutches head briefly > Breathe - I've got you.
0:0 - The stone - I feel it. Hollow behind the back wall, and beyond... water? uid: abc1e391-a8af-f9d7-f9f9-4d8d48d784ec Node context: eyes closed, using the stone around him to sense the world beyond his cell - 0 Check flag(s) (Local): true - 74d25b24-618f-3f38-da72-8fbb9f6a8385_A - Adescription - 0 Set flag(s) to (Local): true - 74d25b24-618f-3f38-da72-8fbb9f6a8385_B - Bdescription > I'd bet my last copper there's a pier nearby.
0:0 - Damn straight - without me everything will be for naught. The Ironhand Gnomes must succeed. uid: d7605447-6ebe-de02-d238-b651a3bccc96 Node context: grimly determined === END NODE ===
0:0 - Unless this 'evil' can get us out of here, I don't want to hear about it. uid: eb069d0d-d008-3ed8-9bbf-7778f25917c7 Node context: doesn't really give a shit his comrade is scrared - focused on himself and the plan === END NODE ===
0:0 - It's only a matter of time 'til we're served up to the necromancer on a platter. uid: ef4e7fd0-e702-736f-0a34-963a8a9e6f87 Node context: grimly determined - 0 Set flag(s) to (Local): true - 74d25b24-618f-3f38-da72-8fbb9f6a8385_A - Adescription > We'll get you to Baldur's Gate, sir - I swear it.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_GoToTieflings.lsj Synopsis: Wulbren on the way to free the tieflings.
0:0 - Break the wall and go - if the tieflings can't keep up, it's their problem. uid: 274012df-73ea-4cfc-b4b0-da1731752a85 Node context: running through the prison, brisk tone, he's annoyed he has to free the tieflings - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_SaveTieflings - Gnomes will try to save tieflings before leaving. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_ProdigiesInJail.lsj Synopsis: AD between Cal and Lia in Moonris prison. They are exhausted and being held by murderous cultists of the Absolute.
0:0 - I know. And I'll be right alongside you if it comes to that. uid: 0acd00da-3b04-491c-9b91-5b32161bcf40 Node context: knows his sister would give her life for him, feels the same about her > We won't let them win. Not now, not ever.
0:0 - Fair point. uid: 3dc4a6ae-3bae-4be3-8903-62c185a3d2f2 Node context: small laugh and a sad smile at his sister's words === END NODE ===
0:0 - Rolan better be all right. uid: 4f81fc1b-419a-44f2-b9f2-e9b2d46a4883 Node context: worried about her brother - 0 Check flag(s) (Global): false - GLO_Prodigy_State_ToldSiblingsProdigyDead - Cal and Lia know that rolan is dead - 1 Check flag(s) (Local): true - 3174fc37-851b-0494-321e-b606f7e43901_A - Adescription - 0 Set flag(s) to (Local): true - 3174fc37-851b-0494-321e-b606f7e43901_B - Bdescription > It's Rolan - he's probably holed up somewhere planning to burst in, spells ablaze, and rescue us.
0:0 - You're right. Let's... let's talk about something else. uid: 857b1619-5381-d22a-5da9-a13dac20154d Node context: heartbroken, but knows lia is right === END NODE ===
0:0 - Have you? uid: 93e478b1-9a4d-4385-a8f1-b34d932ca09b Node context: worried about her brother > Fair point.
0:0 - I can't believe Rolan is gone. Gods, just saying it out loud... uid: a2578fe1-9a2b-5c64-61c5-9fbdeb27584a Node context: frantic, looking through the bars, panicked - 0 Check flag(s) (Global): true - GLO_Prodigy_State_ToldSiblingsProdigyDead - Cal and Lia know that rolan is dead - 1 Check flag(s) (Local): true - 3174fc37-851b-0494-321e-b606f7e43901_A - Adescription - 0 Set flag(s) to (Local): true - 3174fc37-851b-0494-321e-b606f7e43901_B - Bdescription > Let's focus on escaping, all right?
0:0 - Have you slept at all? uid: ac15eda1-80aa-45d8-9489-c2f4a007ab20 Node context: worried about his sister - 0 Set flag(s) to (Local): true - 3174fc37-851b-0494-321e-b606f7e43901_A - Adescription > Have you?
0:0 - We won't let them win. Not now, not ever. uid: bc69af11-25c3-4b57-91c0-6050405d32e6 Node context: determined === END NODE ===
0:0 - I bloody hope not. If he saves us, I'll never hear the end of it. uid: cc4d75d1-2cd6-4831-9179-804cb24a58e8 Node context: a smile as she thinks of her blowhard brother === END NODE ===
0:0 - I'll get us out of here, Cal - even if I need to kill every bastard in this hellspit. uid: cdaf30b9-4858-4e1e-8079-c1e18d2d36c4 Node context: fiercely determined - 0 Check flag(s) (Local): true - 3174fc37-851b-0494-321e-b606f7e43901_B - Bdescription - 0 Set flag(s) to (Local): false - 3174fc37-851b-0494-321e-b606f7e43901_A - Adescription false - 3174fc37-851b-0494-321e-b606f7e43901_B - Bdescription > I know. And I'll be right alongside you if it comes to that.
0:0 - It's Rolan - he's probably holed up somewhere planning to burst in, spells ablaze, and rescue us. uid: e44db6cf-6645-401c-a2f6-d540a2ea8181 Node context: making a joke, trying to reassure lia that their brother is all right > I bloody hope not. If he saves us, I'll never hear the end of it.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_ProdigyBrother.lsj Synopsis: Collection of solo ADs used by character during the Jailbreak escape in Moonrise Towers.
0:0 - I can't stand this place. What's the hold up? uid: 032ef225-3907-42e4-9381-480b14e1914f Node context: quiet and tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Global): true - HAV_ProdigyLament_Event_ToldDeadSiblings - Told Rolan that his siblings have died in Moonrise. - 1 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_E - Edescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Boat's free - let's go! uid: 09c79ad9-4cef-a2a7-5be2-21ec4ffe880e Node context: calling out to player - doesn't want to leave but knows he won't survive if he waits - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_PlayersCanUseBoat - Flag that gets cleared when players can't use the MOO boat anymore. - 1 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_B - Bdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Set flag(s) to (Local): false - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_B - Bdescription false - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_A - Adescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Get to the boat, or we leave without you! uid: 0b2cc075-d721-097c-4a78-37c499fa46d0 - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_H - Hdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - I hope Rolan is all right... Please, let's just get out of here. uid: 2d6cb2ea-8299-4727-07f6-ba8a0c950b11 Node context: quiet and tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_E - Edescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Go, GO, GO! uid: 2e512db9-d9d5-11fb-ee95-70b7b1441775 Node context: Panicked - player is in the middle of combat holding off the guards as he flees with the other prisoners - 0 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_B - Bdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_B - Bdescription false - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_A - Adescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Just a bit further - I know I can make it! uid: 3dcf01ba-ef39-4085-8498-c39a72995aa4 Node context: determined and hopeful - run through all of moonrise and just arrived outside (character is about to teleport out of sight) - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. === END NODE ===
0:0 - Damn it - they'll be on us in no time. Move! uid: 4e507a04-61fe-42c0-a7e7-0fcef9d7d809 Node context: an alarm has just started blaring, knows guards will arrive any moment - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. === END NODE ===
0:0 - Shit. This thing is chained up - keep them off me! uid: 60bef618-5a3f-c2a6-0664-77e9be55a9a9 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_A - Adescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - There must be a way around. uid: 6977b1df-1d22-4045-8144-172a32a2047e Node context: looking around, frantic but trying to keep his cool - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. === END NODE ===
0:0 - A guard could pass by any moment - we needto go. uid: 6c284c20-9ebf-29e9-79e1-4f53aa0814f7 Node context: quiet and tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_E - Edescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - I will make it out - I will. uid: 6cf41ea2-bc2e-44da-9598-82c66fd9db18 Node context: running for his life, trying not to panic - 0 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_G - Gdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Global): true - GLO_Prodigy_State_ToldSiblingsProdigyDead - Cal and Lia know that rolan is dead - 1 Set flag(s) to (Local): false - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_G - Gdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - There's no time. uid: 88bbc841-4906-bccd-1ce2-c7da85156fe9 Node context: leaving without the player, broken hearted and filled with regret - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_H - Hdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_H - Hdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - The boat is our way out - come on! uid: 89257cda-de87-4496-b856-36bf776fe13f Node context: running through prison - hope at seeing a way out - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. === END NODE ===
0:0 - Done! uid: b7f2ff5a-0796-40a3-b55f-d02acc12db50 Node context: triumphant - just freed the boat - 0 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_D - Ddescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. - 1 Set flag(s) to (Local): false - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_C - Cdescription false - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_D - Ddescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - If they reach the boat we're dead! Hold them back! uid: b998f11e-1915-4c1d-b2db-097a463edb5e Node context: combat has begun, tense but determined - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. === END NODE ===
0:0 - Deep breath - just keep running. uid: d599f845-e2b5-4816-a07a-61c243c28452 Node context: running through a prison - enemies all around you - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_G - Gdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - I've... almost... got it... uid: e411b62f-d4fc-4aa4-885f-f8fd111b008a Node context: struggling to break the chains that have tied up the boat (no guarantee of what he'll be using, either barehands or a discovered weapon) - 0 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_C - Cdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_D - Ddescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - The boat's chained up tight, hold on. uid: ed64975e-0d7d-4d50-8938-ff474e98b4b4 Node context: trying to break the chains that have tied up the boat (no guarantee of what he'll be using, either barehands or a discovered weapon) - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_C - Cdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - Damn it, I'm almost there! uid: f8455ab2-a7d2-2970-95ab-aaaeb757a7da Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_A - Adescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_B - Bdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Can we agree to leave and never mention the 'Absolute' again? uid: fad96c90-5025-4bab-86de-64d1538dceb2 Node context: quiet and tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 8f847adf-7b8a-3551-cfc0-4ea0c66a999a_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_ProdigySister.lsj Synopsis: Collection of solo ADs used by character during the Jailbreak escape in Moonrise Towers. This is a high stress and tense situation as this character tries to flee murderous cultists.
0:0 - Let's not push our luck any further - we should move. uid: 2ee6d63b-4858-56d0-77ab-dad05b728caa Node context: tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_E - Edescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - The Absolute be damned, I'll make it! I will! uid: 434eeeb8-e4e0-4ee0-8992-a4531ca4cd09 Node context: determined and hopeful - run through all of moonrise and just arrived outside (character is about to teleport out of sight) - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. === END NODE ===
0:0 - Shit. Shit. They're onto us - move! uid: 5264fa16-5dab-4b1e-a0de-4df880322d1f Node context: an alarm has just started blaring, knows guards will arrive any moment - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. === END NODE ===
0:0 - Shit. Cut off - this way? uid: 5ae8f203-3309-4633-8cb7-50bd9c84becc Node context: looking around, frantic but trying to keep her cool - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. === END NODE ===
0:0 - Let's just get on the boat, and go. uid: 5b0eba2f-286e-4139-a238-ff9d0743eb14 Node context: tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_F - Fdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_F - Fdescription false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Shit. Shit. This thing is chained up - hold them off! uid: 6e276d30-8772-04ac-f011-d61faab2efd2 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_A - Adescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Keep up! uid: 7355f98b-f016-4b6b-be19-6b1334fde206 Node context: yelling to the player/her fellow prisoners as she runs for her life - 0 Check flag(s) (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_G - Gdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Global): true - GLO_Prodigy_State_ToldSiblingsProdigyDead - Cal and Lia know that rolan is dead - 1 Set flag(s) to (Local): false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_G - Gdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - Go, go, GO. uid: 75b6abc6-36d7-f4e6-f6d1-b798b366e921 Node context: Panicked - player is in the middle of combat holding off the guards as she flees with the other prisoners - 0 Check flag(s) (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_B - Bdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_B - Bdescription false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_A - Adescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - The boat! Get to the damn boat! uid: a3a5d590-155d-4a89-a5e3-883c953ae611 Node context: sees a way out, frantically running for it and yelling encouragement to other prisoners - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. === END NODE ===
0:0 - About damn time! uid: b80536e1-1e50-4ede-9488-3366a9106956 Node context: finally tied the boat, eager to leave - 0 Check flag(s) (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_D - Ddescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. - 1 Set flag(s) to (Local): false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_C - Cdescription false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_D - Ddescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - The boat's ready! Come on! uid: bd1d93ef-028e-31c7-9190-fbfc54c56930 Node context: calling out to player - high tension and urgent - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_PlayersCanUseBoat - Flag that gets cleared when players can't use the MOO boat anymore. - 1 Check flag(s) (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_B - Bdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Set flag(s) to (Local): false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_B - Bdescription false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_A - Adescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Break already! uid: cc85200e-a916-d36d-c9a4-8102119c7140 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_A - Adescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_B - Bdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - I'll die before I let you near the boat. Come on! uid: d1286750-2af1-4a70-99c6-bdca321dd41c Node context: combat has begun, vicous and ready to fight to the death - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. === END NODE ===
0:0 - Run. RUN. uid: df3572ac-ec21-4679-b6ef-8873f8769ff5 Node context: running for her life, trying to escape cultists - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_G - Gdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
uid: e2629ea6-0e3e-45d0-b365-2b36bf43481a Node context: struggling to break the chains that have tied up the boat (no guarantee of what she'll be using, either barehands or a discovered weapon) - 0 Check flag(s) (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_C - Cdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_D - Ddescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - We can't wait - get to the boat, or we leave without you! uid: ef4d1960-e6aa-9e22-69bb-ee78a5a28273 Node context: about to leave without the player (who is in combat) - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_H - Hdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Bloody thing is chained up, hang on. uid: f1eb3120-2ad9-4ede-b667-44574802b07f Node context: struggling to break the chains that have tied up the boat (no guarantee of what she'll be using, either barehands or a discovered weapon) - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_C - Cdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - There's no more time. uid: f270a320-6b0a-4e8d-76c8-0fa880b846bb Node context: leaving without the player, broken hearted and filled with regret - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_H - Hdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - 0276d317-8b34-66e2-48e2-6b9d69d6830b_H - Hdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - I need to leave this stinking hellspit. Now. uid: f7b797be-4b7a-421f-8e54-2bc8b46e5a85 Node context: tense - waiting by the boat and safe for now, but that could change at a moment's notice - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 0276d317-8b34-66e2-48e2-6b9d69d6830b_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_TieflingInspection.lsj Synopsis: Warden has an exchange with the tieflings in Jail.
0:0 - She already has. uid: 048333ae-d4e1-2dc7-e9c1-1d6bb796880f Node context: cruel smile === END NODE ===
0:0 - A now I have the undying love of the Absolute. I pity you will never know that feeling. uid: 3963e94a-d49e-f6de-b435-f4b65090702b Node context: quietly fuious === END NODE ===
0:0 - I've found peace. I feel it every time I close my eyes and imagine slitting your throat. uid: 4026e535-0c76-3b13-d718-76f2b61f771c Node context: utterly furious at her captor - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Were you as strong as you claim, you wouldn't be here. Neither would your brother.
0:0 - You're a lost cause. I only pray you're more useful dead than you were alive. uid: 76180eb9-b4ef-c467-47ba-08ef63904289 Node context: venom in her voice - she wants her words to hurt === END NODE ===
0:0 - Or, if you're very lucky, perhaps he will split you open and sew in a new one. uid: 86e1c596-7614-8e8b-8e0b-4bd6a436b24a Node context: a venemous smile at her cruel words === END NODE ===
0:0 - The Absolute gave me a new name, a new life. She can do the same for you. uid: 9236704b-ae5b-cb10-e6b3-38a6851850f0 Node context: determined and authorative - trying to make her fellow tieflings see the power of the absolute === END NODE ===
0:0 - Through the Absolute, we will be weak no more. You should be grateful to be part of that. uid: 94d2ba20-e0c2-058d-b287-9cf18045c2f5 Node context: determined and authorative - trying to make her fellow tieflings see the power of the absolute === END NODE ===
0:0 - *Sigh.* You'll see the truth soon enough, whether you like it or not. uid: a02efb58-c20e-dd19-f236-393cc2d4cf93 Node context: speaking to fellow tieflings, thinks them lesser than her === END NODE ===
0:0 - Pray I never get out of here, Warden - the Absolute won't stop me, or my blade. uid: a49673c0-362e-b63d-6133-5be34ea5e02d Node context: hurt and betrayed - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > She already has.
0:0 - Were you as strong as you claim, you wouldn't be here. Neither would your brother. uid: acea7365-8f2a-5cdd-09e2-9a3bd8b83402 Node context: rubbing salt in the wound of a prisoner, trying her best to break them mentally === END NODE ===
0:0 - I am not one of you. Elturel proved what we knew all along - these horns and tail are a curse. uid: e5ceabcc-554c-4144-6dc4-45faa3a6fb67 Node context: determined and authorative - trying to make her fellow tieflings see the power of the absolute > The Absolute gave me a new name, a new life. She can do the same for you.
0:0 - I used to be like you - weak. Frail. But then I found the Absolute. She can help you. uid: efd64fbf-eb26-8bac-610c-5f1995d9b8cf Node context: smirking as she speaks to her prisoners - in her own way she's trying to help, but she sees them as lesser - 0 Check flag(s) (Local): true - 4466a73c-607a-4a7e-c1e5-94d549e8f23d_B - B - 0 Set flag(s) to (Local): false - 4466a73c-607a-4a7e-c1e5-94d549e8f23d_A - Adescription false - 4466a73c-607a-4a7e-c1e5-94d549e8f23d_B - B > Fuck. Off. > Nice speech, but take it elsewhere. > Keep walking. > Please, don't do this. Please.
0:0 - Maybe a part of you was always missing, but the Absolute has broken you - throughly. uid: f51a0979-3afc-ad16-71e0-0e8166c398c8 Node context: sad and disgusted - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > You're a lost cause. I only pray you're more useful dead than you were alive.
0:0 - Someone must have loved you - a mother, a father, a lover. What would they say now, if they saw you? uid: fedee5d3-b750-e0a6-0c5b-b42ac97d7fac Node context: sad and angry - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > A nice play, but everyone I loved died screaming in Avernus.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_TieflingLover.lsj Synopsis: Collection of solo ADs used by character during the Jailbreak escape in Moonrise Towers.
0:0 - We don't have time. Get to the boat, or we leave! uid: 035a1fc3-7b12-99ab-138f-6184b32c2f32 Node context: calling out to the player, who is in combat. Wants to leave on the boat and now - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_H - Hdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Go, go! uid: 0bcfcd1c-4ff2-14f9-ed45-46c4872ea610 Node context: leaving without the player in the boat - the only means of escape from moonrise - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_H - Hdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_H - Hdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Go, go, GO! uid: 3949aaae-9d0f-8308-2bc7-ee199ca604e6 Node context: Finally freed the boat, time to leave - tense, combat all around, frantic - 0 Check flag(s) (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_B - Bdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_B - Bdescription false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_A - Adescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - The sooner the boat leaves the better. uid: 3fb27a1d-2858-41d1-97ca-4abde9121225 Node context: tense and shell shocked - waiting by the boat. Just wants to leave. - 0 Check flag(s) (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_E - Edescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - It's just ahead - I can see the way out! uid: 4361c077-5adb-43a6-a488-fddc0ffc2756 Node context: running ahead, JUST about to escape from the bad guys. - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. === END NODE ===
0:0 - Almost... got it... uid: 45a80e12-a3d6-6acd-eeec-ec0b4de0e1fe Node context: struggling to break the chains that have tied up the boat (no guarantee of what he'll be using, either barehands or a discovered weapon) - 0 Check flag(s) (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_C - Cdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_D - Ddescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - What in the hells? Damn it all - they'll be here soon. Hurry! uid: 61efaa26-451b-4363-adcc-5447416f02b7 Node context: alarm is blaring in the prison - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. === END NODE ===
0:0 - This thing is chained up tight - hold on. uid: 6ad931a3-8dff-427f-21a8-3eef54386f05 Node context: struggling to break the chains that have tied up the boat (no guarantee of what he'll be using, either barehands or a discovered weapon) - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_C - Cdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - Think. Think - there must be a way around. uid: 7511bac1-1eeb-4852-8d2d-77ec07398743 Node context: stuck at a pier, no boat. Trapped and frantic - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. === END NODE ===
0:0 - The boat's free! Come on! uid: 81a5bb56-ed49-a707-c4f9-151cf6f8476a Node context: calling out to the player, who is in combat. Wants to leave on the boat and now - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_PlayersCanUseBoat - Flag that gets cleared when players can't use the MOO boat anymore. - 1 Check flag(s) (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_B - Bdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Set flag(s) to (Local): false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_B - Bdescription false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_A - Adescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - This pit is making my skin crawl. Isn't it time to go? uid: 83089a8a-dc51-4793-83f9-e84615779ea3 - 0 Check flag(s) (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_F - Fdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_E - Edescription false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Gods, where are we? uid: 844e3e12-93b5-48d0-9550-e4aaab1d8145 Node context: running through a prison, scared for his life - 0 Check flag(s) (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_G - Gdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Global): true - GLO_Prodigy_State_ToldSiblingsProdigyDead - Cal and Lia know that rolan is dead - 1 Set flag(s) to (Local): false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_G - Gdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - Hold them off - I'll take care of the chains. uid: 85f185b6-4c4a-516d-5276-b49235b14906 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_A - Adescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - A boat! Let's grab it and get out of here. uid: 8f5f56e2-365e-403f-853f-f1af29159124 Node context: sees a boat just ahead - it's his way of escaping moonrise. Hope - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. === END NODE ===
0:0 - Come on - come on. uid: 9f252b4f-0c87-20cc-fe65-9a239a440591 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_A - Adescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_B - Bdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Damn it - keep them away from the boat! uid: b72b3568-d063-4ca9-8535-66187d71bcf5 Node context: Just begun combat, scared but determined to fight - even if it costs him his life - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. === END NODE ===
0:0 - Finally! uid: c3ec3209-fbc7-c3d3-b958-0135a96b853c Node context: triumphant - freed the boat - 0 Check flag(s) (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_D - Ddescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. - 1 Set flag(s) to (Local): false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_C - Cdescription false - 4951b7ce-8495-b2c8-badc-beaff0e3d807_D - Ddescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - Don't think - just run. uid: cb1cead6-923f-4961-a2d4-502598a25037 Node context: running through a prison, scared for his life - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_G - Gdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - I can't believe we made it. uid: f5469bb7-2af0-4e0a-b7ab-33df0a4f3940 Node context: tense and shell shocked - waiting by the boat. Just wants to leave. - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - 4951b7ce-8495-b2c8-badc-beaff0e3d807_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_TieflingsFreed.lsj Synopsis: Wulbren has just bust down the back wall of a prison to very surprised tieflings, who he barks this out at.
0:0 - Follow or die, tieflings! uid: 71eb86aa-5dd2-4495-b29e-2e886e8f599c Node context: yelling with authority and confidence === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_ToolAccepted.lsj Synopsis: Wulbren has asked the player for tools, player has thrown something he can use through the bars.
0:0 - This is it. uid: 95445aed-6e06-4157-bad3-37acac6e1d50 Node context: Assured - player has done has wulbren asked (because why would they do anything else?) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_ToolRefused.lsj Synopsis: Wulbren has asked the player to get 'tools'. Player has to throw the tool to him in the cell. In this instance, player has thrown something to him he can't use.
0:0 - Gaerdal help me - how about a club? A hammer? Hurry! uid: 508d226e-321d-31b2-8ff7-e7bf36c234b0 Node context: on the brink of losing his temper, trying to sound authorative but he really just wants to call the player an idiot - 0 Check flag(s) (Local): true - 100f38ef-e9bb-ae9b-0804-f82a335fb3c9_B - Bdescription - 0 Set flag(s) to (Local): false - 100f38ef-e9bb-ae9b-0804-f82a335fb3c9_A - Adescription false - 100f38ef-e9bb-ae9b-0804-f82a335fb3c9_B - Bdescription === END NODE ===
0:0 - In what realm could this break rock? Stop messing about. uid: 5db9e79c-80d5-29d6-357a-fff786233cab Node context: annoyed - 0 Check flag(s) (Local): true - 100f38ef-e9bb-ae9b-0804-f82a335fb3c9_A - Adescription - 0 Set flag(s) to (Local): true - 100f38ef-e9bb-ae9b-0804-f82a335fb3c9_B - Bdescription === END NODE ===
0:0 - This is no good - I need something that can crack stone. uid: 8f012526-f85a-4db3-836c-0998ad634f18 Node context: a little annoyed but trying not to sound it. Player has thrown wulbren a tool he can't use - 0 Set flag(s) to (Local): true - 100f38ef-e9bb-ae9b-0804-f82a335fb3c9_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_WaitingForGnomes.lsj Synopsis: Tieflings will wait for the gnomes to rescue them if the gnome have tools and their back wall is broken down whilst the tieflings are still in their cells.
Their out of combat behaviour has them huddle close to their own wall, hoping for rescue.
If combat starts, they give in and start smacking the wall as well.
0:0 - Shh. Not a word - the gnomes are on their way. uid: 51bdb9b0-f2d7-4b82-a213-cb678aacdcd5 Node context: Quiet, hushed, determined (about to escape the prison) === END NODE ===
0:0 - Here! WE'RE OVER HERE! uid: 9fd9c104-124c-4898-a82f-272d0657d4c6 Node context: panicked, hammering on a a stone ball (back of her prison cell) calling out for help - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - The gnomes have scarpered - get ready to move. uid: aa9379bf-3ec2-41cd-a318-e1d17d80fda2 Node context: Quiet, hushed, determined (about to escape the prison) - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - Help! PLEASE! uid: e89540b5-c9f0-4f09-a956-f5ce5a671bac Node context: panicked, hammering on a a stone ball (back of her prison cell) calling out for help === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_WardenChase.lsj Synopsis: Warden runs out of her post to go after the prisoners.
0:0 - The prisoners are escaping! All arms to me - NOW. uid: 7371cd1e-8282-4d47-9639-8c6a7d467b7b Node context: Roaring with authority and fury === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_WardenInCombat.lsj Synopsis: Gnomes and tieflings are escaping, but the guards have spotted them and begun combat. These are the warden's lines. She is a powerful and formidable opponent, and is furious with her prisoners for defying her.
0:0 - Run. Beg. It matters not - this ends now. uid: af9beac0-d690-68e9-3570-4c59b33d7a95 Node context: in a fight - absolutely furious with her opponents. - 0 Set flag(s) to (Local): true - 99ca9649-cc14-e5c9-b0e5-f7e677bc5ca9_A - Adescription === END NODE ===
0:0 - Ungrateful parasites - I should have killed you long ago. uid: c6c40b7d-3450-b806-5849-556caa3cad5c Node context: in a fight - absolutely furious with her opponents. - 0 Check flag(s) (Local): true - 99ca9649-cc14-e5c9-b0e5-f7e677bc5ca9_A - Adescription - 0 Set flag(s) to (Local): true - 99ca9649-cc14-e5c9-b0e5-f7e677bc5ca9_B - Bdescription === END NODE ===
0:0 - The Absolute is on my side - you won't leave here alive. uid: ef4013b7-ff37-4556-a4c8-655ee292f65e Node context: in a fight - absolutely furious with her opponents. - 0 Check flag(s) (Local): true - 99ca9649-cc14-e5c9-b0e5-f7e677bc5ca9_B - Bdescription - 0 Set flag(s) to (Local): false - 99ca9649-cc14-e5c9-b0e5-f7e677bc5ca9_B - Bdescription false - 99ca9649-cc14-e5c9-b0e5-f7e677bc5ca9_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_WardenInspection.lsj Synopsis: Warden heard the gnomes are up to no good and goes verify by herself. The warden stands outside their cell and essentially taunts them - she thinks they are worthless and will die in the cell.
0:0 - Extremeties, even organs, can all be removed - piece by piece, yet still you'll breathe. uid: 0e7338c2-98dc-0b73-de74-6708bb71afac Node context: threatening a prisoner with a cold, cruel smile > I... bet you use that line a lot.
0:0 - There it is. You act bold, but there is a weak, temperamental child beneath the mask. I see it. I see you. uid: 10aa35aa-a186-776b-17c9-0310ec3f857d Node context: satisfied grin as she taunts a prisoner with a cold, cruel smile === END NODE ===
0:0 - Look at you - filthy, stupid, ignorant. You are lucky we found you. uid: 1534f62d-a4e2-5a22-35d4-b982b6082e28 Node context: speaking to gnomes. They are her prisoners and she detests them - thinks them less than nothing. - 0 Check flag(s) (Local): true - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_A - Adescription - 0 Set flag(s) to (Local): true - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_B - Bdescription === END NODE ===
0:0 - I know what you're doing, and there's little point. uid: 35e78540-7b43-25ab-2c90-bcc990a64272 Node context: smirking, taunting her prisoners - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_SpecialInspection - Warden performs a surprise inspection at the gnome cell. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): false - MOO_Jailbreak_State_SpecialInspection - Warden performs a surprise inspection at the gnome cell. > Submit to the Absolute or perish - it's that simple.
0:0 - Anything I can do for you, Warden? uid: 41019568-e9d3-dc8f-16b2-c39b1b95fa97 Node context: wulbren realises he should play the obedient prisoner, trying his best but it doesn't come naturally - 0 Check flag(s) (Local): true - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_B - Bdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): false - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_B - Bdescription false - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_A - Adescription > So servile, Wulbren - I approve. I'm simply enjoying the view.
0:0 - So servile, Wulbren - I approve. I'm simply enjoying the view. uid: 4b0fa1ec-2cdb-f9dd-3bb4-3c595b2658a7 Node context: she's pleased the prisoner is trying to be servile, knows how much it costs him - taunting === END NODE ===
0:0 - Delightful accommodation. You spoil us, Warden. uid: 4f803020-ab4d-d4a9-046b-0b6f0c934239 Node context: sarcasm - knows he shouldn't sass the warden but can't help himself > Keep that wit - you'll need it, little Wulbren.
0:0 - Playing coy? Very well. I'll enjoy breaking you when the time comes. uid: 54ec09b1-430b-0a2e-7441-3f826078fcb0 Node context: smirking, taunting her prisoners === END NODE ===
0:0 - All comfortable, I hope? uid: 725a06e4-9e54-4ac9-8942-def88a3720ca Node context: smirking as she speaks to her prisoners - cruel - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_A - Adescription > Delightful accommodation. You spoil us, Warden.
0:0 - Keep that wit - you'll need it, little Wulbren. uid: 844a5892-3eb1-6e42-554f-2d3fa5b6ddf6 Node context: taunting a prisoner with a cold, cruel smile > The hells you call me?
0:0 - You will submit to the Absolute or perish - it is that simple. uid: 973c785e-0c10-fdff-e9ca-c68b7380d51d Node context: speaking to gnomes. They are her prisoners and she detests them - thinks them less than nothing. - 0 Check flag(s) (Local): true - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_B - Bdescription - 0 Set flag(s) to (Local): false - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_B - Bdescription false - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_A - Adescription === END NODE ===
0:0 - Eyes to the floor, or I'll remove them. uid: dec7dcc0-1d86-bda1-ebea-b85a56d508c7 Node context: speaking to gnomes. They are her prisoners and she detests them - thinks them less than nothing. - 0 Set flag(s) to (Local): true - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_A - Adescription === END NODE ===
0:0 - Submit to the Absolute or perish - it's that simple. uid: f03d4fa3-9d3e-9e10-e31b-5d57018c4442 Node context: to the warden this is the easiest choice in the world > I'm afraid I don't know what you mean.
0:0 - I do. And every, single time, the prisoner cries out for the Absolute - right before they die. You will be no different, little Wulbren. uid: f91e80c2-8952-85bb-ad39-8bd80deaa724 Node context: threatening a prisoner with a cold, cruel smile === END NODE ===
0:0 - I'll die before I submit to you, or your pitiful god. uid: fc26107d-869a-44fb-05d7-19ca8c4bd986 Node context: full of confidence - 0 Check flag(s) (Local): true - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_A - Adescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - c9e1ff2a-01e2-abdb-b98e-2d4a35b3c7dc_B - Bdescription > You're not dying, Wulbren - not for a long, long time.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_WardenSpottedMissingPrisoners.lsj Synopsis: Plays when she spots no prisoners in the cell.
0:0 - What? Where are the prisoners? uid: 6f76214e-bdcb-4dff-97e8-8b424ed11dde Node context: frantic, looking through the bars, panicked > I'll be flayed alive for this.
0:0 - I'll be flayed alive for this. uid: 8030801c-a76c-414d-855b-0c7112341b9c Node context: the usually intimidating warden is terrified for herself - knows her fate for letting the prisoners escpae === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_AD_Wulbren.lsj Synopsis: Collection of solo ADs used by character during the Jailbreak escape in Moonrise Towers.
0:0 - Blasted chains - keep the bastards off me! uid: 04733fb8-4d39-32b8-13cf-0a60cd5701f1 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
uid: 0ac94a0e-915d-3d14-5c6e-72c578de1868 Node context: gritted teeth, trying to break the chains that have tied up the boat. Trying not to panic - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_OneChainLeft - Only one chain is left to attach boat to pier. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Stop dawdling - get to the boat, or I'll leave you behind! uid: 13484f58-41ce-d83b-0e06-d2b08de262b0 Node context: yelling at player to end the combat, or he;ll leave without him - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_A - Adescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_H - Hdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - It's too late - we have to leave. uid: 5560d08f-5701-46f5-1cb7-2bf02c711c0f Node context: leaving player behind to save his own skin - shouted with urgency. Resigned to the player's death. - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_H - Hdescription - 2 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Local): false - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_A - Adescription false - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_H - Hdescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - I need to be in the city - not twiddling my thumbs here. uid: 5d9c09d9-deda-4c88-a91c-07490ba8d535 Node context: tense as he waits, aware guards could come by at any moment - 0 Check flag(s) (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_E - Edescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_F - Fdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - Blessed Gaerdal, thank you. uid: 682e60eb-d7c4-4406-afa6-9e5e1e328ddf Node context: vanishes into the night, and safety, as he flees his captors - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADLeaving - Character is ADing before disappearing out of sight. === END NODE ===
0:0 - Argh, what god did I shit on to deserve this? Move it - they'll be on us soon. uid: 6f6967d0-602a-42a8-ac2a-a9da3fbab164 Node context: alarms have just started blaring in the middle of his escape, knows guards will be here soon - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADAlarmReaction - Character is reacting to the alarm in the prison area. === END NODE ===
0:0 - Blast it all - a dead end. There must be another way out. uid: 710fb48e-7528-4883-acdd-bd10985109e9 Node context: come to a pier with a sea of water he can't cross, looking for another way out - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADBoatMissed - This character ADs about having missed the boat. === END NODE ===
0:0 - Gaerdal help me, let's go. uid: 725b6f54-32d7-4f22-9a9e-86debe6bb38c Node context: tense as he waits, aware guards could come by at any moment - 0 Check flag(s) (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_F - Fdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): false - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_F - Fdescription false - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
0:0 - I won't die here, damn it. I refuse! uid: 73d51186-1bda-4256-a401-65faffcc41e3 Node context: running for his life through a prison filled with enemies - 0 Check flag(s) (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_G - Gdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Local): false - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_G - Gdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - It's free. Go, go, go! uid: 89c68ea9-eb26-7dcc-a06b-5e91c5546d78 Node context: player is in combat, wulbren has finally untied the boat and they are ready to flee - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ForceBoatLeave - Boat cannot wait for players any longer and leaves alone. - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - The pier over there is our way out. We'll escape right under the bastards' noses. uid: 98fe0b3e-4d74-4176-acae-1176170dbf6e Node context: Authorative and commanding. Sees a pier, and boat, and his way to freedom as he runs for his life. - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGoingToBoat - Character ADs about going to the escape boat in MOO tunnels. === END NODE ===
0:0 - Hah! Got it! uid: aa0e4ea3-ac0e-40bf-8875-67a1bb111925 Node context: triumphant - 0 Check flag(s) (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_D - Ddescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. - 1 Set flag(s) to (Local): false - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_C - Cdescription false - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_D - Ddescription - 2 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - You think you can take on the Ironhand Gnomes?! Just try reach the boat! uid: ae9144c7-d8c6-42ef-a84a-e11511cd7d20 Node context: combat started, roaring in defiance - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. - 0 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADGuardsReaction - This character ADs when the guards reach the pier. === END NODE ===
0:0 - I must make it to Baldur's Gate - I must. uid: cb73c477-6440-4178-8c80-2af64156f236 Node context: running for his life through a prison filled with enemies - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. - 0 Set flag(s) to (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_G - Gdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADEscaping - Character plays AD while escaping from Moonrise. Plays out of combat. === END NODE ===
0:0 - Boat's free - get over here! uid: e21ad517-32a7-adcb-0da7-b85c6fe9c6f8 Node context: player is in combat, yelling for player to finish the fight or he'll leave without player - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_BoatReady - Boat is ready to leave MOO. true - MOO_Jailbreak_State_PlayersCanUseBoat - Flag that gets cleared when players can't use the MOO boat anymore. - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. - 0 Set flag(s) to (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_A - Adescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoatCombat - Character is preparing boat for departure, in combat. Used for AD branching. === END NODE ===
0:0 - Come on... come on... uid: e3bc7555-7400-46be-82b0-9a52fb49bd19 Node context: Grim and determined - trying to break the chains that have tied up the boat. - 0 Check flag(s) (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_C - Cdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_D - Ddescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - This thing is chained up tight - hold on. uid: f3990b18-2654-4f4e-8eab-0721ee232525 Node context: Grim and determined - trying to break the chains that have tied up the boat. - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. - 0 Set flag(s) to (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_C - Cdescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADPrepareBoat - Character is preparing the boat out of combat. Used to sort the jailbreak AD file. === END NODE ===
0:0 - Is the boat going or not? uid: fbab2cc2-d3d2-46b0-a8e5-5e35a7f1f5af Node context: tense as he waits, aware guards could come by at any moment - 0 Check flag(s) (Object): true - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. - 0 Set flag(s) to (Local): true - d19e8b02-0897-8b61-fbd3-92e5c7950eb2_E - Edescription - 1 Set flag(s) to (Object): false - MOO_Jailbreak_Event_ADWaitingForBoat - Plays while the character is waiting for boat to depart MOO. Used to sort the jailbreak ad file. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_Boat.lsj Synopsis: After Wulbren instigates the escape any escaping prisoners try to make it to the boat and flee Moonrise. This dialogue covers the case in which the boat leaves without the player or joins them in the escape.
0:0 - Go to Last Light Inn. uid: 0c5dddc9-192d-62dd-1914-1920f4580790 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. - 0 Set flag(s) to (Object): true - MOO_Jailbreak_State_BoatPlayer - This player got assigned as the player to lead the boat out of MOO. Is used in HAV. > null
0:0 - This curse doesn't stretch much further than the shore. We'll hide out on the water, plan our next move from there. uid: 0e9df8b1-1cb0-9741-aa56-2abe63fcc0a4 Node context: trying to take things one step at a time > null
0:0 - You will kill many, I have no doubt. But should you fall... I hope it's quick. Thank you. uid: 0ed371ec-18b6-ade4-69b8-6e675c6d2693 Node context: authorative and grave - knows he's leaving the player to die > null
0:0 - But I can't leave without saying this - something big is going on in Moonrise. I heard whispers of something - an army. Do what you have to here, and then leave. Soon. uid: 0f3053ac-2d03-8527-82bb-a8a63240f473 Node context: worried for player > null
0:0 - I must - the Ironhand Gnomes need me. I will tell them of your heroic sacrifice. uid: 15198e16-6da6-bb9c-ef47-42ebc046a083 Node context: authorative and grave - knows he's leaving the player to die > null
0:0 - Somewhere in this cursed land is safe? Lead the way - please! uid: 1659684c-bfbc-96bc-d8a9-3cee97c64933 Node context: relieved, eager to go > null
0:0 - Music to my ears, let's get out of this shit-heap. uid: 18c4b310-1ad4-297a-eaa4-80a594db3e06 Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - One of my own to save the rest? Aye - if that's what it takes. Farewell. uid: 1b08ac8c-d6e3-5683-d056-351a808e958b Node context: authorative and grave - knows he's leaving the player to die > null
0:0 - Not like we have somewhere to go, but the water seems safe from the curse - for now, anyway. uid: 2f13ecb4-fc30-299d-972d-8f9aa4e070af Node context: trying to take things one step at a time > null
0:0 - I - I can't wait any longer. I'm sorry, I'm so sorry. uid: 308fe5fc-9b6f-10a6-a3f4-6e70703626b6 Node context: calling out to player (who might be fighting far away) Ashamed - he's about to leave the player to die. - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_EscapingInCombat - Character is in combat while escaping Moonrise Towers true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. > null
0:0 - You. I'll cut your limbs off and feed them to the gnolls, you disgusting little TRAITOR. uid: 31204439-da66-7e02-6bc2-257e3a12a8e2 Node context: this is a threat that builds up to a vicious roar as the warden SCREAMS this voice at the player in battle (prisoners have just sailed away) === END NODE ===
0:0 - The fates are already against me, what does the divine matter? Good luck - I hope in the end, you don't suffer. uid: 3219356a-74c9-a817-de05-9ec315ca88fb Node context: authorative and grave - knows he's leaving the player to die > null
0:0 - If I die, every Ironhand Gnome in the realm will suffer. I cannot risk it - goodbye. uid: 360cf48b-8432-53c4-0c10-9954ce4163bc Node context: player has asked wulbren to wait for them, wulbren refused. Cold and determined. > null
0:0 - Or strategist, to be honest. My plan is to stick to the water, stay clear of the curse - until I think of something better. uid: 365d1150-0ec0-413e-d6fc-edf0c635b7cb Node context: trying to take things one step at a time > null
0:0 - The curse touches every part of this land. Only the water is safe - an unhappy prospect. uid: 3cdf8a26-2df2-da84-a1cc-08f9f31a8f05 Node context: concerned > null
0:0 - Remain in Moonrise. uid: 3cffc625-f8ac-5ee1-76c3-f6aa696ba38b === END NODE ===
0:0 - You'd abandon one of your own so easily? uid: 3d0175da-a65d-8204-818a-a6afa9d9166a - 0 Check flag(s) (Tag): true - Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) > One of my own to save the rest? Aye - if that's what it takes. Farewell.
0:0 - Stop talking and just go. uid: 3d0424f7-feaa-4c87-dd08-9fbd6498ed20 > null
0:0 - Something survived in this hellscape? You should've lead with that. See you there. uid: 42599fff-6bfc-8c80-9a3d-ac8da9620ec9 Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - You coward! This is not how you get a ballad written about you. uid: 490f306d-debb-cc38-1a3a-cf10b96be37f - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Ballads won't save my people, only action will - and I can do nothing if I'm dead. Farewell.
0:0 - Just when I think I'm out of luck, you come along change that. Thank you - I hope to see you at Last Light, and soon. uid: 4a2ea393-e044-dd70-4df6-e1962c191d2c Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - uid: 4ad24d4f-e7dc-6225-fac1-1850195250b5 - 0 Check flag(s) (Global): true - MOO_Jailbreak_Event_PlayerClickedOnBoat - Player clicked on the escape boat. Used to sort when boat leaves on its own. - 0 Set flag(s) to (Global): false - MOO_Jailbreak_Event_PlayerClickedOnBoat - Player clicked on the escape boat. Used to sort when boat leaves on its own. - 1 Set flag(s) to (Object): true - MOO_Jailbreak_State_BoatPlayer - This player got assigned as the player to lead the boat out of MOO. Is used in HAV. > null
0:0 - We can't wait any longer. Forgive me. uid: 52b9bf55-0f13-974c-7e6a-bd11ca0d8df8 Node context: calling out to player (who might be fighting far away) Ashamed - about to leave the player to die - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_EscapingInCombat - Character is in combat while escaping Moonrise Towers true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. > null
0:0 - If Elturel has taught me one thing, it's that there's always a way out. Thank you - for everything. uid: 622515df-4c78-c530-8c3c-cbb0153b9e41 Node context: taking charge even tho he has no idea where to go next - determined to be strong - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - That is a relief - I do not know how long I could have tolerated the water. Thank you. uid: 6a7a14c0-cbfd-aa7a-445f-1fb855b2d694 Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - I'll join you on the water - we'll see where we end up. uid: 6b35d253-e4d8-0682-e4fc-80bffc64e1b8 - 0 Check flag(s) (Global): false - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. false - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn - 1 Check flag(s) (Local): false - 30d43adb-dcaf-c0f3-d432-af96a1c2e1ea_spoketowulbren - spoke to wulbren - 0 Set flag(s) to (Object): true - MOO_Jailbreak_State_BoatPlayer - This player got assigned as the player to lead the boat out of MOO. Is used in HAV. > null
0:0 - Let's go there together - I'll show you the way. uid: 6bea42c7-8afa-114c-2780-6eaee11dfc76 - 0 Check flag(s) (Global): false - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven - 1 Check flag(s) (Local): true - 30d43adb-dcaf-c0f3-d432-af96a1c2e1ea_speakingtoatiefling - speaking to a tiefling in boat dialogue during MOO escape - 0 Set flag(s) to (Object): true - MOO_Jailbreak_State_BoatPlayer - This player got assigned as the player to lead the boat out of MOO. Is used in HAV. > null
null uid: 6c06c326-a62b-13b7-e974-ec3110b49da3 - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_TryIncludePlayers - Try to add players to the boat departure dialog late for flow purposes. > null > null
0:0 - Leave me and I'll bring the wrath of the divine down upon you. uid: 6d93eef4-9dab-69fd-63c3-58de518ab872 - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > The fates are already against me, what does the divine matter? Good luck - I hope in the end, you don't suffer.
0:0 - I don't - but I'll join you on the boat. We'll see where we end up. uid: 70c8228c-df55-a9be-ed52-35ecf78eec3c - 0 Check flag(s) (Global): false - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. false - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn - 1 Check flag(s) (Local): true - 30d43adb-dcaf-c0f3-d432-af96a1c2e1ea_spoketowulbren - spoke to wulbren - 0 Set flag(s) to (Object): true - MOO_Jailbreak_State_BoatPlayer - This player got assigned as the player to lead the boat out of MOO. Is used in HAV. > null
0:0 - Maybe. But you'll be the first drow celebrated by the Ironhand Gnomes - consider it an honour! Farewell. uid: 71d3834d-539a-b26f-f932-ba7e25d6c8ad Node context: authorative and grave - knows he's leaving the player to die > null
0:0 - 'Safe'? No small claim in these parts. Lead the damn way. uid: 743d20e0-ab08-7a77-38ce-f9affe285775 Node context: eager to leave - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - The Ironhand Gnomes thank you - your sacrifice will be remembered. uid: 747f73ba-9416-448c-375b-323b009f99cf Node context: Yelling. Authorative and grave - he's about to flee while the player fights enemies off - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_EscapingInCombat - Character is in combat while escaping Moonrise Towers true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. > null
0:0 - We can't wait any longer, I'm sorry. uid: 75193b84-8458-3172-01f6-4314720b7f4e Node context: calling out to player (who might be fighting far away) Ashamed - about to leave the player to die - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_EscapingInCombat - Character is in combat while escaping Moonrise Towers true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. > null
null uid: 788e576f-ebce-c231-0c3e-f4f385bdefea Cinematic: Low shot of boat sailing away from camera, slowly panning up to show occupants from behind (whoever is available, sitting in assigned spots. Player character included.) - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatPlayer - This player got assigned as the player to lead the boat out of MOO. Is used in HAV. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_BoatLeavesPier - === END NODE ===
0:0 - I should have known better than to save a gnome. uid: 81ab9171-786a-872e-3ab2-40881d2dd708 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Maybe. But you'll be the first drow celebrated by the Ironhand Gnomes - consider it an honour! Farewell.
0:0 - Take the boat and go! They won't get past me. uid: 8b597648-7e0b-ffe5-aa35-2886792e337f - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > In another life, you'd have made an excellent Ironhand Gnome. Farewell.
0:0 - I knew there was a reason I liked you - you always have the answer. I better see you at Last Light, and in one piece. uid: 8b7e136b-4159-7745-eb9f-476f508aafc4 Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - That is a relief - I do not know how long I could have tolerated the water. May we meet on dry land soon. uid: 8ccb33c5-5432-80a0-17f0-39cf73e3ca39 Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - The boat calls. The thought of leaving the comfort of stone makes my heart pound - but I have no choice. uid: 8fff9f02-4ea9-879f-0e6a-4bbe4bcc90b2 Node context: tense but relieved - they've made it to the boat and are about to flee moonrise - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > The curse touches every part of this land. Only the water is safe - an unhappy prospect.
0:0 - *The current is powerful, pulling at the boat. Should you leave, you will not be able to return to Moonrise Towers this way.* uid: 99676b5d-0225-31b4-da18-b7332ae15ada - 0 Check flag(s) (Global): true - MOO_Jailbreak_Event_PlayerClickedOnBoat - Player clicked on the escape boat. Used to sort when boat leaves on its own. - 1 Check flag(s) (Script): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Global): false - MOO_Jailbreak_Event_PlayerClickedOnBoat - Player clicked on the escape boat. Used to sort when boat leaves on its own. > Go to Last Light Inn. > Set out - ready for wherever the tide takes you. > Remain in Moonrise.
0:0 - True, I'm pushing my luck just standing here. But I can't leave without a warning. uid: 9c8a8f23-aea3-c6da-0f37-fd7cd3417238 Node context: taking charge even tho she has no idea where to go next - determined to be strong - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > I heard whispers inside of something big - an army. Do what you have to here, and then scarper. Please.
0:0 - You mentioned somewhere earlier - Last Light was it? How do we get there? uid: a565c1a9-02dc-2c80-ada2-804ecd54b8db - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven - 0 Set flag(s) to (Local): true - 30d43adb-dcaf-c0f3-d432-af96a1c2e1ea_speakingtoatiefling - speaking to a tiefling in boat dialogue during MOO escape > null
0:0 - We need somewhere to bunker down - somewhere safe. You mentioned a place, Last Light was it? uid: a93e84d7-323c-3d92-114b-36cddee60c3a - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven - 0 Set flag(s) to (Local): true - 30d43adb-dcaf-c0f3-d432-af96a1c2e1ea_speakingtoatiefling - speaking to a tiefling in boat dialogue during MOO escape > null
0:0 - It's to the east - you'll be safe there. uid: ab4e4e73-1177-5492-a4f1-de419f7bd691 - 0 Check flag(s) (Global): false - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven - 1 Check flag(s) (Local): true - 30d43adb-dcaf-c0f3-d432-af96a1c2e1ea_speakingtoatiefling - speaking to a tiefling in boat dialogue during MOO escape - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. > null
0:0 - I knew Gaerdal wouldn't steer me wrong. Thank you - maybe I'll see you there. uid: b2fcdac8-5d1e-7009-484f-d1cb1d520d3a Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - I'm no sailor, but I've prepped the boat as best I can. uid: b46de2df-8177-656a-92a2-193b05b106f8 Node context: tense but relieved -they've made it to the boat and are about to flee moonrise - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > I don't know this hellscape. We can hide out from the curse on the water, I guess.
0:0 - We'll get this thing onto the water, far from the curse, and plan our next move. uid: b48ef9d0-d0c3-9a3d-ec78-fa21319bfd27 Node context: trying to take things one step at a time > null
0:0 - Only cowards flee a battle unfinished. uid: bad6209a-eaef-6152-0af3-f4aed36703ef - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
null uid: bba0cd12-ec02-0939-b631-1819bfd5c814 Cinematic: Low shot of boat sailing away from camera, slowly panning up to show occupants from behind (whoever is available, sitting in assigned spots. Party not included.) - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_BoatLeavesPier - === END NODE ===
0:0 - From me and every Ironhand Gnome in the realm - thank you. You've done more than you could ever know. uid: bc2f2ddc-8ec5-a4bd-32fd-2eb974acd022 Node context: thanking player but really he doesn't care - he just needed the player to escape > null
null uid: c3ffdad1-8ff3-f3d4-d1c8-70d139bb92a0 - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_BoatLeavesPier - === END NODE ===
0:0 - I will not fall in battle - we will meet again. uid: c404df44-9fe4-4ce8-93dd-1f014e925f25 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > You will kill many, I have no doubt. But should you fall... I hope it's quick. Thank you.
0:0 - Thank the gods. I'll head out now, while it's quiet, but I hope to see you at Last Light. uid: cbf8272a-974a-a3ca-bde3-a8f4dc7aa101 Node context: relieved, eager to go > null
0:0 - That place you'd mentioned, what was it called? Last Light? uid: d027cf3b-77ce-9448-dcda-28f967b743c7 - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven - 0 Set flag(s) to (Local): true - 30d43adb-dcaf-c0f3-d432-af96a1c2e1ea_speakingtoatiefling - speaking to a tiefling in boat dialogue during MOO escape > null
0:0 - Blessed Tymora, you're sometimes good to me. I'll leave while it's quiet, but you better not be far behind, you hear? uid: d20aea71-6fac-098b-4fe8-ada7d2c18c00 Node context: relieved, eager to go. Worried about the player in second line (big sister vibes here) - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - What I do need though, is a destination. You mentioned somewhere earlier, Last Light was it? uid: d37ca01e-6c77-54a9-875e-15ecdf978a0e - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven - 0 Set flag(s) to (Local): true - 30d43adb-dcaf-c0f3-d432-af96a1c2e1ea_speakingtoatiefling - speaking to a tiefling in boat dialogue during MOO escape > null
0:0 - Always saving the day - I knew there was a reason I liked you. Let's get out of this dump. uid: d3880881-bc06-7f2a-8cba-f556bfe57bf3 Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - Set out - ready for wherever the tide takes you. uid: d46a77b4-fabe-f7a6-df83-517c6cb09bfc - 0 Check flag(s) (Global): false - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. - 0 Set flag(s) to (Object): true - MOO_Jailbreak_State_BoatPlayer - This player got assigned as the player to lead the boat out of MOO. Is used in HAV. > null
0:0 - But listen - heard the guards in a tizzy over something big - an army. Whatever these arseholes are up to, it isn't good. Get out - and soon. uid: d95414a3-5b4e-2516-d9b7-f3cb3747b323 Node context: concerned for the player who is staying behind > null
0:0 - We can't wait. Give the bastards hell for us! uid: dab5425f-63fe-8078-ed36-c098ca45e77e Node context: Yelling. Ferocious - she's about to flee - leaving the player behind to die - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_EscapingInCombat - Character is in combat while escaping Moonrise Towers true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. > null
0:0 - Damn it all, the boat's leaving. I'm sorry! uid: dd0dc8d3-c673-e5aa-2f00-d1e2d3487cab Node context: calling out to player (who might be fighting far away) Angry and ashamed - she's about to leave the player to die. - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_EscapingInCombat - Character is in combat while escaping Moonrise Towers true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. > null
0:0 - Indeed. If I meant to survive, then I will. But know this: the stone in Moonrise screams. Something evil is here, you should leave while you can. uid: dd20fc7e-5055-ecc9-90fc-a8bba2ddf005 Node context: concerned for player - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - In another life, you'd have made an excellent Ironhand Gnome. Farewell. uid: e35be633-3a2e-07e1-b20e-af1378be8dd3 Node context: authorative and grave - knows he's leaving the player to die > null
0:0 - I'm sorry, I must go now. I'm so sorry. uid: e4e04e2e-8c57-8112-54af-64557be86f08 Node context: calling out to player (who might be fighting far away). Ashamed - about to leave the player to die - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_EscapingInCombat - Character is in combat while escaping Moonrise Towers true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. > null
0:0 - I heard whispers inside of something big - an army. Do what you have to here, and then scarper. Please. uid: eb0be5b1-4a2f-021b-06c8-c947e12fea4c Node context: worried for player > null
0:0 - Boat's good to go - all that's left is to ship off. uid: eb2e8b18-29dc-9122-b140-79691a600d4b Node context: tense but relieved - they've made it to the boat and are about to flee moonrise - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > My plan, for now, is to hide out on the water. Unless you have a better idea?
0:0 - I don't know this hellscape. We can hide out from the curse on the water, I guess. uid: eec6dc6d-94b2-5399-c082-00b346442862 Node context: concerned > null
0:0 - A battle divided is a battle lost - stay and finish this. uid: effa7cf5-647a-f10d-9f59-c312eb943c53 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - I don't think there's anywhere else for you to go. Good luck out there. uid: f05346c2-7843-7ac7-32ec-d5fbb1acec43 - 0 Check flag(s) (Global): true - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven - 1 Check flag(s) (Local): true - 30d43adb-dcaf-c0f3-d432-af96a1c2e1ea_speakingtoatiefling - speaking to a tiefling in boat dialogue during MOO escape - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_BoatLeavesWithoutPlayers - Boat leaves without players in MOO jailbreak. > null
null uid: f0643340-ecbd-587a-d26d-e1814546b42a - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_TryIncludePlayers - Try to add players to the boat departure dialog late for flow purposes. > null > null
0:0 - True - who knows what could come charging out of Moonrise next. Thank you - the Ironhands will remember this. uid: f4f5d49e-495e-5c7c-ebe5-8f520792adb0 Node context: sincere and grateful - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - Now that is a plan I can get behind. uid: f500e1b0-67c9-3b49-e976-c73fac341c4c Node context: confident and determined - he's in control - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > From me and every Ironhand Gnome in the realm - thank you. You've done more than you could ever know.
0:0 - Have I mentioned I'm really really glad we met? Let's go. uid: f5a595ee-614a-0a46-9594-082f41aa3eff Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - Somewhere survived the curse? Count me in. uid: f69334e9-f69c-6acf-9f24-a56f12a38288 Node context: relieved, eager to go - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. > null
0:0 - Ballads won't save my people, only action will - and I can do nothing if I'm dead. Farewell. uid: f6bad18a-07fe-f6d3-c718-70b847f03bd8 Node context: authorative and grave - knows he's leaving the player to die > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_FlirtyTiefling.lsj Synopsis: Lakrissa is a tiefling from the grove who is usually quiet flirty and mischievious but has been through hell and back. There is a hint of her joyful nature here but she's much more reserved. She is currently imprisoned in moonrise towers. She usually has one liners, but if lia is dead she delivers the main beats about the tiefling rescue.
- Roll sucessful - null uid: 07a0adc1-c657-ae87-54d2-e5d0368540ab > Thank the gods.
- Roll failure - null uid: 088998b8-9c03-986c-902a-c3df58fa7223 > null
0:0 - Did an orc tie this off? Gods - give me a moment. uid: 0b122abc-0153-fff5-19cf-fa9dca7c73e5 Node context: tense and annoyed - player interrupted her - 0 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_FlirtyAtBoat - MOO_Jailbreak_FlirtyTiefling_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - Yes. Enjoy rotting in your cell. uid: 0c08a7fc-58ef-2fd9-3c65-495c6f7a260b - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_AngryFlirty - Refused to help lakrissa and the other tieflings leave > null
0:0 - Just kill us and be done with it. uid: 0c3adfe6-04e1-99dd-36f7-742688d98e9b Node context: bite to this, still some determination despite her terrible situation === END NODE ===
0:0 - Oh, thank the stars. When I saw Alfira disappear into the darkness, my heart just about stopped. uid: 0ce2616e-f9aa-b18c-e07a-8ca82c4dd743 Node context: absolute relief, a spark of her old joy - she's in love with alfira and is relieved she's safe - 0 Check flag(s) (Global): false - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) > I couldn't bear the thought of her being hurt. Not after Zevlor. > I couldn't bear the thought of her being hurt. Not after the attack.
0:0 - I'm not listening to another word you say. Get out of here! uid: 18aef4fb-b204-6e41-78be-a7924724ab96 Node context: furious with the player, who has betrayed her - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_AngryFlirty - Refused to help lakrissa and the other tieflings leave === END NODE ===
0:0 - I took a blow to the head, then woke up in this hellspit. Barely known which way is up since. uid: 1b49738f-544c-8781-ed76-c4e28843b97d Node context: frustration and bitterness
0:0 - I have better things to do. Get out of here your damn self. uid: 1dbbaadd-bb92-f9c1-f51e-5dd67c178513 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_AngryFlirty - Refused to help lakrissa and the other tieflings leave > ...I can't trust anyone, can I?
0:0 - After the attack, I thought I couldn't trust my judgement. Glad to see I was right about you. uid: 38e19e8e-743f-c9c7-5bf6-7e0fbaa440c0 Node context: a note of bitterness on the zevlor part. Smile and trying to be cheerier on second sentence > null
0:0 - I'm not with the cult, I swear - I'm here to help. uid: 3f049cbe-b825-9d84-86f2-67a03349bf3a = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - Speak to the gnomes - they've been knocking about their cell for days. Whatever they're up to? I'm in. uid: 44379200-5e19-9a42-ec23-b5aa8cf1ad1a Node context: determination returning to her voice - she will fight to survive - 0 Check flag(s) (Global): false - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_SpeakWithGnomes - Tieflings told players to speak with gnomes. === END NODE ===
0:0 - The gnomes - speak to the gnomes! uid: 557a1e56-0967-58f9-b9b1-b4587286ada1 Node context: frantic - afraid guards will see you - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_FlirtyTiefling - MOO_Jailbreak_FlirtyTiefling_HasMetdescription true - MOO_Jailbreak_Event_SpeakToTieflingsWarning - MOO_Jailbreak_Event_SpeakToTieflingsWarningdescription === END NODE ===
0:0 - After Zevlor, I thought I couldn't trust my judgement. Glad to see I was right about you. uid: 57e9d2f1-db71-1c52-0e1c-1e9d1b1d16cb Node context: a note of bitterness on the zevlor part. Smile and trying to be cheerier on second sentence - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated > What happened with Zevlor?
0:0 - Oh no. uid: 58cda0cd-7f34-28c4-09a5-bee0acb69387 Node context: Looking at someone she thought was her friend and seeing a traitor - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_TieflingLeader - This Tiefling is the leading tiefling of the cell. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_FlirtyTiefling - MOO_Jailbreak_FlirtyTiefling_HasMetdescription > The cult got inside your head too?
0:0 - I couldn't bear the thought of them being hurt. Not after Zevlor. uid: 689b53f9-f7b7-5e1b-e2cc-b6a0c4b0712d Node context: a note of bitterness on the zevlor part - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated > null
0:0 - There must be a way out of here, please. I don't want to end up on some necromancer's slab. uid: 6c47d839-e5c3-5010-9302-bf8be2c26e04 Node context: determined, wants the player's help - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_FlirtyTiefling - MOO_Jailbreak_FlirtyTiefling_HasMetdescription === END NODE ===
0:0 - Whatever the plan, I'll do what I can to help. You can count on it. uid: 6ecc52b3-98ea-8644-7e7a-8aa7c8b9698c Node context: determination returning to her voice - she will fight to survive === END NODE ===
0:0 - ...I can't trust anyone, can I? uid: 7eed8452-0a62-f619-fe15-5335d17b250e Node context: gutted, heart-wrenching - convinced she's going to die in here > Just kill us and be done with it.
0:0 - Accuse me of being with the Absolute again, and I'll leave you here to die. uid: 87ae4da2-538c-2428-abbb-c23e27b37756 = Roll SkillCheck Intimidation (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null (roll failure)
0:0 - I couldn't bear the thought of her being hurt. Not after Zevlor. uid: 8f85715a-503b-f7f3-f031-03b5f87ac93b Node context: a note of bitterness on the zevlor part - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated > null
0:0 - I couldn't bear the thought of them being hurt. Not after the attack. uid: 9a10316e-c601-9fa7-4d35-fb6b259846eb Node context: relief and a touch of love in her voice. furstration and bitterness on attack > null
0:0 - It's always a trick. Just go away. uid: a6e3d5af-b467-8a94-d91c-44cffb9dff4a Node context: a little upset, she thinks the player is messing with her head === END NODE ===
0:0 - No - no this is a trick isn't it? uid: a800d45f-7fbe-5d1b-9a0e-a9913fa502a1 Node context: a little upset, she thinks the player is messing with her head - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_AngryFlirty - Refused to help lakrissa and the other tieflings leave > It's always a trick. Just go away.
0:0 - I couldn't bear the thought of her being hurt. Not after the attack. uid: c0688f95-e10a-181d-10e1-74f6af8ef783 Node context: relief and a touch of love in her voice. furstration and bitterness on attack > null
0:0 - Terribly sorry for the inconvenience, but yes, if you wouldn't mind. uid: c2ada5a9-bb89-b159-c631-bade54c07874 Node context: a touch of her old flirty cheekiness her but very reserved (still a touch situation)
0:0 - Are we waiting for Umberlee herself, or what? Let's go. uid: ccb1dc0e-4710-ea80-29dd-51b5fd23b2f9 Node context: tense as she waits by the boat - aware they could be spotted by guards - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_FlirtyAtBoat - MOO_Jailbreak_FlirtyTiefling_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. === END NODE ===
0:0 - I took a blow to the head, then woke up in this hellspit. Haven't seen Zevlor since - he's cosying up with Ketheric for all I know. uid: cf709633-b637-cca1-3c09-5a721011b84c Node context: frustration and bitterness - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO.
0:0 - You're our one shot at getting out of here - don't leave us behind. uid: d86eaa01-6fed-2db9-0549-5176d15a756c Node context: scaredb ut trusts player to return - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_FlirtyTiefling - MOO_Jailbreak_FlirtyTiefling_HasMetdescription === END NODE ===
0:0 - Hey - don't go! Please! uid: db5a3941-b09a-8aa5-2314-20f03336b70b Node context: panic and fear - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_FlirtyOutcast - Met Lakrissa during Outcast state in MOO. - 1 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) === END NODE ===
0:0 - I swear, if we get caught now, after making it this far... uid: e3e0e660-5a8f-4194-6374-d1d33aea858f Node context: she's scared and acting a little sassy as she waits by the boat - aware they could be spotted by guards - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_FlirtyAtBoat - MOO_Jailbreak_FlirtyTiefling_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_FlirtyAtBoat - MOO_Jailbreak_FlirtyTiefling_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - Hush up, will you? Go keep watch. uid: ef7e6754-5ce5-4d08-68f3-b9cd222ba8d5 Node context: tense and annoyed - player interrupted her - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_FlirtyAtBoat - MOO_Jailbreak_FlirtyTiefling_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatLeader - Character has been selected by script to be the leader of the boat. They have to prepare it for departure. false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. === END NODE ===
0:0 - The gnomes have a plan to escape. We're going to get you out of here. uid: f8050b7f-ca6f-1e46-82ec-1ad992a1ff23 - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > I'd offer to bet on it, but I know you'll win this one.
0:0 - Hey - the guards have gone stone mad. Get me out of here before they come back, please! uid: fc32a2bd-bfc9-c5d2-6754-7da0d20d9373 Node context: panic and fear - 0 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_FlirtyOutcast - Met Lakrissa during Outcast state in MOO. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_GnomePrisoner_001.lsj Synopsis: Nimble is a devout and loyal follower of Wulbren (and a bit of a lickarse). He's dedicated to the ironhand gnomes but does not give a crap about anyone else. He is imprisoned in moonrise towers in these lines/fighting his way out/fleeing by boat.
null uid: 1adf6229-47bb-6303-b6ee-173919d427ac - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_TieflingEscape - Prisoner must go free tieflings as part of their escape. === END NODE ===
0:0 - Wulbren is the one you want, not I. uid: 27cc1dfc-fcf6-490d-962c-e99832753b41 Node context: dedicated and servile - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Gnome001 - HasMet Nimble === END NODE ===
0:0 - Gods, go stand in the corner or something - it'd be more useful. uid: 43374111-2e5f-c61e-c94f-3dc18ff57432 Node context: tense and annoyed - player has interrupted her in the middle of something - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Gnome001AtBoat - MOO_Jailbreak_GnomePrisoner001_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. === END NODE ===
0:0 - See if you can speed this up, will you? The longer we're stuck here, the greater the risk. uid: 4d6f31d8-df05-01bd-688a-747d61b20cef Node context: tense and annoyed - just wants to leave. Very aware she's in danger - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Gnome001AtBoat - MOO_Jailbreak_GnomePrisoner001_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - You know what doesn't help when you're frantically trying to untie a boat? Being bothered. uid: 6872b74e-c9b0-5c46-0867-49b42516fa5a Node context: tense and annoyed - player has interrupted her in the middle of something - 0 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Gnome001AtBoat - MOO_Jailbreak_GnomePrisoner001_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - Whatever Wulbren says? Do it. He's the only one who can get us out of here. uid: a1565603-d299-946b-1d78-2b6ceeb7b939 Node context: dedicated and servile - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Gnome001 - HasMet Nimble === END NODE ===
0:0 - That boat looks damn shaky - it had better hold us. uid: d8666352-24b1-b0f2-4018-fd2cb237918a Node context: tense and annoyed - just wants to leave. Very aware she's in danger - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Gnome001AtBoat - MOO_Jailbreak_GnomePrisoner001_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_GnomePrisoner_002.lsj Synopsis: Nickles is a savant who has an incredible ability to read the earth and stone around him, but is nervous and quite fearful as a person. He is easily frightened. He is imprisoned in moonrise and in the following lines escapes by boat (which he hates)/fights his way out/ and has a general greeting.
0:0 - Nimble said to close my eyes. But I can hear it - the stone is screaming. uid: 30a7eac9-9bb8-07fe-9e5d-5f6c33b19500 Node context: terrified - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Gnome003AtBoat - MOO_Jailbreak_GnomePrisoner_003_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. === END NODE ===
0:0 - The stone says we must run! We must flee! uid: 33ece5c9-2bbf-e272-19c1-ebd3523f3af5 Node context: trying to be brave but very scared - running for his life - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_Gnome003AtBoat - MOO_Jailbreak_GnomePrisoner_003_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Gnome003AtBoat - MOO_Jailbreak_GnomePrisoner_003_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - Quiet. The rope is knotted tight - do not distract me. uid: 371675e2-889c-ee20-f611-44f1ef7e7651 Node context: tense but focused - doesn't want to be interrupted - 0 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Gnome003AtBoat - MOO_Jailbreak_GnomePrisoner_003_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - We - we have to get on the water. Wulbren said so. But I - I hate it. uid: 5141f7d1-a723-4a52-decc-03cfc53db8a8 Node context: terrified - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_Gnome003AtBoat - MOO_Jailbreak_GnomePrisoner_003_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Gnome003AtBoat - MOO_Jailbreak_GnomePrisoner_003_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - The walls were made with blood and pain. They hate it. uid: 9d5fcd39-6931-4e1b-10bd-6022210ce112 Node context: quietly afraid, standing still looking around - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Gnome003 - MOO_Jailbreak_GnomePrisoner_003_HasMetdescription === END NODE ===
0:0 - Can you hear it crying? The stone... it's broken. uid: a00563dd-23a6-425b-bf66-c46f9b086bb7 Node context: quietly afraid, standing still looking around - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_Gnome003 - MOO_Jailbreak_GnomePrisoner_003_HasMetdescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Gnome003 - MOO_Jailbreak_GnomePrisoner_003_HasMetdescription === END NODE ===
0:0 - Moonrise awakens - keep your eyes sharp, and away from me. uid: f12a8c37-a873-5370-a03c-1389e2970b64 Node context: tense but focused - doesn't want to be interrupted - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Gnome003AtBoat - MOO_Jailbreak_GnomePrisoner_003_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. === END NODE ===
0:0 - The stone is in pain. We have to go. uid: fe221b28-8796-960c-f0ca-5477109c9c04 Node context: trying to be brave but very scared - running for his life - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Gnome003AtBoat - MOO_Jailbreak_GnomePrisoner_003_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_Guard_002.lsj Synopsis: Keris is an upbeat and devout follower of the Absolute and admires the Warden.
0:0 - Don't get chatty with the prisoners, mind you. The Warden won't like that. uid: 177e1128-a686-e147-6bc8-b5aeb7acac44 === END NODE ===
0:0 - Did you request this post too? I'm glad I got the Warden and not Z'rell. uid: 7e756fd7-8ac1-4b7e-945f-84d0bb05ade5 - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_Guard002 - MOO_Jailbreak_Guard_002_HasMetdescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Guard002 - MOO_Jailbreak_Guard_002_HasMetdescription > Don't get chatty with the prisoners, mind you. The Warden won't like that.
0:0 - You remind me a little of the Warden. Such gravitas. uid: f9ee7c72-29ef-6e23-eadb-8c4b94e2cd7e - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Guard002 - MOO_Jailbreak_Guard_002_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_Guard_004.lsj Synopsis: Nadi doesn't enjoy being a prison guard but considers it her duty. She tries to reassure the player.
0:0 - Don't speak to the prisoners. The Absolute forbids it. uid: 14efddb8-f759-4e94-8b5a-b9b9a42d89be - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_Guard004 - MOO_Jailbreak_Guard_004_HasMetdescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Guard004 - MOO_Jailbreak_Guard_004_HasMetdescription === END NODE ===
0:0 - The Warden runs this place like clockwork. Do not fall behind. uid: 913f8e1c-b678-159d-f711-a972f2673cac - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Guard004 - MOO_Jailbreak_Guard_004_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_Lover.lsj Synopsis: Danis is a tiefling from the grove who is being held prisoner in Moonrise towers. In his initial dialogue he terrified and frantic and worried about his partner Bex (who the player may have met in last light inn). He is also a back up to get the escape quest if Lia and Lakrissa (two other tieflings) are dead.
0:0 - Something's happening. Please, don't leave me in here. Please! uid: 0d2b3a92-953a-4e7f-3800-aad6149cd78a Node context: frantic and terrified - 0 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_PlayerInTieflingCell - Player is in tiefling cell - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_LoverOutcast - Met Danis in Outcast state in MOO. === END NODE ===
0:0 - I haven't seen Zevlor since. Part of me wonders if he was with them all along. uid: 0daba623-06ec-1d9c-67d4-75e45c3098dc - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO.
0:0 - We're dead if we don't get out of here. uid: 0db3734f-39ae-82bc-ea91-adf367201b11 > null
0:0 - We're dead if we don't get out of here. I can't believe Zevlor wanted us to go with these zealots. uid: 0eb74835-19c3-8272-2bd8-0f0ea4043aa8 Node context: rallying yourself - trying to be practical - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO. > What happened with Zevlor?
0:0 - I keep closing my eyes and praying I'll wake up somewhere else - anywhere else. uid: 14ee8ba9-c20e-14e8-7fc6-986af71b0de4 Cinematic: Node context: scared - hoping someone will save you - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Hopeful - Danis knows bex is alive - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_PlayerInTieflingCell - Player is in tiefling cell === END NODE ===
0:0 - Zevlor wanted us to surrender - to these maniacs. A fight broke out, and... well, I'm glad Bex runs quicker than I do. uid: 15c904d2-bd21-67a7-5209-7a70f57bc187 Node context: horror in his voice and he thinks about the attack - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO. > I haven't seen Zevlor since. Part of me wonders if he was with them all along.
0:0 - If she's not here then the curse... uid: 18cebb25-5a49-269b-8a16-2da27211ae5d Node context: horror dawning on him - realising bex must be dead > null
0:0 - Something's happening. Please, don't leave me in here. Please! uid: 1dc09fba-f9ad-256d-6841-94f096e7f5d1 Node context: frantic and terrified - 0 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_LoverOutcast - Met Danis in Outcast state in MOO. === END NODE ===
0:0 - Hold on - this thing is in knots. uid: 1f818297-99c5-3d70-4351-e64df24a52a7 Node context: tense and annoyed - player has interrupted him - 0 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_LoverAtBoat - Met lover at boat === END NODE ===
0:0 - All I wanted was a little house in Baldur's Gate with Bex. Not this. Not any of this. uid: 2827ec1b-f889-42be-9785-ceff5daeef30 Node context: scared - hoping someone will save you - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_SadLover - Danis thinks bex is dead === END NODE ===
0:0 - Get the hells away from me! uid: 2d1720c7-c60c-ff8c-6666-2ed76f17faec Node context: disgusted and furious === END NODE ===
0:0 - All I wanted was a little house in Baldur's Gate with Bex. Not this. Not any of this. uid: 324f3183-056f-4a47-c1fa-1b3a460cda6d Node context: scared - hoping someone will save you - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_SadLover - Danis thinks bex is dead - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_PlayerInTieflingCell - Player is in tiefling cell === END NODE ===
0:0 - Hey! You were in the grove, right? uid: 45613591-19c3-908f-a11c-24c85797d637 Node context: Panicked, frantic - speaking through prison bars - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_PlayerInTieflingCell - Player is in tiefling cell - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Lover - MOO_Jailbreak_Loverdescription > I was. > Maybe. Maybe not. > I remember you - Danis, right? > No talking, prisoner.
0:0 - Bex. She was with me in the grove. If she's not here then the curse... uid: 478b0ca2-4962-d6e2-167f-6573154cf325 Node context: frantic - horror dawning on him > Oh gods, Bex.
0:0 - The more you interrupt, the longer this will take. uid: 48a1e640-877d-7a90-142d-5a9532859054 Node context: tense and annoyed - player has interrupted him - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_LoverAtBoat - Met lover at boat - 1 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. === END NODE ===
0:0 - Whatever the plan, I'll do it. Anything to leave this place. uid: 4ce264e3-6d34-d1bc-41aa-a44c4502a4ac Node context: earnest and scared - trying to do anything he can to help in the escape === END NODE ===
0:0 - No talking, prisoner. uid: 4d280cb9-228d-ad10-281f-573b0ab90498 > null
0:0 - After the attack, I'm second-guessing everyone. uid: 4f0ff3c8-6263-3e80-b2bc-c847700e4043 > null
0:0 - There was screaming - a fight broke out, I think. Last thing I remember is waking up in this place. uid: 4fd7a707-55d3-1dc3-753f-c7afef91cc49 Node context: horror in his voice and he thinks about the attack
0:0 - I'm the only other tiefling here. uid: 50260c9e-304f-cba0-800d-acc9d691a210 - 0 Check flag(s) (Global): true - HAV_LoneLover_Knows_BexInHaven - Players know Bex is in Haven. - 1 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > You mean she's not in Moonrise? Then the curse...
0:0 - Let us die in peace. uid: 5402acd7-2d78-436b-d99f-bb24f1ea8744 Node context: dejected, he's going to die in here and he knows it - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_AngryLover - refused to help danis or other tieflings - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_PlayerInTieflingCell - Player is in tiefling cell === END NODE ===
0:0 - Please - there's no one else. They've been dragging us away, one by one. And the ones they take... they don't come back. uid: 5a3d2f25-a51e-61c7-b84d-1a73c0a3ce54 Node context: terrified - - moonrise is a chamber of horrors and he's trapped there > I'm next - I know it. Don't let him take me.
0:0 - I know you - you're from the grove. uid: 5bee0c85-fe0f-1199-2be7-8fb9fc105d0f Cinematic: Node context: surprise - never thought he'd see the - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_TieflingLeader - This Tiefling is the leading tiefling of the cell. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Lover - MOO_Jailbreak_Loverdescription > Blessed gods - you were with the Absolute this whole time.
- Roll failure - null uid: 5c528de6-2bec-fa87-e75f-e495849dbb9e > null
0:0 - Hey! You were in the grove, right? uid: 5cac1ef7-203d-155c-8858-159ba7a74cbe Node context: Panicked, frantic - speaking through prison bars - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Lover - MOO_Jailbreak_Loverdescription > I was. > Maybe. Maybe not. > I remember you - Danis, right? > No talking, prisoner.
0:0 - I keep closing my eyes and praying I'll wake up somewhere else - anywhere else. uid: 5d61cea9-7720-4f82-ae4b-ecc9986bab60 Cinematic: Node context: scared - hoping someone will save you - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Hopeful - Danis knows bex is alive === END NODE ===
0:0 - Let us die in peace. uid: 5e12e1da-033a-9279-c54e-fb60cb71259b Node context: dejected, he's going to die in here and he knows it - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_AngryLover - refused to help danis or other tieflings === END NODE ===
0:0 - I met the other tieflings at Last Light Inn. Maybe she's there? uid: 618d41f7-59ab-a78a-92c3-be76e31035fc - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven > They got away? They actually made it? Oh, thank the gods. She must be with the others - she must.
0:0 - The gnomes have a plan to escape. We're going to get you out of here. uid: 6da4b404-943e-3d03-b881-60245ddd40e3 - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > Thank you - a thousand times, thank you.
0:0 - She's at Last Light Inn with the others - she's safe. uid: 72135dc1-077d-89ca-50e8-cf099e70c3a1 - 0 Check flag(s) (Global): true - HAV_LoneLover_Knows_BexInHaven - Players know Bex is in Haven. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven > She got away? Oh, thank the gods. Thank you. I was sure the curse...
0:0 - I have better things to do. Get out of here your damn self. uid: 737a4a52-808f-9a7b-76dd-858e64a57833 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_AngryLover - refused to help danis or other tieflings > ...I thought I could trust you. We all did.
0:0 - You're the only tieflings here. uid: 73846905-3f55-fffa-07fe-06ae6ae916b1 - 0 Check flag(s) (Global): false - HAV_LoneLover_Knows_BexInHaven - Players know Bex is in Haven. - 1 Check flag(s) (Tag): false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > You mean she's not in Moonrise? Then the curse...
0:0 - I've heard whispers from the gnomes - their cell is a few doors down. The sound of rock on rock too. If anyone can break us out, it's gnomes. uid: 753d50ca-a680-4d5e-6d96-350b25211dac Node context: earnest - trying to do anything he can to help in the escape - 0 Check flag(s) (Global): false - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_SpeakWithGnomes - Tieflings told players to speak with gnomes. === END NODE ===
0:0 - I know you - you're from the grove. uid: 77390a93-ae75-f4ea-1ecb-093f438cf2b3 Cinematic: Node context: surprise - never thought he'd see the - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_PlayerInTieflingCell - Player is in tiefling cell true - MOO_Jailbreak_State_TieflingLeader - This Tiefling is the leading tiefling of the cell. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Lover - MOO_Jailbreak_Loverdescription > Blessed gods - you were with the Absolute this whole time.
0:0 - You mean she's not in Moonrise? Then the curse... uid: 79cf2681-426f-1e38-ff1f-faac0cc0ef96 Node context: slow realisation that bex is dead > null
0:0 - But you're a traitor - probably been from the start. Get the hells away from me. uid: 8755c1a0-92ac-68c1-711a-dc5ed4e30eb3 Node context: disgusted with player, dejected === END NODE ===
0:0 - When the necromancer comes for us, make him take me, all right? Just leave her alone - please. uid: 882bcf7e-d9b7-d4da-0acb-44bd71508938 Node context: he'd do anything to protect bex, including sacrificing himself === END NODE ===
0:0 - Look, tell her to go to Baldur's Gate. I'll... I'll meet her there. uid: 8900b2f7-e56d-e925-7675-eff5ffddf8ab Node context: you're epexting to die in this cell - you just want bex to run and get on with her life - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Hopeful - Danis knows bex is alive === END NODE ===
0:0 - Yes. Enjoy rotting in your cell. uid: 8d3982eb-857d-83cc-25c3-27685f4364a3 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_AngryLover - refused to help danis or other tieflings > null
0:0 - I can't take this - we need to go. uid: 90cfdfe2-b3a0-f593-ad37-bf24e3db2c3c Node context: waiting by the boat - tense and afraid - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_LoverAtBoat - Met lover at boat === END NODE ===
0:0 - Thank the gods - after Zevlor I'm second-guessing everyone. uid: 95ca06c3-09c3-9e90-9dd0-5197cf221acc Node context: relief - the player is on his side and not a traitor - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated > null
0:0 - The guards will kill me if you don't get me out - please! uid: 9dc89241-b5b1-cad8-f60c-ffde613a0e44 Node context: frantic and terrified - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_LoverOutcast - Met Danis in Outcast state in MOO. - 1 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) === END NODE ===
0:0 - Accuse me of being with the Absolute again, and I'll leave you here to die.
0:0 - I'm sorry, Bex. I'm so sorry. uid: a2f7e783-8368-268f-e917-d6ee3b27936a Node context: grieving, breaking down - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SadLover - Danis thinks bex is dead === END NODE ===
0:0 - ...I know. If - when the necromancer comes for us, tell him to take me first. Spare the others - please. uid: a50626e4-d5da-fcef-c2e4-08ff88178eb0 Node context: he'd do anything to protect the others, including sacrificing himself - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SadLover - Danis thinks bex is dead === END NODE ===
0:0 - Oh gods, Bex. uid: b3b94736-6273-97d3-672c-9655809e42d0 Node context: realising bex is dead > I'm sorry, Bex. I'm so sorry.
0:0 - I'm next - I know it. Don't let him take me. uid: bc359e29-c30e-2300-4d66-bb8b3658213d Node context: terrified - - moonrise is a chamber of horrors and he's trapped there
0:0 - The guards will kill me if you don't get me out - please! uid: bda03770-e053-57fc-16c3-4f4ce42a248f Node context: frantic and terrified - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_LoverOutcast - Met Danis in Outcast state in MOO. - 1 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 2 Check flag(s) (Object): true - MOO_Jailbreak_State_PlayerInTieflingCell - Player is in tiefling cell === END NODE ===
0:0 - If she's not here, she must be dead. uid: bf61784c-01db-44b9-2b0e-c30bc0d2a405 > null
0:0 - A fight broke out, and... well, I'm glad Bex runs quicker than I do. uid: c4c30e75-9b93-6677-b68d-d4caefa718e7 Node context: horror in his voice and he thinks about the attack - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
0:0 - Can we please hurry this up? uid: cb59479f-542f-28ec-4495-b69b2de9b2e0 Node context: waiting by the boat - tense and afraid - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_LoverAtBoat - Met lover at boat - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. === END NODE ===
0:0 - You were lying this whole time, weren't you? Helped us out from under the heel of the druids so we could be slaves for your cult. uid: cbe17958-5ba2-b040-2e64-177f43ce8f6f Node context: disgust - player has betrayed you and caused the death of people you love - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_AngryLover - refused to help danis or other tieflings > Get the hells away from me!
0:0 - I'm not with the cult, I swear - I'm here to help. uid: d125b620-f255-648f-e2bb-83c9e48022d7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - Zevlor wanted us to surrender - to these maniacs. Last thing I remember is waking up in this place. uid: d30d94d7-5ad4-d989-f12c-5a298350d815 Node context: horror in his voice and he thinks about the attack - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO. > I haven't seen Zevlor since. Part of me wonders if he was with them all along.
0:0 - Don't leave us here - please. uid: d5c397f4-ec08-eac5-953e-557727dffda3 Node context: fearful - player is his only hope - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Lover - MOO_Jailbreak_Loverdescription === END NODE ===
0:0 - Shh. The other tieflings sent me - they're safe. uid: e43dc665-7ea9-c421-0e21-5ceb86608432 - 0 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. > ...Bex is alive? Oh, thank the gods. Thank you.
0:0 - Don't leave us here - please. uid: ed4b6a66-7fa2-92fb-0dc9-9d204cc0e976 Node context: fearful - player is his only hope - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Lover - MOO_Jailbreak_Loverdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_PlayerInTieflingCell - Player is in tiefling cell === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_PAD_ApproachingPrisoners.lsj Synopsis: Quick VB about the prisoners and the fate that awaits them. This is mainly used to draw attention to them as the players explore the prison area.
0:0 - Do be careful, I don't much fancy a stay behind bars. 1:0 - If we plan to open the doors for these poor souls, we must do so quietly, or risk joining them. 2:0 - Can't risk getting locked up ourselves. 3:0 - I don't want to end up like them. Let's behave - or at least pretend to behave. 4:0 - If we rouse the cultists' suspicions, we could meet the same fate. 5:0 - That's where we'll end up if we're not careful. 6:0 - Exercise caution. I do not want to end up in these cells again. 7:0 - We cannot help them just now. Let us not arouse any suspicion. 8:0 - Careful. One wrong move and we'll be behind bars with them. uid: f16f1d46-1ae0-463b-f7b8-2a9f6916d4da - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 1:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_PAD_CheckingOutBoat.lsj Synopsis: Contemplates the presence of a boat in the MOO prison tunnels.
0:0 - *While ropes tightly bind this boat to the docks, it cannot be used.* uid: ffd4657b-fbbb-4b60-9bc3-b90c534e514f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_ProdigyBrother.lsj Synopsis: Cal is the brother of Lia and Rolan. He was ambushed along with the other tieflings and taken to Moonrise. His brother Rolan is at Last light inn. He is afraid but trying to be strong for the other tieflings, and is determined to save his sister.
0:0 - Don't talk to us. You're just making it worse. uid: 06209790-2895-5300-780f-add72debd5e2 Cinematic: Node context: player has refused to help you - furious - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_AngrySister - MOO_Jailbreak_ProdigySister_RefusedHelpdescription true - MOO_Jailbreak_HasMet_ProdigyBrother - MOO_Jailbreak_ProdigyBrotherdescription === END NODE ===
0:0 - I need to focus - these ropes won't untie themselves. uid: 1a731126-5ef7-4c50-236d-bbfcbc0b32bf Node context: tense and annoyed - he's in the middle of something - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_BrotherAtBoat - MOO_Jailbreak_ProdigyBrother_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. === END NODE ===
0:0 - This waiting is killing me. uid: 4788d3d1-0573-a0c5-1eea-cd912e425018 Cinematic: Node context: waiting by boat - tense. Looking for danger - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_BrotherAtBoat - MOO_Jailbreak_ProdigyBrother_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. === END NODE ===
0:0 - Get us out of here before the necromancer comes back - please. uid: 62685612-f769-4047-baea-ec37183b6731 Cinematic: Node context: afraid but trying not to show it - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_ProdigyBrother - MOO_Jailbreak_ProdigyBrotherdescription === END NODE ===
0:0 - Get us out - hurry! uid: 83d0159d-bca9-fefe-8f8c-e167eb72edc9 Cinematic: - 0 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_BrotherOutcast - Met cal during Outcast state in MOO === END NODE ===
0:0 - Be ready - if any cultists show up, this will get bloody. uid: b512d790-8b63-ae48-dd5b-047777d176e3 Cinematic: Node context: waiting by boat - tense. Looking for danger - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_BrotherAtBoat - MOO_Jailbreak_ProdigyBrother_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_BrotherAtBoat - MOO_Jailbreak_ProdigyBrother_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - If you're not going to help, there's nothing left to say. uid: ca89e6a3-72ba-29f2-7d1b-8e1f6db49dc5 Cinematic: Node context: player has refused to help you - furious - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_AngrySister - MOO_Jailbreak_ProdigySister_RefusedHelpdescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_ProdigyBrother - MOO_Jailbreak_ProdigyBrotherdescription === END NODE ===
0:0 - With respect? Not now. uid: e4de440a-42f8-ef3f-173c-f4f343e79e4b Node context: tense and annoyed - he's in the middle of something - 0 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_BrotherAtBoat - MOO_Jailbreak_ProdigyBrother_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - Hey! Don't leave us in here. uid: e70e013b-5b1a-743b-9273-fedbdab82d75 Cinematic: - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_BrotherOutcast - Met cal during Outcast state in MOO - 1 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) === END NODE ===
0:0 - We'll have your back if it comes to a fight - you can be sure of that. uid: fcf3c2e8-2ca1-54e4-02d9-f0121a39e376 Cinematic: Node context: afraid but determined to live - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_ProdigyBrother - MOO_Jailbreak_ProdigyBrotherdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_ProdigySister.lsj Synopsis: This is lia's main dialogue in moonrise towers. She's been taken captive (along with her brother cal) - she doesn't know if her other brother rolan is alive or dead. Lia is brave and used to being in tough situations, but she's terrified for herself anf her brother (and trying to mask it with anger). Her main dialogue occurs with her in a cell and speaking to the player on the other side of the bars. There are additional branches for when she's in one cell and the player was arrested an in the cell next to her.
0:0 - I swear, the moment these ropes are off they're going around your neck. uid: 01c2c491-7780-6136-6661-88d1fbbd1bdd Cinematic: Node context: tense and annoyed - was interrupted while she was doing something - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_SisterAtBoat - MOO_Jailbreak_ProdigySister_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. === END NODE ===
0:0 - That means Rolan... uid: 0ac5e3ba-7931-2aa7-d50f-ec6894d519da Node context: she'd never admit it but she was terrfied for rolan - sigh of relief as she trails off > Heh. Told you he'd make it.
0:0 - Don't worry, we'll get out of here - one way or another. We have to. uid: 0c3da919-1775-0168-d75e-917c220ddbda Cinematic: Node context: determined to live, almost talking to herself - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_ProdigySister - MOO_Jailbreak_HasMet_ProdigySisterdescription - 1 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription === END NODE ===
null uid: 0f23571e-a6dd-2449-e734-ea77dbda9081 - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_SisterToGnomes - Lia said player should speak to the gnomes - 1 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_SpeakWithGnomes - Tieflings told players to speak with gnomes. === END NODE ===
0:0 - Look, if needs be we'll do it, but only as a last resort. uid: 1399ea8e-efd6-dd66-f862-38d27d624745 Node context: with a sigh, but she doesn't want to fight unless she must
0:0 - Yes, they need tools. uid: 171dfea8-f4e8-16c0-6af5-6cf7e2b5b25b - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 1 Check flag(s) (Object): false - MOO_Jailbreak_State_HasToolForGnomes - Used to keep track of characters with items that have the ACT2_MOO_JAILBREAKTOOL tag. > Check the Warden's office, in the centre of the prison. Miss High-and-Mighty keeps the good stuff close.
0:0 - You! You're from the grove. Are you all right? uid: 1d5fdc00-e583-7dc6-a9c4-e972ed730513 Cinematic: Node context: she recognises the player - concerned - 0 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_ProdigySister - MOO_Jailbreak_HasMet_ProdigySisterdescription - 1 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ProdigyIntro - MOO_Jailbreak_Event_ProdigyIntrodescription > I've had better days. > Don't mind me, what about you? > How did you two end up in here?
0:0 - He made it? He's all right? uid: 1fafe206-6dd9-3724-9592-aa9dc7abbd3d Cinematic: Node context: her brother is alive - she's shocked and relieved > Told you. He's too stubborn to die.
0:0 - We did what we could, Lia. uid: 20494414-73d3-24e9-f638-619c0866cb71 Node context: trying to comfort his sister
0:0 - The gnomes have a plan. I'm going to get you out of here. uid: 20b0cdc1-1db8-d4d4-a767-13f3641c2496 - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > Oh, you clever bastard. I could kiss you!
0:0 - Ended up here while Zev has all but vanished. Bet he was with the pricks from the start. uid: 26eeb4eb-ce4f-a585-1f1f-a22d0f4a585f Node context: disgust and fury - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO. > We don't know that for sure.
0:0 - Any luck with the gnomes? uid: 2ab45886-01e2-077a-6847-66ce67cb1297 Cinematic: - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription true - MOO_Jailbreak_HasMet_SisterToGnomes - Lia said player should speak to the gnomes - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SisterReadyToGo - lia and the other tieflings are ready to flee the prison > Yes, they need tools. > Yes, I've got tools for them. > I'm working on it. > Watch your tone. > Leave.
null uid: 2c938f20-63a5-4540-7c60-4a156b330b15 - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_SisterOutcast - Met Lia during outcast state. - 1 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) === END NODE ===
0:0 - Then get a move on - we'll be ready to run. uid: 30e7c9fb-0873-42c2-3470-d97d0dfa5e5e Node context: high tension situation - determined to live === END NODE ===
0:0 - Listen - your brother Rolan is alive. He's in Last Light Inn. uid: 334298f5-0b42-b4ca-34ef-aaf46bbc7575 - 0 Check flag(s) (Global): false - GLO_Prodigy_Knows_Dead - Knows rolan is dead true - HAV_ProdigyLament_Knows_RolanAlive - The party has met rolan in Haven and knows he's alive - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven > He made it? He's all right?
0:0 - Listen - the others are alive. They're in the Last Light Inn. uid: 353af67d-7f2f-d205-8d5e-cf7fe34fdf06 - 0 Check flag(s) (Global): false - GLO_Prodigy_Knows_Dead - Knows rolan is dead true - HAV_SavingPrisoners_Knows_CapturedTieflings - The player knows some tieflings have been captured and brought to Moonrise Towers. false - HAV_ProdigyLament_Knows_RolanAlive - The party has met rolan in Haven and knows he's alive - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_ToldTieflingsAboutHaven - Told one of the tieflings about Haven > That means Rolan...
0:0 - How did you two end up in here? uid: 361469f9-afcc-ba41-30d7-ef9f5c8c44de > null > null
0:0 - Why don't you take a long walk off a short cliff? uid: 3a2c54b7-34d2-aab4-199f-ae736baff909 > null
0:0 - We don't know that for sure. uid: 3a930f2d-d182-4197-bb31-d8a4f48e7812 Node context: trying to not to jump to conclusions but he also doubts zevlor
0:0 - Like what? Listen, we need to get out of here - Zev has killed us. These people are nuts. uid: 3f4a62da-a4c1-3139-cc36-27a00476d6a1 Node context: scared but trying to hide it with anger - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO. > Gnomes next door are up to something. They've been whispering like mad.
0:0 - If it comes to a fight, we can handle it - we always do. uid: 40a1fd0a-899f-5de7-2b8d-6008fa09023c Node context: trying to reassure his sister, know she's just worried for him > Look, if needs be we'll do it, but only as a last resort.
0:0 - No, this is perfect! You're by the gnomes. They've been whispering like mad for days - they're up to something. uid: 42fda9f3-58e3-e13d-1b77-031fb8bd09c1 Node context: excited - most hope they've had for days - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_SpeakWithGnomes - Tieflings told players to speak with gnomes. > null
0:0 - Argh! I almost had it - bugger off, will you?
uid: 44855e43-2460-ec6b-a8c9-e1aa03147992 Cinematic: Node context: Tense and annoyed - 0 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SisterAtBoat - MOO_Jailbreak_ProdigySister_EscapeInProgress_HasMetdescription === END NODE ===
0:0 - Whatever you lot are up to - hurry. And thank you. uid: 46dd1c88-9345-a18d-1e0a-16e8220660bf Node context: determined - she's gonna get out of here. relieved that player is on their side === END NODE ===
0:0 - Like you lot care what happens to us. uid: 4842fbc3-1d84-a260-0474-1a02d689e9fc Node context: she's never hated anyone as much as she hates the player - utter fury - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_AngrySister - MOO_Jailbreak_ProdigySister_RefusedHelpdescription > I hope every single one of you drown in your own shit.
0:0 - I can't lose anyone else - I won't. uid: 49b2bef9-b698-58dd-8f0a-a61b823467b8 Node context: she's terrified for her brother but hiding it with determination and a touch of anger
0:0 - Leave. uid: 4d201662-c34f-76fa-ed7e-ea3d80373e7a === END NODE ===
0:0 - Let me guess - 'The Absolute is the only way.'? Don't bother. uid: 5271aa57-491f-3a5a-9261-917ffaa3deb5 Cinematic: Node context: disgust - assumes player is a traitor - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_ProdigySister - MOO_Jailbreak_HasMet_ProdigySisterdescription - 1 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ProdigyIntro - MOO_Jailbreak_Event_ProdigyIntrodescription > Why don't you and Zevlor take a long walk off a short cliff? > Why don't you take a long walk off a short cliff?
0:0 - Well it clearly doesn't take much brains because, as you can see, we left our mountains of gold at home. uid: 527e8a7f-66c1-52d8-d3a3-da09124fd6a4 Node context: irritated at player > Escape first - then we'll talk payment.
0:0 - Well, I was planning on rescuing you... uid: 53079c38-4d47-bf9a-dc90-6697e0646a08 - 0 Check flag(s) (Global): false - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > It's the thought that counts?
0:0 - Whatever it is, we're in. Don't leave us in here. uid: 55a49e0d-9b9c-a1d7-b350-4a3ee3f47939 Node context: determined - she's gonna get out of here - praying the player will get her and her brother out === END NODE ===
0:0 - Yes, I've got tools for them. uid: 55d358cb-7356-534f-5ea3-d940862d86ba - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_HasToolForGnomes - Used to keep track of characters with items that have the ACT2_MOO_JAILBREAKTOOL tag. > Then get a move on - we'll be ready to run.
0:0 - Gnomes next door are up to something. They've been whispering like mad. uid: 57cedd6f-f35c-d0d9-08ca-3296168bd07e Node context: furtive, like it's a secret. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_SpeakWithGnomes - Tieflings told players to speak with gnomes. > Whatever it is, we're in. Don't leave us in here.
0:0 - Bastard. Enjoy tonguing Ketheric you treacherous shit. uid: 5b3424ca-8f4b-bed8-7316-6d4b8a1be998 Node context: she's never hated anyone as much as she hates the player - utter fury === END NODE ===
null uid: 668e4343-7a1e-2796-91ed-3bace5ccfd66 - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_SisterToGnomes - Lia said player should speak to the gnomes - 1 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 2 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription === END NODE ===
0:0 - Well hurry - who knows when that nutcase of a necromancer will come for us. uid: 69219c5b-d56e-38b6-20fa-2d9154c202d5 Node context: scared but trying not to be === END NODE ===
0:0 - Check the Warden's office, in the centre of the prison. Miss High-and-Mighty keeps the good stuff close. uid: 757e1c9b-fb6d-bb95-00b0-e87a2097ec3e Node context: disgust at the mention of the warden. High tension situation (in prison) === END NODE ===
null uid: 7792a79e-19a4-1b7e-e3c9-37f56193e77f - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO. > null
0:0 - Shh. The guards will blow a gasket. Talk to the gnomes - they're up to something. uid: 7a6895b7-dbd2-4453-0d0b-d7d187156aea Cinematic: Node context: furtive - very aware guards are watching - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_SpeakToTieflingsWarning - MOO_Jailbreak_Event_SpeakToTieflingsWarningdescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SisterToGnomes - Lia said player should speak to the gnomes - 1 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_SpeakWithGnomes - Tieflings told players to speak with gnomes. > null
0:0 - Fit to murder half this damn tower. What are you even doing here? uid: 7efc918c-645e-f764-dd19-c470580549be Node context: trying to be cavalier but actually terrified for herself and her brother > null
0:0 - Could this be taking any longer? We haven't got all damn day! uid: 7fdc81ec-07e5-7c78-d3d2-2aa49b38e504 Cinematic: Node context: yelling a little, impatient to leave (she's scared) - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_SisterAtBoat - MOO_Jailbreak_ProdigySister_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. === END NODE ===
0:0 - What are the gnomes planning? uid: 84e92c71-8cca-1656-8959-1c4a530da699 - 0 Check flag(s) (Global): false - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > I can't read bloody minds. Go on - before someone sees.
null uid: 85708acc-b43f-158e-4049-f8271789c37b - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_ProdigySister - MOO_Jailbreak_HasMet_ProdigySisterdescription - 1 Check flag(s) (Global): true - MOO_Jailbreak_Event_ProdigyIntro - MOO_Jailbreak_Event_ProdigyIntrodescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_ProdigySister - MOO_Jailbreak_HasMet_ProdigySisterdescription true - MOO_Jailbreak_HasMet_SisterToGnomes - Lia said player should speak to the gnomes - 1 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_SpeakWithGnomes - Tieflings told players to speak with gnomes. > null
0:0 - So, other than to break my damn heart in two - why are you here? uid: 8c2db97d-4add-0ef6-7a78-7a2a1ea72b69 Node context: back to business, being practical and to the point > null
0:0 - I can't read bloody minds. Go on - before someone sees. uid: 8e3c7e11-f1ff-783b-fc07-7561cd73bf09 Node context: furtive and a bit annoyed at player for risking their lives by speaking to them with guards watching === END NODE ===
0:0 - Gods, the gnomes. Speak to the gnomes. uid: 8ff3ace2-2a2b-825e-3751-88cb774e2e1a Cinematic: Node context: furtive and a bit annoyed at player for risking their lives by speaking to them with guards watching - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription true - MOO_Jailbreak_HasMet_SisterToGnomes - Lia said player should speak to the gnomes - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_SpeakWithGnomes - Tieflings told players to speak with gnomes. === END NODE ===
0:0 - You manage to pick these locks, and I owe you a pint. uid: 92605d28-f846-48ac-bd84-5cdda3d32fd1 > null
null uid: 931bc6a1-ec5d-8a23-8811-dd828d12f9d1 - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO. > null
0:0 - I knew it. I just... knew. uid: 9c862b28-4e0e-c738-3d90-4e55f0f7e8b1 Node context: just learned her brother is dead, closing eyes in horror and grief > Shit.
null uid: 9e4a4b13-6fd1-a347-2e51-6e5b9b07ee34
0:0 - I've already spoken to them - we have a plan. uid: 9e6f51b9-1f44-f4b4-8835-5b8f419d3344 - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > null
0:0 - And started gutting us one at a time. We fought back while the others ran - lot of good it did them. uid: 9f24db95-7479-6113-7a81-f4d4d592f6f5 Node context: disgust and fury > We did what we could, Lia.
0:0 - Why are you even here? Go run and play with the Absolute, yeah? uid: a7e469ab-7538-ecce-8d98-e40bed65d9a8 Node context: disgusted with player === END NODE ===
0:0 - Oh for - you try staying calm with a pack of nutcases circling you. Hurry - please. uid: ace9483a-738f-aacb-6c80-1b235edd53b9 Node context: scared but trying not to be === END NODE ===
null uid: b0c5331a-362f-eecf-5296-3b78734e0c37 === END NODE ===
0:0 - Lulling them into a false sense of security - this cell can't hold me. uid: b643b225-95fa-d8d8-bc52-f524dcc8dc0a - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > You manage to pick these locks, and I owe you a pint.
0:0 - You want to help? The gnomes, couple cells down, are up to something. And we're in. uid: bd5b47e4-82ec-756e-313c-a2fc60b05188 Cinematic: Node context: furtive - wants to get out of here as soon as possible - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_SpeakToTieflingsWarning - MOO_Jailbreak_Event_SpeakToTieflingsWarningdescription - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_PrisonerInterogationAllowed - MOO_Jailbreak_State_PrisonerInterogationAlloweddescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SisterToGnomes - Lia said player should speak to the gnomes - 1 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_SpeakWithGnomes - Tieflings told players to speak with gnomes. > I've already spoken to them - we have a plan. > What are the gnomes planning? > Let's fight our way out. > You're not getting any help from me - enjoy your cell. > Leave.
0:0 - Please! Something's happening. Get us out of here! uid: c15c7dfa-05a5-b8ed-d94f-80d8b7c801fd Cinematic: Node context: terrified but also angry and determined to get out - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_SisterOutcast - Met Lia during outcast state. - 1 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 2 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription === END NODE ===
0:0 - I have some bad news - your brother, Rolan, is dead. uid: c2979175-23bc-7b5c-e006-2e436b8214eb - 0 Check flag(s) (Global): true - GLO_Prodigy_Knows_Dead - Knows rolan is dead - 0 Set flag(s) to (Global): true - GLO_Prodigy_State_ToldSiblingsProdigyDead - Cal and Lia know that rolan is dead > I knew it. I just... knew.
0:0 - Don't leave us here, damn it! uid: c2c08131-b0d8-ba79-3750-9a15d58781e1 Cinematic: Node context: terrified but also angry and determined to get out - 0 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 1 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SisterOutcast - Met Lia during outcast state. === END NODE ===
0:0 - Look, I've no bright ideas, but whatever the gnomes have cooked up? We're in. Don't leave us in here. uid: c35b07af-00cc-91ca-1be3-8ef0e54efd75 Node context: determined to get out - won't let herself or her brother die in here === END NODE ===
0:0 - The gnomes have a plan. We're getting out of here. uid: c4d6bd3d-54a4-a247-3c2e-1e6b37ec2220 - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > I take it getting locked up wasn't part of it?
0:0 - Have a little faith, Lia. If anyone can get us out, she can. 1:0 - Have a little faith, Lia. If anyone can get us out, he can. 2:0 - Have a little faith, Lia. If anyone can get us out, they can. uid: c8777c2f-06bc-ba43-dd48-67417c8a20d3 Node context: speaking about player, confident that the player will help - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > Look, I've no bright ideas, but whatever the gnomes have cooked up? We're in. Don't leave us in here.
0:0 - Bull. uid: cf6abb9d-c3a7-cc4a-6486-27bbf83d3d1c Node context: she's never hated anyone as much as she hates the player - utter fury - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_AngrySister - MOO_Jailbreak_ProdigySister_RefusedHelpdescription > I hope every single one of you drown in your own shit.
0:0 - Get ready. We're going to fight our way out. uid: d2f665f9-4304-0baf-22e4-ce6cbe0b8805 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SisterToGnomes - Lia said player should speak to the gnomes > Not a chance. We'll be butchered.
0:0 - I'm not with the cultists - I swear it. uid: dc2b818d-9a72-7b9d-976e-5d45007903fd = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - Why are you even here? Go run and play with Zev, yeah? uid: e1d75745-94a2-0f1c-1e32-f7b942cdae86 Node context: disgusted with player - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated === END NODE ===
0:0 - Go on. I think Absolute's boots need another licking. uid: e3bb20e1-5ad1-ccc7-63ec-8a0c5ea36343 Cinematic: Node context: disgusted by player - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_AngrySister - MOO_Jailbreak_ProdigySister_RefusedHelpdescription === END NODE ===
0:0 - You're not getting any help from me - enjoy your cell. uid: e4517e18-d704-8964-8830-723274306021 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_AngrySister - MOO_Jailbreak_ProdigySister_RefusedHelpdescription > Bastard. Enjoy tonguing Ketheric you treacherous shit.
0:0 - Say I'm with the Absolute again, and I'll leave you here to die. uid: ec6c15d5-662c-82c1-cc79-d9645420796e = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - Get us out of here. Please. Before that headcase of a necromancer comes back. uid: ee337331-ac6e-f120-1bf3-fb84ed06b63d Cinematic: Node context: fearful but also determined - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_ProdigySister - MOO_Jailbreak_HasMet_ProdigySisterdescription - 1 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. === END NODE ===
0:0 - I hope every single one of you drown in your own shit. uid: f05a284e-e62f-f22c-4944-8d4b3a1fa634 Node context: she's never hated anyone as much as she hates the player - utter fury === END NODE ===
0:0 - Cultists ambushed us in the darkness and Zevlor - well, he surrendered. The others got away, but we... uid: f1ddb3c9-becb-06b3-c373-472429f500a3 Node context: horror and grief as he recounts what happened - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingTieflingPrisoner - Find out Zevlor is missing from a tiefling prisoner in MOO. > Ended up here while Zev has all but vanished. Bet he was with the pricks from the start.
null uid: f5eb53d8-80d2-0284-c559-72ab8e4f57d1 - 0 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SisterOutcast - Met Lia during outcast state. === END NODE ===
0:0 - We're good to go. Now get those bloody gnomes moving. uid: fc8d099d-b456-2799-0001-8e9cbc3859d2 Cinematic: Node context: high tension situation - determined to live - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_SisterReadyToGo - lia and the other tieflings are ready to flee the prison true - MOO_Jailbreak_HasMet_SisterToGnomes - Lia said player should speak to the gnomes === END NODE ===
0:0 - I swear, my grandmother could untie that boat faster.
uid: fdaa0064-182d-621a-5795-7af0fb23307e Cinematic: Node context: tense and impatient to leave (she's scared) - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_SisterAtBoat - MOO_Jailbreak_ProdigySister_EscapeInProgress_HasMetdescription - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_Escaping - Character is escaping MOO. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_SisterAtBoat - MOO_Jailbreak_ProdigySister_EscapeInProgress_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_Warden.lsj Synopsis: The Warden is a devout follower of the Absolute with an iron will, but also a sense of mischief. When the player approaches, she sees it as an opportunity to play with the player a little bit - like a cat with a mouse.
0:0 - That was so well-played, I'm not even mad. uid: 0147267b-c162-efb5-6b62-1590bbd1bb7f - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - You know, you should go check on them - just in case. uid: 090d2e68-1314-fb66-9130-f5ce08e193f1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - A pity I am in no mood for hide-and-seek. uid: 09621f69-5eb0-aee4-aa7b-5f62868aebfa Node context: Looking player over - completely unimpressed. > null
0:0 - I'm glad I snuck the prisoners out when I did. uid: 09b8fa3b-a639-7302-af54-cc4edf50efc9 > Ha... hahaha.
0:0 - Seen what coming? uid: 0c74ac03-2d50-a2dc-2ef4-9f45a4394a20 Node context: mocking shrug. She has the gold but is pretending otherwise > Move along, True Soul - have a pleasant day.
0:0 - You have the same black-tongued sense of humour as ever, I don't believe you for a heartbeat. uid: 10a0e833-fce5-6dc3-1785-46a4d113a6d2 > A fool, perhaps, but a dangerous fool.
0:0 - But this is no less than what I deserve for failing Her. uid: 168a376a-8673-9a24-4b29-6751393e07dc Node context: sad, dissapointed in herself, thought she was better === END NODE ===
0:0 - You. Not you. Lord Ketheric may think you pose no threat to him in your disgrace, but I know the things you've done. uid: 219346e1-f152-f4e2-100c-6f1447e28e62 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark Urge origin tag.| - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Warden - MOO_Jailbreak_Warden_HasMetdescription > Keep your bloody thoughts to yourself and your head down.
0:0 - And if I do talk to them? uid: 24dd9af1-235c-1205-4f17-c3cf8d01634a - 0 Check flag(s) (Tag): true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > null > You don't.
0:0 - Good day to you, True Soul. uid: 253d2bce-9689-dd7f-1387-d681436b5c49 Node context: a cold dismissal - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Warden_Event_ThreatenedPlayer - warden threatened player === END NODE ===
0:0 - He is chief advisor to General Ketheric and one of the Absolute's favoured. His necromancy is second only to the General's - it is an honour to serve him. uid: 257a57a9-5c30-daee-7a69-5f9f2ed2f11a Node context: immense pride in her voice
0:0 - Indeed, but all are kept out of reach and under constant surveillance in the office above. Prison security is my highest priority. uid: 2612ab48-8e76-bd7d-f976-07bca148a12b Node context: gravely serious, with a note of pride
0:0 - No need. Once they realise escape is impossible, the Absolute will extend Her hand - and they will accept. uid: 28bbe123-81be-e6b1-4b95-40599b4b862a Node context: malicious smile > Let them think they chose their fate - it is better, I find.
0:0 - You thief - give me back my gold. uid: 2d0086f5-e847-481d-deff-4b95cb6cc09d > What gold?
0:0 - Z'rell herself has entrusted me with an important mission. uid: 2f99a711-68d4-8fc4-1736-5c6f90a03065 - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > I didn't know we were so hard-pressed for staff.
0:0 - Whatever happened in the past is irrelevant now. uid: 2fe47a54-972b-a5e7-6725-c84e52655271 > null
0:0 - The floor is yours, but stay your tongue. Do not speak to those behind bars. uid: 37b1acd0-79bd-0f30-2fba-4f739ae7d82f Node context: uninterested - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Warden - MOO_Jailbreak_Warden_HasMetdescription - 1 Check flag(s) (Global): false - MOO_Jailbreak_State_PrisonerInterogationAllowed - MOO_Jailbreak_State_PrisonerInterogationAlloweddescription > I overheard the gnomes planning an escape. > null > You don't look very busy to me. > I heard you the first time. > null > null > Leave.
0:0 - You spark of the familiar. Do I know you, True Soul? uid: 396437fa-4550-3724-2291-e69a9a56a6d6 Cinematic: Looking over the player with a curious glance - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Warden - MOO_Jailbreak_Warden_HasMetdescription > Hm. Perhaps not - your face is rather bland.
0:0 - Arcana runs through my veins - my magic is as powerful as it is tempestuous. 1:0 - Arcana runs through my veins - I am a sorcerer. uid: 3a6a5fa6-65f5-3587-b472-893c7d967659 - 0:0 Tag: Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > That sounds like a venereal disease.
0:0 - Have you considered they might be shaking from laughter? Just a thought. uid: 3c112b62-23b4-8896-664e-c1fa940fff0c Node context: playful smirk as she looks the player over - mocking them > null
0:0 - Pity - I was about to grant you an exception. uid: 50cfe356-35d3-8b93-55f1-1a2af0043731 Node context: she absolutely wasn't > null
0:0 - *Your mind swirls with information about the prison: the small levers behind the Warden's desk open every cell, while the larger one triggers the alarm.* uid: 5114ddc5-a93b-4dc1-8c28-430167be00e4 - 0 Set flag(s) to (Local): true - 4fd17065-2c50-f39b-8768-3403f291e43e_MindHasBeenRead - MindHasBeenReaddescription > *And interesting items confiscated from prisoners lie above the Warden's office, just up the ladder.*
0:0 - The Absolute shines upon me. She tests me - then She gifts me you. I will now rip you apart - in Her name. uid: 511c46ef-9049-fadd-d3d3-abcd85a50cba Node context: zealous, relieved - about to attack player - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Not as impressive as you. It is rare to find someone sosingularly devoted to a task. uid: 513dd3da-4aee-34b9-615a-4cd3a4104cb2 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > I'm glad to be recognised by someone of such... staggering repute.
- Roll failure - null uid: 53bb1746-fcf2-a709-ff86-a62bd49331fd > Hm. Fascinating.
0:0 - There will be no trial, no jury. I will split you from head to heel - and the Absolute will thank me for it. uid: 54e41290-a337-b360-9930-e579b3572058 Node context: threatening the player - smile as she imagines it > Good day to you, True Soul.
0:0 - He sounds important, and I'm afraid the mere dregs are the only ones left in my care. uid: 559f3642-caff-288d-2d14-685082a5c433 Node context: smirk, thinking of the prisoners she is currently tormenting
0:0 - A pity you're already failing then. uid: 5f357d12-c561-7471-5357-b8403ded02c7 Node context: dry, deadpan and annoyed
0:0 - They're not leaving here alive - let them learn it the hard way. uid: 607be5cf-a832-5d73-0180-c9874bc78b7e Node context: malicious smile === END NODE ===
0:0 - I am a busy woman, True Soul. What is it? uid: 60a4ff3d-2563-f520-6e0a-e6d2bd71b534 Node context: annoyed - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Warden - MOO_Jailbreak_Warden_HasMetdescription - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_PrisonerInterogationAllowed - MOO_Jailbreak_State_PrisonerInterogationAlloweddescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Warden_Event_ThreatenedPlayer - warden threatened player > null
0:0 - I should have seen that coming. uid: 69da5029-5080-b2c3-03ee-3733a153a856 - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Seen what coming?
0:0 - Actually, never mind. I'll leave the prisoners be. uid: 6bcc7b16-01a6-c9fa-2602-c88243d1c5b0 > Most wise, True Soul.
0:0 - That makes sense, True Soul - you clearly don't know the meaning of the word. uid: 7ddbd26c-8ae9-5447-7e7a-c2e26b1a6766 Node context: a smile as she insults th eplayer === END NODE ===
0:0 - That sounds like a venereal disease. uid: 8023d12a-7614-539c-fd10-1e3875717b9b Node context: Looking player over - completely unimpressed. > null
0:0 - Please try - I could use a laugh. uid: 81f7fa9a-87c8-cbbd-4acb-415a5ff3d97a Node context: highly amused === END NODE ===
0:0 - Disciple Balthazar has plans for them - and were I you I would not get in the way. uid: 83689697-0ae5-9163-582b-9c8027e3a296
0:0 - I burned down the grove. uid: 8a66b719-cea1-05b8-3315-980c23f524ca - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den > I didn't know setting fire to trees was so admirable.
0:0 - Is that so? If you are above the General's chief advisor, you must be most impressive. uid: 8b1af123-ca16-2c25-8167-261ae33e9b89 Node context: Toying with the player, a little smirk - she thinks the player is an idiot. > null
0:0 - If you're looking for a soft bed and warm fire, I have a cell that would suit you perfectly. uid: 952fd3cc-4ea4-2f87-3717-11f33e15f653 Node context: saracasm - there is no soft bed and warm fire
0:0 - I overheard the gnomes planning an escape. uid: 9837362f-4f46-697c-5640-a88d88e84f15 - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_GnomeEscape - Know the gnomes are plotting to escape the prison in Moonrise. false - MOO_Jailbreak_Event_ToldWardenInspection - Told Warden that the gnomes are planning an escape. - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_ToldWardenInspection - Told Warden that the gnomes are planning an escape. > I know. We all know. Their 'whispers' are as subtle as a knife in the ear.
0:0 - Fine. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 9b33b30d-3c24-e3d5-9e91-7f65e240cb4b - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - MOO_Background_Nobel_BribedWarden - Player bribed the Warden - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > Pockets running a little empty, are they?
0:0 - Kindly keep your fur and faeces to yourself. uid: 9cc34f5c-7171-8147-0587-3d5d53a9a725 Node context: Looking player over - completely unimpressed. > null
0:0 - I am a wizard - an expert in magic and all its mysteries. uid: a4586d1f-1070-ef9a-af86-e9e4a8f42cfa - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > So you can read? Congratulations.
0:0 - My face might be bland, but yours? It is now carved into my memory - forever. uid: aff59551-8b20-4241-183b-88cb854880fd
0:0 - That tone might work on swaddled babes and puppies, but I am neither, True Soul. uid: b073079a-4c12-e42f-571e-ecd0ed563aec Node context: playful smirk - the player just tried to stand up to her, and she finds it most amusing. > null
0:0 - I could regale you with tales of my daring deeds - and there are many. But I really must speak to the prisoners. uid: b113faff-6e39-4164-2586-f3106ee6ce32 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > I'm sure you do. Alas, I am not quite convinced. Perhaps a small donation would help.
0:0 - Oh, dear - does someone think they're important? You are small, True Soul, insignificant, and above all? Replaceable. Do not forget that. uid: b58dcf08-ccbe-45cc-02ed-c32b05205a02 Node context: smug and condescending
0:0 - Argh. You are no True Soul! I'll kill you, traitor. uid: b8574195-f4e1-4e1e-a2e5-eec56ed0cdf8 Node context: Vicious, about to get into combat? - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Let them think they chose their fate - it is better, I find. uid: bc59a142-3ef7-abf4-7140-f6b657d14627 Node context: malicious smile === END NODE ===
0:0 - A fool, perhaps, but a dangerous fool. uid: c288c27d-c9de-da1b-e911-dde75c6eabb7 > null
0:0 - Anyone who refutes the Absolute is an enemy of mine, True Soul. You would do well to remember that. uid: c3c504af-6982-017c-043c-9ac5e8ffd687
0:0 - I'm glad to be recognised by someone of such... staggering repute. uid: c4d013da-ff47-85a4-18c8-9f65c8e565f1 Node context: playful, lightly mocking the player > null
0:0 - I am the fiercest warrior you'll ever meet. My enemies shake when they hear my roar. uid: cacee20c-797e-d083-040f-8ad7389d805e - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Have you considered they might be shaking from laughter? Just a thought.
0:0 - How about a large donation? ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: cf378ace-25cb-60e4-8872-830fad123032 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - MOO_Background_Nobel_BribedWarden - Player bribed the Warden - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > I'm afraid none, no matter how generous, may speak to the prisoners.
0:0 - Other tieflings, your own people, are in a cell. Aren't you bothered? 1:0 - Our people suffered enough in Elturel - only to be locked up here, by one of their own. Aren't you bothered? uid: d619d47f-deb4-5938-bf38-d389f3ba9117 - 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_TieflingsInJail - Set when tieflings are put in Moonrise jail as a result of act 2 setup. > Anyone who refutes the Absolute is an enemy of mine, True Soul. You would do well to remember that.
0:0 - Do not be. It is fitting - I failed her. Try not to do the same. uid: d6f46454-25ba-88ce-87e2-39365f5d3f43 Node context: resigned, sad, a small spark of concern for the player === END NODE ===
0:0 - I'm a master of stealth and subterfuge. uid: d6f77022-0d5a-3b49-1abc-c4d69ee10832 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > A pity I am in no mood for hide-and-seek.
0:0 - You should see me in a fight - I can transform into powerful beasts from across the realms. uid: de5088ff-874c-ece0-b328-ecd9ada72967 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Kindly keep your fur and faeces to yourself.
0:0 - Respect you must have proven yourself unworthy of. And now you waste my time. uid: dfb56b70-bc25-6a4b-e747-3576e53f1863 > null
0:0 - Careful. You may be a True Soul, but I will not hesitate to enforce Her will. uid: e0097fc8-06f7-7569-e616-fccf8c0ddb7c Node context: smile as she threatens the player === END NODE ===
0:0 - Is someone feeling rebellious, True Soul? Fine. Speak to them if you wish - but when I catch you, and I will catch you. uid: e458f3d2-779b-daa3-f3b6-c5139749ca43 Node context: smile as she threatens the player - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_PrisonerInterogationAllowed - MOO_Jailbreak_State_PrisonerInterogationAlloweddescription > There will be no trial, no jury. I will split you from head to heel - and the Absolute will thank me for it.
0:0 - I am a paladin - my word is my bond. I have good reason to speak to the prisoners, I swear it. uid: e4daab49-bb96-3593-f2f1-d132b39d8561 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > I'm sure you do. Alas, I am not quite convinced. Perhaps a small donation would help.
0:0 - Then you'll get your own cell. uid: e59e107b-62be-919c-88c4-636fb10dd9b0
0:0 - Not the cheeriest greeting I've ever had. uid: e870218c-65f1-6a19-3e16-4523a0efd7f6 - 0 Check flag(s) (Tag): true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > If you're looking for a soft bed and warm fire, I have a cell that would suit you perfectly.
0:0 - I'm sure you do. Alas, I am not quite convinced. Perhaps a small donation would help. uid: ee191c92-8193-c422-aafb-da44beb2f13f Node context: playful smirk > null
0:0 - A fair point. And they should remember who decides their fate - it will do them good. uid: f34f5a11-f028-01f6-60cd-2e1e7aeb2e54 Node context: pleased with the idea and malicious - 0 Set flag(s) to (Global): true - MOO_Jailbreak_State_WardenInspecting - Flag used to track whether the warden is inspecting her prison. === END NODE ===
0:0 - Disciple Balthazar's orders still stand - none may speak to the prisoners. You can go now. uid: f44ebfcf-e590-eb95-4208-3dc75ffbe90f Node context: dismissive tone > null
0:0 - No need. The scrying eyes are keeping watch, and my patrols can handle gnomes. uid: f6979d7a-877a-9d6f-c941-6c04983fcccf Node context: mocking - particularly on gnomes. She thinks they're pathetic === END NODE ===
0:0 - You're not bothered that you'll be killed? uid: f6f46b10-9cb8-aa18-eda4-800787cda66e > I was - for a time.
0:0 - The prisoners have escaped - and the blame falls on me. I will be split open, my innards splayed before the eyes of the Absolute. uid: f8f2e6e6-9b0f-6807-a31b-e34d44126196 Node context: deadpan, almost indifferent > As it should be.
0:0 - You're going to tell me everything you know. uid: fb0f20d0-428a-2b87-f4b3-b8cc2b801ce7 > null
0:0 - If you are going to stare, kindly do it elsewhere. As I said - you are free to roam where you wish, but do not speak to the prisoners. uid: fb6f484a-ecca-9356-f270-a6b19f889b74 Node context: annoyed. Dismissing player at 'go on'
0:0 - Most wise, True Soul. uid: fef70f69-30ea-7403-403d-323420598b61 Node context: Dismissive glance, nearly shooing them away === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Jailbreak_Wulbren.lsj Synopsis: Wulbren is the leader of the Ironhand Gnomes. He is currently imprisoned in moonrise towers. He has the lazy charm of arrogant and the determination and cunning of the leader of a revolution. In this dialogue he offers you the main quest - to free him and the tieflings from the prison. He can speak to you through the bars - either with the player in prison, OR with the player speaking to them from the outside. NOTE: Wulbren pushes hard to charm the player and make them think they're friends. He keeps the friendly and charming mask on tight (dropping it only when he insults the player). We can have the lightest touch of menace in this dialogue, a hint that he's holding something back or that there is more to this than it seems, but it should be a light touch. He is friendly and charming here (the mask will drop back at Haven when he is rescued).
null uid: 0183f949-07b2-6683-8539-670bb3fbae90 - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_TieflingEscape - Prisoner must go free tieflings as part of their escape. === END NODE ===
0:0 - Freedom - both yours and mine, I'm hoping. uid: 030fada6-5a44-fb57-383c-a37b45baf834 Node context: determined and confident - trying to sway the player to his side - 0 Check flag(s) (Global): false - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > null
0:0 - We need tools. That headcase of a Warden robbed ours, but anything that breaks rock will do - even if it's not Ironhand quality. uid: 03eddc6e-07a3-a7d8-f25f-151e0dcf1130 Cinematic: Node context: determined, confident - with the player on his side his plan can work - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > Whatever you find, throw it through the bars. But for the love of Gaerdal make sure a guard doesn't see you - or we're both done for.
0:0 - Daring is the heart of courage, but we can't risk it - not unless there's no other choice. uid: 0574ec91-3e30-dfc8-29da-73f093625d4b Node context: pretending to be impressed by player (he actually just doesn't want to risk dying)
0:0 - Hurry - or we're all dead. uid: 074b7d81-a643-a25d-1e33-56af10ca0844 Node context: trying not to sound to frustrated that the job isn't done - wants player to hurry === END NODE ===
0:0 - Determined? Good - we'll need it. Now, go - before the guards see. uid: 086effe9-4e3e-0759-6f28-c92b4986e1fa Node context: impressed by player === END NODE ===
0:0 - Shh. I'm going to get you out of here. uid: 0ccdeca2-91aa-3d45-e96f-8c6930a4efaa > null
0:0 - Hey! We're dead if you don't help, all right? Either throw me something to crack open the back wall, or get these damn doors open. Hurry! uid: 0ed3b2e9-75cc-7694-a521-63dc9b3e7797 Node context: hates player but has no choice - frantic and a little panicked - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. - 1 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) === END NODE ===
0:0 - I know the tieflings imprisoned here - I want to break you all out. uid: 0f35eab4-d389-66b0-ca46-7d958c78f6d7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_TieflingsInJail - Set when tieflings are put in Moonrise jail as a result of act 2 setup. > null (roll sucessful) > null (roll failure)
null uid: 10efab21-f67c-161e-e5ca-de4f52a21c39 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. === END NODE ===
0:0 - Your friend is some smooth talker to shut a guard down like that. What do you lot want with me, exactly? uid: 1498999c-d555-eca6-b710-7044a66067e2 Node context: impressed but suspicious - trying to figure out the player's motives - 0 Check flag(s) (Dialog): false - MOO_Jailbreak_HasMet_WulbrenSuspicious - HasMet for Wulbren suspicious state. - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenSuspicious - Flag set when players successfully allows interrogation of prisoners. Wulbren becomes suspicious because of it. false - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription > null
0:0 - I wouldn't be so foolish as to think I could escape the Absolute. uid: 15649d4b-35d0-6bca-12ed-857d270dc6d1 Node context: player says he's planning an escape. He casually denies it but is also trying to probe the player > The Warden has eyes everywhere. And ears.
0:0 - Your mate spooked the guards - we can't afford another slip up, not with the eyes of the Absolute everywhere. uid: 15d5e0b6-eaf8-fd32-cca1-ab4512f944b6 Node context: furtive - speaking low. Player was spotted by guards, if it happens again they're done for - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription > null
0:0 - Lies, lies lies - I owe your sort nothing. uid: 1634cbc1-1eeb-863f-7ecb-b4f98fb140e7 Node context: player has tried to persuade you - you don't believe them - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. > null
0:0 - ...A minor hiccup in our escape plan, I see. uid: 1791d845-f5fa-0e87-1282-2f5ca9d46188 Node context: thinks the player is an idiot but is trying not to show it - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 1 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription > I know exactly what I'm doing. > I messed up, all right? > You want my help? Shut it.
0:0 - The Absolute thinks she's got you by the scruff of the neck, but it's the other way round, isn't it? uid: 17f191d9-0ec5-1f46-72e2-4fa8748d1ac3 Node context: a beat and then a slow smile - the player has impressed wulbren > I reckon you and I were meant to meet - I'm Wulbren.
0:0 - Run along, True Soul. uid: 1b8963e9-b3e5-5804-12f9-1bf2ce9ab28c Node context: dismissive - done with the convo and not impressed with the player === END NODE ===
0:0 - Not surprised - the egos around here are made of bloody glass. uid: 1bcf022c-845d-a416-6d7d-684da83d112d Node context: disgusted > null
0:0 - The guards are out for blood - and their eyes are on us. uid: 1beae0fb-716f-639a-66f9-181793519a75 Node context: panicked - desperately trying to sway player
0:0 - Leave. uid: 1c4b6c19-d14d-eb8f-b6fe-fb288057bdd5 === END NODE ===
0:0 - Look, I'm all out of options, so I'm going to trust you. Don't make me regret it. uid: 1da9fb70-420f-17d8-71b5-b0e6c1312d3c Node context: furtive - speaking low. Player was spotted by guards, if it happens again they're done for - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_SpeakToGnomesWarning - Player was interrupted speaking with the gnomes prisoners in Moonrise prison. - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. > The necromancer has been hauling people off like cattle. We don't get out, we're dead - us, the tieflings, everyone.
0:0 - My mind is my own - the Absolute has no control over me. uid: 1ef00d52-78fe-ea3a-741a-a1c77239d95e = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - Don't let fear cloud your heart, friend. Jump - or risk rotting here with the rest of us. uid: 1f9b79e1-4417-f5a6-025f-73abed689fd7 Node context: trying to convince player to jump down the hole - doing his best to lead and inspire them - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_ToldAboutHole - Wulbren gives the player a tip about getting out of jail - the hole in their cell - 1 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription === END NODE ===
0:0 - Helping you hurts the Absolute - and I take pleasure in that. uid: 2048cac0-402b-9d9c-4369-70e861073740 = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = Advantage: 1 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0:2 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0:3 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > null (roll sucessful) > null (roll failure)
0:0 - If it gave the Absolute and her cronies a headache all I can say is - well bloody done. uid: 21967e1a-0d71-fab3-8fdc-b2eb6c00b16c Node context: impressed > null > null
0:0 - I could help you get out of here - for a price. uid: 224012bf-84e0-a397-b1cb-faa0194a49f4 > null
0:0 - Nickels: tools - get creative. This rock is basalt - it'll crack with enough pressure. uid: 26e87bf1-f150-193f-5992-4e9797778dae Cinematic: Node context: determined and confident - used to giving orders and having them followed a she plans his escape > Ah! Don't mind us, True Soul. The back wall is weak - we're working to brace it.
- Roll failure - null uid: 27f82358-37d3-c5d5-d203-54500cef59a0 > null
0:0 - Cast your eyes to the back - see that hole yonder? I'd bet my last copper that's your ticket out. uid: 28b2f058-1578-16e4-b076-d7049274c815 Cinematic: Nods behind player - shot of hole maybe? Node context: Nods at something behind player - trying to show player he's helpful and to be trusted - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_ToldAboutHole - Wulbren gives the player a tip about getting out of jail - the hole in their cell > Where does it lead? > Why are you helping me? > I didn't bloody ask you. > Convenient.
null uid: 2d20f43f-b547-a83d-ec81-0ee86c3d05d7 - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > Help me and we'll stick it to the Absolute - together.
0:0 - Listen, your mate nearly got done in by the eyes - there's no time. uid: 2dbd82db-79d7-914b-e669-5ef6497022b7 Node context: furtive - speaking low. Player was spotted by guards, if it happens again they're done for - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. > The necromancer has been hauling people off like cattle. We don't get out, we're dead - us, the tieflings, everyone.
0:0 - It's not without risk, but the same can be said for all great causes. uid: 2dc33229-eb3b-a075-65b9-82274fe91010 Node context: determined charming and confident - trying to get the player on his side > I've a plan that'll make all of Moonrise rue the day they met us.
0:0 - I'm an undercover agent for the Flaming Fist. uid: 2e6b6d07-c910-ac47-a391-f7a0877c2d24 = Roll SkillCheck Deception (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - I have the tools you need - take them. uid: 2eba023c-4fe3-3d1b-83a8-10ebce0c8092 - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_HasToolForGnomes - Used to keep track of characters with items that have the ACT2_MOO_JAILBREAKTOOL tag. > null
0:0 - I'm here to help you escape. uid: 3083d61d-7794-1a7d-6888-df8c616f49c0 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenSuspicious - HasMet for Wulbren suspicious state. > null
0:0 - Those spitfires? They certainly gave the guards a run for their money. And they'd be a help in the escape... uid: 37fdb8c7-a857-05b6-6bcd-e2bae605351d Node context: impressed > null
0:0 - Your feet fly fast, my friend. Any luck with those tools? uid: 46fe1a7c-1ce7-6702-37bd-e1fec4125cf1 Node context: glad to see player but also knows he's short on time - they need tools and need them now - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription - 1 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > null > Yes. I found some. > What are you talking about? > I don't have time for this. You're on your own. > null > null
0:0 - ACCEPT MY HELP. OR DIE. CHOOSE. 1:0 - Accept my help or die in this pit - choose. uid: 48dbf90e-2ac2-51f0-41fa-6bdee8bd2b55 = Roll SkillCheck Intimidation (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Get out of here - while you have the chance. uid: 4fb6455a-67a0-b8c3-3234-1c81e347693e Node context: is mainly helping player escpae because he's hoping player will return and save him - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. === END NODE ===
0:0 - You'll owe me a favour after. Besides - I never liked prisons much. uid: 5086741f-e545-7b2f-d4e4-86f1877d4345 = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - My oath bids me so - I infiltrated this place just to undermine the Absolute. 1:0 - I am sworn to a higher power - I infiltrated this place just to undermine the Absolute. uid: 510c386a-f67a-9588-3669-ec2a0ec1f0b7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = Advantage: 1 - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 1:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 1:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 1:2 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > null (roll sucessful) > null (roll failure)
0:0 - Me neither. Nasty little boxes too often used to quash genius. uid: 511b4a4c-194d-b573-fe21-985f75e726f8 > null
0:0 - ...You're welcome. If you change your mind, I'll be here - not that I have much choice. uid: 513c5596-f938-899d-4a15-a5189190987c Cinematic: Node context: player has refused to help. He wants to push the player harder but forces himself to leave it === END NODE ===
0:0 - Are you Wulbren? Barcus sent me. uid: 51e29972-c407-7310-c922-c84c51c3e6d0 - 0 Check flag(s) (Global): true - GLO_IronhandGnomes_Knows_WulbrenInMoonrise - GLO_IronhandGnomes_Knows_WulbrenInMoonrisedescription > ...Barcus is out here? Didn't think he had the stones.
0:0 - Good work - we're gonna wait until it's quiet, then bust out the back wall. uid: 549a4184-fa48-9c48-df4e-c38ac091f301 Node context: air of command - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_GnomesHaveTools - State set when gnomes receive tools from players. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenWithTool - Talked to Wulbren once he's received the tool. > null
0:0 - Leave. uid: 54e373a8-a67b-f124-e367-c8d9dad2a41c === END NODE ===
0:0 - Your friend is lending a hand, but I'll not turn down extra help. Got any tools? uid: 55e08402-9fee-cd4b-810e-9155d1c51239 Node context: glad to see player but also knows he's short on time - they need tools and need them now - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription > null > null > null > null > Leave.
0:0 - Because we can't let the Absolute win. Not now, not ever. uid: 58a1409f-713e-ea5e-4633-ecc481068029 Node context: determined and confident - trying to sway the player to his side - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): false - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. > null
0:0 - Thank you - for fighting back when so few do. uid: 596ef554-f099-4e09-60cd-824da622ac23 Node context: impressed by player === END NODE ===
0:0 - You've had a change of heart, have you? I'd question it, but there's no time. uid: 5b46cb98-124b-6f2a-c1ce-2a34724aa95e Node context: initially hated player but has changed his mind - an ally is an ally - even if he doesn't like them - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAlert - Flag set to track hasmet with wulbren when he's alerted by crime interruption. true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription > null
0:0 - I've a plan that'll make all of Moonrise rue the day they met us. uid: 6696d36d-141a-08fd-34c6-d9e1f8b1958e Node context: determined charming and confident - trying to get the player on his side > null
0:0 - I don't have time for this. You're on your own. uid: 69c8522d-ff37-95bf-8f88-5b14b8eb9c35 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. > You've killed us, you prick of the absolute - stone dead.
0:0 - Not now - this boat is tied up tight. uid: 6a179ffd-28eb-9352-afb5-1ffdf0062532 Node context: tense and annoyed - 0 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAtBoat - HasMet for meeting Wulbren at boat. === END NODE ===
0:0 - ...Tools. Something that can crack rock - like a hammer. Without it, we're doomed to rot in this hellspit. uid: 6a60ecb0-3249-406e-c876-ed1a903c2043 Node context: thinks player is an idiot but trying to hide it, trying to convince the player to do as he says
0:0 - Shouldn't you be assisting the Absolute - perhaps by torturing a sweet grandmother, or brainwashing school children? uid: 6c8c0e2b-5237-7943-bb01-cc4c34857f53 Node context: disgusted with player - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. === END NODE ===
0:0 - I've been in worse spots - and I ain't dead yet. Move along, True Soul. uid: 6d6eeec0-d354-b1fc-d283-c7f7c6a8d27f === END NODE ===
null uid: 6db2d776-7e3d-d1fd-9bf5-12765f1250e9 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAlert - Flag set to track hasmet with wulbren when he's alerted by crime interruption. - 1 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > null > null > null > null > null > null
0:0 - Ain't one in my cell, friend, or I'd be long gone. Luckily, I've a plan to get out. uid: 6eb224ed-f6c1-fce8-f3d0-0fd910ad46dc Node context: determined charming and confident - trying to get the player on his side > null
0:0 - It's time. Let's do this. uid: 7376a8e1-bd2e-b5cf-8ad7-c7ae5291a7c1 - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Event_GnomesStartEscape - Set when gnomes are ready to break out of their cell. > null
0:0 - Walk on, True Soul. I ain't risking a beating for the likes of you. uid: 738c8f2b-73c7-cb0c-2be3-3ca06414fc52 Node context: grim - disgusted by player - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAlert - Flag set to track hasmet with wulbren when he's alerted by crime interruption. true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription === END NODE ===
0:0 - Fair enough. I just figure with the two of us in a cell, we might have a common enemy. uid: 763c84d5-5da3-13ae-99da-6f8607971633 Node context: player got aggresive, he's trying to turn the situation to his advantage > null
0:0 - The more you interrupt, the longer this will take. uid: 7752d392-a420-2d84-d7af-cbfca95b6325 Node context: tense and annoyed - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAtBoat - HasMet for meeting Wulbren at boat. - 1 Check flag(s) (Object): false - MOO_Jailbreak_State_WaitingForBoat - Flag set on a character that is waiting for the boat to depart MOO cavern. true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. === END NODE ===
0:0 - Gaerdal help me - just bring them. Or we're all very, very dead. uid: 7b0df622-dfe1-d4fa-4de9-10e7ef0fed54 Node context: thinks player is an idiot but trying to hide it, trying to convince the player to do as he says === END NODE ===
0:0 - Nimble! Check for gaps, cracks - anything to leverage the rock. uid: 7cddda10-38ac-abef-e972-1a0e06c7c309 Animation: [Wulbren] back to the player Cinematic: Back to the player, speaking to the gnomes Node context: determined and confident - used to giving orders and having them followed a she plans his escape - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription - 1 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_GnomeEscape - Know the gnomes are plotting to escape the prison in Moonrise. > Nickels: tools - get creative. This rock is basalt - it'll crack with enough pressure.
0:0 - Tell her - she's already taken my freedom. And there's little worse than that. uid: 7d91b168-a89f-705d-8e68-dd9891d8d8f7 Node context: grim and determined - he won't be cowed, not by the player or the warden === END NODE ===
0:0 - You ordered that guard about as if you were the Absolute herself. What do you want with us, exactly? uid: 7fbd6ec3-b994-bbf0-7551-1e4be6dca192 Node context: impressed but suspicious - trying to figure out the player's motives - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_SpeakToGnomesWarning - Player was interrupted speaking with the gnomes prisoners in Moonrise prison. false - MOO_Jailbreak_HasMet_WulbrenSuspicious - HasMet for Wulbren suspicious state. - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenSuspicious - Flag set when players successfully allows interrogation of prisoners. Wulbren becomes suspicious because of it. false - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription > I'm here to help you escape. > I could help you get out of here - for a price. > I just want to torment you in peace.
0:0 - The Absolute turned her back on you, did she? Don't take it to heart - it'll happen to the rest of them in due time. uid: 813d5647-1441-2bc4-44fe-18d8f90b9091 Node context: player refused to help wulbren earlier. Trying to make the player see that the the two of them are on the same side. - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. - 1 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription > null
0:0 - Makes sense. Your eyes are dull - obedient. Why don't you run along and go play with your Warden? uid: 8b927ee6-ab54-143c-cd57-1cbd349e91d8 Node context: grim and disgusted with player === END NODE ===
0:0 - Hey - hey! You're the one who has Moonrise up in arms, aren't you? uid: 8d060217-2af8-f226-9832-474da109db0b Cinematic: Node context: all of moonrise is on alert - he's panicked and worried - 0 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription true - MOO_Jailbreak_HasMet_WulbrenOutcast - Met Wulbren during Outcast state. > Maybe. Maybe not. > How did you know? > What's it to you?
0:0 - A new neighbour? If you're locked up in here, you must be doing something right. uid: 9446b365-85a6-c657-ad03-e0c71226f4b1 Cinematic: (note - player is in the cell next to wulbren) Node context: sees player in the cell next to his - calling out, assuming him and player are on the same side - 0 Check flag(s) (Object): true - IsInPrison - IsInPrisondescription - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_ToldAboutHole - Wulbren gives the player a tip about getting out of jail - the hole in their cell > The usual criminal debauchery. > Pissed off the wrong people. > None of your business.
null uid: 979398cf-7ab5-9777-f208-1e5d4fd9a76d === END NODE ===
0:0 - I might have something that could help. uid: 9afe0e25-a3a3-e6ea-9c61-d7cb2d2ad6c1 - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_HasToolForGnomes - Used to keep track of characters with items that have the ACT2_MOO_JAILBREAKTOOL tag. > null
0:0 - Ah! Don't mind us, True Soul. The back wall is weak - we're working to brace it. uid: 9c486462-c94b-b7e6-6aa2-e563853f4626 Animation: [Wulbren] Turns and face the player Cinematic: Turns and sees the player. Surpise Ah! And then rallies himself, trying to turn the situation to his advantage Node context: Surprise on Ah! sees player, assumes they are the bad guy. Confidently rallies himself and tries to turn the situation to his advantage. > null
0:0 - Got it - I'll be back soon. uid: 9d1418d9-6706-d868-d630-972beaf87307 > Hurry - or we're all dead.
null uid: a1495dd9-1d44-600e-9df8-1084119f1b5c - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_GnomesHaveTools - State set when gnomes receive tools from players. true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenWithTool - Talked to Wulbren once he's received the tool. - 1 Set flag(s) to (Global): true - MOO_Jailbreak_Event_GnomesStartEscape - Set when gnomes are ready to break out of their cell. > We'll grab the tieflings along the way - we'll need 'em if it comes to a fight.
0:0 - I have something that can break stone. uid: a394801d-f313-d6d4-107d-df3310878fff - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_HasToolForGnomes - Used to keep track of characters with items that have the ACT2_MOO_JAILBREAKTOOL tag. > null
0:0 - Were I to get such help, I'd be appreciative. But why would a True Soul be offering? uid: a5755551-ba10-80e3-3047-848f28cd3c17 Node context: A beat - wulbren is suspicious of the player but part of him wants to believe the player > null
0:0 - Other than the joy of saving lives? I know powerful people in Baldur's Gate - and I remember my friends. uid: a7781d43-5354-b698-8883-3e38887c2205 Node context: this is the truth - he's incredibly influential and he'll use it
0:0 - The prettiest words hide the damndest lies. uid: a9e75830-3d2a-adf6-12dd-c33b7de012b4 Node context: player has tried to persuade you - you don't believe them - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. > null
0:0 - Here. I found this hammer, is it yours? uid: aa1101ed-65e4-0250-21fa-c2559b587c6f - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_HasWulbrenHammer - Player has Wulbren's hammer in their inventory. - 0 Set flag(s) to (Object): true - MOO_Jailbreak_Event_GiveHammer - Players gives Wulbren's hammer back to Wulbren. > Blessed, Gaerdal - I never thought I'd see it again. Thank you.
0:0 - The necromancer has been hauling people off like cattle. We don't get out, we're dead - us, the tieflings, everyone. uid: af5a7e49-f45c-7f33-4342-7ebff989b840 Node context: trying his absolute best to convince the player to side with him - determined, confident - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_TieflingsInJail - Set when tieflings are put in Moonrise jail as a result of act 2 setup. > null
- Roll sucessful - null uid: afcf1fbe-0c70-adf4-6e1f-54461f5e24fe > null
0:0 - I can smell the blood from here. uid: b4d54046-fef2-ad0c-bc3c-dca0609d2c7b Node context: panicked - desperately trying to sway player > null
0:0 - We need to get out of here or we're stone dead. Get us tools, anything that could crack the wall behind us. uid: b68e7ebc-cb8a-0498-3870-bcab922f08a9 Cinematic: Node context: panicked - desperately trying to sway player - 0 Set flag(s) to (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > Or find a way to get this damn door open. Hurry!
0:0 - Leave. uid: b7005079-0df1-15fd-cbac-2dc55f4b7aca === END NODE ===
0:0 - I'd scamper sharpish - I've seen what the Warden does to the insubordinate. Leave, before she catches you. uid: b88e3405-a30e-fb9e-03b7-823f43a46a02 Cinematic: Node context: determined and a touch fearful === END NODE ===
0:0 - You, however, are the clincher. Once we move, keep the patrols busy. If the bastards spot us, all of bloody Moonrise will come down on us. uid: b8b3b5db-1887-f21e-dd38-d3451da01b96 Cinematic: > It's time. Let's do this. > Hold in your cell until I return.
0:0 - How long does it take to untie a boat? uid: b9af1c54-11e9-a3fd-1fd7-6476dfa2c5f7 Node context: tense and annoyed - just wants to leave - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAtBoat - HasMet for meeting Wulbren at boat. - 1 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. === END NODE ===
0:0 - If he sent you, you're no slave to the Absolute. You're a damn wolf among sheep, aren't you? uid: bae25e07-2191-0fd0-6ad1-c0819c35bd58 Node context: quickly realises he can use the player to escape - subtle shift to charming > null
0:0 - Like you care what happens to the likes of us. uid: bb6ca884-0fdb-87e7-a2d1-19ff1ae235b6 Node context: player has tried to persuade you - you don't believe them - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. > null
null uid: bc9bdb3a-7620-595d-c835-3256b4a5ac39 - 0 Check flag(s) (Global): true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_ToldAboutHole - Wulbren gives the player a tip about getting out of jail - the hole in their cell > null
0:0 - We're low on time - the guards are spooked and will be watching us both. I've got a plan, if you're up to the task. uid: bdf54347-791c-7c6a-7faf-59794e7e2ecf Node context: furtive - speaking low. Player was spotted by guards, if it happens again they're done for - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_SpeakToGnomesWarning - Player was interrupted speaking with the gnomes prisoners in Moonrise prison. - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription > null
0:0 - We'll move once it's quiet - until then, be ready. uid: bf047d9e-4bf2-33e5-2376-ff1109a4af03 - 0 Check flag(s) (Global): true - MOO_Jailbreak_Event_GnomesStartEscape - Set when gnomes are ready to break out of their cell. === END NODE ===
0:0 - Whatever you find, throw it through the bars. But for the love of Gaerdal make sure a guard doesn't see you - or we're both done for. uid: bfc68e4e-7303-09a0-376f-aca2d475cd09 Cinematic: Node context: determined, confident - with the player on his side his plan can work === END NODE ===
0:0 - Out of here - isn't that all that matters? uid: c0d5401b-981f-cbc3-7fcf-0948bf8c5f0c Node context: a bit annoyed at player's hesitance but trying to hide it > null
0:0 - No. I want to help you escape. uid: c0ff44bf-d47a-6c82-ff17-7939079bea8a = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = Advantage: 1 > null (roll sucessful) > null (roll failure)
0:0 - I'm not the enemy here - the Absolute is. uid: c163884d-16c1-b962-44d1-71af69eca809 Node context: determined and confident - trying to sway the player to his side > Get out of here - while you have the chance. > null
0:0 - Yes. I found some. uid: c1f3ffbb-d191-6c82-8473-03ac88c395c7 - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_HasToolForGnomes - Used to keep track of characters with items that have the ACT2_MOO_JAILBREAKTOOL tag. > null
0:0 - Blasted eyes did a number on your friend, but there's still hope. uid: c4b3c04b-ecbf-83e9-8f87-9516ed04776c Node context: furtive - speaking low. Player was spotted by guards, if it happens again they're done for - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAlert - Flag set to track hasmet with wulbren when he's alerted by crime interruption. true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription > null
0:0 - What in the Nine Hells have you done? Moonrise has lost its damn mind - and we're next on the cutting block. uid: c5e4fbc0-6cc7-760b-da59-4d5ada3f2b35 Node context: furious with player - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription - 1 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenOutcast - Met Wulbren during Outcast state. > In my defence, it was an accident. > These cultists had it coming. > Stop whining - at least I'm fighting back against the Absolute.
0:0 - About time - any luck with those tools? uid: c743075b-6a85-88a1-e438-794f8e5d3797 Node context: a little frantic, violence is happening around you - trying to keep your cool - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_WulbrenOutcast - Met Wulbren during Outcast state. - 1 Check flag(s) (Global): true - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > null > I might have something that could help. > I don't have time for this. You're on your own. > What are you talking about? > Not yet, I'll be back soon. > Leave.
0:0 - I should've taken charge of that damn boat - we'd be out of here by now. uid: c7cfeb30-c835-9819-0c94-9bd80819ae33 Node context: tense and annoyed - just wants to leave - 0 Check flag(s) (Object): true - MOO_Jailbreak_State_BoatEscape - Prisoner is escaping through the tunnels of the prison area, towards the escape boat. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAtBoat - HasMet for meeting Wulbren at boat. === END NODE ===
0:0 - Enjoy being in the Absolute's pocket. I'm sure it's nice and cosy. uid: c80a6507-7198-30ad-58a2-6265e12bce48 Node context: grim - disgusted by player === END NODE ===
0:0 - We're short on time, friend. Any luck with those tools? uid: cde46996-11b7-022b-303c-ec2fdc848102 Node context: glad to see player but also knows he's short on time - they need tools and need them now - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAlert - Flag set to track hasmet with wulbren when he's alerted by crime interruption. - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. > null
0:0 - I don't have time for this. You're on your own. uid: cee1db6b-bd3d-3109-87cc-9967bbc0cfc5 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. > Enjoy being in the Absolute's pocket. I'm sure it's nice and cosy.
0:0 - Nice try, but I'm no motherless babe - have your fun with someone else. uid: d1e0f70a-c837-38fd-8b14-67c32943c318 Node context: player has tried to scare him, but he's having none of it. Proud, brazen and determined === END NODE ===
0:0 - Barcus told me you were here, and asked me to help. uid: d203e5f5-2849-56a1-9e21-81b762a8e99c - 0 Check flag(s) (Global): true - GLO_IronhandGnomes_Knows_WulbrenInMoonrise - GLO_IronhandGnomes_Knows_WulbrenInMoonrisedescription > null
0:0 - Not yet, I'll be back soon. uid: d436b9b0-4958-b1bd-c991-1153d4622091 > null
0:0 - Don't bother trying - you're going to die here. uid: dab6f19c-f8a6-d33e-7021-d44f097342b7 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. > I've been in worse spots - and I ain't dead yet. Move along, True Soul.
0:0 - All right, all right! Gods, remind me not to get on your bad side. uid: e14715b2-0ef7-7157-5255-97e7879dbd2d Cinematic: Node context: Surprised by player's ferocity but also impressed - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null
0:0 - Look - the guards are on a rampage, and we're next on the chopping block. uid: e15f729c-c0f4-b605-adc2-1944fbc7199b Node context: panicked - desperately trying to sway player > null
0:0 - In my defence, it was an accident. uid: e4624deb-bcea-82a0-1bbc-2262a5c142ed > Gaerdal help me.
0:0 - You've killed us, you prick of the absolute - stone dead. uid: e62db5bf-6fa8-7cbd-a6ff-8127f44cbbd1 Node context: full of hate and violence === END NODE ===
0:0 - And I'm a damn hollyphant. uid: ed4170e9-f21a-a22e-620a-c587054d19a2 Cinematic: Node context: player has tried to persuade you - you don't believe them - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_RefusedToHelpGnomes - Set on a player that refused to help gnomes. > Run along, True Soul.
0:0 - Blasted eyes - there's no time. uid: f2f48622-c7bd-c8a9-2e09-e481259eacdd Node context: furtive - speaking low. Player was spotted by guards, if it happens again they're done for - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_SpeakToGnomesWarning - Player was interrupted speaking with the gnomes prisoners in Moonrise prison. - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. true - MOO_Jailbreak_Knows_ToolsNeeded - Flag set when players know gnomes need tools to break out. - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_WulbrenAlert - Flag set to track hasmet with wulbren when he's alerted by crime interruption. true - MOO_Jailbreak_HasMet_Wulbren - MOO_Jailbreak_HasMet_GnomeLeaderdescription > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_KethericHound_AD_Bark.lsj Synopsis: The player entered combat with Ketheric's Hound on the upper floor of Moonrise (most likely within Ketheric's room). The hound barks to call one of the scrying eyes over to their location.
0:0 - Intruder! COME! uid: aa1f19b7-6e93-343a-8fb4-8b1bbd90a1f2 Node context: Calling guards down on us - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Bark.* uid: e6b84425-d8f6-c3cb-b1d2-d8f0d1697084 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_KethericHound_AD_Patrol.lsj Synopsis: Squire patrols Ketheric room, making sure no trouble makers come poking around where they shouldn't. All sounds are animals noises - no VO!
0:0 - *Bark.* uid: 789c68ee-b044-4bb6-93ac-427991b32ef1 - 0 Check flag(s) (Local): true - 23867c04-54b8-6ee9-a6bf-55a1a4c8b75d_A - Adescription - 0 Set flag(s) to (Local): true - 23867c04-54b8-6ee9-a6bf-55a1a4c8b75d_B - Bdescription === END NODE ===
0:0 - *Growl.* uid: 9edb9674-be64-4ac1-b9b4-c04c887d2d77 - 0 Check flag(s) (Local): true - 23867c04-54b8-6ee9-a6bf-55a1a4c8b75d_B - Bdescription - 0 Set flag(s) to (Local): true - 23867c04-54b8-6ee9-a6bf-55a1a4c8b75d_C - Cdescription === END NODE ===
0:0 - *Whine.* uid: dc69c8e0-a081-4a3d-b773-51c3be278db7 - 0 Set flag(s) to (Local): true - 23867c04-54b8-6ee9-a6bf-55a1a4c8b75d_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_KethericHound_Hound_SwA.lsj Synopsis: The players encounters Ketheric's undead hound in his chambers while sneaking around the tower. She's territorial - but if she smells Isobel's blessing on us she'll recognise Selunite magic. She reveals that she misses the way her master used to be.
0:0 - Snap off your best salute. uid: 05e49ef9-9f37-9ad0-0fa0-870acc38816f = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): false - MOO_KethericHound_State_LoweredDC - We won the chance to roll against the hound with advantage - either because it smelled Isobel's scent, or Scratch's toy ball. > null (roll sucessful) > null (roll failure)
0:0 - Give her your best salute. uid: 076dc757-37ec-aa14-9ac4-224a7e5fc126 = Roll SkillCheck Performance (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - You stumble into trouble like a stray pup. My own litter were the same. uid: 09d9cbb9-7666-4262-a5ee-6f90880633bd - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound > But they are long dead, now. Mind where you stray, lest I send you to join them.
0:0 - I'm sorry. uid: 0a06122c-213a-a274-fd55-1cb639c409c0 === END NODE ===
0:0 - *The growl only deepens. The hound isn't reassured - or perhaps it is simply taking no chances.* uid: 0b893f82-9f67-4884-b629-868dc44b334f === END NODE ===
0:0 - Stand, soldier! These are the General's private quarters. uid: 0c81316a-ad2c-4d4a-b041-46d3d444a770 - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > ...Wait. Something in your scent is... familiar.
0:0 - *...but it seems the touch is enough, and for a moment the undead beast is just another dog happily wagging its tail.* uid: 15218d46-09fa-484f-9087-06a1dd6c8aba Animation: [REUSE] existing animation Cinematic: Re-use animation from player petting Scratch at camp. === END NODE ===
0:0 - But he brought me back. I will not fail him again. uid: 16a57665-17e5-868e-8d20-4ab4d328bd6c === END NODE ===
0:0 - It's a trained army hound - give it your best salute. uid: 21282ddc-f9c7-c330-35f2-e8e218ee2e30 = Roll SkillCheck Performance (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): true - MOO_KethericHound_State_LoweredDC - We won the chance to roll against the hound with advantage - either because it smelled Isobel's scent, or Scratch's toy ball. > null (roll sucessful) > null (roll failure)
0:0 - Easy - I'm leaving. uid: 21621036-caa8-4680-8cd6-67de2a3af76a > No. You are not.
0:0 - Lower your eyes - you're no threat. uid: 26b7d56f-ea98-4cc2-93f2-75ba26121585 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): false - MOO_KethericHound_State_LoweredDC - We won the chance to roll against the hound with advantage - either because it smelled Isobel's scent, or Scratch's toy ball. > null (roll sucessful) > null (roll failure)
0:0 - Give the creature a snarl of your own. uid: 27eb219b-4ddf-cf0f-0d3d-08f4d5fb4ef9 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): false - MOO_KethericHound_State_LoweredDC - We won the chance to roll against the hound with advantage - either because it smelled Isobel's scent, or Scratch's toy ball. > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 2f738362-6b73-d971-d98a-907c0215defa === END NODE ===
0:0 - Pass, then. But I will be watching. uid: 3c91cb08-7851-045d-669b-62d9f44d9233 - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound === END NODE ===
0:0 - *It turns away and utterly ignores you - as it would any lowly foot soldier.* uid: 437937c4-972a-4bcd-1e41-91365778981b - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound === END NODE ===
0:0 - Ugh. The General has led many soldiers - and your form is by far the sloppiest. uid: 4427e7ad-7a2d-44f7-1e4a-5aeede278491 - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound > Just be about your task then - whatever it is.
0:0 - Your scent is familiar to me, stranger - but I can still smell the lies underneath. uid: 4d34fa25-f254-c881-bef9-80100d84a16d Node context: Last words before attacking === END NODE ===
0:0 - You seemed to know my scent. How? uid: 55bbdbed-a86d-34f6-a376-a50c5eb5aaaf - 0 Check flag(s) (Dialog): false - MOO_KethericHound_Hound_AskedAboutScent - We asked the hound why she knew our scent. - 1 Check flag(s) (Global): true - MOO_KethericHound_State_SmelledBlessing - Ketheric's hound smelled Isobel's Selunite blessing on us. > null
0:0 - Would it be all right if I gave you a scratch? uid: 56e5baea-a383-481b-a9d2-bd91236910a2 - 0 Check flag(s) (Tag): true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.) > You'd be the first of the General's soldiers brave enough to try.
0:0 - But they are long dead, now. Mind where you stray, lest I send you to join them. uid: 5a2acbf7-8d93-44ce-bce6-d37fb5e61a7e - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound === END NODE ===
- Roll failure - null uid: 5b061b9f-c8b6-ad73-f89e-ff0d33c1c613 > *Growl.*
0:0 - Leave. uid: 5c7d3d12-34e1-4d29-adc1-e36dbb13744b === END NODE ===
0:0 - *The dog relaxes, as if reassured by your observance of protocol.* uid: 5ffec326-014e-db60-d9b0-4626ed03d04f - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound > *It turns away and utterly ignores you - as it would any lowly foot soldier.*
0:0 - Just be about your task then - whatever it is. uid: 645155a8-57c8-ae5d-d071-548c454cd247 - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound === END NODE ===
0:0 - I let you pass. Do not make me change my mind. uid: 6d243da2-e058-184d-3617-2cd9aa9392f4 Node context: Stiff, warning - 0 Check flag(s) (Global): true - MOO_KethericHound_State_Intimidated - Intimidated Ketheric's hound into submission. Used to block HasMets that don't make sense in that context. true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Snarl at the beast's display of weakness. uid: 82493957-16ee-fc2b-b0fc-a0f490827bac = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): true - MOO_KethericHound_State_LoweredDC - We won the chance to roll against the hound with advantage - either because it smelled Isobel's scent, or Scratch's toy ball. > null (roll sucessful) > null (roll failure)
0:0 - I've had no stomach to fill for some time. But you will find my teeth are still sharp, stranger. uid: 884fde5d-979c-457e-8532-e613c96f7d2d - 0 Set flag(s) to (Object): true - MOO_KethericHound_Event_GiveFood - The player throws the Hound a piece of meat.
0:0 - *This is not a creature easily cowed, but something in your display gives it pause.* uid: 8aac0d07-5aa2-802d-456a-250f4d1b5b63 - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_HostileAfterTame - Player made the hound hostile after taming, so the hound will be hostile during the assault state true - MOO_KethericHound_State_Intimidated - Intimidated Ketheric's hound into submission. Used to block HasMets that don't make sense in that context. > *The growl withers to a whimper, and the hound turns away, sheepish.*
0:0 - *The growl withers to a whimper, and the hound turns away, sheepish.* uid: 8bd48bad-857e-2360-3a65-00bfffa211cf - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound === END NODE ===
0:0 - *Growl.* uid: 8d70e5e0-9889-8d23-9a2e-502b785578c5 === END NODE ===
0:0 - Stay still and let her smell you. uid: a2a2bb9f-7155-8cb4-7c07-22539245b3af - 0 Check flag(s) (Object): true - HAV_TakingIsobel_State_HasSeluneOintment - The player has the HAV_SELUNEOINTMENT status - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_SmelledBlessing - Ketheric's hound smelled Isobel's Selunite blessing on us. > I do not know your face, but your scent... Selûnite magic. It used to fill these halls, back when I was flesh.
0:0 - To serve Ketheric - as loyally as you do. uid: a48fd86b-855f-3716-f6fa-e162dc0daf0e = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
null uid: a8124bb8-bc71-9428-1eb1-9e2ab1939e44 - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound === END NODE ===
0:0 - You'd be the first of the General's soldiers brave enough to try. uid: b5dfacf0-3ebb-472c-af63-ebb15271ae53 > Hm. Hmmm... All right, that's enough.
0:0 - *Growl.* uid: b7c0a606-fc13-554e-5227-71d67031bf60 - 0 Check flag(s) (Global): true - MOO_KethericHound_State_Intimidated - Intimidated Ketheric's hound into submission. Used to block HasMets that don't make sense in that context. true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - There will be no screams from you, stranger - not when I take your throat. uid: bb461d3c-e2ef-edcd-2539-996497eef182 === END NODE ===
0:0 - No! He may have changed, but he is still my master. I cannot let you pass. uid: bccd3690-10c0-5d4d-bd2f-59a00723e2d6 > I'm sorry.
0:0 - Leave. uid: bef08da8-24cf-450f-9c59-ed3a10122c27 === END NODE ===
0:0 - *Then the beast shakes its head, a ferocious war-hound once more. Though perhaps not quite as ferocious as before.* uid: bf545575-38c1-e68e-cf8d-d8beffda83c5 - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_LoweredDC - We won the chance to roll against the hound with advantage - either because it smelled Isobel's scent, or Scratch's toy ball.
0:0 - Lower your eyes in respect. uid: c17b20cb-de20-13c0-1031-43dfbfe1a4f4 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): true - MOO_KethericHound_State_LoweredDC - We won the chance to roll against the hound with advantage - either because it smelled Isobel's scent, or Scratch's toy ball. > null (roll sucessful) > null (roll failure)
0:0 - Hm. Hmmm... All right, that's enough. uid: c1a11e24-f573-b76c-46e3-df2f547fb87c Animation: [REUSE] Existing animation Cinematic: Re-use animation from player petting Scratch at camp.
0:0 - *The hound relaxes, clearly accustomed to this show of deference within its master's chamber.* uid: c1a12819-9dc6-4988-b38b-ce0fecb86532 - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound > *It turns away and utterly ignores you - as it would any lowly foot soldier.*
0:0 - *Perhaps your form was sloppy. Or perhaps the creature simply wants to taste your blood.* uid: c1c5399c-b3da-1452-b3ca-08943de00489 === END NODE ===
0:0 - Show her Scratch's ball. uid: c9149b12-8bfe-6791-70c9-bd3c62b1d167 - 0 Check flag(s) (Object): true - MOO_KethericHound_State_HasScratchBall - Player has Scratch's ball in their inventory - 1 Check flag(s) (Tag): true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.) > Do you take me for a teething pup? Get that out of my face.
0:0 - I'm just exploring the tower. I mean no harm. uid: c9e3b090-2873-49b6-aac5-518351de51b9 = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - ...Hmph. Walk carefully, then. Or I will learn exactly what True Soul tastes like. uid: d576fedd-daf5-2b6e-4105-8f61cb157de3 Node context: intimidated, but giving a parting shot - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_Intimidated - Intimidated Ketheric's hound into submission. Used to block HasMets that don't make sense in that context. true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound === END NODE ===
0:0 - ...I do not know which army you fight for, but it is not my master's. uid: d728783f-3389-3f17-e2ce-432fc349813d Node context: nonplussed at our terrible salute, attacks === END NODE ===
0:0 - Good. Death itself cannot release you from that duty. Now be about your business, whatever it is. uid: d92c7d15-6c8c-613e-2b63-e3fe7f573669 Node context: Satisfied - 0 Check flag(s) (Global): true - MOO_KethericHound_State_SmelledBlessing - Ketheric's hound smelled Isobel's Selunite blessing on us. - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound > My scent seemed to trigger a memory in you. What was it? > Leave.
0:0 - *The dog's growl only deepens, echoing in the cavity where its stomach used to be.* uid: dd72abeb-d2dd-2bd8-82df-d81fb84a817e - 0 Set flag(s) to (Object): true - MOO_KethericHound_Event_GiveFood - The player throws the Hound a piece of meat.
0:0 - Yes, soldier? uid: f4c8375a-8f31-4386-8b51-660e2c96e647 - 0 Check flag(s) (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > You seemed to know my scent. How? > Would it be all right if I gave you a scratch? > Leave.
0:0 - Down, lapdog. A True Soul walks where they please. uid: f6a7c720-75b4-3227-67c1-1941b0b244c4 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: f79a6f65-3698-459b-f909-6fe095adeab3 === END NODE ===
null uid: f85072b7-edd5-e76a-bbe6-90c8f80aeb37 - 0 Check flag(s) (Global): true - MOO_KethericHound_State_SmelledBlessing - Ketheric's hound smelled Isobel's Selunite blessing on us. - 0 Set flag(s) to (Global): true - MOO_KethericHound_State_TameSuccess - The player succeeded in taming Ketheric's Hound > My scent seemed to trigger a memory in you. What was it? > Leave.
0:0 - This is where the great General Thorm rests his bones? We should ransack it. uid: 393cf092-05ff-9521-91ce-995eddcfef57 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_KethericsChambers_PAD_ReadWifesNote.lsj Synopsis: The player found and read the letter written by Melodia, wife of Ketheric (string name: MOO_KethericsChambers_NoteFromWife). It is found in Ketherics room under a loose floor board. Reading this letter opens the option to have Ketheric stand down during the colony fight (he still dies).
The VB helps support the notion that this letter is significant.
0:0 - Why that's almost beautiful. Imagine what she'd think if she saw him now. 1:0 - It seemed Thorm's wife loved him deeply. Perhaps he was even a good man once... 2:0 - Melania. Ketheric's wife. She loved him - before he sold himself to the Absolute. 3:0 - Bah - what use is love, when wasted on a husk like Ketheric Thorm? 4:0 - Seems like Ketheric's wife loved him very deeply. No accounting for taste.
5:0 - Ketheric's wife was clearly fond of him. How far he's fallen... 6:0 - A letter from Ketheric's wife. Sounds like she loved him very much.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Ketheric_PAD_AstarionsComment.lsj Synopsis: Astarion's comment after we finish talking to Ketheric and he told us to kneel at the altar.
0:0 - Maybe they can be controlled just as easily. uid: f7e9bb7a-65f8-60f4-7670-90cdb62dad68 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\SCL_Ketheric_AD_Execution.lsj Synopsis: Ketheric's AD before the execution. Bitter vitriol in his voice.
0:0 - Considering how close we are to the conclusion of our efforts... uid: f28756d4-ee94-4fb4-980e-19a794a4ed20 > I ask you again: why am I here?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_ZrellBriefing_Ogre.lsj Synopsis: For the lumbering threat that stands beside the door to the Duke Double scene.
0:0 - Nah-uh. Stay out. uid: 883314a0-fc9f-9c57-96b8-d88c6e83e35e Node context: Finger wagging, chiding like a child - 0 Check flag(s) (Dialog): true - MOO_ZrellBriefing_Ogre_HasMet_DoorBlocked - Hasmet for Glourik the Ogre before we're allowed access to the room he's guarding. === END NODE ===
0:0 - Our god is watching. Me too. uid: 8f9abd57-4f94-5250-52ab-64b6b64d8ecf - 0 Check flag(s) (Dialog): true - MOO_ZrellBriefing_Ogre_HasMet_DoorOpen - Hasmet for Glourik the Ogre after we're allowed access Balthazar's chamber. - 1 Check flag(s) (Object): true - MOO_Executioner_Event_GiveBalthazarKey - Z'rell gives key to Balthazar's chambers. === END NODE ===
0:0 - No business here 'less Disciple or General say you do. uid: a18a8a3b-958d-f281-be07-bae716a8a31c - 0 Set flag(s) to (Dialog): true - MOO_ZrellBriefing_Ogre_HasMet_DoorBlocked - Hasmet for Glourik the Ogre before we're allowed access to the room he's guarding. === END NODE ===
0:0 - You can pass. In the name of the 'solute. uid: ab57e75c-c79f-86ce-0b03-6ea91edc5f1d Node context: Saying the 'Absolute' very incorrectly - 0 Check flag(s) (Object): true - MOO_Executioner_Event_GiveBalthazarKey - Z'rell gives key to Balthazar's chambers. - 0 Set flag(s) to (Dialog): true - MOO_ZrellBriefing_Ogre_HasMet_DoorOpen - Hasmet for Glourik the Ogre after we're allowed access Balthazar's chamber. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_ZrellBriefing_FlamingSpy_Dead.lsj Synopsis: Marcus is in Moonrise after being thwarted by the player.
0:0 - What is the Absolute's end game? uid: 167811d7-9c63-42a4-88bc-2a96f220dd4b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Enlightenment... love... power...
0:0 - Do you know the source of Ketheric's invulnerability? uid: 1bc96f3d-7a26-48aa-97e0-9f006fa33622 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Leave. uid: 2140e481-f78b-477b-a303-17a3075c2e74 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Do you have any valuables in this place? uid: 5f87abc0-9db9-4f2b-a860-b43d6deebbd0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Only... my... devotion...
null uid: 6fa983e9-b036-4308-b1a7-9ee7a5f31a6d
null uid: 7316f53d-6903-4787-9388-50653d902881
0:0 - *The corpse remains silent. It does not know.* uid: 7bd4e490-ef6b-4692-952f-142fcc404ff4 > null
0:0 - How did you come to follow the Absolute? uid: 80424f82-dd5f-45e5-9bfb-6b6c7b0b28cd - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Squad... captured... enlightened...
null uid: 8e9f5505-6b7e-4c35-adc3-273cd15162e4
null uid: a0717033-ba69-4cca-82a8-267b28892c35
null uid: a2570c5f-4cff-45aa-af75-79f6a7617d73
null uid: bc644813-429b-4613-b975-e399352863af
0:0 - What do you know of Ketheric Thorm? uid: cae1a293-e486-4121-9263-33b0cc5d64e8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Chosen of... the Absolute. Wants... the cleric... more than anything.
0:0 - *The corpse does not stir. It will answer no more questions.* uid: e401476f-d752-45c4-974f-f73a4f2cba3f - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who were you before you became a True Soul? uid: f4f134a9-496b-4b00-a214-9777a35c1f2a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Marcus Falgor... raised in... Baldur's Gate...
0:0 - Chosen of... the Absolute. Wants... the cleric... more than anything. uid: f874caf8-e2ad-426b-b045-641a2afd2836 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: fa412354-57e0-4f21-9005-dd737de9adb8 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fe18596b-b692-4eb4-b0c9-3941ee4fa8d1 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_ZrellBriefing_FlamingSpy.lsj Synopsis: Marcus is in Moonrise after either kidnapping isobel OR being thwarted by the player.
0:0 - My unexpected ally! The General was very pleased with Isobel's return. Don't worry, I told him all about you. uid: 125ebd1c-1c15-862c-c11a-bb45cdb73f34 Node context: genuine in the first line, but in the second he sounds smug (he totally took all the credit) - 0 Set flag(s) to (Dialog): true - MOO_FlamingSpy_HasMet - Player has spoken to marcus in moonrise === END NODE ===
0:0 - Glad I stuck my neck out for you in Haven. The General was very pleased with Isobel's return. Don't worry, I told him all about you. uid: 30f619ae-1bd1-6dce-cf51-56301f0583e5 Node context: genuine in the first line, but in the second he sounds smug (he totally took all the credit) - 0 Check flag(s) (Global): false - HAV_TakingIsobel_State_SpyConfrontationStarted - The game reached the point where the spy barged into the room to tell the player to kidnap isobel with him false - HAV_TakingIsobel_Knows_SpyExplainedHisMission - The spy explained his mission himself to the player, so he thinks the player his on his side in SpyCapture true - HAV_EnteringHaven_State_FlamingSpyVouch - Flaming Spy is chosen to move to the entrance to Haven and vouch for player. - 0 Set flag(s) to (Dialog): true - MOO_FlamingSpy_HasMet - Player has spoken to marcus in moonrise === END NODE ===
0:0 - My old friend, thanks for your help with Isobel. The General was most pleased. Don't worry, I gave you some credit. uid: 35820fa8-a113-4649-b6a6-f82c574b9ec5 Node context: Smug grin, he totally took most of the credit - 0 Check flag(s) (Global): true - HAV_TakingIsobel_State_SpyConfrontationStarted - The game reached the point where the spy barged into the room to tell the player to kidnap isobel with him true - HAV_TakingIsobel_State_SidedWithSpy - Player sided with the spy - they are going to help capture Isobel - 0 Set flag(s) to (Dialog): true - MOO_FlamingSpy_HasMet - Player has spoken to marcus in moonrise === END NODE ===
0:0 - I look forward to working with you again, the Absolute permitting. uid: 9e205b5e-01cb-a81b-7f92-7eed61f12b66 Node context: genuine and a litte smug (more like you should be honoured to work with him) - 0 Check flag(s) (Dialog): true - MOO_FlamingSpy_HasMet - Player has spoken to marcus in moonrise - 1 Check flag(s) (Global): false - HAV_TakingIsobel_State_SpyConfrontationStarted - The game reached the point where the spy barged into the room to tell the player to kidnap isobel with him false - HAV_TakingIsobel_Knows_SpyExplainedHisMission - The spy explained his mission himself to the player, so he thinks the player his on his side in SpyCapture true - HAV_EnteringHaven_State_FlamingSpyVouch - Flaming Spy is chosen to move to the entrance to Haven and vouch for player. === END NODE ===
null uid: a4c31adc-0850-91f6-445f-94a82207a618 - 0 Check flag(s) (Global): false - HAV_TakingIsobel_State_SpyConfrontationStarted - The game reached the point where the spy barged into the room to tell the player to kidnap isobel with him true - HAV_TakingIsobel_Knows_SpyExplainedHisMission - The spy explained his mission himself to the player, so he thinks the player his on his side in SpyCapture - 0 Set flag(s) to (Dialog): true - MOO_FlamingSpy_HasMet - Player has spoken to marcus in moonrise === END NODE ===
null uid: a4fa4fd2-3c46-08ef-788e-67e33e9fcf54 - 0 Check flag(s) (Dialog): true - MOO_FlamingSpy_HasMet - Player has spoken to marcus in moonrise - 1 Check flag(s) (Global): false - HAV_TakingIsobel_State_SpyConfrontationStarted - The game reached the point where the spy barged into the room to tell the player to kidnap isobel with him true - HAV_TakingIsobel_Knows_SpyExplainedHisMission - The spy explained his mission himself to the player, so he thinks the player his on his side in SpyCapture === END NODE ===
null uid: a6c30e71-9d89-fea2-cdd8-3d3a2020c0bb - 0 Check flag(s) (Dialog): true - MOO_FlamingSpy_HasMet - Player has spoken to marcus in moonrise === END NODE ===
null uid: cd85d70a-0589-b942-ea63-c1edef25a035 - 0 Check flag(s) (Dialog): true - MOO_FlamingSpy_HasMet - Player has spoken to marcus in moonrise - 1 Check flag(s) (Global): true - HAV_TakingIsobel_State_SpyConfrontationStarted - The game reached the point where the spy barged into the room to tell the player to kidnap isobel with him true - HAV_TakingIsobel_State_SidedWithSpy - Player sided with the spy - they are going to help capture Isobel === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_ZrellBriefing_AD_WithSpy.lsj Synopsis: Z'rell and Marcus are talking after Marcus has kidnapped Isobel.
0:0 - If I may... am I to receive an audience with the General? uid: 1fd41c11-cf1f-4ec4-b422-41dc6fb1d055 Node context: A superior giving orders, just to assert her authority - fiery, dangerous, spitting - 0 Check flag(s) (Local): true - 4cf922b7-6432-9edf-022e-b530fcc825bb_A - Adescription - 0 Set flag(s) to (Local): true - 4cf922b7-6432-9edf-022e-b530fcc825bb_B - Bdescription > You can certainly pray for it. Or pray that he doesn't hear that he moves too slowly for your liking.
0:0 - You can certainly pray for it. Or pray that he doesn't hear that he moves too slowly for your liking. uid: 3074da7b-720c-4ea5-9296-57d18c689310 > I will... reflect on that, Disciple.
0:0 - I will... reflect on that, Disciple. uid: 31992120-188f-6d93-6466-21d6e4d3bf1f
0:0 - Disciple Z'rell, I simply wanted to say what an honour - uid: 3bdfa3c0-54b0-46e0-a31a-f28f20189b55 - 0 Check flag(s) (Local): true - 4cf922b7-6432-9edf-022e-b530fcc825bb_B - Bdescription - 0 Set flag(s) to (Local): false - 4cf922b7-6432-9edf-022e-b530fcc825bb_B - Bdescription false - 4cf922b7-6432-9edf-022e-b530fcc825bb_A - Adescription > Why are you speaking, meat?
0:0 - I am free to do more for the Absolute, Disciple. Anything. uid: 50b0f614-4280-4534-b19e-2f109f73e777 Node context: A terse religious greeting - a better to an underling, annoyed to be speaking to a lower rank - 0 Set flag(s) to (Local): true - 4cf922b7-6432-9edf-022e-b530fcc825bb_A - Adescription > Would you cast yourself from the tower-top?
0:0 - Why are you speaking, meat? uid: 78b41e35-7aea-4717-b730-d97d77d34dcd Node context: DOMINANT & dangerous - Cutting - establishing her dominance to one she suspects does not appreciate it === END NODE ===
0:0 - Off you go, then. I've always wanted to try those ballistas. uid: e0de7267-861a-1053-6cd7-781a46abf2e4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_ZrellBriefing_AD_WithGuard001.lsj Synopsis: A patrolling guard stops and reports to Z'rell.
0:0 - All quiet, Disciple. uid: 2237706a-aabe-4ce4-ba19-3cd2b3c110a6 - 0 Check flag(s) (Local): true - e6aef01a-0468-5046-e519-b9b624c704dc_A - Adescription - 0 Set flag(s) to (Local): true - e6aef01a-0468-5046-e519-b9b624c704dc_B - Bdescription > All quiet? Do you suppose the Absolute's enemies are resting, soldier?
0:0 - No, Disciple. Forgiveness, Disciple. uid: 325774f3-be11-30b3-dabb-cd3fab87a366 Node context: Shook, put in their place. === END NODE ===
0:0 - All quiet? Do you suppose the Absolute's enemies are resting, soldier? uid: 3c32c20d-40fe-4340-83e2-6de7344b52cd Node context: Suddenly cutting, questioning - poking at her underling's complacency. > I - no, Disciple.
0:0 - Nothing to report, Dis- uid: 693a164b-6b2c-430f-817e-c4bfabe4b188 Node context: starting to say 'Disciple' but cut off - 0 Check flag(s) (Local): true - e6aef01a-0468-5046-e519-b9b624c704dc_B - Bdescription - 0 Set flag(s) to (Local): false - e6aef01a-0468-5046-e519-b9b624c704dc_B - Bdescription false - e6aef01a-0468-5046-e519-b9b624c704dc_A - Adescription > Then why are you reporting, soldier? Interrupt me again, and you will serve Disciple Balthazar instead. Do you want that?
0:0 - We had best hope they don't forget themselves - or I'll have to send you out there to calm them down. uid: 69e88c38-d91c-e708-e76d-dba93bc9d8a9 > I'll put some sense in their heads, Disciple.
0:0 - Oh, relax and let me have my fun. This paperwork grows tedious. uid: 718fcf97-661f-d1b6-e874-4610b39359ef Node context: Chuckling, suddenly breaking tension. A cruel boss mocking an underling for 'not taking a joke'. === END NODE ===
0:0 - In Her Name. Report? uid: 74282b5a-7d57-4179-a883-1c8fe24e1c93 Node context: A terse religious greeting - a better to an underling, annoyed to be speaking to a lower rank - 0 Set flag(s) to (Local): true - e6aef01a-0468-5046-e519-b9b624c704dc_A - Adescription > There are some ghouls nesting on the upper ramparts. They seem... restless.
0:0 - Then why are you reporting, soldier? Interrupt me again, and you will serve Disciple Balthazar instead. Do you want that? uid: 991170f4-75fd-40e7-8af1-7b2dfe811e04 Node context: Cutting off underling in a rage - the soldier interrupted her > No, Disciple. Forgiveness, Disciple.
0:0 - Perhaps you cannot find them - root them out - because they are your allies? Hm? uid: cc035dc7-bdcf-9f1c-835a-807c1ac27fae Node context: Doubling down, demanding answers > I - no, mistress! I would never -
0:0 - Or some meat in their bellies, at least. uid: fbf66269-ecad-621f-c21c-c42cb6ad6e86 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_ZrellBriefing_AD_WithGuard000.lsj Synopsis: A patrolling guard stops and reports to Z'rell.
0:0 - We have the Eyes watching the perimeter, Disciple. I thought it best remain close to you. uid: 1e7269af-17f5-4960-b6c6-bfe53a8e5f04 Node context: Giving a report. - 0 Check flag(s) (Local): true - 8817275c-224d-13c2-92e6-680e5910ff1e_A - Adescription - 0 Set flag(s) to (Local): true - 8817275c-224d-13c2-92e6-680e5910ff1e_B - Bdescription > Protect me? Adorable. Get back on your rounds.
0:0 - We do not need to trust them. The Absolute's Design requires many threats - not all of them of the finest fabric. uid: 2aef0860-c52b-0137-fd0b-16ccc9f12e99 Node context: Dismissing underling's concerns. === END NODE ===
0:0 - Protect me? Adorable. Get back on your rounds. uid: cf7a0a15-0919-48aa-ab5c-ce8e01c9c14a Node context: Sneering - then savage by the end. === END NODE ===
0:0 - What now? uid: d2983ce4-d9d8-4fd6-aaa1-3a2a495ce210 Node context: Snapping at an underling bothering her - 0 Check flag(s) (Local): true - 8817275c-224d-13c2-92e6-680e5910ff1e_B - Bdescription - 0 Set flag(s) to (Local): false - 8817275c-224d-13c2-92e6-680e5910ff1e_A - Adescription false - 8817275c-224d-13c2-92e6-680e5910ff1e_B - Bdescription > The shipments are progressing, Disciple. Though I do not trust the mercenaries. The infidels.
0:0 - Anything of note to report? uid: ddcaafc2-5885-46b8-afe8-94e558c5313e Node context: annoyed to be speaking to a lower rank - 0 Set flag(s) to (Local): true - 8817275c-224d-13c2-92e6-680e5910ff1e_A - Adescription > More pilgrims are arriving, Disciple.
0:0 - Meat. Fodder. I asked for anything of note. uid: e1a645f1-4cc5-3f6c-b02c-321c65b6c2ea Node context: Not impressed by the report === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_ZrellBriefing_AD_WithCultist.lsj Synopsis: Z'rell and Radija are talking about how nobody should be allowed on the rooftop.
0:0 - As you say, Z'rell. uid: 2b570fce-4d92-98f2-8a93-861c1b6e192e Node context: Pronounce ZRELL > It is Disciple.
0:0 - Ensure that the Moonlanterns outside are maintained, too. The curse cannot be allowed to touch the Absolute's hall. uid: 30a3921c-15f8-4ac2-a9d8-dd4f466f0066 Node context: A superior giving orders, just to assert her authority - fiery, dangerous, spitting - 0 Check flag(s) (Local): true - 9378e194-3135-f75c-b557-457fa52db9f9_A - Adescription - 0 Set flag(s) to (Local): true - 9378e194-3135-f75c-b557-457fa52db9f9_B - Bdescription > As you say, Z'rell.
0:0 - Your role in Her design is to serve those who bring it into being. uid: 3456436e-798c-4bb6-aa67-80af413fe1ae Node context: DOMINANT & dangerous - Cutting - establishing her dominance to one she suspects does not appreciate it > I will not forget, Disciple.
0:0 - Remember your place, child. The True Souls stand above you, and I above them. uid: 6f93039f-340f-4c07-b90c-39439b31c5a7 Node context: DOMINANT & dangerous - Cutting - establishing her dominance to one she suspects does not appreciate it - 0 Check flag(s) (Local): true - 9378e194-3135-f75c-b557-457fa52db9f9_B - Bdescription - 0 Set flag(s) to (Local): false - 9378e194-3135-f75c-b557-457fa52db9f9_B - Bdescription false - 9378e194-3135-f75c-b557-457fa52db9f9_A - Adescription > Your role in Her design is to serve those who bring it into being.
0:0 - In Her name. uid: 71737bb8-1a61-4a5e-97bc-5862740a7f5f Node context: A terse religious greeting - a better to an underling, annoyed to be speaking to a lower rank - 0 Set flag(s) to (Local): true - 9378e194-3135-f75c-b557-457fa52db9f9_A - Adescription > By Her design. Can I assist you, Disciple?
0:0 - It is Disciple. uid: ae84d710-4df5-1e22-6ab6-b4e5bc1d465e Node context: Sharp correction - and underling dared call her by her first name, not her title === END NODE ===
0:0 - Of course, Disciple. As always. uid: b07c46a9-3186-f808-2d16-008e29954096 Node context: Helpful, polite === END NODE ===
0:0 - I will not forget, Disciple. uid: b44f1cf4-6e37-4ba8-89f4-346162f447fa Node context: The picture of compliance - but will take on new layers once players understand that this 'novice' actually outranks all her superiors === END NODE ===
0:0 - The General has withdrawn to his chapel above. He is not to be disturbed. uid: c1dcae0a-3fd2-4a35-b1cd-be7d703fda70 > Of course, Disciple. As always.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Warehouse_Guard02.lsj Synopsis: A guard in the Moonrise Tower warehouse. Responsible for transporting cargo to the docks - it's not the most exciting job, but she's just glad to be involved.
0:0 - All's well here. The cargo from below has already been taken to the docks. uid: 34d4cb5c-1d99-417b-8ed3-a5dc28e1841a Node context: with a nod - you're doing menial work, and hoping not to be bothered === END NODE ===
0:0 - Do I know you, True Soul? Feels like we met before - maybe in a previous life. uid: aac7e96c-2664-427b-887d-c294a4665d0a Node context: shrugging off the moment of recognition on the last phrase, almost with a smile - these moments of recognition aren't always meaningful or real is the vibe - 0 Check flag(s) (Dialog): false - MOO_Warehouse_HasMet_Guard02 - MOO_Warehouse_HasMet_Guard02description - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Dialog): true - MOO_Warehouse_HasMet_Guard02 - MOO_Warehouse_HasMet_Guard02description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Warehouse_Guard01.lsj Synopsis: A guard in the Moonrise Tower warehouse. Looking forward to the coming war.
0:0 - I hear we'll be marching west soon. Hope to see you on the front line. uid: 3fa32dcd-541f-49e2-a450-439764821e37 Node context: looking forward to the war that's coming === END NODE ===
0:0 - Don't get too close to the prisoners - they're desperate enough to try anything. uid: b3f85c8d-9a56-4f4b-b227-9a1e651b422b Node context: A light-hearted warning - your thinking of the prisoners the same way somebody might think of a cornered animal - 0 Check flag(s) (Dialog): false - MOO_Warehouse_HasMet_Guard01 - MOO_Warehouse_HasMet_Guard01description - 0 Set flag(s) to (Dialog): true - MOO_Warehouse_HasMet_Guard01 - MOO_Warehouse_HasMet_Guard01description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Warehouse_AD_Guard01_02.lsj Synopsis: AD between two guards in the Moonrise Tower warehouse
0:0 - You ought to be kinder, you know. To the prisoners, I mean. uid: 1248d9ec-3287-4796-be69-4799f6771bf4 Node context: Advice, absent observation - 0 Set flag(s) to (Local): true - 72f2c4d8-2c3a-dabb-8c0b-993a1b018dbd_A - 72f2c4d8-2c3a-dabb-8c0b-993a1b018dbd_Adescription > Any one of them could be elevated to True Soul, should they accept the Absolute.
0:0 - Ugh. Then I shall have to keep them busy praying for mercy from other gods, won't I? uid: 1d7538d3-644f-694d-70dd-63f3fe51dc07 Node context: Disgusted at the thought of 'vermin' becoming her superior === END NODE ===
0:0 - Oh, of course! Perhaps our prisoners can be your bearers. A fine view from gnome-back, I expect. uid: 4c5fa2bf-e0e1-f487-492e-1b92df236dc8 Node context: Sarcastic, mildly amused === END NODE ===
0:0 - It is impossible to keep a garment clean down here. uid: b92ddb7b-1cb8-4424-9ad4-0120179bc2df Node context: Huffy. - 0 Check flag(s) (Local): true - 72f2c4d8-2c3a-dabb-8c0b-993a1b018dbd_B - 72f2c4d8-2c3a-dabb-8c0b-993a1b018dbd_Bdescription - 0 Set flag(s) to (Local): false - 72f2c4d8-2c3a-dabb-8c0b-993a1b018dbd_B - 72f2c4d8-2c3a-dabb-8c0b-993a1b018dbd_Bdescription false - 72f2c4d8-2c3a-dabb-8c0b-993a1b018dbd_A - 72f2c4d8-2c3a-dabb-8c0b-993a1b018dbd_Adescription > You'll find it all the harder once we're off on the march.
0:0 - And not a single one came back down from the tower-top. Must've been unworthy. uid: dcd71714-2be6-a56d-b768-a7fdf597b3d9 Node context: Finishing her friend's thought with an air of finality === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_WallTentacle_Tentacle.lsj Synopsis: Upon interacting with the tentacle living inside the tower's wall, player is faced with several options to choose from.
- Take a sample (can be used in Mig mini quest)
- Poke to see how it reacts
- Examine it to learn more about it
- Tear it down with brute force
Damage being done onto the tentacle will trigger a reaction from the Absolute
0:0 - Search for some leverage to slide your arm out. uid: 0231bad8-86fb-e1c6-fc8e-daf15f6500b5 = Roll RawAbility (Dexterity) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null
0:0 - Let me try it next time. Looked fun. uid: 0fe80ae1-2d93-a73f-4651-9e7797b745a4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 12a340ca-9b97-7d80-ed5b-aaa046c7518b Animation: Player painfully wrenches free of the tentacle in the wall WrenchesFree Cinematic: Player painfully wrenches free of the tentacle in the wall - 0 Set flag(s) to (Object): true - MOO_WallTentacle_State_IsDestroyed - Set when the tentacle can't be used anymore as it has been destroyed true - MOO_WallTentacle_Event_PlayerInjured - Set when the player has his arm torn in half by the tentacle > null
0:0 - *Again, the sickening slither of flesh on stone - barely an arm's-length away.* uid: 12c3b573-4cf8-4601-7c6b-40a665136705 - 0 Check flag(s) (Object): true - MOO_WallTentacle_HasReachedIn - Set when a character sets his hand on the tentacle > Reach back in. > Leave.
null uid: 1a91d536-cc14-a0da-e874-a7fc0472532d Animation: FlailAgainstTentacle Cinematic: Sudden cut to player back in MOO, thrashing against wall. > null
0:0 - --COME--- -BECOME- uid: 1b626f22-0272-3205-838f-a7c8df9d9ecc Animation: Player flails against tentacle as it continues to pin them to the wall. FlailAgainstTentacle Cinematic: Player flails against tentacle as it continues to pin them. Close on their panicked face as they're suddenly teleported. [Brief VFX and quick fade to white might be sufficient} - 0 Set flag(s) to (Global): true - MOO_WallTentacle_Event_ZappedToPrison - Set when the Absolute has had enough of the player hurting its tentacle, resulting in the player getting teleported in prison - 1 Set flag(s) to (Object): true - MOO_WallTentacle_State_IsDestroyed - Set when the tentacle can't be used anymore as it has been destroyed true - MOO_WallTentacle_Event_PlayerInjured - Set when the player has his arm torn in half by the tentacle === END NODE ===
0:0 - Resist it! 1:0 - Resist it! uid: 1b9f5890-c792-ac82-a7b7-a34afbf1fe9f Node context: telepathic, Daisy not physically present (spoken directly into the player's head)
urgent, wanting to save you - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
0:0 - ---disgraced-- -master- -heir--- ---tyrant- ---DARK-- ---URGE- uid: 1f0edd6b-00f7-cc7b-a292-d9888085f179 Animation: Player turning to find source as each utterance comes from another angle Cinematic: Player turning to find source as each utterance comes from another angle - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - ORI_DarkUrge_Quest_WallTentacle - MOO Wall Tentacle remembered Dark Urge > -FALLEN-- -ONE-- --returns-
0:0 - That voice. Like nothing I've ever heard... uid: 1fa493c1-ad5e-dcdd-a849-ba51103ff12e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Next time, stay your hand. The Absolute may be keen to speak, but I don't share Her enthusiasm.
0:0 - Uh, what is that?! uid: 20a2a340-7784-49a0-86c9-ed51ea61b162 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 224d6c04-8e7d-6248-b675-8cfb425b6852 === END NODE ===
0:0 - No. Pull away. Pull away! uid: 22d0ee93-73fe-4741-87d7-d78b6007eac1 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I can feel it... looking. Deep inside... uid: 248e6e60-4bc3-465b-9a4b-a7a9179444c8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Oh, thank goodness. I was worried I'd have to get involved. Now let's keep our hands to ourselves, hmm? uid: 2702001b-0e42-4a3c-dc42-6b681096f1dc Node context: Just watched the player free their hand from a tentacle - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: 27b9c9da-3687-4f03-916a-9d46bee8cd08 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - Well, now that we know what it is, I suggest we leave it well alone. uid: 30a12646-a929-ea93-72c7-ec89a470406b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - This is the voice they have given me. To better speak to your kind without breaking you. uid: 3683d2d9-b2d9-28c5-c39c-2f13551a8649 Node context: Bitterness - this is a vast consciousness that has been compressed to a single, simple aspect to spare the unworthy > I was once a servant of the Grand Design. Now I am slave to theirs. But you...
null uid: 36bdfb2a-d5a4-f2cc-1bc9-794a2e462404 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - I appreciate a wandering hand now and again, but maybe control your urges for now. uid: 380e9476-d131-7a4b-9984-1c226cf4d547 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - You abandoned me... You left me the slave of the puny Chosen, used to bind this world... uid: 3d09fc2a-409d-cad7-aec8-eedb00f5838a - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > ...but I cannot bind you.
0:0 - *A world away, the grip on you tightens - a desperate, drowning thing that pulls you down with it.* uid: 45b750ff-e16b-4b92-dbe5-9d51bd8f6d2f Cinematic: Player flinches as in pain, then has a confused moment - realizing the pain is happening to their body in the "real world" > Come. Become.
0:0 - *There is no hesitation this time - the tendrils lash out like a waiting predator.* uid: 45c6596b-b626-b862-5d5b-82fc659244c6 Animation: Player reaching into wall and reacting with shock as their tadpole connects with something. Cinematic: Player reaching into wall and reacting with shock as their tadpole connects with something. > null
0:0 - You're free... The Absolute must be keen to meet us. uid: 46f258b6-1dda-9e1d-995e-a5e1b63fbe1c Node context: 'Is this a good thing, or a very bad thing?' - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - The Absolute fairly ripped your hand off. That's no way to tempt us into a meeting. uid: 49d4b054-990f-c351-a2d7-8b5019ecc16a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Leave. uid: 4b067925-8752-8dd8-54d9-7d73e0ab273f === END NODE ===
0:0 - Gods. What is it? What now? uid: 4d249710-bd28-42de-affb-2519739d2e65 Node context: Alarm - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - It almost had you. You did well to pull away from it. 1:0 - It almost had you. You did well to pull away from it. uid: 4db26f4c-0247-f7f5-efbe-a175314bb471 Node context: telepathic, Daisy not physically present (spoken directly into the player's head)
relieved, still coming down from the urgency of the moment before - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > null
- Roll sucessful - null uid: 541ac690-acab-7ba2-f979-c47d63b8d5df > null
0:0 - I am the chain they will use to bind this world... uid: 570fde23-08c1-8bbe-0297-4989a774a726 > ...but I cannot bind you.
0:0 - You've been in tougher traps - wriggle your hand free. 1:0 - Calm yourself and gently wriggle your hand free. 2:0 - Twist your wrist to break the grip. uid: 578be51b-aefe-eb89-a584-473bfcbfe8c5 = Roll RawAbility (Dexterity) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0:0 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 5933b530-1b69-9a2f-0740-35d993112136 > null
0:0 - *With a soft sucking sound, your hand pulls free. The flesh within the wall retreats.* uid: 5db072fd-8170-bf58-d82d-de41a4c7d88b Animation: Player's hand is pulled free from the wall, slight shake of pain. PullFreeSlightShake Cinematic: Player's hand is pulled free from the wall, slight shake of pain > null
- Roll sucessful - null uid: 5f480f90-efaa-4dcd-28fd-b69d3404f91e > null
0:0 - Channel your oath. Rebuke the voice. Free yourself. uid: 5facb5c2-9c16-bf56-18ef-111fd3138e6a = Roll (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - *Your awareness unfolds, expanding through every wall in the tower - every mind.* uid: 613c2047-e4c1-0241-42af-42f4c9724d4b Animation: Player reaching into wall and reacting with shock. Cinematic: Player reaching into wall and reacting with shock as their tadpole connects with something. > *A vast, living network, extending down into the dark - where something wakes.*
0:0 - What in the hells is that? uid: 626b406c-ce00-4f7f-845e-f5d4fbcd1c22 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - What is wrong with you? Pull. Away! uid: 6485d7dd-c75c-5b7d-e49c-1bac7b30ff9c Cinematic: Player reacting to voice from the void - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Invite the presence in. There's always room for one more. uid: 65ae9136-d9cb-838e-b6b2-44f9c062a271 - 0 Check flag(s) (Tag): true - Great Old One - This warlock's patron is a Great Old One (Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.) > null
0:0 - Heave against the tentacle with all your might. uid: 67b003b5-7653-3823-27be-5c5dd82bb3f1 = Roll RawAbility (Strength) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null
- Roll sucessful - null uid: 6938a8b8-ae99-7dd8-4113-f1a425519cc9 > null
null uid: 6a217104-12a2-7dac-89bd-0c0279c9deab - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - Enough! Break off from that thing! uid: 6e0f1037-ecc4-9222-bff9-7f122e5a26df Cinematic: Player reacting to voice from the void Node context: Spoken to the player. Urgent, through gritted teeth (her mind's being bombarded with psionic magic) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
- Roll sucessful - null uid: 7210d2fa-5eae-47df-af75-a195365b4ac3 > null
0:0 - *Again, the sickening slither of flesh on stone - barely an arm's-length away.* uid: 756a48ce-70bd-45c3-57fd-0180fe8d7e32 - 0 Check flag(s) (Dialog): true - MOO_WallTentacle_HasMet_Tentacle - Set when a character as already interacted with the tentacle > null
0:0 - --not out--- -inward-- --you are here - here is you-- uid: 762b7287-9348-d05e-39f8-3b6ad3af9bee > null
null uid: 7868e860-577b-e437-0452-e65a0b1089bb === END NODE ===
0:0 - Hello?! Hey! Snap out of it! uid: 7d119fa9-b037-a7ba-e866-08d9fbd74a9e Cinematic: Player reacting to voice from the void - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Leave. uid: 7d786ebb-7192-401b-0f77-92315f528f31 === END NODE ===
0:0 - *The tentacle pulses within the wall, waiting.* uid: 7db263b6-825a-7abf-91af-d27927283caf - 0 Check flag(s) (Dialog): true - MOO_WallTentacle_HasMet_Tentacle - Set when a character as already interacted with the tentacle - 1 Check flag(s) (Global): true - MOO_WallTentacle_Knows_Tentacle - Set when a character learns what the tentacle really is > null
0:0 - Enough of this - release yourself! uid: 819e271f-67c2-ee2b-80b8-23f6e2533225 Cinematic: Player reacting to voice from the void - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - There is no freedom. They will use me to bind the world in chains... uid: 8532a79f-297e-f807-c98f-04c109dec433 > ...but I cannot bind you.
0:0 - --killer-- -KIN- -who are you---- uid: 8644ad45-08cb-3ce3-3483-f0d9401cba2b Cinematic: Shot of great misty void from which voice emerges, player looking small in the face of it. > I am not your kin, ghaik-spawn. > null
0:0 - Was - was that Her? The Absolute? uid: 875c0c6d-6e0b-b207-4d74-bf29dd72cd8c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Keep your hands to yourself. Every last crevice of this tower could be... infected. uid: 87f00a29-b683-9ed8-6b56-3040d20f95a1 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Tear your arm out of the tentacle's grip. uid: 8845a84a-2889-a154-b1fc-9ed04ede0e81 = Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 88d72e04-463b-1200-10ee-db8438cd9ae6 > null
0:0 - *You can't quite catch a glimpse, but you recognise this feeling - the same alien presence you felt on the nautiloid.* uid: 8c785d8b-d455-2610-d563-2a6ab3c6047e - 0 Set flag(s) to (Global): true - MOO_WallTentacle_Knows_Tentacle - Set when a character learns what the tentacle really is > Reach in. > Leave.
0:0 - 'Dark Urge' - what does it mean? uid: 8d219753-3c01-76d8-004f-80b9970d227e > -YOU!-
0:0 - What in the hells - oh no. Not again. uid: 935ce3e3-77b8-457d-9bf3-52226b6604ad - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: 937cc99a-8a2c-aa58-097d-61dbfe4a7b24 - 0 Check flag(s) (Dialog): false - MOO_WallTentacle_HasMet_Tentacle - Set when a character as already interacted with the tentacle - 1 Check flag(s) (Tag): true - Great Old One - This warlock's patron is a Great Old One (Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.) - 0 Set flag(s) to (Dialog): true - MOO_WallTentacle_HasMet_Tentacle - Set when a character as already interacted with the tentacle - 1 Set flag(s) to (Global): true - MOO_WallTentacle_Knows_HasSeenMeat - Set when a character encounters a tentacle for the first time > *A coiling, restless void stirs within you. Your patron. For some reason, this thing in the wall excites it.*
0:0 - Channel all your rage - and pull. uid: 99e822fa-5d41-b35d-0bc9-7b265ff946f3 = Roll RawAbility (Strength) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null
0:0 - *You stop resisting, your arm bending with the movement of the flesh. And suddenly, an opening appears.* uid: a0decc04-109a-3685-168a-a321d2c658e2 Animation: Player holding still, waiting patiently. WaitPatiently Cinematic: Player holding still, waiting patiently > null
0:0 - Well, you've certainly piqued the interest of the Absolute. Though I can think of at least a dozen gods I'd rather meet. uid: a39a658b-537a-da53-bfcb-f3f11d6206f7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *You almost catch a glimpse, but the darkness within the wall is too deep.* uid: a4e0ab52-1dbb-2249-f73d-e058185a3daa - 0 Set flag(s) to (Object): true - MOO_WallTentacle_State_FailedExamine - Set when a character fails to learn valuable info about the tentacle > Reach in. > Leave.
0:0 - Clingy little shit, this Absolute. And She wants to meet... uid: a8b353d2-0a67-a596-dd40-5ab56a16336f > null
null uid: aa736ddc-2a72-50ce-a0cd-3ef2571bcff2 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - ...but I cannot bind you. uid: adf0504d-0623-5bf5-d7ed-35657e86f199 Cinematic: Close shot of the player, as the ARTEFACT briefly materialises - then fades away again > You must come to me - so I can become myself again.
0:0 - *The tentacle pulses within the wall, waiting.* uid: ae180e9f-746f-67b3-6dc7-a46ff73fcc6f - 0 Check flag(s) (Global): true - MOO_WallTentacle_Knows_Tentacle - Set when a character learns what the tentacle really is - 1 Check flag(s) (Object): true - MOO_WallTentacle_HasReachedIn - Set when a character sets his hand on the tentacle > Reach back in. > Leave.
- Roll failure - null uid: aed7163a-97f2-4098-10cc-68324d4a8bb2 > null
-COME- -BECOME- uid: b62b9d6c-9ed0-a84d-1f1d-8a11d4ca4020 Cinematic: Voice goes from gentle appeal to desparate demand - return to echoing 'Elder Brain' voice. > null
0:0 - -other- -else- -ABERRATION?- uid: b9efb99e-609d-21df-46c3-13758081d050 Animation: TurnFindSource Cinematic: Player turning to find source as each utterance comes from another angle > -why--- -WHAT----- ---who are you-
0:0 - I know your voice. You're the Absolute. uid: be181e91-08db-535f-332a-d1988e6e859b - 0 Check flag(s) (Global): true - GOB_Orpheus_State_HadVoiceOfAbsoluteEvent - The player took part in Voice of Absolute dialog and saw Orpheus box protecting from the Voice. > --I am---- -WE ARE-
0:0 - *A pause, as if it struggles to compress its vast being down into terms you can understand.* uid: c4cdc315-5777-4a44-ad5c-65a267670d4d Cinematic: Shift from here - instead of revealing itself, Elder Brain adjusts its communication to 'our level'. Speaks in a single voice, distinct individual. > null
0:0 - What's happening? Speak to me. Wake up! uid: cbe70d5f-d70e-9b16-2589-537746893755 Cinematic: Player reacting to voice from the void Node context: Trying to break the player out of a vision they're havig - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Thank goodness - I was almost worried. uid: ce03585c-96aa-eb3d-61c8-670fd4da67a1 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Clingy little shit, this Absolute. And She wants to meet...
0:0 - They name themselves 'Chosen', but they are slavers. They will use me to bind this world... uid: cf16a59f-b4ae-68b4-70c6-4195f9f1148e > ...but I cannot bind you.
- Roll failure - null uid: cfea259a-26d7-40ec-bf1b-22036d20fca5 > --COME--- -BECOME-
0:0 - *The sound of flesh echoes from further away - retreated beyond your reach.* uid: d0896b78-bba6-8fa4-92d8-b03e15f90a0a - 0 Check flag(s) (Object): true - MOO_WallTentacle_State_IsDestroyed - Set when the tentacle can't be used anymore as it has been destroyed === END NODE ===
0:0 - *The tendrils tighten, and suddenly you are... elsewhere.* uid: d17a1971-7ff8-c90d-9b3d-4f9ac4189c58 Animation: WaitPatiently Cinematic: TRANSITION: Close on players face as the shut their eyes, and open them to find a misty, featureless landscape stretching away on all sides. They are now standing straight - raising their hand to see it's no longer ensnared. - 0 Set flag(s) to (Global): true - MOO_WallTentacle_Tentacle_EnteredVoid - Tracks whether player got pulled into the Elder Brain encounter in Moonrise. > null
0:0 - Come on, chief - get a hold of yourself! uid: d2c536b2-073a-f489-8d54-8df645b67075 Cinematic: Player reacting to voice from the void - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Focus your thoughts to an edge - and cut free. uid: e2911701-aa15-2888-40b7-9f1d3d5aa7a2 = Roll RawAbility (Wisdom) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - I am not your kin, ghaik-spawn. uid: e5cc9404-a5d9-b80f-dd47-5c357711a862 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - It's a trap! 1:0 - It's a trap! uid: e891e521-4e72-402d-8566-cc9f785fc455 Node context: telepathic, Daisy not physically present (spoken directly into the player's head)
Daisy is putting two and two together and realising this is an elder brain - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > *Tendrils snap like iron cords around your wrist. That presence in your mind looms large, closer now.*
0:0 - Wriggle your hand free. uid: ec345265-ff64-92c3-4c56-26f5b16639ad = Roll RawAbility (Dexterity) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0:0 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0:2 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - *A coiling, restless void stirs within you. Your patron. For some reason, this thing in the wall excites it.* uid: ed7efb38-63bf-35b0-e4be-a001a2fb10b9 > null
0:0 - Determine what it is. uid: f389cd2f-666f-7a37-4473-47e2111a8046 = Roll SkillCheck Arcana (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = | Roll target speaker: 2 - 0 Check flag(s) (Global): false - MOO_WallTentacle_Knows_Tentacle - Set when a character learns what the tentacle really is - 1 Check flag(s) (Object): false - MOO_WallTentacle_State_FailedExamine - Set when a character fails to learn valuable info about the tentacle > null (roll sucessful) > null (roll failure)
0:0 - *Through a narrow crack in the wall, you hear something shift against stone. The pulse of a crawling, living thing.* uid: f71545fe-7c95-9ca0-7cba-3a5eaaa293a8 Cinematic: - 0 Set flag(s) to (Dialog): true - MOO_WallTentacle_HasMet_Tentacle - Set when a character as already interacted with the tentacle - 1 Set flag(s) to (Global): true - MOO_WallTentacle_Knows_HasSeenMeat - Set when a character encounters a tentacle for the first time > Determine what it is. > null > null
0:0 - -child--- -enemy-- --of- ----hunter- -GITH-- ----SLAYER- uid: f7a78520-4c5e-92a0-2fc1-55f01a079ea6 Animation: Player turning to find source as each utterance comes from another angle Cinematic: Player turning to find source as each utterance comes from another angle - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > --killer-- -KIN- -who are you----
0:0 - Do nothing. uid: fb7ad9d8-b103-c56d-6048-06612990ec6d > null
0:0 - Reach in. uid: fbad7220-39fb-d9a6-47c1-50ca071f90e8 - 0 Set flag(s) to (Object): true - MOO_WallTentacle_HasReachedIn - Set when a character sets his hand on the tentacle > null
0:0 - *A vast, living network, extending down into the dark - where something wakes.* uid: ff785d81-8108-9e86-6056-408402d0fc3c Animation: Stuck in wall, expression turns from wonder to wariness Cinematic: Close on players face, wonder turning to wariness as the Brain becomes aware of them. [Trigger mind-meld aura here to show something has connected back] > null
0:0 - Forget subtlety - claw at whatever you can reach. uid: ffc01903-212c-e7c1-d17d-c800b5bdf12c = Roll MeleeUnarmedAttack () Difficulty: 00000000-0000-0000-0000-000000000000 = > null (roll sucessful) > null
0:0 - Careful, in future - you can't just stick your hand in every strange hole you come across. uid: ffeb9dd7-2a58-1960-777d-9a78fc33762d Node context: Wry, relieved. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_WallTentacle_Ogre.lsj Synopsis: An ogre in the guard room of Moonrise Tower. He's hearing 'meat sounds' in the wall - in actuality, a tendril of the Elder Brain no one else is aware of.
0:0 - Hush! Meat sounds above. Hear? uid: 0b8e6212-16cf-4eb3-ad1a-7644b11a556a Node context: Quieting us, listening / (MartinK) - Distracted, focused on walls as sound is sublte. It may be something she can eat... or might eat her - 0 Set flag(s) to (Dialog): true - MOO_WallTentacle_HasMet_Mig - Set when the character talked to Mig once > null
0:0 - Mig join up for food. If god is made of meat... it all make sense now. uid: 1307e09a-8356-e3cf-6934-7c74e175e3e7 > Praise Absolute!
0:0 - *And for a moment, you do hear it - the brain tendril you encountered, shifting through the tower walls.* uid: 2afd28cb-e870-74a2-0602-bef8810f2f8e Animation: HUM_M_RIG_DFLT_CINE_ReactAbove Cinematic: Player reacts to hearing something above - 0 Check flag(s) (Global): true - MOO_WallTentacle_Knows_Tentacle - Set when a character learns what the tentacle really is > There's a being living within the walls. > null > null
0:0 - Praise Absolute! uid: 2f19e89c-e81e-0dfd-e07a-ac7d88b6cfd6 === END NODE ===
0:0 - Absolute... is god-meat? uid: 3d47394b-3589-b867-428a-388ebd7447a5 Node context: Confused, then happy realisation - this idea makes sense - 0 Set flag(s) to (Global): true - MOO_WallTentacle_Knows_MigTentacle - Set when Mig finds out what the tentacle really is > Mig join up for food. If god is made of meat... it all make sense now.
0:0 - No! Mig only small. This huge. In walls above. Maybe whole tower. uid: 5243d3bd-4321-3d3b-0193-2a5d107d862e Node context: Frustrated - we don't get it > You find meat? You SHARE.
0:0 - Foe-flesh only for Mig. uid: 70ec0165-8c00-a02d-14a1-d2cb4c60f5a2 Node context: A little glum - she's restricted to a boring diet now - 0 Check flag(s) (Global): true - MOO_WallTentacle_Knows_BadTaste - Set when Mig learns the tentacle tastes bad === END NODE ===
0:0 - Uh-huh. Okay. But... how taste? uid: 8f453d3c-d8b0-eb8e-5e8a-c07d187a104f Node context: Nodding along with your answer, but thinks you're an idiot for missing the point > I didn't lick it. > Salty, probably. > Leave.
0:0 - Bah. Mig thought True Souls was brave. uid: 8fa85d63-ed8a-3ed4-3037-90ff96b9a6d7 === END NODE ===
0:0 - Blech. No. Mig stick to foe-flesh - nice and sweet. uid: 9ea6e4d0-85da-3037-3bdd-47751c8f9b22 === END NODE ===
0:0 - ...like we inside meat. Mig eat meat... or meat eat Mig...? uid: a2f1f896-2fa2-b18b-1802-5ef1cd9752a7 Node context: Trailing off into the grandest existential crisis an ogre could have === END NODE ===
0:0 - Praise Absolute! uid: cbc8b3bc-730f-08c3-700e-3f4eefc4c27d Node context: Joyous - enthusastic believer in the Absolute now - 0 Check flag(s) (Global): true - MOO_WallTentacle_Knows_MigTentacle - Set when Mig finds out what the tentacle really is === END NODE ===
0:0 - Big. In walls above. Maybe whole tower. uid: cd0cfecf-5a69-63ef-3b5b-d3c52217ef78 Node context: confused, looking up, looking down - trying to figure out where something behind the walls is > Loudest near kitchen, but Mig banned. Not allowed to pet gnolls.
0:0 - I encountered the being living in the walls. uid: ce1de84b-3fc5-1c7c-8b72-eafba4b6dbc0 - 0 Check flag(s) (Global): true - MOO_WallTentacle_Knows_Tentacle - Set when a character learns what the tentacle really is > null
0:0 - You find meat? You SHARE. uid: d17b16dc-7833-82f5-4705-3f2b08d08790 Node context: Warning and utterly earnest - a child making you pinky swear to share your treat === END NODE ===
0:0 - Leave. uid: d3c17e69-b93e-971e-146f-def79ae517dd === END NODE ===
0:0 - Loudest near kitchen, but Mig banned. Not allowed to pet gnolls. uid: e7a73468-43ba-627e-3565-68d26560657c Node context: A little sulkily at the end - she's not allowed to pet the monstrous humanoid hyenas - 0 Set flag(s) to (Global): true - MOO_WallTentacle_Knows_LookInWalls - Player knows there is something in the walls. Used for marker > You find meat? You SHARE.
0:0 - Salty, probably. uid: eec1ec61-6380-5ec9-11d8-c8e5adc31994 - 0 Set flag(s) to (Global): true - MOO_WallTentacle_Knows_BadTaste - Set when Mig learns the tentacle tastes bad > Blech. No. Mig stick to foe-flesh - nice and sweet.
0:0 - I didn't lick it. uid: f18831c9-f6ca-4343-8f61-9b9adc07bb54 - 0 Set flag(s) to (Global): true - MOO_WallTentacle_Knows_BadTaste - Set when Mig learns the tentacle tastes bad > Bah. Mig thought True Souls was brave.
0:0 - *For a moment, you do hear it - flesh sliding on stone, like a living being extending through the walls.* uid: f5c10ed4-7f69-db32-9b96-c6c42b490c5c Animation: [REUSE] HUM_M_RIG_DFLT_CINE_ReactAbove Cinematic: Player reacts to hearing something above. > Something in the walls? What is it? > null > null
0:0 - No! Mig know meat. This big meat. In walls above. Maybe whole tower. uid: f91e81b8-c1bd-53ca-cb72-95291f550002 Node context: Frustrated - we don't get it > You find meat? You SHARE.
0:0 - Leave. uid: faa5d030-b813-9371-bce4-a4ad35bbc119 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_WallTentacle_DaisyAD_FeignSuprise.lsj Synopsis: The player has just made contact with the tentacle in the wall of Moonrise (the Elder Brain). Daisy reacts.
0:0 - Whatever that creature was, its telepathic force was unlike anything I've ever encountered. It must be the source of the Absolute. 1:0 - Whatever that creature was, its telepathic force was unlike anything I've ever encountered. It must be the source of the Absolute. uid: 35a68a63-a828-ac0b-be30-ba5bbb2b4898 Node context: with awe and fear - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - So that creature is the source of the Absolute... You must be more careful. Its telepathic force was greater than anything I've ever encountered. 1:0 - So that creature is the source of the Absolute... You must be more careful. Its telepathic force was greater than anything I've ever encountered. uid: 5b87c094-db0d-9d03-d2f8-b1af79fe4ecc Node context: with awe and fear - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Global): true - MOO_WallTentacle_Daisy_Interacted - Player had lengthy interaction with wall tentacle in Moonrise > It said it was enslaved, but who could enslave such a thing? It said it was enslaved, but who could enslave such a thing?
0:0 - It said it was enslaved, but who could enslave such a thing? 1:0 - It said it was enslaved, but who could enslave such a thing? uid: 67dda126-c249-e619-e3cd-25951f702597 Node context: with awe and fear - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
0:0 - Careful. Whatever that was, it was immensely powerful. 1:0 - Careful. Whatever that was, it was immensely powerful. uid: e5131e13-0b08-4913-ad51-644e6c72c138 Node context: with awe and fear - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_WallTentacle_AD_TentacleShaft.lsj Synopsis: The player passed a perception check to recognise tendrils of organic matter drooping through a wall. Exploring the rafters above this spot leads to the tentacle scene.
0:0 - Urgh, it's full of dripping... goo? Slime? Whatever it is, it's coming from higher up the tower. 1:0 - There's something above. Moist and... organic. Ugh. 2:0 - Whatever's dripping from the walls is... alive. Organic, anyway. 3:0 - Is this - blood dripping from above? No. It's more viscous than that. 4:0 - Something's dripping from the rafters. Not sure I want to look up. 5:0 - Something's dripping from above. I think the technical term is 'goo'. 6:0 - Living flesh - or some residue of it. Perhaps something nests in the rafters above. 7:0 - Something slimy seems to be dripping from the rafters above. uid: 245740f2-227e-48f7-b3e1-265d69c7304e - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_WallTentacle_AD_GuardsInterrupt.lsj Synopsis: Mig the Ogre says she hears things in the walls. The other two guards on duty beside her are unconvinced - one irritated, the other sympathetic but skeptical
0:0 - Monster lives in this tower. Something big. uid: 0c48fc99-965f-4f5a-8b79-8a4e174d9e38 Node context: Ominous - 0 Check flag(s) (Local): true - 0e791991-068a-3008-e14c-d70ae36d240f_A - 0e791991-068a-3008-e14c-d70ae36d240f_Adescription - 0 Set flag(s) to (Local): true - 0e791991-068a-3008-e14c-d70ae36d240f_B - 0e791991-068a-3008-e14c-d70ae36d240f_Bdescription > You're the biggest thing here. Nothing to be afraid of, lass.
0:0 - Now Mig, come on - we told you there's nothing there. uid: 17ac2385-000e-4aac-bf6a-c7498374e98d Node context: Speaking to an ogre - not unkindly, but as if she's stupid - 0 Set flag(s) to (Local): true - 0e791991-068a-3008-e14c-d70ae36d240f_A - 0e791991-068a-3008-e14c-d70ae36d240f_Adescription > Mig hear meat. Mig knows.
0:0 - That's a stone bloody wall. Have a taste if you don't believe us. uid: 2d2b047e-22f4-4ca6-b05d-be75bbe83044 Node context: Exasperated, === END NODE ===
0:0 - Not afraid. Hungry. uid: 5b6e822f-e12b-47a4-b0ce-2761c03775c1 === END NODE ===
0:0 - Hah. Don't blame you for wanting to steer clear. Some truly gruesome sorts gathered down there. uid: 6cf9710a-0758-485f-9fc3-eebbec8829be Node context: To another guard, explaining that the ogre is afraid of other monsters down at the camp === END NODE ===
0:0 - You're the biggest thing here. Nothing to be afraid of, lass. uid: c82f1a36-4ad0-42ab-b511-98509eb75241 Node context: Trying to be comforting > Not afraid. Hungry.
0:0 - If you're hearing things, maybe we ought to send you back to the war camp... uid: cb4de687-6c2e-4adf-ad39-4136db065bd9 Node context: Doubtfully - the ogre is acting strangely and it makes him nervous - 0 Check flag(s) (Local): true - 0e791991-068a-3008-e14c-d70ae36d240f_B - 0e791991-068a-3008-e14c-d70ae36d240f_Bdescription - 0 Set flag(s) to (Global): true - MOO_GuardRoom_Event_InterruptOgre - Guards interrupt Ogre wander - 1 Set flag(s) to (Local): false - 0e791991-068a-3008-e14c-d70ae36d240f_A - 0e791991-068a-3008-e14c-d70ae36d240f_Adescription false - 0e791991-068a-3008-e14c-d70ae36d240f_B - 0e791991-068a-3008-e14c-d70ae36d240f_Bdescription > NO! Mig good. Behave.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_UpperFloor_TrespassWarning.lsj Synopsis: A guard questions intruding players on the upper floor of Moonrise Tower
0:0 - Z'rell? Very well - do as you will. And know that I'm watching. uid: 04a88a78-8471-10b2-c835-3c285eca1420 === END NODE ===
0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.* uid: 20d35f6a-4bb5-4b14-b16c-ab5bccba1b25 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null > null > null > null
0:0 - I know my orders. For the Absolute. uid: 21a008b5-ed6e-cf73-b86f-fef1616a3791 Node context: Gearing up to attack - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 27349cd5-0c29-4257-8b82-3a5e20202c06 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > null
0:0 - I work for the General. Perhaps he should hear of your insolence. uid: 28b53d5c-8841-68bc-bc1e-21043d50123a = Roll SkillCheck Intimidation (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null (roll failure)
0:0 - Attack. uid: 31a64d27-521b-ac05-76cb-888afd8f7f89 - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 379d7b15-9c50-4215-bf40-06b61ab4a404 - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > null
0:0 - Very well - if the General wishes. uid: 3c1916f5-efae-92df-0c2a-59b710e6ab7b === END NODE ===
0:0 - Commune with your parasite, plant a thought: 'This one is a disciple.' uid: 40f5dcd8-456d-45b1-85c9-3e3764d1fac0 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - What madness is this? A traitor to the Absolute. uid: 43392a87-4f2c-4dda-879f-1e7e646f96ff - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Draw on the power within to enforce your will. uid: 4ad03a77-f8d1-4b43-8f42-c649926a3f64 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 55a0583e-f04d-4f41-9d33-c183939971db Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > null
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 7dbef344-df32-4d6b-a1bd-94e18ae83a4b Cinematic: - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > null
0:0 - Draw on the power within to enforce your will. uid: 9089aa12-0586-48bd-905d-52a7ef1cb06d - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
0:0 - Commune with your parasite, plant a thought: 'This one is a disciple.' uid: a6ff2902-7b66-4cf1-84fb-7c630ed49b24 = Roll RawAbility (Wisdom) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - I - no need, madam. Travel the Towers as you see fit. 1:0 - I - no need, sir. Travel the Towers as you see fit. 2:0 - I - no need. Travel the Towers as you see fit. uid: a9988520-e9bf-5763-fa03-1414ac984030 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) === END NODE ===
0:0 - Stand down, on the General's orders. This one may seek the audience of her choosing. 1:0 - Stand down, on the General's orders. This one may seek the audience of his choosing. 2:0 - Stand down, on the General's orders. This one may seek the audience of their choosing. uid: bcca7b3a-a2e7-64aa-a021-b04e4d4561aa Cinematic: Addressed to the Zealot. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Very well - if the General wishes.
0:0 - *As the symbol glows, power courses through you. Authority.* uid: e5d2eaa1-bb22-4fac-b84c-9f12cf18b9d5 - 0 Check flag(s) (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > null
0:0 - Disciple Z'rell sent me with urgent news for the General. uid: ea42994a-b050-fd5d-606e-32617699fd12 = Roll SkillCheck Deception (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: ec4ed1f0-d66e-4883-b0de-dad84113a6b8 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > null
0:0 - *A shiver runs across your mind... You feel sated.* uid: efeb89f8-e20d-4c74-a911-46af072b0310 - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > null
0:0 - *You focus on the source of the power, but it is quiet and still. It needs to rest.* uid: f5115259-7a94-4c85-aec6-398b5f3f96ee
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: f9c5cb40-9024-431f-86bf-1cc97e8709b8 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > null
null uid: fdd13233-fa28-4568-9941-b36f43492939 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Kethetic_DaisyAD_AttackImmortalRepeated.lsj Synopsis: If player inflicts combat with immortal Ketheric Daisy urges to fallback and solve the problem of invulnerability first
0:0 - It won't work - not until we find out what is keeping him from death! 1:0 - It won't work - not until we find out what is keeping him from death! uid: b9cb1978-0f06-4172-9e80-fa92b391f763 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_KitchenFight_AD_BackToWork.lsj Synopsis: The kitchen master is calling affectionate instructions to her scullions - a pack of half-tamed gnolls. Tone is sing-song and sweet.
0:0 - You boys are very good with those cleavers. Something tells me you've had the practice, hm?
uid: 0f8e458a-8a02-45e8-b8aa-139b79e4d7a6 - 0 Check flag(s) (Local): true - b693223e-c2c2-7219-7926-6cdbc4da95ce_A - Adescription - 0 Set flag(s) to (Local): true - b693223e-c2c2-7219-7926-6cdbc4da95ce_B - Bdescription === END NODE ===
0:0 - See? Isn't it so much quieter when dinner is already dead? uid: 14f32a71-dc4c-44c9-a2f2-72d4e540ec7d - 0 Check flag(s) (Local): true - b693223e-c2c2-7219-7926-6cdbc4da95ce_B - Bdescription - 0 Set flag(s) to (Local): true - b693223e-c2c2-7219-7926-6cdbc4da95ce_C - Cdescription === END NODE ===
0:0 - The Absolute has given you a second chance, loves. Don't waste it.
uid: 4031de96-9684-4662-9750-41752f4c3da4 - 0 Set flag(s) to (Local): true - b693223e-c2c2-7219-7926-6cdbc4da95ce_A - Adescription === END NODE ===
0:0 - Clean paws, my loves. We want no more crunchy surprises in the stew. uid: 5073c017-8ea9-4e16-9a5c-88144ce1c608 - 0 Check flag(s) (Local): true - b693223e-c2c2-7219-7926-6cdbc4da95ce_C - Cdescription - 0 Set flag(s) to (Local): false - b693223e-c2c2-7219-7926-6cdbc4da95ce_C - Cdescription false - b693223e-c2c2-7219-7926-6cdbc4da95ce_A - Adescription false - b693223e-c2c2-7219-7926-6cdbc4da95ce_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_KitchenFight_AD_FoodPrepComment.lsj Synopsis: Tomelia the Gnoll is cooking a meal under the mind control of Linsella, the Gnoll Master. She provides some feedback and encouragement as the gnoll brings her food creation. Gnoll sounds are no VO, SFX only.
0:0 - Look at this! I've eaten worse at inns in my day. Perhaps we'll try it out on the ogre, hm? uid: 0a16b4bd-111b-4a04-b8da-1c349a463eae Node context: Maternal pride - 0 Check flag(s) (Local): false - ae02eeb5-f7ff-1acd-f876-094b74795d0f_A - Adescription - 0 Set flag(s) to (Local): true - ae02eeb5-f7ff-1acd-f876-094b74795d0f_A - Adescription > *Bark.*
0:0 - *Bark.* uid: 24c0256c-a42b-48f8-b834-33239347c837 === END NODE ===
0:0 - *Whine.* uid: 3d8bfd34-52d7-461d-81de-559144a0e29c === END NODE ===
0:0 - Much better, Tomelia! A little bloody for our tastes, but you're getting there. uid: 48d8541d-beda-40f8-a7cd-faf941968f9b Node context: Maternal, affectionate > *Yip.*
0:0 - I still see some bone in there, my love - remember that we don't all have teeth as big as yours. uid: 67caae7d-72b8-41af-9acf-fb2cbd05c493 Node context: Kindly, but softly chiding > *Whine.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_KitchenFight_AD_SweepingBroom.lsj Synopsis: Timothy the Gnoll is walking around the kitchen with a broom and tidying the kitchen under the control of Linsella, the Gnoll Master. She points out spots he is missing, training them.
0:0 - Clean up your mess, Timothy. That gnome was not for eating. uid: 0642e8d4-f86b-4917-8f10-a5d5bf526686 Node context: Chiding - 0 Check flag(s) (Local): false - f9f894ed-2f87-623c-f0e6-34cfa1b424b6_A - Adescription - 0 Set flag(s) to (Local): true - f9f894ed-2f87-623c-f0e6-34cfa1b424b6_A - Adescription > *Whine*.
0:0 - Oh, my love. Did you think it was me? I'm a halfling, you great furry fool. uid: a7261983-ebfc-d52b-a1fa-04df624d4684 Node context: Realizing that Timothy was actually trying to kill her when he ate a gnome. Not angry, just amused. === END NODE ===
0:0 - Now, now. I can see your fangs, my dov. Don't make me show you mine. uid: ae3d3735-21a7-4177-aa2b-63fe838462dd Node context: Chiding, with a hint of threat. She's forcing a wild animal to bend to her will and do chores, and he's growling at her === END NODE ===
0:0 - *Whine*. uid: bb883e75-1f78-4b80-8740-7a3f88773f7d === END NODE ===
0:0 - And over there, Timothy! The mess you made last time we had to have a little talk, remember? uid: c4b0cfd9-797d-4180-be3b-862af2b11d86 - 0 Set flag(s) to (Local): false - f9f894ed-2f87-623c-f0e6-34cfa1b424b6_B - Bdescription false - f9f894ed-2f87-623c-f0e6-34cfa1b424b6_A - Adescription > *Whine*.
0:0 - *Growl*. uid: e389bdb2-d8c7-4403-8b65-8bd35272760f - 0 Check flag(s) (Local): false - f9f894ed-2f87-623c-f0e6-34cfa1b424b6_B - Bdescription - 0 Set flag(s) to (Local): true - f9f894ed-2f87-623c-f0e6-34cfa1b424b6_B - Bdescription > Now, now. I can see your fangs, my dov. Don't make me show you mine.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_KitchenFight_GnollAttack.lsj Synopsis: Upon killing the gnoll master through dialog or through gameplay, gnolls show threatening behavior and will flee as they are not under control anymore unless someone else is present in the room,
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 28ee7138-ddea-4ad8-9437-a36ca1aac2b7 - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > *Whine.*
- Roll failure - null uid: 32069981-0fec-0689-bd60-b1995c6982bd > null
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 32cecebe-b4bb-4abc-b170-6dc9960764b3 - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > *Whine.*
0:0 - Now, now, Barnabus - behave. uid: 330a249e-d3fb-4622-a5b7-b52e36cd6ea1 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - Now, now, Barnabus - behave. uid: 41ca0871-48d6-4d41-b7d0-75a4b7f7cfe4 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
0:0 - The creature thinks you prey - adjust your body language to display as a threat. uid: 479dac9b-b2fd-a7bc-e495-6fb916a3656c = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 49097f15-5a1f-4aaf-82e8-37a2fec17bc1 - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > *Whine.*
- Roll failure - null uid: 50a17bc5-b1a7-c42d-8548-5e8bf501265a > *Howl.*
0:0 - Bluhrngh... uid: 51348647-0949-bb7d-8c51-664b510e380d Node context: Sounds like gnolls are frothing at the mouth. === END NODE ===
0:0 - Attack. uid: 6a953bce-6cd1-8c36-b5ad-917ff23aa13d - 0 Set flag(s) to (Global): true - MOO_Kitchen_State_GnollsAreFree - Set when the gnolls are free to leave - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
- Roll failure - null uid: 72c4197b-7c0e-4301-a0bb-a6e340a51274 > null
0:0 - *A strange sensation courses through you, and your companion's mind unfolds, secrets half-revealed.* uid: 78b80832-eb5b-4637-ab9a-2a75881a61b2 - 0 Check flag(s) (User): false - GLO_TadpoleIntro_Companion - GLO_TadpoleIntro_Companiondescription - 0 Set flag(s) to (User): true - GLO_TadpoleIntro_Companion - GLO_TadpoleIntro_Companiondescription > null
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 7b6f9d3b-f7bb-401a-b3c9-5c148ad015c3 - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > *Whine.*
0:0 - I'm back? Why have we met? uid: 8a8e65e5-8d4f-1f15-5ab7-f32a51ad6bad > Bluhrngh...
0:0 - Now, now, Barnabus - behave. uid: 8e6fbc2d-e993-48ef-a277-785a5cef57c4 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *You focus on the source of the power, but it is quiet and still. It needs to rest.*
0:0 - *The beast sizes you up... then turns away to easier prey - the kitchen's rich stock of unguarded meat and a warm patch by the fire.* uid: 90343e23-455a-896f-7c40-5c017b0cf2c6 Animation: [Barnabus] he cringes and take a step back, looking to the side. Cinematic: Barnabus cringes, then grudgingly takes a step back, looking off to the side. - 0 Set flag(s) to (Global): true - MOO_Kitchen_State_GnollsAreFree - Set when the gnolls are free to leave true - MOO_KitchenFight_Event_PlayerFreedGnoll - Set when the player interfered with the True Soul and convinced the gnoll to help him === END NODE ===
0:0 - Easy! I freed you - I'm a friend. uid: 91352f2c-41ea-854e-65f9-4f2045beaaf7 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - *To your surprise, instead of ravishing you, he grovels with a howl of pining awe.* uid: 9f4a8fdb-1dbb-fbab-5ad8-aff87516189a Cinematic: The gnolls fall to their knees or prostrate themselves/show any other sign of submission (such as the bowing of the head used in N48) - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_Kitchen_State_GnollsAreFree - Set when the gnolls are free to leave true - MOO_KitchenFight_Event_PlayerFreedGnoll - Set when the player interfered with the True Soul and convinced the gnoll to help him > Lord... baaaack. Lady... baaaack. Holy one... baaaack.
0:0 - Now, now, Barnabus - behave. uid: a7e71352-baca-4cdf-aaf2-894c684a549d = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.* uid: a9366e7e-ce3e-4ba2-9728-40b91314b510 Cinematic: Symbol on NPC glows - 0 Check flag(s) (User): false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription - 0 Set flag(s) to (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > null
0:0 - *As the symbol glows, power courses through you. Authority.* uid: aa766176-21bc-41a3-8640-a1c414083a96 - 0 Check flag(s) (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > null
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: b1d1242e-e7f1-4ea1-9450-4859d56f6b03 - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > *Whine.*
0:0 - *A shiver runs across your mind... You feel sated.* uid: b799e848-5b28-4144-b44b-e492186ff1e0 - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > *Whine.*
0:0 - Eugh, get away from me! uid: c5b781b8-36b4-5987-87d1-4563f700607e > Hate... you hate...
0:0 - *Howl.* uid: cb5c8d3d-424d-f037-1557-6e5581b9343d Cinematic: Throws head back to howl - will attack immediately after this. - 0 Set flag(s) to (Global): true - MOO_Kitchen_State_GnollsAreFree - Set when the gnolls are free to leave - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *You focus on the source of the power, but it is quiet and still. It needs to rest.* uid: cf4aa948-fb39-4e99-8a01-f4dc2489a0bf
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: d827544e-9a73-40bb-bd3b-babba8c7a702 - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > *Whine.*
0:0 - Match it growl for growl. 1:0 - Try it - I dare you. uid: e2fc9047-1153-3ba0-326f-26709f380859 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0:0 Tag: Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll failure) > null (roll sucessful)
0:0 - *Whine.* uid: e8725333-6237-41eb-8db0-f35675a14bc9 Cinematic: Barnabus cringes and bows his head in submission. - 0 Set flag(s) to (Global): true - MOO_Kitchen_State_GnollsAreFree - Set when the gnolls are free to leave true - MOO_KitchenFight_Event_PlayerFreedGnoll - Set when the player interfered with the True Soul and convinced the gnoll to help him === END NODE ===
- Roll sucessful - null uid: ec0fc866-43c7-16f3-25dd-5ecddd4fc07e > null
0:0 - No need to wait any longer, gnollies, there's blood coming soon. uid: edcf714a-5f38-e5d1-62b1-3c2068b3b455 > Schlurp. Awoo!
0:0 - Th... aaaaank... you... uid: fc246d23-a1b1-b492-9b33-5d4fdd2d979a Node context: Barnabus moves as if ready to attack anyway, but hesitates - then delivers the line.
Struggling to speak - gnoll throats are not made for human sounds - 0 Set flag(s) to (Global): true - MOO_Kitchen_State_GnollsAreFree - Set when the gnolls are free to leave true - MOO_KitchenFight_State_PlayerShownKidness - Player was kind to the Gnolls, which makes them allies during the assault true - MOO_KitchenFight_Event_PlayerFreedGnoll - Set when the player interfered with the True Soul and convinced the gnoll to help him === END NODE ===
0:0 - Schlurp. Awoo! uid: ff9bc713-e12f-398b-d597-bc45bb355e57 Node context: Gnolls howl with glee === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_KitchenFight_GnollMaster.lsj Synopsis: A True Soul oversees some gnolls in the kitchen. They're uncharacteristically quiet, and she explains that the Absolute has given her the ability to 'bring out the good' in then. In truth she is simply dominating them - she'll demonstrate by forcing the gnoll to perform tricks, but we can subvert her power and let the gnoll kill her.
0:0 - Please Z'rell, and you will be called to ascend to the tower-top. Many have gone before you. uid: 08e2298a-49c8-7329-018a-54823a99d2e5 > Though not all have returned.
0:0 - *Soft hoot.* uid: 0cbf8356-8257-7df4-176a-aab069160eb8 Animation: *REUSE* a gnoll peace idle, Greg> Cinematic: Gnoll tilts its head and nods. Node context: Gnolls make hyena noises - this is a soft sound of acknowledgement/comprehension. Tilting its head and nodding. > Now! How can I help you?
0:0 - Put aside dreams of mincing her. Help her take back control. uid: 0d3262b3-99bb-9a46-33a6-45de689b2aa0 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_ResistedUrge - The Dark Urge resisted an Urge true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > *The weight of the assault drives the gnoll to his knees, defiance melting away like snow in summer.*
0:0 - Now... Barnabus, darling... NO! uid: 10d38aaf-2d27-5461-fd76-2108604aa825 Cinematic: Hands up, ready to back away Node context: Cautious, suddenly standing in front of a wild animal let loose from the leash. Last line is a shout as gnoll jumps on her. > null
0:0 - Their will has always been Hers to command. I am simply putting it back where it belongs. Behold: uid: 161a84f8-f77e-7a7e-d463-8c09355abea3 > null
0:0 - Leave. uid: 1e0256ab-97ec-6108-78c0-2a6e17e23bf1 - 0 Check flag(s) (Global): false - MOO_KitchenFight_State_SeenPower - Set when a user have withnessed the gnoll master power already === END NODE ===
0:0 - Here. I meant this as a treat for Barnabus, but he doesn't deserve it now. uid: 200566e2-6e32-4383-4f47-7c9953c6bfc0 Cinematic: Hands over item off-screen. - 0 Set flag(s) to (Object): false - MOO_Kitchen_State_GnollIsEntertaining - Set when 'barnabus' is asked to perform in front of his master true - MOO_KitchenFight_Event_GiveReward - Set when the Player helped the gnoll master > You'll do well when you meet with the Absolute, I think.
0:0 - If you return at all. uid: 2a34cb70-a731-cbeb-8344-56739b0d863b === END NODE ===
0:0 - Hah. For all the power She lends us... I am still only an imperfect vessel. uid: 2d280db6-3a58-fdbe-66eb-7c66df44dda7 Cinematic: Node context: Panting, wry but relieved at a near miss - 0 Check flag(s) (Local): false - c0af7175-e75f-06d3-0e38-dbe52b668dc1_MOO_KitchenFight_State_GaveReward - Set when the gnoll master already gave a player the reward she has for barnabus - 0 Set flag(s) to (Local): true - c0af7175-e75f-06d3-0e38-dbe52b668dc1_MOO_KitchenFight_State_GaveReward - Set when the gnoll master already gave a player the reward she has for barnabus > Here. I meant this as a treat for Barnabus, but he doesn't deserve it now.
0:0 - Oh? As you wish. uid: 2d676c4a-7239-a658-f6c7-8dbc9ca56d13 Cinematic: She releases the gnoll from her thrall with a gesture > null
0:0 - Aw - you'd like that, wouldn't you, Barnabus? uid: 2e7b9c55-1e8d-338c-8560-173e83617c27 Cinematic: > null
0:0 - Go on now, friend. It seems I must have a stern chat with Barnabus. uid: 49b3819f-6656-e2ba-5215-d43f7ff58be3 Cinematic: Node context: Bad things lie ahead for Barnabus - 0 Check flag(s) (Dialog): true - MOO_KitchenFight_HasMet_GnollMaster - Set when the character has met the gnoll master once - 1 Check flag(s) (Global): true - MOO_KitchenFight_State_SeenPower - Set when a user have withnessed the gnoll master power already === END NODE ===
0:0 - You use a spoon to stir the soup, Barnabus. Forget the axe, my darling. uid: 4cd68426-c231-9944-d74a-2a6b44992d6b Cinematic: Node context: Kindly - speaking to a favourite child that is none too bright > *Soft hoot.*
0:0 - Compel the gnolls to pulp their master. 1:0 - Sever her control once and for all. uid: 4d24df4e-fdd4-b687-4911-30772a65c494 = Roll RawAbility (Wisdom) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - MOO_Kitchen_Event_PlayerInterfered - Set when the player decide to interfere with the True Soul power > null (roll sucessful) > null (roll failure)
0:0 - A moment, True Soul. uid: 4df4e56f-615f-ff90-08a2-96ff10c2e579 Cinematic: Mid-conversation with a gnoll, holds up hand to us as we approach - 0 Set flag(s) to (Dialog): true - MOO_KitchenFight_HasMet_GnollMaster - Set when the character has met the gnoll master once > You use a spoon to stir the soup, Barnabus. Forget the axe, my darling.
0:0 - *You feel her will surge outwards and envelop the creature, inexorable as the tide.* uid: 4e75966a-650a-391a-3711-acfeff2e7f3b Cinematic: > ...M... any... heaaarts... one... soul...
0:0 - Yes? Barnabus and the boys get antsy if I'm distracted for too long. uid: 576f09c7-7fc2-1774-f52d-736571e7cb87 Cinematic: - 0 Check flag(s) (Dialog): true - MOO_KitchenFight_HasMet_GnollMaster - Set when the character has met the gnoll master once - 1 Check flag(s) (Global): false - MOO_KitchenFight_State_SeenPower - Set when a user have withnessed the gnoll master power already > null
null uid: 57a17607-8b57-b5d4-8cf3-7dc72520edce - 0 Set flag(s) to (Object): false - MOO_Kitchen_State_GnollIsEntertaining - Set when 'barnabus' is asked to perform in front of his master === END NODE ===
0:0 - Nothing. Keep your sick games to yourself. uid: 5870cd11-49bf-bc04-031c-3cc831323354 > Oh? As you wish.
0:0 - I have. It is one thing to hear Her voice. Quite another to feel the power She can grant. Observe: uid: 600d34b5-abc2-1071-bb71-5d9084161f25 > null
0:0 - Hah. For all the power She lends us... I am still only an imperfect vessel. You will fare better when your time comes, I think. uid: 6172812b-a369-6022-2a07-0bb8f4a980e3 Cinematic: Node context: Panting, wry but relieved at a near miss - 0 Check flag(s) (Local): true - c0af7175-e75f-06d3-0e38-dbe52b668dc1_MOO_KitchenFight_State_GaveReward - Set when the gnoll master already gave a player the reward she has for barnabus - 0 Set flag(s) to (Object): false - MOO_Kitchen_State_GnollIsEntertaining - Set when 'barnabus' is asked to perform in front of his master > null
0:0 - Leave. uid: 6db0578d-bbd1-3ed6-5c8b-4bea34dbd79c === END NODE ===
null uid: 70d1a56f-682c-4eae-c021-2a49cbc8fbdb - 0 Check flag(s) (Global): true - MOO_KitchenFight_State_SeenPower - Set when a user have withnessed the gnoll master power already > null
- Roll failure - null uid: 7bf5d21c-9569-36f5-2438-0abd4e8d7808 > null
0:0 - Praise Her works - committed by the hands of Her faithful. Observe: uid: 7f35778a-586b-1078-4b3d-d7cb54bfe50f > null
0:0 - You ascend the tower as a True Soul, and return as something more. uid: 830c13c1-144b-6ff4-8c17-40e8c03ae9a9 > If you return at all.
0:0 - 'Barnabus'...? uid: 8a4553c3-b263-f952-258b-b7e5b28d2e7a - 0 Check flag(s) (Object): false - MOO_KitchenFight_UserShortcut - Set when the user has already seen the gnoll branch and want to toy with them > I've shown Barnabus a kinder way. A kinder name is only fitting.
0:0 - This gift you mentioned. I'd like to see it after all. uid: 8b9fb2af-9d1d-5de1-3605-8f0f46de608a - 0 Check flag(s) (Global): false - MOO_KitchenFight_State_SeenPower - Set when a user have withnessed the gnoll master power already - 1 Check flag(s) (Object): true - MOO_KitchenFight_UserShortcut - Set when the user has already seen the gnoll branch and want to toy with them > null
0:0 - She gathers many threads for Her Design - but it is still Her Design. And Barnabus has found his place in it. Observe: uid: a11cfa72-b482-3d86-47ee-48fa0fc5fde4 > null
0:0 - *They battle silently for a long moment, the gnoll's heart drumming with strain. Then all at once, his heart stops.* uid: a549afc9-100c-f9d2-b6b1-4eb9f114a03d Animation: [GNOLL] dies Cinematic: Gnoll and Linsella straining - 0 Set flag(s) to (Object): true - MOO_KitchenFight_Event_GnollDied - Player didn't intervene with the Kitchen Gnoll master and Barnabus the gnoll died. > Ughhh.
0:0 - To be remade, we must be willing to suffer. uid: a8af3221-6b00-5b42-20de-879b55af0a85 > null
0:0 - *Growl.* uid: b39846de-2e5b-6781-7fa7-0bd31ee1040b Cinematic: Gnoll pauses, shakes off the control for a brief moment Node context: Low growl as it comes back to its senses. Gnoll pauses, shakes off the control for a brief moment > NO, Barnabus! We talked about this.
0:0 - *Whine.* uid: c484c5fb-810b-e53e-5b77-7128da93aa52 Cinematic: The gnoll begins a pathetic, shuffling dance on the spot. Think a wild bear forced to dance in the circus.
Node context: A soft hyena whine - The gnoll begins a pathetic, shuffling dance on the spot. Think a wild bear forced to dance in the circus. > *Growl.*
0:0 - Barnabus, sweetie! Come show what a good boy you are. uid: ca68cc1e-3209-74d6-4c65-9d8ca2a1ad59 Animation: [Gnoll] transition from normal idle to stand at attention idle Cinematic: Mind-meld effect / voice reverberation. The gnoll stands to rigid attention, enthralled. - 0 Set flag(s) to (Object): true - MOO_Kitchen_State_GnollIsEntertaining - Set when 'barnabus' is asked to perform in front of his master true - MOO_KitchenFight_UserShortcut - Set when the user has already seen the gnoll branch and want to toy with them > What would you like him to do?
0:0 - Though not all have returned. uid: ca9c06c6-7862-e01b-734f-c13f423b23fd === END NODE ===
0:0 - *Like rope drawn taut beneath the blade, the connection simply... snaps.* uid: cea31f92-54e8-5cab-9d5c-95e02ed0739a Cinematic: - 0 Set flag(s) to (Global): true - MOO_Background_Urchin_BreakFreeGnolls - Break control from the gnoll master true - MOO_Background_Charlatan_GnollInfluence - Player freed the Gnolls from their master or helped her regain control true - MOO_Kitchen_State_AttackedTrueSoul - Set when the GnollMaster gets attacked by the gnoll true - MOO_Background_HauntedOne_BreakControl - Broke control from the gnoll master - 1 Set flag(s) to (Object): true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription > Now... Barnabus, darling... NO!
0:0 - You'll do well when you meet with the Absolute, I think. uid: df4eda4e-1855-7f6f-0be8-856c405b2913 Cinematic: Node context: Appraising, seeing us with new eyes > null
0:0 - Oh, the good is buried deeper in some, that is true. But She will always find it. uid: e054971e-0488-daf0-e8f1-00658096b9e2 > null
null uid: f9f6da41-f456-4ca4-4991-fcfe8e71cb54 - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > *The weight of the assault drives the gnoll to his knees, defiance melting away like snow in summer.*
0:0 - Poor Barnabus. I'll have to find another favourite. uid: 1d74b79e-07ec-4d2f-9f96-612fc5f4dfd9 Node context: Genuinely sad. Her favourite 'pet' gnoll died. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Kitchen_AD_Gnoll00.lsj Synopsis: A gnoll in the kitchen of Moonrise Tower
0:0 - *Cackle* uid: 868ba252-169e-4ae4-a8eb-1c9e55320205 Cinematic: [REUSE] GNOLL_Rig_SCENE_PLA_ConflictedFlind_Cackle_01
GNOLL_M_NKD_Head_A_Rig_SCENE_PLA_ConflictedFlind_Cackle_01
Custom cackle already exists. Might need alterations? === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Kitchen_AD_Gnoll001Howl.lsj Synopsis: The connection to the Gnoll Master has been broken and no player is available to start the dialog, so the Gnolls go immediatelly hostile to everyone.
0:0 - *Howl!* uid: e7ca2910-f212-4dfb-b114-157b6f1d3e40 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Kitchen_AD_Gnoll01.lsj Synopsis: A gnoll in the kitchen of Moonrise Tower
0:0 - *Chitter* uid: bc9aae45-d250-4265-988f-4bfd74f141ff Cinematic: [REUSE] GNOLL_Rig_SCENE_PLA_ConflictedFlind_Cackle_01
GNOLL_M_NKD_Head_A_Rig_SCENE_PLA_ConflictedFlind_Cackle_01
This cackle might not fit the chitter, and so might not need a custom anim. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Kitchen_AD_Gnoll02.lsj Synopsis: A gnoll in the kitchen of Moonrise Tower
0:0 - *Snarl* uid: a5fb392e-82b9-4d94-b191-9d61e9cab4da === END NODE ===
0:0 - Security is tight here. Z'rell made this library her command post. uid: ac923101-5fc5-5a51-708d-8300b012d334 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_AD_AttackedTorturers.lsj Synopsis: On Minthara's turn, when attacking the torturers.
0:0 - You dared scar my mind, I will gut you. uid: 5c36ffb0-e5f0-4131-a298-9f25c631941d Node context: in combat, either goading her enemies, or on the 'let us free them' line, relishing the fight while speaking to her allies === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_AD_FailedInterrogation.lsj Synopsis: On Minthara's turn, in combat after failing to pass by an interrogating guard.
0:0 - You should have let me pass - now, you'll die. 0:1 - Let us free them of their god - and of their lives. 0:2 - Break them, before they call for help. uid: e8526af2-560f-3c91-5085-9827b4f12a1d Node context: in combat, either goading her enemies, or on the 'let us free them' line, relishing the fight while speaking to her allies === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_AD_PassedInterrogation.lsj Synopsis: Minthara comments on player successfully defusing situation with an interrogating guard during her escape.
0:0 - Hmph. I would have preferred to bleed them. 0:1 - You really do have a way with words. 0:2 - Their death is merely delayed - we will return and kill them all. 0:3 - We must leave quickly - I cannot hold my fury for long. uid: 50dd934f-0e22-b599-32dd-00300169c18f Node context: an aside to players - spoken quietly, as she's just avoided detection from guards === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_AD_Torture.lsj Synopsis: Torturers are breaking Minthara.
0:0 - Queen of Spiders, I beseech of you the strength to destroy my foes. uid: 02f3f07a-b3e8-4e98-b118-4af2c727eb31 Node context: quiet, subdued prayer - 0 Check flag(s) (Local): true - 421668a5-7b68-9e8b-977b-522b4a071156_A - Adescription - 0 Set flag(s) to (Local): true - 421668a5-7b68-9e8b-977b-522b4a071156_B - Bdescription > Lolth cannot hear you. She has forsaken you.
0:0 - We will cleanse you. uid: 14089257-a680-48ae-8580-13ac7fd8b63d === END NODE ===
0:0 - Blasphemer! uid: 3358f0ed-331e-4098-99e0-f00104cd067d Node context: not shouting - a sharp exclamation in shock === END NODE ===
0:0 - It is no god. uid: 38d161fb-55fb-47ac-8acc-468f383da2ae Node context: quiet, subdued > Blasphemer!
0:0 - You are despised, Minthara. uid: 40876a13-f1ea-4bd2-b8a5-5b019b515e28 Node context: taunting, cool and in control - 0 Check flag(s) (Local): true - 421668a5-7b68-9e8b-977b-522b4a071156_B - Bdescription - 0 Set flag(s) to (Local): true - 421668a5-7b68-9e8b-977b-522b4a071156_C - Cdescription > A blemish in the Absolute's design.
0:0 - A blemish in the Absolute's design. uid: 48627d5d-30c6-4198-a1f9-bbba29f6cd0b > We will cleanse you.
0:0 - There are no gods left to you, Minthara. You are alone. uid: 4cfc30ec-f8ec-41a3-9b7f-99289721b0a4 === END NODE ===
0:0 - Minthara Baenre. uid: 69701cfa-fe3d-4b11-b1ce-f3698dc818b5 Node context: defiant, but subdued: BANE-ray /ˈbeɪnreɪ/ - her surname > We will take it from you soon.
0:0 - Do you yet recall your name, prisoner? uid: 82bfbf42-0f3d-4f34-a30b-82c359116abd - 0 Set flag(s) to (Local): true - 421668a5-7b68-9e8b-977b-522b4a071156_A - Adescription > Minthara Baenre.
0:0 - We will take it from you soon. uid: 99440b61-a751-4b46-9da6-07d7ce42d85d === END NODE ===
0:0 - How can you hope to resist the voice of a god? uid: b7599174-f27f-4eac-ab4d-cac24f0daa06 Node context: taunting - 0 Check flag(s) (Local): true - 421668a5-7b68-9e8b-977b-522b4a071156_C - Cdescription - 0 Set flag(s) to (Local): false - 421668a5-7b68-9e8b-977b-522b4a071156_A - Adescription false - 421668a5-7b68-9e8b-977b-522b4a071156_C - Cdescription false - 421668a5-7b68-9e8b-977b-522b4a071156_B - Bdescription > It is no god.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_AD_TorturersBeforeTorture.lsj Synopsis: Torturers are waiting in their room. Minthara may or may never arrive depending on story permutations. They discuss about work regardless.
0:0 - I wish we could go upstairs to watch. uid: 0441083b-28a3-49f7-9359-15eb71be7c51 === END NODE ===
0:0 - Always. uid: 20c4be8f-c5e9-46f0-9c6d-f13fa05846fc === END NODE ===
0:0 - The General has descended from his chapel. uid: 2e4cc614-d1f5-4fa4-acae-18ac7531c61b - 0 Set flag(s) to (Local): true - 94cd0a22-c842-d9f3-8121-f8ac16410656_A - Adescription > To mete out the Absolute's justice, I hear.
0:0 - When will we have new playthings, sister? uid: 3ea7b946-570c-4ac7-9be9-08f6c5786198 - 0 Check flag(s) (Local): true - 94cd0a22-c842-d9f3-8121-f8ac16410656_C - Cdescription - 0 Set flag(s) to (Local): false - 94cd0a22-c842-d9f3-8121-f8ac16410656_C - Cdescription false - 94cd0a22-c842-d9f3-8121-f8ac16410656_A - Adescription false - 94cd0a22-c842-d9f3-8121-f8ac16410656_B - Bdescription > Soon. Those in the cells are not to be touched, but the Absolute always provides for us.
0:0 - The gnomes are rebellious. uid: 64095700-bd16-47be-8dfc-33f88f337616 - 0 Check flag(s) (Local): true - 94cd0a22-c842-d9f3-8121-f8ac16410656_B - Bdescription - 0 Set flag(s) to (Local): true - 94cd0a22-c842-d9f3-8121-f8ac16410656_C - Cdescription > We should throw them in the oubliette.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Kethetic_DaisyAD_AttackImmortal.lsj Synopsis: If player inflicts combat with immortal Ketheric Daisy urges to fallback and solve the problem of invulnerability first
0:0 - He cannot die - we must find what gives him his invulnerability before we strike! 1:0 - He cannot die - we must find what gives him his invulnerability before we strike! uid: efa22675-b8a2-4492-8ec6-a6f76af294fd - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_AD_TorturersInCombat.lsj Synopsis: The torture scene with Minthara has devolved into combat, the torturers react on their turn!
0:0 - Prisoners aren't supposed to fight back! uid: 20c7b7fd-4d01-4819-b8d4-2e80f0310e83 Node context: in combat - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - Warden! Aid us! uid: 28fe7b01-7b60-f14e-0eef-320ca089d44e Node context: in combat, === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_AD_TorturersPostTorture.lsj Synopsis: Torture scene with Minthara and her torturers is over. This dialog holds two variants, the variant where Minthara is present, therefore she's been pacified mentally and is now an obedient soldier. The other variant is the one where players take over and make the torturers leave by faking that Minthara's pacified.
0:0 - And so many minds for us to break. uid: 12e67902-3969-c620-1e65-066ec88f00d4 === END NODE ===
0:0 - She will thrive - we helped make her beautiful again. uid: 2e6a4250-73df-6c29-1599-025a1e8c8c7c === END NODE ===
0:0 - Soon, we will be in Baldur's Gate. What say you to that, sister? uid: 306dde56-3c4d-3ab0-bcd1-0397a7d7072d - 0 Set flag(s) to (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_A - Adescription > A whole city in service of the Absolute - it will be glorious.
0:0 - Any orders? uid: 37475db6-2886-494a-86e7-f696532f7624 Node context: brainwashed, emotionless - 0 Check flag(s) (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_A - Adescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_B - Bdescription > We should have her fetch our supper from the kitchens.
0:0 - If the Absolute wills it. uid: 3bb01ab6-9161-cfd4-8f4e-fe42ec7ee588 Node context: brainwashed, emotionless === END NODE ===
0:0 - It felt good to break a drow. uid: 477cdae4-b9dc-b264-4fa2-bee93b015c3a - 0 Check flag(s) (Global): false - HAV_Florrick_Event_RavengardInTowers - Florrick confirms that Ravengard is in Moonrise Towers - 1 Check flag(s) (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_B - Bdescription - 0 Set flag(s) to (Local): false - 8916beac-0385-3df9-de07-8be3cc6752a7_A - Adescription false - 8916beac-0385-3df9-de07-8be3cc6752a7_B - Bdescription > They have formidable minds.
0:0 - It is a shame Ravengard didn't pass through our chamber. uid: 5035222c-f765-1cd2-bd40-3fd3f2286e75 - 0 Check flag(s) (Global): true - HAV_Florrick_Event_RavengardInTowers - Florrick confirms that Ravengard is in Moonrise Towers - 1 Check flag(s) (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_B - Bdescription - 0 Set flag(s) to (Local): false - 8916beac-0385-3df9-de07-8be3cc6752a7_A - Adescription false - 8916beac-0385-3df9-de07-8be3cc6752a7_B - Bdescription > Indeed, sister. We could have learned a great deal from him.
0:0 - When the Sword Coast is ours, we'll set out sights on the Underdark. uid: 7f94fc6b-77a4-42b2-8e04-37034828aa17 - 0 Check flag(s) (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_B - Bdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_C - Cdescription > We'll find your family, Minthara. And slaughter them. Would you enjoy that?
0:0 - But cannot compare to ours. uid: 83bed11f-dd06-bffa-20ae-f1ce54f64c63 === END NODE ===
0:0 - What will become of Minthara, I wonder. uid: 93707658-9e68-9771-46ed-f94bc44146bf - 0 Check flag(s) (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_A - Adescription - 0 Set flag(s) to (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_B - Bdescription > She will thrive - we helped make her beautiful again.
0:0 - A whole city in service of the Absolute - it will be glorious. uid: bad190df-3133-6324-347d-953eac6e89ef > And so many minds for us to break.
0:0 - We'll find your family, Minthara. And slaughter them. Would you enjoy that? uid: c1b66c6d-cda2-2510-e4c0-89a5b41b8134 > If the Absolute wills it.
0:0 - Or command her to empty the latrines. uid: c6e0a296-e323-e409-418f-50a5508ff06c === END NODE ===
0:0 - Would you bite off your tongue if we commanded you to, Minthara? uid: e766ed90-992b-49bd-a0b6-8a3bfe4869d2 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_A - Adescription > Whatever you wish. I live to serve.
0:0 - It's so tempting - but the Absolute wants her alive. uid: ec5a6ad6-8002-db0b-10bf-9860a9f0fffb === END NODE ===
0:0 - Who do you love, Minthara? uid: fe5b0a0f-fe32-4d73-9faa-d034650303e2 - 0 Check flag(s) (Local): true - 8916beac-0385-3df9-de07-8be3cc6752a7_C - Cdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): false - 8916beac-0385-3df9-de07-8be3cc6752a7_A - Adescription false - 8916beac-0385-3df9-de07-8be3cc6752a7_B - Bdescription false - 8916beac-0385-3df9-de07-8be3cc6752a7_C - Cdescription > The Absolute.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_AD_WelcomingMinthara.lsj Synopsis: Minthara has arrived to the torturers room. They are delighted and welcome her before they get to torture her.
0:0 - Your sentence is purification. uid: 97ddb960-2e2d-bb5e-8fab-538dd53392d7 > We will cleanse you.
0:0 - We will cleanse you. uid: cdecb4ee-47fd-e990-1241-5faf65ad7ee0 === END NODE ===
0:0 - Nightwarden Minthara - your dereliction of duty has finally caught up with you. uid: f9b0428f-ff24-4687-b077-b3fac1f42dd8 Node context: in combat, either goading her enemies, or on the 'let us free them' line, relishing the fight while speaking to her allies > Your sentence is purification.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_Checkpoint.lsj Synopsis: The player is accompanied by Minthara and is stopped by the entrance guards. They do not think Minthara should be allowed to leave.
0:0 - She's completely loyal to me. I'll keep her in line. uid: 00316c4c-f054-45da-9fed-6dde8505c669 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - Apologies, True Soul. Perhaps I misunderstood the General's orders. uid: 04b748df-3497-4155-abf4-cdf37c80fca0 Node context: intimidated by the player ('the True Soul') - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_CheckpointCleared - Convinced guards at checkpoint to let Minthara pass. > For the Absolute.
0:0 - And where do your loyalties lie? Not to the Absolute. uid: 2593866f-c7f3-48c2-9389-c59a32b30311 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription > Kill them!
0:0 - We heard she'd been escorted from her cell - not that she could leave the tower. uid: 3f284681-43d0-4137-9552-d3b79bafca4d - 0 Check flag(s) (Global): true - MOO_MintharaFate_State_MintharaAllowedInMOO - Minthara was spotted in company of the player in MOO and guards were convinced to allow this to go on. > The General ordered that she be repurposed. Not freed.
0:0 - She's entirely repurposed, and has no will of her own. uid: 43d1aa63-7232-4b4a-869e-8e6837b3394e = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - As loyal as a golem. Use her well. uid: 5544eea9-8a99-41e4-adf8-fff2ebaa535e Node context: admiring the players' control over 'enslaved' Minthara, with a sick smile === END NODE ===
0:0 - She goes where I take her - get out of my way. uid: 7b3124fd-a299-4c12-af66-75e0a6591f00 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - I live to serve. uid: 87cb8714-1b65-417d-9bf0-578807cef9ff Node context: pretending to be brainwashed - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > As loyal as a golem. Use her well.
0:0 - Creatures like her don't understand the concept of loyalty. Keep her on a tight leash. uid: aa9f245a-53f6-419e-8d68-25c1fc95efe3 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_CheckpointCleared - Convinced guards at checkpoint to let Minthara pass. === END NODE ===
0:0 - Excellent. Hers was a difficult mind to erase, no doubt - she was fierce, and erratic. uid: d3cd224c-3e74-21ed-9533-d2aa0a313a3f - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_CheckpointCleared - Convinced guards at checkpoint to let Minthara pass. > I live to serve.
0:0 - Kill them! uid: e4dd3dc7-6511-ede4-5d33-cc5a70312d7b Cinematic: Node context: calling on nearby guards to help in combat - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - And yet, I see a glimmer of her old ferocity behind the eyes. And I hear the lie on your lips. uid: ec432bb8-c52e-6a78-c7c1-64d5c4ba4272 > null
0:0 - For the Absolute. uid: f17ce9a7-6d93-46b9-bb74-5056566fb77b Node context: head bowed, avoiding eye contact, intimidated by the player === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_Drow.lsj Synopsis: Minthara is being psychically tortured in the Moonrise Tower dungeon, having been sent there for failing in her mission to capture the weapon the Absolute was seeking (the Orpheus artefact).
Two drow guards are torturing her, but they do not lay a finger on her. Instead, they have stripped away her psychic defenses and are using mind-melds to destroy her from the inside.
The player can free her by killing the guards, or by mind-melding with Minthara and pulling her out of the despair. If she is freed from the mind-meld while the guards are alive, she kills them.
The player can also destroy Minthara completely, by telepathically lobotomising her inside her own mind.
0:0 - Erasing my thoughts, and my will. Even I could not have endured for much longer. uid: 32e167bd-2ea3-db84-d361-0d49186b7d64 > null > null
0:0 - Lead the way. uid: 34b196b0-7dc3-cde6-673f-047872975271 === END NODE ===
0:0 - I think not - the pleasure will be all mine. uid: 402baaac-771b-719c-dc46-2d4bd88bb4a7 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Let's go. uid: 428f33b7-48e2-6aa2-879e-2c2a72e177ff - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Following - Minthara is following the player out of Moonrise Towers. > Lead the way.
0:0 - Oh, darling - I wish it hadn't come to this. But the pleasure will be all mine. uid: 7be9494c-7baf-eda8-4ea8-c7ccb943ffa3 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfied - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfieddescription - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I will pretend the interrogators finished their work, and feign obedience. They will think me a thrall. uid: 8f746402-7af8-faea-9ff2-0cd3b402f429 - 0 Check flag(s) (Global): true - MOO_MintharaFate_State_Torture - Minthara is being tortured. > Let's go. > Hide here a while - I'll come back.
0:0 - We must leave. Now. uid: ab6a72a2-43ac-7361-084d-ce0f4f8d7e98 - 0 Check flag(s) (Global): true - MOO_MintharaFate_State_Waiting - Minthara is waiting for the players to leave Moonrise. > null
0:0 - The voice... silenced. And my abusers, dead. uid: aeba53e0-617d-58a9-6c08-1d51e699e3b7 Node context: wary and exhausted - she just escaped psychic torture - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Freed - Minthara was freed from the mind torture. > null
0:0 - I serve the Absolute. uid: b2616968-614a-4fc5-22f7-f4a4464fba8b Node context: brainwashed, emotionless - 0 Check flag(s) (Global): true - MOO_MintharaFate_State_Pacified - Minthara has been mentally neutered during the torture. === END NODE ===
0:0 - I expected to be greeted as a hero - but the wretches imprisoned me, and tried to tear my mind apart. uid: bdd07992-8b56-10c6-afd5-dce5d5e991d0 - 0 Check flag(s) (Global): true - MOO_MintharaFate_State_Freed - Minthara was freed from the mind torture. > I didn't think anyone would come for me.
0:0 - We need to get out of here. uid: c8a78673-745e-dddd-ebb5-974770b0a210 > Agreed.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_DrowFollowing.lsj Synopsis: Minthara is being psychically tortured in the Moonrise Tower dungeon, having been sent there for failing in her mission to capture the weapon the Absolute was seeking (the Orpheus artefact).
Two drow guards are torturing her, but they do not lay a finger on her. Instead, they have stripped away her psychic defenses and are using mind-melds to destroy her from the inside.
The player can free her by killing the guards, or by mind-melding with Minthara and pulling her out of the despair. If she is freed from the mind-meld while the guards are alive, she kills them.
The player can also destroy Minthara completely, by telepathically lobotomising her inside her own mind.
0:0 - We're between the Absolute's teeth and you ask me to sit still? uid: 16803c0b-7c75-4521-8970-391fcf1c5970 Node context: Hushed, incredulous - she wants to be free of this place > Be. Swift.
0:0 - Leave. uid: 5aacf9d1-ee67-8c00-0d88-030690fc6dd6 === END NODE ===
0:0 - I need you to wait here. uid: 5f780b70-519d-4e31-9b91-18ce9116a97d - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Waiting - Minthara is waiting for the players to leave Moonrise. > We're between the Absolute's teeth and you ask me to sit still?
0:0 - I will speak when I am free. uid: 82612355-3493-e05a-9c51-4f1e8ce969e8 Node context: A dismissal - she's focused on getting out, not chatting with us - 0 Check flag(s) (Object): false - MOO_MintharaFate_State_FollowedPlayer - Flag set on player Minthara follows. === END NODE ===
0:0 - Be. Swift. uid: 8e044e2b-330a-6c27-6a46-310619edcc26 Node context: Emphatic, gritted teeth === END NODE ===
0:0 - I will follow you to freedom, not into greater peril. I will hold here until you are done. uid: b17d67be-1bb6-ccf8-8771-dd3ae4ae4f27 Node context: Warning that the party are heading toward danger rather than away from it - she will temporarily leave them - 0 Check flag(s) (Global): true - MOO_MintharaFate_Event_EnteredForbiddenArea - Minthara and Player entered a forbidden area, Minthara must stop following and get out. - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Waiting - Minthara is waiting for the players to leave Moonrise. === END NODE ===
0:0 - Go on. Move. uid: c4458780-01a3-52f1-0666-9e3a3949b136 Node context: Slight edge - she's used to betrayal, and we briefly left her alone in enemy territory. She's nervous, not commanding. - 0 Check flag(s) (Global): true - MOO_MintharaFate_Event_TravelInterrupted - Minthara interrupted player's fast travel. - 0 Set flag(s) to (Global): false - MOO_MintharaFate_Event_TravelInterrupted - Minthara interrupted player's fast travel. > null > Let's get moving.
0:0 - What is it? What's wrong? uid: d9d12b58-a8dd-4ca3-a167-64afba757c3d Node context: Hushed, spike of worry - we're sneaking her out through enemy territory and she's wary of being caught. > I need you to wait here. > Leave.
0:0 - The quicker, the better. uid: e47b5b47-a229-51f1-c635-f863a582f44d Node context: Relief, impatience === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_Escaped.lsj Synopsis: Minthara has escaped Moonrise with the players. She is grateful and offers to move to the player camp.
0:0 - Tell her where to find your camp. uid: 4b1e777f-d55d-20e5-2531-249054587db5 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_Event_LeavesForCamp - Minthara leaves to go to the player camp. > Goodbye for now. I will see you soon.
0:0 - Fine - go to my camp. uid: d50bd175-3e0b-432c-65bf-634cbb1f37b2 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_Event_LeavesForCamp - Minthara leaves to go to the player camp. > Thank you.
0:0 - Vile beast - you are crueller than the cultists. uid: d8178452-3811-a788-4d07-02ac86880947 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfied - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfieddescription - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Goodbye. uid: e620c4da-3d5f-9e0d-748e-46420d6006d3 Node context: sad === END NODE ===
0:0 - The cult couldn't break me - what chance do you have? uid: e6685cf9-8caa-283f-5941-ea22048b029d - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I think not - this time, the pleasure will be all mine. uid: e849de7d-226b-d7b8-83b1-4d6a40e64a5c Node context: Disgust and anger - yet again, someone goes against her. Attacks after this line. - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyed - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyeddescription - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I admire your confidence. But when you next see me, I may have the Absolute's armies at my back. uid: f9d9ec8b-5c36-a76a-d05b-7c1e6b63540f > Goodbye.
0:0 - I freed you, Minthara, but you're on your own now. uid: fdcdec4c-aefe-9e5b-83b8-41f20b880cc4 > More than you know.
0:0 - I would - but I fear that without you, I will not be able to choose my own path. uid: ffadb892-eac7-d4c6-395d-32183560c85d > Goodbye.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_PAD_HelpMinthara.lsj Synopsis: When party exits Moonrise after Execution scene, if player have not started helping Minthara in any way we play this PAD to remind about her.
0:0 - You know, Minthara's still locked up somewhere in there. We could save her... Or not. 1:0 - Minthara's still locked in the towers. I am hardly fond of her - but she might be of use. 2:0 - Minthara's still locked in the cells below Moonrise. We should go back for her - she'd do the same for us. Probably. 3:0 - Perhaps we should consider helping Minthara. She may be a useful person to owe us a favour. 4:0 - Minthara's still imprisoned in Moonrise. If I were inclined, I could save her. Not that I'm inclined. 5:0 - Minthara's imprisoned here. She could probably be saved, if you didn't have a conscience. 6:0 - Minthara may prove useful to us, should we wish to save her... 7:0 - Minthara was dragged to the prison in Moonrise. If she's still there, this is our last chance to save her. uid: 8efb3173-a4ef-465d-bf08-012408fff1be - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_Torture.lsj Synopsis: Minthara is being psychically tortured in the Moonrise Tower dungeon, having been sent there for failing in her mission to capture the weapon the Absolute was seeking (the Orpheus artefact).
Two guards are torturing her, but they do not lay a finger on her. Instead, they have stripped away her psychic defenses and are using mind-melds to destroy her from the inside.
The player can free her by killing the guards, or by mind-melding with Minthara and pulling her out of the despair. If she is freed from the mind-meld while the guards are alive, she kills them.
The player can also destroy Minthara completely, by telepathically lobotomising her inside her own mind.
0:0 - I did. Well done, True Soul. Minthara - how do you feel? uid: 017620d5-b696-d339-bd25-77a52881a981 Node context: first sentence to his sister, another NPC standing nearby, second line to Minthara, who has been telepathically 'lobotomised'. > null
0:0 - No more anger, no more doubt. She is perfect. uid: 032821d4-2ef5-bac3-27db-26e2c285d8fb > null
0:0 - Tsk, Minthara. A good little servant does not sulk. uid: 03374120-cbf4-3f6c-c148-280d96538987 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_Event_FightTorturers - Flag set when players choose options in the torture scene that leads to fighting the torturers. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Infidel! uid: 044a138e-e1d4-57bb-43bf-c9d32df3a5d2 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_Event_FightTorturers - Flag set when players choose options in the torture scene that leads to fighting the torturers. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Share my strength, and strike the guards down. uid: 06ae1228-1d57-caef-bb47-d042145e20e3 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Freed - Minthara was freed from the mind torture. true - MOO_MintharaFate_Event_MintharaFightsTorturers - Minthara will fight her torturers with you. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > I didn't dare hope... I owe you more than my life.
0:0 - She is cleansed, as ordered. Were my methods too subtle for you? uid: 0714040d-514f-29da-77bf-2dd4b56cfb07 = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - I think not - you're dead. uid: 08140544-4e84-ad0a-5ce6-a6b8a025f10e - 0 Set flag(s) to (Global): true - MOO_MintharaFate_Event_FightTorturers - Flag set when players choose options in the torture scene that leads to fighting the torturers. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You were adored, Minthara. Brought up from the darkness, and into the Absolute's light. uid: 0a0108d5-6895-ba91-7ab4-72555acb158c Animation: [NPC-MindTorturer] Standing over Minthara Cinematic: Standing over Minthara, speaking serenely and calmly, like a priest giving the last rites, in horrible contrast to the words she's saying - 0 Set flag(s) to (Dialog): true - MOO_MintharaFate_HasMet_Torture - Was instigating player of Torture scene. - 1 Set flag(s) to (Global): false - MOO_MintharaFate_State_Torture - Minthara is being tortured. > She cherished you. But it wasn't enough - you were distracted by your own desires.
0:0 - Prudent. Let us go, then - I will be your mute and faithful slave. For now. uid: 0b892eb4-3098-fe24-4ec4-5222461a2519 Node context: 'Prudent' is not a compliment. But she relents - a little sarcastically - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Following - Minthara is following the player out of Moonrise Towers. === END NODE ===
- Roll sucessful - null uid: 0d579a15-fa7f-d184-fd3d-41db7394345a > null
0:0 - We saw the memory of the pain you caused, while she was vulnerable in your arms. uid: 0e35b043-e16d-2a44-73f0-a4f41f6fa5f6 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyed - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyeddescription > Her feelings for you made her weak - you were cunning to exploit them.
0:0 - I obeyed to the best of my ability. uid: 0efba0a3-182c-d36c-7d4a-61c612673443 Cinematic: Node context: Through gritted teeth, holding back immense mental agony > And isn't that depressing?
0:0 - I don't know who you are, True Soul, but under General Thorm's command everybody has their duties. Learn yours, and stick to them. uid: 132715a0-1f0e-5a2f-a92b-3e63d4ed2c83 > And we will stick to ours. Goodbye, Minthara.
0:0 - Offal, sister. Meat that doesn't yet know it is dead. uid: 18c3ca2e-b4eb-832a-be3d-0f951eb9f59d Cinematic: - 0 Set flag(s) to (Global): true - MOO_MintharaFate_Event_FightTorturers - Flag set when players choose options in the torture scene that leads to fighting the torturers. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: 19ec15e0-e219-a5c8-f9bd-f46da56a4876 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > null
0:0 - And look at you, right here with me. I suggest we leave - silently. uid: 1c7406a6-84fc-ad4f-2097-534366da6456 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Following - Minthara is following the player out of Moonrise Towers. === END NODE ===
0:0 - There is little left to take charge of. We have already pushed her mind to the brink - the task is ours to finish. uid: 22c157fc-b53d-ef6b-03b7-596a0993c80f > null
0:0 - I didn't dare hope... I owe you more than my life. uid: 237ab588-47c4-cc67-eaa1-a73fe95642f0 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfied - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfieddescription > But first, let's make these bastards bleed.
0:0 - Apologies - I won't interfere. uid: 28ed80be-f10b-4a03-58a5-fb6e66c9d59c - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Pacified - Minthara has been mentally neutered during the torture. > null
0:0 - Reach out for Minthara's mind. uid: 2ec4c97a-91e7-5e59-dc4f-8161ac0d0635 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den > null
0:0 - And we will stick to ours. Goodbye, Minthara. uid: 415e604d-7ea9-cc6a-18eb-9e8271d75a2b Node context: ignoring the argument next to her and focusing on the prisoner - gloating > null
0:0 - Push past the presence, towards Minthara. uid: 44410746-40ef-e539-578c-0f5761551a1d = Roll RawAbility (Wisdom) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = | Roll target speaker: 3 - 0 Check flag(s) (Global): false - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfied - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfieddescription false - MOO_WallTentacle_Tentacle_EnteredVoid - Tracks whether player got pulled into the Elder Brain encounter in Moonrise. false - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyed - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyeddescription > null (roll sucessful) > null (roll failure)
0:0 - I have a plan - fake obedience, and the guards will leave without raising the alarm. uid: 44ff2797-705d-c2ce-ea9d-4738006b58ba > null
null uid: 48b56d5a-6100-20ff-6dec-94a76c55db5e - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyed - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyeddescription > A mortal who disappointed you in ways the Absolute never would.
0:0 - None of you will break me. uid: 4a883f39-8e95-2b1a-feae-8bd4e1b0fe9b Node context: weakening, but still with inner resolve > Wrong!
0:0 - We saw her memories of how you spoke with her. And lay with her. uid: 4b163d10-2c49-42e6-56a6-f35b1e7d8345 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfied - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfieddescription > That bond made her vulnerable - you were cunning to exploit it.
- Roll sucessful - null uid: 4e100a5a-53ae-a1ec-1605-6a880b6997b8 > null
0:0 - Well done, True Soul. We will put her to work. uid: 5209b390-aeda-4900-7368-deffbe9096b1 > null
0:0 - She will not be utterly destroyed. What is useful shall remain. uid: 52f88666-fa24-cfa2-ed81-34d622b556ed > null
0:0 - *Navigating the storm, you reach the nexus of her mind. It is a wound, bleeding raw emotion and shattered memories. But she senses your arrival.* uid: 534443f5-4689-2ed7-1dba-91daa2f2d430 Animation: [Player] *REUSE* CINE_CINE_StepForward_to_StandL_01 Cinematic: Player steps through to join Minthara at the centre - the 'psionic border' dissipates. > null
0:0 - I will put my faith in you, and pretend to be their slave. uid: 5497ac28-c5f8-44e7-31ad-1cec3fae8571 > null
0:0 - We do not need assistance. Little of her remains. uid: 557d33b4-0391-42dd-9b7d-acaa146ebed1 > null
- Roll sucessful - null uid: 55de7765-3a98-0f00-8aeb-45a0f8c3f2b3 > null
0:0 - Whatever it is, I sense it, somewhere below - furious, and hungry. uid: 57ea62a3-6928-db1e-d386-742dc6d615cf Node context: We've told her something devastating - she's rattled, but had her suspicions (next line is her snapping herself out of it) > Quickly. Kill them - we must leave.
- Roll failure - null uid: 59900b9f-1054-5052-2d6a-f03ffb12e5d3 > null
0:0 - Nothing! Make her NOTHING! uid: 5d4333eb-9188-3d29-063d-18aff101191b - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Pacified - Minthara has been mentally neutered during the torture. > null
0:0 - You came. I prayed that you would, but there are no gods left to me. uid: 6c784adc-0444-763e-c952-7bdbeff252b2 Node context: feeling a glimmer of hope, despite the terrible situation you're in - speaking to your lover - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfied - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfieddescription > This thing, that speaks inside me - it has all but destroyed me. But... it fears you.
0:0 - Yes - your authority is great. We can learn, watching you break what little remains of her mind. uid: 6c8c208e-a0ba-b8dd-ab39-e3a7c5f4512b Animation: [NPC-MindTorturer] *REUSE* CINE_StepBackwards_to_StandR_01 Cinematic: they stand back from Minthara at the end of this line > null
0:0 - No - please. Not you. uid: 754aee51-8cb6-748b-4f3c-c3c054cc1f67 Cinematic: looking up at the player Node context: to player, sad, desperate - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfied - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfieddescription > You're the one she slept beside? Oh, excellent. You open the wound, and we shall press.
0:0 - We ought to return to our posts, sister. There'll be plenty more prisoners to practice on. uid: 7e3b170c-a11a-906b-83fe-21cdb657311e > null
0:0 - When the body suffers, we retreat into the mind. But when the mind breaks, all is lost. uid: 805c3952-c96e-879b-ac7d-51ebc0a7999a > We are erasing her.
null uid: 814ebb46-0441-30f6-5cec-cca7ebc642ca - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > Please.
0:0 - *The presence pushes back against your intrusion, expanding to occupy every inch of Minthara's mind - until you are forced out.* uid: 8663aae8-f3e7-4a52-98b0-ca9dcd5ac2b9 Animation: [Player] grimaces in pain Cinematic: Vision of the mindscape fades, and player grimaces in pain as they come back to reality > null
0:0 - Erase her. uid: 8c87ee4e-eec6-3a8b-eef0-06c0d2aa1a87 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Pacified - Minthara has been mentally neutered during the torture. > null
0:0 - Make it swift, then. Anything to silence that thing - that voice. uid: 8e1658e0-1c67-eff0-d61a-36e8f372684b > null > null > null > null
0:0 - Not an instant longer than I must. Make haste. uid: 8eee042a-460a-ad6a-974c-a542ab8d2018 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Waiting - Minthara is waiting for the players to leave Moonrise. === END NODE ===
0:0 - Push past the presence, towards Minthara. uid: 90e1087f-c761-25b2-cc11-8a12d0b15a68 = Roll RawAbility (Wisdom) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 2 | Roll target speaker: 3 - 0 Check flag(s) (Global): false - MOO_WallTentacle_Tentacle_EnteredVoid - Tracks whether player got pulled into the Elder Brain encounter in Moonrise. true - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyed - CAMP_GoblinHuntCelebration_NightWithDrow_Annoyeddescription > null (roll sucessful) > null (roll failure)
0:0 - You won't break us. And you won't leave here alive. uid: 9324d4b1-eef6-9045-5ac5-c00773ea6d84 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_Event_FightTorturers - Flag set when players choose options in the torture scene that leads to fighting the torturers. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Quickly. Kill them - we must leave. uid: 9501129a-17b5-e8c3-ebbf-cd33fea87409
0:0 - Wilful, though. But you are right - whatever is useful, we will leave intact. uid: 9da78133-78c4-9110-45b6-205d13f03178 > null
0:0 - For the Absolute. uid: 9eb92168-1ab7-883c-d16f-36bd7d4aace0 > For the Absolute.
0:0 - *Her torturers are not dominating her - they are destroying her mental defences, and exposing her to something else. The Absolute?* uid: 9ffe3d81-819e-a127-9369-4a31a343865a > null > null > null > null
0:0 - Shatter her mind. Carve it apart. uid: a1d4b066-e585-a9dd-4cef-56ea0da7c707 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Pacified - Minthara has been mentally neutered during the torture. > null
0:0 - *All it takes is a thought, and Minthara's essence dissolves. You are released from her mind.* uid: a25cad06-eeda-4c27-71c4-017a18e56a3f Animation: [Minthara] Falls to her knees Cinematic: Mental landscape fades, Minthara falls to her knees, then fades to nothingness, leaving a white void > null
0:0 - For the Absolute. uid: a5b0c3e1-c388-9e4d-09b3-beff9eb654a1 Node context: repeating a mantra, emotionless === END NODE ===
0:0 - *Immediately, your mind is swept into a greater vortex. A psionic storm with Minthara at its centre.* uid: aaa529c0-93ab-d2de-ef55-7843646bc7db Animation: [Player] *REUSE* CINE_Mindmeld Cinematic: Player mindmelds. Minthara cowers in the same spot, but around her the room blurs like a purple vignette. It is as if she cowers alone, oppressed > -CANNOT- -hide- -SUBMIT- -embrace-
- Roll failure - null uid: affe7f28-5cfe-1adb-1f81-7b6f85552648 > null
0:0 - That thing is your precious Absolute - what it truly sounds like. uid: b22f39d4-9d2c-15ec-6186-c0501a3f5151 - 0 Check flag(s) (Global): true - MOO_WallTentacle_Tentacle_EnteredVoid - Tracks whether player got pulled into the Elder Brain encounter in Moonrise. > Whatever it is, I sense it, somewhere below - furious, and hungry.
0:0 - I don't know what came over me. I am loving your work. uid: b58f26ea-8952-abd2-5d94-c3b3e28eda88 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - A mortal who disappointed you in ways the Absolute never would. uid: b6dd9472-7a97-bf14-61a3-7fb1e164d046 > You have no right - hnngnn.
0:0 - Excellent. A job well done, sister. uid: b9000fab-0034-7f51-10db-ec8f472f9c76 > For the Absolute.
- Roll failure - null uid: b921cd82-90b2-0ac3-730a-03a7c1723654 > null
0:0 - And most damning of all, an inability to follow orders. uid: ba24f212-dc9e-94ca-2f5e-6f88ab74c8f1 Cinematic: > I obeyed to the best of my ability.
0:0 - You have no right - hnngnn. uid: cc582b7c-093f-8c3e-db1f-a05432efc635 Animation: [Minthara] On her knees in pain Cinematic: First phrase delivered to torturer Jasin - pained gasp 'hnngnn' is simultaneous with Jasin touching a finger to their temple as they intensify the psychic assault Node context: Through gritted teeth, holding back immense mental agony - cut off abruptly by a wave of psychic agony, which she reacts to with a pained grunt/sob > We have every right.
0:0 - She cherished you. But it wasn't enough - you were distracted by your own desires. uid: cf0a29f3-6fea-3aea-19a9-8dfaf64f2082 Cinematic: > Bloodlust. Murder. Chaos.
0:0 - And isn't that depressing? uid: d24a3abf-61d0-814d-6f6d-dcaef3c9a54a Cinematic: > You are nothing.
0:0 - Peace, sister. Let us observe the True Soul's methods - perhaps we can learn from them. uid: d2ba4eea-194e-d14e-5a2b-4cb598478a2d Cinematic: > Her mind is yours. Break it.
0:0 - Because I reshaped her. If it is breaking you desire, I can snap you like a twig. uid: d2e45991-db95-17cf-f709-2b2d746c5678 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - And most damning of all, an unexpected weakness - a longing for acceptance, and affection. From a mortal. uid: d86db83c-0b24-5d0e-7e31-5c3eee76835d Cinematic: - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfied - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfieddescription > You have no right - hnngnn.
0:0 - Ecstatic. Devoted. Inspired. uid: dc0dd9f7-4f14-f596-f5f7-2d5878f5afc0 Node context: repeating a mantra, emotionless > Excellent. A job well done, sister.
null uid: dfd83464-21bb-70f6-0de6-8fb69b6473d9 Animation: [NPC-MindTorturer] Holds her hand and traces a triangle in front of her. [Minthara] Stands like a controlled marionette. Cinematic: Torturer Sister holds her hands in front of her, and traces a triangle in the air, then raises her hands. Minthara stands as she raises them, like a marionette with invisible strings. > null
0:0 - *At your familiar touch, the presence withdraws. Still there, you sense, but letting you pass. Waiting.* uid: e0154267-d823-7ee9-e5bf-e6761b045712 Cinematic: > -your- -ally/foe/PREY-
0:0 - Finish her. uid: f10e1f6d-7a33-54d0-92f4-9425e9e941a1 - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Pacified - Minthara has been mentally neutered during the torture. > null
0:0 - Wrong! uid: f1ec570a-a931-be33-776c-1f47f0c700a2 Animation: [NPC-Mindtorturer] Palm upright, and closes her fingers Cinematic: Holds her hand forward, palm upright, and closes her fingers, as she exerts mental energy Node context: Shouted > Ngh...
0:0 - We have every right. uid: f20736b5-5aba-4583-ffbe-2d5d2c3e80f0 Cinematic: > You are nothing.
0:0 - Reach out for the drow's mind. uid: f34143ab-f71a-b19e-db9d-a0a9c9523a7c - 0 Check flag(s) (Global): false - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den > null
0:0 - The drow's mind is resilient, even now. Do not be ashamed that you could not break it. uid: f8ea0311-9161-98a8-58e8-c239757a531a > None of you will break me.
0:0 - What are you doing to her? uid: f9ad7496-2c6c-2c72-c0f3-dd0f021bc5d6 > null
0:0 - Lead, then. uid: fb6bf387-24db-7c9e-62e4-054b96705482 - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_Following - Minthara is following the player out of Moonrise Towers. === END NODE ===
0:0 - *Her mind fills with warmth, and she gently releases you.* uid: fcca9b45-8c75-cbb6-409a-613bc70aaf75 Animation: [Minthara] Stands up on her feet ready to attack Cinematic: The mindscape fades, and the player snaps back to reality, where Minthara has risen to her feet, ready to attack the guards > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_Torturer1.lsj Synopsis: Sumera loves her job and any excuse to cause a little pain. One-liner after torturing Minthara.
0:0 - A new face? Do as the Warden says, when she says, and you'll be fine. uid: 0da747c0-1c49-4d4c-8af6-87a8ada82ec5 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Guard001 - MOO_Jailbreak_Guard_001_HasMetdescription === END NODE ===
0:0 - The prisoners will say anything to get your attention. Do not acknowledge them. uid: 6411e378-16dc-abd2-6137-f7ef4a968c7d - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Guard001 - MOO_Jailbreak_Guard_001_HasMetdescription === END NODE ===
0:0 - Apostates must suffer - by your own hand, when needed. It is the Absolute's way. uid: 8731660a-5f75-049c-0b01-218e174ebf98 - 0 Check flag(s) (Dialog): true - MOO_MintharaFate_HasMet_Torture - Was instigating player of Torture scene. - 1 Check flag(s) (Global): true - MOO_MintharaFate_Event_TorturersLeave - Torturers have been duped into leaving the torture area. === END NODE ===
0:0 - Minthara sustains the Absolute's unhealing wound. uid: a3194a3e-9f68-c490-e27c-6de0cf4aa08e - 0 Check flag(s) (Dialog): true - MOO_MintharaFate_HasMet_Torture - Was instigating player of Torture scene. - 1 Check flag(s) (Global): true - MOO_MintharaFate_State_Pacified - Minthara has been mentally neutered during the torture. - 0 Set flag(s) to (Dialog): true - MOO_MintharaFate_HasMet2_Torturer1 - HasMet used for Torturer1 when Minthara is neutered > There will be more traitors still. They too must suffer - see to it.
0:0 - Let no enemy escape Her justice. uid: a7d1bbb7-41fa-52c5-6485-ebdb855f4fae - 0 Check flag(s) (Dialog): true - MOO_MintharaFate_HasMet_Torture - Was instigating player of Torture scene. true - MOO_MintharaFate_HasMet2_Torturer1 - HasMet used for Torturer1 when Minthara is neutered - 1 Check flag(s) (Global): true - MOO_MintharaFate_State_Pacified - Minthara has been mentally neutered during the torture. === END NODE ===
0:0 - There will be more traitors still. They too must suffer - see to it. uid: dbdffb35-a24b-1f7c-db93-8dbb61a6ca59 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MintharaFate_Torturer2.lsj Synopsis: Jasin looks for an excuse to beat the crap out of the prisoners.
0:0 - Plant one foot in front of the other. Head forward, back straight. Make them fear you. uid: 35c9c058-f5c5-4672-801b-e7895a6fc436 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_HasMet_Guard003 - MOO_Jailbreak_Guard_003description === END NODE ===
0:0 - Find a ripe prisoner, and a reason to beat them. I miss the screams. uid: 4a500328-e312-1b87-4c4d-682fb4d915b3 - 0 Check flag(s) (Dialog): true - MOO_MintharaFate_HasMet2_Torturer2 - Torturer2 HasMet is Minthara is neutered === END NODE ===
0:0 - And I do hope she commands it. uid: 8958ca1b-9af5-b171-dafa-d05b8e9715b1 === END NODE ===
0:0 - Minthara has broken. Find another to break - and let me be witness. uid: a4b9ec33-101b-42c5-0102-dd175d73f4e7 - 0 Check flag(s) (Dialog): true - MOO_MintharaFate_HasMet_Torture - Was instigating player of Torture scene. - 1 Check flag(s) (Global): true - MOO_MintharaFate_State_Pacified - Minthara has been mentally neutered during the torture. - 0 Set flag(s) to (Dialog): true - MOO_MintharaFate_HasMet2_Torturer2 - Torturer2 HasMet is Minthara is neutered === END NODE ===
0:0 - Pay the prisoners no mind, and show them no mercy. uid: cc1b09be-7918-a27d-89c5-172f3be6e3ba - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_HasMet_Guard003 - MOO_Jailbreak_Guard_003description === END NODE ===
0:0 - I'd bruise every traitor's mind a thousand times over, if the Warden commanded it. uid: e9ff36b1-035c-4a89-ccb0-43462e7896e5 - 0 Check flag(s) (Dialog): true - MOO_MintharaFate_HasMet_Torture - Was instigating player of Torture scene. - 1 Check flag(s) (Global): true - MOO_MintharaFate_Event_TorturersLeave - Torturers have been duped into leaving the torture area. - 0 Set flag(s) to (Dialog): true - MOO_MintharaFate_HasMet2_Torturer2 - Torturer2 HasMet is Minthara is neutered > And I do hope she commands it.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Misc_DaisyAD_Audience.lsj Synopsis: A character has made mention of an Audience with the Absolute, Daisy makes a comment about this.
0:0 - There can be no doubt. This is the place. This is where we'll discover the secret of the Absolute. 1:0 - There can be no doubt. This is the place. This is where we'll discover the secret of the Absolute. uid: 03248ff5-f919-4161-b27b-ab63e4a97eaa - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_MonkAmulet_AD_PrisonComment.lsj Synopsis: The spirit in the amulet comments on the prison in Moonrise Towers
0:0 - Hohohoooo! Conditions most grim, courtesy of Ketheric Thorm. uid: 178a541e-39e6-63c5-352d-a01373de66cd Node context: As mad as always! === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_NecromancerLab_AD_DUBackgroundBook.lsj Synopsis: Dark Urge reads S_MOO_NecromancerLab_DUBackgroundBook_f19e7958-819d-473e-bed3-5aa5fb4101a3
0:0 - Tendays of dissections of a still-living victim. uid: 9dbc03e3-26ad-49f3-8eb0-20c57d158135 === END NODE ===
0:0 - Balthazar's chamber. Digging through the offal is unappealing, but may be worthwhile. uid: cc31c41e-91ec-32fd-6194-73fbd9176367 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_NGB_Jailbreak_SpeakToPrisonerCrime.lsj Synopsis: This dialogues occurs when you try to speak to the prisoners in Moonrise and are caught by one of the scrying eyes (who summons a guard who will use this dialogues). It can be triggered by any guard.
0:0 - *You've been caught in the act. This time, however, there is no talking your way out of it.* uid: 112432ca-5dac-74cb-65dd-c601dd42b12e - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_SpeakToGnomesWarning - Player was interrupted speaking with the gnomes prisoners in Moonrise prison. - 0 Set flag(s) to (Object): true - CRIME_FoundGuiltyPlayer - Must be set on the investigating NPC in a crime dialogue. If set, then the NPC will stop investigating after interrogating/confronting this player. true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - *You've been spotted helping the prisoners. Prepare to defend yourself.* uid: 129d10de-cf50-2c95-7370-d5f6bb6227f9 - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_GnomesHaveTools - State set when gnomes receive tools from players. - 0 Set flag(s) to (Object): true - CRIME_FoundGuiltyPlayer - Must be set on the investigating NPC in a crime dialogue. If set, then the NPC will stop investigating after interrogating/confronting this player. true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - *Your conversation has been cut short. These prisoners are for Disciple Balthazar's attention only.* uid: 25ce2063-c16c-a466-92d2-d78803600db0 - 0 Set flag(s) to (Dialog): true - MOO_Jailbreak_Event_SpeakToTieflingsWarning - MOO_Jailbreak_Event_SpeakToTieflingsWarningdescription true - MOO_Jailbreak_Event_SpeakToGnomesWarning - Player was interrupted speaking with the gnomes prisoners in Moonrise prison. - 1 Set flag(s) to (Global): true - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. > I have permission from Balthazar. Ask him. > What are the prisoners going to do? Talk me to death? > My apologies - won't happen again.
0:0 - *Your association with Disciple Balthazar inspires respect and a touch of fear. You are free to speak to the prisoners.* uid: 5efe460c-0023-3437-796a-a62eec85d1e1 - 0 Set flag(s) to (Global): false - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. true - MOO_Jailbreak_State_WulbrenSuspicious - Flag set when players successfully allows interrogation of prisoners. Wulbren becomes suspicious because of it. true - MOO_Jailbreak_State_PrisonerInterogationAllowed - MOO_Jailbreak_State_PrisonerInterogationAlloweddescription === END NODE ===
0:0 - *You have been let off with a warning, but you will not be so lucky next time.* uid: 719a35fd-d1b9-b40f-3ce5-caddfccfd10a === END NODE ===
0:0 - I have permission from Balthazar. Ask him. uid: 81950ff8-e68c-1060-b881-cd0e6c666edf = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - What are the prisoners going to do? Talk me to death? uid: 8b47ecbd-af6f-0544-7d8a-07f780235446 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - *Your reasoning is hard to argue with. You're free to speak to the prisoners.* uid: c3856b04-d287-b1a7-493a-82bd9a96ecb3 - 0 Set flag(s) to (Global): false - MOO_Jailbreak_State_WulbrenAlerted - Flag set when Wulbren's dialog is interrupted by crime when speaking with any player. true - MOO_Jailbreak_State_WulbrenSuspicious - Flag set when players successfully allows interrogation of prisoners. Wulbren becomes suspicious because of it. true - MOO_Jailbreak_State_PrisonerInterogationAllowed - MOO_Jailbreak_State_PrisonerInterogationAlloweddescription === END NODE ===
null uid: fcf275f4-789f-49ee-1233-2c8c4bba626a - 0 Check flag(s) (Dialog): true - MOO_Jailbreak_Event_SpeakToTieflingsWarning - MOO_Jailbreak_Event_SpeakToTieflingsWarningdescription - 0 Set flag(s) to (Object): true - CRIME_FoundGuiltyPlayer - Must be set on the investigating NPC in a crime dialogue. If set, then the NPC will stop investigating after interrogating/confronting this player. true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_NGB_MintharaFate_SpottedWithMinthara.lsj Synopsis: This dialogues occurs when you are seen close to Minthara once she is freed from Moonrise Towers. It needs to be a GEB dialogue, and thus unvoiced - so Minthara won't speak. Instead, she'll react to the outcome with an AD once the guard has left / died.
0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.* uid: 0a7d0d9d-e2f6-40c5-a4df-a58b54a4e4a5 Cinematic: - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
0:0 - *Pacified, the guard allows you and Minthara to pass.* uid: 1e522595-1fa5-47c1-57c1-4244788f23bd Cinematic: - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_MintharaAllowedInMOO - Minthara was spotted in company of the player in MOO and guards were convinced to allow this to go on. === END NODE ===
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 227ce0da-f1b6-4dfe-ab26-f8400e014d89 - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > *Pacified, the guard allows you and Minthara to pass.*
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 264d0d70-7053-4d44-a63b-f23c73a1ddef - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > *Pacified, the guard allows you and Minthara to pass.*
0:0 - *The guard isn't convinced - you'll have to fight your way out.* uid: 3498a7b8-9fbd-549c-cb5e-384ba85c05ea - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - What prisoner? uid: 34a1cd35-99cd-4e8c-8992-c1db024fded8 - 0 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - *The guard is happy to let you pass - Minthara is rather less happy about your choice of words.* uid: 3f26f589-514c-1eee-6128-d3564a594faa - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_MintharaAllowedInMOO - Minthara was spotted in company of the player in MOO and guards were convinced to allow this to go on. === END NODE ===
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 505b8cce-98ad-40db-8fae-e8a292ce3a37 - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > *Pacified, the guard allows you and Minthara to pass.*
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 6449588d-3a2f-4067-bae7-c809fe52bdb2 - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > *Pacified, the guard allows you and Minthara to pass.*
0:0 - She's with me - stand down. uid: 7630e789-0dbc-4a05-b273-42e92fcbb2e1 = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - *You avoided a fight this time, but bullying your way out of Moonrise is a risky proposition.* uid: 7f098e17-c210-19df-7901-274a0031f3aa Cinematic: - 0 Set flag(s) to (Global): true - MOO_MintharaFate_State_MintharaAllowedInMOO - Minthara was spotted in company of the player in MOO and guards were convinced to allow this to go on. === END NODE ===
0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.* uid: 7ff295fc-e418-4ad7-9db4-b71353afb482 Cinematic: Symbol on NPC glows - 0 Check flag(s) (User): false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription - 0 Set flag(s) to (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > She's with me - stand down. > What prisoner?
0:0 - *As the symbol glows, power courses through you. Authority.* uid: 82a4184f-bb98-4b47-8d0d-52961bd59577 Cinematic: - 0 Check flag(s) (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > She's with me - stand down. > What prisoner?
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: 8487448f-6eb7-4b3e-870a-fb1b02579b9e - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > *Pacified, the guard allows you and Minthara to pass.*
0:0 - I think she serves rather well as my personal servant, don't you? uid: a5299230-18c3-278c-bc8c-56a5ef117748 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null
0:0 - Attack. uid: ae1eeade-2dba-2444-874a-40b941fae85c - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Minthara's been released - and that frees up a cell for people like you, who challenge their betters. uid: b1341aec-8756-9f8e-0b0e-751dd53f2bb4 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - Just look at her. You've nothing to fear from this drooling idiot. uid: bbbe8068-df8b-ac55-1d4c-30d47868aff7 = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null
0:0 - *A shiver runs across your mind... You feel sated.* uid: beaaff21-1fe5-4b87-9d73-e044d39dcb2d Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > *Pacified, the guard allows you and Minthara to pass.*
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: d0c4f4d0-acf5-4aca-99d3-cf740456d3da - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > *Pacified, the guard allows you and Minthara to pass.*
0:0 - *You have no authority here - the guards serve a more powerful master.* uid: fc8671e9-5dab-ea51-1adf-f997c44b4ae5 Cinematic: - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_NightsongDeath_AD_ZrellWaiting.lsj Synopsis: The player has killed Nightsong, making Ketheric vulnrable and causing him to retreat to the top of Moonrise. Z'rell wait's outside the entreance of Moonrise for the predicted arrival of the player (or whoever would have caused this terrible crime).
0:0 - If so much as a rat crosses that bridge, cut its throat. uid: 410a6e81-a5b4-427a-b02b-0723432a7fa7 - 0 Set flag(s) to (Local): true - f54e2f42-da4b-474c-8fc5-c1cd2e433bbf_A - Adescription === END NODE ===
0:0 - That True Soul did this. I was blind to miss the signs. uid: 5e51de0f-9de4-478b-a019-8909eb1589d5 - 0 Check flag(s) (Local): true - f54e2f42-da4b-474c-8fc5-c1cd2e433bbf_A - Adescription - 0 Set flag(s) to (Local): true - f54e2f42-da4b-474c-8fc5-c1cd2e433bbf_B - Bdescription === END NODE ===
0:0 - The Absolute's plan hasn't changed - not a jot. We hold the line. uid: 89de927a-9b40-4559-83ef-6b0fc70b8105 - 0 Check flag(s) (Local): true - f54e2f42-da4b-474c-8fc5-c1cd2e433bbf_C - Cdescription - 0 Set flag(s) to (Local): false - f54e2f42-da4b-474c-8fc5-c1cd2e433bbf_C - Cdescription false - f54e2f42-da4b-474c-8fc5-c1cd2e433bbf_B - Bdescription false - f54e2f42-da4b-474c-8fc5-c1cd2e433bbf_A - Adescription === END NODE ===
0:0 - I hope they at least slit that rat Balthazar from navel to nose. uid: c0d99cbe-79ec-442b-a14c-6bbf92670a58 - 0 Check flag(s) (Local): true - f54e2f42-da4b-474c-8fc5-c1cd2e433bbf_B - Bdescription - 0 Set flag(s) to (Local): true - f54e2f42-da4b-474c-8fc5-c1cd2e433bbf_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Oubliette_CorpseMembranes_Dead.lsj Synopsis: The Speak With Dead dialog for the corpse hidden behind the mind flayer membranes in the bloodbath section of the Oubliette. This corpse is currently a goblin, but its race and backstory can be changed at the writer's behest.
0:0 - You didn't ascend, you just died. uid: 046e1aef-b1df-4b9c-b201-324800b6b45d - 0 Check flag(s) (Dialog): true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Ascended - The dead True Soul Vermit in the Oubliette explained that he'd ascended - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > *The corpse remains silent. That was more of a comment than a question, really.*
0:0 - What is this place? uid: 09fc0a7f-5895-4a13-a64f-1c5dbcd3b677 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The Absolute's chamber... Paradise...
0:0 - Leave. uid: 12d8bc35-569c-4404-b481-f9eaa6f6168b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 140250fc-1458-497a-8fee-c93a4239e602 > null
0:0 - What do you mean 'ascended'? uid: 1bf53492-c387-6852-a34f-dafd55299f74 - 0 Check flag(s) (Dialog): false - MOO_Oubliette_CorpseMembranes_Dead_Asked_Chamber - The dead True Soul Vermit in the Oubliette explained that this was the Absolute's chamber true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Ascended - The dead True Soul Vermit in the Oubliette explained that he'd ascended - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Left flesh... joined with Her... eternally...
0:0 - We meet Her... we ascend... uid: 37685189-e7f0-41b3-9849-a88dd272eb45 - 0 Set flag(s) to (Dialog): true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Ascended - The dead True Soul Vermit in the Oubliette explained that he'd ascended > null
0:0 - You're still brainwashed? Even now? uid: 45017685-752a-4f6e-bb88-c0ff29900d32 - 0 Check flag(s) (Dialog): true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Flesh - The dead True Soul Vermit in the Oubliette explains what happens to the bodies in the Oubliette - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
null uid: 4909940a-52a3-f4ee-9b66-a2e9a61a591a
null uid: 5a390955-e2cf-7899-f5ac-32d37809739d
0:0 - What happens here? uid: 6988aa29-8094-48d0-abc6-c34e3711bc58 - 0 Check flag(s) (Dialog): true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Chamber - The dead True Soul Vermit in the Oubliette explained that this was the Absolute's chamber false - MOO_Oubliette_CorpseMembranes_Dead_Asked_Ascended - The dead True Soul Vermit in the Oubliette explained that he'd ascended - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > We meet Her... we ascend...
0:0 - The Absolute's chamber... Paradise... uid: a321edbc-c4be-446c-8f3e-641ff6163d3b - 0 Set flag(s) to (Dialog): true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Chamber - The dead True Soul Vermit in the Oubliette explained that this was the Absolute's chamber > null
0:0 - Who killed you? uid: a7ecceff-8474-49b3-9962-e9d5df96a915 - 0 Check flag(s) (Dialog): false - MOO_Oubliette_CorpseMembranes_Dead_Asked_Ascended - The dead True Soul Vermit in the Oubliette explained that he'd ascended - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Not Killed... Ascended...
null uid: acd7585a-3262-4fdb-8697-83491b207093
0:0 - What happens to the bodies of those that 'ascend'? uid: adcb4df0-cbd8-e5b5-2ff5-4c432f21e0e4 - 0 Check flag(s) (Dialog): true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Flesh - The dead True Soul Vermit in the Oubliette explains what happens to the bodies in the Oubliette - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Discarded... Devoured...
null uid: ae56048d-7c5a-479b-8dc1-1abc28bf86be
null uid: aee81e67-41f5-4156-ae49-f94bd5168b15
0:0 - Left flesh... joined with Her... eternally... uid: b8719bd4-2eb9-f515-f610-9e02af7d771d - 0 Set flag(s) to (Dialog): true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Flesh - The dead True Soul Vermit in the Oubliette explains what happens to the bodies in the Oubliette > null
null uid: c32210d2-fd02-4e17-a4a9-c225a00de7cc
0:0 - What happened to you? uid: c4973490-3801-449b-b19f-5dc0138eb717 - 0 Check flag(s) (Dialog): false - MOO_Oubliette_CorpseMembranes_Dead_Asked_Ascended - The dead True Soul Vermit in the Oubliette explained that he'd ascended - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Saw Absolute... Ascended...
0:0 - *The corpse remains silent. That was more of a comment than a question, really.* uid: cbe440db-fa3a-4283-9b3e-35eb0d7bb7b4 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: d895cba3-e7f5-402c-828b-9328650ecd62 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: daf4c101-3e1e-452e-bc5a-a9685a5d9b67 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Vermit... True Soul...
0:0 - Saw Absolute... Ascended... uid: e1627005-81ac-4957-a2bf-fb15438f0909 - 0 Set flag(s) to (Dialog): true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Ascended - The dead True Soul Vermit in the Oubliette explained that he'd ascended > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e3ddf0d4-b7e7-4624-8956-e8a9666404f9 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Not Killed... Ascended... uid: eba8ef5e-212c-4179-a235-8c25c6ca86e0 - 0 Set flag(s) to (Dialog): true - MOO_Oubliette_CorpseMembranes_Dead_Asked_Ascended - The dead True Soul Vermit in the Oubliette explained that he'd ascended > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f3daa7bb-84fc-47a4-8063-d17d8c61851d - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Oubliette_PAD_ColonyComment.lsj Synopsis: Party reacts to seeing the Colony through the blood aquarium window that separates the Oubliette from the Colony Morgue. The intention here is to strongly imply that we cannot get into the Colony from the Oubliette.
0:0 - Look - something behind that window. Shame we can't reach it. 1:0 - Something's behind the window. But how to reach it? 2:0 - A strange vista through that window... Unreachable from here, I'd surmise, but there must be another way down. 3:0 - Looks like there's something through there. Can't reach it from here, though. 4:0 - There's something back there. I just need to find a way to it. 5:0 - Hey - there's something beyond here. No way of getting through from this pit, though. 6:0 - I can almost see something beyond there... unreachable from here, however. 7:0 - Look - there's something on the other side. No way through from here though. uid: 9dba736b-289b-4d16-bfec-c2baffd94ef3 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Oubliette_PAD_Entry.lsj Synopsis: A PAD reacting to arriving in the bloodbath section of the Oubliette. This will also trigger a second time if the player leaves the Oubliette area and re-enters the bloodbath section.
0:0 - I bet it's cold too. Such a pity. 1:0 - Yet another unwelcome opportunity to contemplate this ghastly abattoir. 2:0 - Not this place again. 3:0 - Here again? I thought one visit was quite enough. 4:0 - This place again. I'd rather not put my stomach to the test. 5:0 - Hells - I'd thought I'd left this place behind. 6:0 - Every bit as disgusting as the first time. uid: e311a606-d7e6-494f-8961-d124b03c1a00 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): true - MOO_Oubliette_State_HasEntered - This player has already visited the Oubliette. === END NODE ===
0:0 - I'm all for blood, but a whole lake? That's just wasteful. 1:0 - Look at it... This must be the place where sanity comes to drown. 2:0 - What a nightmare. 3:0 - Smells of blood - old and new. This place has seen death. 4:0 - So much blood. I'm almost dizzy with the smell of it. 5:0 - What living nightmare is this? 6:0 - What the hells is this place? uid: f4d86f60-dd62-1507-d54b-7de52fc30a86 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Oubliette_PAD_Escape.lsj Synopsis: A PAD of the players reacting to escaping the Oubliette after having been in the bloodbath section, where they literally waded through blood and human remains. The players climb up the cliff face and arrive in the cavern adjacent to the prison.
0:0 - I swear, there's congealed blood between my toes. 1:0 - What was that place...? 2:0 - Let's leave that horror show behind. 3:0 - Chk. The stench of death I can endure. The excrement? Not so much. 4:0 - Ugh, I need a bath. Or several. 5:0 - Damn - that place has me stinking worse than the wrong end of a cave troll. 6:0 - The stink of that place might never wash out. uid: ebfc9601-438b-4b17-a414-66f309d78c65 Node context: [Astarion - not impressed] - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Oubliette_PAD_HorrorScreech.lsj Synopsis: A PAD reacting to an audible screech from a hook horror in the Oubliette. The screech plays and the player character reacts to hearing it. If they have encountered Hook Horrors before in the Underdark, they will react differently.
0:0 - I remember that noise from the Underdark - another bloody hook horror. 1:0 - So there's a hook horror down here. This is truly the pit that keeps on giving. 2:0 - Oh no. The big hook lads. 3:0 - A hook horror? Let it know death. 4:0 - A hook horror, by the sounds of it. 5:0 - Either that was a hook horror, or I ate too much pea soup last night. 6:0 - Hook horror. A worthy kill. 7:0 - Hook horror. Wonderful. uid: 3fceab6b-0937-4ee2-8c2e-fd470d65da8c - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (User): true - UND_HookHorrors_Knows_SeenHookHorrors - Has seen the hook horrors near the sussur tree. === END NODE ===
0:0 - I don't know what that was, but it sounds decidedly unpleasant. 1:0 - My, the local fauna sounds appropriately terrifying. 2:0 - Stay far, far away from whatever that was. 3:0 - Something stirs. Let it taste death. 4:0 - Sounds like something's angry - or maybe hungry. Best steer clear. 5:0 - Hells. I'm going to pretend I didn't hear that. 6:0 - Something's alive down here. I'm not sure I want to meet it. uid: c8a5ebad-e0c1-bd93-3142-fa148de925a1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Outcast_AD_KethericCombat.lsj Synopsis: Players triggered outcast state in MOO by attacking Ketheric in execution or going to the roof before time.
Plays in the first combat Ketheric participates when the state is active.
0:0 - Take your penance - in Her name. uid: 67f82628-cc7b-4dac-a595-190480c1ba8e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Outcast_AD_ZrellCombat.lsj Synopsis: Players triggered outcast state in MOO by attacking Ketheric in execution or going to the roof before time.
Plays in the first combat Zrell participates when the state is active.
0:0 - What a disappointment you are. uid: e297c679-d2c4-47fb-9629-a870e236a781 Node context: Spitting anger === END NODE ===
0:0 - Few escape these cells. It's only thanks to you that I did. uid: bec8da5a-5a88-3b41-c4e7-7bcd6cc2fbbc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Prison_AD_TortureBed.lsj Synopsis: In Moonrise prison - torture bed with bloodstains.
Placed in the room where Minthara is sent after execution scene
0:0 - *A torture rack. Chilling to behold, and even more so to imagine the horror its victims must have endured.* uid: 7412d365-f32b-4777-b305-e6e864410865 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Prison_Guard00.lsj Synopsis: An Absolute guard at the entrance to the prison. She's the archetypal sadistic prison guard - finding the suffering of her prisoners amusing, and desperate to please her god / superiors.
0:0 - These cells won't stay empty for long. There are still so many who defy the Absolute. uid: 17d38eb8-b503-46c4-8c75-ad16844489f1 Node context: Fervent, looking forward to more prisoners to torment. - 0 Check flag(s) (Dialog): true - MOO_Prison_Guard00_NecromancerReturned_Hasmet - Hasmet for the 'Necromancer Returned' State. - 1 Check flag(s) (Global): true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s === END NODE ===
0:0 - Take care, True Soul - there may be a traitor among us. Those prisoners didn't escape alone. uid: 20412222-a37d-430b-aa72-cf51c1a7f57b Node context: Conspiratorial - unaware that we are in fact the traitors - 0 Check flag(s) (Global): true - HAV_SavingPrisoners_State_ReturnReady - The prisoners that have escaped moonrise are ready to return to Haven. Is set when no players are in moonrise, and cuts off characters that haven't escaped yet. - 0 Set flag(s) to (Dialog): true - MOO_Prison_Guard00_JailbreakSuccess_Hasmet - Hasmet for 'Jailbreak success' state. === END NODE ===
0:0 - We'll find the traitor - and it will be worse than a cell for them. uid: 22960f73-2b9e-4f85-88be-d82a5cabb6fd Node context: relishing a punishment to come - 0 Check flag(s) (Dialog): true - MOO_Prison_Guard00_JailbreakSuccess_Hasmet - Hasmet for 'Jailbreak success' state. - 1 Check flag(s) (Global): true - HAV_SavingPrisoners_State_ReturnReady - The prisoners that have escaped moonrise are ready to return to Haven. Is set when no players are in moonrise, and cuts off characters that haven't escaped yet. === END NODE ===
0:0 - Cover your nose by the cells. Those gnomes smell like labour. uid: 3c243fb6-94c1-4a04-91ec-a90a04799a7a Node context: Vaguely aghast - 0 Check flag(s) (Dialog): true - MOO_Prison_HasMet_Guard00 - MOO_Prison_HasMet_Guard00description === END NODE ===
0:0 - A little quiet down here, without the crying. uid: 5e667c94-bfd3-425f-bb12-a80e04ee10aa Node context: Reflective - she misses the sounds of suffering - 0 Check flag(s) (Global): true - MOO_Jailbreak_State_AllPrisonersDied - Set when the jailbreak sequence ends without a single prisoner having escaped. No prisoner will be returned to Haven. - 0 Set flag(s) to (Dialog): true - MOO_Prison_Guard00_JailbreakFailure_Hasmet - Hasmet for 'jailbreak failed' state === END NODE ===
0:0 - Advisor Balthazar has taken the prisoners into his care. He'll shape them to Her design - even if he must break them first. uid: 6fb4c092-bea4-454c-aa91-7ac0c848982e Node context: Smiling - whatever torture the prisoners suffered, it's nothing compared to what she knows Balthazar will do - 0 Check flag(s) (Global): true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s - 0 Set flag(s) to (Dialog): true - MOO_Prison_Guard00_NecromancerReturned_Hasmet - Hasmet for the 'Necromancer Returned' State. === END NODE ===
0:0 - Didn't think the prisoners had it in them to escape. Well - I suppose they didn't, in the end. uid: 8d5c0ae9-0d1a-47c2-86bb-27a87ce6cbc0 Node context: Last part is a snort - prisoners tried to escape, but all died in the attempt - 0 Check flag(s) (Dialog): true - MOO_Prison_Guard00_JailbreakFailure_Hasmet - Hasmet for 'jailbreak failed' state - 1 Check flag(s) (Global): true - MOO_Jailbreak_State_AllPrisonersDied - Set when the jailbreak sequence ends without a single prisoner having escaped. No prisoner will be returned to Haven. === END NODE ===
0:0 - Be a dear and strike me deaf. Our guests are especially sobby today. uid: a8a45da6-c49e-4789-bed4-81e09b45676f Node context: Bored - 0 Check flag(s) (Dialog): false - MOO_Prison_HasMet_Guard00 - MOO_Prison_HasMet_Guard00description - 0 Set flag(s) to (Dialog): true - MOO_Prison_HasMet_Guard00 - MOO_Prison_HasMet_Guard00description === END NODE ===
0:0 - I'll never forget how Ketheric humiliated me here. uid: 0bd8bb9b-b510-8c89-58e8-4dbc109bbf6f === END NODE ===
0:0 - Ketheric ruled from here for centuries. No more. uid: 8912c1db-15ec-e436-5e0e-33828db54d0a - 0 Check flag(s) (Global): true - GLO_MoonriseTower_EverEnteredBefore - GLO_MoonriseTower_EverEnteredBeforedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_TrapRoom_CellarMaster.lsj Synopsis: Next to the jail, there is an imposing door guarded by the cellar master, who has short swords grafted onto the stumps of his forearms. We can pass him if Ketheric sent us here, or if we succeed a hard persuasion.
0:0 - You rejected me before - I'm in no mood for dispensing favours. uid: 004e40ae-ff5a-58a7-f75d-11622e26036a - 0 Check flag(s) (Object): true - MOO_TrapRoom_CellarMaster_Event_EntryRefusedHasmet - MOO_TrapRoom_CellarMaster_Event_EntryRefusedHasmetdescription > I... of course. Please, enter. Praise the Absolute.
0:0 - Of course... please, forget I said anything. Praise the Absolute. uid: 181d1da8-eb85-aa33-69bb-6e636b6125a6 Node context: deferential === END NODE ===
0:0 - These were gifts from the Absolute, for my loyalty. I used them to take the head of the Lolth priestess who cut off my hands. uid: 363fbb94-a5b3-83df-751f-2e6c159bca80 Cinematic: The drow’s expression tightens. Node context: A touch defensive. He's proud, but old wounds remain > I still have her head in my chamber. Part of my collection.
null uid: 4001d0de-6a54-742a-3657-b936a027db30 Cinematic: A male drow paces back and forth, practicing strikes and slashes at thin air with a pair of cruel-looking short swords. On closer inspection, it seems that they’re actually grafted onto the stumps of his forearms. He performs a quick flurry of strikes at an imaginary enemy.
- 0 Check flag(s) (Dialog): false - MOO_TrapRoom_HasMet_CellarMaster - MOO_TrapRoom_HasMet_CellarMasterdescription - 0 Set flag(s) to (Dialog): true - MOO_TrapRoom_HasMet_CellarMaster - MOO_TrapRoom_HasMet_CellarMasterdescription > null > Stop. None but those destined for Illumination are allowed to pass me, with Chosen Ketheric's blessing.
0:0 - You honour me. I will not let you down. uid: 60f5a9e7-dc58-a71f-a5cc-f33e1ed1d542 Node context: deferential === END NODE ===
0:0 - Whoever your mistress is, she needs to rein in that tongue of yours. Or remove it. uid: 623d485e-4884-ba20-63e5-167d01d4bcdc - 0 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > We all serve the Absolute here, remember? I don't have to answer to the likes of you ever again.
0:0 - Warriors, nobility, power brokers... important people. Those the Absolute has use for. uid: 65f82093-2811-9979-4ecf-681780d7074e Cinematic: He studies the player critically, then shoos them away with a bladed arm. > You are not among them. Leave.
0:0 - Provoking me is a most painful means of suicide. Leave, or I'll fill this chamber with your screams. uid: 6a448460-c55c-c4ed-3fbb-424a230b9ea3 - 0 Check flag(s) (Global): false - MOO_TrapRoom_State_AllowAccess - Players are allowed past the Cellar Master - 1 Check flag(s) (Object): true - MOO_TrapRoom_CellarMaster_Event_EntryRefusedHasmet - MOO_TrapRoom_CellarMaster_Event_EntryRefusedHasmetdescription === END NODE ===
0:0 - Attack. uid: 8c00f8c9-27f2-52d3-a8f8-3c359017dbe6 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You will not pass me. Leave. uid: 912c8251-987a-23c2-53b6-a39e0aa98104 - 0 Check flag(s) (Local): false - b466cb0c-79a6-edfe-9fd5-d61dee4d5d90_SeekingEntry - b466cb0c-79a6-edfe-9fd5-d61dee4d5d90_SeekingEntrydescription - 0 Set flag(s) to (Local): true - b466cb0c-79a6-edfe-9fd5-d61dee4d5d90_SeekingEntry - b466cb0c-79a6-edfe-9fd5-d61dee4d5d90_SeekingEntrydescription
0:0 - Please, the Path of Illumination is open to you. Praise the Absolute. uid: 91a29b9b-6518-ce54-dd81-66b242fa6798 - 0 Check flag(s) (Global): true - MOO_TrapRoom_State_AllowAccess - Players are allowed past the Cellar Master - 1 Check flag(s) (Object): true - MOO_TrapRoom_CellarMaster_Event_EntryGrantedHasmet - MOO_TrapRoom_CellarMaster_Event_EntryGrantedHasmetdescription === END NODE ===
0:0 - I still have her head in my chamber. Part of my collection. uid: 998bc10b-0748-cd75-a021-c4496acac231
0:0 - I see what you're doing - trying to trick me into talking, saying more than I should. It won't work. uid: 9a45e560-b949-b9b9-284c-1c96577f23df
0:0 - You're no judge of me. uid: 9abe7270-9606-007e-b6c2-ff5069e75368 - 0 Set flag(s) to (Local): true - b466cb0c-79a6-edfe-9fd5-d61dee4d5d90_SeekingEntry - b466cb0c-79a6-edfe-9fd5-d61dee4d5d90_SeekingEntrydescription > Chosen Ketheric is the judge. I am the executioner - if you press me.
0:0 - Curious. I thought male drow were nothing but cup-bearers and foot-stools. uid: 9e2c0d0a-65f3-d0f2-2b2c-260fee3fe84f - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 1:0 Tag: Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > I serve no one but the Absolute. He trusts me. He honours me.
0:0 - If you were truly ready, you'd have been summoned. uid: ae7ff898-3863-5a42-2afe-457ff0582d5a - 0 Check flag(s) (Object): false - MOO_TrapRoom_CellarMaster_Event_EntryRefusedHasmet - MOO_TrapRoom_CellarMaster_Event_EntryRefusedHasmetdescription > Of course... please, forget I said anything. Praise the Absolute.
0:0 - If you are found worthy of Illumination, I will know. Until then, these doors are closed to you. uid: b01eb418-e206-f672-d29a-d8a7d6b08686
0:0 - There has to be another way through - there's always another way. uid: bfa2eb2e-f6b7-4f3c-9265-9a1d756ede42 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Local): true - b466cb0c-79a6-edfe-9fd5-d61dee4d5d90_SeekingEntry - b466cb0c-79a6-edfe-9fd5-d61dee4d5d90_SeekingEntrydescription > null (roll sucessful) > null (roll failure)
null uid: ca0b3fab-29f7-a041-fa66-843198b780bf Cinematic: He spots the player. The grin fades. He lowers his blades and bows slightly. - 0 Check flag(s) (Global): true - MOO_TrapRoom_State_AllowAccess - Players are allowed past the Cellar Master > I was told you've been granted passage to the Illumination Chamber.
0:0 - I answer to Chosen Ketheric, and he speaks for the Absolute. Z'rell has no power down here. uid: de39e61b-1a02-d6ce-2fef-f5b9a3c9e4ce Node context: Unfazed > You will not pass me. Leave.
0:0 - Beyond those doors, one wrong step will kill you. Only those without a trace of fear could possibly survive. uid: ec2c7239-5604-2872-18a5-dd1eef553386
0:0 - I... of course. Please, enter. Praise the Absolute. uid: efd4c843-21c0-df4d-b705-94d6c6222425 Node context: Grovelling === END NODE ===
0:0 - That's not enough - not for here. None pass me without Chosen Ketheric's favour. uid: f28b0415-c309-c1c8-d28b-479f3361e7ff Node context: Unimpressed by the player's attempt to pull rank.
0:0 - Fair enough. I'll just kill you. uid: f2f84e23-1043-aba1-c80f-84bae15727ae - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Stop. None but those destined for Illumination are allowed to pass me, with Chosen Ketheric's blessing. uid: f44dc12d-6bff-7937-65e2-7a36ab967b55 Cinematic: The drow spots the player and scowls. Node context: Arrogant - 0 Set flag(s) to (Object): true - MOO_TrapRoom_CellarMaster_Event_EntryRefusedHasmet - MOO_TrapRoom_CellarMaster_Event_EntryRefusedHasmetdescription > Warriors, nobility, power brokers... important people. Those the Absolute has use for.
0:0 - I serve no one but the Absolute. He trusts me. He honours me. uid: fd6b93da-f509-203d-296f-530a9630b217 Cinematic: His scowl tightens. Node context: Proud and self-serious
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_UpperFloor_AD_AccessCultistPrayer.lsj Synopsis: The cultest standing by the door to the roof of Moonrise recites prayers to herself in tones of quiet reverence. 2 of her ADs echo the prayers of Myrkulite cultist we meet below.
0:0 - Many hearts, one soul. In Your name, Absolute. uid: 1f108183-f03f-4a1b-a193-b735ff304b6b - 0 Check flag(s) (Local): true - 3e7a6665-f36f-0ddb-3882-7d68260b2104_A - Adescription - 0 Set flag(s) to (Local): true - 3e7a6665-f36f-0ddb-3882-7d68260b2104_B - Bdescription === END NODE ===
0:0 - Their cities shall be as dust beneath Your feet. uid: 45f8f580-ad96-468d-8a3d-0ab40a235535 - 0 Check flag(s) (Local): true - 3e7a6665-f36f-0ddb-3882-7d68260b2104_B - Bdescription - 0 Set flag(s) to (Local): true - 3e7a6665-f36f-0ddb-3882-7d68260b2104_C - Cdescription === END NODE ===
0:0 - Our old lives are shed. Our old dreams are dead. We are of One Mind, in Your Design. uid: 7e7ca318-709f-4060-993f-2933a7ad3fae - 0 Set flag(s) to (Local): true - 3e7a6665-f36f-0ddb-3882-7d68260b2104_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_UpperFloor_AD_ImpatientGuards.lsj Synopsis: Idle banter between two guards of rhe Absolute. One is young and eager for battle, the other is more seasoned and relaxed - but reveals himself to be a fanatic true believer
0:0 - You were Flaming Fist before this, weren't you lass? uid: 3514721a-4520-546f-541b-64ae87bcbe82 Node context: Idle chatter, looking at his cards - 0 Check flag(s) (Local): true - 2235113e-140f-6798-9637-1aa37dc74a05_A - 2235113e-140f-6798-9637-1aa37dc74a05_Adescription - 0 Set flag(s) to (Local): true - 2235113e-140f-6798-9637-1aa37dc74a05_B - 2235113e-140f-6798-9637-1aa37dc74a05_Bdescription > Save your 'lasses' for when you're courting. But aye - how d'you know?
0:0 - God. We belong to just the one now, remember. uid: 3ba094b7-397a-69dc-5232-17e566943859 Node context: First edge in his voice. Firmly clarifying that he won't brook any blasphemy against his god === END NODE ===
0:0 - You cheat. Badly. uid: 5394c188-c834-96f1-ee59-83f2291bd065 Node context: Plainly, no venom === END NODE ===
0:0 - Save your 'lasses' for when you're courting. But aye - how d'you know? uid: 8320cfad-c71a-2f9a-6bda-cda2b9d2a2cb Node context: Annoyed at being talked down to, but curious > You cheat. Badly.
0:0 - Aye. My brother's. Had to deal with him after he struck a True Soul - claimed she was some kind of monster. uid: 8d2be91e-1212-a778-8f07-8bb3ac7f59df Node context: Mild, barely looking up from his hand > Had to toss him over that terrace there.
0:0 - Not 'til we get there, anyway. uid: 9283c25c-fc9d-e398-dcd0-ee64f1657c42 Node context: Relish - looking forward to attacking the city === END NODE ===
0:0 - Ugh. There's blood on these cards. uid: b27a892c-6e8e-df0a-c43a-76083eedf285 Node context: After noticing some gore on her cards - 0 Check flag(s) (Local): true - 2235113e-140f-6798-9637-1aa37dc74a05_B - 2235113e-140f-6798-9637-1aa37dc74a05_Bdescription - 0 Set flag(s) to (Local): false - 2235113e-140f-6798-9637-1aa37dc74a05_A - 2235113e-140f-6798-9637-1aa37dc74a05_Adescription false - 2235113e-140f-6798-9637-1aa37dc74a05_B - 2235113e-140f-6798-9637-1aa37dc74a05_Bdescription > Aye. My brother's. Had to deal with him after he struck a True Soul - claimed she was some kind of monster.
0:0 - The General's just wrapping up a few loose ends. Besides - city's going nowhere. uid: b49d1d8f-8659-45fc-a274-00e6afc9beb0 Node context: Playing cards, mild - heard his comrade's complaints before > Not 'til we get there, anyway.
0:0 - Had to toss him over that terrace there. uid: d2b63218-6511-96e1-5aff-95d3aa8ce118 Node context: Only the vaguest regret - as if murdering his own brother was an unfortunate duty > Gods.
0:0 - I'm sick as shit of looking at your mug. The sooner we march, the better. uid: eaa27d0b-6daf-4420-bcc5-fdaece0ebbe6 Node context: Playing cards, bored - 0 Set flag(s) to (Local): true - 2235113e-140f-6798-9637-1aa37dc74a05_A - 2235113e-140f-6798-9637-1aa37dc74a05_Adescription > The General's just wrapping up a few loose ends. Besides - city's going nowhere.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_UpperFloor_Guard00.lsj Synopsis: An Absolute guard on the upper floor. She's bored and eager to fight in the name of his new god - or fight for any reason, really.
0:0 - Now the General's advisor is back, we can get moving. Praise Her bloody name. uid: 0e841618-f168-4a7a-b881-249a7f492050 Node context: Satisfied - 0 Check flag(s) (Global): true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s - 0 Set flag(s) to (Dialog): true - MOO_UpperFloor_Guard00_NecromancerReturned_HasMet - Hasmet for Necromancer Returned state. === END NODE ===
0:0 - Weapons ready, True Soul. We're bound for Baldur's Gate! uid: 1f5b431d-0d4a-4f1c-812f-8e910baed7ec Node context: Enthusiastic, hyped up - 0 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_UpperFloor_Guard00_AudienceReady_HasMet - Hasmet for Audience Ready state. === END NODE ===
0:0 - Hey, True Soul - what's the word? uid: 4010e47a-1e13-649a-7630-565d76dd1213 Node context: Sizing you up - 0 Check flag(s) (Dialog): false - MOO_UpperFloor_HasMet_Guard00 - MOO_UpperFloor_HasMet_Guard00description - 0 Set flag(s) to (Dialog): true - MOO_UpperFloor_HasMet_Guard00 - MOO_UpperFloor_HasMet_Guard00description > Army's gathered outside. The General giving us marching orders?
0:0 - Hope we get moving soon. Got an army of beasts out there - don't want them getting bored. uid: 46f6d04a-73e6-6ffd-d007-4e6924bc69b5 Node context: Referencing the army of beasts and their delay in marching - 0 Check flag(s) (Dialog): true - MOO_UpperFloor_HasMet_Guard00 - MOO_UpperFloor_HasMet_Guard00description === END NODE ===
0:0 - The General won't be long bringing the Selûnite to our side. The old gods are done. uid: 509f559d-be66-43dc-9f96-0b2c4c103ad2 Node context: Assured - 0 Check flag(s) (Dialog): true - MOO_UpperFloor_Guard00_IsobelKidnapped_HasMet - Hasmet for Isobel kidnapped state. - 1 Check flag(s) (Global): true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower === END NODE ===
0:0 - Keep it to yourself - but the General's advisor is missing. uid: 711e1cd2-1b3d-c253-f701-c79a2a77d029 - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 0 Set flag(s) to (Local): true - b4321c68-57ff-3a0a-2426-7b2b436bb4c3_MOO_UpperFloor_Guard00_MentionedNecro - Told guard that Ketheric is waiting on Balthazar. > The necromancer? The General won't leave one of his own behind.
0:0 - Seen our special guest? The General had her brought to the roof straight away - big plans, I'd say. uid: 72c2df75-c2c6-4417-82fd-39575faa8a45 Node context: A little jeering - they've taken a rival prisoner and now his General is dealing with her - 0 Check flag(s) (Global): true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower - 0 Set flag(s) to (Dialog): true - MOO_UpperFloor_Guard00_IsobelKidnapped_HasMet - Hasmet for Isobel kidnapped state. === END NODE ===
0:0 - Baldur's Gate has seen its share of madness - but it's not ready for what's coming. uid: 9095ea1e-16e1-4945-8013-2d65beb145ef Node context: Relishing the fight to come - he grew up in BG and hates it - 0 Check flag(s) (Dialog): true - MOO_UpperFloor_Guard00_AudienceReady_HasMet - Hasmet for Audience Ready state. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. === END NODE ===
0:0 - Just got sores from all the sitting around, too. uid: 944f2d3f-d51d-cd6c-3a03-4fa8fbdaa502 === END NODE ===
0:0 - ...Right you are, True Soul. Not questioning - just ready to serve, is all. uid: a1bcceca-c9c0-9dec-b2d5-302e0cef1cdb Node context: Intimidated - he got a little too familiar with us (an officer of higher rank) and we simply stared him down in silenc.e === END NODE ===
0:0 - He might be the Absolute's Chosen now, but he's still a soldier at heart. uid: c99bb46d-95eb-26b9-0a4a-c0076cb30867 === END NODE ===
0:0 - Watch yourself around some of the guards. The ones the necromancers brought back are a little... odd. uid: ca4a41af-ac38-4b65-8617-3796e1e575e7 Node context: Warning - he's a little wary of these undead himself - 0 Check flag(s) (Dialog): true - MOO_UpperFloor_Guard00_NecromancerReturned_HasMet - Hasmet for Necromancer Returned state. - 1 Check flag(s) (Global): true - MOO_Necromancer_State_AtMoonrise - Flag set when Balthazar is returned to Moonrise.s === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_UpperFloor_Guard01.lsj Synopsis: An Absolute guard on the upper floor. An officer in the army, reverent and deferential to General Thorm.
0:0 - We are blessed, True Soul - to stand so close to General Thorm. uid: 0e1d6f7f-38bc-49a1-8c7c-e00ce3302893 Node context: Proud, reverential === END NODE ===
0:0 - That's the Absolute's power. The General's power. uid: 32984570-1977-e09e-7b2c-53cfde0c3bbb
0:0 - Seen the view out west from the terrace? All those beasts camped under one banner. uid: 7de1a34f-358c-d2e2-452e-f5be0fc19091 Node context: Proud - 0 Check flag(s) (Dialog): false - MOO_UpperFloor_HasMet_Guard01 - MOO_UpperFloor_HasMet_Guard01description - 0 Set flag(s) to (Dialog): true - MOO_UpperFloor_HasMet_Guard01 - MOO_UpperFloor_HasMet_Guard01description > That's the Absolute's power. The General's power.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_Assault_AD_GuardJumper.lsj Synopsis: During the assault on Moonrise. If the player "fixed" the dock jumpers mind, his combat AD will be a bit garbled.
0:0 - Can't believe you'd betray the Absolute. Idiot. uid: 4a3cff74-9a06-43b2-aca2-3b7c85806514 === END NODE ===
0:0 - Believe - can't. Idiot! The Absolute... be-tray. uid: fe575bf2-f9ec-775d-bd3d-3811aebf3d9d Node context: Confused, his mind garbled - 0 Check flag(s) (Global): true - MOO_Docks_GuardJumper_FixedMind - Set if we use our power to make the docks guard at Moonrise forget he saw tadpoles. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\MoonriseTowers\MOO_UpperFloor_Guard02.lsj Synopsis: An Absolute guard on the upper floor.
0:0 - Congratulations, True Soul. You'll surely be granted an audience - with Her. uid: 33e775a4-1feb-4f0f-87b0-e882cf504640 Node context: barely contained excitement - the 'Her' is a reference to their god, the Absolute - 0 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. - 0 Set flag(s) to (Dialog): true - MOO_UpperFloor_Audience_HasMet_Guard02 - Speaking to the guard while the audience is open to the player. === END NODE ===
0:0 - I hear you had a part in capturing the cleric. The General rewards those who're worthy, count on it. uid: 832512ef-e98e-4ece-a38a-c819e2016e6e Node context: Impressed by us - 0 Check flag(s) (Dialog): true - MOO_UpperFloor_HasMet_Guard02_IsobelKidnapped - Isobel was kidnapped - 1 Check flag(s) (Global): true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower === END NODE ===
0:0 - They flew the cleric directly to the chapel above. No hiding from the Absolute's reach, eh? uid: 92b954c9-f282-4307-b854-63a35cbeb13e - 0 Check flag(s) (Global): true - MOO_Isobel_State_AtMoonrise - Isobel is in Moonrise Tower - 0 Set flag(s) to (Dialog): true - MOO_UpperFloor_HasMet_Guard02_IsobelKidnapped - Isobel was kidnapped === END NODE ===
0:0 - We're finally marching - and it's because of you. uid: a719ec41-8915-49b6-932d-7a99b072fd79 Node context: barely contained excitement - 0 Check flag(s) (Dialog): true - MOO_UpperFloor_Audience_HasMet_Guard02 - Speaking to the guard while the audience is open to the player. - 1 Check flag(s) (Global): true - MOO_Audience_State_Ready - Player has resolved returned Balthazar/Nightsong and kidnapped/killed Isobel. An audience with the Absolute is open to them. === END NODE ===
0:0 - If you've business up here, Disciple Z'rell will send for you. uid: bcd39d4f-bac3-4995-9b5e-a5af414c053e - 0 Check flag(s) (Dialog): true - MOO_UpperFloor_Execution_HasMet_Guard02 - Execution is ongoing while we speak to this guard. - 1 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. === END NODE ===
0:0 - Respectfully, True Soul - the General's in council downstairs. This floor is for him and Z'rell alone. uid: d8ce149a-2ca9-4036-968d-bee81cebfe43 - 0 Check flag(s) (Global): false - MOO_GroundFloor_State_ExecutionOver - Execution scene is over, everyone can go about their business. - 0 Set flag(s) to (Dialog): true - MOO_UpperFloor_Execution_HasMet_Guard02 - Execution is ongoing while we speak to this guard. === END NODE ===
0:0 - The General's retired to his chapel on the roof. If you're lucky, he might invite you to pray with him. uid: dbb7aa05-e701-4e2a-bded-3d430ad6fae7 Node context: Respectful - 0 Set flag(s) to (Dialog): true - MOO_UpperFloor_HasMet_Guard02 - MOO_UpperFloor_HasMet_Guard02description === END NODE ===
0:0 - Whatever plans the General is making, we'll be ready. uid: f17cdf64-044b-4196-81d6-f96c543fd99f Node context: Speaking quietly, respectful. Wary of Ketheric's 'guests' - 0 Check flag(s) (Dialog): true - MOO_UpperFloor_HasMet_Guard02 - MOO_UpperFloor_HasMet_Guard02description === END NODE ===