File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Pixie_InsideLantern.lsj Synopsis: The player has received a magical lantern - the Moonlantern - which protects against an evil curse. Hearing a voice from the lantern you examine it and find there's a pixie trapped inside, which gives it its power. The pixie is desperate and begs to be let out, as the lantern is killing it. If you release it, the pixie will grant you immunity from the curse, but only for one day. The pixie has two modes: Cute rhyming fairtyale Disney pixie (a put on) and evil vile little fey creature (true self)
0:0 - Takes my light... to protect from... the curse... uid: 07aba3ed-c99d-4d00-e51f-1b0c9772f43e Node context: HAs been squeezed by the vice
0:0 - I know the feeling. We've got to set her free. uid: 08f0b46c-d477-4d4a-afe7-3c23714ab975 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - You're fuel for the lantern? How does that work? uid: 099955d2-3754-ccfd-33ca-192fb094339d - 0 Check flag(s) (Tag): false - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) false - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > My pixie dust is bright as day; my injuries can light the way.
0:0 - *As you catch the tiny thing between only a finger and thumb, the hope she had all flickers away.* uid: 0af0af9c-e870-3bdb-ffff-c6a5a60e6d0b Cinematic: DARK URGE RED OUT > *Would you be happy if you were freed from yourself?*
0:0 - Farewell until we next meet, friend. And for as long as Last Light stands, you're forever welcome. uid: 0e349fba-f17a-a113-682a-4c8ee66beae8 Cinematic: Harper bows head in goodbye, and departs, leaving the player still holding the lantern. The player looks closely at it. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - I oughta sink my teeth in your softs for messing around, but all this fresh air has me in a good mood. What do I owe you? uid: 17feb5f8-3ce7-3bd2-68d2-1ac889c9aaa1 Cinematic: Node context: Furious - 0 Check flag(s) (Global): true - SCL_Pixie_State_Furious - Player did something to infuriate the pixie; pixie will want revenge > null
0:0 - Bah. She cannot be more pained than my own ears from that insufferable rhyming. uid: 19742f63-f822-4b11-bfce-eb680c4bb945 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - AHH! uid: 1bbf217c-6f9a-f191-60e5-a5088b49a85f Node context: Getting squeezed in the lantern's vise, which is wringing her for magic. - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE
0:0 - FINALLY! Been trapped in that coffin with no one but a mad drider and my own farts for company. uid: 209c4e9c-1194-2b3b-98e5-06804e88c5d4 Animation: [Player] Opens the lid of the lantern Cinematic: The player opens the lid of the lantern, and the pixie quickly flies out and hovers near the player. Player stows lantern Node context: Furious - 0 Set flag(s) to (Global): true - SCL_Pixie_Knows_HowLanternWorks - Player has learned that the moonlanterns run on dust from tortured/ murdered pixies. > null
0:0 - *These fey creatures were well known among druidic circles - for both their playful hijinks and malicious trickery.* uid: 30e28d21-5b9b-4724-bb18-ad5842afee98 Animation: *DUPE* [Player] Looks more closely at lantern Cinematic: Player notices something in the Lantern
Pixie is visualized by a glowing light, not a physical body - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Oh please, oh golly, me-oh-my, you must release me or I'll die!
0:0 - *These fey creatures are infamous for their trickery - sometimes playful, sometimes malicious.* uid: 3e026180-6430-401b-6151-2ccc8d355240 Animation: *DUPE* [Player] Looks more closely at lantern Cinematic: Player notices something in the Lantern
Pixie is visualized by a glowing light, not a physical body > Oh please, oh golly, me-oh-my, you must release me or I'll die!
0:0 - YOU RAT! Now I've got glass stuck in my loaf! uid: 41d3e729-9770-1d1e-f5d3-c4a7eb7eee2b Animation: [Player] Throws the lantern to the ground Cinematic: Fairy exits shattered lantern and flies up toward the player with a threatening swoop.
> null
0:0 - I dare not name it, newfound friend. The faintest touch could spell my end. uid: 428356f8-e369-719d-3be3-70aedb857b32 > null > Turn the mechanism. > null > null
0:0 - Smash the lantern on the ground. uid: 42e26028-3199-1a4f-3bfa-9eeb341a624c - 0 Set flag(s) to (Global): false - GLO_Pixie_State_InsideLantern - Pixie is inside the moonlantern the drider has. true - GLO_Pixie_Event_Released - Players release the pixie. true - SCL_Pixie_State_Furious - Player did something to infuriate the pixie; pixie will want revenge > YOU RAT! Now I've got glass stuck in my loaf!
0:0 - *You peer inside the lantern to find the pixie has vanished without a trace.* uid: 4a529143-4c62-e911-b648-c57e9cee8888 - 0 Check flag(s) (Dialog): true - GLO_Pixie_InsideLantern_HasMet - Has met the pixie in the lantern - 1 Check flag(s) (Global): false - GLO_Pixie_State_InsideLantern - Pixie is inside the moonlantern the drider has. === END NODE ===
0:0 - Poor thing - a life of torture! We should let her go. Shouldn't we? uid: 50b11c3d-a7e8-49e9-937f-83d67f7875b1 Node context: Hesitant at the end. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Quickly unlock the lantern and release the pixie. 1:0 - Release the pixie. uid: 5e750a74-92c7-c4b1-47bd-d4aae424e571 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Global): false - GLO_Pixie_State_InsideLantern - Pixie is inside the moonlantern the drider has. true - GLO_Pixie_Event_Released - Players release the pixie. > FINALLY! Been trapped in that coffin with no one but a mad drider and my own farts for company.
0:0 - Sure I can. But will I? uid: 6325d280-a9f8-3756-4176-dcc082580280 > Yeah, sure. Why not.
0:0 - *You notice a tiny pixie trapped within.* uid: 688cc803-aa69-035f-0de0-85a486dfe323 Animation: [Player] Looks more closely at lantern Cinematic: Player inspecting the lantern more closely - 0 Set flag(s) to (Global): true - GLO_Pixie_State_SeenPixie - player knows there's a pixie in the lantern > null > null
0:0 - I know that you know you're about to let me out of this thing. 0:1 - Come on, now. Time to let me out. 0:2 - Yoo-hoo! I'm ready to come out now! uid: 6dba0b70-73dd-a2a2-274d-2a30721cdb3c Animation: *DUPE* [Player] holds lantern at arm length and looks it over Cinematic: Player holds up the lantern and looks it over. A moon-like light glows from the lantern Node context: Seething rage, barely-disguised - 0 Check flag(s) (Dialog): true - GLO_Pixie_InsideLantern_HasMet - Has met the pixie in the lantern > null > null > Turn the mechanism at the base of the lantern. > Ignore the pixie; you'll be needing this lamp.
0:0 - Freeing you was the right thing to do - you owe me no debt. 1:0 - I know the Feyfolk are used to debts - but you owe me nothing. Be free. 2:0 - Nothing - I know I'd want a shot a revenge if I was trapped. Only fair to free you. 3:0 - Everyone deserves their freedom - you owe me nothing. uid: 6e3bffbd-cf4e-621f-2756-4b02fc13772a - 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Butter wouldn't melt. Well look, I won't have you tracking me down in the Fey looking for tuppence. Let's finish this - fair and square.
0:0 - Butter wouldn't melt. Well look, I won't have you tracking me down in the Fey looking for tuppence. Let's finish this - fair and square. uid: 733d5990-7e7b-5327-5fc0-efebf7e3d14f > null
0:0 - Ignore the pixie; keep the lantern. uid: 76a2d946-a6fe-bf53-b3eb-df218d7bff6f - 0 Set flag(s) to (Global): true - SCL_Pixie_State_SwearingAndScreaming - Pixie starts swearing and screaming at the player. > null
0:0 - *You peer inside the lantern and see a tangle of blood, bones, and two broken wings.* uid: 7c6060f9-41b9-a01f-eae7-d874c16c2363 Cinematic: Shot of player holding up lantern. - 0 Check flag(s) (Global): true - SCL_Pixie_State_Dead - Players cranked the mechanism of the moonlantern twice and the pixie died. The shield effect still lingers in it. - 0 Set flag(s) to (Global): true - SCL_Drider_Event_HarpersDisappearTowardsInn - Harpers move towards the inn while in the pixie dialog. === END NODE ===
0:0 - Ignore the pixie; you'll be needing this lamp. uid: 7f944b17-c29c-003e-8a5a-42ce51194539 > Don't. You. Dare.
0:0 - Refuse to crush her. Ask her for help against the shadow curse. uid: 8bb843b6-0224-ff3f-9359-76577dcfab1c - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Sure I can. But will I?
0:0 - Hmm, quite clever - and cruel, of course... but creatively so. uid: 94f2831f-0f76-4686-ad1d-b2bc7370bd4b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - 'Least I'm out of that box. I'd pin that pus-shitting drider's tongue to his nose if I didn't want to get out of here yesterday. uid: 9822529a-a64a-702e-e693-061e408c2a32 Cinematic: - 0 Set flag(s) to (Global): true - GLO_Pixie_Event_GivesImmunity - Pixie gives curse immunity to the players before leaving if she was released. > null
0:0 - Be safe. And be brave. We expect no less. uid: 996a9957-acd6-4b9e-2e2a-c2e9d6b8ea89 Cinematic: Harper bows head in goodbye, and departs, leaving the player still holding the lantern. The player looks closely at it. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - This is abhorrent, twisted magic. I'm sorry you've been put through this. uid: 9d209dbe-8238-e8c9-844c-85ff860089d7 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Dolly thanks you for your sympathy; now, druid kind, please set me free!
0:0 - Dolly thanks you for your sympathy; now, druid kind, please set me free! uid: a178cdbc-06db-9a8f-48a3-9622fe08886f > null
0:0 - Enjoy, crack-cheese! uid: a33c0375-c8ac-223c-7282-c9b696fb6152 Cinematic: Gives 'reward'. Finger snap and some off-key fairy twinkles. Node context: Nasty pixie - 0 Check flag(s) (Global): true - SCL_Pixie_State_Furious - Player did something to infuriate the pixie; pixie will want revenge === END NODE ===
0:0 - Farewell, then. And may the path to the Towers rise to meet you. uid: a6275cab-38b8-7265-b4c2-31073528a578 Cinematic: Harper bows head in goodbye, and departs, leaving the player still holding the lantern. The player looks closely at it. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - And one more thing: you really oughta learn not to mess with the fey. We'll mess you right back. uid: b2773820-61ad-6ee7-e6c9-8c882e7cee5b Node context: emphasis on 'aaaaand', like she's putting hte finishing touches on something. - 0 Check flag(s) (Global): true - SCL_Pixie_State_Furious - Player did something to infuriate the pixie; pixie will want revenge - 0 Set flag(s) to (Object): true - SCL_Pixie_Event_ApplyCurse - Pixie curses the player after making it angry. > You're welcome! > Enjoy, crack-cheese!
0:0 - Sounds fun. uid: b2a301e6-820f-073c-0476-421e450dee33 - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > Let me out and we can start the party.
0:0 - NO! NO! NO! uid: b2af38c3-2da1-7219-5054-a8c419e7a820 Cinematic: Player stops inspecting the lantern, holds it upright Node context: Horror - realizes it is still trapped in lantern. I hear this as the Michael Scot 'NOOOOOO' when Toby is back in the office. === END NODE ===
0:0 - My pixie dust is bright as day; my injuries can light the way. uid: b579e709-e099-4a9b-997d-02a93179715a Node context: Mournful, feigning sweet sorrow > null
0:0 - Cruelty and cleverness are all too common bedfellows. Let's side with cleverness alone, shall we? See what we can do to save this verse-loving pixie. uid: bb2c057f-bd52-4d9a-ad18-f557d12fc010 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. > null
0:0 - *You peer inside the Moonlantern; it's dull inside, like whatever made it glow has vanished.* uid: bdc82925-9a0d-25e0-a6ff-65ea78dc529e - 0 Check flag(s) (Dialog): false - GLO_Pixie_InsideLantern_HasMet - Has met the pixie in the lantern - 1 Check flag(s) (Global): false - GLO_Pixie_State_InsideLantern - Pixie is inside the moonlantern the drider has. === END NODE ===
0:0 - Oh please, oh golly, me-oh-my, you must release me or I'll die! uid: c26ffa59-e050-de23-4f1c-682bdbda1566 Animation: [Player] Slightly startled Cinematic: player startles slightly at the sound of the voice - they were not expecting to find a pixie inside! Pixie is visualized by a glowing light, not a physical body
> This lantern only lights the way when I am hurting night and day!
0:0 - Used for the magic within you... Disgusting. uid: cb21ca28-75ba-6ffa-422e-dd44f13eff3d - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0 Set flag(s) to (Global): false - GLO_Pixie_State_InsideLantern - Pixie is inside the moonlantern the drider has. true - GLO_Pixie_Event_Released - Players release the pixie. > Dolly thanks you for your sympathy; now, sorcerer kindly set me free!
0:0 - Whatever... you... wish... uid: cb250980-4a52-24eb-3211-08901f92d41b Node context: HAs been squeezed by the vice
0:0 - Incredible magic. I can feel the light lifting the shadows - even those within me. uid: cbad10cf-a525-62b9-e321-7bab232eff74 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Be safe. And be brave. We expect no less.
0:0 - You poor thing, why would someone hurt you so? uid: ce9ba432-03d1-711f-b281-80b795f3d253 - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) > null
0:0 - Farewell - and thank you, for giving us hope. It's almost as rare as the lantern you're holding. uid: cfa9ac59-0d60-013b-55b5-66de5678718e Cinematic: Harper bows head in goodbye, and departs, leaving the player still holding the lantern. The player looks closely at it. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Ahh... ehh... nnnggghh... uid: d041209f-9b71-21a9-5efe-3c7ef4cfb5b1 Node context: She is killed by the lantern. - 0 Check flag(s) (Global): true - SCL_Pixie_Knows_LanternMechanism - Players cranked the mechanism of the moonlantern once. Next time the Pixie will die. - 0 Set flag(s) to (Global): true - SCL_Pixie_State_Dead - Players cranked the mechanism of the moonlantern twice and the pixie died. The shield effect still lingers in it. === END NODE ===
0:0 - I know you Fey deal in favours. What do I get for freeing you? uid: d18c9962-8a25-eb59-9d74-49a2c7f40e96 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > If you release me from this cell I'll bless you with a faerie spell!
0:0 - *Would you be happy if you were freed from yourself?* uid: d81d78a0-8bd9-d02f-16d8-18ebbfa6959d Cinematic: Crunching/grinding noise - 0 Set flag(s) to (Global): true - SCL_Pixie_State_Dead - Players cranked the mechanism of the moonlantern twice and the pixie died. The shield effect still lingers in it. === END NODE ===
0:0 - You're in pain? Delightful. How does it work? uid: d8210217-2e8d-c81a-0321-6b6b734e2f4f - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > null
null uid: dd122f29-6b2c-c2bc-c13e-b1117079073c - 0 Check flag(s) (Tag): true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing. > AHH! > Ahh... ehh... nnnggghh... > Son of a - NO! STOP! PLEASE!
0:0 - Good bye, and good fortunes. And do return to Last Light, should you need space to breathe. uid: df521405-dcff-8dbf-fe03-0c149cb38126 Cinematic: Harper bows head in goodbye, and departs, leaving the player still holding the lantern. The player looks closely at it. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Seems like a fitting punishment for a poet. uid: e7d4d6cf-70af-424d-8de6-19e586b52c7d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - It would be my pleasure - truly! Once I'm freed I'll help you duly. uid: ea50564a-15f5-dc22-5269-5b4bfe340e7c
0:0 - Here. Give this bell a shake, speak the magic words, and you'll get what you've earned. uid: ebe4a5a2-d112-cee3-fb57-4e0502d0e959 - 0 Set flag(s) to (Object): true - SCL_Pixie_Event_GiveBell - Pixie gives the bell to the player. > Protection from the shadow curse - what more could a dingus want?
null uid: ec03dc73-c964-a8c1-dd1a-0cf167924093 - 0 Check flag(s) (Tag): true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing. > NO! NO! NO!
0:0 - Dolly thanks you for your sympathy; now, sorcerer kindly set me free! uid: edb14191-ecba-0b6b-26b5-2ef41e6b9ced > null
0:0 - I need to get through this shadow curse. Can you help? uid: f59871a2-62bd-c53d-a97c-14b0287a67c2 - 0 Check flag(s) (Global): false - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen. - 1 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Sure I can. But will I?
null uid: fa47ae9a-b4de-d431-f5a1-d1a7cf3c48ef - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
null uid: fa4a4235-8009-569a-2de4-1d3cbfc6a1eb - 0 Set flag(s) to (Global): true - SCL_Drider_Event_HarpersDisappearTowardsInn - Harpers move towards the inn while in the pixie dialog. > *You notice a tiny pixie trapped within.*
0:0 - Legends tell of the Fey trapping people - not the other way around. Why are you in here? uid: fa518c2b-7590-a36c-e140-41302b71514b - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - *However, the lock trapping this creature seems simple - crude, even. The fuel inside must be changed relatively often.* uid: ff6bbbcd-7140-8f01-d16a-50389ff621e4 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_Entrance_Plaque1.lsj Synopsis: rounded clickable plaque in the exit/enrance to the Underdark right next to the Elevator
0:0 - *We offer our prayers to the Dark Lady, whose comfort and grace heals all.* uid: 5cd24c12-eaa4-42b8-bd17-b725e9b5f913 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_Entrance_Plaque2.lsj Synopsis: rounded clickable plaque in the exit/enrance to the Underdark right next to the Elevator
0:0 - *We offer our pain to the Lady of Loss, that she may truly know her faithful.* uid: 4319f732-438e-4f05-b0b2-c91cf5084884 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_Entrance_Plaque3.lsj Synopsis: Vertical clickable scripture/plaque in the exit/enrance to the Underdark near the Elevator
0:0 - *We offer ourselves to the darkness, that blessed Shar may give us her mercy.* uid: 59be7837-74c7-4bf1-ba28-a83485cf23b1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory1.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *A faded memory of a boy and girl sharing their first kiss. Your own heart almost flutters in tune with theirs.* uid: 0b9cec59-8bfc-49ad-bb31-8eb3b8423e39 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory10.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *In her former life, this girl played in the nearby woods. She was always the best at climbing trees.* uid: 5a76cd5d-4e42-463b-b418-a0c57a093bb2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory11.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You see an older woman, on her knees, scrubbing the floor of an inn. The patrons made a mess of things again the night before.* uid: 5d19e601-0740-4090-aa76-0091b71f3a27 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory12.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *He had dreams of boarding a ship in Baldur's Gate, and seeing the world. But then the darkness came.* uid: d7a4c7e0-5aff-44f7-85d1-c3e523469a5a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory13.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You sense a young woman, gazing at Moonrise Towers in awe. Perhaps one day she will get to gaze out from atop it, she hopes.* uid: a4aa5ad3-04e7-4c5e-9d15-4fae7389df2c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory14.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *The image of an orange-haired cat asleep before a fireplace comes to you. What came of it?* uid: d586c1c5-2941-4f90-8de9-0703790f8c61 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory15.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You sense a swell of grief. Before the shadows took her, this woman mourned someone lost in battle.* uid: c38a6b2c-354c-4bb3-bc84-36c71b0c39f3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory16.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You sense a matriarch's flush of pride - she will soon be a grandmother, and the child will bear her name. Muldred.* uid: f4253aa7-8173-4487-bc82-2fe05ac275f0 Node context: Mull-dread === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory17.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *Callused hands work a hammer and chisel around a massive slab of rock. Months from now, a face will take shape.* uid: 9b5658cd-c4c9-4ba1-bc34-89fca759eb80 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory18.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You sense this one hid for days as the sounds of battle got closer and closer to town. You didn't even care who won, so long as it ended.* uid: 70072199-64e1-4b3c-853c-51bd77ccbbe6 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory19.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *Before the shadows, there was once a house full of warmth a childrens' laughter in this one's life. No more.* uid: 46155c4a-2f52-46a1-a9fc-36ec17e35e9c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory2.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You can almost feel the heat from the forge. This one was once a blacksmith.* uid: 4a05eaa7-8328-410b-b8e3-4041617f1c85 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory20.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *A distant memory of a man stretching his back with a groan. Another day of hauling masonry blocks done...* uid: f571d1e7-ff46-474d-9d3e-4cb49d422d47 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory21.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You can almost taste the sour ale that once clung to this soul's breath. He was insensible when the shadows came for him.* uid: e2ffdd59-8e89-4831-8290-31094a5074a6 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory22.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *A happy, faded memory comes to you. A woman walking along a beach, holding hands with her husband-to-be.* uid: 67a1ddaf-467a-4c84-804f-44fe1e08ba4c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory23.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *As the pile of sawdust on the floor grows larger, the cabinet gradually takes shape. The carpenter's pride washes over you...* uid: 0cc45a1f-a34c-4f9a-a089-90e61806ec02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory24.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *A strange feeling of resentment comes to you. A travelling merchant, sick of this route. Sick of the tolls eating away his profits.* uid: 2f9213e9-25a2-47e7-aabe-c8177753cf3f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory25.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You see an old boot, balanced upside down on a cobbler's knee, as he taps the final nail into the new sole. Good as new.* uid: 89cd56a8-bae9-4490-9281-d713fa6c4d6f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory26.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You sense a faded memory of marching in an army against Ketheric Thorm. Victory seemed possible then.* uid: 77ed6801-cbab-4c86-9b42-62e5c426796d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory27.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You can almost smell the hops and barley for yourself. This man's family always complained that his clothing reeked after work at the brewery.* uid: 768a5f89-fb67-441f-acc2-f84c71f10254 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory28.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You hear the heavy thud of a butcher's cleaver on his block, as he divides his meagre fare for those waiting. Never enough to go around.* uid: a3b321ce-9eb0-44ae-a600-08af3ec68681 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory29.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You see a mother sitting by her child's bedside, listening to his sickly breathing as he sleeps.* uid: 761e4274-1d8e-4dae-b8c1-6ea8e6e511f8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory3.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *Desperate prayers to Selûne, echoing from the past. They did not save him.* uid: bfe799e1-4dfd-46ec-8c9f-47f85829bba2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory30.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *An echo of the past shows a man hunched over a ledger, quill in hand. Tolls collected on the Risen Road, destined for Moonrise.* uid: 4b23147f-1e88-4be6-85c1-f9ceb6407a55 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory31.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
null uid: b039cd0a-f29f-8710-614f-e941cc4081d4 === END NODE ===
0:0 - *You catch a glimpse of the lute-playing Flaming Fist. It's the catatonic man you encountered in Last Light Inn.* uid: b5696b78-0890-887a-0cc8-fd600a6f6839 - 0 Check flag(s) (Global): true - SCL_AncientFist_Knows_WasInCurse - Knows Ancient Fist was in curse - 0 Set flag(s) to (Global): true - SCL_AncientFist_State_KnowsLuteImportant - Players knows, or at least suspects, that the lute is important. Unlocks ability to play lute to wake Art. > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory32.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *An older man turns his head away in shame. His neighbours would not renounce Selûne - now they hang in the town square.* uid: 0b78a3fc-4226-4ce2-ba30-27f1ab4a1cd3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory33.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You feel a rush of outrage. This woman worshipped Shar to the end - so why does the Nightsinger's curse not spare her...?* uid: a5481963-12af-4316-87f9-0b6c6721ca0d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory4.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You sense a fading echo of the person who once was. A dockhand. He did not ask for this.* uid: 5c99996b-5214-4ce0-998f-42729f3a23ca === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory5.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You glimpse a young Harper on the eve of battle against Thorm, long ago. He and his comrades toast each other in Last Light...* uid: 5c17ff02-3adf-4fcf-a95f-27efb275198b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory6.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *Thoughts of baby names. She did not wish for her first born to be named after her mother-in-law. Muldred. Ugh.* uid: fe4091d1-7c37-4508-9a91-558668bdef18 Node context: Mull-dread === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory7.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You sense that this one was once a fisherman, taught by his father.* uid: 6773c1d7-6520-43b1-833a-6fd3121b6c5b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory8.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *She was a healer, trying to aid the wounded in the battle against the Sharrans. But there were so many...* uid: 10a85854-2494-4d93-ab2f-6a5ffacc5804 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_AD_ShadowMemory9.lsj Synopsis: Narrator - echo of the former life of a shadow creature that died in combat. Ghostly impression of the person they once were.
0:0 - *You see a man stalking slowly through the woods, bow half-drawn. If he bags a deer, the whole family will be kept fed all winter...* uid: d8cbe3e9-20e7-4fc6-b105-a5404dead9e9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Crossroads_AD_Sign.lsj Synopsis: Signpost between the Risen Road and Last Light, also points across a chasm towards the town
0:0 - *North - Last Light Inn South - Risen Road West - Reithwin Town*
uid: a510d9ca-4422-4540-93e4-00a7c80bad60 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_DeadCursedAnimal_PAD_FindAnimal.lsj Synopsis: The party encounters a dead Shadow Cursed animal and comment on how the Shadow Curse consumes everything
0:0 - Consumed by that blasted curse... Greedy. 1:0 - Killed by cursed shadows. A fate I'd rather avoid.
2:0 - A withered creature, consumed by the shadow curse. A fate I hope we don't share. 3:0 - The shadows' hunger is endless, it seems. 4:0 - Poor thing. The place must have teemed with wildlife, once. 5:0 - Shadows will take whatever's living. 6:0 - Consumed by the shadows. Like everything else in this land. 7:0 - The shadow curse spares none of nature's creations. 8:0 - This curse subverts all that is good in nature. 9:0 - This curse is powerful - the will of a god made manifest. 10:0 - The animal never had a chance. The curse consumes everything it touches.
uid: 038e99e7-0479-49c6-9079-d9892b518429 - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_DeadDruid_PAD_ReadResearch.lsj Synopsis: The player reads the journal of a dead druid in SCL. The druid was researching the Shadowcurse to see if it was spreading. After reading the journal the player rolls a Nature check to parse the notes
0:0 - The druids have been studying this place for a while. Not that it's helped. 1:0 - The druids' research. Helpful too, as luck would have it. 2:0 - Research notes - on the nature of the shadow curse. A most-fortuitous find.
3:0 - Research notes on the shadow curse. It may be wise to heed what's said here. 4:0 - These notes offer good advice - I should keep it in mind. 5:0 - Someone was researching the shadows. Good advice in here. 6:0 - The druid learned much of the shadow curse. But not enough to cleanse it - or save themselves. 7:0 - A fellow druid's research into the nature of this foul shadow curse. These insights may prove valuable. 8:0 - Research on the nature of the shadow curse. Good to know.
uid: 19d32a61-139e-4b3a-a5c5-6ba7aed0dd61 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - SCL_DeadDruid_State_PassedNatureCheck - Player successfully interpreted the dead druid's research === END NODE ===
0:0 - The idea of this darkness spreading is not comforting. 1:0 - This shadow curse is deadly. I hope it's been contained. 2:0 - Notes on the shadow curse. I sincerely hope its effects haven't spread past this region... 3:0 - Notes on the shadow curse. Perhaps some feared it would spread? 4:0 - Notes on the cursed shadows. If ever they were to spread... 5:0 - The shadows are spreading? Well, shit. 6:0 - The curse spreads. Not even nature's devotees are safe. 7:0 - Notes on the shadow curse. I can only hope such knowledge is never needed beyond this place.
8:0 - Something to do with the shadow curse? I truly hope this blight isn't spreading...
uid: 307c60c9-ffad-f186-2228-54b9e156578b - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): false - SCL_DeadDruid_State_PassedNatureCheck - Player successfully interpreted the dead druid's research === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_DriderCaravan_AD_Goblins_AtTower.lsj Synopsis: Goblins relaxing at Moonrise Towers after arriving with the Drider's caravan.
0:0 - Wonder if there's dancing down in the war camp. Feelin' frisky. uid: 4e2e6ef6-09d6-47d3-a97a-d8bdcb05a3ff Node context: Despite the playful phrase, makes it sound threatening. - 0 Check flag(s) (Local): true - 711fda6a-05e2-6677-b067-9b1c710e0cdb_A - 711fda6a-05e2-6677-b067-9b1c710e0cdb_Adescription - 0 Set flag(s) to (Local): true - 711fda6a-05e2-6677-b067-9b1c710e0cdb_B - 711fda6a-05e2-6677-b067-9b1c710e0cdb_Bdescription === END NODE ===
0:0 - Can you hear what I'm thinking, oh Absolute? 'S dirty. uid: 8353ee97-41c1-48c4-b49d-198ca898557a Node context: Talking to the air, mocking this "psychic" god she only half believes in - 0 Check flag(s) (Local): true - 711fda6a-05e2-6677-b067-9b1c710e0cdb_B - 711fda6a-05e2-6677-b067-9b1c710e0cdb_Bdescription - 0 Set flag(s) to (Local): true - 711fda6a-05e2-6677-b067-9b1c710e0cdb_C - 711fda6a-05e2-6677-b067-9b1c710e0cdb_Cdescription === END NODE ===
0:0 - Stronghold of the Absolute, eh? Well I ain't praying. uid: 85562151-bc51-4f04-9404-381924a14833 Node context: Taking in vast expanse of tower, unimpressed - 0 Set flag(s) to (Local): true - 711fda6a-05e2-6677-b067-9b1c710e0cdb_A - 711fda6a-05e2-6677-b067-9b1c710e0cdb_Adescription === END NODE ===
0:0 - Lots of fat little halflings in that tower. Damn waste of meat. uid: fbaaa786-63f7-405a-8379-1c63f7d1c2e7 Node context: Grumbling - he's use to eating halflings, not allying with them - 0 Check flag(s) (Local): true - 711fda6a-05e2-6677-b067-9b1c710e0cdb_C - 711fda6a-05e2-6677-b067-9b1c710e0cdb_Cdescription - 0 Set flag(s) to (Local): false - 711fda6a-05e2-6677-b067-9b1c710e0cdb_B - 711fda6a-05e2-6677-b067-9b1c710e0cdb_Bdescription false - 711fda6a-05e2-6677-b067-9b1c710e0cdb_A - 711fda6a-05e2-6677-b067-9b1c710e0cdb_Adescription false - 711fda6a-05e2-6677-b067-9b1c710e0cdb_C - 711fda6a-05e2-6677-b067-9b1c710e0cdb_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_DriderCaravan_AD_HalfOrcs_AtTower.lsj Synopsis: Half orcs after arriving at Moonrise Towers with the Drider's caravan. Kansif is the solemn leaderm, the other half orc is a relatively new recruit and doesn't guard his tongue too well.
0:0 - As you say, Kansif. uid: 41cae6e7-bcfc-28e3-48ff-117deb1f468b === END NODE ===
0:0 - Remember to show respect. Anyone here could be a True Soul. uid: 42dbc872-eaf8-4212-8966-4a7040706004 - 0 Check flag(s) (Local): true - 6d32676a-ac06-3f94-8377-35a6aed97492_A - 6d32676a-ac06-3f94-8377-35a6aed97492_Adescription - 0 Set flag(s) to (Local): true - 6d32676a-ac06-3f94-8377-35a6aed97492_B - 6d32676a-ac06-3f94-8377-35a6aed97492_Bdescription > I can... feel them. True Souls - it's like they send out ripples.
0:0 - And if you don't show respect, you'll feel their faith like a fist to your gut. uid: 626a6f68-fb04-3f58-0db4-aa4e11798999 === END NODE ===
0:0 - I wonder what this place looked like in its glory. uid: 64d8f06a-8964-4264-be0f-cf8584ab80e8 - 0 Check flag(s) (Local): true - 6d32676a-ac06-3f94-8377-35a6aed97492_B - 6d32676a-ac06-3f94-8377-35a6aed97492_Bdescription - 0 Set flag(s) to (Local): false - 6d32676a-ac06-3f94-8377-35a6aed97492_B - 6d32676a-ac06-3f94-8377-35a6aed97492_Bdescription false - 6d32676a-ac06-3f94-8377-35a6aed97492_C - 6d32676a-ac06-3f94-8377-35a6aed97492_Cdescription false - 6d32676a-ac06-3f94-8377-35a6aed97492_A - 6d32676a-ac06-3f94-8377-35a6aed97492_Adescription > This is its glory.
0:0 - Careful. The General has excellent hearing, I'm told. uid: a7fd14df-0c09-37ec-d576-69baac9839a6 > ... right.
0:0 - Rest while you can. We have no more pilgrims to herd for a time. uid: a9a24700-4632-414f-8c5e-1bffd7e52f45 - 0 Set flag(s) to (Local): true - 6d32676a-ac06-3f94-8377-35a6aed97492_A - 6d32676a-ac06-3f94-8377-35a6aed97492_Adescription > As you say, Kansif.
0:0 - ... right. uid: c80a087c-623c-591f-4c74-577797a1c4a8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_DriderCaravan_GoblinMelee_000_AD_DriderDies.lsj Synopsis: Cultist reacts to drider dying.
0:0 - The boss is down! Don't let 'em get away with the light! uid: 219d23b1-dc13-4787-b1c6-01e244f8e944 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_DriderCaravan_GoblinMelee_001_Checkpoint.lsj Synopsis: The player approaches a goblin camp. Three goblins and a yena are huddled around a campfire, warily watching the shifting shadows. As you step into the light, one of the goblins steps forward to greet you. You can ask him about the shadowy environs, and he will demonstrate the shadow-curse by killing the hyena.
0:0 - The curse gets deadlier the further you go in. But have no fear, boss. We've got a guide. uid: 02f5fd10-71b5-744a-755b-0f425ff1ca4a > Talk to Kansif inside - he'll run through it.
0:0 - Speaking of power - go on and fetch that bone you threw. uid: 038a460e-b1fa-da54-9d15-82a08ea3ebc2 > null
null uid: 0530a7ac-b535-8f01-0873-917b6a88eac4 Animation: [Gronag] picks a bone off the ground and taunts the warg with it before throwing it offsceen Cinematic: The hyena chases the bone into the shadows and we lose sight of the beast. From the darkness we hear a growl, then a whimper, then a sickening crunch and a yelp as the beast is killed. - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_SawTentacles - SCL_EntryPoint_Event_SawTentaclesdescription true - SCL_EntryPoint_Event_TossHyena - Hyena runs and dies to the shadowcurse. > null
0:0 - Right you are. Go through and talk to Kansif - he's been waitin'. uid: 0fc605e8-701a-40a4-7f60-216f8264692d Node context: CAN-sif - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_GainedAccessToCaravanCampFromDialog - Players got access to the caravan area during the checkpoint dialog (to avoid suddenly ending it). > null
0:0 - Aye, in the shallows. But the curse don't care 'bout some itty bitty light once you get deeper. But don't worry, boss - we've got a guide. uid: 1f32ec92-2e19-8200-e304-972c61cee443 > Talk to Kansif inside - he'll run through it.
0:0 - Let's get moving then. uid: 1f6eaba5-d655-1fea-599b-8db38507330c > null
0:0 - Hey boy - yeh want the bone? Yeh want the bone? uid: 272a54cd-4e60-a23e-2ff8-6cc17cdc527a Animation: [Gronag Cinematic: Bends down and picks up a bone, which he waggles at a hyena. The hyena bounces with excitement, ready to play fetch. Node context: Bends down and picks up a bone, which he waggles at a hyena. - 0 Set flag(s) to (Dialog): true - SCL_DriderCaravan_GoblinMelee_001_Checkpoint_Hasmet - Player has met the goblin melee at the checkpoint. > Fetch!
0:0 - I have power in spades, that's true - but it comes from me, not the Absolute. uid: 2766c8c6-b575-26f7-38b0-746b5addb836 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > I meant it as a compliment, True Soul! No sweeter stink there is than that of power - yours, of course.
0:0 - Fetch! uid: 2da246cb-4ce7-1d6d-33af-9d03258aeb5c Cinematic: The goblin yeets the bone into the shadows - the hyena turns run after it. Node context: Goblin throws the bone into the shadows - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_HyenaGoblinScene - The scene in which the goblin throws a bone into the shadows for the hyena occurs > null
0:0 - *Whine.* uid: 368ee40a-9239-5b07-689a-92d233621051 Cinematic: Sad that the goblin is dead - 0 Check flag(s) (Global): false - SCL_Hyena_State_Defeated - Hyena has been killed. false - SCL_EntryPoint_Event_TossHyena - Hyena runs and dies to the shadowcurse. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Go on. Fetch. uid: 3931d23f-3dec-9d91-4778-e59560a06230 - 0 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > Ha! Haha! Of course. Good one.
null uid: 3b714e93-30fb-4efe-8486-d31f57e13744 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > So you want me to... I mean, I'll just-...
0:0 - You don't know? Oh, you're gonna soil yourself when you see him. But I won't spoil the surprise - that's for Kansif. Head on in. uid: 3bdefe8c-1b5f-02d2-6f3c-6abd2f48de7c Node context: excited
0:0 - Ready when you are, True Soul. Anything you need. uid: 531e3500-89f4-a9ee-7e71-c91b2417aeb5 Node context: A little spooked by the player - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_GainedAccessToCaravanCampFromDialog - Players got access to the caravan area during the checkpoint dialog (to avoid suddenly ending it). === END NODE ===
0:0 - Go on through and speak to Kansif. He's not as honey-tongued as me, mind. uid: 552e7080-8ddf-e832-ffb9-1b6c9abb93e2 Node context: CAN-sif - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_GainedAccessToCaravanCampFromDialog - Players got access to the caravan area during the checkpoint dialog (to avoid suddenly ending it). === END NODE ===
0:0 - One last thing - go and fetch the bone you threw. uid: 57386d0b-586d-9fbe-12d2-11798ba835eb > Hah!
0:0 - Leave. uid: 5a9b0f26-7fa6-308c-5f51-c2ece7fce70e === END NODE ===
0:0 - I take it you're the True Soul we're waiting on? Needs passage to Moonrise? uid: 5a9fe4d5-e8e0-3ae1-29a2-f2ccb09e318b Cinematic: > null
0:0 - I meant it as a compliment, True Soul! No sweeter stink there is than that of power - yours, of course. uid: 5ca18ad6-9f8d-3ead-393a-3171b84e3d24 Node context: charming, bit of a lick arse > null
0:0 - Anything for a True Soul. Put in a good word for me at Moonrise, eh? uid: 627a2226-e7e7-4bee-4b85-ef58f340adca === END NODE ===
0:0 - According to my notes, light should be sufficient to keep the curse at bay. 1:0 - I thought light was enough to keep the curse at bay. uid: 68b8d7b6-e243-2c6f-a577-b36469ae297d - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Dialog): true - SCL_EntryPointGoblin_HasMet - Has met flag for goblin at the entry points. > Aye, in the shallows. But the curse don't care 'bout some itty bitty light once you get deeper. But don't worry, boss - we've got a guide.
0:0 - I was sent here by another goblin. uid: 6b02b237-29c0-c045-1df4-c6bc592b97f6 - 0 Check flag(s) (Dialog): true - SCL_EntryPointGoblin_HasMet - Has met flag for goblin at the entry points. - 1 Check flag(s) (Global): false - CAMP_GoblinHuntCelebration_Knows_CreaturePath - CAMP_GoblinHuntCelebration_Knows_CreaturePathdescription > That'd be Rizzle. Huh. Thought she'd be back by now. Oh well.
0:0 - A guide? I know of no man nor beast that could traverse such darkness unaided. uid: 704d813a-b323-803e-8662-7a6790da174b - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > You don't know? Oh, you're gonna soil yourself when you see him. But I won't spoil the surprise - that's for Kansif. Head on in.
0:0 - Minthara sent me. uid: 734429dd-a6e7-9753-7de4-875877bd4751 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Knows_CreaturePath - CAMP_GoblinHuntCelebration_Knows_CreaturePathdescription > Right you are. Go through and talk to Kansif - he's been waitin'.
0:0 - That's me. uid: 75c41ca4-903f-6712-f4d9-09bab6c0dd13 - 0 Check flag(s) (Global): false - CAMP_GoblinHuntCelebration_Knows_CreaturePath - CAMP_GoblinHuntCelebration_Knows_CreaturePathdescription > Right you are. Go through and talk to Kansif - he's been waitin'.
0:0 - *You focus on the source of the power, but it is quiet and still. It needs to rest.* uid: 79a3e84e-acbd-4628-b515-32daf3e20554 > Ha! Haha! Of course. Good one.
0:0 - Those who refuse me do not live for very long. uid: 7b72dcfe-a0a0-f499-0d67-6f31afdb50e3 - 0:0 Tag: Oathbreaker of the Vengeance - Used to remember paladin subclass (Your previous oath was one of Vengeance.) - 0:1 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > So you want me to... I mean, I'll just-...
0:0 - Now, eh... we'd best get goin', eh? uid: 80790034-517e-95b6-3c30-2ebfdbd2d11a Node context: very keen to get out of this conversation - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_GainedAccessToCaravanCampFromDialog - Players got access to the caravan area during the checkpoint dialog (to avoid suddenly ending it). === END NODE ===
0:0 - Refuse me again and I'll strike you down with the power of the divine. uid: 950964bc-6b59-c4eb-c862-a5ade3f3f01b - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > So you want me to... I mean, I'll just-...
null uid: db84ccc8-ea65-71b1-27b0-63a28b1c99a2 === END NODE ===
0:0 - So you want me to... I mean, I'll just-... uid: dc11bdbf-7e1e-d879-63a3-bb1b837cfbf6 Cinematic: Node context: Hesitant, looking for a way out > ...I'll just go and, eh...
0:0 - Why would you just assume that? uid: e13d531b-9b31-9da2-9c64-d165e693e6eb - 0 Check flag(s) (Dialog): false - SCL_EntryPointGoblin_HasMet - Has met flag for goblin at the entry points. > Who else is gonna be wandering around in the dark?
null uid: e143519f-e838-3a64-a62b-d600ef4df741 - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_GainedAccessToCaravanCampFromDialog - Players got access to the caravan area during the checkpoint dialog (to avoid suddenly ending it). === END NODE ===
0:0 - ...No - no! ARGH! uid: e32b167a-8ace-7803-4fdb-c3c7987fe6fd Animation: [Gronag] walks nervously toward the shadows Cinematic: Walks into the darkness. Pause - then screams. Node context: Being killed off-screen by creepy shadows - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_GainedAccessToCaravanCampFromDialog - Players got access to the caravan area during the checkpoint dialog (to avoid suddenly ending it). true - SCL_EntryPoint_Event_GoblinDiesInShadowcurse - Goblin Gronag walks into the shadowcurse during the checkpoint dialog and dies. > *Whine.*
0:0 - Shoot him a knife-glare: you are worse than the shadows. uid: efa516bb-d221-b069-5653-21b4eb011a00 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > So you want me to... I mean, I'll just-...
0:0 - Stay quiet. Let the wretched thing live. uid: f4cde136-2e46-f7df-875d-89d9f16032e4 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Ha! Haha! Of course. Good one.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_DriderCaravan_GoblinRanger_Dead.lsj Synopsis: Speak with dead dialog with goblin ranger from the caravan. Only available if at the start of SCL Minthara is dead.
null uid: 09f83271-a16f-ff9d-47eb-88e50bdce28e
0:0 - Where are you from? uid: 18b297fd-aa22-44c3-8666-992992054a5b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Ragzlin's... settlement...
0:0 - Where were you taking prisoners? uid: 226ce719-df56-064a-d223-bb9a56ffe599 - 0 Check flag(s) (Dialog): true - SCL_GoblinRangerDead_Event_MentionedPrisoners - Goblin Lora mentioned prisonersin speak with dead. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Moonrise Towers...
0:0 - Leave. uid: 31a42236-e121-4429-a76c-490ea3c44018 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 38affb80-e8f6-4475-b6d1-e52cfec196ba > null
null uid: 3b5c8428-c9a5-39c1-8e8a-e53dba977667
0:0 - Who or what is the Absolute? uid: 3fcfdbe3-0262-43f9-9a92-fa4a4a2e8bc3 - 0 Check flag(s) (Dialog): true - SCL_GoblinRangerDead_Event_MentionedAbsolute - Gobln Lora mentions Absolute in her Speak with Dead - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > New beginning... new order...
null uid: 4d927584-addb-221e-b50d-25e89eeadd14
null uid: 587b6aaa-996c-4bd9-8288-5c10617df275
null uid: 5cfdc1df-c78c-47a4-9883-e3bbdb384c66
0:0 - What prisoners have you taken? uid: 5f8cbfd7-7e91-ca5f-f388-558b504f599a - 0 Check flag(s) (Dialog): true - SCL_GoblinRangerDead_Event_MentionedPrisoners - Goblin Lora mentioned prisonersin speak with dead. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Tieflings... gnomes... duke... more...
0:0 - Who were you working for? uid: 660c1d8a-3f28-49a4-8b2d-5dcee9f51092 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - SCL_GoblinRangerDead_Event_MentionedAbsolute - Gobln Lora mentions Absolute in her Speak with Dead - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Absolute...
0:0 - New beginning... new order... uid: 66afac23-b7b8-0d91-8862-070c5c13b277 > null
null uid: 6a92547b-a48a-45c8-a005-1c7a8537bf9d
0:0 - What is the Absolute's plan? uid: 7c2d2f01-b483-ec56-2609-ee83409d2d4e - 0 Check flag(s) (Dialog): true - SCL_GoblinRangerDead_Event_MentionedAbsolute - Gobln Lora mentions Absolute in her Speak with Dead - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
null uid: 825af8d5-a72f-418f-8f7f-74e9fb2c1fac
null uid: 82888898-5797-413b-a5b7-1825f01bc832
0:0 - What were you doing here? uid: 82c45674-6dfa-42ab-8d07-9cdb17299ef5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - SCL_GoblinRangerDead_Event_MentionedPrisoners - Goblin Lora mentioned prisonersin speak with dead. - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Wait for drider... take prisoners...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: cec8d361-895d-4eb0-8ae7-9718b5a2c71a - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: dcf50023-b7ac-4502-aa3b-4c1afe6861ad - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lora... tracker... hunter...
0:0 - Wait for drider... take prisoners... uid: e3564bd0-2c11-4f6b-8d34-08579b31f01d > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e8533705-c0f5-4270-8e6d-3e4f96a7191f - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fc3d4c5d-4d70-47fe-adb5-ad73316f3f30 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_DriderCaravan_HalfOrcCaster_AD_DriderDies.lsj Synopsis: Cultist reacts to drider dying.
0:0 - Our guide is dead - and so are we if they take the lantern! uid: e7547091-9580-8be2-c9ed-9d50f459a012 === END NODE ===
0:0 - Minthara sent me. She said you'd get me to Moonrise. uid: 04a57057-bb21-0ad0-88f8-c5d7a2169a49 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Knows_CreaturePath - CAMP_GoblinHuntCelebration_Knows_CreaturePathdescription > Of course, we've been waiting. Speak to me when you're ready to depart.
0:0 - Of course, we've been waiting. Speak to me when you're ready to depart. uid: 2df01274-2c28-ce42-8b1e-38186638d0aa - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_GainedAccessToCaravanCampFromDialog - Players got access to the caravan area during the checkpoint dialog (to avoid suddenly ending it). === END NODE ===
0:0 - Attack. uid: 42e59858-6560-c401-c2b3-a21ece49d688 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > What - you'll die for this, traitor!
0:0 - We were forewarned - told to wait for someone like you. uid: 7a52dbb7-7e2b-5044-3ccd-cb36f4457c1f - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Knows_CreaturePath - CAMP_GoblinHuntCelebration_Knows_CreaturePathdescription > Besides, I cannot think who else would be walking these shadows.
0:0 - Speak to me if you want to get moving. Until then, welcome to the most cursed place in Faerûn. uid: 7a7de508-2870-a4db-f2bf-1efc5cb437a4 - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_GainedAccessToCaravanCampFromDialog - Players got access to the caravan area during the checkpoint dialog (to avoid suddenly ending it). === END NODE ===
0:0 - Speak to me if you are ready to leave. Until then - welcome to the shadow curse. uid: dc889a64-394b-6dd4-11ec-f5237cffc125 - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_GainedAccessToCaravanCampFromDialog - Players got access to the caravan area during the checkpoint dialog (to avoid suddenly ending it). === END NODE ===
0:0 - What - you'll die for this, traitor! uid: e0bfcc8c-c2d5-eb28-173b-9d793d9d7cea Node context: Half orc Realising the person they thought was an ally is about to attack === END NODE ===
0:0 - I could kill you for speaking to me like that. uid: e4f04b72-d768-c349-b11a-ce0e76a8c226 > If it was the Absolute's will.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_AfterAmbush.lsj Synopsis: Kicks off conflict between two or more caravan members if they are all alive at the bridge next to the town, after the harpers' ambush.
0:0 - Shadows and heretics, Majesty. But they won't stop us. They can't stop us. uid: 3402f542-bc5a-4e30-b6f9-dec1f32b4c6a Node context: Outburst - a little crazed as a whispering he's been hearing picks up again === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_AfterTollhouse.lsj Synopsis: Kicks off conflict between two or more caravan members if they are all alive at the bridge next to the town, after the harpers' ambush.
0:0 - My blade is. But that can change - just keep talking. uid: 2e5977ca-1faf-ee27-15a9-046b0d88317c Node context: talking to a goblin who disrespected you, but it's a mostly-friendly rivalry > They will be silent! They approach your sanctuary, Majesty.
0:0 - There's the tower now, big lad. Your breeches still clean? uid: 7863b27b-4d1a-4e8f-942b-6dc1c02ebaaf Node context: talking to a half-orc fellow-cultist, not to player > My blade is. But that can change - just keep talking.
0:0 - They will be silent! They approach your sanctuary, Majesty. uid: deb39a2e-ca65-4bf2-a069-1b5c89140126 Node context: 'they' are cultists he's leading, slightly crazed, talking to his 'god' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_AllHarpersWaitingAtAmbush.lsj Synopsis: Harper is waiting for the caravan at the ambush spot. After it the ambush starts and the caravan appears.
Whispered and urgent - you're about to ambush someone.
0:0 - More than ready. uid: 7e08f1f7-32d6-4920-8983-9c1b56c483d5 === END NODE ===
0:0 - All right. You ready for this? uid: eec2129e-9087-432d-900e-fb83f5f8b987 > More than ready.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_ArriveToTollHouse.lsj Synopsis: Drider arrives to the toll house and tells everyone to stay close to him.
0:0 - Do not stray from the light, no matter what they promise you. uid: 12cf5685-b0df-d9b1-3869-59a130136004 Node context: Warning the others in your caravan - you're entering a very dangerous area. === END NODE ===
0:0 - Stay close. The shadows are darkest here - hungriest here. uid: c39ee2ca-a07d-3c17-1fbb-31a5453a9c64 Node context: Warning the others in your caravan - you're entering a very dangerous area. > Do not stray from the light, no matter what they promise you.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_BeforeAmbush.lsj Synopsis: Second caravan AD between the bridge and the ambush.
0:0 - ...Patience, Majesty. You bless us with patience. uid: c3bbcb7c-4b9f-c73b-7482-a40b5e18306d Node context: Taking a breath to stop from lashing out === END NODE ===
0:0 - They must keep up. The shadows are hungry. uid: d209b9a0-cc5a-5a80-5ca7-3d0603323a56 Node context: Called over the shoulder > Ain't all got ten legs!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_CaravanConflict.lsj Synopsis: Kicks off conflict between two or more caravan members if they are all alive at the bridge next to the town, after the harpers' ambush.
0:0 - In this place? Only a fool wouldn't be. uid: dcd37565-b0bc-e1cc-15ac-a16109d71b9c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_CombatStarts.lsj Synopsis: Drider screams after being attacked during the ambush.
0:0 - Drive them into the dark! Do not let them take our light! uid: 6a534b49-3dc9-b502-52a5-a01eb5492f0f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_DroppedLantern.lsj Synopsis: Drider dropped the lantern.
0:0 - No! The lantern! uid: c947f738-bc1f-45e3-a52c-219ea03ca39d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_EscortInterrupted.lsj Synopsis: Drider pauses the escort because someone was left behind. Drider's tone is a little sharp - it's his responsibility to make sure the caravan he's escorting gets to its destination safely.
0:0 - Return to the light! Do not stray! uid: 3b046f47-5c3e-4be1-8ae7-12b72a151239 Node context: Drider notices the player has left the safety of the caravan and wandered off into dangerous ground - 0 Check flag(s) (Local): true - c7cbc714-5e48-c78a-0867-2ce81a42d681_A - Adescription - 0 Set flag(s) to (Local): true - c7cbc714-5e48-c78a-0867-2ce81a42d681_B - Bdescription === END NODE ===
0:0 - Do the fools want to die in the dark, Majesty? uid: 82c54f1a-59ab-4e7e-8083-273f6a209ec4 Node context: Drider notices the player has left the safety of the caravan and wandered off into dangerous ground - 0 Check flag(s) (Local): true - c7cbc714-5e48-c78a-0867-2ce81a42d681_B - Bdescription - 0 Set flag(s) to (Local): true - c7cbc714-5e48-c78a-0867-2ce81a42d681_C - Cdescription === END NODE ===
0:0 - Come back! They must stay in the light, Majesty. uid: b88d19a7-6d30-4765-8e52-1d39e60d8589 Node context: Drider notices the player has left the safety of the caravan and wandered off into dangerous ground. First phrase is shouted into darkness, second line is delivered to his god, in his usual crazed fashion. Quieter on second phrase. - 0 Set flag(s) to (Local): true - c7cbc714-5e48-c78a-0867-2ce81a42d681_A - Adescription === END NODE ===
0:0 - They leave us again? Very well, my queen - we will wait. uid: cb28a109-8edc-46e9-a535-e8a10ea0a0c2 Node context: Tiny bit resentfully. You're running out of patience - 0 Check flag(s) (Local): true - c7cbc714-5e48-c78a-0867-2ce81a42d681_C - Cdescription - 0 Set flag(s) to (Local): false - c7cbc714-5e48-c78a-0867-2ce81a42d681_B - Bdescription false - c7cbc714-5e48-c78a-0867-2ce81a42d681_A - Adescription false - c7cbc714-5e48-c78a-0867-2ce81a42d681_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_HarpersAfterAmbush.lsj Synopsis: Harpers are at the rendezvous point after the ambush reflecting about it.
0:0 - The cultists will soon know the drider's fallen... uid: 0df4914e-4824-48ee-b202-a7d55aad22e2 - 0 Check flag(s) (Local): true - 153f4e14-c830-5653-1638-7495b0b9fc12_A - Adescription - 0 Set flag(s) to (Local): true - 153f4e14-c830-5653-1638-7495b0b9fc12_B - Bdescription > ...if they don't already.
0:0 - I say we head to Last Light. There's a wine bottle calling my name. uid: 27085089-f586-8ab1-2989-7e3900162072 === END NODE ===
0:0 - The Chionthar'll run red, if I have my way. uid: 4f76ed3d-2044-983f-2238-88511d553aa7 === END NODE ===
0:0 - Stay on your toes - more cultists might still pass. uid: 5e3fc9f7-818d-48ec-8330-a0ee58dc04f5 - 0 Check flag(s) (Local): true - 153f4e14-c830-5653-1638-7495b0b9fc12_B - Bdescription - 0 Set flag(s) to (Local): true - 153f4e14-c830-5653-1638-7495b0b9fc12_C - Cdescription > Then we'll gut them like the rest.
0:0 - If they come, we fight. That's the way of it. uid: c50735e8-154b-a731-018d-5f0a50f0641e === END NODE ===
0:0 - All the more reason to keep our senses keen. uid: c8c5ac9e-5a82-c3bf-a988-2602926337f1 === END NODE ===
0:0 - We shouldn't hang about. Jaheira's lost too many as it is. uid: cd6c85fd-921e-a42d-ed7a-bb6d5d639d91 === END NODE ===
0:0 - That won't be the last blood we spill. uid: ef9be344-ed0f-43c4-8d7a-972ffd3c4928 - 0 Check flag(s) (Local): true - 153f4e14-c830-5653-1638-7495b0b9fc12_C - Cdescription - 0 Set flag(s) to (Local): false - 153f4e14-c830-5653-1638-7495b0b9fc12_B - Bdescription false - 153f4e14-c830-5653-1638-7495b0b9fc12_A - Adescription false - 153f4e14-c830-5653-1638-7495b0b9fc12_C - Cdescription > Damn right it won't. I'll crush every cultist myself if I have to.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_HarpersMoveTowardsAmbush.lsj Synopsis: AD as a group of Harpers move through the shadow curse. They're moving at a quick pace, trying to speak quietly. The mood is tense.
0:0 - Eyes open, wits sharp. uid: 7b34828f-ac1d-ca3f-030b-3d28b8de971e Node context: Very tense, but not shouting. Close to a loud whisper. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_HarpersPreparingBeforeAmbush.lsj Synopsis: A group of Harpers are standing outside an inn They had been preparing a dangerous ambush, but now the leader has another idea. The other Harpers are growing impatient.
0:0 - Haven't we waited long enough, Bran? uid: 28e1c501-7b1a-434e-b14b-e20c5bd2c870 - 0 Check flag(s) (Local): true - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_A - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_Adescription - 0 Set flag(s) to (Local): true - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_B - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_Bdescription > We'll wait as long as it takes.
0:0 - At ease, Harpers - but stay close by. uid: 3e2ae90d-cae2-4a80-b955-cf65b34ac99f - 0 Check flag(s) (Local): true - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_B - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_Bdescription - 0 Set flag(s) to (Local): true - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_C - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_Cdescription > We won't be waiting long.
0:0 - And just when will that be? uid: 4da65e21-cd63-ed84-cfc6-96388982eeb8 > When I give the word.
0:0 - New considerations. uid: 4e3282c3-ee13-e783-5d3a-573084af30d0 === END NODE ===
0:0 - We won't be waiting long. uid: 4e6470d7-0bf9-5780-aaaf-692ff32ec2f9 === END NODE ===
0:0 - And not a moment sooner. uid: 51997075-9f20-9b97-a83b-0c6ba8757697 === END NODE ===
0:0 - When the times comes, move quick, move quiet. uid: d31f8e75-b315-41ed-93d3-64e92d990c17 - 0 Check flag(s) (Local): true - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_C - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_Cdescription - 0 Set flag(s) to (Local): false - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_A - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_Adescription false - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_C - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_Cdescription false - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_B - 7c651195-e50f-fd75-7a35-f6f9a8d80e8d_Bdescription > And just when will that be?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_HarpersReachAmbushHouse.lsj Synopsis: AD that triggers as harpers reach the house from which they will ambush the caravan.
0:0 - Perfect spot for an ambush. Get into position. uid: 7dd84fb1-5bcb-43d3-bfe7-bfbb296428af === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_HarpersReachTree.lsj Synopsis: AD that triggers near a tree at the shadowlands.
0:0 - Keep steady. We're closing in. uid: 2995d381-8c48-b52f-a883-57480f032aec === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_Harpers_AtInn_AfterAmbush.lsj Synopsis: | 1st case scenario : Harpers came back victorious from the drider ambush and they are chatting about it back at the inn. |
| 2nd case scenario : Player went at the ambush without the harpers and they are now left with no lantern and nothing to do, |
0:0 - Then give it time. We will see victory yet. uid: 00a923ae-8db8-9698-e52b-a718e8485e4c === END NODE ===
0:0 - Until then, keep watch, and keep wary. I need your senses sharp. uid: 038c4c22-a5f5-5aeb-ea97-6c8c4f35b210 === END NODE ===
0:0 - I know you're keen, Elin. Be patient - your chance will come. uid: 29b808bd-6685-a674-07e0-14bf9174c675 - 0 Check flag(s) (Global): false - SCL_Drider_State_RendezvousAfterAmbush - Surviving harpers a prisoners meet together after leaving the ambush. true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 1 Check flag(s) (Local): true - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_B - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Bdescription - 0 Set flag(s) to (Local): false - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_B - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Bdescription false - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_A - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Adescription > Until then, keep watch, and keep wary. I need your senses sharp.
0:0 - Take a moment, Bran. Savour our victory over the drider. uid: 3b950168-2ede-cd56-b704-b122174b8af0 - 0 Check flag(s) (Global): true - SCL_Drider_State_RendezvousAfterAmbush - Surviving harpers a prisoners meet together after leaving the ambush. true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 1 Check flag(s) (Local): true - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_A - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Adescription - 0 Set flag(s) to (Local): true - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_B - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Bdescription > I'll celebrate when Ketheric's dead. Not before.
0:0 - Do you trust Jaheira? uid: 40397719-39c8-0348-6c28-e1ecad19d971 > With my life.
0:0 - Yes. Until Jaheira gives me reason to think otherwise. uid: 7555c79c-6141-5075-7bd3-18ff1d0f3729 === END NODE ===
0:0 - There must be something more we can do, Bran. uid: 75bfe883-7b7d-1edf-4927-8f7e4bd5ccb0 - 0 Check flag(s) (Global): false - SCL_Drider_State_RendezvousAfterAmbush - Surviving harpers a prisoners meet together after leaving the ambush. true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 0 Set flag(s) to (Local): true - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_A - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Adescription > Do you trust Jaheira?
0:0 - If we're called, we join the fight against Ketheric. And with the True Soul, we will land the final blow. uid: b6984d06-b621-1058-10e9-e11fe698d999 === END NODE ===
0:0 - So now what. We just - wait? Hope the True Soul comes through? uid: c47ec51d-0fb7-9973-8ec9-77bb271890d0 - 0 Check flag(s) (Global): true - SCL_Drider_State_RendezvousAfterAmbush - Surviving harpers a prisoners meet together after leaving the ambush. true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 1 Check flag(s) (Local): true - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_B - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Bdescription - 0 Set flag(s) to (Local): false - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_B - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Bdescription false - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_A - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Adescription > Yes - we wait.
0:0 - And the True Soul? uid: d97f2fff-927f-e2fb-3f26-9a986788571d - 0 Check flag(s) (Global): false - SCL_Drider_State_RendezvousAfterAmbush - Surviving harpers a prisoners meet together after leaving the ambush. true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 1 Check flag(s) (Local): true - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_A - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Adescription - 0 Set flag(s) to (Local): true - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_B - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Bdescription > Go on - finish the thought.
0:0 - They've gathered an entire army. What's one lost soldier among thousands? uid: da5a7619-495a-cd83-c0b2-ec361377827e === END NODE ===
0:0 - A drider doing the cult's work. The Absolute's claws have dug deep. uid: de33a06b-d79b-e1ae-3ff8-306b6b91393d - 0 Check flag(s) (Global): true - SCL_Drider_State_RendezvousAfterAmbush - Surviving harpers a prisoners meet together after leaving the ambush. true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 0 Set flag(s) to (Local): true - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_A - 0cca6d90-e7d5-b1d6-8d9e-f6b5b8f65006_Adescription > Its death was surely a great blow to the cult.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_HarperTakesMoonlantern.lsj Synopsis: Harper takes the moonlantern.
0:0 - The heretics hold the lantern - take it back! uid: f790c954-23e2-4f0b-a47d-97c371a1fb37 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_HarperWaitingAtAmbush.lsj Synopsis: Harper is waiting for the caravan at the ambush spot.
Whispered and urgent - you're about to ambush someone.
0:0 - It's close. Ready yourself. uid: 9bf2fba6-f41b-f8ab-11f9-5474df59d01b Node context: Whispered and urgent. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_Harper_Caster_000.lsj Synopsis: Combat AD for Harper Elindale
0:0 - Guard against the darkness. uid: 6c8ca38a-0b68-4803-ac4b-25ef1df228c9 Node context: wary but energetic, in combat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_Harper_Melee_000.lsj Synopsis: Combat AD for Harper Branthos
0:0 - I fear neither shadow nor death. uid: 5579c533-7ceb-4b26-a048-6a814c01fbdf Node context: during combat, like a prayer, reassuring self === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_Harper_Ranger_000.lsj Synopsis: Combat AD for Harper Manus
0:0 - No god can protect you. uid: 3782152b-8d61-41fc-b843-64e8a1f37196 Node context: in combat, menacing your enemies === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_KillsSomeone.lsj Synopsis: Drider kills someone during the ambush encounter.
0:0 - For the Absolute! For my queen! uid: 04578481-c71b-4126-a507-2def45b37d5a - 0 Check flag(s) (Local): true - 1fbc1449-b85a-90a5-3f67-a8898acbd1d0_A - Adescription - 0 Set flag(s) to (Local): true - 1fbc1449-b85a-90a5-3f67-a8898acbd1d0_B - Bdescription === END NODE ===
0:0 - All will fall in Her name. uid: 3b134872-605f-4cf9-a882-7773790528e3 - 0 Check flag(s) (Local): true - 1fbc1449-b85a-90a5-3f67-a8898acbd1d0_B - Bdescription - 0 Set flag(s) to (Local): true - 1fbc1449-b85a-90a5-3f67-a8898acbd1d0_C - Cdescription === END NODE ===
0:0 - We strike down the blasphemers in Your name, Majesty! uid: bb5cfbd1-33b5-42cb-aa12-7ec8f902d91b - 0 Set flag(s) to (Local): true - 1fbc1449-b85a-90a5-3f67-a8898acbd1d0_A - Adescription === END NODE ===
0:0 - We shall not fail! We shall stand victorious! uid: d19d85b6-ad89-4f99-9e0e-38338d9dc6b0 - 0 Check flag(s) (Local): true - 1fbc1449-b85a-90a5-3f67-a8898acbd1d0_C - Cdescription - 0 Set flag(s) to (Local): false - 1fbc1449-b85a-90a5-3f67-a8898acbd1d0_A - Adescription false - 1fbc1449-b85a-90a5-3f67-a8898acbd1d0_B - Bdescription false - 1fbc1449-b85a-90a5-3f67-a8898acbd1d0_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_PlayerTakesMoonlantern.lsj Synopsis: Player takes the moonlantern and wasn't on the drider's side.
0:0 - Return the lantern! You are not worthy to hold her light! uid: 46c54c90-dd73-4021-943f-510e66f62537 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_TollhouseFight.lsj Synopsis: Drider sees any of the tollhouse collector booster NPCs in combat while traversing the tollhouse in TWN.
0:0 - Pay no heed - onwards, to Moonrise! uid: d2642ad0-3154-28cc-4119-f20c0c93fc42 Node context: Commanding === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AD_Warning.lsj Synopsis: Drider warns players and caravan not to move too far away from the light - otherwise the Moonlantern won't protect them.
0:0 - If they wander, we will not be responsible. uid: 13669fd0-97c5-a1a7-73e5-9f15ece80ca7 - 0 Check flag(s) (Local): true - 7b1fff12-3497-bd2c-4003-1905563c535e_A - 7b1fff12-3497-bd2c-4003-1905563c535e_Adescription true - 7b1fff12-3497-bd2c-4003-1905563c535e_B - 7b1fff12-3497-bd2c-4003-1905563c535e_Bdescription - 0 Set flag(s) to (Local): false - 7b1fff12-3497-bd2c-4003-1905563c535e_A - 7b1fff12-3497-bd2c-4003-1905563c535e_Adescription false - 7b1fff12-3497-bd2c-4003-1905563c535e_B - 7b1fff12-3497-bd2c-4003-1905563c535e_Bdescription > If they die, it is their own fault.
0:0 - Unless they want to become shadows... uid: 22357a7e-a5a7-1b83-aaf0-d9f78a24f7a4 === END NODE ===
0:0 - They wander away from the light, Majesty. uid: 33b58d94-4a26-1a3e-9c9d-29083279b2e6 - 0 Check flag(s) (Local): true - 7b1fff12-3497-bd2c-4003-1905563c535e_A - 7b1fff12-3497-bd2c-4003-1905563c535e_Adescription false - 7b1fff12-3497-bd2c-4003-1905563c535e_B - 7b1fff12-3497-bd2c-4003-1905563c535e_Bdescription - 0 Set flag(s) to (Local): true - 7b1fff12-3497-bd2c-4003-1905563c535e_A - 7b1fff12-3497-bd2c-4003-1905563c535e_Adescription true - 7b1fff12-3497-bd2c-4003-1905563c535e_B - 7b1fff12-3497-bd2c-4003-1905563c535e_Bdescription > Do they know what they're doing?
0:0 - Do they know what they're doing? uid: 482a7352-3bd2-cada-162e-1da57347b868 === END NODE ===
0:0 - If they die, it is their own fault. uid: 68882aab-cfd9-baea-9d71-b01bdf92f706 === END NODE ===
0:0 - They should stay closer, my Queen. They should stay in the light. uid: e8bfe4eb-b3f5-bd65-730e-12adee9ff88e - 0 Check flag(s) (Local): false - 7b1fff12-3497-bd2c-4003-1905563c535e_A - 7b1fff12-3497-bd2c-4003-1905563c535e_Adescription false - 7b1fff12-3497-bd2c-4003-1905563c535e_B - 7b1fff12-3497-bd2c-4003-1905563c535e_Bdescription - 0 Set flag(s) to (Local): true - 7b1fff12-3497-bd2c-4003-1905563c535e_A - 7b1fff12-3497-bd2c-4003-1905563c535e_Adescription false - 7b1fff12-3497-bd2c-4003-1905563c535e_B - 7b1fff12-3497-bd2c-4003-1905563c535e_Bdescription > Unless they want to become shadows...
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_AtTower.lsj Synopsis: The Drider stands at the top of Moonrise tower - present just before we get our reward.
0:0 - Be worthy of Her. uid: 57f469a8-0eee-de8c-e85c-91a5d3cd89ba Node context: Leaning forward with glint of madness - could be take as encouragement or threat === END NODE ===
0:0 - To think, it was we who brought you to Our Majesty's blessing. uid: 8812799d-6e1d-f645-0076-f3dec0961095 Node context: Barely controlled excitement - we're a random acquaintance who basically became a celebrity. He expects a great reward by association,. - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_AtTower_HasMet - Spoke with the drider on Moonrise rooftop. > null
0:0 - Outcast no longer. I will ascend. uid: c5d8b314-658a-2cbd-a97e-23928d00b012 Node context: More to himself - fervent and not entirely sane - 0 Check flag(s) (Dialog): true - SCL_Drider_AtTower_HasMet - Spoke with the drider on Moonrise rooftop. === END NODE ===
0:0 - An interloper receives the Majesty's blessing before us? uid: f77024cd-ca82-446c-6070-fa96e86e2c1f Node context: Looking at us with barely-reined in disgust - he is more deserving thatn we are, surely - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_AtTower_HasMet - Spoke with the drider on Moonrise rooftop. > Be worthy of Her.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_CaravanAmbushed.lsj Synopsis: Harpers ambush the caravan and the players. If this dialog succeeds on starting, the players can decide to fight the Harpers or change sides and help the ambushers fight the drider.
0:0 - What are they doing? We thought they were True Souls! Traitors! Heathens! uid: 1d4928b6-8486-68c5-ad05-b8a6ea56117f Cinematic: Node context: talking about the players, who he had trusted until this point - furious and dismayed === END NODE ===
0:0 - Harpers, attack! Get that lantern! uid: 23cc7c17-6a32-3965-f56a-e8f664558499 Cinematic: Harpers burst from hiding, Charging to attack the caravan > Heretics! Villains in the dark!
0:0 - Turn on the caravan and attack the drider. uid: 375948da-1f29-a359-8b77-d3f2eb585b17 - 0 Set flag(s) to (Global): true - SCL_Drider_State_BetrayedCaravan - Players switched sides and joined the harpers during the ambush while following the caravan. false - SCL_Drider_State_SidedWithCaravan - Players decided to side with the caravan. true - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. > What are they doing? We thought they were True Souls! Traitors! Heathens!
0:0 - Wait... Something's wrong, Majesty. uid: 594894bb-cf18-9845-8d62-b795dd07d1e3 Cinematic: Drider raises a hand, bringing the caravan to a stop. > Who's there? Show yourself!
0:0 - Kill them! Tear the heathens to pieces! uid: 7561e0bd-8436-4292-47b0-5285872f726d Cinematic: === END NODE ===
0:0 - Harpers, now! Get that lantern! uid: 94dee2c5-a8ce-c750-277a-a5a8f321555f Cinematic: Harpers burst from hiding, Charging to attack the caravan > Heretics! Villains in the dark!
0:0 - Harpers, attack! Kill the cultists - and get that lantern! uid: 9a489054-4502-dc73-03fa-4b2b162cbecb Cinematic: Harpers burst from hiding, Charging to attack the caravan > Heretics! Villains in the dark!
0:0 - Harpers, now! Cut them down! uid: df632edc-902f-ed32-a028-aa92f71cfc44 Cinematic: Harpers burst from hiding, Charging to attack the caravan > Heretics! Villains in the dark!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_CaravanStart.lsj Synopsis: Dialog featuring a goblin and half-orc. Triggers the start of the caravan escort with the Drider appearing.
The Drider is male, half-drow elf and half spider (bottom half). He carries a magical lantern to ward off the shadows
0:0 - You heard him. Move out! uid: 026c1e85-45c7-9f27-c850-2e4cc5110979 Cinematic: Yelled at the camp in general Node context: Calling to the goblins around him - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Why are you smiling like that? What's out there? uid: 06f1a91f-02d5-24ee-a8eb-1b4b8fc67130 - 0 Check flag(s) (Global): false - SCL_Hyena_State_Defeated - Hyena has been killed. false - SCL_EntryPoint_Event_TossHyena - Hyena runs and dies to the shadowcurse. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - true - This flag template was not found somehow... - true - This flag template was not found somehow... - > Oh ho, the drow really told you nothin', eh?
0:0 - Come. Follow and stay close. Do not leave the light. Do not feed the shadows. uid: 0f74c149-c2cd-6b3c-f84a-30767b3b9639 > You heard him. Move out!
0:0 - Every step into the darkness leads us away from the crèche. Do not lose sight of our prize. uid: 0fe36385-380a-83da-f344-5ea3912bc12e - 0 Check flag(s) (Global): false - ORI_Laezel_State_BetrayedByVlaakith - Set if Laezel is betrayed by Vlaakith when returning from theAstral Plane true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. false - ORI_Laezel_State_CanProceedToAct3 - Set when laezel can proceed to Act3 > null
null uid: 12759af0-6867-4ff5-bd42-04139f3b854f - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
0:0 - Yes. Yes, they'll do nicely. uid: 1317dcd8-d3b8-fec1-891f-50c560e95727 Animation: [Drider] lowering his body and stare at player. Cinematic: He lowers his face to look the players in the eyes Node context: He lowers his face to look the players in the eyes. Stress on 'nicely' > null
0:0 - *You might as well give orders to an avalanche - the drider does not relent.* uid: 1a926d9e-76fa-ae72-2135-91a37270b24d Animation: *REUSE* [Goblin] GOB_M_Rig_DFLT_CINE_Supine_ToStandR_01 Cinematic: Goblin has been beaten to death - 0 Set flag(s) to (Global): true - SCL_Drider_Event_DriderKillsGoblin - Drider kills goblin at the caravan checkpoint. > We do not toy with the dark! Do they understand?
0:0 - But we should depart. Are they ready to leave? uid: 1b154893-64d7-fb23-2ec9-3d148753a209 Cinematic: Node context: Looks out to the dark, then back to players > null
0:0 - You go ahead. I need to consider my options. uid: 1c007841-e64b-4702-ee05-bf6a8d522349 - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 0 Set flag(s) to (Global): false - SCL_Drider_State_SidedWithCaravan - Players decided to side with the caravan. > Come. Do not leave the light. Do not feed the shadows.
0:0 - Peace - stop it! uid: 33df2e2b-2bf8-14e7-8c1d-efb5901adeaa Animation: [Drider] step back, *REUSE* [Goblin] GOB_M_Rig_DFLT_CINE_Supine_ToStandR_01 Cinematic: Drider steps away, but the goblin is dead Node context: Shouting to stop someone from beating someone else to death. > We do not toy with the dark! Do they understand?
0:0 - I'm not following this damned creature - it's an insult to my Queen! uid: 3f7b0c5c-4569-d7e5-aa96-c436840f5414 - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > Their queen?! They still follow the spider bitch?
0:0 - Worshipping the Absolute doesn't mean I have to accept freaks like you. uid: 4383eace-c3d1-7a54-f8bd-35898d73f732 - 0 Check flag(s) (Local): false - 47fa253e-3d4a-030a-8a33-3ea72aebd0bf_DarkUrgeComplimentedDrider - Dark Urge complimented the drider - 1 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Easy now, we're all on the same side, right? > Peace! We have enemies enough out there.
0:0 - And you? What are you? uid: 444c46fe-7e18-75e3-ed0a-3da7e03530f8 Cinematic: Looking towards the players. - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription > Apart from a torturer of lyres.
0:0 - Why? What's hiding in the dark? uid: 4bebe512-7bd1-f840-f171-c8f4784c78a4 - 0 Check flag(s) (Global): false - SCL_Hyena_State_Defeated - Hyena has been killed. false - SCL_EntryPoint_Event_TossHyena - Hyena runs and dies to the shadowcurse. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - true - This flag template was not found somehow... - true - This flag template was not found somehow... - > null
0:0 - Treachery! Heathens! uid: 4c4646bb-7119-253f-7ae1-3a86bc0a2805 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_MakeCaravanHostile - Players made the caravan hostile. === END NODE ===
0:0 - Good. It is only Her mercy that keeps us safe in the darkness. uid: 502b6c27-0b21-8f2f-c5bb-2149dc2e209c > And Her magic lamp.
0:0 - They will pay for this. They will die for this! uid: 528d69a2-0390-a741-0e32-6185a7fad882 Animation: [Drider] draw sword, possibly reuse gameplay motion. Cinematic: Preparing to attack the player Node context: About to attack the player - 0 Set flag(s) to (Global): true - SCL_Drider_Event_MakeCaravanHostile - Players made the caravan hostile. === END NODE ===
0:0 - No, they will not leave! They will answer for their crimes! uid: 57ad39b7-3443-da3e-d434-81244cc66525 Animation: [Drider] draw sword, possibly reuse gameplay motion. Cinematic: Makes a move to stop the players from leaving before going into combat - 0 Set flag(s) to (Global): true - SCL_Drider_Event_MakeCaravanHostile - Players made the caravan hostile. === END NODE ===
0:0 - More faithful of the Absolute. He needs a guide to the Tower, same as us. 1:0 - More faithful of the Absolute. She needs a guide to the Tower, same as us. 2:0 - More faithful of the Absolute. They need a guide to the Tower, same as us. uid: 5a7f07e4-1b58-b63c-9896-cdc8782fb386 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Global): true - GEN_SoloPlayer - GEN_SoloPlayerdescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanHalfOrcCaster - SCL_Drider_HasMet_CaravanDragonbornCasterdescription > *Your minds connect and you hear a whispered voice. The Absolute? Or just the echoes of his fractured mind, reverberating in the dark?*
- Roll sucessful - null uid: 5d616dda-f38d-6246-3042-6029002fde6b > null
0:0 - Every step into the darkness leads us away from the crèche. Cleansing awaits - do not lose sight of our prize. uid: 61191cc5-67e1-45f5-9204-64bd2d19b59e - 0 Check flag(s) (Global): false - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. false - ORI_Laezel_State_CanProceedToAct3 - Set when laezel can proceed to Act3 > null
- Roll failure - null uid: 61dac367-af02-a088-cdca-75f6ea442e83 > null
0:0 - Do not! It is only Her mercy that keeps us safe in the darkness. uid: 641debad-fbb8-c696-a262-cd7ba4f3f8c3 > null
0:0 - We do not toy with the dark. None of us! Do they understand? uid: 683ec32b-8f6e-918c-7ea6-0092806bbb35 Animation: [Drider] step back, *REUSE* [Goblin] GOB_M_Rig_DFLT_CINE_Supine_ToStandR_01 Cinematic: Drider steps away, the goblin is alive and getting up. > We understand. Now, we need to go.
0:0 - Good. Now, are we ready to depart? uid: 729dcc4e-7e1b-db0c-7f03-cb78b3080655 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - They're not Your faithful, Majesty. uid: 76e1af65-f1c9-3047-2cfc-562bd4975be3 Node context: Realising you're a traitor and don't believe in his god. Next line is "Treachery! Heathens!" > null
0:0 - Do nothing. uid: 78379d42-9992-0337-4cbb-6ca1d00a41fd - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Peace - stop it!
0:0 - I'll be perfectly fine out there alone. I'm a seasoned killer. 1:0 - I don't need you to keep me safe out there. uid: 7a05fef7-5dc4-bc5d-aedc-309b57f727a4 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Watch your tongue, abomination. uid: 7b294d38-ee22-e080-37c7-040590458c2c > null
0:0 - I'll find another way to Moonrise. uid: 7b9b25c5-7038-ae1a-553d-90c0130ec4aa - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 0 Set flag(s) to (Global): false - SCL_Drider_State_SidedWithCaravan - Players decided to side with the caravan. > Die alone, then. We do not care.
0:0 - Worshipping the Absolute doesn't stop me finding you disgusting to look at. uid: 7bc6e26f-f61f-751a-bce3-be24ce87a5d3 - 0 Check flag(s) (Local): true - 47fa253e-3d4a-030a-8a33-3ea72aebd0bf_DarkUrgeComplimentedDrider - Dark Urge complimented the drider - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Easy now, we're all on the same side, right? > Peace! We have enemies enough out there.
0:0 - Stop ogling the butcher: save the goblin. uid: 7c477336-58be-4fb8-8a27-ca3971b5b109 = Roll (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
0:0 - We will wait for a time, Majesty, but not long. The shadows are getting closer - we cannot wait long. uid: 7fced9c3-347f-afb5-ce4d-9413ea27f7c5 Cinematic: === END NODE ===
0:0 - I'm not following that abomination anywhere. uid: 87f9fc41-9ef1-b89c-e89c-f46aad7a9d16 - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Try not to piss him off, mate...
0:0 - We have our queen's favour. She speaks to us. Protects us. Graces us with Her blessing. uid: 88cb530b-c13b-1fea-1a35-e47a83144118 > null
0:0 - We understand. Now, we need to go. uid: 8a460d7f-45a1-71b1-5671-aa5fab740794 Node context: Stressing 'we need to go' - you're in a rush, but can't order this guy around. > Bloody right we do...
null uid: 8b8913a8-48fc-1aa1-b594-104d1138e040 - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. false - ORI_Laezel_State_CanProceedToAct3 - Set when laezel can proceed to Act3 false - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device > null
0:0 - Yes. Yes, he'll do nicely. 1:0 - Yes. Yes, she'll do nicely. 2:0 - Yes. Yes, they'll do nicely. uid: 8bccf679-bdee-cc67-9099-cb19c1e1dcc7 Animation: [Drider] lowering his body and stare at player, then scuttles back to a distance. Cinematic: He lowers his face to look the players in the eyes before the line.
Scuttles back to standard distance at the end of the line. Node context: He lowers his face to look the players in the eyes. Stress on 'nicely' - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Global): true - GEN_SoloPlayer - GEN_SoloPlayerdescription > null
0:0 - Come. Do not leave the light. Do not feed the shadows. uid: 8f360360-b60e-322d-8358-13dc2b6dbddc Cinematic: Addressed to Kansif > You heard him. Move out!
0:0 - No more 'demonstrations'. Time is short, we need to go. uid: 8fcfc48f-2aaa-9fd4-1b16-05722a47ab14 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - At least these have survived. At least we return with some faithful. uid: 98ad3ae2-9b98-1309-b06b-b8fe37fefb65 Cinematic: Node context: Stress on 'some' - 0 Set flag(s) to (Global): true - SCL_Drider_State_DeadCultistSituationDefused - Player's got to convince the drider after killing the cultists. > But we should depart. Are they ready to leave?
0:0 - Admire the grace of the Drider's serrated legs. uid: 9c341ea8-9546-a54b-42e1-5fd845f45051 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Local): true - 47fa253e-3d4a-030a-8a33-3ea72aebd0bf_DarkUrgeAdmiredDriderAttack - Dark Urge admired the drider attacking the goblin > null
- Roll failure - null uid: 9cda8ab7-e8aa-7b0e-14cb-6868e1a2c451 > null
0:0 - That was amazing... Let's travel together. uid: 9d7f04cf-a7bb-8875-1e8f-2a1c5019cf39 - 0 Check flag(s) (Local): true - 47fa253e-3d4a-030a-8a33-3ea72aebd0bf_DarkUrgeAdmiredDriderAttack - Dark Urge admired the drider attacking the goblin - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Bless us again, Majesty. Shine Your light, protect us.
0:0 - I just found them like this. uid: a2a1c42a-70ba-ec1a-c1b9-13badeb89915 = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 > null (roll sucessful) > null (roll failure)
0:0 - But the shadows are cunning. Wily. If you stray from the light even for a moment, they'll have you. uid: a3e07932-7272-adc9-6298-d5c43aced890 Cinematic:
0:0 - I follow Lolth almighty, and how dare you reject our Dark Mother. uid: b0d223d4-5f52-a78c-c0e7-73660e77670c - 0:0 Tag: Cleric of Lolth - Player or NPC is cleric of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. Her clerics execute the will of the Spider Queen, weaving a complicated web of schemes and treachery.) - 0:1 Tag: Paladin of Lolth - Player is a paladin of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. While paladins of Lolth are rare, she sometimes bestows a gifted devotee with extra powers, drawing out an untapped potential.) > They're not Your faithful, Majesty.
0:0 - Our queen's light will keep them at bay. Will keep us safe as we guide Her faithful to Her temple, but only if they stay close. uid: b1202d76-cac0-fcee-0f54-8509e8440c8a Cinematic: > So why are we still waiting, Majesty? Why have we not left?
null uid: b1420574-a2ae-2e0a-e27d-a9165c78a8eb - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. false - ORI_Laezel_State_CanProceedToAct3 - Set when laezel can proceed to Act3 false - CRE_GithInfirmary_State_UsedDevice - Set when the players successfully use the device > null
0:0 - Every step into the darkness leads us away from the crèche. Cleansing awaits - do not lose sight of our prize. uid: b52bf000-0dda-4b75-a9bb-8a312fd770bc - 0 Check flag(s) (Global): false - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. false - ORI_Laezel_State_CanProceedToAct3 - Set when laezel can proceed to Act3 > null
0:0 - They culled the weakest of your flock in your name, Majesty. Glorious! uid: b61e8726-7ed9-e5ea-5528-f10d60b4427a Cinematic: speaking to 'god' rather than the player Node context: rejoicing - 0 Set flag(s) to (Global): true - SCL_Drider_State_DeadCultistSituationDefused - Player's got to convince the drider after killing the cultists. > But we should depart. Are they ready to leave?
0:0 - We do not toy with the dark! Do they understand? uid: b9bbe987-53b6-2503-2e9d-ec9eca0cfed1 Animation: [Drider] step back, *REUSE* [Goblin] GOB_M_Rig_DFLT_CINE_Supine_ToStandR_01 Cinematic: Drider steps away, the goblin is dead Node context: Panting. You just beat someone to death. > We understand. Now, we need to go.
0:0 - *Your minds connect and you hear a whispered voice. The Absolute? Or just the echoes of his fractured mind, reverberating in the dark?* uid: ca0d16f8-be21-b3a6-fac7-fc53bc1179c4 Animation: [Drider] reuse walk construction. Cinematic: The drider scuttles closer to players, looming over them as their minds meld. > null
0:0 - Every step into the darkness leads us away from the crèche. Do not lose sight of our prize. uid: cb7dce27-3653-4c4d-fa89-610cbc2cdacf - 0 Check flag(s) (Global): false - ORI_Laezel_State_BetrayedByVlaakith - Set if Laezel is betrayed by Vlaakith when returning from theAstral Plane true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. false - ORI_Laezel_State_CanProceedToAct3 - Set when laezel can proceed to Act3 > null
0:0 - Very well. Gather the flock. uid: cc2a8266-114f-f152-9503-cdca81a755d9 > null
null uid: d2600549-2166-2506-51fa-737eb9a582f4 Animation: [Goblin] picks up bone and throw., [Hyena] chase after the bone and got drag away by shadowy tendrils in the dark. Cinematic: The goblin picks up a bone, gets the attention of a nearby hyena, and then throws the bone into the shadows. The hyena chases after it, disappearing into the dark. In the darkness, shadowy tendrils grab the animal. It's dragged away yelping, until it's silenced with a *crunch*. - 0 Set flag(s) to (Global): true - SCL_EntryPoint_Event_SawTentacles - SCL_EntryPoint_Event_SawTentaclesdescription true - SCL_EntryPoint_Event_TossHyena - Hyena runs and dies to the shadowcurse. > No! What are they doing?!
0:0 - Blood-slaughter is how I worship. Take me to Moonrise, or become a prayer. 1:0 - I killed them in the Absolute's name, now take me to Moonrise or meet the same fate. uid: d3d72ec8-ec9c-6737-38b1-cecebd2663b8 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
0:0 - Attack the blasphemous creature. uid: d680efc0-7836-e83f-6d1a-33859c09032f > null
0:0 - Are they ready, majesty? Shall we depart? uid: db28d041-e10f-8619-c5b0-782ee1f00aa4 Cinematic: - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription > null
0:0 - My, what a delightful abomination you are. uid: dd0b36d6-e0fe-1b43-212e-4b679546d4d5 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Local): true - 47fa253e-3d4a-030a-8a33-3ea72aebd0bf_DarkUrgeComplimentedDrider - Dark Urge complimented the drider > Try not to piss him off, mate...
0:0 - Pull the goblin to safety. uid: e5b1fc4c-4d23-e64e-efef-204189ede09e = Roll RawAbility (Strength) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null (roll sucessful) > null (roll failure)
0:0 - Bloody right we do... uid: e5c6fb91-fa75-8b4e-3671-8d972976df1a Cinematic: Node context: Recovering from a beating - 0 Check flag(s) (Global): false - SCL_Drider_CheckpointGoblin_State_Defeated - Goblin defeated state. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > Yes. Yes, we shall go. Your light leads the way, my Queen. Are all ready?
0:0 - I'll get to Moonrise myself. I'd be mad by now if I was afraid of the night. 1:0 - I'll get to Moonrise myself. A few shadows don't scare me. uid: e71bc3b3-799c-8cb2-41c8-3535b80cac22 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Global): true - SCL_Hyena_State_Defeated - Hyena has been killed. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - That so? Maybe this'll change your mind. uid: e86f45ba-4260-7785-f997-aec37f0f9537 Cinematic: Node context: Wants to demonstrate something gross to the player (killing a worg) > No more 'demonstrations'. Time is short, we need to go. > null
null uid: ecee926a-c19f-617c-e67e-f74614424028 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersStartFollowingDrider - Players start following the drider in SCL. false - SCL_Drider_State_WaitAtCaravanStart - Drider doesn't leave towards the tower yet. === END NODE ===
0:0 - I murdered them, like I'm going to murder you. 1:0 - I slaughtered them, like I'm going to slaughter you. uid: ed078e8c-3cd0-0ed6-3e33-a1b29681bcd0 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Your worshippers, Majesty. What happened here? uid: ef1870fa-b980-4d7d-e05a-1664361ce61b Animation: [Drider] reuse walk construction. Cinematic: Drider arrives to find the camp deserted apart from you and some dead goblins. Node context: Looking around at dead goblins - his allies have been slaughtered - 0 Check flag(s) (Global): false - SCL_Drider_State_DeadCultistSituationDefused - Player's got to convince the drider after killing the cultists. true - SCL_Drider_State_CaravanCultistsDefeated_NoDrider - Caravan cultists were defeated (does not include the drider). - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription > What did they do?!
0:0 - Why do I need you to get to Moonrise? What's out there? uid: ef5d7784-3fab-07d2-d7da-6697862225d0 - 0 Check flag(s) (Global): false - SCL_Hyena_State_Defeated - Hyena has been killed. false - SCL_EntryPoint_Event_TossHyena - Hyena runs and dies to the shadowcurse. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - true - This flag template was not found somehow... - true - This flag template was not found somehow... - > null
0:0 - *You try to pull the goblin away, but it's too late. She's gone.* uid: f4aec3c6-9355-6c8f-20fe-3cab31813349 Animation: *REUSE* [Goblin] GOB_M_Rig_DFLT_CINE_Supine_ToStandR_01 Cinematic: Goblin has been beaten to death - 0 Set flag(s) to (Global): true - SCL_Drider_Event_DriderKillsGoblin - Drider kills goblin at the caravan checkpoint. > We do not toy with the dark! Do they understand?
0:0 - I'd be perfectly fine out there alone. I'm a seasoned killer. 1:0 - Fine. I don't need you or your lamp. uid: f512e048-ce66-e450-32e9-23404bbb93bb - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Script): true - This flag template was not found somehow... - true - This flag template was not found somehow... - > That so? Maybe this'll change your mind.
0:0 - They must follow close, Majesty. They must not leave the light. uid: f540ccaa-883f-53d1-ceab-ac12aee54022 Cinematic: - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersStartFollowingDrider - Players start following the drider in SCL. false - SCL_Drider_State_WaitAtCaravanStart - Drider doesn't leave towards the tower yet. === END NODE ===
0:0 - Gods above, what's wrong with you?! uid: fd1ebde5-a14d-f189-dbcb-aa095f4edf4c Animation: [Player] pulls goblin away from the drider. Cinematic: Player pulls the goblin away from the drider's attack Node context: Recovering from the drider's attack > We do not toy with the dark. None of us! Do they understand?
0:0 - It's a compliment! You're a beautiful beast. Calm down. uid: feedd495-66db-cf28-56b8-d787a72372e9 - 0 Check flag(s) (Local): true - 47fa253e-3d4a-030a-8a33-3ea72aebd0bf_DarkUrgeComplimentedDrider - Dark Urge complimented the drider - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_AD_GoblinMelee_001.lsj Synopsis: One line combat AD for Warrior Gronag in the Drider Caravan
0:0 - I'll gut you in 'er name - for the Absolute! uid: 7455a956-4a89-4b2f-9aef-cf9e12ccb21d Node context: 'er' here being a contraction of "her" (meaning the Absolute) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_AD_HalfOrcAndGoblinAtCheckpoint.lsj Synopsis: AD between the goblin and the half-orc when the entire caravan is at the checkpoint.
0:0 - Don't you believe the Absolute will protect you? Or is your faith waning? uid: 15fd53e3-77f4-47da-8a1f-be6fd1dc5f3c - 0 Check flag(s) (Local): true - f2fd8947-51ee-4636-035d-0ed1841d3f5d_A - f2fd8947-51ee-4636-035d-0ed1841d3f5d_Adescription - 0 Set flag(s) to (Local): true - f2fd8947-51ee-4636-035d-0ed1841d3f5d_B - f2fd8947-51ee-4636-035d-0ed1841d3f5d_Bdescription > I got faith. I just got common sense too.
0:0 - Wish he'd bloody well hurry up then. I could swear the shadows are getting closer. uid: 35afaff9-4e51-1a41-4154-8b3404fe8dd4 === END NODE ===
0:0 - ...Nothing. Just the dark. uid: 5c62b1f2-eb4d-08ca-14c2-15529cd94e44 === END NODE ===
0:0 - I got faith. I just got common sense too. uid: 7029c59d-0891-4d84-1f19-3ec0973a5cf1 === END NODE ===
0:0 - The guide will see us through the darkness. uid: 80897e96-72c7-41fd-848d-4f1bbb8bf57c - 0 Check flag(s) (Local): true - f2fd8947-51ee-4636-035d-0ed1841d3f5d_B - f2fd8947-51ee-4636-035d-0ed1841d3f5d_Bdescription - 0 Set flag(s) to (Local): true - f2fd8947-51ee-4636-035d-0ed1841d3f5d_C - f2fd8947-51ee-4636-035d-0ed1841d3f5d_Cdescription > Wish he'd bloody well hurry up then. I could swear the shadows are getting closer.
0:0 - And you ain't? You know what's out there as well as I do. uid: 81f093d1-ef01-3628-9936-e638f196536c === END NODE ===
0:0 - You're jumpy. uid: 9a0bbb58-72cd-4f44-a9bf-21e51a254679 - 0 Set flag(s) to (Local): true - f2fd8947-51ee-4636-035d-0ed1841d3f5d_A - f2fd8947-51ee-4636-035d-0ed1841d3f5d_Adescription > And you ain't? You know what's out there as well as I do.
0:0 - What was that? uid: be16efa6-508f-4425-a1bc-e027379c20de - 0 Check flag(s) (Local): true - f2fd8947-51ee-4636-035d-0ed1841d3f5d_C - f2fd8947-51ee-4636-035d-0ed1841d3f5d_Cdescription - 0 Set flag(s) to (Local): false - f2fd8947-51ee-4636-035d-0ed1841d3f5d_A - f2fd8947-51ee-4636-035d-0ed1841d3f5d_Adescription false - f2fd8947-51ee-4636-035d-0ed1841d3f5d_B - f2fd8947-51ee-4636-035d-0ed1841d3f5d_Bdescription false - f2fd8947-51ee-4636-035d-0ed1841d3f5d_C - f2fd8947-51ee-4636-035d-0ed1841d3f5d_Cdescription > What was what?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_AD_HalfOrcCaster.lsj Synopsis: Combat AD for Kanslf, Half Orc caster in the driders caravan
0:0 - You will die here - the Absolute wills it so! uid: 5ec63f23-1b89-42dc-a4e7-81f11479b93d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_AD_Hyena.lsj Synopsis: A playful, tame hyena is hanging around a goblin guard named Grim. Grim's having none of it.
0:0 - Don't make eyes at me, you breech-blossom. uid: 03f64726-b5f7-b761-78ff-b74b3211c5b7 Node context: Colourful goblin equivalent of 'shit-stain'. Said indignantly. === END NODE ===
0:0 - Should've let your mum eat ya. uid: 237119f1-40be-d49c-7387-d6ef0164f5fe === END NODE ===
0:0 - *Whimper.* uid: 41e776e2-ba52-4f1c-ba2d-4d6181641d58 Node context: Worg pup - sounds like a growl, but actually haltingly articulating a word (they can speak) - 0 Check flag(s) (Local): true - 13d9f9ef-d1da-1d1d-287f-7a1763d72c38_A - Adescription - 0 Set flag(s) to (Local): true - 13d9f9ef-d1da-1d1d-287f-7a1763d72c38_B - Bdescription > Don't make eyes at me, you breech-blossom.
0:0 - You want a kickin'? Can only make you prettier. uid: 851da0d4-8c9f-46cb-a674-7ba4732c3fff - 0 Check flag(s) (Local): true - 13d9f9ef-d1da-1d1d-287f-7a1763d72c38_B - Bdescription - 0 Set flag(s) to (Local): true - 13d9f9ef-d1da-1d1d-287f-7a1763d72c38_C - Cdescription === END NODE ===
0:0 - Get outta here. Scram! uid: b8e11697-4b2d-4fdd-b943-ac79a1c38b17 - 0 Set flag(s) to (Local): true - 13d9f9ef-d1da-1d1d-287f-7a1763d72c38_A - Adescription === END NODE ===
0:0 - *Whine.* uid: c9f716e2-796f-4a63-a24a-8f0e2ebedd18 - 0 Check flag(s) (Local): true - 13d9f9ef-d1da-1d1d-287f-7a1763d72c38_C - Cdescription - 0 Set flag(s) to (Local): false - 13d9f9ef-d1da-1d1d-287f-7a1763d72c38_A - Adescription false - 13d9f9ef-d1da-1d1d-287f-7a1763d72c38_B - Bdescription false - 13d9f9ef-d1da-1d1d-287f-7a1763d72c38_C - Cdescription > Should've let your mum eat ya.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_AD_MeleeAndRangerGoblinsAtCheckpoint.lsj Synopsis: Two of the three goblins discussing at the checkpoint. The tracker is nervous, looking to chat to distract himself. Vez is absolutely uninterested.
0:0 - Stay 'ere then. See if you like the shadows any better. uid: 0dad4815-bbf0-b356-4903-a4c83a97c551 === END NODE ===
0:0 - Don't like all this quiet. uid: 3b6260f0-ab9b-42c2-9463-ee91fcf5e950 - 0 Check flag(s) (Local): true - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_A - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_Adescription - 0 Set flag(s) to (Local): true - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_B - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_Bdescription > I liked it just fine.
0:0 - Don't fancy following that leggy nutter again. uid: 429360ef-eb34-4fe2-8ff3-9f35cabcbe0c - 0 Check flag(s) (Local): true - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_B - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_Bdescription - 0 Set flag(s) to (Local): true - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_C - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_Cdescription > Stay 'ere then. See if you like the shadows any better.
0:0 - I liked it just fine. uid: 5e4c2edb-b498-9d91-4878-87450331e829 Node context: A companion has complained about the quiet. This a pointed response - to shut up. === END NODE ===
0:0 - Nope. 'Cause I ain't a little coward. uid: 70a0f594-15d2-b22c-42c2-433a29281dd7 > Yeah... no, me neither.
0:0 - Yeah... no, me neither. uid: 75f3f76e-6141-1865-9f0e-25c7fbd95937 === END NODE ===
0:0 - Ain't you worried about the shadows? uid: b41a8525-efc1-4076-8de2-08f2bf937a12 - 0 Set flag(s) to (Local): true - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_A - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_Adescription > Nope. 'Cause I ain't a little coward.
0:0 - You can be right unkind, you know that? uid: c456bd19-1017-4ab7-9132-c9c170fcdec2 Node context: Taking issue with a companion who's always mocking him - 0 Check flag(s) (Local): true - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_C - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_Cdescription - 0 Set flag(s) to (Local): false - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_C - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_Cdescription false - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_A - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_Adescription false - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_B - 2fb08ca0-df67-8450-3f01-c1e1c2a78b59_Bdescription > Aw. Hugs and kisses when we get back to Moonrise then, yeah?
0:0 - Aw. Hugs and kisses when we get back to Moonrise then, yeah? uid: e630479d-ba79-a534-2485-8d2a2a6aa4c9 Node context: Sarcastic === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_GoblinMelee_000.lsj Synopsis: If the player has been allowed entry to the camp, they can talk to this goblin to learn that they are waiting for a harp from Minthara with which to summon a guide that will protect them from the shadow curse on the path to Moonrise and if they haven't got it, they need to get it from Minthara. If the player has killed Minthara and hasn't already told the checkpoint goblin, they can mention it here.
0:0 - Can we get movin'? Nabbed these boots from a gnome, and they don't bloody fit. uid: 709bd916-97d3-a6ec-1556-6053de9ef829 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_CaravanGoblinMelee_000 - SCL_Drider_HasMet_CaravanGoblinMelee_000description - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanGoblinMelee_000 - SCL_Drider_HasMet_CaravanGoblinMelee_000description === END NODE ===
0:0 - We going or what? Shadows ain't gettin' any friendlier. uid: d04dabf3-bb97-2339-34aa-11233bd38cd5 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanGoblinMelee_000 - SCL_Drider_HasMet_CaravanGoblinMelee_000description === END NODE ===
0:0 - Wish we was assigned to the war camp. Beer's surely better down there. uid: b699ebc4-2ebd-44a5-a537-57703944c888 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanGoblinMelee_000 - SCL_Drider_HasMet_CaravanGoblinMelee_000description === END NODE ===
0:0 - We scratch our arses down 'ere while that leggy freak gets rewarded above? 'S bollocks. uid: ed0d8736-4dae-44e0-a642-19b61bb3c685 Node context: Ill-tempered - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_CaravanGoblinMelee_000 - SCL_Drider_HasMet_CaravanGoblinMelee_000description - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanGoblinMelee_000 - SCL_Drider_HasMet_CaravanGoblinMelee_000description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_GoblinMelee_001.lsj Synopsis: A goblin plays with a hyena (if it is still alive). Grumpy.
0:0 - Piss off. I'm busy. uid: 05c6715a-2d92-40b7-a1da-88bf7262ad39 - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanGoblinMelee_001 - SCL_Drider_HasMet_CaravanGoblinMelee_001description === END NODE ===
0:0 - What part of 'piss off' weren't clear? uid: 659cf10a-caf6-426f-a3e8-9626676c0d7b - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanGoblinMelee_001 - SCL_Drider_HasMet_CaravanGoblinMelee_001description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_GoblinMelee_001_AD_AtCheckpoint.lsj Synopsis: Goblin at the checkpoint on the lookout for intruders while waiting for the drider.
0:0 - Wassat? Hm... uid: 0eb6fd0d-fc73-48a8-947b-0b2af8801a08 Node context: Mumbled. Thought he heard something but quickly dismissed. - 0 Check flag(s) (Local): true - 8d01f1f3-ee86-692f-7463-701080213a57_A - 8d01f1f3-ee86-692f-7463-701080213a57_Adescription - 0 Set flag(s) to (Local): true - 8d01f1f3-ee86-692f-7463-701080213a57_B - 8d01f1f3-ee86-692f-7463-701080213a57_Bdescription === END NODE ===
0:0 - Anyone else pops out unannounced, I'll feed 'em an arrow! uid: 1bc1fc90-7f21-42de-8c70-151dac8faeeb Node context: Growled into the darkness - he's walking the perimeter of his camp, a little jumpy - 0 Check flag(s) (Local): true - 8d01f1f3-ee86-692f-7463-701080213a57_B - 8d01f1f3-ee86-692f-7463-701080213a57_Bdescription - 0 Set flag(s) to (Local): true - 8d01f1f3-ee86-692f-7463-701080213a57_C - 8d01f1f3-ee86-692f-7463-701080213a57_Cdescription === END NODE ===
0:0 - Oi! Someone out there? uid: 42d47a47-a25c-416e-ac96-3276ee6dfe6e Node context: Barked out at the edges of his camp. Thinks he hears something, irritated. - 0 Set flag(s) to (Local): true - 8d01f1f3-ee86-692f-7463-701080213a57_A - 8d01f1f3-ee86-692f-7463-701080213a57_Adescription === END NODE ===
0:0 - That freak best be ready to guide us when it's time. uid: 47a5ba1c-5c0e-4880-8361-c0a0085f7159 Node context: Sullen, muttered to himself. - 0 Check flag(s) (Local): true - 8d01f1f3-ee86-692f-7463-701080213a57_C - 8d01f1f3-ee86-692f-7463-701080213a57_Cdescription - 0 Set flag(s) to (Local): false - 8d01f1f3-ee86-692f-7463-701080213a57_B - 8d01f1f3-ee86-692f-7463-701080213a57_Bdescription false - 8d01f1f3-ee86-692f-7463-701080213a57_C - 8d01f1f3-ee86-692f-7463-701080213a57_Cdescription false - 8d01f1f3-ee86-692f-7463-701080213a57_A - 8d01f1f3-ee86-692f-7463-701080213a57_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_GoblinMelee_001_AtTower.lsj Synopsis: The caravan has come to a stop at Moonrise Towers. Gronag is one of the guards idling outside until they're sent back out into the dark.
0:0 - Absolute's blessing on ya. Maybe Her design will throw us together again sometime. uid: 5eba5e22-0046-42d1-aaae-59164e2a5b96 Node context: idle, wishing us luck - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanGoblinMelee_001 - SCL_Drider_HasMet_CaravanGoblinMelee_001description === END NODE ===
0:0 - Look busy if y'can, True Soul. I hear the Disciple ain't long putting idle hands to work. uid: fe8562b9-3b5b-409c-9c4f-9cf877c7d329 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_CaravanGoblinMelee_001 - SCL_Drider_HasMet_CaravanGoblinMelee_001description - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanGoblinMelee_001 - SCL_Drider_HasMet_CaravanGoblinMelee_001description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_GoblinRanger.lsj Synopsis: Goblin at the edge of the shadow curse. Misses the party back at the camp - this place is unsettling.
0:0 - I miss the camp. It's too quiet out here. uid: b20372a8-4425-9f17-a5b7-4d108122fe81 - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanGoblinRanger - SCL_Drider_HasMet_CaravanGoblinRangerdescription === END NODE ===
0:0 - Wish I had a drink... uid: be5e16d3-6f73-4860-35a4-029a8b04ca55 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanGoblinRanger - SCL_Drider_HasMet_CaravanGoblinRangerdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_GoblinRanger_AtTower.lsj Synopsis: A goblin guard who reached Moonrise Towers with us. Currently idle as they await their new orders.
0:0 - No food waiting for us? 'S barbaric. They got plenty of prisoners for the roasting. uid: 24eaaff2-2fd4-4705-9ab6-3ecb163613f0 Node context: whining - end of a long shift and they haven't been fed - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanGoblinRanger - SCL_Drider_HasMet_CaravanGoblinRangerdescription === END NODE ===
0:0 - Good luck inside the tower, boss. Better you than me. uid: aabf507d-0036-4a57-a754-2c52d031d775 Node context: Just a common soldier and aspiring to no more - doesn't envy the circles we swim in - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_CaravanGoblinRanger - SCL_Drider_HasMet_CaravanGoblinRangerdescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanGoblinRanger - SCL_Drider_HasMet_CaravanGoblinRangerdescription === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_HalfOrcCaster.lsj Synopsis: Player approaches Kansif (a stoic, honourable male half-orc) and Brawler Vez (a mouthy female goblin) after clearing a checkpoint and entering their camp in the Shadowcurse. They two Absolute cultists assume you're a True Soul sent by Minthara (which may or may not be true) and will ask if you brought the lyre needed to summon their guide through the darkness. If you have, you can play it and the drider will emerge. If you haven't, they can tell you where to find it.
0:0 - I'll be damned. uid: 00dd83a3-7c2b-aa2b-bd37-b8b8f70f15e6 > null
0:0 - The Weaver's servant. Abhorrent - and captivating. uid: 03b63408-8b1d-12ae-c5b9-562f1716e280 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Connect to the divine spark within you. Channel it - your magic a call, a beacon. uid: 06afa9c0-36a6-3491-4167-34881ecee80d = Roll (Wisdom) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
0:0 - Forget the lyre - your guide will answer to a True Soul. uid: 0cd704fa-0618-155c-6df6-5a5a6b6be23c - 0 Check flag(s) (Object): false - SCL_Drider_State_AttemptedToSummonDrider - Player tried to use their True Soul powers to summon the drider, but failed false - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. > What, planning to sing instead? > What do you suggest? I've never known him to respond to anything else.
0:0 - Pluck a tune. uid: 0d148761-4b1f-6370-b17d-faa483798382 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Global): true - SCL_Drider_Event_UsedLyreToSummonDrider - Player used the lyre to summon the drider. > null (roll sucessful) > null (roll failure)
null uid: 11773a68-a7d2-bb5d-9d12-30facf02a519 - 0 Set flag(s) to (Object): true - SCL_Drider_StartInclusion - Drider inclusion flag. > null
0:0 - No need for the lyre. I'll call this guide myself. uid: 145417f1-db55-b346-6f44-ac2ade917ba9 - 0 Check flag(s) (Object): false - SCL_Drider_State_AttemptedToSummonDrider - Player tried to use their True Soul powers to summon the drider, but failed false - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - I have a lyre. It used to belong to a drow. uid: 1745b931-8f93-fdcf-776b-2071abd1dd88 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. > Good, we were told to expect you.
0:0 - Watching gods... there is no boot big enough. uid: 17d7a42d-c929-8aea-9e88-8f2b48df6a35 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - No need for the lyre. I'll summon the guide myself. uid: 1e0f6ca8-454d-b7b6-d441-0439624f3f54 - 0 Check flag(s) (Object): false - SCL_Drider_State_AttemptedToSummonDrider - Player tried to use their True Soul powers to summon the drider, but failed false - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. - 1 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - ...No? uid: 1e6a6040-d5a0-0e77-6039-7af444922148 - 0 Check flag(s) (Object): false - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. > null
0:0 - Ain't like we got much choice, is it? uid: 1effcfdb-e564-43fa-764a-43734d952387 > null
- Roll sucessful - null uid: 207cfb4b-38b6-8746-2a67-4027ba09b75b > null
null uid: 20f18d8a-09a9-bd91-8bd6-2a5568a4895f
0:0 - Reach out with your powers to summon the guide. uid: 21cccdee-d290-f6ae-1068-21bd35a25f50 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description true - SCL_Drider_State_AttemptedToSummonDrider - Player tried to use their True Soul powers to summon the drider, but failed > null
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: 22a8b3b5-d180-143e-b28a-c1faed33c319 - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > null
0:0 - I hear them, my Queen, but not your music. I await that sweet, sweet sound. uid: 26819548-0b99-305e-ec6d-9e5ea028f3c4 Cinematic: A voice from the darkness Node context: A voice from the darkness - 0 Set flag(s) to (Object): true - SCL_Drider_State_AttemptedToSummonDrider - Player tried to use their True Soul powers to summon the drider, but failed > Yes. We will stay. We will wait.
0:0 - We are ready when you are, True Soul. We need only the lyre. uid: 2ac43a70-fde3-ef24-fd18-dfa420f378cc Cinematic: Node context: Fixed smile and subservient - impatient but trying not to show it - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_CaravanSecondTime - SCL_Drider_CaravanStart_2ndHasMetdescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanHalfOrcCaster - SCL_Drider_HasMet_CaravanDragonbornCasterdescription true - SCL_Drider_HasMet_CaravanSecondTime - SCL_Drider_CaravanStart_2ndHasMetdescription > null
0:0 - Channel the power of your oath, making it a call - a beacon. uid: 2e5ddffc-04e7-2723-c50e-a516b0dc751a = Roll (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - I do have this lyre, if it's any help? uid: 35817a33-6dbc-677c-a308-088be2865d2e - 0 Check flag(s) (Object): true - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. > Ah, you do have it!
0:0 - True Soul. An honour. uid: 365e3487-3fe7-e6b3-db27-526637b64821 Cinematic: Node context: Bows their head slightly. This is their first time meeting a revered true soul - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_CaravanFirstTime - Player meets the caravan for the first time - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanFirstTime - Player meets the caravan for the first time true - SCL_Drider_HasMet_CaravanHalfOrcCaster - SCL_Drider_HasMet_CaravanDragonbornCasterdescription > Did you bring the lyre? > null
0:0 - Pluck a suitable tune. uid: 3cce073d-d106-202b-ef7b-82f5a54af59f = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Global): true - SCL_Drider_Event_UsedLyreToSummonDrider - Player used the lyre to summon the drider. > null (roll sucessful) > null (roll failure)
0:0 - Take out the lyre and start to play. uid: 3e6935bb-b8df-6afc-e33e-3be942e5760a = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = | Roll target speaker: 3 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Wait here. I'll return. uid: 429cc423-7936-6560-fde7-7a397547ffda - 0 Set flag(s) to (Global): true - SCL_Drider_Caravan_ToldWillReturn - Player told the caravan they will return > As the Absolute wills. We'll wait.
0:0 - No need for the lyre. I'll summon the guide myself. uid: 4647dacf-f522-231b-ebf6-b7fb5b833e33 - 0 Check flag(s) (Object): false - SCL_Drider_State_AttemptedToSummonDrider - Player tried to use their True Soul powers to summon the drider, but failed false - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. - 1 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
null uid: 468bee39-6bb1-5f7d-5e87-77bc673f15f4 Cinematic: Player starts to play a tune on the spider harp - 0 Set flag(s) to (Global): true - ORI_Laezel_State_StartedMoonrise - Set when the Drider escort is about to start towards Moonrise or when Jaheira gives the player the quest to go to Moonrise > null
- Roll failure - null uid: 48028273-0f1c-4e96-bd46-693fb98a65bd > null
0:0 - *Your rage echoes throughout the darkness - and it makes a connection. Something notices you.* uid: 4953e0fb-bde8-6616-7ca0-c896fc58666d Cinematic: player using Mindmeld VFX - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
- Roll failure - null uid: 4ab64ea6-5826-b5f7-a32b-1abaf1938690 > null
0:0 - If you want a tune, I know plenty. uid: 4f265943-4c49-250c-3034-eae8a932239e - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Forgive me True Soul, but what we want is to get to Moonrise as quickly as we can.
0:0 - *Your music echoes through the darkness - and it makes a connection. Something notices you.* uid: 50417222-ecaf-60ed-078e-b97f4a555407 Cinematic: player using Mindmeld VFX - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - This land is weak, primed to be preyed upon. uid: 50957fe8-bc7c-23e4-9656-57f8e47b05e5 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Wha'? uid: 56257479-f818-9a66-ca3d-d33a32bf475d - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - But sooner's better, yeah? uid: 59310df9-f705-5275-b9df-75be1e232d77 > null
0:0 - Ah, you do have it! uid: 5a4f1569-44fa-b4ce-60a0-cfe860a3b632 > null
null uid: 5bd143e3-4fb7-3048-6810-a0aa705fe5ff === END NODE ===
0:0 - Yes. We will stay. We will wait. uid: 61aee8e0-f72b-8a3d-ad65-df5fd8938b17 Cinematic: A voice from the darkness Node context: A voice from the darkness > Perhaps using the lyre would be the wisest course.
0:0 - New flesh for you, my queen. But, who are they? uid: 61ba8a8f-8c4f-ca82-41af-aa959933eac4 Cinematic: The DRIDER ignores the Half-Orc and scuttles over to the player, leering down at them. Node context: The DRIDER ignores the Half-Orc and scuttles over to the player, leering down at them. > ...Best introduce yourself. Perhaps he'll listen to a True Soul.
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 6239a972-2aae-73f9-8648-fa329ed4283a - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > null
0:0 - Of course, we await your pleasure. uid: 624a78e4-d13e-2cb7-0006-eedfdfda5536 > But sooner's better, yeah?
0:0 - Reach out with your powers to summon the guide. uid: 65b1016c-17da-cd96-7abf-fa0ccb5eb01a = Roll RawAbility (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = | Roll target speaker: 2 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - I'm not ready to summon the guide just yet. uid: 662f6da2-41ce-cda7-fa03-6a80a6c06fe3 > null
null uid: 72da3285-f2e1-3ec7-0238-eb3779c3fbb6 - 0 Set flag(s) to (Object): true - SCL_Drider_StartInclusion - Drider inclusion flag. > null
null uid: 74f920dd-a37f-87a2-1237-2af754f71dc6 - 0 Set flag(s) to (Global): true - SCL_Drider_State_ToldMintharaHasLyre - Half-orc caster told that minthara has the lyre. > null
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 77a42698-bd33-13d3-7ecb-92b24d917ff9 - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > null
0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.* uid: 79a5a8aa-dc93-f65b-76fc-97fa0d888816 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
0:0 - *Your power echoes through the darkness - and makes a connection. Something notices you.* uid: 7c49179f-d4a1-d670-c94e-edadf1235e5c Cinematic: player using Mindmeld VFX > null
0:0 - And where can I find this lyre? uid: 7c727054-3b0a-b85f-6a07-0d859da46093 - 0 Check flag(s) (Object): false - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. > null
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 7d7dc076-10bf-0129-488b-d982c0815948 - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > null
0:0 - We've no need of magic strings. I will summon the guide myself. uid: 7dfdfd8a-7e6f-e5be-db4c-36d39659f2e5 - 0 Check flag(s) (Object): false - SCL_Drider_State_AttemptedToSummonDrider - Player tried to use their True Soul powers to summon the drider, but failed false - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. - 1 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null > null
- Roll sucessful - null uid: 811ac4fb-6d1d-1b87-5b76-4c93627dace0 > null
null uid: 81d18b3a-7539-6a30-ce02-4cc8defd8694 === END NODE ===
0:0 - Yes, I hear them, your majesty. Calling us. Their god and their guide, together. uid: 844a88a4-27f9-a2e3-7152-33d22cdf95ac Cinematic: A voice from the darkness Node context: A voice from the darkness - 0 Set flag(s) to (Dialog): true - SCL_Drider_CaravanStart_DriderSummoned - SCL_Drider_CaravanStart_DriderSummoneddescription - 1 Set flag(s) to (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. true - SCL_Drider_State_WaitAtCaravanStart - Drider doesn't leave towards the tower yet. > null
0:0 - Your lyre, mistress! What are they doing to it? uid: 8fcf647a-ebf6-f3d5-dc73-3d87a662d04f Cinematic: A voice from the darkness Node context: A voice from the darkness - the drider hears you playing the harp badly - 0 Set flag(s) to (Dialog): true - SCL_Drider_State_PlayedHarpBadly - The player played the harp the summon the drider, but played it badly true - SCL_Drider_CaravanStart_DriderSummoned - SCL_Drider_CaravanStart_DriderSummoneddescription - 1 Set flag(s) to (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. true - SCL_Drider_State_WaitAtCaravanStart - Drider doesn't leave towards the tower yet. > null
0:0 - I seek my old home - for that I must pass through to Baldur's Gate. uid: 906232fd-80fa-ee77-9f11-da8a60cf6f95 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
null uid: 92bb3b24-10b1-42c9-725f-4c4eb314af6f Cinematic: Player plays a tune on the spider harp, poorly - 0 Set flag(s) to (Global): true - ORI_Laezel_State_StartedMoonrise - Set when the Drider escort is about to start towards Moonrise or when Jaheira gives the player the quest to go to Moonrise > null
0:0 - Open your mouth and ROAR - your anger a call. A summons. uid: 92bb3c9f-b1b6-7d1a-10fe-a5f6d637c315 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Good, we were told to expect you. uid: 954bddf8-f001-0ec2-9a1c-6520c0e723d5 > null
0:0 - Reach out with your powers to summon the guide. uid: 9909d148-e230-245c-0abd-63bb7fc69a2a - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
0:0 - ...Best introduce yourself. Perhaps he'll listen to a True Soul. uid: 9d06aefc-3731-3d1a-1a21-2c86472a5978 Node context: talking to the player - deflated because you were ignored by another NPC who prefers to talk to the player - 0 Set flag(s) to (Object): true - SCL_Drider_Event_CaravanStart - Links dialogues SCL_Drider_Caravan_HalfOrcCaster and SCL_Drider_CaravanStart === END NODE ===
0:0 - Why do you need a lyre, exactly? uid: a283abc9-711a-5f11-9987-d37ffab7bf37 > null
0:0 - Open your font of magic, let it pour forth as a beacon. uid: a34a259e-c75a-e3e4-6795-869f4b29ca94 = Roll (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
null uid: a6a23ebc-6dc1-ea12-dbfb-c6786491b204 - 0 Set flag(s) to (Dialog): true - SCL_Drider_CaravanStart_DriderSummoned - SCL_Drider_CaravanStart_DriderSummoneddescription - 1 Set flag(s) to (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. true - SCL_Drider_State_WaitAtCaravanStart - Drider doesn't leave towards the tower yet. > *Your silent greeting hangs in the air a moment, unanswered. Then, from the dark...*
0:0 - The lyre, True Soul? It will summon our guide. uid: a98432cd-921c-a599-95d6-f551e32e0b36 Cinematic: Node context: Now a little irritated and impatient, but maintaining a mask of civility. - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanSecondTime - SCL_Drider_CaravanStart_2ndHasMetdescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanHalfOrcCaster - SCL_Drider_HasMet_CaravanDragonbornCasterdescription > null
0:0 - I admit, I'm surprised a True Soul does not know this. Where are you headed, exactly? uid: b294c4ea-099a-b14f-d3d8-950fb6948130 > null
0:0 - Reach out with your powers to summon the guide. uid: b4ffc0a2-f4f5-5637-27d0-fd8a9afc7503 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description false - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday2 - GLO_Tadpoled_UsedToday2description > *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
0:0 - Someone pinch me, please. I'd really love to wake up from this nightmare. uid: bda25c66-a07c-5b6c-7f92-c3f07ce56456 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Now that's what I call an abdomen. uid: bf65b3a9-de4e-b362-6abc-a519e59397dd - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *Your innate arcana roils and reaches - and it makes a connection. Something notices you.* uid: bf9dc660-994d-57b3-80b6-8a13147de886 Cinematic: player using Mindmeld VFX - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - Gods - a drider. I always thought the stories were exaggerated... uid: c097ebb9-ec4c-bf72-2203-a146e93f930d Node context: a little horrified, a little awestruck - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: c0f31530-8a4f-c3b8-cf96-da4a0e72f237 - 0 Set flag(s) to (Object): true - SCL_Drider_StartInclusion - Drider inclusion flag. true - SCL_Drider_State_AttemptedToSummonDrider - Player tried to use their True Soul powers to summon the drider, but failed > I hear them, my Queen, but not your music. I await that sweet, sweet sound.
0:0 - Greetings, in the Absolute's name. You have been charged with - guiding us... uid: cfd90e64-1f3a-923b-26d1-ccd4e4ffd24f Node context: Formal tone, addressing a respected member of his cult, but the creature isn't listening - it scuttles away to look at something else and he trails off - 0 Set flag(s) to (Global): true - ORI_Laezel_State_StartedMoonrise - Set when the Drider escort is about to start towards Moonrise or when Jaheira gives the player the quest to go to Moonrise > New flesh for you, my queen. But, who are they?
0:0 - Minthara always carried it on her person. I assume she still does. uid: d2081749-b366-63ac-4ede-56ba8aa639de - 0 Set flag(s) to (Global): true - SCL_Drider_State_ToldMintharaHasLyre - Half-orc caster told that minthara has the lyre. > Unless someone swiped it.
null uid: de6fba7b-1a10-ef31-686f-ade48c432136 - 0 Set flag(s) to (Dialog): true - SCL_Drider_CaravanStart_DriderSummoned - SCL_Drider_CaravanStart_DriderSummoneddescription - 1 Set flag(s) to (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. true - SCL_Drider_State_WaitAtCaravanStart - Drider doesn't leave towards the tower yet. > null
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: e5c95734-f7bd-54bc-36b1-4fb13d7b55a8 - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > null
0:0 - Take your your instrument and play - your music a call. A summons. uid: e5cd1646-1111-5d58-b4ad-ca7742c00c89 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - *Your rage echoes throughout the darkness - and it makes a connection. Something notices you.* uid: e70e92dd-a81d-567c-9239-fcca7b2d8d91 Cinematic: player using Mindmeld VFX - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: e871611b-252d-e977-f5bb-55f9c9db1453 - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > null
0:0 - To rend the Absolute asunder, and tear apart every false cultist! 1:0 - I'm here to destroy the Absolute and every last cultist. uid: e8738eb9-4866-f83b-17ad-573de6796ed4 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null > null
0:0 - By the gods. One of Lolth's abominations. uid: e9d382cf-3706-0105-996a-c43dc0844107 Node context: Subtly taken aback - not quite horrified, but unnerved - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Just hurry back, we can't wait forever. The darkness is encroaching. uid: eb71b914-e62e-8371-0be2-ae10e5cd2532 === END NODE ===
0:0 - Yes, I hear them, your majesty. Calling us. uid: eb88d58d-0f34-ed4c-2524-a65c08ebc300 Cinematic: A voice from the darkness Node context: A voice from the darkness - 0 Set flag(s) to (Dialog): true - SCL_Drider_CaravanStart_DriderSummoned - SCL_Drider_CaravanStart_DriderSummoneddescription - 1 Set flag(s) to (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. true - ORI_Laezel_State_StartedMoonrise - Set when the Drider escort is about to start towards Moonrise or when Jaheira gives the player the quest to go to Moonrise true - SCL_Drider_State_WaitAtCaravanStart - Drider doesn't leave towards the tower yet. > I'll be damned.
0:0 - *A shiver runs across your mind... You feel sated.* uid: f09bbc1b-a698-e48f-9e6e-7e303b6bafa8 - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > null
0:0 - Take out the lyre and start to play. uid: f1b20cf6-624f-460f-94c1-ef204980b9a6 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 | Roll target speaker: 3 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I have it right here. uid: f54e1714-4930-5910-dac5-27fdbf1aad8a - 0 Check flag(s) (Object): true - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. > Then pluck a tune and our guide will come scuttling.
0:0 - No need for the lyre. I'll call this guide myself. uid: f773ba50-ba5b-b9d8-4365-4abb0d302d38 - 0 Check flag(s) (Object): false - SCL_Drider_State_AttemptedToSummonDrider - Player tried to use their True Soul powers to summon the drider, but failed false - SCL_Drider_State_HasSpidersLyre - Character has the Spider's lyre. - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_HalfOrcCaster_AtTower.lsj Synopsis: Kansif is now safe inside Moonrise Towers after delivering us there.
0:0 - It was an honour to walk the shadows at your side. A little more inviting here though, eh? uid: 91f18636-b236-4dd9-874c-7160d80a24f9 Node context: formal, making a slight joke at the end - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanHalfOrcCaster - SCL_Drider_HasMet_CaravanDragonbornCasterdescription === END NODE ===
0:0 - Delivered, safe and sound. Don't forget us as you claw your way up the ranks, True Soul. uid: de429a0e-6ff7-49e6-8bfe-5e59b2a7e5af Node context: Smiling, hopes to be rewarded for serving us so well - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_CaravanHalfOrcCaster - SCL_Drider_HasMet_CaravanDragonbornCasterdescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanHalfOrcCaster - SCL_Drider_HasMet_CaravanDragonbornCasterdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_HalfOrcMelee.lsj Synopsis: Half-Orc at the edge of the shadow curse. Stoic and focused on the job.
0:0 - Stay sharp. These shadows can sneak up on you. uid: 92c3388c-96e5-9fb7-eee0-b76d59a0e219 - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanHalfOrcMelee - SCL_Drider_HasMet_CaravanDragonbornMeleedescription === END NODE ===
0:0 - Don't wander into the dark. It's hungry. uid: cea197ce-c939-969e-7c6e-4a313d5d7230 Node context: 'It's hungry' referring to the 'dark' itself. Figuratively, but also the darkness is cursed and will kill you. - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanHalfOrcMelee - SCL_Drider_HasMet_CaravanDragonbornMeleedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Caravan_HalfOrcMelee_AtTower.lsj Synopsis: This guard was part of the caravan that brought us to Moonrise. Looking around the tower ruins, unimpressed.
0:0 - Her cathedral will stand in the city, True Soul. On the bones of all Baldurians. uid: 934dc123-3610-4009-9eb2-aa3bf3f7a714 Node context: grave, taking himself too seriously - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_CaravanHalfOrcMelee - SCL_Drider_HasMet_CaravanDragonbornMeleedescription === END NODE ===
0:0 - Stink of dead gods and dust. This ruin is scarcely worthy of our Absolute. uid: a79256d1-fae5-44e3-a3d2-d63045e8080b Node context: snorting, derisive of Moonrise Towers - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_CaravanHalfOrcMelee - SCL_Drider_HasMet_CaravanDragonbornMeleedescription - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_CaravanHalfOrcMelee - SCL_Drider_HasMet_CaravanDragonbornMeleedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_CINE_CaravanIntro.lsj Synopsis: The player spots the drider caravan approaching while exploring SCL (no harpers are present)
null uid: 6ac7873a-ec77-4989-407e-32a7152a0eef Animation: [Player] walk forward and crouch down, then he hide behind something and observe the drider caravan pass by. Cinematic: The player pauses as they hear nearby footfalls. They crouch down and observe. > Onwards! The tower awaits us.
0:0 - Onwards! The tower awaits us. uid: ad5655a0-6d15-f9c4-548a-5bbfba910d98 Animation: *REUSE* [Player] HUM_M_Rig_CINE_SneakPose_Idle_01, *REUSE* [Drider] construction walk Cinematic: Player observes as the drider caravan moves into frame (wide shot). Node context: Urging the caravan along. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Dead.lsj Synopsis: The drider's SWD dialogue.
0:0 - Where are you from? uid: 06a4b97c-1a58-4891-92ff-d6b58bffe1c1 Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_Loop - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Moonrise...
0:0 - What were you doing? uid: 0942a18c-10e8-4493-aa56-ffd257c0ad84 Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_Loop - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Shepherding... the faithful... carrying... our Lady's light...
null uid: 0e4d27c8-6d7b-80f9-6721-f6336f3dc2f4
0:0 - Leave. uid: 0fd46bfb-f8cf-4355-94f8-8c34c4768abc Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_End - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - You walk the shadows safely. How? uid: 204e68c2-5464-a164-80a9-5f08ec5ac191 Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_Loop - 0 Check flag(s) (Global): false - GLO_Player_Knows_MoonlanternExists - GLO_Player_Knows_MoonlanternExistsdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lantern... our Lady's light...
0:0 - *The corpse remains silent. It does not know.* uid: 24012c70-d220-463d-85ba-ad71e220294c Animation: Drider SpeakwithDead_Corpse Loop > null
0:0 - How did the shadow curse come to be? uid: 4430e690-9665-4319-bd3e-a5e0fcd66940 Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_Loop - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Who killed you? uid: 7d075a68-8bac-4e74-a3b2-dc5fef964bfe Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_Loop - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Traitor... heretic...
null uid: 855c1f2b-ebd8-4db1-979c-d2890f5306d2
null uid: 85ea8310-aae0-4285-bf62-ed8bf34105d7
null uid: 88c77407-db24-4f0a-95c6-15594f85f34a
0:0 - Always... many voices... hers... the LOUDEST... uid: 8f1b5492-86a6-770d-4646-7f091b16c68f Animation: Drider SpeakwithDead_Corpse Loop Node context: Even dead, the drider finds the pixie irritating - louder even than the voices in his head > null
null uid: 920aa62d-72e8-46fd-a9cf-7b87c23e5ba7
0:0 - What happened to you? uid: ac0c7a72-e47c-4d48-b002-2e28ec8c12ce Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_Loop - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lolth... cast out... Absolute... saved...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: b91b3d99-73fb-4a38-a7ce-9d993664f2dd Animation: Drider Death pose Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: e1b8be02-1487-4012-962d-aece72a47939 Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_Loop - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Erased... forgotten... we are... drider...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: eb6e5fd3-4454-47d6-beed-4e6ee652059c Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_End Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - How did you trap that pixie in the lantern? uid: f9e32ea7-e215-3f20-2125-603b5bb2e3aa Animation: HUM_M_Rig_DFLT_CINE_SpeakWithDead_Speaker_01_Loop - 0 Check flag(s) (Dialog): true - GLO_Pixie_State_SeenPixie - player knows there's a pixie in the lantern - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Always... many voices... hers... the LOUDEST...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fba3245c-06a1-460b-8d33-8c6bae4b8771 Animation: Drider Death pose Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperCaster_000.lsj Synopsis: A Harper, getting ready for a mission that will see them trying to kill a drider - a big, dangerous monster. Main path only available when group dialogue is unavailable. This Harper is boisterous and eager.
0:0 - I'm ready - I think. Am I? Yes. uid: 017b0c91-320a-c22b-3e0d-da5b01c7bc34 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description === END NODE ===
0:0 - You will fight with us won't you? uid: 02a6cc24-8bf1-8374-7100-a56201de6e8a - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives === END NODE ===
0:0 - You were something else, out in the shadows. Won't forget it, that's for damn sure. uid: 185b39eb-ba87-4df2-f2af-3c2f228e0b4d - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. true - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description === END NODE ===
0:0 - Join us, and we'll take that convoy down. It's the only way to survive the curse.
uid: 2557d88c-00d7-e255-81f5-7447e73fb09b - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersWaitingAtBridge - Harpers are waiting at the bridge in Last Light before leaving to ambush the Drider. > null
0:0 - We survived one attack. I don't know if we can survive another. uid: 274e76cb-84c1-0ad0-9037-47be9ff86340 - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description === END NODE ===
0:0 - All right. But hurry it along, yeah? uid: 3f202515-9fd9-d06e-3a45-26413b8bd890 === END NODE ===
0:0 - You're too late - I've encountered the convoy, led by a drider. uid: 583bd001-609d-da4f-d860-fdce11b2a4be - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_HarpersLearnMissedCaravan - Harpers learn that they missed the caravan in case players met it before. > Damn. You're lucky to be in one piece.
0:0 - But - try not to get lost. Frightful weather out there. uid: 644e7227-eba7-4a04-cc26-c0ab5c163737 Node context: A little cheeky. The cursed shadows could kill you! === END NODE ===
0:0 - Go on ahead. I'll catch up. uid: 6825ec9f-5cd6-e107-ab26-59d0fec1422d - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. > You got it. Here - I'll mark your map. But don't keep me waiting.
0:0 - Jaheira says wait. So we wait. uid: 705b1dee-5885-a9b4-f4f3-c39a1b7a1a4b - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description === END NODE ===
0:0 - It's all up to you, chum. But no pressure. uid: 754988ec-c7d6-cb2c-dd1f-bcca35cf2761 - 0 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description === END NODE ===
0:0 - It's all up to you, then. Do us proud. uid: 7b3e788b-95d0-22da-04a4-92baecef69f7 === END NODE ===
0:0 - Reckon you're our last hope. But can't say I'm worried. uid: 9016d96c-622d-519d-93e3-611d36ca3363 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. true - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. === END NODE ===
0:0 - I'll miss that magic wall. But no Isobel - no protection. uid: a75ac49c-fc84-d21f-4467-d873ebbd9175 - 0 Check flag(s) (Global): true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description === END NODE ===
0:0 - But the curse is at its strongest between here and there. You won't even reach the tower unless you can survive the darkest shadows. uid: bf60dd3f-3173-1c01-9169-8fe7b867b525 > That's where we come in.
0:0 - Take a stroll, have a drink. Enjoy them while you can. uid: cc1c9bd5-7649-5399-248d-5ed6799e2b90 - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description === END NODE ===
0:0 - You got it. Here - I'll mark your map. But don't keep me waiting. uid: d1e065e4-a2be-81fb-e81a-d68bc08d4654 === END NODE ===
0:0 - Let's do it. You lead, I follow. uid: e22c2120-9a9a-8335-5ed3-0794b8943a58 - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. > You got it, chum. I'll mark your map, in case you get lost.
0:0 - Heard you're planning to infiltrate Moonrise, and take the fight to Ketheric. That'd be a tale for the ages.
uid: e5ddfd7f-273d-abeb-68c0-3e70b3393a69 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersWaitingAtBridge - Harpers are waiting at the bridge in Last Light before leaving to ambush the Drider. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperCaster000 - SCL_Drider_HasMet_HarperCaster000description > But the curse is at its strongest between here and there. You won't even reach the tower unless you can survive the darkest shadows.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperCaster_000_AfterAmbush.lsj Synopsis: Harper Caster after the fight with the Drider. You probably started the fight and switched sides to harpers. If so, you need to let them have the moonlantern or fight to keep it.
0:0 - Not the cleanest of victories. But a victory, just the same. uid: 0a3268d9-d9ac-53da-70ab-f0c230d4e451 - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperCaster_000_AtAmbush_HasMet - Harper Caster 000 has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperCaster_000_AtAmbush_HasMet - Harper Caster 000 has met at the ambush. > Hold your nose and check that corpse. The lantern should still be on it.
0:0 - Hold your nose and check that corpse. The lantern should still be on it. uid: 37c2e824-4a64-bf5d-0dfd-52e2b435534a === END NODE ===
null uid: 3c25278c-236b-481b-e176-961d9aa7a386 - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperCaster_000_AtAmbush_HasMet - Harper Caster 000 has met at the ambush. - 1 Check flag(s) (Global): true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
0:0 - A victory won with words is a victory all the same. uid: 3f094588-26fe-8f73-f1f5-ab21593ac0fd - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperCaster_000_AtAmbush_HasMet - Harper Caster 000 has met at the ambush. - 1 Check flag(s) (Global): true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperCaster_000_AtAmbush_HasMet - Harper Caster 000 has met at the ambush. > null
0:0 - Check that drider. The lantern's still there, I reckon. uid: d678bc0e-138f-1928-79b9-4de2f487770d - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperCaster_000_AtAmbush_HasMet - Harper Caster 000 has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperMelee_000.lsj Synopsis: Harper one-line, with faith that the player will guide them to victory against the big bad Ketheric Thorm.
0:0 - The shadows deepen. Seek light where you can. uid: 264e9697-1447-e815-fc2e-0eacc3386d40 - 0 Check flag(s) (Global): true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description === END NODE ===
0:0 - Keen your blades, nock your arrows. They know we're here. uid: 391488f8-a2b2-8e1e-fd6f-3ae0165ab91e - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description === END NODE ===
0:0 - Steel yourself, and fight to the last. uid: 44da4349-3325-cad8-2ae7-5036cc0d3a21 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description === END NODE ===
0:0 - Moonrise waits, True Soul. uid: 4ac72e22-d6e5-2df0-6365-89dece8000e3 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. === END NODE ===
0:0 - Show me your might, friend! uid: 5dbbdb3f-638b-a7d4-0f17-31411560e102 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives === END NODE ===
0:0 - So go. Be great. uid: 9efa6be3-58bd-7710-2ece-f74794e86576 === END NODE ===
0:0 - I'll be honest - didn't think we stood a chance. Not 'til you came along. uid: d0282675-22ce-93c1-f47a-6e6e70d3e5d4 - 0 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. true - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description === END NODE ===
0:0 - Jaheira's godsend, in the flesh. Pleasure to have you. uid: d4cbb290-fcd1-1cf7-63fa-ff8f4bb756d1 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description === END NODE ===
0:0 - Jaheira's waiting for you, is she not? uid: de32e00f-c968-4689-5009-692e84fb9486 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description === END NODE ===
0:0 - We expect great things of you. uid: ea191f63-8db5-11ad-0378-1e9bf5c4a6e4 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperMelee000 - SCL_Drider_HasMet_HarperMelee000description > So go. Be great.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperMelee_000_AfterAmbush.lsj Synopsis: Harper leader after the fight with the Drider. You started the fight on drider's side, but switched and sided with the Harpers. They take the lantern and if you want it, you need to attack them or convince them to give it to you.
0:0 - Lead on, then. uid: 06921e28-816c-4631-dba6-5450a0a16ec9 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null
0:0 - *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.* uid: 121fc084-cd5f-7525-1c77-585cecc2a694 Animation: [Player] Holds lantern into the air then stow it Cinematic: Camera shows lantern in player's hand. The light flickers just a little, and you hear a little titter come from it. Player stows the lantern. > null
0:0 - A prisoner? Then I must be a welcome sight indeed. uid: 15f38e6b-551e-c7e7-e0c4-dece5e0a48ef Animation: [Harper] Lower blade to idle pose Cinematic: Harper lowers blade while speaking. > null
0:0 - An cultist apostate - I reckon one of a kind. Curious. uid: 2b45deea-bc0e-4184-9bef-5db00521e4ef Animation: [Harper]*DUPE*Lower blade to idle pose Cinematic: Harper lowers blade while speaking. > null
0:0 - The cult took me prisoner. Thank the gods you came when you did. uid: 2e11fb1c-76f4-319c-1298-6ed3230c7ecf = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - *You notice a pin on the man's chest, identical to the one you found in Grymforge. He is a Harper.* uid: 300b210b-842f-bec4-4449-36bd39c04202 Cinematic: - 0 Check flag(s) (Object): true - UND_DuergarCamp_HarperPin_HistoryPassed - UND_DuergarCamp_HarperPin_HistoryPasseddescription - 0 Set flag(s) to (Global): true - GLO_Factions_Knows_Harpers - GLO_Factions_Knows_Harpersdescription > null
null uid: 350c8387-eea0-c364-8d80-6853fa495993 Animation: [Harper] lifts lantern into the air Cinematic: Harper lifts lantern into the air. Its glow illuminates his face, > null
0:0 - The lantern is yours to keep - Jaheira's said as much. It will guide your way to the Towers. uid: 369a105c-e4f5-c185-63cf-5bc0c7cee6d5 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > But remember: you don't just fight shadows. You fight what hides inside.
null uid: 39dca6e4-eeb2-5ab3-a185-419151f4f872 - 0 Check flag(s) (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. - 1 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null
0:0 - Go on. Take the beast's lantern. uid: 3cf05517-899f-20cf-c060-f4631a13d914 - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperMelee_000_AtAmbush_HasMet - Hasmet used for Branthos at ambush situation - 1 Check flag(s) (Global): false - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
0:0 - *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.* uid: 4ad795ad-9a52-5abc-1bfc-03f630764758 Animation: [Harper] Holds lantern into the air then stow it Cinematic: Camera shows lantern in Harper's hand. The light flickers just a little, and you hear a little titter come from it. Harper stows the lantern. > null
0:0 - You. Don't move a godsdamned muscle. uid: 4d983942-19ab-bcc2-6591-bcc17241f223 Cinematic: Addressed to player. Harper raises his blade and points at the player. - 0 Check flag(s) (Global): false - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. > null
0:0 - We've done only as duty dictates. uid: 4df83a26-57ad-d48f-d044-46e8d1e0f6ee Animation: [Harper]*DUPE*Lower blade to idle pose Cinematic: Harper lowers blade while speaking. > null
0:0 - I meant to infiltrate the cult. You've ruined the mission. uid: 5d52cb6f-2665-8caf-982c-14b8306d3248 = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - You were no prisoner - and I am no fool. Your lies end here, rat. uid: 6edc66f2-b518-4868-c0f1-a4047fcfb64b - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. === END NODE ===
0:0 - By the Nine Hells, is that right? Then you are quite the curiosity. uid: 706adbfa-e712-353a-6e51-1da22b4f9048 Animation: [Harper]*DUPE*Lower blade to idle pose Cinematic: Harper lowers blade while speaking. > null
null uid: 77b15ad6-b3de-e9cd-0e87-0b2a3480560b - 0 Check flag(s) (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. - 1 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null
0:0 - A pleasure to keep my weapon stayed for once. Go on, the lantern's yours. uid: 81085c9f-2415-2a4b-82e9-5dccdc4b3ac1 - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperMelee_000_AtAmbush_HasMet - Hasmet used for Branthos at ambush situation - 1 Check flag(s) (Global): false - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
0:0 - No lantern? Damnable cultist. Only a fool would play your bloody games. uid: 817a2e0e-05dc-837e-0868-22425c9c5f95 > And I am no fool.
0:0 - Hand over the lantern. uid: 8399c266-b5ab-da04-de0a-b55c2645f735 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null > null
0:0 - Sorry. I don't have it anymore. uid: 860881e7-9a17-d743-38f9-0151824520fa - 0 Check flag(s) (Object): false - SCL_Drider_Event_GiveMoonlantern - Drider gives moonlantern to player. false - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null
0:0 - How about I just kill you and keep the lantern for myself? uid: 8f9bc739-6015-7775-4e86-f9fae439cbf7 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. > Rotten swine!
0:0 - Talk. Why in the hells would a cultist turn on his kind? 1:0 - Talk. Why in the hells would a cultist turn on her kind? 2:0 - Talk. Why in the hells would a cultist turn on their kind? uid: 90902458-4844-f703-35b3-3a92e6b59ff9 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > *You notice a pin on the man's chest, identical to the one you found in Grymforge. He is a Harper.* > null > null
0:0 - Your mission is fiction, snake - and Harpers do not ally with liars. We silence them. uid: 963f49fc-52f9-ed65-2e32-d4eb61856d8b - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. === END NODE ===
null uid: 9f499401-b83d-c2d6-1aba-f2bcf433e8bd - 0 Check flag(s) (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. > null > null
0:0 - It's time you seize what's yours. Check the drider - take the lantern. uid: a46bc459-6d83-ea33-79c3-194e3d0da91d === END NODE ===
0:0 - An inn - Last Light, it's called. A place you can sigh without the shadow-beasts hearing. uid: a80376db-fcc1-1481-c4b7-03e33b21d35f
0:0 - I'm not here to explain myself - I just want the lantern. Hand it over, or die. uid: ac398900-f7a1-db5e-7ace-7bc005f8e6b9 - 0 Check flag(s) (Object): true - SCL_Drider_Event_GiveMoonlantern - Drider gives moonlantern to player. - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. > null
0:0 - A dangerous choice - but yours to make. I will mark your map. uid: acb584e5-9184-9b54-b79d-0396f2c4f6b5 - 0 Set flag(s) to (Global): true - SCL_Harpers_Event_ShowHavenLocation - Harper tells party where Haven is. > But don't linger for long. The shadows are not known to take pity.
0:0 - And I am no fool. uid: b4cf990a-5c73-7008-ebf9-495306978a70 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. === END NODE ===
0:0 - I'm infected with their parasite, but I'm seeking a cure. uid: bc565889-9861-dd1b-d4dc-2e2ebb88fc4a > null
0:0 - But remember: you don't just fight shadows. You fight what hides inside. uid: c0f2bbf1-2794-e8df-8d76-63d9af3e28d0 === END NODE ===
0:0 - Then I can only apologise. I was not aware of this mission. uid: c1254f57-03cc-9ca9-b5a5-be116fc4aefe Animation: [Harper]*DUPE*Lower blade to idle pose Cinematic: Harper lowers blade while speaking. > null
0:0 - My goddess protects me. I'll make my own way there. uid: c17506de-d9ed-0a37-febd-c6adc838109f - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Enemy of Shar - > A dangerous choice - but yours to make. I will mark your map.
0:0 - The lantern is yours - Jaheira's orders. Take it, and it will guide your way to the Towers. uid: c4f477cb-a63b-69da-d496-4cb3dad7b153 Animation: [Harper] hand player the Moomlantern Cinematic: Harper hands player the Moonlantern - 0 Check flag(s) (Object): false - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. - 0 Set flag(s) to (Object): true - SCL_Drider_Event_GiveMoonlantern - Drider gives moonlantern to player. > But remember: you don't just fight shadows. You fight what hides inside.
0:0 - Rotten swine! uid: c698ada0-8cbd-a51a-222c-d47bd2204dfc === END NODE ===
0:0 - Jaheira's godsend. Such strange company you keep. uid: c9a04622-38d1-0734-fa9b-83cef7210885 Animation: [Harper] Draw weapon with his left hand, make stop sign with his right hand Cinematic: Addressed to player. Harper raises his blade and points at the player. Node context: Very suspicious > null
0:0 - Extraordinary. You strike even truer than I'd expected. uid: d802a32e-d69e-8756-839a-0f2e21a3c346 - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperMelee_000_AtAmbush_HasMet - Hasmet used for Branthos at ambush situation - 1 Check flag(s) (Global): false - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperMelee_000_AtAmbush_HasMet - Hasmet used for Branthos at ambush situation > It's time you seize what's yours. Check the drider - take the lantern.
0:0 - Attack him. uid: d9d77153-6abe-2428-83c5-b77b7f2d4a5a - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. > null
0:0 - Let the lantern's light be your guide. I'll mark your map, should you lose the way. uid: dba74c15-5bd7-8985-f8ee-6c6bd741b3e8 - 0 Set flag(s) to (Global): true - SCL_Harpers_Event_ShowHavenLocation - Harper tells party where Haven is. === END NODE ===
0:0 - A tongue of pure silver. Take the lantern from the drider - you've earned it. uid: ddd8cc43-9fca-29e0-7266-4f486b4ade3c - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperMelee_000_AtAmbush_HasMet - Hasmet used for Branthos at ambush situation - 1 Check flag(s) (Global): false - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperMelee_000_AtAmbush_HasMet - Hasmet used for Branthos at ambush situation === END NODE ===
- Roll failure - null uid: de56a2a6-98d0-bc6c-0530-66fcf8419728 > null
0:0 - Thank you. uid: e011e477-bc37-7414-0830-a5531d73fc50 Animation: [Harper] motion within mocap Cinematic: Player hands lantern to Harper, who takes it and puts it in inventory. Fine to show only basic upper-body motions. - 0 Set flag(s) to (Object): true - SCL_Drider_Event_GiveMoonlantern - Drider gives moonlantern to player. > Let the lantern's light be your guide. I'll mark your map, should you lose the way.
null uid: e476278a-ee5f-de8f-e2ed-7eb8697c6b98 Animation: [Player] lifts lantern into the air Cinematic: Player lifts lantern and illuminates their face. > null
0:0 - Lead on, then. uid: f1c78ce5-13e3-d4bc-711e-dd1c3a086128 - 0 Check flag(s) (Object): false - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. - 0 Set flag(s) to (Global): true - SCL_Harpers_Event_ShowHavenLocation - Harper tells party where Haven is. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperNarrator_AfterAmbush.lsj Synopsis: Narrator nodes for the after ambush. Dialgo shared between Elindale, Manus and Lassandra.
0:0 - My goddess protects me. I don't fear the dark. uid: 0f8ca44e-31b9-f98f-2144-547179a4ddb7 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Enemy of Shar - > null
0:0 - Lead on, then. uid: 1450f5a8-660e-9a3a-f9cc-90fb76344f05 > null
0:0 - *Lastly, the Harper wishes you well. The path to Moonrise Towers is arduous - but you will overcome.* uid: 21e83289-0116-71c6-1f0a-095d301ef269 Cinematic: === END NODE ===
0:0 - I meant to infiltrate the cult. You've ruined the mission. uid: 242f0b0c-8aa0-5b7b-a576-7ac726b312ad = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - *They ready for battle.* uid: 33b978bb-07bf-308c-b866-f2cc3d40dda1 Node context: Singular they === END NODE ===
0:0 - How about I just kill you and keep the lantern for myself? uid: 3a0fcfc2-da93-b70b-c57f-effff6ee1623 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. > *They ready for battle.*
0:0 - *The Harper acknowledges your explanation, grateful to see you in one piece.* uid: 3e086e0e-557d-ff7a-f17b-ee18a3f1c998 Animation: [Harper]*DUPE*Lower blade to idle pose Cinematic: Harper lowers blade while speaking. > *They hand you the Moonlantern. You bask in its glow.*
0:0 - I'm not here to explain myself - I just want the lantern. Hand it over, or die. uid: 42de3a65-d5d5-56f8-20c9-2e22174c1204 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. > null
0:0 - *You hold the lantern aloft. Its glow warms you through, chasing away the shadows in and around you.* uid: 4433f4ea-05fb-7724-5428-1b73bf274516 Animation: [AMN][GUS-201879] Player holds lantern up, sweep it once from leftt to right Cinematic: - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.*
0:0 - *They tell you of an inn called Last Light, and promises you will be safe there.* uid: 4efe4dfa-9f59-3e38-bf62-896fe6b02cb7 Cinematic: Node context: Singular they
0:0 - Sorry. I don't have it anymore. uid: 9155dda8-e111-9cb5-8a48-4d60956d5ff8 - 0 Check flag(s) (Object): false - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null
0:0 - Attack them. uid: 9d7698b8-c5be-6bdf-b85b-a9d284a0ef20 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. === END NODE ===
0:0 - The cult took me prisoner. Thank the gods you came when you did. uid: b1ef941b-ed01-abc1-8f29-8c10df4de659 = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - Hand over the lantern. uid: b90e5d24-51bc-cb12-04da-4c1dfe9b3de5 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null > null
0:0 - *You no longer carry the lantern. The hunter frowns, and readies for battle.* uid: ccdb2879-c203-3d72-b046-7b642925a969 Cinematic: - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. === END NODE ===
0:0 - *The Harper sees through your lies and readies for battle.* uid: d49cc259-618c-a02e-d352-59bc7b1e109c - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. === END NODE ===
0:0 - *The hunter holds the lantern aloft. Its glow warms you through, chasing away the shadows in and around you.* uid: d5853302-7b02-01b4-1d7a-2bd7573a36fd Animation: [AMN][GUS-201879] Harper holds lantern up, sweep it once from right to left Cinematic: - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.*
0:0 - *They hand you the Moonlantern. You bask in its glow.* uid: e017d3ad-983b-98eb-fac7-388d76ecf547 Animation: [Harper] hand player the Moomlantern Cinematic: Harper hands player the Moonlantern Node context: Singular they - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. - 0 Set flag(s) to (Object): true - SCL_Drider_Event_GiveMoonlantern - Drider gives moonlantern to player. > *Lastly, the Harper wishes you well. The path to Moonrise Towers is arduous - but you will overcome.*
0:0 - *They thank you and mark the destination on your map, should you lose the way.* uid: f756d6c5-db62-4c85-ef17-95c7277ce2b5 Animation: [Harper] motion within mocap Cinematic: Player hands lantern to Harper, who takes it and puts it in inventory. Fine to show only basic upper-body motions. Node context: Singular they - 0 Set flag(s) to (Global): true - SCL_Harpers_Event_ShowHavenLocation - Harper tells party where Haven is. - 1 Set flag(s) to (Object): true - SCL_Drider_Event_GiveMoonlantern - Drider gives moonlantern to player. === END NODE ===
0:0 - I will make my way there in my own time. uid: fc65ab0e-d663-6297-8ce3-98188b425c2e > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperRanger_000.lsj Synopsis: A Harper, proposing a mission that will see them trying to kill a drider.
0:0 - An honour to battle at your side. Jaheira is right to trust in you. uid: 0d725220-1cb9-53fa-0db1-5e40bf7987de - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description === END NODE ===
0:0 - I must be brief: if you intend to reach Moonrise, no torch nor blessing will fully guard you. uid: 0f2f4359-943d-5323-b53e-c15be2138212 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersWaitingAtBridge - Harpers are waiting at the bridge in Last Light before leaving to ambush the Drider. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description > Yet I know what can - a strange lantern, used by a cultist convoy that oft passes.
0:0 - The next step is yours alone to take. Make it a careful one. uid: 28574ed7-d7e5-be1c-89f8-1471498a4179 === END NODE ===
0:0 - You have other matters to pursue, surely. uid: 30184dd6-bf4f-c5ec-6eff-c31ef88c4896 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description === END NODE ===
0:0 - But do not be long. Our chances grow thinner with each moment that passes. uid: 34a3a5ca-e209-c994-464c-58cf7565e50b === END NODE ===
0:0 - Keep on your toes. Cultists are on the move. uid: 49542fd1-71ee-56f4-b17f-9bc5d5b0a8a3 - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description === END NODE ===
0:0 - The barrier's dropped. Find the light, and stick to it. uid: 49777e10-6094-c490-ea22-9f63a8159939 - 0 Check flag(s) (Global): true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description === END NODE ===
0:0 - Pardon, but I've no mind for small talk. uid: 4e399e98-6056-cc29-64b3-3d0f3487a157 - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description === END NODE ===
0:0 - Let the Moonlantern light your way, friend. uid: 83e7ae59-f592-afe2-f601-8a606a036931 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. true - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. === END NODE ===
0:0 - Then prepare. I will stand wait. uid: 8edaaf55-d88e-af0c-2a1c-ab4e5d31f254 === END NODE ===
0:0 - Weapons at the ready. uid: 9d19b1ff-2fb1-b60d-fe81-8fe597031b9b - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersWaitingAtBridge - Harpers are waiting at the bridge in Last Light before leaving to ambush the Drider. > null
0:0 - Let's take on that convoy. You lead, I follow. uid: af33f012-798d-7366-101b-58f0ea9b6c8c - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. > Quickly, then. I will mark your map, should we be separated.
0:0 - Time to show us your might. uid: b0e586e8-bf0e-e834-3bca-00f55a7d7505 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives === END NODE ===
0:0 - At the ready! uid: cb945384-5a50-7b3a-5f8d-2ac2e891e2e8 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description === END NODE ===
0:0 - Get to Moonrise, and get it done. uid: d2000b58-0f34-d9eb-f4bc-26a7aada1fe3 - 0 Check flag(s) (Global): true - SCL_Drider_State_HarpersLearnMissedCaravan - Harpers learn that they missed the caravan in case players met it before. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger000 - SCL_Drider_HasMet_HarperRanger000description === END NODE ===
0:0 - Quickly, then. I will mark your map, should we be separated. uid: d6f8f29e-4ba0-734c-5abc-d3ca2d00c375 === END NODE ===
0:0 - You're too late - I've encountered the convoy, led by a drider. uid: e83243bb-eff2-f062-7402-9924691ad9d0 - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_HarpersLearnMissedCaravan - Harpers learn that they missed the caravan in case players met it before. > Indeed? Then be grateful your head still sits atop your shoulders.
0:0 - Go on ahead. I'll catch up. uid: e9120d66-608f-0930-1f37-15f16cdb8d65 - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. > Very well. I will mark your map.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperRanger_000_AfterAmbush.lsj Synopsis: Harper Ranger after the fight with the Drider. You may or may not have started the fight on his side. After the ambush has ended, a prisoner threatens you, telling you to hand over the lantern.
0:0 - Take the lantern. I doubt that corpse will be fighting back. uid: 1b3211e8-081d-e31c-b959-abac120eab14 - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperRanger_000_AtAmbush_HasMet - Harper Ranger 000 has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
0:0 - Go on, check the drider. The lantern's yours for the taking. uid: 393d4535-d5e0-0683-1286-c064f7d9601d === END NODE ===
0:0 - Splendid - not one arrow fired. uid: 3bcf4677-fd23-a882-e013-29cfd5beaa3d - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperRanger_000_AtAmbush_HasMet - Harper Ranger 000 has met at the ambush. - 1 Check flag(s) (Global): true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperRanger_000_AtAmbush_HasMet - Harper Ranger 000 has met at the ambush. > null
0:0 - Splendid show - newsworthy, even! Where's Volo Geddarm when you need him? uid: c7897e69-9643-c9e9-a054-2b1f08c50b78 - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperRanger_000_AtAmbush_HasMet - Harper Ranger 000 has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperRanger_000_AtAmbush_HasMet - Harper Ranger 000 has met at the ambush. > Go on, check the drider. The lantern's yours for the taking.
null uid: e1c68f22-4ca5-b4ae-61ce-237b2e71c18c - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperRanger_000_AtAmbush_HasMet - Harper Ranger 000 has met at the ambush. - 1 Check flag(s) (Global): true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperRanger_001.lsj Synopsis: A Harper, possibly getting ready for a mission that will see them trying to kill a drider - a big, dangerous monster.
0:0 - You're too late - I've encountered the convoy, led by a drider. uid: 07baa005-2346-3d6b-ab86-c65079824ce4 - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_HarpersLearnMissedCaravan - Harpers learn that they missed the caravan in case players met it before. > A drider? Gods - yet still your heart beats. Most impressive.
0:0 - You're the one Jaheira entrusted to infiltrate Moonrise, aren't you? Gods be with you. uid: 08ec1fe9-1f3f-e422-5d31-a71545960654 - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersWaitingAtBridge - Harpers are waiting at the bridge in Last Light before leaving to ambush the Drider. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description > The farther you stray from Last Light, the stronger the curse becomes - and Moonrise is beyond where the shadows are darkest.
0:0 - If you insist. I'll mark your map - but waste no more time than is needed. This chance is too precious to miss. uid: 0aa874e6-b0e3-c15d-8dbc-bd2d0b4b5d0b === END NODE ===
0:0 - Quickly, then. I will mark the rendezvous point, should you lose your way. uid: 223b2ffd-8ac3-a6ea-90af-92179dbd1cf4 === END NODE ===
0:0 - May the road rise to meet you, and the shadows keep at bay. uid: 28f58f77-ae08-f881-aa39-77012e923ad9 - 0 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description === END NODE ===
0:0 - Walk tall, friend. uid: 3120c6d7-a023-be17-2ae6-d1fe65752ddd - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. true - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. === END NODE ===
0:0 - We will survive. We must survive. uid: 68fba7b1-868d-b113-9341-0aed96577697 - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description === END NODE ===
0:0 - For now, then, I can only wait. I eagerly await the next call to battle. uid: 747ae8a6-5bec-d65a-2b1b-f1bfe14cb773 === END NODE ===
0:0 - Let's take them down. You lead, I follow. uid: 795d39fe-9b45-dee6-6403-16a5c69d9058 - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. > Quickly, then. I will mark the rendezvous point, should you lose your way.
0:0 - You brought hope, just as we'd lost it. But we're not out of this yet. uid: 95127cc7-835e-1b0e-875a-1f45b73b532a - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description === END NODE ===
0:0 - We've shared but one victory, friend. But it will not be our last. uid: b5603ba6-8f28-00ad-7bdf-f6befd69b36b - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersBackAtInn - Harpers go back to the inn. true - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description === END NODE ===
0:0 - At your side until we claim victory, my friend. uid: b80819c1-0e3d-8b6b-9ecf-267d2c9eb80b - 0 Check flag(s) (Dialog): false - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description === END NODE ===
0:0 - Let no cultist remain standing. uid: c3ec99f7-c68c-17e2-d01e-12315a2ed1e9 - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives === END NODE ===
0:0 - 'True Soul', I believe? How fortunate we are, to have you among us. uid: d02c2ebf-424c-5426-2c70-5e56839c1e44 - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description === END NODE ===
0:0 - Let's move - we can't miss our chance to strike the convoy. uid: d65f00bf-e5ed-ee9a-9fb2-e6f85ae2caff - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersWaitingAtBridge - Harpers are waiting at the bridge in Last Light before leaving to ambush the Drider. > null
0:0 - Go on ahead. I'll catch up. uid: d9c66b27-0407-b814-d16c-b1df82953dd8 - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. > If you insist. I'll mark your map - but waste no more time than is needed. This chance is too precious to miss.
0:0 - I need time to prepare. uid: e425bcc7-cca3-7f42-077e-4b684294fde5 === END NODE ===
0:0 - We are exposed. With Isobel gone, each of us must rely on the others. uid: ecc08ca6-b3d8-5fd9-02ed-69bfa9c28f4b - 0 Check flag(s) (Global): true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet_HarperRanger001 - SCL_Drider_HasMet_HarperRanger001description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperRanger_001_AfterAmbush.lsj Synopsis: Femme Harper Ranger after the fight with the Drider. To ppath: You started the fight with the drider, but switched sides. If you don't give the Harpers the moonlantern they came for, you will need to fight them for it.
0:0 - Victory is ours - alas, not without consequence. uid: 07ee8dab-31f5-b198-2db3-ededad6f2f13 - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperRanger_001_AtAmbush_HasMet - Harper Ranger 001 has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperRanger_001_AtAmbush_HasMet - Harper Ranger 001 has met at the ambush. > Examine the corpse. The lantern is yours to take.
0:0 - A face I once trusted, now allied with the shadows' most favoured. uid: 07fc083e-027b-1ecd-2e6f-52eba1b8f8f0 Cinematic: Addressed to player. Harper raises bow and points at the player. Node context: Very suspicious > null
0:0 - I'm infected with their parasite, but I'm seeking a cure. uid: 0cf63897-3801-10b0-e3fe-2d08e90c17fb > null
0:0 - Our objectives complete without drawing a weapon. Incredible work. uid: 0d8a02cb-eda5-2ed1-0478-3638c077cb72 - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperRanger_001_AtAmbush_HasMet - Harper Ranger 001 has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
null uid: 0fa74b2d-f86d-1d0e-08e8-b7d546340684 - 0 Check flag(s) (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. > null
0:0 - Here - Jaheira insists you take the lantern. It will guide you safely to Moonrise Towers. uid: 13c52120-f5d8-7864-d7fc-9fe9c63e79e3 Cinematic: Harper hands player the Moonlantern - 0 Check flag(s) (Object): false - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. - 0 Set flag(s) to (Object): true - SCL_Drider_Event_GiveMoonlantern - Drider gives moonlantern to player. > But it will not slay the creatures that emerge from the darkness. Be vigilant 'til the last.
0:0 - A cultist deserter? By the gods. uid: 3507b8d7-b23a-c14a-73e2-f8cfd1deea66 Cinematic: Harper lowers bow while speaking. > null
0:0 - Lead on, then. uid: 3dcea811-247b-a780-1693-be824a97a624 - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null
0:0 - Talk. Why in the hells would a cultist turn on his kind? 1:0 - Talk. Why in the hells would a cultist turn on her kind? 2:0 - Talk. Why in the hells would a cultist turn on their kind? uid: 462e209b-09a5-367b-85ba-80c18278cf39 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > *You notice a pin on the woman's chest, identical to the one you found in Grymforge. She is a Harper.* > null > null
0:0 - The cult took me prisoner. Thank the gods you came when you did. uid: 4731d887-40f4-03b8-00fa-293af75f94ff = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - Hand over the lantern. uid: 4746eba7-3679-ae77-1196-fb2cce3e0d0b - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null > null
0:0 - *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.* uid: 4fbe62d0-2ddd-5d88-5570-a75944ed4e0b Animation: REUSE - Harper lowers Moonlantern Cinematic: Camera shows lantern in Harper's hand. The light flickers just a little, and you hear a little titter come from it. Harper stows the lantern. > null
0:0 - Apologies - I had no word of this mission. Take comfort in knowing there will many more yet. uid: 590650fd-08d3-4c2a-af8b-50928671ab8b Cinematic: Harper lowers bow while speaking. > null
0:0 - Well played, you have a gift for cunning. Take the lantern - you earned it. uid: 5d7bef2f-71d4-9a0c-7157-431bdfea69c3 Cinematic: - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperRanger_001_AtAmbush_HasMet - Harper Ranger 001 has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperRanger_001_AtAmbush_HasMet - Harper Ranger 001 has met at the ambush. === END NODE ===
0:0 - What is this? A cultist after all, then - vermin for crushing. uid: 5e11ecee-bd08-41e0-bc23-78c8bd050c3d - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. === END NODE ===
0:0 - Go on - take the lantern from the corpse. uid: 68f4a491-0b76-430d-a624-584102c55e50 - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperRanger_001_AtAmbush_HasMet - Harper Ranger 001 has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
0:0 - I'm not here to explain myself - I just want the lantern. Hand it over, or die. uid: 6b7193ff-0f46-e8aa-a38b-70654375ddbb - 0 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. > null
0:0 - Stay close, and be wary of the shadows. I'll mark your map, should the way be lost. uid: 8165fc69-f9b4-3d32-e6cc-5ff29082cf68 - 0 Set flag(s) to (Global): true - SCL_Harpers_Event_ShowHavenLocation - Harper tells party where Haven is. === END NODE ===
0:0 - I've merely heeded my calling, friend. uid: 8528bc4e-3d10-bdb2-060e-1b8f01408703 Cinematic: Harper lowers bow while speaking. > null
0:0 - Sorry. I don't have it anymore. uid: 85971a90-0c71-e9f6-9a23-dc652872a4d8 - 0 Check flag(s) (Object): false - SCL_Drider_Event_GiveMoonlantern - Drider gives moonlantern to player. false - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null
null uid: 869b84fc-d08e-fc76-a9fe-517fbc369585 - 0 Check flag(s) (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. - 1 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null
0:0 - Of which there have been many, I assure you. I am glad you've broken free. uid: 921a6b4a-6d6b-05ed-8350-e6c9fcd81cb1 Cinematic: Harper lowers bow while speaking. > null
null uid: 92d0e8ff-7391-3c9b-eff7-5ce33e676560 - 0 Check flag(s) (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. - 1 Check flag(s) (Object): true - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. > null
0:0 - Then it's time you shed your bonds and joined a righteous cause. uid: 9a7ea458-dc16-72df-8d47-98256de5eec7 > null
0:0 - An inn, at first glance - but also a safe haven, free from the curse's tendrils, or so it's been promised. uid: 9ad6fc8e-98c5-091b-64a9-e129a837ed42
0:0 - Attack the woman. uid: a2cd1e41-93ad-7c41-1e31-7c86c24a5c83 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. > null
0:0 - I meant to infiltrate the cult. You've ruined the mission. uid: a4576932-3000-e29d-189b-451d7a32f120 = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: b9707d12-d741-7d3d-5feb-6748f0f829f9 > null
0:0 - How about I just kill you and keep the lantern for myself? uid: ba6c5453-515f-543a-28af-ab0e3cf60032 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. > Another wretch among many. And another kill for my list.
0:0 - A prisoner? Of course - and you would not be the first. uid: be7c0465-4bfe-ed0e-65f5-36377d89f951 Cinematic: Harper lowers bow while speaking. > null
0:0 - Thank you. uid: c5665f75-fbf4-29bb-b740-fb3a498dbd35 Cinematic: Player hands lantern to Harper, who takes it and puts it in inventory. Fine to show only basic upper-body motions. - 0 Set flag(s) to (Object): true - SCL_Drider_Event_GiveMoonlantern - Drider gives moonlantern to player. > Stay close, and be wary of the shadows. I'll mark your map, should the way be lost.
0:0 - *You notice a pin on the woman's chest, identical to the one you found in Grymforge. She is a Harper.* uid: c620914e-caee-0ca6-04e0-1cafaac09e1e Cinematic: Camera shows the Harper's garb. We see a Harper pin on their chest. - 0 Check flag(s) (Object): true - UND_DuergarCamp_HarperPin_HistoryPassed - UND_DuergarCamp_HarperPin_HistoryPasseddescription - 0 Set flag(s) to (Global): true - GLO_Factions_Knows_Harpers - GLO_Factions_Knows_Harpersdescription > null
null uid: d0375205-54c3-8fee-cd5a-6bf54e7fa201 Animation: REUSE - Player lifts Moonlantern up and holds need an idle. Cinematic: Player lifts lantern and illuminates their face. > null
0:0 - Then permit me to mark your map. We will await, for when you are at your most weary. uid: d1fdd024-8847-9bd0-7b86-eacd4621181d - 0 Set flag(s) to (Global): true - SCL_Harpers_Event_ShowHavenLocation - Harper tells party where Haven is. === END NODE ===
0:0 - But it will not slay the creatures that emerge from the darkness. Be vigilant 'til the last. uid: d47e2bbe-b2f1-b64d-a819-e9b84c0f1a40 === END NODE ===
0:0 - I succumbed to their temptations. You gave me an opportunity to escape. uid: d510601f-1166-dd43-45c4-07adaef96c3d > A cultist deserter? By the gods.
0:0 - Lead on, then. uid: e02e38cc-6c0b-6bb3-30b1-95736dc87462 - 0 Check flag(s) (Object): false - SCL_Drider_State_HasDriderMoonlantern - Character has the drider's moonlantern. === END NODE ===
0:0 - *The lantern flickers ever so briefly, and you hear a slight twitter - or perhaps it's simply your imagination.* uid: e3c14e06-7f39-fe7f-2765-5e61118b45eb Animation: REUSE - player lowing moon lantern Cinematic: Camera shows lantern in player's hand. The light flickers just a little, and you hear a little titter come from it. Player stows the lantern. > null
0:0 - You. Don't move a godsdamned muscle. uid: ea0a7152-7b69-01a4-9ad2-2bc95102c03c Cinematic: Addressed to player. Harper raises bow and points at the player. - 0 Check flag(s) (Global): false - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. > null
0:0 - A lie, clear as the Chionthar's waters. And for that, you will bleed. uid: f5aa7a81-1475-0c3d-680e-a6f7c149471c - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersAttackHarpers - After the ambush, if players refuse to give the lantern to the harpers it will be considered a hostile action and make them hostile. === END NODE ===
0:0 - My goddess protects me. I'll find my own way there. uid: f89c9d83-e77f-862a-909c-b2ca1791471b - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Enemy of Shar - > Then permit me to mark your map. We will await, for when you are at your most weary.
null uid: ffa28e5f-09c4-f922-32aa-f9c2fcf8b206 Animation: REUSE - Harper lifts Moonlantern up and holds need an idle. Cinematic: Harper lifts lantern into the air. Its glow illuminates his face, > null
File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarpersAndPlayersAmbush.lsj Synopsis: The players have agreed to help the Harpers ambush a caravan of Absolute cultists and prisoners. You've just arrived at the ambush site - the mood is tense, words are spoken in harsh whispers. When the Caravan arrives there's a monsterous drider at its head, muttering to itself, talking to an imaginary queen/majesty that represents the voice of his God, The Absolute. The player can try to trick the drider into handing over its magic lantern (the Moonlantern - a glowing lantern hanging from the end of a staff), although that could leave the drider exposed to the worst effects of the curse. Will likely end in combat, either because you signaled the Harpers to spring their ambush or because the drider got suspicious and attacked.
0:0 - That lantern is mine - by order of the Absolute. Drop it, or I'll boil your brain inside your skull. uid: 00621d65-47a8-4f67-9646-599b2d27e3c6 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 01093023-303e-fba0-b021-1ccdb0d90383 > null
0:0 - (Wave hands.) There - you now carry the blessing of the Absolute. You'll be safe. uid: 03ef5221-8b82-f798-7cbc-ef5e8aed3e53 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - Now, let's see what we've got here... uid: 04300055-14bb-32d1-7aaa-d02284f34b9e === END NODE ===
0:0 - Attack! uid: 05fd7f06-9257-0659-7170-1fa95134e339 - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > null
0:0 - You're not going anywhere. Attack! uid: 0968340c-86a4-5da7-4e92-88d9240fa703 Animation: [DUPE] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness Node context: 'Attack!' is an order to her comrades hiding with her - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - I have tested my mind and body beyond to its absolute limits - I do not fear the darkness. uid: 0e132e9e-952f-aabf-88bb-d4b226c82ebf - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > A mere mortal warrior could have never persevered alone... Ah! Of course!
0:0 - No higher forces protect me - I survived by my own tenacity. uid: 0ed53263-9e08-761b-8f72-694887a34f8a - 0 Check flag(s) (Tag): true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - To make the darkness quiver with mere song - you must have blessed them, my Queen. But if so... where is their lantern? uid: 182b5c93-c42e-f0cf-c7c3-b81c73724f6f > null
0:0 - NO! THEY WILL NOT GO INTO THE DARK! uid: 194352bf-4cdd-7171-8063-12ff5c067dbf Animation: DRIDER_Rig_CINE_BrutalAttack_Drider Cinematic: Beating the goblin > Enough! Stop!
0:0 - We'll wait for your signal. Go! uid: 200dfc0c-783b-f229-016c-ce83571a4406 Animation: [DUPE] SCENE_SCL_HarpersAndPlayersAmbush_WaitForSignal [Harpers] SCENE_SCL_HarpersandPlayersAmbush_Hidden_Into_PLYR Cinematic: Harpers step back into shadows, leaving players looking down on the ambush location alone - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Lady Shar protects me - I do not belong to your Queen. 1:0 - My god does not fear the shadows - I do not belong to your Queen. 2:0 - My god's favour protected me - I do not belong to your Queen. 3:0 - I am not one of hers - divine light guides my footfall. uid: 2013d178-ec35-e00c-7201-c42186e68b68 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 1:0 Tag: Enemy of Shar - - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > There is but one god - and she is Absolute.
0:0 - I am both a True Soul and a cleric. I've blessed you with the power of the Absolute - you'll be safe. uid: 2bd307b3-2774-fc14-a471-af021e3010c3 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
0:0 - Vale, idiotae! There - you now carry the blessing of the Absolute. You'll be safe. uid: 2c64a1f9-6baf-e74a-4ce5-7a6b4ff3ca50 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - The plan is simple - draw them close with your tadpole, we attack from above, and you collect the lantern once they're dead. uid: 2d81c0f8-93a4-9430-8613-52d6da350a4e - 0 Check flag(s) (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > We bring more to your church every day, my Queen. Your followers are legion.
0:0 - Securus! There - you now carry the blessing of the Absolute. You'll be safe. uid: 2e026f61-1233-23e3-47d7-f5cc00c86cd6 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - You're not leaving with them. uid: 2e70f194-bfcd-254c-0923-d2f54420fd5e Animation: [Harper] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_AmbushCall Cinematic: Harpers stand up, revealed in the darkness - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - We bring more to your church every day, my Queen. Your followers are legion. uid: 2e752959-dcb7-69cf-121a-37b923281f12 Animation: DRIDER_RIG_CINE_Walk_01 A slow paced walk, with the drider holding the staff out infront of them. [VEZ] GOB_M_Rig_DFLT_CINE_Walk_01 , [KANSIF] HUM_MS_Rig_DFLT_CINE_Walk_01 Cinematic: The Drider appears, leading a caravan of Absolute Cultists and prisoners, Moonlantern in his hand. The Caravan is silent, bar the drider muttering quietly to itself. Node context: Drider muttering to himself > null
0:0 - That was spectacular! I was sure you were dead. uid: 2f6dfbc3-38b7-88ac-d138-525a319e8946 Animation: [Harpers] SCENE_SCL_HarpersandPlayersAmbush_SneaktoStand_Rejoice Cinematic: Emerging from their hiding place, walking over to player - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Huh? Argh! uid: 309e0973-eff7-ad21-5bd7-142baa182fa4 Animation: DRIDER_Rig_CINE_BrutalAttack_Drider, [VEZ] GOB_M_Rig_CINE_BrutalAttack_Vez Cinematic: The DRIDER spins and leaps, knocking the GOBLIN CULTIST to the ground. It's a frenzied, brutal attack. Node context: Drider leaps and attacks Vez - knocking him to the ground, beating him. The goblin screams - 0 Set flag(s) to (Global): true - SCL_Drider_Event_DriderKillsGoblin - Drider kills goblin at the caravan checkpoint. > null
0:0 - Stay hidden, keep watching. uid: 32cdd503-e414-82c1-d151-30e9f025d75c - 0 Check flag(s) (Script): true - This flag template was not found somehow... - true - This flag template was not found somehow... - > They stay in the light! They do not go into the dark.
0:0 - They're getting away - attack! uid: 3934584a-c33a-ec18-f33d-00ea7ec9655c Animation: [Harper] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_AmbushCall Cinematic: Harpers stand up, revealed in the darkness - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - ROAR. 1:0 - ROAR. uid: 3a24d1de-537c-ea1d-6b3a-008c171e929d - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > To have a rage so fierce the dark quivers - you must have blessed them, my Queen! But if so... where is their lantern?
- Roll failure - null uid: 3f0d7dce-8e56-ed10-f20f-e0524fb4862f > null
0:0 - I know dangerous terrains - you'll be fine if you stick to the path. Trust me. uid: 3ff6978f-7d4c-4a16-95c7-14c14c679879 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - Never mind that, there's a gang of Harpers ready to ambush you. uid: 406cb7e3-3e97-ddb0-8eb7-0f183bfd96db - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_SidedWithCaravan - Players decided to side with the caravan. false - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. > You treacherous dog! > No - what have you done?! > What? Have you lost your mind?! > No - what are you doing?! > No - what are you doing?!
0:0 - Follow close, little ones. Do not leave the light! uid: 40ac576c-1638-bf98-16e8-02f969b637f6 Node context: Spoken to the other members of the caravan - a warning not to get too close to the dangerous shadows - 0 Set flag(s) to (Global): true - SCL_Drider_Event_AvoidedCombat - Players achieve to avoid the combat between the Harpers and the Caravan. false - SCL_Drider_State_SidedWithCaravan - Players decided to side with the caravan. false - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. > null
0:0 - If you can distract them with that tadpole of yours, we can attack from up here. It'll be over before they know it, and then you can collect the lantern.
uid: 4493e4e3-b015-7798-e5bc-1c3bd660b9e3 - 0 Check flag(s) (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > We bring more to your church every day, my Queen. Your followers are legion.
0:0 - They will follow close. Do not leave the light! uid: 45179d2a-9d07-fabf-86ec-cce7557e53a8 Cinematic: Drider turns and starts to leave, ready to head into the dark. You're expected to follow. - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersStartFollowingDrider - Players start following the drider in SCL. true - SCL_Drider_Event_AvoidedCombat - Players achieve to avoid the combat between the Harpers and the Caravan. === END NODE ===
0:0 - Try to blend into the shadows, letting them pass you by. uid: 475b6ff6-8e0b-c076-9d5b-92b063e8d411 = Roll SkillCheck Stealth (Dexterity) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - The Absolute has blessed you. You will be safe. uid: 4b694cbe-0c43-57ad-633c-89089b434d12 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I almost pity them, walking into all that. But you did what you needed to. uid: 4bf927ac-de6a-7480-a32f-b251925f2a1b === END NODE ===
0:0 - Attack the drider. uid: 52c5e458-5923-e532-9a97-4358753d2404 - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > Traitor - heretic!
0:0 - Or I could kill you and take that light. uid: 5312f98e-5239-719e-7eb0-9e4b0c6c30e1 > null > null
0:0 - The Absolute wants you to go. Now! uid: 541cbef0-52ed-b854-031c-49644bb56e0d = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null
0:0 - Signal the Harpers to attack. uid: 544e8346-5ccc-a52b-98ad-008076239304 - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > Treachery! Blasphemers in the dark!
0:0 - *Your minds connect and you hear a voice whispering to you. The Absolute? Or just the echoes of his fractured mind, reverberating in the darkness?* uid: 54cfa8c4-9ae1-d0cc-75e7-605f2f20be71 Animation: [Player] SCENE_SCL_HarpersandPlayersAmbush_Hidden_Reveal_PLYR Cinematic: Mind meld SFX > null
0:0 - Try to fade into the background until they pass. uid: 56997a2d-0993-0b7e-f593-79cc0f7c80d4 = Roll SkillCheck Stealth (Dexterity) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - You're not leaving with them. uid: 56bf708d-b67c-4849-513a-7445f9cd41fc Animation: [DUPE] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - The hells are you waiting for? Attack! uid: 5733f331-86a4-651d-defb-8fa2cb6f79da Animation: [Harper] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_AmbushCall Cinematic: Harpers stand up, revealed in the darkness Node context: 'Attack!' is an order yelled to his comrades hiding with him - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - The Absolute has asked me to carry the lantern. Hand it over. uid: 5bf50db9-3684-0949-7c2a-e7e36b1f2d31 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - Heretics! Blasphemers in the dark! uid: 5ce87c4a-5b8f-fff6-a827-bb2da34d31ab Animation: SCENE_SCL_Drider_HarpersAndPlayersAmbush_Outrage Cinematic: Drider turns to the player as we emerge from the shadows. Drider assumes a battle/aggressive stance and is clearly ready to fight. === END NODE ===
null uid: 5e32be72-7922-ed05-646f-6a8385108430 Animation: [DUPE] continue using previous Walk cycles for Caravan Cinematic: Caravan leaves without you engaging with it - 0 Set flag(s) to (Global): true - SCL_Drider_Event_CaravanAvoided_LeavesToMOO - Players were alone and triggered the ambush dialog, then avoided it and dried continues moving towards MOO. === END NODE ===
0:0 - No - what are you doing?! uid: 60e6e71b-2c42-b095-4f38-f8e747fe330d Animation: ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness Node context: Player just betrayed you and ratted you out - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - I would use the drow Nere's lantern, but it broke. 1:0 - I would use True Soul Nere's lantern, but it broke. uid: 61831cd1-e16f-5734-be28-7ad5f7cf8f8d - 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Global): true - GLO_Player_Knows_NereToldAboutMoonlantern - Nere tells the player about the moonlantern. > Nere? A fickle, unworthy servant to our Queen.
0:0 - I am a guardian of nature - and in return nature protects me. uid: 64db1015-cd96-c836-4d99-0000beef9de5 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > But the druids have no power here, not since... Ah, of course!
0:0 - Navigating dangerous terrain is second nature to me. uid: 6b323f29-e30b-c643-f173-ebed7e1893a5 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - With the aid of my mind and my magic, for I am a master of both. uid: 6e9d6135-fe71-71a1-99ed-570aa5a5a910 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Magic alone could never have persevered... Ah! Of course!
0:0 - We will punish them for this blasphemy. We will make them scream! uid: 70fe9b68-31c4-e8c5-dfb0-0b3da3d6eb1c === END NODE ===
0:0 - Heretics. Blasphemers! Kill them all! uid: 71f4ef0f-022f-9b0d-a3eb-71b25e676eee Animation: [Dupe] SCENE_SCL_Drider_HarpersAndPlayersAmbush_Outrage Cinematic: Drider turns to face the Harpers Node context: Surprised, outraged at the appearance of his enemies === END NODE ===
0:0 - Emerge from the shadows and attack! uid: 7507407b-48b0-f413-a8ef-7d38b68c0ea1 - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > Heretics! Blasphemers in the dark!
0:0 - Signal the Harpers to attack. uid: 78179ef6-b5a2-45fe-204d-6e5cfa13630f - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > Treachery! Blasphemers in the dark!
0:0 - If we in the Underdark, I would split you open, drider. Leave before I change my mind. uid: 78397fb6-31ce-2e18-02be-844cbb744567 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null
0:0 - Heretics. Blasphemers! Kill them all! uid: 78c6c3a7-4036-ba11-a89f-ae074ac289dd Animation: [DUPE] SCENE_SCL_Drider_HarpersAndPlayersAmbush_Outrage Cinematic: Drider turns to face the Harpers Node context: Surprised, outraged at the appearance of his enemies === END NODE ===
0:0 - Don't let them escape! Harpers! uid: 79c11c78-22e1-a1e6-7f1f-f7a0abd34022 Animation: [Harper] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_AmbushCall Cinematic: Harpers stand up, revealed in the darkness Node context: 'Harpers!' is an order barked at the others hiding there. like "Harpers, attack!" - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - We can't go without you - the shadows would tear us to pieces. uid: 7b891d1b-bae9-ea2e-4f61-0a981941b9f9 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > This is not her Majesty's will.
0:0 - Question me again, and I will drag you into the darkness - screaming. uid: 7c01dd25-dde0-7a56-0e99-111d1e39c316 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > null
0:0 - The Absolute guided me to you. She said I was to take yours. uid: 7c4d8c5b-1346-0d56-cb3d-ac21df72754a = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - There is but one god - and she is Absolute. uid: 7df9ba0e-cfa8-99d4-db95-3513353df8d9 > null
0:0 - Into position. We'll follow your lead. uid: 7fa7d0c4-bfd9-3a33-3cd1-aebb0b850ade Animation: [DUPE] SCENE_SCL_HarpersAndPlayersAmbush_WaitForSignal [Harpers] SCENE_SCL_HarpersandPlayersAmbush_Hidden_Into_PLYR Cinematic: Harpers step back into shadows, leaving players looking down on the ambush location alone - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Attack the drider. uid: 801c2f6d-7474-1238-e2a3-b69f7210e6e4 - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > Traitors - heretics!
0:0 - Treachery! Blasphemers in the dark! uid: 80abcd01-cec9-6c33-0ead-9b640f541f5c Animation: [DUPE] SCENE_SCL_Drider_HarpersAndPlayersAmbush_Outrage Cinematic: Harpers reveal themselves === END NODE ===
0:0 - Clear your throat to make yourself known. uid: 8329edc6-f83f-bf27-8c65-c1e33d338fc6 > What's this?
0:0 - What are you waiting for? Attack! uid: 83616ce5-5f85-26e4-215a-7a410e0fd84c Animation: [Harper] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_AmbushCall Cinematic: Harpers stand up, revealed in the darkness Node context: first line is to the players. 'Attack!' is an order to the Harpers with her. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - 'Ere, web arse - something moved up there. Want me to drag it out? uid: 846f803b-e02c-8f98-7bf6-e44e70047fd8 Animation: [VEZ] GOB_M_Rig_DFLT_CUST_LookingFar_01 - Looking more upward than forward, then turn to look at Drider Cinematic: Goblin peering into the darkness Node context: Peering into the dark - 0 Check flag(s) (Script): true - This flag template was not found somehow... - true - This flag template was not found somehow... - > null > Stay hidden, keep watching. > null > null
- Roll sucessful - null uid: 84920760-7dcb-3135-4b57-33de08c9bf93 > null
0:0 - The plan's simple: you draw the cultists' attention with your brain-bug, we hit them hard and fast. Once they're down, you grab the lantern. uid: 868235d9-106f-4efe-fbf6-f59881f8870b - 0 Check flag(s) (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > We bring more to your church every day, my Queen. Your followers are legion.
0:0 - It's time to go, lantern bearer. The sooner we clear the dark, the better. uid: 87f47a96-3029-be88-a8e9-f00361a22cdb - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Indeed, it's time for you to go. > null > null
0:0 - Go. Signal us when you're ready. uid: 886c093b-7749-6ec0-0c76-5c99c5b42911 Animation: [DUPE] SCENE_SCL_HarpersAndPlayersAmbush_WaitForSignal [Harpers] SCENE_SCL_HarpersandPlayersAmbush_Hidden_Into_PLYR Cinematic: Harpers step back into shadows, leaving players looking down on the ambush location alone - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Ah, you swore an oath to my Queen! But if so... where is their lantern? uid: 88f4d1c5-5a12-49ca-efe8-e39c34565e05 > null
0:0 - Your parasite gives us the element of surprise - let's use it. You lure them in, we cut them down, then you grab the lantern. uid: 94f266a3-9bc8-95f5-3e15-59b5a5b65f24 - 0 Check flag(s) (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > We bring more to your church every day, my Queen. Your followers are legion.
0:0 - Go! We'll wait for your signal. uid: 96d495c9-01c7-3aba-e8d2-b8327df00b67 Animation: SCENE_SCL_HarpersAndPlayersAmbush_WaitForSignal [Harpers] SCENE_SCL_HarpersandPlayersAmbush_Hidden_Into_PLYR Cinematic: Harpers step back into shadows, leaving players looking down on the ambush location alone - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - I burn with pure arcana - how on earth do you survive? uid: 97f2b7f6-c9d3-8400-67dc-a5de1538e9bc - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - Try to blend into the shadows, letting the caravan pass unchallenged. uid: 995a0fe2-1f62-e1ff-cd4b-c130cd5d9866 = Roll SkillCheck Stealth (Dexterity) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - GO. NOW. uid: 9a78da37-5045-6196-1afd-7b80100fd7c7 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Signal the Harpers to Attack. uid: 9ae6cfbe-da47-bd80-32fb-0bf7e60ccba2 - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > null
null uid: 9ce49c20-a466-35d8-8630-2c6c5353de18 Animation: [DUPE] HUM_M_RIG_SCENE_SCL_HarpersandPlayersAmbush_Signal_PLYR Cinematic: Player signals the hapers to attack > null
0:0 - No - that lantern is mine, by order of the Absolute. Give it - now. uid: 9ed5a6ed-438d-3c0f-fa22-874f16f3fe7b = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - What? Have you lost your mind?! uid: 9f6b4597-d48f-d69e-3cf1-78fd80657cd2 Animation: ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness Node context: Player just betrayed you and ratted you out - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Treachery! Blasphemers in the dark! uid: 9f7d9d76-2128-557d-c9dc-2fe34e8e740b Animation: [DUPE] SCENE_SCL_Drider_HarpersAndPlayersAmbush_Outrage Cinematic: Harpers reveal themselves Node context: Surprised, outraged at the appearance of his enemies === END NODE ===
0:0 - The Absolute guided me here. She said a mere drider was not worthy - that I must take your lantern. uid: a19cfecb-e463-ea21-be95-6368a7983b3f = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null (roll sucessful) > null (roll failure)
0:0 - You're holding my lantern. The Absolute said you had to give it to me. uid: a2755701-3a6a-4426-d2d3-033cf01f5361 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Very well. If it is your will, they can have it. uid: a2d8424b-ff83-6893-92cd-681a189cb2ee Animation: DRIDER_Rig_CINE_Still_ThrowStaff Cinematic: Drider throws the Moonlantern to the ground in anger Node context: Drider throws the Moonlantern to the ground in anger - 0 Set flag(s) to (Global): true - SCL_Drider_Event_DriderDropsLantern - Drider decides to drop the lantern in front of it for the players. > null
0:0 - The lamp's light keeps the shadows at bay. Stops them from getting close enough to grab us. uid: a6492b7c-535b-ccda-51e7-54a5c3bac8fe - 0 Check flag(s) (Script): true - This flag template was not found somehow... - true - This flag template was not found somehow... - > Silence! The Absolute's favoured are speaking.
0:0 - ...Whatcha mean 'go'? uid: a70264c3-64f3-1005-e4fe-64eef996df39 - 0 Check flag(s) (Global): false - SCL_Drider_CheckpointGoblin_State_Defeated - Goblin defeated state. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > We can't go without you - the shadows would tear us to pieces.
0:0 - To arms! Strike down the heretics! uid: a7145e6a-26b4-aeef-584e-e27025b947e1 === END NODE ===
0:0 - Quickly - we'll wait for your signal. uid: a91de117-1f18-849d-2d8b-01d0af38eec3 Animation: [DUPE] SCENE_SCL_HarpersAndPlayersAmbush_WaitForSignal [Harpers] SCENE_SCL_HarpersandPlayersAmbush_Hidden_Into_PLYR Cinematic: Harpers step back into shadows, leaving players looking down on the ambush location alone - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - No - what have you done?! uid: aa98bfcb-4a37-9450-7a14-50dcba8ed918 Animation: ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness Node context: Player just betrayed you and ratted you out - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - You can't be serious. You know what's out there- uid: ae4f638b-b391-0b67-f600-e827f0f6a89a Cinematic: - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > IF IT IS HER MAJESTY'S WILL, THEN WE SHALL WALK!
0:0 - Now that was impressive. uid: afea7765-957b-2228-c2d5-e2c544090321 Animation: [Harpers] SCENE_SCL_HarpersandPlayersAmbush_SneaktoStand_Rejoice Cinematic: Emerging from their hiding place, walking over to player - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - You treacherous dog! uid: b1f8895d-2ae2-7754-4960-98044307e1e6 Animation: ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness Node context: Player just betrayed you and ratted you out - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - I'd never believe it if I hadn't just seen it. Nicely done! uid: b4a0b29f-2f36-88e7-ea30-927ce951e895 Animation: [Harpers] SCENE_SCL_HarpersandPlayersAmbush_SneaktoStand_Rejoice Cinematic: Emerging from their hiding place, walking over to player - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - She will protect us. She - she must. uid: b62d0e85-72ea-1db3-ba2f-ffd80361d36e Cinematic: Node context: Worried, doubting > null
0:0 - That was... terrifying. I'm impressed. uid: b6f3a5b9-761b-9702-7b8d-b442118d8695 Animation: [Harpers] SCENE_SCL_HarpersandPlayersAmbush_SneaktoStand_Rejoice Cinematic: Emerging from their hiding place, walking over to player - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Good. You may go now. uid: b784c59c-18f4-7213-e825-6b51a56eff9e > null
0:0 - Our wondrous Queen dropped me a message - she said you need to give me that lantern. It's very important. uid: ba96afef-aa90-1dd5-1a6d-4063249a45fe = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - That lantern is mine - by order of the Absolute. Drop it, or I'll shatter your spine as the wind breaks a twig. uid: bcdecfb8-5f39-9b70-49ba-4b5e7fd1ddce = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - You know what they say - a ballad a day, keeps the darkness away! uid: bd1fba7f-0d54-4ec1-1f27-7b1bf3feb285 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > To make the darkness quiver with mere song - you must have blessed them, my Queen. But if so... where is their lantern?
0:0 - Your faithful stand ready, Majesty. Soon we march. Soon the world will bow to you. uid: c3f35e58-cede-f477-d016-46ac238ca416 Animation: [DUPE] SCENE_SCL_HarpersandPlayersAmbush_Hidden_Loop_PLYR [DUPE] DRIDER_RIG_CINE_Walk_01, [DUPE] [VEZ] GOB_M_Rig_DFLT_CINE_Walk_01, [DUPE] [KANSIF] HUM_MS_Rig_DFLT_CINE_Walk_01 Cinematic: Drider and caravan approach, players is looking down on them > 'Ere, web arse - something moved up there. Want me to drag it out? > null
0:0 - Try to hide and let the caravan pass unchallenged. uid: c6c61fba-030b-a921-528e-6201fa7b811b = Roll SkillCheck Stealth (Dexterity) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Magic alone could never have persevered... Ah! Of course! uid: c706c29c-6fbd-7bf5-d351-1a38c62d3435 Node context: surprised > null
0:0 - Indeed, it's time for you to go. uid: c920fd8e-c39b-e3d2-8c89-92740209ca18 > ...Whatcha mean 'go'?
0:0 - You're not going anywhere. Harpers! uid: c9a5f4c1-40be-695f-f061-e0cbcebe75be Animation: [DUPE] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness Node context: 'Harpers!' is an order barked at the others hiding there. like "Harpers, attack!" - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - No - what are you doing?! uid: cad8ea85-5d54-c478-a660-2670d6280f2c Animation: ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness Node context: Player just betrayed you and ratted you out - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Didn't figure something as big and ugly as you for a coward. uid: d08debd5-020f-6c4c-209c-5baafd238d12 Animation: [VEZ] GOB_M_Rig_CINE_1HS_Draw_01, GOB_M_Rig_DFLT_CINE_Slow_Walk_01 Cinematic: Draws sword and moves towards the shadows Node context: Draws sword and moves towards the shadows > Huh? Argh!
0:0 - Forgive me, my Queen, but I had to. Before the dark got any stronger. uid: d3d942c2-42b8-f119-17c1-d48c065becf1 Animation: DRIDER_Rig_CINE_BrutalAttack_Drider, Drider_Rig_CINE_StepBack Cinematic: The DRIDER pulls back, leaving the mangled corpse of the goblin. The HALF ORC snorts disapproval.
TK : Cinematic Artist note - Hide Actor for Vez in this node. > null
0:0 - We can't let you leave. Harpers - now! uid: d4ccb949-28f3-ccb0-2670-01597b79747a Animation: [DUPE] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness Node context: 'Harpers - now!' is an order yelled to his comrades hiding with him - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Never mind me, how have you survived the curse? uid: da3182d9-7f6e-d6e6-e0fc-25ffbe93d981 - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > null
0:0 - Plan's simple: your brain-bug is the bait - they'll trust you. Lure them in, then we hit 'em hard and fast. Once they're down, you grab the lantern. uid: dc5e8be7-6319-b470-8cc7-6069b715a680 - 0 Check flag(s) (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > We bring more to your church every day, my Queen. Your followers are legion.
0:0 - Heretics in the dark! Kill them - destroy the blasphemers! uid: dc8d3b28-43f7-1b6e-1a71-32fdbbbff207 Animation: SCENE_SCL_Drider_HarpersAndPlayersAmbush_Outrage Cinematic: Player and Harpers emerge to attack the caravan === END NODE ===
0:0 - Majesty! Please... uid: dd980128-e1f6-4fe4-8d20-24cda346775e Cinematic: Off screen, cries from the darkness, which fade to an eerie silence. Node context: Off screen, being killed by shadow monsters. He cries out, begging his god to save him, but it's too late > null
0:0 - And no one can argue with the results. uid: e0df902b-b3da-93fc-8f0b-d1020139f39a === END NODE ===
0:0 - *The drider's eyes cut through the darkness, locking on you as your parasite squirms with excitement.* uid: e2ac335f-6e59-60d5-1989-d5cb64b6544b Animation: HUM_M_Rig_Cine_MindMeldLevel_01 Cinematic: Mind meld SFX > null
0:0 - I swore an oath - a powerful one. It will take more than darkness to end me. uid: e39ceab0-e504-b7ca-795e-58e373be7866 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Ah, you swore an oath to my Queen! But if so... where is their lantern?
null uid: e3dab1be-c20d-8284-19da-d8e5a8b80af1 Animation: [Kansif] HUM_MS_Rig_Scene_SCL_HarpersandPlayersAmubush_DirtyLook Cinematic: The HALF-ORC shoots you a dirty look, but follows the DRIDER into the darkness, along with the other cultists. There is silence for a beat before screams start to pierce the air. There is sound of a brief battle.
To account for Vez being dead or alive we will rely on a Show Actor key in Node N858. - 0 Set flag(s) to (Global): true - SCL_Drider_Event_MovesToTWNInDialog - Drider caravan starts moving to TWN in the middle of the dialog. > Majesty! Please...
- Roll failure - null uid: ecd40feb-9088-4740-118d-c890be7e0705 > null
0:0 - *Your minds connect and before you can stop him, the drider is inside your head - scrabbling through your secrets.* uid: ef758712-f21f-b306-8881-13bbd2849dd2 Cinematic: Mind meld SFX > null
0:0 - The hells are you doing? Attack! uid: f12f15d7-fc31-b279-bb26-bce1cd18b67e Animation: [DUPE] ELF_M_Rig_SCENE_SCL_HarpersandPlayersAmbush_Betrayed Cinematic: Harpers stand up, revealed in the darkness Node context: 'Attack!' is an order yelled to his comrades hiding with him - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - To have a rage so fierce the dark quivers - you must have blessed them, my Queen! But if so... where is their lantern? uid: f2375890-6e83-c787-efba-848a3b9fa91a > null
0:0 - Takes more than shadows to put someone like me down. uid: f2448a8f-7248-5c4e-9705-33c0242d445a - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > A mere mortal warrior could have never persevered alone... Ah! Of course!
null uid: f60f9b62-c3ec-f581-131c-cac049db3393 - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. === END NODE ===
- Roll sucessful - null uid: fad379cc-3d20-46fa-131b-7d69972bef05 > null
0:0 - If - if it is her majesty's will... uid: fba8fa3b-748a-04c1-f755-3ec926a8a21d - 0 Set flag(s) to (Global): true - SCL_Drider_Event_DriderLeavesTowardsTower - Drider leaves towards Moonrise. true - SCL_Drider_Event_AvoidedCombat - Players achieve to avoid the combat between the Harpers and the Caravan. true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. > You can't be serious. You know what's out there- > She will protect us. She - she must.
0:0 - Signal the Harpers to attack. uid: fddf2e8d-e047-705a-d6b5-c1ddb5076e86 - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > null
0:0 - You are full of surprises, aren't you? Incredible. uid: ffbcbab1-5385-7b66-af89-f8f84d80a6f3 Animation: [Harpers] SCENE_SCL_HarpersandPlayersAmbush_SneaktoStand_Rejoice Cinematic: Emerging from their hiding place, walking over to player - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarpersAtInn.lsj Synopsis: The players encounter a squad of Harpers at the Last Light Inn who're preparing to set out on a dangerous mission to ambush a drider and some cultists in the shadow-cursed lands. Lassandra, a Harper scout that the player may have helped previously, might be there.
0:0 - We must take this advantage. Githyanki perish in bloodbaths, not dreary curses. uid: 134c42a7-6d4a-4d96-83df-f3ea23503852 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I'm with the Harper. We should take every advantage in reach. uid: 1e136723-681f-4b16-b37e-21819f2ad144 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Even in deepest darkness - uid: 3d98bbd2-4563-9981-c976-49f80116ba7e > - you will shine.
0:0 - Gotta be a Moonlantern. Just what we need. uid: 3fa83b2e-7077-7577-142e-40fd68e90ee1 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. > null
0:0 - You don't just fight shadows. You fight what hides inside. uid: 42b0cd7e-1fb7-e6d5-17f0-b66edcbcc3aa - 0 Set flag(s) to (Global): true - SCL_HarpersAtInn_State_WontDoAmbush - Players declined to do drider ambush, or the chance had passed === END NODE ===
0:0 - If they move freely, they must have a Moonlantern. Let's have a little war with that convoy and claim the spoils. uid: 497f81a6-c62e-370d-c7c4-4c7bfc6fbdbb - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. > null
0:0 - Go on, then - take your lantern, or not. Moonrise is waiting. uid: 5af159cf-3135-d1b3-3301-19bbdf3db9c0 > And so are we.
0:0 - You're too late - I've encountered the convoy, led by a drider. uid: 5d7b83b9-c689-8053-7577-24989919b5d8 - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_HarpersLearnMissedCaravan - Harpers learn that they missed the caravan in case players met it before. > What? Hideous beast! It is a miracle you're alive.
0:0 - Sounds like just what we need to get to Moonrise. uid: 636935b7-c80a-4093-b51c-ee88090038a8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I only saw its trail. It was fresh. uid: 677b1857-3033-c105-1768-00fd11b1d96a > Damn it all.
0:0 - Isobel's blessing is a palliative, not a cure. Some shadows, even her magic can't counter. uid: 6e0aba49-063e-c5c2-3138-dfc33b88d7b3
0:0 - A Moonlantern, I wager. There's no overstating the advantage we'll gain with that light. uid: 72b2d0e8-eaa1-0082-1a79-83993b7461fd - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. > null
0:0 - - you will shine. uid: 82018a82-c922-1b35-a170-98bf320ae15a - 0 Set flag(s) to (Global): true - SCL_HarpersAtInn_State_WontDoAmbush - Players declined to do drider ambush, or the chance had passed === END NODE ===
0:0 - If they move freely, they must have some kind of magic that protects them. I'm not averse to claiming that magic indeed. uid: 823e9570-bf1d-463a-b0e6-c2dfa8fc5bd6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - It's refreshing not to have set the trap I'm springing - take me to the convoy. 1:0 - Let's take on that convoy. You lead, I follow. uid: 862349eb-59d9-fab8-fe23-63ac236b186c - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > Splendid. I'll mark your map, should you lose the way.
0:0 - Yes, I've taken their light. I will be safe in its glow. uid: 8b8e3557-66f7-4855-7e12-85b1dbe60dfa - 0 Check flag(s) (Object): true - SCL_Drider_State_HasMoonlantern - Character has the moonlantern. > I'll be damned - you're something else.
0:0 - Don't be long. Our window of chance will close all too quickly. uid: 8d3cb3f9-804d-949c-6cb0-afc967dfac29 - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. === END NODE ===
0:0 - And so are we. uid: 9edd3e39-4922-c44e-cae9-594bf88175a4 - 0 Set flag(s) to (Global): true - SCL_HarpersAtInn_State_WontDoAmbush - Players declined to do drider ambush, or the chance had passed === END NODE ===
0:0 - Forget the convoy. I can handle myself out there. uid: 9f6393db-bcd9-8412-0337-7495aac68428 - 0 Check flag(s) (Object): false - SCL_Drider_State_HasMoonlantern - Character has the moonlantern. > null
0:0 - A magic lantern. It'll help. But it's only a tool, not a solution. uid: 9ff209c5-29fb-3a7d-073a-47be032636ff - 0 Check flag(s) (Object): true - SCL_Drider_State_HasMoonlantern - Character has the moonlantern. > Prudent words. As I expected.
0:0 - Splendid. I'll mark your map, should you lose the way. uid: a0edc186-743b-ff90-eac3-9891bdf07572 > So glad to have you. Truly.
0:0 - A Moonlantern - it must be. And we must take it. Githyanki perish in bloodbaths, not dreary curses. uid: a104d0a6-26c1-e9ef-c94a-df1e08f5d1f2 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. > null
0:0 - I wasn't able to retrieve it, I'm afraid. The way will be dark indeed. uid: a433ac5b-1344-fb15-78c4-c74913661434 - 0 Check flag(s) (Object): false - SCL_Drider_State_HasMoonlantern - Character has the moonlantern. > Hells. Then our chance has passed.
0:0 - Shouldn't Isobel's blessing keep me safe? uid: a68a901a-4dae-7a4a-585d-df81a434fc87 - 0 Check flag(s) (Global): true - HAV_TakingIsobel_Event_GiveOintment - Isobel gives the Selune ointment to one of the players (the one currently talking to her in the dialog where this is set) > Isobel's blessing is a palliative, not a cure. Some shadows, even her magic can't counter.
0:0 - Jaheira said Isobel had a way to keep me safe. uid: b1e7be21-713c-cac0-ebad-99dc0b1fc7fb - 0 Check flag(s) (Global): false - HAV_TakingIsobel_Event_GiveOintment - Isobel gives the Selune ointment to one of the players (the one currently talking to her in the dialog where this is set) > Isobel's blessing is a palliative, not a cure. Some shadows, even her magic can't counter.
0:0 - Sounds like an opportunity. And it would be nice to surprise the Absolute for once. uid: b4f1c76e-0ca5-413e-b1a7-48bd6bbc1f6f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - A Moonlantern, surely? I would love to have one of those. uid: b98cd33f-bd97-0811-9641-09eb5baefcc6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. > null
0:0 - I stayed well out of its way. There was no chance of it spotting me. uid: baeb388f-a69c-36c9-7c9e-d12b6635d05f - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersAmbushDialogEnded - Dialog with the caravan at the ambush ended. true - SCL_Drider_Event_PlayersMetCaravanAlone - Players are seen by the caravan and speak with them alone at the ambush. Didn't start the ambush with the harpers present (they are still in Last Light). > And their means of safe passage - do you have it?
0:0 - Harpers - with me. Stray no more than an arm's length from your course. uid: cb97dc27-faa6-6c20-0092-06735a86d55b - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. === END NODE ===
0:0 - Sounds like a Moonlantern - that's just what we need. uid: d9864d6e-008b-2949-85fb-69bc14f75c47 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SCL_Drider_State_ToldHarpersAboutMoonlantern - Players know about the moonlantern and tell harpers about it while they are at the bridge at HAV. > null
0:0 - Say the word, and we set the ambush in motion. uid: dc8c9b98-09fe-eefa-c161-d88fdf0a4818 - 0 Check flag(s) (Dialog): true - SCL_Drider_HarpersAtInn_OneLinerHasMet - SCL_Drider_HarpersAtInn_OneLinerHasMetdescription > null
0:0 - Go on ahead. I'll catch up. uid: e0576e58-536f-4a08-32e2-ee3f64138a8d - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. > As you say. I'll mark your map with the rendezvous point.
0:0 - A cultist convoy crosses the land as we speak. I've readied an ambush. Say the word, and we fly. uid: eb55541f-6c20-4590-9a9a-8dae7a266f97 > null > null > null
0:0 - But don't tarry. The greater the opportunity, the shorter its visit. uid: f5252ca4-f4c5-59dd-cfd4-74751f88e0d2 === END NODE ===
0:0 - As you say. I'll mark your map with the rendezvous point. uid: f64473ab-a0ac-aee3-0d4e-d93fc12d96a4 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperScout_AfterAmbush.lsj Synopsis: Lassandra after the fight with the Drider, triggers only if players started with the harpers and Lassandra was present at Haven.
0:0 - Take the lantern off the corpse. I doubt it will mind. uid: 0bcf8b61-d3e8-8ba9-7795-bb64a74be850 - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperScout_AtAmbush_HasMet - Harper Scout has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
0:0 - Impressive - you've a way with words. uid: 41f15183-fc06-f2a7-d95b-4976b0c696fe - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperScout_AtAmbush_HasMet - Harper Scout has met at the ambush. - 1 Check flag(s) (Global): true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperScout_AtAmbush_HasMet - Harper Scout has met at the ambush. > null
0:0 - A battle I won't soon forget. And in such favoured company, no less. uid: 5e05077f-0d04-1fb0-e93c-b8c42bec869a - 0 Check flag(s) (Dialog): false - SCL_Drider_HarperScout_AtAmbush_HasMet - Harper Scout has met at the ambush. - 1 Check flag(s) (Global): false - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HarperScout_AtAmbush_HasMet - Harper Scout has met at the ambush. > Go ahead, examine the drider. The lantern's there for the taking.
0:0 - Go ahead, examine the drider. The lantern's there for the taking. uid: 8fdea777-fb27-d64e-3319-9cbc0ea2ff1e === END NODE ===
0:0 - Take the lantern off the corpse. I doubt it will mind. uid: c4500a74-2134-95fb-8dc8-bf492157da6b - 0 Check flag(s) (Dialog): true - SCL_Drider_HarperScout_AtAmbush_HasMet - Harper Scout has met at the ambush. - 1 Check flag(s) (Global): true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_HarperScout_PreparingForAmbush.lsj Synopsis: A Harper scout, getting ready to go back out into the cursed land that recently killed her friend. She's preparing to ambush a drider - a big, dangerous target. Her mood is somewhat grim.
0:0 - 'Last Light', indeed. Savour it while you can. uid: 01d42d98-db80-4cd0-9104-323cf8a94018 - 0 Check flag(s) (Dialog): true - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription === END NODE ===
0:0 - Listen - if you want to reach Moonrise, you're going to need help. And I know where you'll find it. uid: 17482b41-4856-6c7e-68f9-0b77514527db - 0 Check flag(s) (Dialog): false - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersWaitingAtBridge - Harpers are waiting at the bridge in Last Light before leaving to ambush the Drider. - 0 Set flag(s) to (Dialog): true - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription > There's a cultist convoy that passes each day. It carries a lantern that burns the curse away.
0:0 - The shadows are getting bolder. I don't know if we can repel another attack. uid: 2334a306-ad58-4695-9e1c-66d2776d88a7 - 0 Check flag(s) (Global): true - HAV_Mood_State_Alert - The NPCs in Haven in the Alert state - 0 Set flag(s) to (Dialog): true - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription === END NODE ===
0:0 - I guess you don't need my help after all. Though something tells me I'll be needing yours. uid: 4a69f54e-6ea0-9eee-4405-be2dc1b3ff8a === END NODE ===
0:0 - You're too late - I've encountered the convoy, led by a drider. uid: 59374740-be2d-9342-fbdf-b399c273d043 - 0 Check flag(s) (Global): true - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_HarpersLearnMissedCaravan - Harpers learn that they missed the caravan in case players met it before. > Hells - and you survived? A drider's no joke. Especially in these lands.
0:0 - Your time to shine, friend. uid: 72245374-3590-3d07-b5ba-98d50b3ab4bd - 0 Check flag(s) (Dialog): false - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives - 0 Set flag(s) to (Dialog): true - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription === END NODE ===
0:0 - Let's take on that convoy. You lead, I follow. uid: 778a2266-a0eb-d355-c538-7132a3561a22 - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. > Wonderful. I will mark your map, so you can find us, should you lose the way.
0:0 - Good to see a friendly face. uid: da37fa07-5642-4441-9c48-3e9f97c58b74 - 0 Check flag(s) (Dialog): false - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription - 0 Set flag(s) to (Dialog): true - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription === END NODE ===
0:0 - We're damn near helpless without Isobel. It's only a matter of time now. uid: e1d1c180-1471-41a3-85dd-56450b0788ba - 0 Check flag(s) (Global): true - HAV_Mood_State_Unprotected - Mood in Haven: people are anxious, Isobel was removed from Haven, so no protection - 0 Set flag(s) to (Dialog): true - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription === END NODE ===
0:0 - Go on ahead. I'll catch up. uid: e23a92cd-bfd6-a3ac-77a8-d23ef9fce6ee - 0 Check flag(s) (Global): false - SCL_Drider_Event_PlayersWillFindCaravanAtAmbush - Players arrive to the ambush spot, they haven't met the caravan nor the harpers and caravan arrives to the ambush spot at the same time. - 0 Set flag(s) to (Global): true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. true - SCL_Drider_Event_StartHarpersAmbush - Players start the ambush of the drider. They start moving towards their ambush positions. > Sure, why not? I'll mark your map.
0:0 - All or nothing. That's the bottom line. uid: e78f74ca-47b6-f6a5-28aa-aa2dbc6f1d0d - 0 Check flag(s) (Dialog): true - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription - 1 Check flag(s) (Global): true - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives === END NODE ===
0:0 - Fair enough. But try not to dally - that lantern's your key to survival. uid: ec903b2c-03be-22e6-7c4f-79fa2223963e === END NODE ===
0:0 - If you're to make it to Moonrise, we need to ambush that convoy and take their lantern. uid: fc0a8d06-aee1-e6ea-572c-25252cc37ed7 - 0 Check flag(s) (Dialog): true - HAV_General_HarperScout_000_HasMet - HAV_General_HarperScout_000_HasMetdescription - 1 Check flag(s) (Global): true - SCL_Drider_State_HarpersWaitingAtBridge - Harpers are waiting at the bridge in Last Light before leaving to ambush the Drider. > null
0:0 - Now let's move. uid: fda82ef2-10f8-08e8-7a43-0a2bea451355 === END NODE ===
0:0 - Big and ugly's down - grab the lantern! uid: d94116df-0f07-4ecc-bff3-26822831084e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Harper_Melee_000_AD_DriderDropsLantern.lsj Synopsis: Drider drops lantern (either being disarmed or killed)
0:0 - The lantern's free - grab it! uid: adb13df8-fb96-40fb-9272-25a822a954b8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Harper_Melee_000_AD_LassandraDies.lsj Synopsis: Lassandra dies in combat with the drider. Branthos (also in combat with the drider) reacts.
0:0 - Lass! No! uid: aceae4cd-3f19-4bdf-ba66-94468b0d1635 Node context: Just watched your friend Lassandra die in combat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Harper_Melee_000_AD_PlayerTookLantern.lsj Synopsis: The Player is fighting on the side of the drider against the Harpers. The Players just picked up the lantern that Harper Branthos wants.
0:0 - The cultist has the lantern - take them out! uid: 9e59ab8f-2cfe-491f-80f2-b89811e19394 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_Harper_Melee_000_AD_TakesMoonlantern.lsj Synopsis: Harper takes the moolantern from the drider.
0:0 - I have the lantern! Let's finish this up and go home. uid: 6e3969b0-6eee-440f-a488-d85172fda7b1 === END NODE ===
0:0 - No! Lassandra! uid: 74216240-5267-4371-bcff-2a9034121f7a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_PAD_BacktrackedToCaravanCheckpoint.lsj Synopsis: Players met the caravan alone or with the harpers and backtracked towards where the caravan was waiting the Drider.
0:0 - It's a long walk through the dark. You'd almost pity the poor souls they dragged along. 1:0 - A long march through dark, unfriendly lands. I don't envy them. 2:0 - Spidey and co. got pretty far from home base. 3:0 - A veritable torture camp and prison unto itself. 4:0 - Cages, chains - all awaiting prisoners of the Absolute. 5:0 - Cages, shackles - the place was a prison in and of itself. 6:0 - Cages, shackles... all prepared to march captives off to their fate. uid: 2a891b9d-c74c-d24a-cb24-c99c4ff7dc5d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - SCL_Drider_State_PlayersDefeatedCaravan - Players defeated the caravan and Drider, be it with the harpers or alone. === END NODE ===
0:0 - Plenty of chains, cages, and the usual slaver favourites. 1:0 - Cages, shackles, whips... all prepared to mete out misery on captives. 2:0 - Look at this place. Set up to snatch people up and put them in shackles. 3:0 - Chains, cages - a veritable torture camp and prison unto itself. 4:0 - Cages, chains - all awaiting prisoners of the Absolute. 5:0 - Cages, shackles - the place was a prison in and of itself. 6:0 - Cages, shackles... all prepared to march captives off to their fate. uid: 9f7c37ee-917a-a7e1-153b-1c9bc90a6194 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - SCL_Drider_State_PlayersDefeatedCaravan - Players defeated the caravan and Drider, be it with the harpers or alone. === END NODE ===
0:0 - At least they won't be returning. Wretched bloody creatures. 1:0 - At least they won't drag any more poor souls along in chains. 2:0 - No more giant spides on the prowl, thanks to us. 3:0 - Well - it most assuredly won't be returning. 4:0 - They won't be herding any more prisoners from here, thanks to us. 5:0 - Empty for good. 6:0 - They won't be back here any time soon, thanks to us. uid: a530106f-9bfb-4bc0-afec-6978ac9c723d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SCL_Drider_State_PlayersDefeatedCaravan - Players defeated the caravan and Drider, be it with the harpers or alone. === END NODE ===
0:0 - I hope the wretched beast is rotting out there. 1:0 - At least they've herded their last prisoner. 2:0 - No more giant spides on the prowl, thanks to us. 3:0 - And it most assuredly won't be returning. 4:0 - Seems they've herded their last prisoner. 5:0 - Empty for good. 6:0 - They won't be needing this place again. uid: ac98503d-fb21-25bb-917c-2f14440e56c3 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SCL_Drider_State_PlayersDefeatedCaravan - Players defeated the caravan and Drider, be it with the harpers or alone. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_PAD_TakeLanternAfterAmbush.lsj Synopsis: Players sided with the harpers and defeated the caravan after the ambush. They should now search the drider corpse for the lantern.
0:0 - Now we're done killing, that lantern's ours. Time to collect. 1:0 - Now to make use of that lantern. 2:0 - Well done. Now I just need that lantern. 3:0 - The drider is down. Now, to take its light. 4:0 - That's the last of them - better fetch that lantern. 5:0 - Victory - of course. Better grab the lantern from the corpse. 6:0 - Excellent - now all I need is that lantern. uid: 19bb1395-fa13-4b7c-9d41-027d399856a9 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_PlayersAmbush.lsj Synopsis: The players have agreed to help the Harpers ambush a caravan of Absolute cultists and prisoners. You've just arrived at the ambush site - the mood is tense, words are spoken in harsh whispers. When the Caravan arrives there's a monsterous drider at its head, muttering to itself, talking to an imaginary queen/majesty that represents the voice of his God, The Absolute. The player can try to trick the drider into handing over its magic lantern (the Moonlantern - a glowing lantern hanging from the end of a staff), although that could leave the drider exposed to the worst effects of the curse. Will likely end in combat, either because you signaled the Harpers to spring their ambush or because the drider got suspicious and attacked.
0:0 - They think us fools, Majesty. They think we cannot see through their lies. uid: 046cfb9c-8362-4846-aed4-9de59938ed42 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_CaravanGoesHostile - Players ambush alone the caravan and they become hostile. > We will punish them for this blasphemy. We will make them scream!
0:0 - Good. You may go now. uid: 0e9a65cb-35ef-44e0-a340-725e1a40f80c > null
0:0 - A mere mortal warrior could have never persevered alone... Ah! Of course! uid: 101b8749-82e6-4e4e-8f76-8cdfb826182a > null
0:0 - I am a guardian of nature - and in return nature protects me. uid: 1437bcd8-ce66-472a-b3fe-219cd8e7a610 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > But the druids have no power here, not since... Ah, of course!
0:0 - To make the darkness quiver with mere song - you must have blessed them, my Queen. But if so... where is their lantern? uid: 157685c4-e230-49b1-9046-ad713f1121ed > null
0:0 - I have tested my mind and body beyond to its absolute limits - I do not fear the darkness. uid: 16756480-60e6-4e04-93f9-b2a6b683eed9 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
0:0 - We will punish them for this blasphemy. We will make them scream! uid: 2865dbd2-f921-47f3-ad81-5a52eca0a88b === END NODE ===
0:0 - Navigating dangerous terrain is second nature to me. uid: 2ce124a9-a696-4065-8e1b-ec2014b6e34c - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - The Absolute wants you to go. Now! uid: 3117d42d-cf55-4972-92ce-fcd66b618aad = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null (roll sucessful) > null (roll failure)
0:0 - If - if it is her majesty's will... uid: 33e0fbae-fbfd-4b32-90db-4de3ae640fe8 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_DriderLeavesTowardsTower - Drider leaves towards Moonrise. true - SCL_Drider_Event_AvoidedCombat - Players achieve to avoid the combat between the Harpers and the Caravan. true - SCL_Drider_Event_AcquiredMoonlanternWithoutFight - Players get the moonlantern AND avoid the fight. > You can't be serious. You know what's out there- > She will protect us. She - she must.
0:0 - Very well. If it is your will, they can have it. uid: 34a317db-7480-41a1-8a47-d60552ed46f0 Animation: DRIDER_Rig_CINE_Still_ThrowStaff Cinematic: Drider throws the Moonlantern to the ground in anger Node context: Drider throws the Moonlantern to the ground in anger - 0 Set flag(s) to (Global): true - SCL_Drider_Event_DriderDropsLantern - Drider decides to drop the lantern in front of it for the players. > null
0:0 - With the aid of my mind and my magic, for I am a master of both. uid: 34ac84d4-4c19-44d1-85a5-e43b10f8826f - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Magic alone could never have persevered... Ah! Of course!
0:0 - I swore an oath - a powerful one. It will take more than darkness to end me. uid: 398d8b5a-ad9d-4a18-9c4e-64e82e55dc1f - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Ah, you swore an oath to my Queen! But if so... where is their lantern?
null uid: 435bc894-9fb6-4472-9e32-d3685b247267 Animation: [Kansif] HUM_MS_Rig_Scene_SCL_HarpersandPlayersAmubush_DirtyLook Cinematic: The HALF-ORC shoots you a dirty look, but follows the DRIDER into the darkness, along with the other cultists. There is silence for a beat before screams start to pierce the air. There is sound of a brief battle.
To account for Vez being dead or alive we will rely on a Show Actor key in Node N858. > Majesty! Please...
0:0 - But the druids have no power here, not since... Ah, of course! uid: 47c670c6-f931-4b24-881f-f9a72ae6c39b > null
0:0 - No - that lantern is mine, by order of the Absolute. Give it - now. uid: 4a64384c-6a4b-446b-bfe7-e8168355ff13 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - I am both a True Soul and a cleric. I've blessed you with the power of the Absolute - you'll be safe. uid: 554201c0-a9d2-4543-b03f-b5da2454f0c2 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
null uid: 56c961a6-8442-4552-88e0-3c2a329b6a99 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_CaravanGoesHostile - Players ambush alone the caravan and they become hostile. === END NODE ===
0:0 - If we in the Underdark, I would split you open, drider. Leave before I change my mind. uid: 5a620947-6ecb-4bed-afba-22554f2d5b00 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null
0:0 - Never mind me, how have you survived the curse? uid: 61db3ad1-4ae9-41c0-b4fe-a01f29706919 > null
0:0 - That lantern is mine - by order of the Absolute. Drop it, or I'll shatter your spine as the wind breaks a twig. uid: 660d40ed-b4ee-41ef-a622-b5ea99c15861 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - Traitor - heretic! uid: 662a8174-dee4-48fa-b70e-76e016fe7770 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_CaravanGoesHostile - Players ambush alone the caravan and they become hostile. === END NODE ===
0:0 - The Absolute has asked me to carry the lantern. Hand it over. uid: 7549bf7f-c040-4aa5-9d27-c04194aaa798 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - I burn with pure arcana - how on earth do you survive? uid: 76ac2dfb-cbc2-433f-bddf-f648285738c4 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - No, we will keep your gift and drive this false one back into the dark! uid: 7767c5a8-61d3-4d42-9dc1-cb4f654b1052 === END NODE ===
0:0 - The Absolute guided me here. She said a mere drider was not worthy - that I must take your lantern. uid: 7bc570de-ef28-4ea0-b4dd-6d6c72cedd32 = Roll SkillCheck Deception (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null
0:0 - But majesty, you gave this lantern to me. You said it was mine! uid: 7d6654f7-68b2-448f-8a82-9b7845f919a1 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_CaravanGoesHostile - Players ambush alone the caravan and they become hostile. > No, we will keep your gift and drive this false one back into the dark!
0:0 - They will follow close. Do not leave the light! uid: 838eeeaa-9cf5-493c-81d0-59caa4a3a9b7 Cinematic: Drider turns and starts to leave, ready to head into the dark. You're expected to follow. === END NODE ===
0:0 - Question me again, and I will make drag you into the darkness - screaming. uid: 83b6149b-fb88-42af-9c6a-7244f9eb437a = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > null
0:0 - But majesty, you gave this lantern to me. You said it was mine! uid: 85b5f0ef-66cd-4b6f-a65e-bcdd93e65a2e - 0 Set flag(s) to (Global): true - SCL_Drider_Event_CaravanGoesHostile - Players ambush alone the caravan and they become hostile. > No, we will keep your gift and drive this false one back into the dark!
0:0 - You know what they say - a ballad a day, keeps the darkness away! uid: 8653043c-1883-4db6-9fe6-70c32ffc3599 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > To make the darkness quiver with mere song - you must have blessed them, my Queen. But if so... where is their lantern?
0:0 - There is but one god - and she is Absolute. uid: 8753770d-8c2d-428d-9747-a072a66d774b > null
0:0 - Majesty! Please... uid: 93367af1-df16-4bc5-9625-6213908d03ee Cinematic: Off screen, cries from the darkness, which fade to an eerie silence. Node context: Off screen, being killed by shadow monsters. He cries out, begging his god to save him, but it's too late > null
0:0 - Ah, you swore an oath to my Queen! But if so... where is their lantern? uid: 9500d5e5-8261-4f84-914e-4dcf86784aa3 > null
0:0 - No higher forces protect me - I survived by my own tenacity. uid: abfbad59-1b75-4f1d-bd64-34fcc32da916 - 0 Check flag(s) (Tag): true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - Step into the light! Let us see you. uid: b0220e6a-aecc-43f3-802e-a2b69c77ddaa > null
0:0 - Thank you - let's go. uid: bea5653c-ecb6-4f38-ad3f-464434fc4b55 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersStartFollowingDrider - Players start following the drider in SCL. true - SCL_Drider_Event_AvoidedCombat - Players achieve to avoid the combat between the Harpers and the Caravan. true - SCL_Drider_State_SidedWithCaravan - Players decided to side with the caravan. false - SCL_Drider_State_SidedWithHarpers - Players decided to side with the harpers. > They will follow close. Do not leave the light!
0:0 - You're holding my lantern. The Absolute said you had to give it to me. uid: c1847823-b7d9-4c79-8717-9d0baa4b5b76 = Roll SkillCheck Deception (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - GO. NOW. uid: c4161cd6-2c09-43ce-9d68-10684561bbf9 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - (Wave hands.) There - you now carry the blessing of the Absolute. You'll be safe. uid: c4202430-beb9-43b8-9f4a-5f190c3760bd = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - ROAR. 1:0 - ROAR. uid: cf24b3e3-e920-4ce5-b528-e24af6b23be1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > To have a rage so fierce the dark quivers - you must have blessed them, my Queen! But if so... where is their lantern?
0:0 - Takes more than shadows to put someone like me down. uid: cfad911f-aec4-432c-9808-bc55caa3f4f5 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > A mere mortal warrior could have never persevered alone... Ah! Of course!
0:0 - Magic alone could never have persevered... Ah! Of course! uid: d2aeedd1-fb87-4856-8408-2d60bc133e0b Node context: surprised > null
0:0 - You can't be serious. You know what's out there- uid: d6351959-c708-42ff-a273-eacde4172423 Cinematic: - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > IF IT IS HER MAJESTY'S WILL, THEN WE SHALL WALK!
0:0 - Lady Shar protects me - I do not belong to your Queen. 1:0 - My god does not fear the shadows - I do not belong to your Queen. 2:0 - My god's favour protected me - I do not belong to your Queen. 3:0 - I am not one of hers - divine light guides my footfall. uid: da0e4363-9e30-4c10-9e93-a3ef5e02cd63 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 1:0 Tag: Enemy of Shar - - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > There is but one god - and she is Absolute.
0:0 - The Absolute guided me to you. She said I was to take yours. uid: ddb7290c-d6e8-4c01-9a28-0e5edb7905f3 = Roll SkillCheck Deception (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Tag): false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - *Your minds connect and you hear a voice whispering to you. The Absolute? Or just the echoes of his fractured mind, reverberating in the darkness?* uid: e14f4606-da21-414e-a48b-f8754975c95b Animation: [Player] SCENE_SCL_HarpersandPlayersAmbush_Hidden_Reveal_PLYR Cinematic: Mind meld SFX > null
0:0 - The Absolute has blessed you. You will be safe. uid: e40be1cc-a9c5-4e7c-ab95-27af3a5e00c5 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Securus! There - you now carry the blessing of the Absolute. You'll be safe. uid: e8478376-9cfd-42ca-a918-bdcfd4149627 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Our wondrous Queen dropped me a message - she said you need to give me that lantern. It's very important. uid: eaec9b1b-0dab-4fb0-a2ab-9700e25e6734 = Roll SkillCheck Deception (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - But do not worry, there is still power in the lantern. Our queen will protect you, as she protected me. uid: ed55cd83-5ed0-4f52-8db5-d12d819e7837 > Indeed, it's time for you to go. > null
0:0 - That lantern is mine - by order of the Absolute. Drop it, or I'll boil your brain inside your skull. uid: f00bd9e5-19b5-484d-861d-8b9ec12bcc1f = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
null uid: f035acf3-3642-46af-a823-e0929592893f Animation: [Player] SCENE_SCL_HarpersandPlayersAmbush_Hidden_Reveal_PLYR Player goes from a sneak pose, walks forward into a standing idle Cinematic: Player moves into the light. Player's positioning should match N218 so it merges into the rest of the dialog flow > null
- Roll sucessful - null uid: f39bbc27-656a-4005-8771-0c726a2d66df > null
0:0 - To have a rage so fierce the dark quivers - you must have blessed them, my Queen! But if so... where is their lantern? uid: f4768bee-d853-4acb-a320-1a2a41e51511 > null
0:0 - Vale, idiotae! There - you now carry the blessing of the Absolute. You'll be safe. uid: f4eafcf0-94de-45c0-b665-59732b465cc7 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - She will protect us. She - she must. uid: f93a4d43-6692-4d56-a10b-81b80406c2ca Cinematic: Node context: Worried, doubting > null
0:0 - Attack the drider. uid: f9b81d8a-8ab7-46f8-ab71-c717d082f04b > null
0:0 - I would use the drow Nere's lantern, but it broke. 1:0 - I would use True Soul Nere's lantern, but it broke. uid: fa6a3019-d0ed-4b6e-b6df-bec6499dd347 - 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Global): true - GLO_Player_Knows_NereToldAboutMoonlantern - Nere tells the player about the moonlantern. > Nere? A fickle, unworthy servant to our Queen.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_ThanksAfterAmbush.lsj Synopsis: While following the caravan, together with the players are ambushed by a group of players. If they side with the drider after the combat resolves it will thank them.
0:0 - Do not question your superiors, creature. My orders come directly from the Absolute. uid: 0919946f-14c2-47ec-9905-19763f8d6c86 - 0 Check flag(s) (Local): true - 5f9a395c-f766-5a61-f122-bbcd094c95a0_MindHasBeenRead - MindHasBeenReaddescription > Yes, yes, of course. Her grace burns bright in them - I see it!
0:0 - Yes, we have our duty. We shall lead them home, Majesty. uid: 2dc5d500-da51-d4eb-a515-981c9336fd91 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersStartFollowingDrider - Players start following the drider in SCL. false - SCL_Drider_State_WaitingAtAmbushAfterCombat - Drider is waiting at the ambush after the encounter with the Harpers. === END NODE ===
0:0 - *Your minds connect and you hear a whispered voice. The Absolute? Or just the echoes of his fractured mind, reverberating in the dark?* uid: 32252909-4913-f8c2-2112-ebe32b972d44 Cinematic: Mind meld VFX > A True Soul. Why would one of our queen's blessed walk with Harpers?
0:0 - They are holier than me - a greater part of Her design! I was wrong to question them! uid: 32836451-a2f1-4e14-b4ea-f561400661ef Cinematic: detect thoughts node - this is the creature's thoughts rather than direct speech Node context: detect thoughts node - this is the creature's thoughts rather than direct speech - 0 Set flag(s) to (Local): true - 5f9a395c-f766-5a61-f122-bbcd094c95a0_MindHasBeenRead - MindHasBeenReaddescription
0:0 - Search his mind. uid: 35307512-af1b-4c97-80d0-b786a4ded166 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 5f9a395c-f766-5a61-f122-bbcd094c95a0_MindHasBeenRead - MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - They will hurry, Majesty. They must not keep you waiting. uid: 38552cd4-bf83-022c-d925-c06f772e94cf === END NODE ===
0:0 - Very well. We welcome all who follow our holy queen. uid: 387c88f6-2117-a998-b5eb-0feadb014e94 - 0 Set flag(s) to (Global): true - SCL_Drider_State_AfterAmbushSituationDefused - Player earns Drider's trust to follow it to Moonrise. > Are they ready to depart? We do not want to linger in the shadows, Majesty.
0:0 - It was a pleasure to kill by your side. Onwards, in death! uid: 407466bb-4358-9e3a-7139-fd68dbad95e4 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Yes, we have our duty. We shall lead them home, Majesty.
0:0 - You feel a familiar power from the bodies. Try to find its source. uid: 409ea6de-af55-3283-b3f0-2517b0ed7c85 = Roll SkillCheck Arcana (Intelligence) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = | Roll target speaker: 1 - 0 Check flag(s) (Object): false - SCL_Drider_Event_ExaminedBody - SCL_Drider_Event_ExaminedBodydescription - 1 Check flag(s) (Tag): true - Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0 Set flag(s) to (Object): true - SCL_Drider_Event_ExaminedBody - SCL_Drider_Event_ExaminedBodydescription > null (roll sucessful) > null (roll failure)
0:0 - And heretics must be destroyed. uid: 4aa6e1d2-6329-6041-163f-02a335f7e9d3 === END NODE ===
0:0 - Don't you dare speak to me, you abomination! uid: 4dd04a44-a65c-ada0-0819-3d181feb3c7e = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null (roll sucessful) > null (roll failure)
0:0 - Attack the creature. uid: 575f2b43-aaec-e066-6362-4670e646e0dd - 0 Set flag(s) to (Global): true - SCL_Drider_Event_FailedConvincingAfterAmbush - Players changed sides and helped the caravan but failed to convince the drider afterwards. === END NODE ===
0:0 - They think us fools, Majesty. They think we don't see through their lies! uid: 62778f10-c478-9f9a-fc7a-3c04fdd11f83 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_FailedConvincingAfterAmbush - Players changed sides and helped the caravan but failed to convince the drider afterwards. === END NODE ===
0:0 - These corpses have a strange power about them. Drink it in. Swim in it. 1:0 - Examine one of the bodies, looking for the magic protecting them out here. uid: 634b43cb-1223-4028-346a-b0fc78942a26 = Roll SkillCheck Arcana (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = | Roll target speaker: 1 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Object): false - SCL_Drider_Event_ExaminedBody - SCL_Drider_Event_ExaminedBodydescription - 1 Check flag(s) (Tag): false - Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) false - Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Set flag(s) to (Object): true - SCL_Drider_Event_ExaminedBody - SCL_Drider_Event_ExaminedBodydescription > null (roll sucessful) > null (roll failure)
0:0 - I infiltrated their ranks - gathering information for our cause. uid: 6967a2d2-ada3-d855-44ed-d8b7d32a1d59 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - You feel a familiar power from the bodies. Try to find its source. uid: 6ff2d8d2-a193-d4de-ade9-b975e76b0526 = Roll SkillCheck Arcana (Intelligence) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = | Roll target speaker: 1 - 0 Check flag(s) (Object): false - SCL_Drider_Event_ExaminedBody - SCL_Drider_Event_ExaminedBodydescription - 1 Check flag(s) (Tag): true - Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Set flag(s) to (Object): true - SCL_Drider_Event_ExaminedBody - SCL_Drider_Event_ExaminedBodydescription > null > null
0:0 - Good. Take me to Moonrise. uid: 7ebeb180-7cf3-50b5-433e-e4581fe6ee8c - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersStartFollowingDrider - Players start following the drider in SCL. false - SCL_Drider_State_WaitingAtAmbushAfterCombat - Drider is waiting at the ambush after the encounter with the Harpers. > null
0:0 - 'They' just need another moment. I won't be long. uid: 94f861ab-5376-b358-178e-b77c45282755 > Do not linger. Must not linger.
0:0 - Follow close. We shall lead them home, Majesty. uid: 96b6ab43-93f2-a4c4-fee8-a1ab7db5e5e8 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersStartFollowingDrider - Players start following the drider in SCL. false - SCL_Drider_State_WaitingAtAmbushAfterCombat - Drider is waiting at the ambush after the encounter with the Harpers. === END NODE ===
0:0 - Wretched little things. No better than the shadows. uid: 9bd03f9d-b0b0-fb3f-bd45-8ab271a396d9 Cinematic: - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription - 1 Set flag(s) to (Global): true - SCL_Drider_State_SpokeToAfterAmbush - Players have already spoken with the drider after the ambush and asked to wait for a bit. > But no matter, Majesty. They are already dead, and soon forgotten.
0:0 - Yes, yes, of course. Her grace burns bright in them - I see it! uid: 9bdede7b-b073-44bc-9523-90bbfb915e17 > null
0:0 - So many voices inside my mind, so many - but these ones are tricksters and thieves! uid: a1ce1739-4abe-4b87-8365-e491e77f9762 Node context: angry and confused - somebody just tried to steal thougths from your mind - 0 Set flag(s) to (Global): true - SCL_Drider_Event_FailedConvincingAfterAmbush - Players changed sides and helped the caravan but failed to convince the drider afterwards. === END NODE ===
0:0 - *You can feel the power it held - weak, but still divine. These soldiers were protected from the shadows by your own lady Selûne.* uid: b3142e5a-5eb5-34f4-c906-5c0443c34fcc - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > All dead, majesty. It is time for us to move on.
0:0 - Do not linger. Must not linger. uid: bf4c48c9-069d-50df-61e8-4a39d628f0e5 === END NODE ===
0:0 - I answer to the Absolute, not to you. uid: c450f020-2896-fd35-738c-00e976f6c512 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - Yes. We lead the way. uid: c6e8a072-a113-920e-c9f5-5612f8e3f0c9 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersStartFollowingDrider - Players start following the drider in SCL. false - SCL_Drider_State_WaitingAtAmbushAfterCombat - Drider is waiting at the ambush after the encounter with the Harpers. === END NODE ===
0:0 - We will wait, but not for long. uid: ca87655b-3d50-c124-0bfc-dfb0eb83e036 === END NODE ===
0:0 - I'm ready. Let's go. uid: d1422d0b-a194-0686-2abb-1160621c8824 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_PlayersStartFollowingDrider - Players start following the drider in SCL. false - SCL_Drider_State_WaitingAtAmbushAfterCombat - Drider is waiting at the ambush after the encounter with the Harpers. > Follow close - the shadows are hungry. Do not stray from the light.
0:0 - Come, follow us to Moonrise Towers. Then you will see Her power in all its glory. uid: d202d084-75b0-4d88-0430-c0b139cb016a === END NODE ===
0:0 - You'll wait here. I'll tell you when I'm ready. uid: dad9a0d3-36e7-f9cf-d014-9b21f201a86a > null
0:0 - *You can feel the power it held - weak, but still divine. These soldiers were protected from the Your Lady's shadows by her wretched sister Selûne.* uid: ddc9443b-1a2d-aa2e-373b-5b6d596091f2 > All dead, majesty. It is time for us to move on.
0:0 - They must get on. They must hurry. uid: dedafdc1-3503-2ca2-dae4-7b7c17be0f66 Cinematic: - 0 Check flag(s) (Global): true - SCL_Drider_State_SpokeToAfterAmbush - Players have already spoken with the drider after the ambush and asked to wait for a bit. - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription > null > null > null > 'They' just need another moment. I won't be long. > To Moonrise, then - lead the way.
0:0 - Let's go. We need to reach Moonrise. uid: e0e786af-5398-8f16-5e02-3a8045137ff4 - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Yes, we have our duty. We shall lead them home, Majesty.
0:0 - *You can feel the power it held - weak, but still divine. These soldiers were protected from the shadows by a blessing of Selûne.* uid: f1e5c648-9992-dfc6-0a48-66235125a25e - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) false - Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) false - Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) false - Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) > All dead, majesty. It is time for us to move on.
0:0 - How dare they - we are all equal in our queen's crusade. To say otherwise is heresy! uid: f3d66483-6740-5009-ed54-df861904cfc2 - 0 Set flag(s) to (Global): true - SCL_Drider_Event_FailedConvincingAfterAmbush - Players changed sides and helped the caravan but failed to convince the drider afterwards. > And heretics must be destroyed.
0:0 - Are they ready, Majesty? Can we leave? uid: f46e5db3-bf50-00df-fd69-cc42b3ff6a7b Cinematic: - 0 Check flag(s) (Global): true - SCL_Drider_State_AfterAmbushSituationDefused - Player earns Drider's trust to follow it to Moonrise. true - SCL_Drider_State_StartedAmbushQuestWithHarpers - Players start the quest with the harpers. > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Drider_WaitingDuringEscort.lsj Synopsis: Players were following the Drider accross the shadowlands but moved too far away from the caravan. The Drider will wait for the player to speak with it again before resuming the movement towards the tower.
0:0 - I do not lead. I follow Her voice - it calls us to Moonrise. Come! uid: 62eb06e4-ff13-4c31-386f-6c8dae166261 Node context: Religious certainty - the 'Her' is his god - 0 Set flag(s) to (Global): true - SCL_Drider_Event_ResumeEscort - Drider resumes escort behaviour after players moved too far away from him and speak with him to continue. === END NODE ===
0:0 - We must reach Moonrise - She waits there for us. Hurry, hurry, and be done with the darkness. uid: ce082e87-9821-2490-74b9-340ade23596a Node context: concerned, anxious. 'She' is his god === END NODE ===
0:0 - Do not stray from the light, little one. The shadows are hungry. uid: e89ae37f-8b48-7982-0195-b251c42c8fdb Node context: panicking a little, twitchy. Stopped momentarily in a dangerous region - 0 Check flag(s) (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription > Lead the way. > Wait here.
0:0 - We thought you were lost. Such a shame it would be. Stay close! uid: f14023da-0399-241e-0f8c-d36b787400cb Node context: relieved to see the allies they're speaking to, having momentarily lost track of them in a dangerous region - 0 Set flag(s) to (Dialog): true - SCL_Drider_HasMet - SCL_Drider_HasMet_Driderdescription > Lead the way. > Wait here.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPointGoblin_Dead.lsj Synopsis: Speak with dead dialog if players leaves the area where the goblin was and comes back. They will find the corpse of the goblin killed by the shadows.
0:0 - Where are you from? uid: 0318d106-f4d7-4d05-83a6-ed0e4eecf4cc - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Moonrise... Towers...
0:0 - I need to find Moonrise Towers. How do I get there? uid: 09a5943d-b274-4703-a528-1dd993ac28e5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > To the... east... Need a... torch...
0:0 - Leave. uid: 0af4fd4a-4f24-47dc-b2c6-abcdfc8ba2cb - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Work and die... In her name... Absolute... uid: 12b7be04-ca78-44b1-a75b-290d93fb9121 > null
0:0 - What was your job? uid: 2edc1bde-0527-4d35-93fd-8d0991b35913 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Work and die... In her name... Absolute...
null uid: 41a17702-5d54-4f17-a372-3711e5b42012
null uid: 5d5d9afe-bd15-4971-8d03-d5c02006566c
0:0 - To the... east... Need a... torch... uid: 63be5732-6049-49c9-8e03-550d72f1e69f > null
0:0 - Who killed you? uid: 6d2913b8-0042-4d44-b663-2708737a8107 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Not... Who... What...
null uid: 701c8bfa-7a3e-4d2c-bf7a-46cac649259a
null uid: 7401b8ca-5754-4dd1-8b21-a90ea0fd262f
null uid: 7f3860af-2498-4f94-9a6b-5ae061d78cd8
null uid: 8e4cb6f9-b779-4914-83e2-3cd508e7f92d
0:0 - What happened to you? uid: 9b1b5af6-a3e4-4580-83b8-6695bf3353ea - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Curse... Them shadows... Got teeth too...
0:0 - *The corpse says nothing. Perhaps if she knew, she wouldn't be dead.* uid: 9e315a9c-eaea-aff5-35ef-9e3626e1c6b2 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: cc1dba07-6b90-43d6-a15e-fe2a9aa67fa3 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - How do I survive the curse? uid: d473c018-754c-50fe-7b52-9c593a87b182 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse says nothing. Perhaps if she knew, she wouldn't be dead.*
0:0 - Who are you? uid: e54fbc46-5edf-411d-b8fc-620877dc8ba0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Ri... Rizzle...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e913db0c-0455-49c2-851f-a1361479d183 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f54a2b7f-216a-4051-81d9-9206898a10f0 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
null uid: f7de6a95-e45c-e10d-f64f-ae268f3bef37
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_AD_Sign.lsj Synopsis: Sign on the Risen Road before the Shadow Curse
0:0 - *Night and shadow have claimed this place. Turn back.* uid: bfc75a17-7a7e-d46e-48f1-91e68d6e6bcb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_DaisyAD_ReachTowers.lsj Synopsis: DaisyAD that plays on entering SCL from either entry point.
0:0 - We are approaching the Absolute. A telepathic storm is surging all around us. 1:0 - We are approaching the Absolute. A telepathic storm is surging all around us. uid: b380ee7f-06ea-4850-a16b-c02ef06b063a - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice > And the eye of the storm lies above that tower. And the eye of the storm lies above that tower.
0:0 - And the eye of the storm lies above that tower. 1:0 - And the eye of the storm lies above that tower.
uid: c6e3e6c8-169e-4133-a4f7-07a28163723e - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_Mountain.lsj Synopsis: Players enter SCL for the first time through the mountain pass. They reflect upon having had a difficult journey. If a second party member is present, they'll point out that you're not alone.The camera then pans to show a group of Absolute cultists nearby, waiting for the drider to guide them.
If Minthara has given you the mission to go to SCL the group will be a mix of half-orcs and goblins and the 2nd character will recognise them as the cultists you were looking for.
If Minthara has NOT given you the mission to go to SCL the group will just be two goblins.
null uid: 0d4a8e9d-2180-3658-da6a-3d4c35e79213 Animation: Make another CINE version of the, GOB_M_Rig_DFLT_CINE_Walk_01, and, GOB_M_Rig_DFLT_CINE_Walk_ToStandL_01, with the torch in the right hand. Cinematic: A torch bobs in the darkness, resolving into a goblin. She looks scared. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Can you feel it? The shadows gnaw at us. Do not take them for granted. uid: 0e63066b-6d67-5504-8cd7-dedae739fa23 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I may or may not be the single greatest True Soul you may or may not have met in your life. uid: 0ef42520-d38f-6981-e6c4-0544950dfba9 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Uh.
0:0 - A - a thousand sorrys, True Soul, but I've gotta warn you. uid: 0fdf1678-e4b2-4e12-f721-01c4fcf31db3 Node context: clearly nervous and fearful > null
0:0 - Can you feel that? The dark, it's... hungry. Best watch the shadows. uid: 2883d042-e49a-ddcc-d576-9c25d550735f Node context: Cautious, assessing a threat - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Phew. This place is dark beyond dark. You feel it too, right? I'm sticking to light wherever I can find it. uid: 32adf860-2c7d-d0e7-3f18-bfdc1cba5709 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - We are all everything, and yet nothing, at the same time. uid: 35dc71da-7da4-1dec-cecf-4812f7159e11 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Uh.
0:0 - I'll keep an eye for other True Souls and then head to camp. Can't get out of here fast enough. uid: 5b20e24a-d046-bc42-8170-e778b1018494 Node context: nervous and fearful === END NODE ===
0:0 - No, I kill them. And you're next. uid: 5c5b2cfc-16b8-7f38-3a7f-cfd769d12582 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - This is no typical gloom. Need to stay alert. uid: 5cd84630-ffbf-2c5f-7677-d28815318c51 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - That's no ordinary darkness. It feels powerful... and familiar. Stay on your guard. uid: 5f05395d-e140-92e0-20d7-1ab760e3f6d1 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I am death itself, with a tadpole in my skull and sin in my heart. uid: 69425d6f-16b0-358a-703f-be293616d44c - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Uh.
null uid: 79085460-8f0f-cedd-689a-d588a0bd50cb Cinematic: Cinematic view of the shadowlands, dark and clouded by the shadow curse. The party approaches, stopping just where the shadows grow thickest - 0 Set flag(s) to (Global): true - SCL_EntryPoint_State_IntroPlayed - Players have been presented with the vista of the shadowcurse. > null
0:0 - I am. Minthara sent me. uid: 8cee4125-aefb-e1cd-fa2e-6fd93c0c2174 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Knows_CreaturePath - CAMP_GoblinHuntCelebration_Knows_CreaturePathdescription > Bless the Absolute. I couldn't take standin' out here much longer.
0:0 - There's things in the dark, True Soul. Things that... been touched by the curse. Run and run fast. uid: 90ba9539-135a-60c4-0d5e-b4524f377927 Node context: nervous and fearful === END NODE ===
0:0 - This darkness. It hurts. You must feel it too. uid: b1abca1a-4c92-c001-2dd0-0551d21ccf7e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Faith keeps my soul true, yes. What of it? uid: c16f5400-baaa-64a7-0c1e-30fd8450bc2f - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > I'll take that as a yes. Listen up.
null uid: c63e36d6-8e23-36eb-1888-15afd581ec3e - 0 Check flag(s) (Dialog): false - SCL_EntryPointGoblin_HasMet - Has met flag for goblin at the entry points. - 1 Check flag(s) (Global): true - SCL_EntryPoint_State_IntroPlayed - Players have been presented with the vista of the shadowcurse. > null
0:0 - *This is no ordinary darkness. It feels powerful... and familiar. These lands have been blessed by Lady Shar. You must learn more about her presence here.* uid: cac53b77-7cdc-f096-25d9-34bef44033e7 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null > null
0:0 - Leave. uid: cb743196-e35a-084f-3acf-b575c247414b === END NODE ===
0:0 - Don't stick about. A torch will keep you safe - more or less. uid: dfc371e5-e2a3-52ac-4f00-6414b7eceb54 Node context: nervous and fearful - 0 Check flag(s) (Dialog): true - SCL_EntryPointGoblin_HasMet - Has met flag for goblin at the entry points. - 1 Check flag(s) (Global): true - SCL_EntryPoint_State_IntroPlayed - Players have been presented with the vista of the shadowcurse. > What about you? > What do you mean 'more or less'? > Leave.
null uid: ec980115-2357-6236-7777-9554e60b12e8 === END NODE ===
0:0 - Grab a torch, stay outta the dark, and move fast. The shadows have eyes. Go on. uid: f745e9c8-dfee-9353-7bf1-589e4776ecc6 Node context: nervous and fearful - 0 Set flag(s) to (Global): true - SCL_ShadowCurse_Knows_Curse - Players learn about the curse in SCL. true - SCL_EntryPoint_State_GoblinInvited - The goblin invited to follow === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_PAD_AfterCutscene.lsj Synopsis: PAD for party banter when players enter SCL, after the cutscene (either SCL_EntryPoint_Mountain.lsj or SCL_EntryPoint_Underdark.lsj, depending on which entrance is used). Lines are generic enough about the shadow curse/look of the land that they work for both entrances to SCL. Two lines from one companion if only one companion present.
0:0 - Alas, this is the only path to Moonrise Towers. So into the dark I go. 1:0 - But it's the only path to Moonrise Towers. I have to push forward. 2:0 - Moonrise Towers lies ahead. I must keep going, however bleak the path. 3:0 - No matter. Moonrise Towers has to remain the focus. 4:0 - Well - I've got to push through. Unless a passing griffon offers a ride, it's the only way to Moonrise Towers. 5:0 - Only way to Moonrise, unfortunately. 6:0 - But if this is the way to Moonrise Towers, then this is the only path I've got. uid: e8d1423e-7c36-4a2f-a87f-3127121fe00f - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_PAD_AfterCutscene_2Characters.lsj Synopsis: PAD for party banter when players enter SCL, after the cutscene (either SCL_EntryPoint_Mountain.lsj or SCL_EntryPoint_Underdark.lsj, depending on which entrance is used). Lines are generic enough about the shadow curse/look of the land that they work for both entrances to SCL. One line each from two companions if 2+ companions present.
0:0 - Alas, it's the only path to Moonrise Towers. We have to push into the dark. 1:0 - Moonrise Towers lies ahead. We must venture on, however bleak the path. 2:0 - This is the way to Moonrise Towers. We've no choice but to push forward. 3:0 - We've got to push through. Unless a passing griffon offers a ride, it's the only way to Moonrise Towers. 4:0 - Darkness or not, we need to reach Moonrise Towers. 5:0 - Only way to Moonrise, unfortunately. 6:0 - It's the only way to Moonrise Towers. We have to push through. uid: d870dad0-ea82-4c18-8085-9047f90eb123 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_PAD_Curse.lsj Synopsis: Players are affected by the shadow curse for the first time. They start to lose health, and can feel the darkness starting to suck their life away.
0:0 - The shadows are draining me - I can't just walk through them like before. uid: 00a125b2-3afc-4700-809c-d0ef2d383b3d - 0 Check flag(s) (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_A - Adescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_B - Bdescription === END NODE ===
0:0 - Urgh, this darkness is gnawing at me. 1:0 - This darkness - it's too much. I won't last long like this. 2:0 - Agh... I'll be sucked dry of all life if I linger here... 3:0 - The shadows are hungry here. Doesn't seem to affect me though... 4:0 - Ngh. This bloody curse is sapping the life right out of me. 5:0 - This isn't right. I feel like absolute shit in this darkness. 6:0 - The shadows are hungry here. I can feel them sapping my strength. 7:0 - My energy's draining. The shadows are taking their toll. uid: 187d726c-3b4b-47dd-8946-b51fc8d4af68 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_A - Adescription - 0 Set flag(s) to (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_B - Bdescription === END NODE ===
0:0 - The darkness is encroaching. Can't linger here - not like before. uid: 32aa4bac-7038-4204-96ef-3b6b4b40495c - 0 Check flag(s) (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_B - Bdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_C - Cdescription === END NODE ===
0:0 - The dark feels hungry - like it'd drain you dry. 1:0 - The shadows... feels like they're gnawing at my very being. 2:0 - I feel... cold. Miserable. What kind of dark is this? 3:0 - This darkness - it's cursed. I can feel it leeching the life from me. 4:0 - These shadows can drain the life from someone - but not me. 5:0 - Dark. Cold. As if all the life is being sucked out of me. 6:0 - The shadows - I can feel them draining the life from me. 7:0 - Something's wrong. I feel weak. Drained. uid: 3bd911a5-9d47-4d24-b7c0-34083a66bbf1 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Set flag(s) to (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_A - Adescription === END NODE ===
0:0 - The curse is feeding on me - Shar's withdrawn her protection. uid: 554addb2-cceb-4eb5-b6ea-1fde0d046c80 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_A - Adescription === END NODE ===
0:0 - This curse... I need some light... 1:0 - Tsk'va - I barely have the strength to move forward. 2:0 - I can't linger in this darkness - I'm weakening by the moment. 3:0 - Most would feel their strength wilting in these shadows. Not me. 4:0 - I'm fading. Bloody curse - I won't let it take me. 5:0 - Don't know how much longer I'll last in this darkness. 6:0 - The curse will consume me entirely if I linger much longer. 7:0 - My life's bleeding away. This curse, it's - it's too much. uid: 60a97c95-9f01-4aea-b7c1-2fbca8b731b7 Node context: [Astarion: exhausted, drained] - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_C - Cdescription - 0 Set flag(s) to (Local): false - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_A - Adescription false - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_B - Bdescription false - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_C - Cdescription === END NODE ===
0:0 - I can't - I can't take this darkness. I need some light. 1:0 - The darkness is in me. Clotting my blood, dissolving my bones. 2:0 - These shadows will be the death of me... 3:0 - Most would be unwise to linger in these shadows. Luckily I'm not most. 4:0 - The air reeks of death. Not sure how long I can hold out. 5:0 - I swear, these shadows are eating my soul. 6:0 - The longer I stay here, the more the shadows will take from me. 7:0 - This darkness is suffocating. I - I can barely catch my breath. uid: e41199be-000a-4870-8f72-f9fa34042a33 Node context: [Astarion: exhausted, drained] - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_B - Bdescription - 0 Set flag(s) to (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_C - Cdescription === END NODE ===
0:0 - The shadows are hungry - and Shar won't help me now. uid: f18eb56c-47b3-440a-b1c2-d4376296a923 - 0 Check flag(s) (Local): true - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_C - Cdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): false - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_A - Adescription false - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_B - Bdescription false - 5b1ec9d1-cec5-2107-d929-f1af9c05d5d9_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_PAD_CurseRemovedByLight.lsj Synopsis: Curse is removed from player because they are close to a light.
0:0 - I can feel the curse withering. It must be the light... 1:0 - Look at that. In this light there is shelter from the shadows. 2:0 - Hey - light seems to protect against the shadows. 3:0 - The light - the curse cannot penetrate its glow. 4:0 - The light - it's warding off the curse. 5:0 - I'll be. The light wards off the shadows. 6:0 - That light - it's protecting me from the curse. uid: a815734f-7f0e-4dc6-80c1-5c795c28b2f2 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_PAD_Curse_2Characters.lsj Synopsis: Players are affected by the shadow curse. They start to lose health, and can feel the darkness starting to suck their life away - and 2 party members are available to AD about this.
0:0 - I feel it too... draining me dry... 1:0 - I can barely think straight... this place saps the very thoughts from your mind. 2:0 - I feel it too. My very essence... draining away. 3:0 - The shadows will not consume me - I am shielded by Lady Shar. 4:0 - Same here. I feel... cold. 5:0 - Me too. So cold. 6:0 - I feel it also. Energy fading... I won't last long here. 7:0 - I feel it too. Losing energy... losing focus... uid: 0613a4fc-dfda-a931-754b-1f2896626fd7 Node context: Affected by the shadow curse, which is draining their strength - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - It affects me just fine. I need some light... 1:0 - They feed on me instead... I need light... 2:0 - Chk. And I'm losing strength with every step through the dark. 3:0 - Well - I've got to dispel these shadows, before I fall to this damned curse. 4:0 - Speak for yourself. I feel awful. 5:0 - I do not share in your fortune - the shadows hunt me. I need a torch. 6:0 - I'm not so lucky. Got to dispel these shadows... somehow... uid: 13263d80-32be-21d7-c0d0-0740a2fc192b Node context: Affected by the shadow curse, which is draining their strength - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - The shadows are hungry - and Shar won't help me now. uid: 1d62b08c-bb36-ddb7-a84c-0a5b370626e0 - 0 Check flag(s) (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_C - Cdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): false - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_A - Adescription false - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_C - Cdescription false - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_B - Bdescription === END NODE ===
0:0 - The shadows are draining me - I can't just walk through them like before. uid: 3a7f22b6-f402-a00e-9b9f-66b5a7d39a09 - 0 Check flag(s) (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_A - Adescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_B - Bdescription === END NODE ===
0:0 - The darkness is encroaching. Can't linger here - not like before. uid: 7593bc17-9775-a3f3-74a9-82d24f5701a3 - 0 Check flag(s) (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_B - Bdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_C - Cdescription === END NODE ===
0:0 - Anything to keep those shadows at bay. 1:0 - Yes, light. Before we are consumed entirely. 2:0 - Light - yes. Something to make the shadows retreat. 3:0 - Yes - light. Something to cast off the cursed shadows. 4:0 - Yes, you need some light. Keep whatever you find. I'm... unaffected, so far. 5:0 - Light's a good idea. Might protect us against this darkness. 6:0 - A torch, campfire, candle - anything to force the shadows to retreat. 7:0 - Light, yes. Something to burn the cursed shadows away. uid: 812a23a3-7107-fa95-716d-322fdcab9d18 Node context: Affected by the shadow curse, which is draining their strength - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - I just need some light... just need to be free of this dark... 1:0 - Please... some light... dispel the darkness... 2:0 - Tsk'va - I barely have the strength to move forward... 3:0 - Please - out of the dark, before it claims me... 4:0 - I'm running out of steam here. I need to get out of these shadows, or find some light. 5:0 - The shadow curse claws at me. Need some light. 6:0 - Please - I can't go much further. Light up the darkness... uid: 88f8541c-e9c1-bb40-af0e-9105066d6cb7 Node context: Affected by the shadow curse, which is draining their strength - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - The curse is feeding on me - Shar's withdrawn her protection. uid: 9fa4fb25-93a2-1227-536f-1fe048a911e2 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_A - Adescription === END NODE ===
0:0 - The darkness is encroaching. Can't linger here - not like before. uid: bd194751-2ab0-899f-3373-5c05816f87ac - 0 Check flag(s) (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_B - Bdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_C - Cdescription === END NODE ===
0:0 - I've never felt so drained... 1:0 - Not sure... how much farther I can go... 2:0 - My breath is... ragged. We mustn't fall to the curse... 3:0 - I - I can't go on much longer. 4:0 - The shadows are sparing me - but we need to get you some help. 5:0 - I... I won't last much longer. 6:0 - I cannot... cannot continue much longer. 7:0 - Can't... can't continue like this... uid: bd1f31da-0eac-4555-bf3e-86f790764260 Node context: Affected by the shadow curse, which is draining their strength - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - We just need some light... banish this darkness... 1:0 - We need to escape these shadows, while we still have the strength. 2:0 - We must chase the darkness away, or we are lost. 3:0 - The darkness will take our very life force, as long as we're in it. 4:0 - I'm not affected... curious. 5:0 - We need something to get rid of these shadows. 6:0 - We must dispel the shadows if we are to survive. 7:0 - We've got to dispel these shadows... somehow. uid: cbd6953b-fcde-089e-2fa1-fef6bbf0a368 Node context: Affected by the shadow curse, which is draining their strength - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - The curse is feeding on me - Shar's withdrawn her protection. uid: ddb7d8b9-412e-c14b-6a9c-99fb31e9272a - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_A - Adescription === END NODE ===
0:0 - You're all too right... I can feel it clawing at me. 1:0 - I need light... the darkness is consuming me... 2:0 - Please - I need light, or the darkness will take me... 3:0 - Please - the dark has nearly drained me. We need light. 4:0 - I think I'm 'most'. 5:0 - I cannot survive long without a light source. 6:0 - Please, we've got to get to light... uid: ec8e0c69-578b-2c3e-c62d-312c51e9aa02 Node context: Affected by the shadow curse, which is draining their strength - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Alas, not all of us are so lucky. 1:0 - It's my spirit draining... only light drives the shadows away... 2:0 - How grand for you. They're draining me dry - I can barely catch a breath. 3:0 - I can't say the same. My self, my spirit, is being leeched out of me. 4:0 - Luck you. 5:0 - I feel the curse... it's draining me... 6:0 - I feel it, though. My very being, draining out of me. uid: f30526fc-26df-71fa-7081-d67bc6565eb2 Node context: Affected by the shadow curse, which is draining their strength - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - The shadows are draining me - I can't just walk through them like before. uid: fa4e98f7-fc6d-0682-f473-f60ead96723b - 0 Check flag(s) (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_A - Adescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - - 0 Set flag(s) to (Local): true - 4ca7d7ab-9b51-31d8-22be-0e26b2a7f3ed_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_PAD_Curse_4Characters.lsj Synopsis: Players are affected by the shadow curse. They start to lose health, and can feel the darkness starting to suck their life away - and all 4 party members are available to AD about this.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_EntryPoint_Underdark.lsj Synopsis: Players enter SCL for the first time from the underdark. Surveying the landscape, they reflect on the atmosphere and the shadow curse. The player may or may not have been previously briefed about the shadow curse by the druid Halsin
null uid: 8b220d1a-d630-4cfe-b811-0f6e7edb22f6 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - Those shadows; there's power coursing through them... oddly familiar. Better stay on alert. uid: ae46e0f3-c674-4927-8093-08dde11ef5aa Node context: Trepidation mixed with awe. Not quite sure if she should be afraid. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *This is no ordinary darkness. It feels powerful... and familiar. These lands have been blessed by Lady Shar. You must learn more about her presence here.*
0:0 - What in the Hells is that? I'm not sure I want to step in there. 1:0 - An entire domain, wrapped in shadow. This feels more like a god's work than man's. I'm not sure I want to step in there. 2:0 - Gods, what is this place? Looks like some dark god sneezed and this is what was left behind. I'm not sure I want to step in there.
3:0 - Tsk'va! What is this ghastly place? I'm not sure I want to step in there.
4:0 - Hells... that's quite a view. What happened here? I'm not sure I want to step in there.
5:0 - By Balduran's bones - the land is swallowed in shadow... I'm not sure I want to step in there. 6:0 - What is this place? The extent of the corruption here is... almost impressive. I'm not sure I want to step in there.
7:0 - What is this place? Makes the Underdark look like a sunlit meadow... I'm not sure I want to step in there. uid: d0ff3584-725c-c790-31a7-b5993e08c4ac Animation: [DUPE] Various idles looking around in awe. Cinematic: Party looks around in hushed awe, Node context: Reacting to view of the dark, foreboding region ahead. A little taken aback. They aren't aware of what's causing this place's affliction (a shadow curse) - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > null
0:0 - Hells. I knew the land was cursed, but this is impressive. 1:0 - An entire domain, ensconced in shadow curse. That's quite the enchantment. 2:0 - I don't know what I expected, but damn - this place is cursed. 3:0 - Tsk'va! Is this the shadow curse? Most ghastly. Most impressive. 4:0 - The shadow curse. I tried to picture it in my head, but this... this is a lot. 5:0 - By Balduran's bones - Halsin spoke true. The land is swallowed by curse. 6:0 - So this is the shadow curse. The scale of the corruption here is... impressive. 7:0 - The shadow-cursed lands... makes back home in the Underdark seem quaint. uid: d157bddc-1042-834e-dfe2-910683f66b95 Animation: Various idles looking around in awe. Cinematic: Party looks around in hushed awe, Node context: Reacting to view of the dark, foreboding region ahead. A little taken aback. They've previously heard of what's afflicting this place - a shadow curse. - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_ShadowCurse - CAMP_GoblinHuntCelebration_SCO_HalsinMorningAfter_Knows_ShadowCursedescription > null
0:0 - *This is no ordinary darkness. It feels powerful... and familiar. These lands have been blessed by Lady Shar. You must learn more about her presence here.* uid: fcb8f87d-8305-7294-907c-e0f8f27924d5 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_General_AD_MountainPassSignpost.lsj Synopsis: AD on signpost in the shadow cursed lands. The road is twisted and broken, the sign is leaning at an odd angle, but you can still read that Moonrise is ahead on the West. If you will follow the road you will eventually hit the Town and Moonrise.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_General_AD_Signpost.lsj Synopsis: AD on signpost in the shadow cursed lands. The road is twisted and broken, the sign is leaning at an odd angle, but you can still read that there's an inn to the north and Moonrise towers to the west.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_General_PAD_HalsinBridge.lsj Synopsis: Halsin remembers his previous battle in SCL
0:0 - This town - I remember it too well. Much druid and Harper blood was spilled in taking it... only to lose it again. uid: bc8bc5bf-aa3b-4c15-9f81-f571626b5662 Node context: Grim. Bad memories === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_General_VB_RoadToPlains.lsj Synopsis: Player is approaching one of the exits to the Shadow Cursed lands. Following this road will take them back to the Plains.
0:0 - It's brighter up ahead. Looks like the plains. uid: 177efe88-bc03-b5bd-ff97-6cfc1d908d2f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_GithCreche_GithExplorer_Dead.lsj Synopsis: This githyanki is already dead when the player finds them. They came from the nearby crèche and died at the hands of Oliver's shadow-infested father, whose axe is embedded in her still.
0:0 - Where are you from? uid: 03ab39a0-970f-4a2a-a5c8-b27e862290ff - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Crèche Y'llek... hidden among the mountains... veiled by ruins...
0:0 - Not in the shadowlands... Atop the mountain, reaching to the sun... uid: 0577665e-eb5a-3369-f451-aa333d44e41e > null
0:0 - Why were you here? uid: 0d796720-15e8-400b-bf2e-2f073624c1be - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Training... becoming a sarth... leading my kin...
0:0 - Leave. uid: 1927da47-14cc-4c15-ae16-ebeb4223f586 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 250aead2-8996-4a35-ac35-8a2637794562 > null
0:0 - How do I fight the curse? uid: 366586a1-9af8-48f8-b9fa-5db201160ecc - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Are there other githyanki nearby? uid: 4fe18962-3645-f1a1-71ab-86e637797858 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Not in the shadowlands... Atop the mountain, reaching to the sun...
0:0 - Training... becoming a sarth... leading my kin... uid: 58650afa-7cca-4126-b5a4-55851e5227bf > null
0:0 - How did you die? uid: 6a422691-4129-4e6a-84bc-4a9b51b6bf57 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Foolish games... shadow... ambushed...
null uid: 792c293c-7cf8-49e4-b0c7-165dbee527a9
null uid: 81bdde9f-fb55-4c5e-a90c-3ba07b166e86
null uid: 85f53ec1-32eb-41fa-a862-dea3434dbe76
null uid: 8b3876dc-61e5-86c5-ed2f-45d3386cdfa5
0:0 - Crèche Y'llek... hidden among the mountains... veiled by ruins... uid: a996a43b-e328-47b4-aaf1-528fd05fc961 - 0 Set flag(s) to (Global): true - GLO_GithCreche_Knows_Location - Knows where the nearest creche is located > null
0:0 - Teth'ka... warrior for my Queen... blade for my Kith'rak... uid: c5f6db03-01ce-4064-9c13-5392c1756cce Cinematic: Node context: "sarth" is a githyanki general in charge of ten men > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: c8f97a71-7b65-42c3-93f5-c03ea1c821ee Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who were you? uid: d0eda3f5-2afd-41f5-8f38-0e0f5ad6c9d3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Teth'ka... warrior for my Queen... blade for my Kith'rak...
0:0 - What crèche do you hail from, kin? uid: d40b9c8d-2032-51b1-0643-da5fcf3eddcf - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Crèche Y'llek... hidden among the mountains... veiled by ruins...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: d8a24024-7c2c-44ce-b505-c1917c114554 Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Foolish games... shadow... ambushed... uid: e5d6cbaa-b8a1-4afa-8e7f-cc7ac9045dba Node context: This is a brave warrior who died from a silly child's game > Shameful death... dishonour to Vlaakith...
0:0 - That place is cursed; I feel better just for having left it. uid: 537b2918-7946-f1df-317f-f82d02eb9dea === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Halsin_StayInSCL.lsj Synopsis: Halsin tells the player his business is in SCL now and he will not leave.
0:0 - I must continue to investigate the curse - this may be my last chance. I shall await your return when you are ready to continue. uid: 06683b9f-d727-7cbb-def6-2488add1fff6 Node context: Imploring
0:0 - Very well. I shall seek out your camp as soon as you find yourself amidst the curse again. uid: a86c8bea-848d-4bb1-a1c1-f118baed0e88 Node context: Stoic - 0 Set flag(s) to (Object): true - SCL_Event_TravelBackToAct1 - Sets on Halsin/Minthara if the player insists on travelling back to Act 1 after recruiting them while they are in the party === END NODE ===
0:0 - Thank you. I would hate to have to flee from the shadow curse once again. uid: bfd6cb6e-08ad-4ccd-9f00-6f61f219ded0 Node context: Relieved === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout000_ExplainShadows.lsj Synopsis: AD of Harper Lassandra explaining the shadow curse in brief while in combat against the shadows.
0:0 - The shadows are cursed - either keep away from them or destroy them with light! uid: 4c3f541e-6248-4cf2-811e-ea4301007286 Node context: Urgent instruction, mid-combat. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_000.lsj Synopsis: Brief AD when player first spots the harpers to establish their presence before the big dialogue.
0:0 - Eyes open. Watch the shadows. uid: 0af02bae-604e-4cdc-a0a3-0668f867d966 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_000_Combat.lsj Synopsis: Combat ADs for Harper Lassandra.
0:0 - Cut the beast down! Take its light! uid: 71ea7407-64fc-454f-8b92-d0855674f3f5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_000_Combat2.lsj Synopsis: Combat AD for Harper Lassandra
0:0 - Stay out of the shadows! uid: d8c1fe91-c08b-48db-912b-208641f64445 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_000_Combat3.lsj Synopsis: Combat ADs for Harper Lassandra.
0:0 - Finish them off! uid: 1165fe5d-e596-4020-9300-0386914bae6b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_000_LeaveWarning.lsj Synopsis: After saving the Harper Scouts from the Shadow creatures in SCL, the player tries to leave without telling the Harpers they're ready to go.
0:0 - You're leaving? uid: 7c6f3a5e-6209-43cb-83b1-f6643db97a68 - 0 Set flag(s) to (Global): true - SCL_HarperScouts_State_PlayerTriedToLeave - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_000_WrongWarning.lsj Synopsis: After saving them from shadow creatures, the Harper Scouts are guiding the player through SCL to Last Light.
This AD plays if the player goes in the wrong direction.
0:0 - That's not the way - come back! uid: 0fc38de8-3795-4066-8c1c-8d6590578197 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_001_Combat.lsj Synopsis: Combat AD for Harper Meygan
0:0 - Shit - the shadows took Yonas. Make every strike count! uid: 23a02a9d-d4cc-4606-8515-66defd5d88be === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_001_LeaveWarning.lsj Synopsis: After saving the Harper Scouts from the Shadow creatures in SCL, the player tries to leave without telling the Harpers they're ready to go.
0:0 - You're leaving? Now? uid: 19da756b-037c-4f97-903e-903355181f4e - 0 Set flag(s) to (Global): true - SCL_HarperScouts_State_PlayerTriedToLeave - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_001_WrongWarning.lsj Synopsis: After saving them from shadow creatures, the Harper Scouts are guiding the player through SCL to Last Light.
This AD plays if the player goes in the wrong direction.
0:0 - Where are you going? That's not the way to Last Light. uid: a1072cbb-9bb4-48f1-8d29-7a36159d9193 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_003_Combat.lsj Synopsis: Combat AD for Harper Karrow in SCL
0:0 - Yonas, no! What are you doing? uid: 43fae213-cf1b-43de-8f6a-0aed93b7d2e4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_003_LeaveWarning.lsj Synopsis: After saving the Harper Scouts from the Shadow creatures in SCL, the player tries to leave without telling the Harpers they're ready to go.
0:0 - Leaving already? uid: 0e21e1fc-9d48-4ce5-bf5f-3b7acbff4367 - 0 Set flag(s) to (Global): true - SCL_HarperScouts_State_PlayerTriedToLeave - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_AD_HarperScout_003_WrongWarning.lsj Synopsis: After saving them from shadow creatures, the Harper Scouts are guiding the player through SCL to Last Light.
This AD plays if the player goes in the wrong direction.
0:0 - You turned around? Last Light's this way. uid: db6d071c-6a3b-477d-a037-2acd2234051b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_BridgePoint_000.lsj Synopsis: Lassandra's default dialogue at the bridge to Last Light while waiting for the player to speak to Jaheira.
0:0 - Go into the light - unless you fancy your chances in the shadows where we found you. uid: 6131be63-602d-f944-60bf-bd1e005756cb - 0 Check flag(s) (Object): true - SCL_HarperScouts_BridgePoint_000_Hasmet - SCL_HarperScouts_BridgePoint_000_Hasmetdescription === END NODE ===
0:0 - Head on in. Our leader'll want a word. uid: 6562e387-05bd-4f49-a326-45b681d7f9e8 - 0 Check flag(s) (Object): false - SCL_HarperScouts_BridgePoint_000_Hasmet - SCL_HarperScouts_BridgePoint_000_Hasmetdescription - 0 Set flag(s) to (Object): true - SCL_HarperScouts_BridgePoint_000_Hasmet - SCL_HarperScouts_BridgePoint_000_Hasmetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_BridgePoint_001.lsj Synopsis: Default dialogue for Meygan once they reach the bridge into the Last Light, before the player's spoken to Jaheira.
0:0 - Safe, for now. uid: 1df24652-1008-439b-9a30-78ca49addbac - 0 Check flag(s) (Object): false - SCL_HarperScouts_BridgePoint_001_Hasmet - SCL_HarperScouts_BridgePoint_001_Hasmetdescription - 0 Set flag(s) to (Object): true - SCL_HarperScouts_BridgePoint_001_Hasmet - SCL_HarperScouts_BridgePoint_001_Hasmetdescription === END NODE ===
0:0 - Didn't think I'd live to see this place again. uid: 3955d846-582f-e576-c62e-142e1c1b2c22 - 0 Check flag(s) (Object): true - SCL_HarperScouts_BridgePoint_001_Hasmet - SCL_HarperScouts_BridgePoint_001_Hasmetdescription === END NODE ===
0:0 - Made it. Go speak to the boss. uid: 6764c874-00b2-4c1e-8bcb-b9536afcfa93 - 0 Check flag(s) (Dialog): false - SCL_HarperScouts_BridgePoint_003_Hasmet - SCL_HarperScouts_BridgePoint_003_Hasmetdescription - 0 Set flag(s) to (Dialog): true - SCL_HarperScouts_BridgePoint_003_Hasmet - SCL_HarperScouts_BridgePoint_003_Hasmetdescription === END NODE ===
0:0 - What're you waiting for? Head into the light. uid: aa0d01ca-fa52-ae65-d304-0e30feb13df2 - 0 Check flag(s) (Dialog): true - SCL_HarperScouts_BridgePoint_003_Hasmet - SCL_HarperScouts_BridgePoint_003_Hasmetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_Dead_HarperScout_000.lsj Synopsis: Speak with dead dialogue with Lassandra, a harper scout. The player can ask her corpse, who she is, what she was doing etc, possibly learning of Last Light, a nearby refuge against shadow curse.
0:0 - Where did you come from? uid: 00177921-05f5-42fe-93c0-64ffa7df77bf - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - SCL_HarperScouts_Dead_HarperScout_000_Event_MentionedtLastLight - Sets when Lassandra mentions Last Light in her SwD - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Last Light...
0:0 - Why were you here? uid: 0268aec3-8d59-455a-8a1b-b1aa5aa26052 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Orders... scouting the shadows...
0:0 - Leave. uid: 03e49765-e963-472a-b3d5-c0b067d898a8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Old inn... refuge... uid: 1d956288-fc62-a902-4f1e-5e03fa5d5bd9 > null
0:0 - Teacher... and Harper agent... uid: 2b667896-cfb3-4ba4-a724-e5220ef71b80 > null
0:0 - What is your profession? uid: 39fc866a-9f7a-41c3-8561-719f9795eea6 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Teacher... and Harper agent...
null uid: 44ecbbdc-11fc-4f7a-ae4b-afcb50c64a71
null uid: 4fe71b1a-8b5b-467d-afef-9b428478f7db
0:0 - Last Light? What's that? uid: 6988e9ab-8217-eb40-118f-6a936f1b277a - 0 Check flag(s) (Global): false - GLO_Haven_EverEnteredBefore - Player has ever entered Haven - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - SCL_HarperScouts_Dead_HarperScout_000_Event_MentionedtLastLight - Sets when Lassandra mentions Last Light in her SwD - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Old inn... refuge...
0:0 - Orders... scouting the shadows... uid: 76ba20b5-1359-4d81-bc19-045f909593cd > null
null uid: 82bd88e6-a107-4ed6-b03c-d4f1079e4f06
null uid: 942168de-c86d-4911-8181-202e69dbe71c
0:0 - Last Light... uid: b4c2baaa-4c97-4d34-b66c-a8619d82dd3e - 0 Set flag(s) to (Global): true - GLO_Haven_HeardAbout - The player heard about Last Light Inn, but not necessary where it is. > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: d0b733c7-c739-4bbd-ae45-38a44aa5eb2d - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What's your name? uid: e11f1368-be8a-4bf6-af01-ee4e2646a5e7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lassandra...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: f3349593-a614-4ae1-bfa7-66c56498397e - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f9e1df15-03f1-4a40-bf16-c534ba2cee07 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_PostCombat_HarperScout_000.lsj Synopsis: Lassandra urges the player to come with them to the Last Light Inn after they survive a fight against the shadow-cursed.
0:0 - If you want to catch your breath, the inn's the only place to do it. Hope to see you there. uid: 0b99e4d9-15e5-5155-30fe-a28ca4ba075b > Harpers - move out!
0:0 - That's right - protected by magic. Only spot in the region that's not been swallowed up by this damn curse. Light'll save you here on the outskirts, but a few paces deeper and you're screwed. uid: 114a228c-4894-9bd7-5bf5-cacffc7d33be - 0 Set flag(s) to (Global): true - SCL_HarperScouts_State_ReadyToDepart - > If you want to catch your breath, the inn's the only place to do it. Hope to see you there.
0:0 - Not such a freak after all. I know a safe place - let me mark it on your map. uid: 3fe64e61-53be-2652-b935-b601c45d8dfd Animation: *DUPE* [Harper Lassandra] DFLT_CINE_TakePaper_Write_GiveBack_01 Cinematic: 'Mark on map' generic gesture - 0 Check flag(s) (Dialog): true - SCL_HarperScouts_ShadowCreatures_PlayerWasEvil - SCL_HarperScouts_ShadowCreatures_PlayerWasEvildescription - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_InvitedToHaven - The harper scouts revealed where Haven is > Keep your torch high - if you step into the shadows, you'll be felled in a heartbeat.
0:0 - There's no time to mourn the others - we have to move. I know a safe space. Let me mark it on your map. uid: 7a90bfc2-9b9e-d943-cf1f-92f8a8c135e6 Cinematic: 'Mark on map' generic gesture - 0 Check flag(s) (Global): true - SCL_HarperScouts_State_HarpersButLassandraDefeated - All harpers but Lassandra have been defeated. - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_InvitedToHaven - The harper scouts revealed where Haven is > Keep your torch high - if you step into the shadows, you'll be felled in a heartbeat.
null uid: 9f3918a9-d95b-4f25-44bc-dd0c873a13c9 === END NODE ===
0:0 - You may be as vulnerable as a lost lamb in the place, but Lady Shar protects me. 1:0 - Thanks, but I'm heading to Moonrise Towers. uid: b89c14a1-c224-25ca-0214-c06d4832a3bc - 0:0 Tag: Shar - |Player or NPC chose Shar.| > Your funeral. Far as we can tell, there's no way through.
0:0 - Harpers - move out! uid: c976612f-c58a-46ff-d60b-29d35a9c096c Node context: Shouted to her crew to head home. - 0 Check flag(s) (Global): false - SCL_HarperScouts_State_HarpersButLassandraDefeated - All harpers but Lassandra have been defeated. > null
0:0 - Remember: stay in the light or you're done for. uid: d4dbe86f-e295-be4d-3be4-99c13034516a - 0 Set flag(s) to (Global): true - SCL_HarperScouts_State_ReadyToDepart - > Harpers - move out!
0:0 - The shadows'll get you eventually, the deeper in you go. Keep to the light to buy yourself some time. uid: e877acf1-4c4f-678d-5261-0b51ecdd2fab > Harpers - move out!
0:0 - Well done - now we've got to move. I know a safe place - give me your map. uid: fee62559-1293-f052-78d2-6ffa5e9e10cf Animation: *REUSE* [Harper Lassandra] DFLT_CINE_TakePaper_Write_GiveBack_01 Cinematic: 'Mark on map' generic gesture - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_InvitedToHaven - The harper scouts revealed where Haven is > Keep your torch high - if you step into the shadows, you'll be felled in a heartbeat.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_PostCombat_HarperScout_001.lsj Synopsis: Meygan thanks the player after they fought off some Shadow cursed creatures, and offers to lead the way to a safe place (last light inn). She's one of several harper scouts who may deliver variants on this dialogue, depending on who is alive.
0:0 - We need to hurry, please. uid: 2da8d574-7b44-4e0f-9a7f-cd538d402588 > null
0:0 - I'm sorry, Yonas... uid: 4edf4f8d-5eab-0ef4-0fcb-4f60b699fa3b Cinematic: One last glance over the area where the battle was just fought. Node context: Spoken softly during once last glance over the battlefield before leaving (Yonas = comrade killed at the start of the fight, also her lover) - 0 Set flag(s) to (Global): true - SCL_HarperScouts_State_ReadyToDepart - === END NODE ===
0:0 - Be quick. You don't want to linger here, trust me. uid: 65751d90-e99d-4747-bd23-60306c6da810 - 0 Set flag(s) to (Global): true - SCL_HarperScouts_State_ReadyToDepart - === END NODE ===
0:0 - We need to get out of here. There's a safe place - follow me. uid: 9f21769f-46ca-467f-9b34-a555eefd6304 > Lead on. > Give me a moment.
0:0 - Stay close, and try avoid the shadows. uid: a28d59b1-afc9-4061-8dd3-1860e63162cd > I'm sorry, Yonas...
0:0 - You can't just wander off! Stick with me, I'll show you the way. uid: a38ade53-f6bd-24b6-79ab-c97e78a86fa0 - 0 Check flag(s) (Global): true - SCL_HarperScouts_State_PlayerTriedToLeave - - 0 Set flag(s) to (Global): false - SCL_HarperScouts_State_PlayerTriedToLeave - > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_PostCombat_HarperScout_003.lsj Synopsis: Carrow, a harper scout, urges the player to come with him after they survived a fight with some shadow-cursed creatures. He says there's a safe place nearby. Quick, urgent 'let's get out of here' dialogue.
0:0 - Hurry up - more of them will be on us any moment. uid: 2cd99a69-28c4-4b66-b5d8-06f50964f1f2 > null
0:0 - Make it quick. Waiting'll get us killed. uid: 4721ac2e-1d34-4c35-a9bf-7ed47377c845 - 0 Set flag(s) to (Global): true - SCL_HarperScouts_State_ReadyToDepart - === END NODE ===
0:0 - Keep close. Avoid the shadows. uid: 604404f5-0bfe-4900-b474-1ffc821145f4 - 0 Set flag(s) to (Global): true - SCL_HarperScouts_State_ReadyToDepart - === END NODE ===
0:0 - This is no place for a wander. Stay by me, I know the path. uid: ac60b384-e7b6-942e-81f6-6137384d5194 - 0 Check flag(s) (Global): true - SCL_HarperScouts_State_PlayerTriedToLeave - - 0 Set flag(s) to (Global): false - SCL_HarperScouts_State_PlayerTriedToLeave - > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScouts_ShadowCreatures.lsj Synopsis: The player encounters a group of Harper scouts shortly after entering the Shadow-cursed lands. After being challenged by the scouts, they're forced to join sides as they're attacked by shadow creatures.
0:0 - I'll be the judge of that. Stow your weapons, put your hands up, and walk into the light - slowly. uid: 054f88db-d98b-9fdf-15a2-a773fbd78211 Animation: *DUPE* [HarperScouts] still aiming. [Yonas] repositioning to better aim at PLYR (SCENE_SCL_HarperScout_Yonas_Aiming) Cinematic: *Lassandra keeps her weapon raised. The male harper (Harper 3) inches around, arrow notched, to get a better angle on the player.* Node context: Aggressive - warning the player > null
0:0 - My name is [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Who are you? uid: 085e9bed-410f-fce1-14b4-86cd2986dc13 - 0 Check flag(s) (Tag): false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > First, come closer. Hands up.
0:0 - Someone who will snap both you and your weapons in two unless you lower them. uid: 0889ab5a-236d-7969-b5cf-3519fb819213 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Not taking requests, love. Now put your hands up and walk over here - slowly.
- Roll failure - null uid: 0af4b333-f15b-4faf-a9ce-33fc70c0d9f2 > null
0:0 - Keep in the light! You - who the hells are you?! uid: 0d7c47fb-735c-adcb-6769-6280320ad609 Animation: [HarperScout]s are walking with weapons and torches drawn. They react and step back as [PLYR] lands. The Harpers reform with weapons aimed at PLYR., Can use SCENE_SCL_HarperScouts_DropLand_PLYR & *DUPE* SCENE_SCL_HarperScouts_WalkStartled_toIdle Cinematic: The player has leroy jenkins'd into the scene by jumping off a high precipice from above, landing amidst the Harpers, who jump back in surprise, and regroup away from the player, so that the player is in a more 'standard' dialogue position at the end of the node. Lassandra gathers her wits immediately after her intiial shock and addresses the Harpers, afraid they've leapt into the darkness. Points weapon at player . Node context: 'Keep in the light' is to her HArpers. Address is to player. She points her sword at the player, ready to strike in an instant if necessary. - 0 Check flag(s) (Global): true - SCL_HarperScouts_State_EnteredAbove - - 0 Set flag(s) to (Dialog): true - SCL_HarperScouts_ShadowCreatures_HasMet - SCL_HarperScouts_ShadowCreatures_HasMetdescription > Answer me!
0:0 - Get ready to fight. uid: 145712f4-e94e-263c-b529-00b7c8943268 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) false - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Harpers - to arms!
0:0 - His soul... consumed by the darkness. Not a good sign. uid: 1757f8e2-8182-4d86-7624-ff2186428608 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null
0:0 - Not taking requests, love. Now put your hands up and walk over here - slowly. uid: 1cbe185b-1571-d254-6855-ac7564c57291 Animation: *DUPE* [HarperScouts] still aiming. [Yonas] repositioning to better aim at PLYR (SCENE_SCL_HarperScout_Yonas_Aiming) Cinematic: *Lassandra keeps her weapon raised. The male harper (Harper 3) inches around, arrow notched, to get a better angle on the player.* > null
0:0 - Harpers - you heard the man. TO ARMS! 1:0 - Harpers - you heard the woman. TO ARMS! 2:0 - Harpers - you heard them. TO ARMS! uid: 22a13417-616a-1de8-c8a9-5bfbe1507233 Node context: Shouted to her troops before battle - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_ShadowCreaturesAppear - === END NODE ===
0:0 - Answer me! uid: 230caeba-e327-524f-2bfc-42dcb629bea6 Animation: *DUPE* [Lassandra] still idling with sword drawn at player (_LOOP from SCENE_SCL_HarperScouts_Walk_toStartled_toIdle) Cinematic: Sword still pointed at player. > null
0:0 - It'll be you unless you show yourself. Come out - slowly. uid: 2557a285-5589-5dd5-4980-06ab35da8403 > null
0:0 - ...Yonas? uid: 2bbf108d-fbff-90e0-8234-becba909aa2c Animation: [ShadowYonas] emerges from the shadows, shambling towards the Harpers. [Meygan] has her torch held out. (HUM_M_Rig_SCENE_SCL_ShadowYonas_Emerge) Cinematic: A shape moves in the shadows, slowly approaching Node context: quietly > There you are... Come... Join me...
0:0 - I am but a simple monk - I am no threat. uid: 2db08a66-6071-15f7-6017-e0033ff95919 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > I saw a 'simple monk' break a fella's spine once - hands where I can see them.
0:0 - Yonas - look out! uid: 31888c6a-2938-d561-1553-1045a1d7ddc6 Animation: [Yonas] is tumbled down the incline (SCL_HarperScouts_Yonas_Fall). After [Meygan] calls out (check if V.O anim is appropriate), *DUPE* [Harpers] move in closer together, facing the creature (SCENE_SCL_HarperScouts_React_toCreature) Cinematic: Yonas notices something behind him and twists to face this new threat, but it's already close and reaching for him. He stumbles to the side, tripping over a root as he tries to dodge a reaching claw, and tumbles down the incline, disappearing into the darkness. [The reaching claw can be cut for cinematic simplicity, the core of it is: "Yonas sees thing, gets spooked, falls down the incline and out of sight.] Node context: Meygan notices the tentacle. Sudden shriek of alarm. > Yonas? Yonas!
0:0 - Wrong direction. Come into the light, hands high. uid: 342c8b12-4035-887a-a412-03f4115324d9 Animation: *DUPE* [HarperScouts] still aiming. [Yonas] repositioning to better aim at PLYR (SCENE_SCL_HarperScout_Yonas_Aiming) Cinematic: *Lassandra keeps her weapon raised. The male harper (Harper 3) inches around, arrow notched, to get a better angle on the player.* > null
0:0 - The darkness can force rapid transfiguration? What magic is this? uid: 38c1abc9-d930-2aa3-f207-21e062a68c47 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Now is not the time. Harpers, to arms!
0:0 - Don't let it get hold of you. Harpers - now! uid: 41b38621-b1cd-b0bc-9d70-bd26004baec4 Animation: [ShadowYonas] turns towards the PLYR, and shifts his advance specifically towards them. (HUM_M_Rig_SCENE_SCL_HarperScouts_Yonas_toPLYR_Advance) Cinematic: Yonas gives Tav a demonic scowl and advances on them instead. Node context: Urgent, creature is approaching player. Gestures to troops to attack creature. - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_ShadowCreaturesAppear - === END NODE ===
0:0 - Stay together! Keep to the light! uid: 44b63bd7-ab62-cd5b-c15d-6cd1fbd04eb3 Animation: [PLYR] walking through SCL. Try using DFLT_CINE_Walk_01 Cinematic: From off-screen, as the player picks their way carefully through the dark, twisted terrain. - 0 Check flag(s) (Global): false - SCL_HarperScouts_State_EnteredAbove - - 0 Set flag(s) to (Dialog): true - SCL_HarperScouts_ShadowCreatures_HasMet - SCL_HarperScouts_ShadowCreatures_HasMetdescription > null
0:0 - You're a chatty shadow, I'll give you that. Come out into the light - hands high. uid: 49fc161b-a6bb-cdb7-416d-daa14800926a Node context: suspicious but the barest hint of amusement in the first line > null
0:0 - An expert in magic. Perhaps I can aid you in traversing this darkness. What do you know of it? uid: 4a182857-6b69-3290-6038-4a2bbfe3397c - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Enough not to trust a voice from the darkness. Come into the light - hands high.
0:0 - Step out of the light and you're done for, freak. Fight with us or die in the dark. To arms! Now! uid: 4c062be4-6460-6053-8a2b-74293c7364b8 Node context: Grim determination, then a shout to her troops - 0 Check flag(s) (Dialog): true - SCL_HarperScouts_ShadowCreatures_PlayerWasEvil - SCL_HarperScouts_ShadowCreatures_PlayerWasEvildescription - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_ShadowCreaturesAppear - === END NODE ===
0:0 - Whether we attack or not depends entirely on you, love. Come into the light - hands high. uid: 519ff99e-d8c2-b1c1-d271-731fe05ce0e1 Node context: extra suspicious > null
0:0 - First, come closer. Hands up. uid: 570f46f4-2b73-320b-5766-0f691d2ec1d6 Animation: *DUPE* [HarperScouts] still aiming. [Yonas] repositioning to better aim at PLYR (SCENE_SCL_HarperScout_Yonas_Aiming) Cinematic: *Lassandra keeps her weapon raised. The male harper (Harper 3) inches around, arrow notched, to get a better angle on the player.* Node context: Suspicious > null
0:0 - One who has sworn an oath to do no harm. Lower your weapons, please. uid: 5801d2d8-4dc3-1938-74b7-4b3ed21f6370 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > Whether we attack or not depends entirely on you, love. Come into the light - hands high.
0:0 - So you can fry us alive? I don't think so. Come into the light - hands high. uid: 58347b5e-5a56-7007-0972-1f995d39cc86 > null
0:0 - There you are... Come... Join me... uid: 665436d8-93e3-e0ee-1367-4e952c2e0efd Cinematic: Node context: Shadowcursed now. A horrible zombified version of himself - 0 Set flag(s) to (Global): true - SCL_ShadowCurse_Knows_Curse - Players learn about the curse in SCL. > Yonas...?
0:0 - All right, freak. Don't move. uid: 6e1dbdb9-d7c7-604b-f4b1-c6e0a3c81537 Animation: *DUPE* [HarperScouts] still aiming. [Yonas] repositioning to better aim at PLYR (SCENE_SCL_HarperScout_Yonas_Aiming) Cinematic: *Lassandra keeps her weapon raised. The male harper (Harper 3) inches around, arrow notched, to get a better angle on the player.* Node context: Player is being really weird and LAssandra is responding with profound suspicion. > null
0:0 - Peace - I am a druid. This land and its festering shadows - what do you know of it? uid: 6fa1f7f8-3578-7541-95e8-0222f04f82c7 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Enough not to trust a voice from the darkness. Come into the light - hands high.
0:0 - A ranger who knows the marks of a hunting party - what are you tracking? uid: 73f08b94-a163-fae5-5ab5-104d431be065 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > It'll be you unless you show yourself. Come out - slowly.
0:0 - I think we've just become prey. Stick together, stay in the light. No heroics. 1:0 - I'm afraid poor Yonas is bait - and this is a trap. uid: 765b9431-03b3-4fd2-36d0-6299f8b5d6f9 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Harpers - you heard the man. TO ARMS! Harpers - you heard the woman. TO ARMS! Harpers - you heard them. TO ARMS!
null uid: 78ab0645-3bef-05f7-81db-42dec5c9d21f Animation: [HarperScouts] walking (SCENE_SCL_HarperScouts_Walk_toStartled_toIdle). [PLYR] stops as they snap a stick. Cinematic: In the darkness nearby, burning torches grow near, silhouetting a small knot of armed figures moving in a tight huddle. The player moves closer. A dead branch snaps underfoot, startling one of the figures - Lassandra, a wide-eyed young woman wearing half-plate under a blue cloak. She brandishes a torch and sword. > Stop - who's there?!
0:0 - I can't see anything. Something's wrong. uid: 797b6ea4-0596-e5f8-506f-6f139ce33543 Cinematic: Node context: Pained grunt in the middle, like he's being injured by the curse. > Follow my voice. Come back to the light.
- Roll sucessful - null uid: 7ad4fe93-b7d5-65a6-d52a-318f5bf3a735 > null
0:0 - Who's there? Meg? Is that - argh! uid: 7cf86836-68f6-37fa-f26b-ac8be85fddee Cinematic: Node context: Pained; he's being transformed inside the curse. > ...Yonas?
0:0 - Guards up, everyone. I'm not letting the shadows take anyone else today. uid: 80f32263-b091-c8ff-ef32-2d3bc11fad0f - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Harpers - you heard the man. TO ARMS! Harpers - you heard the woman. TO ARMS! Harpers - you heard them. TO ARMS!
0:0 - An escaped lunatic. Be careful, or the madman will take over... uid: 8d59de32-5424-3898-0b50-95ba0f0ed415 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > All right, freak. Don't move.
0:0 - Stop - who's there?! uid: 8da9ebb6-a55b-f2db-5cbb-3b8a7d21d4ae Animation: [Yonas], with his bow drawn, starts to inch away from the light to get a bead on the PLYR. (SCENE_SCL_HarperScout_Yonas_Aiming) Cinematic: Yonas (Harper 3) is moving wide of the group, an arrow notched to his bow, eyes fixed on the player. He's straying further from the Harpers' torches, walking along a sharp incline where road falls away, toeing the line between shadow and light. - 0 Check flag(s) (Object): true - SCL_HarperScouts_State_PlayerBeingSeen - Player is seen by any harper. - 0 Set flag(s) to (Dialog): true - SCL_HarperScouts_ShadowCreatures_HasMet - SCL_HarperScouts_ShadowCreatures_HasMetdescription > null
0:0 - A nightmare in the dark. uid: 9013f477-0fab-5d23-2b40-47f25f5b7640 - 0 Set flag(s) to (Dialog): true - SCL_HarperScouts_ShadowCreatures_PlayerWasEvil - SCL_HarperScouts_ShadowCreatures_PlayerWasEvildescription > All right, freak. Don't move.
0:0 - A paladin - one who will only take you down if you're foolish enough to strike first. uid: 9333c400-f088-b8ce-3876-30d4fad595d7 - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > Whether we attack or not depends entirely on you, love. Come into the light - hands high.
0:0 - I'm here! Where are you? uid: 9876ca2d-813d-ec66-095b-4f6f9eb86764 Cinematic: Node context: Calling from the dark > Yonas? Can you see our torches?
0:0 - Try to save them, get ready to fight. uid: a287bef9-f0c3-7488-ef2f-393a65d1a6be - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Yonas? Can you see our torches? uid: a46252ed-eda2-95b3-8b92-dcb5fcb380f2 Animation: [Meygan] starts down towards the incline, but [Lassandra] holds out a warning hand to halt her. (SCENE_SCL_HarperScouts_Lassandra_HaltsMeygan) Cinematic: Megyn starts forward, but Lassandra holds out a hand to stop her. > I can't see anything. Something's wrong.
- Roll failure - null uid: a618852e-1ef3-cce9-99ba-bf82466b6acd > null
0:0 - Harpers - to arms! uid: ab4c6206-3148-f4b9-ef41-7992f80a6818 Node context: Shouted to her troops before battle - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_ShadowCreaturesAppear - === END NODE ===
0:0 - Yonas! Move in! uid: af18d177-37e0-c389-698d-f8e479d7a321 Animation: [Yonas] is tumbled down the incline. (SCL_HarperScouts_Yonas_Fall). [Harpers] react and move in together, facing the creature. (SCENE_SCL_HarperScouts_React_toCreature) Cinematic: Yonas notices something behind him and twists to face this new threat, but it's already close and reaching for him. He stumbles to the side, tripping over a root as he tries to dodge a reaching claw, and tumbles down the incline, disappearing into the darkness. [The reaching claw can be cut for cinematic simplicity, the core of it is: "Yonas sees thing, gets spooked, falls down the incline and out of sight.] > Yonas? Yonas!
0:0 - I serve the Platinum Dragon - I mean you no harm. Please, lower your weapons. 1:0 - I'm but a lost Corellite - not an enemy. I beg of you, do not strike. 2:0 - I'm a worshipper of Lady Silverhair - please, spare me your wrath. 3:0 - Naught but one of the Priceless Gem's faithful - lower your weapons. 4:0 - I walk in blood with Gruumsh. To attack me would be foolish. 5:0 - I keep vigil for Helm - attacking me would be unwise. 6:0 - I serve the Lord on the Rack - do not shoot. There is no need for wanton suffering. 7:0 - I am a warden of Death - but I seek none here. Lower your weapons. 8:0 - One of the Harsh's faithful, and I do not care to fight you. Stand down. 9:0 - A servant of the Morninglord stands before you. I do not wish to fight. 10:0 - Lower your weapons or feel the Mother of Spiders' prickly wrath. 11:0 - One of Mielikki's faithful - I wish for allies in this warped place, not enemies. 12:0 - I serve the Dwarffather - there is no need for violence. 13:0 - I'm but a scion of the Weavemistress. I do not wish to fight. 14:0 - I am a servant of Oghma - and us fighting would be unwise. Lower your weapons. 15:0 - I walk in Selûne's moonlight. I don't want any trouble. 16:0 - I am one of the Storm Lord's adherents. Lower your weapons if you wish to live. 17:0 - I serve the Lord of Battle. Raising arms against me would be foolish. 18:0 - Lower your puny weapons before me. I serve the Dragon Queen herself. 19:0 - For us to battle would be terrible luck. By Tymora's grace - stand down. 20:0 - I am simply one of Justice's disciples. You can stand down. 21:0 - One of the Undying Queen's faithful. Lower those weapons - for your own sakes. 22:0 - I am a cleric of Yondalla - I mean you no harm. Let's talk, not fight. 23:0 - I am but a faithful adherent - I do not wish to fight you. uid: b24a1752-5670-8e3e-99a1-436e9d2fae63 - 0:0 Tag: Cleric of Yondalla - Player or NPC is cleric of Yondalla. (Yondalla is the mother-goddess of the halflings. Her clerics view her as a strong and protective parent who bestows them with luck, and whose example should be followed. ) - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
- Roll sucessful - null uid: b2abf691-a2e2-42fa-ba72-cd48eb308092 > null
0:0 - I saw a 'simple monk' break a fella's spine once - hands where I can see them. uid: b8cf689d-6272-2205-3f84-9d135824b84b Node context: suspicious > null
0:0 - I'm a sorcerer, so kindly lower your weapons - or who knows what my magic might do. 1:0 - I'm a sorcerer, so kindly lower your weapons or things might get ugly. Very ugly. uid: bf7747be-2e79-1897-20f9-8ecb31cf4ad9 - 0:0 Tag: Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > So you can fry us alive? I don't think so. Come into the light - hands high.
0:0 - Get behind me - I'll protect you. uid: bf9c3a0b-0c3e-9a3b-b4f0-55047dee5191 - 0:0 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0:1 Tag: Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) > Not our style. Harpers - to arms!
0:0 - Now is not the time. Harpers, to arms! uid: c6349291-dc67-4f12-a65a-58d1ee4cbe9c Node context: Shouted to her troops before battle (combat) first line is said to player, second to the harpers - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_ShadowCreaturesAppear - === END NODE ===
0:0 - Answer me! uid: cc481aaf-d307-7c3e-1833-d5e416182a3e Animation: *DUPE* [Lassandra] still idling with sword drawn at player (_LOOP from SCENE_SCL_HarperScouts_Walk_toStartled_toIdle) Cinematic: Sword still pointed at player. > null
0:0 - Keep in the light! You - who the hells are you?! uid: d0e8a3d7-17f4-0857-14a8-0b8b6a99fc80 Animation: [HarperScout]s are walking with weapons and torches drawn. They react and step back as [PLYR] lands. The Harpers reform with weapons aimed at PLYR., Can use SCENE_SCL_HarperScouts_DropLand_PLYR & *DUPE* SCENE_SCL_HarperScouts_WalkStartled_toIdle Cinematic: The player has leroy jenkins'd into the scene by jumping off a high precipice from above, landing amidst the Harpers, who jump back in surprise, and regroup away from the player, so that the player is in a more 'standard' dialogue position at the end of the node. Lassandra gathers her wits immediately after her intiial shock and addresses the Harpers, afraid they've leapt into the darkness. Points weapon at player . Node context: 'Keep in the light' is to her HArpers. Address is to player. She points her sword at the player, ready to strike in an instant if necessary. - 0 Check flag(s) (Global): true - SCL_HarperScouts_State_EnteredAbove - - 1 Check flag(s) (Object): true - SCL_HarperScouts_State_PlayerBeingSeen - Player is seen by any harper. - 0 Set flag(s) to (Dialog): true - SCL_HarperScouts_ShadowCreatures_HasMet - SCL_HarperScouts_ShadowCreatures_HasMetdescription > Answer me!
0:0 - This darkness is no natural plight - we must fight, or succumb to it too. uid: d13d73e6-5ad5-61ba-80bb-de04d4b54a87 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Harpers - you heard the man. TO ARMS! Harpers - you heard the woman. TO ARMS! Harpers - you heard them. TO ARMS!
0:0 - Try to slink back into the shadows. 1:0 - Back away from them, palms up. uid: d26b298d-fac7-2a0e-fcb6-a91ffc6fc28a - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Wrong direction. Come into the light, hands high.
0:0 - Enough not to trust a voice from the darkness. Come into the light - hands high. uid: d5576761-73bc-49e2-2e00-4c4d96d25fa1 > null
0:0 - Lower your weapon first. uid: d868265c-4c7d-8e54-6ab3-422a4f89b58e - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) false - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > Not taking requests, love. Now put your hands up and walk over here - slowly.
0:0 - [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Man-at-arms. I mean you no harm. 1:0 - [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Woman-at-arms. I mean you no harm. 2:0 - [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Warrior-at-arms. I mean you no harm. uid: d9cdb7b0-10ae-ca79-017a-7194e3091eb4 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > I'll be the judge of that. Stow your weapons, put your hands up, and walk into the light - slowly.
0:0 - I find the best introductions are made while sitting around a fire, perhaps with drinks? uid: daf076e2-872e-80de-0323-04ed7d4de712 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > You're a chatty shadow, I'll give you that. Come out into the light - hands high.
null uid: f3a3a772-4b16-589a-53af-217af42bc6e9 Animation: *DUPE* [Yonas] still idle Aiming (SCENE_SCL_HarperScout_Yonas_Aiming). Cinematic: *Something seems to dance in the gloom behind Harper 3's head for the faintest moment. A sadowy shape.* > null
0:0 - Step out of the light and you're done for. It's fight or die. To arms! Now! uid: f41a66dc-2486-9b2e-2b08-4b0385fcff89 Node context: Grim determination, then a shout to her troops - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_ShadowCreaturesAppear - === END NODE ===
0:0 - Not our style. Harpers - to arms! uid: f76eaf06-7eae-0ba9-e440-58038294a504 Node context: Shouted to her troops before battle (combat) first line is said to player, second to the harpers - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_ShadowCreaturesAppear - === END NODE ===
0:0 - Stop your mewling - it's time to fight or die. Choose. uid: f914313f-a162-29d3-2775-aeab39c02c01 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Harpers - you heard the man. TO ARMS! Harpers - you heard the woman. TO ARMS! Harpers - you heard them. TO ARMS!
0:0 - Yonas? Yonas! uid: fab10d7c-5bb1-37b1-afaf-e086215bbf5d Animation: [Meygan] & [Lassandra] go to the incline's edge and peer down with torches held. (SCENE_SCL_HarperScouts_LookingForYonas) Cinematic: Lassandra and Megyn run over to the incline, torches held out, peering into the dark. - 0 Set flag(s) to (Global): true - SCL_HarperScouts_Event_ScoutVanishes - > I'm here! Where are you?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScout_000_AD_CombatStarts.lsj Synopsis: Start ambush combat with Harper Lassandra present
0:0 - That's them! Kill the drider - take the Moonlantern! uid: 300a02f9-5001-4cfc-9abb-d7b50bc449f9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScout_000_AD_DriderDies.lsj Synopsis: Drider dies with Harper Lassandra present
0:0 - Got him! Now to get the lantern. uid: 89b87a7e-31fe-408c-ba2d-1937d2f93fe5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScout_000_AD_DriderDropsLantern.lsj Synopsis: Drider drops lantern (either being disarmed or killed)
0:0 - The lantern's down - we need to get it! uid: 5286db73-0412-4edf-bdc2-59c476489114 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScout_000_AD_PlayerTookLantern.lsj Synopsis: The Player is fighting on the side of the drider against the Harpers. The Players just picked up the lantern that Harper Lassandra wants.
0:0 - That lantern is ours, cultist! uid: 79d7ef4e-e1bb-4379-a97d-eb159574dc22 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarperScout_000_AD_TakesMoonlantern.lsj Synopsis: Harper takes the moolantern from the harper.
0:0 - The Moonlantern's ours! Let's finish this and go home. uid: 07353796-1cc5-44ee-914f-777df2c5be42 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_HarpersDuty_DeadHarper.lsj Synopsis: The player uses Speak with Dead to talk to a dead Harper in the Shadowcursed Lands. The Harper was sent by Jaheira to find weaknesses in Ketheric's Defense. The Harper player should be able to earn some redundant information that can be learned elsewhere as well as some unique information to help them navigate Act 2
0:0 - Where did you come from? uid: 0bac27a6-a98c-428c-90dc-06a5ed37edd0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Last Light Inn... sanctuary from darkness... stronghold...
0:0 - What were you doing here? uid: 1395c62c-7fb7-44c0-8e50-472a47b64893 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Scouting... seeking... gaps in cultist defences...
0:0 - Leave. uid: 160b614c-0f38-42f0-8633-27428ad18066 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Last Light... Isobel... uid: 2344cd50-1f68-4ce2-9548-ba64f5280d5a - 0 Set flag(s) to (Global): true - GLO_Haven_HeardAbout - The player heard about Last Light Inn, but not necessary where it is. > null
0:0 - Did you find a gap in the cultist defences? uid: 24bb5953-34d3-1c60-c507-4339e1636eb0 - 0 Check flag(s) (Global): true - SCL_HarpersDuty_State_AskedAboutKetheric - Player asked the dead Harper what they discovered about Ketheric - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Caravan... to Moonrise Towers... know how to keep the shadows at bay...
0:0 - How can I fend off these cursed shadows? uid: 38dfa147-984f-4be5-93ca-d1b39d1d0448 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Last Light... Isobel...
null uid: 488de403-696e-48bf-b742-97993de3569f
null uid: 4b35495d-58b4-4f31-9d3f-28bb7768c966
0:0 - Scouting... seeking... gaps in cultist defences... uid: 5b75cd43-66b4-4384-96d6-6edd793c44c2 - 0 Set flag(s) to (Global): true - SCL_HarpersDuty_State_AskedAboutKetheric - Player asked the dead Harper what they discovered about Ketheric > null
null uid: 6a140589-eff4-4a7c-a7b4-a568ae4cc8cb
null uid: 8ab523d9-c900-438d-8958-27d65f2c4369
0:0 - Caravan... to Moonrise Towers... know how to keep the shadows at bay... uid: 91f40d58-d974-6426-8983-365586b0ed49 > null
null uid: 95abceb1-0154-4a85-a9b3-8381f019629e
0:0 - What happened to you? uid: 9fac7ac4-162a-4f78-bf4a-0fb498c98ae9 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The forest... no escape... the darkness turns all... twists all...
null uid: aeccdaf9-3b3b-401f-68f0-19fcb6a006bb
0:0 - Last Light Inn... sanctuary from darkness... stronghold... uid: b1b6b6d8-7d5c-4ab3-b720-e1f8efc5254d - 0 Set flag(s) to (Global): true - GLO_Haven_HeardAbout - The player heard about Last Light Inn, but not necessary where it is. > null
0:0 - Dal Lightspark... scout... uid: cbd034ea-a3f4-4303-9c2d-57cb72870166 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: cf12e6b1-c1da-4326-97b8-ec32952291d6 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who were you in life? uid: d153e43f-9702-4130-b137-bda57a9d69be - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Dal Lightspark... scout...
0:0 - The forest... no escape... the darkness turns all... twists all... uid: f9b4367d-dc47-4c7c-a648-c6b3f208b1a8 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: fcb6e63b-6517-4f7f-bca5-15df3056f9e7 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Hyena.lsj Synopsis: This hyena is full grown but acts more like a pup. He was raised by the goblins and tries his best to make them love him, but he is tormented by them constantly. He desperately wishes to flee but lacks the courage. Player can encourage him to stay or convince him to leave.
0:0 - You are a hunter, like me - swift and true. They'll never catch you. uid: 0104696f-54b9-4b2f-32ab-7827f4d8cbdc = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - Depends. Why are you here all alone? uid: 01a67cfc-a52d-9aae-987f-ffe6b7b752d3 - 0 Check flag(s) (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. false - SCL_Drider_State_WaitAtCaravanStart - Drider doesn't leave towards the tower yet. > The goblins left me behind. I'm a bad hyena.
0:0 - You deserve to be beaten. I've never met such a weakling. uid: 106aa1f6-083e-3178-40a7-cafb7b2775ad > null
0:0 - *He flees, more terrified of you than the goblins.* uid: 106d2c65-9552-1757-0965-8a60893f4065 Cinematic: - 0 Set flag(s) to (Global): true - SCL_Hyena_Event_Flees - Hyena flees the area after his dialog with the player. === END NODE ===
0:0 - Get out of here, or I'll beat you senseless - stupid mutt. uid: 11206d54-e1c8-2b08-f226-d954683e8aab = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null
0:0 - *His voice is filled with determination as he prepares to flee - thankful to have found you, a friend.* uid: 127806fc-d30f-4fb1-8049-aef6de97a97d Cinematic: - 0 Set flag(s) to (Global): true - SCL_Hyena_Event_Flees - Hyena flees the area after his dialog with the player. === END NODE ===
0:0 - Let them try - I am nature's guardian. And I will not back down. uid: 13792e72-08ae-2c5b-e5a9-9983e2ef214d = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - Fine. Stay here then. uid: 15f3a2a0-07d9-4d55-71f9-a868fcb5cd48 > Sorry...
0:0 - You belong to the wild, little one. Go and be free. uid: 222547c5-30d4-982a-e1f7-25c46c1e1762 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - *The creature cowers, too afraid to move.* uid: 2539d501-556b-6bf6-7f93-2b96f0492ef3 Cinematic: === END NODE ===
0:0 - *The hyena shirks from you, afraid.* uid: 25c76e63-46f8-4b27-857e-fed1cbadb908 - 0 Set flag(s) to (Dialog): true - SCL_Hyena_State_AnimalHandlingFailed - Hyena animal handling failed. === END NODE ===
0:0 - Please don't talk to me. Or the goblins will be mad. uid: 28310d19-edfd-e608-86f5-f88b30f9a7e8 Cinematic: Node context: full of shame, scared the goblins will see - 0 Check flag(s) (Dialog): true - SCL_Hyena_State_Sad - Player has failed to persuade the hyena to leave. He is sad and upset now. === END NODE ===
0:0 - Thank you. Goodbye, new friend. uid: 2e71a21d-eb6f-5e15-0345-393569a5fb6a Node context: summon his courage - he's about to run away but not before he thanks his new friend - 0 Set flag(s) to (Global): true - SCL_Hyena_Event_Flees - Hyena flees the area after his dialog with the player. === END NODE ===
0:0 - Leave me alone. uid: 2eb96ead-db8d-8c1b-5879-125b6434c2ba Cinematic: Node context: sad and angry with the player - 0 Check flag(s) (Dialog): true - SCL_Hyena_State_Upset - the player has upset the hyena at the drider checkpoint === END NODE ===
0:0 - No, no, they're trying to help me - you're the problem! Get away! uid: 33af5afa-9f5a-d442-e86d-e6848fbec646 - 0 Set flag(s) to (Dialog): true - SCL_Hyena_State_Upset - the player has upset the hyena at the drider checkpoint === END NODE ===
0:0 - *Whimper.* uid: 3d8253e8-33dc-c69a-b8bc-2da70ff98012 Cinematic: Node context: player upset the hyena. He doesn't want to see the player. - 0 Check flag(s) (Dialog): true - SCL_Hyena_State_AnimalHandlingFailed - Hyena animal handling failed. === END NODE ===
0:0 - *Bark.* uid: 41dd8ea4-617d-4d06-8ffa-51871a9ed558 Cinematic: Node context: low, sad bark, not sure if player is friend or foe - 0 Check flag(s) (Dialog): true - SCL_Hyena_HasMet - Default Has met flag. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *The hyena watches you, and the surrounding camp, with eyes burdened by fear. He appears terrified.*
0:0 - Without the goblins here, you can do whatever you want. uid: 46165b0f-46b2-2d92-f414-aa45eae468f6 - 0 Check flag(s) (Global): true - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. false - SCL_Drider_State_WaitAtCaravanStart - Drider doesn't leave towards the tower yet. > I could never! I do what the goblins tell me - I want to be a good hyena.
0:0 - *Yip.* uid: 479b7077-18a3-4911-9460-42ad8ff4a78c Cinematic: sad whine but tries to raise his head to greet the player Node context: sad whine but tries to raise his head to greet the player - 0 Check flag(s) (Dialog): true - SCL_Hyena_State_AnimalHandlingSuccess - Hyena animal handling success. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - You deserve to be out in the wild, not tormented by a goblin with a bone. Go on - go! uid: 4b1f4679-1f36-724c-4b89-894aa4437453 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Global): true - SCL_EntryPoint_Event_HyenaGoblinScene - The scene in which the goblin throws a bone into the shadows for the hyena occurs - 1 Check flag(s) (Local): false - 19c0fac1-22da-332f-a8ec-4dca8dc35951_examinedhyena - player examined the hyena and found marks and bruises on his body > null
- Roll failure - null uid: 4d1f8f4c-b787-9950-73ec-458e21f2645d > null
0:0 - You belong to the wild, not to the goblins. Go and be free. uid: 4d5ea32a-856a-75c1-9ed6-969c3f9a3d4f = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - *Judging by his bowed head, fearful nature, and underweight physique, this hyena is being abused by his goblin owners.* uid: 57a0beba-3284-8b17-cce3-7d3cadee017a Cinematic: head down - 0 Set flag(s) to (Local): true - 19c0fac1-22da-332f-a8ec-4dca8dc35951_examinedhyena - player examined the hyena and found marks and bruises on his body
0:0 - You deserve to be out in the wild, not abused by goblins. Go on - go! uid: 582bab06-2adc-d37e-49cd-26f711b62086 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Global): false - SCL_EntryPoint_Event_HyenaGoblinScene - The scene in which the goblin throws a bone into the shadows for the hyena occurs - 1 Check flag(s) (Local): true - 19c0fac1-22da-332f-a8ec-4dca8dc35951_examinedhyena - player examined the hyena and found marks and bruises on his body > null
0:0 - Do you want to be here, boy? If not, you should get out of here. Go on! Go! uid: 68b5eb90-c521-0aa7-bb02-99a3bca3100f = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): false - SCL_EntryPoint_Event_HyenaGoblinScene - The scene in which the goblin throws a bone into the shadows for the hyena occurs > null (roll sucessful) > null (roll failure)
0:0 - Sorry... uid: 83e0d79d-2f11-3a6d-5737-60ad00d2e0a0 Cinematic: head down, utterly dejected Node context: heartwrencingly sad. Head down, dejected. - 0 Set flag(s) to (Dialog): true - SCL_Hyena_State_Sad - Player has failed to persuade the hyena to leave. He is sad and upset now. === END NODE ===
0:0 - I'll slit their necks if they so much as try. uid: 92c32b9f-716a-e2c9-8f76-90df71c9c126 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - If not now, when? Go on - while you still can. uid: 99bffe99-93a9-5432-7404-3058b46550fd = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - You deserve to be out in the wild, not tormented by a goblin with a bone. Go on - go! uid: a702cb50-68df-e7f3-cb17-ee415f10942e = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Global): true - SCL_EntryPoint_Event_HyenaGoblinScene - The scene in which the goblin throws a bone into the shadows for the hyena occurs - 1 Check flag(s) (Local): true - 19c0fac1-22da-332f-a8ec-4dca8dc35951_examinedhyena - player examined the hyena and found marks and bruises on his body > null
0:0 - I - I'm scared. But I don't want them to hurt me anymore. Maybe I should go... uid: b8df2b62-a654-1879-a81b-b8f60987417f Node context: scared but growing more confident > Thank you. Goodbye, new friend.
0:0 - I could never! I do what the goblins tell me - I want to be a good hyena. uid: bb76720b-c4f7-5ad9-91f8-dd0c2d855ac9 Node context: surprised - really wants the goblins approval
0:0 - I could never be friends with such a pathetic creature. uid: bd0f13e5-06ac-4ebd-8639-be954db05060 > Oh...
0:0 - *For a moment, it appears the hyena's fear is too great, but then...* uid: cf08c01d-4e73-8562-737d-7ebe44c1af47 Cinematic: > *Bark!*
0:0 - No, no it's too risky. I can't - I can't. uid: d0c84e4c-c92d-441d-4488-23ef0f40e90c Node context: terrified and upset - 0 Set flag(s) to (Dialog): true - SCL_Hyena_State_Sad - Player has failed to persuade the hyena to leave. He is sad and upset now. === END NODE ===
0:0 - Oh... uid: e67b8a78-fe9f-41e3-add7-435559e0e438 Cinematic: head down, utterly dejected Node context: heartwrencingly sad. Head down, dejected. - 0 Set flag(s) to (Dialog): true - SCL_Hyena_State_Upset - the player has upset the hyena at the drider checkpoint === END NODE ===
0:0 - *Whine.* I don't know your smell. uid: e68fa6fc-1e61-444f-a054-98bf7198e13a Cinematic: Node context: unsure if player will hurt them or not - 0 Check flag(s) (Dialog): false - SCL_Hyena_HasMet_SpeakWithAnimals - Has met SwA flag. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SCL_Hyena_HasMet_SpeakWithAnimals - Has met SwA flag. > Are - are you a friend?
0:0 - I'm more of a friend than the goblin with the bone. You know he tried to kill you? uid: e69d4325-2ed1-40c9-8ba3-5f3abbca2436 - 0 Check flag(s) (Global): true - SCL_EntryPoint_Event_HyenaGoblinScene - The scene in which the goblin throws a bone into the shadows for the hyena occurs > He... he did? Then I must have been bad.
0:0 - You came back? Am I - are you a friend? uid: ee77284a-1a9d-479f-ad84-324e82222617 Cinematic: Node context: cheerful, almost pup like - 0 Check flag(s) (Dialog): true - SCL_Hyena_HasMet_SpeakWithAnimals - Has met SwA flag. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - Fight back. Hurt the goblins like they hurt you. uid: f014c3c5-a1fd-344f-9cb5-1075f282de1c - 0 Check flag(s) (Global): false - SCL_Drider_Event_StartCaravanEscort - Players side with the caravan and start moving towards the tower. > No, no, they're trying to help me - you're the problem! Get away!
0:0 - Leave. uid: f5ae2d82-abac-4ebb-a826-ceaf7846275b === END NODE ===
0:0 - *Whine.* uid: fa2a73e8-2d17-4de8-9884-80885399f6b8 Animation: *REUSE* Hyena_Rig_CINE_Reverent_Bow or React_Negetive. Cinematic: low head, not sure if player is going to be mean to him or not - 0 Check flag(s) (Dialog): false - SCL_Hyena_HasMet - Default Has met flag. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SCL_Hyena_HasMet - Default Has met flag. > *The hyena watches you, and the surrounding camp, with eyes burdened by fear. He appears terrified.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Hyena_AD.lsj Synopsis: ADs for the hyena at the SCL entrance where the goblins are camping.
0:0 - *Snarl.* uid: 291e7598-8616-4f9e-80d1-814a7c15299b - 0 Check flag(s) (Local): true - 04b27924-92c3-9347-991f-ff7e116d80fb_A - 04b27924-92c3-9347-991f-ff7e116d80fb_Adescription - 0 Set flag(s) to (Local): true - 04b27924-92c3-9347-991f-ff7e116d80fb_B - 04b27924-92c3-9347-991f-ff7e116d80fb_Bdescription === END NODE ===
0:0 - *Grrr.* uid: 844c1b2a-8d6d-4fca-ab65-a88272543171 - 0 Check flag(s) (Local): true - 04b27924-92c3-9347-991f-ff7e116d80fb_B - 04b27924-92c3-9347-991f-ff7e116d80fb_Bdescription - 0 Set flag(s) to (Local): true - 04b27924-92c3-9347-991f-ff7e116d80fb_C - 04b27924-92c3-9347-991f-ff7e116d80fb_Cdescription === END NODE ===
0:0 - *Sniff sniff.* uid: d827b23d-d3c4-4ccd-aef8-949947b418b1 - 0 Set flag(s) to (Local): true - 04b27924-92c3-9347-991f-ff7e116d80fb_A - 04b27924-92c3-9347-991f-ff7e116d80fb_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Hyena_AD_CaravanLeaves.lsj Synopsis: Hyena runs away and goblin reacts to it.
0:0 - Shut your hole! uid: 331ebeab-9ede-94d1-1639-2d4ac60b4372 Node context: angry - yelling at a hyena to be quiet === END NODE ===
0:0 - *Whimper.* uid: 8c19e58c-2cc8-6551-8226-2eb9585618cc - 0 Check flag(s) (Global): true - SCL_EntryPoint_State_HyenaStaysAtCheckpoint - Players convince the hyena to stay and not run away. > Shut your hole!
0:0 - Get back here! Ah, BOLLOCKS. uid: c2e0e7da-0546-1c90-0b5a-3c3a4de60aa3 Node context: his hyena has just run off - abandoning the camp === END NODE ===
0:0 - *Grr.* uid: e66a0105-63d4-3931-0857-df9d8cf4e79a - 0 Check flag(s) (Global): false - SCL_EntryPoint_State_HyenaStaysAtCheckpoint - Players convince the hyena to stay and not run away. > Get back here! Ah, BOLLOCKS.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Karlach_PAD_ComplainsAboutCurse.lsj Synopsis: Karlach complains about the curse.
0:0 - Phew. This place is... heavy. uid: ed924ce1-1a34-92a1-8e7c-e0f97759d28d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_MastiffPoachers_PAD_TouchedTorches.lsj Synopsis: Player tries to douse torches in SCL.
0:0 - Is it a Continual Flame spell, I wonder? I've heard they light tombs brilliantly. 1:0 - A Continual Flame spell, from the look of it. 2:0 - Looks like a Continual Flame spell. 3:0 - Must be a Continual Flame. Dousing will not work. 4:0 - A Continual Flame. Eternal light, unquenchable as a thirsty dragon. 5:0 - Ah - a Continual Flame. There's no dousing fire like this. uid: 462fc252-5b6c-3221-4bee-4130684601d4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - SCL_MastiffPoachers_Knows_ContinualFlame - Players know that the torches are lit up with continual flame spell === END NODE ===
0:0 - It's still burning - the damn thing won't go out. 1:0 - Well now, this torch seems to be in strict opposition to being doused. 2:0 - Can't douse this torch! 3:0 - Curious - a flame that will not flicker out. 4:0 - Hmm. Seems like this flame doesn't want to be snuffed. 5:0 - Hmm - it won't go out. Must be some trick to it. 6:0 - That's odd. The flame won't go out. uid: b1cc3c1f-1dcc-4509-ba28-a909b79e5f50 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > Must have been a wizard at work. I know a Continual Flame spell when I see one. > null
0:0 - In my expert opinion, it seems to be... magic? 1:0 - Magic of some sort. Not my most useful observation, I'll admit. 2:0 - But why? 3:0 - Magic, then - simple magic, no doubt. 4:0 - Magic. But not magic I recognise. 5:0 - A spell, clearly. I can't say I'm familiar with it. uid: c577c180-792c-fea8-ddac-970651e54e0c Node context: Failed a check to identify the kind of spell - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Must have been a wizard at work. I know a Continual Flame spell when I see one. uid: e769f22a-9504-e713-63aa-801ca9e45bf6 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - SCL_MastiffPoachers_Knows_ContinualFlame - Players know that the torches are lit up with continual flame spell === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_MastiffPoachers_PAD_TouchedTorches_WithGale.lsj Synopsis: Party remarks on torches they cannot extinguish.
0:0 - Must have been a wizard at work. I know a Continual Flame spell when I see one. uid: 08d01906-8d2a-4a0c-9909-fe17e583f6f1 - 0 Set flag(s) to (Global): true - SCL_MastiffPoachers_Knows_ContinualFlame - Players know that the torches are lit up with continual flame spell === END NODE ===
0:0 - It's magic, but what kind? 1:0 - Must be some sort of magic. Which doesn't narrow things down by much, I'll admit. 2:0 - But why? 3:0 - Magic, then - simple magic, no doubt. 4:0 - A spell, though not one I recognise. 5:0 - A spell - but not one I'm familiar with. uid: 0d410729-39b4-2c0f-9ee9-54ac48d42cdd - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > Must have been a wizard at work. I know a Continual Flame spell when I see one.
0:0 - Is it a Continual Flame spell, I wonder? 1:0 - A Continual Flame spell, I'll bet. 2:0 - Looks like a Continual Flame spell. 3:0 - Must be a Continual Flame. 4:0 - A Continual Flame, if memory serves me right. 5:0 - Ah - a Continual Flame. Nothing can douse it, near as I can tell. uid: 483ebb23-5d02-0111-d5e9-b25e2f386ed2 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - SCL_MastiffPoachers_Knows_ContinualFlame - Players know that the torches are lit up with continual flame spell > Spot on!
0:0 - It's still burning - the damn thing won't go out. 1:0 - Can't douse this torch! 2:0 - Curious - a flame that will not flicker out. 3:0 - Strange. This torch really doesn't want to be snuffed out. 4:0 - Hmm - it won't go out. Must be some trick to it. 5:0 - That's odd. The flame won't go out. uid: d46ce8db-535b-2e63-c2ba-10ba659b4347 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > null
0:0 - Spot on! uid: d8d55c77-8904-4022-b309-bbbe0e2d1e66 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_MastiffPoachers_TrueSoul_Dead.lsj Synopsis: SwD dialog for dead True Soul that died of hunger/thirst while hiding from Shadow Mastiffs in the island of light. They used Continual Flame spell to make torches around them ever-burning, which allowed them to hide there indefinitely (until they died). The kicker - description of the spell says that each casting uses Ruby Dust worth 50gp, so, presumably, that's one rich True Soul.
0:0 - Where are you from? uid: 0033f700-ed4e-4a7b-ad63-fb41eb0255c1 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > To Waterdeep born... to Moonrise called...
0:0 - Leave. uid: 09d0e79c-ae29-4bc0-9f2a-1db361167190 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Wizard... General Thorm's favoured... uid: 1c1660e0-54b5-4b5f-95ac-f013222b26e0 - 0 Set flag(s) to (Local): true - 87ad1079-e513-626d-3cb4-289939042144_PoacherTrueSoul - Poacher SWD revealed that they were a True Soul > null
0:0 - How can I extinguish the torch flames? uid: 2144ab78-9cef-59f4-44ba-5462bf4cdf2b - 0 Check flag(s) (Global): true - SCL_MastiffPoachers_Knows_ContinualFlame - Players know that the torches are lit up with continual flame spell false - SCL_MastiffPoachers_State_DispelledSpell - - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Destroy torches...
null uid: 23b42b40-89b9-4e71-95ba-34b590b950a5 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription > null
0:0 - Continual Flame - an unquenchable light. Costs a queen's crown worth of ruby dust to summon. uid: 2eb3d460-de1d-4369-949a-dd58463ce510 > null
0:0 - How do I destroy Ketheric Thorm? uid: 355ecba6-9b93-4466-be63-ff7b1b00ff92 - 0 Check flag(s) (Global): true - GLO_Jaheira_State_SentToMoonrise - Set when Jahiera first sends us to investigate Moonrise (not knowing Ketheric is back) - 1 Check flag(s) (Local): true - 87ad1079-e513-626d-3cb4-289939042144_PoacherTrueSoul - Poacher SWD revealed that they were a True Soul - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Ketheric Thorm... is unequalled... eternal...
0:0 - What is your profession? uid: 43eb2082-3c10-4c77-a825-9b3b39fa6740 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Wizard... General Thorm's favoured...
0:0 - How are the torches still burning? uid: 48f8dea9-75e2-8b38-afd3-d7740d29e6a2 - 0 Check flag(s) (Global): false - SCL_MastiffPoachers_Knows_ContinualFlame - Players know that the torches are lit up with continual flame spell false - SCL_MastiffPoachers_State_DispelledSpell - - 1 Check flag(s) (Local): true - 87ad1079-e513-626d-3cb4-289939042144_KnowTorches - local flag about players learning that mastiffs are afraid of torches - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Spell... Continual Flame...
0:0 - Dogs in the distance. Just outside the light - for now. uid: 5044d493-0048-40d7-8560-93a2f9546ff0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 536afc8a-2ef9-42c4-bb3f-1b8f18f756e9
null uid: 54d38a81-01d1-1469-d0b0-26d77b9dafe2
null uid: 584faece-7f0d-49a6-b8d4-36486fe3ddad
null uid: 5d39c862-034f-4d79-9f05-e118a8361ef4
null uid: 65da1055-94e0-45e8-3b0f-4f1f53210fc3 Cinematic: In the distance, the party hears a shadow mastiff's howl. They turn their heads in response, then back to the corpse. > null
0:0 - The mastiffs still prowl. Quench those lights, lure them in - let's see if these creatures bleed. uid: 66f8373f-44e5-431f-96fd-e38f8bb301b3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Hear that? The light might fend them off, but those mastiffs are still lurking about. uid: 705ac6cf-f2f7-4845-aa59-9c17e8dbe53b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - How did you die? uid: 74ec6a9c-d7fe-42ff-8838-ceec5a81ae9f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Unslaked hunger... unquenched thirst...
null uid: 75bd6a60-60ea-421b-b414-3e0c46358f4d - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
null uid: 77153227-783e-de94-2cc7-1e555fa161a0
0:0 - Sounds like the mastiffs are still here, beyond the light. uid: 7b198eaa-2dcb-42e2-b583-f90cfcc64489 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Those beasts still prowl the eternal night, but at least they're afraid of the fire. uid: 86a7b9e0-9abd-47fe-bb5a-78f0815a3ea9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: b1a555de-b893-4249-8ea9-0550000902e2
null uid: b47a78bc-da6e-41fd-a95d-24380365d6c4
0:0 - Spell... Continual Flame... uid: bd0535f9-2af3-442d-654c-3c9376ca1790 - 0 Set flag(s) to (Global): true - SCL_MastiffPoachers_Knows_ContinualFlame - Players know that the torches are lit up with continual flame spell > null
0:0 - Well, we can be grateful for the torches. Without them, those beasts would be on us in no time. uid: c56153b8-db95-4fff-a04f-7258262b2a51 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - How did you end up here? uid: cfa11088-5c09-4c8c-9bfc-6a5c876ce4b7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Trapped... shadow mastiffs... repelled them with flame...
0:0 - To Waterdeep born... to Moonrise called... uid: d05ec9ab-4b2a-4f49-86c1-bb50c53abbb3 > null
0:0 - True Soul of the Absolute... Korliss by name... uid: da868f1d-05bb-4449-b64d-0a619c0c578c - 0 Set flag(s) to (Local): true - 87ad1079-e513-626d-3cb4-289939042144_PoacherTrueSoul - Poacher SWD revealed that they were a True Soul > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: e08099a0-8e76-4469-8174-ed378aec874c Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who were you in life? uid: e9e7727e-9cb3-4587-9eea-9593215d78ce - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > True Soul of the Absolute... Korliss by name...
0:0 - Trapped... shadow mastiffs... repelled them with flame... uid: ee8299e0-dea5-4c09-9370-9bb5b368a126 - 0 Set flag(s) to (Local): true - 87ad1079-e513-626d-3cb4-289939042144_KnowTorches - local flag about players learning that mastiffs are afraid of torches > null > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: f73f9949-f847-4e5f-bcde-bec9cce56035 Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fea7b6ea-7647-42ff-bbe8-4d7bc6dea35f Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_SkepticalRobber_PAD_ReadRobbersNote.lsj Synopsis: When the player reads the Skeptical Robber's note after having already discovered the grave or found the ring, they are reminded about that with this dialog. The top node is if you already found the ring. The bottom is if you read the tombstone but HAVEN'T found the ring.
0:0 - Seems he never got her ring. Lucky for me. 1:0 - The ring must be Ellie May's. Better in my hands than those of some graverobber, I say. 2:0 - Ellie May's ring. Thanks, lady. 3:0 - Pitiful thief - he never did unearth Ellie May's ring. 4:0 - Ellie May's ring? Better me than him, I suppose. 5:0 - Well I'll be - he wanted Ellie May's ring. 6:0 - Ellie May's ring? Guess I got there before him. uid: bc404d44-0d39-4610-bfd6-7230aeb7342b - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SCL_SkepticalRobber_Knows_WifesRing - Set if the ring has been obtained by the party before === END NODE ===
0:0 - Ellie May? I'm sure I saw that name on a tombstone... 1:0 - Ellie May. Passed by her grave earlier. 2:0 - Ellie May - wasn't that name on one of the tombstones I read? 3:0 - Ellie May - I've seen that name, etched on a tombstone. 4:0 - Ellie May. Same name as the tombstone. 5:0 - Ellie May - the name on the tombstone... 6:0 - Ellie May - I think I read that name on a tombstone. uid: c4927df7-2e16-46b7-8755-21d09941a636 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - SCL_SkepticalRobber_Knows_WifesRing - Set if the ring has been obtained by the party before === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_SkepticalRobber_PAD_FoundFootprints.lsj Synopsis: This PAD occurs when the player approaches a set of tracks near a ledge. If the player jumps down, they will find a burrow with a ring inside.
0:0 - Something scuttled through here. Where was it off to? 1:0 - Tracks of some sort. Looks like they lead downwards... 2:0 - Animal tracks. Looks like they jumped down. 3:0 - Paw prints, but leading where - trap, treasure, or distraction? 4:0 - Animal tracks. Something went over the edge here.
6:0 - Those tracks say fox, but the stride is odd. Hm. It must have jumped down there. 7:0 - Paw prints? Where do they lead?
uid: 65030024-39f5-0217-072a-70fd61209045 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_SkepticalRobber_PAD_DiscoverGrave.lsj Synopsis: Player finds the grave of Ellie May. It's been dug up with her bones scattered,
0:0 - What a mess - it's half grave, half animal burrow. 1:0 - This grave has been disturbed. Must have been an animal, or whatever else lurks in this darkness. 2:0 - Grave's a mess. Rogue animals, maybe. 3:0 - The grave's in shambles. To be expected, in these wastes. 4:0 - Looks like an animal dug this up - so much for a final resting place. 5:0 - Looks like the mutts got here before I did. 6:0 - This grave is a mess - probably an animal's doing. uid: 08f66e7b-d334-4e78-bbf0-655e19cb64f5 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - SCL_SkepticalRobber_Knows_GraveRobbed - Set when players check the grave and find that ring was stolen === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_SkepticalRobber_PAD_DiscoverBurrow.lsj Synopsis: When the player discovers the burrow where the ring is hidden. An animal dug up the ring from the grave and hid it here.
0:0 - Hello. What's that hiding in the dirt? 1:0 - My. If I'm not mistaken, someone seems to have misplaced their femur. 2:0 - Aha. Found the nest. 3:0 - The dirt's been burrowed there. A rodent's nest, perhaps. 4:0 - A half-buried femur. Some beast wanted to save it for later, perhaps? 5:0 - A bit of bone poking out, there. Do I even want to know? 6:0 - Something's buried in the dirt. Is that a femur? uid: f21dada4-6898-4ea0-9819-081e12831187 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_SkepticalRobber_AD_ReadTombstone.lsj Synopsis: When the player reads the tombstone, they make out the name of the woman buried there. This is connected to the skeptical robber situation.
0:0 - *'Ellie May'? You've seen this name before.* uid: 1c415f4d-149f-543f-1fa0-c07caa3b9597 Node context: player has seen the name in a letter before - 0 Check flag(s) (Global): true - SCL_SkepticalRobber_State_TombstoneVariation - Set when the tombstone should display a variation line, the first time the player interacts with it after reading the letter - 0 Set flag(s) to (Global): false - SCL_SkepticalRobber_State_TombstoneVariation - Set when the tombstone should display a variation line, the first time the player interacts with it after reading the letter === END NODE ===
0:0 - *Ellie May: my light, my hope, my joy.* uid: 3bbcb1d9-507c-170c-b054-f58b2b99dacc Node context: reading a tombstone - 0 Check flag(s) (Global): false - SCL_SkepticalRobber_State_TombstoneVariation - Set when the tombstone should display a variation line, the first time the player interacts with it after reading the letter === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Signpost_AD_BeforeTown.lsj Synopsis: Signpost between last light and town
0:0 - *North - Last Light Inn South - Reithwin Town*
uid: 08328f5e-d510-4b6d-af26-33850f0b8b76 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_SiegeRemains_AD_HistoryCheck.lsj Synopsis: Player comments on old siege equiment in SCL
0:0 - These siege weapons are a good century old, I'd say. Quite the vintage. 1:0 - Siege weapons - centuries old from the looks of it. 2:0 - These siege engines... it's like walking into a military history book. A century old, I'd say.
3:0 - These war implements could go in a museum, if they weren't half-rotten. A century old, I'd say.
4:0 - Siege weapons like this have been out of use for a hundred years - maybe more.
5:0 - Siege weapons. Looks like they haven't been touched in a hundred years. 6:0 - Pickets, ballistas, siege engines... a little old-fashioned, too. A hundred years? More? uid: 21eeb0d0-e206-41b8-89d0-ebd3f1c8483f - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - SCL_SiegeRemains_State_PassedHistoryCheck - Passed History check for the siege equipment in SCL === END NODE ===
0:0 - I remember this spot. Our siege engines stood on top of those towers, once. uid: 6d7ce90d-0c2b-6026-2c89-1a3fe79b200d Node context: Some regret/old war memories - 0 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - The tools of warfare, left to rot... I remember when they were pristine. We thought victory was close at hand. uid: 83c3c1bb-13f9-eac0-3ba1-f537d7212979 Node context: Some regret/old war memories - 0 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Old, decayed - with looks to match. How unfortunate. 1:0 - These weapons look obsolete even by this plane's humble standards. 2:0 - This stuff's ancient. Abandoned to the elements for a long time, I'd say.
3:0 - Creaky old rubbish. Only useful as firewood now.
4:0 - These weapons look ancient. Who's using this stuff? 5:0 - This stuff is ancient. 6:0 - This stuff's seen better days... uid: f6e15250-d7e2-fe5c-c4d1-838b76d516b4 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Shadowheart_PAD_DarkJusticiarRemains.lsj Synopsis: Shadowheart finds the remains of the Dark Justiciars and based on her level of knowledge will make a comment. All of them meant to build up anticipation for the Shar Temple. Can be triggered multiple times.
0:0 - Dark Justiciars fell here. Those signs we saw before were no coincidence - they led us here. uid: 10e01b83-0b68-40fc-ab87-cd116c3f492c Node context: Captivated. Arc: SH is loyal to shar. Starting to vocalise a sneaking suspicion that this temple is a legendary Sharran site, before dismissing the thought. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_State_DarkJusticiarSuspicion - Shadowheart has her suspicions about the presence of Dark Justiciars in the region. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TownCorpseHint - - 1 Set flag(s) to (Object): true - ORI_Shadowheart_HasMet_JusticiarRemains - Shadowheart has seen any of the Dark Justiciar remains === END NODE ===
0:0 - A Dark Justiciar fell here, I'm certain of it... uid: 5a66e1c8-cc2b-4ce1-8a4d-c3c9add19e20 Node context: Fascinated. Arc: SH is loyal to shar. Starting to vocalise a sneaking suspicion that this temple is a legendary Sharran site, before dismissing the thought. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TownCorpseHint - - 1 Set flag(s) to (Object): true - ORI_Shadowheart_HasMet_JusticiarRemains - Shadowheart has seen any of the Dark Justiciar remains === END NODE ===
0:0 - More signs of Dark Justiciars. They must have had a stronghold nearby. uid: 6b610871-59f8-47cc-bd8f-e334ce7ef02a Node context: Captivated. Almost certain that there's an important Sharran site nearby. Arc: Loyal to Shar. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_Knows_JusticiarDream - - 1 Check flag(s) (Object): true - ORI_Shadowheart_HasMet_JusticiarRemains - Shadowheart has seen any of the Dark Justiciar remains - 2 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TownCorpseHint - === END NODE ===
0:0 - More Dark Justiciar relics. This is no coincidence. uid: 9f61db0a-df94-4599-8dc9-8a79b3b004e9 Node context: Fascinated. Arc: SH is loyal to shar. Starting to vocalise a sneaking suspicion that this temple is a legendary Sharran site, before dismissing the thought. - 0 Check flag(s) (Object): true - ORI_Shadowheart_HasMet_JusticiarRemains - Shadowheart has seen any of the Dark Justiciar remains - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TownCorpseHint - === END NODE ===
0:0 - More signs of Dark Justiciars. Lady Shar is guiding us to something, but what...? Got to keep looking. uid: bbae798a-2ebd-4a9a-a1c7-8309d6a82324 Node context: Captivated. Arc: SH is loyal to shar. Starting to vocalise a sneaking suspicion that this temple is a legendary Sharran site, before dismissing the thought. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_State_DarkJusticiarSuspicion - Shadowheart has her suspicions about the presence of Dark Justiciars in the region. - 1 Check flag(s) (Object): true - ORI_Shadowheart_HasMet_JusticiarRemains - Shadowheart has seen any of the Dark Justiciar remains - 2 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TownCorpseHint - === END NODE ===
0:0 - Signs of fallen Dark Justiciars. This can't be a coincidence - they must have originated from somewhere nearby. uid: f0c41fbf-b6bd-4131-a070-0d0fae8f506f Node context: Captivated. Almost certain that there's an important Sharran site nearby. Arc: Loyal to Shar. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_Knows_JusticiarDream - - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TownCorpseHint - - 1 Set flag(s) to (Object): true - ORI_Shadowheart_HasMet_JusticiarRemains - Shadowheart has seen any of the Dark Justiciar remains === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ShadowCurse_PAD_WantsOintment.lsj Synopsis: PAD where a character who doesn't have the ointment applied steps into the shadowcurse and considers applying some.
Only triggers if someone has spare ointment in their inventory. (At least one application)
Plays only if 2 or more characters present: first to speak doesn't have the ointment applied on them. SH speaks first if she can.
WRITER, don't forget to update the voicebark file SCL_ShadowCurse_VB_WantsOintment if you change the structure here!
0:0 - Better late than never, I suppose. 1:0 - The ointment is there to be used. We should all share in its protection. 2:0 - |Karla has the ointment applied and comments!| 3:0 - |Laezel has the ointment applied and comments!| 4:0 - |SH has the ointment applied and comments!| 5:0 - |Wyll has the ointment applied and comments!| 6:0 - Better to use it now than not use it at all. uid: 46573950-887e-4001-add5-954950617644 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Tag): true - ACT2_SELUNEOINTMENTAPPLIED - This character has the ointment of selune applied on them. === END NODE ===
0:0 - Really? You won't burst into flames or anything? 1:0 - Shar and Selûne are but two sides of the same coin. One's help is as good as the other's. 2:0 - |Karlach reacts to SH of all people wanting Ointment of Selûne| 3:0 - |Laezel reacts to SH of all people wanting Ointment of Selûne| 4:0 - |Wyll reacts to SH of all people wanting Ointment of Selûne| 5:0 - Of course, Selûne protects all who ask. 6:0 - A change of heart? Good for you. uid: ed7f47b2-a614-424d-8cb9-86b36d524b75 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Tag): true - ACT2_SELUNEOINTMENTAPPLIED - This character has the ointment of selune applied on them. > null
0:0 - It's only cursed, murderous darkness. How bad could it be? 1:0 - I'll take some, if there's any to spare. One can never be too protected against curses, I find. 2:0 - |Karla doesn't have the ointment applied and comments!| 3:0 - |Laezel doesn't have the ointment applied and comments!| 4:0 - |SH doesn't have the ointment applied and comments!| 5:0 - |Wyll doesn't have the ointment applied and comments!| 6:0 - I'm not worried - I made it this far without magic ointment. uid: fd143b5f-59c4-3185-ad2f-a879f953b0f4 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ShadowCurse_PAD_ShadowheartResistant.lsj Synopsis: Shadowheart comments on how she is resistant to the first layer of the curse.
0:0 - I can feel the shadows' power here... but they don't seem to be harming me? uid: c4880ac6-1790-437d-9b6e-f9feab344a23 Node context: Some confusion. She seems to have resistance in a shadow-cursed environment that's affecting all others. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_CurseResistant - Players have seen Shadowheart is resistant to the curse. true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ShadowCurse_PAD_ShadowheartBlight.lsj Synopsis: Shadowheart comments on feeling Shar's protection fade.
0:0 - Even Lady Shar's blessings cannot protect me here. uid: 2423d307-82b0-450a-9e83-ba8829cf5580 Node context: Commenting on losing Shar's protection against a shadow curse (venturing into where its strongest) === END NODE ===
0:0 - The curse bites deep here... I need to get to safety. uid: 758aace6-cfa4-b342-22f1-354ec9ac233f Node context: Commenting on losing Shar's protection against a shadow curse (venturing into where its strongest) - 0 Check flag(s) (Tag): true - Enemy of Shar - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ShadowCurse_PAD_ShadowheartBlessed.lsj Synopsis: Shadowheart comments on feeling Shar's protection against the curse return.
0:0 - The Dark Lady shields me - I can feel her. uid: 5e6547a4-b831-40bd-a3d3-c1496c12ddb3 Node context: Commenting on having divine protection from a shadow curse that affects all others === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ShadowCurse_PAD_LightsSnuffedOut.lsj Synopsis: You're walking through an area where the shadow curse is strong and your torch gets snuffed out by the curse.
0:0 - The torch is gone again. This curse just will not let up. 1:0 - Blasted curse. The torchflame won't stay lit. 2:0 - Is it too much to ask for the blasted torches to stay lit?! 3:0 - Torches are useless here. The curse is too strong. 4:0 - Hells. Torchflame has no chance against these cursed shadows. 5:0 - Crap - torches aren't any good here. 6:0 - Darkness too deep for any common light. 7:0 - A torch is no use against the shadow curse. 8:0 - Hells. Torchlight won't last long here. uid: 4b28487f-53f2-407d-a53d-d7d5f29b7e89 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Local): true - d6f9f7d9-31df-c40d-497c-abb054b28ec2_A - Adescription - 0 Set flag(s) to (Local): true - d6f9f7d9-31df-c40d-497c-abb054b28ec2_B - Bdescription === END NODE ===
0:0 - Stay lit, you useless stick! 1:0 - Chk. The torch is useless in these cursed shadows. 2:0 - I'd gladly carry a pair of rancid britches on a stick right now, if they kept aflame. 3:0 - The shadow curse is snuffing out the torches. 4:0 - The torch is no help, damn it - the shadows here are too strong. 5:0 - How are we supposed to see if torches won't work here? 6:0 - The shadows do not suffer our little flame. 7:0 - No flame can withstand the shadow curse. Torches are useless here. 8:0 - Even fire is swallowed in this darkness. uid: 4ef4b11f-4366-4107-9062-539d468fc2b6 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Local): true - d6f9f7d9-31df-c40d-497c-abb054b28ec2_B - Bdescription - 0 Set flag(s) to (Local): true - d6f9f7d9-31df-c40d-497c-abb054b28ec2_C - Cdescription === END NODE ===
0:0 - In the dark again. Damn this curse. 1:0 - The flame's gone out. The shadows have deepened. 2:0 - Can't keep anything lit in this curse. 3:0 - The flames have been extinguished. A torch is no good in this place. 4:0 - No use. Flames can't hold up to this curse. 5:0 - This darkness bites back. Will have to make do without a torch. 6:0 - A torch will not avail us here. 7:0 - The curse is strong here - hungry. I will consume any flame. 8:0 - The curse is too strong - my torch won't stay lit. uid: 54306cf7-cf07-4023-81fe-146d27ea0b54 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Local): true - d6f9f7d9-31df-c40d-497c-abb054b28ec2_C - Cdescription - 0 Set flag(s) to (Local): false - d6f9f7d9-31df-c40d-497c-abb054b28ec2_B - Bdescription false - d6f9f7d9-31df-c40d-497c-abb054b28ec2_A - Adescription false - d6f9f7d9-31df-c40d-497c-abb054b28ec2_C - Cdescription === END NODE ===
0:0 - The dark's strong enough to snuff out a torch? Well I don't love that. 1:0 - Damn. The curse has snuffed my light. 2:0 - Darkness stronger than fire. Don't like that. 3:0 - The shadows are so potent, they've snuffed out the flame. Tsk'va. 4:0 - The curse is strong here - torches won't even stay lit. 5:0 - There went the torch. The curse is mighty strong here. 6:0 - The shadow curse is strong here - too strong for a simple torch. 7:0 - The dark's strong here - this torch is useless. uid: 5c465f50-30df-4c18-97fa-e9b3e43962a3 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Set flag(s) to (Local): true - d6f9f7d9-31df-c40d-497c-abb054b28ec2_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ShadowCurse_EmperorAD_CompanionCursed.lsj Synopsis: Used exclusively when players have a companion left unattended/unhooked and without any protection against the curse.
Goes hand in hand with a switch to turn based mode.
0:0 - Your ally is falling to the curse. Help them. 1:0 - Your ally is falling to the curse. Help them. uid: ad985eeb-b725-42cb-8114-5c881382be88 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ShadowBirds_PAD_Approach.lsj Synopsis: A player encounters a dead bird.
0:0 - Let's hope a dead bird is the creepiest thing around here. 1:0 - A dead bird. Even wings can't lift you out of these damned shadows. 2:0 - Charming. Seems like you can't even take flight to evade this shadow curse. 3:0 - A dead bird. Not the victim of a house cat, I take it... 4:0 - Dead bird. The curse must've gotten to it. 5:0 - A little cursed for my taste. 6:0 - Poor creature. This was no place for it to die. 7:0 - A dead bird. What happened to it? uid: 04669eba-1e82-4d1b-9779-2a7de2b443be Node context: Reacting to coming across a dead bird in the shadow-cursed lands. - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): false - SCL_ShadowBird_State_Identified - SCL_ShadowBird_State_Identifieddescription === END NODE ===
0:0 - It belongs to the shadows now. Better if it's just left alone. 1:0 - The darkness has consumed it. Better leave it be. 2:0 - That corpse is tainted by the shadows, no doubt. Best avoided. 3:0 - The shadows claimed that bird. Not for me to interfere... 4:0 - That dead bird must be laden with cursed shadow. I wouldn't touch it. 5:0 - Thing's been consumed by the shadows. Poor fella. 6:0 - The shadows claimed that poor creature. Its remains are tainted. 7:0 - That dead bird's been corrupted by the shadows. Would be wise to leave it alone... uid: d13a723a-571d-5b40-6066-2e5e9fa7e03c Node context: Reacting to coming across a dead bird in the shadow-cursed lands. Recognised it succumbed to the darkness in the region. - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - SCL_ShadowBird_State_Identified - SCL_ShadowBird_State_Identifieddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_ShadarKai.lsj Synopsis: You talk to a shadar-kai from the shadowfell. He tasks you with collecting memories from the dead.
0:0 - *Your mind swoons with possibilities, this blessed loon may murder the same soul as many times as he wishes.* uid: 05d0da1e-2d21-dd76-e740-9de306b50686 > No. I seek only justice - not murderous deviancy.
0:0 - The murdered lie silent. The raven asks - will you be their voice? uid: 0c40c444-400c-b05d-71c3-0cec615c9b11 > null > null
null uid: 197715cf-8a4e-c2ea-0376-32bb9bf8c75b - 0 Check flag(s) (Tag): true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > Will you take it?
0:0 - And I have met few who stand so tall and fearless in the face of the unknown. Be on your way, brave soul. uid: 2155d949-8a0c-2de8-c879-b25d5212113f Cinematic: Addressed to player, gestures to body Node context: talking about yourself > *CAW.*
0:0 - She's dead - how much more can she pay? uid: 257a0a9f-9edb-b912-a144-fcde0620e80c - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) > Death is not the end - merely another beginning.
0:0 - You look tough - good. It's more fun that way. uid: 27267b24-d28e-9f89-8f5d-9d9ee3e5eedb - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Stay your hand, and be on your way. I'll not raise mine against you.
- Roll failure - null uid: 274e76c4-8b1e-2132-5938-985911c19067 > null
0:0 - What good is murder if it isn't done in the name of the divine? It would be an honour to punish her. uid: 2b67ba1b-5347-9440-8f13-50848cfbf83f - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > You see it as I do.
0:0 - Then we should seek revenge on her behalf. uid: 3531b3e2-4b55-7b6a-9e1c-246b207a01f1 - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > You see it as I do.
0:0 - I am not 'people'. Though many would question how wise it is to approach a stranger in the dark. Be on your way. uid: 36b5d0d5-56f9-fad8-8a2e-7f1dfd698308 Cinematic: Addressed to player > *CAW.*
0:0 - Her soul has departed for the Fugue Plane, to be judged or lost forever. What more could she pay? uid: 39e7fc75-1318-567a-f7e9-eb2811a55079 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) > The Fugue Plane is no obstacle to one such as I.
0:0 - I offer you a chance to avenge this murderer's victims. Will you take it? uid: 3cff53fe-1b5b-e9e9-85b7-de46fd0fb336 > null
0:0 - Your soul sparks with justice. With fortitude. This is your chance to bring a murderer to justice. To avenge her victims. uid: 4f299c0a-fb4d-c0aa-5fe1-b6f61d43dbcb Node context: his big pitch - determined, passionate, a touch zealous > Will you take it?
0:0 - It is an honour to meet one of the Raven Queen's scions. What brings you here? uid: 50a154b4-4519-a912-81fc-5b9f9bfc5d58 - 0 Check flag(s) (Local): true - e7083a50-b95e-0d18-df87-c1c021e34f9c_bardhistorysuccess - A bard succeeds their history check. - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > For your kind to know Her ways is rare. You will suit the task at hand well.
0:0 - You are not an impartial judge. Why have you decided her guilt already? uid: 662cef16-2973-b689-6ad4-64401534a903 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
null uid: 8b863c11-a7ba-b440-5375-a98e05659870 - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > Will you take it?
0:0 - Your soul sparks with vengeance. With fury. This is your chance to torment a murderer. To make her suffer. uid: 910ffad4-a8f4-8638-61e5-ea485137de74 Node context: his big pitch - determined, passionate, a touch zealous - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > Will you take it?
0:0 - Death often comes for a reason. I've killed before, does that make me a murderer? uid: 95ee24f4-3246-fe32-fcd6-7a868073ef05 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Depends. Did those you kill trust you? Care for you?
0:0 - What do you need me to do? uid: 9bc42aff-3ed9-8520-424a-8d7bf60fc9fe > null
0:0 - I doubt you're here out of the goodness of your heart. uid: a97f44b2-b059-7d9f-019a-8ae206d13541 > I have no heart.
0:0 - That's some powerful magic - how do you do it? Can you show me? uid: aad55887-e06a-2c6c-f2e6-ce7c120dcdaa - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Such spells are ancient secrets, and closely guarded - but I could be convinced to share them with an ally.
null uid: ad019c28-f153-26f1-b543-972fb7a62483 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - That spell - Speak With Dead, correct? Your technique is impeccable. uid: b68d028a-7ed6-7369-a718-ed419ee13611 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > When you have lived as long as I, such simple magic becomes second nature.
0:0 - I've met few who can also commune with the dead. uid: bf175aab-a31a-1b60-a6cd-e50de3b85d6d - 0 Check flag(s) (Global): true - GLO_SpeakWithDead_State_PartySpokeWithDead - Party ever spoke with the dead. - 1 Check flag(s) (Tag): false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > And I have met few who stand so tall and fearless in the face of the unknown. Be on your way, brave soul.
0:0 - A pity - I thought I sensed the spark of heroes in you. uid: bf4f0756-8905-944b-b83a-3c0a9a9fe364 === END NODE ===
0:0 - Go to the distillery, the one she calls The Waning Moon. Find the ledger - and bring it to me. uid: da743080-95c9-48ff-171e-43fa0ec4953c Node context: [GL] set for rerecord, original read was too angry. Please listen to proceeding lines for tone level - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_State_DialogUnlocked - The player learnt what shadar kai wants. === END NODE ===
0:0 - Were you just talking to a corpse? uid: db648a61-6503-8e1c-4f8a-ad3e3889c71e - 0 Check flag(s) (Global): false - GLO_SpeakWithDead_State_PartySpokeWithDead - Party ever spoke with the dead. - 1 Check flag(s) (Tag): false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Indeed. One whose secrets are not for your ears. Be on your way.
0:0 - Stay your hand, and be on your way. I'll not raise mine against you. uid: dbc00a76-d24e-1f6e-9852-0dc297b49e8c Cinematic: Addressed to player > *CAW.*
0:0 - I will always seek justice for the wronged. uid: dfb45791-2d81-704f-a53b-8c3435f35dc7 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 1:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > Then you and I were fated to meet.
null uid: e8637ab1-8c68-170b-d26f-0d8a6c3266ef - 0 Check flag(s) (Tag): true - Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) > Will you take it?
0:0 - It sounds like she must be punished - thoroughly. uid: ec8027a8-620e-b723-0ccb-0a97d24bdf07 - 0 Check flag(s) (Tag): false - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > You see it as I do.
0:0 - Hardly a fair trial - you've already decided her guilt. Why? uid: edaa137e-20ac-cef1-a9b9-917346fe967c - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
null uid: f6318add-dad3-6e07-c5aa-5372f5627656 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Where lies your guilt? uid: fd34779d-469b-38b9-1893-9b92569a4ce0 Animation: *REUSE* CINE_SpeakWithDead_02 Cinematic: Using SWD on the corpse of a dwarf. Node context: Shadar-Kai speaks in a cold, calculated tone. - 0 Set flag(s) to (Dialog): true - SCL_ServantOfTheRAven_Servant_HasMet - The Player has met the Servant of the Raven. > The... Waning Moon...
0:0 - That's some powerful magic. uid: ffa7f3a4-8e1f-ee6d-df7c-393fbe318d12 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Not for one such as I.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_Raven_AD_GoBack.lsj Synopsis: A brief AD ment to remind the player to go back to shadar kai.
0:0 - You found the ledger? Guess you're not so useless. Get back to master, on the double! uid: 8caafb65-219e-4350-da0a-e39a1890eaa2 Node context: condescending and arrogant - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Ledger. RETURN. Caw! uid: d16ac950-29b5-8d0a-eff9-b01dc5459eb2 Node context: this is a raven mimicking human speech (look it up on youtube, it's cool and freaky!). Emotinaless and stilted with a squawk at the end. - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_Raven_AD_Bye.lsj Synopsis: A concluding AD by the Raven when players completed the quest, before Raven disappears.
0:0 - I'd say bye, but you'll be dead soon! Hah! uid: 776bc0bb-600c-4c89-ddc9-17da65cfb4fe Node context: cruel and vicious, big laugh at the end - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Die. Die. DIE. uid: e6538a71-eed0-56e9-039e-6648ac3bba14 Node context: this is a raven mimicking human speech (look it up on youtube, it's cool and freaky!). Emotionaless and freaky. Getting louder and louder. - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_Raven.lsj Synopsis: You talk to a Raven in the shadow-cursed lands. Part of the Servant of the Raven booster.
0:0 - They whisper about you, you know. Call you stupid and ignorant. They wish you were dead! Hah! uid: 0fcffe08-674f-4b54-62b3-cdf05d1a32c4 Node context: gearing up, delighting in ripping the player a new one. Maniacal laugh at the end === END NODE ===
0:0 - *There is a malevolence in this bird - rooted deep. It would not be wise to touch it.* uid: 1323d72f-d5d3-4e70-1d22-3e6a7c7f89ac
0:0 - *You notice nothing out of the ordinary.* uid: 2d369e1e-feb1-8487-3fc5-bdb6f9339bf6
0:0 - I am friend to all, little raven. There is no need to be cruel. uid: 41fda785-6728-9407-f9dd-458088dcf9bc - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > You think the creatures of the realm owe you something just because you never shut up.
0:0 - No one will miss you when you die. They'll piss on your grave. Hah! uid: 4bbbfdca-7df6-e389-24d6-d255e974e10f Node context: gearing up, delighting in ripping the player a new one. Maniacal laugh at the end === END NODE ===
0:0 - *The raven looks at you with cold, dead eyes.* uid: 5a3aad34-5da1-4230-ae74-33eab048e433 Cinematic: - 0 Check flag(s) (Dialog): true - SCL_ServantOfTheRaven_Raven_HasMet - Has met for SCL_ServantOfTheRaven_Raven - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - Pathetic. uid: 6d61bf2f-46ba-3cf7-631c-bc630a271760 === END NODE ===
0:0 - Leave. uid: 70c92099-f38c-f09d-bc10-ac078755fb01 === END NODE ===
0:0 - You're disgusting. Ugly. Loathsome. You should just shut up and die. uid: 802af53c-be7c-4a10-89cc-fa7ddb7bb643 Node context: biting and vicious, she's incredibly cruel > Pathetic.
0:0 - Pet the raven. uid: 8efdb3f3-677c-463c-a69a-092cb1eaab23 > *Caw.*
0:0 - Good. You should hate yourself - you're vicious and evil and cruel. Everyone who loves you will suffer and die! uid: b0659b4c-395e-dec8-354a-33c3138a1933 Node context: biting and vicious, she's incredibly cruel > Slitting your own throat would be a kindness. HAH!
0:0 - Lies. You'll die alone, you know. uid: b7c6c3fa-663e-4d59-a3c2-86a81cc81543 Node context: biting and vicious, she's incredibly cruel > Pathetic.
0:0 - Slitting your own throat would be a kindness. HAH! uid: d51b86b0-088d-d01e-4ce7-4964ab4c29c8 Node context: gearing up, delighting in ripping the player a new one. Maniacal laugh at the end === END NODE ===
0:0 - Still alive? How disappointing. uid: e60a6565-a47a-4ca9-985a-2e3026e6f4fa Node context: biting and vicious, she's incredibly cruel - 0 Check flag(s) (Dialog): true - SCL_ServantOfTheRaven_Raven_HasMet_SWA - SWA hasmet for SCL_ServantOfTheRaven_Raven - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Leave. uid: f2db9f76-4229-4447-9c0a-048371e0ef75 === END NODE ===
0:0 - *Caw.* uid: f507b57d-8cfd-f6f2-896c-eec20d2ecbf5 Cinematic: close up of player's hand reaching out, and raven flapping wings and pecking, hand pulls away quickly - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_Event_KnifeStab - Shadar Kai stabs himself with the knife while being possessed. Multiple use. - 1 Set flag(s) to (Object): true - SCL_ServantOfTheRaven_Event_RavenPeck - Raven pecks at target. Multiple use. === END NODE ===
0:0 - *The raven stares at you.* uid: f5847323-f910-4c71-b6ea-dba21345b790 Cinematic: - 0 Check flag(s) (Dialog): false - SCL_ServantOfTheRaven_Raven_HasMet - Has met for SCL_ServantOfTheRaven_Raven - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SCL_ServantOfTheRaven_Raven_HasMet - Has met for SCL_ServantOfTheRaven_Raven > Examine the raven. > Pet the raven. > Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_Memories.lsj Synopsis: The player has delivered Madeline's ledger to He Who Was. The shadar-kai uses the book to channel her spirit. Player can punish her, making her stab herself the way her friends died, verbally admonish her, or forgive her.
- Roll failure - null uid: 018d07c0-f698-94ee-35a4-8e0ecf88999a > null
0:0 - Here - for your services. Should I find another murderer in need of torment, I shall call upon you. Farewell. uid: 02acd57e-49df-4594-27fc-7561ffd583c6 Node context: cruel smile - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_State_TaskCompleted - The player has completed the task for the Servant. - 1 Set flag(s) to (Object): true - SCL_ServantOfTheRaven_Event_PlayerCompletedTask - Which player completed the task. === END NODE ===
null uid: 0359f872-834b-fdd1-1951-d028b1e8d752 - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > A pity, I thought you smarter than this. Come.
0:0 - ARGH! You vile sadist, what have you done to me? uid: 038b3c46-13ca-339f-a910-fef5bdbf6efb Cinematic: Knife is in his right hand. He drops it. Node context: Blinking and shaking as he regains control of his body. Absolutey furious and in pain. > null
- Roll sucessful - null uid: 03c587fb-b0d0-40cc-b6ab-46764787149b > I'm... sorry...
0:0 - There's nothing you need do. This wasn't your fault - I promise. uid: 05a3d442-6fdb-29ab-7fce-7290b081b068 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - The raven always knows. uid: 08006610-53d7-14fa-6521-d18d36e57a50
0:0 - When punishment is needed, my hand will not shy from the blade. uid: 083902c1-aa72-e276-9d9e-8829a7ce20f2 - 0:0 Tag: Oathbreaker of the Vengeance - Used to remember paladin subclass (Your previous oath was one of Vengeance.) - 0:1 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > The raven was right, we were fated to meet. Break her, my friend - most thoroughly.
0:0 - The raven was right, we were fated to meet. Break her, my friend - most thoroughly. uid: 09b41ec1-018d-3e5f-3398-3c9883df989a Cinematic: Node context: pleased the player agrees with him, thinks they are of one mind and both enjoy cruelty > null
0:0 - Here - for your services. However, a friendly warning - be careful, or you may be the next murderer I bring to justice. uid: 0dd0d760-254b-4f48-00bd-d9a6c3a4d996 - 0 Check flag(s) (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_DUadmittedguilt - DU showed solidarity with Madeline's guilt - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_State_TaskCompleted - The player has completed the task for the Servant. - 1 Set flag(s) to (Object): true - SCL_ServantOfTheRaven_Event_PlayerCompletedTask - Which player completed the task. === END NODE ===
0:0 - But - but this wasn't supposed to happen - I swear! uid: 0e4a9cf2-fc68-b203-a660-7c8135bb614f Node context: panicked, horrified > null
null uid: 0f3fa32e-cc14-54cc-227a-72bbdfa0a5d9 - 0 Check flag(s) (Global): true - SCL_ServantOfTheRaven_State_DialogUnlocked - The player learnt what shadar kai wants. - 0 Set flag(s) to (Dialog): true - SCL_ServantOfTheRAven_Servant_HasMet - The Player has met the Servant of the Raven. > What do I need to do? > No - I don't have time for this. > Leave.
0:0 - Ah! I'm sorry. uid: 0f80b325-f844-5f5b-2c16-32dd5b0d243b Cinematic: Stabs herself on the Ah! and then pulls out the knife Node context: Ah! is a noise of pain as she stabs herself in the stomach and then pulls out the knife. 'I'm sorry' is said in clear pain. - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_Event_KnifeStab - Shadar Kai stabs himself with the knife while being possessed. Multiple use. > Argh. I'm so sorry.
0:0 - A pity. Should I find another murderer in need of torment, I will find you. Until then, farewell. uid: 1220a578-2ddf-f477-4450-2683a326f3d3 - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_State_MissionAbandoned - The player has abandoned the mission. === END NODE ===
0:0 - Ah! Glorious. Look - my hand still shakes. uid: 14d44bd8-b37b-c3a5-52bb-7ff4edcca6c2 Cinematic: Node context: returns to his body with a jerk, smiling as he looks at his hand.. Breathy with excitement like he's on a high > You broke her - most thoroughly. Well done.
0:0 - Keep going. uid: 15f93b17-793f-085e-41f2-b7096c41939c = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0 Set flag(s) to (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_murderhobosuccess - made madeline stab herself multiple times > null (roll sucessful) > null (roll failure)
0:0 - You're right. I'm a killer. A monster. uid: 1cef7c03-8c13-72d8-4135-81e58b3684bc Cinematic: Node context: hates herself utterly - 0 Set flag(s) to (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_PersuasionSuccess - Succeded in the main persuasion of Madeline's trial > I should have... died instead...
0:0 - Madeline's spirit is within reach. It is time to make her face trial, to make her suffer. uid: 21ba9554-42df-16d9-ea51-0eb5a90d2b0e Cinematic: Node context: cold, cruel and with a touch of glee at the end - 0 Check flag(s) (Global): false - SCL_ServantOfTheRaven_State_RitualMidpoint - Set after the ritual progressed through the point of no return. true - SCL_ServantOfTheRaven_State_LedgerReceived - Set once player handed over the ledger. > null
0:0 - To punish a murderer. If that is not enough, leave. I have no time for those lacking commitment. uid: 220be319-75e0-01cc-9e50-0c4588c813fb Node context: cold, but a touch of irritation at the end. He wants the ledger, and he doesn't like being made to wait.
0:0 - Farewell. uid: 221efc6f-604b-5cd6-a882-0b1bdc734ec2 Cinematic: - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_State_MissionAbandoned - The player has abandoned the mission. === END NODE ===
null uid: 243955a3-654d-4951-8c30-bd556a443f96 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
0:0 - You were the one who forced her to relive the death of her friends - nicely done. uid: 26da817f-5cf2-fe64-63f0-75620e83cce7 Node context: cold smile, cruel > null
null uid: 2906c3bf-028f-4279-9a93-52c071cfd5d5 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
null uid: 2a537397-d524-4b19-9e8b-22df6c5ee534 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_SparedIsobelWithAstarion - Astarion was the target of the player in Spared Isobel night - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription > Well now, let's not throwing stones. Glass houses and all that.
0:0 - Then steel your heart - for this woman is a serpent who wears many faces. Do not be fooled. uid: 2ca6056b-2f4c-01d7-4a65-00b2e024d4c2 > null
null uid: 2cc735ad-8868-e42c-505d-be16e5cc0104 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > Ah! I'm sorry.
0:0 - I know how to break people - don't you worry. uid: 2ec6a9d1-69cf-0633-af83-24bf557f4fc7 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > You break their bones, my friend - a curable malady. I need you to leave her very soul broken and useless.
- Roll failure - null uid: 2f7e60db-b98f-508f-957b-6ec45f1b21b6 > null
0:0 - Careful - for a serpent in life is a serpent in death. uid: 300ffd69-11e5-7245-d440-75cdd485da09 Cinematic: Node context: cold and cruel > null
0:0 - I might be a monster, but at least I regret it. uid: 3027ca14-5ea5-88bc-b7b8-d010d86e66c6 Node context: voice breaking with grief > null
0:0 - ENOUGH! uid: 329da24c-9583-e564-1c36-c5825522c978 Node context: Holding knife just about his stomach, as if about to stab himself when he says the line. Roar of absolute fury and pain from the shadar kai as he takes back control. Knife stays in his left hand and moves to his side. > ARGH! You vile sadist, what have you done to me?
0:0 - You had the means to stop it - you chose not to. You let fear and cowardice rule you. uid: 3409d66f-602c-e5da-aa2f-89c5ba127ef1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
null uid: 34277f94-bbea-4cbe-8c1c-158f0254773a - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_SparedIsobelWithShadowheart - Shadowheart was the target of the player in Spared Isobel night - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > Oh, come on now - it happens to the best of us, from time to time.
null uid: 345ee430-2627-4783-8847-41cbb99b2090 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_SparedIsobelWithLaezel - Laezel was the target of the player in Spared Isobel night - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > Yes - how laughable. You're above such things as the killing urge.
0:0 - I should have known - there's no hope for me. uid: 37a38932-9721-bec5-9085-701045ae0ed9 Node context: voice breaking with grief > null
0:0 - Forgiveness comes from within - I cannot gift it to you. But know that I would, if I could. uid: 391dbb9f-a0d7-87fb-57b2-f39a64df6844 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - Start stabbing, and don't stop until I say so. uid: 3b478604-54dd-3352-700e-2a5c9b901b2d > null
0:0 - Stop. You were willing to hurt yourself - that is enough for me. uid: 3cccac24-fb51-10ce-36e0-ab32ebfa9cd9 > null
0:0 - Still, her grief was most potent. It will satiate me for a time. uid: 3f30799f-67fa-1a6b-c60a-eff94001c63e Cinematic: Node context: a shrug, he still had a good time and that's all that matters. Cruel smile > null
0:0 - Alas, Madeline has fled, and not even my powers can force her to return. I no longer require you. uid: 3f977836-3e20-be1b-0a21-be2fc074f889 Cinematic: - 0 Check flag(s) (Global): true - SCL_ServantOfTheRaven_State_RitualMidpoint - Set after the ritual progressed through the point of no return. true - SCL_ServantOfTheRaven_State_LedgerReceived - Set once player handed over the ledger. > Farewell.
0:0 - Did I say stop? Drive the knife in deeper. uid: 409da511-2070-3ea7-8ffd-a7a844db4726 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0 Set flag(s) to (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_murderhobosuccess - made madeline stab herself multiple times > null (roll sucessful) > null (roll failure)
0:0 - When I tell this tale, you won't be the villan - I promise. The Dark Justiciar is to blame. uid: 42108f4c-6810-4503-8e6f-c96469d2491e = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
null uid: 435d5b0d-bcab-43ba-b73d-4e8bdc0c0d08 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_SparedIsobelWithKarlach - Karlach was the target of the player in Spared Isobel night - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > Pot, meet kettle.
0:0 - Like... this? uid: 43a1a4bb-eba7-066e-bbc5-9f5d77a5f21b Cinematic: Draws a blade form behind and holds it out in front of her, blade pointed towards her stomach. Node context: Madeline draws a blade from behind her and holds it in front of her stomach, blade pointed towards her stomach. She is utterly terrified (pose like seppuku) > null
0:0 - Let's see what she has to say first. uid: 44a0ff72-a0f0-9b52-642f-596b41bf1bf8 - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Careful - for a serpent in life is a serpent in death.
0:0 - I am the one bleeding out and near death. uid: 470198cc-941e-ef0d-1730-60f389a9878f Node context: furious and murderous - 0 Check flag(s) (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_murderhobosuccess - made madeline stab herself multiple times > null
0:0 - I did it? I'm forgiven? uid: 479dd69e-2a0b-8a5c-6d5c-8a325ccb6d4c Cinematic: Drops the knife after realising she's forgiven Node context: Knife poised abover her stomach, she drops it. Voice flooded with relief and gratitude. > null
0:0 - Leave. uid: 47cfae6b-db85-817a-9928-5420b65c1bc3 === END NODE ===
0:0 - You dare mock me as I near bleed to death? uid: 48b98ee9-b47e-2005-5fad-c8903a0c1925 Node context: furious and murderous - 0 Check flag(s) (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_murderhobosuccess - made madeline stab herself multiple times > null
0:0 - The raven's-favoured returns. What have you brought? uid: 49355db8-e08b-9c43-2dcf-96886ba1b5c0 Cinematic: Node context: cold and calculated - 0 Check flag(s) (Dialog): true - SCL_ServantOfTheRAven_Servant_HasMet - The Player has met the Servant of the Raven. > Nothing yet. > null > Leave.
0:0 - Though I'd have preferred not bleeding quite so profusely. uid: 496a93d3-ba22-804f-18dc-a290ccbf7bed Node context: wry sarcasm as he looks over his bleeding body, does not seem bothered by the pain - 0 Set flag(s) to (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_PersuasionSuccess - Succeded in the main persuasion of Madeline's trial > What? You said to punish her! > That was fun - can I do it again? > That was awful.
- Roll failure - null uid: 49a963bd-32c9-966d-0c34-c5b290e10490 > ENOUGH!
0:0 - You could have fought back. You deserve no forgiveness, COWARD! uid: 49bf18cb-ac52-875c-f55b-c5d8a3759fa1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - You have crossed me, and for that, I end your pathetic life. uid: 5417f404-8b5f-f251-5158-332070151f2a Node context: Begins combat after this line, absolute furious - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: 54238b8f-7ebb-d400-913c-5173439f63eb - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > You're right. I'm a killer. A monster.
0:0 - Peace - speak your truth. We will go from there. uid: 557d7998-bba0-5b13-db4c-6817c6c5cb1d - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - You did not harm her as much as I had hoped, but your work was adequate, as will be your reward. uid: 596097d3-cb21-0d6a-206e-9f676d30c7db Node context: cruel smile > null > null
0:0 - Blood taints all our hands in ways we never predict. uid: 6383c474-007d-857d-51fb-4c5f6e7a9fc9 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_DUadmittedguilt - DU showed solidarity with Madeline's guilt > But - but this wasn't supposed to happen - I swear!
0:0 - You will join me in the darkness of oblivion, you treacherous insect! uid: 64b7e8ad-3efd-6613-8f6c-e4c17567a03f Node context: furious and murderous - about to start combat - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_Event_StabbedShadarKai - Players make Shadar Kai stab himself. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I should have... died instead... uid: 68b3bb6f-eab0-59d1-2fbf-1cea94c90176 Cinematic: Node context: voice fading as her eyes roll back in her head, shadar-kai is about to take over. This should be a heartbreaking moment - lots of grief and sorrow > Ah! Glorious. Look - my hand still shakes.
0:0 - There is no justice for traitors - only pain. uid: 775369cc-f6a6-8642-f276-63598fdeffc5 Cinematic: Node context: cold and cruel > null
0:0 - Come now - you're hardly in position to cast judgement on that score, are you? uid: 77756b32-9f80-4eef-a10c-c833e31408ba > null
0:0 - Witness her. uid: 77de14d4-c710-ec14-c7a0-31f7d2d68b55 Cinematic: Eyes roll back in his head as he looks up - body jerking Node context: low, excited voice. Eyes roll back in his head as he looks up - body jerking. Falls to his knees. - 0 Check flag(s) (Object): true - SCL_ServantOfTheRaven_State_HasLedger - The player has collected the ledger for shadar kai. > You! He said I was gonna be punished, that you'd be the judge. But I didn't mean to hurt anyone!
0:0 - You have denied her victims any chance of rest. I pray you sleep easy at night. uid: 782a0a5d-2802-4c4f-0909-97bc0a2695dd Node context: cold and calculated, trying to manipulate the player (totally does not hope the player sleeps easy) === END NODE ===
0:0 - I once ended one dear to me. There is no punishment which could atone for it. uid: 79e765c8-67dd-085f-55f5-1893b1d2f5e3 - 0 Check flag(s) (Global): true - ORI_DarkUrge_Event_KillFavouriteCharacter - Dark Urge's favourite character dies. Becomes unresurrectable. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_DUadmittedguilt - DU showed solidarity with Madeline's guilt > You did? But how - how do you live with yourself?
0:0 - Find it yourself. uid: 7a778e0e-961d-fecc-cb54-ea647488bc54 > null
0:0 - Yes - how laughable. You're above such things as the killing urge. uid: 81bbf7bb-4186-4e07-823e-8fe18cdd3bbd Node context: Sarcastic > null
0:0 - That doesn't matter! I seek the guilty. The tormented. The anguished. uid: 82d6684b-5edf-b90b-3810-cc1da2a90bef Node context: this is the most riled up we ever see him (usually cold and calculated) > You have crossed me, and for that, I end your pathetic life.
- Roll sucessful - null uid: 89033fc1-22fe-3ea1-78e1-6b50f56ae572 > null
- Roll failure - null uid: 8993aa77-2e21-bd10-86a7-c66bed04ccb4 > null
0:0 - Ah! A pity - she fades. Her pain was such that even I could not tether her for long. uid: 8a8b9d02-4433-6675-bfe7-cd47b340b4e0 Cinematic: Node context: returns to his body with a jerk, Dissapointed > Still, her grief was most potent. It will satiate me for a time.
0:0 - On the count of three, to 'start stabbin', and not to stop 'til she said so. uid: 8c88d3c3-7202-daa6-a8a8-00c5076d6bb0 Cinematic: Node context: traumatised and horrified. This is the worst thing that she's ever seen > She never said stop. I'd do anything to take it back. Anything.
0:0 - This one is a murderer who walks free. She deserves to be punished. Or will you deny her victims peace? uid: 90bf88d8-c736-2df2-62b1-bf7dd1a6451a Cinematic: Node context: cold and calculated, trying to manipulate the playeer - 0 Check flag(s) (Dialog): true - SCL_ServantOfTheRAven_Servant_HasMet - The Player has met the Servant of the Raven. - 1 Check flag(s) (Global): false - SCL_ServantOfTheRaven_State_DialogUnlocked - The player learnt what shadar kai wants. > Fine. What do I have to do? > No. I don't have time for this. > Leave.
0:0 - The air stirs in trepidation - you have the ledger. uid: 92dee124-38a0-9177-ec5a-34a61912acae Cinematic: Node context: Col, calculated tone - 0 Check flag(s) (Object): true - SCL_ServantOfTheRaven_State_HasLedger - The player has collected the ledger for shadar kai. > Tell me why you want it first. > Here - take it. > How do you know I have the ledger? > Leave.
null uid: 9304a65b-a6be-e653-5183-7b579396d28f - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > null
0:0 - Pathetic - you murdered your friends. You're a coward. uid: 9451c17b-9df1-ff85-69d6-1ef88eb051c0 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - I think I'll just kill you instead. uid: 9482456a-563c-c2ad-3d53-64231521adb3 > null
0:0 - It is pleasing to see we are of one mind. uid: 95e6b2db-b28d-2207-c5f1-735ce8ec1289 Node context: cruel smile, he believes him and the player to both we weirdo perverts > null
null uid: 9729d08d-3951-4dac-9fe8-3c7b5a340e03 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_SparedIsobelWithWyll - Wyll was the target of the player in Spared Isobel night - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > Not as if you can relate to the killing urge, can you? Hmph - I can taste the hypocrisy from here.
0:0 - By the light of the one I serve, I forgive you. This wasn't your doing. uid: 9af083df-f028-cc51-e09d-41281241126c = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) > null (roll sucessful) > null (roll failure)
0:0 - A pity, I thought you smarter than this. Come. uid: 9b148f07-c684-96e9-f320-8de2d0194017 Node context: A cold smile, about to begin combat, planning to murder player - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Leave. uid: 9df91e00-8086-726a-07fa-34442ee1aa8e === END NODE ===
null uid: 9f3468cb-ae51-48f6-9a65-7fa64b0a0b0a - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
null uid: a0dcbc03-6d40-db1f-bdd1-cfbceb738a0f - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_State_DialogUnlocked - The player learnt what shadar kai wants. === END NODE ===
0:0 - Perhaps I will finish what the Dark Justiciars started. uid: a2fdb37d-a2dd-89ad-af5e-d8166baa2d72 - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > I thought I the teacher. But I have a feeling I will learn much from you.
0:0 - Oh, come on now - it happens to the best of us, from time to time. uid: a3ace2ab-6526-4863-b948-8ade1dee3471 > null
0:0 - But hearin' that just one person doesn't hate me. That one person forgives me, makes the load so much lighter. uid: a3e74cc6-5d0c-a0ea-6fe3-7e347073aec7 Cinematic: Node context: surprise and immense gratitutude. This is the kindest someone has been to her in a long time. Sad smile. > null
0:0 - Not until I have recovered, if you wouldn't mind. uid: a4a2cdb8-90b5-5e96-26cc-2096ac4bdae5 Node context: deadpan and sarcastic > null
0:0 - You 'didn't mean' to kill your friends? How laughable. uid: aa35aefb-207d-2666-a154-17e2612739e2 > null > null > null > null > null > null > null
0:0 - Thank... you. uid: abfee45a-7415-ebe4-68c2-5cb92ba1fe83 Cinematic: Node context: a smile as her eyes roll back in her head, smile on her face (shadar-kai is about to take over her body) - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_Event_ForgaveMadeline - Players decided to forgice Madeline during the ritual. > Argh. You were supposed to make her suffer! Not forgive her.
null uid: b05a56d6-7ca2-1771-3b82-47e66ca0b6a0 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > *Overwrought with grief, the connection begins to fade.*
0:0 - Not as if you can relate to the killing urge, can you? Hmph - I can taste the hypocrisy from here. uid: b2141695-629a-49a4-b595-e3e0db1443e6 > null
null uid: b21f7dd9-ef83-46a4-ad38-d39f80aa2a8a - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_SparedIsobelWithGale - Gale was the target of the player in Spared Isobel night - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription > Come now - you're hardly in position to cast judgement on that score, are you?
0:0 - Why don't you tell me what happened? uid: b429561e-c349-ad6d-10a9-688cb12c5ae8 - 0 Check flag(s) (Tag): false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - What I did was wrong - and I won't ever forgive myself. uid: b46a7b2a-fd2b-d191-5fa5-68f63db7f140 Cinematic: Node context: player has forgiven her. Madeline is still angry with herself, but there is a quiet gratitude here as she process that a single person in the world doesn't hate her - and how grateful she is for that. - 0 Set flag(s) to (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_PersuasionSuccess - Succeded in the main persuasion of Madeline's trial > But hearin' that just one person doesn't hate me. That one person forgives me, makes the load so much lighter.
0:0 - And together, we shall mete out justice long overdue. uid: b6d8fc22-7124-47c0-19bf-e8e846fa894a Node context: eager - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_State_DialogUnlocked - The player learnt what shadar kai wants. === END NODE ===
0:0 - Well, she flees no more. I will be the conduit for Madeline's spirit. I will force her to face trial. uid: ba0f56c1-89dc-690e-d6b6-7a922b448532 Cinematic: Node context: a touch of excitement begins to creep into the usually cold tone. Cruel smile. > And you will be the judge. Make her beg, make her suffer.
0:0 - Anything? Then hurt yourself as Ben and Marc did - stab yourself. uid: bd411d7e-a0dc-45d3-63dc-4a6f86bebc1f = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > null (roll sucessful) > null (roll failure)
0:0 - Prove you're sorry. Do it for Ben and Marc. uid: bdc08480-dd13-c3a6-9cbe-ba82777b4ca9 > null
null uid: c6e10fe2-4536-74a2-9383-f081b6deacdd - 0 Check flag(s) (Dialog): false - SCL_ServantOfTheRAven_Servant_HasMet - The Player has met the Servant of the Raven. - 1 Check flag(s) (Global): false - SCL_ServantOfTheRaven_State_DialogUnlocked - The player learnt what shadar kai wants. > Fine. What do I have to do? > No. I don't have time for this. > Leave.
0:0 - My gorge rises at your sickening naivety. uid: c7321e8b-2f17-f1b2-1386-eaf875022837 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > No - no that wasn't the worst of it.
0:0 - Argh. I'm so sorry. uid: cdbb34ee-8a58-0f1a-45e0-62d03c33d4d5 Cinematic: Stabs herself on the Argh! and then pulls out the knife Node context: stabs herself again on 'Argh', noise of pain. I'm so so sorry is half crying as she's in agony. > null
0:0 - I'm going to punish her - throughly. uid: d1492541-d191-4dfe-f630-2488c2b398f5 - 0 Check flag(s) (Tag): false - Oathbreaker of the Vengeance - Used to remember paladin subclass (Your previous oath was one of Vengeance.) false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > The raven was right, we were fated to meet. Break her, my friend - most thoroughly.
0:0 - I'd like to hear her story first - I imagine it's quite the tale. uid: dd57b2af-8914-f4c7-e13a-96a38236bad5 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Careful - for a serpent in life is a serpent in death.
0:0 - That was genius, my friend. You have broken her in ways I could not have imagined. uid: ddbc10ab-27f2-0669-98ba-05aef9f24d40 Cinematic: Knife is in his right hand. He drops it. Node context: Breath laugh at the beginning and exitement in first sentence. Bloodied knife in his left hand, which he drops. He's shaking, blinking as he takes back control of his body. Returning to calm cold and calculated by end of second line. Cruel smile. > null
0:0 - Your soul is lit with a grace few possess. It is... blinding. uid: df0a9acf-4820-c1c9-7dbf-dbd66859d5a9 Node context: trying to manipulate the player with a compliment, he doesn't really mean this > null
0:0 - I'm... sorry... uid: e25e872a-34b9-5d29-4ec0-49e049a802de Cinematic: Stabs herself after 'I'm' and then pulls out the knife Node context: Grunt of pain after 'I'm' as she stabs herself herself again. knife remains in her left hand as she drops her arm to the side. Sorry is half faded, almost like she's dying from the pain (the shadar kai is about to take over her body) - 0 Set flag(s) to (Global): true - SCL_ServantOfTheRaven_Event_KnifeStab - Shadar Kai stabs himself with the knife while being possessed. Multiple use. > ARGH! You vile sadist, what have you done to me?
0:0 - Not to the point of killing this body! uid: e7a8c0a0-6db1-9222-60f7-24a85b181220 Node context: furious and murderous - 0 Check flag(s) (Local): true - 4a608e34-aaa3-a6b8-0f43-214d81cc8d82_murderhobosuccess - made madeline stab herself multiple times > You will join me in the darkness of oblivion, you treacherous insect!
0:0 - She won't know her own name by the time I'm done with her. uid: e7ecd63f-57c0-3066-2a01-147f6376c971 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 1:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 1:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I thought I the teacher. But I have a feeling I will learn much from you.
0:0 - The ledger lies in The Waning Moon. Retrieve it, or this murderer will go unpunished. uid: eaa8966f-7469-b72a-d0a6-f3c16edc27b2 Node context: cold and commanding === END NODE ===
0:0 - You're - you're not? But he said I deserved it. That I'm... evil. uid: ebeb4cf7-b1f7-6c4e-4017-0282832b6f6f Node context: surprised, madeline thinks she's a piece of shit. Sad and downcast > null
0:0 - You break their bones, my friend - a curable malady. I need you to leave her very soul broken and useless. uid: f030329d-d713-a061-ea87-228a78c88fb9 Node context: cold and cruel > null
0:0 - It hurts... gods... I'm... uid: f6dd8c53-385e-4fbe-febe-77ca34ae939e Node context: Knife is poised above her stomach and she relaxes, letting the knife remain in her left hand as that arm drifts to the side. Other hand touches her stomach and then she looks at player. In clear pain, voice fading as if she's dying (shadar kai is about to take over her body) > That was genius, my friend. You have broken her in ways I could not have imagined.
0:0 - Stab yourself. Rip your stomach open. Feel the pain of your friends - only then will you be free. uid: f86ab129-da7b-26dc-c6b3-0a585fda30b2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > null
0:0 - Yours is a classic tale of cowardice. Were you a character in a tale of mine, I would kill you off - immediately. uid: f8ef46b8-922c-4849-0c6a-06f1dc682718 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - What's this? The ledger is gone - how curious. Without it, the ceremony is an impossibility. uid: f9ced527-3876-0c4b-011b-bcaa304fa766 Node context: Patting down his 'pockets' like he's looking for something. Irritated. 'how curious' glares at player with a clear accusation (the player stole the ledger) - 0 Check flag(s) (Object): false - SCL_ServantOfTheRaven_State_HasLedger - The player has collected the ledger for shadar kai. > A pity. Should I find another murderer in need of torment, I will find you. Until then, farewell.
0:0 - I am here in the honour of justice and order - that is all. uid: fba3601f-1896-49a9-9704-ca764ab601e9 - 0 Check flag(s) (Tag): true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) > Then steel your heart - for this woman is a serpent who wears many faces. Do not be fooled.
0:0 - Leave. uid: fc2e5a27-dfd0-9a7b-c0f2-f4fdd61b21ca === END NODE ===
0:0 - The raven was right about you. Your name will be remembered. uid: fcf0d7d0-9b1a-b19a-af40-827d642267c1 Cinematic: Node context: this sounds like it could be either a threat or a compliment depending on how you look at it. Cruel smile - 0 Check flag(s) (Global): true - SCL_ServantOfTheRaven_State_TaskCompleted - The player has completed the task for the Servant. === END NODE ===
null uid: ff3b1342-5087-5935-59df-868f3e58d93b - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > I did it? I'm forgiven?
0:0 - I thought I the teacher. But I have a feeling I will learn much from you. uid: ffa82ef5-6376-1c1a-5379-6419f27a7e26 Node context: cruel smile at the thought of madeline's pain > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_Madeline_SwD.lsj Synopsis: Short SWD with Madeline, Question Limit already reached because the shadar kai has been talking to her already when players approach.
0:0 - *The corpse does not stir. It will answer no more questions.* uid: a7784815-003f-4632-ab3a-88ceb7efc537 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_AD_TakingTurn_003_Combat.lsj Synopsis: Combat ADs for the Shadar Kai. Says one line at the start orf each of his turns.
0:0 - You have been judged - and found wanting. uid: 63b66079-7f67-48b1-ae3e-ffec3637e89c Node context: in combat, menacing === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_AD_TakingTurn_002_Combat.lsj Synopsis: Combat ADs for the Shadar Kai. Says one line at the start orf each of his turns.
0:0 - Embrace the darkness. uid: 2c813c27-d66e-4374-8279-ff5057bee6e0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_AD_TakingTurn_001_Combat.lsj Synopsis: Combat ADs for the Shadar Kai. Says one line at the start orf each of his turns.
0:0 - Death is inevitable. uid: b044028c-2811-498e-9fa5-7457c450d10b Node context: combat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_ServantOfTheRaven_AD_Idle.lsj Synopsis: An idle AD playing from time to time after the ritual. This gives hints that He Who Was and the raven are not actually supposed to be in the shadowlands.
0:0 - The murderer's body is gone - and with it, any change of justice. uid: 089956a8-2155-5407-1a03-cec51f055743 Node context: annoyed - 0 Check flag(s) (Global): true - SCL_ServantOfTheRaven_State_BodyGone - Set if players take the body away from the situation > null
0:0 - Companion. COMPANION. uid: 1ed03201-e31f-b982-755f-6e2f6b2413d9 Node context: this is a raven mimicking human speech (look it up on youtube, it's cool and freaky!). Emotionaless and freaky. Getting louder and louder. > Be at ease. None could ever replace you.
0:0 - Be at ease. None could ever replace you. uid: 235e3d98-949b-783f-456b-115f6f254044 Node context: speaking to the raven, sincere. He would be lost without his companion raven. === END NODE ===
0:0 - You are right. There are others in need of judgement - let us find them. uid: 47d525bb-adc7-ec88-f0f4-bc0a913386d0 === END NODE ===
0:0 - If you do not approve, you can leave. uid: 5324d320-6e20-1e70-e53d-21e04f9f3a7f Node context: cold and irritated - 0 Set flag(s) to (Local): true - 3a47baed-8459-4629-40aa-893d83a8d0b2_A - Adescription > Not. NOT.
0:0 - I thought so. uid: 89986fce-a416-a470-de29-6f50f3b3cb9f Node context: smug === END NODE ===
0:0 - We are fortunate to have found a companion. uid: 8d85f8f4-b47b-6235-c3df-365ad36e5ee3 Node context: discussing the player. Sounds a little sinister - 0 Check flag(s) (Local): true - 3a47baed-8459-4629-40aa-893d83a8d0b2_C - Cdescription - 0 Set flag(s) to (Local): false - 3a47baed-8459-4629-40aa-893d83a8d0b2_B - Bdescription false - 3a47baed-8459-4629-40aa-893d83a8d0b2_C - Cdescription false - 3a47baed-8459-4629-40aa-893d83a8d0b2_A - Adescription > Companion. COMPANION.
0:0 - Not. NOT. uid: a911815e-1104-d4eb-d992-e962af946f32 Node context: this is a raven mimicking human speech (look it up on youtube, it's cool and freaky!). Emotionaless and freaky. Getting louder and louder. > I thought so.
0:0 - No. Not until we've dealt with Madeline. uid: a9c2f7b3-3e0c-2159-57c7-dcbc60d654cc Node context: Cold and cruel === END NODE ===
0:0 - *Caw.* uid: aaca9a62-998f-b74f-9384-dcb67ee8bf5c - 0 Check flag(s) (Local): true - 3a47baed-8459-4629-40aa-893d83a8d0b2_B - Bdescription - 0 Set flag(s) to (Local): true - 3a47baed-8459-4629-40aa-893d83a8d0b2_C - Cdescription > We will leave soon enough.
0:0 - LEAVE. uid: abc817e3-1f0c-56c7-3e03-3ae380f3de1d Node context: this is a raven mimicking human speech (look it up on youtube, it's cool and freaky!). Emotionaless and freaky. A loud bark. > No. Not until we've dealt with Madeline.
0:0 - Our orders do not matter. We make our own destiny now. uid: c19a90eb-ea59-90bd-ed9a-116ec9dd4a2b Node context: cold and irritated === END NODE ===
0:0 - We will leave soon enough. uid: d57dbf1b-2c6d-de68-b71d-e57c4da49db7 Node context: annoyed and cold > LEAVE.
0:0 - Do not look at me like that. uid: f491356d-6df2-1f33-7e8b-6a74e8674502 Node context: irritated (speaking to raven) - 0 Check flag(s) (Local): true - 3a47baed-8459-4629-40aa-893d83a8d0b2_A - Adescription - 0 Set flag(s) to (Local): true - 3a47baed-8459-4629-40aa-893d83a8d0b2_B - Bdescription > *Caw.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_RuinedBattlefield_AD_LostGoods.lsj Synopsis: Lost goods and piles of valuables - sacks, chests, boxes, backpacks left behind by people dashing out to save their lives.
0:0 - *A pile of belongings, forsaken to the curse so that their owners could escape with their lives.* uid: 4ce35b1b-0d90-4442-82fc-d396d8a4afad === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_RuinedBattlefield_AD_EmeraldEnclaveFallen.lsj Synopsis: There are number of pile of fallen withered skeletons in greenish armors of Emerald Enclave.
They are remains from the past war with Ketheric and his Justiciars
0:0 - *The dead of the Emerald Enclave. They lay here ever since their war against Ketheric Thorm.* 0:1 - *Fallen druids of the Emerald Enclave. They died trying to stop Ketheric Thorm, long ago.* 0:2 - *Fallen members of the Emerald Enclave. Casualties in the war against Ketheric Thorm, years past.* uid: 197676c2-34d3-4323-ae30-02db9ca340aa - 0 Check flag(s) (Global): true - GLO_SCL_Ketheric_State_PlayerKnowsKethericHistory - Player has heard about Ketheric's history in SCL === END NODE ===
0:0 - *The old remains sport green armour and garb. What banner did they march under?* uid: 4d0a9db5-d407-472c-9b02-6ccfd58d207a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Prodigy_PAD_FoundRolan.lsj Synopsis: Voice Bark that plays when the party stumbles across Rolan in the Shadowlands, after he leaves the Last Light Inn looking for his siblings.
Characters are surprised to find Rolan out here, but worried for his safety.
0:0 - Rolan? I knew the tiefling was a fool, but this? 1:0 - Is that Rolan? What's that foolish wizard doing out here? 2:0 - Is that Rolan? Gods, his foolishness is enough to give wizards a bad name.. 3:0 - Rolan? He isn't going to last very long out here like this... 4:0 - Rolan? What's he up to out here? 5:0 - That can't be Rolan, can it? He wouldn't be so foolish. 6:0 - Watching gods, what is the boy-wizard doing out here. 7:0 - Rolan...? Is he looking to get himself killed? 8:0 - Is that Rolan? I thought he had better sense than this. uid: c307c96d-076c-499d-87a4-928a3e4719e4 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Prodigy_AD_AgainstShadows.lsj Synopsis: Rolan is found near MOO and is found trying to fight off a group of shadows that appeared and are stalking him. He is exhausted and clearly scared but trying to put on a show and scare them off.
0:0 - I am Rolan, apprentice to Lorroakan himself - do not try me! uid: 0d9b9d48-9f39-4c9b-9bb0-fde476410d7d Node context: exhausted and scared, but trying not to sound it - 0 Check flag(s) (Local): true - 4ca79daf-c389-2693-bd63-4e758972e2da_A - Adescription - 0 Set flag(s) to (Local): true - 4ca79daf-c389-2693-bd63-4e758972e2da_B - Bdescription === END NODE ===
0:0 - Back, get back! uid: cb9ebe64-78c9-4781-90a9-afbd4b736d69 Node context: exhausted and scared, but trying not to sound it - 0 Check flag(s) (Local): true - 4ca79daf-c389-2693-bd63-4e758972e2da_B - Bdescription - 0 Set flag(s) to (Local): true - 4ca79daf-c389-2693-bd63-4e758972e2da_C - Cdescription === END NODE ===
0:0 - Away, away from me! uid: d126db1e-f057-4e68-b671-19b532d255e9 Node context: exhausted and scared, but trying not to sound it - 0 Set flag(s) to (Local): true - 4ca79daf-c389-2693-bd63-4e758972e2da_A - Adescription === END NODE ===
0:0 - My magic is not to be trifled with - leave or die! uid: f52a4c77-57ad-473b-9d3e-3b44e393d298 Node context: exhausted and scared, but trying not to sound it - 0 Check flag(s) (Local): true - 4ca79daf-c389-2693-bd63-4e758972e2da_C - Cdescription - 0 Set flag(s) to (Local): false - 4ca79daf-c389-2693-bd63-4e758972e2da_B - Bdescription false - 4ca79daf-c389-2693-bd63-4e758972e2da_A - Adescription false - 4ca79daf-c389-2693-bd63-4e758972e2da_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Prodigy.lsj Synopsis: Players find Rolan in SCL being attacked by the shadows after deciding to go by himself to save his siblings. After the dialog he will return to Haven
0:0 - I've failed Cal and Lia, again. Be on your way - I'll return to Last Light... I know when I'm outmatched. uid: 31f765e4-2d82-9bc8-8b03-deb9ec31e7b7 > null > null
null uid: 447a1009-0b90-9082-ca6c-c13b278d0a94 - 0 Set flag(s) to (Global): true - SCL_ProdigyLament_Event_LeavingSCL - Players have talked to Rolan and told him Last Light is destroyed > null
null uid: 4d0f7961-b729-aa4e-3577-e39cda214d21 - 0 Set flag(s) to (Global): true - SCL_ProdigyLament_Event_BackToHaven - Players have talked to Rolan and moves back to Haven. === END NODE ===
null uid: 63096b06-a629-0eb6-b2d2-58b51fefb019 - 0 Check flag(s) (Global): false - HAV_Siege_Event_SiegeStart - Starts Siege. Set after Isobel kidnapped/killed and players going outside of the Inn > null
0:0 - Look, your magic wasn't up to scratch and you needed saving. It happens. uid: 71da51cb-774a-61c4-0797-6f77d664dbcd - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > I don't care about me, you jumped-up apprentice! I came here to save Cal and Lia!
0:0 - Pathetic wizard - of course you needed saving. uid: a541c1b5-f095-ab91-3d5f-16aeb85ac466 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > I don't care about me, you empty-headed luddite. I came here to save Cal and Lia!
0:0 - A good wizard knows when to ask for guidance - for help. uid: a8845bd9-f6b7-3e3b-8ef8-e3f24bfe090d - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > But what good am I if I can't do this... this one thing?
0:0 - Shut up, and be grateful I saved your sorry tail. uid: b2cdae41-76b9-dec3-55cb-a958dc436543 > Nobody asked you to!
0:0 - If it helps, when I re-tell this story, I could say you killed all the monsters? uid: b9f4253a-4635-01e8-52a0-d724054d230e - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Who gives a damn about your stories? All I care about is getting my brother and sister back.
null uid: dbbad008-a11b-b9f0-955e-3414ab20d39c - 0 Set flag(s) to (Global): true - SCL_ProdigyLament_Event_LeavingSCL - Players have talked to Rolan and told him Last Light is destroyed true - SCL_ProdigyLament_Event_BackToHaven - Players have talked to Rolan and moves back to Haven. > null
0:0 - You were outmatched in that fight - there is no shame in that. uid: ddce3b6a-92dc-e63e-51b9-cc714d583ea7 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Yes, there is! I came here to save Cal and Lia!
0:0 - Why don't I go with you? uid: e436a809-ba08-f1f8-133a-e0fb38166527 > null
0:0 - Good luck. uid: e7c58144-0b8a-00af-3acd-99c59b7df6be - 0 Set flag(s) to (Global): true - SCL_ProdigyLament_Event_LeavingSCL - Players have talked to Rolan and told him Last Light is destroyed true - SCL_ProdigyLament_Event_BackToHaven - Players have talked to Rolan and moves back to Haven. === END NODE ===
0:0 - If you ask me really, really nicely I might escort you back. uid: ef37bebc-bc75-75af-2504-7019fc13a2ea > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_PlunderedCaravan_PAD_InvestigatedTiefling.lsj Synopsis: The player finds a dead tiefling near the refugee's abandoned caravan. The tiefling was killed by the shadowcursed ox. The player rolls a Medicine check to determine the tiefling's death
0:0 - Looks like he was gored by the ox. It must have been chaos here. 1:0 - Gored by some manner of horn. An ox got rambunctious.
2:0 - Flesh met horn - and flesh lost.
3:0 - Too big to be a spear wound - a horn?
4:0 - The ox rampaged - and the tiefling got the business end of it. 5:0 - Gored by an ox, I think. Tsk, was this one of the refugees from the druid's grove? 6:0 - Run through by an ox's horn. A beast of burden is a beast just the same. 7:0 - These wounds aren't from a weapon - they're from a horn. 8:0 - Gored to death, by the look of it. uid: e0d153c5-007b-6251-a8c9-08d9e2abde63 Node context: Commenting on a tiefling who was gored to death - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - SCL_PlunderedCaravan_State_PassedTieflingMedicineCheck - The player discovered the cause of the tiefling's death === END NODE ===
0:0 - Whatever killed him, it was messy. 1:0 - Not a clean death. And probably not a quick one.
2:0 - All the hallmarks of a miserable death.
3:0 - Not what you'd call a clean death. 4:0 - Gore everywhere. This tiefling met a vicious end. 5:0 - Oh no. Was this one of the refugees from the druid's grove? 6:0 - A slow end - and a painful one, I think. 7:0 - An unenviable fate. 8:0 - This one died badly. uid: fccde01b-730e-4d5d-8af8-faff2638ecc8 Node context: Commenting on a dead tiefling (gored to death, but they have failed to notice this) - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_PlunderedCaravan_PAD_InvestigatedOx.lsj Synopsis: Player discovers the dead ox that was part of the tiefling refugee caravan. The ox became shadowcursed before being killed by the tieflings. The player rolls an Investigation check to understand the circumstances of the ox's death
0:0 - Stupid beast was probably out of its mind with fear. 1:0 - The beast was consumed by shadows. A fate to be avoided. 2:0 - Poor beast. It didn't deserve to die in fear.
3:0 - Poor creature. It must have been terrified.
4:0 - Choked to death by cursed shadows. A terrible fate. 5:0 - What happened to this poor beast? 6:0 - The beast did not die a gentle death. It must have been terrified. 7:0 - Poor creature. Yoked into servitude, only to die like this. 8:0 - Hells. Poor thing didn't deserve to die like this.
uid: 8c6b213c-f3a7-4e02-8026-ed2aa14276d5 Node context: Commenting on a dead ox at the site of an ambushed refugee caravan - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Looks like it succumbed to the curse before it died. I bet it was hell to kill. 1:0 - A shadow-cursed beast. It wouldn't have gone down without a fight.
2:0 - Its horns bear someone else's blood. It must have put up a fight.
3:0 - Looks like it gored one of its attackers, before it died.
4:0 - An ox this big wouldn't go down without a fight. 5:0 - This thing put up a fight. But who'd kill an ox out here unless... 6:0 - Little matter if you walk on four legs or two - the shadows will not spare you. 7:0 - This ox died fighting - it looks like it put its horns to good use. 8:0 - This beast didn't go down without a fight. uid: f829fff8-8350-cd2e-9420-e8da73a34d0e Node context: Commenting on a dead ox at the site of an ambushed refugee caravan - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - SCL_PlunderedCaravan_State_PassedOxInvestigation - Player investigated the circumstances of the ox's death === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_PlunderedCaravan_PAD_InvestigatedKidnapping.lsj Synopsis: The player finds the location where Zevlor kidnapped the tiefling refugees. A successful Investigation check reveals information about what happened at the scene
0:0 - Bad enough to die, but to die in a place like this? 1:0 - The darkness is brutal. I'm not surprised they perished.
2:0 - Poor souls. They can rest now.
3:0 - Poor wretches. A sorry end.
4:0 - Gods. How many lives have these shadows taken?
5:0 - Rest in peace, my friends. I hope a better life awaits you. 6:0 - Petty brigands still prey on the weak, even here. 7:0 - Poor souls. They met a cruel end. 8:0 - A bad way to go.
uid: 160d0940-ebc3-436b-bcc2-362956a85059 Node context: Commenting on the aftermath of a skirmish - some dead refugees like about. - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Signs of a struggle. For all the good it did them. 1:0 - Signs of struggle. They did not meet a pleasant end.
2:0 - Seems like they put up a struggle - in vain.
3:0 - Looks like they lost a fight.
4:0 - Whatever killed them, look like they put up a fight. 5:0 - There was a struggle here. These people didn't want to go - wherever they were taken. 6:0 - They put up a fight - and died for it. 7:0 - They met a cruel end - but it looks as though they put up a fight. 8:0 - Looks like there was a struggle here. uid: f9720ad4-3d26-47e4-7543-558b0cc26721 Node context: Commenting on the aftermath of a skirmish - some dead refugees like about. - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - SCL_PlunderedCaravan_State_PassedKidnapInvestigation - Player investigated the location where the tiefling refugees were kidnapped === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Pixie_PAD_ReactionToPixie.lsj Synopsis: Players react to the pixie inside the lantern. 2-speaker and solo speaker versions. Added reactivity depending on if the pixie was angered during the previous scene (SCL_Pixie_InsideLantern)
0:0 - And she has such a way with words. 1:0 - She'd put a sailor to shame with that mouth. 2:0 - Little wings, big mean mouth. 3:0 - Are they all so... eccentric, I wonder? 4:0 - We do get to see some interesting things. Almost makes the mortal peril worth it. Almost. 5:0 - She's cute as a bug - and not much bigger. 6:0 - Not what I expected to run into in a place like this. uid: 467b6366-3b2d-3bf2-d0b4-7c06ec87af02 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - That was an actual pixie! An adorable, furious pixie. 1:0 - My, what an angry little pixie. She's practically turning the air blue. 2:0 - Fierce thing. Bet she could turn me inside out if she wanted. 3:0 - Feisty little thing, that pixie. I respect the moxie. 4:0 - What an angry little pixie. Sort of adorable, really. 5:0 - One small pixie. One big mouth. 6:0 - What an angry little creature that pixie is. uid: 70438072-dfc8-21dd-b267-aa9813cc411a Node context: Karlach: Healthy fear of pixie - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SCL_Pixie_State_Furious - Player did something to infuriate the pixie; pixie will want revenge === END NODE ===
0:0 - Well, she was a delight. 1:0 - A pixe. What a darling little ruffian. 2:0 - A pixie! Neat. Never met one before. 3:0 - A pixie. Are they all so... eccentric, I wonder? 4:0 - Hmm, a pixie. A rather quaint little find, for a place like this. 5:0 - A pixie. Adorable little thing, isn't she? 6:0 - Hmm, a pixie. Not what I expected to run into in these parts. uid: b70d84bf-2b03-4297-f9c1-1fd3f63dfebb - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - A pixie's stature, but an ogre's temper. Incredible. 1:0 - Feisty little darling, isn't she? 2:0 - Lots of bark. Bet she's got a good bite too. 3:0 - A feisty morsel, isn't she? I respect the moxie. 4:0 - She's an angry little thing. Sort of adorable, really. 5:0 - For such a small thing, she's got one big mouth. 6:0 - Angry little creature, isn't she? uid: c0f9e6de-ba23-4492-a0a3-adb319750802 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SCL_Pixie_State_Furious - Player did something to infuriate the pixie; pixie will want revenge === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\MOO_BalthazarLab_Circle_PAD.lsj Synopsis: Players have clicked on a hidden ritual circle on a desk in SCL.
The second option triggers if Gale already knows how to use it.
0:0 - A ritual circle. The kind of place Moonlanterns are crafted, most likely. 1:0 - I feel darkness and light, woven together. This is where Moonlanterns are crafted. 2:0 - A ritual circle? Looks like it's what empowers the Moonlanterns. 3:0 - A ritual circle? I wonder - is this how Moonlanterns are made? 4:0 - This must be how Moonlanterns were made. 5:0 - A ritual circle. The Moonlanterns must receive their enchantments here. 6:0 - A ritual circle. Looks like it was used in the crafting of Moonlanterns. uid: 2bb5578b-5fb9-43af-9960-60eb5eb81849 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): false - ORI_Gale_Knows_BalthazarCircle - Gale has seen the Balthazar Circle. === END NODE ===
0:0 - I'll leave this one to the wizard, give him something useful to do. 1:0 - Seems the sort of thing our resident wizard of Waterdeep should handle. 2:0 - This looks like a matter for Gale. 3:0 - Some kind of magic circle. I'll leave Gale to figure this out. 4:0 - Gale will want to take a look at this. 5:0 - This seems like something best left to Gale. 6:0 - I'll let Gale deal with that particular problem. uid: 3bf7fd63-bff4-238b-ace8-490d8cd0d659 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - ORI_Gale_Knows_BalthazarCircle - Gale has seen the Balthazar Circle. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Pixie_AD_ScreamingInsideLantern.lsj Synopsis: Pixie starts screaming and swearing after not being helped.
0:0 - OPEN THIS CAGE YOU MUNTING ARSEHOLE! uid: 0a51de5a-acac-4871-b4cc-4c9339d76c98 Node context: 'munting' rhymes with 'bunting', made up swear word - 0 Check flag(s) (Local): true - 137b83bc-404e-89db-de86-dc3354723fc1_A - Adescription - 0 Set flag(s) to (Local): true - 137b83bc-404e-89db-de86-dc3354723fc1_B - Bdescription === END NODE ===
0:0 - let me out let me out let me out uid: 72dbf712-89ef-4164-aad2-fcfcda48cdca Node context: Like a bored, furious chant - 0 Check flag(s) (Local): true - 137b83bc-404e-89db-de86-dc3354723fc1_B - Bdescription - 0 Set flag(s) to (Local): true - 137b83bc-404e-89db-de86-dc3354723fc1_C - Cdescription === END NODE ===
0:0 - AUGHHHH! uid: 8762f543-14ba-4fc1-8d1a-d8830054bee9 Node context: Moan of frustration and anger - 0 Set flag(s) to (Local): true - 137b83bc-404e-89db-de86-dc3354723fc1_A - Adescription === END NODE ===
0:0 - I'll kill you so badly! uid: e11b3d1a-697c-411d-924a-6265e4d144ac - 0 Check flag(s) (Local): true - 137b83bc-404e-89db-de86-dc3354723fc1_C - Cdescription - 0 Set flag(s) to (Local): false - 137b83bc-404e-89db-de86-dc3354723fc1_A - Adescription false - 137b83bc-404e-89db-de86-dc3354723fc1_C - Cdescription false - 137b83bc-404e-89db-de86-dc3354723fc1_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Pixie_AD_AsksForHelp.lsj Synopsis: AD of the pixie in the moonlantern before the player has picked up the item. Pixie is in Disney mode here.
0:0 - Oh help! Help! 0:1 - Me oh my, oh my oh me! 0:2 - Won't you help me? Set me free? uid: 56b6422d-40bb-adb8-0c2c-606b35188282 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_PixieBell.lsj Synopsis: When you ring the pixie's bell, she poofs into existence and asks you aobut some 'magic words'. Depending on how you respond, she'll give a curse or a blessing
0:0 - Oh, my lovely Dolly thrice who is so very sweet and nice - won't you assist your humble friend so I won't meet my cursèd end? uid: 02d5d825-6123-98d6-271f-25f004abe0df - 0 Check flag(s) (Object): false - SCL_Pixie_State_SaidCorrectAnswer - Character said the correct answer at least once. - 0 Set flag(s) to (Object): true - SCL_Pixie_State_SaidCorrectAnswer - Character said the correct answer at least once. > HEH! I sure love it when they beg.
0:0 - Any time, babe. uid: 0e296550-da03-70f5-0d4a-adae2750ad6f Cinematic: - 0 Set flag(s) to (Global): true - GLO_Pixie_Event_GivesImmunity - Pixie gives curse immunity to the players before leaving if she was released. === END NODE ===
0:0 - Don't you snurl at me, you nasty cow! uid: 207465af-e1a8-ce3d-b8f3-a225e3fd11c6 Cinematic: - 0 Set flag(s) to (Object): true - GLO_PixieBell_Event_TransformsIntoDeepRothe - Player transforms into an deep rothe. === END NODE ===
0:0 - RING RING, UNTER-SCUNTER. uid: 4952f737-a3e0-18c8-39ce-3052f6a871db Cinematic: Node context: pronounced 'oonter scoonter' - 0 Check flag(s) (Dialog): false - GLO_PixieBell_HasMet - has met dolly's bell - 0 Set flag(s) to (Dialog): true - GLO_PixieBell_HasMet - has met dolly's bell > You look like you want to say the magic words. Like they're right on the tip of your lips...
0:0 - Been blessed already, haven't you? Move on with your life! uid: 4a2a276a-1120-4ef6-344e-4d5b18c6b689 Cinematic: - 0 Check flag(s) (Object): true - GLO_Pixie_State_CharacterHasShieldActive - Character has the pixie shield status === END NODE ===
0:0 - Dolly Dolly Dolly, Dolly; won't you save me from my folly? uid: 659ab637-0d4f-652a-6174-dd7de3f65e42 - 0 Check flag(s) (Object): true - SCL_Pixie_State_SaidCorrectAnswer - Character said the correct answer at least once. > Any time, babe.
0:0 - Ding-dang-dong, your stench is strong. 0:1 - Dongity ding, you ruin everything. uid: 766fec1c-ba90-934b-eca7-2fe25667b6c2 Cinematic: Node context: Sing-song assholishly - 0 Check flag(s) (Dialog): true - GLO_PixieBell_HasMet - has met dolly's bell > Anything you wanna say?
0:0 - Sorry, baby, you gotta use your brain to get this boon. Even if it's the size of a pea. uid: 7f3ca6f9-9534-9256-010c-9a3f7ba9b9fc Cinematic: > Ribbit, ribbit, Rigoberto!
0:0 - HEY! You're not supposed to know that! Eat dirt. uid: 8f99538d-5fec-c76b-a4eb-dc60b9aae9be Cinematic: - 0 Set flag(s) to (Object): true - GLO_PixieBell_Event_TransformsIntoBoar - Player transforms into a boar. === END NODE ===
0:0 - Leave. uid: 91d77ab5-ff05-e0b7-83bb-ace2ea4b346a === END NODE ===
0:0 - Dolly, aren't we friends? I helped you out of the lantern, didn't I? uid: 9b12d50b-588a-33fc-8fe8-9617fac2ecb3 - 0 Check flag(s) (Object): false - SCL_Pixie_State_SaidCorrectAnswer - Character said the correct answer at least once. > Come on, you can do it, Billy. Once you guess, you'll feel so silly.
0:0 - HEH! I sure love it when they beg. uid: 9b9c0d45-8f5c-488e-3cd9-682960b438c4 Cinematic: - 0 Set flag(s) to (Global): true - GLO_Pixie_Event_GivesImmunity - Pixie gives curse immunity to the players before leaving if she was released. === END NODE ===
0:0 - Ribbit, ribbit, Rigoberto! uid: 9c9ebf68-1ada-22e2-8993-e8c97ac60079 Cinematic: - 0 Set flag(s) to (Object): true - GLO_PixieBell_Event_TransformsIntoFrog - Player transforms into a frog. === END NODE ===
0:0 - Come on, you can do it, Billy. Once you guess, you'll feel so silly. uid: 9cbcf53f-9d98-63a4-27e1-be558488c48e Cinematic: Node context: She's making a rhyme to give me a hint about what she's after. Also calling us Billy just as a gag.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_PIckedUpSeluneIdol_PAD.lsj Synopsis: ShadowHeart reacting on picking up "Selune Idol"
Location: SCL -> Shadowlands
She reacts both when she picks up the idol or when another character does that.
0:0 - Good craftsmanship wasted on Selûne. Maybe it can be repurposed somehow. uid: 4c6600d6-8327-490a-a0cc-06beecfb5b2c Node context: Unimpressed - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Object): true - SCL_State_PickedUpSeluneIdol - SH picked up Selune Idol in Shadowlands === END NODE ===
0:0 - Hmm. You might find some use for that thing if it's melted down for arrowheads, but that's all. uid: 8048ee77-a20c-032b-db90-ef35159399cd Node context: 'Don't waste your time on that junk' === END NODE ===
0:0 - A Selûne idol, really? Are you in need of a paperweight? uid: d46a45f4-b0bc-4353-804e-5933e85d7353 Node context: 'Don't waste your time on that junk' - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
0:0 - Gaudy thing. Maybe it can be sold for something more useful. uid: d743a499-6e97-ef47-5bae-86c8538a65d7 Node context: Unimpressed - 0 Check flag(s) (Object): true - SCL_State_PickedUpSeluneIdol - SH picked up Selune Idol in Shadowlands === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_PAD_FlowersAtHouse.lsj Synopsis: PAD commenting on the unusual fact that flowers are growing around Olver's House despite it being in the Shadowcurse.
0:0 - Flowers blooming in darkness - the sign the musky bear-fellow mentioned. 1:0 - Flowers blooming in shadow. Exactly what Halsin said to look out for. 2:0 - A pocket of nature, thriving in the darkness. Just as Halsin predicted... 3:0 - Living flowers... this must be the sign that Halsin told us to watch for. 4:0 - These flowers are surviving the curse. This is the sign Halsin said to look out for. 5:0 - These are the flowers Halsin mentioned, right? 6:0 - Flowers blooming in shadow. This is the sign Halsin mentioned. uid: 1b676049-88ca-445e-a497-556ef20aefa2 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - HAV_LiftingTheCurse_Knows_SeekingBreath - - 1 Check flag(s) (Tag): false - Halsin - |Halsin, shapeshifted or not| - 0 Set flag(s) to (Global): true - SCL_LiftingTheCurse_Event_SpottedFlowers - Characters commented on the flowers growing at Olivers house in SCL === END NODE ===
0:0 - Wildflowers growing amidst the darkness. Thaniel's missing half must be near. uid: 99409534-b447-e930-26c0-17b85143d4eb Node context: Hopeful/focused - 0 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| - 0 Set flag(s) to (Global): true - SCL_LiftingTheCurse_Event_SpottedFlowers - Characters commented on the flowers growing at Olivers house in SCL === END NODE ===
0:0 - Unusual for a flower to grow among such decay. 1:0 - Flowers? I'd expect them to wither in the curse. 2:0 - Wildflowers in bloom... A welcome sight, but a strange one... 3:0 - How are wildflowers surviving here? Nothing else is growing... 4:0 - Flowers, sprouting right into the darkness. How's that possible? 5:0 - Flowers. How? I thought the shadows ate everything alive. 6:0 - Flowers? How are they growing here, of all places? uid: c1b762c2-a419-3b4a-b6fa-c029b308cd1f - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Tag): false - Halsin - |Halsin, shapeshifted or not| - 0 Set flag(s) to (Global): true - SCL_LiftingTheCurse_Event_SpottedFlowers - Characters commented on the flowers growing at Olivers house in SCL === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_AD_SummoningPlush.lsj Synopsis: AD that Oliver plays when he summons his Plush during the fight at the plaza in Shadow Cursed Town
0:0 - We're not done playing yet. uid: 4f9897ca-e017-4033-adbf-1e2af05b680f Node context: he's summoning toys to fight the players - malicious, but playful - 0 Check flag(s) (Local): true - 8f819d41-e936-8042-1935-56de252d6c7f_A - Adescription - 0 Set flag(s) to (Local): true - 8f819d41-e936-8042-1935-56de252d6c7f_B - Bdescription === END NODE ===
0:0 - Don't you like my toys? Give them another try. uid: 74a7826b-eec8-44b5-ac85-0810875e971b Node context: he's summoning toys to fight the players - malicious, but playful - 0 Check flag(s) (Local): true - 8f819d41-e936-8042-1935-56de252d6c7f_B - Bdescription - 0 Set flag(s) to (Local): true - 8f819d41-e936-8042-1935-56de252d6c7f_C - Cdescription === END NODE ===
0:0 - You want to play? Let me show you my favourite toy. uid: 971b081e-1353-4962-e254-345caaf002a9 Node context: he's summoning toys to fight the players - malicious, but playful - 0 Set flag(s) to (Local): true - 8f819d41-e936-8042-1935-56de252d6c7f_A - Adescription === END NODE ===
0:0 - I can do this forever and ever. Just you see. uid: f07007f7-858a-4132-ad85-d635c788d03a Node context: he's summoning toys to fight the players - malicious, but playful - 0 Check flag(s) (Local): true - 8f819d41-e936-8042-1935-56de252d6c7f_C - Cdescription - 0 Set flag(s) to (Local): false - 8f819d41-e936-8042-1935-56de252d6c7f_C - Cdescription false - 8f819d41-e936-8042-1935-56de252d6c7f_B - Bdescription false - 8f819d41-e936-8042-1935-56de252d6c7f_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_AD_StartOfFight.lsj Synopsis: AD from Oliver if players chase him to the TWN Center for the climax of Lifting the Curse
0:0 - Spoil my fun? I'll teach you a lesson - just you watch. uid: 4617d23e-4bfe-4d61-9526-ed052b1eb065 Node context: Angry shout === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_AD_PlushDied.lsj Synopsis: AD that Oliver plays when his Plush is killed by the player during the fight at the plaza in Shadow Cursed Town
0:0 - Why can't you just play nice? uid: 011200a4-cc26-444d-9efa-f40d5ba79c14 Node context: mid-combat, annoyed and upset that players are breaking his minions (toys that he summons) - 0 Check flag(s) (Local): true - 22cdc707-b62c-d042-aa54-66666b7f055f_A - Adescription - 0 Set flag(s) to (Local): true - 22cdc707-b62c-d042-aa54-66666b7f055f_B - Bdescription === END NODE ===
0:0 - No, you're ruining it! uid: 8c852219-54c5-4082-a673-e629cfc84d3d Node context: mid-combat, shouting at players who just broke one of his summons (a giant toy) - 0 Set flag(s) to (Local): true - 22cdc707-b62c-d042-aa54-66666b7f055f_A - Adescription === END NODE ===
0:0 - You don't deserve nice things. Maybe you'll get some not-so-nice things. uid: ab6fea9b-75b2-47c9-8149-c20888a4349d Node context: mid-combat, annoyed and upset that players are breaking his minions (toys that he summons) - 0 Check flag(s) (Local): true - 22cdc707-b62c-d042-aa54-66666b7f055f_B - Bdescription - 0 Set flag(s) to (Local): true - 22cdc707-b62c-d042-aa54-66666b7f055f_C - Cdescription === END NODE ===
0:0 - Stop breaking my toys! uid: e8a2596b-5d52-4555-9c17-88b6cb3679b3 Node context: mid-combat, shouting at players who just broke one of his summons (a giant toy) - 0 Check flag(s) (Local): true - 22cdc707-b62c-d042-aa54-66666b7f055f_C - Cdescription - 0 Set flag(s) to (Local): false - 22cdc707-b62c-d042-aa54-66666b7f055f_A - Adescription false - 22cdc707-b62c-d042-aa54-66666b7f055f_C - Cdescription false - 22cdc707-b62c-d042-aa54-66666b7f055f_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_AD_Hiding.lsj Synopsis: The first time Oliver hides he'll turn invisible and run away. As long as players are nearby the closest one will hear his voice inside his head (like how the emperor does) laughing at them for not being able to find him.
0:0 - Come on, are you even looking? uid: 51a74484-350d-4073-8847-62675cd8eb36 Node context: teasing, giggly whispers during a game of hide and seek. - 0 Check flag(s) (Local): true - 670691d1-78cb-7a29-2c96-f537d9b6a439_A - Adescription - 0 Set flag(s) to (Local): true - 670691d1-78cb-7a29-2c96-f537d9b6a439_B - Bdescription === END NODE ===
0:0 - So close. But I'm still winning. uid: 8252b2fb-bc88-4928-8b34-937c15e295c4 Node context: teasing, giggly whispers during a game of hide and seek. - 0 Check flag(s) (Local): true - 670691d1-78cb-7a29-2c96-f537d9b6a439_B - Bdescription - 0 Set flag(s) to (Local): true - 670691d1-78cb-7a29-2c96-f537d9b6a439_C - Cdescription === END NODE ===
0:0 - Hehe. Think you can find me...? uid: b2349e9f-80f3-47fd-98fc-345624241de2 Node context: teasing, giggly whispers during a game of hide and seek. - 0 Set flag(s) to (Local): true - 670691d1-78cb-7a29-2c96-f537d9b6a439_A - Adescription === END NODE ===
0:0 - Come on, are your eyes even open? uid: e8414afd-d180-41e4-8080-34263e9fa420 Node context: teasing, giggly whispers during a game of hide and seek. - 0 Check flag(s) (Local): true - 670691d1-78cb-7a29-2c96-f537d9b6a439_C - Cdescription - 0 Set flag(s) to (Local): false - 670691d1-78cb-7a29-2c96-f537d9b6a439_A - Adescription false - 670691d1-78cb-7a29-2c96-f537d9b6a439_B - Bdescription false - 670691d1-78cb-7a29-2c96-f537d9b6a439_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_AD_FriendsSummoned.lsj Synopsis: Spoken by Oliver as he summons more creatures to his defence while the player tries to seize him.
0:0 - I'll make my own fun if I have to - and my own friends. uid: c99de3a3-6fba-91fb-b57e-6e46ef94aab9 Node context: Defiant/threatening/slightly bratty === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_AD_Dome75PercentHP.lsj Synopsis: This AD happens when you damage nightdome and bring it below 75%.
0:0 - Stop that! You're supposed to be playing, not breaking things! uid: 4dbed217-fbe4-adba-7dac-807007ec1c0c Node context: Angry (player is trying to break through a protective magic dome guarding Oliver) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_AD_Dome50PercentHP.lsj Synopsis: This AD happens when you damage nightdome and bring it below 50%.
0:0 - You're spoiling my fun! Stop it right now, or you'll be sorry! uid: 888ba162-48a2-ab4a-1394-35be0d54e1fc Node context: Angry (player is attacking a magic dome shielding Oliver, reducing its integrity by 50%) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_AD_Dome25PercentHP.lsj Synopsis: This AD happens when you damage nightdome and bring it below 25%.
0:0 - Why are you doing this? All I wanted to do was play! uid: 0fc63c53-ab48-c8be-7388-2de7750b172e Node context: Angry (player has reduced a magic dome shielding Oliver to 25% integrity) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_AD_AfterHideAndSeek.lsj Synopsis: After playing with Oliver hide and seek for two times he will stay at his house. Depending on how the player did, he'll be left thinking about new ideas on how to improve his hide and seek abilities or happy because they didn't find him without alerting/killing the shadows.
0:0 - You were good. But just you wait - I'll get better. uid: 33b6c56f-e765-443a-a0e5-c606eb44c151 Node context: A little miffed at losing/considering ways to improve his hide & seek game - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. - 1 Check flag(s) (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_A - Adescription - 0 Set flag(s) to (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_B - Bdescription === END NODE ===
0:0 - I didn't think anyone would ever actually find me... uid: 349a2558-6006-40b4-ae07-2cb873e72325 Node context: A little miffed at losing/considering ways to improve his hide & seek game - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. - 1 Check flag(s) (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_B - Bdescription - 0 Set flag(s) to (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_C - Cdescription === END NODE ===
0:0 - You need a lot more practice before you can beat me. uid: 370f9924-12f6-e212-1f5d-ff950c91a504 Node context: Playful taunting - 0 Check flag(s) (Global): false - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. - 1 Check flag(s) (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_B - Bdescription - 0 Set flag(s) to (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_C - Cdescription === END NODE ===
0:0 - I win, again. I always win. uid: 3c10e2b9-2fd5-3b0a-4404-02e1769e0f25 Node context: Playful taunting - 0 Check flag(s) (Global): false - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. - 1 Check flag(s) (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_A - Adescription - 0 Set flag(s) to (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_B - Bdescription === END NODE ===
0:0 - Better luck next time. uid: 52e4abc3-9abf-6a9a-924c-5761255ae56a Node context: Playful taunting - 0 Check flag(s) (Global): false - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. - 1 Check flag(s) (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_C - Cdescription - 0 Set flag(s) to (Local): false - 8baf8087-81b0-de5d-3efa-f74769a625f4_B - Bdescription false - 8baf8087-81b0-de5d-3efa-f74769a625f4_C - Cdescription false - 8baf8087-81b0-de5d-3efa-f74769a625f4_A - Adescription === END NODE ===
0:0 - I need to find new hiding spots. uid: 6e6366a2-83a6-4680-a912-628e6ba49e90 Node context: A little miffed at losing/considering ways to improve his hide & seek game - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. - 0 Set flag(s) to (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_A - Adescription === END NODE ===
0:0 - Maybe I should be quieter when I'm hiding... uid: f78b7a47-6196-4d2a-89b4-d6ca9944e5ce Node context: A little miffed at losing/considering ways to improve his hide & seek game - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. - 1 Check flag(s) (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_C - Cdescription - 0 Set flag(s) to (Local): false - 8baf8087-81b0-de5d-3efa-f74769a625f4_B - Bdescription false - 8baf8087-81b0-de5d-3efa-f74769a625f4_C - Cdescription false - 8baf8087-81b0-de5d-3efa-f74769a625f4_A - Adescription === END NODE ===
0:0 - Not very sneaky, are you? uid: ff9413a9-269b-a916-2515-0e0e0e7b7d4a Node context: Playful taunting - 0 Check flag(s) (Global): false - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. - 0 Set flag(s) to (Local): true - 8baf8087-81b0-de5d-3efa-f74769a625f4_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliverShadow_Acceptance.lsj Synopsis: Dialog with Oliver, in which the player confronts him and convinces him to rejoin Thaniel, his other half. so that the shadow curse can be lifted. Oliver will always return to Thaniel after this dialogue, but the player can be harsh or gentle in how they do so.
0:0 - Of course he'll want you back - it's nature's will. You're meant to be together. uid: 0cf449be-b34d-abf4-5b4d-40def8824585 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - People are dying for the sake of your fun, kid. uid: 0e6a0b96-9cd8-269b-0ee0-250b12c24ef1 > null
null uid: 17b71d16-1de2-69b2-65b2-33a43582b017 - 0 Set flag(s) to (Object): true - GLO_Inclusion_End_Halsin - Halsin inclusion end flag === END NODE ===
0:0 - It's done, at last. Soon the land will be unshrouded. We should return to Thaniel when we can. uid: 1d6e64b5-9ce0-cb38-b5cd-d01eeb9422ba Node context: Relieved > null
0:0 - Maybe that's for the best. I'm tired. Nobody real wants to play me - they only want Thaniel. They can have him. uid: 29a9d6be-3189-9f43-8dc0-d590b7113dda - 0 Set flag(s) to (Global): true - SCL_LiftingTheCurse_State_OliverAgreedToReturnToThaniel - Oliver agreed to return to Thaniel. > null
0:0 - Enough coddling. You're going back to Thaniel - now. uid: 2db84f60-262a-bf9b-40b1-b971266eba43 > null
null uid: 33fc10ed-8634-f4c5-6e6c-acb7bed52513 - 0 Set flag(s) to (Object): true - GLO_Inclusion_End_Halsin - Halsin inclusion end flag > Bye. And thank you for playing with me.
null uid: 35f455df-1c53-3d91-e622-6a9412638108 - 0 Check flag(s) (Global): true - SCL_LiftingTheCurse_State_NightdomeDestroyed - The player has destroyed Oliver's Nightdome. > I'm not leaving - you can't make me!
0:0 - I'd like that. And he would too, I think. All right, I'll do it. I want to do it. uid: 3923ae72-bc5f-f2d4-0081-874b912c94c4 Node context: Brightening up. > null
0:0 - But you need not be alone any longer. You need not invent friends. Thaniel is back. He is waiting for you. uid: 439ad1c6-5f34-97c5-8776-5cb39181123e Cinematic: Halsin is addressing Oliver Node context: Gentle, empathetic. Like talking to a young, but smart, child (it's really an ageless spirit, but presents as a child) > ...Fine. I'll do it. It might be nice to be with him again.
null uid: 49994e32-2fb9-e5ac-0807-e3d11682375b - 0 Set flag(s) to (Object): true - GLO_Inclusion_End_Halsin - Halsin inclusion end flag === END NODE ===
0:0 - I said gentle. uid: 55ce947c-00c6-331f-396a-22602bbb0f7e Node context: Disapproving. We said something unnecessarily harsh to Oliver > null
null uid: 5647be64-551f-31fa-f89c-6c46a857abb9 - 0 Set flag(s) to (Object): true - GLO_Inclusion_Halsin - Halsin inclusion flag > You didn't need to be so hard on him.
0:0 - Are you crying? You're a bit big to be crying... but I suppose that's okay. uid: 5c72a61e-5890-6e3f-2a19-7f6d1d94519a Node context: Bemused and amused - 0 Check flag(s) (Local): true - ec18c1a1-4a24-a06a-c5e1-1d1e0ca1051f_HalsinInclusionOccurred - Sets on a Halsin inclusion in SCL_OliverShadow_Acceptance to check on an optional Oliver response > null
0:0 - Talk to him, Halsin. You know what needs to be said better than anyone. uid: 7d2c35fd-4ece-c217-44d1-949980a32f9c - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > It shall be done.
null uid: 7de87934-7bf9-659e-c8f9-47c71271617d - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - I'm not leaving - you can't make me! uid: 814cc060-ad2a-12e7-fc9a-f1468b09d6be > null
null uid: 831924eb-4884-b224-bb16-b5e719cee468 Cinematic: Oliver fades away - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - ...Fine. I'll do it. It might be nice to be with him again. uid: 8e16a856-883c-0880-8685-53e5163d7e1e Cinematic: Oliver is addressing Halsin Node context: Conceding > null
0:0 - Of course he will. You're bound to each other - always. uid: 8e2d3aec-4c5c-ca16-27e0-71a7b1c61937 - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > So I wouldn't have to be alone anymore? He'd stay with me? Play with me?
0:0 - I hope you're nicer to Thaniel than you are to me. uid: 92f23c4c-31b1-e005-19cf-aceadec3b576 - 0 Set flag(s) to (Global): true - SCL_LiftingTheCurse_State_OliverAgreedToReturnToThaniel - Oliver agreed to return to Thaniel. > null > null
0:0 - You're a bad winner, but you're still a winner. I'll go - you've taken everything that I cared about. uid: 9cc67e16-81d1-3740-c184-0c4b0f3ba939 > null
0:0 - Thaniel was my friend also. I played with him, grew up while he stayed the same. He made me who I am today, and then he was ripped away from me, same as for you. uid: b070f722-3a64-d8e1-d172-6f62ff351cb5 Cinematic: Halsin is addressing Oliver Node context: Gentle, empathetic. Like talking to a young, but smart, child (it's really an ageless spirit, but presents as a child) > But you need not be alone any longer. You need not invent friends. Thaniel is back. He is waiting for you.
0:0 - Oliver. Nobody is making you leave - this is your home. But it is dark, empty... lonely. I don't want you to be alone. I want you to be with Thaniel. uid: b6d22405-ca11-bb0f-7d01-09f7a6d400e6 Cinematic: Halsin is addressing Oliver Node context: Gentle, empathetic. Like talking to a young, but smart, child (it's really an ageless spirit, but presents as a child) > Why should I go back to him? He abandoned me!
0:0 - It's done. More cruelly than it needed to be, but done all the same. We should return to Thaniel when we can. uid: c681413a-6ba7-cdaf-bd47-606f504fb21c Node context: Satisfied - but with a tinge of criticism towards the player > null
0:0 - Well done. uid: c8f9d80b-4648-5faa-06b4-17352914a08b Node context: Proud, choking up a little. - 0 Set flag(s) to (Local): true - ec18c1a1-4a24-a06a-c5e1-1d1e0ca1051f_HalsinInclusionOccurred - Sets on a Halsin inclusion in SCL_OliverShadow_Acceptance to check on an optional Oliver response > Are you crying? You're a bit big to be crying... but I suppose that's okay.
0:0 - You didn't need to be so hard on him. uid: d4668dec-f15f-b59f-c33f-f5aee6769e21 Node context: Disapproving. We said something unnecessarily harsh to Oliver > null
0:0 - Be gentle. He's much more than a child, but he doesn't truly know that. uid: d8c26d1a-4814-47d6-8902-9a7286fe3a56 Node context: Discreet, advisory. Doesn't want to upset Oliver any more than he already is. > null
0:0 - Why couldn't you just leave me alone? Why can't I just stay here, playing? I had everything I've ever wanted, right here, and you've ruined it! uid: d9bdbd1b-5107-2264-f267-ad8f9457521f Node context: Angry > I'm not leaving - you can't make me!
0:0 - Bye. And thank you for playing with me. uid: fe19d6f3-41e1-efce-2fd6-818c77b597b0 - 0 Set flag(s) to (Global): true - SCL_LiftingTheCurse_State_OliverAgreedToReturnToThaniel - Oliver agreed to return to Thaniel. > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliversDiary_PAD_HideAndSeek.lsj Synopsis: AD played when the player finds or fails to find Oliver during hide & seek.
0:0 - Where is that spooky little brat? 1:0 - Hells. I have better things to do than seek out unsettling little children. 2:0 - All right, kid, where the hell did you go? 3:0 - Where has the child gone? I am in no mood for games. 4:0 - Surely finding a little boy can't be that hard, even if he is... whatever he is. 5:0 - He can't have gone too far. I'll find you, you little scoundrel. 6:0 - Where'd that child go? Or... whatever it is. uid: a39e622f-535b-ce65-18a6-2ddbb4891976 Node context: Stumped, looking for Oliver Found Oliver (a little shadow/phantom boy they're playing hide and seek with) - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - There you are! Come out, little one. 1:0 - Ah, I have you! Just a shame I don't want you. 2:0 - There you are! Got you! 3:0 - There you are. Enough games, cursed one. 4:0 - Hello? Little... whatever you are - I know you're there. Come out. 5:0 - A-ha! The jig is up, kid. 6:0 - There you are - come on out. uid: a57c5353-65b8-48f0-86bd-8cc8d10e920e Node context: Found Oliver (a little shadow/phantom boy they're playing hide and seek with) - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_FoundOliver - Player found Oliver in a game of hide & seek. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliversDiary_OliverShadow.lsj Synopsis: Dialog with Oliver, the shadow-child in the Shadowcursed Lands. Oliver wishes for the player to be his playmate, and engages in a game of hide and seek. Oliver seems to be a soul trapped by the curse for a 100 years, but the player will gradually realise over the course of the act that he is in fact a shadow version of Thaniel, the spirit of the land. Oliver possesses Thaniel's heart, and the curse cannot be lifted until it is returned. Oliver does not want to do this - he's made his own little 'family' using cursed beings in the area. If the player challenges him about Thaniel, Oliver will flee towards the town square, where a final confrontation will take place.
0:0 - This land needs you and Thaniel together, Oliver. Nature needs you. uid: 00a0200a-e6ee-b218-6475-3e50e847fffb - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > You can't make me do anything I don't want to. I won't let you.
0:0 - You did better than most though, so I'll let you go. Here - second prize. You'll need it. uid: 00ac9823-985e-a5d0-b8ca-cec4415d5249 - 0 Set flag(s) to (Global): true - SCL_OliversDiary_State_LaidToRest - Player laid Oliver to rest. === END NODE ===
0:0 - I'm Oliver. I'm seven. uid: 014b13d1-36bc-1458-0af6-8a0e18b3bfd2 - 0 Check flag(s) (Dialog): true - SCL_OliversDiary_OliverShadow_Event_RefusedOnce - Sets the first time you refuse to play with Oliver/try to leave > null
- Roll failure - null uid: 06f9495a-0c72-7142-7fd6-ebff1d0e8fb1 > null
null uid: 077b4f1e-02f1-f5ed-db9a-dc37a767f98a - 0 Check flag(s) (Global): false - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel === END NODE ===
null uid: 07c43295-3480-5e08-e6d3-7efd70fefc9c Animation: [Oliver] recoils from the PLYR, then 'poofs' away. (SCL_OliversDiary_Oliver_Vanishes) Cinematic: Oliver poofs away. - 0 Set flag(s) to (Global): true - SCL_LiftingTheCurse_State_OliverFledToTown - > null
0:0 - Not back to gloat, are you? Nobody likes a bad winner. uid: 09d5fb50-87d7-be0b-f873-3d73c440305b - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_LaidToRest - Player laid Oliver to rest. true - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. > null
0:0 - They don't need names. They just need to be mummy and daddy, and do what I want. Now play with me, or they'll be angry with you. uid: 0b22f3d8-c2d4-0b94-555e-65471f9ef89d > null
0:0 - Let's play another game - I deserve a chance to even the score. uid: 0d3c5143-d84a-e118-9a6f-952198e03500 > Let's play. > No, I'm finished.
0:0 - No - leave me alone! uid: 0d93c65b-4195-1591-03ec-c566a57110fe Node context: On alert - sensing the player means him harm - 0 Check flag(s) (Global): true - SCL_LiftingTheCurse_State_OliverAlerted - > null
0:0 - I don't have time for this. uid: 1139c6dd-9d8a-adb2-d1c3-0865d4c0e9a3 - 0 Check flag(s) (Dialog): false - SCL_OliversDiary_OliverShadow_Event_RefusedOnce - Sets the first time you refuse to play with Oliver/try to leave - 0 Set flag(s) to (Dialog): true - SCL_OliversDiary_OliverShadow_Event_RefusedOnce - Sets the first time you refuse to play with Oliver/try to leave > Make time. I want to play. Or else.
0:0 - Another presence lingers near the boy. Study him, try to discern what it is. uid: 1252961b-a4ea-9ed0-835a-5e91f0f4513c = Roll SkillCheck Arcana (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null (roll sucessful) > null (roll failure)
0:0 - I still think you might have tricked me. If you did - I'll figure it out. uid: 164e16ac-ea84-8556-6fb9-894b6c9ca6f6 - 0 Check flag(s) (Global): true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > null > Leave.
null uid: 16e0a338-9639-6983-915b-e96297f46ffa - 0 Check flag(s) (Global): true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > Go on. Find someone else to play with. > null
0:0 - I win! I win! uid: 194c17d7-1f89-a86e-b3b0-fe1e7401e87f - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_StartedHideAndSeek - Player chose to play hide and seek with Oliver. false - SCL_OliversDiary_State_FoundOliver - Player found Oliver in a game of hide & seek. > null > You were too good for me. > I think we're done here.
0:0 - *Below the layers of shadow and curse, you sneak a fleeting glance of this creature's true nature.* uid: 266ce5a2-34cf-e582-063c-adc66863f151 > null
0:0 - *Though shrouded in shadows, the child's resemblance to Thaniel is unmistakable. This must be his dark half - warped by the curse.* uid: 27b120e1-8bc5-4fc2-12e7-f9a615e1e35f - 0 Check flag(s) (Global): true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > null
0:0 - Go on. Find someone else to play with. uid: 2c29763b-8eac-2687-d141-da90450fd86e Node context: Childish gloating - 0 Check flag(s) (Global): true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > null
0:0 - Boo! I scared you - I saw it. Nobody beats me at hide and seek. uid: 32215f90-9fdf-9a04-87d6-cffef31e815f Animation: *REUSE* DFLT_CINE_Look_Nervous for the [PLYR] sensing Oliver. Cinematic: The player turns their head left and right, sensing something. Oliver jumps up from bottom of frame, trying to jumpscare the player. - 0 Check flag(s) (Dialog): false - SCL_OliversDiary_HasMet - Player has met Oliver. - 0 Set flag(s) to (Dialog): true - SCL_OliversDiary_HasMet - Player has met Oliver. - 1 Set flag(s) to (Global): true - SCL_OliversDiary_Event_OliverAppears - Oliver appears in the dialog during his intro sequence. > null
0:0 - I won fair and square. There's no point in playing again - I want a challenge. uid: 3609c5e8-42bd-b1db-9000-0d159722bc56 Node context: Childish gloating - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_LaidToRest - Player laid Oliver to rest. false - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. > null
0:0 - I don't know anyone called that. Don't ask me again. uid: 3843a60f-70a8-8141-7690-cc2b4d67e5f2 Node context: distressed - a memory is stirring that you're trying to supress > Now play with me.
null uid: 3af1eb91-4d8d-9632-7394-36d26d52f730 - 0 Check flag(s) (Global): false - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel === END NODE ===
0:0 - Study the boy. Try to understand his true nature. uid: 3b89aac6-2ca5-fd68-fab4-27c68e382c36 = Roll SkillCheck Arcana (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): false - SCL_ShadowCurse_Knows_HeartOfTheLandPurpose - - 1 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - *Something is amiss about the boy - but exactly what eludes you.* uid: 3cbdc955-2132-7568-fbd1-230793fcf035
null uid: 3f8aab44-1225-4fce-4c37-1c0dffda5675 - 0 Set flag(s) to (Object): true - GLO_Inclusion_End_Halsin - Halsin inclusion end flag > Find me, and you win.
0:0 - A familiar magic exudes from this boy. Try to commune with it. uid: 421a04ee-3a46-9ca7-778b-92ab7b3c0184 = Roll (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
null uid: 4298be9b-3d01-f309-ee8c-865cae44c79f - 0 Check flag(s) (Global): false - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel === END NODE ===
- Roll sucessful - null uid: 4724e22e-2f30-ad73-5352-619740cfd4b0 > null
0:0 - *Unlike your patron, the presence isn't seperate. It's more part of the boy. You focus your gaze on him.* uid: 48824cf0-1ed8-5033-8b29-82a279ffe0ec > null
0:0 - No, I'm finished. uid: 4ac28877-f9ec-7fa4-d6f6-29114186e7ea > We're not finished!
0:0 - Fled back to the shadows, no doubt. Come out, boy, or this mean old Harper might get cranky. uid: 50a48414-f2d9-4f88-9cf7-7a8c33eed9a3 Node context: Weary sigh, second line calling out to the darkness at a cursed child who's growing tiresome - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - *Too many layers of shadow and curse obscure the familiar, latent magic of the child.* uid: 52fc6b3e-e5bf-c3be-b81e-986daaed8751
0:0 - I can play you a little song - would you like that? uid: 533e533d-737e-ca78-2449-f81ddad68dcc - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Not that kind of playing, silly - I want to play a game! It'll be really fun, let me show you.
0:0 - And if I don't find you? uid: 5c648914-a771-fcf1-089f-37778a898886 > Then you lose.
0:0 - No! uid: 5d3751a2-a605-d108-8241-387c1a73d44a - 0 Set flag(s) to (Global): true - SCL_OliversDiary_State_FamilyHostile - Oliver's family appearing and turning hostile. === END NODE ===
0:0 - I've changed my mind. You're on your own. uid: 6165e17a-f184-d642-33c0-3753bd23df8a > No!
0:0 - *Not an ordinary child, but not a spectre either. One part of a greater whole. Something ancient. And oddly... sad?* uid: 621d28da-5e02-3b79-9846-5586887a792f - 0 Set flag(s) to (Dialog): true - SCL_OliversDiary_OliverShadow_Event_ArcanaSuccess - Sets when the player succeeds the arcana active roll
0:0 - You're not my mummy - don't tell me what to do. 1:0 - You're not my daddy - don't tell me what to do. 2:0 - You're not my mummy or my daddy - don't tell me what to do. uid: 67f50af9-c6a4-216d-86d3-e339d1c9ddf6 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Let's play another game - I deserve a chance to even the score.
0:0 - Go on - leave me alone! uid: 6b98a855-efe3-3788-febc-5de32f5fcfd7 - 0 Check flag(s) (Global): true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > null > Leave.
0:0 - You weren't supposed to find me. You weren't supposed to win. uid: 6de4c6ca-5ded-5ee9-a99f-960c167b5985 Node context: More confused than angry, like the impossible has happened. - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_StartedHideAndSeek - Player chose to play hide and seek with Oliver. true - SCL_OliversDiary_State_FoundOliver - Player found Oliver in a game of hide & seek. > Let's play again. > Don't be a sore loser. > I think we're finished here.
0:0 - That little bastard - where'd he go? uid: 6fca726e-8ad4-413c-b3d7-d354adb802b1 Node context: Not too mean, in a jaunty way (talking about a kid) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Try to find me again - but my family will be looking for you at the same time, so don't get caught! uid: 701f52e2-37cf-2e45-1a87-598be8792811 Node context: Excited - 0 Set flag(s) to (Global): true - SCL_OliversDiary_State_SecondRound - Oliver hides again, but now player also has to hide in order to survive. === END NODE ===
0:0 - I don't know what you mean. I'm just me. I have a mummy, a daddy, a pet doggy. uid: 70e2eec1-2001-ad01-2284-a834a15f136c > null
0:0 - Back to the shadows. After him, ra'stil - we need to see this through. uid: 7385d8ac-8928-4ba9-bf11-13880cec6b6e Node context: rah-STILL - ally - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - You were too good for me. uid: 7a4f454a-41c3-5b09-ded7-da131109b172 > I know.
- Roll sucessful - null uid: 7b9409b3-8ed7-e152-67fa-31ae3adfa307 > null
0:0 - He's gone - and we need to follow. He'll feel the safest where the shadows are deepest. uid: 7dce49df-14b3-450d-8ec5-0bb898c371b6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I know who you really are, and where you really belong. You need to reunite with Thaniel. uid: 8177d2ae-e7b6-f387-7227-8d62d719f575 - 0 Check flag(s) (Global): true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > Spoilsport.
- Roll failure - null uid: 85039529-f489-55a9-85a0-cde2b9c79969 > null
0:0 - We're not finished! uid: 862ba6ae-79c8-95c3-6333-778ddfd183f2 - 0 Set flag(s) to (Global): true - SCL_OliversDiary_State_FamilyHostile - Oliver's family appearing and turning hostile. === END NODE ===
null uid: 887b89c0-acf8-477c-98af-0465378a81dc - 0 Set flag(s) to (Object): true - GLO_Inclusion_End_Halsin - Halsin inclusion end flag > Will you play with me?
0:0 - Make time. I want to play. Or else. uid: 8ac14918-630c-b3fb-50c8-527f02362ce7
0:0 - Leave. uid: 8acdfd1a-845f-3468-40fa-a46e5e0496f7 === END NODE ===
0:0 - That's him - like an echo of Thaniel, remoulded by the curse. We need him, if we're to put a stop to all of this. uid: 9c66eaa3-e3d8-4f78-a4e6-480a8fc061b9 Cinematic: Halsin whispers, trying to not alert Oliver Node context: Urgent, determined. Whispered, so not to alert Oliver. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > null
null uid: 9eb14834-8ab3-4373-bc0e-9f06c372d961 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - All right. I'll hide, and you seek. uid: a05ab46f-423b-9af3-daa0-bd2a93adb9d8 Node context: Excited > null
- Roll failure - null uid: a1c70d64-8dbd-5bc5-b129-0de4e2f3dc16 > null
0:0 - The child's ki feels... uneven. At odds. Why? uid: a332776f-9c85-74de-775d-d6ebe0f35a71 = Roll SkillCheck Insight (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - We're done here. uid: a49139df-41f4-9be7-600e-c9dd3278a819 - 0 Check flag(s) (Dialog): true - SCL_OliversDiary_OliverShadow_Event_RefusedOnce - Sets the first time you refuse to play with Oliver/try to leave > null
0:0 - You ruined my fun - I don't want to talk to you. uid: a841a5ae-a38f-cca0-ad6e-b75cd2be6fbf - 0 Check flag(s) (Dialog): true - SCL_OliversDiary_HasMet - Player has met Oliver. > Go on - leave me alone! > null
0:0 - Sorry, I don't think they're coming back. Want to come to my camp? uid: b1f81fc6-dd84-76a3-ee33-b3f6ec9ea0a6 - 0 Check flag(s) (Dialog): true - SCL_OliversDiary_OliverShadow_Knows_Family - Sets when Oliver mentions the games he plays with his monster family > I'm not going anywhere. I like it here. Now play with me, or else.
0:0 - Hmph. You're good at this - are you sure you didn't cheat? uid: b377568a-fe08-bb7d-a986-2a3e45cb9d15 - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. true - SCL_OliversDiary_State_SecondRound - Oliver hides again, but now player also has to hide in order to survive. > But I can't let you think me a bad sport. Here's your prize. You'll need it.
0:0 - I don't know what you mean. The shadows must be making your head go funny. uid: b6dd68bd-4be2-6429-8b99-07852f3ea844
0:0 - I'm Oliver. I'm seven. Will you play with me? uid: b785b832-398d-ce8c-640c-5f70847b72ce > null
0:0 - In a moment maybe. Have you seen another little boy? His name is Thaniel. uid: b8c58d74-72e4-56ae-412a-cac967931a67 - 0 Check flag(s) (Global): true - SCL_ShadowCurse_Knows_HeartOfTheLandPurpose - > I don't know anyone called that. Don't ask me again.
0:0 - *Wherever Oliver has fled to, you have to pursue him. No doubt he will seek a place where the shadows are strongest.* uid: b9e1cf48-527b-8a0b-9a01-62b8c45a9bc9 === END NODE ===
0:0 - He's scarpered. We'd better track him down - if the shadows don't stop us first. uid: ba07383d-993d-46d8-b046-3ab97156768b Node context: Urgent. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: bee296c4-6834-9864-6021-de8cea4453bf - 0 Set flag(s) to (Dialog): true - SCL_OliversDiary_OliverShadow_Event_ArcanaSuccess - Sets when the player succeeds the arcana active roll
0:0 - No! uid: bfc3710c-93c5-e48e-cb5c-323edccd86f2 Animation: [PLYR] lunges at Oliver. (SCL_OliversDiary_Lunge_PLYR) Cinematic: Player lunges at Oliver Node context: Alarmed/resistant > null
0:0 - You're quite clearly a magical anomaly, child. What's really going on here? 1:0 - You're not what you say you are. I can sense it. uid: c9585086-600c-02a1-fc59-b0fea2300fc6 - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Dialog): true - SCL_OliversDiary_OliverShadow_Event_ArcanaSuccess - Sets when the player succeeds the arcana active roll > I don't know what you mean. I'm just me. I have a mummy, a daddy, a pet doggy.
0:0 - He's scarpered - and I suppose it's up to us to find him. uid: d3e1e8fa-656b-4897-85c9-82ffa74c485b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Then you lose. uid: d51b3c62-88d9-501e-1af9-cbc0f41fecc5 Cinematic: Shrug Node context: Smallest hint of menace laced into an innocent-seeming statement.
0:0 - I don't want to play with you anymore. uid: dfe43ea9-6645-2410-3f90-e54f4d880315 > null
0:0 - No - go away! uid: e0371f0c-6f72-7f9e-67f4-7255bb48e207 Node context: On alert - sensing the player means him harm - 0 Check flag(s) (Global): true - SCL_OliversDiary_State_DefeatedAtHouse - > null
0:0 - We're done here. uid: e142284c-4999-6dce-c76f-e0ee214fe6ba - 0 Check flag(s) (Dialog): false - SCL_OliversDiary_OliverShadow_Event_RefusedOnce - Sets the first time you refuse to play with Oliver/try to leave > null
0:0 - Of course I am! Now are you going to play with me or not? uid: e159e5bc-bd0b-7b2c-6905-f28f88eb8d08 > null
0:0 - You shouldn't be nasty. You should just do what I want. It's easier for you, that way. uid: e362a9f9-0406-7513-a27c-064f1507a560 > null
0:0 - Lunge at him. uid: e3ed0fcc-89fc-14c2-c2ea-03d65263a864 > No!
0:0 - Good idea - you're smarter than some playmates I've had. They always tried to leave before I was done with them. uid: e4e14f16-e537-ccdc-3127-616446675480 > null
0:0 - Slippery little bugger, isn't he? He'll be looking for somewhere safe - somewhere where the shadows are nice and strong. uid: e7b647e9-f21d-4874-bf7e-12dc7ac07a45 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - You're quite clearly a magical anomaly, child. What's really going on here? 1:0 - You're no ordinary little boy, are you? I can sense it. uid: e801fc43-cff9-2bb5-d666-d57deca62e82 - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Dialog): true - SCL_OliversDiary_OliverShadow_Event_ArcanaSuccess - Sets when the player succeeds the arcana active roll > I don't know what you mean. The shadows must be making your head go funny.
0:0 - But I can't let you think me a bad sport. Here's your prize. You'll need it. uid: e8436505-accf-f87f-53dc-6cac37945d08 - 0 Set flag(s) to (Global): true - SCL_OliversDiary_State_LaidToRest - Player laid Oliver to rest. === END NODE ===
0:0 - I win! I always win, in the end. uid: ec5229c3-c31d-b56b-7e6c-e60263910581 - 0 Check flag(s) (Global): false - SCL_OliversDiary_State_FoundAgain - Found Oliver second time. true - SCL_OliversDiary_State_SecondRound - Oliver hides again, but now player also has to hide in order to survive. > You did better than most though, so I'll let you go. Here - second prize. You'll need it.
0:0 - Get ready - and no cheating. uid: f369187a-6de4-23f5-7d76-13a708837943 - 0 Set flag(s) to (Global): true - SCL_OliversDiary_State_StartedHideAndSeek - Player chose to play hide and seek with Oliver. === END NODE ===
0:0 - He's fled - we need to track him down. Wherever the curse is strongest, that's where he'll go. That's where he'll feel safe. uid: f945b9a5-5c4e-495c-8828-ef8d38970ec8 Node context: Urgent - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - A child? Here? Must be magical - but how? Study the boy. 1:0 - Unsual magic pours from the creature. What is it? uid: fc3a64e7-59d5-5615-6c1b-4a7c8ed1d015 = Roll SkillCheck Arcana (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0 Check flag(s) (Global): false - SCL_ShadowCurse_Knows_HeartOfTheLandPurpose - > null (roll sucessful) > null (roll failure)
0:0 - Let's make this quick. We need to reunite him with Thaniel. uid: fd61e224-fa61-908b-9dc9-c8be9518cd70 Cinematic: Halsin whispers, trying to not alert Oliver Node context: Urgent. Whispered. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SCL_ShadowCurse_Knows_Oliver_Is_Thaniel - Player knows Oliver is Thaniel > null
0:0 - You can't make me do anything I don't want to. I won't let you. uid: fe0b2296-6e45-b292-a665-3735eb05ad00 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliversDiary_AD_OliverDeathScream.lsj Synopsis: Death-scream of Oliver in the Oliver's Diary booster.
0:0 - Mummy! Daddy! Betsy! No - don't leave me! uid: 060728d5-b149-4e12-c3da-675f5b90fe8a Node context: Distraught cry === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliversDiary_AD_CreepyNoises001.lsj Synopsis: The player hears creepy noises on the path to the house haunted by a shadow family.
0:0 - She was no fun. All I wanted was to play. uid: 787bb7dd-6613-a954-0367-dfd8771a0cb6 Node context: Disappointed. Referring to a dead githyanki the player comes across. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_OliversDiary_AD_CreepyNoises.lsj Synopsis: As the player approaches the abandoned house, they hear strange noises from inside, as if someone still lived there.
0:0 - Someone's coming. Someone new. Maybe they want to play. uid: 79511b1d-148f-7786-12bf-0448690583f2 Node context: Hushed anticipation. Little giggle at the end. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_MonkAmulet_AD_ShadowlandsComment.lsj Synopsis: The spirit of the amulet comments on the state of the Shadowcurse and how it's effecting the land
0:0 - Darkness. Desolation. The Dark Lady's hand at work, mayhaps? HahaHA-HEE! uid: 2f9d3aba-ce68-edd8-c817-6ead9e4a4fe3 Node context: Said with the laughing madness so common to the character. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Misc_PAD_ShadowlandDevastation.lsj Synopsis: Party comments on just how destroyed the landscape is in parts of the Shadowcurse.
Gale inparticular notes how the tectonic plates have even shifted.
0:0 - A curse that desecrates the ground itself? Almost impressive. 1:0 - How can a curse wear away the very ground? 2:0 - The very plates of the earth have been shattered by the magic of the shadow curse. Utterly fascinating - unless you happened to be standing on it, of course. 3:0 - The shadows have upended the ground itself. Such power... 4:0 - Hells. Is the curse so powerful that it can rip apart the earth beneath it? 5:0 - Even the ground's been ground away. How? 6:0 - The curse did not stop at ground level. It pierced the very skin of the earth. 7:0 - Silvanus guard us - the curse has churned up the very land itself... 8:0 - The curse caused the ground to give way... such power. 9:0 - Hells. The curse has torn open the ground itself... uid: 02e43d79-03c0-4aa8-adfe-aa21d7a6ac03 Node context: Hushed shock/awe - 0:0 Tag: Minthara - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Misc_PAD_Graveyard.lsj Synopsis: VB on entering the graveyard outside of Haven.
Favors a Dark Urge line.
0:0 - Rather a rustic burial - but I suppose it's better than no burial at all. 1:0 - It is good to see the fallen buried well. Especially in this cursed land. 2:0 - A hasty burial is still a burial. A small mercy, but one these fallen would have been grateful for. 3:0 - Hastily buried - but at least they were buried, I suppose. 4:0 - Victims of the curse. At least they were granted a proper burial. 5:0 - Glad to see someone in this place got a proper burial. 6:0 - We laid what Harpers we could to rest in this place - before the shadows fell. 7:0 - At least the shadow curse was not allowed to claim these dead. 8:0 - Undisturbed graves. A rare sight in these lands, where the dead are so restless. 9:0 - The Gate was my hunting ground. I might be responsible for some of these. 10:0 - Victims of the shadow curse. At least they were afforded a burial. uid: 90f6d5f7-5c96-470a-85dc-5adbc6832e1a - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Misc_PAD_DeadDruids.lsj Synopsis: Party comments on the remains of the battle with Ketheric from 100 years ago.
Halsin in particular comments on how the forces from the Emerald Grove were here.
0:0 - This battlefield must've ran slick with blood - I can taste it in the air, even after so long. 1:0 - There was a great battle here. The ground stained red with blood long dried. 2:0 - The site of no ordinary skirmish. This was once a battlefield, and a bloody one too, judging by the number of bodies. 3:0 - These aren't the remains of some skirmish - whole armies clashed here once. 4:0 - A great battle was fought here - I can practically hear the din of blade against blade, axe against shield. 5:0 - This is a battlefield. An old one, but still. 6:0 - Forces from the Emerald Grove. Many stood against Ketheric - only we lucky few survived him. 7:0 - A great many druids once stood here to fight Ketheric Thorm. Few ever left. 8:0 - Remains of those who stood against Ketheric in the past. 9:0 - There was a battle here once - a large one. uid: f6401516-0540-442b-b6b9-16d754e2b6a1 - 0:0 Tag: Minthara - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shadowland\SCL_Minthara_StayInSCL.lsj Synopsis: Minthara tells the player her business is in SCL now and she will not leave.
0:0 - I do not. All that I did before you rescued me was as a puppet of the Absolute - it is behind me. Until Ketheric falls, only vengeance remains. uid: 0e066ac6-6d77-999b-f2e8-be6c10e517bb
0:0 - Good. If we return to the tower entrance and head north, we will find the Risen Road. The way should be clear now that the army has marched. uid: 4031c539-3761-965e-04da-337a3cd31fb2 === END NODE ===
uid: b98169c1-d6b0-48ef-84aa-9b239bc7abfc Node context: agreeing to return to camp while the player deals with other business - straightforward confirmation - 0 Set flag(s) to (Object): true - SCL_Event_TravelBackToAct1 - Sets on Halsin/Minthara if the player insists on travelling back to Act 1 after recruiting them while they are in the party === END NODE ===
0:0 - Good. We must press onwards. uid: c27d6275-5308-4125-bc57-d5950912ca29 === END NODE ===
0:0 - I do not - I will return to camp and plan for the journey ahead. Find me there when you are ready. uid: f1257780-ea4f-6086-d814-5c6aa6ddf17b - 0 Set flag(s) to (Object): true - SCL_Event_TravelBackToAct1 - Sets on Halsin/Minthara if the player insists on travelling back to Act 1 after recruiting them while they are in the party === END NODE ===