File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_AcademyAltar.lsj Synopsis: The player discovers an altar in the temple of Shar. They can choose to pray at it, with the chance to receive a buff or debuff depending on the outcome of a religion check. Shar and Selune tags automatically get buff and debuff respectively. Avatar Shadowheart gets a unique and ambigous outcome, casting some doubt on her standing with her goddess.
0:0 - Feign a prayer while your patron thieves the altar's magic. uid: 0137df67-f37e-2f1b-dc4d-7e1b23d91b19 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): false - SHA_AcademyAltar_State_HasStatus - Player received any status from the altar. - 1 Check flag(s) (Script): false - This flag template was not found somehow... - - 2 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null (roll sucessful) > null (roll failure)
null uid: 217a42c3-2a08-37b8-2718-4484544543eb - 0 Check flag(s) (Dialog): true - SHA_AcademyAltar_Event_Hasmet - Sets upon interacting with the Shar altar for the first time > null
0:0 - Pray at the altar. uid: 23da4853-0acc-caf0-bf46-a0c5aa349b01 = Roll SkillCheck Religion (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): false - SHA_AcademyAltar_State_HasStatus - Player received any status from the altar. - 1 Check flag(s) (Tag): false - Selûne - |Player or NPC chose Selune.| false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - false - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > null
0:0 - Silently swear your body and soul to Shar. Give yourself over entirely. uid: 3233d5c7-17a4-7204-29f4-a2512e275d98 = Roll SkillCheck Religion (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Dialog): true - SHA_AcademyAltar_Event_ShadowheartInteraction - Sets when Shadowheart interacts with the Shar Altar and receives a unique reaction - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Enemy of Shar - > null (roll sucessful) > null (roll failure)
0:0 - *The faintest sensation of approval quickens your heart. A hard-won blessing from your Mistress.* uid: 33caec83-34bb-6d14-7ef3-2d926dbd5b58 Cinematic: Shadowheart looks relieved - 0 Set flag(s) to (Object): true - SHA_AcademyAltar_Event_GiveBuff - Character receives a buff from shar after praying at the altar. === END NODE ===
0:0 - *A small prickle of dread finds your heart as you look upon the altar.* uid: 33d8241c-2001-c2c9-afa8-b6b76d53f0d8 Cinematic: The player stands before an altar of Shar. - 0 Check flag(s) (Object): true - SHA_AcademyAltar_State_HasDebuff - Player received debuff from the altar. === END NODE ===
- Roll sucessful - null uid: 43b8db2f-02e4-0bda-25e9-80d4a3404c54 > null
0:0 - Pray at the altar. uid: 55764e6f-f632-75f7-b92a-6a7729be259e = Roll SkillCheck Religion (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): false - SHA_AcademyAltar_State_HasStatus - Player received any status from the altar. - 1 Check flag(s) (Tag): false - Selûne - |Player or NPC chose Selune.| false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Enemy of Shar - false - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > null (roll sucessful) > null (roll failure)
0:0 - Such a noble shrine. I fail to understand why some speak ill of Shar. She radiates grace. uid: 5ed19a25-aed3-be39-5588-d1fdd5a1a34b - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > null
0:0 - *A contented emptiness washes over you as you gaze upon the altar.* uid: 6d2d12a1-685c-e954-52bd-a845ff3b6231 Cinematic: The player stands before an altar of Shar. - 0 Check flag(s) (Object): true - SHA_AcademyAltar_State_HasBuff - Player received buff from the altar. === END NODE ===
0:0 - *A flicker of anxiety comes to you as you look upon the altar. Why was it so difficult to receive Shar's blessing...?* uid: 7c26025a-4791-846e-b7ea-d512a0c19184 Cinematic: The player stands before an altar of Shar. - 0 Check flag(s) (Object): true - SHA_AcademyAltar_State_HasBuff - Player received buff from the altar. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - *A pleasurable shiver runs down your spine. You feel as though you've unburdened a troubling thought and forgotten it forever.* uid: 824411bd-6245-ce33-bde5-bb6feff945d1 Cinematic: Player's head bowed in silent prayer (still standing) - 0 Set flag(s) to (Object): true - SHA_AcademyAltar_Event_GiveBuff - Character receives a buff from shar after praying at the altar. === END NODE ===
0:0 - Shar is not your mistress, but she is worthy of respect. Offer her a prayer. uid: 8340c336-b130-3754-0de3-6d866da3bc5f - 0 Check flag(s) (Object): false - SHA_AcademyAltar_State_HasStatus - Player received any status from the altar. - 1 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Enemy of Shar - true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > *A pleasurable shiver runs down your spine. You feel as though you've unburdened a troubling thought and forgotten it forever.*
0:0 - Shar is not your mistress, but she is worthy of respect. Offer her a prayer. uid: a81dfea5-843e-6309-5444-9f3e850bf09d - 0 Check flag(s) (Object): false - SHA_AcademyAltar_State_HasStatus - Player received any status from the altar. - 1 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) true - Enemy of Shar - true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > *A pleasurable shiver runs down your spine. You feel as though you've unburdened a troubling thought and forgotten it forever.*
0:0 - *An overwhelming satisfaction - both innate and exterior - runs across your being. Your patron is pleased.* uid: b236af76-4ca4-2157-852b-30edc8cbc656 === END NODE ===
null uid: b300ce94-e114-3f21-fcac-bf8984d00fe0 Cinematic: The player stands before an altar of Shar. - 0 Set flag(s) to (Dialog): true - SHA_AcademyAltar_Event_Hasmet - Sets upon interacting with the Shar altar for the first time > null
0:0 - A place of offering to the Dark Lady. May she embrace the entire world. uid: b78ee42a-bd78-441c-a1d4-05ea49e5e6f3 - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > null
0:0 - *A wave of anxiety washes over you as you look upon the statue. Why did Shar withhold her blessing?* uid: e5b3cc4e-3612-b53f-6f42-dce01585baca Cinematic: The player stands before an altar of Shar. - 0 Check flag(s) (Object): true - SHA_AcademyAltar_State_HasDebuff - Player received debuff from the altar. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - *Your show of fidelity is answered by silence. Your heart numbs.* uid: e8933d15-deeb-2d06-4e69-4a0dc98e3971 Cinematic: Shadowheart looks extra-troubled. - 0 Set flag(s) to (Object): true - SHA_AcademyAltar_Event_GiveDebuff - Character receives a debuff from shar after praying at the altar. === END NODE ===
0:0 - *Your efforts must be inadequate. You must do more to please Shar, going forward.* uid: fb43d537-2c14-805b-d763-de7802e432d3 Cinematic: Shadowheart looks up, troubled. - 0 Set flag(s) to (Dialog): true - SHA_AcademyAltar_Event_ShadowheartInteraction - Sets when Shadowheart interacts with the Shar Altar and receives a unique reaction
0:0 - *Your silent gesture vanishes into a pitiless, dark void. Your heart aches faintly with an inexplicable feeling of loss.* uid: ffa2aa97-f18e-28d2-143f-9ec81879cf65 Cinematic: Player's head bowed in silent prayer (still standing) - 0 Set flag(s) to (Object): true - SHA_AcademyAltar_Event_GiveDebuff - Character receives a debuff from shar after praying at the altar. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_AcademyAltar_PAD_RatsAltar.lsj Synopsis: Shadowheart sees rats surrounding an altar to Shar.
0:0 - Even the rats have the good sense to pay homage to Lady Shar. uid: 2c638512-2b4b-4ab2-ab23-6ce52b02da7c Node context: Wry/joking === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_AD_EntranceSharPlaque.lsj Synopsis: The plaque below a painting of Shar covering burn victims with a dark shroud, shielding them from searing light.
0:0 - *Shar. Singer of Eternal Night. Protector of the lost and forgotten.* uid: b85322c2-d2c4-499e-a3b5-6a849f1a1324 Node context: Reading a plaque inside the temple of shadow. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_AD_HQ_Plaque1.lsj Synopsis: This is the narrator AD played on a plaque in HQ center in Shar temple - a slightly secluded area that the player needs to spot and jump into. It is a big hall with control maps, and books, dedicated to HQ gatherings, linking to other Sharran temples and societies
0:0 - *Chamber of Command.* uid: c655b17e-456b-49c7-866a-89331d483e30 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_AD_NightsongPrison_Plaque1.lsj Synopsis: This is a plaque with narrator AD near the soul cage - before the final trial of killing the Selunite to finish Dark Justiciar training. There are total 3 of them so information needs to be divided nicely.
0:0 - *'Pierce the moon.'* uid: 4171979d-d22d-44fe-9f7f-379451c3b617 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_AD_OathPlaque.lsj Synopsis: A plaque detailing the first part of the Oath of Eternal Shadow.
0:0 - *Cross from light into darkness; give your life to the shadows.* uid: 27c1fffb-ca86-465e-bcef-4367a3b00087 Node context: Reading a signpost. Elturel pronounced 'ELL-tur-ELL'. Baldur pronounced 'Ball-dur' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_AD_OathPlaque2.lsj Synopsis: A plaque detailing the first part of the Oath of Eternal Shadow.
0:0 - *Offer your pain to Shar's embrace. Hear the Nightsong.* uid: 2ca5b930-ea77-4034-975c-5561f4c31afe Node context: The text of a plaque in a temple dedicated to Shar. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_AD_TrialsPlaque1.lsj Synopsis: This is a narrator AD on a long vertical plaque that contains a longer scripture. It is placed before the section of the temple that is dedicated to trials areas, so it can be a motivational guideline to what expects ahead.
0:0 - *Brave the Gauntlet of Lady Shar. Test body, mind, and spirit with Her trials. Glory awaits the few who succeed.* uid: 1f111669-f0af-4e46-820e-2bc73f2dd0da === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Barracks_AD_Plaque.lsj Synopsis: This is a plaque placed in the section of barracks and dining halls and altar in Shar temple. Wise words to acolytes to have priestine thoughts and behavior
0:0 - *Feed your bodies and rest your minds. Lady Shar needs her warriors strong and ready.* uid: 0ed064bb-700a-b6fe-db3d-6792da6f2588 Node context: Plaque text at barracks/dining hall of a Shar temple === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_CorpsePit_PAD_TriggeredShadows.lsj Synopsis: After being teleported into a pit filled with bones, the player notices shadows gathering around them as the air gets colder. The player should feel a sense of dread
0:0 - Something's coming. Something dark. 1:0 - It's cold in this... grave. The shadows darken. Some horror is at hand. 2:0 - Cold, check. Looming dread, check. Brace yourselves. 3:0 - My blood freezes and my bones chill. Something's coming - I can feel it... 4:0 - Gods... there's something worse than the cold and the corpses in this pit. I can feel it. 5:0 - Hells - I feel the cold closing in. Something's coming. Something bad. 6:0 - So cold... there's something coming. I can feel it in the shadows... uid: cf80f1ac-9f7a-47f1-816a-1d9c57fa12e3 Node context: Dread and unease. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Crypt_AD_MagicSkull.lsj Synopsis: The skull taunts the player to not go forward, declaring that everything is already being handled.
0:0 - Not wanted. Not needed. Leave. uid: 1a5b2273-32b2-479f-b080-f40a32d4657e Node context: Ill-tempered warning from a skull being remotely voiced by a necromancer. - 0 Set flag(s) to (Local): true - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_A - Adescription === END NODE ===
0:0 - This place is not for you. Go no farther. uid: 626e3d3f-a677-4ba7-866c-879a03cb42d2 Node context: Ill-tempered warning from a skull being remotely voiced by a necromancer. - 0 Check flag(s) (Local): true - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_A - Adescription - 0 Set flag(s) to (Local): true - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_B - Bdescription === END NODE ===
0:0 - All is at hand. Your presence is not required. uid: a5292a49-ab5c-4b16-9d78-db33586317bc Node context: Ill-tempered warning from a skull being remotely voiced by a necromancer. - 0 Check flag(s) (Local): true - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_C - Cdescription - 0 Set flag(s) to (Local): false - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_B - Bdescription false - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_A - Adescription false - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_C - Cdescription === END NODE ===
0:0 - The work must not be interrupted. Away! uid: af61b7c3-747e-4a67-b8b9-cbc3ca812917 Node context: Ill-tempered warning from a skull being remotely voiced by a necromancer. - 0 Check flag(s) (Local): true - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_B - Bdescription - 0 Set flag(s) to (Local): true - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_C - Cdescription === END NODE ===
0:0 - Nere, Z'rell, Minthara - Whoever you are, leave. I shall carry out General Thorm's will alone. uid: af863180-fe7b-420a-9dfa-ce0b90f2761a Node context: Ill-tempered warning from a skull being remotely voiced by a necromancer. Pronunciations: Near, Zuh-rel,Min-thar-ah, th-orm - 0 Check flag(s) (Local): false - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_PlayedOnce - PlayedOncedescription - 0 Set flag(s) to (Local): true - 4a8285f1-6d42-51cd-6803-92696f6e8f7d_PlayedOnce - PlayedOncedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Crypt_AD_Mirrors.lsj Synopsis: Narrator AD on smaller mirrors in SHA temple. Player can mention there is something magical about them, instead of just reflection of surrounding world. There are couple of them in the temple
0:0 - *The mirrors here seem to not reflect light, but devour it.*
uid: 76de8b1a-5e57-42d6-a0e0-6f527605704c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Crypt_PAD_MagicLockedDoor.lsj Synopsis: Player interacts with the door locked by magic at the crypt before solving the puzzle.
0:0 - A magic lock - no amount of picking will pop that. 1:0 - The Weave here won't budge. Must be a powerful spell that keeps it in place. 2:0 - Magical lock. Will need to get clever here. 3:0 - Blocked by magic. I will not let it stand in my way. 4:0 - Sealed with magic. It'll take more than nimble fingers and a lockpick to get past this... 5:0 - Well I'm not getting through here. Not just yet, anyway. 6:0 - Some sort of magic blocking the way. uid: d662a93a-d12f-44ba-9a06-06ba2cfd62cc - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Crypt_PAD_PuzzlePlaque.lsj Synopsis: PAD used for when players interact with the plaque at the entrance of the crypt. Read by the narrator as an object AD.
0:0 - *The answer lies in darkness.* uid: 88c95ea3-3d8c-b538-8425-864de0e76570 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Crypt_PAD_StatueReaction.lsj Synopsis: Players enter the crypt and react to the statue.
0:0 - | That's a big statue. | uid: 7c8d57c3-195f-5e71-56b2-0d116262e679 === END NODE ===
0:0 - The voice of Shar herself. Well I'll be damned. 1:0 - The voice of Shar herself. Fascinating. 2:0 - Shar speaks, but why to us? 3:0 - Lady Shar speaks...? But just some echo, surely. A guiding voice in stone. 4:0 - The voice of the Dark Goddess herself. 5:0 - Is that Shar? The Shar? 6:0 - The voice of Shar...? Is she truly present, or a mere illusion for the ears? 7:0 - Shar. Her presence lingers here, among the dust and bones of her faithful. She is watching. 8:0 - That voice! It reminds me of a drow I once knew... always whispering prayers to Shar. 9:0 - Is that Shar's voice? Not present in person, surely... uid: b835299c-c38b-4243-a96f-286c9c1a5985 Node context: Surprise at hearing the voice of a goddess (from a statue) - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Crypt_PAD_Welcomed.lsj Synopsis: Shadowheart answers in kind to SHA_VoiceOfShar_AD_Welcome
0:0 - I hear you, Lady Shar. I shall not fail. uid: 4709d88f-9589-482f-99b5-aea1df1fa050 Node context: Reverence === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Disc_Altar.lsj Synopsis: The player approaches an altar dedicated to Shar. This altar is a call to action for the player to complete Shar's trials and become a Dark Justiciar.
0:0 - If I prove myself to Lady Shar, she'll bless me with power - power we can use to take on the Absolute and rid ourselves of these parasites, once and for all. Let's explore.
uid: 0d6f6a28-9a8f-8775-ea42-23eee41fd7de === END NODE ===
0:0 - Search your memories. Do you know anything of the Dark Justiciars? uid: 15499834-ad24-2806-b88a-e2449d537c2d = Roll SkillCheck History (Intelligence) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = | Roll target speaker: 1 - 0 Check flag(s) (Dialog): false - SHA_Disc_Altar_Event_AttemptedHistoryCheck - Sets when the player attempts the History active roll in SHA_Disc_Altar - 1 Check flag(s) (Script): false - This flag template was not found somehow... - - 2 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| - 0 Set flag(s) to (Dialog): true - SHA_Disc_Altar_Event_AttemptedHistoryCheck - Sets when the player attempts the History active roll in SHA_Disc_Altar > null (roll sucessful) > null (roll failure)
0:0 - We should be able to proceed now - the trials are all complete. Lady Shar's final task is near. uid: 18ba4da0-14f5-abca-d395-a690cd723885 - 0 Check flag(s) (Global): true - SHA_Trials_State_AllTrialsPassed - Player has passed all the trials > null
0:0 - You don't understand - this will help free us from our infection. uid: 23f6c468-c25b-9788-ba76-b3cbad066f56 > null
0:0 - Leave. uid: 27323361-11cd-6297-f823-be4381294fc6 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - The Dark Justiciars were the Nightsinger's most trusted warriors - this is where they earned their place. uid: 2f60ef1a-02c6-89d8-a999-3ada035316c7 - 0 Check flag(s) (Global): false - SHA_Disc_Altar_Event_LearnedOfDarkJusticiars - Sets when the player learns who the Dark Justiciars were true - SHA_Disc_Altar_Event_DiscoveredSHFaithInSharTemple - Sets if the player only discovers that Shadowheart is a Shar worshipper while they're in the temple of Shar. - 0 Set flag(s) to (Global): true - SHA_Disc_Altar_Event_LearnedOfDarkJusticiars - Sets when the player learns who the Dark Justiciars were > In order to join Lady Shar's elite, you had to pass her trials, then make a sacrifice in her innermost sanctum - one revealed only when you've proven yourself. Very few made it that far.
0:0 - *Your convictions have proven true. This is the Gauntlet of Lady Shar. Perhaps here, you can show yourself to be worthy. A Dark Justiciar, at last.* uid: 3dcea034-db28-5077-62a8-c312fc8343b7 - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_JusticiarDream - - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - If I become a Dark Justiciar, I'll have Lady Shar's highest blessing, and her arsenal at my disposal. This will be good for all of us. Let's explore. uid: 507a7cb9-7252-9e0f-4889-812f4b4e8fdd === END NODE ===
0:0 - Search your memories. What do you know of the Dark Justiciars? uid: 53beccf2-3877-8dcc-097f-7ba11c1cfc9e = Roll SkillCheck History (Intelligence) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = Advantage: 1 - 0 Check flag(s) (Dialog): false - SHA_Disc_Altar_Event_AttemptedHistoryCheck - Sets when the player attempts the History active roll in SHA_Disc_Altar - 1 Check flag(s) (Script): false - This flag template was not found somehow... - - 2 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| - 0 Set flag(s) to (Dialog): true - SHA_Disc_Altar_Event_AttemptedHistoryCheck - Sets when the player attempts the History active roll in SHA_Disc_Altar > null
0:0 - Hold on - are you telling me you worship Shar, Shadowheart? uid: 55b3d546-affb-1eb3-9017-840b392b57d3 - 0 Check flag(s) (Dialog): false - SHA_Disc_Altar_Event_AskedSHAboutDarkJusticiars - Sets when you ask Shadowheart what she knows about Dark Justiciars after interacting with the disc altar - 1 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - SHA_Shadowheart_State_FoundDiscAltar - Shadowheart has told the player she wants to become a Dark Justiciar after interacting with the Disc Altar in Shar Temple - 2 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - SHA_Disc_Altar_Event_AskedSHAboutDarkJusticiars - Sets when you ask Shadowheart what she knows about Dark Justiciars after interacting with the disc altar > Not the place or manner in which I thought you'd learn it, but yes - I worship the Dark Lady. > Frankly I'm amazed you didn't work it out for yourself already. I'm not sure if that makes you highly respectful or deeply ignorant.
0:0 - I'm glad we can face them together. If we become Dark Justiciars, we'll have Lady Shar's highest blessing, and her arsenal at our disposal. Let's explore.
1:0 - Thank you. If I become a Dark Justiciar, I'll have Lady Shar's highest blessing, and her arsenal at my disposal. This will be good for all of us. Let's explore.
uid: 5c3d0ad1-2c3e-d544-ceb6-d795635656ff - 0:0 Tag: Shar - |Player or NPC chose Shar.| === END NODE ===
0:0 - *A shiver of revulsion passes through you. Many enemies of the Moonmaiden must have been indoctrinated in this place.* uid: 648219e3-b1ba-b95d-cc35-fc3f2ae20352 Cinematic: Player looks disgusted - 0 Check flag(s) (Tag): true - Selûne - |Player or NPC chose Selune.| > null
0:0 - Not the place or manner in which I thought you'd learn it, but yes - I worship the Dark Lady. uid: 66d17efa-6390-d36b-fec6-ed5db02dff2a - 0 Check flag(s) (Object): true - Approval_AtLeast_30_For_Sp2 - Approval_AtLeast_30_For_Sp2description - 0 Set flag(s) to (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - SHA_Disc_Altar_Event_DiscoveredSHFaithInSharTemple - Sets if the player only discovers that Shadowheart is a Shar worshipper while they're in the temple of Shar. > I'm sorry I kept it from you. It's not a secret to be shared lightly.
0:0 - We have all the gems - let's put them to use and continue onwards. uid: 690ac0e6-5c6d-e267-9221-7ec03a8ed8fc - 0 Check flag(s) (Global): true - SHA_Trials_Event_AllGemsFound - Players find seven out of the eight gems. > null
0:0 - In order to join Lady Shar's elite, you had to pass her trials, then make a sacrifice in her innermost sanctum - one revealed only when you've proven yourself. Very few made it that far. uid: 6cdb8401-450b-84d4-a960-e7cc86279fcb - 0 Set flag(s) to (Global): true - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet > I've dreamed of this place. This is my destiny - I must complete the trials.
0:0 - *There are recesses on the altar that look intended to house something. Another such receptacle already contains a gemstone.* uid: 78c78bfc-3352-ff5e-4414-955cf0338596 - 0 Set flag(s) to (Global): true - SHA_Disc_Altar_Knows_GemsRequired - Player knows that gems are required for the altar at the top of the Shar Temple
0:0 - The Gauntlet of Shar. This place is legendary - I surrendered most of my memories to help protect Shar's secrets, yet I still remember the stories of the Gauntlet... uid: 8b794399-5a7c-9a19-7a65-1c4e305bdf0a Node context: Awed - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - > The Dark Lady's finest warriors arose from this place - and now I'm here.
0:0 - Yes. I've had some doubts in the past... but surely that's normal for such a monumentous step. uid: 8c46ef57-5d2d-d367-3eec-1d139bd080df Node context: Slight uncertainty - 0 Check flag(s) (Object): true - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description > null
0:0 - You know me better than most - but I need to find out if I'm worthy. uid: 91d29ed3-603a-ca66-cb9b-37aa9fb5a81b Node context: Slight uncertainty - 0 Check flag(s) (Object): true - Approval_AtLeast_40_For_Sp2 - Approval_AtLeast_40_For_Sp2description > null
0:0 - *Your suspicions have proven true. This is the Gauntlet of Lady Shar. Perhaps here, you can show yourself to be worthy. A Dark Justiciar, at last.* uid: 97b2ad6f-363e-457d-cb57-105f64c09dc3 - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_DarkJusticiarSuspicion - Shadowheart has her suspicions about the presence of Dark Justiciars in the region. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *The inscription's challenge remains the same.* uid: 995fcf4d-1586-fc4c-de14-e41a22b02c82 - 0 Check flag(s) (Dialog): true - SHA_Disc_Altar_Hasmet - Sets when the player interacts with the Disc Altar in the Shar temple > null
0:0 - The Dark Lady's finest warriors arose from this place - and now I'm here. uid: 9a19c675-fc71-4fae-a45a-e2e8104e8251 Node context: Awed - 0 Set flag(s) to (Global): true - SHA_Shadowheart_State_FoundDiscAltar - Shadowheart has told the player she wants to become a Dark Justiciar after interacting with the Disc Altar in Shar Temple > null
0:0 - *The name seems familiar, but nothing comes to you.* uid: 9f39e5b0-a76e-4df7-b0c9-d0f554e93259
0:0 - Leave. uid: a086de35-adf4-466f-73eb-fb6d3196b716 - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - SHA_Shadowheart_State_FoundDiscAltar - Shadowheart has told the player she wants to become a Dark Justiciar after interacting with the Disc Altar in Shar Temple - 1 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - The inscription spoke of the trials of Shar. Ask yourself what those could be. uid: a0ad2c5a-7cc5-1eeb-18b3-c4947e1d94e3 = Roll SkillCheck Religion (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = | Roll target speaker: 1 - 0 Check flag(s) (Dialog): false - SHA_Disc_Altar_Event_AttemptedReligionCheck - Attempted Religion check to identify inscriptions - 1 Check flag(s) (Script): false - This flag template was not found somehow... - - 2 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| - 0 Set flag(s) to (Dialog): true - SHA_Disc_Altar_Event_AttemptedReligionCheck - Attempted Religion check to identify inscriptions > null (roll sucessful) > null (roll failure)
0:0 - Honouring the Dark Lady is important, yes... but shouldn't we stay focused on finding a cure? 1:0 - This is a distraction. We need to stay focused on finding a cure. uid: ab12aa06-afa4-bf2f-a96c-29da643929de - 0:0 Tag: Shar - |Player or NPC chose Shar.| > You don't understand - this will help free us from our infection.
0:0 - The trials of Lady Shar. Recall what they are - you must know, surely. uid: ac417158-ecfe-9af3-32f7-464500957fdb = Roll SkillCheck Religion (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Dialog): false - SHA_Disc_Altar_Event_AttemptedReligionCheck - Attempted Religion check to identify inscriptions - 1 Check flag(s) (Script): false - This flag template was not found somehow... - - 2 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| - 0 Set flag(s) to (Dialog): true - SHA_Disc_Altar_Event_AttemptedReligionCheck - Attempted Religion check to identify inscriptions > null
0:0 - It seems to be Lady Shar's will - but what are these Dark Justiciar trials, Shadowheart? 1:0 - What are these trials, Shadowheart? uid: aca2f8bc-e413-8ac4-16db-b5dcd58c8b56 - 0:0 Tag: Shar - |Player or NPC chose Shar.| - 0 Check flag(s) (Dialog): false - SHA_Disc_Altar_Event_AskedSHAboutDarkJusticiars - Sets when you ask Shadowheart what she knows about Dark Justiciars after interacting with the disc altar - 1 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription false - SHA_Disc_Altar_Event_LearnedOfDarkJusticiars - Sets when the player learns who the Dark Justiciars were true - SHA_Shadowheart_State_FoundDiscAltar - Shadowheart has told the player she wants to become a Dark Justiciar after interacting with the Disc Altar in Shar Temple - 2 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - SHA_Disc_Altar_Event_AskedSHAboutDarkJusticiars - Sets when you ask Shadowheart what she knows about Dark Justiciars after interacting with the disc altar > null
0:0 - *Lastly, she asks for a sacrifice. To become a Dark Justiciar, one must spill the blood of a Selûnite.* 1:0 - *The depravities don't end there - the Sharrans then sacrifice a follower of the Moonmaiden in order to complete their initiation.* 2:0 - *It seems they would complete their initiation with the blood sacrifice of a Selûnite.* uid: ad2ba237-2aca-b902-9a0e-afa0f674d800 - 0:0 Tag: Selûne - |Player or NPC chose Selune.| - 0 Set flag(s) to (Global): true - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet
0:0 - Frankly I'm amazed you didn't work it out for yourself already. I'm not sure if that makes you highly respectful or deeply ignorant. uid: bd33753c-fc12-027f-82ae-722f8338fd56 - 0 Check flag(s) (Object): false - Approval_AtLeast_30_For_Sp2 - Approval_AtLeast_30_For_Sp2description - 0 Set flag(s) to (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - SHA_Disc_Altar_Event_DiscoveredSHFaithInSharTemple - Sets if the player only discovers that Shadowheart is a Shar worshipper while they're in the temple of Shar. > The Dark Justiciars were the Nightsinger's most trusted warriors - this is where they earned their place.
null uid: bfcf47a4-a6ef-6523-f292-06ec5493b589 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
0:0 - *The Dark Lady's cadre of elite warriors. The most faithful. The most envied. The most ruthless.* 1:0 - *You recall stories of elite Sharran warriors - ruthless fanatics.* 2:0 - *You recall them being an inner circle of Shar followers - elite warriors, loyal to their last breath.* uid: c7203523-b5b8-e838-527a-ca0296ae4413 - 0:0 Tag: Selûne - |Player or NPC chose Selune.| - 0 Set flag(s) to (Global): true - SHA_Disc_Altar_Event_LearnedOfDarkJusticiars - Sets when the player learns who the Dark Justiciars were
0:0 - *Your breath catches. The Gauntlet of Lady Shar - where her Dark Justiciars of old proved their mettle, through gruelling trial and sacrifice. Perhaps you can join their ranks.* uid: ccbfcb87-289e-96a0-e05e-94cd628fa2fe - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - The Gauntlet of Shar.This place is legendary - even with half my memories locked away, I still remember the stories... uid: d10e4172-da42-0f86-c7c0-60237dbf8214 Node context: Awed - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - > The Dark Lady's finest warriors arose from this place - and now I'm here.
0:0 - We can discuss your hurt feelings later. If we want to make progress in this place, we have to do the trials. uid: d14d3287-2ccf-5668-bfb6-14ce6fe93aae > null
0:0 - Do you really need to ask? It's all I've ever wanted. uid: ed210630-50a6-4c2c-ae94-f74442077537 > null
0:0 - There's nothing more for us to do here - not until we complete Lady Shar's trials. uid: eece7d08-c025-0d99-cfc0-7512dea78692 - 0 Check flag(s) (Global): false - SHA_Trials_State_AllTrialsPassed - Player has passed all the trials > null
0:0 - We're here to gain Ketheric Thorm's trust and uncover the Absolute's secrets - nothing more. uid: fd016aae-bbcf-3dbd-68c4-f66c75f78f3e - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > You don't understand - this will help free us from our infection.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Disc_PAD_ShadowheartVista.lsj Synopsis: Shadowheart sees the giant Shar Statue and lets it set in that she is in the temple of shar.
0:0 - Lady Shar... so many must have toiled to make a visage so grand. It's beautiful... uid: c9015169-6060-4eaa-acb7-2e897d900863 Node context: Overawed at the sight of a statue of liberty-sized representation of Shar, in the heart of a huge temple. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Disc_PAD_Unlocked.lsj Synopsis: Players unlock the disc/platform in the Shar temple for the first time.
0:0 - The disc's on the move, hopefully leading to the end of this bloody Gauntlet. 1:0 - The disc is moving - Shar's trials must continue wherever it leads. 2:0 - The disc is moving. The Gauntlet of Shar must continue wherever it leads. 3:0 - The disc is moving. Maybe it'll lead to the next step - or the end. 4:0 - The disc is moving. It must lead to the next step of Shar's Gauntlet. 5:0 - The disc is moving. One step closer to finishing Lady Shar's Gauntlet. 6:0 - The disc's on the move. Looks like I'm catching a ride to the next part of the Gauntlet. 7:0 - The disc is moving. Lady Shar has granted passage to the next step of her Gauntlet. 8:0 - The disc is moving. This must lead to the next part of Shar's Gauntlet. uid: 6ccc82a0-d6f5-f958-a901-875658950554 Node context: [Astarion: 'bloody' as in annoying, not 'lots of blood] - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - SHA_Disc_Altar_Event_LearnedOfDarkJusticiarTrials - Sets when the player learns about the trials of Shar's gauntlet === END NODE ===
0:0 - At last, we can travel in style! 1:0 - The disc is moving. Better see where it leads. 2:0 - The disc is moving. There must be even greaters depths to explore in this place. 3:0 - Disc is moving! That's good, right? 4:0 - The disc is in motion. A welcome boon for an arduous journey. 5:0 - That disc has started moving. Might be a quicker way to get around than the stairs. 6:0 - The disc's on the move. Why walk, when you can ride? 7:0 - That disc is moving - might be useful to navigate this place. uid: 9aaa1b75-d9c8-49a3-b237-85ebfe06fb4a - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Displacer.lsj Synopsis: Appears if the player tries to speak to the Displacer Beast. The player can learn that the beast is in love with the Orthon, and if they know that it has been charmed by him, they can attempt to convince it to join them in battle against the Orthon.
0:0 - What was that? I feel strange... clear. uid: 02c400ec-c3d6-5224-4194-7568d700e1ca Cinematic: - 0 Check flag(s) (Dialog): false - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Global): true - SHA_Displacer_State_RemovedPoisonWithSpell - Player cured the displacer using mechanics. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA > null > null > null > null
0:0 - *The only paw prints you can see belong to the beast itself - it has neither mate nor litter.* uid: 05a5deee-df33-ab5f-8b11-ee6efe4fadf8 Animation: *REUSE* [Player] CINE_Kneel_Loot. Cinematic: The player checks the ground
null uid: 0b0f0352-b2a5-a6d1-6b2f-ef2198f5c597 - 0 Check flag(s) (Global): true - SHA_Displacer_Knows_CharmedFromMeat - Players know the displacer has been charmed by the Orthon using the spider meat. > null > null > null > null > null > null
0:0 - Check the ground for signs of other paw prints. uid: 0fda3a19-b5a1-9aa4-905d-cfb007b6d9c1 = Roll SkillCheck Investigation (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Dialog): false - SHA_Displacer_Event_InvestigationAttempted - Player has attempted the Investigation check. true - SHA_Displacer_Event_AnimalHandlingSuccess - Animal handling success - 0 Set flag(s) to (Dialog): true - SHA_Displacer_Event_InvestigationAttempted - Player has attempted the Investigation check. > null (roll sucessful) > null (roll failure)
0:0 - Something doesn't seem quite right - take a closer look. uid: 11f8696e-0983-44ce-48b4-54d80c0beb0c = Roll SkillCheck Nature (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Object): false - SHA_Displacer_Event_NatureAttempted - Attempted Nature check - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - SHA_Displacer_Event_NatureAttempted - Attempted Nature check > null (roll sucessful) > null (roll failure)
0:0 - The only liar here is your 'master'. Let's end him together. uid: 156bb9f7-161d-a0f2-cc55-d280fe46037d = Roll SkillCheck Persuasion (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = - 0 Check flag(s) (Dialog): false - SHA_Displacer_State_KillOrthonPersuasionAttempted - Player has attempted to persuade the displacer beast to kill the orthon. - 0 Set flag(s) to (Dialog): true - SHA_Displacer_State_KillOrthonPersuasionAttempted - Player has attempted to persuade the displacer beast to kill the orthon. > null (roll sucessful) > null (roll failure)
0:0 - Bold words, prey. But I kill who I please. uid: 16274211-fa5c-4c56-4785-5070dbca2a1a - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Master is most generous with his meat-gifts. The rot is only skin-shallow. The kicks he gives, most earned. uid: 18a45ebb-f663-228a-fdb1-1f907c542757 > This is love. I am sure.
0:0 - *The beast purrs as it enjoys your touch...* uid: 1fb767e4-49eb-320e-e2cf-a8c6a5fbf8bd Animation: [Player & Beast] Scratch behind the ears. Cinematic: The Player scritches the Displacer Beast behind its ears, which the beast enjoys. > *...But only for a moment - it's not your affection it craves.*
0:0 - Go away! uid: 220424bd-06ab-4863-bd70-dde0328a0161 Cinematic: - 0 Check flag(s) (Dialog): false - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Global): false - SHA_Displacer_State_AlliesPlayers - Displacer will help the players to kill the Orthon if they attack him. true - SHA_Orthon_State_Defeated - Orthon is defeated. This gets cleared once his defeated state resets. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA === END NODE ===
0:0 - I need no sign. My belly is full, my spirit fed. Your words are not wanted here. uid: 254282c1-3cba-0f1e-f76e-a162c0040bf3 === END NODE ===
0:0 - *...But only for a moment - it's not your affection it craves.* uid: 27894afb-296b-49cf-bc1c-18ddff03d74e Animation: [Beast] Retreats from players touch, pulls attention away. Cinematic: The beast haughtily turns its attention away from the player.
0:0 - *Try as you might, you can't seem to meet the beast's eyes.* uid: 283c68e7-1ab3-4a89-bf98-4f44a08bb9d8 Animation: [Player] looks intently, trying different angles to see properly. Cinematic: The displacement effect of the beast prevents the player from making eye contact. - 0 Set flag(s) to (Dialog): false - SHA_Displacer_Event_AnimalHandlingSuccess - Animal handling success === END NODE ===
0:0 - *A few merregons and an orthon - could the beast really be infatuated with one of these creatures?* uid: 28b549e0-f8f7-42ff-08c4-22979509f0bb Animation: *REUSE* [Player] CINE_LookAroundParty_StandL_01. Cinematic: The player looks around
0:0 - *The back of your eye tingles - there's magic in the beast's gut.* uid: 28eb8e61-fe20-1fb5-31cb-a917e6e60939 - 0:0 Tag: Hag-Eyed - |This character's eye has been blinded by Auntie Ethel the Hag| (Dealing with hags always comes with a cost. In this case, an eye.) - 0 Check flag(s) (Dialog): false - SHA_Displacer_State_KillOrthonPersuasionAttempted - Player has attempted to persuade the displacer beast to kill the orthon. - 1 Check flag(s) (Global): false - SHA_Displacer_State_AlliesPlayers - Displacer will help the players to kill the Orthon if they attack him. - 2 Check flag(s) (Object): true - HAG_Hag_Event_HagEyed - HAG_Hag_Event_HagEyeddescription > *This creature has been eating charmed spider meat.*
0:0 - GO AWAY. uid: 29984301-8f15-1723-b717-a7bb08882288 Cinematic: - 0 Check flag(s) (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Global): false - SHA_Displacer_State_AlliesPlayers - Displacer will help the players to kill the Orthon if they attack him. true - SHA_Orthon_State_Defeated - Orthon is defeated. This gets cleared once his defeated state resets. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - You lie. Your breath stinks of double-speak. uid: 2bef630a-e40d-883b-59b5-c44e7c3b1356 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *It's a displacer beast - alone, and tame.* uid: 2fff3c12-f746-9dd1-752b-e7df053237a1 Cinematic:
0:0 - *Growl.* uid: 331a05c8-6d9f-d024-4767-8e46816c79dc Cinematic: - 0 Check flag(s) (Dialog): false - SHA_Displacer_HasMet - SHA_Displacer_HasMetdescription - 1 Check flag(s) (Global): true - SHA_Displacer_State_RemovedPoisonWithSpell - Player cured the displacer using mechanics. - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_Displacer_HasMet - SHA_Displacer_HasMetdescription === END NODE ===
0:0 - Slave? You dare call master's heart-jewel a slave? uid: 3521d65d-096a-914c-2fa9-2e88ff845038 > I am his love.
0:0 - *You see nothing nearby that might appeal to a displacer beast's desires.* uid: 39873249-b26f-9643-c3de-96a0567dd787 Animation: *REUSE* [Player] CINE_LookAroundParty_StandL_01. Cinematic: The player looks around
0:0 - I'll not start the fight but I'll help you end it. uid: 3b39c3e5-6bad-c3dd-6089-5b90455e68eb === END NODE ===
0:0 - *You smell sour milk and rot on its breath.* uid: 5fb45255-5435-420f-35e3-7aa46cb8304a - 0 Check flag(s) (Dialog): false - SHA_Displacer_State_MeatPersuasionAttempted - Player has attempted a Persuasion check to convince the displacer beast it deserves better than spidermeat. false - SHA_Displacer_State_KillOrthonPersuasionAttempted - Player has attempted to persuade the displacer beast to kill the orthon. - 1 Check flag(s) (Global): true - SHA_OrthonLair_Knows_MeatPoisoned - SHA_OrthonLair_Knows_MeatPoisoneddescription false - SHA_Displacer_State_AlliesPlayers - Displacer will help the players to kill the Orthon if they attack him. > *This creature has been eating charmed spider meat.*
0:0 - I'm ready. uid: 61bc9d39-fddf-28fd-79c0-4e46e7ab455a Cinematic: - 0 Check flag(s) (Dialog): false - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Global): true - SHA_Displacer_State_AlliesPlayers - Displacer will help the players to kill the Orthon if they attack him. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA === END NODE ===
0:0 - Leave. Before I get hungry again. uid: 62618bf0-c18f-dd78-2c5c-5e097aec461e Cinematic: - 0 Check flag(s) (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Global): true - SHA_Displacer_State_AlliesPlayers - Displacer will help the players to kill the Orthon if they attack him. true - SHA_Orthon_State_Defeated - Orthon is defeated. This gets cleared once his defeated state resets. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - The orthon sold you to me. I'm your master now. uid: 7748c03e-31fa-032f-602c-f3926e98081c = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Dialog): false - SHA_Displacer_Event_DeceptionAttempted - Player has attempted the Deception check. - 0 Set flag(s) to (Dialog): true - SHA_Displacer_Event_DeceptionAttempted - Player has attempted the Deception check. > null (roll sucessful) > null (roll failure)
0:0 - I've a wounded pride. Leave me to nurse it. uid: 7a05b5cd-a159-120f-f717-28e078410839 Node context: chastened, but not friendly === END NODE ===
0:0 - Something doesn't seem quite right - take a closer look. uid: 8008f145-dcb9-1356-07b3-1ed27f1870df = Roll SkillCheck Nature (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Object): false - SHA_Displacer_Event_NatureAttempted - Attempted Nature check - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - SHA_Displacer_Event_NatureAttempted - Attempted Nature check > null (roll sucessful) > null (roll failure)
0:0 - *You manage to contain yourself.* uid: 90affd6f-29b1-75f7-bff3-a63458e3f447 Cinematic: Player visibly stifles a laugh. (Emotion key, not animation) > Now let that silence stick.
0:0 - *...which quickly becomes a sneer.* uid: 9262a761-67ae-0bf8-0c61-97951339a539 > A poor word-kiss.
0:0 - Look around to see who it might be in love with. uid: 931996dd-d289-984f-d4dd-1487794204ba = Roll SkillCheck Perception (Wisdom) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Dialog): false - SHA_Displacer_Event_PerceptionAttempted - Player has attempted the Perception check. true - SHA_Displacer_Event_AnimalHandlingSuccess - Animal handling success - 0 Set flag(s) to (Dialog): true - SHA_Displacer_Event_PerceptionAttempted - Player has attempted the Perception check. > null (roll sucessful) > null (roll failure)
0:0 - Something doesn't seem quite right - take a closer look. uid: 9700be86-4dc9-1113-9979-6b77d7e42ad7 = Roll SkillCheck Nature (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Object): false - SHA_Displacer_Event_NatureAttempted - Attempted Nature check - 1 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - SHA_Displacer_Event_NatureAttempted - Attempted Nature check > null (roll sucessful) > null (roll failure)
0:0 - I know my tastes. And I'm not known for sharing. uid: 9b327d93-695d-59a7-c2a0-a13c826ae287 > Now LEAVE.
0:0 - Stop your mewling before I shred you. uid: 9bd34aa7-e31a-b9cd-6d67-296dc64778b1 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Dialog): false - SHA_Displacer_Event_IntimidationAttempted - Player has attempted to pass an intimidation check. - 0 Set flag(s) to (Dialog): true - SHA_Displacer_Event_IntimidationAttempted - Player has attempted to pass an intimidation check. > null (roll sucessful) > null (roll failure)
0:0 - Stifle a laugh. uid: b5324a78-61c6-ace3-1ca9-e507547d55e5 = Roll RawAbility (Constitution) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Dialog): false - SHA_Displacer_Event_ConstitutionAttempted - Player attempted a constitution check. - 0 Set flag(s) to (Dialog): true - SHA_Displacer_Event_ConstitutionAttempted - Player attempted a constitution check. > null (roll sucessful) > null (roll failure)
0:0 - What master gives is my rightful due. Master is most kind. uid: b7792203-836f-c05b-ef07-f76a78936f20 === END NODE ===
0:0 - I could ask you the same question. uid: b870990f-7b99-e6a6-9bfc-67c437c9abf6 > I am master's heart-chosen.
0:0 - *There's something off about this creature, but you can't tell what.* uid: b8c3200d-36df-4789-cfca-b718da0ff1d9 Cinematic:
0:0 - I hope they chew him up in the Hells. uid: b9f0aeec-65fd-e85b-8578-70cc4cb0d719 Cinematic: - 0 Check flag(s) (Dialog): false - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Global): true - SHA_Displacer_State_AlliesPlayers - Displacer will help the players to kill the Orthon if they attack him. true - SHA_Orthon_State_Defeated - Orthon is defeated. This gets cleared once his defeated state resets. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA === END NODE ===
0:0 - Leave. uid: bbeb22ea-9014-40cb-a883-03af6f1d7101 === END NODE ===
0:0 - What are you waiting for? uid: c1edee60-0df2-1180-e1b7-045f2684c4c0 Cinematic: - 0 Check flag(s) (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Global): true - SHA_Displacer_State_AlliesPlayers - Displacer will help the players to kill the Orthon if they attack him. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - I don't answer to you, prey. uid: c56f0ef9-a3cd-9749-44a6-bc3da889d9e9 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *The beast shudders - a moment of pleasure...* uid: c772cc67-c20b-8e01-0fc7-24ce739f93ab Animation: [Player & Beast] Stroke tentacles. Cinematic: The Player reaches out to stroke one of the beast's tentacles. The beast lets out a shudder of pleasure. > *...Before it retreats out of reach.*
0:0 - What business do you have in my master's den? uid: cd92bc97-5f0a-4ddd-b794-8cde328b7464 Cinematic: - 0 Check flag(s) (Dialog): false - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA > null > null
0:0 - Something doesn't seem quite right - take a closer look. uid: cee88bb3-a3c9-d56c-5888-d76787fc9116 = Roll SkillCheck Nature (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Object): false - SHA_Displacer_Event_NatureAttempted - Attempted Nature check - 1 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - SHA_Displacer_Event_NatureAttempted - Attempted Nature check > null (roll sucessful) > null (roll failure)
0:0 - Attack. uid: dcbd3ce1-c7b8-81c2-5a55-1a190e648a49 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Enough interference! Let me be. uid: dcc69c36-5431-5d16-977b-1d93bab9e951 Cinematic: - 0 Check flag(s) (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Global): true - SHA_Displacer_State_RemovedPoisonWithSpell - Player cured the displacer using mechanics. - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - Why are you still in master's den? uid: dfe694e0-573a-49b3-be7d-4a1a07f1b12a Cinematic: - 0 Check flag(s) (Dialog): true - SHA_Displacer_SwA_HasMet - Displacer SwA - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - You only love your master because he's been dosing this meat. He's manipulating you. uid: e0829a11-b3c9-0985-b534-9df46bafff60 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Dialog): false - SHA_Displacer_State_MeatPersuasionAttempted - Player has attempted a Persuasion check to convince the displacer beast it deserves better than spidermeat. - 0 Set flag(s) to (Dialog): true - SHA_Displacer_State_MeatPersuasionAttempted - Player has attempted a Persuasion check to convince the displacer beast it deserves better than spidermeat. > null (roll sucessful) > null (roll failure)
0:0 - I love him. And he loves me. uid: e1afd7c5-b546-b14b-4d26-05ff1b03cf13 Node context: grasping for something it knows to be true
0:0 - Master found me, fed me, then I... I... uid: e386a13c-0be3-69a5-9a7d-7b6db73b5841 Animation: [Beast] Confused look. Cinematic: The beast looks confused - it appears to have forgotten how its story ends. > I love him. And he loves me.
0:0 - Leave. uid: e478086b-4e18-4879-c264-4559daa3b149 === END NODE ===
0:0 - *There are too many prints - you cannot tell them apart.* uid: e7a1f0ab-a66f-c2f8-b529-5566201aa394 Animation: *REUSE* [Player] CINE_Kneel_Loot. Cinematic: The player checks the ground
0:0 - Imbecile. I shall make dust of your bones. uid: ef5cdb6c-813b-4760-20ab-fae798dcca4f Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *Hiss.* uid: efcc1276-e8dd-1b7f-c054-fce2f2d94e77 Cinematic: - 0 Check flag(s) (Dialog): true - SHA_Displacer_HasMet - SHA_Displacer_HasMetdescription - 1 Check flag(s) (Global): true - SHA_Orthon_State_Defeated - Orthon is defeated. This gets cleared once his defeated state resets. - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - ...But you don't appeal to my tastes. uid: f039ee5b-be97-d583-dd2a-fcce4c9359dc Cinematic: === END NODE ===
0:0 - *You try to hold it in, but that only makes it worse.* uid: f148dbba-52bc-003d-cd3c-6b184dc24361 Cinematic: Player visibly attempting to stifle a laugh. The displacer beast is furious. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > Imbecile. I shall make dust of your bones.
0:0 - There's truth in you, stranger. uid: f32dd93a-e7b4-53de-5ed9-c7335a71e4d0 Node context: reconsidering its position - 0 Set flag(s) to (Global): true - SHA_Displacer_State_AlliesPlayers - Displacer will help the players to kill the Orthon if they attack him. > I'll not start the fight but I'll help you end it.
0:0 - *Hiss.* uid: f6c558a3-90f0-890c-6f79-405fe1972e8c Cinematic: - 0 Check flag(s) (Dialog): true - SHA_Displacer_HasMet - SHA_Displacer_HasMetdescription - 1 Check flag(s) (Global): true - SHA_Displacer_State_RemovedPoisonWithSpell - Player cured the displacer using mechanics. - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *...Before it retreats out of reach.* uid: f845e2cf-4d21-f765-04a7-8b37109004b7 Animation: *DUPE* [Beast] Retreats from players touch, pulls attention away. Cinematic: Show player looking disappointed === END NODE ===
0:0 - It's vulnerable - an opportunity. Attack. uid: f9e9e027-f73e-e555-373e-a9b78943fa11 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_DoublesEncounterTrial.lsj Synopsis: For when a player interacts with the statue to begin the double combat trial in the Shar temple.
null uid: 110c02c6-1a6c-4496-a185-8d75f25c24c9 - 0 Set flag(s) to (Local): false - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialDenied - Shadowheart got dnied a trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
null uid: 13ceae93-b995-dff0-bff2-be565e3c60ef Cinematic: The (non-SH) player produces a dagger in their right hand and cuts their left hand with it. Contact with dagger and hand doesn't need to be seen - can just show dagger poised, then a close-up of the player wincing as the cut themselves off-camera. NOTE - dagger appears in cinematic only - 0 Set flag(s) to (Local): false - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialDenied - Shadowheart got dnied a trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - *You recognise this as a trial, where initiates would prove themselves to Lady Shar. This one would challenge their combat prowess.* uid: 16178ca6-3953-72cc-32cf-4178df2a5f0d Cinematic: Shadowheart-only narration. Visuals should favour her here. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SHA_Trials_Knows_LearnedAboutTrials - > null
0:0 - Vanquish your old life to receive my wisdom. uid: 3061f801-d058-41a7-9524-a6011441568b Cinematic: Player looks at the Shar statue before them and hear's Shar's disembodied voice Node context: Haunting, disembodied voice offering guidance
null uid: 3cce90f0-6acc-2091-884a-47023380efd7 Cinematic: Companion SH produces a dagger in her right hand and cuts their left hand with it. Contact with dagger and hand doesn't need to be seen - can just show dagger poised, then a close-up of the player wincing as the cut themselves off-camera. NOTE - dagger appears in cinematic only - 0 Set flag(s) to (Object): true - SHA_Trials_Event_ShadowheartUsedAltar - Shadowheart used the altar herself while in the trials. true - SHA_Trials_Event_StartTrial - Start trial from dialog. > null
0:0 - Another trial. I need to do this, same as before. uid: 642b6bd8-eb53-8cfa-c505-15e4c36e6af7 - 0 Check flag(s) (Global): true - SHA_Trials_Event_SHAskedtoDoTrial - Sets the first time that SH asks to take over a trial altar dialogue - 1 Check flag(s) (Local): false - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialRequested - Shadowheart requested to do the trial - 2 Check flag(s) (Object): false - SHA_DoublesEncounterTrial_Event_RefusedSH - Sets if you refuse SH the chance to do the doubles encounter trial altar - 3 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialDenied - Shadowheart got dnied a trial true - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialRequested - Shadowheart requested to do the trial > null
0:0 - Offer your blood in Shar's name. uid: 6c637e4d-cca5-bd22-3e50-cfcdff90353c - 0 Check flag(s) (Object): false - SHA_Trials_State_TrialInProgress - Trial is in progress. false - SHA_Trials_Event_TrialPassed - Passed one of the trials - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - SHA_Trials_Event_StartTrial - Start trial from dialog. > null
0:0 - If you're going to just stand there and stare, at least let me go ahead with the trial. uid: 713e3ab0-660c-f96a-a73b-902cc34d5a96 - 0 Check flag(s) (Global): true - SHA_Trials_Event_SHAskedtoDoTrial - Sets the first time that SH asks to take over a trial altar dialogue - 1 Check flag(s) (Local): false - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialRequested - Shadowheart requested to do the trial - 2 Check flag(s) (Object): true - SHA_DoublesEncounterTrial_Event_RefusedSH - Sets if you refuse SH the chance to do the doubles encounter trial altar - 3 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialDenied - Shadowheart got dnied a trial true - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialRequested - Shadowheart requested to do the trial > null
0:0 - Go ahead. uid: 722792af-7b3c-feda-1507-0a459f938dee - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_NightsongPoint_AgreedToTrials - Avatar has allowed Shadowheart to do the trials. - 1 Set flag(s) to (Object): false - SHA_DoublesEncounterTrial_Event_RefusedSH - Sets if you refuse SH the chance to do the doubles encounter trial altar > null
0:0 - Try it for yourself then - perhaps I'll learn from your death. uid: 9494b617-32d7-2e84-a169-06cf941f9abc Node context: Angry retort. (player has refused her request to do a trial herself) - 0 Check flag(s) (Object): false - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description > null
null uid: c90f62dc-22fe-72a4-cece-9931287a8f5a Animation: "REUSE" [Player] Please reuse HUM_M_Rig_SCENE_UND_bloodOath_forearm_PLYR. Cinematic: Companion SH produces a dagger in her right hand and cuts their left hand with it. Contact with dagger and hand doesn't need to be seen - can just show dagger poised, then a close-up of the player wincing as the cut themselves off-camera. NOTE - dagger appears in cinematic only - 0 Set flag(s) to (Local): false - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialDenied - Shadowheart got dnied a trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - Go on then - you do it. uid: ca4e861c-08d9-3460-256a-9cc71d6232e1 - 0 Check flag(s) (Local): true - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialDenied - Shadowheart got dnied a trial - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_NightsongPoint_AgreedToTrials - Avatar has allowed Shadowheart to do the trials. - 1 Set flag(s) to (Local): false - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialDenied - Shadowheart got dnied a trial - 2 Set flag(s) to (Object): false - SHA_DoublesEncounterTrial_Event_RefusedSH - Sets if you refuse SH the chance to do the doubles encounter trial altar > null
0:0 - *Another bowl, bearing the stains of an ancient blood offering.* uid: cd373b87-78ae-41c8-0f19-70754f8c9fd6 Cinematic: The player looks at a large bowl being held by a Shar statue. Close-up of a dried blood stain in the base of the bowl. - 0 Check flag(s) (Global): true - SHA_Trials_State_StatueUsed - First time using one of the shar statues. > *Another of Lady Shar's trials, that her initiates must face. This one would challenge their combat prowess.*
0:0 - Offer your blood in Shar's name. 1:0 - Spill some of your blood in the bowl. uid: d14106ee-369f-4b21-882f-865ba5f3d24b - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Object): false - SHA_Trials_State_TrialInProgress - Trial is in progress. false - SHA_Trials_Event_TrialPassed - Passed one of the trials - 1 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - SHA_Trials_Event_StartTrial - Start trial from dialog. > null
0:0 - *Another of Lady Shar's trials, that her initiates must face. This one would challenge their combat prowess.* uid: d35bdeb5-89da-b826-2ec9-1eb7a6280006 Cinematic: Shadowheart-only narration. Visuals should favour her here. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SHA_Trials_Knows_LearnedAboutTrials - > null
0:0 - Leave. uid: d96c78f9-2603-4857-a176-3aaadfac1173 - 0 Set flag(s) to (Local): false - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialDenied - Shadowheart got dnied a trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - I thought we had a shared understanding - and a shared respect. Perhaps not. uid: f17baf53-dbc4-7361-fb1f-eed1eaf80506 - 0 Check flag(s) (Object): true - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description > null
0:0 - This is one of Lady Shar's trials. Allow me - please. uid: fbf5c650-54da-4bc0-ae13-7bce5bd62941 - 0 Check flag(s) (Local): false - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialRequested - Shadowheart requested to do the trial - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SHA_Trials_Event_SHAskedtoDoTrial - Sets the first time that SH asks to take over a trial altar dialogue true - SHA_Trials_Knows_LearnedAboutTrials - - 1 Set flag(s) to (Local): true - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialDenied - Shadowheart got dnied a trial true - 0c3bb069-dd54-17a3-7f70-d4decb401997_TrialRequested - Shadowheart requested to do the trial > Go ahead. > No, keep back.
0:0 - *The bowl contains an ancient, rust-coloured bloodstain. It forms a neat disc, as if spilled calmly and willingly.* uid: fd7b1e2c-fef8-c819-f212-1e2b3d48766a Cinematic: The player looks at a large bowl being held by a Shar statue. Close-up of a dried blood stain in the base of the bowl. - 0 Check flag(s) (Global): false - SHA_Trials_State_StatueUsed - First time using one of the shar statues. - 0 Set flag(s) to (Global): true - SHA_Trials_State_StatueUsed - First time using one of the shar statues. - 1 Set flag(s) to (Object): true - SHA_Trials_State_FirstStatueUsed - Specific statue that got used the first time. > *You recognise this as a trial, where initiates would prove themselves to Lady Shar. This one would challenge their combat prowess.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Entrance_PAD_RecognisedSharTemple.lsj Synopsis: When the player first enters the Shar Temple they roll History to recognise it as the Gauntlet of Shar - an infamous training ground. If the player is Shadowheart, a Sharran, or a Selunite they automatically succeed
0:0 - Well. This looks cosy... 1:0 - Well, this doesn't look foreboding at all. 2:0 - A temple of sorts? Though not a terribly inviting one.
3:0 - Gogeous place, in a terrifying way. 4:0 - A temple, I presume - undoubtedly devoted to an inferior god.
5:0 - Nice place, as dark sinister temples go. 6:0 - Some sort of temple? Looks abandoned. uid: 6cd3ced8-a4f6-dd3e-6d86-623faa3b72f5 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): false - SHA_Entrance_State_ReligionSuccess - Player successfully recognised the Shar Temple after entering the region === END NODE ===
0:0 - Dedicated to the goddess Shar. Which probably isn't good news. 1:0 - This architecture - this can only be the work of Shar worshippers. 2:0 - Looks Sharran. Beautiful but terrifying. 3:0 - A temple of Shar - hidden deep enough to escape the effects of her shadow curse. 4:0 - Dark. Pretentious. Shar's temples leave nothing to the imagination. 5:0 - I've explored Shar's temples before - but never one quite so... funereal. 6:0 - A stronghold built in Lady Shar's honour. Quite a sight. 7:0 - A Sharran structure, going by the design. uid: 8558931f-dd2a-4685-9aa6-777d3cd7cfc8 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Global): true - SHA_Entrance_State_ReligionSuccess - Player successfully recognised the Shar Temple after entering the region === END NODE ===
0:0 - A temple to Lady Shar. It almost seems like... no, surely it can't be. uid: f3559c2c-e2e5-85a2-d9e0-4f4e2273ebb6 Node context: Starting to vocalise a sneaking suspicion that this temple is a legendary Sharran site, before dismissing the thought. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - The Gauntlet of Shar, before my very eyes... the Dark Lady guided me here. She wanted me to find this place. uid: f70d9b22-bb6f-81c8-6795-cb2afb2c1c0e Node context: Overawed. Previously had great conviction that she was on track to find something, and it turned out to be a legendary Sharran proving ground - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_Knows_JusticiarDream - - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - I suspected there was something to be found, but this... the Gauntlet of Shar. I can scarcely believe my own eyes... uid: fc04cad6-3a6f-4949-fda0-7eb8bca9f363 Node context: Overawed. Previously suspected she was on track to find something, and it turned out to be a legendary Sharran proving ground - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_State_DarkJusticiarSuspicion - Shadowheart has her suspicions about the presence of Dark Justiciars in the region. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_FamiliarFace_AD_MonitorLeaves.lsj Synopsis: Raphael leaves while at the front of Shar Temple, in case he is attacked.
0:0 - You cannot harm me, but you can irritate me. Goodbye. uid: d87c123d-93b2-4d49-8102-8b2c3b10dd12 Node context: mildly irritated, said right before he teleports away === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_FleshGolem_AD_TurnsAgainstPlayer.lsj Synopsis: Player summons flesh golem but the player's enemies are the golem's allies.
0:0 - *Roar.* uid: 18075419-bb34-e732-fec7-8529c3d67f90 Node context: Angry roar from a flesh golem. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_FleshGolem_AD_TurnsAgainstPlayerResponse.lsj Synopsis: Player summons flesh golem but the player's enemies are the golem's allies. Player character comments on this to clarify this to the actual player
0:0 - Oh what - it won't fight its friends? Coward. 1:0 - It won't fight its allies? Just what I needed, a golem with principles. 2:0 - It won't fight its... friends. Siblings? 3:0 - It won't turn against the others. Vexing. 4:0 - I suppose it was wishful thinking to hope that thing'd attack its own... 5:0 - It won't turn on its own kind. Of course. 6:0 - Not keen on fighting its allies. Should've figured. uid: fc6c115f-8e18-4e2f-8d89-f5752be18d88 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Gauntlet_PAD_Shadowheart.lsj Synopsis: Shadowheart has sudden, mysterious hunch and is compelled to investigate a side area in the Temple of Shar. (this is an unconscious prompt from somewhere in her memory - entering the side area will trigger a flashback scene from her past).
0:0 - Through there... there's something about it. Need to look. uid: 1fd6020b-1cc5-9bb2-8ff3-d23ebab65110 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_HQ_AD_ShutteredMirrorOfLoss.lsj Synopsis: Narrator AD on Shattered Mirror of Loss in Shar's temple in Act 2
0:0 - *Gazing into the broken mirror serves no purpose. The reflection it offers is like a dizzying kaleidoscope.* uid: 39ccbf63-042f-4bd5-afbc-c2d51031194c - 0 Check flag(s) (Global): true - SHA_HQ_UsedShatteredMirrorOfLoss - Used Shattered Mirror of Loss in Shar temple in Act 2 === END NODE ===
0:0 - *The mirror is shattered and beyond any use.*
uid: b185f67c-4c47-4259-9f43-f6d9c9279475 - 0 Set flag(s) to (Global): true - SHA_HQ_UsedShatteredMirrorOfLoss - Used Shattered Mirror of Loss in Shar temple in Act 2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_HQ_PAD_BrokenMirrorOfLoss.lsj Synopsis: In Shar temple HQ player approaches shuttered Mirror of Loss and rolls arcana check
0:0 - There was magic in this glass, once. Dark, hungry magic... 1:0 - This mirror was an instrument of Shar's faithful. Dark magic still flows from the shards. 2:0 - This mirror once drew its power from the Shadow Weave. Even shattered, its dark power lingers. 3:0 - This mirror... it's so familiar. I've stood before one like it before. Felt its magic. What did it do...? 4:0 - Dark magic - I can feel it. It wasn't used just for reflection, but for collection. 5:0 - Used to be magic in this mirror. Something... dark. Shattered, now. 6:0 - Sharran magic once imbued this mirror - I can feel it. But it works no more.
7:0 - Traces of malevolent magic linger here, but their power was shattered along with the mirror. 8:0 - There was magic within this mirror once... consuming magic. But it's shattered, now. uid: bad6ea94-452d-4b05-9768-21672f70567a Node context: Shadowheart: deja vu/slightly unnerved (looking at a broken magical mirror, similar to one that took her memories previously) - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - SHA_HQ_MirrorOfLoss_Success - When passed the check on approching shuttered Mirror of Loss in Shar temple === END NODE ===
0:0 - A fine looking glass, once. Not that I'd have had much use for it. 1:0 - A mirror this large, and in this place, must have more than just a simple looking glass. 2:0 - Someone took offence at what that mirror showed them. Or what it didn't. 3:0 - This mirror... it must have been for more than just reflecting, once. A shame it's broken. 4:0 - A broken mirror? A sign of bad luck, they say. Just who 'they' are, I've never figured out. 5:0 - Pity. Wanted to check my hair. 6:0 - Breaking a mirror of this size must lead to quite a lot of bad luck... 7:0 - Would have been a handsome mirror once, and I would have given it a handsome reflection. 8:0 - Must have been quite a mirror, before it was smashed. uid: c2f8f675-3309-44c7-921f-0d705bc23549 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): false - SHA_HQ_MirrorOfLoss_Success - When passed the check on approching shuttered Mirror of Loss in Shar temple === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_AD_GrabAttention.lsj Synopsis: The rats squeak/hiss at the player to grab their attention
0:0 - *Squeak.* 0:1 - *Squee.* 0:2 - *Screech.* 0:3 - *Hiss.* uid: 767b8a4a-cfa9-a784-b9b8-a1649122bf3c Node context: Rat noises - SFX only === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_AD_Prayer.lsj Synopsis: The rats squeak at the Shar statues as they pray to her.
0:0 - *Squeak.* 0:1 - *Squee.* 0:2 - *Screech.* 0:3 - *Hiss.* uid: 024f6e95-8059-4d66-9cf6-834c31186dea Node context: Rat noises - SFX only === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_AD_UltimatumLure.lsj Synopsis: The player can hear rats' squeaks and hisses coming from the bottom of the Shar Temple. This is meant to lure the player to the bottom of the temple.
At this point the player has killed multiple rats and refused to negotiate with them.
0:0 - *Squeak.* 0:1 - *Screech.* 0:2 - *Hiss.* 0:3 - *Squee.* uid: 88309f53-c388-e357-fdfa-fb1ca453689d Node context: rat noises - SFX only === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_JusticiarAppears.lsj Synopsis: After killing the final rat during the Ultimatum stage, one of the final rats returns to its humanoid form as Lyrthindor, the Last Justiciar. He's furious that the player has blown his cover, and quickly turns hostile.
0:0 - No, there's no others. We - I - kept the faith, alone. You will not steal the Dark Lady's favour from me! uid: 201e8e99-e275-106d-e6c7-cb606ad37f05 Node context: Furious. Still mixed up, referring to himself in plural then correcting. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - You should have just ran from him. Now you'll die before me instead. uid: 2385169e-326d-3e11-f228-f4641d959b2e - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - My side is dead - just piles of old bones lying in the dark. You're nothing to me! uid: 3cd18002-0fb6-a1f6-afa2-30e151fb1ff6 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - These hands... too big. Where are the others? Where's the rest of me?! uid: 4b52f5e6-133e-2930-0647-65959a54aab8 Cinematic: Looking at his own hands in confusion Node context: Groan of pain followed by anger and confusion as he looks down at his own hands in disbelief > You - why did you have to keep prying? Why couldn't you just leave?!
0:0 - The world will never be rid of us - we are everywhere. But you...? Your miserable tale ends right now. uid: 6583367c-166e-0ebf-0b28-8a51cd504e0d Node context: Furious. Turns hostile immediately afterwards - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You mean Yurgir? I'm telling you, I didn't know. I was just trying to humour him so he'd let me go. uid: 66f9f5aa-5129-6c37-b74e-b61bc5c49609 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_JusticiarAppears_Event_PlayerClaimedIgnorance - Sets when the player claims they didn't know the rats were a dark justiciar - 1 Check flag(s) (Global): true - SHA_Orthon_Event_SearchPersuasionSuccess - During SHA_Orthon_TrespassLair, the player persuades the Orthon to let them search for a target he overlooked > You should have just ran from him. Now you'll die before me instead.
0:0 - I'm telling you, I didn't know. There's no need for violence - more violence. uid: 6b82fe80-a8dc-292b-2c88-3eaadce9ddbd - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_JusticiarAppears_Event_PlayerClaimedIgnorance - Sets when the player claims they didn't know the rats were a dark justiciar - 1 Check flag(s) (Global): false - SHA_Orthon_Event_SearchPersuasionSuccess - During SHA_Orthon_TrespassLair, the player persuades the Orthon to let them search for a target he overlooked > Wrong - you forced my hand. Now I'll make you into an offering for Lady Shar.
0:0 - That devil. You should have just ran from him. Now you'll die before me instead. uid: 85a0af33-7c0c-68f8-b139-4892aed39da2 Node context: Furious. Turns hostile immediately afterwards - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I didn't know. There's no need for violence - more violence. uid: 9738ffb5-4e43-bb99-19a6-eb1c89e8255f - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_JusticiarAppears_Event_PlayerClaimedIgnorance - Sets when the player claims they didn't know the rats were a dark justiciar - 1 Check flag(s) (Global): false - SHA_Orthon_Event_SearchPersuasionSuccess - During SHA_Orthon_TrespassLair, the player persuades the Orthon to let them search for a target he overlooked > Wrong - you forced my hand. Now I'll make you into an offering for Lady Shar.
null uid: 9e846108-813b-b2a3-202b-a1b336c65276 Cinematic: A rat transforms into an elf. Its hisses and squeaks morph into the elf's cry of pain as he returns to his true form.
Keep the camera on the player while they react to the transformation - 0 Set flag(s) to (Global): true - SHA_LastJusticiar_Event_JusticiarTransforms - Used to make the Last Justiciar transform into a humanoid > null > These hands... too big. Where are the others? Where's the rest of me?!
0:0 - Such ignorance is unworthy of the Nightsinger's followers. Her church will be stronger once you are dead. uid: a1207cfe-48e8-95b3-ee65-bb8ca7ff4e59 Node context: Furious. Turns hostile immediately afterwards - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Wait - I didn't realise. There's no quarrel between us. uid: b248677f-b9a3-9fd5-52a8-225652798028 - 0 Check flag(s) (Tag): false - Shar - |Player or NPC chose Shar.| - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_JusticiarAppears_Event_PlayerClaimedIgnorance - Sets when the player claims they didn't know the rats were a dark justiciar > Oh yes there is. All these years, I kept the Dark Lady's faith alive, against the odds, against the devil.
0:0 - Wrong - you forced my hand. Now I'll make you into an offering for Lady Shar. uid: ba36021f-a5a2-5e88-8ebd-b209ebe02507 Node context: Furious. Turns hostile immediately afterwards - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: c3dd3bba-2940-9926-bf33-68df100bb798 - 0 Check flag(s) (Tag): true - Muted - Character can't talk. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I didn't know. I was just trying to humour Yurgir so he'd let me go. uid: e9b57f81-b27c-b90f-904e-755d409c567c - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_JusticiarAppears_Event_PlayerClaimedIgnorance - Sets when the player claims they didn't know the rats were a dark justiciar - 1 Check flag(s) (Global): true - SHA_Orthon_Event_SearchPersuasionSuccess - During SHA_Orthon_TrespassLair, the player persuades the Orthon to let them search for a target he overlooked > That devil. You should have just ran from him. Now you'll die before me instead.
0:0 - Nothing. You had your chance to talk - now you die. uid: eb5ed4fb-7b98-de59-28be-ab1ef5f5172e Node context: Furious. Turns hostile immediately afterwards - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Attack. uid: fed3e581-2f8e-a16f-5e96-60a71970404f - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_PAD_KillRats.lsj Synopsis: Voicebark meant to inform players that they should just focus on killing rats.
0:0 - Tenacious little runts. They can't keep throwing themselves at me forever... I hope. 1:0 - These creatures think numbers alone can daunt me? Never. 2:0 - Quite a host of furry foes. There must be an end to them - have to keep fighting. 3:0 - More vermin. Fine - they can keep coming, and I'll just keep on killing. 4:0 - These rats just keep coming... I can't give up. Overwhelming odds are my bread and butter. 5:0 - These hairy little shits don't give up easily - but neither do I. 6:0 - The rats' numbers will surely dwindle, so long as I do not give up. 7:0 - A great horde of rats, but not an endless one, surely. I must keep fighting. 8:0 - I'd prefer larger prey, but I'll slaughter this rat-swarm until we're knee-deep in their blood if I must. 9:0 - These rats can't keep it up forever - just have to outlast them. uid: f8721202-e4d7-4c33-8096-c31ce1b6fbb2 - 0:0 Tag: Minthara - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_PAD_RitualBook.lsj Synopsis: Player comments on the book on how to divide yourself into many.
0:0 - A spell to divide one into many... Gosh, I wouldn't know what to do with myself. 1:0 - The spell claims to make many of one. Powerful magic. 2:0 - A spell to turn one into many. Could come in handy, especially when I get back to my reading list... 3:0 - This spell... it claims to divide an individual into a whole crowd. 4:0 - With this spell, one can become legion. So the book claims, at least. 5:0 - So one person could use this spell to become many. Pretty powerful. 6:0 - A magic incantation. One that can turn an individual into a horde... 7:0 - This speaks of magic that can divide someone into many... but many what? uid: 4168e79e-6f12-457c-ab80-8aba6dd8f647 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_PAD_RitualCircle.lsj Synopsis: Player comments on the infernal site that the Last Justiciar used to become a horde of rats. The player notes either that it has infernal origins or will be ignorant if the check failed. Karlach and Wyll always recognise the circle's nature.
0:0 - An infernal ritual circle... Someone's been very naughty. 1:0 - An infernal ritual circle, I think. 2:0 - A ritual circle, chalked in the manner of the hells. What infernal purpose did it serve? 3:0 - A ritual circle - and an infernal one at that. What's it doing here...? 4:0 - A ritual circle - and not of this plane, either. Infernal, I would guess. 5:0 - A ritual circle. Seems to be infernal in nature. uid: 01408d53-95f4-4b9e-b4ec-df55d52fa3b2 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - SHA_LastJusticiar_Knows_InfernalRitual - Knows the ritual was infernal in nature === END NODE ===
0:0 - Infernal ritual markings. Ugh, what's waiting for us? uid: 6100d53d-9ea7-aafc-f88b-458bf08403de - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - An infernal circle, used for the casting of the Hells' most diabolical magic. uid: 83894a60-8ef1-395d-2de1-d58268d643c3 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - What odd markings. Ritualistic, perhaps. 1:0 - Hm. Markings for some manner of ritual. 2:0 - A ritual circle, though for what purpose I haven't the foggiest. 3:0 - Some sort of ritual circle... but not one that belongs here. 4:0 - The hallmarks of a ritual... but not one I am familiar with. 5:0 - What's this? For a ritual of some sort? uid: af915679-af03-48c6-ad06-f4a087265341 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_RatsCalm.lsj Synopsis: By talking to the rats in the Shar Temple, the player begins to notice there are specific patterns to their behaviour. Communication with them is difficult as they are resistant to your presence and make cryptic statements. After engaging with the rats a few times, the player/there companions might note that there's something odd going on (to be unveiled later if they start killing rats)
0:0 - Study the rat's ki to see the source of its aggression. uid: 0fccb56d-a2d7-2c75-07a7-2ab0b744b87b = Roll SkillCheck Insight (Wisdom) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 18af97a7-9210-6a15-5fa4-ff9b300e218e > null
0:0 - Unworthy of dark cloak! Unworthy of dark fur! Unworthy! uid: 1abc027a-062a-1724-fe3f-4e1f9e78bb1b - 0 Check flag(s) (Local): true - df19817d-fc15-a495-a022-40aadef838cc_B - Branch B - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Local): true - df19817d-fc15-a495-a022-40aadef838cc_C - Branch C false - df19817d-fc15-a495-a022-40aadef838cc_B - Branch B - 1 Set flag(s) to (Object): true - SHA_LastJusticiar_State_Knows_WeirdRatBehaviour - The player has noticed the rats' strange behaviour > null
0:0 - *The rat isn't merely territorial - it's proud. This place means a great deal to it.* uid: 1ebafba9-335c-3d88-3f4c-18d5bcfcb9d9 - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_InsightSuccess - Sets when the player passes the insight active check
0:0 - That sounded like a threat. I like threats. uid: 20b5c908-547d-4a2f-bae6-6b489e504bae - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along > null
0:0 - This is the path of heroes! Your feet sully it. uid: 21c280bf-43fd-2701-eec1-0e99d95a8a22 - 0 Check flag(s) (Local): true - df19817d-fc15-a495-a022-40aadef838cc_C - Branch C - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Local): false - df19817d-fc15-a495-a022-40aadef838cc_C - Branch C true - df19817d-fc15-a495-a022-40aadef838cc_D - Branch D > null
0:0 - That's a mean ol' rat. Wonder what's bothering it. uid: 23986d30-8d19-413b-a30a-c0d85a74bb6d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
- Roll sucessful - null uid: 28f2977f-1edb-ea41-b905-9ebd17951875 > null
0:0 - *Rats have ki, like all living things. But it is not usually this frenetic. Or powerful.* uid: 2a8f8522-46d5-5929-b9b6-8a8207f27a8b
0:0 - Consider the rat's tone, and choice of words. uid: 2c63af55-d171-2335-07f3-067e961b51c8 = Roll SkillCheck Insight (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsCalm_Event_AttemptedInsightCheck - Sets when the player attempts an insight active check - 1 Check flag(s) (Object): true - SHA_LastJusticiar_State_Knows_WeirdRatBehaviour - The player has noticed the rats' strange behaviour - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AttemptedInsightCheck - Sets when the player attempts an insight active check > null (roll sucessful) > null (roll failure)
0:0 - Calm down. What are you talking about? uid: 2e1fcb38-579f-09e4-d5c4-60d85a568135 - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsCalm_Event_AskedWhatItMeans - Sets when the player asks what the rat(s) are talking about - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AskedWhatItMeans - Sets when the player asks what the rat(s) are talking about > Talking of you - intruder, invader, unworthy one! These halls are not for you!
null uid: 340e7ab2-8a1a-05fd-eb73-933d57e76654 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along
0:0 - Back off, or I'll be scraping your guts off my heel in a moment. uid: 3ae2b08a-f3e0-efe7-cba0-3a9223be57fa - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsCalm_Event_ToldBackOff - Sets when the player tells the rat to back off. - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_ToldBackOff - Sets when the player tells the rat to back off. > Try it. Lot more guts than you'd expect. A lot more!
0:0 - A rat with delusions of grandeur. A bit like the gods themselves. uid: 3d2f91e6-d923-4e2b-842c-12ed58cade81 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along > null
0:0 - Spiteful little lad. Hint of malice in its eyes, too. That's not normal, is it? uid: 3e1d10cb-7728-47a4-be3d-add257e294a3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *The rat holds its ground. It almost seems defiant.* uid: 3f84c9e9-a016-1ea5-4d4b-731bd33013c8 - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees - Sets when the player succeeds the animal handling check
0:0 - Chk. That rat's about to bite off more than it can chew. uid: 43366012-a414-4c6e-a74e-90bf7339c103 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Study the rat's behaviour. uid: 43696281-786f-6c9f-d922-fb898d4e8ae3 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandling - Sets when the player attempts an animal handling active check - 1 Check flag(s) (Object): true - SHA_LastJusticiar_State_Knows_WeirdRatBehaviour - The player has noticed the rats' strange behaviour - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandling - Sets when the player attempts an animal handling active check > null (roll sucessful) > null (roll failure)
0:0 - That rodent's got the spirit of a centaur. I've got to respect it. uid: 4515e005-c68b-4fe4-9dcf-08251df3d47c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along > null
null uid: 4ba4fbdc-0c3b-e062-9a8b-ef51f83c9a4e
0:0 - Extend a hand to the rat. Show you mean no harm. uid: 557823ae-ad21-d8d2-f8ec-dbdf0f2b4a2b - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees - Sets when the player succeeds the animal handling check false - SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative - Sets when the player concludes that speaking to the rats any more in stage 1 isn't productive - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative - Sets when the player concludes that speaking to the rats any more in stage 1 isn't productive > *Hiss!*
0:0 - *The rat has a thick coat and dark, staring eyes. Old, but in good health.* uid: 5cf492e2-d99f-1d75-d3bb-2681fa9ee541
0:0 - We outnumber you, leave me be! uid: 5ee61a5e-d67f-64f0-308e-fe2d2b18f236 - 0 Check flag(s) (Local): true - df19817d-fc15-a495-a022-40aadef838cc_A - Branch A - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Local): false - df19817d-fc15-a495-a022-40aadef838cc_A - Branch A true - df19817d-fc15-a495-a022-40aadef838cc_B - Branch B > null
0:0 - Two legs. Too familiar. uid: 5fd39b1e-77cc-c9e6-adc3-e9f41d47ec34 - 0 Check flag(s) (Local): true - df19817d-fc15-a495-a022-40aadef838cc_D - Branch D - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Local): true - df19817d-fc15-a495-a022-40aadef838cc_E - Branch E false - df19817d-fc15-a495-a022-40aadef838cc_D - Branch D > null
0:0 - The blighter's worked up. Wonder what's got under its skin? uid: 6902a8e0-6ec2-4fca-adcc-f726acf832af - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: 6ab26ee5-cd20-4737-b8fe-152232704599 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - A rodent with an attitude. Not unlike a few githyanki I've known. uid: 6e9fef03-e1ac-4d3c-b6f6-28b66ba3ce24 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Study the rat's appearance. uid: 70663da4-0ab2-894c-859c-edd5cbdc519b = Roll SkillCheck Nature (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsCalm_Event_AttemptedNatureCheck - Sets when the player attempts a nature active skill check - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AttemptedNatureCheck - Sets when the player attempts a nature active skill check > null (roll sucessful) > null (roll failure)
0:0 - There's something strange about the vermin in this place. Can't put my finger on what though. uid: 76db72c5-6390-4ff1-a108-c105bfd66c99 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - We are small, but many. Leave, or see what happens. uid: 7a6111c2-c5bf-f321-d8a6-b40d92a50cab - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along > null
0:0 - Seems this place is important to you. Why? uid: 818f968e-b400-af6b-9dd0-6e879c4a8aef - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsCalm_State_ImportanceQueried - Sets after the player asks why the temple is important to the rats true - SHA_LastJusticiar_RatsCalm_Event_InsightSuccess - Sets when the player passes the insight active check - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_State_ImportanceQueried - Sets after the player asks why the temple is important to the rats > We've always been here - it's ours. We watch over it. You do not belong. > null
0:0 - We've always been here - it's ours. We watch over it. You do not belong. uid: 959a69df-14d6-daf3-349d-afd74ac3ba37 - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along > null
0:0 - You're just a rat - is it really wise to stand up to me? uid: 9838eebf-e630-5a92-f09f-9787e9c4cb55 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees - Sets when the player succeeds the animal handling check false - SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative - Sets when the player concludes that speaking to the rats any more in stage 1 isn't productive - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative - Sets when the player concludes that speaking to the rats any more in stage 1 isn't productive > We are small, but many. Leave, or see what happens. > null
0:0 - As rats go, this one seems to be somewhat of an eccentric. uid: 989c49e5-4b77-441c-9044-ef59aa81a89b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Curious little thing. I respect its pluck. uid: 9a6e68f1-bfda-4ad1-9735-59bcc44d12b7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *You fail to glean anything. It's just a rat.* uid: 9ac82e1c-7f61-c3d0-5e6d-4317877d20ac
- Roll failure - null uid: 9f74b6e7-3aba-dbfd-4bb2-1bdf6cbc0073 > null
0:0 - Unwelcoming vermin aside, we need to explore this place. uid: a3aab041-0217-4a97-a173-295e8715add5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along > null
0:0 - Extraordinary behaviour. There's more to these rats than meets their beady little eyes. uid: a3e384cf-30b6-43e3-85b0-ec1732e77839 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along > null
0:0 - Study the rat's ki to see the source of its aggression. uid: a4fd7576-cbf0-d9d4-2c0a-f85d8bdcb94c = Roll SkillCheck Insight (Wisdom) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - Leave! Away! My nest - my dark! uid: bb3ae416-2474-7468-da58-a4c9c1848284 Animation: Rat shows off a hostile aggresive pose to ward off the player. === END NODE ===
null uid: bd7a4924-69a0-84b1-962a-2bddd92c0f25 - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees - Sets when the player succeeds the animal handling check
null uid: bdef5523-9ec9-4d01-a0a2-5c27e6e0e54c - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > *Chitter.*
null uid: bdf1fec6-d93a-9311-7bbd-642c48537805 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along
0:0 - *There's something strange about the rat. But what?* uid: be5b953b-94a6-bb17-becd-0d51a9d1e189 > null
0:0 - *There's something amiss, but exactly what eludes you.* uid: c60c4c80-cdfa-680c-9857-b496008f6919
0:0 - Oddly brazen, for a rat. We should just move along. uid: c7724d0b-dd18-48e6-ae79-0bfd496454c0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Attack. uid: c83a3a4e-9c74-f765-7b2e-77cf1567910f - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Strange little beast. I would've made short work of it, once. uid: c9430b3e-36cc-49d7-aa11-6d9dc8ebd6c5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Defiant little fellow. Seems oddly... purposeful. uid: d0cd2535-b27d-4e2b-bbb2-cc5aeaa3964e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *Nothing stands out to you.* uid: d6cd1cff-a748-34eb-7366-d9aa94d51cf0
0:0 - Are you really being waylaid by a snack? Let's just look around, vermin be damned. uid: e1dbc06d-7453-4a67-98f0-6b4cf2fe8a3e Node context: Player is stuck in conversation with a rat, but Astarion's getting impatient - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_CompanionSuggestsLeave - Sets when a companion inclusion suggests its time to move along > null
0:0 - Observe the rat's behaviour. uid: ec595d71-709a-1b71-ab5e-9f96d65c1d30 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandling - Sets when the player attempts an animal handling active check - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AttemptedAnimalHandling - Sets when the player attempts an animal handling active check > null (roll sucessful) > null (roll failure)
0:0 - Join an army. Became an army. Leave! uid: f0831da8-9a21-6a81-f938-b8768f8ee1d6 - 0 Check flag(s) (Local): true - df19817d-fc15-a495-a022-40aadef838cc_E - Branch E - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Local): false - df19817d-fc15-a495-a022-40aadef838cc_E - Branch E true - df19817d-fc15-a495-a022-40aadef838cc_F - Branch F > null
0:0 - The rodent needs a lesson in humility. Shoo it away, aggressively. uid: f6fe49a7-7e83-aa5e-d967-e2e758557582 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsCalm_Event_AnimalHandlingSuccees - Sets when the player succeeds the animal handling check false - SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative - Sets when the player concludes that speaking to the rats any more in stage 1 isn't productive - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsCalm_Knows_RatsUncooperative - Sets when the player concludes that speaking to the rats any more in stage 1 isn't productive > *Hiss!*
0:0 - You're being held up by a snack. Leave the rodent and let's look around. uid: f78edfc0-838a-46f3-8f8d-dd7d1636beb6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
- Roll sucessful - null uid: fcfb3e75-e1e9-7882-5e7b-71803b77108d > null
0:0 - Leave. uid: ffa2b695-9776-4d90-e7c3-2e0949c2ecab === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_RatsNegotiate.lsj Synopsis: The player continues to kill the rats. The rats begin to group up and attempt to bargain with the player. Their memories are starting to converge into a single consciousness of the last dark justiciar. Some players who accepted a quest from the Orthon may realise there is a Dark Justiciar in hiding, amongst these rats. If the player repeatedly talks to the rats at this point without accepting a truce, they'll turn hostile.
0:0 - No, you cannot leave - not without your word. Not without peace. uid: 01f3ddee-822e-965b-16c9-618e28211383
0:0 - Attack. uid: 03305894-c683-c882-65a5-962436e617a0 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - There are treasures. Useless to us now, but once they had value - meaning. We hid them away, untouched for a lifetime. uid: 04c7285a-1c71-9962-6475-5323c2f5a04a > Keep your word, and we will reveal them to you.
0:0 - You kill many, but many remain. Stop. Spare our lives, or face my teeth and claws. uid: 05a8cb1b-e28a-9e62-c1d4-e7a78a8311b5 Node context: On edge, seeking a truce - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet - Sets when you trigger the rat negotiation dialogue the first time > Every little death fills my head with more thoughts. It's too much - too painful. Kill one more of us, and you will pay.
0:0 - *Squeak!* uid: 08af5b49-e679-ad1f-28cb-67cc01ec347c Node context: Animal noise. SFX Only === END NODE ===
- Roll failure - null uid: 192b6828-24c6-b71d-6921-fd49f7f81512 > null
0:0 - There's an infernal bounty hunter seeking Dark Justiciars. Seems he missed a target. uid: 225aa19e-c75e-6cf0-06e7-df698a903a7d - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar - Sets when the rats admit to being the shared consciousness of the last justiciar - 1 Check flag(s) (Global): true - SHA_Orthon_Knows_ContractClause - Sets when the Orthon describes the terms of his contract false - SHA_Orthon_State_Defeated - Orthon is defeated. This gets cleared once his defeated state resets. > The horned beast. He killed many, now you kill more. Leave us. Please.
0:0 - We are just crumbs of a life. Harmless nothings, unless you test us. Leave us in peace. uid: 239171ab-085e-40f6-b729-3d645a3ea75f
0:0 - *It wants you to stop killing its fellow rats. Understandable enough.* uid: 242ab5e9-6b8e-782a-a601-e3bf624d28c5 - 0 Set flag(s) to (Object): true - SHA_LastJusticiar_State_StudiedDiplorat - Player successfully studied the diplomat rat and figured out that it wants a truce
0:0 - Attack. uid: 2b7a5c53-dabb-7418-d597-d491247f7a69 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - The horned beast. He killed many, now you kill more. Leave us. Please. uid: 2c5d019e-f85b-a8be-ec61-73f2094f57a9 > I am harmless - until we are cornered.
0:0 - *The rat's beady eyes hold your gaze intently. What does it want?* uid: 3a861077-7c40-81e1-56ad-c00b5a5b1cbe - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet - Sets when you trigger the rat negotiation dialogue the first time - 1 Check flag(s) (Global): false - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet2 - Sets the second time the player speaks to the rats without having agreed to a truce false - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet - Sets when you trigger the rat negotiation dialogue the first time > null
0:0 - Leave. uid: 4cb3fb42-d89c-cf69-507a-c9cb5b3487dd === END NODE ===
0:0 - All right. Your lives for this treasure. You'd better be level with me. uid: 4d686fe1-d28a-8899-b0f5-ffc0e053884b - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Event_RatOfferedTreasure - Sets when the rat offers to lead the player to treasure in return for non-aggression false - SHA_LastJusticiar_RatsNegotiate_State_AcceptedTreasureOffer - Sets after the player agrees to not harm the rats in return for treasure - 1 Check flag(s) (Global): false - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiate_State_AcceptedTreasureOffer - Sets after the player agrees to not harm the rats in return for treasure > And you better be true to your word. I am small, but we are many. Now fetch your prize, and leave.
0:0 - *It wants for you to leave it and its fellow rats in peace.* uid: 4dbfd083-8d04-3212-539c-ccf27cbeb5c4 - 0 Check flag(s) (Global): true - SHA_LastJusticiar_State_RitualCircleDiplorat - Ritual circle triggered the diplo rat. - 0 Set flag(s) to (Object): true - SHA_LastJusticiar_State_StudiedDiplorat - Player successfully studied the diplomat rat and figured out that it wants a truce
0:0 - I am harmless - until we are cornered. uid: 51a7841e-5a19-52fa-a29a-22fbfa3f3ffe
0:0 - There was an infernal bounty hunter seeking Dark Justiciars. Seems he missed a target. uid: 531eaca3-644b-5736-ec4e-545bbc607437 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar - Sets when the rats admit to being the shared consciousness of the last justiciar - 1 Check flag(s) (Global): true - SHA_Orthon_Knows_ContractClause - Sets when the Orthon describes the terms of his contract true - SHA_Orthon_State_Defeated - Orthon is defeated. This gets cleared once his defeated state resets. > The horned beast. He killed many, now you kill more. Leave us. Please.
0:0 - *Beady, malicious eyes stare at you. The rat probably wants to feast on your corpse along with its friends.* uid: 5688c9db-3391-4263-02e1-283fa6062cca
0:0 - At last, you see sense. Fetch your reward and leave us. Do not come back. uid: 63d5fe9a-e99b-7c76-de97-0b47fc8155be - 0 Set flag(s) to (Global): true - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore === END NODE ===
0:0 - *The rat sounds like it's describing Sharran rites of initiation - those of the Dark Justiciars.* uid: 658572a4-0751-0a97-9d6f-ffc3e4f73280 - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar - Sets when the rats admit to being the shared consciousness of the last justiciar
0:0 - *The rat's eyes gleam with uncanny intelligence. It seems to grasp your gesture, and accept it.* uid: 69b0a4a0-b66c-ff5a-c2ff-44d1e37f26c9 > *Squeak!*
0:0 - *The rat sounds like it's describing the sacred rites of Shar's Dark Justiciars.* uid: 69c4ae24-4213-e54a-b621-6c364c4bc3f9 - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar - Sets when the rats admit to being the shared consciousness of the last justiciar
0:0 - Fool. We gave you every opportunity, but still you choose death. So be it. uid: 6b0d9f4a-bc2b-8c3e-0900-0fb30e966196 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Leave. uid: 6e94e2bc-4b80-872f-1b9b-405c8b4212ed === END NODE ===
0:0 - Yell at the rat. Frighten it away. uid: 706a6c16-5992-41ec-d6ec-69aa15344064 > *Hiss!*
0:0 - And you better be true to your word. I am small, but we are many. Now fetch your prize, and leave. uid: 7434ee13-32d9-9568-aa01-d55f75065dce - 0 Set flag(s) to (Global): true - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore true - SHA_LastJusticiar_State_SharedTreasure - === END NODE ===
- Roll failure - null uid: 9cbcfe27-76a4-97e1-2536-fc06317d3b01 > null
0:0 - Remember your word - spare us, leave this place. Your reward awaits. uid: a88cf469-60b3-e6f9-06c9-73550499f3d2 Node context: Word of warning/delicate truce - 0 Check flag(s) (Global): true - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore true - SHA_LastJusticiar_State_RitualCircleDiplorat - Ritual circle triggered the diplo rat. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - *The rats are describing a Dark Justiciar's memories. The orthon's quarry was here all along, scattered and hidden in plain sight.* uid: a8ea42a4-4417-c15c-0dbf-f138100449f8 - 0 Check flag(s) (Global): true - SHA_Orthon_Knows_ContractClause - Sets when the Orthon describes the terms of his contract - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar - Sets when the rats admit to being the shared consciousness of the last justiciar
0:0 - Are you telling me you're one person turned into a swarm of rats? How can that be? uid: abf9ede0-16fd-af0c-31f8-5a51e74fd6bf - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Event_QuestionedStrangeness - Sets when the player asks the rats about their odd behaviour once they begin to negotiate false - SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar - Sets when the rats admit to being the shared consciousness of the last justiciar > It shouldn't be. We should be one, long dead. Instead we are many - scurrying, hiding, surviving.
null uid: b4f2f005-fc70-a8dc-2a55-a162edbc26b1 - 0 Check flag(s) (Global): true - SHA_LastJusticiar_State_RitualCircleDiplorat - Ritual circle triggered the diplo rat. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet - Sets when you trigger the rat negotiation dialogue the first time > null
0:0 - Scowl at the rat and shoo it away. uid: b9e3b0f8-ef32-4675-2f69-f0cfb9854616 > *Squeeeee!*
0:0 - A final warning - offer us peace, now, or be devoured. uid: ba9edabe-914c-d1d1-9595-78b4e7c4bc7d Node context: Deadly serious - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet2 - Sets the second time the player speaks to the rats without having agreed to a truce - 1 Check flag(s) (Global): true - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > I'm not cutting deals with vermin. Do your worst. > All right - a truce, then. > Leave.
0:0 - Study the rat. Try to figure out what it wants. uid: bd5d9f82-3c71-8ec7-443c-5e947b529b15 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - I don't usually bargain with rats. If I let you live, what's in it for me? uid: bdb4a3e4-c726-bd5b-c49c-7976fb85df15 - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsNegotiate_Event_RatOfferedTreasure - Sets when the rat offers to lead the player to treasure in return for non-aggression - 1 Check flag(s) (Global): false - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Event_RatOfferedTreasure - Sets when the rat offers to lead the player to treasure in return for non-aggression > There are treasures. Useless to us now, but once they had value - meaning. We hid them away, untouched for a lifetime.
0:0 - You're no ordinary rat, are you? None of you are. uid: bf8bf8b1-9d05-25d3-af11-5ebaadc0a0e5 - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsNegotiate_Event_QuestionedStrangeness - Sets when the player asks the rats about their odd behaviour once they begin to negotiate - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Event_QuestionedStrangeness - Sets when the player asks the rats about their odd behaviour once they begin to negotiate > An ordinary rat alone. But together? Something more.
0:0 - Hold up your hands in peace. uid: c48f21f8-2ad6-403d-2f17-13860a39291f - 0 Check flag(s) (Object): true - SHA_LastJusticiar_State_StudiedDiplorat - Player successfully studied the diplomat rat and figured out that it wants a truce - 0 Set flag(s) to (Global): true - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore > *The rat's eyes gleam with uncanny intelligence. It seems to grasp your gesture, and accept it.*
0:0 - *The rat stares at you. It almost seems like it wants your attention.* uid: dd66cddf-f124-d90b-e43c-0e2fbd2d0382 - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet - Sets when you trigger the rat negotiation dialogue the first time > Scowl at the rat and shoo it away. > Hold up your hands in peace. > Study the rat. Try to figure out what it wants. > Attack. > Leave.
0:0 - We only seek peace. Kill no more, and we will let you live. uid: e0921ce8-1080-754d-5dbc-370c79521af2 Node context: Growing frustration - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet - Sets when you trigger the rat negotiation dialogue the first time - 1 Check flag(s) (Global): true - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet2 - Sets the second time the player speaks to the rats without having agreed to a truce false - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet - Sets when you trigger the rat negotiation dialogue the first time > null
null uid: f25540ed-cba8-5469-e7d2-4506bb6ec92b - 0 Check flag(s) (Global): false - SHA_Orthon_Knows_ContractClause - Sets when the Orthon describes the terms of his contract - 1 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| > null (roll failure) > null (roll failure)
0:0 - *Squeeeak!* uid: f3d0e3aa-3507-4f22-3fc6-4159e7581769 Node context: Animal noise. SFX Only - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsNegotiation_Event_Hasmet2 - Sets the second time the player speaks to the rats without having agreed to a truce - 1 Check flag(s) (Global): false - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Yell at the rat. Frighten it away. > null > Attack. > Leave.
0:0 - *The rat watches intently, as if eager for you to leave.* uid: f939db13-f158-81cf-4e17-00908fd1fdb8 - 0 Check flag(s) (Global): true - SHA_LastJusticiar_State_PlayerTruce - Player agreed not to attack the rats anymore - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - One Shar follower turned into scores of rats? How can that be? uid: fb1a8785-91cc-fa43-864b-25c3ffa85b31 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsNegotiate_Event_QuestionedStrangeness - Sets when the player asks the rats about their odd behaviour once they begin to negotiate true - SHA_LastJusticiar_RatsNegotiate_Knows_RatsAreJusticiar - Sets when the rats admit to being the shared consciousness of the last justiciar > It shouldn't be. We should be one, long dead. Instead we are many - scurrying, hiding, surviving.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_RatsPanicked.lsj Synopsis: After killing some of the rats, they become more panicked and aggressive - but also a litte more lucid- something the companions may pick up on. The may start to remember things -fragments of a memory, or a name on the tip of their tongue.
0:0 - Shoo the rat away. uid: 00890d08-de30-0781-61e6-52b38de07c1f > *Squeee!*
0:0 - I mourn them. I mourn me. It's your fault - you filled my skull with full of pain and dead mens' faces. uid: 03f38234-3103-ba76-2c1f-ad748be5a0d9 > null
0:0 - You're babbling - probably diseased. I should just put you out of your misery. uid: 058808a7-d818-dcb4-5f38-b35d6d253803 - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsPanicked_State_SaysRatsDiseased - Sets when the player states the rats are probably rabid and should die - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_State_SaysRatsDiseased - Sets when the player states the rats are probably rabid and should die > Then my misery becomes another's! More fear, more pain, more memories!
0:0 - Leave. uid: 2e1abedd-af1c-9932-64e9-6ccbc0cff22a === END NODE ===
0:0 - There's something highly suspicious about these ever-more-eloquent rats. uid: 30d1efdf-f6ca-4975-b0b3-c9cfdd754c52 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered - Sets when a companion inclusion suggesting something's amiss triggers > null
0:0 - You're no ordinary rat, are you? uid: 30f9e0a9-cb16-926d-41d8-67bf141de7ea - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsPanicked_State_SaysNoOrdinaryRat - Sets when the player notes the rats aren't normal - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_State_SaysNoOrdinaryRat - Sets when the player notes the rats aren't normal > null > Very ordinary. But one of many - leave us be or we'll gnaw your rotten bones in the dark!
0:0 - These rats paint a vivid picture, do they not? Volo might learn a thing or two. uid: 31a02a67-8baa-4f32-94b6-1c7eb0e3449e - 0 Check flag(s) (Global): true - GLO_Volo_HasMet - GLO_Volo_HasMetdescription - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered - Sets when a companion inclusion suggesting something's amiss triggers > null
0:0 - I was promised me a home, not a hunting ground. But who promised? uid: 404aa4e0-a9e7-7692-6b0b-e2417cef7ab6 Node context: Some lucidity under the aggression/confusion. Half-remembering something - 0 Check flag(s) (Local): true - a7515c86-de40-c19f-34fb-2dd693bbb8b2_D - Branch D - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Local): false - a7515c86-de40-c19f-34fb-2dd693bbb8b2_D - Branch D > null
0:0 - Raise your palms to the rat peacefully. uid: 43cbe3be-b757-f84e-08db-4c4e6e661cb5 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_PassedPassiveCheck - Sets when you pass the pass skillcheck in SHA_LastJusticiar_RatsPanicked > null (roll sucessful) > null (roll failure)
0:0 - Is it just me, or are the rats here surprisingly... eloquent? uid: 5020c8c9-fa4d-4d6e-99ed-ec1169598a7d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered - Sets when a companion inclusion suggesting something's amiss triggers > null
0:0 - You make my head ache. You make me miss things I never had! uid: 7b3bc4f2-8b76-bfb2-78c2-bf417fa48f5e > null
0:0 - These rats paint a vivid picture, do they not? uid: 80956d14-cf98-b912-474b-3cbe56915a69 - 0 Check flag(s) (Global): false - GLO_Volo_HasMet - GLO_Volo_HasMetdescription - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered - Sets when a companion inclusion suggesting something's amiss triggers > null
null uid: 85cfdb40-e5bb-40cc-8d0b-706ed8be51a7 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
0:0 - Another hunter, taking pieces of me. Hide. HIDE! uid: 8763bbb4-cbf1-cd3d-449e-c7e35b1e140d Node context: Calling out, panicked/combative (addressed to fellow rats in the broader temple region rather than the player) - 0 Check flag(s) (Local): true - a7515c86-de40-c19f-34fb-2dd693bbb8b2_B - Branch B - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Local): true - a7515c86-de40-c19f-34fb-2dd693bbb8b2_C - Branch C false - a7515c86-de40-c19f-34fb-2dd693bbb8b2_B - Branch B > null
0:0 - And it is the rats, to be clear. The rats sound smarter. uid: 88e47aef-c784-1bb0-2701-44e82a029f36 Node context: clarifying the line "either I'm getting dumber or the rats are getting smarter" which preceded this - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - *The rat issues a defensive, high-pitch squeak.* uid: 8f2425a9-c15e-6f34-ceae-62c29a3377cc === END NODE ===
0:0 - Attack. uid: 9f9c4dca-da68-152b-f5ad-a0c54437ec1c - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - My head's too full. It wants to burst - this is your fault. You slew my kin! uid: 9fbcfef2-a497-6127-f3c5-1df854001e56 Node context: Agressive and pained, as if suffering a severe headache - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Local): true - a7515c86-de40-c19f-34fb-2dd693bbb8b2_A - Branch A > Fiend! Bloodspiller! Unworthy wretch! Attack one, and you make foes of ALL!
0:0 - I'm not imagining it, am I? These rats seem to be getting more articulate. uid: ad76a69a-f099-4f82-a73a-46f4d6b0b9d9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered - Sets when a companion inclusion suggesting something's amiss triggers > null
- Roll failure - null uid: b4482eac-ed47-be45-72c2-5d5b3d389a17 > null
0:0 - Save yourselves! Sacrifice yourselves! Run! Fight! Hide! Bite! uid: c4378005-ed76-ee0e-2114-fd6e7640ee84 Node context: Calling out, panicked/combative (addressed to fellow rats in the broader temple region rather than the player) - 0 Check flag(s) (Local): true - a7515c86-de40-c19f-34fb-2dd693bbb8b2_A - Branch A - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Local): true - a7515c86-de40-c19f-34fb-2dd693bbb8b2_B - Branch B false - a7515c86-de40-c19f-34fb-2dd693bbb8b2_A - Branch A > null
0:0 - I'm not imagining it, am I? These rats' grasp of language seems to be improving. uid: c49badce-a389-46ad-89fb-176a6a08174f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered - Sets when a companion inclusion suggesting something's amiss triggers > null
0:0 - *The rat stares, ever so slightly calmed.* uid: ca1c32c8-a6b9-a5c4-8283-074b2efc727c === END NODE ===
0:0 - I remember hands. Why do I remember having hands? uid: d1a2e238-9ffb-f6d2-a846-99b4943fa9cb > null
0:0 - You're upset about your fellow rats' deaths? I didn't expect such compassion from vermin. uid: d9977550-1c10-34ce-61b0-f3761039a593 - 0 Check flag(s) (Dialog): false - SHA_LastJusticiar_RatsPanicked_State_AskedRatsUpset - Sets when you ask the rats if they're upset about the deaths of their fellows. - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_State_AskedRatsUpset - Sets when you ask the rats if they're upset about the deaths of their fellows. > null > I mourn them. I mourn me. It's your fault - you filled my skull with full of pain and dead mens' faces.
0:0 - Attack. uid: e6126a23-2a00-cd06-2edc-76bdf4c39adf - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Either I'm getting dumber or those rats sound a lot smarter than before. uid: e9a5c7d1-c158-4b13-80fb-d6a15c2e2eb1 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_CompanionInclusionTriggered - Sets when a companion inclusion suggesting something's amiss triggers > And it is the rats, to be clear. The rats sound smarter.
0:0 - Hands and fingers... long and hairless... horrible. uid: ecb0bba2-35f8-637a-9b96-e101a1ba85cf Node context: Confused/repulsed - 0 Check flag(s) (Local): true - a7515c86-de40-c19f-34fb-2dd693bbb8b2_C - Branch C - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_RatSaysAName - Sets when one of the rats mentions a name in passing (could be a couple of different names) - 1 Set flag(s) to (Local): false - a7515c86-de40-c19f-34fb-2dd693bbb8b2_C - Branch C true - a7515c86-de40-c19f-34fb-2dd693bbb8b2_D - Branch D > null
0:0 - *The rat seems agitated, afraid. It must know that you killed some of its peers.* uid: f10ef98b-0a9b-e25a-fb8e-3a8b5cc993e2 Animation: *REUSE* Please reuse Rat_Rig_CINE_React_Fear_LOOP - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_RatsPanicked_Event_PassedPassiveCheck - Sets when you pass the pass skillcheck in SHA_LastJusticiar_RatsPanicked > Shoo the rat away. > Raise your palms to the rat peacefully. > Attack. > Leave.
0:0 - Leave. uid: fbb1be44-3a53-886b-98c0-033c4259ae50 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_RatsUltimatum.lsj Synopsis: After killing too many rats, the swarm confronts the player in a chamber beneath the Orthon's lair. A fight ensues immediately afterwards.
0:0 - *The rat utters a defiant hiss. Bloodlust fills its little black eyes.* uid: 2486284e-770a-e01d-d5b5-d1b3658a1c25 > null
null uid: 573f656b-2622-b9c3-000e-ae32d1c237c2 Cinematic: A cacophony of angry hisses and squeaks builds. From the surrounding darkness, a large number of rat eyes glow. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I pleaded, I bargained, I warned. You didn't listen - you made me remember again, hurt again. I am coming for you - all of me. uid: 774700ea-422c-047e-d35a-40dab1c2fe4a Node context: Harsh, resigned to combat - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_LastJusticiar_SpeakWithDead.lsj Synopsis: The player turned the Last Justiciar back into a humanoid by killing his rats. The player then proceeded to kill the Last Justiciar and talk to him using Speak With Dead.
The Last Justiciar witnessed the Orthon attack and has been using his rat form to hide for years
0:0 - What brought you to this place? uid: 0074c4d6-2d0f-451e-bce9-a89ba818bc72 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_SpeakWithDead_Event_MentionedMotivations - Sets when Lyrthindor mentions why he came to the Shar temple in his Speak with Dead - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Sought Shar. Sought oblivion.
0:0 - Oblivion? Why would you want that? uid: 1e13616e-8837-45ca-994d-3809fdcf1fb3 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_SpeakWithDead_Event_MentionedMotivations - Sets when Lyrthindor mentions why he came to the Shar temple in his Speak with Dead - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Wife, daughter... plague. Nothing left.
0:0 - Leave. uid: 1ece9162-b20b-4a3b-bdd0-9801aaeb2385 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 228c2922-afdb-40b5-acc2-0ff582e43edf > null
0:0 - Trials. Sacrifice. But she rose... uid: 25ef9d25-8bb0-4371-b88f-4e108bf30db1 > null
0:0 - Raphael helped you? Why? uid: 294c5438-8ab6-435b-ad0a-a5b61d2951fa - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_SpeakWithDead_Event_RaphaelMentioned - Sets when Lyrthindor mentions Raphael helped him become rats in his Speak with Dead - 1 Check flag(s) (Global): false - SHA_OrthonLair_Knows_RaphaelHiredOrthonToKillJusticiars - Sets when it's revealed the Orthon was hired by Raphael to kill all the Dark Justiciars. - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - How did you become a Dark Justiciar? uid: 346dde3e-ee59-45af-b413-de365d9cf56c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Trials. Sacrifice. But she rose...
null uid: 3710f82f-a77a-4f00-8ca2-97bde79182f6
null uid: 53453bc6-b352-473f-83bd-aa80a7cf6bad
0:0 - *The corpse remains silent. It does not know.* uid: 555046f4-a4cf-5a41-6c48-1a31668e569f > null
null uid: 5c8dfdab-5e1d-4194-b120-383e27cea5bc
0:0 - Raphael hired the orthon to kill you - why would he then help you? uid: 5e4656aa-5424-6f7d-9378-b0eb742ae925 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_SpeakWithDead_Event_RaphaelMentioned - Sets when Lyrthindor mentions Raphael helped him become rats in his Speak with Dead - 1 Check flag(s) (Global): true - SHA_OrthonLair_Knows_RaphaelHiredOrthonToKillJusticiars - Sets when it's revealed the Orthon was hired by Raphael to kill all the Dark Justiciars. - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - How did you become a swarm of rats? uid: 640bcb18-b2d3-4f99-84b5-00be492c99f5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - SHA_LastJusticiar_SpeakWithDead_Event_RaphaelMentioned - Sets when Lyrthindor mentions Raphael helped him become rats in his Speak with Dead - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Man appeared. Offered help. Raphael...
null uid: 74f16eb9-bc29-4033-98a5-2bc3bfa988ed
null uid: 7af0e58f-3307-4fcf-bc15-420c57b0802e
null uid: 83535bd0-86d0-7e6f-0365-58a041cc6683
null uid: ac059cbd-93ec-4ea4-8d3c-f65d2b3d654e
null uid: acc9f932-82ad-43bb-83ca-17da5a9347df
0:0 - What happened to you? uid: b0fe5631-fa7a-4339-bf02-ca4e64f3b817 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Devil. Fled. Hid. Rats...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: dddc3680-b00b-4993-8048-c5d0a6b5caa8 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What is your name? uid: e380b249-fb63-4d56-a960-71ce56d0931b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lyrthindor...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: ea31a76a-353d-423f-80d9-054783fa2280 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f40c8955-0362-40a8-93ca-3c73211a04b5 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_AD_IsobelsPlaque.lsj Synopsis: Narrator/player to reading the plaque on Isobel's tomb . If they already know Isobel is Ketheric's daughter, the narrator reaction is different. The Elvish translates to 'Light slays darkness'.
Note: the unusual structure of this is because the Origin PAD template is a greeting node and can't be connected to normally.
0:0 - *Ssussun elgg oloth.* uid: 4c10d931-0f4b-420f-82a8-c1db9bb3ffd2 Cinematic: Player looks at a plaque on the side of Isobel's tomb. Node context: Ssussun elgg oloth (SUSS-sun ELL-gh OL-oth) - Elvish for "Light slays darkness." > *Here lies Isobel Thorm*
0:0 - *It seems a name was once carved beside the inscription, but it has been scratched away by vermin or vandalism.* uid: a9125d4a-338a-5904-fbd6-e55c21e35e9a Cinematic: Player looks at a plaque on the side of Isobel's tomb. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_CINE_DescendingIntoTemple.lsj Synopsis: Cinematic of players descending into the temple after jumping for the first time on the disc towards the temple.
null uid: 30694b7c-cb2e-23d2-e0be-f0a2d07d7f7c Animation: HUM_M_Rig_SCENE_SHA_Mausoleum_DescendingIntoTemple_DiscJump_PLYR, HUM_M_Rig_SCENE_SHA_Mausoleum_DescendingIntoTemple_ ActivateDisc Cinematic: After interacting with the teleportation stone the player reacts as the large elevator disc sets into motion and starts a long desent into darkness.
NOTE: on subsequent uses of the elevator, a fade to black will be done via script. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_DisarmedPressurePlate.lsj Synopsis: Player steps with a pressure plate that should trigger the trap in the mausoleum but nothing happens.
0:0 - Shi- oh. Nothing? Either the trap's broken or someone's already disarmed it. 1:0 - A pressure plate... but unarmed. Why is that? 2:0 - Disarmed traps. My lucky day. Unless something terrifying already tripped them. 3:0 - Not so much as a poison arrow. The trap's been disarmed - or broken. 4:0 - I thought my luck had run out for a moment. Trap must be disarmed. 5:0 - Hm - shouldn't something have happened? Fireballs or poisoned spikes, maybe? 6:0 - Nothing - it must have been disarmed. uid: 672c28c2-4f58-4a89-a602-4cd1cbb19ced Node context: Stepped on a trap, but nothing happened - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_FoundDisc.lsj Synopsis: Players find the disc at the mausoleum that leads to the Shar temple.
0:0 - That disc looks like it could take us somewhere. But where? 1:0 - That disc is the way forward. I should see where it takes me. 2:0 - That disc will lead somewhere, I'll wager. 3:0 - Those are statues of Lady Shar... what lies down here? 4:0 - That's no mere disc - it's a lift. I've found the way forward. 5:0 - That thing looks mobile. Maybe it can bring us somewhere. 6:0 - That disc can move, I'll wager. But where does it lead? 7:0 - That disc looks like it can move - but where does it lead? uid: 044c4ca4-1a07-40ca-b419-0c57d8345a3e Node context: SH - surprise/awe. - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - This must be it. This must lead to where the Dark Justiciars came from. uid: ddb78491-6ccd-3ecd-34a6-14a5da624195 Node context: Anticipation. Arc: SH loyal to Shar. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_Knows_JusticiarDream - - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Carefully hidden. This must lead to somewhere precious to the Dark Lady. uid: e0585886-e6ee-7325-97b7-2b34ab0e4b55 Node context: Anticipation. Arc: SH loyal to Shar. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_State_DarkJusticiarSuspicion - Shadowheart has her suspicions about the presence of Dark Justiciars in the region. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_FoundDisc_2Players.lsj Synopsis: Players find the disc at the mausoleum that leads to the Shar temple.
0:0 - But where will it take us? 1:0 - But where exactly does it lead...?
2:0 - Onto the disc, then. Unless you have a better idea.
3:0 - The question is: where will it take us?
4:0 - We should see where it brings us.
5:0 - Yeah, but where's it lead? 6:0 - Only one way to find out where it leads to...
7:0 - Where will it bring us, though? uid: 90bc4890-500a-4084-8994-ebbf5f78dea4 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_FoundIsobelsPlaque.lsj Synopsis: PAD for characters reacting to finding Isobels plaque in the Ketheric Mausoleum. Has 3 reaction states:
- Already know Ketheric is Isobel's Father
- Don't know aboutfamily relationship but have met Isobel
- Don't know about family relationship and haven't met Isobel
0:0 - Isobel? Ketheric's daughter, no doubt. Let's hope the apple fell far from the twisted, cursed tree. 1:0 - Ketheric has a daughter - Isobel. What's become of her? 2:0 - Ketheric Thorm had a daughter? I hope she didn't follow in daddy's footsteps... 3:0 - Ketheric Thorm had a daughter? I wonder what happened. 4:0 - Isobel? So Ketheric has a daughter. Is she still alive, I wonder? 5:0 - Ketheric had a daughter. Wonder if she was lost to the shadows. 6:0 - Ketheric Thorm's daughter. Her death compelled his descent into evil. 7:0 - Ketheric had a daughter? I wonder if she is a creature of dust and bone as well. 8:0 - So Ketheric had a daughter. Wonder what became of her? uid: 3ce6dba2-aaf3-4471-9fd3-4be638c69fb7 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Dialog): false - GLO_Isobel_HasMet - Player has met Isobel once, regardless of the situation === END NODE ===
0:0 - If she's Isobel Thorm - Ketheric is her father? Is that even possible? 1:0 - So Isobel is Isobel Thorm? Such a thing should not be possible... 2:0 - So she is the blood of Ketheric Thorm. Even Selûne's faithful have their secrets, it seems. 3:0 - So she is a Thorm - as in, Ketheric Thorm. 4:0 - Does this mean she is Ketheric Thorm's daughter? But she's alive... 5:0 - She can't be Isobel Thorm - can she? Ketheric's daughter? 6:0 - A coincidence surely... or perhaps not. 7:0 - How deliciously strange it would be for a daughter of Ketheric to be a virtuous servant of light. 8:0 - Can she possibly be Ketheric's daughter? uid: 8d65f827-bd88-4a17-9c89-096ca09e0035 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - So this is where Isobel was resting before Daddy Ketheric brought her back. 1:0 - Isobel's final resting place. Well, not that final, once Ketheric came back for her... 2:0 - Ah - this Isobel's resting place before Ketheric resurrected her. 3:0 - This must be where Isobel was interred before... before Ketheric brought her back. 4:0 - Isobel's not-so-final resting place. Ketheric Thorm has a problem with letting things die. 5:0 - Isobel's grave. Before Ketheric wrenched her back into the land of the living. 6:0 - Isobel's tomb. But her father would not let her rest. 7:0 - Isobel's tomb. The very one that Ketheric raised her from. 8:0 - Isobel's sarcophagus. Before Ketheric brought her back. uid: cc687a6c-6fa9-49a3-9197-3cf819d660a5 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - GLO_Isobel_KnowsKethericFather - Player has found the familial connection between Ketheric and Isobel === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_KethericsMap.lsj Synopsis: Players find the map Ketheric had inside the mausoleum. It shows the entrance to the Shar Temple (behind Isobel's tomb) and has notes on an attack.
0:0 - So, there's a whole temple down there. With something lurking inside. 1:0 - This map shows a temple of Shar. Seems to highlight some great danger within. 2:0 - There's a temple down there?! And something lurking in there, too. Fascinating. 3:0 - Judging by this map, there's a temple below - and something deadly waiting there. 4:0 - This map shows a temple of Shar... and something dangerous lurking within. 5:0 - I'll be. There's a temple under here - and something monstrous hiding inside it. 6:0 - Looks like there's a temple under this place - and something deadly sealed inside it. uid: 95a123f6-dc78-4205-b24d-75ea974e6036 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_KethericsWifePlaque.lsj Synopsis: Reaction from player/narrator who interacts with the tomb of Isobel's mother (and Ketheric's wife).
0:0 - *Here lies Melodia Thorm, beloved wife and mother. Ai armiel telere maenen hir.* uid: fd5500fd-ed35-0e17-6aba-bc514fc56d25 Node context: Ah-less-ia / Ay Army-el Teller-eh Man-en here === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_MakeshiftVessel.lsj Synopsis: Players find a vessel with a half-formed humanoid shape gestating inside and reacts accordingly. The being is just inert flesh and cannot speak.
0:0 - Growing people in vats just takes all the sport out of dinner. 1:0 - Looks like some sort of... jar-grown lifeform? 2:0 - But where's it lead? 3:0 - A gestating human - neither born not hatched, but made. 4:0 - Ugh, what is that? Looks like someone tried to grow their own friend but lost the instructions. 5:0 - Is that - a person being grown in there? Gods, that's ghastly. 6:0 - What is that? Almost looks like someone was trying to grow a person. uid: e73a4118-4f3a-4d8a-ba89-2fe287829bb3 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_Mural_000.lsj Synopsis: Player interacts with the first mural of the Mausoleum puzzle and get the first piece of the story. This mural depicts Moonrise Towers in its heyday, before it turned to darkness. The player's comment varies, depending on whether they've been to MRT or not.
0:0 - *Moonrise Towers. It makes the Urge hiss within. It was part of your disgrace, but how?*
0:0 - *This tower - a part of you knows it. A part of you hates it.* uid: 3b3359a1-04e3-e7b9-9bb8-63aa88d480c3 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
0:0 - Moonrise Towers, back before all... that. 1:0 - Moonrise Towers - under its original stewardship. 2:0 - Moonrise Towers, once upon a time. 3:0 - Moonrise Towers in its prime. Hardly the monstrosity it is now. 4:0 - Moonrise Towers. It must have been quite a sight in its heyday. 5:0 - Moonrise Towers, looks like. Quite a beauty back in the day. 6:0 - That bright tower... it's Moonrise. Or it used to be. uid: 5f4ef8fc-35f6-405b-9cc5-802bc0cbcc7d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - GLO_MoonriseTower_EverEnteredBefore - GLO_MoonriseTower_EverEnteredBeforedescription === END NODE ===
0:0 - Moonrise Towers... before Ketheric Thorm offered it over to the shadows. uid: 7b83f4a2-4443-68c1-cac7-6ea475e425ef - 0 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Not bad. A little gaudy for my taste, but not bad. 1:0 - Looks like quite a place. 2:0 - Bright tower. Pretty. 3:0 - A shining tower. A primitive depiction, but not unpleasant. 4:0 - Impressive. What is that place? 5:0 - Beautiful depiction of a tower - never seen the likes of it. 6:0 - What is this bright tower? Strange. uid: feea6c1c-0847-4943-9af5-171a39be481a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - GLO_MoonriseTower_EverEnteredBefore - GLO_MoonriseTower_EverEnteredBeforedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_Mural_001.lsj Synopsis: Player interacts with the second mural of the Mausoleum puzzle and get the second piece of the story. This mural depicts Ketheric Thorm mourning at the tomb of his daughter (Isobel, though this is not revealed by the mural). The player's comment varies, depending on if they've met Ketheric or not.
0:0 - *Ketheric lost his daughter, but the bastard knows why you lost everything.* uid: 2ff2e7fa-8c71-73c5-ea8c-e4feb157b184 - 0 Check flag(s) (Global): true - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
0:0 - A big painting of a sad elf. Heart-breaking, truly. 1:0 - This depicts a man grieving over a lost one, his wife or daughter most likely. I don't want to imagine such pain. 2:0 - Oh, that's sad. Wonder who it's of. 3:0 - An elf in mourning? Chk - a fruitless tradition. 4:0 - An elven warrior, mourning. But who is he? 5:0 - An elf, deep in mourning. He must have lost someone dear. 6:0 - Looks like that elf lost someone dear to him. uid: 6d5a307c-5c8f-443a-93e9-1375a18f3af9 Node context: [Astarion: Nonchalantly] - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. === END NODE ===
0:0 - *The elf from this painting... He knows you. He was a trifling stain in your bloody past. But who is he mourning?* uid: d2f1bd0d-8e25-419c-a0b6-1f34cfaa7f00 - 0 Check flag(s) (Global): false - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
0:0 - Ketheric Thorm, mourning his daughter. Who knew he had it in him? 1:0 - This depicts Ketheric Thorm grieving over his daughter. But did he shed tears too for all who fell beneath his sword? 2:0 - Ketheric Thorm in mourning for his daughter. Tsk, that's very sad. 3:0 - Ketheric Thorm, deep in mourning for his daughter - such a fruitless endeavor. 4:0 - Ketheric Thorm. Looks like he's mourning his daughter. 5:0 - Ketheric Thorm, grieving his daughter. He'd have been devastated... 6:0 - Ketheric Thorm, bowed by grief for his daughter. uid: e14a8c9c-4874-4248-9875-4179224d9134 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_Mural_002.lsj Synopsis: Player interacts with the third mural of the Mausoleum puzzle and get the final piece of the story. This mural depicts Ketheric Thorm, along with a Sharran army, standing before the corrupted version of Moonrise Towers. Player response varies, depending on if they've seen Ketheric or not. (note: do NOT refer to Moonrise towers by name in these responses, as awareness is not guaranteed)
0:0 - The mighty general - Ketheric at the head of an army of Shar worshippers. 1:0 - There he is, General Ketheric Thorm leading an army of Sharran warriors. A Fallen Paladin if ever there was one. 2:0 - Ketheric Thorm and his Dark Justiciars. Now there's a fall from grace for the history books. 3:0 - Ketheric Thorm, commanding a Sharran army. He'd turned his eyes from Selûne to her sister. 4:0 - Ketheric Thorm leading a Dark Justiciar army. He fully embraced Shar. 5:0 - Ketheric Thorm at the helm of a Sharran army. Volo himself couldn't have written a better twist. 6:0 - Ketheric Thorm, leading Shar's forces. Quite the about-face for a warrior of Selûne. uid: 34dd824f-d897-401f-9feb-c8656aa5153e Node context: [Astarion - not impressed] - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. === END NODE ===
0:0 - *Ketheric? Helming a Sharran army? He's hiding his own past, just as he's keeping pieces of yours.* uid: 3a075c67-8cb1-fb79-5f78-dff849173a5a - 0 Check flag(s) (Global): true - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
0:0 - *An army of Sharrans. You've led grander hoards of truer butchers. This is nothing.* uid: 6bda2852-2ddf-f6c1-f337-95184e547072 - 0 Check flag(s) (Global): false - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
0:0 - Now that's what I like to see - an elf at the head of an army. Even a Sharran one. 1:0 - A venerated leader stands out among the Sharran warriors. Must have been a champion of Shar, perhaps a Chosen even. 2:0 - Fierce-looking elf with an army of Sharrans. Wouldn't like to get caught in the middle. 3:0 - An elf leading an army of Shar disciples - an unmistakable depiction. 4:0 - That elf is leading an army of Dark Justiciars. Who is he? 5:0 - An army of Sharrans with an elf at the helm. But who? 6:0 - Whoever that elf is, he's got an army of Shar worshippers at his command. uid: d73e4d3f-f52f-bb1c-f246-5e8efa782f45 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_MyrkulSymbol.lsj Synopsis: Players enter the room where the symbol of Myrkul lies on the floor. Hard religion DC before the PAD plays.
0:0 - Interesting sigil. Not that I know or care who it belongs to. 1:0 - What's that symbol I spy? 2:0 - Don't like the look of that. Don't know why. 3:0 - I should know this symbol - but the meaning evades me. 4:0 - Eye-catching insignia. Not sure what it means though. 5:0 - Nice symbol. What's it mean, I wonder... 6:0 - What is that symbol supposed to mean? uid: 2e818e28-8232-4f11-bb3e-0f86ff7df04c - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - There's no mistaking that - it's Myrkul's mark. 1:0 - That's Myrkul's symbol. 2:0 - Myrkul was here. Or one of his fans, anyway. 3:0 - This is Myrkul's symbol. The Lord of Bones has touched this place. 4:0 - That's Myrkul's symbol. I suppose a mausoleum's a fitting place for the Lord of the Dead. 5:0 - Myrkul's symbol. The Lord of the Dead. 6:0 - That's the symbol of Myrkul. uid: 64f5eb25-9631-a3ab-2f07-2304ffbfaf0a Node context: Pronouned MER-kul - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SHA_Mausoleum_State_PassedMyrkulReligionCheck - Player recognizes Myrkul's symbol in the mausoleum. === END NODE ===
0:0 - Myrkul's holy symbol. He must have had a follower come to this place. uid: 969a6201-7ede-0f98-d6c3-9ae10bd6ec36 Node context: Pronouned MER-kul - 0 Check flag(s) (Tag): true - Myrkul - |Player or NPC chose Myrkul.| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_NecromancersRoom.lsj Synopsis: Players enter for the first time inside the necromancer's room at the mausoleum. Bones are scattered about and arranged into strange totems, in a sign someone has been dabbling in dark magic.
0:0 - Bodies, bodies, everywhere. Yet not a drop to drink. 1:0 - All these bone arrangements reek of dark magic afoot - necromancy, I'll wager. 2:0 - Shouldn't all these bones be tucked away neatly in their tombs? 3:0 - Bones on display, but not as trophies. Some form of dark ritual. 4:0 - All these bones. Seems there's been a graverobber at work here, and an artful one at that. 5:0 - By the gods, all these bones. No dignity for the dead here. 6:0 - Bones everywhere... Someone's been engaging in dark rituals here. uid: c4ce2b05-3280-4504-a51b-92afa4a539db Node context: Astarion; as in 'water water everywhere, but not a drop to drink' (referring to a large amount of skeletons on display in a tomb - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_OpenTomb.lsj Synopsis: Players find the open tomb where Isobel was inside the mausoleum. The PAD should not identify Isobel as the former occupant.
0:0 - An open, empty tomb - seems someone went for a stroll. 1:0 - This tomb lies open and empty. Did anyone say 'undead'? 2:0 - An open tomb. What could be horrifying about that? 3:0 - An open tomb. Perhaps the occupant was restless. 4:0 - An open tomb. Something tells me this wasn't plundered by graverobbers. 5:0 - Empty tomb. Either cleaned out by thieves, or - well, I'd rather not think about it. 6:0 - An open tomb - empty. Not ominous in the slightest. uid: 7354a725-309d-49ab-a3be-936b78eadf41 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_SkullBalthazaarIntro.lsj Synopsis: Party reacts to a magic-mouth skull that projects Balthazar's voice, warning them to leave.
0:0 - Wouldn't want to be caught unawares down here. 1:0 - Let's assume the defensive position until we have determined the best offence. 2:0 - Let's keep sharp.
3:0 - Better stay alert. 4:0 - Every strike needs to count. It's time to make the undead, re-dead.
5:0 - I'll stay on my guard. We're on the back foot down here. 6:0 - We must be cautious. 7:0 - We must be cautious. There are enough bones here for him to raise an army. 8:0 - We need to stay alert. uid: cf126f2b-3a19-0754-03ea-b278009baf7e - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - Wouldn't want to be caught unawares down here. 1:0 - I have no desire to fall victim to a lack of caution in this lightless place. 2:0 - Who knows what tricks he keeps up his rotten sleeve.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Mausoleum_PAD_TempleSuspicion.lsj Synopsis: Shadowheart comments on her suspicions that there is probably to the crypt than just a mausoleum. Hinting at the existence of the temple.
0:0 - There has to be more to this place. There has to be a reason I came to be here. uid: 0911b175-4107-4aef-a7b9-45c764e6dffe Node context: Strong suspcion that she's somewhere important for her. Arc: SH is loyal to Shar. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_State_DarkJusticiarSuspicion - Shadowheart has her suspicions about the presence of Dark Justiciars in the region. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Curious. Part of me thought there'd be more to this place... uid: 1b85afb7-65c1-4c27-b86f-2b77ab81238f Node context: Starting to vocalise a sneaking suspicion that this temple is a legendary Sharran site, before dismissing the thought. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - There's more to this place, I'm sure of it. Lady Shar's presence is near... uid: ca83ec39-bf25-4b57-8229-3145305433e7 Node context: Uncanny certainty that she's somewhere important for her. Arc: SH is loyal to Shar. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - ORI_Shadowheart_Knows_JusticiarDream - - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Merregon_000.lsj Synopsis: One of the merregon henchmen accompanying the orthon in his lair in the Shar Temple. This one acts as a trader and beastmaster for the Orthon's displacer beast. The player can trade, learn about the merregon's connection to the displacer via detect thoughts, and convince it to hand over the potions used to control the beast.
0:0 - *This merregon seems faintly more alive than the others - beckoning you to look at its wares.* uid: 03720945-056d-5d89-c052-17986cc4858d Cinematic: The merregon beckons the player towards its wares - 0 Check flag(s) (Dialog): false - SHA_Merregon_000_HasMet - SHA_Merregon_000_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_000_HasMet - SHA_Merregon_000_HasMetdescription > null
0:0 - *Sigh.* uid: 03e7d2e5-a974-fe6e-cf91-76b08eab2adb Cinematic: The merregon gawks. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. === END NODE ===
0:0 - I am to tend to your master's beast now. Give me the potions. uid: 14f57232-a657-469f-9c41-d49321e6c300 - 0 Check flag(s) (Global): false - SHA_Merregon_State_AskedForPotions - You asked the Merregon for the potions after mind reading it - 1 Check flag(s) (Local): true - 989f8f48-9328-2eca-3aa2-15007aabd48b_MindHasBeenRead - MindHasBeenReaddescription - 0 Set flag(s) to (Global): true - SHA_Merregon_State_AskedForPotions - You asked the Merregon for the potions after mind reading it > *Croak.* > null
0:0 - *It seems this merregon is using potions to charm a beast on behalf of its master.* uid: 23c3286d-64c4-d5d7-1eb8-2d23fbf8bcde - 0 Check flag(s) (Dialog): false - SHA_Displacer_HasMet - SHA_Displacer_HasMetdescription - 1 Check flag(s) (Global): false - SHA_OrthonLair_Knows_MeatPoisoned - SHA_OrthonLair_Knows_MeatPoisoneddescription - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Knows_MeatPoisoned - SHA_OrthonLair_Knows_MeatPoisoneddescription
0:0 - *This merregon is charming the displacer, for its master. It has potions to control the beast's behaviour.* uid: 3b7408dd-d158-2ee9-08fc-47e7dccec727 - 0 Check flag(s) (Dialog): true - SHA_Displacer_HasMet - SHA_Displacer_HasMetdescription - 1 Check flag(s) (Global): false - SHA_OrthonLair_Knows_MeatPoisoned - SHA_OrthonLair_Knows_MeatPoisoneddescription - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Knows_MeatPoisoned - SHA_OrthonLair_Knows_MeatPoisoneddescription
0:0 - *This merregon is the one who applied potions to the spider carcass - to charm a beast for its master.* uid: 3eaec674-100f-5438-71a5-2b8b615a9f26 - 0 Check flag(s) (Dialog): false - SHA_Displacer_HasMet - SHA_Displacer_HasMetdescription - 1 Check flag(s) (Global): true - SHA_OrthonLair_Knows_MeatPoisoned - SHA_OrthonLair_Knows_MeatPoisoneddescription
0:0 - *Groan.* uid: 7e1e9874-9edf-60a8-8c50-cd90108597e8 Cinematic: Merregon stares blankly. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc.
0:0 - Leave. uid: 899ae586-54bb-1781-6d06-afe762943ab6 === END NODE ===
0:0 - Fill master's coffers. Do all that he bids. No more, no less. uid: 8fffc890-7cac-e679-f225-26cd72d481a0 Node context: A droning, almost mindless refrain - 0 Check flag(s) (Object): true - SHA_Merregon_Event_GavePotions - The trader merregon gives the player the potions used to control the displacer
0:0 - *Croak.* uid: b1eb0d8f-8a43-4fc7-b355-1b24eab375d4 Cinematic: The merregon stares blankly for a beat, as if it isn't going to do anything. After a prolonged beat the Merregon finally transfers potions to the player. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - SHA_Merregon_Event_GavePotions - The trader merregon gives the player the potions used to control the displacer
0:0 - *The merregon resists your efforts. Most would be angry at such an intrusion, but this creature has no reaction at all.* uid: b58eacec-179f-4062-b5c6-48e291b27ea0 === END NODE ===
0:0 - Get much business down here? uid: bba33227-ab5a-4a40-d6fc-0d394110efb6 > *Groan.*
0:0 - *Chitter.* uid: c6f54040-ffa1-4a46-9264-282efe5d1c80 Cinematic: The merregon beckons the player towards its wares Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): false - SHA_Merregon_000_HasMet - SHA_Merregon_000_HasMetdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_000_HasMet - SHA_Merregon_000_HasMetdescription > I am to tend to your master's beast now. Give me the potions. > Show me what you have to trade. > Get much business down here? > *Probe the merregon's mind.* > Leave.
null uid: cd144c5a-bc79-8ce7-1039-a05aa68b47c7 - 0 Set flag(s) to (Object): true - SHA_Merregon_Event_GavePotions - The trader merregon gives the player the potions used to control the displacer > *The desire is there, but it doesn't have any potions to give.*
0:0 - *The desire is there, but it doesn't have any potions to give.* uid: cd79d341-7665-3bed-c61e-4b4fab82dfee
0:0 - *This merregon has been charming the displacer, for the orthon. It has potions to control the beast's behaviour.* uid: e9df97bd-b430-3bd8-5151-1dac2970df55 - 0 Check flag(s) (Dialog): true - SHA_Displacer_HasMet - SHA_Displacer_HasMetdescription - 1 Check flag(s) (Global): true - SHA_OrthonLair_Knows_MeatPoisoned - SHA_OrthonLair_Knows_MeatPoisoneddescription
0:0 - Show me what you have to trade. uid: f4cf6a50-d9e2-9f21-028b-184dce4d4776 > null
0:0 - *Chatter.* uid: ffe0e965-cb68-4247-b3f0-91d04c53ae27 Cinematic: The merregon beckons the player towards its wares Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): true - SHA_Merregon_000_HasMet - SHA_Merregon_000_HasMetdescription > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Merregon_001.lsj Synopsis: A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive. Upon attempting to read its thoughts, you realise it's little more than an empty vessel, without personality or thought.
0:0 - *Rasp.* uid: 0682ddc2-68bc-448a-9342-8ec809b93704 Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): false - SHA_Merregon_001_HasMet - SHA_Merregon_001_HasMetdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_001_HasMet - SHA_Merregon_001_HasMetdescription > Got a name? > Nice mask. > Read the creature's thoughts. > Leave.
0:0 - *You sense little else in the merregon's skull. No personality, no thoughts - just raw obedience.* uid: 25735b84-6ab4-e652-d4ee-821eaae5a76f Node context: Pronounced mer-eh-gone - 0 Set flag(s) to (Dialog): true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription
0:0 - *Another dead stare. If this thing ever had a personality, it's long gone.* uid: cb083f06-b845-19d1-aadd-3dda9cd5e2b2 - 0 Check flag(s) (Dialog): true - SHA_Merregon_001_HasMet - SHA_Merregon_001_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription === END NODE ===
0:0 - *Grunt.* uid: d9dcd018-b03d-a456-9f77-74e004f52f27 Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc.
0:0 - *Hiss.* uid: e01dd7a4-d2e2-6fbd-56a4-5f75c03f41ff Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc.
0:0 - *Mewl.* uid: e44ff617-c661-4d8f-815d-a7c779907445 Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): true - SHA_Merregon_001_HasMet - SHA_Merregon_001_HasMetdescription > null
0:0 - *Your efforts reveal nothing. If the merregon is angry at your attempted intrusion, it doesn't show.* uid: edafed02-fefe-49cc-93be-964db4d3c3e1 Node context: Pronounced mer-eh-gone === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Merregon_002.lsj Synopsis: A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive. Upon attempting to read its thoughts, you realise it's little more than an empty vessel, without personality or thought.
0:0 - *Rasp.* uid: 1958d843-a2fd-424e-1dd3-0781e1c20269 Cinematic: Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc.
0:0 - *Drone.* uid: 3f335797-8a36-4e6a-a289-ecdd89ae38a8 Cinematic: Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): false - SHA_Merregon_002_HasMet - SHA_Merregon_002_HasMetdescription false - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_002_HasMet - SHA_Merregon_002_HasMetdescription > Can you understand me? > Strong, silent type, are you? Half right, anyway. > Read the creature's thoughts. > Leave.
0:0 - *Growl.* uid: 43a08f55-2925-4ad7-a571-a408c2058bd0 Cinematic: Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): true - SHA_Merregon_002_HasMet - SHA_Merregon_002_HasMetdescription false - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription > null
0:0 - *You sense little else in the merregon's skull. No personality, no thoughts - just raw obedience.* uid: 4a5ede92-4bde-9b43-9ee9-18881bf2b84c Cinematic: - 0 Set flag(s) to (Dialog): true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription === END NODE ===
0:0 - *Another blank stare. There is no personality, no free will. Only loyalty to a master.* uid: 561a048a-b183-f21c-646c-a19bea1433ee Cinematic: - 0 Check flag(s) (Dialog): true - SHA_Merregon_002_HasMet - SHA_Merregon_002_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription === END NODE ===
0:0 - *The merregon watches you. No doubt its mind is stripped back to the basest of instinct, like all the others.* uid: 5949264b-00d8-82aa-51d5-a27a7dbf5905 Cinematic: - 0 Check flag(s) (Dialog): false - SHA_Merregon_002_HasMet - SHA_Merregon_002_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_002_HasMet - SHA_Merregon_002_HasMetdescription === END NODE ===
0:0 - *Grunt.* uid: 6c0b77c4-e126-de38-e2c7-f2b1e76b2713 Cinematic: Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc.
0:0 - Can you understand me? uid: 825cb107-715a-9504-2682-012e2683329f > *Grunt.*
0:0 - *The merregon's mind is sealed. It doesn't even react to your attempted intrusion.* uid: 938b8c2b-d5af-4321-80d3-f338250e7362 Cinematic: === END NODE ===
0:0 - Leave. uid: 9e39991e-6745-7341-34a9-2ec2413bb2f9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Merregon_003.lsj Synopsis: A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive, uttering only slight groans and rattling sighes. Upon attempting to read the thoughts of one of its comrades, you realise it's little more than an empty vessel, without personality or thought.
0:0 - *Hiss.* uid: 42e70c45-0ba4-402e-805e-bb62fe74cfc5 Cinematic: Merregon stares, tilting its head slightly at the player. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): false - SHA_Merregon_003_HasMet - SHA_Merregon_003_HasMetdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_003_HasMet - SHA_Merregon_003_HasMetdescription === END NODE ===
0:0 - *The merregon has nothing to say - nothing to think. It's little more than a tool of battle.* uid: 46c78f15-c1e0-cf8f-73b2-c3fe7fb2b449 - 0 Check flag(s) (Dialog): true - SHA_Merregon_003_HasMet - SHA_Merregon_003_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription === END NODE ===
0:0 - *Groan.* uid: 6b0ad3ca-ef31-413b-81dc-e1223afca713 Cinematic: The merregon cranes its neck and stares blankly at the player,. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): true - SHA_Merregon_003_HasMet - SHA_Merregon_003_HasMetdescription === END NODE ===
0:0 - *The merregon stares. Its mind houses little more than base instinct and utter obedience.* uid: 71d58822-d5c5-b124-8624-ffa881cab1be - 0 Check flag(s) (Dialog): false - SHA_Merregon_003_HasMet - SHA_Merregon_003_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_003_HasMet - SHA_Merregon_003_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Merregon_004.lsj Synopsis: A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive, uttering only slight groans and rattling sighes. Upon attempting to read the thoughts of one of its comrades, you realise it's little more than an empty vessel, without personality or thought.
0:0 - *The merregon observes you blankly. Another near-empty mind.* uid: 34424c44-bcb3-a07b-b516-a12673140e0a - 0 Check flag(s) (Dialog): false - SHA_Merregon_004_HasMet - SHA_Merregon_004_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_004_HasMet - SHA_Merregon_004_HasMetdescription === END NODE ===
0:0 - *Chitter.* uid: b5e69bd4-db8a-498b-b58a-7be69bcef946 Cinematic: The merregon observes the player, unmoving, Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): false - SHA_Merregon_004_HasMet - SHA_Merregon_004_HasMetdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_004_HasMet - SHA_Merregon_004_HasMetdescription === END NODE ===
0:0 - *Grunt.* uid: dff9f5a1-a243-4d6e-8bf6-b456ecf44ba2 Cinematic: Merregon looks the player over. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): true - SHA_Merregon_004_HasMet - SHA_Merregon_004_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Merregon_005.lsj Synopsis: A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive, uttering only slight groans and rattling sighes. Upon attempting to read the thoughts of one of its comrades, you realise it's little more than an empty vessel, without personality or thought.
0:0 - *Rattle.* uid: 780f9eb6-f94b-4e48-b20b-fa6b09b1758f Cinematic: The merregon has its head bowed. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): false - SHA_Merregon_005_HasMet - SHA_Merregon_005_HasMetdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_005_HasMet - SHA_Merregon_005_HasMetdescription === END NODE ===
0:0 - *Wheeze.* uid: 84d93e6e-afc0-496f-8b0f-5f7b6d7dd9d0 Cinematic: The merregon keeps its head bowed. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): true - SHA_Merregon_005_HasMet - SHA_Merregon_005_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Merregon_006.lsj Synopsis: A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive, uttering only slight groans and rattling sighes. Upon attempting to read the thoughts of one of its comrades, you realise it's little more than an empty vessel, without personality or thought.vessel, without personality or thought.
0:0 - *Gurgle.* uid: 29ea6030-cb90-44f2-84b7-4d843cd442bc Cinematic: Merregon cocks its head at the player. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): false - SHA_Merregon_006_HasMet - SHA_Merregon_006_HasMetdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_006_HasMet - SHA_Merregon_006_HasMetdescription === END NODE ===
0:0 - *The merregon gapes at you. An empty vessel - able to fight, die, and obey.* uid: 8ac569ab-d921-1d57-caa7-0bf0ffe154c4 - 0 Check flag(s) (Dialog): false - SHA_Merregon_006_HasMet - SHA_Merregon_006_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_006_HasMet - SHA_Merregon_006_HasMetdescription === END NODE ===
0:0 - *The merregon stares, missing even the faintest echo of personality.* uid: 9655e920-af34-6051-66c3-74e7decb7f68 - 0 Check flag(s) (Dialog): true - SHA_Merregon_006_HasMet - SHA_Merregon_006_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription === END NODE ===
0:0 - *Sigh.* uid: db3463f8-09f9-4b66-8175-ebc79d51fe3e Cinematic: The merregon gapes at the player, unspeaking Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): true - SHA_Merregon_006_HasMet - SHA_Merregon_006_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Merregon_007.lsj Synopsis: A merregon - a footsoldier from hell assigned to assist the Orthon ( a huge infernal bounty hunter). Outside of combat, the merregon is unspeaking and unreactive, uttering only slight groans and rattling sighes. Upon attempting to read the thoughts of one of its comrades, you realise it's little more than an empty vessel, without personality or thought.
0:0 - *The merregon stares through you. It knows only to attend to its master.* uid: 52700041-a12d-6136-8b9d-0d1d956f6f92 - 0 Check flag(s) (Dialog): true - SHA_Merregon_007_HasMet - SHA_Merregon_007_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription === END NODE ===
0:0 - *Moan.* uid: a45c5847-4a6e-4aa9-a25e-79d355fae175 Cinematic: The merregon leers at the player, gripping its weapon tight. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): false - SHA_Merregon_007_HasMet - SHA_Merregon_007_HasMetdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_007_HasMet - SHA_Merregon_007_HasMetdescription === END NODE ===
0:0 - *A dead-eyed stare greets you. A hollow, unthinking minion.* uid: c4c51845-8aee-2488-2c3a-e2036b0330b4 - 0 Check flag(s) (Dialog): false - SHA_Merregon_007_HasMet - SHA_Merregon_007_HasMetdescription true - SHA_Merregon_Event_DetectThoughtsSuccess - SHA_Merregon_Event_DetectThoughtsSuccessdescription - 0 Set flag(s) to (Dialog): true - SHA_Merregon_007_HasMet - SHA_Merregon_007_HasMetdescription === END NODE ===
0:0 - *Croak.* uid: dbfedbf1-d429-4ab4-a44f-1f1f3c59500e Cinematic: The merregon continues to leer without speaking. Node context: NB - the text between asterisks does not have to be vocalised/pronounced exactly as written, but rather treated as a guideline. Involuntary idle sound from the merregon. Raspy breath, chittering, sighes and moans etc. - 0 Check flag(s) (Dialog): true - SHA_Merregon_007_HasMet - SHA_Merregon_007_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Monitor_AD_WaitingAtGraveyard.lsj Synopsis: Raphael is waiting at the graveyard for the players to warn them about a danger that's behind the door (the Orthon and his party inside the Shar temple).
0:0 - ...while vultures encircled, preparing their rite. uid: 3ea26fca-6c1f-483f-8384-81fa22f3adbe - 0 Check flag(s) (Local): true - 9eb0abff-1785-d205-d61a-a39cf5a6e5d2_A - Adescription - 0 Set flag(s) to (Local): true - 9eb0abff-1785-d205-d61a-a39cf5a6e5d2_B - Bdescription === END NODE ===
0:0 - The huntsman and huntress, no match for the beast... uid: 7cbcff9e-82c5-41cd-941a-2b23ffd2fff4 - 0 Check flag(s) (Local): true - 9eb0abff-1785-d205-d61a-a39cf5a6e5d2_B - Bdescription - 0 Set flag(s) to (Local): true - 9eb0abff-1785-d205-d61a-a39cf5a6e5d2_C - Cdescription === END NODE ===
0:0 - The lion stood watch in the blackest of night... uid: 8937be69-689e-4652-a3fd-89729c39c2cb - 0 Set flag(s) to (Local): true - 9eb0abff-1785-d205-d61a-a39cf5a6e5d2_A - Adescription === END NODE ===
0:0 - ...come dawn of new light, did the predators feast. uid: c2d039b6-b74b-4bfa-bdfb-2b598d1bcf83 - 0 Check flag(s) (Local): true - 9eb0abff-1785-d205-d61a-a39cf5a6e5d2_C - Cdescription - 0 Set flag(s) to (Local): false - 9eb0abff-1785-d205-d61a-a39cf5a6e5d2_C - Cdescription false - 9eb0abff-1785-d205-d61a-a39cf5a6e5d2_B - Bdescription false - 9eb0abff-1785-d205-d61a-a39cf5a6e5d2_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_MonkAmulet_AD_DiscComment.lsj Synopsis: The spirit of the amulet comments on the Shar statue within the Shar Temple, near the moving disc. The Monk remenisces back to when he was tortured by Sharrans.
0:0 - Well if it isn't our Mistress of Pain. HahaHAHA, what anguish she has visited upon me! uid: be7dd9d9-f7b5-4462-96a4-54b06a2fae23 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_BarricadeLeader.lsj Synopsis: The lead skeleton defending Balthazar's room will attempt to grab the players' attention
0:0 - You dawdle. Come closer - now. uid: 6522d40f-ac11-ab4d-679d-a9b35db35dda Node context: Urgent === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_Death.lsj Synopsis: Balthazar's final words as he dies
0:0 - Death... But a fleeting inconvenience. uid: 26d45e25-c84d-1c88-19d3-aa2888c2108b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_DominateGolem.lsj Synopsis: Balthazar scolds his flesh golem as he calms it down
0:0 - Flesh! Enough of this foolishness! uid: 9db3b5a3-560e-af0f-0ada-be5c1abfe6be === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_EnemyVulnerable.lsj Synopsis: Balthazar orders his flesh golem to attack his enemy while they're vulnerable
0:0 - We have the upper hand - do your work, Flesh! uid: 6f0aaf0c-5d88-d4a9-547a-467ec66f8b2c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_GhoulSnarl.lsj Synopsis: One of the necromancer's ghoul servants barks a short, guttural warning if the player gets too close.
0:0 - Aaaway! 0:1 - No clossser! 0:2 - Back, or I feassst! uid: a21951d6-8725-5c0a-447a-f73f4a9d6eca Node context: Aggressive undead rasp. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_GolemDead.lsj Synopsis: Balthazar is angry at his flesh golem being killed
0:0 - Wretch. You broke my brother! uid: c432ae13-20c8-69e9-bbac-ecce660b3b5c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_GolemGoesBerserk.lsj Synopsis: Balthazar is angry that the player made his golem go berserk
0:0 - Imbecile! You've knocked the wits out of him! uid: 66093378-f766-271f-ceea-64e8720a5c72 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_Justiciar_CombatStarts.lsj Synopsis: Justiciar that attacks Balthazar in his lair in Shar temple. Need to have same or similar voice to other Dark Justiciars
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_Justiciar_TakingTurn_1.lsj Synopsis: Justiciar that attacks Balthazar in his lair in Shar temple. Need to have same or similar voice to other Dark Justiciars
0:0 - Foul assemblage! You should never have come here! uid: 9ce1f04c-4687-47f1-bde1-c6f765493dac Node context: Rasped, wraithlike battle taunt (the subject of these taunts is himself a necromancer/possibly undead) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_Justiciar_TakingTurn_2.lsj Synopsis: Justiciar that attacks Balthazar in his lair in Shar temple. Need to have same or similar voice to other Dark Justiciars
0:0 - Darkness shall consume you, corpse-thief! uid: 1a10746e-7038-46aa-a622-1e1ec6c7ffc9 Node context: Rasped, wraithlike battle taunt, directed at a trespassing necromancer === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_LowHP.lsj Synopsis: Balthazar defiantly reacts to being critically injured
0:0 - Fool. You think striking down my body will be the end of me? uid: 56e69bb8-d351-684c-8f96-046aec339cbb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_OrderingGhouls.lsj Synopsis: Balthazar gives some orders to his ghouls while in the Shar temple. He tells them to fetch things related to his necromancy (he's busy repairing some of his undead troops)
0:0 - Embalming fluid, and a pipette. Now. uid: 23aa350b-53bf-45e7-bcee-967bd295f892 Node context: Ordering his ghould minions about - 0 Check flag(s) (Local): true - 003e1f20-0cac-171b-aa7c-df901e42aa6c_A - 003e1f20-0cac-171b-aa7c-df901e42aa6c_Adescription - 0 Set flag(s) to (Local): true - 003e1f20-0cac-171b-aa7c-df901e42aa6c_B - 003e1f20-0cac-171b-aa7c-df901e42aa6c_Bdescription > At ooonce.
0:0 - At ooonce. uid: 41b9c467-cac5-bad1-1728-95cc6b7079ce Node context: Raspy undead drawl === END NODE ===
0:0 - Bring me a liver - and I don't want to see any bite marks on it! uid: 79799083-6ebc-46e0-8ce7-703279355752 Node context: Ordering his ghould minions about - 0 Check flag(s) (Local): true - 003e1f20-0cac-171b-aa7c-df901e42aa6c_B - 003e1f20-0cac-171b-aa7c-df901e42aa6c_Bdescription - 0 Set flag(s) to (Local): true - 003e1f20-0cac-171b-aa7c-df901e42aa6c_C - 003e1f20-0cac-171b-aa7c-df901e42aa6c_Cdescription > Never, maaaster.
0:0 - Bring me a femur bone - a good one, not the one with the marrow pox. uid: 8a3c2ae8-c87b-438c-843b-500063964cda Node context: Ordering his ghould minions about - 0 Set flag(s) to (Local): true - 003e1f20-0cac-171b-aa7c-df901e42aa6c_A - 003e1f20-0cac-171b-aa7c-df901e42aa6c_Adescription > Yesss.
0:0 - Where's that bloody embalming fluid? uid: c06795de-9a71-4ab1-ad64-4728d37373a2 Node context: Ordering his ghould minions about - 0 Check flag(s) (Local): true - 003e1f20-0cac-171b-aa7c-df901e42aa6c_C - 003e1f20-0cac-171b-aa7c-df901e42aa6c_Cdescription - 0 Set flag(s) to (Local): false - 003e1f20-0cac-171b-aa7c-df901e42aa6c_C - 003e1f20-0cac-171b-aa7c-df901e42aa6c_Cdescription false - 003e1f20-0cac-171b-aa7c-df901e42aa6c_B - 003e1f20-0cac-171b-aa7c-df901e42aa6c_Bdescription false - 003e1f20-0cac-171b-aa7c-df901e42aa6c_A - 003e1f20-0cac-171b-aa7c-df901e42aa6c_Adescription > Thirrrsty.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_OutsideRoom.lsj Synopsis: Balthazar has left his room, and Nightsong's prison is still locked. He won't speak to palyers outside the safety of his room
0:0 - Come inside. Then we can talk. uid: 31fab4ed-ae28-a538-3422-016922c4f776 Node context: 'Not now' (returning to his room before he deigns to speak further) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_AD_StartTurn.lsj Synopsis: Balthazar gloats at and taunts the player before acting during his turn
0:0 - It will be a kindness to put an end to your follies. uid: 67c51da0-8c2d-4f51-9da9-8be28fd068d9 - 0 Check flag(s) (Local): true - 6bc7114f-5279-4374-385e-b396157d5189_A - Adescription - 0 Set flag(s) to (Local): true - 6bc7114f-5279-4374-385e-b396157d5189_B - Bdescription === END NODE ===
0:0 - You shall live to regret this. Perhaps not for long. uid: 70866327-a058-4dd8-940b-872243d9ae70 - 0 Check flag(s) (Local): true - 6bc7114f-5279-4374-385e-b396157d5189_B - Bdescription - 0 Set flag(s) to (Local): true - 6bc7114f-5279-4374-385e-b396157d5189_C - Cdescription === END NODE ===
0:0 - Let us make short work of this. uid: 96637e07-10b0-4120-ac2f-0f35b1b4e035 - 0 Set flag(s) to (Local): true - 6bc7114f-5279-4374-385e-b396157d5189_A - Adescription === END NODE ===
0:0 - Your time runs short, womb-born... uid: b5914b96-87a8-4184-b579-530950146450 - 0 Check flag(s) (Local): true - 6bc7114f-5279-4374-385e-b396157d5189_C - Cdescription - 0 Set flag(s) to (Local): false - 6bc7114f-5279-4374-385e-b396157d5189_B - Bdescription false - 6bc7114f-5279-4374-385e-b396157d5189_C - Cdescription false - 6bc7114f-5279-4374-385e-b396157d5189_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_Barricade.lsj Synopsis: The player is challenged by some skeleton warriors at a barricade outside the Necromancer's lair. The necromancer speaks through the dead warriors - his words in their dessicated voices.(this mayor may not follow on from an earlier scene with more skeletons controlled by the necromancer). A mindmeld convinces the necromancer to command his skeletons to grant entry. The scene ends with combat with the skeletons, or a shadowquake triggering a fight between player (+ skeletons) against sharran wraiths. Afterwards, the player is invited into Balthazar's inner sanctum.
0:0 - These are masterworks. Perhaps you'll join their ranks, once I repurpose your corpse. uid: 03afe7c0-09d0-f950-46fb-84468f34cac5 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Rancid donkey scrotum! The quakes herald the shadows - it's already too late! uid: 0cb51b3f-11f2-dbb4-7df6-1052ad3ffb4d Cinematic: continues from a cinematic node in which a shadowquake interrupts the dialogue - the quake continues as background noise. If possible visualisation of dust falling might help to sell it. Node context: Sudden angry, alarmed outburst. There's an attack imminent > null
0:0 - Come join me and find out. I want to look at you with my own eyes. uid: 0e36d207-5fa2-0f22-0e6f-d99c1a15b855 > null
0:0 - Stinking pile of ogre afterbirth! The quakes herald the shadows - they've found me! uid: 124afa8b-894d-8203-60e6-e8419b51077d Cinematic: continues from a cinematic node in which a shadowquake interrupts the dialogue - the quake continues as background noise. If possible visualisation of dust falling might help to sell it. Node context: Sudden angry, alarmed outburst. There's an attack imminent > null
0:0 - No. I will accept a gift from you instead. Raw materials. uid: 3a0f2489-762f-dbb2-caa9-f7214e3b27bf Cinematic: The skeleton looks the player up and down briefly, like an appraisal. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: 3a3ac97e-c0b2-4086-2ebf-b85fe7f1ebc0 Cinematic: A deep rumble rises from below. The surrounding ruins tremble as if experiencing an earthquake. Characters in the scene should react, with apprehension, but if possible a wider shot to emphasise the scale of the temple as the quake rumbles through it. > Rancid donkey scrotum! The quakes herald the shadows - it's already too late!
0:0 - Z'rell sent me, looking for someone called Balthazar. uid: 438befd4-8c4c-439f-f41f-61615c2849c6 - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > Did she now? Enter - I will see if I have any use for you.
0:0 - Afraid I'd ruin these things' looks? Make good on your threat, or else stand aside. uid: 643f8db2-4de7-5136-0754-b0b041445b63 = Roll SkillCheck Intimidation (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null (roll failure)
0:0 - Hurry inside, or your racket is liable to - uid: 723e3322-d5c1-0200-eeb9-6a0db7f70bce Cinematic: Skeleton on alert, weapon raised, glancing around at the environs while speaking to the player Node context: On alert, urgent. Line is cut off as the skeleton notices something. (full line would have been 'liable to draw attention') - 0 Check flag(s) (Dialog): true - SHA_Necromancer_HasMet - SHA_Necromancer_HasMetdescription > null
null uid: 8755b8b5-a9ae-b23d-24b3-663769d5c184 - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_StartShadowquake - Starts the Shadowquake in Balthazar's camp in the Shar Temple === END NODE ===
null uid: 9229794f-e8d4-8b8b-8081-2464b5667791 - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_StartShadowquake - Starts the Shadowquake in Balthazar's camp in the Shar Temple === END NODE ===
null uid: cb6c64e2-9fb0-6b76-92c7-82322c955c18 - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_StartShadowquake - Starts the Shadowquake in Balthazar's camp in the Shar Temple === END NODE ===
0:0 - Attack. uid: d1357a61-5b64-b3f8-fa5b-778e09c00487 - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_StartShadowquake - Starts the Shadowquake in Balthazar's camp in the Shar Temple - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - *You find yourself in a dead, putrid skull - somehow hosting a tadpole amongst a squirm of maggots. Another presence lurks within, manipulating the corpse like a puppet.* uid: da3beedf-1235-678a-c230-34a6a0532daf Animation: "REUSE" [PLYR] Please use HUM_M_Rig_DFLT_CINE_MindMeldLevel_02_b Cinematic: Mindmeld FX. The player winces at the pain of a mindmeld. The skeleton has no visible reaction. > null > Ah. A friend - an uninvited friend. I did not request help.
0:0 - Hot blood and bluster. But perhaps I can use you. uid: ddd4b792-c70b-6a40-4530-2fc3732cdcd8 > null
0:0 - A misunderstanding. Please, accept my apologies. uid: df4f9efd-5a94-5bd1-63a1-30b5e9e29dc1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null (roll failure)
0:0 - Not a friend, perhaps, but an ally. Or a servant. I saw within you - we share common purpose. uid: e2df13cc-2016-11d0-c562-73fc30d2a897 > null
0:0 - I can do little with an apology. But you... I may have a use for you. uid: e3e24b89-ec67-ee48-5c06-859fa699cd91 Cinematic: The skeleton looks the player up and down briefly, like an appraisal. > null
null uid: f42acaa9-9411-8b04-c4a5-8a71c83ff4bd Cinematic: The rumbling of the shadowquake intensifies and reaches its peak. All the light sources in the vicinity are suddenly extinguished. Rifts tear open in the floor. Dark Justiciar wraiths emerge. - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_StartShadowquake - Starts the Shadowquake in Balthazar's camp in the Shar Temple === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_Chosen.lsj Synopsis: The player meets Balthazar, the necromancer, in his temporary command centre in the Shar temple. They find him at an altar, repairing one of his damaged undead, while other minions bustle around. Balthazar has been sent by Ketheric Thorm to recover Nightsong, but has been unable to clear a path to her vault. He decides to recruit the player, upon recognising them as tadpoled. The player can agree or decline, and can possibly persuade him to loan his flesh golem to aid their exploration.
0:0 - It's simple - you need me. Don't pretend otherwise. uid: 000a0468-ffff-4695-91b1-d695b770641f = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - Fine. I will assign Flesh to aid you on your way. Ring this bell... uid: 00c3e2f5-697f-4e4b-84ba-1cc2951bfaac Animation: Reaches behind his back for the bell Cinematic: Reaches behind his back for the bell - 0 Check flag(s) (Object): false - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. > ...Hmm. Misplaced, it seems. You will be capable enough without it.
0:0 - Fine, if it'll spare me your bleating. The relic lends the General his strength, his invulnerability. It must be recovered, before his enemies attempt to exploit it. uid: 010925fd-1564-4159-8898-67dd4907339c - 0 Set flag(s) to (Global): true - SHA_Necromancer_Knows_InvulnerabilitySource - The players know the the source of Ketheric's invulnerability is the relic. > null
0:0 - Interesting - let's test that theory. Time to die, monster. uid: 0227ef5f-032d-4a95-89bb-8cb6dfaeb63c - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - I'm not helping. You trespassed in Lady Shar's temple - this is a problem of your own making. 1:0 - This sounds like your problem, not mine. uid: 03e670e3-a1e4-4039-8ac6-9cf01633425c - 0:0 Tag: Shar - |Player or NPC chose Shar.| - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Event_SaidNoToHelpWithNightsong - SHA_Necromancer_Event_SaidNoToHelpWithNightsongdescription > null
0:0 - All right, I'll help you find the Nightsong - and yes, I know more about this 'relic' than you realise. uid: 05d5622a-6332-4066-b911-5134ccb47e27 - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Even_NightsongBriefing - Sets when Balthazar tells the player what he wants from them true - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research - 1 Check flag(s) (Global): true - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality - 0 Set flag(s) to (Dialog): false - SHA_Necromancer_Event_SaidNoToHelpWithNightsong - SHA_Necromancer_Event_SaidNoToHelpWithNightsongdescription - 1 Set flag(s) to (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription > Been prying into my research, then? What a devious piece of flesh you are. Consider yourself lucky that I have use for you.
0:0 - Because I'll rip your tongue out, shove it down your throat, then stomp on your 'creations' until they are dirt beneath my feet. uid: 0a942ada-2caa-4497-afb3-029c8b4d2c78 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - The relic is close, but the way is barred and Shar's dead are... uncooperative. Clear the path for me - by blade, cunning, or whatever it takes. uid: 1592bf3c-9ec5-4568-b585-f2cdea4e7a15 - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Even_NightsongBriefing - Sets when Balthazar tells the player what he wants from them > I will remain here until you have succeeded, or fallen.
0:0 - Do it - unleash your creations. But they will not protect you from me - or my righteous fury. uid: 1616d42e-96db-4444-8a88-b44699809163 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Enough unpleasantries. You're Balthazar, yes? Z'rell sent me, to ensure you didn't fail your master. uid: 16629ca4-c1a6-4f1f-a3a6-1dc8db9d83c8 - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Event_MentionedZrell - Sets when the player mentions Z'rell sent them > null
0:0 - Ah, the interloper - and in one piece as well. uid: 1699cfd9-fcfa-4d90-971f-0b35c50e4180 Animation: Balthazar looks up from an altar Cinematic: Balthazar looks up from an altar repurposed as a surgical table of sorts. One of his undead warriors, damaged, lies upon it. Node context: Begrudging and largely hostile, but with a hint of appreciation for the player's skill in actually making it this far. - 0 Check flag(s) (Dialog): false - SHA_Necromancer_State_InvitedToRoom - Player has been invited to Balthazar's room false - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_State_Naturalborn - Balthazar called the player naturalborn true - SHA_Necromancer_HasMet - SHA_Necromancer_HasMetdescription true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription > Not just any True Soul would have succeeded in following my path through this place. You should be pleased. > Though it's not all natural, is it? A touch of the divine... Most curious, for a True Soul.
0:0 - Yet you seem no closer to retrieving the Nightsong? I read your notes - very interesting. uid: 1bff8db8-260f-4f8a-b286-f25fad06f38f - 0 Check flag(s) (Global): true - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research > Interesting, and private. Give me one reason why I shouldn't have my creations kill you right now, thief.
0:0 - Ah... you're a leech. Interesting... but there's always room for improvement when it comes to the flesh. 1:0 - Hatched, you say? That's novel, I'll admit, but still limiting. There's always room for improvement when it comes to the flesh. 2:0 - Not so. Womb births are such imprecise things... There's always room for improvement when it comes to the flesh. uid: 200fffd7-e3cc-41da-9f82-0b08c56ef078 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > My creations are more than a sum of their parts.
0:0 - You're sure you've read of a notable Balthazar before... But where? uid: 26aea6ce-e84e-4b14-a35a-615a768c8e25 = Roll SkillCheck History (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Check flag(s) (Object): false - SHA_Necromancer_Chosen_Event_DidHistoryCheck - Sets when the player has the check about Balthazar's history - 0 Set flag(s) to (Object): true - SHA_Necromancer_Chosen_Event_DidHistoryCheck - Sets when the player has the check about Balthazar's history > null (roll sucessful) > null
0:0 - As much as I enjoy you flattering me, this isn't my problem. uid: 28d1d5bd-899a-46e6-8527-e8c9fcfe3720 - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Event_SaidNoToHelpWithNightsong - SHA_Necromancer_Event_SaidNoToHelpWithNightsongdescription > null
0:0 - Though it's not all natural, is it? A touch of the divine... Most curious, for a True Soul. uid: 28df08d5-bc4f-47ee-bae5-05e04c724305 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > I take it the breaking of my skeletons was an accident - the living are so clumsy, after all.
0:0 - This one's broken. He once tormented me as a youth, lifetimes ago. Now he serves me, forever. uid: 297129ea-06a1-43cb-b693-9e59d1f65696 Cinematic: Smiling fondly down at the damaged skeleton on the altar Node context: 'This guy used to pick on me. Now look at him' > No rest for you yet, Mikan. You will serve me until I am satisfied.
0:0 - Nere mentioned that you were seeking access to the Temple. Looks like you found it. uid: 2f066b61-80d4-497f-afc0-09b49d92f949 - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Chosen_ToldAboutNere - Player told Nere that they sent Nere to the Shar Temple - 1 Check flag(s) (Global): true - UND_TheDrowNere_Event_ToldGeneral - Drow Nere told the player about the General in Moonrise Towers. - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_ToldAboutNere - Player told Nere that they sent Nere to the Shar Temple > null
0:0 - I take it the breaking of my skeletons was an accident - the living are so clumsy, after all. uid: 31b08f48-753e-4b05-a259-c626ca1ac0a2 - 0 Check flag(s) (Global): true - SHA_Necromancer_State_PlayerAttacked - SHA_Necromancer_State_PlayerAttackeddescription > null
0:0 - What happened to your mother? uid: 3273b05b-aace-432b-a5e0-548b68826530 - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Event_AskedAboutGolem - Sets when the player asks why Balthazar refers to Flesh as a brother - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Event_AskedAboutMother - Player asked about Balthazar's mother > We're still close. She's in a jar on the shelf over there.
0:0 - All right, I'll help you find the Nightsong. uid: 32e654eb-82b8-44b9-b891-e7777fb894fb - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Even_NightsongBriefing - Sets when Balthazar tells the player what he wants from them true - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research - 1 Check flag(s) (Global): true - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality - 0 Set flag(s) to (Dialog): false - SHA_Necromancer_Event_SaidNoToHelpWithNightsong - SHA_Necromancer_Event_SaidNoToHelpWithNightsongdescription - 1 Set flag(s) to (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription > null
0:0 - Doesn't matter - I've already mapped out five escape routes. But I'll bite - who are you? uid: 37ff4da7-e1e8-4a69-9893-cd9f7e4105cc - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > You are a True Soul - there is no excuse for you to not recognise your betters.
0:0 - What exactly will you be doing while I'm out risking myself? uid: 394c0222-14d4-4efb-b850-3d7971e44593 - 0 Check flag(s) (Global): false - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Event_MentionedMikan - Sets when the necromancer refers to the damaged skeleton he's examining > My creations need tending to - not that it's any of your concern.
0:0 - He didn't seem very legendary when I took his name - naught but a pile of bones. Impressive tomb, though. uid: 39df6a88-c36a-4c80-b549-67caf2ed96e0 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > But enough idle chatter - keep to the matter at hand. You do know what's at stake here, yes?
0:0 - No rest for you yet, Mikan. You will serve me until I am satisfied. uid: 3b976130-9481-41cf-8ac4-2d7e8ae0da6f Cinematic: Leans down, whispers the line to the damaged skeleton, then straightens back up Node context: Whispered taunt. Mick-an
0:0 - Do you truly expect your betters to sully their hands to aid you at every turn, True Soul? Such a poor grasp of hierarchy... uid: 3bb3d3f3-d140-4c80-b7b0-eef24dba3f34 Node context: Condescending > null
0:0 - I think I'd rather exploit the Nightsong for myself - after I've gotten rid of you. uid: 3c767bff-2016-4747-b231-8d9d12186b27 - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research > Promising flesh wasted on an idiot mind, I see. I'll salvage what parts I can from you.
0:0 - I received permission. Take it up with your peers at Moonrise, if you have an issue. uid: 3f611d17-b8be-425e-8896-0743876b3df7 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): false - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > null (roll sucessful) > null (roll failure)
0:0 - Finally, we can talk face-to-face. uid: 3f639581-c2dc-413a-acb0-84e6da46954a - 0 Check flag(s) (Dialog): true - SHA_Necromancer_State_InvitedToRoom - Player has been invited to Balthazar's room false - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_HasMet - SHA_Necromancer_HasMetdescription true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription > Not just any True Soul would have succeeded in following my path through this place. You should be pleased.
0:0 - Do you know what is at stake here? uid: 3f6dfa79-560e-41f1-bd7c-6a0778b887cd > null
0:0 - For jobs like this it's good form to provide your operatives some extra resources. uid: 431482a7-07e2-4967-85dd-1c9fd6e39a53 = Roll SkillCheck Persuasion (Charisma) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Event_FailedBellPersuasion - SHA_Necromancer_Event_FailedBellPersuasiondescription false - SHA_Necromancer_Chosen_Event_BellOffered - Sets when the player persuades the Necromancer to loan them his flesh golem - 1 Check flag(s) (Object): true - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. - 2 Check flag(s) (Script): true - This flag template was not found somehow... - - 3 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Take the bell. uid: 449b360c-1fdc-4051-a6f6-f509fbda5949 - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription - 1 Set flag(s) to (Object): true - SHA_Necromancer_Event_GiveGolemBell - NPC gives the player the golem bell. > null
0:0 - Not just any True Soul would have succeeded in following my path through this place. You should be pleased. uid: 455aa875-a267-4a0e-917c-4d02cf50a059 - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > I take it the breaking of my skeletons was an accident - the living are so clumsy, after all.
0:0 - ...and he will come. uid: 472a1d67-636f-45eb-96c1-1754b5b727fe Animation: Balthazar holds up a small bell and gives it a short ring, The flesh golem looks at it and gurgles with interest. Cinematic: Balthazar holds up a small bell and gives it a short ring. The flesh golem looks at it and gurgles with interest. - 0 Check flag(s) (Object): true - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Event_BellOffered - Sets when the player persuades the Necromancer to loan them his flesh golem > null
null uid: 48e20862-dd9e-4844-8ef1-6cfb9918275f - 0 Check flag(s) (Object): true - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription - 1 Set flag(s) to (Object): true - SHA_Necromancer_Event_GiveGolemBell - NPC gives the player the golem bell. === END NODE ===
0:0 - I'm friendly. Z'rell sent me to make sure you weren't failing your master. uid: 4b3d6567-738b-4ac9-addf-427ecab261f2 - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Event_MentionedZrell - Sets when the player mentions Z'rell sent them > General Thorm...?
0:0 - What the...? Give me back my mother, this instant! uid: 4ca5c323-d79a-422d-a47a-99e89493dfd1 Node context: Briefly confused, then angry (player has taken the jar containing parts of his dead mother) > Return Balthazar's mother. > No, I think I'll keep her.
0:0 - All right, I'll help you find this relic. uid: 4cde1325-8c48-4801-b14e-298bb4629f97 - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Even_NightsongBriefing - Sets when Balthazar tells the player what he wants from them false - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research - 1 Check flag(s) (Global): false - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality - 0 Set flag(s) to (Dialog): false - SHA_Necromancer_Event_SaidNoToHelpWithNightsong - SHA_Necromancer_Event_SaidNoToHelpWithNightsongdescription - 1 Set flag(s) to (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription > null
0:0 - Touch me, and I'll strike you down with all of nature's fang and fury. Go ahead - try me. uid: 4f8d9efe-9b33-467e-b813-b5c3c935e036 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - We're still close. She's in a jar on the shelf over there. uid: 4fe0f208-2132-4dfd-8c65-e97f41d73d64 Cinematic: Cannot include shot of the jar - we cannot guarantee that it is still on the shelf
0:0 - Go, then - you'll either come to your senses, or die in this place without me. uid: 527ca591-1aa8-47a0-a6cd-4302d7d1fe0a - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Event_RefusedOnce - Sets after the player refuses to help Balthazar the first time (for flow) === END NODE ===
0:0 - Flesh will remain here until called. Don't fear, he has very sharp hearing - I chose his ears myself. Now, get to work. uid: 53589488-7462-4d3e-ba82-61b427bf29b4 === END NODE ===
0:0 - The name Balthazar seems vaguely familar, but from where? uid: 5430d358-f4a1-403e-af87-bdc5cdab8e13 = Roll SkillCheck History (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): false - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 1 Check flag(s) (Object): false - SHA_Necromancer_Chosen_Event_DidHistoryCheck - Sets when the player has the check about Balthazar's history - 2 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Object): true - SHA_Necromancer_Chosen_Event_DidHistoryCheck - Sets when the player has the check about Balthazar's history > null
0:0 - The name Balthazar seems familar, but not as a servant of Ketheric Thorm. Where have you heard it before? uid: 56e3aea2-5d13-4e32-9f88-f467967863e4 = Roll SkillCheck History (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 1 Check flag(s) (Object): false - SHA_Necromancer_Chosen_Event_DidHistoryCheck - Sets when the player has the check about Balthazar's history - 2 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Object): true - SHA_Necromancer_Chosen_Event_DidHistoryCheck - Sets when the player has the check about Balthazar's history > null (roll sucessful) > null (roll failure)
0:0 - But enough idle chatter - keep to the matter at hand. You do know what's at stake here, yes? uid: 6026ea08-2199-47bc-a0e3-78b99771f5fd Node context: 'back to business please'
0:0 - I recall tales of Balthazar the Monk - I must say, the legends don't do you justice. 1:0 - Balthazar - I heard of a monk by that name once. He died a long time ago. uid: 60922b8e-dac1-498b-ab53-0430e2f72d07 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Knows_BalthazarHistorySuccess - Sets when the player passes a history check regarding where they've heard the name Balthazar before false - SHA_Necromancer_Chosen_Event_AskedAboutBalthazar - Sets when player has brought up they know who balthazar was - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Event_AskedAboutBalthazar - Sets when player has brought up they know who balthazar was > He didn't seem very legendary when I took his name - naught but a pile of bones. Impressive tomb, though. > Oh, him? Yes, I decided to take his name for myself after taking his rib bones. Suits me better, I think.
null uid: 60af4e56-e336-4007-873b-d244f87bdea0 - 0 Check flag(s) (Object): false - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription
0:0 - Who are you? uid: 661c8bb9-5af0-4575-94f7-500a35999f7c - 0 Check flag(s) (Global): false - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > null
0:0 - *You remember an ancient scroll rescued from an Amkethran monastery. It spoke of Balthazar, the monastic order's leader. Specifically, it recorded his death.* uid: 6841ed89-a17a-4f51-bce4-ecfc99c16195 - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Knows_BalthazarHistorySuccess - Sets when the player passes a history check regarding where they've heard the name Balthazar before
0:0 - Actually, I have your mother. uid: 6b713279-8f4e-4833-bd94-669d913b85f8 - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Event_AskedAboutMother - Player asked about Balthazar's mother - 1 Check flag(s) (Object): true - SHA_Necromancer_State_HasMother - Player has Balthazar's mother in their inventory > What the...? Give me back my mother, this instant!
0:0 - Do not fail me, or you can share in Mikan's fate. uid: 6b7f6818-06b8-49a0-ad24-53cf984fd136 Cinematic: Gestures at the broken skeleton on the altar beside him Node context: Mick-an - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Event_MentionedMikan - Sets when the necromancer refers to the damaged skeleton he's examining === END NODE ===
0:0 - Something called the Nightsong. Your notes were very interesting. uid: 6b801e12-b7f0-4857-9992-3379b872263c - 0 Check flag(s) (Global): true - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality false - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research > null
0:0 - Perhaps you'd be more useful dead than alive if you don't even know what I'm seeking here. uid: 6ea3ac44-9fbd-4a01-b085-ec0de9cac09a > null
0:0 - You didn't look deep enough. This will be your end, monster. uid: 6f225a31-b6c9-4c41-a53c-20cbeddde84e - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - The Nightsong is my finest creation - if I never exceed myself, I will still die happy. Not that I ever intend to do something as gauche as truly dying, of course. uid: 75a00b23-1296-4b42-be24-df3119f760dd Node context: Peeved at the intrusion, but also proud of his work > Now, given your prying nature, I have work for you, as a scout.
0:0 - Wrong - no part of you will remain here when I'm finished with you. uid: 78854b71-47a6-41c8-adf0-16ccc4c91333 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - Besides, once I developed my powers, I fetched him from the graveyard and brought him back - gave him a new, better body. Alas, mother was... not pleased. uid: 794ab54c-3399-4866-8a44-af6a9eede58a
0:0 - That caterwauling beast is irrelevant as far as I'm concerned - unless he hampers my goals. In that case, consider him a foe, and act accordingly. uid: 7cd4de8e-e5ec-4a1e-8224-3fa4ebb709a1 - 0 Check flag(s) (Global): false - SHA_Orthon_State_Defeated - Orthon is defeated. This gets cleared once his defeated state resets.
0:0 - I'd trust this gasbag about as far as I can throw him - which isn't far. But perhaps better to play along, for now. uid: 7d3709eb-443e-4a83-a63d-425b78638e9c > null
0:0 - You and all the rest have only one body with which to serve. I have as many as I care to make. uid: 7d3ac892-c6d5-445a-9550-a400b5c6902a > null
0:0 - I need more to go on. Why is this relic so important? What does it do? uid: 7e1cf249-947e-4997-8dd8-aa9227bf7b54 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Such a... limited grasp of mortality. Idiot. uid: 80725973-22f8-42ea-b20a-5d7322cf367b > null
0:0 - I think I'd rather exploit this relic - after I've gotten rid of you. uid: 80a1fadf-4ef9-41cc-ac52-3e820738fbd4 - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research > Promising flesh wasted on an idiot mind, I see. I'll salvage what parts I can from you.
0:0 - You could have warned me about the orthon that was lurking in this place. uid: 80e1d2a2-27ec-471d-8f01-c97f2b1e9710 - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Chosen_Event_OrthonAcknowledged - Sets when Balthazar acknowledges the orthon's presence in the Shar temple. - 1 Check flag(s) (Global): true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him. - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Event_OrthonAcknowledged - Sets when Balthazar acknowledges the orthon's presence in the Shar temple. > I could have, but decided not to - all the better for judging your mettle.
0:0 - Balthazar - I heard of a monk by that name once. He died a long time ago. uid: 81060dc4-8994-4bfe-aec2-2e1204c1c038 - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Knows_BalthazarHistorySuccess - Sets when the player passes a history check regarding where they've heard the name Balthazar before false - SHA_Necromancer_Chosen_Event_AskedAboutBalthazar - Sets when player has brought up they know who balthazar was - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Event_AskedAboutBalthazar - Sets when player has brought up they know who balthazar was > null
0:0 - I'm pleased to be of service, Balthazar. uid: 816c1839-6498-497a-b839-4f6995c9eebf - 0 Check flag(s) (Tag): true - Minthara - > null
0:0 - ...and you will help me. Ignorant you may be, you've shown some prowess in scouting and combat by making it this far. uid: 81a83b46-b286-454f-8c4e-4356837972a0 > null
0:0 - You will obey - once you are reborn as one of my creations. uid: 8611563a-b92e-4049-825f-2d4bf47c56a4 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Bold of you to assume I didn't destroy your skeletons deliberately. uid: 87d96156-53cf-4cdc-9555-9fd3dbfd9630 - 0 Check flag(s) (Global): true - SHA_Necromancer_State_PlayerAttacked - SHA_Necromancer_State_PlayerAttackeddescription > null
0:0 - I could break you quicker than you could squeak an order. Talk - who are you? uid: 88c24460-3a7c-4ee3-abd3-d60c74db52aa - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > You are a True Soul - there is no excuse for you to not recognise your betters.
0:0 - Telling you will not make the task any less perilous. Just obey, and use your ignorance as a shield. You should be adept at that already. uid: 927a27e0-b039-431c-9ba8-2c2a398627e2 > null
0:0 - Z'rell exceeds her authority. But fine, I'll overlook your transgressions this time - there are much grander things at stake. uid: 92eb8cc8-11bf-4482-b359-d54df4990497 Node context: Anger cooling slightly. > null
0:0 - Been prying into my research, then? What a devious piece of flesh you are. Consider yourself lucky that I have use for you. uid: 936e0d70-380f-4ad5-8b58-7c3ed021cf16 Node context: Displeased, but willing to let it go for the sake of the mission. > null
0:0 - I hunt and kill monsters - such threats mean nothing to me. Talk - who are you? uid: 93f2f561-61f5-4bed-a31a-22418fc9f1dc - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > You are a True Soul - there is no excuse for you to not recognise your betters.
0:0 - What do you need of me? uid: 96eb05b2-9ef4-413c-9f14-0c3219fefb8e - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Chosen_Even_NightsongBriefing - Sets when Balthazar tells the player what he wants from them > null
0:0 - Sir, I am a jack-of-all-trades and a master of many. Our meeting was not by chance - you need me. uid: 9bb10df9-f0c6-4968-b2ac-b2ab77fa4046 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - I think not. You seem a capable type, and I'll need to keep myself well-protected in this place. uid: 9e0bb06b-470b-4542-acd8-bdd99e9d3c67 - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Event_FailedBellPersuasion - SHA_Necromancer_Event_FailedBellPersuasiondescription
0:0 - Promising flesh wasted on an idiot mind, I see. I'll salvage what parts I can from you. uid: a025cecb-7c78-498e-bc69-5e7b5921cf7d Node context: Angry/hostile (combat ensues) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Bold of you to assume I'm a comrade - considering you know of my god. 1:0 - True Soul? Bold of you, to assume I'm a comrade. uid: a0f06828-a0d8-4199-8aff-0777ed665b2b - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0 Check flag(s) (Global): false - SHA_Necromancer_State_PlayerAttacked - SHA_Necromancer_State_PlayerAttackeddescription > null
0:0 - Return Balthazar's mother. uid: a217897a-9721-4806-a058-443449dd0d1c - 0 Set flag(s) to (Object): true - SHA_Necromancer_Event_GiveMother - Event to give Mother to Balthazar > Good. And keep your hands to yourself in future.
0:0 - Obey? No - I will smite you where you stand, necromancer. uid: a30dd2e5-7c23-47a3-a7dd-561e11f4938e - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - Enough prattling. I'll show you what it is to truly command the dead. Then I'm sending you to join them. 1:0 - You've fouled the name of mages long enough. I'll never let you leave this place alive, necromancer. uid: a74fef68-2b4d-4603-9c80-0150f64aed89 - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Such a... limited grasp of mortality. Idiot.
0:0 - Good. And keep your hands to yourself in future. uid: a7c34e78-e5b8-46ad-9fb8-7681bf4c499d Cinematic: Item transfer gesture Node context: Cooling down (player has returned the jar containing his dead mother)
0:0 - You expect your words to spark fear - but I am past such things. Who are you? uid: a880d43d-c2c1-44d9-a9cd-63065800460a - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > You are a True Soul - there is no excuse for you to not recognise your betters.
null uid: ad9ac997-53fb-4590-a63d-f9ef640f1ed2 - 0 Check flag(s) (Dialog): false - SHA_Necromancer_State_InvitedToRoom - Player has been invited to Balthazar's room false - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_HasMet - SHA_Necromancer_HasMetdescription true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription > Not just any True Soul would have succeeded in following my path through this place. You should be pleased.
0:0 - Another True Soul was looking for you. Nere - I aided him in the Underdark. uid: ae5e1e3c-76ae-4bc2-9af3-6340985c0cdc - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Chosen_ToldAboutNere - Player told Nere that they sent Nere to the Shar Temple - 1 Check flag(s) (Global): true - UND_TheDrowNere_Event_ToldGeneral - Drow Nere told the player about the General in Moonrise Towers. - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_ToldAboutNere - Player told Nere that they sent Nere to the Shar Temple > Ah, it was you who pulled his sorry carcass from the rubble. You should have left him there.
0:0 - I gave you a chance, mother-thief! uid: b167e31b-4e63-40f4-85f3-32a2bf4e0e50 Node context: Furious (combat ensues immediately afterwards) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Balthazar, I presume? Z'rell sent me. She thinks you're in danger of failing your master. uid: b2352ebb-7ed5-47a3-938f-357f7e8064c5 - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Event_MentionedZrell - Sets when the player mentions Z'rell sent them > null
0:0 - A scout is little good if they don't know what to look for. What does this relic do? uid: b23e6a21-eab3-41aa-9980-aab6c57dcea8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - Do not fail me. If you do, you'll join the ranks of my creations, and be forced to try again. uid: b6805953-20da-4332-9451-a0b63cb87ab8 Cinematic: Gestures at the broken skeleton on the altar beside him - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Chosen_Event_MentionedMikan - Sets when the necromancer refers to the damaged skeleton he's examining === END NODE ===
0:0 - I never said I was going to help. This is your problem. uid: b78f64e8-c52b-4ba8-bf7b-c5a1d3f7d7a1 - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Event_SaidNoToHelpWithNightsong - SHA_Necromancer_Event_SaidNoToHelpWithNightsongdescription > null
0:0 - Who are you? uid: b87af0fb-8f61-42a7-9226-7de59d705daf - 0 Check flag(s) (Global): false - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > null
null uid: ba5f560b-b54f-4d58-8e61-16443518ab3c - 0 Check flag(s) (Object): true - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription - 1 Set flag(s) to (Object): true - SHA_Necromancer_Event_GiveGolemBell - NPC gives the player the golem bell. === END NODE ===
0:0 - I wield the divine. I can use it to assist you, or send you screaming to the Fugue Plane. Your choice. uid: bd151b0f-8ca5-45f7-bc39-4b00734d5eb1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
0:0 - Give me the bell. I'll see what I can do. uid: bd91c740-0bfb-4670-8fb2-e3613dcf722e - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Event_FailedBellPersuasion - SHA_Necromancer_Event_FailedBellPersuasiondescription true - SHA_Necromancer_Chosen_Event_BellOffered - Sets when the player persuades the Necromancer to loan them his flesh golem - 1 Check flag(s) (Object): true - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. > null > null
0:0 - So you need my help - what would I have to do? uid: be852695-0d8d-44cc-ba01-025c5f20d595 > null
0:0 - The Nightsong is close, but the way is barred and Shar's dead are... uncooperative. Clear the path for me - by blade, cunning, or whatever it takes. uid: be87538c-845a-4749-b6f2-d6b86674705e - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Even_NightsongBriefing - Sets when Balthazar tells the player what he wants from them > I will remain here until you have succeeded, or fallen.
0:0 - I'm not the type to make a deal without the details. What exactly am I looking for? uid: bec56110-b040-4c6d-afd6-d8727503b7f0 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null
0:0 - You're hiding from shadows - literally. Don't make threats you can't back up. uid: c009ed8d-fa44-4ca3-85f5-8af691e3f2a2 = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
null uid: c18b7460-f1bf-464f-940f-cd6e78e4888d - 0 Check flag(s) (Object): false - SHA_Necromancer_State_HasGolemBell - Character has golem's bell.
0:0 - Z'rell spoke of a relic - something called the Nightsong in your notes. They were very interesting. uid: c2567a9d-bc33-4d12-85bf-b040b9ef720b - 0 Check flag(s) (Global): true - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research > null
0:0 - I'll be pleased when I separate your head from your shoulders, necromancer. uid: c45dae36-20eb-4174-90dd-7c326a3c4019 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > Such a... limited grasp of mortality. Idiot.
0:0 - Fine. I'll see what I can do. May Lady Shar forgive me for aiding you. 1:0 - Fine. I'll see what I can do. uid: c4866271-d54f-4f31-99f7-98e946c8a6f2 - 0:0 Tag: Shar - |Player or NPC chose Shar.| - 0 Set flag(s) to (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription > null
0:0 - Jobs like this always go smoother when I know exactly what I'm looking for. uid: c51b24aa-73a6-4411-888a-910fd61684d6 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - I fought a battle right under your nose - whoever you are, some help would have been useful. uid: c5d99338-0d94-4a9f-85e5-6c50b6f13627 - 0 Check flag(s) (Global): false - SHA_Necromancer_State_NecroFoughtJusticiars - Balthazar entered combat during the Shadowquake combat false - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > Do you truly expect your betters to sully their hands to aid you at every turn, True Soul? Such a poor grasp of hierarchy...
0:0 - I'll take that bell. It may prove useful. uid: c65abd9c-bc29-4365-b6cd-dc9e7454182b - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Event_FailedBellPersuasion - SHA_Necromancer_Event_FailedBellPersuasiondescription true - SHA_Necromancer_Chosen_Event_BellOffered - Sets when the player persuades the Necromancer to loan them his flesh golem - 1 Check flag(s) (Object): true - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. > null > null
0:0 - Z'rell said Ketheric wants you to find a relic. That's all I know. uid: c7ee5113-5511-40e5-b193-27c42d6b082c - 0 Check flag(s) (Global): false - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > null
0:0 - There's always a choice. Like I can let you live, or not. uid: c8e4512e-c4b5-491d-b1f3-e47b02080e5d = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - You need my help? uid: cafbc7c8-9cdf-40db-87e9-6a8e3b2225b1 > null
0:0 - *This necromancer has Ketheric's trust. Helping him might just be the best way to gain access to Moonrise Towers.* uid: cbfcc772-5d78-4375-a90e-d31973b423dc - 0 Check flag(s) (Global): false - MOO_PartyProgress_EnteredMoonrise - Party has entered Moonrise Once true - GLO_Jaheira_State_SentToMoonrise - Set when Jahiera first sends us to investigate Moonrise (not knowing Ketheric is back) > null
0:0 - *It comes back to you - Balthazar headed a monastic order that controlled a place called Amkethran, in the deserts of Calimshan... but he is long dead, from what you recall.* uid: cf595726-9356-4ca8-b677-404897d3e979 Node context: am-kay-thran / Ca-lim-shan - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Chosen_Knows_BalthazarHistorySuccess - Sets when the player passes a history check regarding where they've heard the name Balthazar before
0:0 - You are a waste of flesh. I'll see what I can salvage, after my creations are through with you. uid: d0cc5d53-eef8-4676-9239-49c22d572de4 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - But never mind, your potential may outweigh your ignorance. I am Balthazar - Chief Advisor to General Thorm, and entrusted with a mission of utmost importance. uid: d0f24994-a3f7-4813-a58a-8bf621759d8e Node context: Self-important > Do you know what is at stake here?
0:0 - Because I am magical powerhouse. You need me, and you know it. uid: d4674ade-66c1-4a1e-a8f4-5b9ceb70c5e9 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - Perhaps I will seek out his carcass, should I be afforded the opportunity. Surely there are some parts I could put to use... uid: d598c103-165d-4342-8a46-3ca714cc8b71
0:0 - I outmatch you in both brains and magic - you need me. uid: d8e8bfdd-c984-4485-8b2e-7e25d7f1114a = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Neither. That caterwauling beast is irrelevant as far as I'm concerned - unless he hampers my goals. In that case, consider him a foe, and act accordingly. uid: dad57a6b-dcd3-4744-8af2-175376f73aa7 - 0 Check flag(s) (Global): false - SHA_Orthon_State_Defeated - Orthon is defeated. This gets cleared once his defeated state resets.
0:0 - What are the properties of this relic, magical or otherwise? So I can be of better assistance, of course. uid: db47e853-518e-4564-b350-b208fdd575b1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Let's assume I'm friendly. Who are you? uid: dc0de2c7-2216-4414-a728-5a3d9ff4ce9e - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > You are a True Soul - there is no excuse for you to not recognise your betters.
0:0 - Perhaps you can prove to me that you're more useful alive than dead. You know what's at stake here, I take it? uid: e100083a-2e1f-4eb7-945d-5b297af25ea6 > null
0:0 - Kill me? Death is my ally, fool. uid: e5915aa7-7db0-470f-9c9b-58ae6e4cbe5b - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You have resources to spare - give me something to aid my search. uid: eeb7576a-a56c-4bb3-964f-b3a9a220c9f2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Event_FailedBellPersuasion - SHA_Necromancer_Event_FailedBellPersuasiondescription false - SHA_Necromancer_Chosen_Event_BellOffered - Sets when the player persuades the Necromancer to loan them his flesh golem - 1 Check flag(s) (Object): true - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. - 2 Check flag(s) (Script): true - This flag template was not found somehow... - - 3 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Liar. Liar and a waste of flesh. I'll see what I can salvage from you, after my creations are through with you. uid: f2e8ae78-7c5e-4ab3-ad20-551e0902a83f Node context: Unconvinced, furious. Combat ensues afterwards - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Fine. I will assign Flesh to aid you on your way. Ring this bell... uid: f407be4e-205a-4ec2-8e82-300368e53df2 Animation: Reaches behind his back for the bell Cinematic: Reaches behind his back for the bell - 0 Check flag(s) (Object): true - SHA_Necromancer_State_HasGolemBell - Character has golem's bell. > ...and he will come.
- Roll failure - null uid: f4e8c586-5506-44a9-a468-c2dea5040c04 > null
0:0 - You are a ship without a sail, necromancer. You need allies - you need me. uid: f54947be-b4c8-463f-befd-42f3d166e4d7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - I will remain here until you have succeeded, or fallen. uid: f8cc6144-a50b-42fc-9c95-df1740ae6534 - 0 Set flag(s) to (Global): true - SHA_Necromancer_State_AskedHelp - Balthazar asked player's help in Nightsong retrieval. > null
null uid: f9c0ae01-6dee-4a65-bd02-74a361811888 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - They are mere sketches compared to my masterwork - that would leave you in awe, should you be fortunate enough to bear witness. uid: fbbdddbb-9453-403a-84c8-bc7b2b5e1c99 Node context: Ripple of displeasure
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_FleshGolem.lsj Synopsis: Short dialog where the player can interact with Balthazar's flesh golem. Incapable of speech, it utters a moaning sound.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_GolemInvitation.lsj Synopsis: Balthazar's private chambers are unlocked and his flesh golem invites the players inside to talk
0:0 - *Gurgle.* uid: c7b94939-87f2-9c3a-80b0-ef998ae7c25b Cinematic: The door to Balthazar's private chambers open, revealing a flesh golem. It utters a gurgle and beckons the player to enter. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_NecroInvitation.lsj Synopsis: After fighting off the Dark Justiciar attack on Balthazar's hideout in the Shar Temple, the players are invited to his personal quarters to speak properly
0:0 - Join me in my chambers. I would speak to you, before your blundering causes any more calamities. uid: dcc28b72-cca7-5751-279b-06320f66bf9f Node context: Impatient. - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_State_InvitedToRoom - Player has been invited to Balthazar's room === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_PAD_DefeatedNecro.lsj Synopsis: The players comment on Balthazar's death
0:0 - Well, he's dead. Let's hope he stays that way. 1:0 - Dead. A pity I can't toy with him a bit longer. 2:0 - Balthazar's dead. Luckily he can't use his necromancy on himself.
3:0 - Farewell, Balthazar. You won't be missed.
4:0 - The necromancer's dead. I pray he stays that way. 5:0 - Goodnight forever, stink-breath. 6:0 - The corpse-botherer has fallen. No loss.
7:0 - He's dead. Good riddance.
uid: 0c635682-7ab1-4909-9164-8d88a58c1ce4 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_PAD_MintharaReaction.lsj Synopsis: When dialogue with Balthazar ends (or his projection that delivers the narrative bit) this PAD is played by Minthara in party.
0:0 - I wish I could kill that bloated sack of offal, but he may yet help us reach Ketheric. uid: 267c7662-1eff-4eb4-9949-2561d60dcdd1 - 0:0 Tag: Minthara - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Necromancer_Skeletons.lsj Synopsis: A one-liner for the Necromancer's skeletons. Used after shadowquake fight has concluded. If the player hasn't yet spoken to the necromancer in person, they're directed to see him. Otherwise, they're told to not bother the skeletons. The necromancer is in fact controlling the skeletons and speaking through them here.
0:0 - Enough - my creations have nothing to say to you. uid: 159ccf5b-d4a2-a54e-481f-4511cd29f503 Node context: Hint of annoyance - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Skeletons_State_PostFight_Met - SHA_Necromancer_Skeletons_State_PostFight_Metdescription true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription === END NODE ===
0:0 - Head inside, now. uid: a99884a3-54ab-9e52-e18d-303ccc141b91 Node context: Demanding - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Skeletons_State_PostFight_Met - SHA_Necromancer_Skeletons_State_PostFight_Metdescription false - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Skeletons_State_PostFight_Met - SHA_Necromancer_Skeletons_State_PostFight_Metdescription === END NODE ===
0:0 - Enough dawdling - come to my inner chambers. uid: c5ecff7f-c266-ba4f-e6ba-5a307fd70c33 Node context: Impatient - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Skeletons_State_PostFight_Met - SHA_Necromancer_Skeletons_State_PostFight_Metdescription false - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription === END NODE ===
0:0 - Leave my creations be - they must focus on their duties. uid: f7176ea4-4f1d-1650-4d1f-734ad247001d Node context: Hint of annoyance - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Skeletons_State_PostFight_Met - SHA_Necromancer_Skeletons_State_PostFight_Metdescription true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_Skeletons_State_PostFight_Met - SHA_Necromancer_Skeletons_State_PostFight_Metdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NGB_NightsongPrison_PlayerAttackedNecro.lsj Synopsis: Balthazar responds to the player's attack before becoming hostile
0:0 - A cheap attack, just as I'm finally reunited with my masterwork? This will not stand. uid: 25963b60-2a98-5a20-2d59-05db304d8a79 Node context: Furious. - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_DarknessPlaque.lsj Synopsis: Narrator AD to read what is out on the plaque.
0:0 - *Shroud yourself in blackest night.* uid: 6b444663-8d1d-4467-beb2-b21fcc1960eb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_EntrancePlaque.lsj Synopsis: The player reads the plaque outside Nightsong's chamber. It instructs them to kill Nightsong in order to become a Dark Justiciar
0:0 - *Spill the blood of Selûne and rise a warrior of Shar.* uid: 0447a26c-46ba-72e3-e107-828b6c3d44fc Node context: The text of a plaque, instructing initiates in a sharran rite. - 0 Check flag(s) (Global): false - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Knows_NightsongIsPerson - Sets when the player discovers that nightsong is a living being by reading a plaque outside her prison === END NODE ===
null uid: d11668ee-360b-a917-2dbc-1623759656dd - 0 Check flag(s) (Global): true - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_MartialPlaque.lsj Synopsis: Narrator AD to read what is out on the plaque.
0:0 - *Deliver the Night Mother's mercy upon her enemies.* uid: 95fe550b-bf7f-4ddd-9225-460bc08b3007 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_NecroAndNightsong.lsj Synopsis: Nightsong and Balthazar banter before the player arrives into the Shadowfell.
0:0 - As much as I savour our conversations, it's high time we got started. uid: 358872fd-877f-468e-9a60-62530099abba - 0 Check flag(s) (Local): true - 7cd27f5f-4eee-558e-eee6-ee37600f04ef_A - Adescription - 0 Set flag(s) to (Local): true - 7cd27f5f-4eee-558e-eee6-ee37600f04ef_B - Bdescription > Do what you will. I cannot prevent you. But you know as well as I, I will come for you. One day.
0:0 - Please, Aylin - spare me. Your insults grew tired and shopworn years ago. uid: 4a8b314c-f76f-926a-027f-a606c3430213 Node context: Unfazed === END NODE ===
0:0 - Someone's coming. Another Justiciar, I presume. uid: 67249477-fd3f-4a31-9d37-28f4872d2a5a - 0 Check flag(s) (Local): true - 7cd27f5f-4eee-558e-eee6-ee37600f04ef_B - Bdescription - 0 Set flag(s) to (Local): true - 7cd27f5f-4eee-558e-eee6-ee37600f04ef_C - Cdescription > Do you hunger for more company? Am I not enough to keep you sated?
0:0 - Poor child, so enthralled by gory revenge fantasies. You may find yourself disappointed by reality. uid: 7766a471-6252-b455-91a6-47fc2d2d6c1d Node context: Pitying > Let us find out.
0:0 - Do as you will. You can pierce my flesh, but my heart beats on, forever. uid: 8f889574-4de1-bbda-1049-b069a2b9d952 === END NODE ===
0:0 - How long has it been so far? With my work, time just slips away from me. uid: 93e34dd7-17ad-492b-af01-284760230652 - 0 Check flag(s) (Local): true - 7cd27f5f-4eee-558e-eee6-ee37600f04ef_C - Cdescription - 0 Set flag(s) to (Local): false - 7cd27f5f-4eee-558e-eee6-ee37600f04ef_C - Cdescription false - 7cd27f5f-4eee-558e-eee6-ee37600f04ef_B - Bdescription false - 7cd27f5f-4eee-558e-eee6-ee37600f04ef_A - Adescription > A hundred years.
0:0 - I'd live a thousand years in solitude than lay my eyes open thy putrid visage again. uid: 97abe9d2-bd3b-58b4-953c-30d7a8c21549 > Only a thousand?
0:0 - Let us find out. uid: 9ac303da-4533-c332-a758-89e7eab79ea1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_NecroAtPrisonEntrance.lsj Synopsis: Balthazar tells the player to enter the water to reach Nightsong's prison. He insists that the player goes first.
0:0 - Beyond lies Nightsong's sanctum. Soon, you will be privileged to see a true masterwork. uid: 627edf9d-f6a6-eef8-c382-cb908c4dc996 Node context: Touch of pride. > Come now, do not tarry. Enter the waters.
0:0 - Come now, do not tarry. Enter the waters. uid: 969edc0b-7c8f-099f-5c65-740158300b6c Node context: Urging the player on. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_NecroUnavailable.lsj Synopsis: Nightsong indicates to the player that she cannot talk while Balthazar is unavailable
0:0 - I smell the stink of Balthazar. Bring him to me. uid: b60f2e62-d5ce-eb1d-4040-28ffaf94cb89 Node context: She can do an ostentatiouse 'sniff' sound like a pro wrestler insulting an enemy
=== END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_NightsongUnavailable.lsj Synopsis: Balthazar indicates to the player that he is unable to talk while Nightsong isn't available to take part in the dialog
0:0 - Hold your tongue for now. It is the Nightsong I need to speak with, not you. uid: ab728f1a-41e8-eafe-e6f5-9d6207bfa1ef Node context: Dismissive (A fallback line - Nightsong could be unavailable to speak to him for a number of gameplay reasons) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_Plaque2.lsj Synopsis: This is a plaque with narrator AD near the soul cage - before the final trial of killing the Selunite to finish Dark Justiciar training. There are total 3 of them so information needs to be divided nicely.
0:0 - *'Ascend in her silver blood.'* uid: 14f5eae8-4c54-40bb-87eb-a77bd8115b0e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_Plaque3.lsj Synopsis: This is a plaque with narrator AD near the soul cage - before the final trial of killing the Selunite to finish Dark Justiciar training. There are total 3 of them so information needs to be divided nicely.
0:0 - 'In her blood be anointed: Dark Justiciar.' uid: 352bbf85-0458-410d-8264-922bfd5efc27 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_StealthPlaque.lsj Synopsis: Narrator AD to read what is out on the plaque.
0:0 - *Trust your secrets to the night.* uid: b651ad91-a3d8-4542-9a74-bf236fc452e3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_AD_VanishingJusticiarChanting.lsj Synopsis: The Dark Justiciars in Nightsong's Prison can be found nonverbally chanting
0:0 - Look upon her. uid: 3f861ee0-5202-4863-93f8-1cb3653ed9ca Node context: whispered prayer/recitation, delivered by a spectral figure - 0 Check flag(s) (Local): true - 2f161555-aab8-00cd-063a-8a03f5954c3e_A - Adescription - 0 Set flag(s) to (Local): true - 2f161555-aab8-00cd-063a-8a03f5954c3e_B - Bdescription === END NODE ===
0:0 - Listen to her. uid: 66132f3a-2a8a-4935-b60b-733b31949042 Node context: whispered prayer/recitation, delivered by a spectral figure - 0 Check flag(s) (Local): true - 2f161555-aab8-00cd-063a-8a03f5954c3e_B - Bdescription - 0 Set flag(s) to (Local): true - 2f161555-aab8-00cd-063a-8a03f5954c3e_C - Cdescription === END NODE ===
0:0 - Descend to her. uid: ac9387bb-8298-443e-a5ec-ce8b55d37536 Node context: whispered prayer/recitation, delivered by a spectral figure - 0 Set flag(s) to (Local): true - 2f161555-aab8-00cd-063a-8a03f5954c3e_A - Adescription === END NODE ===
0:0 - Kill her. uid: cbab3433-af1c-493e-a1d6-ac73d6797c53 Node context: whispered prayer/recitation, delivered by a spectral figure - 0 Check flag(s) (Local): true - 2f161555-aab8-00cd-063a-8a03f5954c3e_C - Cdescription - 0 Set flag(s) to (Local): false - 2f161555-aab8-00cd-063a-8a03f5954c3e_A - Adescription false - 2f161555-aab8-00cd-063a-8a03f5954c3e_C - Cdescription false - 2f161555-aab8-00cd-063a-8a03f5954c3e_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_ArriveAtShadowfell.lsj Synopsis: After the player arrives at Nightsong's prison in the Shadowfell we see Balthazar show up, hot on the player's heels. Balthazar makes his way down towards Nightsong. Variant lines for:
1. Met Balthazar in person, agreed to help
2. Met Balthazar in person, didn't agree to help
3. Fallback (likely skipped meeting Balthazar)
If Balthazar is dead then the player is just shown a cinematic shot of the Shadowfell
0:0 - What, lost for words? I've been known to have that effect on underlings. Come and join me if you survive the descent - but do not interfere. uid: 0d6afb2e-707e-dfda-f288-c3e5026cff85 Node context: Reacting to the player's inability to respond (they've been muted) - 0 Check flag(s) (Tag): true - Muted - Character can't talk. === END NODE ===
0:0 - Your lack of ability, perhaps? You made for an adequate errand-boy thus far, but let's not overstate your virtues. 1:0 - Your lack of ability, perhaps? You made for an adequate errand-girl thus far, but let's not overstate your virtues. 2:0 - Your lack of ability, perhaps? You made for an adequate errand-runner thus far, but let's not overstate your virtues. uid: 11d222c2-0c69-2bdd-6dc7-ca0b72a8be23 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Raise one finger to me and I'd sunder you like lightning would a rotten oak. Now enough dullard questions - follow me.
0:0 - Oh, look, he thinks he has free will. How darling. 1:0 - Oh, look, she thinks she has free will. How darling. 2:0 - Oh, look, they think they have free will. How darling. uid: 14b6c34d-5638-5bba-615b-542f1f76fa93 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Now get on with it. Try not to lose your footing. I'd hate to see good flesh wasted on a long fall into oblivion.
0:0 - You still haven't explained just who the hells you are. uid: 20460079-0400-cedb-22e4-b2aa67ea63bb - 0 Check flag(s) (Dialog): false - SHA_Necromancer_HasMet - SHA_Necromancer_HasMetdescription false - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Global): false - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription > Balthazar. Trusted advisor to General Thorm, and your better in every measure. Now enough questions - follow me.
0:0 - Now get on with it. Try not to lose your footing. I'd hate to see good flesh wasted on a long fall into oblivion. uid: 2e67d773-fb28-3232-3afe-4e05997c7ca8 Cinematic: === END NODE ===
0:0 - Your thanks buy very little - I prefer to be paid in coin. Lots of it. uid: 3312abad-7ef1-0e37-decf-c9fede6564ac - 0 Check flag(s) (Dialog): true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription - 2 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > You think any coin or bauble can be more valuable than General Thorm's favour? Temper your greed.
0:0 - I risked the ire of my goddess in helping you. I deserve more than your flaccid thanks. 1:0 - I was hoping for something more substantial than 'thanks'. uid: 5147624a-d13f-9f36-adf5-1c38309f3409 - 0:0 Tag: Shar - |Player or NPC chose Shar.| - 0 Check flag(s) (Dialog): true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription - 2 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Very well, then. My sincere thanks.
0:0 - How kind of you to do so exactly as I ordered you to, even after you refused. You're a better pawn than you claim to be. uid: 580520fa-26ef-5559-fa0e-0de2b576fcf1 Node context: Patronising - 0 Check flag(s) (Dialog): true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Global): false - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription > null
0:0 - Quite an elaborate set-up. Is the relic truly worth it? uid: 656aad57-c7eb-65e5-c4dc-6e13da1fb48e - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research > There is not a shadow of a doubt. But don't take my word for it. Come. See for yourself.
0:0 - How did you even get here? uid: 6ee1c129-b908-55fc-20db-4b596473bfba - 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_Necromancer_Event_AskHowHeGotThere - Sets when the player asks Balthazar how he reached the Shadowfell - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_Necromancer_Event_AskHowHeGotThere - Sets when the player asks Balthazar how he reached the Shadowfell > null > null
0:0 - You did well - better than I would have credited you with. Now hurry along and bear witness to my masterpiece. uid: 73c1b6e7-39ef-acb9-f2e0-da1f89819b7b Animation: [Balthazar+Player] SCENE_SHA_ArriveAtShadowfell_Intro Cinematic: Please restrict hip and leg movement for this line. He will be floating as he speaks.
Balthazar appears behind the player through the entrance from Shar Temple to Nightsong's prison. He's levitating and reaches their side before they can react, Node context: High-handed, pleased with himself - 0 Check flag(s) (Dialog): true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Global): true - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription > null
null uid: 75012b61-22cb-4039-9b05-f15c35da755d - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
0:0 - You think any coin or bauble can be more valuable than General Thorm's favour? Temper your greed. uid: 9a647894-c861-bfea-83b6-9da183e28e5f > null
null uid: 9c26e09d-ce6d-6be8-0879-f7c095734f7a - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > null
null uid: 9c7a71f3-3d85-5ba1-5562-7b77533f5b24 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - Raise one finger to me and I'd sunder you like lightning would a rotten oak. Now enough dullard questions - follow me. uid: 9e535f91-d7f2-1263-4a41-6ea18304f5dd Animation: [Balthazar] SCENE_SHA_ArriveAtShadowfell_Outro Cinematic: Balthazar floats away, downwards towards the Nightsong enclosure === END NODE ===
0:0 - The Shadowfell - or at least a little pocket of it, repurposed to house the relic. uid: a181042b-ff75-aa07-b482-eea5ab9d439a Cinematic: - 0 Check flag(s) (Dialog): false - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research > null
0:0 - This is Lady Shar's domain. I have purpose here - you do not. Why shouldn't I just kill you? 1:0 - I cleared the way to this place, not you. Why shouldn't I just kill you instead of letting you interfere? uid: ab000212-7390-c46f-2ab2-ad45607a582e - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *This creature does not belong here in the Dark Lady's sacred realm. He could ruin your chance to prove yourself to her.* uid: b63697ba-c13e-e63a-e61b-d118377d511e - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I knew you would do my bidding - even though you pretended otherwise. uid: c749578d-e142-920b-70a4-6685a24919a9 Animation: [Balthazar+Player] SCENE_SHA_ArriveAtShadowfell_Intro Cinematic: Please restrict hip and leg movement for this line. He will be floating as he speaks.
Balthazar appears behind the player through the entrance from Shar Temple to Nightsong's prison. He's levitating and reaches their side before they can react, Node context: High-handed, pleased with himself - 0 Check flag(s) (Dialog): true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Global): false - SHA_Necromancer_Event_AgreedToHelp - SHA_Necromancer_Event_AgreedToHelpdescription > null
0:0 - *The Shadowfell. Never before have you found yourself so close to Lady Shar's embrace. The fulfilment of her command is so close now. You must allow nothing to stop you.* uid: cb7b5ab5-f6f0-fe74-a892-a1eff65f7c81 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Balthazar. Trusted advisor to General Thorm, and your better in every measure. Now enough questions - follow me. uid: d35134fe-10ef-c77f-3c52-b19ced697a3d Cinematic: Balthazar floats away, downwards towards the Nightsong enclosure - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_HasMet - SHA_Necromancer_HasMetdescription === END NODE ===
0:0 - I had been trying to reach this place, to retrieve something of great value. And thanks to you, the path is unblocked. Bravo. uid: dcfb8c1c-4636-f46c-722b-43048ec74c04 Node context: Condescending > null
0:0 - Lady Shar... I can feel her all around. This is her domain. This is the Shadowfell. uid: e16a961c-491a-4e6a-9ba0-0b048bcfbf1a Node context: Awestruck > null
0:0 - This is the Dark Lady's domain - he does not belong here. uid: e3fb5913-1c58-4830-a651-7fa93b0f5b13 Node context: Addressed to player re: Balthazar. Disdain. > null
0:0 - Gladly. And once proceedings begin, please show some wits and do not interfere. uid: f19a1c6b-c7e5-7d5b-daec-c46abbfcba79 Animation: [Balthazar] SCENE_SHA_ArriveAtShadowfell_Outro Cinematic: Balthazar floats away, downwards towards the Nightsong enclosure === END NODE ===
0:0 - You cleared the way for me, True Soul. What promising flesh you are. As a reward, I shall let you bear witness to my masterpiece. uid: f6e611da-4bd3-4b56-7d64-038f50324977 Animation: [Balthazar+Player] SCENE_SHA_ArriveAtShadowfell_Intro Cinematic: Please restrict hip and leg movement for this line. He will be floating as he speaks.
Balthazar appears behind the player through the entrance from Shar Temple to Nightsong's prison. He's levitating and reaches their side before they can react, Node context: High-handed, pleased with himself > What, lost for words? I've been known to have that effect on underlings. Come and join me if you survive the descent - but do not interfere. > null
0:0 - Quite an elaborate set-up. Is the Nightsong truly worth it? uid: fb2a9820-48f3-bec8-4a18-9e8fa6f492d9 - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Chosen_Event_NightsongInfoRevealed - Sets when the player tells Balthazar they know about Nightsong via his research > There is not a shadow of a doubt. But don't take my word for it. Come. See for yourself.
0:0 - There is not a shadow of a doubt. But don't take my word for it. Come. See for yourself. uid: fbd8168a-4b6b-b288-c5aa-f1cad31b40e8 Animation: [Balthazar] SCENE_SHA_ArriveAtShadowfell_Outro Cinematic: Balthazar floats away, downwards towards the Nightsong enclosure === END NODE ===
null uid: ffb5bac9-4908-ff08-e6f2-68828c614219 Cinematic: The player is shown a vista of the Shadowfell to set up the region - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_CINE_EnterWater.lsj Synopsis: A pool of water deep in the Shar Temple leads to Nightsong's prison. When the player steps into the water, something transports them to the Shadowfell
0:0 - *As you step into the silent water, you sense Shar's presence. A comforting emptiness carves into you.* uid: 12c093fa-dc9d-0336-9912-f1cfaf1f3deb Animation: Player stepping down a smal row of steps into the water, An emphesis on them wading through the cold SCENE_SHA_NightsongPrison_EnterWater_StepIntoPool_Calm_PLYR Cinematic: - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > *It beckons you in, welcoming you home.*
null uid: 596eb37d-c778-ddb2-c4bb-0d0ad1c4468f === END NODE ===
0:0 - *Trepidation and awe ripple through you as you enter the water. Beyond lies Shar's domain - the Shadowfell.* uid: ba5e4a4b-1b2f-cd57-1fba-92497d337c9a Cinematic: - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - *It curls its way up your leg, squeezing tight.* uid: c3737a5b-9ce9-4032-af55-1e0daf4ee0d5 Animation: While wading in water, Player panics and tries to turn to leave, but is forced down under the water SCENE_SHA_NightsongPrison_EnterWater_StepIntoPool_Tansport_SF_Fearful_PLYR, followed by SCENE_SHA_NightsongPrison_EnterWater_StepIntoPool_Wake_Coughing_PLYR Cinematic: === END NODE ===
0:0 - *You surrender yourself to Lady Shar, completely. You feel her embrace, just like the very first time, long ago...* uid: dc63f20e-5353-cb6d-7951-6a507b3b52f2 Cinematic: - 0 Check flag(s) (Global): false - ORI_Shadowheart_Knows_HasSeenWolfDream - Avatar has seen Shadowheart's wolf rescue scene before - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_QueueWolfDream - Queue up the wolf dream for the shadowfell pool. > null
0:0 - *It beckons you in, welcoming you home.* uid: de0c608e-c0b4-8ac7-7c63-28b2c9503a22 Animation: Player notices the precence of shadow and observes as it surrounds them and pulls them under water SCENE_SHA_NightsongPrison_EnterWater_StepIntoPool_Tansport_SF_Calm_PLYR, followed by SCENE_SHA_NightsongPrison_EnterWater_StepIntoPool_Wake_Coughing_PLYR Cinematic: === END NODE ===
0:0 - *As you step into the silent water, a foreign dread travels through you.* uid: e4227e96-0e36-4eae-eb88-10c75e325ec0 Animation: Player stepping down a smal row of steps into the water, An emphesis on them wading through the cold SCENE_SHA_NightsongPrison_EnterWater_StepIntoPool_Fearful_PLYR Cinematic: - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > *It curls its way up your leg, squeezing tight.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_GatherYourParty.lsj Synopsis: When a player attempts to enter the Shadowfell they will be reminded that they need to have all their party members present.
If all their party are present a Ready Check will be started
0:0 - *You must gather your party before venturing forth.* uid: 52e21e30-6846-40ff-bca5-b9ffc24e1175 === END NODE ===
0:0 - *Your party is gathered. You are ready - or so you hope.* uid: 971fc1b9-3950-7e9c-9b2e-458ae22633b5 Cinematic: - 0 Check flag(s) (Global): true - SHA_NightsongPrison_State_AllPlayersAtEntrance - Checks if all the players are at the Shadowfell entrance - 0 Set flag(s) to (Object): true - SHA_NightsongPrison_Event_StartReadyCheck - Starts the ready check for entering the Shadowfell. This flag is reset after being set. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_NecroAndNightsong.lsj Synopsis: If Balthazar is alive when the player reaches Nightsong, they will encounter a dialogue where Balthazar and Nightsong square off. The player has one last chance to betray Balthazar and prevent him from taking Nightsong to Moonrise.
0:0 - If I'd known you were hunting a person, I'd have charged for my services. uid: 015f4e2d-a33d-3399-997b-f3e893fad722 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - What you thought was best...? This was important to me - this was everything to me. uid: 01872e2b-8974-cbe6-b7ae-d7124ae36c74 > There's nothing more to be said. Farewell.
0:0 - Impressive work, Balthazar, but you are not needed anymore. The Nightsong is our sacrifice. uid: 02ef5cc7-5004-a882-93f4-fe860c1e2b98 - 0 Check flag(s) (Tag): true - Minthara - > null
0:0 - Dead man? You haven't been paying attention, have you? Perhaps I'll revive your carcass, and add you to my retinue. Then you'll have all the time in the world to think on your mistakes. uid: 0b0c490b-07c9-6af0-44a8-62b56dd22fbe Node context: Unimpressed scoff - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_NecroSummonsSkellies - Balthazar summons skeletons in Nightsong's Prison to fight the player true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Perhaps it wouldn't have come to that. But we'll never know now - you took the decision away from me. uid: 10b0c454-62d9-4120-a0c7-3f7cd341b0b3 > There's nothing more to be said. Farewell.
0:0 - So eager to die. Very well, brute - you will make a welcome addition to my undying retinue. uid: 13158983-478d-cc36-9654-200f7a247b0e - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_NecroSummonsSkellies - Balthazar summons skeletons in Nightsong's Prison to fight the player true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - The arrogance of divinity. Your patron will not hear your prayers when I add you to my undying retinue, godling. uid: 185b3a1b-044a-930d-c7d0-b5f82e2364e6 - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_NecroSummonsSkellies - Balthazar summons skeletons in Nightsong's Prison to fight the player true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - The Nightsong is angel-born. It deserves freedom. uid: 1a508e68-1c0a-b299-e54f-b9ab447620d8 - 0 Check flag(s) (Tag): true - Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) > What would a godling know of freedom? Come - I will show you freedom. From want. From need. From everything.
0:0 - What would a godling know of freedom? Come - I will show you freedom. From want. From need. From everything. uid: 1b00c9d0-a679-2738-f438-e08a279f74e7 - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_NecroSummonsSkellies - Balthazar summons skeletons in Nightsong's Prison to fight the player true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You may have his trust, but you've lost mine. Farewell. uid: 206c2f6f-7f46-597a-f552-931e76807552 - 0 Set flag(s) to (Object): true - GLO_Companion_Leave - Character runs away after the dialog === END NODE ===
0:0 - Aylin is so much more than that. She is an aasimar, bound to a soulcage of my creation, and lending her immortal strength to General Thorm. uid: 222aee18-3ac9-3796-a06a-b4d40f8dc7d0 Node context: A-lean / Ah-see-mar > Her power, his will, and my genius. An unsurpassable feat.
0:0 - Death only frightens those of limited vision. You should be terrified, godling. uid: 2277d7a4-1cad-92be-197c-395ba107b6b0 - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_NecroSummonsSkellies - Balthazar summons skeletons in Nightsong's Prison to fight the player true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *Your blood chills as you await Lady Shar's wrath for your failure... but there is nothing. The silence is terrifying.* uid: 279eb70f-e27f-023b-d1c7-847d0f01cdd1 Cinematic: Avatar Shadowheart glances upwards, looking fearful. - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Global): true - SHA_NightsongsFate_State_ShadowheartFailedShar - Sets when Shadowheart fails Shar's mission to kill Nightsong (by freeing her or letting her be taken) === END NODE ===
0:0 - ROAR AT THE NECROMANCER. 1:0 - I agree - no more questions. More blood. YOURS. uid: 3c6af98e-d533-2204-f5ce-6ce3df32ffdf - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > So eager to die. Very well, brute - you will make a welcome addition to my undying retinue.
null uid: 4108be88-f2aa-75a9-6af6-dd91e9da9ed9 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription true - SHA_NightsongPrison_Event_NightsongSentToMoonrise - SHA_NightsongPrison_Event_NightsongSentToMoonrisedescription === END NODE ===
0:0 - Wait - the Nightsong is a person? uid: 499bf8f1-15c2-d1c2-8e15-ae21151953dd - 0 Check flag(s) (Tag): false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Person? Please, you insult her - you insult me.
0:0 - You are the one who interferes - in Lady Shar's bidding. For that, you must die. 1:0 - I care not for the holy creature - but you tricked me, necromancer. For that: you die. uid: 4feca7d7-5b9c-4937-f4eb-c09818eb062e - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > Death only frightens those of limited vision. You should be terrified, godling.
0:0 - Finding a cure is what matters - now we have Ketheric Thorm's trust. uid: 52328941-2d1e-c37e-2ccd-40febdd01c27 - 0 Set flag(s) to (Object): false - GLO_Companion_LeaveBlocked - Companion is blocked from leaving the party - cannot be dismissed or leave through low approval > You may have his trust, but you've lost mine. Farewell.
0:0 - The Moonmaiden's light dances around this one... You will harm her no more, necromancer. 1:0 - You will torture this angel-born no longer, necromancer. uid: 53cf14a7-6a9f-1996-af3a-d87c48193d2c - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) > The arrogance of divinity. Your patron will not hear your prayers when I add you to my undying retinue, godling.
0:0 - I make the decisions - not you. uid: 602ab562-8534-0c06-2340-5b551ec78206 - 0 Set flag(s) to (Object): false - GLO_Companion_LeaveBlocked - Companion is blocked from leaving the party - cannot be dismissed or leave through low approval > Then this is where we part ways. Shar forgive me, I was so close... Farewell.
0:0 - Go on, then. Take the Nightsong to Ketheric. Get it over with. uid: 680d2045-0acc-f911-6356-bf4033d88839 > null
0:0 - Plans. The drone plans to court the queen bee - yet it dies all the same. Aylin is mine - an aasimar bound to a soulcage of my creation. Lending her immortal strength to General Thorm. uid: 696d7ae0-0ae0-0390-2815-88df81fb4db6 Node context: Unimpressed. Mocking drawl on the first 'plans' Ah-see-mar > null
0:0 - Or perhaps to lead this would-be Justiciar's blade directly to my heart? uid: 6a572a85-fe63-7933-29e7-b01a6922a001 Animation: NS: Turns defiantly towards the Speaker, enter standard staging. Cinematic: On "this Justiciar"," abruptly turns to the player and points an accusing finger. As she moves forward out of position, magical hands grab around her wrists arms and shoulers, holding her back. She looks down at them and grimaces in rage, then steps back into place. This is how she's bound: If she moves too far, she'll be pulled back by the magi-hands. > I invite you: heap more sins upon your head. My retribution will be all the sweeter for them.
0:0 - Then this is where we part ways. Shar forgive me, I was so close... Farewell. uid: 6b11b7ec-8a14-356c-af06-f597cbb388f3 - 0 Set flag(s) to (Object): true - GLO_Companion_Leave - Character runs away after the dialog === END NODE ===
0:0 - You cannot bind a person to the needs of another. Free her. Now. 1:0 - She is a person - not a thing to be used. On my oath, she will be freed. uid: 6ecf1f4d-83f3-5e3f-74bb-c78558578c15 - 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Check flag(s) (Tag): false - Minthara - true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) > null
0:0 - I'm sorry. But I have my reasons. I did what I thought was best. uid: 750a67cf-a657-d968-72e2-65817aff2166 - 0 Set flag(s) to (Object): false - GLO_Companion_LeaveBlocked - Companion is blocked from leaving the party - cannot be dismissed or leave through low approval > What you thought was best...? This was important to me - this was everything to me.
0:0 - Bring her home - what else? Aylin is so much more than you comprehend. She is an aasimar, bound to a soulcage of my creation, and lending her immortal strength to General Thorm. uid: 75c85c96-7466-bc12-2be3-87a5892fd986 > null
0:0 - There's nothing more to be said. Farewell. uid: 812940c6-f22d-24c0-6722-210369bb9ab2 - 0 Set flag(s) to (Object): true - GLO_Companion_Leave - Character runs away after the dialog === END NODE ===
0:0 - Fly at me, you fool. You cannot stop what is to come. uid: 86024de7-7f9e-fd2b-1501-c7af93ab3100 - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_NecroSummonsSkellies - Balthazar summons skeletons in Nightsong's Prison to fight the player true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - The Nightsong's a person? Balthazar, this is an affront to the Weave itself. uid: 93a1858a-e3dc-45bc-81b0-f493938ffecf - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Perhaps there will be something I can salvage from your carcass once I'm finished; I hate to see flesh squandered - even a traitor's flesh. uid: 9a5ef446-1c2a-fb6c-339c-c9c2fbecd1cb Node context: Addressed to the player - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_NecroSummonsSkellies - Balthazar summons skeletons in Nightsong's Prison to fight the player true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I can do whatever I want! She is mine. An aasimar bound to a soulcage of my creation. Lending her immortal strength to General Thorm. uid: b67b3003-5d56-e28c-58d8-3ee34adac4d3 > null
null uid: cd246ff3-b964-a612-b469-b7ffe9884191 Animation: BAL: Performs a transport ritual on himself and NS, NS: Still defiant, seething beneath the surface but accepting of whatever comes next. Cinematic: Balthazar performs the ritual that transports him and Nightsong to Moonrise - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription true - SHA_NightsongPrison_Event_NightsongSentToMoonrise - SHA_NightsongPrison_Event_NightsongSentToMoonrisedescription > *Your blood chills as you await Lady Shar's wrath for your failure... but there is nothing. The silence is terrifying.* > What have you done?! Her fate was mine to decide!
0:0 - Get it over with? No, this is to be savoured. Return to Moonrise Towers - I'm sure we'll find further use for you there. uid: d02088db-06ce-caab-3a11-a97dd4657bec Cinematic: Addressed to the player Node context: Addressed to the player > Now don't struggle, Aylin. Well... maybe struggle a little.
0:0 - General. Thorm. I'm sure you'll be on your best behaviour for him. But just in case, I've taken some precautions. uid: e8b2d3ca-b776-a94f-d8df-285e4546d6e1 Node context: Chastising. - 0 Check flag(s) (Global): false - MOO_MoonriseTower_State_Outcast - The player is outcased from Moonrise indefinitely (Tower is hostile towards the player) > Keep back. It will take quite some concentration to secure Aylin for her little journey.
0:0 - The Nightsong is Shar's sacrifice - she's my destiny. He cannot have her! uid: e8b3feef-8604-4ef6-8813-9d3cfe01beb4 Node context: Urgent. Her sacred mission is in jeopardy - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_ShadowheartGaveOpinion - Shadowheart has let the player know that she doesn't want Balthazar to take Nightsong > Stop him. Nightsong must not leave. She must die by my spear, or you will have failed me.
0:0 - A pleasure to have made your acquaintance, little warrior. We will meet again. I am eternal; I will be free, one day; and I never forget a face. uid: eeaa985c-60a7-09bb-47c9-c706a8edee44 Cinematic: Addressed to player > Until then.
0:0 - Balthazar. Come to add more bars to my cage. uid: f141917f-d333-fbbe-5612-5d44db19bd97 Animation: NS: Pacing back and forth in a LOOP Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact. - 0 Check flag(s) (Global): false - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - GLO_Ketheric_Knows_ImmortalitySource - GLO_Ketheric_Knows_If the player knows the source of Ketheric's immortality true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription true - GLO_Ketheric_Knows_AboutImmortality - Players know that Ketheric is immortal. > Or perhaps to lead this would-be Justiciar's blade directly to my heart?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_NightsongFreed.lsj Synopsis: After the players free Nightsong she is returned to her former glory
0:0 - We need to leave. Lady Shar won't stand for us to be here - not after what we did. uid: 0eb69a7c-b54f-b3f7-d4a3-bde93f74d172 Cinematic: Shadowheart looks apprehensive Node context: Worried - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > If Shar is angry, she's being remarkably quiet about it. > All right, let's get out of here.
0:0 - To kill Ketheric Thorm. uid: 19b2c44f-8385-f498-817b-9928d9e568c7 Node context: Her last line before flying off. Determination and vigour. > null > null > null
0:0 - *It is time to leave this place, and see what chaos you have unleashed upon Moonrise Towers.* uid: 1a7a4af7-f9b6-df64-5ea0-5306dddec0ab === END NODE ===
0:0 - Your power is great. So too must be your weapon. You must choose what you will wield. And the Moonmaiden will provide. Thus I have said; thus will it be so. uid: 21f075e6-a3c2-8903-4976-fc4719ccf9d0 - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_GiveWeapon - Nightsong gives reward. > Are you ready?
0:0 - We're going to kill Ketheric Thorm. uid: 2aadb8b4-93ea-fc5b-1978-ef6b92f938ad Node context: Her last line before flying off. Determination and vigour. > null > null > null
0:0 - You have done me an incredible service. The Moonmaiden has blessed you in kind. uid: 432996bf-bfc7-e23b-551b-c92877cd153e > And now? Now, Ketheric Thorm must die.
0:0 - Your power is great. So too must be your weapon. You must choose what you will wield. And the Moonmaiden will provide. Thus I have said; thus will it be so. uid: 556d473a-ad8f-652a-5e0a-19002056783b - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_Event_GiveWeapon - Nightsong gives reward. > Are you ready?
0:0 - The Nightsong will be headed for Moonrise Towers. We'd better get there, and see what she's unleashed against Ketheric Thorm. uid: 75beff20-cce6-7343-13e0-8ea3cdeaad63 === END NODE ===
0:0 - It is your turn, my friend. uid: 7a321100-e5da-a131-5e05-66ad81d85948 - 0 Check flag(s) (Dialog): false - GLO_NightsongPrison_State_KilledNightsong - Player chose to 'kill' NS - she doesn't die, but she is pissed. Set on every character involved in killing her - same rules as Speak with Dead killer tracking > You have done what we feared was impossible. You have released me from a century of sorrow.
0:0 - It is your turn. uid: 7b66452d-c276-a383-b27b-245f9c9e94a3 - 0 Check flag(s) (Dialog): true - GLO_NightsongPrison_State_KilledNightsong - Player chose to 'kill' NS - she doesn't die, but she is pissed. Set on every character involved in killing her - same rules as Speak with Dead killer tracking > You have done what we feared was impossible. You have released me from a century of sorrow.
null uid: 88eb5ac7-20b2-4079-9b65-813e4228b170 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > It is your turn. > It is your turn, my friend.
0:0 - We're going to kill Ketheric Thorm. uid: 981e4b1c-aeee-cadb-2e80-034c166d4f1e Node context: Her last line before flying off. Determination and vigour. > null
0:0 - You have injured me, soldier. But you have given me a great gift, too. uid: 9a8c8542-c7e1-53d5-b807-bdba3b6ccb46 - 0 Check flag(s) (Dialog): true - GLO_NightsongPrison_State_KilledNightsong - Player chose to 'kill' NS - she doesn't die, but she is pissed. Set on every character involved in killing her - same rules as Speak with Dead killer tracking > null
0:0 - *A shudder of fear runs through you. Lady Shar asked you to prove yourself - and you failed.* uid: 9b8e90d2-1e72-af1a-a7b0-7644ed4d437a Cinematic: Shadowheart looks apprehensive - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > *Yet no pain, no recrimination. Only silence. And somehow, this strikes you as worse.*
0:0 - And now? Now, Ketheric Thorm must die. uid: a9e0db7e-c43f-2962-0aee-d61fcb3785f7 Node context: Her last line before flying off. Determination and vigour. > null > null
null uid: c975f7de-7db3-bc03-18f4-0776b739b8c4 Animation: [GOLD] NS: Looks to the sky with a singular focus. Her wings flare out in full majesty before she launches herself into the air. Cutting a path of light through the Shadow Cursed Lands, leading directly to Moonrise Towers. Cinematic: She flies superman style out of the Shadowfell and carves a path to Moonrise towers, lighting up the shadowcursed lands with a path of pure light. - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription === END NODE ===
0:0 - Our Lady of Silver. Hear me! She Who Guides, the Moonmaiden Selûne - MOTHER OF THE SO-CALLED NIGHTSONG. THE NIGHTSONG IS NO MORE! uid: c97c5c5c-0ce1-3beb-4140-2185abadae62 Animation: [GOLD] NS: steps from the cage and drops to the ground, finally free of her 100 year imprisonment. She begins pounding her fist in a rhythm and slowly rises to her feet in triumph. Cinematic: She kneels, head down, allowing the player to lay a hand upon her shoulder. As the hand makes contact, the hands appear upon her again - they glow and burs/ fade awayt. She steps forward nervously and stumbles, not having been free in a century and momentarily dizzied by the prospect of it. She catches herself on hand and knees, her head hanging. She begins to beat the ground with a fist in a slow, powerful rhythm. Then, she begins to hum an ancient, almost Gregorian chant. As she hums, the sound of it echoing through the Shadowfell builds and morphs into a chorus humming in harmony with her. She raises herself to her feet, but the rhythm continues, as does the song, independently of her.
As the music swells, Nightsong raises her voice in an invocation
Node context: Shouted to the heavens. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > I am resplendent.
0:0 - I am resplendent. uid: cd019a65-4511-f38a-973a-d97a9d3c6ecf Animation: [GOLD] NS: lifts into the air as a Moonbeam shines upon her like a spotlight. Within the light she transforms into her angelic form and basks in her own glory for a moment before settling back down to speak with the Player. Cinematic: A moonbeam lands on Nightsong, like a spotlight. She begins to glow as the music swells and reaches its climax.
Within the moonbeam, she transforms. Her wounds heal, and her rusted, dirty armour and torn clothes begin to mend.
The ragged, violently marred costume she was wearing is replaced, piece by piece, with the shining armour of a paladin of Selune.The spotlight on Nightsong fades. She is renewed, beautiful, powerful.
Node context: With joy and gratitiude. Not ego, but fact. > You have given me a great gift, little warrior. Don't you find it oh-so-curious that you would spurn your Dark Lady? Perhaps you feel a stirring of the truth already.
0:0 - I am resplendent. uid: cf2190d9-1a8e-7694-5c38-9aa404d2d204 Animation: [GOLD] NS: lifts into the air as a Moonbeam shines upon her like a spotlight. Within the light she transforms into her angelic form and basks in her own glory for a moment before settling back down to speak with the Player. Cinematic: A moonbeam lands on Nightsong, like a spotlight. She begins to glow as the music swells and reaches its climax.
Within the moonbeam, she transforms. Her wounds heal, and her rusted, dirty armour and torn clothes begin to mend.
The ragged, violently marred costume she was wearing is replaced, piece by piece, with the shining armour of a paladin of Selune.The spotlight on Nightsong fades. She is renewed, beautiful, powerful.
Node context: With joy and gratitiude. Not ego, but fact. > You have injured me, soldier. But you have given me a great gift, too.
0:0 - Our Lady of Silver. Hear me! She Who Guides, the Moonmaiden Selûne - MOTHER OF THE SO-CALLED NIGHTSONG. THE NIGHTSONG IS NO MORE! uid: db74873f-575b-d690-6d4d-949cfc1fcccf Animation: [GOLD] NS: steps from the cage and drops to the ground, finally free of her 100 year imprisonment. She begins pounding her fist in a rhythm and slowly rises to her feet in triumph. Cinematic: She kneels, head down, allowing the player to lay a hand upon her shoulder. As the hand makes contact, the hands appear upon her again - they glow and burs/ fade awayt. She steps forward nervously and stumbles, not having been free in a century and momentarily dizzied by the prospect of it. She catches herself on hand and knees, her head hanging. She begins to beat the ground with a fist in a slow, powerful rhythm. Then, she begins to hum an ancient, almost Gregorian chant. As she hums, the sound of it echoing through the Shadowfell builds and morphs into a chorus humming in harmony with her. She raises herself to her feet, but the rhythm continues, as does the song, independently of her.
As the music swells, Nightsong raises her voice in an invocation
Node context: Shouted to the heavens. > I am resplendent.
0:0 - You have given me a great gift, little warrior. Don't you find it oh-so-curious that you would spurn your Dark Lady? Perhaps you feel a stirring of the truth already. uid: e12e90cb-3c25-0ebd-ff35-585b17756bd0 - 0 Check flag(s) (Global): true - SHA_NightsongsFate_OM_Shadowheart_State_NightsongAsksForFreedom - Sets when Nightsong asks for freedom at the end of the Shadowheart origin moment, when NS has not or cannot be killed with Shar's spear. true - SHA_NightsongPrison_Event_ShadowheartThereForFate - Set if Shadowheart was there when Nightsongs fate was decided, no matter what the outcome was > But that will come later. There is a battle yet to be fought.
0:0 - You have done me an incredible service. The Moonmaiden has blessed you in kind. uid: e4bf050c-5ee9-4507-3a81-69264ef015d0 > And now? Now, Ketheric Thorm must die.
0:0 - To kill Ketheric Thorm. uid: f100beff-f3f9-7abd-f92f-ae893bb38556 Node context: Her last line before flying off. Determination and vigour. > null > null > null
0:0 - And now? Now, Ketheric Thorm must die. uid: fe565f5d-7763-84ef-c6f1-9a53f866235f Node context: Her last line before flying off. Determination and vigour. > null > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_NightsongsFate.lsj Synopsis: The player encounter Nightsong, an angelic Aasimar and daughter of Selune who has been trapped in the Shadowfell for a century, first to serve as fodder for Dark Justiciars to kill (they must kill a Selunite to ascend), and then to provide Ketheric with immortality through a soul cage. The player can meet her either alone or with Balthazar. Nightsong is defiant and full of rage. She is immortal, so her current trials are, for her, an annoyance, an indignity, but she knows she will ultimately have her revenge. She regards the player with haughty defiance until she is convinced the player is on her side. If she's freed, she'll have 2 big cinematics of becoming free and cleansed by Selune.
0:0 - Come - now is not the time for a crisis of faith. Go on. Kill me. You won't be the first. uid: 03a5cdc2-219c-535c-219b-2d90478189d7 Node context: Like a parent chastising a naughty child.
0:0 - Know I will feel every wound, and still I will hurt less than you, who so utterly yourself defile. uid: 0e2c2538-2130-9adf-5c09-d4e21c3af8e1 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - That and nothing more. So certain was Balthazar that I had no friends in this place. Oh, how he taunted and cajoled. uid: 18ffe0d4-ad4e-dd60-80c6-b6e16836f5fb > But if you are a friend - you can be my salvation.
null uid: 1e80385a-67ec-5bcd-0c21-ff511abca590 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > null
0:0 - A Sharran with a heart? No... perhaps you are no Sharran at all. uid: 2162dfed-b649-551d-36c7-044997c9962b > null > null > null > null > null
0:0 - Some would call his experiments heretical - I simply thought them cruel. Unnecessary. uid: 21956c52-3101-8608-2ba2-acf03ba5c425 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - A valiant performance. I admit, my heart lit like a full moon when you struck down that cadaver. uid: 21ab295d-9bd2-2cbd-bbef-751f7db741e8 - 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_NightsongFate_LeftNS - Player left Nightsong in her cage (regardless of killing her) - 1 Check flag(s) (Global): true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription true - SHA_NightsongPrison_State_PlayerBetrayedNecro - The player betrayed Balthazar after reaching Nightsong - 0 Set flag(s) to (Global): true - GLO_Ketheric_Knows_ImmortalitySource - GLO_Ketheric_Knows_If the player knows the source of Ketheric's immortality true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription true - GLO_Ketheric_Knows_AboutImmortality - Players know that Ketheric is immortal. > But why betray your kinsman? Why turn your ire on he who sent you here? Go on, Sharran - speak.
0:0 - To think I nearly thought my anguish done. To think I nigh believed you weren't one of Shar's footmen. uid: 25de8c17-8e6b-8be3-8c9d-1988e3b9302b - 0 Check flag(s) (Local): true - 1b089469-44dc-7de7-52d2-0ca7dba60a86_NSOptimism - Nightsong has reason to think the player might not be so bad, as player helped her against Balth > Know I will feel every wound, and still I will hurt less than you, who so utterly yourself defile.
0:0 - That is when this immortal will visit you, Sharran. That is when I will show you what it is to be afraid. uid: 2c53d8db-9432-0db4-b07e-8363bd446e0a Cinematic: She steps forward in anger; on 'What it is to be afraid' she overdoes it and the hands appear again, seizing her and pulling her back. They fade as her line fades and she steps back into place. Node context: Fully recovered now. > null
0:0 - I thought the 'Nightsong' was some relic. When I realised you were a person, I couldn't justify helping Balthazar. uid: 2db8a06c-274d-4959-83de-5a912c1f68f2 - 0 Set flag(s) to (Local): true - 1b089469-44dc-7de7-52d2-0ca7dba60a86_NSOptimism - Nightsong has reason to think the player might not be so bad, as player helped her against Balth > A Sharran with a heart? No... perhaps you are no Sharran at all.
0:0 - To eat his sins. Shall I take yours too? uid: 35f87772-34a7-6a20-6f9e-84d2981907ac Node context: With a steely edge, bracing herself for what she believes is coming - the sword through her heart.
0:0 - A century have I been subject to endless death - at hands so like your own. uid: 3cfac56e-1756-c22f-9d32-f2d2e58f805b - 0 Check flag(s) (Dialog): true - GLO_NightsongPrison_State_KilledNightsong - Player chose to 'kill' NS - she doesn't die, but she is pissed. Set on every character involved in killing her - same rules as Speak with Dead killer tracking > Release me. I beg you.
0:0 - Balthazar didn't send me here - I came of my own accord. uid: 3e284ef8-ce0e-7192-5523-ad7189c7e160 - 0 Check flag(s) (Dialog): true - SHA_Necromancer_Event_SaidNoToHelpWithNightsong - SHA_Necromancer_Event_SaidNoToHelpWithNightsongdescription > And your purpose?
0:0 - I accept my fate - for now. But the life of a divine is longer than you can fathom, Sharran. And this cold chapter will close, one day. uid: 42e587df-d9b3-e044-5999-e501656b246d
0:0 - I am no Sharran. I've come to free you. uid: 45d40cba-7409-cb2e-94f7-5792f9f8f732 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Dialog): false - GLO_NightsongPrison_State_KilledNightsong - Player chose to 'kill' NS - she doesn't die, but she is pissed. Set on every character involved in killing her - same rules as Speak with Dead killer tracking > null
0:0 - I am no Sharran. uid: 4614a22f-6355-12ce-bdec-7bf1ecc0a429 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > No? Then correct me. By all means, little warrior, explain yourself.
0:0 - A maxim simple and noble - too noble for a Sharran. Perhaps I named you false. uid: 46246662-d22a-9e51-b175-661cae629192 > null
0:0 - Even one who had crossed a terrible threshold just prior; even one who had driven me to death. uid: 478efb8a-c992-6f5e-c46a-b0b074489adb Node context: Referencing the fact that the player killed her. - 0 Check flag(s) (Dialog): true - GLO_NightsongPrison_State_KilledNightsong - Player chose to 'kill' NS - she doesn't die, but she is pissed. Set on every character involved in killing her - same rules as Speak with Dead killer tracking
0:0 - But perhaps... an inoculation, to make the sickness less catching. If you seek to harm Ketheric, our aims are aligned. If you seek to make him vulnerable, your task is done. uid: 5ae7c20c-1e4c-db69-8741-5a91a2d27723 > Open this cage.
0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. I need to kill Ketheric Thorm. uid: 5c18ba6a-042a-99db-f99b-012907a09d4f > null
0:0 - An intriguing fray. You lay low the Dark Lady's messenger - your ally, your friend. Perhaps you wish to slay the 'Nightsong' yourself, Sharran. uid: 5ed82d78-8473-a7c4-c270-df00ad191466 - 0 Check flag(s) (Global): true - SHA_Shadowheart_State_PlayerDeniedNightsongKill - The player refused to let Shadowheart kill Nightsong during her COM - 0 Set flag(s) to (Global): true - GLO_Ketheric_Knows_ImmortalitySource - GLO_Ketheric_Knows_If the player knows the source of Ketheric's immortality true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription true - GLO_Ketheric_Knows_AboutImmortality - Players know that Ketheric is immortal. > null
null uid: 623587bc-f9a2-0c1e-95b0-2f9507564894 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > To think I nearly thought my anguish done. To think I nigh believed you weren't one of Shar's footmen.
0:0 - This cursed place is far from our Lady's favour - why would you walk here? uid: 6aa9c7ba-fd73-c797-762c-750bd337487b - 0 Check flag(s) (Tag): true - Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) > null
0:0 - And I? I will come for you. When the time is right. When your sons are grown and your beard is long and wiry; when you cannot hold your nightly water and your nose grows as long as your weary, weary days... 1:0 - And I? I will come for you. When the time is right. When your daughters are grown and your chin sprouts whiskers dark - when your teeth are yellow as corn and your sleep grows short and your days are long and weary, so weary... 2:0 - And I? I will come for you. When the time is right. When your children are grown and your eyes are weak; when your nose grows as long as your weary, weary days... uid: 732d9adc-3494-7004-b61a-e9f641a5b975 Cinematic: Node context: A cold threat. Not yet at full strength, but you wouldn't tell by her tone. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > That is when this immortal will visit you, Sharran. That is when I will show you what it is to be afraid.
0:0 - It would be a delight to grant your desired death, my lady. uid: 753ba124-0bf9-8f4f-1b84-aef68ec1d945 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
null uid: 7a021949-99a0-d80f-a573-4af15c74a987 === END NODE ===
0:0 - Free me, and I will forgive your transgressions - generous, don't you think? 0:1 - I'm ready to fly this place. Are you? 0:2 - I have all the time in the world. How about you? uid: 7a9ffab8-50e1-2632-0ab0-c99e60c71d77 Node context: Needling the player. - 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_NightsongsFate_HasMetKilledNightsong - My hasmet for if i killed NS and then speak to her 2x - 1 Check flag(s) (Global): true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription > null
0:0 - But why betray your kinsman? Why turn your ire on he who sent you here? Go on, Sharran - speak. uid: 7ba26ece-9e40-45c6-7500-ad1335ff8ee1 Node context: Trying to figure the player out. A hint of hope in her voice, but with an edge - she does not trust easily. > null
0:0 - Perhaps I can still kill you - I found a spear that seems intended for that very purpose. uid: 7d4eee03-2f65-b58d-f2bc-e82e912b2f83 - 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_NightsongsFate_Event_SpearAcknowledged - Sets when a non-SH player reveals they have the spear of night (useless in their hands) - 1 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongsFate_Event_SpearAcknowledged - Sets when a non-SH player reveals they have the spear of night (useless in their hands) > null
0:0 - Present your weapon, soldier. Plunge it into the Nightsong. I cannot stop you. But know this: uid: 7f459415-6565-fe8c-7e99-a82e5557f4d5 Animation: [REUSE] NS: Turns defiantly towards the Speaker, enter standard staging. Cinematic: On "Present your weapon, soldier," She abruptly turns to the player and points an accusing finger. As she moves and points she steps forward. Magical hands appear around her wrists, arms, and shoulders, showing the player how she is bound. If she moves too far, she'll be pulled back by her arms. She looks down at the hands and grimaces in rage, stepping back into place as the hands fade: "Plunge it into the Nightsong. I cannot stop you. But know this. Slams chest again, fury in her movements. > I never forget a face.
0:0 - Kill you? I found a spear that seems intended for that very purpose. uid: 892ceb9a-fcc2-176d-837c-0cdcb8a80866 - 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_NightsongsFate_Event_SpearAcknowledged - Sets when a non-SH player reveals they have the spear of night (useless in their hands) - 1 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongsFate_Event_SpearAcknowledged - Sets when a non-SH player reveals they have the spear of night (useless in their hands) > null
0:0 - I'm no Sharran. I'm something far worse. uid: 8b28271b-5bad-f67c-b8a6-79499acd5384 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - This cage links us, like a parasite's fangs to its host. I am immortal; while I am trapped here, so is he. uid: 8e5bb4b2-a1db-e89b-699d-272610420374 > Free me, and Ketheric will bleed.
0:0 - And I - hah - I will die. Then live. And when the next of your ilk comes with sword aloft or arrow nocked, I'll die again. uid: 8eee4de5-f7a7-3bf6-40a6-e0a0ea913f4a
0:0 - Go on. Lay a hand upon my shoulder, and I shall be free. uid: 8fef7f0a-a246-be2e-a11e-029856656bd0 > null
0:0 - HAH! By all means, Sharran. Decide. uid: 91e6acbf-bf27-35db-5c10-1f691c583470 Node context: Haughty. She may be trapped, but she in no way feels her fate is in the player's hands. > null
0:0 - A hundred years. More, perhaps. Concocted by Ketheric, enacted by Balthazar, my misery has been my centuries' long companion. uid: 930491c7-76e9-9f1c-2e5b-78103a266fbd
0:0 - I will kill you for pleasure, not Lady Shar. uid: a89dfec8-1417-4a9d-70a6-d1de6aca4ac0 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - I was really looking forward to using this spear, though. 1:0 - Maybe it would be safer to just kill you. I found a spear in this place that seems perfect for the task. uid: ad4a1a5d-ecf7-6e67-23c0-b3250f259e76 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_NightsongsFate_Event_SpearAcknowledged - Sets when a non-SH player reveals they have the spear of night (useless in their hands) - 1 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongsFate_Event_SpearAcknowledged - Sets when a non-SH player reveals they have the spear of night (useless in their hands) > The Spear of Night. You are not the Nightsinger's chosen champion - her weapon is useless in your hands.
0:0 - Then lay a hand upon my shoulder, and I shall be free. uid: adc01f99-8b11-990d-444c-7e6cf693a4cd - 0 Check flag(s) (Dialog): false - GLO_NightsongPrison_State_KilledNightsong - Player chose to 'kill' NS - she doesn't die, but she is pissed. Set on every character involved in killing her - same rules as Speak with Dead killer tracking > null > null > null > Perhaps I shouldn't... > null > null
0:0 - Run along now. Go tell your darling master Ketheric what a good girl you've been. 1:0 - Run along now. Go tell your darling master Ketheric what a good boy you've been. 2:0 - Run along now. Go tell your darling master Ketheric what a good child you've been. uid: b1fba3ba-461c-b318-c698-2ec32dc4d777 Node context: With aggression re: Ketheric. It's clear she's invting Ketheric down here so she can destroy him. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > I do not serve Ketheric. I've come to make him vulnerable. > You say you're immortal. How is that so? > null
0:0 - I am not one of Shar's servants. uid: b2c9e18f-cc40-6ea7-69ac-5eb0c50fcdcb - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
0:0 - Come for more blood, you dog? uid: b348f576-065a-16f8-ea74-ccfb3067df7a Node context: Complete bitterness; the player has killed her once already - 0 Check flag(s) (Dialog): true - SHA_NightsongPrison_NightsongsFate_HasMetKilledNightsong - My hasmet for if i killed NS and then speak to her 2x - 1 Check flag(s) (Global): true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription > null
0:0 - Usually there is a lot more struggling and screaming when I'm about to kill someone. 1:0 - It almost seems like you want me to attack you. uid: b3d0db85-d6bd-7064-1cf7-80ef05d0f189 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Did you expect me to beg? To cry? To plead? For what.
0:0 - A promise - the most sacred I can give. Release me and I will kill Ketheric Thorm. uid: b7c5af09-10b3-a4f0-1f68-22ae042b125d
0:0 - Free me, and Ketheric will bleed. uid: b8d0f5c4-55c9-38bf-97ee-70e484531eab
0:0 - Do as she asks. uid: b9a6758a-cbc9-67b2-e200-4f04cfef4c7f - 0 Set flag(s) to (Global): true - GLO_Ketheric_Event_ImmortalityRemoved - GLO_Ketheric_Event_ImmortalityRemoveddescription > Yes...
0:0 - Go on, then. Lay a hand upon my shoulder, and I shall be free. uid: c7ecf2bb-b8af-a12b-e9a3-66d4d769f4bd > null
0:0 - Was it everything you hoped for? Was it sweet, Sharran, to murder a paladin of Selûne - her daughter - her sword? uid: c840a9bb-11e9-a648-7b07-48af970ca3e0 Cinematic: This is Nightson'gs first node after the player has killed her in combat, and then she's risen again. She should be a little worse for wear here, having just resurrected. Perhaps glowering at the player, breathing heavily for the first node or so. Node context: Bitter sarcasm in her voice. She thinks the player is the lowest of the low - a violent idiot. Obviously injured, breathing heavily.
- 0 Check flag(s) (Dialog): false - SHA_NightsongPrison_NightsongsFate_HasMetKilledNightsong - My hasmet for if i killed NS and then speak to her 2x true - GLO_NightsongPrison_State_KilledNightsong - Player chose to 'kill' NS - she doesn't die, but she is pissed. Set on every character involved in killing her - same rules as Speak with Dead killer tracking - 1 Check flag(s) (Global): true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription - 0 Set flag(s) to (Dialog): true - SHA_NightsongPrison_NightsongsFate_HasMetKilledNightsong - My hasmet for if i killed NS and then speak to her 2x > Congratulations - your mistress Shar will write your name on her hand.
0:0 - That's all? No abjurations or charms to unweave? All you need is a hand? uid: c867a20c-0ea4-48c7-7f5b-8326d054fd9c - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - There is no moon in this black sky, Sharran - no. There is only your mistress - the void of her. The shadow. uid: c959c05b-cecd-9fc5-b646-15b69e308dd4
0:0 - My kin are strong of arm and heart. The necromancer was neither. uid: d2db0ec9-5a3c-614c-04d5-e6fe01bb6240 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > A maxim simple and noble - too noble for a Sharran. Perhaps I named you false.
0:0 - I have felt you coming. The first in a century. uid: d508563b-a237-368b-229b-336c7faa605f Animation: [REUSE] NS: Pacing back and forth in a LOOP Cinematic: She paces the narrow cage where she's kept, like a tiger. She looks down as she paces, not yet deigning to make eye contact. - 0 Check flag(s) (Global): false - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription - 0 Set flag(s) to (Global): true - GLO_Ketheric_Knows_ImmortalitySource - GLO_Ketheric_Knows_If the player knows the source of Ketheric's immortality true - SHA_Nightsong_HasMet - SHA_Nightsong_HasMetdescription true - GLO_Ketheric_Knows_AboutImmortality - Players know that Ketheric is immortal. > You, who have come to drive a dagger through my heart.
0:0 - Didn't you, when you murdered me? Perhaps you were stricken blind by foolish devotion. uid: d97a0726-1613-44ac-5a9c-96d62136683c - 0 Check flag(s) (Dialog): true - GLO_NightsongPrison_State_KilledNightsong - Player chose to 'kill' NS - she doesn't die, but she is pissed. Set on every character involved in killing her - same rules as Speak with Dead killer tracking > Go on, then. Lay a hand upon my shoulder, and I shall be free.
0:0 - Those are words I've never heard - not since I've been in this dark dungeon. uid: e27e922e-010e-da4a-3fb9-772d24b20e8d Node context: Softens > Say more. Please.
0:0 - I will be freed from these shackles. Ketheric will be made mortal. And then? Lo! Then, I will run him through until he's dead. uid: e75ed58c-731c-2ec8-3505-8f6f57d64f53
0:0 - But if you are a friend - you can be my salvation. uid: ea5ab25d-3981-7f0a-c4cf-8f651e590321
0:0 - Yes... uid: eaf9f307-806f-0b54-401e-04f03d2993e0 Cinematic: Nightsong kneels, and the player lays a hand on Nightsong's shoulder Node context: She is soon to be released. She is grateful, glad. - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_NightsongFateDecided - SHA_NightsongPrison_State_NightsongFateDecideddescription - 1 Set flag(s) to (Object): true - SHA_NightsongPrison_Event_StartNightsongFreedDialog - Starts the dialog where Nightsong is freed and leaves the Shadowfell > null
0:0 - You, who have come to drive a dagger through my heart. uid: ee979da7-91b1-2d82-87e4-4a426b4509c8 Cinematic: She continues pacing, watching her feet, but slams her open palm against her heart. > You, who seek to claim the ultimate prize.
0:0 - I am familiar with the Lady of Loss - but I serve a more competent deity. I'm no Sharran. 1:0 - I serve a more... partisan god than the Dark Lady. I am no Sharran. 2:0 - I spit on the Dark Lady's name. I serve the Moonmaiden. 3:0 - I serve a god who walks the light. I am no Sharran. uid: f3163132-0da9-ac20-eba7-809dcb9db795 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > This cursed place is far from our Lady's favour - why would you walk here? > A servant of the Dark Lady would never disavow her. Perhaps I named you false.
0:0 - One day, when he is severed from me, Ketheric will die. I will not. And when I am freed, I will remember whose recompense to claim. uid: f5d7aae0-c0da-32ce-12ce-fa9714a8d71c
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_PAD_EnteredShadowfell.lsj Synopsis: PAD that plays after the end the cinematic upon entering the shadowfell in Nightsong's prison. Calls out to the player that they can jump down to the platforms below safely.
0:0 - I feel as though a light breeze would float me away - how quaint. 1:0 - A touch of the shadowfell. I feel so light - any leap should be a safe one. 2:0 - I feel lighter than a tressym's feather. Like I could fly away... 3:0 - I feel... light? Almost like I could float away, if I cared to. 4:0 - Incredible. I feel so light, I swear I might fly. 5:0 - Feels like a dream - like I could fly. 6:0 - I feel strange... lighter, untethered to the ground. Almost like I could float away. 7:0 - I feel lighter, unburdened, as if the softest push could send me drifting away. uid: 27896035-e050-446d-bcf0-56d003c9a7e2 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_PAD_EntrancePlaqueReaction_1.lsj Synopsis: The player has read the plaque outside the entrance to Nightsong's Prison and are reacting appropriately:
- if they are Shadowheart and have Shar's spear
- if they are Shadowheart and do not have Shar's spear
- if they already knew Nightsong was a person
- if they did not know Nightsong was a person
0:0 - The blood of Selûne? What about this 'Nightsong' person? 1:0 - The blood of Selûne? But what about the Nightsong? 2:0 - The blood of Selûne? I thought we neared Aradin's precious Nightsong, not a sacrifice. 3:0 - Don't like the sound of that. I thought we were finding the Nightsong, not something bloody. 4:0 - The blood of Selûne? Then what of this 'Nightsong'? 5:0 - Blasted temple. I was expecting the Nightsong, not some blood sacrifice. 6:0 - Perhaps the Nightsong is the sacred artefact used to spill the blood of Selûnites. I hope so. 7:0 - The blood of Selûne? I was expecting we'd find this Nightsong relic, not some sacrifice. uid: 1cc9c812-fc4b-6ff8-a886-3437d595517e - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality === END NODE ===
0:0 - The sacrifice lies ahead. I must find the spear before going any farther. uid: 3faafb42-4f42-05c4-a47f-f4df3a0bc3ab - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - The blood of Selûne? I'd rather sample it than spill it, but needs must. 1:0 - The blood of Selûne? Sounds like a sacrifice... 2:0 - Sounds like sacrifices were carried out beyond here. 3:0 - The blood of Selûne? I really don't want to sacrifice anything, for the love of all. 4:0 - Sacrificial blood. Of course - Shar would demand no less.
5:0 - It's always a blood sacrifice, isn't it? Why not a bit of spittle, or a nose hair? 6:0 - Blood sacrifices to Shar were made here in the darkness. I wonder how many have died here? 7:0 - The blood of Selûne? Sounds like a sacrifice. uid: 429c6c7a-dfb6-427a-a8c0-a4434043e2ba Node context: [Astarion - disappointed] - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - The sacrifice lies ahead. I will not fail you, Lady Shar. uid: b8493c74-8fea-5887-b71e-d8eacc371cd4 - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_PAD_EntrancePlaqueReaction_2.lsj Synopsis: The player has read the plaque outside the entrance to Nightsong's Prison and the characters are reacting appropriately:
- discovering Nightsong is a living being for the first time
- confirming that same fact after learning it elsewhere
- if Shadowheart, iterating her desire to sacrifice Nightsong/retrieve the spear required to do so.
- reacting to Shadowheart’s desire to sacrifice Nightsong to Shar, with variables depending on if they’re just learning Nightsong is a living being here or not.
0:0 - So NIghtsong is not only a person - she's a living sacrifice. 1:0 - |So the Nightsong is indeed a person, and a sacrifice at that.|
2:0 - |So the Nightsong is indeed a person, and a sacrifice at that.|
3:0 - The Nightsong awaits. A living sacrifice to the Mistress of the Night.
4:0 - The Nightsong's a person indeed - and a sacrifice to the Dark Goddess, at that. 5:0 - So the Nightsong is indeed a person, and a sacrifice at that.
0:0 - So this Nightsong is a person? A blood sacrifice? She's a cruel one, your lady. 1:0 - The Nightsong is no ordinary offering. If the Nightsong is a person, then it's blood Shar demands... 2:0 - |But this sounds like Nightsong's a real person| 3:0 - So the Nightsong is no relic, but a living sacrifice - a blood offering to your vain goddess. 4:0 - Then the Nightsong is no relic - but a person. A living sacrifice to the Dark Goddess. 5:0 - So the Nightsong is a real, living being. Not an effigy, or a relic. A blood sacrifice. uid: 22e2d9f2-a9d8-6d8a-8f94-912ce32ea826 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
null uid: 338d00f3-9ee6-b944-5650-e2f005425091 === END NODE ===
0:0 - Trapped down here for centuries. A living hell, no doubt. 1:0 - |Reacting to confirmation that NS is a person| 2:0 - |Reacting to confirmation that NS is a person| 3:0 - This is Shar's way. So vain is the goddess that she requires a blood offering to appease her. 4:0 - Alive and abandoned for what - years? Centuries? I can barely fathom it. 5:0 - Alive - and abandoned in this place for a very long time. uid: 43fbde66-8d75-dfc0-9d2e-6e30d0082cb1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Alive, but trapped down here for years - centuries. Pitiable creature. 1:0 - |Reacting to realisation that NS is a person| 2:0 - |Reacting to realisation that NS is a person| 3:0 - This is Shar's way. So vain is the goddess that she requires a blood offering to appease her. 4:0 - A sacrifice, abandoned for what - years? Centuries? I can barely fathom it. 5:0 - Alive, but abandoned in this place for years? Hells, just what are we going to find down here? uid: 6e8edfc7-e011-470b-9d1a-8cf6f8d8f611 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - A blood sacrifice no less? Your Lady is crueller than I thought. 1:0 - Shar isn't known for her mercy. Though I thought a more merciful heart lay within you... 2:0 - |Reaction to SH's intention to sacrifice Nightsong (already knew NS was a person| 3:0 - Such is Shar's way. So vain is the goddess that she requires a blood offering to appease her. 4:0 - This is Shar's will - to spill the Nightsong's blood with no compunction? 5:0 - But this confirms what we knew already - the Nightsong is a living being, not some symbolic sacrifice. uid: 7f0069cb-8d10-f0b4-3206-5ac841199310 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality === END NODE ===
0:0 - The Nightsong lies ahead. I need that spear, or I won't be able to make a sacrifice to Lady Shar. uid: 8eff34e7-6bab-a2f9-e549-409b9543af9a - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null > null
0:0 - I was hoping for a valuable relic. But no, Nightsong's a living person. 1:0 - |Wow I can't believe Nightsong is a living being| 2:0 - |Wow I can't believe Nightsong is a living being| 3:0 - Then the Nightsong is a person. A blood sacrifice, more precisely.
4:0 - The Nightsong is no relic. It's a person - and a sacrifice. 5:0 - So the Nightsong's no relic, but a living being? And a sacrifice at that?
null uid: aaacaeb5-a6a1-0a05-e402-5db9e7ea3641 - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
null uid: c2bda5c3-c533-23c8-fde9-eb1656da0b46 - 0 Check flag(s) (Global): true - MOO_BalthazarsSecrets_Knows_NightsongSecret - Player has discovered secret to Ketheric immortality === END NODE ===
0:0 - The Nightsong is an offering to Lady Shar - nothing more. But first, I need that spear. uid: e76a411a-4d1c-24c4-6c95-96284f4c61c4 - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
null uid: f2726799-329d-04c2-a254-129b6a470efa - 0 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - The Nightsong is an offering to Lady Shar - nothing more. The spear will at least make it quick. uid: fbbf4d4f-97f5-3acd-4dac-f89d07359ffe - 0 Check flag(s) (Object): true - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_PAD_FalseNightSpear.lsj Synopsis: Looted fake spear of the night. Used by old justiciars to symbolically kill Nightsong.
0:0 - Used by initiates for the final step to becoming Dark Justiciar... not all were worthy of the Spear of Night, it seems. uid: 0c7ee04d-c0ab-4c4e-8e25-c1e5941e81cf Node context: Considering a ceremonial spear. Uncanny insight. Arc: SH is loyal to Shar. === END NODE ===
0:0 - A ceremonial spear... but not the true Spear of Night. Lady Shar's hand never held this. uid: 734a5783-0c04-4265-9054-3927cb860724 Node context: Considering a ceremonial spear. Uncanny insight. Arc: SH is loyal to Shar. - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. - 1 Check flag(s) (Object): false - SHA_NightsongPrison_State_HasSpear - Player has the Spear of Night === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_PAD_NightsongsFateReaction.lsj Synopsis: PAD that plays after the players have finished the Nightsong Rtual situation in the Shadowfell.
0:0 - At least you've made Shar happy. Or whatever passes for 'happy' with her. 1:0 - Shar is no doubt pleased. Though I'm not sure I care for the pleasures of such a goddess. 2:0 - Your goddess is appeased, then. How grand for you. 3:0 - Shar must be thrilled. Congratulations. 4:0 - Hope your miserable god is delighted with herself. 5:0 - You have shed the rarest of blood for your goddess, Shadowheart. I hope it was worth it to you. 6:0 - You have earned your place as a Dark Justiciar of Shar. 7:0 - Let's hope the Lady of Loss is pleased. uid: 14e00318-d9fd-4166-a172-bcb338892434 Node context: Karlach: Dripping with derision
Wyll: Dripping with derision
Halsin - bitter - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - With her free, Ketheric is exposed. We only have to strike. 1:0 - Ketheric has the wrath of the heavens upon him now. And no hope of resurrection. 2:0 - Ketheric Thorm's immortal no longer. He will know true death at our hands. 3:0 - The Nightsong will tear Ketheric to shreds. I wouldn't miss it for the world. 4:0 - Can't wait to see her cleave Ketheric's head in two. 5:0 - And with her free, Thorm is vulnerable. The time to strike is upon us. 6:0 - Ketheric is vulnerable now. We should hasten to Moonrise, lest our angelic friend kills him before we have a chance to. 7:0 - Ketheric's vulnerable now. All we have to do is strike. uid: 1fb42446-4fed-41f0-9ed7-5c4e58223b87 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Should... should we kill her again? 1:0 - When she resurrects, she'll have no interest in helping us. 2:0 - Going forward, stay your hand. In her death, we'll find neither purpose nor pleasure. 3:0 - Not her first death, or her last. Is there no end to her suffering? 4:0 - No sense in making her suffer more. Not after what she's been through. 5:0 - How many times has she died and returned? How much agony has she endured...? 6:0 - It would be a waste of effort to strike her again. 7:0 - Wonder how many times she's been killed down here. uid: 2d464755-d296-4e3b-8253-6458b2c51272 Node context: Karlach: Reacting to Nightsong being killed, who she relates to. She'd be pissed/ sad. - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - At least Shar will be happy. Or whatever passes for 'happy' with her. 1:0 - Shar is no doubt pleased. Though I'm not sure I care for the pleasures of such a goddess. 2:0 - Your goddess is satisfied. Or so I hope, for your sake. 3:0 - I'm sure your dark goddess is proud... 4:0 - Hope you made She of the Absolute Misery feel better. 5:0 - You have shed the rarest of blood for your goddess, Shadowheart. I hope it was worth it to you. 6:0 - I hope your goddess appreciates the blood you have shed for her, Shadowheart. 7:0 - I hope your goddess is pleased. uid: 44f8a8ab-e96a-4867-b575-2b3009ab0654 Node context: Halsin - bitter - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Let's hope we backed the right horse. Or the right nightmare. 1:0 - Let's hope she doesn't seek revenge. I don't fancy facing an aasimar's wrath. 2:0 - With every choice, a consequence. We haven't seen the last of the Nightsong. 3:0 - This doesn't sit right with me. We've travelled a dark path. 4:0 - I didn't sign up for this. 5:0 - That was not just foolish. It was immoral. 6:0 - I question the wisdom of that decision. 7:0 - Hopefully this will all be over soon. uid: 56185e30-2652-4e34-8bb1-49cec6af1a0a Node context: Halsin - taken aback/outraged - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Let's hope we backed the right horse. Or the right nightmare. 1:0 - Let's hope she doesn't seek revenge. I don't fancy facing an aasimar's wrath. 2:0 - With every choice, a consequence. We haven't seen the last of the Nightsong. 3:0 - This doesn't sit right with me. We've travelled a dark path. 4:0 - What goes around comes around. We're going to pay for this. 5:0 - That was not just foolish. It was immoral. 6:0 - Doing Balthazar's bidding sickens me, but if it gets us closer to Ketheric, so be it. 7:0 - Let's hope we chose the right ally. uid: 5c99f77e-f15c-4a48-ae42-f1001aba16b7 Node context: Halsin - taken aback/outraged - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Let's hope we backed the right horse. Or the right nightmare. 1:0 - Let's hope she doesn't seek revenge. I don't fancy facing an aasimar's wrath. 2:0 - Our ally is chosen. There is no going back. 3:0 - A terrible choice for which we'll all pay a price. 4:0 - That was wrong. And we're going to pay for it. 5:0 - That was not just foolish. It was immoral. 6:0 - Doing Balthazar's bidding sickens me, but if it gets us closer to Ketheric, so be it. 7:0 - I hope we chose the right ally. uid: 85173e10-d5e3-4967-9ffb-60718872ecc7 Node context: Halsin - taken aback/outraged - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - With her free, Ketheric is exposed. We only have to strike. 1:0 - Ketheric has the wrath of the heavens upon him now. And no hope of resurrection. 2:0 - Ketheric Thorm's immortal no longer. He will know true death at our hands. 3:0 - The Nightsong will tear Ketheric to shreds. I wouldn't miss it for the world. 4:0 - Can't wait to watch her cleave Ketheric's head in two. 5:0 - Ketheric Thorm shall be vulnerable now. The time to strike is upon us. 6:0 - Ketheric is vulnerable now. We should hasten to Moonrise, lest our angelic friend kills him before we have a chance to. 7:0 - Ketheric will be vulnerable, now. All we need to do is strike. uid: ae43e054-8ad2-4b5a-890b-e7dd642ca321 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - With her free, Ketheric is exposed. We only have to strike. 1:0 - Ketheric has the wrath of the heavens upon him now. And no hope of resurrection. 2:0 - Ketheric is eternal no longer. We should strike now, while he's at his most fragile. 3:0 - So much for Ketheric's immortality. Let's move - I want to see this angel of doom in action. 4:0 - Can't wait to watch her break Ketheric's face. 5:0 - Ketheric Thorm shall be vulnerable now. The time to strike is upon us. 6:0 - Ketheric is vulnerable now. We should hasten to Moonrise, lest our angelic friend kills him before we have a chance to. 7:0 - Ketheric is vulnerable - all we need to do is strike. uid: b208ec3a-eec3-48af-9c37-b707a3b7d4b8 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Ketheric has form when it comes to cruelty, I'll give him that. 1:0 - Ketheric Thorm has a lot to answer for. 2:0 - The quest for power has driven lesser men than Ketheric to worse cruelties. 3:0 - All that pain, for the sake of Ketheric's enduring power. Sickening. 4:0 - And all for Ketheric's greed. What a bastard. 5:0 - I knew Ketheric Thom was ruthless, but this is more than I could have fathomed he was capable of. 6:0 - Ketheric and his minions were clever. Cruel, but clever. uid: d8bd46d8-d128-4b2f-a388-da49a67ec789 Node context: SH: resigned. (generic fallback line - whether she killed or spared Nightsong is unknown) - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_PAD_NightsongsFateReaction_Solo.lsj Synopsis: PAD that plays after the players have finished the Nightsong Rtual situation in the Shadowfell solo
0:0 - I just hope we've done enough to take him down. 1:0 - Ketheric will come to regret his abuse of her powers. I'll make sure of that. 2:0 - The time is nigh: Ketheric will fall at our hands. 3:0 - The Nightsong will tear Ketheric to shreds. I wouldn't miss it for the world. 4:0 - Can't wait to see her cleave Ketheric's head in two. 5:0 - Ketheric Thorm is vulnerable now. Now is the time to strike. 6:0 - We must hurry. If she kills Ketheric before we reach Moonrise, I will be sorely disappointed. 7:0 - Ketheric's vulnerable now. All we have to do is strike. uid: 09f6a38d-2ecf-4fcc-b2ab-f023858f54a0 - 0:0 Tag: Minthara - - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - I... I failed. I let the Nightsong just be taken. uid: 144c8259-e83b-4e50-a0aa-c2a51e367736 Node context: In shock/fear of her goddess. SH has just failed Shar by allowing Nightsong to be taken away - 0 Check flag(s) (Global): true - SHA_NightsongPrison_Event_NightsongSentToMoonrise - SHA_NightsongPrison_Event_NightsongSentToMoonrisedescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > Lady Shar... what will she do to me...?
0:0 - I just hope the old man's true to his word. 1:0 - A dismal place for an aasimar to spend her existence. Especially with that necrotic toad for company. 2:0 - Let's hope our choice is to our advantage. 3:0 - This doesn't sit right with me. I hope I've chosen wisely. 4:0 - Hope I haven't hitched my wagon to the wrong fuckin' horse. 5:0 - There shall be dire consequences for this mistake. 6:0 - I fear we have given up the one advantage we had. 7:0 - Hopefully this will all be over soon. uid: 32471cbd-3f40-4796-8ee9-5f1ff275e673 Node context: Halsin - grim - 0:0 Tag: Minthara - - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Lady Shar... what will she do to me...? uid: 63cf2bed-b9aa-4511-9f58-819a02067500 Node context: In shock/fear of her goddess. SH has just defied Shar by not killing Nightsong - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - I... what have I done? uid: 67524c95-f850-4dc3-a55e-62f026b24fbe Node context: In shock/fear of her goddess. SH has just defied Shar by not killing Nightsong - 0 Check flag(s) (Global): true - SHA_NightsongPrison_State_NightsongFreed - SHA_NightsongPrison_State_NightsongFreeddescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > Lady Shar... what will she do to me...?
0:0 - What a hellish place to be locked up. It almost makes Cazador feel accommodating. 1:0 - Nothing more to be done here. 2:0 - A dire prison for any being... 3:0 - No point in lingering here. 4:0 - A terrible contraption by all estimations. All that pain, for the sake of Ketheric's enduring power. 5:0 - What an awful place to be trapped. 6:0 - What a wretched place. I should leave. 7:0 - If we remain in the Shadowfell too long, we will lose ourselves and become hollow. 8:0 - Such a terrible place. I should leave. uid: bd4e002a-5622-43f2-9210-2ba878678727 Node context: SH: resigned (genreric fallback line - Nightsong's fate was not determined) - 0:0 Tag: Minthara - === END NODE ===
0:0 - Almost makes you grateful to have a vampire's immortality. I only had to come back once. 1:0 - When she resurrects, she'll have no interest in helping me. 2:0 - She must have been killed a thousand times by now. 3:0 - By the gone gods, I've made a mistake. 4:0 - That was a mistake. Damn. 5:0 - She must have been murdered then brought back, a thousand times - more. 6:0 - Apologies have never been my strong suit. You do the talking when she awakens. 7:0 - I wonder how many times she's been killed down here. uid: c4ed6cc9-32e0-4971-963e-9c3c36ab9a09 Node context: Karlach: Reacting to Nightsong being killed, who she relates to. She'd be pissed/ sad.
Halsin - shocked - 0:0 Tag: Minthara - - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - It is done. Lady Shar has blessed me. uid: cbc25c71-31a4-488b-80ae-7c14168bb1ae Node context: Exultant. Arc- SH is loyal to Shar/has just killed Nightsong - 0 Check flag(s) (Global): true - SHA_NightsongPrison_State_ShadowheartKilledNightsong - Shadowheart has killed Nightsong - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > But there is more of her work to be done. More of her foes to be cast down.
0:0 - But there is more of her work to be done. More of her foes to be cast down. uid: d2913a9a-e650-43f9-a971-bd5b1d248742 Node context: Determined/forward-looking. Exultant. Arc- SH is loyal to Shar/has just killed Nightsong - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Lady Shar... what will she do to me...? uid: e97c8656-ab2f-4b30-96c2-c4219e18160c Node context: In shock/fear of her goddess. SH has just failed Shar by allowing Nightsong to be taken away - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_PAD_Prayer.lsj Synopsis: Shadowheart recites verses of a prayer to Shar as she draws closer to Nightsong.This is a prayer that SH may have recited previously, now repeated as SH gets past the final hurdles to fulfill Shar's bidding. Urging herself on for the 'final lap'.
0:0 - Just a little bit farther. See my actions, Lady Shar. Hear my words of faith. uid: 0e9d8604-f690-4bfa-93e0-1b358581643f Node context: Urging herself on. Final descent - 0 Set flag(s) to (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_A - Adescription === END NODE ===
0:0 - Blessed Nightsinger, witness my adoration... uid: 0fafa54a-6c4c-4b5e-bfd2-936333fac4f3 Node context: Praying to Shar as she progresses downwards to her final goal - 0 Check flag(s) (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_A - Adescription - 0 Set flag(s) to (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_B - Bdescription === END NODE ===
0:0 - Nearly there... have to keep going... uid: 42f6eb66-1a61-44e3-9f62-a1aa46853a8d Node context: Brief pause in prayer to urge herself on. - 0 Check flag(s) (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_D - dee3a3e2-dfff-84f8-e3b6-67f1593aa12b_Ddescription - 0 Set flag(s) to (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_E - Sequential Flag === END NODE ===
0:0 - I have vanquished your foes. uid: 7ab02561-afe1-46c7-a5f2-00b3b62e9aa6 Node context: Praying to Shar as she progresses downwards to her final goal - 0 Check flag(s) (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_C - Cdescription - 0 Set flag(s) to (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_D - dee3a3e2-dfff-84f8-e3b6-67f1593aa12b_Ddescription === END NODE ===
0:0 - Lady Shar's will shall be done. As sure as night will fall. uid: c056d99b-93ae-49d7-b8b0-03a80e4ca545 Node context: Praying to Shar as she progresses downwards to her final goal - 0 Check flag(s) (Global): true - SHA_NightsongPrison_State_FinalPrayer - Shadowheart is ready for her final prayer. === END NODE ===
0:0 - Cloak me in your shadow. Guide me to your victory. uid: c8ee888d-d13b-43f6-bb3b-ab2d15512cf8 Node context: Praying to Shar as she progresses downwards to her final goal - 0 Check flag(s) (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_E - Sequential Flag - 0 Set flag(s) to (Global): true - SHA_NightsongPrison_State_FinalPrayer - Shadowheart is ready for her final prayer. - 1 Set flag(s) to (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_F - Sequential Flag === END NODE ===
0:0 - I have emptied my hearts of falsehoods. uid: d2b1cd3c-783c-45b8-8350-e71b0b487218 Node context: Praying to Shar as she progresses downwards to her final goal - 0 Check flag(s) (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_B - Bdescription - 0 Set flag(s) to (Local): true - 199a746e-309f-52f0-1a47-0375711725cb_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_PAD_ShadowfellEntrance.lsj Synopsis: Entered the final hall before entering the shadowfell in the shar temple. The area used to be used for Dark Justiciars to wash themselves, conduct last prayers and arming themselves before entering the waters into the shadowfell.
0:0 - This must be where initiates undertook their final preparations. The end is near. uid: 3329cfea-7cc4-4eab-8b11-c405225f12c4 Node context: Focus/mounting anticipation. Arc: SH is loyal to Shar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_NightsongPrison_PAD_ShadowheartBaptism.lsj Synopsis: Shadowheart's response to SHA_VoiceOfShar_AD_Baptism if she is nearby. Reaffirming her dedication to become a Dark Justiciar
0:0 - Almost there. I will not fail you, my lady. uid: 0729a0b1-08a0-46a2-af24-235b81a50601 Node context: Quiet determination. Nearing the end of Shar's trials === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Nightsong_AD_NightsongAttacked.lsj Synopsis: Nightsong cries in pain as she gets attacked by the player.
0:0 - Unleash your wrath! It only fuels my fury. uid: 06827347-41cc-4634-9ae2-6ed457e3eec4 - 0 Check flag(s) (Local): true - b8101d0a-5473-efd1-1d12-719d504d60b8_A - Adescription - 0 Set flag(s) to (Local): true - b8101d0a-5473-efd1-1d12-719d504d60b8_B - Bdescription === END NODE ===
0:0 - I cannot be broken. uid: 4477c499-fc71-4a08-881b-cc5ef173d5f7 - 0 Check flag(s) (Local): true - b8101d0a-5473-efd1-1d12-719d504d60b8_B - Bdescription - 0 Set flag(s) to (Local): true - b8101d0a-5473-efd1-1d12-719d504d60b8_C - Cdescription === END NODE ===
0:0 - Is that all?! uid: 82cdecf9-566c-4db3-9df3-ee084e893d57 - 0 Set flag(s) to (Local): true - b8101d0a-5473-efd1-1d12-719d504d60b8_A - Adescription === END NODE ===
0:0 - I've known worse pain than this. Far worse. uid: a8edce58-85ae-4406-bd0e-117bbb8d394b - 0 Check flag(s) (Local): true - b8101d0a-5473-efd1-1d12-719d504d60b8_C - Cdescription - 0 Set flag(s) to (Local): false - b8101d0a-5473-efd1-1d12-719d504d60b8_A - Adescription false - b8101d0a-5473-efd1-1d12-719d504d60b8_C - Cdescription false - b8101d0a-5473-efd1-1d12-719d504d60b8_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Nightsong_AD_TauntPlayer.lsj Synopsis: Nightsong tries to goad the player into killing her
0:0 - What are you afraid of? Your own wicked heart? uid: 508b69e2-3451-4484-a973-e0cbb75e03cd Node context: Taunting, defiant. - 0 Check flag(s) (Local): true - 7cf6069c-f0dc-482c-bf10-eea39f59d778_A - Adescription - 0 Set flag(s) to (Local): true - 7cf6069c-f0dc-482c-bf10-eea39f59d778_B - Bdescription === END NODE ===
0:0 - Where are your guts? Your brawn? uid: 8f59ca10-fa20-4c22-8de1-e74e1f396971 Node context: Taunting, defiant. - 0 Check flag(s) (Local): true - 7cf6069c-f0dc-482c-bf10-eea39f59d778_B - Bdescription - 0 Set flag(s) to (Local): true - 7cf6069c-f0dc-482c-bf10-eea39f59d778_C - Cdescription === END NODE ===
0:0 - Strike me down, if you dare. uid: 964e52dc-f981-45af-8b55-0312e0ab5d19 Node context: Taunting, defiant. - 0 Set flag(s) to (Local): true - 7cf6069c-f0dc-482c-bf10-eea39f59d778_A - Adescription === END NODE ===
0:0 - Go on, toy soldier. Run me through! uid: dd9b9fb1-0f6f-4ebb-9042-c20464a34cf6 Node context: Taunting, defiant. - 0 Check flag(s) (Local): true - 7cf6069c-f0dc-482c-bf10-eea39f59d778_C - Cdescription - 0 Set flag(s) to (Local): false - 7cf6069c-f0dc-482c-bf10-eea39f59d778_A - Adescription false - 7cf6069c-f0dc-482c-bf10-eea39f59d778_C - Cdescription false - 7cf6069c-f0dc-482c-bf10-eea39f59d778_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Nightsong_CINE_NightsongsDeath.lsj Synopsis: After killing Nightsong the player sees the aftermath in Last Light
null uid: 41064eae-a6cc-83de-1959-034d4cac88f7 Animation: [KAYLEIGH] *REUSE* SHADOW_Rig_SCENE_TWN_ShadowCreatures_SpawnAndWalk_01 Cinematic: 'The permiter of torches surrounding the inn flicker and go out, all at once. Shadowy figures start to move in between, descending on the inn' - 0 Check flag(s) (Global): true - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn - 1 Check flag(s) (Script): false - This flag template was not found somehow... - > null
null uid: 5dd8530f-f838-e5ca-2ff9-4c0a3e5f059c Animation: [KAYLEIGH] Stunned she strains to see out the window - She flinches as she suddenly hears screams echo inside. She turns to the door behind her focusing on the sound of combat that grows closer and reaches for a weapon (sword) Cinematic: Stunned, lit only by candlelight, she strains to see out the window - then flinches as screams echo inside the inn. She turns to the door as the sound of combat grows closer. She's already reaching for a weapon when the candles go out - and in darkness we hear her door crashing open. Wide shot from the far side of Last Light's bridge: all sources of light flicker and die as the darkness closes in. The screaming goes on. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_DestroyedHaven - Haven destroyed because Nightsong got killed. === END NODE ===
null uid: 6c6ef6a5-17d7-8826-422e-96de357c71c5 Animation: [KAYLEIGH] Isobel is standing at a window in Last Light, horror dawning on her as the light of the dome begins to fail. She raises her hand holding it up, straining to maintain the barrier. She staggers as it goes out and her hand drops. Cinematic: Isobel stands at a window in Last Light, dawning horror as the light of the dome begins to fail. Isobel holds her hand up, straining to maintain the barrier - then staggers as it goes out entirely. > null
null uid: b0fb721d-c160-9bea-4708-b13115efa8c4 Animation: [KAYLEIGH] *REUSE* SHADOW_Rig_SCENE_TWN_ShadowCreatures_SpawnAndWalk_01, *REUSE* Start of Isobel present - standing at a window in Last Light, horror dawning on her Cinematic: Jaheira stands at a window in Last Light, eyes drawn to the perimeter of torches around the inn. With dawning horror, she watches them flicker and go out, all at once. Shadowy figures move in between. - 0 Check flag(s) (Global): true - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\TWN_TempleEntrance_PAD_TempleApproach.lsj Synopsis: Party approaches the Shar Temple and notices the Dark Justiciar corpses.
0:0 - A pile of old, dusty corpses. Lovely. 1:0 - Ancient corpses. Whose? 2:0 - Bodies upon bodies, long left to rot. A grim sight indeed. 3:0 - Corpses on top of corpses, left for the rats to devour. 4:0 - Old corpses - very old. 5:0 - Slain Dark Justiciars. Still where we left them to rot, all those years ago. 6:0 - Piles of bodies - very old, by the looks of them. uid: 42955866-e148-8bf5-5b9f-0d792af19e04 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TempleApproachHint - true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint === END NODE ===
0:0 - So many Dark Justiciars, fallen in battle... their source must be nearby. uid: 91a1b17f-f280-4ba1-9d18-457740443582 Node context: Intrigued/intent on finding out more. - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_DarkJusticiarSuspicion - Shadowheart has her suspicions about the presence of Dark Justiciars in the region. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TempleApproachHint - true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint === END NODE ===
0:0 - Ketheric's Dark Justiciars. They just got everywhere, didn't they? 1:0 - Ketheric's army of Dark Justiciars, nothing but bones. 2:0 - Dark Justiciars. No doubt they served General Ketheric, in another life. 3:0 - Dark Justiciars - deader than dead. 4:0 - These must be Ketheric's Dark Justiciars. Or what's left of them. 5:0 - The remains of Dark Justiciars. They were formidable in battle, all that time ago... 6:0 - Ketheric's Dark Justiciars from a bygone era. uid: a768d4e4-454a-1bd8-b2e2-2a176f930fa7 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - GLO_SCL_Ketheric_State_PlayerKnowsKethericHistory - Player has heard about Ketheric's history in SCL - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TempleApproachHint - true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint === END NODE ===
0:0 - All these Dark Justiciars, slain in battle... they must have had a stronghold nearby, or a temple. uid: b833662d-d7cb-48c4-bab1-11a02ceb64ea Node context: Intrigued/intent on finding out more. - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_JusticiarDream - - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TempleApproachHint - === END NODE ===
0:0 - That armour... it looks like that of the Dark Justiciars. uid: c6fc7642-2bd0-4aa7-8eb2-1ed55d0dfeb6 Node context: Intrigued - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_TempleApproachHint - true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint === END NODE ===
0:0 - Ketheric Thorm, shown in Selûnite armour. Is there any god that turncoat hasn't bowed to? uid: 313d48c6-69ef-45e3-982e-786720dc3c77 Node context: Derisive. - 0 Check flag(s) (Global): true - GLO_SCL_Ketheric_State_PlayerKnowsKethericHistory - Player has heard about Ketheric's history in SCL === END NODE ===
0:0 - Ketheric Thorm, shown as loyal warrior of Selûne. Did Lady Shar embrace him, only to lose him...? uid: 6ba65a8e-3992-44a7-9f2e-f2ca2d68b4f4 Node context: Some confusion. Referring to a statue of a man with multiple allegiances. - 0 Check flag(s) (Global): true - MOO_Ketheric_Knows_HasSeen - The players have encountered Ketheric. === END NODE ===
0:0 - That statue... the man wears Selûnite armour and seals. A relic from an unholy age. uid: de1840dd-3b95-41ae-b253-5a2e5d3944f6 Node context: Slight curiosity, quickly discarded === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_VoiceOfShar_PAD_VoiceReaction.lsj Synopsis: Party reacts to Shar's voice in the temple and acknowledging it is Shar's voice.
0:0 - That voice, it's - Shar? It can't be... 1:0 - That voice - could it be the Dark Goddess herself? 2:0 - No earthly voice... I think the Lady Shar speaks to us... 3:0 - That voice... is that Lady Shar...?
4:0 - Curious. I shouldn't wonder if that was the voice of Shar herself. 5:0 - That couldn't have been Shar, could it?!
6:0 - That voice... could it be Shar herself? The gods are watching us. 7:0 - That voice... could it be Shar herself? Or some magic echo? 8:0 - A voice... is that Shar herself, who speaks...? uid: 378cf30a-3e8f-45e8-8671-f7956b01be75 Node context: SH: awestruck - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_HeardSharVoice - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_VoiceOfShar_AD_Welcome.lsj Synopsis: The player is welcomed to the Shar Temple by a disembodied voice
0:0 - Welcome, child. Follow my voice, and prove your worth. uid: ae5fd3e0-089f-e474-47bf-51353fe0f345 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_VoiceOfShar_AD_TrialIntro.lsj Synopsis: A disembodied voice speaks from a nearby statue. It tells the player that they have arrived at the trial area
0:0 - Nothing of value comes easy. Overcome my trials, and win my embrace. uid: 59917840-d6e8-edb0-27d5-a0479d886e01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_VoiceOfShar_AD_ProgressionCommentary.lsj Synopsis: The disembodied voice of the Shar Temple comments on the player's progress. Nodes can be played in any sequence
0:0 - A poor effort. Perhaps you are not worthy of my embrace, child. uid: 114cb904-dc07-8dfc-38f7-b6036888ccc0 Node context: Disappointed - 0 Check flag(s) (Global): true - SHA_Trials_State_TooManyFailures - The player has failed the trial too many times - they will be chastised - 1 Check flag(s) (Local): false - 874b04d9-bc87-4871-16c6-976712142be3_CommentedOnFailure - Voice commented on the players repeated failures - 0 Set flag(s) to (Local): true - 874b04d9-bc87-4871-16c6-976712142be3_CommentedOnFailure - Voice commented on the players repeated failures === END NODE ===
0:0 - The first trial completed. The first sign you are worthy. Continue - do not fail me. uid: bfc26a5f-927a-33f3-ba93-fb8812545d1b - 0 Check flag(s) (Global): true - SHA_Trials_State_PassedAnyTrial - The player has passed any of the trials false - SHA_Trials_State_AllTrialsPassed - Player has passed all the trials - 1 Check flag(s) (Local): false - 874b04d9-bc87-4871-16c6-976712142be3_CommentOnPassingOne - Voice commented on the player passing one trial - 0 Set flag(s) to (Local): true - 874b04d9-bc87-4871-16c6-976712142be3_CommentOnPassingOne - Voice commented on the player passing one trial === END NODE ===
0:0 - You have triumphed at every turn. Seek out my inner sanctum - the final test awaits. uid: e60bb0d7-e34e-b60d-044d-cdcae4a7ef4e - 0 Check flag(s) (Global): true - SHA_Trials_State_AllTrialsPassed - Player has passed all the trials - 1 Check flag(s) (Local): false - 874b04d9-bc87-4871-16c6-976712142be3_CommentedOnPassingAll - Voice commented on player passing all the trials - 0 Set flag(s) to (Local): true - 874b04d9-bc87-4871-16c6-976712142be3_CommentedOnPassingAll - Voice commented on player passing all the trials === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_VoiceOfShar_AD_Baptism.lsj Synopsis: A disembodied voice congratulates the player for reaching the entrance the inner sanctum of the Shar Temple. It urges the player too step into the water for their final test
0:0 - One more test awaits. Descend to the Nightsong. Make a sacrifice. Rise again a Dark Justiciar. uid: e0eeb0b5-4fae-deb9-a576-8959ddafe82e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_TortureRoomPlaque.lsj Synopsis: The player discovers the name of the Shar trial.
0:0 - *Her Most Hallowed Mercy* uid: 9305278d-de3d-d399-f1fd-e961e0f07f9a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Nightsong_CINE_NightsongsFlight.lsj Synopsis: After the player frees Nightsong we see her fly towards Moonrise to confront Ketheric. She passes over Last Light, where Isobel or Jaheira observe her flight from a window.
null uid: 34319908-d19f-4f22-de1b-7ddc65fa2c55 Animation: [REUSE][JAHEIRA] Looking up through the window. Cinematic: Isobel at a window in Last Light, a glow touching her face as she looks up in wonder.
Shot from her POV: Nightsong like a shooting star, opening up a path of light as she streaks towards Moonrise. - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
null uid: 5f3e8907-968c-677d-379b-3b7a1999df9d Animation: [JAHEIRA] Looking up through the window, then crossing the room to grab her scimitars. Cinematic: Jaheira at a window in Last Light, a glow touching her face as she looks up in wonder. Shot from Jaheira's POV: Nightsong like a shooting star, opening up a path of light as she streaks towards Moonrise. Smiling fiercely, Jaheira turns from the window and crosses to a table where her sword waits. === END NODE ===
null uid: e2a8462b-6bc1-f936-f624-e2e3b6e38dfc Animation: [NIGHTSONG] Flying loop, transition to Surveying Idle, transition back to Flying loop. Cinematic: Wide shot of a figure arcing up into sky high above the temple, trailing pure white light. Close-up as Nightsong surveys the shadow-lands, the light intensifying around her as her rage builds. She swoops down, light spreading in her wake as she gathers speed. CU on an overgrown ruin in SCL. Where Nightsong passes, colour and contrast leak back in as the shadows part. > null > null > null
null uid: e8ebf11e-ef96-53e6-af78-80de19f8fd7b Animation: [REUSE][NIGHTSONG] Flying Loop, transition to Surveying Idle, transition to Flying Loop. Cinematic: Nightsong drifts slowly over the remains of Last Light, her spreading light revealing the recent destruction. (Focus on scenery and signs of battle over NPCs). CU on Nightsong - her face darkens. She turns to face Moonrise Towers, the last glimmer of light in the land. Nightsong leans forward and streaks towards Moonrise, gathering speed all the time. - 0 Check flag(s) (Global): true - HAV_Siege_State_NoProtection - Set when Last Light inn doesn't have protection (Isobel kidnapped/dead) and there's no Nightsong at inn === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_ObjectOfDarknessTrial.lsj Synopsis: For when a player interacts with the statue to begin the stealth trial in the Shar temple.
0:0 - Reach the other side to receive my gift. uid: 19bc82dd-741f-2c5b-b4f9-11a588aa6926 Cinematic: Player looks at the Shar statue before them and hear's Shar's disembodied voice Node context: Haunting, disembodied voice offering guidance
0:0 - As you wish. uid: 1f518ac6-3cc4-9348-703a-1576b6e81df4 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_NightsongPoint_AgreedToTrials - Avatar has allowed Shadowheart to do the trials. - 1 Set flag(s) to (Object): false - SHA_ObjectOfDarknessTrial_Event_RefusedSH - Sets if you refuse SH the chance to do the SHA object of darkness trial > null
null uid: 1f5debdb-a796-39fd-317a-e328d7fed628 Cinematic: Companion SH produces a dagger in her right hand and cuts their left hand with it. Contact with dagger and hand doesn't need to be seen - can just show dagger poised, then a close-up of the player wincing as the cut themselves off-camera. NOTE - dagger appears in cinematic only - 0 Set flag(s) to (Object): true - SHA_Trials_Event_ShadowheartUsedAltar - Shadowheart used the altar herself while in the trials. true - SHA_Trials_Event_StartTrial - Start trial from dialog. > null
null uid: 299e4213-f3f7-49dc-965f-f1ca18bcbe4d - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
null uid: 2d4c552e-b23f-17ab-da6c-d0689df3784e Cinematic: The (non-SH) player produces a dagger in their right hand and cuts their left hand with it. Contact with dagger and hand doesn't need to be seen - can just show dagger poised, then a close-up of the player wincing as the cut themselves off-camera. NOTE - dagger appears in cinematic only - 0 Set flag(s) to (Local): false - 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted - Granted permission to start trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
null uid: 30300184-fdd8-424b-8ca3-36ffdd218d11 - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > Try not to hit an artery.
null uid: 38cc6157-4a39-81ae-9c52-f1fd50af9bda Cinematic: Avatar SH produces a dagger in her right hand and cuts their left hand with it. Contact with dagger and hand doesn't need to be seen - can just show dagger poised, then a close-up of the player wincing as the cut themselves off-camera. NOTE - dagger appears in cinematic only - 0 Set flag(s) to (Local): false - 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted - Granted permission to start trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription true - SHA_Trials_Event_StartTrial - Start trial from dialog. === END NODE ===
0:0 - Offer your blood in Shar's name. 1:0 - Spill some of your blood in the bowl. uid: 4c516674-8a50-4eac-994c-c67b86da8f15 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Object): false - SHA_Trials_State_TrialInProgress - Trial is in progress. false - SHA_Trials_Event_TrialPassed - Passed one of the trials - 1 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - SHA_Trials_Event_StartTrial - Start trial from dialog. > null
0:0 - If you're going to hesitate, just stand aside and let me do the trial myself. uid: 4c805ab5-3fbd-13c5-e953-5ae96cae6112 - 0 Check flag(s) (Global): true - SHA_Trials_Event_SHAskedtoDoTrial - Sets the first time that SH asks to take over a trial altar dialogue - 1 Check flag(s) (Local): false - 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested - Shadowheart requested to do the trial - 2 Check flag(s) (Object): true - SHA_ObjectOfDarknessTrial_Event_RefusedSH - Sets if you refuse SH the chance to do the SHA object of darkness trial - 3 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested - Shadowheart requested to do the trial true - 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted - Granted permission to start trial > null
0:0 - These trials mean something to me, don't you understand? I thought I could rely on you. uid: 52564af3-fbc5-540f-bcdc-6d5f3748b229 Node context: Disappointed - 0 Check flag(s) (Object): true - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description > null
null uid: 67e07de9-10d2-41f1-9097-2b6308a5537c - 0 Set flag(s) to (Local): false - 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted - Granted permission to start trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - *Another bowl, bearing the stains of an ancient blood offering.* uid: 67ea657e-c9c2-0a15-8265-b998b6005be8 Cinematic: The player looks at a large bowl being held by a Shar statue. Close-up of a dried blood stain in the base of the bowl. - 0 Check flag(s) (Global): true - SHA_Trials_State_StatueUsed - First time using one of the shar statues. > *Another trial, for Lady Shar's initiates. This one would put their skills of stealth and infiltration to the test.*
0:0 - *The bowl contains an ancient, rust-coloured bloodstain. It forms a neat disc, as if spilled calmly and willingly.* uid: 79a4a074-c127-6b20-4332-3e81188fce16 Cinematic: The player looks at a large bowl being held by a Shar statue. Close-up of a dried blood stain in the base of the bowl. - 0 Check flag(s) (Global): false - SHA_Trials_State_StatueUsed - First time using one of the shar statues. - 0 Set flag(s) to (Global): true - SHA_Trials_State_StatueUsed - First time using one of the shar statues. - 1 Set flag(s) to (Object): true - SHA_Trials_State_FirstStatueUsed - Specific statue that got used the first time. > *You recognise this as a trial, where initiates would prove themselves to Lady Shar. This one would put their skills of stealth and infiltration to the test.*
0:0 - *You recognise this as a trial, where initiates would prove themselves to Lady Shar. This one would put their skills of stealth and infiltration to the test.* uid: 858b844c-644d-13b2-64e3-9b56e275f150 Cinematic: Shadowheart-only narration. Visuals should favour her here. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SHA_Trials_Knows_LearnedAboutTrials - > null
0:0 - Offer your blood in Shar's name. uid: 9b71985d-d749-7fcb-5db3-b975a7a552f3 - 0 Check flag(s) (Object): false - SHA_Trials_State_TrialInProgress - Trial is in progress. false - SHA_Trials_Event_TrialPassed - Passed one of the trials - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription true - SHA_Trials_Event_StartTrial - Start trial from dialog. > null
0:0 - Leave. uid: af34c030-038a-4407-a37e-466d4afa2455 - 0 Set flag(s) to (Local): false - 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted - Granted permission to start trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - Try not to hit an artery. uid: dd3dc0ff-6057-4db7-94d8-f864b305c085 Node context: Cynical/displeased > null
0:0 - *Another trial, for Lady Shar's initiates. This one would put their skills of stealth and infiltration to the test.* uid: dd4f8262-068c-fe83-d420-d737bf8ddd17 Cinematic: Shadowheart-only narration. Visuals should favour her here. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SHA_Trials_Knows_LearnedAboutTrials - > null
0:0 - Another trial. I should do this one as well. uid: de06d819-45e4-0e49-d6f5-eb73cef1ebfb - 0 Check flag(s) (Global): true - SHA_Trials_Event_SHAskedtoDoTrial - Sets the first time that SH asks to take over a trial altar dialogue - 1 Check flag(s) (Local): false - 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested - Shadowheart requested to do the trial - 2 Check flag(s) (Object): false - SHA_ObjectOfDarknessTrial_Event_RefusedSH - Sets if you refuse SH the chance to do the SHA object of darkness trial - 3 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested - Shadowheart requested to do the trial true - 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted - Granted permission to start trial > null
0:0 - Fine, go ahead. uid: e09bfd3b-cd40-de8d-d497-d6d938ddf713 - 0 Check flag(s) (Local): true - 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted - Granted permission to start trial - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_NightsongPoint_AgreedToTrials - Avatar has allowed Shadowheart to do the trials. - 1 Set flag(s) to (Local): false - 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted - Granted permission to start trial - 2 Set flag(s) to (Object): false - SHA_ObjectOfDarknessTrial_Event_RefusedSH - Sets if you refuse SH the chance to do the SHA object of darkness trial > null
0:0 - This is no time to indulge your pettiness. These trials are important to me. uid: f1c2978e-a269-f84d-2fc9-567d241985cb Node context: Angry - 0 Check flag(s) (Object): false - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description > null
0:0 - This is one of Lady Shar's trials. Allow me - it's important. uid: f4a34ed9-34aa-4ce3-b48e-95a1647a3032 - 0 Check flag(s) (Local): false - 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested - Shadowheart requested to do the trial - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SHA_Trials_Event_SHAskedtoDoTrial - Sets the first time that SH asks to take over a trial altar dialogue true - SHA_Trials_Knows_LearnedAboutTrials - - 1 Set flag(s) to (Local): true - 542ac950-9296-7fbb-0b0a-90a564091704_TrialRequested - Shadowheart requested to do the trial true - 542ac950-9296-7fbb-0b0a-90a564091704_PermissionGranted - Granted permission to start trial > As you wish. > No, stand down.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon.lsj Synopsis: This occurs if the player has successfully convinced the orthon to let them stay in his lair. They did so by telling him they'd search the temple for a way of freeing him from his contract.
If the player resolves the Last Justiciar contract, they can inform Yurgir. If they killed the justiciar, Raphael will appear and negotiate with Yurgir. If the player spared the justiciar, they can confront and fight Yurgir.
null uid: 04f5e1c6-2c96-c2f4-2dca-a4da117e7a3e - 0 Check flag(s) (Global): true - SHA_Orthon_State_InformedOrthonOfJusticiar - Sets when the player reports lyrthindor's presence to the Orthon > null
0:0 - I think 'free' might be rather overstating matters, Yurgir. Devil's in the details, you see, and the details are in the fine print. uid: 09bef34d-8add-3b8f-01dc-89a44ef067b2 Cinematic: Raphael magically appears. The orthon snarls and aims his bow at the cambion - 0 Set flag(s) to (Global): true - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. true - SHA_Orthon_Event_RaphaelAppears - Raphael appears and starts speaking with the Orthon and the player. > You were to fulfil the deal. Nowhere does it stipulate you could subcontract the last kill to the first adventurers' party that came trotting along.
0:0 - The song remains. Seems you haven't dealt with this imaginary justiciar of yours. uid: 0b1c7083-4fe3-21d7-9278-4f9c2022e36f Cinematic: Node context: Impatient growl - 0 Check flag(s) (Global): true - SHA_Orthon_State_InformedOrthonOfJusticiar - Sets when the player reports lyrthindor's presence to the Orthon - 0 Set flag(s) to (Dialog): true - SHA_Orthon_HasMet - SHA_Orthon_HasMetdescription > null
0:0 - Only what I can smell. And whatever engine burns within you is grinding to an inevitable explosion. Burning and fear - you reek with it. uid: 0c76f035-0ea1-29ea-438e-0537dfd954cf - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her. > null
0:0 - Few may walk away from you intact, Yurgir, but none walk away from me in violation of their deal. uid: 0f50b172-91f9-1b95-9f7e-1f1233eae999 Cinematic: Raphael magically appears. The orthon snarls and aims his bow at the cambion - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. true - SHA_Orthon_Event_RaphaelAppears - Raphael appears and starts speaking with the Orthon and the player. > Devil's in the details, you see, and the details are in the fine print.
0:0 - Clever. I'd like to try that for myself. uid: 10cb7ef4-bdfd-0f42-2b63-091f44f6edd2 - 0 Check flag(s) (Dialog): false - SHA_Orthon_Event_AskedDisplacerCharmPotion - Sets when the player asks if they can try the potions used to charm the displacer for themselves. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_AskedDisplacerCharmPotion - Sets when the player asks if they can try the potions used to charm the displacer for themselves. > null
0:0 - I know what you're feeding that displacer charm potions. Curious way of ensuring the beast's loyalty. uid: 114d834a-6f7d-d6af-0c55-31fdf88aca3a - 0 Check flag(s) (Dialog): false - SHA_Orthon_Even_QueriedCharmedDisplacer - Sets when the player first asks the Orthon about the displacer being charmed - 1 Check flag(s) (Global): true - SHA_Displacer_Knows_CharmedFromMeat - Players know the displacer has been charmed by the Orthon using the spider meat. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Even_QueriedCharmedDisplacer - Sets when the player first asks the Orthon about the displacer being charmed > Curious? No - effective. A hunter needs to ensure his tools are dependable.
null uid: 11f45f0c-13ef-4132-abcb-dd0c596e9d94 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription > Can we please kill it this time?
0:0 - What...? You think you can flaunt my prize - my freedom - under my nose, then deny it? uid: 1a961ba1-f2ef-a8c5-77e4-aac49cfe722a Cinematic: Angry snarl, crossbow raised Node context: Slow realisation of what the player is telling him, before flying into a fury. > I will take care of him. After I've shown you your own heart.
0:0 - Unless, of course, you consider instead my infinite mercy. A new contract. A chance to balance the books. Not to mention a welcome change of scenery. uid: 27df2d9d-a96b-7ca7-f8ad-d2eed1316ffa Cinematic: > ...Bastard. Fine. On one condition - no more songs.
0:0 - But now the song has stopped - the contract is fulfilled. I suppose you showing up at the same time is no coincidence... uid: 29c2e8fe-56a8-73de-623f-89d2e6147de9 - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Knows_RaphaelHiredOrthonToKillJusticiars - Sets when it's revealed the Orthon was hired by Raphael to kill all the Dark Justiciars.
0:0 - Any suggestions on where to look? uid: 2ae4281c-3348-c1ae-dc7c-d7a4c35ba52b - 0 Check flag(s) (Dialog): false - SHA_Orthon_Event_SearchAdvice - Sets when the player asks the Orthon for tips on where to search in the temple - 1 Check flag(s) (Global): false - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer. true - SHA_Orthon_Event_SearchAdvice - Sets when the player asks the Orthon for tips on where to search in the temple > Suggestions? So much for your superior hunting skills.
0:0 - You'd better start taking this hunt more seriously, or you'll wish you were a bloody rat! uid: 38f21faa-d031-4d75-80de-5f206a24f73c Node context: Annoyed
0:0 - Just getting my bearings. This place is confounding. uid: 47a9882b-d1b9-6229-c8cb-f30f971e55a0 - 0 Check flag(s) (Dialog): false - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer. > Give it a decade, or ten - then you'll know it like the back of your hand.
0:0 - Those who live to speak my name call me Yurgir. uid: 49de3be6-629b-4e09-4f32-a1dba36c1566 Node context: Yur-Gear - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Knows_RaphaelHiredOrthonToKillJusticiars - Sets when it's revealed the Orthon was hired by Raphael to kill all the Dark Justiciars. > null
0:0 - You - tiefling. You've got the stench of the Hells about you - the stench of home. And a whiff of the surface besides. uid: 4e1c4232-cad2-2a77-3d2e-38dededb12dd - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > A servant of Zariel, if I'm not mistaken. I'd know the reek of her infernal machinery anywhere.
0:0 - Hardly - I already found a necromancer, Balthazar, elsewhere in the temple. Perhaps he's the one you need to kill. uid: 509aff9a-def7-3be3-fc10-46d55bafb181 - 0 Check flag(s) (Dialog): false - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer. false - SHA_Orthon_Event_MentionedBalthazar - Sets when the player has met Balthazar, and speaks of him to the Orthon true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Global): false - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer. true - SHA_Orthon_Event_MentionedBalthazar - Sets when the player has met Balthazar, and speaks of him to the Orthon > I caught the scent of that bloated carcass already - he's no more alive than the Dark Justiciars down here.
0:0 - But go on - spill some blood prove me wrong. If there truly is a justiciar, the song will end and you will be vindicated. uid: 55fc5e9d-6e98-09bb-d69b-8890446b8898
0:0 - It seems you're free to go. uid: 56fa4787-7112-f8bc-2cd9-1406d2088d34 - 0 Check flag(s) (Global): true - SHA_OrthonLair_Knows_RaphaelHiredOrthonToKillJusticiars - Sets when it's revealed the Orthon was hired by Raphael to kill all the Dark Justiciars. > null > Now leave me. I must prepare for my return to Hell - triumphant.
0:0 - Those potions you use on the displacer - where might I get some of those? uid: 5d4c0577-94e6-64e7-ee1e-c9abae7bf245 - 0 Check flag(s) (Dialog): true - SHA_Orthon_Even_QueriedCharmedDisplacer - Sets when the player first asks the Orthon about the displacer being charmed false - SHA_Orthon_Event_AskedDisplacerCharmPotion - Sets when the player asks if they can try the potions used to charm the displacer for themselves. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_AskedDisplacerCharmPotion - Sets when the player asks if they can try the potions used to charm the displacer for themselves. > null
0:0 - I caught the scent of that bloated carcass already - he's no more alive than the Dark Justiciars down here. uid: 6a82b222-87de-5e09-a4da-60c6fdfb63a9 Node context: Dismissive > He is not the answer. He is not my prey.
0:0 - Now leave me. I must prepare for my return to Hell - triumphant. uid: 6cf21b5c-ac18-1283-bdde-623a921a2942 - 0 Set flag(s) to (Global): true - SHA_Orthon_Event_ClearGemOwnership - Clear the gem ownership when the Orthon says so. - 1 Set flag(s) to (Object): true - SHA_Orthon_Event_RaphaelNoShowFallback - Sets if the Last Justiciar contract was completed, but Raphael didn't show up === END NODE ===
0:0 - Wait... quiet... uid: 7058ed4b-c3e2-645f-ea12-db9ff417da6b Cinematic: Palm of one hand raised in a 'hold on' gesture. Head cocked, listening. Node context: Glimmer of hope. Hushing the player, listening intently. - 0 Check flag(s) (Global): false - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. false - SHA_Orthon_Event_RaphaelAppears - Raphael appears and starts speaking with the Orthon and the player. true - SHA_LastJusticiar_State_KilledJusticiar - Players killed the last justiciar. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_HasMet - SHA_Orthon_HasMetdescription > ...It's gone. The song is gone! The contract is completed!
0:0 - So you're telling me you completed the rites? Congratulations, little rabbit. I suppose I'd better kill you now. uid: 737db660-11f5-bbe8-349e-214397714a7e Node context: Utters a chuckle before speaking with vicious amusement - player has signed their death warrant in his eyes. - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_MakeOrthonPartyHostile - Orthon realizes that some or all the gems are gone because someone stole them. Make him and his party hostile towards the player. === END NODE ===
0:0 - And a short one it will be, by the smell of that engine. What will it be - hours? Days? Finish your search before we both run out of time. uid: 73bc993f-6ddb-f1f5-1022-7c58a89c82d5 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her. > null
0:0 - Just admiring your enterprise. I'd like to try it out for myself. uid: 75a2128e-f6ee-c809-7eeb-9a892c62da6e - 0 Check flag(s) (Dialog): false - SHA_Orthon_Event_AskedDisplacerCharmPotion - Sets when the player asks if they can try the potions used to charm the displacer for themselves. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_AskedDisplacerCharmPotion - Sets when the player asks if they can try the potions used to charm the displacer for themselves. > See my quartermaster. It may have some spare potions to sell you - let you experiment for yourself.
0:0 - An orthon. Fancy seeing one of you so far from the Hells. uid: 791fa792-91ec-a3c7-8f9b-36b55a38480c - 0 Check flag(s) (Global): false - ORI_Karlach_State_SpokeToOrthon - Karlach spoke with the Orthon in the Shar temple. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Global): true - ORI_Karlach_State_SpokeToOrthon - Karlach spoke with the Orthon in the Shar temple. > Thought I smelled the stench of Avernus.
null uid: 7dbef614-a191-4f0c-3be9-3e6c2d424b0e Cinematic: Raphael, the Orthon, and all his remaining retinue (displacer and merregons) poof away. === END NODE ===
0:0 - What's the point in having lackeys if I've to do everything myself? The quartermaster makes sure the displacer's meals are properly seasoned. uid: 82b2c913-fa9d-d9cf-e5dd-e6f8ea29e28f
0:0 - He is not the answer. He is not my prey. uid: 8d760efd-e92c-1f24-cb75-da45c1dcaca8 Node context: Final.
0:0 - Now answer my question - are you still searching this place, or have you failed already? uid: 90e252c6-c7ab-50bb-6090-f74c1393967b - 0 Check flag(s) (Dialog): false - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer.
0:0 - I found your quarry. But I will not harm him - nor will you. uid: 90fe5f3a-64c2-af08-3076-6eab8cb503b9 - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_State_HasMet - Player has met the Last Justiciar - 1 Check flag(s) (Global): false - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. false - SHA_Orthon_Event_RaphaelAppears - Raphael appears and starts speaking with the Orthon and the player. false - SHA_LastJusticiar_State_KilledJusticiar - Players killed the last justiciar. > What...? You think you can flaunt my prize - my freedom - under my nose, then deny it?
0:0 - An impressive companion, your displacer. But a handful, I'd imagine. uid: 92e24784-2c21-cb3b-0ee9-f36ae5e33634 - 0 Check flag(s) (Global): true - SHA_Displacer_Knows_CharmedFromMeat - Players know the displacer has been charmed by the Orthon using the spider meat. > You'd imagine wrong. Nessa is as loyal as can be.
0:0 - Here I am, Yurgir, tongue and all, precisely on time for a lesson in semantics. uid: 96034f99-bde1-b360-3a41-9f6114df4486 Cinematic: Raphael magically appears. The orthon snarls and aims his bow at the cambion - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. true - SHA_Orthon_Event_RaphaelAppears - Raphael appears and starts speaking with the Orthon and the player. > Devil's in the details, you see, and the details are in the fine print.
0:0 - Who the Hells are you? uid: 98a09ce1-b358-8477-806a-9c2eb917fd4d - 0 Check flag(s) (Global): false - SHA_OrthonLair_Knows_RaphaelHiredOrthonToKillJusticiars - Sets when it's revealed the Orthon was hired by Raphael to kill all the Dark Justiciars. > Those who live to speak my name call me Yurgir.
0:0 - You - tiefling. You've got the stench of the Hells about you - the stench of home. And a whiff of the surface besides. uid: a1f1734a-96c4-9340-6da2-cd1994f89656 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > A servant of Zariel, if I'm not mistaken. I'd know the reek of her infernal machinery anywhere.
null uid: a3ec28fc-f636-1274-b1fd-425e6b25f1aa
null uid: a42a56dd-43a0-3c2c-f712-b8191ac5f6dc - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null > null > null > null > null
0:0 - Anything I leave behind is yours. Pick over it however you like. uid: a4bb1265-7fe9-d7e1-5442-dcc27fa3eb93 Animation: TBD - If the reward is small (fits in 1 hand - use construction animation) Cinematic: Addressed to player Node context: Dismissive - 0 Set flag(s) to (Global): true - SHA_Orthon_Event_ClearGemOwnership - Clear the gem ownership when the Orthon says so. > null
0:0 - Only what I can smell. And whatever engine burns within you is grinding to an inevitable explosion. Burning and fear - it's all over you. uid: a98fb9c9-7e91-ecf3-9822-65326c53048c - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her. > null > null
0:0 - Can we please kill it this time? uid: acaf31c4-8fda-47d9-9798-15e7a73fafab Node context: Stress on ';please' - 0 Check flag(s) (Global): true - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon - 1 Check flag(s) (Object): true - ORI_Astarion_Event_MetOrthon - Astarion was present when meeting the Orthon in SHA after Raphael told him to kill it. > This is what Raphael wants us to kill? Well, if that's what it takes to figure out what these damn scars mean...
0:0 - I suggest you think twice before pestering me, or our truce may end prematurely. uid: aee16641-f7e1-238f-8e00-beb853915b6a
0:0 - I still hear the song, which means you've achieved nothing. Keep looking, or I'll decorate every corner of this place with pieces of you. uid: b2c02ff6-a415-00e7-c90c-03833f058190 Cinematic: Node context: Patience thinning - 0 Check flag(s) (Dialog): true - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer. true - SHA_Orthon_HasMet - SHA_Orthon_HasMetdescription - 1 Check flag(s) (Global): true - SHA_Orthon_Event_SearchPersuasionSuccess - During SHA_Orthon_TrespassLair, the player persuades the Orthon to let them search for a target he overlooked false - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. > null
0:0 - Though in truth, you won't have that long. Not even close. uid: b9330a5f-24f8-c383-b7fb-21b869255227 Node context: Wicked, predatory. Anticipating the player's failure.
0:0 - Attack. uid: bd20f003-85aa-b936-1702-a65d3069c86c - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_MakeOrthonPartyHostile - Orthon realizes that some or all the gems are gone because someone stole them. Make him and his party hostile towards the player. === END NODE ===
0:0 - I will take care of him. After I've shown you your own heart. uid: bdbb3dc5-9e58-2243-70a6-ea1ec3a4228a Cinematic: Angry snarl, crossbow raised Node context: Vicious. - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_MakeOrthonPartyHostile - Orthon realizes that some or all the gems are gone because someone stole them. Make him and his party hostile towards the player. === END NODE ===
0:0 - A servant of Zariel, if I'm not mistaken. I'd know the reek of her infernal machinery anywhere. uid: c248999c-2677-dbab-e922-4bb86d940f45 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine > What do you know of infernal machinery?
0:0 - I met a necromancer, Balthazar, elsewhere in the temple. Perhaps he's the one you need to kill. uid: c98ec6c9-f920-9114-d491-c17d4386ee22 - 0 Check flag(s) (Dialog): true - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer. false - SHA_Orthon_Event_MentionedBalthazar - Sets when the player has met Balthazar, and speaks of him to the Orthon true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Global): false - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_MentionedBalthazar - Sets when the player has met Balthazar, and speaks of him to the Orthon > I caught the scent of that bloated carcass already - he's no more alive than the Dark Justiciars down here.
0:0 - Remember you said that, when you fail. You won't smile so easily when I peel the face off your skull. uid: cad8f149-fea6-b73d-0e23-faae1fee192a Node context: Vicious. Chaffing at the player's bravado.
0:0 - ...Bastard. Fine. On one condition - no more songs. uid: cc290254-2043-0ef1-9ee3-6e5cf391c17b Cinematic: Long, hateful scowl from the Orthon, before he finally relents, lowers his crossbow and answers. > null
0:0 - Away now. There is nothing more for you here, unless you're offering yourself as hunting practice. uid: d7f44325-61c2-f728-c715-f5977f5e2d03 Cinematic: - 0 Check flag(s) (Object): true - SHA_Orthon_Event_RaphaelNoShowFallback - Sets if the Last Justiciar contract was completed, but Raphael didn't show up === END NODE ===
0:0 - This is what Raphael wants us to kill? Well, if that's what it takes to figure out what these damn scars mean... uid: da05295b-57dd-0e2a-9a4a-76a6334811f9 Node context: Not looking forward to this fight - you're up against a big boi - 0 Check flag(s) (Global): true - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon - 1 Check flag(s) (Object): false - ORI_Astarion_Event_MetOrthon - Astarion was present when meeting the Orthon in SHA after Raphael told him to kill it. - 0 Set flag(s) to (Object): true - ORI_Astarion_Event_MetOrthon - Astarion was present when meeting the Orthon in SHA after Raphael told him to kill it. > null
0:0 - You're wasting time, little rabbit. Hoping I'll show mercy instead? uid: daeea6d9-743e-8722-4cf2-ab2b21772389 Cinematic: Node context: Scornful - 0 Check flag(s) (Dialog): true - SHA_Orthon_HasMet - SHA_Orthon_HasMetdescription > null
0:0 - For a moment, I thought you were going to challenge me. Wise, that you didn't. uid: de9b4e04-caab-a86a-d892-04e03663a7e7 > null
0:0 - Spare me your bleeding heart. Unless you'd like me to pluck it out and show it to you. uid: e79cb54f-6f0d-5902-c262-58e9436823be > null
0:0 - You're manipulating that creature. uid: e981eaa3-38ab-68d8-70b1-71b8c7feaa08 > Yes. Your point?
0:0 - Only what I can smell. And whatever engine burns within you is grinding to an inevitable explosion. Burning and fear - you reek with it. uid: eb5647fe-f266-8f24-b441-92d20ce1cf16 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her. > null
0:0 - A servant of Zariel, if I'm not mistaken. I'd know the reek of her infernal machinery anywhere. uid: eddd7fe9-53cd-786b-a53d-aa36b218c756 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine > What do you know of infernal machinery?
0:0 - I found one last justiciar, hiding in plain sight. He's in a chamber right below you. uid: f6e279a0-c1b4-17e8-849d-f17ef993b23e - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_State_HasMet - Player has met the Last Justiciar - 1 Check flag(s) (Global): false - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. false - SHA_Orthon_Event_RaphaelAppears - Raphael appears and starts speaking with the Orthon and the player. false - SHA_LastJusticiar_State_KilledJusticiar - Players killed the last justiciar. - 0 Set flag(s) to (Global): true - SHA_Orthon_State_InformedOrthonOfJusticiar - Sets when the player reports lyrthindor's presence to the Orthon > Don't insult me - I'd know if there was a justiciar down there.
0:0 - You were to fulfil the deal. Nowhere does it stipulate you could subcontract the last kill to the first adventurers' party that came trotting along. uid: f90c227d-86a0-dc29-662b-8a7b572824c7 Cinematic: Node context: Emphasis on the first 'You' > In short: you're in breach of contract, my friend. Oh dear.
null uid: f9a56773-2b08-462f-be3d-81ba818e61fc - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription > null
0:0 - Not at all. I think I'll make short work of this - show you how it's done. uid: fe3df24d-5f2c-c204-23f1-35b9c2d01748 - 0 Check flag(s) (Dialog): false - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer. - 1 Check flag(s) (Global): false - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_OrthonQuestionsSearch - Sets when the Orthon questions whether the player is searching the temple. Unsets when they answer. > Remember you said that, when you fail. You won't smile so easily when I peel the face off your skull.
0:0 - Have you noticed anything strange about the rats around here? uid: ff5ce5e0-9e13-4185-e35e-5aef27e49d3d - 0 Check flag(s) (Dialog): false - SHA_Orthon_Event_AskedOrthonAboutRats - Sets when the player asks the Orthon if he's noticed anything odd about the rats in the Shar temple - 1 Check flag(s) (Global): true - SHA_LastJusticiar_State_RatsPanicked - Set when 10 percent of the rats are dead. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_AskedOrthonAboutRats - Sets when the player asks the Orthon if he's noticed anything odd about the rats in the Shar temple > The rats? Why would I pay attention to some puny vermin?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_OrthonBed_Dead.lsj Synopsis: Dialog used for casting the spell SwD on the Orthon's bed.Note that this bed is made up of numerous dead bodies when speaking, it should sound like there's a mass of souls wailing and moaning in the background as a primary corpse speaker delivers the lines.
0:0 - Where are you from? uid: 1a653d5b-6a4f-4005-b578-79a87e09fdcb - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Everywhere. We came from all corners. To serve.
0:0 - What was this place for? uid: 1cae91aa-2205-4f94-bd0f-df613a6206f9 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Training. Planning. Worship. The blooding of Shar's warriors.
0:0 - Leave. uid: 2f2166d3-e288-47a4-bee3-d73b3e7bb5ad - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - One. Scattered. Became many. uid: 382a99b3-90d5-4f42-a80f-7ce12f9d70a1 - 0 Set flag(s) to (Global): true - SHA_LastJusticiar_Knows_JusticiarStateBedReveal - The Orthon's bed spilled its guts about what happened to the survivor. > null
0:0 - Served Shar. uid: 3dc5e575-81d3-477f-8df4-3c23a726135d Node context: Consumed with terror and agony. > null
0:0 - Did anyone survive, or escape the beast? uid: 487862e6-1df8-42e9-bab0-d7349d125bfa - 0 Check flag(s) (Global): true - SHA_OrthonLair_Knows_OrthonAttack - Players asked the bed about what happened to the corpses and that the Orthon attacked the temple. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > One. Scattered. Became many.
0:0 - What did you do in life? uid: 4a7ea124-6083-4870-af28-7c00c91faaca - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Served Shar.
null uid: 4ca75f2f-fc82-4f9a-bf7f-dc0be62768a8
null uid: 4dc78b94-68d4-4b26-8cd9-9931954cb92b
null uid: 6ac65a5e-db8a-4dcf-90b8-ee309909467f
0:0 - Training. Planning. Worship. The blooding of Shar's warriors. uid: 7eb283ca-9afc-4693-8d24-09e0a677bda1 Node context: Consumed with terror and agony. > null
null uid: 9d4d7d9b-19a5-4d44-816b-db9d0220e032
null uid: a5df5722-1d82-493e-9123-47b59eb3ebb9
null uid: b161301d-0855-4382-8b5f-d2c9a17ae6b3
0:0 - What happened to you? uid: c0355c83-ac2e-4d02-b4ca-c383a7c562c0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The tusked beast. It attacked. It slaughtered.
0:0 - Everywhere. We came from all corners. To serve. uid: cbaf0e86-8171-4617-ac6a-a8144f0cd850 Node context: Consumed with terror and agony. > null
0:0 - Shar's servants. Dark Justiciars. uid: cd7665d5-4b91-4bc9-ba73-27f06c8c3ebf Node context: Consumed with terror and agony. > null
0:0 - *The pile of corpses do not stir. They will answer no more questions.* uid: cf24ade0-a48e-4b39-b61d-338fc48dda8a Cinematic: - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: d8eb4d92-fab3-49ed-ba4c-59d96c5c9edf - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Shar's servants. Dark Justiciars.
0:0 - The tusked beast. It attacked. It slaughtered. uid: eb2cb8b8-cafd-46f9-b566-1e59907f83b8 Node context: Consumed with terror and agony. - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Knows_OrthonAttack - Players asked the bed about what happened to the corpses and that the Orthon attacked the temple. > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: f63f5a62-2264-4980-a5de-f663bc1cacbb - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpses seem willing to speak - but not to their killer.* uid: fb7d4466-93ac-4a88-92da-f1cdb2095311 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_OrthonBed_PAD.lsj Synopsis: Players reacts with disgust to the Orthon's bed
0:0 - Points for style, but certainly not for comfort. 1:0 - A bed of corpses. Hellish, of course - but I respect the commitment.
2:0 - Now that can't be comfortable. Especially for the corpses. 3:0 - A bed made of severed heads? That can't be good for your back. 4:0 - I've made beds out of moss, twigs, even mud and bark - but even I have my limits. 5:0 - How very devilish. 6:0 - Imagine choosing this as your place of rest... 7:0 - A bed made of corpses. Disgusting and uncomfortable. uid: ce90dbc0-6695-42b1-a237-7bfc05d8cbb4 Node context: karlach: with knowing disgust - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_OrthonLair_AD_MerregonAndOrthon.lsj Synopsis: The orthon occasionally speaks to one of his merregon footsoldiers after the trespass scene has ended. The orthon is fed up, irritable, The merregon is incapable of speech and provides only grunts, gasps and involuntary sounds.
0:0 - Keep your weapons sharp - our prey could reveal itself any time. uid: 1e341689-d9d7-47ab-801e-2c88af3d7ff2 - 0 Check flag(s) (Local): true - 11580029-0578-1ea8-3575-6a0f6020d1b2_A - Adescription - 0 Set flag(s) to (Local): true - 11580029-0578-1ea8-3575-6a0f6020d1b2_B - Bdescription > *Grunt.*
0:0 - All this time with you dullards for company. It's a wonder I haven't cracked up. uid: 71592db6-5ceb-49dd-bf06-9bc436bfcbe8 - 0 Check flag(s) (Local): true - 11580029-0578-1ea8-3575-6a0f6020d1b2_B - Bdescription - 0 Set flag(s) to (Local): true - 11580029-0578-1ea8-3575-6a0f6020d1b2_C - Cdescription > *Wheeze.*
0:0 - Anything to report? uid: a3ac97ab-a211-442b-bfce-ed83c2fdd2bc - 0 Set flag(s) to (Local): true - 11580029-0578-1ea8-3575-6a0f6020d1b2_A - Adescription > *Chitter.*
0:0 - Be ready, or I'll kill you myself. uid: a77609a9-1586-0c9d-f7cd-b578d947a390 === END NODE ===
0:0 - Go and find something to do or I'll throw you off a ledge. uid: c3b2a66e-6de0-472d-9303-8a16c14523ba - 0 Check flag(s) (Local): true - 11580029-0578-1ea8-3575-6a0f6020d1b2_C - Cdescription - 0 Set flag(s) to (Local): false - 11580029-0578-1ea8-3575-6a0f6020d1b2_C - Cdescription false - 11580029-0578-1ea8-3575-6a0f6020d1b2_A - Adescription false - 11580029-0578-1ea8-3575-6a0f6020d1b2_B - Bdescription > *Whimper.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_OrthonLair_PAD_AmbushPerceptionCheck.lsj Synopsis: Players enter the Orthon's lair and pass the perception check to reveal the ambush.
0:0 - I have a terribly familiar feeling. We're being watched... 1:0 - I have the miserable feeling of being prey. Something's on the hunt... 2:0 - Ambush - and a devil. I can feel it. 3:0 - Someone - something - is watching. 4:0 - Something's wrong - this feels like a trap. 5:0 - Hells - I feel like a mouse caught in a trap. All that's missing is the cheese. 6:0 - There's something out there - I can feel it. uid: e514eb53-1bd1-2515-d519-716e15f08033 Node context: Forboding - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_OrthonLair_PAD_DefeatedOrthon.lsj Synopsis: The orthon has been defeated and the player comments on this, based on their knowledge (Raphael may have forewarned them and suggested they get rid of the orthon).
0:0 - Odd to see a hellsbeast here. Still, at least it's dead. 1:0 - Good riddance. This is no place for a wardevil. 2:0 - Curious to find an orthon here - perhaps there was an untold tale behind that. 3:0 - Good riddance. That devil had no right to be here. 4:0 - I've rid the Coast of a fair few devils. But orthons are rare outside the Hells. 5:0 - Wonder what a big bruiser like that was doing out of the Hells. 6:0 - That orthon was far from his natural home. What was he doing here...? 7:0 - I wonder what brought an orthon to a place like this? We'll never find out now... uid: 07bee509-79de-478d-8af1-1101f17e10c5 Node context: Defeated an orthon (large bounter-hunting devil) and wondering what it was doing here in the first place - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - There, it's dead. Now Raphael had better deliver on his promise. 1:0 - A battle to remember. I'm sure Raphael will be pleased... 2:0 - Seems like we tied up a loose end for Raphael. Not sure if he'll be grateful though... 3:0 - Looks like we've done Raphael's dirty work for him. 4:0 - The devil's fallen. Raphael will be pleased. 5:0 - Not in the business of doing devils favours, but I suppose Raphael will be glad. 6:0 - The brute is slain - to Raphael's benefit, it seems. 7:0 - I suppose Raphael will be pleased, if nothing else... uid: a6b31d54-1edb-493c-ac7f-c72c48d18f55 Node context: Acknowledging that they helped one devil by killing another. - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - SHA_OrthonLair_Knows_RaphaelHiredOrthonToKillJusticiars - Sets when it's revealed the Orthon was hired by Raphael to kill all the Dark Justiciars. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_OrthonLair_PAD_EnteredLair.lsj Synopsis: Players arrive for the first time to the Orthon's lair where he lives. They're are gems on the orthon's bed that the player needs to exit the temple.
0:0 - Oh, well this is... a lot. What a lot of blood... 1:0 - My, this must be the proverbial lion's den. Or lion's abattoir, rather. 2:0 - We need those gems. Of course. 3:0 - A dragon's lair worth of entrails. A shame I missed the battle. 4:0 - You could almost row a boat through here, with all the blood that was spilled. What happened? 5:0 - Even a dragon's corpse doesn't spill this much blood. What happened here? 6:0 - Chk. Enough viscera to rival a githyanki sparring circle. 7:0 - So much blood... what the hells has been happening here? uid: 6911a795-10d2-20d0-97ef-67c32f3cd025 Node context: Taken aback. Gith line: Pronounced 'Chk'. Guttural sounding, a gith version of "tsk". - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_OrthonsLair_PAD_Plaque.lsj Synopsis: A plaque outside a room in the Temple of Shar. The orthon has since made this area his lair, but the plaque refers to its original purpose.
0:0 - *Chambers of Penance.* uid: 0a9b7c96-42d8-a145-d084-660fc6feddd6 Node context: Reading the text of an ancient plaque outside a room in the Temple of Shar === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD.lsj Synopsis: The Orthon mumble-sings to himself while idle in his lair in the Shar Temple. Occasionally he interrupts the lyrics with frustrated outbursts.This occurs after the ambush scene, where we learn that the song is his contract, and will remain stuck in his head until he fulfills the terms.
0:0 - Silence all prayers; smother each rite... blasted song! uid: 541f5fe2-3332-4bb6-b45e-6e4a5e7ef9ef Node context: Singing to himself, with an exasperated outburst at the end - 0 Check flag(s) (Local): true - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_A - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_Adescription - 0 Set flag(s) to (Local): true - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_B - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_Bdescription === END NODE ===
0:0 - Wander Shar's halls; hungry to slay... uid: 6b97986d-fa76-42e3-93ad-bcc77c05ce99 Node context: Singing to himself, trailing off with an exasperated groan at the end. - 0 Check flag(s) (Local): true - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_B - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_Bdescription - 0 Set flag(s) to (Local): true - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_C - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_Cdescription === END NODE ===
0:0 - Spill all the blood sworn to the night. uid: a698d1b4-0189-43a3-9928-c55e86679d97 Node context: Singing to himself - 0 Set flag(s) to (Local): true - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_A - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_Adescription === END NODE ===
0:0 - Even a chorus of screams can't drown out the song. uid: c470a01d-3dd3-4b17-a358-310913264747 Node context: Frustrated at the song stuck in his head. - 0 Check flag(s) (Local): true - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_C - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_Cdescription - 0 Set flag(s) to (Local): false - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_B - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_Bdescription false - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_C - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_Cdescription false - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_A - 3c55f670-825a-6a8d-9e7e-8a5b7aa2f852_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD_AmbushStartsAtUpperFloor.lsj Synopsis: Orhton's ambush starts because players were found at the upper floor of the Orthon's lair.
0:0 - Think you can get the drop on me? Wrong. Merregons - rip out their lungs! uid: f35c14c7-f57a-6382-65da-20ed82718edf Node context: Mer-eh-gone. Angry/hostile (player sneaked up on him) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD_BetrayedByDisplacer.lsj Synopsis: Orthon and Displacer fight between each other.
0:0 - Nessa...? No! I'm your master! uid: 9c3b02e4-e033-5efc-3d81-9c8fad9cd3c6 Node context: Surprised/somewhat distraught as his displacer beast companion turns on him mid-combat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD_DisplacerGrowl.lsj Synopsis: The Displacer beast growls at the player if the player gets too close to it while it is in its idle behaviour if the Orthon is not hostile to the player.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD_FormLines.lsj Synopsis: Orthon tells the merregons to get close to him during combat.
0:0 - Form up ranks! Don't let anything get past you! uid: 1d8383b6-d55c-dabe-71f9-6b71b05d08fe Node context: During combat. Bellowing orders to his merregon soldiers to change formation === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD_KilledEnemy.lsj Synopsis: The Orthon's shouts upon killing a (non-summon) enemy. Taunting and belittling his opponents, claiming they pose no challenge.
0:0 - Another kill for me - aren't you embarrassed?! uid: 45846298-e137-4915-9ece-4594298be6e6 Node context: Battle taunt on killing an opponent - 'that the best you have?' - 0 Check flag(s) (Local): true - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_A - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_Adescription - 0 Set flag(s) to (Local): true - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_B - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_Bdescription === END NODE ===
0:0 - Where's the challenge? Should I blindfold myself? Use one arm? uid: c81df2fe-c1b4-48be-8948-f35b575dc0e7 Node context: Battle taunt on killing an opponent - 'that the best you have?' - 0 Check flag(s) (Local): true - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_B - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_Bdescription - 0 Set flag(s) to (Local): true - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_C - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_Cdescription === END NODE ===
0:0 - Weaker than a lemure! uid: dd1c16e9-bc4c-4ff2-82fb-c4925fdd7342 Node context: Battle taunt on killing an opponent - 'that the best you have?'. Lemure = lay-mee-OR, a debased form of lower devil - 0 Set flag(s) to (Local): true - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_A - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_Adescription === END NODE ===
0:0 - Pathetic. If you can't fight with style, at least die with style. uid: eefa1358-2b6b-4faa-be56-fdc337d1f895 Node context: Battle taunt on killing an opponent - 'that the best you have?' - 0 Check flag(s) (Local): true - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_C - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_Cdescription - 0 Set flag(s) to (Local): false - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_A - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_Adescription false - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_C - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_Cdescription false - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_B - be327b99-6d25-e0b1-7c31-cdaa0a7564e6_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD_MineClusterAbility.lsj Synopsis: Spoken as the orthon throws timed explosives at the player during combat.
0:0 - Let's see how many pieces can be blasted off you before you die. uid: 2bc66558-96d6-f251-f1b1-81e02b36c10b Node context: Viscious taunt mid-combat (throwing explosives) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD_MonitorLeaves.lsj Synopsis: Raphael leaves while at the Orthon, in case he is attacked.
0:0 - You're not worth the trouble. uid: 3f2d904a-61f3-4685-8f31-bac1cfae07e3 Node context: annoyed, players just attacked him. He's unharmed, but teleports away, abandoning them === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD_TransitionsToSecondPhase.lsj Synopsis: During combat, the orthon escalates to phase two (intensifying his attacks and changing up his tactics). This is prompted by:
- killing a certain number of minions
- lowering his HP a certain amount
- surviving for a certain number of combat rounds
0:0 - Bravo - that almost stung. Perhaps I'll make a merregon of you, once you're dead. uid: 04793c9c-2343-58aa-f27b-98a1226647d1 Node context: Pronuncation: mer-eh-gone. Taunting, during combat. The player has injured the Orthon, who responds by changing up his tactics after this utterance. - 0 Check flag(s) (Global): true - SHA_OrthonLair_Event_ReachedHPThreshold - Orthon's HP drops below a specified threshold and transitions into his second phase. === END NODE ===
0:0 - Had your fill of my merregons yet? I'm right here, if you dare. uid: 11e23bb6-7583-6460-3afb-ba7830acd29d Node context: Pronuncation: mer-eh-gone. Taunting, during combat. The player has killed several of his merregon followers. - 0 Check flag(s) (Global): true - SHA_OrthonLair_Event_KilledMultipleMerregons - Player killed multiple merregons, he transitions into second phase. === END NODE ===
0:0 - Fight's gotten stale, little rabbit. Stop embarrassing yourself - let me end this. uid: 9c21cd70-b9a5-5259-0644-693e8b4931ec Node context: Taunting. Wants to bring the fight to a swift resolution. - 0 Check flag(s) (Global): true - SHA_OrthonLair_Event_ReachedSpecifiedRound - At an specified round, he transitions into his second phase. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_PAD_VictimsDisplay.lsj Synopsis: In Shar temple, there is a number of mutilated corpses - justiciars killed by Orthon. But he not only killed them, but he also created various installments of them, put them on spikes, hang them, etc
0:0 - Well well - someone's an artist. 1:0 - A gruesome display. Someone's idea of art, it seems. 2:0 - These corpses are arranged with some artistic flair - if you're a madman, that is. 3:0 - There's a grim sort of artistry in how these remains are laid out. Someone has a creative streak... 4:0 - Horrible slaughter made into a crude gallery. 5:0 - That's just horrible. 6:0 - Defiled corpses... there is almost a sort of vile artistry in how they are displayed. 7:0 - A very gory idea of art. uid: 405fc0cc-f9e3-4f93-8b8f-ea95a2377fb8 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - Look at that - this orthon's not just a killer, but an artist! 1:0 - It seems our orthon kills with a flair for art. 2:0 - That orthon shows some artistry in his corpse arrangements. I suppose he had time to kill... 3:0 - The orthon's been having a little too much fun with these corpses, I think... 4:0 - Well - seems the orthon kills with substance and style. How charming. 5:0 - Just one example of why I'll never return to the Hells. 6:0 - This orthon seems to show artistic flair in displaying his victims. A missed calling, perhaps. 7:0 - This orthon isn't just a killer. He's an artist, too. uid: ba242c5a-5234-4d49-9b11-dc7e5fd21d5f Node context: A bit of sarcasm. It may be 'art' but not to the player (except Astarion probably) - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Dialog): true - SHA_Orthon_HasMet - SHA_Orthon_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_TrespassLair.lsj Synopsis: Dialogue with the Orthon, where he tells you it was ordered by Raphael to kill Ketheric's Dark Justiciars. The dialogue ends in combat, unless you succeed some very hard persuasions.
Orthon is huge, forboding and loves a good fight. He speaks in a low rumble and is TERRIFYING.
0:0 - Where is he? Spit it out - Now. uid: 0b02eb3d-23f7-94bd-d051-d19738f4ba01 Node context: furious demand > null > null
0:0 - Only what I can smell. And whatever engine burns within you is grinding to an inevitable explosion. Burning and fear - you reek with it. uid: 0b2c2cf7-8e68-c2d3-37ba-0a4ee7ca2927 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her. > null
0:0 - My dear hunter, isn't it obvious? You must kill yourself - then you'll be free. uid: 0ba04a75-5a59-8287-e22e-6a14b56d6997 = Roll SkillCheck Persuasion (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = Advantage: 1 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Stay very still, my beauty... uid: 0e14026e-e093-d601-3552-f216bc0a7eb1 Cinematic: Levels his crossbow at the displacer Node context: Solemn > null
0:0 - Bold of you. Stupid, but bold. uid: 0f199f5e-c7c8-3f84-c254-6233e75c590c Node context: Dry. Not overly concerned that the player's about to attack (combat ensues after this line) - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. === END NODE ===
- Roll sucessful - null uid: 14882742-7cd0-d2ad-edf9-cd01aa7350f0 > null
0:0 - Not surprised this guy stomped all those Dark Justiciars. It's what orthons do. uid: 162cb9d7-3f7b-216b-1e1e-a6b5b01bed93 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Words. A contract penned by that deceitful slug Raphael. uid: 17803ac6-2af2-914f-9297-e77dad8ce316 - 0 Set flag(s) to (Dialog): true - SHA_Orthon_TrespassLair_Event_ContractMentioned - Sets when the orthon first mentions he has a contract with Raphael > null
0:0 - Haggling. A grubby little trait. Fine, there's a gem I keep over by my bed. Kill the justiciar, and it's yours. uid: 17a86f70-e657-302a-24de-23329f23c809 Node context: Relenting with a grumble - 0 Set flag(s) to (Global): false - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. true - SHA_Orthon_Event_SearchPersuasionSuccess - During SHA_Orthon_TrespassLair, the player persuades the Orthon to let them search for a target he overlooked > Go on then. But if you're lying - if you run - there'll be nowhere that's safe for you.
null uid: 18af466f-7063-4775-9925-767930eec2cc - 0 Check flag(s) (Global): true - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon - 0 Set flag(s) to (Object): true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription > So he's the one who slaughtered the justiciars - we can kill him now? > null
null uid: 1c7c1cfe-6641-ffb2-31cb-f331aa74e588 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - Perhaps I can help you escape his trap. uid: 1d7af040-7f3a-6988-4d23-b042a579e49e - 0 Check flag(s) (Tag): true - Minthara - - 0 Set flag(s) to (Local): true - 4b5335a8-f967-9b03-758f-682fa7b3fcbf_PlayerOfferedHelp - For dialogue flow. Sets if the player suggests they can help the Orthon > Where is he? Spit it out - Now.
0:0 - ...That's it. uid: 1db94d81-ef91-4eb6-bf34-a4597739459c Cinematic: Slight smile as he considers the player, as if he's realised something. Node context: A little knowing (double meaning in 'that's it' - the song has ended, but he also thinks he's stumbled upon a revelation in the lyrics.) > null > null
0:0 - Not surprised this guy single-handedly wiped out the Dark Justiciars here. Fucker is stacked. uid: 1ecc7a28-d514-906e-0758-fd7695b1ad65 > null
0:0 - Attack. uid: 265bd43b-13ae-03fc-6902-3797846a88d5 - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. === END NODE ===
0:0 - Does... does that count as us killing him? That had better count. uid: 2a915942-d2b2-ac39-6ceb-d9e4c192212d - 0 Check flag(s) (Global): true - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Tell him, or don't - it doesn't matter, so long as you grant me the killing blow. uid: 2bdd9bc2-c109-9fb8-0507-027180876f58 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. false - ORI_Shadowheart_RomancingShadowheart - Character is partnered or dating Shadowheart - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I did as instructed, but the song still rattles about in my head - the contract still stands, somehow. If I break it, I will become Raphael's slave forever. uid: 2bf0bbd5-20a3-8358-9482-7aa77c016fae - 0 Set flag(s) to (Global): true - SHA_Orthon_Knows_ContractClause - Sets when the Orthon describes the terms of his contract > Anyway, enough prattle. The lyrics are clear - all who hear the song must die.
- Roll sucessful - null uid: 2cdf8e5f-0d79-4cf3-f454-8425a718be90 > null
0:0 - Such high confidence for someone who reeks so distinctively of fear. uid: 2cffcfd9-4445-2c16-c05b-7cfa45363857 > null
null uid: 2d5ea55b-8146-5874-e1fe-eb7611267d17 > ...That's it.
0:0 - Leave none to hear it, then be set free; This song is your oath, swear, swear it to me. uid: 2eefc097-7946-7837-77e5-fa1abca2aebd Cinematic: The orthon sings to the player. Node context: singing, a cappella > *Well, that explains where all the dark justiciars went.*
0:0 - *This song differs from others you've studied. The final couplet contains a trick: a clause not easily fulfilled.* 1:0 - *The final lyrics linger in your mind. There is a trick buried within them - a clause that cannot easily be fulfilled.* uid: 2f1b77eb-cf28-9be8-2b39-0df814877ff0 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_SongInsightSuccess - SHA_Orthon_Event_SongInsightSuccessdescription > null
0:0 - Oh no, little rabbit. You don't get to just hop away. uid: 2f82382e-1552-e8fe-85bc-dcabecbeaad3 Node context: Toying with the player. === END NODE ===
- Roll failure - null uid: 3036b857-90be-ad58-1253-58f03d8f42f6 > null
0:0 - Anyway, enough prattle. The lyrics are clear - all who hear the song must die. uid: 31836c87-7a34-7aff-da74-1477b66083e1 Cinematic: Tilts his head and looks at the player, as if appraising them. Node context: Brutally matter-of-fact > Time to die.
0:0 - You are mouthy, little rabbit. This will be - uid: 3676a41b-fd00-ea2b-001e-a144b6faac6a Node context: Scornful, but then breaks off before finishing the line
(Full version would be 'This will be over quickly'' if he'd finished it) > null
0:0 - I happen to be an expert in such deals - and there is always a loophole. uid: 3acd8ab4-856e-3389-648b-6705ccdd3d6e - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Raphael is no foolish story-devil, his mind is different. Sneaky. Listen...
0:0 - I deal in blood and bones - not cogs and wrenches. Tell me what I wish to know, or you'll find that out first hand. uid: 3b86deab-7c75-3be7-266e-7b6749358474
0:0 - Time to die. uid: 3c756581-f6e5-a730-57c6-44e9238389b6 Cinematic: Raises his crossbow and points it at the player. > null
null uid: 3fed79eb-7830-ea4c-aa4d-6a8d06b92a32 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription > null
0:0 - Go on then. But if you're lying - if you run - there'll be nowhere that's safe for you. uid: 40584687-16fc-4c2f-f8dc-35d44d241ee1 Node context: Warning > null
0:0 - Shar is not my goddess, but I can respect her. I ought to kill you for what you have done to her temple. uid: 41871918-0efa-4a98-b83d-11dd6a424393 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 1:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 1:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Tag): true - Enemy of Shar - > Ought you? The Dark Justiciars all failed - and made the most interesting noises as they died. Some even called out to other gods for help...
0:0 - You blaspheme this holy place. I must strike you down. uid: 42246a95-fc04-4a97-d56d-c811a337062a - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. > Bold of you. Stupid, but bold.
0:0 - So he's the one who slaughtered the justiciars - we can kill him now? uid: 4235111b-a1f1-4cd8-bf10-52029715f549 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Because if he doesn't die, then Raphael won't tell me a damn thing about my scars.
0:0 - While two devils fight over a bone - well, we should just run away and let them sort it among themselves. uid: 4239dfda-4307-8479-f66c-d98762ba004a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Your words thrum with violence. Peace - let us speak. uid: 42654ac0-8472-aa8c-7e23-c772ec6a859d - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - What, they're no longer worth avenging? You're a fickle creature, little Sharran. uid: 45a841dd-8642-a6d5-90bf-cb3942d1d5ed > null
0:0 - You're not finished yet - the displacer can hear you, can't she? Kill her. uid: 479f9fdb-ce94-c888-0bd8-3896613e7f7e = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - Displacer hearing is notoriously sharp. You must kill her too. uid: 4857df02-f9ed-d265-3eef-6709bf5a005a = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - A servant of Zariel, if I'm not mistaken. I'd know the stench of her infernal machinery anywhere. uid: 48f2b11b-91c0-ba6c-3b1d-d849940b05d4 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine > You trying to burrow back home, little rabbit?
0:0 - Quite bloodthirsty, as lyrics go. Have you considered some instrumental accompaniment? uid: 4967e9ac-063e-f379-c9b3-beb4d073f605 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > I don't want to make it pretty - I want to silence it.
0:0 - Run. uid: 4a199e79-977f-9ed0-40c4-6b498cf3dc64 - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. > Stupid rabbit. Running can't save you.
0:0 - Wait - there's one last Dark Justiciar. I met him. uid: 4b256c6f-9a09-5b9f-5be5-2bf99880854e - 0 Check flag(s) (Dialog): true - SHA_LastJusticiar_State_HasMet - Player has met the Last Justiciar > Don't insult me - I'd know if there was a justiciar down there.
0:0 - Well? Tell him. We owe the devil nothing. uid: 4b34da7b-2874-670a-b527-0e3a97633f64 - 0 Check flag(s) (Global): false - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Maybe that's true, maybe not - but I don't have to let you live in order to find out. uid: 4de8fba3-ef6d-f590-e4e3-e285eee13d72 - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. === END NODE ===
0:0 - The devil has been stalking my companions - what dealings do you have with him? uid: 51d8c3be-cfc3-a33a-d46b-6ef69fd513fe - 0 Check flag(s) (Tag): true - Minthara - > null
null uid: 523d1668-ca32-1c8a-fe7a-d18f2b0c0642 - 0 Check flag(s) (Tag): true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_DevotionBrokeOath - Paladin with oath of devotion broke their oath. If character who receives this flags does not have this oath it will do nothing. > Haggling. A grubby little trait. Fine, there's a gem I keep over by my bed. Kill the justiciar, and it's yours.
0:0 - Nicely played, Raphael. Bastard. uid: 54db124b-e7c1-bcf0-3ce8-2aead88b649d Cinematic: The orthon looks upward, as if addressing Raphael up on the surface. Node context: Resignation/begrudging respect. > null
0:0 - Damn. Now there's something I never thought I'd see. Brutal. uid: 551c1289-11c4-42d1-a6d7-139baaa22ee7 Node context: Not too heartbroken, kind of bemused - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - I'll burrow my fist into your chest if you don't stop mouthing off. uid: 56393b75-3aaa-bb2c-0c7d-885364fb00c8 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > You are mouthy, little rabbit. This will be -
0:0 - I may stink of the surface, but it's not where I hail from. uid: 57710e36-0de2-ea27-b2c0-203f4c00c50f - 0 Check flag(s) (Tag): true - Planar - Race group for REALLY_ races (githyanki, warforged) > You are star-touched that is true, but...
- Roll sucessful - null uid: 5a08b1fb-ee87-bdd0-2bee-4fa65c1cfb91 > ...Kill Nessa?
0:0 - So he's the one who killed all the Dark Justiciars. Alone. Might not want to get on his bad side. uid: 5d782522-d816-a0fb-7c0e-4ee179bef2b6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - An acceptable conclusion. But it is a shame I won't know the pleasure of executing a wardevil. uid: 60fa81e2-af00-49e4-a610-a2e3a633138f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Well. There is always next time.
- Roll failure - null uid: 61905d09-4e7c-c3b1-4d63-7e9252ff52d2 > null
null uid: 672596ee-2d1a-444a-9396-697269d3b029 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription > null
0:0 - I'm not your errand boy, or your butcher. 1:0 - I'm not your errand girl, or your butcher. 2:0 - I'm not your errand-runner, or your butcher. uid: 689342d7-b0d6-b073-d996-4dc30c3242e8 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
- Roll failure - null uid: 69543a6f-956f-a542-6629-48271dddfeed > null
0:0 - You give them too much credit. And show more spine than they did - at least until I flayed them. uid: 6a4cda48-9a7c-45f2-6def-e69b4e3f10d4 > null
0:0 - Because if he doesn't die, then Raphael won't tell me a damn thing about my scars. uid: 6b1af1dd-e6c2-9a6c-887a-b75938348aa0 > null
0:0 - The merregons? They barely have a thought to share among themselves... but they do have ears. uid: 6b47fb59-4ff1-65cf-c6af-4898e1316d0b Cinematic: > Kill yourselves - back to the hells with you.
0:0 - I don't keep company with devils. uid: 6cf75157-d6fe-0eaa-4f66-3801b561a8ad - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > Lies! My nose would recognise him anywhere.
0:0 - Well, allow me to hop to it - I want to talk. uid: 6cfdc701-6d62-b2a6-f9c3-b22605102ac2 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - This 'rabbit' has hunted prey larger than you. I suggest you choose your next words wisely. uid: 6e06dd31-199c-b067-6af0-e592c5b6f147 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > You are mouthy, little rabbit. This will be -
null uid: 6f1d5e2e-87d5-1455-b363-3afc31f72cfd - 0 Check flag(s) (Tag): true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_DevotionBrokeOath - Paladin with oath of devotion broke their oath. If character who receives this flags does not have this oath it will do nothing. > I spent a century roaming these halls - I spilled every drop of Dark Justiciar blood that there was to spill. And you think you can do better?
0:0 - Shar is not my goddess, but I can respect her. I ought to kill you for what you have done to her temple. uid: 74545ea0-835e-08ad-96a6-890bc9c14258 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 1:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 1:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Tag): false - Enemy of Shar - > Ought you? The Dark Justiciars all failed - and made the most interesting noises as they died. Some even called out to other gods for help...
null uid: 75caa93f-6dbe-c3fc-4ecb-b43f805714a5 - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. === END NODE ===
null uid: 79128b95-0d1b-abb1-36c7-a49be09567e4 Animation: [Yurgir] an orthon aims a crossbow at the player (aimed from the hip) Cinematic: The player enters a gore-soaked alcove and approaches the displacer.There's various severed heads on display - people and monsters. A pile of eviscerated corpses forms a throne-chaise.
There's suddenly a loud click from above (implied to be the orthon racking/loading its crossbow). The player looks up.
The orthon looms on a gallery/crumpling floor overlooking the alcove. It aims a crossbow at the player. Flanking it are several merregons. > null
0:0 - Well. There is always next time. uid: 79cf0bec-4f1c-313c-b3c6-e6d951c37120 > null
- Roll failure - null uid: 7c5ad1ca-579b-219b-d0a2-fd75164822fd > null
0:0 - All right, leave it to me. uid: 7d4e3697-5771-2287-1a06-220985675f5c - 0 Set flag(s) to (Global): false - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. true - SHA_Orthon_Event_SearchPersuasionSuccess - During SHA_Orthon_TrespassLair, the player persuades the Orthon to let them search for a target he overlooked > null
0:0 - ...There's something else, almost hidden by your fear-stink... cherries, musk... and sulphur. uid: 80166571-2c4e-4f19-ad3c-286b726b3edd Cinematic: Sniffs the air, then face suddenly overcome by shock and anger on 'sulphur' Node context: Sniffing the air at the start, detecting something - then erupting with fury at the end on 'sulphur'. > Raphael! I can smell him all over you. Where is he?!
null uid: 841d5dab-e39a-cc25-62c3-fcbbec3b4b93 - 0 Check flag(s) (Tag): true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_DevotionBrokeOath - Paladin with oath of devotion broke their oath. If character who receives this flags does not have this oath it will do nothing. > null
0:0 - Attack. uid: 845ed1a4-6431-5315-fd74-3654cee074c5 - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. > null
- Roll sucessful - null uid: 84d97763-1b0a-7f27-15b0-725929f71ef4 > null
0:0 - Stupid rabbit. Running can't save you. uid: 84fc80fb-f54f-c04a-ec1d-491d36f5f4f4 === END NODE ===
0:0 - Kill yourselves - back to the hells with you. uid: 85bd6f87-e67c-f4b9-5452-2a8487cc3f97 Cinematic: Node context: Addressing the merregons. Matter of fact, like he's telling them they can clock off early. > null
0:0 - Balduran's bones, what a performance - you'd put the Five Flagons to shame! uid: 886c7188-4cc5-4129-b95f-1d2043814e42 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - There must be something you missed. Let me search this place for you. uid: 8962799c-7a90-f7fe-cb47-6673e2a6e56e = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - A pact made from song? Quite quaint for a devil, I must say. uid: 8d76a811-b199-65c8-c602-5c918f14a8c4 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null
0:0 - Kill yourself, coward. Then you'll return to Avernus. You'll be free. uid: 909436f2-0c99-911f-3341-0df708c70f94 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - You desecrated Shar's temple? You slew her children? I ought to kill you. uid: 90c491b4-25d5-52c7-b6ae-30f104bbdba5 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > Ought you? The Dark Justiciars all failed - and made the most interesting noises as they died. Some even called out to other gods for help...
null uid: 9109f72c-c36a-1dd8-39f1-024904e71951 Animation: [merregons] kills each other, [Player] reacts to the gore Cinematic: The merregons pair off, facing each other. Each one simultaneously raises their halberd against the other, then swing. Cut to the player reacting to the moment of impact, heard off-screen. - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_KillOrthonsParty - Orthon orders everyone to kill themselves. > I still hear it. Seems your theory is wrong.
0:0 - We piss off a devil no matter what we do. Pick your poison - we'll handle the fallout like we always do. uid: 93f06dd7-e3b3-08f6-c313-8eb59bc57d2b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - My apologies. Try as I might, the surface-stink just won't wash off. uid: 95616e2c-8672-e5b8-9aba-71d9a0b4a6bf - 0 Check flag(s) (Tag): true - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > I smell the depths below that is true, but...
0:0 - If you're wrong about this, I'll claw my way out of Avernus and eat you alive - contract be damned. uid: 9a9f3ed3-f689-97ef-d292-6c3420b39c32 Cinematic: - 0 Set flag(s) to (Global): false - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. true - SHA_OrthonLair_Event_OrthonKillsSelf - Orthon kills self to get rid of the contract. > Nicely played, Raphael. Bastard.
0:0 - But you're too fresh for this place, aren't you? A dark-dweller you may be, but there's a definite whiff of the surface to you... 1:0 - But you're too fresh for this place, aren't you? You may look like a dark-dweller, but there's a whiff of the surface to you... 2:0 - But you're too fresh for this place, aren't you? There's a whiff of the surface to you... uid: 9ad1f373-d146-b6fb-c075-7f65c8f01566 Cinematic: Orthon sniffs the air before delivering line. Node context: Sniffs the air just before speaking, as if detecting something, - 0:0 Tag: Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 1:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > null
0:0 - Put that thing down. I'm here to talk. uid: 9ec7b6c3-6781-57a9-424f-d7a6424f7c2e - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > I don't talk to prey, I -
0:0 - Go on, tell the bastard. All the better for us if he keeps Raphael - busy. uid: a0c340b2-61de-3156-173d-75f922c8bfe9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I spent a century roaming these halls - I spilled every drop of Dark Justiciar blood that there was to spill. And you think you can do better? uid: a1ba596a-ab1f-f2d2-12be-df36cf12ec43 Node context: Menacing. Drawing out the moment. - 0 Set flag(s) to (Global): false - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. true - SHA_Orthon_Event_SearchPersuasionSuccess - During SHA_Orthon_TrespassLair, the player persuades the Orthon to let them search for a target he overlooked > Go on then - I'll enjoy watching you fail. But try to run, and you will regret it.
0:0 - Hah! There's my word. I agreed to a contract - one that hasn't yet been fulfilled. uid: a6259aa7-bc8b-d9f9-57c2-14f34e8a40ec Node context: Sardonic. Short, bitter bark of a laugh at the start. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_TrespassLair_Event_ContractMentioned - Sets when the orthon first mentions he has a contract with Raphael > Where is he? Spit it out - Now.
0:0 - Wander Shar's halls; hungry to slay; Leave no Justiciar alive to obey. uid: a7729bdf-ead3-9d6b-e1bf-6539c8736535 Cinematic: The orthon sings to the player. Node context: singing, a cappella - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Knows_RaphaelHiredOrthonToKillJusticiars - Sets when it's revealed the Orthon was hired by Raphael to kill all the Dark Justiciars. > Leave none to hear it, then be set free; This song is your oath, swear, swear it to me.
0:0 - I'd never ally myself with such a fiend. uid: a97771d2-9fe3-a6a7-9089-a04784610353 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > Lies! My nose would recognise him anywhere.
0:0 - I don't want to make it pretty - I want to silence it. uid: afb6cea2-a5e8-06e5-cc5a-48e0759827ce > null
0:0 - Show me this contract. Perhaps there's something you missed. uid: b14f3c6a-bff9-bb94-920e-30a3cf75fc49 - 0 Check flag(s) (Tag): false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - If you won't speak, then you don't need to draw breath. Tell me what I want, or I'll feed you to my pet over a tenday, and keep you alive to watch. uid: b39df119-596f-47de-28ca-77f40e76ac98 Node context: Pronounced Door-march.
0:0 - ...Kill Nessa? uid: b6b0f970-15d1-bf0a-35ce-017fc41857bb Cinematic: The orthon looks at the displacer, who gazes back at him with an adoring purr. Node context: Hesitant > Stay very still, my beauty...
0:0 - You always hear the song, orthon. Kill yourself, be reborn in the Hells, break the contract. uid: b77e18b9-7a85-926c-59d5-7fae66bbb142 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Dialog): true - SHA_Orthon_Event_SongInsightSuccess - SHA_Orthon_Event_SongInsightSuccessdescription - 1 Check flag(s) (Tag): true - The Fiend - This warlock's patron is a Fiend (You have made a pact with a fiend from the Lower Planes of existence, a being whose aims are evil, even if you strive against those aims.) > null (roll sucessful) > null (roll failure)
0:0 - I'll have both, if I wish. uid: ba9e69b5-d5b9-669f-0068-b66f8b60a046 Node context: Growled retort. 'Don't tell me what I want'
null uid: be43c34d-fe51-e51b-4736-86961fe4cff1 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription > null
null uid: bf17f5cc-092e-4a1f-869e-3d05eaa1b887 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - Something tells me you aren't going anywhere at all. You must know it too, reeking of fear as you do. uid: c059b701-0ac5-8259-99b0-aabfd37d4054 > null
0:0 - No trap is inescapable, trust me. uid: c0e46a42-bf2f-1c0b-ae1f-1f6fccc27c9c - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Hah! Perhaps this is true of the mundane traps you know. But I am held here by something stronger.
0:0 - I still hear it! uid: c11b51f7-ddd8-d6a0-cfc4-0c777e8a8e55 Cinematic: Orthon drops his crossbow and produces a sword from behind his waist. Node context: Seething, murderous > null
null uid: c4b56951-e164-bd43-82c3-4e50584a5428 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_EngineIsGoingToExplode - Karlach knows that if she doesn't return to Avernus her engine will kill her. > null
0:0 - That silver tongue of yours is dangerous - bravo. I can't believe you actually pulled that off... uid: c4e980a1-cc90-403a-a1b8-4559e4380984 Node context: Impressed. The player pulled off a very unlikely series of persuasion moments against a potential foe. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - You've got the stench of the Hells about you - the stench of home. And a whiff of the surface besides. uid: c596dfe5-00ce-a406-5bb6-d8165578d24a > null
0:0 - *Both far away and all too close, you feel your patron's grin. A job well done.* uid: c5b7b95a-0194-4bae-0f25-617ec066b9c1 > null
0:0 - But you're too fresh for this place, aren't you? You've got the stench of the Hells about you - the stench of home. And a whiff of the surface besides. uid: c93ba542-fbb9-c152-0209-c1f89d9a5d99 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Global): true - ORI_Karlach_State_SpokeToOrthon - Karlach spoke with the Orthon in the Shar temple. > A servant of Zariel, if I'm not mistaken. I'd know the stench of her infernal machinery anywhere.
0:0 - I'm not one to placate a devil, but the last thing we need is an orthon for an enemy. Fought one once, and my back has never been the same. uid: cbb16a94-5acb-4cab-bc9e-d1a8e0b29209 > null
0:0 - I caught the scent of that bloated carcass already - he's no more alive than the Dark Justiciars down here. uid: ccb4a26b-87bc-f559-87d5-c4cfb5b9414e Node context: Dismissive > No. He is not the answer. He is not my prey.
0:0 - Pretty tune for a contract that says 'kill all Justiciars'. uid: cd330933-f479-b42b-7c4f-3dd1c6f56c26 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - I see the art of eloquence is alive and well. I'm awed, impressed, and a little bit scared of you right now. uid: cf72087a-c44d-472e-8de5-992a4421f733 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - My dear hunter, isn't it obvious? You must kill yourself - then you'll be free. uid: cfb8d6a2-2333-e365-2ed8-1472cd51faf6 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Diabolic deals in legend always have loopholes - we just need to find it. uid: d1868f0d-3968-2fb1-abc5-def7afa6f2a1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Raphael is no foolish story-devil, his mind is different. Sneaky. Listen...
0:0 - What do you know of infernal machinery? uid: d22ad0ab-2ddb-5808-b6eb-9745285b558b Node context: To the orthon. Adversarial, but she's hoping he knows something useful. > null
0:0 - Exactly. Kill yourself, complete the contract, and you'll be reborn in Avernus. Free. uid: d3a5687a-0a34-cd74-e6be-4a68603620ed = Roll SkillCheck Persuasion (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
null uid: d5bc9f19-054c-417d-ddba-ccfc7b14b2f2 Animation: [Yurgir] turns the tip of the sword ariund and rams it into his own torso. Cinematic: The orthon turns the tip of his sword around to face himself, and rams it into his own torso. He falls dead.
> null
0:0 - *Especially one with a built-in loophole. The song's last couplet is a clause that's near impossible to fulfil.* uid: d6283e35-1450-9977-4b70-5e6b27424da2 > null
0:0 - So he's responsible for the carnage down here. All those Dark Justiciars... slaughtered. uid: d9756be9-b269-7b68-b91b-9e03a3d90299 Node context: Cool anger followed by a slight note of mournfulness as she realises she's facing the creature that killed many Shar followers - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - What are you doing? The devil told us to kill this thing, so let's stop chatting and kill it. uid: d9949134-bf7a-45cf-9f74-943379133987 Node context: Impatient - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - ORI_Astarion_Event_MetOrthon - Astarion was present when meeting the Orthon in SHA after Raphael told him to kill it. > null
0:0 - You are star-touched that is true, but... uid: da1dc29a-64d5-d11a-05eb-5ad33f80b145 Node context: curious, trailing off > null
0:0 - Wait! You might have missed something, and I'm uniquely good at tracking things down. uid: da4de57f-77d1-d7dc-c2b4-ebd600cf380c = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - Maybe you'll find a crossbow bolt down your throat easier to manage. uid: dadd3fdf-28a8-92c0-8c34-b8bdd5637f4d Node context: Offended/aggressive at the player's insinuation he's unduly concerned about his contract.
null uid: de990cae-4fa2-437f-84a4-10731848b9e7 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription > null
0:0 - Kill yourself, coward. Then you'll return to Avernus. You'll be free. uid: df08502e-3b19-c782-2196-ee84d9404dd4 = Roll SkillCheck Persuasion (Charisma) Difficulty: 52918812-bc1c-43b5-881a-58443902f5fa = Advantage: 1 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Raphael is a devil like all your kind - he deals in tricks. You probably missed a loophole in your contract. uid: e027df1d-78b3-3b83-a287-73e5aa64d225 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > Raphael is no foolish story-devil, his mind is different. Sneaky. Listen...
0:0 - Besides, I told you already - I'm bound to this place. uid: e115d5e9-7c71-a070-bfe6-70b61f290cf3 - 0 Check flag(s) (Dialog): true - SHA_Orthon_TrespassLair_Event_ContractMentioned - Sets when the orthon first mentions he has a contract with Raphael > null
0:0 - Pathetic. A dusk hag once claimed she dreamt of a future where I spared her, but even her weaselling is no match for yours. This ends now. uid: e2df176c-abc3-81bf-f319-03c99029797f Node context: Aggressively disdainful. - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. === END NODE ===
0:0 - The lyrics are a trick. You've always had an audience - your followers. Get rid of them. uid: e469c1a4-7bc6-d424-b034-58c48a7257e7 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Dialog): true - SHA_Orthon_Event_SongInsightSuccess - SHA_Orthon_Event_SongInsightSuccessdescription > null (roll sucessful) > null (roll failure)
0:0 - Exactly. Kill yourself, complete the contract, and you'll be reborn in Avernus. Free. uid: e49edfec-2040-9561-0f23-86fefa6fdaed = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - He killed Shar's faithful? Then he's due our congratulations before we butcher him. uid: e50d1cb9-a43b-c872-1aa8-c32dfed49b81 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. true - ORI_Shadowheart_RomancingShadowheart - Character is partnered or dating Shadowheart - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - There's a necromancer called Balthazar elsewhere in the temple - perhaps he's the one you need to kill. uid: e8eb4cf5-3736-8ddc-ceca-db4d5f32d346 - 0 Check flag(s) (Dialog): false - SHA_Orthon_Event_MentionedBalthazar - Sets when the player has met Balthazar, and speaks of him to the Orthon true - SHA_Necromancer_HasMet_AtTemple - SHA_Necromancer_HasMet_AtTempledescription - 1 Check flag(s) (Global): false - SHA_Necromancer_State_PermaDefeated - Necromancer has been permanently defeated. - 0 Set flag(s) to (Dialog): true - SHA_Orthon_Event_MentionedBalthazar - Sets when the player has met Balthazar, and speaks of him to the Orthon > I caught the scent of that bloated carcass already - he's no more alive than the Dark Justiciars down here.
0:0 - Careful - I'm not sure we want Raphael as an enemy. uid: e970d7bb-5dbb-b80e-5a54-ca250c847200 Node context: Wary. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *You feel a chuckle of crackling fire in the back of your mind - it seems your patron enjoys a cleverly constructed contract.* 1:0 - *There is an almost admiring thrum in the back of your mind. Your patron seems to enjoy a well-crafted contract.* 2:0 - *A fey giggle sounds in the back of your mind - seems as though your patron enjoys a tricksy contract.* uid: e99212f0-a615-925a-dc8b-619cab99fdcd - 0:0 Tag: Archfey - - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > *Especially one with a built-in loophole. The song's last couplet is a clause that's near impossible to fulfil.*
0:0 - That was incredible - I'm actually impressed! You have a wicked little mind. uid: eaff893e-8708-4729-bb6d-41016f8a3ed5 Node context: Emphasise each of the first three words. "That. Was. Incredible." - 0 Check flag(s) (Global): false - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon - 1 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 2 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - If I was burrowing, you'd never find me. uid: eb198c9d-3696-9cd0-be6e-904eba33f2ed - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > I would sniff you out in an instant. Prey like you always has a most distinctive scent, it's like...
0:0 - So this was the wardevil who slaughtered Shar's faithful. At Raphael's urging, no less. uid: ec8fac7c-adf4-f540-23e5-47f0328f3249 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I'll spare your life - that's ample reward. uid: ef2c8740-b38d-4774-8f05-654d569d78a0 Node context: 'Be happy with your lot, or else' > null > null
0:0 - I may be trapped here, but I'm not without friends. If you break your word, they'll hunt you down and make your final moments a symphony of agony. uid: f00a4fd5-8913-7373-0ef4-fb4f18cee89c === END NODE ===
0:0 - You wouldn't say that if you truly knew his mind. Just listen to the terms he gave me. uid: f014599d-befa-59b6-4605-71f3600230de Node context: Terse, foreboding. 'You've no idea what you're talking about' > null
0:0 - I already have plenty of lackeys. All you have to offer me is your death. uid: f16db198-7791-40ec-5c39-fbeea66d46c6 - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_HostileAfterAmbushDialog - Orthon and its party become hostile after the ambush dialog. === END NODE ===
0:0 - Do I look like I'm offering charity? What will you give me in return? uid: f299dfc3-c0d2-f0b6-4a3e-67d1c46dd919 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: f2c4d113-07a4-7f33-b76d-40238e026258 > null
0:0 - I've had dealings with that devil. Maybe we can help each other. uid: f50e4743-4ad7-e0ba-45af-cc832e3cdd01 - 0 Check flag(s) (Tag): false - Minthara - - 0 Set flag(s) to (Local): true - 4b5335a8-f967-9b03-758f-682fa7b3fcbf_PlayerOfferedHelp - For dialogue flow. Sets if the player suggests they can help the Orthon > Where is he? Spit it out - Now.
0:0 - Raphael's a sly lyricist - he tricked you. Your followers heard your song and still live. uid: fd15aab8-c5ee-ba5e-8644-bb0c1c6a8249 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Dialog): true - SHA_Orthon_Event_SongInsightSuccess - SHA_Orthon_Event_SongInsightSuccessdescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - You - tiefling. You've got the stench of the Hells about you - the stench of home. And a whiff of the surface besides. uid: fdb75741-6eb7-8ec6-a7b6-99f2ce58d804 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > null
null uid: fee4c99d-daf9-3f0f-d726-ce3c996e9774 Animation: [Yurgir] turns his aim from the player to the displacer beast, shoots it. Cinematic: The orthon shoots the displacer with his crossbow. - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Event_OrthonKillsDisplacer - Orthon kills the displacer to get rid of the contract. > I still hear it!
null uid: ff2cd4a5-39bc-62ec-bba4-190be2bbcb36 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_InfernalEngineExists - player knows about Karlach's infernal engine > What do you know of infernal machinery?
0:0 - I smell the depths below that is true, but... uid: ff7634cc-daec-1abc-b2ea-4d035fa7c4f8 Node context: curious, trailing off > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_PAD_OnEnter.lsj Synopsis: Player reaction upon descending into the Shar Temple for the first time.
0:0 - Dark and freezing. What's hidden down here? uid: 16e5d747-5b69-8c30-2029-e1c6672899c4 === END NODE ===
0:0 - A century's dust on this bridge. But something just sent a chill up my spine. 1:0 - True darkness. I can almost relax. uid: b5b79159-4414-8fa2-93b1-54dc1fe39843 - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0:1 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:2 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0:3 Tag: Wood Elf - |Wood Elf| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_PAD_Sarcophagus1Plaque.lsj Synopsis: A plaque on one of Shar's sarcophagi.
0:0 - *In darkness, beauty is equal and wealth unseen.* uid: 923ca3ef-7c67-4fe8-e6eb-7787e3649595 Node context: Reading a plaque in the Shadow Temple. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_PAD_Sarcophagus2Plaque.lsj Synopsis: A sarcophagus plaque in Shar's temple.
0:0 - *The reign of night comes in a thousand falling leaves.* uid: 369def72-c922-6d78-c92c-7281581278e3 Node context: Reading a plaque in the temple of shadow. === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_PathOfDarknessTrial.lsj Synopsis: For when a player interacts with the trial statue to being the path of darkness/invisible platform trial.
0:0 - *The bowl contains an ancient, rust-coloured bloodstain. It forms a neat disc, as if spilled calmly and willingly.* uid: 116e78d2-6b18-0c66-9ba9-ddf257547512 Cinematic: The player looks at a large bowl being held by a Shar statue. Close-up of a dried blood stain in the base of the bowl. - 0 Check flag(s) (Global): false - SHA_Trials_State_StatueUsed - First time using one of the shar statues. - 0 Set flag(s) to (Global): true - SHA_Trials_State_StatueUsed - First time using one of the shar statues. - 1 Set flag(s) to (Object): true - SHA_Trials_State_FirstStatueUsed - Specific statue that got used the first time. > *You recognise this as a trial, where initiates would prove themselves to Lady Shar. This one would test their ability to navigate her sacred darkness.*
0:0 - Offer your blood in Shar's name. uid: 1f452226-72e4-ab94-0aac-f6960aac8d05 - 0 Check flag(s) (Object): false - SHA_Trials_State_TrialInProgress - Trial is in progress. false - SHA_Trials_Event_TrialPassed - Passed one of the trials - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription true - SHA_Trials_Event_StartTrial - Start trial from dialog. > null
0:0 - *Another trial, to judge the mettle of Lady Shar's initiates. This one would test their ability to navigate her sacred darkness.* uid: 22f23fc8-da65-c1b9-e223-add705fddff8 Cinematic: Shadowheart-only narration. Visuals should favour her here. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SHA_Trials_Knows_LearnedAboutTrials - > null
null uid: 29a37359-9748-5a58-5f0c-45b05b45a8fb Animation: "REUSE" [Player] Please reuse HUM_M_Rig_SCENE_UND_bloodOath_forearm_PLYR. Cinematic: Avatar SH produces a dagger in her right hand and cuts their left hand with it. Contact with dagger and hand doesn't need to be seen - can just show dagger poised, then a close-up of the player wincing as the cut themselves off-camera. NOTE - dagger appears in cinematic only - 0 Set flag(s) to (Local): false - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialDenied - Shadowheart got denied a trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - Go on. uid: 421bab56-eb6a-ffca-756b-46ae75d0fb32 - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_NightsongPoint_AgreedToTrials - Avatar has allowed Shadowheart to do the trials. - 1 Set flag(s) to (Object): false - SHA_PathOfDarkness_Event_RefusedSH - Sets when the player refuses to let SH do the SHA path of darkness trial > null
0:0 - I'll remember that, should you ever need something of me. uid: 443ecc82-705e-bfa7-1d1c-36ead309f3b1 Node context: Angry - 0 Check flag(s) (Object): false - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description > null
null uid: 4abc0ef8-018f-885c-4d96-f993ee6ff558 Animation: "REUSE" [Player] Please reuse HUM_M_Rig_SCENE_UND_bloodOath_forearm_PLYR. Cinematic: The (non-SH) player produces a dagger in their right hand and cuts their left hand with it. Contact with dagger and hand doesn't need to be seen - can just show dagger poised, then a close-up of the player wincing as the cut themselves off-camera. NOTE - dagger appears in cinematic only - 0 Set flag(s) to (Local): false - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialDenied - Shadowheart got denied a trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - Navigate the darkness to feel my embrace. uid: 58df515a-0b71-4a33-9a27-f34e90c427d2 Animation: "DUPE" [Player] Please reuse HUM_M_Rig_DFLT_CINE_LookDown_StandL_01 Cinematic: Player looks at the Shar statue before them and hear's Shar's disembodied voice Node context: Haunting, disembodied voice offering guidance
0:0 - Another trial. Allow me - please. uid: 5e5dab62-14c6-76b7-f71f-f86091810c3a - 0 Check flag(s) (Global): true - SHA_Trials_Event_SHAskedtoDoTrial - Sets the first time that SH asks to take over a trial altar dialogue - 1 Check flag(s) (Local): false - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialRequested - Shadowheart requested trial - 2 Check flag(s) (Object): false - SHA_PathOfDarkness_Event_RefusedSH - Sets when the player refuses to let SH do the SHA path of darkness trial - 3 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialDenied - Shadowheart got denied a trial true - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialRequested - Shadowheart requested trial > null
0:0 - Fine, have it your way. uid: 9fcee7b3-13d0-81e1-11ec-82a6e87b6043 - 0 Check flag(s) (Local): true - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialDenied - Shadowheart got denied a trial - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_NightsongPoint_AgreedToTrials - Avatar has allowed Shadowheart to do the trials. - 1 Set flag(s) to (Local): false - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialDenied - Shadowheart got denied a trial - 2 Set flag(s) to (Object): false - SHA_PathOfDarkness_Event_RefusedSH - Sets when the player refuses to let SH do the SHA path of darkness trial > null
0:0 - *You recognise this as a trial, where initiates would prove themselves to Lady Shar. This one would test their ability to navigate her sacred darkness.* uid: bf7cc83c-7b06-c8b3-9155-a7628b888241 Cinematic: Shadowheart-only narration. Visuals should favour her here. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SHA_Trials_Knows_LearnedAboutTrials - > null
null uid: c4b3de61-a873-49a7-aced-58b1349137e9 - 0 Set flag(s) to (Local): false - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialDenied - Shadowheart got denied a trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
null uid: da582f59-a01d-ad23-be59-145065f4c1cf Cinematic: Companion SH produces a dagger in her right hand and cuts their left hand with it. Contact with dagger and hand doesn't need to be seen - can just show dagger poised, then a close-up of the player wincing as the cut themselves off-camera. NOTE - dagger appears in cinematic only - 0 Set flag(s) to (Object): true - SHA_Trials_Event_ShadowheartUsedAltar - Shadowheart used the altar herself while in the trials. true - SHA_Trials_Event_StartTrial - Start trial from dialog. > null
0:0 - Offer your blood in Shar's name. 1:0 - Spill some of your blood in the bowl. uid: f17bc6cc-e2a6-4a45-b5db-742f0ab7a393 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Object): false - SHA_Trials_State_TrialInProgress - Trial is in progress. false - SHA_Trials_Event_TrialPassed - Passed one of the trials - 1 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription true - SHA_Trials_Event_StartTrial - Start trial from dialog. > null
0:0 - We're wasting time. Please, just let me do this. uid: f1e43ec2-9459-9ffe-cbd0-5bccf07fc880 - 0 Check flag(s) (Global): true - SHA_Trials_Event_SHAskedtoDoTrial - Sets the first time that SH asks to take over a trial altar dialogue - 1 Check flag(s) (Local): false - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialRequested - Shadowheart requested trial - 2 Check flag(s) (Object): true - SHA_PathOfDarkness_Event_RefusedSH - Sets when the player refuses to let SH do the SHA path of darkness trial - 3 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialDenied - Shadowheart got denied a trial true - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialRequested - Shadowheart requested trial > null
0:0 - Seems your determined to put our mutual trust to the test. Pity. uid: f81397f4-97ef-3a7c-5a59-0d0250071861 Node context: Disappointed - 0 Check flag(s) (Object): true - Approval_AtLeast_20_For_Sp2 - Approval_AtLeast_20_For_Sp2description > null
0:0 - Leave. uid: f8bffdb2-6db9-4400-8167-9b76278e07a1 - 0 Set flag(s) to (Local): false - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialDenied - Shadowheart got denied a trial - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription === END NODE ===
0:0 - This is one of Lady Shar's trials. Allow me - please. uid: ff89e7c3-7a6f-4be2-a898-b9eef3c79895 - 0 Check flag(s) (Local): false - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialRequested - Shadowheart requested trial - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - SHA_Trials_Event_SHAskedtoDoTrial - Sets the first time that SH asks to take over a trial altar dialogue true - SHA_Trials_Knows_LearnedAboutTrials - - 1 Set flag(s) to (Local): true - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialDenied - Shadowheart got denied a trial true - 2444ce8c-3c13-e785-9df7-edfea6e75c33_TrialRequested - Shadowheart requested trial > Go on. > No, you're not doing this.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Raphael.lsj Synopsis: Raphael is encountered at the beginning of the Shar Temple. He briefs the player about the Orthon - the devil he mentions - either telling them that he personally wants it dead, or that it is between the player and their objective. He then saves them from a trap and warns them about the dangers of the temple, before vanishing.
!!! Don't remove REALLY_ASTARION tag check from the OOM branch!!!
null uid: 00ea1e8b-e40d-fc93-8788-38ac51f1fca0 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > What are we talking here? Lemure? Pit fiend? Orthon?
0:0 - What's not to like? We kill some horrible beastie, and I get what I want in return. Everyone's happy. uid: 06dc2273-d98a-86f5-ee3f-8b2e740b508a > Except the beastie.
0:0 - Deal - we'll help you, if you help Astarion. uid: 0a135a8c-5acd-4975-0adf-7ab82bb0ea25 > null
0:0 - Given your appalling behaviour when we last met, I really shouldn't be helping you. But I can't resist. You're just so fascinating. uid: 0b384514-34ce-3f26-6f35-52fb8b773709 - 0 Check flag(s) (Global): true - GLO_Monitor_State_AttackedMonitor - Player has attacked the monitor the last time they met. - 0 Set flag(s) to (Global): false - GLO_Monitor_State_AttackedMonitor - Player has attacked the monitor the last time they met. > So indulge me. And I'll indulge you.
0:0 - A new grave they dug, which he himself fed. 1:0 - A new grave they dug, which she herself fed. 2:0 - A new grave they dug, which they themselves fed. uid: 14ac869b-9457-04fb-24c2-36e6c2c35c0f Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
null uid: 1e04a073-37b8-edff-9ea4-f9b9a8af7419 === END NODE ===
0:0 - You're welcome to give it your best shot, of course. It's just that, well, the man has proven to be more or less resilient to death. uid: 20819b98-482a-d44f-4abd-10f56520904a > Which is not the only obstacle you're likely to face...
null uid: 2419cfbd-8d44-c0d9-6c1e-fa251b361ebd - 0 Set flag(s) to (Global): true - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon > null
0:0 - Spell. It. Out. uid: 25816598-cd91-33d0-c42a-d210a9150de5 > null
0:0 - Let's not be so hasty - we might enjoy doing the devil's dirty work. uid: 25e5cfad-51e4-5c17-c538-0bebd3037483 > And it's all for a good cause - me.
0:0 - Speaking of my tale, I do have one thing to ask you. A proposal of sorts. uid: 272b0fad-23ce-8b09-1028-ca50137ae307 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Global): true - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon > null
0:0 - Really? That is suspiciously fair. uid: 2cc8dd42-460d-c5c6-e37d-c4e1dc9f7d0c - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Did you now? And what danger would that be? uid: 38ff9f61-59e2-da32-f8f0-c4a1a152e4a3 Node context: Suspicious of this "helpful warning" - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - You're a terrible poet. uid: 3a150b61-16de-c616-65ef-62bb1eab7b87 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > I admit, it isn't my primary interest. Not by any stretch.
null uid: 3b0230e9-4b67-49ca-91e1-8b7cd3e28866 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > Ooh, spooky.
0:0 - Scars often tell such wonderful stories - I think yours might be truly exquisite. uid: 3d367d2a-7c08-d8aa-3b9a-1b4d0ef1b4dc Cinematic: To Astarion. Raphael disappears if it's the end of the dialogue. - 0 Set flag(s) to (Global): true - ORI_Astarion_State_RaphaelRevealedScarsToParty - Raphael revealed Astarion's scars to the party > null
0:0 - You have it in you to author a thrilling finale, if... if you heed this warning: uid: 409ba9b7-4b2c-85c7-744f-f39d350c7bfe - 0 Set flag(s) to (Global): true - SHA_Orthon_Knows_RaphaelWillMeetAtCamp - Players know that if needed Raphael will visit the camp (unlocks sending Orthon to camp). > Do not underestimate this opponent. At best you will have the blink of an eye to strike.
0:0 - I'd never think us allies, oathbreaker. Perish the thought - and the devil too, if you'd be so kind. 1:0 - I'd never think us allies, paladin. Perish the thought - and the devil too, if you'd be so kind. uid: 5d81dfe4-789c-cdcb-8320-2fc1e8253632 - 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
null uid: 5e02164d-fd1a-1424-ceba-3c840f033c68 > Gods damn it.
0:0 - Are you afraid of this creature, Raphael? uid: 663b9dc4-9ce0-ef6a-850a-00d1b0d90913 > null
0:0 - Why not let them see? Don't be shy. uid: 6f185a5a-4232-f745-bcfa-8ca91c7e04ae Cinematic: Raphael waves his hand and Astarion's shirt magically disappears. > null
0:0 - After all, if there is one rule I hold dear, it's that one must always give the devil his due. uid: 757f97ee-4054-404e-ac45-395a6ee415ae Cinematic: (Cine) He steps back and his more casual, more sarcastic self returns, in contrast with the earlier two nodes. - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
null uid: 7c83f882-d935-d28c-1bfb-c6e869c2f769 - 0 Set flag(s) to (Global): true - SHA_Orthon_Knows_RaphaelWillMeetAtCamp - Players know that if needed Raphael will visit the camp (unlocks sending Orthon to camp). > null
0:0 - Before you go - what can you tell me about the Infernal scars on my back? uid: 7ebb08ef-400a-07ca-e132-5153b77eb0f3 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - What are we talking here? Lemure? Pit fiend? Orthon? uid: 8a2474b7-57e2-87a4-b173-fa040dfec8ed Node context: Sarcasm (talking to Raphael) > null
0:0 - Believe me, I am not telling you half of what I know. uid: 8a986849-7c1d-4680-9b30-a0da6ef0de8c > null
0:0 - This creature and I go back a long way. I admit it would be in my best interest as well should it remain trapped in the dark, or misplace its head perhaps. uid: 8c283d12-4b26-d02e-ab87-9898f49bd612 > null > null
0:0 - A warning, no less. Don't tell me you're worried about me. uid: 8e0c51ae-f206-4967-206f-e3f58b074559 > Merely protecting my assets.
0:0 - Cazador worked on it from dusk until dawn, all with an ancient blade he called his 'needle'. Cutting and tearing, starting over if I screamed or winced too much. uid: 96a15a96-4ffb-8db2-ddb0-b931ef889864 > It was a rough night.
0:0 - You haven't told them? And you've kept your clothes on this whole time? How unlike you. uid: 98cae62f-0e96-da06-7805-4d2740824525 - 0 Set flag(s) to (Local): true - 94726285-a32b-9d8e-579f-5aa051e986b7_RaphaelRemovedClothing - Raphael took off Astarion's shirt to show his scars > Why not let them see? Don't be shy.
0:0 - A proposal? If you're hoping to taste my blood, little vampling, think again. It burns hotter than Wyvern Whiskey. uid: 9a3b162f-805f-23fa-cf8a-8fef21f5127a > This is serious business, devil.
0:0 - Although I should probably get dressed first... uid: a395cbf9-773e-b7ef-8c6a-cf26a12b3ae1 === END NODE ===
0:0 - Through the dark he went creeping, And awoke what was sleeping... 1:0 - Through the dark she went creeping, And awoke what was sleeping... 2:0 - Through the dark they went creeping, And awoke what was sleeping...
0:0 - How long have you been standing around practicing that little recital? uid: a6cf02c8-8365-a747-98fa-fda30da5c32a > Until it was perfect.
0:0 - Scars often tell such wonderful stories - I think yours might be truly exquisite. uid: ac0de39f-dc08-cabc-65ac-c5bdf53c15c4 Cinematic: To Astarion. Raphael disappears if it's the end of the dialogue. === END NODE ===
0:0 - Long ago, some Infernal runes were cut into my back. I'd rather like to know what they say. uid: b225e3e1-0e52-cbff-b01e-07989fb68e76 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - All right, a different question - can you tell me what the Infernal scars on my back mean? uid: b3e0311a-60eb-06fd-d17a-cf59d3068263 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - What are you talking about, Astarion? What scars? uid: b8c1444c-da83-89b7-833e-aa0abe2e414a - 0 Check flag(s) (Global): false - ORI_Astarion_State_PartySawScars - The Party have seen Astarion's scars (either in the romance or Scarreading scenes.) false - ORI_Astarion_State_RaphaelRevealedScarsToParty - Raphael revealed Astarion's scars to the party > You haven't told them? And you've kept your clothes on this whole time? How unlike you.
0:0 - And we'll close this particular deal soon enough - vanquish the beast, and all will be revealed. uid: c1ae4159-f2c7-992c-78b1-2edb9f4a0747 === END NODE ===
0:0 - And don't think I've forgotten your tale, Astarion. uid: c95535ff-c67d-1900-b1ac-94431ea1c369 - 0 Check flag(s) (Global): true - HAV_MolsDeal_State_Lanceboard_ThreeWay_AstarionAskedRaphael - Set when Astarion asked Raphael to help him parse the contract - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon > When the beast is dead, I'll consider that payment enough to translate those scars of yours.
0:0 - On the other hand, the enemy of my enemy etcetera. uid: ddc92217-bcd9-4ed4-7834-c4eb9fd15eb2 > null
0:0 - So indulge me. And I'll indulge you. uid: e21697e9-ee78-b17d-bb70-383a5bd63f34 > null
null uid: e3df2737-fe4b-1585-4e82-1e17b52ad7c7 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - When the beast is dead, I'll consider that payment enough to translate those scars of yours. uid: e80d0f2e-9364-ab8a-c215-d9daaa8f1b43 > A fairer deal than I expected.
0:0 - You're still only telling me half of what you really know. I can tell. uid: ec3c02df-e509-0b1c-95e4-c14bcb4130b2 = Roll SkillCheck Insight (Wisdom) Difficulty: 0d9484eb-f680-4a33-853d-46fda64883f2 = > null (roll sucessful) > null (roll failure)
null uid: fa4c413b-477e-f44f-fd14-9df22fc39358 - 0 Check flag(s) (Global): true - HAV_MolsDeal_State_Lanceboard_ThreeWay_AstarionAskedRaphael - Set when Astarion asked Raphael to help him parse the contract - 0 Set flag(s) to (Global): true - ORI_Astarion_State_GotQuestFromRaphael - Raphael asked Astarion to kill Orthon > null
0:0 - How long were you skulking there, practicing that rhyme before I arrived? uid: ffdc15b8-f46f-f937-0369-7619e25da120 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_SharWrath_PAD_ShadowheartReturns.lsj Synopsis: The party reacts to Shadowheart's delayed return from the Shadowfell - Shar held her back to punish her for not killing Nightsong.
0:0 - My lady... forgive me... uid: 0c01c84f-702b-2cea-5836-e306cc21c4dd Node context: Pained/dazed/contrite. Has just been made an outcast by her goddess and forcibly ejected from her realm. === END NODE ===
0:0 - There you are! I was very close to worrying about you, Shadowheart. 1:0 - Hm. So what kept you, Shadowheart? 2:0 - Something's amiss. Shadowheart - what happened? Why did you vanish like that? 3:0 - Glad to have you back, Shadowheart. What's been keeping you? 4:0 - Shadowheart? You all right? 5:0 - What wickedness befell you, Shadowheart? We emerged, but you were not with us. 6:0 - Shadowheart? What happened? You were missing for a moment. uid: fd72e8bd-9b27-4c34-ad0e-dc70cc163939 Node context: Alarmed. The companion vanished on teleporting out of a place, only to reappear in a confused, distress state. - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0:1 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_SilentLibrary_AD_RiddlePlaque.lsj Synopsis: Reads out the riddle on the plaque.
0:0 - *'What can silence the Nightsong?'* uid: 4227d9e1-827e-411d-a9ed-a5faa2895ae8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_SilentLibrary_AD_SilencePlayer.lsj Synopsis: Combat reaction for the Dark Justiciar ghosts in the Silent Library. When the player disturbs them they will silence the player . On the third disturbance they become hostile
0:0 - You disturb the silence. Hush. uid: d450ab34-cb8f-2581-eb21-9b14de32a22f Node context: Creepy ghost-whisper, spoken in combat. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_SilentLibrary_PAD_OpenedScrollDoor.lsj Synopsis: Party expresses affirmation that the button opened the door.
0:0 - And it's easy as that. 1:0 - Access. 2:0 - That did the trick. 3:0 - That worked. The door's open. 4:0 - And that's that. 5:0 - That did it.
6:0 - That seems to have worked. 7:0 - Seemed to work.
uid: caaf2874-e282-423d-b589-2388693fabf9 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_SilentLibrary_PAD_SpearLoot.lsj Synopsis: Voicebark when picking up the Spear of the Night. A sacred Sharran relic and vital for Shadowheart's quest to kill Nightsong.
0:0 - A beautiful spear. I wonder if it's the same one Shadowheart needed. 1:0 - What an unusual spear. Is this the one Shadowheart seeks? 2:0 - A remarkable spear. The very one that Shadowheart wishes to claim, no doubt. 3:0 - This has to be it. This has to be the Spear of Night. The weapon Lady Shar bid me to wield. 4:0 - Quite an unusual spear. 5:0 - This has got to be the spear Shadowheart's after. 6:0 - Fascinating spear. I'd wager a bottle of Thayan Red this is the one Shadowheart wants. 7:0 - An uncommon spear. The one Shadowheart seeks, no doubt. 8:0 - This is no common spear... It must be the one that Shadowheart is supposed to find. uid: 14e5f30a-e7d0-48ba-a3e4-3f1f9564261c - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_NeedSpear - Knows that Shadowheart needs the spear of the night. === END NODE ===
0:0 - Oh, this is beautiful. A fine weapon. 1:0 - Quite the spear. Keen point, hardy shaft - a good weapon to keep handy. 2:0 - Interesting spear. Deadly-looking, but interesting. 3:0 - This is no ordinary spear... it may be important. Best keep it close. 4:0 - Nice. A spear of this caliber's got plenty of gutting potential. 5:0 - Whey, would you get a load of that? What a spear. 6:0 - A curious spear - and perhaps an important one, for it to be hidden like so. 7:0 - Quite a spear. Why hide it away...? uid: 6d9d2ec7-1246-4c50-9086-097dbcd72c1b - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_SpiderMeatHunk.lsj Synopsis: Player finds a hunk of spider meat in the Orthon's Lair in the process of being eaten by the Displacer Beast. The player can discover it's been charmed with succubus spittle, or potentially be poisoned if they taste it.
0:0 - Chk. Once that poison's worn off, remind me to tell you that you had it coming.
uid: 09c61899-d3fe-92e2-4fc5-b2f1c4eb7acf - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Do I smell beef? uid: 0e924683-316a-49c9-9b2f-4af754e6e30e Node context: sniffing the air - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Reddened cheeks, wild eyes - I know that look. And you best keep this... little problem to yourself.
uid: 104a508a-f295-4f10-9496-c27030eb559c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - My, my - is it me, or do I see a bit of flush in those cheeks? uid: 13fc65bf-8572-470a-8d30-dfc7f85f3994 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Honestly, what did you think was going to happen? You'd develop a taste for it? uid: 14858be1-c421-5187-cd2c-e23998197dbe Node context: Mildly exasperated. Player won't stop licking a dead spider. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *Fresh bite marks, an old puncture wound, and a faint pulse of something not entirely natural.* uid: 184c361c-b402-61f8-4aa4-0fb6f3d920c1 Animation: *DUPE*[Player} leans in to study the corpse Cinematic: The player examines the meat - 0 Set flag(s) to (Object): true - SHA_Displacer_State_StudiedMeat - Player has studied the meat.
0:0 - Scan the meat for signs of magical interference. uid: 1a856601-7fda-f055-d2ca-aea1fbdd81d0 = Roll SkillCheck Arcana (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Object): true - SHA_Displacer_State_StudiedMeat - Player has studied the meat. false - SHA_Displacer_State_MeatArcanaCheckFailed - Failed spider meat arcana check. false - SHA_Displacer_State_MeatArcanaCheckSuccess - Player has succeeded at the Arcana check. - 1 Check flag(s) (Tag): false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 1b5d8fa3-91dd-8c52-a8b0-8aa24519d0f7 === END NODE ===
null uid: 1bf649eb-69a2-c956-f6e6-5e60118fc71d - 0 Check flag(s) (Object): false - SHA_SpiderMeatHunk_HasMet - Player has met the spider meat already. - 1 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Set flag(s) to (Object): true - SHA_SpiderMeatHunk_HasMet - Player has met the spider meat already. > null
0:0 - *In amongst the rot is an unmistakable sweetness - succubus spittle. The meat is charmed.* uid: 1d5c5477-7256-c17f-66e8-c838a585ae94 Cinematic: - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Knows_MeatPoisoned - SHA_OrthonLair_Knows_MeatPoisoneddescription === END NODE ===
- Roll failure - null uid: 27e41147-d117-c035-7fc0-629522ebf1a5 > null
0:0 - Haha! Go on, give us a turn next.
uid: 27fa89b6-fd7d-49ce-9ca1-a537b4d23e1d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Why are you looking at that dead spider... coquettishly?
uid: 29c93032-50e0-458b-a921-61e7e75b238a Node context: A bit weirded out. The player is charmed/aroused after licking a dead spider. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Well, that's what you get for being greedy. uid: 2a232424-f1dd-2ebd-c131-44bf5b3ba220 Node context: Player licked meat again, got poisoned - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - *You feel hot bile rising in your throat as your body breaks into a sweat. Your vision blurs and your legs threaten to give in.* uid: 2ef42b8c-613a-e259-46ce-a7beee97a89a Animation: [Player] tears a chunk of meat off and licks it layer gags - they've been poisoned Cinematic: The player tears a chunk of spider meat out and brings it up to their face to lick. We see the player gag and cover their mouth - they've been poisoned. Test. > *Your groin feels strangely warm.*
0:0 - Ugh. Have you considered not tonguing rotten spider-flesh? uid: 328615a3-0675-4d32-8213-a706ffe07603 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - What is it they say? Ah yes - 'Curiosity killed the kobold.'
uid: 33c14090-5a24-431c-ac23-14caf9d40590 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *A cavalcade of nasty smells rises from the corpse - but one of them is familiar. The prickling, metallic whiff of magic.* uid: 4bd00761-2e34-1141-73d1-8510a0dd87e2 > null
0:0 - *The carcass continues to leak.* uid: 4d213c53-d497-6de4-347f-a7a0f49411de Cinematic: Player is standing in front of the meat. - 0 Check flag(s) (Object): true - SHA_SpiderMeatHunk_HasMet - Player has met the spider meat already. > null
0:0 - If what is happening is what I think is happening, and it's because you licked a dead spider - the time might just have come when you and I should split ways.
uid: 4e714a40-ec08-4aa7-9b89-c3810bd1ebad - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: 4fa24f36-4b33-4a2e-99c2-9b82c3bb5d26 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - *Your guts cramp, your stomach churns, and your nerves burn with a pain that would almost be pleasurable were it not so savage.* uid: 554ee541-44e7-1f1e-4b69-09fa9c776af8 Animation: [Player} takes another peice of meat and licks it more, they react painfully and vomit. Cinematic: The player licks the meat again, more enthusiastically, but is immediately filled with regret - they clutch at their stomach helpelessly as it revolts against them. > null
0:0 - All right there, mate? Yeah, you're all right. uid: 55994695-82aa-bc01-9532-1bef8daa0388 Node context: Laughing, like taking the piss out of a drunk friend who just puked on their shoes. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Scan the meat for signs of magical interference. uid: 588ebb3f-1b86-c063-431d-7a28a9dcf567 = Roll SkillCheck Arcana (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Object): true - SHA_Displacer_State_StudiedMeat - Player has studied the meat. false - SHA_Displacer_State_MeatArcanaCheckFailed - Failed spider meat arcana check. false - SHA_Displacer_State_MeatArcanaCheckSuccess - Player has succeeded at the Arcana check. - 1 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Inspect the bite marks more closely to see if you can identify what made them. uid: 63eff74e-57ce-3d6d-c3bd-003140901fde - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Check flag(s) (Object): true - SHA_Displacer_State_StudiedMeat - Player has studied the meat. - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > *The teeth of the predator are curved, pointed, and have sunk in deep - some sort of feline.*
0:0 - Rotten meat? That's what gets you going? Well, to each their own. uid: 67ccdd46-8c89-4042-802a-df092c0df438 Node context: Player seems aroused after licking some rotten meat - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - What the...? You can't just go around licking things, you know.
uid: 69b1bee0-5c8e-432b-a14f-d11daec7275d Node context: Incredulous. 'WTF did you do that for?' - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Sup once more upon the flesh. 1:0 - Lick it again. uid: 6a799161-e99d-363a-214d-40d684c66da8 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Object): false - SHA_SpiderMeatHunk_HasLickedAgain - Player has licked the meat a second time. true - SHA_SpiderMeatHunk_HasLicked - Player has licked the meat. - 0 Set flag(s) to (Object): true - SHA_SpiderMeatHunk_HasLickedAgain - Player has licked the meat a second time. > *Your guts cramp, your stomach churns, and your nerves burn with a pain that would almost be pleasurable were it not so savage.*
0:0 - Scan the meat for signs of magical interference. uid: 6d5f29fc-ac05-ce30-9ac9-ec5771d34f3d = Roll SkillCheck Arcana (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Object): true - SHA_Displacer_State_StudiedMeat - Player has studied the meat. false - SHA_Displacer_State_MeatArcanaCheckFailed - Failed spider meat arcana check. false - SHA_Displacer_State_MeatArcanaCheckSuccess - Player has succeeded at the Arcana check. - 1 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - *The meat tastes of rot and sour milk. Your stomach lurches, but your loins tingle. Was that arousal...?* uid: 85086467-92e6-cd05-cd64-184428883fc7 Animation: [Player] tears a chunk of meat off and licks it reacting with disgust and nausea then confusion Cinematic: The player tears a chunk of spider meat out and brings it up to their face to lick. We see the player react first with disgust/nausea then confusion. > null
0:0 - *There appears to be nothing out of the ordinary.* uid: 86af2128-71a7-a79e-f09b-3a267dd9718a Animation: *DUPE*[Player} leans in to study the corpse Cinematic: The player examines the meat - 0 Set flag(s) to (Object): true - SHA_Displacer_State_MeatArcanaCheckFailed - Failed spider meat arcana check.
0:0 - I think we need to get you some air and perhaps have a long talk about unresolved childhood issues. uid: 8c23d309-e322-43d5-a421-4c4af4c7661c > null
0:0 - *The meat is oozing, but not with blood - it's been dosed with a potion.* uid: 923f5f1f-5ca7-1c16-e552-57a64f5bff39 Animation: [Player} leans in to study the corpse Cinematic: The player examines the meat - 0 Set flag(s) to (Global): true - SHA_OrthonLair_Knows_MeatPoisoned - SHA_OrthonLair_Knows_MeatPoisoneddescription - 1 Set flag(s) to (Object): true - SHA_Displacer_State_MeatArcanaCheckSuccess - Player has succeeded at the Arcana check.
0:0 - Stop licking the damn thing!
uid: 9b2c9361-c3dc-d0c5-319e-a97ee016238d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *Sulphur, decay, and a thin whiff of something unexpectedly fragrant.* uid: 9c46b285-f5dd-9651-3410-d53a377f7115 Animation: [Player] gets closer and sniffs the spider carcass Cinematic: Player sniffs the meat.
0:0 - You licked a dead spider. Dead spider. You licked it. That is something that happened. uid: a866e081-caf1-413b-b3d5-0d88b81ad98b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > I think we need to get you some air and perhaps have a long talk about unresolved childhood issues.
0:0 - Scan the meat for signs of magical interference. uid: c213a4a2-6bd3-3db8-0019-50d2ab284bf8 = Roll SkillCheck Arcana (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Object): true - SHA_Displacer_State_StudiedMeat - Player has studied the meat. false - SHA_Displacer_State_MeatArcanaCheckFailed - Failed spider meat arcana check. false - SHA_Displacer_State_MeatArcanaCheckSuccess - Player has succeeded at the Arcana check. - 1 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null
0:0 - Indulge in a lick of the raw carrion. 1:0 - Give it a lick. uid: d0a63bb9-b664-9530-c4cd-164ec9d530f0 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Object): false - SHA_SpiderMeatHunk_HasLicked - Player has licked the meat. - 0 Set flag(s) to (Object): true - SHA_SpiderMeatHunk_HasLicked - Player has licked the meat. > null
0:0 - *It's disgusting, but otherwise unremarkable.* uid: d1133e54-2a13-3e7c-a3d8-179d881f2a84 Animation: *DUPE*[Player} leans in to study the corpse Cinematic: The player examines the meat - 0 Set flag(s) to (Object): true - SHA_Displacer_State_StudiedMeatFailed - Player tried to study the meat and failed.
null uid: d6bcbb35-bc8a-d687-b68f-0798ee92b1d2 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - You are absolutely vile. Gods above. uid: e4371103-cc86-40de-8a2d-ab61512751b8 Node context: Just watched player lick some rotten meat. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Study it. uid: f02cdfeb-b9bd-9042-6c35-ccbee32ebfb7 = Roll SkillCheck Investigation (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Object): false - SHA_Displacer_State_StudiedMeat - Player has studied the meat. false - SHA_Displacer_State_StudiedMeatFailed - Player tried to study the meat and failed. > null (roll sucessful) > null (roll failure)
0:0 - *The teeth of the predator are curved, pointed, and have sunk in deep - some sort of feline.* uid: f351e041-8c18-f008-eeeb-cd059df8306d Animation: [Player] leans in to really study the corpse Cinematic: The player examines the meat
0:0 - Inspect the bite marks more closely to see if you can identify what made them. uid: f5c23b88-ec59-7a99-71c8-5d458b773ea1 - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Object): true - SHA_Displacer_State_StudiedMeat - Player has studied the meat. - 1 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > *The teeth of the predator are curved, pointed, and have sunk in deep - some sort of feline.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_TadpoledSkeletons_AD_ScoutsRetreat.lsj Synopsis: The Tadpoled Skeleton Scouts spot the player and give them a brief warning before noticing the Shadowquake and running
0:0 - You tread where you are not wanted - leave. uid: bd77bfb3-b834-b0e9-2c4c-c57ed2e3f6e1 Node context: Raspy, undead. Warning off an exploring player > Too late - the shadows stir!
0:0 - Too late - the shadows stir! uid: ce6f113b-d3d3-7ebd-569a-7792593590e1 Node context: Raspy, undead. Alarm, supernaturally sensing danger (in the broader region of a large underground temple rather than right before them) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_TadpoledSkeletons_PAD_OnTurn.lsj Synopsis: Shadowheart expresses some conflicting feelings about fighting against the temple's defenders.
0:0 - Why do Lady Shar's dead attack? Am I being tested...? uid: a711e01f-747c-4ac1-b949-3220b269bd72 Node context: Conflicted. Spectres allied to Shar are attacking her in a Shar temple. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_TadpoledSkeletons_Scouts.lsj Synopsis: Player meets the skeletons controlled by Balthazar, the Necromancer, who is barricaded elsewhere in the temple. His skeletons meet the player in the hallway. The skeletons sense an attack and retreat to help defend the necromancer.
The skeletons speak individually, in turns, but are all the mouthpieces of Balthazar, the necromancer.
NOTE: the three skeletal voices/speakers can differ, but should flow in terms of tone as though they're ultimately coming from the one person - transmitting his words.
0:0 - - stupid, worm-infested cockhead! You have awoken the shadows! uid: 014acc21-4b29-40bf-77a4-522ed1136f32 Cinematic: A low rumbling sound shudders through the temple. Camera focuses on Skeleton 002, who turns its head, reacting to the noise before speaking with sudden anger and alarm.
Please reduce the transitioning into and out of line. The Skelton should appear as if subtly breathing in life. He's currently feeling like robot batteries running out. Keep delivery closer to S_SHA_TadpoledSkeletons_Skelly_000. Node context: Sudden anger and alarm - we've alerted a dark presence > My forces are split. The defences are thin.
0:0 - More than flesh. uid: 0650f600-b012-ac09-4eb9-e657b8041b3a Cinematic: Camera focuses on Skeleton 001 (speaking)
Please reduce the transitioning into and out of line. The Skelton should appear as if subtly breathing in life. He's currently feeling like robot batteries running out. Keep delivery closer to S_SHA_TadpoledSkeletons_Skelly_000. Node context: Hint of pride and indignation > More than skin, blood, hair and piss. They are more. They are mine. Now leave, before -
0:0 - You do not belong here. uid: 0b4774d8-066a-6268-9fd7-29d539905d8e Animation: "DUPE" [SKEL] A skeleton sees the player and halts the player from passing through. Cinematic: Camera focuses on Skeleton 000 (speaking) Node context: Terse, rising anger > null
0:0 - Yet the Absolute has blessed you. Perhaps you will be useful. Present yourself at my camp and - uid: 0b8efbca-3559-2edb-e8fd-627ac3b4ffbc Node context: Judging the player, recognising they may be a useful pawn. Thought is interrupted at the end as the skeleton senses something (end of sentence would have been 'I will judge your usefulness') > - stupid, worm-infested cockhead! You have awoken the shadows!
0:0 - You do not belong here. uid: 10143152-1ca2-7238-1c47-8a28b64e62af Animation: "DUPE" [SKEL] A skeleton sees the player and halts the player from passing through. Cinematic: Camera focuses on Skeleton 000 (speaking) Node context: Terse, rising anger > null
0:0 - - stupid, worm-infested cockhead! You have awoken the shadows! uid: 104b8caa-5298-0e02-e178-d55f6da1ebfb Cinematic: A low rumbling sound shudders through the temple. Camera focuses on Skeleton 002, who turns its head, reacting to the noise before speaking with sudden anger and alarm.
Please reduce the transitioning into and out of line. The Skelton should appear as if subtly breathing in life. He's currently feeling like robot batteries running out. Keep delivery closer to S_SHA_TadpoledSkeletons_Skelly_000. Node context: Sudden anger and alarm - we've alerted a dark presence - 0 Set flag(s) to (Global): true - SHA_TadpoledSkeletons_Event_ShadowsAttack - After talking to the Tadpoled Skeletons Shadowquakes spawn and Justiciars attack === END NODE ===
0:0 - My forces are split. The defences are thin. uid: 2e8e97ec-fe01-6bd3-fafc-9a6042ee5ddb Cinematic: Camera focuses on Skeleton 001 (speaking)
Please reduce the transitioning into and out of line. The Skelton should appear as if subtly breathing in life. He's currently feeling like robot batteries running out. Keep delivery closer to S_SHA_TadpoledSkeletons_Skelly_000. > Rally on me - a wall of bone and blade against the darkness. Now!
0:0 - Yet the Absolute has blessed you. Perhaps you will be useful. Present yourself at my camp and - uid: 30127b81-2c03-0aa3-3c79-70f1794cd7b4 Node context: Judging the player, recognising they may be a useful pawn. Thought is interrupted at the end as the skeleton senses something (end of sentence would have been 'I will judge your usefulness') > - stupid, worm-infested cockhead! You have awoken the shadows!
0:0 - - stupid, worm-infested cockhead! You have awoken the shadows! uid: 34398994-c4e0-eed0-9978-46309a7d97a9 Cinematic: A low rumbling sound shudders through the temple. Camera focuses on Skeleton 002, who turns its head, reacting to the noise before speaking with sudden anger and alarm.
Please reduce the transitioning into and out of line. The Skelton should appear as if subtly breathing in life. He's currently feeling like robot batteries running out. Keep delivery closer to S_SHA_TadpoledSkeletons_Skelly_000. Node context: Sudden anger and alarm - we've alerted a dark presence - 0 Set flag(s) to (Global): true - SHA_TadpoledSkeletons_Event_ShadowsAttack - After talking to the Tadpoled Skeletons Shadowquakes spawn and Justiciars attack === END NODE ===
0:0 - Rally on me - a wall of bone and blade against the darkness. Now! uid: 4a8e6773-3cc2-3413-3685-41f376a24218 Animation: [SKEL] 2 skeletons run off in the background, while the talking skeleton runs off after finishing his sentence. Cinematic: Camera focuses on Skeleton 000 (speaking). Addressed to other skeletons. Node context: Addressing the other skeletons - transmitting the orders of their master. - 0 Set flag(s) to (Global): true - SHA_TadpoledSkeletons_Event_ShadowsAttack - After talking to the Tadpoled Skeletons Shadowquakes spawn and Justiciars attack === END NODE ===
0:0 - Yet the Absolute has blessed you. Perhaps you will be useful. Present yourself at my camp and - uid: 530411f6-e612-597e-6347-49848d1e6107 Node context: Judging the player, recognising they may be a useful pawn. Thought is interrupted at the end as the skeleton senses something (end of sentence would have been 'I will judge your usefulness') > - stupid, worm-infested cockhead! You have awoken the shadows!
0:0 - Your animal flesh does not fool me. You do not belong here. uid: 60c64325-4f82-aa90-c754-5506e50f1e32 Animation: "DUPE" [SKEL] A skeleton sees the player and halts the player from passing through. Cinematic: Camera focuses on Skeleton 000 (speaking) Node context: Terse, rising anger - 0 Check flag(s) (Tag): true - Creature has assumed the shape of a beast. - > null
0:0 - I see she sent the husk of Minthara to accompany you. uid: 6585ee8d-d753-da4a-7476-768a8a36a241 Cinematic: Camera focuses on Skeleton 002 (speaking) Node context: contemptuous - 0 Check flag(s) (Global): true - ORI_Minthara_State_IsInParty - Minthara has joined the party - 1 Check flag(s) (Tag): false - Minthara - > Z'rell lacks imagination.
0:0 - Z'rell lacks in many ways, but I do not. Leave, before - uid: 71349c1b-f294-debf-b67c-f293808b8d00 Cinematic: Camera focuses on Skeleton 000 (speaking) Node context: Breaks off before finishing sentence - sensing something. Full sentence would have been 'before you attract trouble' > - stupid, worm-infested cockhead! You have awoken the shadows!
0:0 - From death. uid: 743b63c0-579e-cb1d-cc68-2e9d649a6b88 Cinematic: Camera focuses on Skeleton 001 (speaking)
Please reduce the transitioning into and out of line. The Skelton should appear as if subtly breathing in life. He's currently feeling like robot batteries running out. Keep delivery closer to S_SHA_TadpoledSkeletons_Skelly_000. Node context: Hint of pride > From their skin and their flesh. Now they serve me. Leave, before -
0:0 - Your animal flesh does not fool me. You do not belong here. uid: 768141c0-348d-a4a8-b050-e198e80e3bde Animation: "DUPE" [SKEL] A skeleton sees the player and halts the player from passing through. Cinematic: Camera focuses on Skeleton 002 (speaking) Node context: Terse, rising anger - 0 Check flag(s) (Tag): true - Creature has assumed the shape of a beast. - > null
0:0 - *Your mind upends. Somehow, in the decayed soup of this creature's brain, a tadpole lives. Another presence nurtures it, manipulates it like a puppet.* uid: 7b31a8ea-fbbd-89b9-9cc6-a75b49f0d5a5 Animation: *REUSE* [Player] DFLT_CINE_MindMeldLevel_01_c Cinematic: Mindmeld - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_HasMet - SHA_Necromancer_HasMetdescription > null
0:0 - Bones? They are more than bones. uid: 97096cdc-772a-fd52-9944-80f64b77113c Cinematic: Camera focuses on Skeleton 002 (speaking) Node context: Hint of pride and indignation > More than flesh.
null uid: 97214bc0-ddba-a64e-c372-497d5acb8d03 - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > null > null
0:0 - You blunder. uid: 9ab213c0-7945-90d6-8024-ce15959a0bd7 Cinematic: Camera focuses on Skeleton 001 (speaking)
Please reduce the transitioning into and out of line. The Skelton should appear as if subtly breathing in life. He's currently feeling like robot batteries running out. Keep delivery closer to S_SHA_TadpoledSkeletons_Skelly_000. Node context: Terse, rising anger (building from 000's line) > You meddle.
null uid: 9d50bed0-196d-b4fd-d387-aa628271fd7f - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > null > null
0:0 - Z'rell lacks faith. uid: a2557e2f-9882-1594-aa8f-11597c56ea89 Cinematic: Camera focuses on Skeleton 001 (speaking)
Please reduce the transitioning into and out of line. The Skelton should appear as if subtly breathing in life. He's currently feeling like robot batteries running out. Keep delivery closer to S_SHA_TadpoledSkeletons_Skelly_000. Node context: Bullish > Z'rell lacks in many ways, but I do not. Leave, before -
0:0 - Z'rell sent me. I'm here to help a certain Balthazar. uid: a3b58d42-27fa-93e7-5dbe-b9653788acfc - 0 Check flag(s) (Global): true - MOO_Executioner_Knows_BalthazarIsMissing - MOO_GroundFloor_Execution_Drow_GaveBalthazarQuestdescription > I see she sent the husk of Minthara to accompany you.
null uid: a3de4f0a-a13b-664a-ac9f-e6dc3f13d908 - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_HasMet - SHA_Necromancer_HasMetdescription > null
0:0 - You meddle. uid: a7e3f8b1-8ee5-9ac1-dee0-713c4ee815f0 Cinematic: Camera focuses on Skeleton 002 (speaking) Node context: Terse, rising anger (building from 001's line) > null > You upset my plans. Leave.
0:0 - Your animal flesh does not fool me. You do not belong here. uid: afd5b7c9-8c13-80dd-4717-523aa5575c47 Animation: "DUPE" [SKEL] A skeleton sees the player and halts the player from passing through. Cinematic: Camera focuses on Skeleton 001 (speaking) Node context: Terse, rising anger - 0 Check flag(s) (Tag): true - Creature has assumed the shape of a beast. - > null
null uid: c025de27-7097-4bdf-8666-98cef9633f41 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > You blunder.
0:0 - From their skin and their flesh. Now they serve me. Leave, before - uid: c9a3de84-a9c2-15af-9201-271f2a683ff2 Cinematic: Camera focuses on Skeleton 000 (speaking) Node context: Breaks off before finishing sentence - sensing something. Full sentence would have been 'before you attract trouble' > - stupid, worm-infested cockhead! You have awoken the shadows!
0:0 - And you do? I won't allow some walking, talking feast for stray dogs where I belong or not. uid: cba8d9ce-58e2-e987-e503-18019d876ab1 Node context: Defiant > null
0:0 - Your pet drow, Minthara, should recognise me. I'm her superior after all. As for these creatures. uid: d34a22fc-f0df-ba3d-088d-40842aab9802 Cinematic: Camera focuses on Skeleton 002 (speaking) - 0 Check flag(s) (Global): true - ORI_Minthara_State_IsInParty - Minthara has joined the party - 1 Check flag(s) (Tag): false - Minthara - > I am their creator. I saved them from life.
0:0 - I am their creator. I saved them from life. uid: dc00e421-15e1-59b3-088b-a607a5b9cad8 Cinematic: Camera focuses on Skeleton 002 (speaking) Node context: Hint of pride > From death.
0:0 - You leave. I belong in this place far more than some irate bone pile. 1:0 - Meddling or trespassing I'd accept - but blundering? Spare me your insults, bone pile. 2:0 - You leave. I don't answer to bone piles. uid: dd0fbe86-8aa1-585c-b497-c415b8c1c5a7 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Bones? They are more than bones.
0:0 - More than skin, blood, hair and piss. They are more. They are mine. Now leave, before - uid: e0399bd4-1661-90ee-113d-16c1bd95b278 Cinematic: Camera focuses on Skeleton 000 (speaking) Node context: Breaks off before finishing sentence - sensing something. Full sentence would have been 'before you attract trouble' > - stupid, worm-infested cockhead! You have awoken the shadows!
0:0 - No - you do not belong. This is the Dark Lady's house. She has no use for old, faithless bones. uid: e3af6c31-a8e2-4de2-92ff-7de9473e9b45 Node context: Defiant - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > null
0:0 - - stupid, worm-infested cockhead! You have awoken the shadows! uid: e44479c7-051b-10e3-adcd-a96b2404749f Cinematic: A low rumbling sound shudders through the temple. Camera focuses on Skeleton 002, who turns its head, reacting to the noise before speaking with sudden anger and alarm.
Please reduce the transitioning into and out of line. The Skelton should appear as if subtly breathing in life. He's currently feeling like robot batteries running out. Keep delivery closer to S_SHA_TadpoledSkeletons_Skelly_000. Node context: Sudden anger and alarm - we've alerted a dark presence - 0 Set flag(s) to (Global): true - SHA_TadpoledSkeletons_Event_ShadowsAttack - After talking to the Tadpoled Skeletons Shadowquakes spawn and Justiciars attack === END NODE ===
null uid: e7b83f14-e293-21f2-f2fe-b96a653d2340 - 0 Set flag(s) to (Dialog): true - SHA_Necromancer_HasMet - SHA_Necromancer_HasMetdescription > null
0:0 - Turn to leave. uid: ec2186e7-eee3-1b19-ea52-0f0bddd32e38 > null
0:0 - Z'rell lacks imagination. uid: efd1fcf8-b9f5-f6c5-cb14-3b757b897b8a Cinematic: Camera focuses on Skeleton 002 (speaking) Node context: Contemptuous towards the mention of Z'rell > Z'rell lacks faith.
0:0 - You do not belong here. uid: f809b52d-9ef6-3fe0-4f54-5c0de41341b9 Animation: "DUPE" [SKEL] A skeleton sees the player and halts the player from passing through. Cinematic: Camera focuses on Skeleton 000 (speaking) Node context: Terse, rising anger > null
0:0 - I've heard of making instruments out of bones but this is just ridiculous. uid: fd79797b-e9a3-db8b-fd43-06f55c49c856 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Bones? They are more than bones.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_TrapJunction_AD_AlarmStatues.lsj Synopsis: The player has been spotted by one of the statues that control the traps at the Shar Temple's main junction. The player is trapped in a room and has an item taken from them as 'punishment'. Note that this trap is more of a training challenge for Shar recruits than it is a security system.
0:0 - Shar's warriors must not be caught, must not be tricked. Only loss awaits the unworthy. uid: d2d87190-b156-d919-62f9-332c61424dcd - 0 Set flag(s) to (Local): true - 85c99cdc-a2b2-a0c3-4ca3-6ec206fb4766_A - Initial AD played === END NODE ===
0:0 - Shar will not embrace those who blunder. The darkness will feed on the weak, taking what they hold dear. uid: eff3ba75-b498-876a-7c32-1960d41ab6ff - 0 Check flag(s) (Local): true - 85c99cdc-a2b2-a0c3-4ca3-6ec206fb4766_A - Initial AD played === END NODE ===
0:0 - A true child of the Nightsinger embraces the shadows and passes unseen. uid: 3084bfe1-3ae0-d5c9-7aaa-aa5a4492455e Node context: Wraithlike whispered advice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_DarkJusticiar.lsj Synopsis: Shadowheart is walking along the corridors of the trials and is clearly excited about the prospect of finally proving herself worthy.
0:0 - I will follow in their path. I will succeed. uid: daf14de6-bf86-4a4c-a367-9199b85c01ff === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_DontHaveGem.lsj Synopsis: The player attempts to place a Sharran gem in the temple puzzle, but they do not have one.
0:0 - Alas, I've nothing to fill it with. 1:0 - Looks like something fits in here - but alas, I have nothing. 2:0 - All right, who's seen some gems lying around? 3:0 - An empty cleft - but I have nothing to fill it with. 4:0 - Something should fit in here. Better find it. 5:0 - An empty notch. Time to find what fits it. 6:0 - Don't have anything to put here. uid: 5860a4b6-0604-4d82-adb3-40dd298a3e61 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_HaveAllGems.lsj Synopsis: Shadowheart reveals her anticipation and her eagerness to proceed once all trial gems have been collected to open the way to Nightsong.
0:0 - That's the last one. The inner sanctum is within reach now. uid: b24f596a-da7f-4375-b303-fc8010f66e9d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_MentalTortureHint.lsj Synopsis: The player comments after entering one of the trial areas in the temple of Shar. If they read a book in the library before, they'll repeat a hint contained in it about how to complete the trial (defeat their double). Otherwise they'll plead ignorance.
0:0 - Well, I'm here. At least one of me is... 1:0 - Seems I have to defeat myself, as it was written. 2:0 - I've got to fight myself. The only person who can take me down. 3:0 - I am meant to fight my double. Finally - a worthy opponent. 4:0 - The book said I've to fight myself - a familiar foe, at least. 5:0 - The book said I'll need to fight myself. And I don't think it meant metaphorically. 6:0 - The book was clear - I need to fight myself if I'm to pass this trial. uid: 20bb2b6b-bfe9-449c-a1cd-2fa90fed6542 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SHA_Trials_Knows_CloneEncounterTrialHint - Player reads note with the mental torture trial hint. === END NODE ===
0:0 - The Dark Lady teaches us that we are our own worst enemy, much of the time. Her embrace will elude us until we shed that which holds us back. uid: 6ee58a35-020f-3b69-3e4b-186b952637d8 Node context: Reverent, as if quoting religious teachings from memory. Arc: SH is loyal to Shar. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SHA_Trials_Knows_CloneEncounterTrialHint - Player reads note with the mental torture trial hint. === END NODE ===
0:0 - Well, I'm here. What happens now? 1:0 - I can't say I grasp what I need to do here... 2:0 - I don't understand. What am I meant to do? 3:0 - What now? I tire of these mysteries. 4:0 - Hm. Now what? 5:0 - What am I supposed to do here...? uid: b81af83a-9981-9fe9-36c8-884dfe981433 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - SHA_Trials_Knows_CloneEncounterTrialHint - Player reads note with the mental torture trial hint. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_ObjectOfDarknessHint.lsj Synopsis: The player speaks up on entering one of the trial areas in the temple of Shar. If they had previously read a book in the library area, they'll have an idea of what they need to do (navigate the maze and get through the locked door on the far side without being detected/setting off a trap). Otherwise they'll be none the wiser.
0:0 - Lady Shar values those that can remain unseen and can still obtain what they want. Stealth is a virtue derived from her very essence. uid: d18cd096-eefb-d119-6a00-ea4dcb85417e Node context: Reverent, as if quoting religious teachings from memory. Arc: SH is loyal to Shar. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SHA_Trials_Knows_SneakTrialHint - Player reads note with the sneak trial hint. === END NODE ===
0:0 - What now? Why can't I just kill my way through this? 1:0 - There's a task afoot. Not sure what's needed of me, unfortunately. 2:0 - I've just got to... what do I need to do again? 3:0 - Bah - I'd sooner be severing heads than solving puzzles. 4:0 - Well. I should do something, I wager. Just not sure what. 5:0 - I feel like I'm missing something here... what am I supposed to do? uid: f23f49cf-c6b6-a6aa-a995-d5209722e873 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - SHA_Trials_Knows_SneakTrialHint - Player reads note with the sneak trial hint. === END NODE ===
0:0 - Now, to get through the maze without being seen or setting off any traps. Easy. 1:0 - I need to navigate this labyrinth unseen, it seems. 2:0 - I need to reach the room behind the locked door without getting blown to bits or spotted or... whatever else this place has in store. 3:0 - The book was quite clear. Navigate the maze, avoid traps, avoid detection. Elementary, really. 4:0 - It's like the book mentioned - get through the maze without being caught or setting off a trap... easier said than done. 5:0 - The book said to pass the maze without triggering a trap or getting caught. Sounds easy enough. 6:0 - Like the book said - I've to get through this maze without getting caught or triggering a trap. Simple... I hope. uid: f984325c-68d5-4252-9c26-9854b5471b5a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SHA_Trials_Knows_SneakTrialHint - Player reads note with the sneak trial hint. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_TeleportedByShadow.lsj Synopsis: A player was seen by a ghost while attempting the sneaking trial in the Shar Temple and teleported back to the beginning of the trial.
0:0 - Well. This looks familiar. 1:0 - Damn - back to the beginning. 2:0 - Dammit. One step forward, a bunch back. 3:0 - Really - back to the beginning? Vlaakith, grant me patience... 4:0 - Blast it. Got to try again - and not be seen this time. 5:0 - Damn shade. Looks like I need to give this another go. 6:0 - Damn. That shade knocked me right back to the start. uid: b1cb0f55-0c0f-48ba-9c0e-c8d0988914af - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_ObjectOfDarknessPlaque.lsj Synopsis: The player discovers the name of the Shar trial.
0:0 - *Her Most Vaunted Treasure* uid: 77bd3371-af8e-55e1-8504-2574e84f7b9b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_PathOfDarknessFirstWarning.lsj Synopsis: Shar warns player that they only have two attempts left.
0:0 - Unfortunate. Fail twice more, and my embrace may elude you. uid: 3bdf6e6d-afc2-4fee-bfc5-fa441f094a18 Node context: Disappointed === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_PathOfDarknessHint.lsj Synopsis: The player comments after possibly figuring out a clue to successfully completing one of the trials in the Temple of Shar. They must safely cross the room while remembering where the platforms along the way are.
0:0 - Ah, just like the book. I simply have to get across, remembering where the platforms are. 1:0 - Seems I need to find the platforms by memory alone if I'm to cross unscathed. 2:0 - That book had it right. I just need to remember where the platforms are and get across. 3:0 - Step one: remember the platform locations. Step two: jump, just as the book explained. 4:0 - I'll need to remember where each platform is if I'm to get across - like the book described. 5:0 - So - memorise the platform locations and bound across. It was in a book, so it must be true. 6:0 - This must be what that book meant. I need to get across - and that means remembering where these platforms are. uid: 14d01592-b300-48ea-b0e5-2f3bbe4a2ae6 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - SHA_Trials_Knows_PathOfDarknessHint - Player reads note with the path of darkness trial hint. === END NODE ===
0:0 - I must remember where to step, and have faith that she will guide me. uid: 6c6251ff-5dda-b7b5-113f-67137abb3544 - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - SHA_Trials_Knows_PathOfDarknessHint - Player reads note with the path of darkness trial hint. === END NODE ===
0:0 - Ah, a puzzle. If only I knew the solution. 1:0 - I'll admit it - I'm at a loss. 2:0 - This is breaking my brain. I need a hint. 3:0 - A puzzle of sorts. No match for superior wits, naturally. 4:0 - Hm. I could really use an instruction book. 5:0 - I don't understand - what am I supposed to do? uid: 90eb9e4e-068a-839b-e1fa-d6fe74c70440 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - SHA_Trials_Knows_PathOfDarknessHint - Player reads note with the path of darkness trial hint. === END NODE ===
0:0 - The Dark Justiciars were said to be sure of foot in even the darkest recesses of Lady Shar's embrace. I must remember where to step, and have faith that she will guide me. uid: c37000d5-6116-4e48-a955-14cfbb1f2483 - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > I must remember where to step, and have faith that she will guide me.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_PathOfDarknessPlaque.lsj Synopsis: The player discovers the name of the Shar trial.
0:0 - *Her Most Sacred Path* uid: a59a699c-c263-29a6-f190-637806186796 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_PathOfDarknessSecondWarning.lsj Synopsis: Shar warns player that they only have one attempt left.
0:0 - Disappointing. Succeed or fail, the next attempt shall be the last. uid: 8cfda665-33eb-4a61-8bc4-a65821aded89 Node context: Disappointed === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_ShadowheartIntro.lsj Synopsis: Shadowheart answers the Shar statue with affirmation.
0:0 - I shall prove myself worthy, Lady Shar. uid: d4fd8444-1565-4d5d-b0e8-682ddf2dbb66 Node context: Determination & reverence. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Trials_PAD_SpotGem.lsj Synopsis: The player notices one of the Trial Gems and points it out. If the player knows that the altar requires the gems, they will reiterate the gem's use. Reactivity for finding additional gems subsequently.
0:0 - Is that a gem for the altar? Or just a pretty rock? 1:0 - A fine gem. And a fine fit for the altar.
2:0 - Better get my hands on that gem. 3:0 - That gem must fit upon the altar from earlier. Lady Shar guides me. 4:0 - Nice gem. Should fit into that altar perfectly. 5:0 - Ha-cha-cha, I bet that gem fits on the altar from before.
6:0 - That gem looks like it belongs upon the altar from earlier.
7:0 - A gem. Looks like it might fit in the altar from before.
uid: 2e8c2e32-cef7-4ccc-b7ba-dcbeb1cc9fb5 Node context: Karlach note: open to interpretation (to mean 'hey, I spotted it!) but inspired by jimmy durante - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - SHA_Disc_Altar_Knows_GemsRequired - Player knows that gems are required for the altar at the top of the Shar Temple - 0 Set flag(s) to (Dialog): true - SHA_Trials_PAD_SpotGem_Event_FirstGemSeen - Sets when the player comments on seeing a SHA trial gem for the first time. === END NODE ===
0:0 - Well that's a pretty rock. Presumably it does something more than sparkle, though. 1:0 - A gem. Could be valuable. 2:0 - A gem. Doesn't strike me as purely decorative... 3:0 - A gem? It may be important. 4:0 - Pretty. Wonder what it's for. 5:0 - Pretty rock. What's it for? 6:0 - A gem. Some token of reward, perhaps? 7:0 - A gem. Might be valuable. uid: b9f7fe70-b43d-12c2-acdd-bfc924fa32fb - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Set flag(s) to (Dialog): true - SHA_Trials_PAD_SpotGem_Event_FirstGemSeen - Sets when the player comments on seeing a SHA trial gem for the first time. === END NODE ===
0:0 - Another gem. They must be good for something, surely. 1:0 - One gem is a prize. Two are a puzzle. They must have some use. 2:0 - Another of those gems - yet their purpose still eludes me. 3:0 - Another gem. No coincidence, surely. They must have a purpose. 4:0 - Another one? These gems must have some special purpose. 5:0 - 'Nother pretty rock. I'm sensing a pattern. 6:0 - Another gem. They must have some significance. 7:0 - Another gem. They must be used for something.
uid: ca9b0bb2-59cb-42dd-9708-27dfc0a412ca - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Dialog): true - SHA_Trials_PAD_SpotGem_Event_FirstGemSeen - Sets when the player comments on seeing a SHA trial gem for the first time. === END NODE ===
0:0 - Another of the altar's gems. I wonder how much they're worth... 1:0 - Yet another gem. One for every trial, surely. 2:0 - Another gem. Better get hold of it. 3:0 - Another gem. One step closer to proving my worth to Lady Shar. 4:0 - One more gem for the collection. 5:0 - I'll be needing that gem, thank you. 6:0 - Another gem. This'll need to go in a socket later. 7:0 - Another gem. There must be one for each trial. uid: fa42ac69-6167-36ce-d85e-a68a135813f2 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Dialog): true - SHA_Trials_PAD_SpotGem_Event_FirstGemSeen - Sets when the player comments on seeing a SHA trial gem for the first time. - 1 Check flag(s) (Global): true - SHA_Disc_Altar_Knows_GemsRequired - Player knows that gems are required for the altar at the top of the Shar Temple === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Shar\SHA_Orthon_AD_VictimStand.lsj Synopsis: Narrator AD that pops up when clicking on Orthons's victims on display in Shar temple. They are pretty different so text needs to be universally fitting.
0:0 - *A macabre arrangement of flesh. Only a truly depraved mind could dream of such a thing.* 0:1 - *A ghoulish display. It is clear the victim suffered greatly before dying and being put on show.* 0:2 - *A foul totem of agony, mounted with sadistic relish.* uid: 0667bd27-be1e-4383-9f4e-bfde96086f9b === END NODE ===