File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MissingPetsBoard_PAD.lsj Synopsis: Character interacts with a board of posters outlining many pets who have gone missing in the town in the shadowlands.
0:0 - Missing - 'Jagoda', 'Rascal' - oh dear. Those bloodied collars make a lot more sense now... 1:0 - Missing - 'Zola'. 'Rascal'. Hmmm, the word 'missing' seems somewhat optimistic given those blood-stained collars I came across earlier. 2:0 - Missing - 'Zola'. 'Rascal'. Why do those names sounds familiar? Tsk, the blood-stained collars. 3:0 - Missing - 'Zola'. 'Rascal'. And on it goes - hence all those bloodied collars... 4:0 - Missing pets - Zola, Rascal... Wait. Those are the names from those collars. Those blood-stained collars. Gods... 5:0 - Missing - 'Zola'. 'Rascal'. And on the list goes. Why do those names - oh, hells. Those bloody collars... 6:0 - Missing - 'Zola'. 'Rascal'. Why do those names sounds familiar? Oh - the blood-stained collars... uid: b7334465-afd8-b984-59aa-03bb9437f03d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (User): true - TWN_MissingPets_State_CheckedPileOfPetsCollars - The user clicked on the pile of pet collars at the field kitchern - 0 Set flag(s) to (User): true - TWN_MissingPets_State_ReadPosters - The user read the posters about the missing pets on a board near the brewery === END NODE ===
0:0 - 'Missing: Rascal - brown puppy. Jagoda - black and white cat...' are people really so careless with their pets? 1:0 - 'Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' The list goes on. Bad place to be a pet, this. 2:0 - Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' Why so many missing pets? 3:0 - 'Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' Cat? Ah - the vermin hunter. Many were lost. Or taken. 4:0 - 'Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' On it goes. What happened to these pets? 5:0 - 'Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' - and on it goes. Not a great place to be a house pet. 6:0 - 'Missing: Rascal - brown puppy. Jagoda - black and white cat. Zola...' That's a lot of missing pets. uid: c22841b3-6b50-47f6-9fd1-d58ef1cae67a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (User): false - TWN_MissingPets_State_CheckedPileOfPetsCollars - The user clicked on the pile of pet collars at the field kitchern - 0 Set flag(s) to (User): true - TWN_MissingPets_State_ReadPosters - The user read the posters about the missing pets on a board near the brewery === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_VlaakithAttack_PAD_RealizeGithRadarFunction.lsj Synopsis: Players realize the Gith Radar must have beeped to alert them about the incoming Gith attack.
Tries to play on Laezel first if she is nearby and available.
0:0 - Githyanki hunters - was that what the gith trinket was warning us about? 1:0 - Githyanki hunters. Voss' device detected their presence. 2:0 - So, it seems the device was activated by the presence of those githyanki hunters. Rather handy, that. 3:0 - A githyanki hunting party. Perhaps that device was trying to warn us, when it sounded out. 4:0 - Githyanki hunters. They must be what Voss device was alerting us to. 5:0 - A githyanki hunting party. Did Voss' device detect them? 6:0 - A githyanki hunting party. Perhaps the noises from that device heralded their arrival. 7:0 - Gith hunters. That must be why that device sounded out. uid: 5f870bae-18ae-7aea-8c4f-7e09af6ef893 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - Seems Voss was right - the psionic detector worked a treat. 1:0 - Voss was right. The qua'nith alerted us to the hunters. 2:0 - Voss spoke truly, both about the device, and Vlaakith's intentions. She is coming for us. 3:0 - It seems Voss was right - Vlaakith is intent on hunting us down. 4:0 - The psionic detector went off near the githyanki, just like Voss said. 5:0 - Voss was right. Does that mean Vlaakith really is hunting us down? 6:0 - So, Vlaakith indeed wishes to hunt us down. 7:0 - The psionic detector alerted us to the githyanki attack. Looks like Voss was good for his word. uid: 76767cf9-060e-4dfa-abb4-b4a729e542ae - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): false - ORI_Laezel_State_RefusedVossInAct2 - Set if Laezel refused Voss in Act2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_VlaakithAttack_PAD_GithRadarGoesOffComment.lsj Synopsis: The Gith Radar starts making a sound and players comment on it.
Branching depending on whether they allied with Voss and he told them what it does.
Prioritizes playing on Laezel even if she's not the one carrying the radar but is nearby.
0:0 - That noise - it's the doodad we took from that gith captain. 1:0 - The device Voss carried is sounding out. What could it mean? 2:0 - The gith knight's device has activated. What is it trying to tell us? 3:0 - That contraption from Voss is sounding out. Odd. 4:0 - What in the... is that noise coming from that gadget the gith knight carried? 5:0 - That device Voss gave us is making a racket. Why? 6:0 - That strange contraption from Voss is making noise. Odd... 7:0 - That noise - it's coming from the gith knight's trinket. uid: 5c301091-2655-83a0-5980-91100663bf9d - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - It's the gith's psionic detector. His ilk must be nearby. 1:0 - The psionic detector is sounding. Vlaakith's warriors are upon us. 2:0 - Voss' psionic device is active... The gith queen's forces must be nearby. 3:0 - The psionic detector is acting up - their must be gith nearby. 4:0 - Githyanki must be near - the psionic detector's gone off. 5:0 - Voss' device is raising a stink. Must be githyanki nearby. 6:0 - Voss' psionic device is sounding out - it detects something. 7:0 - Listen - the psionic detector. Githyanki are lurking nearby. uid: 89515613-615c-4b19-a4ad-719911af990f - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): false - ORI_Laezel_State_RefusedVossInAct2 - Set if Laezel refused Voss in Act2 - 0 Set flag(s) to (Global): true - TWN_VlaakithAttack_State_WarnedByGithRadar - Set if the party is warned by the Gith Radar about the upcoming gith Ambush === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_VlaakithAttack_Melee_000_Dead.lsj Synopsis: SwD dialog for S_TWN_VlaakithAttack_Melee_000. Players are ambushed by a group of giths sent by Vlaakith to follow up on her threats.
https://larianstudios.atlassian.net/browse/GUS-210886
0:0 - Why did Vlaakith send you? uid: 0070e044-463b-4355-8a21-69440c87f6c9 - 0 Check flag(s) (Local): true - 51ff4003-cf6f-ecfd-b291-c406c11ea0bf_KnowsVlaakithSent - Knows the githyanki were sent by vlaakith - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 51ff4003-cf6f-ecfd-b291-c406c11ea0bf_DoesntKnowVlaakithWill - The gith doesn't know why vlaakith sent them - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - How did you find me? uid: 016da08b-2ec9-451a-b3e6-b2b59356f743 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The Lich Queen's gaze... is inevitable...
0:0 - Leave. uid: 05b30dab-2980-4495-9e9a-3efc63d53e52 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 1853f9c8-1447-429d-a18b-a99892cf42e1 > null
0:0 - Warrior... of the Githyanki Empire... uid: 196bb3d9-ec25-4f77-afb3-870ad1759c32 > null
0:0 - What was your job? uid: 2f889e45-ccaa-45cb-980e-380ccc87844d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Warrior... of the Githyanki Empire...
null uid: 31b7af6b-e407-4c64-a06a-204c6ebcaa3d
null uid: 4217bbed-2454-409b-8b1d-08477999776f
null uid: 433b40d4-6ab4-515c-4872-19feb9aa1520
null uid: 44e7d109-aff1-425e-824e-49479b659429
0:0 - The Lich Queen's gaze... is inevitable... uid: 530c2fe3-b731-40f5-859a-9d698be75d27 > null
0:0 - What were you here for? uid: 5fc7903a-048e-4ff7-81ab-8d91d1acd7f7 - 0 Check flag(s) (Local): false - 51ff4003-cf6f-ecfd-b291-c406c11ea0bf_KnowsVlaakithSent - Knows the githyanki were sent by vlaakith - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Vlaakith's will... destroy... traitor... blasphemer...
null uid: 65954c21-2720-4ccf-9d63-a26fa222b586
0:0 - Agents... of Grand Design... Heretics... uid: 6f7b7781-87d1-4ca4-9cb5-85fe909f9cba > null
null uid: 753cd12c-db26-4304-85f7-69135cf8e1c1
0:0 - Do you know anything about the Absolute? uid: 82703a61-589c-2412-5af2-55f7104820cb - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Agents... of Grand Design... Heretics...
null uid: 8ee180b7-32ad-4951-a8d9-0415084c5504
null uid: 92cd6ecf-8702-4c3c-66fa-fc7f28d9775d
0:0 - We do not ask... We simply do... uid: 9c0dbb9c-525f-0f2d-4f7b-3c8bc8d04af2 > null
0:0 - Why did you attack me? uid: a3216a3e-4b85-4733-9df7-250fac94d758 - 0 Check flag(s) (Local): false - 51ff4003-cf6f-ecfd-b291-c406c11ea0bf_KnowsVlaakithSent - Knows the githyanki were sent by vlaakith - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 51ff4003-cf6f-ecfd-b291-c406c11ea0bf_KnowsVlaakithSent - Knows the githyanki were sent by vlaakith - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Vlaakith... Undying Queen's wrath...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: c1721ae5-a9b6-4ea6-b6cd-73b8fea9bacc - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: d0605960-6afa-4d53-8989-56e134936be1 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Bradi'ith...
0:0 - What will Vlaakith do now you have failed? uid: d29888b1-f4b1-95db-eeea-503aaac22589 - 0 Check flag(s) (Local): true - 51ff4003-cf6f-ecfd-b291-c406c11ea0bf_KnowsVlaakithSent - Knows the githyanki were sent by vlaakith - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Send more... Legions... In time...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: d78c4c17-3fdc-4d58-91b9-8fd0181eb8f4 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - You didn't ask why you had to kill me? uid: e561df3e-6c1b-6963-5f7e-97630d276bb5 - 0 Check flag(s) (Local): true - 51ff4003-cf6f-ecfd-b291-c406c11ea0bf_DoesntKnowVlaakithWill - The gith doesn't know why vlaakith sent them - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > We do not ask... We simply do...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f74a7b65-42d7-487b-b7f6-dfd373b42de8 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_VlaakithAttack_AD_Caster_000_TakingTurn_003.lsj Synopsis: Combat AD
0:0 - I will take the artefact for my queen! uid: d2e82c09-ebf7-4862-8378-0148d59c8931 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_VlaakithAttack_AD_Caster_000_TakingTurn_002.lsj Synopsis: Combat AD
0:0 - Ch'mar, zal'a Vlaakith! uid: 756fc81c-5171-4c84-82e9-580ca87ce2c6 Node context: Vlaakith's will above all - cheh-MAR ZAL-ah VLAH-kith === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_VlaakithAttack_AD_Caster_000_TakingTurn_001.lsj Synopsis: Combat AD
0:0 - The queen demands your sacrifice. uid: 419ac4f8-8e4f-4ea4-b940-153ecc2c73ad === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_VlaakithAttack_AD_Caster_000_CombatStarts.lsj Synopsis: Combat AD
0:0 - W'wargaz failed to kill you. I won't make the same mistake! uid: 51d71513-ce9b-47d3-9a40-cfad99ecdbc7 Node context: wuh-WAR-gaz === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_ToMasonsGuildSignpost_AD.lsj Synopsis: Signpost in the Town.
0:0 - *Ahead - Masons' Guild*
uid: 1056c43e-7d2c-4f3f-8988-e405233c127e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_TollhouseMaster.lsj Synopsis: Dialogue with the Toll collector.
She will continuously, endlessly demand gold from the player. You can convince her to let you pass (hard persuade), or you will have to fight (once you stop giving it gold, or once you run out of gold).
0:0 - Pain, grief, loss, chaos - the list is endless. 1:0 - Whatever my god requires. 2:0 - Peace and comfort, I hope. uid: 019612bc-7f95-3334-bf97-0f22ebb8ef62 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > I REQUIRE GOLD.
0:0 - Says who? Seems to me there's no one here to oversee you. uid: 0258cd77-5a9a-bdb2-b923-53de06a41734 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - Your obsession with gold is hurting you. If you leave this place, maybe you can still be saved. uid: 03afc4e4-3b3b-a8ac-97d8-41b06f1413a1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) > null
0:0 - I bring you death. uid: 04d9b6a6-8311-4603-a5b6-bd276a3ad019 > null
0:0 - How much do you want, exactly? uid: 062c6902-82b6-0ba6-3732-1b2cb665aa24 - 0 Check flag(s) (Local): false - ddb7b36b-bce2-d66f-3a9a-f7aca0af4545_TWN_Tollhouse_State_AskedHowMuch - The player asked the Tollhouse Collector how much gold she wants. - 0 Set flag(s) to (Local): true - ddb7b36b-bce2-d66f-3a9a-f7aca0af4545_TWN_Tollhouse_State_AskedHowMuch - The player asked the Tollhouse Collector how much gold she wants. > ALL THAT YOU HAVE!
0:0 - NO! NO! YOU MUST PAY - YOU MUST PAY THE TOLL! uid: 0f6d8a68-7306-072f-4187-ab65238de3d5 Node context: Affronted, furious, sure she can't be wrong. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - I'm afraid I'm actually your replacement. You've been fired as toll collector - terribly sorry. uid: 1023ae3e-e71a-4e42-8ea3-1755033e09b3 = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Gold, indeed - not for the toll, but for yourself. Isn't that right? uid: 254ce669-65af-1c33-a2b0-ece1e15324e0 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - NO! THE GOLD IS FOR THE TOLL. THE TOLL MUST BE PAID! YOU - YOU MUST PAY! uid: 2d54e884-2d06-4bd0-896e-1aaba2e1cbbc - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - Toss the creature another gold piece. uid: 313304a2-1750-4ded-b006-cc2d3f201bc8 - 0 Check flag(s) (Local): false - ddb7b36b-bce2-d66f-3a9a-f7aca0af4545_TWN_Tollhouse_State_AskedHowMuch - The player asked the Tollhouse Collector how much gold she wants. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - I DO NOT NEED AN OVERSEER. I COLLECT THE GOLD! YOU - YOU MUST PAY! uid: 3178c362-d142-7833-fa39-212638ff0333 Node context: Becoming enraged; attacks after this. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - LIAR. LIAR! THE GOLD IS FOR THE TOLL. YOU MUST PAY. PAY! uid: 31fdf84d-790d-a40c-fcac-77dab135fe2e Node context: Becoming enraged; attacks after this. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - Everything from mephits to burning infernos - it depends on the day, really. uid: 35a52ecd-1730-63aa-21b6-e3488da680f2 - 0 Check flag(s) (Tag): true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) > I REQUIRE GOLD.
0:0 - Requesting more than one toll per traveller is quite illegal, per the relevant statutes. What is your defence? uid: 39112373-a08c-2319-9a00-34a27984634e = Roll SkillCheck Deception (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - YOU CAN PASS. BUT FIRST YOU MUST PAY. uid: 39ae9a1d-4432-c289-d6c4-e5a88517b855 Node context: Frantic, desperate, almost like smeagol trying to plead its case
0:0 - Fine. Take it all. uid: 3eea9b23-fb82-b7b4-b46b-9302fe932daf - 0 Check flag(s) (Local): true - ddb7b36b-bce2-d66f-3a9a-f7aca0af4545_TWN_Tollhouse_State_AskedHowMuch - The player asked the Tollhouse Collector how much gold she wants. - 0 Set flag(s) to (Object): true - TWN_Tollhouse_Event_GiveAllMoney - The player gave all their money to the Tollhouse Collector > null
0:0 - I COLLECT THE GOLD. THE GOLD SO YOU MAY PASS. uid: 3f14801e-1fa7-b79d-0609-e68d2e0d0e12
0:0 - Harmony and a greater understanding of this plane. uid: 41794e40-ca77-ac00-20cf-df9b6c2f31cd - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > I REQUIRE GOLD.
- Roll sucessful - null uid: 424b98c1-ad69-2f1b-4c3c-16dd5a35976a > null
0:0 - I'm here to replace you as toll collector. uid: 49153ff6-ffbc-05ee-b437-3d43ac8f7dd2 = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I WILL NOT LEAVE. I CANNOT LEAVE. I REQUIRE GOLD! uid: 4ce5e57b-1faf-6f00-b279-853c65dfcb78 Node context: Super agro, will attack after this. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - You've done a great job here. Really set the standard. But I'll take it from here. uid: 5aaa55b1-36b6-3d62-503d-b575ec0d5dcb = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - Gold is such a limited desire. With the right help, you could become so much more. uid: 5cac99d3-3764-0673-95dc-5cf60aa488d7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null
0:0 - I require passage - or your throat will be cut. uid: 5d000c64-f3a9-aed2-a5be-71bcad4e6ba3 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - NO! YOU MUST PAY. YOU MUST PAY THE GOLD! uid: 5e25a259-7052-1d43-ff60-e41b4c218d09 Node context: Absolutely enraged; attacks after this. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - Toss the creature a gold piece. uid: 5e6919e2-75ba-4fc0-89fd-15ab227fae88 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - Enough! You're an embodiment of the curse and its corruption. You get nothing from me. uid: 5fb207e8-c3d7-a811-edbc-f9e9505c0364 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - Ballads, sonnets, jigs - the list is endless, really. uid: 60d53988-c85c-453a-0ea2-692d520da3a3 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > I REQUIRE GOLD.
0:0 - I know lust and avarice when I see it. You'll never be happy, no matter how much gold I give you. uid: 61ac6760-01ad-a9b3-3458-b21f57c5aaa1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > null
0:0 - It seems to me you have enough. uid: 62563350-2690-4c23-b570-bc902456ef4e - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > NO - NO NO. YOU MUST PAY.
0:0 - STAND DOWN? NO! YOU MUST PAY! YOU MUST PAY GOLD! uid: 636a533b-6179-2c2d-87bf-a664ef082d2f Node context: Furious. Will attack after this. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - I'm afraid I'm more of a taker than a bringer, if you catch my meaning. uid: 64c12e7a-ade3-6b01-90b0-5cebf76441b3 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > YOU NEVER TAKE. ONLY BRING.
0:0 - GOLD... GOLD! GOLD... uid: 6580d8dc-9adc-e80b-377a-adcbe637604a Node context: Slipping into confusion. Dialogue ends after this and the monster is lost in thought/ confused by what the player has said. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > null
0:0 - The 'toll collector' scam is old and uninspired. Give it a rest - figure out a new trick. uid: 6688aff4-1beb-a89c-9095-62187dff70b8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Pain and death, usually. uid: 69cc45ff-7692-d732-63ea-8d06d6239d0f - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > I REQUIRE GOLD.
0:0 - You're corrupt. I don't take kindly to such tactics. uid: 6b096bf2-72ef-2cee-e3b1-40a2666ea689 = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - TWN_Tollhouse_Knows_CollectorWasStealing - The player read the unofficial ledger of the tollhouse collector (or found that the Tollhouse Collector was stealing in any other way) - 1 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Depends on the beast I'm hunting. uid: 73848345-040a-8771-07ac-914fcf38e9dd - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > I REQUIRE GOLD.
0:0 - MEAGRE. LACKING. INSUFFICIENT! uid: 77029645-8fed-7704-2576-caf6459de5ac Cinematic: The toll collector leans toward the player, getting her mask close to their face, and shouts at them, before stepping back, ready to attack - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - YOU BROUGHT VIOLENCE. UNACCEPTABLE. BUT ALL CAN BE FORGIVEN. FOR THE RIGHT PRICE. uid: 7713384a-058c-c427-7d5b-a3233ab3816c Node context: howling with anger on first phrases - more reasonable on last two phrases, hoping to get some cash out of the situation - 0 Check flag(s) (Dialog): false - TWN_Tollhouse_TollhouseMaster_HasMet - Basic hasmet for Tollhousemaster - 1 Check flag(s) (Global): true - TWN_Tollhouse_State_FaceWasAttacked - The player has attacked one of the Visages of the Tollhouse Collector - 0 Set flag(s) to (Dialog): true - TWN_Tollhouse_TollhouseMaster_HasMet - Basic hasmet for Tollhousemaster > null
0:0 - IF YOU CANNOT PAY, YOU CANNOT PASS. GOLD. GOLD. GOLD! uid: 77237f4a-dd8b-4e11-b1c3-107af714448b Node context: Desperate, increasing frenzy leading to combat. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - The happiness gold grants is temporary at best. Do not let your need for gold trap you here. uid: 78256de8-3feb-451a-13ac-d804942f29f9 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - ME? NO! GOLD! GOLD... GOLD... uid: 7c2d066b-fe34-4bbb-dd05-845753e6e1d1 Node context: Slipping into confusion. Dialogue ends after this and the monster is lost in thought/ confused by what the player has said. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > null
0:0 - Magical expertise. I have a presentation on Weave dissonance, if you'd like? uid: 87432f0d-47ba-cb50-2242-176303cac8bb - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > I REQUIRE GOLD.
0:0 - Look, I've run this scam myself - I know it's a trick. A basic one at that. uid: 88aef2b3-f21c-8f72-3d45-62d784c4217c = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - Haven't you heard? The local authority has decreed the gold belongs to the toll collector - you. uid: 8ab643ad-62c2-a617-e250-e68e197840a2 = Roll SkillCheck Deception (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - I... REQUIRE GOLD? uid: 8fdcee6c-716d-40d4-e2bf-e48d6ae64338 Node context: questioning. defeated. Will be docile after this - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > null
0:0 - BUT... I... REQUIRE... GOLD... uid: 98567c7f-9514-5522-d672-6d360c5c3df2 Node context: questioning. defeated. Will be docile after this - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > NO. I PAY IT BACK!
0:0 - I COLLECT THE GOLD. THE GOLD SO YOU MAY PASS. uid: 99c44e13-7054-e702-8c4b-5403bbd75a90 - 0 Check flag(s) (Dialog): true - TWN_Tollhouse_TollhouseMaster_HasMet - Basic hasmet for Tollhousemaster === END NODE ===
0:0 - Only a fool's easily parted with gold - what's in it for me? uid: 9a6c9073-e381-bf12-f897-fa281958b1a9 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - YOU CANNOT LEAVE. YOU MUST PAY. uid: 9afd7a59-4860-3822-e0ce-e4348d69c1a1 > null
null uid: a5d134be-e770-fafe-7e47-a06f3a42abdf Animation: [DUPE] [Player] tosses a coin. [Gerringothe] catches the coin she absorbs. Inhale in ecstasy as the coin is absorbed. Node context: The player tosses a gold piece to the creature. Gerringothe absorbs the gold > null
0:0 - You're an endless pit of avarice. I won't bow to your corrupt demands. uid: a72fc852-8122-9198-4605-c55c62bef51e = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - Yes, a trick - you're a trickster! You don't deserve the gold! uid: a858b8ab-268d-43c2-01eb-5ed298c17e1f = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - A TRICK... I TRICK? NO NO NO! uid: a86a4fae-10c7-cedd-3676-157c0bddac72 - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > null
0:0 - Greater balance to the natural and civilised world, I hope. uid: aed2fd8a-9a7f-bda0-1899-4daae84302cf - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > I REQUIRE GOLD.
0:0 - Toss the creature a gold piece. uid: af1eec18-6fa0-440e-8bba-3acb5f2eb60c - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
- Roll failure - null uid: b051d8dd-0e87-986f-1e38-665b3f2e2e4c > null
0:0 - Toss the creature a gold piece. uid: b2a1c24e-bbea-4e6d-b051-1a468d389625 - 0 Check flag(s) (Local): false - ddb7b36b-bce2-d66f-3a9a-f7aca0af4545_TWN_Tollhouse_State_AskedHowMuch - The player asked the Tollhouse Collector how much gold she wants. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - THE GOLD IS NOT FOR ME! NOR YOU! THE GOLD IS FOR THE TOLL! DON'T YOU SEE?! DON'T YOU SEE?! uid: c011a6f6-c38f-cde8-e6db-c7c5e020514c Node context: Working herself into a rage, will attack after this. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - NO! I COLLECT THE TOLL. MORE GOLD - NOW! uid: c22e5e88-181e-0112-7543-f897d946f885 Node context: Super aggro, will fight after this - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - ENOUGH. YES. YOU MAY PASS. uid: c266b329-7251-edf2-75ef-1f7daadafba1 Cinematic: The Toll Collector absorbs a large pile of gold, glows brighter, and look satisfied, as if after a hefty meal - 0 Check flag(s) (Global): true - TWN_Tollhouse_State_TollPaid - The player gave enough money to the Tollhouse Collector - 0 Set flag(s) to (Global): true - TWN_Tollhouse_Event_GaveEnoughCoins - === END NODE ===
0:0 - STAND... DOWN? BUT... GOLD. uid: c29876aa-0ee8-b3ad-846d-7a140ac59ee7 Node context: She is deflated and defeated after the player has successfully convinced her she's in the wrong. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > null
0:0 - You dare to question their decision? Leave this place at once! uid: c567b545-2610-a6c5-53af-0b6bf39ca211 = Roll SkillCheck Intimidation (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = > null (roll sucessful) > null (roll failure)
0:0 - I bring... wine? uid: dbd340f6-a351-47ae-ad44-38ed996e4e0f - 0 Check flag(s) (Object): true - TWN_Tollhouse_State_HasAlcohol - - 1 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > I REQUIRE GOLD.
0:0 - GOLD. MORE GOLD? I REQUIRE GOLD. uid: dc9f6505-7954-0a1f-e755-753f5ccf1d52 Node context: A bit matter of fact, as if we didn't know this about her, without being TOO comedic - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > null
0:0 - I will bring an end to the curse that shrouds this land. uid: dca379fd-95b5-46b2-90a3-612d15121657 > I REQUIRE GOLD.
0:0 - BUT... GOLD. GOLD. YOU... MUST PAY... uid: de11eadd-5e85-71bd-3c9b-672cbc441eb9 Node context: Losing heart. Peaceful and demure after this. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > null
null uid: e037681b-fa89-48dd-94f0-8087155581b3 Animation: [Player] tosses a coin. [Gerringothe] catches the coin she absorbs. Inhale in ecstasy as the coin is absorbed. Node context: The player tosses a gold piece to the creature. Gerringothe absorbs the gold > ANOTHER. AGAIN! MORE! MORE GOLD! I REQUIRE MORE!
0:0 - You're a toll collector. Or you were, anyway. uid: e249de0f-ad74-4c18-85b5-df58876e8723 - 0 Set flag(s) to (Local): true - ddb7b36b-bce2-d66f-3a9a-f7aca0af4545_TWN_Tollhouse_State_AskedOccupation - ddb7b36b-bce2-d66f-3a9a-f7aca0af4545_TWN_Tollhouse_State_AskedOccupationdescription > I COLLECT THE GOLD. THE GOLD SO YOU MAY PASS.
0:0 - ...GOLD? uid: ea18e4e3-cfb2-f062-2322-3dc51a5b2196 Node context: You've confused her. She is docile now - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > null
0:0 - YOU WILL TAKE NOTHING! YOU WILL PAY! GOLD! GOLD! GOLD! uid: eca289cd-f470-a7fe-a548-9b067a30195d Node context: Super agro, will attack after this. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - Why stay in this rotted building? Take your gold and be free. uid: ed17ad41-071c-ff94-91af-4907c7f3d8df = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - NO! NO. FOR THE TOLL. YOU MUST PAY THE TOLL! uid: efea945b-a933-7339-ffc7-10b5aa8b9066 Node context: Faltering slightly. Player has convinced her. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_PeacefulResolution - > UNLESS...
0:0 - ALL MUST PAY. ALL MUST PAY! GOLD. GOLD. GOLD! uid: f00e1d97-81f7-0481-333e-593c4af3f087 Node context: Desperate, increasing frenzy leading to combat. - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
0:0 - Pure unadulterated arcana. uid: f33e0457-06ce-e543-c0e2-b9e247935b1f - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) > I REQUIRE GOLD.
0:0 - I DO NOT TRICK. I COLLECT THE TOLL! YOU WILL PAY! uid: f5f506ea-e358-d740-e2e3-400945e7437f - 0 Set flag(s) to (Global): true - TWN_Tollhouse_State_HostileResolution - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_PAD_TollmasterDead.lsj Synopsis: In Town in Act 2 we meet the Tollmaster that went crazy about gold
0:0 - Poor thing. You can hardly blame her for loving gold... 1:0 - Dead, finally - and better off for it. 2:0 - These shadows made her something worse than her vices. What would it make of us, if we stay here too long? 3:0 - Dead. All the gold in the world can't keep your heart beating. 4:0 - The curse made her a creature of sheer greed. May her soul finally be at rest. 5:0 - Whatever monster she became, she was a person, once. Before this curse. 6:0 - Vanquished. Let us strip whatever valuables remain from her corpse. 7:0 - The shadow curse warped her utterly - death was a kindness. 8:0 - Free from the curse, now - perhaps she'll find peace. uid: aa881a38-2e27-493a-a431-b00ee465b273 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_PAD_ThayCrate.lsj Synopsis: AD is played after the player used a specific container with emblem of Thay.
0:0 - Gems from Thay. Or gem, rather... 1:0 - Gems from Thay. Looks like the looters were less than thorough... 2:0 - Gems from Thay. Only one left. 3:0 - A crate from Thay, picked clean. Well - almost, anyway. 4:0 - From Thay. Whoever looted this must've been in a hurry - they missed a gem. 5:0 - Thay's emblem? Magical items, then. And a little souvenir. 6:0 - All the way from Thay. Jewels and gems, probably - one's still in there.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_PAD_Entrance_2P.lsj Synopsis: VB that is played when you approach the Tollhouse in SCL.
Version for 2 characters.
0:0 - A tollhouse? And people call vampires parasites. 1:0 - A tollhouse. Must have collected a tidy sum, back in the day. 2:0 - A Tollhouse. 3:0 - A tollhouse, I presume. A prime location, astride the canal. 4:0 - Looks like a tollhouse.
0:0 - Let's hope whoever abandoned it left their valuables behind. 1:0 - Perhaps some of its earnings can still be found within. 2:0 - Money, money? 3:0 - Ample space for trade goods - and treasure. 4:0 - There might be something useful in there - seized goods and the like.
5:0 - Enormous, for a tollhouse. Must've teemed with merchants, back in the day. 6:0 - Impressive. I don't think even Baldur's Gate's is so large. 7:0 - Surprisingly spacious. Must have been quite active in its heyday. uid: 8b971134-63e6-4c66-9f6b-1651dde3d3d0 - 0:0 Tag: Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_PAD_Entrance_1P.lsj Synopsis: VB that is played when you approach the Tollhouse in SCL
0:0 - A tollhouse? And people call vampires parasites. 1:0 - A tollhouse. All passing trade would have paid their way - once. 2:0 - A Tollhouse. 3:0 - A tollhouse, I presume. A prime location, astride the canal. 4:0 - Looks like a tollhouse. Maybe there's some seized goods still inside. 5:0 - A tollhouse - and a huge one, at that. Must have teemed with merchants back in its day. 6:0 - Crates and caravans. Must be where tolls were collected. uid: 9f1e4c53-db27-44c1-aea1-8cf8b405c923 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_PAD_DalelandsCrate.lsj Synopsis: AD is played after the player used a specific container with emblem of Dalelands.
0:0 - What's this? Cheese? Or something that used to be cheese... 1:0 - Cheese from the Dalelands. The rats must have feasted. 2:0 - Cheese from the Dalelands. My favourite! 3:0 - Dalelands Dairy. Ugh. Is that - rotten cheese I smell? 4:0 - Dalelands cheese. Very mature - ugh.
5:0 - A crate from the Dalelands. Whoa - smells like old cheese. 6:0 - Cheese from the Dalelands. Or what's left of it. uid: 360faa5b-6ddd-4025-b5b8-5331aa5ff821 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_PAD_CormyrCrate.lsj Synopsis: AD is played after the player used a specific container with emblem of Cormyr.
0:0 - Silks from Cormyr? Ah. No. Just cobwebs. 1:0 - Silks from Cormyr. Alas, pilfered. 2:0 - Silks from Cormyr... empty. 3:0 - A shipment from... Cor-myr? Some outlying province, no doubt.
4:0 - Silks from Cormyr - already ransacked. Pity.
5:0 - A shipment from Cormyr. Fancy silks, or Marsember Blush. Mm, mm.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_PAD_ConfiscatedItemPlaqueUsed.lsj Synopsis: You've just clicked on a plaque beside a door in the Tollhouse, which tells you that room is for confiscated items. The way into the room is blocked by vegetation/fallen masonry (don't be specific).
0:0 - Looks like fun, but we're not getting in this way. 1:0 - There's got to be another way in. 2:0 - Gotta be another way in. 3:0 - Confiscated items? I should find a way in - I might find something useful. 4:0 - Confiscated goods? Sounds promising... if there's a way to get inside.
5:0 - Confiscated items? I should find a way in - could find something useful. 6:0 - Well, we're not getting in this way. uid: eded1016-f0e6-4d23-a9cc-f87a82fd5f19 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_PAD_BlockedDoor.lsj Synopsis: PAD, happens when you click on a door in the tollhouse that is blocked from the other side.
0:0 - The door's blocked on the other side - there's no picking that. 1:0 - Blocked from the other side. 2:0 - Door's blocked from the other side. 3:0 - Blocked. Of course. 4:0 - Blocked from the other side.
5:0 - Blocked. Just my luck. 6:0 - Forget it - it's blocked from behind.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_Face_Regret.lsj Synopsis: The Visage of Regret is standing near a window that is looking at the harbor and regretting not leaving this town.
0:0 - You should leave now. I should have left when I still could. uid: 761cb245-9685-46cc-926f-244b30598f32 Cinematic: Node context: sorrowful - 0 Check flag(s) (Dialog): false - TWN_Tollhouse_HasMet_Regret - - 0 Set flag(s) to (Dialog): true - TWN_Tollhouse_HasMet_Regret - === END NODE ===
0:0 - So many ships came, so many ships left. And I remained. uid: f57ee8d5-552c-4c74-8ca7-6a0f67c54c0b Cinematic: === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_Face_Obedience.lsj Synopsis: The Visage of Obedience is standing near the entrance of the tollhouse. All Visages pretty much ignore the player, they are more like shadow reflections of some aspects of the Tollhouse Collector, you are basically seeing some thoughts/memories.
0:0 - Report to the tollmaster. Pay the toll. uid: 45a470e5-47e4-4e41-b508-19123326c9ae - 0 Check flag(s) (Dialog): false - TWN_Tollhouse_HasMet_Obedience - - 0 Set flag(s) to (Dialog): true - TWN_Tollhouse_HasMet_Obedience - === END NODE ===
0:0 - No payment, no passage. uid: 6d3004e8-ec87-4312-aac2-21ab277e763e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_Face_Heartlessness.lsj Synopsis: The Visage of Heartlesness is standing near some shelves with goods that it took from people.
0:0 - You'll find much of sentimental value among the confiscated goods. That is to say - junk. uid: 0cab7842-e8cc-4edf-96a8-9ad18806177d - 0 Check flag(s) (Dialog): false - TWN_Tollhouse_HasMet_Heartlessness - - 0 Set flag(s) to (Dialog): true - TWN_Tollhouse_HasMet_Heartlessness - === END NODE ===
0:0 - People treasure the most insignificant things - pets, children, memories. uid: 53ad2ccb-48fe-405f-b2ea-52f0b4d7cfc9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_Face_Guilt.lsj Synopsis: The Visage of Guilt, hovering in front of several skeletons (dead adventurers that found their end by the hands of the Tollhouse Collector).
0:0 - I thought so too - but I found nothing. And regretted everything. uid: 068b4eba-52a7-7fcd-5642-51303f7527f8 > null
0:0 - If you can tell right from wrong, maybe we can still fix this. uid: 0ea4b1b3-bfb1-19c9-4ecd-7d8eb3808a33 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - I can't, I can't. It's too late. uid: 2e816573-53b0-96ce-32c1-6c456606f7f9 Node context: Panicked === END NODE ===
0:0 - No. I thought there might be more to take. Hidden inside. uid: 376b0512-ed0d-f7e8-3819-2944865d5e95 Node context: Haunted, almost confused > I opened them. Searched inside them.
0:0 - Who are you talking about? uid: 3c821e5f-353a-65c8-7eca-e36b13f61d03 > So many. Too many.
0:0 - Some wouldn't pay their dues. Some couldn't. uid: ca8c2a3e-4111-a12c-3a72-bb00a1cdcf37 Node context: Rising disgust with each sentence - but a twinge of malice with the last few words > They paid a different price in the end.
0:0 - Yes. Many died - all for trying to pass. I took too much from them.
uid: d457859d-ccb2-9049-f0df-39055ff0d3cd Node context: Thick with self-disgust > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_Face_Greed.lsj Synopsis: This Visage of Greed is standing in front of a room full of items it confiscated that became inaccessible once the shadows and vines moved in and blocked the room off.
0:0 - Leave it. LEAVE IT. It's MINE. uid: 2ddbee2a-c7a2-ddf9-d1ac-2bccafb1f4cd Cinematic: - 0 Check flag(s) (Global): true - TWN_Tollhouse_State_VinesDestroyed - === END NODE ===
0:0 - Look at it. Look at it all. Mine, MINE. uid: d6d62c80-6b4f-4347-bf58-7520c7461de4 Cinematic: Node context: Desperate, hungry, lusting - 0 Check flag(s) (Dialog): false - TWN_Tollhouse_HasMet_Greed - - 0 Set flag(s) to (Dialog): true - TWN_Tollhouse_HasMet_Greed - === END NODE ===
0:0 - Give me. GIVE ME. uid: f7b7fb6c-3164-439f-9db3-c6b62b5d4006 Cinematic: === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_Face_Cowardice.lsj Synopsis: The Visage of Cowardice is hiding in the secret lair, hoping that nobody will find it (or its loot.)
0:0 - Please understand - I couldn't fight. Couldn't risk losing all this. uid: 7c1fcc96-8989-4a98-9ca6-b54f207cb8bc Cinematic: Node context: Frantic; trying to convince itself of its own lies - 0 Check flag(s) (Dialog): false - TWN_Tollhouse_HasMet_Cowardice - - 0 Set flag(s) to (Dialog): true - TWN_Tollhouse_HasMet_Cowardice - === END NODE ===
0:0 - Sorry - I had to lock the doors. Had to keep things safe. uid: 81ee8083-fb35-4dbe-9884-9f39ee074b9a Cinematic: Node context: Frantic; trying to convince itself of its own lies === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_TollhouseMaster_Vulnerable_Combat.lsj Synopsis: Combat AD
0:0 - NO! TAKE NO MORE! uid: 6c23db7e-485f-4e51-bff6-8d2a92bb3d44 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_TollhouseMaster_Buff_006_Combat.lsj Synopsis: Combat AD
0:0 - I. AM. OWED! uid: a98d43e7-46d2-47f5-a976-8ca1ca396c07 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_TollhouseMaster_Buff_005_Combat.lsj Synopsis: Combat AD
0:0 - NO MORE TAKING. GIVE. GIVE. GIVE! uid: 4e883d17-eb29-49b1-bafd-88cd072905b8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_TollhouseMaster_Buff_004_Combat.lsj Synopsis: Combat AD
0:0 - PAY ME IN BLOOD. uid: 4f0be2eb-0c09-4483-8e44-bba4ac3ba67d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_TollhouseMaster_Buff_003_Combat.lsj Synopsis: Combat AD
0:0 - MINE. MINE! uid: 479d5183-053c-46ce-828c-9ed124a89a67 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_TollhouseMaster_Buff_002_Combat.lsj Synopsis: Combat AD
0:0 - YOU WILL NOT BE FORGIVEN. uid: 00b232ba-e095-42e4-8273-819abc9e1cb9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_TollhouseMaster_Buff_001_Combat.lsj Synopsis: Combat AD
0:0 - IF YOU WILL NOT GIVE, THEN I WILL TAKE! uid: 15eb9e65-3cd3-4798-bb03-e72382a5f707 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_TollhouseMaster.lsj Synopsis: Tollhouse, Tollhouse Collector as she's hanging around by herself.
0:0 - GOLD... uid: 105e191c-3232-44f8-8470-6b8781f6b0eb - 0 Check flag(s) (Local): true - dd1890a0-ff6c-a358-4269-1859078cc21d_A - dd1890a0-ff6c-a358-4269-1859078cc21d_Adescription - 0 Set flag(s) to (Local): true - dd1890a0-ff6c-a358-4269-1859078cc21d_B - dd1890a0-ff6c-a358-4269-1859078cc21d_Bdescription === END NODE ===
0:0 - YOU! YOU MUST PAY! uid: aca5aa29-5039-42a5-92fc-56ea40c52ff8 - 0 Check flag(s) (Local): true - dd1890a0-ff6c-a358-4269-1859078cc21d_B - dd1890a0-ff6c-a358-4269-1859078cc21d_Bdescription - 0 Set flag(s) to (Local): true - dd1890a0-ff6c-a358-4269-1859078cc21d_C - dd1890a0-ff6c-a358-4269-1859078cc21d_Cdescription === END NODE ===
0:0 - YOU! HELLO! uid: c5c214ad-d87b-4765-b7a1-25c76b9137aa - 0 Set flag(s) to (Local): true - dd1890a0-ff6c-a358-4269-1859078cc21d_A - dd1890a0-ff6c-a358-4269-1859078cc21d_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_SaveOpenedWithCombination.lsj Synopsis: Player clicks on the heavy safe door and unlocks it without lockpicking because player learned the secret sequence by reading the note with it
0:0 - *The heavy door grinds open. The combination worked.* uid: f0de07c7-cf6e-4653-807b-8fddb61c75cb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_SafeSkeleton.lsj Synopsis: Player clicks on the skeleton that locked himself in the heavy safe in Tollhouse. This was am employee of Tollhouse and this way he hoped to wait out the fallout of Shadowcurse. But have died in that safe in dramatic way.
0:0 - *A forgotten soul, trapped in a safe - but who put them there, and why?* uid: 56975303-5c62-1963-cfdc-6ed8afebe4d7 === END NODE ===
0:0 - *The skeletal remains of the hopeful survivor still waiting to be rescued, their desperate refuge now their everlasting tomb.* uid: 8a778110-e306-4598-b15d-7fe78cbe180d - 0 Check flag(s) (Global): true - TWN_Tollhouse_LearnedSkeletonSafeCombo - When Player uses the piece of note on the wall and now know the safe combo. Will be used to open safe without a roll === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_Face_Regret.lsj Synopsis: The Visage of Regret is standing near a window that is looking at the harbor and regreting about not leaving this town.
Speaks with the same voice as the shadow-cursed tollmaster, but with a distinct emotional inflectoin. Regret, in this case.
0:0 - So much time. Wasted. uid: 7df4c5b6-7131-425d-92b2-75736aabd39b - 0 Check flag(s) (Local): true - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_A - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_Adescription - 0 Set flag(s) to (Local): true - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_B - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_Bdescription === END NODE ===
0:0 - If only I'd left when I still could. uid: 96c9aa9c-531e-4948-a810-c6f013bcd273 - 0 Check flag(s) (Local): true - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_B - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_Bdescription - 0 Set flag(s) to (Local): true - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_C - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_Cdescription === END NODE ===
0:0 - The horizon seemed so close. But that was long ago. uid: acee08b6-0b51-4e6a-a995-7f2ca18facc4 - 0 Set flag(s) to (Local): true - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_A - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_Adescription === END NODE ===
0:0 - I was meant for better things. uid: f167541d-a84a-42ab-9bf4-853c8a068a60 - 0 Check flag(s) (Local): true - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_C - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_Cdescription - 0 Set flag(s) to (Local): false - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_B - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_Bdescription false - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_A - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_Adescription false - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_C - 1507f82b-d6a2-791b-17ed-65b81a40e9f5_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_Face_Obedience.lsj Synopsis: The Visage of Obedience is standing near the entrance as the player enters the Tollhouse.
0:0 - All goods are subject to inspection and taxation. uid: b1a77fc5-3a32-4b0b-9af5-14b8180f6f48 - 0 Check flag(s) (Local): true - 5d7c5690-f498-6124-0ded-9b3d95a20800_A - 5d7c5690-f498-6124-0ded-9b3d95a20800_Adescription - 0 Set flag(s) to (Local): true - 5d7c5690-f498-6124-0ded-9b3d95a20800_B - 5d7c5690-f498-6124-0ded-9b3d95a20800_Bdescription === END NODE ===
0:0 - By the authority of Thorm. uid: c36a7190-f231-4b67-a08f-96044984194f - 0 Check flag(s) (Local): true - 5d7c5690-f498-6124-0ded-9b3d95a20800_B - 5d7c5690-f498-6124-0ded-9b3d95a20800_Bdescription - 0 Set flag(s) to (Local): true - 5d7c5690-f498-6124-0ded-9b3d95a20800_C - 5d7c5690-f498-6124-0ded-9b3d95a20800_Cdescription === END NODE ===
0:0 - No missteps, no mistakes. uid: cfa5ee04-8de9-43df-b904-78a8684692c6 - 0 Set flag(s) to (Local): true - 5d7c5690-f498-6124-0ded-9b3d95a20800_A - 5d7c5690-f498-6124-0ded-9b3d95a20800_Adescription === END NODE ===
0:0 - Visitors must pay the toll. uid: f7e2aafb-a79e-4238-954c-12df8ca8add8 - 0 Check flag(s) (Local): true - 5d7c5690-f498-6124-0ded-9b3d95a20800_C - 5d7c5690-f498-6124-0ded-9b3d95a20800_Cdescription - 0 Set flag(s) to (Local): false - 5d7c5690-f498-6124-0ded-9b3d95a20800_C - 5d7c5690-f498-6124-0ded-9b3d95a20800_Cdescription false - 5d7c5690-f498-6124-0ded-9b3d95a20800_A - 5d7c5690-f498-6124-0ded-9b3d95a20800_Adescription false - 5d7c5690-f498-6124-0ded-9b3d95a20800_B - 5d7c5690-f498-6124-0ded-9b3d95a20800_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_Face_Heartlessness.lsj Synopsis: The Visage of Heartlesness is standing near some shelves with goods and talks about taking stuff from other people.
Speaks with the same voice as the shadow-cursed tollmaster, but with a distinct emotional inflection. Heartlessnesst, in this case.
0:0 - At least it's worth more than their lives. uid: 12f9463e-f8c7-4719-a059-0db53d2b0896 - 0 Check flag(s) (Local): true - 2de7b4a6-b710-27e6-ab9f-a00c004460de_A - 2de7b4a6-b710-27e6-ab9f-a00c004460de_Adescription - 0 Set flag(s) to (Local): true - 2de7b4a6-b710-27e6-ab9f-a00c004460de_B - 2de7b4a6-b710-27e6-ab9f-a00c004460de_Bdescription === END NODE ===
0:0 - Nothing of value. Filthy, too. uid: 5c08374d-4b07-43e0-80b4-5c5343bc1d1c - 0 Check flag(s) (Local): true - 2de7b4a6-b710-27e6-ab9f-a00c004460de_B - 2de7b4a6-b710-27e6-ab9f-a00c004460de_Bdescription - 0 Set flag(s) to (Local): true - 2de7b4a6-b710-27e6-ab9f-a00c004460de_C - 2de7b4a6-b710-27e6-ab9f-a00c004460de_Cdescription === END NODE ===
0:0 - Can't wait to sell this rubbish. uid: ab8695ce-668f-4ff1-b92a-67420f75b143 - 0 Set flag(s) to (Local): true - 2de7b4a6-b710-27e6-ab9f-a00c004460de_A - 2de7b4a6-b710-27e6-ab9f-a00c004460de_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_Face_Guilt.lsj Synopsis: The Visage of Guilt standing in front of several skeletons (dead adventurers that found their end by the hands of the Tollhouse Collector).
Speaks with the same voice as the shadow-cursed tollmaster, but with a distinct emotional inflection. Guilt, in this case.
0:0 - Nothing left to take. Nobody left to kill. uid: 3cb8a612-646b-4a3e-a4da-e97ca2d3bcec - 0 Check flag(s) (Local): true - 8508b5ec-2bce-8735-48ef-9cee2c407534_A - 8508b5ec-2bce-8735-48ef-9cee2c407534_Adescription - 0 Set flag(s) to (Local): true - 8508b5ec-2bce-8735-48ef-9cee2c407534_B - 8508b5ec-2bce-8735-48ef-9cee2c407534_Bdescription === END NODE ===
0:0 - It was me. It was all me. uid: 7373a95d-f354-47d8-8f7e-981f5491b435 Node context: wracked with guilt - 0 Check flag(s) (Local): true - 8508b5ec-2bce-8735-48ef-9cee2c407534_B - 8508b5ec-2bce-8735-48ef-9cee2c407534_Bdescription - 0 Set flag(s) to (Local): true - 8508b5ec-2bce-8735-48ef-9cee2c407534_C - 8508b5ec-2bce-8735-48ef-9cee2c407534_Cdescription === END NODE ===
0:0 - Can't undo. Can't forget. uid: 7f7610a7-e148-451c-9c33-7ab4edfed5f1 - 0 Set flag(s) to (Local): true - 8508b5ec-2bce-8735-48ef-9cee2c407534_A - 8508b5ec-2bce-8735-48ef-9cee2c407534_Adescription === END NODE ===
0:0 - I did it. Over and over, I did it. uid: be423320-0e65-4a6d-b5a8-829af10e4b7c - 0 Check flag(s) (Local): true - 8508b5ec-2bce-8735-48ef-9cee2c407534_C - 8508b5ec-2bce-8735-48ef-9cee2c407534_Cdescription - 0 Set flag(s) to (Local): false - 8508b5ec-2bce-8735-48ef-9cee2c407534_C - 8508b5ec-2bce-8735-48ef-9cee2c407534_Cdescription false - 8508b5ec-2bce-8735-48ef-9cee2c407534_B - 8508b5ec-2bce-8735-48ef-9cee2c407534_Bdescription false - 8508b5ec-2bce-8735-48ef-9cee2c407534_A - 8508b5ec-2bce-8735-48ef-9cee2c407534_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_Face_Greed.lsj Synopsis: This Visage of Greed is standing in front of a room full of confiscated items, lusting after them.
Speaks with the same voice as the shadow-cursed tollmaster, but with a distinct emotional inflectoin. Greed, in this case.
0:0 - Look. Just LOOK. uid: 3eca5761-9648-4d4f-9da9-73cb73b1fce9 - 0 Check flag(s) (Local): true - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_A - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_Adescription - 0 Set flag(s) to (Local): true - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_B - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_Bdescription === END NODE ===
0:0 - Give it to me NOW. uid: 7a32f1f1-0afe-47bd-bc37-bf30383680a4 - 0 Check flag(s) (Local): true - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_B - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_Bdescription - 0 Set flag(s) to (Local): true - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_C - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_Cdescription === END NODE ===
0:0 - I want it back. Want it back now. uid: 9436804e-5b56-43fb-be74-4144aacb7b81 - 0 Set flag(s) to (Local): true - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_A - 33dfbffe-344d-8c3c-5486-7f25e56d42bf_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_Face_Cowardice.lsj Synopsis: The Visage of Cowardice is hiding in the secret lair, hoping that nobody will find it.
Speaks with the same voice as the shadow-cursed tollmaster, but with a distinct emotional inflectoin. Cowardice, in this case.
0:0 - Don't tell on me. Please. uid: 754d39c4-2de7-454e-914e-91aea1e5edbf - 0 Check flag(s) (Local): true - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_A - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_Adescription - 0 Set flag(s) to (Local): true - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_B - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_Bdescription === END NODE ===
0:0 - I won't go. I won't let them take me. uid: b0e38829-95c6-46a2-bec7-e54ca37f3181 - 0 Check flag(s) (Local): true - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_B - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_Bdescription - 0 Set flag(s) to (Local): true - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_C - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_Cdescription === END NODE ===
0:0 - Anyone would have done the same. uid: c98b6545-07d8-4be3-a25e-2ed5f6d834bc - 0 Set flag(s) to (Local): true - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_A - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_Adescription === END NODE ===
0:0 - They can't find out. They can't know. uid: e2ac3eb1-300a-47bd-b6b6-bc66e5995c59 - 0 Check flag(s) (Local): true - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_C - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_Cdescription - 0 Set flag(s) to (Local): false - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_A - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_Adescription false - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_B - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_Bdescription false - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_C - 6d4ecf46-ffab-ed53-3b19-68607a0e1309_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Tollhouse_AD_ConfiscatedItemsPlaque.lsj Synopsis: Plaque in the Tollhouse, outside a room full of confiscated items.
0:0 - *Seized Inventory* uid: ade39483-f4d3-44e3-b9e0-8feafd658ea5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_TollhouseSignpost_AD.lsj Synopsis: Signpost in the Town.
0:0 - *North - North Reithwin East - Reithwin Tollhouse South - Moonrise Towers West - The Waning Moon* uid: a79dc74c-eff5-462e-91cc-0fb8f8839026 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_ToHospitalSignpost_AD.lsj Synopsis: Signpost in the Town.
0:0 - *Ahead - House of Healing*
uid: 92fd6ddb-9efc-44bf-8286-f1b3581b824e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_SeluneGrave_PAD_IdentifiedGrave.lsj Synopsis: Player comes across some old, rushed graves for the war dead from a hundred years ago. They comment depending on how much they're aware of previous events in the region, Jaheira and Halsin, as veterans of this very fight, know the full context.
0:0 - Some of our war dead, from so long ago. Buried in haste when we had to flee the curse. uid: 350a15fe-ea87-e603-1fb6-5a8d492a6512 Node context: Solemn, Spotting some old makeshift graves. - 0 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| === END NODE ===
0:0 - Hasty graves for Selûne's dead. I wonder what the rush was. 1:0 - Selûne's faithful were buried here - and with surprisingly little care. 2:0 - Buried in the Selûnite manner. With great haste, by all appearances. 3:0 - Makeshift Selûnite graves. They were buried with some haste, it seems. 4:0 - Selûnite graves. Whoever buried the corpses was in a rush. 5:0 - Hasty graves. Selûnite, among others. Must've been quite the battle. 6:0 - Makeshift Selûnite graves. They were buried with haste. uid: 62e1ec83-9217-4733-87f6-51afd9ecfbb1 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - TWN_SeluneGrave_State_PassedCheck - Passed religion check on grave. === END NODE ===
0:0 - Makeshift graves for Selûne's dead, killed by Shar's forces. 1:0 - Selûnite graves. They were no match for Shar's dark forces. 2:0 - Buried in the Selûnite manner, though hastily. Defeated by Shar's Chosen, no doubt. 3:0 - Makeshift graves, with Selûnite markings. Fallen in battle against Shar's forces, all that time ago. 4:0 - Makeshift Selûnite graves. They picked the wrong fight, and lost. 5:0 - Selûnite graves. Shar's darkness snuffed out their lights. 6:0 - Hasty graves. Selûnite, among others. I suppose they died fighting Ketheric's Sharran army, all those years ago. 7:0 - Makeshift Selûnite graves. They must have fallen in the fight against the Sharrans, all that time ago. uid: aa1e67e0-8e83-4dcc-bcd9-937665f4c977 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0:1 Tag: Enemy of Shar - - 0 Check flag(s) (Global): true - TWN_SeluneGrave_State_PassedCheck - Passed religion check on grave. true - GLO_SCL_Ketheric_State_PlayerKnowsKethericHistory - Player has heard about Ketheric's history in SCL === END NODE ===
0:0 - Rushed, sloppy graves. You almost feel sorry for the corpses. 1:0 - Make-do graves. Someone was in a hurry to bury their dead. 2:0 - Looks like this was a hasty burial. Clearly the threat was not extinguished. 3:0 - Makeshift graves. Whoever laid these people to rest was in quite a hurry. 4:0 - Rough-dug graves. These dead were buried in a hurry. 5:0 - Hasty graves. Wonder whose. 6:0 - Graves. Someone had to bury their dead in a hurry. uid: da8e86e7-94f5-4367-913b-21398e88a4e1 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_ReadSelunePrayerBook_PAD.lsj Synopsis: ShadowHeart reacting on reading"Selune Prayer Book"
Location: SCL -> Tollhouse - Seized Inventory Room.
She reacts both when she reads the book or when another character does that.
0:0 - Rambling nonsense. Why someone would be drawn to this is beyond me. uid: 217b7783-d8e0-4a0e-90b5-cf766c457e94 - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Object): true - TWN_State_ReadSelunePrayerBook - SH read Selune Prayer book inside the Tollhouse without picking it up first === END NODE ===
0:0 - I'm sure there's better things you could find to read. uid: 59ef81ef-3dd0-9a0f-e1f6-964c16927f7e - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
0:0 - Moonlight, guidance, tides... how fascinating. Consider me converted, Selûne. uid: 713e07c8-b0cf-1884-289b-d890096416fd Node context: Sarcastic. Stiffles a mock yawn just before 'how fascinating'. seh-LOON-eh - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Object): true - TWN_State_ReadSelunePrayerBook - SH read Selune Prayer book inside the Tollhouse without picking it up first === END NODE ===
0:0 - I didn't realise we had time to read childrens' stories. uid: f21e222d-7a07-4a7b-aaf2-417d2e13da6b - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_PrayersAndCharms_PAD_2P.lsj Synopsis: AD about a wall with protective charms and prayers written by Harpers attacking Ketheric's Outpost.
0:0 - Charms and prayers, scribbled by Harpers before they went into battle. 1:0 - Protective charms. And prayers, written by ... Harpers before attacking their enemies.
2:0 - Protective charms... prayers. The Harpers, right before they attacked. 3:0 - Harper prayers and protective charms - the preludes to battle. 4:0 - Protective charms, offerings, prayers... all left by Harpers, before they charged into battle.
0:0 - Ah yes, the gods - famously compassionate and concerned with mortal lives. 1:0 - Worthless. You'd find more value in an adolescent boy's spent handkerchief. 2:0 - Didn't do much good. Pity. 3:0 - Simple words and marks. Yet for a keen warrior, a rousing call to arms. 4:0 - Their offerings didn't bring them victory - that's plain to see wherever you look. 5:0 - The marks will fade soon enough - if not the memories they contain. 6:0 - A commemoration of battles long past. Like the town itself. uid: c60dbe80-e793-4fce-b724-38fd4d87dcf2 Node context: [Astarion: a little sarcastically] - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_PrayersAndCharms_PAD_1P.lsj Synopsis: AD about a wall with protective charms and prayers written by Harpers attacking Ketheric's Outpost.
0:0 - Charms and prayers, scribbled by the Harpers before they fought. 1:0 - Protective charms, prayers... Left by Harpers, on the eve of battle. 2:0 - Protective charms... prayers. The Harpers, right before they attacked. 3:0 - Harper prayers and protective charms - the preludes to battle. 4:0 - Charms, offerings... and prayers. Put here by Harpers, before charging into battle.
5:0 - Prayers, war cries, and... the Harpers' symbol. They came to fight. 6:0 - Prayers, charms, battle cries - the Harpers' work. They were primed for combat. uid: 7aa4ec33-ad99-462d-a3f5-b234fb24a704 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_PickedUpSelunePrayerBook_PAD.lsj Synopsis: ShadowHeart reacting on picking up "Selune Prayer Book"
Location: SCL -> Tollhouse - Seized Inventory Room.
She reacts both when she picks up the book or when another character does that.
0:0 - A Selûne prayer book. Hmm, well she didn't answer any prayers from this place. uid: 426583fa-5891-43bb-b137-f0c2916e8b2b Node context: seh-LOON-eh. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Object): true - TWN_State_PickedUpSelunePrayerBook - SH picked up Selune Prayer book inside the Tollhouse without reading it first === END NODE ===
0:0 - A prayer book won't be much help to us in this place. We should leave it behind. uid: 4e0734b7-73da-40bc-9f26-080da3353868 Node context: A suggestion to a companion - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
0:0 - A Selûne prayer book. As if I need this weighing me down. uid: 9c60d4b5-84f8-03d0-21c2-3cfb6c57d0b8 Node context: seh-LOON-eh. Small derisive snort before 'as if I need' - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Object): true - TWN_State_PickedUpSelunePrayerBook - SH picked up Selune Prayer book inside the Tollhouse without reading it first === END NODE ===
0:0 - A Selûne prayer book? We should leave it, unless we need kindling for our campfire. uid: c876cf60-2c45-9b4c-b3f4-02611bf9b29d Node context: seh-LOON-eh. Dismissive suggestion to a companion - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MonkAmulet_AD_HospitalComment.lsj Synopsis: The spirit of the amulet comments on the shadow-cursed town's hospital, and the Sharran hospital stuff that aren't shy of torture and mutilation.
0:0 - Ho ho, that unmistakable Sharran spirit. Ever so eager to stab, prod, and finger. uid: 22ccab5b-c6fd-4ccf-88f4-86634a018cc8 - 0 Check flag(s) (Global): false - TWN_Hospital_State_SurgeonPermaDefeated - false - TWN_Hospital_State_NursesKilledSurgeon - false - TWN_Hospital_Event_MakeNursesKillEachOther - The player convinced the surgeon the nurses need to practice on each other. They kill each other. === END NODE ===
0:0 - Hehehehe - a horrific display. There is no red deeper than a Sharran's blood. uid: 5c0dcd68-f288-bedc-7666-5d6e96e4f6dc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MissingPetsCollarsPile_PAD.lsj Synopsis: Character interacts with a pile of pet collars.
Different reaction depending on whether the user has read the missing pet posters before or not.
0:0 - 'Jagoda'? 'Rascal'? They're probably pets' collars. Probably... 1:0 - 'Rascal.'? 'Jagoda.'? Pet names. These must be their collars - which does not bode well for them.
2:0 - 'Rascal.' 'Jagoda.' Dried blood all over these things. That's awful.
3:0 - Collars, caked with dried blood. 'Rascal'. 'Jagoda'. Were these for pets, or for people? 4:0 - 'Rascal.'? 'Jagoda.'? These belonged to somebody's pets - former pets, judging by the dried blood. 5:0 - 'Rascal'? 'Jagoda'? These are pet collars - ugh, and covered in dried blood. 6:0 - 'Rascal.'? 'Jagoda.'? All these collars belonged to pets. uid: bf726672-b23f-44c1-8d24-a7c3ae1166cc - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (User): false - TWN_MissingPets_State_ReadPosters - The user read the posters about the missing pets on a board near the brewery - 0 Set flag(s) to (User): true - TWN_MissingPets_State_CheckedPileOfPetsCollars - The user clicked on the pile of pet collars at the field kitchern === END NODE ===
0:0 - Blood-stained collars - looks like 'Rascal' met a sticky end. 1:0 - These collars are stained with blood. A gruesome end to the mystery of the missing pets. 2:0 - Bloody collars. Is that what happened to those pets? I'm gonna cry!
3:0 - Bloodied collars. Those missing pets met a most brutal end. 4:0 - Blood-stained collars. Looks like those missing pet posters were in vain. 5:0 - Collars, caked with blood. A brutal fate for those missing pets. 6:0 - Blood-stained collars? Guess I know what happened to all those missing pets.
uid: faff585e-daac-01bd-11f4-9b3dc8093eeb - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (User): true - TWN_MissingPets_State_ReadPosters - The user read the posters about the missing pets on a board near the brewery - 0 Set flag(s) to (User): true - TWN_MissingPets_State_CheckedPileOfPetsCollars - The user clicked on the pile of pet collars at the field kitchern === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Mausoleum_PAD_MausoleumEntry.lsj Synopsis: On approaching the Thorm Mausoleum in SCL, characters comment on the sigils placed around the entrance of the Mausoleum.
Halsin, Minthara, Shadowheart, Druids and Selune followers have more context on what they are seeing.
0:0 - Mysterious sigils. I hope they don't mean something important. 1:0 - Curious sigils. I don't recognise them. 2:0 - Sigils of some kind, though I'm not sure of their purpose... 3:0 - Hm. What are these sigils for? 4:0 - Huh. Never seen sigils like these before. 5:0 - These sigils... druids and Harpers alike tried to seal away Ketheric Thorm in his foul tomb. To no avail. 6:0 - Sigils... attempts to restrain Lady Shar's power, perhaps. Failed attempts. 7:0 - Generations of Ketheric's family are buried here. 8:0 - These sigils and chains... I sense a druidic hand in them. An attempt to subdue something. 9:0 - There is a touch of the Moonmaiden to these sigils. An old attempt to bind Sharran power. 10:0 - These sigils... what were they for? uid: 2c05c082-cf85-46ad-ab0b-73b71ebe60c0 - 0:0 Tag: Selûne - |Player or NPC chose Selune.| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MausoleumSignpost_AD.lsj Synopsis: Signpost in the Town.
0:0 - *Here - Thorm Mausoleum South - Central Square*
uid: a55c6ab0-ecb6-427b-bff6-b080b2746b9f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MasonsGuild_PAD_Entrance_2P.lsj Synopsis: VB that is played when you approach the Mason's Guild in SCL.
Version for 2 characters.
0:0 - They were clearly artists. You can tell because it's a mess in here. 1:0 - I doubt anything's been chiselled here in a long time... 2:0 - Maybe a nice big hammer for Karlach. 3:0 - These masons met a most violent end, judging by the impaled skeletons there. 4:0 - Corpses on display. Perhaps someone didn't appreciate the masons' stonework. 5:0 - Makes sense. The demand for ominous statues seems fairly high in these parts. 6:0 - That explains the unfinished statues. The impaled skeletons, not so much. uid: 5ec441fd-4de2-4917-948f-d15fc0bcc57a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MasonsGuild_PAD_Entrance_1P.lsj Synopsis: VB that is played when you approach the Mason's Guild in SCL
0:0 - A stone masons' hall, judging from the crest. 1:0 - A masons' guild. Nobody's done any stonework here in a while... 2:0 - Look at that. A Mason's Guild. 3:0 - A masons' guild. The symbol above leaves no doubt. 4:0 - A masons' guild, judging by all the half-formed stonework.
5:0 - A masonry symbol above, and one below. Must be their guild hall.
6:0 - A kiln, unfinished sculptures, stone fragments. Masons worked here. uid: 4dd2a9a5-566c-4047-b1ca-ef794fbb918d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MasonsGuild_AD_MasonPlaque.lsj Synopsis: A plaque next to some bones laid out on a table in a masonry. It refers to the bones of the Grand Mason, who was found to be a traitor within a despotic regime, and executed.
0:0 - *Here lies the Grand Mason, his bones and lies exposed.* uid: 0901209e-e2a8-4b48-84c5-6acd00032754 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MasonsGuildSignpost_AD.lsj Synopsis: Signpost in the Town.
0:0 - *Here - Masons' Guild West - Central Square*
uid: 7c27a913-f2dd-4bd3-8d85-13bea977d606 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MasonGuild_AD_FakeMasonBones.lsj Synopsis: | In SCL - TOWN - Masonry there is a pile of crashed bones on display. The plaque nearby suggests these are the bones of the head Mason who had conspiracy agains Sharrans.
Player can spot here that something is off with these bones - like the skeletons contains bones of different people |
0:0 - *These bones appear to have come from a collection of different skeletons.* uid: 2169ee1d-0f4c-46c3-9bda-ecf4d7fd1ce7 === END NODE ===
0:0 - *A pile of crushed bones.* uid: 7676f3e4-27bf-446e-9b7d-a2ef3719c5c6 === END NODE ===
0:0 - *A pile of crushed bones of varying shapes, sizes, and... creatures.* uid: 94c8b086-c1d2-4f83-a0c3-1cfe9d4db849 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MarchingArmy_PAD_Warning.lsj Synopsis: The player approaches an area with a lot of tents & camp fires. It's the army of the Aboslute. The character comments that it's better to keep a safe distance from them.
0:0 - Demon's teeth, look at those fires. The Absolute's own personal horde - best steer clear. 1:0 - Enough campfires for an army - the Absolute's army. That's close enough, I think. 2:0 - Look at all those campfires. The Absolute's army? Better steer clear. 3:0 - Fires as far as my eyes can reach. The Absolute's army is camped here - I should turn heel.
4:0 - All those campfires - enough for an army. The Absolute's army.
5:0 - An army camp, I reckon - the Absolute's army. I better keep clear. 6:0 - Clustered fires and tents - the Absolute's army is camped here. Better not press my luck. uid: 018ec6a4-d91c-4ea5-bc48-3c8dd98fc1d7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute. - 0 Set flag(s) to (Global): true - TWN_MarchingArmy_State_SawAbsoluteArmy - Sets when the Absolute's army is seen === END NODE ===
0:0 - Look at all those fires - it's a horde of beasts and brutes. Let's not get too close. 1:0 - All those campfires - there's a whole army of creatures out there. Better keep my distance. 2:0 - Look at all those campfires. Practically an army. Better steer clear. 3:0 - A military camp. I must tread cautiously - if I tread at all.
4:0 - There's an entire army camping here, judging by the number of fires.
5:0 - All those fires - an army camp, I wager. But an army of what? 6:0 - Clustered fires and tents. An army has gathered - best keep my distance. uid: 7a3ce173-3fcf-768e-914f-5ac293bfe751 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - TWN_MarchingArmy_State_SawAbsoluteArmy - Sets when the Absolute's army is seen === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MarchingArmy_PAD_Arrested.lsj Synopsis: The dialog after we got arrested and thrown in Moonrise Prison / Corpse Pit. The companion (if present) is sarcastic about our previous statement (before being captured) where we said that we would be able to sneak past the army without any issues.
0:0 - Just when I think the worst is behind us, you manage to drop us in some new turd. 1:0 - Not your wisest move, was it? 2:0 - I knew we should've been a little more... I don't know, demure. 3:0 - Into the dragon's maw and straight to its belly. I trust you've learned your lesson. 4:0 - As a general rule, I try to avoid confrontations where my opponents number in the thousands. 5:0 - Maybe next time let's not wander into a mass of armed soldiers, yeah? 6:0 - Well. This is quite the mess you've gotten us into. uid: 72e19908-9edf-4d19-b291-599d64df1365 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - Another fun, dingy hole I've been thrown into. 1:0 - Hmm. Perhaps facing down an army wasn't my wisest choice... 2:0 - I guess trying to sneak pack the Absolute's army wasn't my best idea. 3:0 - I was careless. Now to clean the mess my own hands wrought. 4:0 - I suppose standing up to an entire army wasn't my most cunning move. 5:0 - Well well, if it isn't the consequences of my own actions. 6:0 - Damn it all. I should've known better than to stray so close. uid: abccac23-6817-628a-947c-c41ac68ae27d - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_MarchingArmy_Arrest.lsj Synopsis: Dialog which happens when the player gets too close to the marching army. In the dialog the player can either back off or continue, and if you continue you get arrested and either thrown in prison in Moonrise Towers or in Corpse Pit in the Mind Flayer colony if the Prison Break has already happened.
0:0 - Turn back. uid: 0fb7d437-f7d2-714c-fb59-888d522b715a - 0 Check flag(s) (Object): false - TWN_MarchingArmy_Event_AnotherCharacterJoined - - 0 Set flag(s) to (Object): true - TWN_MarchingArmy_Event_BackedOff - === END NODE ===
0:0 - *The countless distant silhouettes leave you no doubt - a veritable army swarms the path ahead.* uid: 5b5efbc1-8894-42d0-8919-a17984a912fe Cinematic: - 0 Set flag(s) to (Object): true - TWN_MarchingArmy_Arrest_HasMet - Player already got the warning about moving forward > null
0:0 - If I learned anything during the Blood War, it was when to retreat. We gotta turn back now. uid: 70a4fc45-d7e1-4f45-b2b5-10cdef03bf02 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Object): true - TWN_MarchingArmy_Event_AnotherCharacterJoined - > null
0:0 - *A monstrous army looms ahead.* uid: 753d5b86-8673-16cc-4790-d854a45d4546 Cinematic: - 0 Check flag(s) (Object): true - TWN_MarchingArmy_Arrest_HasMet - Player already got the warning about moving forward > null > null
0:0 - Let's head back. We're no match for an army. uid: 804db2f0-a7b7-687d-f81f-c527142b34e7 - 0 Check flag(s) (Object): true - TWN_MarchingArmy_Event_AnotherCharacterJoined - - 0 Set flag(s) to (Object): true - TWN_MarchingArmy_Event_BackedOff - false - TWN_MarchingArmy_Event_AnotherCharacterJoined - === END NODE ===
0:0 - We are mighty - but we've no chance to fell such a legion. We must turn back. uid: 97ab697d-c12a-476b-b3c4-2b4a73f9a37a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - TWN_MarchingArmy_Event_AnotherCharacterJoined - > null
0:0 - That's a whole lot of soldiers - a dead end in every sense of the term. uid: a4f7ac87-df15-472f-b567-ab35d877b803 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Object): true - TWN_MarchingArmy_Event_AnotherCharacterJoined - > null
0:0 - We're hardly pushovers, but let's not pretend we can take on an entire army.
uid: aa8bfb05-8c87-4b30-8931-16ce7a1543d4 Node context: Advising caution - party is approaching a large enemy force - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - TWN_MarchingArmy_Event_AnotherCharacterJoined - > null
0:0 - Ketheric's army. I suppose I could end them all with a bang, but my target is the Absolute itself.
uid: ac6cee2e-72cb-4c71-9bc9-03a8794db527 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Object): true - TWN_MarchingArmy_Event_AnotherCharacterJoined - > null
0:0 - I'm not afraid. We need to press on. uid: c7d02620-4765-8bf1-91e0-bb9bde9dd050 - 0 Check flag(s) (Object): true - TWN_MarchingArmy_Event_AnotherCharacterJoined - - 0 Set flag(s) to (Object): false - TWN_MarchingArmy_Event_AnotherCharacterJoined - === END NODE ===
0:0 - There's a point where bravery becomes stupidity. And walking into that would be very, very stupid. uid: d21530e4-8b2e-4a05-b250-3434284ff389 Node context: Looking at a huge army in the distance - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - TWN_MarchingArmy_Event_AnotherCharacterJoined - > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Laezel_AD_DeadGithyankiBodyWithMap.lsj Synopsis: Laezel directs the player's attention to the dead body.
0:0 - A dead githyanki. The corpse may hold something useful. uid: 51ba041c-f4a9-e809-e60a-c8a1190f78a1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_KorrillaTheSpy_Korrilla.lsj Synopsis: This is a fallback one-liner. In case the Player manages to approach her an initiate dialog in TWN, Korrilla gives a cryptic one-liner to the player. No Hasmet node is needed, as she teleports away right after.
She would be struggling with the shadow curse as she says this line.
0:0 - Tr-tread carefully. You are still... necessary. uid: db60496f-b583-4793-bb81-49ff3e4bf044 Node context: the ellipses and hyphens here are to denote her struggling to get the words out as she's afflicted with shadowcurse - 0 Set flag(s) to (Global): true - GLO_KorrillaTheSpy_State_Talked - Players managed to talk to spying Korrilla === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_InteractedWithBloodBankInventoryList_PAD.lsj Synopsis: Astarion reacting on picking up / reading "Blood Bank Inventory List" by any player (including himself)
Location: SCL -> Hospital -> Morgue
0:0 - Quite the list of characters, but hardly my taste. uid: c6fe99d7-9c8c-4052-8d99-3bea203c979c Node context: Just read a list of people who gave their blood to a hospital. Farmers and vagabonds - he's not impressed. - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_ZealousAssistant_003_AD.lsj Synopsis: Nurses only speak if the Surgeon is dead.
Case #1 They operated on the Surgeon and killed him.
Case #2.The player killed the Surgeon and ran away. The nurses now have ADs.
0:0 - Can you feel it? The hurting? uid: 1a250036-faf5-4f67-aa79-04ce73fef111 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 1 Check flag(s) (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_C - Cdescription - 0 Set flag(s) to (Local): false - 7cb61031-a8dd-1d49-5052-621c7050c9cb_B - Bdescription false - 7cb61031-a8dd-1d49-5052-621c7050c9cb_A - Adescription false - 7cb61031-a8dd-1d49-5052-621c7050c9cb_C - Cdescription > Here, darling. Let me soothe the pain.
0:0 - Come closer, child. Let me help you. uid: 1cba7852-06db-0b54-d7bd-db5a8d9f1b0a Node context: Soft, soothing, and creepy. - 0 Set flag(s) to (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_A - Adescription === END NODE ===
0:0 - Come to me, darling. Where does it hurt? uid: 27f35345-9738-4d5d-9b6c-26b23b0b9b2a Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 1 Check flag(s) (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_A - Adescription - 0 Set flag(s) to (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_B - Bdescription === END NODE ===
0:0 - Bring me your sick, your lonely. In these hands, they are safe. uid: 36c1f84f-607c-4287-b07e-39d18c773fc3 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 1 Check flag(s) (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_A - Adescription - 0 Set flag(s) to (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_B - Bdescription === END NODE ===
0:0 - Dear me, child - no need to carry on. uid: 567aa59b-2969-4316-c1f9-624c098be6a1 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_B - Bdescription - 0 Set flag(s) to (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_C - Cdescription === END NODE ===
0:0 - Sleep, my child. It will be better when you wake. uid: 6b1a3c57-8a10-6385-3ea1-65ee6e277ca6 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_C - Cdescription - 0 Set flag(s) to (Local): false - 7cb61031-a8dd-1d49-5052-621c7050c9cb_B - Bdescription false - 7cb61031-a8dd-1d49-5052-621c7050c9cb_A - Adescription false - 7cb61031-a8dd-1d49-5052-621c7050c9cb_C - Cdescription === END NODE ===
0:0 - Show me where it stings, little one. uid: 6b8608c8-50ec-22bb-ad5c-fe084a2a0aa9 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_A - Adescription - 0 Set flag(s) to (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_B - Bdescription === END NODE ===
0:0 - It will sting for just a moment, kitten. I promise. uid: 6c44406a-cbab-4b28-b656-f5f584ebc238 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 1 Check flag(s) (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_B - Bdescription - 0 Set flag(s) to (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_C - Cdescription === END NODE ===
0:0 - Hush, little one. Dry your tears. uid: 85f5b3b9-6451-4213-9bd5-b88fe7d0bd24 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 0 Set flag(s) to (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_A - Adescription === END NODE ===
0:0 - Here, darling. Let me soothe the pain. uid: 8ac380f3-299f-1c4b-ff98-3af15794c076 === END NODE ===
0:0 - Come children, one and all. Come, and know peace. uid: a83c5d9b-b7ca-4dcf-ac93-e999c844f431 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 1 Check flag(s) (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_B - Bdescription - 0 Set flag(s) to (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_C - Cdescription === END NODE ===
0:0 - May he rest in shadow. uid: bfde60e6-adad-4150-bc22-8f47224d9ab7 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 0 Set flag(s) to (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_A - Adescription === END NODE ===
0:0 - Sweet child. Let me help. uid: f9b7aba2-79fd-490d-96e2-3bfeed7dc7c4 Node context: Soft, soothing, and creepy. - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 1 Check flag(s) (Local): true - 7cb61031-a8dd-1d49-5052-621c7050c9cb_C - Cdescription - 0 Set flag(s) to (Local): false - 7cb61031-a8dd-1d49-5052-621c7050c9cb_B - Bdescription false - 7cb61031-a8dd-1d49-5052-621c7050c9cb_A - Adescription false - 7cb61031-a8dd-1d49-5052-621c7050c9cb_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_ZealousAssistant_003.lsj Synopsis: One of the nurses in the Hospital
0:0 - Be still darling. Let Sister Anya comfort you. uid: 1c84b226-20c3-444e-9684-63c2418e603b - 0 Check flag(s) (Dialog): false - TWN_Hospital_HasMet_Nurse003 - - 1 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 0 Set flag(s) to (Dialog): true - TWN_Hospital_HasMet_Nurse003 - === END NODE ===
0:0 - Dear child, what is the matter? No one can hurt you here. uid: 4c26716e-91e3-4bb5-b572-00d2b8735935 - 0 Check flag(s) (Dialog): true - TWN_Hospital_HasMet_Nurse003 - - 1 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - === END NODE ===
0:0 - Calm yourself, darling. I'm here to help. uid: fb6ee1fd-81be-4384-acfc-5d249d969e70 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_ZealousAssistant_002.lsj Synopsis: One of the nurses in the Hospital
MUTE (maybe just can't talk or maybe lost her tongue to the surgeon)
0:0 - *The nurse has nothing to say - or, perhaps, can say nothing at all.* uid: 4cebe632-4698-4e23-a5ae-a9fbf5acd782 - 0 Check flag(s) (Dialog): true - TWN_Hospital_HasMet_Nurse002 - - 1 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - === END NODE ===
0:0 - *The nurse regards you, then disregards you.* uid: cc0c3992-eb50-44eb-b1ab-cc014f816f3a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_ZealousAssistant_001_AD.lsj Synopsis: Nurses only speak if the Surgeon is dead.
Case #1 They operated on the Surgeon and killed him.
Case #2.The player killed the Surgeon and ran away. The nurses now have ADs.
0:0 - He is absent. Abscence is him. uid: 0d7957cb-29e3-46e2-8da9-988203d21a16 Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 1 Check flag(s) (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_C - Cdescription - 0 Set flag(s) to (Local): false - 36aea695-4652-6e6a-8380-567e8c440740_C - Cdescription false - 36aea695-4652-6e6a-8380-567e8c440740_A - Adescription false - 36aea695-4652-6e6a-8380-567e8c440740_B - Bdescription === END NODE ===
0:0 - Scalpel. First cut. Make the cut. uid: 0e313384-4128-0f4e-b7a4-8cd0b60b2d5e Node context: Weird outbursts. Her mind is lost. Not loud, just intense. - 0 Set flag(s) to (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_A - Adescription === END NODE ===
0:0 - No pain. Peace. Yes pain. uid: 20f1bcd9-784e-b958-aee7-9c114054996e Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_B - Bdescription - 0 Set flag(s) to (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_C - Cdescription === END NODE ===
0:0 - Practice. Perfect. Perfection affectionconnection. uid: 35428ff1-4219-2ccd-a66d-6ead820f06f9 Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_C - Cdescription - 0 Set flag(s) to (Local): false - 36aea695-4652-6e6a-8380-567e8c440740_C - Cdescription false - 36aea695-4652-6e6a-8380-567e8c440740_A - Adescription false - 36aea695-4652-6e6a-8380-567e8c440740_B - Bdescription === END NODE ===
0:0 - No cure. Killer. No cure. uid: 5fc0b7f5-0608-42d9-a13c-11ac3037779d Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 1 Check flag(s) (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_A - Adescription - 0 Set flag(s) to (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_B - Bdescription === END NODE ===
0:0 - Find patient. Curecurecure. uid: 6b3a15bf-794e-e978-59d1-c8d4dcc95a66 Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_A - Adescription - 0 Set flag(s) to (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_B - Bdescription === END NODE ===
0:0 - I am master. I am master? uid: 72a3b85d-33c2-4988-96c4-8b606533d7c6 Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 1 Check flag(s) (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_A - Adescription - 0 Set flag(s) to (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_B - Bdescription === END NODE ===
0:0 - Peace. Peace. NO PEACE. uid: 7567677d-fe77-4bd1-9c5d-90799e9d9571 Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 1 Check flag(s) (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_B - Bdescription - 0 Set flag(s) to (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_C - Cdescription === END NODE ===
0:0 - Taken. Taken. uid: 98a73326-7f5b-40f7-b490-2c3412d7cfb7 Node context: Weird outbursts. Her mind is lost. Not loud, just intense. - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 0 Set flag(s) to (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_A - Adescription === END NODE ===
0:0 - Ready. Ready to curecurecure. uid: ba3c0d27-84cf-45f7-9d04-2c95e61a1081 Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 1 Check flag(s) (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_B - Bdescription - 0 Set flag(s) to (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_C - Cdescription === END NODE ===
0:0 - Cured. Cured! uid: e9c424c4-c090-4ccc-9973-250e3220219e Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 0 Set flag(s) to (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_A - Adescription === END NODE ===
0:0 - Master. Gone. Gonegonegone. uid: fc11f4f8-e18e-40b0-9832-7244bf7482d8 Node context: Weird outbursts. Her mind is lost. Not loud, just intense - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 1 Check flag(s) (Local): true - 36aea695-4652-6e6a-8380-567e8c440740_C - Cdescription - 0 Set flag(s) to (Local): false - 36aea695-4652-6e6a-8380-567e8c440740_C - Cdescription false - 36aea695-4652-6e6a-8380-567e8c440740_A - Adescription false - 36aea695-4652-6e6a-8380-567e8c440740_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_ZealousAssistant_001.lsj Synopsis: One of the nurses in the Hospital
0:0 - Master. No, no. Not master. Not. uid: a2644508-7de3-49ac-aa90-f0a617734905 Node context: In weird clipped syllables and barks. Not loud, just tense - 0 Check flag(s) (Dialog): false - TWN_Hospital_HasMet_Nurse001 - - 1 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 0 Set flag(s) to (Dialog): true - TWN_Hospital_HasMet_Nurse001 - === END NODE ===
0:0 - Cured. Be cured, he cured, we cured. uid: ae91e932-d18d-4658-b682-5f55df64c97b Node context: In weird clipped syllables and barks. Not loud, just tense - 0 Check flag(s) (Dialog): true - TWN_Hospital_HasMet_Nurse001 - - 1 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - === END NODE ===
0:0 - Dark. Darkdarkdark. uid: e8a07db4-ee37-468f-afaa-84f0306f291f Node context: In weird clipped syllables and barks. Not loud, just tense === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_ZealousAssistant_000_AD.lsj Synopsis: Nurses only speak if the Surgeon is dead.
Case #1 They operated on the Surgeon and killed him.
Case #2.The player killed the Surgeon and ran away. The nurses now have ADs.
0:0 - The gift of... nothing. Her gift. uid: 1c067965-a46d-49cd-bc81-83bd145f2c1b Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 1 Check flag(s) (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_C - Cdescription - 0 Set flag(s) to (Local): false - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_A - Adescription false - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_B - Bdescription false - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_C - Cdescription === END NODE ===
0:0 - Absence, there is... cure. Cure. uid: 3fa4ab1d-9521-4f7d-97d0-aa2251d6e978 Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 1 Check flag(s) (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_A - Adescription - 0 Set flag(s) to (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_B - Bdescription === END NODE ===
0:0 - Thorm... the question... the answer... uid: 6930b826-e838-3dd7-1002-d45f06827f52 Node context: Her mind is gone. She should sound haunting. - 0 Set flag(s) to (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_A - Adescription === END NODE ===
0:0 - Cure. He was cured... uid: 89362e1c-88fa-65f6-5032-4aebd17750b7 Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 1 Check flag(s) (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_A - Adescription - 0 Set flag(s) to (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_B - Bdescription === END NODE ===
0:0 - Subject... new subject required... uid: 9c314b79-8417-fbc6-acd3-091ef550d827 Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_B - Bdescription - 0 Set flag(s) to (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_C - Cdescription === END NODE ===
0:0 - Scalpel... patient awaits... uid: a4621577-294a-d46d-e8b0-fbf7d6267f68 Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_C - Cdescription - 0 Set flag(s) to (Local): false - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_A - Adescription false - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_B - Bdescription false - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_C - Cdescription === END NODE ===
0:0 - Scalpel... find scalpel. Incision... uid: a5ec1fe5-a050-4cda-8213-bc654b6c52d4 Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 1 Check flag(s) (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_B - Bdescription - 0 Set flag(s) to (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_C - Cdescription === END NODE ===
0:0 - Lost... lost, I am... uid: ab4d3822-0952-419d-9fa4-5d14aaa41494 Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 0 Set flag(s) to (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_A - Adescription === END NODE ===
0:0 - The Lady's embrace. Her... embrace. uid: b5692ad9-4a39-32cb-b843-91fff10847a1 Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 1 Check flag(s) (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_B - Bdescription - 0 Set flag(s) to (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_C - Cdescription === END NODE ===
0:0 - Training... complete. uid: c3055f86-12b5-8265-88b9-e7d1e2e176cd Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 0 Set flag(s) to (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_A - Adescription === END NODE ===
0:0 - The master. Gone. Gone... uid: e0c969b6-20a3-43ab-ae14-f3a29595db93 Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 1 Check flag(s) (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_C - Cdescription - 0 Set flag(s) to (Local): false - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_A - Adescription false - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_B - Bdescription false - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_C - Cdescription === END NODE ===
0:0 - Only absence. The cure... uid: eebcaeda-f97f-7b4f-e9b3-9e7e841c342f Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_A - Adescription - 0 Set flag(s) to (Local): true - 37bcd3f0-13ae-c327-1fd3-4c07bb84eee4_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_ZealousAssistant_000.lsj Synopsis: One of the nurses in the Hospital
0:0 - The great cure. Final, final. Forever. uid: ce670348-8976-e7ed-e7f2-fc58e520bf9e Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Dialog): false - TWN_Hospital_HasMet_Nurse000 - - 1 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - - 0 Set flag(s) to (Dialog): true - TWN_Hospital_HasMet_Nurse000 - === END NODE ===
0:0 - He is... absent. At peace. uid: fa20d058-7880-69c0-76b7-f33eda5916bb Node context: Her mind is gone. She should sound haunting. - 0 Check flag(s) (Dialog): true - TWN_Hospital_HasMet_Nurse000 - - 1 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - === END NODE ===
0:0 - Loss... shadows... yes, yes. uid: fddc0bd7-d587-46db-734e-48768f6da865 Node context: Her mind is gone. She should sound haunting. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_Surgeon.lsj Synopsis: Surgeon in the Cursed Town. In the ruins of a hospital, a twisted, monstrous surgeon - corrupted by the shadowcurse around him - is operating on a human strapped to a reclining chair. The operation is essentially torture, with the surgeon stripping away the human's senses (eyes, tongue have been removed), but the surgeon believes he's doing what he needs to to help his 'patient'.
0:0 - Just kill them already - all this torture is pointless. uid: 07025782-1013-160e-f318-86a0ebf95029 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Behold, sisters, the very face of ignorance - one who mistakes tenderness for torture.
0:0 - There is misdirection in your words. You seek to linger in your sickness. uid: 0c05bd79-6427-34aa-aede-89aa701f579c Cinematic: > Sisters, what say we to such wretches?
0:0 - Your subject is tainted. Shar's succour must only be granted to the willing. uid: 0c1dfcf5-85aa-ac61-2d54-b7de587154f1 - 0 Check flag(s) (Local): true - ac9c3420-a495-34da-8db7-367091a13044_PassedReligion - Player passed religion check in Surgeon dialogue - 0 Set flag(s) to (Object): true - TWN_Hospital_State_QuotedShar - Quoted Shar to the Surgeon > Hmmm. 'Only the willing may know the Lady's embrace.' You know her teachings well.
0:0 - Attack. uid: 0cb12b34-7433-ace6-9a8c-7501e05861fd - 0 Set flag(s) to (Global): true - TWN_Hospital_State_HostileResolution - === END NODE ===
null uid: 0d80632e-8540-9971-3bd7-225364bd44b7 Cinematic: (Cine) We see the Surgeon stand by a table upon which a wriggling human lies strapped down in an X position. Several Darkcloak sisters stand by, each with a scalpel in hand. The surgeon’s voice is very gentle - the voice of a father explaining something to his young child.
> The objective of the scalpel, sisters, is to soothe, for the scalpel, indeed, is an extension of Shar.
0:0 - In my experience, torture is usually more pain and less proselytising. uid: 104ec543-4b7b-ff5f-81ae-514698e4b23a - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Behold, sisters, the very face of ignorance - one who mistakes tenderness for torture.
0:0 - The goddess has greater plans for me than to submit to your scalpels. uid: 12a1e16e-20af-286c-cef0-d3fa6c5a9d62 = Roll SkillCheck Religion (Intelligence) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null (roll sucessful) > null (roll failure)
0:0 - You do me an honour, but I am not worthy. Show me the way of Shar - I beg of you. uid: 144fbf9c-c757-2d6a-e2b6-f57b88685658 = Roll SkillCheck Deception (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
0:0 - If light is the symptom, then darkness is the cure, for in light there is presence, but in darkness there is absence. uid: 16e6dfed-f028-493c-44ab-ced7184dbc3f Cinematic: > In light is presence; in darkness, absence.
0:0 - 'Only with sacrifice is mastery gained.' For the sisters to learn, you must submit. uid: 21f8e15a-3c83-2c3f-d4ba-07797db39be7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - TWN_Hospital_State_KnowsSurgeonTeachingMethods - The player has read the book written by the Surgeon about teaching students. > null (roll sucessful) > null (roll failure)
0:0 - *Although you're well acquainted with most blades - implements of medicine aren't really your speciality.* uid: 22331524-1e09-0a1c-2f6a-14bbdf6bb5e0 Cinematic: dupe cine of N380
0:0 - Observe - then succeed me, into the succour of Shar. uid: 25f0cea8-a7a8-48d4-7c54-ddad4c4f6d04 Cinematic: > null
0:0 - Cast your gaze over the blades of the sisters. uid: 29f06776-8f34-f1d4-6025-6b69a31d08c7 = Roll SkillCheck Investigation (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Why not have them hone their skills on each other? uid: 2a052c72-e173-898c-cf61-6f256b433b83 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null (roll sucessful) > null (roll failure)
0:0 - What lesson are you teaching these sisters? uid: 2dc08ad2-da70-0140-36b0-ec4bdbd1cd4e > The crux of our worship.
0:0 - But you: look how the succour of Shar eludes you. See how painfully present you remain... uid: 302235c2-35fa-958b-aebc-fcca9e13142f Cinematic: - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0:2 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > We do not wish to see you suffer so. Let us cure you.
0:0 - I take joy in performing with a master of my craft - I'm sure the sisters are the same. Why don't you volunteer? uid: 341d8e9d-901e-df00-02d5-7e72f78dfbef = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Global): false - TWN_Hospital_State_KnowsSurgeonTeachingMethods - The player has read the book written by the Surgeon about teaching students. - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - But you: look how the succour of Shar eludes even you, one who walks faithfully in her shadow. See how painfully present you remain... uid: 36e55bd9-41e2-f45c-fa7c-0fd26245e3c7 Cinematic: - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0:2 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > We do not wish to see you suffer so. Let us cure you.
0:0 - My magic has blinded me - I see now that Shar is the only path. Show me how - I beg of you. uid: 381fc069-99c6-2917-09c6-86b71ff98635 = Roll SkillCheck Deception (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - A student, yes. Do please enlighten me. uid: 3a0db0d4-26a2-71d4-c0f9-6b2fb33ab84d > null
0:0 - You are well on your way. But one white orb disfigures you still. Let us finish the cure. uid: 3b90318e-03ab-dec2-647e-3a29f5b3c439 Cinematic: (Cine) They are all poised to strike.
- 0 Check flag(s) (Tag): true - One-Eyed - |Character is missing an eye.| (Missing an eye.) > null
0:0 - *Try as you might, you can't think of any relevant teachings.* uid: 3f878029-2716-3f9c-cec9-562c931e7f59
0:0 - It is the scalpel-led journey that leads from pain to peace. uid: 40ab79ae-da40-b59e-8e4d-493aaa2fd5a9 Animation: Stabs patient in eyes with Scalpel Cinematic: (Cine) On the words ‘pain’ and ‘peace’ he stabs the patient hard in each eye with his blade-finger, blinding it. It utters bloodcurdling screams.
> null
0:0 - *The sisters' blades are bloodied and dull. Only the most measured hand could make a clean incision.* uid: 41dd44aa-f904-463d-696b-445853042485 Cinematic: Camera shows a blade in one of the nurse's shaking hands. It is dull and somewhat rusted / caked with dried blood. - 0 Set flag(s) to (Local): true - ac9c3420-a495-34da-8db7-367091a13044_PassedInvestigation - Passed investigation check in Surgeon dialogue
0:0 - Absence, sisters. Acquaint yourselves. uid: 472240f4-522d-741d-1581-8faf20e635dc Animation: The sisters turn on each other, beginning combat with each other and the surgeon Cinematic: The sisters turn on each other, beginning combat with each other and the surgeon - 0 Set flag(s) to (Global): true - TWN_Hospital_Event_MakeNursesKillEachOther - The player convinced the surgeon the nurses need to practice on each other. They kill each other. > null
0:0 - They need a better subject to practise on first. Not a student, but a master. uid: 48e07330-4f2c-6efc-de09-26fd33b2f174 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Global): false - TWN_Hospital_State_KnowsSurgeonTeachingMethods - The player has read the book written by the Surgeon about teaching students. - 1 Check flag(s) (Tag): false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - I am but a fumbling squire before a master swordsman. Please, demonstrate so that I might learn. uid: 4c054b38-524c-8660-9b0d-d5277cff6582 = Roll SkillCheck Deception (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - The scalpel soothes. Come sing its song. We would hear your melody of mercy. uid: 4e88433b-9e1b-f518-25be-ebedd0b7bbc8 Cinematic: (Cine) All the sisters intone these words together, then attack us. - 0 Set flag(s) to (Global): true - TWN_Hospital_State_HostileResolution - === END NODE ===
0:0 - What the fuck is this loon talking about. uid: 4fa30250-372c-4e14-b331-260e636179e9 Node context: In mild wonder cause the thing she's reacting to is very outlandish. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Sparring is vital to progress. Have them practice on each other. uid: 4fa65c38-b9d1-0a15-7b26-57d2e98b19b9 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - The sisters aren't ready. They'll make me sick instead of curing me. uid: 4fda4fa8-531c-5b11-6297-c13d92e3f0c5 = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = > null (roll sucessful) > null (roll failure)
0:0 - There is no greater joy than watching a master at work. You are their teacher - who better to volunteer? uid: 5340aca1-d9be-ef59-c539-6b70ea4c943d = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Global): false - TWN_Hospital_State_KnowsSurgeonTeachingMethods - The player has read the book written by the Surgeon about teaching students. - 1 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - The final lesson. Yes. For to teach absence, one must become absent. uid: 53f84b60-e88f-4024-fbc4-cca401b9837c > null
0:0 - Only a beast of a man toys with his victim. Entertaining, if not efficient. uid: 57a11188-aeee-483d-b45a-e3b785638766 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - And yet, these sisters must exercise their gifts, for the art of absence lies in its execution. uid: 59074213-60f9-07bd-a21c-4155074b3c53 Cinematic: > How to proceed, I wonder.
0:0 - See how the patient reacts when I but stroke the right nerve. Hear its comfort. Hear the very melody of mercy. uid: 5a3b15c3-5530-f40f-0122-f11f4289f343 Animation: Victim thrashes as scalpel into shoulder Cinematic: (Cine) The Surgeon inserts his scalpel-finger into a nerve cluster in the human’s shoulder. Flesh parts and blood gushes. The screams of the human are so loud they nearly drown out the Surgeon’s words.
> Pray, sister, show us the extent of your beneficence.
0:0 - I sought purpose in the natural world - I see now that Shar is the only path. Show me how - I beg of you. uid: 5adba34c-2466-b148-70ef-17d1058efae9 = Roll SkillCheck Deception (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - How your sickness misdirects you! Blinded by luminous eyes. What say you to this, dear sisters? uid: 5dde890a-c45f-7ac4-d3a6-5bd6b70f05d8 Cinematic: > null
0:0 - *The sisters' blades are unkempt, rusted with blood. Even in your skilled hands, a clean cut would be difficult.* uid: 60037c4b-c3fb-cb30-21fd-11c69f18a912 Cinematic: dupe cine of N379 - 0 Set flag(s) to (Local): true - ac9c3420-a495-34da-8db7-367091a13044_PassedInvestigation - Passed investigation check in Surgeon dialogue
- Roll sucessful - null uid: 6130efef-00b5-e363-acfc-25fa36efefc7 > null
0:0 - What wrong has this man done to deserve such torture? uid: 6229dffa-3419-1bd5-7934-2a8e33bfdd27 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Behold, sisters, the very face of ignorance - one who mistakes tenderness for torture.
0:0 - I don't wish to study, only to lift the curse on this land. uid: 6449aa35-4eaf-5904-e2d1-f27d544f9fed - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > A curse? Nay, a cure that leads to the very pinnacle of being:
0:0 - Sick. Quite. But on the cusp of a cure: uid: 66d48e27-92a4-f045-397b-e26abf5f0c42 Cinematic: > null
0:0 - And how gracious of you, master, to tender your own flesh. uid: 6a09f1c2-77c6-6e8a-d93b-fa3ee0ea3a7a Cinematic: speaking to player > null
null uid: 6c34e2e7-3f83-c5f0-3e55-87d4fafb562f Cinematic: (Cine) En masse, the sisters fall on the Surgeon like the senators on Caesar. They stab and keep stabbing the Surgeon with their scalpels until there’s nothing left but a bloody mess. After it’s over, the sisters stay in place to perform a Sharran prayer. They’ve no regard for us - we’ve dealt with the Surgeon without having to combat him.
- 0 Set flag(s) to (Global): true - TWN_Hospital_State_PeacefulResolution - true - TWN_Hospital_State_NursesKilledSurgeon - === END NODE ===
0:0 - Sisters, what say we to such wretches? uid: 7800f5f9-7d95-df98-c2fb-981a2c2cd823 Cinematic: > null
0:0 - I suffer from boredom. The cure is ripping you apart. uid: 794839ed-d794-54ce-ee3f-029352755eff - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Hells. Only a monster would inflict misery and call it medicine. uid: 7a297866-e855-41d6-af3b-76138e788ce9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - When the fist trembles, sometimes another is needed to steady it. A good master would volunteer themselves. uid: 803ce6c2-f3e1-2461-0982-79a8547f8992 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Global): false - TWN_Hospital_State_KnowsSurgeonTeachingMethods - The player has read the book written by the Surgeon about teaching students. - 1 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - You are the cause of the only suffering here - I am duty-bound to end you. uid: 825bcee8-f2a4-b574-ce20-d219dbe16f07 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - A stinging truth - but a truth nonetheless. uid: 82766f3b-5144-4689-8fb4-968ea093dc11 Node context: Agreeable, as if listening to sage wisdom - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Sisters. Speak the truth that I have taught you. uid: 8cc5c679-6671-a74e-0c4a-0d3f649f0b96 Cinematic: Addressed to the sisters in the room. > null
0:0 - Recall what you know of Shar's blasphemous teachings. uid: 8f0d8d6a-3405-b1bd-0e4f-dd9e205ae693 = Roll SkillCheck Religion (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): false - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null (roll sucessful) > null (roll failure)
0:0 - I would rather acquaint myself - if you show me how. uid: 91d9f2a9-bddf-a538-6e45-47bf8c12d868 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I have read your treatise. Initiate the final lesson, or die by my hand. uid: 9d12dcf3-345c-fd76-b5dc-1dc2a3ddfdde = Roll SkillCheck Intimidation (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - TWN_Hospital_State_KnowsSurgeonTeachingMethods - The player has read the book written by the Surgeon about teaching students. > null (roll sucessful) > null (roll failure)
0:0 - I am not worthy! Please, show me how a master works - I would be honoured. uid: a0ddd0a7-d933-d1e9-8693-672844e0dc66 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - The sisters require a willing volunteer, a master of the art. uid: a1da61a2-022a-f4b8-19a2-b8f49d9692b9 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Global): false - TWN_Hospital_State_KnowsSurgeonTeachingMethods - The player has read the book written by the Surgeon about teaching students. > null (roll sucessful) > null (roll failure)
0:0 - Examine the sisters and their implements. uid: a38eead9-c759-aa67-bdbf-bcdc7507dc9f = Roll SkillCheck Investigation (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - *You remember a Sharran maxim: 'Go forth and sow doubt, but do not compel it - for only the willing may know the Lady's embrace.'* uid: a9cd8744-77f0-8f51-4710-b36e9db210e4 Cinematic: - 0 Set flag(s) to (Local): true - ac9c3420-a495-34da-8db7-367091a13044_PassedReligion - Player passed religion check in Surgeon dialogue
null uid: ad44872e-0bd9-d1c5-1c6a-e2b850600e2e Animation: Surgeon slashes throat, pushes Victim off the table. Lies down on table. Cinematic: (Cine) We see the Surgeon slice the patient's throat. As blood spurts everywhere, he pushes the dead man off the table with such force that its restraints break, showing how mighty a foe was awaiting us in combat. He lies down on the operating table and assumes the X position.
- 0 Set flag(s) to (Global): true - TWN_Hospital_Event_KillPatient - Patient dies during the operation. > null
0:0 - Gods, what living nightmare is this? uid: ad502a6e-1e9d-4497-bac0-c6fcdaefa97d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - I am a scholar, this is true - just not in the study of torture. uid: ad7d68b3-c3b5-c8a9-cad7-2569bab104b8 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Behold, sisters, the very face of ignorance - one who mistakes tenderness for torture.
0:0 - The objective of the scalpel, sisters, is to soothe, for the scalpel, indeed, is an extension of Shar. uid: b10d8343-d5c6-e7dd-325b-eb723251536e Animation: The bewildered human thrashes against its restraints to no avail Cinematic: (Cine) The bewildered human thrashes against its restraints to no avail as the Surgeon speaks. He is holding his scalpel-like fingers high like a sacred object.
> See how the patient reacts when I but stroke the right nerve. Hear its comfort. Hear the very melody of mercy.
0:0 - Come. Step forward. I can see the love of Shar darken your eyes. Be welcome. uid: b3e5a475-68bb-05bd-1f5f-d2a5345a4ff6 Cinematic: - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0:2 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > May Shar guide your blessing hands. > What lesson are you teaching these sisters? > I confess I'm unfamiliar with the ritual you're practising. > You teach Shar's ways with grace, for such an... altered being.
0:0 - Practice - that's how I got good with a blade. They should spar each other. uid: b3f583d7-4065-4609-a56d-3292124925d0 = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - I profess there is another more profound. uid: b6c16547-1024-f3c2-06ae-21b4f6543d0b > Absence.
0:0 - Attack. uid: b77872ec-0c71-6348-8469-646016090d74 - 0 Set flag(s) to (Global): true - TWN_Hospital_State_HostileResolution - === END NODE ===
0:0 - In my years of study, I have found no better teacher than example. Perhaps you could volunteer? uid: b8cc005d-7bd0-18d7-4f4c-0696ad411abd = Roll SkillCheck Persuasion (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Global): false - TWN_Hospital_State_KnowsSurgeonTeachingMethods - The player has read the book written by the Surgeon about teaching students. - 1 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null > null (roll failure)
0:0 - Oh, but the final lesson is hardly at hand. Would you deny my sisters the full breadth of my teachings? uid: b995c48e-7014-a5ce-4eb7-10f2f1ba824c Cinematic: > null
0:0 - Stop. Stay your hand, for it slaps where it should stroke. We can hardly hear the patient's sighs of solace. uid: bf3672c9-bda4-457d-07d0-e0acbfe91651 Cinematic: (Cine) Though the surgeon admonishes the Darkcloak sister, he does so in the same, gentle tone. There is no anger here, only paternal instruction. As he speaks, the Darkcloak sister bows her head in shame and takes a step back.
> Perhaps it is our unexpected audience that makes you quiver.
0:0 - Oh but hush. Hold still. Let there be an end to your suffering. uid: c3a83302-ebfc-d6d6-4cb5-40969bf13cb1 Cinematic: - 0 Set flag(s) to (Global): true - TWN_Hospital_State_HostileResolution - === END NODE ===
0:0 - The scalpel does not discriminate. Let each and every one of you partake in its soothing journey. uid: c6bb5bef-43bd-9484-d669-b767d670335e Cinematic: > Absence, sisters. Acquaint yourselves.
0:0 - Your blades are in an atrocious condition - no way you'd make a clean cut with those. 1:0 - Their blades are uneven. Efficient surgery will require further training. uid: c7e1bc23-849e-eee4-9773-56dc398c69a4 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Check flag(s) (Local): true - ac9c3420-a495-34da-8db7-367091a13044_PassedInvestigation - Passed investigation check in Surgeon dialogue > null
0:0 - Their incisions are, as yet, still streaked with imprecision - that much I must concede. uid: cda30967-30bb-5be0-e1df-7c5a0217de21 Cinematic: > How to steady their hands, I wonder.
0:0 - He's just like Cazador - utterly insane. uid: d7802546-57cf-4537-9e6d-649f8efd1318 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Pray, sister, show us the extent of your beneficence. uid: dc49d7b5-5ce5-8f55-7896-c8344c851af3 Cinematic: (Cine) With his free hand he very gently invites one of the Darkcloak sisters to cut into the human. > null
0:0 - *You note nothing unusual about the sisters, aside from their menace.* uid: dfb2c0f6-cce7-af82-5ced-3099159457ba Cinematic: Camera shows a nearby sister. She remains still, oblivious to your inspection.
0:0 - I am no student, I seek knowledge of the curse. It is a blight on this land. uid: f73c27fe-8ea8-feb1-52cd-40afac8b77ce - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > A curse? Nay, a cure that leads to the very pinnacle of being:
0:0 - Recall what you know of Shar's teachings. uid: f809b098-ef5d-6584-a639-dd8865f0df7c = Roll SkillCheck Religion (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null (roll sucessful) > null (roll failure)
null uid: fd2d0204-e46f-ef45-58b1-2baf6e94f233 Cinematic: (Cine) The surgeon brings two of his scalpel fingers to his own eyes, then thrusts them in hard, all the way through and out of the back of his head. For a few moments he stands there in silence, the blood oozing richly out of his destroyed eyes and out of the exit wounds, then he collapses. It is over. - 0 Set flag(s) to (Global): true - TWN_Hospital_State_SurgeonKilledHimself - Surgeon performed an operation on himself and died. true - TWN_Hospital_State_PeacefulResolution - === END NODE ===
0:0 - Hush. Fret not so. You are quite ready, aren't you, sisters? uid: fd94f30f-1384-6a65-7733-a3598199945b Cinematic: > null
0:0 - |I explicitly told you to leave and I'm not interested in what you have to say| uid: 08975508-336a-5ed3-c800-3db7a6a4ada3 - 0 Check flag(s) (Dialog): true - TWN_Hospital_RooftopRaven_HasMet - Has met harpy on the rooftop - 1 Check flag(s) (Global): true - TWN_Hospital_RooftopRaven_State_PersuasionFailed - Failed to persuade harpy on the hospital rooftop - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - |Oh, I'm sorry, I did't realize. I'll take my leave now.| uid: 10704700-a2ee-4d0a-90a2-c05b80133cc1 > |Bye and don't come any closer|
0:0 - |Oh, hello again| uid: 1cb56c3b-7448-4904-9fba-27dcdd40915a - 0 Check flag(s) (Dialog): true - TWN_Hospital_RooftopRaven_HasMet - Has met harpy on the rooftop - 1 Check flag(s) (Global): true - TWN_Hospital_RooftopRaven_State_Persuaded - Persuaded harpy to let you hang around her place - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - |Bye and don't come any closer| uid: 1d9558c2-5030-48b3-8ea9-3f634b186e32 === END NODE ===
0:0 - |Ka-kaw!| uid: 1df316b0-93bc-691a-bd88-e081168f3dc5 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - |Ka-kaw!| uid: 2c9ade64-df29-85a6-c57e-17002a765368 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - |Your jokes suck and so do you. Leave my home now| uid: 2df8fbcd-f899-4efd-9d55-15a49581379d - 0 Set flag(s) to (Global): true - TWN_Hospital_RooftopRaven_State_PersuasionFailed - Failed to persuade harpy on the hospital rooftop > null
0:0 - |Oh, you noticed! Yeah, it was quite a hassle to get them!| uid: 2f00f550-55b8-43ac-93b1-d8dc986e2abb > null
0:0 - |*Just prepare to fight raven for no good reason*| uid: 2f0ab5b1-5ef3-4c3f-9fb2-1a36c5d3e31f > |Ka-kaw!|
0:0 - |Actually, I just wanted your feedback on my stand up routine? It goes something like that...| uid: 30ef6ff5-4a49-44b0-89a1-25eb54c1fd8d = Roll SkillCheck Performance (Charisma) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
0:0 - |Th.. The audacity!| uid: 4fb816ad-b6f1-4723-996d-585f90161a91 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - |Tsk! What else did I expect| uid: 538ae586-9e10-4537-9fdd-ecde83245970 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - |Lately there has been an influx of those cultists - provide quite a nice food source. Not much else to say| uid: 5ce7f5d2-b220-4049-b9be-906ee6cd7a84 > null
0:0 - |*Hard to say whether raven was impressed by your skillcheck or a pun, but it isn't threatened by you anymore*| uid: 61990898-fd40-8ba8-2c07-1cfd4eccc64c - 0 Set flag(s) to (Global): true - TWN_Hospital_RooftopRaven_State_Persuaded - Persuaded harpy to let you hang around her place > |Ca-Caw!|
0:0 - |*The raven is unnerved by your presence and clearly wants you to leave*| uid: 6e2dab2c-0d3f-3ec8-a890-c45c11c7530f - 0 Check flag(s) (Global): false - TWN_Hospital_RooftopRaven_State_Persuaded - Persuaded harpy to let you hang around her place - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - TWN_Hospital_RooftopRaven_HasMet - Has met harpy on the rooftop > |Ca-caw!|
0:0 - |*Raven is calmed down and unconcerned with you being around*| uid: 72e23645-a3a0-2b07-aed3-e1171ff4c516 - 0 Check flag(s) (Global): true - TWN_Hospital_RooftopRaven_State_Persuaded - Persuaded harpy to let you hang around her place - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - TWN_Hospital_RooftopRaven_HasMet - Has met harpy on the rooftop === END NODE ===
0:0 - |Didn't I tell you to leave?| uid: 98d2bd17-d568-40b9-a7b0-c9b300716d16 - 0 Check flag(s) (Dialog): true - TWN_Hospital_RooftopRaven_HasMet - Has met harpy on the rooftop - 1 Check flag(s) (Global): false - TWN_Hospital_RooftopRaven_State_PersuasionFailed - Failed to persuade harpy on the hospital rooftop - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - |*That didn't work and raven seems upset and agressive now*| uid: 9ad1f717-de4d-5206-f4c0-422cc50a145d > |Ka-kaw!|
- Roll sucessful - null uid: a23135aa-024b-5540-5f10-52c6b8ab955d > null
0:0 - |*Notice all the cool stuff raven gathered and complinet its scavenging squills*| uid: a4073260-2216-1a88-79fe-b1edb5e4b97a = Roll RawAbility (Strength) Difficulty: 00000000-0000-0000-0000-000000000000 = > null (roll sucessful) > null (roll failure)
0:0 - |*Raven is still concerned but not hostile*| uid: aa683ed7-b789-a4f1-86b5-6c849bc02cc5 === END NODE ===
0:0 - |Those are MINE! Don't come any closer to them!| uid: c1fda2a8-d8d0-4c5a-9646-d7d3a542d058 - 0 Set flag(s) to (Global): true - TWN_Hospital_RooftopRaven_State_PersuasionFailed - Failed to persuade harpy on the hospital rooftop > |Okay, I'll take my leave| > |I'm not gonna take orders from a harpy *attack*|
0:0 - |Ca-Caw!| uid: c7247133-1ffd-61c5-1d59-0cf0122b5782 === END NODE ===
0:0 - |*Take your leave*| uid: c93a69b0-3fd2-4e75-8f2f-6058aedbcf28 > |Bye|
0:0 - |We haven't talked yet, but your friends seem nice enough to let you hang around| uid: c97ab155-cc84-4241-bfab-74d94cd123eb - 0 Check flag(s) (Dialog): false - TWN_Hospital_RooftopRaven_HasMet - Has met harpy on the rooftop - 1 Check flag(s) (Global): true - TWN_Hospital_RooftopRaven_State_Persuaded - Persuaded harpy to let you hang around her place - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - |Okay, I'll take my leave| uid: d125726f-248d-475e-81bf-9312f358c44d > |About time|
0:0 - |Sure, you do seem like a nice enough person. Consider yourself my guest, but nothing more| uid: d188f441-7d5a-4796-a072-bd000bb4ca9b - 0 Set flag(s) to (Global): true - TWN_Hospital_RooftopRaven_State_Persuaded - Persuaded harpy to let you hang around her place > |So, what do you do here?| > |Can I have those very cool ingredients?| > |*Take your leave*|
0:0 - |I'm not gonna take orders from a harpy *attack*| uid: d5a4a8d1-8cbb-42a4-bfbe-7b406920cd96 > |Tsk! What else did I expect|
0:0 - |Oh, I see there are some cool ingredients you have lying around? I'd really like to discuss those!| uid: f5c3db38-68f4-44bf-b9ee-8415338e1c39 = Roll SkillCheck Nature (Intelligence) Difficulty: 9d1f2171-fef1-4c03-9e83-523485174c46 = > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_Reception_Receptionist.lsj Synopsis: Receptionist at the entrance of the Hospital. She's mostly supposed to be there for flavor and to provide directions to the operating room (down the hallway and under the observation area.) If you piss her off or try to circumvent her to see the doctor, she'll fight you.
0:0 - I'm sick with a deep malaise, one that came from a place beyond the stars. 1:0 - I've broken out in weird, singing hives - a sure sign of faerie infection. 2:0 - I've picked up a diabolic disease - the symptoms are quite hellish. uid: 04ac8fe6-0260-ea77-77fc-e96e31b3bb3d = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0:0 Tag: The Fiend - This warlock's patron is a Fiend (You have made a pact with a fiend from the Lower Planes of existence, a being whose aims are evil, even if you strive against those aims.) - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null (roll sucessful) > null (roll failure)
0:0 - The doctor is absent today. Come back another time. uid: 11eafb0a-9db5-b818-8a40-e97a125c2a28 Node context: part wistful, part mournful - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - === END NODE ===
0:0 - Down to the theatre, be swift, be saved. uid: 122d1454-573f-3819-b007-46ae1493b7c7 === END NODE ===
0:0 - No thanks, I'll take my chances out there. uid: 19bb086b-d08e-1007-36e7-ac84b776ece6 - 0 Check flag(s) (Global): false - TWN_Hospital_Reception_State_InLine - Players agreed to stand in line to the doctor, which lets them move in slightly further - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription === END NODE ===
0:0 - ROAR AT THIS INJUSTICE. uid: 1abf725d-6147-b1bd-909d-d19b353e4f48 = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Yes yes, but all must wait. The doctor's hands are full. uid: 1b17c316-c35a-574c-3110-b6ca0f46cd01 Node context: a little frantic, overwhelmed > Join the line - you will be seen.
0:0 - Quiet! Quiet! Everyone must wait their turn, wait in line... Doctor's orders. uid: 1f3a39d3-36d0-c6d2-94d7-96fb929ae78c - 0 Set flag(s) to (Dialog): true - TWN_Hospital_Reception_Receptionist_FailedPersuasion - This character failed persuasion and Receptionist remembers them > null
0:0 - Mimic the symptoms of Assassin's Blood, a well-known poison. uid: 26808e44-baf0-85bc-9058-24e2d1eebd5b = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - I'm not a patient - I've been hired as a new healer. uid: 2c03c807-dc3d-f5fc-2131-a78c05c7873c = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
0:0 - I am but a nurse here, the Surgeon... he will be able to examine you in full. uid: 2df8c4f8-c8fb-fe3f-930c-4b240efe0ca9 - 0 Set flag(s) to (Global): true - TWN_Hospital_Reception_State_GainedAcess - > null
0:0 - My dear lady - look at my complexion. I am at death's door. uid: 2e83c2f7-3e6e-0fb5-2957-a0fbbaea5acd - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Check flag(s) (Tag): true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > As pale as a ghost. You must see the doctor immediately.
0:0 - Such cruelty, such callousness. And in our time of need. Away. uid: 3342a30f-45fd-dfab-cfab-642e06344d25 Node context: upset, flustered - 0 Set flag(s) to (Dialog): true - TWN_Hospital_Reception_Receptionist_FailedPersuasion - This character failed persuasion and Receptionist remembers them > null
0:0 - Feign the symptoms of a disease most terrible. uid: 37544833-5d8d-0d45-6d71-be29be368457 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - My mind is full of holes, and some of them are still being punched. uid: 3830fe89-de2b-1a7b-ed50-d37d38434aa9 > Let me examine your skull.
0:0 - The unseen wounds of war - the doctor's hand will close them. uid: 3d96eca7-d38e-05a4-d0a4-16c86cd6d3a6 - 0 Set flag(s) to (Global): true - TWN_Hospital_Reception_State_GainedAcess - > null
null uid: 3faf4ee5-5e69-68c1-addc-9884f8dc243f - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription === END NODE ===
0:0 - The doctor will see you. The doctor will soothe. uid: 401f3f4f-1556-5b4f-4d0c-6921e102fe05 - 0 Set flag(s) to (Global): true - TWN_Hospital_Reception_State_GainedAcess - > Down to the theatre, be swift, be saved.
0:0 - You endanger the sick! uid: 45a1026e-51eb-8baf-9e14-8fe8629af6a1 Animation: Performance Check FAIL: player attempts to feign illness, but is not very convincing {CodyM} Cinematic: Disgusted reaction to player's pretend illness. - 0 Set flag(s) to (Dialog): true - TWN_Hospital_Reception_Receptionist_FailedPersuasion - This character failed persuasion and Receptionist remembers them > Plague! Pest! In line, or leave.
0:0 - The doctor will see you now. uid: 4dea850a-c95c-81b2-1995-223b55356a8c - 0 Check flag(s) (Global): true - TWN_Hospital_Reception_State_GainedAcess - > Down the corridor. Down to theatre you go.
0:0 - Poor creature - so sad, so sick. uid: 6178b2da-0436-9c90-35af-716c24b3f7c0 Animation: Performance Check PASS: player successfully feigns being extremely ill. {CodyM} Cinematic: Sympathetic reaction to player's 'illness'. > The doctor will see you. The doctor will soothe.
0:0 - Pretend to be ill. uid: 6191f2bf-fabd-3b7e-e626-9022c91b37bb = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Down the corridor. Down to theatre you go. uid: 7d0210b7-9ba0-e434-895d-fa01e39c0d30 === END NODE ===
0:0 - Every monster you can imagine, man or beast, has tried to kill me. I should really see the doctor. uid: 830fff1d-3a26-50fd-338a-a935a4b5495d = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null > null
0:0 - Hrm, hrm. Let me check, let me check. uid: 83b55c89-8a41-0d96-753b-f48536f26489 > What is the primary symptom?
0:0 - Not sick, not welcome! uid: 8a49813d-ceb6-6497-3af7-8ca937cd0b62 - 0 Check flag(s) (Dialog): true - TWN_Hospital_Reception_Receptionist_HasMet - Has met receptionist at the hospital true - TWN_Hospital_Reception_Receptionist_FailedPersuasion - This character failed persuasion and Receptionist remembers them > null
- Roll sucessful - null uid: 8a62d3f5-856e-f79d-569e-d07db94a8464 > null
0:0 - I am no patient - I've been hired as a spiritual advisor. uid: 8ff4a6cb-f80f-409f-9ad5-b557876b1a06 = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - The Surgeon will be most interested in you. uid: a5e3e897-f990-1bef-a2c1-6f3cf02cb642 > null
0:0 - Be patient, be well. uid: a75ea482-d6d2-9d6b-e531-c01e5e482a3c - 0 Set flag(s) to (Global): true - TWN_Hospital_Reception_State_InLine - Players agreed to stand in line to the doctor, which lets them move in slightly further === END NODE ===
0:0 - As pale as a ghost. You must see the doctor immediately. uid: a7d9df91-6d41-2f03-6042-aa5e362700dd Cinematic: shocked reaction to Astarion's paleness Node context: shocked reaction -the patient is pale as a ghost - 0 Set flag(s) to (Global): true - TWN_Hospital_Reception_State_GainedAcess - > null
0:0 - Fine fine. I'll get in line. uid: a95a8636-bb41-592b-5554-3b0a2bbc9a2b - 0 Check flag(s) (Global): false - TWN_Hospital_Reception_State_InLine - Players agreed to stand in line to the doctor, which lets them move in slightly further > Be patient, be well.
0:0 - Wait! My wounds may not be visible on the outside, but I still need help. uid: ade16ef4-63b5-b12a-5327-a2bc912869ea = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null
0:0 - There is no shame in an end. All things come to be lost. But if you wish to be examined... uid: b341b2e9-6ab7-a10a-3a58-104ec28a52b0 > null
0:0 - Poorly, quite poorly indeed... uid: b78a785c-9208-ce71-8508-bf469c580af6 Cinematic: The nurse 'looks' you over, assessing your condition. - 0 Check flag(s) (Global): true - TWN_Hospital_Reception_State_LowHP - Player speaking to receptionist has low hp - 0 Set flag(s) to (Global): true - TWN_Hospital_Reception_State_GainedAcess - > null
0:0 - Fine, fine. I'll get back in line. uid: b84c14d0-9bfd-3008-501a-3843f355a4e2 - 0 Check flag(s) (Global): true - TWN_Hospital_Reception_State_InLine - Players agreed to stand in line to the doctor, which lets them move in slightly further > null
0:0 - You're not sick, not sick at all. Wait in line. uid: bb4caae6-f92e-6ed5-dcab-ba7b3960e40a - 0 Check flag(s) (Dialog): true - TWN_Hospital_Reception_Receptionist_HasMet - Has met receptionist at the hospital - 1 Check flag(s) (Global): true - TWN_Hospital_Reception_State_InLine - Players agreed to stand in line to the doctor, which lets them move in slightly further > null
0:0 - You can let me in or I can burn, electrify, or freeze this place - maybe even all three. Your choice. uid: becc4a5b-5938-ee42-e07c-61f990726e0d = Roll SkillCheck Intimidation (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null > null
0:0 - Too many thoughts - a thrice-cursed ailment. The emptiness you yearn for will be yours again. uid: d07daba1-10b2-5ee4-2c4f-7d6673a97318 - 0 Set flag(s) to (Global): true - TWN_Hospital_Reception_State_GainedAcess - > null
0:0 - I'm sick as a dog - dark compulsions addle my mind. uid: d6131a56-6cc9-6140-0389-211ee61efe5f - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Hrm, hrm. Let me check, let me check.
0:0 - I'm no patient, your surgeon heard I have the steadiest hand this side of Faerûn. 1:0 - I'm not a patient - I'm the doctor's new assistant. uid: d9135d04-d8f4-3857-3af2-f4ecc2ef0e51 = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - No worse, no better, no need to be here. uid: e5344322-47a2-4eb6-900e-5b9cc8cef875 - 0 Check flag(s) (Dialog): true - TWN_Hospital_Reception_Receptionist_HasMet - Has met receptionist at the hospital false - TWN_Hospital_Reception_Receptionist_FailedPersuasion - This character failed persuasion and Receptionist remembers them > null
0:0 - Here to see the doctor? Are we poorly? Are we desperately poorly? uid: e85aea40-39bd-6e3d-3bad-d90e5f938f9b - 0 Check flag(s) (Dialog): false - TWN_Hospital_Reception_Receptionist_HasMet - Has met receptionist at the hospital - 0 Set flag(s) to (Dialog): true - TWN_Hospital_Reception_Receptionist_HasMet - Has met receptionist at the hospital > Not so well. But well enough to wait. Join the line, and you will be seen. > Poorly, quite poorly indeed...
0:0 - An answer to our prayers! uid: e8d694d3-4d1e-b8da-86c9-08d5c2024917 - 0 Set flag(s) to (Global): true - TWN_Hospital_Reception_State_GainedAcess - > null
0:0 - A most impatient patient... Very well. Still your cries, restless soul. uid: ebf14a53-9c9d-e244-31fd-2c2aae2e373b > null
0:0 - A unique disease - one which has never passed through this institution before. uid: f3e9cc97-8977-91c0-ebee-9b9ebfaf5764 - 0 Set flag(s) to (Global): true - TWN_Hospital_Reception_State_GainedAcess - > The Surgeon will be most interested in you.
0:0 - I am no patient - I've just been hired as an expert in maladaptive necromantic malaise. uid: f4919e09-5134-03c4-5262-41cc477869de = Roll SkillCheck Deception (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Leave. uid: fdf078af-518c-bcc3-7166-b4a76d162c47 - 0 Check flag(s) (Global): false - TWN_Hospital_Reception_State_InLine - Players agreed to stand in line to the doctor, which lets them move in slightly further - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_Reception_CorpseTender.lsj Synopsis: A nurse is tending to the corpse of Arabella's father, one of the rejected/failed experiments of the Surgeon. She is insistent that it makes sense, even though the corpse is well... a corpse. The player can trade with this nurse.
0:0 - Give the corpse a subtle poke. uid: 009d808e-d04f-3b38-ade3-ec2f94cd7cbc = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Dialog): false - TWN_Hospital_Reception_CorpseTender_AttemptedDexterity - Player has attempted the Dexterity skillcheck. - 0 Set flag(s) to (Dialog): true - TWN_Hospital_Reception_CorpseTender_AttemptedDexterity - Player has attempted the Dexterity skillcheck. > null (roll failure) > null (roll sucessful)
0:0 - Most unorthodox. But I am not one to question the doctor's methods... Do you need something of me? uid: 0be53aed-ddee-5f89-bc63-d2122755fe39 - 0 Set flag(s) to (Dialog): true - TWN_Hospital_Reception_CorpseTender_PassedDruidCheck - Passed the druid deception check
0:0 - Is that Arabella's mother she's tending? Our little idol thief has some terrible luck. uid: 19762847-81a4-9461-cef5-0c3c3a8c5daa Node context: Said quietly to the player - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - I see you have medical supplies on hand. Can you spare any? uid: 1d9b92b9-369c-d3bd-0531-498b68821199 - 0 Check flag(s) (Global): false - TWN_CorpseTender_State_PassedCorpseCheck - Players passed Corpse Tender's check > I will sell you what I can once I've stabilised the patient. > null
0:0 - You must be mistaken - the doctor would have informed us of such an arrangement. uid: 1eae18d6-5f73-d4c0-9ade-055b6b74b7f9
0:0 - Actually, the doctor requested my presence - I'm a master of natural remedy. uid: 244cc52d-d64f-4ee1-c5c6-620f0ec49a78 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Dialog): false - TWN_Hospital_Reception_CorpseTender_TriedDruidDeception - tried druid deception - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - TWN_Hospital_Reception_CorpseTender_TriedDruidDeception - tried druid deception > null (roll sucessful) > null (roll failure)
0:0 - A tiefling. That's Arabella's mother, I wager - or was Arabella's mother. uid: 2715904d-2331-6eac-c1e1-ebfb9ac370d7 Node context: Referring to a nearby corpse. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *Her patient is a tiefling - one you don't recognise, though clearly long dead.* uid: 29a0282d-1f01-5ed5-6f52-eaeb6ae1db6c Cinematic: (It is OK not to show the corpse, and only player face here) - 0 Check flag(s) (Global): false - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses false - TWN_ArabellasPowers_State_ParentA_DeadBeforeTown - false - TWN_ArabellasPowers_State_ParentB_DeadBeforeTown - - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - I will sell you what I can once I've stabilised the patient. uid: 2fb7371f-a2bd-2e47-8611-73076f9ae905 - 0 Check flag(s) (Global): false - TWN_CorpseTender_State_PassedCorpseCheck - Players passed Corpse Tender's check
0:0 - A tiefling corpse - odds are that's sweet Arabella's father. uid: 37989741-bf95-f5d5-ec8f-248feaa61ca9 Node context: Said quietly to the player - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: 39877940-4758-ac76-4b54-b244a40476d9 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - I'll do better, and the patients will be better, and it will all be fine... uid: 3ab14198-14af-4822-9f72-6849684109ad - 0 Check flag(s) (Dialog): true - TWN_Hospital_Reception_CorpseTender_HasMet - Has met a nurse that is tending to a corpse at the entrance of Hospital > null
0:0 - Hey! Don't do that to my patient! uid: 3c40e677-f848-d724-a137-2b45c5e0ca0d - 0 Set flag(s) to (Dialog): true - TWN_CorpseTender_Event_FailedCheck - Player failed to unlock trade with corpse tender === END NODE ===
0:0 - Now if you'll excuse me, I've got to tend to my patient. uid: 4a0c4cfc-54a6-9c53-8870-95db1d856cd5 === END NODE ===
0:0 - That body she's working on - that's Arabella's father. uid: 4ef6903c-574e-4ce9-a390-1d175a95ee61 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - The doctor's teachings live on. I will be fine, the patients will be fine, everything fine. uid: 596fa7f8-474e-8c3a-56a3-c7e26ef666c8 - 0 Check flag(s) (Dialog): true - TWN_CorpseTender_HasMet2 - HasMet for corpse tender if the doctor is dead already > null
0:0 - A tiefling. That's Arabella's father, I wager - or was Arabella's father. uid: 5a66d2b3-6f9a-68aa-9043-9fc76962b3d1 Node context: Referring to a nearby corpse. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Not much left now, but you're welcome to look. uid: 5e686af6-29d9-c60b-5104-016f9cbf9a04 - 0 Check flag(s) (Local): false - e165ff5e-f019-e71d-3546-cdf71c4ef8a7_AskedForTradeReaction - Nurse is shocked that you'd ask her for trade in this situation - 0 Set flag(s) to (Local): true - e165ff5e-f019-e71d-3546-cdf71c4ef8a7_AskedForTradeReaction - Nurse is shocked that you'd ask her for trade in this situation > null
0:0 - I sense the patient's soul - he is merely resting while his body heals. uid: 5f58cc5b-bb5f-cd8f-749e-28b85089301a = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Dialog): false - TWN_Hospital_Reception_CorpseTender_PassedDruidCheck - Passed the druid deception check false - TWN_CorpseTender_Event_PassedMedicine - Player passed medicine check in corpse tender dialogue - 1 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0 Set flag(s) to (Dialog): true - TWN_CorpseTender_Event_PassedMedicine - Player passed medicine check in corpse tender dialogue > null
0:0 - See that corpse? Arabella's father, in the oh-so-decaying flesh. uid: 62c6cb74-204f-4387-a5f4-0eee37350cbf - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I see now - they're sleeping peacefully. I think your work here is already done. uid: 65da01b2-89d6-6031-a048-f3169b875d37 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Dialog): false - TWN_Hospital_Reception_CorpseTender_PassedDruidCheck - Passed the druid deception check false - TWN_CorpseTender_Event_PassedMedicine - Player passed medicine check in corpse tender dialogue - 1 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Dialog): true - TWN_CorpseTender_Event_PassedMedicine - Player passed medicine check in corpse tender dialogue > null (roll sucessful) > null (roll failure)
0:0 - That's Arabella's mother - or was Arabella's mother. uid: 67b7fdcf-75cc-92ee-c29a-c79e1b4312a4 Node context: Referring to a nearby corpse. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - That body she's tending must be Arabella's father. uid: 865faceb-a6bc-2bc6-b1c4-dcab4d5018f9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *You recognise the corpse being tended - the girl Arabella's father.* uid: 892e2e56-fa4f-c42a-41cf-eb9f2fdf9d13 Cinematic: (It is OK not to show the corpse, and only player face here) > null
0:0 - Ugh - I know that corpse. Arabella's father's met a most unpleasant end. uid: 8a18d3b6-ad62-44f0-b67c-feb300584201 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Now I must ask you to step away. This patient demands my utmost attention. uid: 8a5a4a0c-64a7-edfd-30aa-d9dd8bd4acf4 === END NODE ===
0:0 - Leave. uid: 95c757b6-cf09-ba69-3cab-1333a7ccffbc === END NODE ===
0:0 - Why are you treating a dead body? uid: 96995df6-ac69-e495-87c9-f91eb6d81ad0 - 0 Check flag(s) (Dialog): false - TWN_Hospital_Reception_CorpseTender_HasAskedAboutCorpse - Player has asked why the nurse is treating a corpse. - 0 Set flag(s) to (Dialog): true - TWN_Hospital_Reception_CorpseTender_HasAskedAboutCorpse - Player has asked why the nurse is treating a corpse. > Not dead, merely medicated. To ease the pain.
0:0 - A dead tiefling. Arabella's mother, no doubt. The horror of her end I daren't contemplate. uid: 9e34ae0b-9f5b-0c94-b45d-cc984d04f9ee - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Don't call the doctor yet! I've got potions, sutures - I know I can do this... uid: a00ebd28-a641-4042-b3ba-472c228bfc42 Animation: CORPSE: [REUSE] SN: DIAG_Pose_Lie_Supine01 Cinematic: Node context: The nurse is panicking assuming you are a patient - 0 Check flag(s) (Dialog): false - TWN_Hospital_Reception_CorpseTender_HasMet - Has met a nurse that is tending to a corpse at the entrance of Hospital - 0 Set flag(s) to (Dialog): true - TWN_Hospital_Reception_CorpseTender_HasMet - Has met a nurse that is tending to a corpse at the entrance of Hospital > Oh, you're a patient. This is the children's ward - triage is back that way.
0:0 - A tiefling corpse - odds are that's sweet Arabella's mother. uid: a018c503-ea56-4c7f-280d-b388c3e3a48d Node context: Said quietly to the player - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - See that corpse? Arabella's mother, in the oh-so-decaying flesh. uid: a4eb0b51-f34b-3e04-ffc5-ff84def355e2 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - That corpse she's tending must be Arabella's mother. uid: a833536e-1fb3-a805-4d1b-e8051f37c57f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - That body - it looks like Arabella's mother. uid: a87283bf-4f8b-6be9-80e2-868bf84ee01b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Must be Arabella's father. What's left of him, anyway. uid: ac1c22ff-74dd-b540-f363-043e11799c48 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - A tiefling. Must be Arabella's mother. What's left of her, anyway. uid: af6f2a16-dfb8-8951-84b8-e467656b51af - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - *The corpse is a tiefling man - the girl Arabella's father, presumably.* uid: b05c7ba0-260a-c201-6d87-3f8a4f65c170 Cinematic: (It is OK not to show the corpse, and only player face here) > null
0:0 - Ah, you've induced such a peaceful sleep. You knowledge of herbs is impressive - the doctor would be proud. uid: be522963-706e-b123-9912-c6e633f146cd = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Dialog): true - TWN_Hospital_Reception_CorpseTender_PassedDruidCheck - Passed the druid deception check false - TWN_CorpseTender_Event_PassedMedicine - Player passed medicine check in corpse tender dialogue - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - TWN_CorpseTender_Event_PassedMedicine - Player passed medicine check in corpse tender dialogue > null (roll sucessful) > null (roll failure)
0:0 - I see movement! The patient's awake! Hello, can you hear me? uid: c88ac0bd-9a02-41a7-b231-0393a671f2cc Node context: overjoyed, grateful - 0 Set flag(s) to (Global): true - TWN_CorpseTender_State_PassedCorpseCheck - Players passed Corpse Tender's check > Now that that's sorted, might I purchase some supplies? > null
0:0 - That's Arabella's father - or was Arabella's father. uid: c8b82c66-7bdb-4624-81aa-985c28d0c5a3 Node context: Referring to a nearby corpse. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Ugh - I know that corpse. Arabella's mother's met a most unpleasant end. uid: c92a1c3d-5d51-968a-72a0-f7e2cbd8b1bf - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - A dead tiefling. Arabella's father, no doubt. The horror of his end I daren't contemplate. uid: c9b32339-b0eb-3333-9357-6e9fe514e755 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - That tiefling's seen better days. Arabella's mother, I wager. uid: cb4b396a-8b35-e47f-b7c7-16da0b948bbe - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - This corpse... It's Arabella's father. The horror of his end I daren't contemplate. uid: ce632889-5271-4ffe-b22a-423507489fd9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: d901d0f6-c99e-d5d7-b1b8-eda91611c7ed - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - I know this stillness - his body is simply conserving energy as he heals. The patient is stable. uid: dcca5342-3b11-992c-09fa-7e322a47e8d1 = Roll SkillCheck Deception (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Dialog): false - TWN_Hospital_Reception_CorpseTender_PassedDruidCheck - Passed the druid deception check false - TWN_CorpseTender_Event_PassedMedicine - Player passed medicine check in corpse tender dialogue - 1 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Dialog): true - TWN_CorpseTender_Event_PassedMedicine - Player passed medicine check in corpse tender dialogue > null
0:0 - Is that Arabella's father she's tending? Our little idol thief has some terrible luck. uid: e49fdf23-0d89-49b8-81b8-f63272f7220a Node context: Said quietly to the player - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - The patient is asleep. The sedative is quite strong, you see. uid: e8f6689a-bc5d-e89f-ef69-7c95b2408f45 Node context: angry, in denial
0:0 - The doctor's found oblivion... well. No time to mourn. I'll fix this without him. uid: ec0bbf67-b6f2-4bd6-be54-f2bd20514898 - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonPermaDefeated - - 0 Set flag(s) to (Dialog): true - TWN_CorpseTender_HasMet2 - HasMet for corpse tender if the doctor is dead already > null
0:0 - This corpse... It's Arabella's mother. The horror of her end I daren't contemplate. uid: ef5619fd-f8e6-e20c-dfe9-70dce9810fe5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *You recognise the corpse being tended - the girl Arabella's mother.* uid: f7fa6481-a98f-ace1-0c42-bc3771b4d355 Cinematic: (It is OK not to show the corpse, and only player face here) > null
0:0 - *The corpse is a tiefling woman - the girl Arabella's mother, presumably.* uid: f8302098-fba3-63eb-e1f5-14c215396b33 Cinematic: (It is OK not to show the corpse, and only player face here) > null
0:0 - Yes, yes! I knew these hands would not fail me. The patient is sure to recover. uid: f91519e1-46ea-ced4-9dc3-bb7b18b173a7 - 0 Set flag(s) to (Global): true - TWN_CorpseTender_State_PassedCorpseCheck - Players passed Corpse Tender's check > Now that that's sorted, might I purchase some supplies? > null
0:0 - Still not feeling better? Let's see if I can help you. uid: fe8165a0-91f2-89cb-70b9-7366c765afee - 0 Check flag(s) (Local): true - e165ff5e-f019-e71d-3546-cdf71c4ef8a7_AskedForTradeReaction - Nurse is shocked that you'd ask her for trade in this situation > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_Patient_AD.lsj Synopsis: Patiens has no tongue or eyes. If you release him he produces some sounds, walks a couple of feet and dies from blood loss.
0:0 - Grggg - gng - nng... uid: 31017113-2e7c-a561-56bf-6d433bed0457 Node context: Gurgling - tongue has been torn out === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_Patient.lsj Synopsis: Patient of the surgeon. Eyes, tongue have been removed.
0:0 - uid: 1a43d1f4-03c3-df88-772a-7b27312126df === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_PAD_SurgeonDead.lsj Synopsis: PAD is played after Surgeon is dead.
Variations:
- Killed by Nurses;
- Killed himself;
- Killed in combat;
0:0 - Gods, that was horrific. Even by this place's standards. 1:0 - What a thrill. The more abhorrent the creature, the more satisfying the kill. 2:0 - I'm not doctor, but I'd say that's terminal. 3:0 - I'm glad that's over. No wonder some people are afraid of doctors... 4:0 - It's over. He will perform no more surgeries, inflict no more pain. 5:0 - Scalpels down, thank the gods. 6:0 - A rotten heart beats no more. Good riddance. 7:0 - That's one shadow monster dead. uid: 4cd37dbd-e38f-7062-0f44-860fcf3f5f02 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
0:0 - Horrific as this place is, seeing someone cut down by their own minions is always funny. 1:0 - An appropriate end, given the torture he's inflicted. A shame I didn't get to take part. 2:0 - Killed by his own nurses. Not a treatment I'd be eager to sign up for. 3:0 - Always a pleasure, watching your foes turn on themselves. 4:0 - Delivered to the jaws of oblivion by the sisters who revered him. 5:0 - What kind of hell did I just watch. 6:0 - Slaughtered by his own minions. A deservedly-ignominious end. 7:0 - I can't believe that worked. These shadows really do twist people. uid: 64692f60-2f65-4b03-a1f1-7ee79c1102d7 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - TWN_Hospital_State_NursesKilledSurgeon - === END NODE ===
0:0 - That was... easy? I wish more of our enemies were that happy to destroy themselves. 1:0 - His own final victim. A bloody sort of poetry - beautiful in its own way. 2:0 - Nothing like giving someone a taste of their own medicine. 3:0 - Fool. Someone so gullible has no business being near a scalpel. 4:0 - He delivered himself to the jaws of oblivion - a fitting end. 5:0 - If only all our enemies could be convinced to take themselves out. 6:0 - If only that foul creature had been compelled to perform surgery on himself years before. 7:0 - I didn't think that would work. This shadow curse is something else. uid: 9838d2d6-25a9-6368-bd94-672497d594f6 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) - 0 Check flag(s) (Global): true - TWN_Hospital_State_SurgeonKilledHimself - Surgeon performed an operation on himself and died. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_PAD_Entrance_2P.lsj Synopsis: VB that is played when you approach the Hospital in SCL.
Version for 2 characters.
0:0 - For all the good it's doing in a place like this. 1:0 - Should I be in need of medical treatment, please don't bring me here. 2:0 - Might be some potions inside. Or a load of cursed scalpels flying at our faces. 3:0 - A fortunate find. We could do with some potions for the journey ahead. 4:0 - We could check for supplies - not like the remaining locals have use for them. 5:0 - Too bad the cursed locals are well beyond saving. 6:0 - Good news for us. There could be some useful potions inside. uid: ce13f0c9-9a88-43f9-9b43-eaefa65c05b7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_PAD_Entrance_1P.lsj Synopsis: VB that is played when you approach the Hospital in SCL
0:0 - Is that a hospital? Not that anyone's being healed around here. 1:0 - A hospital. Doubt anyone's been healed around here in a long time... 2:0 - Looks like a hospital - or a healer's house, anyway. 3:0 - A place of healing. We might stand to plunder a few tonics, at the very least. 4:0 - A hospital. Might be able to scrounge a few supplies. 5:0 - An infirmary. Too bad the current locals are beyond saving. 6:0 - A house of healing, for all the good it does anyone now. uid: 63dc5fb5-6e9f-4a39-a2a9-e69a86e955f1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon_Trepan_Combat.lsj Synopsis: Combat AD
0:0 - Blood has pooled in the brain. I must open the cranium! uid: 64dbd4c2-0f00-4345-9b2a-6bb682dcb51a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon_Syringe_Combat.lsj Synopsis: Combat AD
0:0 - A sure remedy for a sickened mind. uid: 79f07b9c-46d4-4779-b02a-6f255a76b5e8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon_SuccessfulSurgery_Combat.lsj Synopsis: Combat AD
0:0 - A successful procedure, Shar be praised! uid: 4b6a30f5-2e30-4d5e-bfb6-73eb5094dc0c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon_Leech_Combat.lsj Synopsis: Combat AD
0:0 - Behold - the leech, for draining humours most foul. uid: bd20a69b-1347-4b42-9728-5b79ac125527 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon_InstrumentRequest_004_Combat.lsj Synopsis: Combat AD
0:0 - This flesh must be flayed. The next instrument, sister. uid: c6002263-b513-458c-aa51-f2478c750693 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon_InstrumentRequest_003_Combat.lsj Synopsis: Combat AD
0:0 - A most difficult dissection. Sister? uid: 9b195864-cd07-42fd-a115-6e2fb724a4a5 Node context: 'Sister?' = expectantly, asking for his next surgical tool. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon_InstrumentRequest_002_Combat.lsj Synopsis: Combat AD
0:0 - The subject resists. Next instrument, good sister. uid: e4c288e3-d54f-4811-8e8f-02decd3c4a36 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon_InstrumentRequest_001_Combat.lsj Synopsis: Combat AD
0:0 - Sister. The first instrument, if I may. uid: dcbe8beb-152b-497e-8c12-761d6114b348 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon_Bonesaw_Combat.lsj Synopsis: Combat AD
0:0 - Still yourself. The saw's teeth will open the way for her shadow. uid: 7e417723-0c51-4d48-93e3-dcba06b2b3ff === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_Surgeon.lsj Synopsis: Surgeon in the Hospital in the Cursed Town operates on a goblin restrained in a chair.
OR comments about patients if the goblin is dead (released).
0:0 - Only with unwavering hand can we show our subject mercy. uid: 13b7873b-ebf7-4f71-ae24-7c9f6cf5c9cf Node context: speaking to nurses as he demonstrates surgical procedure - 0 Check flag(s) (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_A - f4169abb-abdc-be87-1a9d-91387440472c_Adescription - 0 Set flag(s) to (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_B - f4169abb-abdc-be87-1a9d-91387440472c_Bdescription === END NODE ===
0:0 - See here, how I soothe each vein with the tenderest touch. uid: 1b01a23d-7859-4c94-9cf1-c8f4cfc82de5 Node context: speaking to nurses as he demonstrates surgical procedure - 0 Check flag(s) (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_B - f4169abb-abdc-be87-1a9d-91387440472c_Bdescription - 0 Set flag(s) to (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_C - f4169abb-abdc-be87-1a9d-91387440472c_Cdescription === END NODE ===
0:0 - Woe, that every subject cannot know the peace of absence. uid: 22e751ea-8dd6-1ffe-daca-c905174210a4 - 0 Check flag(s) (Global): true - TWN_Hospital_State_PatientReleased - - 0 Set flag(s) to (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_A - f4169abb-abdc-be87-1a9d-91387440472c_Adescription === END NODE ===
0:0 - What is a healer with no patient to tend? uid: 8ff3ae91-74cb-cda0-0dd7-a286fe2bc931 - 0 Check flag(s) (Global): true - TWN_Hospital_State_PatientReleased - - 1 Check flag(s) (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_B - f4169abb-abdc-be87-1a9d-91387440472c_Bdescription - 0 Set flag(s) to (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_C - f4169abb-abdc-be87-1a9d-91387440472c_Cdescription === END NODE ===
0:0 - Witness the solace of the Lady's whispers with each slice. uid: c7a445d1-cef0-4edf-8d15-51436b8bfd26 Node context: speaking to nurses as he demonstrates surgical procedure - 0 Set flag(s) to (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_A - f4169abb-abdc-be87-1a9d-91387440472c_Adescription === END NODE ===
0:0 - Only in absence is one healed. uid: c9978e2b-ccba-af4b-7d24-2d5fad8cd5b5 - 0 Check flag(s) (Global): true - TWN_Hospital_State_PatientReleased - - 1 Check flag(s) (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_C - f4169abb-abdc-be87-1a9d-91387440472c_Cdescription - 0 Set flag(s) to (Local): false - f4169abb-abdc-be87-1a9d-91387440472c_B - f4169abb-abdc-be87-1a9d-91387440472c_Bdescription false - f4169abb-abdc-be87-1a9d-91387440472c_A - f4169abb-abdc-be87-1a9d-91387440472c_Adescription false - f4169abb-abdc-be87-1a9d-91387440472c_C - f4169abb-abdc-be87-1a9d-91387440472c_Cdescription === END NODE ===
0:0 - Would that the sisters' incisions were soothing as mine. uid: e45abfa8-d26d-9024-01ca-273392aa1dbc - 0 Check flag(s) (Global): true - TWN_Hospital_State_PatientReleased - - 1 Check flag(s) (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_A - f4169abb-abdc-be87-1a9d-91387440472c_Adescription - 0 Set flag(s) to (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_B - f4169abb-abdc-be87-1a9d-91387440472c_Bdescription === END NODE ===
0:0 - Your eyes are sharp, sisters. Tend to your scalpels, so I might say the same of them. uid: e8d929a5-6068-4045-b5f3-771f47f05183 Node context: speaking to nurses as he demonstrates surgical procedure - 0 Check flag(s) (Local): true - f4169abb-abdc-be87-1a9d-91387440472c_C - f4169abb-abdc-be87-1a9d-91387440472c_Cdescription - 0 Set flag(s) to (Local): false - f4169abb-abdc-be87-1a9d-91387440472c_B - f4169abb-abdc-be87-1a9d-91387440472c_Bdescription false - f4169abb-abdc-be87-1a9d-91387440472c_A - f4169abb-abdc-be87-1a9d-91387440472c_Adescription false - f4169abb-abdc-be87-1a9d-91387440472c_C - f4169abb-abdc-be87-1a9d-91387440472c_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_ResponseToSurgeon_003_Combat.lsj Synopsis: Combat AD
0:0 - A most excellent choice, master. uid: 215c319b-8d32-478c-8601-44528b22ced2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_ResponseToSurgeon_001_Combat.lsj Synopsis: Combat AD
0:0 - Your wish guides my hand. uid: 99685d5c-de56-4e9a-a14d-a9b3f406abbd === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Hospital_AD_ResponseToSurgeon_000_Combat.lsj Synopsis: Combat AD
0:0 - The master surgeon's will is my honour. uid: 138e59cb-f555-4210-9bb4-896999a34ecf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_HospitalSignpost_AD.lsj Synopsis: Signpost in the Town.
0:0 - *Here - House of Healing West - Baldur's Gate East - Central Square*
uid: 4a5598c7-f983-4b7e-bc2b-affb53ae7843 === END NODE ===
0:0 - *Reithwin House of Healing. Presiding Surgeon: Malus Thorm.* uid: 1b717844-4d79-44b3-1213-b022f5088526 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_HelpWantedPoster_AD.lsj Synopsis: "Help Wanted" poster in the Cursed Town.
0:0 - *Hauliers and merchants wanted. Sail the silvery seas! Gaze upon the Gate! No experience required.* uid: fd6f2141-0c05-43dd-9ce7-a9ec6d6fdb65 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Gale_LootBoss.lsj Synopsis: Gale (or someone near Gale) has attempted to loot a corpse and Gale realises the evil possibilities.
0:0 - Leave it be. uid: 1ce53d46-c29b-be23-1025-a794d8d644db === END NODE ===
0:0 - *Is this the Shadow Weave's presence, or a darkness within you from the beginning, waiting to be called?* uid: 32cdd5e3-c92e-3b14-e6cf-c30683e0ed11 Cinematic: Gale curious. === END NODE ===
0:0 - *In its stead, a new power answers your call. One beyond the bounds of Mystra's authority. And beyond her approval.* uid: b31879eb-21f8-e90e-c4e2-74a54405d91b Cinematic: Gale smile - happy with new power === END NODE ===
0:0 - *Shadow magic floods your body. Where you once felt Mystra's light, there is now only darkness.* uid: bd387fba-ee6d-4c46-0f4b-94db942f3b29 Cinematic: Dark VFX glows stronger. Gale smiles - happy to have the power. - 0 Check flag(s) (Tag): false - ORI_GALE_MYSTRABLESSED - Gale is blessed by Mystra - 0 Set flag(s) to (Global): true - ORI_Gale_State_AbsorbedTWNBossPower - Gale absorbed the power from a town boss. > *Is this the Shadow Weave's presence, or a darkness within you from the beginning, waiting to be called?*
0:0 - *Its shadows spread through your veins, purging all traces of Mystra's blessing. It cannot tolerate such light.* uid: f34ea68a-8afb-7591-b759-5fed27bdb8b5 Cinematic: Dark VFX glows stronger. Gale grimace. - 0 Check flag(s) (Tag): true - ORI_GALE_MYSTRABLESSED - Gale is blessed by Mystra - 0 Set flag(s) to (Global): true - ORI_Gale_State_AbsorbedTWNBossPower - Gale absorbed the power from a town boss. > *In its stead, a new power answers your call. One beyond the bounds of Mystra's authority. And beyond her approval.*
0:0 - *As its blight fades, you feel a lightness rush in to take its place - Mystra. A taste of what you lost and of what awaits you for fulfilling her purpose.* uid: feafbf8d-ee12-a927-7b31-cb27bfb0894a Cinematic: Gale smiles === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_FishermanNote_AD.lsj Synopsis: Just a note from a fisherman.
0:0 - *Gone fishing. CATCH you later! - Ellis* uid: 3ccd3d8c-d3b1-3871-810c-75a5c1b4c21c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Finale_PAD_ArmyLeft.lsj Synopsis: Comment on how the absolute army left. Reactivity if you saw them previously or not.
0:0 - So, the army's gone. Next stop: Baldur's Gate. 1:0 - The army of the Absolute is gone, marching west. Sooner or later the very walls of Baldur's Gate will tremble. 2:0 - The Absolute's army trampled through here. We can't let them get to Baldur's Gate. 3:0 - The Absolute's forces have marched forth. Baldur's Gate is in danger. 4:0 - The Absolute's legions - they're gone. And I doubt they've disbanded peacefully... 5:0 - The army of the Absolute marches west to the Gate. The city is strong - but it will not hold forever. 6:0 - The Absolute's armies are on the march - and Baldur's Gate is their target. uid: 08a96937-dd2b-4766-bdba-d81b11be2343 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - TWN_MarchingArmy_State_SawAbsoluteArmy - Sets when the Absolute's army is seen === END NODE ===
0:0 - It looks like a horde stomped past here. 1:0 - These grounds look like they've been trampled by an entire horde of beasts. An army passed through here. 2:0 - An army's stampeded through here. A big army. 3:0 - An army's trampled these grounds. The Absolute's forces are on the move. 4:0 - All these tracks - enough for an army. They must be on the march. 5:0 - An army has marched through here, travelling west to... to Baldur's Gate! 6:0 - Looks like an army marched through here. uid: 351732d7-24da-258a-95ab-3e7673179036 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - TWN_MarchingArmy_State_SawAbsoluteArmy - Sets when the Absolute's army is seen === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Finale_LeavingAct.lsj Synopsis: Scene of players leaving SCL to travel to Intermezzo. This scene triggers when the party leave Moonrise Tower after defeating Ketheric.
There are two variants. One where the curse has been lifted, one where the curse hasn't been lifted.
If the curse has been lifted, Halsin and/or Art Cullagh will be present at Moonrise if alive, and will tell players that the quest has succeeded, and that when they leave Moonrise, they'll see the restults. They tell you to wrap up your business here first. This happens in the dialogues for those characters, not here.
If the curse hasn't been lifted, players see a vista of the shadow-cursed lands on leaving Moonrise, and move on toward the Risen Road.
0:0 - *Ketheric is defeated, the path ahead clear. You should be elated, but the sight of the land you leave behind does nothing to alleviate your sorrow.* uid: 002fc1cf-af32-f8dd-7515-e9da2fa8684a Animation: [Choices]*REUSE*[Player] may reuse construction anims Cinematic: The party look back from the Risen Road, across the cursed lands. > *Though however deep your pain, it cannot compare to Halsin's.*
0:0 - *Though however deep your pain, it cannot compare to Halsin's.* uid: 00adef0c-2e8c-9136-f262-79c41da793ba Animation: [Choices][Halsin][Player]The party walk down the road, continuing their journey. Halsin stays behind and watches the party walk away down the road. Then he looks out into the shadows, determined to maintain his vigil over SCL. We will not see him again. Cinematic: The party walk down the road, continuing their journey. Halsin stays behind and watches the party walk away down the road. Then he looks out into the shadows, determined to maintain his vigil over SCL. We will not see him again. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
null uid: a96e812d-f689-9950-69b7-f5e96ad0708b === END NODE ===
null uid: b4f3c490-44c7-c941-906b-0b56ead5d12e Animation: [Choices]*REUSE*[Player] may reuse construction anims Cinematic: Cut back to party, with Halsin in shot, looking across the rejuvenating region. Halsin takes front and centre, looking back across the 'healed'vista, overjoyed, and then the party turn and continue their journey === END NODE ===
null uid: c914c0c2-009c-079d-77ee-972bfd502ace Cinematic: Final shot of the curse, still stretching across the whole region. === END NODE ===
0:0 - *Your courage has been tested, and in this, at least, you have triumphed.* uid: d4085dba-4fc9-42b2-a710-360a3fb78aaa Cinematic: Cut to close up of the shattered statue. An enormous silver tree bursts through the ground where the statue once stood, silver leaves/fruits sprouting, and the light from above intensifies as the shadows disperse. > null
0:0 - *The curse has been lifted, the lands cleansed of the shadows. Ketheric's reign of living death is over.* uid: e810a241-1d67-4f17-e9b5-297bc6588477 Animation: [Choices][NPC] Townfolks reacting to the moonlight that shines on them and slowly turning back to normal state. Cinematic: Players leave SCL by the Risen Road. They look back to see beams of light breaking through the clouds.-The curse has been lifted. The clouds above part, and a powerful beam of moonlight shines through and illuminates the town centre where the statue of Ketheric stood. It is now shattered. - 0 Check flag(s) (Global): true - GLO_LiftingTheCurse_State_BreathHasBeenRestored - > *Your courage has been tested, and in this, at least, you have triumphed.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_ResearchNotes.lsj Synopsis: Research notes of the Brewer.
He experimented with different poisons on different creatures, trying to figure out the most effective ways of poisoning them. This book also contains info about his attempts to create a Purple Worm Poison.
0:0 - *The poison described within requires corpse rose petals. The distiller ordered a packet of them, but a dark purple stain makes the delivery destination hard to make out.* uid: 3e1febce-0bc0-3d33-f139-552d314c7141 - 0 Check flag(s) (Global): false - TWN_Distillery_State_FoundAlchemyStash - Player found the alchemy stash of the Brewer > null
0:0 - *After exhaustive experimentation, he was able to make a near-deadly extract from the glands. But to complete his poison, Thisobald required one last ingredient:* uid: 3e2d7fdd-fcc3-3ccb-0edc-73ba454c2658 > *The petals of a corpse rose.*
0:0 - *With the corpse rose petals the package contains, you might create Thisobald's purple worm poison.* uid: 42e0215d-9988-ae7f-d555-e08ca4d425d2 === END NODE ===
0:0 - *Research notes. They describe a powerful venom extracted from a rare purple worm. Distiller Thisobald Thorm sought to create a fatal poison using the worm's gullet.* uid: 97a8364c-ace4-db9d-a9eb-732b1393447f Cinematic: Player raises the book to look through it. - 0 Check flag(s) (Global): false - TWN_Distillery_Knows_AlchemyStashLocation - Player knows the location of the Alchemy Stash - 1 Check flag(s) (Object): true - TWN_Distillery_State_InLabCinematicTrigger - Player inside a trigger in the Brewer's cave where we could play advanced cinematic false - TWN_Distillery_HasMet_ResearchNotes - - 0 Set flag(s) to (Object): true - TWN_Distillery_HasMet_ResearchNotes - > *He procured several parts of a worm gullet, but rinsed one in error. The poison he brewed was noxious - but not fatal.*
0:0 - *Your mind separates the black from the blue, revealing the stash's location. You mark your map as a reminder.* uid: e0820b70-845b-363f-e424-724c7b331f20 - 0 Check flag(s) (Global): false - TWN_Distillery_State_FoundAlchemyStash - Player found the alchemy stash of the Brewer - 0 Set flag(s) to (Object): true - TWN_Distillery_Event_LearnedAlchemyStashLocation - Player learned about the location of the alchemy stash > *With the corpse rose petals the package contains, you might create Thisobald's purple worm poison.*
0:0 - *The location is revealed. And it seems you have already discovered the package.* uid: e0faedca-9be9-7c89-3e63-af513c25317b - 0 Check flag(s) (Global): true - TWN_Distillery_State_FoundAlchemyStash - Player found the alchemy stash of the Brewer === END NODE ===
0:0 - *Research notes. They describe a powerful venom extracted from a rare purple worm. Distiller Thisobald Thorm sought to create a fatal poison using the worm's gullet.* uid: e7ae1705-cba1-34f8-e6c6-71a03e0b9b01 - 0 Check flag(s) (Global): false - TWN_Distillery_Knows_AlchemyStashLocation - Player knows the location of the Alchemy Stash - 1 Check flag(s) (Object): false - TWN_Distillery_HasMet_ResearchNotes - - 0 Set flag(s) to (Object): true - TWN_Distillery_HasMet_ResearchNotes - > *He procured several parts of a gullet, but rinsed one in error. The poison he brewed was noxious - but not fatal.*
0:0 - *The poison described within requires corpse rose petals. The distiller ordered a packet of them, but a dark purple stain makes the delivery destination hard to make out.* uid: ef46f85a-f86d-86c1-0c8a-94a156edde19 - 0 Check flag(s) (Global): false - TWN_Distillery_State_FoundAlchemyStash - Player found the alchemy stash of the Brewer > null
0:0 - *The page is a mess of dark colour. The delivery's location remains a mystery.* uid: fe236491-2bd4-6a71-128b-17459b507bbc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Entrance_2P.lsj Synopsis: VB that is played when you approach the Distillery in SCL.
Version for 2 characters.
0:0 - I'm sure a place like this has spirits aplenty. 1:0 - Hmm. Smells like wanton days as a young scholar. 2:0 - Maybe we can find a flagon of something curse-resistant. 3:0 - A cursed distillery, no less. I suspect it holds more than just liquor. 4:0 - I could use a drink after wandering these ruins. 5:0 - We should drop in for a quick sip. For research, of course. 6:0 - I remember this place. We thought perhaps we might toast our victory here... but alas, it was not to be. 7:0 - Hm. A place like this must hide all manner of secrets. uid: 7fea1f05-5939-4b3b-a0ba-c9da57d03860 - 0:0 Tag: Halsin - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Entrance_1P.lsj Synopsis: VB that is played when you approach the Distillery in SCL
0:0 - A distillery. Not my preferred tipple, honestly. 1:0 - A distillery. Wonder if any tipple's survived. 2:0 - Must be a distillery. 3:0 - A distillery. If the sign weren't clear enough, the odour would be. 4:0 - Looks like a distillery. I could use a drink after wandering this place... 5:0 - Must be the town distillery - I'm getting a distinct whiff of alcohol. 6:0 - 'The brewery. We thought we'd toast victory there, once.' 7:0 - That sign above. This must be a brewery - or distillery. uid: 268ea876-8234-4705-851b-3e327db741f8 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_Poison.lsj Synopsis: Played during the fight with the Brewer.
0:0 - Hells - his brew's turned to poison. uid: c4338ef8-a0b0-45b5-92c7-8fd9b43721b1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_Physical.lsj Synopsis: Played during the fight with the Brewer.
0:0 - Ugh - he's about to belch! uid: 04c49dbe-73ac-4014-8ed5-8946f067045e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_PassedOut.lsj Synopsis: Played during the fight with the Brewer.
0:0 - He's down. Time to hit him with all I've got. uid: 923a2acd-a50e-476c-89d2-1ad592338a2b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_Necro.lsj Synopsis: Played during the fight with the Brewer.
0:0 - The drink - it's turned necrotic! uid: 4f62978d-8ac8-4e80-8177-34014d64fdaa === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_Lightning.lsj Synopsis: Played during the fight with the Brewer.
0:0 - Damn - the brew's acquired a spark! uid: 833c4c68-18b8-4c88-8851-8fc1a61c11d8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_Hallucinating.lsj Synopsis: Played during the fight with the Brewer.
0:0 - Is that... yes! His hallucinations made real. uid: 84004a31-88d5-43e0-a0bd-9be511952e1a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_Fire.lsj Synopsis: Played during the fight with the Brewer.
0:0 - Flaming brew? This battle's taken a heated turn. uid: 12de26bc-b3b2-47e2-8070-263d87392b3c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_Drunk.lsj Synopsis: Played during the fight with the Brewer.
0:0 - He's tottering. Another drink might knock him out. uid: 074e2d8e-6410-4fc7-b24d-bb26e46814b0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_CombatStarted.lsj Synopsis: Played at the start of a fight with the Brewer.
0:0 - The damn thing's pickled himself with booze - will he even feel pain? 1:0 - That gasbag is three sheets to the wind - can it even feel pain? 2:0 - Guy is cursed and totally soused. Those types don't go down easy. 3:0 - This deviant's been rotted by drink. I shall enjoy sobering him up. 4:0 - Damn thing's sozzled - might make for an unpredictable fight. 5:0 - Ugh - no telling what this bloated bastard's capable of. 6:0 - Expect anything - he's been cursed to the Hells and back. uid: 7ac45124-3119-44d2-85b2-066b199d1827 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_Cold.lsj Synopsis: Played during the fight with the Brewer.
0:0 - The brew's been chilled! uid: 75971e36-cba9-419f-8608-4322da3f6600 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_Brewer_Acid.lsj Synopsis: Played during the fight with the Brewer.
0:0 - Watch it - the acid's altered his brew. uid: 8f17d52e-f529-4278-a653-d8b12fb1c761 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_BrewerDead.lsj Synopsis: In Town in Act 2 we meet the Brewer that is son of Ketheric and shadow-curse mutated. This one is played when we defeat him
0:0 - Thank gods it's over. That creature was disgusting. 1:0 - It's done. Let the shadows torment him no longer. 2:0 - A man to be pitied, for all the bile he had in life. His was a lonely end, made a monster by these shadows. 3:0 - He's done for. I'll drink to that. 4:0 - A shame, what the shadows did to him. His death gives me no pleasure. 5:0 - Poor bloke. Wouldn't have minded drinking with him in another life. 6:0 - Disgusting creature. I'm not sure I'll ever be rid of his bile-stench. 7:0 - Dead at last - but it will be some time before his foul vapours fade from my nostrils. 8:0 - Pity we had to kill him. He seemed more lonely than cruel. uid: 1627db2e-855d-4117-ab85-f197d1901e20 - 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_PAD_ArmInBarrel.lsj Synopsis: There is a barrel with an arm sticking out of it, Clicking on it makes the characters comment. The comment is different depending on whether the player has read the Brewer's diary.
0:0 - Oh dear - she's well-pickled, whoever she was. 1:0 - If you don't find solace at the bottom of a bottle, try a barrel, I suppose. 2:0 - Someone drowned in alcohol. Yeesh. 3:0 - A body in a barrel. Quite the unique flavouring technique. 4:0 - I suppose there's worse things to drown in. 5:0 - Oh my. Someone went drowning their troubles - quite literally. 6:0 - Is that... a human arm? Do I even want to know? uid: 44a5de86-5ff9-8252-5c0a-8c9243e0d00e - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - The Brewer's blackmailer. Quite the pickle she got herself into. 1:0 - This must be what remains of the lady who tried to blackmail the brewer. Put her into a barrel rather than over one, it seems. 2:0 - Looks like this is the woman who tried to blackmail the brewer. 3:0 - The brewer's blackmailer. I might find it funny, were I capable of it.
Heh. 4:0 - The reward for attempted blackmail, I think. 5:0 - The blackmailer's remains. Must've made for a... flavourful toast. 6:0 - Oh - oh my. Must be what's left of that would-be extortionist.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_Brewer_Zombie_04.lsj Synopsis: One of the zombie patrons in the Brewery. This is an actor whose heart was set on the Five Flagons in Baldur's Gate, but he got lost in his cups here.
0:0 - How dare you! I'm an... actor! Yes! That's the word. A proper job, not some jester. uid: 5769f12c-b228-73af-70bb-3eb323973964 Node context: indignant === END NODE ===
0:0 - One day I'll get there... one day... uid: 5d24bd5d-0d8a-42a3-8086-581b0845d115 Node context: lost in thought - 0 Check flag(s) (Dialog): false - TWN_Distillery_HasMet_Zombie_04 - - 0 Set flag(s) to (Dialog): true - TWN_Distillery_HasMet_Zombie_04 - > What are you doing up here on this stage? > Where is it you're trying to go? > Leave.
0:0 - I'm practicing my audition! Go away! Unless you're buying the next round... uid: 697821f3-9679-44cc-807d-cf4a4c42eb1c Node context: flustered, but mock-friendly on the final line - 0 Check flag(s) (Dialog): true - TWN_Distillery_HasMet_Zombie_04 - === END NODE ===
0:0 - Leave. uid: 6c76fdaf-a1d0-f477-bf15-31b89e30b01a === END NODE ===
0:0 - I wish my audition piece was that exciting... uid: afc1f702-4c97-2894-c9d4-f545fd29f004 Node context: reacting to a spectacular death - no shock or horror, quietly impressed by the spectacle - 0 Check flag(s) (Dialog): true - TWN_Distillery_HasMet_Zombie_04 - - 1 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - === END NODE ===
0:0 - There's a... big tent, funny costumes... circus! Yes, that's it... I was going to the circus... uid: b6e60e7e-d2dc-ca23-96e6-60dbaa7cd92d Node context: forgetting words in the middle of speaking === END NODE ===
0:0 - I was... performing... and then the lights went out. I'm waiting for the curtain call.
uid: d63e8a54-4ede-09cb-02be-6e986cde3717 Node context: hopeful, but uncertain === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_Brewer_Zombie_03.lsj Synopsis: Billy, one of the zombie patrons of the brewer used to be a troubador. Here he is bellowing out a drinking song - may be improvises as a song or chanted.
0:0 - No time to waste, we should be drinkin' Hey! for the pub Ho! for the pub We'll soon be stinkin' drunk! uid: 0a1e968b-d1ff-486d-a1bc-f34adcc265ae - 0 Check flag(s) (Dialog): true - TWN_Distillery_HasMet_Zombie_03 - === END NODE ===
0:0 - The brew-man's popped, the floors are spattered Say, hey, for the pub! Drain your mug like nothing matters Say, hey, for the pub! uid: 6dfab765-441c-8199-dcdd-a75456453c3a - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - === END NODE ===
0:0 - The payday gold in my pouch is clinkin' Say, hey, for the pub! A single thought is what I'm thinkin' Say, hey, for the pub! uid: e2007ed4-80ee-62e4-cac1-4a36bcae9915 - 0 Set flag(s) to (Dialog): true - TWN_Distillery_HasMet_Zombie_03 - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_Brewer_Zombie_02.lsj Synopsis: One of the zombie patrons in the Brewery. Just wandering around.
0:0 - I don't know you... perhaps I forgot you. uid: 11b4b548-1c6e-4075-9e39-0725710b5560 - 0 Check flag(s) (Dialog): false - TWN_Distillery_HasMet_Zombie_02 - - 0 Set flag(s) to (Dialog): true - TWN_Distillery_HasMet_Zombie_02 - === END NODE ===
0:0 - The distiller was here... now he's gone. Such is the way.
0:0 - Maybe another sip would jog my memory... uid: caad4a43-582e-4acb-a935-125001199213 - 0 Check flag(s) (Dialog): true - TWN_Distillery_HasMet_Zombie_02 - === END NODE ===
0:0 - He served us... but will be forgotten soon. uid: cb732b55-a2bc-e023-f8d4-6c8cbdab101d - 0 Check flag(s) (Dialog): false - TWN_Distillery_HasMet_Zombie_02 - - 1 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 0 Set flag(s) to (Dialog): true - TWN_Distillery_HasMet_Zombie_02 - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_Brewer_Zombie_01.lsj Synopsis: A zombie who was once the waiter. He is stuck on repeat, going through the motions and 'glitching out'.
0:0 - Haul yourself up chum, and let the old whiskey jug b-b-bite you. So what'll it be? uid: 083d3c5f-421b-4f3c-954f-52d2d8753379 Node context: Stuck on repeat, going through the motions and 'glitching out'. - 0 Check flag(s) (Dialog): false - TWN_Distillery_HasMet_Zombie_01 - - 0 Set flag(s) to (Dialog): true - TWN_Distillery_HasMet_Zombie_01 - > null
0:0 - Ch-chum yourself up, and whisk the old luggy j-jug bug you. So be what? uid: 0d726cca-1077-a5a5-ef4e-e9032bd81298 Node context: Stuck on repeat, going through the motions and 'glitching out'. Completely broken by now. > null
null uid: 3602af82-efb3-91d5-0342-81224fad3221 === END NODE ===
0:0 - So be what indeed, my friend. So be what indeed. uid: 360c9c13-9a39-4715-aa6c-6407aa35b0f6 Node context: Mimicking the jibberish of a zomb - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Chk. The curse has left him with as much sense as a newborn slug. uid: 4940329c-6b96-4bec-8c97-783b3246880c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Leave. uid: 53c8e9b5-d954-e92e-800a-694de3af97ca === END NODE ===
0:0 - I'd say you broke the poor fellow, but I wager he came that way. uid: 5e63d056-7bb9-45b7-94fa-c2836468405c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: 67e1ed65-277d-4ceb-a857-8a96bd816ef4 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - I think your witty remarks were too much for him - he's a blubbering wreck. uid: 6926ab01-dd3f-4f75-8f0f-224b23d1997f Node context: Wryly poking fun at the player (trying to converse with a zombie bar tender) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Thisobald, you say? Indisposed, apologies is the master distiller c-currently. uid: 74c96e41-d1ae-ce90-7501-23d5305033f9 - 0 Check flag(s) (Dialog): true - TWN_Distillery_HasMet_Zombie_01 - - 1 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - === END NODE ===
0:0 - D-do mess our pardon. Our master d-distiller spill's quite the caused. uid: 77e58bd2-b0b3-0ec8-f212-996aa35e5e0a - 0 Check flag(s) (Dialog): false - TWN_Distillery_HasMet_Zombie_01 - - 1 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 0 Set flag(s) to (Dialog): true - TWN_Distillery_HasMet_Zombie_01 - > Now settle your mind, chum, and get your shine on. Be will it what?
0:0 - Looks like he's not all there - in more ways than one. uid: 82f0af42-5263-478b-bcca-0c666e75074e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Leave. uid: 8c3c1f53-d336-48fd-835e-32163aa87534 === END NODE ===
0:0 - Well that's disturbing. Still better than having an actual conversation with him, though. uid: e4b222a1-689f-435b-bd74-507fba9c43a3 Node context: Watching a zombie 'glitch out' and repeat nonsense phrases. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_Brewer.lsj Synopsis: Dialog with the Brewer. He is a bloated creature who asks us to drink ourselves into oblivion with him. Player choices lead either to combat, or to the brewer drinking himself until he explodes.
Twisted and creepy, a jovial barman who has been corrupted by curse to become a monstrous drunk. He speaks in fragments, swinging between melancholy, menace, and humour. Extra emphasis and derangment on bold words.
null uid: 0072a0e3-39bf-5e9b-9106-cbe9755fb8f6 Cinematic: Player grimaces as mimicking drinking. The brewer drinks after being convinced that the player was really drinking. - 0 Set flag(s) to (Object): true - TWN_Distillery_State_FakedDrinking - Character faked drinking > Ah. Elixir. But such a small sip you take... Fear not. You will soon quaff as I do.
0:0 - I ascended a great tower infused with the most powerful of magic. uid: 00cc4b27-2c3d-032f-e829-e8fc5e96d14b = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Global): true - UND_ArcaneTower_MainPowerOn - Main power source is used to light up all the tower - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - From aboard a mind flayer vessel, I've witnessed the Hells themselves. uid: 01a0bc10-c6aa-958c-eacd-89ae7ba2cdc9 = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - How do the Thorms sustain the shadows? uid: 047ec65c-18b6-0a67-0c5f-fda3f78cf55e - 0 Check flag(s) (Dialog): true - TWN_Brewer_Event_AskedCurse - Asked Brewer how to lift the curse - 1 Check flag(s) (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_TwoDrinksServed - The Brewer has given the player a drink twice - 0 Set flag(s) to (Dialog): true - TWN_Brewer_Event_AskedWhatSustains - The player asked the Brewer what sustains the shadows > The spirit of the land.
0:0 - This guy looks like he had a long, long, long night. Might be best to keep him happy for now. uid: 070a94dc-4198-46b8-b359-52b11fc7130e Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - I challenged a daunting phase spider. Its corpse is all that remains. uid: 072c7336-165c-c6a2-a15f-c01de8805a2c = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Global): true - FOR_Bottomless_SpiderQueen_State_PermaDefeated - Spider Queest was permanently defeated - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Silence, quiet, hushhhh. Just drink. uid: 081cfbf7-8ae3-e14b-abcd-bc1ca7acab19 - 0 Check flag(s) (Dialog): true - TWN_Brewer_Event_MentionedKetheric - Brewer mentioned Ketheric to player true - TWN_Brewer_Event_AskedCurse - Asked Brewer how to lift the curse
0:0 - An owlbear mother lunged at me. I slaughtered it in reply. uid: 09f1dcba-b386-c140-4d1f-626f3fe08b79 = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Global): true - FOR_Owlbear_State_PermaDefeated - PermaDefeated - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I bested an inquisitor - the vaunted champion of my own Queen, Vlaakith. 1:0 - I bested an inquisitor - a dreaded champion of the Lich Queen, Vlaakith. uid: 0b38c14e-477b-6c0d-fc8f-00ba92d7e30c = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - CRE_Templar_State_Defeated - Set if the templar is Defeated in creche - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I gazed upon all Faerûn from the four peaks of the Spine of the World. uid: 0ba8ca10-9d74-5d0b-b11b-22c9e48e39cb = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null
- Roll sucessful - null uid: 0c3a1c3b-a0e9-0801-0b4f-c83abaad8da1 > null
0:0 - Attack. uid: 0cf78dae-738e-cd70-0e01-2e8ad8933198 - 0 Set flag(s) to (Global): true - TWN_Distillery_State_HostileResolution - === END NODE ===
0:0 - I walked the corpse of a dead god in the timeless Astral Plane. uid: 0d1a8500-d420-3749-1610-22e870e6e357 = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Heh. Did you open her up and find the inner beauty? A wonderful tale. Fit for children. uid: 0d2ed7b0-8524-e21d-d423-452184222638 > null
0:0 - I'll drink to that. I drink to everything, but especially to that. Bravo. uid: 0da5e97c-e47b-091a-d094-48458f91beb4 > null
0:0 - *Leaning in, you can see how the creature's skin barely holds it together. The bulge of its belly is on the cusp of bursting wide open.* uid: 1d1a78ce-793a-fbee-8249-e9ae8fbcdac2 Cinematic: > null
0:0 - An owlbear mother lunged at me. I slaughtered it in reply. uid: 224895aa-d758-8c77-0e43-17e92df60a7c = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - FOR_Owlbear_State_PermaDefeated - PermaDefeated - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I've seen some grotesques in my time, but this is something else. uid: 23539f7b-60c0-40ca-a561-5f27f6ad305b Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - No. I will not share any stories. uid: 26069cb5-96ad-b1c0-8a34-e3bc49c1b983 > null
0:0 - Talk and... perish, die, buried. Buried in Thorm tomb. Father told me. uid: 2abb297d-b1cd-1098-00bf-c54fadd94afd Animation: VO but additional animation will be needed Cinematic: The Brewer drinks once more after speaking. He then lets out a deep, unsteady groan. Node context: Fully raving drunk. > I can't perish - no, nay, neither. Too strong, too...
0:0 - More stories. uid: 2b7e5e9b-110b-698e-2c8f-a928c5cc1642 Animation: *DUPE* [Borl] pours 2 tankards Cinematic: The Brewer drains his tankard again before speaking - 0 Set flag(s) to (Object): true - TWN_Distillery_State_PassedDrinkingCheck - > Tell me of foes felled, villains vanquished, beasts bested.
0:0 - *Your belly rumbles as the vile brew fills it, yet your mind remains miraculously steady.* uid: 2ba4d57b-7720-8b04-763d-73859a69e920 Animation: More intense reaction to drinking second round Cinematic: Player grimaces slightly from the alcohol, but is otherwise unaffected - 0 Set flag(s) to (Object): true - TWN_Distillery_State_DrankBrewersPoisonAndSucceededOnSave - For Background Goal true - TWN_Distillery_State_DrankBrewersPoison - For Background Goal > More stories.
0:0 - Questions done, finished, over. Only drink. uid: 2e8567a1-82d4-a92f-aa54-3c1548443819 - 0 Check flag(s) (Dialog): true - TWN_Brewer_Event_MentionedKetheric - Brewer mentioned Ketheric to player true - TWN_Brewer_Event_AskedCurse - Asked Brewer how to lift the curse
0:0 - Insects, roaches, vermin all. I bore of their petty customs. uid: 2f8ec8ab-64ec-bf1a-1b2c-361fc25d045c > null
0:0 - I have transformed into an ancient beast. One of pure hate. uid: 2f9b938c-328d-7400-b374-3a147e050c17 = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Feel unfeeling, know unknowing. Be devoured! uid: 2f9f3a20-e867-bd37-2f3d-b00e8d6518c9 Animation: *DUPE*[Borl] smashes the bartop Cinematic: Smashes bar counter to end cinematic and transition into combat Node context: menacing, as you prepare to attack, smashing the bar counter in front of you - 0 Set flag(s) to (Global): true - TWN_Distillery_State_HostileResolution - === END NODE ===
0:0 - Mothers. Commiserations. This place is my mother. Its teats are copper. Its milk is barrel-aged. uid: 300abdea-d58c-21b5-1bd9-802f80c6fce2 > null
- Roll failure - null uid: 332e10ec-6117-20f6-7106-d4f297683412 > null
0:0 - I explored a lost fortress buried deep in the Underdark's bowels. uid: 344baaeb-8842-ea66-e3e8-e287f87773ba = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Global): true - UND_AdamantineForge_Knows_SawForge - One of the players saw the forge. - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - A silver-tongued devil bade me feast in his lavishly appointed banquet hall. uid: 3a317ca5-a0e0-e3fa-a813-2e6b0283bae0 = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Global): true - FOR_Monitor_HasMet_Dinner - FOR_Monitor_HasMet_Dinnerdescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Bowels? Speak not of bowels. My guts are a firestorm - but I have the means to douse it. uid: 3b4ac269-ce5b-2e36-4cca-5ec50c11e8ac > null
- Roll sucessful - null uid: 3b569c2d-fb54-c28e-9181-1b3beb8504cc > null
0:0 - I disembowelled a balor with its own pointed horn. uid: 3b6b8cf7-7b7a-5d0e-0cbe-bc562c2287f8 = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - A horror I can hardly bear, tolerate, endure, if only in my mind. Such daring! uid: 3d6eb240-8fac-9556-4ec6-208e8e83db99 > null
0:0 - A towering creature rose from molten lava. I felled it with great wit and might. uid: 3d845cbc-2f6c-88f7-80e3-5f369a0b93bb = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Global): true - UND_AdamantineForge_State_GolemPermaDefeated - The Adamantine Golem was permanently defeated. - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Was this once a man? The shadows have corrupted him beyond comprehension. uid: 4346c887-e590-4b44-96e5-f7528c5f9441 Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Attack. uid: 43ac9727-861e-4c94-f71c-2fdc4f90ec72 - 0 Set flag(s) to (Global): true - TWN_Distillery_State_HostileResolution - === END NODE ===
0:0 - Drink with the Brewer. uid: 43ca2726-6489-2a40-9804-85e0d0b644ff = Roll SavingThrow (Constitution) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once > null (roll sucessful) > null (roll failure)
0:0 - Do as he says. Drink. uid: 4aa31622-4d14-e51e-8906-3c58fa0d1fb4 = Roll SavingThrow (Constitution) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_TwoDrinksServed - The Brewer has given the player a drink twice > null (roll sucessful) > null (roll failure)
null uid: 4ad4de34-be37-4785-b76a-e922f91febad - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > Pick up the tankard. > No. I will not drink. > Attack.
0:0 - A devil is as he does. Promises, poetry, a story musty as must. uid: 4f8958f4-a5ca-73ff-c4ca-46d6c873c9bb > null
0:0 - Pretend to swig deeply, avoiding the liquid at the last moment. uid: 4ff14094-0e2e-fe8a-551b-5d458ac8f7e0 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once > null (roll sucessful) > null (roll failure)
0:0 - Impostor. uid: 51b32a19-e309-20b7-2235-c2071c2ab515 Cinematic: The Brewer notices you’re not really drinking and he glares at you menacingly. - 0 Set flag(s) to (Object): false - TWN_Distillery_State_TriedFakingDrinking - > You. Will. Regret.
null uid: 53eb6d2d-bb65-3b1c-586b-b9bed190f392 - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once > Now tell me a story, a fable, a saga. Delight me.
0:0 - A bulette made me its prey, but proved no match for me. uid: 544275b1-e8fd-23e9-d21d-d2811a4bd4e9 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Global): true - UND_Bulette_State_HasBeenPermaDefeated - Bulette has been perma defeated - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I conquered infamous hobgoblin Dror Ragzlin and his minions. uid: 548d2db2-0cf9-d129-06bc-6ef5dbe88b57 = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - GLO_GoblinKing_State_PermaDefeated - Goblin King is dead or otherwise permanently defeated - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Mime a sip of your drink. uid: 58fde35b-b989-5f22-4c0f-7277730214dc = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_TwoDrinksServed - The Brewer has given the player a drink twice - 1 Set flag(s) to (Object): true - TWN_Distillery_State_TriedFakingDrinking - > null (roll sucessful) > null (roll failure)
0:0 - Go on. Cheers, bottoms up, down the hatch. uid: 595a9275-43c5-e2b4-d4a6-533e7d051716 Node context: still an offer, but becoming more of a threat > null
0:0 - The curse has wrecked this man. This is no life - this is torture. uid: 5a57bd32-c5d9-4bfe-adb9-86297c023373 Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - No... talk. Drink. uid: 5af8c584-8125-1cdb-cd58-9ae2d46fb5aa - 0 Check flag(s) (Dialog): true - TWN_Brewer_Event_AskedKetheric - Player asked about Ketheric true - TWN_Brewer_Event_AskedWhatSustains - The player asked the Brewer what sustains the shadows
0:0 - Look at the thing... A few more tastes of its own medicine and it'll burst. uid: 5d067d58-06f8-bda4-6f5a-49b2ebc565ef Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - A wasted journey. The Hells can be seen right here. uid: 5dcb88a3-8ed3-26b3-1bb7-3775be34395f > null
0:0 - Treasures in the dark, like the dusty anniversary bottle forgotten in the widow's cellar. Delightful. Delicious. uid: 5e0cedd3-7079-d835-cd1e-16692496aa0f > null
0:0 - A deal most sordid for powers profane. To sign away your very self... Compelling. uid: 5f558a2d-09ae-fc4a-a1f2-04c2a335fac0 > null
0:0 - Hob-gob? Min-ion? Small beer. Small and sour. That tale does not wag. uid: 5f5c769e-afaa-6eb8-c99c-0352bc1cfd7b Node context: Tale/wag deliberate in spelling. > null
0:0 - He's bloated like a corpse, and smells worse. Did the curse do this...? uid: 5fedf47d-7036-4889-90f4-721c5a641937 Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I explored a lost fortress buried deep in the Underdark's bowels. uid: 66fb405d-cc9b-3544-4d48-f91637ac9df9 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Global): true - UND_AdamantineForge_Knows_SawForge - One of the players saw the forge. - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Ah. Elixir. But such a small sip you take... Fear not. You will soon quaff as I do. uid: 6753d1f1-cb4d-9492-0f29-27d9dfe08cbb Animation: Check for VO acting, possible custom of Brewer drinking Cinematic: Brewer drinks deeply before speaking. Node context: Sigh of satisfaction, followed by a querying tone about why the player drinks so modestly (in fact they only pretended to drink) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once > Now tell me a story, a fable, a saga. Delight me.
0:0 - I massacred an entire Grove of Tieflings who thought me their protector. uid: 69a87c39-a484-6c12-dffc-1d60ca3311b0 = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Global): true - NIGHT_GoblinHunt_RaiderCelebration - Goblin Hunt Celebration - Raiders. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - No more. Questions. Drink. uid: 6b1980ad-a392-6f5d-5b35-453b7db8c176 - 0 Check flag(s) (Dialog): true - TWN_Brewer_Event_AskedKetheric - Player asked about Ketheric true - TWN_Brewer_Event_AskedWhatSustains - The player asked the Brewer what sustains the shadows
0:0 - I challenged a daunting phase spider. Its corpse is all that remains. uid: 6c3da73d-0e35-9b5a-78a3-57e9f625688a = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Global): true - FOR_Bottomless_SpiderQueen_State_PermaDefeated - Spider Queest was permanently defeated - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Whisper a prayer to your god, then drink. uid: 709deb3a-a547-34d5-282a-d546a69e6c8a = Roll SavingThrow (Constitution) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once > null (roll sucessful) > null (roll failure)
0:0 - Pah! Hate is not special. It takes no beast to hate. It is the raw state of every man. uid: 7202e021-21d3-1400-1f06-fa59f30b0a79 > null
0:0 - Did they bleed flame? Did their screams rend the sky? No - don't tell me. Let me dream. uid: 7209ae60-4f4b-c639-b336-f429a896ef56 > null
0:0 - I bested an inquisitor - the vaunted champion of my own Queen, Vlaakith. 1:0 - I bested an inquisitor - a dreaded champion of the Lich Queen, Vlaakith. uid: 72d0a58c-0667-4f88-d139-a250e8afc28f = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - CRE_Templar_State_Defeated - Set if the templar is Defeated in creche - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I conquered infamous hobgoblin Dror Ragzlin and his minions. uid: 761a1e1e-820a-4eed-7fc0-e55520b2510c = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Global): true - GLO_GoblinKing_State_PermaDefeated - Goblin King is dead or otherwise permanently defeated - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Take a sip, but spit out the liquour before the creature notices. uid: 767c12a2-a56b-9d93-db4a-7332c850b38a = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_TwoDrinksServed - The Brewer has given the player a drink twice - 1 Set flag(s) to (Object): true - TWN_Distillery_State_TriedFakingDrinking - > null (roll sucessful) > null (roll failure)
0:0 - ...Not a single drop swallowed. You must think me a ripe fool. uid: 76d900f1-89a9-ce9c-ff91-6a1f4fbbbddf Animation: player drinking and swaying (This time miming) Cinematic: The brewer drinks, then frowns at the player > null
0:0 - I can't perish - no, nay, neither. Too strong, too... uid: 77a9d93d-f45b-214d-3484-3e207a57fcbf Animation: custom animation for the explosion. Bar objects animated flying off from the smash possibly. Player reaction Cinematic: The brewer groans in pain, then explodes in a shower of gore. Node context: Beyond drunk, about to die but denying it. Trails off at the end with a painful groan. - 0 Set flag(s) to (Global): true - TWN_Distillery_State_PeacefulResolution - === END NODE ===
0:0 - Take a drink, but hold it in your mouth instead of swallowing. uid: 781aa931-c52b-592c-4990-684b3a3e7438 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Object): true - TWN_Distillery_State_TriedFakingDrinking - > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 78a1750f-6915-f2d3-58b2-e601a2054550 > null
0:0 - CHUG! CHUG! CHUG! uid: 794d792c-47e1-4a7e-9cdc-5fa3e527501a = Roll SavingThrow (Constitution) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null > null
null uid: 79c63790-4b9f-8bd4-2ba4-2943aca60bd9 - 0 Check flag(s) (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkonce - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkoncedescription false - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinktwice - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinktwicedescription - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinktwice - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinktwicedescription - 1 Set flag(s) to (Object): true - TWN_Distillery_Event_DrankTwice - > I - I know you. I knew, I know, I am knowing.
0:0 - What do you mean? How can I defeat Ketheric? uid: 83f9dc8f-8e93-e1a2-1b8d-ad292e0cf046 - 0 Check flag(s) (Dialog): true - TWN_Brewer_Event_AskedKetheric - Player asked about Ketheric > No, must not, can not, will not mention her.
0:0 - I stomp on the detritus of a dead town every day. Tell me of another life. uid: 86745a34-ea86-645c-9c37-df48651e231b > null
0:0 - I massacred an entire village of innocents who thought me their protector. uid: 86accfaa-eef3-3fc2-017b-42f199117482 = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Global): false - ORI_DarkUrge_KilledIsobel_Requirement - Requirement for NIGHT_DarkUrge_KilledIsobel - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - A waste of tongue flaps. I wanted glory, not pus! uid: 873ac838-b449-ea10-4a93-bfc591209384 > null
0:0 - I ripped apart winged imps spawned from the fires of Avernus. uid: 87f52f4b-a5f2-393e-40c5-a5f170e386ab = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - That's all? A single fight? Against a lone knight? Sounds like a stinking pile of... uid: 886609e0-635a-7db7-607a-e37cce341848 Cinematic: Unimpressed shake of the head at the end. Node context: 'of shite' but trails off at the end with a sigh, unimpressed > null
0:0 - Pathetic! Paultry! Poxy puddle of piddle! Why not boast of snots dug from your nostril? uid: 8911a43c-0d84-fb46-8b3a-c57ddc31961a > null
0:0 - The only one left alive to tell your wicked tale. Kill another drink with me. uid: 8fab6d1a-a2ea-60bb-9775-37854c2ae7cc > null
0:0 - I already drank some wine earlier, thank you. uid: 9007ba86-78a9-bc51-5179-c244f9aca4e8 - 0 Check flag(s) (Object): true - HAV_Jaheira_State_DrankWine - This character drank the wine offered to them by Jaheira. > A pixie's piss. I give you Blackfire.
0:0 - Keep your distance. He looks like he could burst any second. uid: 90946200-b61f-286b-1442-ca7bd7960ed5 Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - How did you become... what you are now? uid: 92f68094-bce0-3c0a-6978-daf85bec5121 - 0 Check flag(s) (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once - 0 Set flag(s) to (Dialog): true - TWN_Brewer_Event_MentionedKetheric - Brewer mentioned Ketheric to player > Father Ketheric's laughter. Not joy, not ever-never. Only laughter.
0:0 - I ripped apart winged imps spawned from the fires of Avernus. uid: 94dc6253-4ecf-aeba-475f-78d7f0f203ee = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I've seen the goblins' vile rituals with my own eyes. uid: 96362595-c8c7-7da5-6498-00d33bc7a09e = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - GOB_GoblinThrone_Event_Entered - - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I've seen the goblins' vile rituals with my own eyes. uid: 965170b9-f3fb-457f-b319-d9a9a0e01642 = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Global): true - GOB_GoblinThrone_Event_Entered - - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Boo-what? I do not know what that is. But let us imagine it impressive. uid: 96782580-911c-2b78-412b-e20f1dc4c4f2 > null
null uid: 97a95aed-4698-afce-4945-7eb02c0157db Animation: [Borl] drags himself over to the counter Cinematic: The brewer drags itself to a bar counter, on which are two full mugs. > Drink, gulp it down, wet your whistle. Tell your story.
null uid: 9b82af40-9681-e0ab-347c-82d4c76b6f87 - 0 Check flag(s) (Local): false - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkonce - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkoncedescription - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkonce - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkoncedescription true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once - 1 Set flag(s) to (Object): true - TWN_Distillery_Event_DrankOnce - true - TWN_Distillery_State_DrankBrewersPoison - For Background Goal > More stories.
0:0 - I massacred an entire Grove of Tieflings who thought me their protector. uid: a209c074-edd5-f710-e8e8-a496251636d6 = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Global): true - NIGHT_GoblinHunt_RaiderCelebration - Goblin Hunt Celebration - Raiders. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - No. I will not drink. uid: a5472d6a-75d2-a87e-1238-526efa0286be > null
0:0 - *The liquid burns your throat as you swallow, but otherwise, you feel no ill effects.* uid: a893e568-9506-90a0-c358-6f0145f2510f Animation: player does a cheers gesture and takes a drink, reaction as throat burns but recovers Cinematic: Player grimaces after having drank the brewer's alcohol. It's potent, but they can handle it. - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once - 1 Set flag(s) to (Object): true - TWN_Distillery_State_DrankBrewersPoisonAndSucceededOnSave - For Background Goal true - TWN_Distillery_State_DrankBrewersPoison - For Background Goal > null
0:0 - I have transformed into an ancient beast. One of pure hate. uid: a9e8af8b-a559-a90a-179f-c056b7360fbe = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - A silver-tongued devil bade me feast in his lavishly appointed banquet hall. uid: aa649a1d-64d1-a97f-b172-d03eca7aae01 = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - FOR_Monitor_HasMet_Dinner - FOR_Monitor_HasMet_Dinnerdescription - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Lies of a lying liar. Let void take you. uid: afc66e3f-4b3c-ce21-c642-f48ea60c9a07 Animation: [REUSE][Borl] smashes the bartop Cinematic: Smashes bar counter to end cinematic and transition into combat Node context: menacing, as you prepare to attack, smashing the bar counter in front of you - 0 Set flag(s) to (Global): true - TWN_Distillery_State_HostileResolution - === END NODE ===
- Roll sucessful - null uid: b0ec7cc1-987c-f24a-6cb3-91c74f5f545f > null
0:0 - What can you tell me about Ketheric? uid: b18aad6c-5eb7-8ac9-f2dd-5488c5915bc0 - 0 Check flag(s) (Dialog): true - TWN_Brewer_Event_MentionedKetheric - Brewer mentioned Ketheric to player - 1 Check flag(s) (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_TwoDrinksServed - The Brewer has given the player a drink twice - 0 Set flag(s) to (Dialog): true - TWN_Brewer_Event_AskedKetheric - Player asked about Ketheric > Father. Father is father.
0:0 - I gazed on nature's bounties in a verdant grove of druids. uid: b361032c-c300-c1cf-c8b7-f9ce74a560a5 = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Global): true - DEN_General_State_EnteredCave - Any player entered the cave area in the Grove, where most tieflings are - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I slayed a hideous, pustule-ridden hag. She died a gruesome death. uid: b46bd4ad-a6c0-e033-f489-db92eb343e1b = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription true - GLO_Hag_Knows_HagIsHag - GLO_Hag_Knows_HagIsHagdescription - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Near to bursting. The next few sips could be his last. uid: b7788239-3b1d-6acb-eddd-2799de5263d7 Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - No. I will not drink. uid: b7910f4e-ccce-50cc-29db-691d4f7b3a3c > You. Will. Regret.
- Roll sucessful - null uid: b832d9e3-4f36-5c1e-dd63-89c6f9c17c82 > null
0:0 - You have it within you still, I can tell from the crack in your smile and the gleam in your foul eye. uid: b8e6b97f-ac94-65a5-3a83-4432bbcf9e2a > null
0:0 - More. Drink. uid: ba6a5eaa-d535-4ae2-deae-42f59c4b2c60
0:0 - You want father's personal mysterious - (secret) - secret. No, not, never! uid: beee9c70-02b4-c907-050e-80e172b3127c Animation: [RESUE][Borl] smashes the bartop Cinematic: Smashes bar counter to end cinematic and transition into combat Node context: menacing, as you prepare to attack, smashing the bar counter in front of you - 0 Set flag(s) to (Global): true - TWN_Distillery_State_HostileResolution - === END NODE ===
0:0 - Swear eternal devotion to your divine as you knock back the drink. uid: bfb06d36-f9aa-e96e-4dae-38fdcf16943f = Roll SavingThrow (Constitution) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null > null
0:0 - I ascended a great tower infused with the most powerful of magic. uid: c3be93cc-0990-ec67-70d6-4e49a3fa5fc9 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Global): true - UND_ArcaneTower_MainPowerOn - Main power source is used to light up all the tower - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Foul creatures. Too many limbs - like seeing double, triple, quadruple. Better as husks. uid: c503e88f-4e70-5eb8-b7fe-5e620d810460 > null
0:0 - As your drink, call upon your god to steady you. uid: c91b4b3f-9eda-5a4d-2d86-025c01ca0fbc = Roll SavingThrow (Constitution) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_TwoDrinksServed - The Brewer has given the player a drink twice > null
0:0 - Minions? Many - good. More blood to slurp and marrow to suck out. uid: cb435bb5-53a3-8183-8d03-e62d72ec7c97 > null
0:0 - Channel your focus to a sharpened point as you drink. uid: cca218b8-1f7e-33c5-ef96-f5c5fc0794c6 = Roll SavingThrow (Constitution) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null > null
0:0 - Do you adventure in broom closets? I want a saga. uid: cdc45df3-be8a-4ceb-c481-936290f06527 > null
0:0 - The work of wizards. That crackle, that spark, how I wish it still stirred within me! uid: cde5eeec-089e-dab1-45bd-cb2b812b0de9 > null
0:0 - Who placed the curse on this land? uid: d0354362-e1cb-eebf-94a7-fb6ebfe2d017 - 0 Check flag(s) (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once - 0 Set flag(s) to (Dialog): true - TWN_Brewer_Event_AskedCurse - Asked Brewer how to lift the curse > Father Ketheric created. Father Ketheric sustains.
0:0 - *The creature's brew is more potent than anything you ever drank before. You feel instantly drunk and unsteady on your feet.* uid: d44737b5-2c8a-e0e7-4d1a-be649c0f6984 Animation: Player drinks, grimaces and sways a little in reaction to the alcohol. Cinematic: Player grimaces and sways a little in reaction to the alcohol they just drank. - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkonce - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkoncedescription true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once - 1 Set flag(s) to (Object): true - TWN_Distillery_Event_DrankOnce - true - TWN_Distillery_State_DrankBrewersPoison - For Background Goal > null
0:0 - Attack. uid: d4af9adc-5e2d-a94a-63af-8b8b97d05966 - 0 Set flag(s) to (Global): true - TWN_Distillery_State_HostileResolution - === END NODE ===
null uid: d4b4145c-a4c5-02ff-e879-1670a3ffa42c - 0 Check flag(s) (Local): false - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkonce - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkoncedescription - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkonce - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkoncedescription true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once - 1 Set flag(s) to (Object): true - TWN_Distillery_Event_DrankOnce - true - TWN_Distillery_State_DrankBrewersPoison - For Background Goal > I - I know you. I knew, I know, I am knowing.
0:0 - *The third drink is too much. You're spinning down a black maelstrom toward the heart of oblivion. All goes dark.* uid: d68892f1-48bf-85f8-1a2d-154b4b9a70c4 Animation: [Player] takes a third drink and passes out Cinematic: (Cine) The player collapses to the floor, unconscious.
- 0 Check flag(s) (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkonce - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkoncedescription true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinktwice - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinktwicedescription - 0 Set flag(s) to (Object): true - TWN_Distillery_Event_DrankThrice - > null
0:0 - I massacred an entire village of innocents who thought me their protector. uid: d9157ff5-4230-fb28-92d1-b3eb05de94b1 = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = Advantage: 1 - 0 Check flag(s) (Global): true - ORI_DarkUrge_KilledIsobel_Requirement - Requirement for NIGHT_DarkUrge_KilledIsobel - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Fortify your spirit with a silent mantra as you drink. uid: dcfd1e6e-027a-eb40-d5d6-acbf247b2e17 = Roll SavingThrow (Constitution) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_TwoDrinksServed - The Brewer has given the player a drink twice > null
0:0 - Steel yourself and drink. uid: dfb29fbe-06e5-4946-aa7d-0408cae8cf26 = Roll SavingThrow (Constitution) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - I slaughtered a gold dragon and collected its vast hoard. uid: e2871e76-6f53-02e6-4641-8f7bb09c13f7 = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null
0:0 - Bloated as a pufferfish. He takes a few drinks, and I bet he'll pop. uid: e29f92ff-a9a4-0a75-e7c8-768eff8af95d Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I ripped one head from an ettin and force-fed it to the other. uid: e456f1ca-09c6-d0d0-d1f3-a463e1b4f30e = Roll SkillCheck Deception (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = > null (roll sucessful) > null (roll failure)
0:0 - Steady your body and mind, then drink. uid: e63f4619-ee20-6e26-aa2a-9fff9b8c82ac = Roll SavingThrow (Constitution) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once > null (roll sucessful) > null (roll failure)
0:0 - I gazed on nature's bounties in a verdant grove of druids. uid: e653f10f-8d95-5c5b-7194-f542836e4845 = Roll SkillCheck Performance (Charisma) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Global): true - DEN_General_State_EnteredCave - Any player entered the cave area in the Grove, where most tieflings are - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - You. Will. Regret. uid: e781230b-bac0-5c8a-2f22-5ef056695b30 Animation: *DUPE*[Borl] smashes the bartop Cinematic: brewer smashes bar with his fists before combat begins Node context: Building anger. Combat ensues immediately afterwards. - 0 Set flag(s) to (Global): true - TWN_Distillery_State_HostileResolution - === END NODE ===
0:0 - Of pacts and deals and dotted lines - this bores me. You bore me. uid: e7a20169-54a7-1c11-9830-93f5944c9a40 > null
- Roll failure - null uid: e856a791-bd23-c1ab-d900-cf2765d0b417 > null
0:0 - Mime drinking. uid: e87c776c-4afe-fafe-ab3f-1b8d8140b510 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 91fb3598-dd68-4fa8-a306-2c7284709b08 = - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once > null (roll sucessful) > null (roll failure)
0:0 - AGAIN! DRINK! uid: ea916421-5f93-dbc8-e308-88bb7b1ad371 = Roll SavingThrow (Constitution) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_TwoDrinksServed - The Brewer has given the player a drink twice > null
0:0 - I slayed a hideous, pustule-ridden hag. She died a gruesome death. uid: eaa0e581-d4bd-2496-75e4-eb1e184c66ca = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Global): true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription true - GLO_Hag_Knows_HagIsHag - GLO_Hag_Knows_HagIsHagdescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - CHUG THE BEER. uid: ec80068f-3f7e-a6f7-f934-6886ae5ee1d0 = Roll SavingThrow (Constitution) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once > null (roll sucessful) > null (roll failure)
0:0 - You. Will. Regret. uid: ee941bcb-b080-3c5f-ef56-fb8459d35575 Animation: *DUPE*[Borl] smashes the bartop Cinematic: brewer smashes bar with his fists before combat begins Node context: building anger on each word, you're going to attack - 0 Set flag(s) to (Global): true - TWN_Distillery_State_HostileResolution - === END NODE ===
0:0 - The customer is always right but also wrong. uid: f0a1195c-a420-416b-d15f-0f53c1e5adfe
0:0 - *The second drink hits you even harder. Nausea overwhelms you and it takes dire effort not to throw up all over the floor.* uid: f1c31460-d80d-0cb4-b26a-929819429878 Animation: [Player] more intense reaction to drinking a second round Cinematic: Player grimaces and sways a little in reaction to the alcohol they just drank. - 0 Check flag(s) (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkonce - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinkoncedescription - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinktwice - e96d7fc6-1b8c-da21-4777-4f1471441ed3_Drinktwicedescription - 1 Set flag(s) to (Object): true - TWN_Distillery_Event_DrankTwice - > More stories.
0:0 - From aboard a mind flayer vessel, I've witnessed the Hells themselves. uid: f2363fe8-d7f9-6d00-6e29-e06010c0452f = Roll SkillCheck Performance (Charisma) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - I - I know you. I knew, I know, I am knowing. uid: f23894f6-dee3-609f-ce6c-2d8de3282722 Animation: Might be recorded in the VO but may need additional animation Cinematic: The Brewer drinks once more after speaking, and lets out a belch Node context: Increasingly drunk, starting to rave - 0 Set flag(s) to (Object): true - TWN_Distillery_State_PassedDrinkingCheck - > You want father's personal mysterious - (secret) - secret. No, not, never!
0:0 - Go on. Drink, make it drank, be drunk. You and I both, to our good health. uid: f2f95f04-6f10-98c9-c8f4-2b0646f890e4 Animation: Brewer picks up tankard and does a cheers gesture, also need loop holding the tankard Cinematic: Brewer takes up the other tankard. Holds it up in a toasting gesture. > null
0:0 - A bulette made me its prey, but proved no match for me. uid: f4925603-e708-bcc4-31ac-44eca131e407 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = Advantage: 1 - 0 Check flag(s) (Global): true - UND_Bulette_State_HasBeenPermaDefeated - Bulette has been perma defeated - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Hells. The curse has twisted this man beyond measure... uid: f51745a9-d227-4407-8e7b-e730b7c655aa Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Ew, gods, I do not want whatever's inside that guy all over me. uid: f5d994af-70a5-3d80-2ebf-ac1474cf0150 Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - I made a deal with a creature of purest sin and took its power as my own. 1:0 - I gained the faerie favour of a creature from another plane. 2:0 - I am the favoured vessel of an unknowably ancient creature. uid: f7d0cd26-2048-c612-d5c0-f2be2882de2b = Roll SkillCheck Persuasion (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0:0 Tag: Great Old One - This warlock's patron is a Great Old One (Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.) - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null (roll sucessful) > null (roll failure)
0:0 - A towering creature rose from molten lava. I felled it with great wit and might. uid: fa56e9d3-3bb2-6080-6db6-10f78dceb306 = Roll SkillCheck Performance (Charisma) Difficulty: c44bfd7d-84de-4568-9c57-a059b8df5435 = - 0 Check flag(s) (Global): true - UND_AdamantineForge_State_GolemPermaDefeated - The Adamantine Golem was permanently defeated. - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - He looks set to burst - and we'll probably be left hip-deep in his juices. uid: fae18852-7fa0-936a-fc23-2077eb2b0821 Node context: Discreetly murmured to the player (the being they're referring to is within earshot) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Now drink it deep. uid: fc947dce-99f4-e190-9db2-0ba529b17487
0:0 - *Each swig is as painful as the last, but you remain in otherwise sound mind and body.* uid: fd6559f0-d4c9-b5d0-67bb-e58a53efd0b5 Animation: REUSE Cinematic: Player grimaces from the alcohol - 0 Set flag(s) to (Local): true - e96d7fc6-1b8c-da21-4777-4f1471441ed3_OneDrinkServed - The Brewer has given the player a drink once - 1 Set flag(s) to (Object): true - TWN_Distillery_State_DrankBrewersPoisonAndSucceededOnSave - For Background Goal true - TWN_Distillery_State_DrankBrewersPoison - For Background Goal > I - I know you. I knew, I know, I am knowing.
0:0 - Mime drinking. uid: fd9b87cd-cb4e-9bb1-1eac-9a6adbb5db1d = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Object): true - TWN_Distillery_State_TriedFakingDrinking - > null (roll sucessful) > null (roll failure)
0:0 - How I long for a feast. Eating, filling, gorging. Oh, to dine with devils! uid: ff03869f-f7e0-6502-c507-715aa779540a > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_AD_WaningMoonSign.lsj Synopsis: Click on the sign of Distillery in TWN
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_AD_HalflingsSign.lsj Synopsis: Plaque that says "Halfings and gnomes order here."
0:0 - *Halflings and gnomes - order here.* uid: 942b01ee-3418-96bd-3030-f3e630f2b30b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_AD_Brewer_Zombie_04.lsj Synopsis: Zombie Patron #4 in Brewery. Used to be an actor, was on her way to Baldur's Gate.
Like the other patrons in the brewery, she's been trapped in the shadow-curse for a hundred years, and is mostly drained of emotions.
0:0 - Wait... what am I doing here again? uid: 2465272d-6ee0-42ff-b028-1e0070623e35 - 0 Check flag(s) (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_A - Adescription - 0 Set flag(s) to (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_B - Bdescription === END NODE ===
0:0 - What a shame that we lost the brewer... I've already forgotten his name. uid: 296315d1-8644-4aa8-fb10-a685047f9235 - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_B - Bdescription - 0 Set flag(s) to (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_C - Cdescription === END NODE ===
0:0 - I need more. More drink. uid: 45a616db-18e8-4b87-b3d3-34ca94ee1baa - 0 Check flag(s) (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_B - Bdescription - 0 Set flag(s) to (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_C - Cdescription === END NODE ===
0:0 - I want a new drink. A new anything, really. uid: 5efee9ab-66b1-460d-ab98-5b4d4a629841 - 0 Set flag(s) to (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_A - Adescription === END NODE ===
0:0 - Killed by the thing he loved. How deliciously dramatic. uid: c2803d4c-ffe0-bcd3-54d1-d75250f81938 - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_C - Cdescription - 0 Set flag(s) to (Local): false - 4823073f-d1c4-5fe7-de96-d63538c05fbb_A - Adescription false - 4823073f-d1c4-5fe7-de96-d63538c05fbb_B - Bdescription false - 4823073f-d1c4-5fe7-de96-d63538c05fbb_C - Cdescription === END NODE ===
0:0 - I can't remember where I wanted to go. Maybe I'm already there. uid: e1b757e8-1c82-edd1-4af1-7e0cdc764229 - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_A - Adescription - 0 Set flag(s) to (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_B - Bdescription === END NODE ===
0:0 - Oh. A new face. How fun. uid: e4b505c0-425f-43a3-b931-48b3b7fab261 - 0 Check flag(s) (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_C - Cdescription - 0 Set flag(s) to (Local): false - 4823073f-d1c4-5fe7-de96-d63538c05fbb_A - Adescription false - 4823073f-d1c4-5fe7-de96-d63538c05fbb_B - Bdescription false - 4823073f-d1c4-5fe7-de96-d63538c05fbb_C - Cdescription === END NODE ===
0:0 - No more drink... I should hit the road. But I'm so tired. uid: fb4fbfda-a136-cfd3-074b-14355534aaba - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 0 Set flag(s) to (Local): true - 4823073f-d1c4-5fe7-de96-d63538c05fbb_A - Adescription === END NODE ===
0:0 - Drink has torn his mortal stitches - Say, hey, for the pub! uid: 02366c9f-21b3-0999-c33e-39154053c61d Node context: referring to the brewer, who just died - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_A - Adescription - 0 Set flag(s) to (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_B - Bdescription === END NODE ===
0:0 - There's that lass what I been peepin' - Say, hey, for the pub! uid: 4a8e6e40-e3a0-47ab-9905-8aad2698a88c - 0 Check flag(s) (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_A - Adescription - 0 Set flag(s) to (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_B - Bdescription === END NODE ===
0:0 - Now we get to loot his riches - Say, hey, for the pub! uid: 56669e10-160a-fcd6-1ca6-c61981b3e408 - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_B - Bdescription - 0 Set flag(s) to (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_C - Cdescription === END NODE ===
0:0 - Same as you - I see you're winkin' - Say, hey, for the pub! uid: 600da339-9974-4782-88e7-ff36c77e422f - 0 Check flag(s) (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_B - Bdescription - 0 Set flag(s) to (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_C - Cdescription === END NODE ===
0:0 - The fat cat's burst out of his breeches - Say, hey, for the pub! uid: 9cda128b-0865-fbe2-4596-5151c94d46ac Node context: Sing song, bitter and mocking - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 0 Set flag(s) to (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_A - Adescription === END NODE ===
0:0 - The wife is out and the boys are sleepin' - Say, hey, for the pub! uid: af421774-926b-425e-b742-117a39e0c768 - 0 Set flag(s) to (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_A - Adescription === END NODE ===
0:0 - Hey! for the pub - Ho! for the pub - We'll soon be stinkin' drunk! uid: ea6a88ef-27bc-4f4c-b739-5d3e37082e35 - 0 Check flag(s) (Local): true - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_C - Cdescription - 0 Set flag(s) to (Local): false - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_B - Bdescription false - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_A - Adescription false - 6d7dd0b2-3ea0-9fe3-4c7f-98061f69f70b_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_AasimarSurvivor_PAD_DoorSpotted.lsj Synopsis: The player discovers a door to the hideout where an Aasimar Harper had survived longer than most would in the curse.
0:0 - Well hello - the dust's disturbed here. Someone's been using this door. 1:0 - There's significantly less dust on the leftmost door. Recently opened and closed, I think. 2:0 - Less dust on the left there. Someone's been through here. 3:0 - Handprints on the door there. Someone's been 'poking about', as these Faerûnians say. 4:0 - Dust is sparse on that door - looks like it's been in use more recently. 5:0 - Hm - I'd expect that door to be dingier. Might take a look. 6:0 - Strange - the dust on the leftmost door has been wiped clean. uid: ecdbd9ae-24af-4731-a691-0285a252144a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_AasimarSurvivor_PAD_TrapSpotted.lsj Synopsis: The player spots the trap in the aasimar survivor booster.
0:0 - |What an unsettling place...| uid: 3846249d-982e-4ea0-a431-fa2c4ff8e8ad === END NODE ===
0:0 - |Some runes on the floor over there.| uid: be093304-b77a-45b6-a9f3-ac660a097af0 - 0 Check flag(s) (Global): true - TWN_AasimarSurvivor_Trapspotted - Trap is spotted in Aasimar survivor Booster. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_ApproachedBloodBankInventoryList_PAD.lsj Synopsis: Astarion reacting on approaching Blood Bank.
0:0 - Is that blood on the shelves? Probably cold and congealed - urgh. uid: ad036fcf-814e-415b-a581-19d2b199446f Node context: Unpleasantly surprised to find a room of jars filled with blood === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_ArabellasPowers_AD_Arabella.lsj Synopsis: Arabella calls out for her parents from within the cursed land, or speaks to herself to calm herself down.
0:0 - Please, please, please be all right... uid: 077f29b1-2b2e-08c2-db9f-c80d23b364e9 Node context: Muttered to herself === END NODE ===
0:0 - It's me, Arabella. uid: 2c964726-3087-131a-4d03-41c71865d993 Node context: Calling out, trying to find her parents. > Answer me, please!
0:0 - Mum, pops - can you hear me? uid: 43b7c577-ab6d-44ca-b06f-69369b230bfa Node context: Calling out, trying to find her parents. - 0 Set flag(s) to (Local): true - c9c257a7-1e86-9882-6aaf-7dbf63a33da4_A - Tracking flag for Arabella AD > It's me, Arabella.
0:0 - Hello? Pops, are you out there? uid: 7b94c09c-5361-063f-334d-0d9c19a9ea80 Node context: Calling out, trying to find her parents. - 0 Check flag(s) (Local): true - c9c257a7-1e86-9882-6aaf-7dbf63a33da4_A - Tracking flag for Arabella AD - 0 Set flag(s) to (Local): true - c9c257a7-1e86-9882-6aaf-7dbf63a33da4_B - Tracking flag for Arabella AD > Please, please, please be all right...
0:0 - Pops? Say something - anything! uid: ccad3fea-422d-fed5-d174-8af064d62e4a Node context: Calling out, trying to find her parents. - 0 Check flag(s) (Local): true - c9c257a7-1e86-9882-6aaf-7dbf63a33da4_B - Tracking flag for Arabella AD - 0 Set flag(s) to (Local): false - c9c257a7-1e86-9882-6aaf-7dbf63a33da4_A - Tracking flag for Arabella AD false - c9c257a7-1e86-9882-6aaf-7dbf63a33da4_B - Tracking flag for Arabella AD > Mum? Where are you? Mum??
0:0 - Mum? Where are you? Mum?? uid: e788389a-702f-5af5-cc6b-36812d034c65 Node context: Calling out, trying to find her parents. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_ArabellasPowers_PAD_FoundParents.lsj Synopsis: PAD when seeing Arabella's parents. One version if it is the mother, one if it is the father, and one if you never met them.
0:0 - Wait - isn't she from the grove? She had the idol-stealing daughter... 1:0 - This corpse... Dear gods, it's Arabella's mother. 2:0 - Oh no. This is Arabella's mother. 3:0 - That corpse there - Arabella's mother. At least, what remains of her. 4:0 - Arabella's mother. I remember her, from the grove. 5:0 - Oh no - Arabella's mother, split and sliced. A terrible fate. 6:0 - That corpse - it's Arabella's mother. uid: 0143de15-a37a-4572-b9da-b3c256f84f62 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - TWN_ArabellaPowers_State_Reacted_Mother - Players are specifically reacting to Arabella's dead mother - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses === END NODE ===
0:0 - An unfortunate place to die - if there's such a thing as a fortunate one. 1:0 - A dead tiefling. The horror of their end I daren't contemplate. 2:0 - Ah. May you rest in peace. 3:0 - A tiefling corpse. One of Zevlor's people, perhaps. 4:0 - Dead tiefling. Hasn't been here long, but nobody I recognise. 5:0 - A tiefling corpse. All but gutted, too. 6:0 - That corpse - a tiefling. But not one I recognise. uid: 6f9cab4a-11ce-4dd8-d236-9fa9ba7bb3fd - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started - 1 Check flag(s) (User): false - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses === END NODE ===
0:0 - Wait - isn't he from the grove? He had the idol-stealing daughter... 1:0 - This corpse... Dear gods, it's Arabella's father. 2:0 - Damn. That's Arabella's father. 3:0 - That corpse - it's Arabella's father. Or rather, what's left of him. 4:0 - Arabella's father - I remember him from the grove. What happened? 5:0 - The corpse there - Arabella's father. Damned unlucky. 6:0 - I - I know that corpse. Arabella's father. uid: cab75fdf-94e4-d764-b4df-6599f43dfa3c - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - TWN_ArabellaPowers_State_Reacted_Father - Players are specifically reacting to Arabella's dead Father - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_ArabellasPowers_ParentA_Dead.lsj Synopsis: Arabella's dead father, corpse found in the surgeon's general vicinity.
0:0 - Where are you from? uid: 09859c05-aaa6-4d54-81ab-25d9c5add839 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Elturel...
0:0 - Why were you in this place? uid: 0dba7ad4-9965-4c07-bf3c-07668c692149 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Zevlor... betrayed... ran... shelter...
0:0 - Leave. uid: 1b2a5633-db5b-4729-b959-3f3e2da0e7ee - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 1ca7d8f7-0430-437a-af27-e3af4153a896 > null
0:0 - That must be Arabella's father. Poor man met a ghoulish end. uid: 291f6594-16f9-12a8-4160-9298ec494142 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - Where is Zevlor now? uid: 5779b64c-d70e-4412-a339-8a2b8489fdaf - 0 Check flag(s) (Dialog): true - TWN_ArabellasPowersParentASWD_Event_MentionedZevlor - Locke mentioned Zevlor in his SWD - 1 Check flag(s) (Global): false - HAV_TakingIsobel_Event_SummonZevlor - HAV_TakingIsobel_Event_SummonZevlordescription false - MOO_TieflingLeader_Knows_ZevlorChanged - MOO_TieflingLeader_Knows_ZevlorChangeddescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - *It is a tiefling man, his face unknown to you.* uid: 5b0c666f-7aa2-3142-b671-bdc48616f7e6 Cinematic: (It is OK not to show the corpse, and only player face here) - 0 Check flag(s) (Global): false - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses - 1 Set flag(s) to (Local): true - ea502359-881d-8f89-9565-2bf920fba5b7_DontKnowParent - The player don't know that the dead tiefling is the parent of Arabella > null
0:0 - That's... Arabella's father. From the druids' grove. Poor man. uid: 6bf6dc3f-081a-4342-8196-da1845aa11a2 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - Must be Arabella's father. What's left of him, anyway. uid: 6dea9fbc-5256-a80b-5d83-f8ff8ce92950 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
null uid: 6e4e0361-4250-4ba7-8767-47d7553ad38d
0:0 - Arabella's father, in the oh-so-decaying flesh. uid: 70afd6a9-5f68-45b6-b9ee-0118dc88fabc - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
null uid: 8dbd082f-d2c4-15a9-9c64-3b94c50f77d1 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - Not a good end. Doubly so if your little girl's asking strangers to find you. uid: a9a97c69-ac2d-3238-b9cd-27e28efd5e59 Node context: looking at the corpse of a man whose daughter asked us to find him - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - Zevlor... betrayed... ran... shelter... uid: ac03145c-aeec-4dac-98ce-12915da2c00d - 0 Set flag(s) to (Dialog): true - TWN_ArabellasPowersParentASWD_Event_MentionedZevlor - Locke mentioned Zevlor in his SWD - 1 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingParent - Talking to a parent to find out Zevlor betrayed the tieflings. > null
0:0 - How did you die? uid: ad011a1c-bd1d-4050-8b50-28cbdce6ddce - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Surgeon... sisters...
null uid: ae75cc4f-bcb9-4869-a024-ad2b53cc5b34
null uid: b0addb92-d02c-458f-9bd2-ae4d5e14f7a2
null uid: b308e87e-6c9c-4d36-ac28-4ffd08123dfd
null uid: b48c56ca-898b-4ab7-9799-58ffc8baec36
0:0 - Where is your daughter, Arabella? uid: ba9f9221-a3ca-4035-8dcf-2a0459e39055 - 0 Check flag(s) (Global): false - TWN_ArabellaPowers_Event_ShadowsAppear - Shadows appear around Arabella as a part of introduction scene in town - 1 Check flag(s) (Local): false - ea502359-881d-8f89-9565-2bf920fba5b7_DontKnowParent - The player don't know that the dead tiefling is the parent of Arabella - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Ran... into... shadows...
0:0 - Hells. Arabella's father's met a most unpleasant end. uid: c213e432-75c9-4388-abdb-f31d8cc55620 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - Locke... husband to Komira... father to Arabella... uid: c68cc614-7f8a-427d-ad48-2901b4741eb6 - 0 Set flag(s) to (Local): false - ea502359-881d-8f89-9565-2bf920fba5b7_DontKnowParent - The player don't know that the dead tiefling is the parent of Arabella > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: c6a11e9a-cc65-4e95-9b77-9aaba4fc87de - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Arabella's father. I recognise him from the grove - just about. uid: c7d73d7e-b7f1-4b5f-a9a9-6b9987921bd8 Node context: Referring to a corpse. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - Arabella's father. Poor man met a ghoulish end. uid: ceabc28a-c7be-4641-a8fd-ba194a462281 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - *The corpse regards you lifelessly.* uid: d713c5f2-258a-4beb-9cc9-3310b988962a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null > null > null
0:0 - Who are you? uid: d9a53411-78a3-4afc-b6c3-04f684cf3b88 - 0 Check flag(s) (Global): false - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Locke... husband to Komira... father to Arabella...
0:0 - *It is a tiefling man - the girl Arabella's father, presumably.* uid: dba6597a-a065-db90-3ecd-260c5149c543 Cinematic: (It is OK not to show the corpse, and only player face here) - 0 Check flag(s) (Global): false - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses true - TWN_ArabellaPowers_Event_AskedForHelp - Arabella asked player to find her father/parents - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - Must be Arabella's father. Poor man. Hope he rests in peace. uid: e1020ef3-08ee-19c7-150b-6e54eeea240c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - Arabella's father. First the druids, now this - our little idol thief has no luck at all. uid: e7a023c5-ffd4-4eb1-9b89-9bcadc472ddc Node context: Recognising a corpse - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e947ecd5-9865-4c1a-a112-7b069efeb5b2 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - The tiefling's seen better days. Arabella's father, I wager. uid: ee012ecf-3560-9c5b-3625-256ea7f9bc3e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fa0ff30a-8ed7-420d-9052-fae42ecf923d - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - A tiefling. That's Arabella's father, I wager - or was Arabella's father. uid: fbd5ab3c-927f-a5be-ce4e-8d46e169f2e0 Node context: Referring to a nearby corpse. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_RecognisedParents - Player has recognised Arabella's parents' corpses > null
0:0 - Remind me - who are you? uid: fc0f2490-781c-ff40-fecf-c0a32fd8a02a - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Locke... husband to Komira... father to Arabella...
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_ArabellasPowers_TownIntroduction.lsj Synopsis: Player comes upon a familiar face in the cursed land: Arabella, the girl they rescued from the snake in act 1. She has developed powers and is rooting shadow-creatures. She promises you to teach you this entangling power if you save her parents, who are lost.
0:0 - You lie! They're out there. And if you won't find 'em, I will! uid: 04d65ed4-0dce-21c0-3546-76091cf78ec1 Animation: [Arabella] She reacts in fury, gesturing to the dialogue beats as darkness surround her. Cinematic: Arabella is frightened and angry. Darkness starts to surround her. Node context: Found out her parents are dead. Distraught - her sorcerous powers begin to manifest, intensifying her emotional state. - 0 Set flag(s) to (Global): true - TWN_ArabellasPowers_State_ToldParentsDead - Arabella knows her mom is dead > null
null uid: 062463f8-e5f4-7491-78f3-7e9cae9512f2 === END NODE ===
0:0 - Impressive. Last I saw this child, she was cowed to Kagha's snake. uid: 0697689c-b04f-0187-9a26-192e29266f8d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - People die, and that's that. You can stay in my camp, if you quit your blubbering. uid: 127160c8-e77a-7edb-e69e-99251e67024c = Roll SkillCheck Intimidation (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - I was just poking at the rancid dog-meat of your parents' corpses. uid: 156e8d3d-80e6-4eaf-ef85-220c827ec88c - 0 Check flag(s) (Global): true - TWN_ArabellasPowers_State_BothParentsDead - Both of Arabella's parents have died in Act 2 - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > You're trying to scare me... to see if I'm tough enough to make it out there.
0:0 - Pops can't be dead. He said he'd never leave me, no matter what. uid: 163689f5-5d42-4b96-8da1-9290db1e2b2a - 0 Set flag(s) to (Local): true - ae7cdec0-d910-909b-ac90-f536300a1602_MindHasBeenRead - MindHasBeenReaddescription
0:0 - I do like her spirit. I don't like her chances, but her spirit? Excellent. uid: 211f985b-a64f-e4d3-4bae-5c5525d6bfea - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Detect Arabella's thoughts. uid: 239529b6-e387-4b65-8ba6-06a3f6c04f52 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - ae7cdec0-d910-909b-ac90-f536300a1602_MindHasBeenRead - MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - And then you'll teach me those powers of yours? uid: 26713ded-2355-7833-db39-68b729dd932c - 0 Check flag(s) (Dialog): true - TWN_ArabellasPowers_Event_AskedToLearn - Player asked Arabella to teach them her powers > Sure. The vine trick, at least. Maybe some others.
0:0 - 'Specially since mum and pops - After Zevlor - When he - uid: 294ac4ab-d60d-45ca-5ea1-53e576979f46 - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingArabella - Found out Zevlor did something from Arabella. > null
0:0 - Capricious child. She almost got herself killed once. Seems she's intent on finishing the job. uid: 2c7235ca-3e64-c1e4-6f03-54089b554f75 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - And how much gold will you give me in return? uid: 2ec12f38-73db-317c-c60b-0f7187c52961 - 0 Check flag(s) (Dialog): false - TWN_ArabellasPowers_Event_AskedToLearn - Player asked Arabella to teach them her powers > I got powers. But pulling coins from the sky ain't one.
0:0 - Of course. You can stay in my camp. uid: 2f6f6b19-cc28-570f-b15b-bd9765e468d7 - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Aw, thanks - you're the best.
0:0 - Forget it, kid. You can take care of yourself, from the looks of it. uid: 2fdaa357-fd61-b718-9ce2-0382ec378367 > Please, I'm not -
0:0 - Muster some kindness for once. Offer her shelter. uid: 34c89dbc-c292-6324-0d4d-bb70f5963644 - 0 Check flag(s) (Global): false - TWN_ArabellasPowers_State_BothParentsDead - Both of Arabella's parents have died in Act 2 - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_ResistedUrge - The Dark Urge resisted an Urge > Aw, thanks - you're the best.
0:0 - Pity, I kind of liked her. Oh well. uid: 35016962-166a-6145-0782-678b353b8336 Node context: Reflective - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: 36e0e590-7bcc-309b-8664-eda081cbf9be - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - I've rarely seen corpses as violated as theirs are - it was quite the sight. uid: 3770f9e6-65a3-0d31-c6ed-d0f129a5c9c9 - 0 Check flag(s) (Global): true - TWN_ArabellasPowers_State_BothParentsDead - Both of Arabella's parents have died in Act 2 - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Hmph! uid: 3887d381-d12c-d50c-cb3b-241641956788 Animation: "DUPE" [Arabella] She stomps with her leg in defiance, showing confidence and arrogance before running off. - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_State_StayedAtTown - Didn't convince Arabella to move to Inn, she stays at the TWN and eventually dies === END NODE ===
0:0 - Hey! That's Arabella. Kid from the druid's grove. That snake woman nearly did her in. Looks like she's learned a thing or two. uid: 3ee3d0aa-c9ae-cad4-c307-f796afb5e0c5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Nature's magic only grows stronger with age, little one. Learn to control it now, while you still can. uid: 3fa89fab-1434-e899-a6ea-6359d97cc397 - 0 Check flag(s) (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > If I get strong enough, I won't have to run next time... Hmm.
- Roll failure - null uid: 42c6218a-c502-f046-262f-ae7c1928e7bb > null
0:0 - You've learnt magic like my own, child. Who taught you druidcraft? uid: 42f3ba69-852e-8e08-ff15-91d42e06917a - 0 Check flag(s) (Dialog): false - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers > null
0:0 - You're right. If I do something stupid and end up dead, there'll be nobody to remember them. uid: 442d8c0f-f7f7-44cb-b957-07904dc9cae5 Animation: [Arabella] From an angry frightened state, she calms down gradually and comes back to her senses. Cinematic: Her emotional intensity lessens, and the darkness around her fades as she calms down Node context: Calming down, your former intensity lost as you come to terms with your grief > null
0:0 - Yeah. All right. If that's what I gotta do. uid: 4a84b2ec-2cf3-e7b2-3b65-19e7676f93f9 Animation: [Arabella] Arabella takes a deep breath to hold her tears, then sighs in acceptance. Cinematic: Arabella pulls herself together, trying to look tough, and the darkness around her dissipates. Node context: Take a big breath before line, trying to keep from crying. - 0 Set flag(s) to (Global): false - TWN_ArabellaPowers_State_MovedToCamp - Arabella Joined players camp > null
0:0 - The vines won't last forever. I don't - I don't s'pose I can stay with you? uid: 51566e63-eafb-11aa-1e8b-0e51e21f3d81 Animation: [Arabella] She appeal and pleads to the player. Cinematic: She eyes the rooted shadow-creatures, and the camera turns to show them at the beginning of the line. Node context: Slightly unsure of herself. > Just 'til you find mum and pops. I won't be any trouble, I swear it!
0:0 - Still can't find 'em - but I bet you can. You'll help me, I just know it! uid: 5974e97f-2202-4550-da89-417079d2efaf - 0 Check flag(s) (Global): true - TWN_ArabellasPowers_State_ParentsFoundDead - Player has found Arabella's mother's corpse - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_Event_AskedForHelp - Arabella asked player to find her father/parents > null
0:0 - Suppress your delight in her parents' death. Offer her shelter. uid: 599f9e1c-5eca-273d-b278-741f1b94794c - 0 Check flag(s) (Global): true - TWN_ArabellasPowers_State_BothParentsDead - Both of Arabella's parents have died in Act 2 - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_ResistedUrge - The Dark Urge resisted an Urge > Aw, thanks - you're the best.
0:0 - Well. There was an ambush. Mum yelled 'run!' So we ran. uid: 5c231c28-0f6f-a19f-59f2-6cccc3e9acc7 Node context: Has a hard time telling player what happened... but then pulls herself together. > I could hear 'em running behind me. 'Til I couldn't.
0:0 - I think real hard and say some loud words and then it happens. Mostly. uid: 606a5379-2d63-987b-4478-09e81a53b85b
0:0 - Good. To the hells with you. uid: 62a759bf-f319-0015-deb5-53099ae8a1e0 Animation: "DUPE" [Arabella] She stomps with her leg in defiance, showing confidence and arrogance before running off. Cinematic: Arabella is still angry, and no longer cares about the danger around here. She runs off in gameplay. > null
0:0 - You've learnt magic like my own, child. Who taught you druidcraft? uid: 67ffd70f-0356-0c52-4634-6224c577c2bb - 0 Check flag(s) (Dialog): false - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers > No one - I learnt it all on my own! Well... I had a little help.
0:0 - You're right. If I become strong, they will look on me with pride from beyond. uid: 69d6c765-78ca-ccb1-d01d-f3eac2241703 > null
0:0 - And no wonder. You could hurt yourself with magic that wild. uid: 6a0fa48b-b26a-5542-024a-d9788bbb22e6 - 0 Check flag(s) (Dialog): false - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 1 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Set flag(s) to (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers > null
null uid: 6af3f37a-1997-4b6a-99a1-9a051a29867c === END NODE ===
0:0 - That's who I'm looking for. Mum and pops, I mean. When Zevlor - when he - uid: 6b64f0dd-d133-c00b-2542-c18726c65306 Animation: "DUPE"[Arabella] Please reuse HUM_CHD_Rig_SCENE_DEN_SnakesCourt_Arrabella_Panic_Idle_01. Node context: Has a hard time telling player what happened... but then pulls herself together. - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingArabella - Found out Zevlor did something from Arabella. > Well. There was an ambush. Mum yelled 'run!' So we ran.
0:0 - All right. I'll go to the camp, like you said. Just... uid: 6e0b7306-2423-8870-a6c7-53770774e5d9 > ...just don't leave me.
null uid: 6f1e2568-5ec8-13fb-8464-1523ab115091 Cinematic: Arabella casts her spell. Before the creatures can attack, vines rise from the ground and wrap around them, entangling them to her right > null
0:0 - Me and mum and pops, we followed Zevlor out here. Then he - he - uid: 71f785a0-da01-b88c-cd8f-3e0fddda1f76 Animation: "DUPE"[Arabella] Please reuse HUM_CHD_Rig_SCENE_DEN_SnakesCourt_Arrabella_Panic_Idle_01. Node context: Has a hard time telling player what happened... but then pulls herself together. - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingArabella - Found out Zevlor did something from Arabella. > Well. There was an ambush. Mum yelled 'run!' So we ran.
0:0 - Their corpses, maybe. Your parents are dead. uid: 72163836-ca42-d2ee-be3d-d038cf6d91f3 - 0 Check flag(s) (Global): true - TWN_ArabellasPowers_State_BothParentsDead - Both of Arabella's parents have died in Act 2 > null
0:0 - So you send mum and pops there. I'll be waiting, hero-man! 1:0 - So you send mum and pops there. I'll be waiting, hero-lady! 2:0 - So you send mum and pops there. I'll be waiting, hero-person! uid: 74ba5ed9-3366-e9b6-7936-bb0892b4c571 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_State_MovedToCamp - Arabella Joined players camp === END NODE ===
0:0 - Hey - I know you! You're - uid: 78bff99a-4a8a-f2f4-f9be-f743e6ca42f0 Cinematic: Before Arabella can finish, there is an eeries noise coming from behind her. Arabella turns to look as two Shadows emerge from the ground menacingly. Node context: About to continue from 'Hey, I know you! You're - ' with a proper introduction, but is interrupted by shadow creature spawning from ground. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_Event_ShadowsAppear - Shadows appear around Arabella as a part of introduction scene in town > null
0:0 - How about you teach me those powers of yours? uid: 7c05ae25-1675-0405-bac6-8e84b6658dd7 - 0 Check flag(s) (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 0 Set flag(s) to (Dialog): true - TWN_ArabellasPowers_Event_AskedToLearn - Player asked Arabella to teach them her powers > Mm. Maybe. But you gotta help me first.
0:0 - I have a family. And if you won't find them, I will! uid: 7f684a7e-ea03-a7f5-2292-15f861965f22 Cinematic: Arabella runs away into the darkness in the cinematic after this line to be found dead later. - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_State_StayedAtTown - Didn't convince Arabella to move to Inn, she stays at the TWN and eventually dies > null
0:0 - You need to take care with wild magic. You could end up hurting yourself. uid: 7fe351d4-0e94-9f45-270c-ebb6e2df6796 - 0 Check flag(s) (Dialog): false - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 1 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Set flag(s) to (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers > I don't think so. I'm good. Well, kinda good.
0:0 - Forget the search. Your parents are dead. uid: 80414d10-126b-4aab-fb2f-6ef97d104eab - 0 Check flag(s) (Global): true - TWN_ArabellasPowers_State_BothParentsDead - Both of Arabella's parents have died in Act 2 > You lie! They're out there. And if you won't find 'em, I will!
0:0 - Camp, huh? Guess I'll see you when I see you. uid: 806e7fa9-fedb-fdc8-5fb8-3dd2067ca77a Animation: [Arabella] Arabella turns 180 degrees and runs off screen. Cinematic: After the dialogue ends, Arabella runs off in gameplay. === END NODE ===
0:0 - She's going to get herself killed out here, powers or not. uid: 85abd7b8-8f6d-07da-ae59-d0f44ee7b73a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - To the hells with your camp, and to the hells with you. uid: 86a101bc-dbcd-6c99-0579-3df578849d5f Animation: "DUPE" [Arabella] She stomps with her leg in defiance, showing confidence and arrogance before running off. Cinematic: Arabella is still angry. She runs off in gameplay. - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_State_StayedAtTown - Didn't convince Arabella to move to Inn, she stays at the TWN and eventually dies > null
0:0 - Your parents are test-fodder stuffed full of needles, little orphan. uid: 87ef6fdc-b5e3-5e11-5a60-131d9135b070 - 0 Check flag(s) (Global): true - TWN_ArabellasPowers_State_ParentsFoundDead - Player has found Arabella's mother's corpse - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - That was rather inhospitable. She could well die out there, we should go after her. uid: 88821e06-2bce-bf3d-38e4-5f0c06570066 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - It doesn't matter what you do - you'll end up dead like them, out here. uid: 8b5b4c0a-1d80-6414-5e38-9925d8c059a4 > null
0:0 - I don't see any - wait. Here they come! uid: 8f248cab-e5f9-0713-f6ae-e0a8af414b72 Cinematic: Node context: About to say she doesn't see any shadow creatures. - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - New... family? But I don't want... uid: 91982479-60b9-e0c3-4c18-6d9a35b41d00 Animation: "DUPE" [Arabella] From an angry frightened state, she calms down gradually and comes back to her senses. Cinematic: Arabella calms down a bit but is still sad. The darkness surrounding her fades. > null
0:0 - I was looking. For mum and pops. When Zevlor - when he - uid: 98403cb0-9b41-284a-9c5c-9b877d156b2a Animation: "DUPE"[Arabella] Please reuse HUM_CHD_Rig_SCENE_DEN_SnakesCourt_Arrabella_Panic_Idle_01. Node context: Has a hard time telling player what happened... but then pulls herself together. - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingArabella - Found out Zevlor did something from Arabella. > Well. There was an ambush. Mum yelled 'run!' So we ran.
0:0 - You're worse than all the nasties in this blighted place. uid: 9a1ba630-9dcc-0feb-3624-33d4368e453d Cinematic: Arabella runs away into the darkness in the cinematic after this line to be found dead later. - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_State_StayedAtTown - Didn't convince Arabella to move to Inn, she stays at the TWN and eventually dies === END NODE ===
0:0 - *The girl's mind is closed to you.* uid: 9ae6c593-4563-48f7-9217-801b4c2d7ef9
0:0 - I'm not sure I like her chances out here, even if she does have powers. uid: 9c4ad89b-93b6-4cec-d912-f4526649e1ca - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Take me in. I won't make a peep - cross my heart, hope to die. uid: a87cba2d-9d01-7351-4369-36e4b6123c73
0:0 - I don't want to forget about them... I can't. uid: ab56a49e-9235-c890-a49f-22fa42b5747d > null
0:0 - Is that... the kid Kagha went after? Seems she's learned a new trick. uid: ae9cfc14-9c68-ad14-2f88-6902800003b8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I'll prove it. Let me help in the camp, til you bring mom and pops back to me. uid: aef04508-76c4-ff01-9d63-7e0fbbbacc0f > null
0:0 - We followed Zevlor out here. Then he - he - uid: b0bbf92f-fde6-cf52-bdd4-0cb602ebf6b1 Animation: "REUSE"[Arabella] Please reuse HUM_CHD_Rig_SCENE_DEN_SnakesCourt_Arrabella_Panic_Idle_01. - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingArabella - Found out Zevlor did something from Arabella. > Well. There was an ambush. Mum yelled 'run!' So we ran.
0:0 - Fierce kid. Doubt she'll survive the shadows, but I hope she'll surprise us. uid: b14d2a4e-f344-1757-0036-a149a307b8fa Node context: Impressed - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - P-pops... I - uid: b2dbc4f8-1400-6bf9-2c7c-ed8bd9473e0f > W-w-waah...
0:0 - ...just don't leave me. uid: b32ecf03-3b56-34dc-32a9-52ac59c27825 Cinematic: After the dialogue ends, she runs off in gameplay. - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_State_MovedToCamp - Arabella Joined players camp === END NODE ===
0:0 - Normally tales of stolen artefacts are tragedies - I'm glad you've bucked that trend. uid: b8187f01-ba88-51b5-9493-86df45fd7227 - 0 Check flag(s) (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Tragedies? Them's the sad ones, right? I hope not.
0:0 - Twist'em up! uid: bd458ac1-c441-88b2-3fb5-4ad4e7bdd29e Cinematic: Arbaella starts moving her hands to cast a spell, in the manner of Jaheira casting entangling vines. - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_Event_ShadowsTwisted - Arabella restraints shadows as a part of introduction scene in town > null
0:0 - Damn it - new powers or not, the kid's going to get herself killed. uid: bde2352a-0ce5-f75f-d9bb-da50358f2348 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I'll find your parents - you can count on me. uid: be1938ce-6611-26f4-bd3e-f47bc0bf4e1a > null
0:0 - There's an inn called Last Light. You'll be safe there. uid: be4e82b6-22d9-6966-1866-e165d4f3c3b8 - 0 Check flag(s) (Dialog): false - HAV_AlfiraTale_HasMet - HAV_TieflingSurvivors_HasMet_Alfiradescription - 1 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. false - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives > No way.
0:0 - They're gone, Arabella - but you have a new family now. Come to my camp. uid: c3570414-0138-810a-423e-682135803407 = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
null uid: c414ed48-695d-b056-627f-09734e249b22 Animation: [Arabella] From her left, she turns back to the player and gives out a deep breath of exhaustion. Cinematic: Arabella turns away from the trapped creature, exhausted. > null
0:0 - Their bodies fester, pumped full enough of quack serums, swelling organs ready to burst. uid: c4453310-bcf4-6b72-1ac6-665f2e26cebe > P-pops... I -
0:0 - Tragedies? Them's the sad ones, right? I hope not. uid: c540cdfe-2127-7230-f4f1-c2e17a35c1ba Node context: Has a hard time telling player what happened... but then pulls herself together. > 'Specially since mum and pops - After Zevlor - When he -
0:0 - Quite the powerful spell - bet there's a great story behind you learning it.
1:0 - Magic that strong usually isn't free, child. Where did you acquire it? 2:0 - Powerful sorcery for a child. How did you come by it? 3:0 - That's a powerful spell. Where did you learn to do that? uid: d2a25a23-990e-f8d7-85ee-abe532edcc9a - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0 Check flag(s) (Dialog): false - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 1 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers > That druid idol I took? It changed me. I can do all sorts of stuff now, not just the vines.
null uid: d419bffa-76c7-dded-197c-6a36b59a185f - 0 Check flag(s) (Global): false - TWN_ArabellasPowers_State_ParentsFoundDead - Player has found Arabella's mother's corpse - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_Event_AskedForHelp - Arabella asked player to find her father/parents > null
0:0 - Thanks, mister. I knew you'd help me again! 1:0 - Thanks, miss. I knew you'd help me again! 2:0 - Thanks so much. I knew you'd help me again! uid: d70bfeac-448b-1a26-b764-c2cd94cc4455 Animation: "REUSE" [Arabella] Please reuse HUM_CHD_Rig_DFLT_SCENE_DEN_TrainingKids_OM_Wyll_AOM_CheeringSmall_Child_04 from 5 seconds onwards. Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > The vines won't last forever. I don't - I don't s'pose I can stay with you?
null uid: d7f6f4bb-bca3-e64b-4ebc-7f3cd9b8c16d - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - Okay. I promise to be really good with practising - but only if you look for my mum and pops. Deal? uid: d8dc75dd-8665-233d-2913-f425cc6fa997 > null > null > null > null > null
0:0 - Nature's magic only grows stronger with age, little one. Learn to control it now, while you still can. uid: dbdd957a-58e0-df2e-61f7-9870b7068969 - 0 Check flag(s) (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - I mean, damn right I can! I don't need you. I'll do it myself. Hmph! uid: ea58a46a-59d9-969c-9449-dd065fb5f5fa Animation: [Arabella] She stomps with her leg in defiance, showing confidence and arrogance before running off. Cinematic: Node context: ... finding confidence again, and defiant as she prepares to leave and enter the dangerous shadows once more - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_State_StayedAtTown - Didn't convince Arabella to move to Inn, she stays at the TWN and eventually dies === END NODE ===
null uid: ea646275-c5c1-b51b-de90-de9eea4b8a16 Cinematic: The creatures groan menacingly and prepare to lunge > null
0:0 - But not 'til you get my mum and pops back. uid: eadfdcb4-b629-ee04-2a6a-9eacbadf5936
0:0 - *You remember this girl - Arabella, from the druids' grove, the thief Kagha tried to punish.* uid: eb58de77-d729-753d-a325-e366ce031c5d Cinematic: > null
0:0 - Wait, that's Arabella, is it not? Looks like she's got some new Weave up her sleeve. uid: ebd32ab9-095b-512f-e4b7-8fd536a197dd - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Live, grow up, and make your path anew by my side. uid: ed9424e4-35ea-b957-2c1a-fba2a7edf42f = Roll SkillCheck Persuasion (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = > null (roll sucessful) > null (roll failure)
0:0 - Whatever - who needs your lousy camp? I got powers. All I need is me. uid: ef94c47e-bab5-2c4e-62af-f53e6b74d960 Animation: [Arabella] After the dialogue, Arabella turns 180 degrees and runs off screen. Cinematic: Arbaella runs off in gameplay afterwards. Node context: Was going to protest, but changes her mind and tries to sound confident as she prepares to face almost certain death - 0 Set flag(s) to (Global): true - TWN_ArabellaPowers_State_StayedAtTown - Didn't convince Arabella to move to Inn, she stays at the TWN and eventually dies > null
0:0 - Your parents are dead, sorry to say. uid: efb98aa8-a7ae-4046-7582-5dab28b8fe3b - 0 Check flag(s) (Global): true - TWN_ArabellasPowers_State_ParentsFoundDead - Player has found Arabella's mother's corpse > null
0:0 - Quite the powerful spell - bet there's a great story behind you learning it. 1:0 - Magic that strong usually isn't free, child. Where did you acquire it? 2:0 - No incantations, impressive. That sorcery came from within. 3:0 - That's a powerful spell. Where did you learn to do that? uid: f08bc0d9-ad44-6f28-eef6-c0b92950d7e3 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0 Check flag(s) (Dialog): false - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers - 1 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - TWN_ArabellasPowers_Event_AskedAboutPowers - Player learned how Arabella got her powers > null
0:0 - Sending a child out there to die? Damned spiteful - even for you. uid: fb458b0c-d073-ad7e-9c0d-a4d97636883d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. false - Approval_AtLeast_0_For_Sp2 - Approval_AtLeast_0_For_Sp2description - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Stubborn little tyke! Even if she can swing a spell or two, she's going to get herself killed out here. uid: fbda73cb-e175-af70-6520-647a6b1b4ea3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - It's you - our little idol thief from the druids' grove! uid: fd1806cb-960d-275b-6f65-5131a67c93a3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Plucked from Kagha's talons, only to run to the shadows. Fickle, the both of you. uid: fd367a4e-0cd8-ce18-b798-349cc06b2b85 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - There's an inn called Last Light. Alfira's there - you'll be safe. uid: fe1dde83-b3ad-bbdc-5309-4b7f7be617c9 - 0 Check flag(s) (Dialog): true - HAV_AlfiraTale_HasMet - HAV_TieflingSurvivors_HasMet_Alfiradescription - 1 Check flag(s) (Global): true - HAV_EnteringHaven_State_GainedAccess - Set in the checkpoint dialog to allow player to go into Haven. false - HAV_Mood_State_Siege - Mood in Haven: people are fighting for their lives > No way.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_ArabellasPowers_ZombieArabella_Dead.lsj Synopsis: Arabella has been found dead. This means player refused to find her parents earlier, and she then ran off.
0:0 - Why were you alone here? uid: 022e3862-260c-489d-b9de-811fe2078f13 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Zevlor... betrayed us... escaped...
0:0 - Tsk. I really hoped it wouldn't come to this. Poor thing. uid: 0643ad4e-aaf8-4ceb-a7a2-acc8fe205e95 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Leave. uid: 0c66095d-56d0-4752-a328-b3c2f0624f70 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. You did not ask it a question.* uid: 0f1a74a4-4be1-4051-8573-11b336cd7c0a > null
0:0 - I'm sorry. I should have helped you. uid: 260469f5-7412-4ecf-8c70-9d06d5756daf - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. You did not ask it a question.*
null uid: 2a034b88-9ac4-bb88-c47d-418de8d3d1a7
0:0 - Her fate was writ the moment she fled. uid: 2ee6f67a-4da3-4149-b4b0-448f5b5e1d42 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Did you find your parents? uid: 4149eff6-020e-4acf-abfb-efa7689c5504 - 0 Check flag(s) (Global): false - TWN_ArabellasPowers_State_ParentsFoundDead - Player has found Arabella's mother's corpse - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > No...
null uid: 442fcc0e-cd6c-4e52-a588-8e8231f79643
null uid: 4f3044af-31e1-4a92-a115-ed8f52401bdc
null uid: 4f325f2d-0309-4bfb-a00d-8262fa566caf
0:0 - Poor thing. We could have - should have - done more... uid: 519c6ec6-a7fd-4cc6-98d7-f0587cc477bc - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Why didn't your spell keep you safe? uid: 585c246b-77ae-c1ca-7d00-c4ce1caac069 - 0 Check flag(s) (Local): true - cf141fa8-51ff-5661-d8b1-bc8c47931882_ArabellaSWDInclusion - Inclusion was spoken in Arabella's SWD - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Too... many...
0:0 - She survived the druids' wrath, just to wind up like this. What a waste. uid: 8aae4a5e-d24b-43ef-acbd-435fd43bacad Node context: Quiet anger/sorrow - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I'm sorry it had to come to this, Arabella. You were brave and fierce beyond your years. uid: 8c46e8c0-da8d-4e10-9e4a-846c7e945f30 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - How did you die? uid: 9be861a8-7617-4c77-bc9a-764dff0c1b95 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - TWN_ZombieArabellaDead_Event_AskedAboutSpell - Player asked why Arabella didn't use her rooting spell, in her SWD - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Shadows... attacked...
0:0 - Zevlor... betrayed us... escaped... uid: a4161779-54c3-4cf7-982c-e86e79d23f25 - 0 Set flag(s) to (Global): true - COL_FindZevlor_Knows_MissingArabella - Found out Zevlor did something from Arabella. > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: b3691701-7359-4d0d-8b88-f3425fc99832 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse regards you lifelessly.* uid: b5c76c8a-97ea-4dab-8a68-f24cddfab279 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null
0:0 - A pity - she was fun. uid: b6d5e28b-44f7-4c6e-97fb-f25d930d564e Node context: Looking down at a dead child. Astarion saw her try to rob a sacred idol from some druids and respected her gumption. A touch of wistfulness, but not enough to betray his true emotions - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Who are you? uid: bb786cb6-df53-4381-a5b5-b7be0fed9f38 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Arabella...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e45ac86b-8088-49ad-8a34-96937df53550 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: ec7dbc80-4f39-499c-87c1-b0e0f50db991 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_BGSignpost_AD.lsj Synopsis: Signpost in the Cursed Town.
0:0 - *East - Reithwin West - Baldur's Gate* uid: b9b693c9-8a96-45c3-982e-05655f2e0c62 Node context: RYTH-win. Like rye bread, not wreath. TH like in 'thick', not like in 'those'. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquareSignpost_AD.lsj Synopsis: Signpost in the Town.
0:0 - *North - Thorm Mausoleum South - South Reithwin East - Masons' Guild West - House of Healing*
uid: e71f0b33-1356-4111-b4ab-be7fe98be0c4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_AD_Justiciar.lsj Synopsis: There are piles and individual skeletons in justiciar сuirass scattered across the Town and SCL. We can click some of the most posing of them to get little narrator comment.
Shadowheart may have followed up on this if we know about her justiciar connection.
0:0 - *Long-dead warriors, clad in dark cloaks and fearsome armour. For what cause did they perish?* 0:1 - *Hard to believe that such formidable warriors could have fallen - and to whom?* 0:2 - *There is a darkness to these warriors that endures even now, long after their lives were spent. But who did they serve?* uid: 09b03682-ec9e-4029-9373-399f1e430e3a === END NODE ===
0:0 - *Dark Justiciars, who fell long ago in service of Shar, and Ketheric Thorm.* uid: 266bfe46-9ed3-4eb7-9f3a-810ac6cbf7ee - 0 Check flag(s) (Global): true - GLO_SCL_Ketheric_State_PlayerKnowsKethericHistory - Player has heard about Ketheric's history in SCL === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_PAD_EnteredSanctuary.lsj Synopsis: This PAD is played when you enter the secret Shar sanctuary beneath the Central Sqaure of the Town. It's free of the Shadow Curse and the player character comments on that.
0:0 - I feel lighter - like the curse just evaporated. What is this place? 1:0 - What's this place? It's been spared the shadow curse... 2:0 - No curse in here. Wonder why. 3:0 - Where have I gotten to? I feel not even a touch of curse. 4:0 - Strange - I can't feel the shadow curse down here. What is this place? 5:0 - Not even a whiff of curse in here. It's nice to breathe easy. 6:0 - The curse has no effect here - what is this place? uid: 2ad4b496-33c7-4ee7-8493-36533fa9fe16 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_PAD_ExitLocked.lsj Synopsis: This PAD is played when you try to exit the secret room beneath the central square after three guardians were revealed to you, but before you defeated them.
0:0 - It won't budge. Seems I'll have to fight my way out. 1:0 - It's stuck. Nothing for it but to stand my ground in battle.
2:0 - Can't get out! Need to face those guardians first. 3:0 - Stuck tight. This battle cannot be avoided. 4:0 - Sealed tight. 5:0 - Hmph. Well - it was worth a try. 6:0 - Stuck. There's no leaving without a fight. uid: 50d0d5df-6961-45cc-9662-55119fa0f362 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_PAD_PlaqueFirstUse.lsj Synopsis: Clicking on one of the plaquet at the central square in Town for the first time. The plaques must be pressed in the right order to unlock a secret room, and have what looks like nonsense written on them, but is actually the clue to the order.
0:0 - Well that does... something. Not that the gibberish scrawled on it is any help. 1:0 - Looks like these plaques make for a mechanism of sorts. I sense a secret.
2:0 - Hey, I can push these plaques! Hmm... 3:0 - Not just a plaque - a button. Inscribed with nonsense, no less. 4:0 - There's some sort of mechanism behind these plaques.
5:0 - I give it a push, it gives me a click. There's a puzzle afoot. 6:0 - Was that a click I heard? There's something about these plaques... uid: 514eef0c-6e36-472d-8497-35e6d239ecf8 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_PlaqueOfCharisma.lsj Synopsis: Secret room in SCL_Main_A, beneath the Central Square. This statue has a dogma of Shar and asks you whether you accept it. Accepting it require a saving throw, on a failure you get a debuff and enemies appear. If you are a follower of Shar / Shadowheart you get have a special option which gives you auto-success.
0:0 - Perhaps you could still win a modicrum of favour here, if you used all your charm and guile. uid: 01b699d8-dbbb-3b7f-9efd-becaf68c72be = Roll SavingThrow (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 2 - 0 Check flag(s) (Global): false - CAMP_Shadowheart_State_HadNightsongMeeting - Had the meeting with Nightsong - 1 Check flag(s) (Tag): true - Enemy of Shar - > null (roll sucessful) > null (roll failure)
0:0 - You no longer bow to Shar, and do not need her blessings. You can take what you wish. uid: 7e171972-c86f-5213-c81a-9d9a22744f73 = Roll SavingThrow (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 2 - 0 Check flag(s) (Global): true - CAMP_Shadowheart_State_HadNightsongMeeting - Had the meeting with Nightsong - 1 Check flag(s) (Tag): true - Enemy of Shar - > null (roll sucessful) > null (roll failure)
0:0 - *You feel your confidence wilt under the cold stare of the statue. A great weight of self-doubt seems to drag on you.* uid: 87a8c480-aaaa-43a7-b9cb-0b1a8bccf90c Cinematic: Player frowns as the room seems to shudder and darken. - 0 Set flag(s) to (Object): true - TWN_CentralSquare_Event_FailedSave - Character failed a save === END NODE ===
0:0 - *The statue looms silently. Whatever hidden purpose it has will remain a secret.* uid: 98174958-7867-33c7-05ad-23e8faf65733 Cinematic: - 0 Check flag(s) (Global): true - TWN_CentralSquare_State_TrialFailed - === END NODE ===
0:0 - Leave. uid: 99fd0e7c-e1cf-4b80-88f9-18bb4045ffb9 === END NODE ===
0:0 - Summon your faith and devotion - letting it flow through you. uid: aa7a2c9d-5669-227b-85b4-b7afdd98845c = Roll SavingThrow (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Enemy of Shar - > null (roll sucessful) > null (roll failure)
0:0 - *Confidence surges through you. You feel like there is nothing you can't do, no one you can't win over. Even this totem of your former goddess is briefly swayed.* 1:0 - *Confidence surges through you. You feel like there is nothing you can't do, no one you can't win over. The statue seems to agree - and approve.* uid: cc056354-2f2b-437f-adea-7e29bdb79ef0 Cinematic: A faint purple aura glows from the statue - 0:0 Tag: Enemy of Shar - - 0 Set flag(s) to (Global): true - TWN_CentralSquare_State_PlaqueOfCharismaActivated - === END NODE ===
0:0 - *The Nightsinger has turned on you. Surely whatever blessings she offers here are now lost to you... yet no harm in reading on, surely.* uid: ccc2a318-fcce-0223-b886-0234c364a589 Cinematic: SH concerned/unsure expression - 0 Check flag(s) (Tag): true - Enemy of Shar - > null
0:0 - Allow the tricksy nature of your patron to be glimpsed for but a moment. 1:0 - Allow the devious machinations of your patron to be glimpsed for but a moment. 2:0 - Allow your patron's ancient, immutable will to be glimpsed for but a moment. uid: d3af0fc4-1d6a-1eb7-37cf-477ec0e36e08 = Roll (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0:0 Tag: Great Old One - This warlock's patron is a Great Old One (Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.) - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null (roll sucessful) > null (roll failure)
0:0 - Smirk. Of course. Need you even say it? uid: da33b549-6f97-4881-9c56-d16be2ec6908 = Roll SavingThrow (Charisma) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: dbb12644-4409-7444-0e4c-82373445de72 > null
0:0 - *The statue watches serenely. Its challenge has been met.* uid: f39c954a-e073-5881-64d0-74ba5be2928f Cinematic: A faint purple aura glows from the statue - 0 Check flag(s) (Global): true - TWN_CentralSquare_State_PlaqueOfCharismaActivated - === END NODE ===
- Roll failure - null uid: f5fe8fc9-121d-735e-d9f3-7b8865161401 > null
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_PlaqueOfIntelligence.lsj Synopsis: Secret room in SCL_Main_A, beneath the Central Square. This statue has a dogma of Shar and asks you whether you accept it. Accepting it require a saving throw, on a failure you get a debuff and guardians appear. If you are a follower of Shar / Shadowheart you get have a special option which gives you auto-success.
0:0 - *The statue offers you nothing but silence. Whatever secrets it may guard will remain hidden.* uid: 141cc42e-1630-3e42-82b8-5e7ed1feaf92 Cinematic: - 0 Check flag(s) (Global): true - TWN_CentralSquare_State_TrialFailed - === END NODE ===
0:0 - You are Shar's child - there is no reason to shy away. Nod in acceptance. uid: 51a4acaa-8617-4ab2-a765-b09a064677a9 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0:2 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Tag): false - Enemy of Shar - > *You feel a small pulse of energy race up your spine. Though out of favour in this place, your intellect has won you something.* *You feel a small pulse of energy race up your spine. And a strange sensation of acceptance.*
0:0 - Let your faith and devotion guide you - if you are meant to pass this test, you will. uid: 625b8de1-4615-cb93-feaf-35f89bf1d672 = Roll SavingThrow (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Enemy of Shar - > null (roll sucessful) > null (roll failure)
0:0 - *Your insides seem to churn uneasily. You feel strangely rejected. Strangely unwelcome.* uid: 8e4ec583-d20f-4669-8681-38f17d9c603a Cinematic: Player frowns as the room seems to shudder and darken. - 0 Set flag(s) to (Object): true - TWN_CentralSquare_Event_FailedSave - Character failed a save === END NODE ===
0:0 - *Lady Shar has exiled you. It would be foolish to think you could enjoy any favours found here, surely... yet what do you have to lose from reading on?* uid: beae9ffc-099d-ce4f-43ee-4a54480300c0 Cinematic: SH concerned/unsure expression - 0 Check flag(s) (Tag): true - Enemy of Shar - > null
0:0 - Leave. uid: bf519d21-504d-49e2-9394-65d7b1d02cc1 === END NODE ===
0:0 - You are clear-headed regarding Shar: she is you foe now. Yet you are not above taking her power. uid: c5349d4b-d5df-d48c-5750-60ad37b2e9e3 = Roll SavingThrow (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 2 - 0 Check flag(s) (Global): true - CAMP_Shadowheart_State_HadNightsongMeeting - Had the meeting with Nightsong - 1 Check flag(s) (Tag): true - Enemy of Shar - > null (roll sucessful) > null (roll failure)
0:0 - Nod in acceptance. An untested mind is a dull mind. uid: d27699bd-f4e8-40d9-9846-bb2c70dac918 = Roll SavingThrow (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null (roll sucessful) > null (roll failure)
0:0 - *You feel a small pulse of energy race up your spine. Though out of favour in this place, your intellect has won you something.* 1:0 - *You feel a small pulse of energy race up your spine. And a strange sensation of acceptance.* uid: e05022c1-4b8a-4059-99c4-728d8c16c5e9 Cinematic: A faint purple aura glows from the statue - 0:0 Tag: Enemy of Shar - - 0 Set flag(s) to (Global): true - TWN_CentralSquare_State_PlaqueOfIntelligenceActivated - === END NODE ===
0:0 - Surely if there is any way to repair your relationship with Lady Shar, your mind is up to the task. uid: e43dcbf9-7029-1910-085c-134b94bd5d11 = Roll SavingThrow (Intelligence) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 2 - 0 Check flag(s) (Global): false - CAMP_Shadowheart_State_HadNightsongMeeting - Had the meeting with Nightsong - 1 Check flag(s) (Tag): true - Enemy of Shar - > null (roll sucessful) > null (roll failure)
0:0 - *It seems this statue has nothing to offer. Its challenge has been surmounted.* uid: ecdebcc2-36d5-ea91-bde8-7bef57a488f7 Cinematic: A faint purple aura glows from the statue - 0 Check flag(s) (Global): true - TWN_CentralSquare_State_PlaqueOfIntelligenceActivated - === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_PlaqueOfWisdom.lsj Synopsis: Secret room in SCL_Main_A, beneath the Central Square. This statue has a dogma of Shar and asks you whether you accept it. Accepting it require a saving throw, on a failure you get a debuff and guardians appear. If you are a follower of Shar / Shadowheart you get have a special option which gives you auto-success.
0:0 - Bow your head modestly. You are wise if Shar deems so. Ignorant if she deems so. uid: 0378fb83-ecfd-3a7e-836e-0b0cd1e9a496 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0:2 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Tag): false - Enemy of Shar - > *The strength of your conviction seems to confuse the statue. Incredibly, you are deemed worthy.* *A warm swell rises through you. Acceptance - you are worthy.*
0:0 - *The Lady of Loss has abandoned you. Whatever boon found here is no longer for you, surely... yet what harm in reading on?* uid: 1d31bf10-5ef3-d59f-217c-2fb1f96a6f39 Cinematic: SH concerned/unsure expression - 0 Check flag(s) (Tag): true - Enemy of Shar - > null
0:0 - Show wisdom through understanding of how you have angered Lady Shar - that it cannot be undone. uid: 47ddc306-86cd-ca34-c947-e096a4badfa1 = Roll SavingThrow (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 2 - 0 Check flag(s) (Global): false - CAMP_Shadowheart_State_HadNightsongMeeting - Had the meeting with Nightsong - 1 Check flag(s) (Tag): true - Enemy of Shar - > null (roll sucessful) > null (roll failure)
0:0 - *The statue gazes at you impassively. Its challenge has been met.* uid: 4c2bef59-3ae1-254a-22d8-007f5cf0fb5f Cinematic: A faint purple aura glows from the statue - 0 Check flag(s) (Global): true - TWN_CentralSquare_State_PlaqueOfWisdomActivated - === END NODE ===
0:0 - *The air seems to chill around you. Your claims of wisdom are rebuffed.* uid: 857c453f-abbd-85cb-827c-092186d14ef1 Cinematic: Player frowns as the room seems to shudder and darken. - 0 Set flag(s) to (Object): true - TWN_CentralSquare_Event_FailedSave - Character failed a save === END NODE ===
0:0 - Leave. uid: 901554db-fb93-cac6-a6fd-9210574fd2b7 === END NODE ===
0:0 - *The statue offers a mute stare, and nothing more. Any secret it guards will remain secret.* uid: 9f4c52ea-2449-cc4c-9645-48002be62108 Cinematic: - 0 Check flag(s) (Global): true - TWN_CentralSquare_State_TrialFailed - === END NODE ===
0:0 - *The strength of your conviction seems to confuse the statue. Incredibly, you are deemed worthy.* 1:0 - *A warm swell rises through you. Acceptance - you are worthy.* uid: a66abe26-5388-fcd0-2558-a7d952df95a1 Cinematic: A faint purple aura glows from the statue - 0:0 Tag: Enemy of Shar - - 0 Set flag(s) to (Global): true - TWN_CentralSquare_State_PlaqueOfWisdomActivated - === END NODE ===
0:0 - Nod. You feel like a veritable sage, after all you've experience of late. uid: b2f39398-1e90-cbcd-17bc-5fef897cc4a0 = Roll SavingThrow (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null (roll sucessful) > null (roll failure)
0:0 - Nod. Your life is richer, wiser, with your god on your side. uid: b4604b00-7c1a-8dc2-0fd7-696966711249 = Roll SavingThrow (Wisdom) Difficulty: 89f0acd4-346f-479d-8b7a-1a3eb5382f6d = Advantage: 1 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Enemy of Shar - > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_Plaque_001_AD.lsj Synopsis: One of the plaque in the Central Square.
You need to click on the 3 plaques in a correct sequence to unlock a secret entrance to the secret room underneath the central square.
The correct sequence: 2-3-1
The plaques should either tell the history of Ketheric Thorm / this outpost or be some sort of propaganda.
0:0 - F - L O S S - P A I N A L L S L - R I S E uid: 35eb9f10-a92d-de8d-07f4-361333d3cb9f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_Plaque_002_AD.lsj Synopsis: One of the plaque in the Central Square.
You need to click on the 3 plaques in a correct sequence to unlock a secret entrance to the secret room underneath the central square.
The correct sequence: 2-3-1
The plaques should either tell the history of Ketheric Thorm / this outpost or be some sort of propaganda.
0:0 - O U R - L M I S T R W H E N - N I T H O R M - uid: 195d5910-0036-41d6-8650-ec38aaa9e9da === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_Plaque_003_AD.lsj Synopsis: One of the plaque in the Central Square.
You need to click on the 3 plaques in a correct sequence to unlock a secret entrance to the secret room underneath the central square.
The correct sequence: 2-3-1
The plaques should either tell the history of Ketheric Thorm / this outpost or be some sort of propaganda.
0:0 - A D Y - O E S S - O F G H T - F S H A L uid: 892cbaa0-aacc-4757-a2b3-0db60b4167b3 === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_CentralSquare_SharAltar.lsj Synopsis: Altar dedicated to Shar. Has a ritual dagger on it. The altar appears when you activate three tapestries with dogmas of Shar.
When the altar appears the door that leads outside gets locked. You need to recite the dogmas at the altar and spill your blood on it to open the door.
If you a follower of shar you can do it with not issue and get a blessing.
If you aren't a follower of shar, but you passed all the saving throws you can also get a blessing of shar by reciting the dogmas.
If you didn't pass all the saving throws and perform a ritual then the guardians appear because you aren't worthy.
If you desecrate the altar by taking the dagger then the guardians appear no matter who you are.
0:0 - Leave. uid: 06f8f1e6-cb93-8198-4a88-9bea748cdf53 === END NODE ===
0:0 - The dagger won't be missed - take it. uid: 27b288a7-59e4-e5cd-a349-7954750904e2 - 0 Check flag(s) (Global): false - TWN_CentralSquare_State_AltarDesecrated - > null
0:0 - Take up the dagger, recite Shar's wisdom and offer blood from your arm. uid: 3ab2fa52-5255-26e3-477e-1dc2848b02dd - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0:2 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - TWN_CentralSquare_State_RecitedDogmas - > null
0:0 - *The altar's purpose is unclear - but the dagger upon it looks valuable.* uid: 4b14a1ba-e0db-eb82-3b69-2a0c34b8ecaf Cinematic: > The dagger won't be missed - take it. > Leave.
0:0 - Take up the dagger, recite Shar's dogma, and cut your arm. uid: 66f393bc-f823-069b-a54f-a09e5b345d3f - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0:2 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - TWN_CentralSquare_State_RecitedDogmas - > null
null uid: 754137f0-363d-4968-ab33-439a00d3efd3 Cinematic: With the ritual dagger in their right hand, the player quickly sliced their left palm, wincing in pain. - 0 Set flag(s) to (Global): true - TWN_CentralSquare_Event_GotBlessing - === END NODE ===
0:0 - *Though you are outcast, Shar's dogma remains firmly entrenched in your mind. You know what this altar seeks - blood.* uid: 7c486075-4c0b-9aed-b342-553f1e5a7989 - 0 Check flag(s) (Tag): true - Enemy of Shar - - 0 Set flag(s) to (Dialog): true - TWN_CentralSquare_SharAltar_Event_PassedPassiveReligion - Sets when the player passes a passive religion check/knows the purpose of the altar > null
null uid: 7dc30766-52ab-8527-0c68-ea859143fb56 - 0 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| - 0 Set flag(s) to (Dialog): true - TWN_CentralSquare_SharAltar_Event_PassedPassiveReligion - Sets when the player passes a passive religion check/knows the purpose of the altar > null
null uid: a249c4a4-9aef-54de-979e-a422ea7ad8c7 Cinematic: The chamber around the player seems to darken and rumble ominously (camera shake) they glance around, on-edge, - 0 Set flag(s) to (Global): true - TWN_CentralSquare_Event_RevealGuardians - true - TWN_CentralSquare_State_AltarDesecrated - - 1 Set flag(s) to (Object): true - TWN_CentralSquare_Event_TookDagger - === END NODE ===
null uid: a81a509e-411d-3716-1fd8-e7ff418dd942 Cinematic: The player stands before an altar of shar. There is no dagger present on it. - 0 Check flag(s) (Global): true - TWN_CentralSquare_State_AltarDesecrated - > null
null uid: ed95a8a4-4416-f0e2-2f8f-45b7b9d8055b - 0 Check flag(s) (Dialog): true - TWN_CentralSquare_SharAltar_Event_PassedPassiveReligion - Sets when the player passes a passive religion check/knows the purpose of the altar > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_DistillerySignpost_AD.lsj Synopsis: Signpost in the Town.
0:0 - *Here - The Waning Moon North - Central Square East - Reithwin Tollhouse*
uid: 3194e9e2-fc4d-4487-8110-ac7630faad3f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_AD_Brewer.lsj Synopsis: Brewer in Shadow-Cursed Town. Waiting for someone to join him as he stands behind the bar.
The brewer was once an ordinary person, but has been twisted by the shadowcurse and is now a huge, bloated monstrosity. He speaks in fragments, and is menacing but with an air of melancholy. He wants to drink until he forgets everything, and would like to bring everyone into oblivion with him.
0:0 - Just one... uid: 0644d405-5357-c8c5-12bb-b38d1034a88b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_AD_Brewer_CanSeePlayer.lsj Synopsis: Brewer in Shadow-Cursed Town. Waiting for someone to join him as he stands behind the bar.
The brewer was once an ordinary person, but has been twisted by the shadowcurse and is now a huge, bloated monstrosity. He speaks in fragments, and is menacing but with an air of melancholy. He wants to drink until he forgets everything, and would like to bring everyone into oblivion with him.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_AD_Brewer_Poison_Combat.lsj Synopsis: Combat AD
0:0 - I've picked your poison. uid: 180662ff-7be1-4306-b6cb-2f51a018ec08 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_AD_Brewer_Zombie_01.lsj Synopsis: Zomie waiter going through the motions, glitching out in a way, his words are all out of order.
0:0 - Sorry terrible, I'll c-c-clean up right mess that. uid: 0d7e32a3-8579-16c2-d91a-386a8289ac49 Node context: referring to the fact the brewer just died - quietly amused - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 0 Set flag(s) to (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_A - Adescription === END NODE ===
0:0 - Renovations. P-please our clutter the pardon. uid: 3755c841-414e-9a6b-edd0-54b67d5ca005 Node context: musing - talking about the brewer, who just died - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_A - Adescription - 0 Set flag(s) to (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_B - Bdescription === END NODE ===
0:0 - Have do a seat. Right will you be w-with I. uid: 698ed93c-76f9-4254-ad22-9a21fbaec418 - 0 Check flag(s) (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_A - Adescription - 0 Set flag(s) to (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_B - Bdescription === END NODE ===
0:0 - Special's is today the B-b-blackfire whiskey. How many bring I should? uid: 71c3876d-2556-4ce5-896b-90f0009e68cc - 0 Check flag(s) (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_B - Bdescription - 0 Set flag(s) to (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_C - Cdescription === END NODE ===
0:0 - Accept m-my please do apology, madam. uid: 8164da67-d4ab-ae08-b2a2-364e1ada5501 Node context: referring to the brewer-monster, who just exploded - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_C - Cdescription - 0 Set flag(s) to (Local): false - 417986ba-e418-ace0-c18e-dca510a061b6_B - Bdescription false - 417986ba-e418-ace0-c18e-dca510a061b6_C - Cdescription false - 417986ba-e418-ace0-c18e-dca510a061b6_A - Adescription === END NODE ===
0:0 - R-right away sir, yes sir. uid: 94059539-cea0-bcdd-59da-e91fd88ca465 Node context: musing - the previous brewer just died - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_B - Bdescription - 0 Set flag(s) to (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_C - Cdescription === END NODE ===
0:0 - W-welcome to The Waning Moon. Order have I may your? uid: c67391d5-d03d-47b4-a093-3be2fe6258b9 - 0 Set flag(s) to (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_A - Adescription === END NODE ===
0:0 - You thank, and c-come again! uid: eaaf878b-f09b-4e25-a9f8-3f50e991e266 - 0 Check flag(s) (Local): true - 417986ba-e418-ace0-c18e-dca510a061b6_C - Cdescription - 0 Set flag(s) to (Local): false - 417986ba-e418-ace0-c18e-dca510a061b6_B - Bdescription false - 417986ba-e418-ace0-c18e-dca510a061b6_C - Cdescription false - 417986ba-e418-ace0-c18e-dca510a061b6_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2\Town\TWN_Distillery_AD_Brewer_Zombie_02.lsj Synopsis: One of the zombie patrons in the Brewery. Just wandering around.
He's been trapped in the shadow-curse for a hundred years, and has been drained of most of his emotions. What lingers is a sense of sadness - he misses the joy of the old times.
0:0 - Finally, there might be some more drink for the rest of us. uid: 104a2c98-42de-6a7c-429c-fac65219c82c Node context: reflecting on the fact the brewer just died, but with little emotion - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_C - Cdescription - 0 Set flag(s) to (Local): false - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_C - Cdescription false - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_A - Adescription false - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_B - Bdescription === END NODE ===
0:0 - We used to dance. There used to be music. uid: 1f450637-a464-4f1f-a6c8-2e930982b738 Node context: sadly, remembering old times - 0 Check flag(s) (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_A - Adescription - 0 Set flag(s) to (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_B - Bdescription === END NODE ===
0:0 - I wonder if they're looking for more staff now. uid: 2704aa06-0433-746f-e82a-0d5afcedeaa3 Node context: reflecting on the fact the brewer just died, but with little emotion - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_A - Adescription - 0 Set flag(s) to (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_B - Bdescription === END NODE ===
0:0 - Too much drink, too quickly. Bad. uid: 4c22212e-8f00-5c8a-863d-f8d95186a3c0 Node context: reflecting on the fact the brewer just died, but with little emotion - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 0 Set flag(s) to (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_A - Adescription === END NODE ===
0:0 - New customers. uid: 617527a2-5843-42a3-b5d0-81800beb6dc0 Node context: suspicious - just spotted new people - 0 Check flag(s) (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_B - Bdescription - 0 Set flag(s) to (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_C - Cdescription === END NODE ===
0:0 - Another day, another drink. uid: 92004b2b-cba8-471a-85ac-4eaa9a564b5a Node context: sadly - 0 Set flag(s) to (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_A - Adescription === END NODE ===
0:0 - I wonder if the nurses will ever visit again. Their shift has lasted so long. uid: b4a735ca-f29d-4ee7-b2e0-49897044201f Node context: sadly, remembering old times - 0 Check flag(s) (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_C - Cdescription - 0 Set flag(s) to (Local): false - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_C - Cdescription false - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_A - Adescription false - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_B - Bdescription === END NODE ===
0:0 - Thorm hated the bard's tunes. Maybe we'll get some proper music now. uid: e833951c-9588-faa5-6f6b-599c5c33ee79 - 0 Check flag(s) (Global): true - TWN_Distillery_State_PeacefulResolution - - 1 Check flag(s) (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_B - Bdescription - 0 Set flag(s) to (Local): true - 0b8c6047-3086-fee9-4fbe-4a29d5a3928d_C - Cdescription === END NODE ===