0:0 - This is incredible... are we inside the Prism? uid: 4adbbb38-5f8a-7325-c9d7-ca6303683afb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\ORI_Laezel_AD_PartySupressionIntermezzoAfterEmperor.lsj Synopsis: AD playing on Laezel while in the Intermezzo Astral Plane after the emperor
0:0 - Out of here, quickly. We'll speak after. uid: 63e7e1ee-3c22-d82e-7778-41cca75e17c6 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_MeanwhileInTheCity.lsj Synopsis: To be used as a "meanwhile in the city..." transition from act 2 to Intermezzo.
Gortash is preparing for his inaugration when a Flaming Fist brings news of a brainquake in the Lower City. Gortash claims that the situation is under control, at which point the Fist transforms into Orin, who mocks him and threatens to break their alliance.
Gortash attempts to make peace, for the sake of controlling the brain, and divert her attention to the players. Orin steps down but maintains her threatening demeanour.
0:0 - But tomorrow, and tomorrow, and tomorrow, and tomorrow, my blades will thirst again. uid: 185e0e02-211a-b496-9891-3fd63a7ca893 Animation: [AL] REUSE constructions Cinematic: Orin turns and stalks out of the room === END NODE ===
0:0 - Perhaps the people would be calm if you kept your nerve. I expect better from the Flaming Fist than to run scared from a slight tremor in the earth. uid: 51b2364c-db09-88ba-aa1f-7c2be4293c67 > Get back to your duties.
0:0 - Barely. I made mince of their ugly mind matter, and if they dare return, I will strip out their offal. uid: 521993f3-7008-d7e5-ddaf-9332ea98452d Animation: [AL] REUSE constructions Cinematic: Orin turns and stalks out of the room === END NODE ===
0:0 - My prodigal blood-kin is among them. uid: 7abb1598-59f8-41f7-e0c7-047a49609774 Node context: angry - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_DarkUrge - Set when DarkUrge is part of the team, meaning recruited, regardless of whether in camp or in party > They live?
null uid: 89bb2a3c-76a0-c1ad-a0de-9c32f842eac6 Animation: [AL] Custom mocap + Idles for Gortasha and the painter, REUSE: Sergeant can use the walk and bow constructions Cinematic: Gortash stands in his office at Wyrm's Rock, looking out over Wyrm's Crossing. He posing for an artist halfway through his portrait.
Footsteps on marble floor - Gortash turns, slightly so as not to spoil his sillouette, to see a Flaming Fist sergeant at the far end of the room, who bows apologetically. > Sergeant. If you are here, I presume Wyrm's Rock is secure, and preparations for my inauguration are complete?
0:0 - Duties, duties, duties.Patrolling and saluting and following and bowing and scraping and 'yes, sir, no, sir, rip and cut your throat, sir'. uid: e3258038-f87e-160d-aaca-80e950722019 Animation: [AL] Custom mocap for all 3 characters Cinematic: Gortash is confused by the change in manner of the sergeant.
The sergeant punctuates their sentence by stabbing the portrait from behind. The dagger popping from "portrait Gortash's" neck.
The artist stumbles back and immediately runs from the room.
The Fist transforms into Orin the Red. Gortash reacts with shock, then corrects his demeanor. Node context: This is Orin starting "in character" then slowly slipping into Orin's irreverent characterization > Your plan is falling apart, lordling. Give me a reason not to cut you to ribbons.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_GithyankiAmbush_ArriveIntermezzo.lsj Synopsis: Players are shown to arrive in the Intermezzo camp.
null uid: 099f634d-c355-8204-643f-6b8446878d08 - 0 Check flag(s) (Tag): true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.) > *Beyond the campsite, the city waits in uneasy silence - one sleep away.*
0:0 - Gods, I could sleep for a hundred years. Looks safe enough for a night, I reckon. uid: 19c4eaec-68d1-4e33-bcb0-730b1ac95915 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 21db9662-3316-e8ad-3708-58da77ce474d - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.) > *Beyond the campsite, the city waits in uneasy silence - one sleep away.*
0:0 - Let us make camp, before the sun yields to the stars. uid: 2c5fbbfb-bd25-4c16-a3e6-a8095da511db - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Let's make camp. My muscles are stiffer than a stuffed cat. uid: 48d27d26-d9a8-4f91-89e0-2cc66ac013a6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: 5d8edd38-d81f-4209-a769-f0822201993f - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
null uid: 9ef90634-ba61-8df8-9df7-cad9940ffe68 Animation: [Chris] *REUSE* [Player and Party] Locomation construction anims. Cinematic: Party strolls into the Intermezzo camp and looks around. > null
0:0 - This should do nicely for a camp. uid: a7a7301a-e44d-44b8-9c99-5271bdba464a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - This will suffice as a camp - I could sleep standing up just now. uid: b82ef521-0d8c-4a07-967a-362e9cb92f53 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *Beyond the campsite, the city waits in uneasy silence - one sleep away.* uid: dc2aebe7-99f1-2b74-2e5f-3882f510c354 Cinematic: Camera pans out to show a vista of the city, highlighting that the camp is very close to it, and that tomorrow they'll enter it. === END NODE ===
0:0 - Best to rest now, while we still can. Who knows what's waiting in Baldur's Gate. uid: f6a4179e-64cd-42dd-a468-226ba1eaeccc - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_WokenUpAtNight_SCO.lsj Synopsis: The players are woken up by the booming voice of the Absolute becoming unbearable. The artefact struggles and eventually shines bright, opening a portal (seen in gameplay) to the Astral Plane.
GROUP_Players in SpeakerGroup1 is the active player.
0:0 - I will heed my companions' needs - I would not have made it this far without them. uid: 014d8bb5-4697-8530-2591-ac9b85c11ac1 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - > null
0:0 - I will reap a savage fate on this world unlike any that has ever been seen. uid: 0459ae1f-2769-c45f-d46c-b3ed617e035b - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > *Your blood swims hot at the very prospect.*
0:0 - March. Join my power. uid: 0550eacd-81bb-8ffb-392d-255d2e749677 > null
0:0 - First, I will save my father. Nothing else matters right now. uid: 17c09356-23e9-64d7-587e-cc82a209e474 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - When the moment comes, I'll do what feels right. uid: 1e64ad50-f0b2-52bd-3f4a-8a39604c936c > null
0:0 - *Lady Shar sent you on this mission - did she know that this is where it would lead?* uid: 20dc942f-c112-3260-72da-d4463ddb21cf - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *And when you complete it, what will you do then?*
0:0 - *That you remain alive is a failure to Mystra. But if you were to lay hands on that Crown... might she have reason to forgive you then? Would you even need her forgiveness?* uid: 245dd488-f7fd-d5b6-f75a-844b304539fd - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > *And what of the True Souls? Will you liberate them from their parasites and religious delusions? Or will you use the power for your own gain?*
0:0 - I will free everyone of this evil - I will be the one to cleanse this plane of the Absolute. 1:0 - I will free everyone of this evil - I will be the hero that saves Baldur's Gate. uid: 2bb3966c-6d0c-3dbe-5da4-0e0f2dda4923 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Hear me. Gather. The reckoning is upon us. uid: 41b23bb0-d811-3437-edfa-12c0d788bee9 Animation: [KAYLEIGH] Player laying on the ground awakens suddenly and clutches their head in pain while rolling on the ground. Cinematic: Booming sounds of the voice of the Absolute throughout this dialogue and into gameplay. Player awakes suddenly, clutching their head in pain, rolling on the ground. > The city thirsts for domination.
0:0 - *You know servitude better than anyone - you have been denied freedom for nearly two centuries, and are denied it still.* uid: 42cf47e2-5f5a-dd2f-7052-1b578b8a28dd - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > *You are hungry beyond blood, beyond lust, beyond your unliving life itself.*
0:0 - *You who are a plaything for a cambion.* uid: 558644e4-0735-caa1-1f83-37a41fc592e5 - 0 Check flag(s) (Global): false - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells > *You who bear the face of a devil.*
0:0 - I will have my vengeance. Cazador will be dust. uid: 69dc93ef-13f7-9aee-4193-8b46c57edc9d - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > *Your blood swims hot at the very prospect.*
null uid: 6ed476ca-cfad-b633-3d63-be58b11d618a Animation: [KAYLEIGH] MoCap - Player gets blinded by the light and looks away, lifting their hand in front of their face trying to shield from it., Keyframe - The artefact floating in the air, cracks in it shifting and opening up. Cinematic: The cracks in the artefact light up, shafts of light splintering out of it, blinding the player as a portal forms.
Some of Orpheus' githyanki guard appear out of the portal, braced for combat. === END NODE ===
0:0 - *If the dream visitor speaks true, then the entire Sword Coast is under threat. It will take a true hero to save it. But is that really you?* uid: 72d4b35f-7ef6-1339-53da-13cb92752f77 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| > *You who are a plaything for a cambion.*
0:0 - I will confront the Mother Superior and her Sharran lackeys. Then I will free my parents. 1:0 - I will continue in Lady Shar's service. She will never know a more loyal follower. Nor a stronger one. uid: 7c91e2de-6038-004c-ad89-220898c500fb - 0:0 Tag: Enemy of Shar - - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *With her help, you have uncovered the cult for what it really is - a plan of conquest orchestrated by the gods of death themselves.* 1:0 - *With his help, you have uncovered the cult for what it really is - a plan of conquest orchestrated by the gods of death themselves.* 2:0 - *With their help, you have uncovered the cult for what it really is - a plan of conquest orchestrated by the gods of death themselves.* uid: 8d120fbb-4e34-a315-18ca-c886c755857c - 0:0 Tag: DAISY_MALE - |Daisy male gender| > *Together, you have the power to thwart the Dead Three. If you follow this path to its end, the elder brain will not answer to the Chosen. It will answer to you.*
0:0 - *And what role will you play?* uid: 8eb52d12-e15f-e391-81c7-64c817e8cb61 > null
0:0 - I've witnessed the Heart of the Absolute. I'm going the learn the secrets of that crown... uid: 8ee12478-c349-e834-6326-4ba6f4c5c43a - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - I will do as Voss asked. I will protect the Astral Prism and free the one inside. uid: 90d0a619-39e7-8f6e-2dad-251e7fa1cd04 - 0 Check flag(s) (Global): true - ORI_Laezel_State_MetVossInAct2 - Set when the VossCampConfrontation is done - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > *Your blood swims hot at the very prospect.*
0:0 - First, Gortash. Then, the rest of my life. uid: a643bb90-05a4-22c9-bf37-9736083717f1 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - *A heavy burden indeed. After all, the artefact that protects you came from your own people. What role have they to play in this plane's existence?* uid: afbb7a7b-e0a3-ea6e-c6d3-30e8511ae4d5 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > *And what role will you play?*
0:0 - *You will not have long to wait. All you need to do now is sleep...* uid: ba41c883-b77d-f2df-9375-278e2a188311 Cinematic: Player begins to fall asleep. > *But sleep is not for you.*
0:0 - *And what of the True Souls? Will you liberate them from their parasites and religious delusions? Or will you use the power for your own gain?* uid: c73ce286-ff92-be22-ce65-cfff9228b451 > null
0:0 - *Will you liberate them from their parasites and their religious delusions? Or will you use the power you gain for your own purposes?* uid: c7dae8c7-cda4-910f-7ea9-82ee9dd06788 > null
0:0 - *But sleep is not for you.* uid: da054f6c-acb4-58c6-39bc-0e9dd22f9c49 Cinematic: Player is abruptly woken up by the pain in their head from the booming voice of the Absolute. > Hear me. Gather. The reckoning is upon us.
0:0 - The city thirsts for domination. uid: e5903464-13c9-5bc6-642b-107e03f211c8 Animation: [KAYLEIGH] MoCap - The player reaches for the artefact but can't lift themself off the ground., Keyframe - The artefact levitates into the air, glowing shaking, rattling, as if fighting something. Cinematic: The artefact levitates into the air, glowing shaking, rattling, as if fighting something. The player reaches for it but can't lift themself off the ground. > March. Join my power.
0:0 - *You will finally have the chance to destroy Gortash. But what then? What fires will still burn in you when he is extinguished?* uid: f396375f-d898-f55e-3b32-4d418e58cf5c - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - I will fulfil my duty to my queen. I will ascend! uid: fb08c9bd-2619-b16a-a3d8-e478b48c4e9d - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > *Your blood swims hot at the very prospect.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_VB_CantSleep.lsj Synopsis: The character expresses the fact that they're actively being turned into a thrall and that taking a nap would be a bad plan.
0:0 - This would be the worst time to take a nap. uid: c48cbbbe-4623-42da-b658-3674d4d453b0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_PAD_ReactingToOrpheusRocks.lsj Synopsis: The player observes Orpheus' binds and the crimson rocks they come from.
0:0 - Those rocks look ancient - they won't be cracked open by force. 1:0 - I don't recognise these rocks. They are too strong to break by force alone. 2:0 - Bound with the bedrock of the Astral Plane itself. No ordinary magic will sever such ties. 3:0 - Whatever those rocks are, I doubt any tool or weapon of ours will break them. 4:0 - It would take one special hammer to shatter these rocks. 5:0 - Whatever these rocks are, I can't smash 'em myself. 6:0 - No mundane stone - and no mundane means to break it, I'd wager. 7:0 - These rocks are not natural. They will not yield to any strike. 8:0 - These rocks look ancient. Not sure I could break them if I tried. uid: 7dc1e0c8-e1c8-4f00-b7b2-784e95f90f8e - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_PAD_NotDemonsButGith.lsj Synopsis: The players see the corpses of some of Orpheus' Royal Guard. They remark that they are not the demonic figures that
0:0 - Those figures were just githyanki? I was so sure I saw demons. 1:0 - What we saw weren't demons - they were githyanki. 2:0 - Those demonic figures we saw were githyanki, then. Barely recognisable. 3:0 - Not demons after all. Just githyanki. 4:0 - I thought they were demons of some sort - not githyanki. 5:0 - No demons, thank the gods. Just gith. 6:0 - Then it was not demons you saw - but githyanki warriors. 7:0 - Not demons then, but githyanki. 8:0 - So the demonic figures we saw were githyanki all along? uid: 9ada488b-1611-4448-a055-83aeacd7eab7 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_PAD_NonTadpoledReactToVoA.lsj Synopsis: The non-tadpoled characters react to their comrades being crushed under the Voice of the Absolute.
0:0 - What's happening to you? 1:0 - What's happening - are you hurt? uid: c54e988d-4cc3-410b-a088-db7ab3f70e96 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_PAD_LetsJustRest.lsj Synopsis: A nudge for the player to go to sleep to continue the story. Plays after player returns from Astral Prism having met the Emperor and after the GD in which the group reflects on the fact that the dream visitor was a mind flayer all along.
0:0 - Gods, I need to rest. Maybe the world will feel less insane in the morning. 1:0 - We should rest, mind and muscle both. 2:0 - I feel my bedroll calling. Time for some well earned sleep. Dreamless, preferably. 3:0 - Some rest is in order. And dreamless rest, hopefully. 4:0 - I'm knackered. Tomorrow, we plan. Tonight, we rest. 5:0 - I'm bushed. Let's get some sleep. 6:0 - To bed. Should anyone else wish to kill us in our sleep, I might as well die comfortable. 7:0 - That was ample excitement for one evening. We should rest. 8:0 - An eventful night. Time to get some rest, I think. uid: 0ad13c33-8b45-40d0-ba1d-9c2a9899a5fb - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_PAD_FirstTimeInAstralPrison.lsj Synopsis: PAD when the player enters the astral prison in Intermezzo.
A DaisyAD follows on from this PAD - DaisyAD is INT_EmperorRevealed_DaisyPAD_FirstTimeInAstralPrison
0:0 - Where's our dream guardian? 1:0 - Where's our dream guardian? 2:0 - Where's our dream guardian? 3:0 - Where's our dream guardian? 4:0 - Where's our dream guardian? 5:0 - Where's our dream guardian? 6:0 - Where's the dream visitor you spoke of? 7:0 - Where is the visitor from your dreams? 8:0 - Where's our dream guardian? uid: 26d4446d-41b4-42aa-92e7-ec24ed6d6b74 Node context: stressed and urgent, we just fought some githyanki, went through a portal, and witnessed the destruction of a giant orb around a huge skull, we've been told to help with some urgency - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_PAD_AttemptToAttackOrpheus.lsj Synopsis: PAD when the player attempts to attack Orpheus.
0:0 - I can't hurt him. How disappointing. 1:0 - It's no use. The prince is unreachable. 2:0 - Those chains don't just bind him - they protect him. He's invulnerable. 3:0 - It's no use. He's beyond reach, for now. 4:0 - Forget it. We won't make so much as a dent. 5:0 - It's no use. He's invulnerable. 6:0 - Pointless. That which binds him protects him, too. 7:0 - No use. He cannot be harmed, or freed. 8:0 - It's no use. Can't reach him like this. uid: 0d99a73d-7a06-4ae0-b621-c2842dcedce2 - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_OrbExplodes.lsj Synopsis: VFX of the orb exploding.
null uid: 0693133e-d556-d50a-89cb-3e333062961f Animation: [WI][Custom/Construction/Reuse] Gith monks running towards the skull. (Construction) A couple acrobatic/parkour tricks to bring out the intensity and the drama. Navigating through the terrain of Astal Plane. Cinematic: Player observes from their arrival point in the Astral Plane, looking across toward the globe of domination, which is a few screens away, across a couple of floating platforms. The globe of domination begins to destabilise - it's about to shatter. > null
0:0 - Whatever that thing is, it's not going to last much longer. uid: 40afe098-67d3-4214-9f57-409d099c23ac - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - That thing's about to blow! uid: 71ca0598-79af-403f-a5cb-ae4d4aa85df5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
null uid: 7c1f8078-5f15-c62c-0d7f-011cd614de12 Animation: [WI][Player][Construction]HUM_M_Rig_DFLT_CINE_StartledTakeFront_StandL_01 Cinematic: Cracks begin to boil across the surface of the globe. Lightning arcs out from between the cracks forming in the globe, arcing into the foreground. The globe dims slightly as the cracks begin to worsen. A surge of power erupts from within, obliterating one of the floating rocks nearby. Player reaction to the surge. The globe recovers from the surge only briefly before surging again, though not as violently as before. > null
null uid: 8714a695-d25d-7188-a4da-401191e14dc5 Animation: [WI][Giths monks][Custom/Construction/Reuse] As the Githyankis get closer to the Orb, they start assaulting and attacking the Orb. One gith will be seen climbing and deliver a massive punch that cracks the Orb. (HUM_M_Rig_CINE_Punch_MonkStyle_01) Cinematic: Some more flickering, then push in on eye socket of the skull as githyanki monks swarm over the exterior. Githyanki monks strike the globe barrier inside the eye socket. One strike lands hard enough to cause the globe to start to splinter. > null
0:0 - Chk! That orb is about to erupt. uid: 8a73eba1-140d-4b8d-9d9b-e7cc0b092d9d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Gods - any moment now, that orb is going to explode. uid: 95bb4645-24c7-43dc-abd3-b5a3bbbb827a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: 9f14c97b-608f-4f20-88a4-6ee80212ce0e - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - That thing's not going to hold together much longer. uid: b4a6f24a-7619-4c1d-88f9-765086aa7ae6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - That orb's about to explode - and I speak from some experience.
uid: b66dce12-54dc-49ae-9349-c50ef18e6cf0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - uid: e49d6634-da3b-76db-2bd3-6d0a8d2d7aa4 Animation: [WI][Players][Construction] Players came out of a portal, entering the astral plane. SN: CINE_Slow_Walk_01 > null
null uid: f3b67367-a73d-22ba-2c05-608ec02ccf39 Cinematic: The globe of domination becomes still for just a moment - then shatters dramatically. - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_Event_GlobeDestroyed - The globe of domination has been destroyed in OrbExplodes scene. === END NODE ===
0:0 - That orb's going to blow - and soon. uid: fe310448-0c48-4251-ba5f-337fc3b856ee - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Silvanus preserve us - that orb's about to shatter! uid: ff695a9b-c652-420d-9b98-3bf6366c0c35 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_NarratorAD_DescribeOrb.lsj Synopsis: The player clicks on the Orb item around Orpheus after he has been resubdued, and the narrator describes it.
0:0 - *Within it, the githyanki Prince is as silent as a corpse, but for the murmur of his powers being siphoned away.* uid: 64f09be1-0808-207c-faf5-20dfd86b8227 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_NarratorAD_CrystalsImmuneToAttacks.lsj Synopsis: The player attampts to hit the crystals, and finds them immune to their assault. and the narrator describes the magic being very powerful (setup for the Orphic Hammer in END).
0:0 - *The rock resists all attempts to shatter it.* uid: 2645a0e5-8334-483b-916f-297d15bbeab0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_EmperorPlea.lsj Synopsis: The Emperor tries to get you to help it destroy Orpheus' royal guard so that it can subdue Orpheus again. If you side with the Emperor, you fight against the githyanki with the help of the Emperor and the intellect devourers. If you side with the githyanki, the Emperor feels betrayed and will teleport you back to the material plane where you have a few turns to get back inside the portal and some githyanki to kill on your way.
0:0 - And you will not even be able to defend yourself. If you kill him, the Absolute will enthral you. uid: 017a41d2-017d-ade6-1274-189bf8ac5ae9 > I am not your enemy.
null uid: 09a23804-1786-f90d-a0f9-9fe5a3637c15 Cinematic: The player, being physically in the Astral plane, enters a full-blown battle. Before us, 4 of Orpheus' guards fight against a mind flayer, The Emperor/Daisy.
The Emperor holds his hands up, they are buzzing with psionic energy. He is trying to recreate the globe of domination with one hand, and uses telekenis with the other to fling a stone toward the guards.
One of the guards kicks the stone to the side, following through to knock the Emperor down toward the player. - 0 Check flag(s) (Global): false - INT_EmperorRevealed_Event_EmperorNearlyDefeated - Set if the Emperor's health drops very low during the INT_EmperorRevealed situation - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_Event_EmperorNearlyDefeated - Set if the Emperor's health drops very low during the INT_EmperorRevealed situation > null
0:0 - You are in danger indeed, mind flayer. What the hells is happening? uid: 1e88815b-71c9-41bd-b1ed-22900a33f492 - 0 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Join the mind flayer's fight. uid: 1eafdd0e-b4df-c9c3-3290-54a69a6d9fa8 > Finally.
0:0 - You must be joking. I am TELLING you my thoughts. Directly. Into. Your. Head. uid: 20057835-f7e1-c4bd-1e7b-c0a381a2db7b - 0 Check flag(s) (Object): false - GLO_Daisy_State_TriedToReadMind - Player tried to read Daisy/Emperor's mind. - 0 Set flag(s) to (Object): true - GLO_Daisy_State_TriedToReadMind - Player tried to read Daisy/Emperor's mind. > But if you insist on taking a look for yourself, BE MY GUEST.
0:0 - Together we can turn the tide. uid: 2773642a-1954-2e66-ad17-7f4feb33eba6 - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_State_PlayerAgreedToHelpEmperor - Did the player agree to help the Emperor? === END NODE ===
0:0 - We are more alike than you want to admit. Look past it. I know you don't want to, but you must. uid: 30e68b15-8328-02c5-dfa8-025b4bedc300 > null
null uid: 31b68ffc-5d88-6f41-7bf2-60effa11356e Cinematic: In the absence of the globe of domination we see the chains that bind Orpheus stop glowing. Orpheus’ head straightens to its natural position as he ‘awakens’. A closeup on Orpheus’ face as his eyes roll back to their natural state. He is ‘free’ of the Emperor’s psionic control (though still unable to move.) > Before you do anything - I am your ally.
0:0 - This is the battle you were fighting? uid: 321f606f-fe4e-0063-23ae-3ae8b799a3f5 > null
0:0 - I told you about my room in the Elfsong Tavern, that night when you held me. I was vulnerable - you comforted me. uid: 32cb9d71-5cd7-9582-f1ad-a0ebb5bed431 - 0 Check flag(s) (User): true - CAMP_DaisyCourseCorrection_State_ComfortedDaisy - Player hugged Daisy. Used to check in Intermezzo. > Your continued existence as yourself and not a mind flayer should be all the proof you need.
null uid: 37d6929d-1da3-c45e-a654-0e8573eaa56f > Help me.
0:0 - Before you do anything - I am your ally. uid: 493e546d-748b-f3c1-3830-941bc982a2ae Cinematic: From the ground, the Emperor locks eyes with us and speaks. > We are in DANGER.
0:0 - Don't let my form deceive you. I am the one that's been protecting you. I am the one that came to you in your dreams. uid: 49636ab8-590e-0702-100d-44b3323a10fd Cinematic: Shot of Emperor getting to his feet. > null
0:0 - The honour guard - eliminate them. My forces are weakened by their assault. But with your help, we can turn this around. uid: 4a3a7f5d-103d-aec4-0c01-c3df597dcdfd > Destroy the guard. I will subdue their master.
0:0 - We are in DANGER. uid: 4e08dc80-df5a-f8ea-897a-86c98c5ed31f Cinematic: Close-up of Emperor. > null
0:0 - That was awful. Just awful. You haven't even IMPROVED since your last attempt! uid: 57c4e40b-2af7-9a00-492c-f98303fdf6e4 - 0 Check flag(s) (Object): true - GLO_Daisy_State_TriedToReadMind - Player tried to read Daisy/Emperor's mind. > But if you insist on taking a look for yourself, BE MY GUEST.
0:0 - You let me live, last time you were here. Though it brought Vlaakith's wrath upon you. uid: 5da0e756-b205-bad0-33da-1006ddf66a18 - 0 Check flag(s) (Dialog): true - CRE_AstralPrison_HasMet_Daisy - HasMet for the Daisy dialog in Astral Prison - 1 Check flag(s) (Global): false - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog > I told you about my room in the Elfsong Tavern, that night when you held me. I was vulnerable - you comforted me.
0:0 - You slept with the drow Minthara. You pleased her. uid: 63661684-802f-7e04-d70a-1f5fbdde9c38 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfied - CAMP_GoblinHuntCelebration_NightWithDrow_Satisfieddescription - 1 Check flag(s) (Object): true - ORI_HadSexWithMinthara - ORI_HadSexWithMintharadescription > You killed the aasimar Nightsong. You didn't have to. > You saved the aasimar Nightsong from her soul cage.
0:0 - Oh, shit. A mind flayer? uid: 64c2d9d4-b2c9-47cd-8e50-ebd6e9a52eac Node context: Suprirsed, confused - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
- Roll failure - null uid: 6d77d2e2-bb92-efab-8fbb-0fa8b8069410 > null
0:0 - *As the horror subsides, you are left with only one coherent thought - you must do whatever you can to subdue the githyanki.* uid: 7023dec9-0c4f-5a97-c20a-ee0838ed442e Cinematic: We see the player reeling as the mindmeld ends before they get back to their feet, woozily. > HAPPY? Now. Join me. FIGHT.
0:0 - Try to read the mind flayer's thoughts. uid: 770bcb04-9dd6-01ec-3280-94c04724f581 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - I don't believe you. You're a mind flayer. uid: 79168820-12cf-59c3-e331-562b16444cd8 > null
0:0 - FOOL. Without me you will perish! uid: 80f3e5ed-4c54-3e57-1e61-036ddee2d678 - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_Event_PlayerRefusedToHelpEmperor - Set when the player refuses to help the Emperor in Intermezzo. === END NODE ===
0:0 - Ghaik abomination! By the One True Sky, what is this madness? uid: 8345dba5-4413-4694-b6b6-3fe640a1dcae Node context: Incensed and upset - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Then you would betray yourself and all your allies? Without me you will perish! uid: 9245474e-9b44-038a-51a9-145956de20bd - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_Event_PlayerRefusedToHelpEmperor - Set when the player refuses to help the Emperor in Intermezzo. === END NODE ===
0:0 - Fight with me. Your future depends on it! uid: a973c704-f305-13f1-b856-a6211241bf4c > null
0:0 - Explain yourself, illithid, or we will end you. uid: b5845f3e-34f2-e31a-70b3-37c8e9c223f8 Node context: unnerved but in control as the party encounter an illlithid that claims to be their ally - situation is tense and urgent - 0 Check flag(s) (Tag): true - Minthara - > null
0:0 - The guard. Destroy the guard. They prevent me from subduing their master. uid: b89f783a-6765-9d9e-7821-a91728790b57 > Do it. NOW.
0:0 - I should have known. This wasn't the first time you tried to kill me. uid: bd66002c-5c70-3c23-0150-c5bb297c1794 - 0 Check flag(s) (Global): true - CRE_AstralPrison_State_KilledDaisyDuringDialog - Set if the player kills Daisy during the dialog > But without me, you will perish!
0:0 - I will not betray my people! uid: bf45bf8c-6ae5-3b43-af27-d79825308711 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Then you would betray yourself and all your allies? Without me you will perish!
null uid: c0dbd861-3950-8f41-e680-43dd871c96ec Cinematic: The globe stops forming.
At the centre, Orpheus is chained (with VFX lightning chains) to a rock by the infernal shackles he wears, unmoving, his eyes rolled back to the whites (or equivalent cool VFX suggesting he is subdued.) His head is also snapped back so that he looks unseeing at the sky. > null
0:0 - A mind flayer? What's going on here?! uid: ca7869c1-d59b-477b-a6bd-4b58fef71950 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - You must be joking. Look around you - we are at WAR. uid: cb371279-3097-a8a2-2f28-beec07cbd4e9 - 0 Set flag(s) to (Object): true - GLO_Daisy_State_TriedToReadMind - Player tried to read Daisy/Emperor's mind. > Fight with me. Your future depends on it!
0:0 - But without me, you will perish! uid: d1b72042-2f81-4702-c04d-8ff7e7ea86ad === END NODE ===
0:0 - Do NOT be driven by fear! Trust me now and I promise you will have all the answers you seek. uid: d578adf4-8504-36e0-5257-203462090f1f Node context: pleading, desperate > Now HELP ME!
0:0 - I want no part in the slaughter of innocents. 1:0 - I want no part in the slaughter of my kin. uid: d70a9552-3a5e-af17-95ff-29cfb158130b - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Attack the mind flayer. uid: d730916b-3875-c6f6-8d65-02f14bdf722a > null
0:0 - Your continued existence as yourself and not a mind flayer should be all the proof you need. uid: da3a6565-d7ef-a8e6-b111-4a7a2f1e86d3 > Now HELP ME!
null uid: dab0e24d-8fe3-88cb-cb56-22010d1a55de Cinematic: Intellect devourers swarm the guards, and the battle moves away from the player and Emperor. > null
0:0 - I will do it. uid: dbd10684-6ff6-7b13-e376-320530927b99 > null
0:0 - A mind flayer? What the blazes is going on here? uid: de2a55f5-2752-47db-a031-3054bdc6f45e - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Your blind loyalty will be your undoing, Lae'zel. Fight with me. For your own survival. uid: de3cfeec-d4ec-d411-0989-5ac6cc465d40 - 0 Check flag(s) (Local): true - 5ba77ab9-a425-4662-fb59-2e52b757551a_LaezelInclusion - Lae'zel spoke individual inclusion in Emperor Plea dialogue > null
0:0 - Finally. uid: e06e2ad8-ec97-4256-5ebe-5268d0519b0a - 0 Check flag(s) (Tag): true - DAISY_FEARTRACK - > Together we can turn the tide.
0:0 - You BETRAYED me. uid: f131764f-6aa2-7d89-fa96-efa59c2a8292 Cinematic: The Emperor is really struggling now that we have attacked him. - 0 Check flag(s) (Global): true - INT_EmperorRevealed_Event_EmperorNearlyDefeated - Set if the Emperor's health drops very low during the INT_EmperorRevealed situation > I should have known. This wasn't the first time you tried to kill me.
0:0 - Another tentacled freak? What in the hells is this? uid: f2cea151-7de5-48ac-8234-20f5781611b4 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Do it. NOW. uid: fe5a4a23-0d32-03b2-4718-bb4e9c75a2d7 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_EmperorDies.lsj Synopsis: If the player kills the Emperor, the Emperor dies, the portal collapses, all players are pulled through an astral rift, and wind up in the
0:0 - *Somewhere between pity and disappointment, the Emperor's final gaze cuts through you, signalling your joint downfall.* uid: 0b9bc036-07d8-4c18-234b-3f388fcfac1b Animation: [CHRIS] [Emperor] On floor, reaches out to player before collapsing dead Cinematic: The Emperor lies on the floor, about to die. It looks at you with one last pleading glance. - 0 Check flag(s) (Global): true - INT_EmperorRevealed_Event_PlayerWarned - Has the player been warned not to hit the Emperor? - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_Event_EmperorIsDead - Has the player failed to keep the Emperor alive and been teleported back to the material plane to game over? > null
0:0 - With your help, we will both survive. uid: 3098ef3d-0f07-91b0-f0a2-1ed62cb3e7b8 - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_State_PlayerAgreedToHelpEmperor - Did the player agree to help the Emperor? === END NODE ===
null uid: 5a4d9e96-d932-c72d-2bf4-fdd3cade3af5 Cinematic: The Emperor struggles to its feet. > Thank you.
0:0 - Get up. I'll fight with you. uid: 6ca23a52-73c3-ff12-0628-c729667a23cb - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_Event_EmperorRezzed - Has the Emperor been saved from the brink of a player-inflicted death once? > null
0:0 - You... have... failed us. All. uid: 6f25886c-0c5c-b7a8-2119-8810d5fa3816 Animation: [CHRIS] *REUSE* [Player] CINE_ArmCoverFace Cinematic: The Emperor collapses. Dead. The same instant, a blinding rift opens behind them. Player reacts to that. White out. === END NODE ===
0:0 - Let the mind flayer die. uid: 76d6b3e5-52c9-04c9-1056-32dcf8840f43 - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_Event_EmperorIsDead - Has the player failed to keep the Emperor alive and been teleported back to the material plane to game over? > You... have... failed us. All.
0:0 - *Its laboured breaths resound like a death knell in your mind, tolling for the end of all hopes of survival, and freedom.* uid: e0eb8501-2376-2950-a20e-d5a786d54f2b Animation: [CHRIS] [Emperor] On floor, reaches out to player before collapsing dead Cinematic: The Emperor lies on the floor, about to die. It looks at you with one last pleading glance. - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_Event_PlayerWarned - Has the player been warned not to hit the Emperor? > *With startling clarity, you realise the mind flayer was telling the truth - if it dies, so do you.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_EmperorAD_StopHittingMeAfterOrpheus.lsj Synopsis: The Emperor kindly asks the player to stop hitting it.
0:0 - What are you doing? Stop! uid: 449a0ee7-6ba8-4077-911e-48d82a805d8d Node context: being attacked by player - 0 Check flag(s) (Local): false - bc456fcb-6c49-86c9-e2cb-78d1cee28edc_A - Local A - 0 Set flag(s) to (Local): true - bc456fcb-6c49-86c9-e2cb-78d1cee28edc_A - Local A === END NODE ===
0:0 - Stop it! I am not your enemy! uid: bb23026c-f34b-6fc5-0aea-f9b8404a4027 Node context: being attacked by player - 0 Check flag(s) (Local): true - bc456fcb-6c49-86c9-e2cb-78d1cee28edc_A - Local A - 0 Set flag(s) to (Local): false - bc456fcb-6c49-86c9-e2cb-78d1cee28edc_A - Local A === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_DaisyPAD_FirstTimeInAstralPrison.lsj Synopsis: Converted to a DaisyAD but the dialog filename hasn't yet changed.
This is the line Daisy says after the player's PAD on entering the astral prison.
PAD that comes before this is INT_EmperorRevealed_PAD_FirstTimeInAstralPrison
0:0 - I'm here - help me! I'm under attack! 1:0 - I'm here - help me! I'm under attack! uid: 0e06c0fd-52bc-4744-9177-56b53a7612aa Node context: speaking telepathically with urgency while under attack - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_DaisyAD_InsideAstralPrisonHurry.lsj Synopsis: Generic Daisy urge we can use to hurry players in the Astral Prison if they're hanging around a bit.
Sequential AD. Will be played pretty frequently, so we'll need a good handful.
0:0 - I need you - now! 1:0 - I need you - now! uid: 0dfb142e-7f13-419c-a1b4-0bc848722673 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_A - Adescription - 0 Set flag(s) to (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_B - Bdescription === END NODE ===
0:0 - Help me! 1:0 - Help me! uid: 0f141548-72e8-2a9d-e107-4b492990fcc9 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_C - Cdescription - 0 Set flag(s) to (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_D - Fourth flag === END NODE ===
0:0 - Hurry! I can't hold them back alone! 1:0 - Hurry! I can't hold them back alone! uid: 42c56697-52ec-4a76-9637-087d55d19525 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_A - Adescription === END NODE ===
0:0 - The skull - come to the skull! 1:0 - The skull - come to the skull! uid: 493b1c14-65e8-5224-545b-48c7d730cf66 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_B - Bdescription - 0 Set flag(s) to (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_C - Cdescription === END NODE ===
0:0 - Please - help me! 1:0 - Please - help me! uid: 57af86d3-9102-81f9-c9d3-451c3a2bdf90 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_D - Fourth flag - 0 Set flag(s) to (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_E - Fifth flag === END NODE ===
0:0 - I can't hold them off much longer! 1:0 - I can't hold them off much longer! uid: f54fdcaf-f7bd-3cc3-2a80-f84b14abf427 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Local): true - 385ec817-801b-6f0b-0472-6b77bb53d492_E - Fifth flag - 0 Set flag(s) to (Local): false - 385ec817-801b-6f0b-0472-6b77bb53d492_A - Adescription false - 385ec817-801b-6f0b-0472-6b77bb53d492_B - Bdescription false - 385ec817-801b-6f0b-0472-6b77bb53d492_C - Cdescription false - 385ec817-801b-6f0b-0472-6b77bb53d492_D - Fourth flag false - 385ec817-801b-6f0b-0472-6b77bb53d492_E - Fifth flag === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_DaisyAD_GetInThePortal.lsj Synopsis: DaisyAD plays while player is in combat with githyanki en route to the portal.
0:0 - Fight your way to the portal. I need your help! 1:0 - Fight your way to the portal. I need your help! uid: 2e432240-2903-7320-7420-e081186dfc01 - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Set flag(s) to (Local): true - e6e5f847-69e8-5b4c-00f4-20801d4edc88_A - Adescription === END NODE ===
0:0 - More are coming - hurry! Or we will all become thralls! 1:0 - More are coming - hurry! Or we will all become thralls! uid: 65538f4d-71e4-f6b1-14a7-c372509a541a - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Local): true - e6e5f847-69e8-5b4c-00f4-20801d4edc88_B - Bdescription - 0 Set flag(s) to (Local): false - e6e5f847-69e8-5b4c-00f4-20801d4edc88_A - Adescription === END NODE ===
0:0 - Come quickly - I can't do this without you! 1:0 - Come quickly - I can't do this without you! uid: 87f72891-b12f-b52e-5e48-12007b5fe8cd - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice - 0 Check flag(s) (Local): true - e6e5f847-69e8-5b4c-00f4-20801d4edc88_A - Adescription - 0 Set flag(s) to (Local): true - e6e5f847-69e8-5b4c-00f4-20801d4edc88_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_DaisyAD_CallToHelp.lsj Synopsis: Daisy calls the player to enter the portal and help. (They're trying to subdue Orpheus, who's trying to break free.)
0:0 - We're under attack! Help me. 1:0 - We're under attack! Help me. 2:0 - We're under attack! Help me. Or we lose everything. 3:0 - We're under attack! Help me. Or we lose everything. 4:0 - We're under attack! Help me. Now. 5:0 - We're under attack! Help me. Now. uid: e97053a8-da71-4dca-844e-f2efa3466417 - 0:0 Tag: DAISY_FEARTRACK - - 0:1 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_DaisyAD_AfterCombatGetToTheSkull.lsj Synopsis: Daisy urges the player on after combat with one of the two Gith groups inside the Astral Prison
0:0 - It's not over - come to the skull! 1:0 - It's not over - come to the skull! uid: 30d9b84e-ff8a-437d-a12b-f610b87b2cd5 Node context: urgent, under attack, telepathic - 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AfterOrpheus.lsj Synopsis: With Orpheus subdued, players learn of the true nature of Daisy, some of the Emperor's backstory, the technicality of how Orpheus' power protects them, and the scale of what they are up against when it comes to the Brain's intelligence. They might transform into a half-illithid.
0:0 - Alone, Orpheus will be much easier to control. uid: 01835c7f-967b-a280-8efb-7d018f79ad32
0:0 - A fine idea. Or at least, an idea. uid: 02f439f4-dda2-6a48-52c0-86868baded74 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - The moment I found it, I felt a change. My free will returning. I followed the feeling inside - uid: 0363f148-0c84-29b2-3320-b4c832b80314 > And found Orpheus. > And found the githyanki.
0:0 - Take care. Illithids evolve nothing - they only enslave. uid: 06c7bb8c-099a-9ac4-bc04-acfd85c321c5 - 0 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
null uid: 099923b0-73e9-4db9-ad78-203df8341e78 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > Quite possible, I assure you.
0:0 - If the rest of your people ever find out what she has done, there will be civil war. Your 'queen' will be finished. 1:0 - If the githyanki ever find out what she has done, there will be civil war. Vlaakith will be finished. uid: 09eddb49-52a3-f47d-12ca-ddd94c5a1842 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path - 0 Set flag(s) to (Local): true - f840b590-dc13-d3df-e03c-e58611d62e86_Finished - Emperor said Vlaakith would be finished if word got out about what Vlaakith has done > null
0:0 - Are you sure of this course? It is not one that can be reversed, I fear. uid: 0a5f7a57-45ce-36f5-87bd-f9c07cb7522d - 0 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - I am relieved you have embraced your potential enough that you could help me eliminate them. uid: 0a70114f-50ec-bbf3-8eee-7c0e6210265c Cinematic: He leaves Orpheus' side. We focus on Emperor and us now. > null
0:0 - Your mind is - truly - something special. uid: 0f9d1e31-4f85-6477-e48b-1442e49fd371 - 0 Check flag(s) (Tag): true - DAISY_DESIRETRACK - > Now hold out your hand.
0:0 - There may come a time when that is necessary, but there is no guarantee that his power would survive his passing. The risk is too great. uid: 100080a2-1f67-374a-79ef-00b8826d7a30 - 0 Check flag(s) (Local): false - f840b590-dc13-d3df-e03c-e58611d62e86_LaezelInclusion2 - Laezel said Orpheus should be freed > The moment his protection is gone, you would become enthralled to the elder brain just as I would.
0:0 - Lord Gortash was one of the Chosen in the colony... uid: 1205483f-88d0-428e-65b5-f062399a291c - 0 Check flag(s) (Dialog): false - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? false - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. false - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. > Indeed. His hubris knows no bounds. To enslave me, that was his nature. But to enslave an elder brain? A questionable decision.
0:0 - I was someone once. Someone just like you. uid: 132b0b84-4c0c-fe1a-ba5e-6137365c31b8 - 0 Check flag(s) (Object): false - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream. > null
0:0 - *A wave of disappointment, stronger than any you've ever felt, and then - stillness. You have resisted your illithid instincts. For now.* uid: 1493679b-8e5a-a65f-56eb-9f1ca8b931e7 - 0 Set flag(s) to (Object): true - GLO_Daisy_State_RejectedPartialIllithidTransformation - Player turned down the Emperor's offer to evolve them into a partial-illithid. > You are not ready yet. Keep hold of it then, until you are.
0:0 - Perhaps you will change your mind again when you see more of what our enemy can do. uid: 1670cbd6-5cc4-002d-269f-e47cf982d5de > null
0:0 - I shall look forward to sharing his downfall with you. uid: 174f4547-fa0a-9f47-a342-f26d5dc4b732
0:0 - It is the same power that enabled his mother Gith to bring about the fall of the Illithid Empire aeons ago, a power she passed on to him, and that I leveraged for you. 1:0 - It is the same power that enabled Orpheus' mother to bring about the fall of the Illithid Empire aeons ago, a power she passed on to him, and that I leveraged for you. uid: 186ad6e6-6575-4fe3-ba73-f02ce11e5a61 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > When Orpheus' mother left, a usurper took her place - Vlaakith declared herself 'queen' of your people. When Orpheus' mother left, a usurper took her place - Vlaakith declared herself 'queen' of the githyanki.
null uid: 1cad680b-fbdc-6479-fa21-3cb17dc3f576 - 0 Check flag(s) (Local): true - f840b590-dc13-d3df-e03c-e58611d62e86_LaezelInclusion2 - Laezel said Orpheus should be freed
0:0 - Some of your people still revere him, in defiance of their teachings. Vlaakith was safe as long as you believed him dead. But as you can see, he is very much alive. 1:0 - Some githyanki still revere him, in defiance of their teachings. Vlaakith was safe as long as they believed him to be dead. But as you can see, he is very much alive. uid: 1cbc4b65-3de9-4469-a35f-d9416ccdeefd - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null > null
0:0 - I owe everything to that? Oh I don't like this one bit. uid: 1cfdf35a-8f03-48cb-b9ec-b7864007590e Node context: Slightly repulsed, just found out his ally is a mindflayer > null
0:0 - So - do you wish to evolve or not? uid: 1dc41d4c-ef5a-7243-a895-a9fc55e16103
null uid: 21e90d75-d871-4d4b-b81f-f2ecd8450a53 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null > null
0:0 - Don't do it! This isn't evolution, it's... it's... I don't know what it is. uid: 220b32cb-13e1-a8a3-47ec-bb3fcbe43856 Node context: Disgust - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) true - Companion Does not want to use Tadpole Powers - > null
null uid: 22bd87b5-5c85-420e-b371-584bb5a93a4c - 0 Set flag(s) to (Object): true - GLO_Inclusion_End_Halsin - Halsin inclusion end flag > null
0:0 - Were you imprisoned here too? uid: 23abbc97-7888-bb8f-a036-51c10ad5808b - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? false - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. - 0 Set flag(s) to (Dialog): true - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. > No.
0:0 - Tsk'va! Whatever this ghaik offers is no gift to you. uid: 24dc87c9-0846-8493-ffc3-6af7ac1d30ad > null
0:0 - *Orpheus - Gith's son, the so-called 'traitor prince', slain by Kith'rak Voss himself millennia ago. Or so you believed.* uid: 251f2c66-d0d5-9bb6-87b0-b5eb9d259a72 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I had the good fortune to meet Duke Stelmane. We formed a partnership, and through her I became the governing force behind the Knights of the Shield, the largest mercantile operation in Baldur's Gate. uid: 2b2e826d-06dc-a69e-260e-649e8cc0afe5 Animation: [LILI] Emperor and Stelmane looking over a big map on a table Cinematic: Emperor in Stelmane’s office, colluding with her over a big map of the city on the table. While we look at the map, the ‘reach’ of the Knights of the shield is visualised across the map as more and more regions come under their control.
> People referred to me as the Emperor - such was my influence. Though, of course, they had no idea what I really was.
0:0 - I understand. Let us hope, then, that your present self will be sufficient to deal with three gods of death and a giant, magically enhanced elder brain. uid: 2c429158-f096-a628-9f3d-a0cee6432ba7 Node context: with a touch of sarcasm - these are BIG almost impossible-to-defeat things - 0 Set flag(s) to (Object): true - GLO_Daisy_State_RejectedPartialIllithidTransformation - Player turned down the Emperor's offer to evolve them into a partial-illithid. > But in case you change your mind -
0:0 - No, I won't do it. uid: 2c535f9e-d316-1010-1624-a5bde0a4877f = Roll (Wisdom) Difficulty: f3aa825b-785e-4f4a-90af-565c7e943609 = - 0 Check flag(s) (Tag): true - Companion has some tadpoles slotted in. - > null (roll sucessful) > null (roll failure)
null uid: 2c9d0640-a863-e79f-e6ab-ebc8642f0c56 - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? true - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. true - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. - 1 Check flag(s) (Global): true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - He tore me from my home and brought me back to the brain where I became a slave once again. A slave he continued to call the Emperor. uid: 2f035800-04ae-bafa-123b-0331681027d7 Animation: [LILI] Emperor thrown to the ground, looks up and stare at the elder brain Cinematic: Shot from Emperor’s POV of chains and magic lashing, binding him. Blurring in and out as if fading in and out of consciousness. Next conscious moment: staring at the stars through bars on the back of some sort of horsecart. Next conscious moment: the mind flayer colony coming into view. Mind flayers turn to stare. Next conscious moment: the elder brain, and beside it, Gortash.
> The name was intended as a slight - to remind me of the heights from which I fell. But I have grown fond of it. It encapsulates well who I've become.
0:0 - Do you know how hard it was to find that? To cultivate it to be safe for communion? uid: 33990071-ac31-b085-46d3-e0e1036249a9 > Waste. Utter waste.
0:0 - *The tadpole prickles with excitement, its thoughts rampant and chaotic in its rush to communicate with you. It is impossible to discern any single intention.* uid: 378ef110-8845-f5a9-cdaa-de1eb2187553
0:0 - An adventurer. I came from Baldur's Gate, though I was never one to be constrained by circumstance. I longed for more. uid: 3a1f9112-3a65-2b91-feae-efb1ab07e5b4 Animation: [LILI] Adventurer jumps over the wall with feather falls Cinematic: We see the adventurer, hooded, his identity unknown, sitting atop one of Baldur’s Gate’s outer walls. One one side, the city. On the other, the wilderness. A glance to the wilderness, and we see him drop off to that side of the wall. > That longing brought me to Moonrise Towers on a search for treasure. To a colony of mind flayers who caught me, changed me into what I am now.
0:0 - Your reluctance to help nearly cost us everything. You saw reason just in time. uid: 3c1a2256-8952-1b16-689c-5d39fde89be2 - 0 Check flag(s) (Global): true - INT_EmperorRevealed_Event_PlayerRefusedToHelpEmperor - Set when the player refuses to help the Emperor in Intermezzo. > But you are not the one I wish to speak with. Bring me your leader. > Don't look at me like that.
null uid: 3e8c55af-3dbc-4f68-98a2-c500c353a1f2 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null > null
null uid: 3eed0812-e8bc-a162-379f-d170f7c0d410 - 0 Check flag(s) (Local): true - f840b590-dc13-d3df-e03c-e58611d62e86_LaezelInclusion2 - Laezel said Orpheus should be freed
0:0 - And found Orpheus. uid: 3f52fe9b-4989-45d2-5d33-9b83a96167b5 Cinematic: Shot of Orpheus - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? > I realised what the Prism was for - containment.
null uid: 40cb2588-483f-40f5-adf5-f1c7f57d4fb6 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - I guess this is our best chance. You can handle it. And I'll still like you just the same. uid: 42a857fb-d840-3abe-f8bf-074abdf46c6f - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *Your thoughts turn to the caged githyanki. Is this the target Vlaakith asked you to slay?* uid: 43a1abd2-3082-97a9-f939-1237a3d7d80e - 0 Check flag(s) (Global): true - CRE_ChainOfCommand_State_SpokeToVlaakith - The player has spoken to Vlaakith. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Actually, I'd rather not. uid: 4437933e-9fb8-cd63-9b80-beca5975cfc3 - 0 Check flag(s) (Tag): false - Companion has some tadpoles slotted in. - - 0 Set flag(s) to (Object): true - GLO_Daisy_State_RejectedPartialIllithidTransformation - Player turned down the Emperor's offer to evolve them into a partial-illithid. > Understandable. It's a big decision. Keep it until you're ready.
0:0 - For years I served the elder brain - the one you know as the Absolute. I was a thrall like any other. But I was fortunate. I broke free, and started a new life in my old city. uid: 443c71e8-21ea-f7c8-c999-c1828392b036 Animation: [LILI] *REUSE* MFL_M_Rig_CINE_TurnLeft180_ToSlowWalk_02 Cinematic: Shot of elder brain, psionic charges emanating off it, connecting to legions of mind flayers. We see our mind flayer walking at night, cloaked, down a street in the city. It looks around to make sure it wasn’t followed, before disappearing through a door. > I sustained myself on criminals. Unglamorous, but there were plenty of them, rarely missed, and they fuelled me while I did my work.
0:0 - If I'd known you would be so open-minded, I could have saved myself a lot of effort. uid: 4634b8a0-76ca-fb7c-5471-9cd29c095e67 > But I'm glad you're not here to judge.
0:0 - Well... certainly brave of you, I'll say that much. uid: 48b8272a-1a49-1c12-f9f3-c3e9a93d6ccf > null
0:0 - That longing brought me to Moonrise Towers on a search for treasure. To a colony of mind flayers who caught me, changed me into what I am now. uid: 498abc26-d3e2-ae65-0bc6-95f10f781d7a Animation: [LILI] Adventurer walks up to Moonrise with a map, headache, and in next cut he's strapped ot a chair, and a mindflayer approaches and puts a tadpole in his eye Cinematic: A boot stomps on a jutting piece of land (like the final step to get to the top of Everest.) The other boot follows. The adventurer has stopped there. A map in his hand. He's arrived: Moonrise Towers (before the shadow-curse.)
Cut to: mind flayer approaching the back of a board on which the adventurer is strapped and struggling. The mind flayer carries a tadpole (throwback to intro cinematic.) Closeup of the adventurer's eye as the tadpole goes in. Fade to black to screams of the adventurer. Fade in: Shot of the same room, clasps being undone on the board. A naked mind flayer rises - the Emperor. > For years I served the elder brain - the one you know as the Absolute. I was a thrall like any other. But I was fortunate. I broke free, and started a new life in my old city.
null uid: 4ae0ca83-8265-4963-053f-d610909d9b66 Animation: [LILI] Emperor hovers preparing spell, Orpheus chained staring Cinematic: The Emperor hovers down to where Orpheus is chained. He brings psionic energy to his hands. Closeup of Orpheus’ face, eyes looking at Emperor with fear and hatred. Sweat dripping. - 0 Check flag(s) (Global): false - INT_EmperorRevealed_HasMet - Has the player been through the EmpReveal dialog? > null
0:0 - Drop it on the ground and stomp on it. uid: 4b5526a1-ddd3-6ce7-f28c-78bbcbf9bbdd - 0 Set flag(s) to (Global): true - GLO_Tadpole_Event_AstralTouchedTadpoleDestroyed - Astral-touched tadpole destroyed. > null
0:0 - Open your mind to the tadpole. uid: 4da0488c-de45-3e5d-e3b2-f74e0b9cba5c > null
0:0 - The return of Gith's son would mean the end of Vlaakith. There is no plainer truth. uid: 4e6d7615-2ae9-9d1d-f353-5e8d5a68a456
0:0 - You or your allies - it has vitality enough for all of you. uid: 4f29b8c2-62c7-fbf7-ffc6-4d009c50b482 - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. > null
0:0 - That's a bell you can't unring. Perhaps you should reconsider. uid: 51fb979d-0e4b-8933-f948-da70d41f161c - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) true - Companion Does not want to use Tadpole Powers - > null
0:0 - It's like I said before - I'm just like you. uid: 5256abd4-bdf7-7f89-5f46-f531e5d4c1ae - 0 Check flag(s) (Object): true - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream. > null
null uid: 53e6e1c2-bdf0-a87b-5d35-c43fb0e7fb66 - 0 Set flag(s) to (Local): true - f840b590-dc13-d3df-e03c-e58611d62e86_Finished - Emperor said Vlaakith would be finished if word got out about what Vlaakith has done
0:0 - I didn't realise mind flayers could be independent thinkers. uid: 54a124f2-1f5d-631e-ad54-81b4198fa015 - 0 Check flag(s) (Dialog): false - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? false - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. false - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. - 1 Check flag(s) (Global): false - GLO_Emperor_State_MetMindFlayerBefore - Set if the player meets Omeluum in the Myconids Colony. > Not all mind flayers are alike.
0:0 - I'm pleased to hear that. You will do very well as an illithid. uid: 560719a9-ab31-ca86-8976-f2ba8248a8b0 > null
0:0 - The return of Gith's son would mean the end of Vlaakith. There is no plainer truth. uid: 563c5f44-6808-2516-ffee-db1012bde3a0 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - How did you end up in here? uid: 5b97d7a3-03e9-e475-b390-774d39c605f9 - 0 Check flag(s) (Dialog): false - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? false - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. - 0 Set flag(s) to (Dialog): true - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. > Gortash sent me on a mission to retrieve the Astral Prism. I was one of many, but the first to find it.
0:0 - *The tadpole screams for growth with painful intensity. It has been starved - of life, of purpose. It welcomes your probing like a void waiting to be filled.* uid: 5d4872e8-f09c-a7c8-6886-d9d184327e9d > *If you let it, it will evolve you, just as the Emperor said.*
0:0 - The transformation will not be complete - the physical alteration in particular will be only partial. But your potential will certainly be amplified. uid: 5d554a0f-1d74-9daf-a5d8-a284a20e4ff8 > Would you like to do it? Would you like to evolve?
0:0 - By Balduran's helm, only a fiend or fool would bargain with this damnable creature. uid: 610c4cec-956f-8d3f-a665-a19e96713b00 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| true - Companion Does not want to use Tadpole Powers - > null
0:0 - You are not ready yet. Keep hold of it then, until you are. uid: 61176a71-824b-3ee3-5fa6-2092295c3632 Cinematic: With a quick hand gesture, the Emperor psionically closes our fingers around the astral-touched tadpole. - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Event_GiveAstralTadpole - Daisy gives the player the Astral Tadpole > It has enough vitality to further your evolution and your allies'.
0:0 - You have seen what I can do. Imagine yourself with the same strength. The same intelligence. The same devastating beauty. uid: 62657302-d458-f28a-265f-2d7cb5ed4858 > If you let me, I can evolve you.
0:0 - Why did Orpheus refuse to aid Vlaakith? 1:0 - Why did Orpheus refuse to aid Queen Vlaakith? uid: 62d0bcf3-73a4-7c71-706e-250460507a9d - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? - 1 Check flag(s) (Global): false - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party false - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. > I do not have the privilege of knowing the answer, but the consequences are clear enough.
0:0 - *The tadpole's essence courses through you - where it touches, your flesh, glands, organs contract and flood with pure thought.* uid: 657da0c0-a294-4f56-856f-bbdc734772fc Animation: [LILI] Player transform into a half-illithid Cinematic: The player transforms into a partial-illithid. Veins light up under the skin as the transformation makes its way around their body. They observe their own body parts as it works its way around. > *You feel... different. Your body has never felt more connected. Your mind present in every flex of a joint or muscle.*
0:0 - I'm happy to have more powerful friends, but... well, better you than me. uid: 67505656-c3c6-d680-fd4b-2b4048d9c39f Node context: Player wants to transform into a half-mind flayer > null
0:0 - *You feel... different. Your body has never felt more connected. Your mind present in every flex of a joint or muscle.* uid: 67addbc4-a163-b235-cb3b-bec401a2e6b7 Animation: [LILI] Player looking at the changes to their body Cinematic: The transformation is over. The player opens their eyes and takes in the change in their skin with surprise, but not displeasure. - 0 Set flag(s) to (Global): true - GLO_General_State_SomeoneIsPartialCeremorph - Someone in the party used the astral tadpole and became partially ceremorphed. - 1 Set flag(s) to (Object): true - INT_EmperorRevealed_State_PartialCeremorph - Player went through partial ceremorphosis and becomes partial-Illithid. > You are... exquisite.
0:0 - It was necessary. Rare are those that would openly consider a partnership with a mind flayer. uid: 6a0795fb-de61-4a65-c58b-47770e1cea58 > Even those who are on a path of becoming one.
0:0 - I'm trying to avoid becoming a mind flayer - I thought you agreed to protect me. uid: 6a4ea247-625e-3893-974f-d8403b5f45d0 > null
0:0 - When your allies see what you can do... I hope you'll encourage them to try it for themselves. uid: 6af7680d-3dff-02cb-8981-9fadf9140df9 - 0 Check flag(s) (Object): false - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. true - INT_EmperorRevealed_Event_GiveAstralTadpole - Daisy gives the player the Astral Tadpole > But we mustn't lose focus. We need to resume our journey.
0:0 - Go ahead - I cannot leave with you, but I will continue to protect the infected. uid: 6ca947aa-c597-c4f7-487c-c47f3f2ab7aa - 0 Check flag(s) (Global): true - INT_EmperorRevealed_HasMet - Has the player been through the EmpReveal dialog? - 1 Check flag(s) (Tag): false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) === END NODE ===
0:0 - Your trust in Vlaakith is understandable. Her lie is carved in your people's slates, bold as truth - yet a lie it remains. uid: 6df8becf-d72f-d4e5-0bea-f90efb4849a0
0:0 - Since you destroyed my gift, there is nothing further I can do for you right now. Proceed. uid: 718c49de-6f51-2d78-58ad-e0879deb759d - 0 Check flag(s) (Global): true - GLO_Tadpole_Event_AstralTouchedTadpoleDestroyed - Astral-touched tadpole destroyed. true - INT_EmperorRevealed_HasMet - Has the player been through the EmpReveal dialog? === END NODE ===
0:0 - Two - why would I? You have done well with the limited form you have, but you would do far better as an illithid. uid: 74e9c627-5922-bedc-070f-587d133a08a9 Cinematic: Emperor gestures at the player vaguely. > So - do you wish to evolve or not?
0:0 - *To owe your life to a deceitful illithid - you could never have imagined a truth so obscene.* uid: 759b07dd-012d-90df-dce6-b1d6ea74f099 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > *Your thoughts turn to the caged githyanki. Is this the target Vlaakith asked you to slay?*
0:0 - Prince Orpheus, son of the first leader of the githyanki. uid: 7f2241a4-4078-6d57-51f5-a39819ae6225 Cinematic: Focus on Orpheus. Emperor begins to walk and talk around Orpheus. > null
0:0 - Vlaakith is eternal. My people would not be swayed by this false prince. uid: 7f83083a-9a6c-97d5-d514-e8a2579aabe4 - 0 Check flag(s) (Tag): false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.| true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Local): true - f840b590-dc13-d3df-e03c-e58611d62e86_Finished - Emperor said Vlaakith would be finished if word got out about what Vlaakith has done > On the contrary, Vlaakith is quite fallible. Not all githyanki eyes are so clouded as yours.
0:0 - But I'm glad you're not here to judge. uid: 80a4b0f6-6756-ee29-1d2a-c78f88848713 > null
null uid: 80adef66-8c32-4f53-8cb2-e8e4c3bf66e4 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription > null
0:0 - Even as you are, you have shown rationality that puts you far above your kind. You will do well as an illithid. uid: 81563113-3645-b321-301d-f4a6ba06bbb0 - 0 Check flag(s) (Tag): true - DAISY_REASONTRACK - > Now hold out your hand.
0:0 - If you can evolve me, why can't you stop ceremorphosis altogether? uid: 82fd1803-ed9e-5a36-8003-225649dfe632 - 0 Check flag(s) (Dialog): false - INT_EmperorRevealed_KnowsCeremorphosisIrreversible - Player knows the Emperor's ceremorphosis is irreversible. > The answer is twofold. One - I can, but it would kill you. As I told you before.
0:0 - Was it you or Orpheus that Queen Vlaakith wanted us to kill when she ordered us inside the Prism? 1:0 - Was it you or Orpheus that Vlaakith wanted us to kill when she ordered us inside the Prism? uid: 83079134-4b8b-1390-8412-bac7a2e378b0 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? - 1 Check flag(s) (Global): true - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. > Most certainly Orpheus. He is a threat to her reign.
0:0 - Control him? Bah - the traitor must be ripped apart, brain to belly! uid: 84202675-48ae-4d2f-bab3-ba80612f4f59 - 0 Set flag(s) to (Local): true - f840b590-dc13-d3df-e03c-e58611d62e86_LaezelInclusion2 - Laezel said Orpheus should be freed > null
0:0 - We must not let them reach it. We must find the brain, and bring it under our control. uid: 8558d19f-e206-8c0f-00e5-84c41af8eb58 - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_Event_SceneComplete - Set when the EmperorRevealed scene has reached its conclusion. true - INT_EmperorRevealed_HasMet - Has the player been through the EmpReveal dialog? true - INT_EmperorRevealed_State_AfterOrpheus - === END NODE ===
0:0 - Indeed. His hubris knows no bounds. To enslave me, that was his nature. But to enslave an elder brain? A questionable decision. uid: 85b45746-a9d0-def7-400f-282fdc6f58fd > I shall look forward to sharing his downfall with you.
0:0 - *A raging pain tears through your head as thoughts and instincts do battle within it. Then - silence. Your mind opens, and all resistance evaporates...* uid: 88fe1808-792c-3ae1-e57b-c288839215fe > null
0:0 - You grew attached to a mere disguise. But you judge without even knowing me. uid: 893bbd92-e0cd-ef11-9770-2bfcabd6eda2 > null
0:0 - All I needed to do was subdue Orpheus and find allies in the outer world. You. uid: 8a9120d8-7dc3-bd47-fe83-96a0a6243f6a - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus?
0:0 - Perhaps you will be more inclined to try it when you see more of what our enemy can do. uid: 8b797bab-b673-a623-4d06-ea477a96e173 > null
0:0 - Your histories are fabrications. The prince was not killed, as you can very well see - he was imprisoned. uid: 8c75f3f0-e1aa-4f46-82c1-252946cf380f - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - That githyanki in the sphere - who is it? uid: 8d229654-de74-841e-9ec7-9c873ced2539 - 0 Check flag(s) (Dialog): false - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? - 0 Set flag(s) to (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? true - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. > Prince Orpheus, son of the first leader of the githyanki.
0:0 - *Even as you say the words, you feel a lurch of disappointment. Your mind bristles with illithid potential. How could you be so cruel as to deny yourself what you want most in the world?* uid: 91871f3f-832c-abc4-f143-6020cf12579e - 0 Check flag(s) (Tag): true - Companion has some tadpoles slotted in. - > I felt that. It's your nature. You cannot fight it, so - embrace it.
0:0 - Did you have to eat criminals' brains? uid: 92f00ad0-d08e-d552-a17f-d13dc0f63d7e - 0 Check flag(s) (Dialog): false - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? false - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. false - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. > Rather them than potential future allies... like you.
0:0 - How Gortash or the other Chosen learned of its existence, I do not know. uid: 932cf878-8caa-81e5-b046-0d58aafd8713 > null
null uid: 9331fbe6-d704-42fb-be20-33a56b28d1b0 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - I always suspected you were a mind flayer. uid: 9ac7e20d-b7b9-7156-0e11-7bb27f13024c - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Well aren't you clever?
0:0 - Rather them than potential future allies... like you. uid: 9e51a807-a7ac-e197-928c-142d2d081571
null uid: 9f61f36a-7450-b20d-8ef4-3b9b0cbf9136 Animation: [LILI] Emperor reinforce barrier, Orpheus head roll up and eyes roll to white Cinematic: The Emperor raises his arms. A beam of light goes out, reforming the globe of domination around Orpheus. Orpheus’ head rolls back, his eyes roll back to the whites again. All is still once more.
The Emperor turns and approaches the player. > Your reluctance to help nearly cost us everything. You saw reason just in time. > Thank you. That was too close.
0:0 - Don't look at me like that. uid: a005dbcc-9eaa-7380-1749-10ed0aa49ef3 - 0 Check flag(s) (Global): true - INT_EmperorRevealed_HasMet_GlobeReformed - Hasmet in the case that the player already saw the globe reform around Orpheus. - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_HasMet - Has the player been through the EmpReveal dialog? > null
0:0 - Look after it. Use it when you are ready to evolve. uid: a19a2666-8ba2-7e49-bd17-a662d6730a4c - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Event_GiveAstralTadpole - Daisy gives the player the Astral Tadpole > You or your allies - it has vitality enough for all of you.
0:0 - Do as it says. uid: a245c6c2-5402-4ebe-b6e9-28f6afc2c18e > null
null uid: a34de3cf-94eb-42ac-9752-38d63a1b6b0e - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription > null
0:0 - Probe at the tadpole's intentions. uid: a43eee9a-adad-5072-2c2d-99de9746b685 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
null uid: a540a0fe-9779-1225-8acc-e9c61656eac5 - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? true - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. true - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. - 1 Check flag(s) (Global): false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path > null
0:0 - But you are not the one I wish to speak with. Bring me your leader. uid: a7238efb-47e3-41ce-3b25-6c247a7e0817 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Global): true - INT_EmperorRevealed_HasMet_GlobeReformed - Hasmet in the case that the player already saw the globe reform around Orpheus. === END NODE ===
0:0 - It has been a burning need within me for as long as I can remember. uid: a748b9ba-2604-c185-54fd-776367e7c716
0:0 - Do it. I'd like to evolve. uid: a9e79691-2527-a95b-8448-bde43b6119e6 > null
null uid: aa870034-19a5-8c0e-82b3-e5cb04ec5332
null uid: ab9c6ba6-a539-6978-23ee-78372a9c1cfa - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_State_PartialCeremorph - Player went through partial ceremorphosis and becomes partial-Illithid. > I suppose if it works...
0:0 - There is nothing further I can do for you right now. Consider using my gift. 0:1 - Consider using the tadpole. Your evolution will be a benefit to us both. uid: ac0fbc9c-59c8-be32-48c1-f1d6dc64ede4 - 0 Check flag(s) (Global): true - INT_EmperorRevealed_HasMet - Has the player been through the EmpReveal dialog? - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) false - Partial-Illithid - |Has the player accepted the Emperor's offer to start transforming into a mindflayer?| === END NODE ===
null uid: ae637c93-b342-9516-15fa-8e98b8b28893 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Minthara - End of Minthara inclusion > null
0:0 - How did Gortash and the other Chosen find out about the Astral Prism? uid: ae785683-d390-cf6e-ff4e-63f195f4cd83 - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? false - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. - 0 Set flag(s) to (Dialog): true - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. > A very good question. One that I have been unable to answer.
0:0 - I ask again - who are you? And I'm going to need a name this time. uid: b03cbbb9-b8ed-97df-f7c7-84d2a7122dc9 - 0 Check flag(s) (Object): true - GLO_FirstDaisyDream_AskedWhoAreYou - Player asked who are you in the first Daisy dream. > You may call me the Emperor.
0:0 - Was it something I said? Never mind. uid: b06efae3-c747-4629-b9dd-b673f07936e8 - 0 Set flag(s) to (Object): true - GLO_Daisy_State_RejectedPartialIllithidTransformation - Player turned down the Emperor's offer to evolve them into a partial-illithid. > Perhaps you will change your mind again when you see more of what our enemy can do.
0:0 - I felt that. It's your nature. You cannot fight it, so - embrace it. uid: b0e6e08d-6b80-0279-a9dc-fbdeca29b0d9 Node context: with pleasure - he felt that you are at war with yourself and now open to doing the thing he wants > null
null uid: b15d7ff5-ab24-770a-4d90-92b92740376a Animation: [LILI] *REUSE* SCENE_END_IthdOptAsml_TadpoleHandover Cinematic: Player holds out their hand. The Emperor takes out an astral-touched tadpole and psionically manoevures it into the player's open palm. It looks like an inert rock. > It wants to evolve, but it cannot do so alone. It must commune with another.
0:0 - You are not the leader. I will speak with your leader. 0:1 - Bring me your leader. 0:2 - I will only speak with the one in charge. uid: b57f9911-7f83-a17e-1d5c-93883c34688b - 0 Check flag(s) (Global): true - INT_EmperorRevealed_HasMet_GlobeReformed - Hasmet in the case that the player already saw the globe reform around Orpheus. - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) === END NODE ===
0:0 - Vlaakith wanted his power, but Orpheus rose against her. And so she sealed him and his loyal honour guard within this Prism. uid: b681c4a3-ac46-4c0c-26a1-beb75559b640 - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party > Bound by infernal chains, Orpheus could never leave. Bound by duty, his guard never would.
0:0 - We fought to tame Prince Orpheus, the son of Gith herself. uid: be362b0d-ff05-66fa-e2b7-64e216a33938 Cinematic: Focus on Orpheus. Emperor begins to walk and talk around Orpheus. > null
0:0 - On the contrary, Vlaakith is quite fallible. Not all githyanki eyes are so clouded as yours. uid: c14791a1-c5b8-1466-7144-11368a799a6e - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > The return of Gith's son would mean the end of Vlaakith. There is no plainer truth.
0:0 - You may call me the Emperor. uid: c22eccd5-8a72-2b67-08de-554e0902dd1e > null
0:0 - Control him? Tsk'va - you must return him to his people! uid: c3aa6ef6-0af4-493b-8cbb-8f42e1154781 - 0 Set flag(s) to (Local): true - f840b590-dc13-d3df-e03c-e58611d62e86_LaezelInclusion2 - Laezel said Orpheus should be freed > null
0:0 - A mind flayer? Not the saviour I'd been hoping for. uid: c3ab79e0-fc33-457e-9209-19abb97ec548 > null
0:0 - Since you ingested my gift instead of using it, there is nothing further I can do for you right now. Proceed. uid: c46f0fe4-805c-664e-e639-d6718253cbf5 - 0 Check flag(s) (Global): true - GLO_Tadpole_Event_AstralTouchedTadpoleEaten - The player ate the astral-touched tadpole instead of using it properly. The item is no longer available in inventory. true - INT_EmperorRevealed_HasMet - Has the player been through the EmpReveal dialog? === END NODE ===
0:0 - We have had our disagreements - but in the end you always do what needs to be done. uid: c4bef31f-1cd8-982f-b06a-54b764b364b6 - 0 Check flag(s) (Tag): true - DAISY_FEARTRACK - > Now hold out your hand.
0:0 - Eat it. uid: c6540f81-c2e4-248c-b61e-6bec90e293b9 - 0 Set flag(s) to (Global): true - GLO_Tadpole_Event_AstralTouchedTadpoleEaten - The player ate the astral-touched tadpole instead of using it properly. The item is no longer available in inventory. > What are you -
0:0 - Orpheus? Impossible. He was slain by Jhe'stil Kith'rak himself! uid: ca548811-1bfb-4518-99d0-d0f26802bdef - 0 Set flag(s) to (Local): true - f840b590-dc13-d3df-e03c-e58611d62e86_LaezelInclusion1 - Lae'zel spoke her first inclusion in Emperor post-orpheus dialogue > null
0:0 - *A coldness seeps through your veins as the tadpole awakens, its yearning almost unbearable. Your mind is a veritable feast.* uid: cb24a228-56bf-d752-b778-d2ce6c2214e4 Cinematic: Shot of the inert stone that contains the astral-touched tadpole glowing with life at its core. - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_State_PartialCeremorph - Player went through partial ceremorphosis and becomes partial-Illithid. > *The tadpole's essence courses through you - where it touches, your flesh, glands, organs contract and flood with pure thought.*
0:0 - My needs were sated. I was... happy. For a while. Until my true nature was discovered by the tyrant himself - Lord Gortash. uid: cf15ab94-ae2d-37fc-eba5-144c89a65183 Animation: [LILI] Stelmane and Emperor sitting and toasting to each other, door burst open, turns to door, Gortash appears Cinematic: Emperor and Stelmane toasting to their success in her office. (Emperor’s drink should probably look like brain parts rather than humanoid alcohol.) A bang as the door bursts open. They both look at the door in horror. > He tore me from my home and brought me back to the brain where I became a slave once again. A slave he continued to call the Emperor.
0:0 - What are you - uid: d28be1d0-3b82-d4ea-046a-6760ea65d6a8 Animation: [LILI] Player tilt up head and swallow stone Cinematic: The player tilts their head back and drops the stone in. The Emperor looks disconcerted by this. > null
0:0 - And you will soon see that the benefits outweigh any perceived loss. uid: d51c7099-7e0e-3a17-c1f8-d247dcb87bfb
0:0 - All I needed to do was subdue the githyanki and find allies in the outer world. You. uid: d57a426a-db35-13ec-9154-a22bb95b595d - 0 Check flag(s) (Dialog): false - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus?
0:0 - Feels wonderful, doesn't it? You wear it well. 0:1 - Go to the city. Try out your new form. Enjoy it. uid: daf47102-5d86-87f7-0df2-03325f919e73 - 0 Check flag(s) (Global): true - INT_EmperorRevealed_HasMet - Has the player been through the EmpReveal dialog? - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) true - Partial-Illithid - |Has the player accepted the Emperor's offer to start transforming into a mindflayer?| === END NODE ===
0:0 - Understandable. It's a big decision. Keep it until you're ready. uid: db163405-e75a-5db8-8aa7-21d266e99a94 Animation: [LILI] Emperor psionically close player hand on the stone Cinematic: With a quick hand gesture, the Emperor psionically closes our fingers around the astral-touched tadpole. - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Event_GiveAstralTadpole - Daisy gives the player the Astral Tadpole > You and your allies - it has enough vitality to nourish you all - to further your evolution.
0:0 - An unnerving revelation. But if this is our protector, so be it. uid: dd5965b3-de07-9952-723a-ac52e855cb11 > null
0:0 - A ghaik illusion, an abomination - as I've suspected. uid: dec7a606-9230-4e7e-6464-6f3194d86d5d - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Perhaps you will be more inclined to try it when you see more of what our enemy can do. uid: df888c20-1c58-4e00-11ac-4d0e419ab3a9 > null
0:0 - It has enough vitality to further your evolution and your allies'. uid: e3a78bd5-1c19-0621-f5ce-2b32d35ea4a7 - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. > Perhaps you will be more inclined to try it when you see more of what our enemy can do.
0:0 - What happens if we free Orpheus? uid: e4a35d98-2b1e-58d5-b827-60ac14b34d36 - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? true - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. true - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. > That would be a terrible idea.
null uid: e51fe8a3-5fde-d08f-248f-eef3beda1f81 Animation: [LILI] Player throw stone to ground and stomp to pieces Cinematic: The player drops the astral-touched tadpole on the ground and stomps it into pieces. > You absolute horror!
0:0 - A little more caution would be wise. Such power is tempting, but you risk losing yourself. uid: eb732e82-1067-d9c4-5fd1-2fdf2c625d7e - 0 Check flag(s) (Tag): true - Minthara - > null
0:0 - Could we kill Orpheus and seize his power? uid: ee9e3724-cb18-c9da-7f40-b09ede89ee9e - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? true - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. true - INT_EmperorRevealed_KnowsAboutPrism - Player knows that the Emperor doesn't know how the Chosen found out about the Astral Prism. > There may come a time when that is necessary, but there is no guarantee that his power would survive his passing. The risk is too great.
0:0 - And found the githyanki. uid: f34eedf6-d5c8-663e-ae24-96fb83292b90 Cinematic: Shot of Orpheus - 0 Check flag(s) (Dialog): false - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? > I realised what the Prism was for - containment.
0:0 - Ghaik lies, the whole lot. Orpheus is dead. The history is written! uid: f40b8c9a-d1dc-9169-90ef-2a3e0506b321 - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? true - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > A history writ by whose hand?
0:0 - Why did Orpheus refuse to aid Vlaakith? 1:0 - Why did Orpheus refuse to aid Queen Vlaakith? uid: f4a2d1c8-7632-7610-bfbc-756c73115f30 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? - 1 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party false - CRE_ChainOfCommand_State_RecievedMissionFromVlaakith - The player has recieved the mission from Vlaakith to go inside the artefact and kill whoever is in there. > I do not have the privilege of knowing the answer, but the consequences are clear enough.
0:0 - I am a mind flayer, yes. And the one who saved you. Again. uid: f5cd2a18-449c-71ca-dec7-3621fe3b186a Node context: irritable - 0 Check flag(s) (Global): true - INT_EmperorRevealed_Event_PlayerRefusedToHelpEmperor - Set when the player refuses to help the Emperor in Intermezzo. > *To owe your life to a deceitful illithid - you could never have imagined a truth so obscene.*
0:0 - You and your allies - it has enough vitality to nourish you all - to further your evolution. uid: f6e58b3b-554d-d275-1722-57e717769389 - 0 Set flag(s) to (Object): true - INT_EmperorRevealed_Knows_AstraltouchedTadpoleReusable - Player knows that astral-touched tadpole can be used by others who are tadpoled. > Perhaps you will be more inclined to try it when you see more of what our enemy can do.
0:0 - So are you going to tell me what this battle was about? uid: f9479fdc-7f9f-32c5-eb33-c417b44b823a - 0 Check flag(s) (Dialog): false - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? false - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. - 0 Set flag(s) to (Dialog): true - INT_EmperorRevealed_KnowsOrpheus - Does the player know that the gith is Prince Orpheus? true - INT_EmperorRevealed_KnowsAboutBattle - Player knows what the battle was about. > We fought to tame Prince Orpheus, the son of Gith herself.
0:0 - And so we should swoon and offer a kiss, abomination? I would not even know where to plant it. uid: f9ef89ee-77cc-46bc-996d-abb129bc3b23 > null
0:0 - By the living gods - no more visions, no more lies. I expect answers. Now. uid: fa8f64d9-171e-4745-a8bb-2eeec9b27d95 > null
0:0 - People referred to me as the Emperor - such was my influence. Though, of course, they had no idea what I really was. uid: fbb6f768-e102-34d5-8f63-fccc07d6d73c Animation: [LILI] Continue from looking at map, Stelmane and Emperor turns to look at the merchant Cinematic: Stelmane conducting business with a merchant. The merchant eyes the door to her office warily. Through a gap in the door, we see the vague outline of the Emperor like an unidentified mob boss sitting in its chair. Eyes faintly glowing, shape indiscernible. We see the merchant's unease.
> My needs were sated. I was... happy. For a while. Until my true nature was discovered by the tyrant himself - Lord Gortash.
0:0 - A tadpole, nurtured by the psionic energy of the Astral Plane. Cocooned here for millennia, it has become extraordinary. uid: fbb92f62-f0d2-b15e-9cda-9793f8a4e600
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_ReturnToAPCombat.lsj Synopsis: One of the gith royal guard shouts this on their turn when you enter combat after EmperorPlea dialog
0:0 - For Orpheus. Htak'a! uid: 4252733f-1cff-466d-9816-f346b193e67d - 0 Set flag(s) to (Local): true - 2a40d461-dd95-cfd5-d300-5ba88684a2a1_A - Adescription === END NODE ===
0:0 - Hta'lak k'rith ma'har! uid: 4595ac3a-bfdb-455b-9128-14c8421078b4 Node context: HTA-lak KRITH ma-HAR ("Die, treacherous scum of the worst order!") - 0 Check flag(s) (Local): true - 2a40d461-dd95-cfd5-d300-5ba88684a2a1_A - Adescription - 0 Set flag(s) to (Local): true - 2a40d461-dd95-cfd5-d300-5ba88684a2a1_B - Bdescription === END NODE ===
0:0 - In the name of Gith! uid: 9830e68b-2582-4fcd-abc9-fd0b03512d7f - 0 Check flag(s) (Local): true - 2a40d461-dd95-cfd5-d300-5ba88684a2a1_B - Bdescription - 0 Set flag(s) to (Local): true - 2a40d461-dd95-cfd5-d300-5ba88684a2a1_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_MidFight.lsj Synopsis: If we attack the Emperor, it doesn't defend itself. During its turn, it reiterates that you have to co-operate.
0:0 - I will not fight you. I am your ally. Cooperate with me, or lose EVERYTHING. 0:1 - The guards are your enemy, not I. I am on your side. uid: 5754cf29-987f-4f53-bce2-d86b04602b28 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_IntellectDevourer_Interaction.lsj Synopsis: Response when an intellect devourer is interacted with in Intermezzo - Astral Prison. BEFORE Orpheus is subdued.
One ID as speaker as placeholder, will need scripting support to make it all IDs.
0:0 - Githyanki trouble! Githyanki trouble! uid: 36f17e8c-6570-4786-80ef-d67bb7aed1b0 - 0 Set flag(s) to (Local): true - 6966767e-f588-332a-5d7c-2c7917320c7b_A - First line === END NODE ===
0:0 - Help us. uid: a0fd0867-8977-4b19-9f37-65c051db13e2 - 0 Check flag(s) (Local): true - 6966767e-f588-332a-5d7c-2c7917320c7b_A - First line - 0 Set flag(s) to (Local): true - 6966767e-f588-332a-5d7c-2c7917320c7b_B - Second line === END NODE ===
0:0 - The gith! The gith! uid: a3285322-d7a3-4862-b3ef-bfd7d66ba88b - 0 Check flag(s) (Local): true - 6966767e-f588-332a-5d7c-2c7917320c7b_C - Third line - 0 Set flag(s) to (Local): false - 6966767e-f588-332a-5d7c-2c7917320c7b_B - Second line false - 6966767e-f588-332a-5d7c-2c7917320c7b_C - Third line false - 6966767e-f588-332a-5d7c-2c7917320c7b_A - First line === END NODE ===
0:0 - Must save, must protect! uid: bda9a530-d060-4af7-985a-bd97a89b0ce9 - 0 Check flag(s) (Local): true - 6966767e-f588-332a-5d7c-2c7917320c7b_B - Second line - 0 Set flag(s) to (Local): true - 6966767e-f588-332a-5d7c-2c7917320c7b_C - Third line === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_IntellectDevourer_CombatEnds.lsj Synopsis: AD for finishing a popcorn fight with IDs in Astral Prison, to push the player towards the skull and the Emperor.
One ID as speaker as placeholder, will need scripting support to make it all IDs.
0:0 - Hurry hurry hurry! uid: 39dd83e2-6080-46b9-8aae-a15046800112 - 0 Set flag(s) to (Local): true - e37dd02a-9475-bc58-4ad3-8fd14637a53f_A - First line === END NODE ===
0:0 - Come quickly! uid: 6b1729f5-3f5b-4952-82cb-42702a6d1d86 - 0 Check flag(s) (Local): true - e37dd02a-9475-bc58-4ad3-8fd14637a53f_A - First line - 0 Set flag(s) to (Local): true - e37dd02a-9475-bc58-4ad3-8fd14637a53f_B - Second line === END NODE ===
0:0 - Help us. Save us. uid: de96697d-ed9c-4e61-aba9-efb94f508264 - 0 Check flag(s) (Local): true - e37dd02a-9475-bc58-4ad3-8fd14637a53f_B - Second line - 0 Set flag(s) to (Local): false - e37dd02a-9475-bc58-4ad3-8fd14637a53f_B - Second line false - e37dd02a-9475-bc58-4ad3-8fd14637a53f_A - First line === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_IntellectDevourer_AfterCombat.lsj Synopsis: Response when an intellect devourer is interacted with in Intermezzo - Astral Prison. AFTER Orpheus is subdued.
One ID as speaker as placeholder, will need scripting support to make it all IDs.
0:0 - Subdued. Dominated. Protected. uid: 5bad9fa0-0eb7-43f1-a189-24a3477fd71d - 0 Set flag(s) to (Local): true - 9cee4af2-f68a-ccaa-212e-cf62ff9704e6_A - First AD === END NODE ===
0:0 - The gith sleeps. uid: 65aa0364-b4ac-4d65-9d4a-669b96472be1 - 0 Check flag(s) (Local): true - 9cee4af2-f68a-ccaa-212e-cf62ff9704e6_C - Third AD - 0 Set flag(s) to (Local): false - 9cee4af2-f68a-ccaa-212e-cf62ff9704e6_A - First AD false - 9cee4af2-f68a-ccaa-212e-cf62ff9704e6_C - Third AD false - 9cee4af2-f68a-ccaa-212e-cf62ff9704e6_B - Second AD === END NODE ===
0:0 - We are safe. uid: 85a8afea-d605-21b2-3e7e-7489ca75dda0 - 0 Check flag(s) (Local): true - 9cee4af2-f68a-ccaa-212e-cf62ff9704e6_B - Second AD - 0 Set flag(s) to (Local): true - 9cee4af2-f68a-ccaa-212e-cf62ff9704e6_C - Third AD === END NODE ===
0:0 - Just in time. uid: fc622077-9ccb-a9dd-3ae8-672f0aa38e69 - 0 Check flag(s) (Local): true - 9cee4af2-f68a-ccaa-212e-cf62ff9704e6_A - First AD - 0 Set flag(s) to (Local): true - 9cee4af2-f68a-ccaa-212e-cf62ff9704e6_B - Second AD === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_HonourGuardCaptain_Combat.lsj Synopsis: Lines for one of the guards in the final fight after EmperorPlea dialog - one line per turn
0:0 - Hta'zith! Your death in Gith's name! uid: 4dedef0a-7141-bff2-01c4-29867a78b79a - 0 Check flag(s) (Local): true - a32120f2-124d-7cb2-ff08-c912c5754774_A - Adescription - 0 Set flag(s) to (Local): true - a32120f2-124d-7cb2-ff08-c912c5754774_B - Bdescription === END NODE ===
0:0 - You have no place here, is'tark! uid: 7bbcaff8-8bd5-7736-ddf6-6d283b0d0105 - 0 Check flag(s) (Local): true - a32120f2-124d-7cb2-ff08-c912c5754774_B - Bdescription - 0 Set flag(s) to (Local): true - ab393be6-3fcd-321a-dd93-99a40c1489d2_C - Cdescription === END NODE ===
0:0 - For Orpheus! Htak'a! uid: 8a258146-bcbd-b868-08fc-72dbd7cfb988 - 0 Set flag(s) to (Local): true - a32120f2-124d-7cb2-ff08-c912c5754774_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_HonourGuard04_Combat.lsj Synopsis: Combat ADs for one of the honour guards in the final fight. One line will play at the start of their turn if they're alive.
0:0 - Htak'a! uid: 0852eab8-2ca9-4510-a3cb-aa0662c4935e Node context: huh-tack-A - Gith: "attack" (battle cry) - 0 Set flag(s) to (Local): true - 744f6f5c-eaf7-1f8b-e0e7-fea98edd3973_A - Adescription === END NODE ===
0:0 - I will end you, ghaik-spawn! uid: a70cc52d-7123-449b-a260-cce98abab1dd - 0 Check flag(s) (Local): true - 744f6f5c-eaf7-1f8b-e0e7-fea98edd3973_A - Adescription - 0 Set flag(s) to (Local): true - 744f6f5c-eaf7-1f8b-e0e7-fea98edd3973_B - Bdescription === END NODE ===
0:0 - For my Prince! uid: d15e7393-6c32-4736-962f-96880cbb14ed Node context: Prince = Prince Orpheus, the true heir of the githyanki throne - 0 Check flag(s) (Local): true - 744f6f5c-eaf7-1f8b-e0e7-fea98edd3973_B - Bdescription - 0 Set flag(s) to (Local): true - 744f6f5c-eaf7-1f8b-e0e7-fea98edd3973_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_HonourGuard01_Combat.lsj Synopsis: Combat ADs for one of the honour guards in the final fight. One line will play at the start of their turn if they're alive.
0:0 - For my Prince's honour! uid: 8b500147-5287-4a37-a089-fba881e67141 - 0 Set flag(s) to (Local): true - 7aa5f4c0-3f33-154c-cc90-f9137a690a4a_A - Adescription === END NODE ===
0:0 - Tchak'i! To your death. uid: faaf1cd4-dd40-40e4-b2c4-0429b59638bf Node context: CHAHK-ee - "Come" - 0 Check flag(s) (Local): true - 7aa5f4c0-3f33-154c-cc90-f9137a690a4a_B - Bdescription - 0 Set flag(s) to (Local): true - 7aa5f4c0-3f33-154c-cc90-f9137a690a4a_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_Gith_CombTheArea.lsj Synopsis: Spoken by a gith as they wander the surrounding area in Astral Prison.
0:0 - Ghaik reinforcements could be with us any moment now... uid: 1481a96d-92de-eebf-6f0d-d06c3108ca15 === END NODE ===
0:0 - Any ghaik auxiliaries must be quashed. uid: 44d65b39-6561-41b9-9ed5-b62bcbb5c488 === END NODE ===
0:0 - Search every rock. If the illithid has allies, we must find them before they find us. uid: 4765a432-d17e-eacf-c799-3c6706f82f02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_FirstContactWithGith.lsj Synopsis: The players enter the Astral Prison to find a small group ofSilver Swords mopping up a group of intellect devourers. They spot the players and attack them!
0:0 - Friend of ghaik - you will be cleansed! uid: a55300e8-46d4-4587-953b-996c6887de7c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_EmperorThanksAfterHealing.lsj Synopsis: The Emperor thanks the player for healing it.
0:0 - Thank you - I needed that. uid: be2967f2-4e9f-47ea-a06d-d4f2360b80d9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_EmperorRezzesAvatar.lsj Synopsis: The Emperor resurrects Avatars after the Orpheus Chamber fight, if it needs to.
0:0 - Stand. Now is not your time. We have much to discuss. uid: 29e63c5f-acd9-4102-af4a-b50e5962f8f0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_EmperorInPain.lsj Synopsis: Player attacks the emperor, and the emperor yelps in pain.
0:0 - If I die - you die! uid: 2e9cd494-51da-75a8-6009-e6b8ac9f7005 - 0 Check flag(s) (Global): true - INT_EmperorRevealed_Event_Warn10 - Is the Emperor below 10% HP for the first time? true - INT_EmperorRevealed_Event_Warn25 - Is the Emperor below 25% HP for the first time? true - INT_EmperorRevealed_Event_Warn50 - Is the Emperor below 50% HP for the first time? === END NODE ===
0:0 - I am not your enemy - the githyanki are! uid: 791a0ecf-eae4-6bf7-d7b5-0a3af03a3bb3 === END NODE ===
0:0 - Stop - I'm the one keeping you alive! uid: 8cd91156-2380-9f2f-95fe-e1cf2aea8699 - 0 Check flag(s) (Global): false - INT_EmperorRevealed_Event_Warn10 - Is the Emperor below 10% HP for the first time? false - INT_EmperorRevealed_Event_Warn25 - Is the Emperor below 25% HP for the first time? true - INT_EmperorRevealed_Event_Warn50 - Is the Emperor below 50% HP for the first time? === END NODE ===
0:0 - What are you doing? HELP ME. uid: e46e735a-d0c9-8421-b7d3-76eea2fa3997 - 0 Check flag(s) (Global): false - INT_EmperorRevealed_Event_Warn10 - Is the Emperor below 10% HP for the first time? true - INT_EmperorRevealed_Event_Warn25 - Is the Emperor below 25% HP for the first time? true - INT_EmperorRevealed_Event_Warn50 - Is the Emperor below 50% HP for the first time? === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_EmperorDead.lsj Synopsis: Shouted in victory by the Gish Lieutenant after the Emperor dies.
0:0 - Gith'ka tavkim krash'ht! Honour will be ours. uid: 0f4f2882-323d-cf92-f7ca-120384b91d87 Node context: 'Gith's light guides us' - GITH-ka TAHV-keem KRASH-ht === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_EmperorCallsObjectiveDuringOrpheusFight.lsj Synopsis: Spoken on The Emperor's turns in the Orpheus Chamber fight in Intermezzo.
Urging the player and keeping them on-target.
0:0 - I must regain control over the githyanki prince! uid: 0373698e-72a8-45be-8272-d7170156a332 === END NODE ===
0:0 - Hurry - the guard must fall. uid: 5b8fe417-f805-3de5-cc8f-c6ec6300509b === END NODE ===
0:0 - Destroy the honour guard! uid: f7d8b00b-4d9c-4f8d-a825-130878ee12c3 === END NODE ===
0:0 - Subdue the githyanki, quickly! uid: fc167986-f8d2-ddcc-230c-497bb62037bc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_DontHitMePlease.lsj Synopsis: The Emperor asks the Player to stop hitting them.
0:0 - Don't do that. It won't help you. uid: c6a7c34d-cb37-414e-ab56-9c6c360c8b18 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_CombatAtCamp_NewWave_01.lsj Synopsis: Yelled by a gith invading camp through the portal on the turn they are spawned.
0:0 - Gith tavki - for Orpheus! uid: c6b4dea0-04fd-40ee-94f1-ea7a1379ff37 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_CombatAtCamp_03.lsj Synopsis: Yelled by a gith invading camp through the portal on their turn in combat.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_CombatAtCamp_02.lsj Synopsis: Yelled by a gith invading camp through the portal on their turn in combat.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\INT_EmperorRevealed_AD_CombatAtCamp.lsj Synopsis: Two of Orpheus' honourguard chase the players back through the portal to the material plane. They immediately sense the illithid influence on them and attack.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act2b\Intermezzo\ORI_Laezel_AD_PartySupressionIntermezzoBeforeEmperor.lsj Synopsis: AD playing on Laezel while in the Intermezzo Astral Plane before the emperor
0:0 - Forward. Kill who you must to survive - even githyanki. uid: ad8b965f-2a8a-2361-a7f1-dc9486540e7b === END NODE ===