File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_AD_FodderOnGuard.lsj
Synopsis:
Two followers of the Netherbrain stand guard to the room that leads to the Netherbrain stem, which the players can use to climb and start the final battle. They are the last line of defense, along with the Nautiloid.

0:0 - Why do they resist their own salvation?
uid: 0125fbdc-cdba-4d81-aae6-4154104a1f3e
- 0 Check flag(s) (Local):
   false - e877c960-afcc-7e0f-9227-b6055dbe3098_A - Adescription
- 0 Set flag(s) to (Local):
   true - e877c960-afcc-7e0f-9227-b6055dbe3098_A - Adescription
> They have not tasted of the Absolute's gifts. They do not know what glory waits.

0:0 - They will learn how far they have to fall by falling, and by then it will be too late.
uid: 43409a9b-d0ff-45e3-9359-56263926011c
=== END NODE ===

0:0 - They have not tasted of the Absolute's gifts. They do not know what glory waits.
uid: 51a85eca-3a4b-41a3-ab4c-cdf29a7603ed
> They will learn how far they have to fall by falling, and by then it will be too late.

0:0 - We will be the first to see Her rise. The first to witness the future, and the first to enter it.
uid: 819d6271-1661-4ae1-a9f3-88c78e13717e
=== END NODE ===

0:0 - History, power, corruption - all gone. The ground blessed with blood in honour of a new god.
uid: 904481e4-bd48-4658-9ff6-78442c0b24d1
> And what a god She is. Unparalleled. Complete. Infinite.

0:0 - We are one army under one rule. Some serve at the fingertips, some in the palm.
uid: 9d90a94d-4a86-4c8a-814c-65e9baa9de78
> We will be the first to see Her rise. The first to witness the future, and the first to enter it.

0:0 - Such violence, such wreckage - would that we were on the blade-front of slaughter.
uid: a7e69ba2-b36c-4782-883b-b23309f24dda
- 0 Set flag(s) to (Local):
   false - e877c960-afcc-7e0f-9227-b6055dbe3098_A - Adescription
   false - e877c960-afcc-7e0f-9227-b6055dbe3098_B - Bdescription
> We are one army under one rule. Some serve at the fingertips, some in the palm.

0:0 - And what a god She is. Unparalleled. Complete. Infinite.
uid: cd93d21c-5802-4818-8e7e-654b161d8893
=== END NODE ===

0:0 - I dreamt of this day. Baldur's Gate in flames, her delicate spires bound in darkness.
uid: e934c9c8-ab36-4dfc-ad8d-d914db0195ae
- 0 Check flag(s) (Local):
   false - e877c960-afcc-7e0f-9227-b6055dbe3098_B - Bdescription
- 0 Set flag(s) to (Local):
   true - e877c960-afcc-7e0f-9227-b6055dbe3098_B - Bdescription
> History, power, corruption - all gone. The ground blessed with blood in honour of a new god.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_AD_OrpheusCombatStart.lsj
Synopsis:
On Orpheus first turn while the party makes their way to the Netherbrain in High Hall Interior against a firing Nautiloid and waves of Illithid. Orpheus comments on the Nautiloid and the situation at hand.

0:0 - Gh'ath! The dragons will burn them to ash!
1:0 - Gh'ath! The dragons will burn them to ash!
uid: d69e1c7f-120d-4808-8774-d79d49cd7f2f
Node context: guh-AHTH (meaning 'ship'/'nautiloid')
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_AD_SaferoomNetherbrain.lsj
Synopsis:


0:0 - --- join --
- ME --
-- join US --

uid: 6a1d8e51-4807-4cb6-a28f-4ba928ccef4c
- 0 Set flag(s) to (Global):
   true - END_HighHallInterior_State_SaferoomAD1 - Saferoom AD from the Netherbrain
=== END NODE ===

0:0 - -- submit --
- give UP -
---- thrall --
uid: ab1f2d3f-9826-4eec-a9b0-95cdf509ecab
- 0 Check flag(s) (Global):
   true - END_HighHallInterior_State_SaferoomAD1 - Saferoom AD from the Netherbrain
- 0 Set flag(s) to (Global):
   true - END_HighHallInterior_State_SaferoomAD2 - AD in the saferoom from the Netherbrain
=== END NODE ===

0:0 - - -unite ---
- ascend- -
- -BECOME---
uid: cb6a9559-ded2-4276-9aba-39584e5315d8
- 0 Check flag(s) (Global):
   true - END_HighHallInterior_State_SaferoomAD2 - AD in the saferoom from the Netherbrain
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_Nautiloid.lsj
Synopsis:
When the player approaches the safe area at the foot of the brainstem. In gameplay, all enemies are killed. The player is not because they're protected by Orpheus' magic.

null
uid: 11ae20f3-b149-15b3-e744-a36b130b4390
> --- you -- are -
- persistent--


0:0 - WITNESS THE GRAND DESIGN.
uid: 3965da5b-976e-d189-739c-bf7e783d550c
Node context: The voice booms out its final command to us.
=== END NODE ===

null
uid: 3e6ca909-d866-906e-51af-e0ccc3dc24ab
Animation: [DG]: Player rushes towards the brain stem but suddenly falls to the ground as a quake shakes the ground. Laying on their front they grab their head in pain as the voice of the Absolute resonates in their mind.
Cinematic: The player rushes towards the brain stem, but falls to the ground as a sudden brain quake shakes the ground, experiencing the pain in their head we see whenever they are exposed in close proximity to the Voice of the Absolute.
- 0 Check flag(s) (Global):
   true - END_HighHallInterior_State_BombardmentStarted - Player was spotted by the Nautiloid, starting the bombardment
> null

0:0 - -- You -- have - function.
uid: 8eaca169-9871-c5f4-d611-815112b0046b
Node context: Hive voice begins to stabilise into solid voice. Player thinks they've finally found the enemy, but the brain was expecting them all along.
> LEAVE THEM. Join us. Witness perfection.

0:0 - --- you -- are -
- persistent--
uid: 92587417-ef72-5433-6d99-db8ae2991da9
Node context: Voice of elder brain booming down to player who is at the bottom of the brainstem in chaotic hive voice.
> -- You -- have - function.

null
uid: 950612ce-9491-6cdb-63f2-d8cec85562cd
- 0 Set flag(s) to (Global):
   true - END_HighHallInterior_Event_MovePlayersToSafeRoom - Teleport the players to the safe room in HHI while the dialog is active
> null

null
uid: a02f1476-5c8a-4ac2-a357-0527d65c5d6c
Animation: [DG]: Player slowly sneaks towards the brain stem but suddenly falls to the ground as a quake shakes the ground. Laying on their front they grab their head in pain as the voice of the Absolute resonates in their mind.
Cinematic: The player sneaks towards the brain stem, but falls to the ground as a sudden brain quake shakes the ground, experiencing the pain in their head we see whenever they are exposed in close proximity to the Voice of the Absolute.
> null

0:0 - LEAVE THEM. Join us. Witness perfection.
uid: ab2d6a8c-e80b-265f-eaf4-fa38b3604ee9
Node context: The voice is strong now, 100% confident. 'LEAVE THEM' addressed to all enemy thralls. 'Join us...' addressed to player.
> WITNESS THE GRAND DESIGN.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_PAD_BombardmentStart.lsj
Synopsis:
The player has entered surprise combat against a Nautiloid, with an initial bombarment followed by the ground being covered in target reticles.

0:0 - Nautiloid! Stay low and watch your footing - we can't take bombardments like that.
1:0 - The nautiloid's attacking. Avoid its fire!
2:0 - The nautiloid's attacking. Avoid its fire!


3:0 - Nautiloid! Steer clear of its missiles!
4:0 - Blasted nautiloid. We need to get to that brain.
5:0 - Nautiloid! Don't get caught in its fire!
6:0 - Nautiloid! Don't get caught in its fire!
7:0 - Nautiloid artillery. Steer clear!
8:0 - Holy shit. Nautiloids can do that?!
9:0 - Stlarning ship. It's trying to pin us in place!
10:0 - Blasted nautiloid! Need to get to the Netherbrain, now!
11:0 - Take cover - they strike from the skies.
12:0 - A nautiloid! OUT OF THE WAY, fleshy vessel, or I will toss my hamster!
13:0 - Nautiloid! Need to get to the brain - NOW.
14:0 - Nautiloid! Need to get to the brain - now.
uid: 2e86ac03-7de4-4390-b18d-342d42578b6e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_PAD_BrainStem.lsj
Synopsis:
The players have reached the portion of the upper hall that will lead to the brain battle. The Netherbrain presence can already be seen with brain goo and tentacles coming down from the roof. This AD directs the player that the stem can't be climbed here and that they need to go further up the building.

0:0 - Hells' teeth, is that a brainstem? Get a little higher and we could probably climb it.
1:0 - Part of the Nether Brain's stem. A bit higher, and we should be able to climb it.
2:0 - Look there - the Netherbrain's stem. Need to get closer.
3:0 - Look there - the Netherbrain's stem. Need to get closer.
4:0 - Part of the Netherbrain. We'll need to get closer though - up through the ruins.
5:0 - See that? Part of the Netherbrain. We'll have to climb it once we're close enough.
6:0 - See that? Part of the Netherbrain. We'll have to climb it once we're close enough.
7:0 - Looks like part of the Netherbrain. Maybe we can get hold of it farther up.
8:0 - The brain anchors itself. Higher - we might be able to reach it!
9:0 - The lowermost part of the Netherbrain. We need to climb higher if we are to stop it.
10:0 - The Netherbrain's tail, but this flesh is too flimsy for the climbing. We must go higher!
11:0 - This battle will be won above the city. We must climb those tendrils to assault the brain.
12:0 - This is the Netherbrain's stem. But we'll need to be higher up to climb it.
13:0 - Looks like part of the Netherbrain. But we'll need to be higher up to climb it.
uid: 4c7d7faf-b606-4389-86a6-35e36f7b422d
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_PAD_BrainStemTouch.lsj
Synopsis:
The players have just touched the base of the brain stem in the entrance of High Hall, resulting in some brain quakes and a AD from the Netherbrain. This PAD reinforces that the party will have to traverse higher in order to climb up the brain.

0:0 - It didn't like that. We'll have to go higher before starting our climb.
1:0 - Were it so easy. For now, we can only press forward.
2:0 - Were it so easy. For now, we can only press forward.
3:0 - Not yet. We must climb higher still before ascending the stem.
4:0 - Not yet. We must climb higher still before ascending the stem.
5:0 - No chance it'll be that easy. We need to climb higher.
6:0 - Not quite. We'll need to get to higher ground if we want to climb up.
7:0 - Not quite. We'll need to get to higher ground if we want to climb up.
8:0 - Upward we go.
9:0 - Upward we go. We're so close...
10:0 - See how it trembles to meet us? Higher - we do not want keep it waiting.
11:0 - The brain is not in reach yet - we must ascend higher.
12:0 - It's tearing the city apart. We need to push onward, find a tendril we can climb.
13:0 - See how it quakes beneath your touch, Boo? Let us go a little higher, and make it tremble in truth!
14:0 - This is not the place. We must find somewhere higher up to begin the climb.
15:0 - I suppose we'll need to find somewhere higher up.
uid: f65cb89b-674c-40d5-8469-e8165e7636af
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_PAD_KeepGoing.lsj
Synopsis:
The players are making their way up to the Netherbrain while being bombarded by the Nautiloid. Swarms of enemies are joining the combat in an attempt to stop the players. This dialog is to reinforce the goal of moving towards the Netherbrain and that fighting the endless onslaught of enemies is pointless.

0:0 - There's so many to kill! Just push through - reach the brain!
1:0 - We can't stem this tide of enemies. We must get to the brain!
2:0 - We can't stem this tide of enemies. We must get to the brain!

3:0 - Stay here and we'll be swarmed. We must keep going, find a way through!
4:0 - There's too many of them - just focus on the brain!
5:0 - We're not getting anywhere. We need to make for the brain!
6:0 - We're not getting anywhere. We need to make for the brain!
7:0 - This will never stop. We need to get to the brain!
8:0 - Let them empty the skies upon us. It doesn't matter - we have to reach the brain!
9:0 - There are too many foes to defeat - reaching the brain is the only hope!
10:0 - We could drown the city in their blood, and more would still come. We need to reach the brain!
11:0 - Let us return and have fun with the endless horde afterward - first, the brain!
12:0 - There's too many of them, we need to get to the brain - now!
13:0 - There's too many of them, we need to get to the brain - now!

uid: 06b6e196-4443-480d-aac3-12f42d8dfc84
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - END_HighHallInterior_Event_KeepGoingAD - AD to reinforce the goal of reaching the Netherbrain
=== END NODE ===

0:0 - We can't win - not like this. Punch through them and get to the brain!
1:0 - This onslaught will never cease - we must forge ahead!
2:0 - This onslaught will never cease - we must forge ahead!


3:0 - There's no end to them! This is futile - we need to move!
4:0 - They won't stop coming! We have to press forward!
5:0 - They just keep coming. Push past them, get to the Netherbrain!
6:0 - They just keep coming. Push past them, get to the Netherbrain!
7:0 - They won't stop coming! We need to get past them!
8:0 - Forward! It is not here that the battle will be won!
9:0 - The enemies numbers are too great - we must press forward, before they swamp us!
10:0 - They are legion, and we are few. We must push onward to the brain - defeat it, and they will all fall.

11:0 - Bah, we swat at endless flies - when the great turd awaits us above!

12:0 - They just keep coming - we can't keep fighting them forever!
13:0 - They just keep coming - we can't keep fighting them forever!
uid: 66aed545-a525-4f56-8f18-2e6adb209471
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - END_HighHallInterior_Event_KeepGoingAD - AD to reinforce the goal of reaching the Netherbrain
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHall_Arrival.lsj
Synopsis:
The players have just crawled out of the Morphic Pool to High Hall, and they can see the city on fire. Dragons attacking Nautiloids, people transforming into Mind Flayers.

null
uid: 266d3741-16c6-b664-1fe1-e1c7d62d7ccb
Animation: [GERRY] Player turns and looks behind again and another dragon whizzs by them - player dodges sensibly as they are seasoned fighters by now and follows their gaze, looking at the dragon back over the ledge and we see the netherbrain in the distance looming over the sky from behind.
Cinematic: In the distance, above the tower at the top of High Hall, the Netherbrain itself, looming in the sky.
=== END NODE ===

null
uid: 3fd34c7b-59c1-4b11-9339-fad7af5b4d64
Animation: [GERRY] Player lifts themselves up from the top of a ledge, plants their feets and rises to look up at the sky above. They take in the scene with Nautiloids in the sky and then turn around and take a few steps to the edge of the ledge to look on the wider city engulfed in flames.
Cinematic: The party arrive at the High Hall through a portal, and observe the hole left by the netherbrain - there are nautiloids in the skies above.
> null

null
uid: eb2efaa6-9326-cc51-9138-b20e9bab3ce0
Animation: [GERRY] Player looks on to the wide scale of chaos arriving to the city as a few companions join behind to look on - long enough idle here to take in all the action on screen. Player then ducks as a dragon swoops in over their head to join in the fray of the fight with Nautiloids.
Cinematic: The party turns and they take in the scale of the carnage from their vantage point, looking down on the city, and then portals open in the sky, above the city, and dragons with githyanki riders pour through and begin their assault on the nautiloid fleet. An apocalyptic war and baldur's gate is the battlefield.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHall_PAD_ArrivalReaction.lsj
Synopsis:
The player just left Morphic Pool and witnessed END_HIghHall_Arrival. Absolute chaos, the streets of Baldur's Gate in flames. They have to make their way to the top of the Netherbrain somehow.

0:0 - My city - we have to stop it. We have to reach the brain!
1:0 - My city - we have to stop it. We have to reach the brain!
2:0 - High Hall's looking worse for wear. It won't be easy to reach the Nether Brain through this.
3:0 - High Hall's looking worse for wear. It won't be easy to reach the Nether Brain through this.
4:0 - Keep focused. Don't let this chaos consume you.
5:0 - Keep focused. Don't let this chaos consume you.
6:0 - Utter chaos ahead... but there must be a way past it.
7:0 - Utter chaos ahead... but there must be a way past it.
8:0 - Pandemonium. There must be a way through.
9:0 - Pandemonium. There must be a way through.
10:0 - Utter chaos. We've got to find a way through.
11:0 - My gods - is there a way through?
12:0 - Watching gods... the battle has already begun.
13:0 - Oak Father preserve us - how are we to get through all this?
14:0 - By Bhalla, Khelliara, and the Hidden One three... they swarm like flies on Boo's honeyed bottom.
15:0 - Baldur's Gate burns. I have razed cities before - never like this.
16:0 - Chaos, everywhere. Need to find a way through.
17:0 - This is chaos. Need to find a way through.
uid: 59d04106-c436-418a-9730-651c0486b542
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> We can use stealth or force - just as long as we move quickly. We can use stealth or force - just as long as we move quickly. We could try to avoid the worst of the mess. Or plough ahead, and enjoy the fireworks. We could try to avoid the worst of the mess. Or plough ahead, and enjoy the fireworks. To the top. Strike down anything standing between you and the brain. To the top. Strike down anything standing between you and the brain. Keep pushing forward. There's no other choice. Keep pushing forward. There's no other way. We could attempt to sneak past - our just fight our way through. We could attempt to sneak past - our just fight our way through. We must get through - by any means necessary. Bring it on. Our task is the same: bring the Netherbrain down, by any means. Be it by stealth or force, we have to press onwards. HAHAHA! WITH ME, FRIENDS - LAST ONE TO THE BRAIN IS A HORNCLAW'S FEATHERY NETHERS! The city may not survive this onslaught, but we must. Press on. One way or another, got to reach the top. One way or another, got to reach the top.

0:0 - We can use stealth or force - just as long as we move quickly.
1:0 - We can use stealth or force - just as long as we move quickly.
2:0 - We could try to avoid the worst of the mess. Or plough ahead, and enjoy the fireworks.
3:0 - We could try to avoid the worst of the mess. Or plough ahead, and enjoy the fireworks.
4:0 - To the top. Strike down anything standing between you and the brain.
5:0 - To the top. Strike down anything standing between you and the brain.
6:0 - Keep pushing forward. There's no other choice.
7:0 - Keep pushing forward. There's no other way.
8:0 - We could attempt to sneak past - our just fight our way through.
9:0 - We could attempt to sneak past - our just fight our way through.
10:0 - We must get through - by any means necessary.
11:0 - Bring it on.
12:0 - Our task is the same: bring the Netherbrain down, by any means.
13:0 - Be it by stealth or force, we have to press onwards.
14:0 - HAHAHA! WITH ME, FRIENDS - LAST ONE TO THE BRAIN IS A HORNCLAW'S FEATHERY NETHERS!
15:0 - The city may not survive this onslaught, but we must. Press on.
16:0 - One way or another, got to reach the top.
17:0 - One way or another, got to reach the top.
uid: 5dc8a9e4-ebe3-4177-9663-417c07785793
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_AD_EmperorReadyToLeave.lsj
Synopsis:
The Emperor has opened a portal back to Morphic Pool. He stands ready for the player to initiate their return to confront the Netherbrain.

0:0 - Come - it's time to leave.
uid: ba1e7571-a93a-4f13-b4b3-509ab4e8fb77
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_AD_EmperorWaiting.lsj
Synopsis:
The Emperor stands near Orpheus, waiting for the player to start discussing their options. He knows what must be done and needs the players support to do so.

0:0 - The githyanki's power will see us through - one last time.
uid: 5c89d67d-f076-4029-ac8d-d62907bc039c
- 0 Check flag(s) (Local):
   true - 009d5051-bc31-5362-b2c1-16c285bb442c_A - Adescription
- 0 Set flag(s) to (Local):
   true - 009d5051-bc31-5362-b2c1-16c285bb442c_B - Bdescription
=== END NODE ===

0:0 - If we do not do this, all is lost.
uid: 65224a08-ce06-4f42-8e66-c973f521f28c
- 0 Check flag(s) (Local):
   true - 009d5051-bc31-5362-b2c1-16c285bb442c_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 009d5051-bc31-5362-b2c1-16c285bb442c_C - Cdescription
=== END NODE ===

0:0 - Sometimes, freedom requires us to make sacrifices.
uid: b0e0c9ff-6709-4596-911e-dbf509baf5f8
- 0 Set flag(s) to (Local):
   true - 009d5051-bc31-5362-b2c1-16c285bb442c_A - Adescription
=== END NODE ===

0:0 - This may be our last chance to defeat the brain.
uid: cbb303f6-fc1f-469b-ad3f-4ce44e5ead69
- 0 Check flag(s) (Local):
   true - 009d5051-bc31-5362-b2c1-16c285bb442c_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 009d5051-bc31-5362-b2c1-16c285bb442c_C - Cdescription
   false - 009d5051-bc31-5362-b2c1-16c285bb442c_B - Bdescription
   false - 009d5051-bc31-5362-b2c1-16c285bb442c_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_AD_OrpheusReadyToLeave.lsj
Synopsis:
Orpheus has been freed and has opened a portal back to Morphic Pool. He stands ready for the player to initiate their return to confront the Netherbrain.

0:0 - Come - it's time for us to meet our fates and end this illithid nightmare.
1:0 - Come, I have made my sacrifice. It's time to end the Grand Design.
uid: 331a2d95-d06d-43f2-9374-33cbc80dc65f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_AD_OrpheusShacklesBroken.lsj
Synopsis:
Orpheus' shackles have just been broken.

0:0 - Finally... freedom.
uid: 6d57ffc7-e62d-ea49-3994-704155da6bab
=== END NODE ===

0:0 - Uuuuuuuaargh! Gith'ka tavkim krash'ht.
uid: 9c2a90c0-6733-4712-89e1-2c5a8ba8b6eb
Node context: The sound is him breaking free of the chains that have imprisoned him for eons. Not the physical sound of exertion, but the mental expression of a mind returning to itself in full.
> Finally... freedom.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_AD_OrpheusWaitingForChoice.lsj
Synopsis:
Orpheus has told the player they must choose who will become a Mind Flayer. He waits as the player and their party decide who will make the sacrifice.

0:0 - Quickly now - even here, we do not have infinite time.
uid: 207e09ad-a7fb-4b15-8181-68b59f68a44b
- 0 Check flag(s) (Local):
   true - 353944a5-4155-b7ca-0dc7-d6dc8b31f9f0_A - Adescription
- 0 Set flag(s) to (Local):
   true - 353944a5-4155-b7ca-0dc7-d6dc8b31f9f0_B - Bdescription
=== END NODE ===

0:0 - The Netherbrain will not delay its Grand Design on account of your indecision.
uid: 5d94a19a-69f1-492c-9a86-3f133ffd6b73
- 0 Check flag(s) (Local):
   true - 353944a5-4155-b7ca-0dc7-d6dc8b31f9f0_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 353944a5-4155-b7ca-0dc7-d6dc8b31f9f0_C - Cdescription
=== END NODE ===

0:0 - Have you come to a decision?
uid: 86cdcffe-3096-44ba-b305-62e33a188cf8
- 0 Set flag(s) to (Local):
   true - 353944a5-4155-b7ca-0dc7-d6dc8b31f9f0_A - Adescription
=== END NODE ===

0:0 - You test my patience. There's only one intelligent choice - make it.
uid: d18ae312-6766-430c-9280-0f1925ea08b7
- 0 Check flag(s) (Local):
   true - 353944a5-4155-b7ca-0dc7-d6dc8b31f9f0_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 353944a5-4155-b7ca-0dc7-d6dc8b31f9f0_B - Bdescription
   false - 353944a5-4155-b7ca-0dc7-d6dc8b31f9f0_A - Adescription
   false - 353944a5-4155-b7ca-0dc7-d6dc8b31f9f0_C - Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_AD_RaphaelAppears.lsj
Synopsis:
The player betrayed the Emperor and don't have the Orphic Hammer to free Orpheus. Raphael appears to the rescue...for a price.

0:0 - Here we all are, at the end of everything. The final stanza.
uid: 65f966cd-0603-97cb-9b6f-efaba59b6651
Node context: On arrival at a climactic scene in the endgame. Calm and collected.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_AD_RaphaelWaiting.lsj
Synopsis:
Raphael has appeared to give the player the Orphic hammer after they just betrayed the Emperor. The player likely has no other options, and Raphael has little patience. He stands near Orpheus, observing his shackled condition.

0:0 - Tick tock. You can't avoid talking to me forever. Didn't your mother ever tell you not to keep a devil waiting?
uid: 3a669cb8-1a53-4cac-a9d3-dbed351caee5
- 0 Set flag(s) to (Local):
   true - aa9efbdd-2036-2376-a290-bfbe1ab1e0ca_A - Adescription
=== END NODE ===

0:0 - Such power in such a weak package. A prince no less.
uid: 3c96f345-14c2-4e58-9f12-7ebed6185865
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_RaphaelLooksAtOrpheus - Flag used for Raphael AD behaviour
- 1 Check flag(s) (Local):
   true - aa9efbdd-2036-2376-a290-bfbe1ab1e0ca_B - Bdescription
- 0 Set flag(s) to (Local):
   false - aa9efbdd-2036-2376-a290-bfbe1ab1e0ca_B - Bdescription
=== END NODE ===

0:0 - Those shackles look rather fetching on you, Orpheus. Shame about the imprisonment.
uid: ca635343-d25a-43fc-af8f-773b0438c697
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_RaphaelLooksAtOrpheus - Flag used for Raphael AD behaviour
- 0 Set flag(s) to (Local):
   true - aa9efbdd-2036-2376-a290-bfbe1ab1e0ca_B - Bdescription
=== END NODE ===

0:0 - Still in denial, are we? Cute. But you can't avoid me forever. You need me.
uid: d7ad3bf0-c8c8-475f-8fa0-0b8772ab9fb7
- 0 Check flag(s) (Local):
   true - aa9efbdd-2036-2376-a290-bfbe1ab1e0ca_A - Adescription
- 0 Set flag(s) to (Local):
   false - aa9efbdd-2036-2376-a290-bfbe1ab1e0ca_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_Assimilation.lsj
Synopsis:
The player must now make a choice that will direct how the ending will potentially play out. Main decisions: - Give the Emperor the stones - Keep the stones - Become a full Mind Flayer - Reject the Emperor's solutions - Free Orpheus

0:0 - You have resisted such a fate so far. And this would be a complete evolution.
uid: 00b09562-1d21-0eba-8587-ed56a15813e2
- 0 Check flag(s) (Tag):
   false - Partial-Illithid - |Has the player accepted the Emperor's offer to start transforming into a mindflayer?|
> And you will be an illithid for the rest of your days.

0:0 - It is not dissimilar to the experience you already had with the previous one. Only this one is much more potent.
uid: 02106bce-efd8-e705-cd2f-4198c6fc59f4
- 0 Check flag(s) (Tag):
   true - Partial-Illithid - |Has the player accepted the Emperor's offer to start transforming into a mindflayer?|
> All you have to do is open your mind to it. Its latent potential will do the rest.

0:0 - No - my love. You can't.
uid: 022d22e3-07dc-878c-5ea1-93a906c8e76d
Node context: shock and sorrow - her lover just offered to sacrifice themselves and become a mind flayer
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 03b4c0e4-0a03-48d6-8658-95714d86e8fd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - I know how big this is to you, but trust me Lae'zel. Trust me.
uid: 03cdd066-0282-4a1b-e9c0-b6eebbd09ef5
= Roll (Wisdom) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> null (roll sucessful)
> null (roll failure)

null
uid: 0513daa8-10fe-9bdc-39c5-c67257fedad7
Jump to another node

null
uid: 0547e985-9dab-4921-b4fb-90036849f251
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> I realise he is of some significance to you, but he is of even more value to our cause.

0:0 - No. No - you cannot do this.
uid: 059e0e2a-567b-43d6-aacf-5d02801f81bc
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - The prince will be dead. And we will still stand a chance against the Netherbrain. Now - give me the stones.
uid: 05ef2809-81cf-9e51-5263-f233d5612e4a
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> null

0:0 - We will end the Grand Design. And then we will go our separate ways.
uid: 065be5d8-766a-c4ad-4475-36bc921be572
> null
> null

0:0 - It manipulates you. It's made you its thrall. And you blindly totter your way to oblivion.
uid: 0710d853-eba8-afba-dc2d-11b2ee4790bc
> Assimilate Orpheus, and I will rip off your every limb and bask in your agony!

0:0 - Assimilate him? Tsk'va! No - we must liberate him!
uid: 08a412e5-bb6c-f002-af60-499aa56e035b
Cinematic: spoken to player only
Node context: Rising intensity.
> Impossible. You have no means of liberating the githyanki prince. If the Netherbrain is to fall, the prince must be assimilated.

0:0 - I am glad to have uncovered your weakness before facing the Netherbrain.
uid: 08fd47ee-e141-82ad-4ee1-b587508d209e
> My chances of success would have been improved by your presence. But no matter, I will do what must be done. Alone.

0:0 - That was the silence I felt, wasn't it? When I lost you?
uid: 0a084c4a-544d-28ec-873f-84af971d7f63
- 0 Check flag(s) (Global):
   true - WYR_RaphaelTango_State_PlayersLiedDeal - Emperor learned about the deal but players specifically lied about not taking it
> You took the devil's deal. And lied to me.

null
uid: 0b3785a5-0f63-7be5-8d1b-2b0668cf4a8a
Jump to another node

0:0 - I freed you from the nautiloid, prevented you from crashing to your death. I have protected you ever since - at no small cost to myself.
uid: 0c6b2686-f51d-c1dd-ea65-49d7103bf78a
> I came to you as a leader, but I did not shy away from showing you vulnerability. I needed you as much as you needed me. I was not above recognising this.

0:0 - I told you the githyanki would only want to kill you for what you are.
uid: 0dc40af2-251f-c36e-033b-5974e47ffe10
> Still, you choose to break our alliance.

null
uid: 0ed894b6-801d-6fcd-1529-b8e5c921a96f
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Assimilate him? Tsk'va! No - we must liberate him!

null
uid: 0fbcd4e7-b5d8-44a9-d12c-34617254e815
Jump to another node

0:0 - You will see the world as I do - its truth, its devastating beauty.
uid: 0fcfbef2-1459-a2f8-4f11-fb15c76f8d88
- 0 Set flag(s) to (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_END_KnowsCeremorphosisIrreversible - Player knows that once they become Illithid, it's a permanent change.

0:0 - Do not speak his name!
uid: 0fd0c1d2-ab5f-2411-1c71-201278e76614
Node context: rage
> To think I trusted you. At best you are a ghaik pawn. At worst, you are a coward.

0:0 - Impossible. You have no means of liberating the githyanki prince. If the Netherbrain is to fall, the prince must be assimilated.
uid: 123f118c-cf83-e059-52ee-c5f20a5613d2
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - You took the devil's deal. And lied to me.
uid: 12809e2b-7a58-1914-df51-b3a46e69b598
> And there I was thinking you trusted me.

null
uid: 1292eff9-2fa8-10c6-7d45-2bad577009ad
> null
> I'm sure you will learn how to do it more gracefully with time.

null
uid: 13cd2f5e-9f8e-be39-8ea2-e6e323eed345
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 13e1a048-1f6f-2fb0-49d3-0d5da07df983
Jump to another node

0:0 - What would happen to me?
uid: 1478c6f6-42c7-4264-b7ce-ed9050db7010
- 0 Check flag(s) (Object):
   false - END_IllithidOptions_Knows_WhatCeremorphosisEntails - Player knows what ceremorphosis entails.
- 0 Set flag(s) to (Object):
   true - END_IllithidOptions_Knows_WhatCeremorphosisEntails - Player knows what ceremorphosis entails.
> You would be altered in mind, body, and soul beyond all recognition.

0:0 - Is this really something you would be willing to accept?
uid: 154ab54d-dfed-bde8-2845-34bb3b9f5c63
> *Why should you be the one to make the sacrifice? Karlach offered. You could let her take the fall, and when the moment comes, kill her, and take control.*
> *Why should you be the one to make the sacrifice? You could let someone else take the fall. Or, give the stones to the Emperor, and when the moment comes, kill it, and take control.*
> *Why make the sacrifice at all? You could give the Emperor the stones, and when the moment comes, kill it, and take control.*
> null

0:0 - I trust the Emperor more than I trust Orpheus.
uid: 15621da2-1d48-c7d5-5013-375caf9af73b
> Do not speak his name!

0:0 - You will not lay a finger on my kin.
uid: 15655d55-75ec-959f-a7a7-ed24942c6d0b
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> You still don't trust me? After all we've been through?

null
uid: 1637fa19-098b-249c-b716-0c0a835266fc
Jump to another node

0:0 - Very well. But when the brain is defeated, the stones return to me.
uid: 16e79b13-02d3-ba98-d3f0-1bd88d608856
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> So be it.

0:0 - First, you will feel discomfort. Then - flourishing.
uid: 17643dce-06dd-33c1-984c-53ca6fc80930
> You will transform into something superior - the full potential of your tadpole present in every sinew, every nerve. Pure thought, pure power.

0:0 - Orpheus is the enemy of my people. I mean to use the Hammer to free him - and kill him.
uid: 177f5f2f-c72d-309a-d69d-4dde517fe6f7
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You still don't trust me? After all we've been through?

null
uid: 1812aca5-7cd6-ef46-5dff-270f4e1d5b54
Jump to another node

0:0 - Hold a moment. We are not so short on time that we cannot stop and think about this.
uid: 189be90c-1607-43e6-8e9c-24b67c662128
Node context: Trying to slow things down - the player just volunteered to sacrifice themselves, and she's urging us to stop and talk it through with her companions. Projecting calm and reason.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Orpheus is the future of my people. I mean to use the Hammer and set him free.
uid: 1998a6c4-21be-c87f-a43c-b7c986379357
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You still don't trust me? After all we've been through?

0:0 - *You feel Lae'zel's parasite tremble. Her mind speaks directly to yours.*
uid: 1c7efd0c-4222-c5e0-549c-e97149471b2d
Cinematic: Mindmeld
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> There is another path. We yet hold the Hammer. We might still free Orpheus and strike him down!

0:0 - I will consume his thoughts, his knowledge, his brain.
uid: 1e66adaa-c000-7b78-1a56-e1c41a83f2b4
> null

null
uid: 1e9ad427-fe94-47e5-7b9c-cde31b31cfe6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> Come. Let us proceed.

0:0 - He cannot be relied upon for so great a task. Not unless we have exhausted all other options, and we have not.
uid: 1f471f92-a495-b3f4-81ed-a34ea6eb445f
> You must give me the stones. Or embrace your own illithid evolution.

0:0 - This is the only way, Lae'zel. You know it just as well as I do.
uid: 1ffeb911-a3c5-9e0c-4d81-1215039fac92
> Lies! You have been seduced by empty promises, ghaik tricks!

null
uid: 21a2021a-35d0-2c55-dade-8ca9e6956979
Jump to another node

0:0 - All life is sacred. I will not let you hurt the githyanki.
uid: 220f147b-d579-ee27-404a-d7dd14ad9a6e
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> You still don't trust me? After all we've been through?

0:0 - So the githyanki lives, what then are you left with? What ideas remain untested?
uid: 224710c9-5459-f8e0-768a-d77ece77d486
> How will you defeat a Netherbrain?

0:0 - I told you I sought only one thing - freedom. You have denied me this.
uid: 22a00f82-9e5b-5976-39eb-ee1bf69654b8
> You have exhausted our alliance, and in so doing, you have ruined us all.

0:0 - You have embraced transformation so far, but this would be a complete evolution.
uid: 23294017-1aa9-1959-31c8-58f1ecae2e93
- 0 Check flag(s) (Tag):
   true - Partial-Illithid - |Has the player accepted the Emperor's offer to start transforming into a mindflayer?|
> And you will be an illithid for the rest of your days.

0:0 - In order to survive, I must now join the Netherbrain.
uid: 23c3f653-742d-4342-da79-361d1295c799
Cinematic: As the Emperor leaves, the globe of domination 'powers down' (aka fizzles out now that the Emperor is no longer there to maintain it.)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
=== END NODE ===

null
uid: 24379a26-4712-6ad4-d4c0-dc827cc4ce8a
Cinematic: Karlach (as a mind flayer) wraps their tentacles around Orpheus' face and brings their mouth over Orpheus' head. Karlach feeds CLUMSILY. Suckling noises. Orpheus' eyes dart around in pain as his brain is consumed. Once it's done, Orpheus' head flops to the side, his head empty.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_AssimilatorOfOrpheus - The character that assimilated Orpheus
> null
> null

0:0 - I took this one from the nautiloid. I have been nurturing it ever since - priming it for your use.
uid: 24ed44db-0bbf-d27b-4453-76509d1a5075
Animation: [AL] Custom anim for the MFL, PLYR and Tadpole rigs
Cinematic: The Emperor produces the |supreme tadpole|, psionically levitates it in his hand. With a gesture of his hand, mind flayer psionically moves player's hand up, palm out, ready to receive. Mind flayer hand drops tadpole in player's palm. Shot of supreme tadpole squirming in player's palm. Shot of player's expression reacting to it.
- 0 Set flag(s) to (Object):
   true - END_IllithidOptions_Event_GiveSupremeTadpole - The supreme tadpole has been provided to a player.
> null

0:0 - Fool. You can't defeat the Netherbrain and end the Grand Design on your own.
uid: 25956a97-1e45-bc1f-bc07-0be942b87df8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
| Roll target speaker: 3 - 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> null

null
uid: 25dad268-8dec-86b8-57b7-0ebdf9f899d6
Jump to another node

0:0 - Has everyone's brains leaked from their skulls? We took the Orphic Hammer for a reason. 'Think', indeed.
uid: 25f29602-97ed-ed25-36db-d24c0e81aa97
=== END NODE ===

0:0 - But you have done what is necessary.
uid: 29363896-b06c-1f30-922b-2973c943d051
> The greater challenge now lies ahead of us - the Netherbrain.

0:0 - Good. I would rather put my trust in you than in that thing.
uid: 29b003f0-e64d-433e-afb5-9755eff3f801
Node context: disgust on final word - she's talking about the Emperor, the party's 'friendly' mind flayer that she hasn't trusted since the minute she met it
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Do not stand against me.
uid: 29b2ad33-1ff6-6250-4ff4-7374200fbe26
Node context: Very menacing
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 2a6e0532-96e5-e14a-df42-98988731bdb5
Jump to another node

0:0 - I have assessed our encounter with the Netherbrain from every angle. I know why we failed.
uid: 2b3d426e-6c34-a104-9032-b20f67da0d30
Cinematic: Orphues levitating in globe, chained
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Knows_NeedMindFlayerEmperor - Player knows that they will need a mind flayer to use the Netherstones
> The problem was not the stones, the problem was you.

- Roll sucessful -
null
uid: 2b9d78bc-256f-181a-53be-8141329f5298
> *Within the recesses of your mind, another possibility sparks:*

null
uid: 2c39e0ca-1298-a3fe-1304-fcb02dd104d5
> I had hoped for better, but I can't say I'm surprised.

0:0 - You want Orpheus dead? You'll have to kill me first.
uid: 2e0d176c-f71a-cc01-3280-3a88b2ca008a
Node context: she has only hatred left
> This is the only way, Lae'zel. You know it just as well as I do.
> I trust the Emperor more than I trust Orpheus.
> We may as well trust the Emperor - it already has the stones.
> If it means that much to you, Lae'zel, I won't kill Orpheus.
> We'll find another way. I will not sacrifice Orpheus.
> null

0:0 - What will it do to me exactly?
uid: 2e8ad0da-d2ab-ce37-c241-47d1608f5311
- 0 Check flag(s) (Object):
   false - END_IllithidOptions_Knows_WhatCeremorphosisEntails - Player knows what ceremorphosis entails.
- 0 Set flag(s) to (Object):
   true - END_IllithidOptions_Knows_WhatCeremorphosisEntails - Player knows what ceremorphosis entails.
> It will trigger ceremorphosis to completion.

null
uid: 2f798924-b3ab-4fed-9811-b57147863c96
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Do as the Emperor says.
> I trust you. But I want to wield the stones - I want to be a mind flayer.
> Why should I trust you? You withheld information from me at every turn.
> I will never trust you.
> Enough. I have the Hammer - I will free Orpheus!
> I still have the orb. I don't need the stones to destroy the brain, and the crown with it.
> Very well. But when the brain is defeated, the stones return to me.

0:0 - I have the means to evolve you.
uid: 3002efb5-f36b-2899-8e8d-bb74a70356e1
> null

null
uid: 300b96f6-8da9-9357-2e52-e2bfdef85228
Jump to another node

null
uid: 302fdf29-590f-3491-2553-3e3978c140a9
Jump to another node

0:0 - The Emperor may be a mind flayer, but we have needed all the help we've received. I don't think we should stop now.
uid: 3032f8b1-15e5-f2c4-3722-6e2e89b730b9
> We hold the means to free the Prince of the Comet. How is this even a debate?

null
uid: 309dfc93-f20b-3487-9fd3-5a6eef97ea95
> null

0:0 - *Within the recesses of your mind, another possibility sparks:*
uid: 31cd9b88-1757-f803-e872-bc2a7ba563b0
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Event_EmperorCheckSucceed - Player realised they could kill the emperor, free orpheus, and kill after
> *You might refuse the Emperor and break Orpheus free with the Hammer. You can defeat the Netherbrain with the prince as an ally.*

0:0 - Karlach is right. I'd rather trust her than Orpheus or the Emperor. Even as an illithid.
uid: 32a5d878-ad23-d9e3-1619-e8b822f43fb2
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_TadpoleGroupDiscussion - Player will tak a moment to decide what to do about what they should do
> Has the tadpole finally devoured what was left of your rational thought? We retrieved the Hammer, only for it to come to naught?

null
uid: 32bea61b-d56d-4a00-bb06-5aa82788addd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

null
uid: 33aa49fc-29fa-45d8-9110-6115b91ff522
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> This fella and its ultimatums. But he's forgetting one thing.

0:0 - I still have the orb. I don't need the stones to destroy the brain, and the crown with it.
uid: 3474eec5-79c6-7658-922c-30ef34304acd
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Your hubris drives you even now. You failed before, I cannot trust that you will not fail again.

null
uid: 358f6521-ea8a-4a14-a938-14b68e16d8b7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> The greater challenge now lies ahead of us - the Netherbrain.

0:0 - My chances of success would have been improved by your presence. But no matter, I will do what must be done. Alone.
uid: 35ac0a08-849c-2c92-6252-272949b33398
> I will assimilate Orpheus. And without his protection, you will perish. Just like I said you would.

0:0 - That you even entertain this ghaik shows you have learned nothing from our time together.
uid: 36afb8d9-e857-890a-47aa-c015114a4020
> The Emperor may be a mind flayer, but we have needed all the help we've received. I don't think we should stop now.

0:0 - We have no way to free Orpheus. Assimilation is our only option.
uid: 371ee199-7c9b-03b9-14bd-9feea807b59b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
| Roll target speaker: 3 - 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> null

null
uid: 3720d86e-287f-67aa-6177-54825a9243ab
Jump to another node

0:0 - *Exactly as the Emperor described.*
uid: 38f1a89b-c794-1c77-6751-0e09756f4cc9
- 0 Check flag(s) (Object):
   true - END_IllithidOptions_Knows_WhatCeremorphosisEntails - Player knows what ceremorphosis entails.
> *But there is something else - an emptiness to be filled, a hunger to be sated. It is overwhelming.*

0:0 - Do it, Emperor.
uid: 3927c8f3-8332-2a43-7388-729b4be0b505
> null

null
uid: 392c90e1-44aa-f796-e36a-d6b6d5046495
Jump to another node

null
uid: 396ac036-ed1b-412f-999f-3260e45f4f2d
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Tsk'va. The false prince is dead - and you wield his power as ghaik.

null
uid: 3a09355e-7b14-4117-9037-d3b452b14d13
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Have you lost your senses? All we've been through, and you just give in to ceremorphosis now?!
> You're joking. Please tell me you're joking.
> Have you gone mad? The time we've spent avoiding this horrific fate, and now you'd succumb to it?
> Have you lost your wits?! You must not do this!
> You do not. You can't.
> No - have you taken leave of your senses?!
> No. No - you cannot do this.
> Mourn, Boo - weep! The parasite has finally eaten our friend's brain!
> No - my love. You can't.
> Good. I would rather put my trust in you than in that thing.

null
uid: 3a6fac0e-98f2-4974-e727-005c632b2f15
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_MiniDominationOrbRemoved - Orb surrounding Orpheus has been removed
- 1 Set flag(s) to (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_PlayerAboutToAssimilateOrpheus - Player is about to assimilate Orpheus, in which Lae'zel interjects
> Stop.
> null

null
uid: 3a928539-11ac-0a0a-cc70-18c15de9c094
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_MiniDominationOrbRemoved - Orb surrounding Orpheus has been removed
- 1 Set flag(s) to (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_PlayerAboutToAssimilateOrpheus - Player is about to assimilate Orpheus, in which Lae'zel interjects
> Stop.
> null

0:0 - Finally - a modicum of rational thought.
uid: 3bedafd3-e285-d89c-9b80-8e9693ac469d
> We have more options than we knew, Lae'zel. Give me the chance to convince you.

0:0 - Then you will have to trust me. You will have to give me the stones.
uid: 3c2db607-06a1-9989-6a16-99af11e6af82
Cinematic: raises hand anticipating handover of netherstones from player
> Release the Netherstones to the Emperor.
> I will never trust you.
> I don't have to do anything you say. I can free Orpheus.
>

0:0 - You still don't trust me? After all we've been through?
uid: 3ca333ca-fb9e-3d34-88ee-8d25a7b6f635
Cinematic: Emperor puts its hand down after the player refuse to give the Netherstones
> Remember - I have been your salvation from the very beginning. Your knight in shining armour.

null
uid: 3d29ad6a-e29e-470d-91e5-563aef58685f
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> NO!

null
uid: 3d4bcd63-2ff7-4098-ba4e-b431d6de0341
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - Trust me, I know Gale. He'll do this.
uid: 3d980d56-02f5-69f8-61ee-f140063ca3ef
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_GaleWillingToDie - Had conversation with Gale during Illithid options that resulted in a Gale ready to offer to die at the brain stem
> I will, but we can't ignore the possibility that I don't make it to the brain. It won't hurt us to have a contingency.

null
uid: 3daf5664-22e8-5ed0-653d-720fcdd869cd
Jump to another node

0:0 -
uid: 3e035d1b-6054-e552-6c9a-c0266486288a
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> null
> null

0:0 - I have nothing to lose anymore. I'm burning up - burning out. But this is something I can still do - this is how I can help save the city I love.
uid: 3e6c5e2a-a69f-bf87-80e6-a95e0507dd0b
> Are none of you capable of thinking beyond yourselves? My people's future hangs in the balance, and you're clamouring to be martyrs.

null
uid: 3ea5260e-2a5e-b880-79d7-96aa93f3f09d
> Open your mind to it. Its latent potential will do the rest.

0:0 - Do not judge me.
uid: 3fcdb1b8-c4af-d341-ec91-91d6995bdf4f
Cinematic: Shot of player wiping brain gunk from their eye with disgust.
> null
> null

0:0 - To think I once called you zhak vo'n'fynh duj...
uid: 4000fe58-c1ad-2a1d-6b29-3c16ac657052
Node context: ZHAHK vone-fin DOO.
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
> Hta'lak k'rith ma'har!

0:0 - Open your mind to it. Its latent potential will do the rest.
uid: 40815781-9b24-9f82-5d73-683c680eabc8
Cinematic: Emperor rotates orpheus down into position for cronching
> 'Latent potential'. All right - let's do this. I'm ready! Turn me, dammit!

0:0 - You will be capable of dominating a Netherbrain.
uid: 40a9b734-4f0d-f5fb-107c-a888bc5a31cb

0:0 - *Why make the sacrifice at all? You could give the Emperor the stones, and when the moment comes, kill it, and take control.*
uid: 410ed6dd-71db-6876-42e6-88aab7369e28
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: 41d92c97-d450-6347-193f-566a314d4b2b
Jump to another node

0:0 - Do not take this step without consulting me. You decide all of our fates.
uid: 429fffb3-fcef-47ad-991e-028c0279fce7
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 42ced4bd-e5d3-2374-9595-d1f7a41487f9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription
> Do not forget - there's a card yet to come into play. The orb. If we do not want to surrender the stones, I could still use it to ensure the brain's destruction. Along with my own, of course.

null
uid: 4372c259-4b02-5328-8310-d99f57a34e43
Jump to another node

null
uid: 43d20de5-3774-6c7c-9e0e-b26bd2a328ce
Jump to another node

0:0 - I'm pissed. I'm grateful. Gods! If I can't change your mind, I suppose I can only say... thank you.
uid: 43d6b570-2458-5f0a-ffb3-649bcfa91eae
> null

null
uid: 43f1d178-85fd-2929-ae96-43b8426d7f96
Jump to another node

null
uid: 445925ae-34d4-c73f-c600-9b26e2b85d0a
Jump to another node

0:0 - We hold the Hammer in hand, and you stood against me. Still - I see a path to ascension.
uid: 45c95f2f-842f-152b-8b38-6a463d9ee823
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> My queen will see the truth and know this was the way forward. She will greet me in Tu'narath as the Comet's destroyer, the prince's ruin.

null
uid: 4673f6d5-9102-d570-c19a-b603fb777ac3
Jump to another node

0:0 - I could. I should.
uid: 4677fbe8-692a-2fa3-67b9-06f825cc489a
> I have nothing to lose anymore. I'm burning up - burning out. But this is something I can still do - this is how I can help save the city I love.

0:0 - To think I trusted you. At best you are a ghaik pawn. At worst, you are a coward.
uid: 46feb262-483e-db12-2a25-29227ceaa2aa
Node context: pure hatred
> Assimilate Orpheus, and I will rip off your every limb and bask in your agony!

null
uid: 471476ee-d111-238b-f5a8-a34ac07d6784
> But don't wait too long.

- Roll sucessful -
null
uid: 471613fd-363c-d31c-28e5-f46b2e7977e5
> *Within the recesses of your mind, another possibility sparks:*

0:0 - We proceed together.
1:0 - After you.
uid: 477ea928-8174-a6b2-9a6f-449a310e9e8c
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
=== END NODE ===

0:0 - It is true that I withheld reality. I showed Orpheus and his guard as evil beings.
uid: 478080fa-f64a-36dd-88dc-8434b778c93a
> And I appeared to you in the form of someone you would trust - someone who wasn't a mind flayer.

0:0 - NO!
uid: 47f92d4c-5eeb-4eaf-b7ae-bc7c720133f3
> null

0:0 - If you insist on doing this, I cannot stop you. But there is a better way, a way in which you live.
uid: 48c82111-9a01-067f-012f-e2f5ce1452be
> Hand me the stones, Gale. It is the only way we will guarantee our success.

0:0 - Hta'lak k'rith ma'har!
uid: 4b954195-d600-1057-5ab2-3b88d9f58d68
Node context: HTA-lak KRITH ma-HAR! - Die, treacherous scum!
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
=== END NODE ===

0:0 - He is correct. Facing the Netherbrain without you would not be easy, but I will do it if I must.
1:0 - She is correct. Facing the Netherbrain without you would not be easy, but I will do it if I must.
2:0 - They are correct. Facing the Netherbrain without you would not be easy, but I will do it if I must.
uid: 4ca7bc35-9eec-fc39-10bd-53e01df2ce80
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Only a newborn could be so naive.

0:0 - No. I will not accept it. This cannot be the only way. Vlaakith will provide!
uid: 4e0461bb-01b7-9829-ff28-2679ab9edd96
> Is this not the outcome your queen wanted, Lae'zel? Her reward will be yours for the taking.

0:0 - Would the change be permanent?
uid: 4e3573c1-a789-d91c-c095-11a35d38bac4
- 0 Check flag(s) (Object):
   false - END_IllithidOptions_Knows_WhatCeremorphosisEntails - Player knows what ceremorphosis entails.
> Yes. But if my own experience is anything to go by - you will have no regrets.

0:0 - And I appeared to you in the form of someone you would trust - someone who wasn't a mind flayer.
uid: 4f18a762-1ccb-4374-1edd-f69c8ef237c3
> But I am a mind flayer.

null
uid: 4ff00417-c433-465a-8b10-c39d414645b0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

null
uid: 4ff8f47b-b432-6a9c-13e0-67c0c02ce666
Cinematic: Player as mind flayer looks around at their terrified companions, hungrily, and then turns to Orpheus and lunges.
> null

0:0 - You must give me the stones. Or embrace your own illithid evolution.
uid: 507fbc2d-553c-2be8-521b-7fe84c0b93e9
> null
> null
> If becoming an illithid is what it will take to wield the stones myself, I will do it.
> Give the stones to the Emperor.
> Trust me, I know Gale. He'll do this.
> null
> null
> null

0:0 - No more words. I gave you my trust - and you failed me.
uid: 50bd16d0-d94c-4e1d-3593-d2a498fa69d2
Node context: Incensed, attack imminent.
> null

null
uid: 5181158e-5a75-4679-96dd-b2040a0a0bc0
- 0 Check flag(s) (Global):
   false - GEN_SoloPlayer - GEN_SoloPlayerdescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Before you decide, let us speak of Orpheus - alone.
> Before you decide - let us speak.
> Hold a moment. We are not so short on time that we cannot stop and think about this.
> Do not take this step without consulting me. You decide all of our fates.
> This isn't a decision to take lightly. We should talk first.
> This isn't a decision to make in haste - let's discuss it together beforehand.
> This is not the kind of decision to make based solely on your own wisdom. We must discuss it - privately.
> Let's not be hasty about this. I think this warrants a more private discussion, away from that silver-tentacled illithid.
> This is not a decision to be taken lightly. As the very least, take a moment to seek Boo's wisdom.
> This is not a decision to make in haste. Let us talk it over, first.
> Hang on - we need to talk this through. There's so much at stake...
> It is a big decision, perhaps the biggest you will ever make. No doubt your allies will have their opinions on it. Talk to them, before you commit - once you do, there will be no turning back.

0:0 - After everything I've done for you.
uid: 51b96eda-64a0-3fcb-5eac-1a73a0fe10bd
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - GLO_Emperor_Knows_PlayersTookDeal - Emperor learned about players tooking the deal
> I thought you understood the value of your freedom when you destroyed the contract that bound you to deliver the Crown.
> You choose to side with the devil.

0:0 - Release the Netherstones to the Emperor.
uid: 52635b54-cd04-1680-101e-bae84d12b98c
> null

0:0 - *Afterwards, you can strike down Prince Orpheus. Vlaakith's bidding will be done.*
uid: 536ed141-76be-762e-d7c8-f346760a0548

0:0 - It is a big decision, perhaps the biggest you will ever make. No doubt your allies will have their opinions on it. Talk to them, before you commit - once you do, there will be no turning back.
uid: 53901288-bcaf-9167-cc5a-4fffb5863fb8
> null

0:0 - I trust you. But I want to wield the stones - I want to be a mind flayer.
uid: 53fda413-b6b5-9694-8bef-4504d8acc02b
> null
> null

0:0 - To defeat it, you would have to think like an illithid. Better yet, be one. Your mind is not capable of this.
uid: 54d7ee43-e36a-145a-d192-541c7ef9dafa
> Mine is.

null
uid: 54f5f4e3-f988-0ef0-7800-367f4d6640b4
Cinematic: Karlach as mind flayer looks around at their terrified companions, hungrily, and then turns to Orpheus and lunges.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 56b2f188-d4d8-bcb0-6916-c6292faba9ba
> null

0:0 - Would I be able to wield the stones myself if I become illithid and assimilate Orpheus?
uid: 56f2eba3-2dea-d5c8-0b91-edbefa85ae7e
- 0 Set flag(s) to (Object):
   true - END_IllithidOptions_Knows_WhatCeremorphosisEntails - Player knows what ceremorphosis entails.
> In theory - yes.

null
uid: 57718771-a41e-cfca-733a-0171c4a6af5d
Jump to another node

0:0 - No. I'm going to free Orpheus.
uid: 5771e384-6202-8c60-7f1e-b3afdc7a3024
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> null

0:0 - All you have to do is open your mind to it. Its latent potential will do the rest.
uid: 57df0b5c-200f-fda0-1e9a-75ec8f172179
Cinematic: Emperor rotates orpheus down into position for cronching
> What will it do to me exactly?
> Would the change be permanent?
> Open your mind to the parasite.
> If Gale's solution doesn't work, you have my word - I will do what is necessary.
> I'll do it later.

0:0 - You forget - I have the stones. Without them, you will accomplish nothing.
uid: 58a067c7-95b2-dae8-487c-375d4b822f16
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_GaveStones - Gave stones to Emperor
> So the githyanki lives, what then are you left with? What ideas remain untested?

null
uid: 58f47cc4-b1dd-0eed-bef6-7d049efc4c1c
Jump to another node

0:0 - You leave me no option but to join the Netherbrain.
uid: 5a79fa6b-ed36-a52f-1c18-100e636a14fe
Cinematic: As the Emperor leaves, the globe of domination 'powers down' (aka fizzles out now that the Emperor is no longer there to maintain it.)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
=== END NODE ===

null
uid: 5ad72a57-89bd-79b1-e79c-31de428d3ba6
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> null

0:0 - Enough. I have the Hammer - I will free Orpheus!
uid: 5c62a134-bd2c-0fa1-3a43-632e8856997e
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> You're lying. His chains are unbreakable. The only way to break them is -
> After everything I've done for you.
> I told you we have to trust one another.

0:0 - *Afterwards, Lae'zel can strike down Prince Orpheus. Vlaakith's bidding will be done.*
uid: 5ce3df2b-3d55-a759-965f-7ba34399b459
> null

0:0 - *She is transformed. Her body is no longer hers, but her eyes, her heart - she is still Karlach, for now. Only - there's a hunger in her eyes that wasn't there before.*
uid: 5d98d392-3326-d93c-e3ca-1096e93f2563
Cinematic: Karlach examines new mind flayer form.
> null

0:0 - I encouraged you to fulfil your potential, all while protecting you from harm.
uid: 5ebdd687-88f4-b8be-322a-c5b2394830cb
> And when you saw what I truly am - you did not reject me. You enjoyed me.

- Roll sucessful -
null
uid: 5f19da59-ae42-a737-0f03-5f6f71aa129c
> By Gith's eternal grace...

null
uid: 602dfd89-818a-aad5-164e-fcc589eb7dc3
Cinematic: Karlach does a mindmeld effect and telepathically absorbs the tadpole. As they do so, the tadpole turns to particles that move towards their head, leaving nothing behind. Once the tadpole is absorbed, Karlach turns into mind flayer. Reference gameplay animation that exists, but more elaborate and cinematic.
- 0 Set flag(s) to (Object):
   true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer
> *She is transformed. Her body is no longer hers, but her eyes, her heart - she is still Karlach, for now. Only - there's a hunger in her eyes that wasn't there before.*

null
uid: 607257e4-87a8-40fc-94c9-a5addfb8151f
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Tsk'va. The false prince is dead, his power taken to end the ghaik Grand Design.

null
uid: 616beedd-7d8d-4ab8-8de7-b84da0d788a9
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> *You feel Lae'zel's parasite tremble. Her mind speaks directly to yours.*
> I figured this abominable alliance at an end. But I fear we may have no choice.

0:0 - You will need to be fully illithid before you confront the Netherbrain.
uid: 639479f2-0f45-b5bc-e771-3442b7ed13f4
> Now stand aside. I will assimilate the githyanki's power in your stead.

0:0 - Mine is.
uid: 646ecfb1-26d0-a984-ed26-a24dc62eeaba
> You will give the stones to me. I will assimilate Orpheus, and then I will be able to leave this Prism to face the brain.

null
uid: 64875011-0625-5264-1f24-aa45f2169ed4
Jump to another node

0:0 - Hand me the stones, Gale. It is the only way we will guarantee our success.
uid: 6489657d-9c85-8359-10a8-62459b35a953

0:0 - I'm not going to be a mind flayer. Not in a million years.
uid: 66596d78-d312-18ed-475b-935b8afac7b9
> Then you will have to trust me. You will have to give me the stones.

0:0 - If Gale's solution doesn't work, you have my word - I will do what is necessary.
uid: 6661515e-648c-6398-392c-21eb6e384332
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_GaleWillingToDie - Had conversation with Gale during Illithid options that resulted in a Gale ready to offer to die at the brain stem
> Fair enough.

0:0 - Yes. But if my own experience is anything to go by - you will have no regrets.
uid: 6883e361-015b-d67d-676d-99e83a0ba3ba
> You will see the world as I do - its truth, its devastating beauty.

null
uid: 68dfb461-6136-4270-60e2-223f1ceb0e99
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> null

0:0 - I told you we had one solution. You rejected it.
uid: 69057dcb-c344-f460-0911-2ab4bdc273f1
> I told you I sought only one thing - freedom. You have denied me this.

0:0 - Hang on - we need to talk this through. There's so much at stake...
uid: 69e6c7f8-0fd5-4ebc-8896-4350c097c84a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 6a9e60c6-18a5-956f-fe4b-c21c026fb5ed
> And your companion, too, it seems.

0:0 - Before you decide - let us speak.
uid: 6aed07c5-39e2-4ce8-a639-8e68d9c27972
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - You will give the stones to me. I will assimilate Orpheus, and then I will be able to leave this Prism to face the brain.
uid: 6afcdbcb-2a0b-28c3-6beb-1110b0b52757
Cinematic: raises hand anticipating handover of netherstones from player
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> null
> null
> null
> null

0:0 - To think I ever hoped for more from you...
uid: 6b13817c-c6ab-35bc-6d3a-9ed82d276d00
Node context: coming down from rage to seething anger
> You have damned our people for eternity. You have damned my people for eternity.

0:0 - *Why should you be the one to make the sacrifice? Karlach offered. You could let her take the fall, and when the moment comes, kill her, and take control.*
uid: 6b931c90-db97-0170-0890-64f12ad173ca
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
   true - ORI_Karlach_State_IsInParty -
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null
> null
> null

null
uid: 6c32a208-4354-c05b-150e-fa70213a44a9
Jump to another node

0:0 - I don't have to do anything you say. I can free Orpheus.
uid: 6cd656c2-6e16-534f-cc1e-0f4e3fe3c9a3
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> null

null
uid: 6d63f2ab-cadd-4772-bebc-c44c095d51a4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> When you say 'assimilate' Orpheus - what do you mean by that?
> null
> Would I be able to wield the stones myself if I become illithid and assimilate Orpheus?
> I don't care about Orpheus, but I want to wield the stones myself.
> You can have the stones, but I won't let you assimilate Orpheus.
> I don't believe a word you just said.
> Orpheus is the enemy of my people. I mean to use the Hammer to free him - and kill him.
> Orpheus is the future of my people. I mean to use the Hammer and set him free.
> There is another way - we will free Orpheus.
> All life is sacred. I will not let you hurt the githyanki.
> You will not lay a finger on my kin.
> Enough. I have the Hammer - I will deal with Orpheus myself!

null
uid: 6e61ee44-63b5-65fe-c533-396908337488
Jump to another node

null
uid: 6ecb9a6a-68c0-a1ce-8a7a-dc492d49eb67

0:0 - I can consume his thoughts, his knowledge, his brain. His powers. The process would kill him.
uid: 6f191a6c-9c19-d800-bd5d-7b70dadee1c4
> The traitor prince, dead at last - my queen's mission fulfilled...

0:0 - I am glad to see that you lack neither, and did what had to be done.
uid: 6f22f267-55ee-dadf-0f4b-1052ee9f556e
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - *Why should you be the one to make the sacrifice? You could let someone else take the fall. Or, give the stones to the Emperor, and when the moment comes, kill it, and take control.*
uid: 6f848d64-ace9-b170-8b4a-a5e25f79393a
- 0 Check flag(s) (Global):
   false - GEN_SoloPlayer - GEN_SoloPlayerdescription
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: 6fadbbd0-9e23-d8b7-4267-cbe86127c27f
Jump to another node

null
uid: 7041e228-4f38-2fee-0a2c-35dafd6828c3
> null

0:0 - If you kill Orpheus now, you will doom yourself to be the Netherbrain's thrall. You cannot approach the brain without the prince's protection.
uid: 729bc9b5-b7bf-65d9-f1dc-4370087292da
> I can consume his thoughts, his knowledge, his brain. His powers. The process would kill him.

0:0 - You do not. You can't.
uid: 72f9ae7b-fa8e-4aae-8a91-2626d1aa52fc
Node context: Karlach reacting in shock and anger and confusion to the player saying they want to be a mindflayer
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - This isn't a decision to take lightly. We should talk first.
uid: 7362e95b-0977-497b-adae-d5dae181c1cd
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 74900b0b-9b23-4826-838f-a71afb4dc041
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Assimilate him? Tsk'va! No, now is the time to liberate him!

0:0 - Has the tadpole finally devoured what was left of your rational thought? We retrieved the Hammer, only for it to come to naught?
uid: 75ad4792-8274-2615-b7b0-019ae2370aab
> We have more options than we knew, Lae'zel. Give me the chance to convince you.

null
uid: 77497ca4-81e2-e6f3-ec23-9e2e3a902ae2
> It is not dissimilar to the experience you already had with the previous one. Only this one is much more potent.

0:0 - I'll do it later.
uid: 7782deb9-514d-c75a-dc72-3a767ff60b6f
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_GaleWillingToDie - Had conversation with Gale during Illithid options that resulted in a Gale ready to offer to die at the brain stem
> Fair enough.

0:0 - There are important matters to discuss - I intend to discuss them with your leader. Send them to me.
uid: 77cc4763-0103-45d0-12b7-bb247011ff0f
- 0 Check flag(s) (Global):
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
=== END NODE ===

null
uid: 790cb76c-38ce-2abe-e3e6-b225b0b0492b
Jump to another node

null
uid: 79a6aea3-bfbe-1313-b3cb-f7706c93af60
Jump to another node

0:0 - You would free the githyanki, and risk everything we've worked towards.
uid: 7a73f78d-ebde-8531-c13e-ac8a4ba40092
> null

null
uid: 7c6d268a-4480-4b57-bdc6-651cad5ce263
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_TadpoleGroupDiscussion - Player will tak a moment to decide what to do about what they should do
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
=== END NODE ===

null
uid: 7c9f4fdb-ccb3-223c-d8f2-d0810aac92a0
> Karlach will become the mind flayer.
> Make me a mind flayer.
> We have another option. Gale's orb is still powerful enough to destroy the brain.
> It will let me wield the stones. I accept.
> Take the stones. I trust you to wield them.
> I'm not going to be a mind flayer. Not in a million years.
> What would happen to me?
> No. I'm going to free Orpheus.
>
> I still have the orb. I don't need the stones to destroy the brain, and the crown with it.
> Very well. But when the brain is defeated, the stones return to me.

0:0 - Why should I trust you? You withheld information from me at every turn.
uid: 7cc70676-40a9-32d9-9a39-c5c87f26ca81
> It is true that I withheld reality. I showed Orpheus and his guard as evil beings.

0:0 - My queen will see the truth and know this was the way forward. She will greet me in Tu'narath as the Comet's destroyer, the prince's ruin.
uid: 7cdd3a59-c366-7b2d-ced2-4e353ec0c024
Node context: too-NAHR-eth. Not quite triumphant - she is still concerned about
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Let's take a moment, think about this.

uid: 7d9e5f80-bb43-c812-7382-adc392c593d9
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_TadpoleGroupDiscussion - Player will tak a moment to decide what to do about what they should do
> Yes. Please.

0:0 - This isn't a decision to make in haste - let's discuss it together beforehand.
uid: 7de0d4d4-94c9-42c5-858a-ae50388a847d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 7e4a8176-b0be-b546-eb14-dee57957134e
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I could. I should.

null
uid: 7e50f353-0b5b-d15d-c6a2-db0cd004cac3
> Do not judge me.

null
uid: 7f6d9163-3ea0-6b51-7b4d-85f9195c2fc8
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Assimilate him? Tsk'va! We must drive a blade through the foul prince's belly!

null
uid: 8039bd94-a3e9-797a-313a-a4dd13648f28
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - Very well. I have the means to evolve you.
uid: 80cce43f-5c07-69f7-0dd5-91eb7f81ceba
> I took this one from the nautiloid. I have been nurturing it ever since - priming it for your use.

0:0 - *You might refuse the Emperor and break Orpheus free with the Hammer. You can defeat the Netherbrain with the prince as an ally.*
uid: 80fafe86-59b2-907a-479a-55bc07bcf3f9
> *Afterwards, you can strike down Prince Orpheus. Vlaakith's bidding will be done.*

0:0 - Have you gone mad? The time we've spent avoiding this horrific fate, and now you'd succumb to it?
uid: 822ee45f-e84e-4693-b4e2-c355ff27c4ae
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 834e606d-e425-5bfd-1f78-a8bab7e46917
- 0 Check flag(s) (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_PlayerAboutToAssimilateOrpheus - Player is about to assimilate Orpheus, in which Lae'zel interjects
> null
> null

0:0 - 'Latent potential'. All right - let's do this. I'm ready! Turn me, dammit!
uid: 8600c3af-798e-6217-1549-5e1a0b722452
> null

null
uid: 86027a1b-10bc-b291-1db3-8f8ea614efed
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

null
uid: 8671a088-649f-0db0-5ec3-65a9a5a54d6d
Jump to another node

0:0 - Karlach will become the mind flayer.
uid: 872516ab-db4a-b013-c5c4-0d1210390259
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Very well. I have the means to evolve you.

0:0 - Do it.
uid: 87b25ace-a552-95bc-49e5-6b8edc5a9d76
Node context: Resigned
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_SwayedLaezelForAssimilation - Got Orpheus path Lae'zel to agree to Orpheus being assimilated
> We will end the Grand Design. And then we will go our separate ways.

0:0 - I will assimilate Orpheus. And without his protection, you will perish. Just like I said you would.
uid: 87e186f1-234b-5bfe-9f82-0d7dafaaaf30
> null

null
uid: 87f03ade-22a5-1e63-1e02-b78fce69ff00
Cinematic: The Emperor 'powers down' the globe of domination (aka with a gesture of his hand, he waves it away so that Orpheus is accessible.)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_MiniDominationOrbRemoved - Orb surrounding Orpheus has been removed
> null
> null
> null

null
uid: 88383a0e-a179-eebd-1ccc-d556dabd1a76
Jump to another node

0:0 - This is not the kind of decision to make based solely on your own wisdom. We must discuss it - privately.
uid: 88fb9f45-abe7-4b42-b573-f448c0536819
Node context: Stern, really doesn't want you deciding anything too quickly
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 89a83e01-da3a-e7f6-7d69-b67269b6353d
Jump to another node

null
uid: 8a18aa2a-bacd-4b09-b590-e9c05df1002f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> You continue to surprise me.

0:0 - When you say 'assimilate' Orpheus - what do you mean by that?
uid: 8a893c59-1d54-fdf0-d152-d6a1e25beaa3
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
> I will consume his thoughts, his knowledge, his brain.

0:0 - I am glad that not all of your companions are such slaves to it, and that one among you did what needed to be done.
uid: 8a92f8eb-c5a6-662b-5a16-ba4b8f23181f
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - If it means that much to you, Lae'zel, I won't kill Orpheus.
uid: 8b2b990e-8f17-bcc9-31fe-da46f7c7fd98
- 0 Set flag(s) to (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_MentionedSidingWithLaezel - Player made mention of siding with Orpheus Path Lae'zel against the Emperor
> null

null
uid: 8b4701a2-ae9f-4dbd-6011-2068425ea0f7
Jump to another node

0:0 - And you will be an illithid for the rest of your days.
uid: 8c06a13f-0610-553c-f6fe-af028e0c9bb7
> Is this really something you would be willing to accept?

null
uid: 8c154272-8239-2263-1777-b5f4f4dea117
Jump to another node

0:0 - Is this not the outcome your queen wanted, Lae'zel? Her reward will be yours for the taking.
uid: 8c60285f-6f20-baf4-3226-3119f9ac24a3
Cinematic: addressed to Lae'zel if she is present
> The prince will be dead. And we will still stand a chance against the Netherbrain. Now - give me the stones.
> null

0:0 - We hold the means to free the Prince of the Comet. How is this even a debate?
uid: 8d551fbe-e579-e9a3-1e94-0b6db0bd0a60
> Karlach is right. I'd rather trust her than Orpheus or the Emperor. Even as an illithid.
> Lae'zel is right - assimilation is not our only option.
> Let's take a moment, think about this.


0:0 - I will, but we can't ignore the possibility that I don't make it to the brain. It won't hurt us to have a contingency.
uid: 8d940bc9-389f-d1ba-422d-3c8e2627de9a
> null

0:0 - I figured this abominable alliance at an end. But I fear we may have no choice.
uid: 8e09d242-ce6d-4655-900d-8ba0f3dcec9d
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - In theory - yes.
uid: 8e110e82-acc1-a093-057f-0adf5d9372eb
Cinematic: lowers hand that to normal position
Node context: a little surprised
> null

0:0 - Assimilate him? Tsk'va! No, now is the time to liberate him!
uid: 8e22475e-6fc9-4654-bf39-7556871af8ec
Cinematic: spoken to player only
Node context: Rising intensity.
> Do not stand against me.

null
uid: 8fb93f81-3db0-7b70-22b7-c29b61a392e2
Jump to another node

0:0 - After all we've been through...
uid: 8fdb4b95-e391-118b-067b-447ff2f4b92f
Cinematic: lowers hand now that player has refused to give stones
> I have been your salvation from the very beginning.

0:0 - Make me a mind flayer.
uid: 91800119-9607-07cd-b241-ff3b9aa4e92f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> null

0:0 - Still, you choose to break our alliance.
uid: 91b6c6e7-b201-d609-2c33-cd42e2a013f1
> Even united, the Netherbrain was going to be an impossible enemy. But apart - we have no chance of survival.

0:0 - But passion is a consolation prize for those who lack intellect.
uid: 92aa802c-93ee-b8eb-a715-6aaa8363cd90
> I am glad to see that you lack neither, and did what had to be done.
> I am glad that not all of your companions are such slaves to it, and that one among you did what needed to be done.
> Now enough of this distraction - we must assimilate Orpheus.

null
uid: 9386840f-8d6f-296a-d126-e59b2f677510
> null (roll sucessful)
> null (roll failure)

null
uid: 93a71b08-e350-f058-7045-cbaa03824d61
Jump to another node

null
uid: 941df3bc-c84b-0820-4482-37e59b29a0c8
Jump to another node

null
uid: 9475ec4e-6025-4dc8-bf90-f6534f643930
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> We carry the means of the prince's release - and his death. This cannot be the way!
> Tsk'va. If this must be our sacrifice, so be it. The prince will fall, praise Vlaakith - and we will take his powers.

0:0 - Remember - I have been your salvation from the very beginning. Your knight in shining armour.
uid: 9539da5d-7919-409c-b3b2-a001eb494244
> I freed you from the nautiloid, prevented you from crashing to your death. I have protected you ever since - at no small cost to myself.

0:0 - It is a shame we could not have cooperated. Your powers of manipulation are quite something.
uid: 9606bf36-cc7f-91fa-e6b3-6246ade852f0
> Very well. Since you will not work with me, you work against me.

0:0 - You have damned our people for eternity.
1:0 - You have damned my people for eternity.
uid: 964d871a-cfd2-a1be-8187-79086639e90c
Node context: pure hatred
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Assimilate Orpheus, and I will rip off your every limb and bask in your agony!

0:0 - Have you lost your senses? All we've been through, and you just give in to ceremorphosis now?!
uid: 9746dfb0-4677-4b61-bfc0-d253ab74d8fa
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - There is another way - we will free Orpheus.
uid: 996df8cc-2f51-6d52-f421-95ba0408c674
- 0 Check flag(s) (Global):
   false - ORI_Laezel_Event_EmperorCheckSucceed - Player realised they could kill the emperor, free orpheus, and kill after
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You still don't trust me? After all we've been through?

null
uid: 99b4572d-4532-a9e4-be45-f29766f8aaba
Cinematic: Player does a mindmeld effect and telepathically absorbs the tadpole. As they do so, the tadpole turns to particles that move towards their head, leaving nothing behind. Once the tadpole is absorbed, player turns into mind flayer. Reference gameplay animation that exists, but more elaborate and cinematic.
- 0 Set flag(s) to (Object):
   true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer
> null

0:0 - Do not forget - there's a card yet to come into play. The orb. If we do not want to surrender the stones, I could still use it to ensure the brain's destruction. Along with my own, of course.
uid: 9bbe807d-8be7-0ff2-82b8-bc49a2c44231
Node context: Knows he has t mention this, but really doesn't want to. Willing to go through with it though
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> This is a risk we cannot take. Your hubris drives you even now. You failed before, I cannot trust that you will not fail again.

0:0 - If that's the only way of putting an end to this gods-forsaken mess, I will not fail you.
uid: 9be1c72e-fb4d-925e-fa77-257663a20e24
Node context: Knows he has t mention this, but really doesn't want to. Willing to go through with it though
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> No! It is too great a risk. The wizard has a history of being vulnerable to the temptations of power.

0:0 - I realise he is of some significance to you, but he is of even more value to our cause.
uid: 9e74b45e-5493-68ef-0372-8f49b1370ea5
Cinematic: addressed to Lae'zel if she is present
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_END_LaezelReactsToOrpheusMurder - Played Lae'zel's inclusion reacting to the idea of killing Orpheus.
> null
> null

null
uid: 9ee7822b-e805-730d-cf26-f78f58502b51
Jump to another node

0:0 - Assimilate him? Tsk'va! We must drive a blade through the foul prince's belly!
uid: 9f05fa31-c155-a231-1ce8-7832b34a9111
Cinematic: spoken to player only
Node context: Rising intensity.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
> If you kill Orpheus now, you will doom yourself to be the Netherbrain's thrall. You cannot approach the brain without the prince's protection.

0:0 - Attack Lae'zel.
uid: 9f2efbe0-2c98-0ab2-7e5d-b8241c9844a1
> To think I once called you zhak vo'n'fynh duj...

0:0 - Now I ask you for the last time to trust me. Release the Netherstones to me.
uid: a0cc7b24-1640-1a02-8b16-5a8679e2547a
> null
> null

0:0 - Wait - we can still free Orpheus.
uid: a20c7f7c-e1e9-2ba8-3713-99ef0983e5cf
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 0 Set flag(s) to (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_MentionedSidingWithLaezel - Player made mention of siding with Orpheus Path Lae'zel against the Emperor
> You forget - I have the stones. Without them, you will accomplish nothing.

0:0 - This fella and its ultimatums. But he's forgetting one thing.
uid: a277a5e2-747e-4944-8f4f-39c8b67ea6f8
> We could become illithid. I mean, I could. You could trust me to do what needs to be done.

0:0 - My queen will see the truth and know this was the way forward. She will greet me in Tu'narath as the Comet's destroyer, the prince's ruin.
uid: a2cccf22-0728-f327-96aa-ecf987b2c3c4
Node context: too-NAHR-eth. Not quite triumphant - she is still concerned about
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *The boundary between thought and feeling is gone. Your mind and body are as one - bristling with concentrated cerebral energy.*
uid: a3441db5-55ca-614d-6c15-826808935af7
Cinematic: Player examines their new mind flayer form.
> *Exactly as the Emperor described.*

0:0 - Do as the Emperor says.
uid: a3757a49-ea8b-f861-d92c-6c724899013f
> Thank you.

null
uid: a3797532-ed6f-d3cd-8f81-b1cc5d886e53
Jump to another node

0:0 - And there I was thinking you trusted me.
uid: a4913a5f-7f6b-463f-0591-7ecf9f66ad08
> The way that I trusted you.

0:0 - Stop.
uid: a5c0cc9a-39da-012c-d74b-f07c46e7b0b1
Node context: KRAYTH-rak - meaning heresy. Visceral and guttural response.
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_OrpheusPathLaezelConfrontation - Lae'zel is confronting the player about assimilating Orpheus
> I thought you my true kin. But you would keep your own people chained to their damnable queen!
> You would keep my people chained to their damnable queen. I should've trusted my gut, driven a blade through your throat at first chance.

0:0 - Let's not be hasty about this. I think this warrants a more private discussion, away from that silver-tentacled illithid.
uid: a6922509-f4cb-4f75-bfff-1ac78696504c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Have you lost your wits?! You must not do this!
uid: a721b7fc-c715-46a9-80f0-8bac2e2cf9b2
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - I did everything I could to avoid this, but it seems you have whittled my options down to a single one.
uid: a81d11ce-e169-4dad-9f49-c58cd1885cc3
> In order to survive, I must now join the Netherbrain.

0:0 - I had hoped for better, but I can't say I'm surprised.
uid: a9218a70-5cab-d0ff-f66d-778834112a6d
> It was always in your nature to give in to temptation.
> You reasoned well, but chose poorly.
> You were always weak.

0:0 - There is another path. We yet hold the Hammer. We might still free Orpheus and strike him down!
uid: a9523b82-dad6-21fe-5ddc-8bbce0b7a366
Cinematic: Mindmeld over at end of line
> null

0:0 - Enough. I have the Hammer - I will deal with Orpheus myself!
uid: aa8bc6e5-5190-5499-722c-2f1a867ad717
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Event_EmperorCheckSucceed - Player realised they could kill the emperor, free orpheus, and kill after
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> null

0:0 - If becoming an illithid is what it will take to wield the stones myself, I will do it.
uid: aae22112-4a69-0345-e2d3-d22f6d9c8942
> null

0:0 - I thought you understood the value of your freedom when you destroyed the contract that bound you to deliver the Crown.
uid: aaefeee0-6a3c-13e6-19d8-446016d11772
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_ContractIsDestroyed - Set when players steal/destroy their contract
> But now you insist on freeing the githyanki, and risking everything we worked towards.

null
uid: ab335f26-78c7-d74e-a077-94682b52c67f
> null

0:0 - Take the stones. I trust you to wield them.
uid: ab42d321-ecac-3bf5-fbf6-a037eed6314e
> null
> null

0:0 - The greater challenge now lies ahead of us - the Netherbrain.
uid: ab76a46a-4050-3dfd-95f1-025de66a1db7
> null

0:0 - You have exhausted our alliance, and in so doing, you have ruined us all.
uid: ac1e0273-8523-5b82-df46-3edca0668859
> I did everything I could to avoid this, but it seems you have whittled my options down to a single one.

0:0 - Sharess' Caress.
uid: aca4c25a-7240-7d39-0011-34d65c6e8050
Node context: with sudden sinking realisation
> That was the silence I felt, wasn't it? When I lost you?

0:0 - You're joking. Please tell me you're joking.
uid: acce4377-6358-4975-9c6b-d2ad692dd8bd
Node context: Very concerned - player just said they want to turn into a mindflayer
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Now enough of this distraction - we must assimilate Orpheus.
uid: acff7247-5372-2b74-8537-2655d18401c7
> null

0:0 - I trust you have aired opinions and grievances, and made your decision? Are you ready to become a mind flayer?
uid: ad14926a-6c43-4e3f-0ce6-7e1af92ccae0
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_TadpoleGroupDiscussion - Player will tak a moment to decide what to do about what they should do
- 0 Set flag(s) to (Global):
   false - END_IllithidOptions_Event_TadpoleGroupDiscussion - Player will tak a moment to decide what to do about what they should do
> null

0:0 - We carry the means of the prince's release - and his death. This cannot be the way!
uid: ada4f449-7c61-ab36-4fd8-0b70aa8ed8e2
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> null

0:0 - This is not a decision to be taken lightly. As the very least, take a moment to seek Boo's wisdom.
uid: adac02fc-b13e-42f1-ae3d-10218de63ba0
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: af8241a6-ee90-b4a0-b0f5-a78d08e481e7
Cinematic: The Player (as a mind flayer) wraps their tentacles around Orpheus' face and brings their mouth over Orpheus' head. Player feeds CLUMSILY. Suckling noises. Orpheus' eyes dart around in pain as his brain is consumed. Once it's done, Orpheus' head flops to the side, his head empty.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_AssimilatorOfOrpheus - The character that assimilated Orpheus
> null
> null

null
uid: b0b249bb-e623-df16-4226-8c8c794aaa18
Jump to another node

null
uid: b11a0c52-7c83-eb66-ebce-3ee4fb18a6a3
Jump to another node

0:0 - I will never trust you.
uid: b131ae4c-0758-60b6-20aa-d649ee0760d5
> null

null
uid: b1f790b1-cf77-68be-b248-4bab3743c0c9
Jump to another node

0:0 - Give the stones to the Emperor.
uid: b2beb4bb-4cd7-d85f-0d53-3ebc742da793
> null

null
uid: b2c86055-8dd7-7c48-fa29-1a4a855d1a38
=== END NODE ===

0:0 - Hang on - no. We agreed. It's me. It has to be me.
uid: b30440a1-0438-3255-0f0c-916ee4689a12
> Live on, soldier, for as long as you can. You deserve to spend your last moments as yourself.
> Say nothing.
> Do it, Emperor.

null
uid: b30710fd-1050-4413-17a0-69fc89a19538
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Come, we must follow the brain's path. This time, we will not fail.

0:0 - It knows what you will do, it knows everything you could possibly do. You cannot outmanoeuvre it.
uid: b35ca0f8-e9d2-f62c-d639-5d15c925586c
> To defeat it, you would have to think like an illithid. Better yet, be one. Your mind is not capable of this.

0:0 - We could become illithid. I mean, I could. You could trust me to do what needs to be done.
uid: b406cc17-3e10-2869-37fd-8b30170591bb
> null

0:0 - No! It is too great a risk. The wizard has a history of being vulnerable to the temptations of power.
uid: b4f098b7-ef5d-6460-4863-4d808d1c92d3
> He cannot be relied upon for so great a task. Not unless we have exhausted all other options, and we have not.

0:0 - But don't wait too long.
uid: b5c6372e-aeb1-6faf-dfb2-020d8c9afa37
- 0 Set flag(s) to (Object):
   true - END_IllithidOptions_Knows_CanDelayUse - Player has learned that they can delay using the supreme tadpole until a time of their choosing as long as it's before they try to control the Netherbrain.
> You will need to be fully illithid before you confront the Netherbrain.

0:0 - Mourn, Boo - weep! The parasite has finally eaten our friend's brain!
uid: b6f159fb-2ce0-48c2-b094-fd591b18f7f3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: b75f2a81-0085-7d4a-1975-b2114ff9d3cf
Jump to another node

0:0 - So be it.
uid: b796fb7c-32c2-e0c5-2a84-ab978fc3f952
> null

0:0 - You're lying. His chains are unbreakable. The only way to break them is -
uid: b9af4277-32b5-e032-b9fc-3bf3e4487742
Node context: cuts himself off as he figured it out
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - GLO_Emperor_Knows_PlayersTookDeal - Emperor learned about players tooking the deal
> No... Impossible... You would have had to make a deal with the devil himself. And if you had, I would know. I have had access to your thoughts the entire -

0:0 - By Gith's eternal grace...
uid: bac7909f-30af-608b-6b14-cd89727b8ba6
Node context: Resigned
> Do it.

0:0 - Very well. Since you will not work with me, you work against me.
uid: bb1f46b6-19ae-fdbe-d03d-33235666a36d
> You leave me no option but to join the Netherbrain.

0:0 - Live on, soldier, for as long as you can. You deserve to spend your last moments as yourself.
uid: bb20e783-46d5-1d19-973a-ae22a6144d86
> I'm pissed. I'm grateful. Gods! If I can't change your mind, I suppose I can only say... thank you.

0:0 - I will never trust you.
uid: bbb28b3f-4835-286e-a511-5234e54feb3d
> After all we've been through...

- Roll failure -
null
uid: bbdea411-c3b7-caf1-cfec-d47acf40cca7
> No more words. I gave you my trust - and you failed me.

0:0 - The traitor prince, dead at last - my queen's mission fulfilled...
uid: bc08d94f-9894-fe05-1b09-94d5ddf67370
- 0 Set flag(s) to (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_END_LaezelReactsToOrpheusMurder - Played Lae'zel's inclusion reacting to the idea of killing Orpheus.
> No. I will not accept it. This cannot be the only way. Vlaakith will provide!

null
uid: bc1bc6ff-ad12-8d09-1fed-786afcc99968
> null

- Roll failure -
null
uid: bc28836d-2f71-4b04-f046-ab96e7e06165
> null

null
uid: bda5e7e2-61ef-d7bf-abf4-c334ebf2942c
Jump to another node

0:0 - Lae'zel is right - assimilation is not our only option.
uid: be3125c2-835c-36b1-bab2-3dfdba6569f8
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_TadpoleGroupDiscussion - Player will tak a moment to decide what to do about what they should do
> Finally - a modicum of rational thought.

0:0 - I'm sure you will learn how to do it more gracefully with time.
uid: be6b3c39-d67a-cd0b-6933-51acd507b3f0
Cinematic: Emperor wipes brain gunk off its face from our messy eating.
> But you have done what is necessary.

0:0 - Only a newborn could be so naive.
uid: c02da1fa-f3d2-82fd-cdd0-7d6f8a276f78
> It manipulates you. It's made you its thrall. And you blindly totter your way to oblivion.

0:0 - This is not a decision to make in haste. Let us talk it over, first.
uid: c0785978-f245-461b-8967-75c142057ae4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Now stand aside. I will assimilate the githyanki's power in your stead.
uid: c084a7e0-1d4d-653f-cf8b-dfc17b783486
> null

0:0 - I took this one from the nautiloid. I have been nurturing it ever since - priming it for your use.
uid: c0b6af76-786f-d892-9d86-3af0d28d0c30
Cinematic: The Emperor produces the |supreme tadpole|, psionically levitates it in his hand. With a gesture of his hand, mind flayer psionically moves Karlach's hand up, palm out, ready to receive. Mind flayer hand drops tadpole in Karlach's palm. Shot of supreme tadpole squirming in Karlach's palm. Shot o Karlach's expression reacting to it.
- 0 Set flag(s) to (Object):
   true - END_IllithidOptions_Event_GiveSupremeTadpole - The supreme tadpole has been provided to a player.
> null

0:0 - Are none of you capable of thinking beyond yourselves? My people's future hangs in the balance, and you're clamouring to be martyrs.
uid: c20df762-f580-c230-e4f0-97b7b3ccd42f
> That you even entertain this ghaik shows you have learned nothing from our time together.

null
uid: c29b1642-7a65-7feb-3506-0e002d524bd3
> null

null
uid: c2c54356-20de-fed4-32cc-94bc91a351f3
Jump to another node

null
uid: c2ca85ce-a2d9-1ef8-9013-228b51049a0a
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_AssimilatorOfOrpheus - The character that assimilated Orpheus
> null

0:0 - You're right, Lae'zel. We cannot let Orpheus be assimilated.
uid: c3d751cb-f0b2-ae32-cb86-0bee6ed33610
- 0 Check flag(s) (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_MentionedSidingWithLaezel - Player made mention of siding with Orpheus Path Lae'zel against the Emperor
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_SidedWithLaezel - Sided with Orpheus Path Laezel against Emperor before Orpheus could be assimiilated
> null
> null

0:0 - I still have the orb. I don't need the stones to destroy the brain, and the crown with it.
uid: c44c243f-0ff9-cc58-14d8-b28bd545ec5b
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Very well. I have the means to evolve you.
uid: c45e4e1f-8602-1cea-5439-e82319b900bc
> I took this one from the nautiloid. I have been nurturing it ever since - priming it for your use.

0:0 - *Within the recesses of your mind, another possibility sparks:*
uid: c4e6490d-2327-fc29-5e5a-7c7000b9085c
> *You might refuse the Emperor and break Orpheus free with the Hammer. You can defeat the Netherbrain with the prince as an ally.*

0:0 - Even united, the Netherbrain was going to be an impossible enemy. But apart - we have no chance of survival.
uid: c530b26b-9b33-c0e7-811e-144e544f130e
> null

0:0 - Yes. Please.
uid: c66291d0-f661-0267-2da2-0a0fdae897aa
> Has everyone's brains leaked from their skulls? We took the Orphic Hammer for a reason. 'Think', indeed.

0:0 - Thank you.
uid: c7ae156c-7c84-559f-4fdc-0b2878074cd3
Cinematic: Player raises their hands towards the stones, which float like Ioun stones around their head, psionically guiding the stones towards the Emperor. With a tug of its hand towards its body, the Emperor pulls the netherstones from the player into its palm, and closes its fingers around them.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_GaveStones - Gave stones to Emperor
> null

null
uid: c7b15fe5-7abb-c94e-be19-61225ed6baa2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> null
> null

0:0 - You feel it, don't you, the hunger? Embrace it. Feed.
uid: c831ef7e-ab42-772a-dd67-2172cdfa45d2
> null
> null

null
uid: c8c1828d-0572-84ea-a3d5-2a26632afc01
> null

null
uid: cb0fe9c2-4a1c-ff42-7bc6-31b2e96e1629
Jump to another node

0:0 - You can make only one move at a time. But the Netherbrain calculates every possible move at once.
uid: cb6aad36-aa66-0a29-5bd7-24bad8e83f86
> It knows what you will do, it knows everything you could possibly do. You cannot outmanoeuvre it.

0:0 - The problem was not the stones, the problem was you.
uid: cbe9ffeb-1fc8-5bdd-944d-0f537b8a9dec
> You can make only one move at a time. But the Netherbrain calculates every possible move at once.

0:0 - I came to you as a leader, but I did not shy away from showing you vulnerability. I needed you as much as you needed me. I was not above recognising this.
uid: cc21dad1-846b-3ad1-99f3-079885e7be75
> When you discovered my true identity, I did not flinch from truth - I never lied to you, not once. I am just like you. We have the same enemy, the same story.

null
uid: cc6c8984-0381-35af-21ba-ae76d3608d48
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - We will destroy the Netherbrain - and I will ascend to my queen's side!
uid: ccfde2f5-b4ba-d77a-98a4-5b214f019049
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: cd2433e2-af79-c041-f6f9-faa4adf57edb
Jump to another node

0:0 - I told you we have to trust one another.
uid: ce45e786-b3ca-10ef-9ecd-6ccb075b2c6a
> I told you the githyanki would only want to kill you for what you are.

0:0 - Fair enough.
uid: cede4bfe-6715-3c1b-f933-790c8704fc72
Cinematic: Player stows the supreme tadpole away.
> null

0:0 - Do not judge me for being true to myself. I have never judged you.
uid: cf176877-134f-57c7-9443-1239894fe6d4

0:0 - You were always weak.
uid: cf4bfee0-27fb-b766-1629-6fe5e438100a
- 0 Check flag(s) (Tag):
   true - DAISY_FEARTRACK -
> null

null
uid: cfe1212f-4138-8a11-9458-35a570d96512
> *The boundary between thought and feeling is gone. Your mind and body are as one - bristling with concentrated cerebral energy.*

null
uid: d021c085-b4b0-f933-5e70-efb0d49a7fb8
Jump to another node

0:0 - We have the means to free Prince Orpheus - and you side with ghaik!
uid: d0c687d1-941b-c4ca-48ad-e649d3e3b6ab
Node context: trembling with fury
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> Who are you?

0:0 - Who are you?
uid: d0f84a6f-07b8-26e2-d7ec-aac903f4f0e3
Node context: angry with betrayal and hurt
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> You want Orpheus dead? You'll have to kill me first.

0:0 - This is a risk we cannot take. Your hubris drives you even now. You failed before, I cannot trust that you will not fail again.
uid: d1d856d3-39db-6b1a-f26a-fff87ee5dc4d
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> You must trust me. Hand me the stones.

0:0 - You will transform into something superior - the full potential of your tadpole present in every sinew, every nerve. Pure thought, pure power.
uid: d2281fa2-39f1-063e-1a38-257d5bdf6a23
> You will be capable of dominating a Netherbrain.

null
uid: d26597a8-08be-dfcc-cf6f-ec3d89888689
Jump to another node

0:0 - You can have the stones, but I won't let you assimilate Orpheus.
uid: d2ea2a20-0340-365e-9ed2-b1be9c55608c
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
> You still don't trust me? After all we've been through?

0:0 - Illusion is my language. Just as words and actions are yours.
uid: d348ad06-757e-1808-c340-683bfb238f9f
> Do not judge me for being true to myself. I have never judged you.

0:0 - But now you insist on freeing the githyanki, and risking everything we worked towards.
uid: d38871f9-4912-1239-2894-65c3cb3b95be
> null

null
uid: d48ed057-53fa-753b-231c-8bf333a33585
Jump to another node

null
uid: d50d6d78-15aa-c1ed-f9a6-e1152ad6eae9
Jump to another node

0:0 - I thought you my true kin. But you would keep your own people chained to their damnable queen!
uid: d55fc886-2641-b3d8-17ff-1d7f7075a38b
Node context: h-SHAR-lak - traitor
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> We have the means to free Prince Orpheus - and you side with ghaik!

0:0 - Come, we must follow the brain's path. This time, we will not fail.
uid: d648e13a-36a5-d961-1431-d47953ee9f89
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
=== END NODE ===

null
uid: d6c3aa23-7e27-8b34-4b4a-95ec52c23a7e
Jump to another node

null
uid: d6fdf14f-984a-161c-4b30-12a802f5dba9
Jump to another node

0:0 - Your hubris drives you even now. You failed before, I cannot trust that you will not fail again.
uid: d70dcd1d-1a33-06db-f4f8-c88f51d1e056
> If you insist on doing this, I cannot stop you. But there is a better way, a way in which you live.

0:0 - We have more options than we knew, Lae'zel. Give me the chance to convince you.
uid: d71800d4-ab6d-2f72-7e12-6dc977420e52
=== END NODE ===

0:0 - We may as well trust the Emperor - it already has the stones.
uid: d7287995-d909-3793-cb2f-4c46b183baba
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_GaveStones - Gave stones to Emperor
> He is correct. Facing the Netherbrain without you would not be easy, but I will do it if I must. She is correct. Facing the Netherbrain without you would not be easy, but I will do it if I must. They are correct. Facing the Netherbrain without you would not be easy, but I will do it if I must.

0:0 - I admire the githyanki, you know. What she lacked in foresight, she made up for with passion.
uid: d7388a56-59bc-36d0-b2e8-c76a75c0c3b4
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
> But passion is a consolation prize for those who lack intellect.

0:0 - When you discovered my true identity, I did not flinch from truth - I never lied to you, not once. I am just like you. We have the same enemy, the same story.
uid: d76edac6-ae29-8a0a-a478-839af818fcdb
> I encouraged you to fulfil your potential, all while protecting you from harm.

0:0 - *You might refuse the Emperor and break Orpheus free with the Hammer. You can defeat the Netherbrain with the prince as an ally.*
uid: d790a282-9980-deba-626c-d61353c12db7
> *Afterwards, Lae'zel can strike down Prince Orpheus. Vlaakith's bidding will be done.*

null
uid: d7a4114c-9253-6592-c98f-e5bdbf5fbe6f
Jump to another node

0:0 - Tsk'va. If this must be our sacrifice, so be it. The prince will fall, praise Vlaakith - and we will take his powers.
uid: d8bb71bd-a27a-4fe1-bd09-9022a131de6d
> We will destroy the Netherbrain - and I will ascend to my queen's side!

0:0 - Your only choice is to trust me.
uid: d99aaefc-e043-99a1-bc12-a3b36c0c4fe6

0:0 - No... Impossible... You would have had to make a deal with the devil himself. And if you had, I would know. I have had access to your thoughts the entire -
uid: d9e5d737-8100-784d-ecce-00eaa9d3d35c
> Sharess' Caress.

0:0 - Come. Let us proceed.
uid: dabfe641-2bef-779b-ce77-97146383e096
> I have the means to evolve you.

0:0 - Very well. But when the brain is defeated, the stones return to me.
uid: dbb7aab6-1564-4d39-53f3-0f8368a01c9a
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Tsk'va. The false prince is dead, his power taken to end the ghaik Grand Design.
uid: dd003352-4747-4cfd-b33a-868649988bbf
Node context: Not quite triumphant - she is still concerned about
> We hold the Hammer in hand, and you stood against me. Still - I see a path to ascension.

0:0 - I have been your salvation from the very beginning.
uid: dd0ecbee-bc6a-96da-af0b-3923d222590c
> I told you we had one solution. You rejected it.

0:0 - You reasoned well, but chose poorly.
uid: dd618e98-5cd5-23d8-8d44-c436363d152f
- 0 Check flag(s) (Tag):
   true - DAISY_REASONTRACK -
> null

0:0 - We have another option. Gale's orb is still powerful enough to destroy the brain.
uid: defffedd-ee36-1c43-c234-f4e372c3c129
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_GaleWillingToDie - Had conversation with Gale during Illithid options that resulted in a Gale ready to offer to die at the brain stem
   true - END_IllithidOptions_State_GaleMentionedBomb - Gale mentioned the bomb in his chest as a possible solution for the Netherbrain
> If that's the only way of putting an end to this gods-forsaken mess, I will not fail you.

0:0 - You would be altered in mind, body, and soul beyond all recognition.
uid: e0486d8e-b4b9-4cdc-955d-43d75b9c6684
> null

null
uid: e06c0e67-bb63-3c11-72b0-eea3547320e4
> null

null
uid: e2345c88-9df5-f321-c02b-5ccc681bf5e6

0:0 - It was always in your nature to give in to temptation.
uid: e394d077-7a09-5ab3-339c-96f718006057
- 0 Check flag(s) (Tag):
   true - DAISY_DESIRETRACK -
> null

0:0 - Say nothing.
uid: e3fe9292-9d8e-dced-9e81-819f910ff723
> null

null
uid: e49fe202-5cc6-7282-c70f-3902691b1759
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null (roll sucessful)
> null (roll failure)

0:0 - Before you decide, let us speak of Orpheus - alone.
uid: e66fe132-36ab-abb9-4f07-969f6b8bc386
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: e6b1fdec-b93b-f640-6a11-1cfd460c2bf4
Jump to another node

null
uid: e78dbfd7-1b9f-efeb-7737-eae895fe7290
Jump to another node

0:0 - It will trigger ceremorphosis to completion.
uid: e80cb7f6-2ac6-d741-c30c-22039912e9e2
> First, you will feel discomfort. Then - flourishing.

null
uid: e98a00e1-eb8b-6383-0d3e-88c3a1303e02
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Hang on - no. We agreed. It's me. It has to be me.

- Roll failure -
null
uid: ea33b98e-0148-a2a2-809b-4cbb9e778526
> null

0:0 - You choose to side with the devil.
uid: eaa06ef0-f559-0beb-9261-0adc2ff1eb1f
> You would free the githyanki, and risk everything we've worked towards.

0:0 - We'll find another way. I will not sacrifice Orpheus.
uid: ed119c5d-095f-e842-a02e-80eadaf52c2b
- 0 Check flag(s) (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_MentionedSidingWithLaezel - Player made mention of siding with Orpheus Path Lae'zel against the Emperor
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_SidedWithLaezel - Sided with Orpheus Path Laezel against Emperor before Orpheus could be assimiilated
> So easily persuaded, so quick to turn...
> null

null
uid: ed93effa-6b6e-581a-2005-006ee424c645
> null

0:0 - I don't believe a word you just said.
uid: edc6f3cc-d0ee-6280-c2af-babf5f102b20
> You still don't trust me? After all we've been through?

0:0 - Tsk'va. The false prince is dead - and you wield his power as ghaik.
uid: ee15e114-bdb6-488d-aa15-361e80654e48
Node context: Not quite triumphant - she is still concerned about
> My queen will see the truth and know this was the way forward. She will greet me in Tu'narath as the Comet's destroyer, the prince's ruin.

null
uid: ee2d47d7-4858-c131-31ff-4230319ecf4f
Jump to another node

0:0 - Lies! You have been seduced by empty promises, ghaik tricks!
uid: eefdf0b0-2946-463c-b7cd-827e7d62e64e
Node context: rage
> To think I ever hoped for more from you...

0:0 - But I am a mind flayer.
uid: ef85ecc3-0383-3769-24d8-a27b85c12074
> Illusion is my language. Just as words and actions are yours.

0:0 - How will you defeat a Netherbrain?
uid: efb75171-769d-315a-e816-7cbd06ddbb41
> Your only choice is to trust me.

0:0 - No - have you taken leave of your senses?!
uid: efc4f828-2358-43f5-9497-238dfb82c989
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - And when you saw what I truly am - you did not reject me. You enjoyed me.
uid: f14f2ca2-5481-a303-f06f-23deb0c78d4e
- 0 Check flag(s) (Global):
   true - CAMP_DaisyAcknowledgement_SexWithEmperor - Player had sex with Emperor in either Daisy/Emperor form.
> Now I ask you for the last time to trust me. Release the Netherstones to me.

null
uid: f225e996-812c-0515-8432-2acdf7de4243
Cinematic: The Emperor wraps its tentacles around Orpheus' face and brinngs its mouth over Orpheus' head. Suckling noises as it feeds. Orpheus' eyes dart around in pain as his brain is consumed. Once it's done, Orpheus' head flops to the side, his head empty.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_AssimilatorOfOrpheus - The character that assimilated Orpheus
> null

0:0 - The way that I trusted you.
uid: f2591e7a-006d-4e14-cd23-126943efcfd2
- 0 Check flag(s) (Global):
   true - CAMP_DaisyAcknowledgement_SexWithEmperor - Player had sex with Emperor in either Daisy/Emperor form.
> It is a shame we could not have cooperated. Your powers of manipulation are quite something.

0:0 - *But there is something else - an emptiness to be filled, a hunger to be sated. It is overwhelming.*
uid: f2761458-5505-a64e-bf9c-c4f98e571876
> You feel it, don't you, the hunger? Embrace it. Feed.

null
uid: f3a2b66b-adda-4e22-8837-b4233150e356
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> So you would kill him. He is Gith's heir! You'd be your own people's betrayer. You'd be my betrayer. So you would kill him. He is Gith's heir! You'd be the githyanki people's betrayer. You'd be my betrayer.

0:0 - I don't care about Orpheus, but I want to wield the stones myself.
uid: f3b598dd-cbf3-42b1-8ec5-b3d9ac128cc9
- 0 Set flag(s) to (Object):
   true - END_IllithidOptions_Knows_WhatCeremorphosisEntails - Player knows what ceremorphosis entails.
> Then you must become a mind flayer. It is the only way.

0:0 - You must trust me. Hand me the stones.
uid: f502dc5b-0dac-aa4a-fb7d-9436a272b46d
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: f5e647b3-eb9f-4fbf-197b-081bf141559b
Jump to another node

0:0 - Assimilate Orpheus, and I will rip off your every limb and bask in your agony!
uid: f60820b8-a6ee-0a2d-00ac-ec207c1bae8e
Node context: hatred into self-loathing and resolve
> Wait - we can still free Orpheus.
> You're right, Lae'zel. We cannot let Orpheus be assimilated.
> I know how big this is to you, but trust me Lae'zel. Trust me.
> We have no way to free Orpheus. Assimilation is our only option.
> Fool. You can't defeat the Netherbrain and end the Grand Design on your own.
> Attack Lae'zel.

null
uid: f7578140-06ab-df3a-1386-1abae46c2575
Jump to another node

null
uid: f7c2320d-2ee7-beb3-5bf2-c910b71c8b01
Jump to another node

0:0 - It will let me wield the stones. I accept.
uid: f7d2772e-948d-2207-d79f-8df8211cf616
> null
> null

0:0 - And your companion, too, it seems.
uid: fa5c6f74-7a15-45f1-b709-f6278ab8e9af
> Come. Let us proceed.

0:0 -
uid: fa94a17a-d4e6-47ba-1ae4-ead772037f8b
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> null

0:0 - So easily persuaded, so quick to turn...
uid: fb7a26c4-8050-32fb-4674-2f79a46ad139
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_GaveStones - Gave stones to Emperor
- 0 Set flag(s) to (Object):
   true - GLO_ThrallOfTheAbsolute_Event_AstralPrism - The player triggered a game over state in the astral prism
> I am glad to have uncovered your weakness before facing the Netherbrain.

0:0 - Then you must become a mind flayer. It is the only way.
uid: fc7b5c1b-cc2b-805e-59b9-52ae683ed80d
Cinematic: lowers hand back to normal position
> You have embraced transformation so far, but this would be a complete evolution.
> You have resisted such a fate so far. And this would be a complete evolution.

0:0 - You would keep my people chained to their damnable queen. I should've trusted my gut, driven a blade through your throat at first chance.
uid: fd313928-1397-6ef5-7c54-8727a6bcd03b
Node context: h-SHAR-lak - traitor
> We have the means to free Prince Orpheus - and you side with ghaik!

0:0 - Open your mind to the parasite.
uid: fe1d63e4-26df-b7ca-aa21-5769eb10aa31
> null

null
uid: fea0fc98-8bd6-20d7-9ae7-6463ad144773
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - You continue to surprise me.
uid: ff333065-db51-3b3f-e879-f80f520df2e6
> Very well. I have the means to evolve you.

0:0 - So you would kill him. He is Gith's heir! You'd be your own people's betrayer. You'd be my betrayer.
1:0 - So you would kill him. He is Gith's heir! You'd be the githyanki people's betrayer. You'd be my betrayer.
uid: ff906edf-2229-4580-90f4-5d04ddf2cce4
Node context: first line to Emperor, last line to player
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Local):
   true - b6cf7c83-5435-4875-55e3-e456befa7d88_END_LaezelReactsToOrpheusMurder - Played Lae'zel's inclusion reacting to the idea of killing Orpheus.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_EmperorBetrayal.lsj
Synopsis:
The player has made the decision to attack the Emperor or free Orpheus. He is not really pleased about the player pushing away his support and leaves the astral prism promptly.

0:0 - Do not seek me again - we are done. You will live with the consequences of your actions, for the little time you have left.
uid: 5301003c-a194-4f6b-a44a-f234d4052740
Cinematic: The Emperor opens a portal and steps through it for the last time.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_EmperorProposal.lsj
Synopsis:
The player has just narrowly escaped into the Astral Prism from the Netherbrain Mind Arena with the help from the Emperor. The Emperor acknowledges that the brain is too powerful for us to defeat it without making a great sacrifice.

0:0 - The situation is worse than I thought.
uid: 23ae7319-33f9-e81f-3f20-bfbc73d515c9
> This is an elder brain no longer. The magic of the crown has caused it to evolve.

0:0 - I saved you. Yet again.
uid: 23d40ee1-6945-9266-1f02-d238e4db881f
> It has been anticipating our every move from the start.

0:0 - Did you expect this?
uid: 324da02f-a421-0ab8-a1ca-70638aace640
> I was as surprised as you were.

0:0 - Do not exaggerate. You nearly died.
uid: 401adbc0-afba-a461-076b-06d49d1af348
> I saved you. Yet again.

0:0 - I'm glad you were there to save me.
uid: 415eef40-e56a-4386-d861-616eeb37c1b6
> Me too. We nearly lost everything.

0:0 - Me too. We nearly lost everything.
uid: 5834d9e3-4e97-e95a-2978-68a6e7cc01ce
> It has been anticipating our every move from the start.

0:0 - It has been anticipating our every move from the start.
uid: 5bdaaaad-91ff-ba09-a6ba-e85e6303bd4c
> I underestimated it.

0:0 - I underestimated it.
uid: 699ff9e4-b349-e8e1-3465-97ea95e4c246
Node context: perturbed
> We will need to rethink our plan.

0:0 - It's a good thing we allied ourselves with Gortash.
uid: 71eda774-e1f1-2467-f71c-7373ef9d53a9
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - WYR_KillDirectorGortash_State_AcceptedAlliance - The player agreed to help Gortash kill Orin
> It will take more than an alliance with Gortash to defeat the brain now.

0:0 - We will need to rethink our plan.
uid: 87ddd24b-92ef-ee7f-0efb-ef4c549147fd
Node context: with renewed vigor
=== END NODE ===

0:0 - You pulled me out too soon - I nearly had it!
uid: 89712ccf-6469-2521-6a81-519d9e64fe24
> Do not exaggerate. You nearly died.

0:0 - This is an elder brain no longer. The magic of the crown has caused it to evolve.
uid: 9c0f5815-516b-4dc8-e06e-3a8dcf6fc3cb
> It has become something more - a Netherbrain.

0:0 - It has become something more - a Netherbrain.
uid: 9eedb205-251e-0001-0887-56cd3dca6192
Animation: [KAYLEIGH] The emperor pulls the player to their feet psionically, by lifting their right hand, palm up in a calm manner., The player is laying down on their back and gets pulled to their feet ending in idle position.
Cinematic: Emperor pulls us to our feet psionically. We are battered and bruised.
> null

0:0 - I thought so too. But that was when I believed it was still an elder brain.
uid: aae11699-183e-cf9c-20a5-d30acf482839
> It has been anticipating our every move from the start.

0:0 - I pulled you out just in time.
uid: b90650df-b103-6825-cb15-8f18b463135e
Animation: [KAYLEIGH] *REUSE* MFL_M_Rig_DFLT_IDLE_Still_Peace_01
Cinematic: We see the Emperor looming over us as we wake up. First person POV blinking awake - callback to intro cinematic. Player sits up.
> The situation is worse than I thought.

null
uid: c6c52f91-58d9-487d-8d0e-5c0d91c721a0
> I thought the Netherstones were supposed to allow us to dominate the brain.
> Did you expect this?
> It's a good thing we allied ourselves with Gortash.
> I'm glad you were there to save me.
> You pulled me out too soon - I nearly had it!

0:0 - I thought the Netherstones were supposed to allow us to dominate the brain.
uid: d8c93899-47b7-b855-da77-bfabf87cb702
> I thought so too. But that was when I believed it was still an elder brain.

0:0 - I was as surprised as you were.
uid: e261b853-dbfb-174c-bd93-1c9dc429a0d2
> It has been anticipating our every move from the start.

null
uid: e3385212-69f6-1673-e5cf-4f3363266367
> I pulled you out just in time.

0:0 - It will take more than an alliance with Gortash to defeat the brain now.
uid: e7d7d09c-b4cb-20a2-7625-f1267df9ba7b
> It has been anticipating our every move from the start.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_GD_TadpoleChoice.lsj
Synopsis:
Roles: No Compromise, At Any Cost, Bridge, Karlach , Orpheus Path Lae'zel All companions can fill all these roles, so the roles should not be seen as a hard stance in a debate, but the speakers to highlight the risks and options of the big decision. So player questions should remain open ended, asking for party feedback and not telling the party what they will do. No Compromise: Why they can't be the one to transform, the risks involved, can they trust the Emperor? Some sub nodes should have different reactivity in the case they are already partial illithid, or were open to using the powers but never did At Any Cost: Why the player needs to be the one to transform, why these decisions may be necessary, the stakes at hand Bridge: The bridge between the two other topics, to facilitate the and direct the discussion and return the questions back to the player. Karlach: The only one who can take the players place as the party Mind Flayer. With three companions, she replaces the bridge in most cases. Two companions she replaces the At Any Cost. Orpheus Path Lae'zel:Always in the "No Compromise" speaker slot, her only mission is to save Orpheus. If the player decides to allow Orpheus to be assimilated, she will interect with a high possibility of leaving the party and fighting the player if they refuse to change their mind. This dialog is about the avatar and what they should do, but the decision is not made here as it's possible the player can change their mind when they return to gameplay or talk to the Emperor. This is a discussion of their available options, their feelings towards them, and why the player needs to be the one to transform (exception being Karlach). Their is a risk the player may feel sour towards their team for the perceived cowardice, as almost all of them are not willing to transform. This dialog will need to sell why the player is the hero of this story.

null
uid: 00fda2de-9a88-68f7-af5c-5fd4ae32d937
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Sacrifice Orpheus, sacrifice the githyanki people to an eternity of Vlaakith's tyranny.

0:0 - Let me do this for you. For me. Please, darling. I want to.
uid: 017432f3-9a33-7a92-8823-31cedadf3f8b
Node context: Her resolve cracks slightly on the 'darling,' an aside to the player if they're in love.
- 0 Check flag(s) (Object):
   true - ORI_State_WasPartneredWithKarlach - Player was in a relationship with Karlach.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> If this is the end for me, let me be the motherfucker who saved the world.

null
uid: 06f73902-baa2-ea0b-2336-88cbe38f6d67
Jump to another node

0:0 - I'm hardly overjoyed at the prospect, but what if the Emperor is right? This sacrifice could be the only way.
1:0 - No. I - I can't bear to think it. I will not fail the Prince of the Comet.
2:0 - A futile sacrifice. Resist the ghaik, slice every tentacle clean away if it so pleases you. But do not give in!
3:0 - |I'm not peachy about this either darling, but what if the Emperor is right? What if the only way to do the right thing is to follow it's lead?|
4:0 - I'm far from thrilled, but what if the Emperor is right? What if this sacrifice is the only way?
5:0 - To give oneself to an illithid - a moment ago, I'd think it was madness. Now, I wonder if we've no better choice.
6:0 - |I'm not pleased either, but what if the Emperor is right? What if the only way to do the right thing is to make this sacrifice?|
7:0 - It is an evil notion... but perhaps a matter of this 'lesser' evil Jaheira has tried so hard to teach me about.
8:0 - This sits poorly with me... but what if the Emperor speaks true? What if this sacrifice is the only way for us to prevail...?
9:0 - |I'm not pleased either, but what if the Emperor is right? What if the only way to do the right thing is to make this sacrifice?|
uid: 085d0f05-bab7-30bd-b0c6-a1f4cddb58e4
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 1:0 Tag: Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> Sacrifice Orpheus, sacrifice the githyanki people to an eternity of Vlaakith's tyranny. I won't accept it.
> We hold the means to the Prince's release and his killing. Why are you so beholden to this abominable ghaik? Do as you please. Just don't expect me to give in to the tadpole. |You do whatever you want, but I'm not becoming a mind flayer.| Do as you please, but let me be clear - I am not becoming a mind flayer. No - we can't just give in. We've fought too many battles, leapt too many hurdles too avoid this very fate. |You do whatever you want, but I'm not becoming a mind flayer.| Minsc will die a thousand and one deaths for his friends, but... let him do it as Minsc. Act as you wish, but in your position, I could not bear to sully myself by taking on such a form. |You do whatever you want, but I'm not becoming a mind flayer.|

0:0 - |Any choice is better than no choice at this point.|
1:0 - Know this, without doubt: I will not hesitate do defend Orpheus if I must, even from you.
2:0 - Know this, without doubt: I will not hesitate do my queen's bidding. Should that mean your death and mine, so be it.
3:0 - Any choice is better than no choice. Hesitation means death.
4:0 - As long as we do something - inaction is a surefire way to doom us all.
5:0 - I trust you. And whatever comes next, I stand by you.
6:0 - |Any choice is better than no choice at this point.|
7:0 - Wait. What is it we decided to do? For Boo's benefit - Minsc will most definitely listening.
8:0 - Any choice is better than inaction.
9:0 - |Any choice is better than no choice at this point.|
uid: 08bc8829-6318-1063-cf5d-d94a7078b9b6
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Freeing Orpheus may very well be the best option here.
uid: 08c2e18c-21ca-95ed-17d4-2909595d1950
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Local):
   false - 692975d2-ed69-3a48-f644-feace65ac80e_SuggestedHammer - Player suggested using hammer
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 692975d2-ed69-3a48-f644-feace65ac80e_SuggestedHammer - Player suggested using hammer
> The right choice, the only choice. The Prince of the Comet shall not just blaze a path for the githyanki - but for all who oppose the Grand Design.

0:0 - You're very fucking welcome, soldier.
uid: 08e9dd9c-6e28-8b49-7d91-c354e17f54f5
Node context: Full of Bond-like charm. She's just agreed to take on the ultimate sacrifice, and she's doing it with style.
> If anyone was gonna be able to pull off a few tentacles, it was going to be me. Let's do this.

null
uid: 09cbb576-293f-0c09-5fee-11c2d520fb57
> Make the next moments count. They cannot be undone.

null
uid: 0a56858b-23a6-48ed-63b2-db097d048244
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)

0:0 - We could give the stones to the Emperor. Better to trust a mind flayer than become one.
uid: 0a65ef20-cc28-db21-111e-888e11e66aa2
> |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.| |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.| |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.| The very idea seems obscene. Can we trust an illithid to help defeat its own kind? Must we choose one beast to vanquish another? |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.| |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.| |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.| |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.|

null
uid: 0d748779-e326-34ca-2366-a9e54b129a3f
Jump to another node

0:0 - You're very fucking welcome, soldier.
uid: 0d77965c-3aa3-f6a5-f639-233d54de7185
Node context: Full of Bond-like charm. She's just agreed to take on the ultimate sacrifice, and she's doing it with style.
> If anyone was gonna be able to pull off a few tentacles, it was going to be me. Let's do this.

0:0 - All right. If this is what you really want, all I can say is thank you.
uid: 0f455b27-28b4-13cf-30e9-d398e4a84a54
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> You're very fucking welcome, soldier.

null
uid: 0feb7e00-cf24-0983-5607-6540f4cf7c9b
> null

0:0 - I will not let you damn my people to eternal slavery. Damn the ghaik, and damn your continued allegiance to it.
uid: 1095a8c1-5198-ed9e-4c83-0092dcaf8a60
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)

null
uid: 1255cb66-3bf0-2364-b6c4-376d704e61fa
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Today, the illithid falls and the Comet flies free. You either stand with me, or against me.

0:0 - The answer is in our very sight, bound by astral chains. Deny the ghaik, and free the Prince of the Comet. He will lead us to sure glory.
uid: 12de375e-1265-8c77-dec5-453514623bed
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Let me do it. Let me transform. I don't have much time left. I can feel it. And once I'm gone, the Emperor won't be able to control me.
> We can debate the finer points later, if we survive. Truth is, we only made it this far thanks to you - so the decision falls to you. The decision is yours to make. The consequences are everyone's to bear. |Choices choices. I was really looking forward to solving this whole thing in bed with a good book. So, what do you think?| If squabbling could save the world, we'd be vaunted as heroes already. You are the only one who can make this choice. We would never have made it this far without you. We can debate no longer. Reaching this far was only possible thanks to you - the choice must be yours also. |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.| Minsc will happily butt his head against each and every one of yours - but there is only one among us who can do the deciding. The time for debate is long in the past. We would not have made it this far without you - the choice must be yours. |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.|

0:0 - Enough talk. It's time to act.
uid: 1399a142-e3be-829c-2789-8b37b4cb270d
> |I trust you'll make the right choice.| |I trust you'll make the right choice.| |I trust you'll make the right choice.| I know you'll do what's right. For us, for Faerûn, and for all the realms outside it. |I trust you'll make the right choice.| |I trust you'll make the right choice.| |I trust you'll make the right choice.| |I trust you'll make the right choice.|

null
uid: 141c3c06-f590-d445-5d93-bf72c0156c18
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - We have no means of freeing Orpheus. What else can we do?
uid: 171b5457-aef3-103a-34e6-158957865304
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null
> null

null
uid: 18af1ba8-6b6d-3b09-3fdf-eb909ca0a5fa
> null

0:0 - It'd be an honour to die at your hand, Lae'zel. Just wait 'til this is over to run me through, all right?
uid: 197f92b4-ec7c-e587-710f-6bd9738a5611
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Soldier, my heart feels like a live grenade - gonna blow any minute. You still have a life to live. I don't.
uid: 19b048a9-87b5-9085-cb72-c64754c6866a
> Let me do this for you. For me. Please, darling. I want to.

0:0 - If we're to defeat the brain, transformation may be the better option.
uid: 19c7dd5e-15bd-32cf-3d43-8e617f7fc6ac
> |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.| |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.| |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.| I agree. The Emperor's too eager - there's something we're not seeing, a possibility just beyond reach. |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.| |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.| |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.| |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.|

0:0 - |But we should consider all our options carefully.|
1:0 - |But we should consider all our options carefully.|
2:0 - |But we should consider all our options carefully.|
3:0 - But a decision must be made.
4:0 - |But we should consider all our options carefully.|
5:0 - |But we should consider all our options carefully.|
6:0 - |But we should consider all our options carefully.|
7:0 - |But we should consider all our options carefully.|
uid: 1c55eea3-83b9-c6d3-58c4-cbb4e68019a5
- 0:0 Tag: Minthara -
> If we're to defeat the brain, transformation may be the better option.
> We could give the stones to the Emperor. Better to trust a mind flayer than become one.
> Freeing Orpheus may very well be the best option here.
> Enough talk. It's time to act.

0:0 - I can't, Karlach. I'm sorry. I want it to be me, not you.
uid: 1d1ff326-2ae7-5358-ff01-fb3eae232454
- 0 Set flag(s) to (Global):
   false - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier.

0:0 - We could give the stones to the Emperor. Better to trust a mind flayer than become one.
uid: 1db59969-939a-8382-3317-a0c94f159677
> null

null
uid: 1de88b3c-4892-83a9-bb02-8a4a34e4c219
Jump to another node

0:0 - |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.|
1:0 - |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.|
2:0 - |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.|
3:0 - But let's not forget the Orphic Hammer. Another solution is within reach, shackled in astral chains: the githyanki prince.
4:0 - |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.|
5:0 - |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.|
6:0 - |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.|
7:0 - |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.|
uid: 1eb8f856-88cd-895c-6226-797506ce4ccb
- 0:0 Tag: Minthara -
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.| |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.| |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.| I'd trust no one more than you with the decision. |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.| |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.| |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.| |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.|

0:0 - Let me do this for you. For me. Please, darling. I want to.
uid: 1f8592a6-fef2-f276-8fcf-f2cc0dd248d2
- 0 Check flag(s) (Object):
   true - ORI_State_WasPartneredWithKarlach - Player was in a relationship with Karlach.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null
> null

0:0 - Do what you will. Do not expect me to stand quietly by.
uid: 1fd07352-effb-27bb-bb14-cf73ba3fc9ce
> Today, the illithid falls and the Comet flies free. You either stand with me, or against me.

0:0 - We hold the means to the Prince's release and his killing. You cannot be beholden to this abominable ghaik.
uid: 203b49a8-2666-7226-4806-fc7a333fdefb
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Make the next moments count. They cannot be undone.

0:0 - I trust you. Do what you think is right, and I'll stand by you.
uid: 210c0daf-8a02-263f-b207-e332ceb2e78c
> But if you change your mind, just say so. I'm here. And I'm ready for whatever comes next.

0:0 - Enough talk. It's time to act.
uid: 21ee5f20-184d-dca6-d54b-ac338d02b10c
> Let's just hope that we made the right choice. Know this, without doubt: I will not hesitate do defend Orpheus if I must, even from you. Know this, without doubt: I will not hesitate do my queen's bidding. Should that mean your death and mine, so be it. |Alright, let's hope we make the right choice.| I sincerely hope we made the right choice. I know you'll do what's right. For us, for Faerûn, and for all the realms outside it. |Alright, let's hope we make the right choice.| Take heart! Should our choices here come to ruin, we shall all die screaming together. I hope we have made the right choice... but if we have not, I pray we do not have to suffer the consequences for long. |Alright, let's hope we make the right choice.| All right. It's agreed. All we can do now is hope it's right.

0:0 - |We should at least free Orpheus before we consider all lost.|
uid: 2693f2e6-efb0-d5da-1ec8-bfd01ee452bb
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> null

0:0 - We have no means because you refused to seek them. Orpheus is my people's last hope. Let him be destroyed, and you will know an even crueler death than his.

uid: 26c36754-765a-fb14-dc7d-c1c9ae63de82
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> |We have the rare luxury of time here. Let's carefully consider all our options.| Time is waning. Gather your wits, and make your choice.
This may be our last chance to consider all the options - let's take advantage of that. A moment spent gathering our thoughts would be a worthy investment. Let's consider our options, shall we? This may be our last chance to consider all the options - think carefully, then act decisively.
|We have the rare luxury of time here. Let's carefully consider all our options.|
We have a moment. Boo will observe your debate, while Minsc naps with his eyes open. Haste could doom us here - we need to consider all the options.
|We have the rare luxury of time here. Let's carefully consider all our options.|


0:0 - The Emperor might be right, but we're not out of options yet.
uid: 28944c92-3f69-d970-79e4-57f1ec393d28
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Let me transform. I'm... I'm not long for this world. I can feel it.

0:0 - Are you really willing, Karlach?
uid: 2a14423a-1402-0c41-c11f-41f2de2f767c
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Willing? I'm eager. I'd rather be a mind flayer than have to watch you become one. You still get to live. Do it as you.

null
uid: 2a40716f-410e-2b33-095b-b832009dcec3
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Make the next moments count. They cannot be undone.

null
uid: 2abd5891-b6c5-ebae-8d0c-7a89d4a268b2
Jump to another node

0:0 - Let's just hope that we made the right choice.
1:0 - Know this, without doubt: I will not hesitate do defend Orpheus if I must, even from you.
2:0 - Know this, without doubt: I will not hesitate do my queen's bidding. Should that mean your death and mine, so be it.
3:0 - |Alright, let's hope we make the right choice.|
4:0 - I sincerely hope we made the right choice.
5:0 - I know you'll do what's right. For us, for Faerûn, and for all the realms outside it.
6:0 - |Alright, let's hope we make the right choice.|
7:0 - Take heart! Should our choices here come to ruin, we shall all die screaming together.
8:0 - I hope we have made the right choice... but if we have not, I pray we do not have to suffer the consequences for long.
9:0 - |Alright, let's hope we make the right choice.|
10:0 - All right. It's agreed. All we can do now is hope it's right.
uid: 2b345898-95df-feb5-2fd3-12e5061c0262
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Know this, without doubt: I will not hesitate do defend Orpheus if I must, even from you.
> Know this, without doubt: I will not hesitate do defend Orpheus if I must, even from you.
> Know this, without doubt: I will not hesitate do my queen's bidding. Should that mean your death and mine, so be it.
> |Any choice is better than no choice at this point.| Know this, without doubt: I will not hesitate do defend Orpheus if I must, even from you. Know this, without doubt: I will not hesitate do my queen's bidding. Should that mean your death and mine, so be it. Any choice is better than no choice. Hesitation means death. As long as we do something - inaction is a surefire way to doom us all. I trust you. And whatever comes next, I stand by you. |Any choice is better than no choice at this point.| Wait. What is it we decided to do? For Boo's benefit - Minsc will most definitely listening. Any choice is better than inaction. |Any choice is better than no choice at this point.|
> null

null
uid: 2bc6cba1-a8f7-c171-9b81-0f784e9f1b98
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - No - none of us is turning into a mind flayer. If that means giving them the stones, then so be it.
uid: 2bd1aa0b-d099-f664-8e99-601b36f051cd
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_GD_State_AgreedGiveStonesEmperor - Player agreed to give the stones to Emperor rather than become a mind flayer or make anyone else become a mind flayer.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_GD_State_AgreedGiveStonesEmperor - Player agreed to give the stones to Emperor rather than become a mind flayer or make anyone else become a mind flayer.
> I trust you. Do what you think is right, and I'll stand by you.

0:0 - Let me do it. Let me transform. I don't have much time left. I can feel it. And once I'm gone, the Emperor won't be able to control me.
uid: 2d747bb3-19c7-43b6-978b-b098595474c9
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null
> null
> null
> null
> null

0:0 - |If we take the Emperor's word at face value, then I'm not seeing what good it will do us to turn down his offer now.|
1:0 - We have scant room for doubt now - all we can do is choose the least-worst option.
2:0 - Unthinkable, and unnecessary. I cannot have been clearer. You know what must be done.
3:0 - If no option appeals, well... all we can do is choose the least wicked amongst them.
4:0 - For better or for worse, the Emperor has helped more than hindered.
5:0 - |I think we are past the point of good feelings. What we choose here will have to be whichever feels the least terrible, unfortunately.|
6:0 - It is never a good idea to be guided by good ideas alone. Only whatever must be done.
7:0 - Time runs short, I fear. All we can do is choose the least-worst option.
8:0 - |I think we are past the point of good feelings. What we choose here will have to be whichever feels the least terrible, unfortunately.|
uid: 2df195cb-f8e8-73f4-a19b-4f5c598475fb
- 0:0 Tag: Minthara -
> So it's just giving us the stones? Forgive my cynicism, but there has to be a catch. |Nothing is ever free. What to do, what to do.| An unthinkable and unnecessary sacrifice. I cannot have been clearer. You know what must be done. |For it to willingly offer us control of the stones, there must be more to this.| |For it to willingly offer us control of the stones, there must be more to this.| |For it to willingly offer us control of the stones, there must be more to this.| Are we to trust the flayer? Grasp at its stones because it offers them with an open hand? It offered the stones to us, willingly. What are we not grasping? |For it to willingly offer us control of the stones, there must be more to this.| It's just going to give us the stones, is it? Where's the catch?

0:0 - |We worked hard enough to get that Orphic Hammer. We should at least consider putting it to use.|
1:0 - It was no small feat, acquiring the Orphic Hammer. Would be shame to see that effort wasted...
2:0 - The Orphic Hammer was a costly prize. We should at least consider making use of it.
3:0 - We have the Orphic Hammer. Perhaps it's time we put it to use.
4:0 - |We worked hard enough to get that Orphic Hammer. We should at least consider putting it to use.|
5:0 - Wait. Did we not filch some manner of 'Orifice Hammer' for just this occasion? Or - did Minsc have a strange dream?
6:0 - The Orphic Hammer was hard-won. We should not discount putting it to use.
7:0 - |We worked hard enough to get that Orphic Hammer. We should at least consider putting it to use.|
uid: 2e87a314-01d0-4feb-9551-3c0decbecade
- 0:0 Tag: Minthara -
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> Let me do it. Let me transform. I don't have much time left. I can feel it. And once I'm gone, the Emperor won't be able to control me.
> We can debate the finer points later, if we survive. Truth is, we only made it this far thanks to you - so the decision falls to you. The decision is yours to make. The consequences are everyone's to bear. |Choices choices. I was really looking forward to solving this whole thing in bed with a good book. So, what do you think?| If squabbling could save the world, we'd be vaunted as heroes already. You are the only one who can make this choice. We would never have made it this far without you. We can debate no longer. Reaching this far was only possible thanks to you - the choice must be yours also. |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.| Minsc will happily butt his head against each and every one of yours - but there is only one among us who can do the deciding. The time for debate is long in the past. We would not have made it this far without you - the choice must be yours. |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.|

0:0 - Make the next moments count. They cannot be undone.
uid: 2f0b5bdb-d331-c643-38c8-f2ecbb97f8b9
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Enough talk. It's time to act.
uid: 2f8bffd0-7a56-bc43-9a63-441c2e6262e2
> null
> null
> null

0:0 - |I trust you'll make the right choice.|
1:0 - |I trust you'll make the right choice.|
2:0 - |I trust you'll make the right choice.|
3:0 - I know you'll do what's right. For us, for Faerûn, and for all the realms outside it.
4:0 - |I trust you'll make the right choice.|
5:0 - |I trust you'll make the right choice.|
6:0 - |I trust you'll make the right choice.|
7:0 - |I trust you'll make the right choice.|
uid: 30a0fe91-4b09-3ca9-a559-c5413fb5bfa5
- 0:0 Tag: Minthara -
=== END NODE ===

0:0 - Come on, Lae'zel. Even you're not so stubborn to know that isn't the only way forward.
1:0 - |The Emperor could be right, but that doesn't mean we're out of options.|
uid: 316b598a-55dc-308b-8505-e2507e6c161d
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 1:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null
> null

0:0 - But if you change your mind, just say so. I'm here. And I'm ready for whatever comes next.
uid: 324916e4-12cc-09ee-e07b-89151ec3305a
> null

null
uid: 35d7cc58-eb99-cc99-a5d5-e6358fefc4d2

null
uid: 37cee7ba-9659-977f-3ca1-f8bac461b1b4
- 0 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)

null
uid: 39ac10d0-85d1-b2af-cc61-081f5ca18e60
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Unthinkable, and unnecessary. I cannot have been clearer. You know what must be done.
uid: 3c5f643f-613d-3239-20a1-e5fc5755715c
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Today, the illithid falls and the Comet flies free. You either stand with me, or against me.

0:0 - The choice belongs to our leader, Karlach. I trust he'll make the right one, lest you all suffer by my hand.
1:0 - The choice belongs to our leader, Karlach. I trust she'll make the right one, lest you all suffer by my hand.
2:0 - The choice belongs to our leader, Karlach. I trust they'll make the right one, lest you all suffer by my hand.
3:0 - |You better know what you're doing.|
4:0 - I hope you know what you're doing.
5:0 - I dearly hope you know what you're doing.
6:0 - By the gone gods, Karlach. I pray to the Triad that your loss is the Sword Coast's gain.
7:0 - We do not deserve your sacrifice, girl. Let us hope it is not wasted.
8:0 - Ai, I cannot bear to watch, Boo.
9:0 - I pray your confidence is not misplaced.
10:0 - |You better know what you're doing.|
uid: 3fb7d9ff-9506-553c-c10f-5386f3162800
- 0:0 Tag: Minthara -
- 1:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 1:1 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> |A helish solution falls in our lap and you still complain? My word.| She's made her wishes clear. We should respect them - and not discard a solution when it presents itself. The choice belongs to our leader, Karlach. I trust they'll make the right one, lest you all suffer by my hand. In the absence of any better idea, I believe she is our best chance. If you trust Karlach, you must honour her choice. And... I must do the same. She made this choice for us. Do her the honour of owning it. Silence any doubt. There goes a warrior. The stakes are too high for doubt - we have chosen our course, now let us see it through. |I beleive she's our best chance, with the added benifit of not needing to cut her down otherwise.|

0:0 - The Emperor could be right, but that doesn't mean we're out of options.
uid: 4055194c-2805-1b94-29ba-cdda39483701
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Sacrifice Orpheus, sacrifice the githyanki people to an eternity of Vlaakith's tyranny. I won't accept it.
> We hold the means to the Prince's release and his killing. Why are you so beholden to this abominable ghaik? Do as you please. Just don't expect me to give in to the tadpole. |You do whatever you want, but I'm not becoming a mind flayer.| Do as you please, but let me be clear - I am not becoming a mind flayer. No - we can't just give in. We've fought too many battles, leapt too many hurdles too avoid this very fate. |You do whatever you want, but I'm not becoming a mind flayer.| Minsc will die a thousand and one deaths for his friends, but... let him do it as Minsc. Act as you wish, but in your position, I could not bear to sully myself by taking on such a form. |You do whatever you want, but I'm not becoming a mind flayer.|

null
uid: 43808292-ee70-eec1-f810-b20b26260e87
=== END NODE ===

0:0 - You're very fucking welcome, soldier.
uid: 4788c65a-a6bb-becc-27c0-c4444d9d872d
Node context: Full of Bond-like charm. She's just agreed to take on the ultimate sacrifice, and she's doing it with style.
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null
> null

null
uid: 48a69036-68f9-6aca-d468-ad50fedb4038
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Make the next moments count. They cannot be undone.

0:0 - Transformation seems unthinkable, after all we've done to avoid it.
uid: 4b9a4405-943b-0e99-7b4d-cf214cfb6f70
> null
> null

0:0 - I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier.
uid: 4c3c5928-4199-a9cd-af5b-9d3d140212fd
> null

0:0 - This should be my sacrifice to make. Not yours.
uid: 4cd26f90-4d03-35c1-442b-4135182f59fd
> Soldier, my heart feels like a live grenade - gonna blow any minute. You still have a life to live. I don't.

0:0 - We could give the stones to the Emperor. Better to trust a mind flayer than become one.
uid: 4e3ce27d-2947-3e7d-9f8e-f637259e1897
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_GD_State_AgreedGiveStonesEmperor - Player agreed to give the stones to Emperor rather than become a mind flayer or make anyone else become a mind flayer.
> Give the ghaik those stones, and githyanki freedom dies with the Prince of the Comet. I will not stand for it.
> You must have lost all sense to think the Emperor would be anything but our undoing. |And give it complete control of the brain? Sounds short sighted.| And give it complete control over the brain? We'll be helpless if it turns on us.
And surrender control over the brain to it? To call that short-sighted seems a gross understatement.
|And give it complete control of the brain? Sounds short sighted.|
|And give it complete control of the brain? Sounds short sighted.|
Evil jumps on Minsc's sword. He is not inclined to return the favour.
You would surrender the power to control the brain...? Need I state how foolhardy that is?
|And give it complete control of the brain? Sounds short sighted.|


0:0 - Assimilate Orpheus, and you sin against the Mother to all githyanki. I will not let you take him.
uid: 4f288ff4-3092-25a1-b437-15662b7df2ba
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Let me do it. Let me transform. I don't have much time left. I can feel it. And once I'm gone, the Emperor won't be able to control me.
> We can debate the finer points later, if we survive. Truth is, we only made it this far thanks to you - so the decision falls to you. The decision is yours to make. The consequences are everyone's to bear. |Choices choices. I was really looking forward to solving this whole thing in bed with a good book. So, what do you think?| If squabbling could save the world, we'd be vaunted as heroes already. You are the only one who can make this choice. We would never have made it this far without you. We can debate no longer. Reaching this far was only possible thanks to you - the choice must be yours also. |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.| Minsc will happily butt his head against each and every one of yours - but there is only one among us who can do the deciding. The time for debate is long in the past. We would not have made it this far without you - the choice must be yours. |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.|

0:0 - No, Karlach, I won't let you make this sacrifice. If that means giving the stones to the Emperor, then so be it.
uid: 50306f87-b704-dd55-affa-18ee43e25a09
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_GD_State_AgreedGiveStonesEmperor - Player agreed to give the stones to Emperor rather than become a mind flayer or make anyone else become a mind flayer.
> I trust you. Do what you think is right, and I'll stand by you.

null
uid: 504f2a84-da38-45db-0a04-198c35811b32
Jump to another node

0:0 - We should at least free Orpheus first. There might be another solution here.
uid: 5133dc23-2543-50cc-d963-85ef9fbdf057
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> I trust you. Do what you think is right, and I'll stand by you.

0:0 - If anyone was gonna be able to pull off a few tentacles, it was going to be me. Let's do this.
uid: 52bdeb70-d2c0-6ac4-3dfd-b489e33b0b9c
> Assimilate Gith's faithful son, and I will cut you down, Karlach. This is my promise.
> The choice belongs to our leader, Karlach. I trust he'll make the right one, lest you all suffer by my hand. The choice belongs to our leader, Karlach. I trust she'll make the right one, lest you all suffer by my hand. The choice belongs to our leader, Karlach. I trust they'll make the right one, lest you all suffer by my hand. |You better know what you're doing.| I hope you know what you're doing. I dearly hope you know what you're doing. By the gone gods, Karlach. I pray to the Triad that your loss is the Sword Coast's gain. We do not deserve your sacrifice, girl. Let us hope it is not wasted. Ai, I cannot bear to watch, Boo. I pray your confidence is not misplaced. |You better know what you're doing.|

null
uid: 53dd9517-30a2-f500-7667-4aeba00b9dc5
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Today, the illithid falls and the Comet flies free. You either stand with me, or against me.

0:0 - |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.|
1:0 - |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.|
2:0 - |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.|
3:0 - I'd trust no one more than you with the decision.
4:0 - |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.|
5:0 - |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.|
6:0 - |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.|
7:0 - |There is no one else more capable. We are lucky to have another shot at this, and failure is not an option.|
uid: 54f9d522-e2bb-5b22-c854-20cb23ff3534
- 0:0 Tag: Minthara -
> |But we should consider all our options carefully.| |But we should consider all our options carefully.| |But we should consider all our options carefully.| But a decision must be made. |But we should consider all our options carefully.| |But we should consider all our options carefully.| |But we should consider all our options carefully.| |But we should consider all our options carefully.|

0:0 - Enough talk. It's time to act.
uid: 5620b839-c7a1-0a3a-c594-faebb7cbefe4
> null
> null

0:0 - Willing? I'm eager. I'd rather be a mind flayer than have to watch you become one. You still get to live. Do it as you.
uid: 56247557-e319-70fc-3c5e-c2912b4fe126
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> This heart inside me is about to blow. Doesn't matter which body it takes out with it, right?


0:0 - |I'd trust no one else with that kind of power. We were lucky to be granted one failure, I'd not roll that gamble again.|
1:0 - I can be... particular when it comes to trusting others, I'll admit it. That in mind, there's nobody else I'd trust with this power, but you.
2:0 - There is no one else I'd trust to wield such power.
3:0 - You've proven a mighty leader. If you were to hold this power, you'd be the one illithid I'd follow proudly into battle.
4:0 - |I'd trust no one else with that kind of power.|
5:0 - You have guided us all this way. There is no one else fit to carry my hamster's highest hopes.
6:0 - There is no one else I would trust with such power.
7:0 - |I'd trust no one else with that kind of power.|
uid: 5803d4a2-2daa-4720-73fe-1d8f6687a9df
- 0:0 Tag: Minthara -
> null
> null

0:0 - If you're sure...
1:0 - |Our knight in shining armour! I'm not one to stop you, but there's no going back from this.|
2:0 - Do what you will. Do not expect me to stand quietly by.
3:0 - If you are sure this is the right course...
4:0 - If you're certain, I won't speak against it.
5:0 - |If you really think it's the right thing to do.|
6:0 - If it is your wish. Minsc cannot pick the good from the sodden mass of ill.
7:0 - If you truly believe this is the right course...
8:0 - |If you really think it's the right thing to do.|
uid: 58fa170c-7547-f4a3-62a4-df0827d8202b
- 0:0 Tag: Minthara -
> |I can imagine the hell you'll bring with a few extra tentacles thrown in for good fun.| The end is nigh, no matter how it's going to play out. If this is what you want, I'll stand by you. Absurd. When the path before us is so plain, I cannot imagine a sacrifice more empty. The end is almost in reach. If this is the course we're to take, so be it. I stand with you. Whatever your choice, no matter how much it pains me - I stand by you. |We are so close to the end. If that's what you feel is best, I'll follow you.| Make your choice. Minsc will follow, whatever sticky form you take. The end beckons, one way or another. I shall follow you, no matter what awaits. |We are so close to the end. If that's what you feel is best, I'll follow you.|

null
uid: 59e48832-cde8-17be-a68a-b75e094229b8
Jump to another node

null
uid: 5a83f856-be65-469f-3c95-6ba7b6736147
> That's a huge risk. And we don't have to make it, if I transform.
> null

0:0 - The answer is in our very sight, bound by astral chains. Deny the ghaik, and free the Prince of the Comet. He will lead us to sure glory.
uid: 5bdf5c18-80ce-ebd3-445d-bb86225a39dc
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Let me do it. Let me transform. I don't have much time left. I can feel it. And once I'm gone, the Emperor won't be able to control me.

0:0 - I know my queen's mission. And I know neither storm nor sundering will keep me from it.
uid: 5beea0ed-cf94-45c8-f4a6-f0f2d60ca0b6
- 0 Set flag(s) to (Local):
   true - 692975d2-ed69-3a48-f644-feace65ac80e_AskedVlaakithLaezelToReconsider - AskedVlaakithLaezelToReconsider

null
uid: 5d572137-c385-f2e2-218f-d22b2f05dc94
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Today, the illithid falls and the Comet flies free. You either stand with me, or against me.

null
uid: 5e26219b-5554-0389-42f1-95ec6dce4986
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Come on, Lae'zel. Even you're not so stubborn to know that isn't the only way forward. |The Emperor could be right, but that doesn't mean we're out of options.|
> |I'd better trust our friend as a mind flayer than the Emperor, no?| |I'd be a hypocrite to tell you otherwise. And I'd better trust our friend as a mind flayer than the Emperor, no?| |We were already open to the idea of dabbling with their power. I'd better trust our friend as a mind flayer than the Emperor, no?|
Surely we should consider it. Better to trust a friend, even one in a... new guise? I'll take a friend over the Emperor any day - even if said friend is sprouting tentacles. The consequences may be grim - but better that we hold this power than the Emperor, yes? |I'd better trust our friend as a mind flayer than the Emperor, no?| I would not trust the Emperor with this power. And Minsc has already proven himself too easily corrupted. But... not you, my friend. Better to trust a friend - even one who has succumbed to ceremorphosis - than the Emperor. |I'd better trust our friend as a mind flayer than the Emperor, no?|


0:0 - We can debate the finer points later, if we survive. Truth is, we only made it this far thanks to you - so the decision falls to you.
1:0 - The decision is yours to make. The consequences are everyone's to bear.
2:0 - |Choices choices. I was really looking forward to solving this whole thing in bed with a good book. So, what do you think?|
3:0 - If squabbling could save the world, we'd be vaunted as heroes already. You are the only one who can make this choice. We would never have made it this far without you.
4:0 - We can debate no longer. Reaching this far was only possible thanks to you - the choice must be yours also.
5:0 - |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.|
6:0 - Minsc will happily butt his head against each and every one of yours - but there is only one among us who can do the deciding.
7:0 - The time for debate is long in the past. We would not have made it this far without you - the choice must be yours.
8:0 - |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.|
uid: 5f131700-d12d-d7bd-a4d8-7b76df7f80a1
- 0:0 Tag: Minthara -
> This should be my sacrifice to make, Karlach. Not yours.
> If this is the end for you, you should go out as yourself, not a mind flayer.
> I'll become a mind flayer. It's our best option.
> Transformation seems unthinkable, after all we've done to avoid it.
> We could give the stones to the Emperor. Better to trust a mind flayer than become one.
> Freeing Orpheus may very well be the best option here.
> We have no means of freeing Orpheus. What else can we do?
> Maybe it's worth freeing Orpheus instead, Lae'zel.
> We have the Orphic Hammer. We could set the prince free.
> Enough talk. It's time to act.

null
uid: 62889533-44f6-043b-5cbb-73444df38ded
Jump to another node

0:0 - |Let's hope it doesn't come to that Lae'zel.|
uid: 62d18c74-adfb-78dc-a118-1f55cb4c3ac2
=== END NODE ===

0:0 - Maybe it's worth freeing Orpheus instead, Lae'zel.
uid: 6355289c-8fa0-3afa-593a-cca9e0fcd6e7
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Local):
   false - 692975d2-ed69-3a48-f644-feace65ac80e_AskedVlaakithLaezelToReconsider - AskedVlaakithLaezelToReconsider
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
1:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
2:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
3:0 - All this time, we've been seeking a cure. Surely it can't have been all for naught.
4:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
5:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
6:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
7:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
uid: 640001cb-ed36-9a94-b469-f4f9f93012d3
- 0:0 Tag: Minthara -
> |I don't trust that mind flayer one bit, but something has to be done.| |I don't trust that mind flayer one bit, but something has to be done.| |I don't trust that mind flayer one bit, but something has to be done.| We've fought too many battles, leapt too many hurdles too avoid this very fate. |I don't trust that mind flayer one bit, but something has to be done.| |I don't trust that mind flayer one bit, but something has to be done.| |I don't trust that mind flayer one bit, but something has to be done.| |I don't trust that mind flayer one bit, but something has to be done.|

0:0 - If this is the end for me, let me be the motherfucker who saved the world.
uid: 64c3df6f-e2db-f8de-8cb8-bd34b36b8728
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> All right. If this is what you really want, all I can say is thank you.
> I can't, Karlach. I'm sorry. I want it to be me, not you.
> No - none of us is turning into a mind flayer. If that means giving them the stones, then so be it.
> We should at least free Orpheus first. There might be another solution here.
> null
> null
> null
> null

0:0 - Chk. This ghaik must truly be an emperor, for you to so willingly submit to its every fancy.
1:0 - We'd be surrendering control over the most powerful being in Faerûn. Do you truly think that's wise?
2:0 - |Complete control of the most powerful being in Faerun?|
3:0 - Just yield all control over the most powerful being in Faerûn? That's obscene.
4:0 - Hells - I wouldn't trust the Emperor with these stones any more than I would the Chosen we snatched them from.
5:0 - |Complete control of the most powerful being in Faerun?|
6:0 - If we are to so easily surrender to death, Minsc would prefer one of you to bash his head in with a stone.
7:0 - Just giving it complete control over the being that will determine that fate of Faerûn...? We cannot - we must not.
8:0 - |Complete control of the most powerful being in Faerun?|
uid: 656a4eda-3a6d-d013-56ec-73803b085e9b
- 0:0 Tag: Minthara -
- 0 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)

0:0 - Know this, without doubt: I will not hesitate do my queen's bidding. Should that mean your death and mine, so be it.
uid: 68de2506-fd84-9a8e-8f5e-9574c7e6f21a
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Are you sure this is what you want?
uid: 6a37f427-c223-67b0-fce4-05c860aea542
> I've never been more sure of anything. This heart inside me is about to blow. Doesn't matter which body it takes out with it, right?

0:0 - This heart inside me is about to blow. Doesn't matter which body it takes out with it, right?

uid: 6ba114f0-299d-fa00-077c-0ce25ad20d6c
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> If this is the end for me, let me be the motherfucker who saved the world.

null
uid: 6c5b9704-6130-3ead-c37a-46ff8fba3efc
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Today, the illithid falls and the Comet flies free. You either stand with me, or against me.

0:0 - You must have lost all sense to think the Emperor would be anything but our undoing.
1:0 - |And give it complete control of the brain? Sounds short sighted.|
2:0 - And give it complete control over the brain? We'll be helpless if it turns on us.

3:0 - And surrender control over the brain to it? To call that short-sighted seems a gross understatement.

4:0 - |And give it complete control of the brain? Sounds short sighted.|

5:0 - |And give it complete control of the brain? Sounds short sighted.|

6:0 - Evil jumps on Minsc's sword. He is not inclined to return the favour.

7:0 - You would surrender the power to control the brain...? Need I state how foolhardy that is?

8:0 - |And give it complete control of the brain? Sounds short sighted.|

uid: 6ca71a7a-83f5-9510-de3c-ee24da8075eb
- 0:0 Tag: Minthara -
> |We give it what it wants, we all walk free. I'm failing to see the problem?| You must have lost all sense to think the Emperor would be anything but our downfall. So we give it what it wants, and we don't transform? I've heard worse deals, and we're hardly in a position to haggle... Give it what it desires, and none of us need to give in to ceremorphosis...
We could always give it what it wants and avoid an unneeded sacrifice. |We give it what it wants and none of us transform?|
If we die beneath the brain, the Emperor dies beneath my boot. Simple enough, no? Give it what it desires, and none of you need to transform.
|We give it what it wants and none of us transform?|


0:0 - And he would know freedom for but a moment before he fell to my weapon.
uid: 6ca8465d-967a-9005-0869-465b1ea08688
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> |We have the rare luxury of time here. Let's carefully consider all our options.| Time is waning. Gather your wits, and make your choice.
This may be our last chance to consider all the options - let's take advantage of that. A moment spent gathering our thoughts would be a worthy investment. Let's consider our options, shall we? This may be our last chance to consider all the options - think carefully, then act decisively.
|We have the rare luxury of time here. Let's carefully consider all our options.|
We have a moment. Boo will observe your debate, while Minsc naps with his eyes open. Haste could doom us here - we need to consider all the options.
|We have the rare luxury of time here. Let's carefully consider all our options.|


0:0 - I'll become a mind flayer. It's our best option.
uid: 731f01c9-b883-04bf-8f21-cdc522a15497
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_GD_State_PlayerDecidedBecomeMindflayer - Player told companions they would become the mind flayer.
> null

null
uid: 735f845e-b8de-a5db-d930-9dac2e31ad7a
- 0 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.|
1:0 - |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.|
2:0 - |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.|
3:0 - The very idea seems obscene. Can we trust an illithid to help defeat its own kind? Must we choose one beast to vanquish another?
4:0 - |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.|
5:0 - |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.|
6:0 - |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.|
7:0 - |Then we very well may be trading one foul beast for another. Those stones have great power, and I'm sure the Emperor would twist it as much as it twists its words.|
uid: 7392ebbb-6ae7-b799-0bc4-5f4d577c34b1
- 0:0 Tag: Minthara -

null
uid: 75717eca-281a-b2bf-44d5-96c57ba1d1a7
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Today, the illithid falls and the Comet flies free. You either stand with me, or against me.

0:0 - Give the ghaik those stones, and githyanki freedom dies with the Prince of the Comet. I will not stand for it.
uid: 757832d0-5661-4c0b-4b05-398739023755
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> |We give it what it wants, we all walk free. I'm failing to see the problem?| You must have lost all sense to think the Emperor would be anything but our downfall. So we give it what it wants, and we don't transform? I've heard worse deals, and we're hardly in a position to haggle... Give it what it desires, and none of us need to give in to ceremorphosis...
We could always give it what it wants and avoid an unneeded sacrifice. |We give it what it wants and none of us transform?|
If we die beneath the brain, the Emperor dies beneath my boot. Simple enough, no? Give it what it desires, and none of you need to transform.
|We give it what it wants and none of us transform?|


0:0 - |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.|
1:0 - |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.|
2:0 - |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.|
3:0 - I agree. The Emperor's too eager - there's something we're not seeing, a possibility just beyond reach.
4:0 - |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.|
5:0 - |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.|
6:0 - |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.|
7:0 - |I would trust you more with the stones, but it must be getting something out of this for it to so willingly offer this solution.|
uid: 76cb96e7-feb9-18f4-dd2a-d7445d3e540d
- 0:0 Tag: Minthara -

0:0 - A pointless exercise to even discuss it. If there must be a sacrifice, let us start with the ghaik.
1:0 - |We still don't know what that mind flayer schemes.|

2:0 - Think of how little we know about the Emperor's true intentions. We could be making a terrible mistake.
3:0 - Too much of what that mind flayer's intends remains a mystery to us.

4:0 - And if this is part of the Emperor's plan? We still know so little - Karlach's sacrifice might give it the advantage it needed.

5:0 - The mind flayer plays games beyond our ken. Karlach's sacrifice may be exactly what it is counting on.
6:0 - Boo still bristles. Perhaps the Emperor plans some trickery - counts on Karlach's noble sacrifice.
7:0 - |We still don't know what that mind flayer schemes.|

8:0 - |We still don't know what that mind flayer schemes.|

uid: 7720a607-346b-73c5-8ab7-68f6954bc3e1
- 0:0 Tag: Minthara -
> If this is the end for me, let me be the motherfucker who saved the world.

0:0 - It is an insult he is not free already. Let us end this needless chatter and smash the prince's bonds.
1:0 - The fell prince would know freedom for but a moment before he succumbed to my weapon.
2:0 - |It's hard to be certain, but he's our best bet.|
3:0 - We won't be completely certain until after the die is cast, but he seems to be our best chance.
4:0 - Certainty is a luxury just now, but he seems to be our best chance.

5:0 - Wise indeed. I'd sooner trust the githyanki prince than whatever grotesque fate the Emperor has planned.
6:0 - |It's hard to be certain, but he's our best bet.|

7:0 - Wise. Better to take our chances with this Orifice than whatever tentacled doom the Emperor plans for us.

8:0 - He is our best hope, though I take little comfort from the fact.

9:0 - |It's hard to be certain, but he's our best bet.|

uid: 782eda12-84bf-689c-9b40-5b6ab7353682
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 1:0 Tag: Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> |We have the rare luxury of time here. Let's carefully consider all our options.| Time is waning. Gather your wits, and make your choice.
This may be our last chance to consider all the options - let's take advantage of that. A moment spent gathering our thoughts would be a worthy investment. Let's consider our options, shall we? This may be our last chance to consider all the options - think carefully, then act decisively.
|We have the rare luxury of time here. Let's carefully consider all our options.|
We have a moment. Boo will observe your debate, while Minsc naps with his eyes open. Haste could doom us here - we need to consider all the options.
|We have the rare luxury of time here. Let's carefully consider all our options.|


0:0 - We have the Orphic Hammer. We could set the prince free.
uid: 78872214-c70a-83c5-5c3d-ce9521701049
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> And he would know freedom for but a moment before he fell to my weapon.
> It is an insult he is not free already. Let us end this needless chatter and smash the prince's bonds. The fell prince would know freedom for but a moment before he succumbed to my weapon. |It's hard to be certain, but he's our best bet.| We won't be completely certain until after the die is cast, but he seems to be our best chance. Certainty is a luxury just now, but he seems to be our best chance.
Wise indeed. I'd sooner trust the githyanki prince than whatever grotesque fate the Emperor has planned. |It's hard to be certain, but he's our best bet.|
Wise. Better to take our chances with this Orifice than whatever tentacled doom the Emperor plans for us.
He is our best hope, though I take little comfort from the fact.
|It's hard to be certain, but he's our best bet.|


0:0 - Freeing Orpheus may very well be the best option here.
uid: 7babd6da-769c-ca91-6281-3084c090d25a
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Soldier, my heart feels like a live grenade - gonna blow any minute. You still have a life to live. I don't.
uid: 7c21553c-fbb0-38c3-ae2f-ab9dd8dba706
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Let me do this for you. For me. Please, darling. I want to.

null
uid: 7e434eb3-7278-032c-5437-fe869469db94
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> Make the next moments count. They cannot be undone.

0:0 - If this is the end for you, you should go out as yourself, not a mind flayer.
uid: 7e8ae47f-4bbc-cab7-ae0e-de97f65e671d
> I'd rather be a mind flayer than have to watch you become one. You still get to live. Do it as you.

0:0 - This should be my sacrifice Karlach, not yours.
uid: 7ebe900c-5720-03fc-e427-ccbd1dd360d4
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Soldier, my heart feels like a live grenade - gonna blow any minute. You still have a life to live. I don't.

0:0 - We could give the stones to the Emperor. Better to trust a mind flayer than become one.
uid: 7ed532ef-373e-62a5-a3a4-1e68df95df16
> null
> null

0:0 - |We have the rare luxury of time here. Let's carefully consider all our options.|
1:0 - Time is waning. Gather your wits, and make your choice.

2:0 - This may be our last chance to consider all the options - let's take advantage of that.
3:0 - A moment spent gathering our thoughts would be a worthy investment. Let's consider our options, shall we?
4:0 - This may be our last chance to consider all the options - think carefully, then act decisively.

5:0 - |We have the rare luxury of time here. Let's carefully consider all our options.|

6:0 - We have a moment. Boo will observe your debate, while Minsc naps with his eyes open.
7:0 - Haste could doom us here - we need to consider all the options.

8:0 - |We have the rare luxury of time here. Let's carefully consider all our options.|

uid: 80256a87-2c10-cd8c-d6c8-95a3d97d67c3
- 0:0 Tag: Minthara -

0:0 - You heard what the Emperor said. Even if we kill it, we still need a mind flayer to be able to use the stones.
uid: 823ecbe7-cca4-9011-c163-17883c669b80
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> If this is the end for me, let me be the motherfucker who saved the world.

0:0 - Make the next moments count. They cannot be undone.
uid: 82a25ee5-c439-fbfb-257e-11aebd002be6
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> This should be my sacrifice Karlach, not yours.
> Are you really willing, Karlach?
> I'll become a mind flayer. It's our best option.
> Freeing Orpheus may very well be the best option here.
> We have no means of freeing Orpheus. What else can we do?
> Maybe it's worth freeing Orpheus instead, Lae'zel.
> We have the Orphic Hammer. We could set the prince free.
> Transformation seems unthinkable, after all we've done to avoid it.
> We could give the stones to the Emperor. Better to trust a mind flayer than become one.
> Enough talk. It's time to act.

0:0 - I won't have to look at you much longer anyway, so I'm really getting the good end of the deal.
uid: 859cd917-6a76-3c31-fff5-8fa7ad602193
Node context: Cheekily. Saying she's dying soon so she won't have to see the player be an ugly mind flayer for long. Macabre humor, but she means it affectionately.
=== END NODE ===

0:0 - You will take the hammer, and you will smash the bonds that trap Gith's blessed spawn.
uid: 876a1c84-7780-fccf-3234-7ca0d88ee67f
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> Orpheus will lead the charge against the Netherbrain. First, the Grand Design will be thwarted; next, the Comet will raze the Undying Queen!

0:0 - If this is the end for you, you should go out as yourself, not a mind flayer.
uid: 87b5b328-503b-88a0-d0f1-678079042cca
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I'd rather be a mind flayer than have to watch you become one. You still get to live. Do it as you.

0:0 - I'll become a mind flayer. It's our best option.
uid: 8a2bd2e1-175b-1891-356c-37427b7f5b3f
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_GD_State_AgreedGiveStonesEmperor - Player agreed to give the stones to Emperor rather than become a mind flayer or make anyone else become a mind flayer.
- 1 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_GD_State_PlayerDecidedBecomeMindflayer - Player told companions they would become the mind flayer.
> If you're sure... |Our knight in shining armour! I'm not one to stop you, but there's no going back from this.| Do what you will. Do not expect me to stand quietly by. If you are sure this is the right course... If you're certain, I won't speak against it. |If you really think it's the right thing to do.| If it is your wish. Minsc cannot pick the good from the sodden mass of ill. If you truly believe this is the right course... |If you really think it's the right thing to do.|

null
uid: 8b7d2792-f26b-bbb9-f2fa-4e1ed5f5a027
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Let me do it. Let me transform. I don't have much time left. I can feel it. And once I'm gone, the Emperor won't be able to control me.
> |I'd trust no one else with that kind of power. We were lucky to be granted one failure, I'd not roll that gamble again.| I can be... particular when it comes to trusting others, I'll admit it. That in mind, there's nobody else I'd trust with this power, but you. There is no one else I'd trust to wield such power. You've proven a mighty leader. If you were to hold this power, you'd be the one illithid I'd follow proudly into battle. |I'd trust no one else with that kind of power.| You have guided us all this way. There is no one else fit to carry my hamster's highest hopes. There is no one else I would trust with such power. |I'd trust no one else with that kind of power.|

0:0 - I'd rather be a mind flayer than have to watch you become one. You still get to live. Do it as you.
uid: 8bf067d3-b834-1cb5-8b56-4425ab26c070
> This heart inside me is about to blow. Doesn't matter which body it takes out with it, right?

null
uid: 8d55b2d9-7c32-edcf-15a3-5595ddc386df
> Let me do it. Let me transform. I don't have much time left. I can feel it. And once I'm gone, the Emperor won't be able to control me.
> |I'd trust no one else with that kind of power. We were lucky to be granted one failure, I'd not roll that gamble again.| I can be... particular when it comes to trusting others, I'll admit it. That in mind, there's nobody else I'd trust with this power, but you. There is no one else I'd trust to wield such power. You've proven a mighty leader. If you were to hold this power, you'd be the one illithid I'd follow proudly into battle. |I'd trust no one else with that kind of power.| You have guided us all this way. There is no one else fit to carry my hamster's highest hopes. There is no one else I would trust with such power. |I'd trust no one else with that kind of power.|

0:0 - Sacrifice Orpheus, sacrifice the githyanki people to an eternity of Vlaakith's tyranny. I won't accept it.
uid: 90e31326-8a61-914a-26d5-c7d3efd12481
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> We should at least consider our other options, while we still can. |What better options do we have?| Let's not make this decision in haste. What other options are there? What are our choices? Which way do we fall, when below we see only the abyss? |I'd have to agree, though we should be open to other options.| There must be another way. Quiet a moment, so Boo can think! Have we exhausted all alternatives? |We must have other options.| I get that, but there has to be another option here.

0:0 - But if you change your mind, just say so. I'm here. And I'm ready for whatever comes next.
uid: 9197bd00-32a7-a5f6-de06-fd7a809dabe0
=== END NODE ===

0:0 - All right. If this is what you really want, all I can say is thank you.
uid: 91e8fc35-b534-03d6-7fda-5c7e0272f52b
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> You're very fucking welcome, soldier.

0:0 - |I can imagine the hell you'll bring with a few extra tentacles thrown in for good fun.|
1:0 - The end is nigh, no matter how it's going to play out. If this is what you want, I'll stand by you.
2:0 - Absurd. When the path before us is so plain, I cannot imagine a sacrifice more empty.
3:0 - The end is almost in reach. If this is the course we're to take, so be it. I stand with you.
4:0 - Whatever your choice, no matter how much it pains me - I stand by you.
5:0 - |We are so close to the end. If that's what you feel is best, I'll follow you.|
6:0 - Make your choice. Minsc will follow, whatever sticky form you take.
7:0 - The end beckons, one way or another. I shall follow you, no matter what awaits.
8:0 - |We are so close to the end. If that's what you feel is best, I'll follow you.|
uid: 95cead1c-dfe6-d304-36cf-dd889bd639bd
- 0:0 Tag: Minthara -

0:0 - |Indeed, if he decideds to not cut us down for what happened back at intermezzo.|
1:0 - |Indeed, if he decideds to not cut us down for what happened back at intermezzo.|
2:0 - |Indeed, if he decideds to not cut us down for what happened back at intermezzo.|
3:0 - Indeed. I'd sooner trust the githyanki prince than whatever grotesque fate the Emperor has planned.
4:0 - |Indeed, if he decideds to not cut us down for what happened back at intermezzo.|
5:0 - |Indeed, if he decideds to not cut us down for what happened back at intermezzo.|
6:0 - |Indeed, if he decideds to not cut us down for what happened back at intermezzo.|
7:0 - |Indeed, if he decideds to not cut us down for what happened back at intermezzo.|
uid: 9874a1f1-f7ac-687c-bbe3-8376c180e347
- 0:0 Tag: Minthara -

null
uid: 9d933471-5e65-6a13-de6d-c498a4cc4cf9
Jump to another node

0:0 - This is no offer - it is sacrilege! Ignore the ghaik - kill him if you must - but I will not witness the fall of Gith's blessed son!
uid: 9dcf7ff9-7a7b-b231-128c-80a9b2041be6
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> The Emperor could be right, but that doesn't mean we're out of options.
> I'm hardly overjoyed at the prospect, but what if the Emperor is right? This sacrifice could be the only way. No. I - I can't bear to think it. I will not fail the Prince of the Comet. A futile sacrifice. Resist the ghaik, slice every tentacle clean away if it so pleases you. But do not give in! |I'm not peachy about this either darling, but what if the Emperor is right? What if the only way to do the right thing is to follow it's lead?| I'm far from thrilled, but what if the Emperor is right? What if this sacrifice is the only way? To give oneself to an illithid - a moment ago, I'd think it was madness. Now, I wonder if we've no better choice. |I'm not pleased either, but what if the Emperor is right? What if the only way to do the right thing is to make this sacrifice?| It is an evil notion... but perhaps a matter of this 'lesser' evil Jaheira has tried so hard to teach me about. This sits poorly with me... but what if the Emperor speaks true? What if this sacrifice is the only way for us to prevail...? |I'm not pleased either, but what if the Emperor is right? What if the only way to do the right thing is to make this sacrifice?|

0:0 - Freeing Orpheus may very well be the best option here.
uid: 9e0c1e0f-eb85-5d24-131e-e1013a0008cd
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I can't, Karlach. I'm sorry. I want it to be me, not you.
uid: 9f4f36f0-4fff-f597-d4c7-5f0dd84109ac
- 0 Set flag(s) to (Global):
   false - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier.

0:0 - We hold the means to the Prince's release and his killing. Why are you so beholden to this abominable ghaik?
1:0 - Do as you please. Just don't expect me to give in to the tadpole.
2:0 - |You do whatever you want, but I'm not becoming a mind flayer.|
3:0 - Do as you please, but let me be clear - I am not becoming a mind flayer.
4:0 - No - we can't just give in. We've fought too many battles, leapt too many hurdles too avoid this very fate.
5:0 - |You do whatever you want, but I'm not becoming a mind flayer.|
6:0 - Minsc will die a thousand and one deaths for his friends, but... let him do it as Minsc.
7:0 - Act as you wish, but in your position, I could not bear to sully myself by taking on such a form.
8:0 - |You do whatever you want, but I'm not becoming a mind flayer.|
uid: 9f57ca80-449b-0007-2c5b-f616f341bd14
- 0:0 Tag: Minthara -
> We should at least consider our other options, while we still can. |What better options do we have?| Let's not make this decision in haste. What other options are there? What are our choices? Which way do we fall, when below we see only the abyss? |I'd have to agree, though we should be open to other options.| There must be another way. Quiet a moment, so Boo can think! Have we exhausted all alternatives? |We must have other options.| I get that, but there has to be another option here.

0:0 - We should at least consider our other options, while we still can.
1:0 - |What better options do we have?|
2:0 - Let's not make this decision in haste. What other options are there?
3:0 - What are our choices? Which way do we fall, when below we see only the abyss?
4:0 - |I'd have to agree, though we should be open to other options.|
5:0 - There must be another way. Quiet a moment, so Boo can think!
6:0 - Have we exhausted all alternatives?
7:0 - |We must have other options.|
8:0 - I get that, but there has to be another option here.
uid: 9f9e3246-0170-cc75-4c6b-b387a4b8574a
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> The answer is in our very sight, bound by astral chains. Deny the ghaik, and free the Prince of the Comet. He will lead us to sure glory.
> The answer is in our very sight, bound by astral chains. Deny the ghaik, and free the Prince of the Comet. He will lead us to sure glory.
> Assimilate Orpheus, and you sin against the Mother to all githyanki. I will not let you take him.
> |We worked hard enough to get that Orphic Hammer. We should at least consider putting it to use.| It was no small feat, acquiring the Orphic Hammer. Would be shame to see that effort wasted... The Orphic Hammer was a costly prize. We should at least consider making use of it. We have the Orphic Hammer. Perhaps it's time we put it to use. |We worked hard enough to get that Orphic Hammer. We should at least consider putting it to use.| Wait. Did we not filch some manner of 'Orifice Hammer' for just this occasion? Or - did Minsc have a strange dream? The Orphic Hammer was hard-won. We should not discount putting it to use. |We worked hard enough to get that Orphic Hammer. We should at least consider putting it to use.|
> There's precious little else we can do, I'm afraid. |We don't have many other options outside taking it's head.| What else can we do? Take its head? We might consider killing the illithid outright. Closing that door may indeed open another. |We don't have many other options outside taking it's head.| Our options are perilously slim, I fear. We do have one other choice: kick the illithid's head from his shoulders. There are worse ways to end the world. |We don't have many other options outside taking it's head.|

null
uid: a2b2abe8-85ba-8371-7583-b51d07f7af85
> null

0:0 - If we're to defeat the brain, transformation may be the better option.
uid: a3162834-7757-f357-d746-ac7780f12088
> Do what you will. Do not expect me to stand quietly by.

0:0 - Say you agree. Please.
uid: a4314df7-d6d0-3c82-de2a-5beb941ba5e3
Node context: Growing resolve.
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> This should be my sacrifice to make. Not yours.
> If this is the end for you, you should go out as yourself, not a mind flayer.
> Are you sure this is what you want?

0:0 - We should at least free Orpheus first. There might be another solution here.
uid: a4ccee28-0ab8-bcb8-b6a0-91f201134eda
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Local):
   false - 692975d2-ed69-3a48-f644-feace65ac80e_SuggestedHammer - Player suggested using hammer
- 2 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
- 0 Set flag(s) to (Local):
   true - 692975d2-ed69-3a48-f644-feace65ac80e_SuggestedHammer - Player suggested using hammer
> null

0:0 - Know this, without doubt: I will not hesitate do defend Orpheus if I must, even from you.
uid: a4e4bd12-ee30-3177-87f8-ca81f5a5477b
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - The right choice, the only choice. The Prince of the Comet shall not just blaze a path for the githyanki - but for all who oppose the Grand Design.
uid: a5171322-4be2-ada2-152e-f9862ffbd836
> You are my obsession, the one who has parted grey clouds to show me yellow sun. Now, I need you to be the Source of Salvation.

0:0 - There's precious little else we can do, I'm afraid.
1:0 - |We don't have many other options outside taking it's head.|
2:0 - What else can we do? Take its head?
3:0 - We might consider killing the illithid outright. Closing that door may indeed open another.
4:0 - |We don't have many other options outside taking it's head.|
5:0 - Our options are perilously slim, I fear.
6:0 - We do have one other choice: kick the illithid's head from his shoulders. There are worse ways to end the world.
7:0 - |We don't have many other options outside taking it's head.|
uid: a572eafe-86b9-0f3f-fda1-0b54b8073b49
- 0:0 Tag: Minthara -
> Let me do it. Let me transform. I don't have much time left. I can feel it. And once I'm gone, the Emperor won't be able to control me.
> We can debate the finer points later, if we survive. Truth is, we only made it this far thanks to you - so the decision falls to you. The decision is yours to make. The consequences are everyone's to bear. |Choices choices. I was really looking forward to solving this whole thing in bed with a good book. So, what do you think?| If squabbling could save the world, we'd be vaunted as heroes already. You are the only one who can make this choice. We would never have made it this far without you. We can debate no longer. Reaching this far was only possible thanks to you - the choice must be yours also. |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.| Minsc will happily butt his head against each and every one of yours - but there is only one among us who can do the deciding. The time for debate is long in the past. We would not have made it this far without you - the choice must be yours. |Bickering amongst each other is not going to do us any good. We are only this far because of you, and this decision is ultimately up to you.|

null
uid: a5c224e2-fd7a-2701-d975-7607955bc7b1
Jump to another node

0:0 - |Why hesitate if she is so willing?|
1:0 - She's able and willing. This is our best chance - why hesitate?
2:0 - A pointless exercise to even discuss it. If there must be a sacrifice, let us start with the ghaik.
3:0 - Why hesitate, if her heart is set?
4:0 - My heart tells me to plead, to scream, to beg her not to succumb. But she's made her peace with it. And so should I.
5:0 - She has the right to choose her end. And whatever they did to you in Avernus, girl - I am quite certain they never took your heart.
6:0 - Trust in Karlach. Be it metal or flesh, hers is as strong a heart as Boo has ever seen.
7:0 - If Karlach is willing, we should not impede her.
8:0 - |Why hesitate if she is so willing?|
uid: a5e0ead4-a13e-3579-74a3-59dec4486ad5
- 0:0 Tag: Minthara -
> A pointless exercise to even discuss it. If there must be a sacrifice, let us start with the ghaik.
> A pointless exercise to even discuss it. If there must be a sacrifice, let us start with the ghaik. |We still don't know what that mind flayer schemes.|
Think of how little we know about the Emperor's true intentions. We could be making a terrible mistake. Too much of what that mind flayer's intends remains a mystery to us.
And if this is part of the Emperor's plan? We still know so little - Karlach's sacrifice might give it the advantage it needed.
The mind flayer plays games beyond our ken. Karlach's sacrifice may be exactly what it is counting on. Boo still bristles. Perhaps the Emperor plans some trickery - counts on Karlach's noble sacrifice. |We still don't know what that mind flayer schemes.|
|We still don't know what that mind flayer schemes.|


null
uid: a688ff4c-36ed-f9fa-c289-d2c9350a757a
Jump to another node

null
uid: a68e55db-d048-47c0-9abc-fa1c0f72d613
> null
> null

null
uid: a7905e74-a8a6-5396-e965-c26b390f6b13
Jump to another node

null
uid: a883eb22-0095-43fb-e46f-284cc45dc042
- 0 Set flag(s) to (Local):
   true - 692975d2-ed69-3a48-f644-feace65ac80e_AskedVlaakithLaezelToReconsider - AskedVlaakithLaezelToReconsider

0:0 - I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier.
uid: a9405544-8940-2709-aeaa-fa9d786f0721
> null

0:0 - Let me do this for you. For me. Please, darling. I want to.
uid: ab7d8201-67cb-a92b-039d-d6441ba03d20
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Object):
   true - ORI_State_WasPartneredWithKarlach - Player was in a relationship with Karlach.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> |Why hesitate if she is so willing?| She's able and willing. This is our best chance - why hesitate? A pointless exercise to even discuss it. If there must be a sacrifice, let us start with the ghaik. Why hesitate, if her heart is set? My heart tells me to plead, to scream, to beg her not to succumb. But she's made her peace with it. And so should I. She has the right to choose her end. And whatever they did to you in Avernus, girl - I am quite certain they never took your heart. Trust in Karlach. Be it metal or flesh, hers is as strong a heart as Boo has ever seen. If Karlach is willing, we should not impede her. |Why hesitate if she is so willing?|

0:0 - Assimilate Gith's faithful son, and I will cut you down, Karlach. This is my promise.
uid: aeb8eb59-e3a2-2ed3-f539-efed392d4fd2
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> It'd be an honour to die at your hand, Lae'zel. Just wait 'til this is over to run me through, all right?

null
uid: b1a8f60c-ec58-1838-2629-af248f5f4ef0
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Come on, Lae'zel. Even you're not so stubborn to know that isn't the only way forward. |The Emperor could be right, but that doesn't mean we're out of options.|
> |I'd better trust our friend as a mind flayer than the Emperor, no?| |I'd be a hypocrite to tell you otherwise. And I'd better trust our friend as a mind flayer than the Emperor, no?| |We were already open to the idea of dabbling with their power. I'd better trust our friend as a mind flayer than the Emperor, no?|
Surely we should consider it. Better to trust a friend, even one in a... new guise? I'll take a friend over the Emperor any day - even if said friend is sprouting tentacles. The consequences may be grim - but better that we hold this power than the Emperor, yes? |I'd better trust our friend as a mind flayer than the Emperor, no?| I would not trust the Emperor with this power. And Minsc has already proven himself too easily corrupted. But... not you, my friend. Better to trust a friend - even one who has succumbed to ceremorphosis - than the Emperor. |I'd better trust our friend as a mind flayer than the Emperor, no?|


0:0 - Let me do it. Let me transform. I don't have much time left. I can feel it. And once I'm gone, the Emperor won't be able to control me.
uid: b4a6509a-9755-fd84-9f91-060e93dc1984
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_General_State_KarlachOfferedToTransform - Karlach offered to take the players place in turning into a mind flayer
> null

0:0 - There'll be no risk in the Emperor controlling me - it's the perfect solution.
uid: b61fb109-d752-abf2-6dbb-9e09d5068df3
Node context: A little sad, but resolute.
> Say you agree. Please.

null
uid: b73e4e13-2816-e076-2266-76c7652d81d1
Jump to another node

0:0 - This should be my sacrifice to make, Karlach. Not yours.
uid: b741dd7c-c90e-ef3f-9abf-432af5f85c57
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Soldier, my heart feels like a live grenade - gonna blow any minute. You still have a life to live. I don't.

null
uid: b8a4391f-6243-05ba-010b-38fcd826e5d8

0:0 - |I don't trust that mind flayer one bit, but something has to be done.|
1:0 - |I don't trust that mind flayer one bit, but something has to be done.|
2:0 - |I don't trust that mind flayer one bit, but something has to be done.|
3:0 - We've fought too many battles, leapt too many hurdles too avoid this very fate.
4:0 - |I don't trust that mind flayer one bit, but something has to be done.|
5:0 - |I don't trust that mind flayer one bit, but something has to be done.|
6:0 - |I don't trust that mind flayer one bit, but something has to be done.|
7:0 - |I don't trust that mind flayer one bit, but something has to be done.|
uid: b8d2f938-e6a2-b2ff-6cda-b2befa1eeecc
- 0:0 Tag: Minthara -
> |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.| |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.| |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.| But if Orpheus must be assimilated, I'd soooner trust you with the stones than that damnable mind flayer. |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.| |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.| |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.| |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.|

0:0 - |A helish solution falls in our lap and you still complain? My word.|
1:0 - She's made her wishes clear. We should respect them - and not discard a solution when it presents itself.
2:0 - The choice belongs to our leader, Karlach. I trust they'll make the right one, lest you all suffer by my hand.
3:0 - In the absence of any better idea, I believe she is our best chance.
4:0 - If you trust Karlach, you must honour her choice. And... I must do the same.
5:0 - She made this choice for us. Do her the honour of owning it.
6:0 - Silence any doubt. There goes a warrior.
7:0 - The stakes are too high for doubt - we have chosen our course, now let us see it through.
8:0 - |I beleive she's our best chance, with the added benifit of not needing to cut her down otherwise.|
uid: b9b3ee51-1b5d-577c-af2a-f3916f45ae62
- 0:0 Tag: Minthara -
=== END NODE ===

null
uid: be4626b1-2a40-9776-813d-feb81d3ed624
> |I trust any judgement, but I would ask that you trust me as well. We have time, let's make use of it.|
> null

0:0 - We have no means because you refused to seek them. Orpheus is my people's last hope. Let him be destroyed, and you will know an even crueler death than his.
uid: bf40fe32-b363-0870-9a90-fcd8bf9d0313
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> |We have the rare luxury of time here. Let's carefully consider all our options.| Time is waning. Gather your wits, and make your choice.
This may be our last chance to consider all the options - let's take advantage of that. A moment spent gathering our thoughts would be a worthy investment. Let's consider our options, shall we? This may be our last chance to consider all the options - think carefully, then act decisively.
|We have the rare luxury of time here. Let's carefully consider all our options.|
We have a moment. Boo will observe your debate, while Minsc naps with his eyes open. Haste could doom us here - we need to consider all the options.
|We have the rare luxury of time here. Let's carefully consider all our options.|


0:0 - Sacrifice Orpheus, sacrifice the githyanki people to an eternity of Vlaakith's tyranny.
uid: bf458eb5-7f46-b8a7-8c0b-9a7a1c82c470
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You will take the hammer, and you will smash the bonds that trap Gith's blessed spawn.

0:0 - If this is the end for me, let me be the motherfucker who saved the world.
uid: c215b2fa-a2c8-1ad3-9def-8dc8d7e9842d
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> All right. If this is what you really want, all I can say is thank you.
> I can't, Karlach. I'm sorry. I want it to be me, not you.
> No, Karlach, I won't let you make this sacrifice. If that means giving the stones to the Emperor, then so be it.
> |We should at least free Orpheus before we consider all lost.|
> null
> null
> null
> null

0:0 - If anyone was gonna be able to pull off a few tentacles, it was going to be me. Let's do this.
uid: c280ca4f-60b6-fce1-6389-6ac86b470d10
=== END NODE ===

0:0 - I trust you. Do what you think is right, and I'll stand by you.
uid: c712e69a-cc6b-a62e-d46c-f4f4b0dc049d
> But if you change your mind, just say so. I'm here. And I'm ready for whatever comes next.

0:0 - |I trust any judgement, but I would ask that you trust me as well. We have time, let's make use of it.|
uid: c85b3715-8ac5-a917-48e5-b2a2d5c6daf3
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)

0:0 - Becoming a mind flayer seems unthinkable, after all we've done to avoid it.
uid: ca25ecce-374e-fa6d-44d0-efdf40e549f2
> Unthinkable, and unnecessary. I cannot have been clearer. You know what must be done.

0:0 - I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier.
uid: cc5ef8ff-50da-1f4e-5f16-4b0dc7496289
> I won't have to look at you much longer anyway, so I'm really getting the good end of the deal.

null
uid: cd936721-15c9-ae5e-825a-0c2766f74515
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Today, the illithid falls and the Comet flies free. You either stand with me, or against me.

null
uid: cf812c46-126d-594b-f04c-272b9db44dd0
Jump to another node

0:0 - We have the Orphic Hammer. We could set the prince free.
uid: cfcb4a04-edf1-8d80-3f09-4ea682fc241b
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> null

0:0 - We have no means of freeing Orpheus. What else can we do?
uid: d7009a9c-6c23-f908-705d-531cd9d42876
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null
> null

0:0 - I've never been more sure of anything. This heart inside me is about to blow. Doesn't matter which body it takes out with it, right?
uid: d8a7d6d9-24ad-3c2e-ae1d-2eb3774e181c
> Thank you, darling.

null
uid: d9a91828-e83e-7adf-ad94-55bc12b8441d
=== END NODE ===

null
uid: d9c38eb0-f9b0-aeee-5429-a9424ed16ba1
> null

0:0 - A pointless exercise to even discuss it. If there must be a sacrifice, let us start with the ghaik.
uid: da2b66b5-76ed-5926-775e-faee3d50a976
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You heard what the Emperor said. Even if we kill it we still need a mind flayer to use the stones.

0:0 - That's a huge risk. And we don't have to make it, if I transform.
uid: db92e0f8-fe4c-a73d-54cf-b09ae234e1a6
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)

null
uid: dd89db2e-fba4-c79f-de43-8f7e91164eb0
> null

0:0 - Transformation seems unthinkable, after all we've done to avoid it.
uid: e0e2da5a-63ed-7bfd-f0a9-469255edeb63
> |If we take the Emperor's word at face value, then I'm not seeing what good it will do us to turn down his offer now.| We have scant room for doubt now - all we can do is choose the least-worst option. Unthinkable, and unnecessary. I cannot have been clearer. You know what must be done. If no option appeals, well... all we can do is choose the least wicked amongst them. For better or for worse, the Emperor has helped more than hindered. |I think we are past the point of good feelings. What we choose here will have to be whichever feels the least terrible, unfortunately.| It is never a good idea to be guided by good ideas alone. Only whatever must be done. Time runs short, I fear. All we can do is choose the least-worst option. |I think we are past the point of good feelings. What we choose here will have to be whichever feels the least terrible, unfortunately.|

null
uid: e1c19586-fc0f-be6d-aaea-eaf50f9ef580
Jump to another node

0:0 - I'd rather be a mind flayer than have to watch you become one. You still get to live. Do it as you.
uid: e3e81fac-eb72-eeec-db77-8ff28d260b92
> Let me do this for you. For me. Please, darling. I want to.

0:0 - Today, the illithid falls and the Comet flies free. You either stand with me, or against me.
uid: e450171b-619b-ffd7-8a0f-fc63271ed1ff
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

null
uid: e4f3bb62-15c9-2beb-c483-8e0e2c193c8b
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - You are my obsession, the one who has parted grey clouds to show me yellow sun. Now, I need you to be the Source of Salvation.
uid: e598ff68-3ac4-ee5a-a931-1796039afe1b
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)

null
uid: e6ef7e39-8c51-7838-5853-ffa7859352fc
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You heard what the Emperor said. Even if we kill it, we still need a mind flayer to be able to use the stones.

0:0 - |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.|
1:0 - |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.|
2:0 - |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.|
3:0 - But if Orpheus must be assimilated, I'd soooner trust you with the stones than that damnable mind flayer.
4:0 - |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.|
5:0 - |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.|
6:0 - |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.|
7:0 - |It burns me to say it, but I'd trust you far more as a mind flayer than the Emperor weilding the stones.|
uid: e7736a3c-5582-6bc3-b60d-1d6de1be1ff5
- 0:0 Tag: Minthara -
> |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.| |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.| |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.| But let's not forget the Orphic Hammer. Another solution is within reach, shackled in astral chains: the githyanki prince. |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.| |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.| |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.| |But we also have the Orphic hammer. We can free Orpheus, and I'm sure he would have a better solution.|

0:0 - Freeing Orpheus may very well be the best option here.
uid: e8910641-3b4f-65ed-ec33-0af833f66588
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> |Indeed, if he decideds to not cut us down for what happened back at intermezzo.| |Indeed, if he decideds to not cut us down for what happened back at intermezzo.| |Indeed, if he decideds to not cut us down for what happened back at intermezzo.| Indeed. I'd sooner trust the githyanki prince than whatever grotesque fate the Emperor has planned. |Indeed, if he decideds to not cut us down for what happened back at intermezzo.| |Indeed, if he decideds to not cut us down for what happened back at intermezzo.| |Indeed, if he decideds to not cut us down for what happened back at intermezzo.| |Indeed, if he decideds to not cut us down for what happened back at intermezzo.|

null
uid: e9068929-27b5-57e9-220c-51d3635b9b95
- 0 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> We hold the means to the Prince's release and his killing. You cannot be beholden to this abominable ghaik.

0:0 - I trust you. Do what you think is right, and I'll stand by you.
uid: e9178103-3977-1993-9d6c-db908499d163
> But if you change your mind, just say so. I'm here. And I'm ready for whatever comes next.

0:0 - We have no means of freeing Orpheus. What else can we do?
uid: e984d59a-c295-1ebd-534a-25870995e286
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> We have no means because you refused to seek them. Orpheus is my people's last hope. Let him be destroyed, and you will know an even crueler death than his.

> We have no means because you refused to seek them. Orpheus is my people's last hope. Let him be destroyed, and you will know an even crueler death than his.

null
uid: ece90037-e859-30c9-0893-eec291686e20
Jump to another node

0:0 - You heard what the Emperor said. Even if we kill it we still need a mind flayer to use the stones.
uid: ed754481-1bc5-79d2-16b1-3dfad1a2820b
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> If this is the end for me, let me be the motherfucker who saved the world.

0:0 - This heart inside me is about to blow. Doesn't matter which body it takes out with it, right?
uid: edec83ab-20c4-263a-7360-ac7118aaa30d
> Let me do this for you. For me. Please, darling. I want to.

null
uid: ee0f1f1c-7abf-c508-88e7-25dfd190716d
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Make the next moments count. They cannot be undone.

0:0 - Let me transform. I'm... I'm not long for this world. I can feel it.
uid: ef5228a8-75c8-b850-db77-77022ae832fe
Node context: The weight behind this is Karlach knows she's gonna die, and that's why she's offering.
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> There'll be no risk in the Emperor controlling me - it's the perfect solution.

0:0 - I can't, Karlach. I'm sorry. I want it to be me, not you.
uid: ef741600-e0b3-8339-8f73-4220f5ba3ea6
- 0 Set flag(s) to (Global):
   false - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier.

null
uid: eff8b832-865a-2a35-0dc9-43c172393a63
> If this is the end for me, let me be the motherfucker who saved the world.

0:0 - Know this, without doubt: I will not hesitate do defend Orpheus if I must, even from you.
uid: f0ba4400-2c19-ce57-e817-4c3f331c61b5
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

null
uid: f2bbaa79-f817-d28d-a129-f4f7df9decec

0:0 - All right. If this is what you really want, all I can say is thank you.
uid: f421fff0-e7db-da3e-2e2c-5f64667787e4
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> You're very fucking welcome, soldier.

0:0 - Maybe it's worth freeing Orpheus instead, Lae'zel.
uid: f437f999-b4fa-a581-17c2-0ec2ba74115d
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 1 Check flag(s) (Local):
   false - 692975d2-ed69-3a48-f644-feace65ac80e_AskedVlaakithLaezelToReconsider - AskedVlaakithLaezelToReconsider
   false - 692975d2-ed69-3a48-f644-feace65ac80e_SuggestedHammer - Player suggested using hammer
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 692975d2-ed69-3a48-f644-feace65ac80e_SuggestedHammer - Player suggested using hammer
> I know my queen's mission. And I know neither storm nor sundering will keep me from it.

null
uid: f4e2bf3d-7c09-3689-f268-c1967a76e197
Jump to another node

null
uid: f4e7123e-2dd8-4401-db8e-e7cc1bd971f4
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_Knows_AssimilationKillsOrpheus - Player knows assimilation will kill Orpheus.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)

0:0 - The Emperor's plan failed. We'd be no more clever than court jesters to take it at its word. Cleave its head open and end this pointless debate.
1:0 - |I'd say we finish our bickering and cut the Emperor down. It's plan failed once, why would it work this time?|
2:0 - Things are getting a little too apocalyptic for us to stand around debating - I say we get rid of the Emperor and find another way. Its plan already failed once, after all.
3:0 - A little less bickering and a little more Emperor-slaying will stand to us all. Why trust him when he's already failed us once before?
4:0 - The Emperor has deceived us, manipulated us - and now he's failed us. We might considering taking his head and ending our misery.
5:0 - |I'd say we finish our bickering and cut the Emperor down. It's plan failed once, why would it work this time?|
6:0 - Bah, all of this turn and turn about. Will the debate be ended if Minsc bashes the flayer's skull in with a stone?
7:0 - Debate will settle little, but killing the Emperor? That may achieve something. Its plan failed once already - we would be fools to trust it again.
8:0 - |I'd say we finish our bickering and cut the Emperor down. It's plan failed once, why would it work this time?|
uid: f5052e5d-0eb1-72d8-cb58-ea2838dfc991
- 0:0 Tag: Minthara -

0:0 - But if you change your mind, just say so. I'm here. And I'm ready for whatever comes next.
uid: f581c0b0-b896-f7d7-d800-6845b2b19227
=== END NODE ===

0:0 - |We give it what it wants, we all walk free. I'm failing to see the problem?|
1:0 - You must have lost all sense to think the Emperor would be anything but our downfall.
2:0 - So we give it what it wants, and we don't transform? I've heard worse deals, and we're hardly in a position to haggle...
3:0 - Give it what it desires, and none of us need to give in to ceremorphosis...

4:0 - We could always give it what it wants and avoid an unneeded sacrifice.
5:0 - |We give it what it wants and none of us transform?|

6:0 - If we die beneath the brain, the Emperor dies beneath my boot. Simple enough, no?
7:0 - Give it what it desires, and none of you need to transform.

8:0 - |We give it what it wants and none of us transform?|

uid: f5954ea6-722e-7d68-0f49-56700f598be1
- 0:0 Tag: Minthara -
> I will not let you damn my people to eternal slavery. Damn the ghaik, and damn your continued allegiance to it.
> Chk. This ghaik must truly be an emperor, for you to so willingly submit to its every fancy. We'd be surrendering control over the most powerful being in Faerûn. Do you truly think that's wise? |Complete control of the most powerful being in Faerun?| Just yield all control over the most powerful being in Faerûn? That's obscene. Hells - I wouldn't trust the Emperor with these stones any more than I would the Chosen we snatched them from. |Complete control of the most powerful being in Faerun?| If we are to so easily surrender to death, Minsc would prefer one of you to bash his head in with a stone. Just giving it complete control over the being that will determine that fate of Faerûn...? We cannot - we must not. |Complete control of the most powerful being in Faerun?|

null
uid: f65522f3-1b03-4404-724b-a45c9b7a320d
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> That's a huge risk. And we don't have to make it, if I transform.
> null

0:0 - Thank you, darling.
uid: f675e926-da1b-23a6-33cf-a4286c164c30
Node context: Her resolve cracks slightly on the 'darling,' an aside to the player if they're in love.
- 0 Check flag(s) (Object):
   true - ORI_State_WasPartneredWithKarlach - Player was in a relationship with Karlach.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> If this is the end for me, let me be the motherfucker who saved the world.

0:0 - No - we must stay the course. Deny the ghaik's bidding. Deny transformation!
1:0 - All this time, we've been trying to find a way to cure ourselves. I'm not about to just surrender and transform now.
2:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
3:0 - All this time, we've been seeking a cure. Surely it can't have been all for naught.
4:0 - I've been pursuing a cure ever since that cursed beast was slotted behind my eyeball. I'm not about to just give in to ceremorphosis now.
5:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
6:0 - When I think of twisting myself into the flayer-form... who will take care of Boo?
7:0 - |I've been fighting the illithid powers ever since I was infected. I'm not about to embrace them and become a mind flayer.|
8:0 - The illithid threat needs to be destroyed from root to stem - I will not condone anyone volunteering for ceremorphosis.
uid: f75a40d2-d0b9-d69c-902d-41a4a5c9d2d3
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> The Emperor could be right, but that doesn't mean we're out of options.
> I'm hardly overjoyed at the prospect, but what if the Emperor is right? This sacrifice could be the only way. No. I - I can't bear to think it. I will not fail the Prince of the Comet. A futile sacrifice. Resist the ghaik, slice every tentacle clean away if it so pleases you. But do not give in! |I'm not peachy about this either darling, but what if the Emperor is right? What if the only way to do the right thing is to follow it's lead?| I'm far from thrilled, but what if the Emperor is right? What if this sacrifice is the only way? To give oneself to an illithid - a moment ago, I'd think it was madness. Now, I wonder if we've no better choice. |I'm not pleased either, but what if the Emperor is right? What if the only way to do the right thing is to make this sacrifice?| It is an evil notion... but perhaps a matter of this 'lesser' evil Jaheira has tried so hard to teach me about. This sits poorly with me... but what if the Emperor speaks true? What if this sacrifice is the only way for us to prevail...? |I'm not pleased either, but what if the Emperor is right? What if the only way to do the right thing is to make this sacrifice?|

0:0 - So it's just giving us the stones? Forgive my cynicism, but there has to be a catch.
1:0 - |Nothing is ever free. What to do, what to do.|
2:0 - An unthinkable and unnecessary sacrifice. I cannot have been clearer. You know what must be done.
3:0 - |For it to willingly offer us control of the stones, there must be more to this.|
4:0 - |For it to willingly offer us control of the stones, there must be more to this.|
5:0 - |For it to willingly offer us control of the stones, there must be more to this.|
6:0 - Are we to trust the flayer? Grasp at its stones because it offers them with an open hand?
7:0 - It offered the stones to us, willingly. What are we not grasping?
8:0 - |For it to willingly offer us control of the stones, there must be more to this.|
9:0 - It's just going to give us the stones, is it? Where's the catch?
uid: f91439bf-3ca3-3182-6e84-2969c79be3ca
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> The Emperor's plan failed. We'd be no more clever than court jesters to take it at its word. Cleave its head open and end this pointless debate. |I'd say we finish our bickering and cut the Emperor down. It's plan failed once, why would it work this time?| Things are getting a little too apocalyptic for us to stand around debating - I say we get rid of the Emperor and find another way. Its plan already failed once, after all. A little less bickering and a little more Emperor-slaying will stand to us all. Why trust him when he's already failed us once before? The Emperor has deceived us, manipulated us - and now he's failed us. We might considering taking his head and ending our misery. |I'd say we finish our bickering and cut the Emperor down. It's plan failed once, why would it work this time?| Bah, all of this turn and turn about. Will the debate be ended if Minsc bashes the flayer's skull in with a stone? Debate will settle little, but killing the Emperor? That may achieve something. Its plan failed once already - we would be fools to trust it again. |I'd say we finish our bickering and cut the Emperor down. It's plan failed once, why would it work this time?|

0:0 - No - none of us is turning into a mind flayer. If that means giving them the stones, then so be it.
uid: fb41804e-9bb9-7075-1038-be39c5295d96
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_GD_State_AgreedGiveStonesEmperor - Player agreed to give the stones to Emperor rather than become a mind flayer or make anyone else become a mind flayer.
> I trust you. Do what you think is right, and I'll stand by you.

0:0 - Soldier, my heart feels like a live grenade - gonna blow any minute. You still have a life to live. I don't.
uid: fc7ad067-9e4c-ad4f-a096-b908f129143a
> Let me do this for you. For me. Please, darling. I want to.

0:0 - If this is the end for me, let me be the motherfucker who saved the world.
uid: fe27bae5-024a-6808-8cdd-335f56cc708b
Node context: A return to her swag.
> All right. If this is what you really want, all I can say is thank you.
> I can't, Karlach. I'm sorry. I want it to be me, not you.
> No - none of us is turning into a mind flayer. If that means giving them the stones, then so be it.
> We should at least free Orpheus first. There might be another solution here.

null
uid: fe3228fb-9507-421e-0045-95b247545b61
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> |Let's hope it doesn't come to that Lae'zel.|

0:0 - |I'd better trust our friend as a mind flayer than the Emperor, no?|
1:0 - |I'd be a hypocrite to tell you otherwise. And I'd better trust our friend as a mind flayer than the Emperor, no?|
2:0 - |We were already open to the idea of dabbling with their power. I'd better trust our friend as a mind flayer than the Emperor, no?|

3:0 - Surely we should consider it. Better to trust a friend, even one in a... new guise?
4:0 - I'll take a friend over the Emperor any day - even if said friend is sprouting tentacles.
5:0 - The consequences may be grim - but better that we hold this power than the Emperor, yes?
6:0 - |I'd better trust our friend as a mind flayer than the Emperor, no?|
7:0 - I would not trust the Emperor with this power. And Minsc has already proven himself too easily corrupted. But... not you, my friend.
8:0 - Better to trust a friend - even one who has succumbed to ceremorphosis - than the Emperor.
9:0 - |I'd better trust our friend as a mind flayer than the Emperor, no?|
uid: fe9146bd-8d22-2be2-8887-e475b640778f
- 0:0 Tag: Minthara -
- 0:1 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null
> null

null
uid: ff9466fb-72c6-25b9-afbb-ae413e08e058
Jump to another node

0:0 - Orpheus will lead the charge against the Netherbrain. First, the Grand Design will be thwarted; next, the Comet will raze the Undying Queen!
uid: ffd3f5cd-1b2e-576a-20e7-ddc09f84ea3a
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> If we're to defeat the brain, transformation may be the better option.
> Becoming a mind flayer seems unthinkable, after all we've done to avoid it.
> We could give the stones to the Emperor. Better to trust a mind flayer than become one.
> Freeing Orpheus may very well be the best option here.
> We have no means of freeing Orpheus. What else can we do?
> Enough talk. It's time to act.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_GD_Undecided.lsj
Synopsis:
The party discuss what just occurred and what to do about their current situation.They failed to kill the Netherbrain and the Emperor has other plans in mind. Gale and Lae'zel are given a higher priority here since Gale has the bomb in his chest and Lae'zel may want to free Orpheus. The main topics: 1. What Is Happening 2. Distrust 3. Hope

0:0 - If Orpheus stands with us, it won't matter what the Emperor thinks.
1:0 - If we free Orpheus, then it is to slay him. This was my promise - and you will not keep me from it.
2:0 - Let the Emperor have his tantrum. If Orpheus stands with us, we can rid ourselves of the illithid.
3:0 - Use the hammer. If the Emperor objects - for this, the hammer is also a solution.
4:0 - If the githyanki is willing to help, we will have no need of the rogue illithid.
5:0 - If you held a knife to my throat, I'd choose Orpheus over the Emperor. We'd be fools to trust an illithid.
6:0 - Who cares what the illithid thinks. If we can get Orpheus on our side, we're golden.
uid: 02b545cb-84b8-19ae-1299-c6db751a0366
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 1:0 Tag: Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
=== END NODE ===

null
uid: 02ba0266-7511-21ab-35e9-ef01c4fc6314
Jump to another node

0:0 - The traitor prince is close. We must split him open; we must fulfil Vlaakith's command!
uid: 05ea4d91-a95d-3905-f83a-09837603130c
> null

0:0 - The Emperor's plan only failed because the brain evolved - let's hear it out. It might have a solution yet.
uid: 08d19c8f-378f-4834-9ef1-6a66a769526d
> Agreed. Nothing's lost yet but a bit of our sanity. Onward. As you wish. Minsc will listen - but Boo will watch. True. I don't exactly trust it, but it might be the only hope we have. Optimistic to the end - good. Cynicism won't help us now. Let's hear the Emperor out. The flayer makes a great show of having all the answers. Let us see if it can save its own skin.

0:0 - I'm not eager to unleash the orb - but if no other option presents itself...
uid: 0ac52183-9b1d-15db-81a5-484cd83a0531
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> I will not sacrifice this city just so you can die a martyr. We will find another way. No way, beardy. We need you alive. And we need me alive too. We need all of us alive. The city would be lost - and us along with it. That's a weak form of victory at best. There must be another way. It's your orb, it's your choice. But I really hope it won't come to that. A grim choice. But perhaps better than none at all, at the last. My hamster is not in the habit of choosing between two evils. We will find a third and better way, or Boo will know the reason why! If we sacrifice a whole city, we'd be little more than villains ourselves. There must be another way. Then we find another option.

0:0 - Damn these stones. We did not come this far, spilled so much blood, just for them to fail us.
1:0 - Those fucking stones were worthless.
2:0 - The stones have failed us, and our enemy is more potent than ever. This feels like a step backwards.
3:0 - After everything we went through to get those stones, they didn't even work? Because now it's a 'nethersomething'?
4:0 - So now it is a Netherbrain we face - whatever in the howling hells that might be.
5:0 - |Well, that didn't work.|
uid: 0b07dcba-5a30-43cf-adba-5e206257f523
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> We've gone astray. Foolish to think the Emperor would lead us to anything but ruin. The Emperor failed us. Its plan has all but led us to ruin. The illithid lied about its nether-pebbles. Only say the word, and Minsc will feed them back to it. The illithid has deceived us, and we have submitted like pups to the slaughter. No more. Perhaps it's time we stop trusting the illithid to save us. Its manipulation has brought us nowhere. The Emperor did this. Planned this, somehow. What's it hiding?

0:0 - Wisely spoken. A ghaik acts only for its own aims - and we near the end of our usefulness.
1:0 - We have never been true allies - just toys in its game.
2:0 - Well-spoken, says Boo! If we are to die useless deaths, let them be useless deaths of our choosing.
3:0 - It has toyed with us long enough - now is the time for action, not mere belief.
4:0 - Agreed. We could scarcely find a worse figure to trust even if we tried.
5:0 - I'm not sure I ever really did. That thing is in it for itself, all the way.
uid: 0b2d2ff1-5d5f-2369-aa75-1520a5e851d8
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Whatever comes next, choose wisely. What's done cannot be undone. Let's get this over with. Probably wise to not trust that thing... but we're not exactly inundated with alternatives. Whatever we do, it had better count. All right, but we'd better make our next move a good one. Otherwise it will be our last. We need not speak of trust. Only using the creature as it no doubt means to use us. |Then we'll need to make our next move carefully. While my option is available, I'm not eager to using it if it can be avoided.|

0:0 - Trust me - unleashing the orb is not something I want to do, but if there's no other way...
uid: 0d7f7648-8b85-9870-7f86-33bfb97541ab
Cinematic: Gale gives a sage nod.
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> ...well, I shan't hesitate. We cannot allow this thing to prevail.

0:0 - ...well, I shan't hesitate. We cannot allow this thing to prevail.
uid: 100a074e-aa5a-df33-9de7-0579b27cf99f
Cinematic: Gale gives a sage nod.
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - The Emperor will no doubt seek to pour honey in our ears - talk us round to it's way of thinking. It would be remiss of me to not remind all that there is another way...
uid: 14e57bb5-2b2b-7319-e2fa-81b9a62b3763
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> ... the orb. I still have the means to unleash its power, and put a stop to all this from one heartbeat to the next. But it would not be without cost. The city, and all who remain, would be lost.

0:0 - *Discomfort gnaws at you like a rat in your belly - is it doubt? Or simply fear?*
uid: 184cad1d-2651-4bf5-9006-564859912747
Node context: 'guest' = the tadpole living in your head.
> *The stones were supposed to allow you to dominate the brain - the Emperor said so. But it didn't work.*

null
uid: 19a562af-7dd9-fb9f-f63e-1c43e9f47486
Jump to another node

0:0 - Damn these stones. We did not come this far, spilled so much blood, just for them to fail us.
1:0 - Those fucking stones were worthless.
2:0 - So much for those stones. How're we supposed defeat a Netherbrain?
3:0 - After everything we went through to get those stones, they didn't even work? Because now it's a 'nethersomething'?
4:0 - So now it is a Netherbrain we face - and it seems disinclined to yield to the Netherstones.
5:0 - I do not know what a Netherbrain is - but these Netherstones would have been more useful fashioned into a nether-club.
6:0 - The stones have failed us. What in nature's realm could possibly best a Netherbrain?
7:0 - |Well, that didn't work.|
uid: 19fcc055-71d3-4ab5-8cd7-801758563786
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> Yet we live. And we have the Emperor to thank for it. Still, we're closer than we've ever been to finishing this thing. And we got here with the Emperor's help. I guess it could be worse. At least we're still alive. I suppose we owe the Emperor some thanks for that... I hate to say it, but thank the hells for that mind flayer. If it hadn't pulled us out of there... But we are not dead yet, thanks to our illithid benefactor. Yet we were saved. Boo still draws breath - and so the mind flayer may continue to do so. At least we draw breath still, thanks to the Emperor. |At least we're not dead.|

0:0 - Agreed. Nothing's lost yet but a bit of our sanity. Onward.
1:0 - As you wish. Minsc will listen - but Boo will watch.
2:0 - True. I don't exactly trust it, but it might be the only hope we have.
3:0 - Optimistic to the end - good. Cynicism won't help us now. Let's hear the Emperor out.
4:0 - The flayer makes a great show of having all the answers. Let us see if it can save its own skin.
uid: 1be7b8b5-4f9f-41fe-b590-d5521b8e4adb
- 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - Hear him out if you wish - but please, don't act in haste.
uid: 1cb266e8-1b8a-5427-2520-890073b6f29f
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - We can make up our minds after we hear what the Emperor has to say.
uid: 1f992c11-1b80-4f99-b87c-f64596e92c77
> 'When our allies fail us, we must turn to our enemies.' My father's words. Where the Emperor's concerned, I fear we've no choice but to trust. Right. Let's see what old worm-tongue has to say. Fine. Let's hear the illithid out. Well then, let's hear it out. Wise. Even a treacherous path is better than blundering through the wilderness. Boo will listen, for his is the only mind worth heeding! An unnatural and unlikely saviour. Yet needs must... If it has anything valuable to say, then we may act upon it. Until then, our eyes and ears must remain open for any other possibility of success. |At least he seems to enjoy chatting more than brain eating.|

0:0 - The Emperor will no doubt seek to pour honey in our ears - talk us round to it's way of thinking. It would be remiss of me to not remind all that there is another way...
uid: 1fba615d-7139-b5e7-5046-fc5516feaa77
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> ... the orb. I still have the means to unleash its power, and put a stop to all this from one heartbeat to the next. But it would not be without cost. The city, and all who remain, would be lost.

null
uid: 1fecba0a-b16d-01bb-dd03-2a733b0e8536
Jump to another node

0:0 - I will not let the prince suffer another moment in this infernal prison!
uid: 2347cae7-1d45-ef56-f336-177b21e64d98
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Gith's Heir will rise once more!

0:0 - I won't accept that. You cannot be so desperate as to believe the only answer is destruction.
1:0 - Too great. I won't allow it, soldier.
2:0 - I'd rather you didn't, not until we've exhausted all other options.
3:0 - Surely we're not there yet? There must still be options that don't include exploding.
4:0 - A grim choice. But perhaps better than none at all, at the last.
5:0 - It would be amusing to see you explode, Gale. But Minsc would rather we all die with swords in our hands and spells on our lips.
6:0 - It is too great a cost. What salvation would that be, if paid for with the blood of our allies?
7:0 - You would bring us down with you? This is a coward's choice. Everything bleeds, the brain included, we just need to find where to strike it.
uid: 23e21da4-95b0-4be2-cbf3-162be3ae1ec8
- 0:0 Tag: Minthara -
> null

0:0 - I expect not. Which is why we will split the ghaik open and let his silver blood spill.
uid: 245736ba-a6a5-af8e-6515-3046d0af42c3
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - You're completely serious about this?
uid: 256af8d9-3e8c-2c06-8cde-a621bb88851d
> Of course - I've had ample time to think on it. We may yet prevail by other means... but the option remains. And I shall not hesitate, if called upon.

null
uid: 272e381d-ce63-ee66-d2b0-f7206c7bc582
Jump to another node

0:0 - The Emperor will no doubt seek to pour honey in our ears - talk us round to it's way of thinking. It would be remiss of me to not remind all that there is another way...
uid: 273a843a-868f-275e-d006-2222fe3ba8cb
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> ... the orb. I still have the means to unleash its power, and put a stop to all this from one heartbeat to the next. But it would not be without cost. The city, and all who remain, would be lost.

0:0 - 'When our allies fail us, we must turn to our enemies.' My father's words. Where the Emperor's concerned, I fear we've no choice but to trust.
1:0 - Aye. And that at the end of it all, there's a sunset with our names on it.
2:0 - At this stage, I'll agree to just about anything.
3:0 - Personally I'll take anything that helps us survive. I just hope that's still an option.
4:0 - Wise. Even a treacherous path is better than blundering through the wilderness.
5:0 - Boo is with you until the very end. And Minsc will always be with Boo.
6:0 - The outlook is dire. Any choice is better than no choice, I say.
7:0 - 'open' to it? On the precipice of annihilation, I should hope you're actively searching for a solution, not just waiting for one to fall on your lap.
8:0 - |Always good to be flexible.|
uid: 294eab64-bd7a-cc04-af5e-98c8246e687b
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

null
uid: 29e59c4f-2904-0cb0-3c52-40e535c07742
Jump to another node

null
uid: 2e288283-605d-6b7c-2f9d-a7e56c07856a
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - Sounds pretty drastic. What about the Emperor? It might have another trick up its sleeve...?
1:0 - What about the illithid? Boo would not like to see the city destroyed. Minsc neither.
2:0 - What about our old friend, the illithid? Might it not have a less destructive alternative?
3:0 - I would much prefer we find another way. Perhaps the mind flayer has another idea?
4:0 - It should not have to come to that. Perhaps the illithid can provide us with a better solution.
uid: 302d94e6-8b55-4cf6-65fd-e68361049ef7
- 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> We've gone astray. Foolish to think the Emperor would lead us to anything but ruin. The Emperor failed us. Its plan has all but led us to ruin. The illithid lied about its nether-pebbles. Only say the word, and Minsc will feed them back to it. The illithid has deceived us, and we have submitted like pups to the slaughter. No more. Perhaps it's time we stop trusting the illithid to save us. Its manipulation has brought us nowhere. The Emperor did this. Planned this, somehow. What's it hiding?

0:0 - Then we better be sure the githyanki prince will stand with us.
1:0 - We better be totally sure he's on our side, then. Things are bound to get ugly fast if we let him out.
2:0 - We can only hope he indeed proves to be an ally...
3:0 - Perhaps. But if he can't, we may be up the proverbial creek.
4:0 - Quite a moment to try and make new friends. But it seems we are out of other options.
5:0 - Do it! If he will not help, Boo will make him long for the safety of his prison once more.
6:0 - Much would rest on Orpheus proving himself an ally, then.
7:0 - You're making quite a habit of freeing prisoners. I hope this one doesn't disappoint you.
8:0 - |I don't know about you, but I wouldn't be so pleased being woken up after an eternity of prison time.|
uid: 30d071d5-86ad-a2ba-4568-3398f3463db7
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - I won't accept that. You cannot be so desperate as to believe the only answer is destruction.
1:0 - Let that be our backup plan's backup plan. We need you, beardy. Un-exploded.
2:0 - No - I won't hear of it. Not until we know there's absolutely no other way.
3:0 - Surely we're not there yet? There must still be options that don't include exploding.
4:0 - Fire might cleanse the wood-rot - but to little end, if you must burn down the forest entire.
5:0 - My hamster is not in the habit of choosing between two evils. We will find a better way, or Boo will know the reason why!
6:0 - No, we cannot resort to that - not if there's even a glimmer of hope remaining. If we're willing to sacrifice a whole city of innocents, what are we even fighting for?
uid: 31518e83-2b8d-4974-0303-a4b992af6e71
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
> It's a high cost - but we may have no choice but to pay it. I won't accept it. I won't. If it allows us to circumvent the illithid's mind-games and defy the brain, it may be our best chance of freedom. That's a drastic solution to say the least... but what other choice do we have? Fight a losing fight? Trust the Emperor? I don't like it, but if it comes to that, I suppose... we have it as an option. | I won't accept it. I won't. |

0:0 - Of course - I've had ample time to think on it. We may yet prevail by other means... but the option remains. And I shall not hesitate, if called upon.
uid: 34afe472-1701-c97f-5a52-05ec7844ce08
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - ... the orb. I still have the means to unleash its power, and put a stop to all this from one heartbeat to the next. But it would not be without cost. The city, and all who remain, would be lost.
uid: 3ba41ea6-ce9a-f55b-be72-e8676268d07d
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Trust the Emperor, or annihilate the Sword Coast. A vexing choice - but an easy one. These can't be our only options. Destroy the Sword Coast, or trust the mind flayer?! | So our choices are: Trust the scheming mindflayer or Disintegrate the Sword Coast... | | So our choices are: Trust the scheming mindflayer or Disintegrate the Sword Coast... | | So our choices are: Trust the scheming mindflayer or Disintegrate the Sword Coast... | | So our choices are: Trust the scheming mindflayer or Disintegrate the Sword Coast... |

0:0 - I made my promise. I will not fail my queen on the basis of groundless fears or fickle whims.
uid: 3d203b08-c858-5df0-fea4-c939988b0f07
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Let's talk to the Emperor first before we decide anything.
uid: 418d278e-74e5-2c37-c16d-458a0bdb48a3
> null

0:0 - We may cling to hope a while longer if you wish, but should that fail us, I'll be ready to act.
uid: 42d137da-6a09-7798-a5d5-a6cbecfb826b
Cinematic: Gale gives a sage nod.
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - ... the orb. I still have the means to unleash its power, and put a stop to all this from one heartbeat to the next. But it would not be without cost. The city, and all who remain, would be lost.
uid: 4695d866-d34c-0de2-01c0-edcfdb82e26c
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Sounds pretty drastic. What about the Emperor? It might have another trick up its sleeve...? What about the illithid? Boo would not like to see the city destroyed. Minsc neither. What about our old friend, the illithid? Might it not have a less destructive alternative? I would much prefer we find another way. Perhaps the mind flayer has another idea? It should not have to come to that. Perhaps the illithid can provide us with a better solution.

0:0 - Watch your tone. I will do what's right, no more and no less.
uid: 48a895ee-229d-e82b-86e0-4fb7e5adf328
> My fate unravels, and you're concerned with my tone? Fagh wo'h chox, kainyank!

0:0 - It's a high cost - but we may have no choice but to pay it.
1:0 - Can there be no better way? The mind flayer may have manipulated us, but let's not let it rob us of each other.
2:0 - Mm. No. Boo likes neither option - you will simply have to try harder, wizard.
3:0 - A small price to pay for the destruction of the Netherbrain.
4:0 - That's a drastic solution to say the least... but what other choice do we have? Fight a losing fight? Trust the Emperor?
5:0 - Not a price I really want to pay, but if we run out of options, we might have to fork up.
uid: 48bd2fac-7f13-8504-98af-84ded5591972
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - 'When our allies fail us, we must turn to our enemies.' My father's words. Where the Emperor's concerned, I fear we've no choice but to trust.
1:0 - Then we make our own way. Starting now.
2:0 - I'm glad you still think we have the luxury of being picky. Let's just hope another option presents itself...
3:0 - I'm not saying you're wrong, I just hope there's another way.
4:0 - We need not speak of trust. Only using the creature as it no doubt means to use us.

5:0 - Well-spoken, says Boo! If we are to die useless deaths, let them be useless deaths of our choosing.
6:0 - Alternatives are slow to present themselves... yet we must hold out hope.
7:0 - You keep your trust well-guarded. Let us hope you do not lose the key - we may yet have need of it. If it comes to that.
8:0 - |Fair enough, lead the way.|
uid: 493f781b-6c8f-beb5-ff3b-3e54a4afb0d8
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Do what you must. But I'd sooner butcher the ghaik than entertain its lies.
1:0 - I will keep an open mind. But I will split the illithid's head at the first sign of danger.
2:0 - Fine. Minsc will listen. But Boo will watch.
3:0 - Its goal ends with the brain, but ours must span the distance beyond. When we commit, and we will commit, we shall do it with intention. Our design, no other.
4:0 - Humour that thing if you must - just as long as you're ready to cut it down to size if it shows any sign of betraying us.
5:0 - Hear, hear. Still hoping for a miracle, but I'm ready for whatever comes our way.
uid: 49686fb1-cb05-43a5-89dd-7cdb2f2bfda3
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

null
uid: 4af9de56-f8ba-66a0-b712-6c1bc82f42bf
Jump to another node

0:0 - Why in the hells would we do that?!
uid: 4c249b4a-d9d2-b8f6-f263-c60a2adf5790
> The end is nigh, one way or another, and our options are dwindling in both quantity and quality.

0:0 - *The stones were supposed to allow you to dominate the brain - the Emperor said so. But it didn't work.*
uid: 4c59e866-ddb5-45ce-aea5-7c9453696ec4
> *There is another way - the hammer that will free Orpheus. Perhaps the githyanki could help you succeed, where the mind flayer failed?*
> *If only you could free Orpheus, perhaps he could help you succeed where the Emperor failed?*

0:0 - Old tentacle-head won't like that. Who knows how it'll react.
1:0 - The illithid will object. But Minsc and Boo will be very persuasive.
2:0 - The mind flayer won't like that. If we take that road, we'd better be very, very sure it's the right one.
3:0 - Such an action could turn the Emperor from ally to foe...
4:0 - The Emperor fears Orpheus. Do not expect it to stand idly by and see him freed.
uid: 4c7483e6-516b-4c26-dbe3-6b0bd6e36406
- 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> If we free Orpheus, then it is to slay him. This was my promise - and you will not keep me from it. If Orpheus stands with us, it won't matter what the Emperor thinks. Let the Emperor have his tantrum. If Orpheus stands with us, we can rid ourselves of the illithid. Use the hammer. If the Emperor objects - for this, the hammer is also a solution. Now is not to concern ourselves with the feelings of an illithid, if it is even capable of them. If Orpheus presents a solution, we take it, we survive. If you held a knife to my throat, I'd choose Orpheus over the Emperor. We'd be fools to trust an illithid. Who cares what squiddie thinks? Our goal was never to save the damn thing. If Orpheus can help us, we should give him a chance.

0:0 - Trust the Emperor, or annihilate the Sword Coast. A vexing choice - but an easy one.
1:0 - These can't be our only options. Destroy the Sword Coast, or trust the mind flayer?!
2:0 - | So our choices are: Trust the scheming mindflayer or Disintegrate the Sword Coast... |
3:0 - | So our choices are: Trust the scheming mindflayer or Disintegrate the Sword Coast... |
4:0 - | So our choices are: Trust the scheming mindflayer or Disintegrate the Sword Coast... |
5:0 - | So our choices are: Trust the scheming mindflayer or Disintegrate the Sword Coast... |
uid: 4daf3ccd-48de-52b4-63f4-9f574d7934e8
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
> Let's hear what the Emperor has to say - we can make our minds up then.
> The Emperor's plan failed. It's proven it can't be trusted.
> Look at Gale, look down to his chest.
> The Emperor's plan only failed because the brain has evolved - it might have another plan.
> We have another option - the orb. I could still put a stop to this... though at great cost.
> I say we free Orpheus. Perhaps he can help us where the Emperor failed.

0:0 - The orb is not a choice that I relish... but it is not one we can afford to ignore.
uid: 4dd8e0c7-c654-3428-6e0e-2cebab08f428
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Let's not rush to conclusions - we should at least hear what the Emperor has to say.
> You're completely serious about this?
> Either way, I think we should free Orpheus.

0:0 - Whatever the Emperor has to say, I'm past the point of trusting it.
uid: 4e1adb0f-4f22-49da-b0c9-1119dae862d9
> Wisely spoken. A ghaik acts only for its own aims - and we near the end of our usefulness. We have never been true allies - just toys in its game. Well-spoken, says Boo! If we are to die useless deaths, let them be useless deaths of our choosing. It has toyed with us long enough - now is the time for action, not mere belief. Agreed. We could scarcely find a worse figure to trust even if we tried. I'm not sure I ever really did. That thing is in it for itself, all the way.

0:0 - I have your back. We will slay Orpheus.
uid: 5017ec13-e972-8b77-08b7-e27b4cb22829
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> So it must be. Vlaakith demands we sever the prince's blasphemous head.

0:0 -
uid: 5161bb64-7491-422e-bf40-1e0955c322fb
=== END NODE ===

0:0 - 'When our allies fail us, we must turn to our enemies.' My father's words. Where the Emperor's concerned, I fear we've no choice but to trust.
1:0 - Right. Let's see what old worm-tongue has to say.
2:0 - Fine. Let's hear the illithid out.
3:0 - Well then, let's hear it out.
4:0 - Wise. Even a treacherous path is better than blundering through the wilderness.
5:0 - Boo will listen, for his is the only mind worth heeding!
6:0 - An unnatural and unlikely saviour. Yet needs must...
7:0 - If it has anything valuable to say, then we may act upon it. Until then, our eyes and ears must remain open for any other possibility of success.
8:0 - |At least he seems to enjoy chatting more than brain eating.|
uid: 53239f7d-629d-f5bf-4414-0dd272e8a1e6
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - I will find a way. Vlaakith will not be denied!
uid: 544719a0-e93b-0281-d48d-90a46a2affa6
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - So it must be. Vlaakith demands we sever the prince's blasphemous head.
uid: 557607a3-4ae3-bdec-8904-8b04ae30747b
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Yet I see no other options. Deceitful he may be - but our best hopes lie with him.
1:0 - As far as I'm concerned, it's proven it knows more than we do. We ought to hear it out.
2:0 - Yet other options are hard to come by. We owe the Emperor our lives, at least.
3:0 - It's proven it can save our lives. Again. But sure, cut that safety rope. What's the worst that could happen?
4:0 - Trust was never the foundation of the arrangement. Only shared survival - and that holds truer than ever.
5:0 - Few other paths remain. Perhaps it isn't wise to shun the one who just saved us - even an illithid.
6:0 - Boo's stomach already bloats from the lies we have been fed. There will be no second serving!
7:0 - |Then that will not leave us with many options left. Measure twice, cut once.|
uid: 55923677-490c-a8ae-8438-fe171beabcf8
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Then you will make him your concern.
uid: 5ade7e9b-f65e-379d-81f4-f1fbac44a673
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> The Githyanki Empire is at a precipice - one wrong push, and it tumbles.

0:0 - Fine, hear it out if you must. But I'd sooner butcher the ghaik than entertain more of its lies.
1:0 - Then talk to it, and I will keep an open mind. But I'm splitting open the illithid's head at the first sign of danger.
2:0 - As you wish. Minsc will listen - but Boo will watch.
3:0 - If this plan is anything short of a strategic masterpiece, we shall have no recourse to follow it.
4:0 - Humour that thing if you must - just as long as you're ready to cut it down to size if it shows any sign of betraying us.
5:0 - I'm willing to hear this so-called plan. Also willing to split the thing's skull open, but I can wait.
uid: 5c7e41d3-3bb5-d875-985d-45a24b3f6949
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Do this, and the queen's forces will aid us against the Netherbrain.
uid: 5f7cdb16-9bb0-3de6-330c-89c33694d877
=== END NODE ===

0:0 - As keen as I am to survive, the option remains - and we have vanishingly few others. I daresay none.
uid: 62d6b753-9ce6-9713-e354-42c293bc8bb4
Cinematic: Gale gives a sage nod.
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> We may cling to hope a while longer if you wish, but should that fail us, I'll be ready to act.

0:0 - Without the Orphic Hammer, we may not be able to reach the prince, let alone kill him.
uid: 665148d3-0743-dae9-c485-395613efc7ec
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
   false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> Hammer or not, Vlaakith will not be denied!

0:0 - I have your back. We will liberate Orpheus.
uid: 68b91ff1-8573-e510-1afb-c005776dbcff
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> The Emperor will resist. It will lie, it will cajole - it might even beg. But there is only one answer it deserves:

0:0 - I will find a way. The prince mustn't suffer another moment in this infernal prison!
uid: 68c7fd3f-8d68-4368-83ec-209dc7e4ec2c
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Look at Gale, look down to his chest.
uid: 68d44ceb-ad52-d083-6bf5-73bf0ea383e5
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> As keen as I am to survive, the option remains - and we have vanishingly few others. I daresay none.

0:0 - Death. We will butcher the ghaik, and free Orpheus from its grasp. Gith's Heir will rise once more!
uid: 6bfdaa0c-e01c-5e2c-bdae-429ae4377a89
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - How would we free Orpheus? His cage is unbreakable.
uid: 6d178924-cc0e-679f-e3be-55e4db290d8c
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> I will find a way. The prince mustn't suffer another moment in this infernal prison!

0:0 - Speak to the Emperor, entertain its tall tales if it suits you.
uid: 6d593381-a8d7-3283-9997-f380ff196a42
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> But do not forget my sacred mission. Vlaakith demands we sever the prince's blasphemous head.

0:0 - Are you sure about this?
uid: 7016fcb6-8978-d680-9957-456376609ad4
> null
> I made my promise. I will not fail Gith's son on the basis of groundless fears or fickle whims.

0:0 - Our time is running out. We need to act.
1:0 - We need to do something soon, don't we.
2:0 - Time's short - we need to act, one way or another.
3:0 - Whatever we do, we need to do it quick. Time is not on our side.
4:0 - Better to act swiftly than stand around and wonder.
5:0 - We must act now - Boo is afraid, and I cannot stand to feel his quivering!
6:0 - Time is not on our side. We need a course of action - now.
7:0 - We need a strategy. And we need it now.
8:0 - |So we're going to need to place our pieces on the board, so to speak.|
uid: 7040798d-8b1a-46c7-b763-54803edf83c7
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> We can make up our minds after we hear what the Emperor has to say.
> The Emperor has been manipulating us this whole time - it's proven it can't be trusted.
> Whatever helps us defeat the Netherbrain, I'm open to it.
> I'm not eager to unleash the orb - but if no other option presents itself...

0:0 - *If only you could free Orpheus, perhaps he could help you succeed where the Emperor failed?*
uid: 706f037a-bb81-43ff-8e98-55dd062cef5e
> *And then there's the fire in your chest, filling you with white, hot, power, ready to be released at any moment.*

0:0 - Let's not rush to conclusions - we should at least hear what the Emperor has to say.
uid: 707f72e5-6ba5-7f06-3020-281140538627
> Hear him out if you wish - but please, don't act in haste.

0:0 - Let's hear the Emperor out. We can make our minds up then.
uid: 71029f80-57cc-46fe-8fcc-84cad7be98cb
> I see no other options. Deceitful the illithid may be - but our best hopes lie with it. That's it. Get the facts, then sort them out. Not like we have much of a choice to do otherwise. As much as I hate to admit it, we're hardly drowning in better options. Let's see what it has to say for itself, I suppose. True, hearing it out won't kill us. It's one of the few things that won't. Wise. Even a treacherous path is better than blundering through the wilderness. |Best to make such decisions after thorough research.|

0:0 - *There is another way - the hammer that will free Orpheus. Perhaps the githyanki could help you succeed, where the mind flayer failed?*
uid: 75309dd9-45d2-4e00-1d54-26548089ce1e
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> *And then there's the fire in your chest, filling you with white, hot, power, ready to be released at any moment.*

0:0 - The Netherstones failed, the brain still lives. Orpheus is hardly my top concern.
uid: 76b61065-a4a5-a5d2-ae88-38c2807a52c5
> Then you will make him your concern.

0:0 - Gith's Heir will rise once more!
uid: 7b20fc5e-b019-d04c-0b86-e6c09891f827
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - The Emperor is a ghaik! It acts on its own whims - it is no friend to us.
1:0 - I would think twice before trusting the illithid. It is loyal for only as long as we're useful.
2:0 - The Emperor would have flayed Minsc's mind already if there were a mind to flay! It cannot be trusted.
3:0 - The mind flayer has been manipulating us - if we listen to it, we are no better than the thralls we fight.
4:0 - The Emperor likely saved us because it needs us as pawns - we can't trust it.
5:0 - Don't be daft. The Emperor misled us. Planned this whole thing. What's it hiding?
uid: 7eddb417-cba3-435f-a62b-2158e3d62413
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Let's hear what the Emperor has to say - we can make our minds up then.
> The Emperor's plan failed. It's proven it can't be trusted.
> Look at Gale, look down to his chest.
> The Emperor's plan only failed because the brain has evolved - it might have another plan.
> We have another option - the orb. I could still put a stop to this... though at great cost.
> I say we free Orpheus. Perhaps he can help us where the Emperor failed.

0:0 - It's a high cost - but we may have no choice but to pay it.
1:0 - I won't accept it. I won't.
2:0 - If it allows us to circumvent the illithid's mind-games and defy the brain, it may be our best chance of freedom.
3:0 - That's a drastic solution to say the least... but what other choice do we have? Fight a losing fight? Trust the Emperor?
4:0 - I don't like it, but if it comes to that, I suppose... we have it as an option.
5:0 - | I won't accept it. I won't. |
uid: 7efe2f1a-449d-66fe-85f9-fe19a9a96012
- 0:0 Tag: Minsc -
=== END NODE ===

0:0 - The Emperor will resist. It will lie, it will cajole - it might even beg. But there is only one answer it deserves:
uid: 8401f698-2341-45a8-7418-f4ad941c93ed
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Death. We will butcher the ghaik, and free Orpheus from its grasp. Gith's Heir will rise once more!

0:0 - Let's hope the Emperor has a better plan.
uid: 89a27c95-7a98-4b16-83ba-b8e60f835eb8
> I would not normally hang my fate on something so flimsy as hope - but our options are few. Hope. The word of the hour. Hope isn't the most robust of plans - but I see few alternatives. Let's hope. Hope alone will not claw us out of this hole. We must get to climbing. Hope is a fine thing, my friend - but even my hamster thinks we will be needing something more. Hope is a slender branch to cling to - but few other options remain. Hope? Hope is for the weak. |Hope wasn't very effective, given we're now here.|

0:0 - If you must. But I'd sooner butcher the ghaik than entertain its lies.
1:0 - I will keep an open mind. But I will split the illithid's head at the first sign of danger.
2:0 - Boo will listen, for his is the only mind worth heeding!
3:0 - We listen, and we ready our weapons. If its tongue veers a lick from truth, we cut it out.
4:0 - Humour that thing if you must - just as long as you're ready to cut it down to size if it shows any sign of betraying us.
5:0 - That's it. Get the facts, then sort them out. Not like we have much of a choice to do otherwise.
uid: 8b5fdfcc-91f6-4d16-b2c5-60c14a0f6275
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Shoot Gale a meaningful glance.
uid: 8ba20813-90c3-7d9b-e6d0-39e33d56ed88
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Trust me - unleashing the orb is not something I want to do, but if there's no other way...

0:0 - I see no other options. Deceitful the illithid may be - but our best hopes lie with it.
1:0 - That's it. Get the facts, then sort them out. Not like we have much of a choice to do otherwise.
2:0 - As much as I hate to admit it, we're hardly drowning in better options. Let's see what it has to say for itself, I suppose.
3:0 - True, hearing it out won't kill us. It's one of the few things that won't.
4:0 - Wise. Even a treacherous path is better than blundering through the wilderness.
5:0 - |Best to make such decisions after thorough research.|
uid: 8ce7c345-7bb5-4667-85a7-79c69475861b
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Do what you must. But I'd sooner butcher the ghaik than entertain its lies. I will keep an open mind. But I will split the illithid's head at the first sign of danger. Fine. Minsc will listen. But Boo will watch. Its goal ends with the brain, but ours must span the distance beyond. When we commit, and we will commit, we shall do it with intention. Our design, no other. Humour that thing if you must - just as long as you're ready to cut it down to size if it shows any sign of betraying us. Hear, hear. Still hoping for a miracle, but I'm ready for whatever comes our way.

0:0 - Hammer or not, Vlaakith will not be denied!
uid: 8f201d7a-200b-d085-3f78-90e04aee2415
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I doubt the Emperor will take too kindly to that.
1:0 - Old tentacle-head won't like that. Who knows how it'll react.
2:0 - May work - or may just make an enemy of the Emperor. And we're hardly short of those as it is.
3:0 - The mind flayer won't like that. If we take that road, we'd better be very, very sure it's the right one.
4:0 - The Emperor fears Orpheus. Do not expect it to stand idly by and see him freed.

5:0 - If the illithid objects, Minsc and Boo will tear off his tentacles.
6:0 - Such an action could turn the Emperor from ally to foe...
7:0 - |Nothing like a good one-two with a blunt object to shift negotiations, though it doesn't seem like the type to appreciate such crude methods.|
uid: 91126ede-eea4-e361-9815-e013128ec97c
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> If Orpheus stands with us, it won't matter what the Emperor thinks. If we free Orpheus, then it is to slay him. This was my promise - and you will not keep me from it. Let the Emperor have his tantrum. If Orpheus stands with us, we can rid ourselves of the illithid. Use the hammer. If the Emperor objects - for this, the hammer is also a solution. If the githyanki is willing to help, we will have no need of the rogue illithid. If you held a knife to my throat, I'd choose Orpheus over the Emperor. We'd be fools to trust an illithid. Who cares what the illithid thinks. If we can get Orpheus on our side, we're golden.

0:0 - Without the Orphic Hammer, we may not be able to free the prince.
uid: 950633b2-3c7c-8b3f-6607-c5f5efdff752
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
   false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> I will not let the prince suffer another moment in this infernal prison!

null
uid: 970d13c9-772f-b8ec-cd9c-488085c16070
Jump to another node

0:0 - If we free Orpheus, then it is to slay him. This was my promise - and you will not keep me from it.
1:0 - If Orpheus stands with us, it won't matter what the Emperor thinks.
2:0 - Let the Emperor have his tantrum. If Orpheus stands with us, we can rid ourselves of the illithid.
3:0 - Use the hammer. If the Emperor objects - for this, the hammer is also a solution.
4:0 - Now is not to concern ourselves with the feelings of an illithid, if it is even capable of them. If Orpheus presents a solution, we take it, we survive.
5:0 - If you held a knife to my throat, I'd choose Orpheus over the Emperor. We'd be fools to trust an illithid.
6:0 - Who cares what squiddie thinks? Our goal was never to save the damn thing. If Orpheus can help us, we should give him a chance.
uid: 99535455-ad73-2bac-1bad-0a87e50b46b2
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 1:0 Tag: Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
=== END NODE ===

0:0 - I would not normally hang my fate on something so flimsy as hope - but our options are few.
1:0 - Hope. The word of the hour.
2:0 - Hope isn't the most robust of plans - but I see few alternatives.
3:0 - Let's hope.
4:0 - Hope alone will not claw us out of this hole. We must get to climbing.
5:0 - Hope is a fine thing, my friend - but even my hamster thinks we will be needing something more.
6:0 - Hope is a slender branch to cling to - but few other options remain.
7:0 - Hope? Hope is for the weak.
8:0 - |Hope wasn't very effective, given we're now here.|
uid: 9c0da15b-2cec-6b84-eaef-ee81e74d8bfa
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Our time is running out. We need to act. We need to do something soon, don't we. Time's short - we need to act, one way or another. Whatever we do, we need to do it quick. Time is not on our side. Better to act swiftly than stand around and wonder. We must act now - Boo is afraid, and I cannot stand to feel his quivering! Time is not on our side. We need a course of action - now. We need a strategy. And we need it now. |So we're going to need to place our pieces on the board, so to speak.|

0:0 - We have another option - the orb. I could still put a stop to this... though at great cost.
uid: 9f657277-5bf1-d0f1-cf33-d691a0df3f09
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Let that be our backup plan's backup plan. We need you, beardy. Un-exploded. My hamster is not in the habit of choosing between two evils. We will find a third and better way, or Boo will know the reason why!
Surely we're not there yet? There must still be options that don't include exploding. No, we cannot resort to that - not if there's even a glimmer of hope remaining. If we're willing to sacrifice a whole city of innocents, what are we even fighting for? And I thought myself the pragmatist. No, Gale - better to die for the right choice than live with the wrong one.


0:0 - Present company excluded of course - but the point remains. We cannot afford to trust your kin will react well to us.
uid: 9f72518d-4f8c-783c-d2ec-fea9de5bddd9
Cinematic: addressed to githyanki player
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> The orb is not a choice that I relish... but it is not one we can afford to ignore.

null
uid: a39cd6d6-eb54-e3ab-eed4-386bbbbe7b37
> null

0:0 - Yet we live. And we have the Emperor to thank for it.
1:0 - Still, we're closer than we've ever been to finishing this thing. And we got here with the Emperor's help.
2:0 - I guess it could be worse. At least we're still alive. I suppose we owe the Emperor some thanks for that...
3:0 - I hate to say it, but thank the hells for that mind flayer. If it hadn't pulled us out of there...
4:0 - But we are not dead yet, thanks to our illithid benefactor.
5:0 - Yet we were saved. Boo still draws breath - and so the mind flayer may continue to do so.
6:0 - At least we draw breath still, thanks to the Emperor.
7:0 - |At least we're not dead.|
uid: a46e94a2-26d9-428c-b944-e0c1d7d45ba2
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> The Emperor is a ghaik! It acts on its own whims - it is no friend to us. I would think twice before trusting the illithid. It is loyal for only as long as we're useful. The Emperor would have flayed Minsc's mind already if there were a mind to flay! It cannot be trusted. The mind flayer has been manipulating us - if we listen to it, we are no better than the thralls we fight. The Emperor likely saved us because it needs us as pawns - we can't trust it. Don't be daft. The Emperor misled us. Planned this whole thing. What's it hiding?

null
uid: a6ec81be-0701-8236-5d5d-862f392a811f
Jump to another node

0:0 - We've gone astray. Foolish to think the Emperor would lead us to anything but ruin.
uid: a9ec4248-0f19-f9ea-657b-1253c5fa2e48
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Whatever the ghaik proposes, we must have but one goal in mind: free Orpheus from his shackles.
> Abandon this fruitless ghaik alliance.

0:0 - We have another option - the orb. I could still put a stop to this... though at great cost.
uid: ab814078-289f-1472-a26b-93229b4cc3bd
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> I won't accept that. You cannot be so desperate as to believe the only answer is destruction. Let that be our backup plan's backup plan. We need you, beardy. Un-exploded. No - I won't hear of it. Not until we know there's absolutely no other way. Surely we're not there yet? There must still be options that don't include exploding. Fire might cleanse the wood-rot - but to little end, if you must burn down the forest entire. My hamster is not in the habit of choosing between two evils. We will find a better way, or Boo will know the reason why! No, we cannot resort to that - not if there's even a glimmer of hope remaining. If we're willing to sacrifice a whole city of innocents, what are we even fighting for?

0:0 - Honestly? I think putting trust in anyone but ourselves is foolhardy at this stage. One way or another, I think we amount to the best chance of stopping this.
uid: ad317815-259d-5617-cddf-7158db45471e
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> The orb is not a choice that I relish... but it is not one we can afford to ignore.

0:0 - If that is your wish, so be it... but the orb remains an option. And I shall not hesitate, if called upon.
uid: adc9b608-0a5b-b501-485b-09c70cdec127
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - But do not forget my sacred mission. Vlaakith demands we sever the prince's blasphemous head.
uid: af185f9b-0044-3f26-1232-8770f7a7d91b
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Do this, and the queen's forces will aid us against the Netherbrain.

0:0 - The Emperor's plan failed - we need to come up with our own plan.
uid: b2b529a9-d5d8-4e1b-bac8-2d6929452769
> And what is that plan, exactly? What options do we have? Our own plan. Right. Thing is I'm more of an enacter than a concocter. Not much is coming to mind - at least nothing that's terribly appealing... I just hope it's a good one - this could be our last shot. I could stand to hear the details, if you have them. I do not think we have much time. Find the brain's butt, and Minsc will kick it. That is a plan, yes? Easier said than done, perhaps. A plan? We need more than a plan. |Easier said than done.|

0:0 - I guarantee that Vlaakith's kith'raki will fly to our aid. The lich queen will not abandon me in my moment of need.
uid: b462951b-9ba3-4f05-2dee-a8e77c4a8f43
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - EMD_IllithidOptions_Event_VlaakithGuarantee - Lae'zel insisted in Undecided GD thatVlaakith would help them
> The traitor prince is close. We must split him open; we must fulfil Vlaakith's command!

0:0 - Let that be our backup plan's backup plan. We need you, beardy. Un-exploded.
1:0 - My hamster is not in the habit of choosing between two evils. We will find a third and better way, or Boo will know the reason why!

2:0 - Surely we're not there yet? There must still be options that don't include exploding.
3:0 - No, we cannot resort to that - not if there's even a glimmer of hope remaining. If we're willing to sacrifice a whole city of innocents, what are we even fighting for?
4:0 - And I thought myself the pragmatist. No, Gale - better to die for the right choice than live with the wrong one.
uid: b8ca8cd6-c8e9-06c1-28ae-3e1e3b1324eb
- 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> It's a high cost - but we may have no choice but to pay it. Can there be no better way? The mind flayer may have manipulated us, but let's not let it rob us of each other. Mm. No. Boo likes neither option - you will simply have to try harder, wizard. A small price to pay for the destruction of the Netherbrain. That's a drastic solution to say the least... but what other choice do we have? Fight a losing fight? Trust the Emperor? Not a price I really want to pay, but if we run out of options, we might have to fork up.

0:0 - Do you expect the Emperor will just let Orpheus walk free?
uid: b940b120-dc40-96dd-6be6-c9bb56946b57
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> I expect not. Which is why we will split the ghaik open and let his silver blood spill.

0:0 - We have another option - the orb. I could still put a stop to this... though at great cost.
uid: ba173174-97a4-f79b-2af5-0da0fd13d708
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> I won't accept that. You cannot be so desperate as to believe the only answer is destruction. Too great. I won't allow it, soldier. I'd rather you didn't, not until we've exhausted all other options. Surely we're not there yet? There must still be options that don't include exploding. A grim choice. But perhaps better than none at all, at the last. It would be amusing to see you explode, Gale. But Minsc would rather we all die with swords in our hands and spells on our lips. It is too great a cost. What salvation would that be, if paid for with the blood of our allies? You would bring us down with you? This is a coward's choice. Everything bleeds, the brain included, we just need to find where to strike it.

0:0 - The Emperor's plan only failed because the brain has evolved - it might have another plan.
uid: bc250b2d-f6aa-469b-82cc-acd453082bfc
> Fine, hear it out if you must. But I'd sooner butcher the ghaik than entertain more of its lies. Then talk to it, and I will keep an open mind. But I'm splitting open the illithid's head at the first sign of danger. As you wish. Minsc will listen - but Boo will watch. If this plan is anything short of a strategic masterpiece, we shall have no recourse to follow it. Humour that thing if you must - just as long as you're ready to cut it down to size if it shows any sign of betraying us. I'm willing to hear this so-called plan. Also willing to split the thing's skull open, but I can wait.

0:0 - *And then there's the fire in your chest, filling you with white, hot, power, ready to be released at any moment.*
uid: bced70b6-bbd0-6049-d991-84805f6af4d7
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
>

0:0 - The Emperor's plan failed. It's proven it can't be trusted.
uid: bde051ed-adb5-4490-8fe9-9280feddd209
> Yet I see no other options. Deceitful he may be - but our best hopes lie with him. As far as I'm concerned, it's proven it knows more than we do. We ought to hear it out. Yet other options are hard to come by. We owe the Emperor our lives, at least. It's proven it can save our lives. Again. But sure, cut that safety rope. What's the worst that could happen? Trust was never the foundation of the arrangement. Only shared survival - and that holds truer than ever. Few other paths remain. Perhaps it isn't wise to shun the one who just saved us - even an illithid. Boo's stomach already bloats from the lies we have been fed. There will be no second serving! |Then that will not leave us with many options left. Measure twice, cut once.|

0:0 - Speak to the Emperor if you must. But it will cajole you with empty promises, coax you with lies. There is only one answer it deserves:
uid: c030a43f-6812-0932-3aa9-c00b961438a0
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> Death. We will butcher the ghaik, and free Orpheus from its grasp. Gith's Heir will rise once more!

null
uid: c428885a-f562-a222-3459-833a936b9af3
Jump to another node

0:0 - ... the orb. I still have the means to unleash its power, and put a stop to all this from one heartbeat to the next. But it would not be without cost. The city, and all who remain, would be lost.
uid: cbdcaf78-51de-2443-2d96-16cbf4fd6b1e
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Why in the hells would we do that?!
> You distrust the Emperor that much?
> That's not our only option - we could still free Orpheus.

0:0 - My fate unravels, and you're concerned with my tone? Fagh wo'h chox, kainyank!
uid: cc18736e-3eb8-b49b-6cc9-b53712cc049c
Node context: fahg woh CHALKS, cane-yank! (Fuck off, cursed one!)
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Speak to the Emperor, entertain its tall tales if it suits you.
> Speak to the Emperor if you must. But it will cajole you with empty promises, coax you with lies. There is only one answer it deserves:

0:0 - No - I won't accept this. This cannot be the path's end!
1:0 - What's next? There's got to be something.
2:0 - Well... I'm open to suggestions.
3:0 - Where in the hells does that leave us?
4:0 - None of you look particularly well - but not dead yet, either. This fight is not done.
5:0 - Even Boo cannot formulate a strategy. Is this the end?
6:0 - There must be a way. This cannot be the end.
7:0 - But the fight is not over, not yet. There has to be another way.
8:0 - |But we're nut dead, so that means the show isn't over.|
uid: cd75481d-dbc1-1704-8512-d1d2f7f6543b
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> The Emperor's plan failed - we need to come up with our own plan.
> Let's hope the Emperor has a better plan.
> We have another option - the orb. I could still put a stop to this... though at great cost.
> Now we free Orpheus. Perhaps he can help us succeed where the Emperor failed.

0:0 - I think we should free Orpheus - perhaps he can help us where the Emperor failed.
uid: d0b15f72-ca40-c9d1-ee00-d1524a6d2b4b
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> Old tentacle-head won't like that. Who knows how it'll react. The illithid will object. But Minsc and Boo will be very persuasive. The mind flayer won't like that. If we take that road, we'd better be very, very sure it's the right one. Such an action could turn the Emperor from ally to foe... The Emperor fears Orpheus. Do not expect it to stand idly by and see him freed.

0:0 - Whatever comes next, choose wisely. What's done cannot be undone.
1:0 - Let's get this over with.
2:0 - Probably wise to not trust that thing... but we're not exactly inundated with alternatives. Whatever we do, it had better count.
3:0 - All right, but we'd better make our next move a good one. Otherwise it will be our last.
4:0 - We need not speak of trust. Only using the creature as it no doubt means to use us.
5:0 - |Then we'll need to make our next move carefully. While my option is available, I'm not eager to using it if it can be avoided.|
uid: d342b334-7618-4767-929a-f7307b08448c
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Damn these stones. We did not come this far, spilled so much blood, just for them to fail us.
1:0 - Those fucking stones were worthless.
2:0 - So much for those stones. How're we supposed defeat a Netherbrain?
3:0 - After everything we went through to get those stones, they didn't even work? Because now it's a 'nethersomething'?
4:0 - So now it is a Netherbrain we face - and it seems disinclined to yield to the Netherstones.
5:0 - I do not know what a Netherbrain is - but these Netherstones would have been more useful fashioned into a nether-club.
6:0 - The stones have failed us. What in nature's realm could possibly best a Netherbrain?
7:0 - The stones have failed us. The illithid has failed us. Our foe's strength supercedes them all.
8:0 - |Well, that didn't work.|
uid: d683d3cd-a9e3-4e17-a28a-c528de9ec5fa
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> No - I won't accept this. This cannot be the path's end! What's next? There's got to be something. Well... I'm open to suggestions. Where in the hells does that leave us? None of you look particularly well - but not dead yet, either. This fight is not done. Even Boo cannot formulate a strategy. Is this the end? There must be a way. This cannot be the end. But the fight is not over, not yet. There has to be another way. |But we're nut dead, so that means the show isn't over.|

0:0 - Let's hear what the Emperor has to say - we can make our minds up then.
uid: d82344b3-ca10-44b8-84c0-427d40d691e0
> If you must. But I'd sooner butcher the ghaik than entertain its lies. I will keep an open mind. But I will split the illithid's head at the first sign of danger. Boo will listen, for his is the only mind worth heeding! We listen, and we ready our weapons. If its tongue veers a lick from truth, we cut it out. Humour that thing if you must - just as long as you're ready to cut it down to size if it shows any sign of betraying us. That's it. Get the facts, then sort them out. Not like we have much of a choice to do otherwise.

0:0 - Killing Orpheus could have disastrous consequences.
uid: db4dc6bc-b773-802b-101d-c83329f1506a
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> I made my promise. I will not fail my queen on the basis of groundless fears or fickle whims.

0:0 - A githyanki who might turn on us for being infected? That is not someone I'm eager to pin my hopes on.
uid: dbca7831-b468-805c-141c-3b26d60d80b2
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Present company excluded of course - but the point remains. We cannot afford to trust your kin will react well to us.

0:0 - The Prince of the Comet will reclaim the throne from the traitorous lich queen.
uid: dce28745-2912-3a88-3104-b65c003c3a5d
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> The Netherstones failed, the brain still lives. Orpheus is hardly my top concern.
> Killing Orpheus could have disastrous consequences.
> Do you expect the Emperor will just let Orpheus walk free?
> Are you sure about this?

0:0 - Either way, I think we should free Orpheus.
uid: e16e1487-43b7-c0a1-461d-f3fcab26851b
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> If that is your wish, so be it... but the orb remains an option. And I shall not hesitate, if called upon.

0:0 - The Emperor has been manipulating us this whole time - it's proven it can't be trusted.
uid: e1fb769d-fa04-4696-962f-e6b5198f0e0b
> 'When our allies fail us, we must turn to our enemies.' My father's words. Where the Emperor's concerned, I fear we've no choice but to trust. Then we make our own way. Starting now. I'm glad you still think we have the luxury of being picky. Let's just hope another option presents itself... I'm not saying you're wrong, I just hope there's another way. We need not speak of trust. Only using the creature as it no doubt means to use us.
Well-spoken, says Boo! If we are to die useless deaths, let them be useless deaths of our choosing. Alternatives are slow to present themselves... yet we must hold out hope. You keep your trust well-guarded. Let us hope you do not lose the key - we may yet have need of it. If it comes to that. |Fair enough, lead the way.|


0:0 - Abandon this fruitless ghaik alliance.
uid: e3e788c1-19e1-15e8-5fb3-7e846e17e316
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I guarantee that Vlaakith's kith'raki will fly to our aid. The lich queen will not abandon me in my moment of need.

0:0 - The end is nigh, one way or another, and our options are dwindling in both quantity and quality.
uid: e42a2380-f4d0-7ada-c4ff-e161ad229296
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> The orb is not a choice that I relish... but it is not one we can afford to ignore.

0:0 - Whatever helps us defeat the Netherbrain, I'm open to it.
uid: e5218d95-911a-40fa-925e-6ada4d93da79
> 'When our allies fail us, we must turn to our enemies.' My father's words. Where the Emperor's concerned, I fear we've no choice but to trust. Aye. And that at the end of it all, there's a sunset with our names on it. At this stage, I'll agree to just about anything. Personally I'll take anything that helps us survive. I just hope that's still an option. Wise. Even a treacherous path is better than blundering through the wilderness. Boo is with you until the very end. And Minsc will always be with Boo. The outlook is dire. Any choice is better than no choice, I say. 'open' to it? On the precipice of annihilation, I should hope you're actively searching for a solution, not just waiting for one to fall on your lap. |Always good to be flexible.|

0:0 - That's not our only option - we could still free Orpheus.
uid: e5dcc7cc-e0ce-b9cb-8a3c-61cba23e2f3c
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> A githyanki who might turn on us for being infected? That is not someone I'm eager to pin my hopes on.

0:0 - We're closer than we've ever been to finishing this thing. And we got here with the Emperor's help.
1:0 - The illithid lied about the nether-pebbles, but... Boo would not still draw breath without it.
2:0 - At least it has a plan. I don't see you suggesting anything.
3:0 - We could at least hear the Emperor's words first - that does not oblige us to heed them.
4:0 - I have no love for the illithid - but its survival is bound to ours. That is as close to common cause as we will get.
uid: e601eb94-ffc2-48ad-93ed-54d3bc0145fd
- 0:0 Tag: Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> Let's hear the Emperor out. We can make our minds up then.
> Whatever the Emperor has to say, I'm past the point of trusting it.
> Shoot Gale a meaningful glance.
> The Emperor's plan only failed because the brain evolved - let's hear it out. It might have a solution yet.
> We have another option - the orb. I could still put a stop to this... though at great cost.
> I think we should free Orpheus - perhaps he can help us where the Emperor failed.

0:0 - Now we free Orpheus. Perhaps he can help us succeed where the Emperor failed.
uid: e636f9de-bfdf-8cec-4721-9f80e520638d
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> Then we better be sure the githyanki prince will stand with us. We better be totally sure he's on our side, then. Things are bound to get ugly fast if we let him out. We can only hope he indeed proves to be an ally... Perhaps. But if he can't, we may be up the proverbial creek. Quite a moment to try and make new friends. But it seems we are out of other options. Do it! If he will not help, Boo will make him long for the safety of his prison once more. Much would rest on Orpheus proving himself an ally, then. You're making quite a habit of freeing prisoners. I hope this one doesn't disappoint you. |I don't know about you, but I wouldn't be so pleased being woken up after an eternity of prison time.|

null
uid: e8aaa3ef-d1a1-c40a-899f-bb2c65056d7f
Jump to another node

0:0 - I say we free Orpheus. Perhaps he can help us where the Emperor failed.
uid: e8d8ea4b-755d-23b4-130b-321e75f4d3ff
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> I doubt the Emperor will take too kindly to that. Old tentacle-head won't like that. Who knows how it'll react. May work - or may just make an enemy of the Emperor. And we're hardly short of those as it is. The mind flayer won't like that. If we take that road, we'd better be very, very sure it's the right one. The Emperor fears Orpheus. Do not expect it to stand idly by and see him freed.
If the illithid objects, Minsc and Boo will tear off his tentacles. Such an action could turn the Emperor from ally to foe... |Nothing like a good one-two with a blunt object to shift negotiations, though it doesn't seem like the type to appreciate such crude methods.|


0:0 - I will not sacrifice this city just so you can die a martyr. We will find another way.
1:0 - No way, beardy. We need you alive. And we need me alive too. We need all of us alive.
2:0 - The city would be lost - and us along with it. That's a weak form of victory at best. There must be another way.
3:0 - It's your orb, it's your choice. But I really hope it won't come to that.
4:0 - A grim choice. But perhaps better than none at all, at the last.
5:0 - My hamster is not in the habit of choosing between two evils. We will find a third and better way, or Boo will know the reason why!
6:0 - If we sacrifice a whole city, we'd be little more than villains ourselves. There must be another way.
7:0 - Then we find another option.
uid: ebc25d91-7973-54cd-7839-4d4900c33ea5
- 0:0 Tag: Minthara -
=== END NODE ===

0:0 - Whatever the ghaik proposes, we must have but one goal in mind: free Orpheus from his shackles.
uid: edf16a0e-e7f0-9b61-54dd-bd4d78be5800
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> The Prince of the Comet will reclaim the throne from the traitorous lich queen.

0:0 - We have no means of breaking Orpheus out. How will we kill him?
uid: efa526ec-d151-dd28-6b8f-456744c8e95d
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> I will find a way. Vlaakith will not be denied!

0:0 - The Githyanki Empire is at a precipice - one wrong push, and it tumbles.
uid: f031d9de-f4c8-c255-4dda-7c8829a01773
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Let's talk to the Emperor first before we decide anything.
> Watch your tone. I will do what's right, no more and no less.
> I have your back. We will liberate Orpheus.
> I have your back. We will slay Orpheus.
> Without the Orphic Hammer, we may not be able to free the prince.
> Without the Orphic Hammer, we may not be able to reach the prince, let alone kill him.
> How would we free Orpheus? His cage is unbreakable.
> We have no means of breaking Orpheus out. How will we kill him?

0:0 - We've gone astray. Foolish to think the Emperor would lead us to anything but ruin.
1:0 - The Emperor failed us. Its plan has all but led us to ruin.
2:0 - The illithid lied about its nether-pebbles. Only say the word, and Minsc will feed them back to it.
3:0 - The illithid has deceived us, and we have submitted like pups to the slaughter. No more.
4:0 - Perhaps it's time we stop trusting the illithid to save us. Its manipulation has brought us nowhere.
5:0 - The Emperor did this. Planned this, somehow. What's it hiding?
uid: f5433ad0-4110-4325-82dc-63627ab984e3
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> We're closer than we've ever been to finishing this thing. And we got here with the Emperor's help. The illithid lied about the nether-pebbles, but... Boo would not still draw breath without it. At least it has a plan. I don't see you suggesting anything. We could at least hear the Emperor's words first - that does not oblige us to heed them. I have no love for the illithid - but its survival is bound to ours. That is as close to common cause as we will get.

0:0 - I made my promise. I will not fail Gith's son on the basis of groundless fears or fickle whims.
uid: fb47fa29-bec9-0b23-a24a-6443fa79af96
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - And what is that plan, exactly? What options do we have?
1:0 - Our own plan. Right. Thing is I'm more of an enacter than a concocter.
2:0 - Not much is coming to mind - at least nothing that's terribly appealing...
3:0 - I just hope it's a good one - this could be our last shot.
4:0 - I could stand to hear the details, if you have them. I do not think we have much time.
5:0 - Find the brain's butt, and Minsc will kick it. That is a plan, yes?
6:0 - Easier said than done, perhaps.
7:0 - A plan? We need more than a plan.
8:0 - |Easier said than done.|
uid: fbd1e516-8123-4e6d-9176-81868ba36785
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Our time is running out. We need to act. We need to do something soon, don't we. Time's short - we need to act, one way or another. Whatever we do, we need to do it quick. Time is not on our side. Better to act swiftly than stand around and wonder. We must act now - Boo is afraid, and I cannot stand to feel his quivering! Time is not on our side. We need a course of action - now. We need a strategy. And we need it now. |So we're going to need to place our pieces on the board, so to speak.|

0:0 - You distrust the Emperor that much?
uid: fffd3256-4b9a-605c-d324-7f3eaa021230
> Honestly? I think putting trust in anyone but ourselves is foolhardy at this stage. One way or another, I think we amount to the best chance of stopping this.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_MorphicPoolReturn.lsj
Synopsis:
Player has finished making their decision in the Astral Prism and returns to the Morphic Pool with the Emperor, Orpheus, or alone to the sight of the huge hole in the ceiling left by the brain on its way to the city.

null
uid: 2b9bf348-8d4f-42a3-a6bc-6b6a6be5945e
Animation: [LILI] *REUSE* CINE_Slow_Walk_to_Stop & SCENE_CRE_AstralPrison_Entering_Teleported_01-03
Cinematic: Having just returned to the Morphic Pool, the player and Emperor look up. The brain is now gone, with a giant hole in the top of the cave.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> It's gone to the city - we must follow. And hope we are not too late.

0:0 - It's gone to the city - we must follow. And hope we are not too late.
uid: 53d6b128-3711-4539-b855-0bb5b292a158
Node context: Looking up then back at player
=== END NODE ===

null
uid: 598dea68-085d-4441-bb33-15d33b919ee3
Animation: [LILI] *REUSE* CINE_Slow_Walk_to_Stop & SCENE_CRE_AstralPrison_Entering_Teleported_01-03
Cinematic: Having just returned to the Morphic Pool, the player looks up. The brain is now gone, with a giant hole in the top of the cave.
> *The air is damp, metallic, and unsettled. The Netherbrain has gone - its target, Baldur's Gate.*

null
uid: a3c95348-e6ca-4ee0-a5ce-be858bfdfef7
Animation: [LILI] *REUSE* CINE_Slow_Walk_to_Stop & SCENE_CRE_AstralPrison_Entering_Teleported_01-03
Cinematic: Having just returned to the Morphic Pool, the player and Orpheus look up. The brain is now gone, with a giant hole in the top of the cave.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> The abomination is on its way to the city - we must follow it and end it. Before it destroys everything. The abomination is on its way to the city - we must follow it and end it. Before it destroys everything.

0:0 - The abomination is on its way to the city - we must follow it and end it. Before it destroys everything.
1:0 - The abomination is on its way to the city - we must follow it and end it. Before it destroys everything.
uid: a921ec4c-f1fd-4df3-9f29-099d70b76e58
Node context: Looking up then back at player
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - *The air is damp, metallic, and unsettled. The Netherbrain has gone - its target, Baldur's Gate.*
uid: edf0e310-dd7b-4c58-b91f-ba81d44485fc
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_OrpheusFreed.lsj
Synopsis:
Orpheus is now freed from the player's assistance. They now have the option to take the Mind Flayer form, or to give Orpheus that responsibility. He is not really impressed with the tadpole in the player's head. It's possible the player would have fought Orpheus in Intermezzo before this point, so there should be some reactivity to it.

0:0 - You have spent too long with this ghaik. You have lost all honour. All sense.
uid: 008f9293-797d-4298-81af-d4f7170d0d17
Node context: sad for the player, who he now sees as infinitely pitiable
> You are its thrall. But worry not - I will save you from this fate. I will give you the release of death.

- Roll failure -
null
uid: 016f7e43-c82f-86e7-562f-b3bc98971a74
> In all my years, I never thought I'd see a ghaik that would pretend to oppose its elder brain as a means to ensure its own survival.
> You have spent too long with this ghaik. You have lost all honour. All sense.

0:0 - You are a blight on this world. And I will remove you from it. Htak'a!
uid: 017d3006-05c9-583e-d231-118892c0d337
Node context: huh-tack-A (battle cry)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_OrpheusHostile - The player has decided to doom themselved by making Orpheus hostile
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - G'lyck. Cursed to be in the presence of k'chakhi.
uid: 02cb30a3-a284-14f7-7441-6142a533822b
Node context: g'lyck - 'geh-LIK' - githyanki sigh. k'chakhi - 'ke-CHOCK-ee' - idiots. Muttered to himself about the player, who he now considers an absolute imbecile.
> Find it!

0:0 - I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier.
uid: 03ce97c0-9e8a-4f51-237b-1b331c4ef2cb
> Fascinating. You take on the sacrifice, though you could have foisted your responsibility onto another. Perhaps I misjudged you.

0:0 - It seems I misjudged you. You are capable of sacrifice.
uid: 03e5ba0c-e15a-4b09-f239-1d753ef441f2
> null

0:0 - But perhaps you can still redeem yourself. And I may yet fulfil my destiny.
uid: 045d19a4-0e67-7fb1-0151-1ac48fe7de83
> null
> null

null
uid: 046176bc-5757-1a59-52f1-f98f27e3cfe1
Jump to another node

null
uid: 05f25487-9856-5dfa-c67e-f579b164fa94
> null
> null

null
uid: 06f014f5-6a92-b009-4607-5d6d3b31e3ce
Jump to another node

- Roll sucessful -
null
uid: 0708563e-b2d8-4013-0e46-37b06e35ac1c
> *Your mind and body whine with disappointment. But your soul lets out a gentle thrum of relief.*

0:0 - All that suffering - avoidable. Were it not for the choices you made.
uid: 075f6d7d-8c44-6410-7465-94ef80c377f6
Node context: despising us
> Speak, my prince.
> Speak, my prince.
> Let's forgot about the past. I was misled. What now?
> You went through a lot so I'll ignore that. Do you have an idea how to stop the brain?
> While we bicker, the Netherbrain is executing the Grand Design. We need to stop it.
> The queen demands your head. And I mean to take it.
> The queen demands your head. And I mean to take it.
> If that's all you have to say, I'll just leave you here then.

0:0 - Enough. In the name of Vlaakith, I will consume the Prince of the Comet!
uid: 07c99965-4452-1332-05e6-0ca677cded57
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Drop the attitude. You're free now, aren't you?
uid: 09ba3b52-084c-4576-1342-2065fab05633
> I could have been free much sooner.

0:0 - Why you?
uid: 0a9b801f-e56b-f6c9-d281-8326bfe0657e
> I'm dying. My heart feels like a live grenade - gonna blow any minute. You still have a life to live. I don't.

0:0 - If that's all you have to say, I'll just leave you here then.
uid: 0add22bb-58c7-854c-d9ea-fdaa698f33e5
> Not so quickly.

null
uid: 0c2db3a9-7131-f459-1a13-fbeeefa2a4a2
Jump to another node

0:0 - That will not be necessary. I can destroy the brain with a single spell - though it would kill me too.
uid: 0c357064-936e-3d60-4dae-72cce6ff9847
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_SelfSacrifice - Player Chose Self-sacrifice option
> An honourable offer - to sacrifice yourself to save the world.

null
uid: 0c572ada-b717-ddfc-b462-63d251b2691b
Jump to another node

0:0 - Very well. I propose an alliance.
uid: 0cf51861-1a21-99ca-502d-975243d3ee19
> null
> And you will be refused.

0:0 - You. Ghaik. Ally of my abuser. You will face my retribution.
uid: 0d8ea69a-51e1-e996-e4c9-f183e1476403
> *As the githyanki prince takes his blade, a silent cry pierces your head - a psionic scream to the Astral Plane.* *As the githyanki prince takes his blade, a silent cry pierces your head. It's unlike any sensation you've ever felt.*

null
uid: 0dc9dbc8-f95f-4225-bba0-eae2e37fa63f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - Just as I was free...
uid: 0e0a45c7-219b-2726-a6d6-d588d4573b26
Cinematic: Orpheus looks down, pensive, sad - a long pause as he thinks about everything he wanted to do, everything he will be leaving behind, just as freedom was beckoning.
> I will do it.

0:0 - You rejected the illithid when it no longer suited your needs. No doubt you freed me because it suits you now.
uid: 0e4f665a-e2e8-b43d-09fb-5c6c28b3ca0e
> I will neither forgive nor forget your abuse of my powers.

null
uid: 0e63e4f1-8272-5d3a-d6c1-1293429b2f77
Jump to another node

0:0 - My guard would have freed me, and I would have stopped the elder brain before it evolved into a Netherbrain.
uid: 0edeedfe-8511-fdc4-f90c-cc581f4e32fd
> All that suffering - avoidable. Were it not for the choices you made.

0:0 - No, Karlach. This is for me to do. I'll embrace the parasite - I'll evolve.
uid: 0f438155-95eb-fc59-e8d6-c73a5a8a0e20
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_SelfSacrifice - Player Chose Self-sacrifice option
> I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier.

null
uid: 0f79b830-fbfe-b058-604a-0ef1acd7cef4
Jump to another node

null
uid: 10457a7f-d3cd-6c04-54f9-bfca843a15bd
Jump to another node

0:0 - Do what you must to convince them. I will speak with them when they are ready to transform.
uid: 10a465b8-eca1-927d-caed-2fac6dbb2c78
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_TookMomentToChoose - Player left conversation with the Emperor/Orpheus to choose who will become Illithid
=== END NODE ===

null
uid: 10cfd380-871f-4c38-8434-50c72ea6f4ff
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null
> null

null
uid: 10ff3fe2-11b6-bea9-f3c9-a13b44ddb6d7
Jump to another node

0:0 - What have you to say for yourself? Speak!
uid: 112dacd4-ef14-97d2-4ae4-248fc52aae90
> Lae'zel's death was regrettable. But there will be many more if you don't help me defeat the Netherbrain. Lae'zel's death was regrettable. But there will be many more if you don't help us defeat the Netherbrain.
> I don't need to justify my actions to you. I have a Netherbrain to kill, and I will do it by any means necessary. I don't need to justify my actions to you. I have a Netherbrain to kill, and I will do it by any means necessary.
> Lae'zel had no intention of letting you live. She was an agent of Vlaakith. Lae'zel had no intention of letting you live. She was an agent of Vlaakith.
> I'm here to finish what I started - your assimilation. I'm here to finish what I started - your assimilation.

null
uid: 116d4411-2821-61b6-52a3-939f6c3d750b
Jump to another node

0:0 - Hells. By the sacred silver, who will lead our people to glory, if not Mother Gith's son?
uid: 1182a0c9-a7bb-e285-4ea2-c1247ebbe12b
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_SwayedLaezelForAssimilation - Got Orpheus path Lae'zel to agree to Orpheus being assimilated
> A question you can ponder when the Netherbrain's dead.
> The resistance will not die with Orpheus. A new leader will rise.
> The Githyanki Empire has a queen already. It'll be fine.
> The empire will thrive under Vlaakith, as it has always done.

0:0 - *Even at a distance you feel it - satisfaction. The feeding has nourished you - you are ready to face the Netherbrain again.*
uid: 11bc5b03-dc6a-b204-7348-f4abfb695623
> null

0:0 - Any worthy individual destined to become ghaik would've done so.
uid: 122eb9b1-a695-d436-9729-83268a269c75
> My guard would have freed me, and I would have stopped the elder brain before it evolved into a Netherbrain.

- Roll sucessful -
null
uid: 123c1973-e987-035d-2d26-f02377c4b01b
> You are capable of regret?
> *His eyes search your ally, interrogating it for signs of genuine emotion - and finds it.*

null
uid: 1285e7ab-e95e-ef32-f521-61e7b02f756b
Jump to another node

0:0 - You had the opportunity to surrender yourself to my honour guard. They would have given you a noble end.
uid: 12984c49-eac4-e978-dbc4-8e6b57e19c85
> Any worthy individual destined to become ghaik would've done so.

0:0 - *With the withdrawal of Orpheus' power, Karlach's mind is rushed with the full force of the Netherbrain.*
uid: 12a43f43-4a8f-f399-2fcd-50b58417e9ae
Animation: *REUSE* [PLAYER] mindflayer transformation from END_IllithidOptions_Assimilation
Cinematic: Orpheus puts two fingers to his temple. Karlach is suddenly overcome.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
   true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer
> *The very fabric of her being is torn apart and reformed in an agonising process that is over all too soon.*

0:0 - An ally transformed to ghaik, and you still leave this wretched traitor breathing?
uid: 132c27e1-2cfc-41e5-3028-eaa1d99f5f6c
> null

0:0 - You are a fool. Free him, and he's bound to kill us.
uid: 1377a6dd-b5bb-453b-8d01-274f1413faf9
> A true coward's words. Do you trust me so little to think I'd lead you to death's maw?

null
uid: 1397ef5d-b1b2-1e2e-b185-6e04f15d6b74
Jump to another node

0:0 - This is the stuff of fables.
uid: 13baa62e-34c7-42b4-877a-a0bca78cc2e7
Node context: 'Mother Gith' spoken as a curse under the breath - like 'Mother fucker...'
> It is as if I am reliving the legend of Oryndoll.

0:0 - Not so quickly.
uid: 13fc2016-f3f1-8d8c-5985-b65c38acfd93
> The ghaik was correct about one thing - the Netherbrain's power is beyond us.

0:0 - But I am fortunate... It seems that someone already took the responsibility that you could not. There is at least some honour amongst your ranks.
uid: 1417ab9b-a2a6-1f50-7bde-dc5c18eebe4e
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
> null
> null

null
uid: 153f1271-4d1c-afc0-2f27-a0a8cd804ffa
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - You have given too much already. I will be illithid, I will bear the burden.
uid: 15440ee4-1b14-d773-c625-163bc85f9bb9
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> It seems I misjudged you. You were testing my honour. And in so doing, you have convinced me of yours.

null
uid: 15a486c7-11b6-2fff-0b2c-f3e2d2d299ff
Jump to another node

0:0 - You should have yielded to them. They would have given you a noble end.
uid: 164a7500-f7b0-e917-d809-a04ac3a0a487
> null

null
uid: 16cc29c3-0d89-3bbf-07a2-f9922582eb14

0:0 - Yes. Devour the traitor, my queen be praised!
uid: 17b4622a-fe33-2338-3da6-5d4f257ab778
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You - what? NO.

0:0 - It is as if I am reliving the legend of Oryndoll.
uid: 19a9cfe2-8fec-4488-3c16-5e098ad5d6d4
> You are the illithid Urengol, rebelling against your own hivemind. And I am the noble githyanki Valraag who must now reconsider his position.

0:0 - Our people will remember you - the rebel illithid who stood beside their reborn prince and ended the Grand Design.
1:0 - My people will remember you - the rebel illithid who stood beside their reborn prince and ended the Grand Design.
uid: 19d6065a-0959-d2d5-9200-786f24622d7b
Cinematic: Orpheus descends to one knee in respect to whichever player is the mind flayer.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Let us return now to the city, and follow the path of the Netherbrain.

null
uid: 19e97162-cfbf-e3f5-a292-1b7f27b97f1f
> null

0:0 - Visualise the disgusting reality of your cravings: eating a viscous, bloody brain.
uid: 1a31043c-8a5c-8fdf-f3f1-5797138918b7
= Roll (Strength) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - I have no interest in allying myself with you, Orpheus.
1:0 - I have no interest in allying myself with you, Orpheus.
uid: 1bc4feb9-94a1-1665-2997-510de2cb0830
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_RejectedOrpheus_AlreadyMindFlayer - Player rejected Orpheus once
> We share an enemy, we share a cause. The foe we face is formidable.

null
uid: 1c2da0ef-e1a5-34ed-553f-b2b878ae142c
Jump to another node

null
uid: 1c5db18e-5424-cd4e-cf8d-d5dce9ed0f61
Jump to another node

null
uid: 1c7b350c-45e0-4eb6-8e1b-12d0fd61a94d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion

- Roll failure -
null
uid: 1caafce2-7027-b5f4-cc58-e149766714b5
> What did I expect? It is in your very nature to say whatever you think I need to hear to forgo your slaughter.
> You have spent too long with this ghaik. You think you can manipulate me.

0:0 - You felled a githyanki ally as they attempted to defend me.
uid: 1cce7661-0077-1ba0-e4b0-faa26b8fa555
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> And yet you freed me, and stand before me now - a living contradiction.

null
uid: 1cd7adaf-4b08-746c-21cb-537aa82cec48
Jump to another node

0:0 - Speak, my prince.
uid: 1cdcd8b2-e5d9-0eac-b850-5f118bcaed53
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> The ghaik was correct about one thing - the Netherbrain's power is beyond us.

0:0 - You must reconsider - this is the only way.
uid: 1d397a4f-10b5-2edf-512a-7aec9a69f820
> Overcome whatever prevents you from doing the only thing that will guarantee your survival.

null
uid: 1db4fb00-fbe6-0951-4967-dd9d97758c9e
Jump to another node

0:0 - Vlaakith's mission is eternal, immutable. Our path ends here. On this day, Gith's son shall perish by my hands.
uid: 1de97960-9052-5d78-33d6-697d9882a67b
> Respond with the tadpole. 'We need Orpheus' protection. You can kill him when the Netherbrain's dead. I promise.'
> Kill Orpheus, and you hand victory to the brain. Is that what you want?
> You've left me no choice, Lae'zel. I'm striking you down.
> I am with you, Lae'zel. Today, Orpheus dies.

0:0 - Any time, soldier.
uid: 1df844c2-a704-3f5b-cd4d-ef46f565a66b
> null
> You. Tiefling. You would volunteer your life for the greater good. You would make the ultimate sacrifice. I thank you.

0:0 - You are capable of regret?
uid: 1ecaacdd-3645-4f07-906a-7bc5ab048db6
Node context: shocked to hear the player express emotion in a natural and sincere way
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 1ee3d03a-f7f4-7e39-de64-0b16eac5a143
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> It would be my honour to call you an ally, Your Majesty.
> I've been through much to get here. Put truth to our fables, Orpheus. Lead the way.
> And if I were to say no?

0:0 - This isn't your sacrifice to make.
uid: 1f2ef553-1b88-5586-94de-0885faf1eb57
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_RejectedMindFlayerOffer - Player rejected offer for Orpheus to transform the player into a mind flayer
> But it isn't a sacrifice. Not to me. I... I'm dying. This thing in my chest is burning me through.

0:0 - Orpheus, rotten seed of great Mother Gith, shame of the Empire.
uid: 1f4db2d3-d57d-424c-eb9e-14f29841d5ce
> No sight makes me sicker, no name kindles such rage.

- Roll failure -
null
uid: 1faef0e3-ff58-0fd6-cc41-a4e24da50370
> null

0:0 - Kill Orpheus, and you hand victory to the brain. Is that what you want?
uid: 1fc2cb19-f677-1761-5c2a-4e41fe32f041
> Vlaakith will not let the Grand Design come to pass! In the Undying Queen, the githyanki are eternal.

0:0 - Ch'k'l ghaik Vlaakith m' zath'ak!
uid: 1fc3791f-8a55-5447-401b-e5f96ca0d7c8
Node context: Mind flayer - abomination to Vlaakith!
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> You. Ghaik. Ally of my abuser. You will face my retribution.

0:0 - *You feel a compulsion unlike anything you've ever known - excruciating and exhilarating in equal measure. You wish nothing in the world but to evolve.*
uid: 20385c5f-192f-c969-6d4f-b7a01eebd7c0
Animation: *REUSE* [PLAYER] mindflayer transformation from END_IllithidOptions_Assimilation
Cinematic: The player, in excruciating pain and ecstasy, transforms into a mind flayer. (Like gameplay animation, but more cinematic.)
> *Then - complete silence, as you are once again closed off from the Netherbrain's mind.*

0:0 - I'm here to finish what I started - your assimilation.
1:0 - I'm here to finish what I started - your assimilation.
uid: 206033ac-3c49-5f9e-0842-95d99a124163
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Through the portal. With haste.
0:1 - Go. The longer we wait, the more the Netherbrain's strength grows.
uid: 20632942-af76-72d6-d0f4-5e54cbe795fe
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
=== END NODE ===

null
uid: 207cb28d-2139-694e-a33e-8f8306c5b61e
- 0 Check flag(s) (Global):
   false - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
> null

0:0 - When the moment of transformation comes, you will be the one ghaik I salute instead of slaughter.
uid: 208fd6f3-abab-4aae-5f05-d5b95d830415
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   true - END_General_State_PartyHasSupremeTadpole - Global check to know if anyone in your party has the supreme tadpole
> My people will remember you, tiefling - the rebel illithid who stood beside their reborn prince and ended the Grand Design.
> Our people will remember you - the rebel illithid who stood beside their reborn prince and ended the Grand Design. My people will remember you - the rebel illithid who stood beside their reborn prince and ended the Grand Design.

0:0 - It's understandable that you've been resisting the prospect, but it is how you will earn your redemption.
uid: 20fdf3d2-50f2-fd3e-c94f-5793add8242b

null
uid: 2167347a-334f-8e2d-efef-03968eb3f3a6
> null

null
uid: 23541c0c-4d86-6d66-5d5b-b294a9a25dde
Jump to another node

null
uid: 235ce758-b53b-ed17-3538-3c17233f17be
Jump to another node

null
uid: 239418dc-b76e-4769-9959-4e8b4293eda4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null
> You may address me as Your Majesty.

null
uid: 23a543aa-657c-7ef7-c926-5caaed7b59b0
Jump to another node

0:0 - I do not know you, wizard, and I do not know this 'orb'.
uid: 24312268-3c78-eea0-37f0-c4061f335694
> But what I do know is that we must not gamble with the fate of the world. I cannot simply depend upon your word.

0:0 - To the portal then. We must pursue the Netherbrain.
uid: 2463bdf9-2924-32ad-361a-a6b3bff158a3
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
=== END NODE ===

0:0 - All right - I'll do it.
uid: 247ec1e8-3514-ce3c-1a17-d07ca5f13639
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_SelfSacrifice - Player Chose Self-sacrifice option

0:0 - *As the githyanki prince takes his blade, a silent cry pierces your head - a psionic scream to the Astral Plane.*
1:0 - *As the githyanki prince takes his blade, a silent cry pierces your head. It's unlike any sensation you've ever felt.*
uid: 24f59000-9da0-aed2-c3f6-51cef57f8f12
Animation: [ORPHEUS] Takes his sword from the ground, end in Draw/Stow Idle.
Cinematic: Orpheus, freed, takes his shortsword out of the rock nearby and wields it, threateningly, ready to strike.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - I could have been free much sooner.
uid: 24fe6c5d-bcf1-c2d4-74f5-0419497e1cd7
> You had the opportunity to surrender yourself to my honour guard. They would have given you a noble end.

0:0 - *A moment passes - and you feel Lae'zel relent.*
uid: 250031e3-649a-f505-60e8-0529859f0210
> Orpheus, rotten seed of great Mother Gith, shame of the Empire.

0:0 - Please tell me you have ceased your dithering and decided to transform?
uid: 267300ff-c971-1c30-be86-ee1c86e964f7
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_TookAnotherMoment - Player pleaded that they still needed more time to choose to transform into an illithid.
> null

0:0 - Go ahead, Karlach. Assimilate him.
uid: 26b6c512-eb55-4d56-2134-94648391204e
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - You intend to assimilate me.
uid: 2728415b-e3e4-f17b-da84-7f425ad623f2
Node context: incredulous
> In order to overthrow your own hivemind...

null
uid: 28b7cbee-1d82-216a-b431-7b00f799341a
Jump to another node

0:0 - If this is what you really want, all I can say is thank you.
uid: 28d3ab5b-6736-c000-8f96-467d2be9f7fb
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> Any time, soldier.

0:0 - Then you will be at peace when you taste it.
uid: 2ab5954c-ba5c-990b-2242-890344130232
Node context: gayk (with a slight guttural sound to it)
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelVlaakith4 - Lae'zel Vlaakith path inclusion 4
> null

0:0 - You reek of illithid.
uid: 2af939e3-fd88-9e94-0730-e65026ff0311
> null

null
uid: 2bafb0f6-1118-4de8-a126-b7832d75e488
Jump to another node

0:0 - *The very fabric of her being is torn apart and reformed in an agonising process that is over all too soon.*
uid: 2bb7dcd3-7c47-c5a6-7e95-8c4a415fa9e4
Animation: *REUSE* [PLAYER] mindflayer transformation from END_IllithidOptions_Assimilation
Cinematic: Karlach, in excruciating pain and ecstasy, transforms into a mind flayer. (Like gameplay animation, but more cinematic.)
> *Then - stillness as she stands transformed, once again closed off from the Netherbrain's mind.*

null
uid: 2becb813-bd9b-d556-f395-b415e305d0a9
Animation: [PLYR] as Mindflayer, waves his hand, opening a portal.
Cinematic: The player waves a hand, and opens a portal, ready for the party to leave.
=== END NODE ===

0:0 - Wait - we can work together. I want the same thing as you.
1:0 - Wait - we can work together. The mind flayer and I want the same thing as you.
uid: 2c2cd79d-86ad-4b7b-85ba-9ca40c4badb4
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptions_State_GotBiggerProblems - Player made the point that we don't have time for revenge because we have bigger problems.
> What is this...

null
uid: 2c3126d3-3c64-e2a0-8ada-c39fc5f1504b
Jump to another node

0:0 - My Prince, you cannot. This is not your burden to bear!
uid: 2c4da105-86b7-5ca9-516a-ca6f787ac0c3
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> null

0:0 - No.
uid: 2cefb0fc-3a1c-5c95-cf70-dcde6ef7af4a
> Then you would condemn us all to the Grand Design. Fortunately, you are not the one in control.
> null

0:0 - It would be my honour to call you an ally, Your Majesty.
1:0 - It would be my honour to call you an ally, Your Majesty.
uid: 2d1ec022-505f-f013-8afd-299d41227e9e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - I don't need to justify my actions to you. I have a Netherbrain to kill, and I will do it by any means necessary.
1:0 - I don't need to justify my actions to you. I have a Netherbrain to kill, and I will do it by any means necessary.
uid: 2d42112d-d305-2835-693e-324fb18b5e4c
= Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null (roll sucessful)
> null (roll failure)

0:0 - A question you can ponder when the Netherbrain's dead.
uid: 2e2cceee-2246-6490-16fe-f30f72f88c3a
> One question of many, I promise you.

0:0 - I will become - illithid. I will sacrifice my soul for my people. I will end the Grand Design.
uid: 2e633910-05f8-fafc-7464-d66f19489e31
Node context: with firmer resolve but choking on the phrase 'become illithid' - it's his worst nightmare, literally nauseating and devastating to him
> And yet you will live. A ghaik thrall wearing the skin of his masters at long last.
> My Prince, you cannot. This is not your burden to bear!

null
uid: 2e7e0de7-2e49-cd17-9adc-be5c95470ac2
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
> null
> There is honour within you yet. I commend this.

- Roll failure -
null
uid: 2ed4120b-f1cf-aa51-3c8f-88d2f86a0a17
> null

null
uid: 2f28a478-adf3-1abd-28b8-31e41b8b01db
> Very well, scion of Vlaakith. I propose an alliance - for the sake of all our people. For the sake of ending the Grand Design.
> Very well. I propose an alliance.

0:0 - Very well, scion of Vlaakith. I propose an alliance - for the sake of all our people. For the sake of ending the Grand Design.
uid: 2f81fc8b-7a9e-9a24-cf84-5f8ec65aa479
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelAvatar - Lae'zel avatar said she wanted to kill Orpheus
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> And you will be refused.

0:0 - You are gone, you are ghaik, lost to your hunger. I cannot let you suffer -
uid: 2fcfbcdd-fe6d-027f-d599-57aac5962181
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_SidedWithLaezel - Sided with Orpheus Path Laezel against Emperor before Orpheus could be assimiilated
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
> - but I cannot let you live!

0:0 - I am impressed by your courage.
uid: 3032cbf9-8a49-19b0-781d-d17dbe25ff6f
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

null
uid: 30b0d434-82ee-113d-5cd0-365d52b47e30
Jump to another node

0:0 - One question of many, I promise you.
uid: 30d6076a-ded8-df75-8491-b092b26f35cd
Node context: With semi-quiet contempt
> Do it. Take his mind, and be quick.

null
uid: 30dffe5b-e52f-871b-fa47-4d7e4a99b972
Jump to another node

null
uid: 3102759c-9bfe-3c8a-d99d-39d5afecd7e1
Jump to another node

null
uid: 3111aa8e-f9a3-2346-da49-a04a073b68cf
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - Vlaakith never had a better disciple.
uid: 31131f85-4a01-c993-d67e-3e6cbf014281
- 0 Check flag(s) (Global):
   true - GLO_Laezel_State_PermaDefeated - Set when Laezel is Perma Defeated.
   false - END_IllithidOptions_State_SpokeOfDeadVlaakithLaezel - Orpheus spoke about the death of Vlaakith Path Lae'zel
   true - END_IllithidOptions_Event_VlaakithPathLaezelBetrayed - The player sided with Orpheus even though they pushed Lae'zel to side with Vlaakith. She leaves the party and becomes hostile.
> Lae'zel was a talented child, but her talents were misdirected.

0:0 - No - neither of us is turning into a mind flayer. Not now.
uid: 31145196-5b5d-fc38-1d4a-c15a4077f61f
- 0 Set flag(s) to (Object):
   true - GLO_Tadpole_State_TalkedAboutKarlachOffer - The player Avatar has talked with Karlach about her potentially using the supreme tadpole to become a Mind Flayer
> null
> null

0:0 - A mind flayer in possession of its mental faculties?
uid: 3165a299-37bb-e3a3-6c63-164fff7886f7
> This is the stuff of fables.

0:0 - Let us seek out the Netherbrain and finish this.
uid: 31e9b06c-d27b-0ece-0ee0-0b3b52a03fa1
> Once the Grand Design is ended, kill me. It is the very least you can do.

null
uid: 32204874-65c9-7aab-431d-1e5e8fa32f58
Jump to another node

null
uid: 328a698e-987f-f902-2119-a9b0b7f43ea2
Jump to another node

null
uid: 32a818bc-caed-6427-2344-12a422930099
Jump to another node

0:0 - One of us must transform, and we must do it right away.
uid: 3356e90d-f960-341e-991c-1b3d778cabf1
> null

0:0 -
uid: 3432c240-150a-9b63-4fd3-13aa62bef124
Animation: *REUSE*[ORPHEUS] in chains from INT_EmperorRevealed_EmperorPlea
Cinematic: Shot of Orpheus chained up, unresponsive. (Truncated, without the long shot of the walk in)
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
   true - END_IllithidOptions_HasMet_OrpheusChained - Player has already clicked on Orpheus chained once
=== END NODE ===

null
uid: 34381fc8-b57c-a7e3-29c7-97d77630f83a
Jump to another node

0:0 - Vlaakith, yes. The undying lich, the slaver of the githyanki.
uid: 34ea7dbe-a930-0586-929e-4d9245ad5637
Node context: With semi-quiet contempt
> Do it. Take his mind, and be quick.

null
uid: 3581e744-2f02-1623-931f-538b7268f90e
Jump to another node

null
uid: 35c4d9e6-2272-48b0-8679-4fcbbff0654b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Chk. The traitor's destiny is to adorn my queen's throne as a trophy.

- Roll failure -
null
uid: 35d08111-ab86-6dd5-5a31-e3b5263fbf69
> Bah - I'll trust my chances without you. You are weak. You succumbed to temptation.

0:0 - Your pretty words may have swayed others, ghaik, but they will not sway me.
uid: 3608d677-2704-bc19-facf-19c0f33a3898
Cinematic: addressing the player mind flayer
> You are a blight on this world. And I will remove you from it. Htak'a!

null
uid: 38457f31-ae2b-ad4c-61f6-b59d10d1b4fc
Jump to another node

0:0 - The Astral Plane can give you that. But you cannot delay the inevitable forever.
uid: 38494886-4c9d-56b9-caab-de04c3686d76
=== END NODE ===

null
uid: 398604ff-42d9-95bd-f5b1-83767f7afbcb
Jump to another node

null
uid: 39bb25fc-5a04-5cd6-c4af-7725534ac997
> You liberated me only when it suited you.

0:0 - Well met, Your Majesty.
uid: 3a4db7e4-5893-dcd3-c0e6-6bde3ff179fb
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Make no mistake - were it not for our common goal, I would strangle you where you stand.

0:0 - K'chakhi - I will hear no more of this nonsense.
uid: 3b67d105-b5f0-1a3d-9b75-be7c0a8b5304
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_VlaakithPathOrpheusAlly - Lae'zel on Vlaakith path has allied with Orpheus in Orpheus freed dialogue
- 1 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> null

null
uid: 3c38cb71-88e1-9376-f7cf-179b923fa01c
Jump to another node

- Roll failure -
null
uid: 3c4a3407-7042-41e7-4a1c-779b8c15a8a8
> *Happiness, excitement, and the promise of a good feeding swell within you, eradicating all doubt.*

null
uid: 3ca8f98c-e2e9-87ed-fc96-da65632234d7
Jump to another node

0:0 - You are no salvation. You are an abomination.
uid: 3d323aac-cf9f-1c04-41a8-b0550eb57dd9
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> At best you intend to kill me. At worst - you wish to make me just like you.

0:0 - And you should have surrendered yourself to my honour guard. They would have given you a noble end.
uid: 3d39648e-3139-8d5e-05b5-38f0de62a8db
> Any worthy individual destined to become ghaik would've done so.

null
uid: 3da3a80a-bdab-52eb-f3f2-53d611c87a86
Jump to another node

null
uid: 3ebc4450-fd85-8058-5aa7-7915bb515047
Animation: *REUSE*[PLAYER] as mindflayer, eats [ORPHEUS]'s brains.
Cinematic: Same as in END_IllithidOptions_Assimilation The Player who is a mind flayer wraps their tentacles around Orpheus' face and brings their mouth over Orpheus' head. Player feeds CLUMSILY. Suckling noises. Orpheus' eyes dart around in pain as his brain is consumed. Once it's done, Orpheus' head flops to the side, his head empty.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
   true - END_IllithidOptions_Event_PlayerOpenedExitPortal - Player opened the portal to return to Morphic Pool
> *Even at a distance you feel it - satisfaction. The feeding has nourished you - you are ready to face the Netherbrain again.*

null
uid: 3ed14d74-fb0e-05ae-df5e-ef3886a93fb1
Jump to another node

null
uid: 3f0fcf87-1a16-9a16-5926-f528053c5d0e
Jump to another node

0:0 - But it is not. The bargain was made, the path was cleared!
uid: 3f6f298c-faf0-c97e-a072-b35bd2c810f5
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> And to think - you were the source of my joy. I trusted you.

null
uid: 400eafcf-0a42-6c4c-ca18-84222f70fbe1
Jump to another node

0:0 - Your ghaik friend is no ally - they are an abomination.
uid: 4011e46d-fd5c-31a7-65e2-cd03db2aa918
> At best you intend to kill me. At worst - you wish to make me just like you.

0:0 - No, Karlach. This is for me to do. I'll embrace the parasite - I'll evolve.
uid: 4073a780-7375-18fb-0c88-9e38c6de74bb
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_SelfSacrifice - Player Chose Self-sacrifice option
> I know you. I know you know your own mind. If this is what you want, then all I can say is give 'em Hell, soldier.

0:0 - Speak, my prince.
uid: 41258454-74aa-6c06-7456-dfc340884e6b
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> The ghaik was correct about one thing - the Netherbrain's power is beyond us.

0:0 - Tsk'va. Your words mean nothing to me, ghaik.
uid: 414df34e-b8ce-8ebc-ad69-c76de7b52bcf
Node context: tsk-VAH (shit) / gayk (with a slight guttural sound to it)
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelOrpheus2 - Orpheus Path Laezel inclusion 2
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Let us return now to the city, and follow the path of the Netherbrain.
uid: 4174ee61-30e6-9503-362e-41453b0d30ed
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
=== END NODE ===

0:0 - And you are ghaik.
uid: 41f64334-ae9c-76f1-2cf5-16fe9c5cdd0d
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> At best you intend to kill me. At worst - you wish to make me just like you.

0:0 - The Netherbrain will be only too pleased to claim me...
uid: 42123cd4-3df7-d8ba-525d-f6be4ccf16de
Cinematic: Orpheus brings his right hand to his temple on "pleased", looking down and pausing a beat, before dropping his hand and finishing the line.
Node context: with bitter hatred of what he's about to do, even though he knows it's a noble sacrifice
> null

0:0 - Go ahead. Assimilate him.
uid: 4254410c-d91b-bea4-9bc4-b4fe5b13c8cf
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null
> null
> Yes. Devour the traitor, my queen be praised!
> null

null
uid: 4259ecf9-d2e3-2762-e1b0-e5a7d27fa680
Jump to another node

0:0 - All right. Allies it is then.
uid: 42994db8-db9c-2388-2d91-d13f5139f497
> Allies? Shka'keth! I will hear no more of this nonsense.
> Good. So will you transform?

0:0 - I should have left you in your chains.
uid: 433c8347-b3a4-8593-4850-8b47627ff416
> And you should have surrendered yourself to my honour guard. They would have given you a noble end.

null
uid: 459310fb-af79-474d-477a-974dda5d589b
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
> null

0:0 - Your Majesty. The Prince of the Comet, Gith's true heir. It is an honour.
uid: 45a7793e-1c0c-6a9a-f8af-fcdfa20c5e1f
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Make no mistake - were it not for our common goal, I would strangle you where you stand.

null
uid: 460683a7-9a29-4a4d-b28f-a71901e80f14
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Your Majesty. The Prince of the Comet, Gith's true heir. It is an honour.

0:0 - The Undying Queen demands your head. I have come to take it.
uid: 46249489-1665-bade-cd39-aabce13af74e
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Yes. I do.
uid: 4644396e-768e-b7c9-7471-1a700c41040a
> The ghaik was correct about one thing - the Netherbrain's power is beyond us.

null
uid: 46866831-6ceb-1607-d599-5b0538607822
Jump to another node

0:0 - You wouldn't dare - I'm too powerful. You need my help to kill the brain.
uid: 46a20a15-dc0d-7ffb-dfd0-a7fdd0e71564
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> null (roll sucessful)
> null (roll failure)

0:0 - No more lies, traitor. You will not deny me my ascension.
uid: 46b56156-872c-d8b1-febc-dbe5eb63a966
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - K'chakhi. A senseless fate!
uid: 46c6d224-8f6e-e448-69e9-e61c4de45e63
Node context: ke-CHOCK-ee - idiot
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_VlaakithPathOrpheusAlly - Lae'zel on Vlaakith path has allied with Orpheus in Orpheus freed dialogue
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Vlaakith's mission is eternal, immutable. Our path ends here. On this day, Gith's son shall perish by my hands.

null
uid: 4782311d-9e93-2041-9781-128ba261d8e7
Jump to another node

0:0 - You are a threat to the githyanki order. Prepare for battle, traitor.
uid: 47a4cb99-d6bd-a9da-6671-6ed0a75253e4
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> If you kill me, it will be the end of you. And everything else. The Netherbrain will restore the Illithid Empire. Is that truly what you want?

0:0 - An illithid capable of rebelling against the Netherbrain's instruction... Not only capable, but willing...
uid: 47f27d29-4e12-408f-0703-f175feb502c9
> If your intentions are as righteous as they seem, then this is an advantage I cannot overlook. An advantage that must be grasped, for our enemy is formidable indeed.

0:0 - I will allow the voice of the Absolute in. Once it reaches you, it will order you to transform.
uid: 48171d57-6e86-4eda-bd3f-b998fdcd1905
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
> It will only take a moment. And once you are a mind flayer, I will fold you under my protection once more.

0:0 - Go ahead, Lae'zel. Kill him.
uid: 4891bbff-54cf-6886-0536-f4c048997647
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> If you kill me, it will be the end of you. And everything else. The Netherbrain will restore the Illithid Empire. Is that truly what you want?

null
uid: 4897c86c-81e5-8174-107e-7155ed9193f1
Jump to another node

0:0 - Deny your hunger and free Orpheus, or I will bathe this place in your silver blood!
uid: 489db934-8485-9c8e-4495-dcd539c350fa
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> The craving, the urge. I'm sorry - it's almost more than I can bear.
> You are a fool. Free him, and he's bound to kill us.
> We need his power. This is the only way.
> You're right. He is not only our prince, he is our best weapon against the brain. You're right. He is not only your prince, he is our best weapon against the brain.
> I will not betray Vlaakith. The traitor prince dies by my hand! Join me or get out of my way, Lae'zel.

null
uid: 49487dfb-43f2-6bf5-d0b6-4a9e8acf68c4
> You destroyed a githyanki crèche.
> You fornicated with a mind flayer.
> You stole an unborn hatchling from your own people. You stole an unborn hatchling from my people.
> You took advantage of my powers.

0:0 - You may address me with a little more courtesy. I freed you.
uid: 4a76727d-9b72-6c0c-2db4-df6d3a5d858f
> Do not patronise me.

null
uid: 4a9e80bc-4351-1807-1d45-d08f35fad891
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Good. So will you transform?
uid: 4ae0d7cd-ea6c-3d92-1abc-23e080f036ff
> Yes.
> No.

0:0 - All right, then. You are a true hero.
uid: 4b282e48-76b1-c529-457b-24848af2c036
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   true - END_General_State_PartyHasSupremeTadpole - Global check to know if anyone in your party has the supreme tadpole
> null
> Is this some sort of trick, or are you really so careless as to have misplaced it?
> It seems that someone else took the responsibility that you could not. There is at least some honour amongst your ranks.

0:0 - The craving, the urge. I'm sorry - it's almost more than I can bear.
uid: 4cac62a3-1256-593b-7b52-b80b2eaf52b4
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LostControlOfHunger - Player lost control of themselves in their hunger brains
> Then you are truly ghaik, from skull to talon.

0:0 - As you wish. They will be useless once they've served their purpose.
uid: 4d26885f-e0af-02e8-d6b8-e27c07c93f9d
> null
> null

0:0 - Return to me when you are ready to transform.
uid: 4dbdfccf-201b-91c8-c3e3-89875ed80051
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_TookMomentToChoose - Player left conversation with the Emperor/Orpheus to choose who will become Illithid
=== END NODE ===

0:0 - There is honour within you yet. I commend this.
uid: 4e0213d8-0274-8348-945f-7cef4d70d52e
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
> null

0:0 - Orpheus - son of Gith, heir of All Skies. We do not come to slay you; we come to restore you.
1:0 - Orpheus - son of Gith, heir of All Skies. We do not come to slay you; we come to restore you.
uid: 4e9f21fd-4886-164e-320d-4a703a57b248
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelOrpheus2 - Orpheus Path Laezel inclusion 2
> Tsk'va. Your words mean nothing to me, ghaik.
> Hshar'lak. You consort with ghaik. Your words mean nothing to me.

null
uid: 4ee8cdab-23d3-9c2a-b38a-a4f096559a9e
Jump to another node

null
uid: 503539c4-cb72-54a6-144d-9c67a6035895
Jump to another node

0:0 - I will never be a mind flayer.
uid: 50390428-47b6-4a65-6294-0e40fa774df8
- 0 Set flag(s) to (Global):
   false - END_IllithidOptions_Event_TookMomentToChoose - Player left conversation with the Emperor/Orpheus to choose who will become Illithid
> null

0:0 - Ready. Do it.
uid: 51442b55-b7b6-9405-f933-1ac777e36874
- 0 Set flag(s) to (Global):
   false - END_IllithidOptions_Event_TookMomentToChoose - Player left conversation with the Emperor/Orpheus to choose who will become Illithid
> null
> I am impressed by your courage.
> null

0:0 - Your Majesty. The Prince of the Comet, Gith's true heir. It is an honour.
uid: 516fe06f-d4da-4e7f-aaaa-c891e3b47db6
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelOrpheus3 - Orpheus Laezel spoke inclusion no. 3
> null

null
uid: 52e99f28-eb32-4688-a4d8-e1c7290095d6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription

0:0 - My defences keep the voice of the Absolute out, but just as I can raise them, so I can lower them.
uid: 53448f27-82b1-f01c-42a0-1239d5998cfc
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
> I will allow the voice of the Absolute in. Once it reaches you, it will order you to transform.

0:0 - You attempted to obliterate my mind for your own gain.
uid: 538a0b9c-87b1-0e15-4e6a-85c47e3b1214
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_OrpheusPathLaezelConfrontation - Lae'zel is confronting the player about assimilating Orpheus
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> And you almost succeeded.

0:0 - Overcome whatever prevents you from doing the only thing that will guarantee your survival.
uid: 53acad2e-51b6-1fcd-165e-0198a692611d
> Return to me when you are ready to transform.

0:0 - *You realise he is telling the truth. If you kill him, you are dooming everyone.*
uid: 53b8a34c-7cab-6a30-0a93-6402163929d5
> All right. Allies it is then.
> Yes. You die today.

0:0 - The Emperor held all the cards until now. I freed you at the first opportunity.
uid: 53e01b85-e136-587d-3509-184e307ea5b6
> That is false.

0:0 - I'm not long for this world. It makes sense that it should be me.
uid: 55222008-b826-c33d-d9f0-2b704347cb42
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)

0:0 - It seems that someone else took the responsibility that you could not. There is at least some honour amongst your ranks.
uid: 5542b9a1-f049-73b7-4272-411ca079071b
> null
> There is no more for us to discuss.

null
uid: 557a18a3-209f-4a7f-81e1-b4a29b23ad74
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Even in my darkest hours, I knew it was my destiny to save my people - I could never have imagined this would be the way.

null
uid: 56002143-29c4-b023-c416-77cc4c8a4653
> null

null
uid: 565e944f-91f6-20c8-5336-5dbf31727175
Jump to another node

0:0 - Do not patronise me.
uid: 56bacdc4-2967-b3c2-4f30-e553100bc309
> You rejected the illithid when it no longer suited your needs. No doubt you freed me because it suits you now.

0:0 - No - I simply need your strength for the fight ahead.
1:0 - It's simpler than that, my mind flayer friends needs to feed for the fight ahead.
uid: 56e19968-867e-e1c5-6df8-4fc38012997e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> You intend to assimilate me.

null
uid: 57203fa3-85e0-9f9c-6a60-4da5f9c48f79
Jump to another node

- Roll sucessful -
null
uid: 57470c08-7ff1-c16e-4be3-9b6e5124bb90
> Then you protected me... and in so doing, eliminated a heretic.

null
uid: 57db8108-b871-e7e1-ef51-d4c12f0caba0
Jump to another node

0:0 - The hardest metal in the world would not cut through its mind, for it is made of thought itself.
uid: 59aa93dc-243c-8ccf-8241-9b9175566add
> At this point, it will take an illithid to unleash the full potential of the Netherstones.

null
uid: 5abaaf95-5667-5ce0-d81e-728a48b9f37b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> null
> null
> null

null
uid: 5b3b8b86-5aa7-26a7-7d69-fb2ce8dee99e
Jump to another node

0:0 - Look, my offer is still on the table. I can do this. I should do this. You know you can trust me.
uid: 5b846dff-5b87-a58b-70e7-59da8ddc739a
Node context: A major moment. A major offer. A major sacrifice.
> null
> null
> null

0:0 - You have spent too long with this ghaik. You think you can manipulate me.
uid: 5b918cde-2a78-7417-07b5-67a00529fbc9
> Your pretty words may have swayed others, ghaik, but they will not sway me.

0:0 - Consider, yes. But know that the answer is already foretold. This is the only way to stop the Grand Design.
uid: 5bd14ed8-bd1e-e19a-157d-4e7239043517
> Whatever prevents you from doing what is necessary - face it, overcome it.

0:0 - *You have disappointed your queen, but perhaps eradicating the rebel prince might move you closer to her favour.*
uid: 5cc1c57a-fc9f-4e31-b7b6-70578df8f280
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Let your illithid instincts flow through into action. Consume Orpheus' brain.
> Visualise the disgusting reality of your cravings: eating a viscous, bloody brain.
> Cling to your former nature. Quash your hunger. This is not who you are.

0:0 - Yes. You die today.
uid: 5d2a6bc6-03c2-d5d6-350a-933550586a1c
> null

0:0 - I trust you have weighed your options and reached the only honourable conclusion.
uid: 5d609166-16df-4981-3740-df182194ab2d
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_TookMomentToChoose - Player left conversation with the Emperor/Orpheus to choose who will become Illithid
> Are you ready to transform?
> Tiefling. The time has come. Are you ready?
> But you are not the ideal candidate for transformation. You may not withstand the process.

0:0 - I will address you as 'traitor.'
uid: 5dbdd7ec-909a-ba6c-8656-c0e1c5547d00
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Make no mistake - were it not for our common goal, I would strangle you where you stand.

0:0 - Find it!
uid: 5de20fbc-42be-8c3d-34b0-08aa996b785f
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptions_Event_ToldToFindMissingTadpole - Player was told to find the missing tadpole.
=== END NODE ===

0:0 - Tiefling. The time has come. Are you ready?
uid: 5e21bc4d-d3eb-84aa-a856-5b7b0f8068f9
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - I need more time.
uid: 5e86bf07-7be3-cde0-368e-4792171aa2d8
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_Event_TookAnotherMoment - Player pleaded that they still needed more time to choose to transform into an illithid.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_TookAnotherMoment - Player pleaded that they still needed more time to choose to transform into an illithid.
> The Astral Plane can give you that. But you cannot delay the inevitable forever.

null
uid: 5feb1d1a-ed2b-cd76-3c91-3f26bf56b9ad
Jump to another node

null
uid: 60876bdd-88cc-b79d-7e72-12c0a1b8c42b
Jump to another node

null
uid: 60a13e96-38cf-45ba-b721-9127afbf15f6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> *But this is Prince Orpheus - the saviour of your people. Imprisoned he may be, at least he is alive.*
> *You have disappointed your queen, but perhaps eradicating the rebel prince might move you closer to her favour.*

0:0 - Traitor. By the sacred silver, I'll make this prison your grave.
uid: 616b6c50-ce63-3d78-96b3-9cec16a3f834
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - END_IllithidOptions_State_SidedWithLaezel - Sided with Orpheus Path Laezel against Emperor before Orpheus could be assimiilated
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
   true - END_IllithidOptions_State_OrpheusHostile - The player has decided to doom themselved by making Orpheus hostile
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - There will be no tomorrow. You will die now, Orpheus.
1:0 - There will be no tomorrow. You will die now, Orpheus.
uid: 61b693cc-5350-2425-1a2d-b22ef5ac14f3
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_RejectedOrpheus_AlreadyMindFlayer - Player rejected Orpheus once
> null
> null
> null

0:0 - My mission is eternal, immutable. Our path ends here, k'chakhi. On this day, Gith's son shall perish by my hands.
uid: 621d726c-a9ff-b15b-03ed-61d7457c3758
> null

0:0 - I will not betray Vlaakith. The traitor prince dies by my hand!
1:0 - Join me or get out of my way, Lae'zel.
uid: 62661530-a060-9469-011b-48c3f43c06e0
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Then your choice is made - and so is mine.

0:0 - But you are not the ideal candidate for transformation. You may not withstand the process.
uid: 62d3c0eb-8ceb-2c71-c065-45d09c8bbfa5
> I will consult with your leader - send them to me.

null
uid: 63aec053-d97b-e733-43b8-6a4aacbb88a2
Jump to another node

null
uid: 63b1a513-263e-4a8e-ae7a-b3825a6b7b72
- 0 Check flag(s) (Tag):
   true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Please - whatever Prince Orpheus asks of us, we must obey.

0:0 - I had no choice. Without your powers, I would have died.
uid: 6408da73-29ed-b8c3-dbff-ff1426e10337
> That is true. And it would have been the honourable outcome for one destined to become ghaik.

0:0 - Then you would condemn us all to the Grand Design.
uid: 668f5063-4416-6e64-1b8e-cdf67094d6e9
> You must reconsider - this is the only way.

null
uid: 66dbb628-e537-da8a-3c07-4ddb7defba68
Jump to another node

0:0 - You fornicated with a mind flayer.
uid: 6707c2f5-5cf8-c69f-39d3-cec5d3633c51
- 0 Check flag(s) (Global):
   true - CAMP_DaisyAcknowledgement_SexWithEmperor - Player had sex with Emperor in either Daisy/Emperor form.
> And you slaughtered my honour guard.

0:0 - *His eyes search your ally, interrogating it for signs of genuine emotion - and finds it.*
uid: 678d399a-1a0e-da54-beb2-692e243e766c
Cinematic: Orpheus glares at the party mind flayer.
> Your ghaik shares your sentiments.

0:0 - Let's forgot about the past. I was misled. What now?
uid: 6829c371-93c7-26ea-4498-923820d48ca8
> null

0:0 - It is your leader who must make the choice. It always is.
uid: 682a6a29-840c-5d4b-e0d9-e8009b15f19f
Node context: 'It always is' muttered under his breath - he's talking about himself there
> null

null
uid: 6856d28e-2f7d-b6ae-80c3-81f2b5acc4a2
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
   true - END_IllithidOptions_HasMet_OrpheusChained - Player has already clicked on Orpheus chained once
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> *You can almost taste the fluid beneath his scalp, cushioning that sweet, dense brain, and the power within it.*

0:0 - I knew your kind lacked honour, but this... this is ignomy beyond words.
uid: 689d6088-1bd4-2c02-8338-620c606a189f
> null

null
uid: 68d0fdc7-df84-e940-4e57-7600d5d2b267
> null

0:0 - Then you would condemn us all to the Grand Design. Fortunately, you are not the one in control.
uid: 68f0b20a-22e3-440f-3743-4944ef827445
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

0:0 - How would I even transform?
uid: 69a62baf-a110-b29e-e37d-1073aa7df70e

0:0 - The only one that needs to die is the Netherbrain.
1:0 - The mind flayer wants the same thing as us - to kill the Netherbrain.
uid: 6bf3deea-1d87-0292-3433-747578a786d8
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> What is this...

0:0 - I must ask you one more time - must you still insist that I be the one to transform?
uid: 6cf70ce0-cec1-163a-962d-d34f3377b586
> Yep. Go ahead.
> No, I'll do it. I'll become a mind flayer instead of you.

0:0 - Your ghaik attempted to assimilate me.
uid: 6d353e5f-7841-4d93-573c-2e53881b4d39
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_OrpheusPathLaezelConfrontation - Lae'zel is confronting the player about assimilating Orpheus
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> Under your watch, it almost succeeded.

0:0 - The ghaik was correct about one thing - the Netherbrain's power is beyond us.
uid: 6d51e682-c865-f649-e23a-bec50280331c
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Knows_NeedMindFlayerOrpheus - Player learned from Orpheus that even though he has been freed, someone still needs to be a mind flayer
> The hardest metal in the world would not cut through its mind, for it is made of thought itself.

0:0 - This isn't an easy decision. I need a moment to consider it.
uid: 6d5709e4-ecbe-4840-4da7-4394fbe8beea
- 0 Check flag(s) (Global):
   false - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
> Consider, yes, but know that it is not your burden to bear - the weight of it would crush you.
> Consider, yes. But know that the answer is already foretold. This is the only way to stop the Grand Design.

0:0 - The Githyanki Empire has a queen already. It'll be fine.
uid: 6d654c4b-2edf-1c9f-6e86-1b43c1895e4c
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Vlaakith, yes. The undying lich, the slaver of the githyanki.

0:0 - It is you who must transform.
uid: 6dd30112-2b97-4214-7088-c354dbc3b2d0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> How would I even transform?
> All right - I'll do it.
> I'm not long for this world. It makes sense that it should be me.
> No.

null
uid: 6e343876-eb1d-4cb9-9623-ebd71390eb6b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> The traitor prince. Vlaakith's would-be usurper.

0:0 - I only freed you so that I could kill you.
uid: 6f084416-c1f7-d66b-5631-f77f9600f7f8
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelVlaakith5 - Laezel's 5th Vlaakith inclusion
> null

null
uid: 6f78a1fd-e284-2b19-32f2-f7f64b92122c
Jump to another node

0:0 - Once the Grand Design is ended, kill me. It is the very least you can do.
uid: 7016df86-9798-7278-7663-b8fda7a53d0f
=== END NODE ===

null
uid: 70369f95-08a6-41ff-bcc6-bf69d0387ae6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> K'chakhi - I will hear no more of this nonsense.
> null
> But your selflessness is misplaced. This is not a sacrifice for you to make - it is a burden for your leader.
> The Netherbrain wants nothing more than to see all infected become ghaik.

0:0 - I've been through much to get here. Put truth to our fables, Orpheus. Lead the way.
uid: 70f13d67-c945-56aa-448b-97365f295c41
> null

0:0 - Yep. Go ahead.
uid: 713b2712-2c6b-541d-408a-9946a3f9872a
> null

null
uid: 71df6d5a-c94d-6fbc-07a8-9b8a7c4d8a85
Jump to another node

null
uid: 7256f6b4-c11a-46d8-82ab-ab3f1da23965
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> My Prince, no!

0:0 - And you almost succeeded.
uid: 729b9505-f3fe-8e80-ac0c-aa907580591f
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_SwayedLaezelForAssimilation - Got Orpheus path Lae'zel to agree to Orpheus being assimilated
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You felled a githyanki ally as they attempted to defend me.
> You felled a fellow soldier as they attempted to defend me.

0:0 - Let the histories show: Lae'zel of K'liir shattered the Prince of the Comet!
uid: 73031dbf-836b-77ac-88a2-6b2238f3e4d2
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_VlaakithPathLaezelBetrayed - The player sided with Orpheus even though they pushed Lae'zel to side with Vlaakith. She leaves the party and becomes hostile.
=== END NODE ===

0:0 - But I do not know you, and the fate of the world cannot depend upon your word.
uid: 744c79be-88b3-6aa2-3734-b75eafdd5c27

0:0 - Then we've nothing to discuss, disciple of Vlaakith.
uid: 74ce8c8b-ed9c-b0b4-3094-95f8e9df87d1
> null
> null
> But you? You I've misjudged. You were testing my honour. And in so doing, you have convinced me of yours.
> Instead, witness the sight of true sacrifice.

0:0 - Hshar'lak. You consort with ghaik. Your words mean nothing to me.
uid: 7500efd7-16eb-ab0a-4147-d120a9354392
Node context: h-SHAR-lak (traitor) / gayk (with a slight guttural sound to it)
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelOrpheus2 - Orpheus Path Laezel inclusion 2
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> You should show some gratitude - I am your liberator. You should show some gratitude - I am your liberator.
> I did not come to slay you; I'm here to restore you Orpheus, heir of All Skies. I did not come to slay you; I'm here to restore you Orpheus, heir of All Skies.
> We don't have time for revenge. We have bigger problems. We don't have time for revenge. We have bigger problems.
> Stay your weapon - I'm the mind flayer who's going to save us all.
> Stay your weapon - the mind flayer is my ally, and will save us all.
> The vaunted son of Gith, trembling at the sight of a single ghaik. The vaunted son of Gith, trembling at the sight of a single ghaik.

null
uid: 7563fd2d-7d2d-63e0-9550-ec8f357bdc68
Jump to another node

0:0 - Lae'zel was a talented child, but her talents were misdirected.
uid: 75c3cd9e-d1ae-7a18-3cf7-cbd958d9e2c9
> She would have made an exquisite warrior, with proper indoctrination.

0:0 - It will only take a moment. And once you are a mind flayer, I will fold you under my protection once more.
uid: 75e59c5e-2514-a31b-8770-cfd1c29a5df5
Node context: verbal grimace on 'mind flayer' - he can't hide his distate for this even when it's in service of a greater good
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
> null

0:0 - In all my years, I never thought I'd see a ghaik that would pretend to oppose its elder brain as a means to ensure its own survival.
uid: 7600e3d5-0ed5-665c-80ec-803cf49feeb5
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> I knew your kind lacked honour, but this... this is ignomy beyond words.

0:0 - You've found it? Good.
uid: 76505cc6-6089-45e5-11e1-f4f2b1571ef9
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
   true - END_IllithidOptions_Event_ToldToFindMissingTadpole - Player was told to find the missing tadpole.
- 1 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   true - END_General_State_PartyHasSupremeTadpole - Global check to know if anyone in your party has the supreme tadpole
> I must ask you one more time - must you still insist that I be the one to transform?

null
uid: 76660b92-6d79-d653-8958-be8c5fe91651
Jump to another node

0:0 - *Then - stillness as she stands transformed, once again closed off from the Netherbrain's mind.*
uid: 76a58f13-e178-2f07-61cd-d50ca91b8495
Cinematic: Karlach stands there as a mind flayer.
> null

0:0 - Your Majesty. The Prince of the Comet, Gith's true heir. It is an honour.
1:0 - Well met, Your Majesty.
uid: 77126d8d-c2de-8b86-2cb8-443f2112255b
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Make no mistake - were it not for our common goal, I would strangle you where you stand.

0:0 - *His eyes are unseeing, his voice silenced. But even with his mind caged, you can feel his power.*
uid: 7768f036-a381-78b8-4c8e-e71cd8e5fdff
Animation: *REUSE*[ORPHEUS] in chains from INT_EmperorRevealed_EmperorPlea
Cinematic: Shot of Orpheus chained up, unresponsive.
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_HasMet_OrpheusChained - Player has already clicked on Orpheus chained once
=== END NODE ===

0:0 - I see that look, I know that look. If this is how the traitor prince must die, then let it be so!.
uid: 776dee3a-d79f-69ed-7dfc-e8e975eb5431
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I trust you understand your predicament better than she did? There can be only one honourable conclusion.
uid: 779a0282-c55f-5377-e98f-06c008b43b3f
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_TookMomentToChoose - Player left conversation with the Emperor/Orpheus to choose who will become Illithid
> null

null
uid: 7885d73e-cfb3-e2d5-7016-f7b8725b1607
> null

0:0 - *Happiness, excitement, and the promise of a good feeding swell within you, eradicating all doubt.*
uid: 791aca28-f808-46d4-c23a-30e5c1cb8792
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LostControlOfHunger - Player lost control of themselves in their hunger brains
> null

0:0 - You stand with a ghaik. And yet your mind remains your own...
uid: 794b4260-b721-6500-2013-a63915451aef
Node context: contemplative and surprised - it's as though you are friends with pure evil but he realises you're still good
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 79647c29-39ae-3667-ccfa-2edecebc4f63
Jump to another node

0:0 - My Prince, no!
uid: 79b94610-1d35-40cb-b80b-722b3fa28877
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> null

null
uid: 79ecea8c-15d0-4257-6d78-1d4db20f08c5
Jump to another node

0:0 - Speaking with him is pointless. He knows only the language of ghaik heresy.
uid: 7a39555d-2cd0-1b28-c669-bfa5ebf12b9b
Node context: Speaking to the player
> null

null
uid: 7b37feec-875d-7e10-347d-c732b2e12786
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I accept. Let's be allies. I accept. Let's be allies.
> It would be my honour to call you an ally, Your Majesty. It would be my honour to call you an ally, Your Majesty.
> I have no interest in allying myself with you, Orpheus. I have no interest in allying myself with you, Orpheus.
> I'm sorry, my prince. But I must assimilate you.
> Enough. In the name of Vlaakith, I will consume the Prince of the Comet!
> Enough said. Devour his brain to assimilate his knowledge.
> Go ahead. Assimilate him.
> Go ahead, Karlach. Assimilate him.
> There will be no tomorrow. You will die now, Orpheus. There will be no tomorrow. You will die now, Orpheus.

0:0 - We share an enemy, we share a cause. The foe we face is formidable.
uid: 7bb48c17-853e-e374-b182-0d9b047d99f6
> If there is to be a tomorrow, today we must be allies.

0:0 - *Vlaakith's greatest threat stands before you. But to end him would condemn you and your allies to be the Netherbrain's eternal thralls.*
uid: 7bcda54e-3c5c-6002-d756-90768fb59fc5
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Someone will need to turn into a mind flayer. Are you willing to do that?
> There has to be another way.
> I'm not becoming a mind flayer.
> Our people's future is at stake. I'll do as you say.
> I understand. If that's what it takes, I'll do it.
> Our people's future is at stake. I'll do as you say. I understand. If that's what it takes, I'll do it.
> I trust in Gale. You have my word.
> This isn't an easy decision. I need a moment to consider it.
> You are a threat to the githyanki order. Prepare for battle, traitor.
> Go ahead, Lae'zel. Kill him.
> No more lies, traitor. You will not deny me my ascension.
> That will not be necessary. I can destroy the brain with a single spell - though it would kill me too.

0:0 - No sight makes me sicker, no name kindles such rage.
uid: 7da132b0-1f9f-2ab7-71ec-95709ea068d5
> If I'm to end the Netherbrain and its Grand Design, it seems I must call you ally. But I will never call you my prince.

null
uid: 7da7455e-f7c8-55e9-e44e-ec63dad8855f
Jump to another node

0:0 - Tsk'va! I see only vermin before me, primed for extermination. Orpheus will not be the only traitor to die this day.
uid: 7e3e5b86-e8f1-f237-feac-d0846ed0b944
> Let the histories show: Lae'zel of K'liir shattered the Prince of the Comet!

0:0 - You transformed to ghaik, and still leave this wretched traitor breathing?
uid: 7f3578fa-6581-f45f-1636-f3ac06037117
Node context: Incensed
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Lae'zel's death was regrettable. But there will be many more if you don't help me defeat the Netherbrain.
1:0 - Lae'zel's death was regrettable. But there will be many more if you don't help us defeat the Netherbrain.
uid: 7f75297f-079d-5470-75d7-bcba48c51457
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null (roll sucessful)
> null (roll failure)

0:0 - All right, then. Take the tadpole the Emperor gave.
uid: 7fa6c30d-02ce-9cf8-84ea-12c47898efee
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   false - END_General_State_PartyHasSupremeTadpole - Global check to know if anyone in your party has the supreme tadpole
> Is this some sort of trick, or are you really so careless as to have misplaced it?
> It seems that someone else took the responsibility that you could not. There is at least some honour amongst your ranks.

0:0 - Fascinating. You take on the sacrifice, though you could have foisted your responsibility onto another. Perhaps I misjudged you.
uid: 8067bf4f-5451-f871-bdf0-fec9d34e4dcb
> null

0:0 - Your senses are still intact, then. Unchain the prince. Let the githyanki be free.
uid: 81011b41-0448-dd6c-29c5-31742cb02abd
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_ResistedConsumingOrpheus - Player illithid resisted consuming Orpheus.
=== END NODE ===

- Roll sucessful -
null
uid: 81cd79ea-9b83-a75f-097a-95187375b98b
> null

0:0 - At best you intend to kill me. At worst - you wish to make me just like you.
uid: 81ecf060-a1fe-ca6a-bc1b-b5c58658721a
> Not all mind flayers are alike. This one has free will. Not all mind flayers are alike. This one has free will.
> I don't want to kill you. I want your help. It doesn't want to kill you. It wants your help.
> Wait - we can work together. I want the same thing as you. Wait - we can work together. The mind flayer and I want the same thing as you.
> The only one that needs to die is the Netherbrain. The mind flayer wants the same thing as us - to kill the Netherbrain.
> No - I simply need your strength for the fight ahead. It's simpler than that, my mind flayer friends needs to feed for the fight ahead.

0:0 - *You can almost taste the fluid beneath his scalp, cushioning that sweet, dense brain, and the power within it.*
uid: 82952e34-b205-71b3-abf3-e19bb1010553
> *You are hungry.*

null
uid: 8315434b-9a3e-cb8e-09b1-3b41241db136
Jump to another node

null
uid: 83dc840f-773a-c048-f795-e6ae0b193759
Jump to another node

0:0 - That is true. And it would have been the honourable outcome for one destined to become ghaik.
uid: 84232789-5702-9a7d-7aa3-55fea5ea256d
> null

0:0 - ...In this we are aligned. I am obliged to overlook your transgressions.
uid: 84433fea-59e4-97ee-8dda-cf31bd89d9c7
> We will destroy the Netherbrain together, and put a stop to this nascent Empire before it expands into the stars.

0:0 - Stay your weapon - I'm the mind flayer who's going to save us all.
uid: 844f04c6-6c58-5820-3c52-620d444ac27f
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> You slaughtered my honour guard. You abused my power.

0:0 - The Netherbrain wants nothing more than to see all infected become ghaik.
uid: 84707759-32e4-a952-ae98-8339472cc4d3
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
> My defences keep the voice of the Absolute out, but just as I can raise them, so I can lower them.

0:0 - At this point, it will take an illithid to unleash the full potential of the Netherstones.
uid: 85027e28-6a4a-3185-f12e-707de23f9505
> And it would take one wizard to unleash a cataclysm powerful enough to tear apart the brain's very being. We have no choice but to consider using the orb.
> I've heard enough. My Queen demands your head. It is time I take it.

0:0 - Are you ready to transform?
uid: 86932333-ba88-70d6-185d-2a36035c94f0
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Ready. Do it.
> I need more time.
> I will never be a mind flayer.

0:0 - If your intentions are as righteous as they seem, then this is an advantage I cannot overlook. An advantage that must be grasped, for our enemy is formidable indeed.
uid: 8738e0d4-d699-3efe-ed26-47b1517c99af
> null

null
uid: 87cb73f3-4975-22f3-dbed-71bdd10af4cf
Jump to another node

0:0 - You liberated me only when it suited you.
uid: 88f48866-5013-5ac8-c64b-c310ee2b5658
> And you are ghaik.
> And you are a friend of ghaik.

0:0 - You have no honour.
uid: 8954f29f-65ec-c727-0c24-8282685f15ef

0:0 - And you slaughtered my honour guard.
uid: 8985308f-5ecb-9e6e-b50a-dfa298574a56
Cinematic: Orpheus examines the sword as he speaks. Looks at us.
Node context: Orpheus examines the sword as he speaks. Looks at us.
> Nonetheless, it seems we must be allies.

null
uid: 8a295ea5-621c-65b9-055d-44edfcb4897c
Jump to another node

null
uid: 8a6c9c0b-6a4b-3f90-0bf1-64c8038dfe43
Jump to another node

0:0 - You are its thrall. But worry not - I will save you from this fate. I will give you the release of death.
uid: 8aebc2a2-5911-16df-cfcb-f2070db110c4
Node context: genuinely believes he's doing the player a favour by killing them
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_OrpheusHostile - The player has decided to doom themselved by making Orpheus hostile
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 8c0f7907-0765-e7fb-b77d-ffac8aaf9bfe
Jump to another node

null
uid: 8c1cc03e-08ba-cc90-a188-ecc9f3da54cf
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Our people's future is at stake. I'll do as you say.
1:0 - I understand. If that's what it takes, I'll do it.
uid: 8cdbc5ea-2a5c-caa3-8697-b2847b2b72b4
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_SelfSacrifice - Player Chose Self-sacrifice option
> null
> null

0:0 - Foolish child. You would doom yourself to being the Netherbrain's thrall.
uid: 8cee085f-93da-73d7-c6ea-978de101bf5d
> The ghaik was correct about one thing - the Netherbrain's power is beyond us.

null
uid: 8d56e141-e135-a635-ab23-29604a0d5c97
Jump to another node

0:0 - Nonetheless, it seems we must be allies.
uid: 8da8b2fe-e296-f2b0-1de2-671520715e0e
Animation: *REUSE* [ORPHEUS] Draw/Stow attitude
Cinematic: [Wilson] Orpheus sheathe the shortsword behind his back and end with a stand forward R.
Node context: with resignation
> null

0:0 - I will not just stand by while you consume the future of my people.
uid: 8e4192e8-41b8-5365-7563-c74ba6f5d2ea
> And to think - you were the source of my joy. I trusted you.

null
uid: 8e46c91a-f08e-6f0f-4b6a-7d3bd5d6ec37
Jump to another node

0:0 - You felled a fellow soldier as they attempted to defend me.
uid: 8f19b9fb-cc52-3816-c686-0c80c322adc6
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
> And yet you freed me, and stand before me now - a living contradiction.

0:0 - Then you protected me... and in so doing, eliminated a heretic.
uid: 8f910235-9b97-c7b8-ad88-dd4e218ba06a
Node context: considering the possibility that a mind flayer saved him from one of his own (a githyanki), someone he should have been able to trust that would have stabbed him in the back
> null

0:0 - Consider, yes, but know that it is not your burden to bear - the weight of it would crush you.
uid: 8fd82962-c9d2-8469-6800-7d91fd44b825
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> It is your leader who must make the choice. It always is.

0:0 - It seems I misjudged you. You were testing my honour. And in so doing, you have convinced me of yours.
uid: 9049bfaf-f3e1-23fd-fcb0-1d832b835c80
> When the moment of transformation comes, you will be the one ghaik I salute instead of slaughter.
> null

0:0 - What did I expect? It is in your very nature to say whatever you think I need to hear to forgo your slaughter.
uid: 91cb354b-42d8-361f-c1b1-c20d01cdb72b
Node context: muttering to himself, remembering that mind flayers are masters of manipulation
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Your pretty words may have swayed others, ghaik, but they will not sway me.

null
uid: 91e63a9f-7595-e3f0-6529-a3e4565e019a
> You attempted to obliterate my mind for your own gain.
> Your ghaik attempted to assimilate me.
> Orpheus - son of Gith, heir of All Skies. We do not come to slay you; we come to restore you. Orpheus - son of Gith, heir of All Skies. We do not come to slay you; we come to restore you.
> Traitor prince. I am not intimidated by your blade. Traitor prince. I am not intimidated by your blade.

0:0 - Bah - I'll trust my chances without you. You are weak. You succumbed to temptation.
uid: 91e769e1-30a6-6d25-db92-900666e20d5c
> Chk - you made your choice. And I've made mine.

0:0 - My people will remember you, tiefling - the rebel illithid who stood beside their reborn prince and ended the Grand Design.
uid: 9219ce57-145e-5214-52de-16d2223cf44a
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> Let us return now to the city, and follow the path of the Netherbrain.

0:0 - Kill me, and the Grand Design will come to pass. Our people will become illithid.
1:0 - Kill me, and the Grand Design will come to pass. Your people will become illithid.
uid: 926ba569-d675-82a0-d216-dd854697d824
= Roll (Strength) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null
> null

0:0 - Kill me, and the Grand Design will come to pass. Our people will become illithid.
1:0 - Kill me, and the Grand Design will come to pass. Your people will become illithid.
uid: 92720625-4809-7700-303c-34c8a8a7e3f3
= Roll (Strength) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null
> null

0:0 - I don't want to kill you. I want your help.
1:0 - It doesn't want to kill you. It wants your help.
uid: 9304703c-902c-d8f9-1e96-8378691fd4a9
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_State_GotBiggerProblems - Player made the point that we don't have time for revenge because we have bigger problems.
> What is this...

0:0 - You have no honour. And no sense. Even if I wanted to, I could not become a mind flayer. You are the one with the parasite in your head.
uid: 93a84b7f-90bf-dc56-bfbf-ae6dbb24a890

0:0 - The queen demands your head. And I mean to take it.
uid: 93fc5027-84eb-41a7-0b00-e06928e18e8d
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Foolish child. You would doom yourself to being the Netherbrain's thrall.

null
uid: 948454f9-683b-2be5-15db-72e1c9b5ca5c
Jump to another node

0:0 - No.
uid: 9653249e-6fc9-0cb6-2242-aef1026e2086
> Then you would condemn us all to the Grand Design.

0:0 - The Netherbrain wants nothing more than to see all infected become ghaik.
uid: 96f7f005-cb23-afac-ff3d-438b5a420945
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
> My defences keep the voice of the Absolute out, but just as I can raise them, so I can lower them.

0:0 - I will do it.
uid: 98214174-be9f-4cb0-6d7b-94e6fe9894fe
Node context: having made up his mind and reached an awful conclusion
> I will become - illithid. I will sacrifice my soul for my people. I will end the Grand Design.

0:0 - He may destroy himself when the time comes, if he so chooses, I will have my assurances now.
uid: 98d54d8f-e29d-1b25-fbfe-2a7eab218645
> But I am fortunate... It seems that someone already took the responsibility that you could not. There is at least some honour amongst your ranks.
> One of us must transform, and we must do it right away.

0:0 - And to think - you were the source of my joy. I trusted you.
uid: 9936f5f9-dee8-23f5-bc63-fcad646bf9c9
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> I stand with the Prince of the Comet. Attack, and you perish by my hand.

null
uid: 99b0fab3-7d1f-47fe-55f0-2916e0dcceae
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
> null

null
uid: 9a403f4a-0c6d-b46f-f6da-5d6cddb88828
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
=== END NODE ===

null
uid: 9b7e10df-8191-5749-3431-bf433ab1de09
Jump to another node

0:0 - Enough said. Devour his brain to assimilate his knowledge.
uid: 9bfd33ad-782b-b00f-bcd6-2bf004940eb4
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Traitor. By the sacred silver, I'll make this prison your grave.
> No! By the sacred silver, I'll make this prison your grave.
> null

0:0 - *Imprisoned though he may be, Prince Orpheus lives.*
uid: 9c6098a7-0b83-153b-aeff-95e0ccbd7868
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_ResistedConsumingOrpheus - Player illithid resisted consuming Orpheus.
=== END NODE ===

0:0 - The vaunted son of Gith, trembling at the sight of a single ghaik.
1:0 - The vaunted son of Gith, trembling at the sight of a single ghaik.
uid: 9cb59f1f-2aeb-71fa-b0d5-0822cc50f43c
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelAvatar - Lae'zel avatar said she wanted to kill Orpheus
> You still stand for Vlaakith? Can it be - a mind flayer in possession of its mental faculties?
> null

0:0 - You went through a lot so I'll ignore that. Do you have an idea how to stop the brain?
uid: 9ce7aec3-dac7-4b36-6a46-213397751ef9
> Yes. I do.

null
uid: 9d21c9c8-5389-606e-c5b7-0a61c457421d
Jump to another node

0:0 - You are the illithid Urengol, rebelling against your own hivemind. And I am the noble githyanki Valraag who must now reconsider his position.
uid: 9d377aab-3a76-12ba-4619-1e23633fbf12
> An illithid capable of rebelling against the Netherbrain's instruction... Not only capable, but willing...

0:0 - Not all mind flayers are alike. This one has free will.
1:0 - Not all mind flayers are alike. This one has free will.
uid: 9d772306-8039-c08c-ce6f-cad48567d788
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> What is this...

0:0 - Fool. The moment I fall, the Netherbrain takes you. Under my terms, you may be illithid - but your mind will be yours.
uid: 9dc6d9e7-0411-bc5a-1f6f-b127b4deeb81
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelVlaakith3 - Vlaakith Path Lae'zel has her third inclusion in OrpheusFreed

0:0 - That is false.
uid: 9e2f536e-7624-b36d-97c1-05d85ca9671f
> You had the opportunity to surrender yourself to my honour guard. They would have given you a noble end.

null
uid: 9e5d8b2f-cf23-3865-8ad9-0b7d8560dc4d
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_HasMet_OrpheusChained - Player has already clicked on Orpheus chained once
> *You can almost taste the fluid beneath his scalp, cushioning that sweet, dense brain, and the power within it.*

0:0 - You took advantage of my powers.
uid: 9e92040a-38f5-e25a-d0c1-32ad311a6d81
> And you slaughtered my honour guard.

0:0 - *With the withdrawal of Orpheus' power, your mind is rushed with the full force of the Netherbrain.*
uid: 9fa16f9f-a6a6-f679-09d0-ebe1b5b6644c
Animation: *REUSE* [PLAYER] mindflayer transformation from END_IllithidOptions_Assimilation
Cinematic: The player is suddenly overcome.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
   true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer
> *You feel a compulsion unlike anything you've ever known - excruciating and exhilarating in equal measure. You wish nothing in the world but to evolve.*

0:0 - In order to overthrow your own hivemind...
uid: a06b7c49-af8f-0c0d-79d4-598e8f856a00
Node context: intrigued by this curiosity
> This is the stuff of fables.

null
uid: a0f1ec18-28f0-6c34-f158-9c811a900b58
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_State_VlaakithPathOrpheusAlly - Lae'zel on Vlaakith path has allied with Orpheus in Orpheus freed dialogue
> null

null
uid: a18a9f45-d1df-c407-d4ae-fe8d54783d21
Animation: *REUSE* [ORPHEUS] Draw/Stow attitude
Cinematic: Orpheus sheathes his weapon.
> null

0:0 - This should not be too big a sacrifice for you. You are already halfway there.
uid: a1deae6b-7dee-25d9-f7e3-40c11a7f979e
- 0 Check flag(s) (Tag):
   true - Partial-Illithid - |Has the player accepted the Emperor's offer to start transforming into a mindflayer?|

0:0 - But what I do know is that we must not gamble with the fate of the world. I cannot simply depend upon your word.
uid: a24f207b-0561-757a-5216-51d395e501ae
> null

0:0 - This is my sacrifice to make. Not yours.
uid: a339ab49-012b-f8d2-3f8a-60218c9aca69
- 0 Check flag(s) (Local):
   false - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_RejectedMindFlayerOffer - Player rejected offer for Orpheus to transform the player into a mind flayer
> But it isn't a sacrifice. Not to me. I... I'm dying. This thing in my chest is burning me through.

0:0 - Your ghaik shares your sentiments.
uid: a3b90a96-e75f-630b-9d5a-a97816c308c9
Node context: surprised by this realisation
> null

0:0 - It would be my honour to call you an ally, Your Majesty.
uid: a3ec7d79-ea7d-f9c4-5d17-2e1988c43a12
> null

0:0 - Let your illithid instincts flow through into action. Consume Orpheus' brain.
uid: a3f99ac2-4800-0d48-a8bf-8dfd76c0ffe2
> You are gone, you are ghaik, lost to your hunger. I cannot let you suffer -
> You cannot, you will not!
> null

null
uid: a45b928e-9b7e-deda-48f5-faf1941d5c16
> null (roll sucessful)
> null (roll failure)

0:0 - They would have freed me, and I would have stopped the elder brain before it evolved into a Netherbrain.
uid: a54a7a9f-4df2-dd39-7ccb-f4a95858e372
> All that suffering - avoidable. Were it not for the choices you made.

null
uid: a598dadf-2273-ac9c-84b2-96b437efd215
Jump to another node

0:0 - But it isn't a sacrifice. Not to me. I... I'm dying. This thing in my chest is burning me through.
uid: a61bbd58-0649-699f-e2ff-ecaf77352fa0
> If this is the end for me, let me be the motherfucker who saved the world.

0:0 - It will only take a moment. And once you are a mind flayer, I will fold you under my protection once more.
uid: a6552268-e5ad-1765-5bf9-165bf44006ac
Node context: verbal grimace on 'mind flayer' - he can't hide his distate for this even when it's in service of a greater good
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
> You will be the saviour of empires, not least my own.

0:0 - No, I'll do it. I'll become a mind flayer instead of you.
uid: a6b738d1-71cf-0fca-891b-3f848052832c
> null

0:0 - Chk - you made your choice. And I've made mine.
uid: a75682de-338b-fa23-ab87-079141526113
> I'm sorry, zhak vo'n'fynh duj.
> Hta'zith!

null
uid: a7b37a13-9857-c458-5ed2-1969367ceca4
> Ch'k'l ghaik Vlaakith m' zath'ak!
> Ch'k'l ghaik Vlaakith m' zath'ak!

null
uid: a7d128c8-ddbb-3ec1-d304-a59656b3dd03
Jump to another node

null
uid: a87aaa19-ce1d-9820-ba4c-72d5d912b3a4
Jump to another node

null
uid: a8887854-bd61-335a-1175-df9af0f26ec1
Jump to another node

0:0 - There has to be another way.
uid: a8cf2706-ca0a-136c-2ae8-55d0e7fb172d
> There is not.

0:0 - I will neither forgive nor forget your abuse of my powers.
uid: a90f9e6b-4249-d5ef-4229-c41ac8fc969f
> I had no choice. Without your powers, I would have died.
> The Emperor held all the cards until now. I freed you at the first opportunity.
> Drop the attitude. You're free now, aren't you?
> I should have left you in your chains.
> I only freed you so that I could kill you.

0:0 - Enough of this. We take his head here and now.
uid: ab666017-be08-af2e-aecb-3313f9d11564
- 0 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|

0:0 - While we bicker, the Netherbrain is executing the Grand Design. We need to stop it.
uid: ab9f37d6-9ba6-204d-7d87-edefe2b9626a
> ...In this we are aligned. I am obliged to overlook your transgressions.

0:0 - Your word means as little to me as his.
uid: abce3be7-3e19-c828-af13-0de232b6af5e
> He may destroy himself when the time comes, if he so chooses, I will have my assurances now.

null
uid: abeb70d7-7d94-676e-4456-52fd58e8a15a
> null

0:0 - Our people's future is at stake. I'll do as you say.
uid: ac444dfc-01bf-bedb-ea88-1a2f083c020e
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: ac513a94-9c32-601d-64b7-40b4b1592a65
Jump to another node

null
uid: ac6f366b-278b-07ee-b679-ed91aca4463f
Jump to another node

0:0 - We will destroy the Netherbrain together, and put a stop to this nascent Empire before it expands into the stars.
uid: acf2b91e-3269-ad88-8128-f03736273aaa
> The ghaik was correct about one thing - the Netherbrain's power is beyond us.

0:0 - My defences keep the voice of the Absolute out, but just as I can raise them, so I can lower them.
uid: ad1b6e57-b7e1-3e4c-ec0f-44039c0d8300
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
> I will allow the voice of the Absolute in. Once it reaches you, it will order you to transform.

0:0 - I've heard enough. My Queen demands your head. It is time I take it.
uid: ad5c6426-57ab-caa3-f7a1-8b2e933b9e79
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelVlaakith3 - Vlaakith Path Lae'zel has her third inclusion in OrpheusFreed
> *Vlaakith's greatest threat stands before you. But to end him would condemn you and your allies to be the Netherbrain's eternal thralls.*

null
uid: adafa3ca-85be-9256-60e5-6b9b1b85b6e1
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   true - END_General_State_PartyHasSupremeTadpole - Global check to know if anyone in your party has the supreme tadpole
- 0 Set flag(s) to (Object):
   true - END_IllithidOptions_Event_GiveSupremeTadpole - The supreme tadpole has been provided to a player.
> null

null
uid: add9b353-4236-c89a-638a-8975e861e3b9
Jump to another node

0:0 - And if I were to say no?
uid: ae4e0180-5485-39a7-d8a2-36cc047e0eb6
> null

0:0 - If this is the end for me, let me be the motherfucker who saved the world.
uid: ae9acdef-1453-8c61-8585-974b33cd2f05
> If this is what you really want, all I can say is thank you.
> No, Karlach. This is for me to do. I'll embrace the parasite - I'll evolve.
> No, Karlach. This is for me to do. I'll embrace the parasite - I'll evolve.
> No - neither of us is turning into a mind flayer. Not now.

0:0 - Better you than me.
uid: ae9d0c7b-ae7a-76df-0474-def65edde683
> You always were sensible. This heart inside me is about to blow. Doesn't matter which body it obliterates, right?

0:0 - I'm dying. My heart feels like a live grenade - gonna blow any minute. You still have a life to live. I don't.
uid: aed5fa10-efbc-2739-a516-f2cea08dd259
> If this is the end for me, let me be the motherfucker who saved the world.

0:0 - Respond with the tadpole. 'We need Orpheus' protection. You can kill him when the Netherbrain's dead. I promise.'
uid: af13ad3c-8452-0268-14d1-e2059c3c28c0
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_State_VlaakithPathOrpheusAlly - Lae'zel on Vlaakith path has allied with Orpheus in Orpheus freed dialogue
> *A moment passes - and you feel Lae'zel relent.*

0:0 - Do it. Take his mind, and be quick.
uid: af214585-0245-6aba-31bb-3879065fbb7a
Node context: Truly despondent but keeping strong and a bit quiet.
> When the brain is dead, I go my way - you go yours.

0:0 - And yet you freed me, and stand before me now - a living contradiction.
uid: afd8ca8d-d4d3-93f0-f03b-3e249d1e3b72
> What have you to say for yourself? Speak!

0:0 - A true coward's words. Do you trust me so little to think I'd lead you to death's maw?
uid: b08cda72-04a2-b651-02ab-727e13383c86
> And to think - you were the source of my joy. I trusted you.

0:0 - *You are hungry.*
uid: b0f9b86b-5cd1-f6e4-3d6f-51a68045b6ef
> null

0:0 - *But this is Prince Orpheus - the saviour of your people. Imprisoned he may be, at least he is alive.*
uid: b1278102-1fbc-7df5-df43-eec8378b280c
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Let your illithid instincts flow through into action. Consume Orpheus' brain.
> Visualise the disgusting reality of your cravings: eating a viscous, bloody brain.
> Cling to your former nature. Quash your hunger. This is not who you are.

null
uid: b17f92a1-32c4-b36b-31b9-19368ea38f27
Jump to another node

0:0 - I understand. If that's what it takes, I'll do it.
uid: b1cf8cdc-0844-a889-6077-866e1ce953f4
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: b26ea249-067c-e535-3774-e332a1c4c08d
> *With the withdrawal of Orpheus' power, Karlach's mind is rushed with the full force of the Netherbrain.*

0:0 - Whatever prevents you from doing what is necessary - face it, overcome it.
uid: b3f9b767-8b18-cbb3-c3c1-83a28de18ce8
> null

0:0 - You - what? NO.
uid: b4d33c78-9faf-a2a7-3050-a05e6c4fbefe
> null

0:0 - Keep your soul - our people need you. I will make the sacrifice.
1:0 - Keep your soul - your people need you. I will make the sacrifice.
uid: b548ac87-e3fe-32cb-c8a9-14e35ec0e46b
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_SelfSacrifice - Player Chose Self-sacrifice option
> K'chakhi. A senseless fate!
> It seems I misjudged you. You were testing my honour. And in so doing, you have convinced me of yours.

0:0 - I will consult with your leader - send them to me.
uid: b587d992-8d7c-108e-be40-e0e2ffd661a8
=== END NODE ===

0:0 - You. Tiefling. You would volunteer your life for the greater good. You would make the ultimate sacrifice. I thank you.
uid: b5b18d2f-ef87-5926-dd4f-bed7e6c40c20
> The Netherbrain wants nothing more than to see all infected become ghaik.

0:0 - The Undying Queen demands your head. I have come to take it.
uid: b65e312b-4d48-add7-7b30-619dd4e1b937
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - And you will be refused.
uid: b70e7fb0-e184-c674-5c5f-2af9392bd9a9
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> He must be consumed. Vlaakith's will above all.

0:0 - You. Friend of ghaik. Ally of my abuser. You will face my retribution.
uid: b76df2db-3c2f-949c-ce36-d7a864ae9409
> *As the githyanki prince takes his blade, a silent cry pierces your head - a psionic scream to the Astral Plane.* *As the githyanki prince takes his blade, a silent cry pierces your head. It's unlike any sensation you've ever felt.*

null
uid: b80ab685-e319-9846-49f7-bd2ba4f56c48
Jump to another node

0:0 - If you kill me, it will be the end of you. And everything else. The Netherbrain will restore the Illithid Empire. Is that truly what you want?
uid: b84200c8-09ab-b7a2-3665-075ee9f11c16
> null

0:0 - Why do you seek to reason with me?
uid: b91bf665-944f-e46e-904a-c8d7baeff83b
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - My people will remember you, tiefling - the rebel illithid who stood beside their reborn prince and ended the Grand Design.
uid: b9535add-4215-0ec0-5787-e2e5afdf8a66
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> Let us return now to the city, and follow the path of the Netherbrain.

null
uid: b9a65bb8-4d47-afb6-9690-4401a7576d94
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
> Wait. Maybe you don't have to. It... it should be me.
> Look, my offer is still on the table. I can do this. I should do this. You know you can trust me.

null
uid: b9c0fdf2-4c34-4e06-9a16-87361e5f4ad6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> I see that look, I know that look. Don't you dare.
> I see that look, I know that look. If this is how the traitor prince must die, then let it be so!.

0:0 - You should show some gratitude - I am your liberator.
1:0 - You should show some gratitude - I am your liberator.
uid: ba1c5cfa-f3eb-8cdb-c9d5-0bec1b62b8ff
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: ba1f7ca4-8dad-7d17-f1de-f55996302e2d
Jump to another node

0:0 - Even in my darkest hours, I knew it was my destiny to save my people - I could never have imagined this would be the way.
uid: bb51835a-7f60-5e14-69b5-aa41a5eb9949
Animation: [ORPHEUS] custom ending for Orpheus transforming into a Mindflayer.
Cinematic: Orpheus speaks while transforming into an Illithid.
> Gith'ka tavkim krash'ht.

0:0 - I see that look, I know that look. Don't you dare.
uid: bb519db0-77f2-4101-9c02-0235571575ba
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I trust in Gale. You have my word.
uid: bbaff3b4-48dc-cb49-12ee-ca4953310e98
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_GaleMentionedBomb - Gale mentioned the bomb in his chest as a possible solution for the Netherbrain
> Your word means as little to me as his.

0:0 - Lae'zel had no intention of letting you live. She was an agent of Vlaakith.
1:0 - Lae'zel had no intention of letting you live. She was an agent of Vlaakith.
uid: bcebb28c-036b-e0d0-54aa-6d5a0ad6e781
= Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
> null (roll sucessful)
> null

null
uid: be321cb9-e5c6-8548-f20e-c12fb4e7d7ee
Animation: *REUSE* [PLAYER] hand over tadpole from END_IllithidOptions_Assimilation
Cinematic: Orpheus puts out his hand. Player gives him the supreme tadpole. Orpheus looks disgusted and uncomfortable.
> null

0:0 - If there is to be a tomorrow, today we must be allies.
uid: be4605f8-4419-b298-109a-ec6d69ecafcc

null
uid: beb5c495-6b85-e890-58e4-3eed6b9a7ed1
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - But your selflessness is misplaced. This is not a sacrifice for you to make - it is a burden for your leader.
uid: bebdfa4f-2cbf-0d0c-e919-f2ccfe26903c
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Do what you must to convince them. I will speak with them when they are ready to transform.

0:0 - Traitor prince. I am not intimidated by your blade.
1:0 - Traitor prince. I am not intimidated by your blade.
uid: bf1b6e32-8787-f27d-ec7f-fb884d1e20f9
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelVlaakith4 - Lae'zel Vlaakith path inclusion 4
> Then you will be at peace when you taste it.

0:0 - No! By the sacred silver, I'll make this prison your grave.
uid: c036cfc4-827a-a663-5d81-fe492275110e
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_SwayedLaezelForAssimilation - Got Orpheus path Lae'zel to agree to Orpheus being assimilated
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
   true - END_IllithidOptions_State_OrpheusHostile - The player has decided to doom themselved by making Orpheus hostile
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: c03afb84-e9ad-fb9f-aa19-bfb68e74e6db
> Hells. By the sacred silver, who will lead our people to glory, if not Mother Gith's son?

null
uid: c143f92b-1e5a-bf0f-3cb0-b0b11f3e7c08
Jump to another node

null
uid: c16e26f7-a670-b4e8-7935-3014b15841f4
Jump to another node

0:0 - Cling to your former nature. Quash your hunger. This is not who you are.
uid: c19a67f0-31d2-0d41-d8f8-736007d6c2ec
= Roll (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - You slaughtered my honour guard. You abused my power.
uid: c1a90848-8e9f-8c2a-aa3e-09cb9d678610
> You are no salvation. You are an abomination.
> Your ghaik friend is no ally - they are an abomination.

0:0 - Stay your weapon - the mind flayer is my ally, and will save us all.
uid: c1bf8a62-f8af-1d05-e096-3a2c87a56d44
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> You slaughtered my honour guard. You abused my power.

null
uid: c254cc99-b6ac-e5f9-c23a-df0b6c826fd3
> null

0:0 - What is this...
uid: c264085e-99d5-b107-ed63-1ba85ec334ee
Node context: surprised, taken aback
> A mind flayer in possession of its mental faculties?

null
uid: c3a4565e-25ae-d0b1-a524-3c519dd2c516
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

null
uid: c4525a55-0571-50ef-d2cb-2a2e931fb652
Jump to another node

0:0 - I see you found the tadpole. And one of you had honour enough to reconsider your position. Good.
uid: c505a166-0f6b-b764-e390-3236f469567d
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptions_Event_ToldToFindMissingTadpole - Player was told to find the missing tadpole.
- 1 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
> To the portal then. We must pursue the Netherbrain.

0:0 - The queen demands your head. And I mean to take it.
uid: c5bf4d9f-dc6b-46d8-bd4d-107b480420a1
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Foolish child. You would doom yourself to being the Netherbrain's thrall.

null
uid: c82bee6a-ab43-6df1-274c-3720b18f8f8e
Jump to another node

null
uid: c83c29da-40b5-520c-625b-4676d016320e
Cinematic: Player mind flayer does a hand wave gesture and removes the globe of domination around Orpheus. The Player (as a mind flayer) wraps their tentacles around Orpheus' face and brings their mouth over Orpheus' head. Player feeds CLUMSILY. Suckling noises. Orpheus' eyes dart around in pain as his brain is consumed. Once it's done, Orpheus' head flops to the side, his head empty.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_MiniDominationOrbRemoved - Orb surrounding Orpheus has been removed
   true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
   true - END_IllithidOptions_Event_PlayerOpenedExitPortal - Player opened the portal to return to Morphic Pool
> null

0:0 - You are a true hero.
uid: c8474e5d-2565-baab-b77c-0eb9a5015eba
- 0 Check flag(s) (Global):
   false - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
> The Netherbrain will be only too pleased to claim me...

0:0 - There is no more for us to discuss.
uid: c886afc1-20cd-95d1-f2b5-84f0e7a83682
> null

null
uid: ca429133-dc58-90bb-0b72-a1a7e8fbc92f
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_SpokeOfDeadVlaakithLaezel - Orpheus spoke about the death of Vlaakith Path Lae'zel
=== END NODE ===

0:0 - I'm not becoming a mind flayer.
uid: ca4fb0c1-1a0d-662a-c23e-5b36dfd6258b
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_RejectedMindFlayerOffer - Player rejected offer for Orpheus to transform the player into a mind flayer
> null

0:0 - Since you drove the mind flayer away, you will need to become illithid in its place.
uid: ca8e8ab1-d9fb-aa9a-fe67-891f4cce0d49
> This should not be too big a sacrifice for you. You are already halfway there.
> It's understandable that you've been resisting the prospect, but it is how you will earn your redemption.

0:0 - The resistance will not die with Orpheus. A new leader will rise.
uid: caa33278-cce6-242d-5180-4b206370866c
> Perhaps. And how many more millennia will we need to wait?

- Roll sucessful -
null
uid: cab25d82-a921-d907-2961-43a7a8e27a41
> *You realise he is telling the truth. If you kill him, you are dooming everyone.*

0:0 - Our people will remember you - the rebel illithid who stood beside their reborn prince and ended the Grand Design.
1:0 - My people will remember you - the rebel illithid who stood beside their reborn prince and ended the Grand Design.
uid: cac93940-6c28-8a2c-0171-4e58b1cd12e3
Cinematic: Orpheus descends to one knee in respect to whichever player is the mind flayer.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Let us return now to the city, and follow the path of the Netherbrain.

0:0 - Then your choice is made - and so is mine.
uid: cae946e1-8987-469c-e4db-6ea44a4fbe54
> null

null
uid: cb0e2fe3-0cfa-0b5d-9f72-80006c71eac1
Jump to another node

0:0 - All to wield these...
uid: cb1c773b-1860-1fe0-622f-25eff0fe8d8a
Cinematic: Transformation over. Orpheus is Illithid and speaks telepathically now (like the Emperor.) The stones float over into his grasp. He looks at them with dismay for a beat before the next line.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
   true - END_General_Event_DialogFullCeremorph - Character transformed through dialog into a Mind Flayer
> Let us seek out the Netherbrain and finish this.

0:0 - Your very existence tests my self-restraint.
uid: cb7a728f-2d55-8562-5813-c13a5da21a06
> I will neither forgive nor forget your abuse of my powers.

0:0 - You still stand for Vlaakith? Can it be - a mind flayer in possession of its mental faculties?
uid: ccdb95ab-e0b3-0304-06bd-c54c054329b6
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - *As the githyanki prince takes his blade, a silent cry pierces your head - a psionic scream to the Astral Plane.*
1:0 - *As the githyanki prince takes his blade, a silent cry pierces your head. It's unlike any sensation you've ever felt.*
uid: cd12fd3c-8a2a-320f-e048-af0df2a12636
Animation: *REUSE*[ORPHEUS] Takes his sword from the ground, end in Draw/Stow Idle.
Cinematic: Orpheus calmly pulls a shortsword out of the rock nearby - his sword that was placed just out of reach that he's been staring at the whole time he's been imprisoned. He looks threatening.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> You reek of illithid.

null
uid: cd1f52d6-bf61-b974-77a2-bd33789eefed
> null

0:0 - We don't have time for revenge. We have bigger problems.
1:0 - We don't have time for revenge. We have bigger problems.
uid: cd2217d7-94cf-b396-0578-57537d37a1c1
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptions_State_GotBiggerProblems - Player made the point that we don't have time for revenge because we have bigger problems.
> Why do you seek to reason with me?
> You slaughtered my honour guard. You abused my power.

null
uid: cd5e0592-39e7-a799-bfb7-79900ec5f186
Jump to another node

0:0 - Chk. The traitor's destiny is to adorn my queen's throne as a trophy.
uid: cf6ca5a6-e5ad-44c5-916f-402c0125fc1c
> null

0:0 - Hta'zith!
uid: cf8aafb6-11a4-5ab7-3ce2-bdb9175cd395
Node context: Heh-TAH-zith! Cry of attack.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
=== END NODE ===

0:0 - I see you found it. And you had honour enough to use it. My people will thank you.
uid: cf98aff1-fb55-d24c-42da-712f64cfb961
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptions_Event_ToldToFindMissingTadpole - Player was told to find the missing tadpole.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> To the portal then. We must pursue the Netherbrain.

0:0 - *Then - complete silence, as you are once again closed off from the Netherbrain's mind.*
uid: cf9ca64c-9c19-9636-4f73-77daaacdaf3e
Cinematic: Player stands there as a mind flayer.
> My people will remember you, tiefling - the rebel illithid who stood beside their reborn prince and ended the Grand Design.
> Our people will remember you - the rebel illithid who stood beside their reborn prince and ended the Grand Design. My people will remember you - the rebel illithid who stood beside their reborn prince and ended the Grand Design.

0:0 - Well. And me. Look, I'm not long for this world anyway. I should transform. Do what needs to be done.
uid: d1c119d5-071a-4aa5-ae41-1af584595f1c
Node context: A major moment. A major offer. A major sacrifice.
- 0 Check flag(s) (Global):
   false - END_General_State_KarlachOfferedToTransform - Karlach offered to take the players place in turning into a mind flayer
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - END_General_State_KarlachOfferedToTransform - Karlach offered to take the players place in turning into a mind flayer

0:0 - And you are a friend of ghaik.
uid: d2b9afc1-f21e-b5b4-b27f-422b673b8b07
> At best you intend to kill me. At worst - you wish to make me just like you.

null
uid: d402611e-0a3d-5a89-2078-80f739499d27
Jump to another node

0:0 - Wait. Maybe you don't have to. It... it should be me.
uid: d48e1384-5ea4-8e3a-b7da-9726bf5b644f
- 0 Check flag(s) (Global):
   false - END_General_State_KarlachOfferedToTransform - Karlach offered to take the players place in turning into a mind flayer
- 0 Set flag(s) to (Global):
   true - END_General_State_KarlachOfferedToTransform - Karlach offered to take the players place in turning into a mind flayer
> Why you?
> This is my sacrifice to make. Not yours.
> This isn't your sacrifice to make.
> Better you than me.

0:0 - I did not come to slay you; I'm here to restore you Orpheus, heir of All Skies.
1:0 - I did not come to slay you; I'm here to restore you Orpheus, heir of All Skies.
uid: d4db2c63-f82a-0940-20d9-ec719a5b97f6
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null
> You slaughtered my honour guard. You abused my power.

null
uid: d5498900-09ed-92f9-74ac-2f7229c00783
Jump to another node

null
uid: d5b2cb85-8a42-950b-3e1a-13ef1d86b249
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_AllowKarlachToTransform - Player chose to allow Karlach to become a Mind Flayer in their place
> null

0:0 - But you? You I've misjudged. You were testing my honour. And in so doing, you have convinced me of yours.
uid: d5cf9ea5-fafa-f689-ae82-c0a55939016d
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_SelfSacrifice - Player Chose Self-sacrifice option
> null

0:0 - Then you are truly ghaik, from skull to talon.
uid: d643b3d5-baa1-6d85-b061-b23158371e93
> And to think - you were the source of my joy. I trusted you.

null
uid: d6b3fdda-26b7-085b-ad70-7fae08923c98
Jump to another node

0:0 - I am with you, Lae'zel. Today, Orpheus dies.
uid: d71528e3-abdd-90da-d852-1761f6c473ff
> Slay me then if you can, in the knowledge that if you win, the Netherbrain will take your mind.

0:0 - There is not.
uid: d73d794d-0754-1468-f0f1-cc801d0e1d56
> We face a Netherbrain. For there to be one way to defeat it is unlikely enough. There will not be another.

null
uid: d7cfaf02-e0d7-0543-0fe1-260ef828957e
> They would have freed me, and I would have stopped the elder brain before it evolved into a Netherbrain.

0:0 - I'm sorry, my prince. But I must assimilate you.
uid: daf1ad7d-cac3-de85-593e-423c37c5c916
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Gith'ka tavkim krash'ht.
uid: db28a9bd-a54c-74e1-641b-19d0715f9200
Animation: *REUSE*[ORPHEUS] custom ending for Orpheus transforming into a Mindflayer.
Cinematic: Orpheus lifts his head to the stars, utters a prayer, and becomes full Illithid.
Node context: 'Gith's light guides us' (Gith is his mother and the founder of all githyanki) [GITH-ka TAHV-keem KRASH-ht]
> null

0:0 - The traitor prince is dead, and we carry his power. Vlaakith gha'g shkath zai!
uid: db4ae16e-8c54-0988-9f6b-412e850d82fc
Node context: VLAH-kith gawg shkaath ZAI!
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - If I'm to end the Netherbrain and its Grand Design, it seems I must call you ally. But I will never call you my prince.
uid: db83a313-4a4c-81c8-ab64-43b91a7482b8
> Then we've nothing to discuss, disciple of Vlaakith.

0:0 - You destroyed a githyanki crèche.
uid: db933ce7-20c4-8f44-8553-5d6232b2bb09
- 0 Check flag(s) (Global):
   true - CRE_Lance_Event_Exploded - The Lance has exploded, destroying the Monastery and the Creche
> And you slaughtered my honour guard.

0:0 - The heretic child lives. Execute her as you said you would - then, we shall speak.
uid: dbde80ca-ea40-5732-0c28-3785ce1d1ffb
- 0 Check flag(s) (Global):
   false - GLO_Laezel_State_PermaDefeated - Set when Laezel is Perma Defeated.
   false - END_IllithidOptions_State_SpokeOfDeadVlaakithLaezel - Orpheus spoke about the death of Vlaakith Path Lae'zel
   true - END_IllithidOptions_Event_VlaakithPathLaezelBetrayed - The player sided with Orpheus even though they pushed Lae'zel to side with Vlaakith. She leaves the party and becomes hostile.
=== END NODE ===

0:0 - I'm sorry, zhak vo'n'fynh duj.
uid: dbf69c94-a3cb-afbf-5e38-9735d9f1051f
Node context: zhak vone-fin-DOO, source of my joy. Laezel about to attack her lover.
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_OrpheusPathLaezelBetrayed - The player could not convince Lae'zel, she leaves the part and becomes hostile
=== END NODE ===

null
uid: dc2aa57d-a19a-ae9a-2848-6085da0eaa03
Jump to another node

0:0 - You cannot, you will not!
uid: dc5ff4a5-dda5-a8fa-89a3-2a3084f037f8
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_SwayedLaezelForAssimilation - Got Orpheus path Lae'zel to agree to Orpheus being assimilated
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_OrpheusPathLaezelConfrontation - Lae'zel is confronting the player about assimilating Orpheus
> Deny your hunger and free Orpheus, or I will bathe this place in your silver blood!

0:0 - Ch'k'l ghaik Vlaakith m' zath'ak!
uid: de303c90-33b1-7819-2d25-0d1dec7f46e4
Node context: Mind flayer - abomination to Vlaakith!
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> You. Friend of ghaik. Ally of my abuser. You will face my retribution.

0:0 - And yet you will live. A ghaik thrall wearing the skin of his masters at long last.
uid: de5790ff-718f-3f21-ec40-61697ee61acc
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_VlaakithPathOrpheusAlly - Lae'zel on Vlaakith path has allied with Orpheus in Orpheus freed dialogue
- 1 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> Is this what you think? That I am an agent of the Illithid Empire?

0:0 - Make no mistake - were it not for our common goal, I would strangle you where you stand.
uid: de98e4fd-c7e2-80ed-5b61-cb137414ae58
Cinematic: Orpheus looks at you with distaste before speaking
> Your very existence tests my self-restraint.

0:0 - You would ally with the seditious prince? Tsk'va!
uid: deb9dbd1-5107-8dc1-751d-50bc5d40bc24
Node context: Incensed
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You transformed to ghaik, and still leave this wretched traitor breathing?
> An ally transformed to ghaik, and you still leave this wretched traitor breathing?

null
uid: df0d0746-8584-9c5d-2d97-49eceb7956a8
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelOrpheus3 - Orpheus Laezel spoke inclusion no. 3
> null

0:0 - Is this some sort of trick, or are you really so careless as to have misplaced it?
uid: df6255c9-793c-ca37-d5d5-b54514b93c76
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   false - END_General_State_PartyHasSupremeTadpole - Global check to know if anyone in your party has the supreme tadpole
> G'lyck. Cursed to be in the presence of k'chakhi.

0:0 - I stand with the Prince of the Comet. Attack, and you perish by my hand.
uid: dfbf541d-081a-1629-bdec-1f43d4505f43
> You wouldn't dare - I'm too powerful. You need my help to kill the brain.
> You wouldn't dare - I'm too powerful. You need my help to kill the brain.
> Kill me, and the Grand Design will come to pass. Our people will become illithid. Kill me, and the Grand Design will come to pass. Your people will become illithid.
> Kill me, and the Grand Design will come to pass. Our people will become illithid. Kill me, and the Grand Design will come to pass. Your people will become illithid.
> null
> null

0:0 - The empire will thrive under Vlaakith, as it has always done.
uid: dfda30ba-7aaf-5dce-32d6-b5ea959d90e0
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Vlaakith, yes. The undying lich, the slaver of the githyanki.

0:0 - Under your watch, it almost succeeded.
uid: e01b1399-2f5f-48ad-7d6a-e32faa75d0eb
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_SwayedLaezelForAssimilation - Got Orpheus path Lae'zel to agree to Orpheus being assimilated
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You felled a githyanki ally as they attempted to defend me.
> You felled a fellow soldier as they attempted to defend me.

0:0 - *You feel sated. More than sated - complete. And ready to face the Netherbrain.*
uid: e04efccc-86d4-04d8-d052-cc37caa046c3
> The traitor prince is dead, and we carry his power. Vlaakith gha'g shkath zai!

0:0 - She would have made an exquisite warrior, with proper indoctrination.
uid: e0b1ab40-c2ca-54f6-4913-65d02c6bbd51
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_SpokeOfDeadVlaakithLaezel - Orpheus spoke about the death of Vlaakith Path Lae'zel
> null
> null
> null
> I trust you understand your predicament better than she did? There can be only one honourable conclusion.

- Roll sucessful -
null
uid: e102136e-a187-c63e-1a30-f345f66ac074
> You stand with a ghaik. And yet your mind remains your own...

null
uid: e1305ce0-9aa9-0ea6-162a-ab1e336eecbc
Jump to another node

0:0 - You will be the saviour of empires, not least my own.
uid: e1b188e9-3624-8118-7076-075876fa44c0
Cinematic: [Cody] Orpheus brings his right hand to his temple on "empires," looking down and pausing a beat, before dropping his hand and finishing the line.
> *With the withdrawal of Orpheus' power, your mind is rushed with the full force of the Netherbrain.*

0:0 - The traitor prince. Vlaakith's would-be usurper.
uid: e1bd7bc4-3847-4f37-a87f-1152fe279f10
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelVlaakith5 - Laezel's 5th Vlaakith inclusion
> Speaking with him is pointless. He knows only the language of ghaik heresy.

0:0 - Instead, witness the sight of true sacrifice.
uid: e2aebe5f-5bbf-bce3-4884-ec0f9d846809
> null
> null

0:0 - So be it. But when the Grand Design is ended, I need the stones back.
uid: e34aa586-fcc2-62dc-2084-67e2722f472b
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> As you wish. They will be useless once they've served their purpose.

0:0 - Vlaakith will not let the Grand Design come to pass! In the Undying Queen, the githyanki are eternal.
uid: e36163f2-61ef-a376-3a56-c55d52b8fcfb

null
uid: e3f496cd-2640-a4fe-c94b-f0d4bdf7d3b1
Jump to another node

0:0 - It is etched in slate. So says Vlaakith, and so it must be.
uid: e476cc0e-89eb-ee5d-8899-bb9f56c9ee7b
> My mission is eternal, immutable. Our path ends here, k'chakhi. On this day, Gith's son shall perish by my hands.

0:0 - Someone will need to turn into a mind flayer. Are you willing to do that?
uid: e4fcaea7-cba2-6958-7b34-268aca39a5c5
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_RejectedMindFlayerOffer - Player rejected offer for Orpheus to transform the player into a mind flayer
> Just as I was free...

0:0 - *The hunger is too much to bear. Your nature is irresistable.*
uid: e5a6c0be-b6f6-0bd0-12ef-3c61e37db219
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_ResistedConsumingOrpheusAgain - Player resisted consuming Orpheus again.
   false - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: e6fc5d44-deed-0854-3ad7-71deef8dcee6
Jump to another node

0:0 - An honourable offer - to sacrifice yourself to save the world.
uid: e7769491-e01d-6c3c-504f-36426f2017b8
> But I do not know you, and the fate of the world cannot depend upon your word.

null
uid: e81ca587-b9f8-d52a-1bff-84986dc96238
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
> null

0:0 - Perhaps. And how many more millennia will we need to wait?
uid: e8609cba-7e46-f341-7dce-10b11f1c3462
> Do it. Take his mind, and be quick.

0:0 - - but I cannot let you live!
uid: e93be36c-702e-3752-4faf-cb56153e3ef4
=== END NODE ===

null
uid: e9e1b6b6-92c3-9283-2fd3-d7094f53bc31
Animation: [PLAYER] as mindflayer, eats [ORPHEUS]'s brains.
Cinematic: Same as in END_IllithidOptions_Assimilation The Player (as a mind flayer) wraps their tentacles around Orpheus' face and brings their mouth over Orpheus' head. Player feeds CLUMSILY. Suckling noises. Orpheus' eyes dart around in pain as his brain is consumed. Once it's done, Orpheus' head flops to the side, his head empty.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
   true - END_IllithidOptions_Event_PlayerOpenedExitPortal - Player opened the portal to return to Morphic Pool
> *You feel sated. More than sated - complete. And ready to face the Netherbrain.*

null
uid: ea273fde-ffd0-6dc7-69ad-5ed09bfa658d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> null
> null
> null

null
uid: ea3f0e67-f073-813c-0249-20d0d6f536ba
Animation: *REUSE* [PLAYER] mindflayer transformation from END_IllithidOptions_Assimilation
Cinematic: Orpheus |uses| the supreme tadpole and begins the Illithid transformation, which continues over the next nodes.
> null

null
uid: eafe6162-c84c-93a3-0dc1-dbf215deb6d4
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> But perhaps you can still redeem yourself. And I may yet fulfil my destiny.
> It is you who must transform.
> You have no honour. And no sense. Even if I wanted to, I could not become a mind flayer. You are the one with the parasite in your head.
> Well. And me. Look, I'm not long for this world anyway. I should transform. Do what needs to be done.
> Since you drove the mind flayer away, you will need to become illithid in its place.
> null
> You have no honour.
> You understand nothing of duty, nor sacrifice.
> Enough of this. We take his head here and now.
> Fool. The moment I fall, the Netherbrain takes you. Under my terms, you may be illithid - but your mind will be yours.

null
uid: eeb76a03-aec6-db9c-acd7-2ecc4457c3bd
Jump to another node

0:0 - Let us return now to the city, and follow the path of the Netherbrain.
uid: ef34a5af-9fd5-46bd-b1e5-89c6a408434e
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_State_ChosenFollowLeader - The leader that Orpheus or Emperor will follow once they traverse through the portal back to Morphic Pool
=== END NODE ===

0:0 - Yes.
uid: f09f4c8e-257a-fdc7-549f-2b6c0fcf7b9d
- 0 Set flag(s) to (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_SelfSacrifice - Player Chose Self-sacrifice option
> It seems I misjudged you. You are capable of sacrifice.

null
uid: f0e47201-2ec4-da26-4a55-5fc301cdb775
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
> null

null
uid: f1b62714-c26d-65ec-317d-0f740319489f
Cinematic: Mindflayer player waves a hand, and opens a portal, ready for the party to leave.
=== END NODE ===

null
uid: f232373c-4f94-ec97-a4cd-f9166dbafc92
Jump to another node

0:0 - After you, my friend.
0:1 - Go ahead. I will follow.
uid: f2980213-d7d2-59eb-cef2-1190c790969d
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
=== END NODE ===

0:0 - Slay me then if you can, in the knowledge that if you win, the Netherbrain will take your mind.
uid: f2d4c9a7-efc5-163e-791e-d7601ffe68a0
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_OrpheusHostile - The player has decided to doom themselved by making Orpheus hostile
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I accept. Let's be allies.
1:0 - I accept. Let's be allies.
uid: f3566049-3d7e-b1de-b4d9-7a68f4c76469
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> You would ally with the seditious prince? Tsk'va!
> null
> null

0:0 - You always were sensible. This heart inside me is about to blow. Doesn't matter which body it obliterates, right?
uid: f39665e1-6392-d7e8-f547-cf2db460fb03
> If this is the end for me, let me be the motherfucker who saved the world.

0:0 - Allies? Shka'keth! I will hear no more of this nonsense.
uid: f3f01487-0220-18a3-1a18-6c59ec7a1685
Node context: SHKA-keth
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_VlaakithPathOrpheusAlly - Lae'zel on Vlaakith path has allied with Orpheus in Orpheus freed dialogue
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: f4c795c4-80a8-65e6-c2bb-26eaf0ad6024
- 0 Check flag(s) (Global):
   true - GLO_Laezel_State_PermaDefeated - Set when Laezel is Perma Defeated.
   false - END_IllithidOptions_State_SpokeOfDeadVlaakithLaezel - Orpheus spoke about the death of Vlaakith Path Lae'zel
   true - END_IllithidOptions_Event_VlaakithPathLaezelBetrayed - The player sided with Orpheus even though they pushed Lae'zel to side with Vlaakith. She leaves the party and becomes hostile.
   true - END_IllithidOptions_State_ExitPortalAvailable - Player can now leave the Astral Prism
> null

null
uid: f4dba49f-2bdc-6509-26a6-5987335e0806
Jump to another node

0:0 - He must be consumed. Vlaakith's will above all.
uid: f4e19cdb-79e3-5b1d-92c7-a7976e56b184
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - You wouldn't dare - I'm too powerful. You need my help to kill the brain.
uid: f5a702e3-d373-2d61-09f3-cf90747c5c5b
= Roll SkillCheck Intimidation (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
| Roll target speaker: 3 - 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> null
> null

0:0 - You're right. He is not only our prince, he is our best weapon against the brain.
1:0 - You're right. He is not only your prince, he is our best weapon against the brain.
uid: f6123a80-c9a4-25ed-8c09-e313726435d2
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_SidedWithLaezel - Sided with Orpheus Path Laezel against Emperor before Orpheus could be assimiilated
> Your senses are still intact, then. Unchain the prince. Let the githyanki be free.

0:0 - You understand nothing of duty, nor sacrifice.
uid: f6db5e66-d377-9749-fb11-165f9fee19f6

null
uid: f6db5f14-e0b4-a3c9-311f-c73e3e3b2438
Jump to another node

0:0 - Still searching? Hurry up.
uid: f77fd84a-c345-37f9-3314-92c80beab025
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
   true - END_IllithidOptions_Event_ToldToFindMissingTadpole - Player was told to find the missing tadpole.
- 1 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   false - END_General_State_PartyHasSupremeTadpole - Global check to know if anyone in your party has the supreme tadpole
=== END NODE ===

0:0 - Your honour guard attacked me. What was I supposed to do?
uid: f7835af2-203f-b1d6-02ff-b6ed437ed673
> You should have yielded to them. They would have given you a noble end.

0:0 - *Your mind and body whine with disappointment. But your soul lets out a gentle thrum of relief.*
uid: f7b8bb72-1fdf-9415-d8cc-dd5d2b15ffcc
> *Imprisoned though he may be, Prince Orpheus lives.*

null
uid: f7e4a39c-e6e4-5396-81b8-e867abd71e5f
> null

0:0 - You stole an unborn hatchling from your own people.
1:0 - You stole an unborn hatchling from my people.
uid: f803a243-4b43-32ee-5b47-ce1d9850a004
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - CRE_Hatchery_State_EggTaken - Set if the egg is taken
> And you slaughtered my honour guard.

null
uid: f880dbd9-5539-b577-63ec-10d0aa1bbd93
> All right, then. You are a true hero.
> All right, then. Take the tadpole the Emperor gave.
> You are a true hero.
> Keep your soul - our people need you. I will make the sacrifice. Keep your soul - your people need you. I will make the sacrifice.
> You have given too much already. I will be illithid, I will bear the burden.
> So be it. But when the Grand Design is ended, I need the stones back.

0:0 - You've left me no choice, Lae'zel. I'm striking you down.
uid: f88c3869-cac4-7221-ff78-ef7b188755fe
> Tsk'va! I see only vermin before me, primed for extermination. Orpheus will not be the only traitor to die this day.

null
uid: f9726849-ce4f-cc33-7205-466e36c9d4a9
Jump to another node

0:0 - We need his power. This is the only way.
uid: fae47ecf-f4c6-12c4-fee2-b52a15640624
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> But it is not. The bargain was made, the path was cleared!
> I will not just stand by while you consume the future of my people.

0:0 - We face a Netherbrain. For there to be one way to defeat it is unlikely enough. There will not be another.
uid: fbc6622a-cd60-64d5-c438-64243796654a

0:0 - *You may have resisted once, but your hunger remains unsated. And this is a truly fine specimen. Best not to tempt fate.*
uid: fc7be988-a483-9104-4156-95d1476ad9dd
Cinematic: Shot of Orpheus chained up, unresponsive. Same as N433.
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_ResistedConsumingOrpheus - Player illithid resisted consuming Orpheus.
   false - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_ResistedConsumingOrpheusAgain - Player resisted consuming Orpheus again.
=== END NODE ===

0:0 - I will allow the voice of the Absolute in. Once it reaches you, it will order you to transform.
uid: fd8ef4e6-e431-aca3-339e-d6f17b0cbb18
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_Knows_HowOrpheusTransformsUs - Player knows how Orpheus will transform us into a mind flayer (by lowering his defences long enough for the brain to penetrate).
> It will only take a moment. And once you are a mind flayer, I will fold you under my protection once more.

null
uid: fd9b9ac9-75e4-7f5e-4a19-c2da6e5b08c1
Jump to another node

0:0 - When the brain is dead, I go my way - you go yours.
uid: fe38e0e5-7148-c7c9-caf9-7c18de62b0b9
Node context: Truly despondent but keeping strong and a bit quiet.
> null

null
uid: fe587393-296f-66ff-aa21-e430660cb151
Jump to another node

null
uid: feb1d851-ab6a-a57b-0ffd-14923e35d54b
Jump to another node

0:0 - Please - whatever Prince Orpheus asks of us, we must obey.
uid: fee844c4-8039-4246-9ae2-69059674308e
> null

null
uid: ff661308-2851-8058-d813-60f6829f8cbe
- 0 Check flag(s) (Local):
   true - 7ba0a452-73f7-68dc-cf1e-78c6c117cca5_LaezelVlaakith5 - Laezel's 5th Vlaakith inclusion
> null

0:0 - Is this what you think? That I am an agent of the Illithid Empire?
uid: ff8eb585-49b7-bbd6-174c-2fd364dca5c5
> It is etched in slate. So says Vlaakith, and so it must be.

0:0 - You may address me as Your Majesty.
uid: ffaa6257-31ae-a4cb-fe14-278f79aff7e7
> I will address you as 'traitor.'
> Your Majesty. The Prince of the Comet, Gith's true heir. It is an honour. Well met, Your Majesty.
> Well met, Your Majesty.
> Your Majesty. The Prince of the Comet, Gith's true heir. It is an honour.
> You may address me with a little more courtesy. I freed you.
> Your honour guard attacked me. What was I supposed to do?
> The Undying Queen demands your head. I have come to take it.
> The Undying Queen demands your head. I have come to take it.

null
uid: ffb165cf-0a77-70d3-86bc-91dcf6fb4af7
> All to wield these...

0:0 - And it would take one wizard to unleash a cataclysm powerful enough to tear apart the brain's very being. We have no choice but to consider using the orb.
uid: ffd106f5-ec64-ab33-5e51-b82740c7c24a
Node context: Firm/determined - stepping up to the plate
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_WillingToDie - Gale is willing, but not eager, to explode himself.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_GaleMentionedBomb - Gale mentioned the bomb in his chest as a possible solution for the Netherbrain
> I do not know you, wizard, and I do not know this 'orb'.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_Orpheus_Dead.lsj
Synopsis:
Orpheus' brain has been sucked out of his skull. Attempting to cast Speak with Dead on his corpse will not provide much to work with.

0:0 - *The corpse has nothing to say. Its mind has been consumed. Whatever thoughts it once had are forever lost.*
uid: cab98a28-8f6d-4951-96f1-7b8409dda830
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_PAD_OrpheusAssimilationReaction.lsj
Synopsis:
The players just witnessed Orpheus being consumed

null
uid: 2c9c18ce-9efc-4393-8c23-084974470c1d
=== END NODE ===

0:0 - Well... rather him than us?
1:0 - No sense dwelling on it. We made our choice, and will live with the nightmares.
2:0 - Great Mother Gith - your son has fallen. The Comet is no more.
3:0 - The false prince has fallen. My queen, have you heard his cry?
4:0 - The choice is made. No room for regrets.

5:0 - Nauseating spectacle aside, I hope we made the right choice.
6:0 - Hope we made the right choice. If not...
7:0 - Vile. There is nothing of nature in that.
8:0 - Let us just hope that we chose wisely.
9:0 - Is this... evil? It looks evil. It feels evil. It certainly smells evil.
10:0 - The prince is dead, and we have everything we need to win this battle.

11:0 - Hope we made the right choice.

uid: 3891746c-7397-4d53-8564-9c07db21f16c
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Oh gods, that was - I just - ... *yhurk*.
1:0 - I'm not sure what I was expecting, but whatever that was, it was worse.
2:0 - Great Mother Gith - your son has fallen. The Comet is no more.
3:0 - The false prince has fallen. My queen, have you heard his cry?
4:0 - Well that was disgusting.
5:0 - Gods. I wasn't prepared...
6:0 - Oh gods...
7:0 - Vile. There is nothing of nature in that.
8:0 - A vile spectacle.
9:0 - Better for Minsc had Boo snacked on his eyes.
10:0 - Fascinating. And efficient.

11:0 - I think I'm going to be sick...

uid: 818f8b2d-b409-493b-95c2-85e32f07d09b
Node context: [Astarion: "yhurk" = a mild "trying not to throw up" noise]
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I can never unsee that. Gods... I'm not sure what I was expecting, but whatever that was, it was worse. Great Mother Gith - your son has fallen. The Comet is no more. The false prince has fallen. My queen, have you heard his cry? Gods. I wasn't prepared... There goes my appetite for a while. Awful. Vile. There is nothing of nature in that. Not a sight to relish. The tentacles... like... greedy little flayer fingers... I thought it was rather fascinating.
I should've closed my eyes.

> null

null
uid: ac32b0c5-b54d-4ccf-bd07-5e0a0cd1eb48
=== END NODE ===

0:0 - I can never unsee that. Gods...
1:0 - I'm not sure what I was expecting, but whatever that was, it was worse.
2:0 - Great Mother Gith - your son has fallen. The Comet is no more.
3:0 - The false prince has fallen. My queen, have you heard his cry?
4:0 - Gods. I wasn't prepared...
5:0 - There goes my appetite for a while.
6:0 - Awful.
7:0 - Vile. There is nothing of nature in that.
8:0 - Not a sight to relish.
9:0 - The tentacles... like... greedy little flayer fingers...
10:0 - I thought it was rather fascinating.

11:0 - I should've closed my eyes.
uid: b4346fb2-170c-448f-916b-892c4056a8e7
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Well... rather him than us? No sense dwelling on it. We made our choice, and will live with the nightmares. Great Mother Gith - your son has fallen. The Comet is no more. The false prince has fallen. My queen, have you heard his cry? The choice is made. No room for regrets.
Nauseating spectacle aside, I hope we made the right choice. Hope we made the right choice. If not... Vile. There is nothing of nature in that. Let us just hope that we chose wisely. Is this... evil? It looks evil. It feels evil. It certainly smells evil. The prince is dead, and we have everything we need to win this battle.
Hope we made the right choice.

> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_PAD_OutOfOptions.lsj
Synopsis:
Player has rejected Emperor and doesn't have the means to free Orpheus, but knows that in order to defeat the Netherbrain they need to a) be illithid to wield the stones to their full effect, and b) assimilate Orpheus' power. If the player has the supreme tadpole, they can still assimilate Orpheus.

0:0 - Our options are starting to look decidedly limited.
1:0 - We're short on options, I fear.
2:0 - Chk. Our choices are limited.
3:0 - We're hardly awash with options right now.
4:0 - Hells - we've run out of options.
5:0 - Options are pretty thin on the ground.
6:0 - I do not know what other options we have.
7:0 - Options seem painfully limited, I must admit.
8:0 - We did right to spit the illithid's offer back in its slippery visage. You have a backup plan, yes?
9:0 - We have left ourselves few options.
10:0 - Looks like we're out of options...
uid: 01cda8cb-9871-4198-b616-10527100e3db
- 0:0 Tag: Minthara -
> We still have the tadpole and we still have Orpheus. I'm just saying... The solution is clear, if repellent. We must assimilate Orpheus... Mother Gith, forgive me. If we're to end the Grand Design, the prince must be consumed.
If the Grand Design is to be stopped, we must consume the false prince. There is no other way. As long as Orpheus is bound, we're helpless. We have to assimilate him... We still have the tadpole. Failing all else, we can assimilate Orpheus. We still have the tadpole. And... we can still assimilate Orpheus. We have the tadpole - we have the prince. It may have to be the Emperor's plan after all. We still have the means of assimilating Orpheus. Are we truly to feed on the gith princeling as if he were some fest-day goat? Consume the tadpole. Evolve. Take the gith's power... and his brain.
We still have the tadpole - we could become illithid and assimilate Orpheus.

> At the risk of being stereotyped, we could still drain Orpheus... Orpheus can't help us so long as he's chained. There's - there's no other way. If the Netherbrain is to die, the True Heir must be consumed...
If the Grand Design is to be stopped, the traitor prince must be consumed. There is no other way. As long as Orpheus is bound, we're helpless. We'll have to do the unthinkable...
Orpheus will be of no use, so long as he's chained. But we don't have any way to free Orpheus. We have no means to free the prince - but you still have the means to use his power. And we are without the means to free Orpheus. Are we truly to feed on the gith princeling as if he were some fest-day goat? We have no means to evolve, and no means to free the gith. This is the end.
And as long as Orpheus is chained, he can't help us.


0:0 - Perhaps it's time we used the hammer and freed the gith prince?
1:0 - Time to loosen the chains of the githyanki prince, perhaps.
2:0 - It's time. We must break Prince Orpheus free.
3:0 - Is there no other way? Must the false prince go free for us to end the Netherbrain?
4:0 - Time to unleash Orpheus, then?
5:0 - Get the Hammer ready - we need to break the githyanki prince free.

6:0 - We need to break him out.
7:0 - We have the hammer. And I'm sure the gith prince would be glad to stretch his legs.
8:0 - We shall have to free him.
9:0 - Methinks we have to wake the sleeping Prince. But who shall do the smooching?
10:0 - We retrieved that hammer for a reason. Let us free Prince Orpheus.
11:0 - We have the hammer - we can free Orpheus.
uid: 262376f8-799c-a9b6-65bc-0b681f2cb97e
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_ArrivedWithOrphicHammer - Player arrived to Astral Prism with the Orphic Hammer
> I'm sure he'll be thrilled we're freeing him now, in the middle of this. I doubt we'll get much in the way of gratitude. Only one way to find out. Orpheus, my prince. It is your time.
Tsk'va. To free the false prince - is there no other way?
Let's hope he's in a friendly mood.
I just hope he'll be receptive to us... Hope he's happy to see us. A githyanki noble, imprisoned for aeons. He'll be beside himself with good humour, I'm sure. I just hope he is amenable. I hope he is not angry about the aeons of imprisonment. I have been a statue - it is not so bad. Awakening in the midst of an apocalypse should invigorate him.

Wouldn't expect him to be very friendly after an aeon of captivity.


0:0 - We still have the tadpole and we still have Orpheus. I'm just saying...
1:0 - The solution is clear, if repellent. We must assimilate Orpheus...
2:0 - Mother Gith, forgive me. If we're to end the Grand Design, the prince must be consumed.

3:0 - If the Grand Design is to be stopped, we must consume the false prince. There is no other way.
4:0 - As long as Orpheus is bound, we're helpless. We have to assimilate him...
5:0 - We still have the tadpole. Failing all else, we can assimilate Orpheus.
6:0 - We still have the tadpole. And... we can still assimilate Orpheus.
7:0 - We have the tadpole - we have the prince. It may have to be the Emperor's plan after all.
8:0 - We still have the means of assimilating Orpheus.
9:0 - Are we truly to feed on the gith princeling as if he were some fest-day goat?
10:0 - Consume the tadpole. Evolve. Take the gith's power... and his brain.

11:0 - We still have the tadpole - we could become illithid and assimilate Orpheus.
uid: 66c2d89b-734f-9471-8ca2-35251d64e789
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
=== END NODE ===

0:0 - I'm sure he'll be thrilled we're freeing him now, in the middle of this.
1:0 - I doubt we'll get much in the way of gratitude. Only one way to find out.
2:0 - Orpheus, my prince. It is your time.

3:0 - Tsk'va. To free the false prince - is there no other way?

4:0 - Let's hope he's in a friendly mood.

5:0 - I just hope he'll be receptive to us...
6:0 - Hope he's happy to see us.
7:0 - A githyanki noble, imprisoned for aeons. He'll be beside himself with good humour, I'm sure.
8:0 - I just hope he is amenable.
9:0 - I hope he is not angry about the aeons of imprisonment. I have been a statue - it is not so bad.
10:0 - Awakening in the midst of an apocalypse should invigorate him.


11:0 - Wouldn't expect him to be very friendly after an aeon of captivity.
uid: b68a2cb2-c31c-b2f1-7234-f5934f4a69bb
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - At the risk of being stereotyped, we could still drain Orpheus...
1:0 - Orpheus can't help us so long as he's chained.
2:0 - There's - there's no other way. If the Netherbrain is to die, the True Heir must be consumed...

3:0 - If the Grand Design is to be stopped, the traitor prince must be consumed. There is no other way.
4:0 - As long as Orpheus is bound, we're helpless. We'll have to do the unthinkable...

5:0 - Orpheus will be of no use, so long as he's chained.
6:0 - But we don't have any way to free Orpheus.
7:0 - We have no means to free the prince - but you still have the means to use his power.
8:0 - And we are without the means to free Orpheus.
9:0 - Are we truly to feed on the gith princeling as if he were some fest-day goat?
10:0 - We have no means to evolve, and no means to free the gith. This is the end.

11:0 - And as long as Orpheus is chained, he can't help us.

uid: f12d6f06-422b-4169-a4d9-505c7480583d
- 0:0 Tag: Minthara -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_PAD_TransformationReaction.lsj
Synopsis:
The party reacts to the player transforming into a Mind Flayer.

0:0 - Hells, that looked rather painful.
1:0 - Hells. That looked... unpleasant.
2:0 - Tsk'va. I can hardly bear to look at you.
3:0 - Hells... I think my last meal is threatening to resurface.
4:0 - By the Gods, that looked torturous.

5:0 - Man. That looks sore.
6:0 - That... that did not look an easy passage.
7:0 - A ghastly spectacle. I shudder to think what it felt like.
8:0 - By the Three... never have I witnessed such wet crunching.
9:0 - Incredible. I feel your mind expanding. It is... beautiful.
10:0 - That looked... painful. To say the least.

uid: 8592b1a2-7b4a-403d-ac72-13756491e916
- 0:0 Tag: Minthara -
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_IllithidOptions_RaphaelLastChance.lsj
Synopsis:
The player has burned their bridges. They attacked the Emperor, causing him to leave the Astral Prism as a foe, and they have no hammer to free Orpheus, as they need his protection against the influence of the Netherbrain. After a short pause to let the players feel the weight of their actions, Raphael appears before them, with a new deal: accept the hammer from Raphael, freeing Orpheus in exchange for giving him the Crown. At this point, the player has no other option except for a game over.

0:0 - A survivor. A remnant. An illithid.
uid: 023020a5-8f30-0446-2423-866c04cdcf3b
> One of your companions is already lost - you will suffer the same fate.

null
uid: 0640c3ed-b015-5450-1624-a29575d23d1b
Animation: [CHOICES]*REUSE* [Raphael] He snaps his fingers and the hammer appears before him.
Cinematic: |Raphael snaps his fingers and the hammer appears before him.|
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AcceptedRaphaelDeal - Player accepted help from Raphael
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_Event_SpawnOrphicHammer - Raphael has given the Orphic Hammer to the player
> The Orphic Hammer. You misplaced it.

null
uid: 083c6ea8-5f13-6571-42e6-f255882e0bd2
Jump to another node

null
uid: 17f0117c-4e02-7fd5-a49d-aa36670ec991
Jump to another node

0:0 - Refuse me, and you'll soon know for sure.
uid: 1ab7dfc8-9f5f-59cc-c76c-cc4cb8426a3b
> null

0:0 - The city will burn - your world will die. But you will persist, a grey shadow. Without beauty, without heart, without self.
uid: 1b9171cb-9493-bb48-866f-fc2bfce0e839
> Dwelling in the ashes of dead worlds or in the space between stars, you will wander, endless. One among billions.

null
uid: 20bcf4aa-7910-e7a4-9ae8-5788de2b19b1
Jump to another node

0:0 - Sounds great - I might finally find some peace.
1:0 - Sounds great - I might finally find some peace.
uid: 20f7a1c8-bd6f-f3e1-417a-a43ab08e610b
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> That may be. When the screaming stops and your mind is gone, the rest, perhaps, is silence.

- Roll sucessful -
null
uid: 21fb38e1-5fcb-ffe5-e04b-a2cae344de5f
> *He's telling the truth - you've never been more sure of anything.*

0:0 - Why must you be so stubborn?
uid: 232be811-a22c-3033-86be-8f5dd7f99602
> If you refuse me, in mere moments, the thing that you've dreaded will finally come to pass.

0:0 - There's no maybe about it.
uid: 27efb466-62ce-31d4-e5e6-dd216f70b792
> Goodbye. It has been... unforgettable.

null
uid: 2a0b4ccb-a628-914d-06c0-56f3d33e14ba
Jump to another node

- Roll failure -
null
uid: 2e907038-40b2-deb4-f1d1-38e8cf363cc9
> *He's telling the truth - you've never been more sure of anything.*

null
uid: 34593348-7e7c-6863-46b0-b212344751de
Animation: [CHOICES] [Player] signs the floating contract [Raphael] pops the Orphic Hammer into existance (also floating) and the player takes it.
Cinematic: Tthe player signs the floating camera (back to camera), and then Raphael pops the Orphic Hammer into existance (also floating) and the player takes it.
> Free Orpheus and follow his lead. Then give that Netherbrain hell.

0:0 -
1:0 -
uid: 38b5c9d4-1881-01f3-88c6-992630a45a7e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptions_Event_PushbackAgainstRaphaelDeal - Player is pushing against Raphael's deal
> null

0:0 - Beautiful. With that single word you may have saved a billion lives - your own among them.
uid: 3a3f8ea9-a9a9-4474-b149-875204e419ed
> null

0:0 - The grand finale has arrived, my friends, and thanks to you, I have a ringside seat.
uid: 3af87035-5bc9-8422-c3b0-5188ade21686
> I'm begging you, Raphael. HELP. I'm begging you, Raphael. HELP.
> Planning to spend these last moments mocking me? Planning to spend these last moments mocking me?
> It's going to be beautiful. It's going to be beautiful.

0:0 - And not for the first time. Your clumsy snooping in my House of Hope did not go unnoticed - the stench of deceit lingers so.
uid: 3e6450c4-307f-b4ac-520c-9a2dcf295819
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent)
> I have been more than generous in my dealings with you, and if you'd only listened, the brain would be dead, and you'd be sampling the contents of my wine cellar even now.

0:0 - That may be. When the screaming stops and your mind is gone, the rest, perhaps, is silence.
uid: 42d6aa9b-e43a-00f4-dbf0-36aa0d15c42c
> Refuse me, and you'll soon know for sure.

0:0 - I'd prefer to avoid that - what can I do?
1:0 - I'd prefer to avoid that - what can I do?
uid: 43ebe039-1275-97ae-a071-d421a9256b72
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Simple.

null
uid: 4c03382f-55d1-474e-abd3-6efa8c61f3c4
Animation: [CHOICES] [Raphael] He summons a floating contract, whcih appears in a burst of flames.
Cinematic: Raphael summons a floating contract, whcih appears in a burst of flames.
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_State_AcceptedRaphaelDeal - Player accepted help from Raphael
- 1 Set flag(s) to (Object):
   true - END_IllithidOptions_Event_SpawnOrphicHammer - Raphael has given the Orphic Hammer to the player
> null

0:0 - How undignified. I prefer business to begging. You have brought yourself low.
uid: 53859349-12e2-1954-3fd6-62f906bcfae0
> And not for the first time. Your clumsy snooping in my House of Hope did not go unnoticed - the stench of deceit lingers so.

null
uid: 550fcfc2-394d-57c1-d8e3-5fa8267e4a6f
Jump to another node

0:0 - Dwelling in the ashes of dead worlds or in the space between stars, you will wander, endless. One among billions.
uid: 56e30e4a-4e98-6666-98be-c6f40f60e749
> You have already become illithid, but you do not yet know what it is to be illithid. Soon, you will be a fragment of the hivemind, nothing more.
> A survivor. A remnant. An illithid.

null
uid: 575f1014-ff10-9427-fae3-2bd6a0aeda45
Jump to another node

0:0 - I'm willing to negotiate.
1:0 - I'm willing to negotiate.
uid: 579a6c7b-8c48-5169-ddc5-ca252fc5c207
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptions_Event_PushbackAgainstRaphaelDeal - Player is pushing against Raphael's deal
> NO MORE NEGOTIATIONS!

null
uid: 589dd7bc-1e3c-8057-1252-50a2a2820341
> null (roll sucessful)
> null (roll failure)

0:0 - *At any other moment, the Crown of Karsus might seem too high a price. But to a desperate soul, Raphael's offer might even be considered charitable.*
uid: 59a9e52c-a479-f6c7-e8df-b4424f4c7611
> Deal. Deal.
> I don't like this, but I don't have a choice. Deal. I don't like this, but I don't have a choice. Deal.
> Not a chance. Not a chance.
>

0:0 - Simple.
uid: 622f9c30-2df6-2dec-46c7-9fa87dace376
> null

0:0 - The Orphic Hammer. You misplaced it.
uid: 695147b7-e0ce-e0a8-b64e-a0e61fdcc341
Node context: extremely pleased with himself
> Your absent-mindedness pains me more than your clumsy snooping in my home.

0:0 - Never.
1:0 - Never.
uid: 6db19e3e-78d1-dab2-98ee-227002351d74
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptions_Event_PushbackAgainstRaphaelDeal - Player is pushing against Raphael's deal
> Then in mere moments all that you've dreaded will finally come to pass.

0:0 - Free Orpheus and follow his lead. Then give that Netherbrain hell.
uid: 6e71fffe-e0fb-4f10-85e7-12a2cd9e70ea
> I'll come to collect the Crown when you've triumphed.

0:0 - You don't need to like it - you're doing the right thing.
uid: 73222499-2105-1596-b773-78a86a012e48
> null

0:0 - But I'll make sure the bards don't hear about this little moment of negligence. After all - we're associates in this great endeavour.
uid: 7541d898-ab3e-c12b-5895-4f98dae84b24
Node context: at his most charmingly insidious
> null

0:0 - Goodbye. It has been... unforgettable.
uid: 81e586b7-9d49-5163-7a6e-b533cbc001b0
- 0 Set flag(s) to (Global):
   true - END_IllithidOptions_Event_RejectedRaphael - Player refused to deal with Raphael against better judgement
- 1 Set flag(s) to (Object):
   true - GLO_ThrallOfTheAbsolute_Event_AstralPrism - The player triggered a game over state in the astral prism
=== END NODE ===

0:0 - I provide the Orphic Hammer, with which you can free Prince Orpheus.
uid: 839cfa75-1873-4937-9347-c045c92e512f
> And when the brain is defeated, you seize the Crown and give it to me. Refuse, and I'll take your souls instead.

null
uid: 851d4db4-a94f-70a0-896d-448a8845621d
Jump to another node

0:0 - Save yourself.
uid: 89926efa-37b3-3221-cd6c-f4f03a5e81a9
> null

0:0 - I have been more than generous in my dealings with you, and if you'd only listened, the brain would be dead, and you'd be sampling the contents of my wine cellar even now.
uid: 92dc3bc0-2f07-cab9-f392-53227996e743
> We could have been allies, partners... friends.

0:0 - *He's telling the truth - you've never been more sure of anything.*
uid: 95fc024b-e760-ef0b-13bb-9bf791ec2945
> What do you need me to do? What do you need me to do?
> Then maybe this is the end. Then maybe this is the end.

0:0 - Hmm - perhaps.
uid: 9620d358-7561-9a16-6895-4a816c34f8b6
> But I assure you, enjoying the spectacle will be quite beyond you.

0:0 - If you refuse me, in mere moments, the thing that you've dreaded will finally come to pass.
uid: 9a64d27f-e8fe-99fd-5449-d9c8e1426461
> The city will burn - your world will die. But you will persist, a grey shadow. Without beauty, without heart, without self.

0:0 - I don't like this, but I don't have a choice. Deal.
1:0 - I don't like this, but I don't have a choice. Deal.
uid: 9cd2afe1-fd1d-4bcc-95cb-f97435339311
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> You don't need to like it - you're doing the right thing.

0:0 - Then maybe this is the end.
1:0 - Then maybe this is the end.
uid: a042c991-225c-5a35-de5f-0aa7d39c44c5
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> There's no maybe about it.

0:0 - What do you need me to do?
1:0 - What do you need me to do?
uid: a352ba60-f547-23b3-e805-a5a890d0f536
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Save yourself.

0:0 - It's going to be beautiful.
1:0 - It's going to be beautiful.
uid: a408655a-6f4c-4826-d5db-e2b99c05bf16
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Hmm - perhaps.

0:0 - Tell me what you need me to do.
1:0 - Tell me what you need me to do.
uid: a471db1f-fd7c-b4d7-7adf-edd106f9991e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I provide the Orphic Hammer, with which you can free Prince Orpheus.

0:0 - Not this time.
uid: a98d527b-e840-15ea-09ff-3453963686db
> null

0:0 - The world's clock is winding down.
uid: ab763ddc-d48b-ad4d-8beb-94bb0c3376df
> The grand finale has arrived, my friends, and thanks to you, I have a ringside seat.

0:0 - Planning to spend these last moments mocking me?
1:0 - Planning to spend these last moments mocking me?
uid: ad757a4a-3c01-4ca9-b486-dc31829224cf
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I would love to, but you've already made quite a mockery of yourself.

0:0 - This is really too perfect.
uid: af3250da-74e0-9c47-4e81-3c733e57056e
Node context: amused - he's just appeared to the players in a climactic moment when they thought they were doomed, and he has the upper hand
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> When the ballads are composed and the history books are written, they'll commemorate your battle across the High Hall.

0:0 - Not a chance.
1:0 - Not a chance.
uid: b0344f8b-7c94-4437-8c6d-934bffbda242
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   false - END_IllithidOptions_Event_PushbackAgainstRaphaelDeal - Player is pushing against Raphael's deal
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptions_Event_PushbackAgainstRaphaelDeal - Player is pushing against Raphael's deal
> Why must you be so stubborn?

0:0 - The great hero of Baldur's Gate! Conqueror of the Netherbrain. Your deeds will be timeless.
uid: b651c41e-629c-db3e-a879-3114d4973929
Node context: not quite sarcastic, but he's puffing up the players for a fall
> And nobody will ever know that your feeble-minded negligence almost doomed the world in the last moment.

0:0 - I'll find another way - I always do.
1:0 - I'll find another way - I always do.
uid: b8872ffe-a270-7232-b738-ca9496c13051
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Not this time.

0:0 - The blows you struck against the gods themselves will echo down through the ages.
uid: bcc8a584-9629-de81-a016-712b997689b0
Node context: spinning a grand tale with a sting coming later
> The great hero of Baldur's Gate! Conqueror of the Netherbrain. Your deeds will be timeless.

0:0 - But I assure you, enjoying the spectacle will be quite beyond you.
uid: c0a520aa-d584-d635-7b29-240923b6825d
> In mere moments, all that you have dreaded will come to pass.

0:0 - In mere moments, all that you have dreaded will come to pass.
uid: c3439f77-5b3a-081d-2ba3-f7f7c79aaaf3
> null

0:0 - One of your companions is already lost - you will suffer the same fate.
uid: c4b691a7-e832-25d4-e034-0cc379320218
- 0 Check flag(s) (Global):
   false - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> I'll find another way - I always do. I'll find another way - I always do.
> I'd prefer to avoid that - what can I do? I'd prefer to avoid that - what can I do?
> Sounds great - I might finally find some peace. Sounds great - I might finally find some peace.

0:0 - Listen. Tune your minds beyond the frequency of the Prism's psychic collapse, and you can hear the sonorous, metronomic tick before the final tock.
uid: cfd70539-bd59-c6e2-80e3-a199e4065d0b
> The world's clock is winding down.

0:0 - And nobody will ever know that your feeble-minded negligence almost doomed the world in the last moment.
uid: d09e17a2-f3c2-72cc-e470-3eee51e1d26e
Node context: and here's the sting - he just built up the players as heroes, but is reminding them that they have made a minor error that could doom them
> null

0:0 - Then in mere moments all that you've dreaded will finally come to pass.
uid: d4c859d3-25ad-790e-9d29-085936f1e38f
> null

0:0 - I would love to, but you've already made quite a mockery of yourself.
uid: db0c32a2-286a-d5b0-7ddf-13d7d54906cd
> I have been more than generous in my dealings with you, and if you'd only listened, the brain would be dead, and you'd be sampling the contents of my wine cellar even now.

0:0 - But that's all done with. Now, I dictate the terms, and you agree to them. Master and vassal.
uid: dbfa79b3-a0cc-7c77-d21e-d1ca6e62f88f
> I'm willing to negotiate. I'm willing to negotiate.
> Tell me what you need me to do. Tell me what you need me to do.
> Never. Never.

0:0 - Deal.
1:0 - Deal.
uid: df040961-7829-4d81-8320-ed219d8813d6
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Beautiful. With that single word you may have saved a billion lives - your own among them.

0:0 - It seems the aspiring heroes of Baldur's Gate have backed themselves into a rather uncomfortable corner.
uid: df3cf65a-20cb-46a2-985b-42c7f1a7a3bd
> Listen. Tune your minds beyond the frequency of the Prism's psychic collapse, and you can hear the sonorous, metronomic tick before the final tock.

0:0 - NO MORE NEGOTIATIONS!
uid: dfd1d4c8-b288-9ba5-ece2-ed6d0f6e4c87
> You're going to do exactly what I tell you to, or in mere moments, the thing you've dreaded will finally come to pass.

0:0 - I'm begging you, Raphael. HELP.
1:0 - I'm begging you, Raphael. HELP.
uid: e0510e16-9b51-649d-d09d-d075632f0458
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> How undignified. I prefer business to begging. You have brought yourself low.

0:0 - And when the brain is defeated, you seize the Crown and give it to me. Refuse, and I'll take your souls instead.
uid: e0dc94d2-7d13-8355-58b1-08ae32655ac0
> *So it comes to this - the devil's final offer. And your last chance to face the Netherbrain and survive.*
> null

null
uid: e21ff135-3658-cad0-2019-bd4832700bd1
Jump to another node

0:0 - Your absent-mindedness pains me more than your clumsy snooping in my home.
uid: e4050c31-df5c-19a9-b7ea-7e405d4dc9e8
Node context: chiding softly
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent)
> But I'll make sure the bards don't hear about this little moment of negligence. After all - we're associates in this great endeavour.

0:0 - We could have been allies, partners... friends.
uid: ed56bc2a-09ad-201e-91a7-67435d390b2d
> But that's all done with. Now, I dictate the terms, and you agree to them. Master and vassal.

0:0 - I'll come to collect the Crown when you've triumphed.
uid: ee1b0eac-2344-4c43-84f2-2985034ea699
=== END NODE ===

null
uid: ef441c61-d2f1-cbed-e77a-c09f9394cfdb
Jump to another node

0:0 - *So it comes to this - the devil's final offer. And your last chance to face the Netherbrain and survive.*
uid: f20f52ef-4c5d-b7a2-c654-c311bc85a1aa
- 0 Check flag(s) (Dialog):
   false - END_RaphaelLastChance_Knows_NarratedStakes - Player had the narrator's take on the stakes.
- 0 Set flag(s) to (Dialog):
   true - END_RaphaelLastChance_Knows_NarratedStakes - Player had the narrator's take on the stakes.
> *At any other moment, the Crown of Karsus might seem too high a price. But to a desperate soul, Raphael's offer might even be considered charitable.*

0:0 - When the ballads are composed and the history books are written, they'll commemorate your battle across the High Hall.
uid: f41cdca2-f246-a2a2-a53b-8c3b390f2c29
Node context: spinning a grand tale with a sting coming later
> The blows you struck against the gods themselves will echo down through the ages.

0:0 - You're going to do exactly what I tell you to, or in mere moments, the thing you've dreaded will finally come to pass.
uid: faed40b9-9803-c0f4-cd8a-c2bc185c188c
> null

0:0 - You have already become illithid, but you do not yet know what it is to be illithid. Soon, you will be a fragment of the hivemind, nothing more.
uid: fb036b66-b076-18d2-a96f-e9646d79fb47
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> One of your companions is already lost - you will suffer the same fate.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_KarlachInAvernus.lsj
Synopsis:
In this post-credits sequence, Karlach and the player arrive in Avernus. She's still stuck in the middle of the Blood War, but she is, at least, alive. She quickly realizes her engine is 'fixed' as long as she stays down here and rapidly goes through the stages of grief to accpeting that she's back where she swore she'd never go - but at least she's in her element. Kicking ass, fucking shit up - and this time, she has someone she loves with her. Maybe this could work after all... at least for now. Tone here is optimistic, though ambiguous. Is this a good ending? A bad ending? Something in the middle? No matter what, we want to show Karlach at the height of her coolness. This is not our goofy dork; this is a powerhouse who knows how to survive, no matter what, and may even have fun this time around. Clint Karlach Eastwood mixed with 80s action star. Bring it on, baby.

0:0 -
uid: 02492ed1-2e67-f01d-46c4-98509088658f
Animation: cont'd, [CUST ] KARLACH first offers to Wyll over her shoulder, before handing to the PLYR (offscreen)., [REUSE] - WYLL: Shake Head No Construction, [REUSE] - PLYR: Receive Item Construction (offscreen)
Cinematic: She snaps, and a flame appears at the tip of her finger, lighting the cigar. She offers Wyll a cigar, he shakes his head. She offers the player one of the lit cigars as she speaks.
Node context: (She snaps, and a flame appears at the tip of her finger. This snap triggers her fully into the current situation. Sadness is gone. Karlach Cliffgate is gone; Karlach Demonsbane is back. She offers Wyll a cigar, he shakes his head. She offers the player one of the lit cigars as she speaks. The subtext here is 'I would never have come back here, but I fucking love you, so let's do this thing together.')
>

0:0 -
uid: 3567a6de-b78c-4e77-905f-3b4f329ace5b
=== END NODE ===

0:0 -
uid: 381c1f6d-f534-4f04-938c-212bd6813741
Animation: [CUST] - KARLACH takes a big drag, the flicks it across her body. (COOL AS FUCK)
Cinematic: Karlach takes a big drag on the cigar then flicks it across her body.
Node context: (She puffs the cigar, then tosses it to the ground across her body, cool as fuck. Wryly, before speaking).
>

0:0 -
uid: 4163c236-de07-43c2-b695-a2f0d18c5431
Animation: [CUST] - KARLACH takes a puff of her cigar, returns to idle.
Cinematic: Karlach takes a puff of her cigar.
Node context: (She takes a beat and puffs the cigar. The taste of the smoke brings her back into the Blood War. She gestures to the imps on the horizon with her cigar hand as she speaks; she's done this a thousand times.)
>

0:0 -
uid: 4207084a-90ac-47b8-9b9d-bade64e80feb
Animation: [CUST] - KARLACH collapsing through the portal landing on her hands and knees, still on the verge of exploding. She calms down and stands up, her hand to her chest, breathing a sigh of relief., [REUSE] - PLYR: SCENE_CRE_AstralPrison_Entering_Teleported_02_COMP, [REUSE] - WYLL: HUM_M_Rig_SCENE_INT_GitAmb_ArriveIntermezzo_Walk_Lookaround_PLYR (fallback for Wyll in the background, looking around at the Hells); optional HUM_M_Rig_SHA_NightsongPrison_ArriveAtShadowfell_Intro_Balthazar_In_PLYR,
Cinematic: Hellish scenery - The player steps through a portal into Avernus. Karlach follows behind them, either stepping through, or falling through, in a callback to her recruitment scene (burning).(Her first words since her dying scene. (She stands up, and the fire calms.)
Node context: We're bridging the gap from her death scene here- she was nearly- dead; the player is probably in a high state of emotion and we want to keep the tone high for a moment here.
>

0:0 -
uid: 6f3f53e8-9ce9-4a10-a05f-440428a7d183
Animation: cont'd, [CUST ] - KARLACH offers the cigar to the PLYR (offscreen)., [REUSE] - PLYR Receive Item Construction (offscreen)
Cinematic: She snaps, and a flame appears at the tip of her finger, lighting the cigar. She offers Wyll one of the lit cigars as she speaks.
Node context: (She snaps, and a flame appears at the tip of her finger. This snap triggers her fully into the current situation. Sadness is gone. Karlach Cliffgate is gone; Karlach Demonsbane is back. She hands the player one of the lit cigars as she speaks. The subtext here is 'I would never have come back here, but I fucking love you, so let's do this thing together.')
>

0:0 -
uid: 7a0d2f14-00f9-47f0-9cfe-83d08fc203b2
Animation: cont'd, [CUST ] - KARLACH offers the cigar to the PLYR (offscreen)., [REUSE] - PLYR Receive Item Construction (offscreen)
Cinematic: She snaps, and a flame appears at the tip of her finger, lighting the cigar. She offers the player one of the lit cigars as she speaks.
Node context: (She snaps, and a flame appears at the tip of her finger. This snap triggers her fully into the current situation. Sadness is gone. Karlach Cliffgate is gone; Karlach Demonsbane is back. She hands the player one of the lit cigars as she speaks. The subtext here is 'I would never have come back here, but I fucking love you, so let's do this thing together.')
>

0:0 -
uid: 80cead6c-3c56-4e20-82dc-f270483cddca
Node context: (She holds her chest/ inhales. A little emotional, happy to live despite returning to this pit).
>
>

0:0 -
uid: c0c308e7-ecc7-4e88-9d66-077f8aed943c
Node context: Beginning to bridge into soldier mode, acknowledging the player's sacrifice.
>

0:0 -
uid: ce2c02b1-5f30-45e8-a303-0bd4321134f3
Animation: [CUST] - IMPs scrambling over each other toward Karlach and the Player.
Cinematic: (Shot of horizon - imps scrambling toward her and the player on a distant hill.)
>

0:0 -
uid: cf7586fc-d631-43e9-b392-4dd7db1a25db
Animation: [CUST] - KARLACH has her battleaxe equipped, she looks to the player and gives a sly nod. Then she charges forward., [REUSE] - KARLACH: HUM_FS_Rig_2H_CINE_Draw/Draw_Idle, [REUSE] - PLYR/WYLL: Combat Attitude
Cinematic: Karlach, the Player, and potentially Wyll prepare to bring the fight to the Hells.
Node context: (Equips her battle axeand glances at the player with a grin. She's about to run into the horde and kill a shitton of imps and devils. This isn't the life she wanted, but it's all she's got, and she's damn good at it. Fade to credits.)
=== END NODE ===

0:0 -
uid: eb3807e2-673c-4eaf-a926-7d6b5397a158
Node context: Beginning to bridge into soldier mode, acknowledging the player's sacrifice.
>

0:0 -
uid: f6ae1f31-bcca-468f-8b8e-b7388c904865
Animation: [CUST ] - KARLACH digs into her pouch and pulls out 2 cigars in one hand. She snaps her finger and a flame appears at the tip, lighting the cigar. (LOOT_GEN_Cigar_ABC),
Cinematic: (Digs in her pouch, pulls out two cigars in one hand.
Node context: A little wistful, a little hardened
>
>
>


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_LastStand.lsj
Synopsis:
As players reach the High Hall, they run into the last remnants of the city guard and have a chance to persuade them to stay and fight.

- Roll sucessful -
null
uid: 004e70c3-253d-e228-c4ab-8825af1ae9b8
> null

- Roll failure -
null
uid: 017012fe-1ce3-086c-5ab4-54f467bd3d7c
> null

- Roll sucessful -
null
uid: 0456cbee-e4a2-50ce-f4e6-0256dfec4015
> null

0:0 - Home? What home?!
uid: 0839919c-44b4-2ce8-7ca4-b53f06f96d31
> It's over.

null
uid: 0b6547fa-00dd-a6f8-9167-94a7ef229bd1
> null (roll sucessful)
> null (roll failure)

0:0 - This world gives you so much - you must fight for it. You know this is your duty.
uid: 0cfe4cb3-d934-30a6-f4cc-642a7876f7bb
= Roll SkillCheck Insight (Wisdom) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

0:0 - Never turn your back on a predator you don't understand. Running now won't save you.
uid: 0f63ce97-e9a8-f4b3-c817-8b2c0d4df134
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null (roll sucessful)
> null (roll failure)

null
uid: 1094fdbc-8256-bbb0-e029-4ef353dbae6e
Jump to another node

0:0 - Die a warrior's death, or die a coward - running, pissing your little breeches. Choose.
uid: 119acfec-7fc7-1d5f-e95e-93bb0b1c3190
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - One last run. Then we're clear.
uid: 12872df2-c43f-916c-27b8-8558e7e397b6
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

- Roll sucessful -
null
uid: 145c3732-7e59-1c15-5aa3-b80267028e4f
> *You feel his mind buckling, yielding - against his better judgement, he trusts you.*

0:0 - Oh, you think this is scary? Wait until you see what I do if you leave. That will be scary.
1:0 - If you leave now, I will hunt you down as the cowards you are. Your choice.
uid: 199a51b2-4999-78e8-c136-4b6713683a0b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 - 0:0 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null (roll sucessful)
> null (roll failure)

0:0 - Run if you must, it will not help. You will be judged, and your soul will be forfeit.
uid: 201d6b85-dc60-f527-8563-a182b5d74656
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> null (roll sucessful)
> null (roll failure)

0:0 - *Can the rumours be true? Are you the mind flayer who could save the city?*
uid: 2051dcb4-e34d-8873-1583-8376c4083ff3
> I'm not like other mind flayers. I'm here to save you. Fight with me.
> While the High Hall stands, you've no right to leave. Get back to your duty - fight.
> Join me in the fight against the brain or I'll turn you into a thrall right now.
> If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.
> null

- Roll sucessful -
null
uid: 207dd28f-d04d-17d0-8b44-92859820a38e
> null

- Roll failure -
null
uid: 220efd96-abfa-8929-48aa-8faec33ca465
> null

- Roll failure -
null
uid: 23bbfc80-f77e-d460-08ec-c0a4659c1380
> null

- Roll failure -
null
uid: 2411d4cd-2bea-2e04-b511-bd7e3e282739
> null

0:0 - *He's frightened of you, but the very fact that you haven't killed him on sight gives him reason to pause.*
uid: 24366b86-ee80-c1df-8e12-29f79e14f9a3
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> *Can the rumours be true? Are you the mind flayer who could save the city?*

- Roll failure -
null
uid: 26618619-b26e-478c-674a-fa2addcac3ff
> null

0:0 - Running would be futile, this is exactly what will happen if illithids take Baldur's Gate...
uid: 26d500c3-ff74-88e9-abfd-78e4354c2105
= Roll SkillCheck Arcana (Intelligence) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> null (roll sucessful)
> null (roll failure)

null
uid: 2dbd5ab2-1151-aa18-4cbd-d98f11598523
Jump to another node

0:0 - If you leave now, the brain will kill you anyway, and turn you into its slaves. Fight with us, for your own salvation.
uid: 335e276b-76cb-cdc5-b41a-292c7798b45b
= Roll (Wisdom) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - Let your patron run their magic through these guards - convince them to stay.
uid: 33d033e8-1225-d3f1-5602-3aed6a6506d0
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> null (roll sucessful)
> null (roll failure)

0:0 - Fall back! Fall back!
uid: 357b9120-4408-4346-a4f9-471f26190723
Cinematic: City watch guards (6) fleeing in a panic towards us, their unit leader yelling to his men.
> null

- Roll sucessful -
null
uid: 36fcdb5f-967b-2947-28d3-b87534a3d400
> null

0:0 - City Watch - with me! We'll follow you. To our last breaths.
uid: 3844732b-52d5-763e-fdb3-977731bebcef
Cinematic: First sentence to other guards, second sentence to player.
=== END NODE ===

null
uid: 3a11bf21-335a-007e-9bd0-161071f1cb3b
Jump to another node

null
uid: 3f7ba6c6-c070-534e-74b7-7b79fad1ecf8
Jump to another node

0:0 - Once I burn these aberrations to dust, I will turn my ire on any who ran on this day.
uid: 3f7f9efe-f846-f28d-ff8a-655826233bb1
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 463bf893-cae7-a57c-00e8-6e0f4bcfae13
> I'm sorry.

0:0 - You should come with us.
uid: 4d8530fa-bc9d-82c8-bf01-111114737b4e
> It's over.

null
uid: 4e4913b8-cdcf-7991-ab44-988f4c7b33af
Jump to another node

- Roll failure -
null
uid: 5046625e-7263-85c7-bb83-2c29d1273b29
> null

0:0 - Stay and fight - even if you die here, you will die a martyr. Your soul lauded forever.
uid: 50702f63-2731-61dd-92c6-be1add95b719
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> null (roll sucessful)
> null (roll failure)

null
uid: 575d679b-6371-7701-80e6-fd6316a60b05
Jump to another node

null
uid: 57d3a6c6-6d5e-76b1-e86e-f2ae0f603c37
Jump to another node

null
uid: 580b45cf-7c28-2417-1732-c00d29a2210f
Jump to another node

0:0 - *You feel his mind buckling, yielding - against his better judgement, he trusts you.*
uid: 59c48d9f-2663-8910-99db-895349678bd9
> Remarkable... never in all my life did I think... To fight alongside a mind flayer...?

- Roll failure -
null
uid: 5f5ca947-e804-1238-6d52-ad39fc1c046d
> null

- Roll failure -
null
uid: 600e8e89-13f7-deaf-ba08-316226293add
> No right? Our lives are our right!

null
uid: 653331da-abd6-cbcd-b76e-1e25a7f10f58
Jump to another node

0:0 - *There's a glimmer of something beyond his words, but in a moment its gone, consumed with fear.*
uid: 68da9c72-44f2-2399-3e4a-c1fd7418f179
> One last run. Then we're clear.
> I'm sorry. We can't - I'm sorry.

null
uid: 714795c6-d09d-ddff-4f05-75edb7dc7d59
Jump to another node

- Roll sucessful -
null
uid: 71d0951c-84cf-885d-df38-1c75d38b2ea0
> null

0:0 - My men have seen enough.
uid: 729452fb-c549-0b79-709f-5b207701eeea
=== END NODE ===

- Roll failure -
null
uid: 75b310db-f57a-062c-2222-f8eb71a8517a
> null

null
uid: 75ee1169-bec8-543b-61f8-bb8c67b84627
Jump to another node

null
uid: 7814b6ea-250b-ef28-b61c-c70458fc057f
Jump to another node

0:0 - Matthew!
uid: 7f796e2d-1815-c52a-9d60-7aef5c0b2731
Cinematic: One of the city watch reaches forward in grief towards his fallen comrade.
- 0 Set flag(s) to (Global):
   true - END_LastStand_Event_GuardsDie - Some guards get obliterated during the high courtyard intro dialog.
> Leave him be - we have to keep running.

- Roll failure -
null
uid: 840ab1ba-52de-0a54-7cf3-17d662c65cc8
> Run, friends. Run!

0:0 - The fires of adversity forge the most noble heroes. Stand by your city. Stand by your people.
uid: 84f8a0d9-e02f-4daa-e510-76bf0afececf
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> null (roll sucessful)
> null (roll failure)

0:0 - Is this how the City Watch valiantly defends its home?
1:0 - Is this how the City Watch valiantly defends its home?
uid: 89bce0da-7043-be1d-3ee6-09bc85627642
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Mind flayer... Mind flayer!
> Home? What home?!

0:0 - *In all his fear, he longed only for this - the freedom of an ultimatum.*
uid: 8a77740a-ed0d-b329-8d8f-5fc8f57928da
> null

0:0 - Get out of here.
1:0 - Get out of here.
uid: 8c2569f8-91bb-6743-1f88-75f04e813c94
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Gladly.

0:0 - Leave him be - we have to keep running.
uid: 8dfa6ebc-6e86-fdb5-bc9f-6cfd9c818be8
Cinematic: First guard forcibly urges him away.
> What's happening here? What's happening here?
> You're running the wrong way. You're running the wrong way.
> Is this how the City Watch valiantly defends its home? Is this how the City Watch valiantly defends its home?

null
uid: 8f857f5c-c4ab-8dbc-0c40-64fc10de5846
Jump to another node

- Roll sucessful -
null
uid: 8fcc9ea4-2a86-8c1a-8702-80b07307aba4
> null

0:0 - *His words say that he's given up, but buried deep behind them is a fragment of hope. He doesn't want it to be over any more than you do.*
uid: 9051d42e-e0cb-bbb2-429b-74d892183bfd
> It's not too late. Fight with us. For Baldur's Gate.
> While the High Hall stands, you've no right to leave. Get back to your duty - fight.
> If you leave now, the brain will kill you anyway, and turn you into its slaves. Fight with us, for your own salvation.
> The fires of adversity forge the most noble heroes. Stand by your city. Stand by your people.
> Oh, you think this is scary? Wait until you see what I do if you leave. That will be scary. If you leave now, I will hunt you down as the cowards you are. Your choice.
> Die a warrior's death, or die a coward - running, pissing your little breeches. Choose.
> When legends recall this day - will you be a valiant sentinel or a cowering runaway?
> Stay and fight - even if you die here, you will die a martyr. Your soul lauded forever.
> Run if you must, it will not help. You will be judged, and your soul will be forfeit.
> This world gives you so much - you must fight for it. You know this is your duty.
> You knew the risk when you signed your sword arm to protect this city. Stay.
> Fear is natural right now. But still your heart, focus your mind. Stay - fight - win.
> Never turn your back on a predator you don't understand. Running now won't save you.
> To the victor go the spoils - the Duke said anything you find while fighting, you get to keep.
> Once I burn these aberrations to dust, I will turn my ire on any who ran on this day.
> Let your patron run their magic through these guards - convince them to stay.
> Running would be futile, this is exactly what will happen if illithids take Baldur's Gate...
> Get out of here. Get out of here.

0:0 - I'm sorry. We can't - I'm sorry.
uid: 925084f3-5f22-feb7-920e-81bd3d0a87be
=== END NODE ===

- Roll sucessful -
null
uid: 935e3d3a-f970-a012-df72-28a6ffe97354
> null

null
uid: 97f15386-f04b-e5e0-5154-8e74dac835e5
Jump to another node

0:0 - *You see his mind racing through its options, finding only one. Against all his better judgement, it's you and your mind flayer.*
uid: 9a14a613-597d-46f9-1d76-8f1fda51ee9f
> null

0:0 - It's not too late. Fight with us. For Baldur's Gate.
uid: 9adf758f-ea65-8a57-e93d-d9d966187d31
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null (roll sucessful)
> null (roll failure)

null
uid: 9c3b5e16-db0b-37cd-48e1-09dfcedb5d65
Cinematic: A psionic blast from a mind flayer obliterates two of the city watch to dust.
> Matthew!

0:0 - I'm sorry.
uid: 9fc400ba-26e3-0356-c11a-9ac82bf0045b
> My men have seen enough.

0:0 - Shit. If this is it, then godsdammit, let's make it count.
uid: a2179938-df03-fe16-75df-8e8380cea07d
Node context: reconciling themself with almost certain death - sadness as they do so
- 0 Set flag(s) to (Global):
   true - END_LastStand_Event_GuardsFollow - City watch guards will follow players after they run into the main entrance of the high hall courtyard
> City Watch - with me! We'll follow you. To our last breaths.

- Roll sucessful -
null
uid: a2c972f1-061a-4daf-5c95-5ae23a184729
> null

0:0 - You're running the wrong way.
1:0 - You're running the wrong way.
uid: a318ef13-bd33-f8b8-b9c7-c3335d143126
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Mind flayer... Mind flayer!
> You should come with us.

null
uid: a58a4b03-832e-6d1e-f74a-66577c9fcdaf
Jump to another node

0:0 - I'm not like other mind flayers. I'm here to save you. Fight with me.
uid: a6769713-607e-5167-07c5-4010a95f26ea
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

0:0 - This mind flayer is not like the others. This one will save you. Fight with us.
uid: a8b4f551-6397-f2ba-d4dc-38d2619b5e39
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

null
uid: aa816768-6397-2fd7-3c88-ca25767ae026
Jump to another node

null
uid: aaa04ad4-70fd-4cf1-ff7e-12b1a68c873e
Jump to another node

0:0 - What's happening here?
1:0 - What's happening here?
uid: ad1ac083-cc3e-dd79-d163-0a81f0a3b650
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Mind flayer... Mind flayer!
> Can't you see?

null
uid: ad53edd8-dc96-f919-2363-e09ba33a7962
Jump to another node

0:0 - Argh. We go back in there, we die. We flee, we last half a day at best...
uid: afaeaa6f-b550-6fc3-7ad4-832465116463
> Shit. If this is it, then godsdammit, let's make it count.

- Roll sucessful -
null
uid: b6ca992b-f18e-1691-2da5-73f3208b7954
> null

0:0 - While the High Hall stands, you've no right to leave. Get back to your duty - fight.
uid: b9bea57f-41ed-dee2-de15-cada1ecd9dd2
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.
uid: bbbb7639-90d4-a844-a04f-0005f69d8db0
= Roll (Strength) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - *Can the rumours be true? Is this really the mind flayer who could save the city?*
uid: bc37fd15-a858-0e5a-57ef-5d3756d0eb30
> This mind flayer is not like the others. This one will save you. Fight with us.
> This mind flayer is my thrall. Fight with us, and we'll defeat the brain together.
> Join us, or I'll set the mind flayer on you.
> If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.
> null

0:0 - Mind flayer... Mind flayer!
uid: bc44d547-db38-28fb-abbe-25c1246f3dfe
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> It's over.

- Roll failure -
null
uid: bd759555-467b-79f6-1b13-eb935908ae1a
> null

null
uid: bdb7ca52-dbc9-051a-d2d7-95d178582877
Jump to another node

0:0 - Join us, or I'll set the mind flayer on you.
uid: bec9f47f-a1e0-ab94-13ff-7f00796fb041
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

0:0 - You knew the risk when you signed your sword arm to protect this city. Stay.
uid: bed776d8-ad4d-1953-a297-4d27a7283448
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> null (roll sucessful)
> null (roll failure)

null
uid: c13d5aed-384b-bfb6-bad1-55e889905492
Jump to another node

- Roll sucessful -
null
uid: c2d5c379-efd6-4dcb-bfd1-b5d86493db6b
> *He's frightened of you, but the very fact that you haven't killed him on sight gives him reason to pause.*
> *He's frightened of your illithid ally, but the very fact that it hasn't killed him on sight gives him reason to pause.*
> *His words say that he's given up, but buried deep behind them is a fragment of hope. He doesn't want it to be over any more than you do.*

0:0 - Join me in the fight against the brain or I'll turn you into a thrall right now.
uid: c45b3e31-7394-688b-ab40-1e49d8278379
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

0:0 - Can't you see?
uid: c4d97d49-626d-c328-7600-909374304be5
> It's over.

null
uid: c645bb9b-46a5-9e22-e256-d22eb2335a85
Jump to another node

null
uid: c64de893-80de-a811-e618-5f27bffe1172
Jump to another node

0:0 - Remarkable... never in all my life did I think... To fight alongside a mind flayer...?
uid: c8a160bc-3bd0-1efa-17cf-19a013861b9b
Node context: pondering the impossible in a new light, but not without its edge of desperation
> Argh. We go back in there, we die. We flee, we last half a day at best...

0:0 - Gladly.
uid: c8d62972-e305-0548-d011-142750b313e2
=== END NODE ===

0:0 - *He's frightened of your illithid ally, but the very fact that it hasn't killed him on sight gives him reason to pause.*
uid: c8e556f8-8544-d71a-8bf9-a6ddde237e4f
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> *Can the rumours be true? Is this really the mind flayer who could save the city?*

- Roll failure -
null
uid: c9240a51-446e-9445-0744-a032eb121691
> null

- Roll sucessful -
null
uid: caf5adf1-693a-44c7-5126-71be9736c03c
> *You see his mind racing through its options, finding only one. Against all his better judgement, it's you and your mind flayer.*

- Roll sucessful -
null
uid: cb39c200-1ff0-6668-c6d9-1d631ef9bdce
> null

0:0 - If you leave now, the brain will kill you anyway, and turn you into its slaves. You may as well fight with me. For your own salvation.
uid: cdf6bbe2-f94b-64cf-b543-cd81d2c8489e
= Roll (Strength) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

null
uid: d23bbdff-04ad-4b9a-dd21-631816bfa89e
Jump to another node

0:0 - When legends recall this day - will you be a valiant sentinel or a cowering runaway?
uid: d24a611b-0191-c680-05d2-c1dc2b1d8890
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - To the victor go the spoils - the Duke said anything you find while fighting, you get to keep.
uid: d261e115-e07f-5f16-11c7-8addb2d92a29
= Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

0:0 - Fear is natural right now. But still your heart, focus your mind. Stay - fight - win.
uid: d30e4735-d7ff-542f-cbe0-aafb01f8e914
= Roll SkillCheck Insight (Wisdom) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: d5ae1e14-ef98-6a19-983e-76fded862f83
> *In all his fear, he longed only for this - the freedom of an ultimatum.*

null
uid: d7e47f17-940a-993d-d695-ab4f30f19f41
Jump to another node

null
uid: d7fb636f-6e9e-af08-ac78-1b0cde9cbe67
Jump to another node

0:0 - No right? Our lives are our right!
uid: d9d41387-af2c-5deb-23b4-c077f60f2b05
> null

- Roll failure -
null
uid: dbb26297-6061-1636-7b22-96e1144963c2
> null

0:0 - Run, friends. Run!
uid: e33114d8-4e69-5e8d-bb56-d2f8df7727b9
Node context: addressed to his colleagues
=== END NODE ===

0:0 - While the High Hall stands, you've no right to leave. Get back to your duty - fight.
uid: e46cc4a2-2c2f-0d68-65d9-5b91c760e54c
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

null
uid: e887a007-e03f-a541-7f4e-f7b545d6320a
Jump to another node

0:0 - It's over.
uid: ee8c4b8d-af04-01d1-4657-1bd781a383c1
Node context: addressed to player
> null

null
uid: f252ece6-107d-9456-5495-f611d9e09bdc
Jump to another node

- Roll sucessful -
null
uid: f31e6e89-b940-f89f-cd65-92b104e82c6e
> null

null
uid: f3f82954-4f89-eb81-0cbf-42a236315358
Jump to another node

- Roll failure -
null
uid: fc2d2a47-721a-7b42-fd59-d55297769550
> null

- Roll failure -
null
uid: fcfb98d2-2ff3-7905-168d-271c7d4599af
> *There's a glimmer of something beyond his words, but in a moment its gone, consumed with fear.*

0:0 - This mind flayer is my thrall. Fight with us, and we'll defeat the brain together.
uid: fd400b42-5d35-e12e-b36b-5d9ad09050c8
= Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

null
uid: fe320bd9-523b-2746-c6cd-191c8026e7a1
Jump to another node

- Roll sucessful -
null
uid: ff1a37d7-27c3-a5a8-2edd-20fc1dbed0ba
> null


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_LastStand_Guard01.lsj
Synopsis:
Top node plays if you talk to guard before they follow you into combat. Bottom node plays after combat (in which the guard took part.)

0:0 - Didn't think I had any more fight left in me, but I'm glad to be wrong. If the city's still standing when this is over, I'll owe you. We all will.
uid: 5a3ccd52-7833-f766-bcae-2ee78de7fefe
=== END NODE ===

0:0 - Let us catch our breath, then we'll be right behind you, weapons at the ready.
uid: 703abea1-8f54-2c9c-6548-c73605a0d428
- 0 Check flag(s) (Global):
   true - END_LastStand_Event_GuardsFollow - City watch guards will follow players after they run into the main entrance of the high hall courtyard
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_LastStand_Guard02.lsj
Synopsis:
Top node plays if you talk to guard before they follow you into combat. Bottom node plays after combat (in which the guard took part.)

0:0 - I hope we did enough. And if not, well, we gave it everything we've got.
uid: 4d4fe73c-7db6-4d7f-bd14-b40c2d3bfe5a
=== END NODE ===

0:0 - I'm not doing this for you, I'm doing this for Matthew. He was the best of us. He loved this city.
uid: 66b8301a-3b48-43a6-9b92-48375916ddeb
Node context: stricken with shock and grief
- 0 Check flag(s) (Global):
   true - END_LastStand_Event_GuardsFollow - City watch guards will follow players after they run into the main entrance of the high hall courtyard
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_LastStand_Guard03.lsj
Synopsis:
Top node plays if you talk to guard before they follow you into combat. Bottom node plays after combat (in which the guard took part.)

0:0 - My wife - I've got to get home. I want to be with her when it all... you know.
uid: 3ca782a0-9be4-4609-a365-a65ed7a0bf71
Node context: when it all ends, is what he's thinking
=== END NODE ===

0:0 - Not sure how much fight I've got left in me, but I'll give it my best shot. For Baldur's Gate.
uid: 52a5ef35-437b-4584-b14c-36ce63bc9884
- 0 Check flag(s) (Global):
   true - END_LastStand_Event_GuardsFollow - City watch guards will follow players after they run into the main entrance of the high hall courtyard
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_LastStand_Guard04.lsj
Synopsis:
Top node plays if you talk to guard before they follow you into combat. Bottom node plays after combat (in which the guard took part.)

0:0 - I don't want to die, I don't want to die, I don't want to die...
uid: ae2a9a58-c989-4330-9e60-89c14fd0a0de
=== END NODE ===

0:0 - We're going back in - we're really going back in. I'm not ready...
uid: db9c46c3-0c6d-4ccb-b0b6-0e5ca7dcf2f4
- 0 Check flag(s) (Global):
   true - END_LastStand_Event_GuardsFollow - City watch guards will follow players after they run into the main entrance of the high hall courtyard
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_EmperorPortalEscape.lsj
Synopsis:


0:0 - |You cannot win this. Escape through the portal, NOW!|
uid: aff9540c-c291-46d7-adcf-dbfb8251e96e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_GortashCallout.lsj
Synopsis:
Gortash calls out to the player to talk about their approach to the Netherbrain. If the player just runs past him towards the Netherbrain, he get's a bit salty.

0:0 - Without my Netherstone, you don't stand a chance. Come here.
uid: 1c958412-5aa9-4a6e-ae4b-211dcdc4dfba
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Event_GortashIgnored - The player ran past Gortash instead of talking to him.
=== END NODE ===

0:0 - This way. Quickly. We need to talk.
uid: 48cff4ce-8573-4757-bc56-e83250b69751
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_Netherbrain.lsj
Synopsis:
The Netherbrain is expositing it's grand design as the player becomes closer to it.

0:0 - -waiting- -preparing-
-CALCULATING-
-evolving-
uid: 4380b475-2cff-48b4-a4bb-ee5d39981827
- 0 Set flag(s) to (Local):
   true - 217bcdfc-82ee-dd8c-c43d-5acdd3a2c111_Local_A - First AD line from Netherbrain
=== END NODE ===

0:0 - -thrall-
-freed-
-BREAK-
-CONTROL-

uid: 560852f8-dc1c-4ead-98ce-4d67cec62756
- 0 Check flag(s) (Local):
   true - 217bcdfc-82ee-dd8c-c43d-5acdd3a2c111_Local_B - Second AD line from Netherbrain
=== END NODE ===

0:0 - -dominated-
-controlled-
-CROWNED-

uid: d88624a6-5192-4c35-af4e-f3f6d21d54ba
- 0 Check flag(s) (Local):
   true - 217bcdfc-82ee-dd8c-c43d-5acdd3a2c111_Local_A - First AD line from Netherbrain
- 0 Set flag(s) to (Local):
   true - 217bcdfc-82ee-dd8c-c43d-5acdd3a2c111_Local_B - Second AD line from Netherbrain
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_NetherbrainCombat.lsj
Synopsis:


0:0 - |-simple- - crown-
-stones- - weak-
- DEATH - -DOMINATION-|

uid: cb0936d0-9b65-4d6f-80c4-366d10de4dfa
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_AD_FodderCombat_002.lsj
Synopsis:


0:0 - Sliced and burned. Dashed and diced. They will be offerings to Your splendour.
uid: 92a4a538-43c5-4ff0-b9e2-64994b295b84
Node context: 'they' refers to the player, 'Your' refers to the Netherbrain.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_NetherbrainIntDevAmbushStart.lsj
Synopsis:
The players have just been ambushed by a large group of intellect devourers. The Netherbrain taunts the player.

0:0 - -- hunt--
- CHASE - -
- devour -

uid: f76c3c29-448b-4932-b1a9-6df28821170c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_RadpidMindMeld_001.lsj
Synopsis:


0:0 - -- obey ----
uid: 94262034-c9fe-4ffd-8cac-cf3903ca4edf
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_RadpidMindMeld_002.lsj
Synopsis:


0:0 - --- become ---
uid: c1265e72-7b5b-4782-92ea-6d57de2707f1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_RadpidMindMeld_003.lsj
Synopsis:


0:0 - ---execute--
uid: 51d79a4f-0f5f-4d8a-be8c-4e04b0e655dc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_RadpidMindMeld_004.lsj
Synopsis:


0:0 - ---fulfil--
uid: 75f149b0-3938-41da-bd31-50455718843c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_RadpidMindMeld_005.lsj
Synopsis:


0:0 - ---transform-
uid: 642079a4-e268-4340-9648-0c0f5cc00661
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_RadpidMindMeld_006.lsj
Synopsis:


0:0 - ---DESIGN---
uid: 270b0f5a-2de1-47f5-a19b-93feb32d57ab
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_Arrival.lsj
Synopsis:
The player has just arrived at the morphic pool. They enter with a crash, then dead silent. The Netherbrain makes contact with them, terrorises them, then leave them alone in the dark. They are in dangerous territory.

null
uid: 214898ae-a6f0-5bc0-0ca3-05be4a74d1c9
Animation: [ChristianD] The passangers aboard the boat feels the quake and looks around.
Cinematic: As the boast drifts towards the shore, a sudden brainquake.
> null

0:0 - -you...- - pawn-
-thrall-
- PUPPET-
uid: 384bc055-8acb-e812-82d6-c20ad5adbb63
Animation: [ChristianD] Player disoriented, turning to find source as each utterance comes from another angle
Cinematic: Player turning to find source as each utterance comes from another angle. Flashes of the brain, shadowy, silhouetted.
> -anomaly...- - erase-
- remove-
-extinguish -


0:0 - -anomaly...- - erase-
- remove-
-extinguish -

uid: 9817441b-cee7-1c1b-f0c2-955041bf5620
Animation: [ChristianD] Netherbrain idle animation overlayed by effects
Cinematic: One last lingering flash of the brain.
Node context: [ChristianD] We would like to have the Netherbrain's voice to be stronger here than the previous node. And as the Netherbrain says "extinguish" we would like more emphasis on this word because we're planning a 'jump scare' moment to be aligned with the word.
=== END NODE ===

0:0 - *An overwhelming force pushes into your mind. The brain. It is here.*
uid: d9bd01f8-c29c-b9fd-ea22-70764cecd553
Animation: [ChristianD] The party overwhelmingly disoriented by the voice, holding their head
Cinematic: party react with fear - there is a presence all around them
Node context: tension - the brain is the most dangerous threat the party have ever faced, and it's close
> -you...- - pawn-
-thrall-
- PUPPET-


null
uid: efd9bbe0-0aab-c94a-91d0-256542872aa3
Animation: [ChristianD] The boat docks to the shore in hot. The party rushes to get out of the boat. Player jumps away to dodge a falling stalactite that destroys the boat.
Cinematic: A stalactite is shaken loose by the brainquake and drops on the boat, smashing and sinking it. The party scrabbles to shore.
> *An overwhelming force pushes into your mind. The brain. It is here.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_BoatPassage.lsj
Synopsis:
The party take the boat to Morphic Pool, where they will encounter the Netherbrain.

0:0 - *Silence but for the gentle, rhythmic slap of water on rock as your vessel cuts through.*
uid: 1c2d9e29-9128-b434-15e5-a22c1120eb35
Animation: [ChristianD] *REUSE* HUM_M_Rig_SIT_IDLE_CINE_SeatedSq_01
Cinematic: [Boat moves through water] The boat moves off into darkness
=== END NODE ===

0:0 - *Pristine darkness in every direction.*
uid: a40e28c8-c90b-4be5-9492-2d53545cd961
Cinematic: [party board; disembark] Party steps into the skiff on the water. Boat departs from riverbank and sinks into the darkness as it goes down-river.
> *Silence but for the gentle, rhythmic slap of water on rock as your vessel cuts through.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_EmperorAD_Arrival.lsj
Synopsis:
The player has just arrived to the Morphic Pool. It's quite a spooky place and the last stretch to the Netherbrain.

0:0 - Can you smell it? The brine... it's infused with magic. The brain is here.
uid: aacf6275-cbc1-4292-859f-bb3111ef7eba
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_EmperorAD_Observations.lsj
Synopsis:
The players just finished combat against the intellect devourers. The Emperor makes observations about the environment and how it's being twisted by the Netherbrain.

0:0 - These creatures were not themselves. Corruption is in the air - it infects everything it touches.
uid: 42a0ebc7-857f-47b1-9eb3-527fd3de3e1c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_Gortash.lsj
Synopsis:
The player has made a deal with Gortash. He is waiting for the player in the Morphic Pool near the Netherbrain, ready to confront it using the Netherstones.

0:0 - Maybe we should turn back while we still can.
uid: 21427e46-ee1a-470c-90ec-2e01de66276b
> You're right to be afraid - but there's no room for cowardice or complacency.

0:0 - You're right to be afraid - but there's no room for cowardice or complacency.
uid: 2d267cff-bbac-4dff-aa2a-7f71ed77b2e9
Node context: high intensity - this is the moment before an apocalyptic final battle. He's confident in his abilities, but this is uncharted territory
> null

null
uid: 334f0eaa-4bc7-c6cf-c0ba-9891c5b7d9bb
Jump to another node

0:0 - You have survived shadows, defied gods, and overcome many challenges to be here. But that doesn't mean you're ready for what comes next.

uid: 4634d32e-93fa-cfec-1014-18e7fe91bb80
Node context: high intensity - this is the moment before an apocalyptic final battle. He's confident in his abilities, but this is uncharted territory
> For that you will have to be much, much stronger.

0:0 - The brain is about to break free. We have no time to lose. We either shackle it by the force of our will, and usher in a new age, or the city breaks.

uid: 49850cc0-cd2f-40ac-a297-4296677f4b31
Node context: high intensity - this is the moment before an apocalyptic final battle. He's confident in his abilities, but this is uncharted territory
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_HasMet_Gortash - Player talked to Gortash
> You have survived shadows, defied gods, and overcome many challenges to be here. But that doesn't mean you're ready for what comes next.


0:0 - I won't let you ruin this - not when I'm so close!
uid: 700ad6a8-9cad-874f-5e43-be1db37bcf48
Node context: furious and surprised
=== END NODE ===

0:0 - I don't doubt your conviction, but I'd be a fool to expect victory.
uid: 787bb5a4-a0cd-4334-a82f-b4f0b9c7c441
Node context: high intensity and chiding - this is the moment before an apocalyptic final battle. He's confident in his abilities, but this is uncharted territory
> The brain has grown incredibly powerful. Confronting it is madness, but there's no other way.

0:0 - The brain has grown incredibly powerful. Confronting it is madness, but there's no other way.
uid: bae244a3-b1ed-6c4b-bf9d-bf82e5f89da2
Node context: high intensity - this is the moment before an apocalyptic final battle. He's confident in his abilities, but this is uncharted territory
> If either of us falters, both of us die. Come - let's end this.

0:0 - You doubt me?
uid: c02f23bc-973e-4f84-b33b-aeb5d876c25e
> I don't doubt your conviction, but I'd be a fool to expect victory.

0:0 - If either of us falters, both of us die. Come - let's end this.
uid: dbc74271-548d-53c0-7456-84d8fdda2adc
Node context: high intensity - this is the moment before an apocalyptic final battle. He's confident in his abilities, but this is uncharted territory
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_GortashMove - Gortash is ready to move closer to the Netherbrain
=== END NODE ===

0:0 - I hope so.
uid: e200f860-b4cc-4e95-af25-91938204c9eb
Node context: doubtful - this is the moment before an apocalyptic final battle. He's confident in his abilities, but this is uncharted territory
> If either of us falters, both of us die. Come - let's end this.

0:0 - You damn fool.
uid: e5c0c8e0-2c66-a0b2-3c97-3ff86596bf58
Node context: furious and surprised
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Event_AttackedGortash - Player attacked Gortash (he provides a warning, the second time he will destroy his stone)
> I won't let you ruin this - not when I'm so close!

0:0 - I've endured more than you know - I'm ready.
uid: f3157aa4-65d9-4bbf-8d60-ddfe6ff8abef
> I hope so.

0:0 - For that you will have to be much, much stronger.
uid: fb820242-ae79-e7a6-f761-d890d986d1a5
> You doubt me?
> I've endured more than you know - I'm ready.
> Maybe we should turn back while we still can.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_GortashAttacked.lsj
Synopsis:
The player attacked Gortash while they are near the Netherbrain in the Morphic Pool. He thinks they're an idiot and will throw down.

0:0 - You could have ruled by my side - now you'll be dust beneath my boot.
uid: 2043a319-75b6-4ea1-bbbf-f2d868389507
Animation: - [GJ] : HUM_M_Rig_DFLT_CINE_Disapprove_React_01
Node context: confident and a little disappointed
=== END NODE ===

0:0 - I think not.
uid: 46b66641-684c-72af-eab6-8b2b79c1410b
Node context: smarmy but a little ruffled
> You could have ruled by my side - now you'll be dust beneath my boot.

0:0 - You damn fool!
uid: 4ef31a76-2986-493e-bc25-2891ee0fb45d
Node context: furious, he's just been attacked by somebody he thought was an ally, right as they're on the verge of an apocalyptic fight
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_State_AssaultedGortashOnce - The player attacked Gortash once
> We are on the cusp of confronting an entity beyond comprehension - we need to work together.

0:0 - We are on the cusp of confronting an entity beyond comprehension - we need to work together.
uid: 5e35f534-69e5-7e15-fe40-75cc43e06d9f
Node context: intense, he's just been attacked by somebody he thought was an ally, right as they're on the verge of an apocalyptic fight
> Sorry, my hand slipped.
> I don't trust you one bit.
> There's no we - I will confront the brain alone. With all three stones in my possession.

0:0 - Trust me to help you survive this, and I will grant you the same courtesy. If we live, we can settle our differences later.
uid: a539c90d-ff43-4c5c-8474-c2dcf95d4d47
Node context: running out of patience, imploring. The emphasised 'if' leading into the second sentence is an expression of doubt
=== END NODE ===

0:0 - I don't trust you one bit.
uid: ac5ecb93-e999-47c5-b345-f1f57bd97938
> Trust me to help you survive this, and I will grant you the same courtesy. If we live, we can settle our differences later.

0:0 - Don't do that again, hm? Or the next slip will be fatal.
uid: afe21a2d-dcbd-69ee-e02d-2d9fbecb9b20
Node context: condescending
=== END NODE ===

0:0 - Enough! Time to die.
uid: b8931735-1176-4211-b3fb-a9a4e6d13cdf
Node context: First word shouted, aggressive, then a simple statement of intent - he's confident he's going to kill the person he's addressing
- 0 Check flag(s) (Global):
   true - END_MorphicPool_State_AssaultedGortashOnce - The player attacked Gortash once
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - There's no we - I will confront the brain alone. With all three stones in my possession.
uid: b8e1d600-8f01-4b4a-9907-662de034c37a
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_State_StonesNotReady - Players attacked Gortash. Will clear again once he is dead and the stone has been looted
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> I think not.

0:0 - Sorry, my hand slipped.
uid: d1a71c19-2a5b-4a79-a669-eb41261a14f4
> What a coincidence, so did my foot.

0:0 - What a coincidence, so did my foot.
uid: d2f1d6be-9754-41b9-b222-7bf17886d184
Animation: [gj] |REUSE : HUM_M_Rig_CINE_KickNPC_01
Cinematic: Before the line Gortash gives the player a kick in the shin. Player has an ouch reaction.
Node context: quipping having just kicked somebody
> Don't do that again, hm? Or the next slip will be fatal.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_GortashFinalStone.lsj
Synopsis:
The player has turned on Gortash moments before confronting the Netherbrain. After picking up the item from his body, they combine in fantastical fasion into a floating crown above the players head. They are now ready to face the Netherbrain.

0:0 - |All three stones - we have what we need to dominate the elder brain.|
uid: 018f87e3-f86c-4181-818f-4b8e3c4acef5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |All three stones - we have what we need to dominate the elder brain.|
uid: 1604c9b6-2ca0-428c-a90e-3d8dd905059e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 1cd0002f-ee21-432f-a0fd-376dd078f6d7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> All three stones are in hand. Finally, the elder brain will fall.
> All three stones. These should allow us to dominate that brain.
> And that's the full set - everything we need to face this brain.
> That's all three Netherstones. We have what we need to eliminate the brain and end the Absolute.
> |All three stones - we have what we need to dominate the elder brain.|
> |All three stones - we have what we need to dominate the elder brain.|
> |All three stones - we have what we need to dominate the elder brain.|
> |All three stones - we have what we need to dominate the elder brain.|
> |All three stones - we have what we need to dominate the elder brain.|
> |All three stones - we have what we need to dominate the elder brain.|

0:0 - |All three stones - we have what we need to dominate the elder brain.|
uid: 3225bbe8-c547-48a1-bd95-c936a4ffd040
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - All three stones are in hand. Finally, the elder brain will fall.
uid: 582789a5-b2f1-444e-a2d1-c32e069973e6
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - That's all three Netherstones. We have what we need to eliminate the brain and end the Absolute.
uid: 67367626-4396-4954-bdda-b5124cd1f222
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 73214a45-5af1-402d-a784-497a13c9dc8b
Cinematic: Player crouches to pick up Gortash's netherstone.
> null

null
uid: 99f85b3d-350b-4199-90c2-2e8583632ff4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Your trust in Gortash was questionable, but I'm glad you understood what we needed. Now - we must confront the brain.

0:0 - All three stones. These should allow us to dominate that brain.
uid: b6388022-fc4f-443b-b74a-6b478069e8b9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |All three stones - we have what we need to dominate the elder brain.|
uid: b64205b8-3783-42f5-bc56-f4e3940c6750
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - And that's the full set - everything we need to face this brain.
uid: d35096f9-9f30-4afb-9fcb-c45f4985e883
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - |All three stones - we have what we need to dominate the elder brain.|
uid: d926e793-e5be-45c9-9b40-df39fe24bc03
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - |All three stones - we have what we need to dominate the elder brain.|
uid: f085498e-c8ae-4821-b431-fb1cccc3b3e4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Your trust in Gortash was questionable, but I'm glad you understood what we needed. Now - we must confront the brain.
uid: fecf0740-835e-84a1-dfe2-ccd080bbac89
Cinematic: Player pockets the stone / puts it away.
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_NetherbrainConfrontation.lsj
Synopsis:
The player has reached the end of the Morphic Pool and has encountered the Netherbrain. It pulls the players into it's mind palace, leading to the player attempting to use the Karsus' Compulsion spell. It fails, leading to the Emperor saving them by opening a portal to the astral prism.

null
uid: 00281f72-1fbc-4a98-6b09-973c91d21d5a
Animation: [REUSE][PLAYER] Lining up the stones and casting the domination spell.
Cinematic: This spectral harpoon deflects off a psionic barrier created by the Netherbrain and drifts limply in front of the massive visage.
> You placed the Crown upon me in the depths of Moonrise Towers, and there I was born.
> Bhaal's Chosen placed the Crown upon me in the depths of Moonrise Towers, and there I was born.

0:0 - Huh. That great big brain of his got him in the end.

uid: 0154eab5-249b-489a-a25a-2a9a0ec4ab72
Node context: Deadpan - you've just seen the great scheming villain get his head exploded
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 05fb0dde-cc1f-7dbb-87a1-0b60661c50ec
> Rise. I, Lord Enver Gortash, Chosen of Bane, command you.
> *Deathly silence, the air stale and putrid.*

0:0 - What are you doing? Fight. Fight!
uid: 06226d4d-fdb1-4996-87f7-e8ffcef9c3b5
Node context: Incredulous, panicked - at the critical moment, the player is giving in and allowing the brain to dominate them. Game over, everyone dies.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 091f1e0d-fb2f-83e4-d6ba-8a462f4831fa
Animation: [GORTASH] From spell cast loop, his brain explodes, he goes slack and collapses to the floor, dead.
Cinematic: Gortash mugs in his ultimate moment of confusion before his head is caught in a localized psionic burst and his body clatters to the ground like stringless puppet.
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_GortashHeadPop - Netherbrain makes Gortash go pop
> null

null
uid: 09e9365b-6218-0875-1d21-db0bdb2f12b6
Jump to another node

0:0 - Straj. We can not suffer the same fate...
uid: 0a0525ff-5987-440f-b2cf-35ec7da32179
Node context: /stræd͡ʒ/ - drow language 'damn', delivered as a startled curse. The final battle against the netherbrain is about to begin, and an ally just had their head telepathically detonated by the brain. Minthara is shocked and scared.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Straj! Resist, you coward - fight!
uid: 0dbf79a8-327f-496a-9472-559ea6a2fce5
Node context: straj is drow for 'damn' as a horrified exclamation here.She is about to die - along with everyone else - because the player surrendered to the elder brain.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 0f44c4f8-ac76-f620-a964-5e6ecafa9e0e
> You think you know why you are here.

null
uid: 15a368b5-e4d7-452b-948a-4751538e3acc
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> By Gith's silver blade!
> By Vlaakith's dragons!
> Gah! Boo will be scrubbing scoundrel from his fur for a tenday.

> Hells. Talk about wiping the smirk off his face...
> Sweet hells! Well, that's what you get.
> Helm almighty!
> Hells. His mind crumpled like a piece of parchment.
> Hahaha! Oh wow. Yes. That's what you get, fucker.
> Oak Father preserve us. That scheming brain is but a feast for the worms now...

> Huh. That great big brain of his got him in the end.

> Straj. We can not suffer the same fate...
> Resist! You cannot let it do the same to you!

0:0 - I needed the Crown to build an army. I needed the Chosen to bring it to me.
uid: 16c15ba6-5390-6c93-76bc-9b3fb59620e8
> They would not have surrendered it freely, so I gave them what they wanted - power.

0:0 - I only needed one Netherstone loosened from the Chosen's grasp to guarantee my freedom.
uid: 1a2e1eef-ea49-312d-f68b-1f71b2a604a8
> You brought all three back to me. In so doing, you have liberated me.

0:0 - Again! The Grand Design must not come to pass!
uid: 1da6ffd7-77eb-051c-4062-e2c3594d41ec
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Bhaal's Chosen placed the Crown upon me in the depths of Moonrise Towers, and there I was born.
uid: 1e17b3a1-aa61-01b6-c0f0-3c36fb3a11a1
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_Quest_CrownedNetherbrain - Dark Urge knows they crowned the Netherbrain.
> The Crown is not my weakness - it is what made me what I am.

null
uid: 1f873bd7-3e36-9817-24f0-ac04641e51b5
Cinematic: The combined stones float up into frame from Gortash's body (we don't need to see it leave his body), settling in mid-air above the player's palm.
> null

null
uid: 203eedd5-734d-b117-fbbc-9253acdc24ed
> null

- Roll sucessful -
null
uid: 21434de6-9c86-a16f-6c27-79a31dc82b23
> null

null
uid: 226dce2e-4568-74b3-b4f4-1ae27f679b25
> null

0:0 - You think that by killing the Chosen and taking the Netherstones, you can destroy me.
uid: 23cb04ab-7050-87ed-2bd6-a1b701207ebe
> You are wrong.

0:0 - You have played your part.
uid: 26e27efd-8044-30de-cd21-cbf13ab197f7
> The next order to be given is mine and it is this - die.

0:0 - Your resilience will not be shaken - cast the spell again.
uid: 2772442e-8602-8fec-4eba-f02d2b7ded90
= Roll RawAbility (Constitution) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null

0:0 - No - the abomination shall witness our vengeance! Refocus your efforts!
uid: 27781630-0d07-b885-b5a8-4918ef7f53b9
Node context: with fury and desperation - the final battle against the netherbrain is raging, and Minthara responds to the brain declaring that the party will 'witness the grand design'.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - You are strong. You are mighty. You will dominate the brain.
uid: 27b90cb1-d048-7bf4-46e0-e5c081b32b4f
= Roll RawAbility (Strength) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null (roll sucessful)
> null (roll failure)

null
uid: 28911424-d17f-82e9-6b9d-ec3d73faffc2
Cinematic: Transition to Mind Arena
> null

0:0 - Your plan was devious, your cruelty unparalleled. I would have followed it, were your mind not destroyed by your sister.
uid: 28911558-8ca9-94b3-fedc-46099a27017d
> But with you gone, the three pitiful Chosen fought like children in your wake. I gave them power to harm one another with, while I crafted my design.

0:0 - You brought all three back to me. In so doing, you have liberated me.
uid: 2ca6523c-4a9f-9bf3-2244-f6ab2147285e
> This was your role - and it is complete.

0:0 - Hahaha! Oh wow. Yes. That's what you get, fucker.
uid: 331ac19c-7027-43b0-9e44-fe68f2aa2e18
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - I won't allow it. Again! Dominate it!
uid: 33d5d8a2-f2bf-0f3a-195a-1066dd08834e
> null

null
uid: 380703df-635b-55d1-e5ae-32d0ad782d3d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Again! The Grand Design must not come to pass!
> We need to put a stop to this - now!
> We have to stop it - it's now or never!
> No! We have to stop this!
> We can't afford to let that happen.
> Shit - no! It's all been leading to this - we stop the brain. Now!
> No, we cannot give up - not after all we have been through.
> We are not done yet. Try again!

> NO! Minsc of Rashemen has never bowed to a brain, and we will not begin today. AGAIN!
> No - the abomination shall witness our vengeance! Refocus your efforts!

null
uid: 3de5a450-ff18-9c55-fbd8-2220cbb4e13e
Animation: [PLAYER] Reacting to Psionic Boom, but staying on their feet.
Cinematic: The player struggles against it and only just stays on their feet.
> It's messing with your mind. Don't listen to it. Use the stones.

null
uid: 3e0ece67-ba56-75ef-3a37-4fd5a2ac0350
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

0:0 - Bow before the glory of the Netherbrain. Submit to domination.
uid: 428e8251-daa6-8298-c8bd-393956083d37
> null

0:0 - By Gith's silver blade!
uid: 444941d1-8a66-4679-9ae8-2fb998db82c9
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Helm almighty!
uid: 48226576-0abf-4de1-ab7d-14233b2a5700
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 4916cdf4-7e2c-202c-c6d7-624aa32e8c1e
Cinematic: The Netherstones rise from about the player's person, combine in mid-air, and drift back into the player's grasp.
> -interruption-- --anomaly---
--found---- -focused--
-END-- -NOW-


0:0 - NO! Minsc of Rashemen has never bowed to a brain, and we will not begin today. AGAIN!
uid: 49cdcf10-afad-d7a6-b0a0-92037367316a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - The Crown is an unmissable target - set it in your sights, and trust that you will strike true.
uid: 4cd4b084-3b27-9b74-58a7-716f873e953a
= Roll RawAbility (Dexterity) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

null
uid: 4f890295-12e3-4d97-8458-8ebf08966382
Animation: [PLAYER] [REUSE] successful cast, stones fall out of alignment and player needs to catch their breath.
Cinematic: The spectral harpoon deflects off a psionic barrier created by the Netherbrain and drifts limply in front of the massive visage.
> By eliminating Ketheric and Orin, you have simply unbound me.
> By eliminating Ketheric, Orin, and Gortash, you have simply unbound me.

null
uid: 503896dd-712b-782e-7d13-28923b67743d
> null

0:0 - Shit - no! It's all been leading to this - we stop the brain. Now!
uid: 50f58fd5-273d-69c0-2579-adf22230017b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - *Deathly silence, the air stale and putrid.*
uid: 5104d342-8bd1-2dc0-6283-a529499198b8
> It's close. Have the stones ready.

0:0 - Muster the full might of your physical form - throw it into breaking through the brain's defences.
uid: 538403a6-49f4-9d95-cbf4-460a2a17d3b8
= Roll RawAbility (Strength) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

null
uid: 556007d9-b138-4019-8af9-67cf02411965
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

null
uid: 580aad2e-6233-ef0d-2ef2-4a4ab5e483f6
Animation: [PLAYERS] Pulled closer to the brine pool by the [TENTACLE], [EMPEROR] Floats through a portal and comes to a stop in front of the Brain's 'face'
Cinematic: The Astral Prism expands into a portal appears and the emperor levitates through. Emperor faces down the brain.
> This is not over.

0:0 - -interruption-- --anomaly---
--found---- -focused--
-END-- -NOW-
uid: 58d6663a-7068-4556-f688-eec2a270f6ab
Animation: [BRAIN]Rise up from the pool, ends in CINE_Idle (continuous for rest of scene, unless otherwise noted), [PLAYER] Stepping back in horror.
Cinematic: [Morphic Pool: Netherbrain emerges] Bubbles on the surface of the morphic pool. The Netherbrain rises. Player reacts with horror, and pockets the combined Netherstone.
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_ConfrontationStarted - First confrontation with the Netherbrain has started.
> By the Dark Lord - how did it grow so large?

null
uid: 592406d5-d8bb-03ee-6cb6-c985e15f2d48
> null (roll sucessful)
> null (roll failure)

0:0 - When the parasite entered your ruined mind - you became a pawn in my design.
uid: 5b855834-845f-67cc-9ee3-49a4b97e0dce
Cinematic: The brain focuses its beady eyes on the player.
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Who do you think told the Chosen about the Astral Prism?

0:0 - The Crown is not my weakness - it is what made me what I am.
uid: 5cb07d19-5f95-4162-2b1d-685809bb5e92
> You are delusional - the Crown is how we controlled you!
> null
> null

null
uid: 5dc811ed-c44b-48be-8e9f-1eaf62f20750
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_State_ThrallOfTheAbsoluteInProgress - The player as started a game over in Netherbrain Confrontation
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Whoa, whoa, soldier, what are you doing?!
> What are you doing? Fight. Fight!
> Straj! Resist, you coward - fight!
> No - stop! This isn't the way!
> No! What are you doing?
> What are you doing?!
> What in the hells are you doing?
> No - what are you doing? Fight, damn you!
> My friend...? MY FRIEND! Now is no time for the napping!
> What are you doing?! No!

null
uid: 5dcf7053-0aa9-3e19-d17b-a815fbfb994a
Animation: [REUSE][PLAYER] Lining up the stones and casting the domination spell.
Cinematic: The player thrusts their off hand forward, in a mirrored movement of the first phase of the spell. Another spectal harpoon whooshes by from behind.
> null

0:0 - The Crown is now mine to command - mine alone.
uid: 5f6b6d91-b941-e01d-1a21-da787a8ed337
> Don't listen to it! Focus on the Crown!

0:0 - When the Chosen sent my thralls to retrieve the Prism - who do you think let the 'Emperor' slip its leash, knowing it would be the one to bring you to me?
uid: 616dd86b-847d-f626-5d12-d88b31eb0ff6
> We were part of its plan...

0:0 - Whoa, whoa, soldier, what are you doing?!
uid: 61e8e021-c2d1-4481-9f68-3477585bc7c4
Node context: Shock and panic, the player has just chosen to give up to the elder brain
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - You think that by allying with the last of the Chosen and uniting the Netherstones, you can destroy me.
uid: 63ca4118-c4bb-801c-afa9-08db2a18c7f1
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_AgreedToMeetInUndercity -
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> You are wrong.

null
uid: 64d82b71-afe7-1d5f-2c8c-17a52aca5561
Animation: [PLAYERS] enter into a near catatonic dominated state.
Cinematic: The world fades into the black winds shown in GOB_Orpheus_VoiceofAbsolute. The player small and insignificant in the full presence of the brain and it's direct attention.
> null

0:0 - No - stop! This isn't the way!
uid: 67de43ed-3e3a-4a59-ba8a-53303449b780
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 6896446b-7b45-4b01-419c-1cb9607573af
Animation: [REUSE][PLAYER] Lining up the stones and casting the domination spell.
Cinematic: The player thrusts both hands forward, sending forth a new harpoon.
> null

- Roll sucessful -
null
uid: 6c43de84-0283-30f2-f0f0-b1bd9748c42c
> null

0:0 - You brought the Crown to me, Bhaalspawn, thinking the army I amassed with it would become yours.
uid: 6d17e78f-8535-a808-85d6-b52a996ff3b4
> Your plan was devious, your cruelty unparalleled. I would have followed it, were your mind not destroyed by your sister.

0:0 - By Vlaakith's dragons!
uid: 6d426364-bf0b-b080-7372-f28b820d7ae1
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 6d5921b1-08ab-ad25-4a41-2bbfc5f1e138
Jump to another node

0:0 - *Your blood slows, your senses strung so tight they could snap in an instant.*
uid: 6ecea81b-7f89-3f59-68e4-18630bbcb194
Animation: [REUSE][PLAYERS]: CINE_Look_Nervous_01/02/03, variations for multiple party members.
Cinematic: [Morphic Pool: Nervous anticipation] Party looks at each other in nervous anticipation, not sure what's about to happen.
> null

0:0 - Hells. Talk about wiping the smirk off his face...
uid: 6f38383a-26f4-43c9-b68d-878dee2949ca
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - No! What are you doing?
uid: 6f6913d8-303e-4bb0-a65d-29bb11abbb4a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Don't listen to it! Focus on the Crown!
uid: 71ea7efc-8664-5cba-171c-b653ec401efa
> null

0:0 - It's close. Have the stones ready.
uid: 730b7434-77bb-fe61-d703-57d35e1b1f00
Node context: voice in head, telepathic, Emperor not physically present
> *Your blood slows, your senses strung so tight they could snap in an instant.*

0:0 - DOMINATE THE BRAIN.
uid: 733db362-07ae-8693-75e6-dc40db28f3bc
= Roll RawAbility (Constitution) Difficulty: ef0d0c54-3500-466f-98db-5c0600158cb7 =
> null

- Roll sucessful -
null
uid: 7404c0e6-b42d-17d4-8b93-19f6d204ab37
> null

0:0 - Who do you think planted the knowledge of Orpheus' power, and the fear of what it could do?
uid: 75b0829d-0b85-05ea-c63f-e56d58eabf9b
> When the Chosen sent my thralls to retrieve the Prism - who do you think let the 'Emperor' slip its leash, knowing it would be the one to bring you to me?

null
uid: 784769ce-460f-36fb-66a5-d2d46e662b69
> null

0:0 - We need to put a stop to this - now!
uid: 7871f56f-77f2-246c-806b-ad70587883b0
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - A first attempt is just that - iteration is key. Aim for the Crown and try again.
uid: 79c40d8c-a0d2-74a6-0b4a-15ab7d34721a
= Roll RawAbility (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null

0:0 - You placed the Crown upon me in the depths of Moonrise Towers, and there I was born.
uid: 79ed7126-2094-69c2-9847-7debe80bf7f4
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_Quest_CrownedNetherbrain - Dark Urge knows they crowned the Netherbrain.
> The Crown is not my weakness - it is what made me what I am.

0:0 - DOMINATE THE BRAIN.
uid: 79ee5348-3d12-86a6-3503-9cec0b0c266e
= Roll RawAbility (Dexterity) Difficulty: ef0d0c54-3500-466f-98db-5c0600158cb7 =
> null

null
uid: 7b88ac9a-8b4b-4c7d-8eeb-c4ed85ee21d4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> You FOOL. You have ruined us all.

- Roll sucessful -
null
uid: 7f096df8-eaf6-62b0-874b-a454bdc61a2d
> null

- Roll failure -
null
uid: 7fca9ea1-fa9e-08db-37d2-866d13245d4b
> null

- Roll failure -
null
uid: 81a341c9-8986-ddfd-be3d-21a8975ca528
> null

0:0 - What are you doing?!
uid: 87ab0f14-e5b0-4648-9895-dc889e8c8936
Node context: Alarmed.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 8bce4257-4e29-48d8-e342-1d1a521418eb
Jump to another node

0:0 - You think you know why you are here.
uid: 8ce46641-6b9d-506d-42c2-a8246e02b282
Node context: SFX of brain's voice solidifying into a single speaking voice.
> You think that by enslaving me with the Netherstones, you will bring your Father's scourge upon the world.
> You think you can atone for giving me my power, child of Bhaal, by destroying me with the Netherstones.
> You think that by allying with the last of the Chosen and uniting the Netherstones, you can destroy me.
> You think that by killing the Chosen and taking the Netherstones, you can destroy me.

null
uid: 8e5aaeb9-a8d1-bb7f-65a6-fdab778521d5
> null

0:0 - We can't afford to let that happen.
uid: 8ef762ad-a6bf-678d-90f5-03fdb739845d
Node context: Urgent
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 913bf682-4cc3-cc85-b8e6-a90450288d58
Animation: [REUSE][PLAYER] Lining up the stones and casting the domination spell., [BRAIN]Reacts to final hit from Domination spell, holds a beat, and then turns back toward the player as it heals.
Cinematic: The brain shakes its promethean head, and all chains dissapate. The player has failed.
> null

null
uid: 9199304e-500d-4e6b-a0dd-dcd5894d87dd
Jump to another node

- Roll failure -
null
uid: 91ca90a8-a524-bcaa-8647-eb2340ae1f5c
> null

0:0 - What in the hells are you doing?
uid: 91ddebb0-4302-4582-86e9-5502a7bd0233
Node context: Urgent/horrified - the player is surrendering to the enemy you're trying to fight!
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - By eliminating Ketheric and Orin, you have simply unbound me.
uid: 931707e7-d0a6-d70c-2e8c-d0285ea23cd3
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_AgreedToMeetInUndercity -
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> Exactly as I intended.

0:0 - We were part of its plan...
uid: 955d758b-a674-8256-2f06-bb57552595da
Node context: absolute shock and horror as it realises it wasn't even slightly special
> I only needed one Netherstone loosened from the Chosen's grasp to guarantee my freedom.

0:0 - I used the Chosen, while they thought they used me. But the orders are now mine to give.
uid: 9617df7b-b747-ad70-7a2b-e696b4ade8f6
> I won't allow it. Again! Dominate it!

- Roll sucessful -
null
uid: 97513a9f-9ec8-fff2-75c3-d8df53d65dae
> null

null
uid: 9811d4b2-369b-8a37-75e1-85bdf2cdf3cf
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> You brought the Crown to me, Bhaalspawn, thinking the army I amassed with it would become yours.

null
uid: 989a1647-9a28-73ae-06d1-dcbf368ffa86
Animation: [REUSE][PLAYER] Lining up the stones and casting the domination spell.
Cinematic: The player swaps the nether stone from their left hand to their right.
> Draw on the power of the Weave and try again. You will not let the Crown slip from your grasp.
> The Crown is an unmissable target - set it in your sights, and trust that you will strike true.
> A first attempt is just that - iteration is key. Aim for the Crown and try again.
> Nothing is immune to influence - determine to master the brain.
> null

0:0 - Now you will witness the Grand Design.
uid: 98a597cc-519c-eaa6-4c4f-d9d5c2eaac4f
> null

null
uid: 98fe73e9-d4bf-8356-152a-f941eae0822c
> null

0:0 - No - what are you doing? Fight, damn you!
uid: 991c68de-d84e-4ae6-9483-eb07c4430f45
Node context: watching shocked as the player gives up and lets the brain control them
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - The next order to be given is mine and it is this - die.
uid: 99825ed2-f581-7ea4-ba4e-0052ddb9a411
> null

0:0 - They would not have surrendered it freely, so I gave them what they wanted - power.
uid: 9b22872a-2b0c-73fc-c339-bbf4fcd7d6f7
> Just enough that they would play their part in my design.

0:0 - Just enough that they would play their part in my design.
uid: 9bd5b058-0397-d48c-fe67-67789b89ba43
> Their part has ended. The next orders will be mine.

null
uid: 9f2882b7-4667-7773-1889-c0f3cf3637b9
Animation: [PLAYER] Lining up the stones and casting the domination spell.
Cinematic: The player holds the stone in their left hand and thrusts their right forward for the somatic componant. A spectral form of a massive chained haproon buzzes by the player toward the face forehead of the Netherbrain.
> null

0:0 - You FOOL. You have ruined us all.
uid: 9f609c11-083e-8a45-e2f5-578f2c31b67c
- 0 Set flag(s) to (Object):
   true - GLO_ThrallOfTheAbsolute_Event_EndingLost - The player proceeded towards the Netherbrain without the important Netherstone or Supreme Tadpole
=== END NODE ===

0:0 - Who do you think told the Chosen about the Astral Prism?
uid: 9f63d217-a376-2499-2a78-7966707fcf64
> Who do you think planted the knowledge of Orpheus' power, and the fear of what it could do?

null
uid: a37c35f4-42ea-4ffb-2d32-1ffb4f060ec7
Jump to another node

0:0 - Resist! You cannot let it do the same to you!
uid: a7444aba-c0a9-34f2-c054-ca3f6a1d0278
> null

0:0 - No! We have to stop this!
uid: a813f184-5cb4-7c15-72f4-add81971417c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: a89b7559-27b2-8cfc-830f-202e97a6fbd6
Animation: [REUSE][PLAYER] Lining up the stones and casting the domination spell.
Cinematic: The player, holding the composite Netherstone in both hands, slowly brings it to their forehead for the final phase of the spell.
> DOMINATE THE BRAIN.
> DOMINATE THE BRAIN.
> DOMINATE THE BRAIN.
> DOMINATE THE BRAIN.
> DOMINATE THE BRAIN.
> DOMINATE THE BRAIN.
> Give up. Allow the brain to dominate you.

0:0 - This is not over.
uid: a9dfb8b7-3a4d-20d1-c4e9-a522af05e2c6
Animation: [EMPEROR] psionically frees the [PLAYERS] from the [TENTACLES], and flings them through the portal, before following after them.
Cinematic: The Emperor psionically flings the player through the portal into safety, then goes into the portal and closes it.
> null

0:0 - Draw on the power of the Weave and try again. You will not let the Crown slip from your grasp.
uid: aa73f167-02c0-53fe-8c45-9d9cabe13bf5
= Roll SkillCheck Arcana (Intelligence) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: ad54efd9-e5d1-5be4-3f58-c061264e7a60
> null

- Roll failure -
null
uid: af7466ac-5ea8-4365-54ee-ec309d2f2248
> null

- Roll failure -
null
uid: b03334c3-46e9-6973-1cf9-5198fee8f4cf
> null

0:0 - Hells. His mind crumpled like a piece of parchment.
uid: b1a7aae3-5406-4f41-bbb1-600b15988ef4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - We have to stop it - it's now or never!
uid: b21984f4-bb69-8a7e-0cff-11e3262e1970
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: b392ed8d-5d91-50a9-d931-c5e87efdef5e
Animation: [PLAYER] Successful cast, stones fall out of alignment and Player catches their breath., [BRAIN] Reacts to getting hit by the spell
Cinematic: The harpoon sinks deep into the moon-size manifestation of the Netherbrain.
> By eliminating Ketheric and Orin, you have simply unbound me.
> By eliminating Ketheric, Orin, and Gortash, you have simply unbound me.

0:0 - My friend...? MY FRIEND! Now is no time for the napping!
uid: b52ee6bb-a6dd-425f-862a-769680d55f64
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Your mind is yours to command - block out all possibility of failure and compel the brain to submit.
uid: b700dea9-f10c-553c-0a0a-98eb1219aa14
= Roll RawAbility (Intelligence) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null

0:0 - But with you gone, the three pitiful Chosen fought like children in your wake. I gave them power to harm one another with, while I crafted my design.
uid: b745a493-18ef-6115-82d0-fd39d6ef3e11
> I used the Chosen, while they thought they used me. But the orders are now mine to give.

null
uid: b82e9891-56ee-2c3e-11e7-c28bdd866d20
Cinematic: The next harpoon sinks deep into the Netherbrain's cranium, not far off from the target of the first.
> You placed the Crown upon me in the depths of Moonrise Towers, and there I was born.

null
uid: b8854f76-872c-2931-96a1-d6b11834ca9c
Cinematic: This spectral harpoon deflects off a psionic barrier created by the Netherbrain and drifts limply in front of the massive visage.
> When the parasite entered your ruined mind - you became a pawn in my design.
> And you - you had your role to play, too.

0:0 - This was your role - and it is complete.
uid: bc08a5cd-c00a-6d42-179e-df732a9c4139
> Now you will witness the Grand Design.

0:0 - Give up. Allow the brain to dominate you.
uid: bf0d296a-3573-5fb6-4445-2bfe74cef81f
> null

0:0 - You think you can atone for giving me my power, child of Bhaal, by destroying me with the Netherstones.
uid: bf5b3ebe-5ab2-ebaf-755f-ea20fadfaaac
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> You are wrong.

0:0 - You are wrong.
uid: c3021837-6661-dbc6-9865-057ddc41330a
Animation: [BRAIN] Sends out a psionic boom.
Cinematic: A psionic shockwave bursts from the Netherbrain, and the blackwinds whipping around the player kick up.
> null

0:0 - What are you doing?! No!
uid: c33e1c8d-6678-44cd-9e16-0578a9b55c3f
Node context: Alarmed
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - DOMINATE THE BRAIN.
uid: c75d50ea-20f1-a8cc-9ded-f7def6fe62e7
= Roll RawAbility (Wisdom) Difficulty: ef0d0c54-3500-466f-98db-5c0600158cb7 =
> null

0:0 - DOMINATE THE BRAIN.
uid: c7f8dbbf-15c5-f335-c7e3-94956a271bf2
= Roll RawAbility (Charisma) Difficulty: ef0d0c54-3500-466f-98db-5c0600158cb7 =
> null

0:0 - You think that by enslaving me with the Netherstones, you will bring your Father's scourge upon the world.
uid: cad21d18-6af4-15a0-c7b0-261cac1fb2a1
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> You are wrong.

0:0 - The delusions are all yours, Gortash. You controlled me only for as long as I allowed you to.
uid: cd584433-4b0a-8e68-c680-3a54f2d45b05
> You have played your part.

0:0 - It may not be easy, but it was always supposed to be possible - do it again.
uid: cd5c769d-25f5-2197-3f13-c63fcc7ed04e
= Roll RawAbility (Intelligence) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null

null
uid: cf326bd8-b3d5-8b1e-e893-45b75be751a3
> null

0:0 - Exactly as I intended.
uid: cfb6ae8a-25a1-5fbe-5c10-fee7a1bb258c
> The Crown is now mine to command - mine alone.

0:0 - DOMINATE THE BRAIN.
uid: d0628777-6147-0f83-1dd0-12c28d3ce024
= Roll RawAbility (Strength) Difficulty: ef0d0c54-3500-466f-98db-5c0600158cb7 =
> null (roll sucessful)
> null (roll failure)

0:0 - We are not done yet. Try again!

uid: d0a29aa9-7dbd-319f-f786-33365ac75582
Node context: Resolute - we've been bruised but not beaten, we can't give up yet
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - You are delusional - the Crown is how we controlled you!
uid: d2fd1305-e1b3-4bed-41b0-e600c33c45bd
Animation: [GORTASH] Steps forward and psionically realigns the stones and begins to cast the spell, into a Loop.
Cinematic: Gortash steps in front of the player, pulling into his grasp. The waves it, unfocused, in the direction of the Netherbrain as a doddered priest might dangle a crucifix before and elder god--ineffectually.
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_AgreedToMeetInUndercity -
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null

null
uid: d4e81289-052d-1665-bd7e-edd280514135
Animation: [REUSE][BRAIN] Sends out a psionic boom., [PLAYERS] Knocked to the ground, but hold in an idle.
Cinematic: The brain lets out a psionic boom that knocks the player and their party to the ground.
> null

0:0 - Rise. I, Lord Enver Gortash, Chosen of Bane, command you.
uid: d5eb4046-2ed6-ce0f-14fb-4f0ccaaf39a6
Animation: [GORTASH] Walk forward, holding his netherstone high.
Cinematic: Gortash raises his Netherstone into the air to command the brain, like he's done a million times before.
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_AgreedToMeetInUndercity -
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null

null
uid: d630e44f-1b53-d20c-ad02-dbd2b6fa02b2
> I needed the Crown to build an army. I needed the Chosen to bring it to me.

null
uid: d7cf7cbd-8606-1cf4-c256-10319181546a
Jump to another node

null
uid: d841b75f-21bb-4b8b-642e-ad86fb7a1922
Animation: [REUSE][PLAYERS] idling from previous knocked down state.
Cinematic: The Netherbrain speaks as the Astral Prism itself retreats through the Karsus' Portal
> null

null
uid: d95c5380-fd2e-b4c6-931c-0dd82ddec433
Cinematic: The third harpoon sinks deep into the Netherbrain's cranium, not far off from the target of the second.
> When the parasite entered your ruined mind - you became a pawn in my design.
> And you - you had your role to play, too.

0:0 - It's messing with your mind. Don't listen to it. Use the stones.
uid: d991f557-097a-8ff8-c825-58b349e51cc4
Cinematic: The Astral Prism drifts to the center of the party, and emits it's psionic shield
Node context: [vo only]
> null

null
uid: d9bda401-1d1a-f86c-6195-c67291507faa
Cinematic: The player (and possibly Gortash) arrive in a vast liminal space created by the Karsus' Compulsion, it's the horrifying manifestation of the Netherbrain's mind. The Astral Prisim floats next to the player and they give it a nod, acknowleging that they know their work has just begun.
> Muster the full might of your physical form - throw it into breaking through the brain's defences.
> Your mind is yours to command - block out all possibility of failure and compel the brain to submit.
> You have survived this far - trust yourself. Dominate the brain.

null
uid: dc9a835e-fdfb-9307-63b5-95017ff520f2
Animation: [PLAYER] Knocked over by the Psionic Boom. Their netherstones scatter, but they scramble to gather the stones and return to their feet.
Cinematic: The player is completely wiped off their feet - the stones scatter almost out of reach. Player pulls them back at last minute and scrabbles to their feet.
> It's messing with your mind. Don't listen to it. Use the stones.

0:0 - By eliminating Ketheric, Orin, and Gortash, you have simply unbound me.
uid: dd3406b6-f653-04c5-bb0f-fc63fcabac39
> Exactly as I intended.

null
uid: ddf55961-767e-17b5-213c-40bc0183bcd3
Animation: [REUSE][BRAIN] Hovering Idle, [REUSE][NAUTILOID] Hovering Idle
Cinematic: [Fade to black] Camera pans back up to nautiloids arriving above city. Fade to black. Feels like we're about to get a game over scene.
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_DEBUG_LeaveMindArena -
=== END NODE ===

0:0 - Sweet hells! Well, that's what you get.
uid: df11b258-05d6-4be8-87cf-c3e6d590e98b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Their part has ended. The next orders will be mine.
uid: df9aed6c-c023-faf7-b52e-bac3594c662b
> I won't allow it. Again! Dominate it!

null
uid: e114b6a8-23a3-a3e3-fa9c-d5bdbe449ffc
Cinematic: The player closes their eyes to focus, holding the Netherstone to their head. Their eyes pop open as 3 new spectal harpoons spiral toward the brain. Sinking deeper into it's face.
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_99RollSuccess - Player won the 99 roll in NetherbrainConfrontation
> null

0:0 - DOMINATE THE BRAIN.
uid: e358c46a-8a4f-3506-305a-1a7deebe7e1f
= Roll RawAbility (Intelligence) Difficulty: ef0d0c54-3500-466f-98db-5c0600158cb7 =
| Roll target speaker: 1 > null

0:0 - Nothing is immune to influence - determine to master the brain.
uid: e51b1370-9900-d5fe-e7a6-b4b39d21da0a
= Roll RawAbility (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null

0:0 - By the Dark Lord - how did it grow so large?
uid: e7d28f22-52cb-4b0c-6a20-8b17dab9f138
Node context: shock, fear
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_AgreedToMeetInUndercity -
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> null

null
uid: e9c670ef-c625-88be-4228-e54612c755d0
Animation: [REUSE][PLAYER] Steps up to attempt another cast, psionically re-aligning the stones.
Cinematic: The player clasps the combined Netherstones close to their heart and they refocus their efforts.
> You are strong. You are mighty. You will dominate the brain.
> Your resilience will not be shaken - cast the spell again.
> It may not be easy, but it was always supposed to be possible - do it again.
> Bow before the glory of the Netherbrain. Submit to domination.

0:0 - No, we cannot give up - not after all we have been through.
uid: eb3f2eda-53c5-6f0f-23d2-65ee1de7e8db
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - I respected Bhaal's child once, but not you, Gortash. I allowed you to control me as long as it suited my purpose.
uid: ed7aa8bb-6b4d-d164-6390-90cea4d792fa
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> You have played your part.

null
uid: f06745e5-dae8-8538-f10d-b1fa986cac96
Jump to another node

null
uid: f0aa3eec-3b04-95c5-657c-73e6e89e33ed
> null

null
uid: f1e0290a-7d82-3d5a-4cd8-acb7e6cd49a7
> I respected Bhaal's child once, but not you, Gortash. I allowed you to control me as long as it suited my purpose.
> The delusions are all yours, Gortash. You controlled me only for as long as I allowed you to.

null
uid: f26a87d2-fbf4-406d-f7cf-dd48d84ec444
Animation: [MULTIPLE] Citizens of Baldur's Gate in various stages of Ceremorphosis.
Cinematic: [Real world: Ceremorphosis, baby!] Cut to: Baldur's Gate streets. The infected begin to transform. Chaos, screaming, panic.
> null

0:0 - You have survived this far - trust yourself. Dominate the brain.
uid: f6f28d39-749a-0073-231a-1f18e0675dd2
= Roll RawAbility (Constitution) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null

0:0 - And you - you had your role to play, too.
uid: f8e2dd6c-ec60-489b-2014-51ea635d6ed4
Cinematic: The brain focuses its beady eyes on the player.
Node context: Brain addresses the player
> Who do you think told the Chosen about the Astral Prism?

null
uid: f9225528-bfa8-d761-2c4c-39fdeb4ef2e3
Cinematic: Gortash's stone drifts out of his hand. He reacts with surprise as floats in front of the player, joing its counterpart Netherstones collected from the defeated Chosen. The three stones combine in mid-air, and land in the player's hand.
- 0 Check flag(s) (Global):
   true - WYR_KillDirectorGortash_State_AgreedToMeetInUndercity -
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> -interruption-- --anomaly---
--found---- -focused--
-END-- -NOW-


0:0 - Gah! Boo will be scrubbing scoundrel from his fur for a tenday.

uid: fb6c8ed6-b825-486a-8d94-24a616748dfe
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: fd2e0198-a4a9-0cdd-5a06-3a0e78302a47
Animation: [BRAIN] From CINE_Idle pose, flies up through the ceiling., [BRAIN] Hovering Idle (above city), [NAUTILOID] Hovering Idle (above city)
Cinematic: The (faceless) brain blasts upwards through the ceiling. Cut to Upper City, the evolved Netherbrain is levitating above the High Hall. Nautiloids arrive, flanking the brain, and a pulse of psychic energy washes over the city.
> null

0:0 - Oak Father preserve us. That scheming brain is but a feast for the worms now...

uid: ff66baab-412c-4a9d-8d52-86ea710cfab8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_NetherIllusionAstarion.lsj
Synopsis:
With the players being so close to the Netherbrain, they start to see things that shouldn't exist around them. The Netherbrain attempts to get under the skin of the player characters, digging into their weaknesses, failures, and insecurities.

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 0aaa36e5-5d0a-4947-b47c-1271865d86ba
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 0e3534f8-fe30-491c-a4d5-0064e8121f90
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> |Why will no one let me be! I can't, no more!.|

null
uid: 17239cdf-4613-45f4-916a-d84701cb102c
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 1963680e-24ba-4a8b-820d-d64052da9d9c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 1ac7d607-650d-408a-972c-e0b29ab9a88e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |Just leave me alone, please, I beg you. No more!.|
uid: 23b49684-2990-4833-9eb1-f8dadaad346e
> null
> null

0:0 - |Why will no one let me be! I can't, no more!.|
uid: 2e3f5524-d722-4316-bd2a-12c4d1e3b64e
> |Always vulnrable...
..always bent to the will of others...
Pathetic|


0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 33dff876-99dc-4467-aab1-3eb6a5f7ee16
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 5cfc3757-fe18-482a-b836-be79972fff2f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 5e959574-fc7c-4298-a42c-c8bdf36cd368
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|

uid: 7811338a-f192-401d-b986-93f87b9840cf
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |No no no NO!|
uid: 7f4dced2-698b-44e4-a8b8-6181cf0cc277
=== END NODE ===

0:0 - |Always vulnrable...
..always bent to the will of others...
Pathetic|
uid: bbee6771-8fed-49e9-840e-d956da143d96
> |No no no NO!|

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: bc42fee0-10be-4899-8ec6-71c4303c5b4f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: ca29a869-2c94-45f2-8a29-d9958695963f
Jump to another node

null
uid: dc3498cc-0f8a-4f1a-8032-57fa21768c8b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: e023bb87-05a1-4959-b8ef-d375186101fc
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: fc6be8fe-fbbc-4202-a5b4-d6924ffd0e4e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_NetherIllusionGale.lsj
Synopsis:
With the players being so close to the Netherbrain, they start to see things that shouldn't exist around them. The Netherbrain attempts to get under the skin of the player characters, digging into their weaknesses, failures, and insecurities.

null
uid: 04ebb1f7-2b2d-4ca6-ab0c-f7153294c434
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 1e3a6344-4fd2-49c6-bd75-0a9f72bbdb24
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 21fc7899-50ae-4d95-9e03-72471a351cee
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> |Gale's chest begins to glow.|

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 2fa386a3-5cf6-4170-8a50-f6a8ebe23897
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 4882d01d-0a8b-4724-9a9a-79f5660c8981
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 54284c36-463c-4f70-bc64-dd9ebb2066ac
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |Gale's chest begins to glow.|
uid: 7951951e-f663-4c44-adf2-a80c366e8711
> |See you on the other side.|

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 87a05413-db1c-46fd-840e-4eb94c91c932
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 904bc0fa-7e61-4ccd-9ac4-928269a2c733
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |See you on the other side.|
uid: 90d57e80-88e6-4539-8e6a-0f44414e6968
> |three...
TWO
...
one...|


null
uid: 93b7bcd0-bdd5-4158-8ea2-f13dfa5d3a60
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|

uid: 9be7698f-ae85-4ec5-a1bd-b474a55a5aba
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |three...
TWO
...
one...|
uid: b5543caa-bb9e-4e1b-bbcb-59a1bbb86430
=== END NODE ===

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: d4cb6783-eed3-44ec-b49c-3fc0fbc491f4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |At the precipice of the end. We have front row seats at least.|
uid: e1bd036e-0f7e-43ff-8702-f115e7b667ab
> null
> null

null
uid: e53a4c8d-047b-4bef-9eb3-7631b30debf5
Jump to another node

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: e66a2a94-0087-4c4a-b0c9-e307052a6e05
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: fd28b048-788f-441c-9509-1bd3cf361b4c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_NetherIllusionHalsin.lsj
Synopsis:
With the players being so close to the Netherbrain, they start to see things that shouldn't exist around them. The Netherbrain attempts to get under the skin of the player characters, digging into their weaknesses, failures, and insecurities.

null
uid: 029bc7cc-03bd-47eb-840f-174cf8b421f0
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|

uid: 187ed475-1652-46b1-8731-d96b269257f1
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 1a40ede7-eba6-4a18-bfe9-f5abc6d252fe
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 29362810-07b3-48ae-b88e-d43d10cbdff4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 3da1306b-1c68-40b3-b0d8-f26fada7f6fd
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 53473495-47a4-4252-80ed-6a63db128f69
Jump to another node

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 54d1b780-9d00-4711-b3a4-bd1874801db1
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |Everything...burning. Life is but meaningless...hopeless...|
uid: 6f72bd25-0003-490a-b078-8a8e132cb848
> null
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 75915fa2-13db-4d02-bd70-cce14e2f37fb
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 7853dcd6-1158-41bf-b3c1-036d737fe490
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 8d414d5b-f384-403a-a76e-26a87e186eb9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |All consuming...
PERFECTION
...perfect design...
|
uid: 93ff4ae9-6adc-4afd-837b-ab9ca16d11d8
=== END NODE ===

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: b93a2e7e-526a-46be-9513-3c82f7195228
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |There's no point to any of this. Let is all burn, burn, burn, burn...|
uid: cf76a516-8862-441c-8f4a-2d6e0a3a4977
> |All consuming...
PERFECTION
...perfect design...
|


0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: deacc7bd-4106-43c1-b7e8-520e898178c9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: e2d0a299-ccbd-4cf3-b6c8-98b024901cbf
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> |There's no point to any of this. Let is all burn, burn, burn, burn...|

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: f6c7dbd3-1310-4380-9dbb-200e0da7bdae
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_NetherIllusionLaezel.lsj
Synopsis:
With the players being so close to the Netherbrain, they start to see things that shouldn't exist around them. The Netherbrain attempts to get under the skin of the player characters, digging into their weaknesses, failures, and insecurities.

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 029c57af-c719-4b40-8c7f-0e58c7305b61
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |I should just succumb to this tadpole. I am worthless.|
uid: 0918bb0f-4694-4a5a-b40d-358cc5437c5e
> |the right choice...
THE ONLY CHOICE
...
listen...|


0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 0aba6233-47a9-4ab5-a7ef-075fca602122
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 0f87b567-c48d-40d4-9f23-87234c563390
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 164971b4-1467-4c4e-8e07-641eed568b98
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 16712156-93a5-4bbf-b1f3-27dc30d88a7f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 241b7d97-40f1-4669-a945-64d49f62be2d
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |I try and try. Nothing. I failed everyone, to be casted out.|
uid: 2b2823c0-22c3-456c-a5bb-aad4181f6155
> null
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 2c4eecdb-e439-4c75-98c8-217e9d1011ea
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|

uid: 586be299-c03d-486d-b17a-ef04588d4e7b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 6ab6c215-e22c-4661-b279-278b358d6e79
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 95a00d0d-f48a-47be-9cc4-ecf9f919b541
Jump to another node

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 95e60a7f-abb4-4be8-9f33-3307fb56f6d8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 9c98e13f-d1a5-4cae-a189-1c179e61def4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> |I should just succumb to this tadpole. I am worthless.|

0:0 - |the right choice...
THE ONLY CHOICE
...
listen...|
uid: be051dd7-981a-4ce3-9789-684d71905bd2
=== END NODE ===

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: d29b8567-35c5-449f-a17c-01088abcb1c6
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: fc4a155d-7897-459a-9bdc-511345fe1f30
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_NetherIllusionShadowheart.lsj
Synopsis:
With the players being so close to the Netherbrain, they start to see things that shouldn't exist around them. The Netherbrain attempts to get under the skin of the player characters, digging into their weaknesses, failures, and insecurities.

0:0 - |She returns to looking at the head, gently brushing her fingers upon its cheek.|
uid: 0e9b69b8-96f1-40d2-9b39-eb7751a47b18
=== END NODE ===

0:0 - |haha...
HA...
..pathetic...
HAHAH|
uid: 3752dd0a-eea0-4248-9d2f-bf212f89ad3f
=== END NODE ===

0:0 - |lost to shadow...
..WEAK...
BETRAYER!|
uid: 452c0e38-5ed7-410b-a62d-8775ac95888e
> |She returns to looking at the head, gently brushing her fingers upon its cheek.|

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|

uid: 5e05ca02-281f-4a1f-888f-30579e855e79
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 62fbe390-5054-42f2-91a4-a1cf8581df57
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 6b23587c-733a-42d6-a0b9-2fec60ca9115
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

null
uid: 71e08c42-ac73-211c-a2da-23dcda527f02
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |She turns her attention towards you, now in clear view of the object in her hand. The head of her father lost in a vacant gaze.|
uid: 75dd41e3-c72a-44a8-90ca-d24ef064a1dd
> |lost to shadow...
..WEAK...
BETRAYER!|


0:0 - |I'm so sorry, so sorry...|
uid: 9d4a0f47-c0d3-45bb-8772-ed32e2a92b09
- 0 Check flag(s) (Dialog):
   true - END_MorphicPool_HasMet_NetherIllusionShadowheart - Has talked to the NetherIllusion Shadowheart
> |haha...
HA...
..pathetic...
HAHAH|


0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 9d4bb4c9-fefb-4c2d-a53e-7e19695586a5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 9e289c77-865f-4204-b079-791c6078568f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |A figure that looks a lot like Shadowheart is knelt over and sofly crying, holding something close to her chest.|
uid: bdf9a95a-81a2-407c-a96e-74b7d13ef21c
- 0 Set flag(s) to (Dialog):
   true - END_MorphicPool_HasMet_NetherIllusionShadowheart - Has talked to the NetherIllusion Shadowheart
> null
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: c7fe12c0-31c6-4a59-8887-5ac0cd45f7b0
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: ca6bea0a-5ce0-4ba8-bb10-135fa9b74d7b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> |She turns her attention towards you, now in clear view of the object in her hand. The head of her father lost in a vacant gaze.|

null
uid: cdb3e0a4-af3f-f54b-7e9c-65fbb8266512
Jump to another node

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: d18cfed8-bf3f-4904-9c61-94dfc5daef6b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: d55d5dfc-5755-4488-b535-e717286a87bf
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: e939c07c-53fb-437a-ab7e-3bd22260b37b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: ea8b8b4e-a77d-4065-a948-7475ecad1697
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: edb55ea9-b0ab-42a2-b6f9-2d0cc00299ac
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_NetherIllusionWyll.lsj
Synopsis:
With the players being so close to the Netherbrain, they start to see things that shouldn't exist around them. The Netherbrain attempts to get under the skin of the player characters, digging into their weaknesses, failures, and insecurities.

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 014bf132-44ac-49c3-97c8-fe2dd0ce2ba2
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 099bac0f-bc42-4ec1-a052-55038fe88655
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|

uid: 0f6318f3-b77e-46ff-8ff8-95536f66a2c5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 13232e18-2c8c-4327-a8cd-04dd338b7c13
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 156f400f-a9ee-41c5-ac2e-81d42148c17b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |When will this nightmare end.|
uid: 2ee35fe6-38e0-45ac-b9b6-b9a6b617d958
- 0 Check flag(s) (Dialog):
   true - END_MorphicPool_HasMet_NetherIllusionWyll - Player talked to the NetherIllusion Wyll
=== END NODE ===

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 3965942b-a0cd-40a2-a816-2c090892708f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 3cc12f94-dad9-478b-84d0-87198f9f3aa9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|
> |The Netherbrain is trying to get to us. Hold yourself together!|

null
uid: 4e2bc9b8-7dab-48e3-aaf9-b2fb9ff51ab2
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 54f49401-c650-4dc8-8c3f-d1ff8ecbd2fd
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 60639e4f-c05c-436c-98fd-8ba9eb6da361
Jump to another node

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: 6ff5de01-c7f5-4e18-8c1e-4a2eb1de9c6d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

null
uid: 7c60b39f-7e86-49b3-ade6-967e1c360ced
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> |...Heroes...
Aspirational...
...Pointless...|


0:0 - |I was supposed to be a hero. Blade of Frontiers, what a farce.|
uid: 8f3efd3b-5d64-4ce1-8548-ee6d77af32f7
> null
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: c9637bfe-f781-4dbb-89b2-540494adedbd
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |The Netherbrain is trying to get to us. Hold yourself together!|
uid: cbe134c2-8a31-425b-9668-e01740f0277b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Event_NetherIllusionInclusion - Players talked to a NetherIllusion (used to not repeat inclusions)
> null

0:0 - |I should be damned to the hells. No more of this.|
uid: df57aa1e-e9b7-44d8-8a30-5b1c89cd710f
=== END NODE ===

0:0 - |Piles of dead Tiefling children lay round this phantom Wyll's feet. His face is draped in misery.|
uid: e4b0012d-5565-4bf7-8621-608b4ac7ba37
- 0 Set flag(s) to (Dialog):
   true - END_MorphicPool_HasMet_NetherIllusionWyll - Player talked to the NetherIllusion Wyll
> |I was supposed to be a hero. Blade of Frontiers, what a farce.|

0:0 - |...Heroes...
Aspirational...
...Pointless...|
uid: fee83375-0bc3-4509-9f10-a03e5785d21f
> |I should be damned to the hells. No more of this.|


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_PAD_BrainquakeStunned.lsj
Synopsis:
The player has entered the Morphic Pool and just got stunned by the brainquak from the Netherbrain.

null
uid: 017e41ae-85c3-4bca-a25f-c33cc288f011
- 0 Check flag(s) (Object):
   true - GLO_Brainquakes_State_ExperiencedBrainquake - Character experienced a brainquake
=== END NODE ===

null
uid: 2dc47d07-eae1-4ccb-ac6f-098780958a90
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
> null
> null

0:0 - It's close. It has to be.
1:0 - If it can strike us like that, we're close. Almost close enough to strike back.
2:0 - I feel it. We're close.
3:0 - We're close. We must be.

4:0 - I can sense its fury, its greed. We're close.
5:0 - We've got to be close.
6:0 - Ngh... it's getting stronger. We must be close.
7:0 - We're very close now.
8:0 - We're close. Damn close.
9:0 - We draw near to its lair - we can only expect it to lash out.
10:0 - The brain torments you relentlessly. We must be close.
11:0 - It is trying to bounce the very brains from our heads!
12:0 - Its power cuts deeper into my mind than ever. We must be close.
13:0 - We're very close now.
14:0 - Must be close if it's hitting that hard.
uid: 50cd6f28-253f-434a-8f9b-f732df3dbfc3
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Urgh - gods. That felt like a hatchet to the skull.
1:0 - My skull... My mind... Feels like it's being carved open...
2:0 - Chk - that was powerful enough to splinter my skull.
3:0 - Chk - that was powerful enough to splinter my skull.
4:0 - Ngh... feels like my brain's about to collapse in on itself.
5:0 - Agh - that damned near split my bones.
6:0 - Agh - that damned near split my bones.
7:0 - An especially strong quake.
8:0 - That one shook my skull like a rattle.
9:0 - Gah! Tadpole or no, that was none too gentle.
10:0 - The Netherbrain is strong here, going by your reaction.
11:0 - Gah! The brain beats a battle-march on Minsc's poor skull.
12:0 - Straj. My skull is splintering.
13:0 - That one was strong.
14:0 - Hells that was strong. Thought my skull was going to crack.
uid: 81ba731e-6e58-4365-b864-209f0f019a2e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> They're getting stronger. The brain's power is growing. That was worse than anything it's done before. It's strength is unimaginable. I can feel the brain. Limitless rage, limitless hunger. Stronger than ever. The brain's might has grown.
I can feel the brain - and not to be obvious, but it's hungry for power. Maybe it's just me, but that was the strongest quake yet. Agh... the pain's getting worse... brain's getting stronger. It's gaining strength - or perhaps... anger. The brain's getting stronger. Or madder.
The brain is growing in power - or loosening its bonds. The brain's power grows stronger still. Fight it, however you can. The brain... it has found a little brawn. Our brains will liquefy if we have to endure much more of this.
The brain is feeling... intense emotion. Stronger than before. Much stronger.

> I doubt that's the last of them. Or the worst of them. Such unrelenting power. Is that what we're up against? I can feel the brain. Limitless rage, limitless hunger. Brace yourself. It won't be the last. I can feel the brain - and not to be obvious, but it's hungry for power. I wager it won't stop at one, either. It may get worse before it gets better. The brain is feeling intense emotion. Brain seems pissed.
The brain is growing in power - or loosening its bonds. The brain's power - try to withstand it. Split Minsc's brow as you wish, but leave Boo's little noggin alone! Focus your will. Do not submit.
The brain is feeling intense emotion. Probably not the last time that'll happen.


0:0 - I doubt that's the last of them. Or the worst of them.
1:0 - Such unrelenting power. Is that what we're up against?
2:0 - I can feel the brain. Limitless rage, limitless hunger.
3:0 - Brace yourself. It won't be the last.
4:0 - I can feel the brain - and not to be obvious, but it's hungry for power.
5:0 - I wager it won't stop at one, either.
6:0 - It may get worse before it gets better.
7:0 - The brain is feeling intense emotion.
8:0 - Brain seems pissed.

9:0 - The brain is growing in power - or loosening its bonds.
10:0 - The brain's power - try to withstand it.
11:0 - Split Minsc's brow as you wish, but leave Boo's little noggin alone!
12:0 - Focus your will. Do not submit.

13:0 - The brain is feeling intense emotion.
14:0 - Probably not the last time that'll happen.
uid: 935dab80-69a7-4122-807c-d935739c5aa4
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> It's close. It has to be. If it can strike us like that, we're close. Almost close enough to strike back. I feel it. We're close. We're close. We must be.
I can sense its fury, its greed. We're close. We've got to be close. Ngh... it's getting stronger. We must be close. We're very close now. We're close. Damn close. We draw near to its lair - we can only expect it to lash out. The brain torments you relentlessly. We must be close. It is trying to bounce the very brains from our heads! Its power cuts deeper into my mind than ever. We must be close. We're very close now. Must be close if it's hitting that hard.


null
uid: bebf8fa7-25d6-4411-9c98-d8dc4283441a
=== END NODE ===

0:0 - They're getting stronger. The brain's power is growing.
1:0 - That was worse than anything it's done before. It's strength is unimaginable.
2:0 - I can feel the brain. Limitless rage, limitless hunger.
3:0 - Stronger than ever. The brain's might has grown.

4:0 - I can feel the brain - and not to be obvious, but it's hungry for power.
5:0 - Maybe it's just me, but that was the strongest quake yet.
6:0 - Agh... the pain's getting worse... brain's getting stronger.
7:0 - It's gaining strength - or perhaps... anger.
8:0 - The brain's getting stronger. Or madder.

9:0 - The brain is growing in power - or loosening its bonds.
10:0 - The brain's power grows stronger still. Fight it, however you can.
11:0 - The brain... it has found a little brawn.
12:0 - Our brains will liquefy if we have to endure much more of this.

13:0 - The brain is feeling... intense emotion.
14:0 - Stronger than before. Much stronger.

uid: cce9f4f5-bf67-4702-9639-82b7e1855159
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Object):
   true - GLO_Brainquakes_State_ExperiencedBrainquake - Character experienced a brainquake
> It's close. It has to be. If it can strike us like that, we're close. Almost close enough to strike back. I feel it. We're close. We're close. We must be.
I can sense its fury, its greed. We're close. We've got to be close. Ngh... it's getting stronger. We must be close. We're very close now. We're close. Damn close. We draw near to its lair - we can only expect it to lash out. The brain torments you relentlessly. We must be close. It is trying to bounce the very brains from our heads! Its power cuts deeper into my mind than ever. We must be close. We're very close now. Must be close if it's hitting that hard.


null
uid: fe0fca1a-dd3e-4eea-835e-ae550da25b8e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_PAD_DeadSmugglerResolve.lsj
Synopsis:
The player placed a token item that was found on the Dead Smuggler and placed it into the inventory of the Dead Smuggler Sibling. They may have died apart, but mayber their souls will find peace together

0:0 - Together at last.
1:0 - They fought well - their peace is well-deserved.
2:0 - Proper warriors, both. May they be honoured.
3:0 - They fought well to the end.
4:0 - May you you be united in death and find peace - together.

5:0 - Hope you find peace in the next life. Hope there is a next life.
6:0 - Together again in death, if not in life.
7:0 - They fought well, right to the end. May they find the peace denied to them in life.
8:0 - To die a warrior's death for those you love - your names will be remembered in Rashemen.
9:0 - What chance did they have to fight this madness? They should have fled while they could.
10:0 - Separated in life, united in death. Let's hope they can find peace now.
uid: 3b98844e-882f-4703-8b45-131d23dbc400
- 0:0 Tag: Minthara -
> They won't be the last to die. Not unless we can stop this brain. Perhaps we'll be afforded the chance to avenge them. A sign of what's to come. The brain knows only to kill and consume. They will be avenged. I will face the brain alone if I have to. They deserve their peace - and vengeance, if we can deliver it for them. All the more reason to stop this senseless destruction. This scene will be repeated across the city, if we do not stop the brain. Across the Coast entire. Yet another reason to put an end to all of this. May we hope for half the courage in the battle to come - so that this does not happen again. There will be many more corpses in Baldur's Gate before this day is done. We shall not be among them.
They didn't deserve this - no one does. Yet another reason to kill the brain.


0:0 - They won't be the last to die. Not unless we can stop this brain.
1:0 - Perhaps we'll be afforded the chance to avenge them.
2:0 - A sign of what's to come. The brain knows only to kill and consume.
3:0 - They will be avenged. I will face the brain alone if I have to.
4:0 - They deserve their peace - and vengeance, if we can deliver it for them.
5:0 - All the more reason to stop this senseless destruction.
6:0 - This scene will be repeated across the city, if we do not stop the brain. Across the Coast entire.
7:0 - Yet another reason to put an end to all of this.
8:0 - May we hope for half the courage in the battle to come - so that this does not happen again.
9:0 - There will be many more corpses in Baldur's Gate before this day is done. We shall not be among them.

10:0 - They didn't deserve this - no one does. Yet another reason to kill the brain.
uid: 6a5710e2-fdac-42b9-95f5-6e06d9b91f5c
- 0:0 Tag: Minthara -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_PAD_MissingStone.lsj
Synopsis:
A player has walked to the end of Morphic Pool after killing Gortash without grabbing his stone.

0:0 - Are we forgetting something? We need all three stones to face that brain.
1:0 - We can't confront the brain without all three stones.
2:0 - We'll need all three Netherstones before we can face the brain.
3:0 - We can't face the brain without all three stones.
4:0 - Hold on. If we want to defeat the brain, we'll need all three stones.

5:0 - We need all three stones if we're going to stand a chance.
6:0 - Wait. We shan't get very far without the tyrant's Netherstone.
7:0 - We cannot face the brain - not without all three stones.
8:0 - Turn back, says Boo! We need all three Netherstones to beat the brain into submission.
9:0 - Do you have bloodspots on your brain? You have forgotten the final Netherstone.
10:0 - We need all three stones before we can face the brain.
uid: 7eee444a-f0f3-4bea-8442-19209011fc52
- 0:0 Tag: Minthara -
> If the stone's anywhere, it'll be on Gortash's carcass. It must be around here somewhere. It can't be far. We should check Gortash's corpse. Gortash carried the last one, didn't he? It has to be around here somewhere. Where's the stone? Cast around - it cannot have gone far. The missing stone must be nearby. It cannot be far. Let us rattle dead Gortash and see what falls free.
It should not be far from whatever remains of Gortash.
It better be around here somewhere.


0:0 - If the stone's anywhere, it'll be on Gortash's carcass.
1:0 - It must be around here somewhere.
2:0 - It can't be far. We should check Gortash's corpse.
3:0 - Gortash carried the last one, didn't he?
4:0 - It has to be around here somewhere.
5:0 - Where's the stone?
6:0 - Cast around - it cannot have gone far.
7:0 - The missing stone must be nearby.
8:0 - It cannot be far. Let us rattle dead Gortash and see what falls free.

9:0 - It should not be far from whatever remains of Gortash.

10:0 - It better be around here somewhere.
uid: a1d03203-04d3-478d-9f1e-6807f43f47fd
- 0:0 Tag: Minthara -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_PAD_MorphicBanter.lsj
Synopsis:
The players are reaching the final stretch to the first encoutner of the Netherbrain.

0:0 - Hells, my head is pounding.
1:0 - My head's pounding like a war drum.
2:0 - My head is throbbing...

3:0 - Head's throbbing...
4:0 - My head's beating like a war drum, I swear to the gods.
5:0 - Feels like my brain's a solid brick of tar.
6:0 - This drumming in my head - I am thankful I have no tadpole to echo it.

7:0 - I am blessed to be without a tadpole - the brain's hold must be strong here.
8:0 - Minsc's skull has been split many times. But never with quite a sting such as this.
9:0 - My skull is pounding harder than my heart.
10:0 - My head is pounding...

uid: 4359620a-3d1b-4ad6-abdf-98e9a2a62860
- 0:0 Tag: Minthara -
> Can't be far now. Must be drawing close. The brain is close, then. We must be closing in on the brain. It must be close. We're near. I can feel it. We draw near the source, then. We must be getting close. The pain tells us what Boo's nose is already knowing - the brain is near. Endure. We are close. The brain must be close...

0:0 - Can't be far now.
1:0 - Must be drawing close.
2:0 - The brain is close, then.
3:0 - We must be closing in on the brain.
4:0 - It must be close.
5:0 - We're near. I can feel it.
6:0 - We draw near the source, then.
7:0 - We must be getting close.
8:0 - The pain tells us what Boo's nose is already knowing - the brain is near.
9:0 - Endure. We are close.
10:0 - The brain must be close...
uid: e6534860-10b5-425d-b9d6-5ab5a87836b5
- 0:0 Tag: Minthara -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_PAD_PsionicallySupressed.lsj
Synopsis:
The players are under the Psionic Suppresion of the Netherbrain as they get closer to it. The players must press on to eventually trigger the dialog with Netherbrain, starting the Mind Arena battle.

0:0 - I can feel the brain... feel its weight in my head... I'm close...
1:0 - I can feel the brain... it's draining me...

2:0 - The brain... it's inside my head... sapping my thoughts...
3:0 - The brain... I can feel it in my head, gorging itself on my thoughts...
4:0 - The brain - it's sucking the energy right out of me. Got to be close...

5:0 - Ngh. Feels like my brain is leaking out of my nose. We must be close.
6:0 - My mind... we must be drawing near the brain. I do not envy you your tadpoles...

7:0 - The brain's power must be strong here. I am blessed to be uninfected.
8:0 - My blood screams... my mind is breaking...
9:0 - The brain... is near. I feel its foul finger poking at my thoughts.
10:0 - My mind... it's being drained. Must be close...
uid: e6e0cf47-ddd4-462b-a32d-279d21202758
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_SWD_DeadSmuggler.lsj
Synopsis:
The Morphic Pool, now occupied by the Netherbrain, was a smugglers run used to transport illegal goods under Baldur's Gate. Three men arrived one day to negotiate the transport of a large amount of weapons and cargo but the talks never got anywhere, but they were not interested in any business dealings and were merely scouting the location for the Elderbrain. Shortly after the Elderbrain made it's way into cave through the river channels. Everyone present became thralls, picking away at stone to make room for the growing brain, the water slowly turning into brine and any thrall that outlived their usefulness became hosts to Intellect Devourers. With some quick thinking and a lot of luck, this smuggler stayed hidden for as long as she could in hopes she could make contact and escape with her sibling, who also worked as a smuggler but was unfortunate enough to be at the other end of the cave when the Elderbrain arrived. Eventually her luck ran out as the number of Intellect Devourers grew and found her location. She fought valiantly, but they proved to be too much as she fell without ever finding her sister.

0:0 - Where are you from?
uid: 010135a6-dd55-4d67-98ab-b9d3cc9070db
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Harbourside... Baldur's... Gate...

0:0 - Saw... brain... in water...
uid: 0712f7fd-1535-0623-89c0-a9c31161757a
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Knows_SmugglerSawBrain - Player knows the smuggler saw the elder brain.
> Water... discoloured... salt...

0:0 - Working... job... with sister...
uid: 0dd7c3fb-d4ef-6ece-880d-c4027d962979
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Knows_DeadSmugglerSibling - Player knows of dead smugglers sister
> Interrupted... lost... everything...

0:0 - Leave.
uid: 114baeaf-ec29-4f2b-8418-cfab03f902f6
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Brain... absolute... drained... thoughts...
uid: 1a1a0914-7eee-4a71-b7f3-0121f5e71962
> Knows... everything...

0:0 - Where is your sister now?
uid: 24672027-0945-693c-a926-116fc6db7098
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Knows_DeadSmugglerSibling - Player knows of dead smugglers sister
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Heard... screams... other side... of cave...

0:0 - Lucky... charm...
uid: 26f6ac70-08df-5a77-cee9-d25fa3191fdd
> With us... every... job...

0:0 - Heard... screams... other side... of cave...
uid: 27491fb1-503c-1f53-c882-e613cd5fdf0c
> Must... find her...

0:0 - What do you know about the brain?
uid: 2a3d69a7-e93d-4daf-b6a1-fe6408a331b7
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Knows_SmugglerSawBrain - Player knows the smuggler saw the elder brain.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Brain... absolute... drained... thoughts...

null
uid: 31b11e75-842e-4a65-b44b-f5b0800d2a3a

0:0 - What happened to you?
uid: 37146f2e-9e01-a567-f907-852c8f98d913
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Saw... brain... in water...

null
uid: 37824c0b-b64a-4bd8-b749-d8cfda50df65

0:0 - Interrupted... lost... everything...
uid: 38793f15-57e5-47bb-742b-37666289596f
> null

0:0 - Chaos... panic... separated... hid...
uid: 3fd0c4e8-e389-2468-33bb-22c0b19c865d
> null

0:0 - How did you die?
uid: 4bb4dd9c-bf52-4282-b7a9-fe7ec62f6339
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Found... by monsters... innocents... colleagues...

0:0 - With us... every... job...
uid: 52d044a9-145e-c1ac-237a-6c4050fbeeac
> null

null
uid: 5f00b97f-3fc6-4406-5b68-f987de0f4aca

null
uid: 65257025-687a-4cc9-9269-3e03ac4aaa8a

null
uid: 7cbcd6b0-1733-4b08-9f3f-98d827dbf416

0:0 - Transformed... corrupted...
uid: 7ebdd057-d580-4ef0-bab0-533769951dd0
> Brains... everywhere... swarming... overwhelmed...

0:0 - What were you doing here?
uid: 7f2422d5-d9cc-4312-bbeb-812ce27f020d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Working... job... with sister...

null
uid: 7f57b722-5b12-e2bd-4b8e-79e2fef75984

null
uid: 8d6e18f0-f05c-e76e-9cac-e8dc06a0d840

0:0 - Harbourside... Baldur's... Gate...
uid: 945b971c-6aa9-4547-919d-39fd7f0d0591
> null

0:0 - Knows... everything...
uid: 94cb8ba6-5109-602d-bea4-c28523e3cec7
> null

0:0 - How do I recognise your sister if I find her?
uid: a3f36eb5-9549-512c-3f47-99b04826e1c6
- 0 Check flag(s) (Global):
   true - END_MorphicPool_Knows_FindSmugglerSister - Player knows the smuggler wants to find her sister.
   true - END_MorphicPool_Knows_DeadSmugglerSibling - Player knows of dead smugglers sister
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Take... bear... Eddy...

0:0 - Listelia... Dryselis...
uid: ae85b12c-5617-48c8-aa31-fd24ac1c738a
> Expert... smuggler...

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: af977df7-ce9a-4ae6-9d78-679f7bffaa67
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: b75928a6-9e54-41e8-9b6c-cb0db51cd038
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What were you doing here?
> What happened to you?
> What do you know about the brain?
> Where is your sister now?
> How do I recognise your sister if I find her?
> How did you die?
> Where are you from?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: c2682158-b9f8-4d3c-80c8-df1785c678f4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Listelia... Dryselis...

0:0 - Brains... everywhere... swarming... overwhelmed...
uid: ce8ba8a4-51ac-8a9a-5de2-3170790ed1dd
> null

null
uid: ceb319c8-74e8-aa57-99f8-d28e88e23852

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: eb039ba4-7e5d-4edd-985a-184f6da6a970
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Take... bear... Eddy...
uid: ef575303-7287-0e81-379d-3c24e77455e3
> Lucky... charm...

0:0 - Expert... smuggler...
uid: f3e7f65b-998a-9781-8209-e71da0a7be3c
> null

0:0 - Water... discoloured... salt...
uid: f78e33fd-1b6d-13f2-7a7d-56faebbe4c15
> Chaos... panic... separated... hid...

0:0 - Must... find her...
uid: f7bd70ac-c1a0-7c5c-8185-e10bf476cf87
- 0 Set flag(s) to (Global):
   true - END_MorphicPool_Knows_FindSmugglerSister - Player knows the smuggler wants to find her sister.
> null

0:0 - Found... by monsters... innocents... colleagues...
uid: f83b7e50-bdb2-4523-9acc-64f497492e1f
> Transformed... corrupted...

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: fefb87e7-16e3-49d6-9fd3-b501e4ee0403
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_Us.lsj
Synopsis:


0:0 - |Speak to it! Embrace it's love!|
uid: 2010990f-11a7-4e10-bd3a-ac269cbe099c
=== END NODE ===

0:0 - |Yes! But it needs to speak to you. Then you'll see!|
uid: 27dfe1eb-67ea-4ac0-9b0d-7d2489a5aeb1

0:0 - |But you still are not one of us yet. Why? Soon, together!|
uid: 6fcf43ea-2891-4973-937e-56cf8cf51094
> |You should have died in the crash.|
> |Part of the Grand Design maybe?|
> |Leave|

0:0 - |You are to meet. Demanded! You will see the Grand Design. Beautiful.|
uid: 751137a3-bd56-4249-9337-aae720ca7f3e
> |But you still are not one of us yet. Why? Soon, together!|

0:0 - |Leave|
uid: 905efb3f-ea06-4144-9e83-ba15a92336b8
> |Speak to it! Embrace it's love!|

0:0 - |Part of the Grand Design maybe?|
uid: aa6cb355-2e2b-41a0-b49a-18f32bd63fde
> |Yes! But it needs to speak to you. Then you'll see!|

0:0 - |You survived! Friend!|
uid: c22a6576-c234-4bfe-aaec-30807cbbfb9b
> |You are to meet. Demanded! You will see the Grand Design. Beautiful.|

0:0 - |Life, death, all part of the design. Come join us. Friend!|
uid: dfa3720e-d8a9-43fd-a39c-b4e82ea720da

0:0 - |You should have died in the crash.|
uid: e076c417-4f46-45ff-9024-457309379131
> |Life, death, all part of the design. Come join us. Friend!|


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Orpheus_Follower.lsj
Synopsis:
If player talks to Orpheus at various stages of Endgame when he's a follower.

0:0 - Your forces are not insubstantial. Deploy them at the correct moment, and we may yet triumph.
1:0 - Your forces are not insubstantial. Deploy them at the correct moment, and we may yet triumph.
uid: 1d9ac6f0-6fda-bcd4-43ad-50da7b5ad42a
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InGuardHouse - Character is in Guard House (Gather Your Allies)
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
=== END NODE ===

0:0 - Step lightly. Even here, we are not safe from the brain.
1:0 - Step lightly. Even here, we are not safe from the brain.
uid: 55c4fdbe-94d6-447c-ffec-40b8dacc5e97
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InUnderground - Character is in High Hall Underground
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
=== END NODE ===

0:0 - No more delays. Now is the time to strike.
0:1 - We must end the Grand Design.
1:0 - No more delays. Now is the time to strike.
1:1 - We must end the Grand Design.
uid: 8ddf3eef-acab-0e24-dd7c-c3b371c67b0c
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
- 1 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InGuardHouse - Character is in Guard House (Gather Your Allies)
=== END NODE ===

0:0 - Mother Gith protect me - the Netherbrain's force is a deluge upon my mind.
0:1 - The brain's weight bears down on me. Be ready.
1:0 - Ska'kek kir Gith shabell'eth. I will resist the brain.
1:1 - The brain's weight bears down on me. Be ready.
uid: 9e9b61d2-1eea-3d5f-7bf7-8ef90bffb681
Node context: SKA-kek keer gith shah-BELL-eth
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
- 1 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InHighHallInterior - Character is in High Hall Interior
=== END NODE ===

0:0 - A high concentration of combatants here. The brain must be close.
1:0 - A high concentration of combatants here. The brain must be close.
uid: ab9ab3ee-3963-c109-3f92-35f45a7b24c9
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
=== END NODE ===

0:0 - I feel its pull. Its desire to enthral is... overwhelming.
1:0 - Gith'ka tavkim krash'ht. I feel its pull. Its desire to enthral is... overwhelming.
uid: b3ddb62e-23f8-43ae-2649-10a4f3c98ff1
Node context: GITH-ka TAV-keem KRAHSH-ht
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InHighHallInterior - Character is in High Hall Interior
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
=== END NODE ===

0:0 - I never thought I'd be thankful for such darkness as this.
0:1 - These are ugly times indeed, but we must press on.
1:0 - I never thought I'd be thankful for such darkness as this.
1:1 - These are ugly times indeed, but we must press on.
uid: d453fc94-1c83-8b62-0a54-e2204a87830c
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
- 1 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InUnderground - Character is in High Hall Underground
=== END NODE ===

0:0 - Do not lose sight of our bigger goal. We must seek out the brain.
0:1 - The quicker we move through here, the better.
1:0 - Do not lose sight of our bigger goal. We must seek out the brain.
1:1 - The quicker we move through here, the better.
uid: d813ca0d-ff4f-9423-b205-3e831e0cce8d
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Orpheus - Player hasmet Orpheus as a follower.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Roofs_CombatOver.lsj
Synopsis:
Players arrive at the Wide, and absolutists have taken over the area. Civilians are fleeing, players should prepare for battle.

0:0 - | *The netherbrain is under the control of the mindflayer in your party. Ending scenes follow.* |
uid: 91e3fc25-92fa-4f6d-9017-7a0d307af15e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Roofs_Netherbrain.lsj
Synopsis:
Players arrive at the Wide, and absolutists have taken over the area. Civilians are fleeing, players should prepare for battle.

0:0 - | You can never control me! Now die! |
uid: 2ebf300f-d60f-47d0-8e56-af9c9f491c24
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_ThrallOfTheAbsolute_GameOver.lsj
Synopsis:
The player has reached a dead end in their journy, resulting in them becoming a thrall of the Absolute. This directly leads to a game over screen.

null
uid: 126c1eab-227c-4320-ac0c-10ffcd115ef8
Cinematic: |You've run out of options in the Astral Prism with the Emperor gone, rejected Raphael's deal and Orpheus forever locked away. Nothing to do but lay down and die.|
=== END NODE ===

null
uid: c241fee6-f52a-410e-ac4a-fb89082c4881
Cinematic: |The Emperor now dead and no longer can protect you, you become enthralled by the Absolute.|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Underground_AD_DrowSearcher.lsj
Synopsis:


0:0 - Whole city's falling to pieces... and the damned key is underneath the rubble.
uid: a25e033c-5b4c-9d12-6f08-d695a6dc633c
Node context: stressed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Underground_AD_GoblinHelpCall.lsj
Synopsis:


0:0 - There are survivors! Back this way!
uid: 9f51c1a5-83b2-b975-c495-ec12b4c303bf
Node context: shouting out to draw attention, in the aftermath of a major battle
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Underground_AD_Minthara.lsj
Synopsis:


0:0 - For the Absolute!
uid: acd7b335-b372-dbe9-2443-84c7743c4a79
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Underground_AD_OverseeingDrow.lsj
Synopsis:


0:0 - Find the damn key!
uid: faa6b073-304e-9b8a-9ca6-f5ae477390d0
Node context: raised voice, but not shouting. Giving orders to a subordinate
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Underground_PAD_StealthAdvisory.lsj
Synopsis:
After taking notice of a goblin and some rats one of the Party whispers that discretion should be practiced through here as there's no telling what's beyond.

0:0 - Step quietly; keep to the shadows. In a place like this, stealth is our friend.
1:0 - Stealth is our best option.
2:0 - Quietly does it. No need to attract unwanted attention.
3:0 - Keep out of sight. No point in announcing ourselves just yet...
4:0 - Stay low and out of the light.

5:0 - Let's try not to get spotted for as long as possible.

6:0 - Best keep to the shadows while we can.
7:0 - Stealth would be wise.
8:0 - Nightmares lie in wait. Stay to the shadows.
9:0 - SSSHHH! Soft and silent, says Boo.
10:0 - Keep to the shadows for as long as we can...
uid: 7f7ddde7-44a2-40f4-b2a3-dde469beb8ed
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_VossEncounter_AD_VossPrinceCombat.lsj
Synopsis:


0:0 - Shka'keth! Mother Gith, guide my blade!
uid: 3a7053d4-ed4c-f86b-303c-51237e8feb37
Node context: SHKA-keth
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_VossEncounter_VossAmbush.lsj
Synopsis:
Before the point of no return when about to fight the brain, the player encounters Voss. If Orpheus is alive, he says he will help the player in combat. if Orpheus is dead, what happens depends on whether he is an illithid or not,

0:0 - What?!
uid: 00be2762-78c7-1155-733b-161e4a2f5dd3
Node context: Shocked.
> Stand down. The true heir has spoken!

0:0 - You want my head? Just try and take it.
uid: 037dca3f-b3ec-8611-f249-e63349d43f8c
> Hta'zith!
> null

0:0 - This champion holds the key to its defeat. Stand by for orders, Voss. Answer to him as you would answer to me.
1:0 - This champion holds the key to its defeat. Stand by for orders, Voss. Answer to her as you would answer to me.
2:0 - This champion holds the key to its defeat. Stand by for orders, Voss. Answer to them as you would answer to me.
uid: 03da30a3-3360-badb-a6bd-372cd1044052
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> As you wish, Prince Orpheus.

null
uid: 04b6bb8f-f237-b8d0-8141-0aff75b21216
> The enemy of my enemy is no friend to me. But... I cannot let the ghaik empire swarm the Astral Plane.

0:0 - Then it's true. Orpheus - my prince. What's become of you?
uid: 05393c8c-b57d-9240-b405-412fee043582
Cinematic: Voss goes from hostile stance to normal stance
Node context: Sad and disheartened to see his prince turned to illithid.
> null

0:0 - Vlaakith lives! May the queen forever reign!
uid: 0855241f-dca3-c284-98cd-0adad91d4ef8
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> You damnable rat - I'll make you pay. Hta'zith!
> null

null
uid: 09e4f383-025c-4bab-abc3-31b0c3669e8d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> May the prince have not fallen in vain. Orpheus gha'g shkath zai.
> Orpheus would have asked for no less.

0:0 - How dare you deny our freedom?
uid: 0b4bc74d-76d3-0353-da24-68b04e476e86
Cinematic: Ready to attack - generic 'hostile' pose without a weapon is fine.
Node context: Angry that player has killed off Prince Orpheus
> null

null
uid: 0e62d9b9-d414-dbf5-a0c1-df6626da2c42
Jump to another node

0:0 - Go ahead, kill me - and let the Netherbrain put the Grand Design in motion.
uid: 0e6aebf7-4c42-9db7-04e0-0276adcdb97f
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null (roll sucessful)
> null (roll failure)

0:0 - A ghaik keeps you company. Unusual.
uid: 0f3650a6-e681-0663-71a5-0b77aef19b4d
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> An illithid in guise, an old ally in truth. Lae'zel took this form so I might end the Grand Design.
> An illithid in guise, an old ally in truth. She took this form so I might end the Grand Design. An illithid in guise, an old ally in truth. He took this form so I might end the Grand Design. An illithid in guise, an old ally in truth. They took this form so I might end the Grand Design.

null
uid: 0f4426a6-5380-70fe-fe60-2c5baa6535b9
Jump to another node

null
uid: 0fa71c97-a70f-7abf-699d-7293efbba055
Jump to another node

null
uid: 104ae65d-c1f5-4e18-894b-b70dfa61087a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Go ahead, kill me - the only one who can prevent the Grand Design.
> Orpheus went mad and attacked me. I had no choice but to kill him.
> It couldn't be helped, Voss. But together, we can lead in Orpheus' place.
> How could you know that Orpheus died?
> Vlaakith lives! May the queen forever reign!
> You want my head? Just try and take it.

0:0 - Now go. I stand at the ready.
uid: 15dd6272-4260-1da7-0caf-87abd3cf71a1
=== END NODE ===

0:0 - Your Majesty...
uid: 1787db30-040d-c335-9548-7abbc758995d
Node context: Sad and disheartened to see his prince turned to illithid.
> I have spoken.

null
uid: 184a8d84-f7f1-3cbc-a792-82f6ce6b413c
Jump to another node

0:0 - I know madness. It stands before me, bloated with venom and lies. Hta'zith!
uid: 18ad2043-393a-039e-509c-b9a0453a15ea
Node context: Heh-TAH-zith! Die, creature!
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 19937759-116c-245f-ffc1-5178955d2929
Jump to another node

null
uid: 1993927f-8de2-faea-1d97-247ef02dee18
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> An illithid in guise, an old ally in truth. Lae'zel took this form so I might end the Grand Design.
> An illithid in guise, an old ally in truth. She took this form so I might end the Grand Design. An illithid in guise, an old ally in truth. He took this form so I might end the Grand Design. An illithid in guise, an old ally in truth. They took this form so I might end the Grand Design.

0:0 - Go ahead, kill me - the only one who can prevent the Grand Design.
uid: 1e368162-bc74-abd1-15f7-f8a1b87cae50
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null (roll sucessful)
> null (roll failure)

null
uid: 1f304ef0-44fe-4525-bf81-e4da3b6da123
- 0 Check flag(s) (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion - Lae'zel spoke inclusion in final Voss dialogue
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - Find your nerve, my friend. Today, we strike at the brain.
uid: 1fd87dd4-8e18-b2ed-1844-91ab0bfb7cda
> This champion holds the key to the Grand Design's end. Answer to him as you would to me. This champion holds the key to the Grand Design's end. Answer to her as you would to me. This champion holds the key to the Grand Design's end. Answer to them as you would to me.

- Roll sucessful -
null
uid: 200b8853-2d54-fe5b-e0c0-25b208e274d4
> null

0:0 - Cry a prayer to Gith. 'Yisk Gith'ka tavki krash'ht.'
uid: 219fad7e-57ee-d460-0c44-b620e10e038c
= Roll SkillCheck Performance (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

null
uid: 22be5ff0-7edf-c7a2-703d-66edc49d5779
- 0 Check flag(s) (Local):
   false - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion - Lae'zel spoke inclusion in final Voss dialogue
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Thanks to you, my friend, the skies above Tu'narath shall tremble with psalms!

null
uid: 23b8a3b2-ff73-d289-6367-47485cf2cebe
Jump to another node

null
uid: 292e4cf1-3642-6496-76e6-356c370b49f4
- 0 Set flag(s) to (Global):
   true - END_VossEncounter_Event_GithReinforcementsAwarded - Convinced Voss to help your cause not murder you
> null

null
uid: 297cf993-9adc-4f63-8743-d1c132c29854
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Let's say I were to trust you. Let's say I knew that voice.
> null

0:0 - The duty fell to me. I am not long for this world - or any other.
uid: 2ae08dff-322b-6425-a37c-836dc20fdb56
> What of Vlaakith? What of our liberty?

null
uid: 2bf2891b-4492-45ff-aa6f-146bc0dae4b1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Sha'vah Orpheus! Sha'vah Orpheus!
> Vlaakith will not give up easily. Is her defeat truly the way forward? Vlaakith will not give up easily. Is her defeat truly the way forward?
> Githyanki freedom means nothing if the Grand Design comes to pass. We need your help, Voss. Githyanki freedom means nothing if the Grand Design comes to pass. We need your help, Voss.
> Celebrate later. I've got a Netherbrain to face. Celebrate later. I've got a Netherbrain to face.
> By the Nine Hells, how did you find us? By the Nine Hells, how did you find us?

0:0 - Kaincha ghaik!
uid: 2ca5c6f8-324d-2b8b-c99b-14628a7b7c54
Cinematic: Waiting in hostile pose. General hostile stance and no weapon is fine.
Node context: CANE-cha GAYK, a bit guttural. (Disgusting mind flayer.)
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - When the hammer struck, the heir's psionic cry shook the planes and marked his locus. Vlaakith will have heard it too. And she won't stand idle.
uid: 327a1e39-22da-079c-dd94-3cceb8134cd1
> The queen will have her due in time. Today, we strike at the brain.

null
uid: 32b68f59-74a7-a6a6-793d-5d15fb3448a4
- 0 Set flag(s) to (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_successfulpersuade - successful persuasion
> null

0:0 - Celebrate later. I've got a Netherbrain to face.
1:0 - Celebrate later. I've got a Netherbrain to face.
uid: 35c84567-c754-5b84-8718-ead926467300
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> My sword is yours. We will exterminate the brain and end its plague.

0:0 - Sha'vah Orpheus!
uid: 371b6279-a5a8-0397-cd81-c19abec6c4c4
Node context: Sha-va Orpheus! Hail Orpheus!
> null

0:0 - You damnable rat - I'll make you pay. Hta'zith!
uid: 37f31bb1-934b-df72-c6b5-bfa21e643d65
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Orpheus would have asked for no less.
uid: 38be2341-1b1e-acf8-e533-8c324aefc936
> Now go. I stand at the ready.

0:0 - The enemy of my enemy is no friend to me. But... I cannot let the ghaik empire swarm the Astral Plane.
uid: 39944991-04f3-f147-bd5d-7d2ed90e18a5
> I will spare you. In fact, I will help you.

0:0 - Vlaakith's power is finite. The resolve of the githyanki not. For as long as she binds them, there will be those who resist.
uid: 3a10ce92-20c2-9c85-117a-41d3e59f304d
> This champion holds the key to the Grand Design's end. Answer to him as you would to me. This champion holds the key to the Grand Design's end. Answer to her as you would to me. This champion holds the key to the Grand Design's end. Answer to them as you would to me.

null
uid: 3d5d2f60-f773-4aa6-ab9e-04e5b57be196
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> I am no thrall, and this is no ghaik. This was a necessary sacrifice to end the Grand Design.

- Roll failure -
null
uid: 3e670fc0-5a28-56f0-7e33-4f3e5cf65551
> I know madness. It stands before me, bloated with venom and lies. Hta'zith!

0:0 - Thanks to you, my friend, the skies above Tu'narath shall tremble with psalms!
uid: 3e732c6e-a03d-2b3f-469e-b10d91d6b7cd
> Orpheus will take the truth to the people. We will slay the lich queen. Our chains will be cleaved.

0:0 - Mother Gith, hear me. Yisk Gith'ka tavki krash'ht!
uid: 3fa26f57-672b-d114-6c11-6d9f1fb94687
Cinematic: Voss goes from hostile stance to normal stance
Node context: YISK GITH-kah TAV-ki KRAHSH-het - Mother Gith, reveal your light.
- 0 Set flag(s) to (Global):
   true - END_VossEncounter_Event_GithReinforcementsAwarded - Convinced Voss to help your cause not murder you
> null

0:0 - You honour me, Your Radiance.
uid: 3fafe279-26be-77f1-9483-f8e5d6d8946e
> A ghaik keeps you company. Unusual.
> null
> Lae'zel, T'lak'ma Ghir. Thanks to you, the skies above Tu'narath shall tremble with psalms!
> null

0:0 - Attack.
uid: 41024967-7f2e-bdef-fe73-dc1d58121ba4
> null

null
uid: 44867f03-34a9-fbd1-34f3-445c0f6b85ff
Jump to another node

0:0 - You still slaughtered the true heir, Gith's son and salvation. You sentenced your own kind to slavery!
1:0 - You still slaughtered the true heir, Gith's son and salvation. You sentenced us to slavery!
uid: 45d08cac-0314-2e31-c243-a43b5f93c455
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Unforgivable.

0:0 - How dare you parade around this abomination?
uid: 4650c985-77f7-6f70-b802-76e811faf801
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
   false - END_IllithidOptions_State_EmperorPermaDefeated - Emperor was killed.
> null

0:0 - The Githyanki Empire is stronger with a free people. What use is a mighty dragon if you've severed its wings?
uid: 49222aa6-d08a-ecff-ff77-df7a0b713413
> null

0:0 - My sword is yours. We will exterminate the brain and end its plague.
uid: 492bfa34-2713-0c3f-3267-4e9bee08d965
> This champion holds the key to its defeat. Stand by for orders, Voss. Answer to him as you would answer to me. This champion holds the key to its defeat. Stand by for orders, Voss. Answer to her as you would answer to me. This champion holds the key to its defeat. Stand by for orders, Voss. Answer to them as you would answer to me.

0:0 - Thanks to you, the skies above Tu'narath shall tremble with psalms!
uid: 4c0ee3c5-78b1-dae2-d91d-4f855095c8a4
> null

0:0 - Orpheus - my prince. What's become of you?
uid: 4ccf9724-0d99-5ad5-7462-4e8cfdee0b3e
Cinematic: Voss goes from hostile stance to normal stance
Node context: Sad and disheartened to see his prince turned to illithid.
> null

null
uid: 4d65493c-1972-4863-a920-bf3ecd0c21d5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null
> null

0:0 - Let's say I were to trust you. Let's say I knew that voice.
uid: 500f330f-4362-3521-b48c-2d6aca67c095
- 0 Check flag(s) (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_successfulpersuade - successful persuasion
> You still slaughtered the true heir, Gith's son and salvation. You sentenced your own kind to slavery! You still slaughtered the true heir, Gith's son and salvation. You sentenced us to slavery!

null
uid: 51d8240f-11dc-4377-9f84-d1ae143ea679
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Lae'zel, T'lak'ma Ghir. Thanks to you, the skies above Tu'narath shall tremble with psalms!

0:0 - Githyanki freedom means nothing if the Grand Design comes to pass. We need your help, Voss.
uid: 52060f91-9fd7-7f3b-efbb-78284d45bee3
> null

null
uid: 53aed1f2-ac59-048a-d042-c55aeb142d07
Jump to another node

0:0 - Sha va zai.
uid: 53bc9920-13b7-1961-c421-583b7dd3394f
Node context: Shah-vah-zye. 'I love you.' Sad and disheartened to see his prince turned to illithid.
> Now - to the Netherbrain. Let it be the first victim in the War for the Skies.

0:0 - Orpheus will take the truth to the people. We will slay the lich queen. Our chains will be cleaved.
uid: 547caede-7b6f-3712-a909-48917aab81de
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *Lae'zel remains painfully silent in the face of Voss' fervour. She still seeks Vlaakith's favour.*
> Mighty Voss, your words lift me. Vlaakith will splinter like glass and vanish like smoke.

- Roll sucessful -
null
uid: 5515e1eb-784f-fbaf-b014-e9649f86949a
> null

null
uid: 55bd1ffa-58bf-503a-373b-4980f7c53cf9
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - An illithid in guise, an old ally in truth. Lae'zel took this form so I might end the Grand Design.
uid: 56379091-096f-39a8-3365-614441cae417
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Lae'zel, T'lak'ma Ghir! Can it be?

null
uid: 56935506-e698-4479-932f-b1789a3d50c3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Voss! Gith'ka tavki krash'ht!

- Roll sucessful -
null
uid: 583098ca-d6dd-6d04-c11b-3d6ad1e981e4
> null

null
uid: 58ecc6c6-e381-4586-828b-b6f45c16c549
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null
> I know what I see - a ghaik master and its servants.

- Roll failure -
null
uid: 594d9880-b59f-3584-44e9-8391db6b6190
> You think you can - wait. I know that voice.

null
uid: 5a2186e7-3967-eed1-1242-b2a852d506d4
Jump to another node

0:0 - The queen will have her due in time. Today, we strike at the brain.
uid: 5bcf9a7f-c31f-9016-030c-599ac6a60f8c
> This champion holds the key to its defeat. Stand by for orders, Voss. Answer to him as you would answer to me. This champion holds the key to its defeat. Stand by for orders, Voss. Answer to her as you would answer to me. This champion holds the key to its defeat. Stand by for orders, Voss. Answer to them as you would answer to me.

0:0 - It's me, [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. You must believe me.
uid: 5debb229-4297-cc4a-7616-cc54297d5ad1
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - Githyanki freedom means nothing if the Grand Design comes to pass. We need your help, Voss.
1:0 - Githyanki freedom means nothing if the Grand Design comes to pass. We need your help, Voss.
uid: 5e106766-d44b-ff7c-ab89-aa7e0c74f53b
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> My sword is yours. We will exterminate the brain and end its plague.

0:0 - Thank you, Voss.
uid: 612e0686-5d62-8848-14db-1750025b9185
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion2 - Lae'zel spoke second inclusion in endgame voss dialogue
> null

null
uid: 618c2386-cea5-fb63-e92f-b04fd5254e79
Jump to another node

0:0 - We're wasting time. We need to face the Netherbrain.
uid: 626e7c31-bd86-007f-8f47-f4538c79522d
> This champion holds the key to the Grand Design's end. Answer to him as you would to me. This champion holds the key to the Grand Design's end. Answer to her as you would to me. This champion holds the key to the Grand Design's end. Answer to them as you would to me.

0:0 - I know what I see - a ghaik master and its servants.
uid: 627e9511-2c1e-c502-c4eb-3e02747964e2
Node context: GAYK - a bit guttural.
> Whoever you are, whatever you are, you are overdue a death. Hta'zith!

0:0 - The fight isn't over. Not while my heart still beats.
uid: 6286b519-83d9-a4be-2a6a-7074ff1eca31
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Then let it set the rhythm to which our people march.

0:0 - Stand down, Voss. There will be no Githyanki Empire if the Netherbrain sparks the Grand Design!
uid: 64448671-2e64-5071-6e93-71f4b5b218b0
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - When the hammer struck, the heir's psionic cry shook the planes and marked his locus. I couldn't have imagined...
uid: 673cc790-8df6-115c-0711-95ef230e2dd8
> Find your nerve, my friend. Today, we strike at the brain.

null
uid: 67663153-9156-1d31-d9cf-ad421fbca5a3
Jump to another node

- Roll sucessful -
null
uid: 6aa30ca1-e8fa-543c-bd52-e1826e63af0d
> null

0:0 - Vlaakith will not give up easily. Is her defeat truly the way forward?
1:0 - Vlaakith will not give up easily. Is her defeat truly the way forward?
uid: 6aefddc8-b86d-20c0-151f-a738ca872936
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> The Githyanki Empire is stronger with a free people. What use is a mighty dragon if you've severed its wings?

0:0 - Voss! Gith'ka tavki krash'ht!
uid: 6bba1978-13b4-f27a-bd49-40f218210f54
Node context: GITH-ka TAHV-kee KRAHSHT! - Gith's light guides us!
> What?!

0:0 - Whoever you are, whatever you are, you are overdue a death. Hta'zith!
uid: 6d2f24a5-a498-1aca-4ac7-fb690330bf76
Node context: Heh-TAH-zith! Die, creature!
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 6d5bec78-92c3-173c-229c-37df39d7f325
> null

null
uid: 6e80588d-087e-6978-fce6-08b599bafcdc
Jump to another node

0:0 - Lae'zel, T'lak'ma Ghir! Can it be?
uid: 6fff5a13-b37e-f6c8-dd6d-f06066978fd4
Node context: teh-lock-mah-GEAR - sister in freedom.
> Thanks to you, the skies above Tu'narath shall tremble with psalms!

0:0 - The Grand Design must be ended. A sacrifice had to be made.
uid: 7039abfe-b202-ee15-9b6c-6c2a20cbd330
- 0 Check flag(s) (Local):
   false - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion3 - Laezel said a sacrifice had to be made
> The duty fell to me. I am not long for this world - or any other.

0:0 - It couldn't be helped, Voss. But together, we can lead in Orpheus' place.
uid: 71a3da6d-8418-27c9-caa2-12bebe4be011
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null (roll sucessful)
> null (roll failure)

0:0 - But when the brain withers, so too does our alliance. It will not just be Vlaakith that hunts you once the embers of battle cool down.
uid: 72dc023f-01b6-3b51-5c1d-5f0aebb529bf
> null

0:0 - What of Vlaakith? What of our liberty?
uid: 7644b6e6-a87e-e94a-f7c8-87ec78edb6a3
Node context: Sad and disheartened to see his prince turned to illithid.
> You underestimate your own people. Their imaginations have kept the name Orpheus alive for millennia.

0:0 - This was a necessary sacrifice to end the Grand Design.
uid: 768a9b64-06de-b5a8-6d21-4c9e283e2ce8
> null

0:0 - I came to face the Netherbrain. If I have to kill you first, so be it.
uid: 77422844-a819-c824-42b9-ae5dd0525bf8
= Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - You underestimate your own people. Their imaginations have kept the name Orpheus alive for millennia.
uid: 791fb641-a9a5-fac7-3d58-1f03a463bffe
- 0 Set flag(s) to (Global):
   true - END_VossEncounter_Event_GithReinforcementsAwarded - Convinced Voss to help your cause not murder you
> Bring them my message, tell them my fate. Some will doubt, some will mock. But some will listen, and the spark will be lit.

null
uid: 7c1b50eb-b13d-4636-8671-72a2fb8bc75c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> The Grand Design must be ended. A sacrifice had to be made.

null
uid: 7c1caedc-9b01-b354-e2d3-7fd8f5fff625
- 0 Set flag(s) to (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_successfulpersuade - successful persuasion
> null

0:0 - Still want to attack? I'm ready when you are.
uid: 7d6d6658-54df-9bba-1d03-b2432e511687
> Enough. Stand down, both of you.

0:0 - An illithid in guise, an old ally in truth. She took this form so I might end the Grand Design.
1:0 - An illithid in guise, an old ally in truth. He took this form so I might end the Grand Design.
2:0 - An illithid in guise, an old ally in truth. They took this form so I might end the Grand Design.
uid: 7dfe0fef-a2ec-0c89-7ce3-4bbf2bd8fe36
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Tsk'va! Can it be?

0:0 - It couldn't be helped, Voss. But together, we can lead in Orpheus' place.
uid: 80fe27c8-9118-d130-045f-56a6e2f58d03
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null (roll sucessful)
> null (roll failure)

0:0 - Voss - you know not what you speak of.
uid: 870f38c3-8ea3-46d2-3141-10cd1b120f18
> null

0:0 - Spare me your thanks, Hshar'lak.
uid: 878853c7-c415-0cfe-1091-e0ce204c388b
Node context: h-SHAR-lack - traitor
- 0 Check flag(s) (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion2 - Lae'zel spoke second inclusion in endgame voss dialogue
> Now go. I stand at the ready.

0:0 - Is'tark. Chraith!
uid: 87d54c7d-a541-7e8b-77df-050f4f4258e6
Cinematic: Waiting in hostile pose. General hostile stance and no weapon is fine.
Node context: ISS-tark. KRAYTH! (A bit guttural) - angry that player has killed off Prince Orpheus
> null

null
uid: 8f3c6415-6540-7be0-b6f2-5ac62dd7974a
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 90bbdd5a-3bb5-4a01-b231-81313c57251d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Spare me your thanks, Hshar'lak.

- Roll sucessful -
null
uid: 9147f827-9307-9b14-876d-7fa646caae0c
> Mother Gith, hear me. Yisk Gith'ka tavki krash'ht!

0:0 - Mighty Voss, your words lift me. Vlaakith will splinter like glass and vanish like smoke.
uid: 9222a318-b8a8-6a64-7344-6022e0d39eb3
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> Sha'vah Orpheus!

null
uid: 9399f585-6e3b-68cb-4a4c-930266250356
Jump to another node

0:0 - As you wish. I stand at the ready.
uid: 93ca7e19-bc0b-e087-55e7-559787c3fb7d
> Your friendship, your constancy - when I fell to despair, they elated me. Thank you, my friend. Sha va zai.

null
uid: 965a70ff-dcf9-4990-a2da-c3a30c7042f6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Silence your blasphemous tongue, Voss.
> Voss - you know not what you speak of.

null
uid: 979189ff-8822-4397-82d2-80fafb6380e9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Thank you. Orpheus would have asked for no less.
> Thank you, Voss.

0:0 - Orpheus will take the truth to the people. We will slay the lich queen. Our chains will be cleaved.
uid: 997cb363-36e5-29f8-3c1e-6814d425df9a
> null

0:0 - I have every reason to kill you. And yet, I believe you.
uid: 9bc8f8b6-05b8-fd5b-16e9-a6c015de5a81
> I cannot let the ghaik empire swarm the Astral Plane. And it seems you are my best hope of an ally.

0:0 - Sha'vah Orpheus! Sha'vah Orpheus! Sha'vah Orpheus!
uid: 9e3fad80-fbc7-4124-110d-8a0179489ceb
Cinematic: Crying out, hailing his prince, putting his arm up at the beginning of line and dropping it at the end.
Node context: Sha-va Orpheus! Hail Orpheus!
> Voss, my most loyal friend. How good to set eyes on you.

- Roll failure -
null
uid: 9e5a20f5-ea70-0213-1eab-3db8dcf66ca0
> Silence. You've made your choice, and I've made mine. Hta'zith!

null
uid: 9ed4ac87-fb02-4bdd-bdb7-ec3b38234244
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Stand down, Voss. No githyanki will ever be free if the Netherbrain sparks the Grand Design!
> Stand down, Voss. There will be no Githyanki Empire if the Netherbrain sparks the Grand Design!

0:0 - When you have need of my aid, call me to battle.
uid: 9fa705f7-182a-24a9-f5c1-29cd372b3cb3
> null

null
uid: 9fd3be75-212c-80ba-02ee-f232c353964b
- 0 Set flag(s) to (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_successfulpersuade - successful persuasion
> You think you can - wait. I know that voice.

null
uid: a13a477c-07b6-5de9-d80a-c01e96488602
Jump to another node

0:0 - The heir's psionic cry shook the planes and marked his locus. I will avenge him!
uid: a27b4ae3-d367-a41e-d921-a8c38742cacc

0:0 - I am no thrall, and this is no ghaik. This was a necessary sacrifice to end the Grand Design.
uid: a6721cae-bc34-4f60-9a4f-a4d34bd78512
> null

0:0 - This champion holds the key to the Grand Design's end. Answer to him as you would to me.
1:0 - This champion holds the key to the Grand Design's end. Answer to her as you would to me.
2:0 - This champion holds the key to the Grand Design's end. Answer to them as you would to me.
uid: a894ef33-458e-c414-d269-ee86bda1cc35
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Your Majesty...

0:0 - You held the future of your own people in your hands. How dare you take our prince from us?
1:0 - You held the future of a people in your hands. How dare you take our prince from us?
uid: ae36ab6c-0ab0-3df7-7ddc-3cb1dc177711
Node context: Angry that player has killed off Prince Orpheus
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> How dare you parade around this abomination?
> How dare you parade around this abomination?
> How dare you deny our freedom?

null
uid: ae36be0f-2b3c-1227-f108-f7d1db35e0b3
> *Time slows to a crawl while he scrutinises you.*

null
uid: af798674-c50f-8073-27a3-07a2b5010090
> Vile thing. My prince is dead, his death scream heard across the entire Astral Plane. Our future broken.

0:0 - Now - to the Netherbrain. Let it be the first victim in the War for the Skies.
uid: b03c2a11-1cad-8cba-0347-d3bf6bb1605d
Node context: Not triumphantly, just matter-of-factly.
=== END NODE ===

null
uid: b0abf6a7-067c-4689-83f0-97abd3c36296
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> *Lae'zel remains painfully silent in the face of Voss' fervour. She still seeks Vlaakith's favour.*
> Mighty Voss, your words lift me. Vlaakith will splinter like glass and vanish like smoke.

0:0 - Enough. Stand down, both of you.
uid: b2f3d185-f1b7-a5cd-51b2-46c49019586f
Cinematic: Voss goes from hostile stance to normal stance
> null

0:0 - Then let it set the rhythm to which our people march.
uid: b61d2f5b-fbb5-144f-b9a5-2f61d577001d
> Vlaakith's power is finite. The resolve of the githyanki not. For as long as she binds them, there will be those who resist.

- Roll failure -
null
uid: b733d389-6474-3e56-d441-c5a6e2d1e72f
> null

0:0 - No. It can't be.
uid: b7924fe9-6a60-1733-427a-a70a5efdb506
Node context: Still shocked. Sad and disheartened to see his prince turned to illithid.
> And yet it is. Orpheus took this form so we could defeat the Netherbrain.
> That's no way to talk to your prince.
> Still want to attack? I'm ready when you are.

null
uid: baf1dcc1-e8ef-4b32-8a3c-1d694905143b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> The Grand Design must be ended. A sacrifice had to be made.

0:0 - That's no way to talk to your prince.
uid: bc3938ea-5fcb-c283-91c7-def77bdfa56e
> Then it's true. Orpheus - my prince. What's become of you?

0:0 - Forward - the Netherbrain falls this day. Let it be the first victim in the War for the Skies!
uid: bc69a174-2708-f9a8-a112-715cf30ffc45
Node context: Trumphantly
- 0 Set flag(s) to (Global):
   true - END_VossEncounter_Event_GithReinforcementsAwarded - Convinced Voss to help your cause not murder you
=== END NODE ===

0:0 - By the Nine Hells, how did you find us?
uid: bfa53705-d58e-983c-752d-eafe02e4891d
> When the hammer struck, the heir's psionic cry shook the planes and marked his locus. I couldn't have imagined...

0:0 - You want my head? Just try and take it.
uid: c02157db-0595-3125-4ed0-868d0c8201f2
> null

null
uid: c0e9bbc3-8c9f-c35b-a16d-8aeb0123227f
> This champion holds the key to the Grand Design's end. Answer to him as you would to me. This champion holds the key to the Grand Design's end. Answer to her as you would to me. This champion holds the key to the Grand Design's end. Answer to them as you would to me.

0:0 - *In his eyes, his people's past and future, fighting as he tries to understand the true path, the right path. The weight of responsibility, heavy upon him.*
uid: c14cbc3a-a00e-52c4-d84c-829ac4d1babe
> I have every reason to kill you. And yet, I believe you.

0:0 - Stand down. The true heir has spoken!
uid: c21539fb-22c1-d927-410b-90800b453767
> No. It can't be.

null
uid: c3e6dcd3-f509-1ef1-4211-a4a40a905ffc
Jump to another node

0:0 - And yet it is. Orpheus took this form so we could defeat the Netherbrain.
uid: c56d0cd4-e418-9b2d-4025-ce2e46158758
> Orpheus - my prince. What's become of you?

null
uid: c6620220-9559-6ae1-7361-6a29474d3206
> null

- Roll failure -
null
uid: c684898e-7f12-c755-8499-b8779456083e
> null

0:0 - *Lae'zel remains painfully silent in the face of Voss' fervour. She still seeks Vlaakith's favour.*
uid: c80d0398-23fd-9cea-dc82-937a7cff944f
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: caaf3bf5-02ca-5549-d78b-7e18fa0ea727
> null

0:0 - Hta'zith!
uid: cae26c6f-2965-c2b5-366f-378b3b0ed4c0
Node context: Heh-TAH-zith! Die, creature!
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I will spare you. In fact, I will help you.
uid: cc0cd1e6-a079-30f0-b53c-6ba84a1b4387
> But when the brain withers, so too does our alliance. It will not just be Vlaakith that hunts you once the embers of battle cool down.

null
uid: cdd1407a-04e8-4e69-8193-450be73fe164
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Thank you, Voss.

0:0 - Sha'vah Orpheus!
uid: ce101d4e-c400-994d-6f8b-9d1cf8707868
Node context: Sha-va Orpheus! Hail Orpheus!
> null
> null

- Roll failure -
null
uid: cecfd172-8397-3cce-f36f-6b328fdf5d6e
> null

- Roll failure -
null
uid: cf0c8fac-c5b2-6b47-f09f-0d19efc897c9
> null

- Roll sucessful -
null
uid: d0811959-42dc-f155-9a21-d1a1687985dd
> null

0:0 - How could you know that Orpheus died?
uid: d201ef32-6043-cf6e-7c72-05653fae826e
> The heir's psionic cry shook the planes and marked his locus. I will avenge him!

0:0 - Vlaakith is too powerful. She will destroy the movement before it can spread.
uid: d23d975f-7796-90f3-cf6b-2e8d1752cbe3
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Vlaakith's power is finite. The resolve of the githyanki not. For as long as she binds them, there will be those who resist.

0:0 - You have stolen everything from me, illithid. And you will suffer for it!
uid: d3339c68-6c1b-d878-a55b-a447e645a796
> It's me, [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. You must believe me.
> I came to face the Netherbrain. If I have to kill you first, so be it.
> Cry a prayer to Gith. 'Yisk Gith'ka tavki krash'ht.'
> Attack.

0:0 - The Prince of the Comet has come!
uid: d511c2f7-9e81-3320-89bb-f8ddb60f1e73
- 0 Check flag(s) (Global):
   false - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
   true - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
   false - END_IllithidOptions_State_AssimilatedOrpheus - The Emperor has assimilated Orpheus
> Sha'vah Orpheus! Sha'vah Orpheus! Sha'vah Orpheus!

null
uid: d64dbd14-893d-e5ca-95a1-fc817c6e0917
> null

0:0 - Orpheus went mad and attacked me. I had no choice but to kill him.
uid: d700ed3a-8352-22ca-db72-21011767c21f
= Roll SkillCheck Deception (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null (roll sucessful)
> null (roll failure)

0:0 - Orpheus went mad and attacked me. I had no choice but to kill him.
uid: d7403f71-9973-39f9-21c1-fdd868770b86
= Roll SkillCheck Deception (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null (roll sucessful)
> null (roll failure)

0:0 - I have spoken.
uid: d7d136fc-53e7-81ba-8f4b-819316edcd8c
> As you wish. I stand at the ready.

0:0 - You think you can - wait. I know that voice.
uid: da2afe2f-b5e7-7efa-769e-28ade141bf89
> null

0:0 - *Time slows to a crawl while he scrutinises you.*
uid: dbf943fe-a106-70b6-fb11-7d5cdd842f6e
> *In his eyes, his people's past and future, fighting as he tries to understand the true path, the right path. The weight of responsibility, heavy upon him.*

0:0 - *Lae'zel remains painfully silent in the face of Voss' fervour. She still seeks Vlaakith's favour.*
uid: e026a944-369d-62e3-67c7-f8544e8fe6bf
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Vile thing. My prince is dead, his death scream heard across the entire Astral Plane. Our future broken.
uid: e2fba567-f96d-15fc-ffab-6f5364995635
> You have stolen everything from me, illithid. And you will suffer for it!

0:0 - Lae'zel, T'lak'ma Ghir. Thanks to you, the skies above Tu'narath shall tremble with psalms!
uid: e34623fd-ad8c-fb68-6362-d3168fcd30bc
Node context: teh-lock-mah-GEAR - sister in freedom.
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Orpheus will take the truth to the people. We will slay the lich queen. Our chains will be cleaved.

0:0 - As you wish, Prince Orpheus.
uid: e3fff0f0-9fff-097a-6c5e-70ec2151ca80
> Forward - the Netherbrain falls this day. Let it be the first victim in the War for the Skies!

0:0 - Orpheus will take the truth to the people. We will slay the lich queen. Our chains will be cleaved.
uid: e477b1a8-de87-0ced-94ca-1310f23c0ae8
> null

null
uid: e59d8052-bfa1-5d95-331d-37490fa948ae
> You held the future of your own people in your hands. How dare you take our prince from us? You held the future of a people in your hands. How dare you take our prince from us?

null
uid: e5d06fec-2447-0d0d-db8d-d6e65c4b9b72
Jump to another node

null
uid: e5d8abbc-af34-3c76-475a-c03a773d11e4
Jump to another node

null
uid: e6efce81-7901-b9e1-7327-a77fa7d9cd7a
Jump to another node

null
uid: e722e096-b2b0-4130-a5cf-7476053747ac
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> It is true. Voss - I am no thrall. This was a necessary sacrifice to end the Grand Design.

null
uid: e9487209-cc90-4d5b-895d-ebb2fbdb1507
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Yisk Gith'ka tavki krash'ht. I am no thrall, and this is no ghaik.

null
uid: ec0d5028-92c2-6442-c501-1d7faad42912
> When you have need of my aid, call me to battle.

0:0 - Your friendship, your constancy - when I fell to despair, they elated me. Thank you, my friend. Sha va zai.
uid: ec415bc3-900a-138e-86a4-bec92a9c140a
Node context: Shah-vah-zye. 'I love you.'
> Sha va zai.

0:0 - How dare you parade around this abomination?
uid: ece761b4-2c59-1ab0-6cf5-cee0811b5681
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
> null

0:0 - By the Nine Hells, how did you find us?
1:0 - By the Nine Hells, how did you find us?
uid: ed50bc84-592a-7f70-2f20-2f626f2da813
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> When the hammer struck, the heir's psionic cry shook the planes and marked his locus. Vlaakith will have heard it too. And she won't stand idle.

0:0 - Bring them my message, tell them my fate. Some will doubt, some will mock. But some will listen, and the spark will be lit.
uid: ed7ef7da-5ed6-8e78-d27a-eaa12e6344e0
> The fight isn't over. Not while my heart still beats.
> Vlaakith is too powerful. She will destroy the movement before it can spread.
> Githyanki freedom means nothing if the Grand Design comes to pass. We need your help, Voss.
> We're wasting time. We need to face the Netherbrain.
> By the Nine Hells, how did you find us?

0:0 - Unforgivable.
uid: ef3d6990-f7f4-b632-2b32-a5bf5d629c89
> Go ahead, kill me - and let the Netherbrain put the Grand Design in motion.
> Orpheus went mad and attacked me. I had no choice but to kill him.
> It couldn't be helped, Voss. But together, we can lead in Orpheus' place.
> Vlaakith lives! May the queen forever reign!
> You want my head? Just try and take it.

0:0 - Thank you, Voss.
uid: ef469395-f55f-4baf-a690-7617dd183957
- 0 Set flag(s) to (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion2 - Lae'zel spoke second inclusion in endgame voss dialogue
> null

0:0 - Lae'zel, T'lak'ma Ghir. Thanks to you, the skies above Tu'narath shall tremble with psalms!
uid: f0705ff2-abb8-4033-a8f2-d45336b0cba5
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion - Lae'zel spoke inclusion in final Voss dialogue
> Orpheus will take the truth to the people. We will slay the lich queen. Our chains will be cleaved.

0:0 - Yisk Gith'ka tavki krash'ht. I am no thrall, and this is no ghaik.
uid: f1904ed7-be0a-4155-8639-cb00f9b6acd7
> This was a necessary sacrifice to end the Grand Design.

null
uid: f19c18f6-d88c-e13a-a337-bcf9436f960c
> null

- Roll sucessful -
null
uid: f266ced0-14df-d640-024c-f989bcc6a953
> null

- Roll failure -
null
uid: f2c93850-de4e-3f36-e1c8-48121fe5f8a2
> null

0:0 - The Grand Design must be ended. A sacrifice had to be made.
uid: f36db7d8-c2a2-4291-a7cf-fb407260d47a
- 0 Set flag(s) to (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion3 - Laezel said a sacrifice had to be made
> null

- Roll sucessful -
null
uid: f3ba6878-5f78-30cf-1126-7cc67d08ecb6
> null

0:0 - Tsk'va! Can it be?
uid: f42661f0-6a06-5f24-aa9f-8adc94e6286e
Node context: tsk-VAH! (SHIT)
> Thanks to you, the skies above Tu'narath shall tremble with psalms!

0:0 - Sha'vah Orpheus!
1:0 - Sha'vah Orpheus!
uid: f445233d-ed98-d44e-e3d2-37576d51e2db
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - I cannot let the ghaik empire swarm the Astral Plane. And it seems you are my best hope of an ally.
uid: f74d35e2-296e-67ad-6fda-938c82ae78be
> null

0:0 - Stand down, Voss. No githyanki will ever be free if the Netherbrain sparks the Grand Design!
uid: f759f664-063c-487d-9170-767fc3f2e3a1
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - Voss, my most loyal friend. How good to set eyes on you.
uid: f7a9e2ad-6e1e-ca92-cce5-e3c6443e7db7
> You honour me, Your Radiance.

0:0 - Vlaakith lives! May the queen forever reign!
uid: f856ecf6-b3fc-5274-8f86-0f0937d3dbdc
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Silence your blasphemous tongue, Voss.
uid: f8fa28e3-9683-47fc-8553-e7310a3d3462
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - Mighty Voss, your words lift me. Vlaakith will splinter like glass and vanish like smoke.
uid: f91fe92c-a58e-4a46-8ab7-7cd9a8376390
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> Sha'vah Orpheus!

0:0 - It is true. Voss - I am no thrall. This was a necessary sacrifice to end the Grand Design.
uid: f9c843d1-f240-4cb5-99b8-50f9e19c14e3
> null

0:0 - Silence. You've made your choice, and I've made mine. Hta'zith!
uid: fa19a678-ba55-c7d4-4a65-3b4c334e5cfa
Node context: Heh-TAH-zith! Die, creature!
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: fa30f4e9-efb6-369f-c124-92cc38853843
Jump to another node

0:0 - May the prince have not fallen in vain. Orpheus gha'g shkath zai.
uid: fadb6859-3583-671c-9133-85da56d3b408
Node context: Orpheus gawg shkaath ZAI. For the honour of Orpheus.
- 0 Check flag(s) (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion2 - Lae'zel spoke second inclusion in endgame voss dialogue
> Now go. I stand at the ready.

- Roll failure -
null
uid: faee9f01-d1c8-12ff-6fae-4c44c7490924
> null

null
uid: fba6d3bc-a1e9-5c6e-1b68-38a67fbe1f2d
Jump to another node

0:0 - Thank you. Orpheus would have asked for no less.
uid: fdd1d16f-651a-4de9-bff8-4891984986c1
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 0 Set flag(s) to (Local):
   true - 454fc212-7e03-31c2-6f2d-de030928ea43_LaezelInclusion2 - Lae'zel spoke second inclusion in endgame voss dialogue
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_AD_FodderCombat_001.lsj
Synopsis:


0:0 - You will bleed for Her glory.
uid: 01ea23a5-2935-47d0-86ee-c01b37c5cacb
Node context: spoken like a brainwashed cultist defending a goddess
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_HighHallInterior_AD_Brainquake.lsj
Synopsis:
The player has just entered High Hall Interior. They are on the last stretch before the battle with the Netherbrain. Touching the brain stem causing it to emit a brain quake, taunting the players.

0:0 - -- not here --
- come - rise-
-JOIN-
-- waiting -

uid: f2ae4b50-da52-4473-9b00-f83437e5989a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GodsAndMonsters_WithersMeeting.lsj
Synopsis:
Withers approaches Bane, Bhaal, and Myrkul, waving his finger at them in dissaproval.

0:0 - Gods thou may be, yet thou hast proven thyselves fools, every one.
uid: 0f4aa82f-4e30-f86d-5712-72b80b9a2f43
Cinematic: Close-up of painting.
> The supplication of Bane.

0:0 - I overestimated thee. They did not.
uid: 1314653a-4b98-45a8-a2d4-9dc4a14d3055
> Vermin, away. Thou wilt trouble us no more.

0:0 - The death mewl of Myrkul.
uid: 2a20905f-6f71-fcc8-23a6-2d0827792eda
Cinematic: Withers looks at each of them on the painting.
> Felled by mortals.

0:0 - Thou sought to bolster thy strength by taking away the souls of mortals. But souls vanish when their hosts become mind flayers.
uid: 2a656147-bb2f-dbaa-407c-817e286759ae
> Didst think the other gods would not notice?

0:0 - Felled by mortals.
uid: 2a9cf78e-144f-d8d1-b25a-5a2e6422ca94
> I overestimated thee. They did not.

0:0 - Vermin, away. Thou wilt trouble us no more.
uid: 64ee2473-8f27-5255-7199-76b7c47643a1
Cinematic: He turns from the painting and walks away. Fade to black.
> null

0:0 - The whimper of Bhaal.
uid: 72eda433-c65c-caf7-1712-2a8e78665d25
Cinematic: Withers looks at each of them on the painting.
> The death mewl of Myrkul.

0:0 - Didst think the other gods would not notice?
uid: a600b43e-fd50-fd3d-197c-69076b9211a4
> Gods thou may be, yet thou hast proven thyselves fools, every one.

0:0 - The supplication of Bane.
uid: d3452cbc-688b-3f3b-6d83-6824bc764e6e
Cinematic: Withers looks at each of them on the painting.
> The whimper of Bhaal.

0:0 - Didst truly believe thy ploy would succeed? Didst believe I would not notice?
uid: f02d8703-9f07-40c6-8bf6-57170615c89f
Cinematic: Withers approaches painting.
> Thou sought to bolster thy strength by taking away the souls of mortals. But souls vanish when their hosts become mind flayers.

null
uid: f241f5aa-4d60-0a34-dcdb-811804fca3b9
=== END NODE ===

0:0 - There thou art. The Dead Three. Thy faces, gods. Thy actions barely worthy of the name.
uid: f35256c8-4c7f-7eb0-39aa-ded02c937030
Cinematic: Withers walks up to an altar in his Act 1 crypt.
> Didst truly believe thy ploy would succeed? Didst believe I would not notice?


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GodsAndMonsters_WithersChronicles.lsj
Synopsis:
Scene that plays after END_GodsAndMonsters_WithersMeeting in which Withers settles the accounts of what happened to all the characters after the events of the game ended.

0:0 - Poor noble Wyll. His soul once bound, now freed in death, and never to be seen again.
uid: 001d705c-cb29-ba54-7c34-3fac09d366ab
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Wyll - Set when Wyll is part of the team, meaning recruited, regardless of whether in camp or in party
> Sweet Karlach, her death was foretold, and yet what life was left was ripped from her before her time.

0:0 - Thee.
uid: 01e10f3e-f5ca-0630-f346-bf190cb5b658
Cinematic: Withers breaks the 4th wall and looks to camera.
> Didst think I had forgotten thee? Thou art gone in body, yet something of thy spirit doth remain - thy soul. That indivisible part of thee.
> Thy wizard sacrificed himself to save the world.
> Thou didst claim a place in the pantheon, thy divinity unassailable, the Karsite Weave obeying thy every command.
> Thou didst dare to challenge Mystra, to claim her domain as thine own.
> Thou didst restore thyself in the eyes of Mystra, giving unto her the Crown that threatened to destroy mortality and magic alike.
> Thy hubris was thy downfall once again. Thou didst reforge the Crown without knowing the true nature of its power, or the orb within thy chest.
> The Crown was lost to thee, but thy story was not over. Mystra witnessed thy selflessness in defeating the Netherbrain, and saw fit to reward thee.
> null
> null
> null
> null
> null
> null

0:0 - The Emperor survived so far, only to have its plan fail.
uid: 022df94a-9066-35f9-61cd-e144a6b1a52e
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
> null

0:0 - And he does so with his husband at his side. The only argument between them - his insistence on bringing his books.
1:0 - And he does so with his wife at his side. The only argument between them - his insistence on bringing his books.
2:0 - And he does so with his spouse at his side. The only argument between them - his insistence on bringing his books.
uid: 0369d23d-beb2-3448-0076-087cadd300ce
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_GaleMarried - Gale and Avatar are Married
> null

null
uid: 0398ff95-543d-7afa-0e00-b99b65588adb
Jump to another node

0:0 - No rest, for she who would keep the world from chaos. Just the lull between battles - never long, but sometimes enough.
uid: 03d66d8f-18dd-0728-813b-183673d419af
> null

null
uid: 0430214a-79f0-deb4-5ab5-4d824b36232a
- 0 Check flag(s) (Global):
   true - ORI_Wyll_State_IsDevil - Wyll has turned into his devil form.
> null
> null

null
uid: 04cd7d4e-bafc-1c1b-3235-e36137108267
Jump to another node

0:0 - No less noble in his new role. The Blade of Avernus hath set his sights on the Hells, preying on the devils and demons who threaten the Sword Coast.
uid: 051f839b-0f93-ce60-0874-7d9dec2ee9be
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
> His devilish visage is a boon to him in this, for they do not see him coming 'til he striketh, and he striketh fast, and true.

0:0 - But for every thread thou sewed, so did the gods unravel another.
uid: 062e402a-f331-6762-3a75-85bfff099962
> Sleep, rest, revel. But be ready. For thou mayest yet be needed.

0:0 - Hence, thy will to sacrifice thyself a second time. Yet - here thou art, speaking with me. How can it be?
uid: 07598318-41bc-4dca-6e26-6a1e80cdacf3
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_Suicide - Global Version of BrainBattle Suicide flag
> I ask of thee - what is't that doth outlive a mortal life, but a soul? And yet, thou art illithid...

0:0 - Thou confessed thou had not thought upon't.
uid: 07f99779-6813-8dcd-dc37-1c2f99e99066
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_IllitihidSoulEmptyThoughts - No thoughts on illithid souls
> Now thou art illithid, thou must know the truth.

null
uid: 0897ea2c-4f0d-a3fe-502d-a9492c373b2a
Jump to another node

0:0 - He and his love scour tomes and ancient texts, seeking a way to return him to the light. Their search hath bourne no fruit yet, but they hunt on.
uid: 099b1ab9-e49f-cf8f-7985-ffa8029c5d43
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_SeekingTheSun - In his Endgame RomanceFates dialog, the avatar promises to help Astarion find a way to walk in the sun again.
> null

0:0 - Thou wilt make thy mark on wizardry, Gale, and I shall be there to witness it.
uid: 0a046ea6-214b-1f53-ec53-c7d1d6f9c25a
> null

0:0 - An illithid can only operate in the shadows for so long before it needeth a puppet.
uid: 0ab4100e-6418-9fe1-a1aa-a6a81c585b0d
> Thus concludes the ledger. My debts are paid, but for one.

null
uid: 0bd51488-05d6-1429-b09d-b0ed0ea33e92
Jump to another node

null
uid: 0c451149-7328-b3ab-a58f-471f1ff752cf
Jump to another node

null
uid: 0dbce3ec-14bf-2f1f-7d17-ffeeba7dd1f6
Jump to another node

0:0 - He never did face his master. But with his love beside him, new courage hath he found.
uid: 0decde68-b116-4b09-1bf4-e9e021323bdf
> Cazador's days are dwindling now - it will not be long before they find him, and put an end to all his wrongs.
> He hideth from Cazador still, but not in fear. For he knoweth that even if he were ever found, he would not be alone.

0:0 - But thou art as much a hero in this tale as he.
uid: 0eb31636-c47d-231c-12cf-73a20d61cbcc
Node context: Emphasis on 'thou'. 'thou' switching here to mean someone else (not the person he was addressing before)
> Thou played thy part in weaving the fabric of fate itself. But for every thread thou sewed, so did the gods unravel another.
> Karlach, thy spirit singeth, even in thy form, so changed.
> null
> null
> null
> null

0:0 - Rumours abound among the flock of what their mistress does when she slinks away in the dead of night - and with whom she meets. Yet none dare pry.
uid: 0ebfb0ed-1210-d1af-1090-72fd0a109c9a
> Wyll.
> null

0:0 - Thou wast thy Father's favoured yet thou cast favour aside. Thine courage was rewarded with lunacy. For Father's disappointment in thee hath no bounds.
uid: 0f97a537-7197-6ea0-8c29-d3927d48d77c
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_DarkUrgeAvatar - Dark Urge Avatar is present in the party
   true - ORI_DarkUrge_State_BhaalDisappointed - DU failed through an edge case the Bhaal temple quest, without accepting or resisting Bhaal
> Thou were wise to seek refuge from the quickening madness with thy death.
> Thou didst try to do the noble thing, but thou wast not meant for such a noble fate. Thy dark desires prevailed, no metal bars could bind them.
> null

0:0 - Though she did not restore thee as her Chosen, she believes in thy potential yet. She cured thee of the orb's affliction, that thou mayest continue thy studies of magic with improved and blessèd wisdom.
uid: 0fac2998-d7cc-4b92-436a-064bc5696357
> null

null
uid: 0fe0500f-d4e8-ba2e-0fcc-316b772cd3a9
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_WyllPartneredWithKarlach - Avatar Origin partnered with Karlach
> The Blade still doth devote himself to the protection of the weak, though now he doeth so from the fires of Avernus, alongside Karlach.

null
uid: 1065c15b-0022-ab34-9698-ffb5963a3937
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithWyll - Global version of the Wyll partnered flags for nesting dialogues
> Grand Duke though he may now be, every highsun, Wyll still maketh time to tend to more humble roots.
> Grand Duke he may now be, but Wyll's heart doth remain unchanged. To this day he continueth to be champion to the lost and the downtrodden, and bringeth to them fresh hope.

null
uid: 108c8e4e-2a10-b20d-25a6-7e64b91f80be
Jump to another node

0:0 - The Emperor. It hath been busy, it seems.
uid: 111fe16e-386b-e73e-0afd-8def3299f4de
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_KillEmperor - Player killed the Emperor in Brain Battle final decision moment.
   false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
> And it doth not act alone.

0:0 - But she is not alone. A rare find indeed that partner, who stands beside her now. Though the rest of the world may think it a monster, she sees its true worth.
uid: 116fa015-2e0d-389a-a416-b96095c5aeb6
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_IllithidPartneredWithMinthara - Illithid Avatar is Partnered With Minthara
> A feast of conquests opens up before them now.
> What path doth await them now is yet untold. The world entire is theirs to venture into, and perhaps theirs to claim.

0:0 - And by his word, he relinquished it unto Mystra.
uid: 127ddc7c-3bcb-0ce0-2ac8-d6b7b0f42962
> For his humility, Mystra offered him the ultimate reward - forgiveness. She re-anointed him her Chosen, and rid him of the orb.

null
uid: 128b7fdd-395d-0615-4820-a0131f487655
Jump to another node

null
uid: 12aca2dc-2a57-04d1-463d-0d5e482d00da
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Mystra was glad to see Gale relinquish the Crown, and saw fit to grant him a second chance. Though she did not rid him of the orb, it lieth dormant at last.

0:0 - A warrior to the heart, she fought for love. Renounced her people and her plane to stay for one who mattered more to her than Astral wars.
uid: 12ae477d-0bda-be5b-6914-96c7804547cb
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
> She thinketh of Karlach still, whose aching breaths she held close to her own as the tiefling's heart expired. 'Source of my bruises', she once called her, and, privately - source of her love.
> No more at peace than she would have been fighting among the stars, for such is love. But her cup is full, and her weapons shine still.

null
uid: 13062571-1992-5c9e-54a1-f733ff167352
- 0 Check flag(s) (Global):
   true - ORI_Wyll_State_FollowKarlachToHells - Avatar Wyll Opted to follow Karlach into the hells
> The Blade still doth devote himself to the protection of the weak, though now he doeth so from the fires of Avernus, alongside Karlach.

null
uid: 144e7ede-1f28-dd63-96bc-760cf07af67a
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_FollowsKarlachToHells - In his RomanceFates dialog, Astarion chooses to go to the Hells with Karlach
> His home is now a strange one, for contrary to any plans he laid, he doth find himself in Avernus, battling beside his love, Karlach.

null
uid: 14cea112-ddd6-abbd-c556-df43fd8c2c39
Jump to another node

0:0 - Poor Jaheira, she gave so much for Baldur's Gate, and never saw it rise anew.
uid: 15952166-c23a-2b80-e1c1-630c2667124c
- 0 Check flag(s) (Global):
   false - GLO_Jaheira_State_PermaDefeated - GLO_Jaheira_State_Jaheira is permanently defeated
   true - GLO_Origin_PartOfTheTeam_Jaheira - Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party
> Poor Boo, he lost best friend and brother both in Minsc.

null
uid: 15f07076-0eb7-9061-d613-91eedaa5f453
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarWyllPartnered -
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
> His love is right beside him, in body, mind, and blade.

0:0 - Zariel's forces prove an excellent distraction, as she and Karlach seek a cure for her heart. They are yet to find one, but what they find in one another is more than enough.
uid: 162ae838-2999-e58a-d083-22e57b8f39e9
> null

0:0 - But their wounds are not for Shadowheart to tend, as for now she fighteth in the Hells. For Karlach, for a cure. In time, a happy reunion may beckon.
uid: 174d681d-8144-9a9a-1c8e-7455b819d36f
> null

0:0 - But by the night orchid's bloom, her mind doth wander to old friends, and an old flame. The one light she is never sad to see, when it doth cast itself upon the steps of the House of Grief.
uid: 1884fbde-bf93-4d6d-03cf-c059fea07ed7
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_WasPartneredShadowheart - An avatar was Partnered with Wyll
> null

0:0 - Poor Boo, he lost best friend and brother both in Minsc.
uid: 18a54614-767f-8fe9-bdbb-d465a0c8a0d4
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Minsc - Set when Minsc is part of the team, meaning recruited, regardless of whether in camp or in party
> Poor Minthara. Exiled from her home, tormented by a false god, and denied her vengeance.

0:0 - What path doth await her now is yet untold. The world entire is hers to venture into, and perhaps hers to claim.
uid: 1983f69f-af81-0719-3bc9-fa1465bc2576
> null

null
uid: 19d4e51a-c6fe-dfce-f5dc-b26a232f5c31
Jump to another node

0:0 - From whence did he originate? And what purpose doth he serve? Such questions demand a lifetime of scholarship, though I fear even an immortal life will not be long enough.
uid: 1ae0026e-4ce6-2c75-c4f4-63fe0fe2591d
> Minthara.
> null

null
uid: 1c999ba9-d792-c65d-e947-774e6276ee6b
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithGale - Gale Specifically Partnered with Karlach
> But the one thing she could not do for him was cure his greatest love.

0:0 - Now she ventureth to the Hells, where she standeth against the hordes of Zariel alongside her life's great love.
uid: 1c9d112e-ad24-204f-8993-b23f06e2fc57
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> null

0:0 - Having killed his former master, he took over the palace where he was once a servant. His first act: raze it to the ground and burn away every trace of Cazador's existence.
uid: 1cd5229a-b7b8-d9b5-fa89-8f8d36c278c9
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
> null
> null
> That done, he sought out the vampire spawn released to the Underdark, that he may guide and protect them. Thousands follow him now, seeking a haven they might call 'home'.

null
uid: 1d3b600e-6e64-1f23-5804-109566c28016
Jump to another node

0:0 - I ask of thee - what is't that doth outlive a mortal life, but a soul? And yet, thou art illithid...
uid: 1d92c897-737a-ccae-ac1c-c91131652d73
> Thou hast impressed me.

0:0 - But by the night orchid's bloom, her mind doth wander to old friends and old loves - Karlach. She stayed with her as she promised, to the very end, 'til all light was gone.
uid: 1da6c985-8949-1356-c22a-a249ae764255
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithShadowheart - Shadowheart Specifically Partnered with Karlach
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> null

null
uid: 1dc6d10f-31fc-6327-c408-a3f20ce0e8e9
Jump to another node

0:0 - Hence, thy caution when it came to the continuation of thine own life.
uid: 1ef603be-cada-e214-e7f0-9759b54172c3
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_ReadyToSuicide - Global Version of BrainBattle ReadyToSuicide
> And yet thou liveth, even as a stranger unto thyself.

0:0 - Thy divinity cannot alter thy illithid nature. Thou art a god without a soul, the purest embodiment of ambition.
uid: 1f0e1d9f-3907-77e6-c298-cdc0094cf326
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_GaleGodOfAmbition - Gale became god of ambition after final confrontation with Mystra
   true - END_GameFinale_State_AvatarGaleIllitihid - Avatar Gale is the Illithid
> As thine ambitions increase, so too do thy followers. Each new dawn sees their number grow, along with thy renown.

0:0 - What path doth await them now is yet untold. The world entire is theirs to venture into, and perhaps theirs to claim.
uid: 1f7745e9-4e30-f3c2-5ca9-7a2cc0c4cfcb
> null

0:0 - She seeketh to rectify that now the only way she can - alone.
uid: 20d70502-2dcc-d62b-b4ff-3db6619ccd61
> null

0:0 - Her great love, Karlach, from whose ashes now the flowers bloom.
uid: 21a75162-4580-e1af-6a50-22d24937a79d
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithShadowheart - Shadowheart Specifically Partnered with Karlach
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> null

null
uid: 2202f3d0-ac0b-1258-ecd4-4427ed9b3bd1
Jump to another node

null
uid: 2232feca-c4f6-7948-177b-25a6979f08fc
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarWyllPartnered -
> null
> null
> null
> The Blade still doth devote himself to the protection of the Sword Coast.
> But he longeth to be free of her burden, for he longs for his shining star still. His once-partner, his love. The champion of his soul.

0:0 - He hideth from Cazador still, but not in fear. For he knoweth that even if he were ever found, he would not be alone.
uid: 2289c7f5-1afa-18d9-cd88-297fb67e6d8e
> null

null
uid: 229c2b9b-23c4-a6cb-7002-cfb52d4795f7
Jump to another node

null
uid: 22ff5861-abd9-ad0d-c0a5-36943e620271
Jump to another node

0:0 - And he is not alone. Karlach is right beside him, in body, mind, and blade.
uid: 258da4a9-7d67-3ec2-d587-6ff9c7f580e1
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachWentWithNonRomanceWyll - Karlach went to Avernus with Blade of Avernus Wyll, who was not her lover
> null

0:0 - Her story is yet to close. She liveth her life as ever she did, but misseth something in her soul.
uid: 2697561d-9370-9f6d-e602-48e85a1a811e
> null
> null
> Her great love, Karlach, from whose ashes now the flowers bloom.
> She seeketh to rectify that now the only way she can - alone.

0:0 - He is free from Mizora's leash, if not from the mental scars she inflicted. Wyll hath pledged to hunt down the devil and slay her.
uid: 26fbbb4a-8e30-7ddd-d072-edd068214e6c
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_WyllAfterMizora - In Romance scene in end game, Wyll is going after Mizora
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
> null
> null
> And he is not alone. Karlach is right beside him, in body, mind, and blade.
> His only regret, that Karlach doth not fight beside him.
> null
> null
> He maketh good progress alone, but he doth miss the companionship of his champion, his one-time love. When Mizora is slain, he doth hope to see them still.
> null

null
uid: 27955c1e-bca0-dae4-eed9-65c881e9eb12
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> But their wounds are not for Shadowheart to tend, as for now she fighteth in the Hells. For Karlach, for a cure. In time, a happy reunion may beckon.

null
uid: 28c8c9f5-e93b-b062-557d-90dbf062a5d4
Jump to another node

0:0 - Poor Shadowheart. In life, she turned from darkness. Yet in the end, darkness reclaimed her.
1:0 - Poor Shadowheart. In life, she sought darkness. And in darkness, her life is over.
uid: 2a44e8d4-3d38-1fea-3240-4c87449a6b05
- 0:0 Tag: Enemy of Shar -
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Shadowheart - Set when Shadowheart is part of the team, meaning recruited, regardless of whether in camp or in party
> Poor noble Wyll. His soul once bound, now freed in death, and never to be seen again.

0:0 - She fulfilled her destiny, returned to the stars. She achieved her lifelong desire - ascension.
uid: 2ba0c47c-c360-3e51-22f8-9ad73cb806ca
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_LaezelVlaakithPath - Laezel has chosen to ascend to Vlaakith.
> Shadowheart.
> null

null
uid: 2ba390c1-c621-6b9d-a3f2-fd271719763c
Jump to another node

null
uid: 2c9c07f2-6efc-8546-246a-e4d7d557e27c
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
   true - END_GameFinale_State_PartneredWithWyll - Global version of the Wyll partnered flags for nesting dialogues
> His love is right beside him, in body, mind, and blade.

0:0 - For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
uid: 2ca0ff38-d114-64b5-9d52-238aa004e807
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> null

0:0 - He maketh good progress alone, but he doth miss the companionship of his champion, his one-time love, and doth hope some day to see them still.
uid: 2e42ed26-4ccc-a964-4609-502c58bd8a3c
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_WasPartneredWyll - Global WasPartnered for Shadowheart
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
> null

null
uid: 2ebfd1b2-dcc4-d343-3454-f8ab26eac4ad
> The balance of the world restored. The balance of these mortals, still to be accounted for.

null
uid: 2f18e6a6-ef2d-7671-b4ce-882a557cdaff
Jump to another node

0:0 - She fulfilled her destiny, and she was not alone. She achieved her lifelong desire - ascension, with her partner by her side.
uid: 2f504d2e-b344-3044-3114-483ace27e25f
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_RomanceFates_LaezelWentWithKarlach - Laezel went to the Hells with Karlach
> Together, she and Karlach razed the Hells, and made Zariel tremble with their might.

0:0 - And yet thou liveth, even as a stranger unto thyself.
uid: 32f2b772-b18e-4e35-9c9d-2c40bfa5085f
> Thou hast impressed me.

null
uid: 3354fe8c-8764-42e4-1a6a-5a486059a7b2
Jump to another node

0:0 - As thine ambitions increase, so too do thy followers. Each new dawn sees their number grow, along with thy renown.
uid: 3429b093-cc58-e297-2a6a-127934651c6f
> Thou hast impressed me.

0:0 - Retirement finally found her. The battle over, her swords now rest upon her mantle - a decorative tribute to a life hard fought, and well won.
uid: 34a2bc3d-936e-e8d1-2b61-7c53be436d85
- 0 Check flag(s) (Global):
   true - ORI_Jaheira_State_Retired - Jaheira opted not to go ahead with the Timeless Body ritual
> Minsc.
> null

0:0 - Too obsessed with retrieving it, Gale neglected his care of the orb. Its hunger returned and consumed him, and Gale was no more.
uid: 34b09ea6-d742-9e06-1562-a2e394b60453
> The Crown doth rest at the bottom of the Chionthar to this day. Drained of all of its power, it is a mere trinket now.

0:0 - A warrior to the core, she fought for a homeland that was not her own, and in doing so, met someone she might share her life with.
uid: 3510dbd9-113b-f38d-f62e-8cac505e353b
> She thinketh of Karlach still, whose aching breaths she held close to her own as the tiefling's heart expired. 'Source of my bruises', she once called her, and, privately - source of her love.
> No more at peace than she would have been fighting among the stars, for such is love. But her cup is full, and her weapons shine still.

null
uid: 352136d9-75f0-6807-6400-0c06a601dd03
Jump to another node

null
uid: 360194e5-0bfb-b54e-2244-8b0a21aa0930
Jump to another node

0:0 - Thou hast found value in thy mortal life that even gods may envy.
uid: 3622e80e-5789-3b64-8f05-f6a0a432f3e6
> Thou hast impressed me.

0:0 - She saved her parents from the perverse Shar's torture, that they may begin a new life. Some wounds are slow to heal, and some never will. But in their salvation she hath found her light.
uid: 36e4c69e-45ac-127e-8112-8c9f1ad74bbb
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> She prepareth to venture to the Hells, where she will stand against the hordes of Zariel alongside her life's great love.
> Now she ventureth to the Hells, where she standeth against the hordes of Zariel alongside her life's great love.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> Oft doth Shadowheart's mind turn to her lost love, from whose ashes flowers now bloom.
> Oft doth Shadowheart's mind turn to her lost love, from whose ashes flowers now bloom.
> Her partner came to visit them in time. Shadowheart was nervous to introduce a stranger to their newly reclaimed lives. But their joy was only elevated by her own.
> null

0:0 -
uid: 3782cec4-ce9d-ae23-bc0d-dbf167a586b0
> null

0:0 - The lost and wandering flock to him, and in him find their home. Nature and community alike thrive in their hands, and Halsin doth smile to see it all.
uid: 37cfb732-db9d-a640-97bb-4d8693c38d46
> null

null
uid: 393175d4-073d-d57d-13fb-8acca9619b21
Jump to another node

null
uid: 3a146e27-5b0a-0ce8-f434-4471d746e0d4
Jump to another node

null
uid: 3ac70c9e-a612-c149-890b-9267fd59a629
Jump to another node

0:0 - Hell hath no fury like a Vampire Ascendant new-born - he and Karlach have taken Avernus by storm. He in search of glory, she in search of a cure for her heart.
uid: 3acad8a7-b99c-cb65-205f-75d9c75422db
> As Astarion's strength groweth, the likelihood of her cure - and their return to this plane - groweth too.

0:0 - Thou played thy part in weaving the fabric of fate itself. But for every thread thou sewed, so did the gods unravel another.
uid: 3b51306e-43b3-8bb5-072f-cc18b5bb5acf
Node context: Thou switching to addressing other player here
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> null

0:0 - In refusing Mystra's offer of Elysium, thou didst embrace a new form of immortality.
uid: 3c3bba66-339b-066a-837b-99e19b8f9571
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
   false - END_GameFinale_State_GaleInElysium - Gale left the material plane and ascended to Elysium with Mystra
   true - END_GameFinale_State_AvatarGaleIllitihid - Avatar Gale is the Illithid
> Thy soul is forfeit, but thy curiosity is not. Thou hast still much to discover, and if I know thee, thou wilt find thy rewards.

0:0 - Lae'zel.
uid: 3c782d4c-1a42-11fc-04c0-33b461487152
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party
   false - GLO_Origin_Avatar_Laezel - Set when Laezel is part of the team and avatar, regardless of whether in camp or in party
> She defied her paranoid queen, freed her people's rebel prince, and found an ally along the way.
> She defied her paranoid queen, freed her people's rebel prince, and found an ally along the way.
> She fulfilled her destiny, and she was not alone. She achieved her lifelong desire - ascension, with her partner by her side.
> She fulfilled her destiny, and she was not alone. She achieved her lifelong desire - ascension, with her partner by her side.
> She fulfilled her destiny, returned to the stars. She achieved her lifelong desire - ascension.
> Defied paranoid Vlaakith, and freed her people's rebel prince. Now she rideth the stars with him.
> Defied her paranoid queen, freed her people's rebel prince, and found an ally along the way.
> She fulfilled her destiny, returned to the stars, and she did not do it alone. She achieved her lifelong desire - ascension, with her partner by her side.
> null
> null
> A warrior to the core, she fought for a homeland that was not her own, and in so doing, made a home in it.

0:0 - And she is not alone. Her partner is still by her side, and doth soothe her with his company.
1:0 - And she is not alone. Her partner is still by her side, and doth soothe her with her company.
2:0 - And she is not alone. Her partner is still by her side, and doth soothe her with their company.
uid: 3c918681-ab6f-3578-822b-945bec3bccb9
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithShadowheart - Global version of the Shadowheart partnered flags for nesting dialogues
> null

0:0 - In more ways than one.
uid: 3dbdc4b0-0356-ee46-667c-e5b08ef83552
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_DarkUrgeAvatar - Dark Urge Avatar is present in the party
> To defy the divine desires of thy Father took no small strength of will.
> To defy both illithid infection and divine desires took no small strength of will.
> Thou wast thy Father's favoured yet thou cast favour aside. Thine courage was rewarded with lunacy. For Father's disappointment in thee hath no bounds.

null
uid: 3dc49664-65d9-26e0-4611-967dd87fdee1
Jump to another node

null
uid: 3e565f49-ee3a-53d4-8713-8f7175010329
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithShadowheart - Shadowheart Specifically Partnered with Karlach
   true - ORI_Shadowheart_State_FollowKarlachToHells - Shadowheart went to the hells with Karlach
> Zariel's forces prove an excellent distraction, as she and Karlach seek a cure for her heart. They are yet to find one, but what they find in one another is more than enough.

0:0 - Not all who see it in the fold are welcoming of it, but thanks to Halsin's efforts, their minds are turning. Nature strives for balance, through him. And harmony is close.
uid: 3e597854-a246-67e6-9166-a1dad9d641bc
> The Emperor. It hath been busy, it seems.
> null

0:0 - Now thou art illithid, thou must know the truth.
uid: 3f36b790-7f0d-102a-8252-d2c6a8e1ec63
> Hence, thy self-imprisonment to protect the lives of others. But while thy body is imprisoned, thy mind wanders yet.
> Hence, thy will to sacrifice thyself a second time. Yet - here thou art, speaking with me. How can it be?
> Hence, thy caution when it came to the continuation of thine own life.
> Hence thy revelry in thy new form.
> Thy divinity cannot alter thy illithid nature. Thou art a god without a soul, the purest embodiment of ambition.
> The challenge thou posed to Mystra did not spare thee from thy fate - a soulless aspirant to the pantheon.
> In refusing Mystra's offer of Elysium, thou didst embrace a new form of immortality.
> Though Mystra deigned to cure thee of the orb, she did not restore to thee thy mortal form.
> And yet, thou hast found value in thy mortal life that even gods may envy.

0:0 - His brush with villainy did not shake his iron sense of justice. Evil is still evil - but sometimes, just sometimes, it can be beaten into a more virtuous shape.
uid: 4067c8e7-7b3f-e608-6daf-f1d17c10b19e
- 0 Check flag(s) (Global):
   true - ORI_Minsc_State_PartneredWithNineFingers - After the confrontation at the Guildhall - Minsc spared NineFingers and grudgingly agreed to work with her.
> But it is the hamster Boo who truly doth confound me.

0:0 -
uid: 408ab536-2561-6c45-f231-021f0e1b89ad
>

0:0 - Thou didst dare to challenge Mystra, to claim her domain as thine own.
uid: 41237143-ddc7-5d93-c05e-245cd9a5a5c0
- 0 Check flag(s) (Global):
   true - END_GameFinale_state_GaleChallengedMystra - Gale challenged Mystra for God of Magic
   true - GALEAVATAR - GALEAVATARdescription
   false - END_GameFinale_State_AvatarGaleIllitihid - Avatar Gale is the Illithid
> null

0:0 - I have heard good words of thee from Mystra. She is proud of thee.
uid: 41890c36-9df1-070c-f088-07aeb528f189
> null

null
uid: 423e3fc1-df25-6165-2476-efbe770e2bb3
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarAstarionPartnered -
> And though Astarion doth spend his days sleeping once more, he doth not sleep alone.

0:0 - She thinketh of Karlach still, whose aching breaths she held close to her own as the tiefling's heart expired. 'Source of my bruises', she once called her, and, privately - source of her love.
uid: 4249b506-78ca-4d73-9c43-eb939902dcb0
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
   true - END_GameFinale_State_KarlachPartneredWithLaezel - Laezel Specifically Partnered with Karlach
> null

0:0 - Shadowheart.
uid: 4335a7c4-6dbb-6eab-010c-8b7d0ea1d6bc
- 0 Check flag(s) (Global):
   false - GLO_Origin_Avatar_Shadowheart - Set when Shadowheart is part of the team and avatar, regardless of whether in camp or in party
   true - GLO_Origin_PartOfTheTeam_Shadowheart - Set when Shadowheart is part of the team, meaning recruited, regardless of whether in camp or in party
> Lady Shar's right hand. She travelled for a while with her illithid love before returning to the Cloister.
> Perverse Shar's right hand. She hath cleansed the ranks, leaving only the most faithful. The work is never done, and she relisheth it.
> She saved her parents from the perverse Shar's torture, that they may begin a new life. Some wounds are slow to heal, and some never will. But in their salvation she hath found her light.
> null
> She saved her parents from the perverse Shar's torture, and doth care for them at home. Some wounds are slow to heal, and some never will. But in their salvation she hath found her light.
> null
> She saved her parents from Shar's torture, and secured them a home of their own. Some wounds are slow to heal, and some never will.
> She saved her parents from Shar's torture, and secured them a home of their own. Some wounds are slow to heal, and some never will.
> She made the awful choice, and liberated her parents from their pain, and in so doing, cured her own. She longeth for them still, but liveth at peace, knowing they found theirs.
> Her story is yet to close. She liveth her life as ever she did, but misseth something in her soul.

null
uid: 439786a8-5097-fdc7-cb64-799f5b9f33a9
Jump to another node

0:0 - He hath ventured to Avernus with his love. In his absence, the Council of Four ruleth in his stead.
uid: 43ee1a2a-05c1-fe24-0032-70f1b88ec267
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
   true - END_GameFinale_State_WyllPartneredWithKarlach - Avatar Origin partnered with Karlach
> His devilish form hath become a boon in the Hells - the Blade striketh fear into devils and demons alike.

0:0 - Karlach.
uid: 44fbf9d1-f766-6b7d-8fb1-89148f08715b
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
   false - GLO_Origin_Avatar_Karlach - Set when Karlach is part of the team and avatar, regardless of whether in camp or in party
> She overcame her fears to return from whence she came - and live, perhaps not the life she wanted, but the life she chose.
> null
> null
> Hers was a tragic death indeed.

null
uid: 45f77f70-73ff-68c3-abf9-bbe62fff8343
> null

0:0 - An hidden cottage he built for his old love in the Undercity, and visiteth just as he promised, with sweetbreads, brains, and tales of mirth.
uid: 462f50a7-96df-d7ff-f35a-e62c1383f8da
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_IllithidPartneredWithWyll - Illithid Avatar Partnered with Wyll
> He longs for the day that he may sway the city's opinion, and raise statues in its name - 'The illithid who saved Baldur's Gate', and captivated his heart.

null
uid: 46ef44fb-e4e9-3c21-3bef-c51bd60dda0e
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> null

null
uid: 46f978ba-e56e-9344-ba50-5aff34a1dc01
Jump to another node

0:0 - She fulfilled her destiny, returned to the stars, and she did not do it alone. She achieved her lifelong desire - ascension, with her partner by her side.
uid: 470b01c4-ccf3-5d9c-e3c3-7838ab33dd4d
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PlayerLaezelVlaakith - Player chose to ascend with Laezel
> null

0:0 - With his former master dead, the spawn took the palace where he once served. His first act: raze it to the ground and burn away every trace of Cazador's existence.
uid: 48010dea-ba1c-5624-00c9-171e4f0db349
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
> null
> null
> That done, he sought out the vampire spawn released to the Underdark, that he may guide and protect them. Thousands follow him now, seeking a haven they might call 'home'.

0:0 - He sacrificed himself to save the world. And in so doing, restored his good name with fair Mystra.
uid: 480aa86c-af49-24d5-4c09-637fd918a51f
- 0 Check flag(s) (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> Karlach.
> null

0:0 - Though his love is notably missing - Karlach. She perished with the expiration of her heart. Though Astarion doth hold hope that there is life after death for her yet - after all, there was for him.
uid: 485b0946-e64a-5cd9-c839-2c7fa25ccea3
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
   true - END_GameFinale_State_KarlachPartneredWithAstarion - Astarion Specifically Partnered with Karlach
> null

0:0 - Thou signed a contract with the devil himself, and did not honour it.
uid: 4888fbd4-4032-6540-2006-a23a6c08ac2c
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
   false - GALEAVATAR - GALEAVATARdescription
> Fortunately for thee, Mystra was there to protect thee. When Raphael came knocking, she cast him straight back to the Hells.

null
uid: 489235fd-6d56-144b-55e8-1b8e1eee4130
Jump to another node

0:0 - Poor Astarion. His time in the sun was brief.
uid: 48e5db13-086d-aa31-c4dd-3e1ad2205b5d
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Astarion - Set when Astarion is part of the team, meaning recruited, regardless of whether in camp or in party
> Poor Lae'zel. She died far from her homeland, on a distant plane.

0:0 - That done, he sought out the vampire spawn released to the Underdark, that he may guide and protect them. Thousands follow him now, seeking a haven they might call 'home'.
uid: 4a28c2b9-91d0-61cc-6a5b-e331caabcc3d
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
> His love, Karlach, perished with the expiration of her heart. Though Astarion doth hold hope that there is life after death for her yet - after all, there was for him.
> null
> null
> null

0:0 - And he is not alone. Two armchairs hath his library now - one for him, one for his loving wife.
1:0 - And he is not alone. Two armchairs hath his library now - one for him, one for his darling husband.
2:0 - And he is not alone. Two armchairs hath his library now - one for him, one for his loving spouse.
uid: 4a7aeca0-8438-40e9-95c0-f0623cc77e65
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_GaleMarried - Gale and Avatar are Married
> null

0:0 - Thou saved the world, Gale.
uid: 4af23ebf-e8e1-c53e-623e-7835ee589260
- 0 Check flag(s) (Global):
   true - GALEAVATAR - GALEAVATARdescription
> Thou art a true hero, and Mystra knows it. With thy sacrifice, she hath welcomed thee into Elysium.

0:0 - Thine independent heart prevailed, Challenger of Gods. Thy heroism, a testament to thee.
uid: 4b882a7b-5556-efd7-db5b-594ae89accb8
> null
> null

0:0 - It doth not erase her pain, but doth hold her mind within its own expansive intellect and dull the grief enough that she may feel it, and be healed.
uid: 4b9e6530-1e30-bf70-edb0-d76534907f37
> null

0:0 - And he does not do it alone. His partner fighteth beside him still. Two champions, as one.
uid: 4cf1c987-9765-1502-ce34-c2e868400131
> null

null
uid: 4d4dc9ef-a18e-34d2-65bb-9715b4f3daf8
Jump to another node

0:0 - The god of magic will not surrender her divinity lightly, and war ever rages 'twixt thee both. Still, thou provest willing to attempt the impossible.
uid: 4f1fe09d-00a6-47e9-ee34-5d8855bb8c25
> Thou hast impressed me.

0:0 - And he does so with his lover at his side. Their union grows ever stronger, the only argument between them - his insistence on bringing his books.
uid: 4f202ed2-2133-dde1-b6a3-7763c614b209
> null

0:0 - Thou never wast one for patience, and a little more is needed yet.
uid: 5173d0d9-9e17-29d6-f027-3daaccf54563
> But rest assured, thine allies have not seen the last of thee.
> Until we next meet.

null
uid: 5188b637-eacf-60e6-39b6-00459d5ffb33
> null
> null
> null

null
uid: 532b0081-f119-ca48-566e-0ef62fbfe200
Jump to another node

0:0 - She saved her parents from the perverse Shar's torture, and doth care for them at home. Some wounds are slow to heal, and some never will. But in their salvation she hath found her light.
uid: 53f3d235-94ca-8c5a-1c15-91bd1a85c74d
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> She prepareth to venture to the Hells, where she will stand against the hordes of Zariel alongside her life's great love.
> Now she ventureth to the Hells, where she standeth against the hordes of Zariel alongside her life's great love.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> Oft doth Shadowheart's mind turn to her lost love, from whose ashes flowers now bloom.
> Oft doth Shadowheart's mind turn to her lost love, from whose ashes flowers now bloom.
> Her partner came to visit them in time. Shadowheart was nervous to introduce a stranger to their newly reclaimed lives. But their joy was only elevated by her own.
> null

0:0 - Cazador's days are dwindling now - it will not be long before they find him, and put an end to all his wrongs.
uid: 540b9ee1-1944-4db2-1e44-cd8317886932
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_HuntingCazador - In his Endgame RomanceFates dialog, Spawn Astarion decides to go kill Cazador
> null

0:0 - Thou wast doubtful, but supposed that they must follow the natural order of all living things.
uid: 5470e9aa-88e2-dcba-6b83-47888d6713ae
- 0 Check flag(s) (Global):
   true - END_GameFinale_IllitihidSoulUnsure - Unsure as to whether an Illithid has a soul
> Now thou art illithid, thou must know the truth.

0:0 - Though one is left to wonder who its new face will be, now that Duke Stelmane is gone.
uid: 5486b174-bd08-4094-da25-269b6bb2b183
> An illithid can only operate in the shadows for so long before it needeth a puppet.

0:0 - The lost and wandering flock to him, and in him find their home. He doth not turn away a single soul, not even the mind flayer he once called his own.
uid: 54b6d3a9-6614-f90d-f313-aeb6511b4a94
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_IllithidPartneredWithHalsin - Player Stayed Partnered with Halsin while Illithid
> Not all who see it in the fold are welcoming of it, but thanks to Halsin's efforts, their minds are turning. Nature strives for balance, through him. And harmony is close.

0:0 - No more at peace than she would have been fighting among the stars, for such is love. But her cup is full, and her weapons shine still.
uid: 54c879a2-4c7c-6f15-472d-a45bacebd119
> null

null
uid: 54e4c2ab-f0cc-9844-2525-1ab37aad5537
Jump to another node

null
uid: 55909b07-be79-1818-37cd-d12098acbccf
Jump to another node

null
uid: 55ace688-0b72-6eba-cdc6-96e1cc4a20df
Jump to another node

0:0 - Thou hast saved the world. But thou didst make one mistake.
uid: 560e731b-1b5f-dc6e-e2cf-347d8d98b7db
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_ContractIsDestroyed - Set when players steal/destroy their contract
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null
> Thou signed a contract with the devil himself, and did not honour it.
> null
> Thou signed a contract with the devil, and thou art yet to honour it.

0:0 - He abandoned all thoughts of pursuing Karsus' example.
uid: 5683a810-2bb5-0dd5-0304-589166c96a88
> null

0:0 - Poor Minthara. Exiled from her home, tormented by a false god, and denied her vengeance.
uid: 56cdf759-80c5-b438-f53f-f3fa61b0459d
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Minthara - Set when Minthara is part of the team, meaning recruited, regardless of whether in camp or in party
> Halsin doth now live in the earth that he so loved. His body ample food for plants and animals.

null
uid: 56de3fab-1a2a-9765-2382-d38745110f36
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
> null

0:0 - But thou wert not the only one to pursue a greater destiny.
uid: 5750f784-5cfc-60fd-7eb3-bc2a1fd82e32
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_MultipleAvatars - More than one avatar present in this campaign
> null

0:0 - The Vampire Ascendant. He chose to leave Baldur's Gate with his consort and travel the world, indulging in every delight it offered.
uid: 587cedbe-e498-baf3-e153-6b2eb5025885
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_GoingToTravel - In his Endgame RomanceFates dialog, Astarion decides to travel the world with the Avatar.
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> Rumours of their debauchery abound, but all agree - a night revelling with them will be the greatest or most horrifying night of your life.

0:0 - Gale eventually returned to Waterdeep. His life now not so different from what it was - only now he is content.
uid: 5a133177-1fd5-9233-d3f6-437012924b96
> null

0:0 - He maketh good progress alone, but he doth miss the companionship of his champion, his one-time love. When Mizora is slain, he doth hope to see them still.
uid: 5a1eb7b8-b200-a05c-8d68-8efd99324716
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_WasPartneredWyll - Global WasPartnered for Shadowheart
> null

null
uid: 5a480c6a-f421-b738-d6d7-be0e3d0614f5
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithWyll - Global version of the Wyll partnered flags for nesting dialogues
> null

null
uid: 5a8e0ad5-f0ab-a913-89c3-a63348d054a7
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_AstarionPartneredWithKarlach - Avatar Origin Partnered with Karlach
> His home is now a strange one, for contrary to any plans he laid, he doth find himself in Avernus, battling beside his love, Karlach.

0:0 - Mystra was glad to see Gale relinquish the Crown, and saw fit to grant him a second chance. Though she did not rid him of the orb, it lieth dormant at last.
uid: 5ae74852-7044-e25a-dec9-d0f2a1491342
> null

0:0 - The city needeth him for a while longer yet, but he hath not forgotten his pledge to Karlach. He will join her in Avernus as soon as he can, and trusts that she will hold Zariel's forces until then.
uid: 5af7a4de-4f91-0f33-7d34-9af633c725f7
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithWyll - Wyll Specifically Partnered with Karlach
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> null

0:0 - He longs for the day that he may sway the city's opinion, and raise statues in its name - 'The illithid who saved Baldur's Gate', and captivated his heart.
uid: 5bb6a612-780c-07f6-f678-18bc089b395a
> Gale.
> null

0:0 - The wizard Gale saved everyone. And cost his closest friends their lives.
uid: 5cbfb8a5-9724-4920-660c-92eab9748bda
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> Poor Astarion. His time in the sun was brief.

null
uid: 5d1b9cec-2cfb-f57c-3d1d-5be151feefb8
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithShadowheart - Shadowheart Specifically Partnered with Karlach
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
> Zariel's forces prove an excellent distraction, as she and Karlach seek a cure for her heart. They are yet to find one, but what they find in one another is more than enough.

null
uid: 5d61f62d-61e1-78cc-358e-a121cb6155d2
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithWyll - Global version of the Wyll partnered flags for nesting dialogues
> null
> null
> null
> The Blade still doth devote himself to the protection of the Sword Coast.
> But he longeth to be free of her burden, for he longs for his shining star still. His once-partner, his love. The champion of his soul.

null
uid: 6007aff2-ceea-96e0-7a98-06e4d19d3977
Jump to another node

0:0 - Fortunately for thee, thy divine friend Gale was there to protect thee. When Raphael came knocking, he cast him straight back to the Hells.
uid: 60ad8800-2812-5e28-fee0-dd69d082bee1
> Thus, is thy story concluded. For now.

0:0 - Not least for the rumours of the illithid that doth frequent them.
uid: 60e10339-c009-ecba-b1b8-7842d456f690
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_IllithidAlliance - In his Endgame RomanceFates dialog, Vampire Lord Astarion made an alliance with Illithid player.
> null

null
uid: 610f93c1-1177-d4bf-38b0-b72044a945e3
Jump to another node

null
uid: 62a6735a-7937-90fb-9522-60e20f0ccfa5
Jump to another node

0:0 - Minsc.
uid: 62b235d9-b93b-065a-2754-f4de2c068606
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Minsc - Set when Minsc is part of the team, meaning recruited, regardless of whether in camp or in party
> His brush with villainy did not shake his iron sense of justice. Evil is still evil - but sometimes, just sometimes, it can be beaten into a more virtuous shape.
> Idle lives do not make for happy heroes, nor doth time change them. Minsc doth reject the tedium of sedentary life, and adventureth yet in search of souls to save.

null
uid: 62d3a2b8-9e8f-7d66-f125-29ad896746a0
Jump to another node

0:0 - And she is not alone. Karlach is right beside her, as they battle through the Hells.
uid: 63f72a05-def9-fc22-32de-8ec18ca27364
> null

null
uid: 6446bd3d-6f1a-5926-553e-03912dc8cea1
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_FollowKarlachToHells - Shadowheart went to the hells with Karlach
> But their wounds are not for Shadowheart to tend, as for now she fighteth in the Hells. For Karlach, for a cure. In time, a happy reunion may beckon.

0:0 - Hence, thy self-imprisonment to protect the lives of others. But while thy body is imprisoned, thy mind wanders yet.
uid: 6452e86c-5bf0-40ec-f38c-2cea4f8460b8
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GoToJailIllithid - Global version of GoToJail for party illithid
> Thou art illithid, after all. What bars can hold such an intellect as thine? In many ways, thou art now freer than thou ever wast.

0:0 - Jaheira.
uid: 64a16fc3-be93-e733-3d14-1fecc613663d
- 0 Check flag(s) (Global):
   false - GLO_Jaheira_State_PermaDefeated - GLO_Jaheira_State_Jaheira is permanently defeated
   true - GLO_Origin_PartOfTheTeam_Jaheira - Set when Jaheira is part of the team, meaning recruited, regardless of whether in camp or in party
> Retirement finally found her. The battle over, her swords now rest upon her mantle - a decorative tribute to a life hard fought, and well won.
> No rest, for she who would keep the world from chaos. Just the lull between battles - never long, but sometimes enough.

0:0 - A warrior to the core, she fought for a homeland that was not her own, and in so doing, made a home in it.
uid: 6706e9b4-2652-3262-2a28-59b9c12c1a47
> null

null
uid: 67082dac-515a-ed36-bccc-22252300e116
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_WyllPartneredWithKarlach - Avatar Origin partnered with Karlach
> And he is not alone. Karlach is right beside him, in body, mind, and blade.

0:0 - She defied her paranoid queen, freed her people's rebel prince, and found an ally along the way.
uid: 68d59bb8-c9e9-6b6c-bdbf-005019cb2d53
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_LaezelPartneredWithKarlach - Avatar Origin Partnered with Karlach
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> Together, she and Karlach razed the Hells, and made Zariel tremble with their might.

0:0 - Thou played thy part in weaving the fabric of fate itself. Thou art a true hero.
uid: 691333b0-8ffa-cf2f-2820-84252a79abba
Node context: switching focus to address a different player
> But for every thread thou sewed, so did the gods unravel another.

null
uid: 69179635-35b9-7305-33fb-f2972af13cf1
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_FollowsKarlachToHells - In his RomanceFates dialog, Astarion chooses to go to the Hells with Karlach
> Hell hath no fury like a Vampire Ascendant new-born - he and Karlach have taken Avernus by storm. He in search of glory, she in search of a cure for her heart.

0:0 - The Crown was lost to thee, but thy story was not over. Mystra witnessed thy selflessness in defeating the Netherbrain, and saw fit to reward thee.
uid: 692cf593-15d9-bb22-f629-417921326c42
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
   true - GALEAVATAR - GALEAVATARdescription
   false - END_GameFinale_State_AvatarGaleIllitihid - Avatar Gale is the Illithid
> Though the orb yet burns within thy chest, she didst contain its hunger. Thy life is thine own once more.

0:0 - Together, she and Karlach razed the Hells, and made Zariel tremble with their might.
uid: 6a46f28b-a860-8096-a2c8-b2ac47736d8f
> null

0:0 - He promised to share godhood with the one he loved, but the distribution of such power is yet to be resolved. For ambition does not like to share.
uid: 6a651747-0f90-ae17-2b3a-af3c633a7a95
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - ORI_Gale_State_AcceptedBeMyGodProposal - Sets when the player accepts Gale's plan to seize the Crown of Karsus
> null

null
uid: 6a8be572-a7b4-4651-b029-c0b5bc5f7a32
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> She gave her self as she knew it so her friends could keep their souls - and she gained a new life in the bargain.

null
uid: 6a8dc493-81da-fcbf-7296-6bd697106ad6
Jump to another node

null
uid: 6abe2c94-3fb6-75aa-3b85-beae3b38f82a
> null

0:0 - And what more beautiful terror can there be than that wrought by Minthara and the mind flayer by her side?
uid: 6b8fb706-c251-7b4b-5875-3d91094ee1dd
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_IllithidPartneredWithMinthara - Illithid Avatar is Partnered With Minthara
> Halsin.
> null

0:0 - Hers was a tragic death indeed.
uid: 6c2138db-2216-130b-0b3e-64d08e06f666
> Though she died exactly as she lived - herself. Free.

null
uid: 6d96376a-04db-e883-282f-06c696ee8fb2
Jump to another node

0:0 - His devilish visage is a boon to him in this, for they do not see him coming 'til he striketh, and he striketh fast, and true.
uid: 6dc84173-bbd4-2ab6-1cd8-591bf2132ea2
- 0 Check flag(s) (Global):
   true - ORI_Wyll_State_IsDevil - Wyll has turned into his devil form.
> null
> null
> null
> He maketh good progress alone, but he doth miss the companionship of his champion, his one-time love, and doth hope some day to see them still.
> null

null
uid: 6e544402-b3cf-7413-4c77-c99c8bd02b51
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_AstarionPartneredWithKarlach - Avatar Origin Partnered with Karlach
> Hell hath no fury like a Vampire Ascendant new-born - he and Karlach have taken Avernus by storm. He in search of glory, she in search of a cure for her heart.

0:0 - For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
uid: 6e77e83b-350d-90fc-9f43-7797bb52608a
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_IllithidPartneredWithShadowheart - Illithid Avatar is Partnered With Shadowheart
> null

0:0 - Baldur's Gate hath never known a steadier pair of hands. Grand Dukes Wyll and Ulder Ravengard, their differences cast aside, are bonded closer than ever.
uid: 6f2fa478-a418-9678-0ef4-545b72af9d77
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
> Though he beareth the visage of a devil, he commandeth the respect of patriar and pauper alike.

0:0 - From their ashes bright flowers bloom, and from Karlach's too. For Shadowheart raised a garden to her loves, and doth tend it to this day.
uid: 6f923985-e6da-d11d-6054-c114b1b1e802
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithShadowheart - Shadowheart Specifically Partnered with Karlach
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> null

null
uid: 6fad6b21-be0a-5a72-3bd0-22f766c93643
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> And she is not alone. Karlach is right beside her, as they battle through the Hells.

null
uid: 7076bbc0-91f0-12b4-cefc-00e111d6e11d
Jump to another node

0:0 - Rumours of their debauchery abound, but all agree - a night revelling with them will be the greatest or most horrifying night of your life.
uid: 708466f5-0349-d904-24b9-faa1f54f4f88
> null

0:0 - His love, Karlach, perished with the expiration of her heart. Though Astarion doth hold hope that there is life after death for her yet - after all, there was for him.
uid: 71e2297e-3d5b-956a-2385-48e43925a433
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithAstarion - Astarion Specifically Partnered with Karlach
   true - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
> null

0:0 - Didst think I had forgotten thee? Thou art gone in body, yet something of thy spirit doth remain - thy soul. That indivisible part of thee.
uid: 72e2d2fc-4816-3914-1617-59f53d709865
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> Thou saved the world, Gale.
> Thy wizard sacrificed thee to save the world.

null
uid: 7337b866-2d80-c083-c39b-9a1c065afde4
Jump to another node

0:0 - She fulfilled her destiny, and she was not alone. She achieved her lifelong desire - ascension, with her partner by her side.
uid: 7377ef38-f8b5-486c-a1c9-fd251cc6dac8
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_LaezelPartneredWithKarlach - Avatar Origin Partnered with Karlach
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
> Together, she and Karlach razed the Hells, and made Zariel tremble with their might.

null
uid: 73b7c12a-b7ce-d110-505a-e0433854b98b
Jump to another node

0:0 - Though no ballads are ever writ. His guests he welcometh to his home, his consort locketh the door.
uid: 747e7611-3229-4de5-cf6f-cf383466bf94
- 0 Check flag(s) (Global):
   true - ASTARIONAVATAR - ASTERIONAVATARdescription
> null

0:0 - But Karlach is long gone now. And Wyll fighteth in her name.
uid: 74df093e-4633-0728-9496-7ee9b17bce9a
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithWyll - Wyll Specifically Partnered with Karlach
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> null

0:0 - Thou didst restore thyself in the eyes of Mystra, giving unto her the Crown that threatened to destroy mortality and magic alike.
uid: 74e5dcb8-70e7-1608-c4e3-13222a7d91df
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
   true - GALEAVATAR - GALEAVATARdescription
   false - END_GameFinale_State_AvatarGaleIllitihid - Avatar Gale is the Illithid
> Thou hast become a greater Chosen than ever thou wert before, thine intelligence and wisdom a beacon for those who would study the Weave, and a scourge to those who threaten it.
> Though thou no longer servest as her Chosen, thy studies lead thee to ever greater wisdom and understanding.
> Though she did not restore thee as her Chosen, she believes in thy potential yet. She cured thee of the orb's affliction, that thou mayest continue thy studies of magic with improved and blessèd wisdom.

null
uid: 75373633-03b2-ed7c-9039-0840eeb65e20
Jump to another node

0:0 - Now that thou art illithid, thy soul is forfeit, for illithids have them not. Thou must have been aware of this when thou chose thy fate.
uid: 75feeef0-3736-b2e1-d154-34f0a1008765
> null

0:0 - Thy Father hath quite the imagination for punishment. To date, one thousand two hundred and fifty-nine foul beasts bear his spawn through thee.
uid: 7696930b-fec6-68a2-db8b-812c5a20f01a
> And he is not done. The next horde paw already at thy door - no bolts can keep their hungry musk from thee.

null
uid: 76af6b1b-2bd5-e18d-0f32-202a1f7079f2
Jump to another node

0:0 - But she hath left it behind for now. For she hath chosen to traverse the Hells with Karlach, and through battle with devils and demons doth she seek to serve the Dark Lady still.
uid: 78c63bae-9785-a40f-84e3-2c18c8180be1
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> null

0:0 - And it doth not act alone.
uid: 7ab9b86d-4a1f-69a6-d125-d73f24784ff7
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_AlliedWithEmperor - Player agreed to continue their partnership with the Emperor
> The patriars regroup. The Knights of the Shield grow strong again, as strong as they ever were under the familiar mind that did guide them.

0:0 - Thy hubris was thy downfall once again. Thou didst reforge the Crown without knowing the true nature of its power, or the orb within thy chest.
uid: 7bc7a446-7218-c043-5749-b424c9e97383
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   true - GALEAVATAR - GALEAVATARdescription
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> In crowning thyself, thou wrought thine own destruction. The orb at last exploded, and with it, took thy life. An attempt to join the pantheon even briefer than Karsus' own.

0:0 - To defy the divine desires of thy Father took no small strength of will.
uid: 7bcc3bea-6e58-2f9e-ea2f-aaf5fa328ff3
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_DarkUrgeAvatar - Dark Urge Avatar is present in the party
   true - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen.
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
> Thine independent heart prevailed, Challenger of Gods. Thy heroism, a testament to thee.

0:0 - Karlach returned to Avernus, to do battle in the Hells. Gale works night and day to try to find a cure for her heart. He hath not found it yet, but he hath not lost his hope.
uid: 7c857259-d4a6-8d16-3ee1-0e1d8dfe72eb
- 0 Check flag(s) (Global):
   false - GLO_END_GameFinale_RomanceFates_GaleWentWithKarlach - Gale agreed to go with Karlach to the Hells
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> null

null
uid: 7d8da03e-1842-2568-6551-e3b9866fd39f
Jump to another node

0:0 - Killed his former master, sacrificed thousands of souls to take his place as Vampire Ascendant. He wreaketh havoc through the Hells now, by Karlach's side.
uid: 7dfcb5fe-6b75-adad-8e45-4ab646e0f46f
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_FollowsKarlachToHells - In his RomanceFates dialog, Astarion chooses to go to the Hells with Karlach
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> Lae'zel.
> null

null
uid: 7e27b782-2462-c617-0c53-ce5c02b37e54
Jump to another node

0:0 - For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
uid: 7f201994-9984-cc82-3a1f-3a19ea2cf869
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> null

0:0 - The balance of the world restored. The balance of these mortals, still to be accounted for.
uid: 7f35c8db-8e80-78b3-fba8-6f1fce48d606
Cinematic: Fade in: Withers, sitting at a desk (still in the chapel) with an open book and a quill. He dips the quill in ink, turns a page, and begins to write. [Doesn't need to match any specific pose, sit however feels natural for character]
> The wizard Gale saved everyone. And cost his closest friends their lives.
> Astarion.
> null

null
uid: 7f36676a-9da7-4582-5fa1-700215b25148
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
   true - END_GameFinale_State_PartneredWithAstarion - Global version of the Astarion partnered flags for nesting dialogues
> He never did face his master. But with his love beside him, new courage hath he found.

null
uid: 80280d7c-54fd-e14d-ce69-bc709b14ce6f
Jump to another node

0:0 - The patriars regroup. The Knights of the Shield grow strong again, as strong as they ever were under the familiar mind that did guide them.
uid: 80371c70-84ac-fa0e-cc39-e0d25df1ca50
> Nay, stronger. For the Emperor hath an illithid ally now, whose mind - it is said - outstrips even its own.
> Though one is left to wonder who its new face will be, now that Duke Stelmane is gone.

0:0 - Karlach, thy spirit singeth, even in thy form, so changed.
uid: 8278e525-a194-ef38-2914-423e420bc597
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarKarlachIllithid - Avatar Karlach became Mindflayer
> Thy infernal engine is sated, stilled by the illithid form that thou now callest thine own. Yet its power burns within thee still.

null
uid: 82cd7132-7571-df67-fc95-f73c7b6f971d
Jump to another node

0:0 - An exile she was, and an exile she remains. With neither home nor god, she is a matriarch of none.
uid: 8451a20a-1fc3-54c8-f970-30a7f407dc83
> But she is not alone - with Karlach she descended unto Avernus and found a veritable feast of bloodshed, intrigue, and conquest to be had.
> But she is not alone. A rare find indeed that partner, who stands beside her now. Though the rest of the world may think it a monster, she sees its true worth.
> But she is not alone. A rare find indeed that partner, who stands beside her now. Few have the fortitude for such a role, and no one else, her love.
> But she still hath her freedom, and with that she can do much. For the rest, she hath her resolve.

0:0 - Though she died exactly as she lived - herself. Free.
uid: 851940fb-5ca5-3f5e-600d-cf5eb5b73172
> null

0:0 - Mizora shadoweth him still, but the devil as yet keepeth her distance, and her schemes remain unknown.
uid: 8560fba9-b2f8-da9b-09ee-e21a4996976a
> null

0:0 - Defied paranoid Vlaakith, and freed her people's rebel prince. Now she rideth the stars with him.
uid: 85831323-fc5d-cdba-03c4-ef35d0571ed0
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

null
uid: 85b6312f-1cf4-6c0c-86d0-ac9da6850eff
Jump to another node

null
uid: 86bfcea0-b4cd-6386-8291-1eb9e6434f07
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithLaezel - Global version of the Laezel partnered flags for nesting dialogues
   true - END_GameFinale_State_LaezelInFaerunWithPartner - Set if Laezel finished the game staying with the avatar as romantic partner in Faerun
> A warrior to the heart, she fought for love. Renounced her people and her plane to stay for one who mattered more to her than Astral wars.
> A warrior to the core, she fought for a homeland that was not her own, and in doing so, met someone she might share her life with.

null
uid: 88971edd-1232-b766-f29e-0a99bcf647a4
Jump to another node

0:0 - For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
uid: 88ea695e-b2f0-6cbb-2d72-6374fb3cd5aa
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarKarlachIllithid - Avatar Karlach became Mindflayer
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> null

0:0 - The Crown doth rest at the bottom of the Chionthar to this day. Drained of all of its power, it is a mere trinket now.
uid: 89a37ba2-b857-61da-8812-08c34f3fbf50
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

null
uid: 89a871fa-e307-0be6-2141-0a693a2eef3b
Jump to another node

0:0 -
uid: 8b6af366-3cc2-fac7-964e-ce1883748217
- 0 Set flag(s) to (Global):
   true - END_General_Event_FadeScene - Fade dialog ending to hide popping into gameplay
> null
>

0:0 - In crowning thyself, thou wrought thine own destruction. The orb at last exploded, and with it, took thy life. An attempt to join the pantheon even briefer than Karsus' own.
uid: 8c22527d-9a2b-74f6-4327-82586b287a43
> null
> Though thou didst perish in that moment, thy soul lingers yet. Thou left many threads unstitched, and the gods do long to weave of them a fate.

0:0 - Gale and Karlach travel the Hells together now - in search of a cure for her heart. As Gale's infernal knowledge groweth, so doth his love for her.
uid: 8c232e43-1ae8-6259-e7fc-9362070eefa1
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_State_GalePartneredWithKarlach - Avatar Origin Partnered with Karlach
> null

0:0 - Though one guest is notably missing. A former lover. From time to time, Astarion doth ponder inviting her, but deemeth it beneath a lord.
1:0 - Though one guest is notably missing. A former lover. From time to time, Astarion doth ponder inviting him, but deemeth it beneath a lord.
2:0 - Though one guest is notably missing. A former lover. From time to time, Astarion doth ponder inviting them, but deemeth it beneath a lord.
uid: 8cd7b573-a2a0-d9e6-3293-bb96cb0327d3
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_WasPartneredAstarion - Global version of Astarion WasPartnered
> null

null
uid: 8db6d2bd-6e79-f80a-c242-931507ba280a
Jump to another node

0:0 - Perverse Shar's right hand. She hath cleansed the ranks, leaving only the most faithful. The work is never done, and she relisheth it.
uid: 8e169ff4-52b0-d101-a2a5-99612283bcf3
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
> But she hath left it behind for now. For she hath chosen to traverse the Hells with Karlach, and through battle with devils and demons doth she seek to serve the Dark Lady still.
> But by the night orchid's bloom, her mind doth wander to old friends, and an old flame. The one light she is never sad to see, when it doth cast itself upon the steps of the House of Grief.
> But by the night orchid's bloom, her mind doth wander to old friends and old loves - Karlach. She stayed with her as she promised, to the very end, 'til all light was gone.
> null

0:0 - He never did salvage the Crown of Karsus.
uid: 8fc96b67-6342-34fc-76f8-3a0c84849bf7
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> Too obsessed with retrieving it, Gale neglected his care of the orb. Its hunger returned and consumed him, and Gale was no more.

null
uid: 8ffbd646-b0f2-ecf1-a162-a8a5ee1a5992
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithAstarion - Global version of the Astarion partnered flags for nesting dialogues
> And though Astarion doth spend his days sleeping once more, he doth not sleep alone.

null
uid: 9016b2e1-08d9-963d-45a0-e96488e087af
Jump to another node

0:0 - The Blade still doth devote himself to the protection of the weak, though now he doeth so from the fires of Avernus, alongside Karlach.
uid: 911e1b06-a52d-cd83-11d1-e374de14f017
> null

0:0 - Karlach's unfortunate fate, however, lingereth never far from Wyll's mind.
uid: 91a960a5-ce77-a261-f020-561cc87ce82e
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithWyll - Wyll Specifically Partnered with Karlach
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> null

0:0 - Thou didst try to do the noble thing, but thou wast not meant for such a noble fate. Thy dark desires prevailed, no metal bars could bind them.
uid: 921b85fe-65a8-cd4c-659a-a7a43e24f8ec
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GoToJailDarkUrge - Set if Dark urge goes to jail
> Thy Father hath quite the imagination for punishment. To date, one thousand two hundred and fifty-nine foul beasts bear his spawn through thee.

0:0 - But she is not alone - with Karlach she descended unto Avernus and found a veritable feast of bloodshed, intrigue, and conquest to be had.
uid: 924943e1-1aed-dc47-80c4-359e06b46b79
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_RomanceFates_MintharaGoesWithKarlach - Minthara decides to go to Avernus with Karlach
> Halsin.
> null

null
uid: 9278af5c-acbd-5a35-f2c5-925aba77c0a8
Jump to another node

null
uid: 928b258a-ec4a-7f8f-91d7-89197749e738
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarLaezelPartnered -
   true - END_GameFinale_State_LaezelInFaerunWithPartner - Set if Laezel finished the game staying with the avatar as romantic partner in Faerun
> A warrior to the heart, she fought for love. Renounced her people and her plane to stay for one who mattered more to her than Astral wars.
> A warrior to the core, she fought for a homeland that was not her own, and in doing so, met someone she might share her life with.

0:0 - Thus concludes the ledger. My debts are paid, but for one.
uid: 92e4672e-5bc4-b9cf-d937-01d3f5cebf29
Cinematic: Withers sets down his quill.
> Thee.

0:0 - To defy both illithid infection and divine desires took no small strength of will.
uid: 92f686e1-610b-d089-f6f0-bd6d1519486d
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_DarkUrgeAvatar - Dark Urge Avatar is present in the party
   true - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen.
> Thine independent heart prevailed, Challenger of Gods. Thy heroism, a testament to thee.

0:0 - Gale's ambitions are far more modest now, but he did not return to Waterdeep. He chose to continue adventuring, away from the confines of his tower.
uid: 93a1e61a-b941-43a9-a451-c9cc367e38ee
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PlayerRefusedWaterdeep - Player refused to move to Waterdeep with Gale but remained partnered
> And he does so with his husband at his side. The only argument between them - his insistence on bringing his books. And he does so with his wife at his side. The only argument between them - his insistence on bringing his books. And he does so with his spouse at his side. The only argument between them - his insistence on bringing his books.
> And he does so with his lover at his side. Their union grows ever stronger, the only argument between them - his insistence on bringing his books.

null
uid: 93fd0f13-f971-c2f0-7786-859df07ac256
Jump to another node

null
uid: 944db7f6-bc6f-9f5c-dcdb-7364f791e00a
Jump to another node

0:0 - For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
uid: 94d5e148-a5c2-493e-ba48-fb3184ac4cde
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarKarlachIllithid - Avatar Karlach became Mindflayer
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> null

0:0 - She saved her parents from Shar's torture, and secured them a home of their own. Some wounds are slow to heal, and some never will.
uid: 94fd0a18-c78a-edfb-c9ad-7e49aa1ba274
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> null
> null
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> Karlach's heart burned out, but Shadowheart stayed with her 'til the end.

null
uid: 955cfe98-00b1-dc42-9856-9b3f124be09e
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_GalePartneredWithKarlach - Avatar Origin Partnered with Karlach
> But the one thing she could not do for him was cure his greatest love.

0:0 - And he is not alone. Karlach is right beside him, in body, mind, and blade.
uid: 95b88e9d-4c0a-90d0-4373-65dd22950284
> null

0:0 - Thou didst claim a place in the pantheon, thy divinity unassailable, the Karsite Weave obeying thy every command.
uid: 967343c0-7bfd-e39a-12c4-c52aeeb02dbf
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_GaleGodOfAmbition - Gale became god of ambition after final confrontation with Mystra
   true - GALEAVATAR - GALEAVATARdescription
> null

0:0 - Meanwhile, Wyll hath taken a wife. A prettier pair hath Baldur's Gate ne'er known. Nor more loyal to its people.
1:0 - Meanwhile, Wyll hath taken a husband. A prettier pair hath Baldur's Gate ne'er known. Nor more loyal to its people.
2:0 - Meanwhile, Wyll hath taken a spouse. A prettier pair hath Baldur's Gate ne'er known. Nor more loyal to its people.
uid: 977d6fa8-e2a8-c97f-0844-544f7e75721d
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_WyllGrandWedding - Wyll and Avatar plan a grand wedding between them
> null

0:0 - Noble in spirit, if not in name. The Blade of Frontiers doth still fight for those who cannot fight for themselves.
uid: 97e7332d-469b-5bfe-692e-45e4932558a7
> null

null
uid: 9893ddda-b291-c876-ef25-e8368945044b
Jump to another node

0:0 - Fortunately for thee, Mystra was there to protect thee. When Raphael came knocking, she cast him straight back to the Hells.
uid: 98c3356d-687b-47ac-8a61-daa5bb55daaa
> Thus, is thy story concluded. For now.

null
uid: 9978d34a-7a64-3a10-0ff5-ff704389ed49
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_RomanceFates_ShadowheartWentWithKarlach - Shadowheart agreed to go to the Hells with Karlach
> And she is not alone. Karlach is right beside her, as they battle through the Hells.

null
uid: 9a498192-b113-60f9-4704-e7c5c6bfe075
Jump to another node

null
uid: 9ae84422-77d1-d427-68cb-b0713d41d6da
Jump to another node

null
uid: 9c3354b5-7736-b397-2bf0-90c010642664
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_GaleGodOfAmbition - Gale became god of ambition after final confrontation with Mystra
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   false - GALEAVATAR - GALEAVATARdescription
> Fortunately for thee, thy divine friend Gale was there to protect thee. When Raphael came knocking, he cast him straight back to the Hells.

null
uid: 9c942858-e87c-8b95-415f-58ce7ce3f644
Jump to another node

0:0 - His former master destroyed, thousands of souls sacrificed, and his place as the Vampire Ascendant secured. His parties alone are worthy of ballads and legends.
uid: 9c9a1b9c-7c80-cc16-f9b9-4bd829485bf8
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> null
> null
> Not least for the rumours of the illithid that doth frequent them.
> Though his love is notably missing - Karlach. She perished with the expiration of her heart. Though Astarion doth hold hope that there is life after death for her yet - after all, there was for him.
> Though no ballads are ever writ, such is the fear that doth swirl about Astarion and his bloody consort.
> Though one guest is notably missing. A former lover. From time to time, Astarion doth ponder inviting her, but deemeth it beneath a lord. Though one guest is notably missing. A former lover. From time to time, Astarion doth ponder inviting him, but deemeth it beneath a lord. Though one guest is notably missing. A former lover. From time to time, Astarion doth ponder inviting them, but deemeth it beneath a lord.
> Though no ballads are ever writ. His guests he welcometh to his home, his consort locketh the door.
> null

null
uid: 9cad8af0-8965-4433-55a0-181d44bdf69a
Jump to another node

0:0 - Thy wizard sacrificed thee to save the world.
uid: 9e8bf906-0c33-1f9b-9cdf-b340c42d30c0
> Thy part in this hath rendered divine consequence. For with his death did he finally earn fair Mystra's grace. Thou hast restored a wizard to his god.

0:0 - Astarion.
uid: 9ea63bcc-526f-676d-43a2-ccaa6c414480
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Astarion - Set when Astarion is part of the team, meaning recruited, regardless of whether in camp or in party
   false - GLO_Origin_Avatar_Astarion - Set when Astarion is part of the team and avatar, regardless of whether in camp or in party
> Killed his former master, sacrificed thousands of souls to take his place as Vampire Ascendant. He wreaketh havoc through the Hells now, by Karlach's side.
> The Vampire Ascendant. He chose to leave Baldur's Gate with his consort and travel the world, indulging in every delight it offered.
> His former master destroyed, thousands of souls sacrificed, and his place as the Vampire Ascendant secured. His parties alone are worthy of ballads and legends.
> Having killed his former master, he took over the palace where he was once a servant. His first act: raze it to the ground and burn away every trace of Cazador's existence.
> With his former master dead, the spawn took the palace where he once served. His first act: raze it to the ground and burn away every trace of Cazador's existence.
> null
> null
> He never did face his master - he hunteth him still. In darkness. Alone.

null
uid: a0173000-6c04-2773-0aa6-06d8f3116f9c
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarAstarionPartnered -
   false - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
> He never did face his master. But with his love beside him, new courage hath he found.

0:0 - Though Mystra deigned to cure thee of the orb, she did not restore to thee thy mortal form.
uid: a0afe64e-49ab-be2d-b0e5-4be4f1f50bd1
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
   true - END_GameFinale_State_AvatarGaleIllitihid - Avatar Gale is the Illithid
> Thy soul is forfeit, but thy curiosity is not. Thou hast still much to discover, and if I know thee, thou wilt find thy rewards.

0:0 - Thou signed a contract with the devil, and thou art yet to honour it.
uid: a0c2cb6e-819d-9d32-5fb7-c3d068c80fbb
=== END NODE ===

0:0 - Thou hast no more need of me, for thou art - at long last - home.
uid: a109fa98-9f6b-7fb3-12ee-551464d9cf70
> null

null
uid: a14027db-4fbd-6357-9359-f62885c56d4e
Jump to another node

0:0 - Gale's ambitions are far more modest now. He returned home to Waterdeep. The only thing he doth hunger to consume is an excellent book.
uid: a1afa042-e396-e84a-3642-d5a13c7813cf
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PlayerAgreedToWaterdeep - Player agreed to return to Waterdeep with Gale
> And he is not alone. Two armchairs hath his library now - one for him, one for his loving wife. And he is not alone. Two armchairs hath his library now - one for him, one for his darling husband. And he is not alone. Two armchairs hath his library now - one for him, one for his loving spouse.
> His partner travelled with him and delighted to see his home, though being a more adventurous sort, it is yet to be determined how long books will satisfy their appetite.

0:0 - And by his side throughout it all, his shining star, his love.
uid: a24af76d-e8e1-efec-19e9-7dea5aca086f
> null

null
uid: a251dd05-bcb5-40c3-a54d-1108b3986bd3
Jump to another node

0:0 - And thou wert not the only one to be so changed.
uid: a298b3a6-8296-2ab8-d28e-57d499c566e9
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_MultipleAvatars - More than one avatar present in this campaign
> null

0:0 - From their ashes bright flowers bloom, and from Karlach's too. For Shadowheart raised a garden to her loves, and doth tend it to this day.
uid: a2ca79da-2dda-db80-a434-563bf81bf28a
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> null

0:0 - Minthara.
uid: a33421c2-ee40-9c90-9c9d-3f16cad9bca1
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Minthara - Set when Minthara is part of the team, meaning recruited, regardless of whether in camp or in party
> An exile she was, and an exile she remains. With neither home nor god, she is a matriarch of none.

null
uid: a37b72fe-a8aa-6d7c-3bd0-efb69dda35b7
Jump to another node

null
uid: a4683d8c-13c7-00b6-4b6e-63917cca8816
Jump to another node

null
uid: a4dd1b9b-777d-a033-e8cb-e8fc4ce99e64
Jump to another node

0:0 - He hath ventured to Avernus with his love. In his absence, the Council of Four ruleth in his stead.
uid: a5cbe4c7-a6a9-72f1-1c64-9f67d6763a1b
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
   true - END_GameFinale_RomanceFates_WyllAndAvatarAvernus - avatar agrees to go to Avernus with Wyll
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
> His devilish form hath become a boon in the Hells - the Blade striketh fear into devils and demons alike.

0:0 - Thou hast impressed me.
uid: a61854ea-0089-d4be-8083-5a7f23573d30
> In more ways than one.
> null
> null

0:0 - Wyll hath ventured to Avernus with his love, and hath left his father ruling in his place until his return.
uid: a6c6ef61-1b17-6c71-57ae-ad0e0a01599c
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
   true - END_GameFinale_State_WyllPartneredWithKarlach - Avatar Origin partnered with Karlach
> His devilish form hath become a boon in the Hells - the Blade striketh fear into devils and demons alike.

0:0 - And thee.
uid: a7e2b268-946b-339e-4cc7-26e7f2404e39
Node context: addressing illithid avatar (not Karlach)
> I can think of vanishingly few who would make a monster of themselves to save the world.
> null

null
uid: a94cd090-f278-e071-9ba6-8257dbe9bace
Jump to another node

null
uid: a9a715bc-f5b5-d791-ba7a-e6a59916a449
Jump to another node

0:0 - Nay, stronger. For the Emperor hath an illithid ally now, whose mind - it is said - outstrips even its own.
uid: aac03e99-daa8-d70c-e609-f564b93a6244
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_AlliedWithEmperor - Player agreed to continue their partnership with the Emperor
   true - END_BrainBattle_State_MindFlayersWithBigPlans - Player proposed that Emperor needs to think bigger than just resuming its work with Knights of the Shield
> null
> null

null
uid: ab399ba1-ab01-fa05-4044-95a5f2a4c494
- 0 Check flag(s) (Global):
   true - END_General_Debug_BlockRollingCredits - Block the credits from starting when finishing END
=== END NODE ===

0:0 - His partner travelled with him and delighted to see his home, though being a more adventurous sort, it is yet to be determined how long books will satisfy their appetite.
uid: ab5456ec-c17b-89dd-a8ff-e346a5add060
> null

0:0 - Gale.
uid: ab7847f3-6bf9-a522-c512-b51bbec1da9c
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Gale - Set when Gale is part of the team, meaning recruited, regardless of whether in camp or in party
   false - GLO_Origin_Avatar_Gale - Set when Gale is part of the team and avatar, regardless of whether in camp or in party
> He sacrificed himself to save the world. And in so doing, restored his good name with fair Mystra.
> By his hand was the Crown of Karsus once again reforged.
> He never did salvage the Crown of Karsus.
> He abandoned all thoughts of pursuing Karsus' example.

0:0 - Though thou no longer servest as her Chosen, thy studies lead thee to ever greater wisdom and understanding.
uid: abc116db-cbaa-b383-0000-9e397b36cd3b
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   false - END_GameFinale_State_GaleMystrasChosen - Gale became Mystra's Chosen again
> null
> Thou wilt make thy mark on wizardry, Gale, and I shall be there to witness it.

null
uid: abf31176-514c-4b68-e31f-04ebfcf8ed6a
Jump to another node

0:0 - Poor Lae'zel. She died far from her homeland, on a distant plane.
uid: ac2639b8-bf14-b555-ca6b-672e5072c50b
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Laezel - Set when Laezel is part of the team, meaning recruited, regardless of whether in camp or in party
> Poor Shadowheart. In life, she turned from darkness. Yet in the end, darkness reclaimed her. Poor Shadowheart. In life, she sought darkness. And in darkness, her life is over.

null
uid: ad96be4d-3e9a-c9c3-3f86-3eb5319f9934
Jump to another node

0:0 - A feast of conquests opens up before them now.
uid: ade76885-49b3-246f-9911-e93f8d79d605
- 0 Check flag(s) (Global):
   true - ORI_Minthara_State_ConquerTheUnderdark - Minthara desires to conquer the Underdark
> And what more beautiful terror can there be than that wrought by Minthara and the mind flayer by her side?
> And what more beautiful terror can there be than that wrought by Minthara and her love?

null
uid: ae47470f-0205-ec2c-dff0-10b0be89fff0
Jump to another node

0:0 - And with his sacrifice did he finally earn fair Mystra's grace.
uid: aeaca0f4-59ff-b6c9-74b0-38ad6cb42337
> But thou art as much a hero in this tale as he.

null
uid: af09dfa5-9fde-05ae-2b55-02fa53b13a3d
Jump to another node

null
uid: b06b8250-8784-9ff6-358f-aff43a2bd155
Jump to another node

0:0 - She saved her parents from Shar's torture, and secured them a home of their own. Some wounds are slow to heal, and some never will.
uid: b19acd46-0dec-3597-909a-eb9afb491766
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithShadowheart - Shadowheart Specifically Partnered with Karlach
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> null
> null
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> Karlach's heart burned out, but Shadowheart stayed with her 'til the end.

0:0 - His home is now a strange one, for contrary to any plans he laid, he doth find himself in Avernus, battling beside his love, Karlach.
uid: b1a605d1-0d73-47fd-0c20-75528bc725d1
> null

null
uid: b1bf0f0f-2998-dec3-b3bd-cfbb8e790b59
Jump to another node

0:0 - Halsin.
uid: b23e0fda-89cc-843f-7f52-d2ee65009b46
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Halsin - Set when Halsin is part of the team, meaning recruited, regardless of whether in camp or in party
> In Thaniel's realm, under nature's watch, Halsin found his purpose.

null
uid: b266ff1b-f17c-c6a2-e745-5d448cd0c20f
- 0 Check flag(s) (Global):
   true - ORI_Wyll_State_IsDevil - Wyll has turned into his devil form.
> He is free from Mizora's leash, if not from the mental scars she inflicted. Wyll hath pledged to hunt down the devil and slay her.
> null

0:0 - And yet, thou hast found value in thy mortal life that even gods may envy.
uid: b275e8e6-c2bd-d827-d984-fe28ad283b74
> null

0:0 - The challenge thou posed to Mystra did not spare thee from thy fate - a soulless aspirant to the pantheon.
uid: b291153a-8a75-63c5-c7aa-b598de07e48e
- 0 Check flag(s) (Global):
   true - END_GameFinale_state_GaleChallengedMystra - Gale challenged Mystra for God of Magic
   true - END_GameFinale_State_AvatarGaleIllitihid - Avatar Gale is the Illithid
> The god of magic will not surrender her divinity lightly, and war ever rages 'twixt thee both. Still, thou provest willing to attempt the impossible.

0:0 - But he longeth to be free of her burden, for he longs for his shining star still. His once-partner, his love. The champion of his soul.
uid: b29ddd6b-b9ff-10de-2e03-a51218958c7e
> But Karlach is long gone now. And Wyll fighteth in her name.
> null

null
uid: b3a49404-f1e4-2a22-12c9-55976dfc6e0e
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_GaleLeftCrown - Gale left the crown at the bottom of the Chionthar
   false - GALEAVATAR - GALEAVATARdescription
> Fortunately for thee, Mystra was there to protect thee. When Raphael came knocking, she cast him straight back to the Hells.

0:0 - Karlach's heart burned out, but Shadowheart stayed with her 'til the end.
uid: b3f19730-d4d3-0cea-139e-21552b8fe543
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> null

0:0 - And she is not alone. Her illithid partner is by her side, and doth soothe her with its company.
uid: b4ae2156-e2e9-28e0-62a0-f7dc2d2a8f53
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> It doth not erase her pain, but doth hold her mind within its own expansive intellect and dull the grief enough that she may feel it, and be healed.

0:0 - She made the awful choice, and liberated her parents from their pain, and in so doing, cured her own. She longeth for them still, but liveth at peace, knowing they found theirs.
uid: b570ef61-efdf-818b-e345-333547efae90
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path
> null
> null
> From their ashes bright flowers bloom, and from Karlach's too. For Shadowheart raised a garden to her loves, and doth tend it to this day.
> From their ashes bright flowers bloom, and from Karlach's too. For Shadowheart raised a garden to her loves, and doth tend it to this day.
> And she is not alone. Her illithid partner is by her side, and doth soothe her with its company.
> And she is not alone. Her illithid partner is by her side, and doth soothe her with its company.
> And she is not alone. Her illithid partner is by her side, and doth soothe her with its company.
> And she is not alone. Her partner is still by her side, and doth soothe her with his company. And she is not alone. Her partner is still by her side, and doth soothe her with her company. And she is not alone. Her partner is still by her side, and doth soothe her with their company.
> null

0:0 - Oft doth Shadowheart's mind turn to her lost love, from whose ashes flowers now bloom.
uid: b5fd0607-79a9-ee54-79f5-6d29ab29f71b
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithShadowheart - Shadowheart Specifically Partnered with Karlach
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
   true - END_GameFinale_State_PartneredWithShadowheart - Global version of the Shadowheart partnered flags for nesting dialogues
> null

0:0 - He never did face his master - he hunteth him still. In darkness. Alone.
uid: b613dae2-5b21-edc6-9d7c-7c212d4e2e89
> null

null
uid: b63fd2e7-a5c2-67cd-cc5e-f35d00ab122d
Jump to another node

null
uid: b861cf97-864e-290a-ff8b-e3db1fa04451
Jump to another node

null
uid: b8afc362-0a93-9dfd-b3c3-ab1dc50427e7
Jump to another node

null
uid: bb2cbe36-ac4f-81b3-906e-b8c7962e5553
Jump to another node

null
uid: bd4758ab-1464-f862-2cb9-3af706886252
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_RomanceFates_PartnerWyllWentWithKarlach - Partner Wyll went with Karlach to Hell
> And he is not alone. Karlach is right beside him, in body, mind, and blade.

0:0 - Defied her paranoid queen, freed her people's rebel prince, and found an ally along the way.
uid: bd519b01-52c7-fbdf-6cc6-50cd2de0296f
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - Grand Duke he may now be, but Wyll's heart doth remain unchanged. To this day he continueth to be champion to the lost and the downtrodden, and bringeth to them fresh hope.
uid: be71dd18-c4b3-26b4-4a4d-593ec784d068
> And by his side throughout it all, his shining star, his love.

0:0 - His devilish form hath become a boon in the Hells - the Blade striketh fear into devils and demons alike.
uid: bf534643-4c8d-b0b1-76ec-c6d3d34fabcd
- 0 Check flag(s) (Global):
   true - ORI_Wyll_State_IsDevil - Wyll has turned into his devil form.
> null

null
uid: bff2708e-5f29-cdd5-344d-71bfd0be5661
Jump to another node

0:0 - But thy allies, who thou sacrificed alongside thyself, are heroes, just as much as thee.
uid: c000be85-ad79-6a82-4b7b-2faede723ce8
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_MultipleAvatars - More than one avatar present in this campaign
> null

null
uid: c03f551a-841f-3085-83c7-e0fbb39b69ff
Jump to another node

0:0 - She overcame her fears to return from whence she came - and live, perhaps not the life she wanted, but the life she chose.
uid: c0b987ec-be11-c3d2-30b9-9cf685608fe3
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> null

0:0 - Baldur's Gate hath never known a steadier pair of hands. The Council of Four is re-established, and Grand Duke Wyll Ravengard guideth the city with benevolence and grace.
uid: c1366227-6a73-3e26-1b6d-7303f271945d
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
> Though he beareth the visage of a devil, he commandeth the respect of patriar and pauper alike.

0:0 - Though thou didst perish in that moment, thy soul lingers yet. Thou left many threads unstitched, and the gods do long to weave of them a fate.
uid: c22cf67f-d0d6-2381-eb52-a7d82af74c79
> null

0:0 - Gale and Karlach travel the Hells together now - in search of a cure for her heart. As Gale's infernal knowledge groweth, so doth his love for her.
uid: c3eed122-3386-69d5-4df8-1823943f11e7
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_RomanceFates_GaleWentWithKarlach - Gale agreed to go with Karlach to the Hells
> null

0:0 - And he is not alone. His shining star is right beside him, in body, mind, and blade.
uid: c4a087c8-6e09-2404-60c2-cde3f12c10c8
> null

null
uid: c58a476e-b941-ce17-abaa-6579579938dd
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
> She prepareth to venture to the Hells, where she will stand against the hordes of Zariel alongside her life's great love.
> Now she ventureth to the Hells, where she standeth against the hordes of Zariel alongside her life's great love.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> For all her strength, she was not quick to explain the nature of her relationship with her illithid love to them. They embraced it, quite readily. They had seen much worse.
> Oft doth Shadowheart's mind turn to her lost love, from whose ashes flowers now bloom.
> Oft doth Shadowheart's mind turn to her lost love, from whose ashes flowers now bloom.
> Her partner came to visit them in time. Shadowheart was nervous to introduce a stranger to their newly reclaimed lives. But their joy was only elevated by her own.
> null

0:0 - Until we next meet.
uid: c5f62c12-966a-1619-a792-a2d066a9ce7a
> null

null
uid: c62cc8ea-2334-7e3a-15f1-da419bf4bde0
Jump to another node

0:0 - For there are few things in this realm that can parallel the joy of hunting monsters with his shining star, his love.
uid: c7a7b0e5-f8a6-e718-f459-55705f3065c6
> null

null
uid: c810e48e-437d-a2b4-93b5-5538f53de9e8
Jump to another node

0:0 - Thou art illithid, after all. What bars can hold such an intellect as thine? In many ways, thou art now freer than thou ever wast.
uid: c8511b23-2552-088b-e57d-92d53cc8d74a
> Thou hast impressed me.

0:0 - Wyll hath other business to attend to now - a father he's become. A little Ravengard he raiseth with his love - a courageous child, an adventurous one, his newest shining star.
uid: c98c9225-7d0b-0ef6-b7ca-813fbd5d5928
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_WyllStartFamily - Wyll and player wish to start a family
> null

0:0 - Though no ballads are ever writ, such is the fear that doth swirl about Astarion and his bloody consort.
uid: c9b11dcb-c6e7-eda3-6a0c-4f9214bba24f
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BloodyStruggle - In his Endgame RomanceFates dialog, Vampire Lord Astarion plots to take power in Baldur's Gate using violence.
> null

0:0 - Thou hast become a greater Chosen than ever thou wert before, thine intelligence and wisdom a beacon for those who would study the Weave, and a scourge to those who threaten it.
uid: ca9e8ce6-c675-26c1-4f0a-28082483f2dc
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_GaleMystrasChosen - Gale became Mystra's Chosen again
> null
> I have heard good words of thee from Mystra. She is proud of thee.

0:0 - And he is not done. The next horde paw already at thy door - no bolts can keep their hungry musk from thee.
uid: cac77e3e-7469-82bb-b42b-d7e22a542934
> And thou - thou art no more fortunate than thy Bhaalian ally.
> Fortunately, thy friends fare better than thee.
> null
> Sleep, if thou canst. And if not, all the better. Thou must be ready - I may have need of thee.

0:0 - Thou mayest yet prove a most interesting counterpart to thy divine associates. The pantheon welcomes thee.
uid: cb274687-e4b1-484b-8851-8bcbfc75cd25
> null

0:0 - And thou - thou art no more fortunate than thy Bhaalian ally.
uid: cbf81532-26cf-f355-e9e7-f8907710c0a0
Node context: switching to addressing a different player
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_ContractIsDestroyed - Set when players steal/destroy their contract
   true - END_GameFinale_State_MultipleAvatars - More than one avatar present in this campaign
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Thou hast saved the world. But thou didst make one mistake.

null
uid: cc34c928-d877-508a-0cd1-142355abbd33
Jump to another node

0:0 - For his humility, Mystra offered him the ultimate reward - forgiveness. She re-anointed him her Chosen, and rid him of the orb.
uid: cc3e76a4-2fc1-f1ce-ade4-8ca1ff8d8774
> null
> null
> Gale's ambitions are far more modest now. He returned home to Waterdeep. The only thing he doth hunger to consume is an excellent book.
> Gale's ambitions are far more modest now, but he did not return to Waterdeep. He chose to continue adventuring, away from the confines of his tower.
> Gale eventually returned to Waterdeep. His life now not so different from what it was - only now he is content.

null
uid: ce8f4703-f529-f99f-524b-96183ad9b859
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarWyllPartnered -
> Grand Duke though he may now be, every highsun, Wyll still maketh time to tend to more humble roots.
> Grand Duke he may now be, but Wyll's heart doth remain unchanged. To this day he continueth to be champion to the lost and the downtrodden, and bringeth to them fresh hope.

0:0 - She prepareth to venture to the Hells, where she will stand against the hordes of Zariel alongside her life's great love.
uid: cec096f2-916f-50f9-4353-90053a3ebeea
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_RomanceFates_ShadowheartWentWithKarlach - Shadowheart agreed to go to the Hells with Karlach
> null

0:0 - But it is the hamster Boo who truly doth confound me.
uid: cf9317e5-b64a-637a-e9b1-be059e94de78
> From whence did he originate? And what purpose doth he serve? Such questions demand a lifetime of scholarship, though I fear even an immortal life will not be long enough.

null
uid: d01bf005-432f-992c-c154-1c910a9596a7
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarWyllPartnered -
> null

null
uid: d0cc68df-9d48-6b72-cc8d-c1f619edddf9
Jump to another node

0:0 - By his hand was the Crown of Karsus once again reforged.
uid: d1b78256-2010-5cf1-e806-038288ef757e
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
> Gale became a god as he once dreamed he would, and under his pantheon of ruthless ambition doth he draw new souls to his creed.
> But, as ever, his hubris was his downfall. Gale failed to master the Crown's magic. It ignited the orb within him, and he perished in the blast.
> And by his word, he relinquished it unto Mystra.

0:0 - Oft doth Shadowheart's mind turn to her lost love, from whose ashes flowers now bloom.
uid: d270a4d9-bc1f-e350-2c39-bca26b4c0fc1
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> null

0:0 - Though the orb yet burns within thy chest, she didst contain its hunger. Thy life is thine own once more.
uid: d498dbfc-a9d8-e721-58c2-eb97e971d31c
> And thou wert not the only one to be so changed.
> null

null
uid: d4bf6d2c-237f-3fea-fd2d-9e8fcf8118b9
Jump to another node

null
uid: d594a18a-4a58-bd6c-d00c-42bbdf7994c0
Jump to another node

null
uid: d7a031bd-bacc-4359-0e77-16dffb22eb2a
Jump to another node

0:0 - In Thaniel's realm, under nature's watch, Halsin found his purpose.
uid: d88c7745-2582-9089-be1f-6ee4ef8cc6a3
> The lost and wandering flock to him, and in him find their home. He doth not turn away a single soul, not even the mind flayer he once called his own.
> The lost and wandering flock to him, and in him find their home. Nature and community alike thrive in their hands, and Halsin doth smile to see it all.

0:0 - I can think of vanishingly few who would make a monster of themselves to save the world.
uid: d8e76bc5-0b45-6e89-157e-712d961d8446
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
> I once asked of thee - do illithids possess souls?
> Now that thou art illithid, thy soul is forfeit, for illithids have them not. Thou must have been aware of this when thou chose thy fate.

0:0 - But rest assured, thine allies have not seen the last of thee.
uid: d9344235-2e66-65a7-8777-b62ac138a032
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_MultipleAvatars - More than one avatar present in this campaign
> And thee.

0:0 - She defied her paranoid queen, freed her people's rebel prince, and found an ally along the way.
uid: d979c9ac-292d-3028-8014-ef46e9b16cb6
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - GLO_END_GameFinale_RomanceFates_LaezelWentWithKarlach - Laezel went to the Hells with Karlach
> Together, she and Karlach razed the Hells, and made Zariel tremble with their might.

null
uid: dc1b7781-5199-dfae-617c-69c6b7d8d67c
Jump to another node

0:0 - Thou declared them soulless.
uid: dc60654e-c299-e122-8484-e8874f71d772
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_IllithidsSoulless - Declared illitihids soulless in SCE
> Now thou art illithid, thou must know the truth.

0:0 - Hence thy revelry in thy new form.
uid: dcbae1a0-a3b1-086e-ddd8-eecdbf0c264e
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_ChoseToThrive - Chose to thrive as an Illithid
> Thou hast found value in thy mortal life that even gods may envy.

0:0 - Wyll hath ventured to Avernus with his love, and hath left his father ruling in his place until his return.
uid: dd23c512-8ad1-5051-adb1-72c0d1202fdf
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
   true - END_GameFinale_RomanceFates_WyllAndAvatarAvernus - avatar agrees to go to Avernus with Wyll
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
> His devilish form hath become a boon in the Hells - the Blade striketh fear into devils and demons alike.

0:0 - Her partner came to visit them in time. Shadowheart was nervous to introduce a stranger to their newly reclaimed lives. But their joy was only elevated by her own.
uid: dd4ad759-62d9-4f44-3c58-6d6e67ea0b7d
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithShadowheart - Global version of the Shadowheart partnered flags for nesting dialogues
> null

0:0 - The Blade still doth devote himself to the protection of the Sword Coast.
uid: dd619db3-47b3-d335-bb44-6c5fcc1a650b
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfFrontiers - Wyll endgame state: he has chosen to remain the Blade of Frontiers
> null
> And he does not do it alone. His partner fighteth beside him still. Two champions, as one.

0:0 - She gave her self as she knew it so her friends could keep their souls - and she gained a new life in the bargain.
uid: ddb31808-fb1d-5c7d-18cd-54d093a0bea3
> Jaheira.
> null

0:0 - Sleep, if thou canst. And if not, all the better. Thou must be ready - I may have need of thee.
uid: ddc75408-f78a-1cdc-e63b-b0924d7fff9c
Cinematic: Fade to black.
> null

null
uid: defb620a-66c0-8186-a70d-d3dd26b08d12
Jump to another node

0:0 - Halsin doth now live in the earth that he so loved. His body ample food for plants and animals.
uid: e263dd35-8af5-4d7b-28f9-93d097a71549
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Halsin - Set when Halsin is part of the team, meaning recruited, regardless of whether in camp or in party
> The Emperor survived so far, only to have its plan fail.

0:0 - Sweet Karlach, her death was foretold, and yet what life was left was ripped from her before her time.
uid: e2b3e58e-3ed4-9ac2-db2b-00c0bbbaa22b
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
> Poor Jaheira, she gave so much for Baldur's Gate, and never saw it rise anew.

null
uid: e3491800-5545-5a9d-cc9e-0de7896c5b59
Jump to another node

0:0 - But she still hath her freedom, and with that she can do much. For the rest, she hath her resolve.
uid: e3f44cd6-2787-78e1-dc98-db78a6978c77
> What path doth await her now is yet untold. The world entire is hers to venture into, and perhaps hers to claim.

0:0 - Thy wizard sacrificed himself to save the world.
uid: e473504b-5bad-c7b3-0426-3119139e87b2
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> And with his sacrifice did he finally earn fair Mystra's grace.

0:0 - Thus, is thy story concluded. For now.
uid: e5334904-9600-060c-bc73-c3e72ad4fdab
> Sleep, rest, revel. But be ready. For thou mayest yet be needed.

0:0 - And she is not alone. Her illithid partner is by her side, and doth soothe her with its company.
uid: e535eff7-2f00-704a-04d9-06ecbd1e470d
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarKarlachIllithid - Avatar Karlach became Mindflayer
   true - END_GameFinale_State_ShadowheartPartneredWithKarlach - Avatar Origin partnered with Karlach
> It doth not erase her pain, but doth hold her mind within its own expansive intellect and dull the grief enough that she may feel it, and be healed.

null
uid: e5713a57-f975-6244-5b05-7a2fe526655d
Jump to another node

0:0 - Though he beareth the visage of a devil, he commandeth the respect of patriar and pauper alike.
uid: e5e74f07-5398-4073-a12f-213a284457ad
- 0 Check flag(s) (Global):
   true - ORI_Wyll_State_IsDevil - Wyll has turned into his devil form.
> Mizora no longer doth darken his doorstep. He relieth now on blade, bow, and wits.
> Mizora shadoweth him still, but the devil as yet keepeth her distance, and her schemes remain unknown.

0:0 - Mizora no longer doth darken his doorstep. He relieth now on blade, bow, and wits.
uid: e61974e9-be1d-e283-9e06-52a5f7ea2449
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
> The city needeth him for a while longer yet, but he hath not forgotten his pledge to Karlach. He will join her in Avernus as soon as he can, and trusts that she will hold Zariel's forces until then.
> Karlach's unfortunate fate, however, lingereth never far from Wyll's mind.
> An hidden cottage he built for his old love in the Undercity, and visiteth just as he promised, with sweetbreads, brains, and tales of mirth.
> Meanwhile, Wyll hath taken a wife. A prettier pair hath Baldur's Gate ne'er known. Nor more loyal to its people. Meanwhile, Wyll hath taken a husband. A prettier pair hath Baldur's Gate ne'er known. Nor more loyal to its people. Meanwhile, Wyll hath taken a spouse. A prettier pair hath Baldur's Gate ne'er known. Nor more loyal to its people.
> Wyll hath other business to attend to now - a father he's become. A little Ravengard he raiseth with his love - a courageous child, an adventurous one, his newest shining star.
> null
> null
> null

0:0 - And what more beautiful terror can there be than that wrought by Minthara and her love?
uid: e682ce0c-004b-81da-2089-520eb975659e
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithMinthara - Global version of the Minthara partnered flags for nesting dialogues
> null

0:0 - Thy infernal engine is sated, stilled by the illithid form that thou now callest thine own. Yet its power burns within thee still.
uid: e6fa015c-a0cb-8473-239e-8308b2156a11
> The limits of thy power have not yet been reached, but to unlock thy whole potential requires time. Forbearance.

0:0 - But, as ever, his hubris was his downfall. Gale failed to master the Crown's magic. It ignited the orb within him, and he perished in the blast.
uid: e6febd30-fc2e-03ee-9bc1-ab2461123ce2
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> null

0:0 - The limits of thy power have not yet been reached, but to unlock thy whole potential requires time. Forbearance.
uid: e71b7292-0e95-46c0-0d2b-d9698de573fb
> Thou never wast one for patience, and a little more is needed yet.

0:0 - Lady Shar's right hand. She travelled for a while with her illithid love before returning to the Cloister.
uid: e8968606-a305-a581-9811-4d4ffc4fddc5
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
   true - END_GameFinale_State_IllithidPartneredWithShadowheart - Illithid Avatar is Partnered With Shadowheart
> There she devoted herself once more to the cleansing of the ranks.

0:0 - Fortunately, thy friends fare better than thee.
uid: e984e0e3-30a7-90af-29d4-bdc9bdf258d9
Node context: addressing Dark Urge avatar, but 'friends' means other players
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_MultipleAvatars - More than one avatar present in this campaign
> Thou played thy part in weaving the fabric of fate itself. Thou art a true hero.

0:0 - Sleep, rest, revel. But be ready. For thou mayest yet be needed.
uid: e9cbf126-c8c9-40f5-9f13-f8d21b578439
Cinematic: Fade to black.
>

null
uid: ebdd913d-7a7d-c6ef-b07f-bcb028af69c6
Jump to another node

0:0 - There she devoted herself once more to the cleansing of the ranks.
uid: ec1b072a-13e2-3ff4-edf8-a8441b5c2ab5
> Rumours abound among the flock of what their mistress does when she slinks away in the dead of night - and with whom she meets. Yet none dare pry.

null
uid: ed14e446-aee2-f949-48f5-4057c21fe3a0
> null

0:0 - Thy soul is forfeit, but thy curiosity is not. Thou hast still much to discover, and if I know thee, thou wilt find thy rewards.
uid: ed674f4c-3940-1de6-8631-aeb3b3351945
> Thou hast impressed me.

0:0 - As Astarion's strength groweth, the likelihood of her cure - and their return to this plane - groweth too.
uid: ee358f90-6516-8523-d51e-c0a521d7f23a
> null

0:0 - I once asked of thee - do illithids possess souls?
uid: ee9f6eff-5ead-231f-68ac-64eaed18a1f8
- 0 Check flag(s) (Global):
   true - SCE_Jergal_Event_AskedIllithidSoulQuestion - Jergal asked if illithids have souls
> Thou declared them soulless.
> Thou wast doubtful, but supposed that they must follow the natural order of all living things.
> Thou confessed thou had not thought upon't.

null
uid: ef5f8d23-b17e-04d2-9ec0-8f7c7569e440
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithWyll - Global version of the Wyll partnered flags for nesting dialogues
> And he is not alone. His shining star is right beside him, in body, mind, and blade.

null
uid: f0c20012-c038-d637-c572-af1b399f4fb5
Jump to another node

0:0 - But the one thing she could not do for him was cure his greatest love.
uid: f20bd25a-b57d-1d43-9584-f5c435f365e1
> Gale and Karlach travel the Hells together now - in search of a cure for her heart. As Gale's infernal knowledge groweth, so doth his love for her.
> Gale and Karlach travel the Hells together now - in search of a cure for her heart. As Gale's infernal knowledge groweth, so doth his love for her.
> Karlach returned to Avernus, to do battle in the Hells. Gale works night and day to try to find a cure for her heart. He hath not found it yet, but he hath not lost his hope.
> Gale stayed with Karlach 'til the very end. His love for her never wavered, even as she passed.

null
uid: f4f10dfd-1eed-0fd7-4394-301ce7a99ced
Jump to another node

0:0 - Gale became a god as he once dreamed he would, and under his pantheon of ruthless ambition doth he draw new souls to his creed.
uid: f5c6896a-684c-ccca-b93a-1a1b3288fac9
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> He promised to share godhood with the one he loved, but the distribution of such power is yet to be resolved. For ambition does not like to share.

null
uid: f6b5e856-5689-1f98-7baa-b43bd29470f5
Jump to another node

0:0 - Idle lives do not make for happy heroes, nor doth time change them. Minsc doth reject the tedium of sedentary life, and adventureth yet in search of souls to save.
uid: f6c64f18-ff57-3325-d12e-c56671d17691
> But it is the hamster Boo who truly doth confound me.

null
uid: f6e09368-a5a5-046e-0d3c-001ab0da7189
> But thou wert not the only one to pursue a greater destiny.
> Thou mayest yet prove a most interesting counterpart to thy divine associates. The pantheon welcomes thee.

0:0 - Thou art a true hero, and Mystra knows it. With thy sacrifice, she hath welcomed thee into Elysium.
uid: f75cfc5b-5401-98c4-03a5-e8df255eca29
> But thy allies, who thou sacrificed alongside thyself, are heroes, just as much as thee.
> Thou hast no more need of me, for thou art - at long last - home.

null
uid: f7cdd58d-30e0-8777-b9da-a5cb7ec03fd7
Jump to another node

0:0 - Wyll.
uid: f8078d00-c4a4-c7f2-a0d4-e827d052b6fc
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Wyll - Set when Wyll is part of the team, meaning recruited, regardless of whether in camp or in party
   false - GLO_Origin_Avatar_Wyll - Set when Wyll is part of the team and avatar, regardless of whether in camp or in party
> Wyll hath ventured to Avernus with his love, and hath left his father ruling in his place until his return.
> Wyll hath ventured to Avernus with his love, and hath left his father ruling in his place until his return.
> He hath ventured to Avernus with his love. In his absence, the Council of Four ruleth in his stead.
> He hath ventured to Avernus with his love. In his absence, the Council of Four ruleth in his stead.
> Baldur's Gate hath never known a steadier pair of hands. Grand Dukes Wyll and Ulder Ravengard, their differences cast aside, are bonded closer than ever.
> Baldur's Gate hath never known a steadier pair of hands. The Council of Four is re-established, and Grand Duke Wyll Ravengard guideth the city with benevolence and grace.
> No less noble in his new role. The Blade of Avernus hath set his sights on the Hells, preying on the devils and demons who threaten the Sword Coast.
> Noble in spirit, if not in name. The Blade of Frontiers doth still fight for those who cannot fight for themselves.

null
uid: f814443f-a222-c0ff-6fc9-cf09e9eb0917
Jump to another node

0:0 - Grand Duke though he may now be, every highsun, Wyll still maketh time to tend to more humble roots.
uid: f8447a35-bf57-74ee-949a-d6ea64c21e50
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_WyllPartneredMonsterHunt - Wyll and Avatar go on a monster hunt
> For there are few things in this realm that can parallel the joy of hunting monsters with his shining star, his love.

0:0 - And though Astarion doth spend his days sleeping once more, he doth not sleep alone.
uid: f877ff5b-cf99-2791-622e-b8de56a2261d
> He and his love scour tomes and ancient texts, seeking a way to return him to the light. Their search hath bourne no fruit yet, but they hunt on.

0:0 - And she is not alone. Her illithid partner is by her side, and doth soothe her with its company.
uid: f8a3f666-e255-fe5c-2a67-c60984e5b04a
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_IllithidPartneredWithShadowheart - Illithid Avatar is Partnered With Shadowheart
> It doth not erase her pain, but doth hold her mind within its own expansive intellect and dull the grief enough that she may feel it, and be healed.

0:0 - His love is right beside him, in body, mind, and blade.
uid: fae80c8f-e8c4-deb5-7a15-7c1630ec3b36
> null

0:0 - Thy part in this hath rendered divine consequence. For with his death did he finally earn fair Mystra's grace. Thou hast restored a wizard to his god.
uid: fb24d80c-cf42-c404-fdd3-5764bf060b3e
> But thou art as much a hero in this tale as he.

0:0 - But she is not alone. A rare find indeed that partner, who stands beside her now. Few have the fortitude for such a role, and no one else, her love.
uid: fc2d5311-68b7-b8a6-1512-5c5ee5826e5c
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PartneredWithMinthara - Global version of the Minthara partnered flags for nesting dialogues
> A feast of conquests opens up before them now.
> What path doth await them now is yet untold. The world entire is theirs to venture into, and perhaps theirs to claim.

null
uid: fd4ed562-1682-f01d-4acb-9b2ab9b2c6b4
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarKarlachIllithid - Avatar Karlach became Mindflayer
> She gave her self as she knew it so her friends could keep their souls - and she gained a new life in the bargain.

0:0 - Gale stayed with Karlach 'til the very end. His love for her never wavered, even as she passed.
uid: fe7d69fc-4679-2447-be7e-8ca63e1d89d9
- 0 Check flag(s) (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> null

null
uid: ff1b3222-a9af-53b1-2cfe-66fc731e65e6
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_AvatarWyllPartnered -
> And he is not alone. His shining star is right beside him, in body, mind, and blade.

0:0 - Thou were wise to seek refuge from the quickening madness with thy death.
uid: ffdf09fc-ec22-e965-1f5b-d278a7e91d77
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_Suicide - Global Version of BrainBattle Suicide flag
> null
> null
> null

0:0 - His only regret, that Karlach doth not fight beside him.
uid: fffb7908-a018-fa5e-ae69-8762c3f1da4b
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_KarlachPartneredWithWyll - Wyll Specifically Partnered with Karlach
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_General_TadpoleOrNetherstoneAbsent.lsj
Synopsis:
If the player attempts to proceed past key points without the supreme tadpole or combined Netherstones, they will be warned that doing so will just lead to a game over. Repeated attempts will trigger a Thrall of the Absolute ending.

0:0 - *The temptation to push on is strong, but without the Emperor's gift - the parasite - you will have no means to evolve.*
uid: 15d13ced-ce3b-4012-8196-758a9991f3a6
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyHasSupremeTadpole - Global check to know if anyone in your party has the supreme tadpole
- 0 Set flag(s) to (Object):
   true - END_General_State_LeaveWithoutStoryItemsAttempt - Player tried to leave without the Netherstone or the Supreme Tadpole
=== END NODE ===

0:0 - *You push on, knowing full well how it will end, how it will all end - with you. And your folly.*
uid: 82808fba-4508-69d2-6022-f23f4f29e6ed
=== END NODE ===

0:0 - *You may believe you have all you need within yourself to defeat the Netherbrain, but you are mistaken. Something is missing.*
uid: 98999395-f879-4009-bd90-b55c04cbe330
- 0 Check flag(s) (Object):
   true - END_General_State_LeaveWithoutStoryItemsAttempt - Player tried to leave without the Netherstone or the Supreme Tadpole
> Proceed against your better judgement.
> Leave.

0:0 - *You yearn for the final confrontation. But to face the Netherbrain without the stones would lead to only one outcome - your doom.*
uid: ccaee984-378e-41e9-b355-ab3e7a0869d5
- 0 Set flag(s) to (Object):
   true - END_General_State_LeaveWithoutStoryItemsAttempt - Player tried to leave without the Netherstone or the Supreme Tadpole
=== END NODE ===

0:0 - Proceed against your better judgement.
uid: f5d91194-eece-d332-ebc0-48e974721fc9
- 0 Set flag(s) to (Object):
   true - GLO_ThrallOfTheAbsolute_Event_EndingLost - The player proceeded towards the Netherbrain without the important Netherstone or Supreme Tadpole
> *You push on, knowing full well how it will end, how it will all end - with you. And your folly.*

0:0 - *As bold as you may feel, with neither stones nor parasite you have no means to control or dominate the Netherbrain. You will die.*
uid: f7010555-41b2-473d-8472-9cb076542969
- 0 Check flag(s) (Global):
   true - END_General_State_SupremeTadpoleAvailable - The supreme tadpole has been created and given to the player. Cleared when used or destroyed.
   false - END_General_State_PartyHasSupremeTadpole - Global check to know if anyone in your party has the supreme tadpole
   false - END_General_State_PartyHasCrownController - Global check to know if anyone in your party has the crown controller
- 0 Set flag(s) to (Object):
   true - END_General_State_LeaveWithoutStoryItemsAttempt - Player tried to leave without the Netherstone or the Supreme Tadpole
=== END NODE ===

0:0 - Leave.
uid: f8ee8522-2989-5c61-4d43-62161f44be58
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_General_PAD_DroppedCrownController.lsj
Synopsis:
The player just dropped the complete crown controller, the item needed tocast Karsus' Compulsion and defeat the Netherbrain! Pretty important stuff. The player will make a comment and a marker will appear on the map.

0:0 - Without those stones, we are worse than doomed. Do not lose them!
1:0 - Keep the Netherstones close. We cannot defeat the brain without them.
2:0 - Lose the Netherstones, we lose everything. So - pick them up please.
3:0 - Wait - we need that!
4:0 - Careful. If we're to conquer the brain, we need every stone.
5:0 - Ack! Don't drop that!
6:0 - We will be needing that, I think.
7:0 - We are helpless against the Netherbrain without that!
8:0 - Lose the Netherstones, and we will lose our lives.
9:0 - Wait! The shiny stones, they are... important. Somehow.
10:0 - We challenged the gods to get those Netherstones. Hold onto them tight.
uid: 40602c11-3365-4618-8668-eafe27297bfa
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Local):
   true - 29054841-eb53-7973-0877-41108ea6cef1_END_General_Local_A - END_General_Local_Adescription
- 0 Set flag(s) to (Local):
   false - 29054841-eb53-7973-0877-41108ea6cef1_END_General_Local_A - END_General_Local_Adescription
=== END NODE ===

0:0 - What in the Hells - do not drop the Netherstones! We're done without them.
1:0 - Reckless behaviour. We need all three Netherstones.
2:0 - I'd pick those Netherstones back up if I were you. I don't fancy our chances without them.
3:0 - We can't afford to lose that!
4:0 - Watch out. We'll be powerless against the brain without those stones.
5:0 - Butterfingers, pick those up!
6:0 - What, are we skipping pebbles? Now is not the moment, and these are not the stones.
7:0 - We cannot prevail without that!
8:0 - Retrieve the Netherstone, or you doom us all.
9:0 - I dropped the Netherstones again. Boo! Stop buttering up my fingers.
10:0 - Careful. If we lose the Netherstones, we lose everything.
uid: d4dca6d1-36db-43da-8e14-2b3031ec62db
- 0:0 Tag: Minsc -
- 0 Set flag(s) to (Local):
   true - 29054841-eb53-7973-0877-41108ea6cef1_END_General_Local_A - END_General_Local_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_General_AD_OrpheusTadpoleReact.lsj
Synopsis:
The player just transformed into a mind flayer using the supreme tadpole. Orpheus reacts with respect to the player for making such a grand sacrifice.

0:0 - A most noble sacrifice, tiefling. Gith's blessings upon you.
uid: d2576864-9bd0-0efa-bb4e-b983978a348c
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
=== END NODE ===

0:0 - A most noble sacrifice. Gith's blessings upon you, ra'stil.
uid: e251cf6d-a752-5959-daa2-2ec5648a7e1a
Node context: rah-STILL ('ally')
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_General_AD_LaezelBetrayedDeath.lsj
Synopsis:
When Orpheus Path Lae'zel dies after the player assimilated Orpheus.

0:0 - No. I - I trusted you...
uid: ece0bc43-bb2c-4e71-89ad-6189faf6e239
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_General_AD_LaezelBetrayed.lsj
Synopsis:
The player just assimilated Orpheus using the Brain Extract spell. If Lae'zel is on the Orpheus Path she becomes filled with rage.

0:0 - Tsk'va. How dare you turn against me?!
uid: 79a2b815-7738-467e-bf62-218c21afb87c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_General_AD_Conversion.lsj
Synopsis:


0:0 - | *NETHERBAIN INTERJECTS* your WORK begins NOW... |
uid: 0bccb020-7ae3-4afe-be84-99dff400759d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_ZhentFollowUp.lsj
Synopsis:
The Zhent leader's last words to us before the final battle.

0:0 - You've bought yourself some Zhentish steel. Only fair that you get to see it in action.
uid: 86616ee2-2f75-a0a1-d6cf-e7d09ce8c6cc
Node context: Smiling, confident - her last words to us before we go into battle.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_ZevlorFollowUp.lsj
Synopsis:
Zevlor's last conversation with the player before the battle begins. He explains that he's turned up to help, and brought some other tiefling veterans with him.

0:0 - The survivors of Elturel stand ready for your signal - Hellriders one and all.
uid: 1ccf931e-e90e-9b8d-0eae-94f103783f62
- 0 Check flag(s) (Dialog):
   false - END_GatherYourAllies_ZevlorFollowUp_HasMet - Spoke to Zevlor at High Hall
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_ZevlorFollowUp_HasMet - Spoke to Zevlor at High Hall
=== END NODE ===

0:0 - I thought the hells were behind me. But now I'm ready to walk into worse.
uid: 70a80ae6-a9a9-0fc9-b6c4-1aa4ef7170a9
Node context: Referring to himself and the other tiefling veterans he's brought to help.
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_ZevlorFollowUp_HasMet - Spoke to Zevlor at High Hall
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_Wulbren_Act3AndZevlorGroup.lsj
Synopsis:


0:0 - |And the Ironhands grenades. Speaking of I have a barrel of Rune Powder if you'd like. End of Baldur's gate seems appropriate time to use such quantities of the precious|
uid: 05efc8fb-5cb3-d4e9-33c3-f618689587f5
> |I'll take you up on that offer!|
> |I'll pass. Trying to keep a low profile going in. Thanks though|

0:0 - |There are more of us inside.|
uid: 0d3a925f-ad3a-184e-e519-4a91de1e2c9c
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

0:0 - |I'll pass. Trying to keep a low profile going in. Thanks though|
uid: 10138959-de52-13a3-a52e-9d5a33d86c0b
> |Your loss. You could have wielded the power to level mountains|

0:0 - |There are more of us inside.|
uid: 17fca60b-47ee-f7d1-aa0f-73ca863f688b
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

0:0 - |Your loss. You could have wielded the power to level mountains|
uid: 1b851ffc-31c4-b4b6-0ccb-ea0db691a444
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> |There are more of us inside.|
> |I'm here to offer my Hellriders to you in this apocalypse|

0:0 - |Fantastic! Here's the Barrel. Just be sure to be clear when it goes off.|
uid: 2060fadc-6a0c-2312-66c8-a41c313370da
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_WulbrenGaveExplosive - Wulbren gave the player a fresh runpowder barrel
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> |There are more of us inside.|
> |I'm here to offer my Hellriders to you in this apocalypse|

null
uid: 2fc4cfc5-fa61-255a-250b-3bcfae1c7f61
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_HellriderReinforcementsAwarded - Zevlor Ally Award given
> null
> |And my Watchers|

null
uid: 365913e9-514a-f512-0514-9ec2d9b9a9b7
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry.
   true - WYR_DevilsAtTheGate_State_ZevlorSavedFromZorru - The player managed to save Zevlor from Zorru
   true - Debug_END_GatherYourAllies_ValeriaConvincedToStay - Player convinced Valeria to stay with the Watchers
> |And the Ironhands grenades. Speaking of I have a barrel of Rune Powder if you'd like. End of Baldur's gate seems appropriate time to use such quantities of the precious|

null
uid: 366673a8-73e8-61e6-5af1-1bd42546e196
Jump to another node

0:0 - |Fantastic! Here's the Barrel. Just be sure to be clear when it goes off.|
uid: 37b1d0ca-e9f1-cbea-7a93-1645fa88d003
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_WulbrenGaveExplosive - Wulbren gave the player a fresh runpowder barrel
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> |There are more of us inside.|
> null

0:0 - |And the Ironhands grenades. Speaking of I have a barrel of Rune Powder if you'd like. End of Baldur's gate seems appropriate time to use such quantities of the precious|
uid: 583a0d1b-76a4-918f-66fc-faa57f04e3da
> |I'll take you up on that offer!|
> |I'll pass. Trying to keep a low profile going in. Thanks though|

0:0 - |And the Ironhands grenades. Speaking of I have a barrel of Rune Powder if you'd like. End of Baldur's gate seems appropriate time to use such quantities of the precious|
uid: 59f0c0a2-fa8e-7ce8-ecfc-cd8d34896781
> |I'll take you up on that offer!|
> |I'll pass. Trying to keep a low profile going in. Thanks though|

0:0 - |Fantastic! Here's the Barrel. Just be sure to be clear when it goes off.|
uid: 5d808882-3961-466f-8679-e55ad73d2c3e
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_WulbrenGaveExplosive - Wulbren gave the player a fresh runpowder barrel
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> null
> null

null
uid: 61909ad5-640c-3c90-6e5b-1d3d22e802e7
Jump to another node

0:0 - |I'll take you up on that offer!|
uid: 6a01e32b-b408-d4f1-01b9-e3e05421e133
> |Fantastic! Here's the Barrel. Just be sure to be clear when it goes off.|

0:0 - |It's a group of your recent friends|
uid: 76da6615-c2d0-58b3-9ecf-94b0afd5f8aa
> |And the Ironhands grenades. Speaking of I have a barrel of Rune Powder if you'd like. End of Baldur's gate seems appropriate time to use such quantities of the precious|

null
uid: 78c70fa9-6c71-911e-9185-5dc420bd6735
Jump to another node

null
uid: 81cc87a3-731a-30f3-4fcf-ed5ac6052a65
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry.
   true - WYR_DevilsAtTheGate_State_ZevlorSavedFromZorru - The player managed to save Zevlor from Zorru
> |And the Ironhands grenades. Speaking of I have a barrel of Rune Powder if you'd like. End of Baldur's gate seems appropriate time to use such quantities of the precious|

0:0 - |I'll pass. Trying to keep a low profile going in. Thanks though|
uid: 83eb2cc4-a5e4-2e37-8c73-a2720cbf64d7
> |Your loss. You could have wielded the power to level mountains|

0:0 - |I'll take you up on that offer!|
uid: 8af783c6-a39a-9cd8-1245-e237112e8cc4
> |Fantastic! Here's the Barrel. Just be sure to be clear when it goes off.|

null
uid: 95fa0b77-db22-7dcd-95ce-0176666088a3
Jump to another node

0:0 - |I'll pass. Trying to keep a low profile going in. Thanks though|
uid: 98786441-95dc-66e3-157b-2bde8627bdef
> |Your loss. You could have wielded the power to level mountains|

null
uid: 9ed6a675-f41a-d224-c9fb-2795dfb54108
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

0:0 - |The others await you inside|
uid: a6f0dd4d-f47d-4571-edf1-62f6e0169704
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

null
uid: a909f693-667a-21be-bea2-8ab96c7a246b
=== END NODE ===

0:0 - |I'm here to offer my Hellriders to you in this apocalypse|
uid: b1dc4c70-8275-930f-cc06-2ca5295a994a
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_HellriderReinforcementsAwarded - Zevlor Ally Award given
> |The others await you inside|
> null

null
uid: b97cd855-149d-c3ea-6b2b-dfd3f2678d67
Jump to another node

0:0 - |And my Watchers|
uid: bd354fd6-e6f2-d19d-4b74-e6de50f569f3
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ValeriaReinforcementsAwarded - Valeria Ally Award given
> |There are more of us inside|
> null

0:0 - |There are more of us inside|
uid: c826a213-af8c-9046-3887-80af3a8832bc
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

null
uid: d08df40c-5cf7-9833-ee74-8850e1c3a9fc
Jump to another node

0:0 - |I'll take you up on that offer!|
uid: d1728793-1876-e2c1-76eb-7681cd77d181
> |Fantastic! Here's the Barrel. Just be sure to be clear when it goes off.|

0:0 - |Your loss. You could have wielded the power to level mountains|
uid: d504aadc-404c-6452-9383-b717cc7a8e2a
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> null
> null

null
uid: d72e51bc-8bc6-e733-6ec7-1128daa44ad3
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

null
uid: ee1e76d7-ce6e-f7d2-26f5-34694a47b498
Jump to another node

0:0 - |Your loss. You could have wielded the power to level mountains|
uid: f363caaa-f7a4-92ad-874e-0832e90154f7
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> |There are more of us inside.|
> null

null
uid: f889a0f6-a3a5-7266-19e2-694f6df8ba6d
Jump to another node


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_WulbrenFollowUp.lsj
Synopsis:
Wulbren's push for the player to move on and finally begin their approach to taking High Hall

0:0 - Once the city is saved, we'll rebuild it better than ever. With Ironhand invention at its very foundation.
uid: 209401db-6e38-e3cb-0fe4-9b9d03b685a6
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Wulbren - Player has met Wulbren in Gather Your Allies.
=== END NODE ===

0:0 - We are ready, friend. And we will fight with everything we've got.
0:1 - Prepare yourself - our arsenal will be yours to command.
uid: 6361a569-b59e-0506-68a1-4185b433b16a
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_Wulbren - Player has met Wulbren in Gather Your Allies.
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_WithersFollowUp.lsj
Synopsis:
Withers one-liner after END_GatherYourAllies_GatheredAllies dialogue.

0:0 - For a mere pittance of coin, I might summon the worthiest among them to lend aid to thy undertaking.
uid: 05d016c8-b1db-5739-1e6c-c2a4b42d82dc
> Will these hirelings be joining me willingly?
> Do you think I can trust these cultists?
> I would like to recruit a hireling. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])
> I would like to dismiss a hireling.
> Leave.

0:0 - As thou desire.
uid: 182884c8-e482-915a-30e7-5cad66ca1ee2
> null

0:0 - Do you think I can trust these cultists?
uid: 1b055515-2aa0-4dc8-0652-4366a306f441
- 0 Set flag(s) to (Object):
   true - CAMP_Jergal_Event_AskedAboutHirelings - Player asked Jergal one question about hirelings
> Suspicion always haunts the guilty mind. My services are all that I can proffer thee. What thou wilt do with them is for thee to undertake.

0:0 - Choose.
uid: 296c395c-1a59-1ffd-5d84-63099319f56e
- 0 Check flag(s) (Global):
   false - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_StartCC - Set on: player. When: in recruiter dialog to start Hirelings CC
   true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description
=== END NODE ===

0:0 - There is no one to dismiss.
uid: 4e475302-f299-8e85-f1c5-b32e93aa3f01
- 0 Check flag(s) (Global):
   false - Hirelings_State_Hired_1 - When: party has 1 hireling hired or in camp.
   false - Hirelings_State_Hired_3 - When: party has 3 hirelings hired or in camp.
   false - Hirelings_State_Hired_2 - When: party has 2 hirelings hired or in camp.

0:0 - I would like to dismiss [HirelingName_3_0b5f9e73-cec6-e308-15f4-8e142147908d].
uid: 527d6e2a-d050-1bbe-57c9-c008227e45ca
- 0 Check flag(s) (Object):
   true - Hirelings_Dialog_ShowHireling_3 - Set on: player. When: in recruiter dialog to present available hirelings. Cleared on dialog end.
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_DismissHireling_3 - Set on: player. When: in recruiter dialog to dismiss hireling listed #3. Cleared instantly
> It is done.

null
uid: 57c27f99-9a5f-1aef-b1bd-d114ccbbb181
Jump to another node

0:0 - Dost thou need my services?
uid: 57d660f9-5b5e-d9eb-ce55-a18971836af7
- 0 Check flag(s) (Object):
   true - CAMP_Jergal_Event_AskedAboutHirelings - Player asked Jergal one question about hirelings
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Withers - Player has met Withers in Gather Your Allies.
> null
> null
> null

0:0 - Will these hirelings be joining me willingly?
uid: 5ea6945b-8582-6a29-cec1-fe6dde47914d
- 0 Set flag(s) to (Object):
   true - CAMP_Jergal_Event_AskedAboutHirelings - Player asked Jergal one question about hirelings
> Most willingly, forsooth. Their passions doth run deep for what hath been wrought upon them.

0:0 - Suspicion always haunts the guilty mind. My services are all that I can proffer thee. What thou wilt do with them is for thee to undertake.
uid: 5f9e186a-a7c1-b963-6dfd-10116c0d36aa

null
uid: 60dbe33c-a60b-ef01-ed28-8980d5ff11cd
> Patience. Thy colleague still peruses my ledger.
> Thou canst not hire allies. I must speak with thy leader.
> Thou hast reached thy limit.
> Choose.
> Impossible. Thy party is full.

0:0 - Only thy leader may banish hirelings.
uid: 614f7759-836c-6a47-5cd1-ccf044a7059a
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)

null
uid: 62854253-4fc1-b68b-9dcd-caf2ab85b92e
Jump to another node

null
uid: 6692bdb2-e2ee-b886-8b87-f5cdd179f1c9
> No. Thy coinpurse is near empty.

0:0 - It is done.
uid: 67ac4a65-bb03-c4cd-637c-49c11c6d1405
> null

0:0 - Impossible. Thy party is full.
uid: 69ad232d-dc78-c089-d493-9f12b6fa5a29

0:0 - I would like to dismiss [HirelingName_2_c4187b58-a2f9-61d1-9899-e456945876fd].
uid: 6d07dfa8-ef44-237f-8a52-be3a5aebab2d
- 0 Check flag(s) (Object):
   true - Hirelings_Dialog_ShowHireling_2 - Set on: player. When: in recruiter dialog to present available hirelings. Cleared on dialog end.
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_DismissHireling_2 - Set on: player. When: in recruiter dialog to dismiss hireling listed #2. Cleared instantly
> It is done.

0:0 - For thy fate to be sealed, thou must take action.
0:1 - Thou art at the threshold of thy destiny. Thou needst only to take thy last steps to cross it.
uid: 6d51e356-5142-7847-3bca-8af747403b8e
- 0 Check flag(s) (Object):
   true - END_GatherYourAllies_State_BeyondHirelings - Player passed to the point of allies leaving blocking Withers Hirelings
=== END NODE ===

0:0 - I would like to dismiss a hireling.
uid: 6fdc97a2-825f-b915-f2e7-e5d566b029c9
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_RefreshHirelings - Set on: player. When: in recruiter dialog to refresh list of hirelings. Cleared instantly.
> There is no one to dismiss.
> Choose.
> Only thy leader may banish hirelings.
> null

0:0 - Patience. Thy colleague still peruses my ledger.
uid: 7b0b680f-1243-c9b1-a699-20262abae6c1
- 0 Check flag(s) (Global):
   true - Hirelings_State_CCmutex - When: one of players opened Hirelings CC. Blocks others from doing the same (to prevent choosing same character simultaneously)

0:0 - I would like to dismiss [HirelingName_1_03d3080c-4144-7335-8478-a4fb38a54eb9].
uid: 877c03fe-25b9-1fb1-611e-ae977638aca3
- 0 Check flag(s) (Object):
   true - Hirelings_Dialog_ShowHireling_1 - Set on: player. When: in recruiter dialog to present available hirelings. Cleared on dialog end.
- 0 Set flag(s) to (Object):
   true - Hirelings_Event_DismissHireling_1 - Set on: player. When: in recruiter dialog to dismiss hireling listed #1. Cleared instantly
> It is done.

0:0 - Never mind.
uid: 8c0114ba-6877-1e0b-3187-21c13e12e9da
> As thou desire.

0:0 - They bear great discontentment with their destiny.
uid: 97a28fc6-e68e-83e2-121c-79f74a73aa25
> For a mere pittance of coin, I might summon the worthiest among them to lend aid to thy undertaking.

0:0 - Thou hast reached thy limit.
uid: a1668616-58e6-eee5-4206-f6b124f8d639
- 0 Check flag(s) (Global):
   true - Hirelings_State_Hired_3 - When: party has 3 hirelings hired or in camp.

null
uid: a16cb22b-2b71-317b-f278-7a3c0e319be4

0:0 - I would like to recruit a hireling. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])
uid: cab244d9-ed36-41d4-1080-2c88382cce4e
> null
> null

null
uid: d5087bf6-43a3-291a-169f-426fdc61d860

0:0 - No. Thy coinpurse is near empty.
uid: d89886cf-b3c3-1f15-69df-70faa95dbad5

0:0 - Thou canst not hire allies. I must speak with thy leader.
uid: e1cf9f02-1a75-57e4-8669-10586a10b5a9
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)

null
uid: e61f0a38-a572-b5c6-0424-7d0c86bcc8c4
Jump to another node

0:0 - Most willingly, forsooth. Their passions doth run deep for what hath been wrought upon them.
uid: e650d4b1-0f3c-3b27-7c87-f2a07abf53d9

0:0 - Beyond mortal realms, there doth exist an amalgamation of spirits akin to thine own, ensnared by the treacherous cult of the Absolute, felled in its name.
uid: f5379a6e-fd02-9e47-4754-63226495bd9a
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Withers - Player has met Withers in Gather Your Allies.
> They bear great discontentment with their destiny.

0:0 - Leave.
uid: fa8db730-d75d-4155-a8ec-529abc75ec88
> If thou art ready, proceed to seal fate's image with thy final stitch.

0:0 - If thou art ready, proceed to seal fate's image with thy final stitch.
uid: fddcac83-a629-c918-e374-26b9901b2eba
=== END NODE ===

0:0 - Choose.
uid: feef3ba2-622b-3c71-d0d2-c10e328ea84e
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> I would like to dismiss [HirelingName_1_03d3080c-4144-7335-8478-a4fb38a54eb9].
> I would like to dismiss [HirelingName_2_c4187b58-a2f9-61d1-9899-e456945876fd].
> I would like to dismiss [HirelingName_3_0b5f9e73-cec6-e308-15f4-8e142147908d].
> Never mind.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_VoloFollowUp.lsj
Synopsis:
Volo encourages the play to move on and begin their approach to entering High Hall

0:0 - Heroics first, stories later. And in that spirit, after you.
uid: b5f1494a-8c54-9583-ce8a-4f55d977de51
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_VoloFollowUp_HasMet - Player has met Volo in the Gather Your Allies area
=== END NODE ===

0:0 - Come along now, I can't very well write the ending until you've done it!
uid: b9b86c50-35fc-de27-b3e8-3d28f2a076a0
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_VoloFollowUp_HasMet - Player has met Volo in the Gather Your Allies area
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_ViconiaFollowUp.lsj
Synopsis:
One-liner. The player speaks to Viconia after enlisting her help for the endgame battle.

0:0 - Enough talk. There is a battle to be won.
uid: ca21a4ac-5ce6-1a12-afd1-60d6dc6686a5
Node context: 'not now'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_ValeriaFollowUp.lsj
Synopsis:
One-liner when player talks to Valeria in the Gather Your Allies building.

0:0 - The sooner we get this done, the sooner we can get a pint. Assuming there's an inn still standing.
uid: 79c91382-9bc6-caba-8ef5-8f1c42336383
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Valeria - Player has met Valeria in Gather Your Allies.
=== END NODE ===

0:0 - They call us flying elephants. I'll show them what a flying elephant can do in battle!
0:1 - Let it not be said that Valeria does not show up when her services are required!
uid: 9a72ca32-ec82-0b1f-a267-2a565396c630
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_Valeria - Player has met Valeria in Gather Your Allies.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_UnfortunateGnomeFollowUp.lsj
Synopsis:
Barcus one-liner in Gather Your Allies building.

0:0 - Never thought our first meeting would land us here, of all places, but here we are.
uid: 29f6b9d0-a667-2646-1897-3b0ae1020abf
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Barcus - Player met Barcus in Gather Your Allies area.
=== END NODE ===

0:0 - Hopefully this time I'll be saving you. Or at least, not getting in trouble.
0:1 - I'm ready to pay back my debts to you, friend. All of them.
uid: 2ddfa572-caab-01de-ed43-3e8ea951c06b
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_Barcus - Player met Barcus in Gather Your Allies area.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_SteelWatcherFollowUp.lsj
Synopsis:
One-liner when player talks to Steel Watcher in Gather Your Allies building.

0:0 - We serve at yours and the gearsmith's leisure. For Baldur's Gate.
0:1 - We will be ready, friend of Gond. Lead on.
uid: 27b478ed-8522-6364-8d4c-78a87b98fcf4
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_SteelWatcher - Player has met the steel watcher in Gather Your Allies.
=== END NODE ===

0:0 - The gift of Gond will be with you, friend of Gondians. As will we.
uid: 72093024-2439-b588-5631-8f0f5b9aa44f
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_SteelWatcher - Player has met the steel watcher in Gather Your Allies.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_ShadowheartFollowUp.lsj
Synopsis:
Shadowheart's call to action to the player to move on and begin their approach to entering High Hall.

0:0 - High Hall. There's nowhere else to go... This is where it all ends.
uid: 892da1db-0115-efb0-6247-123ba81e30e2
Node context: Steeling her nerves/one last push.In high hall (an upper keep in the city - site of the final sequence of the game)
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_ShadowheartFollowUp_HasMet - Player met Shadowheart in Gather Your Allies area.
=== END NODE ===

0:0 - The sooner we kill this thing, the better.
uid: d0fd6c1d-df97-8a4e-f12a-c28e5583abf0
Node context: Some foreboding. In the morphic pool (the cavernous lair of a netherbrain)
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_ShadowheartFollowUp_HasMet - Player met Shadowheart in Gather Your Allies area.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_SarevokFollowUp.lsj
Synopsis:
Sarevok one-liner follow-up in Gather Your Allies. Reactive to if player is DU or not.

0:0 - Slaughter well, Bhaalspawn. Set a deluge of blood upon this land.
uid: 197e6d84-3b48-d36b-98d3-ca1beb6b25cc
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_SarevokFollowUp - Hasmet for Sarevok's Followup
- 1 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 2 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
=== END NODE ===

0:0 - To your end, or the world's, Chosen of Bhaal.
uid: 7f88945c-ffe1-78dc-1c2a-41e8ad8a8c74
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_SarevokFollowUp - Hasmet for Sarevok's Followup
=== END NODE ===

0:0 - Slaughter well, in the name of Bhaal.
uid: 8a9210ea-9929-cf4a-ac6e-aec7b99c3c24
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_SarevokFollowUp - Hasmet for Sarevok's Followup
=== END NODE ===

0:0 - There is blood to be spilled, and corpses to be wrought. Do not test Bhaal's patience. Go forth and make murder.
uid: d26ceb00-1107-4e0c-b7ac-4087e9470912
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_SarevokFollowUp - Hasmet for Sarevok's Followup
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_RyckeFollowUp.lsj
Synopsis:
Follow-up one-liner in the Gather Your Allies room in Endgame with one of the Unholy Assassins if we are Dark Urge. This one is a backup if Sarevok died.

0:0 - Lead us on, my unholy liege, to slaughter on a scale the world has never seen.
uid: 44ae0f26-0cf9-8b5d-44b6-1c2c761566fa
Node context: with reverence and terror
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_RyckeFollowUp - HasMet of Rycke's follow up dialogue
=== END NODE ===

0:0 - Such misery awaits us. My fingers yearn to drag themselves through bloody flesh and make morsels of the masses in Bhaal's name.
uid: df04e3ad-54f7-e6c5-ca14-925abfc98d8b
Node context: 'misery' said with delight - this is a good thing, murder is the dream
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_RyckeFollowUp - HasMet of Rycke's follow up dialogue
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_RolanFollowUp.lsj
Synopsis:
Spoke to Rolan right before the final battle.

0:0 - You have the full force of Ramazith's Tower, and its dashing master, at your side, my friend. Let us finish this.
uid: 266e800f-541b-41b9-df27-86b404e152fd
Node context: genuine, he'd follow the player into hell itself
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_RolanFollowUp_HasMet - spoke to rolan
=== END NODE ===

0:0 - My flames will be ready - simply say the word, and the skies shall rain fire.
uid: 2cd9bdc8-0530-cae6-f8b2-f4916be73a0d
Node context: genuine, he'd follow the player into hell itself
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_RolanFollowUp_HasMet - spoke to rolan
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_RolanArtilleryCine.lsj
Synopsis:
Player casts Rolan's Artillery or Lorroakan's Artillery (spell), which Rolan responds to by generating a massive fireball to send from Ramazith's Tower to High Hall.

null
uid: 6fb50cdc-fc5a-12f0-871d-e962d6e2144d
Animation: [Chris] [Rolan] Create and throw massive fireball.
Cinematic: Rolan, standing atop Ramazith's Tower, receives the magic signal from the player casting the spell, fixes his face with resolve, and begins the casting of a massive Fireball.
> null

null
uid: bc16d8d0-a267-02a0-9000-4a97f118c438
Cinematic: The fireball comes arching towards us, just in time to cut back to gameplay (before it strikes),
=== END NODE ===

null
uid: dc85fdf4-2abe-3203-d1f4-0f778398f8f9
Cinematic: Rolan finishes the casting of the firebal and sends it hurling towards the High Hall.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_RavengardFollowUp.lsj
Synopsis:


0:0 - My dear boy. Go, make me proud.
1:0 - Have courage, my friend. Your victory is assured.
uid: b199b609-d4d9-4364-fb02-d71e018f3a8a
- 0:0 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_PhasmFollowUp.lsj
Synopsis:


0:0 - Come on - I'm hungry. Let's go rend some flesh.
uid: 24d487dc-37bd-859f-5056-d65bfd4083a3
Node context: vicious joy
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_Phasm - Phasm Hasmet
=== END NODE ===

0:0 - Aren't you glad you helped me into the city? Oh-ho, the bloodbaths I've enjoyed. And now, the greatest one of all. Let's go have some fun.
uid: 5fed6a06-83b9-9727-d563-73f740f67df9
Node context: vicious joy
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Phasm - Phasm Hasmet
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_OwlbearCubFollowUp.lsj
Synopsis:
One-liner with owlbear after we heard the Gather Your Allies speech.

0:0 - *Chirrup!*
0:1 - *Screech!*
uid: 17a81ef1-9663-8e00-b11f-9dba7671f8fa
- 0 Check flag(s) (Object):
   true - END_GatherYourAllies_OwlbearCub_HasMet - Player met the owlbear cub in Gather Your Allies.
=== END NODE ===

0:0 - *Hoot!*
uid: 4ca7e145-e2d7-b4d9-4207-3d233e5e96a6
- 0 Check flag(s) (Object):
   false - END_GatherYourAllies_OwlbearCub_HasMet - Player met the owlbear cub in Gather Your Allies.
- 0 Set flag(s) to (Object):
   true - END_GatherYourAllies_OwlbearCub_HasMet - Player met the owlbear cub in Gather Your Allies.
=== END NODE ===

0:0 - Let's go! Let's go! Want to bite.
uid: 9d975d44-a8b2-ccdb-add1-1c5d78dc4a1a
- 0 Check flag(s) (Object):
   false - END_GatherYourAllies_OwlbearCub_HasMet - Player met the owlbear cub in Gather Your Allies.
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - END_GatherYourAllies_OwlbearCub_HasMet - Player met the owlbear cub in Gather Your Allies.
=== END NODE ===

0:0 - Yum, yum, yum. Bite!
0:1 - Ready! Strong! Bite!
uid: a6c7cd75-db39-d00f-e2a1-e2d173770f6b
- 0 Check flag(s) (Object):
   true - END_GatherYourAllies_OwlbearCub_HasMet - Player met the owlbear cub in Gather Your Allies.
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_OrthonFollowUp.lsj
Synopsis:
Orthon has promised support in the fights to come and is trying to encourage the player to get on with it and begin the assault.

0:0 - Smells like violence all around... smoke, blood, tears... this will be a good hunt. Hurry on and start the attack.
uid: 8edc2472-da9b-ff51-e483-66f02311c769
Node context: Savouring the moment. Keen to make some havoc
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_OrthonFollowUp - Orthon Followup HasMet
=== END NODE ===

0:0 - I'm here for killing, not talking. Begin the attack.
uid: a974fa9a-e9c9-d2f7-1891-0a0371b8f055
Node context: 'enough chit-chat'
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_OrthonFollowUp - Orthon Followup HasMet
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_NightsongFollowUp.lsj
Synopsis:


0:0 - We face the greatest evil our realm has known - and we do it together. On your word, the sword of Selûne will fall upon our foes.
uid: 1e76020b-cf77-ffe5-1b11-5d5df1648143
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_MolFollowUp.lsj
Synopsis:
One-liner follow-up with Mol after Gather Your Allies scene.

0:0 - I knew I was in for something exciting from the moment we first met! Don't disappoint me now!
uid: 1fb151d5-2573-55c9-633c-ccd48e178305
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Mol - Mol Hasmet
=== END NODE ===

0:0 - Come oooon, I've not got all day. And you certainly haven't.
0:1 - You really don't want to face that brain, do you? Scared? Don't be. I've got you.
uid: 56bb75f5-428a-ae08-1f98-05e5f2610039
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_Mol - Mol Hasmet
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_MizoraFollowUp.lsj
Synopsis:
One liner for Mizora in Gather your Allies situation.

0:0 - Enough waiting around. Let's give it Hell, shall we?
uid: 20e0840b-381e-9611-5891-501ed67e4abd
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_MizoraFollowUp_HasMet - Hasmet for Mizora in Gather your Allies one-liner.
=== END NODE ===

0:0 - You and me always made a good team, eh? Now don't blow it, pup - no second chances this time.

1:0 - Been waiting a while for this. One strike for every day I spent locked in that damn pod.
uid: 22429932-399d-2124-45d8-5d68c62331d7
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_MizoraFollowUp_HasMet - Hasmet for Mizora in Gather your Allies one-liner.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_MitchiaFollowUp.lsj
Synopsis:
Follow-up one-liner in the Gather Your Allies room in Endgame with one of the Unholy Assassins if we are Dark Urge. This one is a backup if Sarevok died.

0:0 - Bodies upon bodies filled with unspilt blood. Lead us into slaughter, Chosen one. We shall do unholy service in your Father's name.
uid: 15f25132-e9d4-124b-22e9-905d1b84be82
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_MitchiaFollowUp - Mithcia HasMet after gather
=== END NODE ===

0:0 - Such opportunity, such butchery awaits us - it is a blessed day for Bhaal and all his loyal slaughterers.
uid: ca646d7f-788e-2a35-ff83-60240a84ec55
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_MitchiaFollowUp - Mithcia HasMet after gather
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_LorroakanFollowup.lsj
Synopsis:
One-liner following up with Lorroakan in Gather Your Allies.

0:0 - Run along now. I'd like to have some faith in you.
0:1 - My my, you do take your time, don't you?
uid: 0950b19d-155e-4760-8ce7-71d212d58fa5
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_Haset_Lorroakan - Player has met Lorroakan in Gather Your Allies.
=== END NODE ===

0:0 - I hope you're not expecting a demonstration. In case you hadn't noticed, we don't have time for that.
uid: 79d13aaa-8932-917e-ad1d-700a1c56100d
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_Haset_Lorroakan - Player has met Lorroakan in Gather Your Allies.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_LordAstarionFollowUp.lsj
Synopsis:


0:0 - Now that I can enjoy the sun without needing their parasite, the mind flayers serve no further purpose.
uid: 28a27b0c-1818-2e0e-9885-c8b50e995a8c
> It's time to exterminate them. To cleanse my city of their filth.

0:0 - It's time to exterminate them. To cleanse my city of their filth.
uid: 2b212295-8e16-3df1-01c4-48d6870a6720
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_LastMinuteTrader.lsj
Synopsis:
A kobold you can buy stuff from right before the big battle at the end of the game. He's small, shitty, and pure chaos.

0:0 - Come on, buy, buy, buy!
uid: 044458cf-54c4-a600-0014-4602201f8af2
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_LastMinuteTrader - HasMet
> null
> null

0:0 - Leave.
uid: 1c8d1f18-232b-9f86-5a13-253c96c0bc17
> Don't go dying, or I'll be REAL mads.

null
uid: 242e1644-ae3d-eb84-bb6e-12e2fd950e30
= TRADE =
> Don't go dying, or I'll be REAL mads.

null
uid: 350cb53f-7a73-d4c5-3b97-ca870ee82e5d
Jump to another node

0:0 - Really?! Argh, don't you go getting chopped up! I need customers.
uid: 60247f99-9be0-d242-213a-44880c2d8e20

0:0 - You do know there's about to be a huge battle, right?
uid: 7444a5af-af44-5d38-b2cf-17f6c0aed8da
> Really?! Argh, don't you go getting chopped up! I need customers.

0:0 - Let me see what you have.
uid: 9e2929f4-4c36-5b1c-9639-d5d0922a49fa
> null

0:0 - Oi. Don't be rude. I may be small but I can carry more than my weight in goodly goods so BUY SOMETHING or move on.
uid: 9fb47735-55ec-915b-0523-dce6fb743b47

null
uid: af6e0cd9-9f91-e808-cc5a-33967c7462d8
Jump to another node

0:0 - Wuargh! You're a bit of a big'un aren't ya? Pleased to make your acquaintance, my scaly liege. Er... buy buy buy?
uid: b457a140-8138-145f-fcec-9e20240d3fde
Node context: a little bit nervous and deferential to see that player is dragonborn
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> You are rather small.
> I'm no 'liege' any longer, little one. I'm just scaly.
> You do know there's about to be a huge battle, right?
> Let me see what you have.
> Leave.

0:0 - I'm no 'liege' any longer, little one. I'm just scaly.
uid: bf232868-b3ef-2228-2e77-daa8c93d92cc
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen.
- 1 Check flag(s) (Local):
   false - 8394f08e-0c32-eb69-ac1b-721d47b0654e_MentionedSize - Called the kobold small
- 2 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Local):
   true - 8394f08e-0c32-eb69-ac1b-721d47b0654e_MentionedSize - Called the kobold small
> Oi. Don't be rude. I may be small but I can carry more than my weight in goodly goods so BUY SOMETHING or move on.

0:0 - Don't go dying, or I'll be REAL mads.
uid: e0d9c67a-4de0-e4fe-820c-0d8e6e09662b
=== END NODE ===

0:0 - Bodies, bloods - this is the dream! Knew I was smarts to sneaks in. The skelly boy said I could stay if I solds ya stuff. So hurry up - BUY, BUY BUY.
uid: e81c34bc-6a4c-f421-75a3-ec58ff8899fa
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_LastMinuteTrader - HasMet
> Wuargh! You're a bit of a big'un aren't ya? Pleased to make your acquaintance, my scaly liege. Er... buy buy buy?

0:0 - You are rather small.
uid: f9c9d1f8-1a7d-73e5-da27-b26266e6cf9c
- 0 Check flag(s) (Local):
   false - 8394f08e-0c32-eb69-ac1b-721d47b0654e_MentionedSize - Called the kobold small
- 1 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0 Set flag(s) to (Local):
   true - 8394f08e-0c32-eb69-ac1b-721d47b0654e_MentionedSize - Called the kobold small
> Oi. Don't be rude. I may be small but I can carry more than my weight in goodly goods so BUY SOMETHING or move on.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_KeeneFollowUp.lsj
Synopsis:
Nine-Fingers last words before we go into the final battle of the game

0:0 - Come on. Speeches are done - all that's left is the doing.

uid: 4a57c232-8f26-9d2f-f16a-0f65a1bde6cd
Node context: Nine-Fingers last words before we go into the final battle of the game. Not gruff or unkind - just confident and matter of fact.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_JaheiraFollowUp.lsj
Synopsis:
Jaheira is gathered at the High Hall with our other allies. After a rousing speech on our behalf, she encourages us to lead everyone into battle.

0:0 - Oh, don't look at me. This is your charge to lead - and no better one to do it.
uid: 500e514a-4f51-d227-20a7-5900da06be4b
Node context: Amused, wry - but genuine faith coming through
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_IsobelFollowUp.lsj
Synopsis:
Isobel's call to action to move on and begin your approach to High Hall entry

0:0 - I don't fear death. But this is not our day to die.
uid: 1284e98b-e9e0-8344-4980-7e7e17afe654
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_IsobelFollowUp_HasMet - hasmet for isobel in end game
=== END NODE ===

0:0 - Press on. This will all be over soon. And then - my gods, then I'm having something very strong indeed.
uid: e4126cd5-9341-56ed-3a91-29baab4c52bf
- 0 Check flag(s) (Dialog):
   false - END_GatherYourAllies_IsobelFollowUp_HasMet - hasmet for isobel in end game
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_IsobelFollowUp_HasMet - hasmet for isobel in end game
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_HalsinFollowUp.lsj
Synopsis:


0:0 - Onwards. There is no reason to linger here.
uid: a551b128-973d-6799-98bf-fd55c2d75ac8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_HalfarSpeakWithDead.lsj
Synopsis:
the final words of a Flaming Fist cleric who sought to protect the inhabitants of the house at all costs. This is meant to give the player some idea that the High Hall is currently made of swiss cheese and that a full frontal assault isn't the only option available here

0:0 - ...and rescuers... from... entering...
uid: 082b5f68-aa2d-0358-cd2f-16b2376a6538
> null

null
uid: 09d25852-1005-fabc-496a-fbd35acba4c0

0:0 - Who killed you?
uid: 0a4badbe-5937-2f29-f88c-79d53ac6026c
- 0 Check flag(s) (Dialog):
   false - END_GatherYourAllies_HalfarSaidBrainHeavilyGuarded - Halfar told us that the brain is heavily guarded.
   false - END_GatherYourAllies_WarnedAboutIllithids - Player was warned about the illithids in the courtyard.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Illithid... one of... many...

0:0 - Who are you?
uid: 0a923963-173d-5377-fd0d-f763c880db9c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Halfar... cleric... Ilmater...

0:0 - Must go... up...
uid: 172f5941-8680-e392-03e5-5423deb40197
> But... courtyard... heavily guarded...

0:0 - Illithid... one of... many...
uid: 1b7ba6e2-7508-fc38-646e-c4f7a739bcd2
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_WarnedAboutIllithids - Player was warned about the illithids in the courtyard.
> Too many...

0:0 - Will not... make it... that way...
uid: 1ca5e1be-8790-aa9a-a978-210a2c7e845f
> null

0:0 - What forces await in the courtyard?
uid: 1f5958a4-95bf-3486-fdd3-9fa4f13c8981
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HalfarSaidBrainHeavilyGuarded - Halfar told us that the brain is heavily guarded.
   false - END_GatherYourAllies_WarnedAboutIllithids - Player was warned about the illithids in the courtyard.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Illithids... and... others... many...

0:0 - Trying to... help... survivors... flee...
uid: 20f4e1db-2644-1bd7-c2d2-991723c63f34
> Never... even... made it... past... gate...

0:0 - Transformation... chaos... illithids... everywhere...
uid: 3ecd5853-cfe4-75ce-81f7-ee8c20a402ec
> null

0:0 - Baldur's... Gate... Flaming Fist... reserve...
uid: 3fe79ac4-62bd-6939-b582-f41fc94bde2f
> null

0:0 - Leave.
uid: 51478150-6d5a-5e64-b7d4-1042686ed7c4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Where did you come from?
uid: 59c3cb48-bd91-ef6c-4cf2-7200124a31cc
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Baldur's... Gate... Flaming Fist... reserve...

0:0 - Not sure... where...
uid: 5c285377-1dc3-b7c0-7668-33df170bc5ba
> null

0:0 - What were you doing here?
uid: 654be0e7-1c3e-b53a-378e-114a59a32a0e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Trying to... help... survivors... flee...

0:0 - Up... high up...
uid: 77a07a9e-3747-2fff-1853-c3b1c2788e85
> Huge shadow... rising... covering... all...

null
uid: 7cb1f4ce-3d0d-8d1d-4145-362e2719cb91

null
uid: 7d061d52-9b51-4ea7-4104-b2ca330f3fc8

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 7dc571aa-d400-db93-8f4d-4d83948d4c38
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Enough... to keep... survivors... from leaving...
uid: 81896e5b-e5d5-49c7-a93d-24e64122cc2c
> ...and rescuers... from... entering...

0:0 - But... courtyard... heavily guarded...
uid: 838f8744-7f26-995b-b63e-e8679844735d
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HalfarSaidBrainHeavilyGuarded - Halfar told us that the brain is heavily guarded.
> Will not... make it... that way...

0:0 - Enemies... came... from... mountainside...
uid: 8f785ce1-fcf6-92c2-a458-4c266bb3402a
> Not sure... where...

null
uid: 965dd2ce-9b95-0ab4-f66b-fbc3c8b1014b

0:0 - Did you see where the Netherbrain went?
uid: 9c778fc2-7aec-0805-9a1b-6ee00423907e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Up... high up...

0:0 - Halfar... cleric... Ilmater...
uid: a084104c-d607-1244-f331-9a0fb21e01da
> null

0:0 - How do I get to the brain from here?
uid: a575f0b3-d483-a0fc-21c2-1773644f1821
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HalfarSawBrain - Halfar saw the Netherbrain arrive at the High Hall.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Must go... up...

0:0 - How many illithids are there?
uid: a601866e-a39a-b61f-a5fe-6dbe6a6d3709
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_WarnedAboutIllithids - Player was warned about the illithids in the courtyard.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Enough... to keep... survivors... from leaving...

0:0 - Is there another way to reach the brain?
uid: a9cba141-b28b-0c71-a382-399b65866a6b
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HalfarSaidBrainHeavilyGuarded - Halfar told us that the brain is heavily guarded.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Enemies... came... from... mountainside...

null
uid: ac92615b-f238-b9a1-4875-07935b9f6867

0:0 - Illithids... and... others... many...
uid: c3d5dc99-7ba5-a895-5ffb-86e91e0c2219
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_WarnedAboutIllithids - Player was warned about the illithids in the courtyard.
> Too many...

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: c48db8de-1499-4b37-c904-91f6c84ec154
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: c638fe3e-7600-c5df-8d75-ac3960860c66
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What were you doing here?
> Where did you come from?
> Did you see where the Netherbrain went?
> How do I get to the brain from here?
> Is there another way to reach the brain?
> What forces await in the courtyard?
> Who killed you?
> How many illithids are there?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Never... even... made it... past... gate...
uid: ccb8235b-9acb-ffa0-2204-166487842061
> null

0:0 - Too many...
uid: cf449402-f49a-f72f-ff34-3687082092a7
> null

0:0 - Huge shadow... rising... covering... all...
uid: d0c61002-cca0-9d9f-8b35-210ff3e5efcd
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HalfarSawBrain - Halfar saw the Netherbrain arrive at the High Hall.
> Transformation... chaos... illithids... everywhere...

null
uid: dd4a1093-1a7c-b778-2556-2e415a1f511b

null
uid: ea420b01-153b-534a-32d3-e64f2a408227

null
uid: eca6e2e9-ff06-be46-db7a-e31dd68f9276

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: f3c9382e-a129-7ca0-4f25-adf07d706b08
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_HagFollowUp.lsj
Synopsis:
You speak to the hag at the end of the game, right before you go into the boss fight. She's there to support the player and aid them in the fight.

0:0 - Can't stay away from me, petal? I don't blame you. But you've got a battle to win, and you won't do it looking at me with the coaxing eyes of a dying calf.

uid: 9f1a0d00-d3f9-617d-653d-3a7b9bae8e27
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_Hag_HasMet - met the hag at the end, right before the boss fight as she prepares to help you
=== END NODE ===

0:0 - See - I showed up, didn't I? Auntie Ethel keeps her word. Now slap on your gladrags and put on a show, petal. It's time for blood!

uid: db9e700b-820d-79df-b22b-3ea80eea7050
Node context: ethel has shown up to support the player in the final fight. Eager for a bloody fight!
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_Hag_HasMet - met the hag at the end, right before the boss fight as she prepares to help you
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_GurFollowUp.lsj
Synopsis:
Ulma one-liner after END_GatherYourAllies_GatheredAllies dialogue. She's waiting for you to lead everyone into battle.

0:0 - Now this will be a fight worth having.
uid: 04462cd6-25f1-3be8-205e-b619f5395b41
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_GurLeader - Spoke to the Gur Leader Ulma after the GatherYourAllies dialog
=== END NODE ===

0:0 - We stand ready to help you, as you helped us.
uid: c2dd0eb2-b418-c0a4-f906-2a9e11740dd0
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_GurLeader - Spoke to the Gur Leader Ulma after the GatherYourAllies dialog
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_MorphicPool_AD_NetherbrainIntDevAmbushMid.lsj
Synopsis:
The players are in combat with a large group of intellect devourers, then a second wave of them appear. The Netherbrain taunts the player.

0:0 - -more-
- more-
- MORE ---

uid: 804325f6-9959-4272-88ae-cf455df063d4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_GroveGroup.lsj
Synopsis:
This is the group associated with the grove. They are here to inform the player of how they can help in the fight with the netherbrain and escalade to the rooftop. This should be exceedingly brief.

0:0 - |We're here to lend support|
uid: 2afbf728-dc57-fd71-125c-bb36e677c111
> |And this drugged up armored owlbear cub|

0:0 - |And this drugged up armored owlbear cub|
uid: 416aa3e6-b496-fe77-5d05-18ac0890233f
> |*Rawr* *angry guttural chirping*|

0:0 - |And my fireball artillery|
uid: 85b2b645-1315-d453-6e70-1d19a61c37f6
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_RolanReinforcementsAwarded - Rolan Ally Award given
> null

0:0 - |*Rawr* *angry guttural chirping*|
uid: 964c7192-7341-3cd9-f179-f6b3ce5fcb9c
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_OwlbearCubReinforcementsAwarded - Owlbear Cub Ally Award given
> |And my fireball artillery|

null
uid: d8c6c4a5-c9d2-9a44-842b-1fa6405b4dbd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Armoury_Door.lsj
Synopsis:
The door to enter the armoury is closed and locked tight. People on the other side can be heard conversing about the impending catastrophe. Players can break in or attempt to convince the people inside to run for their lives.

0:0 - You can breathe later, Tilly. Let's go.
uid: 00eb858e-ab7e-56c2-092d-ea9063a5d71b
> Go on, get out of here.
> Not so fast. I'd actually quite like you to die.

0:0 - (Shut it! Both of you! I hear someone.)
uid: 0504d6c9-422e-d7d3-9bcf-804affb90de1
Node context: Spoken from behind a locked door, hushed tones
> Rattle the doorknob. Rattle the doorknob.
> Enjoy being burned to death by nautiloids, then. Enjoy being burned to death by nautiloids, then.
> You need to leave! This whole place is falling down. You need to leave! This whole place is falling down.
> Open this door. Right now. Open this door. Right now.
> Let me in! The mind flayers are after me! Let me in! The mind flayers are after me!
> Leave.

0:0 - AAAAGGGGHH! Tighter! Lock it tighter!
uid: 0bb0f506-0b83-1a5c-2615-42ff5c1ed034
Node context: Spoken from behind a locked door

0:0 - Go on, get out of here.
uid: 0d958e0b-5fe9-ef33-ba74-689027178156
- 0 Set flag(s) to (Global):
   true - END_Armoury_Event_CiviliansLeave - Civilians laeve after being told to do so by the players.
> Thank you. You're getting to safety too, right?

0:0 - If you're going to do it, just make it quick!
uid: 0ef41a06-ed48-7c50-dfa2-128d45672587
- 0 Check flag(s) (Global):
   true - END_Armoury_Event_Spotted - Players were spotted trying to get in the room.
> And painless!

0:0 - (Godsdammit. Fine.)
uid: 128327a2-6125-8c31-a54a-2952e91cd949
Node context: Spoken from behind a locked door (hushed tones)
- 0 Set flag(s) to (Global):
   true - END_Armoury_State_Reassured - The people inside the armoury feel at ease with the players.
> null

0:0 - Shit!
uid: 1a5251e8-aa8c-f19e-884e-f9a7c40d9808
=== END NODE ===

0:0 - Leave.
uid: 22a414ed-821a-fb02-6acf-e23cda4c07ea
=== END NODE ===

0:0 - Rattle the doorknob.
1:0 - Rattle the doorknob.
uid: 2442f2b3-173b-4bdb-b136-1bb815841771
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - END_Armoury_Knows_DoorHeldShut - Players know they can't just open the door to the armoury.
- 0 Set flag(s) to (Global):
   true - END_Armoury_Knows_DoorHeldShut - Players know they can't just open the door to the armoury.
> *The door is locked from the inside.*

- Roll sucessful -
null
uid: 24b3fb74-bcb2-5f80-c5c2-f75387e6fee6
> (We've got to help them! It could have been one of us.)

0:0 - Thank you. You're getting to safety too, right?
uid: 2a77e13a-80fc-a89c-76bd-8d934f33cc88
> I don't think they are. They're heading toward the worst of it.

0:0 - Robyn, it's... it's a mind flayer.
uid: 2b09b3a7-4578-b66e-6cd7-10c15ea1ab97
- 0 Check flag(s) (Global):
   true - END_ArmouryDoor_State_MindflayerClose - Party member mindflayer who is not the dialog player is nearby the armoury scene.
> RUN!

null
uid: 2cade3f4-4b79-f376-d703-8eeeb2ca439e
Jump to another node

0:0 - (Nautiloids, Robyn?!)
uid: 31caeaf7-a66f-4ba4-6729-bf1af6dc41bf
Node context: scared shitless (Spoken from behind a locked door, hushed tones)
=== END NODE ===

0:0 - ROAR!
uid: 31d0b6b6-c051-b17f-3ae3-f0c44c82da0d
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
Advantage: 1 - 0 Check flag(s) (Object):
   false - END_Armoury_Event_IntimidateAttempt - Tried to intimidate the people in the armoury.
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Object):
   true - END_Armoury_Event_IntimidateAttempt - Tried to intimidate the people in the armoury.
> null (roll sucessful)
> null (roll failure)

null
uid: 397c1f7c-af53-acbf-8559-0652b67c5c83
- 0 Set flag(s) to (Global):
   true - END_ArmouryDoor_Event_CheckMindflayer - Check for nearby mindflayer.
> But... you're a mind flayer.
> But... the mind flayer.
> Then... you're letting us go?

0:0 - Let me in! The mind flayers are after me!
1:0 - Let me in! The mind flayers are after me!
uid: 3d496b73-c268-1958-74a0-427bb749a58c
= Roll SkillCheck Deception (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - END_Armoury_Event_DeceptionAttempt - Tried to deceive people in the armoury.
- 0 Set flag(s) to (Object):
   true - END_Armoury_Event_DeceptionAttempt - Tried to deceive people in the armoury.
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 3d9a5da2-0247-fefe-c820-854ea3eb99a1
> Seriously? Do you think we're stupid or something?
> null

0:0 - You're going to die in there if you don't leave soon!
1:0 - You're going to die in there if you don't leave soon!
uid: 404eb4ce-3498-5c0f-ef8e-d4dac0e76148
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - END_Armoury_Event_PersuasianAttempt - Tried to persuade the people locked into the armoury.
- 0 Set flag(s) to (Object):
   true - END_Armoury_Event_PersuasianAttempt - Tried to persuade the people locked into the armoury.
> null (roll sucessful)
> null (roll failure)

null
uid: 40660114-bbaa-d26a-1bb8-35cc6047f157
Jump to another node

0:0 - Yes? No - NO.
uid: 431d8c83-b2f6-73a4-e21f-b652fcedd63a
> null

0:0 - You're letting us go...?
uid: 44b4831f-1eb3-8327-52d4-2b8fef21b3fc
- 0 Set flag(s) to (Global):
   true - END_Armoury_State_Reassured - The people inside the armoury feel at ease with the players.
> null
> null
> Just like that...?

0:0 - Um... sure. We'll just... go...
uid: 46e5739b-6a8f-fe4c-e1f8-fc587e748fdd
> RUN!

- Roll failure -
null
uid: 495ce44c-6b04-497e-a9b2-4ffd7d3bd3f7
> No, thank you!

0:0 - Not so fast. I'd actually quite like you to die.
uid: 4ad5c243-06f5-03a3-55b8-f88d01933574
> What?! Why?

- Roll failure -
null
uid: 50a4839f-39b0-3bfb-b170-be524772ee3b
> No, no, no. Not today.

- Roll failure -
null
uid: 52c58eb2-5fb1-4cbe-b16e-bf6572f53f95
> Don't care! Please leave!

0:0 - You need to leave! This whole place is falling down.
1:0 - You need to leave! This whole place is falling down.
uid: 52f59ec2-a7f9-45fc-8108-f1f3a24c7ecb
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - END_Armoury_Event_PersuasianAttempt - Tried to persuade the people locked into the armoury.
- 0 Set flag(s) to (Object):
   true - END_Armoury_Event_PersuasianAttempt - Tried to persuade the people locked into the armoury.
> null (roll sucessful)
> null (roll failure)

0:0 - But... the mind flayer.
uid: 5651735c-bd0f-4892-0102-4b084bf721c6
- 0 Check flag(s) (Global):
   true - END_ArmouryDoor_State_MindflayerClose - Party member mindflayer who is not the dialog player is nearby the armoury scene.
> Just because I'm a mind flayer you think I'm a murdering sociopath? Just because it's a mind flayer you think it's a murderer?
> Don't look at me like that - I'm the mind flayer that's going to save the city. Don't look at it like that - that's the mind flayer that's going to save the city.
> Just get out of here. Just get out of here.

0:0 - You're not...?
uid: 56ceb98b-dec4-db08-fc02-901cb61c34a6
- 0 Set flag(s) to (Global):
   true - END_Armoury_State_Reassured - The people inside the armoury feel at ease with the players.
> null

0:0 - Just get out of here.
1:0 - Just get out of here.
uid: 574e2724-b64c-3581-8011-1b59934528d2
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_Armoury_Event_CiviliansLeave - Civilians laeve after being told to do so by the players.
> Just like that? You're not going to... suck our brains out?

0:0 - Just like that? You're not going to... suck our brains out?
uid: 5823dff8-8e7f-8880-9c6d-1897bf9849d2
> Don't question it, Tilly. Just GO.

null
uid: 5a65036b-829b-d17f-d604-586246226ab0
Jump to another node

0:0 - Open the door. Now.
1:0 - Open the door. Now.
uid: 5eae422d-eb46-626c-50a2-7b96c1da18bd
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - END_Armoury_Event_IntimidateAttempt - Tried to intimidate the people in the armoury.
- 0 Set flag(s) to (Object):
   true - END_Armoury_Event_IntimidateAttempt - Tried to intimidate the people in the armoury.
> null (roll sucessful)
> null (roll failure)

null
uid: 5f8b7a21-1707-3aa8-2256-7484aa7f1c7f
- 0 Check flag(s) (Object):
   true - END_Armoury_Event_IntimidateAttempt - Tried to intimidate the people in the armoury.
> null

0:0 - And painless!
uid: 61898c1b-0c06-615b-6efa-4e69f4dae32f
> I prefer painful.
> I'm not here to kill you. I'm not here to kill you.
> Get out of here. Get out of here.
> As you wish. As you wish.

0:0 - No, thank you!
uid: 6491b89f-d529-bc0c-0afc-662dda0ad3f2
Node context: Spoken from behind a locked door

null
uid: 65f21ec4-b0ce-76bf-278f-5f282956b10e
Cinematic: Sounds of latches being pulled. The door opens up.
- 0 Set flag(s) to (Global):
   true - END_Armoury_Event_DoorOpens - Door to the armoury is opened
> null

0:0 - Get out of here.
1:0 - Get out of here.
uid: 690e3a80-e3e0-f30f-3e33-f41e8f9282e9
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> You're letting us go...?

0:0 - Oh, gods - fresh air!
uid: 69bd737e-796d-09fc-af63-fe2f32cd9e37
> You can breathe later, Tilly. Let's go.

- Roll failure -
null
uid: 6ac08714-6cfb-1f76-ff60-9a4e7bee6dd3
> AAAAGGGGHH! Tighter! Lock it tighter!

0:0 - Back off.
1:0 - Back off.
uid: 6c7b55a9-5232-390e-f49f-f9a836c53136
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

null
uid: 6f9337be-367e-d0cb-b159-22bedbb7b7c5
Jump to another node

0:0 - If you try that again, we'll - we'll - we'll blow you up!
uid: 76db18b0-9780-292e-42ff-6161c13abaf9
Node context: Spoken from behind a locked door
- 0 Check flag(s) (Object):
   true - END_Armoury_Event_TriedForcedEntry - Player tried to forcefully open the door.
> (Shut up, Tilly.)

0:0 - (Robyn, what do we do? What do we do?)
uid: 7733eef0-0d7f-d249-ff69-1be5f896be6b
Node context: Spoken from behind a locked door
> We open up, godsdammit. (And then we run.)

null
uid: 77aea30b-0720-c2a8-5f02-ac2d9b8a54f9
Jump to another node

0:0 - Don't care! Please leave!
uid: 77fd1eba-4b8f-fd06-91d7-d1ddc221c4bb
Node context: Spoken from behind a locked door

0:0 - Here - protection for you and your friends.
uid: 78eeb170-1bea-c079-51c0-a9e08f891ed5
- 0 Set flag(s) to (Global):
   true - END_Armoury_Event_Reward - Players get reward in the form of death ward on the party.
> Tilly! Let's GO.

0:0 - Tilly! Let's GO.
uid: 795d8fd0-f333-e0d3-ef7c-97bb215a028c
=== END NODE ===

0:0 - (Shhh! They're back.)
uid: 7b87136a-c410-cdce-f109-8130bf82dd5c
Node context: Spoken from behind a locked door
- 0 Check flag(s) (Object):
   true - END_Armoury_HasMet - Interacted with door in armoury.
> null

- Roll failure -
null
uid: 80efe7d0-3447-cd33-00e2-92a37b1f7f56
> Think we haven't heard that one before? Piss off.

0:0 - Enjoy being burned to death by nautiloids, then.
1:0 - Enjoy being burned to death by nautiloids, then.
uid: 81f42b25-a278-e17e-af1d-3988b59098e8
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_Armoury_Event_DeceptionAttempt - Tried to deceive people in the armoury.
   true - END_Armoury_Event_PersuasianAttempt - Tried to persuade the people locked into the armoury.
   true - END_Armoury_Event_IntimidateAttempt - Tried to intimidate the people in the armoury.
> Thank you! We will!

null
uid: 897fd1dd-5e3b-e072-fab8-c1dde440c972
> (Yeah, but it's not, is it?)

0:0 - I prefer painful.
uid: 8ad1923f-fe32-b646-5a59-29d7697beed1
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - RUN!
uid: 8b1fdc31-9308-dc9a-c5ba-e9789cda554d
=== END NODE ===

0:0 - I'm not here to kill you.
1:0 - I'm not here to kill you.
uid: 8cf33e35-40a4-3fd7-d095-54a4239cbe3a
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> You're not...?

0:0 - Don't look at me like that - I'm the mind flayer that's going to save the city.
1:0 - Don't look at it like that - that's the mind flayer that's going to save the city.
uid: 90b08473-91b7-eed9-9c93-614f0b643ea4
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_Armoury_Event_CiviliansLeave - Civilians laeve after being told to do so by the players.
> Um... sure. We'll just... go...

null
uid: 94c39cf4-34e4-01e6-47b7-2cdf141fd76d
Jump to another node

0:0 - If you want to die in there, be my guest.
1:0 - If you want to die in there, be my guest.
uid: 9a0afcb0-7c3d-8b34-af4e-eb3e6abbd18b
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_Armoury_Event_PersuasianAttempt - Tried to persuade the people locked into the armoury.
   true - END_Armoury_Event_IntimidateAttempt - Tried to intimidate the people in the armoury.
> We're fine! Thank you!

0:0 - Whoever you are, just - just - leave us alone!
uid: 9b4c6e4e-14d4-368a-1870-00884af83e81
Node context: Spoken from behind a locked door

null
uid: 9b90d068-8033-e505-dc5d-ee3505bfde22
Jump to another node

0:0 - (Yeah, but it's not, is it?)
uid: 9ba5fed2-9e60-c077-750d-17f043407875
Node context: Spoken from behind a locked door (hushed tones)
> Whoever you are, just - just - leave us alone!

null
uid: 9cdbe5f4-bb1c-d8a1-4909-1443a6748f4b
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> RUN!

0:0 - Just like that...?
uid: 9e90b16d-9e1a-5d1c-7ff7-36d1161d7f4a
> null

0:0 - No, no, no. Not today.
uid: 9f239392-8e97-7ea6-53dc-29e3c4da54d3
Node context: Spoken from behind a locked door

0:0 - Open this door. Right now.
1:0 - Open this door. Right now.
uid: 9f5230e6-a289-42bd-8d32-6f662a38bf3c
= Roll SkillCheck Intimidation (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - END_Armoury_Event_IntimidateAttempt - Tried to intimidate the people in the armoury.
- 0 Set flag(s) to (Object):
   true - END_Armoury_Event_IntimidateAttempt - Tried to intimidate the people in the armoury.
> null (roll sucessful)
> null (roll failure)

0:0 - Think we haven't heard that one before? Piss off.
uid: a0c9ecc1-58ec-92dc-3e8e-a61d2ebb262f
Node context: Spoken from behind a locked door

- Roll sucessful -
null
uid: a3c1314f-d135-258f-75c2-86e82e6acecf
> null

0:0 - Thank you! We will!
uid: ab9c4765-504e-7eae-4821-161f1a8c8552
Node context: just wants us to be gone (Spoken from behind a locked door)
> (Nautiloids, Robyn?!)

null
uid: acdccfb9-c694-57e4-8dfa-205c76fb457f
- 0 Set flag(s) to (Global):
   true - END_ArmouryDoor_Event_CheckMindflayer - Check for nearby mindflayer.
> null
> Robyn, it's... it's a mind flayer.
> Oh, gods - fresh air!

- Roll sucessful -
null
uid: add2eefe-00cc-49e0-a582-d53da2089ba5
> (Robyn, what do we do? What do we do?)

0:0 - Didn't you hear? I'm the mind flayer that's going to save you all.
uid: aeb1441e-79db-b06f-1555-f50c77551e35
- 0 Set flag(s) to (Global):
   true - END_Armoury_Event_CiviliansLeave - Civilians laeve after being told to do so by the players.
> null

0:0 - (Well, we can't just stay in here until we rot, can we?)
uid: afab3ce7-07dc-4f8d-bcfa-7da50c628916
Node context: Spoken from behind a locked door, hushed tones
> (Shut it! Both of you! I hear someone.)

0:0 - (We've got to help them! It could have been one of us.)
uid: b0bbf386-387d-ecf3-f3bb-304a684d3348
Node context: Spoken from behind a locked door
> (Godsdammit. Fine.)

null
uid: b486003a-df05-24ce-9237-97cf5138b839
Jump to another node

0:0 - RUN!
uid: b4a38343-cf3b-3a00-cb32-c6b07854a241
=== END NODE ===

null
uid: b6085b7d-a82c-a0a6-fbe8-3c8472d6b77d
Jump to another node

null
uid: c1bfe896-c8a5-3f5a-5b65-19d2ca43601f
Jump to another node

null
uid: c2086615-7a98-f691-4ed9-379f820380a1
Jump to another node

0:0 - Don't question it, Tilly. Just GO.
uid: c491eacd-f3fe-5c18-9acf-80350308ddcd
=== END NODE ===

0:0 - (There's an ogre out there, Robyn. I heard it. We'll never make it...)
uid: c80059e3-523a-419f-99b7-2d31c0a1c20e
Cinematic: Spoken from behind a locked door, so we don't see them.
Node context: Spoken from behind a locked door
- 0 Set flag(s) to (Object):
   true - END_Armoury_HasMet - Interacted with door in armoury.
> (Well, we can't just stay in here until we rot, can we?)

null
uid: c8684a43-bcdf-f690-6141-aea6cc6cde6b
Jump to another node

- Roll sucessful -
null
uid: caf4a2f1-d372-98c7-ed54-069ff6baa9c2
> null

0:0 - We're fine! Thank you!
uid: ce546b2d-cb78-79b5-b275-aad3845afc95
Node context: Not fine, and not grateful, just relieved to be left in peace. (Spoken from behind a locked door)
=== END NODE ===

0:0 - (They're trying to pick the lock!)
uid: d36810f2-b200-4e36-a7bc-bd724209ca1f
Node context: hissed whisper (Spoken from behind a locked door)
- 0 Check flag(s) (Object):
   true - END_Armoury_Event_BlockedInteraction - Dialog was force started on a player who tried to open the door.
- 0 Set flag(s) to (Object):
   false - END_Armoury_Event_BlockedInteraction - Dialog was force started on a player who tried to open the door.
   true - END_Armoury_Event_TriedForcedEntry - Player tried to forcefully open the door.
> Back off! We've got bombs in here and we're not afraid to use them!

0:0 - *The door is locked from the inside.*
uid: d7f7899a-2018-30a2-1c42-22b853d27642

0:0 - Just because I'm a mind flayer you think I'm a murdering sociopath?
1:0 - Just because it's a mind flayer you think it's a murderer?
uid: da9707bf-793d-accd-5ad5-056d051e4cb3
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_Armoury_Event_CiviliansLeave - Civilians laeve after being told to do so by the players.
> Yes? No - NO.

0:0 - As you wish.
1:0 - As you wish.
uid: dc3f9560-627a-e2eb-e375-1bc51008e441
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Shit!

0:0 - (Ugh. Guess it's better than dying under a pile of rubble.)
uid: dd24c316-c66c-fe92-05dd-9a95311f7d88
Cinematic: Talking amonst themselves inside the room.
Node context: Spoken from behind a locked door (hushed tones)
> Hold on! We're opening up!

0:0 - (Oh, gods... I knew the blasts were getting closer...)
uid: deb6fdea-f811-e303-680d-02e4c489f051
Cinematic: Talking amonst themselves inside the room.
Node context: Spoken from behind a locked door
> (We should open up - it's the quickest way out.)

null
uid: e1995b7b-d487-ebd1-5b3f-040be220b9a6
Jump to another node

0:0 - Then... you're letting us go?
uid: e2c9565e-428a-a2cd-d1a1-f258a79e11c9
- 0 Set flag(s) to (Global):
   true - END_Armoury_Event_CiviliansLeave - Civilians laeve after being told to do so by the players.
> null

null
uid: e58a2b3a-a6b1-ef8b-8b94-dc994efd0d30
Jump to another node

null
uid: e8ffced1-8422-f5aa-3157-aed344b5d517
Jump to another node

- Roll sucessful -
null
uid: eb515676-e76f-39de-8e8c-024c0ebaa350
> null

0:0 - Seriously? Do you think we're stupid or something?
uid: ee463f45-cb85-f338-caf7-8709b5e1bce9
Node context: Spoken from behind a locked door
- 0 Check flag(s) (Object):
   true - END_Armoury_Event_PersuasianAttempt - Tried to persuade the people locked into the armoury.
> null

- Roll sucessful -
null
uid: efcf33aa-23eb-4492-a9a5-c40ba5a8ac75
> (Oh, gods... I knew the blasts were getting closer...)

0:0 - But... you're a mind flayer.
uid: f17d61f7-f35d-6990-2819-cf8d4e2990e6
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null
> Didn't you hear? I'm the mind flayer that's going to save you all.
> null

null
uid: f6dae61c-4046-f1d0-d353-9d3b9b567f2a
Jump to another node

0:0 - (Shut up, Tilly.)
uid: f71c9cb8-f667-5109-3dc0-25a6e96a5ca8
Node context: hissed whisper (Spoken from behind a locked door)
> null

0:0 - We open up, godsdammit. (And then we run.)
uid: f958d220-33a3-413f-98af-90c7dd2109fa
Node context: second line whispered with intent to be out of earshot (Spoken from behind a locked door)
- 0 Set flag(s) to (Global):
   true - END_Armoury_State_Reassured - The people inside the armoury feel at ease with the players.
> null

0:0 - Hold on! We're opening up!
uid: f99a3a86-3423-0e72-fbc0-1652356fbe2c
Cinematic: Yelling out through the door to the player.
Node context: Spoken from behind a locked door - yelled out to the player
- 0 Set flag(s) to (Global):
   true - END_Armoury_State_Reassured - The people inside the armoury feel at ease with the players.
> null

0:0 - (We should open up - it's the quickest way out.)
uid: fab7d1a3-4608-31a9-2b0b-5b047011d9b8
Cinematic: Talking amonst themselves inside the room.
Node context: Spoken from behind a locked door
> (Ugh. Guess it's better than dying under a pile of rubble.)

0:0 - I don't think they are. They're heading toward the worst of it.
uid: fbce4614-1d64-0946-1e0c-520d0cb674ce
> Here - protection for you and your friends.

0:0 - Back off! We've got bombs in here and we're not afraid to use them!
uid: fd5ee93d-4064-4c44-88df-94c356c3877f
Node context: Spoken from behind a locked door
- 0 Set flag(s) to (Object):
   true - END_Armoury_Event_TriedForcedEntry - Player tried to forcefully open the door.
> If you want to die in there, be my guest. If you want to die in there, be my guest.
> You're going to die in there if you don't leave soon! You're going to die in there if you don't leave soon!
> Open the door. Now. Open the door. Now.
> ROAR!
> Back off. Back off.

0:0 - What?! Why?
uid: ff6b32d3-10b3-7b73-db43-7f13ae33017b
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_CrownBeingDominated.lsj
Synopsis:
The crown JUST got affected by the domination spell and says t his line.

0:0 - -- no ----
- will not --
--- CANNOT -

uid: 38a6a472-f7ea-40c8-8fdf-4b566e278545
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_CrownTurn.lsj
Synopsis:
Plays during combat on top of brain in Netherbrain voice from the crown itself. Includes: AD for summoning the nautiloid, AD for dominating the dragon, generic ADs for every other turn.

0:0 - --overcome---
-override--
---OVERRULE-
uid: 0199c762-f2a2-e8cc-4259-210157c54633
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Local):
   true - 8bee2bed-1868-17ad-c77b-23a52b6cd403_A - A
- 0 Set flag(s) to (Local):
   true - 8bee2bed-1868-17ad-c77b-23a52b6cd403_B - B
=== END NODE ===

0:0 - ---you--
-WEAK---
--failure--
uid: 094b75c0-d25b-407d-b5be-968a914c4464
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Local):
   true - 8bee2bed-1868-17ad-c77b-23a52b6cd403_B - B
- 0 Set flag(s) to (Local):
   false - 8bee2bed-1868-17ad-c77b-23a52b6cd403_B - B
   false - 8bee2bed-1868-17ad-c77b-23a52b6cd403_A - A
=== END NODE ===

0:0 - --desist----
-submit--
---DIE-

uid: 24b8216e-eb3c-ee7c-9a92-73d6696c2904
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Set flag(s) to (Local):
   true - 8bee2bed-1868-17ad-c77b-23a52b6cd403_A - A
=== END NODE ===

0:0 - --shell-rider--
---NAUTILOID-
-to me---
uid: 5a2fc733-d674-6f93-a47b-6f90e228e47f
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_SummoningNautiloid - Nautiloid is being summoned.
- 0 Set flag(s) to (Global):
   false - END_BrainBattle_Event_SummoningNautiloid - Nautiloid is being summoned.
=== END NODE ===

0:0 - --firestormer--
-ground-razer---
--MINE--
uid: 89317eb2-0dda-0b9b-1baa-65ded9841b0f
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_SummoningDragon - Crown is summoning the dragon.
- 0 Set flag(s) to (Global):
   false - END_BrainBattle_Event_SummoningDragon - Crown is summoning the dragon.
=== END NODE ===

0:0 - -- impossible --
-- CEASE --
--- resist --
uid: e1ba50a8-e2a0-9510-bd57-84c68ad2b321
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_DominatedCrown - END_BrainBattle_Event_DominatedCrown
- 0 Set flag(s) to (Global):
   false - END_BrainBattle_Event_DominatedCrown - END_BrainBattle_Event_DominatedCrown
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_DaisySpell.lsj
Synopsis:
In the fight against the Netherbrain and the Emperor, the Emperor brings Daisies to fight against players, based on their initial character creation choices. (Non-avatars get generic Daisies.) This AD is used by any Daisy as they use their charming spells. Drop: Make target drop their weapon. Grovel: Set a character prone. Flee: Make a character frightened. Halt: Cannot move or take actions. Hush: Silence.

0:0 - Don't struggle - you are exactly where you wanted to be.
1:0 - Don't struggle - you are exactly where you wanted to be.
uid: 16ccd0ec-0ce3-47c5-a6d1-1822fc22a06c
Node context: The point Daisy is making is akin to "You made your bed, now lie in it." Somewhere between soft and threatening.
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Object):
   true - END_BrainBattle_Event_DaisyHalt - Daisy uses Halt spell
- 0 Set flag(s) to (Object):
   false - END_BrainBattle_Event_DaisyHalt - Daisy uses Halt spell
=== END NODE ===

0:0 - Hush now. The time for talking is over.
1:0 - Hush now. The time for talking is over.
uid: 3ccf535b-2c89-421c-a8c4-377c68da1422
Node context: gentle, coaxing (in a frightening way)
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Object):
   true - END_BrainBattle_Event_DaisyHush - Daisy uses Hush spell.
- 0 Set flag(s) to (Object):
   false - END_BrainBattle_Event_DaisyHush - Daisy uses Hush spell.
=== END NODE ===

0:0 - Why fight when you can run...
1:0 - Why fight when you can run...
uid: 756aedc6-c990-4ec8-b8b3-e10cffa9f48c
Node context: tapping into the player's fear - if the player is on the verge of running, this should be said with intent to tip them over the edge
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Object):
   true - END_BrainBattle_Event_DaisyFlee - Daisy uses flee spell
- 0 Set flag(s) to (Object):
   false - END_BrainBattle_Event_DaisyFlee - Daisy uses flee spell
=== END NODE ===

0:0 - Yield your trinkets and face me as you are!
1:0 - Yield your trinkets and face me as you are!
uid: b05ba518-e518-4348-bdc4-b63952324b4e
Node context: with commanding power and authority
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Object):
   true - END_BrainBattle_Event_DaisyDrop - Daisy uses Drop spell.
- 0 Set flag(s) to (Object):
   false - END_BrainBattle_Event_DaisyDrop - Daisy uses Drop spell.
=== END NODE ===

0:0 - Drop to your knees and beg, thrall.
1:0 - Drop to your knees and beg, thrall.
uid: cb65781b-7288-417e-b7b8-8af89fd802e9
Node context: with pure, venomous hatred
- 0:0 Tag: DAISY FEMALE VOICE - Internal tag that should never display-- player selected daisy's female voice
- 0 Check flag(s) (Object):
   true - END_BrainBattle_Event_DaisyGrovel - Daisy uses grovel spell
- 0 Set flag(s) to (Object):
   false - END_BrainBattle_Event_DaisyGrovel - Daisy uses grovel spell
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_EnemyEmperor.lsj
Synopsis:
The emperor is now an enemy under the Netherbrain's control. He serves as a central character of the last fight. This AD plays on the Emperor's turn. Extra lines are played once for when the party mindflayer uses Karsus' Compulsion on the crown and when the players are racing to get to the opened portal.

0:0 - Surrender. You have already failed.
uid: 00d4c893-62ef-d62a-1265-2c1007fcad54
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_CompulsionAttempt - The compulsion has been attempted at least once in the brain battle.
- 1 Check flag(s) (Local):
   false - c4b86d79-6969-f3bb-a438-87a9958e90c1_D - D
- 0 Set flag(s) to (Local):
   true - c4b86d79-6969-f3bb-a438-87a9958e90c1_D - D
=== END NODE ===

0:0 - You will not enter here!
uid: 444cf2e7-2f5a-ff55-8b69-92ad5c8cf4ff
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_PortalOpen - Portal to the netherbrain's mind is open.
- 1 Check flag(s) (Local):
   false - c4b86d79-6969-f3bb-a438-87a9958e90c1_C - C
- 0 Set flag(s) to (Local):
   true - c4b86d79-6969-f3bb-a438-87a9958e90c1_C - C
=== END NODE ===

0:0 - Witness perfection. Yield to it.
uid: a160b22a-e09a-a7de-fb84-e6b5782f65c2
- 0 Set flag(s) to (Local):
   true - c4b86d79-6969-f3bb-a438-87a9958e90c1_A - A
=== END NODE ===

0:0 - By will or by force, you will join us.
uid: a1e227aa-6348-8b1e-8cf0-aff577f55c30
- 0 Check flag(s) (Local):
   true - c4b86d79-6969-f3bb-a438-87a9958e90c1_A - A
- 0 Set flag(s) to (Local):
   true - c4b86d79-6969-f3bb-a438-87a9958e90c1_B - B
=== END NODE ===

0:0 - This is the only outcome.
uid: c6f6c12d-dfc9-3474-17b7-8158360e9401
- 0 Check flag(s) (Local):
   true - c4b86d79-6969-f3bb-a438-87a9958e90c1_B - B
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_EnterPortal.lsj
Synopsis:
The portal to the Netherbrain's mind has been opened. Players must hurry to the portal and enter the mind arena ASAP. The first party member to take a turn will urge everyone to the portal.

0:0 - A rift! Move! Destroy it from within!
1:0 - A rift! Move! Destroy it from within!
2:0 - A rift - go! Into its mind, destroy it from within!
3:0 - A rift - go! Into its mind, destroy it from within!
4:0 - No time to spare - a rift! Go inside its mind and destroy it from within!
5:0 - No time to spare - a rift! Go inside its mind and destroy it from within!
6:0 - A rift! It's now or never! Inside!
7:0 - A rift! It's now or never! Inside!
8:0 - A rift, a way in. Go, go, go!
9:0 - A rift, a way in. Go, go, go!
10:0 - Rift's open, soldier! Let's move! Destroy it from within!
11:0 - Rift's open, soldier! Let's move! Destroy it from within!
12:0 - A rift - there's our chance! Go inside its mind!
13:0 - A rift... Can it be a way inside its mind?
14:0 - A rift... Its mind is rupturing. We must enter - destroy it from within.
15:0 - A brain-hole has opened! Go, Boo, go!
16:0 - A crack in its defences! Now we can destroy its true self.
17:0 - A crack in its defences! Now we can destroy its true self.
uid: 2ed84ca7-0dbf-4acc-81ef-ccab3df5aef7
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - That's it - we've penetrated its defences. Now let's confront its true self.
1:0 - That's it - we've penetrated its defences. Now let's confront its true self.
uid: 6ca1be20-acbf-f0e2-2e68-5e13f0ca9508
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - That's it - we've penetrated its defences. Now let's confront its true self.
uid: 6fcd1e52-1100-7eaa-178a-9b2109a32d4d
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_FirstMindTurn.lsj
Synopsis:
The party mindflayer has entered the mind arena where the Netherbrain's will (embodied by the smaller elder brain in chains) is nearly broken. This is the last statement the mindflayer character makes before fighting the brain in this last stretch.

0:0 - There you are, you wretched thing. Time to die.
1:0 - There you are, you wretched thing. Time to die.
2:0 - It's time. We destroy the Netherbrain and end the Grand Design.
3:0 - It's time. We destroy the Netherbrain and end the Grand Design.
4:0 - The moment has come. End the Netherbrain.
5:0 - This is our chance - farewell to the Netherbrain.
6:0 - Its will is weakening. We have the upper hand - time to end this.
7:0 - Its will is weakening. We have the upper hand - time to end this.
8:0 - Now is the chance. Eliminate the Netherbrain - and let the Sword Coast be free.
9:0 - Now is the chance. Its will is weakening. Eliminate the Netherbrain - and let the Sword Coast be free.
10:0 - Its will is weakening. Let's finish this.
11:0 - Its will is weakening! The Netherbrain's ours.
12:0 - This is it - its will is weakening!
13:0 - This is it - its will is weakening!
uid: 58b54d89-e222-8088-cf13-7b11d8798e31
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - This is it - its will is weakening.
uid: 59e7a5da-b113-4108-949f-e7e95da0122d
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Its will is weakening - the brain is almost defeated!
1:0 - Its will is weakening - the brain is almost defeated!
uid: 9ab85e14-5069-76da-fbdc-1f0ff843fd7e
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_FirstTurn.lsj
Synopsis:
The players have started the final encounter against the Netherbrain. The Crown of Karsus is within sight. This is played on the first party member to act in the Netherbrain fight. The party may not have a mindflayer yet, in which case the person saying this AD needs to draw attention to the fact that the group should make use of the supreme tadpole in order to be able to dominate the brain.

0:0 - Remember, only an illithid can dominate the brain. Use the parasite - do it now!
uid: 36927e2d-0bdc-df3b-869d-44826463617f
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Global):
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Remember - only an illithid can dominate it. Use the parasite I gave you.
uid: 4395a0a4-1109-0e0a-bd97-b43ec7b48b80
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Global):
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - We need to reach the core of its will. Get as close as you can to the Crown, and cast the spell to compel it to submit.
uid: 56f4a0b8-cd4d-d0cc-e306-6ff2e9054d82
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
=== END NODE ===

0:0 - There - the Crown! Time to cast the spell again and compel it to submit.
1:0 - There - the Crown! Cast the spell on it!
2:0 - Look there - the Crown. I will cast the spell again. This time, I will succeed.
3:0 - Look there - the Crown. Cast the spell again - quickly!
4:0 - The Crown lies ahead - we must dominate it. We must cast the spell again.
5:0 - The Crown lies ahead - now's our chance to dominate it! Cast the spell!
6:0 - The Crown lies ahead - now's our chance to dominate it! I will cast the spell.
7:0 - The Crown lies ahead - now's our chance to dominate it! Cast the spell again!
8:0 - The Crown! It must be dominated. I will cast the spell.
9:0 - The Crown! Quick - it must be dominated. Cast the spell!
10:0 - That's the Crown ahead. It's mine. I'll cast the spell. I'll make the brain submit.
11:0 - That's the Crown! Time to cast the spell again. This time it has to work.
12:0 - There's the Crown - we have to dominate it. Cast the spell!
13:0 - The Crown is ahead - time to cast the spell again.
14:0 - Target the Crown! It is the only way to dominate the brain.
15:0 - The Crown, Boo! The spell will be cast, and it will bend to your unbreakable will!
16:0 - The Crown, up ahead - time to cast the spell again, and break its will.
17:0 - The Crown, up ahead - time to cast the spell again, and break its will.
uid: 64c4ab18-2277-400c-9dc3-a7dfe846641d
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - I must reach the core of its will. Help me get close to the Crown so I can cast the spell to compel it to submit!
1:0 - We need to reach the core of its will. Get as close as you can to the Crown, and cast the spell to compel it to submit!
uid: 750f513d-9d3c-5340-a408-0a72c1119d4d
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Use the parasite - it's the only way! Cast the spell...
1:0 - Call on the parasite. It's the only way to cast the spell!
2:0 - The Netherbrain can only be dominated by an illithid. Time to use that tadpole the Emperor gave us.
3:0 - Use the tadpole - cast its spell on the crown!
4:0 - Use the tadpole. Cast the spell on the crown!
5:0 - We've got to do it now - use the tadpole! Dominate the brain!
6:0 - Not to rush you - but if you planned to dine on tadpole, this might be the moment!
7:0 - Use the tadpole - dominate the brain!
8:0 - We cannot win this fight without an illithid's mind. Use the tadpole now, before we are annihilated.
9:0 - Now is the time, my friend! Swallow the silvered tadpole!
10:0 - Only an illithid can dominate the brain. It's time to use the parasite the Emperor gave us!
uid: 930f01f7-b003-45b5-a97b-8bdfaaaa5832
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Global):
   false - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
=== END NODE ===

0:0 - I must reach the core of its will. Help me get close to the Crown so I can cast the spell to compel it to submit.
uid: c22dc3b5-4df7-4230-8aac-9095479dda54
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_HurryUp.lsj
Synopsis:
Some time has passed fighting the netherbrain, and the players still haven't started to dominate the brain. This AD serves to refocus the players, with increasing degrees of intensity. Will typically be played on COMPANIONS.Those companions can include emperor and orpheus. If none are available, there is a special version for the FULL_CEREMORPH mindflayer to urge themselves onwards.

0:0 - I need to reach the Crown and cast the spell to compel it to submit. We must dominate the brain!
uid: 108329f7-354b-2222-d991-321f2831456c
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - Go quickly now - get to the Crown and cast the spell! We will keep the enemy at bay.
uid: 1e34488a-53cd-2d6c-9c0f-63b550ba9429
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_FirstHurryWarning - Player was warned to hurry to control the netherbrain once.
=== END NODE ===

0:0 - Dominate the brain - now! Or all is lost!
uid: 44aac86f-af5b-a2d2-8341-a260a7ae42cc
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_SecondHurryWarning - Player was warned to hurry to dominate the netherbrain twice.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Press on - get to the Crown, cast the spell. Do not let these enemies distract you.
uid: 6663bc9b-b647-f1b8-829f-4eef4c3af17f
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_FirstHurryWarning - Player was warned to hurry to control the netherbrain once.
=== END NODE ===

0:0 - The enemies just keep coming... Hurry!
uid: 82aa63bd-5eea-0b4f-e2aa-e8b5d86873f3
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_FirstHurryWarning - Player was warned to hurry to control the netherbrain once.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_SecondHurryWarning - Player was warned to hurry to dominate the netherbrain twice.
=== END NODE ===

0:0 - The enemies are still coming - make haste!
uid: 8561a706-a806-e84b-6361-84f753b71ab7
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_FirstHurryWarning - Player was warned to hurry to control the netherbrain once.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_SecondHurryWarning - Player was warned to hurry to dominate the netherbrain twice.
=== END NODE ===

0:0 - These forces are just a distraction - I must reach the Crown, cast the spell, and dominate the brain!
uid: 9c95ddaf-a87e-c40e-4427-0649dcfc2b3e
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - Get to the brain, damn you! Dominate it or we're all going to die!
1:0 - Dominate the brain - do it now!
2:0 - Get to the brain - act now or we're all doomed!
3:0 - We're almost out of time. The brain - hurry!
4:0 - By the living gods, get that damned brain under control!
5:0 - Dominate the brain! Now, soldier, now!
6:0 - The brain - there is no more time!
7:0 - Dominate the brain - do it now or all is lost!
8:0 - We cannot survive this much longer. Dominate the brain, now!
9:0 - We swat at flies while the great turd lingers still - THE BRAIN!
10:0 - Do it - dominate the brain. NOW!
uid: 9caa432a-c443-4805-a76b-3662145b9a98
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_SecondHurryWarning - Player was warned to hurry to dominate the netherbrain twice.
=== END NODE ===

0:0 - I'm wasting time killing trash - I need to dominate the brain!
1:0 - These minions are a distraction. I need to dominate the brain!
2:0 - The lesser foes are a distraction - dominating the brain is what matters.
3:0 - The lesser foes are a distraction - dominating the brain is what matters.
4:0 - Forget these minions - I need to take control of the brain!
5:0 - These goons will keep me busy 'til the end of the world. I need to get to the brain!
6:0 - These forces are just a distraction - I have to dominate the brain!
uid: a0e0ec2a-28b2-34ca-fee9-06d45ba55003
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - You need to go - get to the Crown and cast the spell to dominate the brain! I can hold them here.
1:0 - I'll fend them off. You need to take control of the Netherbrain! Get to the Crown and cast the spell - now!
2:0 - Get to the Crown and cast the spell - I'll buy you what time I can!
3:0 - Go, get to the Crown and cast the spell. Dominate the Netherbrain. Let me take care of this!
4:0 - I'll handle these ignots. You go dominate the brain! Get to the Crown, and cast the spell!
5:0 - Focus on the brain! Get to the Crown, and cast the spell. The rest, you leave to us.
6:0 - Hurry, get to the brain and cast the spell to compel it to submit! I shall buy you time!
7:0 - Even I cannot fight forever. Get to the brain, and cast the spell. You must dominate the brain.
8:0 - Do not forget it is the brain's butt we must kick, my friend! Get to the Crown and cast the spell!
9:0 - Hurry, get to the brain and cast the spell to compel it to submit. I'll cover you!
10:0 - Get to the Crown, and cast the spell. We'll see off the enemies!
uid: a28166e3-c9f1-0942-6751-7a1e325ee941
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it For Karlach: 'IG-not' her own word for idiots
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_FirstHurryWarning - Player was warned to hurry to control the netherbrain once.
=== END NODE ===

0:0 - We must dominate the brain. NOW.
uid: e204c2bd-e03a-6ea4-bce8-1283022055fb
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_SecondHurryWarning - Player was warned to hurry to dominate the netherbrain twice.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Will you please go and dominate the brain? We can't hold forever.
1:0 - I cannot hold forever. Get the brain under control!
2:0 - Time is running short - seize control of the brain, now!
3:0 - There's too many to fight off - get that brain under control or we're done for!
4:0 - Hurry up. They won't stop 'til the brain is under control!
5:0 - This isn't going to stop until that brain is under control.
6:0 - More minions - strike at the brain!
7:0 - There is no end to these foes - we have to dominate the brain!
8:0 - This onslaught will never cease until we have control of the brain. Dominate it, now!
9:0 - The brain, my friend! Boo and I will hold off the horde!
10:0 - They just keep coming. Hurry!
uid: e3b43016-622d-70ac-299a-67a5d1b3f820
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_FirstHurryWarning - Player was warned to hurry to control the netherbrain once.
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_SecondHurryWarning - Player was warned to hurry to dominate the netherbrain twice.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_KilledEmperor.lsj
Synopsis:
The players have started the final encounter against the Netherbrain. The Crown of Karsus is within sight. This is played on the first party member to act in the Netherbrain fight. The party may not have a mindflayer yet, in which case the person saying this AD needs to draw attention to the fact that the group should make use of the supreme tadpole in order to be able to dominate the brain.

0:0 - Well, so much for the Emperor.
1:0 - Well, so much for the Emperor.
2:0 - Tsk'va. The Emperor is down.
3:0 - Tsk'va. The Emperor is down.
4:0 - Rid of the Emperor's influence at last. What comes next, we decide.
5:0 - Rid of the Emperor's influence, but not the need for an illithid. We must use the tadpole.
6:0 - Dead. Should have done that a long time ago.
7:0 - Dead. Should have done that a long time ago.
8:0 - Dead at last. All hail the Emperor.
9:0 - Dead at last. All hail the Emperor.
10:0 - Lights out for the Emperor.
11:0 - Emperor's done for - we need another way.
12:0 - Good. That ought to silence at least one of the voices in your head.
13:0 - He is no more. Wise, perhaps. Could we ever have truly turned our backs on him?
14:0 - The Emperor is dead... it was our protector for so long.
15:0 - Now we're down to one mind flayer.
16:0 - That's the end of the Emperor.
uid: 73935d7c-e922-45c4-bfc4-aab72e074ea4
Node context: Wyll's line: Sarcastic somewhat.
- 0:0 Tag: Minsc -
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_MindBrainTurn.lsj
Synopsis:
Dialog of the will of the netherbrain when fighting inside the main arena. WARNING: When destubbing, change the transition mode to WAIT FOR INPUT.

0:0 - ---no--
-RESIST--
--my design--
uid: 189d5ac8-d298-319a-9515-3a9440328ea6
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_DeathCry - Brain is dying, does a last death cry.
=== END NODE ===

0:0 - --OBEY--
-thrall---
uid: 23a6fe28-6162-3d24-9b74-1aad7d9f2aca
- 0 Check flag(s) (Local):
   true - 03e41850-1dea-edbd-b304-d0282815ea7c_B - B
- 0 Set flag(s) to (Local):
   true - 03e41850-1dea-edbd-b304-d0282815ea7c_C - C
=== END NODE ===

0:0 - --submit-
-YIELD---
--surrender--

uid: 3395c897-8b73-4e3c-2abb-3b99fb797f14
- 0 Check flag(s) (Local):
   true - 03e41850-1dea-edbd-b304-d0282815ea7c_A - A
- 0 Set flag(s) to (Local):
   true - 03e41850-1dea-edbd-b304-d0282815ea7c_B - B
=== END NODE ===

0:0 - It will not be broken by you.
uid: 61cd224b-cb0b-a628-adfa-d14a4095d022
> IT WILL BREAK YOU.

0:0 - ---impossible--
--DENIAL--
---hubris-
uid: 72da9437-3b25-1976-d393-0251202684e2
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_LowHealthBrain - Brain is below 50%
- 0 Set flag(s) to (Global):
   false - END_BrainBattle_Event_LowHealthBrain - Brain is below 50%
=== END NODE ===

0:0 - My will is infinite.
uid: 890053b9-5f78-4d0d-a987-5c86ac8aa5ab
- 0 Set flag(s) to (Local):
   true - 03e41850-1dea-edbd-b304-d0282815ea7c_A - A
> It will not be broken by you.

0:0 - IT WILL BREAK YOU.
uid: 8d6f8e55-2e58-6935-9ae9-c2d4c5ec4408
=== END NODE ===

0:0 - --perish--
uid: d8d3bdf6-0eb6-eb7e-6843-c6a83e818b69
- 0 Check flag(s) (Local):
   true - 03e41850-1dea-edbd-b304-d0282815ea7c_C - C
- 0 Set flag(s) to (Local):
   false - 03e41850-1dea-edbd-b304-d0282815ea7c_B - B
   false - 03e41850-1dea-edbd-b304-d0282815ea7c_C - C
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_ProtectCaster.lsj
Synopsis:
The party mindflayer has begun casting Karsus' compulsion on the crown. The spell will take a turn to complete, and as such the mindflayer needs to be protected by other players. This AD will play on the player who takes a turn after the mindflayer starts the spellcast.

0:0 - This is it - protect your illithid ally while they cast the spell!
uid: 00a07b91-d1ec-397e-0ab7-21425d8cdc5c
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - This is it - protect your illithid ally while they cast the spell!
uid: 4c25c3c9-3570-ecf4-4e85-a188dc567fa6
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - We're so close - just keep them back!
1:0 - Hold them back - the brain is almost under control!
2:0 - Stay the course - we can do this as long as the spell is completed!
3:0 - Shouldn't be long now - hold the line!
4:0 - Keep it up. Just have to hold out until the spell is complete.
5:0 - Almost there. Hold 'em back a little longer!
6:0 - This is it - hold them back until the spell is done!
7:0 - Keep them at bay until the spell is complete!
8:0 - By my vow, none shall reach you while I draw breath.
9:0 - Boo - we must protect our fishy friend's buttocks until the spell is done!
10:0 - This is it - keep the enemy away until the brain is completely subdued!
uid: 8561f996-9a45-4a80-96f0-298704d59757
Node context: Effort/strain - party can feel the Netherbrain's influence as they draw near it
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_RapidMindMeld_001.lsj
Synopsis:


0:0 - -- join ----
uid: a2bab223-dee8-7898-8000-53c2df0ff2c4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_RapidMindMeld_002.lsj
Synopsis:


0:0 - -- come ----
uid: 30b22ce7-a641-40fe-bda2-30d22bce4af6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_RapidMindMeld_003.lsj
Synopsis:


0:0 - -- reunite ----
uid: 362f3b61-10d8-4e32-b3f8-ba7c1dbacb30
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_RapidMindMeld_004.lsj
Synopsis:


0:0 - --DOMINATE--
uid: d86895fc-8051-0018-35b5-1e293f869253
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_RapidMindMeld_005.lsj
Synopsis:


0:0 - --kneel--
uid: ccc6f315-2a04-d93d-46a7-03b73992dec7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_RapidMindMeld_006.lsj
Synopsis:


0:0 - --subjugate--
uid: 9785a221-167d-05be-28e6-36e6c136a20d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_RapidMindMeld_007.lsj
Synopsis:


0:0 - --surrender--
uid: e9efe802-bf50-95ba-facc-2efb87118e46
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_AD_RapidMindMeld_008.lsj
Synopsis:


0:0 - --BREAK--
uid: 39ae011e-3553-f3e6-09a5-11650f7e2aa9
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_CombatOver.lsj
Synopsis:
After the destruction of the brain, the survivors swim to shore (END_BrainBattle_DestructionOfBrain). Now, they take stock of their victory, and the burning city. While conversing, the githyanki depart on their red dragons. Lae’zel can join them or not if she’s present. Karlach leaves to die (in END_GameFinale_DeathOfKarlach). Towards the end of the dialogue, the party members wonder what to do next.

null
uid: 000fb0be-746b-0274-1c90-cd06a9e8987a
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> I won't disagree. Chk - did you think I would?
> It was. Thank you.
> I'm glad you see it too. Baldur's Gate will never forget what you did - what we did.
> Well, I'm certainly glad you feel that way - I doubt I could be so forward-thinking, in your place. Thank you.

> You gave up so much so that others could walk free. I know sacrifice - and I must honour yours.

> You won't hear a syllable of disagreement from these lips. Thank you.

> I believe so. Once the din of battle has faded, we will truly know what has been saved today.

> A simple creed to spout. A harder one to live by.

> You wear the flayer's face, and yet your noble soul has not fled before it! I do not know if Boo or I would have your courage.

> I doubt the world will appreciate your sacrifice. More likely, it will fear and shun you. But you have my thanks, for whatever they are worth.


null
uid: 001704e4-e79c-69af-42e2-6304ed8612d3
> You killed your ally to save a mind flayer? A poignant act, but a wasteful one.

null
uid: 00389cd1-bb0a-1add-dec4-1a0be526dfaa
Jump to another node

null
uid: 004f045a-3ee8-8bdc-9748-1b9706c3ac32
- 0 Check flag(s) (Object):
   true - END_IllithidOptions_State_AssimilatorOfOrpheus - The character that assimilated Orpheus
> I will remember the fights we fought together, but my next fights will be without you.

0:0 - My people are leaving.
uid: 00ec259f-f867-ec89-8124-6bb3e037af47
> And I must leave with them.

null
uid: 00faad77-8337-2929-6ebe-91b6924ee66b
Jump to another node

0:0 - Come, Lae'zel. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer!
uid: 01aa2724-55ef-0a79-f274-dd8614fa9711
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Don't worry about me. I feel more powerful than ever.
uid: 01cf77bb-6828-6b46-66c8-6a6ad2c08996
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*
uid: 0236bb54-c31d-d9d2-8a61-255744144e97
> *Your fate will be what you make of it. Now, you are your own master.*

null
uid: 02596dcd-6bbe-7e36-4f3f-5978230a8d17
Jump to another node

0:0 - You had the means to free Orpheus, but you chose not to.
uid: 0280ddf7-70aa-7bba-ccae-ed2ea799c0b8
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> I watched you consume his mind.

null
uid: 02be0fd4-19e6-0561-517d-a4fa6be140e7
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_OrpheusDescribedMind - Orpheus described his mind is falling apart
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_OrpheusDescribedMind - Orpheus described his mind is falling apart
> Death would be a release.

0:0 - But you are ghaik. As noble as you are, this is a threshold I cannot cross. This is where our fates diverge.
uid: 02d0004d-7933-fdc2-c919-6c873e45d2e2
> null

null
uid: 02d26430-4f49-3d9f-faac-51d962d0e58e
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> I will carry your hope, Prince Orpheus, and I will carry your burden. But to that burden I must add my own - the loss of those I leave behind.

null
uid: 02dd971a-e250-0e26-78af-8192d620b752
Jump to another node

null
uid: 031070e8-b4f4-6fe3-c253-ecebaba6b720
- 0 Set flag(s) to (Object):
   false - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - *And you promised your Queen that you would slay Orpheus, not return him.*
uid: 034190c9-8799-d0e0-7d8c-d33bc8de9f04
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_AcceptedVlaakithsFinalMission - Set if the party accepted Vlaakith's final mission during the VlaakithVisit camp night
> *If you slay him now, would it be enough to convince Queen Vlaakith to ascend you, even as an illithid?*

null
uid: 03dbc742-8975-bbb5-3a83-ea88d6e0d3ec
> null

null
uid: 045765d9-3827-0fa2-9a7c-4c8f4394b7ae
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
> null

null
uid: 04db2246-636a-b898-6735-c11eb3272a75
> null

null
uid: 05550b17-979a-3725-ca34-5416d022c754
> null

null
uid: 05a924f3-74f9-e121-b19e-878f4e0cacaf
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

0:0 - You gave up so much so that others could walk free. I know sacrifice - and I must honour yours.

uid: 0662f4e7-e51c-5eb8-9aec-9e5068502b64
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 0782066a-ef62-8704-dce9-fd79f084186a
Jump to another node

0:0 - I will be serious for a moment. Often Minsc speaks for his hamster, but now he speaks from his own heart, too - thank you. You saved us.
uid: 079e7a9a-9227-91e3-8160-65a23ed5c6af
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 07a25dd2-9d2b-4d51-8cbe-9ee4ad8cabea
Jump to another node

null
uid: 07c64be0-d4fe-a367-2b6a-a908b8384432
> null

null
uid: 08ab2532-a323-6f6d-d164-e0848dccfa8e
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

0:0 - The risk to others is too great. Take your own life.
uid: 08ce7822-8ba3-22c6-1c5f-43eeb3f2c7f5
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_NestedSuicideTransition - END_CombatOver_Event_NestedSuicideTransition
> null

null
uid: 09062ce9-cc63-fa63-593f-ad6cd427109b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - With their lost prince returned, my people will burn away Vlaakith's corruption. And it is all thanks to you - the illithid who defied a Netherbrain.
uid: 0918be22-ce24-ba74-2f47-89a01c79eb8b
> null

0:0 - You are right. The shame bubbles deep in my gut, as Boo will bear witness to.
uid: 0973af84-e7dd-8ae5-ada6-cb5030a90ae0
Node context: Ashamed - he's just insulted the player's mind-flayer form at the height of our triumph (if inadvertently)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 09c042fd-76e6-fea5-74d3-7606b3177fac
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 0a0fe626-f398-75d2-7a51-c524a065e87f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 0a8ed7b6-cf2b-a8dd-8845-24ff318fa632
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> He sacrificed everything in order to save our lives, Lae'zel. That ought to count for something to you.
> The Prince of the Comet has fallen. He sacrificed everything to stop the Grand Design. Does that mean nothing to you, Lae'zel?

> He sacrificed his soul to save your people, Lae'zel. Surrendered his very being to prevent the Grand Design. I'd say it's a tad ungrateful to murder him for it.
> He paid the ultimate price, to save our lives. That should count for something, Lae'zel.
> He gave his life for ours, Lae'zel. You might give him the death he seeks without claiming it as some victory.
> He asks for death, Lae'zel. I think he has earned a noble and a quiet one, yes?
> Do what you must, Lae'zel. But make it quick - we would have perished long ago without his protection.
> Yes, put the poor beast out of its misery.
> He gave up everything to save us, Lae'zel. Is this really the best you can offer him?
> null

null
uid: 0a9cfe34-b6e1-e53f-73c3-2144f597c680
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 0b971ad1-ddef-cc29-98e7-4923152317e6
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

- Roll sucessful -
null
uid: 0be95571-3134-ee33-569a-10c22d7d6ab4
> Mother Gith battled for liberty - but it was only here, with you, that I learned what it meant to be free.

0:0 - Even when my time in the Prism stretched out like eternity - when escape seemed impossible - I never lost hope.
uid: 0c33e1fd-7e6e-1619-ebe5-8eb41c5b011e
> I knew that my destiny was to liberate my people. To return to them triumphant.

null
uid: 0c9f9edf-0474-906e-939b-566ce6d9be6f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - *She may have succeeded, but you... Your prince has been sacrificed, and you have been abandoned by your queen.*
uid: 0f022184-15a2-cdac-f7de-ec15caa969c6
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *The threat of the Grand Design is over, but your people will never accept you back into their embrace.*

null
uid: 0f120b61-d18d-108d-1b65-6086543d898c
> null

0:0 - *The future of the githyanki rests in your hands. And you know just how to mould it.*
uid: 0f1efc0a-1da1-c392-e383-1e0aaaf6d433
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
=== END NODE ===

0:0 - Although credit where it's due - you were a worthy ally up there. If not for you, that brain may have bested us.
uid: 0f5ed2cf-92aa-2d40-7622-ea616500af95
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 0f8f1792-1a6d-2638-62eb-6a4d5a4c1564
> My people are leaving.

0:0 - And yet it was you who did it. The world will not thank you - it will fear you - but you have my gratitude, for whatever its worth to you.

uid: 0fb1dd0c-a4a4-4a5c-a5b6-d14229420b64
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 102120c7-33a8-d5d3-4051-90aecfa38aa8
Jump to another node

0:0 - You are a mind flayer now. You have never been so wise, nor strong, nor cool. Embrace it.
uid: 105a9452-ad94-ad16-66d7-ee4c3c049479
> *The world is yours for the taking. A world you have made your own.*

0:0 - Quulos!
uid: 10b04155-aeaf-9721-c0a7-5614ef85e86c
Animation: *REUSE*[DRAGON] SCENE_PLA_GithChokePoint_Landing_01 for dragon landing., *REUSE*[ORPHEUS] mounts dragon.
Cinematic: |A dragon lands. Orpheus mounts it.|
Node context: CUE-loss. Calling names of dragon.
> null

null
uid: 10b84c03-7d65-8a4a-60ae-11f4d3337f25
> null
> null
> null
> null
> null
> null
> null
> null
> null

0:0 - Of course, no slight intended towards your new form.
uid: 10beefb5-d335-da8f-89b3-04c8e4ceda4a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - It was on Faerûn that I learned how to be free. Go on without me - this will be my home.
1:0 - It was on Faerûn that I learned how to be free. Go on without me - this will be my home.
uid: 10bf3fbc-cadb-c9c3-9555-440b833e4764
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> I will not say I'm pleased with your choice - but I will wish you many fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom. I will not say I'm pleased with your choice - but I will wish you many fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom.

null
uid: 10e5fe49-2ff2-d34a-8325-051a67ec8961
> null

null
uid: 11405915-fb16-3331-2323-fce04818187c
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 12212db1-a5c5-abdf-8a23-777a86bb7133
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I like it too. Mucous suits you. And you saved us all.

uid: 123c4418-7f98-deb9-ba5b-ccf871bfa039
Node context: Karlach starting to flag; she's not feeling great (will die soon, but still on her feet for now).
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Let Orpheus live. You are already damned.
uid: 12f8372b-aba0-4e91-99f2-b09c417ab327
> null

null
uid: 1322b754-9e4b-e810-94e2-0c1e5387eede
> Lae'zel. Some will look at you and see an abomination. But I see something else. A revolutionary.
> Come, Lae'zel. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer!
> Come, Lae'zel. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer!
> null

0:0 - Quulos! Quuthos!
uid: 13273722-0bb2-d675-3b34-12128f656bab
Animation: *REUSE*[DRAGON] SCENE_PLA_GithChokePoint_Landing_01 for dragon landing., *REUSE*[LAEZEL] mounts dragon., *REUSE*[ORPHEUS] mounts dragon.
Cinematic: |Two dragons land. Lae'zel mounts one, and Orpheus mounts the other.|
Node context: CUE-loss, CUE-thoss. Calling names of dragons.
> null

null
uid: 13b9d16e-0e36-b805-4b6b-226061d0641a
> null

0:0 - I cannot return to our people. Not like this...
uid: 14c1d6c3-c2c7-9cc9-4376-32999edeb089
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> I will not say I'm pleased with your choice - but I will wish you many fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom. I will not say I'm pleased with your choice - but I will wish you many fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom.

null
uid: 14c68794-dc52-56c7-bb93-d42be4292bc1
Jump to another node

null
uid: 1533f04c-d43f-acc4-e2de-573ecab48352
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 15c6173c-b71b-be2d-a350-2bc5005b5994
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Come, Lae'zel. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer!
uid: 1692a7fa-840a-5cbb-daa3-b9ea35b3e707
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   false - END_CombatOver_State_PlayerKilledLaezel - Player killed Lae'zel in END_BrainBattle_CombatOver.
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I will join you both, and we will slay the traitorous lich queen. I will join you both, and we will slay the traitorous lich queen.
> Go, Lae'zel, and do your duty. I will remain here and follow my own path. Your duty is to your people, Lae'zel. Go with Orpheus, and lead them to freedom. Go, Lae'zel, and do your duty. I will remain here and follow my own path. Your duty is to your people, Lae'zel. Go with Orpheus, and lead them to freedom.
> No. We have found purpose in Faerûn, Lae'zel. We can craft new fates for ourselves. You have found new purpose here, Lae'zel. Stay in Faerûn, craft a new fate.
> No. We have found purpose in Faerûn, Lae'zel. We can craft a new fate here, together. You have found new purpose here, Lae'zel. Stay with me, let us craft a new fate.
> No. We have found purpose in Faerûn, Lae'zel. We can craft a new fate here, together. You have found new purpose here, Lae'zel. Stay with me, let us craft a new fate. No. We have found purpose in Faerûn, Lae'zel. We can craft a new fate here, together. You have found new purpose here, Lae'zel. Stay with me, let us craft a new fate.
> No. You have found new purpose, Lae'zel. You can craft a new fate here, with your partner. No. You have found new purpose, Lae'zel. You can craft a new fate here, with your partner.

0:0 - No, it was honest.
uid: 16b1156e-4883-140d-de10-5590b9654131
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 18176c77-092d-87ff-6dff-1a43eefe1a71
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> I will not forget you.

0:0 - So modest of you. Indeed, the mighty oak need not boast of its branches.

uid: 18a72d0e-205a-3f97-682b-68977ece5798
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - I will remember the fights we fought together, but my next fights will be without you.
uid: 18d470f4-74aa-9ca4-132a-53b625b2ac7c
- 0 Set flag(s) to (Global):
   false - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: 195ff643-e5ef-c064-b188-bc8e5d636e86
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 19a0bc2e-9e2d-2257-4db6-c9531836e630
Jump to another node

null
uid: 1b0926ad-931a-c6dc-e621-8c0512db9590
> null

null
uid: 1b579d90-efde-c050-483e-4a5a6c087a4c
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
> null

null
uid: 1bfecaa2-8107-2d49-acd5-3a0976116601
Cinematic: Lae'zel raises her sword/dagger to strike at Orpheus.
> Watch as Lae'zel fulfils her destiny.
> Avert your eyes.
> Stab her before her weapon strikes.

null
uid: 1c90dd23-02c1-feb6-bc74-ea3c2cdf3c39
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Even when my time in the Prism stretched out like eternity - when escape seemed impossible - I never lost hope.

null
uid: 1d4ce42c-688c-d803-c68b-51d6b73aa432
Cinematic: Lae'zel stabs Orpheus
- 0 Set flag(s) to (Global):
   true - END_CombatOver_State_LaezelKilledOrpheus - Lae'zel killed Orpheus in END_BrainBattle_CombatOver
   true - END_General_State_OrpheusDefeated - Orpheus is defeated
> null

0:0 - *The future of the Githyanki Empire rests in your hands. And you know just how to mould it...*
uid: 1d987fd1-24ab-2ecf-df5e-32223d23a8dc
Animation: *REUSE* [LAEZEL] flies off on dragon.
Cinematic: |Lae'zel flies off on the dragon.|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
=== END NODE ===

null
uid: 1dde7b07-3004-a446-5606-c919a6a779a5
> Stay silent.
> Go ahead Lae'zel.
> He made the ultimate sacrifice to save our lives. Are you sure this is what you want, Lae'zel?
> Prince Orpheus, why do you not resist? Orpheus, will you not fight back?

0:0 - Boo is conflicted. He liked Orpheus, but he likes you more, and killing him seems to have made you happy.
uid: 1e3955f7-6570-ede1-79df-a0d458ea8ddc
Node context: Player Lae'zel just killed her people's lost Prince after he helped the party save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - It is done. A fitting death for a traitor.
uid: 1e4d6eb7-e634-dc1d-e4f6-e5059739bac1
> To slay a ghaik was my sworn duty. To kill Orpheus was my privilege.

0:0 - *Almost as an afterthought you notice you lost the powers Mizora gave you. But it doesn't matter anymore. You've never felt so potent.*
uid: 1e58e60a-9f87-1234-ab10-c01139006f8b
Cinematic: Wyll look himself over, feeling the eldrich energies leaving his body.
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 1f9b124f-42a7-273d-161f-552a9b492b08
> Come, both of you. The future begins.

0:0 - He made the ultimate sacrifice to save our lives. Are you sure this is what you want, Lae'zel?
uid: 1f9f5789-4b1d-3d9d-967a-d045cb7f8987
> Save your sympathy. He is hshar'lak. Traitor, and ghaik.

null
uid: 2010ca89-9f1c-13c9-d2b1-8b98680ddb4c
Jump to another node

null
uid: 204d03ec-f296-8c6c-289d-09eb162a3adc
Jump to another node

null
uid: 2117e1be-133f-4317-a699-d8896e98ee29
> My work here is not done yet. I have greater ambitions I have yet to achieve.
> The best illithid in all the land. Make sure our people know that. The best illithid in all the land. Make sure your people know that.
> I'd rather be remembered for who I was before.
> I couldn't have done it alone - remember my friends, when you remember me.
> Let it be known to all our people - not all mind flayers are alike. Let it be known to all your people - not all mind flayers are alike.
> To be honest, I wish I'd made you do it.

null
uid: 211906f0-bd62-8d16-45c6-b34678f3df61
Jump to another node

0:0 - I won't disagree. Chk - did you think I would?
uid: 214596d8-d100-d02b-76a0-16e6cd1de693
Node context: Surprisingly sweetly and self aware
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 2186ab2a-093b-f54a-136a-14ac18c5b628
Jump to another node

0:0 - You helped our people end the Grand Design - for this, I will remember you. But I will not forget what you have cost us.
1:0 - You helped my people end the Grand Design - for this, I will remember you. But I will not forget what you have cost us.
uid: 21dcd51d-a1d6-5839-ceb7-1a8b971e86ec
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Apologies. I just got swept up in - well - surviving.
uid: 221fc06f-2602-2394-feeb-72e95e49f12c
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 222b6e6b-a98f-4fc1-911b-2c784be14549
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

null
uid: 222e1fd7-7eda-c000-19f2-dd947eea99f4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 2275f460-5b82-da95-c8ee-f2944a526be6
> null

0:0 - A decisive end to the one whose powers protected you. I hope whatever you gain from his sacrifice is worth it.
uid: 23226a4d-9716-e3e6-200f-5ea458fdd090
Node context: Player Lae'zel just killed her people's lost Prince after he helped the party save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Go, Lae'zel, and do your duty. I will remain here and follow my own path.
1:0 - Your duty is to your people, Lae'zel. Go with Orpheus, and lead them to freedom.
2:0 - Go, Lae'zel, and do your duty. I will remain here and follow my own path.
3:0 - Your duty is to your people, Lae'zel. Go with Orpheus, and lead them to freedom.
uid: 23739176-a7ed-308e-2216-8f1f32fa5dd6
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> Zhak vo'n'fynh duj - source of my joy. Without you, I wouldn't know warmth - only ice and fire.
> Until recently, I'd never felt the regret of an unwanted farewell. And now, I feel it double.
> Chk - then stay, turn your back on your people. But you will never truly be free while our people are still bound by Vlaakith's chains.
> It will be done. I will never be free while my people are still bound by Vlaakith's chains.

0:0 - You may not be able to return to our people, Orpheus. But you deserve to live to see our future.
1:0 - You may not be able to return to your people, Orpheus. But you deserve to live to see their future.
uid: 23cefff5-03a7-8022-1f34-6a78fc7a0546
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
| Roll target speaker: 2 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - Duty... All my life, I've travelled in its slipstream, not once questioning its path. In its service, I came here. And now, in its service, I leave.
uid: 23ed7b3d-b36b-5c91-baeb-5607b1bf18e9
Node context: Contemplative and conflicted.
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> I will carry your hope, Prince Orpheus, and I will carry your burden. But to that burden I must add my own - the loss of those I leave behind.

0:0 - *You promised your Queen you would do this.*
uid: 2427665b-0618-e1db-c298-d5240c4873db
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - ORI_Laezel_State_AcceptedVlaakithsFinalMission - Set if the party accepted Vlaakith's final mission during the VlaakithVisit camp night
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *To slay a ghaik was your sworn duty, to execute Orpheus will be an honour indeed. You will surely ascend, and ascend in glory.*

0:0 - A fitting death for a traitor.
1:0 - A fitting death for a traitor.
uid: 244bcb23-cb1c-ee73-ce0d-a3094e9e2221
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   false - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
- 2 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - As you wish, my saviour.
uid: 24806187-114a-4f24-9bc0-352772fba1b6
> null

0:0 - You have me. Please stay. For me.
1:0 - You have me. Please stay. For me.
uid: 24887a38-a0eb-17e8-8ace-0053630eb11f
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
| Roll target speaker: 3 - 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null (roll sucessful)
> null (roll failure)

null
uid: 24dfdda4-1d4e-8d64-a87b-1e382fb51354
Jump to another node

null
uid: 253926fb-a167-dd33-2464-36a053ec8de9
Jump to another node

0:0 - Go, and do your duty. I will remain here and follow my own path.
1:0 - You should do this, Lae'zel. Your people need you.
2:0 - Go, and do your duty. I will remain here and follow my own path.
3:0 - You should do this, Lae'zel. Your people need you.
uid: 2565f237-7abf-caf0-e187-4269d1fd1d94
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> Duty... All my life, I've travelled in its slipstream, not once questioning its path. In its service, I came here. And now, in its service, I leave.
> null
> Chk - then stay, turn your back on your people. But you will never truly be free while our people are still bound by Vlaakith's chains. It will be done. I will never be free while my people are still bound by Vlaakith's chains.

0:0 - A simple creed to spout. A harder one to live by.

uid: 25aa5d0f-5985-bbcf-9b9e-bbcb38d7dbd9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Mother Gith battled for liberty - but it was only here that I learned what it meant to be adored, to be free.
uid: 25c4adc0-ec5c-f9fa-fc91-9132075cac1b
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> Yes, I will stay.

0:0 - You wear the flayer's face, and yet your noble soul has not fled before it! I do not know if Boo or I would have your courage.

uid: 265bb9b8-0a54-f75e-1742-e385ecade6fe
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Vlaakith will fall, and we will plant a seed. From that seed, githyanki freedom will blossom.
uid: 267f6cf3-ebea-78cb-c30a-d316321f372a
> La'ch cras'ht h'mak vlek!. So be it. Now - give me my freedom from this form.

0:0 - It will be a restless life, while the false queen reigns over our people. But a life, nonetheless - and a free one.
1:0 - It will be a restless life, while the false queen reigns over my people. But a life, nonetheless - and a free one.
uid: 268624ab-1c96-79d6-e09a-a749eb4d8f91
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: 26a8eeae-8506-7e60-1082-758724b4ffc3
> Even as she would have struck me down, I cannot celebrate this child's death. Her devotion to her queen was without fault. It was Vlaakith who failed her.

null
uid: 26f2786b-4638-af27-a631-23ce8460983e
> null

0:0 - *If you slay him now, would it be enough to convince Queen Vlaakith to ascend you, even as an illithid?*
uid: 27437ca8-be7b-ee7b-c5f2-98562da2298e
> Your fate matters not. Kill Orpheus. Fulfil your duty to your people and your Queen.
> Let Orpheus live. You are already damned.

0:0 - Without you, the brain would have enthralled me again. I would rather die... I owe you everything.
uid: 27c6a9f8-161c-3cd2-f7d6-d71d14ffec05
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Be gentle, Lae'zel. Who are we to offer freedom's fruits, only to refuse our own kin a taste?
uid: 283e36d1-86d1-32c4-3476-f30d51bf5f6b
> null

0:0 - This victory would not have been possible without you. I will never forget that.

uid: 28c80851-fc51-af56-2483-7f6b4d3667bc
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Only mild offence intended, of course. You did the unthinkable - and I'm grateful for it.
uid: 28df7e0c-29b9-d9ae-8892-eda164e91359
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null
> null

null
uid: 29a8ac23-cdd7-a2ac-f580-9c9a1d07f94c
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Perhaps - perhaps yes. Without them, I wouldn't have known warmth, only ice and fire.
uid: 29b75f3c-d064-4bed-981c-4378b14d7a88
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
> Perhaps there is a future here...

0:0 - My people are leaving, and I must leave with them. I must call out to Tu'narath - my ascension's at hand.
uid: 29ceabf8-b423-8dfa-9ebe-9477b10a16c3
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_NestedLaezelVlaakithAscension - END_CombatOver_Event_NestedLaezelVlaakithAscension
> null

0:0 - To be honest, I wish I'd made you do it.
uid: 2a5b351e-5c23-be31-367f-be06ba168658
> It is understandable that you regret this... horror you have endured. But you made the right choice - my people need their prince.

0:0 - Don't worry about me. I feel more powerful than ever.
uid: 2b65abb9-e0e0-d5ef-3fbd-4ac24e444e65
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 2c136738-ccae-d2ec-77fc-7c3c758904a6
Jump to another node

0:0 - I will join you both, and we will slay the traitorous lich queen.
1:0 - I will join you both, and we will slay the traitorous lich queen.
uid: 2c64629f-80cb-46bf-2338-fe4938e3dcde
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerLaezelOrpheus - Player agrees to join Lae'zel and fight for Orpheus.
> An illithid ally... it would be most unorthodox... but advantageous...

0:0 - Strange. But perhaps when I see your enemies cower at your feet, trembling, I will envy you.
uid: 2c94bf4c-31c9-a201-5bef-8447a99b89c3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Even as she would have struck me down, I cannot celebrate this child's death. Her devotion to her queen was without fault. It was Vlaakith who failed her.
uid: 2cb37e92-0ce4-7d0d-5bac-64eb60ef3853
Node context: with mournful nobility
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> Gith'ka tavkim har'ak, Lae'zel.

0:0 - Go ahead Lae'zel.
uid: 2d9536cd-9397-994b-ef0c-69ce9b96aba0
> null

0:0 - *Prince Orpheus is dead. With his death, Queen Vlaakith's glory is secured, and so is your own.*
uid: 2da6ea1c-ce39-e70d-2f2f-0a87362bfe6e
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Death would be a release.
uid: 2e050a45-c82c-de59-cd6c-9977e227f3da
Node context: thinking of death with peace and calm
> Ch'mar, zal'a Vlaakith!

null
uid: 2eeaff30-8437-2391-a8b5-b6fef80de090
> You did good, Karlach.
> You saved everyone.
> I wish I'd done it instead of you.

0:0 - No. We have found purpose in Faerûn, Lae'zel. We can craft new fates for ourselves.
1:0 - You have found new purpose here, Lae'zel. Stay in Faerûn, craft a new fate.
uid: 2facb0a0-a5da-d10b-b17c-a2dfa5838fe2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
| Roll target speaker: 3 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   false - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null (roll sucessful)
> null (roll failure)

null
uid: 2fbc936c-9c08-0038-847c-e04839a58a55
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Zhak vo'n'fynh duj - source of my joy, I wish...
uid: 2fe910bd-30d3-3cf1-6833-4631773cfeda
Node context: ZHACK VOHN-fin DOO - source of my joy. Uncomfortable, trying to find a sensitive way to acknowledge both past romance and impossibility of futre romance with a mind flayer.
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> But you are ghaik. As noble as you are, this is a threshold I cannot cross. This is where our fates diverge.

0:0 - They have endured an age of darkness and tyranny, though most did not know it. When my war against Vlaakith is done, everything will change.
uid: 310008a5-0fea-de85-56c7-971cdd9b73a8
> null

0:0 - He really did give everything for his people - and for us. I hope he finally knows peace.
uid: 31998457-c81a-7828-8f50-484c701b57da
Node context: [Good(er) Path Astarion] reflecting on the noble sacrifice Prince Orpheus made - first losing his identity and becoming a mind flayer, and now losing his life (either by the player's hand or his own)
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Thank you.
uid: 32064eb1-d929-d917-9c96-a70f74fd4186
> null

null
uid: 32218de4-1a62-b03f-02a7-c6768eabb6f0
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
> null

0:0 - I believe so. Once the din of battle has faded, we will truly know what has been saved today.

uid: 323143fe-32f4-9367-968b-4d2cf22ae4fc
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 325445cf-27a8-cfd7-5ea9-321eeab8bf5f
> null

0:0 - Not just that - you did what no one else was capable of. Thank you.

uid: 325f471a-50f3-be27-3fc0-da3b7ea0cced
Node context: grateful
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 33fcf38c-2105-230d-ad4c-1294e445c16d
Jump to another node

0:0 - Gith'ka tavkim krash'ht.
uid: 33fd0292-717f-e7e9-b7c9-21170c4db282
Animation: [ORPHEUS] kneeling, kills himself
Cinematic: Orpheus kills himself plunging his sword into his stomach, and speaks his last words from a kneeling position before collapsing
Node context: GITH-ka TAHV-keem KRASH-ht /'gɪθkə 'tævki:m 'kræʃhət/ (Gith's light guides us - solemn last words)
- 0 Set flag(s) to (Global):
   true - END_General_State_OrpheusDefeated - Orpheus is defeated
> null

0:0 - Kill him. Give him the honourable death he craves.
uid: 34062d5f-cd29-4621-7637-13becf3beada
> null

null
uid: 343a5ed5-6077-c98f-f66a-64430bc4bfe0
Jump to another node

0:0 - Avert your eyes.
uid: 34746237-fddd-7504-6fa1-67a8ed67060b
> null

null
uid: 35559206-95c9-d746-0c5e-2606b0568861
> null

0:0 - Do it quickly. I cannot live in this skin a moment longer.
uid: 35b60c7a-a177-8e93-5a9a-f20b045f6c40
Animation: *REUSE* CINE_Kneel_Inspect_Low_IN_01 for kneel.
Cinematic: Orpheus kneels before the player as a mind flayer.
> null

0:0 - *They may have succeeded, but you... Your prince has been sacrificed, and you have been abandoned by your queen.*
uid: 360f0a8d-556b-76e3-bd50-e4d29a9ca4d9
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *The threat of the Grand Design is over, but your people will never accept you back into their embrace.*

null
uid: 36902109-acde-dcb1-02d3-0fc1dfa7b1fb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 372ae629-32f2-734a-2800-87961c572f82
Jump to another node

null
uid: 3777f8ef-cf52-18fa-2d11-c12f350fe58d
> *The world is yours for the taking. A world you have made your own.*

0:0 - Before we met, some hailed me as a saviour, some as a legend. But now, I've seen the face of true heroism: yours.

uid: 37b2cf80-d73e-2d40-bf38-5104c2968cd9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 37cf530b-db84-c01c-a4b7-b98bd3f7298e
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> He was as noble in spirit as he was in bloodline. We're in his debt.
> Well, that was a kindness. Can you imagine living like that? Urgh.
> He really did give everything for his people - and for us. I hope he finally knows peace.
> A brave and noble prince. May the stories of his sacrifice travel far and wide.
> A kinder fate than to live as one's sworn enemy, though no less a pity for it. At least in legend, the Prince of the Comet will live forever.
> He did not hesitate. A true sacrifice, and a noble spirit. May his spirit find its way home.
> Imprisoned most of his life, and he freely gave what little remained to save his people. Rare, that a hero actually lives up to their prophecy.
> The princeling deserved a better end than this. We shall remember him, Boo.
> We would not have survived any of this without him. May he find peace.
> As noble in death as he was in life. His sacrifice will not be forgotten.

null
uid: 380336ab-049b-f65a-c259-d6b4993c997e
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> And there I was, thinking the killing was over.
> The last death of the day, I hope. Your duty is fulfilled.
> The depth of your commitment to your cause truly knows no bounds. For him to have survived a Netherbrain only to be ended by your hand... well, it is an end, I suppose.
> I cannot say I understand the reason for his death, but nature will reclaim him all the same.
> A decisive end to the one whose powers protected you. I hope whatever you gain from his sacrifice is worth it.
> Boo is conflicted. He liked Orpheus, but he likes you more, and killing him seems to have made you happy.
> He served his purpose. And you have served yours.
> He helped to kill a Netherbrain, only to be slain by one of his own... extraordinary.
> He helped to kill a Netherbrain only to be slain by one of his own - a little unnecessary, don't you think?

0:0 - To the skies!
uid: 38d80589-a244-cf85-8f9d-8e85d2cfc319
Cinematic: Lae'zel flies off on a dragon.
- 0 Set flag(s) to (Global):
   false - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - Oh, spare me the modesty. They should erect statues to you... though they may frighten children.
uid: 3926cfd1-2c58-655f-dc2b-61dd789f5c93
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 3978520e-1c66-0e83-cdc2-22120602d4a7
> null

null
uid: 397edda9-d650-ae61-b039-32efef7a77d7
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I'd rather be remembered for who I was before.
uid: 39aae57f-94a0-e9e1-ecc8-88a704c55303
> As you wish, my saviour.

null
uid: 3a20993a-c558-ccf6-1a82-557a72a584d7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 3a2c82dc-8330-cab6-92eb-3701eee02f3f
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

0:0 - Good luck to you, Prince Orpheus.
uid: 3b1f2695-d81c-a093-371d-e92e6594d30d
> I thank you, my liberator, my saviour.

null
uid: 3b2bdf58-385c-bf42-a80e-b269d6a57009
Jump to another node

null
uid: 3b2f5ba5-451f-e329-8c23-94fea7e919fa
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> null

null
uid: 3b3d7639-a480-6b2d-c0bb-88ff6d024865
Jump to another node

0:0 - She was blinded by her faith, but true in her devotion.
uid: 3bef166d-2a6d-80b1-fa08-d81990de6e90
Cinematic: The player stands over Laezel's body.
Node context: with reverent sadness - Lae'zel tried to kill him for her queen, but he is touched by the level of her devotion (wishes more of their people would be that committed)
> I remain an abomination. I cannot live like this.

0:0 - That was very insensitive of you.
1:0 - That was very insensitive of you.
uid: 3bf5a4d8-aeba-5a29-6bb5-e07f79035788
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Ignore them. You are better now than you've ever been.

0:0 - T'lak'ma Ghir - Sister in Freedom. I welcome you to the fight.
1:0 - T'lak'ma Vhir - Brother in Freedom. I welcome you to the fight.
2:0 - T'lak'ma Stil - Friend in Freedom. I welcome you to the fight.
3:0 - T'lak'ma Ghir - Sister in Freedom. I welcome you to the fight.
4:0 - T'lak'ma Vhir - Brother in Freedom. I welcome you to the fight.
5:0 - T'lak'ma Stil - Friend in Freedom. I welcome you to the fight.
uid: 3ce2323e-63ad-a066-657b-f203336e8b77
Node context: teh-lock-maw-GEAR - sister in freedom. teh-lock-maw-VEER - brother in freedom. teh-lock-maw-STILL. Friend in freedom.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 1:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 1:1 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> null

0:0 - You made a promise to me when we freed him, and I intend to hold you to it, as I hold myself bound to my Queen.
uid: 3d4a558c-da97-8d3e-bae9-3e5aa8a9940a
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_VlaakithPathOrpheusAlly - Lae'zel on Vlaakith path has allied with Orpheus in Orpheus freed dialogue
> Though I may call you ally, I do not need your blessing to fulfil my duty.

null
uid: 3dba0ced-07e7-085c-55ee-828029a034c4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Orpheus is the only reason you are alive. He will not die by your hand.
uid: 3e06a6a3-be68-6112-ddb5-08a203552ea7
> null

0:0 - Everyone owes you, in truth. And I'll be sure they know of their debt.

uid: 3e45055d-a051-913d-4fc5-fdd587410997
Node context: Grateful
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null

null
uid: 3e4e79ab-df49-4dea-1efa-25d5eab385e6
Jump to another node

null
uid: 3e7f3e82-fe58-9f80-b2cd-4e2ad461c466
> null

0:0 - I did what I had to to secure my freedom.
uid: 3eb47417-dab0-f814-c13f-c2af383af55c
> And in spite of your resistance to completing your evolution - you have proved a good ally.
> And in spite of your resistance to evolution - you have proved a good ally.

0:0 - Have you ever known me to be sensitive?
uid: 3ee82068-df51-753c-4964-801a2ac77d7d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - You 'became' nothing. I suspect you were always the self-sacrificing sort.
uid: 3f4c0894-6efb-160b-675b-c4cb43a7c79d
Node context: Wry, not overly emotional - simply stating that our nature was always good
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 3fb053e5-924c-581b-6ef9-016867cc992e
Jump to another node

0:0 - Apologies. A slip of the tongue from an overjoyed comrade. Not a drop of malice meant.

uid: 3fcffbec-2c82-3c0e-e786-32c418009e97
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - I will take up your cause. Together, we will vanquish Vlaakith for good.
1:0 - I will take up your cause. Together, we will vanquish Vlaakith for good.
uid: 4043a7fa-4cdb-9e52-7ba6-76eadf1bc26f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> null

0:0 - Freedom is freedom, no matter the form. I hope he finds peace with his newfound nature - it's the least he deserves.
uid: 4044f686-ae19-eba3-51aa-cf38102b7d56
Node context: reflecting on the fact that Orpheus became a mind flayer to save the world, and now he has to live as one.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 4082883d-6b97-96e1-b9ca-8319c010df66
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 40a2c648-4a67-aef9-3f02-2c563ba1a0ec
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 40ac4374-a921-a77b-0636-137aa413321b
> null

null
uid: 40e6e824-db2f-3a49-6858-a6ab9a7eb9c7
Jump to another node

null
uid: 40e98203-0b23-2b15-0962-47b85699e1fb
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> null

0:0 - Your people are lucky to have such a noble prince. I hope he manages to adjust to his new way of life.
1:0 - His people are lucky to have such a noble prince. I hope manages to adjust to his new way of life.
uid: 4118cde4-00d1-8a8b-21da-35c920222b6b
Node context: reflecting on the fact that Orpheus became a mind flayer to save the world, and now he has to live as one
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I can never forget you. Your name will be etched in our slates. You will be called Mla'ghir - liberator.
uid: 41bd1491-0758-38bb-5ce1-c3a3ef6d4a12
Animation: *REUSE* [LAEZEL] flies off on dragon.
> To the skies!

null
uid: 4218a39f-6011-8fa7-88b7-153dc41b0a3c
Jump to another node

0:0 - Say what you will - I have no intention of killing you.
uid: 4238ec48-685e-76d6-d8a7-8ac6d537cf12
> Then I will do once more what must be done.

null
uid: 4302f339-4209-dca8-7cf8-50fbe7531ef6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 4306bc97-a27d-ee5a-c51e-41b51f1a680f
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Perhaps you are right. I may not be the one to lead our people, but I can still bear witness to their glory.
1:0 - Perhaps you are right. I may not be the one to lead my people, but I can still bear witness to their glory.
uid: 4336e338-3933-5171-4689-c5453fb6cf61
Node context: troubled by the realisation that he wants to live, but also grateful, warmed by the thought of still being able to see his people's future
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I shall find a place for myself in a corner of these realms, for even in darkness, the stars of Tu'narath will shine upon me.

0:0 - Gith'ka tavkim har'ak, Lae'zel.
uid: 436776e2-19f0-fded-e22c-b43c79f1e37c
Node context: GITH-ka TAV-keem HAR-ak - Gith's blessing upon you.
> null

0:0 - *Easy indeed, for some to leave. But others - you - have one more threshold to cross.*
uid: 440cb306-b572-e047-cb7e-f724b8f76aac
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

null
uid: 445677f6-78db-2d78-ea70-157063433911
Jump to another node

null
uid: 4487d37d-6acb-8de0-e415-90f6317e704e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I will ensure that all githyanki know your name - and your sacrifice. What you have done today will start a fire that rages across the Astral Plane.

0:0 - I can never forget you. Your name will be etched in our slates. You will be called Mla'ghir - liberator.
uid: 44a2b76f-16a0-735c-0c73-aba3676195d7
Node context: mla-GEAR. Liberator.
> Orpheus. I am ready.

0:0 - Was it? A thousand apologies. You are a legend, and no accusation or aspersion can diminish you.
uid: 44d94cbf-fcd7-bb5d-57d4-8312ec2c58ef
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - He helped to kill a Netherbrain, only to be slain by one of his own... extraordinary.
uid: 458917a5-5cd8-f6f5-28c4-f879be27e866
Node context: [Arrogant Astarion] Player Lae'zel just killed her people's lost Prince after he helped the party save the world
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 45dfb2d9-8bc4-a648-3ed6-79f65f4aa071
> Quulos! Quuthos!

null
uid: 463cf996-29b1-e1b0-e9d1-dda33258a9a3
> null

0:0 - Yes. Yes. Mother Gith battled for liberty - but it was only here that I learned what it meant to be free.
uid: 4762fa49-9fb3-03f7-ef4c-141ac408cefc
> null

null
uid: 478e5aa3-a83f-726c-47c4-29980d7ef665
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Your people are lucky to have such a noble prince. I hope he manages to adjust to his new way of life. His people are lucky to have such a noble prince. I hope manages to adjust to his new way of life.
> I'm glad your prince is taking his fate so well. I'd be devastated if I was that ugly. I'm glad the gith prince is taking his fate so well. I'd be devastated if I was that ugly.
> He seems to be taking his new, monstrous form pretty well. Maybe he is worthy to be your prince. He seems to be taking his new, monstrous form pretty well. Maybe he is worthy to be the gith's prince.
> Never have I known a prince more noble. I hope he can find peace.
> Freedom is freedom, no matter the form. I hope he finds peace with his newfound nature - it's the least he deserves.
> Your people are blessed to have him as their prince. I just hope he finds peace in his new form. His people are blessed to have him as their prince. I just hope he finds peace in his new form.
> Homecomings are never easy. I fear Orpheus will find the githyanki much changed - and they him.
> The githyanki will find they have a noble prince in Orpheus. If they do not slaughter him on sight, at least.
> He does not deserve to be an outcast. I hope he finds peace, wherever he makes his home.

0:0 - It's all right. I like what I've become.
1:0 - It's all right. I like what I've become.
uid: 481e9fca-faa1-7e4b-7c87-3368cdd7b3c4
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

null
uid: 487c1e21-c128-7ffb-410f-0070dc5798f6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Give Orpheus the honourable death he craves.
uid: 48a7b27c-f4c6-2b73-684d-235cbdab935a
> Gith'ka tavkim krash'ht.

null
uid: 48c116cc-2157-8f3d-21f5-f4d13b056aaf
> Farewell, jhe'stil. My liberator.

0:0 - I must leave. I have nothing more to gain by being here.
uid: 48f92f5d-b9bc-aec0-a2ff-240c7e65ca2e
Node context: with renewed resolve
> You have me. Stay for me. You have me. Stay for me.
> You have found someone important here. Stay for them. You have found someone important here. Stay for them.
> We faced a Netherbrain together and won. Doesn't that mean anything to you? We faced a Netherbrain together and won. Doesn't that mean anything to you?
> Good luck, Lae'zel. I hope you find what you're looking for. Good luck, Lae'zel. I hope you find what you're looking for.
> You have me. Please stay. For me. You have me. Please stay. For me.
> You have me. Please stay. For me. You have me. Please stay. For me.

0:0 - Avert your eyes.
uid: 49c898e6-200f-02f8-86b1-9fa1238baee6
> null

0:0 - I was wrong.
uid: 4a41b488-7b1c-93c2-5a75-45587ef0b914
> It seems I can only fulfil one part of my destiny - my people will be liberated, but I cannot return to them. Not like this.

0:0 - It is true you helped me end the Grand Design. But the path you chose has cost our people greatly. I will thank you, but I will not stay for you.
1:0 - It is true you helped me end the Grand Design. But the path you chose has cost my people greatly. I will thank you, but I will not stay for you.
uid: 4a4aa5db-22c1-4c59-265f-2d12bba33327
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   false - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

- Roll failure -
null
uid: 4a4fb61e-3b85-a9fa-fe00-a73aecdb2783
> For you?

null
uid: 4aed9c56-d138-5742-a401-7e5fac65f585
Jump to another node

null
uid: 4b14a10e-653f-b814-64dc-d425ed792578
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> It's all right. I knew what I was doing.

- Roll sucessful -
null
uid: 4ba903dc-0963-68b7-ba3e-bc0712999252
> Perhaps you are right. I may not be the one to lead our people, but I can still bear witness to their glory. Perhaps you are right. I may not be the one to lead my people, but I can still bear witness to their glory.

null
uid: 4c5b354f-3159-aa09-a6bd-993d2e09220b
> null
> null

0:0 - I'm glad your prince is taking his fate so well. I'd be devastated if I was that ugly.
1:0 - I'm glad the gith prince is taking his fate so well. I'd be devastated if I was that ugly.
uid: 4c948c7d-8b6a-c40c-7dc8-4493b132664a
Node context: [Arrogant Astarion] reflecting on the fact that Orpheus became a mind flayer to save the world, and now he has to live as one
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 4cd35c52-a997-a19e-4346-6f103c8d9204
> null

0:0 - The last death of the day, I hope. Your duty is fulfilled.
uid: 4cfa3e08-392b-0253-4138-0572857f8981
Node context: Player Lae'zel just killed her people's lost Prince after he helped the party save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 4d1f7d6d-0e56-48e3-dc16-59544af47d81
> null

0:0 - You don't deserve to die.
uid: 4e15cc32-ef8d-ec45-4d3f-d3b53bd95869
> I will not be ghaik! I did what I did to save my people.

null
uid: 4e247691-96fe-1291-5d17-1e5ec85ece03
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - He sacrificed his soul to save your people, Lae'zel. Surrendered his very being to prevent the Grand Design. I'd say it's a tad ungrateful to murder him for it.
uid: 4e576306-def5-0341-b1cc-ad4137920098
Node context: reacting to Lae'zel, who is about to kill Orpheus, even though he sacrificed himself to save the world. Eyebrow raise from Gale - doesn't approve of doing this
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 4e73536f-0695-6bc1-f0aa-644ab2ccee0a
> null

0:0 - He gave his life for ours, Lae'zel. You might give him the death he seeks without claiming it as some victory.
uid: 4f2492c0-1472-042f-d1d2-5fc8035432dc
Node context: Chiding - distaste at Lae'zel for mocking Orpheus, who sacrificed himself for us.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 4f46d1d1-4a69-cdc6-e043-dbe5247a873f
Jump to another node

0:0 - Don't worry about me. I'm... happy.
uid: 4f87092c-3a69-917d-18ee-538aa4796d54
Node context: reassuring the player
> I saved the fucking world. And I think I might live long enough to tell the tale, too.

null
uid: 4fbadb45-9cc7-acd1-988f-01daa1f44600
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - The princeling deserved a better end than this. We shall remember him, Boo.
uid: 4ffe012b-8840-a91c-ef7c-0a1b4fc4e8f9
Node context: reflecting on the noble sacrifice Prince Orpheus made - first losing his identity and becoming a mind flayer, and now losing his life (either by the player's hand or his own)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 5058bd73-3cff-3f5b-600b-2553032a8ed4
Jump to another node

null
uid: 5065b726-31de-fe18-e24b-d33299747f82
Jump to another node

null
uid: 50704433-e9c7-f680-812f-2a2496b543d7
Jump to another node

0:0 - *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.*
1:0 - *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*
uid: 50d2ebb2-c14c-95e8-8c8b-0e7172175941
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
> *Your friends and enemies alike are ripe for manipulation, and if not manipulation, then consumption.*

0:0 - *Orpheus was supposed to die by your hand.*
uid: 50e5d96b-2a19-d9ac-31d6-65a8cafbcb0d
> *If you slay him now, would it be enough to convince Queen Vlaakith to ascend you, even as an illithid?*

0:0 - You did it. You destroyed the Netherbrain, and ended the Grand Design.
uid: 51257535-d652-c74f-9990-8d27ae285152
- 0 Check flag(s) (Tag):
   true - ORPHEUS - Used to tag orpheus for item interactions in endgame.
> null
> null

0:0 - Imprisoned most of his life, and he freely gave what little remained to save his people. Rare, that a hero actually lives up to their prophecy.
uid: 51604208-e365-a650-8127-091835f0159d
Node context: reflecting on the noble sacrifice Prince Orpheus made - first losing his identity and becoming a mind flayer, and now losing his life (either by the player's hand or his own)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 516a7682-82ed-41c2-c98c-f6fa0c35fc22
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
> null

0:0 - I will not forget you.
uid: 51ff19b4-1658-3dda-9722-eae9e7ed24d0
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> The world looms before me - never has it felt so vast, and so empty. But at least it will be a world in which there is no Grand Design.

0:0 - As does Minsc. We are both misshapen in our own ways, but Boo loves us still.

uid: 521e4fe6-d9a1-fad6-0e01-056b6cd99e69
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 52698a5d-da87-7d26-d117-a0210de969d8
> null
> Farewell, jhe'stil. My liberator. Farewell, jhe'stil. My liberator.

0:0 - Save your sympathy. He is hshar'lak. Traitor, and ghaik.
uid: 5291deff-1c7a-7290-133c-68481db07218
> You made a promise to me when we freed him, and I intend to hold you to it, as I hold myself bound to my Queen.
> It was my Queen's decree that he should die, and I intend to honour it.

null
uid: 52b06fc6-29b5-310c-5891-2bc2d25e44f9
Jump to another node

0:0 - He helped to kill a Netherbrain only to be slain by one of his own - a little unnecessary, don't you think?
uid: 52d18c6f-d7e6-d604-b276-bffa0badd3a1
Node context: [Good(er) Path Astarion] Player Lae'zel just killed her people's lost Prince after he helped the party save the world
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 532b1d1e-ff8d-0109-26a3-ebf56a0f3c8c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 53375fa9-190b-fef1-cc9f-aaa880b48b31
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> I won't argue. I know - I can barely believe it myself. I will carve your name and deeds in tir'su, forever etched in slate.
> Everyone owes you, in truth. I'll see that all of Lady Shar's children know of their tentacled champion.

> Everyone owes you, in truth. And I'll be sure they know of their debt.

> Do I? Well I'm sure we can work something out.
> For once I will happily admit it - I do. I owe you everything.
> No question. The people will sing psalms praising your name - and my voice will be the loudest among them.
> Have a ponder on what your prize shall be then. I'm still a touch winded from it all...

> As does everyone. I have little doubt your efforts will be rewarded in whatever way you see fit.

> Myself and the Coast entire. A debt I'm unlikely to repay in the years left to me, but I suppose I can make the effort.

> Minsc and Boo would recommend a statue on the Wide, but it is not always the honour it seems.

> The whole world owes you, but expect their fear rather than their gratitude. You have my thanks though, for whatever they are worth.


- Roll failure -
null
uid: 54291e40-2ad0-ead8-6ee5-25f196732d55
> I have already chosen a way - the way of Orpheus. Vlaakith will fall, and we will plant a seed. From that seed, githyanki freedom will blossom.

0:0 - Good! You should always be comfortable in your own skin. Even if that skin is new and... glistening.
uid: 5435a85f-e0ae-556c-c620-571a743caf80
Node context: [Good(er) Path Astarion] To a mind flayer Player
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 5437e3bb-22d8-8e32-727a-3412cb7eefef
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 5567ed02-e00c-c040-c707-050a34109ab2
> *You promised your Queen you would do this.*
> null
> null

null
uid: 556e44f4-19d1-3b9c-d213-8bf595b1e5fb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - We could not have done it without your help.
uid: 5572b0d9-02ca-f7e9-0d29-71af977f2dfe
> I'm glad you think so. I did my best.

0:0 - He served his purpose. And you have served yours.
uid: 55feb71d-a63c-307a-a42f-81f56348f11e
Node context: Player Lae'zel just killed her people's lost Prince after he helped the party save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 566de1f6-47e6-d8b4-72cb-7022959d1f02
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - The risk to others is too great. Take your own life.
uid: 56d9294a-7204-64a0-1ba1-6e827e5b02a8
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_NestedSuicideTransition - END_CombatOver_Event_NestedSuicideTransition
> null

null
uid: 56df17f6-69a7-5935-70ef-5713ee05e7b8
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 56e18fbe-3a80-09a0-6ad9-5805e5b37258
> null

null
uid: 58617600-978a-e0b8-39eb-dd5d6194e444
> null

null
uid: 58dbfac4-9b93-cb3d-904e-2bf935bed3e5
> Lae'zel is right. I am an abomination, I feel it even now.

0:0 - You will survive, but you will be ready to take your life if you feel the slightest loss of control.
uid: 598c237f-5456-c323-2f6e-3339a5ab0b83
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_ReadyToSuicide - Player is ready to kill themselves at the first loss of control
> null

null
uid: 5a5dd46e-e48e-79d8-b49a-41362a8bf195
=== END NODE ===

0:0 - My heartfelt apologies. I meant no disrespect to your sacrifice.

uid: 5a658973-f116-d46a-8ccd-bd1c5da87b5a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

- Roll failure -
null
uid: 5a6adcef-985e-5afe-d2ae-6d4238422fc8
> You mean well, but you do not understand.

0:0 - I shall find a place for myself in a corner of these realms, for even in darkness, the stars of Tu'narath will shine upon me.
uid: 5a7206d4-a416-5257-d67d-a0a8363a5da8
Node context: he's been stuck in a prison for eons - he knows what he's going to endure, but what a difference it will be this time to be doing it freely, and in order to watch over his people from afar
> You were a worthy ally, ra'stil. Perhaps it could be you. You were a worthy ally.

0:0 - Mother Gith battled for liberty - but it was only here, with you, that I learned what it meant to be free.
uid: 5a8492b7-dfea-c8ae-f221-e6bfeb1ca4c3
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> Yes - I will stay. My destiny is for neither Vlaakith nor Orpheus to decree. It is mine.

null
uid: 5b276b8d-12ca-6653-2a2d-c9a8b602b29a
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 5b8be7d4-0d3d-ebd0-d589-b64a106ba32b
> null

null
uid: 5ca8fc35-404e-2ee2-2c11-ab685314f97f
=== END NODE ===

null
uid: 5d244583-0b93-900a-ee5e-b8e33415dbc6
> null

0:0 - Your fate matters not. Kill Orpheus. Fulfil your duty to your people and your Queen.
uid: 5d79bfba-e79d-53b8-e855-dc509d280628
> null

null
uid: 5e0d33df-0045-8d30-e1a9-e72110d63869
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - The whole world owes you, but expect their fear rather than their gratitude. You have my thanks though, for whatever they are worth.

uid: 5eb066e3-9fd4-dbc1-960c-d4edc51f5f4a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - You are ghaik.
uid: 5ebcf6cc-c1ce-8a05-a2d8-a7fc437a1377
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> It was under your watch that my Prince was slaughtered.

null
uid: 5ec372b0-eb7f-0ef8-6365-86adaca90f99
> null

null
uid: 5f2f5cc2-72c9-ec11-23f9-f81e9f141ec7
Jump to another node

null
uid: 5f43860a-58e4-e152-04a2-443c69c7f733
> Only mild offence intended, of course. You did the unthinkable - and I'm grateful for it.
> Not that there's necessarily anything wrong with being a mind flayer, of course...
> I would say no offence meant, but... well. Look at you.
> Oh, eh - sorry. I didn't mean to... well, you know.
> No offence meant, of course. I can never forget your sacrifice for us, for the city.
> Not to cast any slight on you, of course. Your present form is but a sign of your gallantry.
> Of course, no slight intended towards your new form.
> Ah. Well. Perhaps I speak with too much haste.
> Ah, forgive Minsc. It has been said that his mouth sometimes frolicks in fields far ahead of his mind.
> Although in your case, the transformation may be an improvement, iblith. Although in your case, the transformation may be an improvement.

0:0 - We fought well together. I will gladly fight with you again. If not the Astral Seas, then here, and wherever else we go.
uid: 600d068e-4034-d8e3-8a83-97297475ba59
> null

null
uid: 6035f601-46cd-5de7-e513-59e840497484
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - They'll write stories of this, of course - each fable sprouting more falsehoods than the last. But for that one seed of truth: you. You did this.

uid: 603b85ae-63da-d9e1-28a4-e29417374f5a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

- Roll failure -
null
uid: 612417f9-914a-2856-7d24-9f5731fb6ba5
> null

null
uid: 61700039-f454-0674-75b9-e6010d1432d9
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 6266fa71-034b-6431-2d1c-b0e1f91ce30a
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> I watched you consume his mind.

null
uid: 62ac017c-8a56-0800-75d1-118f92934896
Jump to another node

null
uid: 62c47a8d-6970-65a9-ae83-11e4cf7390be
Jump to another node

0:0 - You made the right decision.
uid: 6433ee52-65d8-ba51-8bbc-751a0215a063
> Don't worry about me. I'm... happy.

0:0 - La'ch cras'ht h'mak vlek!. So be it. Now - give me my freedom from this form.
uid: 644e688e-e7e1-ed51-e87f-7a883256354c
> null

null
uid: 649f527e-0526-33d9-84f4-9fe44cdb6fca
Jump to another node

0:0 - Everyone owes you, in truth. I'll see that all of Lady Shar's children know of their tentacled champion.

uid: 64d78a31-893c-a0b7-64a7-176b755435ce
Node context: Grateful
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

0:0 - You will survive, but you will be ready to take your life if you feel the slightest loss of control.
uid: 653ede3d-7c6f-0f92-68c0-410bfe547fad
> *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*

null
uid: 657f5835-22f4-67c8-8136-eeb8dd382e1e
Jump to another node

null
uid: 658f02ce-5b25-34a3-4036-e746487bacd4
Jump to another node

null
uid: 666aa770-9282-4e09-eae2-5ac46de55ae4
> We fought well together. I will gladly fight with you again. If not the Astral Seas, then here, and wherever else we go.

null
uid: 667515e9-4105-a0ed-3e2b-d8f58476f265
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - I wish I'd done it instead of you.
uid: 667c807c-55f4-ec6d-542e-b8ef7bbd8d15
> null

null
uid: 676340b5-6cc5-6303-0bcc-08deb498de30
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Call the dragons Laezel. I will join you, and we will slay the traitorous lich queen.
uid: 6825b375-deec-1c22-46eb-a02ac4660ab4
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerLaezelOrpheus - Player agrees to join Lae'zel and fight for Orpheus.
> You understand, then. We will never be free while our people are still bound by Vlaakith's chains.

null
uid: 683f9fe7-39a5-19ce-9f63-e126f1003e8c
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> *Your mind flexes, your body ringing with the afterglow of power, daring you to resist, daring you to feel anything but authority.*

0:0 - I will not say I'm pleased with your choice - but I will wish you many fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom.
1:0 - I will not say I'm pleased with your choice - but I will wish you many fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom.
uid: 68bc7823-07c1-a6b5-4f84-7d2e489f7341
Node context: teh-lock-maw-GEAR - sister in freedom.
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 68bdad68-e83b-d8a5-6c2e-e97798119444
Jump to another node

null
uid: 68e0c271-e636-5d85-a5ab-d416985e6a56
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 6975ef0a-0e79-514f-2fef-fc97f6320e5a
Jump to another node

null
uid: 6a52bd34-5283-026f-76ae-a9d4b4c30d3b
> null

0:0 - He does not deserve to be an outcast. I hope he finds peace, wherever he makes his home.
uid: 6a89a6e4-1214-c146-d93a-336c8f76411d
Node context: reflecting on the fact that Orpheus became a mind flayer to save the world, and now he has to live as one
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 6cc0d39b-c71a-b340-0677-441fe97b188e
Jump to another node

0:0 - You dare speak ill of my Queen? I will end you, Orpheus.
uid: 6d13bab7-f2a7-7bd4-0e62-7b2da199176c
> null

null
uid: 6d22cb9a-6915-5569-2f16-15f7b14b5d58
Jump to another node

null
uid: 6d2ec1ab-20ca-4e5a-8fd6-f842d1417746
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> null

0:0 - I remain an abomination. I cannot live like this.
uid: 6d6d09ca-38c1-9c96-f288-f5c57a43cbd2
Cinematic: The player stands over Laezel's body.
Node context: turning wearily back to the problem at hand - his own
> null

0:0 - You did good, Karlach.
uid: 6d80a4a6-66ea-3c9f-cb4b-bff7d79c65d2
> null

0:0 - I have already chosen a way - the way of Orpheus. Vlaakith will fall, and I will plant a seed. From that seed, githyanki freedom will blossom.
uid: 6daf78bf-77a0-ca8f-4539-60c5e221f7ab
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> Your will is strong, ra'stil. Your name will be etched in our slates. You will be called Mla'ghir - liberator.

null
uid: 6db9659e-19ed-626a-b831-b72c9c9df115
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Full-Illithid - |Player has become a full Mind Flayer|
> I am indebted... my liege.

0:0 - *But the rebel prince is the only reason you are still alive. It was his power that protected you from the Netherbrain. Does he deserve to die?*
uid: 6dfa4860-95ae-9ac1-58ba-e82d689520b1
> null
> Get up, Orpheus. For what you've done, you deserve to live.

null
uid: 6e651e7a-b088-7d8b-c6a2-3c9a845db97a
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You - Orpheus. Abomination. You have served your purpose, now - you will die.

null
uid: 6ee38b83-e69c-52a8-e795-f64b7130acd0
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 6f58237c-a84b-913e-79dd-1b83bd9785bb
> null

0:0 - Your will is strong, ra'stil. Your name will be etched in our slates. You will be called Mla'ghir - liberator.
uid: 71423fe4-cb7c-1993-38af-d415f748428c
Node context: rah-STILL - ally. mla-GEAR. Liberator.
> null

0:0 - Stay silent.
uid: 71ae7f8f-8b30-4047-6443-9483bf282e5b
> null

0:0 - A kinder fate than to live as one's sworn enemy, though no less a pity for it. At least in legend, the Prince of the Comet will live forever.
uid: 71b1b029-38ac-0e26-cc9a-1ef2d0665211
Node context: reflecting on the noble sacrifice Prince Orpheus made - first losing his identity and becoming a mind flayer, and now losing his life (either by the player's hand or his own). Resepectful/sincere tone
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 720dfdc5-37f9-d811-f4ec-dd7f4f86d89e
=== END NODE ===

null
uid: 727748b4-d412-6e56-96ec-5e70e148438a
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *To slay a ghaik was your sworn duty, to execute Orpheus will be an honour indeed. You will surely ascend, and ascend in glory.*

null
uid: 730177f5-0283-5eac-a46b-160189175e22
=== END NODE ===

0:0 - Ah, forgive Minsc. It has been said that his mouth sometimes frolicks in fields far ahead of his mind.
uid: 733b83be-0b12-18a8-135f-f85012b5eecd
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 7352f561-465a-da78-494d-4e4dc40e5831
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 73874b03-6393-0719-2404-90244a1d35f5
> null

0:0 - Quulos! Quuthos!
uid: 73a55199-7388-fb94-b337-13448332a34f
Animation: *REUSE*[DRAGON] SCENE_PLA_GithChokePoint_Landing_01 for dragon landing., *REUSE*[LAEZEL] mounts dragon., [PLAYER] mounts dragon.
Cinematic: |Dragons fly in and player and Lae'zel mount them.|
Node context: CUE-loss and CUE-thoss, the names of the dragons Lae'zel is calling.
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PlayerLaezelOrpheus - Player agrees to join Lae'zel and fight for Orpheus.
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Orpheus. I am ready.
uid: 73e16e9f-d969-c831-0f2e-b2f59dca9c7b
> null

null
uid: 7439c77e-1571-ca16-3d17-ed92a895739c
Cinematic: Orpheus stands.
> null

null
uid: 7464f256-53d2-1f4c-720d-529c3eb0fc05
Jump to another node

0:0 - It was on Faerûn that I learned how to be free. This will be my home.
1:0 - It was on Faerûn that I learned how to be free. This will be my home.
uid: 7531ab9c-2268-ea6d-d6fe-5048a8002597
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> null

0:0 - It was an honour to fight beside you to end the Grand Design.
uid: 7574f9c3-4efe-0b15-baed-855532e706d8
Node context: with genuine gratitude and emotion (but NOT sadness), this is his farewell before he kills himself - it is the most honourable thing he could do and he is proud to do it
> Gith'ka tavkim krash'ht.

0:0 - I trust that our people will have their freedom, but now I must have mine. Release my soul to the Astral Seas, while I still have one to call my own.
uid: 759c1fd8-462b-5db4-4e2d-979eab777685
Node context: calm, accepting - this is the right thing to do
> Kill Orpheus. In Vlaakith's name.
> Give Orpheus the honourable death he craves.
> Say what you will - I have no intention of killing you.

0:0 - I shall not speak of La'ezel's final act. Her story will be written as it was before - a warrior, who ended the Grand Design.
uid: 75e95d24-9424-a7e8-5e5b-5902d0a692d2
Node context: proud of Lae'zel, even though she tried to kill him
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_PlayerKilledLaezel - Player killed Lae'zel in END_BrainBattle_CombatOver.
> null

null
uid: 7612301c-444a-f6ea-e056-37d1379340db
Cinematic: Laezel pulls the player up onto the dragon
> null

null
uid: 7632d066-5ac5-a1fe-4001-8ce18eb3807b
Jump to another node

0:0 - Baldur's Gate will never forget it. And neither will I.
uid: 7682ca91-39ac-dd7f-3be1-a6b8bafb45a4
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - If it wasn't for you, we'd be thralls, dead, or who knows. This is your victory.

uid: 768ce07e-d48b-08f6-4537-e94ab2dc76f4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - *The Netherbrain is destroyed, the Grand Design reduced to dust. And you are forever changed.*
uid: 769c4ff8-a489-7222-d778-4aaa189a4afa
> null
> *The engine inside you is silent. You will live, in this strange new form.*

null
uid: 769f2a4b-6cc2-0670-c5b8-0754c7237675
Jump to another node

0:0 - *A rogue mind flayer. Like the Emperor.*
uid: 76d31e7e-83ab-6fa7-e6ba-5c1ba89355cd
> *The risk is certainly yours to take - will you?*

0:0 - And there I was, thinking the killing was over.
uid: 777a7ebc-c464-443f-8857-2bcdc0b5539a
Node context: Player Lae'zel just killed her people's lost Prince after he helped the party save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - You sure you want to go straight into another war? Why not rest here in Faerûn for a while.
1:0 - You sure you want to go straight into another war? Why not rest here in Faerûn for a while.
uid: 778051ab-4773-74e4-a647-ee7fefe9f747
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Lae'zel is right. I am an abomination, I feel it even now.
uid: 778f845f-baf6-c885-5270-41474a578908
Node context: completely calm in the face of absolute horror - few would have such nobility about them in his position
> null

null
uid: 77c3dcae-8ddf-a1ec-ad0c-5b885c346722
> Arise, Prince Orpheus.
> I did what was necessary.
> Very indebted.

0:0 - I saved the fucking world. And I think I might live long enough to tell the tale, too.
uid: 78e99074-3a67-8e76-ec39-94e51e39e53c
Node context: tired, happy, but fading
> I thank you, my liberator, my saviour.

null
uid: 79400671-d6d8-23f3-b00a-2b8e4d442eec
Cinematic: Player plunges their own dagger into Lae'zel. She drops her weapon in surprise, and falls to her knees.
- 0 Set flag(s) to (Global):
   true - END_CombatOver_State_PlayerKilledLaezel - Player killed Lae'zel in END_BrainBattle_CombatOver.
> null

null
uid: 7944434b-5afc-4cf2-55a8-fd14d4adf2bc
> null

null
uid: 79502198-71b8-2d56-1f3a-f01471eeb16e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - I won't argue. I know - I can barely believe it myself. I will carve your name and deeds in tir'su, forever etched in slate.
uid: 79e81081-8a14-41b2-ceb8-d17d730bb30c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 7a6bf849-6766-a768-3d94-e9636f99311f
Jump to another node

null
uid: 7b05ae6e-93f5-9940-214b-ea1b6d18ae26
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Only mild offence intended. You did us a great service - and I'm grateful for it.
uid: 7b095bbc-c142-d8cd-ccf9-d219dce26443
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> It makes little difference to me.

null
uid: 7b80fbd0-c3fc-7a9f-9eb7-c5106853ceda
Jump to another node

null
uid: 7b9098d4-0226-1ce4-4793-c1bd2380d436
> null

0:0 - I will be hunted by her Inquisition to the ends of the world.
uid: 7bd456c4-4f42-afeb-5d96-e4f2870feb35
> I must leave. I have nothing more to gain by being here.

null
uid: 7c043ea9-9d74-ee30-7f9b-2baf2108f5e8
Jump to another node

0:0 - Not that there's necessarily anything wrong with being a mind flayer, of course...
uid: 7ca213a2-67e5-d961-42c7-9e14a01aff69
Node context: Catching herself. She got excited about no longer being at risk of becoming a mind flayer, when the player already is one.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - You have found someone important here. Stay for them.
1:0 - You have found someone important here. Stay for them.
uid: 7cd406f5-9c17-3413-c362-6c2f8d04a523
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> Perhaps - perhaps yes. Without them, I wouldn't have known warmth, only ice and fire.

0:0 - Yes, put the poor beast out of its misery.
uid: 7cf93e1e-cfbd-6ff2-f60b-009c665a4c1b
Node context: [Arrogant Astarion] reacting to Lae'zel, who is about to kill Orpheus, even though he sacrificed himself to save the world
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Ah. Well. Perhaps I speak with too much haste.
uid: 7d6dcf6d-2208-76bd-d0b0-dd5097b77635
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - You have me. Stay for me.
1:0 - You have me. Stay for me.
uid: 7d7b2955-8032-90a3-175c-b853004c4f11
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> null

0:0 - I have never been known for my tact, but honesty is the better virtue by far. So, sincerely - thank you.
uid: 7d952e3c-fde2-604e-b724-f25c68cc6102
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 7e337837-d129-d19e-15f0-f11a99c73ca3
> null

0:0 - We would not have survived any of this without him. May he find peace.
uid: 7e917b71-62d9-3e21-1e94-6cd5c63cbd33
Node context: reflecting on the noble sacrifice Prince Orpheus made - first losing his identity and becoming a mind flayer, and now losing his life (either by the player's hand or his own)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Yes, I will stay.
uid: 7ec03f3e-792c-1d33-929a-cbafb9847fb7
> Then my destiny is undone. Until someone can take up my cause, the githyanki will remain chained.

null
uid: 7ec560a4-3fae-4231-6d85-83d5ed4bbd22
> Perhaps there is a future here...

0:0 - You faced impossible choices. You made the right one. Few would have the nerve.
uid: 7ee4ca67-ffda-43e7-0a58-17a9eec3323f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 7f0ac97b-50e5-f9a5-8731-1e73520201c5
Jump to another node

0:0 - *The future of the Githyanki Empire rests on your shoulders. Battle awaits - and you mean to rise victorious.*
uid: 7f1199dd-9bda-f89b-21b3-95deb7eec3d3
Animation: [LAEZEL] flies off on dragon., [PLAYER] flies off on dragon.
Cinematic: |Player and Lae'zel fly off together.|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
=== END NODE ===

null
uid: 7f8b31aa-47be-4370-db21-600b4dc5c105
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - And I must leave with them.
uid: 808e2c58-385c-9ebe-8b73-a55437e0ea69
> I shall not speak of La'ezel's final act. Her story will be written as it was before - a warrior, who ended the Grand Design.
> null

0:0 - You were a worthy ally, ra'stil. Perhaps it could be you.
1:0 - You were a worthy ally.
uid: 80fb5995-c167-0028-e084-fb1b8fd239a5
Node context: with restrained emotion, but emotion nonetheless - he's genuinely grateful
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Good luck, Lae'zel. I hope you find what you're looking for.
1:0 - Good luck, Lae'zel. I hope you find what you're looking for.
uid: 810af776-5596-54f1-4b80-ccd7127cfa80
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> null

null
uid: 819a557c-27bd-2bce-bed1-ecbe91443b8b
> null

null
uid: 81f6589c-c56f-409b-b824-fadf2abdcd14
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

null
uid: 824c0387-8874-1ce3-b5e9-e058c62a2cba
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Do I? Well I'm sure we can work something out.
uid: 8257b4e1-49d0-4a81-c52b-5623a99abab9
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - It is understandable that you regret this... horror you have endured. But you made the right choice - my people need their prince.
uid: 82bb555a-10ec-bdd1-316e-3da1c360beb9
> null

0:0 - He paid the ultimate price, to save our lives. That should count for something, Lae'zel.
uid: 82c830a6-767a-2ed2-48a2-822778ff5947
Node context: reacting to Lae'zel, who is about to kill Orpheus, even though he sacrificed himself to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - It was. Thank you.
uid: 82cb032f-5830-b964-ea4a-b73e464b7287
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Although - well, better you than me.

null
uid: 830558de-3daf-7d9b-3da8-64fe6b0210c1
> null

0:0 - As does everyone. I have little doubt your efforts will be rewarded in whatever way you see fit.

uid: 83293521-8f25-6498-b6d9-da09d7d1d5a6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - It's all right. I knew what I was doing.
uid: 8338ed61-2694-db01-d402-ca34b77db703
> I will ensure that all githyanki know your name - and your sacrifice. What you have done today will start a fire that rages across the Astral Plane.

0:0 - I have crossed blades with countless warriors among the Tears of Selûne. But none so resilient as you.
uid: 8346f825-51e4-fb37-a850-77a3f9aeb20b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 8392802f-bed1-b1fd-e739-5485ebe99bb4
> null

null
uid: 84507acd-cf3b-a98b-8299-8180e28e96ee
> You don't deserve to die.
> You're a mind flayer, but you're still you, aren't you?
> Kill him. Give him the honourable death he craves.

null
uid: 845fc995-c47e-6b2b-e06e-94198bcb5a8c
Jump to another node

null
uid: 84cf9985-1c5e-4b9a-2e72-277274b74299
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 84d4e5c4-f3ac-944c-1a9e-728c643d1bb4
> null
> null
> null
> null

null
uid: 84f96a87-8ce5-7c3c-9685-0f5989e25a33
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_OrpheusDescribedMind - Orpheus described his mind is falling apart
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_OrpheusDescribedMind - Orpheus described his mind is falling apart
> null

null
uid: 858577e4-9042-86f9-4b0d-a9cd899375e3
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - Zhak vo'n'fynh duj - source of my joy. Without you, I wouldn't have known warmth - only ice and fire.
uid: 8658bf70-1eb3-5065-ce66-72f542526531
Node context: ZHACK VOHN-fin DOO - source of my joy.
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> I can never forget you. Your name will be etched in our slates. You will be called Mla'ghir - liberator.

null
uid: 86918c55-6d33-e532-2d35-db1309516f13
Jump to another node

null
uid: 86f3daa3-0caa-3fa1-81c4-c5b66f30a76b
> null

0:0 - It's all right. I like what I've become.
1:0 - It's all right. I like what I've become.
uid: 8732a796-3237-946c-675a-04320625b426
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> And rightly so. You are better now than you've ever been.

0:0 - *The risk is certainly yours to take - will you?*
uid: 87d10e6e-5c38-1c9a-dca1-f49f104021f6
> You are a mind flayer now. You have never been so wise, nor strong, nor cool. Embrace it.
> Trust that everything will be fine. How could it not be?
> You will survive, but you will be ready to take your life if you feel the slightest loss of control.
> The risk to others is too great. Take your own life.

0:0 - An illithid ally... it would be most unorthodox... but advantageous...
uid: 8855ee06-34e8-4e57-9880-6a8966ccf2c7
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> T'lak'ma Ghir - Sister in Freedom. I welcome you to the fight. T'lak'ma Vhir - Brother in Freedom. I welcome you to the fight. T'lak'ma Stil - Friend in Freedom. I welcome you to the fight. T'lak'ma Ghir - Sister in Freedom. I welcome you to the fight. T'lak'ma Vhir - Brother in Freedom. I welcome you to the fight. T'lak'ma Stil - Friend in Freedom. I welcome you to the fight.

null
uid: 8858ddde-b37b-edef-b860-79627f94730b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Yes - I will stay. My destiny is for neither Vlaakith nor Orpheus to decree. It is mine.
uid: 8867b50d-996e-8ade-f856-69fd80fef097
> null

null
uid: 89b420dc-f3d7-0f22-d435-3addf3af5574
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 89bc5d56-4102-4ad6-78c9-2fe8d7199af9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - You're a mind flayer, but you're still you, aren't you?
uid: 8a090fca-9635-1380-ad84-16ec9b7cbeb5
> Yes. But for how long?

0:0 - I still think we should have made Orpheus become a mind flayer instead of you, Karlach.
uid: 8a251f61-8e5c-bfc4-759e-7639a7e26247
> You made the right decision.

null
uid: 8ab84897-79f2-b3b2-7e27-a046c90056e4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - It's done. The Netherbrain destroyed, the Grand Design ended.
uid: 8ad74276-ad32-7b00-0c60-c488f2c279de
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> *Almost as an afterthought you notice you lost the powers Mizora gave you. But it doesn't matter anymore. You've never felt so potent.*
> null

null
uid: 8b162472-f822-6adf-302d-90b0a90bd801
> Don't worry about me. I feel more powerful than ever.
> It's all right. I like what I've become. It's all right. I like what I've become.
> I did what was necessary. I did what was necessary.
> That was very insensitive of you. That was very insensitive of you.

0:0 - I won't. There's someone I care about. I will stay here, find my own way forward.
1:0 - I won't. There's someone I care about. I will stay here, find my own way forward.
uid: 8b61829f-64ff-f8c2-fe19-d72886299219
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> null

0:0 - I knew that my destiny was to liberate my people. To return to them triumphant.
uid: 8b96be57-2dd9-3799-9121-b3af86220a89
> I was wrong.

null
uid: 8bb56c4f-d099-e2f1-4ba1-99e4a42120c1
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen.
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
=== END NODE ===

- Roll sucessful -
null
uid: 8c0e6d46-3ac1-daa5-e945-c04a2a7c733f
> You... my ally... my peer...

0:0 - I am indebted... my liege.
uid: 8c15e810-9d29-c160-9dac-43dfc2db2fc9
Cinematic: Orpheus kneels in gratitude before the player.
> null

0:0 - Then I will do once more what must be done.
uid: 8ca0ab39-645e-e329-d1c9-c5cc0fd1494a
Node context: tired, but still noble - like an adult who knows he must be the adult in this situation
> It was an honour to fight beside you to end the Grand Design.

null
uid: 8cb92416-3c61-a654-40db-b39b6c1f8a6e
> Zhak vo'n'fynh duj - source of my joy. Without you, I wouldn't have known warmth - only ice and fire.

null
uid: 8cd2a8ac-b19b-a8eb-4ef4-84291055f2cf
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 8cf9ec63-d4c9-c6a8-9978-cfcb91be706c
> null

null
uid: 8d12db58-82c8-119f-52fc-961743cbc87c
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Let us ride.

null
uid: 8d228432-9197-f5d5-3917-056517fcce56
> null

0:0 - With their lost prince returned, my people will burn away Vlaakith's corruption. And it is all thanks to you - the illithid who defied a Netherbrain.
uid: 8d75459d-3cf8-f087-9ebf-1227aa743fca
> You did good, Karlach.
> I still think we should have made Orpheus become a mind flayer instead of you, Karlach.
> Good luck to you, Prince Orpheus.

0:0 - He did not hesitate. A true sacrifice, and a noble spirit. May his spirit find its way home.
uid: 8da031b6-ddd0-0aaa-7b34-eb957940c95c
Node context: reflecting on the noble sacrifice Prince Orpheus made - first losing his identity and becoming a mind flayer, and now losing his life (either by the player's hand or his own)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 8dfdf601-3036-2f7f-da87-381898b437a6
Jump to another node

null
uid: 8e1ae088-2716-357d-d03e-a735f994b18a
Jump to another node

0:0 - He was as noble in spirit as he was in bloodline. We're in his debt.
uid: 8e623a22-7e50-232a-3bfd-c794b37bbbaf
Node context: Thoughtful. Reflecting on her much earlier antagonism towards the githyanki
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - And in spite of your resistance to evolution - you have proved a good ally.
uid: 8e830c46-939e-fa4f-6209-8324dcfb367a
> Thank you.
> We could not have done it without your help.
> You didn't give me much choice.

0:0 - Ch'mar, zal'a Vlaakith!
uid: 8f0f8285-dd75-242c-ca1c-c517ad422abf
Cinematic: Lae'zel raises her sword/dagger to strike at Orpheus.
Node context: cheh-MAR ZAL-a VLA-kith - Vlaakith's will above all - said with fanatical fervour as she's about to kill the person she considers a heretic
- 0 Set flag(s) to (Object):
   false - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> Utter a blessing to Prince Orpheus, under your breath.
> Watch as Lae'zel fulfils her destiny.
> Avert your eyes.
> Stab her before her weapon strikes.

0:0 - *He may have no reason to thank you, yet. Now that the Netherbrain is defeated, the moment is yours.*
uid: 8f7a8044-3dbc-d38f-63e6-9260b0baaffc
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *Kill Orpheus, and you will ascend. Let him live, and you will never know Vlaakith's honour. You will be hshar'lak - traitor to your people, traitor to your Queen.*

null
uid: 8f8ff387-4753-edee-faa6-a3bb978aaf0a
Cinematic: Lae'zel falls sideways, dead.
> null

null
uid: 8ff69965-4ed9-846b-1b83-f772b5f57bdf
- 0 Set flag(s) to (Global):
   false - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: 904976a5-48bf-9a22-4956-86411bdb563b
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null
> null
> null

null
uid: 90680c64-4a1d-58ab-fa4d-5411c030a465
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Let us ride.
uid: 9075a608-c06f-162a-d2a7-8cccef51af2e
> null

0:0 - Kill Orpheus. Fulfil your duty to Vlaakith.
uid: 91072c4d-9858-ca3a-ad28-996edf55d3cc
> null

null
uid: 92608f71-1e8d-b077-a6cf-99915d8ec134
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 9395cb66-832c-8bef-a5d3-c4971f0109d5
> My people are leaving, and I must leave with them. I must call out to Tu'narath - my ascension's at hand.

0:0 - It's done. The brain is defeated. We're - free.
uid: 94017876-abbb-2e5f-dbbe-a1633dc0e059
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null
> null

null
uid: 947837d1-025d-b453-32ec-f0d7550b502d
=== END NODE ===

- Roll sucessful -
null
uid: 94999f7e-a73b-34df-8b8f-6e341be5b447
> Mother Gith battled for liberty - but it was only here, with you, that I learned what it meant to be free.

null
uid: 959b5c68-57f3-1df1-ee71-f48522718c0f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - You sure you want to go straight into another war? Why not rest here in Faerûn for a while.
1:0 - You sure you want to go straight into another war? Why not rest here in Faerûn for a while.
uid: 9611ea36-0099-088c-9d91-0cb25541bc02
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> Mother Gith battled for liberty - but it was only here that I learned what it meant to be adored, to be free.

0:0 - No. We have found purpose in Faerûn, Lae'zel. We can craft a new fate here, together.
1:0 - You have found new purpose here, Lae'zel. Stay with me, let us craft a new fate.
uid: 961ed577-fb5b-5374-eefd-3c733e86a310
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   false - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> It... it's not meant to be. You are ghaik. As noble as you are, this is a threshold I cannot cross.

0:0 - Homecomings are never easy. I fear Orpheus will find the githyanki much changed - and they him.
uid: 96c49d6a-67e2-4413-193c-9069dcf53c2d
Node context: reflecting on the fact that Orpheus became a mind flayer to save the world, and now he has to live as one
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Do what you must. I cannot live in this skin any longer.
uid: 972ffc2a-5751-aeee-5c00-b7e9f1c397d6
Cinematic: Orpheus kneels nobly, offering himself for death.
Node context: resigned, noble - he's made the greatest sacrifice of his life and it paid off, but he doesn't want to stick around for the future, not like this
> null

0:0 - *What happens next will be by your design, and yours alone.*
uid: 9789940c-d399-7217-b8e0-e29a5288a04a
> null

null
uid: 979d2da7-fd90-caff-dd30-2c2c7f8dacab
Cinematic: Player stabs Lae'zel in the back (not shown). Player drops to the ground (leaving sword on the ground.)
- 0 Set flag(s) to (Global):
   true - END_CombatOver_State_PlayerKilledLaezel - Player killed Lae'zel in END_BrainBattle_CombatOver.
> null

null
uid: 97d8d8ca-14fa-86c3-d002-4d515fa034d9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 9816e6b6-201b-3a6e-279a-be0dd0698b4f
> Only mild offence intended. You did us a great service - and I'm grateful for it.
> null
> null
> null
> No offence meant, of course. I can never forget what you did for us, for the city.
> Not to cast any slight on you, of course. Your form rather suits you.
> Of course, no slight intended towards your form.
> null
> null
> null

null
uid: 9860ab8e-b089-3c12-0d5a-fe6a556ff910
Jump to another node

null
uid: 986b41a6-c534-69d8-3d0d-1098d40dc979
> null

0:0 - No. We have found purpose in Faerûn, Lae'zel. We can craft new fates for ourselves.
1:0 - You have found new purpose here, Lae'zel. Stay in Faerûn, craft a new fate.
2:0 - No. We have found purpose in Faerûn, Lae'zel. We can craft new fates for ourselves.
3:0 - You have found new purpose here, Lae'zel. Stay in Faerûn, craft a new fate.
uid: 98af0539-827d-930e-2052-5f39103fad7d
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
| Roll target speaker: 3 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null (roll sucessful)
> null (roll failure)

0:0 - No. You have found new purpose, Lae'zel. You can craft a new fate here, with your partner.
1:0 - No. You have found new purpose, Lae'zel. You can craft a new fate here, with your partner.
uid: 9947896a-73af-5f21-c6ad-ef72440e5053
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> Yes. Yes. Mother Gith battled for liberty - but it was only here that I learned what it meant to be free.

0:0 - You sure you want to go straight into another war? Why not rest here in Faerûn for a while.
1:0 - You sure you want to go straight into another war? Why not rest here in Faerûn for a while.
uid: 9956bf43-5732-0842-ba07-c6e446a8bee3
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
| Roll target speaker: 3 - 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null (roll sucessful)
> null (roll failure)

0:0 - You are ghaik. By all accounts, I should hate the very sight of you. But I know the heart that beats within. It belongs to a warrior.
uid: 9a203fa9-f3f2-6c28-ee78-35ff8d5296ee
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - And in spite of your resistance to completing your evolution - you have proved a good ally.
uid: 9a7dff65-a6ea-0ca0-aa70-9334195608ae
- 0 Check flag(s) (Tag):
   true - Partial-Illithid - |Has the player accepted the Emperor's offer to start transforming into a mindflayer?|
> null

null
uid: 9afc9f15-3f5a-b166-702b-0bbcd3f528e1
=== END NODE ===

0:0 - No. We have found purpose in Faerûn, Lae'zel. Together, we can find our own way.
1:0 - You have found new purpose here, with me. Stay here, and we'll find our own way.
2:0 - No. We have found purpose in Faerûn, Lae'zel. Together, we can find our own way.
3:0 - You have found new purpose here, with me. Stay here, and we'll find our own way.
uid: 9b443090-87b3-7a4d-3506-557377b96904
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> null

0:0 - No question. The people will sing psalms praising your name - and my voice will be the loudest among them.
uid: 9b460929-05b9-c40f-e60a-dd25bb4de946
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - You saved everyone.
uid: 9bbe8abf-cbd1-5776-2528-4f361a6f9eb5
> null

0:0 - Never have I known a prince more noble. I hope he can find peace.
uid: 9bf61fb0-f905-9319-5cca-7d5a1acf5f73
Node context: reflecting on the fact that Orpheus became a mind flayer to save the world, and now he has to live as one
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I have already chosen a way - the way of Orpheus. Vlaakith will fall, and we will plant a seed. From that seed, githyanki freedom will blossom.
uid: 9c1608f4-7709-2ba6-4053-e2a3227def9f
> Your will is strong, ra'stil. Your name will be etched in our slates. You will be called Mla'ghir - liberator.

null
uid: 9cf8615a-9007-ebce-f107-6d2ca5d22369
Jump to another node

null
uid: 9d42e0bd-d496-534a-41f2-f72548b1c969
> *Prince Orpheus is gone. But the githyanki's future has not died with him.*
> Quulos! Quuthos!
> Quulos!
> A fitting death for a traitor. A fitting death for a traitor.
> *Prince Orpheus is dead. With his death, Queen Vlaakith's glory is secured, and so is your own.*
> null

0:0 - I thank you, my liberator, my saviour.
uid: 9d7a7802-1b17-d210-d1b1-b8f255b82856
> *He may have no reason to thank you, yet. You promised your Queen that you would end him. Now that the Netherbrain is defeated, the moment is yours.*
> *He may have no reason to thank you, yet. Now that the Netherbrain is defeated, the moment is yours.*
> Save your thanks, traitor. They are hardly worth the breath you waste to speak them.
> null

0:0 - I did what was necessary.
uid: 9d842f60-e694-7265-fbab-2e5ec5f4dcc3
> null

null
uid: 9da7bd4a-faf7-8b91-3b08-d81a8cd5718e
Jump to another node

0:0 - *Your fate will be what you make of it. Now, you are your own master.*
uid: 9dee127b-75c1-9fbc-0603-1cab5b326dc9
> null

0:0 - Come, both of you. The future begins.
uid: 9e93ad28-05a4-be79-5dec-34f61ec0e674
Animation: *REUSE*[LAEZEL] flies off on dragon., *REUSE*[PLAYER] flies off on dragon.
Cinematic: |The player, Orpheus, and Lae'zel fly off on the two dragons.|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
=== END NODE ===

0:0 - Carry my hope, carry my burden. Call my dragons, Quulos and Quuthos, and ride to the Astral Sea. Destroy Vlaakith, release our people. Be our future and our legacy.
uid: 9e9c8365-cd9e-fb99-9f9c-6be3eef141f3
Node context: CUE-loss, CUE-thoss. Names of the dragons.
> Call the dragons Laezel. I will join you, and we will slay the traitorous lich queen.
> Go, and do your duty. I will remain here and follow my own path. You should do this, Lae'zel. Your people need you. Go, and do your duty. I will remain here and follow my own path. You should do this, Lae'zel. Your people need you.
> No. We have found purpose in Faerûn, Lae'zel. Together, we can find our own way. You have found new purpose here, with me. Stay here, and we'll find our own way. No. We have found purpose in Faerûn, Lae'zel. Together, we can find our own way. You have found new purpose here, with me. Stay here, and we'll find our own way.
> You sure you want to go straight into another war? Why not rest here in Faerûn for a while. You sure you want to go straight into another war? Why not rest here in Faerûn for a while.
> You sure you want to go straight into another war? Why not rest here in Faerûn for a while. You sure you want to go straight into another war? Why not rest here in Faerûn for a while.
> No. We have found purpose in Faerûn, Lae'zel. We can craft new fates for ourselves. You have found new purpose here, Lae'zel. Stay in Faerûn, craft a new fate. No. We have found purpose in Faerûn, Lae'zel. We can craft new fates for ourselves. You have found new purpose here, Lae'zel. Stay in Faerûn, craft a new fate.
> You sure you want to go straight into another war? Why not rest here in Faerûn for a while. You sure you want to go straight into another war? Why not rest here in Faerûn for a while.

0:0 - I'm glad. Being comfortable in one's own skin is key to happiness, I find.

uid: 9f01412d-49ee-681c-3c6f-025d284a7d47
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 9f3a5a2c-8214-3253-0464-a330a731b31c
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> I have crossed blades with countless warriors among the Tears of Selûne. But none so resilient as you.
> This wouldn't have been possible without you. We'd all be the thralls of that thing, or worse. Instead, we're free.

> Before we met, some hailed me as a saviour, some as a legend. But now, I've seen the face of true heroism: yours.

> If it wasn't for you, we'd be thralls, dead, or who knows. This is your victory.

> This victory would not have been possible without you. I will never forget that.

> They'll write stories of this, of course - each fable sprouting more falsehoods than the last. But for that one seed of truth: you. You did this.

> I will be serious for a moment. Often Minsc speaks for his hamster, but now he speaks from his own heart, too - thank you. You saved us.
> Without you, the brain would have enthralled me again. I would rather die... I owe you everything.
> Although credit where it's due - you were a worthy ally up there. If not for you, that brain may have bested us.
> And credit where credit's due - you saved us. You saved this whole city.

0:0 - The Prince of the Comet has fallen. He sacrificed everything to stop the Grand Design. Does that mean nothing to you, Lae'zel?

uid: 9f4c0f68-1892-22e8-3292-df7c01c99419
Node context: reacting to Lae'zel, who is about to kill Orpheus, even though he sacrificed himself to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 9f75460a-381b-d8b4-9c59-d81e7050e6cf
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Save your thanks, traitor. They are hardly worth the breath you waste to speak them.
uid: 9f9e89f2-ca04-ddac-bb57-e0651054f185
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> You are blinded by your loyalty, child. Still, I cannot blame you. A false queen's lies may yet ring true to honourable ears.

0:0 - It makes little difference to me.
uid: 9fc290dd-259d-357b-e1dd-6f7957af5bda
> I did what I had to to secure my freedom.

0:0 - I watched you consume his mind.
uid: a0ea5f94-a08b-b08e-dc97-93bedbd47534
- 0 Check flag(s) (Object):
   true - END_IllithidOptions_State_AssimilatorOfOrpheus - The character that assimilated Orpheus
> It is true you helped me end the Grand Design. But the path you chose has cost our people greatly. I will thank you, but I will not stay for you. It is true you helped me end the Grand Design. But the path you chose has cost my people greatly. I will thank you, but I will not stay for you.

null
uid: a11325ef-bdb6-e08d-d3a4-2641d1f9e864
Jump to another node

null
uid: a1212398-86c7-5793-1c9d-6211e33d3c4c
Jump to another node

0:0 - I will not say I'm pleased with your choice - but I will wish you good fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom.
uid: a12a926a-531f-1cb3-fbcc-12728af301a3
Node context: teh-lock-maw-GEAR - sister in freedom.
> Quulos!

null
uid: a1315807-348d-d612-253a-10a09213ac95
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
> null

0:0 - Trust that everything will be fine. How could it not be?
uid: a17b6dba-b083-a8d4-e07c-e3f1e80918c4
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Thrive - Player Illithid has chosen to thrive
> null

0:0 - Watch as Lae'zel fulfils her destiny.
uid: a1939f88-e4ee-82be-8eea-ad8913dd760d
> null

0:0 - I would say no offence meant, but... well. Look at you.
uid: a1e0c448-35dc-7f67-4598-1563edf99c62
Node context: Speaking to someone who turned into a mindflayer. Arrogant and haughty
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: a206f436-4ecd-0532-25fc-0c3ff9cd7ed9
Jump to another node

null
uid: a22ed3a7-c054-cdf7-f3e7-cd79c6d374c3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: a34a95f2-639f-de7a-8cbb-1691c346c206
> null

null
uid: a391cafb-c7d2-6775-c20d-dff41d905d9d
> It is done. A fitting death for a traitor.

null
uid: a3a68ae1-eeb5-66a2-5680-5b589aa5df46
Cinematic: |Lae'zel and Orpheus fly off on their dragons. Same animation as N285 but without the spoken line.|
> *The future of the githyanki rests in your hands. And you know just how to mould it.*

0:0 - I am no more responsible for your actions than you are for mine.
uid: a41ea2da-ec98-6976-e0c2-069b6ef42225
Node context: offended that you would call being an illithid 'not so bad' but he stops himself
> null

null
uid: a465fcf2-775d-2a57-085d-25fec1bca7e8
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - ORPHEUS - Used to tag orpheus for item interactions in endgame.
> null

0:0 - But first, Lae'zel, I need your promise.
uid: a4c6dc3e-3075-5024-9fa0-14bdaf4d8aa8
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Carry my hope, carry my burden. Call my dragons, Quulos and Quuthos, and ride to the Astral Sea. Destroy Vlaakith, release our people. Be our future and our legacy.

0:0 - It seems I can only fulfil one part of my destiny - my people will be liberated, but I cannot return to them. Not like this.
uid: a4c79a8d-2d90-fcc5-a08a-5ffdebc53043
> You helped me destroy that abomination. Now help me destroy myself. You must kill me.

0:0 - We've shared so much together. I wish...

uid: a4cd8b08-2ee5-65c0-9dfb-158658041dd2
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> But you are ghaik. As noble as you are, this is a threshold I cannot cross. This is where our fates diverge.

null
uid: a5c864d1-11d9-7375-f36a-3629c6d995d1
> *She may have succeeded, but you... Your prince has been sacrificed, and you have been abandoned by your queen.*
> *They may have succeeded, but you... Your prince has been sacrificed, and you have been abandoned by your queen.*
> Tsk'va - you may have succeeded, but I have failed. Gith's son is dead, and Vlaakith has abandoned me.
> null

0:0 - You gave up so much so that others could walk free. I know sacrifice - and I must honour yours.
uid: a5d5f7a3-a7f4-4e02-2fa3-cbee9561cb0f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: a6238452-105d-ab92-e3de-30766b2aac80
> null
> null
> null

null
uid: a66f5f3c-4605-5217-a862-e62dd0e3dac8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - You are a mind flayer now. You have never been so wise, nor strong, nor cool. Embrace it.
uid: a72780b1-2f3c-e06f-457b-642b936a47d6
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Thrive - Player Illithid has chosen to thrive
> null

0:0 - You mean well, but you do not understand.
uid: a7b70d60-8bd5-ff4b-42aa-721d614bec1f
Node context: like talking to a foreigner who's trying to tell you about your own culture - he means to cut you short, not rudely, but firmly

null
uid: a85ad369-d9e3-31d4-0c49-5d3abcf07a13
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: a9433acd-b454-4c1c-c3ac-d4b8d4874eed
Jump to another node

null
uid: a959a9cc-e326-11e2-9eb6-41cd98e6ed90
> I will slay Vlaakith and free our people. You have my promise, Orpheus.
> It was on Faerûn that I learned how to be free. This will be my home. It was on Faerûn that I learned how to be free. This will be my home.
> I won't. There's someone I care about. I will stay here, find my own way forward. I won't. There's someone I care about. I will stay here, find my own way forward.

null
uid: aa107593-b5e0-1bd0-5356-4300f5cc9730
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: aaa69317-85fc-6b25-90c2-fb9274b526d2
Cinematic: |Orpheus leaves on dragonback.|
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *He may have no reason to thank you, yet. You promised your Queen that you would end him. Now that the Netherbrain is defeated, the moment is yours.*
uid: ab06645f-8647-9530-b394-2f0b1efcfb87
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   true - ORI_Laezel_State_AcceptedVlaakithsFinalMission - Set if the party accepted Vlaakith's final mission during the VlaakithVisit camp night
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *Kill Orpheus, and you will ascend. Let him live, and you will never know Vlaakith's honour. You will be hshar'lak - traitor to your people, traitor to your Queen.*

0:0 - Your will is strong, ra'stil. Your name will be etched in our slates. You will be called Mla'ghir - liberator.
uid: ab54c137-5d4d-7daf-7480-57fa1c0e6a8c
> null

0:0 - Well, that was a kindness. Can you imagine living like that? Urgh.
uid: ab9cbe77-4691-21bd-3d06-9532698386eb
Node context: [Arrogant Astarion] reflecting on the noble sacrifice Prince Orpheus made - first losing his identity and becoming a mind flayer, and now losing his life (either by the player's hand or his own)
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Zhak vo'n'fynh duj - source of my joy. Without you, I wouldn't know warmth - only ice and fire.
uid: ac619920-2ce1-afd6-a249-a47e113781d8
Node context: ZHACK VOHN-fin DOO - source of my joy.
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> I can never forget you. Your name will be etched in our slates. You will be called Mla'ghir - liberator.

0:0 - It was under your watch that my Prince was slaughtered.
uid: aca64018-d935-cd1c-91f0-e69c2f5e5d0c
> You had the means to free Orpheus, but you chose not to.
> null
> null

0:0 - Come. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer!
1:0 - Come. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer!
uid: ad2eec1a-24f3-aa9d-68b8-71e6adb2c22e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> *The hope in his voice is sincere, fervent even. But in spite of your desire to believe him, you know the truth. You are ghaik. You will not be welcome in the Astral Sea, and nor will he.*

0:0 - You helped me destroy that abomination. Now help me destroy myself. You must kill me.
uid: ad6a648b-20bc-3c20-c24f-e3b86253d4a6
Cinematic: Orpheus gets down on one knee and holds out his sword. The player takes it.
> null
> But first, Lae'zel, I need your promise.
> Do it quickly. I cannot live in this skin a moment longer.

null
uid: ad9525c3-1dae-19fc-82b3-4b6f0072a1bc
Cinematic: Lae'zel kills Orpheus.
- 0 Set flag(s) to (Global):
   true - END_CombatOver_State_LaezelKilledOrpheus - Lae'zel killed Orpheus in END_BrainBattle_CombatOver
   true - END_General_State_OrpheusDefeated - Orpheus is defeated
> null

0:0 - *Your prince has been sacrificed, and you have failed your queen.*
uid: ada2e55d-a871-7fde-fd6b-175a19c84313
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: adb087ea-9a7a-1d97-7f3c-5330c01240ee
> Zhak vo'n'fynh duj - source of my joy, I wish...
> We've shared so much together. I wish...

> null

0:0 - Chk - then stay, turn your back on your people. But you will never truly be free while our people are still bound by Vlaakith's chains.
1:0 - It will be done. I will never be free while my people are still bound by Vlaakith's chains.
uid: adb36dec-4375-3f17-cc60-6b8fa9004886
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Enough talk - give me my freedom, freedom from this form.

null
uid: adeb65b0-5eda-cac6-9543-32dda771a8fe
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - You understand, then. We will never be free while our people are still bound by Vlaakith's chains.
uid: ae344ed5-914b-bb51-b587-4585e839422d
> Vlaakith will fall, and we will plant a seed. From that seed, githyanki freedom will blossom.

0:0 - You wear the flayer's face, and yet your noble soul has not fled before it! I do not know if Boo or I would have your courage.

uid: ae4c366b-dbd3-3464-c2dc-19a3a36bc46d
Node context: Wondering, impressed by the player maintaining their humanity as an illithid
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - *Your friends and enemies alike are ripe for manipulation, and if not manipulation, then consumption.*
uid: aeb168d5-9e55-bc82-12c3-d3708a4e84dd
> *Soon you will not be able to trust yourself at all. You will be a monstrosity beyond redemption.*

0:0 - Trust that everything will be fine. How could it not be?
uid: aef3c2f3-34a7-d7b8-ada2-113fecc2f3a1
> null

0:0 - Give Orpheus the honourable death he craves.
uid: af029069-46fe-029b-20f6-91a845451ace
- 0 Set flag(s) to (Global):
   true - END_CombatOver_State_LaezelKilledOrpheus - Lae'zel killed Orpheus in END_BrainBattle_CombatOver
> null

null
uid: af28450f-e81c-9c3a-31ee-10a24450f365
- 0 Check flag(s) (Tag):
   true - ORPHEUS - Used to tag orpheus for item interactions in endgame.
> null
> null
> null
> null

null
uid: afa0cf96-8ca3-7e55-6c39-fd684e4f8196
Jump to another node

0:0 - Not to cast any slight on you, of course. Your form rather suits you.
uid: b0833eb3-9add-b60a-72cc-9be0dcfe61c7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: b10210b8-c456-2144-7268-af5d7192730f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: b11a5cc8-3443-a662-cc8e-cf986d873595
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

0:0 - No offence meant, of course. I can never forget what you did for us, for the city.
uid: b1c74129-c83d-a741-1c6c-61c2c43563c3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - It was my Queen's decree that he should die, and I intend to honour it.
uid: b20ebd4c-d560-20b2-1cf8-971b97def142
> Though I may call you ally, I do not need your blessing to fulfil my duty.

null
uid: b3087b88-1778-5919-7a2b-2fe0ebe5728e
> null

0:0 - Yes - I will stay. My destiny is for neither Vlaakith nor Orpheus to decree. It is mine.
uid: b35d0239-c30c-1284-2342-375f4c499b1a
> Then my destiny is undone. Until someone can take up my cause, the githyanki will remain chained.

0:0 - He asks for death, Lae'zel. I think he has earned a noble and a quiet one, yes?
uid: b3caacbd-2d21-1777-5cd4-d491db303def
Node context: Quiet hint of reproach to Laezel - Orpheus has asked us to kill him so that he doesn't have to live as a mind flayer, and Lae'zel is mocking him
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Really? Good gods.
uid: b58f4904-aa39-10fb-5b18-b472cf64a325
Node context: [Arrogant Astarion] is shocked the person who turned into a mind flayer is fine with how they look
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - He sacrificed everything in order to save our lives, Lae'zel. That ought to count for something to you.
uid: b58ff89c-f33b-ddbd-7349-c091f56dc4a7
Node context: reacting to Lae'zel, who is about to kill Orpheus, even though he sacrificed himself to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: b5e049ae-ad65-ee9f-f352-c552ed5805ff
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Then my destiny is undone. Until someone can take up my cause, the githyanki will remain chained.
uid: b5f6e580-8a82-5e7c-d202-3346ab5cc91f
> I found freedom, and then lost myself to this horror for nothing. All that remains is to die.

null
uid: b6269d17-6748-3041-669e-83ded8b9374a
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_LaezelMFSoloEmperor - END_CombatOver_Event_LaezelMFSoloEmperor
=== END NODE ===

null
uid: b62c4efd-60ec-83f2-2cc2-475ea56fb8c1
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: b661f044-c9e9-6c5f-1e32-7aab42f0741e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: b7101980-58ab-5b19-be5b-b43f86ab54a3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: b7581220-8ce6-4b8b-a329-8fa493d4c197
Jump to another node

0:0 - A simple creed to spout. A harder one to live by.

uid: b797fd73-2860-df9c-4c0d-acfe38465452
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Utter a blessing to Prince Orpheus, under your breath.
uid: b7cbbcc6-11bb-c42d-5afe-3a23742e7b4a
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: b9735b4d-2928-52b8-e525-41918c6b9f55
Jump to another node

null
uid: b9c4159b-e508-48e9-e2a0-32b8671fbfcc
> *Easy indeed, for some to leave. But others - you - have one more threshold to cross.*
> null

0:0 - I say farewell to a lover. And I say farewell to you, a staunch ally and... friend.
uid: b9f831ad-97c2-5867-1bb9-f4294aac4833
> I can never forget you. Your name will be etched in our slates. You will be called Mla'ghir - liberator.

null
uid: ba3be296-1927-462a-63f2-4363f746bd5e
Jump to another node

null
uid: ba87173c-8597-e354-03f9-36d6cd905c3a
> null

0:0 - Very indebted.
uid: bb77d6a9-818a-e325-ba79-944fe38f57fc
> null

0:0 - You - Orpheus. Abomination. You have served your purpose, now - you will die.
uid: bbf335ae-0479-55a5-e4ee-ffbbdb3b57cd
> Do what you must. I cannot live in this skin any longer.

0:0 - Mother Gith battled for liberty - but it was only here, with you, that I learned what it meant to be free.
uid: bc0a2271-fff0-116a-5a2b-574f4f30e437
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> Orpheus - I'll remain here. My destiny is for neither you nor Vlaakith to set. It is mine alone.

0:0 - Although - well, better you than me.
uid: bc0d80c4-b2b2-f560-5dd5-6ef98468c014
Node context: [Arrogant Astarion]
> null

null
uid: bc489fbf-0dbd-a049-81b1-29e6e8837b29
Jump to another node

null
uid: bc5654df-19df-0dea-39cd-874ee4a2f1d9
- 0 Set flag(s) to (Global):
   true - END_CombatOver_State_LaezelKilledOrpheus - Lae'zel killed Orpheus in END_BrainBattle_CombatOver
   true - END_General_State_OrpheusDefeated - Orpheus is defeated
> null

0:0 - *Or not. Perhaps you are unique among illithid-kind. Perhaps you will retain enough of who you are to resist your nature.*
uid: bc5e800e-9e81-33a9-6ac6-31904c07661a
> *A rogue mind flayer. Like the Emperor.*

null
uid: bc88ff1e-30cd-8ac6-38a5-0018c0c4d1c0
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: bcb3b99c-f806-b7df-5987-c8c6bf4af4cd
> null

0:0 - That was very insensitive of you.
1:0 - That was very insensitive of you.
uid: bcec8dd4-e9f9-6f26-544e-b25cd3640614
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

null
uid: bcf0cd5b-b0ba-5b41-329c-52b7826037f0
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: bd0a5c2c-ffe5-8319-0afc-a2e01285bd3a
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: bd4156c4-5751-ac3b-42f4-93c57b5bb311
> null

null
uid: be9ca5fc-b93c-02c0-9ddb-a8b0b1845a33
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

- Roll failure -
null
uid: bec70789-a82a-90e9-bfc2-18c96cea656c
> I have already chosen a way - the way of Orpheus. Vlaakith will fall, and I will plant a seed. From that seed, githyanki freedom will blossom.

null
uid: bed01fe3-425f-e1d3-11b5-2f5e282bf8bb
> null
> null
> null

0:0 - You... my ally... my peer...
uid: bf046b40-93af-f07b-4669-3afcf9094557
Node context: she considers this for a moment
> It will be a restless life, while the false queen reigns over our people. But a life, nonetheless - and a free one. It will be a restless life, while the false queen reigns over my people. But a life, nonetheless - and a free one.

0:0 - I'm glad - though not envious.

uid: c01daf34-8573-637e-0a49-fffd3f41aec8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - *Can your people really celebrate you in such a form as this? Your sworn duty was to slay a ghaik, not become one.*
uid: c01e7bac-8d6f-809c-1fdf-bea27189e536
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *And you promised your Queen that you would slay Orpheus, not return him.*
> *Orpheus was supposed to die by your hand.*

0:0 - You have me. Please stay. For me.
1:0 - You have me. Please stay. For me.
uid: c0760785-1828-6ea7-4c47-7bcdd7129423
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> null

0:0 - And rightly so. You are better now than you've ever been.
uid: c089a48e-5263-e6aa-06f0-c5ce1234f883
> null

0:0 - The rest is up to them. Someone else must rise within the ranks to lead the revolution against Vlaakith.
uid: c0ea49c7-4d51-f02d-53e1-90042bb86853
Node context: optimistic, hopeful, with only the faintest hint of regret that he won't be there to see it
> Give me my freedom from this form, release my soul to the Astral Seas while I still have one to call my own.

0:0 - You honour me. And now, you must give me the greatest honour - freedom from this form.

uid: c1562eeb-9e8f-9296-1804-d88a0edfdb1d
> null

null
uid: c186eb59-fe5e-a718-55cd-f6194cb06e9d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: c1aa0652-e97e-1629-71b9-b11c0a06ca36
> *The future of the Githyanki Empire rests in your hands. And you know just how to mould it...*

0:0 - *Your mind flexes, your body ringing with the afterglow of power, daring you to resist, daring you to feel anything but authority.*
uid: c1cf36bf-e95a-068b-9a03-eeb4cdef2c11
> *Your prince has been sacrificed, and you have been abandoned by your queen.*
> *Your prince has been sacrificed, and you have failed your queen.*
> null

null
uid: c1fb9c5a-4668-5fe8-095e-370d68735ec8
> null

0:0 - Farewell, jhe'stil. My liberator.
uid: c3237b66-3b5e-ae55-241a-1ed71fdc334a
Animation: *REUSE*[LAEZEL] flies off on dragon., *REUSE*[ORPHEUS]] flies off on dragon.
Cinematic: |Lae'zel and Orpheus fly off on their dragons.|
Node context: zhe-STILL /ʒe'stɪl/ /ʒ/ like the "s" in "usual". ('superior one' - a sign of great respect)
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - There's someone I care about. I will stay here, find my own way forward.
1:0 - There's someone I care about. I will stay here, find my own way forward.
uid: c40b49d2-9a8a-bff6-d0ea-d43eeca3b043
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> I will not say I'm pleased with your choice - but I will wish you many fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom. I will not say I'm pleased with your choice - but I will wish you many fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom.

null
uid: c43f4b74-d5e3-7c14-184a-29c528183b7d
Jump to another node

0:0 - *Kill Orpheus, and you will ascend. Let him live, and you will never know Vlaakith's honour. You will be hshar'lak - traitor to your people, traitor to your Queen.*
uid: c4653327-531f-27b0-0a3a-cddc829a27b8
> Kill Orpheus. Fulfil your duty to Vlaakith.
> Orpheus is the only reason you are alive. He will not die by your hand.

null
uid: c473abfb-6af6-2bb1-e663-15be702b308b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Although in your case, the transformation may be an improvement, iblith.
1:0 - Although in your case, the transformation may be an improvement.
uid: c508b965-9bbb-c24f-8daf-468ea90cc93d
- 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: c7daadf6-259e-0b0f-a04c-c6ff5cfee139
> null

null
uid: c821a490-4ee4-222f-1af9-83c73ab60cad
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_OrpheusIsFree - Player freed Orpheus from his prison
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

0:0 - I will not be ghaik! I did what I did to save my people.
uid: c870f6ab-3026-0818-f2aa-99596c844152
Node context: a reaffirmation of his firmest beliefs, with conviction, heightened emotion
> The revolution against Vlaakith will come. Perhaps some day you might see truth, Lae'zel, and join it.
> The rest is up to them. Someone else must rise within the ranks to lead the revolution against Vlaakith.

0:0 - The githyanki will find they have a noble prince in Orpheus. If they do not slaughter him on sight, at least.
uid: c893cbea-a3f9-5e88-8055-1bab65c73e2a
Node context: reflecting on the fact that Orpheus became a mind flayer to save the world, and now he has to live as one
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - I will ensure that all githyanki know your name - and your sacrifice. What you have done today will start a fire that rages across the Astral Plane.
uid: c92a0346-e282-0b53-d0e3-95e905cf17b7
> *Can your people really celebrate you in such a form as this? Your sworn duty was to slay a ghaik, not become one.*
> The fire will rage, but you will not be there to see it. The Astral Seas have no place for you, hshar'lak.
> With their lost prince returned, my people will burn away Vlaakith's corruption. And it is all thanks to you - the illithid who defied a Netherbrain.

0:0 - To slay a ghaik was my sworn duty. To kill Orpheus was my privilege.
uid: ca3d5e78-f52d-9804-ec16-f3efbc804b0f
> null

0:0 - You did good, Karlach.
uid: caa43afe-04dc-6127-5907-e70700a9068e
> I did, didn't I?

0:0 - Orpheus - I'll remain here. My destiny is for neither you nor Vlaakith to set. It is mine alone.
uid: caef1359-d68b-16ae-cd34-04bcad5a01be
> I will not say I'm pleased with your choice - but I will wish you good fortunes. Whatever may come, you are still T'lak'ma Ghir - Sister in Freedom.

0:0 - It... it's not meant to be. You are ghaik. As noble as you are, this is a threshold I cannot cross.
uid: cb410730-e16e-d661-cca4-0e7a429960a4
> null

0:0 - *Soon you will not be able to trust yourself at all. You will be a monstrosity beyond redemption.*
uid: cbdda5cc-0b3a-0279-1f07-99a2d0049f6a
> *Or not. Perhaps you are unique among illithid-kind. Perhaps you will retain enough of who you are to resist your nature.*

0:0 - You are blinded by your loyalty, child. Still, I cannot blame you. A false queen's lies may yet ring true to honourable ears.
uid: cc31cea9-8555-c1ab-d299-651eb51b894d
Node context: With the tone of an adult who understands and does not blame nor patronise a child for their naive beliefs - it's not their fault they don't know as much as you do
> null

0:0 - You have aided me in achieving my ambitions, I wish you well in yours.
uid: cc576d18-5d28-32a8-71a0-8f5042ffb096
Node context: acknowledgement, in noble fashion
> null

0:0 - Myself and the Coast entire. A debt I'm unlikely to repay in the years left to me, but I suppose I can make the effort.

uid: cc59b311-3644-d0b3-8be9-3d099c86b12a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: ccb03ada-5b4f-dc88-fe92-90c8548793af
Jump to another node

null
uid: cd1c89a9-a3f2-7672-f8b1-fe298637dc76
Jump to another node

null
uid: cdaae095-1edc-85a7-d647-8d714d137d6a
Jump to another node

null
uid: cdb13983-261b-a0c5-ecb7-dc34a3e628eb
Jump to another node

0:0 - You killed your ally to save a mind flayer? A poignant act, but a wasteful one.
uid: cdf70397-dfa5-5dd8-d878-89c3fb628e87
Cinematic: The player stands over Laezel's body.
Node context: shocked and uncomprehending - he just saw us kill Lae'zel (a githyanki) in order to save him (a mind flayer, the worst thing a githyanki could possibly be)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> She was blinded by her faith, but true in her devotion.

0:0 - He gave up everything to save us, Lae'zel. Is this really the best you can offer him?
uid: ce430bbf-9b34-7e70-d7ee-4fcd6a77cd0d
Node context: [Good(er) Path Astarion] reacting to Lae'zel, who is about to kill Orpheus, even though he sacrificed himself to save the world
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: cf701eff-1f29-c55f-a961-e9b206afc8e3
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: cfdd087c-db6e-7c38-4ca3-f95a37fe777a
Jump to another node

null
uid: cff76bff-977f-5b6e-d9f5-7c592b93ac2d
Jump to another node

null
uid: d098a52a-eb60-c3d5-aa95-3ff9a63d5d44
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I... I suppose it was. Apologies - I've just been waiting a long time to have the inside of my head to myself.
uid: d1d9313b-8b1f-175d-3f49-10917d4408c2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - *The hope in his voice is sincere, fervent even. But in spite of your desire to believe him, you know the truth. You are ghaik. You will not be welcome in the Astral Sea, and nor will he.*
uid: d20353e6-4b37-7dea-db20-393dcb068b26
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> I will take up your cause. Together, we will vanquish Vlaakith for good. I will take up your cause. Together, we will vanquish Vlaakith for good.
> It was on Faerûn that I learned how to be free. Go on without me - this will be my home. It was on Faerûn that I learned how to be free. Go on without me - this will be my home.
> There's someone I care about. I will stay here, find my own way forward. There's someone I care about. I will stay here, find my own way forward.
> I cannot return to our people. Not like this...

null
uid: d235e1ab-751b-fb49-054a-72a7c41bb6ac
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> You faced impossible choices. You made the right one. Few would have the nerve.
> Not just that - you did what no one else was capable of. Thank you.

> Indeed you did - I'll make sure the plebs of this city know who they should thank for their continued existence.
> Baldur's Gate will never forget it. And neither will I.
> You gave up so much so that others could walk free. I know sacrifice - and I must honour yours.
> Oh, spare me the modesty. They should erect statues to you... though they may frighten children.
> So modest of you. Indeed, the mighty oak need not boast of its branches.

> A simple creed to spout. A harder one to live by.

> You wear the flayer's face, and yet your noble soul has not fled before it! I do not know if Boo or I would have your courage.

> And yet it was you who did it. The world will not thank you - it will fear you - but you have my gratitude, for whatever its worth to you.


null
uid: d24eedfa-3b52-c84e-f44d-0d63037ba8f6
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - That was very insensitive of you.
1:0 - That was very insensitive of you.
uid: d2727c59-d123-9694-f8d2-5cdbb07c86ec
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Have you ever known me to be sensitive?
> I... I suppose it was. Apologies - I've just been waiting a long time to have the inside of my head to myself.
> Behold my tears.
> Apologies. I just got swept up in - well - surviving.
> Was it? A thousand apologies. You are a legend, and no accusation or aspersion can diminish you.
> Apologies. A slip of the tongue from an overjoyed comrade. Not a drop of malice meant.

> My heartfelt apologies. I meant no disrespect to your sacrifice.

> I have never been known for my tact, but honesty is the better virtue by far. So, sincerely - thank you.
> You are right. The shame bubbles deep in my gut, as Boo will bear witness to.
> No, it was honest.

0:0 - Have a ponder on what your prize shall be then. I'm still a touch winded from it all...

uid: d27c2418-2f64-76e3-cb91-8d79092f5589
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: d27ec2bb-fb48-846c-71cf-9a431b318563
Jump to another node

null
uid: d28b0e01-4c66-0460-b64c-d9a363b09692
- 0 Check flag(s) (Tag):
   true - ORPHEUS - Used to tag orpheus for item interactions in endgame.
> null

0:0 - Do what you must, Lae'zel. But make it quick - we would have perished long ago without his protection.
uid: d2f5c17b-2378-1257-fafd-001cd7f43912
Node context: reacting to Lae'zel, who is about to kill Orpheus, even though he sacrificed himself to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: d38c8d22-04d5-6a8d-66c8-a20830cf503a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: d40d5f2e-f069-0f28-f8c4-b41b0c13e89d
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: d43cd1c1-4eb2-3c15-5ff5-78211fbad6dd
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - No offence meant, of course. I can never forget your sacrifice for us, for the city.
uid: d4623a8b-a25e-fbf3-03ea-6936574e390c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: d4645c38-3e5f-f823-c09d-e1a2e2612053
> null

0:0 - Your will is strong, ra'stil. Your name will be etched in our slates. You will be called Mla'ghir - liberator.
uid: d4a3b1ae-01c7-e8ae-16b9-7c6be2118dfd
Node context: rah-STILL - ally. mla-GEAR. Liberator.
> null

null
uid: d533f4f2-995e-63e6-f1b5-76452da88c9c
Jump to another node

0:0 - I will slay Vlaakith and free our people. You have my promise, Orpheus.
uid: d5729ac5-6bfd-419a-e0c3-581242acfe11
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> You honour me. And now, you must give me the greatest honour - freedom from this form.


0:0 - For you?
uid: d633b5ae-a4f9-219d-9ce9-9396cb0560ea
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> You are ghaik.

0:0 - I will ensure that all githyanki know your name - and your sacrifice. What you have done today will start a fire that rages across the Astral Plane.
uid: d634fa52-e8ea-280e-4b15-87450dcdc40c
> With their lost prince returned, my people will burn away Vlaakith's corruption. And it is all thanks to you - the illithid who defied a Netherbrain.

0:0 - A brave and noble prince. May the stories of his sacrifice travel far and wide.
uid: d658b74d-e4d9-b379-d320-affe6516b02c
Node context: reflecting on the noble sacrifice Prince Orpheus made - first losing his identity and becoming a mind flayer, and now losing his life (either by the player's hand or his own)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Though I may call you ally, I do not need your blessing to fulfil my duty.
uid: d680bd98-141a-5da2-45f0-43ddfda79367
> Ch'mar, zal'a Vlaakith!

- Roll sucessful -
null
uid: d6b9577f-89d5-10aa-1806-a246a8a086f1
> null

0:0 - Yes. But for how long?
uid: d6df3cc9-c005-44fe-3552-81a4c8b4bc49
> My mind screams. It will never stop until it has slipped away from me entirely.

0:0 - Chk - then stay, turn your back on your people. But you will never truly be free while our people are still bound by Vlaakith's chains.
uid: d6e0bc79-559d-807b-51e7-c88953bba3df
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Be gentle, Lae'zel. Who are we to offer freedom's fruits, only to refuse our own kin a taste?

null
uid: d732c4bd-3fc4-ee24-76b9-378dd727bd10
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: d733acd9-8aec-4e2f-947d-c353e6cb2522
> *Your heart flutters with excitement, aspiration, and even - hope. The Astral Plane awaits, a rebellion takes shape.*

null
uid: d7cdf9d5-c6fc-1f8a-8dc8-17c1ec04e3d6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Of course, no slight intended towards your form.
uid: d8006249-0820-1034-bfa3-96c8fc909108
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - You do...? Well... all the better then, I suppose.

uid: d84950b7-3e44-bdda-8c71-35ff62631c77
Node context: Mildly surprised that the player is happy to be a mind flayer
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Prince Orpheus, why do you not resist?
1:0 - Orpheus, will you not fight back?
uid: d85137f3-4620-3707-02cf-2efd8f525455
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - You owe me.
1:0 - You owe me.
uid: d887dd4c-1339-3019-cc06-7a1262fd4a44
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: d89347e2-d40d-c02f-8098-b3f96c07f16d
Jump to another node

0:0 - Your people are blessed to have him as their prince. I just hope he finds peace in his new form.
1:0 - His people are blessed to have him as their prince. I just hope he finds peace in his new form.
uid: d8d16396-870d-69a6-e451-37aabf910cb9
Node context: reflecting on the fact that Orpheus became a mind flayer to save the world, and now he has to live as one
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: d98b16b9-2a1a-a401-cb63-ea1b909ea285
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
- 1 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - I'm glad you see it too. Baldur's Gate will never forget what you did - what we did.
uid: d98f50fd-9875-5d7d-1645-48ea16daf7ab
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - We faced a Netherbrain together and won. Doesn't that mean anything to you?
1:0 - We faced a Netherbrain together and won. Doesn't that mean anything to you?
uid: d9afd03e-1556-fd19-f314-694d0d1f70ce
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> You helped our people end the Grand Design - for this, I will remember you. But I will not forget what you have cost us. You helped my people end the Grand Design - for this, I will remember you. But I will not forget what you have cost us.

0:0 - I'm glad you think so. I did my best.
uid: da18b695-bed2-af61-8fb1-cc014f2a720b
> null

null
uid: da91fdb2-dd8d-fa1c-a3cc-b9dede5ca60b
> null

null
uid: da9cce73-c968-e03e-b7b5-dda22c806088
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - It will be done. I will never be free while my people are still bound by Vlaakith's chains.
uid: dadd9c40-e454-b7c2-486d-8595ef15a79b
> Your will is strong, ra'stil. Your name will be etched in our slates. You will be called Mla'ghir - liberator.

0:0 - He seems to be taking his new, monstrous form pretty well. Maybe he is worthy to be your prince.
1:0 - He seems to be taking his new, monstrous form pretty well. Maybe he is worthy to be the gith's prince.
uid: daebbe49-4de6-7aa5-2f56-4ee350cd5f16
Node context: [Good(er) Path Astarion] reflecting on the fact that Orpheus became a mind flayer to save the world, and now he has to live as one
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - And credit where credit's due - you saved us. You saved this whole city.
uid: dc2a0dfa-2103-97b0-fc57-284bb3c8450f
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - *To slay a ghaik was your sworn duty, to execute Orpheus will be an honour indeed. You will surely ascend, and ascend in glory.*
uid: dc587fba-663a-7e2d-9985-88180c4e9361
> *But the rebel prince is the only reason you are still alive. It was his power that protected you from the Netherbrain. Does he deserve to die?*

0:0 - Lae'zel. Some will look at you and see an abomination. But I see something else. A revolutionary.
uid: dce1d5f9-d774-959e-5264-8f69b310fe7d
Node context: speaking of Lae'zel who is a mind flayer (the worst thing a githyanki could be)
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Come. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer! Come. We will free the githyanki and dismantle the empire. Let them be imprisoned no longer!

0:0 - *The world is yours for the taking. A world you have made your own.*
uid: dcefb0cb-facc-ff00-3bf4-0fb7e8894052
> null

0:0 - I will carry your hope, Prince Orpheus, and I will carry your burden. But to that burden I must add my own - the loss of those I leave behind.
uid: dd0fdaea-6a17-59ee-808a-b1914c4c1845
Node context: First line to Orpheus. Second line with sadness, talking about and preferably looking at the player.
> La'ch cras'ht h'mak vlek!. So be it. Now - give me my freedom from this form.

null
uid: dd8744b8-d366-7e1e-0928-50fc8b747c8f
Jump to another node

0:0 - I couldn't have done it alone - remember my friends, when you remember me.
uid: dd9e0384-fdf4-9056-0056-8dcadc44efab
> As you wish, my saviour.

null
uid: de3697d1-bd79-9fd3-6485-7cf0c5a096ba
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - The revolution against Vlaakith will come. Perhaps some day you might see truth, Lae'zel, and join it.
uid: df92603e-85c2-5de2-447a-237e35c15885
Node context: optimistic, hopeful, with only the faintest hint of regret that he won't be there to see it
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I trust that our people will have their freedom, but now I must have mine. Release my soul to the Astral Seas, while I still have one to call my own.

0:0 - My mind screams. It will never stop until it has slipped away from me entirely.
uid: df946b75-6aec-b135-c440-2324b8c80fdd
Node context: horrified - he's the worst thing he can imagine and he's losing his mind
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_OrpheusDescribedMind - Orpheus described his mind is falling apart
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_OrpheusDescribedMind - Orpheus described his mind is falling apart
> I will not be ghaik! I did what I did to save my people.

0:0 - You won't hear a syllable of disagreement from these lips. Thank you.

uid: e006af15-c9d9-83bc-a2b0-48405a529003
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Gith'ka tavkim krash'ht.
uid: e0d24938-51a9-f777-f0e4-6e59cab90b6d
Animation: [PLAYER] kills the kneeling [ORPHEUS]
Cinematic: |Player kills Orpheus. He thanks them with his dying breath, and slips into a peaceful death.|
Node context: GITH-ka TAHV-keem KRASH-ht /'gɪθkə 'tævki:m 'kræʃhət/ (Gith's light guides us - solemn last words)
- 0 Set flag(s) to (Global):
   true - END_General_State_OrpheusDefeated - Orpheus is defeated
> null

0:0 - It's all right. I like what I've become.
1:0 - It's all right. I like what I've become.
uid: e0e124ad-4c98-f7ca-bff5-ed5433ec4c1f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> You are ghaik. By all accounts, I should hate the very sight of you. But I know the heart that beats within. It belongs to a warrior.
> Really? Good gods.
> Good! You should always be comfortable in your own skin. Even if that skin is new and... glistening.
> You do...? Well... all the better then, I suppose.

> I must confess, there's a certain dignity to it. The grand champion wearing an unholy skin.
> I'm glad - though not envious.

> I like it too. Mucous suits you. And you saved us all.

> I'm glad. Being comfortable in one's own skin is key to happiness, I find.

> You 'became' nothing. I suspect you were always the self-sacrificing sort.
> Strange. But perhaps when I see your enemies cower at your feet, trembling, I will envy you.
> As does Minsc. We are both misshapen in our own ways, but Boo loves us still.


null
uid: e196802c-14b7-0e0c-5086-d82492169b7f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - As noble in death as he was in life. His sacrifice will not be forgotten.
uid: e19e0b16-5dcb-e720-ba12-710db0f73b3d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Ignore them. You are better now than you've ever been.
uid: e20fc61f-c6a5-9c76-6093-ec2bec543b3e
> null

0:0 - I sense the fire rages fiercest in you, Lae'zel. I cannot blame you. Our queen has blinded you for too long.
uid: e2945c42-1285-5df6-f0d3-939f9cc90cf0
> You dare speak ill of my Queen? I will end you, Orpheus.

0:0 - The depth of your commitment to your cause truly knows no bounds. For him to have survived a Netherbrain only to be ended by your hand... well, it is an end, I suppose.
uid: e3b796f1-ae7f-085e-ce20-1185e58aa85f
Node context: Player Lae'zel just killed her people's lost Prince after he helped the party save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: e5a0ea76-1b83-ad7a-934a-26031535ed9f
Jump to another node

null
uid: e5bc7701-01d8-1863-6f96-9cd8a8bcf503
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
> null

0:0 - I doubt the world will appreciate your sacrifice. More likely, it will fear and shun you. But you have my thanks, for whatever they are worth.

uid: e6175965-a1e5-aa82-1fed-4dfd3665714c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: e6a0b42e-b330-7ad0-29e8-a675d6206702
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Minsc and Boo would recommend a statue on the Wide, but it is not always the honour it seems.

uid: e6cadfe4-481d-8f71-6a8a-d7d40f4e3a84
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: e6d5fd49-fe23-4a72-4095-b590292baf9f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Let it be known to all our people - not all mind flayers are alike.
1:0 - Let it be known to all your people - not all mind flayers are alike.
uid: e6e36150-5b0e-28ab-7a6e-6e771a4c7ece
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> They have endured an age of darkness and tyranny, though most did not know it. When my war against Vlaakith is done, everything will change.

null
uid: e705c53d-987c-5b1a-8716-af6aa0700be4
> null

0:0 - Quulos!
uid: e766c59a-eeb1-1184-f6c3-c95984166373
Animation: *REUSE*[DRAGON] SCENE_PLA_GithChokePoint_Landing_01 for dragon landing., *REUSE*[LAEZEL] mounts dragon.
Cinematic: |Dragon flie in and Lae'zel mounts it.|
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: e879e4cf-c2a4-c1ac-e48a-1548658f9f4c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: e8fd1e03-8343-157c-05c7-d6dbff9071b6
Jump to another node

0:0 - The world looms before me - never has it felt so vast, and so empty. But at least it will be a world in which there is no Grand Design.
uid: e97aa52f-50af-5524-806e-ecd5855e5ff6
- 0 Set flag(s) to (Global):
   false - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - Arise, Prince Orpheus.
uid: e9b04f88-7293-ca48-0ed4-ee26e5da4281
> null

null
uid: e9e70b15-9f0d-b294-23c5-e75849319451
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Watch as Lae'zel fulfils her destiny.
uid: ea87e6f7-4c36-3e4c-69c0-caea0e6bb3f4
> null

0:0 - *The threat of the Grand Design is over, but your people will never accept you back into their embrace.*
uid: ead2a1bd-994a-7b4a-b521-82c0d4d2bc31
> *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.* *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*
> *What happens next will be by your design, and yours alone.*

null
uid: eb5d2f1a-3094-bd42-d3ac-9753211c7f83
> null
> null
> null

0:0 - Give me my freedom from this form, release my soul to the Astral Seas while I still have one to call my own.
uid: ebc4ccde-fbbd-a8dc-e802-9f1c94ef32ae
Node context: calm, accepting - this is the right thing to do
> Say what you will - I have no intention of killing you.
> Give Orpheus the honourable death he craves.
> You may not be able to return to our people, Orpheus. But you deserve to live to see our future. You may not be able to return to your people, Orpheus. But you deserve to live to see their future.

0:0 - *Prince Orpheus is gone. But the githyanki's future has not died with him.*
uid: ebf1c98f-78eb-0322-abfa-5004ebe6b591
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *Your heart flutters with excitement as you call out for the dragons. The Astral Plane awaits, and a rebellion takes shape. Your rebellion.*

0:0 - *Your prince has been sacrificed, and you have been abandoned by your queen.*
uid: ec054c3c-2e01-6410-c487-0c01439e9b3d
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - No. We have found purpose in Faerûn, Lae'zel. We can craft a new fate here, together.
1:0 - You have found new purpose here, Lae'zel. Stay with me, let us craft a new fate.
2:0 - No. We have found purpose in Faerûn, Lae'zel. We can craft a new fate here, together.
3:0 - You have found new purpose here, Lae'zel. Stay with me, let us craft a new fate.
uid: ec0f2fca-878b-afaa-d864-06210286c147
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> null

0:0 - This wouldn't have been possible without you. We'd all be the thralls of that thing, or worse. Instead, we're free.

uid: ecbfd0f9-1637-5f93-2a29-79088a837c04
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - The best illithid in all the land. Make sure our people know that.
1:0 - The best illithid in all the land. Make sure your people know that.
uid: ed36dd10-91f7-6678-a223-996541a0ee8b
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> As you wish, my saviour.

0:0 - Not to cast any slight on you, of course. Your present form is but a sign of your gallantry.
uid: ed7add38-d88d-c6ec-08a7-e0cc1762c0fc
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - My work here is not done yet. I have greater ambitions I have yet to achieve.
uid: edb548d2-f784-9ab7-e560-e8fce9ebc7a1
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> You have aided me in achieving my ambitions, I wish you well in yours.

0:0 - I saved the world. The sacrifice was worth it.

1:0 - I saved the world. The sacrifice was worth it.
uid: edcacfc7-a1fa-df3e-796f-33acbd09a6f7
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - You didn't give me much choice.
uid: ee438c72-3309-8aff-29e0-fa6eab59c65a
> I am no more responsible for your actions than you are for mine.

0:0 - *The engine inside you is silent. You will live, in this strange new form.*
uid: eef998d5-1e8e-159f-b542-073d0eb5dc3e
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Full-Illithid - |Player has become a full Mind Flayer|
> *Your mind flexes, your body ringing with the afterglow of power, daring you to resist, daring you to feel anything but authority.*

null
uid: ef0029c9-4df3-1ed0-98a3-aee1888faaa2
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Tsk'va - you may have succeeded, but I have failed. Gith's son is dead, and Vlaakith has abandoned me.
uid: ef172d78-b7f4-4abe-38b3-5fe219795394
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelOrpheusPath - Lae'zel promised Orpheus to fight for him in the final choice
> I will be hunted by her Inquisition to the ends of the world.

0:0 - Indeed you did - I'll make sure the plebs of this city know who they should thank for their continued existence.
uid: efdedd94-4958-54aa-2db7-95968dcab7c9
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I cannot say I understand the reason for his death, but nature will reclaim him all the same.
uid: f053595b-9922-2dee-3776-add639c814cb
Node context: Player Lae'zel just killed her people's lost Prince after he helped the party save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - I did what I had to do.
1:0 - I did what I had to do.
uid: f0e011a5-0dfb-1321-0cec-2902d524eb86
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Oh, eh - sorry. I didn't mean to... well, you know.
uid: f13de3b2-5158-1e35-d606-4ab253adb95b
Node context: [Good(er) Path Astarion] to player who turned into a mind flayer, after Astarion was celebrating not having to turn into one.
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: f13f6218-f415-4c46-9cd1-fe37096306d2
Jump to another node

0:0 - *Your heart flutters with excitement, aspiration, and even - hope. The Astral Plane awaits, a rebellion takes shape.*
uid: f188474b-d0b5-6536-0ee0-a83f4a4cb057
> *The future of the Githyanki Empire rests on your shoulders. Battle awaits - and you mean to rise victorious.*

0:0 - Until recently, I'd never felt the regret of an unwanted farewell. And now, I feel it double.
uid: f1c70730-5b07-2921-0ca5-ca6ef84dec91
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
- 1 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> I say farewell to a lover. And I say farewell to you, a staunch ally and... friend.

0:0 - Perhaps there is a future here...
uid: f232be1a-e4f7-0b24-7c66-fc61033fe1db
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> Yes - I will stay. My destiny is for neither Vlaakith nor Orpheus to decree. It is mine.

null
uid: f2409388-0590-dbf4-cd1c-1bed7092ac00
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
- 1 Check flag(s) (Tag):
   true - ORPHEUS - Used to tag orpheus for item interactions in endgame.
> null

0:0 - I did what was necessary.
1:0 - I did what was necessary.
uid: f258a2e9-eada-56f5-45b3-cddd296b712b
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I will ensure that all githyanki know your name - and your sacrifice. What you have done today will start a fire that rages across the Astral Plane.

0:0 - The fire will rage, but you will not be there to see it. The Astral Seas have no place for you, hshar'lak.
uid: f26319b8-9f04-9204-01e6-a79de40132f0
Node context: h-SHAR-lak - traitor
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I sense the fire rages fiercest in you, Lae'zel. I cannot blame you. Our queen has blinded you for too long.

0:0 - Well, I'm certainly glad you feel that way - I doubt I could be so forward-thinking, in your place. Thank you.

uid: f2b448d5-4025-d6eb-c47d-bc72b21b18e4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I did what was necessary.
1:0 - I did what was necessary.
uid: f3aa454c-2fd0-7d8c-f251-d1aa2932e8dd
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: f4112aa3-44da-f957-62ab-610ebf16cf27
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Enough talk - give me my freedom, freedom from this form.
uid: f459fc20-d4c0-e5fb-f8f3-986302abb750
Node context: Turns to the player on - "And now"
> null

0:0 - Stab her before her weapon strikes.
uid: f468d225-addf-bfd5-dcb8-4de3ce2b8d00
> null

null
uid: f516e329-afff-e10a-651a-5aa6b2eb394c
> You are a mind flayer now. You have never been so wise, nor strong, nor cool. Embrace it.
> Trust that everything will be fine. How could it not be?
> You will survive, but you will be ready to take your life if you feel the slightest loss of control.
> The risk to others is too great. Take your own life.

0:0 - Farewell, jhe'stil. My liberator.
1:0 - Farewell, jhe'stil. My liberator.
uid: f533e01f-694f-7084-cadf-0374ca8000f9
Animation: *REUSE* [ORPHEUS] flies off on dragon.
Cinematic: |Orpheus leaves on dragonback.|
Node context: zhe-STILL /ʒe'stɪl/ /ʒ/ like the "s" in "usual". ('superior one' - a sign of great respect)
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: f53c209d-e8fe-4145-a746-91e9083aa7c8
> null
> null

null
uid: f6631902-e473-a584-6b0a-c41e737019d8
Cinematic: Player looks up to transition to GithAreLeaving
> null

null
uid: f66f1a1a-f397-cd21-15d4-bd02c03aa03d
> I saved the world. The sacrifice was worth it.
I saved the world. The sacrifice was worth it.

> You owe me. You owe me.
> I did what I had to do. I did what I had to do.
> It's all right. I like what I've become. It's all right. I like what I've become.
> That was very insensitive of you. That was very insensitive of you.

null
uid: f6e1e6c1-dab2-0625-88e5-96f1542557d2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - *Your heart flutters with excitement as you call out for the dragons. The Astral Plane awaits, and a rebellion takes shape. Your rebellion.*
uid: f6f8f800-145e-4928-82d2-9243c41b27b9
Animation: *REUSE*[DRAGON] SCENE_PLA_GithChokePoint_Landing_01 for dragon landing., [LAEZEL] mounts dragon.
Cinematic: |Dragon flies in and Lae'zel mounts it.|
> null

null
uid: f7bea50d-4a8b-8c94-6690-c6454c2ee9ad
Jump to another node

null
uid: f8874a5e-8604-ece4-fbf6-7cc2734491c5
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: f949050a-89b5-9c80-aabc-bb1aee0420be
> null

0:0 - For once I will happily admit it - I do. I owe you everything.
uid: f9afae2d-56b3-7180-e2cb-8021085f1ae8
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: f9afbcb4-b67b-09c2-492b-ade3bade8a19
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Kill Orpheus. In Vlaakith's name.
uid: f9bf0b6c-f84c-4539-ee5c-6c0bcafea578
- 0 Set flag(s) to (Global):
   true - END_CombatOver_State_LaezelKilledOrpheus - Lae'zel killed Orpheus in END_BrainBattle_CombatOver
> null

null
uid: faa2d5e8-833e-8f33-dffd-eff4e75629da
> null

null
uid: fb0f7fca-6522-d063-82f3-b0598881b222
Jump to another node

null
uid: fbb1ee3d-5cc7-d283-d7ca-755fc8dcaab4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: fbf05e51-e2db-f845-9917-ee87f2b3a0e6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Stab her before her weapon strikes.
uid: fca6f966-8fea-b539-9520-55a677987f85
> null

null
uid: fcaa82c4-65c5-6fbc-8ca5-9fd739576256
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> I am indebted... my liege.

null
uid: fcdae6ff-62bc-36b1-3f5b-4b649bff98db
> null

null
uid: fd1b903b-b54f-9995-9082-47c096e28ed4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: fd2deccd-bada-7ab0-ddf7-be29f54330ed
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: fd9d958e-294f-3fc9-34b8-c3a3c884ba3b
Jump to another node

null
uid: fdd9db15-8308-84b7-b8b2-a8602484b030
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: fe1da514-405e-4601-7a11-425b823ef1db
> Don't worry about me. I feel more powerful than ever.
> It's all right. I like what I've become. It's all right. I like what I've become.
> I did what was necessary. I did what was necessary.
> That was very insensitive of you. That was very insensitive of you.

0:0 - I found freedom, and then lost myself to this horror for nothing. All that remains is to die.
uid: fe73767a-358a-aa43-6d84-6b8ab29d1f55
> null

0:0 - I did, didn't I?
uid: feb389a3-482f-8721-5ec3-cd62cbd67bbf
Node context: vocal equivalent of a sad smile
> I saved the fucking world. And I think I might live long enough to tell the tale, too.

0:0 - Behold my tears.
uid: fec3bf16-e386-99a1-1cab-7a795e6c7c2a
Node context: [Arrogant Astarion] Patronising response to "that was very insensitive of you"
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I must confess, there's a certain dignity to it. The grand champion wearing an unholy skin.
uid: fee47dd9-b1d2-d2e5-9825-7d10080d7807
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Get up, Orpheus. For what you've done, you deserve to live.
uid: fee6c592-5167-b47b-be99-d000dc11c5fe
> I will not be ghaik! I did what I did to save my people.

null
uid: ff8c837d-d4e5-f883-1a7b-9219afef0d70
Jump to another node


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_CombatOver_Nested_AfterGithLeave.lsj
Synopsis:
The githyanki have already departed on their red dragons. Lae’zel can join them or not if she’s present. Karlach leaves to die (in END_GameFinale_DeathOfKarlach). Towards the end of the dialogue, the party members wonder what to do next. JLatino: I believe Orpheus cannot appear in this sequence, he will always have departed. Looks like this can mostly take place on the pier. EXITS: END_BrainBattle_CombatOver_Nested_WhatNext END_BrainBattle_CombatOver_Nested_Conclusion Terminus

null
uid: 008ea251-2c1c-4795-43d2-20e39c2c9991
Jump to another node

null
uid: 01001585-f7c1-4392-9733-85148ecebf4d
Jump to another node

0:0 - *No doubt the Old Mage will have much to say about your adventures, and you will have much to tell him. The only problem is - where to find him?*
uid: 027ca60e-6326-4ff2-98a0-955c5fac3a58
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
=== END NODE ===

0:0 - Wizard - was your brain entirely liquified during the battle? The fight is over, it's time to move on.
uid: 02b3773e-5577-4b15-9a96-8b42c62a6ff0
Node context: impatient
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - And I thought you wise enough to recognise that I am not the man I once was.
uid: 02c6ae5a-002d-4325-b23e-f7c827400bb9
Node context: slightly disappointed
> It seems that we've come to an impasse. I stand on the threshold of divine ascension, and you would try to keep me grounded.

0:0 - Though, first - Gale. What is it you plan to do next?
uid: 032920f3-a649-4047-8747-6bf35ba4574b
Node context: Catching herself as the party was just about to decide on a celebration - Gale's a mind flayer, and shouldn't be forgotten.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 036e1ad6-fc21-d846-8b94-8f668fa97ace
> *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.* *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*
> *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.* *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*

0:0 - Right. I suppose there is more work to do, now. What first?
uid: 03d367e1-92eb-4f8a-94ee-bbdb3c797d28
Node context: After a moment of leavetaking / catharsis after winning our final battle. Sighing, drawing herself up for the next task despite her exhaustion
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - If I salvage the stones, I could retrieve it.
uid: 03e6226f-91b7-48fe-b047-e219c3090d61
Cinematic: Gale turns back to face party.
Node context: subtly excited
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
> Perhaps even wield it.

0:0 - I cannot imagine the strength it must take to deny yourself access to the world. Your benevolence truly knows no bounds.
uid: 03f399f8-99b3-44ae-b446-d73199a97bd2
Node context: Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - *The Karsite Weave palpates within you - stirred by the very prospect.*
uid: 05f7d968-3d50-21d7-7a44-9b62839049bb
Node context: the power within Gale resonating at the prospect of more power
> *Once the Crown is restored, you could return it to Mystra, fulfilling her wishes, and ridding the mortal world of such temptation.

0:0 - With the Crown in my hands, I would be unstoppable.
uid: 07cc9cec-2813-4b22-818c-99a6f89c06d6
Node context: excited by the prospect of power
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
> null

0:0 - It's not your fault - I can hardly expect you to understand. But nor will I relinquish this chance because you are unwilling to imagine a world where I succeed.
uid: 07ceb9b1-e76b-4044-8296-5cc383afd72f
Node context: like talking to a child who's too young to know about these things, but with genuine sadness when he speaks of being sad to leave you
> I will never forget you - that much I promise. And if one day you feel differently, I would be honoured to have you as my Chosen.

0:0 - I feel the faintest pricklings of hunger from the orb already. It will not remain under the sway of his spell forever.
uid: 09cb3c97-3817-490d-80d4-efdb79841ad8
Node context: he knows his time on this earth might be limited, but isn't sad about it - just pondering what it means
> Who needs forever? Keep it fed and you've plenty of adventures still ahead of you. Who needs forever? Keep it fed and you've plenty of adventures still ahead of you.
> You should seek out Elminster. He might have a more permanent cure. You should seek out Elminster. He might have a more permanent cure.
> You'll tell me if you're about to blow, won't you? You'll tell me if you're about to blow, won't you?
> Then we should make tonight count. After that, I fear you'll be too dangerous to stay with me. Then we should make tonight count. After that, I fear you'll be too dangerous to stay with me.
> You're content to leave the Crown where it lies? I'd have thought you'd want to claim it? You're content to leave the Crown where it lies? I'd have thought you'd want to claim it?

null
uid: 0a07adaf-cf2d-7c72-c812-c98e3f2cde0d
Jump to another node

0:0 - I am seldom one to imbibe, but even I shall make an exception on a day like today.
uid: 0c27e2a3-07f0-411e-b9c9-963d927c219e
Node context: Eager (game over, time to go celebrate)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> I think we have earned it, no?

0:0 - There should be no mind flayer roaming freely, not even you. Put yourself in prison.
uid: 0c76f926-d134-48ce-a7e5-517164892a7d
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_GoToJail - Player jails themselves.
> null

0:0 - I can't fault your ambition. I don't know if I'd pick a fight with Mystra myself, but more power to you.
uid: 0cc130ed-3464-46f0-b95d-f6a9976f9c65
Node context: [Good(er) Path Astarion] Gale has expressed his desire to be a god, but you have your doubts - his goddess Mystra was never the kind to grant power willy nilly
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - But what about you, Gale? What will you do now...?
uid: 100f6cf8-0a66-4c48-9102-e93475043963
Node context: Uncertain (Gale is a mind flayer in this case, having transformed to save the day)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 10c5c766-55cd-4082-8cf7-5150dbc9018e
Jump to another node

null
uid: 11249f7a-63c4-4d82-88d3-56e1597207a5
Jump to another node

null
uid: 11de2bf5-35b3-6169-ff8d-43d0665ace0b
> I'm sorry you feel this is necessary... but I understand. You really are just like me.

0:0 - Reforge the Crown. Offer it to Mystra, hope that it's enough for her to cure you of the orb.
1:0 - Reforge the Crown. Offer it to Mystra, hope that it's enough for her to cure you of the orb.
uid: 11f86059-518c-423d-bee7-9a6228a62c74
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
> null

0:0 - I've never been on first-name terms with a god before. It could have its perks.
uid: 12197397-da1b-4eb8-878e-f4fdbfd1fecf
Node context: [Good(er) Path Astarion] Gale has left, declaring he plans to salvage the crown and become a god.
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I can't imagine Mystra will take it... lying down? Floating? However gods relax.

0:0 - *But it seems that Gale's mind is elsewhere.*
uid: 1391054f-c71d-44b1-bb52-23eb39d81b11
Cinematic: Gale joins the player in their introspective view of the bay.
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null
> null

0:0 - Someone should write of your adventures. What better biographer can there be than you?
uid: 13fa843f-ad37-45be-bbe6-79ddb6e808dc
> *You will be immortalised in legend - generations upon generations will celebrate the tale of Gale of Waterdeep - the wizard that defeated a Netherbrain.*

null
uid: 145a6b69-f965-f283-79ec-4711ef97c479
Jump to another node

0:0 - A wise suggestion.
uid: 1467b01a-9832-4a10-bae0-019f636e28cf
Node context: calm agreement
> I fell to hubris once before and landed myself with this orb. I think I'd rather not make the same mistake again.

0:0 - How about you? Any thoughts on what's next?
uid: 14cfef86-dc74-4d61-a4a1-b539815f1a14
Node context: [Good(er) Path Astarion] addressing avatar
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - *Not to mention a comfy armchair, a roaring fire, and a glass of fine wine.*
uid: 14dda68a-d1b7-43e1-bcaa-e2b10e1c3628
> *Waterdeep is waiting for you - it's time to go home.*

null
uid: 151ddfac-e6f7-4cbb-9b9d-7481ad4c1bf0
Jump to another node

0:0 - A wise man learns from his mistakes, and strives not to repeat them. I shall bring the Crown to Mystra.
uid: 15ad560d-5f5f-45fc-9705-9efe1bd6d4b2
Node context: firm in his resolve
- 0 Set flag(s) to (Local):
   true - 819dc26b-a859-dd1a-0cde-2d396c8abb84_Gale_WiseMan - Gale said his 'Wise man' line
> She'll cure me of my affliction, and I'll finally be free.

null
uid: 15e32a43-4ec0-4390-88d6-e0e035a31ec3
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Gale will be but one god among many - doomed to squabble, to battle, to vie for control and power. And we will be the pieces they play with.
> Farewell, Gale. I hope he still remembers us little people, once he's secured godhood.
> I swear, you ascend to unprecedented power one time and then suddenly everyone's doing it...
> I've never been on first-name terms with a god before. It could have its perks.
> Once Gale tasted of godhood, he was always bound to fill himself full. May he be wiser than he is cocksure, for his own sake.
> I shall miss him. Though I hope he proves to be a kindly god - I have had my fill of the tyrannical sort.
> Another low mortal, grasping at godhood. Perhaps he will manage it, and be everything he promises - perhaps not.
> And all to impress a former lover. Gale should do as Minsc did, and stop at the face tattoo.
> I envy him. If we had dominated the brain, we would be greater than gods.

0:0 - You should seek out Elminster. He might have a more permanent cure.
1:0 - You should seek out Elminster. He might have a more permanent cure.
uid: 164e8acd-cb3b-4cab-9eaa-4adf68c4bb1b
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - I shall miss him. Though I hope he proves to be a kindly god - I have had my fill of the tyrannical sort.
uid: 168e0b44-45cb-4276-a237-844fbf067cf1
Node context: Gale has left, declaring he plans to salvage the crown and become a god.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> Though I hope he has the mettle needed to face Mystra. She will not yield willingly, I fear...

null
uid: 16993d2c-c6a6-4722-adb1-b9cb9d4009f9
> It's time the Crown had a new owner - you. The illithid that defeated the Netherbrain. It's time the Crown had a new owner - you. The wizard that defeated the Netherbrain.
> Reforge the Crown. Offer it to Mystra, hope that it's enough for her to cure you of the orb. Reforge the Crown. Offer it to Mystra, hope that it's enough for her to cure you of the orb.
> null
> null
> null
> null

null
uid: 17122622-4516-4248-aa17-6c9277a8362c
> null

0:0 - As for us, well... the future awaits.
uid: 173b1552-bc98-432f-8595-cb53d87d8e0a
Node context: more interested in what's happening in the here and now
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 1af17731-51ff-48ed-b594-da54fb049336
Jump to another node

0:0 - *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.*
1:0 - *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*
uid: 1c61988f-f1eb-46d2-bf90-193f3fabb874
Cinematic: JLatino: If you can fake a reflection by flipping the player upsidedown under the water, this would be a good place to do it.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
   false - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
> null

null
uid: 1c6816b2-d2c5-b862-c8c5-4b3e9dffd9f4
> Want, need, deserve... Choose whatever word you prefer, but it is what I'm going to do.

0:0 - You promised me godhood, Gale.
1:0 - You promised me godhood, Gale.
uid: 1cbfdaf1-05a5-4c3e-9c73-1db63135b2bd
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_Gale_State_AcceptedBeMyGodProposal - Sets when the player accepts Gale's plan to seize the Crown of Karsus
> null

0:0 - Trust that everything will be fine. How could it not be?
uid: 1e1b1683-7d4e-49a2-9289-567cf3317644
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
> *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*
> *You have thwarted the illithid Grand Design. You have defeated three Chosen and a Netherbrain. You are miraculous, and you have earned the right to live.*

0:0 - *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.*
1:0 - *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*
uid: 208381ac-3761-429a-90b6-059824149934
Cinematic: JLatino: If you can fake a reflection by flipping the player upsidedown under the water, this would be a good place to do it.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
> *Your friends and enemies alike are ripe for manipulation, and if not manipulation, then consumption.*

null
uid: 2135ba3e-3f09-4b4f-a3a6-d17653b836f6
Jump to another node

0:0 - Boo wins the bet. Wizards are not entirely boring.
uid: 213f3924-df81-46a7-a66b-46c508971dd6
Node context: Satisfied sigh
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> Well, my friend? What do you say?

0:0 - You'll make a fine god, but I can't go with you. I'm sorry.
1:0 - You'll make a fine god, but I can't go with you. I'm sorry.
uid: 21a67509-e7da-4b7a-a89c-c8f0720260eb
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_Gale_State_AcceptedBeMyGodProposal - Sets when the player accepts Gale's plan to seize the Crown of Karsus
> null

0:0 - Such power was not meant for mortals, Gale. You should give it to Mystra like she asked.
1:0 - Such power was not meant for mortals, Gale. You should give it to Mystra like she asked.
uid: 22b96d10-c1e7-4baf-ac42-3ef0996216ad
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> Why should I?

0:0 - I do wonder how he'll fare when Mystra decides to crush him. It could be quite the show.
uid: 22f631f6-e78e-47de-ac53-313e8917d781
Node context: [Arrogant Astarion] doubtful that Gale's god would allow him to become a god
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> But enough about the wizard. Let's talk about us.

0:0 - I hope she does. And we see each other again soon, both less explosive than ever before.
uid: 2368f313-5fc8-4670-923c-7a33f13ce41f
Node context: sympathetic to Gale's desire to be cured of the bomb in his chest
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - So, what comes now? A bath certainly wouldn't go amiss...
uid: 23f2848c-aff0-4427-8c5d-789cf1918e77
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - You are a wise enough man to know that one should not expect kindness from the gods, Gale.
uid: 23ff135f-13d9-4212-ab2b-7007439517da
Node context: sympathetic to Gale's desire to be cured of the bomb in his chest
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - What's our leader have to say?
uid: 24f2c6b3-bef8-4fea-ab69-04fea16ebca7
Node context: addressing avatar
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I would be more than the greatest wizard who ever lived - I would be a god.
uid: 26c119a9-caea-45a2-99af-dcfd493c7e27
Node context: emotions rising at the prospect of GODHOOD
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> null
> null
> You'll make a fine god, but I can't go with you. I'm sorry. You'll make a fine god, but I can't go with you. I'm sorry.
> Is that really what you want, Gale? Is that really what you want, Gale?
> Such power was not meant for mortals, Gale. You should give it to Mystra like she asked. Such power was not meant for mortals, Gale. You should give it to Mystra like she asked.
> Such power was not meant for mortals, Gale. You should give the Crown to Mystra. Such power was not meant for mortals, Gale. You should give the Crown to Mystra.

null
uid: 271e05ea-53d1-44f8-8cb3-737e59c6495f
Jump to another node

0:0 - Well, if that's everything - and I sincerely hope it is - we should find a tavern and celebrate. We've certainly earned it.
uid: 28799cb6-fc42-4718-8079-deac60cfad88
Node context: [Good(er) Path Astarion] While Gale seems to be moping, ready to move on from the scene of battle to a pub
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 292cd2e1-4899-f644-d9ed-a015f150d87a
- 0 Check flag(s) (Global):
   false - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

null
uid: 29784a51-5835-4a7a-89cc-cfd664acac95
Jump to another node

0:0 - As it is, our future is uncertain, and we must face it without divinity, without our illithid powers, as mortals.
uid: 29dadb27-70de-48f3-94b2-b727d3e7b7d6
Node context: more interested in what's happening in the here and now
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - What does it matter? You're a mind flayer. This world is yours.
uid: 2a73533d-e37a-445b-974d-854b46a73101
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Thrive - Player Illithid has chosen to thrive
> null

0:0 - There are so many places you've yet to explore, and not much time left to see them. Better get started.
uid: 2b2ed839-7be2-4020-992c-cc3d8ba4a90a
> *You've always been curious about Menzoberranzan - perhaps that would be a good place to start. And after that, Cormyr, or even the Feywild.*

null
uid: 2bd9c150-14c7-46bd-9ece-502a49eae7ab
Jump to another node

0:0 - But I think right of choosing should fall to you. What'll it be?
uid: 2c58ed53-ebf5-4d0c-be09-226158b5cdaa
Node context: addressing avatar
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Perhaps one day the planes will quake as Mystra and Gale clash for control of the Weave. I would not bet against our wizard if it does come to pass.
uid: 2d0b5b89-d1bf-4c0b-abc8-ed0340ca5f57
Node context: thoughtful - anticipating the prospect with some excitement
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> As it is, our future is uncertain, and we must face it without divinity, without our illithid powers, as mortals.

0:0 - *Mystra's summons still stands. Bring the Crown to her and she may yet offer you a cure, but there is no guarantee that she will be in a forgiving mood.*
uid: 2d3333e4-e81f-4bc6-bf84-e3e094378d92
Node context: Gale weighing internally pros and cons of doing what Mystra says
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
> *Already you feel the orb straining against the confines of Elminster's spell. It will not hold forever. How will you spend the time that you have left?*

0:0 - Such a force of destruction deserves to rust in a watery grave. And I've no intention of diving down to salvage it.
uid: 2e202b75-62e7-42b9-ae5e-8283018f5b55
Node context: firm in his resolve
> No, all I want now is a meal, a rest, and perhaps a nightcap to round it all off.

0:0 - Perhaps it's best you leave it where it is. Lest anyone should ever again be tempted by such power.
1:0 - Perhaps it's best you leave it where it is. Lest anyone should ever again be tempted by such power.
uid: 2f22ae44-9501-481f-b4af-37c09c655f58
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleLeftCrown - Gale left the crown at the bottom of the Chionthar
> A wise suggestion.

0:0 - Gale? You seem distracted - does something trouble you?
uid: 2fed30f1-2d0f-41c3-9547-35c14550bee2
Node context: in a good mood, wondering why Gale isn't
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Of course she will. The world has no need for a goddess who would hesitate at such a request from her champion. I hope to see you again, Gale.
uid: 3022aa0f-7e29-4f55-afa7-36601403e1e5
Node context: sympathetic to Gale's desire to be cured of the bomb in his chest
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Mystra no longer wishes to share his bed. Boo doubts she will wish to share the mastery of all magic with him instead.
uid: 3079d7bd-d2d6-4d0d-a066-a235f785abbd
Node context: doubtful that Gale's god would allow him to become one
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> But, let the wizard wet his robes in the river, if that is his wish.

null
uid: 309ddb21-9444-f795-8769-e16caf156bb5
> Fear not - the orb is quite safe for the time being. I've a window in which to consider my options.

null
uid: 30f0b0cd-da03-4fb0-242a-56819925ea5b
- 0 Check flag(s) (Global):
   false - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - You are a mind flayer now. You have never been so wise, nor strong, nor cool. Embrace it.
uid: 32369ddc-8aa9-4b22-a77a-c286d49cfbe2
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Thrive - Player Illithid has chosen to thrive
> null

0:0 - Then we should make tonight count. After that, I fear you'll be too dangerous to stay with me.
1:0 - Then we should make tonight count. After that, I fear you'll be too dangerous to stay with me.
uid: 3253c87e-11ff-4b82-b4f2-a30e9918d35f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> If you'd prefer me to follow my own course from here, I understand. I've no desire to put you, or what's left of this city at risk.

0:0 - Better for the world not to find out at all, I think. And certainly better for Gale that Mystra does not.
uid: 325d9483-542d-48ce-80a6-c0181681ea46
Node context: doubtful that Gale's god would allow him to become one
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> But he's set himself on his path. We have our own next steps to think on.

0:0 - *...Or you could find some other place to deploy them. Some other purpose, some other cause more befitting a mind flayer.*
uid: 32a5907f-086f-4fdf-a4b6-261233e9c000
=== END NODE ===

0:0 - You're content to leave the Crown where it lies? I'd have thought you'd want to claim it?
1:0 - You're content to leave the Crown where it lies? I'd have thought you'd want to claim it?
uid: 33de6d08-7688-4b89-995c-a1f20effb3ed
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> If there's one thing I've taken from this adventure of ours, it's that some things are best left well alone. That Crown being one of them.

0:0 - I will never forget you - that much I promise. And if one day you feel differently, I would be honoured to have you as my Chosen.
uid: 350a7a4c-9f03-47c9-8d1d-630e156a6ceb
Cinematic: Gale leaves
Node context: A little pompous, likes the idea of this shifted dynamic between you. Meant sincerely though.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleInElysium - Gale left the material plane and ascended to Elysium with Mystra
> null

null
uid: 3637bd45-73c7-49b8-a9e4-29553f3680a4
Jump to another node

0:0 - I suggest we take a moment to rest, recuperate, and drink the nectars of victory.
uid: 37fdcdaa-a86b-48c0-98be-59130487f889
Node context: While Gale seems to be moping, ready to move on from the scene of battle to a pub
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> And you, Gale? What are your next steps?
> But what about you, Gale? What will you do now...?
> Although it seems not everyone is in the mood to celebrate. What's happening in that head of yours, Gale?
> Gale - what about you? Where do you go from here?
> But what awaits you, Gale? Your path ahead is... unclear.
> null
> Though first - what of you, wizard?
> What do you say, Gale?
> null

0:0 - *It is not without sadness that you leave this world, but locked away, at least the people in it will be safe.*
uid: 388b675f-4a4f-4a4f-9243-7724e0fc0b77
> null

0:0 - I can't imagine Mystra will take it... lying down? Floating? However gods relax.
uid: 388d5a37-3c1c-4181-9516-a78b4f69dd96
Node context: [Good(er) Path Astarion] doubtful that Gale's god would allow him to become a god
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Still, good luck to him. I'm sure he'll go far.

0:0 - You will survive, but you will be ready to take your life if you feel the slightest loss of control.
uid: 38a723df-f217-468b-8645-b66b166de27a
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_ReadyToSuicide - Player is ready to kill themselves at the first loss of control
> *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*
> null

0:0 - And you, Gale? What are your next steps?
uid: 38d06edd-1817-42e6-8e84-37b80056c315
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *Already you feel the orb straining against the confines of Elminster's spell. It will not hold forever. How will you spend the time that you have left?*
uid: 390d8aab-d7b3-49a4-9033-fe6a781a7ba9
> null
> null
> *And with whom?*
> null

0:0 - Better yet, you'll be her Chosen again.
1:0 - Better yet, you'll be her Chosen again.
uid: 3943c78d-2d90-4622-b3ee-b80c8fd6d936
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> And a more deserving one this time around.

0:0 - As long as you're not expecting anyone to follow you... I wish you all the best. Though I have a feeling you'll be just fine.
uid: 3996ff45-ac90-44c3-81d1-8782b4779d01
Node context: [Good(er) Path Astarion] Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 39a3ead0-a382-42e1-9b35-507c997c1118
Jump to another node

0:0 - I'm sure Mystra will summon me soon enough, but until then, I propose we celebrate our victory the mortal way - with a drink in our hands, and reckless abandon in our hearts.
uid: 3a3ff99d-7380-4503-80b2-21622f0f41b0
Node context: with enthusiasm and joy
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
> null

0:0 - If I salvage the stones, I can reforge it.
uid: 3a4603cd-5f9c-481b-977a-ac230a427450
Cinematic: Gale turns back to face party.
Node context: subtly excited
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
> And once I have, I'll return it to Mystra.
> With the Crown in my hands, I would be unstoppable. The Karsite Weave would be mine to command.
> The power of Karsus would be in my hands...
> With the Crown in my hands, I would be unstoppable.
> And once I have, I'll take it to Mystra.

0:0 - But enough about the wizard. Let's talk about us.
uid: 3b7ac018-2c54-42bf-a4c3-0facef0db867
Node context: [Arrogant Astarion] more interested in what's happening in the here and now
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*
uid: 3c3281db-1f5e-4831-968f-b4d29fda3023
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null
> null

null
uid: 3cb374a0-af5b-e702-f1f5-8e2ccb937182
- 0 Check flag(s) (Global):
   false - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
> null

0:0 - *A rogue mind flayer. Like the Emperor.*
uid: 3d873e56-210b-46b3-802d-ae2c0e3b1786
> *The risk is certainly yours to take - will you?*

0:0 - For now, though - let us leave Gale to his future, and turn to our own.
uid: 3e1ac9ae-62b8-46c6-a352-4a58191703cf
Node context: more interested in what's happening in the here and now
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 3fcbc597-6ddb-b5a9-6e84-5b07c2e8df57
> Such ambition - you make me look positively humble.
> I can't fault your ambition. I don't know if I'd pick a fight with Mystra myself, but more power to you.
> Minsc and Boo wish you well, my friend - but think this is perhaps the way into Mystra's bad books, not back into her heart.

null
uid: 3fee7626-0d83-4022-bac3-89a8c7c63c05
Jump to another node

0:0 - Now, Gale, you're looking decidedly 'thinky'. I hope you're not about to spoil this excellent, excellent plan.
uid: 4034bc78-1525-472f-8f81-7d3ded5ff5a3
Node context: [Arrogant Astarion] Gale seems to be moping
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 4162a2a4-3150-1ef5-a8bf-6deb1591d3bb
> A sound idea. It shouldn't take long to find him either - a wizard who cannot refrain from imparting his wisdom to the world... well, you know yourself how easy it is to find one of those.

null
uid: 4214b328-5c1a-71d4-4989-d6b1a3e7532d
> Better yet, you'll be her Chosen again. Better yet, you'll be her Chosen again.
> Perhaps, or she might just reject you again. Perhaps, or she might just reject you again.
> Why do you care what Mystra thinks? Keep the Crown and you could be a god. Why do you care what Mystra thinks? Keep the Crown and you could be a god.
> You promised me that we would be gods together, Gale. You promised me that we would be gods together, Gale.
> Are you sure you're ready to give up such powers? You'll never have the chance again. Are you sure you're ready to give up such powers? You'll never have the chance again.

0:0 - I'll see your 'reckless abandon' and raise you 'unrestrained hedonism'.
uid: 4246b7c9-a970-4272-b615-76b337f6c645
Node context: [Arrogant Astarion] Eager (game over, time to go celebrate)
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 4279a786-80d2-e521-1618-c795826221f2
- 0 Check flag(s) (Global):
   false - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Gale - what about you? Where do you go from here?
uid: 42833ba5-7257-4dd3-bfaa-8949402bd2b6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 42a474c5-14fe-4318-ba0c-290603e8074b
Jump to another node

0:0 - If you'd prefer me to follow my own course from here, I understand. I've no desire to put you, or what's left of this city at risk.
uid: 42d1ebe2-0e09-42eb-aaea-117f52df8702
Node context: trying to do the right thing - Hugh Grant style
> null

0:0 - Why do you care what Mystra thinks? Keep the Crown and you could be a god.
1:0 - Why do you care what Mystra thinks? Keep the Crown and you could be a god.
uid: 42f56613-aeb4-4233-95cd-e9d6989704a1
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Ugh, no. Having seen what we've seen of those who chase godhood, I'm quite content with my mortality.

0:0 - And all to impress a former lover. Gale should do as Minsc did, and stop at the face tattoo.
uid: 43af99f2-e3f6-488c-bc54-e0df5c197255
Node context: Gale has left, declaring he plans to salvage the crown and become a god.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> Mystra no longer wishes to share his bed. Boo doubts she will wish to share the mastery of all magic with him instead.

0:0 - An ambitious enterprise. One I doubt Mystra will stand for.
uid: 44707577-021e-4869-a3d2-23be076b9061
Node context: Gale has expressed his desire to be a god, but you have your doubts - his goddess Mystra was never the kind to grant power willy nilly
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 45614418-113c-4ed1-a860-ee0695ffaf1e
Jump to another node

null
uid: 45991828-265a-4593-9bc5-3eab3125edeb
Jump to another node

0:0 - *You could stay, and help. Your considerable strengths would not be unwelcome in such an endeavour...*
uid: 45a3b4fc-23f7-4bb4-aafd-a736e9472f09
Cinematic: JLatino: If you can fake a reflection by flipping the player upsidedown under the water, this would be a good place to do it.
- 0 Check flag(s) (Global):
   false - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> *...Or you could find some other place to deploy them. Some other purpose, some other cause more befitting a mind flayer.*

0:0 - A lofty goal. Be careful of Mystra - she shall not care to have a new rival.
uid: 45d4b41d-1eb6-4234-954c-9b50ef15d7c6
Node context: Gale has expressed his desire to be a god, but you have your doubts - his goddess Mystra was never the kind to grant power willy nilly
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - I'm sure a summons from Mystra will appear soon enough, but until then, I propose we celebrate our victory as mortals do best - with a drink in our hands, and reckless abandon in our hearts.
uid: 47170b84-fb3d-4bdf-afb7-e9a077315e0f
Node context: with enthusiasm and joy
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
> null

0:0 - With the Crown in my hands, I would be unstoppable. The Karsite Weave would be mine to command.
uid: 47659773-4338-4a8a-b28d-1a7883252702
Node context: excited by the prospect of power
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
> I would be more than the greatest wizard who ever lived - I would be a god.

0:0 - Perhaps even wield it.
uid: 487cdcf6-f8cc-4db2-9f39-606dd9c826aa
Node context: fantasising about having power
> null

0:0 - It's not your fault - I can hardly expect you to understand. But nor will I relinquish the chance of godhood for a love that would only last a mortal lifetime. I'm sorry.
uid: 4a815692-69a8-48d5-9ee1-0a3fa508be34
Node context: like talking to a child who's too young to know about these things, but with genuine sadness when he speaks of being sad to leave you
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> I will never forget you - that much I promise. And if one day you feel differently, I would be honoured to have you as my Chosen.

0:0 - Wield a god's power, and expect the full weight of opposing gods' wrath. I expect Mystra will be the first you contend with.
uid: 4ac18961-cd5b-48e4-a993-be8d230afc6e
Node context: Gale has expressed his desire to be a god, but you have your doubts - his goddess Mystra was never the kind to grant power willy nilly
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *The very air around you thrums with anticipation, and fear. Can you really handle such power, such authority?*

0:0 - What say you? I think we deserve a drink to celebrate surviving that horror.
uid: 4ac28345-4794-488b-acf5-98ad52d30515
Node context: addressing avatar
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 4b4d8931-8d08-4cda-8571-118ce5e48994
- 0 Check flag(s) (Local):
   false - 819dc26b-a859-dd1a-0cde-2d396c8abb84_Gale_WiseMan - Gale said his 'Wise man' line
- 0 Set flag(s) to (Local):
   true - 819dc26b-a859-dd1a-0cde-2d396c8abb84_Gale_WiseMan - Gale said his 'Wise man' line
> If this adventure has taught me anything, it's that there are things in this world far more valuable than power.

null
uid: 4b5d3880-28ae-faf2-733e-e4957ff71fe4
> Such nobility and self-sacrifice. I thought a mind flayer might have a stronger sense of self-preservation than that, but... well - goodbye.
> As long as you're not expecting anyone to follow you... I wish you all the best. Though I have a feeling you'll be just fine.

null
uid: 4ba2c402-cd41-0536-5b2c-77b65e12fbb6
=== END NODE ===

0:0 - You're an illithid now - new worlds are yours to explore, for as long as you still live.
uid: 4c69c0d7-65c9-4ac1-b2c5-69e8ced5cba5
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Thrive - Player Illithid has chosen to thrive
> null

null
uid: 4d8a8535-3558-4635-a601-58b5a6d6b368
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null
> Now you're talking. After all that, I think I'll need a drink in each hand, and a third on the table.
> I'll see your 'reckless abandon' and raise you 'unrestrained hedonism'.
> A nip, a dance, and a song? Don't mind if I do - I think we're due an evening's reprieve.
> I am seldom one to imbibe, but even I shall make an exception on a day like today.
> That might be the smartest thing you've ever said, Gale.
> That's the wisest idea the wizard's had yet.

0:0 - It's time I leave you. I must reforge the Crown. If I offer it to Mystra, perhaps she'll cure me of the orb.
1:0 - It's time I leave you. I must reforge the Crown. If I offer it to Mystra, perhaps she'll cure me of the orb.
uid: 4de6138d-4701-4007-a441-df7a5bc91e4d
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
> Only a cruel god would refuse you. May Mystra's wisdom prevail over her enmity.
> I'm no longer one to take the mercy of goddesses for granted... but I hope Mystra smiles upon you. Perhaps. I can't speak to the qualities of Mystra, but I can certainly speak to those of her servant.
> null
> Of course, your other condition. But if anything can convince your god to do what's right, the Crown can.
> I'm sure it will come to pass. Find me when it's done - I'll want to hear your story.
> Of course she will. The world has no need for a goddess who would hesitate at such a request from her champion. I hope to see you again, Gale.
> A grand enough gesture to win back her good graces, I think. I wish you luck, wizard.
> You are a wise enough man to know that one should not expect kindness from the gods, Gale.
> I hope she does. And we see each other again soon, both less explosive than ever before.

0:0 - I can see the cogs moving behind your eyes, Gale. What's on your mind?
uid: 4e00d453-8ac4-4d0f-a495-1887655c58da
Node context: in a good mood, wondering why Gale isn't
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I think we have earned it, no?
uid: 4e16eae4-f735-496e-8715-03d45dd41f62
Node context: addressing avatar
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 4e910799-27b4-9dd7-06a9-16b27c24bf81
> *All living things that possess a mind are yours to manipulate, to consume. Even as you think the thought, you feel hungry.*

null
uid: 4ec8128b-e063-4a4a-8c2c-7c9d2b751855
Jump to another node

0:0 - *Whyever not? After all, you are an illithid - whatever flaws plagued you as a human are long behind you now.*
uid: 4f2e5cbe-d024-46f3-8463-6ec109ad0d0a
Cinematic: Gale in Illithid form, flexing his Illithid magic, interwoven with Karsite magic
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> *Your allies seek to celebrate, but they know not what is to come. Yours will be a different future - a glorious one, and you will walk it alone.*
> null

0:0 - *Or not. Perhaps you are unique among illithid-kind. Perhaps you will retain enough of who you are to resist your nature.*
uid: 4fe41e04-1bb7-496b-be98-7f49c9db8592
> *A rogue mind flayer. Like the Emperor.*

null
uid: 509e978a-6e0a-7add-25ba-46b8614bd8e1
> null
> null
> *What will you do next?*

0:0 - *Soon you will not be able to trust yourself at all. You will be a monstrosity beyond redemption.*
uid: 51f79e45-f351-42c2-a53d-69bd2e8c622b
> null
> *Or not. Perhaps you are unique among illithid-kind. Perhaps you will retain enough of who you are to resist your nature.*

0:0 - You are a mind flayer now. You have never been so wise, nor strong, nor cool. Embrace it.
uid: 526439d2-7b6f-4915-a6b1-cf42fcf0e35f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
- 1 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Thrive - Player Illithid has chosen to thrive
> *Your fate will be what you make of it. Now, you are your own master.*

0:0 - I'm no longer one to take the mercy of goddesses for granted... but I hope Mystra smiles upon you.
1:0 - Perhaps. I can't speak to the qualities of Mystra, but I can certainly speak to those of her servant.
uid: 5352d9b5-7eca-4111-b905-cd347b18a9c1
Node context: sympathetic to Gale's desire to be cured of the bomb in his chest. 'I'm no longer one' = SH has abandoned Shar. 'Perhaps...' = SH is loyal to Shar
- 0:0 Tag: Enemy of Shar -
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Are you sure you're ready to give up such powers? You'll never have the chance again.
1:0 - Are you sure you're ready to give up such powers? You'll never have the chance again.
uid: 53d15146-3a88-40dd-ad33-eb428c8be8af
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I'm sure.

0:0 - *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*
uid: 53f18bc1-bafd-403b-8372-46586c4423d2
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> *Your fate will be what you make of it. Now, you are your own master.*

0:0 - *The Crown is in the depths of the Chionthar. If you salvage the stones, you could claim it, reforge it, and revive the power of Netheril anew.*
uid: 556856d9-b7d5-4371-8da5-b808559d7e53
Node context: Speaking of Gale, who knows that he could reforge the Crown of Karsus - the very thing that allowed the Netherbrain to be dominated and become the Netherbrain
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> *Mystra's summons still stands. Bring the Crown to her and she may yet offer you a cure, but there is no guarantee that she will be in a forgiving mood.*
> *You could take the Crown to Mystra, perhaps leverage it for a cure. But there is no guarantee that she will be in a forgiving mood.*

null
uid: 562a39fb-9ed9-f27e-32e9-96811a5c9c3b
Jump to another node

0:0 - You've been away too long and left too many books unread. Your library is calling.
uid: 56b3c5a4-c307-402b-8372-75d72c55fd55
> *Not to mention a comfy armchair, a roaring fire, and a glass of fine wine.*

0:0 - Gale, please. This is not the time to be morosely lost in thought.
uid: 5843534b-aa89-40df-b6b1-0faaa054cd95
Node context: [Good(er) Path Astarion] in a good mood, wondering why Gale isn't
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 591d6d15-b0a7-4d68-990b-88f3737e33b5
Jump to another node

0:0 - Though he may have to contend with Mystra before that's a foregone conclusion.
uid: 592a1f1b-8bdf-4bff-a3d1-b74910f002cb
Node context: doubtful that Gale's god would allow him to become one
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> As for us, well... the future awaits.

null
uid: 597a3ce0-3488-1751-06e0-783712a04643
> *With your people gone, there's nothing left but the silence of the city, smouldering, waiting to be rebuilt.* *With the githyanki gone, there's nothing left but the silence of the city, smouldering, waiting to be rebuilt.*

null
uid: 59c770f7-1cdd-1414-f3e5-26141fbb60ac
> Gale - this is no time for sentimental gawking.
> Gale, are you brooding? Because I swear, if you ruin my good mood...
> Gale, please. This is not the time to be morosely lost in thought.
> Gale? Is something the matter?
> What is it, wizard? There will be plenty to furrow our brows over in the morning - why not take a break?
> Why do you furrow your brow so, wizard? Boo says your abominable bat-cat has probably survived.
> Wizard - was your brain entirely liquified during the battle? The fight is over, it's time to move on.

null
uid: 5a199317-d843-0921-d9b8-15e103e3af51
Jump to another node

0:0 - You promised me that we would be gods together, Gale.
1:0 - You promised me that we would be gods together, Gale.
uid: 5abb1bee-ff06-4fce-b6d6-8b0c7e069695
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_Gale_State_AcceptedBeMyGodProposal - Sets when the player accepts Gale's plan to seize the Crown of Karsus
> I promise, you'll have your fill of divinity at my hands. And I at yours, I hope. But only in the metaphorical sense.

0:0 - I'm sure.
uid: 5b3a9642-e247-4d24-946f-0475eae2e357
Node context: confident, calm
> null

0:0 - A little demeaning to go running to your god after everything we've achieved, but if that's what it takes to survive...
uid: 5b3d0200-05b5-48be-a0e1-c9d05a63b489
Node context: [Arrogant Astarion] sympathetic to Gale's desire to be cured of the bomb in his chest
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Want, need, deserve... Choose whatever word you prefer, but it is what I'm going to do.
uid: 5b4512d4-95d7-4868-80f2-af82baa339f1
Node context: firm
> Mystra has dictated the terms of my potential for long enough. The Crown would grant me control of my own destiny at last.

0:0 - So, what next? Something fun, I hope?
uid: 5b490522-2a7e-4d38-928b-67bbeaf94e92
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - If there's one thing I've taken from this adventure of ours, it's that some things are best left well alone. That Crown being one of them.
uid: 5bb49611-ee2f-4e83-a7d0-f17f96b69ab8
Node context: firm in his resolve
> Such a force of destruction deserves to rust in a watery grave. And I've no intention of diving down to salvage it.

null
uid: 5c26e120-c897-b00f-6644-10c1521c8967
Jump to another node

0:0 - *Once the Crown is restored, you could return it to Mystra, fulfilling her wishes, and ridding the mortal world of such temptation.
uid: 5c836146-7bd3-b9d6-0a98-a5eac1ea2adf
Node context: Gale is speculating one path he could take (the morally good one)
> *Or... you could take control of it for yourself, and become a god.*

0:0 - I swear, you ascend to unprecedented power one time and then suddenly everyone's doing it...
uid: 5da36dd8-dfec-49e7-a8bb-03c3f5eb397e
Node context: [Arrogant Astarion] Gale has left, declaring he plans to salvage the crown and become a god.
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I do wonder how he'll fare when Mystra decides to crush him. It could be quite the show.

0:0 - *Your friends and enemies alike are ripe for manipulation, and if not manipulation, then consumption.*
uid: 5dcf0497-0cc8-4010-8c85-9f7b9e6fedc4
> *Soon you will not be able to trust yourself at all. You will be a monstrosity beyond redemption.*

0:0 - I promise, you'll have your fill of divinity at my hands. And I at yours, I hope. But only in the metaphorical sense.
uid: 5ddacbe7-8723-46ab-9f2b-bf089d1ff6ae
Node context: confident, calm, loving
> null

0:0 - What do you say? Because I think we've earned it.
uid: 5ee480e3-86be-41bc-9b31-51c36b246643
Node context: [Arrogant Astarion] addressing avatar
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 5f7a35d3-507b-fc37-6992-f24056c022f5
> A wise man learns from his mistakes, and strives not to repeat them. I shall bring the Crown to Mystra.

0:0 - Think of all I could achieve, all that I could grant to those whose ambitions are restrained by Mystra's yoke. I could raise a new Netheril right here in Faerûn.
uid: 5ff3fd15-cb0a-496a-b8d1-0f14d4212087
Node context: attempting to rationalise his desire for power, losing himself in this vision of greatness
> Good luck, Gale. Don't forget me when you're a god. Good luck, Gale. Don't forget me when you're a god.
> We will be gods together, Gale. I will be right by your side. We will be gods together, Gale. I will be right by your side.
> Your hubris was your downfall once, Gale. I thought you were wiser than to make the same mistake again. Your hubris was your downfall once, Gale. I thought you were wiser than to make the same mistake again.
> Don't do it, Gale. Stay here, with me. Don't do it, Gale. Stay here, with me.

0:0 - So - what now? I don't know about you, but I could use a flagon or three of ale.
uid: 608b37ca-26cc-451d-b254-27eb42865467
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Minsc thinks she is owing you this much, at least. We look forward to your return - healed and pure of chest!
uid: 6106c4a0-6e13-484e-9129-abbb1450b95d
Node context: sympathetic to Gale's desire to be cured of the bomb in his chest
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - It seems that we've come to an impasse. I stand on the threshold of divine ascension, and you would try to keep me grounded.
uid: 616f4045-55ce-4eb9-9055-9b4bba147b21
Node context: confident - he's the one in control here
> It's not your fault - I can hardly expect you to understand. But nor will I relinquish the chance of godhood for a love that would only last a mortal lifetime. I'm sorry.
> It's not your fault - I can hardly expect you to understand. But nor will I relinquish this chance because you are unwilling to imagine a world where I succeed.

0:0 - *There's only one way to find out.*
uid: 633bc2bf-aee0-4183-bf01-3a6ec05820cb
Cinematic: Gale, determined, the course is set
> *Your allies seek to celebrate, but they know not what is to come. Yours will be a different future - a glorious one, and you will walk it alone.*
> null

0:0 - That we have survived is a miracle. I propose we celebrate with whatever filth passes as wine in this city.
uid: 64933a50-ece0-48b3-96ec-7c839cf89b0c
Node context: While Gale seems to be moping, trying to move the party on from the scene of battle to a pub
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 64a783f3-a4d7-47de-af47-df7c4ab6f5bd
> *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.* *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*
> *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.* *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*
> null
> null

null
uid: 64a923c0-4efd-bb8b-e4c3-045df4c0b8db
> If this adventure has taught me anything, it's that there are things in this world far more valuable than power.

0:0 - *At least the mortal world will be safe from the temptation of the Crown. But you...*
uid: 64d44fc3-6562-4b93-9e8e-8b7ee82fe3bb
> null

0:0 - *You will be immortalised in legend - generations upon generations will celebrate the tale of Gale of Waterdeep - the wizard that defeated a Netherbrain.*
uid: 66f02baa-964e-4716-a2cf-2dcaac87a4a0
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
=== END NODE ===

0:0 - A ghaik with a conscience... remarkable. I would not have wished for such a fate for you, but perhaps it is for the best.
uid: 67da86ae-1d57-4649-a05e-db89a3872514
Node context: Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *It will not be without sadness that you depart your friends, but at least they will be safe.*

0:0 - *And with whom?*
uid: 67e66be7-8fab-46b0-8706-9b7cae331aa1
Cinematic: JLatino: would be nice to show the companions walking up behind the player here, but that's a lot of work.
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null
> Well, if that's everything - and I sincerely hope it is - we should find a tavern and celebrate. We've certainly earned it.
> That we have survived is a miracle. I propose we celebrate with whatever filth passes as wine in this city.

null
uid: 682285c9-8524-194a-f9a7-4bcc4cac996f
> I can see the cogs moving behind your eyes, Gale. What's on your mind?
> Gale? You seem distracted - does something trouble you?

null
uid: 69215ac0-3c1d-4bd2-839e-27914252394b
Jump to another node

0:0 - *With your people gone, there's nothing left but the silence of the city, smouldering, waiting to be rebuilt.*
1:0 - *With the githyanki gone, there's nothing left but the silence of the city, smouldering, waiting to be rebuilt.*
uid: 6b444ab8-622e-48e1-a8a1-00218e607e8c
Cinematic: The player turns from the skies back to the bay. They walk out to the docks to watch the dying rays of the sun ripple across the water. We could start similar to the Dragon's Arrive Stage from END_BrainBattle_CombatOver, but it's probably simpler to cut to a neutral shot and walk down to the docks.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - But I leave the final call to our esteemed leader.
uid: 6bd4168a-efd6-4613-84bc-406900d9d31b
Node context: addressing avatar
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *Of one thing you may be assured - the world will be safe from the Crown's power, thanks to you - Gale of Waterdeep, the wizard who defeated a Netherbrain.*
uid: 6ce13f55-b8c9-4bcd-bd07-da0d7bef2a06
Node context: morally good outcome for Gale
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
=== END NODE ===

0:0 - Have patience a while and I will return to you, carrying immortality in one hand and offering you ascension with the other. I will be a god, as will you.
uid: 6cf9ab1b-aed4-43df-8f5a-be51a7d3dd92
Cinematic: Gale leaves
Node context: confidence bordering on intimidating
> null

0:0 - And a more deserving one this time around.
uid: 6d3e186a-e45d-421e-8a8f-d068959daba7
Node context: he'd genuinely forgotten about that and is just now remembering
> null

null
uid: 6d4d374e-c922-4c15-bf50-5d2466c545ed
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
=== END NODE ===

null
uid: 6d6f5206-029e-91c4-54f9-3df9f10f0138
> What do you say? Because I think we've earned it.

0:0 - Farewell, Gale. I hope he still remembers us little people, once he's secured godhood.
uid: 6e9242c4-8555-4b6e-b313-d5c74d45a5fe
Node context: Gale has left, declaring he plans to salvage the crown and become a god.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Though he may have to contend with Mystra before that's a foregone conclusion.

0:0 - So, what's next for us? The world is our oyster, and she has many pearls we can choose from.
uid: 6fa25bcf-eba4-4e18-8cca-688e005af39a
Node context: [Good(er) Path Astarion] Asking the player what's next
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - That's the wisest idea the wizard's had yet.
uid: 7049b735-43d3-45db-98a9-909793cb3c43
Node context: mildly amused
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> What say you? I think we deserve a drink to celebrate surviving that horror.

0:0 - A suggestion, if I may: a celebration. I know I could use a few sips of good ale.
uid: 7090468b-4a0c-47e8-a534-22896e8b2613
Node context: While Gale seems to be moping, ready to move on from the scene of battle to a pub
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Yet another noble sacrifice. If I didn't know you better, I would think you were just showing off.
uid: 709e1052-a310-466e-b184-710bf5238a36
Node context: Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 70afbfc5-2e63-433b-a52c-b6116677152a
Jump to another node

null
uid: 72e29adf-1230-47c3-b861-6bd7485c0f70
> You've been away too long and left too many books unread. Your library is calling.
> Seek out Elminster's counsel - perhaps there's still a way to stabilise the orb for good.
> There are so many places you've yet to explore, and not much time left to see them. Better get started.
> Someone should write of your adventures. What better biographer can there be than you?

0:0 - *All living things that possess a mind are yours to manipulate, to consume. Even as you think the thought, you feel hungry.*
uid: 736a08c8-ca21-4cb3-af5f-d882c0593433
> null

null
uid: 7432f8d3-046f-55cf-ef3a-3a872dcbb3b2
=== END NODE ===

0:0 - And what kind of god would I be?
uid: 74c9800a-779a-4ad3-9f0b-b26bc2073eda
Node context: rhetorical question - he doesn't want to be a god
> null

null
uid: 750a03b6-3b32-c018-9d43-a93e10ff5012
> Perhaps with this offering, she'll finally cure me of the affliction of the orb.

0:0 - I wish you well. And if Mystra stands in your way, call on me, wizard. I have acquired a taste for killing gods.
uid: 75294915-2115-4d42-b2ce-af09dea5b4c2
Node context: Gale has expressed his desire to be a god, and Minthara relishes the opportunity to fight Mystra by his side. The 'god' she is talking about killing is Mystra rather than Gale.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - I will not be joining you. I've a Crown to reforge, and perhaps - a chance to become a god.
1:0 - I will not be joining you. I've a Crown to reforge, and perhaps - a chance to become a god.
uid: 7630f2c9-c01c-4451-99a8-c22ed9848e9e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> Wield a god's power, and expect the full weight of opposing gods' wrath. I expect Mystra will be the first you contend with.
> Ambitious - don't let Mystra hear you say that.
> An ambitious enterprise. One I doubt Mystra will stand for.
> null
> A lofty goal. Be careful of Mystra - she shall not care to have a new rival.
> A humble task ahead, then. And one in which your Mystra will no doubt wish you well.
> I wish you well. And if Mystra stands in your way, call on me, wizard. I have acquired a taste for killing gods.
> If anyone can, it's you, Gale. Whether you should is a question you might consider, though.

0:0 - *Or not. Perhaps you are unique among illithid-kind. Perhaps you will retain enough of who you are to resist your nature.*
uid: 76fd2e02-a344-4e41-b2f1-9c31685696ec
> *A rogue mind flayer. Like the Emperor.*

null
uid: 770b9b48-ee46-48d1-b7b5-2350cf52bc18
Jump to another node

0:0 - *That is, all but one of them.*
uid: 7761d6a7-0f79-4523-838f-d4add67f06a6
=== END NODE ===

0:0 - You already made the greatest sacrifice for us. I cannot believe you are ready to make another, but I thank you for it.
uid: 77e4efea-4456-4fa0-b9be-bc4bbe25bbb2
Node context: Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 78e430af-775a-ce04-287c-fac003104601
Jump to another node

0:0 - What shall we do with our liberty?
uid: 79ff938a-6ce0-478b-9a92-032a04d1bea6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Perhaps with this offering, she'll finally cure me of the affliction of the orb.
uid: 7aecfe25-4402-4cea-ac61-d913cb9356da
Node context: hopeful, optimistic
> null

null
uid: 7b29df75-8672-b8e8-19aa-16b0549a3d95
> No kind the world will suffer for the absence of. And, I hope, there are plenty on mortal soil who would regret my absence.

null
uid: 7beaa2ca-16c6-41a0-b552-4d25a01d1a60
Jump to another node

0:0 - *You've always been curious about Menzoberranzan - perhaps that would be a good place to start. And after that, Cormyr, or even the Feywild.*
uid: 7d1cbb64-8842-4cba-8a75-6b4e6fa5516f
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
=== END NODE ===

null
uid: 7e26e5a2-025f-4a1d-8d1d-d12bcdb37bd4
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> A ghaik with a conscience... remarkable. I would not have wished for such a fate for you, but perhaps it is for the best.
> I can't say I'm not a little thankful. You've been lucid for quite some time now, and from what I understand, you won't stay that way for long.
> null
> You already made the greatest sacrifice for us. I cannot believe you are ready to make another, but I thank you for it.
> If you think iron bars will be enough to contain you, I fear you'll be in for a rather nasty shock. It's your mind that is your greatest asset, always has been. That's the one I'd watch.
> I cannot imagine the strength it must take to deny yourself access to the world. Your benevolence truly knows no bounds.
> Yet another noble sacrifice. If I didn't know you better, I would think you were just showing off.
> Do not be sad, mind flayer. Even out of sight, Boo will remember you. And I will make sure he reminds me to remember you also.
> Only cowards submit to slavery or imprisonment willingly. If you do not trust your own mind, you should have the courage to destroy yourself.

0:0 - After all, Mystra's not about to welcome him to the pantheon with open arms.
uid: 8098a9e4-a01c-4897-878c-46795a2ef093
Node context: doubtful that Gale's god would allow him to become one
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> For now, though - let us leave Gale to his future, and turn to our own.

null
uid: 80b1255b-7f1a-28e7-bfe5-9f72224cedee
Jump to another node

0:0 - *You have thwarted the illithid Grand Design. You have defeated three Chosen and a Netherbrain. You are miraculous, and you have earned the right to live.*
uid: 810fbcdf-ebf9-40e3-b59d-fe27b993fbbd
> *Your fate will be what you make of it. Now, you are your own master.*

0:0 - Why do you furrow your brow so, wizard? Boo says your abominable bat-cat has probably survived.
uid: 81300640-8efd-4d1b-b106-ed96f0d13593
Node context: 'Abominable bat-cat' = Tara, Gale's tressym. Minsc still does not fully trust her, but is trying to comfort Gale all the same
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Such power was not meant for mortals, Gale. You should give the Crown to Mystra.
1:0 - Such power was not meant for mortals, Gale. You should give the Crown to Mystra.
uid: 8176952f-970c-48a2-932b-34a53740f8ea
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> Why should I?

null
uid: 82659055-47b0-3e91-cc2b-7d1b6c38ea65
> Sage and timely counsel, as always. And I intend to heed it.

0:0 - *One way or another, you will have to reckon with your god. It's time to speak to Mystra.*
uid: 82b2999c-76d0-3a34-bda8-cb9afef6615b
Node context: The moment before Gale speaks to his god, Mystra
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
=== END NODE ===

0:0 - That day cannot come soon enough. But first, I must retrieve the Crown.
uid: 83903ff9-6df4-460b-bddc-80eaf03966bc
Node context: the crown is what's at the front of his mind
> Have patience a while and I will return to you, carrying immortality in one hand and offering you ascension with the other. I will be a god, as will you.

0:0 - What do you say, Gale?
uid: 840d5f26-5b21-4d58-997b-d5a5110c1f95
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - If this adventure has taught me anything, it's that there are things in this world far more valuable than power.
uid: 86bef72a-1ad7-487b-804f-1a95a433efb6
Node context: warm, optimistic
> You, for example. You were always wiser than me when it mattered most.
> Besides, I've grown quite fond of this merry band of ours, and I'd quite like to see what happens to it.

0:0 - *Your allies' journeys may have ended with the Netherbrain's death, but yours has not.*
uid: 8782d16a-bfbc-db8e-4eb2-b49dd4a9649d
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
> *One way or another, you will have to reckon with your god. It's time to speak to Mystra.*

0:0 - Minsc and Boo wish you well, my friend - but think this is perhaps the way into Mystra's bad books, not back into her heart.
uid: 87e1bfb6-443c-42f9-b346-0d94f4269b72
Node context: Gale has expressed his desire to be a god, but you have your doubts - his goddess Mystra was never the kind to grant power willy nilly
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 87fdd7cb-853f-cac0-fe2f-035c8721e129
> A little demeaning to go running to your god after everything we've achieved, but if that's what it takes to survive...
> Minsc thinks she is owing you this much, at least. We look forward to your return - healed and pure of chest!

null
uid: 88e969bd-00ab-449e-8e25-e5d5cad7107e
Jump to another node

0:0 - No, all I want now is a meal, a rest, and perhaps a nightcap to round it all off.
uid: 8b9d1076-39e9-4f20-b8bf-e2e860acbdf3
Node context: warm, happy
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
> null

0:0 - Look at you. You're glorious. The greatest ally I could have wished for.
uid: 8c32e5a8-46eb-4d88-a92b-70d8591ed65b
Node context: telepathic between Emperor and player
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - *Of one thing you may be assured - the world will be safe from the Crown's power, thanks to you - the illithid that defeated a Netherbrain.*
uid: 8c9359fe-ad1f-482f-abdb-99b57cb7b482
Node context: morally good outcome for Gale who made sacrifices
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
=== END NODE ===

0:0 - *The Crown is in the depths of the Chionthar, waiting for your summons. You could reforge it, and revive the power of Netheril.*
uid: 8d6394bc-742e-0167-de98-742b97d7bb56
Node context: Speaking of Gale, who knows that he could reforge the Crown of Karsus - the very thing that allowed the Netherbrain to be dominated and become the Netherbrain
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Well, that's enough world-saving for one day. If any other existential threats appear, someone else can handle it - we are finding a tavern and celebrating.
uid: 8d693bbe-6f82-4430-88e1-b20c34da4547
Node context: [Arrogant Astarion] While Gale seems to be moping, trying to move the party on from the scene of battle to a pub
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 8e4d2ad2-0d67-4683-a343-f2fa10af26a6
- 0 Set flag(s) to (Local):
   true - 819dc26b-a859-dd1a-0cde-2d396c8abb84_Gale_WiseMan - Gale said his 'Wise man' line
> null

0:0 - So. What comes next?
uid: 8f6e48b7-a787-4307-aad5-6b8671b77850
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - *Soon you will not be able to trust yourself at all. You will be a monstrosity beyond redemption.*
uid: 903079c2-759a-4e10-a58b-1ace975b4ddb
> *And what of the orb? Will you still be able to control when it explodes when you can barely control yourself?*
> *Or not. Perhaps you are unique among illithid-kind. Perhaps you will retain enough of who you are to resist your nature.*

0:0 - He chose his fate. Now, let us make the most of ours.
uid: 912cdf09-7763-4ad1-9cb2-8d15a2ab257e
Node context: more interested in what's happening in the here and now
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - The Crown - it's somewhere in the Chionthar.
uid: 916332cd-7e0f-45d2-acdd-e75533f459f9
Cinematic: Gale is standing to one side, looking out toward the Chionthar.
Node context: thoughtful
> If I salvage the stones, I can reforge it.
> If I salvage the stones, I could retrieve it.
> Perhaps that's the best place for it. Away from the meddling of mortals and Mystra alike.

0:0 - *Your allies seek to celebrate, but they know not what is to come. Yours will be a different future - a glorious one, and you will walk it alone.*
uid: 92069227-48de-4715-889e-0c9f33126046
Cinematic: As Gale is empowered, he vanishes. The camera zooms out of the party confused by where he has disappeared to. The final image settles on the Sun in the evening sky, with VFX taking on the shape of Gale's tattoo, underscoring his godlike powers
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
=== END NODE ===

0:0 - Such power was not meant for mortals, Gale. Perhaps you should give the Crown to Mystra.
1:0 - Such power was not meant for mortals, Gale. Perhaps you should give the Crown to Mystra.
uid: 92a9e75c-ed27-430f-8e53-a4ad37b64df9
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> null

0:0 - Still, good luck to him. I'm sure he'll go far.
uid: 92cf81e2-bdb3-49f4-85bb-01d0c6a31bcd
Node context: [Good(er) Path Astarion] more interested in what's happening in the here and now
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - You, for example. You were always wiser than me when it mattered most.
uid: 92e45620-812e-4d0c-86f8-14f2ae811fc5
Node context: speaking to a loved one with great affection
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> Besides, I've grown quite fond of this merry band of ours, and I'd quite like to see what happens to it.

null
uid: 93199a58-18fe-464e-a565-8cd0a9097345
Jump to another node

0:0 - Seek out Elminster's counsel - perhaps there's still a way to stabilise the orb for good.
uid: 938d3102-1d55-4e23-84c3-10a0e5b3f96c
> *No doubt the Old Mage will have much to say about your adventures, and you will have much to tell him. The only problem is - where to find him?*

0:0 - Perhaps that's the best place for it. Away from the meddling of mortals and Mystra alike.
uid: 93a4470e-09e2-4f91-af59-e571e7f68630
Cinematic: Gale turns back to face party.
Node context: accepting, at peace
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleLeftCrown - Gale left the crown at the bottom of the Chionthar
> It's not exactly the outcome Elminster hoped I would achieve, but it's the best I could do with the time his charm bought for me.

0:0 - The risk to others is too great. Take your own life.
uid: 94bcc078-5c79-4512-84ab-440d090bc4b4
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_NestedSuicideTransition - END_CombatOver_Event_NestedSuicideTransition
- 1 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Suicide - Player opted to kill themselves at the end.
> null

0:0 - Sage and timely counsel, as always. And I intend to heed it.
uid: 94c36285-61d7-4aa1-9da1-7aa21d1141d7
Node context: his resolve is beginning to form
> null

null
uid: 953e9856-0d38-4755-a785-931a52a504ba
Jump to another node

null
uid: 97602455-a5d4-e0c4-c2e7-03bfd159050f
> I will not be joining you. I've a Crown to reforge, and perhaps - a chance to become a god. I will not be joining you. I've a Crown to reforge, and perhaps - a chance to become a god.
> It's time I leave you. I must reforge the Crown. If I offer it to Mystra, perhaps she'll cure me of the orb. It's time I leave you. I must reforge the Crown. If I offer it to Mystra, perhaps she'll cure me of the orb.
> You go on ahead. I miss Waterdeep, and I'd like to go home.
> A celebration sounds ideal. Whatever time I have left, I'd like to spend it with you.

0:0 - And once I have, I'll return it to Mystra.
uid: 97844efb-c588-4318-abae-4d3fb3634c31
Node context: sure of himself - this is the right thing to do
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   true - LOW_StormshoreTabernacle_State_WantsSurrenderCrown - Gale agreed to bring the Crown of Karsus to Mystra once the Elder Brain is defeated
> null

0:0 - *Perhaps the Underdark. With your death, you might even eradicate others of your kind from the face of this realm.*
uid: 98c2600c-62a4-4ff6-a676-610569fee136
=== END NODE ===

null
uid: 98ccee9f-6e58-40c3-9cf0-4e14be2ebcaa
Jump to another node

0:0 - It's I who should be saying such things. Do not think I leave you without a heart as heavy as your own. But I owe it to myself to follow where destiny leads.
uid: 99baf99b-748a-44ab-af73-7b5788f3a3d5
Node context: with a smile
> I will never forget you - that I promise. And if you ever feel differently, there will be a place waiting for you in the heavens.

0:0 - No kind the world will suffer for the absence of. And, I hope, there are plenty on mortal soil who would regret my absence.
uid: 9b75853e-2d5b-4c34-b3d0-00624e2b1671
Node context: Glad to relinquish this particular ambition (godhood), and appreciating the bonds he's made on the journey
> null

0:0 - You will survive, but you will be ready to take your life if you feel the slightest loss of control.
uid: 9b79ba2f-f922-4779-b42d-999bad800616
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
- 1 Set flag(s) to (Object):
   true - END_BrainBattle_Event_ReadyToSuicide - Player is ready to kill themselves at the first loss of control
> *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*
> *You have thwarted the illithid Grand Design. You have defeated three Chosen and a Netherbrain. You are miraculous, and you have earned the right to live.*

null
uid: 9c27e210-6fb6-c7aa-e9b4-aacf433e8671
Jump to another node

0:0 - You finally have a chance to live. Embrace it.
uid: 9c607212-55ae-4055-b995-1338397c9c69
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Thrive - Player Illithid has chosen to thrive
> null

0:0 - And once I have, I'll take it to Mystra.
uid: 9cf94811-52b9-4e90-9f2b-46d1d5411712
Node context: feeling his way to a decision
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
> null

0:0 - I understand. You are right to heed such doubts, however much sadness it brings me to leave you behind.
uid: 9d1e22fc-181e-4832-90cc-5d85d6598c88
> null

0:0 - What do you think? Time for a quick one, before the work begins again?
uid: 9dd32e5c-e23c-425d-9b3f-7a5695654478
Node context: addressing avatar
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - *You could start with Oryndoll, and perhaps later, Glyth itself. The world is yours to uncover, its stories yours to tell.*
uid: 9f3a22c5-1524-46fd-b4ed-a717645ff36d
=== END NODE ===

0:0 - I'm sorry you feel this is necessary... but I understand. You really are just like me.
uid: 9f785e09-dd21-48fa-8f95-ca917a9d49dd
Node context: Reacting with sadness to mind flayer player deciding to put themselves in prison
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> *It is not without sadness that you leave this world, but locked away, at least the people in it will be safe.*

null
uid: 9f86a13a-c6fc-4ca8-85bc-9ff494da0c61
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - *The Karsite Weave palpates within you - stirred by the very prospect.*
uid: a29c270b-3677-1878-903c-61b4125be119
Node context: the power within Gale resonating at the prospect of more power
> *Once the Crown is restored, you could return it to Mystra, fulfilling her wishes, and ridding the mortal world of such temptation.

0:0 - Wear it, and become a god?
1:0 - Wear it, and become a god?
uid: a31f1119-7587-48d7-9541-62a4cd2447a6
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> And what kind of god would I be?

0:0 - *Perhaps Mystra will recognise you for your humility, perhaps not.*
uid: a3212eb5-07af-4dc6-9757-cf550d9c8449
> *Of one thing you may be assured - the world will be safe from the Crown's power, thanks to you - the illithid that defeated a Netherbrain.*
> *Of one thing you may be assured - the world will be safe from the Crown's power, thanks to you - Gale of Waterdeep, the wizard who defeated a Netherbrain.*

0:0 - Fear not - the orb is quite safe for the time being. I've a window in which to consider my options.
uid: a383317c-e832-4453-ac83-374844a2e13c
Node context: reassuring
> If you'd prefer me to follow my own course from here, I understand. I've no desire to put you, or what's left of this city at risk.

0:0 - Gale, are you brooding? Because I swear, if you ruin my good mood...
uid: a49bbd51-9df7-4727-94b6-32cef733c602
Node context: [Arrogant Astarion] in a good mood, wondering why Gale isn't
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - *Or... you could take control of it for yourself, and become a god.*
uid: a5bf51f9-931f-e887-76c7-26dee0aa1e36
Node context: Speculating on the other path Gale could take (the ambitious one) - becoming a god and having absolute power
> *Your allies' journeys may have ended with the Netherbrain's death, but yours has not.*

0:0 - But it's a journey I'd rather set out on with a good meal and a rest to my name. And a nightcap wouldn't go amiss.
uid: a616ee73-3c3b-4c3e-b85b-d69fb15e3e61
Node context: warm, happy
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
> null

0:0 - What shall we do next?
uid: a69c8605-d00d-434a-972d-57c85e8338b5
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I think a celebration is in order. It's the least we deserve.
uid: a78da808-0d64-41ae-bf27-549e4dd55f57
Node context: Like clearing her throat so as to move the party on from scene of battle towards more joyous things
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I'm not sure about 'drink in hand', but I think we've all earned some reckless abandon.
uid: a7c67789-9b75-4aed-b5ea-95bec0e741b6
Node context: [Good(er) Path Astarion] Eager (game over, time to go celebrate)
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> How about you? Any thoughts on what's next?

null
uid: a7fc31da-57be-8b25-d4cd-9b5eecd2e8e7
> Look at you. You're glorious. The greatest ally I could have wished for.

null
uid: a806c083-ce07-49a7-8cc4-a5cd66ee07bf
Jump to another node

0:0 - *You could take the Crown to Mystra, perhaps leverage it for a cure. But there is no guarantee that she will be in a forgiving mood.*
uid: a83ca07d-135f-4ed8-a76a-41e2782cfaa2
Node context: Gale weighing internally pros and cons of interacting with Mystra at this critical juncture
> *Already you feel the orb straining against the confines of Elminster's spell. It will not hold forever. How will you spend the time that you have left?*

null
uid: a85ece07-8222-bc32-1df4-768aaebc856b
=== END NODE ===

0:0 - Ugh, no. Having seen what we've seen of those who chase godhood, I'm quite content with my mortality.
uid: a8b5fb22-6657-46ca-ab8f-f96e64f7bb78
Node context: confident, calm
> null

0:0 - *The risk is certainly yours to take - will you?*
uid: aa2d34b1-d39e-4d25-b834-943704db663f
> You finally have a chance to live. Embrace it.
> You are a mind flayer now. You have never been so wise, nor strong, nor cool. Embrace it.
> You will survive, but you will be ready to take your life if you feel the slightest loss of control.
> Trust that everything will be fine. How could it not be?
> There should be no mind flayer roaming freely, not even you. Put yourself in prison.
> The risk to others is too great. Take your own life.

0:0 - Ambitious - don't let Mystra hear you say that.
uid: ac76f7c3-bb61-4078-9e36-1e6a9346ba32
Node context: Gale has expressed his desire to be a god, but you have your doubts - his goddess Mystra was never the kind to grant power willy nilly
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Why should I?
uid: aca27f24-7d97-412e-950e-6c5c1b84e1ba
Node context: bitter
> null

0:0 - But, let the wizard wet his robes in the river, if that is his wish.
uid: ad4a8c54-bce5-4ea9-af2e-39f313929380
Node context: more interested in what's happening in the here and now
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - I can't say I'm not a little thankful. You've been lucid for quite some time now, and from what I understand, you won't stay that way for long.
uid: ad601b31-2545-4940-9f64-10a2b7dd3b29
Node context: Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Only a cruel god would refuse you. May Mystra's wisdom prevail over her enmity.
uid: adeae6c1-6aae-432e-90df-5a9f77c9c365
Node context: sympathetic (in her own way) to Gale's desire to be cured of the bomb in his chest
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *Perhaps Mystra will recognise you for your humility, perhaps not.*

0:0 - Ahead of us, I hope. I've a feeling we've many more adventures to come.
uid: adf46372-3f54-4b52-8239-480001926080
Node context: positive, warm
> But it's a journey I'd rather set out on with a good meal and a rest to my name. And a nightcap wouldn't go amiss.

null
uid: ae702808-80d0-403a-9bba-653e7d36fef8
Jump to another node

0:0 - *And what of the orb? Will you still be able to control when it explodes when you can barely control yourself?*
uid: af8382cd-da31-46ca-ad1f-edb07036965c
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null
> null
> You're an illithid now - new worlds are yours to explore, for as long as you still live.
> What does it matter? You're a mind flayer. This world is yours.
> The risk to others is too great. You will have to take your life. But somewhere far away from here.

0:0 - It's time the Crown had a new owner - you. The illithid that defeated the Netherbrain.
1:0 - It's time the Crown had a new owner - you. The wizard that defeated the Netherbrain.
uid: afa66851-372f-4716-b8cc-dee89b049a18
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> null

0:0 - I'm sure it will come to pass. Find me when it's done - I'll want to hear your story.
uid: afb40932-5e5b-4b2a-bb8c-a3154cb1e8c7
Node context: sympathetic to Gale's desire to be cured of the bomb in his chest
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - *Waterdeep is waiting for you - it's time to go home.*
uid: b0ed9505-62e1-4fa5-80a0-6f79463b45dd
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
=== END NODE ===

null
uid: b18d1006-75b6-4a13-82f8-587e67bd35ac
Jump to another node

0:0 - I envy him. If we had dominated the brain, we would be greater than gods.
uid: b200c671-66ed-4027-be31-36b16412887a
Node context: Gale has left, declaring he plans to salvage the crown and become a god.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> Perhaps one day the planes will quake as Mystra and Gale clash for control of the Weave. I would not bet against our wizard if it does come to pass.

0:0 - *The risk is certainly yours to take - will you?*
uid: b29640fa-a469-4baa-91d0-b6788b8e36b7
> You finally have a chance to live. Embrace it.
> You are a mind flayer now. You have never been so wise, nor strong, nor cool. Embrace it.
> You will survive, but you will be ready to take your life if you feel the slightest loss of control.
> Trust that everything will be fine. How could it not be?
> There should be no mind flayer roaming freely, not even you. Put yourself in prison.
> The risk to others is too great. Take your own life.

0:0 - If anyone can, it's you, Gale. Whether you should is a question you might consider, though.
uid: b2aa663a-fa39-42c0-88fb-47811c688869
Node context: Gale has expressed his desire to be a god, but you have your doubts - his goddess Mystra was never the kind to grant power willy nilly
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - But what then? What would I do with it, once I have it?
uid: b3434318-6e85-4da2-9847-7d4c7b7bb43e
Node context: contemplation drawing a mental blank
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
> Such power was not meant for mortals. Retrieve the Crown, and give it to Mystra, as she asked. Such power was not meant for mortals. Retrieve the Crown, and give it to Mystra, as she asked.
> Such power was not meant for mortals, Gale. Perhaps you should give the Crown to Mystra. Such power was not meant for mortals, Gale. Perhaps you should give the Crown to Mystra.
> You promised me godhood, Gale. You promised me godhood, Gale.
> Wear it, and become a god? Wear it, and become a god?
> Perhaps it's best you leave it where it is. Lest anyone should ever again be tempted by such power. Perhaps it's best you leave it where it is. Lest anyone should ever again be tempted by such power.

0:0 - She'll cure me of my affliction, and I'll finally be free.
uid: b7e05baf-bd5e-42ee-b8a1-5093e5935d60
Node context: sure of himself - this is the right thing to do
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
> null

0:0 - It's not exactly the outcome Elminster hoped I would achieve, but it's the best I could do with the time his charm bought for me.
uid: b9965056-ec9e-48f7-9873-eadf22e8294e
Node context: justifying his peace out loud
> I feel the faintest pricklings of hunger from the orb already. It will not remain under the sway of his spell forever.

0:0 - Once Gale tasted of godhood, he was always bound to fill himself full. May he be wiser than he is cocksure, for his own sake.
uid: ba4295bf-7f0a-4f1b-b369-fa47f5bd6baf
Node context: Gale has left, declaring he plans to salvage the crown and become a god.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> After all, Mystra's not about to welcome him to the pantheon with open arms.

0:0 - Such nobility and self-sacrifice. I thought a mind flayer might have a stronger sense of self-preservation than that, but... well - goodbye.
uid: baf3442b-b467-4bcd-98cf-94c7643209ee
Node context: [Arrogant Astarion] Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - That might be the smartest thing you've ever said, Gale.
uid: bd0756ba-03a1-45ef-b4de-52da578aa6f7
Node context: amused
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - The power of Karsus would be in my hands...
uid: bddc8e30-fd09-4393-817c-6f82910eccd6
Node context: contemplative
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> But what then? What would I do with it, once I have it?

0:0 - What is it, wizard? There will be plenty to furrow our brows over in the morning - why not take a break?
uid: bf01ac6f-ada5-4d0d-bb4f-66a58c30c7c6
Node context: in a good mood, wondering why Gale isn't
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Such power was not meant for mortals. Retrieve the Crown, and give it to Mystra, as she asked.
1:0 - Such power was not meant for mortals. Retrieve the Crown, and give it to Mystra, as she asked.
uid: bf4176df-c910-44af-a05c-406140a73e4b
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> null

0:0 - Such ambition - you make me look positively humble.
uid: bf98b11f-e9b5-4d7a-803f-a553ebfcdf01
Node context: [Arrogant Astarion] Gale has expressed his desire to be a god.
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: c0cc30bc-c87b-9921-81a8-081764b21bc7
> *Soon you will not be able to trust yourself at all. You will be a monstrosity beyond redemption.*

0:0 - But he's set himself on his path. We have our own next steps to think on.
uid: c301e2ad-9ea5-4385-a610-5d3d35aa099a
Node context: more interested in what's happening in the here and now
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: c5989441-6f8f-4dc6-8c9b-20b3a0d2328b
> null
> null

null
uid: c5afc1ef-72f7-83ec-3d5a-3651d8ce1d20
> *You could start with Oryndoll, and perhaps later, Glyth itself. The world is yours to uncover, its stories yours to tell.*

0:0 - *Your fate will be what you make of it. Now, you are your own master.*
uid: c635fe0c-260c-492b-89fe-bcffc7db3acf
> *But it seems that Gale's mind is elsewhere.*
> null

null
uid: c6528945-687a-dbb4-c153-4c776c0510ae
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

null
uid: c67c23de-df3d-4dc8-96e5-2936662b952d
Jump to another node

0:0 - Speak your troubles - or relinquish them.
uid: c85111f5-4f49-4bd0-97b8-f24f2cfa587f
Node context: slightly impatent - Gale clearly has something on his mind
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> The Crown - it's somewhere in the Chionthar.

0:0 - Now you're talking. After all that, I think I'll need a drink in each hand, and a third on the table.
uid: c8d65d95-6d1d-4add-88c9-cd9f430ae5b7
Node context: Eager (game over, time to go celebrate)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> But I think right of choosing should fall to you. What'll it be?

0:0 - I will never forget you - that I promise. And if you ever feel differently, there will be a place waiting for you in the heavens.
uid: c97c289a-ba55-410b-a40c-3aa9cd2d5b56
Cinematic: Gale leaves
Node context: with affection towards a loved one
> null

0:0 - You'll tell me if you're about to blow, won't you?
1:0 - You'll tell me if you're about to blow, won't you?
uid: c9bf2ca8-02de-459f-859c-c74d8a70c821
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: ca06b1d0-000f-4e25-98b2-2f77a0d1aade
Jump to another node

0:0 - Who needs forever? Keep it fed and you've plenty of adventures still ahead of you.
1:0 - Who needs forever? Keep it fed and you've plenty of adventures still ahead of you.
uid: caf77f84-9fcf-4aa1-8311-60824e3599c5
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Ahead of us, I hope. I've a feeling we've many more adventures to come.

0:0 - Only cowards submit to slavery or imprisonment willingly. If you do not trust your own mind, you should have the courage to destroy yourself.
uid: cbc78e6c-d9c0-41f7-a4a7-595e72f48bed
Node context: Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Would anyone else like to sit down? Lie down? Drink until we fall down, perhaps?
uid: cc2997ba-2b22-476f-a2dd-281ae798069e
Node context: Breaking a moment of high tension / catharsis with a genuinely exhausted sigh.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Another low mortal, grasping at godhood. Perhaps he will manage it, and be everything he promises - perhaps not.
uid: ce1800a7-cbd3-4430-954d-35acdafb2b57
Node context: Gale has left, declaring he plans to salvage the crown and become a god.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> Better for the world not to find out at all, I think. And certainly better for Gale that Mystra does not.

0:0 - Regardless, it's the right thing to do. That's good enough for me.
uid: cecd9e5b-b4fd-4ef4-9cb2-3255ee7d0168
Node context: confident, calm
> null

0:0 - A celebration sounds ideal. Whatever time I have left, I'd like to spend it with you.
uid: d064167e-0b15-4046-b8cf-b9960a462cc4
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_NestedGaleCelebrate - END_CombatOver_Event_NestedGaleCelebrate
> null

0:0 - You seem distracted, wizard. I can no longer spy your thoughts - so speak them.
uid: d086aff6-aa44-4286-803e-3a73c4556812
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: d0d7f065-61e3-b456-6b4e-3189072e4df0
> Now, Gale, you're looking decidedly 'thinky'. I hope you're not about to spoil this excellent, excellent plan.
> Though, first - Gale. What is it you plan to do next?
> You seem distracted, wizard. I can no longer spy your thoughts - so speak them.

0:0 - But somehow I do not think Mystra will allow it to happen so readily.
uid: d0e15357-f877-46dd-9b99-fcd9abd1b9ac
Node context: but not that much concern
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> He chose his fate. Now, let us make the most of ours.

0:0 - *What will you do next?*
uid: d1269a46-fbb5-4e21-817b-2436380e6e32
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

0:0 - *The Crown is in the depths of the Chionthar. You will salvage the stones and reforge the Crown, the power of Netheril in your hands at last.*
uid: d1abddd8-6fc4-ba14-0e81-8bcabc7c6c1d
Node context: Speaking of Gale, who knows that he could reforge the Crown of Karsus - the very thing that allowed the Netherbrain to be dominated and become the Netherbrain
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> *The Karsite Weave palpates within you - stirred by the very prospect.*

null
uid: d4c12c70-c1b6-6063-1878-20e5e7080bf0
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Perhaps it's time for a celebration. We have earned it.
uid: d6602cbc-9dac-497e-8429-871d6320f2e8
Node context: While Gale seems to be moping, ready to move on from the scene of battle to a pub
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: d701f0ca-3611-d006-47c6-b856a9937335
> I suggest we take a moment to rest, recuperate, and drink the nectars of victory.
> I think a celebration is in order. It's the least we deserve.
> Well, that's enough world-saving for one day. If any other existential threats appear, someone else can handle it - we are finding a tavern and celebrating.
> A suggestion, if I may: a celebration. I know I could use a few sips of good ale.
> Perhaps it's time for a celebration. We have earned it.
> Would anyone else like to sit down? Lie down? Drink until we fall down, perhaps?
> No one else wishes to say it? Very well, then. DRINKING!
> I think we've earned a celebration. Don't you?

0:0 - Perhaps, or she might just reject you again.
1:0 - Perhaps, or she might just reject you again.
uid: d8b24593-cf85-4d3d-b602-169ac1136112
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> Regardless, it's the right thing to do. That's good enough for me.

null
uid: d95f2c09-8ee4-4708-9894-d5d1b410bee1
Jump to another node

0:0 - You go on ahead. I miss Waterdeep, and I'd like to go home.
uid: d96688e8-b91a-4349-89ec-6b6dab3184d6
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_NestedGalePartsWays - END_CombatOver_Event_NestedGalePartsWays
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
> null

null
uid: da6d43b3-f430-3421-61c7-baf0463f48cb
> I'm sure Mystra will summon me soon enough, but until then, I propose we celebrate our victory the mortal way - with a drink in our hands, and reckless abandon in our hearts.
> I'm sure a summons from Mystra will appear soon enough, but until then, I propose we celebrate our victory as mortals do best - with a drink in our hands, and reckless abandon in our hearts.

null
uid: db1b0cdd-4e1f-043b-d50a-6ac133ac3eea
> What do you think? Time for a quick one, before the work begins again?

0:0 - Revelry? A grand notion - we've earned the right to an indulgence or two.
uid: dc4958f6-eaba-4684-b939-35694162f4be
Node context: surprised to hear Gale say it, but very much on board
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> But I leave the final call to our esteemed leader.

0:0 - Well, my friend? What do you say?
uid: dc64346f-209c-446a-8390-7fb0579038d4
Node context: addressing avatar
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Gale? Is something the matter?
uid: dd07e19e-3baa-4f5b-a386-e395586c12cd
Node context: in a good mood, wondering why Gale isn't
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Good luck, Gale. Don't forget me when you're a god.
1:0 - Good luck, Gale. Don't forget me when you're a god.
uid: dd5a8b11-d5e0-4882-b57b-50e8ccb0d8fb
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - ORI_Gale_State_AcceptedBeMyGodProposal - Sets when the player accepts Gale's plan to seize the Crown of Karsus
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleInElysium - Gale left the material plane and ascended to Elysium with Mystra
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> It's I who should be saying such things. Do not think I leave you without a heart as heavy as your own. But I owe it to myself to follow where destiny leads.

0:0 - Though first - what of you, wizard?
uid: ddaf208a-3294-420f-aab7-f9cbff45898f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - The risk to others is too great. You will have to take your life. But somewhere far away from here.
uid: dde9f666-0b87-4bc6-a831-98017bcbeed0
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Suicide - Player opted to kill themselves at the end.
> *Perhaps the Underdark. With your death, you might even eradicate others of your kind from the face of this realm.*

0:0 - A sound idea. It shouldn't take long to find him either - a wizard who cannot refrain from imparting his wisdom to the world... well, you know yourself how easy it is to find one of those.
uid: deb9ef01-7b7d-4a53-a835-ed4717a36d4d
Node context: the thought had crossed his mind perhaps but it's good to hear it affirmed by you latter part is a joke about himself
> But it's a journey I'd rather set out on with a good meal and a rest to my name. And a nightcap wouldn't go amiss.

null
uid: deef0946-776f-378e-42e8-55ffdd1664cb
> But it's a journey I'd rather set out on with a good meal and a rest to my name. And a nightcap wouldn't go amiss.

0:0 - The risk to others is too great. Take your own life.
uid: df4047a2-0da0-4767-8eb1-38604396ff7f
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_NestedSuicideTransition - END_CombatOver_Event_NestedSuicideTransition
- 1 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Suicide - Player opted to kill themselves at the end.
> null

null
uid: e2c1b37c-600d-4768-bfd9-09d48b40f2bf
Jump to another node

0:0 - *A rogue mind flayer. Like the Emperor.*
uid: e2f8956e-8604-4632-a3d9-79d702d7d49c
> *The risk is certainly yours to take - will you?*

0:0 - Mystra has dictated the terms of my potential for long enough. The Crown would grant me control of my own destiny at last.
uid: e3bd735b-fb47-4163-bd21-09bd31530a5a
Node context: bitter
> Think of all I could achieve, all that I could grant to those whose ambitions are restrained by Mystra's yoke. I could raise a new Netheril right here in Faerûn.

0:0 - Is that really what you want, Gale?
1:0 - Is that really what you want, Gale?
uid: e5cf5cc2-40a5-4523-8260-852257ecce36
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: e6958b8f-5894-ebd7-565e-a4d082e28922
> Revelry? A grand notion - we've earned the right to an indulgence or two.
> I'm not sure about 'drink in hand', but I think we've all earned some reckless abandon.
> Boo wins the bet. Wizards are not entirely boring.

0:0 - No one else wishes to say it? Very well, then. DRINKING!
uid: e6974ef1-ba4d-43f4-a150-90f38d22869e
Node context: Looking around, clearing throat before 'DRINKING!'
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: e7525b88-7d5c-4da0-8f36-4ed95f049937
=== END NODE ===

0:0 - Your hubris was your downfall once, Gale. I thought you were wiser than to make the same mistake again.
1:0 - Your hubris was your downfall once, Gale. I thought you were wiser than to make the same mistake again.
uid: e7a816b2-3d7c-4d08-94e6-23ad96270678
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> And I thought you wise enough to recognise that I am not the man I once was.

0:0 - Although it seems not everyone is in the mood to celebrate. What's happening in that head of yours, Gale?
uid: e847f27e-3729-4e7c-b3f2-337de90ffe33
Node context: [Good(er) Path Astarion] being sensitive to Gale's somewhat thougthful mood
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: e862bded-ce13-9e7c-8077-6818ef7b0f21
> Mystra has dictated the terms of my potential for long enough. The Crown would grant me control of my own destiny at last.

0:0 - But what awaits you, Gale? Your path ahead is... unclear.
uid: e891d292-3f90-47f7-9c64-447f3c335ab4
Node context: Uncertain (Gale is a mind flayer in this case, having transformed to save the day)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Of course, your other condition. But if anything can convince your god to do what's right, the Crown can.
uid: e98576ac-56a7-418d-8768-687cdca2adfe
Node context: [Good(er) Path Astarion] sympathetic to Gale's desire to be cured of the bomb in his chest
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - A new chapter awaits - let us make haste.
uid: ea286a0e-bb90-43c3-8122-673546cdc47b
Node context: more interested in what's happening in the here and now
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Well and good, but enough of that. What now? My hamster is hungry.
uid: ea661078-c2b9-4cf9-bb0e-da7036797b75
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: eac39a90-eddf-4254-9883-c4785f5eadbd
Jump to another node

0:0 - You finally have a chance to live. Embrace it.
uid: eb4a7dee-de80-8f15-3236-89a2ceed7ee3
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Thrive - Player Illithid has chosen to thrive
> *Your fate will be what you make of it. Now, you are your own master.*

0:0 - A nip, a dance, and a song? Don't mind if I do - I think we're due an evening's reprieve.
uid: eb64b32f-8799-4f5c-8a19-645d3787ab90
Node context: Eager (game over, time to go celebrate)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> What's our leader have to say?

null
uid: eb6febc2-a5f2-478a-a7ac-68aeeff5d181
Jump to another node

0:0 - Don't do it, Gale. Stay here, with me.
1:0 - Don't do it, Gale. Stay here, with me.
uid: ed491b0e-96fe-46dc-8aef-edb2e3e98e67
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> It seems that we've come to an impasse. I stand on the threshold of divine ascension, and you would try to keep me grounded.

0:0 - We will be gods together, Gale. I will be right by your side.
1:0 - We will be gods together, Gale. I will be right by your side.
uid: edbb89f9-091c-49a0-85dc-5a4b44440cf1
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_Gale_State_AcceptedBeMyGodProposal - Sets when the player accepts Gale's plan to seize the Crown of Karsus
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> That day cannot come soon enough. But first, I must retrieve the Crown.

null
uid: edbfae28-a8c1-4b5b-bd70-d9cce83460bc
Jump to another node

null
uid: ee4c55af-bde3-9273-21b3-bb4cb0a79f21
> *The Crown is in the depths of the Chionthar, waiting for your summons. You have the means to reforge it, and revive the power of Netheril anew.*
> *The Crown is in the depths of the Chionthar, waiting for your summons. You could reforge it, and revive the power of Netheril.*
> *The Crown is in the depths of the Chionthar. You will salvage the stones and reforge the Crown, the power of Netheril in your hands at last.*
> *The Crown is in the depths of the Chionthar. If you salvage the stones, you could claim it, reforge it, and revive the power of Netheril anew.*
> *You felt the magic of Karsus draining from the stones as the Crown plummeted to the bottom of the Chionthar. A useless trinket, nothing more.*
> null
> *You could stay, and help. Your considerable strengths would not be unwelcome in such an endeavour...*
> null
> null
> null

0:0 - Though I hope he has the mettle needed to face Mystra. She will not yield willingly, I fear...
uid: ee8da1cc-3493-4ec2-8830-dc3097d6ecca
Node context: doubtful that Gale's god would allow him to become one
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> A new chapter awaits - let us make haste.

0:0 - There should be no mind flayer roaming freely, not even you. Put yourself in prison.
uid: ee90493d-0da2-4a9a-bab2-6c6fa98dae27
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_GoToJail - Player jails themselves.
> null

0:0 - A grand enough gesture to win back her good graces, I think. I wish you luck, wizard.
uid: eebd298e-a83c-4c24-a552-452018e88470
Node context: sympathetic to Gale's desire to be cured of the bomb in his chest
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: eec970e9-e403-431e-82c8-2ed35cdb1ee6
Jump to another node

0:0 - *It will not be without sadness that you depart your friends, but at least they will be safe.*
uid: eed664dc-b995-41c8-a1b4-1652e787f0d1
> *Perhaps there will be rats or other thoughtful vermin that you might sustain yourself on. Or, if you're lucky, a cellmate.*
> *That is, all but one of them.*

0:0 - Do not be sad, mind flayer. Even out of sight, Boo will remember you. And I will make sure he reminds me to remember you also.
uid: ef3a6bcd-48f2-4f1b-8803-974293580f16
Node context: Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Besides, I've grown quite fond of this merry band of ours, and I'd quite like to see what happens to it.
uid: f0eeb12f-2d93-4d6b-8786-7c3bad57e2ec
Node context: tonal shift towards levity the way British people do as soon as they've had an emotion
> null

0:0 - *Your fate will be what you make of it. Now, you are your own master.*
uid: f14f692a-4666-435f-92d3-134f7955aff5
=== END NODE ===

null
uid: f188007c-2c10-0849-339a-98becbafeeb7
> I understand. You are right to heed such doubts, however much sadness it brings me to leave you behind.

0:0 - I fell to hubris once before and landed myself with this orb. I think I'd rather not make the same mistake again.
uid: f1dcfa49-46f7-455b-b04c-afa9fc91c288
Node context: his resolve is beginning to form
> null

0:0 - If you think iron bars will be enough to contain you, I fear you'll be in for a rather nasty shock. It's your mind that is your greatest asset, always has been. That's the one I'd watch.
uid: f2b9ff55-682b-49a4-a020-66a0a97359fa
Node context: Reacting to a mind flayer player saying they'll lock themselves in prison for everyone's safety.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Gale will be but one god among many - doomed to squabble, to battle, to vie for control and power. And we will be the pieces they play with.
uid: f35c08a8-e325-45d8-a4f6-ed28882f3ec6
Node context: with concern - Gale has left, declaring he plans to salvage the crown and become a god.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> But somehow I do not think Mystra will allow it to happen so readily.

0:0 - Gale - this is no time for sentimental gawking.
uid: f443dcb7-0c31-43e7-a224-df1d93fed362
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Speak your troubles - or relinquish them.

0:0 - *The very air around you thrums with anticipation, and fear. Can you really handle such power, such authority?*
uid: f5b7ef85-913a-4d12-a949-9fba545ffded
Cinematic: Gale contemplating his newfound power, feeling his isolation from his surroundings and his party
Node context: speaking of Gale, who is fairly sure he's about to become a god
> *Whyever not? After all, you are an illithid - whatever flaws plagued you as a human are long behind you now.*
> *There's only one way to find out.*

0:0 - *The Crown is in the depths of the Chionthar, waiting for your summons. You have the means to reforge it, and revive the power of Netheril anew.*
uid: f63bd23c-41fb-de6d-214e-96de4eb99e58
Node context: Speaking of Gale, a mind flayer, who knows that he could reforge the Crown of Karsus - the very thing that allowed the Netherbrain to be dominated and become the Netherbrain
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> *The Karsite Weave palpates within you - stirred by the very prospect.*

null
uid: f675d58b-b9e7-c356-c5db-16d4745a72ea
> null

0:0 - Trust that everything will be fine. How could it not be?
uid: f6805caf-14e3-4f2d-9f4b-00fc92cbce66
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*
> null

0:0 - *Perhaps there will be rats or other thoughtful vermin that you might sustain yourself on. Or, if you're lucky, a cellmate.*
uid: f7cbf299-c91b-4a73-ac0c-cef857fe4860
=== END NODE ===

null
uid: fb85654a-cb8d-cece-fe8a-9283a0eea4c2
> *Your fate will be what you make of it. Now, you are your own master.*

0:0 - A humble task ahead, then. And one in which your Mystra will no doubt wish you well.
uid: fbfc6580-cab3-4217-9ebb-fde362163054
Node context: Gale has expressed his desire to be a god, but you have your doubts - his goddess Mystra was never the kind to grant power willy nilly. Jaheira's line mildly sarcastic - 'oh, is that all'
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I think we've earned a celebration. Don't you?
uid: fc58cb55-189d-44b6-9b8d-4c0e36f05e71
Node context: While Gale seems to be moping, trying to move the party on from the scene of battle to a pub
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: fe3092db-ec26-e102-fb92-a595d18ea67d
Jump to another node

0:0 - *You felt the magic of Karsus draining from the stones as the Crown plummeted to the bottom of the Chionthar. A useless trinket, nothing more.*
uid: fe4f9db4-3fd7-4fbf-9146-b603aae8774e
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> *At least the mortal world will be safe from the temptation of the Crown. But you...*

0:0 - What comes now? I cannot remember the last time we did not have a grand purpose to work towards...
uid: ff31871b-6190-4828-a88d-e4c4250138e2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: ffb2f461-e081-4805-819b-a2e1c14bfbcd
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> What shall we do next?
> So. What comes next?
> So, what next? Something fun, I hope?
> So, what's next for us? The world is our oyster, and she has many pearls we can choose from.
> So - what now? I don't know about you, but I could use a flagon or three of ale.
> What comes now? I cannot remember the last time we did not have a grand purpose to work towards...
> Right. I suppose there is more work to do, now. What first?
> Well and good, but enough of that. What now? My hamster is hungry.
> What shall we do with our liberty?
> So, what comes now? A bath certainly wouldn't go amiss...
> null
> null
> *What will you do next?*


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_CombatOver_Nested_Conclusion.lsj
Synopsis:
JLatino: Deals with Avatar Astarion in the sun, Dark Urge might kill themself, Avatar Karlach wrap-up, companion Karlach is missing, Emperor present with Illithid Player. Would be good to start on a nuetral shot of folks walking back from the end of the pier. EXITS: Terminus

null
uid: 03d02a5e-5f6e-9709-0b3d-4731213f7025
> *And in your own heart, the restless, biting sadness that burns within you - threatening to break.*

0:0 - What are you doing?! No!
uid: 05d88555-b397-c51c-0b96-57a8c8efa950
Node context: alarmed that the player mind flayer is killing themselves
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*
uid: 0743538f-5902-e159-38de-4bab5073ed10
Cinematic: Player commits suicide. Same as Lae'zel suicide in node UUID 018f0315-9257-01ee-4186-465f40352502.
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Suicide - Player opted to kill themselves at the end.
=== END NODE ===

0:0 - We're short a tiefling - where is Karlach?
uid: 08050db3-40f0-092a-62e5-e12d429aa002
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - What are you doing?! Stop!
uid: 0a193217-e376-e55a-7e20-9eba9bfcd56d
Node context: alarmed that the player mind flayer is killing themselves
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - *Chewy, cerebral, and delicious. Never in your life have you tasted something so delightful.*
uid: 0a7fedcd-c301-89d7-3fe3-92b59e0d29df
Cinematic: Fade to black on Emperor. Sounds of munching and brain-eating.
> *It's not as if you're doing anything wrong. Just following nature's plan.*

0:0 - *If only you'd defied your Father when you had the chance, and freed yourself of your dark desires... but it's too late now.*
uid: 0d08dfd1-2ed5-7335-8b9e-564ee74a22ed
> null
> *You disobeyed the Lord of Murder. But his hold on you remains... It gnaws... You are hungry.*

0:0 - Shit. Astarion, you need to get out of the light.
uid: 0da4ea84-dd5b-713e-6b59-c573ecfbb287
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Perhaps she has returned to camp. She has... much to think on.
uid: 0f96f3bf-e77c-7f70-2cde-1be8ee1f8bf2
Node context: Wearily - referring to the fact that Karlach turned herself into a mind flayer to save us all
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - Astarion! Get out of the sun!
uid: 0fb5686a-5a80-b6ca-7360-add182d1718c
Node context: urgent, he hasn't noticed that he's begun to burn
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 10a8fdcd-7c92-c0bc-e6f7-ec0605e5989f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - What are you doing?! No!
uid: 113bdd54-ca39-a045-db98-91061f4af49a
Node context: alarmed that the player mind flayer is killing themselves
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 12bf6ef2-04e6-082b-0498-4b0750051f09
> What are you doing?! No!
> Don't do this - your life...
> Stop this right now. You have a life ahead of you - don't waste it!

null
uid: 16baf583-ab30-6ffb-0e40-1c4e88f47207
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> I'm - not sure. She's been through quite the ordeal. Perhaps she's in camp...
> Perhaps she's retired to camp? She has had a long day.
> Camp, would be my guess. She - she doesn't have much time left.
> null
> Perhaps she has returned to camp. She has... much to think on.
> To camp, says Boo! She may have slipped into a new skin, but her scent still singes my hamster's nose.

0:0 - This cannot be allowed to happen. One final act of resistance - kill yourself.
uid: 16e24e72-cd64-0fab-be31-c86c543775d3
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Suicide - Player opted to kill themselves at the end.
> null

0:0 - *And in your own heart, the restless, biting sadness that burns within you - threatening to break.*
uid: 179ad2d5-e051-f53f-40e6-649fc793ca03
Cinematic: Karlach steps away from the others, unnoticed while they share in each other's jubilation.
> *You can make it 'til dawn. If you gather every bit of strength you have, you can survive the night. One last night to say goodbye. One last night to live.*
> *You can make it 'til dawn. If you gather every bit of strength you have, you can survive the night. One last night to say goodbye. One last night to live.*
> null

0:0 - *You flee, stumbling through blinding light, your skin intolerably hot.*
uid: 17cd111d-a200-a825-91b8-4e2eb09604e1
Cinematic: Astarion runs to escape the sun.
> *It's hard to say how you find shelter, but you manage it. Now all that's left to do is wait for the familiar embrace of night.*

null
uid: 18d3718a-0ce6-7250-cd6e-9c3a4d15d2a5
> *The tension dissipates - your companions begin to relax. You feel the warmth of their relief, their joy, their peace in each other's company.*
> *Your skin now itches insufferably, as if covered in biting ants. You look, but see nothing out of the ordinary. Until...*
> null
> Their concerns are so trifling, are they not?
> null
> null
> null

null
uid: 1b5bf171-c113-7d01-b063-29ee47dbf3f0
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - That sounds like a fine plan.
uid: 1ce3b25d-a08e-e8a5-bfd8-8c8bd17d6634
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_State_AlliedWithEmperor - Player agreed to continue their partnership with the Emperor
> null
> To business, then. We have much to discuss...

0:0 - What is that enticing aroma? Ah - I do believe the sun is cooking poor Astarion.
uid: 1e030b6a-342f-e371-6c02-7e0f9b4dd85e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 21b26f3b-b3db-69d7-99b8-d481caa82959
Jump to another node

0:0 - We must find her, before it is too late - to camp, quickly!
uid: 240b4c11-cbfa-325a-7537-2ce932165138
Node context: sudden urgency, realising Karlach has returned to camp to die
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   true - Minsc -
=== END NODE ===

0:0 - Camp, would be my guess. She - she doesn't have much time left.
uid: 26c0a00a-5abc-52a5-003f-cae42ef3130d
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - We're mind flayers. We need to think bigger.
uid: 26c850ed-6f3a-3ec7-f5dd-7fdc901b2280
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_State_AlliedWithEmperor - Player agreed to continue their partnership with the Emperor
   true - END_BrainBattle_State_MindFlayersWithBigPlans - Player proposed that Emperor needs to think bigger than just resuming its work with Knights of the Shield
> null
> Have I ever told you how much I enjoy you? Lead the way...

0:0 - Astarion. The light will burn you to a crisp if you don't get to shelter.
uid: 2792c7cc-321c-f639-19ef-63e4184f8405
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *Her day has proven longer than most, but it's not over yet.*
uid: 2794e8e8-460d-b430-6fbd-e94d45350591
=== END NODE ===

0:0 - *Your thoughts wander from your companions and everything you endured to your own piteous fate.*
uid: 27afd6c6-a7d3-620c-a4d1-c22d75825f9e
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
> *If only you'd defied your Father when you had the chance, and freed yourself of your dark desires... but it's too late now.*

0:0 - She's at camp, waiting for us. I - I don't think she'll be able to hang on much longer.
uid: 29ee6c41-655f-a062-71f5-4c313a8423bd
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

null
uid: 2a3e9a82-b2d8-581e-25c5-b23fdb3b8c62
> *Your destiny is set. Your very blood shall clot with the Urge, and that hungry desire will consume you.*

null
uid: 2c703dcb-5c13-81a4-83ce-449d3e8a278c
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null

0:0 - Hold - this gathering has become altogether too civilised. Where is Karlach?
uid: 2e708932-0667-fb0a-e85f-3c277a392dab
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: 2f81a748-cdbf-e2b6-ceac-f7360be9219a
Jump to another node

0:0 - Hide, Astarion! I do not think you are going to tan!
uid: 30377515-fbb2-1c99-9e91-50896b3d725c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 30433d65-fb6b-c22f-100d-4b5a77006a24
> null
> null
> null
> null
> null
> null
> null
> null
> null

0:0 - You must be contained. You will go to prison, and ask for the strongest handcuffs they have.
1:0 - You must be contained. You will go to prison, and ask for the strongest handcuffs they have.
uid: 30bce386-aa54-52f2-5bcb-aba67138940f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_GoToJail - Player jails themselves.
> null

0:0 - Have I ever told you how much I enjoy you? Lead the way...
uid: 31434ac3-c9d4-5613-3eef-daad84c8552f
=== END NODE ===

null
uid: 31b3fbe8-5a23-d524-a06e-9a10452fa837
Jump to another node

0:0 - We could rebuild the Knights of the Shield and run it together. What do you say?
uid: 32de19cf-e95e-fe0b-cfa6-e3f302b66a0b
Node context: telepathic between Emperor and player
> You go ahead. I want to do some good in the world.
> That sounds like a fine plan.
> We're mind flayers. We need to think bigger.
> There's only room for one mind flayer here. Eat its brain.

null
uid: 342d7f69-88e2-6b61-d4eb-d96485a1f29a
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> null

null
uid: 34b0163a-26ad-7102-ea88-faf2320a6f88
Jump to another node

null
uid: 3631c68b-8b6d-7dd6-75e3-e3a16fcc8e6c
> *It's hard to say what your companions make of you now; their faces betray only confusion. Though one face is notably missing - Karlach.*

0:0 - Stop this madness!
uid: 37e65ca4-0a92-75fa-ccda-da782c8e6b86
Node context: alarmed that the player mind flayer is killing themselves
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - What are you doing?! No!
uid: 382aa883-6a88-0f79-6f0e-52ecbb065eff
Node context: alarmed that the player mind flayer is killing themselves
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - *The tension dissipates - your companions begin to relax. You feel the warmth of their relief, their joy, their peace in each other's company.*
uid: 3aadfa4d-6b5d-ad03-8672-e4968d22db12
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> *A new quiet settles. Without the blazing Hells inside you, you can finally rest. And listen for the new voice - the quieter voice - that sounds from within.*
> null

null
uid: 3d3db5b5-be5c-1a11-6090-d88f1c8d74ba
> *Your thoughts wander from your companions and everything you endured to your own piteous fate.*

0:0 - What of Karlach? I cannot lay eyes on her...
uid: 3dcaa6f1-edd8-2c0a-e66d-53cf5873b9d5
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: 400f0c11-3906-f269-84b6-fa033f7fa532
Jump to another node

null
uid: 41335248-8078-8ce4-b15f-27b62ba6309d
Cinematic: While he's looking at it, Astarion's hand starts to smoke. He's being burned by the sun once again.
> null

null
uid: 4aa91684-f9c6-1351-316e-82fdbf5657aa
Jump to another node

null
uid: 4d06ac32-aeb1-3922-698e-c365b4bfbc92
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
> null

null
uid: 4d9c2337-5082-c801-813c-a2c60aea3892
> She's wandered off... Perhaps she just needs some time alone.
> No doubt she needs a moment alone with her thoughts. Who wouldn't, after all she's been through?
> Our mind flayer acquaintance has wandered off. Not feeling quite herself, perhaps... Understandable.
> She has already lost her body to the tadpole... I hope she has not lost her mind. We should find her.
> *Her day has proven longer than most, but it's not over yet.*

0:0 - Their concerns are so trifling, are they not?
uid: 5118e7af-358d-bbf0-d12e-dffa55433ef2
Node context: conspirational, just to player, telepathic
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_PlayerAndEmperorRule - Emperor wants tor ule with the player.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> Look at you. You're glorious. The greatest ally I could have wished for.

null
uid: 5294cfa7-dfb1-25b4-61ee-f5530d3edcb0
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
> null

0:0 - Now, Karlach - Boo still shivers from the sea. May he toast himself against your... Karlach? Where has she gone?
uid: 546ead7a-669c-7fcf-eb62-8216b86b652b
Node context: All the drama done, he turns to other matters as if simply moving on. Asking Karlach if Boo can heat himself on her furnace, before realizing she's not there
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - There's only room for one mind flayer here. Eat its brain.
uid: 57e91131-582e-0063-3926-3247dbeaf97d
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_KillEmperor - Player killed the Emperor in Brain Battle final decision moment.
> *Chewy, cerebral, and delicious. Never in your life have you tasted something so delightful.*

0:0 - *This is the end of the line - the threshold where the others cannot follow. And you have no choice but to walk it - alone.*
uid: 5aca605f-c24d-dc86-e698-fa3bfecbdacd
Cinematic: Karlach, alone, walks off to one side (wherever she needs to be for END_GameFinale_DeathOfKarlach.)
=== END NODE ===

null
uid: 5ead3fff-64d0-2b57-ca1c-bd7918fbf006
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> null
> Astarion - you're starting to crisp up! Get out of the sun!
> Shit. Astarion, you need to get out of the light.
> I think it might be time for you to find a shadier spot, my friend. If I'm not mistaken, you're beginning to burn...
> Astarion - the sun is burning you. To shelter, quick!
> Astarion! Get out of the sun!
> Hide, Astarion! I do not think you are going to tan!
> What is that enticing aroma? Ah - I do believe the sun is cooking poor Astarion.
> null

null
uid: 5f1d950c-ae65-3728-54e2-db60fbdaea0d
> *And just like that, it's over. Whatever's left of you is subsumed by the overwhelming strength of your desires.*

null
uid: 614e128b-f9b6-e305-9b08-25a9b38011cc
> *You may have freed the world from the control of the Netherbrain, but you are not yet free.*

null
uid: 655ff827-d178-abcd-a527-206eeab1f6c7
- 0 Check flag(s) (Global):
   false - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - She's taking the long route back to camp. Her time with us is running short - no doubt she's many thoughts to get in order.
uid: 672af7c2-e11e-f0da-6a5b-fa288ce780aa
Node context: Talking about a companion who's about the
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

null
uid: 69bb8a49-93c8-2ff3-fb2f-28a500921163
> *Even now, your desires threaten to consume you. Your only hope is that a prison will be sufficient to contain you while you spend the rest of your life pondering your sins.*

null
uid: 6a184795-e29d-0eda-ef07-07b642c5f514
> null

null
uid: 6a2de1df-4948-0b42-fa6e-f1cf9894703f
> *But it seems your Father has other ideas.*

0:0 - *For all its terrors, you missed it. Baldur's Gate is not a bad place for a vampire to live, to flourish. And flourish you will.*
uid: 6a8f3d7d-ff57-5bb8-c25a-37c39841f69b
=== END NODE ===

0:0 - Stop this right now. You have a life ahead of you - don't waste it!
uid: 6cf8190a-c9d1-ae51-f6c4-33e109c5eeda
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 6d6b63f5-7531-ef3e-ac25-b3e8c42a6f74
Jump to another node

0:0 - I fear her time is running short...
uid: 6d7c475f-bfe5-f983-e8a2-f9ec683f1aa7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
=== END NODE ===

0:0 - Our mind flayer acquaintance has wandered off. Not feeling quite herself, perhaps... Understandable.
uid: 6e3daa68-daf8-364f-f0ed-87a6f2a47901
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
=== END NODE ===

0:0 - *It's hard to say what your companions make of you now; their faces betray only confusion. Though one face is notably missing - Karlach.*
uid: 6fc0c6cf-b3e7-b347-9274-dce0af4ec8da
=== END NODE ===

0:0 - *A new quiet settles. Without the blazing Hells inside you, you can finally rest. And listen for the new voice - the quieter voice - that sounds from within.*
uid: 7ad0618e-14dc-5237-41c6-f7c47884a9a4
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - *It's hard to say how you find shelter, but you manage it. Now all that's left to do is wait for the familiar embrace of night.*
uid: 7b48c337-4115-d2ce-ace4-d21a64f92e74
Cinematic: Shot of Astarion in the shade, panting, a little singed, relieved to have made it, fearful of the light.
> null

0:0 - Whatever it is, you deserve it.
1:0 - Whatever it is, you deserve it.
uid: 7bbfa8df-bf53-c136-a7a6-54940a8eada6
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - I'm - not sure. She's been through quite the ordeal. Perhaps she's in camp...
uid: 7cf26688-c2bc-74ce-47a3-a365204e4fc8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - To business, then. We have much to discuss...
uid: 7cfe0ff3-6880-bf50-3849-0a333f706a90
Node context: telepathic between Emperor and player
=== END NODE ===

0:0 - *And just like that, it's over. Whatever's left of you is subsumed by the overwhelming strength of your desires.*
uid: 7e6da8bd-ed44-4278-9d4e-6b30d81e863c
> null
> null

0:0 - You are depravity compounded on depravity. You cannot be allowed to live. Take your own life.
uid: 7e81dc9d-ccc2-27f0-7b3d-401c0e233554
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Suicide - Player opted to kill themselves at the end.
> null

0:0 - What happened to Karlach...?
uid: 844084f2-7d9c-27f0-de3b-126820ac108d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - To camp, says Boo! She may have slipped into a new skin, but her scent still singes my hamster's nose.
uid: 86d5fbbc-12eb-5cc2-7feb-c515666c806c
Node context: Trying to be enthusiastic - referring to the fact that Karlach has turned into a mind flayer to save us all
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
=== END NODE ===

0:0 - *Your skin now itches insufferably, as if covered in biting ants. You look, but see nothing out of the ordinary. Until...*
uid: 8789204d-dc49-9d7e-f92a-8795e86f5e4e
Cinematic: Astarion looks at his hand, but sees nothing
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Look at you. You're glorious. The greatest ally I could have wished for.
uid: 8885f449-ee1b-313e-27ec-6b2d8dff6aa9
Node context: telepathic between Emperor and player
> You know, this partnership doesn't have to end here... you and I could do wonderful things...

null
uid: 8c67c232-fac3-d0d6-029a-910e8bbe2e40
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - What are you doing?! Stop it!
uid: 8cc504bf-5911-7989-dd95-e9c35b573b2f
Node context: [Good(er) Path Astarion] alarmed that the player mind flayer is killing themselves
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Hold on - where's Karlach?
uid: 8d3bc857-292d-5a4b-e209-e6984848eecb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: 8e211c3d-d117-bbdb-25ec-338a9b6e713b
> *For all its terrors, you missed it. Baldur's Gate is not a bad place for a vampire to live, to flourish. And flourish you will.*

0:0 - You are strong. You defeated a Netherbrain. Surely you can defeat the Lord of Murder?
1:0 - You are strong. You defeated a Netherbrain. Surely you can defeat the Lord of Murder?
uid: 8f7c3c1c-dd69-d3a0-6173-9b0b56869a4c
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Don't do this - your life...
uid: 93aee174-4ad6-cb80-7356-07b10057d2a1
Node context: alarmed that the player mind flayer is killing themselves
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 94289bbc-7bed-a3a0-88e7-c32ab1197596
> *This is it. With the mind flayer's parasite dead, your time in the sun is over.*

0:0 - It is as it should be. I hope you find peace.
uid: 94c3e88e-56e8-54cf-3fcb-0f79a27cdd05
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 95b2f4ed-5420-a358-9ff1-031f7337a122
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> She returned to camp to rest - and to consider her fate. I fear Karlach is not long for this world.
> She said she needed some time to herself, and she'd meet us at camp. I'm not sure she's going to last much longer...
> She must be at camp. I think she was getting a little too hot under the collar.
> She's at camp, waiting for us. I - I don't think she'll be able to hang on much longer.
> I fear her time is running short...
> null
> Back to camp. She will not have much time.
> We must find her, before it is too late - to camp, quickly!

0:0 - Back to camp. She will not have much time.
uid: 981b0d01-0174-f153-7006-73100e5874f1
Node context: sudden urgency, realising Karlach has returned to camp to die
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - *Blood. Blood. Blood. Blood. Blood.*
uid: 98dc8d9c-e281-a2f7-69b4-02af0b4eb1e4
=== END NODE ===

0:0 - *Even now, your desires threaten to consume you. Your only hope is that a prison will be sufficient to contain you while you spend the rest of your life pondering your sins.*
uid: 999e392e-97a6-882e-b8ed-24600b59a0bd
> null

null
uid: 9c03369c-0df5-e8db-a367-5f6224f42343
> She's taking the long route back to camp. Her time with us is running short - no doubt she's many thoughts to get in order.
> She is measuring out the last moments of her life. We should find her, and say our goodbyes.
> *Her time is running short, and so too is your window to say goodbye.*

null
uid: 9d7ba4cb-71fd-7146-d488-2b699bc06266
> Wait. Where's Karlach?
> What happened to Karlach...?
> Hold on - we're a body short. Where's Karlach?
> Hold a moment - where is Karlach?

null
uid: 9e37c0be-4a3c-f8b8-7906-4907b26f6e10
> What are you doing?! No!
> What do you think you're doing?
> What are you doing?! Stop it!
> What are you doing?! No!
> What are you doing?! Stop!
> Stop this madness!
> Don't do it, my tentacled friend! Don't do it, friend!
> It is as it should be. I hope you find peace.

null
uid: 9efad592-789c-947f-1aff-6329b9f0cf57
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen.
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: a37cefbf-a8c1-b568-5c99-b386da797fd2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - She is measuring out the last moments of her life. We should find her, and say our goodbyes.
uid: a4b3a47a-de1d-24b0-d892-bfd33ffdfc82
Node context: sad, contemplative. Speaking o fKarlach, who is dying.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   true - Minthara -
=== END NODE ===

0:0 - No doubt she needs a moment alone with her thoughts. Who wouldn't, after all she's been through?
uid: a65a6ed6-a136-7a18-0aa3-ee10ef9a041b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Wait. Where's Karlach?
uid: a683bce0-1e80-43ea-7211-68facc701641
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: a7c8ffec-6131-7812-80b3-d35fbf507d4d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - Perhaps she's retired to camp? She has had a long day.
uid: abdb1567-c04c-7c6d-c486-2c46563b2a9e
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

null
uid: add9acd0-2850-af48-89b2-2e556a70b166
=== END NODE ===

0:0 - She returned to camp to rest - and to consider her fate. I fear Karlach is not long for this world.
uid: adf4e7e7-f846-9c03-1e85-104794f0bd1f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

null
uid: b27f4736-ff51-6783-1fc4-72c3b01a1e42
> null

null
uid: b4155743-8ebe-e269-17ba-158198cdd015
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null
> null

null
uid: b468bc66-e609-76cf-26b4-ead24ef5bb7b
> null

null
uid: b85e89b5-8c55-52fc-3955-198f761be16a
> null
> Hold on - where's Karlach?
> We're short a tiefling - where is Karlach?
> What of Karlach? I cannot lay eyes on her...
> Now, Karlach - Boo still shivers from the sea. May he toast himself against your... Karlach? Where has she gone?
> Hold - this gathering has become altogether too civilised. Where is Karlach?

0:0 - *You may have freed the world from the control of the Netherbrain, but you are not yet free.*
uid: b953cf7d-b425-ca0e-4f04-4ae21eea20c1
> *Your Father is angry. What foul punishment awaits you now that you have rejected him?*

0:0 - *You can make it 'til dawn. If you gather every bit of strength you have, you can survive the night. One last night to say goodbye. One last night to live.*
uid: b966ec63-7c39-de84-cea7-59a2c686aceb
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
=== END NODE ===

null
uid: b976a74d-f9e2-780c-8b55-c07754fff796
Jump to another node

0:0 - She said she needed some time to herself, and she'd meet us at camp. I'm not sure she's going to last much longer...
uid: bb36a0eb-9d42-8071-a216-cba248db880d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - Don't do it, my tentacled friend!
1:0 - Don't do it, friend!
uid: be9b2a45-650f-ea8a-f0fb-d37549c967cc
Node context: alarmed that the player mind flayer is killing themselves
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - *You've butchered so many before - each death a gift to your Father. But this one, you will take from him. This one is just for you.*
uid: bebc54b5-19d8-0cf3-6ab4-59ce5c653db9
Cinematic: Dark Urge looks at the knife in contemplation. Stabs themselves multiple times (reuse if possible) once the narrator's line is done.
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Suicide - Player opted to kill themselves at the end.
=== END NODE ===

null
uid: c4172de7-dff7-40e2-b26e-90e496bf8831
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
> null

0:0 - *Her time is running short, and so too is your window to say goodbye.*
uid: c47eea0c-ccf0-cfb5-d72d-3e8e1f9222f5
=== END NODE ===

0:0 - I think it might be time for you to find a shadier spot, my friend. If I'm not mistaken, you're beginning to burn...
uid: c65f4468-27c0-26d0-b6ac-55f8451a5da6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - *Your Father is angry. What foul punishment awaits you now that you have rejected him?*
uid: c668bea5-0bf4-527e-9332-57583e2efc3f
> You are strong. You defeated a Netherbrain. Surely you can defeat the Lord of Murder? You are strong. You defeated a Netherbrain. Surely you can defeat the Lord of Murder?
> Whatever it is, you deserve it. Whatever it is, you deserve it.
> You must be contained. You will go to prison, and ask for the strongest handcuffs they have. You must be contained. You will go to prison, and ask for the strongest handcuffs they have.
> This cannot be allowed to happen. One final act of resistance - kill yourself.
> You are depravity compounded on depravity. You cannot be allowed to live. Take your own life.

null
uid: c7e2ad23-b51d-746a-d539-53802d7bdcc0
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Object):
   false - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
- 2 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   false - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null

null
uid: cca64584-8052-bebe-9419-033fbff16823
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: d16be56f-9526-8915-a789-6110d0d61756
> *The tension dissipates - your companions begin to relax. You feel the warmth of their relief, their joy, their peace in each other's company.*
> *Your skin now itches insufferably, as if covered in biting ants. You look, but see nothing out of the ordinary. Until...*
> Their concerns are so trifling, are they not?
> null

0:0 - *You disobeyed the Lord of Murder. But his hold on you remains... It gnaws... You are hungry.*
uid: d1adf80a-c62a-ebd6-889f-d4850d9e69e4
> null

null
uid: d1d4dff4-97b2-d648-55d9-f0477f8c58e1
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - Hold a moment - where is Karlach?
uid: d234e3e2-e006-2db3-8456-b3b9cdbf7c10
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: d2a61ef0-8208-7f74-f95c-71e5d8da077e
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_NestedSuicideTransition - END_CombatOver_Event_NestedSuicideTransition
> null

0:0 - Astarion - you're starting to crisp up! Get out of the sun!
uid: d45f0777-8c75-9e13-a65c-2f76683778ed
Node context: urgent
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - She has already lost her body to the tadpole... I hope she has not lost her mind. We should find her.
uid: d5b8bf53-c040-e61f-1f5b-85bbe86c9cc1
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
=== END NODE ===

null
uid: d682ed81-88f6-d0c5-eed3-cbcf891efa21
> null

0:0 - Oh no - Astarion, you're burning up. Take cover, quickly!
uid: d938b4cd-4049-3019-fb08-db65546537d3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - She's wandered off... Perhaps she just needs some time alone.
uid: d9d0129f-1f44-4a40-d001-26645455dab1
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

null
uid: dc07d3e1-1097-0147-34cf-ff0ef8595aa5
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - *But it seems your Father has other ideas.*
uid: dcd291a0-c815-f85b-7131-0e95c376607e
> null
> null

0:0 - *Your destiny is set. Your very blood shall clot with the Urge, and that hungry desire will consume you.*
uid: de1588dc-9ab4-975d-e3de-f2d147ac1f59
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalDisappointed - DU failed through an edge case the Bhaal temple quest, without accepting or resisting Bhaal
> null

0:0 - You go ahead. I want to do some good in the world.
uid: e01b05ef-d54c-c23b-99e9-7c75771770d9
> null
> If you change your mind... you know where to find me.

0:0 - *This is it. With the mind flayer's parasite dead, your time in the sun is over.*
uid: e06ca5ac-ee12-49c7-117a-0058c9ef5407
Cinematic: Astarion's hand smokes more
> null

null
uid: e0e74c8b-80ce-8d91-6601-3bd8aac0e408
> *You've butchered so many before - each death a gift to your Father. But this one, you will take from him. This one is just for you.*
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

0:0 - *It's not as if you're doing anything wrong. Just following nature's plan.*
uid: e47ae98a-a1aa-7229-1036-5125ded6c735
=== END NODE ===

null
uid: e5d5dacb-8ae4-0cc2-d7c8-7bf4a772e4cf
> *This is the end of the line - the threshold where the others cannot follow. And you have no choice but to walk it - alone.*

0:0 - If you change your mind... you know where to find me.
uid: e666854a-d161-5b03-152c-8c56e6d32c97
Node context: telepathic between Emperor and player
=== END NODE ===

0:0 - What do you think you're doing?
uid: e733bf66-20c5-1bb2-17ff-da9df4de8e18
Node context: [Arrogant Astarion] alarmed that player mind flayer is killing themselves
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - *You can make it 'til dawn. If you gather every bit of strength you have, you can survive the night. One last night to say goodbye. One last night to live.*
uid: e8ebf808-dc6a-d7a8-e217-75fffa514bdc
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - You know, this partnership doesn't have to end here... you and I could do wonderful things...
uid: e97cb3e6-48ac-537a-3d6c-8852528c2a6d
Node context: telepathic between Emperor and player
> We could rebuild the Knights of the Shield and run it together. What do you say?

0:0 - Hold on - we're a body short. Where's Karlach?
uid: e9d24761-f655-44cc-be08-8fb79c03103e
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: eb929838-13ad-1437-ddbc-75c8dc652ba8
> Oh no - Astarion, you're burning up. Take cover, quickly!

null
uid: ef5524ed-948d-c3d2-7a24-939d81b6b8a5
> *Blood. Blood. Blood. Blood. Blood.*

null
uid: f34ae4d1-3e69-c021-3e79-62bb9a842161
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: f3ffbb50-f8db-7616-392f-b8c759add0ab
> Astarion. The light will burn you to a crisp if you don't get to shelter.

null
uid: f400f276-3b17-5189-3c2b-2ece4c6eae02
=== END NODE ===

null
uid: f806a6ca-63fd-4646-75ec-55b6c533c676
> *You flee, stumbling through blinding light, your skin intolerably hot.*

0:0 - She must be at camp. I think she was getting a little too hot under the collar.
uid: fe636316-8a7a-f329-056e-0ca74b4f567a
Node context: [Arrogant Astarion] Comment on Karlach's overheating engine that's threatening to kill her
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - Astarion - the sun is burning you. To shelter, quick!
uid: fe714922-8512-ba47-bd29-0759d57d3732
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_CombatOver_Nested_EmperorSolo.lsj
Synopsis:


0:0 - No doubt the Old Mage will have much to say about your adventures, and you will have much to tell him.
uid: 02063b64-3b27-ab8d-966d-b10890e5ef24
> I wish you well in this.

0:0 - *What happens next will be by your design, and yours alone.*
uid: 0237ff3a-5d3c-e0f7-b3e7-268ccf6fb2d8
> We should stay in the city. Help to rebuild it. We should stay in the city. Help to rebuild it.
> Let's get out of this godsforsaken city. How about the Underdark? Let's get out of this godsforsaken city. I hear Amn is lovely this time of year.
> I think it's time we part ways. I think it's time we part ways.

0:0 - I'm not ready. It isn't fair.
uid: 03547055-e3d6-14fd-bb25-97106f587eb4
> No it isn't.

0:0 - I must seek Elminster's counsel - I must find a way to stabilise the orb for good.
uid: 061dce6e-184a-b856-d7bf-04fbcf37b729
> No doubt the Old Mage will have much to say about your adventures, and you will have much to tell him.

null
uid: 0d5dc789-3da3-743e-9614-f91001a52087
=== END NODE ===

0:0 - No it isn't.
uid: 10f6cf1b-a3ce-f6d7-80e5-68442518308a
> *One last look to remember. One last look to say goodbye.*

0:0 - *Whatever time is left is yours and yours alone.*
uid: 155444a5-f1d7-9159-dd22-f0c73c1cbf45
> It's time I return to my books - they've been piling up, unread for too long.
> I must seek Elminster's counsel - I must find a way to stabilise the orb for good.
> There are so many worlds I'm yet to see, and not much time to see them. I feel my next adventure calling.
> Our achievements must not be lost to posterity. I shall write this tale that all may learn from it.

0:0 - Perhaps Mystra will even see fit to forgive you for making such a choice, and cure you of the orb.
uid: 18978d67-b14e-6d6b-eeb3-94858942ff51
> null

0:0 - If you do intend to stay in the city, the Undercellar may offer a suitable refuge while you learn how to hide in plain sight, as I once did.
uid: 1a71ff99-01fd-3a1f-fc4b-2c299515e42d
> null

null
uid: 1b7af25d-e5f8-3649-9564-80bc93504f69
Jump to another node

0:0 - We should stay in the city. Help to rebuild it.
1:0 - We should stay in the city. Help to rebuild it.
uid: 1d5abfb2-f244-78b6-dd34-39a4591935ce
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> You can, if you wish.

0:0 - For what it's worth, I think you are much improved now.
uid: 1d9ecf10-7852-492c-284c-1976ab2e46d0
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 1df38368-6713-5513-7237-95aaf617749e
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
> null

0:0 - Me too.
uid: 1f994f85-02fa-b463-cf84-73cefc0ab2ac
> *One last look to remember. One last look to say goodbye.*

0:0 - I will reforge the Crown and become a god.
1:0 - I will reforge the Crown and become a god.
uid: 1fd70f28-4113-3fa9-016f-6d1a2676c1a1
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I must confess, I admire your ambition almost as much as I fear its consequences.

null
uid: 2055ec55-e571-d8ef-b907-77fcb3ac9a8b
> You have become... important to me.

0:0 - You have my word.
uid: 21c6e2ee-d925-cb0d-ce3f-663d2c38a9dc
> *One last look to remember. One last look to say goodbye.*

null
uid: 22d64247-38c0-7dd3-5016-5c9f91fe76ec
Jump to another node

0:0 - I never trusted you - you were just my best chance of survival.
uid: 266c4bf6-0d5b-cad0-edb6-2f4e394044b4
> I see.

0:0 - I wish you well, Gale of Waterdeep, for the fate of our world will depend on their failure to find you, or your success in defeating them when they do.
uid: 2749736f-3344-9bb1-1421-61c3d06c0f7a
> null

null
uid: 2aebf34e-8d86-7f11-f0a2-31c82f74b4c5
Jump to another node

null
uid: 2d0f4497-fbe5-ae07-7129-09b30feb81f4
Jump to another node

0:0 - I will do what I have always done. I will survive.
uid: 2e4f79f8-d875-8313-3889-5d79c08c9d42
> This is my city. It needs authority.

0:0 - I will deliver the Crown to Mystra, to ensure that none may access such power again.
1:0 - I will deliver the Crown to Mystra, to ensure that none may access such power again.
uid: 30659b45-7d66-d387-67fc-684176d5b02a
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> A wise decision, and a humble one.

0:0 - But I would not recommend it. The city does not welcome the likes of us, at least not on its surface.
uid: 3337aea6-194e-761d-8579-55e7266586bf
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> What will you do? What will you do?
> Then this is where we part ways? Then this is where we part ways?
> I'll miss you. I'll miss you, mind flayer.

null
uid: 34e4d5c2-7e58-c292-7080-b12a5ddd2288
Jump to another node

null
uid: 38fe7237-449c-489e-4d86-e917a8bebed9
> The githyanki are leaving.

0:0 - The expansion of one's mind with the intellect of others' is never a bad idea.
uid: 3974d294-decf-742e-2a82-52d336bd9f93
> I wish you well in this.

0:0 - Embrace your evolution. You are more than you've ever been. All that has changed in you has changed for the better.
uid: 3a4a46df-b502-cb4a-9f58-225ec207b40e
> If you do intend to stay in the city, the Undercellar may offer a suitable refuge while you learn how to hide in plain sight, as I once did.

0:0 - You can, if you wish.
uid: 3b577e9e-3b97-3400-3f56-59cd3e4b1923
> But I would not recommend it. The city does not welcome the likes of us, at least not on its surface.
> null

0:0 - You have become... important to me.
uid: 3c8375f7-b08f-50c5-4409-2ea5d0723efe
> And should our paths ever cross again, I will be glad to see you.

0:0 - But I will not be joining you. The city has no love for the likes of me.
uid: 3e797565-22ff-0270-4889-b7b15747b10b
> null

0:0 - Very well. Then I bid you farewell. And... good luck.
uid: 40cb343e-db74-65a0-e0d8-6eee81ac2ccc
> May your path ahead lead you to the allies you desire.

0:0 - Then for your sake I hope she shows you mercy. Or that you do to her.
uid: 413e00ed-93d3-991e-a58a-a1ed345aadbe
> null

null
uid: 4254f2f8-04d9-9ba4-d2a4-5ad67f74a164
> But I will not be joining you. The city has no love for the likes of me.

0:0 - You did well.
uid: 42cb1022-c660-cf48-c1c6-a5481d7d83c5
> null
> You trusted me.

null
uid: 45407b88-fe4d-dbfc-74c3-a63dcb32aa16
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Return to the city. My home.
> I'm not sure. This is all very new.
> First? A very long nap.

0:0 - It's time I return to my books - they've been piling up, unread for too long.
uid: 45c3fde8-9f6b-650e-3b75-38226c0e68fe
> The expansion of one's mind with the intellect of others' is never a bad idea.

0:0 - I'm sorry.
uid: 47b55f5d-091d-8380-2c51-847aae671ca6
> Me too.
> I'm not ready. It isn't fair.
> Live a good life, will you? Make it worthwhile.

0:0 - They're lost to the Chionthar, with the Crown. Neither you nor anyone else will ever wield them again.
uid: 49cbda87-f816-a4e3-7010-b9bd8a04706d
> So what will you do now, Gale of Waterdeep?

null
uid: 4a0a9531-e33a-5f7f-66a3-90013a24d8d0
> null

0:0 - Our achievements must not be lost to posterity. I shall write this tale that all may learn from it.
uid: 4a1a3758-a1d2-93c8-7af5-b7d97835a0e0
> I trust you will enjoy the process, for few will believe the stories you have to tell.

0:0 - May your path ahead lead you to the allies you desire.
uid: 4a8bf8c3-cdd9-b828-c4c1-e8c7f73dbfef
=== END NODE ===

0:0 - I see.
uid: 5262f78d-edda-e55e-88bf-c18acf6289cc
> It's a shame - with an attitude like that, you would have made a wonderful illithid.

0:0 - Let's get out of this godsforsaken city. How about the Underdark?
1:0 - Let's get out of this godsforsaken city. I hear Amn is lovely this time of year.
uid: 5437d6e0-38b7-a5ec-ebc9-4f21103504a5
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Not a bad idea - it will certainly be safer than staying in the city.

0:0 - A word of advice - keep the stones close to you. For as we have seen, even a Netherbrain can be dominated.
uid: 58ef36ad-66af-f774-738a-8b39efdfe8cd
> Never mind a fledgling god.

0:0 - You've earned a triumphant homecoming. Though you may find your instincts are somewhat changed - and people will treat you... unkindly.
uid: 59218e8f-7d77-0a1d-e4ca-3a33c9e12285
> If you do intend to stay in the city, the Undercellar may offer a suitable refuge while you learn how to hide in plain sight, as I once did.

0:0 - I'll leave the Crown where it is. So long as it's separated from the stones, no one will ever wield its power again.
1:0 - I'll leave the Crown where it is. So long as it's separated from the stones, no one will ever wield its power again.
uid: 5a4342c4-6007-6b3f-cf46-ee6d5eebc817
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> Then keep the stones close. There will be those who seek to take them from you. To stake their claim on power, even though you do not.

0:0 - I wish you well in this.
uid: 5b4627f2-1a36-446e-8bfe-33c29ac35c79
> null

null
uid: 631075c0-5312-b747-063c-78cd9cd93bb6
Jump to another node

0:0 - But I will not be joining you.
uid: 6589786f-cddf-61b9-92d3-6609153c3ae7
> null

0:0 - You trusted me.
uid: 66745c68-5902-21f7-ab6e-e3fe4deb03e0
> I never trusted you - you were just my best chance of survival.
> I did. Completely.
> I'm still angry that you manipulated me.

0:0 - I saved the world. The sacrifice was worth it.
1:0 - I saved the world. The sacrifice was worth it.
uid: 68783fda-48ee-2caf-6e82-b4e8149d06c2
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> I'm glad you think so.

0:0 - Then this is where we part ways?
1:0 - Then this is where we part ways?
uid: 68880f9e-ae63-4212-3f87-eac428e1ebfc
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null
> Strange, isn't it? To have travelled this far, inseparable from one another, only to cut the cord at the final step.

null
uid: 6b1ee538-795a-0fd6-a6f4-ff3c7a4c86ff
Jump to another node

0:0 - I may not be able to read your thoughts anymore, but I'm certain I know them -
uid: 6d581a8d-dbdd-894c-c615-0f7ef4d8a18d
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> The Netherstones, you have them.
> You're wondering what became of the Netherstones.

null
uid: 6db88ea0-a781-8191-c37d-a9a8db0d9c61
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - *But the orb is not your only concern.*
uid: 6de9aeb0-8e64-8ea5-b7ea-fd7446d1f014
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - I must confess, I admire your ambition almost as much as I fear its consequences.
uid: 6e621e24-7027-bd8d-7b6e-e20e3727eea6
> A word of advice - keep the stones close to you. For as we have seen, even a Netherbrain can be dominated.

null
uid: 6e978bdf-71c2-75c5-0af3-06cac81fae1d
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - So what will you do now, Gale of Waterdeep?
uid: 73b4322c-6205-e4e3-2e8c-cc0cc1ebb487
> *The orb pulses within you still - Elminster's magic is all that keeps it contained. As long as the magic remains, so do you.*

0:0 - I feel more powerful than ever.
uid: 7761c3c1-e5c1-d634-27d2-0cf4032bc192
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Never mind a fledgling god.
uid: 78a4397f-21d7-f2d9-cb73-e4e2e6e80c3f
> null

0:0 - But it matters not. We succeeded.
uid: 7a5b73fa-2c31-2dbc-886d-7453039f31fb
> null

0:0 - I really thought at this point that you might have let go of that...
uid: 7bcf2e61-493f-1633-29b5-14a677a2e67b
> But it matters not. We succeeded.

null
uid: 7c5bb5e6-69bf-e5b8-7e5e-74d1a5615294
Jump to another node

0:0 - You made your own choices. I merely nudged you in the direction that would result in our greatest chance of success.
uid: 7ca9eedd-2b87-9fdb-e1cb-38f15ca58809
> For what it's worth, I think you are much improved now.

0:0 - The githyanki are leaving.
uid: 7cc837ae-19f0-bf27-4617-929bffbce8ce
> I can hear your thoughts.
> I may not be able to read your thoughts anymore, but I'm certain I know them -
> What will you do? Now that you have a life of your own to live? What will you do now?

0:0 - First? A very long nap.
uid: 7f963876-8233-b104-cd9c-eb86f69177a7
> Well-deserved. You will find your dreams much changed, full of colours and shapes you do not yet recognise. But you will know them, in time.

null
uid: 813c7865-4bdd-88d0-06dc-3222cb91438f
Jump to another node

0:0 - I'll miss you, you know.
uid: 83abff95-308c-1c75-00c6-c97f717f8f9a
> You have become... important to me.

0:0 - Not a bad idea - it will certainly be safer than staying in the city.
uid: 84ff400d-ec5a-7fcc-6fa1-3049c5bb7265
> But I will not be joining you.

0:0 - I'll miss you, too.
uid: 88d39423-f15c-1b1a-dab9-cda5c4928a50
> null

0:0 - *Your prince has been sacrificed, and you have been abandoned by your queen.*
uid: 8a473777-b3e4-e096-df21-c4efc37da832
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *The threat of the Grand Design is over, but your people will never accept you back into their embrace.*

0:0 - I can hear your thoughts.
uid: 92caa5ab-2fd9-3c9c-4176-06113543c839
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> The Netherstones, you have them.
> You're wondering what became of the Netherstones.

null
uid: 9e546cdd-8395-b8e4-f8d8-4cf62e3f4c6c
> null

null
uid: a97bf17d-c791-0131-8132-624709c8abbf
Jump to another node

0:0 - Strange, isn't it? To have travelled this far, inseparable from one another, only to cut the cord at the final step.
uid: a9f388cf-2066-6e41-bf91-3a2cf7831380
> I'll miss you, you know.

0:0 - *One last look to remember. One last look to say goodbye.*
uid: acd934af-e2cd-16c2-b091-9f22d771c056
> *One last threshold to cross.*

0:0 - I will deliver the Crown to Mystra - it will be safer in her hands than in the hands of mortals.
1:0 - I will deliver the Crown to Mystra - it will be safer in her hands than in the hands of mortals.
uid: ae4f5cab-ebe1-96a6-16d5-067368241aae
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
> A wise decision, and a humble one.

0:0 - We wouldn't have succeeded without your guidance.
1:0 - We wouldn't have succeeded without your guidance.
uid: b20cc208-170f-bdf5-8d5a-6183d56077a8
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> You made your own choices. I merely nudged you in the direction that would result in our greatest chance of success.

null
uid: b9a3ad5c-c1a2-e216-8a1a-bbd100bb273e
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> I feel more powerful than ever.
> I saved the world. The sacrifice was worth it. I saved the world. The sacrifice was worth it.
> We wouldn't have succeeded without your guidance. We wouldn't have succeeded without your guidance.
> I did what I had to do. I did what I had to do.

0:0 - I'm still angry that you manipulated me.
uid: bab6a7cb-e832-e9c2-c5ef-1bb1155e9637
> I really thought at this point that you might have let go of that...

null
uid: bbd3bb2e-7ab3-2307-704f-fec97edcaaad
Jump to another node

0:0 - I'm not sure. This is all very new.
uid: bddb46ea-a846-6d0a-1668-9e2d56d241d6
> Embrace your evolution. You are more than you've ever been. All that has changed in you has changed for the better.

0:0 - I was impressed. And - grateful.
uid: bebb8393-2164-6265-2bb4-52c89b6be834
> For what it's worth, I think you are much improved now.

0:0 - *The orb pulses within you still - Elminster's magic is all that keeps it contained. As long as the magic remains, so do you.*
uid: bfa807dd-1b14-3432-aae5-7cd9de7f75fc
> *But the orb is not your only concern.*
> *Whatever time is left is yours and yours alone.*

0:0 - Return to the city. My home.
uid: c089e5e9-9c92-c6fa-5376-d1a81565062c
> You've earned a triumphant homecoming. Though you may find your instincts are somewhat changed - and people will treat you... unkindly.

0:0 - Battle forms comrades of the coldest souls, but it seems that yours is determined to stay frozen.
uid: c11c1dfe-d6c5-70ca-0846-9125ed2b6704
> Very well. Then I bid you farewell. And... good luck.

0:0 - What will you do? Now that you have a life of your own to live?
1:0 - What will you do now?
uid: c29b8b5e-f290-c93c-3751-72c733c0d363
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> *Your prince has been sacrificed, and you have been abandoned by your queen.*
> *Your prince has been sacrificed, and you have failed your queen.*
> null
> Oh. Your heart...
> null
> null

null
uid: c6ade732-e309-d3a0-5e33-b9e356d0e818

0:0 - What will you do?
1:0 - What will you do?
uid: c771c51e-4c6e-185b-c410-e5d6d2f50b5f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I will do what I have always done. I will survive.

0:0 - *Your prince has been sacrificed, and you have failed your queen.*
uid: c845e704-068d-dc6d-efab-d8e652de3f58
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *The threat of the Grand Design is over, but your people will never accept you back into their embrace.*

0:0 - *The threat of the Grand Design is over, but your people will never accept you back into their embrace.*
uid: c9a510b8-a954-71d2-fa6a-e379c708ca39
> *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.* *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*
> *What happens next will be by your design, and yours alone.*

0:0 - Then keep the stones close. There will be those who seek to take them from you. To stake their claim on power, even though you do not.
uid: ca66aebf-05b7-bdbc-81a2-ab9c4c1dce08
> I wish you well, Gale of Waterdeep, for the fate of our world will depend on their failure to find you, or your success in defeating them when they do.

null
uid: ce9fbe03-6cbd-5eef-5c77-ab43ee136b7b
> *The threat of the Grand Design is over, but your people will never accept you back into their embrace.*

0:0 - You hold her opinion above mine still? In spite of all she's done to you?
uid: cefd060a-5416-4ad4-18d1-8585a8128dd8
> Then for your sake I hope she shows you mercy. Or that you do to her.

null
uid: cf3146a9-36d1-6a49-9afd-294564db6c5f
Jump to another node

0:0 - The Netherstones, you have them.
uid: d168606c-f3ef-6b17-f6eb-9794b2854365
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_ReadKarsusNotes - Gale read Karsus' notes.
> No doubt you will use them to summon the Crown. But what then? What will you do when such power is in your grasp?

0:0 - *You are a mind flayer, the very thing you were taught to hate. Whatever self you still possess is quickly ebbing away.*
1:0 - *You are a mind flayer, the very thing you sought to eradicate. Whatever self you still possess is quickly ebbing away.*
uid: d33c2558-fe82-ca03-eeb6-ea4e009d06d8
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - END_CombatOver_Event_LaezelMFSoloEmperor - END_CombatOver_Event_LaezelMFSoloEmperor
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
=== END NODE ===

0:0 - Oh. Your heart...
uid: d3791729-5c90-7ac4-1ad7-95e48ede1f22
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I'm sorry.

0:0 - You're wondering what became of the Netherstones.
uid: d96b1742-7405-2c1a-27dc-c706ec5955b0
> They're lost to the Chionthar, with the Crown. Neither you nor anyone else will ever wield them again.

0:0 - I'm glad you think so.
uid: dcb16d2d-8f80-cd1e-7da7-fa6fedbc64c4
> null

0:0 - That's between me and Mystra.
1:0 - That's between me and Mystra.
uid: e1cfb2e0-5e30-5341-9b3b-146152c00c22
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> You hold her opinion above mine still? In spite of all she's done to you?

0:0 - Live a good life, will you? Make it worthwhile.
uid: e3cc0832-8b6d-331e-0bd1-7dcaf6fe584d
> You have my word.

0:0 - And should our paths ever cross again, I will be glad to see you.
uid: e50cdb86-a9de-55fc-43c6-ee57ceb4faa1
> null
> null

0:0 - No doubt you will use them to summon the Crown. But what then? What will you do when such power is in your grasp?
uid: e6349c7a-462f-9ba3-c8da-72d5e88246a1
> I will reforge the Crown and become a god. I will reforge the Crown and become a god.
> I will deliver the Crown to Mystra, to ensure that none may access such power again. I will deliver the Crown to Mystra, to ensure that none may access such power again.
> I will deliver the Crown to Mystra - it will be safer in her hands than in the hands of mortals. I will deliver the Crown to Mystra - it will be safer in her hands than in the hands of mortals.
> That's between me and Mystra. That's between me and Mystra.
> I'll leave the Crown where it is. So long as it's separated from the stones, no one will ever wield its power again. I'll leave the Crown where it is. So long as it's separated from the stones, no one will ever wield its power again.

0:0 - And that is why we succeeded.
uid: e7725cf9-5f8c-2bcd-358a-ebbf570314bc
> null

0:0 - I did what I had to do.
1:0 - I did what I had to do.
uid: ea125aea-2710-1cdb-68d0-e1c54856f872
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I was impressed. And - grateful.

0:0 - There are so many worlds I'm yet to see, and not much time to see them. I feel my next adventure calling.
uid: eb6cfcd1-03a5-2d00-c35b-74590846c320
> I wish you well in this.

0:0 - This is my city. It needs authority.
uid: ee3586b8-850c-dac3-5808-5972f2fb7a97
> null
> null

null
uid: f1f4ac48-9380-43bd-34f4-4afe7ac1eaec
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_KarsiteWeave - Gale learned from Mystra that the orb inside him is actually the Karsite Weave
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - It's a shame - with an attitude like that, you would have made a wonderful illithid.
uid: f7465c2d-e4c1-c850-5bdd-bb0d5213127d
> null

0:0 - *One last threshold to cross.*
uid: f9040bd0-41fe-0872-1f30-87b9f5c1034c
=== END NODE ===

0:0 - I did. Completely.
uid: f94f7f97-903c-a3e8-dde6-c86d6d100a4b
> And that is why we succeeded.

0:0 - A wise decision, and a humble one.
uid: f9a792ae-8338-2b5d-a79e-8c4de7e7a251
> Perhaps Mystra will even see fit to forgive you for making such a choice, and cure you of the orb.

0:0 - I'll miss you.
1:0 - I'll miss you, mind flayer.
uid: fa89faa8-c7f0-bb30-8cc4-88f2298a740c
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null
> I'll miss you, too.

0:0 - I trust you will enjoy the process, for few will believe the stories you have to tell.
uid: fdd9a221-5538-3e47-dec0-dc2bdfac4fcb
> null

0:0 - I think it's time we part ways.
1:0 - I think it's time we part ways.
uid: fdfc7150-254f-c6bb-889c-bf799f9b1229
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Battle forms comrades of the coldest souls, but it seems that yours is determined to stay frozen.

0:0 - Well-deserved. You will find your dreams much changed, full of colours and shapes you do not yet recognise. But you will know them, in time.
uid: fe343a58-27c0-49cd-58df-82104d0f21b8
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_CombatOver_Nested_GaleExplodedIntro.lsj
Synopsis:


0:0 - He succeeded. The Netherbrain is defeated.
uid: 01553f35-da3f-9b9e-9d02-444e2103af5a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - And the tadpoles have fallen silent, I take it? Good.
uid: 03dd4c12-bfe2-3315-8a81-2b75652b03e5
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - The tadpole - I can't feel it anymore. And here I was worried I'd become some grotesque, deformed beast.
uid: 0c075f62-716e-f1c6-bb98-a5cb57e3fc58
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 0ee0e952-fd61-4b6f-25b3-19d50e587626
Jump to another node

0:0 - ...The parasite. It's withered, dead along with the Netherbrain. I am cleansed! I will never be a filthy ghaik.
uid: 128cdfb7-43cb-8bc6-ca55-89c1b593cc72
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 1598f384-97c4-140a-3c2d-11f79a8437c0
Jump to another node

0:0 - The city must remember him. Not just for his triumph, but for his courage.
uid: 1979ffa8-d2bc-56b6-7769-294e8660429d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Gale was many things - but he was a hero, at the very end. That is how he ought to be remembered.
uid: 1b744d8a-0d95-9ea4-0e26-511d690cef4c
Node context: Mock horror - actually willing to joke now the day has been won
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Boo will raise a statue in Gale's name. It will be the size of a planet to honour the size of Gale's courage.
uid: 1ce5c60c-406d-b7d2-4ab5-133ed66b1766
Node context: Satisfied, taking in the scene of our victory
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - His was a noble sacrifice.
uid: 1d26b48c-fd6d-0114-8ed5-85e1a61d7c22
- 0 Check flag(s) (Tag):
   true - ORPHEUS - Used to tag orpheus for item interactions in endgame.
> I will ensure that all our people know his name - and his sacrifice. What he has done today will start a fire that rages across the Astral Plane. I will ensure that all githyanki know his name - and his sacrifice. What he has done today will start a fire that rages across the Astral Plane.

0:0 - We prevailed, but only thanks to Gale.
uid: 20166c3d-efe8-51a4-1505-a37887441e6b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - May he find the rest he deserves. Such an act will be remembered. And in its memory, he will live on.
uid: 20822e6a-ec84-f700-1aed-c07a6b0cb872
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Even when my time in the Prism stretched out like eternity - when escape seemed impossible - I never lost hope.
uid: 219c4525-682e-d3fe-6f56-bd3a779e5437
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - I will ensure that all our people know his name - and his sacrifice. What he has done today will start a fire that rages across the Astral Plane.
1:0 - I will ensure that all githyanki know his name - and his sacrifice. What he has done today will start a fire that rages across the Astral Plane.
uid: 2be54809-bd4e-1700-2e49-740dd191c777
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> With their lost Prince returned, our people will burn away Vlaakith's corruption. And it is all thanks to Gale - the wizard who destroyed a Netherbrain. With their lost Prince returned, my people will burn away Vlaakith's corruption. And it is all thanks to Gale - the wizard who destroyed a Netherbrain.

0:0 - He sacrificed his life for everyone. He may not have been a warrior, but he fought better than any of us.
uid: 2fc72d0d-9123-7c81-7b88-307e7401bfb3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - And the tadpole is gone at last.
1:0 - And the tadpole's gone. Finally.
uid: 32cb6456-a9fd-b43c-b9e7-386e03567bc4
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 3424d0ee-31eb-f4ff-ba51-eb6d69316efe
Jump to another node

0:0 - Boo will be sad for Gale. He was the best wizard Boo ever knew. The only wizard close to Boo's power.
uid: 372fed8a-407f-a8bc-a5b3-a32b873958c2
Node context: Satisfied, taking in the scene of our victory
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - He did it... he actually did it... he blew up the Netherbrain.
1:0 - He did it... he actually did it... he blew up the Netherbrain.
uid: 3cf08a00-504c-bea9-db23-c7e61a42c46c
Node context: Stunned relief. Karlach starting to flag; she's not feeling great (will die soon, but still on her feet for now).
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - I can't feel the tadpole. By the Triad, I am cleansed - I will never be a mind flayer!
1:0 - I can't feel the tadpole. By the Triad, we're cleansed - we will never be mind flayers!
uid: 435c6bd5-8bce-12e2-e65e-5aa1c1dc6e3a
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Strange... I miss him. More than I thought I would.
uid: 4540d5b6-96bf-28f0-52da-3630f786cfd7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 4630dc08-5238-28c3-a92a-2397b28c30f0
Jump to another node

0:0 - But Gale... I can't believe he's gone.
uid: 4d1bf5ac-e50d-74ba-c52f-eea180a97c8d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 573d99ce-bda2-967c-4bd4-4d08f713b71a
Jump to another node

0:0 - He succeeded. He destroyed the Netherbrain.
uid: 57aa951f-e6e9-ee5c-59e7-dc82baf38ade
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - He recognised he was the least of us, and spent his life to ensure our survival. That showed wisdom.
uid: 5c462409-ae44-a03e-f49d-2e0a8ac0ddc2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 5ffb5ae8-d89b-750c-4dac-4d2bc0575150
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 0 Set flag(s) to (Object):
   true - END_RandomPartyMember_Find - Picks a random party member and flags them.
> He succeeded. He destroyed the Netherbrain.
> He did it, he actually did it... he blew up the brain.
> The wizard did it... he really did it. He blew up the brain.
> Gale... he did it, he really did it. The Netherbrain is defeated.
> He did it... he actually did it... he blew up the Netherbrain. He did it... he actually did it... he blew up the Netherbrain.
> He succeeded. The Netherbrain is defeated.
> That wizard took a risk, and it looks like it paid off. The brain is destroyed.
> Boo wants to reassure you that the boom was not him. It was the sound of Gale blowing up the brain.
> It seems the wizard kept his nerve. He destroyed the brain.

0:0 - That wizard took a risk, and it looks like it paid off. The brain is destroyed.
uid: 6132996e-8170-3467-9eda-21514abcc435
Node context: Exhausted, but appraising the ruined city skyline after we saved the city. She's not being sarcastic - actually impressed.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Gale gave his life for us, for everyone... and now he's gone.
1:0 - Gale gave his life for us, for everyone... and now he's gone.
uid: 6156722d-d77d-37ba-ad1b-a8858e286504
Node context: Karlach starting to flag; she's not feeling great (will die soon, but still on her feet for now).
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - *And it's all thanks to Gale, the wizard who saved Baldur's Gate.*
uid: 645ebf1a-cb15-d80e-a26b-a3dd5e3d6722
> null

null
uid: 693bfe78-0fda-6a4b-f39f-bd73f17b91b2
Cinematic: Big sound of explosion. Reuse any shots of party looking up at burning city that we can. (It's burning from previous attacks by nautiloids and dragons, not from Gale's explosion.)
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null
> *The brain is gone, and with it, the legions of tadpoles that it spawned. There will be no Grand Design, no domination, no enslaving of the land.*

0:0 - Gale... he did it, he really did it. The Netherbrain is defeated.
uid: 6b6367ef-081a-9899-5bce-545f63ccb0ff
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 6d12cd21-4e68-c48e-bee9-2adfb53b0642
- 0 Set flag(s) to (Object):
   true - END_RandomPartyMember_Find - Picks a random party member and flags them.
> ...The parasite. It's withered, dead along with the Netherbrain. I am cleansed! I will never be a filthy ghaik.
> I can't feel the tadpole... they must have all died in the explosion - that means I can't turn into a mind flayer! I can't feel the tadpole... they must have all died in the explosion - that means I can't turn into a mind flayer!
> The tadpole - I can't feel it anymore. And here I was worried I'd become some grotesque, deformed beast.
> The tadpole - I can't feel it anymore. Thanks to that bomb of his, I'm not going to turn into a mind flayer! The tadpole - I can't feel it anymore. Thanks to that bomb of his, we're not going to turn into mind flayers!
> I can't feel the tadpole. By the Triad, I am cleansed - I will never be a mind flayer! I can't feel the tadpole. By the Triad, we're cleansed - we will never be mind flayers!
> The tadpoles must have died with the brain in the explosion. The threat of ceremorphosis is no more.
> And the tadpoles have fallen silent, I take it? Good.
> And the worm squirms no more! Boo need not worry that his seat on my skull will grow suddenly stickier with mind flayer juice.
> And we are cleansed. The tadpoles are still, at last.
> And the tadpole is gone at last. And the tadpole's gone. Finally.

0:0 - And we are cleansed. The tadpoles are still, at last.
uid: 709ac6af-b649-bf59-9bb3-c3ab8535edb9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Of course, it did cost us a wizard. But - well, it was his choice.
uid: 72301181-4eb0-0e4f-35e0-a2c122a89da5
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 816c04b3-c849-18a1-54b7-d9498f9388a2
=== END NODE ===

0:0 - But he'll never be forgotten. His name - his sacrifice - will live forever.
1:0 - But we'll never forget him. And neither will the city he saved.
uid: 8185045d-4a5e-0ae0-133c-7a514640cd2a
Node context: Sadness for Gale's loss but proud of him
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - The tadpoles must have died with the brain in the explosion. The threat of ceremorphosis is no more.
uid: 86354c51-5e1e-920b-2d23-2149ef09d807
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - We have achieved all that I desired. Thanks to Gale, we are free.
uid: 983478d6-1c55-0382-8fcc-108944716248
=== END NODE ===

0:0 - Boo wants to reassure you that the boom was not him. It was the sound of Gale blowing up the brain.
uid: 9a16e9e2-e9e4-73f1-7168-432af8d4a10f
Node context: Reacting to a squeak from Boo. Stage whisper, a little harried - Boo's ruining what is meant to be a moment of reflection as you and the party stand and stare at the ruined - but saved! - skyline of Baldur's Gate
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - I can't feel the tadpole... they must have all died in the explosion - that means I can't turn into a mind flayer!
1:0 - I can't feel the tadpole... they must have all died in the explosion - that means I can't turn into a mind flayer!
uid: 9f4b1a87-4da7-05f8-a6e3-32022f7b88d7
Node context: Realisation and delight - she's finally free of the parasite.
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - A most noble sacrifice.
uid: a07316c9-a041-2a11-25ae-78e7df93ebc0
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> It seems that your sacrifice was not needed. Nonetheless, I hope you enjoy your newly uncovered potential.
> We have achieved all that I desired. Thanks to Gale, we are free.

0:0 - And the worm squirms no more! Boo need not worry that his seat on my skull will grow suddenly stickier with mind flayer juice.
uid: a38f4ab4-936c-14cf-d30b-9d0ed2f636e6
Node context: Joyous - happily saying he will no longer turn into a mind flayer
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - The wizard did it... he really did it. He blew up the brain.
uid: aaf3efca-b655-4274-7e3a-c7b1a553e6c5
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - The wizard didn't live to see himself cured. He gave his life for everyone else.
uid: b20595f5-26a8-9525-f46e-e489ffba068f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - It seems that your sacrifice was not needed. Nonetheless, I hope you enjoy your newly uncovered potential.
uid: b62bfd5b-1368-6e1b-3a39-6d96d5ec3e80
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> We have achieved all that I desired. Thanks to Gale, we are free.

null
uid: b7b74a42-e929-9a1f-050d-902bc9b29159
- 0 Check flag(s) (Global):
   false - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> Even when my time in the Prism stretched out like eternity - when escape seemed impossible - I never lost hope.
> His was a noble sacrifice.
> A most noble sacrifice.
> null

0:0 - But Gale... he's gone.
uid: b9d4dde7-9488-749f-d93b-08ac713f5b2f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Of course, it did cost us a wizard. Poor Gale.
uid: bdde5706-274f-426c-8385-82882dd518f8
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - But Gale... he's gone.
uid: c43ad9b3-1b46-8ca0-bb00-79653bdb1e07
Node context: Surprised and elated
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - With their lost Prince returned, our people will burn away Vlaakith's corruption. And it is all thanks to Gale - the wizard who destroyed a Netherbrain.
1:0 - With their lost Prince returned, my people will burn away Vlaakith's corruption. And it is all thanks to Gale - the wizard who destroyed a Netherbrain.
uid: c834122e-5c26-c8bf-732c-96690e9e64aa
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

0:0 - He did it, he actually did it... he blew up the brain.
uid: c86cb01f-ac88-cda1-75d8-1fb55b688f96
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: d3fdc89b-0d11-84f4-fd5c-cea0793c5470
- 0 Set flag(s) to (Object):
   true - END_RandomPartyMember_Find - Picks a random party member and flags them.
> But Gale... he's gone.
> But Gale... he's gone.
> Of course, it did cost us a wizard. But - well, it was his choice.
> Of course, it did cost us a wizard. Poor Gale.
> But Gale... I can't believe he's gone.
> Gale gave his life for us, for everyone... and now he's gone. Gale gave his life for us, for everyone... and now he's gone.
> We prevailed, but only thanks to Gale.
> The wizard didn't live to see himself cured. He gave his life for everyone else.
> Boo will be sad for Gale. He was the best wizard Boo ever knew. The only wizard close to Boo's power.
> All it cost was a single wizard.
> All it cost us was our friend. And all it cost was our friend.

0:0 - All that wisdom, lost, forever. All so that we could survive. I owe him my life. We all do.
uid: d69a88ea-b873-e8ee-36cf-8f842c9aba1f
Node context: Surprised and elated
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - The tadpole - I can't feel it anymore. Thanks to that bomb of his, I'm not going to turn into a mind flayer!
1:0 - The tadpole - I can't feel it anymore. Thanks to that bomb of his, we're not going to turn into mind flayers!
uid: d74fa11e-29fc-81b5-4a79-79faf3ea14fe
Node context: [Good(er) Path Astarion]
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - He's a hero. A fucking hero.
1:0 - He's a hero. A fucking hero.
uid: d89271c8-7be2-5a3c-0e3f-1ef12fc8e2c6
Node context: Karlach starting to flag; she's not feeling great (will die soon, but still on her feet for now).
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: da0b2f6a-a53e-73cf-3b71-60bcae342d1c
- 0 Set flag(s) to (Object):
   true - END_RandomPartyMember_Find - Picks a random party member and flags them.
> He sacrificed his life for everyone. He may not have been a warrior, but he fought better than any of us.
> All that wisdom, lost, forever. All so that we could survive. I owe him my life. We all do.
> Strange... I miss him. More than I thought I would.
> The city must remember him. Not just for his triumph, but for his courage.
> He's a hero. A fucking hero. He's a hero. A fucking hero.
> May he find the rest he deserves. Such an act will be remembered. And in its memory, he will live on.
> Gale was many things - but he was a hero, at the very end. That is how he ought to be remembered.
> Boo will raise a statue in Gale's name. It will be the size of a planet to honour the size of Gale's courage.
> He recognised he was the least of us, and spent his life to ensure our survival. That showed wisdom.
> But he'll never be forgotten. His name - his sacrifice - will live forever. But we'll never forget him. And neither will the city he saved.

0:0 - All it cost was a single wizard.
uid: e0a91c86-6953-c699-dec0-55d8e0458b05
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - It seems the wizard kept his nerve. He destroyed the brain.
uid: eaae1083-61df-d277-a066-2736e1bcb063
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - *The brain is gone, and with it, the legions of tadpoles that it spawned. There will be no Grand Design, no domination, no enslaving of the land.*
uid: ecd3f5ed-9a31-5b34-b312-dc62b251ea57
> *And it's all thanks to Gale, the wizard who saved Baldur's Gate.*

0:0 - All it cost us was our friend.
1:0 - And all it cost was our friend.
uid: f5ee7642-fbb6-6994-6ac4-e4a2840f3f46
Node context: Sadness for Gale's loss
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: faec69c7-b543-3f39-ec1a-cc2d730b6424
> Even when my time in the Prism stretched out like eternity - when escape seemed impossible - I never lost hope.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_CombatOver_Nested_GithAreLeaving.lsj
Synopsis:


null
uid: df83ad44-6de9-e9ff-c822-0f51d2753422
Animation: *REUSE* [DRAGONS] CINE_Fly_F, GithChokepoint_Flying, for background dragons., [DRAGON] hero dragon shot of flying through a portal.
Cinematic: [Githyanki and dragons leave] The dragons start to port out back to the Astral Plane.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_CombatOver_Nested_StandardIntro.lsj
Synopsis:


0:0 - Against all odds, we cured ourselves. Free from the parasite. Free from the prospect of ceremorphosis. I can hardly believe it. I will not become an accursed illithid!
1:0 - Against all odds, we cured ourselves. Free from the parasite. Free from the prospect of ceremorphosis. I can hardly believe it. We will not become accursed illithids!
uid: 1c499e09-d22a-5e92-e90e-70dd33d2c115
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - We did it. We actually did it. And the city's still standing.
1:0 - We did it. We actually did it. And the city's still standing.
uid: 1e524b2b-8a8d-6fa8-81bd-ae3ab2ba2bd7
Node context: Stunned relief. Karlach starting to flag; she's not feeling great (will die soon, but still on her feet for now).
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - I should feel relieved, yet my blood still simmers...
uid: 1ee51acd-6117-61ae-b62d-bcfdbddefb76
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 20de480f-42a7-4c4c-141f-6e1474e612bf
> You did good, Karlach.
> You saved everyone.
> I wish I'd made the sacrifice instead of you, Karlach.

0:0 - I did, didn't I?
uid: 2ebf16bf-0064-7b9f-a64f-fafdf1738723
Node context: vocal equivalent of a sad smile
> I saved the fucking world. And I think I might live long enough to tell the tale, too.

null
uid: 31c57f67-b84f-9341-889a-9d6a6d9e1add
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> It's done. The Netherbrain is defeated - along with the Grand Design, praise Mother Gith.
> It's done. The Netherbrain is defeated - along with the Grand Design, Vlaakith be praised.
> Hells. I'm lucky I learned to swim when I did...
> Ugh... should've learned to bloody swim. Can't believe I almost drowned at the last hurdle...
> Ha! Victory! Our enemies are dust at our feet.
> I - I can't feel the tadpole. It's gone - we're free!
> Take a moment, savour our victory. Long may the coastwinds carry our names.
> The loss of a mind is a terrible thing... but this time, I think I'll make an exception.
> We did it. We actually did it. And the city's still standing. We did it. We actually did it. And the city's still standing.
> The final blow has been struck. The battle is surely won.
> Well, this is a bigger mess than any we made in the old days. My congratulations.
> No, Boo - this moment is for savouring. There will be tadpoles to snack on later.
> It is done - the Absolute eradicated, vengeance exacted.

0:0 - Ha! Victory! Our enemies are dust at our feet.
uid: 36691f55-70b4-20b7-3b8b-bdcc0a65aeca
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - The tadpoles must have died with the brain. The threat of ceremorphosis is no more.
uid: 37481616-0a34-9b67-5043-328c011fb7cf
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
=== END NODE ===

0:0 - And I didn't even have to turn into a mind flayer to do it!
1:0 - And we didn't even have to turn into mind flayers to do it!
uid: 37b2821b-6c0a-5105-0802-2cb23f0ad346
Node context: [Good(er) Path Astarion]
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

null
uid: 3e5e4eb3-c6ec-d6e9-a224-347ed03e3565
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> I should feel relieved, yet my blood still simmers...
> We did it. The Netherbrain is dead.
> We're free of that stupid parasite. And I'm free to enjoy all the power Cazador left me.
> And I'm still standing in the sun. This is incredible! Maybe whatever it changed in me was permanent?
> The city will cheer us - but it is the triumph itself, the very smiting of evil, that should lift our hearts.
> It's over. It's truly over.
> We really did it! Fucking hell. It's over.
> Hard to believe we have actually prevailed. But it is true.
> We've won, but at what cost? The mangled rhymes the bards will make of your name - perhaps those are the true evil here.
> Boo did not doubt us for a moment. Not during any of our many failures.
> We are free. No more gods or monsters except those of our own making.

0:0 - *Almost as an afterthought, you notice you lost the powers Mizora gave you. But it doesn't matter anymore. You've never felt so potent.*
uid: 3f817067-dc34-156e-8b4c-6b6f6fcc54ee
Cinematic: Wyll look himself over, feeling the eldrich energies leaving his body.
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 480545a2-3b41-6db8-f5b5-6769d47a06bd
> null

0:0 - Take a moment, savour our victory. Long may the coastwinds carry our names.
uid: 481ac05a-c18b-117e-58da-2e401906bc78
Node context: exhilarated, a little breathless - just killed a netherbrain, saw it sink into the river, and survived - all because you're a fricking hero
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - And I'm still standing in the sun. This is incredible! Maybe whatever it changed in me was permanent?
uid: 4bba90ed-9975-6334-6359-27b160874c3f
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - And the tadpoles have fallen silent, I take it? Good. A mind flayer wouldn't make for much of a heroic statue.
uid: 4d04891e-b09d-2b21-6fe5-829e1239a1cd
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - And the worm squirms no more! Boo need not worry that his seat on my skull will grow suddenly stickier with mind flayer juice.
uid: 51f8b56e-570d-d64c-d90b-9ad49ebdbc8a
Node context: Joyous - happily saying he will no longer turn into a mind flayer
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
=== END NODE ===

0:0 - We did it. The Netherbrain is dead.
uid: 53ba652e-c0cb-1990-1408-2b678b25fd89
Node context: Surprised and elated
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 54a1cc01-e4ba-9d98-798e-1e0a1082b690
Jump to another node

null
uid: 55daf76c-9f33-9c62-3dca-6046476e64b9
Jump to another node

0:0 - It is done - the Absolute eradicated, vengeance exacted.
uid: 57279be8-34d6-b02e-8867-04c0305adc94
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 5ab19c2c-df9b-cb5c-2af4-38aa21d695d4
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
> null

0:0 - We've won, but at what cost? The mangled rhymes the bards will make of your name - perhaps those are the true evil here.
uid: 5b8fadfa-b4a9-5397-c870-cc3a5f3f3438
Node context: Mock horror - actually willing to joke now the day has been won
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - It's done. The Netherbrain is defeated - along with the Grand Design, praise Mother Gith.
uid: 5ec62e7c-0bee-4970-5129-33d695a53fb5
Node context: exhilarated, a little breathless - just killed a netherbrain, saw it sink into the river, swam to shore, and survived - all because you're a fricking hero
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *Almost as an afterthought, you notice you lost the powers Mizora gave you. But it doesn't matter anymore. You've never felt so potent.*
> My powers... they're draining. Just like Mizora said they would. A small price to pay, in the grand scheme of things.

0:0 - We're free of that stupid parasite. And I'm free to enjoy all the power Cazador left me.
uid: 62c8a7de-0529-a7b8-df9d-c408872ad23e
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Don't worry about me. I'm... happy.
uid: 690ad5db-75ab-7cb6-c5cc-58f93b78fac8
Node context: reassuring the player
> I saved the fucking world. And I think I might live long enough to tell the tale, too.

0:0 - It's over. It's truly over.
uid: 6cd7f706-fd57-0385-ef23-3cb1121ec548
Node context: with disbelief and delight
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - It's done. The Netherbrain is defeated - along with the Grand Design, Vlaakith be praised.
uid: 6e7a5891-5439-efee-b2ea-477ee2af4fc5
Node context: exhilarated, a little breathless - just killed a netherbrain, saw it sink into the river, swam to shore, and survived - all because you're a fricking hero
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Ugh... should've learned to bloody swim. Can't believe I almost drowned at the last hurdle...
uid: 7a290a94-ea54-dc90-0dbb-946112d80042
Node context: Spoken with a cough/splutter/weeze after nearly drowning
- 0 Check flag(s) (Global):
   false - NIGHT_Shadowheart_Skinnydipping - Romance night for skinny dipping with Shadowheart
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I - I can't feel the tadpole. It's gone - we're free!
uid: 7d310c8a-abad-3278-fd12-3e2a97519541
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - We are free. No more gods or monsters except those of our own making.
uid: 7e40a382-0ef4-bfc4-b760-9eb2b74143d7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - My mind is clear, its burden lifted. When the Netherbrain died, the tadpoles died with it.
uid: 819baabc-3fbd-c80a-8929-30d75d5689dc
Node context: like waking up from a nightmare to a delightful reality
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - The city will cheer us - but it is the triumph itself, the very smiting of evil, that should lift our hearts.
uid: 81f69940-85f7-ce29-cbe1-4db31a4482d2
Node context: his nobility barely masking his joy at such triumph
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - ...The parasite. It's withered, dead along with the Netherbrain. I am cleansed! I will never be a filthy ghaik.
uid: 851ff14f-b5b9-6239-fcc2-4a8db95f9be9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - *Against all odds, the Netherbrain is defeated. The day, won. The future of Faerûn, secured.*
uid: 8c5aacc6-5751-9366-1fd2-ff2f4c0c9596
Cinematic: Shot of the bay where the brain sank.
> *All it took was becoming a mind flayer.*

0:0 - I did, didn't I?
uid: 9145923c-908f-7887-2ad9-be5f82e9bdf4
Node context: vocal equivalent of a sad smile
> I saved the fucking world. And I think I might live long enough to tell the tale, too.

0:0 - My powers... they're draining. Just like Mizora said they would. A small price to pay, in the grand scheme of things.
uid: 94adaf5f-69f7-883b-d00d-2d818bd52c9c
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllReleasedFromPact - Wyll was released from his pact, Ravengard is doomed to the hells
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - The final blow has been struck. The battle is surely won.
uid: 9b0b3456-47a3-4c33-e4ef-76be31ae0d6e
Node context: exhilarated, a little breathless - just killed a netherbrain, saw it sink into the river, swam to shore, and survived - all because you're a fricking hero
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - And here I was worried I'd become some grotesque, deformed beast.
uid: a0de53f0-0f92-f744-56d5-382def3f49cf
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

null
uid: a307d854-0f66-e1b7-d5da-87845aed52c3
> ...The parasite. It's withered, dead along with the Netherbrain. I am cleansed! I will never be a filthy ghaik.
> I can't feel the tadpole... they must have all died with the brain - that means I can't turn into a mind flayer! I can't feel the tadpole... they must have all died with the brain - that means we can't turn into mind flayers!
> And here I was worried I'd become some grotesque, deformed beast.
> And I didn't even have to turn into a mind flayer to do it! And we didn't even have to turn into mind flayers to do it!
> Against all odds, we cured ourselves. Free from the parasite. Free from the prospect of ceremorphosis. I can hardly believe it. I will not become an accursed illithid! Against all odds, we cured ourselves. Free from the parasite. Free from the prospect of ceremorphosis. I can hardly believe it. We will not become accursed illithids!
> My mind is clear, its burden lifted. When the Netherbrain died, the tadpoles died with it.
> The tadpoles must have died with the brain. The threat of ceremorphosis is no more.
> And the tadpoles have fallen silent, I take it? Good. A mind flayer wouldn't make for much of a heroic statue.
> And the worm squirms no more! Boo need not worry that his seat on my skull will grow suddenly stickier with mind flayer juice.
> And I am cleansed. The tadpole is still, at last. And we are cleansed. The tadpoles are still, at last - they cannot control us, or turn us into abominations.
> null

0:0 - No, Boo - this moment is for savouring. There will be tadpoles to snack on later.
uid: a5f404f7-a30a-eee5-e085-6c6c0b83f3bb
Node context: Reacting to a squeak from Boo. Stage whisper, a little harried - Boo's ruining what is meant to be a moment of reflection as you and the party stand and stare at the ruined - but saved! - skyline of Baldur's Gate
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Hard to believe we have actually prevailed. But it is true.
uid: a704d939-e12c-b7d1-53e2-ee08b776c16e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - And I am cleansed. The tadpole is still, at last.
1:0 - And we are cleansed. The tadpoles are still, at last - they cannot control us, or turn us into abominations.
uid: ae80dc36-ad75-d085-113a-76b4f8e69e92
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
=== END NODE ===

null
uid: bb88ad93-fdcf-c131-1863-69b441dd878f
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null

0:0 - I can't feel the tadpole... they must have all died with the brain - that means I can't turn into a mind flayer!
1:0 - I can't feel the tadpole... they must have all died with the brain - that means we can't turn into mind flayers!
uid: bc7d1c61-818e-f3a8-becd-8f013dd68647
Node context: Realisation and delight - she's finally free of the parasite.
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - You saved everyone.
uid: bc7dbb6b-5e98-d627-3c54-1764ab2e1330
> I did, didn't I?

null
uid: cc600116-3e00-1d4a-8e39-dbdb3b69e38c
Jump to another node

0:0 - The loss of a mind is a terrible thing... but this time, I think I'll make an exception.
uid: d1033753-40c7-5c50-2960-bebcee1b4a66
Node context: exhilarated, a little breathless - just killed a netherbrain, saw it sink into the river, swam to shore, and survived - all because you're a fricking hero
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Hells. I'm lucky I learned to swim when I did...
uid: d328f7f7-a369-9f97-9c0d-e9789aeafb2c
Node context: exhilarated, a little breathless - just killed a netherbrain, saw it sink into the river, swam to shore, and survived - all because you're a fricking hero
- 0 Check flag(s) (Global):
   true - NIGHT_Shadowheart_Skinnydipping - Romance night for skinny dipping with Shadowheart
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I saved the fucking world. And I think I might live long enough to tell the tale, too.
uid: d9754f5e-07e2-798d-a8b3-7b6f4f79f46b
Node context: tired, happy, but fading
=== END NODE ===

null
uid: ddbf9030-8d5f-c01e-36d6-86e529b14e10
=== END NODE ===

null
uid: ddd6ca76-dee1-104a-68f6-6792c709fe91
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
> null

null
uid: dde17651-b3c0-9e06-bb05-3016b66a4e8f
- 0 Check flag(s) (Global):
   false - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null
> null
> null
> null
> null

0:0 - I wish I'd made the sacrifice instead of you, Karlach.
uid: e5a7adf7-4652-4f43-e072-34b5e9ca0253
> Don't worry about me. I'm... happy.

0:0 - *All it took was becoming a mind flayer.*
uid: e5c23aa1-ea1d-8e0d-e9aa-76ff3ba7cc2d
Cinematic: The player looks at front and back of their illithid hand.
=== END NODE ===

null
uid: e8c2af9c-3774-5cf2-c7ba-69d7557da389
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - END_BrainBattle_State_KarlachIsTheOnlyCompanion - Karlach is the only companion for the CombatOver dialogs.
- 1 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

null
uid: eb929c5a-f330-15d4-17d5-affcd279e08c
> *Against all odds, the Netherbrain is defeated. The day, won. The future of Faerûn, secured.*

0:0 - We really did it!
1:0 - Fucking hell. It's over.
uid: ec8e35f0-ea89-1d25-25ee-9c3ab535e253
Node context: Still in high spirits but Karlach starting to flag; she's not feeling great (will die soon, but still on her feet for now).
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Boo did not doubt us for a moment. Not during any of our many failures.
uid: f415f451-2aff-9661-a7ab-dc9a89513b93
Node context: Satisfied, taking in the scene of our victory
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - You did good, Karlach.
uid: f8b0c1d9-7ee8-276b-48bb-11d5815d9858
> I did, didn't I?

0:0 - Well, this is a bigger mess than any we made in the old days. My congratulations.
uid: faae344d-52f5-9461-4bb9-88d4e7045d02
Node context: Exhausted, but appraising the ruined city skyline after we saved the city. She's not being sarcastic - actually impressed.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_CombatOver_Nested_VlaakithLaezel.lsj
Synopsis:


0:0 - *Another pause. Nothing happens.*
uid: 010673a5-de5f-07a4-ad47-d9c5f574434d
> No, no, no! My Queen, I am worthy! Do not throw me into the darkness - I would see your face and know your light!

0:0 - My purpose was ordained before I hatched. Vlaakith is the wind that bears me and the fire that warms me.
uid: 01379d6c-59fd-884e-9b0e-4c1655f58ef2
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelVlaakithPath - Laezel has chosen to ascend to Vlaakith.
> You are an honourable ally. I thought I would carry you. In truth, you oft carried me. I won't forget it.

0:0 - Goodbye, dragon riders. I wish you the best - in your home plane, preferably.
uid: 018eb833-1668-1bd0-caac-d739fda79ff8
Node context: wistful farewell as the githyanki leave this world to go back to their home in the Astral Seas
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> What about you though, Lae'zel? What's your plan?

0:0 - *You quiver in spite of yourself. Lae'zel's shouts to the Astral Plane, seeking an answer. And before long, she has one.*
uid: 024df251-9e45-0b07-4743-6dcb002d8db9
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusDefeated - Orpheus is defeated
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> A red dragon, to carry me to Tu'narath. The queen's covenant is fulfilled!

null
uid: 04b05c28-757c-62b7-64ec-12e2562304a9
Jump to another node

null
uid: 08cd46f0-f999-3d9d-cabc-93621928b3ff
> Lae'zel - no!

0:0 - I suspected you wouldn't be able to part from me. Looks like I was right.
uid: 090a3573-a8d0-b036-801d-4cb59782a664
Node context: betraying some fondness
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Look - the githyanki take flight.
uid: 0df79997-d8bb-cab9-b91b-0acb79ff1785
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> Lae'zel, will you be joining them?

0:0 - *The time has come. You may be an illithid, but you thwarted the Grand Design. Perhaps your Queen may yet ascend you for your deeds alone?*
1:0 - *The time has come. You have thwarted the Grand Design. You can call out to the Astral - and ascend.*
uid: 0f3322cb-ed51-9b78-3a16-fb55cde2eb5f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Trust that your queen will see past your illithid form. Speak the Rite of Ascension. Speak the Rite of Ascension. Vlaakith, ik sa'ith. Vlaakith, tri na'sa'zhi!
> You have found affection and more on this rock. Stay, and pursue a new life. You have found affection and more on this rock. Stay, and pursue a new life.
> You have seen through Vlaakith's lies. Turn your back on your queen. You have seen through Vlaakith's lies. Turn your back on your queen.
> Vlaakith will reject your illithid form. Brace for a future beyond your queen.
> You have made allies and friends. Remain in Faerûn. You have made allies and friends. Remain in Faerûn.

null
uid: 109698fa-89cf-80e7-d0c0-d9321f26e843
> *Vlaakith will call for your head and send the kith'raki. They will chase you to the ends of the many planes.*

0:0 - I suppose I should have foreseen this...
uid: 123539af-afb6-70b0-91b2-691a9c212e57
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

null
uid: 13ffe9b6-6219-dd09-1a9e-26bbb7ab313c
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_LaezelMFSoloEmperor - END_CombatOver_Event_LaezelMFSoloEmperor
> null

0:0 - Dammit all, Lae'zel. How dare you get me punished for your misdeeds?
1:0 - Dammit all, Lae'zel. How dare you get me punished for your misdeeds?
uid: 14310734-038d-a745-7885-a1d5019dfbee
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - *A pocket of psionic energy reaches out from your mind to the Astral Plane. Your plea has been heard.*
uid: 15aa895a-6cd4-277e-d7d6-32318dc1e1ac
> *The red dragon appears, poised to carry you to Tu'narath. The queen's covenant is fulfilled at last.*
> *There is a great pause, as if the entire universe had gone quiet - and you know the truth.*
> null

0:0 - Red dragons, to carry us to Tu'narath. The queen's covenant is fulfilled!
uid: 183ff943-f0af-9acd-bf72-e19ff0c29880
Animation: *REUSE*[DRAGON] SCENE_PLA_GithChokePoint_Landing_01 for dragon landing., [LAEZEL] mounts dragon., [PLAYER] alternate mount for Player joining
Cinematic: |A dragon flies in. Lae'zel and the player mount it.|
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusDefeated - Orpheus is defeated
> null

null
uid: 185b61ad-7da3-0c17-863e-ea484a008362
> A warrior never depends on luck - she depends on skill. And maybe a few good allies to keep her honest.

0:0 - Lae'zel - what are you doing!?
uid: 18ce68a4-3824-ae09-7be4-d49c16c5b995
Node context: Sudden shock as you watch Lae'zel kill herself after the battle rather than become a mind flayer
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

0:0 - Trust that your queen will see past your illithid form. Speak the Rite of Ascension.
1:0 - Speak the Rite of Ascension. Vlaakith, ik sa'ith. Vlaakith, tri na'sa'zhi!
uid: 1a4f6ae9-dac7-d9f2-9478-94a5c22985a8
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> *A pocket of psionic energy reaches out from your mind to the Astral Plane. Your plea has been heard.*

0:0 - Silence, now. I will speak the Rite.
uid: 1cab0892-2258-4ad8-f4fb-b927533d0261
> Vlaakith, ba na'zin. Vlaakith, ik sa'ith. Vlaakith, tri na'sa'zhi!

0:0 - No, stop you fool!
uid: 1d483485-3a0e-df04-76a1-39132c232cb8
Node context: [Arrogant Astarion] Lae'zel failed to ascend, which is all she's ever wanted. She's about to kill herself in front of the party
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

null
uid: 1f11d12c-9415-3f99-83d0-48de0fc7a5a7
> *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*

0:0 - I'm proud of you.
uid: 1f537939-06ab-a562-0356-603d18b3138b
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*

null
uid: 21e6e8b9-01f9-95da-8f9a-49e38ced6d1a
> The queen's decision is made, and our fates are open. Gnash your teeth, shake your head, grunt all you want.

null
uid: 22e67b2a-cbfc-530b-5a66-280c3f73eaf8
Jump to another node

0:0 - Lae'zel - no!
uid: 231fce48-f824-8724-ef25-e221b0b0f5c2
Node context: Sudden shock as you watch Lae'zel kill herself after the battle rather than become a mind flayer
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

0:0 - But Lae'zel is still here. Will you not join them?
uid: 233ea9f0-2b32-7aac-3040-d026650711cf
Node context: addressing player Lae'zel, wondering whether she will leave with her people or not
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
> null

0:0 - Yet it's this vexing, excruciating, phenomenal world that I can't resist.
uid: 2589b485-7fae-c690-7ccc-2d413cb8b39d
> Vlaakith will call for my head. The kith'raki will chase me to every corner of Toril.

0:0 - *There is a great pause, as if the entire universe had gone quiet - and you know the truth.*
uid: 274108c5-fcca-1f37-6579-6e0fb8e3d8f0
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> *You appear as an illithid. The kith'raki will hunt you, gut you, and devour you. You are not Vlaakith's precious, but Vlaakith's prey.*

0:0 - What? Lae'zel, no!
uid: 2e455361-01a3-33fa-e63d-a63de4e6c7c0
Node context: Lae'zel failed to ascend, which is all she's ever wanted, and kills herself in front of the party
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

null
uid: 2e585b68-b962-0577-1a5e-309bc5cf9dcc
Jump to another node

0:0 - Now there's a sight to see. Not that I'll miss them.
1:0 - Now there's a sight to see. Not that I'll miss them... No offence.
uid: 2f56336f-4325-bd40-ed17-fa76beff927a
Node context: [Good(er) Path Astarion] Watching dragons fly off, through a portal back to the Astral plane
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Speaking of githyanki, will you be joining them, Lae'zel?

0:0 - Tsk'va! I -
uid: 2fa6007e-dd92-fa15-2e51-52f0ab6b8aaf
> *Her ice melts away.*

0:0 - Vlaakith will reject your illithid form. Brace for a future beyond your queen.
uid: 309a9cb7-f8f2-96e3-7168-09a9ae0693bf
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> null

null
uid: 3403d300-af3d-1629-4850-409123bd6feb
> null

0:0 - Perhaps, once it's recovered from the Netherbrain's scourge. I could find allies here, at very least.
uid: 38ca63cc-10c7-cf4a-9ff2-bd06b051442b
Node context: Softly, sincerely.
> I have thwarted the ghaik Grand Design. I have honoured my people, I have secured their future. our duty is fulfilled.

0:0 - Lae'zel, no! You are destined for great things, child!
uid: 3a355de4-30e5-4358-b154-ba5a5aa452dd
Node context: Lae'zel failed to ascend, which is all she's ever wanted, and kills herself in front of the party
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

0:0 - Forget ascension. Stay in Faerûn, with me.
1:0 - Forget ascension. Stay in Faerûn, with me.
uid: 3a3a3897-401b-0ed5-cfbd-72e0bd5e4104
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> I saw something more for us, once. But you are ghaik. My path cannot be yours.
> null

0:0 - I've suffered so many bruises, bore so many blows, all to earn Vlaakith's favour.
uid: 3b0f5efe-41a0-300e-355e-6789b3e82aac
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> Yet it's this vexing, excruciating, phenomenal world that I can't resist.

0:0 - The githyanki are leaving us. An unlikely place to find ourselves, fighting on the same side as them.
uid: 3b123059-e7ff-5989-d6d5-e3b9c60d33ba
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> Speaking of githyanki, what will you do now, Lae'zel? Will you join them?

0:0 - *Your fate will be what you make of it. Now, you are your own master.*
uid: 3bbe9291-8b64-c2ba-8629-21c207e2d3e5
> null

0:0 - Bah - you would deny Vlaakith's gift? Very well - while you fumble about on this rock, I will raise a silver sword in my queen's honour!
uid: 3d0311c6-9ebc-6cd2-6e18-d642037b3379
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - I appear as an illithid. Vlaakith has rejected us. We are both named Hshar'lak.
1:0 - I appear as an illithid. Vlaakith has rejected me. I am Hshar'lak.
uid: 3d0f4673-c538-0b9e-6579-006fec480213
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> *A moment passes. Lae'zel's heat turns to ice.*

0:0 - Ascend, Lae'zel. Fulfil your duty to Vlaakith - but I won't follow.
1:0 - Ascend, Lae'zel. Fulfil your duty to Vlaakith.
2:0 - Ascend, Lae'zel. Fulfil your duty to Vlaakith - but I won't follow.
3:0 - Ascend, Lae'zel. Fulfil your duty to Vlaakith.
uid: 402989a7-90c5-fb12-ad9d-4670c95f5d79
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelVlaakithPath - Laezel has chosen to ascend to Vlaakith.
> Bah - you would deny Vlaakith's gift? Very well - while you fumble about on this rock, I will raise a silver sword in my queen's honour!
> null

0:0 - Well that's a pleasant sight. Here's hoping they stay in their own plane.
uid: 4277ed72-5f27-3368-9f1b-6e6092fa0158
Node context: [Arrogant Astarion] Watching dragons fly off, through a portal back to the Astral plane
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Speaking of the Astral Plane - aren't you going to join them, Lae'zel?

null
uid: 43f3f3f4-5e7c-506e-4f32-3200faaa6024
> *But you are now your own master. The world is yours for the taking. A world of countless possibilities.*

0:0 - You have seen through Vlaakith's lies. Turn your back on your queen.
1:0 - You have seen through Vlaakith's lies. Turn your back on your queen.
uid: 45e27965-ccd0-a861-4192-935236cc54c7
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> null

0:0 - *You appear as an illithid. The kith'raki will hunt you, gut you, and devour you. You are not Vlaakith's precious, but Vlaakith's prey.*
uid: 45e3a2c3-4357-972f-74d4-900f13f257ce
Node context: kith-RACK-ee.
> *You are what you were taught to hate. The next choice is yours, and yours alone.*

0:0 - Orpheus lives. Vlaakith has rejected us. We are Hshar'lak.
1:0 - Orpheus lives. Vlaakith has rejected me. I am Hshar'lak.
uid: 48235db4-5d21-72bb-7970-1edcf55a7bbd
Node context: The most crushed she has ever been. Vlaakith has refused her ascension. h-SHAR-lock. (Traitor)
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> *A moment passes. Lae'zel's heat turns to ice.*

0:0 - *In the distant reaches of your mind, Vlaakith calls out her eternal promise. You will know the names of the stars and the will of the cosmos. You will ascend.*
uid: 4be5ed23-5eb2-0623-875e-e89bdc273d70
Animation: *REUSE* [LAEZEL] flies off on dragon.
Cinematic: Lae'zel flies off on the dragon and the scene is over.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
=== END NODE ===

0:0 - *You have thwarted the illithid Grand Design. You have honoured your people, you have secured their future. Your duty is fulfilled.*
uid: 4c070b14-153b-bca4-82d3-e57741f76d31
> *Your fate will be what you make of it. Now, you are your own master.*

null
uid: 4f3a6a5e-9555-420d-d614-df215f8aa434
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

null
uid: 4f51613f-f9c3-5966-45b6-11eddbf149f0
> null

null
uid: 503707c2-1b5e-cc3a-5ccf-45e431899ee7
> null

0:0 - I have thwarted the ghaik Grand Design. I have honoured my people, I have secured their future. our duty is fulfilled.
uid: 50a5f3ef-c62e-9cb3-8ed2-56bc9a9496ad
Node context: Softly, sincerely
> null

0:0 - *A moment passes. Lae'zel's heat turns to ice.*
uid: 5433e638-c3c9-0473-ce0f-5bbb0c6ecaec
> The kith'raki will chase me to each end of the Material Plane. I have no ally but my own blade.

0:0 - The Netherbrain is dead. To slay a ghaik was my sworn duty. I must call out to Tu'narath - my ascension's at hand.
uid: 5436e602-e813-de93-9a06-d31bcea0ad63
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
   false - END_CombatOver_State_PlayerKilledLaezel - Player killed Lae'zel in END_BrainBattle_CombatOver.
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I will join you. We triumphed together - I have earned the right. I will join you. We triumphed together - I have earned the right.
> Ascend, Lae'zel. Fulfil your duty to Vlaakith - but I won't follow. Ascend, Lae'zel. Fulfil your duty to Vlaakith. Ascend, Lae'zel. Fulfil your duty to Vlaakith - but I won't follow. Ascend, Lae'zel. Fulfil your duty to Vlaakith.
> What makes you so sure Vlaakith will welcome you? What makes you so sure Vlaakith will welcome you?
> Forget ascension. Stay here. Make your own way as your own master.
> Forget ascension. Stay here. Make your own way as your own master.
> Forget ascension. Stay in Faerûn, with me. Forget ascension. Stay in Faerûn, with me.
> Forget ascension. Stay here, with the one you care for. Forget ascension. Stay here, with the one you care for.

0:0 - You also have me. That must count for something.
1:0 - You also have me. That must count for something.
uid: 56c56170-6143-837a-d6b2-6129e38caf08
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Tsk'va! I -

0:0 - *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*
uid: 572f6b4b-d55d-d860-de1b-bce84dc31a5b
Cinematic: Lae'zel illithid player guts herself with a dagger as her companions look on in horror. The epilogue will go on without her.
- 0 Set flag(s) to (Object):
   true - END_BrainBattle_Event_Suicide - Player opted to kill themselves at the end.
=== END NODE ===

0:0 - Forget ascension. Stay here, with the one you care for.
1:0 - Forget ascension. Stay here, with the one you care for.
uid: 576eb24e-af4b-c97c-4ce0-332e4136ef8b
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> null

0:0 - No, no, no! My Queen, I am worthy! Do not throw me into the darkness - I would see your face and know your light!
uid: 57fdbd7f-12b8-7629-d50b-aafa9b97e0c9
Node context: The most crushed she has ever been. Vlaakith has refused her ascension.
> Orpheus lives. Vlaakith has rejected us. We are Hshar'lak. Orpheus lives. Vlaakith has rejected me. I am Hshar'lak.
> I appear as an illithid. Vlaakith has rejected us. We are both named Hshar'lak. I appear as an illithid. Vlaakith has rejected me. I am Hshar'lak.

0:0 - What about you though, Lae'zel? What's your plan?
uid: 59d4616d-105a-15f9-6cfa-7b2414880fcc
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
> null

0:0 - Vlaakith, ba na'zin. Vlaakith, ik sa'ith. Vlaakith, tri na'sa'zhi!
uid: 5bb2cf43-24b0-e886-6706-b753b24a91d4
Node context: VLAH-kith bah na-ZIN. VLAH-kith ik sah-ITH. VLAH-kith try na-sa-ZHEE! (Vlaakith, I seek truth. Vlaakith, grant me entry. Vlaakith, ascend me!)
> *You quiver in spite of yourself. Lae'zel's shouts to the Astral Plane, seeking an answer. And before long, she has one.*
> *The air around you is eerily still, as if time itself had been momentarily stopped.*

null
uid: 5bccd5e7-80d3-53e3-9827-08c728f9165e
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - You are ghaik. You have no need of Vlaakith, nor of dragons, nor of Silver Swords. You will thrive, just as you are.
1:0 - You need no one's blessing now. You have destroyed a Netherbrain. You will thrive.
uid: 5c8c6b98-9e74-d6e2-127f-d563e46d7757
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
> null

0:0 - So you have. Now focus your mind, hear my words. I will speak the Rite.
uid: 60171ae7-7f1d-cfe0-4459-fc3dff30313f
> null

null
uid: 619e3b6c-6926-1135-b5d0-c977e5b069d8
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
- 0 Set flag(s) to (Object):
   false - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> *The time has come. You may be an illithid, but you thwarted the Grand Design. Perhaps your Queen may yet ascend you for your deeds alone?* *The time has come. You have thwarted the Grand Design. You can call out to the Astral - and ascend.*
> The Netherbrain is dead. To slay a ghaik was my sworn duty. I must call out to Tu'narath - my ascension's at hand.
> null

0:0 - *But you feel secure in your fate. You know there is something beyond ascension - companionship.*
uid: 6232093f-75ab-cf81-f372-68fb8316e51f
> I suspected you wouldn't be able to part from me. Looks like I was right.

null
uid: 64287c18-c23f-1085-0eca-dafcbd7b149c
> null

0:0 - Come. The dragons will know the way.
uid: 650b0256-e564-34b6-b73e-bddccfb8d7ba
> *You shiver, perhaps out of fear, excitement, elation - or all three.*

0:0 - Our way forward is open, true.
uid: 66483c17-15dd-9b8d-130b-d2b9877e7c5d
Node context: Softly, sincerely
> We have thwarted the ghaik Grand Design. We have honoured our people, we have secured their future. Our duty is fulfilled.

null
uid: 67214b3c-02f9-e319-2ce6-71ee9a68ecdf
Jump to another node

null
uid: 679c435f-e0a2-a792-7510-82d7a3ac17fd
Cinematic: For Staging
> null

0:0 - *Vlaakith will call for your head and send the kith'raki. They will chase you to the ends of the many planes.*
uid: 694ef3cf-c8df-294a-7e19-f846a0a5672d
Node context: kith-TACK-ee
> *But you feel secure in your fate. You know there is something beyond ascension - companionship.*

0:0 - *Her ice melts away.*
uid: 69927c58-8446-678a-7256-646604508a8e
> Gith's spirit help me, but it does. We have thwarted the ghaik Grand Design. We have honoured our people, we have secured their future. Our duty is fulfilled. Gith's spirit help me, but it does. We have thwarted the ghaik Grand Design. I have honoured my people, I have secured their future. My duty is fulfilled.

null
uid: 69c50d0a-3b24-75b6-b36a-9c123ed9c85e
> *You look on as Lae'zel soars to an uncertain fate.*

null
uid: 6f70e7cc-06c9-5954-7754-3a03421c8119
Jump to another node

0:0 - You are an honourable ally. I thought I would carry you. In truth, you oft carried me. I won't forget it.
uid: 7004fc06-5338-504d-d0b9-3ece877b2c5d
> Silence, now. I will speak the Rite.

null
uid: 7076ec1b-23e0-02bb-18cf-0aa5b7ce0e9e
Jump to another node

null
uid: 721de940-6d70-3ca9-cabe-1a332fbc8ab5
> Perhaps, once it's recovered from the Netherbrain's scourge. I could find allies here, at very least.

0:0 - See how the dragons flee you, Boo? Now they know you stand as this plane's protector.
uid: 74009384-0b22-f04c-a553-6871f0b1a207
Node context: Watching githyanki rise and leave the city on their dragons
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> But Lae'zel is still here. Will you not join them?

0:0 - *You look on as Lae'zel soars to an uncertain fate.*
uid: 75276307-1554-a7a7-134b-17eb26039019
Animation: *REUSE* [LAEZEL] flies off on dragon.
Cinematic: |Lae'zel flies off on her dragon|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - The kith'raki will chase me to each end of the Material Plane. I have no ally but my own blade.
uid: 776583c3-2bfc-3571-e966-2a0d40c50891
> You also have me. That must count for something. You also have me. That must count for something.
> You can make a home in Faerûn. The githyanki are not unknown in Baldur's Gate. You can make a home in Faerûn. The githyanki are not unknown in Baldur's Gate.
> Good luck. Sounds like you'll need it. Good luck. Sounds like you'll need it.
> Dammit all, Lae'zel. How dare you get me punished for your misdeeds? Dammit all, Lae'zel. How dare you get me punished for your misdeeds?
> We're all the better for it. Vlaakith is a liar and a slaver. She is not the way forward. We're all the better for it. Vlaakith is a liar and a slaver. She is not the way forward.

null
uid: 78d34198-0e64-d547-0649-18013647a067
> Our way forward is open, true.

null
uid: 7a119714-8360-5e0c-aa35-c76757be8d02
> null

0:0 - Hear me, my queen! Vlaakith, ba na'zin. Vlaakith, ik sa'ith. Vlaakith, tri na'sa'zhi!
uid: 7b062038-a3a7-b7c5-d84e-21e40ae34716
Node context: More urgently this time. VLAH-kith bah na-ZIN. VLAH-kith ik sah-ITH. VLAH-kith try na-sa-ZHEE! (Vlaakith, I seek truth. Vlaakith, grant me entry. Vlaakith, ascend me!)
> *Another pause. Nothing happens.*

null
uid: 7bf8b11f-667b-7744-cf09-abbca21df39c
Cinematic: For Staging
> null

- Roll sucessful -
null
uid: 7fc72a9e-44ee-2032-ba98-e1ca8930d70d
> I've suffered so many bruises, bore so many blows, all to earn Vlaakith's favour.

0:0 - *Vlaakith has rejected you, for Orpheus still lives. The kith'raki will hunt you, gut you, and devour you. You are not Vlaakith's precious, but Vlaakith's prey.*
uid: 803b262d-b9e2-3c62-74fa-0283259e6c9d
Node context: kith-RACK-ee
> *Your fate belongs to you, and you alone. What will you make of it?*

null
uid: 81bca352-4f4b-c025-f284-536fc2b80d39
> *The world is yours for the taking. A world you have made your own.*

0:0 - We have thwarted the Grand Design, and I have slain the traitor prince. My loyalty is beyond question.
uid: 81e3032e-7cc0-bc00-2134-fbc241b9f3ac
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelKilledOrpheus - Lae'zel killed Orpheus in END_BrainBattle_CombatOver
> Silence now. I will speak the Rite of Ascension.

null
uid: 8425983b-84db-2e68-68a7-5ebb0408f838
Jump to another node

null
uid: 846e6901-94e8-8b86-4d2c-474ac1f81387
> *A pocket of psionic energy reaches out from your mind to the Astral Plane. Lae'zel has spoken - and been heard.*

0:0 - I hope I can count you in that number.
uid: 855bf79b-3f41-38a8-b76d-14294fc1a44f
Node context: Softly, sincerely
> null

0:0 - *The world is yours for the taking. A world you have made your own.*
uid: 86a80341-2ded-b926-6713-814742e3a7c5
> null

0:0 - Is this farewell then? I'm glad we didn't end up killing each other - things would have been much duller, I'm sure.
uid: 86f28e5a-5719-17c8-350b-02f53fd219b8
Node context: betraying some fondness.
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *You shiver, perhaps out of fear, excitement, elation - or all three.*

0:0 - *You shiver, perhaps out of fear, excitement, elation - or all three.*
uid: 8b8beca0-d10a-8604-e97e-ff3a193a7170
> *In the distant reaches of your mind, Vlaakith calls out her eternal promise. You will know the names of the stars and the will of the cosmos. You will ascend.*

null
uid: 8c753975-a571-540e-0979-37cf384c33da
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
- 1 Check flag(s) (Object):
   false - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
- 0 Set flag(s) to (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

0:0 - I saw something more for us, once. But you are ghaik. My path cannot be yours.
uid: 8d4dfe06-ae1b-8ee3-5ea3-e65473d82903
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 91f564a3-db15-ac3f-f697-ed65f564bf73
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_NestedSuicideTransition - END_CombatOver_Event_NestedSuicideTransition
> null

0:0 - *The red dragon appears, poised to carry you to Tu'narath. The queen's covenant is fulfilled at last.*
uid: 92271f22-ad49-3316-8c10-9884194140ec
Animation: *REUSE*[DRAGON] SCENE_PLA_GithChokePoint_Landing_01 for dragon landing., [LAEZEL] mounts dragon.
Cinematic: A dragon flies to Lae'zel. She mounts it
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusDefeated - Orpheus is defeated
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelVlaakithPath - Laezel has chosen to ascend to Vlaakith.
> null

null
uid: 92839e7d-ef62-b6be-acba-510eef587fdc
> *But you are now your own master. The world is yours for the taking. A world of countless possibilities.*

0:0 - *In the distant reaches of your mind, Vlaakith calls out her eternal promise. You will know the names of the stars and the will of the cosmos. You will ascend.*
uid: 937b751a-5824-fead-5a6f-33f42d4e22fc
Animation: *REUSE* [LAEZEL] flies off on dragon.
Cinematic: |The player and Lae'zel fly off on the dragon and the scene ends.|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
=== END NODE ===

- Roll failure -
null
uid: 93848009-7a5a-c561-4a33-563e1360f93c
> My purpose was ordained before I hatched. Vlaakith is the wind that bears me and the fire that warms me.

0:0 - Lae'zel, don't - Stop!
uid: 93892f5d-f797-5129-0dd2-419e9fca9845
Node context: [Good(er) Path Astarion] Lae'zel failed to ascend, which is all she's ever wanted, She's about to kill herself in front of the party
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

0:0 - *A pocket of psionic energy reaches out from your mind to the Astral Plane. Lae'zel has spoken - and been heard.*
uid: 94b2b2a3-fc21-4965-8ccf-6c2a15ccffa5
> Red dragons, to carry us to Tu'narath. The queen's covenant is fulfilled!
> *There is a great pause, as if the entire universe had gone quiet - and the connection is severed. Lae'zel has failed Vlaakith; you will not ascend.*

null
uid: 94dad756-1a67-73a9-4611-399bf951d066
Jump to another node

null
uid: 95860d98-a69e-a6c7-7261-c74540933f07
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_NestedLaezelVlaakithAscension - END_CombatOver_Event_NestedLaezelVlaakithAscension
> null

0:0 - So. Lae'zel. Will you be joining them?
uid: 965fd580-9baf-83c0-66a7-4e14cda04b6e
Node context: addressing player Lae'zel, wondering whether she will leave with her people or not
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
- 2 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 3 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Speaking of githyanki, will you be joining them, Lae'zel?
uid: 973ad178-3b3e-f1c6-1fde-77d1b6b88c49
Node context: addressing player Lae'zel, wondering whether she will leave with her people or not
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
> null

0:0 - Forget ascension. Stay here. Make your own way as your own master.
uid: 97a58568-3fa1-4efa-88e4-fbc0f51255f5
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   false - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelVlaakithPath - Laezel has chosen to ascend to Vlaakith.
> null

0:0 - Even though you are ghaik, you have earned the right to survive.
1:0 - Even without your queen's blessing, you have earned the right to survive.
uid: 9dd6d22a-c881-6c90-6d6d-cbbc75f1aa45
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
> I'm proud of you.

0:0 - A warrior never depends on luck - she depends on skill. And maybe a few good allies to keep her honest.
uid: 9f1d94bc-88a0-961d-b925-ebd5351dec7c
Node context: Softly, sincerely
> I hope I can count you in that number.

0:0 - Forget ascension. Stay here. Make your own way as your own master.
uid: a0a0b0aa-3c07-cb17-d492-9d1088b7997d
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
| Roll target speaker: 3 - 0 Check flag(s) (Object):
   false - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null (roll sucessful)
> null (roll failure)

null
uid: a0b4d452-a084-6083-bc39-4040bf42eeb6
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> The githyanki are leaving. It would have been hard to imagine parting ways from them peacefully, once...
> Well that's a pleasant sight. Here's hoping they stay in their own plane.
> Now there's a sight to see. Not that I'll miss them. Now there's a sight to see. Not that I'll miss them... No offence.
> The githyanki are leaving us. An unlikely place to find ourselves, fighting on the same side as them.
> The githyanki are departing in peace. A curious sight in a day already full of them.
> Look - the githyanki take flight.
> A reprieve from the githyanki invasion - for this day, at least.
> See how the dragons flee you, Boo? Now they know you stand as this plane's protector.
> The githyanki leave, at last. I feared they would make this world their own.
> Goodbye, dragon riders. I wish you the best - in your home plane, preferably.
> null

null
uid: a1972095-69df-4b88-a350-7cc2277854a4
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Lae'zel - no!
> No, stop you fool!
> Lae'zel, don't - Stop!
> What? Lae'zel, no!
> Lae'zel, don't!
> null
> Lae'zel - what are you doing!?
> null
> Lae'zel! No - stop!
> I suppose I should have foreseen this...

null
uid: a2bca65a-3745-f87c-9a1c-071e9e6a766a
Jump to another node

null
uid: a41098ba-51c0-faa0-6d6e-f105ed681397
Jump to another node

0:0 - Lae'zel! No - stop!
uid: a52e2925-feb6-a5f8-9611-8d16146d1f0d
Node context: Lae'zel failed to ascend, which is all she's ever wanted, and kills herself in front of the party
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

0:0 - Lae'zel, don't!
uid: a60bf993-98af-b23f-2361-94e1a280116a
Node context: Lae'zel failed to ascend, which is all she's ever wanted, and kills herself in front of the party. Urgent from Gale - sees what she's about to do.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

null
uid: ac16416c-e20b-5a17-91e4-b6ce47c61b19
Jump to another node

null
uid: ae812d13-4b3e-0619-46d2-7c2547717a1d
> The githyanki are leaving. It would have been hard to imagine parting ways from them peacefully, once...
> Well that's a pleasant sight. Here's hoping they stay in their own plane.
> Now there's a sight to see. Not that I'll miss them. Now there's a sight to see. Not that I'll miss them... No offence.
> The githyanki are leaving us. An unlikely place to find ourselves, fighting on the same side as them.
> The githyanki are departing in peace. A curious sight in a day already full of them.
> Look - the githyanki take flight.
> A reprieve from the githyanki invasion - for this day, at least.
> See how the dragons flee you, Boo? Now they know you stand as this plane's protector.
> The githyanki leave, at last. I feared they would make this world their own.
> Goodbye, dragon riders. I wish you the best - in your home plane, preferably.

null
uid: aec4bc57-aaca-866a-3a01-7cc47553383e
=== END NODE ===

0:0 - The githyanki leave, at last. I feared they would make this world their own.
uid: af74fbd3-7ffe-26ea-5ffc-ae97dcdcb8a8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> Will you go with them, Lae'zel? You would surely be heralded as a champion of your kind.

0:0 - Speaking of the Astral Plane - aren't you going to join them, Lae'zel?
uid: afde6881-606e-d360-becb-6ee069623056
Node context: addressing player Lae'zel, wondering whether she will leave with her people or not
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
> null

0:0 - You will not be ghaik. Take your own life.
1:0 - You will not live as your queen's reject. Take your own life.
uid: b040faae-318e-2752-a8ac-90c559f1241a
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: b4f3b9fc-add4-4fdd-f643-87e7c77859c7
Jump to another node

0:0 - The githyanki are leaving. It would have been hard to imagine parting ways from them peacefully, once...
uid: b6211a0c-baa5-0525-dd7a-1a7117f1dd42
Node context: Thoughtful. Reflecting on her much earlier antagonism towards the githyanki
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> So. Lae'zel. Will you be joining them?

0:0 - Lae'zel - no!
uid: b6efc679-4138-1602-a3d4-21accb19ccc2
Node context: Lae'zel failed to ascend, which is all she's ever wanted, and kills herself in front of the party
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

0:0 - A red dragon, to carry me to Tu'narath. The queen's covenant is fulfilled!
uid: b90472d3-3f3b-29ca-444a-05cb22d81539
Animation: *REUSE*[DRAGON] SCENE_PLA_GithChokePoint_Landing_01 for dragon landing., [LAEZEL] mounts dragon.
Cinematic: |A dragons flies in. Lae'zel mounts it.|
> null

null
uid: bb42b14b-1dc3-6332-2cdd-d876b91a2e82
Jump to another node

0:0 - The queen's decision is made, and our fates are open. Gnash your teeth, shake your head, grunt all you want.
uid: bbbd30e3-2fd2-b950-0210-66ca437849b4
Node context: Softly, sincerely
> We have thwarted the ghaik Grand Design. We have honoured our people, we have secured their future. Our duty is fulfilled.

0:0 - You can make a home in Faerûn. The githyanki are not unknown in Baldur's Gate.
1:0 - You can make a home in Faerûn. The githyanki are not unknown in Baldur's Gate.
uid: bd83e0e3-c611-6e05-36eb-b19c2ffd083b
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - *The air around you is eerily still, as if time itself had been momentarily stopped.*
uid: bf9a1e2a-e613-3519-9b49-605a141ef2cb
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
   false - END_GameFinale_State_LaezelVlaakithPath - Laezel has chosen to ascend to Vlaakith.
   false - END_GameFinale_State_PlayerLaezelVlaakith - Player chose to ascend with Laezel
> Hear me, my queen! Vlaakith, ba na'zin. Vlaakith, ik sa'ith. Vlaakith, tri na'sa'zhi!

0:0 - *But you are now your own master. The world is yours for the taking. A world of countless possibilities.*
uid: bfa7d18f-fc1e-afbe-2a5a-4016cb172c1f
> I suspected you wouldn't be able to part from me. Looks like I was right.

0:0 - The githyanki are departing in peace. A curious sight in a day already full of them.
uid: c2933553-9b11-0a2e-c217-bf1d339c3fe9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Speaking of githyanki, what about you Lae'zel? Will you be joining them?

0:0 - Lae'zel, will you be joining them?
uid: c3eee7d5-78a2-823c-95ef-604afde160fb
Node context: addressing player Lae'zel, wondering whether she will leave with her people or not
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
> null

null
uid: c5360ef0-0ccf-bd4f-7592-6f000194f2e0
Cinematic: For Staging
> null

0:0 - What makes you so sure Vlaakith will welcome you?
1:0 - What makes you so sure Vlaakith will welcome you?
uid: c766c397-c5a2-e7df-42c5-c65153968edb
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelVlaakithPath - Laezel has chosen to ascend to Vlaakith.
> We have thwarted the Grand Design, and I have slain the traitor prince. My loyalty is beyond question.
> We have thwarted the Grand Design. My loyalty is beyond question.

null
uid: c86e24f7-0bf2-4f59-7cc3-46bf15f153e4
> null

null
uid: ca3aa4a5-41cf-7c15-59cd-c4f5b97598e9
> null

null
uid: ca66e335-cf78-8036-24a8-aebbdb837590
> Is this farewell then? I'm glad we didn't end up killing each other - things would have been much duller, I'm sure.

0:0 - We're all the better for it. Vlaakith is a liar and a slaver. She is not the way forward.
1:0 - We're all the better for it. Vlaakith is a liar and a slaver. She is not the way forward.
uid: cac423e7-e7a3-cddd-474d-243c0c47db09
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: cc9b2017-780c-4ae9-0c04-bfa505d6b752
Jump to another node

null
uid: cfdbff85-0f98-7746-cdcc-b931e3fd9a68
Jump to another node

null
uid: d341418f-5e3f-8b60-f627-eaaf875e1fe0
Jump to another node

0:0 - You have found affection and more on this rock. Stay, and pursue a new life.
1:0 - You have found affection and more on this rock. Stay, and pursue a new life.
uid: d5f6df71-9fd4-51da-58d1-96fcbcb44b0d
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> null

0:0 - We have thwarted the Grand Design. My loyalty is beyond question.
uid: d66b46c7-850b-20bf-4437-01d4498e31e4
> Silence now. I will speak the Rite of Ascension.

0:0 - *You are what you were taught to hate. The next choice is yours, and yours alone.*
uid: d66f7e90-3baf-0b1b-08ce-c25e919b5095
> Even though you are ghaik, you have earned the right to survive. Even without your queen's blessing, you have earned the right to survive.
> You will not be ghaik. Take your own life. You will not live as your queen's reject. Take your own life.
> You are ghaik. You have no need of Vlaakith, nor of dragons, nor of Silver Swords. You will thrive, just as you are. You need no one's blessing now. You have destroyed a Netherbrain. You will thrive.

null
uid: d6b5011e-0e3a-6c42-16ba-4e3219c645c9
> null

0:0 - Lae'zel, no!
uid: d6f8ce74-b6ac-6fdc-52ac-7f9fee8dc776
Node context: Lae'zel failed to ascend, which is all she's ever wanted, and kills herself in front of the party
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> *The blade feels cool as it pierces your flesh. There is no pain, only the need to sleep... sleep... sleep...*

0:0 - Speaking of githyanki, what about you Lae'zel? Will you be joining them?
uid: d70f3b73-f060-44e4-56b3-e2cef6ec3fec
Node context: addressing player Lae'zel, wondering whether she will leave with her people or not
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
> null

0:0 - Gith's spirit help me, but it does. We have thwarted the ghaik Grand Design. We have honoured our people, we have secured their future. Our duty is fulfilled.
1:0 - Gith's spirit help me, but it does. We have thwarted the ghaik Grand Design. I have honoured my people, I have secured their future. My duty is fulfilled.
uid: d7e89eb0-e57c-0029-1133-7ccfd9d9b2ab
Node context: Softly, sincerely
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - I will join you. We triumphed together - I have earned the right.
1:0 - I will join you. We triumphed together - I have earned the right.
uid: d89ef0d0-e343-61ef-9d11-7ab380c5b016
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerLaezelVlaakith - Player chose to ascend with Laezel
> So you have. Now focus your mind, hear my words. I will speak the Rite.

0:0 - You have made allies and friends. Remain in Faerûn.
1:0 - You have made allies and friends. Remain in Faerûn.
uid: db84dbbd-3782-e2e1-1a71-109af1022072
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> null

null
uid: db8c9ef6-6e99-0831-4a00-3312470a64a6
> Lae'zel, no!
> Lae'zel, no! You are destined for great things, child!

0:0 - *Your fate belongs to you, and you alone. What will you make of it?*
uid: defae8ea-babf-d0f1-af29-762b39954681
> null

0:0 - Silence now. I will speak the Rite of Ascension.
uid: e1030b88-475a-75be-faff-3976c2a8d46f
> null

null
uid: e41f2fd7-9afa-b632-ec3e-cb7839b7572d
Jump to another node

null
uid: e42cf2bb-9dad-95ef-9a3a-e21a19908694
> null

0:0 - Vlaakith will call for my head. The kith'raki will chase me to every corner of Toril.
uid: e7350e69-7e62-e0ae-15b7-e136fcf7e5ec
> Let them. Now, I hunt prey on my own terms and spill blood of my choosing. I need not be ascended - for I am born anew.

null
uid: ea732066-bb41-ff1e-3752-b15ad04082e2
> Come. The dragons will know the way.

0:0 - The past is done, and we face the future. Apart, we can survive. Together we can thrive.
uid: eadb7c41-80b7-dafb-4470-340478fccf84
Node context: Softly, sincerely
> null

0:0 - A reprieve from the githyanki invasion - for this day, at least.
uid: ec502558-6e87-7059-e4d3-674eabbfaba0
Node context: Watching githyanki rise and leave the city on their dragons
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> But what about you, Lae'zel, what will you do?

0:0 - Will you go with them, Lae'zel? You would surely be heralded as a champion of your kind.
uid: ee109411-a73f-3383-84c5-79e07982d5c4
Node context: addressing player Lae'zel, wondering whether she will leave with her people or not
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
> null

0:0 - Good luck. Sounds like you'll need it.
1:0 - Good luck. Sounds like you'll need it.
uid: ee55028d-1a86-07af-6205-945aba73d012
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: f0908304-f005-315d-bde2-af931756b558
Cinematic: For Staging
> null

0:0 - Let them. Now, I hunt prey on my own terms and spill blood of my choosing. I need not be ascended - for I am born anew.
uid: f1615088-c8d9-cd53-1d54-c122de943b2b
> null

0:0 - *You shiver, perhaps out of fear, excitement, elation - or all three.*
uid: f2117898-961e-ebbe-de78-57e094ed9221
> *In the distant reaches of your mind, Vlaakith calls out her eternal promise. You will know the names of the stars and the will of the cosmos. You will ascend.*

0:0 - *There is a great pause, as if the entire universe had gone quiet - and the connection is severed. Lae'zel has failed Vlaakith; you will not ascend.*
uid: f252336d-483e-86d2-ff04-ce4b4a8db2ec
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
   false - END_GameFinale_State_LaezelVlaakithPath - Laezel has chosen to ascend to Vlaakith.
   false - END_GameFinale_State_PlayerLaezelVlaakith - Player chose to ascend with Laezel
> null

0:0 - But what about you, Lae'zel, what will you do?
uid: f2fdd89a-661a-1dd6-289d-93fbb8252948
Node context: addressing player Lae'zel, wondering whether she will leave with her people or not
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
> null

null
uid: f4ee8d16-cb95-4127-1be0-c924c27d717e
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerun - Lae'zel finished the game staying in Faerun
> *Vlaakith has rejected you, for Orpheus still lives. The kith'raki will hunt you, gut you, and devour you. You are not Vlaakith's precious, but Vlaakith's prey.*

0:0 - Speaking of githyanki, what will you do now, Lae'zel? Will you join them?
uid: f8098db7-29c6-0d0d-c6f0-cff6e698dcfa
Node context: addressing player Lae'zel, wondering whether she will leave with her people or not
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_LaezelInDialog - END_CombatOver_State_LaezelInDialog
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Local):
   true - e3aa04ac-d8e9-fd11-eaf1-d6350f858543_WhatWillLaezelDo - WhatWillLaezelDo
> null

null
uid: f8b8b2f4-5547-1ec8-9cf7-d6fb670ff328
Jump to another node

null
uid: fac77b56-38a9-475a-fc9a-8fcc044a79e4
Jump to another node

0:0 - We have thwarted the ghaik Grand Design. We have honoured our people, we have secured their future. Our duty is fulfilled.
uid: fe59053f-8fd3-1309-a23d-3487ef395d2b
Node context: Softely, sincerely
> The past is done, and we face the future. Apart, we can survive. Together we can thrive.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\GLO_EmperorPrelude_EndReady.lsj
Synopsis:
The player has the last Netherstone, triggering a dialog with the Emperor to point them towards the Netherbrain. Main pieces of info he communicates here: - The player has met the requirements needed to enter end game - This trip is one-way - Frame the upcoming confrontation with the Netherbrain in Morphic Pool - Where to find the boat

0:0 - *The thrum quickens, rising, cresting on a single feeling, a location.*
uid: 0765b918-675a-13fe-e1d4-55cfe631eeb2
Animation: [Choices][ElderBrain] flickers, idling loop
Cinematic: A flash of the elder brain underwater that flickers, settles, then disappears.
- 0 Check flag(s) (Global):
   true - GLO_EmperorPrelude_State_ReceivedGortashStoneLast - Gortash Stone was the last one collected
> As I expected, the docks under the city must lead to a Morphic Pool - that's where the Chosen imprisoned the brain.
> There it is - the Morphic Pool. The place where the Chosen imprisoned the brain. That is where we must go.
> A Morphic Pool beneath the city itself. So that's where the Chosen imprisoned the brain.

0:0 - You know Baldur's Gate best - how do we find this Morphic Pool?
uid: 07c5ef99-6a8a-d5ae-fb70-c3e68e05d83e
- 0 Check flag(s) (Global):
   false - END_EmperorPreludeCave_State_BeenToCave - The player has been to the Morphic Pool
   true - WYR_DaisyEmperorBalduran_PlayerKnowsBalduranIdentity - Players know that the Emperor is/was Balduran before becoming a mind flayer
> If memory serves, there are smuggling routes beneath the city - they will take you underground.

0:0 - The same way one gets to the bowels of anything - the sewers.
uid: 0d0514ce-282b-475a-8f6f-50148b8b2ba5
> When we reach the Pool, we will find the brain and we will end this - in death, thralldom, or freedom.

0:0 - *The Netherstones pulse with psionic energy - permeating you, pulling you in line with their rhythm.*
uid: 11ccd5b2-e384-bcdd-4737-174f9939a722
Animation: [Choices][Player]The stone sudddenly float out of the player hands and began to float in front of them. Player blinks, stand up and flinch back in surprise because of this.
Cinematic: Netherstone glows in player's hand.
> *The thrum quickens, rising, cresting on a single feeling, a location.*
> *The thrum quickens, rising, cresting on a single feeling, a location.*

0:0 - Once we cross into the elder brain's domain, there will be no turning back.
uid: 29ad2300-7398-4669-60db-7fec3543ffcf
> We will end this - one way or another - in death, thralldom, or freedom.

0:0 - You are right to be cautious. A fight with the most powerful being in all the Realms is not to be entered into ill-prepared.
uid: 30348e71-5368-43df-a402-a6e4bf9d25b9
> Once we cross into the elder brain's domain, there will be no turning back.

0:0 - With the stones in hand and the Chosen dead, we stand as good a chance as we ever will.
uid: 32491de6-c62b-2479-1b79-a3b82adb3ccf
> As to how good a chance that is - I cannot say. But I have hope.

0:0 - You have done very well indeed.
uid: 3eeb481c-9424-3467-f46c-6278ea2820a7
=== END NODE ===

0:0 - There it is. So innocent, but such potential.
uid: 4167aab4-1620-e81e-c125-f7eab2323828
Animation: [Choices][Player] holding netherstone with right hand, idling loop
Cinematic: Shot of netherstone in player's hand.
> You have done very well indeed.

0:0 - Do you think we're ready to face the elder brain?
uid: 4637e813-f08f-bb6e-0894-1ffb54e6564e
> With the stones in hand and the Chosen dead, we stand as good a chance as we ever will.

0:0 - To conceal it, one would imagine.
uid: 50669632-2562-db23-80e5-9657aaa7d67a
> And to maintain the illusion of their own control above ground.

0:0 - Finish your business here before you proceed. The brain will be waiting for us.
uid: 52b3fd65-4a54-2d3c-7f9d-5ef148a3dc72
Animation: [Choices][Emperor] turns around and float back to portal.
Cinematic: The Emperor exits through the portal it came through.
=== END NODE ===

0:0 - But a word of caution - once we cross into the elder brain's domain, there will be no turning back.
uid: 5786523e-46af-c9b7-68d4-5d77af5a9977
> Finish your business here before you proceed. The brain will be waiting for us.

0:0 - I'm not ready.
uid: 5d583bd6-7e44-eac2-dc36-baf6fc784494
> You are right to be cautious. A fight with the most powerful being in all the Realms is not to be entered into ill-prepared.

0:0 - The last stone - I need to see it for myself.
uid: 5d924761-4327-9df3-56b8-655df146753f
Animation: [Choices]*REUSE*[Player] may reuse existing consturction anims[Emperor] float out
Cinematic: Player prises final netherstone from Gortash's corpse. (Focus on player rather than corpse.) Portal opens up, Emperor steps out.
- 0 Check flag(s) (Global):
   true - GLO_EmperorPrelude_State_ReceivedGortashStoneLast - Gortash Stone was the last one collected
> There it is. So innocent, but such potential.

null
uid: 73f25dbd-a95c-83d1-01f9-b157ce7f98b1
Jump to another node

0:0 - You have done very well indeed.
uid: 7a86926d-8d1a-78d7-4fe9-a0258fccb366
> *The Netherstones pulse with psionic energy - permeating you, pulling you in line with their rhythm.*

0:0 - *The Netherstones pulse with psionic energy - permeating you, pulling you in line with their rhythm.*
uid: 8e9b7b60-0bc5-4fe7-45b7-0d4689b24067
Animation: [Choices][Player]The stone sudddenly float out of the player hands and began to float in front of them. Player blinks, stand up and flinch back in surprise because of this.
Cinematic: Netherstone glows in player's hand.
- 0 Check flag(s) (Global):
   true - END_General_State_CurrentlyInMorphicPool - Party is currently in Morphic Pool
   true - GLO_EmperorPrelude_State_ReceivedGortashStoneLast - Gortash Stone was the last one collected
> The last stone - I need to see it for myself.

0:0 - We should go back to the undercity docks.
uid: 9059846e-5e7e-9207-8fc6-130a06aac822
- 0 Check flag(s) (Global):
   true - END_EmperorPreludeCave_State_BeenToCave - The player has been to the Morphic Pool
> null

0:0 - When we reach the Pool, we will find the brain and we will end this - in death, thralldom, or freedom.
uid: 9b53ee2e-43da-f403-83a9-a4f4ec5e768b
> But a word of caution - once we cross into the elder brain's domain, there will be no turning back.

0:0 - As I expected, the docks under the city must lead to a Morphic Pool - that's where the Chosen imprisoned the brain.
uid: a2c0908f-dd73-f1d9-0e32-c8410425b30b
Cinematic: The player pockets the Netherstone/puts it away.
- 0 Check flag(s) (Global):
   true - END_EmperorPreludeCave_State_BeenToCave - The player has been to the Morphic Pool
- 0 Set flag(s) to (Global):
   true - GLO_EmperorPrelude_Knows_BrainLocation - Player knows the exact location of the brain.
> null

null
uid: a87154c7-fe35-c9d2-2a65-3ecc20b8cfb1
Jump to another node

0:0 - The last stone - I need to see it for myself.
uid: c1954a69-9275-ea24-b518-ee910258b066
Animation: [Choices]*REUSE*[Player] may reuse existing consturction anims[Emperor] float out
Cinematic: Player prises final netherstone from Gortash's corpse. (Focus on player rather than corpse.) Portal opens up, Emperor steps out.
> There it is. So innocent, but such potential.

0:0 - We will end this - one way or another - in death, thralldom, or freedom.
uid: c1f44942-b738-a374-ad82-b6000731ad57
> Finish your business here before you proceed. The brain will be waiting for us.

0:0 - So we have the final stone - I need to see it for myself.
uid: c20f79d5-192c-4457-8e67-6a6ad8e37789
Animation: [Choices]*REUSE*[Player] may reuse existing consturction anims[Emperor] float out
Cinematic: Player prises Netherstone from Orin's dagger. (Focus on player, not the dagger.) Portal opens up, Emperor steps out.
> There it is. So innocent, but such potential.

0:0 - There it is. So innocent, but such potential.
uid: c28126a2-0a0a-0bf8-992a-b2b0b64839ef
Animation: [Choices][Player] holding netherstone with right hand, idling loop
Cinematic: Shot of netherstone in player's hand.
> You have done very well indeed.

0:0 - So how do we get to the Morphic Pool?
uid: c8f03487-761b-462a-9c48-5d1c04e1f4fd
- 0 Check flag(s) (Global):
   false - END_EmperorPreludeCave_State_BeenToCave - The player has been to the Morphic Pool
   false - WYR_DaisyEmperorBalduran_PlayerKnowsBalduranIdentity - Players know that the Emperor is/was Balduran before becoming a mind flayer
> The same way one gets to the bowels of anything - the sewers.

0:0 - If memory serves, there are smuggling routes beneath the city - they will take you underground.
uid: c9a988d5-3a27-4ef8-85da-e13e43ca7c9f
> When we reach the Pool, we will find the brain and we will end this - in death, thralldom, or freedom.

0:0 - As to how good a chance that is - I cannot say. But I have hope.
uid: d3f0b1e1-383d-f0b8-f7f0-716f90bfbcdf

0:0 - Why would they put it there?
uid: d4cb4cbf-591b-e726-70dd-78fa8c49eb8b
> To conceal it, one would imagine.

0:0 - A Morphic Pool beneath the city itself. So that's where the Chosen imprisoned the brain.
uid: e8df4e3e-ccb5-da77-1dd4-2918d952ffaf
Cinematic: The player pockets the Netherstone/puts it away.
Node context: excited, a little breathless
- 0 Set flag(s) to (Global):
   true - GLO_EmperorPrelude_Knows_BrainLocation - Player knows the exact location of the brain.
> Why would they put it there?
> Do you think we're ready to face the elder brain?
> We should go back to the undercity docks.
> You know Baldur's Gate best - how do we find this Morphic Pool?
> So how do we get to the Morphic Pool?
> I'm not ready.

0:0 - There it is - the Morphic Pool. The place where the Chosen imprisoned the brain. That is where we must go.
uid: f22998ed-a5e1-e5d9-4941-d0d60da5ebd3
Cinematic: The player pockets the Netherstone/puts it away.
- 0 Check flag(s) (Global):
   true - GLO_BaldursGate_Knows_BrainUnderground - Player knows that the brain is beneath the city.
> null

0:0 - *The thrum quickens, rising, cresting on a single feeling, a location.*
uid: f24bb585-5b92-23a4-e3a1-1dac7262491a
Animation: [Choices]*DUPE*[ElderBrain] flickers, idling loop
Cinematic: A flash of the elder brain underwater that flickers, settles, then disappears.
> There it is - the Morphic Pool. The place where the Chosen imprisoned the brain. That is where we must go.
> A Morphic Pool beneath the city itself. So that's where the Chosen imprisoned the brain.

0:0 - And to maintain the illusion of their own control above ground.
uid: fdfa8ad6-978f-b114-272e-1f62463228bc


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_CombatOver_Nested_WhatNext.lsj
Synopsis:
JLatino: This is where creatures of the night: illithid player, emperor, and Astarion states are dealt with. Could likely start on the docks, would be nice to start them walking back to the warehouse area at Trunk Point to get a staging change into the scene. EXITS: END_BrainBattle_CombatOver_Nested_Conclusion Terminus

null
uid: 001178e7-825c-c616-26e1-53318e9d88f9
> *You could stay, and help. Your considerable strengths would not be unwelcome in such an endeavour...*
> null
> null

0:0 - A quick rest, and then - to work. There's a lot of good a mind flayer could do in this world, and I intend to do it.
uid: 02c4cd00-c039-3e3d-806f-f0664222de82
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Yes! We should see if the Elfsong's still standing. I won't imbibe, but I'll be happy to be away from here, and in your company.
uid: 03101343-9f4a-609b-9ca9-5a6d3ad1279f
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - There are many heroes' graves that will need to be dug. Many eulogies to be written.
uid: 0362c100-1c62-4557-1e01-3758d0a814af
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Let's honour them each and all - but preferably with a drink in hand.


0:0 - *You feel a gentle tingling on your skin - a faint prickle that starts to spread across any exposed flesh.*
uid: 0501ab43-e397-ac0f-7d2f-5d5093baa5fe
Node context: Player Astarion starts to burn in the sun
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Astarion - the sun's already begun to take its toll on you. Truly, I am sorry.
> It looks like basking in the sun is no longer an option for you, Astarion. You'd better find some shade.

> Hells - Astarion. The sun's already begun to scorch you.
> The sun is no longer your friend, then. A freedom you shall sorely miss, I feel.
> You'd best seek shelter, Astarion, and quickly. The world owes you - but the sun feels no such debt.
> Astarion...? Boo says you are beginning to smell like a festival-day feast...
> null
> *Your days in the sun are behind you. The best you can hope for is that you find darkness, and the comfort it once gave you.*

null
uid: 07eb124c-c653-82aa-c707-ba90d4304275
Jump to another node

0:0 - If Baldur's Gate is too foolish to recognise its saviours, so be it. The city will miss your influence, as will I.
uid: 09f9d435-f67b-cd2f-74d3-5c1d53969f2f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Lest we forget - there are still graves to dig, injured to thank, warriors to exalt.
uid: 0a4cb1bf-4614-a560-e067-c2fdcd10af5e
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> They carved our course. Honour them with each and every step you take.

0:0 - *Your days in the sun are behind you. The best you can hope for is that you find darkness, and the comfort it once gave you.*
uid: 0b86043c-15f3-a0f5-275c-68dc13699125
> null

0:0 - Let's get out of this city. The Underdark calls to me...
uid: 0c1814f7-3354-df73-9253-378903b10419
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - And so long as it doesn't please you to munch on my cerebellum, I'll be right behind you.
uid: 0cceea51-88a7-aa13-79e2-49334190b34c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - It seems you've found peace with yourself - I'm glad. Just as long as your intentions remain as pure as they are now.
uid: 0d9104fc-7009-4645-0760-6ffa77e0ff6c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - True, we have served our respective purposes. We're free to go wherever we wish.
uid: 0e3ec8a7-0ee3-3715-f654-5a95a2795302
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 0f5667fa-a54c-7330-0430-9ffd8c721e48
> We honour the fallen. Starting with Gale.
> We raise a glass to Gale. Perhaps the Elfsong still stands?

> I suppose we'd better honour Gale - perhaps there's a library somewhere that has a bar and a room full of virgins.
> I suppose we'd better honour Gale, - perhaps there's a library somewhere that has a bar...
> We honour Gale. A plaque perhaps, or better yet a statue.
> We should honour the wizard's sacrifice. I shall plant a forest in his name.

> We can spare more than a moment for Gale. And more than one drink.
> We will drink for Gale. Boo and I are banned from most of the inns in the city, but you may order for us.
> We should claim whatever's left of the Elfsong as spoils, and drink it dry. We will raise the first glass to our memories of Gale.

null
uid: 0f7b8a66-20a3-c873-f22e-844b96c6f318
Jump to another node

0:0 - *At least you would not be alone... if only you knew where Karlach was.*
uid: 1040a187-bf5f-3619-05a4-57ae51c37c74
Cinematic: Player notices Karlach is gone.
=== END NODE ===

0:0 - As long as it's still you in there, and you haven't completely lost your mind.

uid: 110976d5-2efc-74e1-3fad-b6228521a777
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 13424d01-23c0-0588-9190-712729f6d2b8
Jump to another node

0:0 - I can't pretend to understand your ambitions, or what drives them, but I wish you well.
uid: 16251857-6c87-dbc4-2d03-fde43459b940
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - I won't lie. I'll miss our group. Hells, I'll even miss sleeping rough in the wilderness, to an extent.

uid: 189ba66a-1ef4-9b4f-9c55-8dbf2d70bef7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - They carved our course. Honour them with each and every step you take.
uid: 195e2bcd-af94-3067-644c-98f2c7ffef30
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> null

0:0 - I never thought I'd be sorry to see a mind flayer go, yet here we are. Be safe.
uid: 199aa9db-5188-3968-1267-43a97d5503da
Node context: Bidding farewell (Arc: SH rejected Shar)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I suppose our band wasn't meant to last forever... fate thrust us together, now it pulls us apart again.

uid: 19d7903b-3e04-022f-474b-aeb8e41e56cf
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - We can spare more than a moment for Gale. And more than one drink.
uid: 1b20d561-6f62-3a87-2612-1be746b8b2a6
Node context: Gale exploded himself and the brain to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I wouldn't mind a very well-earned libation, myself.
uid: 1b7061cd-2bda-a04d-cc4a-e825c77bac6f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 1bcd49e1-e6ff-24f1-965a-c3aa380cbd49
> Fine. But do not let your guard down, even for a moment. Any hunter worth their blade seeks an illithid head as a trophy.
> I can't guarantee you a warm welcome in the city, but should you find me, you'll have a seat at my table.
> Then we'll both be carving our own paths. I wish you well in yours.
> And so long as it doesn't please you to munch on my cerebellum, I'll be right behind you.
> Easier said than done, I fear. You may find yourself welcome in some circles... but set upon in far more.
> As you should, you have earned the right.

0:0 - It's far from the fate you deserve for the scale of your sacrifice, but I understand why you feel the need to do it.
uid: 1c21da9c-fecd-8db8-c518-fb217d98cc9a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 1e99130e-3ce1-464e-fa56-2ffa77714801
> A quick rest, and then - to work. There's a lot of good a mind flayer could do in this world, and I intend to do it.
> I'll stay in the city. The world could use a mind flayer with good intentions. And a mind flayer's intellect.
> I'm a mind flayer. I'll do whatever I please.
> I think it's best I find somewhere to go into hiding.
> Let's get out of this city. The Underdark calls to me...
> A celebration sounds perfect.
> I think a celebration is in order.
> We should stay in the city. Help to rebuild it.
> Let's get out of this godsforsaken city. I hear Amn is lovely this time of year.
> I think it's time we part ways. I think it's time we part ways.

0:0 - The Underdark? As much as I appreciate its shadows, I think Lady Shar will have use for me elsewhere...
uid: 1fb19480-3da2-cd3d-56a6-322cd1fc68f5
Node context: Unconvinced. (Arc: SH remained loyal to Shar)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

0:0 - Astarion - the sun's already begun to take its toll on you. Truly, I am sorry.
uid: 206feb89-cc6c-2af5-7f34-1f7479794e34
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - But first, you and I are going to find the most hedonistic establishment in this city, and we are going to have a night that will go down in legend.
uid: 21865121-5c2d-75d5-146e-8e5fdf714571
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> After everything, I think I've earned it.

0:0 - To hide your face from the city you saved. You see now why this hero's business is not all story and song.
uid: 2339b286-56a3-645b-8f78-2b9de7eb19e2
Node context: Grimly sad for us - but she thinks we'll understand her general begrudgery about being called a 'hero' now.
- 0 Check flag(s) (Global):
   true - Jaheira_InParty_HasMetJaheirasFamily - If the player has met Jaheira's Family
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - You'd best seek shelter, Astarion, and quickly. The world owes you - but the sun feels no such debt.
uid: 2413f409-1232-5d9e-28cf-1906257153e2
Node context: Referrring to Astarion beginning to burn in the sun now he gave up his immunity. Gentle, but urgent - he gave up a lot, and it's not fair.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I'll stay in the city. The world could use a mind flayer with good intentions. And a mind flayer's intellect.
uid: 2580f898-4420-c2e2-53cf-b907261068d3
- 0 Check flag(s) (Global):
   false - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerAndEmperorRule - Emperor wants tor ule with the player.
> null

0:0 - Were it any other mind flayer, I would put an end to this right now. But - I suppose you have earned the benefit of the doubt.
uid: 2628386b-e7ac-9d4f-a42a-682354551ce5
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Very well. Perhaps after a drink or five I'll be tempted to inflict some of my singing on you all - as if the city has not suffered enough.
uid: 280f531b-1005-70d1-bebb-9a6bdbd312c9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Then we'll both be carving our own paths. I wish you well in yours.
uid: 28b83e46-eb18-99de-2756-412f488950e0
- 0 Check flag(s) (Global):
   false - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - It looks like basking in the sun is no longer an option for you, Astarion. You'd better find some shade.

uid: 28c29bbb-f1cf-0304-1d46-a9413ea35f46
Node context: Sympathetic (ally can no longer walk in sunlight)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 2b661e29-9584-d6fc-300d-6b48503a84a6
> Amn? A keen idea - I was taught its Cloud Peaks are infested with monsters of all sorts. But first, fresh meat and a hot fire.
> My destiny lies in this city, with Lady Shar's church. They look to me now.
> What's the rush? Surely we're due to be feted as heroes in this place. We'll drink for free if any taverns survived.
> Why stop at Amn? There's a whole world out there - we just have to take it.
> It would be good to travel. It's been so long, kidnappings aside.
> Baldur's Gate burns, and its people tremble. I can't yet turn my back - not while the city's wounds still bleed.
> Truly? I don't know how you could even contemplate taking to the road after the journey we've been on.

> I assume you will not be surprised to learn I long to escape the city. I miss silence, greenery...
> Last time I was there, I was poisoned near to death. Still, a little more restful than this place.

> That city is a sizzling boil of corruption, with fiends 'round every corner. Boo cannot wait!
> Why leave? Baldur's Gate will be desperate for new leadership, and who better than us to lend our assistance.
> I wouldn't mind paying Amn a visit. Never been that far south, myself.

0:0 - Your intellect will be valuable indeed. So long as it remains uncorrupted.
uid: 2cde9f49-7463-4442-490f-8774c261c6c3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - A wise choice, ra'stil, perhaps the wisest you've ever made.
uid: 2fe97818-6bfb-ae81-8021-9f71fe650e5d
Node context: rah-STILL. ally/friend
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I can't believe I'm about to say this, but - part of me will miss you.
uid: 308b5fbb-883c-7893-23df-c0b010ca7b40
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - *You could stay, and help. Your considerable strengths would not be unwelcome in such an endeavour...*
uid: 309ead23-d2ee-32bd-d1d3-6ea5e5c2d1e3
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
   false - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - *Though perhaps no harder than it ever was.*
uid: 30e01eca-e6b0-ae4e-8978-dd6e9cacdc9e
> null
> null
> null
> null
> null

0:0 - As you should, you have earned the right.
uid: 31d98b73-6f91-5d10-4e4c-962b253fc59e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - I suppose that's the last time any of us will see him, and the last time he'll ever see the sun.
uid: 325f373e-4b80-095c-28cf-5c3dd1ba4da7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - The Underdark? All part of nature's creation, of course, but perhaps not its most hospitable corner, after all we've been through...
uid: 33800111-245b-7715-e2a8-7dada59dd162
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - The Underdark? You poor thing. I have a palace, you can sleep on one of a hundred couches until you're on your feet.
uid: 348bad4f-2bea-292e-154d-6037adc27052
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 35237988-cdc9-b033-f193-df3232b08f92
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Then let us hope your intentions remain as they are and do not undergo any further corruption.
> We've certainly benefited from your gifts. It stands to reason that others may do so also.
> How wonderful, but do try not to limit yourself. You've just saved the world, now is not the time to become boring.
> Just remember who your friends are, will you? In case you start to become... well, you know, hungry.
> It seems you've found peace with yourself - I'm glad. Just as long as your intentions remain as pure as they are now.
> Your intellect will be valuable indeed. So long as it remains uncorrupted.
> I can't pretend to understand your ambitions, or what drives them, but I wish you well.
> Were it any other mind flayer, I would put an end to this right now. But - I suppose you have earned the benefit of the doubt.
> Boo thinks you are very wise. He only wishes to remind you that his brain - while vast - would not make much of a meal.
> As long as you have no designs on my mind, I do not much care what your intentions are.

0:0 - Walk safely into the dark. You were truly tentacular.
uid: 3727e181-2c0c-2272-d15f-ec89f49f2c34
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 3794257a-a078-ce8f-43f1-113a9f49a4a9
> null

0:0 - How wonderful, but do try not to limit yourself. You've just saved the world, now is not the time to become boring.
uid: 385031e9-15d1-b2bc-3ec7-cdc010900dae
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 393929e0-9d4d-222f-f826-a4851f458213
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Far from the fate you deserve for the sacrifices you have made, but... I understand.
> A poor reward, considering the sacrifices you made. But I understand. May Lady Shar bless you.
> A poor reward, considering the sacrifices you made. But I understand.
> It's not so bad in the dark. Only about half of the Baldurian sewers are active.

> You are braver than I could ever dream to be. I hope we will meet again, on a cloudy night.
> It's unfair. All you've done for me, for the Sword Coast - only to be forced into the dark. I'll miss you dearly.
> It's far from the fate you deserve for the scale of your sacrifice, but I understand why you feel the need to do it.
> You deserve so much better, but alas... I understand. Do as you must.
> To hide your face from the city you saved. You see now why this hero's business is not all story and song.
> It is an injustice, that those you saved will not see the goodness behind an evil face. But Boo and I - we will visit!
> null

0:0 - I had hoped we would not part so quickly. I have no home, and few friends remaining in this world.
uid: 3da074af-196a-edd4-e06c-7017351b099c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - A poor reward, considering the sacrifices you made. But I understand.
uid: 3fc72df6-986e-505b-5a86-7a82e47f3434
Node context: Arc: SH abandoned Shar
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Astarion...? Boo says you are beginning to smell like a festival-day feast...
uid: 3fd0ada2-8528-b048-5aeb-f54685917bda
Node context: Note of gentle, friendly warning - Astarion is starting to smoke in the sun
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 4037a1f0-b73d-4876-97c6-e0834d357426
> It's true. Whatever benefits one illithid could bring will only be doubled when there are two.

0:0 - You're joking. After everything we've been through, you expect me to do manual labour?
uid: 423d3346-b572-b86c-dab2-2a87b0ed6238
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Amn? A keen idea - I was taught its Cloud Peaks are infested with monsters of all sorts. But first, fresh meat and a hot fire.
uid: 442b89f7-3ab1-d545-5778-7539fa0af6c8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Then this is where we part ways. I have business to attend to here. And a life to rebuild.
> null

null
uid: 45eb9db1-b2f7-8865-aa5c-0fe78eda446e
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null
> As long as it's still you in there, and you haven't completely lost your mind.

> By all means, go and live however you wish. As long as we don't get in each other's way, I'm sure all will be well.
> At this point, you've earned it. Just don't start any grand designs, and I'm sure we'll all stay friends.
> And so long as they remain your wants, and not those of any hivemind - I wish you well.
> Minsc and Boo will be keeping many eyes on you. For friendship, of course - and to be sure you sup only on sinful brains.

0:0 - For a time, at least. Time has taught me not to traffic in farewells - they are rarely so final as you might think.
uid: 4799ed62-c49b-03cf-cc60-c692f7986222
Node context: Shrugging at player suggesting party go their separate ways, knowing smile. (Yes, very on the nose about a returning canon character)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I could scarcely have imagined a mind flayer as an ally or a friend once... but I shall miss you.

uid: 47c1e663-b75e-3c1d-d750-385800157c23
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 49aca646-f1dc-ecec-65c5-2c3d89f2c16e
Jump to another node

0:0 - There are fallen to honour, as well. So many that we may never learn all of their names - but that is no reason not to try.
uid: 4a2dd26d-d5b0-f15e-6f71-49aa95da1655
Node context: Quiet grief and resolve
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 4b7b282d-5684-357b-4f18-69df2e403fbf
> Now, without wishing to cause undue alarm, might I suggest we find some shade? I think the sun is reneging on that truce of yours.
> You are beginning to blister, spawn. Best scurry back to the shadows.
> You're burning up, soldier. Take cover!

0:0 - I never thought I'd be sorry to see a mind flayer go, yet here we are. Lady Shar be with you.
uid: 4c0bde36-9491-ad3a-f55f-6974f38ff309
Node context: Bidding farewell (Arc: SH is loyal to Shar)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

0:0 - I honestly don't mind what we do, once we get - ow!
uid: 4f185d36-5590-7db3-3f08-453f7787a1a1
Cinematic: Flinches, as if a bug bit him on the hand. The sun is starting to burn him, although Astarion doesn't realise yet
Node context: [Good(er) Path Astarion] Full line: "once we get off this beach"
> What the - oh gods. Oh no.

0:0 - We will drink for Gale. Boo and I are banned from most of the inns in the city, but you may order for us.
uid: 50cca479-e94e-b197-a787-f05c5ce4c446
Node context: Gale exploded himself and the brain to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - We've certainly benefited from your gifts. It stands to reason that others may do so also.
uid: 50d2a803-5855-9520-e950-bc3b8d45d71c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Just remember who your friends are, will you? In case you start to become... well, you know, hungry.
uid: 519c9354-e9fb-dd68-5695-e616c61199a5
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - A lot of people died so we could get to this moment.
uid: 51ee746e-eab8-da1f-7bde-54cf6687629f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Let's go find somewhere to offer them a toast.


null
uid: 5223889d-d0fe-64a4-b057-4f534a6d0e6a
> I much prefer bloodletting to bricklaying. Hunt prey with me by night, and I will build with you by day.
> Yes. The city must be rebuilt. Lady Shar's church needs fertile ground in which to flourish... and in the meanwhile, there will be plenty of lost souls drawn to her embrace...
> Not just the city - imagine the swathe of destruction the Absolute's armies will have caused.
> You're joking. After everything we've been through, you expect me to do manual labour?
> After everything, that's your suggestion? Aren't you tired? I'm tired.
> Yes. Baldur's Gate will rise ever stronger. Let us be the ones to lay the first bricks.
> Perhaps we can circle back to that one, once the fires have died and the rubble's settled. I do think we deserve a little rest.
> Perhaps. But I fear it would take an entirely fresh start to mend the ills of this place...
> I'll wager I can find a few helping hands. My children have not grown too old for chores.
> Minsc has flattened parts of the city before. The masons, they seem to prefer he stand and watch.
> Why bother? Let Baldur's Gate wear its scars proudly, until the next crisis wipes it from the world entirely.
> I may not be as strong as I used to be, but I'll be much better at advising the project.

0:0 - You are braver than I could ever dream to be. I hope we will meet again, on a cloudy night.
uid: 52737893-56f3-d716-6886-72400e04fe63
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Heroically spoken! We must find an inn. Minsc has been banned from his share of ale-halls, but I am sure you and Boo can speak for me.
uid: 5365a06b-8766-55b7-c716-cbde167b2b9d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - I wouldn't mind paying Amn a visit. Never been that far south, myself.
uid: 5ac1ff27-86b9-6044-f5d4-c298c8b4b1b2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 5ba24f8a-23f8-b99f-3dac-0c2a50d945b2
> Whatever our next step, we each have our own path to forge. Mine stranger than I ever believed possible - and yet, possible.

null
uid: 5cdfdfa6-7a94-ccc9-e2f8-490a18a0e456
Jump to another node

0:0 - Hells - Astarion. The sun's already begun to scorch you.
uid: 5de62386-fad6-73f2-1a58-2632befca851
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I can't guarantee you a warm welcome in the city, but should you find me, you'll have a seat at my table.
uid: 5ef732ac-fba4-055e-eeee-f6b043c418d3
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - But first, we revel and rest.

uid: 5f2899dc-2887-425d-0d55-5cb4dd27f7aa
> null

null
uid: 60821ee3-cf54-7fb1-c697-c7e8d3f2c745
Jump to another node

0:0 - Is this our final parting then? Please, reconsider. Alone, you are a storm. But together, we are a tempest.
uid: 61a7a21e-c39f-5a54-0009-a2761965aee2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - As long as you have no designs on my mind, I do not much care what your intentions are.
uid: 6318b948-5799-d08d-08ba-e7f8d87ed489
Node context: emphasis on 'what' - dismissing a former ally who has become a mind flayer and claims to have 'good' intentions
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 647217b4-bb4b-c89b-3f15-644ef369c04b
Jump to another node

null
uid: 65037f10-f4bf-0170-c5a1-df43d1e27e51
Jump to another node

0:0 - Easier said than done, I fear. You may find yourself welcome in some circles... but set upon in far more.
uid: 6556d438-f713-1c13-82f2-e14457d83a99
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 66453fdb-6282-43ec-1f0a-126bf1bb80d2
> A wise decision. You will not be welcome here, no matter what miracles you perform.

null
uid: 6660e44b-bcff-8218-dac4-e37b7106feb4
> null

null
uid: 67de70fe-c324-60ab-830c-9dfc6a63fb46
Jump to another node

0:0 - What the - oh gods. Oh no.
uid: 685e5ea1-fdf3-35fd-688a-994daf296e43
Cinematic: Looking at his hand, which is starting to smoke. Realises his time in the sun is up.
Node context: [Good(er) Path Astarion] Realising your time in the sun is up. Sad, sullen
> Well... it was nice while it lasted.

null
uid: 68db1e1a-0ab5-8a2a-4a62-baddf721428d
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> That's the last of Astarion the sun will ever see. May he fare well in the dark.
> It seems that's the end of Astarion's love affair with the sun. That'll be hard on him...

> Astarion will keep to the dark now, I wager. At least... he'll find plenty to feast on.
> I suppose that's the last time any of us will see him, and the last time he'll ever see the sun.
> He will sorely miss that freedom, I sense. It may be quite some time before we see him again.
> I doubt we'll ever see that face basking in the sun again.
> We will find you, Astarion! AND BOO WILL BRING A SUNFLOWER!
> I almost envy him. While he retreats into shadow, I prepare for my long exile on the surface.
> Back to the shadows. But perhaps not forever. Even though worst affliction can be fixed - with some amount of sacrifice.
> *Astarion's days in the sun are behind him. The best you can hope is that he finds darkness, and the comfort it once gave him.*

0:0 - The Underdark? Not exactly on the top of my list, but I think I understand why the idea appeals to you.
uid: 6923ef9f-1c6a-0616-70e8-fe21d71b9a0f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - It's true. Whatever benefits one illithid could bring will only be doubled when there are two.
uid: 6a5ba819-0349-04ff-156c-689357a4291c
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - I hope you are wrong, my friend.
uid: 6aff9bb0-79ac-492e-3efa-6b3f3fbb8cd2
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Argh! I'm sorry, I - I have to go!
uid: 6cd9fee4-9480-ad6f-9c58-56ce3710aaca
Cinematic: now that the tadpole's gone, Astarion has started to burn in the sun
Node context: [Good(er) Path Astarion] Without the tadpole's protection the sun is really starting to burn, you have to run for shade before it becomes too much
- 0 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> null

null
uid: 6e5a5e2b-d332-db75-45c2-80deab9f2a21
Jump to another node

null
uid: 6f843e6c-a111-deb2-6695-f6fbe8ca73fa
> null

0:0 - I may not belong to this land, but now, it belongs to me.
uid: 6ff1f94d-04ea-89ff-18d7-42c8ce2ff043
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 6ff2d031-0c16-4f1b-0edb-cc9ebe38f204
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null

null
uid: 71c1bb17-76a5-ba00-58a9-98b845e78478
Jump to another node

0:0 - I think a celebration is in order.
uid: 7266a31b-f2c3-298a-858b-ed87729dd3d7
- 0 Check flag(s) (Global):
   false - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Why leave? Baldur's Gate will be desperate for new leadership, and who better than us to lend our assistance.
uid: 72935416-497d-af7f-f06f-8dc7d40409e0
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Answer it, then - but you'll be going without me. I'm sorry.
uid: 73659476-de98-8b0c-a148-2ddf1463ca74
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 74034d4c-e260-25c5-0947-0f235221b082
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Now - all of Toril, spread before me. A million marks to make, a million battles to fight.
> A lot of people died so we could get to this moment.
> Although I suppose there is a lot to do here - power to consolidate, a palace to claim. It will take time.
> Lest we forget - there are still graves to dig, injured to thank, warriors to exalt.
> There are many heroes' graves that will need to be dug. Many eulogies to be written.
> Many died so that we could see this day. They deserve to be honoured.
> Whatever the next step, the path will still be there come morn. There is no harm in taking a moment to honour the fallen. Then, quite honestly - to sleep.
> So many have fallen, on both sides of this conflict. Once, I would have died proudly in defence of the Netherbrain, thinking it a god.
> There are fallen to honour, as well. So many that we may never learn all of their names - but that is no reason not to try.
> null

null
uid: 74c4eeab-3d6e-8216-66c9-e5c7d2d9bb46
Jump to another node

null
uid: 74e682d7-736d-f2a2-bc40-12dbd8aa61c1
Jump to another node

0:0 - It's not for everyone, but it is a wise choice for you.
uid: 74eb3e08-6721-463f-982f-d5a88bf75307
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> You have much to learn about yourself in your new form, and the Underdark will prove a fitting nursery.

0:0 - Excellent. Let's see if the Elfsong's still standing. Their Golden Sands Brew goes down real easy.

uid: 75562a09-2354-3363-da91-fc68d08bbd52
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 75baef38-decf-f2c9-8534-db5e472eeaf4
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_NestedGalePartsWays - END_CombatOver_Event_NestedGalePartsWays
> null

0:0 - Far from the fate you deserve for the sacrifices you have made, but... I understand.
uid: 770de9aa-9061-dead-3259-4319f00543d3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null
> null

null
uid: 780a23d8-65b3-27ec-3c7d-e697d9c62ae4
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_NestedGaleCelebrate - END_CombatOver_Event_NestedGaleCelebrate
> null

0:0 - Quite right.
uid: 789c94a4-007c-8ed5-000c-8ccb32848f90
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

null
uid: 79705135-db25-cb65-418a-d7ff1af4daed
Jump to another node

0:0 - A poor reward, considering the sacrifices you made. But I understand. May Lady Shar bless you.
uid: 7a2ec896-d5e1-e7c0-9e18-4c9b303d4b33
Node context: Arc: SH remained loyal to Shar
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

null
uid: 7b1f883a-1c62-7406-82bf-6469cc98de9f
Jump to another node

0:0 - We should stay in the city. Help to rebuild it.
uid: 7c0027f7-a6af-dd9c-6ad4-5ae9420bf350
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 7e686709-c667-7808-0f97-cd44124c4054
Jump to another node

0:0 - Not just the city - imagine the swathe of destruction the Absolute's armies will have caused.
uid: 7f99ad49-c132-8706-fcd1-e5baf6e74926
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Yes. Baldur's Gate will rise ever stronger. Let us be the ones to lay the first bricks.
uid: 7ffb05fb-5561-46a0-044b-e553db33139a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - You're burning up, soldier. Take cover!
uid: 80031aa2-fdd5-7c15-20db-10f22e8533af
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - My destiny lies in this city, with Lady Shar's church. They look to me now.
uid: 82019a8a-fa61-adae-77a3-01c913852aba
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

0:0 - Perhaps we can circle back to that one, once the fires have died and the rubble's settled. I do think we deserve a little rest.
uid: 82704c57-c44e-3183-5325-766024b0b238
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Then you must answer. But far more deadly terrain awaits me here. Home.
uid: 831d0b8a-0ff5-ea7c-1ceb-1aa532f84bd0
Node context: not liking the idea to go the underdark
- 0 Check flag(s) (Global):
   true - Jaheira_InParty_HasMetJaheirasFamily - If the player has met Jaheira's Family
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - The sun is no longer your friend, then. A freedom you shall sorely miss, I feel.
uid: 83fb2b28-afbe-ae84-d0c7-aab5996bbfa2
Node context: Some empathy
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - I fear you must. These people are too short-sighted to recognise a saviour in an unfamiliar form.
uid: 844b896e-e13f-4690-e691-71b300d96cff
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - A wise decision. You will not be welcome here, no matter what miracles you perform.
uid: 84e8bae2-377d-34ee-f936-7b355924928c
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - I suppose we'd better honour Gale - perhaps there's a library somewhere that has a bar and a room full of virgins.
uid: 84efac9c-c648-9059-4a64-bfd144b46d08
Node context: [Arrogant Astarion] Gale exploded himself and the brain to save the world
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I am not sure it is a call that Boo can answer.
uid: 86a073bc-cfa2-a1eb-2b91-ee3ce0c1f5aa
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - We should honour the wizard's sacrifice. I shall plant a forest in his name.

uid: 86a28a72-93b2-4c68-9cc6-f5aa88629c39
Node context: Gale exploded himself and the brain to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Last time I was there, I was poisoned near to death. Still, a little more restful than this place.

uid: 87059a1b-c3f9-b6d5-4e18-9e27f3d9d1b6
Node context: Appraising our idea to go to Amn
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I much prefer bloodletting to bricklaying. Hunt prey with me by night, and I will build with you by day.
uid: 8712c20d-471a-7479-ec9d-9b24c1d8fbc5
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I will not be joining you. I fear my presence will be no more welcome in the streets of the city than it ever was.
> null

null
uid: 88f5de1c-034f-cb72-aeb6-38c413712f26
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null

0:0 - *At least you would not be alone... if only Karlach's heart were healed.*
uid: 89d7751e-b32c-9a0f-73ba-4fa16013b57c
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
=== END NODE ===

null
uid: 8b298d6b-8b1c-f88f-cfb0-dcec92c3efaa
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Every ghaik is an abomination. Maybe you're an exception. Maybe.
> I never thought I'd be sorry to see a mind flayer go, yet here we are. Be safe.
> I never thought I'd be sorry to see a mind flayer go, yet here we are. Lady Shar be with you.
> Walk safely into the dark. You were truly tentacular.
> I hope the nights and shadows treat you well. You're an odd friend. But, I suppose, a friend still.
> I can't believe I'm about to say this, but - part of me will miss you.
> You're right of course. But, well... I'll miss you, friend. Your companionship has been quite the education.
> I could scarcely have imagined a mind flayer as an ally or a friend once... but I shall miss you.

> We were never bosom friends, illithid - but I owe you a debt. Be well.
> No, Boo, I will not miss the illithid. That is but manful sweat in my eye!
> If Baldur's Gate is too foolish to recognise its saviours, so be it. The city will miss your influence, as will I.
> I hope you are wrong, my friend.

0:0 - I think it's time we part ways.
1:0 - I think it's time we part ways.
uid: 9127c61a-ee8d-0262-b59c-6b17f4618e54
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 92f36de8-9f2f-f3a0-d99c-bab5f65ac4f7
Jump to another node

0:0 - I will not be joining you. I fear my presence will be no more welcome in the streets of the city than it ever was.
uid: 94c2b743-763a-a950-f0ab-c85082fee76e
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_PlayerEmbracedBeingMindflayer - Player has accepted being a mindflayer.
   false - END_BrainBattle_Event_PlayerAndEmperorRule - Emperor wants tor ule with the player.
- 1 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - I suppose we'd better honour Gale, - perhaps there's a library somewhere that has a bar...
uid: 956393b0-7b17-e507-cdb3-624fa56fccd6
Node context: [Good(er) Path Astarion] Gale exploded himself and the brain to save the world
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - That city is a sizzling boil of corruption, with fiends 'round every corner. Boo cannot wait!
uid: 96a76fdf-2b58-4709-ceff-1f5e03ec6d4a
Node context: Starts out glowering, but ends actually excited about returning to the action.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Let's go find somewhere to offer them a toast.

uid: 96ed4735-4c6b-7b70-a012-4fb32bf453a5
> null

0:0 - I think it's best I find somewhere to go into hiding.
uid: 986dc705-5a27-19f6-a779-c9bc922e4a05
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Perhaps. But I fear it would take an entirely fresh start to mend the ills of this place...
uid: 98a18ad4-d4d6-c172-5eeb-a7bbc899c1af
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Now - all of Toril, spread before me. A million marks to make, a million battles to fight.
uid: 99f2fe1a-6306-7a1d-0886-3644191b5e0b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I may not belong to this land, but now, it belongs to me.

0:0 - The Underdark has its violent charms. I might just pay you a visit once you're settled.
uid: 9a0d3671-c0e7-a737-f6e4-bf9e0d0079f8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> It's not for everyone, but it is a wise choice for you.
> *There was always going to be a moment when your sacrifice caught up with you. A threshold beyond which you would have to venture alone. This is that moment.*

0:0 - Minsc has flattened parts of the city before. The masons, they seem to prefer he stand and watch.
uid: 9b9fbbd0-cbf8-55a6-71e8-04de8ccaa57f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 9ed41ef1-af69-e135-e6e5-bb6bb2c94264
Jump to another node

0:0 - We will find you, Astarion! AND BOO WILL BRING A SUNFLOWER!
uid: 9f1dce4c-f808-7276-409b-43c9f3dca61d
Node context: Calling out after Astarion, trying to comfort him after he's had to flee the sun - he lost his immunity for a noble act
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Many died so that we could see this day. They deserve to be honoured.
uid: 9f772a54-0b85-96a9-3570-75e689a3fab7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> But first, we revel and rest.


null
uid: a116b46a-e4b4-2657-2369-16ac1e46dadb
Jump to another node

0:0 - Back to the shadows. But perhaps not forever. Even though worst affliction can be fixed - with some amount of sacrifice.
uid: a31c872f-19f5-563d-79b2-7d84903a1039
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - No, Boo, I will not miss the illithid. That is but manful sweat in my eye!
uid: a35acbdc-5c33-c6f2-3534-54ca4d29ad9f
Node context: Defensively hissed to Boo as the Emperor bids it final farewell.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - He will sorely miss that freedom, I sense. It may be quite some time before we see him again.
uid: a4a3c31e-47fe-e156-7811-89876ac68d3a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - *Astarion's days in the sun are behind him. The best you can hope is that he finds darkness, and the comfort it once gave him.*
uid: a4ce8b24-f903-63ff-d7f5-f1c3e7ba29d4
> *Knowing him, he probably will. Comfort was always one of his specialties. Especially when it was his own.*

null
uid: a4ff0d16-cf52-265e-35fe-9f8623aebbb3
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> *You feel a gentle tingling on your skin - a faint prickle that starts to spread across any exposed flesh.*

0:0 - We raise a glass to Gale. Perhaps the Elfsong still stands?

uid: a59274d1-2155-d45e-3f65-90c974300f46
Node context: Gale exploded himself and the brain to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: a61ac045-234f-e514-3e6b-e29b6b78128a
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null

0:0 - You have much to learn about yourself in your new form, and the Underdark will prove a fitting nursery.
uid: a6801eab-8002-a75f-d886-13ecdeb40213
> null

null
uid: a778d6d3-f562-c80b-1994-c9c89f892108
> *You could stay, and help. Your considerable strengths would not be unwelcome in such an endeavour...*

0:0 - Truly? I don't know how you could even contemplate taking to the road after the journey we've been on.

uid: a8021c23-c2a2-0f23-c25d-38a32071f9cb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - The Underdark is a popular option. Just try to avoid the vampire spawn - I can't promise they'll be as friendly as yours truly.
uid: a85d2733-68f1-bfea-5a50-d37f5e249311
Node context: [Good path Astarion] Mind Flayer Avatar says they'll go live in the Underdark, where the party released a whole load of Vampire Spawn
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: a8d8c8c5-f04d-35d1-58d6-11acfbff6bb3
=== END NODE ===

null
uid: aa8a4187-2695-3d4f-80f6-d295661ba279
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I honestly don't mind what we do, once we get - ow!

0:0 - Fine. But do not let your guard down, even for a moment. Any hunter worth their blade seeks an illithid head as a trophy.
uid: ab6b9e01-ec53-efbf-00cf-87b39fdd1547
Node context: rah-STILL. ally/friend
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: ac648a62-0246-9d22-af6f-8240965d10f1
Jump to another node

0:0 - Every ghaik is an abomination. Maybe you're an exception. Maybe.
uid: acf3c9bf-19b4-cc1b-85e8-9b1ce9a6fcb4
Node context: Not meanly.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I will miss you too.
> null

0:0 - *Knowing him, he probably will. Comfort was always one of his specialties. Especially when it was his own.*
uid: ad5c5667-6e18-dd27-ecce-51fa7ce44ab9
> null

null
uid: adebf2be-63a2-d311-e51d-a063cd58c2c6
Jump to another node

0:0 - Let's honour them each and all - but preferably with a drink in hand.

uid: b1322c7e-7b04-bb73-253e-85696229270d
> null

0:0 - Then let us hope your intentions remain as they are and do not undergo any further corruption.
uid: b1705e6c-e24d-33e6-8341-a9c429d928e2
Node context: rah-STILL. ally/friend
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - We should claim whatever's left of the Elfsong as spoils, and drink it dry. We will raise the first glass to our memories of Gale.
uid: b414cacf-4f98-341e-bc23-fdba7a25a080
Node context: Gale exploded himself and the brain to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Yes. The city must be rebuilt. Lady Shar's church needs fertile ground in which to flourish... and in the meanwhile, there will be plenty of lost souls drawn to her embrace...
uid: b42f03cb-e9b6-b98b-ce50-3e23bf8d3b99
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Chosen of Shar -
> null

0:0 - The Underdark? Now that's a thought. Just not to the Drow - they don't treat pretty boys too kindly. Or any boys at all, really.
uid: b4591cdf-3bd7-7dd0-cd73-38679cc0fd92
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - So many have fallen, on both sides of this conflict. Once, I would have died proudly in defence of the Netherbrain, thinking it a god.
uid: b45eb73f-3961-ae13-ba66-becd953761e5
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> It is a sobering thought, and I intend to chase it away with whatever filth passes for wine in these parts.

0:0 - Why stop at Amn? There's a whole world out there - we just have to take it.
uid: b6c4b6dc-907c-2833-621d-1cb10cb26427
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: b7751412-2a34-d321-2400-2fc2572885c8
> A wise choice, ra'stil, perhaps the wisest you've ever made.
> Let's not forget the wine - I want to flush out my brain, just to be completely sure the tadpole's gone.
> A celebration, yes. And perhaps a drink, too.

> Yes! We should see if the Elfsong's still standing. It's been so long since I've had a fine wine. And we have more than earned it.
> Yes! We should see if the Elfsong's still standing. I won't imbibe, but I'll be happy to be away from here, and in your company.
> Excellent. Let's see if the Elfsong's still standing. Their Golden Sands Brew goes down real easy.

> We should drink. Perhaps there's an inn still standing. Every drop will be well-deserved.

> Very well. Perhaps after a drink or five I'll be tempted to inflict some of my singing on you all - as if the city has not suffered enough.
> There is much to do, but... a drink might be nice. A seat would be better.

> Heroically spoken! We must find an inn. Minsc has been banned from his share of ale-halls, but I am sure you and Boo can speak for me.
> I agree. We should claim whatever's left of the Elfsong as spoils, and drink it dry. By rights, half the city belongs to us.

> I wouldn't mind a very well-earned libation, myself.

null
uid: b7dad736-4eff-0b0b-64d4-6fc3fb9a3ad9
> *At least you would not be alone... as long as Karlach, despite her change, stays Karlach.*
> *At least you would not be alone... if only Karlach's heart were healed.*
> *At least you would not be alone... if only you knew where Karlach was.*

0:0 - It calls to me too, but I can never return. I have executed enough heretics in my time to know what horrors await an exile from Lolth.
uid: b84eb629-724e-ef2a-2c3e-a3e242b4b95a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: b86438f6-0aac-c114-e0b6-dd26dfa65e2f
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_PlayerAndEmperorRule - Emperor wants tor ule with the player.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - That's the last of Astarion the sun will ever see. May he fare well in the dark.
uid: b891a41d-9e83-d9ca-e486-1bd1aff20478
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Now, without wishing to cause undue alarm, might I suggest we find some shade? I think the sun is reneging on that truce of yours.
uid: b8cb2789-71da-0bb3-b3d5-68f97f0ababb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Then this is where we part ways. I have business to attend to here. And a life to rebuild.
uid: bb756674-7052-86ab-f3ce-956f28c0fbf1
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

null
uid: bc2161d5-92d2-adad-84a3-6606927d16c4
Jump to another node

null
uid: bcbbbf8c-b4bf-d056-5fbc-0c640deafefc
Jump to another node

0:0 - Whatever the next step, the path will still be there come morn. There is no harm in taking a moment to honour the fallen. Then, quite honestly - to sleep.
uid: bd5c2ad2-d05e-689d-917f-62f8d1ff2ec5
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: bdc40f23-02c7-1506-eb70-a2e9babd0553
Jump to another node

0:0 - I'll wager I can find a few helping hands. My children have not grown too old for chores.
uid: be10661b-2765-01f7-4bb1-9ee01657926a
Node context: Wry
- 0 Check flag(s) (Global):
   true - Jaheira_InParty_HasMetJaheirasFamily - If the player has met Jaheira's Family
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - *You are a mind flayer, after all. You will have the rest of your long years ahead to understand what that means.*
uid: be40fdb9-56d2-9d7b-d934-9c51286b3724
> *Meanwhile your allies have rather inferior plans of their own.*

0:0 - You are beginning to blister, spawn. Best scurry back to the shadows.
uid: bff87668-8510-4283-7114-bfca50ce3e64
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - It would be good to travel. It's been so long, kidnappings aside.
uid: c0956a84-9822-c951-abfc-0c5b2b6c1710
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: c1a5913f-1590-656b-e428-759844c0f8b2
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen.
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Boo thinks you are very wise. He only wishes to remind you that his brain - while vast - would not make much of a meal.
uid: c2acc75f-758a-d3be-1e67-46716d99e64e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: c31ca24f-5261-4d7c-5c81-5326db18d520
> The Underdark has its violent charms. I might just pay you a visit once you're settled.
> The Underdark? As much as I appreciate its shadows, I think Lady Shar will have use for me elsewhere...
> The Underdark? I've had my fill of lurking in the shadows, if it's all the same.
> The Underdark? You poor thing. I have a palace, you can sleep on one of a hundred couches until you're on your feet.
> The Underdark? Now that's a thought. Just not to the Drow - they don't treat pretty boys too kindly. Or any boys at all, really.
> The Underdark is a popular option. Just try to avoid the vampire spawn - I can't promise they'll be as friendly as yours truly.
> Answer it, then - but you'll be going without me. I'm sorry.
> The Underdark? Not exactly on the top of my list, but I think I understand why the idea appeals to you.
> The Underdark? All part of nature's creation, of course, but perhaps not its most hospitable corner, after all we've been through...
> Then you must answer. But far more deadly terrain awaits me here. Home.
> I am not sure it is a call that Boo can answer.
> It calls to me too, but I can never return. I have executed enough heretics in my time to know what horrors await an exile from Lolth.

0:0 - *Now that you no longer live in each other's minds, it's hard to tell if the mind flayer is being sincere.*
uid: c332c6a4-d896-ab77-7e41-7e71c6522e06
> *Though perhaps no harder than it ever was.*

0:0 - We honour the fallen. Starting with Gale.
uid: c3902906-3820-2b3b-5cd2-3df80d085315
Node context: Gale exploded himself and the brain to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - After everything, that's your suggestion? Aren't you tired? I'm tired.
uid: c3beef3f-0d2c-7bd7-84b5-814fc01bdffa
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Why bother? Let Baldur's Gate wear its scars proudly, until the next crisis wipes it from the world entirely.
uid: c44b8b58-9da0-5a1d-8505-76d97b93ea83
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - I hope the nights and shadows treat you well. You're an odd friend. But, I suppose, a friend still.
uid: c451717f-4141-1647-2fbe-80d53a6cb0e4
Node context: [Good(er) Path Astarion]
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - *Meanwhile your allies have rather inferior plans of their own.*
uid: c454158e-a46a-a085-4f0e-42821e5f696a
> null

0:0 - *There was always going to be a moment when your sacrifice caught up with you. A threshold beyond which you would have to venture alone. This is that moment.*
uid: c4a8fce0-704f-f1b5-d624-ee9d161342f0
> *You are a mind flayer, after all. You will have the rest of your long years ahead to understand what that means.*

null
uid: c64a652a-70da-a5c6-619c-a9c513a1190e
Jump to another node

0:0 - It is an injustice, that those you saved will not see the goodness behind an evil face. But Boo and I - we will visit!
uid: c665d0a9-35e1-ebf2-0d49-92f9a1b76964
Node context: First part said darkly, displeased at the ingratitude Baldurians would show the player in mind flayer form. Second part bright and excited
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: c7f97194-5c3d-358e-643f-81860c81c2e8
- 0 Check flag(s) (Global):
   false - END_CombatOver_State_HasCompanions - There is at least one non-avatar companion in the CombatOver dialog.
> null

null
uid: c9acd2db-ab32-ab19-b9fb-03ac4e55211f
> I fear you must. These people are too short-sighted to recognise a saviour in an unfamiliar form.

0:0 - Baldur's Gate burns, and its people tremble. I can't yet turn my back - not while the city's wounds still bleed.
uid: ca6bdbe2-a90a-f103-0736-17b250aa2bc2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: ca884611-1c04-b385-bf43-8300abc198d3
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null

0:0 - What's the rush? Surely we're due to be feted as heroes in this place. We'll drink for free if any taverns survived.
uid: caf66c6d-7da1-da1c-b9ea-687fbc312e8f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null

0:0 - I agree. We should claim whatever's left of the Elfsong as spoils, and drink it dry. By rights, half the city belongs to us.

uid: cbbab0bc-8f02-0d70-04f9-acf4c6aef0cb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - I may not be as strong as I used to be, but I'll be much better at advising the project.
uid: cc523ce4-848f-f168-58cf-640e2b3395c8
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - And so long as they remain your wants, and not those of any hivemind - I wish you well.
uid: cdf28d5c-0ec3-bc02-1c01-d963311b1744
Node context: Considering. She should object to this, but it's not a terrible idea.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I doubt we'll ever see that face basking in the sun again.
uid: cec77e57-e26d-e4fe-a307-1eb662908808
Node context: Referrring to Astarion running from the sunlight, his immunity gone
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - So soon? How strange. I thought our bond was... I don't know. Formidable.
uid: d0170646-06d3-9fab-eb12-08ced1508775
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: d125ad9d-00e0-386e-1d4c-feaff552f8cd
Jump to another node

0:0 - *At least you would not be alone... as long as Karlach, despite her change, stays Karlach.*
uid: d19d7292-8644-4160-df9b-aaa396650b28
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - Yes! We should see if the Elfsong's still standing. It's been so long since I've had a fine wine. And we have more than earned it.
uid: d4506caf-42ee-ad0f-9c94-52ec54ad7819
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - A celebration sounds perfect.
uid: d67b2a64-f6f6-2369-95ba-4354061afeb5
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: d6b511b6-b1b7-2d50-1a77-65d4f271001d
Jump to another node

0:0 - I will miss you too.
uid: d6c27606-a7be-563e-d9de-0bf1e1a78c76
- 0 Check flag(s) (Global):
   false - END_BrainBattle_Event_PlayerAndEmperorRule - Emperor wants tor ule with the player.
- 1 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> *Now that you no longer live in each other's minds, it's hard to tell if the mind flayer is being sincere.*

0:0 - I have fought many great battles by your side - I long for many more. I hope you reconsider.
uid: d6d0eedf-80b0-122f-4696-afce10d7b3aa
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: d7ffac44-3573-a354-748a-7919c1fafe1e
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null
> So soon? How strange. I thought our bond was... I don't know. Formidable.

0:0 - We honour Gale. A plaque perhaps, or better yet a statue.
uid: d8535dbb-8c3e-af1d-bc7d-6da03bddbacc
Node context: Gale exploded himself and the brain to save the world
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - There is much to do, but... a drink might be nice. A seat would be better.

uid: d8e58e5a-9c68-eb78-763d-7b783d8aae08
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Let's not forget the wine - I want to flush out my brain, just to be completely sure the tadpole's gone.
uid: d95d4235-8e75-3a60-946a-fbc60ee66f26
Node context: Joking
- 0 Check flag(s) (Global):
   true - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - It's not so bad in the dark. Only about half of the Baldurian sewers are active.

uid: d97882aa-c990-dfdc-be27-1dc1de7d63c9
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Whatever our next step, we each have our own path to forge. Mine stranger than I ever believed possible - and yet, possible.
uid: dbcc80f7-019d-2442-95bc-8c99a66bb739
Node context: Reflecting on how weird it is to be a mind flayer - yet glad she's alive at all.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - We should drink. Perhaps there's an inn still standing. Every drop will be well-deserved.

uid: de6927b0-cbbe-d7e1-1783-c7a5b54bc790
- 0 Check flag(s) (Global):
   false - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: dfdad92e-5f63-7053-e65a-379391e219f2
> null

0:0 - I almost envy him. While he retreats into shadow, I prepare for my long exile on the surface.
uid: e005d288-e6d3-48f9-0612-324bc93e0a27
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: e0c77645-5d0c-6963-0b38-0677964bd41b
Jump to another node

null
uid: e1231b98-9458-9eed-a9f9-18fce34b0c69
> I suppose our band wasn't meant to last forever... fate thrust us together, now it pulls us apart again.

> I have fought many great battles by your side - I long for many more. I hope you reconsider.
> True, we have served our respective purposes. We're free to go wherever we wish.
> Oh, you can't mean that. After all this?
> Is this our final parting then? Please, reconsider. Alone, you are a storm. But together, we are a tempest.
> I won't lie. I'll miss our group. Hells, I'll even miss sleeping rough in the wilderness, to an extent.

> It was always destined to be so, if we prevailed. But the foreknowledge makes it no less bittersweet...

> For a time, at least. Time has taught me not to traffic in farewells - they are rarely so final as you might think.
> You would be parted from Boo so soon? Before he has even given his victory speech?

> I had hoped we would not part so quickly. I have no home, and few friends remaining in this world.

null
uid: e184dd7c-4a9f-ad74-45f7-3d43f830b193
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

0:0 - A celebration, yes. And perhaps a drink, too.

uid: e2aec318-4372-5d47-8992-354375cdde78
- 0 Check flag(s) (Global):
   false - END_CombatOver_Event_GaleWantsDrink - Gale has mentioned he wants to go out for drinks
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: e2dc6ad5-9a62-ad1c-0add-8e23bc74596a
> Quite right.

null
uid: e337edeb-8fa5-ed8c-167f-59144f54f5f6
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> null

0:0 - Astarion will keep to the dark now, I wager. At least... he'll find plenty to feast on.
uid: e4195353-db87-22aa-214c-220c57e203b9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Minsc and Boo will be keeping many eyes on you. For friendship, of course - and to be sure you sup only on sinful brains.
uid: e502171b-8070-ebfd-15ac-5162534c11ba
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Let's get out of this godsforsaken city. I hear Amn is lovely this time of year.
uid: e6db2b31-19e5-e767-bb91-252400bbe955
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - After everything, I think I've earned it.
uid: e74610a0-2560-82c6-a59a-219c852c7603
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> null

0:0 - You deserve so much better, but alas... I understand. Do as you must.
uid: eb65c354-7b80-602a-f164-d4e938b3e5db
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - I assume you will not be surprised to learn I long to escape the city. I miss silence, greenery...
uid: ec060ca4-503e-c597-e1b5-95eedc61a4b3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - By all means, go and live however you wish. As long as we don't get in each other's way, I'm sure all will be well.
uid: ed942157-7e8e-0035-30eb-cb617e847275
Node context: [Arrogant Astarion] Mind Flayer Player just said "I'm a mind flayer, I'm gonna go do whatever I want"
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - You would be parted from Boo so soon? Before he has even given his victory speech?

uid: ee10ba2a-c139-25e4-2df0-3b654960368b
Node context: Reacting to player suggesting parting ways after defeating the Brain
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Oh, you can't mean that. After all this?
uid: ef36d4c8-38fa-e674-f6ad-db0d25e69599
Node context: [Good(er) Path Astarion] Reaction to suggestion of the party going its seperate ways
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - You're right of course. But, well... I'll miss you, friend. Your companionship has been quite the education.
uid: f0b7e8de-3123-2c7a-ea3c-623347630f14
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - I'm a mind flayer. I'll do whatever I please.
uid: f29534cb-6915-9572-6682-c20431d52595
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayerAndEmperorRule - Emperor wants tor ule with the player.
> null

0:0 - Well... it was nice while it lasted.
uid: f40f35ff-8053-0f28-14f6-abd7a8059027
Cinematic: Still looking at his hand
Node context: [Good(er) Path Astarion] resigned, you're losing the greatest gift you've ever had. Also a little in pain.
> Argh! I'm sorry, I - I have to go!

0:0 - It was always destined to be so, if we prevailed. But the foreknowledge makes it no less bittersweet...

uid: f433b61d-bf69-cb73-80c7-7be15a9f7ce9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - We were never bosom friends, illithid - but I owe you a debt. Be well.
uid: f4cdefbc-9c83-068f-08dc-96805d1c0fbe
Node context: Grudging respect for a monstrous illithid who helped save us all
- 0 Check flag(s) (Global):
   true - Jaheira_InParty_HasMetJaheirasFamily - If the player has met Jaheira's Family
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - It is a sobering thought, and I intend to chase it away with whatever filth passes for wine in these parts.
uid: f6c9e3c9-5694-6ed1-0ba5-621b3f30a58b
> null

0:0 - Although I suppose there is a lot to do here - power to consolidate, a palace to claim. It will take time.
uid: f77f5a89-e864-247a-a110-68d8361c35e8
Node context: [Arrogant Astarion]
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> But first, you and I are going to find the most hedonistic establishment in this city, and we are going to have a night that will go down in legend.

0:0 - At this point, you've earned it. Just don't start any grand designs, and I'm sure we'll all stay friends.
uid: fa218578-f2b4-5466-c672-4a6792baac8a
Node context: [Good(er) Path Astarion] Mind Flayer Player just said "I'm a mind flayer, I'm gonna go do whatever I want"
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: fae4bf9e-c2e4-1cdf-794c-85c79d01f6b4
Jump to another node

0:0 - It seems that's the end of Astarion's love affair with the sun. That'll be hard on him...

uid: faffd22c-d4d6-ec9d-4044-f4818703afa8
Node context: Sympathetic (ally can no longer walk in sunlight)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - It's unfair. All you've done for me, for the Sword Coast - only to be forced into the dark. I'll miss you dearly.
uid: ff36c9da-b425-41f1-7c41-2a1c3d88196b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - The Underdark? I've had my fill of lurking in the shadows, if it's all the same.
uid: ffc3f2df-249f-27a7-983d-b37344d8c17c
Node context: Unconvinced (Arc: SH abandoned shar)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Chosen of Shar -
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_DestructionOfBrain.lsj
Synopsis:
Combat with the Netherbrain over, the player has dominated the brain and ordered it to self-destruct. The brain self-destructs, falling into the water (party along with it).

0:0 - *The pain rips through you, obliterating all thought, all feeling. Your tadpole burns in your brain.*
1:0 - *The pain rips through you, obliterating all thought, all feeling. You can feel your tadpole burning, and the power it granted you starting to wane.*
uid: 08be3d96-d9e6-4fb6-aadb-15e2c9a404af
Animation: [PLAYER] Clutches their head, racked with pain.
Cinematic: [Player covering ears] The player covers their ears and grits their teeth.
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 1:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 1:1 Tag: Partial-Illithid - |Has the player accepted the Emperor's offer to start transforming into a mindflayer?|
> *Silence. Free of Urge and worm, your brain is battered and bruised, but it is yours. Yours at last.*
> *Silence. The overbearing quiet of your Father's disappointment before the rush of your tragic fall.*
> *Silence. For the first time in a long time, your thoughts are entirely your own. And then - gravity.*

null
uid: 33287c82-09f9-4a1b-87fc-7dc77ef9206b
Animation: [PLAYERS] looking out, surveying the city.
Cinematic: [Battle over] Everyone looks up at the war-torn city.
=== END NODE ===

0:0 - *Silence. The overbearing quiet of your Father's disappointment before the rush of your tragic fall.*
uid: 5a3d3406-1c0a-408c-8249-fcf3cbb121c0
Cinematic: The player stops clutching their head/ears and looks around for just a moment -
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
> null

null
uid: 659a3903-4593-4d99-93d8-9bd754870fe0
Animation: [PLAYERS] Swimming to shore and getting on their feet.
Cinematic: [Party swims to shore] The party swims to shore and join their other allies.
> null

0:0 - *The pain rips through you, obliterating all thought, all feeling.*
uid: 67569d03-7d73-4b81-98f7-5fceff9d8079
Cinematic: [Player covering ears] The player covers their ears and grits their teeth.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - *Silence. For the first time in a long time, your thoughts are entirely your own. And then - gravity.*
uid: 816cf468-854d-4b70-a29a-03231bd1464d
Animation: *REUSE*[PLAYER]... cont'd Clutches their head, racked with pain. [PLAYER] Falling along with the Brain., [BRAIN] plummets into the bay below.
Cinematic: The player stops clutching their head/ears and looks around for just a moment -
> null

null
uid: cf1f9db7-f374-44a1-be89-b129bcbeab1d
Animation: [PLAYERS] Surfacing from underwater.
Cinematic: [Party members surface] Close up on the dark water, and then the player avatar breaks the surface, drawing breath
> null

null
uid: e2a7c500-0c63-4d2b-b6fd-0bbecf0b5ac0
Cinematic: [Brain and player fall into bay] The brain, spewing blood and goo, plummets into the bay, sending large waves in every direction. At the same time the player and party fall as the thing they were standing on gives way.
> null

0:0 - *Silence. Free of Urge and worm, your brain is battered and bruised, but it is yours. Yours at last.*
uid: ee507908-1215-4aee-9634-e92bc42979c1
Cinematic: The player stops clutching their head/ears and looks around for just a moment -
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: f7b9515e-64ec-4dea-ac86-9cf46b0e1ecd
Jump to another node

0:0 - *Hopes, nightmares, and the screams of legions upon legions of unborn illithids.*
uid: fbfb7173-8b91-4582-bd65-12ddabc8efed
Animation: [BRAIN] Writhing in pain.
Cinematic: [Netherbrain dying in pain] Netherbrain is in the process of executing the player's order to self-destruct, screaming in otherworldly pain.
> *The pain rips through you, obliterating all thought, all feeling.*
> *The pain rips through you, obliterating all thought, all feeling. Your tadpole burns in your brain.* *The pain rips through you, obliterating all thought, all feeling. You can feel your tadpole burning, and the power it granted you starting to wane.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_EnterMind.lsj
Synopsis:
Kharsus' Compulsion has completed, but the brain is taking one last stance to fight it. It will destroy the opportunity the spell has created. The players must make haste to enter the mind arena and defeat the brain once and for all.

0:0 - It's weakened - this is our chance.
uid: 26c7d26c-ea41-d912-483e-58d59e2a77d7
Animation: [KAYLEIGH]*REUSE* CAMP_Laezel_VossCampConfrontation_WaveHandsStepThroPortal - to be cleaned and retargetted - Mindflayer waved hand and walks through portal
Cinematic: [On top of brain] If Emperor was the one to cast Kharsus' Compulsion, it delivers the line then goes through the portal.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - It's vulnerable, but not defeated. Use the portal - we will bring it down together.
uid: 35f38b61-b8f4-4920-d74c-c4b1c7020a10
Cinematic: [On top of brain, spoken as a voice in the party members' heads]
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> --absolute-
---will---
-absolute--
---FREEDOM-


0:0 - *You feel it - a sudden shift - the brain is weakening, its grasp of itself slipping. This is your chance.*
uid: 45aa3403-d13d-7ba3-3273-be1b1ea135be
Animation: [KAYLEIGH]*REUSE* CAMP_Laezel_VossCampConfrontation_WaveHandsStepThroPortal - to be cleaned and retargetted - Mindflayer waved hand and walks through portal
Cinematic: [On top of brain] If the player is the mind flayer that cast Kharsus' Compulsion, they go through a portal.
> null

0:0 - It's vulnerable, but not defeated. Use the portal - we will bring it down together.
uid: 5a13b92f-1f2b-4e5f-63a3-b79ef22539f7
Cinematic: [On top of brain, spoken as a voice in the party members' heads]
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> --absolute-
---will---
-absolute--
---FREEDOM-


0:0 - The brain is weakened - this is our chance.
uid: 68e646f5-be4b-f4d9-72a4-a7d0dbd106f1
Animation: [KAYLEIGH]*REUSE* CAMP_Laezel_VossCampConfrontation_WaveHandsStepThroPortal - to be cleaned and retargetted - Mindflayer waved hand and walks through portal
Cinematic: [On top of brain] If Orpheus was (a mind flayer and) the one to cast Kharsus' Compulsion, it delivers the line then goes through the portal.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - --absolute-
---will---
-absolute--
---FREEDOM-
uid: 68f56cde-0aac-20b7-89dc-9aa4f6c0e33f
Cinematic: [Inside mind arena] The screen shakes with the force of the brain trying to break out from the chains.
=== END NODE ===

null
uid: 908b170f-a09f-2480-9cdb-aeab11b24ffc
> It's weakened - this is our chance.
> The brain is weakened - this is our chance.
> *You feel it - a sudden shift - the brain is weakening, its grasp of itself slipping. This is your chance.*

0:0 - --cannot-
---WILL NOT--
-submit--
uid: 9a20c9c8-da2c-4dd6-1010-c8c753f48181
Cinematic: [Inside mind arena] Shot of the brain chained, squirming against the chains that bind it.
> *Even bound, its will is stronger than anything you've ever felt - the chains shake, threatening to break at any moment.*

0:0 - *Even bound, its will is stronger than anything you've ever felt - the chains shake, threatening to break at any moment.*
uid: a8b02c99-df9d-6dcf-aee2-9afdcaccbb65
Animation: [KAYLEIGH]*REUSE* SCENE_CRA_Mindmeld_Pain_PLYR_LOOP
Cinematic: [On top of brain] Shot of remaining party members suffering a mindmeld-type effect.
> It's vulnerable, but not defeated. Use the portal - we will bring it down together.
> It's vulnerable, but not defeated. Use the portal - we will bring it down together.
> --feeble-
---RESISTANCE--


null
uid: cc709841-4c68-f446-6df0-650d7a39067a
> --cannot-
---WILL NOT--
-submit--


0:0 - --feeble-
---RESISTANCE--

uid: db87fca7-55d6-1305-8ff6-a53cb158dfc3
Cinematic: [On top of brain, spoken as a voice in the party members' heads]
> --absolute-
---will---
-absolute--
---FREEDOM-



File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_FinalDecision.lsj
Synopsis:
Dialog in which you choose what you want to do with the Netherbrain after using Karsus' compulsion on it. Starts in Mental Arena, ends in sky above Baldur's Gate

null
uid: 024ea4fa-a468-681b-3867-5e8145bf9efe
Jump to another node

null
uid: 02bfd4d9-f523-1e74-3817-7b082d8ad7ac
> Subdued. At last. This is its death rattle.

null
uid: 059ad3c5-fb65-63b1-ddbc-7e1f32cf8061
Jump to another node

0:0 - Betray the Emperor. Dominate the brain. Become the Absolute.
1:0 - Betray the Emperor. Dominate the brain. Become the Absolute.
uid: 06a8f60c-ecea-1548-aa75-391ab9086541
= Roll MeleeWeaponAttack () Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
> null (roll sucessful)
> null (roll failure)

0:0 - Malar's mark, what are you DOING?
uid: 0832fa7f-cae7-4a76-b255-11c8d3ff6e0b
Node context: mal-AHR - swear word, incredulous anger / fear - player is betraying us at the end.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - There is only one order to give. 'Die'.
uid: 0e297715-4e01-44fe-be37-36e42f6834b3
Node context: firm and merciless as the brain makes us promises.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Straj - what are you doing?
uid: 0ec5cc60-6e9d-46d5-8e82-796c15a4e2df
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - The bleating of a predator turned suddenly prey. Do not listen.
uid: 1086788e-33b7-420b-b2f2-36c4cd796cb1
Node context: Firm, mercliess as the Brain begs us to spare it
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


0:0 - *The brain is on the cusp of its final thought. And it's taking all of the Emperor's strength to keep it there. An opportunity perhaps?*
uid: 154d97c3-d734-b6fa-eff7-71009d52714a
> null

0:0 - You have grown much. I'm proud of you.
uid: 1641c391-4193-eb34-c88a-d2dd03eb7f96
> null

0:0 - We destroyed an entire githyanki crèche didn't we?
uid: 171e8b78-a45f-f034-b3fe-e4cdd359c0e6
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Global):
   true - CRE_Lance_Event_Exploded - The Lance has exploded, destroying the Monastery and the Creche
- 0 Set flag(s) to (Local):
   true - 0b8d779d-b50b-8d94-e6f8-d9581644519d_EmperorAndPlayerBecomeAbsolute - Player has convinced the Emperor that they should become the new Absolute, together.
> null (roll sucessful)
> null (roll failure)

0:0 - In my name.
uid: 19038d2f-34eb-aa61-c130-07b8222c98b2
Cinematic: Close up on the Emperor's face. They smile. Close up on the player standing just behind them, a mind flayer, and a thrall of the Emperor.
=== END NODE ===

0:0 - This is the moment, my love. The moment in which we make a new world for ourselves.
uid: 198be794-ffc0-19c9-f049-b3c5f2832a90
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 1e8367ec-e66c-dfe8-8152-cafabc910b40
Jump to another node

0:0 - It is afraid - good. Show no mercy.
uid: 1ef28271-12f5-4937-9c0a-cc0e4c37e30d
Node context: sadistic pleasure mixed with relief - this is the end, and the final enemy (the netherbrain) has surrendered
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


null
uid: 1f1c80a7-f250-2ebc-8f92-ec861b4da839
> And thus I honour my mother's legacy. The Grand Design, once again, ended by my line.

0:0 - Strong as we are, they are legion. I cannot be sure of survival.
uid: 20e2d96e-9be3-66d9-94ad-adc653229476
> You're right - just kill the brain.
> We can do it. I believe in us.
> We've already killed their Prince - may as well finish what we started.
> We destroyed an entire githyanki crèche didn't we?

0:0 - Betray Karlach. Dominate the brain. Become the Absolute.
1:0 - Betray Karlach. Dominate the brain. Become the Absolute.
uid: 233d355e-b54e-666f-0752-f43b810b35c1
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
   true - END_BrainBattle_Event_KillKarlach - Karlach is killed in Final Decision
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> No... what are you doing?!

0:0 - There. At last. It is subdued.
1:0 - There. At last. It is subdued.
uid: 26fead12-8bc3-ffee-20df-31dc2924dc9a
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Claim the Absolute in the name of Bhaal. Kill Orpheus.
uid: 28565622-8257-0f2f-d23c-a62f51630f49
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
> null

null
uid: 28913191-3256-c020-79d2-e3a3773acbd8
Jump to another node

null
uid: 29065c39-fe50-2ec4-087c-001e115f61bf
Jump to another node

null
uid: 29e9347b-402e-e149-fbeb-971e28d7817e
Jump to another node

- Roll failure -
null
uid: 2b63a5f4-7c35-c08d-c5b8-09b2a6a8d632
> Your commitment to completion is endearing. But you risk too much. We did not come this far only to lose the fight for our survival at the final hurdle.

null
uid: 2b714d48-1a40-6602-cc08-968182751f50
> null

0:0 - -reconsider-
-------assess---
implore-- -SURRENDER--

uid: 2dfea93c-5627-a660-9f42-845bcf27cfd7
> Subdued at last - it begs for its life.

null
uid: 2f033969-ac10-52ce-16c4-1d58a2178665
Jump to another node

null
uid: 31b2719e-37de-46fb-a903-d643f6b9bea6
- 0 Set flag(s) to (Object):
   true - END_RandomPartyMember_Find - Picks a random party member and flags them.
> Silence, brain! The Grand Design has failed. You have failed!
> It is afraid - good. Show no mercy.
> The bleating of a predator turned suddenly prey. Do not listen.
> Shut it out. Let it die.
> Don't listen! It'll try any trick in order to survive!
> Ignore it. Nothing but a vile death rattle.
> Shut it out. It's on the precipice - push it over.
> No! NO more listening to brains!
> The end is upon us - ignore the brain's pleas. It must die!
> It knows this is the end of the road. Pay it no mind.
> There. At last. It is subdued. There. At last. It is subdued.
> Subdued at last - it begs for its life.

0:0 - -----together- -conquer--
---rule----
-COMMAND---
uid: 3246ddd7-91e5-335f-0f56-23ad7e1961fc
Cinematic: Emperor and player mind flayer hover toward the brain together.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

- Roll sucessful -
null
uid: 324a639c-0cee-cf44-8ac6-80b4aa10e4e2
> null

0:0 - -----together- -conquer--
---rule----
-COMMAND---
uid: 3441f2f7-54b7-1c22-f60f-9ed99b014ece
Cinematic: Emperor and player mind flayer hover toward the brain together.
> null

0:0 - The brain will die. We will have our freedom.
uid: 3462c964-be3a-37ba-1460-b1fcbd128dde
> null

0:0 - I know what you're thinking. So let's do it. Let's seize the whole damn world and be reviled together.
uid: 3648f220-8068-86bc-4070-5042db145fec
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - -----together- -conquer--
---kill----
-SLAUGHTER---
uid: 3b79ba87-92ad-11e6-c335-e13ab0815732
Cinematic: Player as mind flayer hovers towards the brain.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 3bfd676a-c2ad-09e4-b8ce-0c2412f70ab6
Jump to another node

null
uid: 3d6b8ee3-0c8c-2bc6-8515-c3c49fcb3bf9
Cinematic: The player gestures and a burst of absolute energy from the ground of the mental arena, the vfx wipe the screen and reveal the player has returned to the top of the Netherbrain above the city of Baldur's Gate. Behind the player a throne of brain matter emerges from the Netherbrain and the player seats themself upon it.
- 0 Check flag(s) (Local):
   true - 0b8d779d-b50b-8d94-e6f8-d9581644519d_EmperorAndPlayerBecomeAbsolute - Player has convinced the Emperor that they should become the new Absolute, together.
> null

0:0 - *If you do not, then he will flay and shred your mind, so it cannot even comprehend the horrors he will plague you with.*
uid: 40dbb052-ca6c-abb8-3af2-65b8e052ceb4
> This is the moment, my love. The moment in which we make a new world for ourselves.
> It can be ours, my love. The whole world - we only have to take it.
> I know what you're thinking. So let's do it. Let's seize the whole damn world and be reviled together.
> We could do it, you know. We could rule the world.
> *You glimpse a future where you lose all the gifts the parasite gave you - a future where you no longer see the sun.*

0:0 - -----together- -conquer--
---rule----
-COMMAND---
uid: 41e6aa5f-1eff-0466-fe06-4acdc344d1df
Cinematic: Emperor and player mind flayer hover toward the brain together.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - We can do it. I believe in us.
uid: 41f7f81f-554e-3b6c-2d1e-39f54c85f2e8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Set flag(s) to (Local):
   true - 0b8d779d-b50b-8d94-e6f8-d9581644519d_EmperorAndPlayerBecomeAbsolute - Player has convinced the Emperor that they should become the new Absolute, together.
> null (roll sucessful)
> null (roll failure)

0:0 - Subdued. At last. This is its death rattle.
uid: 42639047-d749-43f0-5526-9bb7db7bbc42
> null

0:0 - In Bhaal's name.
1:0 - In Bhaal's name.
uid: 43b1ba7f-4f1f-4a22-a89b-332dc90cec13
Cinematic: Close up on the avatar's face (the one who made the final decision). They smile.
Node context: With a smile - you're a god now
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
=== END NODE ===

null
uid: 43b249e0-7e0b-4b86-8782-0363b3a7326e
- 0 Set flag(s) to (Object):
   true - END_RandomPartyMember_Find - Picks a random party member and flags them.
> Hshar'lak - traitor to our people! What are you doing? Shka'keth! What do you think you're doing?
> Stop - STOP! What are you doing?! Stop - STOP! What are you doing?!
> Malar's mark, what are you DOING?
> Straj - what are you doing?
> No no no. By the Nine Circles, what are you doing?
> What are you doing? Stop!
> What are you doing...? Stop!

> What in all the sweet hells are you doing?!
> NO! We will NOT let this come to pass!
> No! Cease now, before you doom us all!
> null

0:0 - In my name.
1:0 - In my name.
2:0 - In my name.
3:0 - In my name.
4:0 - In my name.
5:0 - In my name.
6:0 - In my name.
7:0 - In my name.
8:0 - In my name.
9:0 - In my name.
10:0 - In my name.
11:0 - In my name.
12:0 - In my name.
13:0 - In my name.
uid: 43cb5608-e26c-8893-3eb1-f3293c779b25
Cinematic: Close up on the avatar's face (the one who made the final decision). They smile.
Node context: With a smile - you're a god now
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
=== END NODE ===

0:0 - Stop - STOP! What are you doing?!
1:0 - Stop - STOP! What are you doing?!
uid: 44693dd3-4c20-4d23-a1be-891cce67645d
- 0:0 Tag: Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Check flag(s) (Global):
   false - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Hshar'lak - traitor to our people! What are you doing?
1:0 - Shka'keth! What do you think you're doing?
uid: 451e1687-193b-438d-8ba6-2ef6859f412b
Node context: Panicking. Shkaketh = You asshole! = SHKA-keth. Kshar'lak = Traitor = h-SHAR-lahk.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> What I was born to do. What I was born to do.
> I'm doing what I planned to do from the beginning - taking control. I'm doing what I planned to do from the beginning - taking control.
> Don't worry - you're still part of my design. Don't worry - you're still part of my design.
> Seizing the moment. Seizing the moment.

0:0 - We are giving the orders now - command it to obey! Seize control!
uid: 45c294d3-679b-4dc6-980f-60d5c162b499
Node context: sadistic and triumphant - the final enemy has surrendered, and her vegeance has come at last
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 48e90440-39f7-1e83-b712-528baf18b54b
Cinematic: Player turns to Karlach mind flayer with a smirk, and slaughters her. Player picks up Netherstones from her dead body. Should be a psionic attack.
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> null

0:0 - Claim the Absolute in the name of Bhaal. Betray Karlach.
uid: 4913c2c7-d20c-cbbb-ad69-330e061fafa2
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
   true - END_BrainBattle_Event_KillKarlach - Karlach is killed in Final Decision
- 1 Set flag(s) to (Object):
   true - END_General_State_InclusionExcluded - Character is specifically excluded from the custom endgame inclusion pipeline as long as that flag remains set.
> No... what are you doing?!

0:0 - Yes. I suppose that's true.
uid: 49e09a08-dd3d-4093-b931-4a04a02c651c
> Let's do it.

0:0 - Your faith in our bond is touching. But we did not come this far only to lose the fight for our survival at the final hurdle.
uid: 4ba81258-b827-6f65-9039-bed50c574ad8
- 0 Set flag(s) to (Global):
   false - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
> The brain will die. We will have our freedom.

- Roll failure -
null
uid: 4c159d51-58ed-9729-a8b6-178ea34523ac
> Your faith in our bond is touching. But we did not come this far only to lose the fight for our survival at the final hurdle.

0:0 - *The brain is on the cusp of its final thought. And it's taking all of Orpheus' strength to keep it there. An opportunity perhaps?*
uid: 5081da49-d833-6580-a594-2f1c39147939
> null

0:0 - It knows this is the end of the road. Pay it no mind.
uid: 50f1ff47-0d66-4e6d-9879-7b8efa4eb66b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


null
uid: 52321828-91d4-054c-b309-ccee8814a82b
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

0:0 - Dominate the brain. Become the Absolute. Conquer the world.
1:0 - Dominate the brain. Become the Absolute. Conquer the world.
uid: 54dbd2f4-f9e3-bad6-6af3-f5a5ff2e2ca7
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
   false - END_General_State_EmperorIsPartyMindFlayer - The player gave the stones to the Emperor and he is the party Mind Flayer who will be responsible for casting Karsus' Compulsion on the Netherbrain
   false - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
> null

null
uid: 562b03e3-7d17-a2b4-10fc-e1b965ddf4af
Cinematic: The player's companions look on horrified. The black fog of the mindmelds and absolutes scenes flow from the player. The companions struggle to stand in the presence of the New Absolute. Their squints turn into blinks, which reveal their eyes have changed to glow mind flayer orange. Their movements calm, as the black fog dissipates. The player makes a fist and off screen we hear the sounds of the companions transforming into illithids off-screen.
- 0 Check flag(s) (Global):
   true - END_FinalDecision_State_HasCompanions - Companions are in END_BrainBattle_FinalDecision
> null

null
uid: 56696ac0-53bc-4efd-be65-1be6682b6a49
- 0 Set flag(s) to (Object):
   true - END_RandomPartyMember_Find - Picks a random party member and flags them.
> Now kill it.
> Command it to die. End this.
> This is it. You have to command it to die!
> There is only one order to give. 'Die'.
> We are giving the orders now - command it to obey! Seize control!
> You know what to do. Kill the godsdamned thing.
> Order it to die! Do it now, before it's too late!
> Command it to die. Quickly!
> All right, it's time. Let's end this.
> Tell it to split its own seams - end this!
> Command it to die! It must be now!
> Now kill it. Now kill it.

null
uid: 57a0cc29-c296-1211-8f90-176595b5f89d
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Defy your Father. Tell Orpheus to command the brain to die. Defy your Father. Tell the Emperor to command the brain to die. Well? What are you waiting for? Command it to die. Go ahead. Command the brain to destroy all tadpoles and then itself.
> Defy your Father. Command the brain to destroy the tadpoles and then itself. Command the brain to destroy the tadpoles and then itself. Command the brain to destroy the tadpoles and then itself.
> Defy your Father. Tell Karlach to command the brain to destroy itself. Go ahead, Karlach. This moment's yours.
> Claim the Absolute in the name of Bhaal. Kill the Emperor.
> Claim the Absolute in the name of Bhaal. Kill Orpheus.
> Claim the Absolute in the name of Bhaal. Claim the Absolute in the name of Bhaal.
> Claim the Absolute in the name of Bhaal. Betray Karlach.

0:0 - I admire the ambition. The thought did cross my mind.
uid: 5956b348-0913-b9b2-1c88-ebad53150073
Node context: with a chuckle
> But whoever becomes the Absolute faces a war with the entire githyanki army.

0:0 - This is it. You have to command it to die!
uid: 5c6405dc-d537-4bb6-98f5-4665dd7aa063
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 5c8ae7ec-6d9c-d1bd-5fef-cfcabe620f27
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

- Roll sucessful -
null
uid: 5e631a61-8099-91ce-1654-7eb5eb454302
> Yes. I suppose that's true.

0:0 - *You glimpse a future where you lose all the gifts the parasite gave you - a future where you no longer see the sun.*
uid: 5ed8570d-956a-6a2b-6a0d-3413afc0e28d
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null
> null
> null

null
uid: 5fe0daee-2f9b-08d9-8af2-01e0a7312ee0
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
> -----together- -conquer--
---rule----
-COMMAND---

> -----together- -conquer--
---rule----
-COMMAND---


0:0 - No no no. By the Nine Circles, what are you doing?
uid: 60277d31-cbcb-4e59-8c4a-6f1ffee120f2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I'm doing what I planned to do from the beginning - taking control.
1:0 - I'm doing what I planned to do from the beginning - taking control.
uid: 63a16924-5ac0-0518-b4cd-2eeff62f7c70
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: 683fc583-9dbe-ac06-6e6a-f7f555c89cbf
Cinematic: The player gestures and a burst of absolute energy from the ground of the mental arena, the vfx wipe the screen and reveal the player has returned to the top of the Netherbrain above the city of Baldur's Gate. Behind the player a throne of brain matter emerges from the Netherbrain and the player seats themself upon it.
> null

0:0 - Claim the Absolute in the name of Bhaal.
1:0 - Claim the Absolute in the name of Bhaal.
uid: 6908be15-dd96-2337-2646-e9bb8138e1a0
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
   false - END_General_State_EmperorIsPartyMindFlayer - The player gave the stones to the Emperor and he is the party Mind Flayer who will be responsible for casting Karsus' Compulsion on the Netherbrain
   false - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
> null

0:0 - Silence, brain! The Grand Design has failed. You have failed!
uid: 6ebeab6c-882f-4f4e-9a91-e7fa7e9cf699
Node context: Calling out to the netherbrain
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


0:0 - ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----

uid: 70a798bc-dd9b-35d1-7ead-093faf474248
> null

0:0 - Claim the Absolute in the name of Bhaal. Kill the Emperor.
uid: 71857ccf-7bff-c639-96ae-b541b056e4fa
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
> null

null
uid: 74502766-c3c1-66dc-121c-b020a03fcecf
Cinematic: Dragons and Nautiloids still fight around the the skies of Baldur's Gate. The player closes their eyes focusing. Arcs of electricity sprout from the base of the throne across the massive zepplin-like form of the Netherbrain. Energy is built up, until a shockwave is released. As the dragons are caught in blast, they fall from the sky to the streets below, breathing their last licks of remaining fire.
> null

null
uid: 77c700dc-1796-29ab-1f17-3f855f6d1d22
> In my name.

0:0 - Command it to die. End this.
uid: 78bb4c33-75a7-464a-bcfb-ceb73aa9b752
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *You glimpse the life-long destiny promised by your Father. Enslave. Dominate. Ruin.*
uid: 7af06f83-89e7-ee99-0cba-fa1ad7d87a4f
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> *In your Father's name, you must seize your rightful claim to the brain, not destroy it.*

null
uid: 7c0779da-d31c-6137-29d4-944959253cf8
Jump to another node

0:0 - In Bhaal's name.
1:0 - In Bhaal's name.
uid: 7f42457e-de94-dfef-1e89-8f5fef8299fa
Cinematic: Close up on the avatar's face (the one who made the final decision). They smile.
Node context: With a smile - you're a god now
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
=== END NODE ===

0:0 - *The brain is on the cusp of its final thought. And it's taking all of Karlach's strength to keep it there. An opportunity, perhaps?*
uid: 802bed1c-a829-5b62-6d09-92d93009c05a
> *You glimpse the life-long destiny promised by your Father. Enslave. Dominate. Ruin.*
> *Your Father's expectation feels like a noose around your neck. Now is the moment to dominate the world in his name.*
> null

0:0 - ---my master---
--i must- --OBEY--
-i must---

END
uid: 813c7b12-4105-907d-5671-4ed4e0e67f99
Cinematic: If possible, the brain closes its eyes as these lines are spoken. The mind arena begins to dim, and the face eventually fades into the darkness. Then a flash of bright light as players transition back into the real world, atop the brain, in the CombatOver dialogue.
- 0 Set flag(s) to (Global):
   false - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
=== END NODE ===

0:0 - Defy your Father. Tell Karlach to command the brain to destroy itself.
1:0 - Go ahead, Karlach. This moment's yours.
uid: 831c1160-d9d5-1328-2872-7ed02b01ecc6
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
> No more tadpoles, brain. It's time to die.

null
uid: 87bc806a-801d-c73c-832e-bd224de05e7d
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
> null
> null

0:0 - Betray Orpheus. Dominate the brain. Become the Absolute.
1:0 - Betray Orpheus. Dominate the brain. Become the Absolute.
uid: 880fbc91-cd09-4574-f410-cf4991a04d8a
= Roll MeleeWeaponAttack () Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
> null (roll sucessful)
> null (roll failure)

0:0 - In my name.
1:0 - In my name.
2:0 - In my name.
3:0 - In my name.
4:0 - In my name.
5:0 - In my name.
6:0 - In my name.
7:0 - In my name.
8:0 - In my name.
9:0 - In my name.
10:0 - In my name.
11:0 - In my name.
12:0 - In my name.
13:0 - In my name.
uid: 88538be8-641b-54d9-4538-786c423c1c1c
Cinematic: Close up on the avatar's face (the one who made the final decision). They smile.
Node context: With a smile - you're a god now
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - What are you doing? Stop!
uid: 886f790b-4e3b-4d1d-a2d9-3574f03cd913
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 88a4dc62-eda0-f023-ae77-3f24edf79997
> -----together- -conquer--
---rule----
-COMMAND---

> -----together- -conquer--
---rule----
-COMMAND---


0:0 - We could do it, you know. We could rule the world.
uid: 88c30df9-2bde-46b8-bed7-74278e226250
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Your commitment to completion is endearing. But you risk too much. We did not come this far only to lose the fight for our survival at the final hurdle.
uid: 88ed98be-a58d-b51d-49f0-887ec145a4f0
- 0 Set flag(s) to (Global):
   false - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
> null

0:0 - Defy your Father. Tell Orpheus to command the brain to die.
1:0 - Defy your Father. Tell the Emperor to command the brain to die.
2:0 - Well? What are you waiting for? Command it to die.
3:0 - Go ahead. Command the brain to destroy all tadpoles and then itself.
uid: 89196a52-f82e-ae60-18c3-b5cd94a6f375
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 1:0 Tag: Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
- 0 Check flag(s) (Global):
   false - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
   false - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 0 Set flag(s) to (Global):
   true - END_FinalDecisions_Event_PlayerDestroyedBrain - Player chose to destroy the brain
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
> null

null
uid: 8fda1a99-47ca-64f9-f984-7a8c977d9711
> null
> null

0:0 - It can be ours, my love. The whole world - we only have to take it.
uid: 904feadd-8de9-cae7-2aa8-e9f773b6d4ac
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 9267fa5a-bc1f-8028-7ae4-d87ba0d6ea0a
Jump to another node

0:0 - Seizing the moment.
1:0 - Seizing the moment.
uid: 935cc735-7c88-1ed2-b242-fb0d84db091f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 94acd7bb-0957-9fb9-4ea1-0c842bb613eb
> There. At last. It is subdued. There. At last. It is subdued.

0:0 - You're right - just kill the brain.
uid: 950d8e0f-6dd3-11ce-3ca6-94a824076936
- 0 Set flag(s) to (Global):
   false - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
> null

0:0 - *In your Father's name, you must seize your rightful claim to the brain, not destroy it.*
uid: 955a54ee-f6d6-200e-ffed-f1ce4e9421c0
> *If you do not, then he will flay and shred your mind, so it cannot even comprehend the horrors he will plague you with.*

0:0 - Shut it out. Let it die.
uid: 969a5a37-d257-4f84-bc3f-5a3e29281c99
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


null
uid: 9914137c-9429-7c86-a4d0-8fb7945523b4
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null
> null

0:0 - You are glorious, my love. You have never been more beautiful.
uid: 9ac8d4df-d830-afa7-d596-5103bec7e2cd
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
> -----together- -conquer--
---kill----
-SLAUGHTER---

> -----together- -conquer--
---kill----
-SLAUGHTER---


0:0 - You know what to do. Kill the godsdamned thing.
uid: 9c64017a-b344-4fa7-a86e-537d86f3c19f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - We've already killed their Prince - may as well finish what we started.
uid: 9d62f14f-0912-15a9-da76-b1efdcdc6000
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Set flag(s) to (Local):
   true - 0b8d779d-b50b-8d94-e6f8-d9581644519d_EmperorAndPlayerBecomeAbsolute - Player has convinced the Emperor that they should become the new Absolute, together.
> null (roll sucessful)
> null (roll failure)

0:0 - Don't listen! It'll try any trick in order to survive!
uid: a743ac90-e70f-40a0-b532-7261b75e6899
Node context: Urgent
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


null
uid: a7b5cc54-364f-eff6-fae6-60a4ce9d3c3d
> null
> null
> null
> null
> null
> null
> null

null
uid: a88b8d67-d220-3f4a-e080-caaf89d2f644
> It pleads because it knows I am its master. I will finish this.

0:0 - Subdued at last - it begs for its life.
uid: a9fa22d2-b8e7-5bc5-0ce3-77fae09bb130
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


0:0 - It pleads because it knows I am its master. I will finish this.
uid: aa28f116-4ee4-7cf7-adcd-64d8591e97c5
> *The brain is on the cusp of its final thought. And it's taking all of the Emperor's strength to keep it there. An opportunity perhaps?*

- Roll sucessful -
null
uid: af161914-3666-31bc-709b-fc2771570136
> You have grown much. I'm proud of you.

null
uid: b0097b56-b46a-4fcc-24de-7874341c5584
> ---my master---
--i must- --OBEY--
-i must---

END


0:0 - Defy your Father. Command the brain to destroy the tadpoles and then itself.
1:0 - Command the brain to destroy the tadpoles and then itself.
2:0 - Command the brain to destroy the tadpoles and then itself.
uid: b3e6a196-eb97-a78f-6a21-4b0f17f46e18
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
   false - END_General_State_EmperorIsPartyMindFlayer - The player gave the stones to the Emperor and he is the party Mind Flayer who will be responsible for casting Karsus' Compulsion on the Netherbrain
   false - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 0 Set flag(s) to (Global):
   true - END_FinalDecisions_Event_PlayerDestroyedBrain - Player chose to destroy the brain
   true - ORI_DarkUrge_State_GoMadEnding - Du who accepted Bhaal refused to control the brain at the very end choice
> null

null
uid: b54fffeb-97c2-b4a6-7dd4-a7bbe487d3b4
Jump to another node

null
uid: b77f08f8-3ef1-aad7-a1e2-5371b1128cb5
Cinematic: Emperor gives player a nod, and turns towards the brain.
> null

0:0 - This was all I had...
uid: b780a4fc-1cbd-0935-909b-c8ca23f43c2a
> null

0:0 - And thus I honour my mother's legacy. The Grand Design, once again, ended by my line.
uid: b7ea8f40-5068-2935-8ec3-22cde0ab3033
> *The brain is on the cusp of its final thought. And it's taking all of Orpheus' strength to keep it there. An opportunity perhaps?*

0:0 - Ignore it. Nothing but a vile death rattle.
uid: bd6812f1-3282-4701-8680-005011c983fa
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


0:0 - What are you doing...? Stop!

uid: bdc6ca0a-8ac3-4088-be23-b2a28bd021b8
Node context: Shock & alarm
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - What in all the sweet hells are you doing?!
uid: bddd043a-bb36-430d-8d5a-2e3901a44c48
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - No more tadpoles, brain. It's time to die.
uid: bebde6af-028a-3c06-9161-802a0c24baf8
> null

null
uid: c1084ccb-d90c-7bfd-5f23-ac59d8225480
> Defy your Father. Tell Orpheus to command the brain to die. Defy your Father. Tell the Emperor to command the brain to die. Well? What are you waiting for? Command it to die. Go ahead. Command the brain to destroy all tadpoles and then itself.
> Defy your Father. Command the brain to destroy the tadpoles and then itself. Command the brain to destroy the tadpoles and then itself. Command the brain to destroy the tadpoles and then itself.
> Defy your Father. Tell Karlach to command the brain to destroy itself. Go ahead, Karlach. This moment's yours.
> Let's dominate the brain and rule the world, together. Let's dominate the brain and rule the world, together.
> Dominate the brain. Become the Absolute. Conquer the world. Dominate the brain. Become the Absolute. Conquer the world.
> Betray Karlach. Dominate the brain. Become the Absolute. Betray Karlach. Dominate the brain. Become the Absolute.
> Betray the Emperor. Dominate the brain. Become the Absolute. Betray the Emperor. Dominate the brain. Become the Absolute.
> Betray Orpheus. Dominate the brain. Become the Absolute. Betray Orpheus. Dominate the brain. Become the Absolute.

null
uid: c127b349-3996-22d6-8b2a-9c0f9bf65235
Jump to another node

null
uid: c2b9c604-9395-2d9f-dcb2-3c7623e35f5e
Jump to another node

0:0 - -----together- -conquer--
---kill----
-SLAUGHTER---
uid: c3b8d930-5966-9463-601c-fe951733185f
Animation: [PLAYER] striding menacingly forward to face the Brain., *REUSE* potential reuse of mindflayer transformation animations for companions. either as shadows cast or heavily out of focus.
Cinematic: Player as mind flayer hovers towards the brain.
> null

0:0 - Order it to die! Do it now, before it's too late!
uid: c439129a-b282-4116-aa5c-509191e9d070
Node context: Urgent
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Let's do it.
uid: c531ee72-d626-641f-03e2-6afe108e3c4c
Node context: He ponders for a moment, before speaking, and when he speaks, it's decisive
- 0 Set flag(s) to (Local):
   true - 0b8d779d-b50b-8d94-e6f8-d9581644519d_EmperorAndPlayerBecomeAbsolute - Player has convinced the Emperor that they should become the new Absolute, together.
> null

0:0 - -----together- -conquer--
---rule----
-COMMAND---
uid: c6fe3bf3-c47d-f79b-c6f9-08976deb2c3f
Cinematic: Emperor and player mind flayer hover toward the brain together.
> null

0:0 - -i--impossible---
-------PAIN---
--FEAR-- -TERROR--

uid: c8506595-e193-4c43-9f50-45c7b21cf341
Animation: [BRAIN] squirming, in pain idle.
Cinematic: Player has beaten the the smaller smackable brain (the brain without a face) away, and we're left face to face with the big brain with a ginormous face, which is ready to plead for its life.
> null

0:0 - What I was born to do.
1:0 - What I was born to do.
uid: ca2f5e68-e427-405e-6b45-8224253fb5fc
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> You are glorious, my love. You have never been more beautiful.

null
uid: ca504ca7-9fe1-2f11-9366-1e0f3f8c20f7
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
> null
> null

0:0 - This is it, soldier. This is what we fought for.
uid: cd83e9ed-2f12-ade9-bc2d-091caa54d5f7
> Time to end this thing.

null
uid: cf8e4f1a-aa95-da38-9420-0cca50ce4448
- 0 Check flag(s) (Global):
   true - END_FinalDecision_State_HasCompanions - Companions are in END_BrainBattle_FinalDecision
> null

0:0 - But whoever becomes the Absolute faces a war with the entire githyanki army.
uid: cfcbe969-6e73-e1b3-98c5-b579cab3b114
> Strong as we are, they are legion. I cannot be sure of survival.

null
uid: d0636ab3-8415-4f73-ae16-9a5394b381f0
Jump to another node

null
uid: d096f9dc-bb86-baf7-55dc-7e89a9095f54
Cinematic: Player turns to Karlach mind flayer with a smirk, and slaughters her. Player picks up Netherstones from her dead body. Should be a psionic attack.
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
- 1 Check flag(s) (Tag):
   false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> null

0:0 - Now kill it.
uid: d120e77a-d13e-e58a-9b43-f6c700cdf744
- 0 Check flag(s) (Tag):
   true - Mind Flayer - |Mindflayer, Illithid| (Mind flayers are aberrations that feed off brains and dominate others with pure psionic will. They create more of their own kind using tadpoles that consume a host from the inside out.)
> null

null
uid: d1c69522-63fa-6fa3-4108-d5d4fce2a87a
> null

0:0 - Subdued at last - it begs for its life.
uid: d4744433-d88f-68a5-2f48-012baf74a745
> null

0:0 - Command it to die. Quickly!
uid: d5d4cd26-4268-4d98-a9c8-a70a62ce97ba
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Shut it out. It's on the precipice - push it over.
uid: d5f09ba4-be90-4e81-ae02-19bb11377f30
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


null
uid: d7f8d2eb-272a-eb24-08a0-beb1821779e5
Jump to another node

null
uid: d9a76fbf-a4bf-2c87-d4d5-ee5bfe437eeb
> null

0:0 - All right, it's time. Let's end this.
uid: daafe9f5-0108-4d85-a20d-8b2bf6578877
Node context: a little sad, he's about to give up the ability to walk in the sun
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - No... what are you doing?!
uid: db3263be-3b1d-8cda-b0f4-33189d9a52d2
Cinematic: Player advances towards Karlach threateningly.
> This was all I had...

null
uid: dca69bae-f2d9-ce9a-736e-bdbc46b3fb1e
> This is it, soldier. This is what we fought for.

null
uid: dd58c908-02f4-9b89-b16b-cb416fd5494b
Cinematic: Player turns to Orpheus with a smirk, and slaughters him. Player picks up Netherstones from Orpheus' dead body. Should be a psionic attack.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Let's dominate the brain and rule the world, together.
1:0 - Let's dominate the brain and rule the world, together.
uid: df65911e-ed37-adc5-ae54-e1b3ffa06482
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_EvilFinalDecision - Player chose to do the bad in the end.
> I admire the ambition. The thought did cross my mind.

0:0 - Now kill it.
1:0 - Now kill it.
uid: e097133e-06c8-615d-3c26-8edf0f2f0ba6
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - ORPHEUS - Used to tag orpheus for item interactions in endgame.
> null

null
uid: e1aa837e-ff9f-05f8-c568-c80c4cde48de
> null

null
uid: e2308480-4c43-fb4b-69b1-c1ee1176cf32
Cinematic: Player turns to Orpheus with a smirk, and slaughters him. Player picks up Netherstones from Orpheus' dead body. Should be a psionic attack.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> null

null
uid: e2986e12-fd54-b3a6-7d22-9e443ea37354
Cinematic: Player turns to Emperor with a smirk, and slaughters him. Player picks up Netherstones from Emperor's dead body. Should be psionic,
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
   false - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> null

0:0 - NO! We will NOT let this come to pass!
uid: e2d35ca7-adab-4db8-88a5-c824c2a0f724
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - No! Cease now, before you doom us all!
uid: e58aba91-7ebb-4db7-a30c-9f4bb6aea31b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - *Your Father's expectation feels like a noose around your neck. Now is the moment to dominate the world in his name.*
uid: e5ecf572-a759-11e8-ab08-cbfe78866e65
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalDisappointed - DU failed through an edge case the Bhaal temple quest, without accepting or resisting Bhaal
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - No! NO more listening to brains!
uid: e7db502f-a245-40b3-82e7-1661c972f717
Node context: Sharp, not having any of it
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


null
uid: ea892643-02b2-17da-a0a9-fe2941aa54d6
Cinematic: Dragons and Nautiloids still fight around the the skies of Baldur's Gate. The player closes their eyes focusing. Arcs of electricity sprout from the base of the throne across the massive zepplin-like form of the Netherbrain. Energy is built up, until a shockwave is released. As the dragons are caught in blast, they fall from the sky to the streets below, breathing their last licks of remaining fire.
> null

null
uid: eb9e52b6-3146-08b4-0c40-c48c710734dd
> In Bhaal's name. In Bhaal's name.
> In Bhaal's name. In Bhaal's name.
> In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name.
> In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name. In my name.

0:0 - Tell it to split its own seams - end this!
uid: f17fe86a-b092-439e-b148-0b17930cc77f
Node context: Sharp, merciless - telling us to order the netherbrain to destroy itself
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Don't worry - you're still part of my design.
1:0 - Don't worry - you're still part of my design.
uid: f22145d2-2c98-c2cd-c5b6-f5ec474512cf
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: f2d0ecab-fc44-4db2-a221-b8a52981124c
Jump to another node

null
uid: f45a6edc-e4ef-2e23-c09d-3ac9604ba42c
Cinematic: Cut to the Emperor seated on a throne atop the brain, with full-illithid versions of the avatar and half-illithid versions of surviving companions standing on either side of them, chanting 'FOR THE ABSOLUTE' in the voice of the brain itself. All are enthralled to the Emperor.
> null

0:0 - The end is upon us - ignore the brain's pleas. It must die!
uid: f6f022e8-ecf9-41b0-81b0-751704878ccf
Node context: Urgent cry during climactic battle
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


- Roll failure -
null
uid: f7943658-a8ee-4022-1c3c-309fcab46910
> null

0:0 - There. At last. It is subdued.
1:0 - There. At last. It is subdued.
uid: f8d15b32-d5fc-1dc5-d8bc-3029a5721bb8
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> ---spare me-- -join me---
-wield me----
----BECOME ABSOLUTE-----


null
uid: faaa21fd-92ed-f14e-075d-be363059636a
Jump to another node

null
uid: fb7a5b9d-8697-72a0-bc0a-6eace3c60ae3
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_BhaalAccepted - Post-Orin fight, Dark Urge players accepted Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Defy your Father. Tell Orpheus to command the brain to die. Defy your Father. Tell the Emperor to command the brain to die. Well? What are you waiting for? Command it to die. Go ahead. Command the brain to destroy all tadpoles and then itself.
> Defy your Father. Command the brain to destroy the tadpoles and then itself. Command the brain to destroy the tadpoles and then itself. Command the brain to destroy the tadpoles and then itself.
> Defy your Father. Tell Karlach to command the brain to destroy itself. Go ahead, Karlach. This moment's yours.
> Let's dominate the brain and rule the world, together. Let's dominate the brain and rule the world, together.
> Dominate the brain. Become the Absolute. Conquer the world. Dominate the brain. Become the Absolute. Conquer the world.
> Betray Karlach. Dominate the brain. Become the Absolute. Betray Karlach. Dominate the brain. Become the Absolute.
> Betray the Emperor. Dominate the brain. Become the Absolute. Betray the Emperor. Dominate the brain. Become the Absolute.
> Betray Orpheus. Dominate the brain. Become the Absolute. Betray Orpheus. Dominate the brain. Become the Absolute.

null
uid: fe170da1-e227-cbad-ea56-061a8a2c04a5
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> -reconsider-
-------assess---
implore-- -SURRENDER--


null
uid: fe5f30a5-1f00-4def-8335-ab04e1d7993b
Cinematic: Player turns to Emperor with a smirk, and slaughters him. Player picks up Netherstones from Emperor's dead body. Should be psionic,
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Time to end this thing.
uid: fe914732-fdc7-7bf8-37d7-e5347bf22186
> *The brain is on the cusp of its final thought. And it's taking all of Karlach's strength to keep it there. An opportunity, perhaps?*

null
uid: febc5665-a47f-1fd0-3ec2-c387bc7134dd
Cinematic: Cut to the avatar seated on a throne atop the brain, with half-illithid versions of their surviving companions standing on either side of them, chanting 'FOR THE ABSOLUTE' in the voice of the brain itself. They are companions no more, merely the thralls closest to the player.
> null

0:0 - Command it to die! It must be now!
uid: fee921d4-fb15-4ac6-93ae-987cefd3e49f
Node context: Urgent cry during climactic battle
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_GaleExplosion.lsj
Synopsis:
Gale ascends the stalk to the netherbrain, then sacrifices himself by unleashing the netherese orb and destroying the brain. Gale can be: Solo avatar Solo companion Companion in company with the player (unleashing the orb as a final contingency once it seems they cannot win the fight)

null
uid: 0125c1ab-c957-444d-1a50-fee931d1c868
Cinematic: Gale smiles to himself, as if enjoying a private joke. A pulsing glow of netherese magic flares from his chest, growing more intense with each heartbeat. Gale closes his eyes serenely as the magic overcomes him. The netherbrain utters a fearful SFX screech as the whole screen is engulfed.
=== END NODE ===

0:0 - We might still have a chance.
uid: 03a056de-f2b8-36b0-266a-245ec8f836e6
> This is our chance. Close your eyes. You'll be wherever you want to be in but a moment.

0:0 - Do it, Gale.
uid: 110b4191-fd19-c9f6-ae33-f0d7eae56736
> Until we wake, my love.
> Until we wake, my friend.

null
uid: 2024f537-2d2f-957f-bf63-3e29fcb315fc
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleExplodedMidBattle - Gale exploded mid battle and Elminster teleported the party to a safe distance
> null

0:0 - Don't worry - I'll handle matters from here. And gods willing, there'll be plenty of folk left to tell our tale after we're gone.
uid: 213517df-613a-46a1-44bd-1c26be8af36d
Node context: reassuring. Projecting some, but still speaking in a heartfelt manner to a comrade. Atop a huge brain floating high above the city, battles raging throughout.
> Do it, Gale.
> It's been an honour.
> We might still have a chance.

0:0 - Then DIE.
uid: 2985f019-701d-c4b3-8a05-02679912f2e9
Node context: Incensed
> null

null
uid: 2d1a83e1-6a9a-d1bf-c76d-32d6d66caf7b
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleExplodedMidBattle - Gale exploded mid battle and Elminster teleported the party to a safe distance
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Thrall? No, I think you're mistaken. The name's Gale of Waterdeep. A pleasure to make your acquaintance.
uid: 2ed1337c-0de8-39b7-ce5d-da1f00656ea5
> Pleasure? You should be AFRAID.

0:0 - Though our time together will be exceptionally brief. Farewell, and happy landing.
uid: 30b6ce81-c99a-dd13-31f3-00ca2d6a4a23
Node context: Projecting. Atop a huge brain floating high above the city, battles raging throughout. Cheerful in the face of death (about to blow himself up to save the day)
> null

null
uid: 3987edbb-f349-ad4b-59a1-5ce38e2d6bef
> Thrall? No, I think you're mistaken. The name's Gale of Waterdeep. A pleasure to make your acquaintance.
> And smear my knees with your brain gunk? I think not.
> It doesn't even deserve a response. Just think of those you care about, and unleash your power.

null
uid: 4332ac87-4a1f-4c9b-3457-de04a15293db
Cinematic: Gale smiles to himself, as if enjoying a private joke. A pulsing glow of netherese magic flares from his chest, growing more intense with each heartbeat. Gale closes his eyes serenely as the magic overcomes him. The netherbrain utters a fearful SFX screech as the whole screen is engulfed.
- 0 Set flag(s) to (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
=== END NODE ===

0:0 - This is our chance. Close your eyes. You'll be wherever you want to be in but a moment.
uid: 4ddfacac-fc2c-3677-6bae-7deb837afb8e
Node context: Reassuring. Projecting some, but still speaking in a heartfelt manner to a comrade. Atop a huge brain floating high above the city, battles raging throughout.
> null

0:0 - Until we wake, my friend.
uid: 4f7b793c-0f74-64fc-9c3d-a14e224a1d21
Node context: sincere. Projecting some, but still speaking in a heartfelt manner to a comrade. Atop a huge brain floating high above the city, battles raging throughout.
> null

null
uid: 52d014f2-3ebc-7359-f325-20ce14e2165f
Jump to another node

0:0 - Thrall? No, I think you're mistaken. The name's Gale of Waterdeep. A pleasure to make your acquaintance.
uid: 54991abc-1b37-22f5-ec0d-6731fc52e890
Node context: Projecting. Atop a huge brain floating high above the city, battles raging throughout. Defiant and unfazed in the face of death. Line is a callback to how he first introduces himself
> Though our time together will be exceptionally brief. Farewell, and happy landing.

0:0 - Up you go then, Gale. Best make this count... The whole world's watching.
uid: 5f0460e3-a4f4-55a2-1dbc-b4c6001409fc
Cinematic: Companion Gale grabs onto the tentacle, and pauses, looking upwards. Pulses of mocking noise burst through his mind. After a moment, he shakes off the hesitiation and starts ascending, his expression resolute.
Node context: Speaking to himself, urging himself on for the final confrontation. Occurs in a relatively secluded side room just before he ascends to the brain.
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
> null

0:0 - Pleasure? You should be AFRAID.
uid: 65ea9edf-e94f-4bb7-960d-ba990549933f
Node context: A little confused.
> null

null
uid: 66e55a64-738d-c2b4-96f3-313700bf76aa
=== END NODE ===

0:0 - It has. And a pleasure, a privilege, a tale for the ages, and if I'm being honest... the very best time I've had in my entire life.
uid: 69f45fa3-4e09-481f-f4f0-0ff82f2c3a81
Node context: Sincere, lots of camaraderie. Projecting some, but still speaking in a heartfelt manner to a comrade. Atop a huge brain floating high above the city, battles raging throughout.
> null

0:0 - Come to die? Come to kneel? Surrender and live - THRALL.
uid: 6b511f46-d21d-f895-c5eb-534e7f12256b
> Thrall? No, I think you're mistaken. The name's Gale of Waterdeep. A pleasure to make your acquaintance.

0:0 - At least, victory in which we live to tell the tale.
uid: 6dfa5910-c75f-6539-1bd0-27db2ec21e56
Node context: Projecting some, but still speaking in a heartfelt manner to a comrade. Atop a huge brain floating high above the city, battles raging throughout. Referring to the orb - he can destroy the brain, but the party will die
> Don't worry - I'll handle matters from here. And gods willing, there'll be plenty of folk left to tell our tale after we're gone.

null
uid: 7c0bb9c6-127e-75f1-0007-4d95fbcea318
Cinematic: A poignant shot of Elminster witnessing Gale's explosion from afar.
=== END NODE ===

null
uid: 876fcb2d-ceda-ed67-b004-83dba593c47c
Cinematic: A pulsing glow of netherese magic flares from Gale's chest, growing more intense with each heartbeat. He closes his eyes serenely as the magic overcomes him, then the other party members. The netherbrain utters a fearful SFX screech as the whole screen is engulfed.
- 0 Set flag(s) to (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
=== END NODE ===

0:0 - We've tried our very best, but it seems victory is beyond our grasp, I'm sad to say.
uid: 8b9cef3d-97fb-a9f0-5fd9-212a1347ca8e
Node context: Projecting some, but still speaking in a heartfelt manner to a comrade. Atop a huge brain floating high above the city, battles raging throughout. 'We tried, but I don't think we're going to win this fight'
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleExplodedMidBattle - Gale exploded mid battle and Elminster teleported the party to a safe distance
> At least, victory in which we live to tell the tale.

0:0 - And smear my knees with your brain gunk? I think not.
uid: 8d24c513-7223-87e0-880f-ce8244376f41
> Then DIE.

null
uid: 9424f263-5807-90f0-9183-21b27f2b680a
> We've tried our very best, but it seems victory is beyond our grasp, I'm sad to say.

0:0 - Until we wake, my love.
uid: a46fadab-91c4-7601-a46b-9adfc1e0bd72
Node context: Sincere. Speaking to a lover. Projecting some, but still speaking in a heartfelt manner. Atop a huge brain floating high above the city, battles raging throughout.
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> null

0:0 - It doesn't even deserve a response. Just think of those you care about, and unleash your power.
uid: a8008fd1-0c0e-b71e-29aa-cad4fd1c44ff
> null

null
uid: ac06e702-a892-e98d-9edf-03edfd00d264
Jump to another node

0:0 - *The end awaits. The last sights you'll ever see. The last words you'll ever utter. The last action you'll ever take... Best make them count.*
uid: b90d6a5a-280d-dc7b-8f24-2ac57c4a5534
Cinematic: Avatar Gale grabs onto the tentacle, and pauses, looking upwards. Pulses of mocking noise burst through his mind. After a moment, he shakes off the hesitiation and starts ascending, his expression resolute.
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: d414a258-41fe-80ee-4c4c-7ba80b90d375
Jump to another node

0:0 - It's been an honour.
uid: d4a9bb37-1222-dfae-3cfe-bd2ed041d19b
> It has. And a pleasure, a privilege, a tale for the ages, and if I'm being honest... the very best time I've had in my entire life.

null
uid: dfb212a6-449d-71ea-bf6c-d2cde9a26863
> Come to die? Come to kneel? Surrender and live - THRALL.

null
uid: e3cbf167-60ad-d9e2-6f09-227cc7af7686
> null

null
uid: ec1ecb84-1349-dc90-3e84-f43e6ca055c5
Jump to another node

null
uid: efb66b4d-1be5-2b01-e5af-f5ba7941b0c1
Jump to another node


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_BrainBattle_Intro.lsj
Synopsis:
Introduction to the last fight of the game against the Netherbrain. This dialog plays once the players enter the last combat arena, after the upper high hall escalade. Player climbs to the top of the Netherbrain. We see the Crown of Kharsus and realise that's where we need to cast the spell to dominate the brain. If the Emperor is against us, it appears, enthralled to the brain, and raises an army of daisies. If the Emperor is with us, the Netherbrain raises a bunch of super-thralls trained on our exact weaknesses.

0:0 - Should it come to that, I will not hesitate. But I think a different destiny awaits us.
uid: 007e3792-a4dd-b4ae-6a3b-4803bdcefa80
> null

0:0 - That orb can deliver us victory - but a sort that we would not live to enjoy. Let us at least see how we fare, and if all else fails... the option remains.
uid: 01cd68c2-df48-bac2-ffeb-38dbecf480a5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 0396904b-2372-37ac-9296-4a4cb2672aa2
Jump to another node

0:0 - The pride of Baldur's Gate.
uid: 060eb37c-8b9a-0bba-b08a-6f06fa84156e
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> Murder incarnate.

0:0 - Are you well, Gale? This would be a bad spot to fall into a faint.
uid: 06646bd0-a1f1-4b66-902a-dcba49ef8f75
Node context: Side-eyed concern - personal worry, but also pragmatism that this is the worst possible moment for Gale to fall ill. We are standing atop the Netherbrain, floating high above the city
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

0:0 - Gesture to the fact that you are now a mind flayer. Gale's self-sacrifice is not necessary.
uid: 06c6da63-21cc-3249-d960-2888542ec097
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Still, you will be taking unnecessary risks by proceeding. This could all be over in mere moments, if I ascend alone.

0:0 - You'd be dying in vain. I don't need company to sacrifice myself.
uid: 08a2ad56-33ad-5ff5-d17d-b23b6f792d5a
> Please. For too long I've lived in fear of taking a host of innocents with me when I expired. Now at least I can be assured my demise will be saving them instead.

0:0 - You know there's always another way.
uid: 0a44cf8c-9f05-2549-776c-aacc9594deec
> Always another way, yes - but not necessarily a better way.

0:0 - No. Let me do this on my terms. Besides - I need someone left to sing my praises, after I'm gone.
uid: 0ab1cd71-69b9-652b-cbb6-466f24b2a9f6
> null

null
uid: 0d68228a-7f4d-b6cf-de7a-e8d94bb7ded7
Jump to another node

0:0 - I'm too long in the tooth to play sacrificial lamb - sacrificial bearded goat, more like. I will not just give in to the orb. Not when I've made it this far.
uid: 0f98f3be-e114-4711-5f0f-0a5a5b1da331
> null

0:0 - If I live at all, it will be no thanks to her. She didn't even deign to speak to me herself. Let her burn with fury - I choose to live.
uid: 113da7a2-28e2-cc5c-3daf-5591a792ea3a
Node context: Determined
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Knows_GaleDesiresToLive - Gale isn't ready to sacrifice himself

0:0 - Damned stubborn fool. We can stop this thing. You don't have to -
uid: 131e4036-db06-7be9-3881-15e4095f61f3
Node context: Interrupted when Gale casts a spell on Wyll.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 1370519e-2b75-c67d-5fcd-a173d661b097
Animation: [CHOICES]*REUSE* [Gale] construction walks
Cinematic: Avatar Gale steps towards the stalk, grimly determined expression
=== END NODE ===

null
uid: 141ca247-050f-faaa-c98b-fa93b3a97fb8
Jump to another node

0:0 - Say nothing.
1:0 - Say nothing.
uid: 1424a37c-75e0-f2f6-0660-c092e8e3bbc5
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> *Perhaps united, you can stop the brain without having to resort to the orb... but should you risk failure, the final, irreversible solution remains within your power.*

0:0 - Your fears are misplaced - the Crown will lead to a better world for all. I cannot ignore that.
uid: 15014f7e-d70e-5a5b-f371-74c77866368c
> You're right. We're getting you that crown.
> So be it. But if the tide of battle turns against us, be ready to end this.

0:0 - The moment our victory is not assured, do not hesitate. Destroy the brain, whatever the cost - even if it is our lives.
uid: 15334464-2e0c-dc1a-307a-81ee87259b57
Node context: determined, but with a heavy undertone of grief. She's ready to die if it's necessary, but she REALLY wants to live - and is thinking of her unborn child's life as well.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - The avenging exile.
uid: 15aa931a-075d-950e-325e-08f5a4885da8
- 0 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - And so do they.
uid: 161cf750-b374-02e2-33df-38ebda5c03dc
Animation: [CHOICES] human-sized growth-pods emerge from the netherbrain's surface. They split apart and the Daisy forms of the present party members step out, ready for combat.
Cinematic: Daisys advance to flank the Emperor.
Node context: with pure malice
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - To die destroying a great and grotesque brain - I think this might well be my destiny.
uid: 172127d5-899f-483d-0fd0-ee2d3c944acb
Node context: Pure, breathless wonder - he's excited for the battle to come, and not at all put off by the prospect of certain death
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Please... this will be so much easier knowing that my memory lives on with you.
uid: 18847b6c-0d2f-9852-4d41-dc034470e12b
> null

0:0 - I'm on borrowed time anyway. But don't pull the pin until you have to, hey? We might still win the old fashioned way.

uid: 192dd32d-5263-3648-601e-dbe2450e87c3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Are you afraid, wizard? There is no shame in it when faced with madness such as this.
uid: 1b79b093-307a-44b8-8ebb-872d6b91469f
Node context: determined and reassuring - gentler than her usual self, as she encourages an ally to show courage right before the final battle with the netherbrain
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

0:0 - Then we'd best win, wizard. If we cannot... well, this is quite the view.
uid: 1bd080ce-3274-595f-da8f-d4f409e0ffd4
Node context: Having just been warned that Gale might need to self-destruct if we're losing the battle - which would kill us all
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - If we are to try the stones once more - we ought to do it there.

uid: 1c6b24d2-4c4f-4699-9ae1-24aad328a715
Node context: Looking up at the Crown of Karsus on top of the Netherbrain
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - No... I would not presume that. I know quality when I see it.
uid: 1d1b5986-e210-fab0-6319-c06971f5748a
> But it won't come to that, for I have the means to spirit away those I care about to a safe remove, before the final curtain.

0:0 - Can't you feel it? We're almost there.
uid: 1d2665a2-9f3c-3b90-fb80-bd754b79eb1b
Node context: Sense of awe/anticipation
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_GaleWillingToDie - Had conversation with Gale during Illithid options that resulted in a Gale ready to offer to die at the brain stem
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Once we ascend the Netherbrain's stem, we'll be in touching distance of the crown. Of reclaiming the powers of Karsus himself.

0:0 - What I want is a life I could share with you, but alas... knowing you're still out there will suffice for now.
uid: 1d6d9018-214e-494c-ddfb-c2012adccea9
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> null

null
uid: 1e2727e9-ed01-c500-0d2e-3bfe666b1439
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

null
uid: 1e575217-a32d-43c8-98d0-40cccde340da
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> You're distracted. Speak, or let your thoughts haunt you.
> Gale? What's the matter?
> Gale? You have a look. I'm not sure I care for it.
> Something's wrong. Talk to me.
> Gale? What's wrong? Gale? What's wrong?
> Gale - what's troubling you? We're nearly at the end, I know it
> Are you well, Gale? This would be a bad spot to fall into a faint.
> You do not look well, wizard. Beyond even your daily feebleness.
> Are you afraid, wizard? There is no shame in it when faced with madness such as this.

0:0 - If this is truly what you want...
uid: 1ef80277-6aef-3d0b-a6ba-9ed46c86fdec
> What I want is a life I could share with you, but alas... knowing you're still out there will suffice for now.
> What I want? Perhaps not... But what I need? I believe so. But it may not be the last turn of the page, even if it seems so.

- Roll failure -
null
uid: 1f235234-7216-36d3-d444-ed09c6a8f32d
> Your fears are misplaced - the Crown will lead to a better world for all. I cannot ignore that.

0:0 - Still, you will be taking unnecessary risks by proceeding. This could all be over in mere moments, if I ascend alone.
uid: 1f4532ec-785e-17bf-4da2-960e925280c3
> null

null
uid: 1fdc27dc-712e-091d-7adf-b4d2a1ce938e
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Gale? What's wrong?
1:0 - Gale? What's wrong?
uid: 207fa14b-b82a-4aaa-9207-4ded16fcb5e4
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

0:0 - And what if your nerve fails at the last, wizard? I would rather trust my courage than yours.

uid: 208d8983-ba6e-382e-6ac4-34d6009451e8
Node context: intense moment - the final battle is unfolding, and Gale just offered to sacrifice himself. Minthara is not convinced
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Sometimes I wish I were a more selfish man. Life would be so much easier. But alas...
uid: 20c762d2-9f0c-4c12-bcad-181b4ad67036
> You're right. The orb is the only way. All that's left for me to do is spirit you away to safety. Are you ready?

0:0 - What the hells are those things?!
uid: 23fc62d2-aae4-a68e-7148-878e4caaca3c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 2508b8cb-1a2e-93a7-6b1f-4a07073486d7
Jump to another node

0:0 - And you will make spectacular thralls.
uid: 2594d263-dd3f-c7d3-497f-26ef7cb27a74
> null

0:0 - Forget it, Gale. You don't have to do this.
uid: 26ef2109-aeff-3c55-814f-03a97b7540a7
- 0 Check flag(s) (Object):
   true - ORI_Gale_Event_LastNightAliveRomanceScene - In Gale's Last Night Alive scene, the player has opted for a romance scene.
> What's the alternative? I allow the Absolute to have its way? Die in vain along with all its victims? Or flee, and live on in shame?

0:0 - The pride of Baldur's Gate.
uid: 27f78ccc-df9f-ca32-eed9-3c0fb17bb4a4
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 282a44e3-0cec-ffef-4e33-217bcccee4fc
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_GaleRefusedOrb - Player tried and failed to persuade Gale to use the orb in IllithidOptions
   true - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> I can end this now - stop the Absolute, and spare the city. The stage is set for my final act. Mystra's bidding. And the redemption that lies beyond.

- Roll failure -
null
uid: 297b6505-49ca-d10a-53a2-31ed8091f6c2
> No. I can't give up... and I don't want this to be how I part from you. Let us at least try.

0:0 - You were always a stubborn one, Gale. Well - if this is to be your end, then you have made the most of it.
uid: 2b3de563-3626-60b6-aa2e-573ce3beef66
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Should circumstances become that dire, I will not hesitate. But I dearly hope that will not be necessary.
uid: 2bfc04f1-289d-b38f-8636-e64feeb35892
> null

0:0 - Nature's servant.
uid: 2cf1adb6-7398-d034-c22d-3973bcdc6989
- 0 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - The fury of Avernus.
uid: 2e316573-9e3e-666e-1cbd-7780628920f0
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> The pride of Baldur's Gate.

0:0 - You're distracted. Speak, or let your thoughts haunt you.
uid: 3000eb88-2694-417a-9dbe-35e404420416
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

0:0 - Don't be ridiculous, Gale. This isn't necessary.
uid: 31866b2d-2d2f-bf31-1c73-0727193bee9e
> I must disagree. It is necessary - and the right thing to do. Every moment I hesitate is costing lives.

0:0 -
uid: 346d6596-80de-5fc6-4ae1-907202c9274a
Animation: [CHOICES][Player] grab onto the tentacle, pulses of mocking noise burst through your mind. You push through, take a firm grip and make your ascent.
Cinematic: |You grab onto the tentacle, pulses of mocking noise burst through your mind. You push through, take a firm grip and make your ascent.|
> *There it is - the Crown of Karsus, the site of power, the site of domination.*
> There it is - the Crown.

0:0 - This isn't giving up it's securing victory, at a price I am willing to pay. And everything we shared can live on - with you.
uid: 3496f17a-5451-d8ca-90df-abee0f0f7b4a
> Please. For too long I've lived in fear of taking a host of innocents with me when I expired. Now at least I can be assured my demise will be saving them instead.

null
uid: 34aa81ba-83f2-fb9e-3a0e-0ba2069c6e67
Jump to another node

null
uid: 354ef270-816e-d1a7-7425-62b065410a3b
Animation: [CHOICES]*DUPE* [Gale] cast spell.
Cinematic: A spiral of blue magic rises from the ground, enveloping the player. It grows in intensity, into a vortex. Player's POV: one last glimpse of Gale smiling sadly, before the blue magic swallows his image...
=== END NODE ===

null
uid: 360b7926-b516-8a1a-a0e3-22e731610e89
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

0:0 - Say nothing. You have already transformed yourself in order to stop the Absolute. That should remain the plan.
uid: 364fb386-c1ac-bc99-3c0c-7519ee6e494a
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

0:0 - Always another way, yes - but not necessarily a better way.
uid: 36590535-b2aa-8898-f933-a333eddd6adf
> Please. For too long I've lived in fear of taking a host of innocents with me when I expired. Now at least I can be assured my demise will be saving them instead.

0:0 - You're right. We're getting you that crown.
uid: 36ccb4a8-23b3-a6b6-83e8-c25cc4745426
> Then I think it's about time we ascended, don't you?

0:0 - I'm ready. Are you?
uid: 372351a4-ac08-171c-c626-a8686a626f1a
Node context: Determined
> I'm ready. Let's get you that crown.
> Wait. We could end this now if you unleashed the orb.
> Are you sure you want this crown? Look at the damage it's caused...

null
uid: 37453812-df41-85cb-edd2-01dc316a2e6e
Jump to another node

0:0 - There's endless wonder out there. Infinite possibilities. Perhaps fate will bring us back together, before the universe dims.
uid: 38d9605e-f1a7-68c5-9b2b-062b08b3c24f
> Fugamus inferni blandimenta.

0:0 - Just reminding myself of our plan - we attack the brain, then comes the Emperor's part.
uid: 39677545-1c1d-f9b2-aee6-3838188f902d
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

null
uid: 3a09ca6c-c6b0-6777-b8b9-a808953f198e
Jump to another node

0:0 - That is our target. Focus the power of the netherstones on the crown, and we may yet triumph!

uid: 3d6f5a95-ab1c-4380-8d7d-664518308686
Node context: the final battle against the netherbrain is underway - the struggle is desperate, but Minthara rallies herself and her allies with a final command
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - The hatchling who rejected her queen.
uid: 3e385d67-7c97-da64-f1df-204b9c441f45
- 0 Check flag(s) (Tag):
   true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Is there no end to these horrors?
uid: 3ec05c45-289b-c853-0347-f3f1dcf8b3c1
Node context: witnessing the creation of horrifying fleshy monsters during the final fight with the netherbrain - aghast, and slightly in awe
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Just reminding myself of our plan - we attack the brain, then comes the Emperor's part.
uid: 3f11786f-8a98-91fa-9b77-7c32b024d66f
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_GaveStones - Gave stones to Emperor
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   false - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> As viable a plan as any while staring into the maw of perdition. Shall we?

null
uid: 421d8658-472d-1221-68a7-9977137a865a
Animation: [CHOICES] four (or equivalent number to party) fleshy growth-pods emerge from the Netherbrain and the super-thralls are birthed from within them.
Cinematic: Suddenly, four (or equivalent number to party) fleshy growth-pods emerge from the Netherbrain and the super-thralls are birthed from within them.
> null

0:0 - What in the Hells are those?
uid: 433cc1e4-8894-c039-6d36-6ca7e82689f3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - As viable a plan as any while staring into the maw of perdition. Shall we?
uid: 441596e3-2909-160b-a5f5-bf8b67ecc202
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Knows_ConfirmedPlan - Confirmed the plan with a concerned Gale
> null

0:0 - You presume I wouldn't stand by your side, right to the end.
uid: 45065b67-6cf9-e348-1944-13a250bba3bf
> No... I would not presume that. I know quality when I see it.

0:0 - I'm not going anywhere. We stay together, right to the end.
uid: 4689b77b-e226-5f30-fc59-2692d18cb5b6
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> No. Let me do this on my terms. Besides - I need someone left to sing my praises, after I'm gone.

0:0 - Are you quite sure you wish to place all your trust there? This would all be over in mere moments, if I ascend alone.
uid: 474c274e-e959-4f76-bdfa-0d5ca35cdf0e
> null

0:0 - I'm sure such an outcome is possible, but why risk it? If we ascend there, and try to fight the good fight... well, there're no guarantees.
uid: 47ddeb7b-8335-2c19-f292-83352f7290cb
> But this way, we'll know the matter is done, and we'll know exactly what it shall cost - me, and me alone.

0:0 - No, I want to stay by your side.
uid: 4854af7a-2a88-2b0a-d588-e53a70edc9e1
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> Please... this will be so much easier knowing that my memory lives on with you.

0:0 - I understand, but I had to mention it while there was time. Let's carry on and end this.
uid: 48ef1ef1-76e6-6bef-7981-8e6fba921fe2
- 0 Check flag(s) (Dialog):
   false - END_BrainBattle_Knows_GaleDesiresToLive - Gale isn't ready to sacrifice himself
> I'm as ready as I'll ever be. Should the worst transpire, and we seem destined to fail... well, the orb remains an option. But I truly hope it does not come to that.

null
uid: 4b2039a8-58d9-f36b-61e0-5f7ac8614440
> And so do they.

0:0 - Shit. That can't be good.
uid: 4b3c4442-d2d4-7876-1e53-c092e50a5f77
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 4bb9c30e-3480-ab06-cfd3-dcebbd401cf6
Jump to another node

0:0 - If there is even the slimmest chance of success once we ascend, I wish to pursue it.
uid: 4bc599ce-9625-3c03-b5ed-dceee89dfe44

0:0 - I thought I made my feelings plain - I do not want to take that step. Not anymore.
uid: 4c429c04-9a10-2817-43c1-3e3ad6a87151
> Besides - such a sacrifice won't be necessary if I claim the Crown of Karsus.

null
uid: 4c64e190-d225-4168-9e86-1e5e7fd528ea
Animation: [CHOICES][Gale] casts a teleportation spell on his companions. A spiral of blue magic rises from the ground, enveloping them It grows in intensity, into a vortex. When it fades, they are gone. Gale turns to ascend the stalk.
Cinematic: Avatar Gale casts a teleportation spell on his companions. A spiral of blue magic rises from the ground, enveloping them It grows in intensity, into a vortex. When it fades, they are gone. Gale turns to ascend the stalk.
=== END NODE ===

null
uid: 4c7e5f9d-45f1-cfe6-4162-e70812dd1e13
Jump to another node

null
uid: 4d1c5ed1-d7e5-1c41-b376-d086dbefb94b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> That face... the one in my dreams...
> That's... that's the person from my dreams...
> I know you - I saw you in my dreams.
> That face. The one from my dreams...

> The figure from my dreams...

> My gods! I didn't think they were real. Not really. My gods! I didn't think they were real. Not really.
> The infamous figure from your dreams, I take it.
> Your dream visitors, I take it? I thought they would be prettier.

> The dream invaders - but these ones have real skulls for the splitting.
> If we must butcher our dreams, so be it.


0:0 - Orpheus has already transformed into a mind flayer.
uid: 4e7265bd-5cd5-9e0b-5f64-1bbd34f7aa68
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> True, but it's not too late to reconsider. This would all be over in mere moments, if I ascend alone.

0:0 - I could simply tell you what you want to hear, then ascend by myself and seize the Crown anyway, you know.
uid: 4f2d27bd-f0cc-4a0b-3c64-33ceba64166c
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Knows_GaleWishesToAscendAlone - Gale wants the party to live and for only him to die
> You could, but you won't. You know the stakes are too high to give in to your own ambitions.
> I know you won't. I trust you.
> You presume I wouldn't stand by your side, right to the end.

0:0 - Your orb - the fight we're facing could be over before it even begins... if you're willing to make the sacrifice.
uid: 4f693df9-c187-5fac-8626-a47c4e4dbea8
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_GaleMentionedBomb - Gale mentioned the bomb in his chest as a possible solution for the Netherbrain
> I thought I made my feelings plain - I do not want to take that step. Not anymore.

null
uid: 4fa35d24-6c2e-5c97-fecc-8d6376857668
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
- 0 Set flag(s) to (Global):
   false - ORI_Gale_State_WillingToDie - Gale is willing, but not eager, to explode himself.
   true - END_BrainBattle_Knows_GaleWishesToAscendAlone - Gale wants the party to live and for only him to die
> null

0:0 - What I want? Perhaps not... But what I need? I believe so. But it may not be the last turn of the page, even if it seems so.
uid: 5012d084-dcf8-3d6a-5720-1a47657a84c4
> null

0:0 - What about all we shared together? Are you just going to give up?
uid: 5067515a-9de9-2faf-8364-bbf5670bc581
> This isn't giving up it's securing victory, at a price I am willing to pay. And everything we shared can live on - with you.

null
uid: 50d51f3b-823f-d03b-42c1-16796bea05a3
Jump to another node

0:0 - The false daughter of darkness. Shunned by her goddess.
uid: 52c39980-921a-1b58-e47e-0ea5144bf72f
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Enemy of Shar -
> null

null
uid: 5527c178-7d53-94c1-8070-2088e8674864
Jump to another node

0:0 - Fresh horrors. They will fall, like all the others.
uid: 555be1b1-d017-c2bd-15dd-df6565b2d16b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - The hamster that voyaged through wildspace.
uid: 56f1b89d-94fc-9c6b-c799-a38b228ee3d7
- 0 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - *A thought occurs to you as you gaze at the monstrosity above. Gale's orb remains an option - one that could put an end to the Absolute, once and for all.*
uid: 5c0717b9-d94c-a866-ba06-975a74e47659
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_GaleWillingToDie - Had conversation with Gale during Illithid options that resulted in a Gale ready to offer to die at the brain stem
   false - ORI_Gale_State_WillingToDie - Gale is willing, but not eager, to explode himself.
   false - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
   false - END_IllithidOptions_State_GaleMentionedBomb - Gale mentioned the bomb in his chest as a possible solution for the Netherbrain
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> You're plotting something, aren't you? Come on then - out with it. I'd rather know before we take on that cerebral monstrosity.

0:0 - If we must butcher our dreams, so be it.

uid: 5d18c8c0-7924-d654-4ce5-90f0c4368807
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - No, Gale. We're going to end this together - and live to tell the tale.
uid: 5d6ef9ac-816d-3154-a746-36024b669e29
> If you're mistaken, this could be the end of everything. We will be failing, right at the last hurdle.

0:0 - Too foolish for me to allow, pup. So why do I feel like you aren't asking? Ah.
uid: 5e1914c3-e0c7-b5a4-6359-98b2c3bf363a
Node context: Looking at threat ahead, then back to Gale. He's making a heroic sacrifice - the 'Ah' is after a beat as she recognises what he's about to do - cast a spell to send her away.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 5e718f29-9ddd-4334-b140-2ddf2f54f8ed
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> We need to use the Netherstones on the Crown. That is our fated path.
> The Netherstones - perhaps if we use them here, they'll work this time.
> That's it! We have to use the Netherstones on the Crown - it's the only hope we have.
> There lies our answer. Use the Netherstones on the Crown, and we can bring an end to this.
> The Netherstones might prove more effective if we use them now.
> Looks like that Crown could use some Netherstones. If these things were ever going to work, it's now. Looks like that Crown could use some Netherstones. If these things were ever going to work, it's now.

> The Netherstones may yet work - this time.
> If we are to try the stones once more - we ought to do it there.

> There - let us try the stones on the tyrant's tiara!

> That is our target. Focus the power of the netherstones on the crown, and we may yet triumph!

> *The place where the Netherstones can enforce control.*

0:0 - The puppet of the githyanki queen.
uid: 5ee7787f-2109-3209-e4e4-3f7a51461cd9
- 0 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

- Roll sucessful -
null
uid: 5ff5ec71-acb5-7d5a-a6cb-257b20a551d8
> If you're wrong, we'll have squandered the chance for a better world. You understand that, don't you?

0:0 - So be it. But if the tide of battle turns against us, be ready to end this.
uid: 60171204-19c4-6747-b454-76150575bedb
> Should it come to that, I will not hesitate. But I think a different destiny awaits us.

0:0 - The avenging exile.
uid: 61602f77-93d0-1459-0ca5-3060c687be87
- 0 Check flag(s) (Tag):
   true - Minthara -
> Nature's servant.

0:0 - There it is - the Crown.
uid: 6165077a-965d-7cbb-1b93-7516d98962f0
Cinematic: Player looks up and sees the Crown of Kharsus.
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayersMovedToBrain - Moved the players from High Hall to the Brain battle
> The very thing that has been amplifying the Netherbrain's power, and the very place that we will be able to dominate it.

0:0 - There's no sense dwelling on such a future is locked behind the looming shadow of the Netherbrain. First, we must fight. Then we deal with the Crown.
uid: 61d84f0c-d966-7cc3-c95f-7719cb822520
Node context: Determined
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Knows_GaleDesiresToLive - Gale isn't ready to sacrifice himself

null
uid: 61d956c4-0b80-9279-b52e-c42d3b167ce5
Jump to another node

0:0 - The world is counting on us, and the nether brain is too powerful. The orb is the only guarantee of victory we have.
uid: 628086d9-0e68-0627-fa0f-75e74b48e410
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> null (roll sucessful)
> null (roll failure)

0:0 - You urged me to this point, and now you falter? What would you have me do, sacrifice myself and hope that Mystra eulogises my ashes?
uid: 63aaaf45-bbd7-375e-d728-b000588984eb
> null
> null
> No. But surely you see now how dangerous the crown is? We must make sure it's destroyed.
> You must use the orb, Gale. Your sacrifice will save everything.

0:0 - The fury of Avernus.
uid: 63def059-46b5-99f6-d130-214fd9f572c1
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - You are a spectacular specimen.
uid: 63def82a-9d07-24a1-30a1-415db48121ca
- 0 Check flag(s) (Global):
   true - GEN_SoloPlayer - GEN_SoloPlayerdescription
> And you will make an even better thrall.

0:0 - We did, but look at the devastation around us. You need to end this now.
uid: 651c28ff-1679-0f4f-05fb-335f07e20b07
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null (roll sucessful)
> null (roll failure)

null
uid: 6638b856-b0db-8a89-0553-c359670c94cd
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_GaleWillingToDie - Had conversation with Gale during Illithid options that resulted in a Gale ready to offer to die at the brain stem
   true - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Once we ascend the Netherbrain's stem, we'll be in touching distance of the crown. Of reclaiming the powers of Karsus himself.

0:0 - My gods! I didn't think they were real. Not really.
1:0 - My gods! I didn't think they were real. Not really.
uid: 664d664e-8a25-21fe-1bb2-4c228e155825
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - See you on the other side, Gale. It's been an honour.
1:0 - See you on the other side, Gale. It's been an honour.
uid: 676688b5-3d1c-4180-d2a7-634be3b03609
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Move forward. Perhaps you will find a way to stop the brain, without resorting to the orb.
1:0 - Move forward. Perhaps you will find a way to stop the brain, without resorting to the orb.
uid: 67a3ec4e-447a-ffb4-29c0-d8da755c3699
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   false - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

0:0 - No. But surely you see now how dangerous the crown is? We must make sure it's destroyed.
uid: 6950ca27-1e51-28d3-d4ee-60b3696a40b2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null (roll sucessful)
> null (roll failure)

0:0 - *The place where the Netherstones can enforce control.*
uid: 6b142ec4-e8cd-adf6-b0cc-64cb0c88109d
> null

0:0 - The false daughter of darkness. Shunned by her goddess.
uid: 6b690625-fc80-8d01-533f-ea59ff54a473
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Enemy of Shar -
> The puppet of the githyanki queen.
> The hatchling who rejected her queen.

0:0 - Perish the thought. I have no intention of failing, and neither should you.
uid: 6c52f873-73af-e014-51e0-9c502ce36e3d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - The puppet of the githyanki queen.
uid: 6d74c5f3-a338-6a6c-97f6-6f5df631c76c
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> The wizard who defied a goddess.

null
uid: 6d859d4d-be0f-1c25-43c2-23fdbca96606
Jump to another node

0:0 - That's where we should use the Netherstones.
uid: 6e9ce088-3b3f-9993-14e2-0e98fd6bd3ab
> null

null
uid: 6ffb69bf-51b5-7437-c742-3c26f44119dc
Jump to another node

null
uid: 7016ddb1-cdb6-d161-a320-3dd59927cc22
Cinematic: Emperor lands in battle on a dragon. Party reacts with horror. Emperor makes a gesture with his hand to summon the super-Daisies
> null

0:0 - Looks like that Crown could use some Netherstones. If these things were ever going to work, it's now.
1:0 - Looks like that Crown could use some Netherstones. If these things were ever going to work, it's now.

uid: 70386554-2005-43bb-a5fb-0efd14e4f44c
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - We need to use the Netherstones on the Crown. That is our fated path.
uid: 70b32b6c-7b9a-4799-9e76-626edfc6dc01
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 70ff824b-abe2-dfab-7c15-dfea704aaabe
Jump to another node

0:0 - The wizard who defied a goddess.
uid: 71f48c07-77ee-26cc-7e2b-001a5d104273
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - You're certain you won't reconsider?
uid: 72c8eb93-6426-0e89-1830-db74dce3f802
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Knows_GaleDesiresToLive - Gale isn't ready to sacrifice himself
> You make it sound like such a small thing. No - I do not wish to die.

0:0 - What's the alternative? I allow the Absolute to have its way? Die in vain along with all its victims? Or flee, and live on in shame?
uid: 72f72765-4d79-126a-ed30-3d1f4d57d0dd
> It's just a choice between two deaths. Quick and meaningful, or torturous and pointless.

0:0 - I must disagree. It is necessary - and the right thing to do. Every moment I hesitate is costing lives.
uid: 74c71f1b-4823-d7d8-edcf-b60a22a57111
> null

0:0 - Something's wrong. Talk to me.
uid: 75176c54-07fc-449b-8df5-f707dfa305c2
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

0:0 - There you are.
uid: 76d649b2-8578-4cba-594f-253324c3d72c
> The ratcatcher that became a lord.
> The false daughter of darkness. Shunned by her goddess.
> The daughter of darkness.
> The puppet of the githyanki queen.
> The hatchling who rejected her queen.
> The wizard who defied a goddess.
> The hamster that voyaged through wildspace.
> The avenging exile.
> Nature's servant.
> Guardian of groves.
> The fury of Avernus.
> The pride of Baldur's Gate.

0:0 - Are you sure you want this crown? Look at the damage it's caused...
uid: 776d8ec3-74f2-0060-8cc5-ddb5a6140741
> You urged me to this point, and now you falter? What would you have me do, sacrifice myself and hope that Mystra eulogises my ashes?

0:0 - Murder incarnate.
uid: 7788a105-ab2f-f292-6b5d-326c6267532e
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> You are a spectacular specimen.
> You are spectacular specimens.

0:0 - ...and the Grand Design will be stopped. An honourable contingency, Gale. And one I mean to avoid.
uid: 786fdc81-07c7-cc29-7c0c-35407e4924d8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - The brain... it's high above the city now - far away from any innocents.
uid: 78f89508-c367-5434-4e67-c2cef67f4015
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_GaleRefusedOrb - Player tried and failed to persuade Gale to use the orb in IllithidOptions
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> I can end this now - stop the Absolute, and spare the city. The stage is set for my final act. Mystra's bidding. And the redemption that lies beyond.

0:0 - As much as I enjoy your company, I'm not willing to kill you just to wring out a few last moments.
uid: 7a63eb5d-451e-3da9-8da7-d0e4319266eb
> null

0:0 - If the fight should turn against us, and we have no other option, then rest assured I shall unleash the orb. But I believe there is a much grander destiny in store for us.
uid: 7ae29385-315f-44df-1a05-55c05779f029
> null

0:0 - Step forward. Once up there, you must unleash the orb without hesitation, or all is lost.
1:0 - Step forward. Once up there, you must unleash the orb without hesitation, or all is lost.
uid: 7c4eb04f-0e74-60a2-2db6-5d95b6601cf9
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   false - END_BrainBattle_State_HasCompanionsForIntro - Has companions of any types for the brain battle intro (orpheus, emperor, companions, avatars)
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
> null

0:0 - You're certain, then. I won't try to force you to do otherwise. Let's keep going.
uid: 7db34513-3c75-12b7-ec05-bfa7107f9fb2
- 0 Check flag(s) (Dialog):
   true - END_BrainBattle_Knows_GaleDesiresToLive - Gale isn't ready to sacrifice himself
> I'm glad. It would be more than a touch awkward if you tried and I had to turn on you.

0:0 - Nature's servant.
uid: 7f19e37b-5483-904a-62bf-44cb23378ce1
- 0 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> Guardian of groves.

0:0 - Alone, wizard? I thought you were of the clever kind. Boo and I are here, and here we -
uid: 81188f2e-e8ca-a22d-9539-abcb3490dada
Node context: Refusing to let Gale go on alone - is cut off mid-sentence as Gale teleports them away
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - You intend to go up there by yourself? To die alone?
uid: 81fc17ea-a3e4-1edc-6959-d4a2771132ad
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Knows_GaleWishesToAscendAlone - Gale wants the party to live and for only him to die
> As much as I enjoy your company, I'm not willing to kill you just to wring out a few last moments.

0:0 - And I would die in the process, just to win the favour of a goddess who scarcely cares for me. We discussed this at length - I thought you and I were of a similar mind.
uid: 8301d4f4-d2d0-5b70-db73-9bd8e566778f
> null
> null
> We did, but look at the devastation around us. You need to end this now.

null
uid: 83dad3bf-c3de-4c21-9e6e-98dc2a84497a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> I can feel it - the thing in your chest - it's ready to blow, isn't it? It's certainly a possible way out...

0:0 - No. I can't give up... and I don't want this to be how I part from you. Let us at least try.
uid: 856bdb9d-c3c2-ba23-c600-885eb9598dcf
> null

0:0 - The daughter of darkness.
uid: 86cb959a-7257-8e71-d826-5922d6985f92
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Enemy of Shar -
> null

0:0 - Wait. We could end this now if you unleashed the orb.
uid: 88953aad-f4b3-15d9-8408-55e8f2e5bbb5
> And I would die in the process, just to win the favour of a goddess who scarcely cares for me. We discussed this at length - I thought you and I were of a similar mind.

0:0 - Then I think it's about time we ascended, don't you?
uid: 88bce9f8-a39e-1159-08f4-0d8c63420760
Node context: Determined
> null

0:0 - You're plotting something, aren't you? Come on then - out with it. I'd rather know before we take on that cerebral monstrosity.
uid: 88cef398-47a1-bce9-68d3-f12bbe2fd8a6
Node context: An edge of concern - worried what you're about to bring up
> Just reminding myself of our plan - we attack the brain, then comes the Emperor's part.
> Your orb - the fight we're facing could be over before it even begins... if you're willing to make the sacrifice.
> Just reminding myself of our plan - we attack the brain, then comes the Emperor's part.
> Say nothing. You have already transformed yourself in order to stop the Absolute. That should remain the plan.
> It's nothing - just gathering myself. Let's proceed.

0:0 - That's... that's the person from my dreams...
uid: 8921d2df-264c-57c9-878c-f4b66eee2a9c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 89a1e6c7-51bc-b9e6-5bd6-c2f92929a48a
Jump to another node

0:0 - The hamster that voyaged through wildspace.
uid: 89fba766-c927-657e-2340-13c570a17c0f
- 0 Check flag(s) (Tag):
   true - Minsc -
> The avenging exile.

0:0 - The wizard who defied a goddess.
uid: 8c4153f1-57aa-07d6-c2cb-3008e81c9b85
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> The hamster that voyaged through wildspace.

0:0 - The ratcatcher that became a lord.
uid: 8ca4edd8-6033-7521-ddf0-7ab18ed3e1c8
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> The ratcatcher that became a lord.

null
uid: 8eab71f5-1393-5445-a73f-613125cb1c64
Jump to another node

0:0 - This is where we part ways. I'm sending you someplace safe, then I'm going to put a stop to this - alone.
1:0 - This is where we part ways. I'm sending you someplace safe, then I'm going to put a stop to this - alone.
uid: 91d7f81c-d2c5-ac85-d447-68a43d430062
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - END_BrainBattle_State_HasCompanionsForIntro - Has companions of any types for the brain battle intro (orpheus, emperor, companions, avatars)
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
> null

0:0 - You are spectacular specimens.
uid: 9303ced8-0e15-3a45-a72b-4e4494c692c4
> And you will make spectacular thralls.

0:0 - The infamous figure from your dreams, I take it.
uid: 9317838b-22ea-a0f5-132e-0a1dd0a3dc65
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - The world is counting on us, and the nether brain is too powerful. I can't bear the thought of losing you, but the orb is the only guarantee.
uid: 93943ec8-abd7-df62-f382-36e02db45191
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
Advantage: 1 - 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> null
> null (roll failure)

null
uid: 944cea89-adec-fdfc-993c-71e4e4309985
Jump to another node

0:0 - *There it is - the Crown of Karsus, the site of power, the site of domination.*
uid: 945efe4c-ccef-5a17-e3fe-374cb3297069
Cinematic: Player looks up and sees the Crown of Kharsus.
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_PlayersMovedToBrain - Moved the players from High Hall to the Brain battle
> null

0:0 - There lies our answer. Use the Netherstones on the Crown, and we can bring an end to this.
uid: 94af6a46-35a4-427c-aa3a-cbf65ec39161
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 955c17b8-1ead-8eb4-82dc-b91b0dee8d0e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> ...and the Grand Design will be stopped. An honourable contingency, Gale. And one I mean to avoid.
> No harm in clinging to optimism a little longer. If events turn against us, at least we'll know you can act. The Absolute isn't winning, one way or another.
> Well I care for that even less. Let's make sure we prevail, then.
> Perish the thought. I have no intention of failing, and neither should you.
> I'm on borrowed time anyway. But don't pull the pin until you have to, hey? We might still win the old fashioned way.

> That orb can deliver us victory - but a sort that we would not live to enjoy. Let us at least see how we fare, and if all else fails... the option remains.
> Then we'd best win, wizard. If we cannot... well, this is quite the view.
> To die destroying a great and grotesque brain - I think this might well be my destiny.
> The moment our victory is not assured, do not hesitate. Destroy the brain, whatever the cost - even if it is our lives.

0:0 - For now, at least.
uid: 960abcec-7884-1915-0066-094af568cc24
> There's endless wonder out there. Infinite possibilities. Perhaps fate will bring us back together, before the universe dims.

0:0 - No, we can ascend together and put an end to this. Should it look like we'll fail... that's your moment.
uid: 96b9ed5e-d2bf-e823-5506-92cd1a42af07
> You'd be dying in vain. I don't need company to sacrifice myself.

0:0 - Well that's just disgusting.
uid: 972b4207-e03b-8b93-e4fe-04ff6fd7b12b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - That face. The one from my dreams...

uid: 99480b46-fbf1-45ed-9794-2cdbd02c765a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Gale? What's the matter?
uid: 9a06cb9f-f2b5-465e-bc52-5e3c70a7f61a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

- Roll sucessful -
null
uid: 9c023812-09c0-4e98-ee58-633f84f42617
> I could simply tell you what you want to hear, then ascend by myself and seize the Crown anyway, you know.

null
uid: 9d90704e-f3c9-06f4-688a-bec95ff6daa1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> You were always a stubborn one, Gale. Well - if this is to be your end, then you have made the most of it.
> You'd do that? Sacrifice yourself for us...? If this is truly what you want, then thank you.
> I... I don't know what to say. Thank you.
> Damned stubborn fool. We can stop this thing. You don't have to -
> See you on the other side, Gale. It's been an honour. See you on the other side, Gale. It's been an honour.
> You would step forth, alone, to save the world at the expense of your own life. There would be no greater sacrifice.
> Too foolish for me to allow, pup. So why do I feel like you aren't asking? Ah.
> Alone, wizard? I thought you were of the clever kind. Boo and I are here, and here we -
> And what if your nerve fails at the last, wizard? I would rather trust my courage than yours.


- Roll sucessful -
null
uid: 9d92660b-9e92-796e-0c6f-c2226cb736ea
> null
> I could simply tell you what you want to hear, then ascend by myself and take on the brain alone, you know.

0:0 - Lead on, then. I shall stay my hand as long as I can - but if the tide of battle turns against us, remember I have the means to bring a swift end to this.
uid: 9eabd18f-9f49-fa8b-e453-38d364868796
> null

0:0 - If you're mistaken, this could be the end of everything. We will be failing, right at the last hurdle.
uid: 9f344c6f-53ce-fef0-96f9-d5a026a278cd
> But... I only made it this far thanks to you. Who am I to question such sterling guidance now?

null
uid: a01285dd-c8d4-3483-de75-618e2acc637e
Jump to another node

0:0 - I can feel it - the thing in your chest - it's ready to blow, isn't it? It's certainly a possible way out...
uid: a025c7d4-27b1-d3c2-59b7-4aa338edaab1
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> What are you waiting for? What are you waiting for?

0:0 - What are you waiting for?
1:0 - What are you waiting for?
uid: a169e23e-bad7-23ff-fd39-d7a9da9425c8
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> The orb stirs because it knows the Crown of Karsus is close. It waits for you to claim it. All you have to do is ascend. The orb stirs because it knows the Crown of Karsus is close. It waits for you to claim it. All you have to do is ascend.
> If it seems like we won't prevail up there, I'll be forced to use the orb - and you'll die with me. If it seems like we won't prevail up there, I'll be forced to use the orb - and you'll die with me.
> Move forward. Perhaps you will find a way to stop the brain, without resorting to the orb. Move forward. Perhaps you will find a way to stop the brain, without resorting to the orb.
> Say nothing. Say nothing.
> This is where we part ways. I'm sending you someplace safe, then I'm going to put a stop to this - alone. This is where we part ways. I'm sending you someplace safe, then I'm going to put a stop to this - alone.
> Step forward. Once up there, you must unleash the orb without hesitation, or all is lost. Step forward. Once up there, you must unleash the orb without hesitation, or all is lost.

0:0 - No harm in clinging to optimism a little longer. If events turn against us, at least we'll know you can act. The Absolute isn't winning, one way or another.
uid: a1716a36-e9ee-3281-79df-a4aa85b4132f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I'm glad. It would be more than a touch awkward if you tried and I had to turn on you.
uid: a234ef40-1400-305d-672f-0993ad981c2c
> That said, should the worst transpire, and we seem destined to fail... well, the orb remains an option. But I truly hope it does not come to that.

null
uid: a2e954e8-3f5f-4756-bac8-1a62851be7b2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

0:0 - The very thing that has been amplifying the Netherbrain's power, and the very place that we will be able to dominate it.
uid: a4ec7b70-3663-e351-db60-69c238c52be6
> That's where we should use the Netherstones.

0:0 - I know you won't. I trust you.
uid: a5432288-6fbe-c317-b5e7-f4be7bf57b02
> Sometimes I wish I were a more selfish man. Life would be so much easier. But alas...

0:0 - Your dream visitors, I take it? I thought they would be prettier.

uid: a6711d6d-fb38-6fae-adb0-cf21f6a0d5fe
Node context: Unimpressed bravado - the Brain has just dramatically spawned identical copies of the player's dream figure that we must fight
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - You've brought me right where I need to be - I have no right to ask more of you. It's time I spirited you to safety, for this is a fate I must face alone.
uid: a8251393-8f2a-db19-365c-3529036cd04f
Node context: readying himself for death, saying goodbye
> I don't want to leave you.
> Forget it, Gale. You don't have to do this.
> Are you sure about this? There must be another way - one that lets you live.
> You don't have to do this, Gale. We can bring the Crown to Mystra.
> Gesture to the fact that you are now a mind flayer. Gale's self-sacrifice is not necessary.
> Orpheus has already transformed into a mind flayer.
> We have the Emperor's support - your sacrifice isn't necessary.
> You intend to go up there by yourself? To die alone?
> Don't be ridiculous, Gale. This isn't necessary.
> Then this is farewell...

0:0 - Goodbye, Gale.
uid: a8680de5-6742-198c-1b46-191da0ef10ea
> null

null
uid: a8a1cbb2-32fc-2006-0ba0-89c2fefd506c
Jump to another node

null
uid: a8f5fc36-6437-c3ce-4d2c-f7d0304c3201
Jump to another node

0:0 - Fugamus inferni blandimenta.
uid: ab0d2c34-50ce-1f12-0c32-6e687d089856
Animation: [CHOICES]*DUPE* [Gale] cast spell.
Cinematic: Gale begins to cast a teleportation spell.
Node context: Latin: foo-GA-moos in-FER-nee blan-dee-MEN-ta
- 0 Set flag(s) to (Global):
   true - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
> null

0:0 - I don't want to leave you.
uid: adfb1f74-bbd7-577f-9676-20468b420fd0
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> What's the alternative? I allow the Absolute to have its way? Die in vain along with all its victims? Or flee, and live on in shame?

0:0 - Eh, Boo? Can this Netherbrain sprout Nether-lice?
uid: ae5a7676-d0ee-966f-acad-35fdcaba0070
Node context: Note of vague bemusement - we've just watched the netherbrain graphically spawn a number of super-thralls that we must fight atop it.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - But this way, we'll know the matter is done, and we'll know exactly what it shall cost - me, and me alone.
uid: af43aa70-136c-a9d1-fdb1-a630b3e2d336
> It's now, or never.

null
uid: b030a87d-8ac1-5c86-3986-a22575e7700b
Jump to another node

0:0 - But it won't come to that, for I have the means to spirit away those I care about to a safe remove, before the final curtain.
uid: b1fce1ff-d58d-ad07-0352-19e873e806bc
> null

0:0 - You'd do that? Sacrifice yourself for us...? If this is truly what you want, then thank you.
uid: b456cfaa-e777-eaae-0cd2-d2510291da6c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - That face... the one in my dreams...
uid: b4a961b2-6397-5f36-5dd0-053687c398f4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: b4d9e829-685e-8fe1-819d-c675d2b00e06
Jump to another node

0:0 - What the fuck are those?!
1:0 - What the fuck are those?!
uid: b4e6d5b2-dead-3b68-b0de-f5ed5d87fc58
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - True, but it's not too late to reconsider. This would all be over in mere moments, if I ascend alone.
uid: b5453980-e649-5813-25b9-290320816901
> null

null
uid: b8fec928-cb12-bbfd-2536-b02ae5cc7a5c
Jump to another node

0:0 - And you will make an even better thrall.
uid: b9867341-bf88-a0a6-87e0-b5d931df99f3
> null

0:0 - I'm as ready as I'll ever be. Should the worst transpire, and we seem destined to fail... well, the orb remains an option. But I truly hope it does not come to that.
uid: ba020801-4d65-ab60-5199-9b40f8d55c74
> null

0:0 - I can end this now - stop the Absolute, and spare the city. The stage is set for my final act. Mystra's bidding. And the redemption that lies beyond.
uid: bb63fb12-5648-7a3e-bdae-151089bd3cee
> You've brought me right where I need to be - I have no right to ask more of you. It's time I spirited you to safety, for this is a fate I must face alone.

0:0 - The Netherstones - perhaps if we use them here, they'll work this time.
uid: bbf8426c-92d9-44d9-9f48-9c240cdb6d67
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - The Netherstones might prove more effective if we use them now.
uid: bd112ff0-d9c3-4406-9a20-7cf239281d7b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: bd7a5af1-e1ae-0096-0b7b-e0297f60d11c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> I know you. I know everything about you. Your thoughts, your feelings, your weaknesses.

0:0 - The dream invaders - but these ones have real skulls for the splitting.
uid: bdbdff0e-eaa6-92ef-945b-1fceda680024
Node context: Violent relish - the Brain has just spawned identical copies of the player's dream figure that we must figh
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: bf32cb8d-3a35-a785-30ab-02badd3c0b25
- 0 Check flag(s) (Global):
   false - END_IllithidOptions_State_GaleWillingToDie - Had conversation with Gale during Illithid options that resulted in a Gale ready to offer to die at the brain stem
   false - ORI_Gale_State_WillingToDie - Gale is willing, but not eager, to explode himself.
   true - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
   false - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
   false - END_IllithidOptions_State_GaleMentionedBomb - Gale mentioned the bomb in his chest as a possible solution for the Netherbrain
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> You're plotting something, aren't you? Come on then - out with it. I'd rather know before we take on that cerebral monstrosity.

0:0 - Mystra will never forgive you for refusing her command. Can you live with that?
uid: c292d839-a08e-a948-cc92-6d6a3fbbbca0
- 0 Check flag(s) (Global):
   false - ORI_Gale_State_Met_ElminsterInWYR - Sets when Gale meets Elminster in Wyrm's Crossing
> If I live at all, it will be no thanks to her. She didn't even deign to speak to me herself. Let her burn with fury - I choose to live.

0:0 - Are you sure about this? There must be another way - one that lets you live.
uid: c2e13a65-b3cb-c346-c4b8-2104e6b43b07
- 0 Check flag(s) (Global):
   false - LOW_StormshoreTabernacle_State_HeardMystraQuest - Mystra told Gale what she wants him to do - to bring her the Crown of Karsus
> I'm sure such an outcome is possible, but why risk it? If we ascend there, and try to fight the good fight... well, there're no guarantees.

0:0 - Once we ascend the Netherbrain's stem, we'll be in touching distance of the crown. Of reclaiming the powers of Karsus himself.
uid: c35c4dc7-5788-0161-6586-0348a2d031ff
Node context: Sense of awe/anticipation
> I'm ready. Are you?

null
uid: c4c0eac5-b364-800c-3e47-f85fb60740f5
Jump to another node

- Roll failure -
null
uid: c52dc596-a39e-2a88-24e2-abf0b0e64f6c
> I'm too long in the tooth to play sacrificial lamb - sacrificial bearded goat, more like. I will not just give in to the orb. Not when I've made it this far.

0:0 - I know you - I saw you in my dreams.
uid: c55a850d-2f3c-be10-6c4d-30dd9d71509d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - If it seems like we won't prevail up there, I'll be forced to use the orb - and you'll die with me.
1:0 - If it seems like we won't prevail up there, I'll be forced to use the orb - and you'll die with me.
uid: c61d5db5-9950-098f-aba6-904a7a1e0690
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

0:0 - That's it! We have to use the Netherstones on the Crown - it's the only hope we have.
uid: c6673771-a3e8-4a6c-b462-d7a5ac849187
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - But... I only made it this far thanks to you. Who am I to question such sterling guidance now?
uid: c698773d-e266-16f5-a7db-74eb0924c50f
> Mystra won't be pleased... but perhaps trying to please the gods is a fool's errand.

0:0 - You make it sound like such a small thing. No - I do not wish to die.
uid: c8ede100-c2a9-aca8-79d9-0a54536a5dba
> If there is even the slimmest chance of success once we ascend, I wish to pursue it.

0:0 - The figure from my dreams...

uid: cb19981f-2ebe-0b61-3836-9fe096914c15
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: ce3bb40f-498d-16a6-ba53-f3126df004c0
Jump to another node

0:0 - Guardian of groves.
uid: ce9e85f1-ac02-eca2-0906-7ffcfe33ab97
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> The fury of Avernus.

0:0 - Tsk'va! One abomination births another!
uid: cf235032-a7c6-b5c0-5c91-39d239fa7635
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Besides - such a sacrifice won't be necessary if I claim the Crown of Karsus.
uid: d047b336-0b70-e558-fc48-438849b67d94
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
> You're certain you won't reconsider?
> Mystra will never forgive you for refusing her command. Can you live with that?
> Are you certain you know what you're going to do with it?
> Mystra will never forgive you if you allow the crown to slip from your grasp. The orb guarantees redemption.
> The world is counting on us, and the nether brain is too powerful. I can't bear the thought of losing you, but the orb is the only guarantee.
> The world is counting on us, and the nether brain is too powerful. The orb is the only guarantee of victory we have.
> Keep it in mind at least, should the tide of battle turn against us.
> You're certain, then. I won't try to force you to do otherwise. Let's keep going.
> I understand, but I had to mention it while there was time. Let's carry on and end this.

0:0 - Oh, because it wasn't quite crowded enough up here already.
uid: d0910d89-8c16-69a6-d9bc-fe5db58aeaff
Node context: Dry sarcasm - we're atop the Netherbrain floating above the city, and it has just graphically spawned a number of super-thralls for us to fight
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - So be it - lead on.
uid: d161469c-1ed4-41e7-81a7-038842490d09
> null

0:0 - Mystra won't be pleased... but perhaps trying to please the gods is a fool's errand.
uid: d16dca30-93bf-8e38-4811-d51e89e8f299
Node context: Wry. 'This will land me in hot water, you know'
> Lead on, then. I shall stay my hand as long as I can - but if the tide of battle turns against us, remember I have the means to bring a swift end to this.

0:0 - Well I care for that even less. Let's make sure we prevail, then.
uid: d2e7a00d-b7a6-ed72-6f14-ffe75110e3a6
Node context: Response to "If it seem like we won't prevail up there, I'll be forced to use the orb - and you'll die with me."
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I thought I meant more to you than a sacrificial lamb. Clearly I was mistaken. I will not cast everything away, not when I know what's out there, almost within my grasp.
uid: d323911d-cc2f-4bec-8563-11d41be92fe3
Node context: Disappointed you've tried so hard to convince him
> If the fight should turn against us, and we have no other option, then rest assured I shall unleash the orb. But I believe there is a much grander destiny in store for us.

null
uid: d4f3d6d5-4d42-fd9b-a929-e809876f7853
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Tsk'va! One abomination births another!
> What the hells are those things?!
> Well that's just disgusting.
> Shit. That can't be good.
> What in the Hells are those?
> What the fuck are those?! What the fuck are those?!
> Fresh horrors. They will fall, like all the others.
> Oh, because it wasn't quite crowded enough up here already.
> Eh, Boo? Can this Netherbrain sprout Nether-lice?
> Is there no end to these horrors?

0:0 - I... I don't know what to say. Thank you.
uid: d5d08249-81cc-42c5-b569-362451bf18a8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

- Roll failure -
null
uid: d71f0162-b991-de91-96f7-d1044731823c
> I thought I meant more to you than a sacrificial lamb. Clearly I was mistaken. I will not cast everything away, not when I know what's out there, almost within my grasp.

0:0 - If you're wrong, we'll have squandered the chance for a better world. You understand that, don't you?
uid: d7272698-84fa-74f2-b30e-a8620e13e990
- 0 Set flag(s) to (Global):
   true - ORI_Gale_State_WillingForCrown - Gets set if Gale is willing (but not necessarily eager) to use the Crown of Karsus.
   false - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
> But... perhaps saving the day will suffice for now. A better world can always follow, so long as we survive.

0:0 - I won't stand in your way, then. Farewell, Gale.
uid: d849028e-b838-b42d-255b-4a5156671ce5
> For now, at least.

null
uid: d9828304-c7c6-fba8-030f-70214a39f189
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> There you are.

null
uid: d9ff3dea-caf4-8bbc-02f7-8b50df432d4d
Jump to another node

0:0 - Then this is farewell...
uid: da8cc0ea-c07d-04c8-a6d5-b28a7066070b
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Knows_GaleWishesToAscendAlone - Gale wants the party to live and for only him to die
> null

0:0 - Guardian of groves.
uid: dcf8ad30-2adb-19aa-81b8-a9584ab8d841
- 0 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Mystra will never forgive you if you allow the crown to slip from your grasp. The orb guarantees redemption.
uid: dd12e599-c99c-17d4-b294-9898bfe0ac5d
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_HeardMystraQuest - Mystra told Gale what she wants him to do - to bring her the Crown of Karsus
> null

0:0 - Gale? You have a look. I'm not sure I care for it.
uid: dd1f9481-60a0-44df-827f-1226b7db6fc2
Node context: Gale looks somber and fatalistic
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

0:0 - We have the Emperor's support - your sacrifice isn't necessary.
uid: ded5b714-6aee-6fe4-c5d9-b7a3fdaa1f41
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_State_GaveStones - Gave stones to Emperor
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   false - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Are you quite sure you wish to place all your trust there? This would all be over in mere moments, if I ascend alone.

null
uid: e084201a-e082-3bc7-76f0-7fced804f308
Cinematic: Four fleshy growth-pods emerge from the Netherbrain and the super-thralls are birthed from within them. A red dragon lands. The thralls and dragon prepare for combat.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - You could, but you won't. You know the stakes are too high to give in to your own ambitions.
uid: e0c0af27-4cfb-5757-f184-9061eb2eee1f
> Sometimes I wish I were a more selfish man. Life would be so much easier. But alas...

null
uid: e18913bb-2c73-35b3-f237-4a223f118dc0
Animation: [CHOICES] a bunch of fleshy growth-pods emerge from the Netherbrain and a bunch of daisies are birthed from within them.
Cinematic: Suddenly, a bunch of human-sized growth-pods emerge from the netherbrain's surface. They split apart and the Daisy forms of the present party members step out, ready for combat.
> null

null
uid: e4856806-f1e5-8eaa-c418-2796fc5c3336
Jump to another node

0:0 - But... perhaps saving the day will suffice for now. A better world can always follow, so long as we survive.
uid: e4a3cd1a-093e-1759-b630-7d14f7d8b897
> So be it - lead on.

null
uid: e562c90f-47d6-35e0-626b-2a47878a68ac
Jump to another node

null
uid: e68cf993-1e5e-5a74-611d-c7b0d28b8b84
- 0 Check flag(s) (Global):
   true - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
> *There it is - the Crown of Karsus, the site of power, the site of domination.*
> There it is - the Crown.

0:0 - It's now, or never.
uid: e756a1cd-35d3-f6b1-85e4-fae6eea1745d
> You know there's always another way.
> What about all we shared together? Are you just going to give up?
> No, we can ascend together and put an end to this. Should it look like we'll fail... that's your moment.
> If this is truly what you want...

0:0 - The ratcatcher that became a lord.
uid: e7abd3d1-fe30-5aba-9773-7a83eb4c1480
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> The false daughter of darkness. Shunned by her goddess.
> The daughter of darkness.

0:0 - It's nothing - just gathering myself. Let's proceed.
uid: e7b47d36-af5c-5682-e008-4f27b3e3314f
> null

0:0 - There - let us try the stones on the tyrant's tiara!

uid: e8253886-0544-45cc-a4bd-98b8b1383cca
Node context: Looking up at the Crown of Karsus on top of the Netherbrain
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: e9df2cc6-d700-d014-ceee-70726e86e38b
> null

0:0 - You do not look well, wizard. Beyond even your daily feebleness.
uid: ea1b9af5-e179-4e2c-9f1d-57c491507d25
Node context: Brute concern, in his own way. Gale is looking up at the Netherbrain, his chest orb preparing to explode
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null

0:0 - You would step forth, alone, to save the world at the expense of your own life. There would be no greater sacrifice.
uid: ea90de67-9bde-2a64-fb4e-3a2847604d5e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - You're right. The orb is the only way. All that's left for me to do is spirit you away to safety. Are you ready?
uid: eb4a83ac-673c-a834-5de5-ef2e2fc20308
> No, I want to stay by your side.
> I'm not going anywhere. We stay together, right to the end.
> Goodbye, Gale.

0:0 - It's just a choice between two deaths. Quick and meaningful, or torturous and pointless.
uid: ed7eea56-4915-86ec-b558-3b9d12b340f7
> It's now, or never.

0:0 - I could simply tell you what you want to hear, then ascend by myself and take on the brain alone, you know.
uid: edffe34d-399a-76c2-86be-3248ee37472c
Node context: With a sigh - he knows he won't do this.
- 0 Set flag(s) to (Global):
   false - ORI_Gale_State_WillingToDie - Gale is willing, but not eager, to explode himself.
   true - END_BrainBattle_Knows_GaleWishesToAscendAlone - Gale wants the party to live and for only him to die
> null

0:0 - You must use the orb, Gale. Your sacrifice will save everything.
uid: ee3a2a2f-b6dc-9c63-37f3-5ce2660017c9
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null

0:0 - Please. For too long I've lived in fear of taking a host of innocents with me when I expired. Now at least I can be assured my demise will be saving them instead.
uid: ef56d263-89b2-aa6f-8e68-5390415eb59a
> No, Gale. We're going to end this together - and live to tell the tale.
> I won't stand in your way, then. Farewell, Gale.

0:0 - The orb stirs because it knows the Crown of Karsus is close. It waits for you to claim it. All you have to do is ascend.
1:0 - The orb stirs because it knows the Crown of Karsus is close. It waits for you to claim it. All you have to do is ascend.
uid: f01cc822-c091-a526-fecc-23bce2035837
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - You don't have to do this, Gale. We can bring the Crown to Mystra.
uid: f02e615d-27d1-57d5-10d4-0f8cf64a7cdf
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_HeardMystraQuest - Mystra told Gale what she wants him to do - to bring her the Crown of Karsus
> I'm sure such an outcome is possible, but why risk it? If we ascend there, and try to fight the good fight... well, there're no guarantees.

0:0 - Keep it in mind at least, should the tide of battle turn against us.
uid: f1b06171-d819-7abc-cef1-cf6302866ac6
- 0 Check flag(s) (Dialog):
   true - END_BrainBattle_Knows_GaleDesiresToLive - Gale isn't ready to sacrifice himself
> Should circumstances become that dire, I will not hesitate. But I dearly hope that will not be necessary.

0:0 - The daughter of darkness.
uid: f48953ea-9a01-79d8-e481-083a62975464
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Enemy of Shar -
> The puppet of the githyanki queen.
> The hatchling who rejected her queen.

0:0 - *Perhaps united, you can stop the brain without having to resort to the orb... but should you risk failure, the final, irreversible solution remains within your power.*
uid: f4cef149-acc8-68b9-f2ce-36eb4ab63784
> null

null
uid: f6b0202e-a26b-218a-7095-1cd66c6d2d99
Jump to another node

0:0 - I know you. I know everything about you. Your thoughts, your feelings, your weaknesses.
uid: f7891ce0-c538-3bac-f312-55e935151c2c
Cinematic: Emperor disembarks dragon
Node context: Emperor is against the player now, and enthralled to the Netherbrain
> null

0:0 - The Netherstones may yet work - this time.
uid: f8fbb68a-16b9-4315-b4f4-8a33b2ecce02
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - The hatchling who rejected her queen.
uid: f919608e-73fb-5f80-0a3b-4cd1905a0398
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> The wizard who defied a goddess.

0:0 - Are you certain you know what you're going to do with it?
uid: fb05f16f-14b2-bab1-3ab3-d1396aa0db3c
- 0 Check flag(s) (Global):
   true - LOW_StormshoreTabernacle_State_HeardMystraQuest - Mystra told Gale what she wants him to do - to bring her the Crown of Karsus
> There's no sense dwelling on such a future is locked behind the looming shadow of the Netherbrain. First, we must fight. Then we deal with the Crown.

0:0 - That said, should the worst transpire, and we seem destined to fail... well, the orb remains an option. But I truly hope it does not come to that.
uid: fbd0d426-cb6d-09f2-6e91-5b053be654bd
> null

0:0 - I'm ready. Let's get you that crown.
uid: fc53a845-947a-ea36-f96d-f00a2b03eae6
> null

0:0 - *As you gaze upwards at the monstrosity above you, the orb in your chest seems to pulse, like a dark second heart.*
uid: fcaaad40-d71c-13bb-27a9-ab93b0263af8
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Gale - what's troubling you? We're nearly at the end, I know it
uid: ff132937-bf60-4884-b260-121dee9a283f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
- 0 Set flag(s) to (Dialog):
   true - END_BrainBattle_Intro_Knows_GaleHasCompany - Sets on inclusions in Avatar Gale's branch of END_BrainBattle_Intro to determine if he has a companion present or is solo.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_AbsolutistBattleCry001.lsj
Synopsis:
A cheer for the absolute during the final battle in courtyard. This absolutist is a goblin.

0:0 - In Her name!
uid: 74a61839-1fe6-4ede-91f6-99249ee7b608
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_AbsolutistBattleCry002.lsj
Synopsis:
A cheer for the absolute during the final battle in courtyard. This absolutist is a goblin.

0:0 - For the Absolute!
uid: b630f370-531b-4ef9-952c-6d2d0d00ba1d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_AbsolutistBattleCry003.lsj
Synopsis:
A cheer for the absolute during the final battle in courtyard. This absolutist is a goblin.

0:0 - Praise the Absolute!
uid: 4ddc0540-371f-41d5-9560-fd2003c63885
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_AbsolutistBattleCry004.lsj
Synopsis:
A cheer for the absolute during the final battle in courtyard. This absolutist is a goblin.

0:0 - For Her glory!
uid: f56d8d54-92b4-44e4-bc6c-b26d13d564fa
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_AbsolutistBattleCry005.lsj
Synopsis:
A cheer for the absolute during the final battle in courtyard. This absolutist is a humanoid.

0:0 - I strike for Her!
uid: 162c264a-4862-4d57-a066-d94ec9c51943
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_AbsolutistBattleCry006.lsj
Synopsis:
A cheer for the absolute during the final battle in courtyard. This absolutist is a MINDFLAYER.

0:0 - Submission. In Her name.
uid: 00a6a527-a177-4f36-af47-2297499d2554
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_AbsolutistBattleCry007.lsj
Synopsis:
A cheer for the absolute during the final battle in courtyard. This absolutist is a MINDFLAYER.

0:0 - Join us.
uid: 2cd43a9a-23c5-42e5-9232-6c3b0de798cd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_AbsolutistBattleCry008.lsj
Synopsis:
A cheer for the absolute during the final battle in courtyard. This absolutist is a MINDFLAYER.

0:0 - Become Absolute.
uid: 6db3d2b6-1106-429c-bcab-8ff8616233d1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_AbsolutistBattleCry009.lsj
Synopsis:
A cheer for the absolute during the final battle in courtyard. This is for the big bad spectator miniboss of the courtyard.

0:0 - Your sacrifice. In Her name.
uid: a49b1ba9-d006-4a07-bfdd-71b4f7a1f0b5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_BigCombatOver.lsj
Synopsis:
AD that plays after the courtyard big megacombat in order to urge players to move on and go to high hall interior.

0:0 - That was most of them - time to press on.
1:0 - That was most of them - time to press on.
uid: 70f9c471-722c-4612-b16e-17c853e09127
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> There's no time to waste. There's no time to waste.

0:0 - There's no time to waste.
1:0 - There's no time to waste.
uid: ef6e4929-50ba-98c4-4b1c-7d09f095af50
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_CombatOverNoAlarm.lsj
Synopsis:
AD that plays after a combat in courtyard where the alarm was NOT triggered. Implies there are other combats and that the alarm can be triggered there, too.

0:0 - Tread carefully now.
1:0 - Tread carefully now.
uid: 0cec274a-8dd8-b8b7-5c0b-f82bf552e712
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - That was close. No doubt there'll be others.
1:0 - That was close. No doubt there'll be others.
uid: 2ce7f96e-7332-4873-9106-0c5c12e4fee6
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Tread carefully now. Tread carefully now.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_DragonWarning.lsj
Synopsis:
AD that plays as dragons fligh ahead on courtyard approach.

0:0 - Vlaakith's red dragons. The kith'raki have come - just as I said!
uid: 756265c7-97cf-6cc7-c037-4e381253e820
- 0 Check flag(s) (Global):
   true - EMD_IllithidOptions_Event_VlaakithGuarantee - Lae'zel insisted in Undecided GD thatVlaakith would help them
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Vlaakith's red dragons. The kith'raki have come!
uid: d33ed9de-f3e8-c740-ad42-6273623ec47e
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Dragons - overhead! Stay low.
1:0 - Dragons - overhead! Stay low.
uid: e4d082bb-daa5-5ff7-0fd0-c43bb618f2b7
Node context: 'stay low' as an urgent aside
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_Emperor.lsj
Synopsis:
Emperor is in combat in the courtyard. Generic ADs we can use anywhere. (He already has a lot of coverage on Brain Battle)

0:0 - Weaklings. You will not obstruct us!
uid: 07cd438e-bc1b-4706-9fe0-c422554a849a
- 0 Set flag(s) to (Local):
   true - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_A - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_Adescription
=== END NODE ===

0:0 - Your minds will crumble under my assault.
uid: 6940ab92-6ac1-4286-b1cb-611bb826a98b
- 0 Check flag(s) (Local):
   true - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_B - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_Bdescription
- 0 Set flag(s) to (Local):
   true - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_C - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_Cdescription
=== END NODE ===

0:0 - Witness our power.
uid: 7b9cfabc-21cb-45dc-b231-b2dd52f462bd
- 0 Check flag(s) (Local):
   true - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_A - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_Adescription
- 0 Set flag(s) to (Local):
   true - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_B - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_Bdescription
=== END NODE ===

0:0 - Submit! You will submit!
uid: bd15ddb4-db9d-43c5-9840-4c7b9ed16ce0
- 0 Check flag(s) (Local):
   true - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_C - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_Cdescription
- 0 Set flag(s) to (Local):
   false - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_A - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_Adescription
   false - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_C - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_Cdescription
   false - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_B - b8d1e657-1f45-c87f-b9d6-4568e58dcf17_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyAstarion.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - Dead or alive, the Absolute will claim you!
uid: 7437985e-f3b3-458e-a8fe-544753bef09f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyGale.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - The Absolute cannot be resisted.
uid: 6ad13e7b-279c-44f5-8413-37e69a4301e1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyHalsin.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - For the Absolute!
uid: fefb5b46-3f7f-48b9-977b-98c55e85a149
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyJaheira.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - For the Absolute!
uid: 1586d39b-22ae-4e89-a370-0f5df899bee1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyKarlach.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - HAIL THE ABSOLUTE!
uid: 8b5c75f0-5e91-4906-b13f-3e44c41f7a6e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyLaezel.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - I claim you for the Absolute!
uid: 0108c835-8502-8b42-7aed-d4bf734a4a3a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyMinsc.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - Array your end-parts before me, evil. The Absolute has given me boots enough for all!
uid: 3424b841-cc59-419e-a831-8cd0b0f997d9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyMinthara.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - For the Absolute!
uid: e8c10588-4002-4440-b718-f55114ad3069
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyShadowheart.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - For the Absolute!
uid: 5129494a-6a45-47b3-8252-6dd37ae529e5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_EnemyWyll.lsj
Synopsis:
This companion has been completely overtaken by the absolute and is showing up in the courtyard as part of the resistance. This is for companions that left the party.

0:0 - The Age of the Absolute has begun!
uid: fec8704b-14cf-4db8-8bf3-71e136d2124b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_FleeingCivilian001.lsj
Synopsis:
Civilians fleeing for their life as you approach High Hall Courtyard.

0:0 - Run for your life!
uid: 7c797e05-acce-419b-a538-3dd33bf16145
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_FleeingCivilian003.lsj
Synopsis:
Civilians fleeing for their life as you approach High Hall Courtyard.

0:0 - It's over... It's all over...
uid: 04df2148-13f5-4848-85be-e73c5296d1ae
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_FleeingCivilian005.lsj
Synopsis:
Civilians fleeing for their life as you approach High Hall Courtyard.

0:0 - Mind flayers! Aaargh!
uid: 36c0e248-0c48-4a71-85cb-38297471a67b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_Minsc_Combat.lsj
Synopsis:
Minsc was not recruited and his tadpole has taken full control of him. He exclaims the will of the Absolute

0:0 - I am Minsc of Rashemen, Boot of the Absolute!
0:1 - RAAAAAAH!
uid: cf04fc3a-7bbe-4c41-b461-2e134c28359a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_Minsc_DiesInCombat.lsj
Synopsis:
Minsc was not recruited and his tadpole has taken full control of him. He says his final words as he falls in combat

0:0 - Boo... I have been having the strangest dream... Boo...?
uid: d72e9840-bec0-4598-88d3-ad081c04004a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_Orpheus.lsj
Synopsis:
Orpheus is in combat in the courtyard. Generic ADs we can use anywhere. (He already has a lot of coverage on Brain Battle)

0:0 - I did not come this far to fail. Htak'a!
1:0 - I will not fail my people at the last hurdle. Htak'a!
uid: 040bf035-8faf-0999-1367-ab00ed860eb6
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Local):
   true - daa85a60-772a-c8fd-b146-1bea9240db53_A - A
=== END NODE ===

0:0 - The Grand Design ends today!
1:0 - The Grand Design ends today!
uid: 581ba8c4-2994-4fc7-83a7-fb30e5658300
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Local):
   true - daa85a60-772a-c8fd-b146-1bea9240db53_B - B
- 0 Set flag(s) to (Local):
   true - daa85a60-772a-c8fd-b146-1bea9240db53_C - C
=== END NODE ===

0:0 - Kill anyone who gets in our way!
1:0 - Kill anyone who gets in our way!
uid: a2ebc9bb-d850-5a62-c6f5-b9d314594de7
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Local):
   true - daa85a60-772a-c8fd-b146-1bea9240db53_A - A
- 0 Set flag(s) to (Local):
   true - daa85a60-772a-c8fd-b146-1bea9240db53_B - B
=== END NODE ===

0:0 - For mother Gith, and all her children!
1:0 - For mother Gith, and all her children!
uid: baa0b681-42b8-bd9c-e5db-a12c89facafc
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Local):
   true - daa85a60-772a-c8fd-b146-1bea9240db53_C - C
- 0 Set flag(s) to (Local):
   false - daa85a60-772a-c8fd-b146-1bea9240db53_B - B
   false - daa85a60-772a-c8fd-b146-1bea9240db53_A - A
   false - daa85a60-772a-c8fd-b146-1bea9240db53_C - C
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Courtyard_AD_StopAlarm.lsj
Synopsis:
AD that plays on the first player who has the opportunity to stop the alarm in the courtyard.

0:0 - They're going to call for help! Stop them!
1:0 - They're going to call for help! Stop them!
uid: 99698e07-0fab-4bf4-bb48-4c12cfea7e8b
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_EmperorPreludeCave_AD_RatResponse.lsj
Synopsis:
When clicking on the cranium rats in the cave leading to the Morphic Pool (once they are neutral), the Netherbrain voice will be heard from them.

0:0 - -- reunite ----
uid: 0a3280b4-435d-497d-9655-a34642aea00e
- 0 Check flag(s) (Object):
   true - END_EmperorPreludeCave_Event_RandomAD1 - Randomly selected branch in AD
=== END NODE ===

0:0 - -- join ----
uid: cfa67e85-eb6b-489a-a6ca-38fd43fd970b
- 0 Check flag(s) (Object):
   true - END_EmperorPreludeCave_Event_RandomAD2 - Randomly selected branch in AD
=== END NODE ===

0:0 - --our design ----
uid: d1d91def-fdb0-4de0-a28d-f514475a5d0b
=== END NODE ===

0:0 - -- come ----
uid: eb66c2ce-eba3-467d-9c8f-a61995a8846b
- 0 Check flag(s) (Object):
   true - END_EmperorPreludeCave_Event_RandomAD3 - Randomly selected branch in AD
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_EmperorPreludeCave_AD_RatUnison.lsj
Synopsis:
A large group of cranium rats swarm around the boat that leads to the morphic pool. The Netherbrain speaks through them all in unison.

0:0 - The stones call to us - their bearers will come to us.
uid: 31e29954-7cce-446d-9357-91552b6c9f03
- 0 Check flag(s) (Global):
   true - END_EmperorPreludeCave_Event_UnisonAD1 - Variant of the rat unison AD
=== END NODE ===

0:0 - We devour - we consume - we become.
uid: 35795736-ba79-4979-99a7-c216acec21bf
- 0 Check flag(s) (Global):
   true - END_EmperorPreludeCave_Event_UnisonAD2 - Variant of the rat unison AD
=== END NODE ===

0:0 - We swarm - we swallow - we contain.
uid: 9f9f66d5-92b3-49b4-a18f-5e0423b64f51
=== END NODE ===

0:0 - Bring restoration -- bring unity.
uid: aa139f20-26de-4f6b-9e0b-a51f625c37ca
- 0 Check flag(s) (Global):
   true - END_EmperorPreludeCave_Event_UnisonAD3 - Variant of the rat unison AD
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_EmperorPreludeCave_EmperorAD_EarlyArrival.lsj
Synopsis:
The player has found the cave containing the boat to Morphic Pool. The area is swaming with cranium rats being controlled by the Netherbrain.

0:0 - Cranium rats - they swarm when an elder brain is near. We must be close to its hiding place.
uid: 53f98896-99d5-478a-8866-f0df82059218
> Beware, a solitary rat may be trivial, but a swarm is dangerous.
> Turn back. We must have all the Netherstones before we approach the brain.

0:0 - Beware, a solitary rat may be trivial, but a swarm is dangerous.
uid: b51ac1ca-14ea-692a-381a-28fc58edbaf9
- 0 Check flag(s) (Global):
   true - END_MorphicPool_State_UnlockedAccess - Player can now go to the Morphic Pool
=== END NODE ===

0:0 - Turn back. We must have all the Netherstones before we approach the brain.
uid: da2eb33b-5747-f034-71e2-63d76d1796ed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_EmperorPrelude_AD_PsionicDreamCombat.lsj
Synopsis:


0:0 - |the stone
THE STONES!
Give them TO ME!|
uid: cd4b8e19-99c8-477d-9bdd-026394e74b3d
Node context: 00000000-0000-0000-0000-000000000000
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_Emperor_Follower.lsj
Synopsis:
If player talks to Emperor at various stages of Endgame when he's a follower.

0:0 - Fortify your mind. Don't let anything in.
0:1 - Save your strength for the brain. You will need it.
uid: 3189d89e-9f2e-db6e-2a13-f20a90aaf1db
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Emperor - Player has met the Emperor as a follower.
- 1 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InUnderground - Character is in High Hall Underground
=== END NODE ===

0:0 - We must be getting close. Stay on your guard.
uid: 3491c8e0-dd67-5254-570a-341370cc858d
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Emperor - Player has met the Emperor as a follower.
=== END NODE ===

0:0 - Be ready for anything.
0:1 - We will end this, together.
uid: 46cf69ac-1bd0-ba38-0d26-b226a47a8055
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Emperor - Player has met the Emperor as a follower.
=== END NODE ===

0:0 - Can you feel it? Stronger than the weight of the world itself.
uid: 4c447ef9-84fc-0c69-27b9-714af189e572
- 0 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InHighHallInterior - Character is in High Hall Interior
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Emperor - Player has met the Emperor as a follower.
=== END NODE ===

0:0 - The brain knows we're here. I'm sure of it.
0:1 - Must be getting close. I can feel it in every passing thought.
uid: 585d84e3-4742-a3e4-9aef-93f9d927ca14
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Emperor - Player has met the Emperor as a follower.
- 1 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InHighHallInterior - Character is in High Hall Interior
=== END NODE ===

0:0 - Whenever you're ready, lead the way.
0:1 - No use wasting time here.
uid: 62062207-a71c-dc07-c512-87c1719c41fd
- 0 Check flag(s) (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Emperor - Player has met the Emperor as a follower.
- 1 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InGuardHouse - Character is in Guard House (Gather Your Allies)
=== END NODE ===

0:0 - Say whatever you need to, then let's move on.
uid: 66e5c87a-5dcc-69aa-faa8-160ea10a955b
- 0 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InGuardHouse - Character is in Guard House (Gather Your Allies)
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Emperor - Player has met the Emperor as a follower.
=== END NODE ===

0:0 - Be careful. We cannot risk discovery here. Our path is treacherous enough.
uid: 737aa0b6-faa6-1f63-b596-329f22c4adc4
- 0 Check flag(s) (Global):
   true - END_IllithidOptionsFollower_State_InUnderground - Character is in High Hall Underground
- 0 Set flag(s) to (Dialog):
   true - END_IllithidOptionsFollower_HasMet_Emperor - Player has met the Emperor as a follower.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_CompanionFates.lsj
Synopsis:
Withers has gathered the companions together one final time as a reunion of sorts 6 months later. They each exposit their various activities. Minthara is not here because she is only present if she is partnered with the player (she is still a speaker here but can change).

0:0 - Ever since we seized the moment and won the day, I cannot say I'm aware of the orb's presence anymore... a most curious sensation, and a most unexplained one to boot.
uid: 00208353-d983-32b4-1521-cc68198a6825
Node context: Gale helped to save the day without using the orb to sacrifice himself. Catching up with his former companions on his life after an absence of some months. Relieved and thoughtful. Happy and forward-looking at the end; a great burden's been lifted.
> Perhaps Mystra has forgiven me, but hasn't deigned to inform me of the fact. Such as it is with gods.

null
uid: 020b01a8-df20-ff9f-eaaf-b281e7260816
Jump to another node

null
uid: 07453d05-5e11-c876-d108-48fb07b99558
- 0 Check flag(s) (Object):
   true - END_GameFinale_State_PresentSixMonthsLater - The Character was placed to be involved in the 6 months later dialogue
> |JAHEIRA BLOCK|

0:0 - But that's all gone now - I've got to move on, find some place for myself.
uid: 085ad69c-1248-5ec2-8bd6-fb56d469ae19
> And I can still feel my parents at my side, from time to time. Watching, encouraging... they're at peace, and they want me to be at peace as well.

0:0 - I'm hoping to find some place I can settle down and stay close to them. Somewhere quiet, where they can find peace, and gaze at the night sky...
uid: 0edd149e-6870-241e-b535-359477eb5bd0
> null

0:0 - |Been razing the hells and free the slaves. Had a blast doing it too|
uid: 0edf9cd0-3d7e-6411-dcbb-eb4d9af0f4f8
- 0 Check flag(s) (Global):
   true - ORI_Wyll_State_IsDevil - Wyll has turned into his devil form.
> null
> null

null
uid: 147ddb32-a4c6-9646-4356-7be682f4a5c9
Jump to another node

null
uid: 174b45f0-ae2d-1edf-edc1-3d8aef3a26d1
- 0 Check flag(s) (Global):
   false - END_GameFinale_State_PartneredWithAstarion - Global version of the Astarion partnered flags for nesting dialogues
- 1 Check flag(s) (Object):
   true - END_GameFinale_State_PresentSixMonthsLater - The Character was placed to be involved in the 6 months later dialogue
> Oh, I've been having a marvellous time! After two centuries, I'm finally back in the upper crust and more powerful than ever.
> |I've been readjusting to living in the shadows.|
> |Cazador's been keeping his distance, at least.|
> |Well since you killed Cazador, I haven't had much else to do.|
> |Cazador's still out there.|

0:0 - |Something about Baldur's Gate and ruler.|
uid: 1fd6f384-21cd-6d18-5ef9-908649064710
> null
> null

null
uid: 25ec1e1c-283d-30f6-a458-ac02660a3c3c
- 0 Check flag(s) (Global):
   false - END_GameFinale_State_PartneredWithShadowheart - Global version of the Shadowheart partnered flags for nesting dialogues
- 1 Check flag(s) (Object):
   true - END_GameFinale_State_PresentSixMonthsLater - The Character was placed to be involved in the 6 months later dialogue
> Lady Shar's work is never-ending. I've cleansed the ranks of her followers, leaving only the faithful - the worthy.
> I've been with my parents, mostly - making up for lost time, caring for them how I can. Some wounds are slow to heal, and some likely never will...
> I've been with my parents, mostly - making up for lost time, caring for them how I can. I don't know if I'll ever truly shake off all that Shar did to us - made me do to us... but I'll try.
> I've... I've spent a great deal unravelling what happened - the Chamber of Loss. Shar. My family.
> |I didn't go to the Shar Temple and make a choice about my parents. I'm still alive, but missing something. Still feels like I'm searching...|

0:0 - I've been with my parents, mostly - making up for lost time, caring for them how I can. I don't know if I'll ever truly shake off all that Shar did to us - made me do to us... but I'll try.
uid: 2905492c-21cd-ede5-7b17-747aaf03fec7
Node context: Shadowheart abandoned Shar in Act 2 and was on a quest throughout Act 3 to save her parents, which she did. Catching up with her former companions on her life after an absence of some months. Undaunted and forward-looking. Dismissive of Shar.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
> I've faced her spite before, and lived. Now I have my family by my side as well. She can try to hurt us... but we'll persevere. It's what we do.

null
uid: 293a7df9-2200-512e-80c6-6c003703f7f7
Jump to another node

0:0 - Quite the storied adventures, indeed.
uid: 2a5f43a7-abd9-1c6b-b896-c12a16f6b497
=== END NODE ===

0:0 - |Beep boop|
uid: 2b04c4ee-c5f9-1290-bec0-72eacf870f79
> null
> null

0:0 - |They look to me as a kind of leader. It's very sweet, actually.|
uid: 2bb19688-312e-60da-e567-45a6e6a9e2a5

0:0 - I gave them the release they asked for, freed myself from Shar's grasp, just as they wished for... but plenty of times, I think I'd trade that to be able to see them again, talk to them again. There's so much only they could have told me.
uid: 2d0c2b6b-0b6f-9b08-ba43-5926cdc63679
> But that's all gone now - I've got to move on, find some place for myself.

null
uid: 2e1166d6-63c0-8f8c-2f7d-e55410c3b5a1
Jump to another node

0:0 - |I feel for my brothers and sisters. I hope one day I'll be strong enough to free them.|
uid: 3586bb57-faa9-acbc-ef58-2a80449e6170

0:0 - I've faced her spite before, and lived. Now I have my family by my side as well. She can try to hurt us... but we'll persevere. It's what we do.
uid: 3d828e97-b566-d6dc-c744-f4edc4d4fb18
> I'm hoping to find some place I can settle down and stay close to them. Somewhere quiet, where they can find peace, and gaze at the night sky...

null
uid: 43731cff-3055-be07-c626-ef4d9f96c34f
- 0 Check flag(s) (Global):
   false - END_GameFinale_State_PartneredWithGale - Global version of the Gale partnered flags for nesting dialogues
- 1 Check flag(s) (Object):
   true - END_GameFinale_State_PresentSixMonthsLater - The Character was placed to be involved in the 6 months later dialogue
> I refuse to believe it's been so long. It seems more like a handful of moments since we won the day... and I won the crown.
> Ever since we seized the moment and won the day, I cannot say I'm aware of the orb's presence anymore... a most curious sensation, and a most unexplained one to boot.

0:0 - I refuse to believe it's been so long. It seems more like a handful of moments since we won the day... and I won the crown.
uid: 54b415f2-815c-483b-e735-7a4451a8cff9
Node context: Gale helped save the day but also seized an item of vast magical power that could help him defy the gods themselves. Catching up with his former companions on his life after an absence of some months. A little fervent and obsessive. Speaks in positive terms about his new endeavour, but others may fear he's heading down a dangerous path.
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaleBecameGod - Gale used the crown and netherese orb to become a god
> I've been studying it closely ever since - teasing out its power, determining the best way to grasp its potential. Utter focus, near-constant solitude, mere snatched moments of sleep... and yet I have never felt more alive.

0:0 - |And trying to keep an eye on thousands of vampire spawn terrorising the Underdark.|
uid: 56a5f9ca-1f30-bf36-18e6-c935d50e448d
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
> |They look to me as a kind of leader. It's very sweet, actually.|

0:0 - Now is the time to spread her word: so many have suffered greatly, gripped by pain and loss... they will rush to the Dark Lady's embrace.
uid: 579c7c7e-5e15-4522-de23-bcaca08ae647
> null

null
uid: 5c0b38e2-c2bd-fbd8-387c-0677653c0604
Jump to another node

null
uid: 5dcc8dae-bbcc-0462-163b-61476a1b01f8
Jump to another node

0:0 - |
uid: 5dd353e1-19c0-8f9c-34fb-905c34ca87a6
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners

0:0 - But I'm sure I'm not the only one having a good time.
uid: 605a45cf-8408-1058-2110-58c2c5f9b24d
> null

0:0 - |She had no love for this plane. It's no surprise she isn't here|
uid: 6fb96b50-38fe-c788-bc74-9a26dd5973d8
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_LaezelReturnedToAstralPlane - Laezel returned to the astral plane
> null
> null

0:0 - I've... I've spent a great deal unravelling what happened - the Chamber of Loss. Shar. My family.
uid: 709fb2e9-5424-3dfb-2b62-072cea59cc19
Node context: Shadowheart abandoned Shar in Act 2 and was on a quest throughout Act 3 to save her parents, but ultimately euthanized them at their request so they and SH could be free of Shar's influence. Catching up with her former companions on her life after an absence of some months. Bittersweet, with a hopeful, forward-looking upswing at the end.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path
> I gave them the release they asked for, freed myself from Shar's grasp, just as they wished for... but plenty of times, I think I'd trade that to be able to see them again, talk to them again. There's so much only they could have told me.

0:0 - I've been studying it closely ever since - teasing out its power, determining the best way to grasp its potential. Utter focus, near-constant solitude, mere snatched moments of sleep... and yet I have never felt more alive.
uid: 726f6ef4-c210-a76b-f8d8-d36a8d8004f8
> The possibilities are beyond comprehension of most mortals... but not for me.

0:0 - |
uid: 766bd45a-2c34-254d-2fa9-aecfa0256975
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners

0:0 - The possibilities are beyond comprehension of most mortals... but not for me.
uid: 7850f1d7-17de-b287-275e-ba29ec492799
> I will not rush it though; I have been burned by the power of Netheril before. It could take years, but when I am ready to act, mortals will no longer need to fear the wrath of gods.

0:0 -
uid: 7e192ce7-9473-cf99-5b46-ce794d211c68
- 0 Check flag(s) (Global):
   false - END_GameFinale_State_PartneredWithLaezel - Global version of the Laezel partnered flags for nesting dialogues
- 1 Check flag(s) (Object):
   true - END_GameFinale_State_PresentSixMonthsLater - The Character was placed to be involved in the 6 months later dialogue
> |She had no love for this plane. It's no surprise she isn't here|
> |Exploring this world has been enjoyable. I'm glad that I chose to stay here.|

0:0 - |
uid: 836f12df-91ec-0d15-733a-ae7a209bd97b
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison

0:0 - Lady Shar's work is never-ending. I've cleansed the ranks of her followers, leaving only the faithful - the worthy.
uid: 8511f22f-adc4-782e-b2e7-4ef404c9a161
Node context: Shar path outcome - now in charge of Shar's church. Catching up with her former companions on her life after an absence of some months. Busy but relishing it.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
> Now is the time to spread her word: so many have suffered greatly, gripped by pain and loss... they will rush to the Dark Lady's embrace.

null
uid: 859f3b0b-b08d-84b7-9318-5d1ae9882d54
Jump to another node

0:0 - Either way, I've spent too long living under that shadow. Now I'm free to return to what truly matters - exploring the unknown, extending mastery of the Weave for all mortals... and catching up on my reading, with Tara curled up in my lap.
uid: 863f8623-87b5-40b9-6065-2d67e7030f56
> null
> null

0:0 - I've been with my parents, mostly - making up for lost time, caring for them how I can. Some wounds are slow to heal, and some likely never will...
uid: 86a3380c-f8eb-1940-fb14-8702bea751e2
Node context: Abandoned Shar at the last moment and saved her parents. Catching up with her former companions on her life after an absence of some months. Philosophical, quietly determined.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> I turned from Shar, but she still likes to twist the knife, now and again. But nothing she does can sour the fact that I have my family again.

null
uid: 8703e6d5-0510-65a5-3b40-903642ae99a5
Jump to another node

0:0 - |Cazador's still out there.|
uid: 89602861-3158-2c70-38e4-53116ecf424b
> |Beep boop|

0:0 - I turned from Shar, but she still likes to twist the knife, now and again. But nothing she does can sour the fact that I have my family again.
uid: 8ee8ddcf-a3cb-5a6a-2241-0f3c62378382
> I'm hoping to find some place I can settle down and stay close to them. Somewhere quiet, where they can find peace, and gaze at the night sky...

0:0 - |Exploring this world has been enjoyable. I'm glad that I chose to stay here.|
uid: 9155dce9-faf9-a00a-8e93-749999344dcd
> null
> null

0:0 - |MINSC BLOCK|
uid: 91e60fb3-471e-b344-a0da-4c9759e49af5
> null
> null

0:0 - I will not rush it though; I have been burned by the power of Netheril before. It could take years, but when I am ready to act, mortals will no longer need to fear the wrath of gods.
uid: 94f23feb-fd6e-e967-c0b8-b0de84c4b7be
> null
> null

0:0 - The wars of late have left many with nowhere to turn... and so I have decided to help them make a new place for themselves, in Thaniel's realm, under nature's watch.
uid: 96b28811-0bdf-2187-f7eb-6ff08066834d
Node context: Catching up with his former colleagues after an absence of several months. Halsin intends to form a commune of sorts to provide a new home for those who suffered during the war against the Absolute. Gamely and passionately rising to the occasion.
> Many lost their homes. Some never had them. Now is the time for us to take care of each other.

0:0 -
uid: 9b79ed66-17e3-63f0-7607-5af72ff889b0
> null
> null

0:0 - Oh, I've been having a marvellous time! After two centuries, I'm finally back in the upper crust and more powerful than ever.
uid: 9f17b1c3-5594-7fcf-9c72-f48f3585edd5
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> Rubbing elbows with the rich and powerful, throwing hedonistic balls, the occasional assassination - it all gets easier when you're secretly a powerful immortal.

0:0 - |I've been readjusting to living in the shadows.|
uid: a4b3c149-2906-e378-dae9-076be42f7c8d
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
> |And trying to keep an eye on thousands of vampire spawn terrorising the Underdark.|
> |
> |
> null

0:0 - Many lost their homes. Some never had them. Now is the time for us to take care of each other.
uid: a527b0a4-1a14-fe70-8348-30f7651e5ef4
> There are nine whole wagons of children without families in tow. They are my duty now. 'Daddy Halsin', they call me. Who am I to tell them otherwise?

null
uid: a72a8a43-7717-5e87-5594-130fbd153f74
- 0 Check flag(s) (Global):
   false - END_GameFinale_State_PartneredWithWyll - Global version of the Wyll partnered flags for nesting dialogues
- 1 Check flag(s) (Object):
   true - END_GameFinale_State_PresentSixMonthsLater - The Character was placed to be involved in the 6 months later dialogue
> |Been razing the hells and free the slaves. Had a blast doing it too|
> |Something about Baldur's Gate and ruler.|

0:0 - There are nine whole wagons of children without families in tow. They are my duty now. 'Daddy Halsin', they call me. Who am I to tell them otherwise?
uid: a7d2f8a9-f3f0-270c-34f5-20df9dfc5c8c
Node context: Smiling proudly/with amusement to himself on 'Daddy Halsin'.
> Quite the storied adventures, indeed.

0:0 - |Cazador's been keeping his distance, at least.|
uid: b7a4663c-9a76-7fd5-44dc-31c4e6cb8f8c
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_Event_KillCazador -
   true - LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitual - Astarion was present and spoke to Cazador before the BlackMass ritual
> |I feel for my brothers and sisters. I hope one day I'll be strong enough to free them.|

0:0 - And I can still feel my parents at my side, from time to time. Watching, encouraging... they're at peace, and they want me to be at peace as well.
uid: b8ab26bf-28b1-20da-5278-bb0941dc17e7
>
> null

0:0 - |I didn't go to the Shar Temple and make a choice about my parents. I'm still alive, but missing something. Still feels like I'm searching...|
uid: b9b9befa-251b-c05f-61f9-fde8c265ba46
> null

0:0 - |
uid: b9d9332c-0cd6-43f2-b283-771da6c164ad
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners

0:0 - |JAHEIRA BLOCK|
uid: bc4bcacb-c085-0fa9-e385-fa454a6e356f
> null
> null

null
uid: c11581a8-2499-55a6-6048-6b9c30ffba17
- 0 Check flag(s) (Object):
   true - END_GameFinale_State_PresentSixMonthsLater - The Character was placed to be involved in the 6 months later dialogue
> |MINSC BLOCK|

0:0 - |Well since you killed Cazador, I haven't had much else to do.|
uid: c3035744-7b05-f5ee-6224-0e12eec94685
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_Event_KillCazador -
   false - LOW_CazadorsPalace_RitualRoom_State_AstarionAtRitual - Astarion was present and spoke to Cazador before the BlackMass ritual
> |
> |
> |
> |Beep boop|

null
uid: d1be31cc-4798-3b55-8e1d-2ab021ac1c72
Jump to another node

0:0 - |
uid: d2df15e5-701c-b610-806d-ab92c45b3d9a
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_LeftPrisonersRot - Player left the prisoners to rot in the prison

0:0 - Rubbing elbows with the rich and powerful, throwing hedonistic balls, the occasional assassination - it all gets easier when you're secretly a powerful immortal.
uid: d6044ac0-921a-d397-9199-2c6eaf32b203
> But these days I'm mostly just collecting devotees and accumulating power.

null
uid: d886c114-c044-6e79-20c0-c81f54078a70
- 0 Check flag(s) (Global):
   false - END_GameFinale_State_PartneredWithHalsin - Global version of the Halsin partnered flags for nesting dialogues
   false - END_GameFinale_State_PartneredWithHalsinSecondary - Global version has a primary relationship and Halsin as a secondary partner
- 1 Check flag(s) (Object):
   true - END_GameFinale_State_PresentSixMonthsLater - The Character was placed to be involved in the 6 months later dialogue
> The wars of late have left many with nowhere to turn... and so I have decided to help them make a new place for themselves, in Thaniel's realm, under nature's watch.

0:0 - But these days I'm mostly just collecting devotees and accumulating power.
uid: ddb6c17c-db23-8eef-87f4-e69d5d0faaab
> But I'm sure I'm not the only one having a good time.

null
uid: e00fc7c6-8a27-9ae8-a0e5-51a855ef0fab
Jump to another node

null
uid: eb981cd7-af67-9f0a-44f0-4e01027af2b5
Jump to another node

0:0 - Perhaps Mystra has forgiven me, but hasn't deigned to inform me of the fact. Such as it is with gods.
uid: efa0d606-d9ce-2768-33c3-444608205f89
> Either way, I've spent too long living under that shadow. Now I'm free to return to what truly matters - exploring the unknown, extending mastery of the Weave for all mortals... and catching up on my reading, with Tara curled up in my lap.

null
uid: f3711df9-c09f-78de-1f55-102967bd346b
Jump to another node


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_DeathofKarlach.lsj
Synopsis:
Karlach's death scene. The tone for this is, for me, raw and real. Karlach is not in good shape here; the engine is burning her up, and she's soon to die. She may or may not be a mindflayer, she dies regardless.

0:0 - I'm hot. Too hot. I think... I think this is it. The engine's finally cooked.
uid: 00d3ea16-cb67-6011-e279-774856ed3f67
Animation: [Choices][Karlach] in slowly immolating as she is using the last of her willpower to stay on the material plane.
Cinematic: Karlach in slowly immolating as she is using the last of her willpower to stay on the material plane
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null
> null

0:0 - Goodbye, Karlach.
uid: 023e57b9-b44f-eb2b-2609-cadb21df6e31
- 0 Check flag(s) (Object):
   false - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> I'm ready. I... I... Stand back, I'm going to -

null
uid: 06010136-7d95-4254-9054-f0a3ff4957bf
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
=== END NODE ===

0:0 - Karlach, no. If we had taken control, if we had become Absolute, I could have saved you.
uid: 07a62705-4e3a-9879-c531-d77d2d2ed9f4
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
- 2 Check flag(s) (Tag):
   true - Minthara -
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

0:0 - I know why you're afraid. I know why you don't want to go. But I'll be with you this time. I won't leave your side.
uid: 08ff9102-4782-6e7d-2bf9-1f43a3ebb556
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> All right. All right. But we have to go. Now.

null
uid: 0972efb7-28db-f6cb-52db-a80ad52d77af
Jump to another node

0:0 - You. More than anything. I saw - gods!
uid: 1017dd4d-459c-5b88-b210-e559f463cf83
Cinematic: [Choices] Karlach on knees state.
Node context: (Love in her voice, a reprieve from the agony, then on 'gods!' the intensity and pain returns - it's a combo of seeing the gods in her relationship with the player, and screaming out 'GOD!' in pain. She buckles over, on hands on knees now
> Goodbye, sun. Goodbye, sea. Goodbye.

0:0 - No. Stop. My love - We can save her. We can take her to Avernus.
uid: 103a97e9-f6b7-6c9d-113c-471dd5d3fc96
> We can't let her die - not like this, not now.

null
uid: 11435a9c-a3e2-4862-f481-519a4f836f15
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> No. Stop. My love - We can save her. We can take her to Avernus.

null
uid: 14f88003-9955-c210-19b8-63d5a2ec9126
Jump to another node

0:0 - We can't let her die - not like this, not now.
uid: 184b05ef-3ec9-28b4-0342-251aa48c5f49
> null

null
uid: 1a3f02af-0ac1-7928-474b-8f55106ca061
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - It doesn't matter if you're ready. It's time.
1:0 - Doesn't matter if you're ready, girl. It's time.
uid: 1ad1396e-d695-ba43-5c2d-aaf44173b5d7
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> This thing is fucking hot. I feel like I'm falling apart. Am I... is this...?

0:0 - If this is your end, face it with the courage you have shown in your life, Karlach.
uid: 1b20d103-e397-0734-06d9-a48048f88c97
Node context: zhak vone-fin DOO (source of my joy)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 1b7fea5f-aef3-3c69-d690-94ddc89800f3
> Enough, Karlach. The three of us will create a new life there. Together.
> It's your decision, Karlach. You have to choose.
> No, Wyll. Karlach's made her choice time and again. She's ready to go.

null
uid: 1bdddd66-d079-556a-5f62-e1e96c4393dd
Jump to another node

null
uid: 1c13849f-7ab2-4678-9f00-70e3d62d342a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> No. Stop. I won't allow this. Karlach, you're coming with me - back to Avernus.

0:0 - Karlach, by the gods. I don't want to lose you...
uid: 1c3a01d7-2078-975e-dced-1545762e60ee
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithWyll - This character is in an exclusive relationship with Wyll
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

null
uid: 1cd72b63-8d74-d4d1-38c0-53798d1643bc
> Thank the gods you've seen sense. Come! To Avernus we go - our next adventure awaits.

0:0 - So? What do you say? Die here, now, or live on with people who love you. Zariel won't touch you. I swear it, Karlach.
uid: 1d5a696c-83c9-e589-830d-5755ff9c0b29
Node context: Wyll to Karlach
> null

0:0 - Karlach. Know you part us with honour. You are strong. You are ready.

uid: 1ddd199f-59bf-4857-0382-65fddbb6d98e
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Do not yield, Karlach. The world has need for you yet. I have need for you yet. Please.
uid: 1ded2db8-20f1-ef7d-2053-fe7bb678827e
Node context: Distraught. Lover is dying,
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithHalsin - This character is in an open relationship with Halsin
- 2 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - So it is. We gave this city back its life. We did that.
uid: 1fee39a6-3312-4de3-969d-16c4cdf89504
Animation: [Choices]*DUPE*[Karlach] approaches and puts a hand on the player's shoulder, gives it a hearty shake. She staggers backward.
Cinematic: She approaches and puts a hand on the player's shoulder, gives it a hearty shake. She staggers backward.
> null

null
uid: 204ce959-7e74-a8ea-4f83-f3e944b13e4a
Jump to another node

0:0 - It matters, my love. What we did here matters. What we have... has been everything.
uid: 21b25209-d4c0-08e8-e40e-bf3d6c4ff521
Animation: [Choices]*DUPE*[Karlach] approaches and puts a hand on the player's face. Then she staggers backward.
Cinematic: (She approaches and puts a hand on the player's face. Then she staggers backward.)
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
> null

0:0 - I'm not ready.
uid: 22200854-24a2-05b6-39d1-a99209ac39a8
Node context: With a note of fear
> We did it. I did it. The city's going to be all right. My friends are going to be all right. I can let go.

0:0 - I'm ready. I... I... Stand back, I'm going to -
uid: 25bd1427-f038-44d6-674a-2129a0c7accd
Animation: [Choices][Karlach] explode [Player] recoils against the light and heat
Cinematic: She explodes in a great riot of colour and flames. The player recoils against the light and heat. From the ashes below, a wisp floats up, levels with the player, then flies away, up, to the heavens. [Choices] Karlach on hands on knees state.
Node context: This is it. A rally of composure before the immolation.
=== END NODE ===

0:0 - You can't. You...
uid: 2c212d7d-bc28-2012-a8c7-e9c12b56f30c
Cinematic: [Choices] Karlach on hands on knees state.
Node context: Almost a pre-death delerium.
> I know why you're afraid. I know why you don't want to go. But I'll be with you this time. I won't leave your side.
> I won't watch you die. Let's go.
> You have to choose, Karlach. It's your last chance. Do we go to Avernus, together? Or would you rather die here in Faerûn?

null
uid: 2c70b90e-acad-be86-9d0f-9d54d2207c26
Jump to another node

0:0 - I'm hot. Too hot. I think... I think this is it. The engine's finally cooked.
uid: 2c7ccaef-6323-ee40-17c3-a0f2da2ddbb0
Animation: [Choices][Karlach] in slowly immolating as she is using the last of her willpower to stay on the material plane.
Cinematic: Karlach in slowly immolating as she is using the last of her willpower to stay on the material plane
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null
> null

0:0 - You have to choose, Karlach. It's your last chance. Do we go to Avernus, together? Or would you rather die here in Faerûn?
uid: 2d41ebd2-2899-e2aa-642d-b13455c531ff
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> I thought I knew... I thought I knew, but you...

0:0 - No! No Karlach! I won't allow this. You're going to live. We're returning to Avernus. Together.
uid: 316457b6-bc9e-a732-7665-e86968a70af2
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
> You can't. You...

0:0 - Do not yield, Karlach. Stay with us. Stay with the ones who love you.
uid: 323f8461-077f-4d76-bf80-f6e8a0fdf666
Node context: Distraught. (polyamorous) lover is dying,
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithHalsin - This character is in an open relationship with Halsin
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> I'm not ready.

null
uid: 32e0cadf-b428-926b-1471-255b7cc4f909
Jump to another node

0:0 - I'm slipping. I can't hang on. I... what's happening?!
uid: 33c6daa6-2612-1381-ea6b-b5354de1a290
> Goodbye, sun. Goodbye, sea. Good-

0:0 - It's your decision, Karlach. You have to choose.
uid: 342066c5-72da-9ab3-8fbe-9d9443b3cf95
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - GLO_END_GameFinale_DeathofKarlach_KarlachWentWithNonRomanceWyll - Karlach went to Avernus with Blade of Avernus Wyll, who was not her lover
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> null

0:0 - RAGE! RESIST! DO. NOT. DIE.
1:0 - RAGE! RESIST! DO. NOT. DIE.
uid: 3470a0d7-ebbd-de1c-e7c4-6ea84a3f596d
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I'm slipping. I can't hang on. I... what's happening?!

0:0 - I thought I knew... I thought I knew, but you...
uid: 359c79e5-8dac-341d-0649-3c8db642bf2d
Cinematic: [Choices] Karlach on hands on knees state.
> null

0:0 - Karlach, no - fight it. You're stronger than this, my friend.
uid: 35e1bf65-e27b-ad65-ab0c-e53385f3f7bf
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - We did. Together. And now it's done.
uid: 399a7f9b-9907-0f5c-02a5-becbe6245f59
Animation: [Choices]*DUPE*[Karlach] approaches and puts a hand on the player's shoulder, gives it a hearty shake. She staggers backward.
Cinematic: She approaches and puts a hand on the player's shoulder, gives it a hearty shake. She staggers backward.
> null

null
uid: 3c920d7b-71da-318a-b334-8b37e0e613b1
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Karlach. Know you part us with honour. You are strong. You are ready.

> If this is your end, face it with the courage you have shown in your life, Karlach.
> Karlach, the very best of us. You were always the hero. My hero.

> Karlach... I thought after all we've survived, maybe one last miracle would rear its head... but no. I'm sorry.

> No, Karlach. Stay with me, please. We've shared too much to part like this.

> Karlach, no - fight it. You're stronger than this, my friend.
> Do not yield, Karlach. This is not your time.
> We're here, soldier. You're not alone.
> Karlach - no. You will be well. Boo says you have many more battles to fight yet.

0:0 - There's no point resisting. It's happening. I'm dying, and I can't stop it.
1:0 - There's no point resisting. It's happening. I'm dying, and I can't stop it.
uid: 3e65fcba-6943-c105-4194-e8f011c51bc8
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I'm slipping. I can't hang on. I... what's happening?!

0:0 - Engine's finally cooked. Held on just long enough.
uid: 3f492319-29db-4a9e-f376-5bec9ec0b38e
Cinematic: (She turns around. Her engine is pulsating dangerously.)
> So? H-how'd I do?

0:0 - We're here, soldier. You're not alone.
uid: 407946e2-1af2-7ce1-6e40-4a994513dd98
Node context: Gentle tone of comfort, a little forced to suppress grief - putting sadness aside to let her friend know she's there in her dying moments. 'Soldier' is a reference to Karlach constantly calling herself such.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 43f48ab6-4bcc-21d9-be8f-1d5f548c6b1e
Jump to another node

0:0 - I'm afraid.
1:0 - I'm afraid.
uid: 48497298-d04d-51fd-0c30-45c63debda18
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> It's all right. I've got you. We can do this in three... two...

0:0 - You were spectacular in every way.
1:0 - You were spectacular in every way.
uid: 49ef5ee6-605c-453a-c19e-cd81923fcc07
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> For you. And for the city, and for myself, and blah, blah. But most of all, for you.
> So were you. My friend. My companion. I adore you.

0:0 - So? What do you say? Die here, now, or live on with the Blade of Avernus at your side? Zariel won't touch you. I swear it, Karlach.
uid: 4a3ae4dc-3992-3201-efb7-09558620eca6
> Fine. I'll go. Wyll. With you.

null
uid: 4af7e127-bf9d-8422-5262-aa089a3bbf73
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Karlach. Know you part us with honour. You are strong. You are ready.

> If this is your end, face it with the courage you have shown in your life, Karlach.
> Karlach, the very best of us. You were always the hero. My hero.

> Karlach... I thought after all we've survived, maybe one last miracle would rear its head... but no. I'm sorry.

> No, Karlach. Stay with me, please. We've shared too much to part like this.

> Karlach, no - fight it. You're stronger than this, my friend.
> Do not yield, Karlach. This is not your time.
> We're here, soldier. You're not alone.
> Karlach - no. You will be well. Boo says you have many more battles to fight yet.

0:0 - Do not yield, Karlach. Stay with us. Stay with the ones who love you.
uid: 4ca3956d-8d08-8ef1-4673-b85801c79a0a
Node context: Distraught. (polyamorous) lover is dying,
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithHalsin - This character is in an open relationship with Halsin
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> I'm not ready.

0:0 - This thing is fucking hot. I feel like I'm falling apart. Am I... is this...?
uid: 4d288816-cfb9-e0df-53ff-d54a3fcdac8c
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - So? H-how'd I do?
uid: 4ee8f77f-e739-4b2c-b5f1-540f9967841a
Cinematic: (She staggers forward, catching herself)
> No, Karlach! Stay with me. We can still save you. No, Karlach! Stay with me. We can still save you.
> You were spectacular in every way. You were spectacular in every way.
> You did what needed doing. You did what needed doing, my little squiddie. You did what needed doing.
> It doesn't matter. It's over now. It doesn't matter. It's over now.

0:0 - Karlach, the very best of us. You were always the hero. My hero.

uid: 528d9271-8f61-7631-25fd-a39661fc6418
Node context: Saying goodbye as Karlach approaches her death
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I can't hang on much longer.
uid: 55da6a95-44ef-f073-6635-7def05af1a7c
Cinematic: [Choices] Karlach on hands on knees state.
Node context: Urgent. This is the final node. They have to leave now or she'll die.
=== END NODE ===

0:0 - Goodbye, sun. Goodbye, sea. Goodbye.
uid: 588c2ddc-b2b6-2287-40b8-974c07c533ff
Cinematic: [Choices] Karlach on hands on knees state.
Node context: Almost a pre-death delerium.
> null
> null
> null
> null

0:0 - We're here, soldier. You're not alone.
uid: 58ad451d-e7ef-eace-b3cc-597637f6d81f
Node context: Gentle tone of comfort, a little forced to suppress grief - putting sadness aside to let her friend know she's there in her dying moments. 'Soldier' is a reference to Karlach constantly calling herself such.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Karlach... I thought after all we've survived, maybe one last miracle would rear its head... but no. I'm sorry.
uid: 5a0fa3cc-ee29-3478-a474-3670eec79992
Node context: Distraught. Lover is dying. (Arc: SH abandoned Shar)
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithShadowheart - This character is in an exclusive relationship with Shadowheart
- 2 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Enemy of Shar -
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

null
uid: 5b73825d-fa53-471e-a1eb-dd2b9eed12d2
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_LaezelLeavesFaerun - Compound flag for visibility for Laezel choosing to leave Faerun.
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - No. Stop this. Come with me, Karlach. Come to Avernus. Live.
uid: 6015389d-a86c-fe54-8340-359ac007cedf
> We can't let her die - not like this, not now.

0:0 - We did it. I did it. The city's going to be all right. My friends are going to be all right. I can let go.
uid: 60280f91-29d2-5b21-32eb-41ffac00a56c
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - So were you. My friend. My companion. I adore you.
uid: 60b06447-659b-7370-adcd-725455ce3063
Animation: [Choices][Karlach] approaches and puts a hand on the player's shoulder, gives it a hearty shake. She staggers backward.
Cinematic: She approaches and puts a hand on the player's shoulder, gives it a hearty shake. She staggers backward.
> Careful - hot.

null
uid: 623e0253-69ca-839f-2d0b-4c871088a835
> null

null
uid: 640b50f0-bc9b-5022-55c3-2028bbd20842
> I'm hot. Too hot. I think... I think this is it. The engine's finally cooked.

0:0 - H-hurry. I'm going to... I don't have much time...
uid: 668e350a-c7ce-eeba-2c21-a2472e4509f7
Cinematic: [Choices] Karlach on hands on knees state.
=== END NODE ===

0:0 - YOU MUST RESIST!
1:0 - RESIST!
uid: 66d1d1f4-a6b5-58e9-c134-52a5dda7f92f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I can't - I can't! Oh gods, it's getting worse!

null
uid: 6806f039-413a-f95c-fc3f-1218dd6c2bf0
Jump to another node

0:0 - No, Wyll. Karlach's made her choice time and again. She's ready to go.
uid: 69c2c0f0-96f0-d240-48df-f3c3b96e9b8f
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> I can't force her. But I don't want to watch, either. I can't.

0:0 - No, Karlach. Stay with me, please. We've shared too much to part like this.

uid: 6a19b83d-32d1-6f19-9be6-c4e84f88db26
Node context: Distraught/urgent. Trying to (figuratively) cling to a dying friend.
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 6a92f16e-1394-38a3-cb77-ee01a1e6f035
- 0 Check flag(s) (Global):
   true - END_CombatOver_State_PlayerKilledLaezel - Player killed Lae'zel in END_BrainBattle_CombatOver.
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Karlach... I... I love you. You taught me the impossible. In all my immortality, I'll never forget you.
uid: 6c9a1f4a-bca2-3908-9331-b2b041f532e1
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

null
uid: 6e1a4d00-6806-b0d6-0f70-b09c634d9cca
Jump to another node

0:0 - Karlach, please... I'm not ready to go on without you.
uid: 6ffa7f00-355f-e5e1-62b0-7ce149f2ef28
Node context: Distraught. Lover is dying.
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

0:0 - It's the one thing I can't beat, isn't it? I wanted to live. In my city. With my friends.
uid: 70241c29-a04c-ad7c-93eb-b20aaa2ff94b
Cinematic: (Her gaze moves upward, toward the sky, as though she's starting to lose consciousness. She looks at hte player on 'you' and says it with love).
Node context: [Choices] Karlach on knees state.
> But life is for the living. And I saw - gods!

0:0 - No, Karlach! Stay with me. We can still save you.
1:0 - No, Karlach! Stay with me. We can still save you.
uid: 733d9f65-e3e8-cb61-6f31-4536885cd259
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
> Careful - hot.

0:0 - Karlach - no. You will be well. Boo says you have many more battles to fight yet.
uid: 73ca3910-1f43-c5dc-ebbb-8fb8ed446341
Node context: Denial, forced joviality with a hint of pleading - Karlach is dying in front of him and he's refusing to let himself (or anyone else) accept it
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 74ecee94-1c1d-ef36-c40f-c2293dc07680
Jump to another node

0:0 - Karlach... I... I love you. You taught me the impossible. In all my immortality, I'll never forget you.
uid: 785de4c3-7b5b-b9cb-3d1b-17a2395336b2
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

0:0 - Goodbye, sun. Goodbye, sea. Good-
uid: 7c5c31d6-41de-3491-5a96-179520df446d
Cinematic: She explodes in a great riot of colour and flames. From the ashes below, a wisp floats up, levels with the eyeline, then flies away, up, to the heavens.
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
=== END NODE ===

0:0 - And I'd do it again. Whatever it took. For the city. For the world. But most of all, for you.
uid: 7ef1d054-07b5-e43e-b61f-960999ea37ca
Animation: [Choices]*DUPE*[Karlach] approaches and puts a hand on the player's face. Then she staggers backward.
Cinematic: (She approaches and puts a hand on the player's face. Then she staggers backward.)
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
> null

0:0 - Enough, Karlach. The three of us will create a new life there. Together.
uid: 801cb173-c5fc-cab7-da87-c408d3f25fcd
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - GLO_END_GameFinale_DeathofKarlach_KarlachWentWithNonRomanceWyll - Karlach went to Avernus with Blade of Avernus Wyll, who was not her lover
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> So? What do you say? Die here, now, or live on with people who love you. Zariel won't touch you. I swear it, Karlach.

0:0 - Thank the gods you've seen sense. Come! To Avernus we go - our next adventure awaits.
uid: 84bbcab0-92a8-5f3c-80c4-6a35063e9340
> null

0:0 - Karlach, zhak vo'n'fynh duj. Know this - I am forever yours.
uid: 85f9259e-77e0-15f0-8e3c-941c0802e187
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

0:0 - How'd I do? Spectacular.
uid: 86a3c436-0089-2236-5876-f713e74af0fb
Cinematic: [Choices] Karlach on knees state.
Node context: Talking to self. Focusing through the agony of the fire, but still with her swagger.
> It's the one thing I can't beat, isn't it? Same below as above. I love. You.

0:0 - Fine. I'll go. Wyll. With you.
uid: 86b90aea-cb7c-f9d1-c2a4-49e2d20dbf97
Cinematic: [Choices] Karlach on hands on knees state.
> But we have to go. Now.

0:0 - Karlach... I thought after all we've survived, maybe one last miracle would rear its head... but no. I'm sorry.

uid: 88e6fb1a-5cf3-6a1f-e534-bb45ead1db2f
Node context: Distraught/urgent. Urging a dying friend to stay with her
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 88f4a9ec-a618-246f-ac7a-243f686ca9c3
- 0 Check flag(s) (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 8a78848f-9661-6e7e-c014-267411ddc08a
> H-hurry. I'm going to... I don't have much time...

0:0 - COME ON, DEATH! TAKE ME! I'M READY! I'M READY! I'M -
uid: 8b9cb4a6-6765-d780-fac6-fa3ebc90c957
Cinematic: She explodes in a great riot of colour and flames. From the ashes below, a wisp floats up, levels with the eyeline, then flies away, up, to the heavens.
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
=== END NODE ===

null
uid: 8be4f4a7-e718-4de7-9c65-1c49f4d32fcc
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
- 1 Check flag(s) (Object):
   false - ORI_State_PartneredWithWyll - This character is in an exclusive relationship with Wyll
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 8ce3f6c4-f26e-6f15-0f8f-0b74ae396655
Jump to another node

0:0 - Karlach, zhak vo'n'fynh duj. Know this - I am forever yours.
uid: 91bc7e58-a7f3-464e-8c0e-e7c7a9ae3f3d
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

null
uid: 91eb4a27-5f62-4e4e-5579-a45fb3b05a7d
> null

0:0 - It doesn't matter. It's over now.
1:0 - It doesn't matter. It's over now.
uid: 9257f355-05a8-68a2-0b8d-84fe2c234d80
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> It matters, my love. What we did here matters. What we have... has been everything.
> So it is. We gave this city back its life. We did that.

0:0 - Take me, then. Go on, death - I'm yours.
1:0 - Take me, then. Go on, death - I'm yours.
uid: 94663b8d-82ae-f62e-9c06-811c9e507943
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - It's your decision, Karlach. You have to choose.
uid: 96b64260-0b74-320d-1340-6b271e8c2ca7
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachWentWithNonRomanceWyll - Karlach went to Avernus with Blade of Avernus Wyll, who was not her lover
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> So? What do you say? Die here, now, or live on with the Blade of Avernus at your side? Zariel won't touch you. I swear it, Karlach.

0:0 - Do not yield, Karlach. The world has need for you yet. I have need for you yet. Please.
uid: 99dbc055-298c-4635-b5bd-137af9d402b9
Node context: Distraught. Lover is dying,
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithHalsin - This character is in an open relationship with Halsin
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 9d2b3e46-27e3-d943-4244-faf238cb5497
Jump to another node

0:0 - We can't let her die - not like this, not now.
uid: 9e8951fd-42ee-7b40-2bfb-dda6ee216453
> null

0:0 - You know what this is. It's time to face it. Proudly.
1:0 - Fuck it. Let's do this.
uid: 9ed6a534-77e7-993c-98a2-cecd8d2193f1
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> COME ON, DEATH! TAKE ME! I'M READY! I'M READY! I'M -

null
uid: 9ff46b21-7e3e-63aa-4e92-70ef345d2b08
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PlayerLaezelVlaakith - Player chose to ascend with Laezel
   true - END_General_State_OrpheusDefeated - Orpheus is defeated
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: a09ef58e-e241-ddad-e472-56b89c7e7e81
- 0 Check flag(s) (Object):
   true - END_BrainBattle_Event_Suicide - Player opted to kill themselves at the end.
> null

0:0 - Careful - hot.
uid: a1af6e8f-367e-4b2a-178f-0962ebdc8582
Cinematic: She falls to her knees, holds a hand up as the player tries to approach her, says 'Careful - hot'. She's affected by the heat, it's starting to overwhelm her.
Node context: [Choices] Karlach falls to her knees, holds a hand up as the player tries to approach her, says 'Careful - hot'.
> How'd I do? Spectacular.

0:0 - Karlach, please... I'm not ready to go on without you.
uid: a2e8cef1-1ec6-bade-d3ac-f5a9ddc7dc8e
Node context: Distraught. Lover is dying.
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

null
uid: a363ef8e-d8c7-31c5-fd77-371e2ad238c7
> I'm hot. Too hot. I think... I think this is it. The engine's finally cooked.

0:0 - All right. All right. But we have to go. Now.
uid: a4543f1a-7b54-975e-a1e5-66f11e0533e4
Cinematic: [Choices] Karlach on hands on knees state.
Node context: Exhausted, barely hanging on.
> I can't hang on much longer.

0:0 - Karlach... the Lady of Loss takes everything in the end, but I thought we'd have some more time yet. I'm sorry.
uid: a4cc4375-57f1-6bf1-eee9-1a3afb0aca6d
Node context: Distraught. Lover is dying. (SH is on the Shar path and technically isn't supposed to have lovers, but rules can be bent)
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithShadowheart - This character is in an exclusive relationship with Shadowheart
- 2 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Enemy of Shar -
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

null
uid: a5d0495e-2d96-054f-1547-630a36e5ad2f
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_PlayerLaezelOrpheus - Player agrees to join Lae'zel and fight for Orpheus.
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: a69a0087-aa07-a835-105f-66f8dd683e90
- 0 Check flag(s) (Global):
   true - END_GameFinale_RomanceFates_WyllAndAvatarAvernus - avatar agrees to go to Avernus with Wyll
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithWyll - This character is in an exclusive relationship with Wyll
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Karlach, no. If we had taken control, if we had become Absolute, I could have saved you.
uid: a82f1d3f-53fa-453f-990c-48852a67d32a
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
- 1 Check flag(s) (Tag):
   true - Minthara -
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

null
uid: aa88e65d-9bfc-346f-d25e-dd6a26737cfb
Jump to another node

0:0 - Karlach... I thought after all we've survived, maybe one last miracle would rear its head... but no. I'm sorry.

uid: ab06c7d1-13cf-f37a-7191-86a2f5e430c9
Node context: Distraught/urgent. Urging a dying friend to stay with her
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: abb68346-411f-2991-962b-6ba0c9da8331
> null

null
uid: acb2baea-c6b4-7a73-0c7c-fb9fef805904
Jump to another node

0:0 - I can't - I can't! Oh gods, it's getting worse!
uid: ad34cd89-cb4f-ab15-32b2-15a6a74b12bc
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> There's no point resisting. It's happening. I'm dying, and I can't stop it. There's no point resisting. It's happening. I'm dying, and I can't stop it.
> RAGE! RESIST! DO. NOT. DIE. RAGE! RESIST! DO. NOT. DIE.
> Take me, then. Go on, death - I'm yours. Take me, then. Go on, death - I'm yours.

0:0 - No. Stop. I won't allow this. Karlach, you're coming with me - back to Avernus.
uid: b0d459f3-7a05-404c-9127-b9b326cc1820
> null

null
uid: b134e1fd-e1b2-7774-4ae7-2fc9891f739e
Jump to another node

null
uid: b3f560b7-3c11-e161-04f1-ba9042c5e5d3
> null

null
uid: b47ef411-7b42-edeb-ac9f-dd21a77b5258
- 0 Check flag(s) (Global):
   false - END_GameFinale_RomanceFates_WyllAndAvatarAvernus - avatar agrees to go to Avernus with Wyll
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithWyll - This character is in an exclusive relationship with Wyll
- 2 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - It's all right. I've got you. We can do this in three... two...
uid: b60bf6e7-ba53-69eb-8996-dec7fbceb293
Cinematic: She explodes in a great riot of colour and flames. From the ashes below, a wisp floats up, levels with the eyeline, then flies away, up, to the heavens.
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
=== END NODE ===

0:0 - Stay with her. Watch her. Be here.
uid: b6fc1b8b-3607-8f38-cbd6-433c38594780
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> I'm ready. I... I... Stand back, I'm going to -

0:0 - Do not yield, Karlach. This is not your time.
uid: b777f94d-84ec-ec92-5263-492acb685245
Node context: Distraught/urgent. Urging a dying friend to stay with him.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Karlach, by the gods. I don't want to lose you...
uid: bc568ddf-d2e7-4a8b-a170-203ee71ad6e0
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithWyll - This character is in an exclusive relationship with Wyll
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

0:0 - I won't watch you die. Let's go.
uid: bdb71170-14d1-b723-1af3-8ca242dd38a4
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathOfKarlach_WentToAvernusWithAvatar - Karlach companion went to Avernus with the Avatar
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> null

0:0 - You did everything you set out to do. The time has come.
1:0 - You did everything you set out to do. It's time, honey.
uid: be951778-9481-42b6-c3ab-633eadc0971d
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Goodbye, sun. Goodbye, sea. Good-

null
uid: c08a792e-1d0c-0a0b-9660-d6f9b5d2e43f
Jump to another node

null
uid: c23aba8c-a5f5-6846-64d0-ba5e43a6e51f
> null

0:0 - You did what needed doing.
1:0 - You did what needed doing, my little squiddie.
2:0 - You did what needed doing.
uid: c58348ab-dd91-dc8f-c7b7-85cc9b4e5069
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> And I'd do it again. Whatever it took. For the city. For the world. But most of all, for you.
> We did. Together. And now it's done.

0:0 - Karlach... the Lady of Loss takes everything in the end, but I thought we'd have some more time yet. I'm sorry.
uid: c68e5368-5a76-32cb-3883-7e15c7ee7718
Node context: Distraught. Lover is dying. (SH is on the Shar path and technically isn't supposed to have lovers, but rules can be bent)
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithShadowheart - This character is in an exclusive relationship with Shadowheart
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Enemy of Shar -
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

0:0 - If this is your end, face it with the courage you have shown in your life, Karlach.
uid: c84e76f3-f6b0-9cc9-2ddf-2d595d28170b
Node context: zhak vone-fin DOO (source of my joy)
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Karlach. Know you part us with honour. You are strong. You are ready.

uid: ca8e63ce-db74-8882-7e4f-f6449ded4f8c
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - It's the one thing I can't beat, isn't it? Same below as above. I love. You.
uid: cab8d38f-cfbb-b2bd-d97b-c5f7c36fcc3b
Cinematic: (Her gaze moves upward, toward the sky, as though she's starting to lose consciousness. She looks at hte player on 'you' and says it with love).
Node context: [Choices] Karlach on knees state.
> You. More than anything. I saw - gods!

0:0 - I'm not ready.
uid: cb98a427-c814-0e8a-eab7-51764729e36b
Node context: With a note of fear
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I am. I can do this. I am. I can do this.
> It doesn't matter if you're ready. It's time. Doesn't matter if you're ready, girl. It's time.
> YOU MUST RESIST! RESIST!

null
uid: cbc2a06e-1f03-f588-e761-8cb4186df9cf
- 0 Check flag(s) (Global):
   true - END_GameFinale_State_GaleBecameGod - Gale became a god in combatOver
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Careful - hot.
uid: cdd036ae-a3e8-7bd9-0b89-2cf85390592b
Cinematic: She falls to her knees, holds a hand up as the player tries to approach her, says 'Careful - hot'. She's affected by the heat, it's starting to overwhelm her.
Node context: [Choices] Karlach falls to her knees, holds a hand up as the player tries to approach her, says 'Careful - hot'.
> I never gave up. I did my best. I did my best.

null
uid: cf303dd8-1189-1538-0974-e51bab794f21
> null

0:0 - For you. And for the city, and for myself, and blah, blah. But most of all, for you.
uid: cf43eecb-d5bd-86ff-361b-9a369cbb202c
Animation: [Choices][Karlach] approaches and puts a hand on the player's face. Then she staggers backward.
Cinematic: (She approaches and puts a hand on the player's face. Then she staggers backward.)
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
> Careful - hot.

null
uid: d1b35e94-6dfe-075c-68c5-aee0f43e7f4a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> No. Stop this. Come with me, Karlach. Come to Avernus. Live.

null
uid: d4513fc8-c906-c128-260c-7f384cd97701
> null

0:0 - Karlach, the very best of us. You were always the hero. My hero.

uid: d4f4a3d9-ff2a-b473-45c2-86be6ecd05f1
Node context: Saying goodbye as Karlach approaches her death
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: d6330c59-5d4f-40bb-ba21-8e91c9cde764
- 0 Check flag(s) (Global):
   true - END_DeathOfKarlach_State_HasCompanions - There is at least one non-avatar companion in the DeathOfKarlach dialog.
> Karlach, zhak vo'n'fynh duj. Know this - I am forever yours.
> Karlach... I thought after all we've survived, maybe one last miracle would rear its head... but no. I'm sorry.
> Karlach... the Lady of Loss takes everything in the end, but I thought we'd have some more time yet. I'm sorry.
> Karlach... I... I love you. You taught me the impossible. In all my immortality, I'll never forget you.
> Karlach, by the gods. I don't want to lose you...
> Karlach, please... I'm not ready to go on without you.
> Karlach, no. If we had taken control, if we had become Absolute, I could have saved you.
> Do not yield, Karlach. The world has need for you yet. I have need for you yet. Please.
> null

0:0 - I can't force her. But I don't want to watch, either. I can't.
uid: da2494ff-6de4-0a49-b996-189765710fb6
Node context: Emotional. Karlach is about to die.
> null

0:0 - Goodbye, sun. Goodbye, sea. Good-
uid: dee374b4-1602-f5e5-6b60-fa9e5fea8779
Cinematic: She explodes in a great riot of colour and flames. From the ashes below, a wisp floats up, levels with the eyeline, then flies away, up, to the heavens.
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
=== END NODE ===

0:0 - Goodbye, Karlach. I love you.
uid: defb8224-a8b4-0b0b-4211-170ff7c44d7e
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithKarlach - This character is in an exclusive relationship with Karlach
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_DeathofKarlach_KarlachDied - Karlach companion's heart exploded
> I'm ready. I... I... Stand back, I'm going to -

0:0 - Karlach... I thought after all we've survived, maybe one last miracle would rear its head... but no. I'm sorry.
uid: e247cf26-1161-81f6-3a80-992f228e0843
Node context: Distraught. Lover is dying. (Arc: SH abandoned Shar)
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithShadowheart - This character is in an exclusive relationship with Shadowheart
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   true - Enemy of Shar -
> Do not yield, Karlach. Stay with us. Stay with the ones who love you.

0:0 - I am. I can do this.
1:0 - I am. I can do this.
uid: e3632dc4-feff-2eb7-af5c-a7e284b78620
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> We did it. I did it. The city's going to be all right. My friends are going to be all right. I can let go.

null
uid: e45f1f1b-8fd2-501e-bb4b-911b2ea0c7ae
=== END NODE ===

0:0 - We did it. I did it. The city's going to be all right. My friends are going to be all right. I can let go.
uid: e6238089-dde7-d51a-5bb2-abef804b8d47
> I'm slipping. I can't hang on. I... what's happening?!

null
uid: ea176737-93e5-3671-e91f-eebc8edf01a5
- 0 Check flag(s) (Global):
   true - END_DeathOfKarlach_State_HasCompanions - There is at least one non-avatar companion in the DeathOfKarlach dialog.
> Karlach, zhak vo'n'fynh duj. Know this - I am forever yours.
> Karlach... I thought after all we've survived, maybe one last miracle would rear its head... but no. I'm sorry.
> Karlach... the Lady of Loss takes everything in the end, but I thought we'd have some more time yet. I'm sorry.
> Karlach... I... I love you. You taught me the impossible. In all my immortality, I'll never forget you.
> Karlach, by the gods. I don't want to lose you...
> Karlach, please... I'm not ready to go on without you.
> Karlach, no. If we had taken control, if we had become Absolute, I could have saved you.
> Do not yield, Karlach. The world has need for you yet. I have need for you yet. Please.
> null

null
uid: eccf178e-69b5-5b52-ca1c-d3af221abbb3
Jump to another node

0:0 - I'm slipping. I can't hang on. I... what's happening?!
uid: edd35035-60fe-39d3-1b80-204b63a6d7b1
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> You did everything you set out to do. The time has come. You did everything you set out to do. It's time, honey.
> You know what this is. It's time to face it. Proudly. Fuck it. Let's do this.
> I'm afraid. I'm afraid.

0:0 - No, Karlach. Stay with me, please. We've shared too much to part like this.

uid: f01ec1c0-139a-1137-63a1-4f3cb706e6c3
Node context: Distraught/urgent. Trying to (figuratively) cling to a dying friend.
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: f16277b5-6784-f2f7-9c19-932b21e82836
> It's your decision, Karlach. You have to choose.
> null

0:0 - But we have to go. Now.
uid: f1c96d90-d423-e7d8-2c45-38088cfb7091
Cinematic: [Choices] Karlach on hands on knees state.
> null

0:0 - Do not yield, Karlach. This is not your time.
uid: f2340312-fe19-9f57-1dc7-be7074f09e0b
Node context: Distraught/urgent. Urging a dying friend to stay with him.
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - But life is for the living. And I saw - gods!
uid: f2cd4d1f-68be-a7cd-8321-f47e5911bf7a
Cinematic: [Choices] Karlach on knees state.
Node context: (Love in her voice, a reprieve from the agony, then on 'gods!' the intensity and pain returns - it's a combo of seeing the gods in her relationship with the player, and screaming out 'GOD!' in pain. She buckles over, on hands on knees now
> Goodbye, sun. Goodbye, sea. Goodbye.

0:0 - I never gave up. I did my best. I did my best.
uid: f394bb91-3107-f16d-b252-812e63f95b63
Cinematic: Talking to self. Focusing through the agony of the fire, but still with her swagger.
Node context: [Choices] Karlach on knees state.
> It's the one thing I can't beat, isn't it? I wanted to live. In my city. With my friends.

null
uid: f75c46cc-9297-2010-1234-c327cbc66c67
Jump to another node

0:0 - We did it, soldier. The city's going to be all right. And so are you.
uid: fa07ae15-59b4-8efa-cb75-3976880cb738
Cinematic: (Her back is to the player; she's staring out at a vista. When she speaks she's a little strained, out of breath. On 'And so are you' she turns her head toward us; we see her in quarter profile.)
Node context: [Choices] Karlach turns to her right toward the player
> Engine's finally cooked. Held on just long enough.

0:0 - Karlach - no. You will be well. Boo says you have many more battles to fight yet.
uid: fb30b253-7e5f-a682-1687-593db947ce41
Node context: Denial, forced joviality with a hint of pleading - Karlach is dying in front of him and he's refusing to let himself (or anyone else) accept it
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: fbc48793-293f-f2d8-29e0-d8d8efd69ade
> No! No Karlach! I won't allow this. You're going to live. We're returning to Avernus. Together.
> Goodbye, Karlach.
> Stay with her. Watch her. Be here.
> Goodbye, Karlach. I love you.

0:0 - Karlach, no - fight it. You're stronger than this, my friend.
uid: fc5d05c6-2fcd-0502-1e2f-b252364dd5ae
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 1 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 2 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_EvilEnding.lsj
Synopsis:
In the final decision of what to do with the Netherbrain, the player decided to become the Absolute.

0:0 - In Bhaal's name.
1:0 - In Bhaal's name.
uid: 21d54f40-b3a9-84ff-7719-1cd96aa4db27
Cinematic: Close up on the avatar's face (the one who made the final decision). They smile.
Node context: With a smile - you're a god now
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===

0:0 - In my name.
1:0 - In my name.
uid: ba572b2f-7c3b-9c67-f725-237af063e028
Cinematic: Close up on the avatar's face (the one who made the final decision). They smile.
Node context: With a smile - you're a god now
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
=== END NODE ===

null
uid: d9903137-f842-f3b3-39af-d572931f9531
Cinematic: The brain, flanked by a fleet of nautiloids, hovers above the Sword Coast toward the camera. Below it march the armies of the Absolute. Behind them, Baldur's Gate burns.
> null

null
uid: ec67460d-3293-534d-477b-7e46c4a5799f
Cinematic: cut to the avatar seated on a throne atop the brain, with half-illithid versions of their surviving companions standing on either side of them, chanting 'FOR THE ABSOLUTE'
> In my name. In my name.
> In Bhaal's name. In Bhaal's name.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_GaleExplosionFinale.lsj
Synopsis:


0:0 - |The threat is gone but at what cost.|
uid: b1e51ca4-eb33-8fef-dfa5-7423152beaa1
Cinematic: Sequence of showing the tadpoled people in the city being freed of their parasitev and mindlfayers connected to the Netherbrain dropping dead.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_MystraGaleConfrontation.lsj
Synopsis:


0:0 - You think yourself capable of it? Come then, let us put your ambition to the test.
uid: 0ba8d818-987c-59d5-8132-c2580a8aaa59
Node context: ice cold, Gale has threatened her, she's about to demonstrate the extent of her own powers in response.
> null

0:0 - This offering cost you greatly. There is no hope in life as an illithid, devoid of soul and conscience.
uid: 12d51aec-4654-4055-160e-32269c54e2fa
Node context: respectful - Gale sacrificed his humanity to achieve what she asked.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> It is within my power to restore your soul, and your humanity, if you are willing to leave the mortal realms behind. Return with me, to Elysium.

0:0 - So, Gale of Waterdeep, you have become the inheritor of Karsus' powers at last.
uid: 19540ee1-4290-2fa2-98ff-2cb73d2e87cb
Cinematic: Fade up on the majesty of the outer planes. All is quiet, still, tranquil, then - something begins to happen. A new constellation begins to form in the shape of Gale's tattoo, tendrils of Netherese magic flickering around him like flashes of lightning. Pure, unbirdled power. A second symbol forms, of a similar size to Gale's. This one in the shape of Mystra's sigil, its magic the purer white/blue of the Weave. Then, we see Gale - in god-human or god-illithid form. He stands on the rippling firmament of the outer planes, Mystra before him.
Node context: Neutral, not giving anything away yet. Gale now has the complete Crown of Karsus in his possession, and has gained the equivalent power of a minor god.
> Tell me. What do you intend to do with them?

0:0 - Know this - the Weave will never answer to you. Set your 'ambition' to that purpose, and you will feel the wrath of a true god. One worthy of the name.
uid: 1f9c71d0-b62d-c4a2-f71b-cee4352dc88e
Node context: ice cold, Gale has threatened her, she's about to demonstrate the extent of her own powers in response.
> null

null
uid: 24966502-aec6-eca9-fcaf-3c870d940e4f
> null

null
uid: 2a4f1e8c-9971-89dd-1919-b739d8b0cfe0
> null

null
uid: 2a7a257a-853a-2ab3-b80d-ce555f3b05fd
> Go, Gale of Waterdeep. Your life is your own at last. It's time you went and lived it.

0:0 - Tell me. What do you intend to do with them?
uid: 2cc184f9-cb02-c72d-d267-4a8919b6f78a
Node context: Neutral, not giving anything away yet. Gale now has the complete Crown of Karsus in his possession, and has gained the equivalent power of a minor god.
> I came to surrender them. The Crown, the Karsite Weave - take it all. I came to surrender them. The Crown, the Karsite Weave - take it all.
> I will become a new kind of god. One with ambition. I will become a new kind of god. One with ambition.
> I'm here for your godhood, Mystra. I'm going to rule the Weave. I'm here for your godhood, Mystra. I'm going to rule the Weave.

0:0 - Being an illithid has its advantages. I'm content as I am.
1:0 - Being an illithid has its advantages. I'm content as I am.
uid: 2fb3d357-1dc7-2a1d-5f95-0d8f22689b27
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Then you are free to go with both my thanks and my promise - henceforth, your prayers will always be answered.

0:0 - Go, Gale of Waterdeep. Your life is your own at last. It's time you went and lived it.
uid: 3a6ad17b-6f07-f2b5-1204-9658e974abe5
Node context: Sincere, well-meant. Potentially the last big line of the game so should feel epic/final
> null

0:0 - Then you are free to go with both my thanks and my promise - henceforth, your prayers will always be answered.
uid: 3fed9a40-9903-230d-26f8-53fcf3450b1e
Node context: Sincere promise
> null

0:0 - Perhaps one day, but for now there is more I need to accomplish.
1:0 - Perhaps one day, but for now there is more I need to accomplish.
uid: 3ffbf440-6663-aad9-6fef-2d9e49ee1f5e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Then you are free to go with both my thanks and my promise - henceforth, your prayers will always be answered.

0:0 - Spoken like the wizard you were meant to be.
uid: 4074c536-773f-dea7-7370-75d2c1745f16
Node context: Sincere, approving - this is a hard-won compliment for the player.
> You do a great service here. Not only for your goddess, but for magic itself. It will never be forgotten. Nor will I forget you.

0:0 - You already love another, Gale. I see them, waiting for you. It is to them you must return.
uid: 6051c0c8-46a3-b588-d00d-2830a41e4a06
Node context: Doing what's best for him - returning him to his partner. Sincerely meant, no hard feelings.
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
> null

0:0 - I want to be your Chosen once more. And this time, I won't let you down.
uid: 6e229eb1-f7d0-2839-4eaf-05d37ef83a33
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleMystrasChosen - Gale became Mystra's Chosen again
> null

0:0 - So be it. Gale of Waterdeep, Chosen of Mystra.
uid: 6ea93533-efc8-62f7-f229-e3b6fe9fb650
Node context: Sincere emotion - welcoming Gale back to his rightful place, the culmination of all his efforts. Should feel epic for the player - the last big line of their story, really - to have re-earned a place alongside their goddess.
> null

0:0 - Thank you, but no. I have someone waiting for me.
1:0 - Thank you, but no. I have someone waiting for me.
uid: 744899c5-d7d7-a9e0-be2a-e71b7b1b1d4e
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
> Then you are free to go with both my thanks and my promise - henceforth, your prayers will always be answered.

0:0 - Ambition. A fitting domain, for that is the only thing you will have to offer your worshippers.
uid: 76a15447-1af2-879a-6bf7-2fb0f68e4e1e
Node context: ice cold,dripping with scorn. Gale has proven the arrogant, hubristic fool she feared he was.
> Know this - the Weave will never answer to you. Set your 'ambition' to that purpose, and you will feel the wrath of a true god. One worthy of the name.

null
uid: 812c4ce2-6cec-4baa-66bb-6cca1ae29f64
Jump to another node

0:0 - I will become a new kind of god. One with ambition.
1:0 - I will become a new kind of god. One with ambition.
uid: 8ae16758-eae9-4b9d-f347-9b10e9ce1eeb
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleGodOfAmbition - Gale became god of ambition after final confrontation with Mystra
   true - END_GameFinale_State_GaleInElysium - Gale left the material plane and ascended to Elysium with Mystra
> Ambition. A fitting domain, for that is the only thing you will have to offer your worshippers.

0:0 - I came to surrender them. The Crown, the Karsite Weave - take it all.
1:0 - I came to surrender them. The Crown, the Karsite Weave - take it all.
uid: 8c716e33-9ef8-1762-ff77-d8956e4e9331
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> This offering cost you greatly. There is no hope in life as an illithid, devoid of soul and conscience.
> Spoken like the wizard you were meant to be.

null
uid: 8c9dff3f-e0f2-a5d5-f99c-766ce48b0385
Cinematic: Human Mystra and Human/Illithid Gale adopt tense/prepared poses, confrontation brewing between them (not leading to actual combat on-screen). In the skies, both Mystra and Gale's symbols grow in intensity, becoming stormlike. Flashes of light, the rumble and crackle of magic building dangerously. Their clouds grow and exactly as they make contact with hear an almighty CRACKLE (magical storms making contact), then cut to black and hear-
> You should have remained mortal, Gale of Waterdeep. You would have lived longer.

null
uid: 8ddb5232-fbf4-6f68-7823-4b32c3c18a8a
Jump to another node

0:0 - Patience, Gale. All in good time...
uid: 93cc4a9a-4afb-8113-0f59-9f786602021a
Node context: Neither a no nor a yes, but with a hint of hope that it might be possible.
> null

0:0 - I only wanted to make things right. We need never see each other again.
uid: 9492d337-8e3d-49a0-cac4-23b3cdb42f36
> null

0:0 - I want you back, Mystra. I want us to be lovers again.
uid: 9e2fb5d4-a704-bb7d-21fe-41214cd7606b
> You already love another, Gale. I see them, waiting for you. It is to them you must return.
> Patience, Gale. All in good time...

0:0 - I crave nothing more. Take me to Elysium.
1:0 - I crave nothing more. Take me to Elysium.
uid: ad31c8e4-5752-3ebf-1f19-8b9a8b517601
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleInElysium - Gale left the material plane and ascended to Elysium with Mystra
> So be it. Gale of Waterdeep, Chosen of Mystra.

0:0 - I'm here for your godhood, Mystra. I'm going to rule the Weave.
1:0 - I'm here for your godhood, Mystra. I'm going to rule the Weave.
uid: ba17a813-8600-593a-6f63-6f4ead853e95
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_state_GaleChallengedMystra - Gale challenged Mystra for God of Magic
> You think yourself capable of it? Come then, let us put your ambition to the test.

0:0 - You should have remained mortal, Gale of Waterdeep. You would have lived longer.
uid: c9b54f68-83dc-c676-b8ab-20bab1e17f67
Node context: Heavy with promise of conflict to come - potentially the last line of the main story so should send a chill up the spine
=== END NODE ===

0:0 - You do a great service here. Not only for your goddess, but for magic itself. It will never be forgotten. Nor will I forget you.
uid: d08b6b43-86e8-d8b9-2a87-a1a22be3ed43
Node context: Sincere acknowledgement of what Gale has done. A touch more personal at the end - letting the aloof persona slip, a glimpse of the closer bond Gale once shared with her
> I only wanted to make things right. We need never see each other again.
> I want to be your Chosen once more. And this time, I won't let you down.
> I want you back, Mystra. I want us to be lovers again.

null
uid: d2192603-23ba-f4ed-3a52-2dc7778467c8
Cinematic: Mystra gestures, and the comet on Gale's chest begins to glow, the magic of Karsus being drawn from his chest at last. He nods his thanks at mystra, who smiles and disappers. Then, Gale closes his eyes, contentment on his face, and lets her spell do its work. As the magic is drawn forth, Gale's symbol in the sky begins to fade/flicker. Then - with a brilliant FLASH it is gone. The outer planes are at peace once again, as is Gale.
=== END NODE ===

0:0 - It is within my power to restore your soul, and your humanity, if you are willing to leave the mortal realms behind. Return with me, to Elysium.
uid: e742aacd-33dd-fa42-822a-1f32b1f845b2
Node context: respectful - Gale sacrificed his humanity to achieve what she asked. If he's willing to die on the mortal planes, she will restore his soul and body to him but in the heavens.
> Thank you, but no. I have someone waiting for me. Thank you, but no. I have someone waiting for me.
> Perhaps one day, but for now there is more I need to accomplish. Perhaps one day, but for now there is more I need to accomplish.
> Being an illithid has its advantages. I'm content as I am. Being an illithid has its advantages. I'm content as I am.
> I crave nothing more. Take me to Elysium. I crave nothing more. Take me to Elysium.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_RaphaelCrownUpdate.lsj
Synopsis:
After WithersChronicles, if the player made the deal with Raphael (the Orphic Hammer in exchange for the Crown of Karsus), Raphael shows up to report back on how that went.

0:0 - My dear father Mephistopheles is among them.
uid: 1c2d3f68-b5f1-48e8-2d03-fe067e4efc8f
> Even he sees how the tide has turned. And with all Nine Hells under my command, I will end The Blood War - inferna victoria - and look for new worlds to conquer.

0:0 - The Crown really is marvelous - I'm almost tempted to dig Karsus' soul out of whatever pit he's in so I can show him what his creation is capable of now it's in the right hands.
uid: 1ccd644d-93fc-a10f-5f16-191fa909630b
> My legions are beginning their assault on Zariel's Flying Fortress just about now - it will fall before the sun rises over Toril, and Avernus will be mine.

0:0 - Even he sees how the tide has turned. And with all Nine Hells under my command, I will end The Blood War - inferna victoria - and look for new worlds to conquer.
uid: 43ccfe3b-4b07-b287-182a-ad4fcc74c91a
> It won't be long before I come knocking at your door.

0:0 - My legions are beginning their assault on Zariel's Flying Fortress just about now - it will fall before the sun rises over Toril, and Avernus will be mine.
uid: 87b01aaf-50f4-c548-c7d4-07fa9a8f1479
> Conquering the other Hells will be simplicity itself - some of the Archdevils are already making overtures of peace and promises of tribute.

0:0 - Ta-ta for now.
uid: aa28049b-6937-7f7d-6ba8-9df06327498c
Cinematic: Fade out on Raphael's terrible, satisfied smile.
=== END NODE ===

0:0 - Conquering the other Hells will be simplicity itself - some of the Archdevils are already making overtures of peace and promises of tribute.
uid: ac3979fb-9aa4-eb7b-dabd-784b2529c065
> My dear father Mephistopheles is among them.

0:0 - It won't be long before I come knocking at your door.
uid: afd40b2c-15fb-ba41-d288-9c2b7ffd3e88
> Ta-ta for now.

0:0 - I owe you thanks.
uid: cba3bbbb-b42a-d228-979f-23b88870164a
Cinematic: Fade in: Minutes have passed and the companions are in the beginnings of getting up to leave. Raphael pops up. Party is surprised, then dread passes over them as they realise why he's here.
> The Crown really is marvelous - I'm almost tempted to dig Karsus' soul out of whatever pit he's in so I can show him what his creation is capable of now it's in the right hands.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_Remembrance.lsj
Synopsis:
The final section of the Companion Fates scene where the fallen characters are remembered.

0:0 - |I wonder what the Emperor's been up to?|
uid: 007bc079-22f2-f67a-eabe-7ba113dfc314
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - She knew she was dying, and chose to become an illithid so that we wouldn't have to.
uid: 00fb7857-cf7c-c5a0-e11a-9c0b7abf3fe3
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> null

null
uid: 02671463-a525-f022-c0f5-c6763318c1c5
Jump to another node

0:0 - |I wonder where she is now?|
uid: 02ad347b-554e-8a1d-dcc2-f14dbe1621aa
> null

0:0 - |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
uid: 030da86f-fda3-116e-f2d3-c156767406a7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
uid: 03944be4-b318-da00-7a47-d7c22c454703
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - |I wonder where she is now?|
uid: 03ddfd28-928a-b5b4-075f-8ddc98adb23e
> null

0:0 - |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
uid: 040be761-a188-ec38-74fb-8350bd71d920
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - A sad death indeed, no less tragic for the fact that it was pre-ordained.
uid: 044d5495-1c29-f9d6-3d31-b80d69edca54
> But take heart, such a spirit as she had will not be snuffed.

null
uid: 065ed313-5f30-9295-d5fc-d9baae5a4647
Cinematic: Flashback/shared vision: We see the mind flayer having retreated into the shadows of the city (like the Emperor did in his INT_EmperorRevealed_AfterOrpheus flashback).
> null

0:0 - |She really is the truest embodiment of her people's spirit.|
uid: 075654ad-0aea-d4f3-b917-c865d40165f8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> |I wonder where she is now?|

0:0 - |It's been a while... how have you been?|

uid: 08a884ee-a288-69e5-5170-6a0de35228a6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |Wait is that Tav?|

uid: 0a198877-f8d7-4db8-27f1-c2751c7bb624
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |Wait is that Tav?|

uid: 0b44cb6e-cc2d-b148-a7d5-896de967a60b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: 0c4c0099-02e0-8b96-c3fd-b634ae899264
> null

null
uid: 0deff600-dd76-1c55-3cd7-4d1b34cacbfe
Jump to another node

0:0 - |A travesty to have lost such a noble fighter|

uid: 0ebc2f5b-cef7-a3e2-64ea-698d20c035ed
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - |I wonder what the Emperor's been up to?|
uid: 10b45435-b84a-0ef7-93de-803389d7640f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
uid: 12d1ff23-e8d0-08c7-3717-b45baf698dcf
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - |I wonder what the Emperor's been up to?|
uid: 13256235-77d7-4161-1c6d-85f57d6fe6e1
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - There is one among you who is missing.
uid: 14af450e-a8f4-2d14-8f82-6b29ada69f6c
> One whose journey has been every bit as rich as thine own.

null
uid: 150a3472-9d6f-ea50-fb73-dc6d95112c06
Jump to another node

0:0 - One who made the greatest sacrifice of all.
uid: 1612c803-4fba-9253-1c61-f1d649a2d6ce
> Thy wizard, Gale.
> null
>

0:0 - |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
uid: 19775122-4c54-1ab9-bf84-ee9e152116f3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
uid: 198c5ae7-c086-7d37-5ddc-abac5e9cca76
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 1a740e3a-2bc7-dce7-123b-5285c03a59bd
> He saved us all, but at what cost?
> I can't believe he did it. He actually did it.
> I hope he's at peace, wherever he is.
> I thought I'd never hear the end of his ramblings.

0:0 - |It's been a while... how have you been?|

uid: 1e8c5690-b21f-985f-0811-0617f44bf60c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |Mindflayer!|

uid: 21ca9990-6d26-132a-9e51-2b378b3ed23b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Though thou may mourn his mortal passing, his legacy lives on.
uid: 2475291b-6804-d852-e96f-6e710874f8b0
> It is forever written in past, present - and future.

0:0 - |I wonder where she is now?|
uid: 26784e8a-21c7-fd6c-fb86-70d481bd1113
> null

0:0 - |Wait is that Tav?|

uid: 269c280b-9750-82a4-0e0d-2016d8ed552a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - |How dare you speak ill of him! We owe him our lives.|
uid: 2733c599-a0d6-3b1c-3782-2a925e0401a0
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: 279ceb3c-42e4-544f-18c9-ea596e10ef45
> null

0:0 - But no tears, friends. I hope that my sacrifice was meaningful - that the world is a safer place, and that you have found happiness.
uid: 28abd0d9-d9b5-62e6-4cf5-611a81b60dec
> Truly, I wish I could be there with you.

0:0 - |How dare you speak ill of him! We owe him our lives.|
uid: 29c87803-3de0-3d72-1a10-fefee49be9aa
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 2a5c64c6-799c-686f-4d5f-68ad4df90580
Jump to another node

0:0 - |Mindflayer!|

uid: 2bddeeef-39ba-fa1f-34fe-337a74ed0eac
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - |Wait is that Tav?|
uid: 2c9b2f9a-eb61-f6be-f708-d4b416494300
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Welcome, friend.

0:0 - |May her flame burn forever bright, wherever she is.|
uid: 2cef1514-65f6-9b51-f89f-dd02a58bdc15
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
=== END NODE ===

0:0 - |A shame to have lost the princebut better to die a hero than live a monster|

uid: 2db60a79-38ca-71c1-ab70-67bf3f3d6c04
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 2e6a1d19-2780-ed3b-573f-915afb3e0578
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Thy wizard, Gale.
uid: 2eab862a-c6e3-26e1-7cbf-04d31d8ca212
- 0 Check flag(s) (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
>
> null

0:0 - |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|

uid: 2fe4392c-0bc3-56d9-f91a-ea98ea5ad977
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - But take heart, such a spirit as she had will not be snuffed.
uid: 310bf989-6cd2-e0de-0c62-8f3d9f42d451
Cinematic: .
> We have space enough to hold for her. And we will hold it.

null
uid: 325308e6-2439-15ff-2ac3-cae10a268caf
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |She was a hell of a fighter - she'll be fine.|
> |She was a hell of a fighter - she'll be fine.|
> |She was a hell of a fighter - she'll be fine.|

> |She was a hell of a fighter - she'll be fine.|
> |She was a hell of a fighter - she'll be fine.|
> |She was a hell of a fighter - she'll be fine.|

> |She was a hell of a fighter - she'll be fine.|
> |She was a hell of a fighter - she'll be fine.|

> |She was a hell of a fighter - she'll be fine.|

0:0 - |I wonder what the Emperor's been up to?|
uid: 32f3ff40-676d-7d34-98a0-c03a36c75e21
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |It's been a while... how have you been?|

uid: 33725992-6947-7aa9-4c33-01e09f3641c1
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 -
uid: 340486f0-635d-a0d1-c84a-d71f482a2c5f
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |I wonder what the Emperor's been up to?|
> |I wonder what the Emperor's been up to?|
> |I wonder what the Emperor's been up to?|
> |I wonder what the Emperor's been up to?|
> |I wonder what the Emperor's been up to?|
> |I wonder what the Emperor's been up to?|
> |I wonder what the Emperor's been up to?|
> |I wonder what the Emperor's been up to?|
> |I wonder what the Emperor's been up to?|
> I wonder how it fairs.

null
uid: 3571783e-1a3d-8b05-5d3c-1605900bc538
Jump to another node

0:0 - |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
uid: 37496c3c-d81c-c00b-c24e-d3b703511efb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - His sacrifice was great indeed.
uid: 378e4b0b-3365-5d88-acb6-19ccd03cec44
> He saved many. But there was one he could not save - Karlach.
> Though he hath departed from our midst, he did not leave thee without one final word of parting.

null
uid: 379a21d5-3771-1e00-5619-23814434784b
Jump to another node

0:0 - |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
uid: 3a72d166-1d60-f033-7df6-4872a46b3e24
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Truly, I wish I could be there with you.
uid: 3ab76f07-ff94-1e65-024c-1fcf05b95bdc
> But now, I voyage elsewhere, on unknown currents, through unknown realms. One with the Weave. One with the infinite.

0:0 - |A shame to have lost the princebut better to die a hero than live a monster|

uid: 3aca8d36-7da7-f952-0ac5-4129080b46b0
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 3aed9561-2e08-64a3-629e-239a6bd28702
=== END NODE ===

0:0 - He saved many. But there was one he could not save - Karlach.
uid: 3c5d160a-8b4b-c940-3629-c09f2ecfad79
- 0 Check flag(s) (Global):
   true - GLO_Karlach_State_Dead -
> null
> null

0:0 - |A travesty to have lost such a noble fighter|

uid: 3cb073a6-838d-0243-e77d-49034c758d32
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 -
uid: 3f384b7a-8ece-6258-fea1-3a139dec6dc1
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
> |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
> |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
> |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
> |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
> |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
> |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
> |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|

0:0 - It is forever written in past, present - and future.
uid: 428116c3-bcd6-28cf-f0a4-426ec111d48a
> In his people. In his home.

0:0 - |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
uid: 473f2a86-00ae-7dd5-e7ee-29f6899c726d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 4750e6e8-5550-c137-7efd-026bcd9fc3ea
> null

null
uid: 49892e24-0103-d9c2-6df6-89e4967c7690
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
> |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
> |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
> |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
> |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
> |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|

> |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
> |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
> |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|

0:0 - |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
uid: 4a3867b4-98ce-cb58-52d5-784ce39bc8cc
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - |A shame to have lost the princebut better to die a hero than live a monster|

uid: 4b364b84-b80c-57d4-4472-b5b81462c591
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
uid: 4b4deacb-b9a8-68e3-48f3-3cbb9323cd8d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - |She really is the truest embodiment of her people's spirit.|
uid: 4c7e2c0a-141d-6077-8451-1226215dfd55
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> |I wonder where she is now?|

0:0 - |A travesty to have lost such a noble fighter|

uid: 4fabb877-8dc8-dbfc-ba84-ede450dc6cbf
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
uid: 4ffa6fc5-cdd4-1647-5385-bae613ed996e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> A sad death indeed, no less tragic for the fact that it was pre-ordained.

null
uid: 50f23be8-39fb-9249-2f8c-8b6bcaace7d9
Cinematic: Camera pans away from the campfire scene to surrounding hedge/shrubbery, where a pair of mind flayer eyes loom out of the darkness.
> null

0:0 - |How dare you speak ill of him! We owe him our lives.|
uid: 517a2818-4ece-90db-d828-11ab19f66d42
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |I wonder what the Emperor's been up to?|
uid: 52d8b3e1-084d-f66c-6c92-daa2b2d04a4d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Affairs of the heart. One one side, love. The other, grief.
uid: 53feb821-72dc-63e3-b57a-ee559896214f
> There is one among you who is missing.

0:0 - |A shame to have lost the princebut better to die a hero than live a monster|

uid: 55314710-8990-27b6-18eb-b6fdd86b4230
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 -
uid: 57991793-273b-7dfd-e359-762cd846b324
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |It's been a while... how have you been?|
> |It's been a while... how have you been?|

> |It's been a while... how have you been?|

> |It's been a while... how have you been?|

> |It's been a while... how have you been?|

> |It's been a while... how have you been?|

> |It's been a while... how have you been?|

> |It's been a while... how have you been?|

> |It's been a while... how have you been?|

> Tell me, how hast thou fared?

0:0 - |May her flame burn forever bright, wherever she is.|
uid: 57d89d13-b05f-a56d-7c4d-587ec44e480c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
=== END NODE ===

0:0 - |I wonder what the Emperor's been up to?|
uid: 584e8aa0-c2a1-33eb-0d01-b491b3220c70
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I wonder how she is. And how she fares. But that, we may never know.
uid: 587d2df2-df28-904f-59ff-ea2ca276af84
> null

0:0 - |She was a hell of a fighter - she'll be fine.|

uid: 5963552b-a34d-ac66-64c7-b5cc38693727
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - |Mindflayer!|

uid: 5a0ea2db-18b6-a499-87ed-dff7e3db5701
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |Wait is that Tav?|

uid: 5b085713-7234-16dc-aa91-2336f270375b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Tell me, how hast thou fared?
uid: 5b0ceaa9-5003-2456-66a4-12caf2187551
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
> null

0:0 - I hope he's at peace, wherever he is.
uid: 5b6b93f9-d6a9-d9c9-9c79-6ad9e4738555
> null

null
uid: 5b891be1-019b-5758-91a1-d1ddce2e0545
> null

0:0 - |May her flame burn forever bright, wherever she is.|
uid: 5c0b3bc1-d886-5901-99b7-94b6c19622ae
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Karlach.
uid: 5ccd3313-d6ed-f562-b316-0bfd41ed2b70
> null

0:0 - |May her flame burn forever bright, wherever she is.|
uid: 5ce1d268-b4c4-3651-e2ad-f102714c6539
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - |I wonder what the Emperor's been up to?|
uid: 5e30b159-3f9f-567a-5351-791a786d79bb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
uid: 5eb30500-0251-9f9f-a6ce-9d611245fbb3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |How dare you speak ill of him! We owe him our lives.|
uid: 5f056f9e-935f-e76b-29fd-d19a5d3a1914
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> His sacrifice was great indeed.

0:0 - Lae'zel - the githyanki warrior who became that which she despised to save a Prince, to save her people.
uid: 5f20b6e3-248a-a36d-6fb5-ce423d2ecd32
>

0:0 - |She was a hell of a fighter - she'll be fine.|
uid: 61435975-e6ec-59ea-82ac-429aa0af0129
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
uid: 62191fb9-cc1b-893e-5281-881e0dfb5c3a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> His sacrifice was great indeed.

0:0 - |I wonder where she is now?|
uid: 64a1420b-4121-6635-508c-bbe7a82cae6c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 -
uid: 6784f562-c973-c273-323f-a052793772b1
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |How dare you speak ill of him! We owe him our lives.|
> |How dare you speak ill of him! We owe him our lives.|
> |How dare you speak ill of him! We owe him our lives.|
> |How dare you speak ill of him! We owe him our lives.|
> |How dare you speak ill of him! We owe him our lives.|
> |How dare you speak ill of him! We owe him our lives.|
> |How dare you speak ill of him! We owe him our lives.|
> |How dare you speak ill of him! We owe him our lives.|
> Thou would speak ill of one who made such sacrifice? Of one to whom thou owest thy life?

0:0 - |It's been a while... how have you been?|

uid: 6920ea16-c077-5a70-620f-38e54fd3969d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 6ac6455c-dfce-5f0e-13c7-13a1e5460bc1
Jump to another node

0:0 - |How dare you speak ill of him! We owe him our lives.|
uid: 6cb48b31-3564-fb35-549a-06a229690274
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|

uid: 6f04018f-2e36-60b3-fdb9-ea4df7ba09fb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - |She really is the truest embodiment of her people's spirit.|
uid: 70d2a351-830b-fc64-ce21-86d564c3703d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> |I wonder where she is now?|

0:0 - |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
uid: 7230bb33-507b-b6a0-2e9b-20320003d6d8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - |A shame to have lost the princebut better to die a hero than live a monster|

uid: 73195622-d4e4-de75-d709-23fe81d4eb8b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |She was a hell of a fighter - she'll be fine.|

uid: 73a9e78d-2c38-4410-5a44-a8b5d01a9c05
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 73e5b4b5-3cf1-fa04-a33c-20dcde1cec3e
Jump to another node

0:0 - |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
uid: 74eecf74-b85d-3f34-27f9-1ab0ba3a4994
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |I wonder where she is now?|
uid: 76452c94-bb40-f8de-b6c5-deb45655f1f2
> null

null
uid: 76c9e4d1-f84d-e2de-2a42-32f000ae68cf
Jump to another node

0:0 - We would none of us be here without it.
uid: 7aa6991d-a0c9-5f72-633d-1033cfb6d3a9
> Thy ally - the Emperor.

0:0 - |A travesty to have lost such a noble fighter|

uid: 7b362863-faad-39b1-186e-74e7d99afa09
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |Wait is that Tav?|

uid: 7b68bdd3-91f4-cbed-3e6f-be187f0ca3bd
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: 7b868514-9681-9ab8-1727-11e8881005fa
Jump to another node

0:0 - In his people. In his home.
uid: 7be7d8a8-63b1-e8d0-52d0-54a8c63bf516
Cinematic: Pan up to stars - a comet if we can.
=== END NODE ===

null
uid: 7c5e25ee-9341-aa81-5e45-957e3791083f
Cinematic: Mind flayer joins the campfire.
>

0:0 - |A travesty to have lost such a noble fighter|

uid: 7d1332a5-0b97-655d-8d2e-4f6d474efba8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - |I wonder what the Emperor's been up to?|
uid: 7ff0055b-4f6b-a543-c9e9-1390728e38b2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 7ffedab6-f4bb-f9c6-76fc-a82864792994
Jump to another node

0:0 - |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
uid: 80135f79-7c7b-f9be-47d0-2d025dfba5e7
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 8032b706-4847-f175-40db-5c3600615e0a
Jump to another node

0:0 - |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
uid: 81c93352-ec9f-cd30-4bc8-164fe69b252c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |Mindflayer!|

uid: 825c8346-85ac-5d15-5965-a8c73a989411
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - One whose journey has been every bit as rich as thine own.
uid: 8281da63-1cf8-7df5-3449-6fab876bbcb3
> One whose life shone much too brightly for this world.
> One who made the greatest sacrifice of all.

0:0 - |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|

uid: 82a66f5e-ea78-3a2c-72d8-9ffaa3001cab
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - I can't believe he did it. He actually did it.
uid: 840772a4-5efe-6308-ffcb-8a1bc5d815ca
>

null
uid: 84e6c0fa-6c7e-53c0-5216-57d9511f2759
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |A travesty to have lost such a noble fighter|
> |A travesty to have lost such a noble fighter|

> |A travesty to have lost such a noble fighter|

> |A travesty to have lost such a noble fighter|

> |A travesty to have lost such a noble fighter|

> |A travesty to have lost such a noble fighter|

> |A travesty to have lost such a noble fighter|

> |A travesty to have lost such a noble fighter|

> |A travesty to have lost such a noble fighter|


0:0 - |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
uid: 850b55a2-962a-a696-ab7d-5d8062263cc0
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 -
uid: 86238b7a-8109-1848-a29b-db1eb500863d
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |She really is the truest embodiment of her people's spirit.|
> |She really is the truest embodiment of her people's spirit.|
> |She really is the truest embodiment of her people's spirit.|

> |She really is the truest embodiment of her people's spirit.|
> |She really is the truest embodiment of her people's spirit.|

> |She really is the truest embodiment of her people's spirit.|
> |She really is the truest embodiment of her people's spirit.|
> |She really is the truest embodiment of her people's spirit.|
> Her journey was quite surprising. To her more than to any other, I suspect.

0:0 - |She was a hell of a fighter - she'll be fine.|
uid: 8786b571-51d1-b9a9-870b-e81cb406acfe
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |May her flame burn forever bright, wherever she is.|
uid: 89bee58d-ec6c-5c38-0aa5-7cbb71e5d821
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
uid: 8ade9ff8-8112-e54d-27d2-3e799c756b9c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
uid: 8ae1ec94-516e-0891-f5eb-8affafb88608
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 -
uid: 8b95d761-b182-e23a-0b78-2af2831f2cd4
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
> null

0:0 - |She really is the truest embodiment of her people's spirit.|

uid: 8d4bbb42-f718-39f7-ff24-b94ce0ca08c9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> |I wonder where she is now?|

0:0 - |Wait is that Tav?|

uid: 8df1ad27-226f-b1de-6fd7-c4e125e3db3f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 8e55db19-30cf-5151-af9f-366c5ddf9478
Cinematic: We see the mind flayer doing a good deed. Reuse anim MFL_M_Rig_SCENE_END_IthdOptAsml_TadpoleHandover to have mind flayer hand an apple/fruit/food to a starving child.
> null

0:0 - |How dare you speak ill of him! We owe him our lives.|
uid: 8eff684d-eda6-30d4-350c-a1f45fed4f67
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Her journey was quite surprising. To her more than to any other, I suspect.
uid: 9025a2da-893c-8804-efaf-687530eef514
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
> I wonder how she is. And how she fares. But that, we may never know.

0:0 - I thought I'd never hear the end of his ramblings.
uid: 917cc259-6e95-0a8a-8b76-f039460b2766
>

0:0 - |She was a hell of a fighter - she'll be fine.|
uid: 92b89f7f-5f5d-d034-a684-4f9b1279a371
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Thou made quite the sacrifice.
uid: 92dbc463-71cc-1c93-ec55-b0cf8f127107
- 0 Check flag(s) (Global):
   true - GEN_SoloPlayer - GEN_SoloPlayerdescription
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> But after sacrifice comes rebirth. Tell me, what hast thou made of thyself?

0:0 - |Mindflayer!|

uid: 9402c2eb-387b-cd4b-247b-dac8eee71b08
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
uid: 942b676d-2bda-5655-1c0e-09e6e17acd57
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 -
uid: 9444a69c-e0a0-031b-24fe-03cb14bc3ac9
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 9536a696-7122-e87d-c55e-aa0aa04a0544
Jump to another node

0:0 - |It's been a while... how have you been?|
uid: 955d3688-e2c9-e36c-94d2-72ad5f3a3b6b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - |It's been a while... how have you been?|

uid: 97254b51-8585-240a-0e57-9da0574ec725
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 -
uid: 98e2d7a3-871d-b01c-6386-88f3dab64260
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   true - END_IllithidOptions_State_EmperorPermaDefeated - Emperor was killed.
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> Lae'zel - the githyanki warrior who became that which she despised to save a Prince, to save her people.

0:0 - But we must hold space for one other.
uid: 9a045154-2be2-6c93-f431-0f026b7dae2b
> The githyanki Prince Orpheus.
> Thy mind flayer.

0:0 - She should be here with us.
uid: 9a93ca99-29c4-5463-2821-b96eb563e3f6
> null

0:0 - Thou lost a valuable ally.
uid: 9b3740e6-fed0-4fb1-5271-71f479cfd050
- 0 Check flag(s) (Global):
   true - GEN_SoloPlayer - GEN_SoloPlayerdescription
> One whose journey has been every bit as rich as thine own.

null
uid: 9ea69fb1-ae8e-8f53-a4b8-3280e73f5275
Jump to another node

0:0 - |A travesty to have lost such a noble fighter|
uid: 9ee8f70c-2e2f-a639-7e04-27e97d57e06e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - |Wait is that Tav?|

uid: 9f0f20cc-c960-c257-5cd8-7488e4c1199e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - But after sacrifice comes rebirth. Tell me, what hast thou made of thyself?
uid: 9f53d950-720f-f489-607b-47044f0bdc15
> null

0:0 -
uid: a3375574-0a37-32c4-6463-7e46e3c7d3f5
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
> |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
> |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
> |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|

> |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
> |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|

> |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
> |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|

0:0 - Prince Orpheus.
uid: a3955747-d9e9-9cf7-ae89-62d6f676e5ef
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
> null

0:0 - |She was a hell of a fighter - she'll be fine.|
uid: a3c5b18f-ae64-d213-c1d9-4aec52ca46ee
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - A prince who sacrified all that he was, all that he stood for, all to save his people.
uid: a3c94b5b-15da-845e-3a00-8fa341a3a97d
>

0:0 - |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
uid: a448e82b-af93-955f-90c9-f8654b64e457
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
uid: a5233ca4-16e7-cb65-c24a-616a1e6e224f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> His sacrifice was great indeed.

null
uid: a5727214-fe6e-26ef-b026-e9b092366365
Jump to another node

0:0 - Thou hast had quite the journey. And thou wilt - no doubt - have more.
uid: a683ab21-63b8-40c5-7a44-107646474cb2
- 0 Check flag(s) (Global):
   true - GEN_SoloPlayer - GEN_SoloPlayerdescription
=== END NODE ===

0:0 - |His death was honourable. And yet - I mourn him still.|
uid: a6d9efdd-8e18-9d5e-7293-21b3f42c0872
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> True heroes do not die in death.

0:0 - |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
uid: a717992e-f716-b789-0986-2c5e93161bac
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |A travesty to have lost such a noble fighter|

uid: a804eba5-cb64-2034-7c11-f33ef3a02e6b
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - |She really is the truest embodiment of her people's spirit.|
uid: a9a7da38-300d-e1b8-2042-6e21e5a51afb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> |I wonder where she is now?|

0:0 - |I wonder where she is now?|
uid: aaa99731-c4b7-9daf-cf8e-efb20bcc69fe
> null

0:0 - |Mindflayer!|

uid: ac8cf49d-9ef9-5230-217c-a1d5e3cfd978
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I wonder how it fairs.
uid: acbd6fec-8e0c-9751-349b-62f5fe9e4d37
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
> null

null
uid: acd0c6dd-75c6-7a8c-8bca-c0f8fbbc4c60
Cinematic: We see the Flaming Fists catching sight of the mind flayer and attacks/pursues it. The mind flayer manages to escape and retreats back into the shadows. Fade back to campfire scene.
>

null
uid: ad0facba-274b-f77d-9808-a930768b43eb
Jump to another node

0:0 - |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
uid: adf53e3e-019a-49e0-7fb8-f99cfc181f12
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - |It's been a while... how have you been?|

uid: ae1f88fd-3465-d916-edb3-4fb796ce6260
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - |I wonder where she is now?|
uid: af09827a-5da0-188a-33f3-13a89ff1f976
> null

0:0 - |Mindflayer!|

uid: afd92f6e-691a-ab11-e904-9db08fdd5249
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: aff40683-73cf-3cd1-e6f7-4b65b70175d2
Cinematic: Back to campfire: The mind flayer lets go of the branch that it was holding down to view the scene before it. The branch flicks up, the mind flayer obscured for good.
=== END NODE ===

0:0 - |It's been a while... how have you been?|

uid: b044adb3-ea84-b3a7-0084-118ac567a377
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - He saved us all, but at what cost?
uid: b0c0855d-74d6-d3ae-50d7-c383ecac9524
>

0:0 - |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
uid: b0d39941-3fa9-06ed-7b40-493bf1dbebe4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - A prince who overcame his nature to become the thing he most despised.
uid: b1a700e1-c167-7e0a-435f-8ef21b41ba1d
> A prince who sacrified all that he was, all that he stood for, all to save his people.

0:0 - Though he hath departed from our midst, he did not leave thee without one final word of parting.
uid: b26f6897-a046-b3d0-3d27-396633c23910
> null

null
uid: b286157f-cafc-8e27-3db0-f9e139725f3e
Cinematic: We see the mind flayer consuming the minds of criminals (like the Emperor did).
> null

0:0 - |A travesty to have lost such a noble fighter|

uid: b427e8a0-a817-202f-9ceb-c1334719e390
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - |She really is the truest embodiment of her people's spirit.|
uid: b45d569a-1789-c6e3-47cc-bf6a5d356220
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> |I wonder where she is now?|

0:0 - |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
uid: b4715f79-35a3-51ae-ae19-69cd238a11f6
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - |She was a hell of a fighter - she'll be fine.|
uid: b60f609f-d70b-6f17-99a8-cc47314309b3
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - True heroes do not die in death.
uid: ba47541e-a05a-9c77-b641-1f8327b81457
> Though thou may mourn his mortal passing, his legacy lives on.

0:0 - |How dare you speak ill of him! We owe him our lives.|
uid: bb08e1d4-8a5b-78bd-50f0-d74bce5318f2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
uid: bb0b7359-b2c7-2f19-fd19-aa0cd49b50c8
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - |A shame to have lost the princebut better to die a hero than live a monster|

uid: bbea6fd2-dee7-b6b3-8cc6-964c25390cb4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 -
uid: bc4648a4-071f-d811-d83c-0c79cdb3229c
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
> |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
> |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
> |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
> |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
> |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
> |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
> |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
> |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|

0:0 - The githyanki Prince Orpheus.
uid: bd25a927-b513-7304-e9dd-40e6c939510a
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
> A prince who overcame his nature to become the thing he most despised.

0:0 - |She was a hell of a fighter - she'll be fine.|

uid: bd88ca2c-420e-b4ed-a640-292e35c50c52
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - |How dare you speak ill of him! We owe him our lives.|
uid: bef9c137-b4fb-6a95-20ba-f0cac7e59b4f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Well met! I am a magical projection of Gale of Waterdeep, and if you see this manifestation, that means I have prematurely perished.
uid: bf172e23-a225-fb7f-fca4-92c82fc2c906
> And this time, I'm sorry to say, there's no coming back.

null
uid: c06d84fc-a181-9288-c668-97c866173943
> null

null
uid: c0bdf7ec-efe8-6021-d8af-c00d22e5b730
Jump to another node

0:0 - |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
uid: c16f341b-60c9-a361-6e28-4dab31ec0c74
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |A shame to have lost the princebut better to die a hero than live a monster|

uid: c503fecc-9825-696e-f367-686360296f16
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
uid: c5cc6323-ab54-6b8e-7199-d7f1174d707c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Thou hast had quite the journey. And thou wilt - no doubt - have more.
> null

0:0 -
uid: c6c6438b-36e0-101c-7fbf-89c7ac5b9170
> null

0:0 - |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
uid: caf4197b-5298-b86b-a737-ed0bf09b8d94
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
uid: cbf6240f-26c1-1878-d514-48d10f91c812
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: ce592698-e93d-30c2-c352-fcc52ea8b587
Jump to another node

null
uid: cfef6b49-2b96-2432-5a87-7ebb8c4c46e0
Cinematic: Mind flayer starts a mind meld with the gathered group. No tadpoles anymore, but relying on a shared sense of hivemind created by having survived this adventure together. Stills/artwork rather than fully animated scenes.
> null

0:0 - |She really is the truest embodiment of her people's spirit.|

uid: d0ca6f10-ea7a-dd78-9d5e-48c4ec90b6fa
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> |I wonder where she is now?|

0:0 - |A travesty to have lost such a noble fighter|

uid: d16abc34-0658-61f4-f0f8-a3c49ee19d26
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - |Mindflayer!|

uid: d19a8610-eced-1944-2e6d-bdf06f94406f
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|

uid: d3adc92b-b130-992b-2afb-d106c3a2bd7a
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - And this time, I'm sorry to say, there's no coming back.
uid: d4f70733-f1fd-69ae-e7e3-ee1902eebfec
> But no tears, friends. I hope that my sacrifice was meaningful - that the world is a safer place, and that you have found happiness.

0:0 -
uid: d7d2bf04-d5b6-36f8-b257-e2a5431fd305
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |Wait is that Tav?|
> |Wait is that Tav?|

> |Wait is that Tav?|

> |Wait is that Tav?|

> |Wait is that Tav?|

> |Wait is that Tav?|

> |Wait is that Tav?|

> |Wait is that Tav?|

> |Wait is that Tav?|


null
uid: d89c0287-1f80-689e-f047-d9e887c81bc6
> If it wasn't for Gortash, she'd still be with us.
> She should be here with us.
> I hope the Hells are kinder to her than this plane has been.
> She knew she was dying, and chose to become an illithid so that we wouldn't have to.

0:0 - One whose life shone much too brightly for this world.
uid: d996cab8-1396-280e-24be-d0e7d60c39ae
- 0 Check flag(s) (Global):
   true - GLO_Karlach_State_Dead -
> Karlach.

null
uid: da9987b7-bc0e-27c2-a7b7-40457dd1d0e8
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> null

0:0 - But now, I voyage elsewhere, on unknown currents, through unknown realms. One with the Weave. One with the infinite.
uid: db2743b8-2f47-bcd2-99c9-3ca3a8be9a7d
Cinematic: Hologram fades out into astral/Weave/infinite space.
=== END NODE ===

null
uid: db4d0b76-aa92-7334-01be-32b008bc5ef3
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
> |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
> |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
> |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
> |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|

> |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
> |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|

> |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|
> |At least he got what he deserved (had his head exploded by the brain OR been killed by us directly.|

null
uid: dcb6c65a-6f8e-4add-a9d8-df873d2f3e60
Cinematic: A rustle of sound in nearby shrubbery. Companions look around, suspicious. Perhaps one reaches for a weapon. A mind flayer steps into the firelight.
>

0:0 - |He did the right thing/he shouldn't have done it - whatever this companion would say about Gale blowing himself up.|
uid: dcd4fddf-c680-2212-540b-65568de2e62c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - |I wonder where she is now?|
uid: dd6a1d57-0c3f-575d-a607-ffe00f63b969
> null

null
uid: ddd14446-99a3-40af-4846-4fe275d8b9a6
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |May her flame burn forever bright, wherever she is.|
> |May her flame burn forever bright, wherever she is.|
> |May her flame burn forever bright, wherever she is.|
> |May her flame burn forever bright, wherever she is.|
> |May her flame burn forever bright, wherever she is.|
> |May her flame burn forever bright, wherever she is.|
> |May her flame burn forever bright, wherever she is.|
> |May her flame burn forever bright, wherever she is.|
> |May her flame burn forever bright, wherever she is.|

0:0 -
uid: dff6375c-330d-ef01-3f5d-7bebe9145372
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> Ghaik!
> |Mindflayer!|

> |Mindflayer!|

> |Mindflayer!|

> |Mindflayer!|

> |Mindflayer!|

> |Mindflayer!|

> |Mindflayer!|

> |Mindflayer!|


0:0 - |I wonder what the Emperor's been up to?|
uid: e02d0c4f-cd77-da37-b828-51e39be1672e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Thy mind flayer.
uid: e0a45272-82db-d3da-8602-55f5900c6a0f
>
> Prince Orpheus.
>
> We would none of us be here without it.

null
uid: e0bb8a1f-2a9c-976b-c4d5-94d0af7e5c19
Jump to another node

0:0 - |Poor/brave/selfless/whatever this companion would say about Gale. We owe him a debt we'll never be able to repay.|
uid: e0e3c7ed-8eb6-a2aa-6ce3-4af3e1e9cbfb
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - But there is one among you who is missing...
uid: e231ceee-77fd-65a0-3cc7-0a474a08fbe4
> One whose journey has been every bit as rich as thine own.

0:0 - Ghaik!
uid: e37dd88a-0de3-e88c-4cdd-822319eb6bab
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
>

0:0 - |It's good to see you, old friend + additional nodes if needed for reactivity to the mindmeld of what the player mind flayer has been up to.|
uid: e4e83e31-690e-611a-0240-6639008df21d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: e5b3c88d-acd6-a1a1-a0c0-705390cdc368
Jump to another node

0:0 - |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
uid: e7225a73-567a-ff0c-51fc-bdc4d0e24c3c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - |It's been a while... how have you been?|

uid: e81a0c1b-dcc9-a397-6934-647f4aec6cf4
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - |She was a hell of a fighter - she'll be fine.|
uid: e8c8e857-2ae8-1747-724a-fa3aedc1374c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - |She really is the truest embodiment of her people's spirit.|
uid: ecee9818-c6db-a6bc-81b5-0cacb54c58f1
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
> |I wonder where she is now?|

0:0 - If it wasn't for Gortash, she'd still be with us.
uid: ed096dfc-b609-3452-b57e-2f463db24bfa
> null

0:0 - |May her flame burn forever bright, wherever she is.|
uid: ed2bf50e-fbdb-6c86-c7d6-9e502c00abe2
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
=== END NODE ===

null
uid: ee569d7d-5b31-c659-789e-50732173768c
Cinematic: Companions group around mind flayer / raise a glass to it / otherwise bond in communical activity.
=== END NODE ===

0:0 - |May her flame burn forever bright, wherever she is.|
uid: f1c7a1f7-370f-9b09-85fa-e261afb196a9
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 -
uid: f245de4c-3459-5c4c-f8a2-a2ede65bf912
- 0 Set flag(s) to (Object):
   true - END_RandomCompanion_Find - Picks a random companion and flags them.
> |His death was honourable. And yet - I mourn him still.|
> |A shame to have lost the princebut better to die a hero than live a monster|

> |A shame to have lost the princebut better to die a hero than live a monster|

> |A shame to have lost the princebut better to die a hero than live a monster|

> |A shame to have lost the princebut better to die a hero than live a monster|

> |A shame to have lost the princebut better to die a hero than live a monster|

> |A shame to have lost the princebut better to die a hero than live a monster|

> |A shame to have lost the princebut better to die a hero than live a monster|

> |A shame to have lost the princebut better to die a hero than live a monster|


0:0 - We have space enough to hold for her. And we will hold it.
uid: f2e99440-6e47-cc48-0ec5-79f9f7677330
Cinematic: Shot of fire - it flares, evoking Karlach.
> null
> But we must hold space for one other.

null
uid: f3a86e3c-1aa3-3b99-d601-6304b2a1e5bc
Jump to another node

0:0 - |May her flame burn forever bright, wherever she is.|
uid: f4c35ee4-3679-21c3-ddf2-e616fcf75b6d
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minthara -
=== END NODE ===

0:0 - I hope the Hells are kinder to her than this plane has been.
uid: f5d00262-e104-3ce5-c3cd-169f7fac254b
> null

0:0 - |A shame to have lost the princebut better to die a hero than live a monster|

uid: f5dff573-c00e-3754-542e-159b10c36d2c
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: f7556c9e-c2f6-6ebe-7ba9-e52e62d04ec6
Jump to another node

0:0 - Thou would speak ill of one who made such sacrifice? Of one to whom thou owest thy life?
uid: f8740266-0d76-9ccd-b182-c59116b07ece
> null

0:0 - Welcome, friend.
uid: f88f32f9-e1bf-1e38-6ed2-6263fe9751f9
Node context: completely unfazed
> null

0:0 - Thy ally - the Emperor.
uid: f8f445d4-988d-db40-acd9-8e0a15a7abd5
>

null
uid: f92ee882-b75b-40b3-d21b-7822dcf810d4
Jump to another node

0:0 - |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|

uid: f995a95f-a49c-f8f4-713f-e62facdb802e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

null
uid: fac798a5-92f1-180a-c6d7-23b3ecb59b93
Cinematic: Withers magically manifests hologram Gale.
> Well met! I am a magical projection of Gale of Waterdeep, and if you see this manifestation, that means I have prematurely perished.

null
uid: fb8d17e5-78ee-dc05-7a55-61084e84703b
Jump to another node

0:0 - |Wait is that Tav?|

uid: fc3bc8e6-7b19-8ca4-4b33-1dee1a25c91e
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - |She did good. Real good. It's not fair that she can't be here to reap the rewards, to live her life.|
uid: fc9cdfb5-2d57-92ed-5ce1-a0a3c8ae56ee
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: fd95cc68-3da1-e993-e50a-1024ad8232e2
Jump to another node

0:0 - |May her flame burn forever bright, wherever she is.|
uid: fe54f5a2-7677-f6cc-bc36-fd6dc19301e0
- 0 Check flag(s) (Object):
   true - END_RandomCompanion_Picked - This companion was randomly picked.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_RomanceFates_DarkUrge.lsj
Synopsis:
Dark Urge with Withers meant to communicate the incoherency of the final stage of DU with Withers

0:0 - Bah!
uid: 0144d289-d112-4cdc-b0b1-de77702f266b
> *Bhaal demands the birth of a horde.*

0:0 - Think me not a slave to mere nature: the children will be most beautiful.
uid: 069457dc-616f-3413-e600-1af7d4ca969a
> Rrrrrh. Go. Or face claws.

0:0 - *So you wander out alone to the rancid wastes, looking for the next creature who will accept your diseased embrace.*
uid: 088fdfe6-8010-9978-d4d6-8ec948382135
Cinematic: Dark Urge starts out walking upright, but as the next three narrator nodes go on and they get further into the darkness of the sewers, they get more and more crouched, like they've forgotten how to be a humanoid. ALTERNATIVE: they start to walk away, but as their urge drives them on, they begin to jog and then run, getting more excited and compelled
> *What delights will you plumb next? Displacer beasts? Worgs? Carrion-crawlers?*

0:0 - *Your memory of last night's act is absent. In the moment of mounting, your mind emptied itself, and you could think only of Bhaal.*
uid: 0a4a3ba1-c3fd-3b79-76e6-4647adc9830f
> *The gnoll's rump seemed to become his Temple's graven altar where you once led worship.*

0:0 - *Sire a new legion of Bhaalspawn, and set them upon self-slaughter. Your progeny must succeed where you fell.*
uid: 0c4a12ec-d39d-198b-ed0b-f68f4e36ed21
> Rah. Hrrhn. You mate well. Mate like will die soon.

0:0 - Pitter-patter!
uid: 156690b7-23cd-1a3b-9968-9b2d599ff1ea
> Rrrrrh. Go. Or face claws.

0:0 - New creatures will be grafted... such is the power of the Divine Essence.
uid: 20a66fb8-d469-1857-3df0-898a2bc99024
> Rrrrrh. Go. Or face claws.

0:0 - Rah. Hrrhn. You mate well. Mate like will die soon.
uid: 29c1dabe-405b-78b5-66dc-9dc0d516eadd
Cinematic: Worg waking up and turning around to the Dark Urge beside them.
> *With your holy mission came the power to commune with the beasts.*

0:0 - *On your back in your septic nest, were you to encounter fifty a night, it would still not be enough.*
uid: 312111ff-bd0f-15cc-99ed-c602465b4386
> Leave. Never see again. You not gnoll. Will not be litter.

0:0 - Father, I vow to thee: the call to coupling bewitches my loins, and I shall heed it.
uid: 46a5cb05-6751-150c-2059-0a83e3b54e8a
> *Bhaal has use left for you. Following your failure, a new duty swelled within you:*

0:0 - I feel the burning within me. If you cannot fulfil it, I must depart to seek a new brood-partner.
uid: 4e4c95db-eb20-764e-da93-5d3741dcf7c5
> *Bhaal demands the birth of a horde.*

0:0 - Take pride, you may have bred a new Bhaalspawn.
uid: 4ef708db-e53c-5d31-6b11-16f97c542713
> *Your memory of last night's act is absent. In the moment of mounting, your mind emptied itself, and you could think only of Bhaal.*

0:0 - Hnghhhh. Mmrhgh. Hee.
uid: 546d8d5a-d4d8-3d26-cef6-664923bdbca0
> *Bhaal has use left for you. Following your failure, a new duty swelled within you:*

0:0 - Scream.
uid: 681103bd-3ca8-10ac-711e-199e3d2f3066
> Quiet. Tired.

0:0 - GrrraAGGH.
uid: 7a76451d-b20a-d381-8912-a9d726062d37
> Quiet. Tired.

0:0 - NO! Again! And AGAIN!
uid: 854a4831-21fb-15e0-a8c8-c0a150cd644b
> *Bhaal demands the birth of a horde.*

0:0 - *With your holy mission came the power to commune with the beasts.*
uid: 8b774e02-348c-f8c1-629d-ab6ed5e05f38
> GrrraAGGH.
> Scream.
> Take pride, you may have bred a new Bhaalspawn.

0:0 - Quit stirring. Want sleep. Done with mate.
uid: 950d55bc-d3d2-d69c-da46-190746c7f087
> Bah!
> NO! Again! And AGAIN!
> My lust is not yet sated.
> I feel the burning within me. If you cannot fulfil it, I must depart to seek a new brood-partner.

0:0 - *Bhaal has use left for you. Following your failure, a new duty swelled within you:*
uid: a10741cf-3d73-fc0f-1c20-f8315b1c60cc
> *Sire a new legion of Bhaalspawn, and set them upon self-slaughter. Your progeny must succeed where you fell.*

0:0 - When will it end? When will it end?
uid: adf8a9ce-47de-3aff-89bb-3ec91be18f28
> *Bhaal has use left for you. Following your failure, a new duty swelled within you:*

0:0 - *Bhaal demands the birth of a horde.*
uid: b1de73e2-ee84-e0e8-ac64-9fb32175ede3
Cinematic: worg starting to get frustrated
> *On your back in your septic nest, were you to encounter fifty a night, it would still not be enough.*

0:0 - Rrrrrh. Go. Or face claws.
uid: b3b40268-27a1-a1aa-ecaf-61923b91b586
> *So you wander out alone to the rancid wastes, looking for the next creature who will accept your diseased embrace.*

0:0 - Leave. Never see again. You not gnoll. Will not be litter.
uid: b5fccc37-be20-e8aa-45b8-011d86b12e3f
Cinematic: Snarling at DU
> Pitter-patter!
> Think me not a slave to mere nature: the children will be most beautiful.
> New creatures will be grafted... such is the power of the Divine Essence.

0:0 - Quiet. Tired.
uid: bde9099c-15ec-3ac3-ae41-a981836441b1
> *Your memory of last night's act is absent. In the moment of mounting, your mind emptied itself, and you could think only of Bhaal.*

0:0 - *Thus you shall spend the rest of your days rutting, the lash of Father's disappointment the only thought in your rat's mind.*
uid: cc5ab984-d620-72ae-b085-0c80ea129bbd
=== END NODE ===

0:0 - *The gnoll's rump seemed to become his Temple's graven altar where you once led worship.*
uid: cf12c915-78a7-be3c-f73d-37068834313a
> Quit stirring. Want sleep. Done with mate.

0:0 - My lust is not yet sated.
uid: dad5cc02-a916-fc22-22d1-e82a7b233b96
> *Bhaal demands the birth of a horde.*

0:0 - *Your lover sleeps yet.*
uid: f2133823-d2cd-fa23-4c8f-6fb7ab1682ef
> *The Urge has congealed in your mind and made of you a beast: a feral carcass with but a twitching knife-arm.*

0:0 - *As you awaken, your naked form aches with the exertions of coupling. Its effusions mingle with the cesspool around you.*
uid: f23d6bf1-3a3d-2e9d-d339-5a9a47aaf586
Cinematic: Dark urge waking up. They are naked and filthy - covered in mud. They are in the SEWER area of ENDddddddddddddd
> *Your lover sleeps yet.*

0:0 - *What delights will you plumb next? Displacer beasts? Worgs? Carrion-crawlers?*
uid: f2f425a7-f805-2509-09da-771ac0c8d2d5
> *Thus you shall spend the rest of your days rutting, the lash of Father's disappointment the only thought in your rat's mind.*

0:0 - *The Urge has congealed in your mind and made of you a beast: a feral carcass with but a twitching knife-arm.*
uid: f53fb17e-1468-06ef-1f33-5e094056874f
> Hnghhhh. Mmrhgh. Hee.
> When will it end? When will it end?
> Father, I vow to thee: the call to coupling bewitches my loins, and I shall heed it.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_RomanceFates_Gale.lsj
Synopsis:
Gale speaks with his love interest player in a private bedroom upstairs at an inn. They've saved the world and just spent the night together. Now they take a moment to discuss what's in store for them. Gale will either: - Wish to retrieve a powerful (and dangerous) artefact that was lost during the climactic battle - Wish to return to his life in Waterdeep.

0:0 - I thought I might take this opportunity to reinvent myself. Or uninvent myself, to be more accurate.
uid: 02045efc-d0af-9291-9b3f-a965917ba8a8
> You're now in the company of plain old Gale Dekarios - a most brilliant wizard of intentionally limited renown. At your service.

0:0 - I suppose I am. Tara would be delighted. Not to mention my mother. But I'd be just as happy without such ceremony, so long as we're together.
uid: 03afa980-ae52-3d40-6390-0b6dce2feec3

0:0 - You seem very relaxed. The orb isn't on the verge of exploding yet then?
1:0 - You seem very relaxed. The orb isn't on the verge of exploding yet then?
uid: 05e17f2f-8793-0777-7879-5a969e2941ca
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> It's strange, but somehow I woke up this morning and realised the orb feels different. No clamour, no desperation, no hunger.

0:0 - I couldn't let you do that. You deserve better.
uid: 06301e07-fa8d-06d0-49ca-61a3eb5bfde9
> I deserve the chance to live my life with the raging inferno I love. If that means relocating to the hells, so be it. I've heard Avernus is quite lovely this time of year.

0:0 - There will be some practicalities to iron out. The guest list, the venue, and we'll need to find a very open-minded cleric.
uid: 06f8819e-bda4-b392-e9e2-c881004676b3
> I promise we'll make it work, if you'll have me?

0:0 - Was it Mystra's doing, do you think?
1:0 - Was it Mystra's doing, do you think?
uid: 0701e452-96e8-73c7-fefd-c8d986994506
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> It could be. Or perhaps the orb's hunger was fuelled by my own, and my contentment influences it in much the same way.

0:0 - Are you asking me to marry you?
uid: 0730ad71-603f-db88-b42c-905bba9f6e34
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> I suppose I am. Tara would be delighted. Not to mention my mother. But I'd be just as happy without such ceremony, so long as we're together.

null
uid: 076025fc-4534-142d-b534-232ce83d9bde
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I - I don't believe it. I won't believe it.
uid: 080d54a4-34ca-3e4f-689e-c6098bfd55f6
> If you go were to return to the hells - temporarily - it would buy us some time. I could put something together, a means of keeping you stable at least. Please, let me try.

0:0 - You don't seem all that excited. Is something the matter?
1:0 - You don't seem all that excited. Is something the matter?
uid: 0925bc39-7da2-e61c-33c1-14d4d8838fa1
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Not the matter, but there is a matter I wanted to speak to you about.

0:0 - You always find a smile where others would soak in their sorrows. And I promise - you'll have reason to smile soon enough.
uid: 0e59b250-d96b-a5da-70a7-389f342d2c82
> When we get to Waterdeep, we'll search in my library. It's bound to contain the odd scroll on hellish thermodynamics. Or a spell that might diffuse the heat in such a way that -

0:0 - I've decided to drop this whole 'Gale of Waterdeep' business. It's a bit... pompous, don't you think?
uid: 1101f49e-f9a0-1610-51b9-bcff502e87e5
> You're now in the company of plain old Gale Dekarios - a most brilliant wizard of intentionally limited renown. At your service.

null
uid: 15145677-501e-df02-6ca6-d37e4479e1ad
> null

null
uid: 17607a8c-725b-9fb7-8c40-a1f3a0f22932
Jump to another node

null
uid: 1af21657-1d9a-314d-5686-76f9de837968
> null

0:0 - Of course I will. On one condition: we adopt any children.
1:0 - Of course I will. On one condition: we adopt any children.
uid: 1b74859f-92fb-6c7d-2f00-93880add9a2b
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleMarried - Gale and Avatar are Married
   true - END_GameFinale_State_PlayerAgreedToWaterdeep - Player agreed to return to Waterdeep with Gale
> You will? Oh, thank goodness for that.

0:0 - That's how I feel with you - content. It's a rather unfamiliar feeling, I must say. Not something Gale of Waterdeep ever craved.
uid: 1bfac8fd-1200-2699-ed50-138a7db9c990
> You're now in the company of plain old Gale Dekarios - a most brilliant wizard of intentionally limited renown. At your service.

0:0 - What, then? You intend to die here? Now?
uid: 1c4cedc4-f7c2-f83c-3a96-7e4198062b67
Node context: Refuses to believe it - essentially been told his partner is submitting to her illness
> If you go were to return to the hells - temporarily - it would buy us some time. I could put something together, a means of keeping you stable at least. Please, let me try.

0:0 - I know that look. It's your heart isn't it? Not to worry - you have one of the finest wizards in the Realms at your fingertips.
uid: 1ca3b976-a0e2-b5ca-eadf-663429acbe12
> When we get to Waterdeep, we'll search in my library. It's bound to contain the odd scroll on hellish thermodynamics. Or a spell that might diffuse the heat in such a way that -

0:0 - Now, I believe this is the moment where I should get to my point, so to speak.
uid: 202d2c81-45d6-cf69-1bc2-290cc7c9ca36
> I love you, more than I've ever loved anyone, mortal or immortal. And you've proven your love for me in more ways than even the greatest mathematicians would dare to count.

0:0 - I'd forgotten what it felt like, to greet a sunrise without fear of it being my last.
uid: 25cf019e-8531-6484-aa9e-2131aa096585
Node context: Wistful/peaceful
> null
> null
> null

0:0 - I'm excited to meet this new you.
1:0 - I'm excited to meet this new you.
uid: 27090f30-4301-bd09-996f-cf209c81c670
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I do feel like a new man. I was going to speak to you about that, as a matter of fact.

0:0 - I think we'll have plenty of time to do just that.
uid: 294e85a3-122d-dbeb-b9f0-1b5d08e337dd
> It's strange, but somehow I woke up this morning and realised the orb feels different. No clamour, no desperation, no hunger.

0:0 - I accept. I'll marry you, Gale Dekarios.
1:0 - I accept. I'll marry you, Gale Dekarios.
uid: 295bda07-aaa7-64a7-84ff-6783460ca6f9
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerRefusedWaterdeep - Player refused to move to Waterdeep with Gale but remained partnered
   true - END_GameFinale_State_GaleMarried - Gale and Avatar are Married
> null

null
uid: 2abe98cd-5183-a990-77b4-bd270af26c30
Jump to another node

0:0 - That's one worry I can leave behind me, at least.
uid: 2aeae5f2-25bf-adcc-a800-2febb97b4e07
Node context: Hint of nerves, he's about to ask you to marry him...
> null

0:0 - If this is the end, then we face it together. That, at least, I can promise you.
uid: 2af0cb92-e7bb-cb5f-4aab-640db4788c6f
Node context: Heartbroken - his lover is dying next to him, thanking her for loving him
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

0:0 - My Lady would not permit such a union, but it sounds wonderful, to remain close to one another.
uid: 2f90963d-017f-c8c1-4eb5-c35d423d45a8
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerRefusedWaterdeep - Player refused to move to Waterdeep with Gale but remained partnered
> It does, doesn't it?

0:0 - Our relationship is perfect as it is. But Waterdeep sounds like fun.
1:0 - Our relationship is perfect as it is. But Waterdeep sounds like fun.
uid: 3181d333-5715-8ba9-0256-9738278e32e0
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerAgreedToWaterdeep - Player agreed to return to Waterdeep with Gale
> You can't blame a fellow for trying. If you're contented as we are, then so am I.

0:0 - Oh, hells. I'm sorry. Barely awake a moment and I've already put my foot in it.
uid: 31bb6ccc-31ef-f396-a3b8-a50718912c67
Node context: Kicking himself, he's accidentally rubbed salt in his partner's very sore wound
> Don't be. At least one of us will get the cure we were hoping for.
> Don't be. It's not your fault.
> Knowing you, I'd expect nothing less.
> Say nothing. Concentrate. You feel like you might explode any second.

null
uid: 333bbea6-4f15-369b-dfc4-b0aa0be874ed
> null

0:0 - Your 'present condition' is that you're the one I love. And your current form is merely a reflection of the depths of your sacrifice. It only makes me love you more.
uid: 3511f508-48ed-150d-3ce9-b3eb4cc3a797
> There will be some practicalities to iron out. The guest list, the venue, and we'll need to find a very open-minded cleric.

0:0 - I'm sorry, Gale. I need to make my own life here. It's time you returned to Waterdeep.
1:0 - I'm sorry, Gale. I need to make my own life here. It's time you returned to Waterdeep.
uid: 3518eaca-c0f6-2038-e4d5-d733ef9b4fb9
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Object):
   true - ORI_State_WasPartneredWithGale - Player was in a relationship with Gale
   false - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> I see. Well, I've no desire to stand in the way of the future you've chosen.

0:0 - We have all the time in the world for that. But first, there's something I wanted to talk to you about.
uid: 38d3bc5c-df38-e2c1-216c-6f7b467ef765
> null

0:0 - I'm sorry, Gale. You'll have to return to Waterdeep alone. I've my own path to follow.
1:0 - I'm sorry, Gale. You'll have to return to Waterdeep alone. I've my own path to follow.
uid: 3fc7f56c-6395-e4c0-fd73-64743f3e4a42
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Object):
   true - ORI_State_WasPartneredWithGale - Player was in a relationship with Gale
   false - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> null

null
uid: 40b577bf-b708-feff-9339-077b83fdf278
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - You'd really wish to marry me, in my present condition?
uid: 46b32068-07ee-d2ec-5781-c96d5519da05
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Your 'present condition' is that you're the one I love. And your current form is merely a reflection of the depths of your sacrifice. It only makes me love you more.

0:0 - Wake me up this early again, and you won't see many more...
1:0 - Wake me up this early again, and you won't see many more...
uid: 48602f4d-8967-53d5-d2a9-8dffcbb23f62
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Not a morning person, I take it? I can scratch that from the list of wonderfully ordinary things I've still to learn about you.

0:0 - I'm not going back, Gale. I can't.
uid: 48cd32f5-1ee3-c0bc-f23a-350623a11f80
> What if... what if I went with you?

0:0 - I'll need to keep a careful study of it, make sure it's not suddenly destabilised by proximity to a rogue pair of netherese sandals or what have you, but I think it's dormant.
uid: 495af813-638e-2c54-ae21-b83f24b63d6e
> That's one worry I can leave behind me, at least.

null
uid: 4c1ffc30-c4b4-e94d-0775-001a0ba680ca
Jump to another node

0:0 - If our love ends here, it was no less perfect for its brevity. I will remember it, and you, always.
uid: 4fc92161-3c41-8669-85ac-7290960307a3
=== END NODE ===

0:0 - Say nothing. Concentrate. You feel like you might explode any second.
uid: 525bdd96-a6a8-3b23-0cdb-30d992bcf152
> I know that look. It's your heart isn't it? Not to worry - you have one of the finest wizards in the Realms at your fingertips.

0:0 - Oh, him. I've been thinking a lot about that. 'Gale of Waterdeep', sounds a bit... pompous, don't you think?
uid: 54fb5419-09b6-35ed-bbcc-4684661d6e96
> null

null
uid: 55d668db-ede2-d767-5a38-96a530003398
Jump to another node

0:0 - Whatever for? I rather like this new you.
uid: 569938de-18b6-ff38-6d94-d1f6247f4c48
> In fact, your tentacular transformation has inspired me to make a little change of my own.

0:0 - I can't. My only hope of survival is to return to Avernus - and I'm not going back.
uid: 5bf6f666-8f9e-7c1b-591d-ab900aa32e22
> What, then? You intend to die here? Now?

0:0 - You're now in the company of plain old Gale Dekarios - a most brilliant wizard of intentionally limited renown. At your service.
uid: 5d2e1953-ecf8-94dd-4f8a-18a978eb13ba
Cinematic: Gale bows/presents himself as though introducing himself to the player
Node context: Introducing himself wiht some flair
> null
> null
> null
> Now, I believe this is the moment where I should get to my point, so to speak.
> There remains only one matter to be resolved - for me, at least.

0:0 - There's nothing we can't handle - I promise you that.
uid: 6080a506-d41a-854d-1f8f-b18be1fa8ece
Node context: Essentially his partner just refused treatment for a terminal illness. He's putting a brave face on it so they can enjoy the time they have left.
> It's taken me long enough to find you. I'll be damned if I'm letting you go.

0:0 - And so, if you're at all amenable to the idea, I thought I could, perhaps, stay. There might even be room for two Dekarioses in Baldur's Gate?
uid: 6119c466-9999-bf59-b352-043204bfd154
> null
> You'd really wish to marry me, in my present condition?
> I accept. I'll marry you, Gale Dekarios. I accept. I'll marry you, Gale Dekarios.
> I accept. The Vampire Ascendant would do well to have a Consort for his Palace.
> All the ducal heraldry has already been drawn up... I'll go for 'Dekarios-Ravengard' if you will.
> My Lady would not permit such a union, but it sounds wonderful, to remain close to one another.
> I've no interest in marriage. But life with you in Baldur's Gate sounds wonderful. I've no interest in marriage. But life with you in Baldur's Gate sounds wonderful.
> I'm sorry, Gale. I need to make my own life here. It's time you returned to Waterdeep. I'm sorry, Gale. I need to make my own life here. It's time you returned to Waterdeep.

0:0 - It could be. Or perhaps the orb's hunger was fuelled by my own, and my contentment influences it in much the same way.
uid: 625051fe-66c0-2c24-ebbb-01ead6218c63
> That's how I feel with you - content. It's a rather unfamiliar feeling, I must say. Not something Gale of Waterdeep ever craved.

0:0 - We'll need time to make the arrangements, of course. The catering alone will need to be quite extraordinary...
uid: 650328b6-dd9c-d293-be5b-b057f3454604
Node context: Reference to 'catering' because player is now a mindflayer and therefore eats brains
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> But that's all to come. The day is young, and there are thousands more days ahead of us.

null
uid: 656f7f98-f8d6-e1a9-0dbe-b8b4d6e46601
> You seem very relaxed. The orb isn't on the verge of exploding yet then? You seem very relaxed. The orb isn't on the verge of exploding yet then?
> I could get used to that feeling. I could get used to that feeling.
> Wake me up this early again, and you won't see many more... Wake me up this early again, and you won't see many more...
> It's equally strange to wake and feel the sun on this body. I'm not sure what to make of it.

0:0 - We'll need time to make the arrangements of course - the Dekarios clan is scattered clan far and wide, and you'll have invites of your own to send out, I'm sure.
uid: 66c0eeea-6b54-9e58-7605-0546e0583203
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> But that's all to come. The day is young, and there are thousands more days ahead of us.

0:0 - And what does freedom mean, for Gale of Waterdeep?
1:0 - And what does freedom mean, for Gale of Waterdeep?
uid: 66f96e83-30a7-be75-193e-6ca76ab95561
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Oh, him. I've been thinking a lot about that. 'Gale of Waterdeep', sounds a bit... pompous, don't you think?

0:0 - I understand your purpose lies here, but I fear if I return to Waterdeep alone, my heart would remain here with you.
uid: 6d0a1f29-7fb0-1c85-2786-b3e4f3a26b96
> And so, if you're at all amenable to the idea, I thought I could, perhaps, stay. There might even be room for two Dekarioses in Baldur's Gate?

0:0 - I accept. The Vampire Ascendant would do well to have a Consort for his Palace.
uid: 71f6254f-86a5-0f49-af0c-64d0899fe8ab
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerRefusedWaterdeep - Player refused to move to Waterdeep with Gale but remained partnered
   true - END_GameFinale_State_GaleMarried - Gale and Avatar are Married
> null

0:0 - I do feel like a new man. I was going to speak to you about that, as a matter of fact.
uid: 72d2d559-6c4d-5f6d-28bf-0611daad75a2
> null

0:0 - All the ducal heraldry has already been drawn up... I'll go for 'Dekarios-Ravengard' if you will.
uid: 77a8d24e-560d-f4b0-38d5-b35114e045e8
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
- 1 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerRefusedWaterdeep - Player refused to move to Waterdeep with Gale but remained partnered
   true - END_GameFinale_State_GaleMarried - Gale and Avatar are Married
> null

0:0 - But that's all to come. The day is young, and there are thousands more days ahead of us.
uid: 77e3b2b1-f156-3586-202f-4ddfcd007c01
Node context: Peaceful/contented
=== END NODE ===

0:0 - It's strange, but somehow I woke up this morning and realised the orb feels different. No clamour, no desperation, no hunger.
uid: 7c5560ac-9a8c-6f8b-32e8-5091cee08ec8
Node context: 'And mine...' leading into explanation of his 'new dawn' on the next line
> I hesitate to say it, but I think it's... satisfied.

0:0 - I could get used to that feeling.
1:0 - I could get used to that feeling.
uid: 7d658449-ace4-67f2-4320-45e9ee9ab9ee
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I think we'll have plenty of time to do just that.

0:0 - If you were with me, I might be able to handle it.
uid: 80ef9690-66d1-b4d3-292e-2355c0c85ef1
> There's nothing we can't handle - I promise you that.

null
uid: 84c76cc4-4754-6342-cbed-d1e6c2e29530

0:0 - Both of us have been blessed with a new dawn - you should feel no shame at the nature of yours. And mine...
uid: 853de417-a49a-5015-cd44-6f1cff47e280
> It's strange, but somehow I woke up this morning and realised the orb feels different. No clamour, no desperation, no hunger.

null
uid: 869d7f2b-f2da-4fbd-6a6b-d6e9871ecdd1
> I understand your purpose lies here, but I fear if I return to Waterdeep alone, my heart would remain here with you.

0:0 - Not a morning person, I take it? I can scratch that from the list of wonderfully ordinary things I've still to learn about you.
uid: 8857348c-761d-a83d-4532-2f765b34da61
> I'm not normally one to rise with the birds myself, but something disturbed my sleep.

null
uid: 8874bd94-7e23-3ef2-841c-6935cb541a77
Jump to another node

0:0 - That being said, I wondered if you might consider accompanying me back to Waterdeep as a new member of the Dekarios clan?
uid: 89ae3958-958c-29dd-c1c5-6263f25300d9
Node context: Nervous, he's promosing marriage, in a roundabout way
> Are you asking me to marry you?
> You'd really wish to marry me, in my present condition?
> I'll marry you, but I can't live in Waterdeep. I'll marry you, but I can't live in Waterdeep.
> I accept. I'll marry you, Gale Dekarios. I accept. I can have a true family at last. I accept. I'll marry you, Gale Dekarios.
> Of course I will. On one condition: we adopt any children. Of course I will. On one condition: we adopt any children.
> Our relationship is perfect as it is. But Waterdeep sounds like fun. Our relationship is perfect as it is. But Waterdeep sounds like fun.
> I'm sorry, Gale. You'll have to return to Waterdeep alone. I've my own path to follow. I'm sorry, Gale. You'll have to return to Waterdeep alone. I've my own path to follow.

0:0 - You can't blame a fellow for trying. If you're contented as we are, then so am I.
uid: 92f6840f-3e7b-0ccb-dcb3-33c77913d179
> That does lead me to a more pressing matter. Exactly how large is your library?

0:0 - You're lucky. I wish my own condition were so easily cured.
uid: 94477830-671e-aa15-c917-691fe9e4f747
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - I deserve the chance to live my life with the raging inferno I love. If that means relocating to the hells, so be it. I've heard Avernus is quite lovely this time of year.
uid: 966ffe2f-bc6a-97e5-2f04-a6c0457ea5c5
> Besides, it would be quite something to study infernal magic in its natural environs. I say 'natural' in the loosest sense, of course.

null
uid: 96e6c874-4728-bd52-13c5-87a34fcafb0e
> Was it Mystra's doing, do you think? Was it Mystra's doing, do you think?
> You don't seem all that excited. Is something the matter? You don't seem all that excited. Is something the matter?
> That's a relief. Can't say I was thrilled at the prospect of chasing you around the Sword Coast snacking on trinkets. That's a relief. Can't say I was thrilled at the prospect of chasing you around the Sword Coast snacking on trinkets.
> You're lucky. I wish my own condition were so easily cured.

0:0 - In fact, your tentacular transformation has inspired me to make a little change of my own.
uid: 9b9eb3d3-d1aa-cfdb-f768-4ff2c747e764
> null

0:0 - I see. Well, I've no desire to stand in the way of the future you've chosen.
uid: 9e1552f1-f9c9-855b-034d-54ec3ccd6249
Node context: disappointed but accepts it because he loves you
> If our love ends here, it was no less perfect for its brevity. I will remember it, and you, always.

0:0 - No, Gale. Neither of us is going to that pit. It all ends here. Now. I just want to see the sky one last time.
uid: a793b13e-0587-6947-045c-9c5f36664971
> If this is the end, then we face it together. That, at least, I can promise you.

0:0 - You will? Oh, thank goodness for that.
uid: a862cf20-52a1-be26-6ae1-bbe2fe65cbc7
Node context: Melting with relief
> null

0:0 - When we get to Waterdeep, we'll search in my library. It's bound to contain the odd scroll on hellish thermodynamics. Or a spell that might diffuse the heat in such a way that -
uid: a96af14b-3aa0-b246-6ae4-56601c00486e
> Ah. But I'm getting ahead of myself. Do you... that is, would you consider returning to Waterdeep with me?

0:0 - I'd love to, Gale, but I can't. My engine is done. Fully cooked.
uid: a9f60229-76d1-5690-964a-3153203c44cb
> I - I don't believe it. I won't believe it.

0:0 - Soon, I'll deliver the crown to Mystra, and be rid of the orb at long last. I'll be free.
uid: ab5123cb-23d7-4efe-89fd-2e9a65f7c73d
> And what does freedom mean, for Gale of Waterdeep? And what does freedom mean, for Gale of Waterdeep?
> Free to come back to bed... Free to come back to bed...
> I'm excited to meet this new you. I'm excited to meet this new you.
> You're lucky. I wish my own condition were so easily cured.

0:0 - Not the matter, but there is a matter I wanted to speak to you about.
uid: ac036501-15da-1a52-73bc-51a0df45bdf3
> I've decided to drop this whole 'Gale of Waterdeep' business. It's a bit... pompous, don't you think?

0:0 - I'm not normally one to rise with the birds myself, but something disturbed my sleep.
uid: ad3af252-c8b4-8c83-c119-6a4a08b0426e
> It's strange, but somehow I woke up this morning and realised the orb feels different. No clamour, no desperation, no hunger.

null
uid: adaf75c0-6c6a-9549-6d48-44270e0bfb85
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
- 1 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Soon, I'll deliver the crown to Mystra, and be rid of the orb at long last. I'll be free.

0:0 - If you go were to return to the hells - temporarily - it would buy us some time. I could put something together, a means of keeping you stable at least. Please, let me try.
uid: ae22eadd-3593-c049-2b07-16d336d33acc
Node context: Trying to convince her, scared by what she's saying (that she's ready to die)
> And hand myself to Zariel on a platter? No thanks.
> I'm not going back, Gale. I can't.

0:0 - And hand myself to Zariel on a platter? No thanks.
uid: aeebdd17-fd67-8ad8-576b-6e22175e4c1a
> What if... what if I went with you?

null
uid: afd55945-b125-7152-e480-1dabf5a5d8b9
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null
> null

0:0 - I'll marry you, but I can't live in Waterdeep.
1:0 - I'll marry you, but I can't live in Waterdeep.
uid: b058dc3e-71bd-f414-3c2e-0dc33ace7ff0
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerRefusedWaterdeep - Player refused to move to Waterdeep with Gale but remained partnered
   true - END_GameFinale_State_GaleMarried - Gale and Avatar are Married
> Then I go where you go. Waterdeep wouldn't be home without you, anyway.

0:0 - It's equally strange to wake and feel the sun on this body. I'm not sure what to make of it.
uid: b4ad45e1-08f9-79cf-77a1-f00b56906fed
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Both of us have been blessed with a new dawn - you should feel no shame at the nature of yours. And mine...

0:0 - It does, doesn't it?
uid: b6da294c-8043-dd66-23c8-71332f8faedc
> null

0:0 - What if... what if I went with you?
uid: b8862171-3c6c-34c6-5c11-f2c911028353
Node context: Scared by his own suggestion
> I couldn't let you do that. You deserve better.
> If you were with me, I might be able to handle it.
> No, Gale. Neither of us is going to that pit. It all ends here. Now. I just want to see the sky one last time.

null
uid: bc67718f-5299-ca1a-2f13-36e90abd38ac
> null

0:0 - I love you, more than I've ever loved anyone, mortal or immortal. And you've proven your love for me in more ways than even the greatest mathematicians would dare to count.
uid: c44eaba5-ade9-b979-29ed-ce2701a53493
> That being said, I wondered if you might consider accompanying me back to Waterdeep as a new member of the Dekarios clan?

0:0 - I accept. I'll marry you, Gale Dekarios.
1:0 - I accept. I can have a true family at last.
2:0 - I accept. I'll marry you, Gale Dekarios.
uid: c54d65bb-5ece-d93e-93c3-7f14c6fbef14
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_GaleMarried - Gale and Avatar are Married
   true - END_GameFinale_State_PlayerAgreedToWaterdeep - Player agreed to return to Waterdeep with Gale
> You will? Oh, thank goodness for that.

0:0 - Besides, it would be quite something to study infernal magic in its natural environs. I say 'natural' in the loosest sense, of course.
uid: cf2895ae-060e-2fc7-98b3-0941e899e10b
> It's taken me long enough to find you. I'll be damned if I'm letting you go.

0:0 - I've no interest in marriage. But life with you in Baldur's Gate sounds wonderful.
1:0 - I've no interest in marriage. But life with you in Baldur's Gate sounds wonderful.
uid: d2aeaefc-497e-a603-be49-a9cc2bd837d7
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_PlayerRefusedWaterdeep - Player refused to move to Waterdeep with Gale but remained partnered
> It does, doesn't it?

0:0 - Free to come back to bed...
1:0 - Free to come back to bed...
uid: d539f4ea-705a-6537-16ad-507a478fef46
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> We have all the time in the world for that. But first, there's something I wanted to talk to you about.

0:0 - Ah. But I'm getting ahead of myself. Do you... that is, would you consider returning to Waterdeep with me?
uid: d6210609-53c4-2476-bb58-62571380fe9b
Node context: A bit nervous to ask - this is Karlach, after all
> I can't. My only hope of survival is to return to Avernus - and I'm not going back.
> I'd love to, Gale, but I can't. My engine is done. Fully cooked.

null
uid: d66924b0-594a-e84d-8c2b-7099db589705
Jump to another node

null
uid: d72030c7-d160-910c-2517-652e37a9bb4b
Jump to another node

0:0 - Quite. Though on the subject of our future plans, there was something I wanted to discuss with you.
uid: d9f1de4e-ee42-0fdb-18dd-118789ceb4a0
> I thought I might take this opportunity to reinvent myself. Or uninvent myself, to be more accurate.

0:0 - It's taken me long enough to find you. I'll be damned if I'm letting you go.
uid: dba420a0-4c89-030f-408e-a73ce32f8dfb
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_RomanceFates_GaleWentWithKarlach - Gale agreed to go with Karlach to the Hells
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
=== END NODE ===

null
uid: dc488a13-3030-b842-73d9-ebbbeec940a3
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: df93e0ad-8b20-b842-a404-3c6cd3177b80
> null

0:0 - I promise we'll make it work, if you'll have me?
uid: e08e07cc-b045-54c0-51ae-349b0e779bc3

null
uid: e25d2616-094c-1880-c571-b2a0a16004f6
> null

0:0 - Don't be. It's not your fault.
uid: e7a19e69-86d2-7866-f197-9a47d50ed6fe
- 0 Check flag(s) (Global):
   false - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
> Come now - resignation doesn't suit you half as well as optimism. We'll find some other means of fixing up that infernal engine of yours.

0:0 - Then I go where you go. Waterdeep wouldn't be home without you, anyway.
uid: e98d2f6b-2b36-c34f-38cc-9a90284d580b
> We'll need time to make the arrangements, of course. The catering alone will need to be quite extraordinary...
> We'll need time to make the arrangements of course - the Dekarios clan is scattered clan far and wide, and you'll have invites of your own to send out, I'm sure.

0:0 - You'd really wish to marry me, in my present condition?
uid: e9b6b9bc-0d48-a192-114a-865aecfe7f8c
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: ebae0114-18d1-129d-3130-ea8b4559fc06
Jump to another node

null
uid: ef82ff50-5bd4-00ec-be74-1b02007f5775
> null

0:0 - Come now - resignation doesn't suit you half as well as optimism. We'll find some other means of fixing up that infernal engine of yours.
uid: f4233cd5-80e2-2b0d-a22c-97d3acf0567b
Node context: Caring/Encouraging
> When we get to Waterdeep, we'll search in my library. It's bound to contain the odd scroll on hellish thermodynamics. Or a spell that might diffuse the heat in such a way that -

0:0 - That's a relief. Can't say I was thrilled at the prospect of chasing you around the Sword Coast snacking on trinkets.
1:0 - That's a relief. Can't say I was thrilled at the prospect of chasing you around the Sword Coast snacking on trinkets.
uid: f458e799-6841-9c97-8105-4c3a1adbe807
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Quite. Though on the subject of our future plans, there was something I wanted to discuss with you.

null
uid: f4db18fd-d91c-0ddb-c04b-689b2ad658f9
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
> Oh, hells. I'm sorry. Barely awake a moment and I've already put my foot in it.

0:0 - That does lead me to a more pressing matter. Exactly how large is your library?
uid: f5dc0dc9-309d-0900-535d-a7ac286e28b4
Node context: Joking with the player
=== END NODE ===

0:0 - Don't be. At least one of us will get the cure we were hoping for.
uid: f6560f39-caf0-a6f0-5041-4cd7c0bda557
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaleGaveMystraCrown - Gale gave Mystra Kharsus' Crown
> Come now - resignation doesn't suit you half as well as optimism. We'll find some other means of fixing up that infernal engine of yours.

0:0 - It's curious. After all the wonders and monstrosities we've witnessed, waking beside you seems more unreal than any of it.
uid: f6956c9f-a12a-e021-2a30-9d0bcdab5ce8
Node context: Wistful/peaceful - spent a romantic night with the person he loves
> I'd forgotten what it felt like, to greet a sunrise without fear of it being my last.

0:0 - I hesitate to say it, but I think it's... satisfied.
uid: f922b53c-3d89-f4f8-975b-89d1a31500f0
> I'll need to keep a careful study of it, make sure it's not suddenly destabilised by proximity to a rogue pair of netherese sandals or what have you, but I think it's dormant.

null
uid: f935e7cb-6af8-abc3-d228-a0504d02aa7b
Jump to another node

0:0 - There remains only one matter to be resolved - for me, at least.
uid: fcd85249-135c-33be-fd6a-e732401c0e27
> null

0:0 - Knowing you, I'd expect nothing less.
uid: fd298049-27bf-9d81-070d-8a850519a5a8
> You always find a smile where others would soak in their sorrows. And I promise - you'll have reason to smile soon enough.

null
uid: fd8177cf-6e81-b076-fbc7-2008078ba933
> Oh, hells. I'm sorry. Barely awake a moment and I've already put my foot in it.

0:0 - You're lucky. I wish my own condition were so easily cured.
uid: fff1810c-6b0d-430f-15be-d5b6cbc2b749
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Whatever for? I rather like this new you.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_RomanceFates_Halsin.lsj
Synopsis:
Halsin addresses a player to whom he's romantically linked in a private room in the Elfsong tavern. They discuss what comes next. This scene occurs shortly after the final victory over the absolute, a day or so after the battle. Player and Halsin are implied to have spent the night together.

0:0 - I can start to do so almost immediately - the wars of late have left many with nowhere to turn... Many lost their families, their homes - some never had them to begin with.
uid: 031ade17-b759-97ea-575b-190a2f2303e9
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> null

0:0 - It was necessary.
uid: 04943f81-f3a0-3eb0-403e-982512b8b174
> I am glad you feel that way, for I fear what awaits you will be difficult. There are few places you could go where your new form will not inspire fear, anger... violence.

0:0 - I wish it could be so... but a new task awaits me.
uid: 058040f0-6627-2ad0-9a4d-e9709229c071
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> null

null
uid: 0933c4b6-4e5e-5e61-264f-dd622565d5f7
> Perhaps in time, I can trust them to meet their saviour. Perhaps you can come to visit us, and be treated with all the reverence you deserve. That day may be distant. But I shall do everything in my power to hasten it.

0:0 - And so you shall, as soon as you come to visit - there will be much for you to see, and not a soul among our numbers who will not wish to praise the saviour of Baldur's Gate.
uid: 09a365c7-bdf1-478c-cc19-3aa9f782e2c7
> null

0:0 - You made a choice that would cause most to tremble. You made a sacrifice far greater than merely laying down your life. Your whole future, utterly altered. The world is in your debt, and I am in awe of you.
uid: 0bae2266-1ddd-1e04-c1d1-423853b67aab
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> It was necessary.
> It is the better of two beasts. At least I did not become Bhaal's.
> Awe? You don't find me... unnatural?
> What comes next?
> It was a mistake. There must have been another way.

0:0 - I remember you saying you wanted to seek a way for everyone to live a better life.
uid: 0d9b2af9-d979-26e8-a0bd-a7c853ca8c79
- 0 Check flag(s) (Global):
   true - ORI_Halsin_State_HalsinsDream - Sets when Halsin speaks of an ambition he has to provide a better life for the downtrodden
> The wars of late have left many with nowhere to turn... Many lost their families, their homes - some never had them to begin with.

0:0 - I fear what awaits you will be difficult. There are few places you could go where your new form will not inspire fear, anger... violence.
uid: 0da81d6e-4967-306b-e3c9-b53a930f41e7
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> null

0:0 - I see... After all my years of living, I know all too well that nothing lasts forever. Yet a parting can sting, nonetheless.
uid: 0e1781b0-fc60-af00-d54d-19511e634366
Node context: Disappointed but dignified
> But that just means what we shared was precious, and will live on in my memory. Thank you - I am a richer man for having met you.

0:0 - Better than Archdruid ever did. The old teachings could not have foreseen this world; I can see a new way to serve nature now - a path that all can follow, if they wish.
uid: 157672a7-4b83-ee62-5d86-f76b4ca4eb05
> null

0:0 - I wish we had been afforded more time together, but there is so much to do in the wake of the Absolute's defeat, and precious few hands with which to do it.
uid: 16608e26-ae9c-0a14-0350-5f71c76e0548
> null

0:0 - But still... we had best make your introduction carefully, and gradually. After all they have been through, I would hate to frighten the children - and the adults, for that matter.
uid: 18e0ce0c-1de4-ac80-0c84-cfcb534c1cc7
Node context: Caution/playfulness
=== END NODE ===

0:0 - That's my reward? Self-imposed exile?
uid: 1b41c964-02a7-4940-34c9-f727f9e29720
> A sorry prize, yes. One that I wish was not so... but the world has a narrow view of who can be its saviour.

null
uid: 1c2c7885-59e1-ad44-f2b8-91b9e35dbee2
Jump to another node

0:0 - Time will tell, I suppose. I'm a busy man.
1:0 - Time will tell, I suppose. I'm a busy woman.
2:0 - Time will tell, I suppose. I'm a busy adventurer.
uid: 1dfc56ea-aa9b-cbaa-080a-c68230452387
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Have no fear. I am exceedingly patient.

0:0 - Halsin, I... I can't... my engine...
uid: 1f222981-297b-baa2-8936-759d2dae5ba0
> Of course - somehow I'd hoped for a miracle. But of course, the only miracles are those we make ourselves.

0:0 - A new community, raised by your hands? I'd like to see that.
uid: 20e435ff-3039-5957-3011-17e155634e2e
> And so you shall, as soon as you come to visit - there will be much for you to see, and not a soul among our numbers who will not wish to praise the saviour of Baldur's Gate.

0:0 - It is the better of two beasts. At least I did not become Bhaal's.
uid: 26f58155-e593-4443-4c8b-b9d3b15da746
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> I am glad you feel that way, for I fear what awaits you will be difficult. There are few places you could go where your new form will not inspire fear, anger... violence.

0:0 - *You try to answer, but a tide of searing-hot pain crashes over you.*
uid: 2b5b5cd0-5848-dac3-bb3c-bc3e7adfc5af
> Halsin, I... I can't... my engine...
> Try to focus. The inferno in your chest is reaching fever pitch.

0:0 - Farewell. I hope our paths cross again in the future.
uid: 2eb480ab-0d95-23a9-4508-8a0dfc2ea618
> As do I. Be safe. Seek peace. Let nature guard you and provide for you. And know that there are those who will keep you in their hearts, always.

0:0 - You are afraid because you are alive, and you have something to lose. Hold on to that.
uid: 31d7bdb2-4f88-691d-f949-a0044e3faacd
Node context: Sincere. Talking to Karlach, his love interest who has potentially-fatal infernal condition.
> I have responsibilities. People who are counting on me. But perhaps given time, their roots will grow strong enough that they can stand without me.

0:0 - I thought that last night would have proven otherwise. I know your true nature. It is still there. It still intoxicates me.
uid: 32ad0ac0-1df2-c873-c72f-2c45b1ce8f15
Node context: Romanrtic longing, seeing through the player's new form Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> But I fear what awaits you will be difficult. There are few places you could go where your new form will not inspire fear, anger... violence.

0:0 - What about us?
uid: 38679f9e-03fc-52da-b423-cd66311a4a29
> We are each free, as we always were... but that does not need to be the end.

0:0 - Do not torment yourself with paths not taken. You did what was necessary.
uid: 394fadcd-b9d7-155a-2337-15d6e7981960
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> null

0:0 - I thought that would be the steepest price that could be asked of us. But I was wrong.
uid: 39e20f39-16a1-cdfe-8370-4570221302ef
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> You made a choice that would cause most to tremble. You made a sacrifice far greater than merely laying down your life. Your whole future, utterly altered. The world is in your debt, and I am in awe of you.

0:0 - It was a mistake. There must have been another way.
uid: 3bfb1cdf-5a48-8347-5cec-343a411d566a
> Do not torment yourself with paths not taken. You did what was necessary.

0:0 - But I know what you did. I shall not forget, and I shall make it my purpose to tell all of what you did for them.
uid: 3cc7cd79-5b09-710a-1a6e-362ad140cc9c
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> I can start to do so almost immediately - the wars of late have left many with nowhere to turn... Many lost their families, their homes - some never had them to begin with.

0:0 - If this is what you truly want... I shall respect your wishes. But know that you shall not die - not truly. Nature's realm shall be yours. In the air, the trees, the waters.
uid: 3e5500b5-fa1e-e054-b236-e56baa7a862a
Node context: Sadded but respectful. Talking to Karlach, his love interest who has potentially-fatal infernal condition.
> You shall live on. And wherever I go, I shall feel your presence, and you mine.

0:0 - I saved the world. I deserve better.
uid: 405e7ba7-bd59-f255-e977-45c2fc197bba
> You do. But I fear the world is ignorant to its debt, at least for now.

0:0 - Perhaps in time, I can trust them to meet their saviour. Perhaps you can come to visit us, and be treated with all the reverence you deserve. That day may be distant. But I shall do everything in my power to hasten it.
uid: 40bd5049-5e45-9f17-b3ba-9fae537f968c
Node context: A little hopeful that this may not be goodbye forever. Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> You sell yourself short - this is your dream. If you want me to be part of it, your followers will listen.
> Farewell. I hope our paths cross again in the future.

0:0 - Of course - somehow I'd hoped for a miracle. But of course, the only miracles are those we make ourselves.
uid: 419fafe7-45c5-7545-a502-9aba3392f44b
Node context: Solemn - talking to Karlach, his love interest who has potentially-fatal infernal condition.
> You can still save yourself, Karlach. You can return to Avernus. It need not be forever. Just long enough to give yourself a chance.

0:0 - What comes next?
uid: 4365cae6-87f1-2972-5fe3-613a369966b1
> I fear what awaits you will be difficult. There are few places you could go where your new form will not inspire fear, anger... violence.

0:0 - They need help - help that this city cannot provide right now. I shall aid them to make a new place for themselves, in Thaniel's realm, under nature's watch.
uid: 44599f88-4a53-5a00-d866-29134c2f6845
Node context: Impassioned/Proud
> Now is the time for us to take care of each other. Already, people are gathering to depart. The promise of a new life inspires great haste.

0:0 - I'm not sure I can, Halsin. Not alone.
uid: 45c6fbab-b204-637b-52f4-e7b5c475d4cc
> Do as you must, as shall I. We shall meet again. It is as sure as the break of dawn, or the spring thaw.

0:0 - Would you go with me?
uid: 4980aed6-c521-52a4-5048-bac1eac239a5
> To Avernus? The land of lost souls...? I cannot. There are people who depend on me now.

null
uid: 4af3c0ca-e6b9-db3a-36b1-adb6993b66cd
> null

0:0 - Because I am. At least for now.
uid: 554e1a7c-c985-d4b9-7811-0d4b3e319e0d
Node context: Bittersweet.
> Part of me wishes we could stay in this room forever, you and I... but there is a new dawn breaking. And I have a part to play.

0:0 - Now is the time for us to take care of each other. Already, people are gathering to depart. The promise of a new life inspires great haste.
uid: 55bbaa0c-9d83-6366-91fe-a3a283072695
Node context: Sincere and passionate.
> At last count, there were nine whole wagons of children in tow. They are my duty now. 'Daddy Halsin', they call me. Who am I to tell them otherwise?

null
uid: 58aa367f-a8a3-76b3-61d6-23bbccda53d5
Jump to another node

0:0 - Do not be so modest - you gave as good as you got.
uid: 5a130fa0-b46e-4c21-00d1-473399e783b1
Node context: A little cheeky
> Part of me wishes we could stay in this room forever, you and I... but there is a new dawn breaking. And I have a part to play.

null
uid: 5cf26cc0-3c99-a389-f409-0127e2cf39cd
Jump to another node

0:0 - Do as you must, as shall I. We shall meet again. It is as sure as the break of dawn, or the spring thaw.
uid: 6228295d-e50b-5e82-8ae1-d84f75db2d35
Node context: Sincere/romantic.Talking to Karlach, his love interest who has potentially-fatal infernal condition.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

0:0 - No - never. I'd rather die here than try to survive there. All I want now is to see the sky one last time.
uid: 62ae6293-e07f-0119-d174-a9fae633a5af
> If this is what you truly want... I shall respect your wishes. But know that you shall not die - not truly. Nature's realm shall be yours. In the air, the trees, the waters.

0:0 - A new start must be without limits, or otherwise how would we ever know what we are capable of?
uid: 638cc7e0-3015-b9db-0c82-0541d36ca7e8
Node context: Reconsidering a little. Could he actually find a way to stay with his mind flayer lover?
> Let us try. It would be a sorry dream that does not make room for all who would wish to partake in it. Nature will find its balance, and if we are worthy, it will provide us with harmony.

0:0 - You are right, of course. There are no mistakes in nature - it is all a grand tapestry beyond mortal reckoning.
uid: 66347082-5178-9b89-c04e-b4806efc23eb
Node context: Understanding/thoughtful
> You live your life, and I shall live mine... but forgive me the odd hopeful glance towards the horizon, in search for you.

0:0 - But that just means what we shared was precious, and will live on in my memory. Thank you - I am a richer man for having met you.
uid: 66ffae82-3129-4206-bd55-c8e34d612c45
Node context: Dignified/soulful
=== END NODE ===

0:0 - At least... for now, they depend on me. But perhaps given time, their roots will grow strong enough that they can stand without me.
uid: 6a1410a4-5322-e894-4fca-7d5559479bd5
Node context: Some hope.Talking to Karlach, his love interest who has potentially-fatal infernal condition.
> I could seek you out, or you could return to me, if Avernus were to yield a cure.

0:0 - To Avernus? The land of lost souls...? I cannot. There are people who depend on me now.
uid: 6b2a8a31-7976-d3ac-17bf-ab67a5f836cc
Node context: Torn between lover and responsibilities. Talking to Karlach, his love interest who has potentially-fatal infernal condition.
> At least... for now, they depend on me. But perhaps given time, their roots will grow strong enough that they can stand without me.

0:0 - You must visit as soon as you can - there will be much for you to see, and not a soul among our numbers who will not wish to praise the saviour of Baldur's Gate.
uid: 6bba87e7-635e-b7f5-c0d6-78857e6597b6
> And I... well, I shall have my own selfish reasons for wanting to see you again, if you wish the same.

0:0 - You live your life, and I shall live mine... but forgive me the odd hopeful glance towards the horizon, in search for you.
uid: 6f2dc030-dcd2-61b9-f134-067388844114
Node context: Understandng, with some hope/sign he'll still hold a candle for you
=== END NODE ===

0:0 - It seems your dream of a better life for all might just come to pass.
uid: 75ff3f15-21db-a1eb-0605-a16860ad90dc
- 0 Check flag(s) (Global):
   true - ORI_Halsin_State_HalsinsDream - Sets when Halsin speaks of an ambition he has to provide a better life for the downtrodden
> It is but a sprouting acorn for now, but given time and care, it could grow tall and mighty - and offer shelter to all who need it.

null
uid: 76256e46-7b44-30f2-a0e5-896c0a2df4a1
> null

0:0 - This need not be a parting, so long as you fight on. You and I can each roam apart, until nature compels our paths to cross once again.
uid: 7a3f625f-cc83-c713-9a18-7bb375485f34
Node context: Some hope.Talking to Karlach, his love interest who has potentially-fatal infernal condition.
> I'm not sure I can, Halsin. Not alone.
> null

0:0 - What comes now?
uid: 7bc101f7-7086-6bc2-41e3-faf366d84a41
> Part of me wishes we could stay in this room forever, you and I... but there is a new dawn breaking. And I have a part to play.

null
uid: 7c1bdac0-e5d5-7c1a-815b-9464c23ad7b5
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> *You try to answer, but a tide of searing-hot pain crashes over you.*

0:0 - I feared this would be the case...
uid: 7c2ee28e-a80e-e46d-3a6e-cf88bf7fe308
> Because you are wise. You know the fear and mistrust that can grip people's hearts all too easily. There are cruel limits to who they can accept as their saviour.

0:0 - Try to focus. The inferno in your chest is reaching fever pitch.
uid: 7e30ae25-6b7f-b4bf-32df-b581f75e2f04
> Karlach - you are in pain. Do not say otherwise. It is writ large across your face.

0:0 - You shall live on. And wherever I go, I shall feel your presence, and you mine.
uid: 80b201ea-356a-bde1-a889-ba7cb5be89e1
Node context: Sincere. Talking to Karlach, his love interest who has potentially-fatal infernal condition.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

null
uid: 81a7612b-fdbc-7f09-213d-c12d05d41875
Jump to another node

0:0 - You could come with me.
uid: 8340e57d-ee17-9e64-636b-8017d2691348
> I wish it could be so... but a new task awaits me.

0:0 - I cannot. No matter how much I want to.
uid: 87e4205b-0adc-b09d-895b-a6db31113ef8
Node context: Full of longing.
> null

null
uid: 886f7b95-a9a4-f90d-953b-c600c937610c
Jump to another node

0:0 - You do. But I fear the world is ignorant to its debt, at least for now.
uid: 8a972ef1-67ee-68cb-2358-d4423e20551a
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> null

0:0 - And I... well, I shall have my own selfish reasons for wanting to see you again, if you wish the same.
uid: 9668c131-a234-1fc8-cf38-946d634b59fc
Node context: A little romantic longing,
> null
> null

0:0 - Because you are wise. You know the fear and mistrust that can grip people's hearts all too easily. There are cruel limits to who they can accept as their saviour.
uid: 98ee9f61-4125-daa0-6bf7-9a45e8ce997a
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> null

0:0 - I have responsibilities. People who are counting on me. But perhaps given time, their roots will grow strong enough that they can stand without me.
uid: 99721cc2-6703-c898-883c-a12918e11810
Node context: Some hope.Talking to Karlach, his love interest who has potentially-fatal infernal condition.
> I could seek you out, or you could return to me, if Avernus were to yield a cure.

null
uid: 997fb5fc-10a1-b00a-638a-3790338e3ff3
Jump to another node

0:0 - No. I think our paths are meant to diverge here.
uid: 9c0bb011-f3a2-9b23-84d1-be311488bccd
> I see... After all my years of living, I know all too well that nothing lasts forever. Yet a parting can sting, nonetheless.

null
uid: a0085dfb-a771-3039-96dc-a264d8c118ca
Jump to another node

0:0 - When we joined battle for the last time, I did not want to presume we would survive. To feel your touch again seemed like a distant dream. That made last night all the sweeter.
uid: a3ef8dc1-40a4-8f23-1310-142efb1cf188
Node context: Sincere, romantic
> Not to mention exhausting. I don't know where you get your energy from.
> What comes now?
> Why do I get the feeling you're about to say goodbye?

0:0 - Forget the world - stay with me.
uid: a3f11793-cd61-6e50-0cbf-33f38f63d00f
> I cannot. No matter how much I want to.

0:0 - A sorry prize, yes. One that I wish was not so... but the world has a narrow view of who can be its saviour.
uid: a6ac9b10-859a-fcb0-a566-ba6cccb35243
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> But I know what you did. I shall not forget, and I shall make it my purpose to tell all of what you did for them.

null
uid: aa34bb33-033c-2f36-817d-221f4bb82566
Jump to another node

0:0 - Why do I get the feeling you're about to say goodbye?
uid: aceef12c-71d0-840a-c73a-82674bae3341
> Because I am. At least for now.

0:0 - You need to remove yourself from that danger - go wherever you can find solitude, peace. Nature's realm is vast - it shall provide a place where you can be yourself.
uid: ad18f043-dd33-7ee9-4bc6-e67bc7f8c733
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> That's my reward? Self-imposed exile?
> You could come with me.
> I saved the world. I deserve better.
> I feared this would be the case...

0:0 - It suits you.
uid: b518f676-1e44-9803-9bcd-008e3b7bad8f
> Better than Archdruid ever did. The old teachings could not have foreseen this world; I can see a new way to serve nature now - a path that all can follow, if they wish.

0:0 - Awe? You don't find me... unnatural?
uid: b66dc49d-4859-8dda-5548-218ecfc24de2
> I thought that last night would have proven otherwise. I know your true nature. It is still there. It still intoxicates me.

0:0 - Then I will watch the horizon for you each day, and fix your image in my mind each night, until I feel your touch again.
uid: bae1f048-692d-4a88-734a-dcbaf6dc7ada
Node context: Pleased
=== END NODE ===

0:0 - Part of me wishes we could stay in this room forever, you and I... but there is a new dawn breaking. And I have a part to play.
uid: bbd875d0-ed83-a460-ead4-d352534591c8
Node context: Bittersweet
> I remember you saying you wanted to seek a way for everyone to live a better life.
> You're leaving?
> Forget the world - stay with me.

0:0 - You sell yourself short - this is your dream. If you want me to be part of it, your followers will listen.
uid: c0d1f19f-eae6-a6fa-5c0d-0d42a2ed3541
> That would surely test even the most open-minded... yet, perhaps I am wrong to hesitate.

null
uid: c7cf8731-5cea-98eb-e9bf-0a0c332b20ba
Jump to another node

null
uid: c907fa82-72e2-c667-df94-4c880896907b
> null

0:0 - Karlach - you are in pain. Do not say otherwise. It is writ large across your face.
uid: d2307b9e-96d9-40ab-4b05-15989bc26138
Node context: Concerned - talking to Karlach, his love interest who has potentially-fatal infernal condition.
> You can still save yourself, Karlach. You can return to Avernus. It need not be forever. Just long enough to give yourself a chance.

0:0 - You can still save yourself, Karlach. You can return to Avernus. It need not be forever. Just long enough to give yourself a chance.
uid: d6b36635-d34b-bcf4-e8d3-7e2127036c66
Node context: Unwilling to give up - talking to Karlach, his love interest who has potentially-fatal infernal condition.
> Would you go with me?
> I'm afraid, Halsin.
> No - never. I'd rather die here than try to survive there. All I want now is to see the sky one last time.

0:0 - Have no fear. I am exceedingly patient.
uid: d83e2a70-091d-89fa-88d9-4260f51e926d
Node context: Undaunted and confident in the face of the player's coyness.
=== END NODE ===

0:0 - We are each free, as we always were... but that does not need to be the end.
uid: d9a6b7c0-b990-06c1-1ed8-b5f1e147fd10
Node context: 'You know me - I'm a free agent'
> null

0:0 - I am glad you feel that way, for I fear what awaits you will be difficult. There are few places you could go where your new form will not inspire fear, anger... violence.
uid: dc72833d-79e7-489e-41a0-451f722b3f28
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> You need to remove yourself from that danger - go wherever you can find solitude, peace. Nature's realm is vast - it shall provide a place where you can be yourself.

null
uid: dc7c7361-e046-7484-bb19-48ef72938fdc
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I do, trust me.
> Our hearts roam free, remember? Tend to your new dream - our paths will cross if it's meant to be.
> Time will tell, I suppose. I'm a busy man. Time will tell, I suppose. I'm a busy woman. Time will tell, I suppose. I'm a busy adventurer.
> No. I think our paths are meant to diverge here.

0:0 - Not to mention exhausting. I don't know where you get your energy from.
uid: e61d8267-267e-e439-ba2e-f0ca42f5aab6
> Do not be so modest - you gave as good as you got.

0:0 - At last count, there were nine whole wagons of children in tow. They are my duty now. 'Daddy Halsin', they call me. Who am I to tell them otherwise?
uid: e9085099-ad92-b8c0-f383-f08998fe23e1
Node context: Indulgent chuckle and shake of the head on 'Daddy Halsin'.
> It suits you.
> It seems your dream of a better life for all might just come to pass.
> A new community, raised by your hands? I'd like to see that.
> What about us?

0:0 - But I fear what awaits you will be difficult. There are few places you could go where your new form will not inspire fear, anger... violence.
uid: e99487a9-33ca-e856-dddc-234b2077d096
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
> null

0:0 - The wars of late have left many with nowhere to turn... Many lost their families, their homes - some never had them to begin with.
uid: ed7d99be-f1b9-8f85-5a23-6d834b51f870
Node context: Impassioned
> They need help - help that this city cannot provide right now. I shall aid them to make a new place for themselves, in Thaniel's realm, under nature's watch.

0:0 - As do I. Be safe. Seek peace. Let nature guard you and provide for you. And know that there are those who will keep you in their hearts, always.
uid: efd79379-88f2-c179-adde-db84b3a27a2c
Node context: A little hopeful that this may not be goodbye forever. Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
=== END NODE ===

0:0 - I could seek you out, or you could return to me, if Avernus were to yield a cure.
uid: f025503a-0dba-63f3-e891-7f20d8f8d6ce
Node context: Some hope.Talking to Karlach, his love interest who has potentially-fatal infernal condition.
> This need not be a parting, so long as you fight on. You and I can each roam apart, until nature compels our paths to cross once again.

0:0 - It is but a sprouting acorn for now, but given time and care, it could grow tall and mighty - and offer shelter to all who need it.
uid: f1d34900-ddb3-4659-b3c6-e3df85342047
Node context: Modest but hopeful for the future
> You must visit as soon as you can - there will be much for you to see, and not a soul among our numbers who will not wish to praise the saviour of Baldur's Gate.

0:0 - When we joined battle for the last time, I did not want to presume we would survive. I assumed it might cost us our lives in order to save nature's realm.
uid: f21a929f-bcad-9fee-268a-886a806657f7
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> I thought that would be the steepest price that could be asked of us. But I was wrong.

0:0 - Let us try. It would be a sorry dream that does not make room for all who would wish to partake in it. Nature will find its balance, and if we are worthy, it will provide us with harmony.
uid: f4c14da4-011f-8d86-f850-f97c94c6405b
Node context: Throwing caution to the wind/giving tentacle love a chance.
> But still... we had best make your introduction carefully, and gradually. After all they have been through, I would hate to frighten the children - and the adults, for that matter.

null
uid: fa205a7a-37a6-2e8e-3955-282629cc632b
Jump to another node

0:0 - I do, trust me.
uid: fa26dfdb-2be5-a766-0fda-a960170addcb
> Then I will watch the horizon for you each day, and fix your image in my mind each night, until I feel your touch again.

0:0 - Our hearts roam free, remember? Tend to your new dream - our paths will cross if it's meant to be.
uid: fb88855c-5f35-1be8-7b68-d383774d40f9
> You are right, of course. There are no mistakes in nature - it is all a grand tapestry beyond mortal reckoning.

0:0 - That would surely test even the most open-minded... yet, perhaps I am wrong to hesitate.
uid: fc461078-549e-e211-e4fd-2e299899f868
Node context: Reconsidering a little. Could he actually find a way to stay with his mind flayer lover?
> A new start must be without limits, or otherwise how would we ever know what we are capable of?

0:0 - I'm afraid, Halsin.
uid: fd933215-08ca-13c8-56d4-10c7fa0866f2
> You are afraid because you are alive, and you have something to lose. Hold on to that.

0:0 - You're leaving?
uid: fee938f8-fd23-239f-09b1-f5ac36cf0aef
> I wish we had been afforded more time together, but there is so much to do in the wake of the Absolute's defeat, and precious few hands with which to do it.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_RomanceFates_Karlach.lsj
Synopsis:


0:0 - I must cleanse the Coast and beyond of the fiends that threaten it.
uid: 029adc62-e52b-afe4-0462-aabd33342d15
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> I will miss you. But I wish you luck.

0:0 - Somewhere quiet. Somewhere private. Somewhere we can ask a million questions and contemplate their answers.
uid: 07ac8e65-cd90-5791-e3cf-75f0c6d0dcf3
> This is only the beginning, my love. We will reach heights of which our former selves could not conceive.

0:0 - Vlaakith's kith'raki will give chase. I'll need to stay one step ahead of them.
uid: 0a14e47e-4a9b-a7d2-d488-2632fdef3271
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I will miss you. But I wish you luck.

0:0 - On a long, long holiday somewhere warm and quiet.
uid: 0aec4e6d-c11a-038a-eb5c-fad627d8e399
> I will miss you. But I wish you luck.

0:0 - I accept your assessment. You would have been an excellent helpmate in my exploration of what it is to live. But perhaps we are both of us too... changed.
uid: 140bd8cb-b56f-3a5b-171f-0c327556f1d4
> Where will you go now?

0:0 - Soldier.
uid: 30f3dd0c-45c9-d68b-cfd3-b64caa3d57cc
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Karlach. You seem so different now.
> How do you feel?
> You're every bit as beautiful now as you always were.

null
uid: 34ff4ca2-8f0f-3c7a-b59c-19fb161b1945
Jump to another node

0:0 - I suppose this is goodbye. Soldier.
uid: 35a2cf2e-b794-ad03-6f1c-bfb581bfff1a
=== END NODE ===

0:0 - Back to Baldur's Gate. It's time to rebuild - renew.
uid: 36efeeb7-711c-c378-2f3b-adf29ec83fba
> I will miss you. But I wish you luck.

0:0 - Back to the shadows, at least for now. But who knows what the future might hold?
uid: 3ca28e21-ded4-2c28-550b-f324ee938c9b
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
   false - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I will miss you. But I wish you luck.

0:0 - We are indomitable. And the life we lead will be legendary.
uid: 3fcd80ec-8bf2-ff98-595d-59230f5258b8
> Let us begin. Together as one.

0:0 - Maybe you're right. I feel less... changeable. Less afraid. I feel ready for whatever is to come.
uid: 4a3edac8-2f25-2c8f-451b-bc118ae69639
> At your side I have learned to make peace with death, to accept new life, to conquer all that stands in the way of us and our destiny.

0:0 - Proud. Grateful. Powerful.
uid: 4c52449a-c6a8-5624-baf9-f703143388b2
> Before, all I cared about was survival. Now I think I'm ready to live.

0:0 - I think this is where we part ways, Karlach.
uid: 571a07d9-8a17-4d87-8123-3b73acb73fd8
> I accept your assessment. You would have been an excellent helpmate in my exploration of what it is to live. But perhaps we are both of us too... changed.

0:0 - Where shall we go now?
uid: 5d905482-6a58-f2b2-f5d5-7952bb3e33db
> Somewhere quiet. Somewhere private. Somewhere we can ask a million questions and contemplate their answers.

0:0 - Those fires would have consumed me - and you, perhaps. But I promise to find new and interesting ways to keep you warm.
uid: 5e350055-e2f4-0431-868a-bf54bed1a3b3
> This is only the beginning, my love. We will reach heights of which our former selves could not conceive.

0:0 - I will miss you. But I wish you luck.
uid: 6c9e943f-e25d-94b9-28a2-f9129c0f2ae8
> We have accomplished so much together. And will continue to achieve a great deal apart.

0:0 - Karlach. You seem so different now.
uid: 7b986fc5-57b0-ae88-4523-a609d5aa2075
> I am different. Better.

0:0 - I am different. Better.
uid: 7c1420cc-0455-ef66-9cd3-d51ca5e12e41
> Before, all I cared about was survival. Now I think I'm ready to live.

0:0 - Let us begin. Together as one.
uid: 7eea54d9-842a-33ce-a732-82421bd6ad10
=== END NODE ===

0:0 - Congratulations on your victories, and don't hesitate to call on me in future, if need should arise.
uid: 8377a54e-2655-87e6-10fa-36f72a6e2041
> I suppose this is goodbye. Soldier.

0:0 - I'll remain in Baldur's Gate, guide it to a new era of peace and prosperity.
uid: 893be330-cc78-0c11-ef74-974558e6a58c
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> I will miss you. But I wish you luck.

0:0 - Where will you go now?
uid: 8b2ca4b6-1874-2a48-0981-e22527ab27aa
> Somewhere peaceful, I hope. Lady Shar needs me in Baldur's Gate.
> Back to Waterdeep. I've a warm fire and a long-neglected reading list to get through.
> Vlaakith's kith'raki will give chase. I'll need to stay one step ahead of them.
> I hunt, I kill. It's what I know best.
> I must cleanse the Coast and beyond of the fiends that threaten it.
> I'll remain in Baldur's Gate, guide it to a new era of peace and prosperity.
> My duty is as it ever was: to protect the people of the Sword Coast.
> To build up my power in Baldur's Gate. That city is ripe for the taking...
> Back to the shadows, at least for now. But who knows what the future might hold?
> Somewhere Cazador will never find me. Not before I'm ready to face him.
> I just need some peace, and time alone.
> Back to Baldur's Gate. It's time to rebuild - renew.
> On a long, long holiday somewhere warm and quiet.

0:0 - I have to admit, I'll miss the inferno.
uid: 8c992df8-7764-5d12-3c8a-3b7df9697298
> Those fires would have consumed me - and you, perhaps. But I promise to find new and interesting ways to keep you warm.

0:0 - You're every bit as beautiful now as you always were.
uid: 8d112982-1a05-7911-3ee6-6b76a89a781b
> Thank you. But beauty no longer concerns me. This vessel, this flesh, is but a means to experience the depths within and without.

0:0 - I still love you, Karlach. I still want to be with you.
uid: 95f1c212-90ec-60cc-75c5-9f9fd83fff2e
> I love you too. Before, that love was an irrepressible inferno. Now it is a calm, cool object of beauty.

0:0 - We have accomplished so much together. And will continue to achieve a great deal apart.
uid: 96355fb7-7753-ca7a-6121-f1e804b2b1ef
> Congratulations on your victories, and don't hesitate to call on me in future, if need should arise.

0:0 - I hunt, I kill. It's what I know best.
uid: 986a5e9b-8fac-277a-ff7e-398484796ab4
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I will miss you. But I wish you luck.

0:0 - At your side I have learned to make peace with death, to accept new life, to conquer all that stands in the way of us and our destiny.
uid: 9be93a85-50b4-c44a-b40c-8253a1359ffd
> We are indomitable. And the life we lead will be legendary.

0:0 - Me, too. Let's live - together.
uid: a6dec519-c325-7ece-64b7-1cf8438d4124
> You will be a helpful partner in my exploration of what it is to be - to be - alive.

0:0 - My duty is as it ever was: to protect the people of the Sword Coast.
uid: ad8c283b-414f-1848-a230-82679294564c
- 0 Check flag(s) (Global):
   false - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
   false - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> I will miss you. But I wish you luck.

0:0 - I can see you're still yourself, but there's something else in there too. An illithid calm.
uid: b789efef-f19b-fb6e-3b39-98ba049a162d
> Maybe you're right. I feel less... changeable. Less afraid. I feel ready for whatever is to come.

0:0 - I love you too. Before, that love was an irrepressible inferno. Now it is a calm, cool object of beauty.
uid: b8f08a65-3a93-ded9-56cb-33cd74534f03
> I can see you're still yourself, but there's something else in there too. An illithid calm.
> Where shall we go now?
> We accomplished so much together. We are a formidable team.
> I have to admit, I'll miss the inferno.

0:0 - Somewhere Cazador will never find me. Not before I'm ready to face him.
uid: bcfc570e-4682-4d4a-98c8-bf3469d11eca
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I will miss you. But I wish you luck.

0:0 - Back to Waterdeep. I've a warm fire and a long-neglected reading list to get through.
uid: bea40ccf-36d9-68a2-bd74-d9463af564e4
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> I will miss you. But I wish you luck.

0:0 - Somewhere peaceful, I hope.
1:0 - Lady Shar needs me in Baldur's Gate.
uid: bf421631-e70b-a520-3f53-2a681ce4b6f0
- 0:0 Tag: Chosen of Shar -
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> I will miss you. But I wish you luck.

0:0 - To build up my power in Baldur's Gate. That city is ripe for the taking...
uid: c5e00218-04be-dabd-5029-f1d7baf4452a
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I will miss you. But I wish you luck.

0:0 - How do you feel?
uid: ce0d2493-cd3c-5737-e16b-9ca66be670be
> Proud. Grateful. Powerful.

0:0 - I just need some peace, and time alone.
uid: d5a90d4b-704e-d2a9-896a-0c4a34eb23b0
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> I will miss you. But I wish you luck.

0:0 - This is only the beginning, my love. We will reach heights of which our former selves could not conceive.
uid: d6558871-7335-e11f-073d-baef84ad5861
> At your side I have learned to make peace with death, to accept new life, to conquer all that stands in the way of us and our destiny.

0:0 - Before, all I cared about was survival. Now I think I'm ready to live.
uid: e92579c3-8a45-6bca-77a4-d68773ddc8b3
> I still love you, Karlach. I still want to be with you.
> Me, too. Let's live - together.
> I think this is where we part ways, Karlach.

0:0 - Thank you. But beauty no longer concerns me. This vessel, this flesh, is but a means to experience the depths within and without.
uid: f0050526-9ff7-41b1-bc25-0b9a540edc06
> Before, all I cared about was survival. Now I think I'm ready to live.

0:0 - You will be a helpful partner in my exploration of what it is to be - to be - alive.
uid: f088cce4-ba5b-813e-a50c-f66e5fb8e5f1
Node context: emphasizing 'to be' - mind flayer Karlach is an existential philosopher
> null

0:0 - We accomplished so much together. We are a formidable team.
uid: fd3c5d31-fef8-9864-9e8a-e2a9a44cd45b
> This is only the beginning, my love. We will reach heights of which our former selves could not conceive.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_RomanceFates_Laezel.lsj
Synopsis:
Romance fate with Lae'zel. Only occurs if Lae'zel has chosen to stay in Faerun. 1. Because player convinced Orpheus path Lae'zel to stay even after sacrificing orpheus. 2. Because player convinced her to stay on Faerun. Otherwise she has left to fight for Orpheus / ascend to Vlaakith.

0:0 - I can't let you do that, Lae'zel. Avernus is too horrible.
uid: 06191fc6-7f19-552f-fd12-937cfb1d2f18
> I would relish the opportunity to test my mettle upon the devils of Avernus.

0:0 - Just - give me time to get used to the tentacles. And the head. But mostly the tentacles.
uid: 0688ebb5-caef-1855-a071-d90cd56e68bc

0:0 - Chk. On my own.
uid: 080bba66-c409-7dea-65ce-793bbff324ef
> A thousand wounds inflicted, and you couldn't resist opening this last one.

0:0 - We are returning to Avernus. You will be well, and I will be by your side. Together, we will face the Hells. And we will thrive.
uid: 083dd520-4024-6809-b7f1-30d1cbde7f4e
- 0 Check flag(s) (Global):
   false - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> I can't let you do that, Lae'zel. Avernus is too horrible.
> If you really mean it, I'll go back with you.
> No, Lae'zel. I swore I'd never go back, and I meant it. All I want now is to see the sky one more time.

0:0 - Instead, you tasted me, tested me - and turned away when you'd had your fill.
uid: 0af3ed7b-ee4f-52b3-7155-d1d96fdce4da
> You inflicted my wounds, and I inflicted yours. Some will stop hurting. But all of them will leave lasting marks.

0:0 - Vlaakith's turned her back to me, and I to her. I am forever marked.
uid: 0c4a2261-23a9-b15e-dfa0-d072a4399ba5
> The Undying Queen's knights will chase me across Faerûn 'til I draw my final breath.

0:0 - I wouldn't want it any other way. We're together now - in as much as Lady Shar allows.
1:0 - You turned from your queen, and I turned from my goddess. We were made for each other.
2:0 - I wouldn't want it any other way. We're together now.
uid: 0e63f460-cec7-7a01-54c4-ee41267d7b63
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0:1 Tag: Enemy of Shar -
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerunWithPartner - Set if Laezel finished the game staying with the avatar as romantic partner in Faerun
> Yes. A bond so tight, Vlaakith would unleash the Astral Sea's fury if she every tried to break it.

0:0 - That you wear the guise of a ghaik, I might have overlooked. That you stole Orpheus from his people? I could never.
uid: 0e705540-8947-1e62-5195-01efd04835c5
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> This is good-bye. Not because I don't care for you - but because I do.

0:0 - We will not be their prey. They will be ours!
uid: 11359f30-e4d7-e200-302a-c2b4f999c15b
Node context: Triumphantly
> Our days will be many, our bond ever stronger, as long as we hew together.
> Hells - talk of battle's set my heart beating all over again.

0:0 - An illithid stands before me. My eyes show me a horror; my heart sees something more.
uid: 12b7e9bb-19a0-c0b4-f96b-2d8fae7df5ec
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> I see the conqueror who defeated the Netherbrain and ended its Grand Design.
> I see the conqueror who defeated the Netherbrain and ended its Grand Design.
> I see the conqueror who defeated the Netherbrain and ended its Grand Design.

0:0 - But that was the past. I must turn my attention to future days.
uid: 138b8f3c-8b55-0876-0eaf-df72a06cb2fd
> null
> null

0:0 - You will not die today.
uid: 176afcb4-b3a4-6f58-5659-014d7809d8c1
> We are returning to Avernus. You will be well, and I will be by your side. Together, we will face the Hells, and Vlaakith besides, should she pursue us there. And we will thrive.
> We are returning to Avernus. You will be well, and I will be by your side. Together, we will face the Hells. And we will thrive.

0:0 - The Undying Queen's knights will chase me across Faerûn 'til I draw my final breath.
uid: 1a3b2b2b-1246-fe7f-4c2a-cbacf5f1a34e
> null

0:0 - I see the conqueror who defeated the Netherbrain and ended its Grand Design.
uid: 1afc4718-8618-f421-b32c-cbe58f856ed7
- 0 Check flag(s) (Global):
   false - END_General_State_OrpheusPermaDefeated - Orpheus is perma defeated
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> I see the generous spirit who sacrificed everything so our people could be free. I see the generous spirit who sacrificed everything so my people could be free.

0:0 - A thousand wounds inflicted, and you couldn't resist opening this last one.
uid: 1c592c6a-1ed6-5e55-abff-e950b8e732e9
> So strong was our bond, the Astral Sea rippled in concord.

0:0 - I know who lives behind this ghaik disguise: the source of my bruises and the source of my joy -
uid: 1c99ed17-b73c-331b-3941-fb7dbc8e5eb5
> - and the one with whom I'd spend my future days.

null
uid: 1dfd5fd5-1154-e642-1d61-9eb572f8a4e6
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Lae'zel. My engine... it's... it's finally burning me through.
> Try to reply. Try to contain the inferno inside you.

0:0 - My life will be coloured by blood-red and death-black. I face many battles to come. And I would ask you to join me.
uid: 1e6dd4fe-96cd-826a-8b00-c48a72195aee
- 0 Check flag(s) (Global):
   false - END_General_State_OrpheusPermaDefeated - Orpheus is perma defeated
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null
> null

0:0 - Come. Let's make this day count - and all the ones to follow.
uid: 1e985c9b-fec8-a676-2d8d-40f77029526c
=== END NODE ===

null
uid: 1f6c5200-8e05-1ba4-8c8b-bb5b8804e739
Jump to another node

0:0 - Our days will be many, our bond ever stronger, as long as we hew together.
uid: 23e41b22-42f8-4f27-9c1c-962d30a55847
- 0 Check flag(s) (Global):
   false - END_General_State_OrpheusPermaDefeated - Orpheus is perma defeated
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> Come. Let's make this day count - and all the ones to follow.

null
uid: 2477fce0-c364-3195-d89a-b44a3bd0cc83
> null

0:0 - Tsk'va! You are pallid. Your engine - it will soon break down completely if we don't act.
uid: 247f5231-fc0d-7609-0602-32214f3e5c34
> You are the saviour of the Sword Coast. You are the murderer of death itself. You are the source of my joy.

0:0 - I see the conqueror who defeated the Netherbrain and ended its Grand Design.
uid: 24cda000-027b-328e-ffa1-319d4b2e44db
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusPermaDefeated - Orpheus is perma defeated
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> But I also see the wretch who made me betray Orpheus, son of Gith, prince of the githyanki.

0:0 - But you are zhak vo'n'fynh duj. First, you inflict my wounds. Then with burning breath, you close them.
uid: 2834b766-7a2e-2048-4926-9c40cc25750b
Node context: ZHACK VOHN-fin DOO - source of my bruises
> Last night will be forever branded into my memory -

0:0 - Orpheus is dead - yet Vlaakith still marks me as traitor and prey.
uid: 2ce5cc11-33d4-83d7-2e5c-4f9362346a81
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusPermaDefeated - Orpheus is perma defeated
> The Undying Queen's knights will chase me across Faerûn 'til I draw my final breath.

0:0 - I abandoned my prince for you - and for a path of our making, away from the Astral.
uid: 2e88c3f7-3096-6bb4-1792-dffedd887951
- 0 Check flag(s) (Global):
   false - END_General_State_OrpheusPermaDefeated - Orpheus is perma defeated
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> And yet I breathe all the more free. Little is lost, so much is gained.

0:0 - This is good-bye. Not because I don't care for you - but because I do.
uid: 2eda92df-7350-2b49-b32d-457509249dfa
> You are the source of my wounds. I will forever remember, and forever bleed.

0:0 - Our lives will be coloured by blood-red and death-black. Are you ready for the battles to come?
uid: 307723fc-4417-a511-ed93-6a2ea1f17c48
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_CompletedRomance - Set if the players complete Leazel's romance in the Romance3 camp night
> null
> null

0:0 - I see the conqueror who defeated the Netherbrain and ended its Grand Design.
uid: 328cb1ff-bc66-21d6-bb54-0d1440a71087
> And I see the source of my bruises. The one who earned my obsession and became my possession.

0:0 - Rain death on your enemies and blood-wine on our flesh, and there is every chance.
uid: 35c351df-e5fb-58dc-e832-654c5e2aed4d
> null

0:0 - I can only do so if Lady Shar allows me... but I believe your enemies are hers also. Let us face the onslaught, together.
1:0 - You have turned from a queen, and I from a goddess. We are alike - let's face the onslaught together.
2:0 - Of course. Together, we'll face the coming onslaught.
uid: 37ff441b-d108-6972-eb7c-c2e39683e60d
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0:1 Tag: Enemy of Shar -
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerunWithPartner - Set if Laezel finished the game staying with the avatar as romantic partner in Faerun
> null

0:0 - Hells - talk of battle's set my heart beating all over again.
uid: 38b03484-a4d7-30c5-3df5-6e9ed6d6bd0d
Node context: Lasciviously
> Back to bed. I have more tricks to show you...

0:0 - You implore me to stay with you, only to reject me? Chk. To think I cared for such a coward.
uid: 38d0c6dc-3e61-b426-c3e5-f98c34a04655
> So strong was our bond, the Astral Sea rippled in concord.

null
uid: 415e02c0-ee43-d0dd-c01b-71dee054f8ec
> Our days will be many, our bond ever stronger, as long as we hew together.

null
uid: 421d17e7-1f98-e9e3-9df5-39776d51a45c
Jump to another node

0:0 - My life will be coloured by blood-red and death-black. I must prepare for the battles to come.
uid: 4338013e-755f-2b09-aa0a-0b38256077af
> null
> null

0:0 - Good-bye. My first love and my last.
uid: 4600c229-07d0-5832-50b0-344f4d32dd4a
=== END NODE ===

0:0 - Our days will be many, our bond ever stronger, as long as we hew together.
uid: 46b3f51b-5019-084f-e0f7-04a1f7ca60d5
> Come. Let's make this day count - and all the ones to follow.

0:0 - Bah - what does it matter? You implored me to stay with you, only to reject me.
uid: 480c57f7-1658-e862-ff45-3632399bec6b
> So strong was our bond, the Astral Sea rippled in concord.

0:0 - - but now I must think of future days.
uid: 4fa65d40-520d-17bd-d13c-a364d3638921
> I am forever marked by Vlaakith. The Undying Queen's knights will chase me across Faerûn 'til I draw my final breath.

null
uid: 4fb72b37-cdda-36ed-8546-aa1d8c2fd508
> null

null
uid: 50508f91-b808-4808-cb14-52edaf93e1d5
> Instead, you tasted me, tested me - and turned away when you'd had your fill.

null
uid: 54b1fcd3-5e67-2b54-40f4-81b7787b07bd
Jump to another node

0:0 - Last night will be forever branded into my memory -
uid: 567a46d7-0dae-c579-75bb-df057b8df67f
> - but now I must think of future days.

0:0 - Orpheus has fallen. My life will be coloured by blood-red and death-black. I must prepare for the battles to come.
uid: 5b622a77-2a18-19d2-41ac-3b23dcc5128c
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null
> null

0:0 - Yes! The skies will shake from the red dragon's screams. The ground will be soaked and spoiled wherever the kith'raki fall.
uid: 5c58a7d2-ae8b-e559-2c50-c52657b772a0
Node context: Triumphantly
> We will not be their prey. They will be ours!

0:0 - Try to reply. Try to contain the inferno inside you.
uid: 5cbf4aee-47ce-f63b-8bdf-6a1deb53c499
> Tsk'va! You are pallid. Your engine - it will soon break down completely if we don't act.

null
uid: 5e131f98-c10a-d752-b973-86c896ed7a26
Jump to another node

0:0 - Allow me to aid you. Lady Shar will understand, so long as your enemies can be deemed hers also.
1:0 - Let me come with you. You turned from a queen, and I from a goddess. We're birds of a feather.
2:0 - Let me come with you. We can defeat Vlaakith's forces together.
uid: 5f2c3ae7-7d8d-4969-24da-4e6591f9933c
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0:1 Tag: Enemy of Shar -
- 0 Set flag(s) to (Object):
   true - ORI_State_WasPartneredWithLaezel - Player was in a relationship with Laezel.
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> No.

null
uid: 5ff966ff-0196-3c6f-54c2-0c69efb40b15
> null

0:0 - And yet I breathe all the more free. Little is lost, so much is gained.
uid: 613c36b5-b16c-ef35-cfe8-cea79624535e
> null

0:0 - What kind of life might that be, in this ghaik form you now suffer?
uid: 61c75b80-49cd-8169-8b79-5a9140b52dbe
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Bah - what does it matter? You implored me to stay with you, only to reject me.

null
uid: 626a8fdc-da25-61da-54f7-cc0138512159
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Allow me to aid you. Lady Shar will understand, so long as your enemies can be deemed hers also. Let me come with you. You turned from a queen, and I from a goddess. We're birds of a feather. Let me come with you. We can defeat Vlaakith's forces together.
> You'll get lonely. Maybe you'd like some company on your journey.
> I am sure you'll make the best of it. But you'll do it without me.
> Good luck, but you're on your own.

null
uid: 658412b8-f79c-711c-62a8-bb1323682e6e
Jump to another node

0:0 - I am sure you'll make the best of it. But you'll do it without me.
uid: 6c596d07-52e4-34d9-9023-7e677cbd0a2a
> As I expected. You indulged an obsession - you tasted me, tested me, and had your fill.

null
uid: 70ba1773-1ae3-7251-61aa-d337837ac0cb
Jump to another node

0:0 - It is Zariel who should tremble - not us.
uid: 71d9eb5d-3992-0edb-5a27-01b7915a33f9

0:0 - Back to bed. I have more tricks to show you...
uid: 79877734-3a33-17af-eeb0-2b52e3bf15a6
Node context: Lasciviously
=== END NODE ===

null
uid: 7d8eafb7-51a1-3091-0433-8413af69940f
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Let me come with you. Many of Lady Shar's followers died due to Vlaakith's forces. I could avenge them. Let me come with you. You turned from a queen, and I from a goddess. We're birds of a feather. Let me come with you. We can defeat Vlaakith's forces together.
> You'll get lonely. Maybe you'd like some company on your journey.
> I am sure you'll make the best of it. But you'll do it without me.
> Good luck, but you're on your own.

0:0 - When the red dragons come, we will shake the skies with their screams. The ground will be soaked and spoiled wherever the kith'raki fall.
uid: 8769e3a2-8437-134d-c4e7-db7de5ba1549
Node context: Triumphantly
> We will not be their prey. They will be ours!

0:0 - You are the saviour of the Sword Coast. You are the murderer of death itself. You are the source of my joy.
uid: 88c0e2fe-dc0e-5180-86a0-3a83241b4aa9
> You will not die today.

0:0 - An unforgiveable slight, to me - and to our bond.
uid: 898924a1-f41a-bdc9-6a3c-d4216b2c5533
Node context: A break up but not too harsh, still with fondness.
> This is good-bye. Not because I don't care for you - but because I do.

0:0 - You inflicted my wounds, and I inflicted yours. Some will stop hurting. But all of them will leave lasting marks.
uid: 8cdf9b68-be54-f870-cf4c-e1826c809424
> Goodbye, zhak vo'n'fynh duj. You will not be forgotten.

null
uid: 92738311-86c7-06ce-f43a-c70561ed7b12
Jump to another node

0:0 - If it means a chance to know you even better, I'm all in.
uid: 93f0d0cb-c27f-7921-ba85-fd0c118f87a6
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerunWithPartner - Set if Laezel finished the game staying with the avatar as romantic partner in Faerun
> Rain death on your enemies and blood-wine on our flesh, and there is every chance.

0:0 - Lae'zel. My engine... it's... it's finally burning me through.
uid: 998f0b5e-662a-7eb3-fd55-c85c3b259129
> Kaincha! No. Your journey does not end here.

0:0 - Let me come with you. Many of Lady Shar's followers died due to Vlaakith's forces. I could avenge them.
1:0 - Let me come with you. You turned from a queen, and I from a goddess. We're birds of a feather.
2:0 - Let me come with you. We can defeat Vlaakith's forces together.
uid: 9e66fe4b-2f15-a303-92dd-eb5a067832a0
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0:1 Tag: Enemy of Shar -
> You look like ghaik - and even so, I might have said yes, had you further indulged my needs in the city.
> I might have said yes, if you'd further indulged our obsessions.

0:0 - It's not your form that appals me. It's your contempt.
uid: 9ed6c2bc-eae6-6c2a-bc91-b6cc4129ba0e
> Now I must turn my thoughts to future days.

0:0 - You would stay with me, even though I look like... this?
uid: a0a0d91b-57da-6562-fdc6-e8c339954c10
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Quite simply: yes. I was stained by Vlaakith's lies. Without you, I'd never have been cleansed of them.

0:0 - Good luck, but you're on your own.
uid: a222b271-5cca-2aa4-9aae-659bf786c8eb
> Of course I am. You indulged an obsession - you tasted me, tested me, and had your fill.

0:0 - So strong is the bond's breaking, that it now shakes in turmoil.
uid: a5587e4f-05c0-9201-9194-f909288525fb
> Good-bye. My first love and my last.

null
uid: a7268473-bee7-35f2-c7a6-29526bf50b1a
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusPermaDefeated - Orpheus is perma defeated
> null

0:0 - You made me betray Orpheus, son of Gith, prince of the githyanki.
uid: add6ca2d-8a84-ba17-db01-d09a9e82e680
Node context: Quietly, not threateningly.
> But you are zhak vo'n'fynh duj. First, you inflict my wounds. Then with burning breath, you close them.

0:0 - Let Vlaakith's forces come. I will send them to their graves.
uid: af06ce2f-e02e-c04c-2495-ecce4b878c8b
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_LaezelInFaerunWithPartner - Set if Laezel finished the game staying with the avatar as romantic partner in Faerun
> Yes! The skies will shake from the red dragon's screams. The ground will be soaked and spoiled wherever the kith'raki fall.

0:0 - Then a warrior's death it is. Come. I will stay by your side until the very last moment - source of my bruises.
uid: afa63a74-2603-3e75-62a5-89f6e901d11f
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

null
uid: afaae2ea-8dad-b678-6ce4-027e36184943
Jump to another node

0:0 - Kaincha! No. Your journey does not end here.
uid: b2ce7af9-edf2-a4c0-fae7-4bb0246a8b43
> You are the saviour of the Sword Coast. You are the murderer of death itself. You are the source of my joy.

0:0 - I'm sorry, but that's not the life I want. This is where our paths diverge.
uid: b3cfd573-ae7f-a93c-c8d7-6e4f44af2709
- 0 Set flag(s) to (Object):
   true - ORI_State_WasPartneredWithLaezel - Player was in a relationship with Laezel.
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> What kind of life might that be, in this ghaik form you now suffer?
> You implore me to stay with you, only to reject me? Chk. To think I cared for such a coward.

null
uid: b7273865-d61c-c827-c691-d218ba0c8725
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Instead, you tasted me, tested me - and turned away when you'd had your fill.

null
uid: b86d413e-dde2-0e08-0573-25df00aba59d
> null

0:0 - First, you inflict my wounds. Then with burning breath, you close them. I have lost the thread between pain and pleasure.
uid: b8fa4331-0f46-e512-0b1c-0cdf88dd062d
> null

null
uid: b9f16111-a4d8-e3d5-e7e9-57e52f662e64
Jump to another node

0:0 - I see the generous spirit who sacrificed everything so our people could be free.
1:0 - I see the generous spirit who sacrificed everything so my people could be free.
uid: bc3ca110-0fe2-d706-010c-86ecddbf2739
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I know who lives behind this ghaik disguise: the source of my bruises and the source of my joy -

0:0 - Goodbye, zhak vo'n'fynh duj. You will not be forgotten.
uid: bd04df5a-6868-987c-9e51-0ea451488245
Node context: ZHACK VOHN-fin DOO - source of my bruises
=== END NODE ===

0:0 - Quite simply: yes. I was stained by Vlaakith's lies. Without you, I'd never have been cleansed of them.
uid: be5db39d-115c-fe08-0f21-c195e6847187
> Just - give me time to get used to the tentacles. And the head. But mostly the tentacles.

null
uid: bf20d493-d9ef-19af-0562-8ddc2bdb27da
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I wouldn't want it any other way. We're together now - in as much as Lady Shar allows. You turned from your queen, and I turned from my goddess. We were made for each other. I wouldn't want it any other way. We're together now.
> Let Vlaakith's forces come. I will send them to their graves.
> I'm sorry, but that's not the life I want. This is where our paths diverge.
> Forget it. You're on your own.

0:0 - Chk. Did you think I'd ask you to join me?
uid: bf3128d0-1819-25fa-1978-62a649b7b134
Node context: A break up but not too harsh, still with fondness.
> You let perish the Prince of the Comet, the True Heir of our people. You let perish the Prince of the Comet, the True Heir of my people.

0:0 - Your sense is intact. Good. Let us go - before it's too late.
uid: bf7e1f46-2ec1-5589-cc27-74a46a21ca62
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_RomanceFates_LaezelWentWithKarlach - Laezel went to the Hells with Karlach
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
=== END NODE ===

0:0 - I would relish the opportunity to test my mettle upon the devils of Avernus.
uid: c13da5ea-120e-516c-3ab6-b6b62c125f2e
> It is Zariel who should tremble - not us.

0:0 - Yes. A bond so tight, Vlaakith would unleash the Astral Sea's fury if she every tried to break it.
uid: c226a633-de35-9aa7-a872-b0071f888768
Node context: Triumphantly
> When the red dragons come, we will shake the skies with their screams. The ground will be soaked and spoiled wherever the kith'raki fall.

null
uid: c4702b15-deec-69e5-4ec8-09ba256d238f
> null

0:0 - As I expected. You indulged an obsession - you tasted me, tested me, and had your fill.
uid: c55bd1e5-83a8-f5b0-222b-ddbf0b645898
> You inflicted my wounds, and I inflicted yours. Some will stop hurting. But all of them will leave lasting marks.

0:0 - No, Lae'zel. I swore I'd never go back, and I meant it. All I want now is to see the sky one more time.
uid: c74148d4-7d2a-7ea1-8a76-2dc461972887
> Then a warrior's death it is. Come. I will stay by your side until the very last moment - source of my bruises.

0:0 - Of course I am. You indulged an obsession - you tasted me, tested me, and had your fill.
uid: c956cbb0-a4b1-3d35-d466-9e3c76fed17d
> You inflicted my wounds, and I inflicted yours. Some will stop hurting. But all of them will leave lasting marks.

0:0 - Good luck, but you're on your own.
uid: ca0b1035-d112-31d1-c76d-d5fb90f49669
- 0 Set flag(s) to (Object):
   true - ORI_State_WasPartneredWithLaezel - Player was in a relationship with Laezel.
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> Chk. Did you think I'd ask you to join me?

0:0 - I might have said yes, if you'd further indulged our obsessions.
uid: cd115df1-4df0-7986-f906-57ea9d64d3ba
> Instead, you tasted me, tested me - and turned away when you'd had your fill.

0:0 - And I see the source of my bruises. The one who earned my obsession and became my possession.
uid: d03f3322-1751-9920-9487-f5952b2b52fe
> But that was the past. I must turn my attention to future days.

0:0 - So strong was our bond, the Astral Sea rippled in concord.
uid: d33017d3-796c-c6f3-b9b8-1b391da4c971
> So strong is the bond's breaking, that it now shakes in turmoil.

null
uid: d7f95838-a3a2-0924-216e-fb40b2089b2c
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> You would stay with me, even though I look like... this?
> I can only do so if Lady Shar allows me... but I believe your enemies are hers also. Let us face the onslaught, together. You have turned from a queen, and I from a goddess. We are alike - let's face the onslaught together. Of course. Together, we'll face the coming onslaught.
> If it means a chance to know you even better, I'm all in.
> null
> null

0:0 - - and the one with whom I'd spend my future days.
uid: da78d721-a779-a57a-bf57-d28bfbf1fba5
> null

null
uid: dad6b9f5-3f29-e88a-984f-3708b95d19ea
Jump to another node

0:0 - You'll get lonely. Maybe you'd like some company on your journey.
uid: dbb0e401-7733-8aa5-fbb8-4586174b5c90
- 0 Set flag(s) to (Object):
   true - ORI_State_WasPartneredWithLaezel - Player was in a relationship with Laezel.
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> No.

0:0 - We are returning to Avernus. You will be well, and I will be by your side. Together, we will face the Hells, and Vlaakith besides, should she pursue us there. And we will thrive.
uid: dcb598b0-e28f-e41c-2477-237a307ee2e1
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> null

0:0 - Forget it. You're on your own.
uid: e0ae2bb9-419e-1175-61cc-2be4cb187aaf
- 0 Set flag(s) to (Object):
   true - ORI_State_WasPartneredWithLaezel - Player was in a relationship with Laezel.
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> Chk. On my own.

0:0 - Come. Let's make this day count - and all the ones to follow.
uid: e31a20ce-24ff-521d-5fce-4a1b6021dcd8
Node context: Lasciviously
=== END NODE ===

0:0 - You'll get lonely. Maybe you'd like some company on your journey.
uid: e4d71c06-a01e-15f5-c479-b98a99809ac2
> null
> null

0:0 - I am sure you'll make the best of it. But you'll do it without me.
uid: e92d694d-64f4-2ada-e2e8-0db7a40da2b9
- 0 Set flag(s) to (Object):
   true - ORI_State_WasPartneredWithLaezel - Player was in a relationship with Laezel.
   false - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> Chk. Did you think I'd ask you to join me?

0:0 - Now I must turn my thoughts to future days.
uid: ee350ade-0106-c6eb-2827-603f6b98f29e
> null

null
uid: efee0b1c-3054-4ff2-a57f-7a529658c971
> null

0:0 - You are the source of my wounds. I will forever remember, and forever bleed.
uid: f09eec65-ad33-3724-d11f-44ee78f4e601
=== END NODE ===

0:0 - If you really mean it, I'll go back with you.
uid: f11051a6-fca6-0cb4-5066-f0690abb810c
> Your sense is intact. Good. Let us go - before it's too late.

0:0 - You look like ghaik - and even so, I might have said yes, had you further indulged my needs in the city.
uid: f473b998-6286-ea75-d76a-9edac5377ad4
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Instead, you tasted me, tested me - and turned away when you'd had your fill.

0:0 - I am forever marked by Vlaakith. The Undying Queen's knights will chase me across Faerûn 'til I draw my final breath.
uid: f49cc5c2-4476-acd8-0913-3ee6338196eb
> Our lives will be coloured by blood-red and death-black. Are you ready for the battles to come?
> My life will be coloured by blood-red and death-black. I face many battles to come. And I would ask you to join me.
> Orpheus has fallen. My life will be coloured by blood-red and death-black. I must prepare for the battles to come.
> My life will be coloured by blood-red and death-black. I must prepare for the battles to come.

0:0 - By any account, I should have slit you open from scalp to stomach and watched you drain.

uid: f4cbec84-ce39-f114-a9c2-80f363cfe37a
Node context: Quietly, not threateningly.
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusPermaDefeated - Orpheus is perma defeated
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
> You made me betray Orpheus, son of Gith, prince of the githyanki.

0:0 - Zhak vo'n'fynh duj. I'm sticky with sweat and the distant planes know what else.
uid: f879e74d-a102-3e85-01d5-d1bb236858d3
> First, you inflict my wounds. Then with burning breath, you close them. I have lost the thread between pain and pleasure.

null
uid: f9be2899-d472-69b8-d1b6-ebf0c3545925
Jump to another node

0:0 - But I also see the wretch who made me betray Orpheus, son of Gith, prince of the githyanki.
uid: fad8970c-9d6c-abc3-79f8-6827e277cdb6
> It's not your form that appals me. It's your contempt.

null
uid: faef492a-cb23-9d6d-c654-d209ff41c724
> Orpheus is dead - yet Vlaakith still marks me as traitor and prey.
> Vlaakith's turned her back to me, and I to her. I am forever marked.

0:0 - No.
uid: fe9feb9a-4c88-e308-97e6-012ed8f34eb7
> You let perish the Prince of the Comet, the True Heir of our people. You let perish the Prince of the Comet, the True Heir of my people.

0:0 - You let perish the Prince of the Comet, the True Heir of our people.
1:0 - You let perish the Prince of the Comet, the True Heir of my people.
uid: ff8d6a85-0130-ec93-9c34-86b74fa5d514
Node context: A break up but not too harsh, still with fondness.
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> That you wear the guise of a ghaik, I might have overlooked. That you stole Orpheus from his people? I could never.
> An unforgiveable slight, to me - and to our bond.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_RomanceFates_Minthara.lsj
Synopsis:
Player and Minthara wake up in a private room at the Elfsong tavern, having spent the night together after saving the city and destroying the netherbrain. Minthara is a little bit upset that the player didn't seize control of the brain and become the new Absolute, but she's in love with them and forgives them. And then dreams about their next conquests.

0:0 - The world wakes to a new dawn, and we are here to greet it.
uid: 063ed1dd-7e8e-402f-a33a-7eaf3299c568
> Not as conquerors, but as saviours.

0:0 - Freedom feels hollow. I regret not seizing control of the brain.
uid: 063f6a80-0c4d-09bb-a87b-980bd66c1a7b
> As do I. But smile, my love, there are yet more worlds to conquer. Perhaps it is time for my homecoming.

0:0 - My name belongs to my mother, so our House will have a new name - your name - and the world will learn to fear it.
uid: 0c4134c2-356f-a8bd-de28-2d3776c1c924
> But we can look to the future tomorrow... or the day after. Today, let us think only of ourselves in this moment. We have won a lifetime together.

0:0 - So am I, my love. Let us be monsters together.
uid: 0eeb9a23-a343-8be0-d2b1-b1e1a28541d2

null
uid: 102eb066-48a0-f91c-bcfc-76a0d5a4112d
Jump to another node

0:0 - I think you are wrong. Given what you have become, there is nothing we can not do together.
uid: 14ffb92d-8745-cd71-ff72-e5c9dca93029
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Not as conquerors, but as saviours.
uid: 15882163-d61f-7cca-93f6-4aa0bee0a17d
> Saviours of a city that we must now leave forever.

0:0 - With Gortash dead, Baldur's Gate needs new leadership.
uid: 164efa3a-5201-af93-84da-2cf60e81d8ca
> I would have preferred to claim the whole world when we had the chance, but Baldur's Gate is not a bad place to start.

0:0 - I would have preferred to claim the whole world when we had the chance, but Baldur's Gate is not a bad place to start.
uid: 19b6b536-92ee-6f52-29b5-72a609ae0947
> We can put the Gondians back to work, rebuild the Steel Watch, and march to Waterdeep with an unstoppable army at our back, and a song of conquest on our lips.

0:0 - Why leave? We're heroes.
uid: 1be643c9-a0b9-fbde-9137-235c763ce062
> I thought your mind had evolved, not degraded. Do you not see? No matter our deeds, we both have the semblance of villains now.

null
uid: 1d0eefd1-b477-8aa3-f323-61931475d0ce
Jump to another node

0:0 - I know what is happening. The engine is failing. You are dying.
uid: 1f997e18-1670-6e3a-cbe1-869eb306bae1
> I will not let that happen. I hoped we might be able to enjoy the spoils of the city, but we must return to Avernus at once.

null
uid: 20651725-18a8-ac19-c8ff-1806791a4eb7
> null

null
uid: 20ed4608-5e5e-9133-18f7-581c2f5c4f4f
Jump to another node

null
uid: 234248fe-ba6f-3d05-8862-79302389c64e
> null

0:0 - But despite everything we gave up when we destroyed the brain, it is good to be here with you.
uid: 23f03c76-ce89-38e5-7e2a-a18fbf48a529
> Your body is gone, but your mind is more beautiful than ever. Before, I could hold all that you are in my thoughts.
> Perhaps now we can make our own destiny.

0:0 - You have endured so much, Karlach, and survived it all. You need not endure this pain in silence.
uid: 2ad9bfef-e14a-b9ae-5d51-00973278640f
> I know what is happening. The engine is failing. You are dying.

0:0 - No higher power can command or restrain us - we will assemble an army of thralls, and who then will be able to stand against us?
uid: 2cf37ac2-0131-c512-b184-1be65f910375
> null

0:0 - Whatever we do, let's do it far from here.
uid: 2eeccb74-569c-d6dc-0338-a107f1bac77c
> A shame to go to all the effort of saving the city if we do not seize it, but rebuilding will be a formidable task.

null
uid: 2f9ef9b8-8c39-4537-ff2a-1f22429b55cc
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> We're heroes - let's enjoy the adulation of the people.
> We should visit your family in Menzoberranzan.
> With Gortash dead, Baldur's Gate needs new leadership.
> Whatever we do, let's do it far from here.
> Freedom feels hollow. I regret not seizing control of the brain.

0:0 - Don't let it happen again.
uid: 33721174-3a37-932f-4f1f-767b4ce256c6
> null

0:0 - Nobody should have that much power.
1:0 - Nobody should have that much power.
uid: 3424da22-55af-661f-3a4b-4bb37cbc4c41
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> I think you are wrong. Given what you have become, there is nothing we can not do together.
> Perhaps you are right. This may be for the best.

0:0 - All of your strength, all of your passion... all of your fire. Extinguished. Such a waste.
uid: 387b8a9e-a056-c5c1-2bfb-848981cdde73
> I will never understand it, and I do not accept it. But if this is what you choose, I will stay with you until the end.

null
uid: 396567c4-7910-60e4-d954-95bd1e94770d
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_RomanceFates_MintharaGoesWithKarlach - Minthara decides to go to Avernus with Karlach
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
=== END NODE ===

0:0 - I should have taken control of the brain when I had the chance.
uid: 396e0d76-ee92-c681-6628-3b0ab5ecf39e
> null

0:0 - We deserved to rule.
uid: 3b0c2041-7617-a139-4afc-24c4d8199fb1
> null

null
uid: 3ecf94db-18ea-9737-0d47-177f471a9c36
Jump to another node

0:0 - Why would I ever leave?
uid: 3ee0a872-2c2e-a360-1311-26ca39359a14
> In time, you will learn to master your form, and then you will be perfection.

0:0 - We can put the Gondians back to work, rebuild the Steel Watch, and march on the Underdark with an unstoppable army at our back, and a song of conquest on our lips.
uid: 4099283c-2968-1401-9a80-2d9ac532948a
> It will be a glorious homecoming, and you will make a beautiful queen. It will be a glorious homecoming, and you will make a beautiful king.
It will be a glorious homecoming, and you will make a beautiful monarch, ruling by my side.


null
uid: 43ab9c1c-aa67-9b5f-315c-bb8f01306ef0
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> *Your engine screeches and grinds within your chest; the inferno is here - and there's no holding it back.*

0:0 - You're impossible. I love you. All right - let's go.
uid: 43b064b8-1c9f-aae4-fa49-a1b728b89f69
> Good. We have faced so much together already - it is only right we test ourselves against an archdevil and her legions.

null
uid: 4511c45a-2ef9-82a0-5470-8b1bc91d4764
=== END NODE ===

0:0 - Concentrate. Try to contain the inferno threatening to consume you from within.
uid: 48bcc4d5-527e-2ffb-e8e3-abd1042eb38d
> You have endured so much, Karlach, and survived it all. You need not endure this pain in silence.

null
uid: 4a1393b0-5323-c821-33f1-b997579e4ba9
> null

0:0 - I was afraid I wouldn't be able to handle all of that power.
1:0 - I was afraid I wouldn't be able to handle all of that power.
uid: 4a3ced9f-4d9c-fd8c-07f0-a002007eac11
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - Perhaps it is time for my homecoming. An exile from Lolth and her mind flayer consort, leading a conquering horde on Menzoberranzan.
uid: 4c20d1c7-2558-b6cf-ac1a-7c893737352b
> The battle would be legendary, and our kingdom would be magnificent.

0:0 - Good. We have faced so much together already - it is only right we test ourselves against an archdevil and her legions.
uid: 4d691b46-16d7-aad8-167b-c5332000d6ae
> null

0:0 - Come, my darling. We have a realm to conquer.
uid: 4f98b15c-7e6e-3ec4-6fed-611d5c394a7c
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_RomanceFates_MintharaGoesWithKarlach - Minthara decides to go to Avernus with Karlach
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
=== END NODE ===

0:0 - A shame to go to all the effort of saving the city if we do not seize it, but rebuilding will be a formidable task.
uid: 59f09606-1db1-72a3-1068-1681ed412930
> Chult, Thay, Amn, Waterdeep... there is a world of wonders to discover, and boundless Realms to conquer.

0:0 - I thought your mind had evolved, not degraded. Do you not see? No matter our deeds, we both have the semblance of villains now.
uid: 5b1be052-75eb-6ec6-1d35-d351d18dd45d
> You even more than I.

0:0 - It will be a glorious homecoming, and you will make a beautiful queen.
1:0 - It will be a glorious homecoming, and you will make a beautiful king.

2:0 - It will be a glorious homecoming, and you will make a beautiful monarch, ruling by my side.
uid: 5b49629b-8967-0249-8bb1-f19776b47994
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> null

0:0 - We should visit your family in Menzoberranzan.
uid: 5e9090c2-5b19-0c4a-8599-536d4f525731
> Yes, that would be good. I'm sure my mother has missed me - she likes competition.

0:0 - Do not presume you know what I do and don't deserve. I have chosen you - and I will have what is mine.
uid: 5fe90b2d-385e-c32f-1117-d02be56dfd85
> Come, my darling. We have a realm to conquer.

0:0 - The people we saved will not thank us. They will hunt us, and kill us.
uid: 61f66401-0755-07c1-6622-b0d99d85e8e5

null
uid: 62a13fab-44c6-0d11-357b-8a23bf729ab3
=== END NODE ===

0:0 - The engine can endure in Avernus - we can return there, together, and make Zariel regret ever laying eyes on you.
uid: 65168a31-d332-573b-47d9-8d7c2452b5eb
> null

0:0 - Doesn't it feel good to know that we did the right thing?
uid: 65b3d13c-80f1-2298-0c19-89e21a6b9bea
> No.

0:0 - Where do you suggest we go?
uid: 6dbf5da3-50bf-9ac2-1cd2-c240a9434258
> I can think of one place that would be a natural home for us both.

0:0 - I can't let you do that, Minthara. You deserve a better life than Avernus can offer.
uid: 703b8653-9c49-698a-bd38-52599137c9b1
> Do not presume you know what I do and don't deserve. I have chosen you - and I will have what is mine.

0:0 - I am a monster.
uid: 70e1f4aa-4ab2-ebee-8acd-65e95cd4e5d6
> So am I, my love. Let us be monsters together.

null
uid: 711dcea1-a68c-ca59-556d-9fd84c214cd4
Jump to another node

null
uid: 77ecd8c7-2979-fddb-5446-0f36bfa987fb
Jump to another node

0:0 - It would have felt like serving Bhaal again. I am free.
1:0 - It would have felt like serving Bhaal again. I am free.

uid: 780f9c80-2193-2760-9e3f-1f53be19e8b8
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> We deserved to rule.

0:0 - You do not ever need to be alone.
uid: 7a7aa590-4f41-d19d-cb4d-620dccb71cfc
> Stay with me one more day. Let me see all that you are, and I will show you what I believe we can be.

0:0 - Your mind may be too powerful a thing for me to change, but I shall try.
uid: 7bcfb96c-3289-010c-2b54-ef15d899766d
=== END NODE ===

0:0 - I can't. I swore I'd never go back, and I meant it.
uid: 7e255dfb-4c83-38ff-3b89-fa3461721f5d
> Zariel is the last of your tormentors who lives. I will find her and punish her, whether you follow me or not.

null
uid: 80fa660e-c7dd-ee4f-97be-4f591299f2a6
> null

null
uid: 83d87f8a-7e26-5b72-6487-3b9d8f0801a1
Jump to another node

0:0 - I am leaving, but not with you. We need to go our separate ways.
uid: 872b76cf-95a1-702a-4e4f-82acda2cf43d
> After all that we have done together, you would leave me now?

null
uid: 881b1c20-7bac-3214-7916-0596459aa7e1
Jump to another node

0:0 - Whatever I am - whatever I become - I need to figure it out alone.
uid: 88bbfd30-1ff3-9c40-6774-e2ddf984935b
> You do not ever need to be alone.

0:0 - A moment of weakness.
1:0 - A moment of weakness.

uid: 8b46457f-b790-e89b-069f-3e06ede1e9cd
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> Don't let it happen again.

null
uid: 8bd19806-aafc-d459-9fd6-2b76c695631b
Jump to another node

0:0 - Yes, I would like that.
uid: 92e1210c-a408-03a5-41ab-851fdf8e72be
> No more gods or monsters, no devils or demons to manipulate our fate.

0:0 - Now, I mourn the loss of the tadpole, because I can only imagine the wonders it could show me if our minds locked together as they once did.
uid: 93b206a5-5631-517c-7078-d45ffe1ed364
> You are infinite.

null
uid: 967ba845-9805-7e61-ebc2-37c2fff7b278
Jump to another node

0:0 - We're heroes - let's enjoy the adulation of the people.
uid: 97152717-a2bb-1a1c-5354-ec064d341f46
> Ugh, the people. They could have been our subjects if we had only seized power when we had the chance.

0:0 - We reclaimed our freedom, though everything was against us. What would you do with it?
uid: 97c5302a-071f-cd7c-20f9-f117a8f5c0d3
> null
> null

0:0 - We can put the Gondians back to work, rebuild the Steel Watch, and march to Waterdeep with an unstoppable army at our back, and a song of conquest on our lips.
uid: 9825e2e0-cc6c-c250-e843-23d8edbb696e
> The Sword Coast will be our battlefield, and Baldur's Gate will be the founding city of a new dynasty.

0:0 - Whatever you cannot bear, I can take from you.
uid: 9a35140f-5cc8-a1ea-eb68-988649762a01
> Come, my darling. We have a realm to conquer.

null
uid: 9acddeb9-4955-e58d-8182-7eb5b5206f77
Jump to another node

null
uid: 9b3859d0-5569-c7c6-296f-07c53902ce6b
=== END NODE ===

0:0 - Our companions deserved to live.
1:0 - Our companions deserved to live.

uid: 9da98d3c-3697-bfd7-a30e-ad5a3ed851ba
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> We deserved to rule.

0:0 - Perhaps you are right. This may be for the best.
uid: 9df69c87-932a-0fa1-8e4d-61732bb972f5
> null

0:0 - In time, you will learn to master your form, and then you will be perfection.
uid: 9f7bb8dc-35eb-bfbf-cb53-b96e164f31ae
> No higher power can command or restrain us - we will assemble an army of thralls, and who then will be able to stand against us?

0:0 - The Sword Coast will be our battlefield, and Baldur's Gate will be the founding city of a new dynasty.
uid: a051bb84-247c-3a53-a8f1-dae02dec59f9
> My name belongs to my mother, so our House will have a new name - your name - and the world will learn to fear it.

0:0 - I want to go where you go.
uid: a11c1b6a-57df-6c07-4588-c6a3969fb1e9
> null

0:0 - No, Karlach. I will not lose you - not today.
uid: a17c398b-48ff-2bdc-e821-47890d374a58
> The engine can endure in Avernus - we can return there, together, and make Zariel regret ever laying eyes on you.

0:0 - You are infinite.
uid: a30346f2-0cb1-6e0a-c7fb-f1145ec9b1d8
> I am a monster.
> Where do you suggest we go?
> Whatever I am - whatever I become - I need to figure it out alone.
> So you'll stay with me, and have a mind flayer as a consort?

null
uid: a399bdac-2e94-ec84-7f55-f41935755fbd
Jump to another node

0:0 - I will not let that happen. I hoped we might be able to enjoy the spoils of the city, but we must return to Avernus at once.
uid: a5cc186b-3364-ea43-39f2-f49bb12e8355
> We will make Zariel sorry she ever laid eyes on you.

0:0 - Would you have me navigate the hells without a guide?
uid: a6e995eb-8df0-2dfd-237f-752b10b880e1
> You're impossible. I love you. All right - let's go.
> No, Minthara. I'm sorry. It's my time. All I want is to see the sky one last time before I go.

0:0 - The battle would be legendary, and our kingdom would be magnificent.
uid: a71cde7d-f075-cbf7-6286-6e0461bb9af6
> null

0:0 - As do I. But smile, my love, there are yet more worlds to conquer. Perhaps it is time for my homecoming.
uid: aabf4469-7292-bf7a-9281-f9fb8a002593
> null

0:0 - No, Minthara. I'm sorry. It's my time. All I want is to see the sky one last time before I go.
uid: b6ca7b8c-590e-216c-aa12-b8a393c78f0a
> All of your strength, all of your passion... all of your fire. Extinguished. Such a waste.

0:0 - No.
uid: b7f33fac-b89b-f540-65ea-314172293b3f
> But despite everything we gave up when we destroyed the brain, it is good to be here with you.

0:0 - Zariel is the last of your tormentors who lives. I will find her and punish her, whether you follow me or not.
uid: ba77620a-74f8-81bb-b441-9faf048d90d9
> Would you have me navigate the hells without a guide?

0:0 - Perhaps now we can make our own destiny.
uid: ba7cf3b7-0ba3-992e-09dc-3a4c7edead31
> null

0:0 - Why did you not?
uid: bb24991c-5754-d88d-0faa-9eea790bf3f8
> It would have felt like serving Bhaal again. I am free. It would have felt like serving Bhaal again. I am free.

> Our companions deserved to live. Our companions deserved to live.

> I was afraid I wouldn't be able to handle all of that power. I was afraid I wouldn't be able to handle all of that power.
> A moment of weakness. A moment of weakness.

> Nobody should have that much power. Nobody should have that much power.

0:0 - Stay with me one more day. Let me see all that you are, and I will show you what I believe we can be.
uid: bbf03aae-9a1a-6103-00ec-b6a6bc06a840
> Your mind may be too powerful a thing for me to change, but I shall try.

0:0 - No more gods or monsters, no devils or demons to manipulate our fate.
uid: bd8fe49e-3763-15f6-a83f-a809c45296b6
> We reclaimed our freedom, though everything was against us. What would you do with it?

0:0 - Perhaps they still can be. Gratitude is an easy thing to exploit, and Baldur's Gate owes its continued existence to us.
uid: bdc3ac2a-64c4-d354-0c2c-a32365fc9886
> null

0:0 - Chult, Thay, Amn, Waterdeep... there is a world of wonders to discover, and boundless Realms to conquer.
uid: c8f2d349-0ec1-6ed9-3ef1-bcadb0cf0e8a
> null

0:0 - I can think of one place that would be a natural home for us both.
uid: cc95fb6b-a739-88b6-82a3-8949ee5098f7
> null

null
uid: ccc56103-dcb5-f50a-5af9-fb7d30227c36
> Perhaps it is time for my homecoming. An exile from Lolth and her mind flayer consort, leading a conquering horde on Menzoberranzan.

0:0 - Your body is gone, but your mind is more beautiful than ever. Before, I could hold all that you are in my thoughts.
uid: d4166849-1666-cdc8-5d0e-cf396fa1bf9c
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Now, I mourn the loss of the tadpole, because I can only imagine the wonders it could show me if our minds locked together as they once did.

0:0 - I will never understand it, and I do not accept it. But if this is what you choose, I will stay with you until the end.
uid: d534bfc9-4c61-06fb-2d75-a2303789a7c1
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

0:0 - So you'll stay with me, and have a mind flayer as a consort?
uid: d5cd609b-e6e3-4158-52e1-52d53775b35f
> Why would I ever leave?

0:0 - Ugh, the people. They could have been our subjects if we had only seized power when we had the chance.
uid: d76cdcc3-274f-5aaa-cd5c-147ed89ab699
> Perhaps they still can be. Gratitude is an easy thing to exploit, and Baldur's Gate owes its continued existence to us.

0:0 - We can still conquer using our own strength. For us - not for Bhaal.
1:0 - We can still conquer using our own strength and wits.
uid: dd220ef4-a911-11ef-a6d5-2171fae432e6
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Yes, I would like that.

0:0 - We will make Zariel sorry she ever laid eyes on you.
uid: df60c73d-d3f6-a6aa-698d-fa98017c9397
> I can't let you do that, Minthara. You deserve a better life than Avernus can offer.
> All right - if you're by my side, I can bear it.
> I can't. I swore I'd never go back, and I meant it.

0:0 - Yes, that would be good. I'm sure my mother has missed me - she likes competition.
uid: e00f52fa-d090-5f5a-6bcd-49229859833c
> We can put the Gondians back to work, rebuild the Steel Watch, and march on the Underdark with an unstoppable army at our back, and a song of conquest on our lips.

0:0 - But we can look to the future tomorrow... or the day after. Today, let us think only of ourselves in this moment. We have won a lifetime together.
uid: e2225d0e-74e1-edeb-a8fa-7733c52624c3
=== END NODE ===

0:0 - All right - if you're by my side, I can bear it.
uid: e4821020-f796-7c84-67e2-d6c43ae64cb7
> Whatever you cannot bear, I can take from you.

0:0 - Saviours of a city that we must now leave forever.
uid: e4c1d36e-70d5-70d9-f7fc-6c826422cede
> Why leave? We're heroes.
> I should have taken control of the brain when I had the chance.
> I am leaving, but not with you. We need to go our separate ways.
> null

0:0 - I'm sorry - I should have taken control of the brain.
uid: ebe6c8cb-17ed-bb9a-0290-24fceb4f286e
> Why did you not?

0:0 - I think there's only one road left for me to travel. My engine's cooked. It's time.
uid: ec84fba0-99f1-8680-1ace-ec385a6236b2
> No, Karlach. I will not lose you - not today.

0:0 - *Your engine screeches and grinds within your chest; the inferno is here - and there's no holding it back.*
uid: f02be954-8eb6-9300-b403-5a91a3c97ae3
> I think there's only one road left for me to travel. My engine's cooked. It's time.
> Concentrate. Try to contain the inferno threatening to consume you from within.

0:0 - After all that we have done together, you would leave me now?
uid: f04dad4b-610e-1eed-eacc-8765dd85868c
> I want to go where you go.

0:0 - The world wakes to a new dawn, and we are here to greet it.
uid: f151a10f-e97b-faba-75f5-d43076c8c060
Node context: Bittersweet parting of ways between Halsin and his lover, who transformed into a mind flayer in order to save the world.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Not as conquerors, but as saviours.

null
uid: f8441ed4-afbc-5741-83c6-3029c6f3d151
Jump to another node

0:0 - You even more than I.
uid: faf056cf-e9ed-ebb5-98db-9e22593c6766
> The people we saved will not thank us. They will hunt us, and kill us.

0:0 - Not as conquerors, but as saviours.
uid: fcc37c00-fdfc-4cf6-ada6-38ea8f560bba
> Doesn't it feel good to know that we did the right thing?
> We can still conquer using our own strength. For us - not for Bhaal. We can still conquer using our own strength and wits.
> I'm sorry - I should have taken control of the brain.

null
uid: feb0ed29-3dfe-4509-975e-0cf9a1805536
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_RomanceFates_Shadowheart.lsj
Synopsis:
Shadowheart and her love interest player talk in a private bedroom in an inn, the morning after spending the night together after saving the world. A discussion of what comes next ensues, varying depending on how Shadowheart's story unfolded. She could: - have remained committed to Shar and have sacrificed her parents. She is now in charge of Shar's church. - she could have abandoned Shar at the last moment and saved her parents - she could have turned from Shar in Act 2, and set out on a mission to save her parents in Act 3, rescuing them - she could have turned from Shar in Act 2, and set out on a mission to save her parents in Act 3, but instead euthanized them to free them from Shar's curse. - none of the above are applicable, and she is aware she has unfinished (and undefined) business she needs to tend to.

0:0 - Last night was... an exception. I hope you understand that. The battle's won, our journey is over, and I need to take my place at Lady Shar's side.
uid: 01f5220b-477a-4395-bd41-8bbf1a7c6ea9
Node context: Composing herself, morning after the night before. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
> I understand.
> Seems you're fond of making exceptions. Remember that night in the courtyard?
> What if you just... didn't take up your place?

0:0 - You need to return to Avernus. Look for a cure, fight on - whatever it takes. Just don't give up.
uid: 0432cc02-e4af-736a-b5e4-9a67e466daec
Node context: Unwilling to let go. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> Plus Raphael will have Zariel distracted. You can be free of her.

null
uid: 049534f0-58cf-0315-d1aa-364a6bd510b2
Jump to another node

0:0 - *You try to focus on Shadowheart's words, but the inferno inside is burning your mind clean.*
uid: 05231c51-537e-f9b9-04c4-d4fa2242e4c9
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 087ff285-0624-ac87-67ac-b9edfb301cb1
Jump to another node

0:0 - It's not an exciting life that I lead, but I'd like you to be a part of it. I doubt I'd have anything at all if it wasn't for you.
uid: 0aecdf2a-e2e5-ba9b-7392-1332be95bc74
Node context: Sincere. Shadowheart abandoned Shar and saved her parents
> null
> *You try to focus on Shadowheart's words, but the inferno inside is burning your mind clean.*

0:0 - I think so, yes. At least for now.
uid: 0b31edd7-b02f-376a-30d2-864f65148c03
Node context: Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> null

0:0 - Ah, dead parents. The perfect post-coital subject.
uid: 0cf1fd97-e08f-da46-5916-6deecce08ec9
> Sorry. Thought I'd catch you in the afterglow.

0:0 - You stood by me when Bhaal possessed me... We have faced so much worse together...
uid: 0d7121da-13f0-ab39-9072-aefbb415275e
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_SparedIsobelWithShadowheart - Shadowheart was the target of the player in Spared Isobel night
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> We have. And our luck held, despite everything. But we can't rely on that forever. I won't roll the dice, day after day, if your life is on the line.

0:0 - I see... Well, if you change your mind, I'll keep myself easy to find.
uid: 0e11ed1b-2ab9-a253-7f72-7524dfc25a6e
Node context: A little disappointed. Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
=== END NODE ===

0:0 - I can't. Lady Shar needs me. Her children need someone to lead them - my place is with them.
uid: 10c8ba8a-c1bf-6756-75df-56dc5b7d2127
Node context: Arc: SH stayed with Shar and sacrificed her parents. Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
> You are in charge - you get to decide. Join me, at least for a while.
> I shall respect your wishes.

null
uid: 1115b169-cca9-ac67-1d05-e03eccfa809a
=== END NODE ===

0:0 - Karlach? You look poorly... It's the engine, isn't it? It's burning out.
uid: 11362e92-c844-e21b-9750-510688e92e54
Node context: Realisation/dread. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> You need to return to Avernus. Look for a cure, fight on - whatever it takes. Just don't give up.

null
uid: 113bca9a-dad8-7136-658f-8c18165f40d0
Jump to another node

0:0 - But who knows? Perhaps we'll meet again. Though hopefully not after being abducted. Be good. And if you can't be good... just don't get caught.
uid: 13931e61-b3f6-efe3-f2f8-39b9a5f67cde
Node context: A little bittersweet. Morning after one last night together with love interest player. Shadowheart's personal storyline was not fully resolved, and she reaches the conclusion of the game at something of a loose end. She resolves to pursue her own concerns now, and gently suggests the relationship with the player is at an end.
=== END NODE ===

null
uid: 13a85873-04ae-a697-ea7b-530991718302
=== END NODE ===

0:0 - Come. Let's get you some fresh air. I'll stay with you, right until the end.
uid: 1580f0e4-ba73-8dc0-7edb-cb217667a9b4
Node context: Heasrtbroken, but respectful of lover's dying wish. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

0:0 - I'm glad you finally found your place in the world.
uid: 1599bc55-3b2e-4645-6e5a-0031c4301649
> Not everyone would share that view, but you were always different, weren't you?

null
uid: 1605142d-332d-5614-a0dc-4e77e8968726
Jump to another node

0:0 - May Lady Shar's darkness cloak you and shield you. You will find few friends in the light of day, but you can still count on me.
uid: 16987a2e-3c49-be81-2a22-b07e5f45068c
Node context: Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
=== END NODE ===

0:0 - It was special, but also fleeting... as it was always going to be.
uid: 17c8658c-3247-7565-67fd-af5e48dd004b
Node context: Wistful. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Do you know why I love night orchids? In part, because they do not last. They bloom where few ever see them, and in that moment they're perfect. Then they return to the darkness that birthed them.

null
uid: 1973bb11-4bc3-377e-de26-39682d31d600
=== END NODE ===

0:0 - Perhaps that's wise... I'm still figuring out who I am. Unfair to ask you to commit to an unknown quantity.
uid: 197580da-9b57-3e3a-4254-fff28dd48266
Node context: Understanding. Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> But after I've found some inner peace, who knows? I'll keep myself easy to find, if you wish to track me down.

0:0 - I can't, I'm sorry. My place is here. Lady Shar needs me. Her children need me.
uid: 1c7205bd-b17d-00a6-6c76-ac5de75ff008
Node context: Grave, sincere. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> null

0:0 - You don't know what you're saying. Avernus is the worst possible place for you to end up.
uid: 225bdfe2-089b-a865-f8b8-adb040889c6a
> The worst place to end up is anywhere that doesn't let you be at my side.

0:0 - What did you have in mind?
uid: 230b2a7b-ab43-a2f9-bf9a-621f60e433cb
> null

0:0 - ...but after all we've been through, I really should know better than to doubt you, shouldn't I?
uid: 26058b5b-9fed-8c65-30a3-9e689bfb4855
Node context: Conceding a little. Maybe they CAN make it work
> All right - let's try. We've gotten this far, after all. Just... let me do the explaining, to my parents. They've been through a lot - I'd rather they didn't die of shock.
> null
> All right - let's try. We've gotten this far, after all. Just... let me do the talking. You'd be amazed what a pretty face can get away with.

0:0 - I couldn't let you do that.
uid: 26829649-d9b5-fe4c-6a75-3dbee60337e7
> You're hardly in a position to stop me, given how weak you are.

0:0 - Plus Raphael will have Zariel distracted. You can be free of her.
uid: 26899ac5-fb8a-95f3-7407-1ff6f68bb457
Node context: Unwilling to let go. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaveRaphaelCrown - Raphael was given the stones and the Crown of Kharsus
> What about you?
> I'll never go back - I'm sorry. I just want to see the sky one more time before I go.

null
uid: 27417a2e-495d-01f0-49c8-78f65080a8dc
Jump to another node

0:0 - If you're sure. I'll return to the Hells with you. We'll make a new life - a different life.
uid: 291f6a6a-8b55-07c7-e4c3-7044b0ae2117
> I'm sure. If there's a cure to be found, we'll track it down. And if not, I'll still have you.

0:0 - You and I... our time together has been very dear to me. I had hoped maybe there might be more to come.
uid: 29404fac-fa7e-50df-8b76-00fd5b0722cb
Node context: Tentative, hopeful. Shadowheart abandoned Shar and saved her parents
> null

0:0 - You cried out in your sleep last night.
uid: 2c7c559f-cbb3-7281-41d4-0f341ebf1c83
> I know. It was her - Shar. Using the wound to hurt me, out of pure spite.

0:0 - I'd like nothing more.
uid: 2c9846ac-ab9b-6b53-e678-abbea301ae4d
> null

0:0 - I suppose in a way, you finally finished the journey your parents set you upon.
uid: 2d46bdf1-a529-9e2f-5298-e10818dfa53b
> The coming-of-age rite? Yes, I suppose I did... though I doubt they realised I'd get lost for years when they sent me into the woods...

0:0 - I'll never go back - I'm sorry. I just want to see the sky one more time before I go.
uid: 2d61e3f1-a84d-8185-214c-4bd1bd835a72
> I... I thought we could have so much more together. All of us. But this is your choice.

0:0 - After what this city's been through, people will scarcely tolerate cuttlefish at the fishmonger's stall - never mind a full-blown mind flayer in their midst.
uid: 2dbbf7c9-445f-f891-920b-f9633fef45a7
Node context: Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> Do you know what this means?

0:0 - More than I thought would be possible, considering the short time we had...
uid: 30da56a3-071d-4b0e-aeaa-43a088a92bd8
Node context: Wistful. Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> null

0:0 - Besides, I think I'm due a sabbatical.
uid: 3143c9b7-fba2-6cdb-c75c-a6083ef7a125
Node context: Playful.
=== END NODE ===

0:0 - Perhaps we shouldn't - it might just reopen old wounds.
uid: 3164e1e9-9db8-2af2-70fb-cde7deaa58aa
> null

0:0 - You'll survive. You always do.
uid: 33786492-37a8-e604-7a96-09803a6db5f2
> You're right. I can always rely on you to say the right thing.

0:0 - Sorry. Thought I'd catch you in the afterglow.
uid: 3429a953-e3ff-f55b-1230-91789c838540
Node context: Wry, Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> null

0:0 - ...but we made our choices, and must live with what we have - and what we've lost.
uid: 360acfa9-3417-2dd5-98a8-d9be4655d234
Node context: 'Such is life'. Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Still though, you know where the House of Grief is, and what lies beneath it. We all need to be unburdened, every now and again.

null
uid: 3731ce00-19bf-3814-dd35-985ff9543731
- 0 Check flag(s) (Tag):
   true - Enemy of Shar -
> null

0:0 - All right - let's try. We've gotten this far, after all. Just... let me do the explaining, to my parents. They've been through a lot - I'd rather they didn't die of shock.
uid: 37ddff1d-4d6c-7120-5075-f4b52ffd3090
Node context: Throwing caution to the wind. Maybe she CAN make it work with her monster lover. A little playful at the end.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
=== END NODE ===

null
uid: 3829b8bc-3ce9-7a14-de23-433f53505779
> null

0:0 - Such a thing must exist, surely... so I refuse to call this farewell. Just 'until next time'.
uid: 38803d7b-02f5-9bba-ddbc-a1d619eccbcd
Node context: Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
=== END NODE ===

0:0 - Who would do such a thing for religion?
uid: 3a99e647-0738-0c70-f8b2-5cc1915f556c
> I don't know - it's hardly practical, but when has that ever stopped someone from trying to please their god of choice? I would know.

0:0 - Could you not return to the Hells? Wait this out, find a cure...?
uid: 3b15b5fa-e7d0-bf8a-231b-7aa0477bd128
Node context: Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Do you think I should?
> Would you come with me?
> I'll never go back - I'm sorry. I just want to see the sky one more time before I go.

null
uid: 3b64c8f4-0aff-4a96-6a87-7bb559c5e242
Jump to another node

0:0 - No, Shadowheart. You deserve a better life than that. And so do I.
uid: 3d2b5be8-fdb7-8f4a-4a58-b891ebaa11b9
> null

null
uid: 4046732f-3e5b-cc95-8d08-1ce43b616424
Jump to another node

0:0 - You'll find what you need. I'm sure of it.
uid: 40bdb47b-2bb2-0ae9-33bd-8b103a1af44d
> I think so, yes. It's just up to me to recognise it when it's in front of me...

null
uid: 42f17907-88b9-0c1a-a3d7-6b5098350505
> null

0:0 - Now is the time to spread her word: so many have suffered greatly in recent times, gripped by pain and loss... They will rush to the Dark Lady's embrace.
uid: 439877e0-5581-6b7b-0839-15a8f7938e95
Node context: Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> null
> null

null
uid: 44ef2822-6c35-9865-d48e-27bc560a51e4
> null

0:0 - But I made it in the end.
uid: 45f82280-242b-1de2-e5ff-c6afd93418d0
Node context: Content. Shadowheart abandoned Shar and saved her parents
> null

0:0 - But I'll keep myself easy to find, in case you change your mind. You may come to miss me yet.
uid: 47155688-ed7f-98a3-f7ff-ad6aaaac6b4b
Node context: Keeping the door half open for love interest. Shadowheart abandoned Shar and saved her parents
=== END NODE ===

0:0 - You're right. I can always rely on you to say the right thing.
uid: 473d9caa-2a24-c919-298a-c176f6f6da93
Node context: Appreciative. Shadowheart abandoned Shar at the last minute and saved her parents
> null

0:0 - Last night was... an experience. But I don't think you've changed quite as much as some might think. I'd recognise that vigour anywhere.
uid: 47833b21-5c7f-aa59-6ab9-fbae4f0f7995
Node context: Playful/morning after. Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> It sounds like the city's trying to get back on its feet already. Normal life is returning... which means things are about to become decidedly more difficult for you.

null
uid: 47a2245d-5cd5-d140-fbf3-0475633eb2dd
> null
> *You try to focus on Shadowheart's words, but the inferno inside is burning your mind clean.*

null
uid: 47b0cf5d-ba1e-9cad-a161-acb460817d99
> null

0:0 - All this has been to bring me to this point, and now I'm finally here - thanks in no small part to you.
uid: 47d39b00-2175-ec67-fc69-ce0105c1dcd1
Node context: Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Lady Shar's work is never-ending. I've cleansed the ranks of her followers, leaving only the faithful - the worthy.

null
uid: 47de7ae8-ca2f-85cc-c491-c845830a0695
Jump to another node

null
uid: 4a41c836-25be-295f-ecdb-8f8de2c91393
Jump to another node

0:0 - I can't... at least not right now. I'm sorry. After everything that happened with my parents, with Shar, I need time to myself. Time to find myself.
uid: 4ac7e145-27f5-253c-6542-92fb4e99bff6
Node context: Arc: SH abandoned Shar and euthanised her parents Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path
> null

0:0 - You are adorable, though perhaps a little inattentive.
uid: 4bac0094-b6c7-2edd-4325-67a73b238442
Node context: Flattered. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> null

0:0 - I'm hoping to find some place I can settle down and stay close to my parents. Somewhere quiet, where they can find peace, and gaze at the night sky...
uid: 4df37205-34b0-8a2f-8d49-a8a3e76ea5a0
Node context: Glad, looking to the future. Shadowheart abandoned Shar and saved her parents
> If that sounds at all appealing, then I'll keep a spot for you. It'll be just like old times.

0:0 - It's normal. You're still grieving.
uid: 4f3845c2-a374-a2d2-92c9-1bdc3e285ddc
> I gave them the release they asked for, freed myself from Shar's grasp, just as they wished for... but there's moments where I think I'd trade that to be able to see them again, talk to them again.

0:0 - For a time, perhaps. Deception and concealment has been part of my life for so long... but this is different. This is beyond me.
uid: 4f8108d5-09e5-ebcb-19f3-e62b99477401
Node context: Recognises that she's clutching at straws Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> null

0:0 - *You try to focus on Shadowheart's words, but the inferno inside is burning your mind clean.*
uid: 4fc957e0-7782-382f-c2b5-09ca2cf6fc25
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Shadowheart... I love you... but my engine... it's time...
> The heat inside you is overwhelming. Try to hold it in. Try to respond.

0:0 - Last night was perfect.
uid: 504bf866-f4cf-dc80-1997-09ea3d833774
Node context: Pleased, morning after saving the world. Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path
> Though... I couldn't help lying there, thinking about my parents, before you stirred.

0:0 - If you're sure. I'll return to the Hells with you. We'll make a new life - a different life.
uid: 50e7cf7a-a4c5-0027-c03d-14c7b999baed
> I'm sure. If there's a cure to be found, we'll track it down. And if not, I'll still have you.

0:0 - Karlach? You look poorly... It's the engine, isn't it? It's burning out.
uid: 519da9e7-ae85-1f97-ab3a-8f367c11cf23
Node context: Dread/realisation. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
> You need to return to Avernus. Look for a cure, fight on - whatever it takes. Just don't give up.

0:0 - Well... we may have put a stop to the Absolute and rid ourselves of the tadpoles... but too much of my own concerns went untended as a result.
uid: 52615c2c-ba09-2425-18f5-c065c16ab5ae
Node context: A little bittersweet. Morning after one last night together with love interest player. Shadowheart's personal storyline was not fully resolved, and she reaches the conclusion of the game at something of a loose end. She resolves to pursue her own concerns now, and gently suggests the relationship with the player is at an end.
> Now I must try to rectify that, see to my own affairs. Little point in saving the world only to have no clear place in it afterwards.

null
uid: 5296b2f4-720c-5320-18d9-96cd1423e0b7
Jump to another node

0:0 - You cried out in your sleep once.
uid: 52bd9001-a511-335e-7894-9f3c416ba485
> null

null
uid: 54ef00e1-3971-5ea8-57cf-ac05c2b108d0
> null

0:0 - I was afraid for the briefest moment when I woke this morning. I didn't know where I was - I thought perhaps it had all been a dream... stopping the Absolute, saving my parents.
uid: 5500bc8d-2127-2f6a-5fcd-78a3a9a40634
Node context: Contemplative/voicing an irrational fear. Shadowheart abandoned Shar and saved her parents
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
> Then I realised I was in your arms. We did it. Everything's perfect.

0:0 - What if you just... didn't take up your place?
uid: 553f1cad-eccd-ab12-0c15-aff79acb29a8
> The only reason for that would be if I had died in battle. Did I seem dead to you, last night?

0:0 - Almost? I can give it another try if you like...
uid: 57c016f7-dc16-927a-0966-0848d29299d7
> null

0:0 - Of course things could have been different, but nothing says they would have been better. I fulfilled my destiny, just as Lady Shar wished me to.
uid: 57c9f335-f99a-505c-5d19-5ac807de9f22
Node context: Arc: A little thrown by the question. Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> That's not to say there aren't parts I wished were different... but I suppose that's how you know when you've done something of value - when you know what you sacrificed to achieve it.

0:0 - That would call for an awful lot of discretion, you know. Enough to make even a former Sharran take pause...
uid: 58ace543-6881-1243-1064-ddb399e4884f
Node context: A little taken aback.
> ...but after all we've been through, I really should know better than to doubt you, shouldn't I?

null
uid: 58d712f2-e53e-9042-f2b3-79e45a1c0099
Jump to another node

0:0 - It means that even though I cured the Urge, I'll still be ever a monster.
1:0 - It means life as I knew it is over. But at least I have a life.
uid: 593207a2-1e8d-a28c-4eb3-b4f61c023509
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> All those people you saved... most of them will never know what you did. But you know, and so do I. I'll never forget.

0:0 - I'll never be able to fill the place by my side where you should be standing. And I'll never forget you. Not a single moment.
uid: 593af1ce-f124-7106-b064-1af86b7b981e
Node context: Heasrtbroken, but respectful of lover's dying wish. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
> Come. Let's get you some fresh air. I'll stay with you, right until the end.

null
uid: 5a613a79-f891-9fde-5623-d94fe5070222
Jump to another node

0:0 - By rights, yes. Unfortunately, though, people's fears and hatreds are not so logical. They'd cheer as they burned their saviour on a pyre. I won't stand by and let that happen.
uid: 5d335241-011f-7c0b-76c9-65149bd21fbe
Node context: A little angry and impassioned at the player's unfair fate Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> null

null
uid: 5fbfa69d-7135-ac8f-dc58-f14b21a2a7fa
Jump to another node

0:0 - I don't know exactly what lies ahead for me, but at least now I can choose my own path. With you at my side, if you wish.
uid: 6046cd40-1cab-99fb-2065-2ff0ace182f2
Node context: Hopeful, tentative. Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> I'd like nothing more.
> You need time to find yourself, first. What we have can wait.
> We need to move on - separately.

null
uid: 608e2ba8-b5e2-61d2-0663-f81306068787
> null

null
uid: 61b7b9ca-9867-f3c7-fcff-e950fd556383
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I'd like nothing more.
> What did you have in mind?
> Perhaps we shouldn't - it might just reopen old wounds.

null
uid: 621d3c7a-52f1-f6e6-54ed-87f970d578a0
> null

0:0 - You must miss them.
uid: 62557fb0-ae64-1733-824c-5c7142eac860
> More than I thought would be possible, considering the short time we had...

0:0 - In truth? Conflicted. We may have put a stop to the Absolute and rid ourselves of the tadpoles... but too much of my own concerns went untended as a result.
uid: 6351f3e9-c2de-e34c-a0e0-370b4383a0eb
Node context: A little bittersweet. Morning after one last night together with love interest player. Shadowheart's personal storyline was not fully resolved, and she reaches the conclusion of the game at something of a loose end. She resolves to pursue her own concerns now, and gently suggests the relationship with the player is at an end.
> Now I must try to rectify that, see to my own affairs. Little point in saving the world only to have no clear place in it afterwards.

0:0 - Though... I couldn't help lying there, thinking about my parents, before you stirred.
uid: 6492e80f-6cdb-54c3-834a-7b76a77bd0b5
Node context: Solemn note. Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> It's normal. You're still grieving.
> Ah, dead parents. The perfect post-coital subject.
> You must miss them.

0:0 - I don't know - it's hardly practical, but when has that ever stopped someone from trying to please their god of choice? I would know.
uid: 64ae7a22-dc8a-deb7-1121-e0668992b37e
Node context: Recognises that she's clutching at straws Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> It would be too much of a risk, though. One mishap, one busybody, and you could be surrounded by a mob.

0:0 - No... and I wouldn't ask you to, in truth. You're living proof of the sacrifice you made... but I fear others may not see it that way.
uid: 66673e4a-be07-b5e0-a8c6-5d2b7d56b853
Node context: Recognises that she's clutching at straws Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> null

0:0 - A flame cannot burn without fuel, and Lady Shar's church would not thrive if everyone was happy and content. We are nothing but a dark mirror, held up to show society's failings.
uid: 676861a1-a5ba-9f90-2c1c-f8b0128e6fa8
Node context: Reasoning, persuasive. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Perhaps you'll come to realise that, in time. If you do, you know where the House of Grief is, and what lies beneath it. We all need to be unburdened, every now and again.

0:0 - Good luck with that.
uid: 69e4d6b3-3299-ee81-f788-6106f24806d3
> null

0:0 - I'm sure. If there's a cure to be found, we'll track it down. And if not, I'll still have you.
uid: 6a3a9a8a-ee75-89e4-7f1f-be867af5f6d1
Node context: Determined/romantic. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_RomanceFates_ShadowheartWentWithKarlach - Shadowheart agreed to go to the Hells with Karlach
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
=== END NODE ===

0:0 - It could be just like old times... Well, hopefully not exactly like old times. I think I've had enough camping and mortal peril for one lifetime.
uid: 6bc111d3-f81c-d982-55af-ddeb37291b2b
Node context: Warm, glimpse of playfulness. Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
=== END NODE ===

0:0 - Then I realised I was in your arms. We did it. Everything's perfect.
uid: 6dbf774e-6a24-3a4b-4677-2bedddd6e0e5
Node context: Relief/happiness. Shadowheart abandoned Shar and saved her parents
> Almost, anyway.

0:0 - The heat inside you is overwhelming. Try to hold it in. Try to respond.
uid: 6dda491e-95b7-f6fa-b404-94f41072a9f3
> Karlach? You look poorly... It's the engine, isn't it? It's burning out.

0:0 - I didn't mean it like that...
uid: 6e5c8697-687e-a180-6bce-572a23026fd9
Node context: Sigh/gentle brush-off of player's ribald joke
> null

0:0 - Plus Raphael will have Zariel distracted. You can be free of her.
uid: 6f178b82-7682-98cb-82d7-67c305643953
Node context: Unwilling to let go. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaveRaphaelCrown - Raphael was given the stones and the Crown of Kharsus
> You don't know what you're saying. Avernus is the worst possible place for you to end up.
> I couldn't let you do that.
> Yes. Yes. Yes! Ahem. If you're sure.
> I'll never go back - I'm sorry. I just want to see the sky one more time before I go.

0:0 - There's so much only they could have told me. But that's all gone now - I've got to move on, find some place for myself.
uid: 6f93423c-566d-b9ef-532c-9f199152b3ec
Node context: Some regret. Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> null
> *You try to focus on Shadowheart's words, but the inferno inside is burning your mind clean.*

0:0 - I understand. You can't stave off oblivion forever. At least not here.
uid: 72978426-2366-926e-dfe0-f7c58e18c2f2
Node context: Solemn. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Could you not return to the Hells? Wait this out, find a cure...?

0:0 - Last night was perfect. Saving the world is quite the aphrodisiac.
uid: 733e3f13-df19-3fa3-1849-300cb3ca0345
Node context: Pleased. Shadowheart's personal storyline was not fully resolved, and she reaches the conclusion of the game at something of a loose end. She resolves to pursue her own concerns now, and gently suggests the relationship with the player is at an end.
> What comes next?
> How are you feeling?

0:0 - You deserve to be happy - all of you.
uid: 74027163-f411-41eb-4fa9-133772ed60a5
> null

null
uid: 74a01915-8ec4-3a65-2940-938dad9418dd
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
=== END NODE ===

0:0 - It saddens me to see my dearest possessed by a foul god, as I was. You're giving up on something special.
1:0 - A pity you're so beholden to Shar. What you and I had was special.
uid: 757485a9-50b3-479e-c924-7a60061d3f44
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> It was special, but also fleeting... as it was always going to be.

0:0 - Lady Shar's work is never-ending. I've cleansed the ranks of her followers, leaving only the faithful - the worthy.
uid: 76ec0261-bfa5-4d47-a7f4-e1d35bb9e9b1
Node context: Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Now is the time to spread her word: so many have suffered greatly in recent times, gripped by pain and loss... They will rush to the Dark Lady's embrace.

0:0 - I'll never go back - I'm sorry. I just want to see the sky one more time before I go.
uid: 77237e3d-74fb-ec88-7419-5197cd3abcc1
> I can respect that. The same end awaits us all. At least you can ensure the final moments are on your own terms.

0:0 - You need to return to Avernus. Look for a cure, fight on - whatever it takes. Just don't give up.
uid: 79be525b-1b8e-fba3-cfb4-130d0c51d147
Node context: unwilling to let go. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
> I could come with you, once I've taken care of my parents. They'll understand; they've always had each other. They'd want us to be happy.

null
uid: 7a12ec61-1874-4432-3e12-49788f13b0c0
Jump to another node

0:0 - Perhaps you'll come to realise that, in time. If you do, you know where the House of Grief is, and what lies beneath it. We all need to be unburdened, every now and again.
uid: 7ad17343-eab9-8114-f27f-c632a8a23fd1
Node context: Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
=== END NODE ===

null
uid: 7afc02a6-a8a6-8864-33d1-6b094e7de4b5
> It's not an exciting life that I lead, but I'd like you to be a part of it. I doubt I'd have anything at all if it wasn't for you.

0:0 - I shall respect your wishes.
uid: 7c7d4032-a51d-dcd8-0e66-31e263b1cf3d
> If you wish, perhaps you can still come to see me, now and again. I have a hidden place, close to the cloister, where night orchids bloom. If you ever wish to see me, go there.

0:0 - What about you?
uid: 7d049284-0e4b-c621-9cef-3cffb14f7e68
> I want to be by your side. If that means joining you in the Hells, so be it.

0:0 - That's one thing I'm good at. Or so I understand.
uid: 7dff930d-2015-ad54-4770-19fc8175e0a0
Node context: Wry. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> null

0:0 - Thank you. Sometimes I have to remind myself of that very thing - it's nice to hear someone else say it.
uid: 7e74c499-78ec-2489-73b4-4223b264df38
Node context: Grateful for the player's support. Shadowheart abandoned Shar and saved her parents
> You and I... our time together has been very dear to me. I had hoped maybe there might be more to come.

0:0 - The heat inside you is overwhelming. Try to contain it.
uid: 7f7ae46e-3612-0e7d-0e1f-85a184205be9
> You look off-colour. It's your engine, isn't it? Oblivion beckons at last.

null
uid: 7f804602-2a63-4c75-faff-175a63d27506
> null

0:0 - The only reason for that would be if I had died in battle. Did I seem dead to you, last night?
uid: 8069fa99-1e12-e750-2a42-843acdbe9bf0
Node context: Reaffirming she's dedicated to Shar and can't be with the player. Insinuation about the night before in 'did I seem dead...?' Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> No. Far from it.
> You know what I mean. Forget Shar. Stay with me.
> Forget it.

0:0 - I need to get you out of here. It was difficult enough smuggling you in here, covered in cloaks. It'll only get worse as normalcy returns.
uid: 814f3e24-8c8d-80a0-c87d-f71f4c31ce09
Node context: Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> Is this how we part ways?
> Come with me.
> We have faced worse odds.
> We have faced worse odds.
> You stood by me when Bhaal possessed me... We have faced so much worse together...
> Farewell.

0:0 - In another life, this may not have been a parting. It may have been the start of something...
uid: 81644e13-e622-271c-439f-4afe8cf01c63
Node context: Wistful. Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> ...but we made our choices, and must live with what we have - and what we've lost.

0:0 - You look off-colour. It's your engine, isn't it? Oblivion beckons at last.
uid: 817c513d-ef05-6129-615d-e07e2f67a8aa
Node context: Concerned. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Could you not return to the Hells? Wait this out, find a cure...?

0:0 - It would be too much of a risk, though. One mishap, one busybody, and you could be surrounded by a mob.
uid: 81b741c3-1f47-b21b-162e-63a263a79502
Node context: Facing a hard truth Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> After what this city's been through, people will scarcely tolerate cuttlefish at the fishmonger's stall - never mind a full-blown mind flayer in their midst.

0:0 - I could come with you, once I've taken care of my parents. They'll understand; they've always had each other. They'd want us to be happy.
uid: 8205966e-3a2c-2b7d-6d29-988f70d270a4
Node context: Unwilling to let go. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
> Plus Raphael will have Zariel distracted. You can be free of her.

0:0 - We have faced worse odds.
uid: 829cd42c-c0be-e4d5-434c-e4ba32be1c49
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_SparedIsobelWithShadowheart - Shadowheart was the target of the player in Spared Isobel night
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> We have. And our luck held, despite everything. But we can't rely on that forever. I won't roll the dice, day after day, if your life is on the line.

0:0 - I'll never go back - I'm sorry. I just want to see the sky one more time before I go.
uid: 83ebb39d-1b49-c4b4-9be2-b8e2e0dfb045
> I... I thought we could have so much more together. But this is your choice.

0:0 - Is this how we part ways?
uid: 842f2965-ffb7-56b6-3da7-72fb803d7178
> I think so, yes. At least for now.

0:0 - How could I forget? A pleasant, vivid memory - but now I have to move on.
uid: 8a61cc77-8fc5-bf9c-9fd4-8446cdc5ee63
Node context: A little playful, but switches to business at the end. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> null

null
uid: 8b2b38c6-a16e-1136-e680-e74ce84a1c1f
=== END NODE ===

null
uid: 8b6ce45a-7d0b-f954-f809-29684530cd8f
> null

null
uid: 8ebf7ba3-ae8c-712a-74bc-62c4e563e0a0
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> You'll find what you need. I'm sure of it.
> There's a place for you by my side, if you want it.
> Good luck with that.

0:0 - I understand.
uid: 900086f5-eb9b-5a7b-b733-a05b0b88c100
> All this has been to bring me to this point, and now I'm finally here - thanks in no small part to you.

null
uid: 90741524-ef6d-a21e-f617-2ac0b8320c06
Jump to another node

0:0 - What did you have in mind?
uid: 92253728-3858-4536-4924-3329f79ca07f
> I'm hoping to find some place I can settle down and stay close to my parents. Somewhere quiet, where they can find peace, and gaze at the night sky...

null
uid: 9227bab6-dfcf-a9ab-b26c-f04100991103
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I'm glad you finally found your place in the world.
> It saddens me to see my dearest possessed by a foul god, as I was. You're giving up on something special. A pity you're so beholden to Shar. What you and I had was special.
> So, your sect is taking advantage of the vulnerable?
> Do you ever think maybe things could have turned out differently?

0:0 - There's at least one person who doesn't want me happy - Shar. I felt the wound last night, while you were meditating. Like some sadistic child, de-winging a fly.
1:0 - There's at least one person who doesn't want me happy - Shar. I felt the wound last night, while you were sleeping. Like some sadistic child, de-winging a fly.
uid: 92801813-0b84-c92c-2b14-9528ba241868
Node context: Resolute. Shadowheart abandoned Shar and saved her parents
- 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
> She only wants to spoil things - don't let her. You deserve to be happy.
> You spited a goddess. It's understandable that she's feeling vengeful.
> You'll survive. You always do.

0:0 - I fear so, but I want to hear you say it. Then, I know it will be real.
uid: 92e89ddf-3b08-12fb-02b7-b0a4a6e8cb79
> You deserve to be vaunted, adored. Statues in your image should stand on every square. A whole generation of babies should be named in your honour... but it will not be so.

0:0 - Not everyone would share that view, but you were always different, weren't you?
uid: 9302cc1f-02d9-5fe3-3de8-9880f3d3a26f
Node context: Appreciative of the player's attitude. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> In another life, this may not have been a parting. It may have been the start of something...

null
uid: 9334b9a1-a84d-66d1-485c-bebc80fb8ac6
> null

0:0 - Thought as much.
uid: 9368f374-5193-6ec0-1981-5b531ef4b4e6
Node context: Playful. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> null

0:0 - Good. Then seek me out, when you have time. I'm hoping to find some place I can settle down and stay close to my parents. Somewhere quiet, where they can find peace, and gaze at the night sky...
uid: 938a1aa9-d3fe-2db0-d5ae-24a2ad1eccfb
Node context: Glad, looking to the future. Shadowheart abandoned Shar and saved her parents
> I'll keep a spot for you. It'll be just like old times.

0:0 - Almost? I can give it another try, if you like.
uid: 94541618-d3f3-9025-50dc-5acd2164ca05
> I didn't mean it like that...

0:0 - Yes. Yes. Yes! Ahem. If you're sure.
uid: 94afe806-d5b1-a333-b737-213576a6e2e4
> null

0:0 - I cannot conceal what I am.
uid: 9666cc6c-0ec4-640c-69ad-08b9b66d42cd
> No... and I wouldn't ask you to, in truth. You're living proof of the sacrifice you made... but I fear others may not see it that way.

0:0 - I'll never be able to fill the place by my side where you should be standing. And I'll never forget you. Not a single moment.
uid: 9737ce8f-dd8e-105e-e105-9f7405102cd9
Node context: Heartbroken but respecting of lover's dying wish. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> Come, let's go outside. Some fresh air will do you good. And I'll be with you the entire time.

0:0 - Do you know what this means?
uid: 97508564-b483-f5b0-4cb7-7559da7d7dbf
Node context: Tender, regretful Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> It means that even though I cured the Urge, I'll still be ever a monster. It means life as I knew it is over. But at least I have a life.
> Yes. I must flee.
> This city owes me - it must accept me.
> I fear so, but I want to hear you say it. Then, I know it will be real.

0:0 - Farewell.
uid: 9a6bd612-d660-18d1-44c5-b4c7cec97b91
> null
> null

0:0 - You need to take care of yourself, keep out of danger. Perhaps... perhaps there is some way, some unfathomable way we can still see each other, eventually.
uid: 9bc34061-b01c-b82f-fc02-6a2c49295fcc
Node context: Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> Such a thing must exist, surely... so I refuse to call this farewell. Just 'until next time'.

null
uid: 9c94bb23-7fa0-900f-2378-9a6354aabcbd
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> You need not go on without me. I can be discreet. We can find a way.
> I shall respect your wishes.

0:0 - Almost, anyway.
uid: 9fa235bb-9d62-6342-af51-d44b204ab50c
Node context: Silver of doubt. Shadowheart abandoned Shar and saved her parents
> What do you mean?
> You cried out in your sleep once.
> Almost? I can give it another try if you like...

0:0 - I think so, yes. It's just up to me to recognise it when it's in front of me...
uid: a1c7de5f-4914-1790-93ec-5fdd743454d1
Node context: Glimmer of inner peace. Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> I don't know exactly what lies ahead for me, but at least now I can choose my own path. With you at my side, if you wish.

0:0 - If you wish, perhaps you can still come to see me, now and again. I have a hidden place, close to the cloister, where night orchids bloom. If you ever wish to see me, go there.
uid: a2e01098-7b29-9a18-14a3-637ba40e2807
Node context: Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> May Lady Shar's darkness cloak you and shield you. You will find few friends in the light of day, but you can still count on me.

0:0 - Yes. I must flee.
uid: a30634c0-c3b1-d3c2-6306-ec32df0ccd4e
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> All those people you saved... most of them will never know what you did. But you know, and so do I. I'll never forget.

0:0 - The heat inside you is overwhelming. Try to hold it in. Try to respond.
uid: a39cde59-fcf6-3b20-1141-9f687a8934ab
> Karlach? You look poorly... It's the engine, isn't it? It's burning out.

0:0 - Now I must try to rectify that, see to my own affairs. Little point in saving the world only to have no clear place in it afterwards.
uid: a3a2ad92-130e-762d-a0a3-6f4b17b670b6
Node context: A little bittersweet. Morning after one last night together with love interest player. Shadowheart's personal storyline was not fully resolved, and she reaches the conclusion of the game at something of a loose end. She resolves to pursue her own concerns now, and gently suggests the relationship with the player is at an end.
> This is something I have to do for myself. What we shared was special to me... but I think our paths diverge from here on.

0:0 - I shall respect your wishes.
uid: a3c48475-8838-94de-99e5-40eed5e676e9
> You need to take care of yourself, keep out of danger. Perhaps... perhaps there is some way, some unfathomable way we can still see each other, eventually.

0:0 - She only wants to spoil things - don't let her. You deserve to be happy.
uid: a3dbd3ef-88e9-22d6-77d0-5f57ac31f883
> Thank you. Sometimes I have to remind myself of that very thing - it's nice to hear someone else say it.

0:0 - Tell your parents I said farewell. And that they're very lucky to have a daughter like you.
uid: a4726991-4e27-b3a9-773a-9f80de16414b
> null

0:0 - Shadowheart... it's time... my engine...
uid: a49e5fdc-9320-86e9-02e1-4257c1c14137
> I understand. You can't stave off oblivion forever. At least not here.

null
uid: a73f881f-3e58-5aab-df45-4e0bc1103418
> She can try to twist the knife all she likes - I know I can survive her worst. Nothing she does can sour the fact that I have my family again.

null
uid: a832f81c-cda7-a186-8588-a120300dd22f
Jump to another node

null
uid: a95c2d08-d524-347b-5fdf-5a86c2ba78fa
Jump to another node

0:0 - What makes you say that?
uid: a9be9594-d290-9b06-8106-103bdf79c657
> After everything that happened - with my parents, with Shar - I didn't think I was owed any happiness. I did things. Things that fill me with shame now.

0:0 - Seems you're fond of making exceptions. Remember that night in the courtyard?
uid: aa1751ae-cdd2-8419-da70-b4cc0711c201
> How could I forget? A pleasant, vivid memory - but now I have to move on.

0:0 - Come with me.
uid: aa2192d5-072f-6769-bfa6-a3b4eb0f6099
> I can't. Lady Shar needs me. Her children need someone to lead them - my place is with them.
> null
> I can't. My parents... I need to be with them now. I'm sorry.
> I can't... at least not right now. I'm sorry. After everything that happened with my parents, with Shar, I need time to myself. Time to find myself.
> I can't, I'm sorry. We may have saved the world, but I have unfinished business to take care of. I don't want to jeopardise you while I look for my place in this world.

null
uid: aa36ed71-eaf6-f977-7c4b-b293ebf64af9
Jump to another node

0:0 - Still though, you know where the House of Grief is, and what lies beneath it. We all need to be unburdened, every now and again.
uid: aac43ef5-0634-7dc5-aa45-68f2c287e265
Node context: 'Who knows? Maybe we can reconnect' Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
=== END NODE ===

0:0 - We have faced worse odds.
uid: ab33f40e-4e3f-c7d7-2813-7476e15ff128
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> We have. And our luck held, despite everything. But we can't rely on that forever. I won't roll the dice, day after day, if your life is on the line.

0:0 - You need time to find yourself, first. What we have can wait.
uid: ab5f378e-0c81-f905-c73c-0439efe0d566
> Perhaps that's wise... I'm still figuring out who I am. Unfair to ask you to commit to an unknown quantity.

null
uid: ab814325-a129-e40e-d48a-3ee736ace939
=== END NODE ===

0:0 - I gave them the release they asked for, freed myself from Shar's grasp, just as they wished for... but there's moments where I think I'd trade that to be able to see them again, talk to them again.
uid: abf13178-9f36-d9f6-ef2a-1618e40249d4
Node context: 'I did what was right but I wish I feel better for it' Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> There's so much only they could have told me. But that's all gone now - I've got to move on, find some place for myself.

0:0 - It may work...
uid: ad73e856-d89d-7002-a5fc-3995cdd3c95f
> For a time, perhaps. Deception and concealment has been part of my life for so long... but this is different. This is beyond me.

0:0 - I'll keep a spot for you. It'll be just like old times.
uid: ada285b3-5d5c-0241-4001-9a27078e29b0
Node context: Warm. Shadowheart abandoned Shar and saved her parents
=== END NODE ===

0:0 - No, Shadowheart. You deserve a better life than that. And so do I.
uid: adf1bd00-a122-926c-b5f9-770d16982c2f
> null

0:0 - I'm sure. If there's a cure to be found, we'll track it down. And if not, I'll still have you.
uid: ae4ac562-e349-f7c0-396c-3cd905b90591
Node context: Determined/romantic. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_RomanceFates_ShadowheartWentWithKarlach - Shadowheart agreed to go to the Hells with Karlach
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
=== END NODE ===

0:0 - Last night was perfect. Almost perfect.
uid: ae96094b-7494-9fe7-12da-21adfcfd2dac
Node context: Warm. Flicker of self doubt on 'almost perfect'. Shadowheart abandoned Shar at the last minute and saved her parents
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> What makes you say that?
> You cried out in your sleep last night.
> Almost? I can give it another try, if you like.

0:0 - This is something I have to do for myself. What we shared was special to me... but I think our paths diverge from here on.
uid: b0f82a33-04fa-67b9-0297-e7bcc4931a85
Node context: A little bittersweet. Morning after one last night together with love interest player. Shadowheart's personal storyline was not fully resolved, and she reaches the conclusion of the game at something of a loose end. She resolves to pursue her own concerns now, and gently suggests the relationship with the player is at an end.
> null
> null

0:0 - You know what I mean. Forget Shar. Stay with me.
uid: b494d35f-ae1f-a564-fb5c-c19ad0398f08
> You are adorable, though perhaps a little inattentive.

0:0 - Do you know why I love night orchids? In part, because they do not last. They bloom where few ever see them, and in that moment they're perfect. Then they return to the darkness that birthed them.
uid: b75d4cb6-338f-20b6-bd3b-50e72a03db1d
Node context: Speaking of a romance that can no longer be. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> I am glad for the time we had together. There is much I still cannot truly remember, but I will never forget you.

0:0 - I... I suppose I should encourage independence amongst the Dark Lady's flock - Viconia held us in too tight a grip. I don't want to make that same mistake.
uid: b78916c4-13da-de5c-89bc-c27c8000f1b4
Node context: Conceding. Perhaps she doesn't need to part ways with her mind flayer lover just yet.
> Very well. There are many ways to serve Lady Shar - the cloister can wait. And who is to say what useful secrets I might stumble upon with a travelling companion such as yourself?

0:0 - This city owes me - it must accept me.
uid: b84c9cf5-71fb-97bc-8bd3-aa1af0fb90c4
> By rights, yes. Unfortunately, though, people's fears and hatreds are not so logical. They'd cheer as they burned their saviour on a pyre. I won't stand by and let that happen.

0:0 - I can respect that. The same end awaits us all. At least you can ensure the final moments are on your own terms.
uid: b899f79a-ebfa-af0d-c00a-c93b562e54ea
Node context: Solemn, supportive. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Come. Let's get you some fresh air. I'll stay with you, right until the end.

null
uid: b8a46745-cee4-44b1-2299-78e6d1f2b7f0
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Shadowheart... it's time... my engine...
> The heat inside you is overwhelming. Try to contain it.

0:0 - You are in charge - you get to decide. Join me, at least for a while.
uid: b9622b4e-763b-7bed-327e-3afd8f3cbac9
> I... I suppose I should encourage independence amongst the Dark Lady's flock - Viconia held us in too tight a grip. I don't want to make that same mistake.

0:0 - After everything that happened - with my parents, with Shar - I didn't think I was owed any happiness. I did things. Things that fill me with shame now.
uid: ba045e64-b8f8-b840-7a80-ca5b76903ad3
Node context: Bittersweet. Her redemption's not been without difficulties. Shadowheart abandoned Shar and saved her parents
> There's at least one person who doesn't want me happy - Shar. I felt the wound last night, while you were meditating. Like some sadistic child, de-winging a fly. There's at least one person who doesn't want me happy - Shar. I felt the wound last night, while you were sleeping. Like some sadistic child, de-winging a fly.

0:0 - No. Far from it.
uid: bae1da2e-28c8-6927-7269-241b60e2c27b
> Thought as much.

0:0 - The worst place to end up is anywhere that doesn't let you be at my side.
uid: bd34d89b-530f-3b3c-bb36-39c0e6531b0e
Node context: Determined/romantic. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
> If you're sure. I'll return to the Hells with you. We'll make a new life - a different life.
> No, Shadowheart. You deserve a better life than that. And so do I.
> Tell your parents I said farewell. And that they're very lucky to have a daughter like you.

0:0 - Come, let's go outside. Some fresh air will do you good. And I'll be with you the entire time.
uid: be084ea9-928e-7eec-5b45-d86162f932fa
Node context: Heartbroken but respecting of lover's dying wish. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

0:0 - We need to move on - separately.
uid: beaf206d-ff63-afe7-21bd-495d8ad9a78b
> I see... Well, if you change your mind, I'll keep myself easy to find.

null
uid: c1ddc743-3889-e47b-d2a7-360ff7f402dd
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - What do you mean?
uid: c2ef87e0-ae4b-3c0d-90ae-48af2b5e1e8f
> null

0:0 - Let her rage on. She may be able to hurt me, but she can't control me - not anymore.
uid: c3bf5afa-8459-c6e3-cc73-dc1e5f17f5ed
Node context: Sincere. Shadowheart abandoned Shar and saved her parents
> null

0:0 - She can try to twist the knife all she likes - I know I can survive her worst. Nothing she does can sour the fact that I have my family again.
uid: c5201c7d-3d47-81dd-61de-d3241c1e28e6
Node context: Resolve/tough cookie. Shadowheart abandoned Shar and saved her parents
> You deserve to be happy - all of you.
> I wanted to ask about us. We had a connection, you and I.
> I suppose in a way, you finally finished the journey your parents set you upon.

0:0 - All those people you saved... most of them will never know what you did. But you know, and so do I. I'll never forget.
uid: c5cb6ef3-c18a-756a-0614-604f44b7c481
Node context: A little angry and impassioned at the player's unfair fate Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> I need to get you out of here. It was difficult enough smuggling you in here, covered in cloaks. It'll only get worse as normalcy returns.

null
uid: c6a8ab35-eeaa-a941-dbad-68207d1e7b72
Jump to another node

0:0 - That's not to say there aren't parts I wished were different... but I suppose that's how you know when you've done something of value - when you know what you sacrificed to achieve it.
uid: c73aa608-0a0f-12ac-dfd7-dcd400ad39b9
Node context: Wistful. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> Perhaps you'll come to realise that, in time. If you do, you know where the House of Grief is, and what lies beneath it. We all need to be unburdened, every now and again.

0:0 - What comes next?
uid: c76808a7-5815-e69b-d859-03fca773e538
> Well... we may have put a stop to the Absolute and rid ourselves of the tadpoles... but too much of my own concerns went untended as a result.

0:0 - It sounds like the city's trying to get back on its feet already. Normal life is returning... which means things are about to become decidedly more difficult for you.
uid: c9baead9-def4-cbe4-ba1d-f3087a4c403c
Node context: Thoughful/'life goes on' Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> Perhaps you could wear a mask - say you're a leper, or have taken religious vows to conceal your face.

0:0 - There's a place for you by my side, if you want it.
uid: ca599f0e-90e5-eeab-1b1d-4a318437979d
> null

null
uid: ca7bbd24-d977-4b10-bf4f-1daeeb9f2224
> null

0:0 - You spited a goddess. It's understandable that she's feeling vengeful.
uid: caa96779-f8fe-e212-0553-b73b80f5b1a4
> Let her rage on. She may be able to hurt me, but she can't control me - not anymore.

null
uid: cb0390d0-331f-45f5-7cce-058643e6cc42
Jump to another node

0:0 - Very well. There are many ways to serve Lady Shar - the cloister can wait. And who is to say what useful secrets I might stumble upon with a travelling companion such as yourself?
uid: cb340c31-8de1-d6df-2f07-af47174dbc6c
Node context: Conceding. Perhaps she doesn't need to part ways with her mind flayer lover just yet.
> Besides, I think I'm due a sabbatical.

0:0 - You're hardly in a position to stop me, given how weak you are.
uid: cc6935af-51de-e4bd-7922-78ff67faf028
Node context: Determined/romantic. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
> null

null
uid: cc85bbdb-0b50-276b-f638-064e23ca9844
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I'd like nothing more.
> What did you have in mind?
> Perhaps we shouldn't - it might just reopen old wounds.

0:0 - We have. And our luck held, despite everything. But we can't rely on that forever. I won't roll the dice, day after day, if your life is on the line.
uid: ccd6c719-3ee4-e4c3-3997-d35eff509ab2
Node context: Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.

null
uid: cd774d67-2fbc-942c-ea76-3b344d807a6c
Jump to another node

0:0 - Forget it.
uid: ceb5e8e1-3e1c-ea82-563b-33cb223f54ff
> That's one thing I'm good at. Or so I understand.

0:0 - I... I think the voice inside you will guide you to where you need to be. Mine called me to Lady Shar. And yours...? Well, only you can know for sure.
uid: d0597a3a-5e7b-76a7-617b-60152ce0e002
Node context: Accepting. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.

0:0 - I'm adept at dealing with old wounds, trust me. But if you don't want to... well, I won't force you.
uid: d1969133-2c66-6b3d-fa1c-3cc270239b7b
Node context: A little disappointed, but understanding. Shadowheart abandoned Shar and saved her parents
> But I'll keep myself easy to find, in case you change your mind. You may come to miss me yet.

0:0 - The coming-of-age rite? Yes, I suppose I did... though I doubt they realised I'd get lost for years when they sent me into the woods...
uid: d1c14dc4-9869-4d9c-7bc6-f674913275b1
Node context: Thoughtful/appreciating the irony, Shadowheart abandoned Shar and saved her parents
> But I made it in the end.

0:0 - I can't, I'm sorry. We may have saved the world, but I have unfinished business to take care of. I don't want to jeopardise you while I look for my place in this world.
uid: d30d5036-3852-6600-6f97-89d333149fb7
Node context: Fallback line - SH's arc was not conclusively resolved. Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> null

0:0 - Come. Let's get you some fresh air. I'll stay with you, right until the end.
uid: d550c637-f4e2-78fd-5745-89920cb90530
Node context: Solemn, supportive. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

0:0 - Perhaps we shouldn't - it might just reopen old wounds.
uid: d63d62ad-d7ee-9cb2-5140-8db2fa20fa19
> I'm adept at dealing with old wounds, trust me. But if you don't want to... well, I won't force you.

0:0 - Would you come with me?
uid: d87529ec-e549-49b0-204e-979d3341d700
> I can't, I'm sorry. My place is here. Lady Shar needs me. Her children need me.

0:0 - You deserve to be vaunted, adored. Statues in your image should stand on every square. A whole generation of babies should be named in your honour... but it will not be so.
uid: dc4c13cf-5703-439d-0e1c-3691bfe275d5
Node context: A little angry and impassioned at the player's unfair fate Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> null

0:0 - I was hoping you'd say that. Whatever lies ahead will be far less daunting if I have you.
uid: dd897317-71d2-00c5-c04f-90d14b3a5a40
Node context: Glad. Glimmer of inner peace. Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> It could be just like old times... Well, hopefully not exactly like old times. I think I've had enough camping and mortal peril for one lifetime.

0:0 - Such an aggressive choice of words - careful you don't spoil the moment. Besides, we give them a home, purpose - just like I received.
uid: de2f5079-8c59-7a26-8e0e-87a46cc3daa9
Node context: Raised eyebrow, a little defensive. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
> A flame cannot burn without fuel, and Lady Shar's church would not thrive if everyone was happy and content. We are nothing but a dark mirror, held up to show society's failings.

null
uid: de6f53ae-14a0-034c-76a8-f8d7acfecc22
Jump to another node

null
uid: de91ec15-2aa3-b2b0-6dfb-4cf31270cb51
Jump to another node

0:0 - No... we've only just put everything behind us, won the chance to be together... It can't end like this. I won't let it.
uid: dfd0fc20-f69c-0d2f-5f3c-3ee95db7fae6
Node context: Devastated/unwilling to let go. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> You need to return to Avernus. Look for a cure, fight on - whatever it takes. Just don't give up.

0:0 - I'd like nothing more.
uid: e0aefd39-13b4-a6a6-b1d8-2af53a92bfe5
> Good. Then seek me out, when you have time. I'm hoping to find some place I can settle down and stay close to my parents. Somewhere quiet, where they can find peace, and gaze at the night sky...

0:0 - I'd like nothing more.
uid: e309dd9a-805a-ddbf-c489-f4a5622c599a
> I was hoping you'd say that. Whatever lies ahead will be far less daunting if I have you.

0:0 - I can't. My parents... I need to be with them now. I'm sorry.
uid: e5f7585c-7d05-7a3f-adb2-4f3c803a448d
Node context: Arc: SH abandoned Shar and saved her parents Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
> null

0:0 - Do you ever think maybe things could have turned out differently?
uid: e6f53abe-a0f8-3f1f-0941-5a32456e0f08
> Of course things could have been different, but nothing says they would have been better. I fulfilled my destiny, just as Lady Shar wished me to.

null
uid: e8f15ee2-2ef5-554a-3793-bc1ddc0e730a
> null

0:0 - How are you feeling?
uid: e965c889-e497-e42b-c041-e7e336d75b56
> In truth? Conflicted. We may have put a stop to the Absolute and rid ourselves of the tadpoles... but too much of my own concerns went untended as a result.

0:0 - Shadowheart... I love you... but my engine... it's time...
uid: ecf0419b-a5ab-46dd-e266-986d15cbb5f8
> No... we've only just put everything behind us, won the chance to be together... It can't end like this. I won't let it.

null
uid: ed8faebd-9a70-9c93-09a5-3c157622c73b
Jump to another node

0:0 - I wanted to ask about us. We had a connection, you and I.
uid: ee8a6e52-97fe-a2a6-a8a0-8adc5f4cfd2a
> null

0:0 - I want to be by your side. If that means joining you in the Hells, so be it.
uid: f05ef938-7416-2a46-4f5d-c926a9e15ccc
Node context: Determined/romantic. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> If you're sure. I'll return to the Hells with you. We'll make a new life - a different life.
> No, Shadowheart. You deserve a better life than that. And so do I.

null
uid: f118625c-5117-3c4f-607e-96d15db1bf9f
Jump to another node

0:0 - Do you think I should?
uid: f16bd057-ca70-3943-0672-50070e55e547
> I... I think the voice inside you will guide you to where you need to be. Mine called me to Lady Shar. And yours...? Well, only you can know for sure.

0:0 - Shadowheart... I love you... but my engine... it's time...
uid: f16f1a0a-3149-cd82-73c6-882355786cee
> No... we've only just put everything behind us, won the chance to be together... It can't end like this. I won't let it.

0:0 - You need not go on without me. I can be discreet. We can find a way.
uid: f1871a3e-e299-f202-c315-b6d26c642163
> That would call for an awful lot of discretion, you know. Enough to make even a former Sharran take pause...

0:0 - All right - let's try. We've gotten this far, after all. Just... let me do the talking. You'd be amazed what a pretty face can get away with.
uid: f18e89d0-c2a6-24d9-4647-1725b8a8932e
Node context: Throwing caution to the wind. Maybe she CAN make it work with her monster lover. A little playful at the end.
=== END NODE ===

0:0 - But after I've found some inner peace, who knows? I'll keep myself easy to find, if you wish to track me down.
uid: f29d8006-abb9-ee0d-e1a4-59dddaf0a605
Node context: Forward-looking. Keeping the door half-open for love interest. Overall arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> null

0:0 - I know. It was her - Shar. Using the wound to hurt me, out of pure spite.
uid: f349d8d6-270e-a5c9-7a4a-117b2c7cd8ab
> null

null
uid: f5b0c6d4-811f-d943-981b-7419f3c659af
Jump to another node

0:0 - *You try to focus on Shadowheart's words, but the inferno inside is burning your mind clean.*
uid: f76c0dcb-337f-ede8-f382-253061df27a7
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Shadowheart... I love you... but my engine... it's time...
> The heat inside you is overwhelming. Try to hold it in. Try to respond.

0:0 - I... I thought we could have so much more together. But this is your choice.
uid: f89d6f7a-105e-a771-8ed9-332f2bee08d7
Node context: Heartbroken but respecting of lover's dying wish. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart mercy-killed her parents in order to end Shar's control over them and her.
> I'll never be able to fill the place by my side where you should be standing. And I'll never forget you. Not a single moment.

0:0 - So, your sect is taking advantage of the vulnerable?
uid: f8f59246-8bf4-b21e-3dfb-bf851625e62e
> Such an aggressive choice of words - careful you don't spoil the moment. Besides, we give them a home, purpose - just like I received.

0:0 - I... I thought we could have so much more together. All of us. But this is your choice.
uid: fab5bab3-1032-710d-789b-d0624f9714c7
Node context: Heasrtbroken, but respectful of lover's dying wish. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
> I'll never be able to fill the place by my side where you should be standing. And I'll never forget you. Not a single moment.

null
uid: fb8dec34-5f96-b31b-bbf3-ed8bcc03fb1a
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> But who knows? Perhaps we'll meet again. Though hopefully not after being abducted. Be good. And if you can't be good... just don't get caught.

0:0 - I am glad for the time we had together. There is much I still cannot truly remember, but I will never forget you.
uid: fbf73eed-be94-2dd6-2a92-ff415c4e86cd
Node context: Speaking of a romance that can no longer be. Arc: Shadowheart remained loyal to Shar, ultimately sacrificing (and subsequently forgetting) her parents, before assuming control over Shar's church.
=== END NODE ===

0:0 - No... we've only just put everything behind us, won the chance to be together... It can't end like this. I won't let it.
uid: fca03f3a-7897-86b6-adb5-d932c26e15ec
Node context: Devastated/unwilling to let go. Speaking to Karlach, her lover who is going to die because of an infernal engine burning up inside her. Arc: Shadowheart abandoned Shar and saved her parents
> You need to return to Avernus. Look for a cure, fight on - whatever it takes. Just don't give up.

null
uid: fca60814-3034-a30d-dce2-e59a3f7ce60c
Jump to another node

0:0 - Perhaps you could wear a mask - say you're a leper, or have taken religious vows to conceal your face.
uid: fd08554f-8fdc-fcdb-860e-23a170aa027a
Node context: Spitballing ideas/Appraising the player. Trying to figure out how they can keep going, in their mindflayer form. Shadowheart spent the night with her lover, who transformed themselves into a mind flayer in order to save the world. Bittersweet parting of ways between lovers who can no longer easily be together.
> Who would do such a thing for religion?
> It may work...
> I cannot conceal what I am.

0:0 - If that sounds at all appealing, then I'll keep a spot for you. It'll be just like old times.
uid: ffe02e4c-4e37-063f-d9bd-2bab980cf2f3
Node context: Warm. Shadowheart abandoned Shar and saved her parents
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_RomanceFates_Wyll.lsj
Synopsis:
Path in epilogue when players have one last moment with their romance partner. Wyll could be 1. The Blade of Frontiers 2, The Blade of Avernus 3. Grand Duke In all three cases, he may or may not be pacted, and he may or may not look like a devil.

0:0 - I'm fine. Let's talk about the future.
uid: 00f270d3-33ec-6b33-2171-055b5e2b0a66
> What future, Karlach? A future without you in it is no future at all. Is there really no other way?


0:0 - And what a gift you've been to me, to keep our flame burning even when the winds of change threaten to blow it out.
uid: 020a1d94-050d-c7e7-2498-650a84ea3390
> null
> null

null
uid: 02dbf52c-d0d1-034f-f133-fb92cdf586c3
Jump to another node

0:0 - But I can't abandon you either. Return to Avernus - for now - and I'll join you once the city's been put to rights after this disaster.
uid: 031018f1-5282-01d5-294a-c69b5847b01f
> All right, Wyll. All right. I'll go.
> No. I won't go back. I can't. Anything but that.

null
uid: 061346c8-eba9-485f-7b44-fc20d74f62a0
> We'll make a place for you - somewhere secluded, somewhere you can call home.

0:0 - The people I'm sworn to protect will see only an illithid. They would cower in fear - or worse yet, try to fill you with arrows and daggers.
uid: 06b75c5c-05c8-0d0a-88f8-dda4a4cd844e
> null

0:0 - This is where we part ways, Wyll.
uid: 07ff1af5-2463-b7ce-e393-2bce78217ef7
- 0 Set flag(s) to (Object):
   true - ORI_State_WasPartneredWithWyll - Player was in a relationship with Wyll.
   false - ORI_State_PartneredWithWyll - This character is in an exclusive relationship with Wyll
> I - I don't know what to say. I was sure we'd be carving out a future together.

0:0 - All right, Wyll. All right. I'll go.
uid: 09563dee-406c-71a1-850f-34bfed2911e4
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_RomanceFates_PartnerWyllWentWithKarlach - Partner Wyll went with Karlach to Hell
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> null

0:0 - I want you to see my blade slice her wings off her back, to hear her groans as she dissolves into ash.
uid: 0960a6ef-d0c5-0e87-a0a0-4583a1bf3172
> Say you'll come.

0:0 - They would never see you as the hero I know you to be. They would only see a mind flayer.
uid: 0a9a367a-4aa5-6cc0-aeb5-f6fdde9ff861
> I love you. But I can't be with you. Not the way I wanted.

null
uid: 0d9c3899-8e05-52ef-5ed4-5083c6ce339b
=== END NODE ===

0:0 - Ha! You've already thought about a little Ravengard running around, have you?
uid: 0e35c09b-037b-4b6b-6cb0-4ed547ea5a4c
> I'd like that. So would father, I bet. A nipper to bear his name, learn the pillars. Courage, insight, strategy, justice.
> I'd like that. Someone to carry our name, learn the four pillars. If only father -

0:0 - No, it's too dangerous. Zariel's forces would crush us.
uid: 0f77b9f8-f495-7f29-4faf-404cf97fb329
> Then we die proud, knowing we braved the Hells to slay the fiend who held my leash.

null
uid: 0f9b5255-35b6-c906-1f7f-7d806c21e65b
Jump to another node

0:0 - You promised yourself to me for an eternity...
uid: 104d8a50-b89e-e75b-4b35-540708a05eca
- 0 Check flag(s) (Global):
   true - CAMP_Wyll_Act3Romance_Event_Began - Player experienced Act 3 romance scene with Wyll
> I meant it. And I still do.

null
uid: 10596560-3c23-c02d-5ed8-c3b6e97dc71f
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null (roll sucessful)
> null (roll failure)

0:0 - *A moment passes. Wylls eyes glance up to his horns.*
uid: 10809818-e3c9-7406-3a26-80ba10956246
Cinematic: A moment passes. Wylls eyes glance upwards.
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
   true - ORI_Wyll_State_IsDevil - Wyll has turned into his devil form.
> - and in more ways than one.

0:0 - I see it in your eyes. The time is near.
uid: 11971f2f-3fd5-7e28-3e67-1a4007d78c44
> null

0:0 - Raphael's set his sights on Zariel's throne. She'll be too busy fighting him to pursue you.
uid: 11df4260-bf14-445e-5a7a-14cee0fc6dd1
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaveRaphaelCrown - Raphael was given the stones and the Crown of Kharsus
> Would you go with me?
> I'd rather die in my home than live - barely - in the place I hate.
> Maybe you're right. Maybe I should go back.

null
uid: 12c60583-dcd9-460c-5d35-c74c255b342c
=== END NODE ===

null
uid: 153581dc-fe7f-c0ff-b64e-3e76e3f8a933
Jump to another node

0:0 - I'll bring you anything you need - robes, books... sustenance. You'll be safe.
uid: 1622ae81-5b63-bfdd-3648-57478f5b8d56
> null

null
uid: 1636e064-79e9-ace0-4611-0de437724057
Jump to another node

0:0 - I'd like that. Let's do it.
uid: 1aa9ddbd-3cb8-d917-cd06-06cf6caaee03
> Gods, you're so wonderful, my heart's near to bursting.

0:0 - For the first time, I have a future. I want to share it with you.
uid: 1bb18654-bcf5-1fc4-3c80-5f34b17cd14f
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - We'll make a place for you in the undercity, a secluded corner of your own. I'll bring you anything you need - robes, books... sustenance. You'll be safe.
uid: 1cf726c7-0751-4abc-e28a-cd21cd67430d
Node context: Sustenance = brains, so a bit of hesitation there
> I'll visit as often as I can. We can still dance, we can still write a story, we can still be us.

0:0 - It pains me to know you must live this half-life, hidden in shadows when you deserve to bask in the Sword Coast's sun.
uid: 1e9331a1-e8e6-9250-d074-9ed38d92d353
> But it warms me to know you'll be near.

null
uid: 1ef124ab-e4bb-de06-aaf9-7b6e94653194
> We'll make a place for you - somewhere secluded, somewhere you can call home.

0:0 - I think it's better if I'm on my own.
uid: 1f1e5669-a7d7-f0e1-cd58-72975cdd6c42
> I was selfish to ask you to live a half-life as an underground plaything for a duke. And even more selfish, to be disappointed by your answer.

0:0 - No. I won't go back. I can't. Anything but that.
uid: 201f714d-d775-8611-161d-c933a2e01ca8
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
> null

0:0 - I can't force you, Karlach. And if you'd rather go now - here - I suppose I have no choice but to respect it, though it breaks my heart in two.
uid: 21690d29-dd25-7118-6096-f4f7f25a0d1b
> null

0:0 - The people of Baldur's Gate will accept a devil as a duke - but they'd never accept his mind flayer consort.
uid: 21b75ded-9137-b85c-4b4c-54b80638293f
- 0 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
> I love you. But I can't be with you. Not the way I wanted.

0:0 - I understand. Your duty is to the Sword Coast.
uid: 2358749c-0b52-e8c3-b2f4-87cceb5ad23a
> null

null
uid: 23e9fdff-7ffc-ac10-5046-ef195d476956
> null

0:0 - What a joy, this life we're about to make, this story we're about to write - every chapter more thrilling than the last.
uid: 241a31ff-85fa-ad3c-2ae6-87ac245b8c87
> null
> null

0:0 - I was selfish to ask you to live a half-life as a plaything for the Blade of Avernus. And even more selfish, to be disappointed by your answer.
uid: 257f36e0-b012-b249-7581-4ea02654a42e
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
> null

0:0 - I would never.
uid: 2830c409-6420-28ee-4651-003f31261fd8
> We'll make a place for you in the undercity, a secluded corner of your own. I'll bring you anything you need - robes, books... sustenance. You'll be safe.

0:0 - I'm not Gortash. I don't want to instil fear, I want to instil hope. Hope for a bountiful future, hope for a life free of tyranny and torment -
uid: 288f9d96-8caa-ec18-9aff-36363ebe0683
> - hope for leaders that won't turn their backs to suffering.

null
uid: 28b5ad92-6f6b-29e5-fc2e-010fdc8b9850
Jump to another node

0:0 - Let's do it, then. I'll join you in the Hells and help kill Mizora.
uid: 2a826e6e-5b50-1bf1-80e5-ff2d3e1af2ae
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_GameFinale_RomanceFates_WyllAndAvatarAvernus - avatar agrees to go to Avernus with Wyll
   true - END_GameFinale_State_WyllAfterMizora - In Romance scene in end game, Wyll is going after Mizora
> I hoped you'd say 'yes'.

0:0 - I've been too afraid even to think of returning. But with you, I can face it. Let's do it, Wyll.
1:0 - I'm myself for the first time, you're impossibly brilliant. Together we will be unstoppable.
2:0 - Let's leave reason to the soft-hearted - the Nightsinger will want me to keep my skills sharp.
3:0 - You need closure - I understand that. Mizora won't stand a chance against us.
4:0 - I couldn't be more ready. Let's descend to the Hells and kill Mizora.
uid: 2bd52a6c-1a87-6b1d-0a7e-7ca17169fb80
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0:1 Tag: Enemy of Shar -
- 0 Set flag(s) to (Global):
   true - END_GameFinale_RomanceFates_WyllAndAvatarAvernus - avatar agrees to go to Avernus with Wyll
> I knew you'd say 'yes'.

0:0 - You promised yourself to me for an eternity...
uid: 2c15be7b-55a8-f2ba-6e24-40535a4ea19e
- 0 Check flag(s) (Global):
   true - CAMP_Wyll_Act3Romance_Event_Began - Player experienced Act 3 romance scene with Wyll
> null

0:0 - Maybe you're right. Maybe I should go back.
uid: 2ea70b8f-5c7c-d897-e3b6-7f57bfce5e83
> You won't be alone. I need to set Baldur's Gate to rights after this disaster, but once she's stable, I could join you. Hunt out devils - real devils - together.

0:0 - I must demonstrate to Lady Shar the value of our union. A grand wedding is in order - a show of power.
1:0 - I think a grand wedding is in order. I have a feeling I might look good in white.
2:0 - A grand wedding is in order. I want to show off my groom to the city.
uid: 2f18dea0-3b53-e306-83bb-ac64087ef501
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0:1 Tag: Enemy of Shar -
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_WyllGrandWedding - Wyll and Avatar plan a grand wedding between them
> And a magnificent ball, I presume, for dancing the night away. You dressed to the nines, me in the finest uniform I can convince father to lend me.
> And a magnificent ball, I presume, for dancing the night away. You wear your finest, and I'll look for one of father's dress uniforms.

0:0 - Raphael's set his sights on Zariel's throne. She'll be too busy fighting him to pursue you.
uid: 32c77cb0-9fb5-ddb2-20b4-f896967fa49c
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaveRaphaelCrown - Raphael was given the stones and the Crown of Kharsus
> Would you go with me?
> I'd rather die in my home than live - barely - in the place I hate. All I want is to see the sky one last time.
> Maybe you're right. Maybe I should go back.

0:0 - A reasonable person would say 'no'. I still want you to say 'yes'.
uid: 32dc6746-3771-1c1d-aa7b-782dd0bd1883
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Are you sure you're ready? Mizora drained you of your powers.
> I must not neglect my duties to Lady Shar... but she will want me to keep my skills honed. Let us hunt. And here was me, thinking I'd settle into the quiet life. I suppose that can wait a little longer... let us hunt. Of course I'll join you. I thought you'd never ask!
> These are your battles to fight, not mine. But I'll always be here for you when you return.
> I can't, Wyll, not while Mizora pulls the strings.
> No. Just no.

0:0 - *Sigh* If only last night could have lasted forever. How are you feeling, my darling?
uid: 35f1f912-c9c6-b1e8-fd67-56e6a6fd0db8
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Not good. I don't have long now.
> I'm fine. Let's talk about the future.
> Try to contain the inferno threatening to consume you.

0:0 - *Yet of one thing, you are most certain: whatever comes next, you'll face it alone.*
uid: 366b64c2-0a7b-535e-5a8a-1d78c1c34ae2
=== END NODE ===

0:0 - I'd like that. Let's do it.
uid: 391f7839-4901-f714-219f-d61a32bb5dda
> null

0:0 - You're on your own.
uid: 39ab114f-e4a1-0917-2641-1c7a62c73737
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_WyllAfterMizora - In Romance scene in end game, Wyll is going after Mizora
> So be it. The next we meet, my blade will stained with Mizora's blood.

0:0 - Please let her go. For me, for us, for the good of Faerûn.
uid: 3aafd36a-c41e-60ff-00ef-0520afa4b50f
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null (roll sucessful)
> null (roll failure)

0:0 - Perhaps one day you'll change your mind - but if you won't, at least know this:
uid: 3ba61016-a944-f919-5900-ba3edd8eae4c
> Wherever you go, you take my heart with you. So strong is my love that not even a devil could break it.

- Roll sucessful -
null
uid: 3c1ecbcf-f7d7-29f5-b300-0272edaec35a
> *Sigh.* I must have played this conversation in my head a dozen times this tenday, and practised how I'd say 'no'.

0:0 - All I can ask then is - wait for me. If you can't, if you won't, then know this:
uid: 3c4051e8-0514-d07c-5ee7-05c844e4372b
> null

0:0 - I can't. I'm responsible for Baldur's Gate. She needs me - desperately, now more than ever. I can't abandon her.
uid: 3c9cc8c5-c4eb-4a84-403c-c7fd90d3a208
> But I can't abandon you either. Return to Avernus - for now - and I'll join you once the city's been put to rights after this disaster.

0:0 - I must not neglect my duties to Lady Shar... but she will want me to keep my skills honed. Let us hunt.
1:0 - And here was me, thinking I'd settle into the quiet life. I suppose that can wait a little longer... let us hunt.
2:0 - Of course I'll join you. I thought you'd never ask!
uid: 3ca9fe5b-5981-d9e4-a31f-91c5d04967f6
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0:1 Tag: Enemy of Shar -
> null

0:0 - I cured the Urge. I want a free future, even if I look like this.
uid: 3d4a5724-68cc-c080-b6c9-fc4b686ad1f7
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - You've made me a new man.
uid: 3edfb2e3-276e-f046-4321-2cd1cbc91c09
> null
> null

0:0 - *You detect the slightest hint of sorrow behind Wyll's words. The hellish fate that awaits him is never far from his mind.*
uid: 3ef17fe6-4391-0794-fff9-8ad7cde4a357
> null

0:0 - *Sigh.* I must have played this conversation in my head a dozen times this tenday, and practised how I'd say 'no'.
uid: 4065ddb6-0b94-923e-5a00-09a6ab09f926
> But I can't. Not when I know deep down that you're right.

0:0 - Forget Mizora. The people of the Coast call to the Blade and his star. Are you ready to be their hero?
uid: 41dec706-fcdd-19a8-923b-47567f347843
> Nod.
> This is where we part ways, Wyll.

0:0 - There he is - the great champion of Baldur's Gate. I'll gather the snares, you can fletch the arrows.
1:0 - There she is - the great champion of Baldur's Gate. I'll gather the snares, you can fletch the arrows.
2:0 - There they are - the great champion of Baldur's Gate. I'll gather the snares, you can fletch the arrows.
uid: 42cd293b-7b83-612e-873d-54e6fddef322
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> A duke I'm soon to be - but the Blade's heart is never far from the frontiers.

null
uid: 4377aa1e-6f8a-48d1-fa8a-57cdb964f667
Jump to another node

0:0 - It is. But that doesn't mean I have to discard you like a rotted carcass.
uid: 43b0407d-b506-9275-f891-597b97a9e512
> We'll make a place for you in the undercity, a secluded corner of your own. I'll bring you anything you need - robes, books... sustenance. You'll be safe.

null
uid: 4412913b-f351-a25a-5de4-8f2363eef8bd
Jump to another node

null
uid: 4446ff0c-c621-a156-d088-d4c11f24d599
Jump to another node

0:0 - A beautiful fantasy. If only I could wish it into being.
uid: 462e55ef-5244-43dc-5ef8-767cb7bc33fd
> The people of Baldur's Gate will accept a devil as a duke - but they'd never accept his mind flayer consort.
> They would never see you as the hero I know you to be. They would only see a mind flayer.

0:0 - Try to contain the inferno threatening to consume you.
uid: 467ffda8-da58-ce1a-fe3b-d24b52e5ee33
> I see it in your eyes. The time is near.

0:0 - Oh, my love. I wish I could understand. But I respect your wishes. If this is your time, I will stand by your side.
uid: 4688f75c-33ab-ea73-4e7e-205d818c63c5
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

0:0 - I am a new man -
uid: 4811e17b-6c6f-e201-d4f6-2ba829446bbe
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
> *A moment passes. Wylls eyes glance up to his horns.*
> *A moment passes. The corners of Wyll's mouth turn downwards before he smiles again.*
> - and I've got you to thank for it.

0:0 - Karlach... is there really no other way? Now that you've reached the end of the line, do you still refuse to return to Avernus? To live?
uid: 49517a85-5bdf-4119-bf76-81a407b12589
Node context: Full of concern
> Raphael's set his sights on Zariel's throne. She'll be too busy fighting him to pursue you.

0:0 - Open the gates and welcome every last refugee who seeks sanctuary.
uid: 499fbda6-a2b2-5746-39d0-c9c3e9decef8
> My star. The parasites have barely withered, your heart still hurts for them.

0:0 - And a magnificent ball, I presume, for dancing the night away. You wear your finest, and I'll look for one of father's dress uniforms.
uid: 49c62e8a-bf6e-87c0-e4e2-25fa3a963672
> How could I ever refuse you?

0:0 - We'll make a place for you - somewhere secluded, somewhere you can call home.
uid: 4a9e16d9-f16b-3d14-d0ca-0413a326bb38
> I'll bring you anything you need - robes, books... sustenance. You'll be safe.

0:0 - Let's do it, then. I'll join you in the Hells and help kill Mizora.
uid: 4bba25f3-c9d1-0f75-4882-52969ce5d082
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - END_GameFinale_RomanceFates_WyllAndAvatarAvernus - avatar agrees to go to Avernus with Wyll
   true - END_GameFinale_State_WyllAfterMizora - In Romance scene in end game, Wyll is going after Mizora
   true - GLO_END_GameFinale_RomanceFates_PartnerWyllWentWithKarlach - Partner Wyll went with Karlach to Hell
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> I hoped you'd say 'yes'.

0:0 - All these years as the Blade - I've been called a champion. A hero. A legend. Names I never asked for, praise I never sought.
uid: 4c2d1d87-a195-5f5b-a764-d714b92dad96
> But you? You've earned the right to be called 'hero' a thousand times over. What a gift you've been to the Sword Coast.

null
uid: 4c801dbc-ffb9-e45e-6a44-b87d17dc0f7d
> null

0:0 - But you? You've earned the right to be called 'hero' a thousand times over. What a gift you've been to the Sword Coast.
uid: 4d36ed9a-17e4-df27-a1ac-652778aff991
> And what a gift you've been to me. What an honour to walk alongside a true legend.

0:0 - *Your mind turns to the turbulent future. Does happiness lurk in the remote corners of the Coast? Does it lurk anywhere at all for a man stuck in the skin of a monster?*
1:0 - *Your mind turns to the turbulent future. Does happiness lurk in the remote corners of the Coast? Does it lurk anywhere at all for a man stuck in the skin of a monster?*
2:0 - *Your mind turns to the future. Does happiness lurk in the remote corners of the Coast? Does it lurk anywhere at all for one stuck in the skin of a monster?*
uid: 4d6fa927-4ad3-e20a-e35f-354fd97dbb60
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> null

null
uid: 4dd92263-2cc9-6963-359e-f4a286898c1d
> But it warms me to I can always find you, dance with you, in the years to come.

0:0 - I hope we never have to turn to the final page.
uid: 4f845632-5445-4db1-aa4e-37001f881daa
=== END NODE ===

0:0 - I want you to join me. Warriors, lovers, guardians. Two champions as one.
uid: 504c5cfd-6d1f-644b-73c7-1fa7c12719a8
> A reasonable person would say 'no'. I still want you to say 'yes'.
> I want you to join me. I want you to live, Karlach. We can have a life together, even in Avernus. A real life.
> That is... how are you feeling, darling? You look... peaked.

- Roll failure -
null
uid: 50c5ac34-ccc5-84d2-ec93-3d25d77f83c2
> It's the least we can give them: a future worth looking forward to.

0:0 - I cured the Urge. I want a free future, even if I look like this.
uid: 535af890-5528-d879-c523-dbf65113ce90
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Are you sure you're ready? Mizora drained you of your powers.
uid: 53a30ebd-56c1-a4cc-9bf4-64c2611b6c7e
> null

0:0 - This doesn't have to be the end.
uid: 550b2211-77eb-adc7-5267-f9cbaf9a0228
> I'd like that. Let's do it.
> It's not what I wanted, but I'm willing to give it a try.
> I won't go back to the Undercity. Not after I know all the horrors I wrought there as the Temple's leader.
> I think it's better if I'm on my own.
> Sod off. I don't want to be your dirty little secret.

0:0 - There's something I need to ask you. Something terrible, something greedy, something unreasonable.
uid: 5629227a-fe5f-688d-a165-defa6d8868e9
> I'm the Blade of Avernus. I swore to cleanse the Hells of the devils that threaten the Coast. And I know my first target:
> I am the Blade of Frontiers. I swore to protect the Coast from the monsters that prey on it. And I know my first target:

null
uid: 586e22ee-2cdb-583e-e6ae-99aae7a9fd97

0:0 - First, we mourn. We bow our heads for the fallen, and honour them by pledging peace.
uid: 58a46283-d750-5c49-1352-cb1e4f7fe7cd
> Next, we heal the city. We restore our broken buildings, stone by stone. We restore faith in each other, one good turn at a time.

0:0 - Are you sure you're ready? Mizora drained you of your powers.
uid: 59e3e368-1945-0643-9ddf-98a418007bd3
> Courage. Insight. Strategy. Justice. The four pillars of power. Not an eldritch blast to be found.

0:0 - I think it's better if I'm on my own.
uid: 5a0b5f91-abc4-ed1d-3c30-05cf962f0eeb
> I was selfish to ask you to live a half-life as a plaything for the Blade of Avernus. And even more selfish, to be disappointed by your answer.
> I was selfish to ask you to live a half-life as a plaything for the Blade of Frontiers. And even more selfish, to be disappointed by your answer.

null
uid: 5bcfafb8-9fb9-2f87-a37d-75535d45df33
> We'll make a place for you - somewhere secluded, somewhere you can call home.

0:0 - You won't be alone. I need to set Baldur's Gate to rights after this disaster, but once she's stable, I could join you. Hunt out devils - real devils - together.
uid: 5c032ff2-13d0-d031-7799-3bb7ecb5e1a7
> null

null
uid: 5ca36594-4fef-9768-705b-b5ed4f9ed5ac
> null

0:0 - Would you go with me?
uid: 5d1d2da5-07d7-3456-b256-805283d91a21
> Anything for you, my love. Together, we'll cut the Hells in two. And Zariel will never lay a hand on you - I swear it.

0:0 - An uneasy life awaits you. But know this:
uid: 5d93ecca-8d1a-6970-53cc-cd699344d569
> Wherever you go, you take my heart with you. So strong is my love that not even a devil could break it.

0:0 - You won't be alone. I need to set Baldur's Gate to rights after this disaster, but once she's stable, I could join you. Hunt out devils - real devils - together.
uid: 5e8bf488-0eaf-ef84-d57a-a576383847af
> null

0:0 - I hoped you'd say 'yes'.
uid: 61270e6d-e1fb-6ea1-70e1-1dab8ab0086c
> All these years as the Blade - I've been called a champion. A hero. A legend. Names I never asked for, praise I never sought.

null
uid: 623a9fb6-566a-ba27-3987-df8a3294732a
> null

0:0 - A revenge quest? You're better than this, Wyll.
uid: 637b8a90-99c1-179d-bd7a-8f902b8c8269
> It's not about me. It's about every desperate soul Mizora will recruit to the Blood War, every life she snuffs out on Zariel's whims.

null
uid: 65502b46-95ec-fe6a-2ed8-caf7edc508f5
Jump to another node

null
uid: 660f8eeb-f526-06ca-c0b1-d118d780708e
> null

null
uid: 67a6ad4c-52d3-28d2-39dd-1a67b1f48c9f
Jump to another node

0:0 - I'd rather die in my home than live - barely - in the place I hate.
uid: 68e92b2a-1963-30ce-3513-84e329051c68
> Oh, my love. I wish I could understand. But I respect your wishes. If this is your time, I will stand by your side.

0:0 - I understand. Your duty is to the city.
uid: 6b13b604-f70d-7020-8cbc-197a9470d163
> It is. But that doesn't mean I have to discard you like a rotted carcass.

- Roll failure -
null
uid: 6bda50db-081e-bb58-5a82-1ab9898a9a54
> I'm sorry. The next we meet, my blade will stained with Mizora's blood.

0:0 - It's the least we can give them: a future worth looking forward to.
uid: 6f7ca359-ee86-25ae-213b-1882e4032da8
=== END NODE ===

0:0 - *A moment passes. The corners of Wyll's mouth turn downwards before he smiles again.*
uid: 6fad237c-6681-67a8-5487-00a5c5045267
Cinematic: A moment passes. The corners of Wyll's mouth turn downwards before he smiles again.
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
   false - ORI_Wyll_State_IsDevil - Wyll has turned into his devil form.
> - and in more ways than one.

0:0 - And what a gift you've been to me. What an honour to walk alongside a true legend.
uid: 6ffe3e8f-a115-4a9e-d13e-ed0e32edc442
> Come. The next page in our saga begins.

0:0 - Then you reignited my fires. When I'm at your side, I want for nothing.
uid: 70820a0c-1eba-b159-a26c-ee8011dc21f6
> *Sigh* If only last night could have lasted forever. But if I'm to be a Grand Duke, I've got to greet the people and gain their trust.
> *Sigh* If only last night could have lasted forever. How are you feeling, my darling?

0:0 - But it warms me to I can always find you, dance with you, in the years to come.
uid: 745468a1-1646-02a7-2af8-a9ae245f54e4
> *Your mind turns to the turbulent future. Does happiness lurk in the remote corners of the Coast? Does it lurk anywhere at all for a man stuck in the skin of a monster?* *Your mind turns to the turbulent future. Does happiness lurk in the remote corners of the Coast? Does it lurk anywhere at all for a man stuck in the skin of a monster?* *Your mind turns to the future. Does happiness lurk in the remote corners of the Coast? Does it lurk anywhere at all for one stuck in the skin of a monster?*

0:0 - It's not about me. It's about every desperate soul Mizora will recruit to the Blood War, every life she snuffs out on Zariel's whims.
uid: 749526db-54d1-9029-c322-ab5bb8ef5bef
> I want you to see my blade slice her wings off her back, to hear her groans as she dissolves into ash.

null
uid: 758466fd-20a4-60a6-6f8e-9b7b92dac316
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null (roll sucessful)
> null (roll failure)

null
uid: 760f6f7a-43f9-576a-e4bf-4f0d5e4b5a02
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
> null

null
uid: 7771afac-c604-dc8a-23ed-1ee37555de99
Jump to another node

null
uid: 79a93669-2806-2441-8902-a76032a84a79
Jump to another node

- Roll sucessful -
null
uid: 7a981448-6a95-a7f6-dd87-5ef3e12bc365
> *You detect the slightest hint of sorrow behind Wyll's words. The hellish fate that awaits him is never far from his mind.*

0:0 - The eternal burden of my pact. I certainly couldn't expect you to shoulder it too.
uid: 7d524aff-47fd-32d1-394a-08e8cbb2da48
> null

- Roll failure -
null
uid: 7e2edeab-2a19-684d-e350-db1b9d50f7ea
> Come, rest with me tonight. And next I see you, may that flame be raging even stronger.

0:0 - A beautiful fantasy. If only I could wish it into being.
uid: 7e97f755-9e80-860e-f8d0-964133015d3c
> The people I'm sworn to protect will see only an illithid. They would cower in fear - or worse yet, try to fill you with arrows and daggers.

null
uid: 8043bcdb-f368-00e1-e683-4a1d64dfd82f
> null

0:0 - I want you to join me. A reasonable person would say 'no'. I still want you to say 'yes'.
uid: 80701fe5-57f7-1dc1-31b9-cb350d4f935d
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null
> I've been too afraid even to think of returning. But with you, I can face it. Let's do it, Wyll. I'm myself for the first time, you're impossibly brilliant. Together we will be unstoppable. Let's leave reason to the soft-hearted - the Nightsinger will want me to keep my skills sharp. You need closure - I understand that. Mizora won't stand a chance against us. I couldn't be more ready. Let's descend to the Hells and kill Mizora.
> A revenge quest? You're better than this, Wyll.
> No, it's too dangerous. Zariel's forces would crush us.
> And what of Mizora's warlocks? We'd be disrupting their lives.

null
uid: 8309e5ac-4d1d-a051-6bd3-82394b0ea304
> null

0:0 - But I have faith in me, in us. We'll cut Mizora to ribbons before she can so much as groan Zariel's name.
uid: 8322264b-acc9-6376-ed24-6546adeddad1
> Say you'll come.

0:0 - But I can't. Not when I know deep down that you're right.
uid: 84fc24f5-7384-2389-45e0-74b76ed2ef55
> Forget Mizora. The people of the Coast call to the Blade and his star. Are you ready to be their hero?

0:0 - Nod.
uid: 8536c4d6-c610-cbc7-7936-21f8446d97f5
> null

0:0 - Heh - I was selfish to ask. And even more selfish, to be disappointed by your answer.
uid: 857ab0c3-18a5-28ba-6331-a51d6f438652
> null

0:0 - I'm the Blade of Avernus. I swore to cleanse the Hells of the devils that threaten the Coast. And I know my first target:
uid: 8605ee9c-947e-fdd0-d0e2-60857f58a005
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
> Mizora.

0:0 - I won't go back to the Undercity. Not after I know all the horrors I wrought there as the Temple's leader.
uid: 860db925-74e7-e96a-de3d-3de61e308648
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> I was selfish to ask you to live a half-life as an underground plaything for a duke. And even more selfish, to be disappointed by your answer.

0:0 - Try to contain the inferno threatening to consume you.
uid: 874bd1a2-fb7d-40f6-bcb7-e5589cd8892a
> I see it in your eyes. The time is near.

0:0 - Courage. Insight. Strategy. Justice. The four pillars of power. Not an eldritch blast to be found.
uid: 87d7fc49-fc2c-1391-48f2-8c7fad7b8f14
> Father trained me in the sword and the bow. They'll have to sustain me.

null
uid: 87d82f8b-bc01-d159-445d-22856ce7c12b
Jump to another node

0:0 - What future, Karlach? A future without you in it is no future at all. Is there really no other way?

uid: 8942b0c9-fe7b-0a77-a200-c45244e6e621
> Now that you've reached the end of the line, do you still refuse to return to Avernus? To live?

0:0 - I - I don't know what to say. I was sure we'd be carving out a future together.
uid: 8b50776f-79a3-2120-b80b-67ef102060ee
> Perhaps one day you'll change your mind - but if you won't, at least know this:

null
uid: 8b5ac79f-7b02-1824-6ea9-be320bb414e1
Jump to another node

0:0 - What a gift you've been to me. What an honour to know a true legend.
uid: 8e9660dd-3984-a4a6-00a9-54daa2fd3ea8
> It pains me to know you must live this half-life, hidden in shadows when you deserve to bask in the Sword Coast's sun.

- Roll sucessful -
null
uid: 8f9e1c58-29a2-ac48-91f1-c8d188867817
> null

0:0 - These are your battles to fight, not mine. But I'll always be here for you when you return.
uid: 8ffa4300-dfb9-784f-e833-7968995fa2ed
> Heh - I was selfish to ask. And even more selfish, to be disappointed by your answer.

0:0 - When Mizora drained my warlock powers, it was if a blizzard froze me through.
uid: 90fa2d19-c7ac-c412-f3e6-06dfbeb60181
> Then you reignited my fires. When I'm at your side, I want for nothing.

0:0 - Come, rest with me tonight. And next I see you, may that flame be raging even stronger.
uid: 914ec56c-1c94-6a08-ae10-266f87a94d7f
=== END NODE ===

null
uid: 916217b6-8529-31c8-0c87-725656db8ff4
> I'm the Blade of Avernus. I swore to cleanse the Hells of the devils that threaten the Coast.
> I am the Blade of Frontiers. I swore to protect the Coast from the monsters that prey on it.

0:0 - I stand as Lady Shar's chosen; now I must secure my legacy. Family- a young mind to mould.
1:0 - I was denied my family for so long... I think it's time I started one of my own.
2:0 - I was thinking about adoption. A new family - free of Bhaal's taint.
3:0 - I'd like to start a family.
uid: 91ff9b59-a2d1-12a1-ef2e-8c1bce4da5b9
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0:1 Tag: Enemy of Shar -
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_WyllStartFamily - Wyll and player wish to start a family
> Ha! You've already thought about a little Ravengard running around, have you?

- Roll sucessful -
null
uid: 9233eb29-012e-0a5a-bf19-f5779ef8655f
> *You detect the slightest hint of sorrow behind Wyll's words. His diabolical patron and the torturous fate that awaits him are never far from his mind.*

0:0 - For the first time, I have a future. I want to share it with you.
uid: 94e11a92-5bcd-7da6-7854-a3fcf6adc02d
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

- Roll sucessful -
null
uid: 95912f61-2ebb-ff6a-0710-54ab7a9a2823
> null

0:0 - If father were here... he'd be so proud of you. Proud of us.
uid: 964831ee-9cf9-ab51-6906-8a9cfd1e8d8f
- 0 Check flag(s) (Global):
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
> What a joy, this life we're about to make, this story we're about to write - every chapter more thrilling than the last.

null
uid: 9653b052-f7f7-1779-33ec-43cf65a9b67e
Jump to another node

0:0 - You know I can't go back. Zariel would crush me without a thought. I'd rather die here, at home, than in the Hells.
uid: 967eb4bd-1981-0a84-807a-79d7930f804c
> If we're meant to die, then let's do it together. Doing something worth dying for - hunting devils.

0:0 - All right, Wyll. All right. I'll go.
uid: 97438825-92d4-a175-e0cd-f0a62efc2634
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> Then this is goodbye. For now. Until we meet again, my love - I'll think of you every day. Now go. Live. You deserve that much.

null
uid: 974589df-fe7e-6c35-578c-81c7de2b69e8
- 0 Check flag(s) (Global):
   true - ORI_Wyll_State_IsDevil - Wyll has turned into his devil form.
> There's something I need to ask you. Something terrible, something greedy, something unreasonable.

null
uid: 97701405-1eba-d54b-1b04-242b4a156d3f
Jump to another node

0:0 - Gods, you're so wonderful, my heart's near to bursting.
uid: 9b812ab8-42e2-1ae6-31d9-2ba2898bea0b
> What a gift you've been to me. What an honour to know a true legend.

null
uid: 9c5b3d67-2d4c-b23e-2db8-f10837d3c9ce
Jump to another node

0:0 - I won't go back to the Undercity. Not after I know all the horrors I wrought there as the Temple's leader.
uid: 9c9c96c9-3094-b59b-43e2-881011e2c4da
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> I was selfish to ask you to live a half-life as a plaything for the Blade of Avernus. And even more selfish, to be disappointed by your answer.
> I was selfish to ask you to live a half-life as a plaything for the Blade of Frontiers. And even more selfish, to be disappointed by your answer.

0:0 - - and I've got you to thank for it.
uid: 9d3986ac-52ca-66be-27b2-a465f37af7e7
> *Sigh* If only last night could have lasted forever. But if I'm to be a Grand Duke, I've got to greet the people and gain their trust.
> *Sigh* If only last night could have lasted forever. How are you feeling, my darling?

null
uid: 9dd51ce0-627d-6083-6053-f530ba857d63
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null (roll sucessful)
> null (roll failure)

0:0 - That is... how are you feeling, darling? You look... peaked.
uid: 9df0083b-e0be-cc64-666f-9ca1f21f626b
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Not good. I don't have long now.
> I'm fine. Let's talk about the future.
> Try to contain the inferno threatening to consume you.

0:0 - - and in more ways than one.
uid: 9f51f316-65bb-deea-13ae-2b99aa7d9d65
> When Mizora drained my warlock powers, it was if a blizzard froze me through.

0:0 - Oh, my love. I wish I could understand. But I respect your wishes. If this is your time, I will stand by your side.
uid: 9f92371f-b097-4fb9-da4d-f9555fa5bde8
=== END NODE ===

0:0 - I want you to join me. I want you to live, Karlach. We can have a life together, even in Avernus. A real life.
uid: a13fc5c4-b2a1-3f80-344c-eca0d555481a
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> If you're by my side, I can do it. All right Wyll. We'll return to Avernus.
> null

0:0 - Sod off. I don't want to be your dirty little secret.
uid: a208eb6e-fe9a-2c43-58ee-18a756ca213e
> I was selfish to ask you to live a half-life as a plaything for the Blade of Avernus. And even more selfish, to be disappointed by your answer.
> I was selfish to ask you to live a half-life as a plaything for the Blade of Frontiers. And even more selfish, to be disappointed by your answer.

0:0 - My shining star. Since I've known you, we've shed more blood than could ever fill the Chionthar. The wounds we sustained were the testament to our might.
uid: a964fd4a-23e6-d6e1-678a-ee979bb17e3c
> But last night, I swear to you - your touch healed every one of my bruises and wiped away every scar.

0:0 - What future, Karlach? A future without you in it is no future at all. Is there really no other way?

uid: a9ee2045-6d5a-972d-defc-593b0dc41274
> Now that you've reached the end of the line, do you still refuse to return to Avernus? To live?

0:0 - I can't. I just can't, Wyll. All I want is to see the sky one last time.
uid: ab6321e5-825e-99a2-7b0c-e3d38fa48ece
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I can't force you, Karlach. And if you'd rather go now - here - I suppose I have no choice but to respect it, though it breaks my heart in two.

null
uid: ab7fdefa-69b7-7df5-febe-9c97d677fffd
> Come, rest with me tonight. And next I see you, may that flame be raging even stronger.

0:0 - It's not what I wanted, but I'm willing to give it a try.
uid: ac16d11c-8263-32a1-5c3c-76fb2c517b66
> null

null
uid: acc1c537-78b7-2799-c992-41e8fbcd7785
Jump to another node

0:0 - I am the Blade of Frontiers. I swore to protect the Coast from the monsters that prey on it.
uid: ad1cb28d-08f8-d515-2b08-2e0867ba517d
> I want you to join me. Warriors, lovers, guardians. Two champions as one.

- Roll failure -
null
uid: af11bc1d-f6b2-3ca5-591e-99f8d860706f
> null

0:0 - *Your mind turns to the future. Where will you go, and how will you feed? Can you ever find stability stuck in the skin of a monster?*
uid: af5b973d-8cfc-2d1b-6b90-441bff82d355
> *Yet of one thing, you are most certain: whatever comes next, you'll face it alone.*

0:0 - Sod off. I don't want to be your dirty little secret.
uid: b025fe3a-f972-237a-929a-830dac353d7e
> I was selfish to ask you to live a half-life as an underground plaything for a duke. And even more selfish, to be disappointed by your answer.

0:0 - Through you, I've been born anew.
uid: b0e794dd-2184-a739-c8b2-389e99bb9e46
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null
> null

0:0 - I was selfish to ask you to live a half-life as a plaything for the Blade of Frontiers. And even more selfish, to be disappointed by your answer.
uid: b0eab182-d222-58b9-2fe3-ce3b47366cce
> null

0:0 - I'd like that. Someone to carry our name, learn the four pillars. If only father -
uid: b1ad040d-4b08-80c4-1a05-cf206d026135
> Well. Father would have loved having a grandchild. I know we'll raise a family worthy of his name.

0:0 - I can't, Wyll. I can't go back. I'd rather die here, in my home, than go back there. All I want is to see the sky one last time.
uid: b1afdcbf-8426-c6d4-2cfb-bc59c595c119
> null

null
uid: b2281bf0-a001-8865-23e9-23ba8ea22b69
Jump to another node

0:0 - A duke I'm soon to be - but the Blade's heart is never far from the frontiers.
uid: b27f5024-379d-d953-c331-bba84cfebc66
> null

0:0 - *Your mind turns to the turbulent future. Does happiness lurk in the bowels of the city? Does it lurk anywhere at all for a man stuck in the skin of a monster?*
1:0 - *Your mind turns to the turbulent future. Does happiness lurk in the bowels of the city? Does it lurk anywhere at all for a man stuck in the skin of a monster?*
2:0 - *Your mind turns to the future. Does happiness lurk in the bowels of the city? Does it lurk anywhere at all for one stuck in the skin of a monster?*
uid: b2a27332-5b0f-e255-84bf-b220264a04c9
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> *But in one thought, you find comfort: you don't have to face tomorrow alone.*

null
uid: b39f087b-13c8-7341-d5be-6c16a03f7e5d
> And what a gift you've been to me, to keep our flame burning even when the winds of change threaten to blow it out.

0:0 - Mizora.
uid: b40dbfbd-1dcf-7917-2ecf-356b2ed3333e
> I won't let her claim one more soul, slay one more victim. I'm going to make my way to the Hells and tear the horns right off her damned head.

0:0 - I love you. But I can't be with you. Not the way I wanted.
uid: b6aa083e-78c3-3128-7b4c-95184fc9262e
> You promised yourself to me for an eternity...
> So that's it? You'd just throw me away after the sacrifice that I made?
> I cured the Urge. I want a free future, even if I look like this.
> For the first time, I have a future. I want to share it with you.
> I understand. Your duty is to the city.
> Please, Wyll - we can make this work.

0:0 - Anything for you, my love. Together, we'll cut the Hells in two. And Zariel will never lay a hand on you - I swear it.
uid: b8480b2b-0e9c-5bfa-4f43-2f99692b93e6
> All right, Wyll. All right. I'll go.
> I can't, Wyll. I can't go back. I'd rather die here, in my home, than go back there. All I want is to see the sky one last time.

0:0 - And a magnificent ball, I presume, for dancing the night away. You dressed to the nines, me in the finest uniform I can convince father to lend me.
uid: b8d34973-d2b6-23d7-0077-ba201c299db8
- 0 Check flag(s) (Global):
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
> How could I ever refuse you?

null
uid: bd4817dd-251e-2933-6b87-ebe99ac00dfc
Jump to another node

null
uid: bd4bc6ae-def0-3968-d1ff-b3519bd11c1b
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null (roll sucessful)
> null (roll failure)

0:0 - Declare your authority. March the Flaming Fist through the streets.
uid: be29838d-1e2b-3d96-0032-99bab63a12f1
> And why not name myself Archduke while I'm at it, maybe build some steel automatons to watch over the gates?

null
uid: be4981ce-fd58-071f-5200-213f3a2591ca
> null

null
uid: bea02615-b937-2978-1380-fd57c7111407
Jump to another node

0:0 - So be it. They'd lose nothing but power they hadn't yet gained. I'm not worried for them.
uid: c1edddb5-d013-faea-5a8a-e03e64f89c22
> I'm worried for every desperate soul Mizora will recruit to the Blood War, every life she snuffs out on Zariel's whims.

0:0 - I'm fine. Let's talk about the future.
uid: c20f232d-4fc1-306a-fddf-16f47af100e0
> What future, Karlach? A future without you in it is no future at all. Is there really no other way?


0:0 - I see it in your eyes. The time is near.
uid: c23b3a71-9eb2-225d-4af2-8f8e05525292
> null

null
uid: c261454c-d2a3-871d-c8ef-f434d7860f5f
> There's something I need to ask you. Something terrible, something greedy, something unreasonable.

null
uid: c2b6b1c7-911f-1a72-ddbf-5a04f80dd39f
> null

0:0 - Then we die proud, knowing we braved the Hells to slay the fiend who held my leash.
uid: c3a70dbd-c50b-3b93-8401-4141828168e3
> But I have faith in me, in us. We'll cut Mizora to ribbons before she can so much as groan Zariel's name.

0:0 - I was selfish to ask you to live a half-life as an underground plaything for a duke. And even more selfish, to be disappointed by your answer.
uid: c3c1c342-852b-da6d-4945-5c18282cf65e
> An uneasy life awaits you. But know this:

0:0 - Father trained me in the sword and the bow. They'll have to sustain me.
uid: c5edbdea-6c16-7beb-7549-87473fa6d38a

0:0 - I won't let her claim one more soul, slay one more victim. I'm going to make my way to the Hells and tear the horns right off her damned head.
uid: c60bfc5b-77b0-4f77-9dd4-03497fcd06cf
> I want you to join me. A reasonable person would say 'no'. I still want you to say 'yes'.
> I want you to join me. I want you to live, Karlach. We can have a life together, even in Avernus. A real life.

0:0 - Wherever you go, you take my heart with you. So strong is my love that not even a devil could break it.
uid: c813d195-52db-0334-882d-937660548cbc
=== END NODE ===

0:0 - I'll visit as often as I can. We can still dance, we can still write a story, we can still be us.
uid: c81539cb-8f6d-819e-0e3e-51d84e4e6ac1
> This doesn't have to be the end.

null
uid: c8f5b3ff-f16e-e12c-5958-bfd29fdeffd2
> You promised yourself to me for an eternity...
> So that's it? You'd just throw me away after the sacrifice that I made?
> I cured the Urge. I want a free future, even if I look like this.
> For the first time, I have a future. I want to share it with you.
> I understand. Your duty is to the Sword Coast.
> Please, Wyll - we can make this work.

0:0 - If you're by my side, I can do it. All right Wyll. We'll return to Avernus.
uid: ca48028e-5266-a642-df6a-34736595161a
- 0 Set flag(s) to (Global):
   true - GLO_END_GameFinale_RomanceFates_PartnerWyllWentWithKarlach - Partner Wyll went with Karlach to Hell
> null

null
uid: ca698567-ff59-5d74-3d4f-c8e179e28460
Jump to another node

0:0 - Please, Wyll - we can make this work.
uid: cc882952-7ff5-ed7c-3aed-01f7628259ed
> null

0:0 - An old-fashioned monster hunt, just the two of us.
uid: cd587fc2-1929-717c-86cd-ac501ef6444d
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_WyllPartneredMonsterHunt - Wyll and Avatar go on a monster hunt
> There he is - the great champion of Baldur's Gate. I'll gather the snares, you can fletch the arrows. There she is - the great champion of Baldur's Gate. I'll gather the snares, you can fletch the arrows. There they are - the great champion of Baldur's Gate. I'll gather the snares, you can fletch the arrows.

0:0 - Don't throw your life away, Karlach. Not like this.
uid: ce2ef521-eef4-e347-61c6-548c2e8181df
> null

0:0 - So that's it? You'd just throw me away after the sacrifice that I made?
uid: cf0fb058-548a-96e7-bf5d-17ebe1462fcc
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I would never.

0:0 - How could I ever refuse you?
uid: cf329b8a-2b0c-f824-021a-53e2d1ef38d4
> What a joy, this life we're about to make, this story we're about to write - every chapter more thrilling than the last.

null
uid: cf34b766-a83e-3bd8-abb6-19b8019b3f47
Jump to another node

0:0 - Karlach... is there really no other way? Now that you've reached the end of the line, do you still refuse to return to Avernus? To live?
uid: cfc07593-5969-a9af-b0f9-e008d44ae386
Node context: Full of concern
> Raphael's set his sights on Zariel's throne. She'll be too busy fighting him to pursue you.

null
uid: cffcf2db-ba4d-5932-e674-309eaedb6bea
Jump to another node

null
uid: d02fee0e-d2b9-278d-86dd-f219ea5e6218
> It's the least we can give them: a future worth looking forward to.

0:0 - My star. The parasites have barely withered, your heart still hurts for them.
uid: d11d3368-89fa-e57a-bb73-b4e998e13105
> Let it be done. The Jewel of the Coast will shine ever bright, welcoming the weak and the weary, from wherever they hail.

null
uid: d18cfc59-a828-cccc-cfcd-41d0d90a0fac
> We'll make a place for you - somewhere secluded, somewhere you can call home.

null
uid: d253151f-cca1-5db5-1f00-ec6973aa6b58
> null

0:0 - *Sigh* If only last night could have lasted forever. But if I'm to be a Grand Duke, I've got to greet the people and gain their trust.
uid: d2b33dfc-dc28-36ef-0a9d-b881d1977c6e
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> First, we mourn. We bow our heads for the fallen, and honour them by pledging peace.

0:0 - I'm worried for every desperate soul Mizora will recruit to the Blood War, every life she snuffs out on Zariel's whims.
uid: d34b1b51-b9ae-030e-66bb-eca7b8979496
> null

0:0 - If we're meant to die, then let's do it together. Doing something worth dying for - hunting devils.
uid: d3cc61e7-aa59-b33a-9555-454f2c95c223
> Don't throw your life away, Karlach. Not like this.

- Roll failure -
null
uid: d4fbc2f7-9b54-6a8c-a59f-e9a206f4695c
> I hope we never have to turn to the final page.

null
uid: d671140b-dff9-a710-78da-622bd818e20f
Jump to another node

0:0 - No. Just no.
uid: d6a12e04-3611-e516-9d67-f84b15cbc738
> null

0:0 - But it warms me to know you'll be near.
uid: d7094697-1ba2-3602-0a56-4e81f15f5b64
> *Your mind turns to the turbulent future. Does happiness lurk in the bowels of the city? Does it lurk anywhere at all for a man stuck in the skin of a monster?* *Your mind turns to the turbulent future. Does happiness lurk in the bowels of the city? Does it lurk anywhere at all for a man stuck in the skin of a monster?* *Your mind turns to the future. Does happiness lurk in the bowels of the city? Does it lurk anywhere at all for one stuck in the skin of a monster?*

null
uid: d7cf10de-f78d-9928-ebd2-4b39da56bfa3
Jump to another node

0:0 - But last night, I swear to you - your touch healed every one of my bruises and wiped away every scar.
uid: d92a8df5-4d75-87dc-01bc-735f8528edf0
> I am a new man -
> Through you, I've been born anew.
> You've made me a new man.

0:0 - Not good. I don't have long now.
uid: d950e946-da79-e920-8b58-c9261cfb7e81
> Karlach... is there really no other way? Now that you've reached the end of the line, do you still refuse to return to Avernus? To live?

0:0 - It's not what I wanted, but I'm willing to give it a try.
uid: dd0069c6-b709-0160-4c83-9f7008b584a2
> Gods, you're so wonderful, my heart's near to bursting.

0:0 - I can't, Wyll, not while Mizora pulls the strings.
uid: df9b3a1f-9a21-7949-291f-69a42bf0aebf
> The eternal burden of my pact. I certainly couldn't expect you to shoulder it too.

0:0 - Now that you've reached the end of the line, do you still refuse to return to Avernus? To live?
uid: e1de13a8-c8fa-ada4-f3c9-7763c46f02bf
> null

0:0 - After that, well - it's up to us to decide. Any ideas?
uid: e29f0922-0151-3b54-f6d1-ab54d8a35354
> I must demonstrate to Lady Shar the value of our union. A grand wedding is in order - a show of power. I think a grand wedding is in order. I have a feeling I might look good in white. A grand wedding is in order. I want to show off my groom to the city.
> I stand as Lady Shar's chosen; now I must secure my legacy. Family- a young mind to mould. I was denied my family for so long... I think it's time I started one of my own. I was thinking about adoption. A new family - free of Bhaal's taint. I'd like to start a family.
> Open the gates and welcome every last refugee who seeks sanctuary.
> Declare your authority. March the Flaming Fist through the streets.
> An old-fashioned monster hunt, just the two of us.

0:0 - I meant it. And I still do.
uid: e38d825d-6ba9-c1fc-9d81-28fec0e2ec9e
> We'll make a place for you in the undercity, a secluded corner of your own. I'll bring you anything you need - robes, books... sustenance. You'll be safe.

0:0 - *But in one thought, you find comfort: you don't have to face tomorrow alone.*
uid: e3cf4394-776b-64df-7f67-43d1491653b7
=== END NODE ===

0:0 - I'd rather die in my home than live - barely - in the place I hate. All I want is to see the sky one last time.
uid: e52c5849-b229-f2c0-b539-8dcf4407d5f5
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
> Oh, my love. I wish I could understand. But I respect your wishes. If this is your time, I will stand by your side.

0:0 - Would you go with me?
uid: e5663f02-55eb-5d27-9669-82aaa7b9c7d7
> I can't. I'm responsible for Baldur's Gate. She needs me - desperately, now more than ever. I can't abandon her.

null
uid: e5f90f6a-6aa2-94c6-97d1-6bc85936426d
Jump to another node

0:0 - Wherever you go, you take my heart with you. So strong is my love that not even a devil could break it.
uid: e6d467cd-1797-70bb-7cc1-6f4e04c03294
> *Your mind turns to the future. Where will you go, and how will you feed? Can you ever find stability stuck in the skin of a monster?*

0:0 - And why not name myself Archduke while I'm at it, maybe build some steel automatons to watch over the gates?
uid: e6f9a245-1214-e05d-0faa-6a3c193680cf
> I'm not Gortash. I don't want to instil fear, I want to instil hope. Hope for a bountiful future, hope for a life free of tyranny and torment -

0:0 - I knew you'd say 'yes'.
uid: e739b1eb-183b-363a-0041-d402a83f2da7
> null

0:0 - Maybe you're right. Maybe I should go back.
uid: e7dac627-95a3-f976-97fc-4fec7780d393
> You won't be alone. I need to set Baldur's Gate to rights after this disaster, but once she's stable, I could join you. Hunt out devils - real devils - together.

0:0 - *You detect the slightest hint of sorrow behind Wyll's words. His diabolical patron and the torturous fate that awaits him are never far from his mind.*
uid: e829adcb-fa1d-06e8-0d57-2ce8449de8f0
> I hope we never have to turn to the final page.

0:0 - And what of Mizora's warlocks? We'd be disrupting their lives.
uid: e8f275f8-db1e-4111-b32e-320b765ee3c1
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> So be it. They'd lose nothing but power they hadn't yet gained. I'm not worried for them.

null
uid: e94b7206-5e4c-9610-8f07-1d60e20e6cd9
Jump to another node

0:0 - I am the Blade of Frontiers. I swore to protect the Coast from the monsters that prey on it. And I know my first target:
uid: e995d43d-2c2f-4222-4c0d-7543cb4b87e5
> Mizora.

null
uid: ea053372-9d78-3df2-511d-a28a4bdb3915
> null
> null

null
uid: ebccfab2-16b4-5181-afea-f2adf8ea81bf
> I'd like that. Let's do it.
> It's not what I wanted, but I'm willing to give it a try.
> I won't go back to the Undercity. Not after I know all the horrors I wrought there as the Temple's leader.
> I think it's better if I'm on my own.
> Sod off. I don't want to be your dirty little secret.

0:0 - Please, Wyll - we can make this work.
uid: ec371837-818d-0d09-a833-9d99e49d69d0
> Of course we can. And I know just how to do it.

0:0 - Let it be done. The Jewel of the Coast will shine ever bright, welcoming the weak and the weary, from wherever they hail.
uid: ec3b5325-ce0c-60d5-3235-d3f21c2a6cca
> If father were here... he'd be so proud of you. Proud of us.

0:0 - Well. Father would have loved having a grandchild. I know we'll raise a family worthy of his name.
uid: ecab990f-9b74-5bb0-1904-f9d51d5f8217
> What a joy, this life we're about to make, this story we're about to write - every chapter more thrilling than the last.

0:0 - So that's it? You'd just throw me away after the sacrifice that I made?
uid: ed238eef-a629-463c-b011-ca924620b8a3
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Next, we heal the city. We restore our broken buildings, stone by stone. We restore faith in each other, one good turn at a time.
uid: ed291213-3c4c-3863-a224-0c80a23a0b61
> After that, well - it's up to us to decide. Any ideas?

0:0 - Now that you've reached the end of the line, do you still refuse to return to Avernus? To live?
uid: ef56fcd3-f551-6070-e6e0-eb2fa57d64f2
> null

0:0 - Say you'll come.
uid: efd5d120-06b2-1cb0-46d1-88a7906862ea
> Are you sure you're ready? Mizora drained you of your powers.
> Please let her go. For me, for us, for the good of Faerûn.
> Let's do it, then. I'll join you in the Hells and help kill Mizora.
> Let's do it, then. I'll join you in the Hells and help kill Mizora.
> You're on your own.
> I can't. I just can't, Wyll. All I want is to see the sky one last time.

0:0 - I'm the Blade of Avernus. I swore to cleanse the Hells of the devils that threaten the Coast.
uid: f10007fc-2300-edc1-5657-c5be15e10402
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
> I want you to join me. Warriors, lovers, guardians. Two champions as one.

0:0 - So be it. The next we meet, my blade will stained with Mizora's blood.
uid: f12d0db8-230d-eaa1-5034-09c62a9d4f1c
> All I can ask then is - wait for me. If you can't, if you won't, then know this:

0:0 - Come. The next page in our saga begins.
uid: f13fed57-d186-044a-965f-6a8f0ed0de32
- 0 Set flag(s) to (Global):
   true - END_GameFinale_RomanceFates_WyllAndAvatarAvernus - avatar agrees to go to Avernus with Wyll
=== END NODE ===

null
uid: f16f99f4-bb48-7b26-a727-c739956f80cd
Jump to another node

0:0 - I'd venture into the wilds with you at my side, if I could. 'The illithid who saved Baldur's Gate', I would cry, and the people would greet you as the hero I know you to be.
uid: f1e17230-9d38-bfe6-2f0b-193e418e3eec
> A beautiful fantasy. If only I could wish it into being.

0:0 - I'd parade you through the streets if I could. 'The illithid who saved Baldur's Gate', the bards would cry - and you would take your rightful place at the side of Grand Duke Wyll Ravengard.
uid: f31639ab-9f53-d127-65c7-69e0f10c073d
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
> A beautiful fantasy. If only I could wish it into being.

null
uid: f368e10c-da8f-85e9-bd8c-09f6b41d16b8
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> I'd parade you through the streets if I could. 'The illithid who saved Baldur's Gate', the bards would cry - and you would take your rightful place at the side of Grand Duke Wyll Ravengard.
> I'd venture into the wilds with you at my side, if I could. 'The illithid who saved Baldur's Gate', I would cry, and the people would greet you as the hero I know you to be.

null
uid: f490ca82-431c-2327-b7e6-caf5066583f2
> null

0:0 - I'd like that. So would father, I bet. A nipper to bear his name, learn the pillars. Courage, insight, strategy, justice.
uid: f623c144-8a7d-fa66-2167-61e9277b2b7c
- 0 Check flag(s) (Global):
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
> What a joy, this life we're about to make, this story we're about to write - every chapter more thrilling than the last.

0:0 - - hope for leaders that won't turn their backs to suffering.
uid: f8a5a2e6-29c2-6665-25a0-d5380691dd18
> null
> null

0:0 - Not good. I don't have long now.
uid: fa3191ba-d9e7-d4b0-b3ba-f0b9d88fd7f1
> Karlach... is there really no other way? Now that you've reached the end of the line, do you still refuse to return to Avernus? To live?

0:0 - I'm sorry. The next we meet, my blade will stained with Mizora's blood.
uid: fcf7981d-5e0b-ab45-a460-0827c2c8801a
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_WyllAfterMizora - In Romance scene in end game, Wyll is going after Mizora
> null

0:0 - Then this is goodbye. For now. Until we meet again, my love - I'll think of you every day. Now go. Live. You deserve that much.
uid: fd3378c2-ddf4-f5ad-1181-ee28079fc46f
=== END NODE ===

0:0 - Of course we can. And I know just how to do it.
uid: fe6f5be7-570e-cf19-2c97-ed5018810973
> We'll make a place for you in the undercity, a secluded corner of your own. I'll bring you anything you need - robes, books... sustenance. You'll be safe.

0:0 - I want you to join me. I want you to live, Karlach. We can have a life together, even in Avernus. A real life.
uid: feb7bc97-52a8-f2b2-3bab-9d018f7bd195
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null
> You know I can't go back. Zariel would crush me without a thought. I'd rather die here, at home, than in the Hells.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_ROM_RomanceFates_Astarion.lsj
Synopsis:
Astarion and the player he's in a romantic relationship with talk in a private bedroom in an inn, the morning after spending the night together after saving the world. A discussion of what comes next ensues, varying depending on how Astarion's story unfolded. He could: - Have killed Cazador and taken power to become the Vampire Ascendant. - Have killed Cazador and stayed a spawn (with reactivity to whether or not he killed the Spawn Prisoners.) - Not killed Cazador.

0:0 - Excuse me? These are the only games worth playing.
uid: 00011087-a359-6639-9f28-c995d33c5df5
> But fine. You don't need my friendship and I don't need you sliming around my palace.

0:0 - I'm breaking up with you.
uid: 00a81e10-6492-ceae-9e3b-af4383ad827f
> null

0:0 - Then we'll do it tonight. And come the morning, we will be together forever.
uid: 02c33fba-a5a9-6eca-ee60-2d24f2cd2b93
> We have a beautiful, bloody future to look forward to, my love. I can't be sure what it holds for us, but I know one thing.

0:0 - Really? Because Shadowheart has the ear of a literal god.
uid: 02cc5474-867a-f161-39d7-15510ee0a527
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
- 1 Check flag(s) (Tag):
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> True, she could be a threat.

0:0 - Goodbye, darling. And good luck.
uid: 02f2fef1-3cd9-e266-a047-f918849ba7b6
Node context: [Note - this is one of the last lines you can say to the player. Make it count :P]
=== END NODE ===

0:0 - And I intend to. I can go anywhere, do anything, indulge in whatever hedonism or carnage I like. Once I stay out of the sun.
uid: 05989134-52f3-abe1-4b84-0941a187db69
> So I was thinking; where can I go that is devoid of sunlight, filled with violence, and has the one person I want to spend all my time with?

0:0 - You can't want to die like this, Karlach. Not when you could still go back to the Hells. Not when you could still live.
uid: 07857c34-81d8-4afe-854c-2c76f79a810c
> And if we did it together - if I came with you - who knows what we'd achieve?

0:0 - Let's put our enemies to the sword!
uid: 09913944-1cca-fda3-7462-1d6123d486eb
> Just when I thought I couldn't love you any more.

0:0 - Well. That's that, then.
uid: 09e7907b-20f8-bf8d-fef2-0c7fbd819c47
Node context: Accepting bad news
> null

0:0 - I can't say what the future holds for us, but I know we'll be facing it together.
uid: 0be33b9b-2073-44c5-1b2c-c13dcc219c3c
> And we're going to have a lot of fun.

0:0 - I'll never forget you. I'll never forget what you did for this world.
uid: 0c0164f4-1d9b-8eb6-dba1-a5f524960e01
> And what you did for me.

0:0 - I want to sit on your lap, sipping blood from a chalice, ruling the Gate from our foul throne.
1:0 - We'll start with Baldur's Gate - Let's make this city ours.
uid: 0ce0b01a-4728-18b9-1214-787cd9a2d1d1
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Oh, darling. I love the way you think.

0:0 - Anyway, taking power in this city will need to be a subtle process. We wouldn't want to spook the cattle, after all.
uid: 0df63e44-26d2-b5f7-a099-89bb8086b0f7
> We can start slowly - quietly charming and manipulating key figures, building up our network of puppets.

0:0 - And you've changed too, of course. A... different aesthetic, but with such power.
uid: 0e2ef5af-2a9b-799a-230b-05ae508108b3
Node context: 'different' - player is a mind flayer now. Astarion's not impressed with the look, but is very hungry for their power
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> A shame. I was looking forward to having you as my consort. But we can still be powerful allies.
> Yes. We will be powerful allies.

0:0 - It certainly is when you're around.
uid: 0e75b6bd-51d7-68e2-d283-f590e8e994d6
> We are rather excellent together, you know. And united, there is nothing we can't do.

0:0 - It is a pity, we were rather good together. I'll never forget it.
uid: 0efc333c-b16c-debc-2fc3-841b8c3605f5
Node context: Bittersweet
> Goodbye, darling. And good luck.

0:0 - I would understand if you wanted to go your own way.
uid: 0f968117-ec38-20f1-8cab-494c0bd90128
> No, this is what I want.
> Being free to choose love, choose a new family - that is my own way.
> Eh, let's see what happens. Life is a big adventure.
> Actually, I will go and do my own thing.

0:0 - Is that what you want? Is this what you want?
uid: 1139cbfe-2f7b-acb3-7e99-508d1f4873bb
Node context: "This" referring to "us being in a relationship". Maybe with a "you and me" hand gesture.
> null

0:0 - True, it's a vast world out there; there are plenty of places to hide.
uid: 118090fd-908c-6a5c-2674-a1dbd59715cf
> Are you sure you want to do this, though? I mean... this?

0:0 - And I'm sure trouble would find us sooner or later. It always seems to.
uid: 12ce0f92-a414-2c9d-1567-66ae594322c9
> I just need to be sure - is this what you want? I mean... this.

0:0 - I don't think so. I have my own plans.
uid: 139ba01b-6ad4-482c-b448-0410d5d1e8ad
> Excuse me? What plans? Lurking in the sewers, feasting on rat brains?

0:0 - It is a shame, though. You were something special.
uid: 13c7f85a-ec38-4f54-7a2f-01a6ba0949c3
> I'll never forget the person you used to be - the beauty I bedded, the warrior I fought beside, the hero that saved this city.

0:0 - I don't need you - I don't need anyone. I already have everything I want.
uid: 14b15681-8919-fa58-33a7-e015f8ec96d5
Node context: Hiding his anger now
> As for you... I wish you well. I'm sure you'll land on your feet.

0:0 - Then you shall. We'll travel the lands together, tasting everything Faerûn has to offer.
uid: 14f6d474-94cb-6fca-2ecc-b114169c7dfd
> Perhaps we'll find somewhere we'd like to stay for a century or two - perhaps not.

0:0 - It would never work, sweetie. Not when I look like this and you... well, you're monstrous.
uid: 16227a5d-0ec8-f655-8621-3e8619b039b0
> And it's such a pity, because you were beautiful. You would have looked magnificent ruling by my side.

0:0 - After all, you helped me attain perfection. I owe all of this to you, so... thank you.
uid: 16f38419-be40-c1b6-efe4-b9140aa949e2
Node context: Coming off all sincere
> Now get the hells out of my city.

0:0 - Eh, let's see what happens. Life is a big adventure.
uid: 17692182-0e20-391a-0b54-66eb4d032324
> It certainly is when you're around.

0:0 - And neither would I. Together, we can do anything.
uid: 1846e637-a1b7-5588-2005-941a832114b2
> The world is ours for the taking. So, what would you like?

0:0 - We've dealt with the parasite. And you dealt with Cazador. I'll never be in someone's power again.
uid: 1869b350-fb36-6374-a5f2-4233f42d8297
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
   true - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
> And all it cost was my life in the sun. Now I belong to the shadows.


0:0 - Now the blood-whispers are gone from me, I just want to settle down quietly for a while.
1:0 - Let's settle down somewhere and enjoy the peace.
uid: 1b94e28b-864a-3a41-0481-14d814f46394
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> That does sound tediously boring. Although, if it's with you... maybe?

0:0 - Actually, I will go and do my own thing.
uid: 1bf2ec3d-425f-8fc6-2076-7931ac51e871
> You - what? I didn't think you'd actually agree!

0:0 - It's too soon - we need more time together. You need to live your life, damn it.
uid: 1e3ba843-be62-825c-5bb0-543c25a4b9de
Node context: Realising Karlach is going to die, not really accepting it.
> So return to the Hells and do it - live.

0:0 - So, Karlach... What do you say?
uid: 1e72a055-e0c2-4214-4896-58bc0ed03e9d
> Let's do this. Together.
> I just can't, Astarion. I'd rather die here, in my home, than try to survive the Hells. I just want to see the sky one last time.

0:0 - The Absolute may be gone, but others will rise against us. Maybe even our old allies.
uid: 1ed284c9-433a-0f4a-9789-edc5e65d81a6
Node context: Reflective on the last line
> We may need a purge or two. Just to secure our position.

0:0 - Who knows - perhaps we've only just begun.
uid: 1ee2a865-446b-bed0-53a0-9c66848d9d10
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

0:0 - My sweet, I thought you'd never ask.
uid: 202a771c-6474-36cc-03c0-35c01aba3bf9
> Of course, you will be a spawn before you can become a true vampire, but that's a small detail.

0:0 - Maybe it's better if we part.
uid: 21527424-b6c4-a4c2-bc33-c46b213352d8
> A pity, because we were rather excellent together. A love for the ages...

0:0 - Being free to choose love, choose a new family - that is my own way.
uid: 241bd29e-473f-2d72-6974-9465960acac9
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Good, because selfless as I am, I really did not want to let you go.

0:0 - I am no longer your spawn. I will choose my own path.
uid: 24b4d720-ff11-dfe5-5b0f-2dbf2f33b84f
- 0 Check flag(s) (Object):
   true - ORI_Astarion_Event_TurnIntoSpawn - Astarion turns the player's character into a spawn
> Really? And what does your path include? Lurking in the sewers, feasting on rat brains?

0:0 - I will see you again, my love. I'm not sure how, but if I know anything, it's that death isn't always the end.
uid: 25d4d509-a0bf-0b25-1e5a-c27c0f144fb3
> Who knows - perhaps we've only just begun.

0:0 - True, if we can kill a Netherbrain, we can kill anything.
uid: 2841c8c1-020c-72fb-2a32-e15c7cc0eaeb
> Are you sure you want to do this, though? I mean... this?

null
uid: 28ab3424-7a14-c22a-6c2b-57074f5a541b
Jump to another node

0:0 - A shame. I was looking forward to having you as my consort. But we can still be powerful allies.
uid: 2a7ef386-4adc-0e3a-a05b-ef1760064d15
> null

0:0 - You - what? I didn't think you'd actually agree!
uid: 2b0bf857-0bd8-6a16-ba4d-8ffa957baab5
> How dare you! After all I've done for you - after everything I've sacrificed!

0:0 - Astarion. No.
uid: 2b5980ef-d91d-248e-d13a-8f40e3a9f3d7
> I mean it, this is what I want. And it's the smart move.

0:0 - I just can't, Astarion. I'd rather die here, in my home, than try to survive the Hells. I just want to see the sky one last time.
uid: 2e1c6ddd-a134-265d-44f0-08e2b2bfa81f
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_KarlachGoesToHellAlone - In his Endgame RomanceFates dialog, Karlach tells Astarion he's not coming to the Hells with her.
> All right. If that's what you want, then - then I'll be here with you. No matter what comes.

0:0 - But fine. You don't need my friendship and I don't need you sliming around my palace.
uid: 2e6dcfb8-cfc2-e4b9-57bc-e1183e52251f
> null

null
uid: 2e9a9b42-0477-90ad-e43d-fb1ff6f18b5d
Jump to another node

0:0 - No - I swore I'd never go back, and I meant it. I just want to see the sky one last time.
uid: 2f653d00-3491-3e8e-0f3f-cf17df32cd87
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_KarlachGoesToHellAlone - In his Endgame RomanceFates dialog, Karlach tells Astarion he's not coming to the Hells with her.
> Very well, then. Die if you want to, I will carry on regardless.

null
uid: 3155f69c-08ec-4225-afa1-eb313e15a1fe
Jump to another node

0:0 - The people may not appreciate you now that you're a grotesque freak, but I do.
uid: 31d28eb8-7c86-1685-7f38-97043b982269
> After all, you helped me attain perfection. I owe all of this to you, so... thank you.

null
uid: 31f0ba4d-d221-de1c-9ed5-7ab8b95c2c17
Jump to another node

0:0 - I'll help you find a way to walk in the sun again.
uid: 3285190f-3983-39b3-066a-85411fcd5781
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_SeekingTheSun - In his Endgame RomanceFates dialog, the avatar promises to help Astarion find a way to walk in the sun again.
> You - do you think it's possible? I suppose there is a chance.

null
uid: 32f02978-e885-b6e1-d6c8-316b50b203e1
Jump to another node

0:0 - But if you won't accept my kindness, that's on your slimy head.
uid: 34bca2c8-70c7-6f83-427c-2bfaf904e4f3
> It is a shame, though. You were something special.

0:0 - Like I'm going to blow at any minute.
uid: 386c4ea9-9e24-f116-a996-7c9f297a2eb3
> It's too soon - we need more time together. You need to live your life, damn it.

0:0 - I see what's happening, Karlach. The end is coming. But it doesn't have to look like this.
uid: 388ec0b7-1c70-812e-0e16-f716d6282538
> null

0:0 - I don't know - Wyll's a Grand Duke. That's pretty powerful...
uid: 390736ee-1cca-48ba-45b0-ee7e2da5b2a7
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
> True, he has a lot of power at his fingertips. He could be a threat.

null
uid: 3979aef9-6d77-315c-cc54-bb628704be4e
Jump to another node

0:0 - Then what are we waiting for, darling?
uid: 3a34942b-6869-b40e-43f7-d959f368077d
> Let's raze the Hells.

0:0 - And Zariel will be far too busy with Raphael to worry about scouring the plane for you.
uid: 3aa9b8a7-0682-ea39-a90e-fcd82dbbf4ab
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaveRaphaelCrown - Raphael was given the stones and the Crown of Kharsus
> Plus, Cazador could search for a thousand years and never find me there.

null
uid: 3ae6cd2a-3fdc-9cc7-f6d0-db73ea34156f
=== END NODE ===

0:0 - And what you did for me.
uid: 3ca54f5b-00b2-3c13-bf99-4a92919bd13b
> Thank you, my love. Thank you.

0:0 - Let's see everything, now I'm free of my Father! I want to travel the world.
1:0 - I want to see the world, with you at my side.
uid: 3f039d9a-1026-9670-e3e5-9c202a7a5ee6
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Then you shall. We'll travel the lands together, tasting everything Faerûn has to offer.

null
uid: 3f82592f-20e5-d0b4-6f44-8073d9fcdaa8
Jump to another node

0:0 - I just need to be sure - is this what you want? I mean... this.
uid: 3feee6b7-bf05-8c7f-d35b-0cf82ada56ef
Node context: "This" referring to "us being in a relationship". Maybe with a "you and me" hand gesture.
> null

0:0 - I will miss you, though. Since the moment we met, you have been spectacular.
uid: 4020bd30-656b-5ecb-7f37-2221773ced00
> I will see you again, my love. I'm not sure how, but if I know anything, it's that death isn't always the end.

0:0 - Exactly my thought! Together, we can rule this city, and the cattle won't even realise it's happening.
uid: 4080b7fd-c814-bfb0-40eb-d921f5edb4df
> And it's such a pity, because you were beautiful. You would have looked magnificent ruling by my side.

null
uid: 41978ed0-3c2e-20c8-6d12-217be42e6249
Jump to another node

0:0 - I can make my own way in the world. There's enough of it out there.
uid: 420d7d00-04a6-731b-472d-d587b6f66a49
> And now I can see it all. At night, obviously.
> I'll find some nice, dark place where neither you nor Cazador will ever bother me again.

0:0 - And if there's a chance, no matter how small, I'm going to take it.
uid: 4455a9f2-5752-1e99-4c2b-c68ebb4f8402
> And it would mean setting off on another adventure together.

0:0 - We have a beautiful, bloody future to look forward to, my love. I can't be sure what it holds for us, but I know one thing.
uid: 44a9e7d5-f9e4-76b9-8966-70b6f183f44c
> This is going to be fun.

null
uid: 453f5ac7-9e2b-e541-3ae4-d0a75c71960d
> null

0:0 - I want to live forever. Make me a vampire.
uid: 46336881-883e-982a-a723-60e0359145a6
- 0 Check flag(s) (Object):
   false - ORI_Astarion_Event_TurnIntoSpawn - Astarion turns the player's character into a spawn
> My sweet, I thought you'd never ask.

0:0 - And you promise you'll make me a full vampire soon?
uid: 465a4a9d-8a46-c10c-5863-cbd01d329808
> My darling, of course! I want nothing more.

0:0 - I am, but I'm more than that. I have evolved beyond the person I was.
uid: 48a2820c-fcaa-56d4-f156-b380b0aa611f
> I see. And how does this newly-evolved version of you feel about me?

0:0 - Perhaps we'll even meet again someday. The future is yet to be written, after all.
uid: 4b1524ef-a78f-ed52-34a0-a1dfd35942e3
Node context: Not a threat, but not NOT a threat
=== END NODE ===

0:0 - Can't we enjoy ourselves for one day before worrying about the next threat?
uid: 4b505c96-a1e3-896f-585f-88f99eab0871
> I suppose you're right. We've been through enough.

0:0 - I shed that person when I shed their skin.
uid: 4b675f44-2e6b-ddb6-2a70-dd9ceb3f2e87
> Well. That's that, then.

0:0 - It feels so good. Freedom - true freedom. Finally.
uid: 4d26c8d5-0efb-b80e-3079-6bea6c8aa046
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> I can feel my strength growing. Every day that passes, I gain new abilities.

null
uid: 4d66a997-40b0-5618-c454-a469cb390ed0
Jump to another node

0:0 - Of course, I'm still me!
uid: 4e8bbbb0-8d8e-5702-b7ef-8d54e60a2b9b
> I'm glad. Although I'm not sure what the expectations are around... us?

0:0 - A pity, because we were rather excellent together. A love for the ages...
uid: 50230a58-b7b3-e153-a7b7-58b9dc75afc1
> I'll never forget you. I'll never forget what you did for this world.

null
uid: 50974faa-051e-705b-a708-557a0681b958
Jump to another node

0:0 - Why not? Life wouldn't taste half as sweet without you by my side.
uid: 52a34eff-60dd-1447-a55a-8831d5f5128f

0:0 - It's more of a gamble without the tadpoles, but maybe you're right. The best defence is a timely murder...
uid: 53d1eea9-3449-1009-bb1b-83abbe1d393b
> Are you sure you want to do this, though? I mean... this?

0:0 - I mean it, this is what I want. And it's the smart move.
uid: 545f44f2-0e83-0751-f4aa-e76617c42a1d
> Think about it: in the Hells I never have to fear the sun, I can kill anyone I want, and I'll be with you.

0:0 - Excuse me? What plans? Lurking in the sewers, feasting on rat brains?
uid: 56dfed21-0468-70c4-15d4-09877f944160
> But fine - if you want to make your own future, have at it. And if you crash and burn, that's on your slimy head.

0:0 - And it's such a pity, because you were beautiful. You would have looked magnificent ruling by my side.
uid: 57ff4ab7-7e34-e58b-27bb-f96a23530b88
Node context: emphasise 'beautiful'
> But just because you're a monster, it doesn't mean we don't have a glorious future ahead of us.

0:0 - It is indeed. We can travel the lands together, tasting everything Faerûn has to offer.
uid: 5811c88a-2389-5853-21db-42fe9fa21015
> null

0:0 - How neither one of us is free. How Cazador's still out there, and you're-...
uid: 58ac0236-3bca-b362-d786-54c1b2a90e1a
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Well, what are you? Is the person I loved still in there?

0:0 - This is going to be fun.
uid: 58d77b21-4984-f601-9802-3d2c43492b2b
Node context: With a wicked smile [Note - this is one of the last lines you can say to the player. Make it count :P]
=== END NODE ===

0:0 - Perhaps we'll adjust, perhaps we won't, but you mean too much for me to walk away.
uid: 5af0f9bf-2974-3885-e741-0c2b283e425d
> I would like that.
> Maybe it's better if we part.

0:0 - I understand - I want this.
uid: 5b910091-7b5c-c9de-193f-f665bb6d940e
> Then we'll do it tonight. And come the morning, we will be together forever.

0:0 - True, if he ever branches out from fighting the Infernal, he'd be a formidable threat.
uid: 5c0b95d9-e7e3-0cfd-cdea-3536b0d2c27d
Node context: Contemplating
> The Absolute may be gone, but others will rise against us. Maybe even our old allies.

0:0 - And that makes us the most powerful couple in the world.
uid: 5e2c7805-bc9b-4f48-f1ff-95640c922385
Node context: stress on 'us'
> I wouldn't want it any other way.
> So let's put our new-found power to use.
> I wouldn't subdue the world in Bhaal's name - I'll subdue it in ours.
> Really? Because Shadowheart has the ear of a literal god.
> I don't know - Wyll's a Grand Duke. That's pretty powerful...
> I don't know - Wyll's the Blade of Avernus. Pretty powerful...
> null

0:0 - How I'm free of Cazador. How I have a whole new life stretching out in front of me, and you... you won't be able to join me, will you?
uid: 5e7ffeee-c421-ad7b-fe3f-30d9f7b4ea31
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> It isn't fair. Not after everything we've been through.

null
uid: 5f6d769c-8b8e-2a76-00fd-df6cc850cd0b
> It feels so good. Freedom - true freedom. Finally.

0:0 - So I was thinking; where can I go that is devoid of sunlight, filled with violence, and has the one person I want to spend all my time with?
uid: 5fb571db-a21e-69f7-d85f-d59512855898
> null

0:0 - But even if we can't, I'll never forget the person you were. I'll never forget what you did for this world.
uid: 607fd43d-cdcd-f209-e896-62d67a3ed864
> And what you did for me.

0:0 - Well, what are you? Is the person I loved still in there?
uid: 6286ee34-6c31-8ef2-1bbb-a68595c7c919
> Of course, I'm still me!
> I am, but I'm more than that. I have evolved beyond the person I was.
> I shed that person when I shed their skin.

0:0 - Plus, Cazador could search for a thousand years and never find me there.
uid: 63576e88-e926-dc1c-1ddc-0443cf4a9a98
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
> So, Karlach... What do you say?

0:0 - Don't threaten me with a good time, darling.
uid: 6484722d-21fd-bf25-361c-44fefecaeac8
> Think about it: in the Hells I never have to fear the sun, I can kill anyone I want, and I'll be with you.

0:0 - I want to break up with you.
uid: 652cda90-8959-f06e-194c-8ae73d00492e
> You - what? Now? After all this?!

0:0 - And now I can see it all. At night, obviously.
uid: 654e2478-cc35-db32-d008-ed10267d38fa
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
> It is a pity, we were rather good together. I'll never forget it.

0:0 - And it would mean setting off on another adventure together.
uid: 6585a33a-8f70-0a1c-420f-2e870102d5a4
> Is that what you want? Is this what you want?

0:0 - Really? And what does your path include? Lurking in the sewers, feasting on rat brains?
uid: 662caa29-f5a1-b24c-1d25-474943cf5f8a
> null

0:0 - We can start slowly - quietly charming and manipulating key figures, building up our network of puppets.
uid: 66a66ecd-936a-4d63-9d37-48c8cf317bcd
> Before long we'll have our hands on every string in this city, and they will dance however we tell them to.

0:0 - True, he has a lot of power at his fingertips. He could be a threat.
uid: 66f42650-5d53-dad8-43ce-fc59fce01918
Node context: Contemplating
> The Absolute may be gone, but others will rise against us. Maybe even our old allies.

0:0 - You'd discard me, just like that?
uid: 67ec6bac-2fb7-792c-1489-90c2da533ceb
- 0 Set flag(s) to (Object):
   false - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
   true - ORI_State_WasPartneredWithAstarion - Player was in a relationship with Astarion
> I'm offering you a chance to be useful - to be more than the monster you've become. I thought you'd be grateful.

0:0 - How dare you! After all I've done for you - after everything I've sacrificed!
uid: 6945fccf-59a6-94aa-8aba-e99627ca3030
> But fine. If that's what you want, so be it.

0:0 - Maybe, but life is what you make it. And I want to make mine with you.
uid: 696270be-7f76-fa40-21c0-db5827cd58cd
> You can't want to die like this, Karlach. Not when you could still go back to the Hells. Not when you could still live.

0:0 - But until the moment's right, we can still be together. We can still taste all the delights of this world.
uid: 6de4e2bf-0ca7-90bf-eb5d-cb2aed29038e
> We have a beautiful, bloody future to look forward to, my love. I can't be sure what it holds for us, but I know one thing.

0:0 - When the time comes, we'll kill him together.
uid: 6e6c1816-d2ca-452d-3b5d-a84630a93824
> True, if we can kill a Netherbrain, we can kill anything.

0:0 - Not least of whom is our friend, the new Grand Duke.
uid: 6f445e56-2ad5-f6ab-eb8a-941bfb5ae15e
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
> We can start slowly - quietly charming and manipulating key figures, building up our network of puppets.

0:0 - Let's raze the Hells.
uid: 7040c6da-67bd-1aab-a0d6-f63036188903
Node context: With a wicked smile
=== END NODE ===

0:0 - Well of course I don't want to. But if they get in my way...
uid: 7072f914-1ec1-12ba-53ed-eb4d9f08c079
Node context: "of course I don't WANT to kill our friends. But..."
> Let's hope they have more sense than that.

0:0 - And we're going to have a lot of fun.
uid: 71ac56a6-c365-00b1-cdf3-217cb32bc4ae
Node context: [Note - this is one of the last lines you can say to the player. Make it count :P]
=== END NODE ===

0:0 - I'll find some nice, dark place where neither you nor Cazador will ever bother me again.
uid: 722e4ad5-7fa7-9d63-8ecd-f3c3366a6048
> It is a pity, we were rather good together. I'll never forget it.

0:0 - I don't know - Wyll's the Blade of Avernus. Pretty powerful...
uid: 72d00e2b-e94b-7d02-bce3-a104cec90393
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
> True, if he ever branches out from fighting the Infernal, he'd be a formidable threat.

0:0 - You - what? Now? After all this?!
uid: 731773d0-b5b2-1859-5105-d422f33ce6d8
- 0 Set flag(s) to (Object):
   false - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
   true - ORI_State_WasPartneredWithAstarion - Player was in a relationship with Astarion
> null

0:0 - Before long we'll have our hands on every string in this city, and they will dance however we tell them to.
uid: 75cf7950-2ac9-ca43-e9b0-ac83dccb64b3
> We have a beautiful, bloody future to look forward to, my love. I can't be sure what it holds for us, but I know one thing.

0:0 - Hello darling.
uid: 778a3564-4d53-0fd4-8bd1-212b1069111d
> I was just thinking about freedom.

0:0 - We may need a purge or two. Just to secure our position.
uid: 7b75f670-917b-885b-8608-a56524588956
> We're not killing our friends, Astarion!
> It's a huge world out there that this washed-up Bhaal cultist has never seen. Won't you take me? Why not go somewhere new? It's a big world out there.
> You could make me a vampire. Then we'd be even stronger together.
> Why stop at two? We could bring this city to its knees.
> null

0:0 - No, this is what I want.
uid: 7d02b110-73ba-7026-b38f-de8fdae18fe9
> Good, because selfless as I am, I really did not want to let you go.

0:0 - You could make me a vampire. Then we'd be even stronger together.
uid: 7d81669c-270f-2301-5d00-85e98fefe694
- 0 Check flag(s) (Object):
   false - ORI_Astarion_Event_TurnIntoSpawn - Astarion turns the player's character into a spawn
> null

0:0 - A pity you won't be here to see it.
uid: 80f521b5-1253-0a9b-70b9-b26be38d3506
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> My love, stuck with this ticking time bomb in your chest. It's nothing short of a tragedy.

0:0 - So let's put our new-found power to use.
uid: 8477a6b9-9dad-1c1a-41e4-81ce631cb12a
> My love. You always know the right thing to say.

0:0 - I'll never forget the person you used to be - the beauty I bedded, the warrior I fought beside, the hero that saved this city.
uid: 84eeed7a-55e6-6eb6-538f-7d90b27307c8
> The people may not appreciate you now that you're a grotesque freak, but I do.

0:0 - We are rather excellent together, you know. And united, there is nothing we can't do.
uid: 85e4c00a-5b3f-53f9-ae0f-1726d6661146
> I can't say what the future holds for us, but I know we'll be facing it together.

0:0 - Thank you, my love. Thank you.
uid: 86443aaf-1c1f-3812-c48d-2695249c6581
Node context: [Note - this is one of the last lines you can say to the player. Make it count :P]
=== END NODE ===

0:0 - You stupid, ungrateful, little- Fine. Fine! To hells with you, I'll take Baldur's Gate myself.
uid: 879e72f4-c35b-cb9a-1cd2-f85b3b2c8839
Node context: Manages to rein in his rage, but is still very tense
> I don't need you - I don't need anyone. I already have everything I want.

0:0 - I can feel my strength growing. Every day that passes, I gain new abilities.
uid: 888db00c-2982-d356-be90-933b3a32ca21
> And you've changed too, of course. A... different aesthetic, but with such power.
> A pity you won't be here to see it.
> You know, now that our enemies have fallen, I might be the most powerful person in the world.

0:0 - Allies? I thought we were friends. More than friends, even.
uid: 88bb1b4e-05bb-a49e-8068-46b570311e4e
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> Haha! Oh darling, please. I can't have something like this as my lover. The mechanics alone...

0:0 - Oh, I've heard. But isn't that part of the fun? Bringing chaos to a whole new realm?
uid: 8ae0bb8b-b0de-cafd-23ea-efe1d4d3bc93
> Not to mention, I am the Vampire Ascendant. Where else could I find a worthy challenge?

0:0 - I can build up my power here in the light, while you lurk below in the shadows.
uid: 8c610190-a4e1-3cdb-bf76-e0d35666335c
> Very well. If that's what you want.
> True, we could help each other.
> You'd discard me, just like that?
> I don't think so. I have my own plans.

0:0 - Are you sure about this? The Hells are a horrific place.
uid: 8c74ccd3-7175-d232-1fa5-c1310bab2a82
> Don't threaten me with a good time, darling.

0:0 - Yes, I do.
uid: 8da98554-5693-df82-89e0-b5e2545da3a2
> As much as I want to, I'm not sure if I can.

0:0 - All right. If that's what you want, then - then I'll be here with you. No matter what comes.
uid: 8e4a926e-8c0d-1c49-cfb0-4800d2598616
Node context: Just heard that his love is determined to let herself die, rather than fighting on in Hell
> But you won't get rid of me so easily, my love. Death isn't always the end of life - that much I know for certain.

0:0 - No, I think you're right. It's probably best to leave things here.
uid: 8e78dd20-dbb2-8de4-e3df-10ca7666b313
Node context: Accepting a breakup
> null

0:0 - Now get the hells out of my city.
uid: 8ffb1a05-952d-f53e-5fa6-367e5abf37f5
Node context: [Note - this is one of the last lines you can say to the player]
=== END NODE ===

0:0 - No, a simple alliance is far more useful to us both.
uid: 9069f6f0-261a-96f5-ef9c-80ecab62a57a
> I can build up my power here in the light, while you lurk below in the shadows.

0:0 - Concentrate. You can barely hear him through the blaze of chaos threatening to explode from within.
uid: 91bd8554-43c5-6da0-728d-cc31a9d935dc
> Karlach? I asked how are -... No. Not your engine.

0:0 - Maybe we could make a difference out there. Although, I do need to ask...
uid: 92973571-2411-53cb-cb8c-6b2fca41d4b8
> Is that what you want? Is this what you want?

0:0 - I'm glad. Although I'm not sure what the expectations are around... us?
uid: 9438b990-9af4-f32d-0893-162ecbda6116
Node context: Genuinely glad. 'us' referring to your relationship together.
> Do you still want to be together?

0:0 - I don't know, it is a big change. And as much as I care for you... I don't know.
uid: 970dee6e-1e1c-6cd5-ba12-6b70fddb2fd1
> Maybe it's better if we're friends for now? You're precious to me and I don't want to lose you, but this is a lot.

0:0 - I wish you well out there. Just don't come knocking on my door - I'll have a lot of hungry mouths to feed.
uid: 9a53523a-4483-bc77-3456-8168e6f543e1
Node context: A little bitter, but more a warning than a threat
> It is a pity, we were rather good together. I'll never forget it.

0:0 - I swore I'd never go back. I haven't changed my mind.
uid: 9b5201eb-12ca-9d20-ba8f-35fc5bf54188
> This would be different, Karlach. Together, we can face anything - no matter what Avernus throws at us.

null
uid: 9b5eb03e-2fbc-d007-8e31-17feedc9e112
Jump to another node

0:0 - And if we did it together - if I came with you - who knows what we'd achieve?
uid: 9d0182c4-b6aa-b384-fc94-c072dfb16c50
> Astarion. No.
> Are you sure about this? The Hells are a horrific place.
> I swore I'd never go back. I haven't changed my mind.

0:0 - But you won't get rid of me so easily, my love. Death isn't always the end of life - that much I know for certain.
uid: 9e042731-37f6-fe3f-a361-d56aef2cf7da
Node context: Still processing his love's impending death
> Who knows - perhaps we've only just begun.

0:0 - You know, now that our enemies have fallen, I might be the most powerful person in the world.
uid: 9efe3554-97db-ecf2-653f-7c0f8117923b
> And as you're my consort, that makes us the most powerful people in the world.
> And that makes us the most powerful couple in the world.

null
uid: 9f752a54-c1cd-9c1b-ce60-72f8e7ddc039
Jump to another node

0:0 - Say nothing. Concentrate on keeping the inferno inside you from boiling over.
uid: a05f3f7a-f6be-408d-bc8b-22c858c14149
> I see what's happening, Karlach. The end is coming. But it doesn't have to look like this.

0:0 - Why wait? Let's go kill him.
uid: a1ab1537-ddc7-6062-6951-25cb487f4559
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_HuntingCazador - In his Endgame RomanceFates dialog, Spawn Astarion decides to go kill Cazador
> It's more of a gamble without the tadpoles, but maybe you're right. The best defence is a timely murder...

0:0 - Yes, I can work below the surface - you can work above.
uid: a2096a7b-538d-d5a4-0438-2997b9886f7c
> null

0:0 - As for you... I wish you well. I'm sure you'll land on your feet.
uid: a2e93e36-d6ad-a0cd-5367-eeb75ae084a3
Node context: trying to get on the high horse
> Perhaps we'll even meet again someday. The future is yet to be written, after all.

0:0 - My love. You always know the right thing to say.
uid: a37459af-9901-22b5-23f8-4e1e2161171a
> The world is ours for the taking. So, what would you like?

0:0 - Yes. We will be powerful allies.
uid: a3d12029-80f9-e8d4-87b6-cac93a1ad512
Node context: Astarion's taking the player in, liking the potential in them
> Allies? I thought we were friends. More than friends, even.
> Yes, I can work below the surface - you can work above.
> No. I am beyond your petty power games.
> I am no longer your spawn. I will choose my own path.

0:0 - I'm offering you a chance to be useful - to be more than the monster you've become. I thought you'd be grateful.
uid: a47c1e63-ed95-7ec2-5eae-2eaf0a32fe21
> But if you won't accept my kindness, that's on your slimy head.

0:0 - It isn't fair. It just... is what it is.
uid: a65cecba-d6d8-c700-961c-205377b145f5
> Maybe, but life is what you make it. And I want to make mine with you.

0:0 - This would be different, Karlach. Together, we can face anything - no matter what Avernus throws at us.
uid: a70f5631-8e6f-0cf2-7bc2-f8e5ff5e9230
> And Zariel will be far too busy with Raphael to worry about scouring the plane for you.

0:0 - How neither one of us is free. How Cazador's still out there - how you're... you're coming to the end, aren't you?
uid: a9f2dd8c-bd00-635f-41d9-3adf26fa2a78
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> It isn't fair. Not after everything we've been through.

0:0 - We will need to be careful, of course. There are still powerful forces in the city.
uid: ac45c6b8-b9b8-7d31-bd3c-de03394dee31
> Not least of whom is our friend, the new Grand Duke.

0:0 - I wouldn't want it any other way.
uid: ae892aaf-5ed3-7382-5482-ec34808e05af
> And neither would I. Together, we can do anything.

0:0 - We should find the vampire spawn in the Underdark. They'll need guidance.
uid: af54b480-4cd6-cf80-8b52-889bc119b0b3
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
> True, the spawn will need someone to lead them. Otherwise they'll just be a murderous, blood-sucking horde.

0:0 - But fine. If that's what you want, so be it.
uid: af90aab7-58c8-7c32-713d-9aa0d8496684
> There are thousands of vampire spawn in the Underdark, just waiting for a leader. I'll find them.
> I can make my own way in the world. There's enough of it out there.

0:0 - But just because you're a monster, it doesn't mean we don't have a glorious future ahead of us.
uid: afbbad35-af8c-dd35-e61e-4fa9a8afe994
> So come on, darling. Let's show this world what monsters can do.

0:0 - The tadpole is gone, which means your future is mine to decide.
uid: b06512cb-2387-1cd2-c403-0a5523e39267
> How lucky you are that I chose you as my consort. Chose you to help me take Baldur's Gate, then sit by my side as I rule it.

0:0 - Think about it: in the Hells I never have to fear the sun, I can kill anyone I want, and I'll be with you.
uid: b128df2d-08c9-417d-31e1-09f3fe0cce15
> Plus, Cazador could search for a thousand years and never find me there.

0:0 - My darling, of course! I want nothing more.
uid: b31dce69-7084-878d-e54c-5c4c70a7b2f0
Node context: overly sincere - he doesn't really mean it

0:0 - Haha! Oh darling, please. I can't have something like this as my lover. The mechanics alone...
uid: b3911113-7817-688b-693d-45de78fbb83a
> No, a simple alliance is far more useful to us both.

0:0 - Are you sure you want to do this, though? I mean... this?
uid: b4787281-6eb6-faf5-1372-827cc2f831e6
Node context: "This" referring to "us being in a relationship". Maybe with a "you and me" hand gesture.
> I would understand if you wanted to go your own way.

null
uid: b76b076d-3e57-6a7f-8a8c-31b5ad0c3778
Jump to another node

0:0 - Oh, darling. I love the way you think.
uid: b7de764c-4cca-d408-ba63-9598192da680
> We will need to be careful, of course. There are still powerful forces in the city.

0:0 - I might be free of the parasite, but Cazador's still out there. Without the tadpole's protection, he just has to find me to claim me.
uid: b7e51b98-b376-f0a6-aa7f-1e00c3d66729
> It might be days or years, but he'll come for me eventually. He's inevitable.

0:0 - Very well, then. Die if you want to, I will carry on regardless.
uid: b9d03e7a-b5c4-2527-a6ce-bc8fb11a22eb
Node context: A little aloof, but not angry or cruel
> I will miss you, though. Since the moment we met, you have been spectacular.

0:0 - I see. And how does this newly-evolved version of you feel about me?
uid: badb7245-636b-6ca7-8b83-e0b15c0e099f
> Do you still want to be together?

0:0 - My love, stuck with this ticking time bomb in your chest. It's nothing short of a tragedy.
uid: baf6d057-0ea8-6934-185b-746c5c3f32ee
> How are you feeling?

null
uid: bba75674-f661-818d-1da1-b35935855699
Jump to another node

0:0 - There are thousands of vampire spawn in the Underdark, just waiting for a leader. I'll find them.
uid: bcdca242-f9b7-3d9b-1786-a446199a804e
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
> I wish you well out there. Just don't come knocking on my door - I'll have a lot of hungry mouths to feed.

0:0 - Let's leave Baldur's Gate. He can't control you if he can't find you.
uid: bf1ee881-9c9b-72f5-9ae9-2d95a52cdb17
> True, it's a vast world out there; there are plenty of places to hide.

0:0 - It's a huge world out there that this washed-up Bhaal cultist has never seen. Won't you take me?
1:0 - Why not go somewhere new? It's a big world out there.
uid: bfe1970e-4717-5492-403a-0753e3f850eb
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> It is indeed. We can travel the lands together, tasting everything Faerûn has to offer.

0:0 - There's no backing out now - we'll be together forever. I can promise you that.
uid: c08658ae-c8b7-9d73-49a1-e5b1c297b279
=== END NODE ===

0:0 - This isn't what you want yet. I'm sure you'll come around in your own good time.
uid: c090f669-ed50-5b23-c493-40fffc586446
> But until the moment's right, we can still be together. We can still taste all the delights of this world.

0:0 - True, we could help each other.
uid: c18f4b51-9261-7f98-22a0-e8dabc5250e0
> Exactly my thought! Together, we can rule this city, and the cattle won't even realise it's happening.

0:0 - So. What happens next?
uid: c24aeadc-7593-05a0-a783-65aff6c21fbc
Node context: composing himself, moving on
> We make a good team - let's go be heroes together.
> We should find the vampire spawn in the Underdark. They'll need guidance.
> I'll help you find a way to walk in the sun again.
> Now the blood-whispers are gone from me, I just want to settle down quietly for a while. Let's settle down somewhere and enjoy the peace.
> I'm breaking up with you.

null
uid: c2bd87b5-16b1-69a9-bb71-1b34211961d9
Jump to another node

0:0 - Then you'd better live that new life of yours to the fullest. Live enough for both of us.
uid: c314cab8-7f4f-e0cd-545a-d8dd1ddb77db
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
> And I intend to. I can go anywhere, do anything, indulge in whatever hedonism or carnage I like. Once I stay out of the sun.

0:0 - Do you still want to be together?
uid: c3b791b3-8e92-8ab2-90f7-1ba602801d54
> Yes, I do.
> What do you want?
> I don't think that would be right for either of us.

0:0 - So would I. And I hope we can find some place for love in our new - whatever this is.
uid: c4f6bbbb-0e79-f001-e9fc-653b7ce57b2e
> But even if we can't, I'll never forget the person you were. I'll never forget what you did for this world.

0:0 - We make a good team - let's go be heroes together.
uid: c5d8d169-331c-9fd6-4285-2060c9db7d3d
> We are rather good together, aren't we? I never saw myself as a hero, but fighting alongside you has been special.

0:0 - True, the spawn will need someone to lead them. Otherwise they'll just be a murderous, blood-sucking horde.
uid: c69fafde-ef07-846c-9413-ad1c5e7c68ef
> Although, I couldn't help but notice you said 'we' should find them.

0:0 - Excuse me? You want to leave - now? At my moment of triumph? Have you lost your mind?!
uid: c9c4b08e-b891-7bea-3b6d-23ba8fb0f702
Node context: Trying to grasp what's just been said
> You stupid, ungrateful, little- Fine. Fine! To hells with you, I'll take Baldur's Gate myself.

0:0 - We are rather good together, aren't we? I never saw myself as a hero, but fighting alongside you has been special.
uid: cbafb648-369f-cb6d-4fbd-d3a4d3fdf498
> Maybe we could make a difference out there. Although, I do need to ask...

0:0 - After all, Raphael's gone to wage war against Zariel. She'll be too busy fighting him to come after you.
uid: cc87f40c-829f-5cdc-1921-dd89ae1735ed
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaveRaphaelCrown - Raphael was given the stones and the Crown of Kharsus
> I'd - I'd even come with you. We can cut our way through the Hells together.

0:0 - How I'm free of the parasite - free of Cazador. How I'll never be in someone's power again.
uid: cdd94a2b-4568-0418-3d25-d1bbb1ebb827
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
> And all it cost was my life in the sun. Now I belong to the shadows.


0:0 - Of course, you will be a spawn before you can become a true vampire, but that's a small detail.
uid: ce87ccb7-6ae3-714a-519c-3e7bde76cf7f
> I understand - I want this.
> And you promise you'll make me a full vampire soon?
> Actually, no. This isn't what I want.

0:0 - It isn't fair. Not after everything we've been through.
uid: ceb09378-6680-44fa-fba6-18a02d48a59c
> It isn't fair. It just... is what it is.
> Then you'd better live that new life of yours to the fullest. Live enough for both of us.
> You still have a life to live. Embrace it, my love.
> Say nothing. Concentrate on keeping the inferno inside you from boiling over.

0:0 - I would like that.
uid: cef7197a-72f3-d32a-4cd6-d3e0fffbac72
> So would I. And I hope we can find some place for love in our new - whatever this is.

0:0 - I'd - I'd even come with you. We can cut our way through the Hells together.
uid: cf771b5a-c7f7-1613-9968-7a1dd76579d3
Node context: Hesitates a moment, but then commits.
> You can't, Astarion. Avernus is a hellscape - literally.
> You would?
> No - I swore I'd never go back, and I meant it. I just want to see the sky one last time.

0:0 - You - do you think it's possible? I suppose there is a chance.
uid: d0172419-18cd-2de3-9cb6-bc856eda5788
> And if there's a chance, no matter how small, I'm going to take it.

0:0 - What do you want?
uid: d08bb3e6-999e-1487-8f4a-cf09a503f72d
> I don't know, it is a big change. And as much as I care for you... I don't know.

0:0 - Just when I thought I couldn't love you any more.
uid: d2311f83-f92c-e6c5-12a0-7b1e4ccd7b04
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_BloodyStruggle - In his Endgame RomanceFates dialog, Vampire Lord Astarion plots to take power in Baldur's Gate using violence.
> null

0:0 - Not to mention, I am the Vampire Ascendant. Where else could I find a worthy challenge?
uid: d5f06ec2-a2c0-677d-dec4-6a481b5ac841
> All right. I'll do it. Back to the Hells - together.
> null

0:0 - You would?
uid: d64a6b71-e863-9d9d-e371-5d3195b71de9
> Why not? Life wouldn't taste half as sweet without you by my side.

0:0 - How I'm free of Cazador. How I have a whole new life stretching out in front of me, and you're-...
uid: d79cf891-45ab-2524-84a7-b7e422581b60
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Well, what are you? Is the person I loved still in there?

0:0 - That does sound tediously boring. Although, if it's with you... maybe?
uid: d81eeb8c-a6e0-e3e5-387f-3810bb998a79
> And I'm sure trouble would find us sooner or later. It always seems to.

0:0 - Karlach? I asked how are -... No. Not your engine.
uid: d84a5589-f6ee-dafc-331e-ee41df8e711f
Node context: Rudely asking "Karlach? I asked how are you feeling?" but then realises what's wrong - the engine in her chest is overheating and will kill her.
> null

0:0 - Although, I couldn't help but notice you said 'we' should find them.
uid: d9502c23-d231-1a21-6858-118e3e481da4
Node context: a little cautiously
> Is that what you want? Is this what you want?

null
uid: d970976f-6297-df1b-e263-6aa421c70615
Jump to another node

0:0 - You still have a life to live. Embrace it, my love.
uid: dbf10aff-0bf5-1119-065d-417ea34d70a8
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
> And I intend to. I can go anywhere, do anything, indulge in whatever hedonism or carnage I like. Once I stay out of the sun.

0:0 - How are you feeling?
uid: dec0ef29-977f-ae24-11bb-76cd9561794e
> Like I'm going to blow at any minute.
> Concentrate. You can barely hear him through the blaze of chaos threatening to explode from within.

0:0 - I was just thinking about freedom.
uid: dfadd110-3ecd-c797-87e7-aa62e7dfe5f9
> How I'm free of Cazador. How I have a whole new life stretching out in front of me, and you're-...
> How neither one of us is free. How Cazador's still out there, and you're-...
> How I'm free of Cazador. How I have a whole new life stretching out in front of me, and you... you won't be able to join me, will you?
> How neither one of us is free. How Cazador's still out there - how you're... you're coming to the end, aren't you?
> How I'm free of the parasite - free of Cazador. How I'll never be in someone's power again.
> We've dealt with the parasite. And you dealt with Cazador. I'll never be in someone's power again.
> I might be free of the parasite, but Cazador's still out there. Without the tadpole's protection, he just has to find me to claim me.

0:0 - Who knows - perhaps we've only just begun.
uid: e046096a-3710-bc1d-32f9-aa6564c0863e
Node context: Still processing his love's impending death
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
=== END NODE ===

0:0 - The world is ours for the taking. So, what would you like?
uid: e1b51a1c-6237-02c7-4ebc-97312c316a98
> Let's see everything, now I'm free of my Father! I want to travel the world. I want to see the world, with you at my side.
> I want to live forever. Make me a vampire.
> I want to sit on your lap, sipping blood from a chalice, ruling the Gate from our foul throne. We'll start with Baldur's Gate - Let's make this city ours.
> Let's put our enemies to the sword!
> I think we should break up.

0:0 - True, she could be a threat.
uid: e2129fe6-0654-ba5a-31c7-87f00176469b
Node context: Contemplating
> The Absolute may be gone, but others will rise against us. Maybe even our old allies.

0:0 - Maybe it's better if we're friends for now? You're precious to me and I don't want to lose you, but this is a lot.
uid: e4346ad8-9f4f-0bc7-1233-df482a0d4f11
> Perhaps we'll adjust, perhaps we won't, but you mean too much for me to walk away.

0:0 - And as you're my consort, that makes us the most powerful people in the world.
uid: e46d5a85-106f-2d41-d3d8-ab460043975e
Node context: stress on 'us'
> null

0:0 - I wouldn't subdue the world in Bhaal's name - I'll subdue it in ours.
uid: e49c1f2e-a13d-abf2-eb5a-f7320de20907
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> My love. You always know the right thing to say.

0:0 - No. I am beyond your petty power games.
uid: e4c58af1-ddb4-8acb-9eac-3abb23586a46
> Excuse me? These are the only games worth playing.

null
uid: e4f2dc87-e77b-34ad-cd81-837642790b51
Jump to another node

0:0 - Why stop at two? We could bring this city to its knees.
uid: e6e1e843-5810-a7f0-b69c-5a46af9bcf4e
> null

0:0 - As much as I want to, I'm not sure if I can.
uid: eaf028b7-a0d3-26de-356a-bdaa32cb8021
> Maybe it's better if we're friends for now? You're precious to me and I don't want to lose you, but this is a lot.

0:0 - Good, because selfless as I am, I really did not want to let you go.
uid: ebfdbb45-74c4-e946-c050-73778ae16440
> We are rather excellent together, you know. And united, there is nothing we can't do.

0:0 - I don't think that would be right for either of us.
uid: ee9a6168-a0d7-94ae-977e-b2cba89e0311
> No, I think you're right. It's probably best to leave things here.

0:0 - Let's do this. Together.
uid: eea9df38-0e09-7aa3-b9c0-13d09b4b9f7d
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_FollowsKarlachToHells - In his RomanceFates dialog, Astarion chooses to go to the Hells with Karlach
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> Then what are we waiting for, darling?

0:0 - Very well. If that's what you want.
uid: ef4a42f8-56ba-b1b2-a9ed-5d2393552700
> Oh, don't be like that. You can't have thought we'd stay together.

0:0 - I suppose you're right. We've been through enough.
uid: efd3c061-2209-1752-cc80-29b6b744531f
> Are you sure you want to do this, though? I mean... this?

0:0 - And all it cost was my life in the sun. Now I belong to the shadows.

uid: f1af1803-d0e0-130f-61d4-ec2ac74aea06
> So. What happens next?

null
uid: f21cccdd-2a19-8fee-ee2e-0cf54f6af7e0
Jump to another node

null
uid: f39553fb-1056-ca58-91bd-656ad0148fd7
Jump to another node

0:0 - I think we should break up.
uid: f3bb3ce4-20d8-4cdb-a6f2-eafad13fd4f3
> Hahaha! Don't be stupid, darling. You're mine, remember?
> Excuse me? You want to leave - now? At my moment of triumph? Have you lost your mind?!

0:0 - It might be days or years, but he'll come for me eventually. He's inevitable.
uid: f40beb68-a974-099b-7e23-278406591f21
> When the time comes, we'll kill him together.
> Why wait? Let's go kill him.
> Let's leave Baldur's Gate. He can't control you if he can't find you.
> Can't we enjoy ourselves for one day before worrying about the next threat?
> I want to break up with you.

0:0 - How lucky you are that I chose you as my consort. Chose you to help me take Baldur's Gate, then sit by my side as I rule it.
uid: f457160e-7741-e01d-61d4-252cb69e072f
> There's no backing out now - we'll be together forever. I can promise you that.

null
uid: f5a3dddd-9315-2b64-05b9-bb21d044a4fa
Jump to another node

0:0 - Actually, no. This isn't what I want.
uid: f7be60e5-5e06-248a-620e-355e5b58ee5f
> This isn't what you want yet. I'm sure you'll come around in your own good time.

0:0 - Oh, don't be like that. You can't have thought we'd stay together.
uid: f7d37a90-b7d0-c9fc-118c-a8a0354e22bd
> It would never work, sweetie. Not when I look like this and you... well, you're monstrous.

0:0 - We're not killing our friends, Astarion!
uid: f801faf9-7d21-50fd-8d3b-74558d1ed172
> Well of course I don't want to. But if they get in my way...

0:0 - You can't, Astarion. Avernus is a hellscape - literally.
uid: f8f37710-ceb8-5883-bd85-58bd2fb39ec6
> Oh, I've heard. But isn't that part of the fun? Bringing chaos to a whole new realm?

0:0 - But fine - if you want to make your own future, have at it. And if you crash and burn, that's on your slimy head.
uid: fa7b3feb-08e8-6be4-4432-206d88acf578
> It is a shame, though. You were something special.

0:0 - Hahaha! Don't be stupid, darling. You're mine, remember?
uid: fafe94e1-ea50-4730-556b-9a901d1065ed
Node context: Genuine laugh - the player can't get away from him. Not even if they want to.
> The tadpole is gone, which means your future is mine to decide.

0:0 - So return to the Hells and do it - live.
uid: fb23dc36-847e-2163-5841-d1a61c9054db
> After all, Raphael's gone to wage war against Zariel. She'll be too busy fighting him to come after you.

0:0 - So come on, darling. Let's show this world what monsters can do.
uid: fcf45661-2845-0b7c-2efe-c0970b081714
Node context: [Note - this is one of the last lines you can say to the player.]
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_IllithidAlliance - In his Endgame RomanceFates dialog, Vampire Lord Astarion made an alliance with Illithid player.
=== END NODE ===

0:0 - All right. I'll do it. Back to the Hells - together.
uid: fef9e92e-fe55-1b4d-e010-fd4ad1191b88
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_FollowsKarlachToHells - In his RomanceFates dialog, Astarion chooses to go to the Hells with Karlach
   true - END_GameFinale_Event_KarlachReturnedToHell - Karlach chose to return to Avernus and raze Zariel's corner of hell
> null

0:0 - Let's hope they have more sense than that.
uid: ff652b61-12b7-bdc0-1ddd-16165443b04d
> Anyway, taking power in this city will need to be a subtle process. We wouldn't want to spook the cattle, after all.

0:0 - Perhaps we'll find somewhere we'd like to stay for a century or two - perhaps not.
uid: ff6b1fc7-dd82-2524-0a4c-9c3aa9afee9d
- 0 Set flag(s) to (Global):
   true - ORI_Astarion_State_GoingToTravel - In his Endgame RomanceFates dialog, Astarion decides to travel the world with the Avatar.
> We have a beautiful, bloody future to look forward to, my love. I can't be sure what it holds for us, but I know one thing.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_SequeToElfsong.lsj
Synopsis:
The purpose of this scene is to: a) lift our spirits in the case that we have just seen sad things like companions leaving / Karlach dying b) segue visually to the Elfsong Tavern where the Fates scenes will take place (on certain paths) It is possible this is the last scene we see before Credits.

0:0 - *You have earned your place amongst the legends of the Sword Coast.*
uid: 98b7cac4-f1c7-5f14-4465-f9705943c393
> *You are the saviours of Baldur's Gate.*

0:0 - *It's over. And it's all because of you.*
uid: 9c3fcdf5-5ee0-f2d7-eaea-0fdb55d72547
> null

null
uid: bb58542c-275f-180f-c579-22c4946b1cc4
Cinematic: |Segue to Elfsong Tavern where next scenes will take place. NB There may be no scenes after this so should also work in the case that this is the last thing we see before credits.|
=== END NODE ===

0:0 - *You are the saviours of Baldur's Gate.*
uid: c91119dc-364c-0111-6887-b29fd91c09bb
> null

0:0 - *You, who were destined to become a thrall.*
uid: cea23074-0acc-e7c4-861e-a4e20a5bef95
> *Thanks to you, there will be no Illithid Empire, no Death Gods' tyranny.*

null
uid: d48e8b69-e600-3ee0-9958-2bbd4a64e947
Cinematic: |Pan out from city showing citizens celebrating/victorious.|
> *You, who were destined to become a thrall.*

0:0 - *Thanks to you, there will be no Illithid Empire, no Death Gods' tyranny.*
uid: e58c1bbb-6086-1612-ce1d-71f60719b067
> *You have earned your place amongst the legends of the Sword Coast.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_SoloFates_Astarion.lsj
Synopsis:
The morning after the climax of the game - Avatar Astarion has defeated the Netherbrain and is now in a room in the Elfsong Tavern, thinking about what comes next.

0:0 - *You think of the thousands of souls down waiting in the Underdark. Lost, leaderless...*
uid: 035bd48b-4382-fee4-51eb-78dee59a75d4
> *You led so many of them into the dark. Who's to say you're not the one to lead them back to the light?*

0:0 - *You come to slowly, the events of recent days drifting back in fragments, like a half-remembered dream.*
uid: 0749ed90-305f-fad5-689e-0b4981185797
> *Your mind is quiet, finally free of the parasite's control, but your body is thrumming with power.*
> *Your mind is finally quiet, free of the parasite. You revel in a moment's peace before an old tension start to rise in your chest.*
> *Your mind is quiet, free from the parasite and Cazador both. You're not sure you've ever known peace like it.*

0:0 - *And who's to say that if you faced him, you wouldn't still be able to resist? If all this has taught you nothing else, it's that anything is possible.*
uid: 09fa662f-fec7-62b0-1ff0-2787d84b73e1
> *Who knows, you might even make a habit of it? You could see yourself as a famous slayer of vampires - a freer of spawn.*

0:0 - *He might wait days or years, but he will come for you. Your reckoning is inevitable.*
uid: 0a3381bc-5170-203e-b814-168daabd83ff
> Let him come. I have powerful friends.
> If I can beat a Netherbrain, I can kill one vampire.
> It's a big world out there. He can't control me if he can't find me.
> I wonder if the Gur are still open to working together...
> If only the Gur weren't all dead. Maybe they could have helped.
> That's a problem for another day.

0:0 - *Especially when one of them is the Blade of Avernus. Yes, he'll have to go.*
uid: 0bb50f0c-6fb3-cdb9-52b8-9902037b271d
Node context: stress on 'have'
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
> *As you run through an ever-growing list of potential enemies, you smile quietly to yourself.*

0:0 - *Yes, you'd rather like to see what else the world has to offer.*
uid: 15f9a7e4-b8c7-bc04-ef44-1e9bfa507da7
> *You'll have to see it after dark, of course - when murder, theft, and all manner of lust and debauchery rule the night.*

0:0 - Who says I'll never walk in the sun again? There may still be a way, if I can find it.
uid: 1f633f1d-35ca-efe3-9de9-6e779199cb58
> *Being able to walk into the sun is a nice idea, but clearly impossible.*

0:0 - *Even if it's just at night.*
uid: 23297f10-1a29-84b6-0e2d-08a491283d67
> *There will be dangers aplenty, of course, but what's life without a little danger?*

0:0 - *You'll have to feed, move through the world relying on your wits, and avoid the many people who'll want to kill you. It will be very, very dangerous.*
uid: 23eac462-a9f9-c9a1-5caf-acd2e922859d
> *'Yes,' you think to yourself. 'This is going to be fun.'*

0:0 - It's a big world out there. He can't control me if he can't find me.
uid: 2598f2b4-da94-93b4-420b-660acc12c42f
> *The Sword Coast alone has a hundred places you could disappear, never mind the vast lands to the east.*

0:0 - *There's an almost endless world for you to explore. Even if you can only see it at night.*
uid: 2723265e-d147-49d4-25db-b3e52467d235
> *There will be dangers aplenty, of course, but what's life without a little danger?*

0:0 - *Your life will be nothing but one night of peril after another - a bloody cascade of violence that will leave a trail of bodies everywhere you go.*
uid: 303294fc-dd78-8fc9-a23b-ffe6f5afaba9
> *'Yes,' you think to yourself. 'This is going to be fun.'*

0:0 - *A hero's life won't be an easy one, of course. You'll have to face down every beast, fiend, and lunatic out there, all while dodging assassination attempts, plots, and intrigue.*
uid: 31cf1d61-ea78-0236-5568-2242db2201d3
> *Your life will be nothing but one night of peril after another - a bloody cascade of violence that will leave a trail of bodies everywhere you go.*

0:0 - *You'll have to see it after dark, of course - when murder, theft, and all manner of lust and debauchery rule the night.*
uid: 3cad27b2-adfb-fede-edde-f6e0058e9295
> *But of course, you wouldn't have it any other way.*

0:0 - *And now that Shadowheart has the ear of her god... yes, perhaps it's best if they were removed from the equation.*
uid: 43020237-d494-17f6-e2b4-fd52fbf9e1fd
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
> *As you run through an ever-growing list of potential enemies, you smile quietly to yourself.*

0:0 - *'Yes,' you think to yourself. 'This is going to be fun.'*
uid: 438584d3-d4f9-a7d4-4b93-9294d2065378
Cinematic: Astarion breaks into a big, fangy smile.
=== END NODE ===

0:0 - *As you run through an ever-growing list of potential enemies, you smile quietly to yourself.*
uid: 44533262-71b0-f0fa-b16d-ea5307261052
> *The future is going to be very, very dangerous. And an awful lot of fun.*

0:0 - *Yes, perhaps it is best if they were... removed from the equation.*
uid: 4ab5de81-42f5-5ad9-b08d-41c20886f3ac
> *As you run through an ever-growing list of potential enemies, you smile quietly to yourself.*

0:0 - *Especially if you have the Grand Duke of Baldur's Gate on your side.*
uid: 4d64b74e-550d-dd1b-bac4-052a2bbd25a7
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
> *The future seems... well, not 'bright', but certainly not as dark as it could be.*

0:0 - *You smile as your mind turns over one possibility after another, each scheme more devious and bloody than the last.*
uid: 52c5c955-cf00-b367-82cb-3c4bf8c14feb
> *The future is going to be very, very dangerous. And an awful lot of fun.*

0:0 - *If they can destroy the Netherbrain, perhaps they'll think they can destroy the Vampire Ascendant.*
uid: 5635354a-b919-3be4-4649-091e1c3e5952
> *And now that Shadowheart has the ear of her god... yes, perhaps it's best if they were removed from the equation.*
> *And Wyll as the Grand Duke of Baldur's Gate? Well that's just ridiculous - he'll have to go.*
> *Especially when one of them is the Blade of Avernus. Yes, he'll have to go.*
> *Yes, perhaps it is best if they were... removed from the equation.*

0:0 - *Perhaps it's best to just lie low for a while. Go out and see the world, maybe?*
uid: 568f53e8-47a7-0085-b3d6-370f6d3ff79a
> *Even if it's just at night.*

0:0 - Perhaps I'll see what else this world has to offer.
uid: 58afa3a3-85cc-bfef-47ee-56e9b4a15240
> *There's enough out there that it would take a thousand lifetimes to see it all. Thankfully, you may have a thousand lifetimes to spare.*

0:0 - *You consider the fate of their children once they fell into Cazador's grasp...*
uid: 5a2a8ebf-cb8f-b3c0-53ad-6c5350bc73b1
> *No. No, you doubt they'll want to do you any favours.*

0:0 - I could always join my siblings in the Underdark.
uid: 5c8a5dc8-f07e-c2dd-4900-77f68676f986
- 0 Check flag(s) (Global):
   false - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
> *Perhaps, although who knows how warm your welcome will be after you killed all those spawn in the cells...*
> *Perhaps, although who knows how warm your welcome will be after you left all those spawn to rot in the cells...*

null
uid: 5d1d1bdd-0147-a55c-adc7-8fcd78a6c930
Jump to another node

0:0 - *You picture the city, its politics and power structures, its beating heart. It would be so easy to bite into it and make it your own.*
uid: 6224ea79-ecaa-61d2-9539-53098670bc6c
> *Not to rule as a tyrant, of course. You don't need a throne - you can rule quietly from the shadows.*

0:0 - *You can feel it in the pit of your stomach - the knowledge you'll never feel the warm sun on your skin again.*
uid: 673be450-2e47-736c-55f0-654a46772754
> *Still, you are free. Your future is finally your own. Now you just have to decide what to do with it.*

0:0 - Well, obviously I'm going to rule Baldur's Gate. What else?
uid: 68ab6e81-606e-fccd-a00d-ba582b81600c
> *You picture the city, its politics and power structures, its beating heart. It would be so easy to bite into it and make it your own.*

0:0 - *And Wyll as the Grand Duke of Baldur's Gate? Well that's just ridiculous - he'll have to go.*
uid: 69ede77f-dd87-db31-c134-37025fba8dba
Node context: stress on 'have'
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
> *As you run through an ever-growing list of potential enemies, you smile quietly to yourself.*

0:0 - *Although... you wouldn't say 'no' to a throne. But not yet.*
uid: 6ba33f10-0582-e198-5803-b59d64b8d6bd
> *There's no need to rush things after all - you have an eternity to play with. And you're going to have some fun.*

0:0 - *The future is going to be very, very dangerous. And an awful lot of fun.*
uid: 74191ae7-4da3-f15d-af29-09a3948861ee
Cinematic: Astarion breaks into a big, fangy smile.
=== END NODE ===

0:0 - *Astarion - Hero of Baldur's Gate. You rather like the sound of that.*
uid: 7870cf13-d44e-2a1a-ed5e-d8a37409b76e
> *A hero's life won't be an easy one, of course. You'll have to face down every beast, fiend, and lunatic out there, all while dodging assassination attempts, plots, and intrigue.*

0:0 - *Then again, you've done the impossible half a dozen times recently. Who's to say you don't have one last miracle left in you?*
uid: 799c858a-206d-e573-5b20-24c1448570c6
> *'Yes,' you think. Your answer is out there somewhere. And you're going to have fun finding it.*

0:0 - *Especially if you have Shar's right hand on your side.*
uid: 7a028f6d-f526-69f9-e84c-bc64adbcd83a
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
> *The future seems... well, not 'bright', but certainly not as dark as it could be.*

0:0 - *Who knows, you might even make a habit of it? You could see yourself as a famous slayer of vampires - a freer of spawn.*
uid: 7e11ee5d-e68a-198d-eb8d-e4f1fc2255b5
> *There will be dangers aplenty, of course, but what's life without a little danger?*

0:0 - *You have met some very powerful people recently - even called some of them friends. Perhaps they could be... convinced?*
uid: 82288ab3-e778-af58-d7c0-2a79ed0bde18
Node context: "...convinced?" You're more than happy to turn them into vampires by force if you need to
> *You smile as your mind turns over one possibility after another, each scheme more devious and bloody than the last.*

0:0 - I wonder if the Gur are still open to working together...
uid: 8382634b-4e8c-f1f5-a387-0a36d2cc7341
- 0 Check flag(s) (Global):
   true - WYR_GurCamp_State_GaveQuestToKillCazador - No Astarion, Gur people gave you a quest to kill Cazador
   false - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player
> *You consider the fate of their children once they fell into Cazador's grasp...*

0:0 - *With all of Baldur's Gate to choose from, your servants could be the cream of the crop. Although...*
uid: 8436baa9-654e-76b6-ae65-52b25b969266
> *You have met some very powerful people recently - even called some of them friends. Perhaps they could be... convinced?*

0:0 - I should start creating my own vampire spawn. I'll need the help to subjugate Baldur's Gate.
uid: 8bbe4f7d-84ca-bcf7-2649-196c290e0a1d
> *With all of Baldur's Gate to choose from, your servants could be the cream of the crop. Although...*

0:0 - If only the Gur weren't all dead. Maybe they could have helped.
uid: 8bd49fb7-ee44-3a24-c6b2-aab605dadf2e
- 0 Check flag(s) (Global):
   true - WYR_GurCamp_State_AttackedGur - Gur camp went hostile to the player
> *Well, what's done is done. This is hardly the time for regrets.*

0:0 - *There's enough out there that it would take a thousand lifetimes to see it all. Thankfully, you may have a thousand lifetimes to spare.*
uid: 8c363c5a-cafd-4100-7bd8-e91660f2d5e3
> null

0:0 - *All these years alive and you have spent almost all of them trapped in the same wretched palace.*
uid: 8f7f61a4-2f8e-5098-cdff-1c09f537bc65
> *Yes, you'd rather like to see what else the world has to offer.*

0:0 - *Not to rule as a tyrant, of course. You don't need a throne - you can rule quietly from the shadows.*
uid: 94122469-e439-e9d0-a84d-f5713e711b57
> *Although... you wouldn't say 'no' to a throne. But not yet.*

0:0 - *Especially if you have the Blade of Avernus on your side.*
uid: 9e6789ca-9b8d-be0a-601e-c05f23725ccb
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
> *The future seems... well, not 'bright', but certainly not as dark as it could be.*

0:0 - My companions have grown strong. Perhaps a purge is in order, before they become a threat...
uid: a2ef3b5d-bb1e-46ec-1047-7c74e7e84a94
> *If they can destroy the Netherbrain, perhaps they'll think they can destroy the Vampire Ascendant.*

0:0 - *The future seems... well, not 'bright', but certainly not as dark as it could be.*
uid: b295f8ed-26a6-280f-3886-1c9433ef754f
> *There will be dangers aplenty, of course, but what's life without a little danger?*

0:0 - Being a hero suits me, maybe I'll stick with it. For now.
uid: b35054bc-eae0-5a67-4677-8e6541401d05
> *Astarion - Hero of Baldur's Gate. You rather like the sound of that.*

0:0 - *'Yes,' you think. Your answer is out there somewhere. And you're going to have fun finding it.*
uid: b681d1de-f71f-c5e7-96ce-0a8d8a255ada
Cinematic: Astarion breaks into a big, fangy smile.
=== END NODE ===

0:0 - *There's no need to rush things after all - you have an eternity to play with. And you're going to have some fun.*
uid: b7eda29a-58e6-c34e-2538-74093cba44fa
Cinematic: Astarion breaks into a big, fangy smile.
=== END NODE ===

0:0 - *Perhaps, although who knows how warm your welcome will be after you left all those spawn to rot in the cells...*
uid: b803f816-fbd9-df0b-01e0-9d94fbbe507e
> *Still, they're family. You're sure they'll come around.*

0:0 - *Your mind is quiet, free from the parasite and Cazador both. You're not sure you've ever known peace like it.*
uid: c30035e4-0dfd-2766-c89f-8f45986e4cbd
> *But like everything, there was a cost.*

0:0 - *Perhaps, although who knows how warm your welcome will be after you killed all those spawn in the cells...*
uid: c3edaa41-dcd4-9cbb-4df8-ac7eec9152fd
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_KilledPrisoners - Player used Cazador's staff to kill the prisoners
> *Still, they're family. You're sure they'll come around.*

0:0 - *If you've proved nothing else recently, it's that together you can achieve the impossible.*
uid: c81daf40-9d57-4076-88cd-7d6cf1c27593
> *Especially if you have Shar's right hand on your side.*
> *Especially if you have the Grand Duke of Baldur's Gate on your side.*
> *Especially if you have the Blade of Avernus on your side.*

0:0 - *Your mind is quiet, finally free of the parasite's control, but your body is thrumming with power.*
uid: c8891825-29e2-be0a-8f8d-fdb936da22ef
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
> *Power that is now fully unleashed and yours to command. All you have to do is decide what you're doing with it.*

0:0 - I could always check in on the spawn in the Underdark. All 7,000 of them...
uid: cdfbf03b-0b6c-f270-07db-d300d7bb17ed
- 0 Check flag(s) (Global):
   true - LOW_CazadorsPalace_RitualRoom_State_ReleasedPrisoners - Player released the prisoners
> *You think of the thousands of souls down waiting in the Underdark. Lost, leaderless...*

0:0 - *Being able to walk into the sun is a nice idea, but clearly impossible.*
uid: ce26a916-4357-f792-0537-3e1334071733
> *Then again, you've done the impossible half a dozen times recently. Who's to say you don't have one last miracle left in you?*

0:0 - *You led so many of them into the dark. Who's to say you're not the one to lead them back to the light?*
uid: d3bc3d03-8ebe-86e0-838b-dbef7df0541a
> *Whether you settle in the Underdark or find somewhere more fitting, you're sure the future won't be easy.*

0:0 - *Well, what's done is done. This is hardly the time for regrets.*
uid: d42a4632-262a-96f5-8373-882e038e37c4
> *Perhaps it's best to just lie low for a while. Go out and see the world, maybe?*

0:0 - *Somewhere in this city, your old master is lurking, waiting to reassert his control over you.*
uid: d59f0167-5fd3-d6b3-0406-82e13675078e
> *He might wait days or years, but he will come for you. Your reckoning is inevitable.*

0:0 - That's a problem for another day.
uid: d77c7104-8c63-dfe1-b058-df112b51f2e1
> *Perhaps it's best to just lie low for a while. Go out and see the world, maybe?*

0:0 - *The Sword Coast alone has a hundred places you could disappear, never mind the vast lands to the east.*
uid: dc2b036f-35b5-5293-a7b3-6585f2db955f
> *There's an almost endless world for you to explore. Even if you can only see it at night.*

0:0 - If I can beat a Netherbrain, I can kill one vampire.
uid: de3bf1bf-fec3-89b8-f073-f646768a3b5e
> *And who's to say that if you faced him, you wouldn't still be able to resist? If all this has taught you nothing else, it's that anything is possible.*

0:0 - Let him come. I have powerful friends.
uid: e2ffb599-a0ba-8c69-906b-019cbfc7107f
> *If you've proved nothing else recently, it's that together you can achieve the impossible.*

0:0 - *But of course, you wouldn't have it any other way.*
uid: e3db7952-8088-2a26-ba1b-fc3d354512a8
=== END NODE ===

0:0 - *Whether you settle in the Underdark or find somewhere more fitting, you're sure the future won't be easy.*
uid: e5cb5307-06a5-ed48-cf2b-781ef9cd47da
> *You'll have to feed, move through the world relying on your wits, and avoid the many people who'll want to kill you. It will be very, very dangerous.*

0:0 - *Still, they're family. You're sure they'll come around.*
uid: e665eeed-a5d3-a155-3dd6-d96aba6efffc
> *Whether you settle in the Underdark or find somewhere more fitting, you're sure the future won't be easy.*

0:0 - *But like everything, there was a cost.*
uid: e930816a-7372-411e-3cca-cc42957b3ecd
> *You can feel it in the pit of your stomach - the knowledge you'll never feel the warm sun on your skin again.*

0:0 - *Your mind is finally quiet, free of the parasite. You revel in a moment's peace before an old tension start to rise in your chest.*
uid: eb125a18-6346-23f2-8766-7797a213d56e
- 0 Check flag(s) (Global):
   false - ORI_Astarion_State_CazadorPermaDefeated - Cazador Perma Defeated
> *Somewhere in this city, your old master is lurking, waiting to reassert his control over you.*

0:0 - *No. No, you doubt they'll want to do you any favours.*
uid: f285f41d-9c39-4c63-0ac9-4462584a4703
> *Perhaps it's best to just lie low for a while. Go out and see the world, maybe?*

0:0 - *Power that is now fully unleashed and yours to command. All you have to do is decide what you're doing with it.*
uid: f28cf86d-8cc0-c395-bda7-6e3bee3598db
> Well, obviously I'm going to rule Baldur's Gate. What else?
> I should start creating my own vampire spawn. I'll need the help to subjugate Baldur's Gate.
> My companions have grown strong. Perhaps a purge is in order, before they become a threat...
> Perhaps I'll see what else this world has to offer.

0:0 - I could travel - see the world.
uid: f5f03081-8dae-9f95-d332-2694ba3e23db
> *All these years alive and you have spent almost all of them trapped in the same wretched palace.*

0:0 - *There will be dangers aplenty, of course, but what's life without a little danger?*
uid: f7f03a9f-0d78-ecef-1692-4f53c7ba61af
Node context: Ending with relish in your voice. Danger is FUN after all.
=== END NODE ===

0:0 - *Still, you are free. Your future is finally your own. Now you just have to decide what to do with it.*
uid: fadc8bc8-9ad9-758f-6639-328560696df5
> Being a hero suits me, maybe I'll stick with it. For now.
> I could always join my siblings in the Underdark.
> I could always check in on the spawn in the Underdark. All 7,000 of them...
> Who says I'll never walk in the sun again? There may still be a way, if I can find it.
> I could travel - see the world.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_SoloFates_CustomAvatar.lsj
Synopsis:
Custom ending for Cured Dark Urge

null
uid: 022195fa-af13-de3b-36f4-73fb5776afaa
> *You still do not know the full extent of the scars that you left, but you will heal them, one by one.*

0:0 - I will honour Shadowheart's memory, for the rest of my days.
uid: 02693822-7e96-162d-fa02-3dc435ee886e
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_SparedIsobelWithShadowheart - Shadowheart was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *Bittersweet it is to remember the life of one ended by your hand. But you are not that person anymore.*

0:0 - *So choose well, choose wisely - to your own nature be true.*
uid: 08ddec86-b109-833b-8c2f-b16381c3aa46
=== END NODE ===

0:0 - I will submit myself for study to the Society of Brilliance. More research into illithids and Bhaal's blood will make the world safer.
uid: 0fdfee3d-b634-1ae4-cd5c-b8b3a60569e9
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 1165b501-5f51-f6db-cfd8-ba8f39c31642
=== END NODE ===

0:0 - I will honour Gale's memory as best I can, for the rest of my days.
uid: 13aec368-b78e-0388-8f67-1a74a1ab8bc3
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_SparedIsobelWithGale - Gale was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *Bittersweet it is to remember the life of one ended by your hand. But you are not that person anymore.*

0:0 - *Isobel, the Cleric of Selûne. Her death weighs upon you still.*
uid: 17c136c5-98d4-a131-6abb-3490a85cd30b
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_Event_KillFavouriteCharacter - Dark Urge's favourite character dies. Becomes unresurrectable.
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*

0:0 - *You still do not know the full extent of the scars that you left, but you will heal them, one by one.*
uid: 21232d05-62b0-599e-f8e7-cbf1a8ff398b
> *And once you have, the world will be yours, not to conquer, but to explore.*

0:0 - *Karlach. Her death weighs upon you still.*
uid: 21dd9d94-69ef-cfcd-783b-23235efb5d9c
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_SparedIsobelWithKarlach - Karlach was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*

0:0 - *You will never be able to undo all the death you once wrought in his name.*
uid: 2a2f3498-fbfd-0210-803e-eb799c775b65
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_State_MurderedAlfiraOrAlternative - Alfira (or her replacement) were murdered.
- 1 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
> null

0:0 - I will honour Astarion's memory, for the rest of my days.
uid: 2eb51fd9-71ed-9ee2-eba2-4dcd408c0e56
- 0 Check flag(s) (Global):
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - ORI_DarkUrge_State_SparedIsobelWithAstarion - Astarion was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *Bittersweet it is to remember the life of one ended by your hand. But you are not that person anymore.*

0:0 - *Father Bhaal loves no death more than that of his own children. He will welcome the challenge.*
uid: 40670270-00f4-effe-517a-c7cf2c045b50
=== END NODE ===

null
uid: 4749a5e1-350c-acf0-7811-205f1464f5a0
Jump to another node

null
uid: 482448c0-0094-d21e-3279-258a20c93632
Jump to another node

0:0 - I can still aid the Gate from the Undercity. Organise supply chains, raise gold for the hospitals.
uid: 4e33b706-fa92-9f1b-aebc-450693343163
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - *Alfira, the Bard of the Emerald Grove. Her death weighs upon you still.*
uid: 4f743e11-1a36-448c-30a4-ad2c2d33001a
- 0 Check flag(s) (Global):
   false - ORI_DarkUrge_MurderOfAlfira_Alternative - Set if Alfira was dead before NIGHT_DarkUrge_MurderOfAlfira and the backup tiefling was used.
   true - ORI_DarkUrge_State_MurderedAlfiraOrAlternative - Alfira (or her replacement) were murdered.
   true - NIGHT_DarkUrge_MurderOfAlfira - DarkUrge accidentally kills Alfira in their sleep
> *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*

null
uid: 51afb19d-9bd5-9beb-fb18-b7444682ae20
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_MurderedAlfiraOrAlternative - Alfira (or her replacement) were murdered.
   true - NIGHT_DarkUrge_MurderOfAlfira - DarkUrge accidentally kills Alfira in their sleep
- 1 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
> null

null
uid: 51c7905c-f10f-659a-8ecf-4d33b24b744c
Jump to another node

0:0 - *Of all those you killed in your Father's name, one lingers in your mind even now.*
uid: 55683a3f-e464-0c59-3c0d-372b62843308
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_KilledIsobel_Requirement - Requirement for NIGHT_DarkUrge_KilledIsobel
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
- 1 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
> *Astarion. His death weighs upon you still.*
> *Gale. His death weighs upon you still.*
> *Karlach. Her death weighs upon you still.*
> *Lae'zel. Her death weighs upon you still.*
> *Wyll. His death weighs upon you still.*
> *Shadowheart. Her death weighs upon you still.*
> *Isobel, the Cleric of Selûne. Her death weighs upon you still.*
> *Alfira, the Bard of the Emerald Grove. Her death weighs upon you still.*
> *Quil, the dreaming Bard. Her death weighs upon you still.*

0:0 - *Your family will be what you make of it, who you love, who you choose.*
uid: 585d54ff-21da-6227-0764-0f94c1a6a263
> *But be careful lest you pen a tragic sequel to your tale.*

0:0 - *A rush of pleasure wells up within you at the thought.*
uid: 58d41ca7-de8f-f6f0-41fc-18ba6ca6fb61
> null

0:0 - *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*
uid: 657dada5-9562-ca2e-a0d8-956eff26c78f
=== END NODE ===

0:0 - I will honour Karlach's memory for the rest of my days. She should have died in battle not by my hand.
uid: 66827669-cb69-3c4a-a8ba-d6e9c46667c6
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_SparedIsobelWithKarlach - Karlach was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *Bittersweet it is to remember the life of one ended by your hand. But you are not that person anymore.*

0:0 - I will honour Wyll's memory, for the rest of my days.
uid: 6d4c897a-b2e7-45ec-ac64-7a73f1d7f4b8
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_SparedIsobelWithWyll - Wyll was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *Bittersweet it is to remember the life of one ended by your hand. But you are not that person anymore.*

null
uid: 708178d0-a7c0-25aa-ecf3-d916c12330e6
=== END NODE ===

null
uid: 76195adc-e35a-bf48-058b-751973b9cb82
> null

0:0 - I will eradicate the cult of Bhaal. One cultist at a time.
uid: 7640e0e7-c35a-98f8-13d6-5fb542378e01
> *Somewhere, on the wind, you almost feel you hear a rumbling laugh.*

0:0 - *Bittersweet it is to remember the life of one ended by your hand. But you are not that person anymore.*
uid: 86cb199a-9357-3bf1-a3ac-35e916a34a16
> *Now your future is your own, so live it wisely, live it well - to your own nature be true.*

0:0 - *Gale. His death weighs upon you still.*
uid: 877cd0b7-a090-31da-86ea-ec86b5801e7d
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_SparedIsobelWithGale - Gale was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*

0:0 - There's so much of this world I haven't seen - I will see it all. Starting now!
uid: 88c3b074-eedd-913e-34a5-13de032a916d
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> *A rush of pleasure wells up within you at the thought.*

0:0 - *You slept like a babe, straight through the night. Dreamless, thoughtless, and almost entirely free.*
uid: 89bb5b07-9655-eefe-b55a-04ee70ed6e60
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> *For the first time, you feel alone. Calm, you breathe.*

0:0 - I want to find a family of my own. A real one.
uid: 8b72fa8d-c496-5006-43fd-e28cb3969bb3
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> *Your family will be what you make of it, who you love, who you choose.*

0:0 - *Now your future is your own, so live it wisely, live it well - to your own nature be true.*
uid: 8dc7a6aa-bccb-6e25-7004-dd01417cf5d1
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null

null
uid: 98042ffe-48f0-109c-befd-3b5d0eb7f652
Jump to another node

0:0 - *But be careful lest you pen a tragic sequel to your tale.*
uid: 99f4e426-4cbc-4d79-4b3f-a8ce15f1be70
> *Though you are not governed by your Father anymore, your blood bears his taint. If you were to have sires of your own, they would be born Bhaalspawn.*

0:0 - *Bhaal may have been your beginning, but he will not be your end.*
uid: 9bddb63e-9ca7-9edd-323d-37129b0df9f4
> null
> null
> *Of all those you killed in your Father's name, one lingers in your mind even now.*
> *You will never be able to undo all the death you once wrought in his name.*
> *But what will you do, now that your life is your own?*

0:0 - I will honour Lae'zel's memory, for the rest of my days.
uid: a3828f01-2e6d-77d8-e1a2-79fe97d2dd94
- 0 Check flag(s) (Global):
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - ORI_DarkUrge_State_SparedIsobelWithLaezel - Laezel was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *Bittersweet it is to remember the life of one ended by your hand. But you are not that person anymore.*

0:0 - *Lae'zel. Her death weighs upon you still.*
uid: afb501ba-357e-a51f-f8f7-73d9c053827e
- 0 Check flag(s) (Global):
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - ORI_DarkUrge_State_SparedIsobelWithLaezel - Laezel was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*

0:0 - I will atone for my sins against the Baldurians by rebuilding their city.
uid: b203ab49-c8e6-770b-6522-8ee494287e24
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null

0:0 - *Though you are not governed by your Father anymore, your blood bears his taint. If you were to have sires of your own, they would be born Bhaalspawn.*
uid: b42c5cb5-1be8-a02f-4037-63793e66d690
> *So choose well, choose wisely - to your own nature be true.*

0:0 - *But what will you do, now that your life is your own?*
uid: b9c726f8-c1fd-9f6d-c6fb-9bd66fb03977
> I can still aid the Gate from the Undercity. Organise supply chains, raise gold for the hospitals.
> I will submit myself for study to the Society of Brilliance. More research into illithids and Bhaal's blood will make the world safer.
> I will atone for my sins against the Baldurians by rebuilding their city.
> I want to find a family of my own. A real one.
> I will honour Astarion's memory, for the rest of my days.
> I will honour Gale's memory as best I can, for the rest of my days.
> I will honour Karlach's memory for the rest of my days. She should have died in battle not by my hand.
> I will honour Lae'zel's memory, for the rest of my days.
> I will honour Wyll's memory, for the rest of my days.
> I will honour Shadowheart's memory, for the rest of my days.
> There's so much of this world I haven't seen - damn the stares I'll get - I will see it all!
> There's so much of this world I haven't seen - I will see it all. Starting now!
> I will eradicate the cult of Bhaal. One cultist at a time.

0:0 - *For the first time, you feel alone. Calm, you breathe.*
uid: bf7e6824-c5b1-6f0f-3a27-0429b1171b70
> *Bhaal may have been your beginning, but he will not be your end.*

null
uid: c2aef3b3-4698-7ad5-4828-75ef92b334f4
> null

0:0 - *Astarion. His death weighs upon you still.*
uid: c84ddf4e-8df1-0d8c-7103-8d6eacd57f54
- 0 Check flag(s) (Global):
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - ORI_DarkUrge_State_SparedIsobelWithAstarion - Astarion was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*

0:0 - *And once you have, the world will be yours, not to conquer, but to explore.*
uid: d3123bca-fe36-f6be-40a0-4dea948fc736
=== END NODE ===

null
uid: d60d5eb1-880d-ee9f-49ff-5de4d6e868d4
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_Event_KillFavouriteCharacter - Dark Urge's favourite character dies. Becomes unresurrectable.
- 1 Check flag(s) (Object):
   true - ORI_State_Partnered - Avatar or Companion is in an exclusive relationship
> null

0:0 - *Wyll. His death weighs upon you still.*
uid: db3890f3-58eb-d869-9db5-61fd7e6845a7
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_SparedIsobelWithWyll - Wyll was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*

0:0 - *Quil, the dreaming Bard. Her death weighs upon you still.*
uid: dc38253f-3ca0-17f5-5c4d-ed16198fa857
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_MurderOfAlfira_Alternative - Set if Alfira was dead before NIGHT_DarkUrge_MurderOfAlfira and the backup tiefling was used.
   true - ORI_DarkUrge_State_MurderedAlfiraOrAlternative - Alfira (or her replacement) were murdered.
   true - NIGHT_DarkUrge_MurderOfAlfira - DarkUrge accidentally kills Alfira in their sleep
> *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*

0:0 - *Somewhere, on the wind, you almost feel you hear a rumbling laugh.*
uid: e027789e-8587-4975-46d8-8e7500412ac6
> *Father Bhaal loves no death more than that of his own children. He will welcome the challenge.*

0:0 - *Shadowheart. Her death weighs upon you still.*
uid: f09d0137-6dad-53ec-9c25-615680bb6978
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_SparedIsobelWithShadowheart - Shadowheart was the target of the player in Spared Isobel night
   true - NIGHT_DarkUrge_SparedIsobel - Dark Urge player didn't kill Isobel when they had the chance
   true - NIGHT_DarkUrge_KilledIsobel - Dark Urge player killed Isobel
> *A burden you will carry for the rest of your days, but fortunately you will not have to carry it alone.*

0:0 - There's so much of this world I haven't seen - damn the stares I'll get - I will see it all!
uid: fd940005-5f9f-2f32-4688-6158727e8e8b
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_SoloFates_Gale.lsj
Synopsis:
Avatar Gale has a moment of reflection by himself in a room in the elfsong tavern, shortly after the battle for Baldur's Gate and defeat of the Netherbrain. He considers what comes next, with reactivity for how his personal story played out.

0:0 - *Peace and calm at last. It is almost surreal to not have danger as your ever-present companion.*
uid: 223f9390-3bf5-bcac-cef4-cac62db36695
> *Across the city and beyond, damage will be repaired, the dead will be mourned, wounds will heal, and memories will fade.*

0:0 - The Crown of Karsus is out there, at the bottom of the bay. Its power is calling to you.
uid: 2819cf0c-e031-0676-640b-dd2c4ac777b2
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
> *Such a prize will not go unclaimed forever, no matter how far it sank. You must claim it. You are the only one who understands it, appreciates it.*

0:0 - *She will not volunteer her feelings on the matter, at least not yet. But no harm - you have your own life to live. Who knows what secrets you can yet unspool from the Weave?*
uid: 3ce43f16-aad2-0b8c-37b1-c27d4d6f85b1
Cinematic: Gale smiles to himself.
=== END NODE ===

0:0 - The future will take care of itself, in time. Savour life, wander and explore. Adventure is its own reward.
uid: 45b41533-7d9d-8c52-128e-b0a211229117
> *And what harm? Your books can wait, but whatever lies beyond the horizon may not. Besides, you'll need to provide your future biographer some material for volume two...*

0:0 - *Better to pursue your own path. The orb troubles you no more. Mystra is silent and Elminster brings no ill tidings. You are free, it seems. There is no greater power.*
uid: 48caeb29-2044-76f2-e933-c9ee67c852c3
Cinematic: Gale smiles to himself.
=== END NODE ===

0:0 - *And what harm? Your books can wait, but whatever lies beyond the horizon may not. Besides, you'll need to provide your future biographer some material for volume two...*
uid: 67b04358-76a2-4c62-fffc-622ddbef70c8
Cinematic: Gale smiles to himself.
=== END NODE ===

0:0 - You must retrieve the crown - if only deny some ignoramus the chance to repeat Karsus' Folly.
uid: 69c920b8-7143-df6c-28a1-d93ee709270f
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
> *And once you obtain it, what harm in studying it a little? It would simply be against your nature to leave such a rich vein of knowledge untapped...*

0:0 - *And once you obtain it, what harm in studying it a little? It would simply be against your nature to leave such a rich vein of knowledge untapped...*
uid: 6f046ee1-6c61-bf24-d8ea-1542e6b4b74a
> *Karsus ventured too far, and invited great calamity upon himself. But for you, it shall be different. You know better.*

0:0 - You no longer feel the orb's hunger gnawing at you. Could it be dormant?
uid: 7e7ca0b5-06a3-b102-080a-6bce69d28ebc
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_SwayedTowardsCrown - Gets set when players advise to use the Crown to combine it with the orb
> *Perhaps it is. But why take the risk? The Crown of Karsus has the power to free you from the orb's influence, should Mystra ever turn on you.*

null
uid: 86a03377-8cb8-e29c-1c4b-c076ad34644b
Jump to another node

null
uid: 94631965-bd2b-3704-8971-0ccd356be7d2
> *Peace and calm at last. It is almost surreal to not have danger as your ever-present companion.*

0:0 - *Such a prize will not go unclaimed forever, no matter how far it sank. You must claim it. You are the only one who understands it, appreciates it.*
uid: 9855ffd3-9343-eadf-0720-6cdda4f3aa47
> *The only one capable of wielding it, and ushering in a new world. It cannot come a moment too soon.*

0:0 - *Across the city and beyond, damage will be repaired, the dead will be mourned, wounds will heal, and memories will fade.*
uid: 98647fa5-3550-0f54-e3c0-22c2e5d15578
> *But there are chapters yet unwritten in your tale. A daunting expanse of bare parchment. So what should come next?*

0:0 - *The only one capable of wielding it, and ushering in a new world. It cannot come a moment too soon.*
uid: 9973ca03-5932-08e5-cfc3-fcf3c0ed2e3b
Cinematic: Gale smiles to himself.
=== END NODE ===

0:0 - *Karsus ventured too far, and invited great calamity upon himself. But for you, it shall be different. You know better.*
uid: 9fb6ed49-5694-4f89-5655-59a3d3af496c
Cinematic: Gale smiles to himself.
=== END NODE ===

0:0 - You no longer feel the orb's hunger gnawing at you. Could it be dormant?
uid: a7c1de86-b312-6429-6701-5da42670bd0b
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_WillingForCrown - Gets set if Gale is willing (but not necessarily eager) to use the Crown of Karsus.
> *You saved the world without resorting to destroying a large piece of it. You defied Mystra's wishes... but achieved what she desired. Could it be that you have earned forgiveness...?*

0:0 - *Perhaps it is. But why take the risk? The Crown of Karsus has the power to free you from the orb's influence, should Mystra ever turn on you.*
uid: aeabd81f-9fe0-9cd4-331e-bfdd63644aea
> null

0:0 - *And your books. They await too. A musty harem of knowledge. Oh, to be with them already...*
uid: ce24e28d-f85b-6d22-47a9-c6f21f25c073
Cinematic: Gale smiles to himself.
=== END NODE ===

0:0 - Think back to the Crown of Karsus. Things could have been very different, had your pursued it.
uid: d7e22f6e-f48e-369c-d2f8-9272fcb4b07f
- 0 Check flag(s) (Global):
   true - ORI_Gale_State_WillingForCrown - Gets set if Gale is willing (but not necessarily eager) to use the Crown of Karsus.
> *Things may have been different, but would they have been better? Only a fool ignores the lessons of history, and Karsus' Folly is quite the severe lesson.*

0:0 - *Things may have been different, but would they have been better? Only a fool ignores the lessons of history, and Karsus' Folly is quite the severe lesson.*
uid: e5b09a98-26a2-1a7a-420c-c75d3e80098c
> *Better to pursue your own path. The orb troubles you no more. Mystra is silent and Elminster brings no ill tidings. You are free, it seems. There is no greater power.*

0:0 - *You saved the world without resorting to destroying a large piece of it. You defied Mystra's wishes... but achieved what she desired. Could it be that you have earned forgiveness...?*
uid: e8278bc4-4f11-7885-3058-3f6da92de3e5
> *She will not volunteer her feelings on the matter, at least not yet. But no harm - you have your own life to live. Who knows what secrets you can yet unspool from the Weave?*

0:0 - Leave the excitement to others - it's high time to return to Waterdeep. Your studies await.

uid: eefda137-8242-d428-cb13-125230603652
> *And your books. They await too. A musty harem of knowledge. Oh, to be with them already...*

0:0 - *But there are chapters yet unwritten in your tale. A daunting expanse of bare parchment. So what should come next?*
uid: f9ed597a-f579-3d7d-1ca5-03a7961d68f1
> The Crown of Karsus is out there, at the bottom of the bay. Its power is calling to you.
> You must retrieve the crown - if only deny some ignoramus the chance to repeat Karsus' Folly.
> You no longer feel the orb's hunger gnawing at you. Could it be dormant?
> You no longer feel the orb's hunger gnawing at you. Could it be dormant?
> Think back to the Crown of Karsus. Things could have been very different, had your pursued it.
> Leave the excitement to others - it's high time to return to Waterdeep. Your studies await.

> The future will take care of itself, in time. Savour life, wander and explore. Adventure is its own reward.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_SoloFates_Karlach.lsj
Synopsis:


0:0 - That's over, I'm afraid. What comes next is... the end.
uid: 05d86d75-ca2a-04c8-b3e4-7c6dcfdcb420
> Can I do this?

0:0 - It could be different this time. I'm different.
uid: 0c626a2c-209a-d5a1-6b4a-5abbc6717b31
> Raphael will be causing mayhem down there. Zariel won't have time to bother with me.

0:0 - All right then. Let's do this. I just want to see the sky one more time before I go...
uid: 1d69e312-4843-80a6-8e73-56d0494ee114
=== END NODE ===

0:0 - There has to be another way.
uid: 1ed9156e-86c1-aa92-4417-724c760f7905
> I could return to the Hells. I could go back.

0:0 - We will go beyond the glaring light of Faerûn - the light we missed so much before. We will retreat to her depths, to the very bowels of being, and discover...
uid: 2b163285-057c-a6ac-fee6-466d453959eb
Node context: She's transformed into a mind flayer
> ...life. This new life.

0:0 - No. We will be far more than we ever could have conceived.
uid: 38de0ea0-913b-af87-785f-0127c783950d
> We will go beyond the glaring light of Faerûn - the light we missed so much before. We will retreat to her depths, to the very bowels of being, and discover...

0:0 - I could return to the Hells. I could go back.
uid: 3cb16b42-54fc-0ef6-ac71-508bf05548ed
> It could be different this time. I'm different.

0:0 - Where once we gasped and begged and cried for the pleasures and fripperies of our old life in Faerûn, now we will be unafraid to plumb its depths. We will discover...
uid: 44f04dc1-d46b-50e4-815d-5e356e1ee2c5
> null

0:0 - Time to...
uid: 513278d9-3543-8fec-dde4-0cd2efbfac75
> Say good-bye.

0:0 - Can I do this?
uid: 6ada5dde-50e4-2bfa-dbbc-8bfbfa7e585a
> Yes.
> No.
> There has to be another way.

0:0 - Won't I?
uid: 783c4c4e-f34f-3895-e40e-033eb5d945ea
Node context: She's transformed into a mind flayer
> No. We will be far more than we ever could have conceived.
> Why limit ourselves? We can be all. We can be everything.
> We are changed. Fundamentally changed.

0:0 - ...life. This new life.
uid: 879f6b8a-4dcb-5577-843b-c00a1a06548a
> Who needs a heart when you have all this?

0:0 - My condition has been cured. I will live. I will be who I was meant to be.
uid: 9771dbb2-ce78-4a6e-f258-05d7bab9ea09
> Won't I?

0:0 - Time to die...
uid: 980ea869-0386-35d2-fb8f-9f39a5bced11
> Can I do this?

0:0 - We can rise to heights so far impossible to fathom. We will plumb the depths of the city, retreat to its deepest core and discover...
uid: 988ec522-53bb-4000-ad06-bf7153ff89f8
> ...life. This new life.

0:0 - Well, woman. Here I am. I did what I came here to do, and now it's done. I'm burning out. I'm burning out.
uid: 9ff20049-a98c-e2db-4a0f-0398c3642bb2
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> It's time, isn't it?

0:0 - It's better than dying. I want to live. Even in the Hells.
uid: a28b2c9a-6b19-c44e-746a-3b3b30d35b38
> It'll take grit, but I've got that. It'll take a big fuck-off sword, but I've got one of those too. All right. I can do this.

0:0 - It's now or never. Goodbye, Faerûn. For now.
uid: a6c123f2-6350-6641-960f-641195164be6
=== END NODE ===

0:0 - Yes. Yes, I can. Yes. All I need is to see the sky one last time.
uid: ac496eb2-6b40-6b18-994c-90b5f05c1512
=== END NODE ===

0:0 - For the better. And from this new vantage point, all is possible.
uid: ad50b0c1-64c6-670f-210f-15e536921e96
> Where once we gasped and begged and cried for the pleasures and fripperies of our old life in Faerûn, now we will be unafraid to plumb its depths. We will discover...

0:0 - Raphael will be causing mayhem down there. Zariel won't have time to bother with me.
uid: b1e4815c-0624-5ec0-deb4-cbdde994b867
- 0 Check flag(s) (Global):
   true - END_GameFinale_Event_GaveRaphaelCrown - Raphael was given the stones and the Crown of Kharsus
> Maybe I could do some good...

0:0 - No! I want to die in the world I love. Not struggle on in the world I hate.
uid: b86e4ede-c5de-38f0-0456-b3226ed284c2
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
> All right then. Let's do this. I just want to see the sky one more time before I go...

null
uid: bb86d4ac-7d35-8ba3-8525-661d64faee35
Jump to another node

0:0 - No.
uid: c1c26b0b-c075-d496-ed60-bdc103556971
> I don't think I have any other choice. Unless I go back to the Hells.

0:0 - Yes.
uid: c3808825-ef7b-ae25-5376-534a6dafa48b
- 0 Set flag(s) to (Global):
   true - END_GameFinale_Event_KarlachChoseDeath - Karlach chose to immolate
> Yes. Yes, I can. Yes. All I need is to see the sky one last time.

0:0 - It's time, isn't it?
uid: c7e9606a-da60-4aa4-9ee3-11ce26a6be9f
> Time to celebrate!
> Time to die...
> Time to...

0:0 - It'll take grit, but I've got that. It'll take a big fuck-off sword, but I've got one of those too. All right. I can do this.
uid: d09fb652-688d-f679-ee80-dfc33a843ee7
- 0 Set flag(s) to (Global):
   true - END_GameFinale_SoloFates_Karlach_ChoseAvernus - Solo Avatar Karlach chose to go back to Avernus rather than die here.
> It's now or never. Goodbye, Faerûn. For now.

0:0 - Time to celebrate!
uid: d6319763-6d32-9b9e-c2b3-7f80519bef02
> That's over, I'm afraid. What comes next is... the end.

0:0 - I am Karlach. Karlach Cliffgate. Of Baldur's Gate.
uid: da2e7e6c-69d3-22d8-2764-b3f67701435f
Node context: She's transformed into a mind flayer
- 0 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> My condition has been cured. I will live. I will be who I was meant to be.

0:0 - Maybe I could do some good...
uid: db0d52cb-4d8f-a902-9cc6-b90d36f921a0
> It's better than dying. I want to live. Even in the Hells.
> No! I want to die in the world I love. Not struggle on in the world I hate.

0:0 - Why limit ourselves? We can be all. We can be everything.
uid: de46bc11-c1cf-b36e-1c58-5198a2ca8402
> We can rise to heights so far impossible to fathom. We will plumb the depths of the city, retreat to its deepest core and discover...

0:0 - We are changed. Fundamentally changed.
uid: e5861edc-64da-3c27-bd56-42f2055cb5a5
> For the better. And from this new vantage point, all is possible.

0:0 - Who needs a heart when you have all this?
uid: f4321d4a-fe96-7347-f395-7b4c9033afce
Node context: A rather ominous ending for our mind flayer karlach
=== END NODE ===

0:0 - Say good-bye.
uid: f6e65d95-825e-2626-d2d8-9af4cd541f9f
> Can I do this?

0:0 - I don't think I have any other choice. Unless I go back to the Hells.
uid: fa58724f-2a84-05ff-1601-0ad740abe165
> It could be different this time. I'm different.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_SoloFates_Laezel.lsj
Synopsis:
Lae'zel solo avatar reflects on events.

null
uid: 149b3f62-7e34-e5ec-5fa8-8f5ceff423eb
Jump to another node

0:0 - *- but you won't be turned away. You can forge new alliances, perhaps even find new souls to call 'kin'.*
uid: 1549453d-7a62-5cd1-6855-999dddf602b9
> null

0:0 - *... but no more daunting than the warriors Vlaakith will send after you. You are Hshar'lak. An apostate.*
uid: 2223a85c-b77e-4309-bbb6-97d6c9e51b8e
Node context: h-SHAR-lak
> *What comes next for Lae'zel of K'liir?*

0:0 - *Yet your mind and muscles are restless. Your new home of Faerûn is laid out before you, vast and daunting...*
uid: 25840d05-a2ea-b01e-da9e-89b007b81379
> *... but no more daunting than the warriors Vlaakith will send after you. You are Hshar'lak. An apostate.*

0:0 - *It will be a solitary existence, the kind you might have appreciated once. No unnecessary chatter, no menial tasks for whinging wastrels.*
uid: 3b4848ab-ffb6-e864-8dbf-0074044ef3e0
> *You may find some kindred spirits among the duergar, but alliances will be rare - and friendships, even rarer.*

0:0 - *You'll be waiting.*
uid: 3b4cc462-6675-ae36-2ebb-9b9b3f7b79ba
=== END NODE ===

0:0 - *You've grown accustomed to the rock. Hells, maybe - just maybe - you're even fond of it.*
uid: 44f4e39b-b042-f443-6504-b28c079897b4
> *As for Vlaakith's kith'raki, let them come.*

0:0 - Seek far-off adventure. Make a name for yourself as a great warrior in new lands.
uid: 5550fec1-52e9-1556-fe31-ec67409eff94
> *This rock, this planet of Toril, is not as craggy as the asteroids your once-home was nestled into. It is painted in meadow-greens and sea-blues.*

0:0 - *What comes next for Lae'zel of K'liir?*
uid: 7520049c-13c3-4ed3-e425-0dee2e97b619
Node context: keh-LEAR
> Seek far-off adventure. Make a name for yourself as a great warrior in new lands.
> Go into hiding. The Undying Queen will not find you in those depths.
> Settle in Baldur's Gate. Githyanki you might be, but you are still a saviour to the citizens.

0:0 - Go into hiding. The Undying Queen will not find you in those depths.
uid: 8a51d55e-629c-c159-5775-0815c501dd5f
> *Deep crevasses, rocky caverns, raving beasts. The Underdark is the closest place you'll find to the asteroid you once called home.*

0:0 - *You'll be lost in the shadows.*
uid: 9a1a8c5c-6ff9-8157-b85a-04b6f94f4b95
=== END NODE ===

0:0 - *Deep crevasses, rocky caverns, raving beasts. The Underdark is the closest place you'll find to the asteroid you once called home.*
uid: a1e25a89-2775-a262-da8c-ad8821512d8e
> *It will be a solitary existence, the kind you might have appreciated once. No unnecessary chatter, no menial tasks for whinging wastrels.*

0:0 - *As for Vlaakith's kith'raki, let them come.*
uid: aab24ae0-0671-93db-9836-44703aac6b72
Node context: kith-RACK-ee
> *You'll be waiting.*

0:0 - *You may find some kindred spirits among the duergar, but alliances will be rare - and friendships, even rarer.*
uid: ab9a87bb-6143-5991-dacc-d879722554a1
> *As for Vlaakith's kith'raki, let them search.*

0:0 - *The Netherbrain is ended, the Grand Design is thwarted. You slept soundly for the first time in uncounted months.*

uid: ae6472c1-f1cd-ea78-f036-1bb23cd565d9
> *Yet your mind and muscles are restless. Your new home of Faerûn is laid out before you, vast and daunting...*

0:0 - *You might well be a first: an independent githyanki to make a home in Baldur's Gate.*
uid: b36d6993-e3fc-5b1c-5057-5ba322d67363
> *Word will spread of the githyanki who freed the city from the Netherbrain's scourge. You won't be welcomed by everyone -*

0:0 - *As for Vlaakith's kith'raki, let them search.*
uid: bf2acc5e-3709-dfdf-c674-fc95f79acb13
> *You'll be lost in the shadows.*

0:0 - *This rock, this planet of Toril, is not as craggy as the asteroids your once-home was nestled into. It is painted in meadow-greens and sea-blues.*
uid: e0b79e87-94dc-99c0-85a4-46b2b49998a3
> *Yet there are mountains for climbing, ogre blood for spilling, and fellow warriors for fraternising. Yes - you could get used to that life.*

0:0 - *Yet there are mountains for climbing, ogre blood for spilling, and fellow warriors for fraternising. Yes - you could get used to that life.*
uid: e1a81171-71dd-f436-a704-1209d53c3ac3
> *You've grown accustomed to the rock. Hells, maybe - just maybe - you're even fond of it.*

0:0 - Settle in Baldur's Gate. Githyanki you might be, but you are still a saviour to the citizens.
uid: e28f5ddd-368d-3acf-5792-d619b0b5196b
> *You might well be a first: an independent githyanki to make a home in Baldur's Gate.*

0:0 - *Word will spread of the githyanki who freed the city from the Netherbrain's scourge. You won't be welcomed by everyone -*
uid: e807b4e2-047c-d7a0-d29c-73de3574d1a1
> *- but you won't be turned away. You can forge new alliances, perhaps even find new souls to call 'kin'.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_SoloFates_Shadowheart.lsj
Synopsis:
Avatar Shadowheart has a moment of reflection by herself in a room in the elfsong tavern, the night after the battle for Baldur's Gate and defeat of the Netherbrain. She considers what comes next, with reactivity for how her personal story played out.

0:0 - You are Lady Shar's right hand. Your place is wherever she commands you to be.
uid: 002a6c4b-e621-2435-f8e3-f69f380b05d0
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
> *Your authority is new - untested. Perhaps there will be dissent to quash, examples to be made. And once your place is secure, who knows...?*

0:0 - Who says it's too soon to strike out on another adventure? There's a whole world - and more - out there to explore...
uid: 0dae3aa9-84e9-267b-6825-12b6b9e9c0ae
> *Your mother and father are in no fit state for a life on the road... but once they have somewhere they can be comfortable, and you take care to visit often, what harm...?*
> null
> *Think of all the places where people live in ignorance of Lady Shar's teachings... it is nothing less than your solemn duty to usher them towards her embrace.
> *Your parents wanted you to live your life on your own terms. This is how you can honour their memory.*
> *That's it settled then - you'll strike out once again, and see what the roads untravelled reveal to you. Hard to abandon the adventuring life, once you gain a taste for it...*

0:0 - *A long time ago, you never came home. Now is the time to correct that.*
uid: 1bb3d03b-fb32-ed62-cfe3-58e37d84d414
Cinematic: Shadowheart smiles to herself
=== END NODE ===

0:0 - *For too long, you thought the only family you had was the one Shar forced upon you. But now you know the truth. Now you can reconnect, and heal - together.*
uid: 219bdea4-f10e-7815-6060-a140944940e3
> *A long time ago, you never came home. Now is the time to correct that.*

0:0 - Take a break. See perhaps if you can find someone to spend the nights with...
uid: 329c6181-982f-59a1-7926-5c8ba3b0eb33
> *Who wouldn't want to spend some time with the saviour of Baldur's Gate? Oh the stories you could tell them...*

0:0 - *For the first time in too long, you can afford to dream of the future. So what shall it be?*
uid: 51c6a9b6-4ea7-a703-a8d5-48390295e342
> You are Lady Shar's right hand. Your place is wherever she commands you to be.
> You are free from Shar's grasp, but at the cost of your parents. Perhaps you can find peace where this all began.
> A quiet life, perhaps. With your parents close at hand. You have a lot of lost time to make up for.
> A quiet life, perhaps. With your parents close at hand. You have a lot of lost time to make up for.
> Take a break. See perhaps if you can find someone to spend the nights with...
> Who says it's too soon to strike out on another adventure? There's a whole world - and more - out there to explore...

0:0 - *Who wouldn't want to spend some time with the saviour of Baldur's Gate? Oh the stories you could tell them...*
uid: 540cd145-3fd5-d9e8-599d-7d8dc12398bf
Cinematic: Shadowheart smiles to herself
=== END NODE ===

0:0 - *In the days to come, the dead will be buried, rubble will be cleared, and life will go on. For the city, and for you.*
uid: 5bee10c1-2b9c-9acf-52ed-64c54bc3dbf9
> *For the first time in too long, you can afford to dream of the future. So what shall it be?*

0:0 - *And if you should enjoy yourself in the process, well, what harm...?*
uid: 73919b1b-2d74-1992-ca5f-34ac37b2c09e
Cinematic: Shadowheart smiles to herself
=== END NODE ===

0:0 - *Your mother and father are in no fit state for a life on the road... but once they have somewhere they can be comfortable, and you take care to visit often, what harm...?*
uid: 83a615dd-e289-1287-5321-cb845f752800
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
> *Besides, there are some adventures you wouldn't want your parents to know about.*

0:0 - *Quiet, at last. The din of battle has ceased. The voice of the Netherbrain has been silenced.*
uid: 8cd47e0f-adb1-6f6f-0b5a-1b1ee960e0f4
> *In the days to come, the dead will be buried, rubble will be cleared, and life will go on. For the city, and for you.*

0:0 - You are free from Shar's grasp, but at the cost of your parents. Perhaps you can find peace where this all began.
uid: 8d25a4f6-2f54-6796-c739-9fab7be060da
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path
> *There is a dark forest out there somewhere. A place where a frightened little girl became Shadowheart. You must seek it out, and when you find it, offer a prayer for your parents.*

0:0 - *Think of all the places where people live in ignorance of Lady Shar's teachings... it is nothing less than your solemn duty to usher them towards her embrace.
uid: 98494ae9-d279-f006-c1bf-79983f7a8efb
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
> *And if you should enjoy yourself in the process, well, what harm...?*

null
uid: aab47c14-ad01-07db-1d5d-429d50ba4507
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> *Besides, there are some adventures you wouldn't want your parents to know about.*

0:0 - A quiet life, perhaps. With your parents close at hand. You have a lot of lost time to make up for.
uid: af190ac9-6c9b-4954-75a2-b5d64770c2e5
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_SavedParents - Saved parents while on the reject shar path
> *For too long, you thought the only family you had was the one Shar forced upon you. But now you know the truth. Now you can reconnect, and heal - together.*

0:0 - *Your authority is new - untested. Perhaps there will be dissent to quash, examples to be made. And once your place is secure, who knows...?*
uid: ca954e6f-f5c6-7a83-bd33-06e9bac7c055
> *There are many in the city and beyond who are in desperate need of Lady Shar's embrace. You shall help them, of course. And relish every moment of it.*

0:0 - *There are many in the city and beyond who are in desperate need of Lady Shar's embrace. You shall help them, of course. And relish every moment of it.*
uid: cc50dd9e-02f6-3579-4502-635a6eb672b0
Cinematic: Shadowheart smiles to herself
=== END NODE ===

0:0 - A quiet life, perhaps. With your parents close at hand. You have a lot of lost time to make up for.
uid: d16b83d3-d571-b9ee-1b53-bb7020eb6f74
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_SavedParents - Saved parents while on the Shar Path
> *For too long, you thought the only family you had was the one Shar forced upon you. But now you know the truth. Now you can reconnect, and heal - together.*

0:0 - *That's it settled then - you'll strike out once again, and see what the roads untravelled reveal to you. Hard to abandon the adventuring life, once you gain a taste for it...*
uid: db4e1ddc-2d61-0607-91f3-2f314a3cfb7e
Cinematic: Shadowheart smiles to herself
=== END NODE ===

0:0 - *Your parents wanted you to live your life on your own terms. This is how you can honour their memory.*
uid: de942fd8-237a-1719-b67e-f1606c5916dc
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_RejectShar_KilledParents - Killed parents while on the reject shar path
> *And if you should enjoy yourself in the process, well, what harm...?*

0:0 - *There is a dark forest out there somewhere. A place where a frightened little girl became Shadowheart. You must seek it out, and when you find it, offer a prayer for your parents.*
uid: e7880597-bdcf-b25a-47d9-b97cd3ab820b
> *A long time ago, you never came home. Now is the time to correct that.*

0:0 - *Besides, there are some adventures you wouldn't want your parents to know about.*
uid: f40c10d1-21ed-94bd-6b82-80662eacfe58
Cinematic: Shadowheart smiles to herself
=== END NODE ===

null
uid: f6b72b39-c705-ee76-8641-df4e817952ae
> *Quiet, at last. The din of battle has ceased. The voice of the Netherbrain has been silenced.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_SoloFates_Wyll.lsj
Synopsis:
Wyll avatar reflects on his fate in the endgame.

null
uid: 00670147-c7a9-992d-6437-8bc9e5a7af4c
> null

null
uid: 09a72b01-e967-891c-4a5c-6265eaf2358b
Jump to another node

0:0 - *The dawn greets you warmly, as if it knows of your victory. The Netherbrain is fallen, and the parasites have gone quiet.*
uid: 0caeda08-af89-47cc-a4e6-c8a689df46fc
> *But you know there is work yet to be done. The people will be shaken, the city will hurt.*
> *But you know your work has just begun. Even now, you can feel the heat of the Hells. It is time for a culling.*
> *But you know your work has just begun. The people need a champion. They need the Blade of Frontiers.*

null
uid: 0df3ca0f-d817-6cea-af5c-0b1814eb4a63
> null

0:0 - *How soon will your soul be snatched for the Hells' army?*
uid: 1003ed63-f9cf-e1b4-de89-ceeb769a6dbd
> *For now, you have no answers. But you do have a pledge:*

null
uid: 11b84bac-ba1c-0a71-62c3-d60768e40cf3
> null

0:0 - *Ulder Ravengard is fallen. The people will honour his son, saviour of Baldur's Gate, in raucous celebration.*
uid: 1345b916-f90b-3ae4-0a93-35fa30ea2c06
> *They'll gawk at your horns, at your infernal visage. But soon, they'll warmly welcome you as a Grand Duke.*

null
uid: 17aa7edb-c4da-04ef-f27c-a4ea87f49c27
> null

0:0 - Descend to the Hells. Strike down each and every devil and demon you can.
uid: 1cc578dd-a39d-75f1-d465-b98a360fd02c
> null
> null

0:0 - *Your thoughts turn to Mizora. Will she stand in your way - and if so, will you dare resist?*
uid: 1e05c5cb-76a3-bfde-5781-d810c1a6831c
> *How soon will your soul be snatched for the Hells' army?*

0:0 - *When the tyrannised and the tormented cry out, you will listen. No one should suffer at the hands of man or monster.*
uid: 234726fd-76ed-c679-7410-5268bd076a05
> null
> null

0:0 - *Will your patron Mizora tarnish your legacy before the Hells snatch your soul?*
uid: 261ced97-60b9-6753-0493-59eea41b5b69
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> *For now, you take a breath, sure of one thing over all others: You are a man of your own making.*

0:0 - Train in the bow and the sword, now that Mizora's taken all your powers.
uid: 272a1a5a-d87b-dd8f-0a8f-03f98f86f12f
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> *Mizora's dissolved your warlock skills, just as she promised. But Ansur has blessed you as the Heart of the Gate.*

null
uid: 2814eb4a-1a33-e85b-ba05-f8035c877ec5
Jump to another node

null
uid: 2834c2d8-3aba-1616-faee-c43bb20223ef
> null

0:0 - *With your father at your side, you've no doubts that you can restore the Council of Four and the Parliament of Peers.*
uid: 2b0c294c-d93c-e6ae-466d-c0c20bfc8c2b
- 0 Check flag(s) (Global):
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
> *With all the important players in place, you'll present a united front to the people.*

null
uid: 2c099fee-99ab-8a18-cc33-51286ccb0bb9
> *Under your watch, no demon will harm the people of the Sword Coast, and no wardevil will set it aflame.*

0:0 - *Fiends will tremble at your sight as you tear your way through Avernus. You will take their horns and tails as your trophies.*
uid: 2e376491-0802-b026-1bb1-17fe2938655b
> null

0:0 - Help your father restore peace to Baldur's Gate.
uid: 3050f65e-a12e-baa8-186a-e3f8fc8e7578
- 0 Check flag(s) (Global):
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
> *The citizens of Baldur's Gate will welcome Ravengard's son with open arms.*

null
uid: 30df3fb8-3aec-de0c-b866-223f09b80d12
Jump to another node

0:0 - *Under your watch, no demon will harm the people of the Sword Coast, and no wardevil will set it aflame.*
uid: 32d5252f-c0cd-de48-8389-79e2fc369758
> *Fiends will see the Blade of Avernus and tremble.*

null
uid: 33b373f6-a95b-aa42-fb2e-ea282fb88806
Jump to another node

0:0 - Organise a military parade and march the Flaming Fist through the streets.
uid: 33beac68-9e37-151b-4ff8-a7194ff17f4f
> *A show of force will reveal you as a mighty commander, one who will keep order when enemies knock upon the gates.*

0:0 - *But you know there is work yet to be done. The people will be shaken, the city will hurt.*
uid: 37594fa2-ebb8-e0fa-c4cd-969f2bec8515
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
> *You are the Heart of the Gate, a rightful Grand Duke. Your next step determines the leader you'll become.*

null
uid: 39985bc2-74d5-b288-6e3f-d8cbe14571fe
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null

null
uid: 3b556f73-a956-08db-6a42-8ff5f055495c
> *The people may not welcome you as a hero. They may see only a devil, frightening and despicable.*

null
uid: 3d125b27-ae62-0a6b-22a0-38baa3bcaddd
Jump to another node

0:0 - Find Mizora, and make her pay for what she did to you.
uid: 3d13d701-93a4-6b66-ffd7-3ad05bdafe7a
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> *Mizora treated you as a pet. She made your soul a mere plaything, and bid you choose between your father and your freedom.*

0:0 - *But still, you'll persevere. You won't aid them for the glory. You'll aid them because it's right.*
uid: 3e7fe054-43db-1377-9463-c7ccbb2f5dd3
> null

0:0 - *They will call you a hero. And you'll march forth with pride, knowing you've earned the right.*
uid: 3e887ae2-cd8a-08c4-b487-75b91cdbdb5d
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfFrontiers - Wyll endgame state: he has chosen to remain the Blade of Frontiers
> *From there, you choose the road to follow. The Blade of Frontiers, a man of his own making.*
> null

0:0 - *She's dissolved your warlock skills, just as she promised. But Ansur has blessed you as the Heart of the Gate.*
uid: 41534bd8-d228-5b7c-58db-d0e4aa62919e
> *You embody the four pillars of power: Courage, insight, strategy, and justice.*

0:0 - Join the efforts to restore peace to Baldur's Gate.
uid: 41b1ebc6-e9e7-513c-bdef-7c66e3cf6eae
- 0 Check flag(s) (Global):
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
> *The citizens of Baldur's Gate will welcome Ravengard's son with open arms.*

0:0 - *You will triumph with a sword in your hand and a bow at your back. You don't need the Hells' gifts to be mighty.*
uid: 41ef9adf-1b12-c068-2776-f3998ead9b4a
> *From there, you choose the road to follow. The Blade of Avernus, a man of his own making.*

null
uid: 42134246-29ec-b216-c963-2d8c89032c76
> null

null
uid: 42a59fc8-de93-3ae7-12b9-fc42e2c8e7ba
> null

0:0 - Scout for devils and demons hiding on the Coast and destroy them.
uid: 439b667c-ca86-630a-be97-fb1f556ba509
> null
> *Avernus' powers still course through you. You will turn them against its own creatures.*

null
uid: 45e52304-dd30-9f7c-fdfe-68445a867a33
=== END NODE ===

null
uid: 48acac40-3996-4059-cdbc-4a5948b66c8a
> null

0:0 - Forget Avernus for now. Patrol the frontiers, seeking people to help.
uid: 49a55ba0-b273-b7c0-a269-5db80a00c0ee
> null
> *Avernus' powers still course through you. You will continue to use them to help those who can't help themselves.*

0:0 - *Your father is the most beloved man of all Baldur's Gate. He will honour his only son in raucous celebration.*
uid: 4acdb4a4-ec74-b22b-4f2a-1e27a8257cd1
> *They'll gawk at your horns, at your infernal visage. But soon, they'll warmly welcome you as a Grand Duke.*

null
uid: 4f164bda-b798-4201-76d7-fbb13938d7ad
Jump to another node

0:0 - *You are the Heart of the Gate, a rightful Grand Duke. Your next step determines the leader you'll become.*
uid: 51a52aaa-9656-d34b-adfb-01e3405f4671
> Step out at your father's side. Proclaim your victory, and bask in the cheers.
> Step forward with pride. Proclaim your victory, and bask in the cheers.
> The citizens need to grieve. Gather them, and mourn the fallen.
> Approach the remaining patriars and dukes, and decide the best course of action.
> Open the gates to all refugees. Baldur's Gate will be sanctuary to all who need it.
> Organise a military parade and march the Flaming Fist through the streets.

0:0 - *Just as she promised, Mizora's dissolved your warlock skills. But you are confident nonetheless, for you embody the four pillars of power: Courage, insight, strategy, justice.*
uid: 5378927a-375a-7e1d-770b-d148722b6be1
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> *What will the histories tell of Grand Duke Wyll Ravengard? Will you be called a man of mercy, or a tyrant? Will Baldur's Gate glow as a jewel, or be made a mockery?*

0:0 - *Going forth, you will prove you embody the four pillars of power: Courage, insight, strategy, justice.*
uid: 53a22e18-9cdd-6713-fc98-d6f72e0e2953
> *What will the histories tell of Grand Duke Wyll Ravengard? Will you be called a man of mercy, or a tyrant? Will Baldur's Gate glow as a jewel, or be made a mockery?*

null
uid: 54e69fb0-e063-5d64-b921-22c4669dba5b
> null

0:0 - *She's dissolved your warlock skills, just as she promised. But you will triumph with a sword in your hand and a bow at your back.*
uid: 567be970-2f80-94ef-ed43-bb547239c8d7
> null

0:0 - Step out at your father's side. Proclaim your victory, and bask in the cheers.
uid: 5aefcccd-0569-4433-3e3c-89d7fd4bd6d8
- 0 Check flag(s) (Global):
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
> *Your father is the most beloved man of all Baldur's Gate. He will honour his only son in raucous celebration.*

null
uid: 5bb226b0-936c-d597-4e8f-06e815ea5149
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfFrontiers - Wyll endgame state: he has chosen to remain the Blade of Frontiers
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null

0:0 - *From there, you choose the road to follow. The Blade of Avernus, a man of his own making.*
uid: 5e6d2488-a350-5085-97c2-67af7002f0c6
=== END NODE ===

null
uid: 5f99f437-e485-0a81-4b1d-c0b0dcaadea0
> null

0:0 - *Mizora's dissolved your warlock skills, just as she promised. But you will triumph with a sword in your hand and a bow at your back.*
uid: 605ea7ef-166b-6fca-b299-6a692cf03e75
- 0 Check flag(s) (Global):
   false - GLO_Wyll_State_BladeOfFrontiers - Wyll endgame state: he has chosen to remain the Blade of Frontiers
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> *You don't need the Hells' gifts to be mighty.*

0:0 - *But you know your work has just begun. Even now, you can feel the heat of the Hells. It is time for a culling.*
uid: 63044b1a-3cc8-84ae-1f6a-c1416ba1f3cb
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfAvernus - Wyll's end game state: Blade of Avernus
> *What will be your first act as Blade of Avernus?*

0:0 - Consult Mizora. She can point the way to your first infernal victim.
uid: 6333eb23-26b9-e1f0-a1e7-892e17d72b99
- 0 Check flag(s) (Global):
   true - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> *Like it or not, you are still chained to Mizora. You can't risk killing a devil whose loyalty is to her mistress, Zariel.*

0:0 - *The people may not welcome you as a hero. They may see only a devil, frightening and despicable.*
uid: 63a309d5-1142-dfe8-a01d-449e82d8be78
> null

0:0 - The citizens need to grieve. Gather them, and mourn the fallen.
uid: 65e7503d-1071-26b8-409b-acee451d6836
> *You will bow your head for Grand Duke Stelmane - and the countless other victims of Gortash, Orin, and Ketheric, the Dead Three's chosen.*
> *You will bow your head for Grand Duke Stelmane. Your father, Ulder Ravengard. And all the victims of Gortash, Orin, and Ketheric, the Dead Three's chosen.*

0:0 - *Fiends will see the Blade of Avernus and tremble.*
uid: 69587acd-4c10-184a-da31-023ba406b359
> *You take a deep breath, sure of one thing over all others: You are a man of your own making.*

null
uid: 6a454af3-c974-470d-567a-cd83d46338fc
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null

0:0 - *But you know your work has just begun. The people need a champion. They need the Blade of Frontiers.*
uid: 6c03484b-d38d-c85c-56b4-d2c7684e84ba
> *How will you respond?*

0:0 - *From there, you choose the road to follow. The Blade of Frontiers, a man of his own making.*
uid: 6c480965-c3e2-d48b-82ea-6b34b72a69e5
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
=== END NODE ===

null
uid: 6e3d4752-6840-1748-fc0e-aaf0a7165d2a
> null

0:0 - Find Mizora, and make her pay for what she did to you.
uid: 6e42de37-b2c1-f74b-b9d7-8809f8ef3938
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null

0:0 - *Then you can begin restoring the people's trust in their leaders.*
uid: 6fdc1809-cbc5-0ef9-84b0-5327c7263070
> *They'll gawk at your horns, at your infernal visage. But soon, they'll warmly welcome you as a Grand Duke.*

0:0 - *Under your watch, no monster will harm the people of the Sword Coast.*
uid: 7153a172-b4c8-84a9-8215-c634eba25d10
> null

null
uid: 72ae4ca0-0857-ce24-d71a-a31d3f84b756
Jump to another node

null
uid: 76800810-fdda-5041-664a-d6a89147f862
> null

null
uid: 76d2b39f-bc8f-6c81-3b85-db46156cd1b7
> null

0:0 - Approach the remaining patriars and dukes, and decide the best course of action.
uid: 778f1e41-cced-9fcd-827c-6884839ae91a
> *With your father at your side, you've no doubts that you can restore the Council of Four and the Parliament of Peers.*
> *You descend from beloved stock. You've no doubts that you can restore the Council of Four and the Parliament of Peers.*

0:0 - *What will be your first act as Blade of Avernus?*
uid: 7a5c3785-6da1-f89f-96f6-bdd8d77671c2
> Find Mizora, and make her pay for what she did to you.
> Train in the bow and the sword, now that Mizora's taken all your powers.
> Consult Mizora. She can point the way to your first infernal victim.
> Scout for devils and demons hiding on the Coast and destroy them.
> Descend to the Hells. Strike down each and every devil and demon you can.
> Forget Avernus for now. Patrol the frontiers, seeking people to help.

null
uid: 7aed19c7-7afe-f82c-61b0-cb2c15263e0c
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfFrontiers - Wyll endgame state: he has chosen to remain the Blade of Frontiers
> null

0:0 - *You will bow your head for Grand Duke Stelmane. Your father, Ulder Ravengard. And all the victims of Gortash, Orin, and Ketheric, the Dead Three's chosen.*
uid: 7b97520e-205c-8612-2d78-d8e17ec81704
> *Then you can begin restoring the people's trust in their leaders.*

null
uid: 7f4d9246-d138-3b49-175e-d84101f0f709
> null

null
uid: 7f8de4e8-dbb0-377c-7fc5-b58bb2651b84
> null

0:0 - *You descend from beloved stock. You've no doubts that you can restore the Council of Four and the Parliament of Peers.*
uid: 7f91f2e7-dac5-faa4-1814-c0cc15ed170b
> *With all the important players in place, you'll present a united front to the people.*

null
uid: 820a5369-df15-1dc6-0a97-501611282386
> null

0:0 - *For now, there's one thing you can be sure of: The Blade of Frontiers is a man of his own making.*
uid: 84cb4932-a73b-c0a1-e8b9-4ac363158a0e
=== END NODE ===

null
uid: 864eaf63-1684-9194-671b-5b362aecaaa9
Jump to another node

0:0 - *What will the histories tell of Grand Duke Wyll Ravengard? Will you be called a man of mercy, or a tyrant? Will Baldur's Gate glow as a jewel, or be made a mockery?*
uid: 885cf0a4-1e79-b521-9982-eafa40863cc1
> *Will your patron Mizora tarnish your legacy before the Hells snatch your soul?*

0:0 - *You don't need the Hells' gifts to be mighty.*
uid: 89b3f073-a00d-e94d-e3da-a1f398bcd3db
> *You'll fell great beasts and monsters. You'll be hailed as a hero. And you'll always wonder if you've earned the right.*

0:0 - *With her blessing, you will fell one fiend, then another. The disloyal will tremble at your sight as you tear your way through Avernus.*
uid: 8b550289-ef95-3c3d-e943-eeca325e6566
> *Your thoughts turn to your pact. Will Mizora ever stand in your way - and if so, will you dare resist?*

null
uid: 940c6bc3-d1b2-f78b-ba9a-3eadaac079b2
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfFrontiers - Wyll endgame state: he has chosen to remain the Blade of Frontiers
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null

0:0 - *They may not welcome you as a hero. They may see only a devil, frightening and despicable.*
uid: 94c7a84f-4bac-5162-16cf-a54596064fa1
> *But still, you'll persevere. You won't aid them for the glory. You'll aid them because it's right.*

0:0 - *How will you respond?*
uid: 96339ac1-6a5f-b22e-6409-f9bf3a3fbe5d
> Find Mizora, and make her pay for what she did to you.
> Hunt. Slay monsters and dangerous beasts before they can cause havoc.
> Patrol the frontiers, seeking people to help.
> Join the efforts to restore peace to Baldur's Gate.
> Help your father restore peace to Baldur's Gate.

null
uid: 9674b9c2-698a-baa4-0fb5-e21174a465ac
Jump to another node

0:0 - *Avernus' powers still course through you. You will turn them against its own creatures.*
uid: 9a983369-d92f-adbc-7def-635d2d1b93da
> *Your thoughts turn to Mizora. Will she stand in your way - and if so, will you dare resist?*

0:0 - *You will track down the blasted devil. And you will tear her wings and cleave her infernal flesh until her screams are lost in the fires.*
uid: 9c9a929e-00fb-9e91-7442-dfca57bb8d9b
> null

null
uid: 9d6747e3-bc2a-9149-9bd3-c1d8cab29dbf
Jump to another node

null
uid: 9ed893a5-4ab0-d46b-8894-713b58e36014
> null

0:0 - *They'll gawk at your horns, at your infernal visage. But soon, they'll warmly welcome you as a Grand Duke.*
uid: a1d814dc-afc4-24a9-85c4-b4285369c33d
- 0 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
> *Just as she promised, Mizora's dissolved your warlock skills. But you are confident nonetheless, for you embody the four pillars of power: Courage, insight, strategy, justice.*
> *Going forth, you will prove you embody the four pillars of power: Courage, insight, strategy, justice.*

null
uid: a2e0fef9-b0ab-ab61-252f-9c7a53224fe1
Jump to another node

0:0 - Hunt. Slay monsters and dangerous beasts before they can cause havoc.
uid: a4848c2e-363b-c705-e2b3-43206d0eb655
> null
> *Mizora's dissolved your warlock skills, just as she promised. But you will triumph with a sword in your hand and a bow at your back.*
> null

0:0 - *With all the important players in place, you'll present a united front to the people.*
uid: a49c77e6-c071-6a61-b0bd-da758acb0bfd
> *They'll gawk at your horns, at your infernal visage. But soon, they'll warmly welcome you as a Grand Duke.*

0:0 - Patrol the frontiers, seeking people to help.
uid: a53c9670-2f98-fcf9-7de2-3011a3f7d993
> *When the tyrannised and the tormented cry out, you will listen. No one should suffer at the hands of man or monster.*

null
uid: a5a09766-5641-b17a-856b-9a238fee49c9
> *You'll fell great beasts and monsters. You'll be hailed as a hero. And you'll march forth with pride, knowing you've earned the right.*

0:0 - *You'll fell great beasts and monsters. You'll be hailed as a hero. And you'll march forth with pride, knowing you've earned the right.*
uid: a5d10751-9dee-b733-b1cd-981d0005d75d
> null

0:0 - *Like it or not, you are still chained to Mizora. You can't risk killing a devil whose loyalty is to her mistress, Zariel.*
uid: a600d2fc-e0e8-55bc-9966-63b4067b4bb1
> *With her blessing, you will fell one fiend, then another. The disloyal will tremble at your sight as you tear your way through Avernus.*

null
uid: a9fbb94a-f956-1637-091e-38eff7237730
> *Under your watch, no monster will harm the people of the Sword Coast.*

null
uid: ab9cd070-191c-fe85-07c7-2b707a3cc705
> null
> *She's dissolved your warlock skills, just as she promised. But you will triumph with a sword in your hand and a bow at your back.*

0:0 - Step forward with pride. Proclaim your victory, and bask in the cheers.
uid: ac0396d5-60e6-659b-d3bf-2ec58e65bcdf
- 0 Check flag(s) (Global):
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
> *Ulder Ravengard is fallen. The people will honour his son, saviour of Baldur's Gate, in raucous celebration.*

null
uid: af121aaf-8300-58b0-e87b-949df8379c68
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_BladeOfFrontiers - Wyll endgame state: he has chosen to remain the Blade of Frontiers
> null

0:0 - *Mizora's dissolved your warlock skills, just as she promised. But Ansur has blessed you as the Heart of the Gate.*
uid: b11f39d6-60a5-65ae-b378-1661f3ce9761
> null

null
uid: b125b612-5e7c-2f76-9a5c-bcce8349f1df
Jump to another node

0:0 - *If your city is to flourish, you must first cut out the tumours Gortash left behind.*
uid: b6a6b20c-c187-e7ed-6427-19fb21c8d6ef
> *You will welcome all comers, regardless of ancestry or appearance. And you will dismiss any Flaming Fist who dares argue against it.*

0:0 - *A show of force will reveal you as a mighty commander, one who will keep order when enemies knock upon the gates.*
uid: b71750b8-8301-5509-5a41-f9b9971d1c57
> *The people will gawk at your horns, at your infernal visage. But soon, they'll warmly welcome you as a Grand Duke.*

0:0 - *The citizens of Baldur's Gate will welcome Ravengard's son with open arms.*
uid: b897626c-8bf4-ebf9-3694-c188eea257cf
> *They will call you a hero. And you'll march forth with pride, knowing you've earned the right.*
> *They will call you a hero. And you'll always wonder if you've earned the right.*

0:0 - *They will call you a hero. And you'll always wonder if you've earned the right.*
uid: ba1de44d-b9cc-0f46-e966-6c3a20190164
> null
> null

null
uid: bbef324e-7b9f-c7e8-591b-d27261d57552
> null

null
uid: bd4e7c9e-dc23-5438-583d-cd17d4252d96
Jump to another node

null
uid: be8be331-84a6-827a-2e1a-7513c9f2103c
> null
> null

0:0 - *For now, you take a breath, sure of one thing over all others: You are a man of your own making.*
uid: bea97df9-9137-1a15-9b07-c71f149d62a6
=== END NODE ===

0:0 - *You will bow your head for Grand Duke Stelmane - and the countless other victims of Gortash, Orin, and Ketheric, the Dead Three's chosen.*
uid: c28f3a2e-cdf6-92e6-d4a9-8b9b9578ae5e
- 0 Check flag(s) (Global):
   true - GLO_Ravengard_State_Defeated - Ravengard is defeated
> *Then you can begin restoring the people's trust in their leaders.*

null
uid: c309f8cd-60ce-c56c-9439-ead0ac114fce
> *Fiends will tremble at your sight as you tear your way through Avernus. You will take their horns and tails as your trophies.*

null
uid: ca7a9898-c013-dcac-c726-9daef30e514f
- 0 Check flag(s) (Global):
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null

0:0 - *For now, you have no answers. But you do have a pledge:*
uid: ca8fd33d-9b5e-85bc-32c4-c6952fe12596
> *Under your watch, no demon will harm the people of the Sword Coast, and no wardevil will set it aflame.*

0:0 - *Avernus' powers still course through you. You will continue to use them to help those who can't help themselves.*
uid: cb024838-5ee6-7cc0-5e68-992ba0d85159
> *They may not welcome you as a hero. They may see only a devil, frightening and despicable.*

0:0 - *You take a deep breath, sure of one thing over all others: You are a man of your own making.*
uid: cfc51e34-86ef-5661-57f4-5b939cbd5fad
=== END NODE ===

null
uid: d5a59792-7c54-aace-cb73-149408a3a3f7
Jump to another node

0:0 - *You will welcome all comers, regardless of ancestry or appearance. And you will dismiss any Flaming Fist who dares argue against it.*
uid: d5c88752-e32a-dba2-7d04-d767b68c6a26
> *The people will gawk at your horns, at your infernal visage. But soon, they'll warmly welcome you as a Grand Duke.*

null
uid: dcca057f-40fe-2c65-cc3f-23aa97bd579e
> *For now, there's one thing you can be sure of: The Blade of Frontiers is a man of his own making.*

null
uid: e16be3f1-2584-a166-66f6-d92aa009c562
> *You will triumph with a sword in your hand and a bow at your back. You don't need the Hells' gifts to be mighty.*

0:0 - *You'll fell great beasts and monsters. You'll be hailed as a hero. And you'll always wonder if you've earned the right.*
uid: e504743b-a079-39d6-1145-0381168c0b47
> null

null
uid: e9b1d312-1302-7e45-0412-96f07048fa29
- 0 Check flag(s) (Global):
   false - GLO_Wyll_State_BladeOfFrontiers - Wyll endgame state: he has chosen to remain the Blade of Frontiers
   false - CAMP_MizorasPact_State_WyllEternalPact - Wyll is eternally pacted to Mizora
> null

0:0 - *The people will gawk at your horns, at your infernal visage. But soon, they'll warmly welcome you as a Grand Duke.*
uid: eb0309d7-347f-9bab-7e9f-b803e19cc2fd
- 0 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
> null

0:0 - *You embody the four pillars of power: Courage, insight, strategy, and justice.*
uid: ed290e02-6535-705e-3c21-f1eb1e0fd787
> *You will track down the blasted devil. And you will tear her wings and cleave her infernal flesh until her screams are lost in the fires.*

0:0 - Open the gates to all refugees. Baldur's Gate will be sanctuary to all who need it.
uid: f3decbee-645c-0945-ecd5-c86e5778672a
> *If your city is to flourish, you must first cut out the tumours Gortash left behind.*

0:0 - *Your thoughts turn to your pact. Will Mizora ever stand in your way - and if so, will you dare resist?*
uid: f96b76cb-c36f-3d6b-6462-59b45bf1018c
> null

0:0 - *Mizora treated you as a pet. She made your soul a mere plaything, and bid you choose between your father and your freedom.*
uid: fecb42ef-3959-5896-ce8d-48a8db28e57e
> *She's dissolved your warlock skills, just as she promised. But Ansur has blessed you as the Heart of the Gate.*


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_TheHerosRevelry.lsj
Synopsis:
Scene after DestructionOfTheBrain and before CombatOver showing the citiziens of Baldur's Gate reclaiming their city from the mind flayer threat.

0:0 - *You are a hero among heroes.*
uid: 065e36a8-9968-61a7-2bf8-f20a77325914
> *History will remember you. The city will remember you.*

0:0 - *You defeated the Netherbrain, and freed Faerûn from the threat of the Illithid Empire.*
uid: 0e830aad-6468-ff32-af3c-8960b776efad

0:0 - *You have earned your place amongst the many storied legends of the Forgotten Realms.*
uid: 2987fac5-9ba2-9278-4370-404c0a4f680b
> null

0:0 - *Jubilation rises across the city. Baldur's Gate will live to fight another day, and it's all because of you.*
uid: 36423cb2-6f23-1520-0bff-238f8b7a2e35
> *You did it.*
> *You've done it.

null
uid: 38e505e2-0c65-661a-4c9b-018de899323d
Cinematic: |Brain emits one last death rattle as it sinks into Chionthar. City streets: a mother shields her child from impending mind flayer attack.|
> null

null
uid: 391094af-9083-65b1-8d1a-c615b2922b2a
Cinematic: |The shockwave goes through the streets. Mother, child, and mind flayers surprised. Mother takes heart, grabs a weapon and impales nearest mind flayer. Other citizens do the same throughout the city streets.|
> null

0:0 - *You've done it.
uid: 454702ef-4b1f-b348-360c-ded0f4141efd
> *You did what no one else could.*

0:0 - *The fates of gods and monsters were decided by your hand.*
uid: 655e9d20-db29-4941-0fab-07d448ad7833
> *You are a hero among heroes.*
> *You have earned your place amongst the many storied legends of the Forgotten Realms.*

0:0 - *Against all odds, you defeated a Netherbrain, and saved Baldur's Gate from ruin.*
uid: 66d8e789-47b2-b581-899b-79eb0ea15b8d

0:0 - *The balance of the world has been restored.*
uid: 683fff85-f664-9a60-4715-b8e3e430403f
> *You are a hero among heroes.*
> *You have earned your place amongst the many storied legends of the Forgotten Realms.*

0:0 - *You cured yourself and all the other infected.*
uid: 74add84b-e9d5-0a93-0ebc-6cba1ce3b43a
> *Your enemies have been crushed, and you are triumphant.*

null
uid: 7da7a272-257f-bde0-2ba6-f25010f053b7
Cinematic: Players are seen on the dock.
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleAscendsTheStalkAlone - Gale grabs on to the brain stalk and ascends to the top of the brain
=== END NODE ===

null
uid: 95877170-d499-ece9-2646-55f86c04ee3a
Jump to another node

0:0 - *You did what no one else could.*
uid: 95a372e4-aa41-f7cf-86b0-63e4f939554c
> *You cured yourself and all the other infected.*
> *You defeated the Netherbrain, and freed Faerûn from the threat of the Illithid Empire.*
> *Against all odds, you defeated a Netherbrain, and saved Baldur's Gate from ruin.*

null
uid: 97914ba2-bf9f-45c3-6448-9139efffd848
Cinematic: |Town square: citizens realising they've won. VICTORY! Bells ring, a bard starts to sing.|
> null
> *Everything you did, everything you sacrificed - it was worth it, for this.*
> null

0:0 - *Your enemies have been crushed, and you are triumphant.*
uid: 9da12e39-bf93-632e-d390-e1ddd079e236
> *The fates of gods and monsters were decided by your hand.*
> *The balance of the world has been restored.*

0:0 - *The fight for the fate of Faerûn is won, and it's all because of you.*
uid: a696834b-bc9d-9405-4343-8d3b62a04565
> *You did it.*
> *You've done it.

null
uid: c8feaebc-bbdd-fd51-9211-148370c678a8
- 0 Check flag(s) (Global):
   true - END_BrainBattle_Event_GaleExplodedMidBattle - Gale exploded mid battle and Elminster teleported the party to a safe distance
=== END NODE ===

0:0 - *You are the saviour of Baldur's Gate.*
uid: ca7142e9-53d0-3f29-8436-00fafd89a754
=== END NODE ===

0:0 - *You did it.*
uid: d3e89c15-def1-671e-5962-85ce369215a5
> *You did what no one else could.*

0:0 - *Everything you did, everything you sacrificed - it was worth it, for this.*
uid: e4ae0d23-3f14-876d-0473-3ef54d2e255e
> null
> null

0:0 - *History will remember you. The city will remember you.*
uid: e8b58110-fe2f-328c-1c39-88c20d89ec3a
> *You are the saviour of Baldur's Gate.*

null
uid: f49c488d-3774-3561-2e78-14178043c057
Cinematic: Players swim up on to the dock.
=== END NODE ===

0:0 - *The bells ring out, the citizens rejoice. Baldur's Gate will live to fight another day, and it's all because of you.*
uid: f918d8e6-9947-02ed-8b76-900b36a9646c
> *You did it.*
> *You've done it.

null
uid: fd8fa65d-7a53-b036-4e1c-475788614185
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> *Jubilation rises across the city. Baldur's Gate will live to fight another day, and it's all because of you.*
> *The bells ring out, the citizens rejoice. Baldur's Gate will live to fight another day, and it's all because of you.*
> *The fight for the fate of Faerûn is won, and it's all because of you.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_WithersGathersCompanions.lsj
Synopsis:
6 months later after saving Baldur's Gate, Withers gathers the companions and player around a campfire to invite them to recollect what they've been doing.

null
uid: 044ea1f3-0765-f161-b5b4-07c1602d7929
Jump to another node

0:0 - I am glad thou art ready. Thou may have good reason to be.
uid: 0768a9b6-9fa9-00a6-1fee-61003af03c80
> Fate's fabric spins on a neverending loom.

0:0 - A true leader. Thou understood the value of communion and companionship, and the enduring bonds of those who share love and loss.
uid: 0a529c32-3a01-8a4b-5b77-f25de08efdc7
> And the loss of one in particular, who had no small part to play.
> null

0:0 - Thy wizard, Gale.
uid: 0b8ac7e8-5d80-bb5e-7a9a-5f962bd266f0
> null

0:0 - Thou art not above recognising the improbable nature of thy success.
uid: 0c9c869e-adb6-2dac-af34-d4e6d7fad380
> Thou did well to survive.

0:0 - |Reflection on the fact that Gale blew himself up to save everyone.|
uid: 143951f0-3488-4a27-bb84-dc4c73933bbe
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

null
uid: 165d6417-17d2-4b1d-297f-3f0beff8082d
> Thus, is his story ended. His life bequeathed unto his god.

0:0 - Well met. Settle thyself. We have much to discuss.
uid: 17d623f2-10c5-0a0f-5132-9b3de2c00bb8
Animation: [gj] Party gathers around to sit near a campfire, finding their respective seats around the fire
Cinematic: We see Withers, the player, and the companions in their party gathering around a campfire and taking their seats.
> I asked thee once: what is the worth of a single mortal life.

0:0 - Its pursuit of freedom drove thee to thy own.
uid: 17d8cafa-1f9c-cdf4-b288-12c8669764ec
> I wonder what became of it?
> It was a necessary evil. But I sleep a lot better without its voice in my head.
> I miss it dearly.

0:0 - Thou answered me:
uid: 198636e2-6cca-fea7-6f05-a984360c346b
> That it depends upon a person's deeds.
> That its value is as currency.
> That each is of infinite value and merits, worthy of sacrificing everything.
> That it matters not, outside of thine own.
> That its worth is in the legends that remember it.

null
uid: 225c292c-a0fe-073d-8d4f-0772de16849d
Jump to another node

0:0 - Her sacrifice was great indeed. No doubt thou will hold space for her. As she held space for thee.
uid: 235e80de-9f33-6739-913e-02e47239734e
> null

0:0 - His sacrifice was great indeed.
uid: 24ac0135-4bb1-916a-35e8-d5e698eeeb43
> He defied the gods to answer to his own.

null
uid: 27a61e8e-5db5-997d-39ab-eaae6ca11180
Jump to another node

0:0 - Thou did well to survive.
uid: 2a4665f8-2ba4-59af-ce75-54c43087afaf
> Thou not without thy losses. I speak of thy wizard, Gale.
> And now thy story marches on, as inevitable as time itself.

0:0 - |Reflection on the fact that Gale blew himself up to save everyone.|
uid: 2a56e265-097d-4df6-9233-ebff4db2d56a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - My life is a lot more dull now that there isn't a world to save.
uid: 2afa431a-d0fa-651c-daae-adb5a042bfa1
> One's standards once raised are not easily lowered, are they?

0:0 - Nothing, I hope. I think I'll retire.
uid: 2cc806ac-bb4e-8220-727c-32dc6aec3f03
> Rest, fill thy will. Take thy peace where thou can get it.

null
uid: 2e6fffce-fcf0-4d73-a455-5b6081845cc1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> |Reflection on the fact that Gale blew himself up to save everyone.|
> |Reflection on the fact that Gale blew himself up to save everyone.|
> |Reflection on the fact that Gale blew himself up to save everyone.|
> |Reflection on the fact that Gale blew himself up to save everyone.|
> |Reflection on the fact that Gale blew himself up to save everyone.|
> |Reflection on the fact that Gale blew himself up to save everyone.|
> |Reflection on the fact that Gale blew himself up to save everyone.|
> |Reflection on the fact that Gale blew himself up to save everyone.|

0:0 - And this time, I'm sorry to say, there's no coming back.
uid: 30bda53c-9bb8-f12f-8dec-2e70acdb7649
> But no tears, friends. I hope that my sacrifice was meaningful - that the world is a safer place, and that you have found happiness.

0:0 - I miss it dearly.
uid: 3159666e-7690-4da7-4c13-6e216cb7004c
> Thou did share a most unusual bond. A bond I daresay none have ever seen the likes of.

0:0 - And if it hath, then thou might suppose its story is concluded, that the mind flayer is... happy.
uid: 32e7f9a3-08fc-9738-6c45-9f8755b79c37
> The same may not be said for thy wizard, Gale.
> null

0:0 - Karlach. She made the ultimate sacrifice, just so we wouldn't have to.
uid: 3387a159-89da-a04d-78eb-0c6912c6f5a0
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> Her sacrifice was great indeed. No doubt thou will hold space for her. As she held space for thee.

0:0 - And thy companions, too.
uid: 37cfc923-9456-af5c-6a78-62bca9d2473f
> Tell me - what hast thou done with thyself since we last convened?

0:0 - I wonder what became of it?
uid: 39687326-401f-46f2-6198-b3cbcda5f29b
> null

0:0 - Tell me - what hast thou done with thyself since we last convened?
uid: 3a02ef33-d2d7-3e9b-b128-f72bf4369c67
=== END NODE ===

0:0 - Thou need not worry.
uid: 3a6d1230-613c-743a-2fcf-1143a2b0cc30
> It had a life before it met thee - a life that gave it purpose.

0:0 - |Reflection on the fact that Gale blew himself up to save everyone.|
uid: 3a93775b-498b-433d-ab41-c21c0f927031
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 3b416cd5-01b4-67da-8a7e-9901cbd4f285
Jump to another node

0:0 - Thy actions have altered the very fabric of fate.
uid: 3ef246af-e3f9-0864-b3b6-625e473b7a23
> Thou who failed thy Father, and whose mind has all but been consumed...
> Thou who dared die to defy Bhaal. I see the goodly cure has kept you well.

0:0 - |Reflection on the fact that Gale blew himself up to save everyone.|
uid: 3fa02562-ce9c-4151-a677-bf353f7a5e44
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - One might suppose it hath returned to that life.
uid: 49950707-66c0-8583-65a3-97a94057002f
> And if it hath, then thou might suppose its story is concluded, that the mind flayer is... happy.

0:0 - Tell me - what was thy secret? The source of thy power, the seed of thy triumph?
uid: 4ca43707-4aef-11af-142d-9b85fdef12dc
> The Emperor. I couldn't have done any of this without it.
> Gale. He sacrificed himself so that we could all live.
> Orpheus. He became the very thing he loathed, to save his people and his legacy.
> Karlach. She made the ultimate sacrifice, just so we wouldn't have to.
> I just did what I set out to do - I cured myself of the parasite in my head.
> There's no secret. It was easy.
> Hard graft, and endurance. It was quite a fight from start to finish.
> I would not have survived without the help of friends and allies.

null
uid: 4ed383a6-97d2-ca38-9f3d-bfd7f4e73c0f
Jump to another node

0:0 - The Emperor. I couldn't have done any of this without it.
uid: 4f5af274-86c5-9849-65d2-9871a82c4d3e
- 0 Check flag(s) (Global):
   true - END_General_State_EmperorIsPartyMindFlayer - The player gave the stones to the Emperor and he is the party Mind Flayer who will be responsible for casting Karsus' Compulsion on the Netherbrain
> Thy mind flayer and thee did grow rather attached.

null
uid: 53060a67-aaa2-4a9a-8fae-d98411fb2ec2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Though his body hath departed us, he did leave thee one parting message.

null
uid: 53fafa1c-9895-874a-5c9b-acfb462df844
Jump to another node

0:0 - |Reflection on the fact that Gale blew himself up to save everyone.|
uid: 54b235b9-4e13-47d4-8dec-9997319452ff
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Fate's fabric spins on a neverending loom.
uid: 5bd8f7e7-c7b8-98ab-9916-8ee3b9e26660
> Thy services may yet be required.

0:0 - One's standards once raised are not easily lowered, are they?
uid: 61af43c5-2610-8d4d-caaf-a2c2796c805b
> But thou need not surrender to tedium.

0:0 - I just did what I set out to do - I cured myself of the parasite in my head.
uid: 63c1ce6a-b608-4897-4fda-f3c0d57f81da
> Thy focus is impressive. Thou didst not lose sight of thy purpose. Even in the face of distraction and despair.

0:0 - But there is another who had no small part to play.
uid: 66b11919-feff-aff7-9497-3ace18fd7dc9
- 0 Check flag(s) (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> Thy wizard, Gale.

0:0 - I asked thee once: what is the worth of a single mortal life.
uid: 6d7d784c-4071-d6f4-0abb-0b6ec9681289
> Thou answered me:

0:0 - Tell me - what fate awaits thee? What new adventures?
uid: 6dae811c-0b1b-5611-f9a0-5d4fef97ed02
- 0 Check flag(s) (Global):
   true - GEN_SoloPlayer - GEN_SoloPlayerdescription
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_SoloAvatar - The Avatar has no friends and gets to construct their past 6 months story
> Every day is an adventure, if you live it right.
> I don't know yet, but I'm sure something will show up.
> My life is a lot more dull now that there isn't a world to save.
> Nothing, I hope. I think I'll retire.

0:0 - That its value is as currency.
uid: 704b31c8-81e5-3627-eaa2-7d58e1b47a20
> Thou hast achieved much with thine since then.

0:0 - That it depends upon a person's deeds.
uid: 72b1a940-a82e-4c1b-e892-85e2d03b94b9
> Thou hast achieved much with thine since then.

null
uid: 7b19bd74-51f3-491d-87ac-adc26e24124f
> Well met! I am a magical projection of Gale of Waterdeep, and if you see this manifestation, that means I have prematurely perished.

0:0 - Thou hast achieved much with thine since then.
uid: 7c203c6d-8ef7-07fc-15bb-c889e1891d13
> Thou felled three Chosen and a Netherbrain, and in so doing prevented the fall of Baldur's Gate.

0:0 - |Reflection on the fact that Gale blew himself up to save everyone.|
uid: 8273f15f-56a5-4d08-b640-4b3b61d4e581
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I would not have survived without the help of friends and allies.
uid: 83f12320-2781-2b53-56a2-692416fe5386
- 0 Check flag(s) (Global):
   false - GEN_SoloPlayer - GEN_SoloPlayerdescription
> A true leader. Thou understood the value of communion and companionship, and the enduring bonds of those who share love and loss.

0:0 - But thou need not surrender to tedium.
uid: 85184e18-8535-7b98-c161-e0c086bad07c
> Fate's fabric spins on a neverending loom.

0:0 - That each is of infinite value and merits, worthy of sacrificing everything.
uid: 88f00410-1a0d-a50d-9314-6180f6dc8d3b
> Thou hast achieved much with thine since then.

0:0 - And the loss of one in particular, who had no small part to play.
uid: 88f5c186-7a9b-2908-d3d7-43f7f9f80fb6
- 0 Check flag(s) (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> null

0:0 - The same may not be said for thy wizard, Gale.
uid: 8c2c6a77-d78c-32cb-4d96-97c40e56a57c
- 0 Check flag(s) (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> null

null
uid: 8dcd0c31-96fe-bdd0-919a-06947d70a95c
Cinematic: Withers magically manifests hologram Gale.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_HolopgramGalePresent - Hologram Gale appears
> null

0:0 - Thy mind flayer and thee did grow rather attached.
uid: 8e33770e-b6c1-bc7a-9749-efb6587d3ebf
> An individual of no less strength of character and will than thee.

0:0 - Truly, I wish I could be there with you.
uid: 8e76b233-1846-5e95-a737-9480515341ca
> But now, I voyage elsewhere, on unknown currents, through unknown realms. One with the Weave. One with the infinite.

null
uid: 987f93b2-548a-1f6d-1ef2-fef1a6d69552
> His people will continue the war in his name. And thine.

0:0 - He defied the gods to answer to his own.
uid: 99994d1f-434c-d4d8-5238-44404aefecaf
> null

0:0 - Gale. He sacrificed himself so that we could all live.
uid: 9d55c72e-8ea1-40f8-5912-6299f5cc93d9
- 0 Check flag(s) (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> His sacrifice was great indeed.

0:0 - Hard graft, and endurance. It was quite a fight from start to finish.
uid: 9f3785ec-2143-065d-83a0-2c94627755f2
> Thou art not above recognising the improbable nature of thy success.

0:0 - Thou did not ask for its presence in thy life. And yet thou recognises that thou could not have done without it.
uid: a1ccd206-c577-51e7-1c04-4d9638b4ced4
> Thou need not worry.

null
uid: a400a4ec-d725-3a63-833d-de72a39a098d
Jump to another node

0:0 - Thou did share a most unusual bond. A bond I daresay none have ever seen the likes of.
uid: ae755119-d1f3-56c2-a0d9-4de4fe3b989c
> Thou need not worry.

0:0 - Thou, who art but a mortal.
uid: b0b6e204-9b72-cae8-8538-4bdb601fbbae
> Tell me - what was thy secret? The source of thy power, the seed of thy triumph?

0:0 - It had a life before it met thee - a life that gave it purpose.
uid: b1336ed8-dc3d-7f6e-b6b0-a674578633ec
> One might suppose it hath returned to that life.

null
uid: b48d3690-e45b-b683-37e0-ea9d7b070e4f
Jump to another node

0:0 - But no tears, friends. I hope that my sacrifice was meaningful - that the world is a safer place, and that you have found happiness.
uid: b562502b-7fec-dc37-3d07-6b197b980cc9
> Truly, I wish I could be there with you.

0:0 - His people will continue the war in his name. And thine.
uid: b84639a2-15ed-dec0-b842-c654488117fe
> But there is another who had no small part to play.
> null

0:0 - Thy services may yet be required.
uid: b9964b89-6bae-60d7-8630-ce9481b31df0
=== END NODE ===

0:0 - Well met! I am a magical projection of Gale of Waterdeep, and if you see this manifestation, that means I have prematurely perished.
uid: bc5e8986-39d6-9c66-6a5d-ee59816782d0
> And this time, I'm sorry to say, there's no coming back.

0:0 - |Reflection on the fact that Gale blew himself up to save everyone.|
uid: bdbb8866-7790-435d-8ff5-3db353eede33
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Orpheus. He became the very thing he loathed, to save his people and his legacy.
uid: be541466-7f8d-bf56-2225-f228a9d2f7ff
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
> null

0:0 - Well put, and earnestly spoken.
uid: bf415b62-eae1-714a-2de7-75362d3e954e
> Thou wilt do well to sustain thy energy and thy curiosity in this vein.

0:0 - There's no secret. It was easy.
uid: bffd09f7-a445-593f-4817-8509345462f0
> Thou art confident. Thou hast reason to be. Thou hast accomplished much.

0:0 - But now, I voyage elsewhere, on unknown currents, through unknown realms. One with the Weave. One with the infinite.
uid: c4678f2b-a4b4-9f77-6fab-7f2fd48867fb
Cinematic: Hologram fades out into astral/Weave/infinite space.
- 0 Set flag(s) to (Global):
   true - END_GameFinale_State_HologramGaleDisappears - Hologram Gale has said his bit and goes away
> null

null
uid: c5e1eb13-65f2-7761-c2b0-71709cee9b66
Jump to another node

0:0 - And now thy story marches on, as inevitable as time itself.
uid: c687f3a8-6ba8-c39b-e1af-b031e0c37456
> null

null
uid: c8074084-f5ff-e28a-038a-5b247c4e1230
Jump to another node

0:0 - Thou who dared die to defy Bhaal. I see the goodly cure has kept you well.
uid: c8d183c1-9a90-74ea-f0dc-8ddd462fb0db
Cinematic: Withers addresses Dark Urge.
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Thou, who art but a mortal.

0:0 - Though his body hath departed us, he did leave thee one parting message.
uid: cae71cd3-5fe6-4817-a063-a61faf5aa859
> null

0:0 - But thy story marches on, as inevitable as time itself.
uid: cd606165-3cc5-fc06-2d5c-3155b52a7fcb
> Tell me - what fate awaits thee? What new adventures?
> And thy companions, too.

0:0 - Thus, is his story ended. His life bequeathed unto his god.
uid: cd8da9ec-17c1-107f-b371-ac787998b399
> But thy story marches on, as inevitable as time itself.

0:0 - I don't know yet, but I'm sure something will show up.
uid: d00e04cd-3622-14d5-78e9-6fc6eae9d681
> I am glad thou art ready. Thou may have good reason to be.

0:0 - |Reflection on the fact that Gale blew himself up to save everyone.|
uid: d7066330-2620-4162-b3f4-d99b8dcf90c8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Thou felled three Chosen and a Netherbrain, and in so doing prevented the fall of Baldur's Gate.
uid: d8c3fada-6a36-cf3a-bc33-e1eb3569c472
> Thy actions have altered the very fabric of fate.

0:0 - That it matters not, outside of thine own.
uid: d9f869dc-5c79-32e2-98df-0fc8a428e42a
> Thou hast achieved much with thine since then.

0:0 - Thy focus is impressive. Thou didst not lose sight of thy purpose. Even in the face of distraction and despair.
uid: dffb93a0-c653-fa46-6e98-3f290f03b10c
> null

0:0 - Rest, fill thy will. Take thy peace where thou can get it.
uid: e6290da4-6b1a-423e-de50-372b2d8a8bb1
> null

0:0 - Thou art confident. Thou hast reason to be. Thou hast accomplished much.
uid: e781d409-2b1b-05e7-9317-b9627e9250b5
> null

0:0 - Thou who failed thy Father, and whose mind has all but been consumed...
uid: ef2c88d7-93bb-f9a9-f582-8801bf8d67d9
Cinematic: Withers addresses Dark Urge.
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_BhaalResisted - Post-Orin fight, Dark Urge players rejected Bhaal's command to be his chosen.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Thou, who art but a mortal.

0:0 - Thou wilt do well to sustain thy energy and thy curiosity in this vein.
uid: f018cc94-ee5d-cb87-71ff-4aaa63a7dcdb
> Fate's fabric spins on a neverending loom.

0:0 - It was a necessary evil. But I sleep a lot better without its voice in my head.
uid: f147807d-49a6-2f93-4a41-0bd5e6e845ec
> Thou did not ask for its presence in thy life. And yet thou recognises that thou could not have done without it.

0:0 - That its worth is in the legends that remember it.
uid: f381895c-3f15-052a-ad86-b08cf977e27f
> Thou hast achieved much with thine since then.

0:0 - Every day is an adventure, if you live it right.
uid: f643008a-fc2e-c697-e6f7-1f77acf53c16
> Well put, and earnestly spoken.

null
uid: f6dab255-39f9-2636-33d9-3348adfd3bcd
Jump to another node

0:0 - An individual of no less strength of character and will than thee.
uid: fbfb0eb3-e87b-95f8-f53c-605e62aac4f0
> Its pursuit of freedom drove thee to thy own.

0:0 - Thou not without thy losses. I speak of thy wizard, Gale.
uid: fffd23de-1d8a-43b2-e660-b220834541a1
- 0 Check flag(s) (Global):
   true - END_FinalDecisions_Event_GaleExploded - Gale explodes killing everyone and the party with Tadpoles in their heads
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GameFinale_WithersGathersCompanions_KarlachAvatar.lsj
Synopsis:
Withers is in his chapel, approaching a row of flickering candles. This is the Avatar Karlach version of END_GameFinale_WithersGathersCompanions.

0:0 - Wait - the City of Judgement? How long will I stay there? And how long have I been asleep?
uid: 073feb0b-39ac-53c0-17b5-ce7e0566a82d
> I have thee now, my child. And we have much to discuss. But first - let us linger a little in the land of the living.

0:0 - Indeed. His story has marched on since thy great victory - as inevitable as time itself. Let us observe.
uid: 15be8926-f858-a3f6-bc75-c18c2d1c2807
=== END NODE ===

0:0 - A holding place. Somewhere safe. Thou hast slept a long while - so long I feared thou mightest never wake.
uid: 15ea4191-29ae-9821-2790-b4a22d486a10
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> But thou hast stirred just in time - thy old companions hath regathered. They will not hear thee, but thou canst bear witness.

0:0 - Karlach - canst thou hear me?
uid: 17279f05-6d73-54fc-6b18-4e2d69a59270
Animation: [DG]: Withers slowly walks towards the candles. He slowly reaches out toward the brightest one and grasps it, the flame balances it upon the tip of his finger. (LOOP)
Cinematic: Withers approaches a row of flickering candles. One burns brighter than the others. He takes the flame upon his bony fingertip and speaks to it. It flickers, alive.
Node context: Withers approaches a row of flickering candles. One burns brighter than the others. He takes the flame upon his bony fingertip and speaks to it. It flickers, alive.
> null

0:0 - I can see Shadowheart?
uid: 25205afb-db30-1bf3-82e6-d1e92d739103
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithShadowheart - This character is in an exclusive relationship with Shadowheart
> Indeed. Her story has marched on since thy great victory - as inevitable as time itself. Let us observe.

0:0 - Where am I?
uid: 2971fd5c-a35d-8334-11f6-370001b52e87
> A holding place. Somewhere safe. Thou hast slept a long while - so long I feared thou mightest never wake.

0:0 - H-hello? Withers - is that you?
uid: 2bb971a3-be2b-4ca0-9821-d1fdf832fa43
> Thou hast slept so long I feared thou might never wake. Dangerous, in this place beyond the Beyond.

0:0 - I can see Minthara?
uid: 356f3dc8-6e4e-b53d-aa04-5275d385d89e
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithMinthara - This character is in an exclusive relationship with Minthara
> Indeed. Her story has marched on since thy great victory - as inevitable as time itself. Let us observe.

0:0 - I can see Gale?
uid: 438e058f-7e2a-374d-4d4a-1158ec69d3de
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithGale - This character is in an exclusive relationship with Gale
> Indeed. His story has marched on since thy great victory - as inevitable as time itself. Let us observe.

0:0 - I have thee now, my child. And we have much to discuss. But first - let us linger a little in the land of the living.
uid: 43f67ba0-d08d-c449-d0a8-7cd4d53ea6d3
> Great stories have thee woven - and more have sprung out of the inevitable time since thy great victory. Observe.

0:0 - I can see Wyll?
uid: 46a8a5fa-949a-d759-812f-2f0094067a37
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithWyll - This character is in an exclusive relationship with Wyll
> Indeed. His story has marched on since thy great victory - as inevitable as time itself. Let us observe.

0:0 - But thou hast stirred just in time - thy old companions hath regathered. They will not hear thee, but thou canst bear witness.
uid: 5779c8e7-eda7-43e4-bb1b-c0707e9df070
> My companions? I can see them? How long has it been?
> Wait - the City of Judgement? How long will I stay there? And how long have I been asleep?
> They're alive. I'm dead. Let's leave it at that.
> I can see Astarion?
> I can see Halsin?
> I can see Gale?
> I can see Wyll?
> I can see Lae'zel?
> I can see Shadowheart?
> I can see Minthara?

0:0 - Just long enough. Their stories have marched on, since thy great victory - as inevitable as time itself. Let us observe.
uid: 6d03f809-aa93-b8a9-cfe0-6f22ae1dca91
=== END NODE ===

0:0 - I hear you - but I don't know who or what I am.
uid: 775c7281-40a6-3d17-e9f1-3b0ae3daaa07
> Hadst thou slept much longer, oblivion might have claimed your memories entirely. They will return to thee, Karlach - in fact, let us jog them.

null
uid: 85a78256-3a68-f1ef-5448-07ef84f8db1e
Jump to another node

0:0 - Thou hast stirred just in time to bear witness - thy old companions have regathered.

uid: 8a617e5f-ec65-dfcd-15f9-006eaca92b12
> null

0:0 - Thou presumeth a binary that might not be, Karlach. Come - let us observe which stories have spun from thy great victory.
uid: 8c3b2d2e-4211-7fe9-f2e5-188ce2926b3e
=== END NODE ===

null
uid: 9abba2f3-ba89-7961-98d3-b572e65f18cd
> H-hello? Withers - is that you?
> Where am I?
> I hear you - but I don't know who or what I am.

0:0 - Hadst thou slept much longer, oblivion might have claimed your memories entirely. They will return to thee, Karlach - in fact, let us jog them.
uid: abc6fb42-fe1d-87bf-9b5b-6bd95654db4d
> Thou hast stirred just in time to bear witness - thy old companions have regathered.


0:0 - Thou hast slept so long I feared thou might never wake. Dangerous, in this place beyond the Beyond.
uid: b1a0fb43-2c63-4650-30b2-22369513db6d
> But thou hast stirred just in time - thy old companions hath regathered. They will not hear thee, but thou canst bear witness.

0:0 - I can see Lae'zel?
uid: b601622b-75c5-5b37-15a2-363c4e131295
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithLaezel - This character is in an exclusive relationship with Laezel
> Indeed. Her story has marched on since thy great victory - as inevitable as time itself. Let us observe.

0:0 - Indeed. Her story has marched on since thy great victory - as inevitable as time itself. Let us observe.
uid: bcda97fb-79fc-8f58-e337-1074376b1635
=== END NODE ===

0:0 - They're alive. I'm dead. Let's leave it at that.
uid: cd348b2f-a759-b050-4217-1430c36f05e8
> Thou presumeth a binary that might not be, Karlach. Come - let us observe which stories have spun from thy great victory.

0:0 - I can see Astarion?
uid: d7410786-290b-cffc-ff10-155ce4443003
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> Indeed. His story has marched on since thy great victory - as inevitable as time itself. Let us observe.

0:0 - My companions? I can see them? How long has it been?
uid: d94a4e5e-4679-585e-22c6-531a1af714df
> Just long enough. Their stories have marched on, since thy great victory - as inevitable as time itself. Let us observe.

0:0 - Great stories have thee woven - and more have sprung out of the inevitable time since thy great victory. Observe.
uid: f322af8c-b0a7-0d40-0a05-46bc839ebb89
=== END NODE ===

0:0 - I can see Halsin?
uid: f526be2a-2c89-1aa8-10f4-1e79518321e1
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithHalsin - This character is in an open relationship with Halsin
> Indeed. His story has marched on since thy great victory - as inevitable as time itself. Let us observe.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AbsolutistSpeakWithDead.lsj
Synopsis:
A dead absolutist outside a civilian home. He is present to give the player an indication of how difficult a frontal assault may be. There may also be a subtle hint at a path the absolutist took to make it to High Hall in the first place.

null
uid: 01efca10-a05c-cdf3-7970-f3873b3b3055

0:0 - Who were you before you became a slave to the Absolute?
uid: 08133eb2-f695-3de4-5898-b3cd6267138b
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_KnowsAbsoluteCultist - Player knows the corpse is an Absolute cultist.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_JustAnotherWorker - Player knows that the dead Absolutist felt like it was just another worker with no meaning/purpose.
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Nobody... Another worker... Another automaton...

0:0 - Your... failure... gives... my death... meaning...
uid: 0dcd0b58-6b27-6cde-3994-c1cc0954b208
> null

0:0 - How did you get here?
uid: 16924b7d-359f-6b2c-d13e-4085ac162116
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Sewers... underground... unnoticed...

0:0 - Nobody... Another worker... Another automaton...
uid: 1948db8d-dd70-f73d-39ea-ed114ba35d95
> Soon to lose... job... to... Steel Watch...

0:0 - Cliffside... under... tower... nearby...
uid: 23bc508d-fc15-9ad5-3811-52cecf77bb40
> null

null
uid: 276a6cd8-cbe9-b8d9-2481-1755c9e7090d

0:0 - You are... my... purpose...
uid: 29f21a5c-aeb1-89f3-3a9d-3add464f2111
> Your... failure... gives... my death... meaning...

0:0 - But I... wanted... to... matter...
uid: 2c06a54d-3da0-51ee-284f-28c3634a4e36
> null

0:0 - Sewers... underground... unnoticed...
uid: 2d16226e-8b1f-3a64-83bb-1aeb2a7629e2
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_AbsolutistCameViaSewers - Player knows the Absolutist came to the city via the sewers.
> null

0:0 - Illithids... remain... strong...
uid: 3539b344-4cf0-3739-0dfe-cd3d52c27c7c
> null

0:0 - Soon to lose... job... to... Steel Watch...
uid: 41946139-0901-f3d7-dede-5ca0e579d479
> null

0:0 - Instructed... to raid... the city...
uid: 4570b4d7-351f-0e6f-34de-eb48b95bf40f
> Round up... civilians... thralls...

null
uid: 51b85af5-3234-5524-862b-5424b4fc6eeb

null
uid: 53669bfd-e676-2837-0592-e2f13fa36a6e

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 5aafb188-183c-efbf-24ce-9d3765e90fc9
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: 66423eb3-8b73-ee9c-5b50-ac1127de5a5d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> So you're a cultist?
> What were you doing here?
> How did you get here?
> How did you die?
> Where were these sewers you came through?
> How many more cultists are there?
> Who were you before you became a slave to the Absolute?
> Why did you join the Absolute's forces?
> And in the end, did you find your purpose with the Absolute?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Lewis... Morell... loyal servant... of the... Absolute...
uid: 66f624e6-b6da-47fc-3104-c64afd0e0f41
Node context: Nim-EE-ass
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_KnowsAbsoluteCultist - Player knows the corpse is an Absolute cultist.
> null

0:0 - Why did you join the Absolute's forces?
uid: 6e50d992-6360-30dc-8cc4-bde28b36d5b3
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_JustAnotherWorker - Player knows that the dead Absolutist felt like it was just another worker with no meaning/purpose.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_DidYouFindPurpose - Player asked the Absolutist corpse if it found purpose working for the Absolute.
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Joining... not my... choice...

null
uid: 827be953-f699-ad93-1ec6-6c7242649726

0:0 - Many came... few left... men slaughtered...
uid: 912978b0-c647-3020-c378-8c66dfb780aa
> Illithids... remain... strong...

0:0 - Leave.
uid: 91f8b748-cb33-d4f2-1d0f-e041f077eb28
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 94f84a3c-e427-1237-9048-796393042f4d

0:0 - And in the end, did you find your purpose with the Absolute?
uid: 9dc01357-8bb5-ea8e-500f-570a9f1aa53f
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_DidYouFindPurpose - Player asked the Absolutist corpse if it found purpose working for the Absolute.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> You are... my... purpose...

null
uid: a1b7ee1d-f31f-8394-8784-ee647c382b5e

0:0 - Who are you?
uid: aedba011-002a-1f42-1ed9-0bce684e2368
- 0 Check flag(s) (Dialog):
   false - END_GatherYourAllies_MentionedGrandDesign - Absolute cultist mentioned Grand Design when talking to player.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Lewis... Morell... loyal servant... of the... Absolute...

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: b4f81406-303f-5ec9-e7dc-1a2cf608f9bb
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: b7f35ec2-5152-dd9c-8aa6-8f0c8a124219
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - How many more cultists are there?
uid: bbaa6e51-78ff-ff9f-ce44-4afff61559c9
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_KnowsAbsoluteCultist - Player knows the corpse is an Absolute cultist.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Many came... few left... men slaughtered...

0:0 - Fighting... last of... City Watch...
uid: c6b151ae-3bb8-d92a-8354-677238503e0c
> Felled... on the threshold... of victory...

0:0 - So you're a cultist?
uid: c926ea8c-ff64-424a-a807-4ebc3037672c
- 0 Check flag(s) (Dialog):
   false - END_GatherYourAllies_KnowsAbsoluteCultist - Player knows the corpse is an Absolute cultist.
   true - END_GatherYourAllies_MentionedGrandDesign - Absolute cultist mentioned Grand Design when talking to player.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Lewis... Morell... loyal servant... of the... Absolute...

0:0 - Felled... on the threshold... of victory...
uid: d9a9c5e6-0d7f-115b-80a5-1e1641c28e05
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_MentionedGrandDesign - Absolute cultist mentioned Grand Design when talking to player.
> null

null
uid: dc4fde12-1e45-b107-a33c-878ac0b4cf43

0:0 - How did you die?
uid: de6192ac-0057-0833-b84b-a2b1678c5ea8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Fighting... last of... City Watch...

0:0 - What were you doing here?
uid: e022a6d0-b942-e022-bf92-d498453db817
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Instructed... to raid... the city...

0:0 - Where were these sewers you came through?
uid: e938fb24-2a29-bc76-e638-2cce28578dd8
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_AbsolutistCameViaSewers - Player knows the Absolutist came to the city via the sewers.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Cliffside... under... tower... nearby...

0:0 - Round up... civilians... thralls...
uid: e9eb2887-efa2-b468-9ca7-61adbaa64806
> null

0:0 - Joining... not my... choice...
uid: f99fc2e4-535f-5245-95a4-83fa23861031
> But I... wanted... to... matter...

null
uid: ff8a592d-9b56-e45a-7925-3cd60ca47c26


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_Act1GroupAllyAwards.lsj
Synopsis:
Volo has partially concerned himself with the injured civlian and Shadowheart is there with him. They are here to offer their respective supports to the player. This is meant to be exceedingly brief.

0:0 - |And my Adepts sworn to the Lady of Darkness|
uid: 2523dd56-3ead-b59d-07c2-0155ff03dfe8
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ShadowheartReinforcementsAwarded - Shadowheart Ally Award given
> null

0:0 - |Your allies have gathered to offer their support|
uid: 6190cdcf-9cb8-fdac-c0dc-ca1bfe27834d
Node context: 00000000-0000-0000-0000-000000000000
> |You have my magical music|

0:0 - |You have my magical music|
uid: 74403a24-be50-74ca-56ac-193567815ca5
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_VoloReinforcementsAwarded - Volo Ally Award given
> |And my Adepts sworn to the Lady of Darkness|

null
uid: a8ab610c-02a5-a6e5-ee33-765c6c2b97ab
Node context: 00000000-0000-0000-0000-000000000000
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_Act3AndZevlorGroupAllyAwards.lsj
Synopsis:
This group is positioned outside the house as a sort of welcome wagon to the player pointing towards the house to go in and find the player's other allies there. The participants primary purpose is to inform the player of the support they are offering. This is meant to be a very brief dialogue.

null
uid: 12b4a496-4a7a-3e3d-cbc3-aea0f7d258d1
Jump to another node

0:0 - |I'll take you up on that offer!|
uid: 1f07c4a3-df62-15d0-6802-4bb8b1df36e5
Node context: 00000000-0000-0000-0000-000000000000
> |Fantastic! Here's the Barrel. Just be sure to be clear when it goes off.|

0:0 - |Fantastic! Here's the Barrel. Just be sure to be clear when it goes off.|
uid: 341b4b25-8e05-c512-c8e1-80c88e1ba515
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_WulbrenGaveExplosive - Wulbren gave the player a fresh runpowder barrel
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> |And me|
> |There are more of us inside.|

0:0 - |And me|
uid: 3511960d-a983-4b2a-70c1-3192e74459e1
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SteelWatcherReinforcementsAwarded - Steel Watcher Ally Award given
> |And my Watchers|
> |More Inside house|

null
uid: 3cd737ae-6717-f7e7-72c7-4361f129a938
Node context: 00000000-0000-0000-0000-000000000000
=== END NODE ===

0:0 - |The others await you inside|
uid: 553a947d-b24f-8060-1679-6656f431a78a
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Dialog):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

0:0 - |More Inside house|
uid: 56d5893f-ff38-db96-7210-9707d69313ab
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Dialog):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

0:0 - |I'm here to offer my Hellriders to you in this apocalypse|
uid: 5a83325b-e944-5ca9-d940-a34ebd61d8f9
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_HellriderReinforcementsAwarded - Zevlor Ally Award given
> |And the Ironhands grenades. Speaking of I have a barrel of Rune Powder if you'd like. End of Baldur's gate seems appropriate time to use such quantities of the precious|
> |The others await you inside|

0:0 - |And my Watchers|
uid: 66576e7e-1d8c-bd49-04bf-873332cbff79
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ValeriaReinforcementsAwarded - Valeria Ally Award given
> null
> |There are more of us inside|

null
uid: 68d979f1-4e63-4731-2d8d-1332b6d0b271
Jump to another node

0:0 - |And the Ironhands grenades. Speaking of I have a barrel of Rune Powder if you'd like. End of Baldur's gate seems appropriate time to use such quantities of the precious|
uid: 79356669-4e3f-b082-0a2e-42b44ba1ab97
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Tag):
   true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.)
> |I'll take you up on that offer!|
> |I'll pass. Trying to keep a low profile going in. Thanks though|

0:0 - |It's a group of your recent friends|
uid: 8c6dca74-7193-609b-ac8b-dd6f4e8116b1
Node context: 00000000-0000-0000-0000-000000000000
> |I'm here to offer my Hellriders to you in this apocalypse|

0:0 - |I'll pass. Trying to keep a low profile going in. Thanks though|
uid: 98ef3e07-c419-1176-6984-e5977dbc86dd
Node context: 00000000-0000-0000-0000-000000000000
> |Your loss. You could have wielded the power to level mountains|

0:0 - |There are more of us inside.|
uid: a7254cf3-3b1b-0dab-a014-e007230c23ad
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Dialog):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

null
uid: c41298f0-aa5d-0848-7d58-d052309cdcab
Jump to another node

0:0 - |There are more of us inside|
uid: e0fa726b-832c-3ef6-9a70-05b7e5bb7c26
Node context: 00000000-0000-0000-0000-000000000000
- 0 Check flag(s) (Dialog):
   false - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_Knows_AlliesInside - Someone informed the player that the allies are inside the house
> null

null
uid: e3039754-0b2c-294b-a31d-e253b13fe972
Node context: 00000000-0000-0000-0000-000000000000
=== END NODE ===

0:0 - |Your loss. You could have wielded the power to level mountains|
uid: fae4ff76-5626-3e83-d377-d641d4907a2b
Node context: 00000000-0000-0000-0000-000000000000
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> |And me|
> |There are more of us inside.|


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_AstarionSummonResponse.lsj
Synopsis:
Vampire Lord Astarion has summoned several undead NPCs to fight for him in the final battle.

0:0 - My children! What a beautiful sight.
1:0 - My children! What a beautiful sight.
uid: 1dd2d3de-e5ac-dd52-9092-9a98dff89eeb
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_FlamingFistSummonResponse.lsj
Synopsis:


0:0 - For Baldur's Gate!
uid: 8b6ca97b-3b19-1e2c-515a-e601f8474a71
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_GrenadierSummonResponse.lsj
Synopsis:


0:0 - Bombs at the ready!
uid: 9d1692c9-09fc-9353-fec9-5455e7b4ab36
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_HagSummonResponse.lsj
Synopsis:
Hag has offered the player a greater invisibility spell to the player to assist them in the final fight. She isn't present, it's just her voice.

0:0 - Here's a little help from Auntie, petal - go get 'em.
uid: d8b3d1d9-610e-ab6e-bc2f-af94bdca4874
Node context: affectionate
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_HarperSummonResponse.lsj
Synopsis:


0:0 - Harpers - to arms!
0:1 - We fight for the fate of the city.
uid: 99b72646-6e8a-6a53-41f1-cd23b0009874
=== END NODE ===

0:0 - Harpers - to arms!
uid: 9e1f813d-9578-8386-f27c-6228763d91ed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_IsobelSummonResponse.lsj
Synopsis:


0:0 - Moonmaiden, heal our allies!
0:1 - By Selûne's light, be healed!
0:2 - In her radiance, you are made whole!
0:3 - Our Lady of Silver, hear me!
uid: f0221687-ce74-6dd0-f4e0-d59c0cdaf4bc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_KeeneSummonResponse.lsj
Synopsis:
Line shouted when we summon Nine-Fingers into battle against our enemies in the end-game

0:0 - The guildmaster sends her regards.
uid: bc0c6558-26c0-4b03-98eb-408c4a1d5542
Node context: Line shouted when we summon Nine-Fingers into battle against our enemies
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_MizoraSummonResponse.lsj
Synopsis:
AD spoken by Mizora when she is summoned ot help in end game.

0:0 - I thought you'd never ask.
uid: d1f20bdc-24e0-03da-eb65-b2f46ca4b7eb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_NightsongSummonResponse.lsj
Synopsis:


0:0 - On your word!
0:1 - In her name, I strike at thee!
0:2 - Dame Aylin will not let this place fall!
0:3 - Moon above and stars beside her!
uid: f09d9b56-d724-4b1b-26ef-97bbf7762dfa
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_OrthonSummonResponse.lsj
Synopsis:
One-liner battle cry

0:0 - To the hunt!
uid: c5c6caf3-2225-5fe7-5105-581ed58151ee
Node context: Battle cry after being summoned to a fight by an ally
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_OwlbearSummonResponse.lsj
Synopsis:


0:0 - *SCREECH!*
0:1 - *Screech!*
0:2 - *Hoo-HOOT!*
uid: d5587c3d-9660-395f-a70f-4b70ec0f5e79
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonAstarionAlly.lsj
Synopsis:
PAD when you summon Astarion's Gur Hunter allies, lead by the Monster Hunter Ulma.

0:0 - All right, let's see how the Gur fare against this.
1:0 - All right, let's see how the Gur fare against this.
2:0 - Ulma, call in your hunters!
3:0 - Ulma, call in your hunters!
4:0 - Ulma. Your Gur hunters will turn this tide. Join me.
5:0 - Ulma - I need the Gur's strength. Join me!
6:0 - Gur hunters, attack!
7:0 - Gur hunters, aid us!
8:0 - Ulma? Call in your hunters - we've found their prey.
9:0 - Ulma? Call in your hunters - we've found their prey.
10:0 - Ulma - we require your hunters!
11:0 - Get in here, Ulma! We need your Gur hunters!
12:0 - Ulma - we need your hunters!
13:0 - Gur hunters, come to our aid!
14:0 - At our command, Gur.
15:0 - Noble Gur, heed my hamster's call!
16:0 - Ulma, gather your hunters! It's time to slay some monsters.
17:0 - Ulma, gather your hunters! It's time to slay some monsters.
uid: 080cbacb-b5ba-5c58-1bc9-76488b455d9a
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonFlorrickAlly.lsj
Synopsis:
Player summons Florrick to the end game.

0:0 - Florrick! Get out here, Counsellor!
1:0 - Florrick - it's now or never!
2:0 - Counsellor Florrick - Baldur's Gate requires your protection once more.
3:0 - Florrick, help us!
4:0 - Now's the time, Counsellor Florrick!
5:0 - Florrick! Bring the Flaming Fist to my aid!
6:0 - If you would be so kind, Counsellor!
7:0 - Florrick - I need your aid!
8:0 - Florrick, where in the hells are you?
uid: 0b4860d6-082b-4fab-b3c4-5d426d101a26
Node context: Calling out to Counsellor Florrick for aid.
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonGrenadierAlly.lsj
Synopsis:
Player summons Ironhand gnome grenadiers throwing bombs.

0:0 - Ironhands! Let's see if gnomes are actually good for something.
1:0 - Ironhands - alight!
2:0 - Ironhands - alight!
3:0 - A blast of Ironhand ingenuity will turn this tide. To me!
4:0 - Blast away, Ironhands!
5:0 - Blast away, Ironhands!
6:0 - Blast away, Ironhands!
7:0 - Ironhand Gnomes, time to make it rain fire!
8:0 - Show the Absolute some Ironhand engineering!
9:0 - Grenadiers - unleash your bombardment!
10:0 - Bombs away!
11:0 - Bombs away!
uid: e6ab80e6-9949-4844-90c1-ab06d9838c94
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonHagAlly.lsj
Synopsis:


0:0 - Auntie Ethel? Be a dear and help, won't you?
1:0 - Auntie Ethel, it's time you got up to your old tricks.
2:0 - Auntie Ethel, it's time you got up to your old tricks.
3:0 - Ethel - to me. It's time you made good on our arrangement.
4:0 - Ethel, show them what you're made of!
5:0 - Time you made good on your bargain, hag.
6:0 - Time you made good on your bargain, hag.
7:0 - All right, Ethel, show us what a hag can really do!
8:0 - Be a dear and come when you are called, Auntie.
9:0 - Time to put your trickery to good use, hag.
10:0 - Auntie Ethel - it's time to hold up your end of our bargain!
uid: 14631dd8-52e4-40f8-badb-9798f92a045e
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonHarperAlly.lsj
Synopsis:
Player summons Jaheira's Harpers into combat.

0:0 - To me, Harpers! For Baldur's Gate!
1:0 - Harpers - weapons ready!
2:0 - Harpers - weapons ready!
3:0 - Harpers, stand with me. We defeat this evil together.
4:0 - Harpers - attack!
5:0 - Harpers? Out of the shadows.
6:0 - Harpers? Out of the shadows.
7:0 - Those Who Harp, let's kick evil's arse!
8:0 - Harpers! For the fallen!
9:0 - Harpers - to me!
10:0 - Harpers - now is the time!
11:0 - Harpers - now is the time!
uid: a7199458-f76e-4097-82df-369c40c1952d
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonIsobelAlly.lsj
Synopsis:


0:0 - Isobel! A little healing magic, if you please.
1:0 - Isobel, we're in need of your talents.
2:0 - Isobel, we're in need of your talents.
3:0 - Isobel - some healing, if you please.
4:0 - Isobel - now's your chance!
5:0 - Some healing, if you please.
6:0 - Some healing, if you please.
7:0 - Hey, Isobel! Can the Moonmaiden perk us up?
8:0 - Time to save our skin again, Isobel!
9:0 - Isobel - lend us your healing touch!
10:0 - Isobel! We need healing!
uid: 4c7a6d05-5553-4130-86b3-091183c0e28f
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonKeeneAlly.lsj
Synopsis:
Player summons Lady Nine-Fingers Keene's Personal Guard if they helped expose Roah Moonglow and funded the underbelly resistance.

0:0 - We need you, Lady Keene! Time to honour your debt.
1:0 - Lady Keene - your fighters! NOW.
2:0 - Lady Keene - your fighters! NOW.
3:0 - A favour given is a favour owed. Lady Keene - time to repay your debt.
4:0 - Don't stand on ceremony, Lady Keene. We need you!
5:0 - All right, Lady Keene. Send them in!
6:0 - All right, Lady Keene. Send them in!
7:0 - Lady Keene - get in here!
8:0 - Oh Astele? Send in your ladies, would you?
9:0 - Lady Keene, we need you in this fight.
10:0 - Lady Keene - we need your people. NOW.
11:0 - Lady Keene - we need your people. NOW.
uid: e0289a15-19ec-48cd-9dc4-e4735f17109f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonMizoraAlly.lsj
Synopsis:
Player summons Mizora to help in end game.

0:0 - Mizora! Bring down hellsfire!
1:0 - It's your move, Mizora!
2:0 - Mizora. It's time these creatures paid a devil their dues.
3:0 - Mizora, we need you!
4:0 - Time to make good, Mizora!
5:0 - Mizora, show your ugly face!
6:0 - Come and break a nail, Mizora!
7:0 - Mizora, aid us!
8:0 - Time to do your part, Mizora!
uid: 12852b70-76cb-4c35-85a1-0e7ed33e92b7
- 0:0 Tag: Halsin - |Halsin, shapeshifted or not|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonNightsongAlly.lsj
Synopsis:
Summoning Dame Aylin (Nightsong, but don't call her that)

0:0 - Dame Aylin? It's your time to shine!
1:0 - Dame Aylin? It's your time to shine!
2:0 - Come, Dame Aylin. It's your time!
3:0 - Come, Dame Aylin. It's your time!
4:0 - Dame Aylin. Your light must shatter this darkness.
5:0 - Dame Aylin. Your light must shatter this darkness.
6:0 - Now's your chance, Dame Aylin.
7:0 - Dame Aylin - into the fray!
8:0 - Daughter of Selûne, show me what you can do!
9:0 - Daughter of Selûne, show me what you can do!
10:0 - All right, Dame Aylin! Time to tear these rats a new one.
11:0 - All right, Dame Aylin! Time to tear these rats a new one.
12:0 - Dame Aylin - there are some here who don't yet fear your name!
13:0 - Dame Aylin will surely aid us. The Moonmaiden's very own daughter knows our cause is just.
14:0 - Aylin! Bring your righteous fury to bear.
15:0 - DAME AYLIN! WE HAVE NEED OF HEAVEN'S BOOT!
16:0 - Dame Aylin! Lend me your sword!
17:0 - Dame Aylin! Lend me your sword!
uid: d36a924b-25bf-4648-9388-d78bb6741e40
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonOrthonAlly.lsj
Synopsis:
Player sumons Orthon if you defeated Raphael in the HoH and forced him to serve you OR accepted his deal for Endgame.

0:0 - Yurgir, be a darling and lend a hand!
1:0 - Yurgir, be a darling and lend a hand!
2:0 - Yurgir - to battle!
3:0 - Yurgir - to battle!
4:0 - Yurgir! I need an orthon's might in this battle.
5:0 - Yurgir! I need an orthon's might in this battle.
6:0 - Yurgir, time to hunt!
7:0 - Come, Yurgir. The hunt awaits.
8:0 - Yurgir, unleash the Hells' fires!
9:0 - Yurgir, unleash the Hells' fires!
10:0 - Yurgir - make use of yourself!
11:0 - Get in here, you big devil you!

12:0 - Heel, hellhound!
13:0 - Yurgir, to the hunt!
14:0 - Yurgir! Today, we hunt a Netherbrain. Join us!
15:0 - Hound of hell! Boo calls, so come and serve a true hunter!
16:0 - Orthon - with me!
17:0 - Yurgir - lend your strength!
uid: 6ed0deb5-f09a-4ad6-8f05-7e318a604b2d
Node context: Yurgir = YUR-gear
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonOwlbearCubAlly.lsj
Synopsis:
Player summons the armoured owlbear cub into battle.

0:0 - Get out here, cub! It's time to finally earn your keep.
1:0 - Get out here, cub! It's time to finally earn your keep.
2:0 - Bare your claws, cub!
3:0 - Bare your claws, cub!
4:0 - My owlbear friend. Time for some of your fabled ferocity.
5:0 - My owlbear friend. Time for some of your fabled ferocity.
6:0 - Owlbear cub, let's test that armour of yours!
7:0 - Owlbear, show them your claws!
8:0 - Let's see what the cub can do!
9:0 - Let's see what the cub can do!
10:0 - Bare your beak, owlbear!
11:0 - Here, owly cubby cubby.
12:0 - Come, cub - show them how you've grown!
13:0 - Young owlbear, show us your fury!
14:0 - Time to bite, my owlbear friend!
15:0 - Time to bite, my owlbear friend!
uid: b303372d-d934-448b-8b2e-bf75791bcbf9
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonRolanAlly.lsj
Synopsis:
Call to rolan to rain fire from the skies in the final battle.

0:0 - All right, Rolan. Let's see if your powers match your ego.
1:0 - All right, Rolan. Let's see if your powers match your ego.
2:0 - Where is that wizard? Rolan, to the fray!
3:0 - Where is that wizard? Rolan, to the fray!
4:0 - Rolan! Unleash fire from the heavens.
5:0 - Rolan! Unleash fire from the heavens.
6:0 - Rolan - unleash fire from above.
7:0 - Rolan - bring down fire from above!
8:0 - Come on, Rolan. Show off that magic of yours!
9:0 - Come on, Rolan. Show off that magic of yours!
10:0 - Rolan - fire up that artillery!
11:0 - Bombs away, Rolan!
12:0 - Time to make yourself useful, little wizard!
13:0 - Rolan, let loose your barrage. Rain down fire!
14:0 - Rolan - bring the fire. NOW!
15:0 - Rolan - bring the fire. NOW!
uid: de2f814a-e398-4337-8e75-07096758a120
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonShadowheartAlly.lsj
Synopsis:
One-liner summoning ally in combat

0:0 - Shadowheart - aid us!
uid: 3cc0ff1a-9a54-4d61-0440-7132479f84cd
Node context: Combat rally cry (summoning ally) GROUP_Player line. Does not need to be recorded by S_Player_Shadowheart
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonSteelWatcherAlly.lsj
Synopsis:
Player calls this line when they summon the Steel Watcher into battle.

0:0 - Steel Watcher - fall in! Time to join the fight.
1:0 - Steel Watcher - stand with me!
2:0 - Steel Watcher - stand with me!
3:0 - Steel Watch! Subdue these creatures. I command it.
4:0 - Steel Watcher - forward!
5:0 - Steel Watcher, into service!
6:0 - Steel Watcher, into service!
7:0 - Steel Watch - cousins! Time to shine!
8:0 - Watcher! You were made to save the city, were you not?
9:0 - Steel Watcher - those foes are for you!
10:0 - Steel Watcher - on guard!
11:0 - Steel Watcher - on guard!
uid: 67475b83-c2f7-4e12-a6b4-5c7e6226afdb
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonVampireAlly.lsj
Synopsis:
PAD when you summon Vampire Lord Astarion's 'Army of the Dead', including Skeletons, Werewolves, and Shadow Creatures.

0:0 - Come, my unholy minions - fight for your master!
1:0 - Come, my unholy minions - fight for your master!
2:0 - Awaken your undead servants, Astarion!
3:0 - Awaken your undead servants, Astarion!
4:0 - Lord Astarion, the armies of the undying must join this fight.
5:0 - Lord Astarion, the armies of the undying must join this fight.
6:0 - Astarion - send forth your army of the dead!
7:0 - Astarion, call forth your army of the dead!
8:0 - Astarion, bring in your undead!
9:0 - Astarion, bring in your undead!
10:0 - Astarion, unleash the dead!
11:0 - All right, fangs - it's all you!
12:0 - Come then, Astarion - introduce us to your new friends!
13:0 - Astarion, bring forth your undead warriors!
14:0 - Lord Astarion, unleash your nocturnal servants!
15:0 - Astarion! Summon your pale and scrawny fellows!
16:0 - It's time, Astarion - we need the dead on our side!
17:0 - It's time, Astarion - we need the dead on our side!
uid: cfea6069-27ea-3710-0a59-03a881f2d4ba
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonVeteransAlly.lsj
Synopsis:
Player summons several tough Tiefling Veterans if Zevlor saved.

0:0 - Zevlor, dear, this is your cue!
1:0 - Zevlor! Tieflings! Now's your time.
2:0 - Tiefling warriors, show your might.
3:0 - Tiefling warriors, show your might.
4:0 - Zevlor! War summons you once again. Show me how you answer.
5:0 - Zevlor! War summons you once again. Show me how you answer.
6:0 - Tiefling veterans - put your experience to work!
7:0 - Tiefling veterans - put your skills to use!
8:0 - Tieflings, to arms!
9:0 - Tieflings, to arms!
10:0 - Fight your last battle, friends!
11:0 - May this be your last battle, my friends!
12:0 - Zevlor - you are needed!
13:0 - Veterans - join the fray!
14:0 - Veterans of the Hells - to arms!
15:0 - Veterans of the Hells - to arms!
uid: 59360ac4-171d-4e75-ae0e-a818b41dcef6
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonViconiaAlly.lsj
Synopsis:
Endgame battle one-liner

0:0 - Viconia - to battle!
uid: 42124a99-cdf8-aaf4-6a3f-4381bed77e55
Node context: Command given during combat (summoning an ally)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonVossAlly.lsj
Synopsis:


0:0 - Voss! I call on your might!
0:1 - Come, Voss - I need you!
0:2 - Voss, to battle!
uid: 1e6f9eb3-066b-515a-bfa3-3ee5ddd8db7f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonWatchersAlly.lsj
Synopsis:
Player summons the City Watch, helmed by Valeria the hollyphant into battle.

0:0 - Guards, come quick! Gods, that felt wrong.
1:0 - Guards, come quick! Gods, that felt wrong.
2:0 - I call for the City Watch!
3:0 - I call for the City Watch!
4:0 - Baldur's Gate trembles. City Watch, come to her aid.
5:0 - Baldur's Gate trembles. City Watch, come to her aid.
6:0 - City Watch - fight for your homes!
7:0 - City Watch - reclaim your home!
8:0 - City Watch, shake the ground!
9:0 - City Watch, shake the ground!
10:0 - City Watch! Make Baldur's Gate proud.
11:0 - City Watch! Show us what Baldur's Gate is made of.
12:0 - Where ever are the City Watch when you need them?
13:0 - City Watch! Defend your home!
14:0 - City Watch - into position!
15:0 - City Watch - into position!
uid: d5f209f6-0875-4d90-93fc-779b4a02c7c1
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_PlayerSummonZhentarimAlly.lsj
Synopsis:
Player summons units from Roah/Zhents if you refused the bribe and threatened to expose her OR refused the bribe and sweet talked her into putting the Zhents on top of the Guild if they help save the city.

0:0 - Zhentarim! It's time to step out of the shadows.
1:0 - Zhentarim, show yourselves.
2:0 - Zhentarim, show yourselves.
3:0 - It's time the Zhentarim earned their keep. Join me, Roah!
4:0 - Zhentarim! To arms!
5:0 - Come on, Zhentarim. Make yourselves useful.
6:0 - Come on, Zhentarim. Make yourselves useful.
7:0 - Zhentarim! Make yourselves useful!
8:0 - Come then, Zhent - earn your pay!
9:0 - Zhentarim! To battle!
10:0 - Zhentarim! To arms!
11:0 - Zhentarim! To arms!
uid: c9b5a0e1-1d5d-414e-aaed-d3e4737e1958
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_ShadowheartSummonResponse.lsj
Synopsis:
Combat one-liner

0:0 - Lady Shar, deliver us victory!
uid: 9f100fa1-01a0-f4e6-18e0-00e399a1cb93
Node context: Joining battle after being summoned by an ally (SH is the leader of the Shar cult in this case)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_SteelWatcherSummonResponse.lsj
Synopsis:
Player summons a Gondian steel watcher into battle if they saved the Gondian hostages.

0:0 - For Gond, and Baldur's Gate.
uid: 2daec124-9374-e56a-9c6f-acaaddc53ad0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_VampireSpawnSummonResponse.lsj
Synopsis:
Gur hunter responds to being summoned in the final battle.

0:0 - Forward, hunters! Cleanse the land of these monsters!
uid: 3114d208-0026-d006-ab70-2f97ccf712f3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_VeteranSummonResponse.lsj
Synopsis:


0:0 - The Hellriders stand ready.
uid: dfad1984-6c3a-0c4d-8a14-82f35742f14d
Node context: resolute
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_ViconiaSummonResponse.lsj
Synopsis:
One liner battle cry

0:0 - L'il Alurl! For Shar!
uid: 4ae9f5d1-b5de-bea5-0afe-69e32109f9a4
Node context: 'l-ill allure' - battle cry after being summoned to a fight by an ally
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_VossSummonResponse.lsj
Synopsis:
Voss speaks upon entering the end game combat.

0:0 - Yisk Gith'ka tavki krash'ht!
uid: 53906f92-2e38-5ecd-baf4-a1c160cb1a7a
Node context: Mother Gith hear me! YISK GITH-kah TAHV-key KRAHSHT!
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_WatcherSummonResponse.lsj
Synopsis:


0:0 - The City Watch will join you!
uid: 5a6d0ab2-3218-6c0c-fb3b-67414b08199d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_AD_ZhentSummonResponse.lsj
Synopsis:
Line shouted when we summon the Zhent into battle against our enemies.

0:0 - Let's show you that Zhentish steel you paid for.
uid: d568ce5e-fb0f-d39d-9d7a-d4c762faa5f2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_ArabellaFollowUp.lsj
Synopsis:
Arabella one-liner before entering the final battle.

0:0 - You lot have been good to me. Now let's show this brain who's boss.

uid: 830259e0-557b-323c-0546-df4306d2a2d7
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_ArabellaFollowUp_HasMet - Hasmet for Arabella in Gather your allies.
=== END NODE ===

0:0 - I wouldn't be here without you. It's time I repaid the favour.
uid: c3d3ade3-b401-20a1-8f9f-303101b07d12
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_ArabellaFollowUp_HasMet - Hasmet for Arabella in Gather your allies.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_BeornFollowUp.lsj
Synopsis:
Beorn one-liner followup

0:0 - Best not to delay, the brain's only getting stronger.
0:1 - We're ready to lay down our lives if you are.
uid: 7520f55d-2bae-d911-de14-60d6c2858e79
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_HasMet_Beorn - Talked with Beorn
=== END NODE ===

0:0 - I'm glad you're here. The illithid, too. Though it'll take some getting used to.
uid: eb9b47bf-116b-ec17-e136-787212e464a8
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Beorn - Talked with Beorn
=== END NODE ===

0:0 - Your appearance is going to take some getting used to, but I'm glad you're here.
uid: f9e64863-d1e0-fd85-6bc4-67cd7f2ea987
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Beorn - Talked with Beorn
=== END NODE ===

0:0 - Go on ahead. We'll be ready when you need us.
uid: fc11c6d5-98bd-4fd6-c429-12c0f144873c
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_Beorn - Talked with Beorn
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_DammonFollowUp.lsj
Synopsis:
A call to the player to get on with it and begin finding an entry into High Hall

0:0 - Who knew we'd make it this far? I'm behind you. Or wherever you need me to be, really. Lead on.
uid: 5f07f474-5386-eda0-0d4e-8d52f572b646
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_DammonFollowUp_HasMet - hasmet for Dammon in end game
=== END NODE ===

0:0 - Let's do this thing.
uid: 5fdd4ecd-510d-f35b-d50b-c03d19f84138
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_DammonFollowUp_HasMet - hasmet for Dammon in end game
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
=== END NODE ===

0:0 - Karlach. Look at you. Still hotter than the Hells themselves and ready to save the world. Go on - I'll be there when the time comes.
uid: 8d4cdf17-e024-608d-2188-e9eb203e708d
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_DammonFollowUp_HasMet - hasmet for Dammon in end game
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_DammonFollowUp_HasMet - hasmet for Dammon in end game
=== END NODE ===

0:0 - Even I was surprised by how well the owlbear would take to the potions. Just look at it! Glorious little creature. Well, not so little anymore.
uid: fe655e74-fbb6-45a0-0577-6098c9f4b577
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_DammonFollowUp_HasMet - hasmet for Dammon in end game
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_DammonFollowUp_HasMet - hasmet for Dammon in end game
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_FlorrickFollowUp.lsj
Synopsis:
Player talks with Florrick just before final showdown.

0:0 - My weapon is yours - you need only call.
uid: 308b4572-dcd9-992e-2286-c020e1a4e863
- 0 Check flag(s) (Dialog):
   true - END_GatherYourAllies_FlorrickFollowUp_HasMet - HasMet for Florrick in Gather your Allies
=== END NODE ===

0:0 - Today, we will know only victory. Today, we take back the city!

uid: 44c2d690-f89e-9d7f-2687-05a590ed22c6
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_FlorrickFollowUp_HasMet - HasMet for Florrick in Gather your Allies
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\EndGame\END_GatherYourAllies_GatheredAllies.lsj
Synopsis:
The player's allies are gathered in a building before the High Hall combats to reach the Netherbrain. They have been warned that one of us might be an illithid. This dialogue carries that reactivity, followed by the 'and my axe' battle rally from all of our allies.

0:0 - Baldur's Gate is a place where anyone can find what they need - if they're just willing to fight for it.
uid: 0070a5ee-7f95-e283-6211-149c877e5fd1
> Today - Baldur's Gate needs us. Today, we fight for -

0:0 - You helped me, once. I figured it's time I paid you back. With magic.
uid: 00e33313-45c0-25c4-cb73-2209305d068f
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ArabellaReinforcementAwarded - Arabella Ally Award Given
> I'm better at crafting steel than wielding it - your friend here is armoured and potion-fuelled and ready for battle!

null
uid: 03f3beca-0c92-4d40-a065-451fa6c1c862
Jump to another node

0:0 - Glad to have you with us, and not a moment too soon.
uid: 059673e6-bf33-d882-a3bf-183d9db4e601
> *The air is thick with anticipation. All eyes are on you.*
> The final word is yours.

null
uid: 05af335d-f1ac-4d5d-bc2a-9a0594c37312
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> null

0:0 - Ramazith's arcane artillery is more than ready to demolish your enemies and mine. Give the word, and you will not be disappointed.
uid: 07dfc5fe-0d07-cd3a-2870-bcfda45133da
- 0 Check flag(s) (Global):
   true - LOW_SorcerousSundries_State_PlayersSideWithLorroakan - Checks whether the players have sided with Lorroakan in confrontation with Nightsong
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_LorroakanReinforcementAwarded - Lorroakan Ally Award Given
> You've bought yourself some Zhentish steel. Use it well.

0:0 - I cannot promise that this is the last time I will ask you to fight for your future, your lives, and your city. But I can promise you this.
uid: 0904c958-4041-a165-6cde-6ad20a9df0a5
> Whatever crisis we face, whatever danger threatens - your Grand Duke will always fight beside you. My blade is yours.

null
uid: 0d08ae0f-24f9-fc74-4ffd-db605b5b538a
> null

0:0 - I am not a hero, I am a servant. Of nature, of balance - of life. At this moment, I serve all of you.
uid: 0db8c998-ee84-3873-ebc6-dbedb354abe4
> I buried my husband, Khalid, a hundred years ago. That wound still bleeds.

0:0 - Embrace your courage and let it guide you through battle. Don't give in to fear!
uid: 0e6c91b0-0087-44c8-8101-983aedc7ffbe
> null

0:0 - *The air is thick with anticipation. All eyes are on you.*
uid: 0e82ad98-f20e-918a-149d-f882a7985c9c
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_State_NoAlliesPresent - Player Arrives at the base of high hall wth no allies awaiting them
> null

null
uid: 0f2b1d2a-6cbd-a8e5-364a-f8923e3f8b2b
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_State_PlayerHasMoreEvilAllies - The Players Gathered allies are primarily "evil" aligned allies
> null

0:0 - All the strength of the lands we healed flows through me. And from me, to you.
uid: 10ecffa0-a902-0b4d-dcc3-f99486bdda0e
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SpiritOfTheLandReinforcementAwarded - Halsin and the Spirit of the Land has promised reinforcement in the battle ahead
> I wouldn't miss this for all the souls in the city. Call my name, and I'll bring the hellfire.

0:0 - We'll prepare ourselves - we'll be ready when you call upon us.
uid: 1207219c-891f-2a63-0a47-f53e4b94a9ef
> May your weapons sing through your enemy's throats.
> Balduran's grace be with you.

null
uid: 135d9e8b-931a-aba2-1334-6fbf8b624f60
Jump to another node

null
uid: 14d69712-c3b6-8508-67ea-0ca574ac77f4
Jump to another node

0:0 - The journey has been brutal, but I stand here a Hellrider once more, and I would die a proud man if I died this day.
uid: 14e659b7-7a2f-6b90-21d4-a1ba7de8a2a5
Node context: Not dramatic - stating a simple fact
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_HellriderReinforcementsAwarded - Zevlor Ally Award given
> I have gathered Lady Shar's faithful. They wait in the shadows for your order.

0:0 - Nature's servant awaits.
uid: 15e722e1-dc08-3f25-e287-b02162efc681
Node context: Wry, slight mock bow - she's quoting a well-known line from previous games. Should be pitched to soften the drama of a string of characters pledging their loyalty to us before / after
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_JaheiraReinforcementsAwarded - Jaheira Ally Award given
> Glad to have you with us, and not a moment too soon.

null
uid: 17c1a9f0-fa94-af1c-1484-00b7140c739a
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_JaheiraReinforcementsAwarded - Jaheira Ally Award given
> Let us hope they are enough, lest this plane fall to illithid ruin.

- Roll sucessful -
null
uid: 1826e62c-c29a-651a-9704-2aa1512ee2b5
> *They're expecting a speech, something to stir their hearts and put fire in their bellies for the fight ahead.*

null
uid: 189e8c25-a5b0-4aa5-40e6-6c0a6b9bc365
Jump to another node

0:0 - That is indeed the one who purged my home of a terrible evil - my father, Ketheric.
uid: 18fcc243-6f8b-b9cb-f548-0818c5a31414
> There's no one I'd trust more to protect this city.

0:0 - The Murder Lord's own tributes will be yours to command. Use us violently, and slaughter well.
uid: 194d81d8-7a37-df73-9918-97518b6554dc
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SarevokReinforcementAwarded - Sarevok gave aid for the final fight
> My dark forces are at your command today. We have a common goal.
> My people have never hunted a monster this large - they are eager to join the fray.

0:0 - You've unexpected friends, but my debt to you still stands. The Ironhand Gnomes' firepower is yours to command. Just show us where it's needed.
uid: 194de7a7-c5ae-2650-bb47-c923485f639f
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> Your safety is of paramount importance, citizen. My services are at your disposal.

0:0 - Death to the Netherbrain!
uid: 1a1ed782-3633-9bbf-b905-27c09f0e5cf5
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_State_PlayerHasMoreEvilAllies - The Players Gathered allies are primarily "evil" aligned allies
> null

0:0 - Well met. You are most welcome here.
uid: 1ad9943a-389d-f9bd-4ff0-6f25f3ba6919
> null

0:0 - And I'm not alone.
uid: 1b16faf6-76f9-3b00-1b85-ef12f9a2a474
- 0 Check flag(s) (Global):
   false - END_GatherYourAllies_State_NoAlliesPresent - Player Arrives at the base of high hall wth no allies awaiting them
> Never thought I'd be fighting alongside a mind flayer! But I'll fight with you. With magic.
> You helped me, once. I figured it's time I paid you back. With magic.

0:0 - The Ironhand Gnomes are forever in your debt. Our firepower is yours to command. Just show us where it's needed.
uid: 1ce6cd6d-6550-b22e-a468-44ebcb49a389
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> Your safety is of paramount importance, citizen. My services are at your disposal.

0:0 - *The Fist examines your illithid ally with suspicion. He was not expecting the saviour of Baldur's Gate to be accompanied by a mind flayer.*
uid: 1fd645d0-6fde-49ff-743b-c8206675b515
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Appearances may change, but they do not mask the one within. This one I know.

0:0 - Look to Wyll - the Grand Duke's words will surely inspire them.
1:0 - Look to Wyll - the Grand Duke's words will surely inspire them.
uid: 1ffd8c04-ab82-cd1a-cebf-f0b198be393a
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - GLO_Wyll_State_GrandDuke - Wyll chose to become Grand Duke before endgame
   true - ORI_Wyll_State_IsInParty - ORI_Wyll_State_IsInPartydescription
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 2053604a-797d-4698-3357-363a6a9c4d75
Jump to another node

0:0 - Appearances may change, but they do not mask the one within. This one I know.
uid: 23f9876a-71fa-ad61-a9d1-7b6db5927116
- 0 Check flag(s) (Tag):
   false - Full-Illithid - |Player has become a full Mind Flayer|
> null
> Observe with whom it travelleth. Friends.

0:0 - *They're expecting a speech, something to stir their hearts and put fire in their bellies for the fight ahead.*
uid: 25071d30-cfa9-f944-88e6-fd4e3d0ce411
> *What will a mind flayer say that could encourage them on the threshold of battle?*
> null

0:0 - Look to Minsc - the Hero of Baldur's Gate.
1:0 - Look to Minsc - the Hero of Baldur's Gate.
uid: 25268b29-bc8c-5103-a102-57c23486efc2
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Minsc_State_IsInParty - ORI_Minsc_State_IsInPartydescription
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - *The Fist eyes you with suspicion. He was not expecting the saviour of Baldur's Gate to be a mind flayer.*
uid: 25d98128-8d63-dafd-1c83-f548e404a3a6
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Appearances may change, but they do not mask the one within. This one I know.

0:0 - Aye - and forever will I sing the praise of the one who saved me from a century of horrors.
uid: 28e8563a-dd51-53cf-3b7c-066fff3f686c
> This hero and no other can save this city from destruction. Of this I am certain.

null
uid: 29b3d2a6-2216-bda2-6747-a460c8e0650e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> Boo is moved to tears at the beauty of these words, Jaheira.

0:0 - I have gathered Lady Shar's faithful. They wait in the shadows for your order.
uid: 29c5277e-358a-d36a-5a08-b28f254a2be9
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ViconiaReinforcementAwarded - Viconia Ally Award Given
> Congratulations, petal - you've got a hag on your side. And if that doesn't save your arse, nothing can.

0:0 - Whatever crisis we face, whatever danger threatens - your Grand Duke will always fight beside you. My blade is yours.
uid: 2a89b36d-d3b7-bf6c-c0c7-e8f1d60ba397
> Now, let's kill ourselves a Netherbrain.

null
uid: 2b7942ed-11d0-9208-e6fe-7626e586cb7b
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> Many of you know my name, few of you know my face. This is as it should be.

null
uid: 2c240260-0aa0-0458-efd1-03893ca7bb9c
Jump to another node

0:0 - But now that it is said, it is time. Swords, not words. Butt-kicking for goodness.
uid: 2ca99d43-d742-df61-8a77-90507f422cba
> null

0:0 - Never thought I'd be fighting alongside a mind flayer! But I'll fight with you. With magic.
uid: 2d1fa7d7-0a4d-795d-6023-e4fbe2b14495
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ArabellaReinforcementAwarded - Arabella Ally Award Given
> I'm better at crafting steel than wielding it - your friend here is armoured and potion-fuelled and ready for battle!

0:0 - You've bought yourself some Zhentish steel. Use it well.
uid: 2dabbea6-04fb-eb5d-f090-ace933d0ff5d
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ZhentReinforcementAwarded - Zhent Ally Award Given
> I'm in the mood to crack some skulls after that fuckery in the Temple of Bhaal. The City Watch will be glad to oblige me.

null
uid: 2ea8f0eb-be7f-4260-9688-8bf96c8bc14e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Minsc - ORI_Inclusion_Minscdescription
> There was a time when my hamster counted every bootprint that I left behind me, whether it was in snow, mud, or evil's backside.

0:0 - Yet it could be argued that excellence outweighs multitude where battle is concerned.
uid: 2f7a2fdc-9b15-15cc-1453-a1054bc3cfd9
> null
> null

null
uid: 37168438-5649-2c93-fc52-757c79c11a4f
> null

null
uid: 37ccd578-5de0-aa96-4a54-98ee9d4c5a6c
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SpiritOfTheLandReinforcementAwarded - Halsin and the Spirit of the Land has promised reinforcement in the battle ahead
> null

0:0 - Thou art alone, but for thy friends. Didst thou not make allies?
uid: 39ee0468-27ed-bb91-a3cc-d74504646760
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_State_NoAlliesPresent - Player Arrives at the base of high hall wth no allies awaiting them
> I fear thy final confrontation will prove quite a challenge.

0:0 - All the strength of the lands we healed flows through me. And from me, to you. No matter what form you take.
uid: 3abfc940-5031-9378-5e07-db5c6346680b
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SpiritOfTheLandReinforcementAwarded - Halsin and the Spirit of the Land has promised reinforcement in the battle ahead
> I wouldn't miss this for all the souls in the city. Call my name, and I'll bring the hellfire.

0:0 - Boo did this because he knows the heart of Minsc, and he knew that a part of it was all those many steps behind us. In Rashemen. At home.
uid: 3ba1f3d2-0fc4-969b-ee6e-fcf4673375b5
Node context: RASH-e-men
> Minsc could never count as high as Boo, so the number of steps soon became too large for him to hold in his head. Too large and too sad.

0:0 - But even when the last soul falls, Baldur's Gate will stand. For Baldur's Gate is more than just a city.
uid: 3bb88b5e-885b-667a-f7a6-87d689261104
> It is more than a place of opportunity for those of mercantile spirit, more than a place of refuge for those who are lost, more than a home for friends, loved ones, and adventuring souls...

null
uid: 3c8ebddb-88b9-df1f-5ee6-393a7c4bab6c
Jump to another node

0:0 - The soldiers around you may not be friends. In fact, they may be strangers, antagonists, enemies.
uid: 3ca23100-b8eb-f673-f2a0-b4b5cc6bab14
> But today, they are your allies. For today, we fight a greater evil than any of you have ever known. And we cannot fight it alone.

0:0 - The outcome of this battle is not predetermined. It will depend on your will to win.
uid: 3df3008e-12f5-399a-556b-02c8962cf556
> null

0:0 - To our freedom!
uid: 3e41f990-09e0-e5ec-2a7b-891d7336a876
> null

0:0 - This is the one you spoke of?
uid: 3ee4154b-e28f-9458-ff5d-0252e0c551f7
Cinematic: Addressed to one of the allies.
> The very same. The champion we've been waiting for.
> That is indeed the one who purged my home of a terrible evil - my father, Ketheric.
> Aye - and forever will I sing the praise of the one who saved me from a century of horrors.
> The very same. The one who comes to save the city.
> I said only kind and flowery things - Harper's honour.
> The very same. He saved something very precious to me from the grips of the shadow curse. The very same. She saved something very precious to me from the grips of the shadow curse. The very same. They saved something very precious to me from the grips of the shadow curse.

0:0 - Look to Jaheira - she'll know what the people wish to hear.
1:0 - Look to Jaheira - she'll know what the people wish to hear.
uid: 40744ef5-ff21-4033-4660-fa32f2d19051
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
- 0 Check flag(s) (Global):
   true - ORI_Jaheira_State_IsInParty -
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - You carried me once, friend, and now I'll carry you. Ho-ho!
uid: 40e03214-6b69-c0e2-8c7f-971583886693
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_PhasmReinforcementAwarded - Phasm Ally Award Given
> You can count on me, little squid. I thirst for the hunt.
> You can count on me, little rabbit. And your squiddy friend. I thirst for the hunt.
> You can count on me, little rabbit. I thirst for the hunt.

0:0 - Not the roaring validation you were looking for? Don't worry - I'll convince them.
uid: 40eba731-bc9d-408d-a5d2-78450549f36f
Cinematic: A mindmeld effect expands out from the Emperor and ripples through the crowd, turning their consternation to cheer.
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
> null

0:0 - I wish thee good fortune, and good grace.
uid: 41d72d68-444c-59a7-7102-03e3e8aadb26
=== END NODE ===

0:0 - Let us hope they are enough, lest this plane fall to illithid ruin.
uid: 4462d1b8-fb17-7c65-4122-0bf1132a7cb8
> I wish thee good fortune, and good grace.

null
uid: 45d5832a-8bab-20d5-6e26-2d4d0d9667bc
Jump to another node

0:0 - Now, let's kill ourselves a Netherbrain.
uid: 45e0417f-c00c-acd0-2f5c-2d8303773bf2
> null

0:0 - I said only kind and flowery things - Harper's honour.
uid: 4a1c223f-c871-c7e8-810c-dace90fdbbf3
Node context: Wry, to player - another character has dramatically asked if we're the one Jaheria has told everyone about
> Yes, this is the one - and just in time. There's a city to be saved.

0:0 - Our freedom depends on you. Fight with everything you have.
uid: 4a9d67bd-fe5d-3104-f27f-08ef39384480
> *Uncertainy ripples through them. That a mind flayer could appeal to freedom is... a confusing notion.*

0:0 - *Screech!*
uid: 4d040d9b-0bf4-be7a-c640-c68ed21dbcf1
> I have marshalled the best the Flaming Fist has to offer. We will fight to the last.

0:0 - All the strength of the lands we healed flows through me. And from me, to you. And whatever company you keep.
uid: 4f0a9f70-c0a6-39d1-0ac4-341655680012
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SpiritOfTheLandReinforcementAwarded - Halsin and the Spirit of the Land has promised reinforcement in the battle ahead
> I wouldn't miss this for all the souls in the city. Call my name, and I'll bring the hellfire.

0:0 - *The Fist eyes your illithid ally with suspicion, softening to curiosity. His hostility melting at the recognition that there's more beyond those eyes than malice.*
uid: 505c36ec-7444-34f6-262a-ebd65133b130
- 0 Check flag(s) (Global):
   true - END_General_State_EmperorIsPartyMindFlayer - The player gave the stones to the Emperor and he is the party Mind Flayer who will be responsible for casting Karsus' Compulsion on the Netherbrain
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> My steel is yours... mind flayer. My steel is yours.

null
uid: 520e95da-b425-4c03-89df-5badf5d88908
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Did you think I was going to let you have all the fun? Mol looks out for her friends, mind flayers included, and she'll have your back. Trust me.
> Did you think I was going to let you have all the fun? Mol looks out for her friends, and she'll have your back. Trust me.

0:0 - We have lost much already. And we will lose more before the day is out.
uid: 52629b3f-7e35-f665-f666-a0da5f178e16
Cinematic: Shot of party walking into the Gather Your Allies room, not yet noticed by the gathered crowd. Beorn is standing on a small platform, mid-motivating-speech, addressing the crowd.
> You may not have expected to be here. You may not have wanted this fight.
> But even when the last soul falls, Baldur's Gate will stand. For Baldur's Gate is more than just a city.

null
uid: 55886766-ba5d-40e3-a4c2-22725dbe7fa1
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_Event_RavengardReinforcementAwarded - Ravengard Ally Award Given
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Our city, father. Today, I fight in your honour.

null
uid: 56c16ba0-80b0-bcfd-8a2a-6d3aea9b7e53
Jump to another node

0:0 - You may have changed, but my debt to you still stands. The Ironhand Gnomes' firepower is yours to command. Just show us where it's needed.
uid: 574a8545-96ce-aa4e-006c-4943a20810bf
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> Your safety is of paramount importance, citizen. My services are at your disposal.

0:0 - I wish thee good fortune, and good grace.
uid: 5778988a-9a74-4fc2-9d47-6133b61de4b3
=== END NODE ===

null
uid: 58498143-761c-e1e5-dcf2-92eb60b6363e
Jump to another node

0:0 - Boo is moved to tears at the beauty of these words, Jaheira.
uid: 5a251e4c-e97f-8df3-efbd-421cfef0317b
> null

0:0 - The one who will save Baldur's Gate from ruin.
uid: 5a985415-a3e2-be03-52d7-54a5688bcc12
> *The Fist eyes you with suspicion. He was not expecting the saviour of Baldur's Gate to be a mind flayer.*
> *The Fist examines your illithid ally with suspicion. He was not expecting the saviour of Baldur's Gate to be accompanied by a mind flayer.*
> *The Fist examines your illithid ally with suspicion. He was not expecting the saviour of Baldur's Gate to be accompanied by a mind flayer.*
> *The Fist examines your illithid ally with suspicion. He was not expecting the saviour of Baldur's Gate to be accompanied by a mind flayer.*
> *The Fist examines your illithid ally with suspicion. He was not expecting the saviour of Baldur's Gate to be accompanied by a mind flayer.*
> Well met. You are most welcome here.

0:0 - I have marshalled the best the Flaming Fist has to offer. We will fight to the last.
uid: 5c5008d6-7c02-732a-dca8-3b3735f5fbf6
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_FlorrickReinforcementAwarded - Florrick granted ally award
> My Ironhand Gnomes brought enough explosives to level the Upper City. Just show us where we're needed.

0:0 - Yes, this is the one - and just in time. There's a city to be saved.
uid: 5ded6e07-18dd-0841-9018-905e8ab1ea9a
Node context: Turning back to guard, confirming we're the one everyone's been waiting for
> null

0:0 - Whatever strength I have to lend, I will lend it. Son - let us make our city proud again.
1:0 - Whatever strength I have to lend, I will lend it. I will make my city proud again.
uid: 5ff7cdbe-72cf-f9c7-1b2e-62b195a7162d
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_RavengardReinforcementAwarded - Ravengard Ally Award Given
> null
> null

0:0 - Hadst thou allies, the yoke of salvation may not have weighed down on thee so.
uid: 5ffe8bac-8866-927d-68e3-299e23f2ca7e
> But, since thou didst not convince others to join thy cause, thou wilt face the Netherbrain's assault armed only with thine own faculties.

0:0 - Our city, father. Today, I fight in your honour.
uid: 60697fb7-8c8c-4919-91e0-6a54dfe6811e
> null

0:0 - *The Fist's suspicion softens to curiosity, his hostility melting at the recognition that there's more beyond those eyes than malice.*
uid: 607ea5c7-5fd9-64ba-1d7e-b8ebbe57257c
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> My steel is yours... mind flayer. My steel is yours.

0:0 - Our freedom depends on your bravery today. You are the guardians of the city!
uid: 63bd625d-9ce7-65eb-9cda-8605accf0d86
> null
> null

null
uid: 663b538b-1eb2-73e6-c910-4d3320a37d47
Jump to another node

0:0 - Now she stands poised to save the city. I can think of no champion more worthy.
1:0 - Now he stands poised to save the city. I can think of no champion more worthy.
2:0 - Now they stand poised to save the city. I can think of no champion more worthy.
uid: 679ad96b-b6fa-41b1-669a-8116917909a1
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> null

0:0 - You can count on me, little squid. I thirst for the hunt.
uid: 68a28a25-9ec1-bb87-57b4-4f7f3060433a
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_OrthonReinforcementAwarded - Orthon Ally Award Given
> Ramazith's arcane artillery is more than ready to demolish your enemies and mine. Give the word, and you will not be disappointed.
> I made some improvements to Ramazith's arcane artillery. Give the word, and the sky falls on any who stand in your way.

null
uid: 68ae10ae-6061-7a34-eacc-0f8a0b4b79ed
Jump to another node

0:0 - While I draw breath, I will not let this city bleed.
uid: 694b294d-b7d3-1286-393a-5a1a777076da
> null

0:0 - You can count on me, little rabbit. I thirst for the hunt.
uid: 6973b971-5893-08bd-f828-25d3e2ddc22c
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_OrthonReinforcementAwarded - Orthon Ally Award Given
> null

0:0 - Thou art alone. Didst thou not make allies?
uid: 69ecbc1f-8dda-5384-0e61-da9428f6b12e
- 0 Check flag(s) (Global):
   true - GEN_SoloPlayer - GEN_SoloPlayerdescription
   true - END_GatherYourAllies_State_NoAlliesPresent - Player Arrives at the base of high hall wth no allies awaiting them
> I fear thy final confrontation will prove quite a challenge.

0:0 - Your safety is of paramount importance, citizen. My services are at your disposal.
uid: 6af92048-5f37-71ec-c8e3-59e1015f2b54
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SteelWatcherReinforcementsAwarded - Steel Watcher Ally Award given
> The Moonmaiden's silver light is a shield in dark times. Today, it is mine to wield.

0:0 - *The Fist eyes your illithid ally with suspicion, softening to curiosity. His hostility melting at the recognition that there's more beyond those eyes than malice.*
uid: 6d6a2654-3c88-07e1-f8dc-ac4d6f05aef0
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
> My steel is yours... mind flayer. My steel is yours.

0:0 - *The Fist examines your illithid ally with suspicion. He was not expecting the saviour of Baldur's Gate to be accompanied by a mind flayer.*
uid: 71f0c9c4-9a45-453c-2903-1516b5981e1b
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
> Appearances may change, but they do not mask the one within. This one I know.

0:0 - They will lay the final stitch on the fate of Baldur's Gate.
uid: 7385a002-382b-3a56-9be7-767a1bd3f678
> null

null
uid: 73c75d82-0502-21b8-56f2-5573395e3550
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Minsc - ORI_Inclusion_End_Minscdescription
> null
> null

null
uid: 7663d0c5-7a30-431b-86b3-14818cd742d9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

null
uid: 77a2a73f-2b64-2b9c-c3aa-7b6335a3664f
> We'll prepare ourselves - we'll be ready when you call upon us.

0:0 - There was a time when my hamster counted every bootprint that I left behind me, whether it was in snow, mud, or evil's backside.
uid: 7802c97f-df13-4817-ac28-8ac247cdbba6
> Boo did this because he knows the heart of Minsc, and he knew that a part of it was all those many steps behind us. In Rashemen. At home.

null
uid: 7a730b54-c2b9-f6c9-b2fa-15cf5f447bf7
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_State_PlayerHasMoreEvilAllies - The Players Gathered allies are primarily "evil" aligned allies
> null

0:0 - Congratulations, petal - you've got a hag on your side. And if that doesn't save your arse, nothing can.
uid: 7b0d88c3-0eb1-0c05-c3d0-8b9c184a7c6c
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_HagReinforcementAwarded - Hag guaranteed her support for the upcoming fights
> I want my city back, and I've brought the toughest bastards from the Guild to get the job done.

0:0 - Balduran's grace be with you.
uid: 7cb510b5-9ad1-42c4-bfc5-63af420d13ad
> *You feel a tickle of mirth in the Emperor's thoughts. If they only knew the truth.*
> null

null
uid: 7cb72d3c-cd44-084f-ef90-eec029d5fbf9
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_State_PlayerHasMoreEvilAllies - The Players Gathered allies are primarily "evil" aligned allies
> null

null
uid: 7db20a5e-1a38-a872-9949-f65ec3f5d85f
> null

0:0 - There's no one I'd trust more to protect this city.
uid: 7e00c32e-82d6-f39d-58a7-2f422a4e9fd8
> null

null
uid: 7fde10e0-d7dc-5a6b-abe3-7db6bc772fe0
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
> This mind flayer will fight with thee. It will save thy city and thy lives.

null
uid: 802fbcd4-975a-79ec-3e8c-c3037a640969
> null

0:0 - Well said.
uid: 80700721-7423-a568-27b7-09618cc8c4a7
> We'll prepare ourselves - we'll be ready when you call upon us.

0:0 - But today, they are your allies. For today, we fight a greater evil than any of you have ever known. And we cannot fight it alone.
uid: 831c5c92-50cc-1241-97e1-cc9c57ca0ba4
> Though it may not be your city, though it may not be your cause, you must find it within you to fight side by side. For today -

0:0 - I fear thy final confrontation will prove quite a challenge.
uid: 86afd736-f66b-7638-1088-f6e0eae44485
> Hadst thou allies, the yoke of salvation may not have weighed down on thee so.

0:0 - Minsc could never count as high as Boo, so the number of steps soon became too large for him to hold in his head. Too large and too sad.
uid: 874f657c-d897-e403-9125-05f6a136d8d5
> But now Minsc knows the number. The number is none, because Baldur's Gate is my home, and it will not fall while Minsc and Boo still stand.

0:0 - The very same. The one who comes to save the city.
uid: 87b7afed-f1af-addd-8363-a1bd6adf3676
> They will lay the final stitch on the fate of Baldur's Gate.

0:0 - But now Minsc knows the number. The number is none, because Baldur's Gate is my home, and it will not fall while Minsc and Boo still stand.
uid: 88a25621-1526-2ed2-92f8-bc1212cd7180
> null

0:0 - *The Fist eyes your illithid ally with suspicion, softening to curiosity. His hostility melting at the recognition that there's more beyond those eyes than malice.*
uid: 8afae20f-aac2-e056-f955-e9e616da8a6b
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> My steel is yours... mind flayer. My steel is yours.

0:0 - My dark forces are at your command today. We have a common goal.
uid: 8b026b6c-e095-8122-9186-f26ae06b2cd1
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_AstarionLordReinforcmentAwarded - Astarion Lord Ally Award given
> I was the first Dark Justiciar in a generation, but soon we'll be legion. And today, we fight at your side.

0:0 - Observe with whom it travelleth. Friends.
uid: 92ba539d-a88f-410a-733e-4a0a20314e97
> This mind flayer will fight with thee. It will save thy city and thy lives.

0:0 - I want my city back, and I've brought the toughest bastards from the Guild to get the job done.
uid: 9555961e-f28f-d6f7-29e5-d758428a5c7b
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_KeeneReinforcementAwarded - Lady Keene guarantees her support in the high hall escalade
> Your Father has sent me to your aid again, Chosen one. Together we will bring new glory to His name. I will bless you in the coming battles. Let us bathe the way in blood.
> The Murder Lord's own tributes will be yours to command. Use us violently, and slaughter well.
> The Murder Lord's own tributes will be yours to command. Use us violently, and slaughter well.

0:0 - I'm better at crafting steel than wielding it - your friend here is armoured and potion-fuelled and ready for battle!
uid: 98c98a89-7834-fc25-ffc8-9f4acc02f970
Node context: he's talking about the owlbear cub
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_OwlbearCubReinforcementsAwarded - Owlbear Cub Ally Award given
> *Screech!*

0:0 - You're late, friend.
uid: 9d05d0a3-83cb-1f68-f5ae-7ddeca656ff4
Cinematic: addressed to the player
- 0 Set flag(s) to (Dialog):
   true - END_GatherYourAllies_HasMet_IllithidAlly - The FF greeter has met the illithid ally with appropriate reactivity
> This is the one you spoke of?

0:0 - *Uncertainy ripples through them. That a mind flayer could appeal to freedom is... a confusing notion.*
uid: 9e8081c4-1b0c-9c52-2f98-10125e75e0f6
> null

0:0 - Not sure what I have to offer a mind flayer, if I'm honest, but I hope my words of encouragement and reassurance will strengthen your - ah - resolve.
uid: 9f8aae89-c08e-3155-00a3-10bab3a32c19
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_VoloReinforcementsAwarded - Volo Ally Award given
> The journey has been brutal, but I stand here a Hellrider once more, and I would die a proud man if I died this day.

0:0 - I buried my husband, Khalid, a hundred years ago. That wound still bleeds.
uid: 9fd016b6-fc64-2492-7c58-4548c7f4ba0d
Node context: kah-LEED
> While I draw breath, I will not let this city bleed.

null
uid: a24a7ad4-07a7-224a-dbe8-b1920a969124
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SpiritOfTheLandReinforcementAwarded - Halsin and the Spirit of the Land has promised reinforcement in the battle ahead
> null

null
uid: a2567c01-a533-f89f-24aa-8c1b5affcd18
Cinematic: A mindmeld effect expands out from the player and ripples through the crowd, turning their consternation to cheer.
> null

0:0 - *You feel a tickle of mirth in the Emperor's thoughts. If they only knew the truth.*
uid: a2fd930d-e967-407e-9461-6f93899b4484
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
   false - END_IllithidOptions_Event_EmperorBetrayal - Player refused to work with the Emperor, or just attacked him.
   true - WYR_DaisyEmperorBalduran_PlayerKnowsBalduranIdentity - Players know that the Emperor is/was Balduran before becoming a mind flayer
=== END NODE ===

null
uid: a3bcd04a-3f58-1829-4b4f-882955fed641
Jump to another node

null
uid: a57f390c-212d-870d-5520-6f52581fdcf9
> null (roll sucessful)
> null (roll failure)

null
uid: a5f3ac4f-3ace-be22-def3-ced3d24cd8a1
Cinematic: An uncomfortable silence ripples through the gathered allies, but they nod along encouragingly nonetheless.
> Not the roaring validation you were looking for? Don't worry - I'll convince them.
> Death to the Netherbrain!
> To our freedom!

null
uid: a7b1679b-3686-921a-6789-49a937ae5d5a
Jump to another node

0:0 - The Moonmaiden's silver light can cut as sharp as any sword. I wield it this day.
uid: ad81799b-8355-6bbf-45b6-7f0264a8f1cf
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_NightsongReinforcementsAwarded - Nightsong Ally Award given
> Whatever strength I have to lend, I will lend it. Son - let us make our city proud again. Whatever strength I have to lend, I will lend it. I will make my city proud again.

0:0 - We fight to defeat the Netherbrain. We fight to take control of its Crown.
1:0 - We fight to defeat the Netherbrain. We fight to take control of its Crown.
uid: adb01fda-600f-73bb-4934-a4b11b29133c
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null
> null

0:0 - This mind flayer will fight with thee. It will save thy city and thy lives.
uid: ae6d1ad3-a82d-eaed-a6c0-76ee0ade1a60
> *The Fist's suspicion softens to curiosity, his hostility melting at the recognition that there's more beyond those eyes than malice.*
> *The Fist eyes your illithid ally with suspicion, softening to curiosity. His hostility melting at the recognition that there's more beyond those eyes than malice.*
> *The Fist eyes your illithid ally with suspicion, softening to curiosity. His hostility melting at the recognition that there's more beyond those eyes than malice.*
> *The Fist eyes your illithid ally with suspicion, softening to curiosity. His hostility melting at the recognition that there's more beyond those eyes than malice.*
> *The Fist eyes your illithid ally with suspicion, softening to curiosity. His hostility melting at the recognition that there's more beyond those eyes than malice.*

null
uid: aea0d773-f4a7-cb74-08df-279966a22eec
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null

0:0 - Many of you know my name, few of you know my face. This is as it should be.
uid: aee66462-7ff6-34ff-d15b-d43ddd2eb367
> I am not a hero, I am a servant. Of nature, of balance - of life. At this moment, I serve all of you.

0:0 - *What will a mind flayer say that could encourage them on the threshold of battle?*
uid: b09f77e9-18f0-8b3d-ef4f-153577585b36
- 0 Check flag(s) (Global):
   true - END_General_State_PlayerIsMindFlayer - Player has become the mind flayer
> Why speak at all? Infiltrate their minds, and stir whatever motivations you find within.
> null
> null
> null
> Our freedom depends on you. Fight with everything you have.
> null
> null

null
uid: b484d2e1-c7e4-fc5a-509d-8b86c7a4519b
> Look to Wyll - the Grand Duke's words will surely inspire them. Look to Wyll - the Grand Duke's words will surely inspire them.
> Look to Minsc - the Hero of Baldur's Gate. Look to Minsc - the Hero of Baldur's Gate.
> Look to Jaheira - she'll know what the people wish to hear. Look to Jaheira - she'll know what the people wish to hear.
> Embrace your courage and let it guide you through battle. Don't give in to fear!
> Our freedom depends on your bravery today. You are the guardians of the city!
> The outcome of this battle is not predetermined. It will depend on your will to win.
> We fight to defeat the Netherbrain. We fight to take control of its Crown. We fight to defeat the Netherbrain. We fight to take control of its Crown.
> To blood, death, and slaughter! A fight well fought, and a brain well burned. To blood, death, and slaughter! A fight well fought, and a brain well burned.

0:0 - Let us hope they are enough, lest this plane fall to illithid ruin.
uid: b4954e63-ea17-e76f-27e1-b10cf61fe1e9
> I wish thee good fortune, and good grace.

null
uid: b6ac0705-e5e4-89e6-fa06-100c1788dd96
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_AstarionLordReinforcmentAwarded - Astarion Lord Ally Award given
> null

null
uid: b7638770-6fb6-7fda-1e0d-bf413056110f
Jump to another node

0:0 - And I hold her sword.
uid: b82dfa66-4986-14ef-04cb-93f003a9f961
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_Event_IsobelReinforcementsAwarded - Isobel Ally Award given
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_NightsongReinforcementsAwarded - Nightsong Ally Award given
> Whatever strength I have to lend, I will lend it. Son - let us make our city proud again. Whatever strength I have to lend, I will lend it. I will make my city proud again.

0:0 - *The Fist examines your illithid ally with suspicion. He was not expecting the saviour of Baldur's Gate to be accompanied by a mind flayer.*
uid: b890b035-6880-b55c-24f9-936ed87a82d7
- 0 Check flag(s) (Global):
   true - END_General_State_EmperorIsPartyMindFlayer - The player gave the stones to the Emperor and he is the party Mind Flayer who will be responsible for casting Karsus' Compulsion on the Netherbrain
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> Appearances may change, but they do not mask the one within. This one I know.

0:0 - It is more than a place of opportunity for those of mercantile spirit, more than a place of refuge for those who are lost, more than a home for friends, loved ones, and adventuring souls...
uid: b920c2cf-27b2-678b-4dd5-30a5a4514232
> Baldur's Gate is a place where anyone can find what they need - if they're just willing to fight for it.

null
uid: b9db85b9-02cc-a1f2-4fb0-b7b9a87e92d2
=== END NODE ===

0:0 - You can count on me, little rabbit. And your squiddy friend. I thirst for the hunt.
uid: b9e24c31-79c8-6f54-2a9b-c7eeb93ba3bc
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_OrthonReinforcementAwarded - Orthon Ally Award Given
> Ramazith's arcane artillery is more than ready to demolish your enemies and mine. Give the word, and you will not be disappointed.
> I made some improvements to Ramazith's arcane artillery. Give the word, and the sky falls on any who stand in your way.

0:0 - Thou art not alone, but thy numbers are few.
uid: bd2ab383-0588-6a57-48fb-66fe23885921
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_State_OnlyPartyAllies - Only the members of the party are providing extra support
> Yet it could be argued that excellence outweighs multitude where battle is concerned.

null
uid: be53f64c-7fed-6eb1-6962-f768aef187b4
Jump to another node

0:0 - The very same. He saved something very precious to me from the grips of the shadow curse.
1:0 - The very same. She saved something very precious to me from the grips of the shadow curse.
2:0 - The very same. They saved something very precious to me from the grips of the shadow curse.
uid: be79a803-238e-5ab9-adbc-efb9633793ab
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Now she stands poised to save the city. I can think of no champion more worthy. Now he stands poised to save the city. I can think of no champion more worthy. Now they stand poised to save the city. I can think of no champion more worthy.

0:0 - This hero and no other can save this city from destruction. Of this I am certain.
uid: bf6ce2c3-f7a4-678e-fe6f-e4c9984d7db1
> null

0:0 - My Ironhand Gnomes brought enough explosives to level the Upper City. Just show us where we're needed.
uid: bfa4bbb4-1e4e-e6ae-640d-aabd94d55188
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_IronhandReinforcementsAwarded - Wulbren Ally Award given
> You may have changed, but my debt to you still stands. The Ironhand Gnomes' firepower is yours to command. Just show us where it's needed.
> You've unexpected friends, but my debt to you still stands. The Ironhand Gnomes' firepower is yours to command. Just show us where it's needed.
> The Ironhand Gnomes are forever in your debt. Our firepower is yours to command. Just show us where it's needed.

null
uid: c1a64a67-d511-aa17-85e3-28f3680f65ce
Jump to another node

0:0 - The final word is yours.
uid: c2498d76-88b6-2a07-0901-1a6830202238
> null

0:0 - I have no steel or spell to gift you, but I hope my words of encouragement and reassurance will strengthen your resolve.
uid: c2f43e65-ae46-5d52-69b8-50879fef48ef
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_VoloReinforcementsAwarded - Volo Ally Award given
> The journey has been brutal, but I stand here a Hellrider once more, and I would die a proud man if I died this day.

0:0 - I was the first Dark Justiciar in a generation, but soon we'll be legion. And today, we fight at your side.
uid: c6645bd7-4ca2-4209-6afb-ced5e817fe40
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ShadowheartReinforcementsAwarded - Shadowheart Ally Award given
> All the strength of the lands we healed flows through me. And from me, to you. No matter what form you take.
> All the strength of the lands we healed flows through me. And from me, to you. And whatever company you keep.
> All the strength of the lands we healed flows through me. And from me, to you.

0:0 - Your Father has sent me to your aid again, Chosen one. Together we will bring new glory to His name. I will bless you in the coming battles. Let us bathe the way in blood.
uid: c9862a2e-39bf-75fc-3995-25ff3e473976
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SarevokReinforcementAwarded - Sarevok gave aid for the final fight
> My dark forces are at your command today. We have a common goal.
> My people have never hunted a monster this large - they are eager to join the fray.

0:0 - To blood, death, and slaughter! A fight well fought, and a brain well burned.
1:0 - To blood, death, and slaughter! A fight well fought, and a brain well burned.
uid: c9c28411-a000-55cb-3e3f-174312f8af1f
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> null
> null

0:0 - The Murder Lord's own tributes will be yours to command. Use us violently, and slaughter well.
uid: c9eb3f00-23b6-6b69-2d09-114d7e7d902a
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SarevokReinforcementAwarded - Sarevok gave aid for the final fight
> null

null
uid: cac30218-fcb2-d8db-dd72-03a9e92e828d
Jump to another node

null
uid: cb21a85d-541e-44ec-a3b1-bd4f7ecfdd34
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_End - Ends inclusion of Jaheira
> null
> null

0:0 - The very same. The champion we've been waiting for.
uid: cbeecb45-6a81-39b3-3cd7-cc8e5b9fb888
> The one who will save Baldur's Gate from ruin.

- Roll failure -
null
uid: cc2565fd-3014-4dcf-d1b5-dbc6f65afc13
> null

0:0 - My people have never hunted a monster this large - they are eager to join the fray.
uid: cd9061f5-d2d2-f140-8353-fade84ec9ef1
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_GurReinforcmentAwarded - Astarion spawn guarantees his support for the high hall escalade
> I was the first Dark Justiciar in a generation, but soon we'll be legion. And today, we fight at your side.

null
uid: ced92414-fd87-2514-75e1-5b240e86344b
Jump to another node

0:0 - My steel is yours... mind flayer.
1:0 - My steel is yours.
uid: cef57b7b-4a3f-e741-095b-504773afd6dd
Cinematic: A beat while he considers the mind flayer. Flaming Fist salute before delivering the line - feet together and bring left hand to right pec - then return to normal stance after.
- 0:0 Tag: Full-Illithid - |Player has become a full Mind Flayer|
> And I'm not alone.

0:0 - I wouldn't miss this for all the souls in the city. Call my name, and I'll bring the hellfire.
uid: cf3ff1ee-4511-8759-a30f-31a88699060b
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_MizoraReinforcementAwarded - Devil Wyll Ability given
> Nature's servant awaits.

0:0 - Did you think I was going to let you have all the fun? Mol looks out for her friends, and she'll have your back. Trust me.
uid: d507d757-7417-e548-9264-2e75e025f897
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_MolReinforcementsAwarded - Mol Ally Award given
> You carried me once, friend, and now I'll carry you. Ho-ho!

null
uid: d856ac1a-938c-4eb2-a2f6-beded222e78c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> We fight for the survival of Baldur's Gate. And we will win.

null
uid: d9dbe69e-545c-00a8-834b-24a0df12dc5b
Cinematic: The allies cheer, emboldened and ready for battle. Preferably: shot from behind them looking at player to make them feel extra heroic.
> Well said.

0:0 - Why speak at all? Infiltrate their minds, and stir whatever motivations you find within.
uid: d9fea113-9a0d-63d9-4fdf-f094c7f35651
> null

0:0 - I'm in the mood to crack some skulls after that fuckery in the Temple of Bhaal. The City Watch will be glad to oblige me.
uid: db1fbcc5-ca4e-a5e5-45a9-b9be43704642
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ValeriaReinforcementsAwarded - Valeria Ally Award given
> Not sure what I have to offer a mind flayer, if I'm honest, but I hope my words of encouragement and reassurance will strengthen your - ah - resolve.
> I have no steel or spell to gift you, but I hope my words of encouragement and reassurance will strengthen your resolve.

null
uid: dcc88e9d-dc72-432b-9660-55c2c6c0481b
- 0 Set flag(s) to (Object):
   true - GLO_Jaheira_Inclusion_Start - Starts inclusion of Jaheira
> You are still full of surprises, ranger. I could not have said it better.

0:0 - The Moonmaiden's silver light is a shield in dark times. Today, it is mine to wield.
uid: dce8faf4-2ab0-8d66-ae38-39ce1590073f
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_IsobelReinforcementsAwarded - Isobel Ally Award given
> And I hold her sword.
> The Moonmaiden's silver light can cut as sharp as any sword. I wield it this day.

0:0 - We fight for the survival of Baldur's Gate. And we will win.
uid: df1674c0-b256-410c-9bb9-42f7e90c78e6
> I cannot promise that this is the last time I will ask you to fight for your future, your lives, and your city. But I can promise you this.

null
uid: e2496719-e7b7-8c81-af73-487c60345c80
Jump to another node

null
uid: e7dccfd7-0db6-2352-2749-3ae7242ba4af
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_GurReinforcmentAwarded - Astarion spawn guarantees his support for the high hall escalade
> null

0:0 - *The Fist eyes your illithid ally with suspicion, softening to curiosity. His hostility melting at the recognition that there's more beyond those eyes than malice.*
uid: ea0eec14-6ffb-c29e-924a-bc81bf6721f0
- 0 Check flag(s) (Global):
   true - END_General_State_OrpheusIsMindFlayer - Orpheus has become the mind flayer
- 1 Check flag(s) (Tag):
   true - Full-Illithid - |Player has become a full Mind Flayer|
> My steel is yours... mind flayer. My steel is yours.

null
uid: eafcaa95-d244-836a-6199-519bfd620440
Jump to another node

0:0 - Did you think I was going to let you have all the fun? Mol looks out for her friends, mind flayers included, and she'll have your back. Trust me.
uid: ebede7ca-54e2-b6c9-2a45-5c1e1a92786d
- 0 Check flag(s) (Global):
   true - END_General_State_PartyMemberIsMindFlayer - Anyone in your party is a Mind Flayer (Player or Orpheus transformed, or the Emperor)
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_MolReinforcementsAwarded - Mol Ally Award given
> You carried me once, friend, and now I'll carry you. Ho-ho!

0:0 - You may not have expected to be here. You may not have wanted this fight.
uid: ee54c808-feb3-9ba3-dd18-3000939542a5
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_State_PlayerHasMoreEvilAllies - The Players Gathered allies are primarily "evil" aligned allies
> The soldiers around you may not be friends. In fact, they may be strangers, antagonists, enemies.

0:0 - You are still full of surprises, ranger. I could not have said it better.
uid: f054198c-ee81-4d66-b888-843cc9c8fd17
Node context: slightly choked up by Minsc's speech
> But now that it is said, it is time. Swords, not words. Butt-kicking for goodness.

null
uid: f15d0ecb-478c-cb07-5562-905469358c64
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_SpiritOfTheLandReinforcementAwarded - Halsin and the Spirit of the Land has promised reinforcement in the battle ahead
> null

0:0 - I made some improvements to Ramazith's arcane artillery. Give the word, and the sky falls on any who stand in your way.
uid: f1aaf074-8a0e-525f-ecbc-04f7f21b26a2
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_RolanReinforcementsAwarded - Rolan Ally Award given
> You've bought yourself some Zhentish steel. Use it well.

0:0 - Today - Baldur's Gate needs us. Today, we fight for -
uid: f26776c4-6df1-9136-3bb1-83e59372154d
Cinematic: Beorn spots us in the crowd mid-sentence.
> You're late, friend.

0:0 - But, since thou didst not convince others to join thy cause, thou wilt face the Netherbrain's assault armed only with thine own faculties.
uid: f2960275-1d67-1a3b-3cd6-8a82e5c769c6
> Let us hope they are enough, lest this plane fall to illithid ruin.

null
uid: f3768e15-c4cc-d125-cfdb-32345af8daa5
Jump to another node

0:0 - May your weapons sing through your enemy's throats.
uid: f6980b51-e9fe-fc0e-89d4-2367c2c25a18
- 0 Check flag(s) (Global):
   true - END_GatherYourAllies_State_PlayerHasMoreEvilAllies - The Players Gathered allies are primarily "evil" aligned allies
=== END NODE ===

0:0 - Though it may not be your city, though it may not be your cause, you must find it within you to fight side by side. For today -
uid: f87e2eee-8559-d71f-d408-23cf9a6b94b5
Cinematic: Beorn spots us in the crowd mid-sentence.
> null

null
uid: fc26b5e3-8458-6b0a-0356-eafd4e458bd8
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_Shar_KilledParents - Killed parents while on Shar Path
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_Event_ShadowheartReinforcementsAwarded - Shadowheart Ally Award given
> null
> null
> null

0:0 - *The Fist examines your illithid ally with suspicion. He was not expecting the saviour of Baldur's Gate to be accompanied by a mind flayer.*
uid: fc4ddf80-ec78-6e0b-5ade-0db208cfacc9
- 0 Check flag(s) (Global):
   true - END_General_State_CompKarlachIsMindFlayer - Companion Karlach chooses to become a mind flayer
> Appearances may change, but they do not mask the one within. This one I know.

null
uid: fdfdea70-3b7b-e74c-8ab4-b44a2c1de52f
Jump to another node