File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\DevilsFee\LOW_AD_DevilsFee_Plaque1.lsj Synopsis: Blackboard in Devil's Fee
0:0 - *Crooks and swindlers beware - steal from the Devil's Fee, and it won't be the Flaming Fist who come knocking.* uid: 21e5f1ff-20e8-4817-b37d-a54fdbdfb85b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\DevilsFee\LOW_AD_DevilsFee_Plaque3.lsj Synopsis: Blackboard in Devil's Fee
0:0 - *Aramin the Erudite - the epitome of devilish charm, wit, and grace.* uid: 95e322a6-6c20-481f-906f-afc2f47ceb46 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\DevilsFee\LOW_AD_DevilsFee_WarningBoard1.lsj Synopsis: Blackboard in Devil's Fee
0:0 - *Management is not responsible for: missing body parts, enslaved loved ones, trapped souls, or ancient world-destroying curses.* uid: d5ceac2d-548b-4ff4-a0eb-9ba54512925b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\DevilsFee\LOW_DevilsFee_AD_ImpWardGreeting.lsj Synopsis: This is dialogue played by the ward device placed on the wall in Devil's Fee. This AD will be played when player clicks on the ward and opens combo UI.
It resembles the head of the imp or the devil.
When the player resolves the puzzle by combining this head device with any liquid bottle ward disables the trap.
0:0 - Gravelled tongue, sanded throat. Hard to swallow... hurts to breathe... uid: 1c1f247e-4b5d-4df2-832f-53f3a6c48401 Node context: INCREDIBLY thirsty, tongue is just sticking to the rough of his mouth, gasping for a drink of ANYTHING === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\DevilsFee\LOW_DevilsFee_AD_ImpWardLaughing.lsj Synopsis: This is dialogue played by the ward device placed on the wall in Devil's Fee. This AD will be played when player enters the trap and trap explodes.
This will be played every time the explosion happens which is repeated.
0:0 - Hahaha! You fell for it! Now burn. 0:1 - Toasty, isn't it? 0:2 - Is it warm in here? Or is it HOT. uid: 26eb9e76-6757-41ac-ab7c-c4ea986de253 Node context: Delighted in a gleeful way, then very sinister on 'Now burn' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\DevilsFee\LOW_DevilsFee_AD_ImpWardSolved.lsj Synopsis: This is dialogue played by the ward device placed on the wall in Devil's Fee.
It resembles the head of the imp or the devil.
When the player resolves the puzzle by combining this head device with any liquid bottle ward disables the trap and throws this AD. It will repeat it when clicked.
0:0 - Too wet. Too cold. No fun. Begone! uid: d98f1759-b678-4ad6-bf5c-b0c5f19d7da4 Node context: Annoyed, like a child that's had its toy ripped out of its hands === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\DevilsFee\LOW_AD_DevilsFee_Plaque2.lsj Synopsis: Statue of the devil - plaque in Devil's Fee
0:0 - *Catch a glimpse of the delights of the Nine Hells - from a safe distance, of course.* uid: d065fcb1-4ef3-40a3-9821-9f80d26afaa5 === END NODE ===