File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\DockWarehouse\LOW_DockWarehouse_FisherBrother.lsj
Synopsis:
The fisher brother explains where they found the injured waveservant and that they don't know what hurt her. He reveals that when they found her, they saw a turbolence going towards the docks and that a Grey Waver was pointing and shouting at it.

0:0 - I'm looking into the death of a waveservant - do you know anything about it?
uid: 0634c34e-ee96-0824-fbe8-43606619e939
- 0 Check flag(s) (Dialog):
   false - LOW_DockWarehouse_Knows_LearnedAboutHurtWaveservant - Set when the player asks about the waveservant in the boat. Unlocks more options
- 1 Check flag(s) (Global):
   true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast
> Oh, sure. In fact, we fished her out of the water.

0:0 - Such things are the work of servants. Do I look like a servant?
uid: 067898a1-fcf3-6932-2989-a8af90438838
- 0 Check flag(s) (Tag):
   true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Well, you clearly ain't, or you'd have said something useful.

0:0 - Something else you want to know now, eh?
uid: 0f9dff7e-7de5-38c2-8873-58dcb859d5c2
Node context: Gruff curiosity
- 0 Check flag(s) (Dialog):
   true - LOW_DockWarehouse_HasMet_FisherBrother - HasMet for FisherBrother
> null

0:0 - Don't really have any to spare. Maybe if I tried pissing on it...?
uid: 10029fc1-6355-1221-9273-60542fd5c65c
Node context: Thinking aloud
> Now did you want something or do you just have an interest in fishing vessels?

0:0 - Well, you clearly ain't, or you'd have said something useful.
uid: 1ce782f8-ef5e-8db2-1cca-3f05ab3e9d8c
Node context: annoyed
> Now did you want something or do you just have an interest in fishing vessels?

0:0 - The boat's fine, but the nets are in tatters.
uid: 1eb45b0b-37f9-c9a8-1843-12e451e0bde2
Node context: Irritated by the state of the nets
> Need to deal with all this oil before we can fix them, though.

0:0 - Oil? This isn't black blood?
uid: 21247706-61f6-1e56-9c36-c558b63f6722
- 0 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_Knows_WaveservantsWantBeastmasterDead - Set when the players learn the wavesrevants wnt the beastmaster dead
> Course not! You've been talking to that lot from the Water Queen's House, haven't you?

0:0 - Now did you want something or do you just have an interest in fishing vessels?
uid: 306c4074-0733-8467-fec2-58bb2dd76b5f
Node context: Slightly annoyed but also slightly inquisitive
> I'm looking into the death of a waveservant - do you know anything about it?
> Where did all this stuff come from anyway?
> What happened to her body?
> Did you see anything else unusual?
> Why are there so many dead fish floating in the harbour?
> Is your boat all right?
> Leave.

0:0 - Why are there so many dead fish floating in the harbour?
uid: 3987ad18-614d-da09-1c6f-cc51872efc1a
> Buggered if I know. Might be something to do with all that oil in the water.

0:0 - Course not! You've been talking to that lot from the Water Queen's House, haven't you?
uid: 3ad9b0f2-b17e-c039-5c50-6a06409f3034
Node context: Dismissive
> Now did you want something or do you just have an interest in fishing vessels?

0:0 - Have you tried vinegar?
uid: 4251ffb3-2a52-1dd9-f775-893ccc328b08
- 0 Check flag(s) (Tag):
   false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Don't really have any to spare. Maybe if I tried pissing on it...?

0:0 - Kind of looked like it might have been heading towards that building across the channel, actually.
uid: 52801b51-39a6-8f8d-e66e-8252d05b3f47
Node context: Thinking aloud
- 0 Set flag(s) to (Global):
   true - LOW_BellyOfTheBeast_Knows_DockWarehouse - Set when a fisherman tells about the dock warehouse

0:0 - Leave.
uid: 66cad296-c819-5fc6-c387-224daa23848d
=== END NODE ===

0:0 - Too bad we can't sell 'em - bloody waste, if you ask me.
uid: 6e5a0d2c-8716-f7e2-e260-fa06b15783a6
Node context: Annoyed

0:0 - Don't suppose you've got any experience getting oil out of sealed wood?
uid: 737db274-5255-a6a9-97bb-8f10fe16d54a
Node context: Contemplative
> Oil? This isn't black blood?
> Have you tried vinegar?
> I'm sure it'll come out eventually.
> Such things are the work of servants. Do I look like a servant?
> null
> Leave.

0:0 - Is your boat all right?
uid: 78179dcf-b669-18f6-ac1b-77d1bfc1af16
> The boat's fine, but the nets are in tatters.

0:0 - Oh, sure. In fact, we fished her out of the water.
uid: 7a686c47-d437-56d0-8b31-4e6e8e08289e
Node context: Realisation; ready to relay he
> Me and Fleer here were out on the water casting our nets, expecting to find the usual crop of halibut.

0:0 - What happened to her body?
uid: 7b45409b-1fea-3e3e-8191-9733c61b972f
- 0 Check flag(s) (Dialog):
   true - LOW_DockWarehouse_Knows_LearnedAboutHurtWaveservant - Set when the player asks about the waveservant in the boat. Unlocks more options
> The other waveservants came to get it. Her. Sorry.

0:0 - Where did all this stuff come from anyway?
uid: 84c5e207-82b2-b15e-f48e-40635abbcf0f
- 0 Check flag(s) (Dialog):
   false - LOW_DockWarehouse_Knows_LearnedAboutHurtWaveservant - Set when the player asks about the waveservant in the boat. Unlocks more options
> Me and Fleer here were out on the water casting our nets, expecting to find the usual crop of halibut.

0:0 - Buggered if I know. Might be something to do with all that oil in the water.
uid: 8561cc7b-264c-b5d1-5bc8-0ca74f5d0d15
Node context: Verbal shrug
> Too bad we can't sell 'em - bloody waste, if you ask me.

0:0 - Then all of a sudden my net starts dragging and there's a bloody waveservant all twisted up in it!
uid: 882ca765-cbed-40e8-f10c-cf5c233f5345
Node context: Getting in the story
> We took her back to the docks to try and help her but she was already dead.

0:0 - We both saw some sort of wake moving towards the docks when we picked her up - but there weren't any other boats around.
uid: 95259879-3d49-bdaa-d5ab-c5ada9de7e54
Node context: Baffled
> Maybe it was something big moving underwater? I dunno - it was weird, whatever it was.

0:0 - We took her back to the docks to try and help her but she was already dead.
uid: 95ebfec2-b38d-3169-0edb-0aa90162e693
Node context: Matter of factly
- 0 Set flag(s) to (Dialog):
   true - LOW_DockWarehouse_Knows_LearnedAboutHurtWaveservant - Set when the player asks about the waveservant in the boat. Unlocks more options
> null

0:0 - Leave.
uid: 999a3090-92f2-9dc7-d42e-8337571255e5
=== END NODE ===

0:0 - They took her back to the temple. Can hear their bloody caterwauling from here.
uid: 9c8efee6-4efc-332e-506d-0bb64e473628
Node context: Irritated at said caterwauling

null
uid: b2ff49d7-4d13-07ed-b772-d2a64252e280
Jump to another node

0:0 - Maybe it was something big moving underwater? I dunno - it was weird, whatever it was.
uid: b629b38c-1182-09aa-b6a0-40609437a1ee
Node context: Thinking aloud
> Kind of looked like it might have been heading towards that building across the channel, actually.

null
uid: b6c2a7e4-63d8-a7f2-9563-c3b2c8cf35cd
Jump to another node

0:0 - The other waveservants came to get it. Her. Sorry.
uid: b70f2784-ad39-205d-dabb-5b6ffcba4d19
Node context: Catching himself as he realise this might sound insensitive
> They took her back to the temple. Can hear their bloody caterwauling from here.

0:0 - Hells, it's everywhere still!
uid: b7f5c39c-dbb5-78ee-3056-cc788d29239e
Node context: Exasperation
- 0 Check flag(s) (Dialog):
   false - LOW_DockWarehouse_HasMet_FisherBrother - HasMet for FisherBrother
- 0 Set flag(s) to (Dialog):
   true - LOW_DockWarehouse_HasMet_FisherBrother - HasMet for FisherBrother
> Don't suppose you've got any experience getting oil out of sealed wood?

0:0 - Me and Fleer here were out on the water casting our nets, expecting to find the usual crop of halibut.
uid: c665ebb4-6841-1e90-294e-58ab440d4522
Node context: Setting up the story
> Then all of a sudden my net starts dragging and there's a bloody waveservant all twisted up in it!

0:0 - Did you see anything else unusual?
uid: c848fb99-a144-8ace-1cf5-a07f8d82b851
- 0 Check flag(s) (Dialog):
   true - LOW_DockWarehouse_Knows_LearnedAboutHurtWaveservant - Set when the player asks about the waveservant in the boat. Unlocks more options
> We both saw some sort of wake moving towards the docks when we picked her up - but there weren't any other boats around.

0:0 - Ugh, don't have time for all this scrubbing when there's fish to catch.
uid: d0ac4120-66e7-bd07-9a70-94995c2a9085
Node context: Mild exasperation
> Now did you want something or do you just have an interest in fishing vessels?

0:0 - Need to deal with all this oil before we can fix them, though.
uid: d805607b-5f1f-7488-2f76-8f7f6ca77324
Node context: Matter of factly/wearily

null
uid: dd2279f1-cf02-5c93-73ca-9a54148744a0
Jump to another node

0:0 - I'm sure it'll come out eventually.
uid: f9556746-9889-be3f-adaa-817c3e0b0f3c
> Ugh, don't have time for all this scrubbing when there's fish to catch.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\DockWarehouse\LOW_DockWarehouse_FisherSister.lsj
Synopsis:
The sister refuses to speak to you and directs you at her brother. Eventually, if the brother is unavailable or dead, we'll probably need to add a flow here so that she can cover the missing information instead of him.

0:0 - Can't talk. Bloody oil's gummed up my nets.
uid: be478675-f80d-7a36-579f-5b43fdeee99f
Node context: Dismissive
- 0 Check flag(s) (Dialog):
   false - LOW_DockWarehouse_HasMet_FisherSister - HasMet for FisherSister
- 0 Set flag(s) to (Dialog):
   true - LOW_DockWarehouse_HasMet_FisherSister - HasMet for FisherSister
=== END NODE ===

0:0 - Look - if you fall into the harbour, I am not fishing you out.
uid: e84ce1d5-8fd0-68a6-35cf-792642421ff6
Node context: Dismissive/a little annoyed
- 0 Check flag(s) (Dialog):
   true - LOW_DockWarehouse_HasMet_FisherSister - HasMet for FisherSister
=== END NODE ===