File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SkeletonDebtor02_AfterAlarm.lsj Synopsis: After players trigger the alarm, skeletons in the Archive laugh and then poof away.
0:0 - Ha ha ha! uid: cced09b7-4dd5-46b8-b84e-3594d4c83a63 Node context: manic laughter === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SkeletonDebtor01_AfterAlarm.lsj Synopsis: After players trigger the alarm, skeletons in the Archive laugh and then poof away.
0:0 - Ha ha ha ha ha! uid: 2c7cbb18-fc27-4867-8bbe-b9c8f8cbe1e3 Node context: Mocking, manic laughter. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_RescueHope.lsj Synopsis: AD plays, when players click on Hope while she's in chains. She's asking to free her from imprisonment
0:0 - I understand that this is a high pressure situation, and I don't want to throw around accusations.
0:0 - That Hammer is almost as sweet a sight as you are. uid: 21f53cd9-4e9f-422b-ac81-93ee519157d8 Node context: delighted - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > SMASH THOSE CHAINS
0:0 - BUT WHERE IS THE HAMMER YOU TREMENDOUS DOLT? uid: 36ba2841-c578-e2dd-734a-ab116f983abe Node context: yelling, exasperated === END NODE ===
null uid: 8d99e2a1-fbf2-5a15-c3f2-eb62211bffb9 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_HammerIsStolen - Set when players stole the Orphic Hammer > SMASH THOSE CHAINS
0:0 - SMASH THOSE CHAINS uid: c68fa842-2edf-4b80-44ca-6c8340860f91 Node context: Yelling triumphantly === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque8.lsj Synopsis: One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.
0:0 - *I am the architect of destiny, I am the purveyor of hope. I am the future.* uid: 276197cc-ecc6-44de-b1c1-a7e7d474621d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque7.lsj Synopsis: One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.
0:0 - *Do not think of what you have lost, do not dwell on your debts. Set your mind on higher things - set your mind on me.* uid: 5e8eb961-ad17-4eb4-b339-197ed96fde47 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque6.lsj Synopsis: One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.
0:0 - *Here, the chaos of the world is dimmed. Here, the violence of life is pacified. Here, there is order.* uid: e6b3fb7c-58d9-499a-9d0c-ec06a735c3ef === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque5.lsj Synopsis: One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.
0:0 - *There is but one law, and it is immutable - I am that law.* uid: 206892f6-5f9e-4b8b-a2a0-9deb59f4e99b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque4.lsj Synopsis: One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.
0:0 - *Let your heart be glad, let your tongue rejoice, and let your soul rest forever in this House of Hope.* uid: 9aad7cab-bffe-47fd-bdc5-561f8eec3cab === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque3.lsj Synopsis: One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.
0:0 - *When debts are paid, and afflictions cured, rejoice in the new life granted to you by my benevolence.* uid: 25341603-2077-4e86-9f88-ed9db8765afc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque2.lsj Synopsis: One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.
0:0 - *Flock to me, all who are burdened, and I will give you hope, for my house is yours, and the door is always open.* uid: a460888f-a204-4521-807b-112eda4d443e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque1.lsj Synopsis: One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.
0:0 - *There can be no hell without hope.* uid: 0c150d7d-483f-411e-b934-88116f11baa9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_YurgirBetrayerDied.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - That's what happens when you choose the losing side, orthon. uid: 6cfb3559-1d6a-49d5-87c3-2bf76b95a495 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_SoulWithdrawal.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - I'd burn a thousand souls to claim yours! 0:1 - I have legions of souls to feed on. 0:2 - My power has no limits. 0:3 - My supply of souls is endless. uid: 9c468036-ad57-4809-a3db-ca90da6a20d6 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_SoulTaken.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - Your soul is mine - no pact required. 0:1 - A beautiful soul - I will treasure it. uid: 44ee7174-2b28-4acd-be3a-5804752accbe === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_SoulIsBack.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - Fight, struggle, beg. It'll make no difference. uid: edf203c5-83f5-4928-8599-fbf9b10afa41 Node context: during combat, annoyed but arrogant === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_RadiantReaction.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - You shouldn't play with divine fire - it will burn you. uid: dbcfdddc-29b7-40ae-a6dd-fec4cd498719 Node context: scornful, said during combat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_PermanentBeast.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - This ends NOW. uid: d0e93411-b2db-4aa8-9375-d3646d015c74 Node context: flying into a rage, final words before transforming into his final infernal form === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_HopeDied.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - Now you're truly Hopeless. uid: 59434a3d-8781-4ae6-acce-f785e9dd536b Node context: commenting on the death of the character, hope === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_HealthStolen.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - Your suffering feeds me. uid: 8f12748f-dd58-4981-a798-9efb53e9d106 Node context: sadistic, during combat as he siphons off somebody's life force === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_BackToCambion.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - Vandal! I'll grind you to dust. 0:1 - You worm! 0:2 - The price of your soul won't cover the damage you have caused! uid: acba72d2-5d65-4df8-9993-e9812adddc50 Node context: angry, during combat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_05.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - More souls. More ways to end you. uid: 800c30a4-66fb-460e-bdf6-26aa7060f245 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_04.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - I'd spend every soul to eradicate you. uid: 4c675a96-19eb-4210-820b-319e0eb2d122 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_03.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - Your suffering will be eternal. uid: ea364ff3-d01c-4daf-abe7-63f53f335c8d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_02.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - You should never have come here. uid: 6ace5b3e-1723-4e08-837b-4f0aedacc015 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_01.lsj Synopsis: Combat AD for Raphael (S_GLO_Monitor)
0:0 - End them! 0:1 - You are outfoxed, and undone. 0:2 - Ultimo adest. 0:3 - Exitiale errorem. uid: 5a2bd1c5-bc18-e960-1233-86672c606770 Node context: Shouting to his minions in combat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_RaphaelGone.lsj Synopsis: Narrator AD that is played after the combat with Raphael is finished.
It will be played only if there's no one else to start the dialogue with
0:0 - *No more contracts, no more debts. The master of the house has been put to sleep, for good.* uid: 04db08ca-67a1-4bc3-8a6b-7bae66ba9422 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_OrthonSurvived - Set when Orthon is still an ally and alive after Raphael's combat === END NODE ===
0:0 - *No more Devils, no more debts. With its master gone, the house is nothing more now than an empty carcass.* uid: 0ffc209f-fe10-4055-9bdd-9e6b26aa49e4 === END NODE ===
0:0 - *The Devil was defeated in his own home. Now Hope can prevail once more.* uid: 9c78b10c-3d66-41b4-9f0a-27f31beb9443 - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_HopeDefeated - Set when Hope is defeated === END NODE ===
0:0 - *This one's suffering is forever enshrined in the harrowing arrangement of its bones.* uid: ddd59df7-5a75-4d51-990d-beaf5133c679 === END NODE ===
0:0 - *It's hard to say if this sorry soul's demise should be mourned or celebrated, as a release from whatever torment they were forced to endure.* uid: fdd33e01-31ef-4eb2-b9f7-7b787f5a0ec3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PrisonDoorButtonCantUse.lsj Synopsis: There's a button in House of Hope's prison, that works only one time and unlocks the door. Trying to use it again leads to nothing
0:0 - *The mechanism is locked, and can't be used again.* uid: 05aee6f1-432e-4891-bfa1-dc7fd3478593 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalWaterdeep.lsj Synopsis: Narrator AD on the use of Portal in House of Hope.
The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to.
The narrator's AD is followed by PAD from the player to comment on it.
0:0 - *Waterdeep: bring a heavy gold pouch.* uid: 250070bf-41f2-4e77-9ae4-800b8fa8c07b Node context: Slightly editorial description from the narrator in Raphael's House of Hope, nestled in a demonic realm. - 0 Check flag(s) (Local): true - 3edc9439-08a7-2075-e1e5-9e043b6a6072_HasMet - 3edc9439-08a7-2075-e1e5-9e043b6a6072_HasMetdescription === END NODE ===
0:0 - *Waterdeep, the Crown of the North* uid: c5dd731d-4c45-45ca-bfb2-ee3f6f52c2d6 - 0 Set flag(s) to (Local): true - 3edc9439-08a7-2075-e1e5-9e043b6a6072_HasMet - 3edc9439-08a7-2075-e1e5-9e043b6a6072_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Portals.lsj Synopsis: ADs that are played when a player clicks on a portal.
Voice for all the portals should be the same.
0:0 - *The portal does not react.* uid: 9b73066b-bc16-40dd-883e-3469f1a445bb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalNeverwinter.lsj Synopsis: Narrator AD on the use of Portal in House of Hope.
The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to.
The narrator's AD is followed by PAD from the player to comment on it.
0:0 - *Neverwinter, Jewel of the North.* uid: 6c8ff0cd-602a-4881-a96b-f15a6d9a8b46 - 0 Set flag(s) to (Local): true - 598488e1-c852-dc81-928f-2567d8508895_HasMet - 598488e1-c852-dc81-928f-2567d8508895_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalMephistar.lsj Synopsis: Narrator AD on the use of Portal in House of Hope.
The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to.
The narrator's AD is followed by PAD from the player to comment on it.
0:0 - *Hellish ice chills this portal to Mephistar.* uid: 1af1e7a9-51c8-49ef-a5f0-462fff8c637f - 0 Check flag(s) (Local): true - e57a1cc1-9d4d-16b7-9dd0-b4a61c7e56de_HasMet - e57a1cc1-9d4d-16b7-9dd0-b4a61c7e56de_HasMetdescription === END NODE ===
0:0 - *This portal leads directly to the frigid citadel of Mephistar, nestled in the Hells.* uid: 9d936711-ec90-4a8a-8fb6-d2d075368140 - 0 Set flag(s) to (Local): true - e57a1cc1-9d4d-16b7-9dd0-b4a61c7e56de_HasMet - e57a1cc1-9d4d-16b7-9dd0-b4a61c7e56de_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalMenzoberranzan.lsj Synopsis: Narrator AD on the use of Portal in House of Hope.
The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to.
The narrator's AD is followed by PAD from the player to comment on it.
0:0 - *You hear nothing, sense nothing, beyond this portal to Menzoberranzan.* uid: 44eacd01-f7b9-4d78-a29a-3bbe34de33a7 - 0 Check flag(s) (Local): true - 28f9b9eb-f35f-532c-ec9f-1319ea0708f1_HasMet - 28f9b9eb-f35f-532c-ec9f-1319ea0708f1_HasMetdescription === END NODE ===
0:0 - *Menzoberranzan, the jewel of the Underdark, lies beyond.* uid: 5acb44b5-599f-45c6-860b-8d19ade965b2 - 0 Set flag(s) to (Local): true - 28f9b9eb-f35f-532c-ec9f-1319ea0708f1_HasMet - 28f9b9eb-f35f-532c-ec9f-1319ea0708f1_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalLuskan.lsj Synopsis: Narrator AD on the use of Portal in House of Hope.
The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to.
The narrator's AD is followed by PAD from the player to comment on it.
0:0 - *You hear the sloshing of waves and shouting voices beyond this portal to Luskan.* uid: 12a38df1-97ef-4fd9-996a-c2784a318d23 - 0 Check flag(s) (Local): true - 5f74d3d3-ae9e-be5a-10ce-ac4f068e25cb_HasMet - 5f74d3d3-ae9e-be5a-10ce-ac4f068e25cb_HasMetdescription === END NODE ===
0:0 - *Secrets of the port city of Luskan flutter behind this portal.* uid: cb785a10-75f8-49cc-8496-36fb12ad845e - 0 Set flag(s) to (Local): true - 5f74d3d3-ae9e-be5a-10ce-ac4f068e25cb_HasMet - 5f74d3d3-ae9e-be5a-10ce-ac4f068e25cb_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalBaldursGate.lsj Synopsis: Narrator AD on the use of Portal in House of Hope.
The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to.
The narrator's AD is followed by PAD from the player to comment on it.
0:0 - *Salty air, the patter of feet: Baldur's Gate lies beyond.* uid: ea7d1a8e-f885-4263-87dc-26d3254688c2 - 0 Set flag(s) to (Local): true - 842c0c26-529e-64ea-b989-6052a32caacb_HasMet - 842c0c26-529e-64ea-b989-6052a32caacb_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalAthkatla.lsj Synopsis: Narrator AD on the use of Portal in House of Hope.
The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to.
The narrator's AD is followed by PAD from the player to comment on it.
0:0 - *The splendid city of Athkatla hums beyond the portal.* uid: 89882d85-a366-4707-9262-91bd2d5eaa36 - 0 Set flag(s) to (Local): true - c8b40527-aa8e-eddb-cca4-c80f90024a00_HasMet - c8b40527-aa8e-eddb-cca4-c80f90024a00_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PetrifiedDebtor3.lsj Synopsis: Player clicks on petrified debtor in Raphael's prison.
0:0 - *Imprisoned in body, mind, and soul. A heavy price for whatever deal she struck.*
uid: 0b050da4-92f7-4da4-834b-8746ce905717 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PetrifiedDebtor2.lsj Synopsis: Player clicks on petrified debtor in Raphael's prison.
0:0 - *So close, and yet so far. All hope of escape frozen in time, forever.* uid: d7974e5c-e456-44d5-8e2a-61b580775bcf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PetrifiedDebtor1.lsj Synopsis: Player clicks on petrified debtor in Raphael's prison.
0:0 - *A petrified debtor. Impossible to tell how long she's been there, but likely longer than she deserved.* uid: e94c7e70-fa40-4718-b6ae-df7eb966eead === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_MerregonDebtor05_Idle.lsj Synopsis: Idle AD for crazy, laughing MerregonDebtor05
0:0 - H-h-ahahaha! uid: 39e0d5b6-4202-4d7a-a62f-c665fe9feca8 Node context: Laughing quietly, in distress and trying to stop laughing - 0 Check flag(s) (Local): true - 07ef73a6-9d84-7cb9-ec5a-d9f3851b48c1_A - e0bd605c-614e-f79d-acfb-d1dba6a54c16_Adescription - 0 Set flag(s) to (Local): false - 07ef73a6-9d84-7cb9-ec5a-d9f3851b48c1_A - e0bd605c-614e-f79d-acfb-d1dba6a54c16_Adescription === END NODE ===
0:0 - HA HA HA HA! uid: c203d5b2-6165-4e99-aa93-e082630cfadd Node context: Explosive laughter - 0 Check flag(s) (Local): false - 07ef73a6-9d84-7cb9-ec5a-d9f3851b48c1_A - e0bd605c-614e-f79d-acfb-d1dba6a54c16_Adescription - 0 Set flag(s) to (Local): true - 07ef73a6-9d84-7cb9-ec5a-d9f3851b48c1_A - e0bd605c-614e-f79d-acfb-d1dba6a54c16_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_MerregonDebtor03_Idle.lsj Synopsis: Idle AD for Merregon Debtor 03
0:0 - Woof, woof! uid: 0bc55cb3-d9c6-4234-88a0-959993a676ca Node context: human being imitating a frightened dog bark - 0 Check flag(s) (Local): false - 83f81dfa-e270-517e-88a8-b8fe1c0697be_A - 9569f1c4-35e1-3cae-01cd-fddf5057b6c2_Adescription - 0 Set flag(s) to (Local): true - 83f81dfa-e270-517e-88a8-b8fe1c0697be_A - 9569f1c4-35e1-3cae-01cd-fddf5057b6c2_Adescription === END NODE ===
0:0 - Grrrrrr. uid: 609e6162-7e9b-4ce1-a781-771ec6ce8efe Node context: human being growling like a dog warning people not to come near it - 0 Check flag(s) (Local): true - 83f81dfa-e270-517e-88a8-b8fe1c0697be_A - 9569f1c4-35e1-3cae-01cd-fddf5057b6c2_Adescription - 0 Set flag(s) to (Local): false - 83f81dfa-e270-517e-88a8-b8fe1c0697be_A - 9569f1c4-35e1-3cae-01cd-fddf5057b6c2_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_KorrillaLeaves.lsj Synopsis: If the players do anything "wrong" in the Archive, Korrilla tries to leave
0:0 - He's not going to like that. And he's not going to find me standing next to you. uid: b0b498d1-786e-4173-80cf-0fc1eb98bae1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_KorrillaIsWaiting.lsj Synopsis: After her talk with Archivist Korrilla calls player to talk to her.
There's an alternative greeting, if the player interrupts their talk with Archivist and talks to Archivist first.
0:0 - You done with the rat? uid: b1a1a625-03b6-e77d-fa7c-219346a3735c - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Event_TalkedToArchivistFirst - Set when players rush to the Archivist and talk to him, ignoring Korrilla === END NODE ===
0:0 - Well, well, well. Look what we have here. uid: ed7e117e-fd15-4df7-83a7-ec1722271c7e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_KorrillaInArchive.lsj Synopsis: AD with Korrilla and Archivist, where Korrilla says that she's here to "observe the events that are about to unfold".
0:0 - I'm not bringing anything, you little fusspot. I'm just here to watch the story unfold. uid: 4e9cceca-4603-43fc-8d89-76e8cdc208b3 === END NODE ===
0:0 - *An Infernal gem, seething in its cage, protecting the secrets of its master.* uid: d9b855bb-4dd6-4c4b-8cb8-38b808e2bc08 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_IncubusCallsForHelp.lsj Synopsis: AD for Incubus when they need to call imps to combat
0:0 - Impies! Heel! uid: 8817020c-7358-4122-9781-0ea208c9f735 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_IncubusCallsForHelp - Set when Haarlep call for help, and imps should appear === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ImpDebtor04_Idle.lsj Synopsis: Idle AD for the debtor that is "eaten by rats from inside", ImpDebtor04
0:0 - They're gnawing through my guts... uid: 14c9a71f-0e49-4138-b5ac-c36d77a3c4e5 Node context: horrified almost-whisper - 0 Set flag(s) to (Local): true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_A - Adescription === END NODE ===
0:0 - Claws inside my throat. uid: 49c08139-d8bb-4e28-82d0-c6f42b31405d Node context: horrified almost-whisper - 0 Check flag(s) (Local): true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_A - Adescription - 0 Set flag(s) to (Local): true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_B - Bdescription === END NODE ===
0:0 - The rats, the rats, the rats! uid: bc82efda-b710-4ead-afc5-c2e3153aa5b9 Node context: alarmed, in pain - 0 Check flag(s) (Local): true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_C - Cdescription - 0 Set flag(s) to (Local): false - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_C - Cdescription false - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_A - Adescription false - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_B - Bdescription === END NODE ===
0:0 - They're eating me from the inside. uid: da4d1d39-843c-4360-9116-7edcabbc3b0e Node context: horrified almost-whisper - 0 Check flag(s) (Local): true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_B - Bdescription - 0 Set flag(s) to (Local): true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SkeletonDebtor04_AfterAlarm.lsj Synopsis: After players trigger the alarm, skeletons in the Archive laugh and then poof away.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopeSaved.lsj Synopsis: Hope is grateful for saving her, and she's readying to join players
0:0 - I had no idea that would actually work. uid: 3886aaba-f926-47b3-b178-7c94af496632 Node context: amazed and relieved, but not loud. Almost talking to herself > JUST TELL ME WHO TO KILL > THANK YOU SO SO SO SO MUCH
0:0 - JUST TELL ME WHO TO KILL uid: 989594bb-14bc-48dd-a611-68a6c0d32461 Node context: finally free, and sees that there's a fight happening - excited to get her hands bloody - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_InCombatAfterRescuingHope - Set if characters are still in combat after rescuing Hope === END NODE ===
0:0 - THANK YOU SO SO SO SO MUCH uid: e91fe5aa-3e2e-4baf-8e82-23db58b11b74 Node context: extremely happy and enthusiastic === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopePreparesForRaphael.lsj Synopsis: AD plays when players reach the Foyer with Hope as a follower.
0:0 - And he probably knows a thousand ways to kill us. uid: 038f1a01-c8b7-8046-6137-8917d110b575 Node context: cheerily > THIS IS GOING TO HURT
0:0 - THIS IS GOING TO HURT uid: 841d2bb0-e297-0dae-951a-f115870060d7 Node context: cheerily === END NODE ===
0:0 - There are three things you need to know about Raphael. uid: 9b205303-eb6a-40a1-a711-d851ac47434f Node context: very serious and urgent > He's almost home now - closer than a kiss.
0:0 - He's almost home now - closer than a kiss. uid: b0e2a7a7-88a4-bff4-4f7e-666bf63295b5 Node context: excited and scared > His favourite colour is blood.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopePleads.lsj Synopsis: If players try to leave House of Hope without rescuing Hope first, she will appear and plead in approach to Foyer room
null uid: 10a92bf4-2108-4870-95fd-1b3fd784cf0b - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael === END NODE ===
0:0 - YOU'RE MY ONLY FRIEND uid: 323cd1a0-a9ab-9c3a-bce6-363d8d3e405b Node context: desperate plea, but with an edge of accusation (HOW DARE YOU is implied) === END NODE ===
0:0 - If you run into Raphael while he has your contract, we'll both be dust and ash. I CAN HELP YOU uid: 43d75227-8bf2-a3d2-7cdb-74677d02aaf3 Node context: explaining the very grim reality of the situation on the first sentence, and then an upbeat positive delivery on the all-caps phrase - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope === END NODE ===
0:0 - You're just two swings of that hammer away from breaking my chains. COME TO ME. uid: a02706ba-c076-4740-9889-cd054b7e5b94 Node context: pep talk, with a slightly panicked plea on the final all-caps phrase - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopeGuide.lsj Synopsis: If players agreed to help Hope, she will show the road to her Prison and ask to follow her.
0:0 - Hush hush. Quiet as quicksand, if you please. uid: 21a8e2f7-6035-41a6-a0b8-61832f401433 Node context: urgently - 0 Check flag(s) (Local): false - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_A - A - 0 Set flag(s) to (Local): true - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_A - A > YOU NEVER KNOW WHO'S LISTENING
0:0 - I think I guess I hope I'm right my prison is just on the right. uid: 307f2769-05c9-f073-d4db-85429b5d301a Node context: sing-song - 0 Check flag(s) (Local): false - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_D - D - 0 Set flag(s) to (Local): true - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_D - D === END NODE ===
0:0 - Almost there. I'm so excited I could scream. uid: 32125b45-a04d-39df-ec53-ed4522a3c6d0 Node context: trying to hold her excitement in === END NODE ===
0:0 - YOU NEVER KNOW WHO'S LISTENING uid: 4b51ad68-969f-508b-1dbd-e5143f85d257 Node context: in a very loud whisper === END NODE ===
0:0 - Just across the hall, if you don't mind. uid: 725e86e8-91d1-bbbd-aaa6-d314d854e5db Node context: polite - 0 Check flag(s) (Local): false - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_C - C - 0 Set flag(s) to (Local): true - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_C - C === END NODE ===
0:0 - Did you get distracted? Me too. BY THE TEETH IN MY ARTERIES. uid: 8417e1eb-c023-586f-49b5-a68e7f5818dd Node context: first part she's being very understanding of the player's apparent confusion - then blurting out the horrible fact about her own suffering - 0 Check flag(s) (Local): false - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_B - B - 0 Set flag(s) to (Local): true - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_B - B === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopeCallsToTalk.lsj Synopsis: While players are exploring House of Hope, Hope can appear to tell about the rooms. She will call, so player would paid attention to her
0:0 - You look positively wretched. Perfect. uid: 05b63422-93e4-6ff3-79cb-3ad951e8a4e2 Node context: meant as a genuine compliment - speaking to somebody who is disguised as a wretch - 0 Check flag(s) (Local): false - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_B - Local flag - 0 Set flag(s) to (Local): true - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_B - Local flag === END NODE ===
0:0 - Psst. OVER HERE. uid: 13bb5034-368b-418f-b2ee-8ae00eb46a69 Node context: quietly drawing attention to herself, and then increasing volume on second phrase - she's not very good at containing her excitement - 0 Check flag(s) (Local): false - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_A - Local flag - 0 Set flag(s) to (Local): true - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_A - Local flag === END NODE ===
0:0 - Phew. I thought you'd got lost and died. uid: 786a9dc4-e64a-db9b-3c94-4925349628ff Node context: relieved to see the player again - 0 Set flag(s) to (Local): false - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_B - Local flag false - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_A - Local flag === END NODE ===
null uid: dadca54d-5bab-08de-7258-d436cd7292ed - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent) === END NODE ===
0:0 - *Through the telescope, a sinister vista sprawls before you - boiling rivers and sheer crags. A sight of the Hells that you'll never forget.* uid: 200857c5-aa19-446c-8d85-d2057d7927fb === END NODE ===
0:0 - *Wrath. The purest of all things that burn.* uid: 91769187-43f3-4689-b93e-16999c6f87b0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_FireDebtor03_Idle.lsj Synopsis: Idle AD for sobbing debtor, FireDebtor03
0:0 - Don't look at me... don't look at me. uid: 23533b28-2a48-47fc-8f64-f00a848e4702 Node context: distressed, talking to himself, losing grip on reality - 0 Set flag(s) to (Local): true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_A - Adescription === END NODE ===
0:0 - Shouldn't be here... none of us should. uid: 27b471e4-6f54-4f9e-856c-f56a0561e2b9 Node context: distressed, talking to himself, losing grip on reality - 0 Check flag(s) (Local): true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_A - Adescription - 0 Set flag(s) to (Local): true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_B - Bdescription === END NODE ===
0:0 - Am I still breathing? uid: 872fcf67-5e64-403d-ada7-82ec32c545e1 Node context: distressed, talking to himself, losing grip on reality - 0 Check flag(s) (Local): true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_C - Cdescription - 0 Set flag(s) to (Local): false - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_C - Cdescription false - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_B - Bdescription false - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_A - Adescription === END NODE ===
0:0 - How do I still owe so much? uid: d85a849d-fa57-4a62-82ac-c6e0211bb28e Node context: distressed, talking to himself, losing grip on reality - 0 Check flag(s) (Local): true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_B - Bdescription - 0 Set flag(s) to (Local): true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_C - Cdescription === END NODE ===
0:0 - *Come in from the cold.* uid: 41b5581d-680c-4490-8981-a06fd65fdc5d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DeadSkeleton03.lsj Synopsis: AD about the skeleton in Feast Hall.
This is one of the adventurers that weren't so fortunate to meet Raphael
0:0 - *A delicious aroma still lingers around the table - your mouth waters, just a little.* uid: d958f577-5092-49f6-b4aa-8713a36ff136 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DeadSkeleton02.lsj Synopsis: AD about the skeleton in Feast Hall.
This is one of the adventurers that weren't so fortunate to meet Raphael
0:0 - *Perhaps this dinner wasn't to their liking.* uid: 9fcda23f-6182-4377-83c5-f307893bd808 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DeadSkeleton01.lsj Synopsis: AD about the skeleton in Feast Hall.
This is one of the adventurers that weren't so fortunate to meet Raphael
0:0 - *It seems Raphael is not always the best host.* uid: 0ebabfd1-0a00-4e2c-883b-ef7f3ec42128 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul20.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - The gods cannot see me here. 0:1 - Save me, Helm. Save me, Mystra. Save me. uid: 988ae0cc-d5c4-4938-b19f-4728089e6ec8 Node context: desperately praying for help, and on the first line realising it's not coming. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul19.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - This place is all entrances and no exits. 0:1 - All of the residents were guests, and all of the guests will be residents. uid: bbe2b64a-49d0-4729-8e83-29af332bd14f Node context: thoughtful, anxious === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul18.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - Can't sleep. So tired. Can't sleep. 0:1 - I've been awake for a hundred years. Let me rest. uid: 0d0c809c-9807-4a50-8299-8ee3d60e4deb Node context: exhausted, confused === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul17.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - I was going to be married tomorrow. Or was it yesterday? 0:1 - uid: 5bd9732c-6b2d-41ff-acae-f4a6ecbd902c Node context: wistful, sad, confused === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul16.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - I made a mistake. I shouldn't be here. Let me take it back. 0:1 - I'm not like the others! uid: 45999556-0b1e-495c-ab05-2dbfba5159ae Node context: desperate, scared === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul15.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - I miss the sun. I miss the stars. 0:1 - Do I know you? Were we happy once? uid: 860bc37f-733e-4ab6-853a-5ae2e70149b4 Node context: confused, sad === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul14.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - Every day there is less of me. 0:1 - Oh, to be nothing. To be gone for good. uid: 3cd14660-60f2-4e29-b448-a6eb2e782e60 Node context: wistful, sad === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul13.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - It's hot. It's cold. It's hot. It's cold. 0:1 - Make it stop. uid: bea9f954-cccf-444b-ae3e-9a6b4aabc2ed Node context: confused, sad, frightened === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul12.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - There was a shadow at my door, I opened up and am no more. 0:1 - I heard a step upon the boards, as something wicked came toward. 0:2 - I laughed in life I cry in death, a wicked shadow stole my breath. uid: f3c11cad-053b-4f21-ad6a-592a8413c3d4 Node context: sing-song, barely above a whisper, sad, solemn === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul11.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - I deserve this. Thank you. Thank you. 0:1 - Hurt me. Please. uid: 1cea18b1-c12c-40de-b498-63da0c535e30 Node context: desperately sad === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul10.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - Time to wake up, time to wake up, time to wake up. 0:1 - I don't like this dream anymore. uid: 8a714bbc-fc58-45f0-a7ba-8faf332509df Node context: scared, quiet, just above a whisper === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul09.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - Raphael hears everything you say. 0:1 - Raphael sees everything you do. 0:2 - Raphael knows everything you think. uid: feade6b1-af30-4a20-8708-d27a4c57d3a4 Node context: pleased - like a teacher's pet while the teacher is out of class. The teacher in this case is Raphael. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul08.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - So many pretty things in the House of Hope. You're the prettiest of all. 0:1 - Touch me. Love me. uid: f3fb7f94-339a-49b3-a1d2-5e78e17ac729 Node context: quietly sinister - trying to be flattering, but it's a disembodied spirit so this comes across as creepy === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul07.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - Listen. LISTEN. 0:1 - You. YOU. uid: 5423ba63-92d9-413f-af7b-348d82645ae4 Node context: a whisper, then a louder (but not shouted) command === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul06.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - Am I alone here? I can't see, I can't hear, I can't feel. 0:1 - Hello? uid: 45f88a8a-584d-4711-912a-f3e10f894734 Node context: creepy, quiet, barely more than a whisper === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul05.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - Creeping, stalking, walking, crawling. I see you. 0:1 - You shouldn't be here. None of us should. uid: b0645219-2387-489c-9820-0f234185011c Node context: quietly threatening, watching an intruder but unable to take action because he is little more than a ghost === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul04.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - I am air, I am light, I am free. 0:1 - Nothing can harm me. uid: 1a5396d4-244a-4377-9dfe-ba3488ac89cc Node context: eerily serene, little more than a whisper === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul03.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - I can't feel my legs... I can't feel my skin. 0:1 - Can anyone hear me? uid: 41fce7bb-4a2d-44f2-b913-9a79ce507ebf Node context: barely more than a whisper, afraid, is ceasing to exist === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul02.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - Never sign your soul away. 0:1 - Always read the fine print. uid: c0872708-9065-4c8c-8d95-29c2068c0537 Node context: whispered warning, quiet, despairing === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul01.lsj Synopsis: AD for damned souls that are flying inside House of Hope
0:0 - Such a beautiful house. Such a beautiful prison. 0:1 - Did I ever live anywhere else but here? Did I ever live? uid: b77af8f3-36c0-1959-3593-e021cc1e99d1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ChamberPot.lsj Synopsis: A narrator dialogue when interacting with Raphael's chamber pot
0:0 - *An overpowering stench singes your nostrils. Nothing good happened here.* uid: 4c5a24be-a6e8-46ec-80c6-afc65de3f075 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_CantUsePortal.lsj Synopsis: When players try to leave House of Hope, but players are not gathered in Foyer, trigger this AD
0:0 - *You'll need everyone together before you proceed.* uid: 46106bd5-f8c3-45cb-adfa-32c9dbbb9310 === END NODE ===
0:0 - *Show your invitation.* uid: dec4a6da-c90b-49f7-9465-1365b779f94d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Archivist_Idle.lsj Synopsis: Idle state for Archivist
0:0 - Temperature and humidity are optimal. uid: 536d0959-a233-4fb6-ad4b-071162425780 Node context: uptight, museum curator attitude - 0 Set flag(s) to (Local): true - a66593f8-73f4-064c-9a76-c048c35c1065_A - Adescription === END NODE ===
0:0 - Do not disturb the equilibrium of the Archive. uid: 8fb8ec24-7f54-4f4a-ab9b-49aaa61d2e22 Node context: uptight, museum curator attitude - a quiet public announcement rather than directed at a single person - 0 Check flag(s) (Local): true - a66593f8-73f4-064c-9a76-c048c35c1065_A - Adescription - 0 Set flag(s) to (Local): true - a66593f8-73f4-064c-9a76-c048c35c1065_B - Bdescription === END NODE ===
0:0 - I will restore perfect order before the master returns. uid: ad93c2f2-b841-4bc0-9a5d-88979f6f556b Node context: uptight, he´s seen something he doesn´t like. Could be as small as a speck of dust - 0 Check flag(s) (Local): true - a66593f8-73f4-064c-9a76-c048c35c1065_C - Cdescription - 0 Set flag(s) to (Local): false - a66593f8-73f4-064c-9a76-c048c35c1065_C - Cdescription false - a66593f8-73f4-064c-9a76-c048c35c1065_B - Bdescription false - a66593f8-73f4-064c-9a76-c048c35c1065_A - Adescription === END NODE ===
0:0 - The collection is to be seen, not touched. uid: fc28ca04-b084-4f11-a353-459bbdeab7e3 Node context: uptight, museum curator attitude - 0 Check flag(s) (Local): true - a66593f8-73f4-064c-9a76-c048c35c1065_B - Bdescription - 0 Set flag(s) to (Local): true - a66593f8-73f4-064c-9a76-c048c35c1065_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistReactionOnKillingSkeletons.lsj Synopsis: Archivist in House of Hope doesn't care if players will kill off skeletons in his Archive. They're Raphael's debtors that won't let them so easy
0:0 - Please refrain from harming the debtors - cleaning up their bone-dust is a most vexing task.
uid: f89bada0-208b-4380-87ae-02cc02a845ae Node context: uptight === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistReactionOnHittingKorrilla.lsj Synopsis: If players will attack Korrilla and make her poof out (Raphael's "power" to defend Korrilla), Archivist will comment on that
0:0 - We're all tempted to swat the warlock from time to time, but please refrain from violence within the Archive. uid: a97885d8-9682-454d-beeb-2a709b763be9 Node context: Growling/bitter === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistNoticesHope.lsj Synopsis: If players will free Hope and she enters the Archive, Archivist will have a comment on that
0:0 - Hope? Here? She is not permitted to stretch her legs - we stretch them for her. uid: 4bdf69b2-e958-4a97-801e-95fe53afb783 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistMissingContractComment.lsj Synopsis: If players made a deal with Raphael and came to take the contract, and then will first save Hope, then Raphael is going to take it.
Archivist will make a comment on that.
0:0 - In short - you are dead, and your soul is his. uid: 25200a7a-c942-a66c-cd8e-290f49a4e011 === END NODE ===
0:0 - I'm afraid your contract was reclaimed by your patron, the esteemed master of this house, as is his right under the Memorandum of Understanding agreed upon at the time of signing if the party of the signatories were found to be in violation of any of several binding clauses. uid: fcfcb7f5-b683-34d4-e1bd-dfa2a0d89d0a > In short - you are dead, and your soul is his.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistMainComment.lsj Synopsis: If players will check out the main treasures (Hammer or Contract), after leaving the "treasure" zone Archivist will make a comment, depending on different states.
0:0 - I see the Orphic Hammer has caught your eye. It really is a magnificent exhibit. Wholly unique. uid: 01696c34-1045-5f3b-f747-e4ceea91103c Node context: Worried the player might steal - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael === END NODE ===
0:0 - Raphael has reserved this pedestal for the prize of his collection. It currently holds the contract of a rather unique soul. uid: 690c6c95-7d8d-0969-8e45-fa48f0ea71a0 Node context: Slight awe (but worried the player might steal) - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistAlarmComment.lsj Synopsis: If players will steal any treasure and call the alarm, the Archivist will comment on that
0:0 - Ah, you've summoned master Raphael. And I hadn't finished dusting the artefacts yet. He'll be most annoyed. uid: b9347794-ad20-40f8-8700-09e189cc86c5 - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope === END NODE ===
0:0 - You just rang Raphael's dinner bell, and you're the entire menu. uid: f2d1218c-0df7-4688-8701-e8e304964a58 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope === END NODE ===
0:0 - *Vengeance. The most delectable of poisons.* uid: c0115a73-61fb-40f9-96e6-4ec437049380 Node context: reading a plaque whose creator clearly relishes evil as a good thing === END NODE ===
0:0 - *The clock seems caught between a tick and a tock, as if time is holding its breath.* 0:1 - *The face of the clock is downcast.*
0:2 - *This clock does not measure the passage of time. Perhaps it measures how much time remains?*
uid: 9794b87f-19a6-4aa5-86f7-edae8c8a1681 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SoulPillar02.lsj Synopsis: An AD that triggers when players interact with a deactivated soul pillar.
There are four different pillars in Foyer room, each one should have different description of what should happen with the souls inside.
The idea of AD to hint on what's happening to the souls that Raphael collects.
If players didn't succeed on a preceeding skillcheck, they don't learn anything about the souls.
0:0 - *The pillar is cold and inert.* uid: c315de42-12fd-edee-3a15-a2c66b88872d - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check === END NODE ===
0:0 - *A sense of overwhelming loss flows from the pillar. There are souls inside - damned and forgotten.* uid: cb620ea7-df1c-436d-93c9-0ed2362b6546 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SoulPillar01.lsj Synopsis: An AD that triggers when players interact with a deactivated soul pillar.
There are four different pillars in Foyer room, each one should have different description of what should happen with the souls inside.
The idea of AD to hint on what's happening to the souls that Raphael collects.
If players didn't succeed on a preceeding skillcheck, they don't learn anything about the souls.
0:0 - *A chill emanates from the pillar, and you sense the sorrow of a thousand damned souls trapped within.* uid: 43a5d363-8785-485a-98c5-1a49a42f034e === END NODE ===
0:0 - *The surface of the pillar is cool. Unnaturally so, given the heat of Avernus.* uid: 4c478659-2b4f-b0ea-eab2-2d6535bced9a - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SoulPillar03.lsj Synopsis: An AD that triggers when players interact with a deactivated soul pillar.
There are four different pillars in Foyer room, each one should have different description of what should happen with the souls inside.
The idea of AD to hint on what's happening to the souls that Raphael collects.
If players didn't succeed on a preceeding skillcheck, they don't learn anything about the souls.
0:0 - *You feel the hunger and desire of countless souls, bound to the pillar, unable to escape.* uid: 2a57127d-e7f0-41d9-ba61-78126e3b5452 === END NODE ===
0:0 - *A faint spark of arcane power flickers across the surface of the pillar.* uid: db698d7a-2023-2eaf-f1fc-5e36383111f6 - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SoulPillar04.lsj Synopsis: An AD that triggers when players interact with a deactivated soul pillar.
There are four different pillars in Foyer room, each one should have different description of what should happen with the souls inside.
The idea of AD to hint on what's happening to the souls that Raphael collects.
If players didn't succeed on a preceeding skillcheck, they don't learn anything about the souls.
0:0 - *Your nerves rattle and your skin shivers. The pillar contains thousands of angry souls, eager to escape.* uid: 45b3d8d1-af54-4376-b947-ef135f805d77 === END NODE ===
0:0 - *The area around the pillar is cold enough to make your teeth chatter.* uid: e81ee2ce-ae56-b39c-50a1-0db0bb127498 - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check === END NODE ===
0:0 - *The spilt wine is laced with the perfume of an exquisite poison - an unexpected treat.* uid: 063cf9fb-30bc-41d9-b1df-6612a279765b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SuccubusCallsForHelp.lsj Synopsis: AD for Incubus in female form when they need to call imps to combat.
0:0 - Come, impies! This one won't play nice! uid: 7b917cbb-84bd-4f9a-9d85-113fe465fba8 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_IncubusCallsForHelp - Set when Haarlep call for help, and imps should appear === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Treasures01Plaque.lsj Synopsis: AD with treasure description.
This one is Gauntlets of Hill Giant Strength.
0:0 - *Gauntlets of Hill Giant Strength.* uid: fea11c56-199b-490a-b1c5-9bc8e2b7a17f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Treasures05Plaque.lsj Synopsis: AD with treasure description.
0:0 - *Amulet of Greater Health.* uid: 063d8e85-2f45-4f1f-8689-4855a137e581 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Treasures02Plaque.lsj Synopsis: AD with treasure description.
This one is either Orphic Hammer or Players' Contract
1. We should in details tell about Orphic Hammer - this is one of the places to learn about it (and it should be synchronized with the information in TreasureBlocker dialogue)
2. In the description we can leave some hints about Crown that will be obtained with this contract
0:0 - *The Orphic Hammer.* uid: 4cc87f1c-e6bb-4ddf-a511-fbeb0a82063b - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive > *When the Orphic Hammer strikes like thunder, even Astral chains are torn asunder.*
0:0 - *When the Orphic Hammer strikes like thunder, even Astral chains are torn asunder.* uid: a5c98ecd-0ccf-59cb-9162-a36d82265009 - 0 Set flag(s) to (Global): true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus === END NODE ===
0:0 - *A most-cherished client.* uid: b77f36ff-7a90-59b0-3d3d-bf2251fb63db - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive > *The ink is dry, the contract signed, the threads of fate, shall now unwind.*
0:0 - *The ink is dry, the contract signed, the threads of fate, shall now unwind.* uid: fb54965f-3299-5ee0-21f0-903f2c4eeb3f Node context: rhyme on 'signed' and 'unwind' is intentional === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Archivist.lsj Synopsis: Dialogue with Archivist in House of Hope. He is the person who keep records on all Raphael projects. Half-way between a curator and an accountant, he's incredibly repressed, and obsessed with record-keeping and accounts.
He's the model of Order and tidiness, but being from the hells, he's also hiding a dark secret. In his case, he's a masochist, and finds the concept of breaking rules thrilling, though he hates to admit it.
Strict and severe, he will try to keep order unless the player leans on his vices or fears, in which case he'll become flustered and dismiss them to the boudoir.
0:0 - The moment you step outside this room, all hells will break loose. uid: 0c0be418-2fea-c672-f554-6ff91962c16a Node context: dripping with sarcasm and rising mania - delivered to somebody who stole from him and is about to die > null
0:0 - No. I think the Hammer shall stay exactly where it is. uid: 0c5e908c-5a60-84d9-017b-5628f637af76 Node context: made up his mind. matter of fact - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively === END NODE ===
0:0 - Yes. Nasty little gadfly. I'd swat her if the master wasn't so fond of tormenting her. uid: 0d8ccda5-433b-abb4-c601-6479bde1c06a Node context: irritated > null
0:0 - Ha ha. Ha ha ha! A ho-ho-hopeless situation. Ha ha ha ha ha! uid: 0f4d1aac-6c7c-ab3a-1cec-d356ecf0ef17 Node context: trying to stifle laughter at first, then making the intentional 'ho ho ho' into hopeless joke before laughing manically and uncontrollably - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_ArchivistLeft - Sets when archivist should disappear after the dialogue === END NODE ===
0:0 - Excellent! You can admire it with your eyes, from a distance. uid: 0ff2e1a5-db34-1116-a899-d290886a4cc8 Node context: faux-delight on the first word. Then sarcastic as he shooes the player away - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively === END NODE ===
0:0 - I think I can use the Hammer to save the world. uid: 18c410c2-0e1a-cc30-389a-c854259ec919 = Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - It is exquisite. The master cast it himself, you know, using metals gathered from the depths of the Hells. uid: 1ea7be6e-f871-88e9-ff8d-27dca9fb1e7e Node context: with reverence - he loves the collection, and this artefact most of all > null
0:0 - The resident favours their favourites. Satisfy them, and they may put in a good word on your behalf. uid: 1f52542e-b69f-718a-bf80-edc045a9d027 Node context: he's ending hte conversation here, and returning to his work. Glad to be done with us after offering this final tidbit of advice - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password === END NODE ===
0:0 - I'm a client of Raphael's, and had second thoughts about the terms of my deal. uid: 1f85f56b-c262-176b-190e-7175e88ef942 - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_State_AskedAboutMainTreasure - Set when players ask about hammer or the contract > I commend you! Thinking is a marvellous pastime.
0:0 - This is delightful. You have what you wanted, but you cannot leave lest all hells break loose. uid: 20090f35-fcb1-8010-268e-3be78cc3c55e Node context: dripping with sarcasm and rising mania - delivered to somebody who stole from him and is about to die - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent) > Ha ha. Ha ha ha! A ho-ho-hopeless situation. Ha ha ha ha ha!
0:0 - I would prostrate myself before you and kiss your calluses, but my spine is ruptured in a thousand places. uid: 212c85de-96f6-559c-7047-4c9ded6ada12 Node context: extremely servile and apologetic > You do know how Raphael likes to play.
null uid: 29d7b21f-1c18-b150-e382-e17a82625ff9 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor - 1 Set flag(s) to (Global): true - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore > You do know how Raphael likes to play.
0:0 - Wholly deserved, of course. I spilled a glass of Baatezu Blood Wine on one of his favourite portraits. uid: 2ff67a14-c269-d795-137b-f71a2d10e50d Node context: BAH-teh-zu (a kind of devil, but here used as a sort of brand name). regretful > Perhaps you could work off some of this aggression in the boudoir.
0:0 - You claimed to be who you are not, stole from my master, and now you expect to leave? uid: 43523741-0cab-2d90-99f9-7bc09ebf38c9 Node context: irrriated - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor - 1 Check flag(s) (Global): true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope > The moment you step outside this room, all hells will break loose.
0:0 - If the Hammer can save millions of souls, who am I to stand in your way? After all, a saved world is a fine future prospect for exploitation. uid: 4890f874-0a43-4a5f-3dfe-8784f65372bc Node context: first phrase is sincere, second phrase is is more sinister > null
0:0 - Trying to see my thoughts? There are too many - and they're all mine! uid: 4f0db991-adb4-90ee-590f-8a1cae6f8d54 Node context: unnerved, then angry - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively === END NODE ===
0:0 - Submitting the necessary paperwork will take no more than six infernal cycles, amounting to thirty-seven of your mortal years. uid: 528c0400-533a-3e24-743d-52df3e98ad42 Node context: he loves the bureaucracy; he's very aware that the person he's talking to won't. > I recommend you indulge in the pleasurable torments of the boudoir while you wait.
0:0 - Dishevelled and with a lingering odour of blood and sweat. I hope you found the boudoir to your liking. uid: 619b239c-c5f9-41e6-060e-922e5d11b6d4 Node context: polite - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist - 1 Check flag(s) (Global): true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password true - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe === END NODE ===
0:0 - As long as you don't remove any of the artefacts, nobody will remove your skin. uid: 655506c0-d75b-ed02-82e4-eede0746e1c2 Node context: polite, but with a sadistic smile > Unless Master Raphael decides otherwise, of course.
0:0 - I just want to admire the craftsmanship. uid: 67579f39-d11f-db9c-2c0a-cdfe57f5fb44 = Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - Stolen from Mephistopheles by gods-kissing mortals. My master certainly had nothing to do with any of that business. uid: 69623e98-31f4-39d9-91b7-64811530c92c Node context: nervous laughter - this is an uncomfortable topic
0:0 - The master will deal with you when he returns. And I'll mop up whatever remains. uid: 6b26c5be-67c8-35be-80b5-c69a93b01903 Node context: not angry, just dismissive. Wants us gone - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively === END NODE ===
0:0 - Not a limb out of place. Either you haven't visited the boudoir yet, or you're more robust than you look. uid: 6bdd1d80-3f73-3332-f442-1c2bf9ad0fb7 Node context: appraising player politely, mildly surprised to see them again - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist - 1 Check flag(s) (Global): true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password === END NODE ===
0:0 - It is where Raphael conducts his most private matters of business and pleasure. You will need this to gain access. uid: 6d58a9c8-0054-2071-242e-bb617c8e45c8 Node context: hand-off small key-like device off-screen on final phrase. No need for object to be visible. Big emphasis on the 'and'. He's more interested in the business than the pleasure. - 0 Check flag(s) (Object): true - LOW_HouseOfHope_State_HasBoudoirKey - HasItem for BoudoirKey - 0 Set flag(s) to (Object): true - LOW_HouseOfHope_State_GiveBoudoirKey - GiveItem for BoudoirKey > The resident favours their favourites. Satisfy them, and they may put in a good word on your behalf.
0:0 - Splendid to see you again, Inquisitor. uid: 737839ad-9fb0-f641-9c38-436b43886645 Node context: overly polite, servile - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor - 1 Check flag(s) (Global): false - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password > null
0:0 - How about I break bits of you until you change your mind? uid: 7653fa09-97e5-c77c-d897-30c74ec75a01 = Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - And, awaiting installation, we have secured a rod that gathers the Weave around it in great quantities, just as surely as shit gathers flies. uid: 77abf7f8-806d-83d4-f88a-c8ed6466ce9e Node context: curator proudly describing artefacts in a collection
0:0 - A guest? Are you a client of the master, or a visitor from elsewhere in the Hells? uid: 7831e851-7566-13ef-86cd-5f7767b5fe74 Node context: Inquisitive, thoughtful, eyeing up a visitor suspiciously - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist > I do not believe you were invited. One moment - I shall consult the visitors' schedule.
0:0 - I recommend you indulge in the pleasurable torments of the boudoir while you wait. uid: 7bf24fa3-3ed7-dd2b-d2d9-7964c175a1a5 Node context: delivers this as if it's the most ordinary thing in the world to send someone to a 'boudoir' - same energy as a local council worker sending you to a waiting room > null
0:0 - I don't want to break it - Raphael said I could make some edits and clarifications to the wording. uid: 7ea3de7b-058a-fe19-c4dd-c81599040354 = Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 7f357484-9abb-cfc0-b61c-d3601343d7c5 > null
0:0 - All visitors arrived on schedule. Korrilla Hearthflame wished to peruse the Archive, and the Inquisitor was in a most grotesque form. uid: 84fb8872-f240-9b21-2930-fa72036cb5ea Node context: calmly as if reading from a list of appointments - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore
0:0 - I do not believe you were invited. One moment - I shall consult the visitors' schedule. uid: 8ad073a5-17fa-7797-93b7-f89c6df0fe2e Node context: irritated. The schedule is not a physical object - it's kept in his mind. > Hmmm.
0:0 - As it was created by Raphael himself, we have no documents of procurement, nor do we require any. But if you wish to examine the artefact itself, you are more than welcome. uid: 8da35720-ce04-3b3a-04f9-e550474267bc Node context: curator proudly describing artefacts in a collection > null
0:0 - I am Verillius Receptor, Zariel's High Inquisitor. uid: 8ea7b167-ef39-abe6-5dfc-ea88ae1d2362 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_HopeSpirit02_State_ToldAboutInquisitor - Hope told players about the infernal inquisitor due to audit Raphael's collection true - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore > You most certainly are not. And whoever you are, you are already trying my extremely limited patience.
0:0 - A thousand apologies, oh majestic magistrate of the infernal court! Your mortal guise is so vile, I found it perfectly convincing. uid: 8f875a97-44c8-5481-640e-cd1367d8fe6c Node context: servile in the extreme - thinks he's talking to an incredibly important person - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor - 1 Set flag(s) to (Global): true - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore > I would prostrate myself before you and kiss your calluses, but my spine is ruptured in a thousand places.
- Roll failure - null uid: 919b4dbb-a264-a39a-c0e9-0140689e1f93 > null
null uid: 9347b087-43f9-5e2f-67ae-d9d52f864b31 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively === END NODE ===
0:0 - Perhaps you could work off some of this aggression in the boudoir. uid: 9868c3a4-ead8-e37d-c889-e19f53e3062e Node context: delivers this as if it's the most ordinary thing in the world to send someone to a 'boudoir' - same energy as a local council worker sending you to a waiting room > null
0:0 - Access the schedule by reading his thoughts. uid: a14fee6a-6d2d-b4ad-403e-782ce58c29a8 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor - 1 Check flag(s) (Local): false - f76969bc-e906-e21b-3432-87f4a60ce463_MindHasBeenRead - MindHasBeenReaddescription - 2 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll failure) > null (roll sucessful)
null uid: a2f29354-2fa4-4b54-8eee-727edded82e7 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > Gods, I hate the Hells.
null uid: a7ea657c-d66b-47e8-a3a3-f5d0f075ccf4 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
0:0 - Or have your tongue twisted so tightly you won't be able to bother me with your outrageous requests. uid: ae21dacf-ae25-5197-d9db-b7cbe9e1f5b5 Node context: with a sadistic smile > null
0:0 - No visitors expected other than Korrilla Hearthflame and Verillius Receptor, Zariel's High Inquisitor. uid: b01ff8dd-4036-1ffa-b05d-a123d2957aa9 Node context: calmly as if reading from a list of appointments - 0 Check flag(s) (Global): false - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit02_State_ToldAboutInquisitor - Hope told players about the infernal inquisitor due to audit Raphael's collection - 1 Set flag(s) to (Local): true - f76969bc-e906-e21b-3432-87f4a60ce463_MindHasBeenRead - MindHasBeenReaddescription
0:0 - And of course, the Orphic Hammer itself is the prize of the collection. uid: b35a41c6-692b-5e2d-64e4-42d290813189 Node context: with reverence - he loves the collection, and this artefact most of all - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
0:0 - Are there any highlights in the collection? uid: b3658aca-0540-fc0c-d041-a088cb80cea2 > null
0:0 - The resident of the boudoir will wish to explore every inch of your new form. And I'm sure you would be happy to share. uid: b466e7d1-b339-8f14-b71d-292a33a5089a - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password === END NODE ===
0:0 - Leave. uid: c0057bfd-e3c4-0f1e-5930-951da3e8925a === END NODE ===
0:0 - You most certainly are not. And whoever you are, you are already trying my extremely limited patience. uid: c1d4b970-b908-51fe-e966-a5b077c87d58 Node context: politely dismissive
0:0 - I am Karlach Demonsbane. I represent my mistress, Archduchess Zariel, and am acting as her High Inquisitor. uid: c793b115-989c-38ce-02f9-efa3f1a11754 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - How about I break bits of you until you tell me how to get what I want? uid: c9807533-e41e-0441-0c1b-c17a3d4f7601 = Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - Unless Master Raphael decides otherwise, of course. uid: cbc305bf-7cee-2fd7-a8dd-7dfaca729903 Node context: polite, but with a sadistic smile
0:0 - You are stupendously lugubrious this day, High Inquisitor. An inspiration to us all. uid: cc4e199d-5d12-085d-bfd7-5c14a4d4190d Node context: overly polite, servile - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor - 1 Check flag(s) (Global): true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password === END NODE ===
0:0 - You may examine them, oh diabolical dominatrix, but they cannot be removed unless you present a writ of Infernal Requisition, with Article 152 correctly filled out. uid: d714de59-a97a-59b7-b4e0-3a73c22a4600 Node context: politely apologetic
0:0 - Gods, I hate the Hells. uid: dbe418a1-3bd8-4630-a261-90ced4fee269 Node context: Responding to something nasty said > null
0:0 - Yes? uid: dc297295-6bf6-4a12-b36a-1f4fc806a615 Node context: annoyed, wants to get back to work - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist > null
0:0 - Leave. uid: e49edd88-313b-e05c-03f3-769b86a79d24 === END NODE ===
0:0 - You're more than welcome to do your very worst. I'll have the guards stop you if it starts to tickle. uid: e5fa665b-3ce4-9815-94dc-61056dfa3019 Node context: sarcastic - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively === END NODE ===
0:0 - Take your insolent buzzing to the boudoir. You won't learn any manners there, but you might expand your imagination. uid: e65c0108-c776-2990-273f-4040d942c3ec Node context: delivers this as if it's the most ordinary thing in the world to send someone to a 'boudoir' - same energy as a local council worker sending you to a waiting room > Or have your tongue twisted so tightly you won't be able to bother me with your outrageous requests.
0:0 - HMMMM. uid: e8ed3ded-5c6b-c646-1d74-ed762ce765d0 Node context: eyes closed as he pores through his memories... the 'hmmm'is like the sound you might make when looking through a list of appointments, or spreadsheet for a particular entry. Growing irritation as he can't find what he's looking for. > null
0:0 - I suggest you wait until Raphael returns, and you can discuss the matter with him. You are welcome to relax in the boudoir until then. uid: ebcd7e96-75f4-d389-d99e-6f178bc7a367 > null > null
0:0 - *His eyes flicker back and forth as if he is reading a book. He has the schedule memorised... or it's carved into his eyelids.* uid: ed8174b0-95d8-6f2a-13cd-1970673a6e29 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Event_ScheduleDetected - Insight check passed - player knows the schedule is in the archivist's mind > Most irregular. The schedule is all but clear. And yet you are here.
0:0 - Why not wait here until the master returns? He'll be able to verify your extraordinary claim immediately. uid: f349fa9c-7b21-c606-1cc6-be43b7c45433 Node context: With a smile - he knows this is a terrible offer - the player really doesn't want to meet 'the Master'(Raphael) - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively === END NODE ===
0:0 - But if you're so keen to break it, why not wait until he comes home and discuss the matter with him face-to-face? uid: f3e505ac-7a5a-4d52-7576-22d51b5d0ae5 Node context: With a smile - he knows this is a terrible offer - the player really doesn't want to meet 'the Master'(Raphael) - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively === END NODE ===
0:0 - Hmmm. uid: f4a0aa96-1ef1-9860-5538-9824f82621c9 Node context: eyes closed as he pores through his memories... the 'hmmm'is like the sound you might make when looking through a list of appointments, or spreadsheet for a particular entry. Impatient. > HMMMM.
0:0 - I am Verillius Receptor, Zariel's High Inquisitor. uid: f94ec374-26d6-c794-c815-c483c4338aa3 = Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor - 1 Check flag(s) (Global): true - LOW_HouseOfHope_HopeSpirit02_State_ToldAboutInquisitor - Hope told players about the infernal inquisitor due to audit Raphael's collection false - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore > null (roll sucessful) > null (roll failure)
0:0 - I've come for the Hammer. uid: ff539492-ce4f-7a05-d867-bfb6976f1fdd - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_State_AskedAboutMainTreasure - Set when players ask about hammer or the contract > Have you indeed? That's splendid.
0:0 - Raphael won't care about losing one measly contract. Just let me have it, and I'll leave. uid: fffdbf2c-eaab-4a2f-ab25-88a12a011179 = Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ArchivistTrappedComment.lsj Synopsis: If players will try to steal anything, Archivist will warn about them
0:0 - Lay a finger on the master's treasures, and you will lose the entire hand. uid: 836fa3d9-d562-bb69-ff35-d8a85879b7a8 Node context: Calm, matter of fact warning === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Archivist_SpeakWithDead.lsj Synopsis: SwD with Archivist (in House of Hope, Archive room)
In this dialogue it's possible to learn about where Raphael keeps his "secrets"
null uid: 0b245a18-ee62-b22b-ecd1-9204a309d275
0:0 - How do I get the contract? uid: 1ab49745-57a8-e84e-f17e-76edad466726 - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - LOW_HouseOfHope_State_TreasureBlockerRemoved - Set when players remove the blocker from the Hammer or Contract - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Sweat... blood... tears...
0:0 - Leave. uid: 2b968c97-f6f1-4a71-bbd0-034e934c9b9d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Maintained... the collection... and legal documentation... uid: 4e83536a-4d74-ec58-15d5-fb0c38be46cb > null
null uid: 5f416b0d-356e-4c51-95a5-8fb345d1eb5d
0:0 - And... every other fluid... look to the boudoir... uid: 619ef5c4-be6d-a1b0-549b-dd62b2806656 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password > null
0:0 - How can I get the Orphic Hammer? uid: 8e87690d-70b5-4527-9403-1044e2dbd1c5 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - LOW_HouseOfHope_State_TreasureBlockerRemoved - Set when players remove the blocker from the Hammer or Contract - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Sweat... blood... tears...
null uid: a9fbb9f5-c37b-4453-b14d-a92f621c944b
null uid: ad4f2566-be92-408a-a7fe-c9187d4997ce
0:0 - How did you end up in the House of Hope? uid: b16a6d77-f3ab-471d-b34f-53bc3fa408c8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Calculated... true value of my soul... then sold it...
0:0 - What did you do here? uid: c19ea796-999e-d62f-e724-3774c0139fd8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Maintained... the collection... and legal documentation...
0:0 - Raphael's... archivist... a most important man... uid: c3d2e0d7-484f-4985-b960-588d2d228fd1 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: cc651c9d-8109-4deb-9052-32fe22413655 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: df7d8e3e-f52e-404b-bae5-d4faa1361f5c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Raphael's... archivist... a most important man...
0:0 - Calculated... true value of my soul... then sold it... uid: e8a6573c-cc6e-49af-82da-d35de0bfc197 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: ef0dbb1f-f5ad-452f-9db0-a5b721dff98d - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fee3473b-fee9-4159-8972-a47d9b632293 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_DealWithContract.lsj Synopsis: Player steals the parchment in the Archive in HoH
0:0 - Leave. uid: 1c96cd70-2b55-92a6-e5e7-456121c8b6ae === END NODE ===
0:0 - *This piece of humble parchment contains your promise to give Raphael the Crown of Karsus. Without it, you are unbound from him forever.* uid: 2cf69508-beca-4ec3-b1bb-c292db3adce0 > Tear it in two. > Leave.
0:0 - Tear it in two. uid: 7a50dc2d-9074-4a46-bb0a-f884532a23c8 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_BurnPlayersContract - Set when players decide to burn their contract with Raphael > *Your blood suddenly runs cold. Raphael knows what you've done.*
0:0 - *Ice tears through your veins. Raphael knows you've taken what was his.* uid: 9edf36a6-f4f6-9f93-0078-5f8c83a91fe2 Animation: [DG] REUSE HoldInventory_Close_01 Cinematic: Pocket animation (generic), then the player looks up, surprised. === END NODE ===
0:0 - *Your blood suddenly runs cold. Raphael knows what you've done.* uid: c71be60a-cae7-2f57-1e2a-737a204dcb96 Animation: [DG] Needs custom animation of player ripping paper. Update [EG] REUSE RS: SCENE_GLO_Book_Lockpick_Fail_PLYR Cinematic: Player rips the contract (off screen) - shoot around and achieve this with sound, then looks up, as though surprised/ worried.
[SCENE] REUSE RS: SCENE_GLO_Book_Lockpick_Fail_PLYR (cut in close to hide hands, trim anim and use on hard cut - talk to Ellen if needed) === END NODE ===
0:0 - *This damned soul has sense enough left to realise you're an imposter in the hells, and is about to raise the alarm.* 0:1 - *Only the dead and the damned belong here, and this debtor has realised you don't quite qualify as either. They're about to raise the alarm.* 0:2 - *This debtor has realised you're not on Raphael's guestlist, and he's about to raise the alarm.* uid: bc6d32ed-f909-4fc1-eda0-b92c11a04460 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *Without Hope's disguise, the damned soul realises you are an imposter in the hells, and is about to raise the alarm.* uid: d2756188-45ce-8044-0a3a-e2252ac4ed13 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Event_PlayerNoticedWithoutDisguise - Set when a player is noticed without a disguise - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Emperor_AfterHouse.lsj Synopsis: Emperor talks to player after they leave House of Hope.
All Emperor lines are telepathic.
0:0 - I trust you saw the error of your ways. Do not err again. uid: 3d6cea14-c87c-1286-3df5-42faff117799 === END NODE ===
0:0 - All to steal the Orphic Hammer. uid: 3eca7917-cc62-22ce-d4ab-494851544cd6 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > I hope your ambitions end there.
0:0 - But did you also see their weakness? uid: 5a42d630-9f11-9508-dd37-3dc18eb69883 > Us? > Each other? > Ego? > No...
null uid: 5cad45dc-2887-e225-5516-fa9e41515320 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
0:0 - I'll find another way to survive. One that doesn't involve abusing a githyanki. uid: 63428830-710d-02ce-d280-d6a5b35bf5af > Careful. You will make a mind flayer laugh.
0:0 - I have already told you that the githyanki prince only wants to see you dead. But it seems you still do not trust me. uid: 66f39760-4fe9-79a6-1b8f-1f28241ffcc7 - 0 Check flag(s) (Global): true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > Open the Prism. I trust Gith's heir over a wretched ghaik.
0:0 - There is only one thing to understand about a devil - it serves only itself. Anything it promised to deliver, it would recover tenfold. uid: 6b6aa794-2f22-3b3c-3037-6a29ed9a475b > You realised the error of your ways, and corrected them.
0:0 - The contract you tried to hide from me. uid: 6d4e4658-e946-7202-0883-d3fb0c837714 - 0 Check flag(s) (Global): false - GLO_Emperor_Knows_PlayersTookDeal - Emperor learned about players tooking the deal - 0 Set flag(s) to (Global): true - GLO_Emperor_Knows_PlayersTookDeal - Emperor learned about players tooking the deal > Did you think I wouldn't find out?
0:0 - I never asked to be stuck with you. uid: 6e2e0795-2570-bf51-0488-28bf2b2b6824 > I could say the same of you.
0:0 - Did you think that you would quietly infiltrate the devil's home with me nestled right within your thoughts, and mask your true intentions from me? uid: 7486ea92-1f24-5eb8-4c15-65fa83e41f38 > null
0:0 - His domination is what keeps you free. You know this already. uid: 7b75599e-bb73-cdae-65ef-7f2d55783e07 > Still, you would test our alliance.
0:0 - You slaughtered a devil in his own home, and returned empty-handed? You've made better decisions. uid: 887827cf-2100-5957-8d09-80ae87f79d98 Node context: All Emperor lines in this scene, telepathic. - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good === END NODE ===
0:0 - That's what I thought. uid: 89c9f0b1-a3e7-8792-7e7d-fd5c713ef719 > null
0:0 - Let me into the Prism. I trust Gith's heir over a wretched ghaik. uid: 8e4a3b69-7e3b-7a89-d5a4-ebd3d379a951 - 0 Check flag(s) (Tag): true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.| true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > No.
0:0 - I'll never trust you, for as long as you keep Orpheus chained. 1:0 - I'll work with you, but I'll never trust you. uid: a510b9f8-680a-67ec-852c-cfe3385f8669 - 0:0 Tag: Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.| - 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > I'm disappointed to hear that.
0:0 - A curious thing - to enter into a devil's home, and make it out alive. uid: be9b362a-d484-5a88-f820-74ad67bd3136 Node context: All Emperor lines in this scene, telepathic. > I trust you saw the error of your ways. Do not err again.
0:0 - Each other? uid: dcd34246-9f4f-202c-6af9-5b459cca91ea > Yes. Precisely.
0:0 - I could say the same of you. uid: e1b6d052-9aaa-74c5-6822-1dfc643679b7 > After all we shared...
0:0 - I wish I could trust you, but that you felt you needed to have it at all tells me that you are not worthy of that trust. uid: e3f5bc28-92f4-1aa4-125a-703f0053a27c > After all we shared...
0:0 - So you wormed your way into the devil's lair. uid: e4b184c4-0ed8-190a-f738-4d20ccd6f3f9 Node context: All Emperor lines in this scene, telepathic. - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope > Risked mind, limb, and freedom.
0:0 - It is time we resume our journey to find it. uid: fd0b61ce-bd69-d96f-46d6-f8fbef61de23 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_FireDebtor01.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands.
These characters see players as "debtors" of House of Hope as well and they don't usually know anything about players.
0:0 - My bones are kindling. Soon they'll catch light. uid: 3a87917a-7ee3-77ba-a3ea-b3bae02ea844 Node context: Frenetic === END NODE ===
0:0 - My blood... it's burning. Sizzling. Do you feel it? Don't come too close. uid: 55baa982-b233-44a4-a6b2-3cddc7d37465 Node context: Frenetic - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_FireDebtor01 - HasMet for FireDebtor01 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_FireDebtor01 - HasMet for FireDebtor01 > My bones are kindling. Soon they'll catch light.
0:0 - Don't look. Don't look or it'll spark. Ignite! Burn me inside to outside until I'm bloody ash and paste. Don't breathe me in! uid: 6880bc84-f32f-462a-bd6b-7c5a60ce692e Node context: Frenetic - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_FireDebtor01 - HasMet for FireDebtor01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_FireDebtor02.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands.
These characters see players as "debtors" of House of Hope as well and they don't usually know anything about players.
0:0 - You! You... Are you... good? uid: 284c1166-9baf-4991-b1b5-9b7dcdab873b Node context: Tentatively - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_FireDebtor02 - HasMet for FireDebtor02 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_FireDebtor02 - HasMet for FireDebtor02 > I try to be. > No, but I wish I was. > Are you good? > No - and I like it that way.
0:0 - I'll be good. I swear it. You must be good too! uid: 28c4888d-e816-4ac7-9605-79c2d0222670 Node context: Tearful panic - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_FireDebtor02 - HasMet for FireDebtor02 === END NODE ===
0:0 - Don't. You'll be unmade and remade until your spine is straight, feet together, look at me when I'm talking to you. uid: 2f336e6b-17a2-87a2-a755-b9d972b9cd1e Node context: Panicked rambling that segues into him mimicking being shouted at by his master (Raphael) > I tried. I tried. But I don't think I can ever be good. Instead I'll be perfect.
0:0 - No wishes here. Only Hope - and that hurts more than any of us. uid: b0676808-2b74-d389-fc43-eed196430a10 Node context: Sadly === END NODE ===
0:0 - I tried. I tried. But I don't think I can ever be good. Instead I'll be perfect. uid: b387b475-1b24-7491-7b87-7d22328aa5d0 Node context: Gradually becoming more and more panicked and tearful as they go on === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_FireDebtor03.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands.
These characters see players as "debtors" of House of Hope as well and they don't usually know anything about players.
0:0 - Don't. Please don't. uid: 1b763f3e-5a09-4536-9ee1-395b126a6ee6 Node context: Sobbing - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_FireDebtor03 - HasMet for FireDebtor03 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_FireDebtor03 - HasMet for FireDebtor03 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Hope.lsj Synopsis: A dialogue with Hope - in person, not with the spirit form.
First greeting is after players free her - she will start following the player after that as well.
Later, after defeating Raphael, players can talk to Hope, ask who she is, why she was trapped and how's she connected to Raphael.
0:0 - She was an entire person before she ever made that choice. uid: 03cd4e14-58cc-37c8-8fbf-7e5049597d09 Node context: sad, grieving her lost sister > null
0:0 - And I hope you have a happy ending of your own. uid: 06a7272a-59e9-c54d-1b08-680f0abc056e Node context: a goodbye. has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly. === END NODE ===
0:0 - And go where? I don't think I quite know how to be anywhere else but here anymore. uid: 08729f48-77d8-0ddf-2339-2b3fc81a4d97 Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly. > With a lick of paint and a thorough cleaning, this could be a lovely little house.
0:0 - With a lick of paint and a thorough cleaning, this could be a lovely little house. uid: 1931e1da-46c5-d6e8-fcf7-4dd079534d87 Node context: With a smile. Has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly. > And I can hardly leave - after all, who would ever want to think of Hell without Hope?
0:0 - But she was an entire person before she ever made that choice. uid: 24167083-7d48-adf1-cb0c-e8557e856e2b Node context: hopeful > null
0:0 - Free. I never thought I would be, believed I could be, hoped I might be. uid: 2465b706-a892-637f-f651-1d54052d1f80 Node context: Triumphant, words spilling out of her in excited babble - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_SavedHope - Set when characters talked to Hope after saving her - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_SavedHope - Set when characters talked to Hope after saving her > HEADS WILL ROLL
0:0 - Then we're not just fine, we're spectacular. uid: 25f9136e-5dcb-518f-b2b0-242da044c0c9 Node context: reassured and calm, heavy emphasis on 'spectacular' as a rare moment of joy > What a wonderful, jubilant, glorious day.
0:0 - You truly are the kindest fool I've ever met. uid: 3289f35c-438a-abfb-7281-e973dcfeeeb8 Node context: pitying the player, despite her affection for them > null
0:0 - What will you do? uid: 32d7c118-1e0e-c3cb-56f0-20749d492098 > I'll hope. What else?
0:0 - Nowhere but here. I don't quite think I know where anywhere else is anymore. uid: 357be3c5-ccad-c760-2894-97e4527404cf Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly. > With a lick of paint and a thorough cleaning, this could be a lovely little house.
0:0 - That's the hopeful version, of course. The likely version is that WE ARE THE MESSES AND HE IS THE CHOPPER. uid: 3e66ab07-defe-d125-aa1d-766354448cf3 Node context: first sentence is her considering her previous optimiism, and then she delviers the pessimistic version with just as much manic glee > null
0:0 - You should come with me. uid: 44bdbe10-709e-1a92-6bfb-e5a385f37faa - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_Hope_Where - Player asked Hope where she will go now that Raphael is dead - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Hope_Where - Player asked Hope where she will go now that Raphael is dead > And go where? I don't think I quite know how to be anywhere else but here anymore.
0:0 - I hope so too. uid: 47a5264f-93c1-4b2d-d9ed-1b9d2e111e61 Node context: happy but solemn > null
0:0 - I hope I'll see Korrilla again one day, and that she'll say sorry, and I'll tell her she's forgiven. uid: 4e86f409-dddf-be3f-381d-d442c8d7301e Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly. - 0 Check flag(s) (Global): true - GLO_Warlock_State_PermaDefeated - Sets when Korrilla is permadefeated > I hope I'll find all the pieces of my mind that fell out of my head over all those years, and that I'll be able to put myself back together again.
0:0 - It is absolutely preposterous that any of us are alive. Maybe we're not! uid: 543c8b39-548e-e70d-82ec-8ca03ebc3dac Node context: Shock, wonder, joy - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_HopeAfterFight - HasMet for Hope after Raphael fight - 1 Check flag(s) (Global): true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_HopeAfterFight - HasMet for Hope after Raphael fight > PINCH YOURSELF AND CHECK WE'RE NOT DREAMING THE LAST OF OUR LIVES AS WE DIE SCREAMING
0:0 - Seriously, there's nothing wrong with you. Physically, at least. uid: 54ba13bd-2ca5-3f12-ae20-2a1a58151833 > I hope that was a compliment.
0:0 - We need to grab your contract, quick as a hiccup, or Raphael will come and chew up your soul. uid: 58fba613-0206-7329-f09d-4299a0bca89f - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope === END NODE ===
0:0 - But we must address the hollyphant in the room. I can see how you avoid looking at me. I must be so terribly mutilated after all these decades of torture. uid: 6b4138b1-b52f-a00a-dfb3-588ada1d8680 Node context: composing herself on first sentence after an outburst. And then delivering lines solemnly, apologetic about her 'appearance', though it's not her fault > Don't hold back. Tell me how bad it is.
0:0 - I hope the echoes of pain will fade, and memories of sorrow will die, and that you'll visit me here some day. uid: 8425ba3f-b932-1f66-8bfa-0b301863bec5 Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly. > And I hope you have a happy ending of your own.
0:0 - When we were children, she always kept the last piece of pastry for me, and bloodied the nose of the bullies who pulled my hair. uid: 8a905362-8375-eb13-fc14-207921775e8a Node context: sad, grieving her lost sister > She was my sister.
0:0 - You were all the luck I needed. uid: 95fd29a5-7bb5-2843-cac8-8ae699d9506e Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
0:0 - Pinch yourself. uid: a7888891-9a08-82de-4192-ce214f981d21 > HA
null uid: a9a88353-5752-75dc-481d-beb70516d0f9 - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope > ONWARD
0:0 - I hope I'll find all the pieces of my mind that fell out of my head over all those years, and that I'll be able to put myself back together again. uid: b566d3e7-771e-1545-bd49-724507152442 Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly. > I hope the echoes of pain will fade, and memories of sorrow will die, and that you'll visit me here some day.
0:0 - And I can hardly leave - after all, who would ever want to think of Hell without Hope? uid: c0ac1c31-0c04-7a6c-8d4e-e667e9d6d86c Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly. > null
0:0 - You're too forgiving. After all she did to you, we should have killed her. uid: c2155f9e-5331-bf5e-e156-670b66033410 > null
0:0 - That is incredible. We're incredible. We're spectacular. uid: c241a494-59a1-5c05-1ad0-d8891763df55 Node context: reassured and calm, heavy emphasis on 'spectacular' as a rare moment of joy > What a wonderful, jubilant, glorious day.
0:0 - I shall find a breathable sack to wear on my noggin. But only after we escape. uid: c62bc40b-1975-bbdc-8d5a-1ee10e4989be Node context: accepting that somebody just told her she was hideous, and offering a solution that should be pleasing to everyone > null
0:0 - OH BUT MY POOR SISTER KORRILLA. uid: c6fc5ff2-9c40-4707-e945-cbfe7ca5a4df Node context: Sudden shock and grief, an outrburst of emotion - 0 Check flag(s) (Global): true - GLO_Warlock_State_Dead - Set when Korrilla is dead > It is not right that she died, and it makes me want to weep an ocean.
0:0 - And despite all the years I've lost, I have enough love left for you as well. I hope it guides you home. uid: cde5481e-5329-2c39-1a54-6953fe9eac86 Node context: with genuine love and affection > null
0:0 - I was just about quite all right with the amount of fight he put up. If anything, I would have preferred less. uid: d0f26bbb-b223-96ba-b15f-2f4203e1dc5b Node context: enthusiastic and excitable > What a wonderful, jubilant, glorious day.
0:0 - Where will you go now that you're free? uid: deb855eb-ce44-b4f4-3210-7b9188c2d739 - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_Hope_Where - Player asked Hope where she will go now that Raphael is dead - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Hope_Where - Player asked Hope where she will go now that Raphael is dead > Nowhere but here. I don't quite think I know where anywhere else is anymore.
0:0 - Are you still here, or are you but a dream? uid: e035c4c0-a724-37e6-de0e-e559b9b13be7 Node context: lost in her own thoughts, but still happy to see the player - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_HopeAfterFight - HasMet for Hope after Raphael fight - 1 Check flag(s) (Global): true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good === END NODE ===
0:0 - THERE IS ALSO THE SLIM POSSIBILITY THAT WE WIN uid: e3aa8937-2c7a-e6b9-0c4d-b31c0d849356 Node context: Trying to be positive, but has no rational reason to be === END NODE ===
0:0 - It's tempting to delay the inevitable, but this is it, the big showdown, the final act, the glorious RUIN THAT COMES TO US ALL. uid: f6bfd013-7bbb-833a-4d6b-19494e73c3c3 Node context: increasing volume as she builds to a dramatic crescendo - really looking forward to this despite the very high possibility of failure > THERE IS ALSO THE SLIM POSSIBILITY THAT WE WIN
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeGuide.lsj Synopsis: When the alarm goes off, Hope shows the way to the prison
0:0 - NO TIME TO WASTE COME QUICKLY COME NOW uid: 3549269a-91c1-4d40-be44-e3f8e3c01833 Node context: cheery === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit01.lsj Synopsis: First dialogue with Hope's spirit that happens after players get to House of Hope.
Hope is a captive within the House, and has been driven mad by years of psychological and physical torture. Raphael keeps her alive because she astonishes him - and the reason for that is that no matter what he does to her, she holds onto the last of her hope and optimism. That fascinates him.
In this dialogue, Hope introduces players to the House of Hope. They have arrived here deliberately, knowing that they are not invited, and that it is likely dangerous.
Hope appears to warn them of that danger, and to help them, and also introduces the deranged vibe of the area.
Note: When Hope speaks in all-caps, she is showing the manic side of her personality. Louder, more intense, and almost like she's possessed by a different, more deranged version of herself.
0:0 - TURN BACK AHOY AVAST ALACK OUR HULL WILL HAVE A BROKEN BACK uid: 0485ba6f-b612-d465-e7fb-1a0220974521 Node context: Wailing in mock-distress - the rhyme is deliberate. === END NODE ===
null uid: 0a20ae49-bb6d-af2d-4e5f-cef7763fee9c - 0 Check flag(s) (Local): false - c893693e-90fc-d52e-6dd2-1f5d247fefcb_OrphicHammerPitch - Set when Hammer mentions Orphic Hammer in a salesman pitch - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus - 1 Set flag(s) to (Local): true - c893693e-90fc-d52e-6dd2-1f5d247fefcb_OrphicHammerPitch - Set when Hammer mentions Orphic Hammer in a salesman pitch > Hope can help. The Hammer is here, in this House - it's...
0:0 - Why has Raphael been following me? uid: 0a5a39f7-7208-1a1b-8ece-fe4e618536a7 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - LOW_HouseOfHope_HopeSpirit01_State_RaphaelFollowing - Player asked Hope why Raphael is following them false - WYR_RaphaelTango_State_DiscussedDeal - Scene with Raphael where the player and him disucssed the deal in Sharess Caress happened. - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_RaphaelFollowing - Player asked Hope why Raphael is following them > You're the key to his future kingdom. You're his crowning glory. He has what you need but you are what he needs.
0:0 - I can't leave, I can only suffer. But I'm supposed to do that in silence. Everyone here hates me for what I am. uid: 0b95b2b5-0267-08c5-51f5-9a03f9d76110 Node context: sad, solemn > null
0:0 - I am Hope. What little is left of her. uid: 0d57ec60-b98d-36d0-70ed-0355fde3ab76 Node context: proud, and sad. 'Hope' is her actual name, as well as the thing she represents > A GUTTERING CANDLE IN A UNIVERSE OF NIGHT
null uid: 0f563d1f-fece-44f7-9db9-989a3078c30c - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > Raphael's driven her mad. Poor soul.
0:0 - But I like you. I know I do, I think I do, I hope I do. I just need to ask one question, and I'll know for sure. uid: 1633c067-de66-6a3e-2b56-ae315fd9a50f Node context: excited, like a kid making a friend for the first time, and then immediately doubting it. Her internal thoughts spilling out of her > What is it? > First answer more of my questions. > No. I'm not telling you anything.
0:0 - The many eyes. The stare of pain. The ray of death. Keep it away. Keep it away. uid: 2285b2e3-8e57-8673-74db-fb0311e60386 > null
0:0 - I'm sure a locked door can't stop a brave adventurer like you. But even if you poke the locks or knock-knock-knock, you won't get far without me. uid: 25e5ecd5-fed9-5997-2d34-c55640338176 Node context: flattering the player > Allow me to introduce myself.
0:0 - Emulate the quiet of a peaceful glade. uid: 2727dc68-9621-8dbe-94ee-fa43c95a20e1 = Roll SkillCheck Nature (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - I strongly suggest you try not to let that happen. Find your contract instead - save your soul! uid: 30a5c972-8d9b-9f67-2da3-9b2357c7d72e > null
0:0 - I never asked this of anybody. Nobody was capable, nobody was worthy, nobody was good enough. But you, you have it all. uid: 323caf7f-f019-9d15-0892-1cbdf29dc5c2 Node context: excited > null
0:0 - The paper cage for your soul. Such a tiny thing, but it's one of his favourites. uid: 328fce56-92c7-5234-cdcf-77a9091d00be Node context: composing herself rapidly on first phrase, after an outburst on previous line. speaking softly about the 'contract' in flowery terms as if speaking of something precious and fragile > In the Archive. Down the corridor, past the debtors. OH! The debtors. They won't like you.
0:0 - Speak quietly, and with reserve. uid: 3c9fe377-e0f2-c085-f075-c238100802bc = Roll SkillCheck Insight (Wisdom) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - Who are you? uid: 3d78307f-5896-0c53-2f77-615c95db0902 > null
0:0 - He'll be home soon, though, and you better find the Hammer before he arrives. uid: 3f100863-00cc-42a9-3587-d6ceb20fd7eb Node context: anxious - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here > null
0:0 - You must ask of the Orphic Hammer. Without it, the prince remains forever out of reach of my hungry weapon. uid: 40ce2630-0816-5ef5-570b-b931a3451806 Node context: urgent hushing and frantically getting out all of her words as quickly as possible. She's hushing the player, even though she was the one speaking - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus - 1 Check flag(s) (Tag): false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.| > null
0:0 - Prepare to speak in your finest stage whisper. uid: 48a6a736-c66f-0c06-1fd2-b04fbabd0bc2 = Roll RawAbility (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *The rattle of chains echoes louder, from unseen places. And without a scream or a sigh, Hope disappears.* uid: 48e5702b-1000-54e3-ef91-65e965cee810 === END NODE ===
0:0 - I need to find the Orphic Hammer. Can you help? uid: 4d8b29b4-c6b1-1d5d-4766-484bb77ea89c - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - You really should have had someone clever look that thing over before you signed. uid: 50a06219-760a-3d41-4440-df86ed48718e Node context: disappointed in the player - we REALLY should have known better
0:0 - Where is Raphael? uid: 5235cada-9f0d-cd39-23be-bbefc3677f80 - 0 Check flag(s) (Global): false - LOW_HouseOfHope_HopeSpirit01_State_AskedRaphael - Player asked Hope where Raphael is - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_AskedRaphael - Player asked Hope where Raphael is > BEHIND YOU
0:0 - The Hammer Raphael gave you is the key, for you and for me. uid: 542d3d3f-dfc9-32f8-bded-b22adbb14d87 Node context: sing-song, enjoying the rhyme, heavy emphasis on 'and' - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > BUT YOU MUST HAVE LEFT IT IN YOUR OTHER TROUSERS BECAUSE IT ISN'T HERE
0:0 - IT HEARS YOUR THOUGHTS IT HEARS HOPE'S HEART BEATING uid: 57ee9a45-90b2-923a-9a21-3327ddc8cd44 Node context: dismay, not shouting, but voice raised in panic - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_HopeDisappearedEarly - Set if players lose the skillcheck in the Hope dialogue and Hope disappears > null
0:0 - BUT YOU MUST HAVE LEFT IT IN YOUR OTHER TROUSERS BECAUSE IT ISN'T HERE uid: 62236129-ef15-3bd3-1507-6afcade27aee Node context: alarmed that the player doesn't have what she needs - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_RemindedAboutHammer - Set when players forgot the hammer and Hope told about that
0:0 - You ask after me rather than your own heart's desire? It would bring a tear to my eye if I had not shed them all so long ago. uid: 63e2f606-45c5-9ad7-8fd4-c53381b116cf Node context: composing herself rapidly on first phrase, after an outburst on previous line, Not self-pitying on the rest, just honest > The Hammer is the key, for you and for me. > The Hammer Raphael gave you is the key, for you and for me.
null uid: 6b0dc486-ce76-4354-a869-4e2661fd4de4 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_GreetedPlayers - Set after the initial dialgoue with HopeSpirit01 (after players get to House of Hope) > You came. Such a shame.
0:0 - Ah the jailor will hear us. I shouldn't be talking to you. I must go. It's not kind to me. uid: 6b957e94-210a-235a-6bf8-46c317a90f83 Node context: subdued, just experienced a short sharp pain and is trying to be on her best behaviour. Heavy emphasis on 'it's' - she's not saying what it is, but wants us to realise it is an it rather than a them. > *The figure flickers and starts to dim from view. But you sense she could be convinced to return.*
0:0 - Try really hard not to roar your words. uid: 6c7bef87-8b1a-2687-05b5-7c784d4dea47 = Roll SkillCheck Performance (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = Advantage: 2 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Make your words soft as the assassin's footfall. uid: 6cc761be-c71d-ccc7-afc5-f9360827d014 = Roll SkillCheck Stealth (Dexterity) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - In the Archive. Down the corridor, past the debtors. OH! The debtors. They won't like you. uid: 70555c9c-b352-b297-baec-ff01df863c42 Node context: hurried instructions until 'OH!', which is a self-interruption. She just reminded herself of the debtos and now she needs to warn you about them - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive > But I like you. I know I do, I think I do, I hope I do. I just need to ask one question, and I'll know for sure.
0:0 - I read it. There are precisely forty-nine clauses and subsections that give him the authority to tear out your soul if he finds you here uninvited. uid: 70890354-d787-e22a-3147-8391c91081cb Node context: proud on first phrase, as if expecting a reward (I DID A THING) - but quickly moves on to dire warning for the rest > You really should have had someone clever look that thing over before you signed.
0:0 - I'll make you seem as ruined as the rest of the people here. A simple glamour to make you a terrible wretch. uid: 77e72ee4-80f0-eced-aa4d-f8270b191692 Cinematic: Player receives glamour, Hope raises her hands in front of her chest and wiggles her fingers enthusiasitcally to cast the spell Node context: very enthusiastic, casting a spell to disguise the player - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_HopeGrantsDisguise - Set when Hope gives the disguise of "debtors" to players > Now whisper your questions, little wretch. But really quiet, and very clever. Concentrate.
null uid: 78be7a39-06aa-42f9-b5f0-2e854aa4ab68 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > We won't! We'll get you out. I promise.
0:0 - Hope can help. The Hammer is here, in this House - it's... uid: 7a64a4af-2a2f-7360-186d-34f2adf987d3 > null
0:0 - Whisper as you would in most intimate prayer. uid: 7b164da9-72e7-408e-0e46-d97fc0f06e21 = Roll SkillCheck Religion (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
0:0 - I need to find the Orphic Hammer. Where is it? uid: 7d17eee1-2fac-e388-111a-326f82266ca3 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus > null
0:0 - All of them. The traps and the monsters and the humongous balls of fire. uid: 7ea727b7-930f-e21e-feee-ca40b5834502 Node context: composing herself rapidly on first phrase, after an outburst on previous line. Hurriedly rushing through the threats on the second sentence
0:0 - *You hear a sound like the rattle of a chain, and an agonising scream in your head as Hope flickers from view momentarily.* uid: 7f0dcd56-2c91-0193-bedf-92052c84eb2d > Shhhhttttt... Quiet... There it goes...
0:0 - Of course. uid: 8a7742d4-cbef-85dc-b0f7-822ac14c51f6 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope > YOU DON'T EVEN KNOW HOW
0:0 - Formulate your questions using as few words as possible. uid: 8cfe35da-6722-0a40-8075-84ed69fe3ccb = Roll (Wisdom) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = > null (roll sucessful) > null (roll failure)
0:0 - YOU DON'T EVEN KNOW HOW uid: 8d090e09-a938-eed1-3453-5cf621cd8dcb Node context: with a sad, desperate laugh > null
0:0 - *And you're not alone.* uid: 8d9c6083-a33b-8b21-bb9c-48d82b2c278a === END NODE ===
0:0 - HE LOVES YOU HE LOVES YOU NOT HE LOVES YOU HE LOVES YOU NOT uid: 9118b8bf-0f5f-996d-c8d2-e3c70e3cc9ef Node context: manic repetitive, growing louder on every phrase, but not reaching full volume > null
0:0 - Lead me to the Orphic Hammer. I will not leave without it. uid: 9135411f-51a7-297e-a7e1-6662d843411c - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - No. I'm not telling you anything. uid: 918ef354-7e80-8521-ee6c-fe8235b3049b > null
0:0 - The House is home to many things. Most will kill you, one can save you. The Hammer - the Hammer that breaks the chains. You must steal it! uid: 956bb7de-5560-be7d-9fc3-0e6fff39612d - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here > null
0:0 - Recall the hush before the roar of battle. uid: 9866d1f4-2817-450f-f724-7081741f5f17 = Roll SkillCheck History (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - I BROUGHT YOU HOPE YOU BROUGHT DESPAIR YOU WILL BURN BURN BURN uid: 994fdd42-44ab-b5ec-8b2f-69094eb71235 Node context: manic, disappointed and sad. pause between the 'BURN's as she increases the volume > null
- Roll failure - null uid: a40de690-5ba2-0cf2-8699-f1059b3b384b > null
0:0 - Whisper as you would in the depths of a hunt. uid: a63ba5f9-b8c4-64fa-e3bd-5307a0a5eba2 = Roll SkillCheck Stealth (Dexterity) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - The Hammer is the key, for you and for me. uid: a825b125-d08a-cafc-db9d-e120a61e50e4 Node context: sing-song, enjoying the rhyme, heavy emphasis on 'and' - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here
0:0 - Allow me to introduce myself. uid: a8f63019-0899-437f-e17f-dae833030b50 Node context: polite > null
0:0 - AS MAD AS A MUDSTAIN uid: a9eb58d7-b0dc-e1bc-c02d-c6d1daaffc0a Node context: delighted to announce this - 0 Check flag(s) (Global): true - LOW_HouseOfHope_HopeSpirit01_State_LeftDialogue - Set when characters leave the dialogue with Hope for the first time > But I really do want to help you.
0:0 - *The diabolist's ritual was no parlour trick. If you had any doubts, they evaporate the moment you arrive. You are in the Hells.* uid: ad3e9dc3-962c-2be4-7e59-fa3959509adf > *And you're not alone.*
0:0 - I thought you were going to leave. uid: b0178acb-9b80-45fa-c8c2-d1a7771ed4a8 > null
null uid: b0211842-6ba7-76bb-4a53-0d0ab09553fb
0:0 - A GUTTERING CANDLE IN A UNIVERSE OF NIGHT uid: b024df5f-4c24-d9c1-f065-fdf6b506dbcc Node context: A loud lament > null
0:0 - I hope so. But it is a faint hope. Just like me. uid: b1f4c216-b824-5fd3-4d0a-73eb5e8cee25 Node context: with a sad but hopeful smile > null
0:0 - EXCEPT HE'S NOT HOME I'M INDISPOSED AND YOU'RE IN HELL uid: b24779d3-6486-7e3f-0cf4-a5f64c75b6dd > null
0:0 - You came. Such a shame. uid: b2ace416-9951-9aae-9a7a-e4206790c3ea Cinematic: flickers into view, and curtseys Node context: a sad welcome. Rhyme is intentional and playful. Speaking softly > CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU
0:0 - Find the KEY. Take the contract. Smash my chains. Find the key. Take the CONTRACT. Smash my chains. Find the key. Take the contract. Smash my CHAINS. uid: b2fa881b-125e-700d-f8b3-78c06149b770 Node context: sing-song, the noun that she's emphasising on each repetition is the MOST important part - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > And bring the Hammer. I hope you didn't drop it, I hope you didn't lose it.
0:0 - Speak soft as the breeze-caught melody. uid: b39ce9a3-6b8c-e0ac-acfd-1b9c0791a239 = Roll SkillCheck Performance (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - Why has Raphael been following me? uid: b5fe166f-b93f-35ea-311f-d3dade4da7e6 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - LOW_HouseOfHope_HopeSpirit01_State_RaphaelFollowing - Player asked Hope why Raphael is following them false - WYR_RaphaelTango_State_DiscussedDeal - Scene with Raphael where the player and him disucssed the deal in Sharess Caress happened. > HE LOVES YOU HE LOVES YOU NOT HE LOVES YOU HE LOVES YOU NOT
0:0 - Not a cure, no, not that. But a Hammer to break your chains. Or his chains. uid: b68c3721-1d08-45b3-3538-78895b1d0585 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here > null
0:0 - Recall the silence in your soul after your oath was broken. 1:0 - Be quiet as whispered words in a solitary glade. 2:0 - Speak as the whispered promise - soft, but assured. 3:0 - Speak as the words of revenge whispered in a dying sinner's ear. uid: b800f482-51ca-c02c-e612-7aa8c6218787 = Roll SkillCheck Performance (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0:0 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
- Roll sucessful - null uid: ba31e927-6644-23f9-ca3e-db2a2ea66b47 > null
0:0 - And bring the Hammer. I hope you didn't drop it, I hope you didn't lose it. uid: bd7945d0-c01d-82b1-b15c-88f3c58319bb Node context: this is very important, she's fretting on the second sentence, expecting the worst - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_RemindedAboutHammer - Set when players forgot the hammer and Hope told about that > Once you take the contract, the fire will come. And Raphael. You must run run run.
0:0 - But be careful. Once you take the Hammer, the fire will come. And Raphael. You must run run run run. uid: c21a9997-f3f1-7cda-2bd0-3d4433b9091a Node context: despite the dire situation, she's enjoying the dramatic build-up > But don't forget me. PLEASE PLEASE PLEASE. I don't want to burn. Not again.
0:0 - Discovered an ancient gith prince in need of a saviour? The Orphic Hammer is the perfect tool for breaking all infernal chains. uid: c7f84ff6-1708-b112-0356-3d47a94849e6 Node context: Manic, like a salesman's patter, heavy emphasis on all, drawing the word out - 0 Check flag(s) (Local): false - c893693e-90fc-d52e-6dd2-1f5d247fefcb_OrphicHammerPitch - Set when Hammer mentions Orphic Hammer in a salesman pitch - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus - 1 Set flag(s) to (Local): true - c893693e-90fc-d52e-6dd2-1f5d247fefcb_OrphicHammerPitch - Set when Hammer mentions Orphic Hammer in a salesman pitch > null
null uid: cea6258b-0097-65d2-2ebd-0f8def5e8096 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_HopeSpirit01_State_IntroducedHerself - Set when Hope tells who she is > null
0:0 - Don't you find my nonsense pretty? Then an ugly warning, loud and clear, like a sailor's shout as the rocks pierce through the fog. uid: cfb9b091-4876-3e92-49c1-746d9608a417 Node context: surprised on first phrase, and then resigned to jumping into the 'ugly warning' she was trying to avoid - 0 Check flag(s) (Global): false - LOW_HouseOfHope_HopeSpirit01_State_LeftDialogue - Set when characters leave the dialogue with Hope for the first time - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit01_State_LeftDialogue - Set when characters leave the dialogue with Hope for the first time > TURN BACK AHOY AVAST ALACK OUR HULL WILL HAVE A BROKEN BACK
0:0 - Maybe I can help you be free of whoever's hurting you. uid: d2ed8613-81b4-520c-ac3d-1cbe1002a053 > null
0:0 - Find the KEY. Take the Hammer. Smash my chains. Find the key. Take the HAMMER. Smash my chains. Find the key. Take the Hammer. Smash my CHAINS. uid: d36b3605-e002-3019-7775-60c35de72c0f Node context: sing-song, the noun that she's emphasising on each repetition is the MOST important part - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > But be careful. Once you take the Hammer, the fire will come. And Raphael. You must run run run run.
0:0 - Assume the familiar quietude of a student in a grand library. uid: d4ecf622-8dd2-5448-539a-7293a964ae08 = Roll SkillCheck History (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - But I really do want to help you. uid: d85e8264-f4bb-2628-c0ec-8b512f1f7854 Node context: sulking === END NODE ===
0:0 - But don't forget me. PLEASE PLEASE PLEASE. I don't want to burn. Not again. uid: d928b930-ae4e-f112-520c-e95ace2782bf Node context: desperate outburst on the PLEASE PLEASE PLEASE, begging. Then recomposes herself for the final two sentences, which are serious and sad. > null
0:0 - I'm the thing that kills you, and the only reason you're alive. Made by a promise, undone by the truth. A handshake, a hug, the first beat of a newborn's heart. uid: dcabfbd0-941c-9956-f67c-221e6faf7c6d Node context: excited to talk about the central horror of her life - she is 'hope', and she's desperately clinging on to her sense of self, and the meaning of the word 'hope;. > I am Hope. What little is left of her.
0:0 - Remember that time you turned into a table - you were really quiet then. 1:0 - Embody the silence of the slumbering wyrm. 2:0 - Be like the eye of a storm - quiet among the chaos. uid: ddeb74fb-e242-b473-ce46-fa8bbabb00e2 = Roll SkillCheck Performance (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) - 0:1 Tag: Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - You must ask of the Orphic Hammer. Without it, the Prince of the Comet - and the githyanki people - remain forever chained. uid: e53eb602-4182-c4e3-270c-1934d2048f72 Node context: urgent hushing and frantically getting out all of her words as quickly as possible. She's hushing the player, even though she was the one speaking - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus - 1 Check flag(s) (Tag): true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.| > null
0:0 - What Hammer are you talking about? uid: e7a8d9f9-83c9-2314-9896-746a9c689452 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here false - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus > THE ONE THAT RAT-A-TATTED THE CHAINS IN PLACE AND BROKE THE FUTURE
- Roll sucessful - null uid: ecd1add7-49e2-a79b-4e14-6b47bec86c1a > null
0:0 - We won't! We'll get you out. I promise. uid: ee6e443e-e08e-4f7b-a728-65650e337c2a Node context: Talking to Hope, but subtext talking to herself > null
0:0 - I'm not much of a friend to anyone anymore. But I could use a friend myself. Do you want a friend to guide you through this madhouse? uid: f0562d3a-e2ab-25b0-fd8e-647c87bbd497 Node context: sad, but increasingly excited at the possibility of finding a friend > null
0:0 - It is so good to see you again! I can't tell you how glad I am that you didn't enter the House without me. uid: f670c4dd-f326-10ff-4065-840a5c42468f - 0 Check flag(s) (Global): true - LOW_HouseOfHope_HopeSpirit01_State_GreetedPlayers - Set after the initial dialgoue with HopeSpirit01 (after players get to House of Hope) > I didn't have a choice - the door's locked. > Who are you? > I thought you were going to leave.
0:0 - THE ONE THAT RAT-A-TATTED THE CHAINS IN PLACE AND BROKE THE FUTURE uid: f8ecbee9-3a2f-3624-bf6b-ccc2ea56a6eb Node context: sing-song on 'rat-a-tatted' - she enjoys the sound of the rhyme. > null
0:0 - This place must house our contract with Raphael. If Hope points the way, we might take it - and shred it. uid: f9324994-bfd8-05e7-6842-12a61c2ffe93 Node context: urgent hushing and frantically getting out all of her words as quickly as possible. She's hushing the player, even though she was the one speaking - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > null
0:0 - THE SAME PLACE YOU'LL FIND YOUR SORRY LITTLE SOUL WHEN RAPHAEL RIPS IT OUT uid: ff2d74c9-aa89-2796-f7d4-8ef057e773e4 Node context: a hint of sudden malice as she raises her voice - not angry, but seeming to enjoy the horrors she's talking about a little > The paper cage for your soul. Such a tiny thing, but it's one of his favourites.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit02.lsj Synopsis: Hope spirit appears to tell about Archive, Archivist and treasures inside
0:0 - Focus, breathe with intent, and the flames that scorch your mind will recede, for they are nothing. uid: 280716b8-f3bc-c3f8-4954-01313774033b - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Slight problem. The flames are scorching my backside as well as my mind. But I like your optimism, and I can help.
0:0 - The Archivist is the key, but he's as stubborn as a king and as serious as a heart attack. uid: 30ccf2f3-81b8-81a0-9035-056c5d36ed9d Node context: relaying important information as straightforwardly as she can - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit02_State_MentionedArchivist - Hope mentioned the Archivist > EXPLOIT HIS PIDDLING WEAKNESSES AND MAKE HIM GROVEL
0:0 - I don't need any advice - I already know the masterword to dispel the magic protecting the artefacts. uid: 34cca8eb-ccdd-e16e-5be6-4e14e899ed3f - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe > My heart just skipped a beat - you might just pull this off.
0:0 - The Archivist is the key. EXPLOIT HIS FEARS AND LUSTS. uid: 44bcf378-dbc5-4ea8-80a9-d5d9e84f264a Node context: calm and serious on first sentence, and then an outburst of excited emotion on the second > null > null > null
0:0 - Who does the Archivist fear, Hope? I need a name. uid: 47a652ac-68f6-4494-b53a-715b95dd96a8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = > null (roll sucessful) > null (roll failure)
0:0 - I DON'T HEAR A THING, SIR JAILOR, EXCEPT FOR THE GENTLE CRACKING OF MY RIBS uid: 4ae40f3f-b381-b685-5bfd-25b3a1a40ef2 Node context: calling out apologetically to an off-screen presence, with panic, attempting to placate > null
0:0 - Her true form is so gargantuan and mind-scarring to behold that she takes on many guises when she visits. uid: 4ba3225a-af4a-3dbb-81b4-01815a517c27 Node context: in awe as she describes a terrible devil > PLAY YOUR PART WELL AND YOU CAN BE ONE OF THOSE BLASPHEMOUS GUISES
0:0 - Once you do, the House will bare its teeth, and you'll only have a few minutes to get me out of my prison before Raphael arrives. uid: 5bb96826-49c4-4b91-c110-1c4d3a078500 Node context: hurried instructions > AND THEN IT ALL COMES TUMBLING DOWN
0:0 - She won't have a choice - I'm getting you out of here. Just tell me how. uid: 645795ac-cd7c-7346-b885-04a5bdb67c67 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope true - LOW_HouseOfHope_HopeSpirit01_State_AskedHowToHelp - Player asked how to help Hope > null
0:0 - AND THEN IT ALL COMES TUMBLING DOWN uid: 67358b13-8085-5e00-153a-a84f438c6e70 Node context: gleeful outburst, despite the horror of the situation === END NODE ===
0:0 - Unfortunately, it's the most prized item in the collection, so the 'no touching' rule is strictly enforced. uid: 6c98472f-ae0f-7938-02d8-3156536a9885 Node context: thinks very little of the 'no touching' rule, treating it like a kid would treat a rule not to speak in class - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive > The Archivist is the key. EXPLOIT HIS FEARS AND LUSTS.
0:0 - The only thing that matters is the Hammer. uid: 6dd8f730-5823-0451-0979-823f79f92f55 Node context: serious - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > null
0:0 - AND YOU'RE ABOUT AS GRATEFUL AS A FLOWER IN A FURNACE uid: 6e3a2b27-b9c1-53e5-38ef-910132c78a00 Node context: outburst of exasperated indignation aimed at uncooperative player > I'm doing the best I can. Please don't abandon me.
0:0 - Sorry. Let's try this again. Apologies, apologies, apologies. You're not a hatstand at all. uid: 6e43d318-63c5-5cf7-1d1d-bd0baced7db6 Node context: composing herself after an outburst
0:0 - I AM BEING BOILED ALIVE AND FILLED WITH A THOUSAND PINS uid: 72332c55-f77a-bbdc-7bdf-1c27633ca807 Node context: exasperated, the player is NOT taking her predicament seriously > But since you asked so politely, I'll calm myself.
0:0 - I'm doing the best I can. Please don't abandon me. uid: 727a0c52-3228-7d2b-e41a-5e0aaa8b53bc === END NODE ===
0:0 - How should I deal with the Archivist? uid: 792d8c07-4ca1-8d58-4787-0a06ceb7abe3 > null
0:0 - PLAY YOUR PART WELL AND YOU CAN BE ONE OF THOSE BLASPHEMOUS GUISES uid: 79f66df7-1d9c-aa32-46a1-5b40a351bde3 Node context: outburst of encouragement === END NODE ===
0:0 - IN THIS HOUSE THIEVES ARE MELTED LIKE BUTTER AND SPREAD ONTO TOAST uid: 7fb5c08b-7694-4164-6e1d-97ce2f847492 Node context: raising volume as she blurts out a warning, losing control of her emotions > Shhhh... I'm doing it again I'm doing it again.
0:0 - Verillius... Verillius Receptor. A High Inquisitor of Zariel. Officially entitled to audit Raphael's collection. uid: 8271466f-8212-d42a-2037-15c334257786 Node context: in pain, delivering this information is costing her a lot. Slower than her normal speech patterns as she fights the pain. - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit02_State_ToldAboutInquisitor - Hope told players about the infernal inquisitor due to audit Raphael's collection > Her true form is so gargantuan and mind-scarring to behold that she takes on many guises when she visits.
0:0 - My dearest sister Korrilla is in there too, pretending to browse the collection, acting all nonchalant. She's up to something. uid: a2e164df-f4bf-4b93-15e8-6275eb4ef938 Node context: composing herself after an outburst, then suspicious - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_HopeSpirit02_State_MentionedKorilla - Hope mentioned that Korilla is in the Archive > She won't let me escape. Not never ever never ever.
0:0 - But since you asked so politely, I'll calm myself. uid: bbb66099-7b8c-a770-dcc3-592d6ad45fc2 Node context: composing herself after an outburst > null
0:0 - Your prize is just ahead, in the Archive, but you can't take it yet, and even if you could, you mustn't. uid: c0f3acf7-58de-1c06-4926-32c4c5c8158f Node context: excited to tell you you're close to your prize, but disappointed to break the news that you can't take it yet - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive > null
- Roll failure - null uid: c2782ccb-fe04-4d61-6544-a8b611f356bb > null
0:0 - He fears authority figures. Perhaps his teacher took a strap to him and left a deep impression at an early age. uid: cd78e679-b469-9be6-7c9f-8fffd9f6867d Node context: composing herself after an outburst on the previous line - trying to relay important information > There's one regular visitor that he particularly fears... She is... shhhhhhh...
0:0 - PLEASE PLEASE PLEASE TAKE ME WITH YOU WHEN YOU LEAVE uid: cee74102-beff-8b76-73b0-3fa17d7589ee Node context: desperate, pleading > null
0:0 - TRY IT AND YOU WILL BE NOTHING BUT BONES uid: d063a489-fee5-306b-1eae-a60abf8cf5fd Node context: excitedly relaying terrible information > Flames. Monsters. Agony.
- Roll sucessful - null uid: d077bd82-6d90-a58f-f025-ff6783287583 > null
0:0 - There's one regular visitor that he particularly fears... She is... shhhhhhh... uid: d5d75ed6-db1d-8647-1725-8b81c359cd2e Node context: decreasing volume as she realises somebody is listening in... hushing herself > *A crack like a breaking bone. Hope winces.*
0:0 - Slight problem. The flames are scorching my backside as well as my mind. But I like your optimism, and I can help. uid: e1c221a7-6633-e238-cb97-560f34f6f5de Node context: awkwardly letting the player know tha tthey're advice didn't help all that much, but genuinely pleased that they're trying their best > null
0:0 - Not without the Hammer. It can shatter all infernal chains, including those that hold me. uid: e5f411ff-253d-80da-ffe6-b748f0077ecd Node context: composing herself after an outburst, telling us what we need to know to help her > I will endure 'til you find me. Hope always does. And when you do find me -
0:0 - Being here is a violation of so many subclauses and stipulations in your contract that Raphael will snuff out your soul the minute he catches sight of you. uid: e72f87c7-f6b1-4968-5d42-7b51b2f7ea6f Node context: dramatic - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > YOU SHOULDN'T HAVE SIGNED IT YOU MAGNIFICENT MORON
0:0 - I need to get you out of here, Hope, before that jailor kills you. uid: ed9525a4-17ad-58bc-6d3f-6f418c09e7bc - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope true - LOW_HouseOfHope_HopeSpirit01_State_AskedHowToHelp - Player asked how to help Hope > YOU CAN'T THERE IS NO HOPE FOR HOPE
null uid: ef02150e-b869-131e-d7c9-f4913c9fa053 - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HopeSpirit02_GaveAlarmWarning - Hope warned about the alarm in the Archive - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HopeSpirit02_GaveAlarmWarning - Hope warned about the alarm in the Archive > IN THIS HOUSE THIEVES ARE MELTED LIKE BUTTER AND SPREAD ONTO TOAST
0:0 - I will endure 'til you find me. Hope always does. And when you do find me - uid: ef380124-bfd5-8097-1280-1395ef2e930b Node context: speaking calmly and sadly, and pausing on the final word > WE WILL RIP OUT THEIR GIZZARDS
0:0 - *Hope vanishes from sight, and the House seems to tighten around you like a constricting artery.* uid: f7e0ec39-993a-d360-62c8-3be205a64def === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit03.lsj Synopsis: Hope spirit appears to tell about Raphael's personal bedroom, and that he probably keeps all the secrets there, and that even she can see what's happening inside.
0:0 - Have you been inside? uid: 2202811d-9e4b-869a-3fe3-de978f7f6f45 > Never by choice.
0:0 - GRINDING AND GROANING AND BINDING AND MOANING uid: 2f12ecb1-13df-bb89-d7e4-538fa987e5e0 Node context: describing sexual acts with apprehension, rhyming is intentional. She's making the language playful to try and lessen her anxiety > If the days in Avernus had an end, this is where he'd spend the nights.
0:0 - The Archivist told you to cool off in the boudoir. Well, here it is. uid: 4f4bc3a5-f117-b0bf-323b-1e3be348855f Node context: anxious - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password > horrid place where pleasure is pain and pain is pleasure and hope cannot live at all
0:0 - Leave. uid: 761bfb26-0b2d-9f35-f91d-b30942a2e426 === END NODE ===
0:0 - ICKY AND STICKY AND GRIMY AND SLIMY uid: 831707be-37ab-a24b-0fcf-912a104fbfba Node context: describing sexual acts with childish apprehension, rhyming is intentional. She's making the language playful to try and lessen her anxiety > null
null uid: 84d8f955-80f8-82a4-e232-e451fe585dc9 === END NODE ===
0:0 - He's all business up front, but you know what comes after business. Pleasure. And Raphael does like to pleasure himself. uid: 93773ea2-0d3e-a44e-0e24-a1df1b231860 Node context: the double entendre isn't intentional on her part - she's deeply concerned about the info she's giving here > I'm intrigued. > Could be something useful hidden in there. > Leave.
0:0 - Yes - it's his favourite place, where he keeps his favourite things. uid: 95d58e2b-bd52-a6f0-5096-61593f0e4bac Node context: anxious > null
0:0 - I don't like it here. This is Raphael's private chamber, where he does his private things. uid: fdb589a1-1eba-496d-bbfe-87b620844710 Node context: anexious - 0 Check flag(s) (Global): false - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password > What kind of private things? > Anything interesting inside? > Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit04.lsj Synopsis: Hope tells about the Portal Room, and how Raphael uses it to be everywhere
0:0 - And what you need from the House is in the Archive. NOT HERE. uid: 2bdade46-c636-c0e2-5b0b-7f30df137206 Node context: matter of fact explanation ending with exasperated final phrase - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive === END NODE ===
0:0 - If you stare into the portals long enough, your mind starts to do cartwheels, and tricks you into thinking you're falling into a horrible yawning void. uid: 410cd61c-ecd1-fbef-1ce6-2b6e89218ebf Node context: excitedly describing this as if it's a great use of your time, and a very fun experience > It's one of my favourite ways to pass the time!
0:0 - Leave. uid: 63390336-9ff7-d488-2c71-ce5e89b036a2 === END NODE ===
0:0 - But you have no time to waste, or time will waste you. uid: 6d587f4f-3070-3baf-5a5a-fa162f0de3a8 Node context: concerned > null
0:0 - WHEN IT'S A JAM JAR uid: 98d1ac70-47e7-1fc8-5e16-cd1a66a3be07 Node context: the solution to the riddle, gleeful outburst. The insertion of 'jam' spoils the pun but Hope doesn't care > You won't find a way out here. Or a way in.
0:0 - Why is Raphael stalking me? uid: 999afd7d-fa4f-e9a9-fb8a-eaf9151c2acd - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - LOW_HouseOfHope_HopeSpirit01_State_RaphaelFollowing - Player asked Hope why Raphael is following them false - WYR_RaphaelTango_State_DiscussedDeal - Scene with Raphael where the player and him disucssed the deal in Sharess Caress happened. > HE LOVES YOU HE LOVES YOU NOT HE LOVES YOU HE LOVES YOU NOT
0:0 - AND IT'S HOW HE STALKS HIS PREY uid: 9c444a9c-e7d6-57c5-1414-9dfa85e81979 Node context: sudden panic > Why is Raphael stalking me? > null > Leave.
0:0 - Leave. uid: bfa6b442-615d-763c-95b9-8a3017396f27 === END NODE ===
0:0 - This is how Raphael consults with his clients so efficiently, no matter the time, no matter the place. uid: c9de4edc-cc63-92ec-1490-9eae2a1b806d Node context: enthusiastic > AND IT'S HOW HE STALKS HIS PREY
0:0 - You're the key to his future kingdom. You're his crowning glory. He has what you need but you are what he needs. uid: cccb38ef-d507-0bc6-855a-ac349a2ac2f9 Node context: composing herself after an outburst, but still excitable > And what you need from the House is in the Archive. NOT HERE.
0:0 - When is a door not a door? uid: e3497d30-9455-67af-7b42-1469155aa102 Node context: a riddle - calmly delivered > WHEN IT'S A JAM JAR
0:0 - There must be something useful here. uid: ee7a1b7b-b734-a203-3e88-eb0323c6feca > Oh, there is, there is!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit_Alarm.lsj Synopsis: Hope spirit will stop players after they stole the treasure: something is wrong
null uid: 06330bae-cb4a-1760-ef20-fbb3994d5a1c - 0 Check flag(s) (Global): true - LOW_HouseOfHope_HopeSpirit01_State_HopeDisappearedEarly - Set if players lose the skillcheck in the Hope dialogue and Hope disappears > QUICK AS A COCKROACH LICKETY-SPLIT IF YOU DON'T MIND
0:0 - oh god no oh please no oh no no no no no no no uid: 15217843-51e1-ed5e-a504-ac31b15f9a82 Node context: quiet muttering to herself in utter despair, feeling abandoned - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_RefusedToHelpInArchive - Set when players decide not to help Hope in Archive (at least, for that moment) === END NODE ===
0:0 - But without the hammer, you can't take me anywhere. Find the HAMMER. Cross the HALL. Break my CHAINS. uid: 20adebee-f8fd-4ed6-a933-0046dfe2c0e4 Node context: panicking and fretting. Emphasising the nouns on the instructions to make sure it's very clear what she needs the player to do - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > null
0:0 - But you seem to have forgotten it, and now we're both going to die. Goodbye, it was terrible knowing you. uid: 2e342aaa-db7b-64e9-064c-a0f9510ff3d9 Node context: composing herself as she rushes out what she fully expects to be a final goodbye === END NODE ===
0:0 - QUICK AS A COCKROACH LICKETY-SPLIT IF YOU DON'T MIND uid: 302cc5a2-7539-438e-a300-4dd16d0acc4e Node context: outburst of jovial chiding to hurrry the player along === END NODE ===
0:0 - WORST NEWS RAPHAEL IS ON HIS WAY HOME AND OH BOY OH BOY HE IS SPITTING MAD uid: 35463b98-abb7-b8a6-6d00-d138b6351219 Node context: outburst, grimacing, not too loud, not treating this as the possible death sentence it is in reality, trying to make the situation seem less dire than it is > But you planned for this, I know you did. You have everything under control.
0:0 - He'll have your guts for starters, and your soul for dessert. SOULS TASTE LIKE HONEYED TARTS. uid: 360c7b69-71fe-928e-5c8c-779ff8bbdd26 > null
0:0 - BUT YOU PROMISED uid: 5e8f9ee1-b76f-6723-1640-33e5003b3f89 Node context: shock, dismay - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope > oh god no oh please no oh no no no no no no no
0:0 - Come to my prison, bring the Hammer, break my chains. And then we exit stage ANYWHICHWAY. uid: 6f72ab52-8c9b-dfa0-8dc8-435e8b98112c Node context: hurriedly giving instructions in a bit of a panic > I'll be there. > I'm leaving without you. > You're making this worse.
0:0 - COME TO ME ACROSS THE HALL BRING THE HAMMER BREAK MY CHAINS uid: 75266341-f740-6303-0586-c38388fd9be0 Node context: outburst as she provides instructions hurriedly and with intensity - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > Then we can get your contract.
0:0 - I'VE GOT GOOD NEWS. AND BAD NEWS. AND WORST NEWS. uid: 8fb6ced4-04ac-1b19-e9e1-e5b0bc5ca318 Node context: outburst, optimistic on first phrase, then a brief pause and the realisation that there is also 'bad news'. Downbeat. And then another brief pause and the announcement that there is also 'worse news'. Increasingly stressed. 'Worst' rather than 'worse' is intentional - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope > Good news! You got what you came for - successful visit, great success. Fantastic work!
0:0 - Bad news - so many things will be on fire when you step outside of this room. YOU INCLUDED. That's okay, though, right? It's Hell! You expected it to be hot. uid: 9ab4af32-69be-fc10-a562-a53ebb8b988c Node context: running through the bad news as quickly as possible - trying to emphasise that this is fine. It's really not that bad. Emphasiis on 'YOU INCLUDED' is a somewhat panicked outburst, and she composes herself on the next line, reassuring herself and the player > WORST NEWS RAPHAEL IS ON HIS WAY HOME AND OH BOY OH BOY HE IS SPITTING MAD
0:0 - Then we can get your contract. uid: ae42c548-f204-e2f0-6af7-c5ef3455c61e Node context: composing herself > null > null > null
0:0 - I'm leaving without you. uid: bd1e6194-e5a6-55a0-888c-29939bfa0022 > BUT YOU PROMISED
0:0 - Doesn't matter because it was the WRONG CRIME. You didn't steal what you came for. uid: cf533f8f-7170-beb1-7b6f-febdc22dc5ff Node context: building toward an increase of volume on 'WRONG CRIME'. Then composing herself to deliver the last sentence > But there's no turning back - you need to LEAVE. And you need to take me with you.
0:0 - THEN YOU NEED TO MAKE IT BETTER AND GET US OUT OF HERE uid: d3471549-15d0-0f45-ba34-e38ba30fc708 Node context: voice raised, imploring the player to keep calm when she can't - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope > QUICK AS A COCKROACH LICKETY-SPLIT IF YOU DON'T MIND
0:0 - I'll be there. uid: df52d804-7221-cd55-ae5a-285ba209ffd0 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope > null
0:0 - I'm sure we've both made mistakes, and this would be a bad time to start blaming one another. uid: e2745080-3b72-0a5f-276e-72d606b27db9 Node context: extremely reasonable - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not > BUT I AM ALMOST ENTIRELY CERTAIN I EMPHASISED HOW IMPORTANT THE HAMMER IS
0:0 - Vandalism, thievery, murder, dawdling-with-intent. What crime did you commit? uid: ea0143d5-2a21-f574-b462-a07b2093c732 Node context: curious, listing out the only crimes she can think of, then asking gently which one the player committed - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope > Doesn't matter because it was the WRONG CRIME. You didn't steal what you came for.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit_Prison.lsj Synopsis: Hope will stop players to warn them about the prison ahead, and that they need to have Orphic Hammer to help her
0:0 - I have no idea where it is. uid: 0680bdd3-0462-5b31-2d59-c85a4c29f13b - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > MY HEART IS SINKING LIKE A STORM-TOSSED SHIP > BUTTERFINGERS
0:0 - I must have misplaced it. uid: 0dee72ab-a8cd-fb1f-30ac-102bf5950752 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_HammerIsStolen - Set when players stole the Orphic Hammer > BUTTERFINGERS
0:0 - Presumably, you intend to chew through the chains, cracking your teeth like eggshells. uid: 136cfadb-21e5-974b-22b9-4df85b2cfe8a Node context: not sarcastic - she genuinely believes this is what the player plans to do, ludicrous as it is - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > It won't work! The Hammer is the only thing capable of shattering the chains.
0:0 - I will bring the Hammer. And we will be ready for Raphael. uid: 14a22321-ea88-174b-c6f9-b676c7fb3a99 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope > null
0:0 - But if you must, make sure I'm with you. He makes mistakes when he's angry, and seeing me running free will make him as angry as an axe-head. uid: 264a156c-701e-eaed-4ac0-9369204388b0 Node context: composing herself and trying to
0:0 - Retrace your steps all the way back to the cradle and your mother's womb if you have to. FIND THE HAMMER. uid: 36726891-c4ce-eb51-f18f-6b85c8835e2e Node context: composing herself to try and give clear instructions that become increasingly deranged === END NODE ===
null uid: 3982d024-0489-d6b5-bb7d-07960b2b51d9 - 0 Check flag(s) (Global): false - LOW_HouseOfHope_PrisonHopeSpirit_MetHopeInPrison - Set when players meet Hope before completing the goal true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_PrisonHopeSpirit_MetHopeInPrison - Set when players meet Hope before completing the goal > null
0:0 - And you have precisely zero ways of breaking me out of my chains. uid: 45dfb395-2def-3b0e-6544-2564c9fb75a0 Node context: cheerful despite the dire situation > DID YOU EXPECT TO BREAK THEM WITH YOUR THICK SKULL?
0:0 - LIKE I HAVE A CHOICE uid: 46752e9d-eedc-d148-f36d-67c64d72538d Node context: frustrated outburst === END NODE ===
0:0 - It won't work! The Hammer is the only thing capable of shattering the chains. uid: 4f97f3ed-84c5-8a94-467e-2c70dbb5e98d Node context: first phrase is urgent, then she calms a little to deliver the info > null
0:0 - NOT HERE YOU WON'T YOU BLUNDERING CRICKET uid: 52688270-5cd2-af45-7f73-a89255ffe56f Node context: exasperated outburst > Ahem. It's in the Archive.
0:0 - I'll go find it. uid: 55211b02-695d-4d27-60f2-4b13d6b2b24d - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > null
null uid: 7957e34b-3c7b-ddc7-e575-04b53854a059 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_PrisonHopeSpirit_TalkedBeforeTreasure - Set when players met HopeSpirit_Prison before they stole the main treasure > null
0:0 - DID YOU EXPECT TO BREAK THEM WITH YOUR THICK SKULL? uid: 7cec91a2-3294-48a8-211d-dc3528b36b62 Node context: panicked outburst, incredulous at player's stupidity > null
0:0 - I was rather hoping I'd be leaving with you rather than sizzling like a frog in a furnace. uid: 7ff53aa1-83cb-5243-783d-420d0b42859f Node context: sad, resigned to her fate - 0 Check flag(s) (Object): false - GLO_Monitor_State_HasOrphicHammer - The Orphic Hammer is in an accessible inventory for this character. - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_PrisonHopeSpirit_TalkedBeforeTreasure - Set when players met HopeSpirit_Prison before they stole the main treasure > BUT DO YOU EXPECT TO SHATTER THE CHAINS WITH YOUR THICK SKULL?
0:0 - Careful. The jailor will swallow you whole if you take another step. uid: 88d838e5-bca7-a123-58da-26aad497cbc3 Node context: quietly, warning in hushed tones - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_PrisonHopeSpirit_MetHopeInPrison - Set when players meet Hope before completing the goal > AND YOU WON'T BE ABLE TO SAVE ME WHILE YOU'RE BEING DIGESTED
0:0 - Leave. uid: 904de28e-7c24-91ef-787a-8a9359a0c0db === END NODE ===
0:0 - The sound of the chains breaking will echo across the planes - Raphael will fly home furious when he hears it. uid: 91a73d91-110d-4919-23d8-f9d383f2e3b4 Node context: mostly calm, but with a hint of dread. She's very scared of Raphael > If he still has your contract when that happens, you're dead as dung.
0:0 - Sorry, sorry, sorry. I'm sure your skull is lovely. I can't wait to see it. WITH ALL THE SKIN ATTACHED OF COURSE. uid: 97c19375-afb9-8ff0-99af-a3cc5f38d39b Node context: composing herself after an outburst and trying to placate the player. On final phrase she's afraid she's accidentally threatened them and is clarifying manically. > But you didn't bring the Hammer. It's the only thing that can break my chains.
0:0 - I TOLD YOU HOW IMPORTANT IT IS AT LEAST A MILLION TIMES uid: 9a599a3d-0202-ff39-5cd8-72f0f7076a18 Node context: exasperated outburst - 0 Check flag(s) (Global): true - LOW_HouseOfHope_HopeSpirit01_State_RemindedAboutHammer - Set when players forgot the hammer and Hope told about that === END NODE ===
0:0 - I'll still be here, hoping you change your mind. uid: 9b4816f8-16cf-924c-c9dd-03795f005469 Node context: sad > LIKE I HAVE A CHOICE
0:0 - No, no, no, don't listen to me. You're going to do just fine. I'll be waiting. uid: 9bfe222e-1446-bdd7-56f8-fa78a322f179 Node context: composing herself and trying to be reassuring while clearly panicking > LIKE I HAVE A CHOICE
0:0 - It's still in the Archive. uid: a50a8eb3-ea79-becd-15fc-13933605fd93 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive > null
0:0 - You'll have to find it, lickety-split, right after you free me. uid: a9e5e458-6dd6-1eea-e086-cff47db1bd17 Node context: cheerful despite the dire situation - 0 Check flag(s) (Object): true - GLO_Monitor_State_HasOrphicHammer - The Orphic Hammer is in an accessible inventory for this character. > null
0:0 - BUT WHERE IS YOUR CONTRACT YOU INGLORIOUS LUMP uid: b18aa7dc-09da-1b47-f2cb-7337f80dba3d Node context: outburst, insulting the player but only because she's frustrated - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > null
0:0 - I hope you manage to escape regardless. Goodbye, goodbye, goodbye, goodbye. uid: b8f968e0-931c-6dad-adff-f28864f21c37 Node context: encouraging but sad, expecting this to be her final goodbye === END NODE ===
0:0 - BUT YOUR MEAT IS COOKED YOUR SOUL IS SCORCHED AND YOUR RACE IS RUN uid: ba439827-e397-dd8a-2b1a-886da71e373a Node context: happy outburst, enjoying the patterns of the language despite the dire news they contain - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent) > RAPHAEL IS STRIDING ACROSS THE PLANES CHASING THE BEAT OF YOUR TERRIFIED HEART
0:0 - Ahem. It's in the Archive. uid: bad426ac-055e-6726-5e29-d8ecfcb76057 Node context: composing herself after an outburst and delivering a clear instruction, calmly - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive > When you remove it, the whole House will go up in flames.
0:0 - YOU SOUND SO BRAVE BUT WE REALLY DON'T HAVE A CHOICE uid: bbae0246-6e1c-971a-7fbf-d30eab3dba94 Node context: panicking somewhat - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope === END NODE ===
null uid: bc43b01d-cc6a-ee74-a073-afd6e8d87b32 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive > null
null uid: c7613abf-eaf8-5a7c-0bd1-6e4b98746715 - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent) > null
0:0 - You had it when you arrived, so go and find it. uid: ceb61094-1f97-a7ce-66af-a2a3ff557bbf Node context: composing herself to try and give clear instructions - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael === END NODE ===
0:0 - It's still in the Archive. uid: d55fb27d-abc4-c955-b4e6-b6cc98426864 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive > Yes it is. And when you remove it, the whole House will go up in flames.
0:0 - When you remove it, the whole House will go up in flames. uid: d657477e-1177-e0a3-46c3-1460b3d89815 Node context: calm > null
0:0 - I'll go find it. uid: e0e98979-ce72-8ab5-00be-ec5fd4fdc8b6 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > NOT HERE YOU WON'T YOU BLUNDERING CRICKET
0:0 - You really went and did it, didn't you? uid: e6572508-7d97-a766-e02a-234068544e30 Node context: amused - 0 Check flag(s) (Global): true - LOW_HouseOfHope_PrisonHopeSpirit_MetHopeInPrison - Set when players meet Hope before completing the goal true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope > HA HA HA HA HA
0:0 - READY FOR RAPHAEL'S HOMECOMING? HA! HE'LL USE YOU AS A HANDKERCHIEF uid: ed4b80b8-d617-4871-8096-af634f17d5c0 Node context: Quzizical and incredulous on first phrase (you can't possibly be ready for this, are you mad?). Forced, single 'ha'. Then the last phrase is a terrifying prospect > No, no, no, don't listen to me. You're going to do just fine. I'll be waiting.
0:0 - Now swing that big, beautiful Hammer, crack open my chains, and let's get out of here. uid: f3f37113-1376-215c-c694-4067896013a4 Node context: pep talk - 0 Check flag(s) (Object): true - GLO_Monitor_State_HasOrphicHammer - The Orphic Hammer is in an accessible inventory for this character. - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_PrisonHopeSpirit_TalkedBeforeTreasure - Set when players met HopeSpirit_Prison before they stole the main treasure > IT'S TIME TO FLY THIS COOP ON A HOPE AND A PRAYER
null uid: f5926574-a0b2-d477-2c05-2f8beec52624 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent) > null
0:0 - Yes it is. And when you remove it, the whole House will go up in flames. uid: f5997ed5-be47-88c4-5a0b-a7d8ecfd86dd Node context: calm > And Raphael will fly home furious.
0:0 - Any advice when it comes to fighting Raphael? uid: fd419a51-c6e2-7c5b-5801-e7ae480e2566 > DON'T
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ImpDebtor01.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands.
ImpDebtors behave a bit differently: they observe everyone and will watch at players constantly.
These characters see players as "guests" of House of Hope and they don't know anything about players.
0:0 - Duh-dum-dum, duh-dum-dum, round and round... uid: 45f0da71-70e7-4583-9891-f17d6b424fda Node context: Counting out a waltz rhythm while crying to himself. - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_ImpDebtor01 - HasMet for ImpDebtor01 === END NODE ===
0:0 - One, two, three; one, two, three... uid: 96036a87-f2de-f812-83cc-082f4b45f1b0 Cinematic: The fellow waltzes in place on his own, a terrified look on his face. Node context: Counting a waltz rhythm to himself in a panic, tears in his eyes, in absolute fear and pain - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_ImpDebtor01 - HasMet for ImpDebtor01 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_ImpDebtor01 - HasMet for ImpDebtor01 > Don't look at me! I'm - I'm dancing! I love to dance! One, two, three; one, two, three.
0:0 - Don't look at me! I'm - I'm dancing! I love to dance! One, two, three; one, two, three. uid: f00f27f8-c561-e50a-0139-345366e3e751 Node context: With absolute sorrow and pain in his voice. Contrast between words and actions. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ImpDebtor02.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands.
ImpDebtors behave a bit differently: they observe everyone and will watch at players constantly.
These characters see players as "guests" of House of Hope and they don't know anything about players.
0:0 - Can you see with eye pieces? Can you cry? Can the jellied gouts be whole again? I want to know. I want to see. uid: 673b14a3-e8ff-4efc-b727-e8e67215ed73 Node context: Delirious/mounting fervour as the line continues - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_ImpDebtor02 - HasMet for ImpDebtor02 === END NODE ===
0:0 - He said he'd turn my eyes in on themselves. To see inside me. Rolling and rolling until they burst. uid: b37c4b5e-f005-4adb-b738-26923d6cedb4 Node context: Delirious/mounting fervour as the line continues - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_ImpDebtor02 - HasMet for ImpDebtor02 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_ImpDebtor02 - HasMet for ImpDebtor02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ImpDebtor03.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands.
ImpDebtors behave a bit differently: they observe everyone and will watch at players constantly.
These characters see players as "guests" of House of Hope and they don't know anything about players.
0:0 - Leave. uid: 5cd3a4aa-a89d-4bd8-83ac-36d9ca51c537 === END NODE ===
0:0 - Heehee. I like to peep through the keyhole. There's so much to see, so much to see... uid: 9536938a-5c20-44f3-925d-1895cb6e5e49 Node context: Lecherous and exciteable
0:0 - You belong in there - in the boudoir. You should never leave. uid: b9981eb5-6575-4d7c-a8ad-20c5b12fa67c Node context: Lecherous and exciteable - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_ImpDebtor03 - HasMet for ImpDebtor03 === END NODE ===
0:0 - I like to watch the door to the boudoir. I like to see who goes in. Who comes back out. And who never does. uid: f7b7da3b-1e3f-4bbe-a6eb-3d7d66c9139a Node context: Lecherous and exciteable - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_ImpDebtor03 - HasMet for ImpDebtor03 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_ImpDebtor03 - HasMet for ImpDebtor03 > null
0:0 - Why, it was his idea. Here I watch, forever and forever. I can never join in. But I'll always look. uid: f95bb8f4-9e0b-4ffa-b1b6-d1a0287d10f8 Node context: Lecherous and exciteable
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ImpDebtor04.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands.
ImpDebtors behave a bit differently: they observe everyone and will watch at players constantly.
These characters see players as "guests" of House of Hope and they don't know anything about players.
0:0 - Teeth, claws. They want out. They want out of me! uid: 66a0b6aa-85b5-440b-ba16-5a6a2941b030 Node context: Doubled over in pain, rats are swen inside him. - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_ImpDebtor04 - HasMet for ImpDebtor04 === END NODE ===
0:0 - They're eating me from the inside. The rats, the rats, the rats! uid: e55d784e-a756-4f57-b513-682af8940333 Node context: Doubled over in pain, rats are swen inside him. - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_ImpDebtor04 - HasMet for ImpDebtor04 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_ImpDebtor04 - HasMet for ImpDebtor04 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Incubus_BodyGivenFollowup.lsj Synopsis: While the player is walking over a banter spot in LOW, they experience a sudden shiver and a shock, physically feeling Haarlep connecting to their body to turn into it. They realise they are going to have to endure knowing that Haarlep is using their image for sex somewhere in Hell forever.
If Astarion is present, he will show some sympathy, or draw comparisons to his own experience.
0:0 - I can't imagine getting bored of all that myself, but you never know. uid: 0e8959e3-303d-497d-d651-b382f54ef57e Node context: Referring to the player's rockin' body (this line appears if Astarion is in a relationship with you) - 0 Check flag(s) (Object): true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > I know what's done is done - you made your vow. But I'm sorry all the same.
0:0 - Well, let us hope you cannot catch anything this way. uid: 1698d888-7dc7-444f-ba81-875a51bfc624 Node context: Has just heard the avatar make a sexual moan out of the blue, in public, from the incubus' curse. Snort of suppressed amusement - player chose this, and is paying for it now. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Have you no dignity? Control yourself. uid: 1ab1aaca-36e9-4171-9ff0-9e96c117d095 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - It's just a little friendly advice: don't underestimate how this curse will get to your head, in time. uid: 2ae83d33-b5ae-333d-af94-196d6900d90b === END NODE ===
0:0 - Gross. uid: 33a8a48c-2533-4b2d-8ad3-2adf5dadddc0 Node context: Wince in repulsion. Listening to the player moan. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *The sensation goes. But it could return at any point. How many hundreds of times will Haarlep use your person?* uid: 53caa061-7784-5cec-11cc-c4fb26a5aa38 > null > null
0:0 - Indeed? I wouldn't dare deny you your self-pleasures. But do clean up after yourself. uid: 5cfda2e4-ea23-4246-8d07-8faf6274fef6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Well. If you must indulge, might I suggest some place more secluded next time? uid: 5ef73dd3-a3d1-4457-9852-fccb3cb6d99d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: 8b721add-f374-413c-aabe-1c0771d73cb4 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null
0:0 - My. You must find the city very appealing to be making those sorts of noises out in public... uid: 938c60fc-f9cc-45d8-9187-f9b3b4b556a3 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - If you must indulge yourself like that, please do it quietly. uid: 93e98442-92a0-409e-a3cc-6b152af4041e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Unlike you to care all of a sudden. uid: b31c6b4b-5d46-8cc5-8644-19f7ac449f63 - 0 Check flag(s) (Object): false - Approval_AtLeast_20_For_Sp1 - Approval_AtLeast_20_For_Sp1description > 'Care' is a strong word.
0:0 - Just as I get free from bondage, you fall into it. It'd be funny if it was anyone but you, my love. uid: be1bbe64-b232-4f05-328d-05b19e5de370 - 0 Check flag(s) (Global): true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn - 1 Check flag(s) (Object): true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > I know what it's like to lose control over your own body. It's a wretched thing.
null uid: c675f785-f609-8950-eccb-5856e2328c6a === END NODE ===
0:0 - My friend? Are you hurt? Show us where you are wounded, so that we might help! uid: ca09ad65-e79c-4b72-854c-892f4e7de918 Node context: Has just heard the avatar make a sexual moan out of the blue, in public, from the incubus' curse. Oblivious and genuinely concerned. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - *As a blushing flush runs through you, you rejoice, anticipating all the pleasures you will feel, without the world knowing.* uid: d6d015fe-c0b3-58fb-ce17-4ace7260ae24 > Mmmmn... > Stifle the moan that seeks to escape you.
0:0 - Normally such sounds would be most welcome, but perhaps not right now... uid: e7109323-ad79-4728-a8de-0c109c3e8ec0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - I know what's done is done - you made your vow. But I'm sorry all the same. uid: f3b1f8cb-835a-de4a-54fe-facca439ddb7 === END NODE ===
0:0 - Stifle the moan that seeks to escape you. uid: f88b4e6a-ceaa-ad2a-537e-0b5e19e3bdfd = Roll RawAbility (Constitution) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = > null (roll sucessful) > null (roll failure)
0:0 - Gods, though I've become untouchable, my precious treasure has been violated still. uid: f9a255c9-9296-60b2-e8e0-2ce8f6f62915 - 0 Check flag(s) (Global): true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord - 1 Check flag(s) (Object): true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion > I know what it's like to lose control over your own body. It's a wretched thing.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Incubus_SpeakWithDead.lsj Synopsis: SwD with Haarlep (incubus in House of Hope)
0:0 - How do I reach the Orphic Hammer? uid: 02bb98dd-b0a9-4f6f-9362-fab048036a89 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Safe... Secrets...
0:0 - Did Raphael prefer to be on top or beneath you? uid: 09467eb1-921f-405f-9456-2c528fc5f3f2 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Below... never on top... never.
0:0 - Leave. uid: 0ac2b9a2-0dd0-4ed4-a009-80cc77052603 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 19863d32-290c-47c9-973b-9dc802881b2b > null
0:0 - How do I get my contract? uid: 3fe6dd89-f0c1-49fc-86fb-3e951e5b5ee4 - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Safe... Secrets...
0:0 - Does Raphael have any weaknesses in battle? uid: 4b4e8ad6-5909-42cf-b92e-e74d62928a6a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Did you ever turn into forms besides Raphael's? uid: 5450ff32-a9d5-4b7e-8d6a-4c8af5e6ece3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Raphael... loves... only... Raphael.
null uid: 5dbf5a4c-0ff9-4fd2-be85-00714f21fc51
null uid: 6f3fbca4-dedd-469c-91d4-a7916dffdce0
null uid: 6f55bc70-d5d7-44c9-9ae3-70f1f9bc7b43
0:0 - Below... never on top... never. uid: 7239f9a1-b8a9-4b88-b5dc-6cf72465a4bb > null
0:0 - Where does Raphael keep his secrets? uid: 911a058c-1c11-4786-92b7-dd93b96d25b8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Hidden behind... his... vanity.
null uid: af2379be-9adc-4af5-bb49-1ec787dc80a1
null uid: b77f398e-9c2a-4227-8d8a-3d99b8b4c191
null uid: bd6c07a7-6028-4ab2-9075-096ecd756fdb
null uid: dc345400-8d2e-43f3-abce-7cb5b17c45c4
0:0 - How did you end up here? uid: e231cd12-8a29-4028-810b-cddf878656b6 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Sent by Mephistopheles... distract naughty son.
0:0 - *The corpse does not stir. It will answer no more questions.* uid: ebd06fab-61df-411a-a030-2a71c490f79b - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: f09ec192-cf80-4aba-a338-d75f492ad46b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Haarlep... Incubus... sworn to Raphael.
0:0 - Sent by Mephistopheles... distract naughty son. uid: f1a64980-329f-4dbe-bac7-767992c045d6 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: f2532e1d-c0d5-474f-a310-6409b545ec8a - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fd3a5c5e-c922-4e9c-a50a-385f368ea496 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Korrilla.lsj Synopsis: Players can talk to Korrilla in House of Hope and discuss their appearance in Raphael's home
0:0 - Might want to steer clear of my sister Hope, though. She's mad as a march hare. If she'd just agreed to serve Raphael, he'd probably have released her a long time ago.
uid: 63a442ee-0f09-d295-65ff-ea81bc0e05d6 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Korrilla_Event_MentionedHope - Korrilla told player that Hope is her sister > null
0:0 - He's going to notice you nosing around in his house. I hope you're ready to face a very angry devil. uid: 7801ff8f-1b17-3df3-6791-cda163d38458 > null
0:0 - Excellent! A scheme of lunatics, a conspiracy of fools. I can't wait to see how it ends - with extreme violence and a hint of grotesque farce, I suspect. uid: 867f76f4-fbab-ccf3-81f0-18114f9f2860 Node context: Complicated feelings. Both jealous of Raphael's attention and sad because she knows her sister doesn't want it. > Watch your back, now.
0:0 - You want my advice? Enjoy whatever life remains to you. When Raphael catches you, you'll never enjoy anything again. uid: 9ef671ad-a433-ae71-4299-36a05f761f69 === END NODE ===
0:0 - Why don't you run off and tell him, Korilla? You love tattling to daddy, don't you? uid: e3950889-2ddd-432e-913d-0f2bef94e613 Node context: pure disdain > null
0:0 - The only thing that'll keep Raphael happy is dismantling you, piece by piece. uid: e9d0e195-faf1-4acf-f47c-08319cbe218f
0:0 - Raphael finds that puzzling. And he loves puzzles. You being here is another puzzle - you don't seem like you want to die. uid: f6a18b52-d1c8-c24e-281e-a2af7ee5ab08 > null
0:0 - Leave. uid: ff585f62-50c1-a251-b47a-42d51553c309 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Mason.lsj Synopsis: It's another debtor that players can meet in Feast Hall.
He is the reference to a character that was mentioned in Act 2, Mason
Currently he's placed in the Feast Hall (as it will only win from adding another character), and it makes sense for him to clean the surrounding mess.
0:0 - We restored the spirit of the land around Moonrise. Nature is healing, and the tower can yet be restored to glory. uid: 0c1d84b5-fb08-805f-ad63-eeb3aa99e76e - 0 Check flag(s) (Global): true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - Pacts have great value. If yours did not, you were careless in making it. uid: 19aef6e5-dc91-db46-eaf5-f3c003926242 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null
0:0 - I'm looking for the Orphic Hammer. uid: 201ab276-8035-c6c2-75a4-0d4168d4abf6 - 0 Check flag(s) (Global): true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus false - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive > It is easy to look for a thing. It is impossible to take it.
null uid: 2726c765-2306-59f9-7c2b-99f90944d1b8 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm
0:0 - You know my work? I am glad that it endures. Perhaps you also have the misfortune of knowing my master - general Ketheric Thorm. uid: 2d7ec412-9d5e-00c3-f1a3-b07611adc2fc - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm
0:0 - We healed the land and lifted the shadow curse. Moonrise will be a beacon of light again. uid: 41cd5ba0-459d-14b1-443b-42d3cbef31fa - 0 Check flag(s) (Global): true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name - 1 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > I did not think it possible. Thank you - my spirit smiles for the first time in a century.
0:0 - I don't have time for this. I came here to find the Orphic Hammer. uid: 437c4be9-d156-76ae-169e-cac5c45e7aed - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus > null
0:0 - Do you know Hope? I spoke to her a moment ago. uid: 48bdd96c-ee40-5acb-2f45-aa84363846a8 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_HopeSpirit01_State_IntroducedHerself - Set when Hope tells who she is > She will find you when you need her. That is Hope's way.
0:0 - Moonrise is an affront to nature. It should be destroyed. uid: 4e990504-1a4f-90e3-3d48-9f29fbc11691 - 0 Check flag(s) (Global): false - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - I know you. uid: 51e81ece-a091-91a6-e201-2481e5e05293 - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_Mason - HasMet for Mason - 1 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_Mason - HasMet for Mason > Who are you? > Unless I'm mistaken, we've never met. > Tell me what you know.
0:0 - The curse is no more, but Moonrise is tainted. It would be best reduced to rubble. uid: 565eb939-4a97-891e-249b-e8f327a15f88 - 0 Check flag(s) (Global): true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name > null
0:0 - Not quite. Ketheric Thorm is dead, by my hand. uid: 58f5c1a9-c66d-9045-c842-81fc91f3bf70 > null
0:0 - A great general, a greater man. Ketheric Thorm. uid: 5ba5f17a-e955-a8eb-d9c6-78d6b0b7c366 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm > When tragedy came, my master fell into darkness and despair.
0:0 - Perhaps it will fade into a long night and be forgotten, as I have. Perhaps that is for the best. uid: 5e08bcd6-5012-944b-0bb3-186401c666d8 === END NODE ===
0:0 - But beware, the House is architecturally unstable. Left is sometimes right, but more often it is wrong. uid: 6a2ae021-3ebe-d8c8-7782-56dd34d25174 === END NODE ===
0:0 - Just as the moon wanes, Selûne's blessings always fade. uid: 6b7a3b8c-034c-0a73-d31c-a00cffbd9fac - 0 Check flag(s) (Tag): true - Shar - |Player or NPC chose Shar.| > I wish I could say it were not so.
0:0 - Finish what business brought you here as quickly as possible, and then leave. Otherwise, you will be lost, like the rest of us. uid: 6b9ef65e-718d-0d12-7a54-443c79b3dbed === END NODE ===
0:0 - You linger here still? Or perhaps you have become lost, like the rest of us. uid: 718079ef-a99c-eae6-7757-e834d446fc48 - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_Mason - HasMet for Mason === END NODE ===
0:0 - And yet here you are, having made the same mistake. Find your contract, and undo it if you can. uid: 72413a50-7472-ba0d-5305-18cb573b65cd - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael === END NODE ===
0:0 - Tell me about the deal you signed. uid: 99700612-57a6-84d3-db36-6428618c0670 > null
0:0 - I don't have time for this - I came here to find my contract. uid: 9ae63ee6-2b07-b189-e8de-b88c02ada798 - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > You are right to hurry. My sorrows will only burden you.
0:0 - Moonrise is a cursed place - your legacy is in ruins. uid: 9f8ef177-5ddf-f5cf-5b34-839d75bc3442 - 0 Check flag(s) (Global): false - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name > All towers fall in the end. Thorm is vanquished - that was my purpose.
0:0 - I cannot help you. This is not my home, even if I can never leave. uid: a581d77a-5a04-235b-5514-bc2f4be19421 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Mason_KnowsPrisoner - The player knows that the mason is in the house of hope against his will
0:0 - By my oath, I did what the fiends could not, and vanquished Ketheric Thorm. uid: aa7a9c88-eee2-6208-b862-fe19b31502ab - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm - 1 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - I need to find the Archive. uid: af8c36c8-6991-b404-cac2-39a1b4a064a6 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive > I cannot help you. This is not my home, even if I can never leave.
0:0 - Perhaps it is best that I remain here, and that the long centuries erode my memories and leave me empty. There is a certain peace in that. uid: c2891d8e-58d1-2fd4-b9cc-8cb4955b7ce5 === END NODE ===
0:0 - What ties you to the House of Hope? uid: c6e0d5c0-6f83-3d16-5c74-7d54b385879e - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Mason_KnowsPrisoner - The player knows that the mason is in the house of hope against his will > null
0:0 - I am one such. This is not my home, but I can never leave. uid: e9dd62a5-5b79-0606-6455-e0cd353a6caf - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Mason_KnowsPrisoner - The player knows that the mason is in the house of hope against his will
0:0 - Your intervention pushed Ketheric deeper into darkness. He became a Chosen of Myrkul. uid: ec4b7d25-98c7-0201-8446-57d226f58f86 - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm > Then my pact, the loss of my eternal soul... it was all for nothing.
0:0 - Then I hope you find your contract and free yourself, but I fear for you. This is a dangerous place. uid: f2f4e70f-faba-7e6c-0395-32f46bcd125a > null
0:0 - Who was your master? uid: f91d3dac-9f57-dd53-7cc4-b51fefcc0790 - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm > null
0:0 - Sadly, the curse still grips the tower, and the lands around it. uid: f94a74b3-b1f7-468e-98d4-d2dac7d1125d - 0 Check flag(s) (Global): false - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name - 1 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Perhaps it will fade into a long night and be forgotten, as I have. Perhaps that is for the best.
0:0 - Whatever mistakes you have made in the past, your deal with Raphael can still be undone. Find your contract, and then leave while you can. uid: fd411882-0fa5-3bad-c37d-956f01609c12 - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor01.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters)
These characters see players as "guests" of House of Hope and they don't know anything about players.
0:0 - Which god did you worship? uid: 27662bff-3a5d-a8f0-bd1c-9985b2457f70 - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > I do not remember. Perhaps they never existed, and I sang my prayers into the void.
0:0 - The gods do not always answer clearly, but I'm sure they tried to give you what you needed. uid: 4daaf9bf-d4ac-1ba7-5353-b46c97e942c4 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null
0:0 - You look as fresh as the day you arrived. uid: 574eb23d-4068-4182-845d-004bdee3067d - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_MerregonDebtor01 - HasMet for MerregonDebtor01 === END NODE ===
0:0 - I do not remember. Perhaps they never existed, and I sang my prayers into the void. uid: 8777b515-396e-7db7-b7cc-f9b06780b700
0:0 - Raphael delivered. And then I was delivered to him. uid: 8830d56a-aabe-8123-5a43-90edfbaaf72f === END NODE ===
0:0 - And yet they make so many demands of us? It is not fair. Raphael has taken everything from me, but, oh, the things he gave me in exchange. uid: 95e4851c-c21d-b62d-aa5d-c546a60188a3 === END NODE ===
0:0 - Perhaps what you asked of your god was impossible. uid: ad50de97-e6cd-f272-5a2f-a6e4aeed5435 > It was not so much to ask.
0:0 - Brother! Welcome! It is so good to see a new face. 1:0 - Sister! Welcome! It is so good to see a new face. 2:0 - Welcome! It is so good to see a new face. uid: c8f231ad-8fad-4ba6-9174-bf3711f04348 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_MerregonDebtor01 - HasMet for MerregonDebtor01 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_MerregonDebtor01 - HasMet for MerregonDebtor01 > null
0:0 - It was not so much to ask. uid: fdb9410f-9ec0-1be3-ae93-3fd9e57fba78 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor02.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters)
These characters see players as "guests" of House of Hope and they don't know anything about players.
0:0 - Leave. uid: 33581553-560f-4d5d-976b-0cde3d751fd3 === END NODE ===
0:0 - Its admirer. Its protector. It is my one true beloved. uid: 387aa24b-7c02-4854-ad4f-62d43e7e4289 === END NODE ===
0:0 - Away! This is Raphael's chamber pot. uid: d0bf525a-fd5d-4fe1-9f2c-7a7b1a2a2c39 Node context: Jealously guarding his treasure. - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_MerregonDebtor02 - HasMet for MerregonDebtor02 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_MerregonDebtor02 - HasMet for MerregonDebtor02 > Are you its guardian? > Do you know when Raphael will come home? > Leave.
0:0 - I never know. I just wait, so, so nicely. uid: e4d3f776-5b02-4657-9ed6-0ccfb10b32dd
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor03.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters)
These characters see players as "guests" of House of Hope and they don't know anything about players.
0:0 - Woof! Woof! Woof! uid: c75364ae-df02-4b5e-a2fe-0c917ef209ab Node context: crying profusely and barking like a dog - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_MerregonDebtor03 - HasMet for MerregonDebtor03 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_MerregonDebtor03 - HasMet for MerregonDebtor03 === END NODE ===
0:0 - ARF! uid: dfe2b22c-0218-47c7-8cb2-2a9dd061487a Node context: crying profusely and barking like a dog - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_MerregonDebtor03 - HasMet for MerregonDebtor03 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor04.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters)
These characters see players as "guests" of House of Hope and they don't know anything about players.
0:0 - I want to die. Let me die. uid: aa288d43-bd92-4b3a-aaf8-f4cdfa83ce54 Node context: Horrific voice like a dying man. - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_MerregonDebtor04 - HasMet for MerregonDebtor04 === END NODE ===
0:0 - Kill me. Kill me, please. uid: e82d674a-6b61-452f-9857-eb06f0f2107d Node context: Horrific voice like a dying man. - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_MerregonDebtor04 - HasMet for MerregonDebtor04 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_MerregonDebtor04 - HasMet for MerregonDebtor04 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor05.lsj Synopsis: A dialogue with one of the "guards" in House of Hope.
These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters)
These characters see players as "guests" of House of Hope and they don't know anything about players.
0:0 - H-h-ahahaha! uid: 7130bb52-f52c-4b45-b325-c2e1b8199133 Node context: Can't control their laughter. - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_MerregonDebtor05 - HasMet for MerregonDebtor05 === END NODE ===
0:0 - Hahahaha! uid: a88b1149-29fc-417f-80f1-f07fea1f5984 Node context: Explosive laughter in the player's face. - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_MerregonDebtor05 - HasMet for MerregonDebtor05 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_MerregonDebtor05 - HasMet for MerregonDebtor05 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Nubaldin.lsj Synopsis: A dialogue with Nubaldin, overseer in House of Hope, that ordered Gortash around during his time of being enslaved
0:0 - I'd like to visit the prison. Where is it? uid: 012ba0f1-f064-101f-60ae-6dda5586b48d - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison - 1 Check flag(s) (Global): false - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated false - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison > What interest do you have in the prison?
0:0 - The greatest pest of all! I've always thought Hope to be a dirty, empty little word. She suits it well. uid: 0bfaa5cf-013e-d86f-04ee-a17801c1e2d4 Node context: Annoyed to hear mention of Hope 'the greatest pest of all'. He hates her, but more like you might hate a mosquito that is buzzing around than a nemesis > I'm trying to track her down, but she keeps flickering away. > Any idea where I can find her? > Who is she?
- Roll sucessful - null uid: 215a44cb-be06-3f2d-d82d-089182960506 > Hmph.
0:0 - We had one houseguest by the name of Gortash, a mischievous little blot of a boy, and he slipped through my fingers. uid: 2236f2d4-277a-75d4-b06b-de5cc323ba7d Node context: irritated
0:0 - You're a curious little bug. uid: 224910de-f2a3-c6c2-e40c-9799de6e77a1 Node context: suspicious > null
0:0 - Strange that they need directions. There's only one way into the prison - down the hatch at the end of the corridor on the left. uid: 224cdeca-60ce-43dd-940d-945f60c8dff5 Node context: inner thoughts - pondering, giving clear directions - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison - 1 Set flag(s) to (Local): true - 3714387f-792c-25a6-4304-f0afa3c16642_MindHasBeenRead - 3714387f-792c-25a6-4304-f0afa3c16642_MindHasBeenReaddescription
0:0 - Probe the target's mind. uid: 239515da-8342-48d3-b740-9b2e64bc04c3 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 3714387f-792c-25a6-4304-f0afa3c16642_MindHasBeenRead - 3714387f-792c-25a6-4304-f0afa3c16642_MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - Make your way ot the balcony next door, and you can find your way inside. Just make sure not to fall. It's a long way down. uid: 242c3e3e-78a3-7b01-6a4e-6d6efd36c42f Node context: final warning delivered with a hint of amusement
0:0 - Now, I guard the portals to ensure that no undesirable people enter. uid: 27d933da-d46d-23e4-da9d-6a0b945641a8 Node context: emphasis on 'undesirable' to contrast with desirable in previous line - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison
0:0 - You missed your chance. Let's talk about something else. uid: 2b910337-cf3d-7951-6226-b8d6df214c77 > null
0:0 - I'd like to see the prison that held the former Lord Gortash. Where is it? uid: 31b9f045-d8b5-14bd-a847-ab8c5ca71ede - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison - 1 Check flag(s) (Global): true - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated false - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison > I'd like to escort the killer of Gortash there myself, but I cannot leave my post.
0:0 - Gortash is dead, by my hand. uid: 3317aed1-1822-83f4-20d9-ea689d7919a3 - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Knows_NubaldinKnowsGortash - Set when a character learns that Gortash was a pageboy in Raphael's (and Nubaldin's) serve - 1 Check flag(s) (Global): false - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated true - GLO_Gortash_State_Defeated - Gortash has been defeated. > null
0:0 - All right, all right. Turn left when you exit this chamber, and you will find a hatch that leads beneath the House. That's where we keep the naughtiest souls. uid: 347f4cb6-ee7e-1506-b00f-46572724b76d Node context: short-tempered on 'alright, alright', then giving clear directions - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison > Do watch out for the guards though. They're not as reasonable as you and I.
- Roll failure - null uid: 353e4c8d-61af-b9a1-5f78-0d33c3b16107 > null
0:0 - Leave. uid: 43e5a188-31c2-259a-a5bd-b224a577f3c2 === END NODE ===
0:0 - Stay out of my way, don't touch anything, and keep quiet. uid: 4409c272-a4af-422c-ae06-14314f6c7f91 Node context: harrassed, annoyed to be interrupted - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_Nubaldin - HasMet for Nubaldin - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_Nubaldin - HasMet for Nubaldin > I've had enough pests bothering me today, I don't need another.
0:0 - He was the son of a cobbler or somesuch meagre tradesman, sold to Raphael by his loving parents to pay off a petty debt. uid: 4ee249e2-2eda-a226-d1d3-a6356a1ec8c8 Node context: enjoying telling this horrible story - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Knows_GortashWasSlave - Set when players learn about Gortash being a Raphael's slave > Lord indeed. I used to bruise my knuckles on his whimpering little face. I'd like to have snapped his neck!
0:0 - Just tell me where it is before I rip out whatever's left of your soul. uid: 63b2f980-af83-1e70-5292-4c0a8acb08cf = Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
0:0 - Do watch out for the guards though. They're not as reasonable as you and I. uid: 83576b9c-2a9a-0bcd-795d-44e6f5d84e19 Node context: a warning, but delivered with a smile - it amuses him to tell us of the danger awaiting us > null
0:0 - You're already tormenting me with all of these questions. I've had quite enough of answering them, thank you very much. uid: 89edcc3c-74ba-fad8-a6ae-e4d8a5e11172 === END NODE ===
0:0 - I'd like to escort the killer of Gortash there myself, but I cannot leave my post. uid: 8aa44435-c992-5612-e05d-8922c8f576b0 Node context: likes the player > null
0:0 - But her appearances are just a trick of the light. uid: 8ca783c4-b4ce-6544-e40f-8806af04a109 Node context: irritated > null
0:0 - Turn left when you exit this chamber, and clamber down the hatch that leads beneath the House. uid: 8eb9048a-2162-6d60-efb4-b8d26ef25cec Node context: clear directions - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison > With any luck, the guards will swallow you whole, you repugnant little scrap.
0:0 - How did Gortash end up here in the House of Hope? uid: 938e9c30-554d-a056-faf3-56f04ac250b4 - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_Knows_GortashServedRaphael - Set when Nubaldin tells his story about Gortash - 1 Check flag(s) (Global): true - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated > null
0:0 - Away with you. The portals are closed. uid: 9ff1d86b-0c02-8d3f-5e63-3ba69bc0ff0c Node context: dismissive - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_Nubaldin - HasMet for Nubaldin - 1 Check flag(s) (Global): false - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated === END NODE ===
null uid: a29b47be-8884-7159-2292-8c636990e203 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison > null
0:0 - Why don't you work in the prison anymore? uid: afb47843-e1fa-e3d4-d464-e04c5cc69b4f - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison > I made a mistake. Raphael doesn't tolerate mistakes.
0:0 - You're not allowed to do that! Nobody but Raphael can see my thoughts! uid: bd916c93-289f-40b9-8cbd-3fd330051d67 Node context: angry, about to attack === END NODE ===
0:0 - With any luck, the guards will swallow you whole, you repugnant little scrap. uid: bf3a1a6f-7ae9-6f38-9813-2a451cfbfb50 Node context: annoyed
0:0 - The Chamber of Egress - way station of the hells, providing access to Raphael's clientele wherever they might make their home. uid: c0f1a70f-c7c4-539d-8212-0349d771007e Node context: explaining the function of the room he's guarding, quite self-important > I am its keeper, Nubaldin. Very much not at your service.
0:0 - Then why not get to the snapping of necks instead of the flapping of lips. I tire of you. uid: ce0888e2-f033-abe4-de80-99ef2afb65e1 Node context: dismissive > null
null uid: cf2173e3-2a7d-a6b0-cb82-a2525e21ee81 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated === END NODE ===
0:0 - She has a rather loathsome habit of popping into existence all over the house to shout words of encouragement to the other denizens. uid: cf242b79-b952-cadc-cd1a-7d66253db704 Node context: irritated > It's most irksome.
0:0 - I'd like to spend some time tormenting the inmates. uid: d10ed44a-2044-bce1-f09a-a2e642ceec66 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = > null (roll sucessful) > null (roll failure)
null uid: d91cd07d-c82b-d1ae-605a-27f77ee2a872 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Knows_GortashWasSlave - Set when players learn about Gortash being a Raphael's slave
0:0 - Gortash was here? Lord Enver Gortash? uid: f9ff7c69-c9a3-09a2-a780-5104f7d1236b - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_Knows_NubaldinKnowsGortash - Set when a character learns that Gortash was a pageboy in Raphael's (and Nubaldin's) serve - 1 Check flag(s) (Global): false - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Knows_GortashServedRaphael - Set when Nubaldin tells his story about Gortash > Lord? Is that what he calls himself these days? The snivelling little shit.
0:0 - It used to be my prison - Nubaldin's very own pit of pain - I was its keeper. But that was a long time ago. uid: fd5676b1-1de0-acb4-f494-1d74e3e53c25 Node context: annoyed, reminiscing on a post he used to hold that has been taken from him - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison > null
0:0 - I am its keeper, Nubaldin. Very much not at your service. uid: fea72fec-1a19-0939-ecff-3b9c973bea16 Node context: irritated, sarcastic (noo-BAHLD-inn)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_BoudoirDisguiseWarning.lsj Synopsis: Players get a disguise in House of Hope as an attire item: while it's equipped, Eternal Debtors are not hostile towards the character.
In Boudoir there's a big chance that one character will be naked (after all the items are unequipped) after an encounter with Incubus, so we place a small warning near the exit if a character is not in disguise
0:0 - The debtor's attire is filthy and flea-ridden, but it does keep the nasties at bay. Best to put it back on. 1:0 - I better put the debtor's attire back on if I want to avoid battle with the debtors outside.
2:0 - The debtor's attire is the only thing preventing a hostile reception. I need to put it back on. 3:0 - Better wear the debtor's attire before continuing, or things become unfriendly. 4:0 - Hells, almost forgot. If I don't don the debtor's attire, the house's denizens will attack on sight.
5:0 - I need the debtor's attire. I don't want anyone dragging me back to Zariel. 6:0 - Better we put the debtor's attire back on, lest we draw the notice of our fellow soulless husks. 7:0 - We should put the debtor's attire back on. The consequences may prove violent, otherwise. 8:0 - I am loathe to wear rags - but we should put the debtor's attire back on if we want to avoid violence.
9:0 - We had best put the debtor's attire back on, lest we mean to battle every devil in this place. Do we?! 10:0 - Better to put the debtor's attire back on. It keeps the locals quiet. uid: 288faf05-5fd5-4588-bdef-0fbb8ebdb24c - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_EmperorBlocked.lsj Synopsis: A tadpoled character notices the absence of Emperor voice in House of Hope
0:0 - It sounds... quiet. I can't hear the mind flayer's voice here. 1:0 - My mind's grown quiet. The Emperor can't reach out to me here.
2:0 - The Emperor is silenced here. Peace at last. 3:0 - The Emperor's fallen silent. Raphael's doing, no doubt. 4:0 - My mind feels so... still. I can't sense the Emperor's presence.
5:0 - The Emperor is... silent. It can't reach us here. 6:0 - Your illithid - it cannot reach you down here, can it?
7:0 - I don't hear the Emperor. It can't reach us here, I guess.
uid: b19a526d-10b2-4847-93e4-b1c7a8772306 Node context: Jaheira line: Not actually a question, just confirming a grim suspicion. - 0:0 Tag: Minthara - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_FoyerBalcony.lsj Synopsis: Party comments the view from the balcony in House of Hope: seeing how the House flies through the Avernus
0:0 - That is quite the view. And a fine place to eject unwelcome guests. 1:0 - A view only the damnable and the diabolical could relish. 2:0 - Avernus, in all its bloody glory. Best viewed from the safety of this balcony, I think. Relative safety, anyway. 3:0 - Quite a view - if not exactly a peaceful one. 4:0 - Quite a sight. A terrible, sweltering, agonising sight.
5:0 - Get me out of here...
6:0 - Ugh. I don't know what I expected - meadows and babbling brooks? 7:0 - An impressive view, if not exactly a bucolic one. 8:0 - Spectacular. I would like to make a home for myself in the hells one day. 9:0 - A fine view, even if it smells all of sulfur. It is a stinky wind that holds this house aloft, Boo. 10:0 - What a view.
uid: a2cfaf1b-2ef3-43b8-aa5f-c7ce548918f7 Node context: Karlach: To herself, looking at the Hells in disgust - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_HopeBurned.lsj Synopsis: Party comments the death of Hope by Raphael's hands
0:0 - So much for Hope. There's probably a lesson in there somewhere... 1:0 - She's gone. The House of Hope, no longer.
2:0 - Gods, we truly are hopeless. 3:0 - That's the end of Hope. A little on the nose, Raphael... 4:0 - Shit. Raphael snuffed her out, just like that. 5:0 - Be free, Hope. If you can. 6:0 - So dies Hope. If we might have called her existence living. 7:0 - She is no more. This place shall need a new name, it seems...
8:0 - Hope is gone, but the fight is not yet lost. 9:0 - Hope has died at the devil's hands. 10:0 - The end of the line for Hope. May she rest in peace - at last.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_KarlachReactsToHope.lsj Synopsis: Karlach is with the party when they meet Hope for the first time.
0:0 - Well, here goes nothing. uid: dafb7c38-86e8-8339-551e-0c212cda1377 Node context: A little afraid === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_MagicKeyword.lsj Synopsis: Party read Raphael's Notes that contain a magic keyword that lifts up the defense on Orphic Hammer/Contract
0:0 - So this is the key to lifting that dome. The archives will be a walk in the park now. 1:0 - Words of power. These should lift the dome in the archive.
2:0 - So, all it takes to lift the Archive's dome is a few magic words. Excellent. I'm rather good at those. 3:0 - We should get back to the Archive and lift that dome. 4:0 - These words of power should open that blasted dome. Time to get to the archive. 5:0 - Let's head to the Archive. We can lift the magic that's protecting Raphael's treasures. 6:0 - A phrase of power - that might grant us access to the devil's treasures, it seems. 7:0 - We should return to the Archive, and see what that devil has locked away.
8:0 - We have the keyword. Now we should return to the Archive without drawing undue attention to ourselves. 9:0 - A wizarding word of power. We can use it to gain access to the devil's trinkets. 10:0 - A keyword - this'll help us get what we need from the Archive. uid: 8da813e1-e438-4049-be07-ef84c737f2e2 - 0:0 Tag: Minsc - - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive === END NODE ===
0:0 - Ah, the phrase to unlock our treasures. Best get to the archive if we want to use it. 1:0 - Words of power. We'll put them to use in the archive.
2:0 - Magic words? I'm rather good at those. Time to find the Archive, and see what speaking them reveals. 3:0 - A magic keyword. We need to put this to use in the Archive. 4:0 - These words of power should be more than helpful. Time to get to the archive. 5:0 - A magic keyword, huh? That'll help us get what we need. 6:0 - A phrase of power - to be spoken in the Archive, it seems. 7:0 - A magic keyword - to be used in the Archive. 8:0 - We need to return to the Archive now that we have the keyword. 9:0 - A wizarding word of power. We must be in this 'Archive' to use it. 10:0 - A magic keyword. That'll help us in the Archive.
uid: d8b3682e-3708-48b8-bc5e-d8dacef360bd - 0:0 Tag: Minsc - - 0 Check flag(s) (Global): false - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalAthkatla.lsj Synopsis: When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.
0:0 - Athkatla - the capital of Amn. And one of the richest cities in the world. I wouldn't mind visiting some day... 1:0 - Athkatla. I believe the streets are lined with giant lamps, lit every evening. 2:0 - Athkatla, capital of Amn. Not a city overly fond of wizards. Their loss. 3:0 - This leads to Athkatla. Perhaps I'll see it for myself, some day. 4:0 - Athkatla, capital of Amn. When I was young, my friends insisted its streets were paved with silver and gold. 5:0 - Athkatla. Capital of Amn. Wouldn't mind checking it out some day. 6:0 - Athkatla. I was poisoned when last I was there - still an improvement on Raphael's hospitality. 7:0 - Leads to Athkatla, the City of Coin. Raphael certainly gets around. 8:0 - Athkatla, city of Coin. If only the portal were open, we could steal its riches. 9:0 - Athkatla! Stay where you are, Boo - you went a-wandering there once and I still do not know where you went. 10:0 - Athkatla, City of Coin, capital of Amn. They say the streets are paved with gold. uid: 7541d3c8-3ebc-4f90-97f1-edc42744a50c - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalBaldursGate.lsj Synopsis: When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.
0:0 - Ah, Baldur's Gate. Home sweet home. 1:0 - The way back to Baldur's Gate.
2:0 - Baldur's Gate, Raphael's portal. This must be how he goes back and forth to the city. 3:0 - The way back to Baldur's Gate. Raphael will be returning through here before long... 4:0 - Baldur's Gate. Home sweet home.
5:0 - Portal to Baldur's Gate. Guess this is how Raphael hops around.
6:0 - This is how Raphael has been flitting to the city and back. Too much to hope that we might redirect it into an ocean somewhere, I suppose. 7:0 - Raphael's passage back to Baldur's Gate. He shall soon return, I assume. 8:0 - This is how Raphael stalks the citizens of Baldur's Gate. 9:0 - I think it says Bladder's Gate, Boo. We should not go there.
10:0 - We have our own portal to take us back to Baldur's Gate.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalLuscan.lsj Synopsis: When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.
0:0 - Luskan was a fine city, once. Well... it was a hive of pirates and vagabonds, but that's fine by me. 1:0 - This one leads to Luskan. There is a crèche hidden near it, or so my sa'varsh once told me. 2:0 - Luskan. The City of Sails, wrecked by the Spellplague. Now best avoided. 3:0 - Luskan? Can't say I know much about the place. 4:0 - Luskan, City of Sails - split by the River Mirar. The waters are clearer than even the Chionthar's, if you can believe it. 5:0 - Knew a guy from Luskan once. Wouldn't mind saying hello, but I don't think my engine would survive the cold. 6:0 - Luskan. Perhaps the only place less welcoming than the hells. 7:0 - A portal to Luskan? I have never ventured so far northwards. 8:0 - Luskan - the drow mercenary Jarlaxle was headquartered there, last I heard. 9:0 - Luskan. Minsc hears it is ruled by a drow with a very stupid hat. But, so it goes with many rulers, no? 10:0 - Luskan, City of Sails, at the far north of the Sword Coast, in the shadow of the Spine of the World. uid: 2f68e504-18bd-45d6-a116-33da3d0706d0 Node context: Minsc: referencing Jarlaxle, but not judging. - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalMenzoberranzan.lsj Synopsis: When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.
0:0 - A portal to Menzoberranzan. Thank the gods it's not working... 1:0 - The drow stronghold of Menzoberranzan. Its pillar-clock is legendary even in the Astral Plane. 2:0 - Menzoberranzan, City of Spiders. Who's caught in Raphael's web there, I wonder? 3:0 - This leads to Menzoberranzan. The drow city must be quite a sight... 4:0 - Menzoberranzan. Not the sort of place you can just stroll into. 5:0 - Menzoberranzan. Drow city. 6:0 - Menzoberranzan - a beautiful city, sprouting from Underdark. A shame about its Lolth-loving residents. 7:0 - This leads to Menzoberranzan. Takes me back to my mispent youth... 8:0 - Home. Gone forever. Forgive me - I did not expect to see my city's name today. 9:0 - Menzoberranzan. We owe Lolth a visit some day, Boo - the spider-queen has many eyes for the snacking. 10:0 - Menzoberranzan, City of Spiders. Of course Raphael has dealings in the depths of the Underdark. uid: 9c7317ee-9961-420f-bf07-535410989b75 - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalMephistar.lsj Synopsis: When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.
0:0 - Mephistar - the ice citadel of an archdevil. As hellish as it gets. 1:0 - Mephistar. Is it any wonder Raphael has quick access to the Cold Lord's citadel? 2:0 - Mephistar - home of the arch-devil Mephistopheles. Raphael's brave to sneak around him. 3:0 - A portal to Mephistar? I think I've had my fill of devilish strongholds, if it's all the same... 4:0 - Mephistar, the home of Mephistopheles - and centre of the coldest of the Nine Hells. 5:0 - Mephistar. Home to another archdevil. Not for all the wine in Calimshan. 6:0 - Mephistar, home to hell's own library. Now wouldn't a Harper love to spy some of the secrets held there... 7:0 - A passageway to Mephistar, the frozen citadel of Mephistopheles. Not a destination I yearn for. 8:0 - A portal to Mephistar. Coldest of the hells. 9:0 - Mephistar, ruled by Mephistopheles. A silly thing, this using of place names as people names. 10:0 - Mephistar, home to the archdevil Mephistopheles. Raphael's bold indeed if he ever visits uninvited. uid: cd952027-9590-4a4c-a99c-319e53d9c499 - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalNeverwinter.lsj Synopsis: When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.
0:0 - Ugh, Neverwinter? Why would you bother? 1:0 - Neverwinter, well to the north of here. The slates in our library at K'liir made mention of it. 2:0 - Even the splendour of Neverwinter must be tainted by Raphael's influence. 3:0 - Raphael has a portal to Neverwinter. Imagine what tricks he must get up to there. 4:0 - A portal to Neverwinter. How I love the chill of the northern lands. 5:0 - Neverwinter. Bet it's beautiful that far north. 6:0 - Neverwinter. I had to break my cover there to stop a killing - the goat-form was not kind to my dress. 7:0 - Ah, a passage to Neverwinter, Jewel of the North. Lovely, as cities go... 8:0 - Neverwinter - my mother likes the place. Says it's 'ripe for conquering'. 9:0 - Neverwinter, the only northern port where the water stays warm. (The elementals, says Boo - they are peeing in it.) 10:0 - Neverwinter, Jewel of the North. I wonder if the cult of the Absolute has influence there as well. uid: b3d5fd5a-c4f3-46ca-9e2a-00c195a78820 - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalWaterdeep.lsj Synopsis: When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.
0:0 - Now Waterdeep is worth visiting. So many people with deep, deep pockets. 1:0 - Waterdeep? Githyanki use a portal like this to travel to labyrinths beneath that very city. 2:0 - Waterdeep. Gods, I wish I could go home. 3:0 - A passageway to Waterdeep. The Mother Superior used to talk about this place. 4:0 - Waterdeep. I've fond memories of visits with father - but I'd never make a home there. 5:0 - Portal to Waterdeep. Heard they've got the best cheese in the realms. 6:0 - Waterdeep. They say it is second only to Baldur's Gate in its splendor. So - no, thank you. 7:0 - This leads to Waterdeep. Second only to Candlekeep as a scholar's paradise... 8:0 - Waterdeep - I was once told it is everything that Baldur's Gate is not. Civilized, for a start. 9:0 - Waterdeep - a city of liars! There was not nearly so much splashing as Minsc was promised. 10:0 - Waterdeep - the forces of the Absolute could threaten even the City of Splendors if they were to reach it. uid: a796b2ac-26cb-44d6-b877-91e78996b728 - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_SoulPillar.lsj Synopsis: Party comments one of the soul pillars after interacting with it.
Successful Arcana check will give a hint that devils can use it somehow
0:0 - Oh, I don't care for that at all. It's just unsettling. 1:0 - Raphael prefers opulence to tastefulness.
2:0 - This pillar... there's something unsettling about it. And it's not Raphael's poor taste in architecture. 3:0 - Look at that thing. Raphael's taste in decor is surely his most evil trait. 4:0 - Something's off about this pillar. Can't quite put my finger on it... 5:0 - Odd thing. Ugly. 6:0 - Hm. This place would fare better with some hanging plants. 7:0 - An unappealing totem. Both ugly and costly, I would wager. 8:0 - The architecture and decor of this house is magnificent. Let's try not to bleed all over it.
9:0 - Are all homes in the hells so gaudy? 10:0 - Odd statue. Probably cost an arm and a leg - or worse, considering it's Raphael's. uid: 720111c7-39f2-4109-8ebd-e2493193b1f6 - 0:0 Tag: Minsc - - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check === END NODE ===
0:0 - There's something unsettling about this. It's a devil's tool, no doubt. 1:0 - An ordinary pillar, this is not. I can feel the infernal magic that fills it.
2:0 - Devil's magic bristles within this pillar. A power not meant for mortal casters. 3:0 - There's something devilish to this. Infernal magic. 4:0 - Not just a pillar, but a vessel for infernal magic. 5:0 - Devilish magic in here. I think I'm gonna vomit. 6:0 - There is more the devil's gaudy decor than this - some power inside. 7:0 - There is something infernal to this pillar...
8:0 - The pillar resonates with infernal magic, and the anguish of tormented souls. 9:0 - Boo recoils in horror. The pillar is a prison for trapped souls. 10:0 - Something's wrong here. Devilish magic of some kind.
uid: c72368d2-a334-459e-bb9f-7447b913db97 - 0:0 Tag: Minsc - - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_RaphaelAppearance.lsj Synopsis: Dialogue with Raphael in House of Hope, when players try to escape it after an alarm goes off
0:0 - How tiresome. Am I to understand that you wish to die with them? uid: 190c39b7-4855-ff9f-51c4-775fb2be8f06 Cinematic: addressed to orthon Node context: addressed to orthon, who has just turned on him - impatient and petulant rather than rage > I wish to fight with them.
0:0 - In my world - in my HOUSE - there is order, and there are rules. You have broken the most important rule of all, and committed the cardinal sin. uid: 19b6cbdb-a049-2cbb-da81-f876d646cade > You went against your word, and defied our contract.
0:0 - I met these insects once before, beneath the shadowlands. I did not expect to see them again. uid: 37bb690e-fe65-66b7-ee1a-583a821ccece - 0 Check flag(s) (Global): true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him. > They will make fine prey.
0:0 - These insects understand the honour of hunters better than you ever will, trickster. uid: 386e5b95-dde5-acd3-2376-4f64f256542f - 0 Check flag(s) (Global): true - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended. true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him. > They helped me to eliminate my prey beneath the shadowlands. Prey that you hoped I would never find.
0:0 - They will make fine prey. uid: 38978aad-147a-62f1-00de-a68376f42780 > null
0:0 - These insects struck me down beneath the shadowlands. They are worthy opponents. uid: 3ec7d5ad-d3b5-3289-411c-7576b9c4ae1a - 0 Check flag(s) (Global): true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him. true - SHA_Orthon_State_DefeatedOnce - Set if Orthon has been defeated at least once (important for checking in HoH) > Their skulls will make fine trophies.
- Roll sucessful - null uid: 43491ff5-75d1-fdbb-222f-cc955302dad5 > null
0:0 - That's twice as long as Haarlep said it takes to finish you. uid: 47de2f24-157c-8ef3-c494-24f9e6b781e2 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Knows_RaphaelBadInBed - Set when a player asks how good is Raphael in bed > You contemptuous creature!
0:0 - This isn't a rebellion, it's a revolt. I'M REVOLTING. uid: 4e6da901-6e83-6fd6-6145-681abbbfdb92 > Then Hope dies today.
0:0 - I AM NOT ENTIRELY SURE THAT HE WON'T uid: 4f883bb0-f818-764e-98e3-e5bb9db4880c - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Korrilla - this is your chance to be free. Help me take him down. uid: 52cef3af-2662-7216-bbf7-ef72dc73cfe4 - 0 Check flag(s) (Global): true - WYR_RaphaelTango_Warlock_State_Talked - The player talked to Korrilla in Sharess Caress. > You think I'm on your side?
0:0 - Wrong. I might have to wait another hundred years - maybe a thousand - but my time will come. Your time is over, little mouse. uid: 54982784-8cfa-6c66-3033-b6db8cc77780 > Now... down comes the claw.
0:0 - Now... down comes the claw. uid: 5b2d8a75-262a-8fab-acd8-29a7623987a7 Cinematic: Raphael transforms into his devil form,towering ower the players who react in horror - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_RaphaelTransforms - Raphael transforms into his demon form during the House of Hope confrontation. === END NODE ===
0:0 - Oh, Hope, you are such a piteous thing. All it takes is a crumb from the table, and you forget the centuries of starvation. This insolence has earned you centuries more. uid: 65fe58f2-9062-8ab3-f9f2-11753e87d87e Cinematic: speaking to Hope, across the room > Korrilla - tell our unwelcome guest about your role in their tragic downfall.
0:0 - And Hope already burned. uid: 77b90200-46d0-d8ab-4226-10546a29f766 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - These insects tricked me beneath the shadowlands. uid: 79b108d4-5965-0c3c-eea1-e5e13ad04da1 - 0 Check flag(s) (Global): true - SHA_OrthonLair_Event_OrthonKillsSelf - Orthon kills self to get rid of the contract. true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him. > I'll make a necklace of their cunning tongues.
0:0 - Commander - you can salvage a trophy from these insects when I'm done with them. uid: 7cb85f34-dd40-0c99-5328-b821257496f8 Cinematic: talking to the orthon - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > My name is Yurgir.
0:0 - Join the winning side - Raphael doesn't stand a chance against me. uid: 7db116f1-b8d5-86d6-653a-107f9fda89cd = Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b = > null (roll sucessful) > null (roll failure)
0:0 - Hope. It always burns you in the end, little mouse. uid: 89e76986-83d1-2691-be52-e44aa9beaf59 > Now... down comes the claw.
0:0 - I permitted you the freedom to decide your own fate. You could have been smart, selfless - saved the world. uid: 8e32dc10-3584-6137-165c-c42aef0e5802 > Instead, you came here and risked everything.
0:0 - And I'll sup on your soul. uid: 8eb7d5c4-2e55-af25-baaa-17fc7440fad6 Cinematic: Raphel summons flames that consume the players - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_RaphaelTakesSouls - Set when players got to Raphael in HoH without dealing with contract: he takes their souls and kills === END NODE ===
0:0 - They helped me to eliminate my prey beneath the shadowlands. Prey that you hoped I would never find. uid: 930b8e33-00c3-60cd-516b-c49533c7fcaf > And that's why I helped them find your home.
0:0 - I'll make a necklace of their cunning tongues. uid: 953bd49a-e964-bbd2-8057-d86d62277268 > null
0:0 - The only reason you're here is because Raphael allowed you to be. uid: 9b3f4f92-eae8-e3ed-38c9-d28100ece533 > null
0:0 - You mistake efficiency and strategy for cowardice. It will be your last mistake. uid: 9c125396-11ff-d8e5-54fc-220f0fba7e05 > null
0:0 - It is said that hope is a fine breakfast, but a poor supper. Well, the shadows grow long, and the hour is late. It's suppertime. uid: a31b9107-b1bf-3636-050f-de769f3265ce > And I'll sup on your soul.
0:0 - You came here uninvited, and you stole from me. uid: a4b86acf-e492-1072-9946-ceec919dbf7b > null
0:0 - As do I, little mouse. Your flesh, my supper. Your blood, my wine. Your soul, my plaything. uid: ab2ad821-b8ac-2cfc-f8c7-8908b7805590 > Now... down comes the claw.
0:0 - To stand against a devil in his own home. That takes courage. I'm with you. uid: b186596a-72bb-6e31-b272-ae247d79c84a - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_OrthonDecidesToHelp - Set when Orthon agrees to help in the dialogue with Raphael in House of Hope > How tiresome. Am I to understand that you wish to die with them?
0:0 - You need better staff - Korrilla didn't even try to stop me. uid: b841913f-76f5-92ed-55a8-e7df91381e86 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Event_KorrillaSawPlayers - Set when Korrilla notices players in Archive > I didn't need to. It was very entertaining watching you dig your own grave.
0:0 - Then Hope dies today. uid: c45fcb99-58ef-e3a6-306f-ba658065943e > null
0:0 - You contemptuous creature! uid: cb2b9471-7323-0dc3-11b9-03dadeaed653 Cinematic: Furious - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_RaphaelTransforms - Raphael transforms into his demon form during the House of Hope confrontation. === END NODE ===
0:0 - And whatever torments I invent for Yurgir, I will perfect in the centuries I spend toying with your soul. uid: ce1c635c-8f96-d9ba-00ef-b8a27a1fa467 Node context: addressed to player, emphasis on 'your' as he's just switched his attention from an NPC to the player > null
0:0 - It's this charming naivety that makes your company such a joy to me, Hope. I'll even forgive this little rebellion once you're suitably chastised. uid: d48b967f-afba-a146-1b46-f8953ffe3a89 > This isn't a rebellion, it's a revolt. I'M REVOLTING.
0:0 - And whether it takes a hundred years or a thousand, the Crown will be mine eventually. My time will come. Your time is over, little mouse. uid: e2344ed2-5f86-8923-5041-3cf711a9bde5 > Now... down comes the claw.
0:0 - But your intrusion and insolence is not the most disappointing part of this whole affair. Your stupidity is. uid: f5f37412-6823-0ef2-9ede-77948a4712d2 - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope > I still hold your contract, and your presence here is a violation of Clause Fifteen, Subclause Four.
0:0 - Korrilla - tell our unwelcome guest about your role in their tragic downfall. uid: fe2427c0-fa34-1896-8a54-43c8da68655d Cinematic: turning to address Korrilla, close by his side Node context: to a faithful warlock > null
0:0 - *Time slows for a moment, and the air becomes thicker. The master of the house is coming.* uid: ffa76432-8df6-cc6e-737b-0634f76a617d Cinematic: Players react to an initially unseen presence with trepidation - they can sense a change in the air, and feel as if they are being watched. Then smoke materialises and when it clears, Raphael is in the room. Politely threatening. > You.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_RatDebtor.lsj Synopsis: A dialogue with a rat debtor: a person that was turned to rat by Raphael just for fun. He's running circles in Mirror Room in House of Hope.
Narrative ideas: in his previous life he ratted someone out and got the shape akin his deeds
0:0 - I skitter now. Best of the litter. And hungry. Want vittles sweet with rot. Simpler life. But harder. uid: 3bf1e41a-bea5-987e-5301-21422b1188b9 Node context: Agitated/fragmented === END NODE ===
0:0 - I'm in two minds. The rat and the man, the man and the rat. They gnaw at one another. uid: 57399d65-cfca-f908-5215-0f00ac32aa17 Node context: Agitated/fragmented - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_RatDebtor - HasMet for RatDebtor - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_RatDebtor - HasMet for RatDebtor > Which one will be the meat, and which one will be the tooth?
0:0 - Squeak. Squeak! uid: 6a0ab79e-526a-2ca3-a2c1-b42ea4dc6c0c Node context: Clearly a person saying these and not an actual animal noise - but sadly - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_RatDebtor - HasMet for RatDebtor === END NODE ===
0:0 - You are no rat. You are a man, transformed. uid: 884054a1-7716-ce53-303b-e36208697157 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > I am a man! Yes, my whiskers itch and my tail does twitch, but I am a man!
0:0 - I am a man! Yes, my whiskers itch and my tail does twitch, but I am a man! uid: cda7a4ca-60bd-fe01-5c81-a13545f9a82e Node context: Agitated/fragmented === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ROM_Incubus.lsj Synopsis: Dialogue and a sex scene with Haarlep, an incubus that Raphael has fun with.
0:0 - Hmmm... Raphael all but spent himself to get that Hammer. And you want to take it off him? uid: 0436e15a-7147-657a-b2c0-2508ccec25d6 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > This is very naughty. Whatever are we to do?
0:0 - Lie down. uid: 094d3acc-153d-4058-7bf5-e889bedae4d7 - 0 Set flag(s) to (Object): true - LOW_HouseOfHope_Event_TimeForBed - Sets in a Incubus dialogue when a player chooses to lie in the bed > null
0:0 - You can have my body, but not my mind. uid: 0ac9fd92-818b-61c0-5a39-cfadc1c75ff6 > A brilliant choice.
0:0 - *As the incubus laps up every part of your soul, your mind is lost... once and for all.* uid: 0b6936d4-a288-1cb4-1da5-2705452b765a - 0 Set flag(s) to (Object): true - LOW_HouseOfHope_Event_IncubusTakesSoul - Set when a player gives their mind to Incubus === END NODE ===
null uid: 17b90d80-8f8b-6588-99e8-a63dce29cfdb Animation: [Chris] [Harleep & Player] Incucbus gets of bed and gestures for player to take their place. Player lies down on bed, their hands get pulled above their head and locked in place. VFX at wrists to show magic. Both hold for LOOP at the end. Cinematic: As soon as the player lies back on the bed, the Incubus looms over them from the foot of the bed > *Any thought of resistance or control is fading. You will obey, giving yourself body and mind to them.*
null uid: 1829bfdc-ec0c-a7f4-0a34-2d835b936e66 - 0 Check flag(s) (Object): true - GLO_SafeRomance_Enabled - Is the safe romance option enabled? > null
null uid: 18315b22-0567-9c59-f91a-b0d844ca6085 Animation: [Chris] [Harleep] Louging lustily on the bed. LOOP Cinematic: The Incubus is scantily clad, looking exactly like Raphael lying on the bed in an expectant, almost beckoning position. Later we will reveal he's just an incubus > null
0:0 - How can I find the Hammer? uid: 21b5d7b7-8ed5-89e1-fd86-086fecb17374 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus > Raphael hides nothing from me, can deny me nothing... aside from what he keeps in his safe.
0:0 - A lost little mouse is running through the House. uid: 21ec9eb6-089a-614a-76f2-e47a8656c23f - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Check flag(s) (Global): false - LOW_HouseOfHope_State_PlayersStartedIncubusDialogue - Set when players first started a dialogue with the incubus - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_State_PlayersStartedIncubusDialogue - Set when players first started a dialogue with the incubus > null
0:0 - *Some last thought whispers in your skull, vacated by everything else but rapture -* uid: 244bb063-f1eb-24e7-6aa2-5646fd2a9dda Cinematic: Everything is dark, player can see their naked body, but they feel like they're in an abyss. > *'This is the end.'*
0:0 - You've what?! uid: 249e9ec1-d4b9-3525-9136-f86b94e98de7 Node context: Disgusted. Player said they've thought of Raphael romantically. > null
0:0 - *As he continues to lavish himself upon your helpless form, you stop breathing, your heart stops beating, and your mind begins to clear entirely.* 1:0 - *As she continues to lavish herself upon your helpless form, you stop breathing, your heart stops beating, and your mind begins to clear entirely.* uid: 2e539270-09dc-1570-8328-509706ac6c0f Animation: [Chris] [Harleep & Plyr] LOOP of rhythmic up and down movement Cinematic: [SCENE] The incubus/succubus rythmically starts moving up and down. The world around starts to dim, until the player's naked body becomes the only thing left they can perceive, slowly going up and down on the rythm. Representation of them losing their mind. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > *Some last thought whispers in your skull, vacated by everything else but rapture -*
0:0 - I already told you. It's a surprise. Don't you like surprises? uid: 2eeb64ab-bc13-840a-db5d-94f52241b628
0:0 - Fight your way out. uid: 30525816-3fca-1537-fdc6-65a1e31c5eb4 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_RemovedIncubusCharm - Set when players succeed to remove the Haarlep's charm (it should give the surprise attack on Haarlep) - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - What? You can resist me? No man has resisted me before... uid: 3718464b-3aa5-5ed7-4bfa-ba4ed161fdf8 > Urgh, you are no fun at all.
0:0 - Tut, tut. uid: 373ca498-4e18-5972-6779-75c51ca5c0ff - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > null
0:0 - *You retain a trace of free will, but it is one drop in the ocean of their desire. It will not last.* uid: 4b30945b-7551-6bbe-4da8-6ce7aff20f8e > Surrender your body to them. > Fight your way out.
0:0 - An impotent finale for an impotent show. uid: 529c9428-bc4e-b2eb-5839-e5af200cd96c - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - It's a surprise. uid: 52fdb9dc-b362-c240-c349-e6d5fe078e61 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Off with your clothes.
0:0 - I seek the Orphic Hammer. You can't stop me. uid: 54188991-b88e-91a4-0966-7c9e78296fba - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus > Hmmm... Raphael all but spent himself to get that Hammer. And you want to take it off him?
0:0 - I want to know Raphael's secrets - can you share any? uid: 56507e76-b125-3b2c-3b79-1a5800862515 - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus > Raphael hides nothing from me, can deny me nothing... aside from what he keeps in his safe.
0:0 - Then, this will have been the very last time you experienced pleasure. Time for the BIG death. uid: 572e6cec-b3ad-90f4-4470-5b214ae51867 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - A thief in the night, greedy and here to take. uid: 5aa0da34-6d18-eccb-1f82-3c302e04accc - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Why are you here, little thief?
0:0 - *A last cascade of pleasure washes over you, greater than the feelings before, but it draws you back into reality.* uid: 5defc191-6ab9-1705-a6a1-2903c24dbc48 Animation: [Chris] [Harleep & Plyr] Incubus as Plyr sat on top of Plyr Cinematic: As the player returns to full vision of the House of Hope, and the bed they were on, they see the Incubus now has their identical form, and has turned into them. - 0 Set flag(s) to (Object): true - LOW_HouseOfHope_Event_BondsRemoved - Set when players get rid of bonds on the bed by any means in Incubus dialogue true - LOW_HouseOfHope_State_GaveBodyToIncubus - Set when a character agrees to lend the body to Incubus > null
0:0 - Tonight, I wish to reduce the leader of your pack right down to a mewling cub. I like a challenge. uid: 5eb63590-6e5b-7612-7968-90dbd6324fef === END NODE ===
0:0 - Now, shall we bid one another goodbye? uid: 5ffe87fc-5f74-837f-6477-15c827faed53 Animation: [Chris] [Harleep] Incubus gets off bed and gestures around to the imps. Turns to face the player on last time. Cinematic: [SCENE] Gets up off the bed. > null
0:0 - Resist their charms, and hold onto your free will. uid: 604cd54e-3def-a34f-e315-23a5130bf763 = Roll RawAbility (Wisdom) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = > null (roll failure) > null (roll sucessful)
0:0 - Why don't we play a game? You win, I give you everything you desire. But you'll enjoy yourself more if you lose... uid: 645bb569-a2ea-1b6f-4b47-49f061af2228 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > What's the game? > I'm not going to play with you. > Attack.
0:0 - Raphael? Ha! No. You will have a far crueller master than Raphael, soon. But what inspired you to pay him a visit? uid: 666e79e3-b2a9-00c1-3d32-1e713a8504b1 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
0:0 - As with Raphael's, I shall add your body to my glamour. I will gain great pleasure from you, as you. uid: 67030998-7ffd-f375-88b8-68777226d617 > But you must vow it - you are mine.
null uid: 69d59c26-9725-3606-723a-d579e3dfcf06 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > You've what?!
0:0 - Oh, I love a cheater. uid: 6b4b3c28-881f-5955-7605-cb4054749a61 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > null
0:0 - Pretend to be helpless, while preparing to fight back. uid: 6b95e2c9-3527-a127-db26-a8f61bc569d5 = Roll SkillCheck Performance (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = > null (roll sucessful) > null (roll failure)
0:0 - I'm a perfect copy. He only ever wants to sleep with himself. What's better than the devil you know, eh? uid: 6b98e6d2-6639-1384-f167-60a0ce86be21 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > *His violating stare sees more than all of you. It sees potential.*
null uid: 6ee38606-dba6-6fd0-13ac-d2be06c77004 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_PlayersStartedIncubusDialogue - Set when players first started a dialogue with the incubus > null
0:0 - *Any thought of resistance or control is fading. You will obey, giving yourself body and mind to them.* uid: 733ade3c-c108-e0aa-01e6-1bbc9a69ddef > null
0:0 - *Try as you will, every part of you craves to melt right into him.* uid: 7343d2ee-f38b-fc72-ca4b-50800df9514d > null > null
0:0 - Let Haarlep do as they please. uid: 83b9260f-bc52-a358-e7a3-cb9b15ffbecb > null > null
0:0 - Thank you. For you. I will misuse you well. uid: 86e68496-7e5c-5a68-4a5c-70c6ab95e72b Cinematic: Incubus turns into you, one more time, waves goodbye. He should disappear after this scene is done. - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_IncubusLeft - Set when any character gives the body to Incubus === END NODE ===
0:0 - Sometimes, when he's feeling adventurous, Raphael will ask me to change into the 'Archduchess Raphael'. uid: 8d8d30ce-881d-f19c-baff-ce120b8d39c1 Cinematic: Temporarily shows you the fem version of the incubus, as an invitation. - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_SwitchIncubusIntoSuccubus - Sets when player decides to go with succubus (resets at the new start of the dialogue) > null
0:0 - On the bed. Lie back. 1:0 - On the bed. Lie back.
uid: 99a01ef7-e195-0fab-0c9b-d66a866d8c4e - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Lie down. > What is going to happen to me? > Attack.
0:0 - *You force your eyes open, drawing yourself back to reality... or so you think.*
uid: 9f6fbdcc-2fa4-e8a8-b39c-e38e6df67ad7 Cinematic: As the player returns to full vision of the House of Hope, and the bed they were on, they see the Incubus now has their identical form, and has turned into them. > null
0:0 - To break my contract. uid: a8f27235-c25a-914a-d9dc-8f65bf7d598a - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > Oh, I love a cheater.
0:0 - I already lived an eternity devoted to pleasure, and it was rather dull. uid: a9af1dcf-9643-8cfc-821f-12db2ea7625a - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > What? You can resist me? No man has resisted me before...
0:0 - I won't tell you. uid: af33a279-16bb-dd73-96fe-e635b3d6eb97 > null
0:0 - Off with your clothes. uid: b25bbddb-d0d5-43e0-a117-6b461efc8499 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Remove your garments. > Not happening.
0:0 - Then the Archduchess I shall be. uid: b4223c5d-d0bb-58be-eb38-f33aea8b3a68 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_IncubusRestartDialogue - Sets after the player decides to keep Haarlep as succubus - 1 Set flag(s) to (Local): true - f5217f79-f417-aab9-e03a-4e640e71e127_FemRaphael - FemRaphaeldescription === END NODE ===
0:0 - You will make a pretty feast. uid: ba4631ea-e477-3b41-d4b4-7d06ce21231b - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Very well, I will be Raphael himself. All of him. uid: baf1df11-3879-f7d5-4f18-a196bee84bfa Cinematic: Transforms into male Raphael form - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_SwitchSuccubusIntoIncubus - Sets when Haarlep gets incubus body back - 1 Set flag(s) to (Local): true - f5217f79-f417-aab9-e03a-4e640e71e127_MascRaphael - MascRaphaeldescription > null
0:0 - *It is every sensation of a lifetime of love, all at once. Your body trembles with impossible expectation. Unable to resist, a voiceless scream erupts from your mouth: 'Haarlep...'* uid: c6c0c3fe-fe77-5120-92cc-c97e6b9aa4b0 > Hmmmm... you are so, so delicious.
0:0 - *As the incubus laps up every part of your soul, your mind is lost... once and for all.* uid: d3e4ad51-40ae-a9b1-5733-36ecaed88187 - 0 Set flag(s) to (Object): true - LOW_HouseOfHope_Event_IncubusTakesSoul - Set when a player gives their mind to Incubus === END NODE ===
0:0 - Now, your reward for giving me such a present. I will tell you one and only one of Raphael's dirty secrets. uid: e2eea1d4-b7cc-0c9f-2a7a-1b006eeef20c > Whisper it to me - what do you want to know?
0:0 - There is one way to leave here alive, darling. Play with me? Pretty please? I'd hate to have to kill you. uid: e36f738f-348f-b639-fe88-6ccb28759ed9 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
0:0 - Oh gods. What the fuck have I stumbled into. uid: eb128af9-172e-4cca-84e6-c4066e817f9e > null
0:0 - Urgh, you are no fun at all. uid: ebb1a730-92a3-ce31-f695-a37caa387392 Animation: [Chris] [Harleep & Plyr] Plyr resists and pushes incubus off them Cinematic: Cuts back to grounded reality, player back on the bed - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Do not lie. Try again. But this is your last chance. uid: f07228e1-1132-c3b8-eb4c-9c7ca921ac4e - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
0:0 - Although I'd love to watch you struggle to open the safe without it, this key should help. You've laboured enough, pet. uid: f340a2d2-94d0-791c-7691-9478c0b4a7f8 Cinematic: Haarlep gives the key, make gesture but hide detail off camera. - 0 Check flag(s) (Object): true - LOW_HouseOfHope_State_HasSoulVesselKey - Sets when a character has Soul Vessel Key in inventory - 0 Set flag(s) to (Object): true - LOW_HouseOfHope_State_GiveSoulVesselKey - Sets when Haarlap gives the Soul Vessel Key to the players > Now, shall we bid one another goodbye?
0:0 - I did have a key to give you, but it seems a groping paw has taken it off me. If you slipped it away during our romp, I admire your flexibility. uid: f3bf77c5-82ec-d612-a4d6-383738594ec2 - 0 Check flag(s) (Object): false - LOW_HouseOfHope_State_HasSoulVesselKey - Sets when a character has Soul Vessel Key in inventory > Now, shall we bid one another goodbye?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_SkeletonDebtor01.lsj Synopsis: There are different debtors in House of Hope: they are all indebted to Raphael, and their souls are sold. Now these debtors are residing in House of Hope.
This is a Skeleton Debtor, who's busy with different routine tasks in the Archive.
0:0 - I cleanse the books. I comb each and every line for falsehoods and purge them pure. uid: dcc35d15-cf28-4fc6-ad34-885d61e79234 Node context: Distant but impassioned - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_SkeletonDebtor01 - HasMet for SkeletonDebtor01 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_SkeletonDebtor01 - HasMet for SkeletonDebtor01 === END NODE ===
0:0 - I will make them perfect! Pages crisp with lines and letters. I will make them beautiful for him, I promise. I promise. uid: e2ffcacd-70e6-4e21-9499-451da36799e8 Node context: Impassioned and slightly panicky that his work won't be enough - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_SkeletonDebtor01 - HasMet for SkeletonDebtor01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_SkeletonDebtor02.lsj Synopsis: There are different debtors in House of Hope: they are all indebted to Raphael, and their souls are sold. Now these debtors are residing in House of Hope.
This is a Skeleton Debtor, who's busy with different routine tasks in the Archive.
0:0 - Just look. Exquisitely arranged down to the last thread. If you see him, tell him how beautiful it is. uid: 5c741681-6ee9-4372-9cab-4aaceaa1fc38 Node context: Proudly - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_SkeletonDebtor02 - HasMet for SkeletonDebtor02 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_SkeletonDebtor02 - HasMet for SkeletonDebtor02 === END NODE ===
0:0 - Everything in its place. Everything perfect. All for him. uid: d6e6cb3f-4a0d-4123-a493-9f3032d8df5a Node context: Proudly - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_SkeletonDebtor02 - HasMet for SkeletonDebtor02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_SkeletonDebtor03.lsj Synopsis: There are different debtors in House of Hope: they are all indebted to Raphael, and their souls are sold. Now these debtors are residing in House of Hope.
This is a Skeleton Debtor, who's busy with different routine tasks in the Archive.
0:0 - We do not demand silence, but please keep prayers, words of encouragement, and friendly conversation to a minimum. uid: 9ad49524-1876-4593-9609-9d66b5b270e4 Node context: a librarian calmly explaining the rules of a rather deranged library - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_SkeletonDebtor03 - HasMet for SkeletonDebtor03 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_SkeletonDebtor03 - HasMet for SkeletonDebtor03 === END NODE ===
0:0 - Welcome, welcome, please enjoy the Archive. Whispers, screams, gibbering, and panicked cries are encouraged. uid: ddf32dd1-e3a3-4a40-b88c-726cd2a61b9e Node context: a librarian calmly explaining the rules of a rather deranged library - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_SkeletonDebtor03 - HasMet for SkeletonDebtor03 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_SkeletonDebtor04.lsj Synopsis: There are different debtors in House of Hope: they are all indebted to Raphael, and their souls are sold. Now these debtors are residing in House of Hope.
This is a Skeleton Debtor, who's busy with different routine tasks in the Archive.
0:0 - No interruptions, please. uid: 912148d9-b2c1-40d7-9afe-c179aca3bb79 Node context: fussy - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_SkeletonDebtor04 - HasMet for SkeletonDebtor04 - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_SkeletonDebtor04 - HasMet for SkeletonDebtor04 === END NODE ===
0:0 - If you intend to touch anything, please ensure your hands are clean of blood, ichor, dust, filth, and ash. uid: d8724b47-f300-4c9d-a360-818a78014fa5 Node context: fussy - 0 Check flag(s) (Dialog): true - LOW_HouseOfHope_HasMet_SkeletonDebtor04 - HasMet for SkeletonDebtor04 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_TreasureBlocker.lsj Synopsis: The dialogue for when players try to pick up the treasure while it's still locked.
Through this dialogue players can also remove the defense.
Node about the Orphic Hammer should be in sync with LOW_HouseOfHope_AD_Treasure02Plaque dialogue
0:0 - Speak the magic words: 'Give me my heart's desire.' uid: 058fd3f1-bba1-c57c-d95a-30080b7389a8 - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe > *The magic blinks away at your words.*
0:0 - Be ready. I suspect Raphael will throws a tantrum when the other children touch his toys. uid: 18f0d47e-d9c5-4bbc-9af5-50581378fe43 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Are we prepared for Raphael's fury? We will survive the hells through strategy, not strength. uid: 19f28466-b65f-4165-877f-137dd5d00697 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - Leave. uid: 1f359de4-150c-6208-ab8d-6c2f83914f41 === END NODE ===
null uid: 1f8d0749-97ad-c3d4-caf3-61c1ab145fef - 0 Check flag(s) (Global): true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent) === END NODE ===
0:0 - What? This hammer can free Orpheus from his astral prison. Take it - uid: 21153fab-9266-a60c-c80e-76fb2cd51893 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Immediately.
0:0 - We take the Hammer and break Orpheus free. The traitor prince will perish by my hand. uid: 266ae749-0202-78eb-f169-4fd1f2a355fa - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > null
0:0 - This is not over. There is no lock that cannot be undone. uid: 2e04254e-313c-f610-3a4c-ef4ec4486142 - 0 Check flag(s) (Local): false - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion1 - LaezelInclusion1 - 1 Check flag(s) (Tag): false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.| - 0 Set flag(s) to (Local): true - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion1 - LaezelInclusion1 > We take the Hammer and break Orpheus free. The traitor prince will perish by my hand.
0:0 - Careful now. Last thing we want to do is call forth Raphael's ugly mug before we need to.
uid: 3ef669a5-0ef9-4031-bb9c-c55f19e2a28e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - *If the inscription is accurate, this hammer may be the key to breaking Orpheus free.* uid: 3f7327de-a06d-2620-54a7-608b8d9ad857 > null
0:0 - Be ready. A devil does not so readily give up his toys. uid: 47033e16-eac8-4e41-8ce9-864cbd467801 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - *A magical field surrounds the item, preventing you - or anyone - from touching it. You surmise it's controlled by a vocal component: magic words.* uid: 550ba052-0465-5dfb-a6f7-5f46ad02c4db > null
0:0 - *That which you seek is still so close, yet so far.* uid: 577decf4-cb85-3856-c78d-7336b64c3a22 > null
0:0 - *There it is: Your contract with Raphael, your signature bold at the bottom. The earthy smell of fresh ink still lingers.* uid: 5b2f3e9c-bebf-0578-30ee-5ff528cc344a - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures - 1 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures - 1 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive > null
0:0 - Ready yourself. Raphael won't give up his treasure without a fight.
uid: 5da8cc4c-3d3d-437d-85e8-d33f637aa300 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *Your contract is within reach. But your theft won't go unnoticed.* uid: 601f158e-2135-92be-bd31-c40efa8db4a9 - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > null
0:0 - *The Orphic Hammer is within reach. But your theft won't go unnoticed.* uid: 8a7add73-54bf-8656-e3b3-ddb11acddabf - 0 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael > null
0:0 - Careful. Stealing the most precious item in this place is hardly going to go unnoticed... uid: 93768d21-15fe-4880-95b3-0e056524d957 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *There is an inscription on the pedestal: 'When the Orphic Hammer strikes like thunder, even Astral chains are torn asunder.'* uid: 9416d8e8-72d2-7a42-69e8-c65d1e04ec9b Node context: the inscription rhymes intentionally - 0 Set flag(s) to (Global): true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus > null
0:0 - Might I suggest that was a little too easy? Steal this, and we should brace ourselves for what comes next. I fear the hells will truly let loose. uid: 9e77c497-f54e-468f-b3a1-e83f995c2ea0 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - *It appears to be protected by an energy field of some kind, but you're not familiar with this magic.* uid: a984d6d7-b7a8-bf3e-6dbe-ee89eb4abb73 > null
0:0 - *There it is - the Orphic Hammer. Right within reach.* uid: beb0e3ae-3a97-0684-091f-bc860d01a614 - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures - 1 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael - 0 Set flag(s) to (Dialog): true - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures - 1 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive > null
null uid: c722dc22-1b04-c647-4493-9db6426994fd - 0 Check flag(s) (Global): false - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe - 1 Check flag(s) (Local): false - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion1 - LaezelInclusion1 - 2 Check flag(s) (Tag): true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.| - 0 Set flag(s) to (Local): true - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion1 - LaezelInclusion1 > null
0:0 - I'm all for thieving, but let's not be hasty. Steal this and the devil will notice. uid: cb7325eb-4edc-4409-b58c-c2c151309045 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Careful! No matter how stealthy you are, a squirrel will always know when you have stolen his nuts. Boo has learned this, at great cost. uid: d7bb0f3f-e60d-4b6a-bbfa-223579ebeb3c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - It is I, Raphael. Lower your defences. uid: e119bc6f-44ab-b4f9-d134-e5781d4c8ae7 > *Nothing happens.*
0:0 - *Before you can reach out, a compulsion in your head stops you. 'NO,' it seems to say.* uid: e73e193b-c8c3-9d0f-6d31-dfc9699ef06b - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_StoppedFromGettingTreasure - Set when players click on a "force field" that stops from getting Hammer / Contract
0:0 - *An ornate hammer hovers above the pedestal.* uid: f5b87eb3-87d6-9352-8a65-b00b08b7d46e - 0 Check flag(s) (Dialog): false - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures - 1 Check flag(s) (Global): false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael false - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive > *There is an inscription on the pedestal: 'When the Orphic Hammer strikes like thunder, even Astral chains are torn asunder.'*
0:0 - You know the words. Now speak them. uid: f6d92fa2-165c-9169-ed55-f3a545e5bd2e - 0 Check flag(s) (Global): true - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe - 1 Check flag(s) (Local): false - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion2 - LaezelInclusion2 - 0 Set flag(s) to (Local): true - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion2 - LaezelInclusion2 > null
0:0 - Careful. The theft of the most important item in this place will surely not go unnoticed. uid: fae1bb3d-5162-4b7a-9d3b-e50664940c99 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - *The magic blinks away at your words.* uid: ff9ab673-2e8c-289f-813e-407713d34005 Cinematic: Magic covering the items vanishes. - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_State_TreasureBlockerRemoved - Set when players remove the blocker from the Hammer or Contract > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopeWarns.lsj Synopsis: If players trigger the alarm outside of the Archive, Hope spirit should appear near the players to warn them about debtors and Raphael.
0:0 - Everything's falling apart VERY QUICKLY. Grab your contract, then fetch me, and we'll scarper. uid: 0787a3e8-08dd-d810-2a38-27c6e273890d Node context: trying to keep a lid on her panic, but not managing all that well - 0 Check flag(s) (Global): true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael === END NODE ===
0:0 - Everything's falling apart VERY QUICKLY. You need to bring the Hammer to my prison right now. uid: d9c77665-d706-53a7-a9b5-a0fce3192448 Node context: trying to keep a lid on her panic, but not managing all that well === END NODE ===
0:0 - Remember that rancid disguise I gave you? Wonderful, wasn't it? uid: fbf1efd4-3e57-b6e9-94a4-02690145188e Node context: as if remembering the good old days, even though this all happened in the very recent past > IT DOESN'T FOOL ANYONE IF YOU ACT LIKE AN ASS AND BREAK THE RULES
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_YurgirFarewell.lsj Synopsis: Dialogue after combat with Raphael.
Happens only when Yurgir is an ally.
0:0 - Good luck, Yurgir. You're a fine warrior. uid: 07c2fc80-312f-2959-73c9-5bbf2f9c6cfa - 0 Set flag(s) to (Global): true - LOW_Orthon_State_PromisedENDSupport - The Orthon promised support in END > And you are a worthy ally.
0:0 - At least in the Blood War we know our adversaries. uid: 142ded3d-9a1a-dc04-a741-1732f36e8a96 > null
0:0 - Soldiers like us aren't made for complications, Karlach. Better to be pointed at prey, and to kill without question. uid: 1e716c05-c308-64d9-70be-96e42e9df660 > At least in the Blood War we know our adversaries.
0:0 - Until then, good luck to you, little rabbit. You're a finer hunter than any wolf. uid: 5287b66d-f650-c6fe-9cf8-7f0758c9e4bd - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_OrthonLeaves - Yurgir the Orthon poofs out at the end of the House of Hope confrontation. === END NODE ===
0:0 - Until then, keep your flame bright, and make ash of those who oppose you. uid: 8b11bddd-c2f0-0e61-5838-e2c5486cc8f3 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_OrthonLeaves - Yurgir the Orthon poofs out at the end of the House of Hope confrontation. === END NODE ===
0:0 - I think you've earned a break. uid: 9c89e3ff-0ef3-163b-db36-ec12c1fb64ae - 0 Set flag(s) to (Global): true - LOW_Orthon_State_PromisedENDSupport - The Orthon promised support in END > Hunting shadows in a temple for a hundred years was a break.
0:0 - Hunting shadows in a temple for a hundred years was a break. uid: a27d5151-cde7-69cd-00fc-146bd86b2937 - 0 Set flag(s) to (Global): true - LOW_HouseOfHope_Event_OrthonLeaves - Yurgir the Orthon poofs out at the end of the House of Hope confrontation. > I'll have slain a score of demons before you have your next hot meal.
0:0 - And you are a worthy ally. uid: bce231fe-388b-087a-e6e6-5926c8777977 > null
0:0 - It is dishonourable to slay an ally. But I'm not surprised - mortals have no honour. uid: ee991af6-2674-6fdb-6eb8-c03690b12c6c - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You did us a favour, Yurgir, so I'm going to let that slide. uid: fa57267b-bcc5-4edb-8b92-be7e8557341f Node context: Not super mad, but triggered by Yurgir's suggestion that she'd be a good flighter in the blood war > null
0:0 - I have my own frontline to return to, in Baldur's Gate. uid: fdce4290-4fac-430d-904b-acee5a76f503 - 0 Set flag(s) to (Global): true - LOW_Orthon_State_PromisedENDSupport - The Orthon promised support in END > Whoever your enemies are, they have good reason to fear you.