File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SkeletonDebtor02_AfterAlarm.lsj
Synopsis:
After players trigger the alarm, skeletons in the Archive laugh and then poof away.

0:0 - Ha ha ha!
uid: cced09b7-4dd5-46b8-b84e-3594d4c83a63
Node context: manic laughter
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SkeletonDebtor01_AfterAlarm.lsj
Synopsis:
After players trigger the alarm, skeletons in the Archive laugh and then poof away.

0:0 - Ha ha ha ha ha!
uid: 2c7cbb18-fc27-4867-8bbe-b9c8f8cbe1e3
Node context: Mocking, manic laughter.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_RescueHope.lsj
Synopsis:
AD plays, when players click on Hope while she's in chains. She's asking to free her from imprisonment

0:0 - I understand that this is a high pressure situation, and I don't want to throw around accusations.

uid: 1f00c949-a225-312f-64f4-31705d5507e5
Node context: as if about to lecture a child who made a mess
> BUT WHERE IS THE HAMMER YOU TREMENDOUS DOLT?

0:0 - That Hammer is almost as sweet a sight as you are.
uid: 21f53cd9-4e9f-422b-ac81-93ee519157d8
Node context: delighted
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> SMASH THOSE CHAINS

0:0 - BUT WHERE IS THE HAMMER YOU TREMENDOUS DOLT?
uid: 36ba2841-c578-e2dd-734a-ab116f983abe
Node context: yelling, exasperated
=== END NODE ===

null
uid: 8d99e2a1-fbf2-5a15-c3f2-eb62211bffb9
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_HammerIsStolen - Set when players stole the Orphic Hammer
> SMASH THOSE CHAINS

0:0 - SMASH THOSE CHAINS
uid: c68fa842-2edf-4b80-44ca-6c8340860f91
Node context: Yelling triumphantly
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque8.lsj
Synopsis:
One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.

0:0 - *I am the architect of destiny, I am the purveyor of hope. I am the future.*
uid: 276197cc-ecc6-44de-b1c1-a7e7d474621d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque7.lsj
Synopsis:
One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.

0:0 - *Do not think of what you have lost, do not dwell on your debts. Set your mind on higher things - set your mind on me.*
uid: 5e8eb961-ad17-4eb4-b339-197ed96fde47
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque6.lsj
Synopsis:
One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.

0:0 - *Here, the chaos of the world is dimmed. Here, the violence of life is pacified. Here, there is order.*
uid: e6b3fb7c-58d9-499a-9d0c-ec06a735c3ef
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque5.lsj
Synopsis:
One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.

0:0 - *There is but one law, and it is immutable - I am that law.*
uid: 206892f6-5f9e-4b8b-a2a0-9deb59f4e99b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque4.lsj
Synopsis:
One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.

0:0 - *Let your heart be glad, let your tongue rejoice, and let your soul rest forever in this House of Hope.*
uid: 9aad7cab-bffe-47fd-bdc5-561f8eec3cab
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque3.lsj
Synopsis:
One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.

0:0 - *When debts are paid, and afflictions cured, rejoice in the new life granted to you by my benevolence.*
uid: 25341603-2077-4e86-9f88-ed9db8765afc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque2.lsj
Synopsis:
One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.

0:0 - *Flock to me, all who are burdened, and I will give you hope, for my house is yours, and the door is always open.*
uid: a460888f-a204-4521-807b-112eda4d443e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Plaque1.lsj
Synopsis:
One of many plaques in House of Hope. They are attached to variations of statues and busts of Raphael himself - guarding his house.

0:0 - *There can be no hell without hope.*
uid: 0c150d7d-483f-411e-b934-88116f11baa9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_YurgirBetrayerDied.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - That's what happens when you choose the losing side, orthon.
uid: 6cfb3559-1d6a-49d5-87c3-2bf76b95a495
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_SoulWithdrawal.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - I'd burn a thousand souls to claim yours!
0:1 - I have legions of souls to feed on.
0:2 - My power has no limits.
0:3 - My supply of souls is endless.
uid: 9c468036-ad57-4809-a3db-ca90da6a20d6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_SoulTaken.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - Your soul is mine - no pact required.
0:1 - A beautiful soul - I will treasure it.
uid: 44ee7174-2b28-4acd-be3a-5804752accbe
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_SoulIsBack.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - Fight, struggle, beg. It'll make no difference.
uid: edf203c5-83f5-4928-8599-fbf9b10afa41
Node context: during combat, annoyed but arrogant
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_RadiantReaction.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - You shouldn't play with divine fire - it will burn you.
uid: dbcfdddc-29b7-40ae-a6dd-fec4cd498719
Node context: scornful, said during combat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_PermanentBeast.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - This ends NOW.
uid: d0e93411-b2db-4aa8-9375-d3646d015c74
Node context: flying into a rage, final words before transforming into his final infernal form
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_HopeDied.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - Now you're truly Hopeless.
uid: 59434a3d-8781-4ae6-acce-f785e9dd536b
Node context: commenting on the death of the character, hope
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_HealthStolen.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - Your suffering feeds me.
uid: 8f12748f-dd58-4981-a798-9efb53e9d106
Node context: sadistic, during combat as he siphons off somebody's life force
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_BackToCambion.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - Vandal! I'll grind you to dust.
0:1 - You worm!
0:2 - The price of your soul won't cover the damage you have caused!
uid: acba72d2-5d65-4df8-9993-e9812adddc50
Node context: angry, during combat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_05.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - More souls. More ways to end you.
uid: 800c30a4-66fb-460e-bdf6-26aa7060f245
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_04.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - I'd spend every soul to eradicate you.
uid: 4c675a96-19eb-4210-820b-319e0eb2d122
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_03.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - Your suffering will be eternal.
uid: ea364ff3-d01c-4daf-abe7-63f53f335c8d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_02.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - You should never have come here.
uid: 6ace5b3e-1723-4e08-837b-4f0aedacc015
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Raphael_Combat_01.lsj
Synopsis:
Combat AD for Raphael (S_GLO_Monitor)

0:0 - End them!
0:1 - You are outfoxed, and undone.
0:2 - Ultimo adest.
0:3 - Exitiale errorem.
uid: 5a2bd1c5-bc18-e960-1233-86672c606770
Node context: Shouting to his minions in combat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_RaphaelGone.lsj
Synopsis:
Narrator AD that is played after the combat with Raphael is finished. It will be played only if there's no one else to start the dialogue with

0:0 - *No more contracts, no more debts. The master of the house has been put to sleep, for good.*
uid: 04db08ca-67a1-4bc3-8a6b-7bae66ba9422
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_OrthonSurvived - Set when Orthon is still an ally and alive after Raphael's combat
=== END NODE ===

0:0 - *No more Devils, no more debts. With its master gone, the house is nothing more now than an empty carcass.*
uid: 0ffc209f-fe10-4055-9bdd-9e6b26aa49e4
=== END NODE ===

0:0 - *The Devil was defeated in his own home. Now Hope can prevail once more.*
uid: 9c78b10c-3d66-41b4-9f0a-27f31beb9443
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_HopeDefeated - Set when Hope is defeated
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PrisonSkeleton03.lsj
Synopsis:


0:0 - *This one's suffering is forever enshrined in the harrowing arrangement of its bones.*
uid: ddd59df7-5a75-4d51-990d-beaf5133c679
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PrisonSkeleton02.lsj
Synopsis:


0:0 - *Tortured to death, or starved? In any case, definitely dead.*
uid: 07193d6f-87b4-4473-9bc3-1fb0ed3ef232
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PrisonSkeleton01.lsj
Synopsis:


0:0 - *It's hard to say if this sorry soul's demise should be mourned or celebrated, as a release from whatever torment they were forced to endure.*
uid: fdd33e01-31ef-4eb2-b9f7-7b787f5a0ec3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PrisonDoorButtonCantUse.lsj
Synopsis:
There's a button in House of Hope's prison, that works only one time and unlocks the door. Trying to use it again leads to nothing

0:0 - *The mechanism is locked, and can't be used again.*
uid: 05aee6f1-432e-4891-bfa1-dc7fd3478593
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalWaterdeep.lsj
Synopsis:
Narrator AD on the use of Portal in House of Hope. The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to. The narrator's AD is followed by PAD from the player to comment on it.

0:0 - *Waterdeep: bring a heavy gold pouch.*
uid: 250070bf-41f2-4e77-9ae4-800b8fa8c07b
Node context: Slightly editorial description from the narrator in Raphael's House of Hope, nestled in a demonic realm.
- 0 Check flag(s) (Local):
   true - 3edc9439-08a7-2075-e1e5-9e043b6a6072_HasMet - 3edc9439-08a7-2075-e1e5-9e043b6a6072_HasMetdescription
=== END NODE ===

0:0 - *Waterdeep, the Crown of the North*
uid: c5dd731d-4c45-45ca-bfb2-ee3f6f52c2d6
- 0 Set flag(s) to (Local):
   true - 3edc9439-08a7-2075-e1e5-9e043b6a6072_HasMet - 3edc9439-08a7-2075-e1e5-9e043b6a6072_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Portals.lsj
Synopsis:
ADs that are played when a player clicks on a portal. Voice for all the portals should be the same.

0:0 - *The portal does not react.*
uid: 9b73066b-bc16-40dd-883e-3469f1a445bb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalNeverwinter.lsj
Synopsis:
Narrator AD on the use of Portal in House of Hope. The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to. The narrator's AD is followed by PAD from the player to comment on it.

0:0 - *Neverwinter: Pack a scarf.*
uid: 5b4cc836-f81b-440d-b5b2-b168d8d30ff8
- 0 Check flag(s) (Local):
   true - 598488e1-c852-dc81-928f-2567d8508895_HasMet - 598488e1-c852-dc81-928f-2567d8508895_HasMetdescription
=== END NODE ===

0:0 - *Neverwinter, Jewel of the North.*
uid: 6c8ff0cd-602a-4881-a96b-f15a6d9a8b46
- 0 Set flag(s) to (Local):
   true - 598488e1-c852-dc81-928f-2567d8508895_HasMet - 598488e1-c852-dc81-928f-2567d8508895_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalMephistar.lsj
Synopsis:
Narrator AD on the use of Portal in House of Hope. The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to. The narrator's AD is followed by PAD from the player to comment on it.

0:0 - *Hellish ice chills this portal to Mephistar.*
uid: 1af1e7a9-51c8-49ef-a5f0-462fff8c637f
- 0 Check flag(s) (Local):
   true - e57a1cc1-9d4d-16b7-9dd0-b4a61c7e56de_HasMet - e57a1cc1-9d4d-16b7-9dd0-b4a61c7e56de_HasMetdescription
=== END NODE ===

0:0 - *This portal leads directly to the frigid citadel of Mephistar, nestled in the Hells.*
uid: 9d936711-ec90-4a8a-8fb6-d2d075368140
- 0 Set flag(s) to (Local):
   true - e57a1cc1-9d4d-16b7-9dd0-b4a61c7e56de_HasMet - e57a1cc1-9d4d-16b7-9dd0-b4a61c7e56de_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalMenzoberranzan.lsj
Synopsis:
Narrator AD on the use of Portal in House of Hope. The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to. The narrator's AD is followed by PAD from the player to comment on it.

0:0 - *You hear nothing, sense nothing, beyond this portal to Menzoberranzan.*
uid: 44eacd01-f7b9-4d78-a29a-3bbe34de33a7
- 0 Check flag(s) (Local):
   true - 28f9b9eb-f35f-532c-ec9f-1319ea0708f1_HasMet - 28f9b9eb-f35f-532c-ec9f-1319ea0708f1_HasMetdescription
=== END NODE ===

0:0 - *Menzoberranzan, the jewel of the Underdark, lies beyond.*
uid: 5acb44b5-599f-45c6-860b-8d19ade965b2
- 0 Set flag(s) to (Local):
   true - 28f9b9eb-f35f-532c-ec9f-1319ea0708f1_HasMet - 28f9b9eb-f35f-532c-ec9f-1319ea0708f1_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalLuskan.lsj
Synopsis:
Narrator AD on the use of Portal in House of Hope. The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to. The narrator's AD is followed by PAD from the player to comment on it.

0:0 - *You hear the sloshing of waves and shouting voices beyond this portal to Luskan.*
uid: 12a38df1-97ef-4fd9-996a-c2784a318d23
- 0 Check flag(s) (Local):
   true - 5f74d3d3-ae9e-be5a-10ce-ac4f068e25cb_HasMet - 5f74d3d3-ae9e-be5a-10ce-ac4f068e25cb_HasMetdescription
=== END NODE ===

0:0 - *Secrets of the port city of Luskan flutter behind this portal.*
uid: cb785a10-75f8-49cc-8496-36fb12ad845e
- 0 Set flag(s) to (Local):
   true - 5f74d3d3-ae9e-be5a-10ce-ac4f068e25cb_HasMet - 5f74d3d3-ae9e-be5a-10ce-ac4f068e25cb_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalBaldursGate.lsj
Synopsis:
Narrator AD on the use of Portal in House of Hope. The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to. The narrator's AD is followed by PAD from the player to comment on it.

0:0 - *Baldur's Gate roils behind this portal.*
uid: 408ebf00-2000-4d57-a87e-37f4b8b0dc42
- 0 Check flag(s) (Local):
   true - 842c0c26-529e-64ea-b989-6052a32caacb_HasMet - 842c0c26-529e-64ea-b989-6052a32caacb_HasMetdescription
=== END NODE ===

0:0 - *Salty air, the patter of feet: Baldur's Gate lies beyond.*
uid: ea7d1a8e-f885-4263-87dc-26d3254688c2
- 0 Set flag(s) to (Local):
   true - 842c0c26-529e-64ea-b989-6052a32caacb_HasMet - 842c0c26-529e-64ea-b989-6052a32caacb_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PortalAthkatla.lsj
Synopsis:
Narrator AD on the use of Portal in House of Hope. The portal is inert, but the narrator provides a small bit about the city or region that the portal leads to. The narrator's AD is followed by PAD from the player to comment on it.

0:0 - *Athkatla: Fortunes await.*
uid: 3f045fdf-db9d-4c01-a18f-bed6bf578423
- 0 Check flag(s) (Local):
   true - c8b40527-aa8e-eddb-cca4-c80f90024a00_HasMet - c8b40527-aa8e-eddb-cca4-c80f90024a00_HasMetdescription
=== END NODE ===

0:0 - *The splendid city of Athkatla hums beyond the portal.*
uid: 89882d85-a366-4707-9262-91bd2d5eaa36
- 0 Set flag(s) to (Local):
   true - c8b40527-aa8e-eddb-cca4-c80f90024a00_HasMet - c8b40527-aa8e-eddb-cca4-c80f90024a00_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PetrifiedDebtor3.lsj
Synopsis:
Player clicks on petrified debtor in Raphael's prison.

0:0 - *Imprisoned in body, mind, and soul. A heavy price for whatever deal she struck.*

uid: 0b050da4-92f7-4da4-834b-8746ce905717
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PetrifiedDebtor2.lsj
Synopsis:
Player clicks on petrified debtor in Raphael's prison.

0:0 - *So close, and yet so far. All hope of escape frozen in time, forever.*
uid: d7974e5c-e456-44d5-8e2a-61b580775bcf
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_PetrifiedDebtor1.lsj
Synopsis:
Player clicks on petrified debtor in Raphael's prison.

0:0 - *A petrified debtor. Impossible to tell how long she's been there, but likely longer than she deserved.*
uid: e94c7e70-fa40-4718-b6ae-df7eb966eead
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_MerregonDebtor05_Idle.lsj
Synopsis:
Idle AD for crazy, laughing MerregonDebtor05

0:0 - H-h-ahahaha!
uid: 39e0d5b6-4202-4d7a-a62f-c665fe9feca8
Node context: Laughing quietly, in distress and trying to stop laughing
- 0 Check flag(s) (Local):
   true - 07ef73a6-9d84-7cb9-ec5a-d9f3851b48c1_A - e0bd605c-614e-f79d-acfb-d1dba6a54c16_Adescription
- 0 Set flag(s) to (Local):
   false - 07ef73a6-9d84-7cb9-ec5a-d9f3851b48c1_A - e0bd605c-614e-f79d-acfb-d1dba6a54c16_Adescription
=== END NODE ===

0:0 - HA HA HA HA!
uid: c203d5b2-6165-4e99-aa93-e082630cfadd
Node context: Explosive laughter
- 0 Check flag(s) (Local):
   false - 07ef73a6-9d84-7cb9-ec5a-d9f3851b48c1_A - e0bd605c-614e-f79d-acfb-d1dba6a54c16_Adescription
- 0 Set flag(s) to (Local):
   true - 07ef73a6-9d84-7cb9-ec5a-d9f3851b48c1_A - e0bd605c-614e-f79d-acfb-d1dba6a54c16_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_MerregonDebtor03_Idle.lsj
Synopsis:
Idle AD for Merregon Debtor 03

0:0 - Woof, woof!
uid: 0bc55cb3-d9c6-4234-88a0-959993a676ca
Node context: human being imitating a frightened dog bark
- 0 Check flag(s) (Local):
   false - 83f81dfa-e270-517e-88a8-b8fe1c0697be_A - 9569f1c4-35e1-3cae-01cd-fddf5057b6c2_Adescription
- 0 Set flag(s) to (Local):
   true - 83f81dfa-e270-517e-88a8-b8fe1c0697be_A - 9569f1c4-35e1-3cae-01cd-fddf5057b6c2_Adescription
=== END NODE ===

0:0 - Grrrrrr.
uid: 609e6162-7e9b-4ce1-a781-771ec6ce8efe
Node context: human being growling like a dog warning people not to come near it
- 0 Check flag(s) (Local):
   true - 83f81dfa-e270-517e-88a8-b8fe1c0697be_A - 9569f1c4-35e1-3cae-01cd-fddf5057b6c2_Adescription
- 0 Set flag(s) to (Local):
   false - 83f81dfa-e270-517e-88a8-b8fe1c0697be_A - 9569f1c4-35e1-3cae-01cd-fddf5057b6c2_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_KorrillaLeaves.lsj
Synopsis:
If the players do anything "wrong" in the Archive, Korrilla tries to leave

0:0 - He's not going to like that. And he's not going to find me standing next to you.
uid: b0b498d1-786e-4173-80cf-0fc1eb98bae1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_KorrillaIsWaiting.lsj
Synopsis:
After her talk with Archivist Korrilla calls player to talk to her. There's an alternative greeting, if the player interrupts their talk with Archivist and talks to Archivist first.

0:0 - You done with the rat?
uid: b1a1a625-03b6-e77d-fa7c-219346a3735c
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Event_TalkedToArchivistFirst - Set when players rush to the Archivist and talk to him, ignoring Korrilla
=== END NODE ===

0:0 - Well, well, well. Look what we have here.
uid: ed7e117e-fd15-4df7-83a7-ec1722271c7e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_KorrillaInArchive.lsj
Synopsis:
AD with Korrilla and Archivist, where Korrilla says that she's here to "observe the events that are about to unfold".

0:0 - The master is very indulgent of you, Korrilla, but I will not let you bring disorder into the Archive.
uid: 4023346e-d407-7974-3505-db27de6bb52d
Node context: Extremely agitated/panicky (scared of Raphael's wrath)
> I'm not bringing anything, you little fusspot. I'm just here to watch the story unfold.

0:0 - I'm not bringing anything, you little fusspot. I'm just here to watch the story unfold.
uid: 4e9cceca-4603-43fc-8d89-76e8cdc208b3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_InfernalGem.lsj
Synopsis:


0:0 - *An Infernal gem, seething in its cage, protecting the secrets of its master.*
uid: d9b855bb-4dd6-4c4b-8cb8-38b808e2bc08
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_IncubusCallsForHelp.lsj
Synopsis:
AD for Incubus when they need to call imps to combat

0:0 - Impies! Heel!
uid: 8817020c-7358-4122-9781-0ea208c9f735
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_IncubusCallsForHelp - Set when Haarlep call for help, and imps should appear
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ImpDebtor04_Idle.lsj
Synopsis:
Idle AD for the debtor that is "eaten by rats from inside", ImpDebtor04

0:0 - They're gnawing through my guts...
uid: 14c9a71f-0e49-4138-b5ac-c36d77a3c4e5
Node context: horrified almost-whisper
- 0 Set flag(s) to (Local):
   true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_A - Adescription
=== END NODE ===

0:0 - Claws inside my throat.
uid: 49c08139-d8bb-4e28-82d0-c6f42b31405d
Node context: horrified almost-whisper
- 0 Check flag(s) (Local):
   true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_A - Adescription
- 0 Set flag(s) to (Local):
   true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_B - Bdescription
=== END NODE ===

0:0 - The rats, the rats, the rats!
uid: bc82efda-b710-4ead-afc5-c2e3153aa5b9
Node context: alarmed, in pain
- 0 Check flag(s) (Local):
   true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_C - Cdescription
- 0 Set flag(s) to (Local):
   false - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_C - Cdescription
   false - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_A - Adescription
   false - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_B - Bdescription
=== END NODE ===

0:0 - They're eating me from the inside.
uid: da4d1d39-843c-4360-9116-7edcabbc3b0e
Node context: horrified almost-whisper
- 0 Check flag(s) (Local):
   true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_B - Bdescription
- 0 Set flag(s) to (Local):
   true - d11adab7-9f16-c8b9-7ed2-96bab7ed3843_C - Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SkeletonDebtor04_AfterAlarm.lsj
Synopsis:
After players trigger the alarm, skeletons in the Archive laugh and then poof away.

0:0 - Ahahahahaha.
uid: eb6bb6c8-6535-4a3b-82f9-2fde52343c70
Node context: manic laughter
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopeSaved.lsj
Synopsis:
Hope is grateful for saving her, and she's readying to join players

0:0 - I had no idea that would actually work.
uid: 3886aaba-f926-47b3-b178-7c94af496632
Node context: amazed and relieved, but not loud. Almost talking to herself
> JUST TELL ME WHO TO KILL
> THANK YOU SO SO SO SO MUCH

0:0 - JUST TELL ME WHO TO KILL
uid: 989594bb-14bc-48dd-a611-68a6c0d32461
Node context: finally free, and sees that there's a fight happening - excited to get her hands bloody
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_InCombatAfterRescuingHope - Set if characters are still in combat after rescuing Hope
=== END NODE ===

0:0 - THANK YOU SO SO SO SO MUCH
uid: e91fe5aa-3e2e-4baf-8e82-23db58b11b74
Node context: extremely happy and enthusiastic
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopePreparesForRaphael.lsj
Synopsis:
AD plays when players reach the Foyer with Hope as a follower.

0:0 - And he probably knows a thousand ways to kill us.
uid: 038f1a01-c8b7-8046-6137-8917d110b575
Node context: cheerily
> THIS IS GOING TO HURT

0:0 - His favourite colour is blood.
uid: 3b572c33-7748-af77-dff3-46704c3b8dd9
Node context: stated as if an obvious true fact
> And he probably knows a thousand ways to kill us.

0:0 - THIS IS GOING TO HURT
uid: 841d2bb0-e297-0dae-951a-f115870060d7
Node context: cheerily
=== END NODE ===

0:0 - There are three things you need to know about Raphael.
uid: 9b205303-eb6a-40a1-a711-d851ac47434f
Node context: very serious and urgent
> He's almost home now - closer than a kiss.

0:0 - He's almost home now - closer than a kiss.
uid: b0e2a7a7-88a4-bff4-4f7e-666bf63295b5
Node context: excited and scared
> His favourite colour is blood.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopePleads.lsj
Synopsis:
If players try to leave House of Hope without rescuing Hope first, she will appear and plead in approach to Foyer room

null
uid: 10a92bf4-2108-4870-95fd-1b3fd784cf0b
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
=== END NODE ===

0:0 - YOU'RE MY ONLY FRIEND
uid: 323cd1a0-a9ab-9c3a-bce6-363d8d3e405b
Node context: desperate plea, but with an edge of accusation (HOW DARE YOU is implied)
=== END NODE ===

0:0 - If you run into Raphael while he has your contract, we'll both be dust and ash. I CAN HELP YOU
uid: 43d75227-8bf2-a3d2-7cdb-74677d02aaf3
Node context: explaining the very grim reality of the situation on the first sentence, and then an upbeat positive delivery on the all-caps phrase
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
=== END NODE ===

0:0 - NO NO NO YOU CAN'T LEAVE ME HERE PLEASE DON'T
uid: 5f2c4a69-6eb4-45ce-a044-2e9e67ad6c51
Node context: outburst, begging, panicking
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_LockFoyerDoor - Set when Hope shuts and locks the door to prevent players from getting away
> You're just two swings of that hammer away from breaking my chains. COME TO ME.
> null
> If you run into Raphael while he has your contract, we'll both be dust and ash. I CAN HELP YOU
> YOU'RE MY ONLY FRIEND

0:0 - You're just two swings of that hammer away from breaking my chains. COME TO ME.
uid: a02706ba-c076-4740-9889-cd054b7e5b94
Node context: pep talk, with a slightly panicked plea on the final all-caps phrase
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopeGuide.lsj
Synopsis:
If players agreed to help Hope, she will show the road to her Prison and ask to follow her.

0:0 - Hush hush. Quiet as quicksand, if you please.
uid: 21a8e2f7-6035-41a6-a0b8-61832f401433
Node context: urgently
- 0 Check flag(s) (Local):
   false - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_A - A
- 0 Set flag(s) to (Local):
   true - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_A - A
> YOU NEVER KNOW WHO'S LISTENING

0:0 - I think I guess I hope I'm right my prison is just on the right.
uid: 307f2769-05c9-f073-d4db-85429b5d301a
Node context: sing-song
- 0 Check flag(s) (Local):
   false - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_D - D
- 0 Set flag(s) to (Local):
   true - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_D - D
=== END NODE ===

0:0 - Almost there. I'm so excited I could scream.
uid: 32125b45-a04d-39df-ec53-ed4522a3c6d0
Node context: trying to hold her excitement in
=== END NODE ===

0:0 - YOU NEVER KNOW WHO'S LISTENING
uid: 4b51ad68-969f-508b-1dbd-e5143f85d257
Node context: in a very loud whisper
=== END NODE ===

0:0 - Just across the hall, if you don't mind.
uid: 725e86e8-91d1-bbbd-aaa6-d314d854e5db
Node context: polite
- 0 Check flag(s) (Local):
   false - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_C - C
- 0 Set flag(s) to (Local):
   true - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_C - C
=== END NODE ===

0:0 - Did you get distracted? Me too. BY THE TEETH IN MY ARTERIES.
uid: 8417e1eb-c023-586f-49b5-a68e7f5818dd
Node context: first part she's being very understanding of the player's apparent confusion - then blurting out the horrible fact about her own suffering
- 0 Check flag(s) (Local):
   false - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_B - B
- 0 Set flag(s) to (Local):
   true - 1196b3d1-f0e5-73c3-a13d-b518df445aa4_B - B
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopeCallsToTalk.lsj
Synopsis:
While players are exploring House of Hope, Hope can appear to tell about the rooms. She will call, so player would paid attention to her

0:0 - You look positively wretched. Perfect.
uid: 05b63422-93e4-6ff3-79cb-3ad951e8a4e2
Node context: meant as a genuine compliment - speaking to somebody who is disguised as a wretch
- 0 Check flag(s) (Local):
   false - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_B - Local flag
- 0 Set flag(s) to (Local):
   true - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_B - Local flag
=== END NODE ===

0:0 - Psst. OVER HERE.
uid: 13bb5034-368b-418f-b2ee-8ae00eb46a69
Node context: quietly drawing attention to herself, and then increasing volume on second phrase - she's not very good at containing her excitement
- 0 Check flag(s) (Local):
   false - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_A - Local flag
- 0 Set flag(s) to (Local):
   true - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_A - Local flag
=== END NODE ===

0:0 - Phew. I thought you'd got lost and died.
uid: 786a9dc4-e64a-db9b-3c94-4925349628ff
Node context: relieved to see the player again
- 0 Set flag(s) to (Local):
   false - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_B - Local flag
   false - 5ed987a9-c58b-eaff-41ab-38dd10b1ee27_A - Local flag
=== END NODE ===

null
uid: dadca54d-5bab-08de-7258-d436cd7292ed
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HellsTelescope.lsj
Synopsis:


0:0 - *Through the telescope, a sinister vista sprawls before you - boiling rivers and sheer crags. A sight of the Hells that you'll never forget.*
uid: 200857c5-aa19-446c-8d85-d2057d7927fb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_FireStatue02.lsj
Synopsis:


0:0 - *Hellfire. The great gift of Mephistopheles.*
uid: 429197cf-2ca1-4951-81cc-7a9c1546340b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_FireStatue.lsj
Synopsis:


0:0 - *Wrath. The purest of all things that burn.*
uid: 91769187-43f3-4689-b93e-16999c6f87b0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_FireDebtor03_Idle.lsj
Synopsis:
Idle AD for sobbing debtor, FireDebtor03

0:0 - Don't look at me... don't look at me.
uid: 23533b28-2a48-47fc-8f64-f00a848e4702
Node context: distressed, talking to himself, losing grip on reality
- 0 Set flag(s) to (Local):
   true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_A - Adescription
=== END NODE ===

0:0 - Shouldn't be here... none of us should.
uid: 27b471e4-6f54-4f9e-856c-f56a0561e2b9
Node context: distressed, talking to himself, losing grip on reality
- 0 Check flag(s) (Local):
   true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_A - Adescription
- 0 Set flag(s) to (Local):
   true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_B - Bdescription
=== END NODE ===

0:0 - Am I still breathing?
uid: 872fcf67-5e64-403d-ada7-82ec32c545e1
Node context: distressed, talking to himself, losing grip on reality
- 0 Check flag(s) (Local):
   true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_C - Cdescription
   false - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_B - Bdescription
   false - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_A - Adescription
=== END NODE ===

0:0 - How do I still owe so much?
uid: d85a849d-fa57-4a62-82ac-c6e0211bb28e
Node context: distressed, talking to himself, losing grip on reality
- 0 Check flag(s) (Local):
   true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 7acda8eb-03d3-615b-3350-6ce2b9e2ed73_C - Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_EscapingSkeleton.lsj
Synopsis:


0:0 - *This one appears to have won a taste of freedom just before they died.*
uid: 0b2b35cb-443a-40d5-a04e-d746f9581a0f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_EntranceGargoyle02.lsj
Synopsis:


0:0 - *Rest your weary soul.*
uid: e52f4c49-cfa1-4ae9-b9e3-42d094ba26d8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_EntranceGargoyle01.lsj
Synopsis:


0:0 - *Come in from the cold.*
uid: 41b5581d-680c-4490-8981-a06fd65fdc5d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DeadSkeleton03.lsj
Synopsis:
AD about the skeleton in Feast Hall. This is one of the adventurers that weren't so fortunate to meet Raphael

0:0 - *A delicious aroma still lingers around the table - your mouth waters, just a little.*
uid: d958f577-5092-49f6-b4aa-8713a36ff136
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DeadSkeleton02.lsj
Synopsis:
AD about the skeleton in Feast Hall. This is one of the adventurers that weren't so fortunate to meet Raphael

0:0 - *Perhaps this dinner wasn't to their liking.*
uid: 9fcda23f-6182-4377-83c5-f307893bd808
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DeadSkeleton01.lsj
Synopsis:
AD about the skeleton in Feast Hall. This is one of the adventurers that weren't so fortunate to meet Raphael

0:0 - *It seems Raphael is not always the best host.*
uid: 0ebabfd1-0a00-4e2c-883b-ef7f3ec42128
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul20.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - The gods cannot see me here.
0:1 - Save me, Helm. Save me, Mystra. Save me.
uid: 988ae0cc-d5c4-4938-b19f-4728089e6ec8
Node context: desperately praying for help, and on the first line realising it's not coming.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul19.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - This place is all entrances and no exits.
0:1 - All of the residents were guests, and all of the guests will be residents.
uid: bbe2b64a-49d0-4729-8e83-29af332bd14f
Node context: thoughtful, anxious
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul18.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - Can't sleep. So tired. Can't sleep.
0:1 - I've been awake for a hundred years. Let me rest.
uid: 0d0c809c-9807-4a50-8299-8ee3d60e4deb
Node context: exhausted, confused
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul17.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - I was going to be married tomorrow. Or was it yesterday?
0:1 -
uid: 5bd9732c-6b2d-41ff-acae-f4a6ecbd902c
Node context: wistful, sad, confused
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul16.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - I made a mistake. I shouldn't be here. Let me take it back.
0:1 - I'm not like the others!
uid: 45999556-0b1e-495c-ab05-2dbfba5159ae
Node context: desperate, scared
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul15.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - I miss the sun. I miss the stars.
0:1 - Do I know you? Were we happy once?
uid: 860bc37f-733e-4ab6-853a-5ae2e70149b4
Node context: confused, sad
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul14.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - Every day there is less of me.
0:1 - Oh, to be nothing. To be gone for good.
uid: 3cd14660-60f2-4e29-b448-a6eb2e782e60
Node context: wistful, sad
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul13.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - It's hot. It's cold. It's hot. It's cold.
0:1 - Make it stop.
uid: bea9f954-cccf-444b-ae3e-9a6b4aabc2ed
Node context: confused, sad, frightened
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul12.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - There was a shadow at my door, I opened up and am no more.
0:1 - I heard a step upon the boards, as something wicked came toward.
0:2 - I laughed in life I cry in death, a wicked shadow stole my breath.
uid: f3c11cad-053b-4f21-ad6a-592a8413c3d4
Node context: sing-song, barely above a whisper, sad, solemn
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul11.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - I deserve this. Thank you. Thank you.
0:1 - Hurt me. Please.
uid: 1cea18b1-c12c-40de-b498-63da0c535e30
Node context: desperately sad
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul10.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - Time to wake up, time to wake up, time to wake up.
0:1 - I don't like this dream anymore.
uid: 8a714bbc-fc58-45f0-a7ba-8faf332509df
Node context: scared, quiet, just above a whisper
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul09.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - Raphael hears everything you say.
0:1 - Raphael sees everything you do.
0:2 - Raphael knows everything you think.
uid: feade6b1-af30-4a20-8708-d27a4c57d3a4
Node context: pleased - like a teacher's pet while the teacher is out of class. The teacher in this case is Raphael.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul08.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - So many pretty things in the House of Hope. You're the prettiest of all.
0:1 - Touch me. Love me.
uid: f3fb7f94-339a-49b3-a1d2-5e78e17ac729
Node context: quietly sinister - trying to be flattering, but it's a disembodied spirit so this comes across as creepy
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul07.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - Listen. LISTEN.
0:1 - You. YOU.
uid: 5423ba63-92d9-413f-af7b-348d82645ae4
Node context: a whisper, then a louder (but not shouted) command
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul06.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - Am I alone here? I can't see, I can't hear, I can't feel.
0:1 - Hello?
uid: 45f88a8a-584d-4711-912a-f3e10f894734
Node context: creepy, quiet, barely more than a whisper
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul05.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - Creeping, stalking, walking, crawling. I see you.
0:1 - You shouldn't be here. None of us should.
uid: b0645219-2387-489c-9820-0f234185011c
Node context: quietly threatening, watching an intruder but unable to take action because he is little more than a ghost
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul04.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - I am air, I am light, I am free.
0:1 - Nothing can harm me.
uid: 1a5396d4-244a-4377-9dfe-ba3488ac89cc
Node context: eerily serene, little more than a whisper
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul03.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - I can't feel my legs... I can't feel my skin.
0:1 - Can anyone hear me?
uid: 41fce7bb-4a2d-44f2-b913-9a79ce507ebf
Node context: barely more than a whisper, afraid, is ceasing to exist
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul02.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - Never sign your soul away.
0:1 - Always read the fine print.
uid: c0872708-9065-4c8c-8d95-29c2068c0537
Node context: whispered warning, quiet, despairing
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_DamnedSoul01.lsj
Synopsis:
AD for damned souls that are flying inside House of Hope

0:0 - Such a beautiful house. Such a beautiful prison.
0:1 - Did I ever live anywhere else but here? Did I ever live?
uid: b77af8f3-36c0-1959-3593-e021cc1e99d1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ChamberPot.lsj
Synopsis:
A narrator dialogue when interacting with Raphael's chamber pot

0:0 - *An overpowering stench singes your nostrils. Nothing good happened here.*
uid: 4c5a24be-a6e8-46ec-80c6-afc65de3f075
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_CantUsePortal.lsj
Synopsis:
When players try to leave House of Hope, but players are not gathered in Foyer, trigger this AD

0:0 - *You'll need everyone together before you proceed.*
uid: 46106bd5-f8c3-45cb-adfa-32c9dbbb9310
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_CambionBust02.lsj
Synopsis:


0:0 - *Guile. The face that masks a thousand lies.*
uid: 62fbf1d6-af5e-46cb-a400-238fbb512c79
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_CambionBust.lsj
Synopsis:


0:0 - *Pain. Become its bedfellow, and you will know true pleasure.*
uid: 7f848c8a-bc2a-4430-8998-d4011a6edb95
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_BoudoirField.lsj
Synopsis:


0:0 - *Show your invitation.*
uid: dec4a6da-c90b-49f7-9465-1365b779f94d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Archivist_Idle.lsj
Synopsis:
Idle state for Archivist

0:0 - Temperature and humidity are optimal.
uid: 536d0959-a233-4fb6-ad4b-071162425780
Node context: uptight, museum curator attitude
- 0 Set flag(s) to (Local):
   true - a66593f8-73f4-064c-9a76-c048c35c1065_A - Adescription
=== END NODE ===

0:0 - Do not disturb the equilibrium of the Archive.
uid: 8fb8ec24-7f54-4f4a-ab9b-49aaa61d2e22
Node context: uptight, museum curator attitude - a quiet public announcement rather than directed at a single person
- 0 Check flag(s) (Local):
   true - a66593f8-73f4-064c-9a76-c048c35c1065_A - Adescription
- 0 Set flag(s) to (Local):
   true - a66593f8-73f4-064c-9a76-c048c35c1065_B - Bdescription
=== END NODE ===

0:0 - I will restore perfect order before the master returns.
uid: ad93c2f2-b841-4bc0-9a5d-88979f6f556b
Node context: uptight, he´s seen something he doesn´t like. Could be as small as a speck of dust
- 0 Check flag(s) (Local):
   true - a66593f8-73f4-064c-9a76-c048c35c1065_C - Cdescription
- 0 Set flag(s) to (Local):
   false - a66593f8-73f4-064c-9a76-c048c35c1065_C - Cdescription
   false - a66593f8-73f4-064c-9a76-c048c35c1065_B - Bdescription
   false - a66593f8-73f4-064c-9a76-c048c35c1065_A - Adescription
=== END NODE ===

0:0 - The collection is to be seen, not touched.
uid: fc28ca04-b084-4f11-a353-459bbdeab7e3
Node context: uptight, museum curator attitude
- 0 Check flag(s) (Local):
   true - a66593f8-73f4-064c-9a76-c048c35c1065_B - Bdescription
- 0 Set flag(s) to (Local):
   true - a66593f8-73f4-064c-9a76-c048c35c1065_C - Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistReactionOnKillingSkeletons.lsj
Synopsis:
Archivist in House of Hope doesn't care if players will kill off skeletons in his Archive. They're Raphael's debtors that won't let them so easy

0:0 - Please refrain from harming the debtors - cleaning up their bone-dust is a most vexing task.

uid: f89bada0-208b-4380-87ae-02cc02a845ae
Node context: uptight
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistReactionOnHittingKorrilla.lsj
Synopsis:
If players will attack Korrilla and make her poof out (Raphael's "power" to defend Korrilla), Archivist will comment on that

0:0 - We're all tempted to swat the warlock from time to time, but please refrain from violence within the Archive.
uid: a97885d8-9682-454d-beeb-2a709b763be9
Node context: Growling/bitter
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistNoticesHope.lsj
Synopsis:
If players will free Hope and she enters the Archive, Archivist will have a comment on that

0:0 - Hope? Here? She is not permitted to stretch her legs - we stretch them for her.
uid: 4bdf69b2-e958-4a97-801e-95fe53afb783
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistMissingContractComment.lsj
Synopsis:
If players made a deal with Raphael and came to take the contract, and then will first save Hope, then Raphael is going to take it. Archivist will make a comment on that.

0:0 - In short - you are dead, and your soul is his.
uid: 25200a7a-c942-a66c-cd8e-290f49a4e011
=== END NODE ===

0:0 - Looking for something?
uid: 431356fb-ca82-49ec-ac08-8c8ca096fe0f
> I'm afraid your contract was reclaimed by your patron, the esteemed master of this house, as is his right under the Memorandum of Understanding agreed upon at the time of signing if the party of the signatories were found to be in violation of any of several binding clauses.

0:0 - I'm afraid your contract was reclaimed by your patron, the esteemed master of this house, as is his right under the Memorandum of Understanding agreed upon at the time of signing if the party of the signatories were found to be in violation of any of several binding clauses.
uid: fcfcb7f5-b683-34d4-e1bd-dfa2a0d89d0a
> In short - you are dead, and your soul is his.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistMainComment.lsj
Synopsis:
If players will check out the main treasures (Hammer or Contract), after leaving the "treasure" zone Archivist will make a comment, depending on different states.

0:0 - I see the Orphic Hammer has caught your eye. It really is a magnificent exhibit. Wholly unique.
uid: 01696c34-1045-5f3b-f747-e4ceea91103c
Node context: Worried the player might steal
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
=== END NODE ===

0:0 - Raphael has reserved this pedestal for the prize of his collection. It currently holds the contract of a rather unique soul.
uid: 690c6c95-7d8d-0969-8e45-fa48f0ea71a0
Node context: Slight awe (but worried the player might steal)
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchivistAlarmComment.lsj
Synopsis:
If players will steal any treasure and call the alarm, the Archivist will comment on that

0:0 - Ah, you've summoned master Raphael. And I hadn't finished dusting the artefacts yet. He'll be most annoyed.
uid: b9347794-ad20-40f8-8700-09e189cc86c5
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
=== END NODE ===

0:0 - You just rang Raphael's dinner bell, and you're the entire menu.
uid: f2d1218c-0df7-4688-8701-e8e304964a58
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_ArchiveBalconyStatue.lsj
Synopsis:


0:0 - *Vengeance. The most delectable of poisons.*
uid: c0115a73-61fb-40f9-96e6-4ec437049380
Node context: reading a plaque whose creator clearly relishes evil as a good thing
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_AD_HouseOfHope_RichClock.lsj
Synopsis:


0:0 - *The clock seems caught between a tick and a tock, as if time is holding its breath.*
0:1 - *The face of the clock is downcast.*

0:2 - *This clock does not measure the passage of time. Perhaps it measures how much time remains?*

uid: 9794b87f-19a6-4aa5-86f7-edae8c8a1681
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SoulPillar02.lsj
Synopsis:
An AD that triggers when players interact with a deactivated soul pillar. There are four different pillars in Foyer room, each one should have different description of what should happen with the souls inside. The idea of AD to hint on what's happening to the souls that Raphael collects. If players didn't succeed on a preceeding skillcheck, they don't learn anything about the souls.

0:0 - *The pillar is cold and inert.*
uid: c315de42-12fd-edee-3a15-a2c66b88872d
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check
=== END NODE ===

0:0 - *A sense of overwhelming loss flows from the pillar. There are souls inside - damned and forgotten.*
uid: cb620ea7-df1c-436d-93c9-0ed2362b6546
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SoulPillar01.lsj
Synopsis:
An AD that triggers when players interact with a deactivated soul pillar. There are four different pillars in Foyer room, each one should have different description of what should happen with the souls inside. The idea of AD to hint on what's happening to the souls that Raphael collects. If players didn't succeed on a preceeding skillcheck, they don't learn anything about the souls.

0:0 - *A chill emanates from the pillar, and you sense the sorrow of a thousand damned souls trapped within.*
uid: 43a5d363-8785-485a-98c5-1a49a42f034e
=== END NODE ===

0:0 - *The surface of the pillar is cool. Unnaturally so, given the heat of Avernus.*
uid: 4c478659-2b4f-b0ea-eab2-2d6535bced9a
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SoulPillar03.lsj
Synopsis:
An AD that triggers when players interact with a deactivated soul pillar. There are four different pillars in Foyer room, each one should have different description of what should happen with the souls inside. The idea of AD to hint on what's happening to the souls that Raphael collects. If players didn't succeed on a preceeding skillcheck, they don't learn anything about the souls.

0:0 - *You feel the hunger and desire of countless souls, bound to the pillar, unable to escape.*
uid: 2a57127d-e7f0-41d9-ba61-78126e3b5452
=== END NODE ===

0:0 - *A faint spark of arcane power flickers across the surface of the pillar.*
uid: db698d7a-2023-2eaf-f1fc-5e36383111f6
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SoulPillar04.lsj
Synopsis:
An AD that triggers when players interact with a deactivated soul pillar. There are four different pillars in Foyer room, each one should have different description of what should happen with the souls inside. The idea of AD to hint on what's happening to the souls that Raphael collects. If players didn't succeed on a preceeding skillcheck, they don't learn anything about the souls.

0:0 - *Your nerves rattle and your skin shivers. The pillar contains thousands of angry souls, eager to escape.*
uid: 45b3d8d1-af54-4376-b947-ef135f805d77
=== END NODE ===

0:0 - *The area around the pillar is cold enough to make your teeth chatter.*
uid: e81ee2ce-ae56-b39c-50a1-0db0bb127498
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SpilledGlass.lsj
Synopsis:


0:0 - *The spilt wine is laced with the perfume of an exquisite poison - an unexpected treat.*
uid: 063cf9fb-30bc-41d9-b1df-6612a279765b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_SuccubusCallsForHelp.lsj
Synopsis:
AD for Incubus in female form when they need to call imps to combat.

0:0 - Come, impies! This one won't play nice!
uid: 7b917cbb-84bd-4f9a-9d85-113fe465fba8
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_IncubusCallsForHelp - Set when Haarlep call for help, and imps should appear
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Treasures01Plaque.lsj
Synopsis:
AD with treasure description. This one is Gauntlets of Hill Giant Strength.

0:0 - *Gauntlets of Hill Giant Strength.*
uid: fea11c56-199b-490a-b1c5-9bc8e2b7a17f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Treasures05Plaque.lsj
Synopsis:
AD with treasure description.

0:0 - *Amulet of Greater Health.*
uid: 063d8e85-2f45-4f1f-8689-4855a137e581
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_Treasures02Plaque.lsj
Synopsis:
AD with treasure description. This one is either Orphic Hammer or Players' Contract 1. We should in details tell about Orphic Hammer - this is one of the places to learn about it (and it should be synchronized with the information in TreasureBlocker dialogue) 2. In the description we can leave some hints about Crown that will be obtained with this contract

0:0 - *The Orphic Hammer.*
uid: 4cc87f1c-e6bb-4ddf-a511-fbeb0a82063b
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive
> *When the Orphic Hammer strikes like thunder, even Astral chains are torn asunder.*

0:0 - *When the Orphic Hammer strikes like thunder, even Astral chains are torn asunder.*
uid: a5c98ecd-0ccf-59cb-9162-a36d82265009
- 0 Set flag(s) to (Global):
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
=== END NODE ===

0:0 - *A most-cherished client.*
uid: b77f36ff-7a90-59b0-3d3d-bf2251fb63db
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive
> *The ink is dry, the contract signed, the threads of fate, shall now unwind.*

0:0 - *The ink is dry, the contract signed, the threads of fate, shall now unwind.*
uid: fb54965f-3299-5ee0-21f0-903f2c4eeb3f
Node context: rhyme on 'signed' and 'unwind' is intentional
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Archivist.lsj
Synopsis:
Dialogue with Archivist in House of Hope. He is the person who keep records on all Raphael projects. Half-way between a curator and an accountant, he's incredibly repressed, and obsessed with record-keeping and accounts. He's the model of Order and tidiness, but being from the hells, he's also hiding a dark secret. In his case, he's a masochist, and finds the concept of breaking rules thrilling, though he hates to admit it. Strict and severe, he will try to keep order unless the player leans on his vices or fears, in which case he'll become flustered and dismiss them to the boudoir.

null
uid: 02ccf075-6ba0-a846-e24a-0fdece6b12fd
Jump to another node

null
uid: 07c38454-27d2-c2e0-2f6d-37a8a40ed022
> null

- Roll sucessful -
null
uid: 08b3dae8-890f-ee58-9fac-4a19fa1fc1de
> It is exquisite. The master cast it himself, you know, using metals gathered from the depths of the Hells.

0:0 - I'd like to see the Hammer, please.
uid: 09829d43-a902-682e-176e-aa899fe2f037
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> An exquisite and most unique artefact. Crafted with materials hewn from the depths of the Hells by Raphael's merregon labour force.

0:0 - You do know how Raphael likes to play.
uid: 0b03540e-978d-9d28-8ba2-7e816c00a9fa
Node context: apologetic and with a slight grin
> As always, the Archive is yours to peruse. You'll find everything accounted for, and I can present documents of procurement if necessary.

0:0 - The moment you step outside this room, all hells will break loose.
uid: 0c0be418-2fea-c672-f554-6ff91962c16a
Node context: dripping with sarcasm and rising mania - delivered to somebody who stole from him and is about to die
> null

0:0 - No. I think the Hammer shall stay exactly where it is.
uid: 0c5e908c-5a60-84d9-017b-5628f637af76
Node context: made up his mind. matter of fact
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively
=== END NODE ===

0:0 - Yes. Nasty little gadfly. I'd swat her if the master wasn't so fond of tormenting her.
uid: 0d8ccda5-433b-abb4-c601-6479bde1c06a
Node context: irritated
> null

- Roll sucessful -
null
uid: 0e96fd3e-7bcd-006a-7bbe-a39c245d5c38
> I'd rather you didn't. My spine has only just healed from the last time the master shattered it.

0:0 - Ha ha. Ha ha ha! A ho-ho-hopeless situation. Ha ha ha ha ha!
uid: 0f4d1aac-6c7c-ab3a-1cec-d356ecf0ef17
Node context: trying to stifle laughter at first, then making the intentional 'ho ho ho' into hopeless joke before laughing manically and uncontrollably
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_ArchivistLeft - Sets when archivist should disappear after the dialogue
=== END NODE ===

null
uid: 0fe4f8ef-1b0d-1adb-3e06-9379bf4de44e
Jump to another node

0:0 - Excellent! You can admire it with your eyes, from a distance.
uid: 0ff2e1a5-db34-1116-a899-d290886a4cc8
Node context: faux-delight on the first word. Then sarcastic as he shooes the player away
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively
=== END NODE ===

- Roll sucessful -
null
uid: 15aacf7f-705a-b03b-8bff-4ebbc98ce740
> *His eyes flicker back and forth as if he is reading a book. He has the schedule memorised... or it's carved into his eyelids.*

0:0 - I commend you! Thinking is a marvellous pastime.
uid: 170f2ac1-45b6-375e-6b33-0e8b025173a6
Node context: faux-encouragement. Very sarcastic
> You should have third, fourth, and fifth thoughts about your deal as well. You can think about all the ways you're never going to break it.

null
uid: 17a17448-0527-d720-a6b4-d678ad385e78
Jump to another node

0:0 - I think I can use the Hammer to save the world.
uid: 18c410c2-0e1a-cc30-389a-c854259ec919
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

null
uid: 18e4984f-ddca-e37e-b7d5-cecb9f0d4cad
Jump to another node

0:0 - It is exquisite. The master cast it himself, you know, using metals gathered from the depths of the Hells.
uid: 1ea7be6e-f871-88e9-ff8d-27dca9fb1e7e
Node context: with reverence - he loves the collection, and this artefact most of all
> null

- Roll failure -
null
uid: 1f370662-f3e1-1c7c-537b-f22caca8436c
> That would be most irregular.

0:0 - The resident favours their favourites. Satisfy them, and they may put in a good word on your behalf.
uid: 1f52542e-b69f-718a-bf80-edc045a9d027
Node context: he's ending hte conversation here, and returning to his work. Glad to be done with us after offering this final tidbit of advice
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
=== END NODE ===

0:0 - Have you indeed? That's splendid.
uid: 1f5dc01e-6b12-3391-d0c9-e1aea6c2c319
Node context: sarcastic on second phrase
> The Orphic Hammer is one of Master Raphael's most prized possessions. You can't have it. You can't even touch it. And I would suggest you don't think about it.

0:0 - I'm a client of Raphael's, and had second thoughts about the terms of my deal.
uid: 1f85f56b-c262-176b-190e-7175e88ef942
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_State_AskedAboutMainTreasure - Set when players ask about hammer or the contract
> I commend you! Thinking is a marvellous pastime.

0:0 - This is delightful. You have what you wanted, but you cannot leave lest all hells break loose.
uid: 20090f35-fcb1-8010-268e-3be78cc3c55e
Node context: dripping with sarcasm and rising mania - delivered to somebody who stole from him and is about to die
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent)
> Ha ha. Ha ha ha! A ho-ho-hopeless situation. Ha ha ha ha ha!

0:0 - I would prostrate myself before you and kiss your calluses, but my spine is ruptured in a thousand places.
uid: 212c85de-96f6-559c-7047-4c9ded6ada12
Node context: extremely servile and apologetic
> You do know how Raphael likes to play.

null
uid: 222a2d2f-d007-ccab-c6c9-e07eb10c3c8c
> null

- Roll failure -
null
uid: 22ed7066-d0e5-21f1-393a-7e38e1431a22
> Excellent! You can admire it with your eyes, from a distance.

0:0 - An exquisite and most unique artefact. Crafted with materials hewn from the depths of the Hells by Raphael's merregon labour force.
uid: 26ea409e-74e5-2adc-5218-64b95bdfd703
Node context: curator proudly describing artefacts in a collection
> As it was created by Raphael himself, we have no documents of procurement, nor do we require any. But if you wish to examine the artefact itself, you are more than welcome.

null
uid: 289592f5-7a2b-62aa-b427-6cca4516d4d3
> Sadly, and to my shame, my key has slipped from my pocket. You will have to penetrate the boudoir's depths using your own cunning.
> It is where Raphael conducts his most private matters of business and pleasure. You will need this to gain access.

null
uid: 29d7b21f-1c18-b150-e382-e17a82625ff9
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor
- 1 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore
> You do know how Raphael likes to play.

- Roll failure -
null
uid: 2befc345-c646-3a81-1044-bb9cd06cb0f9
> There are few bits of me that haven't been broken already.

0:0 - Wholly deserved, of course. I spilled a glass of Baatezu Blood Wine on one of his favourite portraits.
uid: 2ff67a14-c269-d795-137b-f71a2d10e50d
Node context: BAH-teh-zu (a kind of devil, but here used as a sort of brand name). regretful
> Perhaps you could work off some of this aggression in the boudoir.

- Roll sucessful -
null
uid: 305955d9-d8f5-e445-8140-aeceeb2475aa
> The long centuries of pain and suffering must be making me sentimental.

null
uid: 31e3a1a5-ba51-3c8e-d341-2e83a1663160
> null

0:0 - I just want to explore the Archive.
uid: 355f5e83-48aa-a37b-464b-c808e530a841
> Be my guest. Even if you're not scheduled for an appointment, this is a civilised place.

0:0 - Could I take a look at the Crown of Karsus?
uid: 356b01c1-6ae1-d083-4c88-5e43243b7b70
> Ha ha. Ahem. Most droll, Inquisitor. As you well know, the Crown of Karsus is lost.

null
uid: 38af2820-6f8b-c690-34dd-9eb22643346e
Jump to another node

- Roll sucessful -
null
uid: 39dde930-c7a4-1c40-824e-4ba269998887
> null

null
uid: 40ba9224-f055-26a1-480f-8693412dc607
> null

- Roll sucessful -
null
uid: 41f6252c-9b13-a825-7df9-2790a7cfcda9
> A thousand apologies, oh majestic magistrate of the infernal court! Your mortal guise is so vile, I found it perfectly convincing.

0:0 - You claimed to be who you are not, stole from my master, and now you expect to leave?
uid: 43523741-0cab-2d90-99f9-7bc09ebf38c9
Node context: irrriated
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> The moment you step outside this room, all hells will break loose.

0:0 - Of course, of course. It is highly prized due to the unique potential of the soul it is bound to.
uid: 44a57099-5079-9c05-8bd5-5d7334a8e3ad
Node context: curator proudly describing artefacts in a collection
> I don't understand the appeal of them myself, but Raphael does dote after mortals so.

0:0 - If the Hammer can save millions of souls, who am I to stand in your way? After all, a saved world is a fine future prospect for exploitation.
uid: 4890f874-0a43-4a5f-3dfe-8784f65372bc
Node context: first phrase is sincere, second phrase is is more sinister
> null

0:0 - Which world? There are so many, and so few of them are worth saving.
uid: 4ca60f0b-744b-0f78-58ab-24d26431f151
Node context: dismissive, apathetic
> No. I think the Hammer shall stay exactly where it is.

0:0 - Trying to see my thoughts? There are too many - and they're all mine!
uid: 4f0db991-adb4-90ee-590f-8a1cae6f8d54
Node context: unnerved, then angry
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively
=== END NODE ===

0:0 - I might have to confiscate some of these artefacts.
uid: 51e8ee8a-044d-a931-6117-8c0bafc8cfa3
> You may examine them, oh diabolical dominatrix, but they cannot be removed unless you present a writ of Infernal Requisition, with Article 152 correctly filled out.

0:0 - Submitting the necessary paperwork will take no more than six infernal cycles, amounting to thirty-seven of your mortal years.
uid: 528c0400-533a-3e24-743d-52df3e98ad42
Node context: he loves the bureaucracy; he's very aware that the person he's talking to won't.
> I recommend you indulge in the pleasurable torments of the boudoir while you wait.

0:0 - As part of the special collection, that item is guarded by a masterword that even I do not know.
uid: 549b9f69-29bf-937c-94c9-975275a8d72b
Node context: curator proudly describing artefacts in a collection
> I suggest you wait until Raphael returns, and you can discuss the matter with him. You are welcome to relax in the boudoir until then.

null
uid: 597c9d81-2a37-cea4-3163-4bdc1b02448d
> And of course, the Orphic Hammer itself is the prize of the collection.

- Roll sucessful -
null
uid: 5d317458-4abf-bfc7-ebb0-81cfbd5b0500
> Your presence is already an irritant more distressing than the stings of a thousand hellwasps, so I would prefer that you do leave.

0:0 - Dishevelled and with a lingering odour of blood and sweat. I hope you found the boudoir to your liking.
uid: 619b239c-c5f9-41e6-060e-922e5d11b6d4
Node context: polite
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
   true - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe
=== END NODE ===

0:0 - Tsk. He can be so indulgent of his favourites.
uid: 62548650-2347-e8c2-797e-68207ba91720
Node context: irritated
> While most irregular, I shall take your preposterous request into consideration.

0:0 - As long as you don't remove any of the artefacts, nobody will remove your skin.
uid: 655506c0-d75b-ed02-82e4-eede0746e1c2
Node context: polite, but with a sadistic smile
> Unless Master Raphael decides otherwise, of course.

0:0 - I just want to admire the craftsmanship.
uid: 67579f39-d11f-db9c-2c0a-cdfe57f5fb44
= Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - There are few bits of me that haven't been broken already.
uid: 67c3b56d-f508-234f-a400-bda4e2836716
Node context: glum
> You're more than welcome to do your very worst. I'll have the guards stop you if it starts to tickle.

0:0 - Stolen from Mephistopheles by gods-kissing mortals. My master certainly had nothing to do with any of that business.
uid: 69623e98-31f4-39d9-91b7-64811530c92c
Node context: nervous laughter - this is an uncomfortable topic

0:0 - The master will deal with you when he returns. And I'll mop up whatever remains.
uid: 6b26c5be-67c8-35be-80b5-c69a93b01903
Node context: not angry, just dismissive. Wants us gone
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist
   true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively
=== END NODE ===

0:0 - Not a limb out of place. Either you haven't visited the boudoir yet, or you're more robust than you look.
uid: 6bdd1d80-3f73-3332-f442-1c2bf9ad0fb7
Node context: appraising player politely, mildly surprised to see them again
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
=== END NODE ===

0:0 - It is where Raphael conducts his most private matters of business and pleasure. You will need this to gain access.
uid: 6d58a9c8-0054-2071-242e-bb617c8e45c8
Node context: hand-off small key-like device off-screen on final phrase. No need for object to be visible. Big emphasis on the 'and'. He's more interested in the business than the pleasure.
- 0 Check flag(s) (Object):
   true - LOW_HouseOfHope_State_HasBoudoirKey - HasItem for BoudoirKey
- 0 Set flag(s) to (Object):
   true - LOW_HouseOfHope_State_GiveBoudoirKey - GiveItem for BoudoirKey
> The resident favours their favourites. Satisfy them, and they may put in a good word on your behalf.

0:0 - The long centuries of pain and suffering must be making me sentimental.
uid: 6f014f5b-7d40-74cc-dd6d-fd44b129415f
Node context: with an exasperated sigh - sincere, but annoyed with himself
> If the Hammer can save millions of souls, who am I to stand in your way? After all, a saved world is a fine future prospect for exploitation.

0:0 - Splendid to see you again, Inquisitor.
uid: 737839ad-9fb0-f641-9c38-436b43886645
Node context: overly polite, servile
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor
- 1 Check flag(s) (Global):
   false - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
> null

- Roll sucessful -
null
uid: 747041a0-9d57-bb0d-4510-d466f70cbb40
> No visitors expected other than Korrilla Hearthflame and Verillius Receptor, Zariel's High Inquisitor.
> All visitors arrived on schedule. Korrilla Hearthflame wished to peruse the Archive, and the Inquisitor was in a most grotesque form.

- Roll failure -
null
uid: 74814489-ce4b-2544-e285-607893990a8f
> Trying to see my thoughts? There are too many - and they're all mine!

- Roll sucessful -
null
uid: 7481819c-517e-57b3-2090-85dc0c7a8d96
> Tsk. He can be so indulgent of his favourites.

- Roll failure -
null
uid: 754a11e3-6ed9-9d78-64e6-50eef7e6f8ea
> Which world? There are so many, and so few of them are worth saving.

0:0 - How about I break bits of you until you change your mind?
uid: 7653fa09-97e5-c77c-d897-30c74ec75a01
= Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - And, awaiting installation, we have secured a rod that gathers the Weave around it in great quantities, just as surely as shit gathers flies.
uid: 77abf7f8-806d-83d4-f88a-c8ed6466ce9e
Node context: curator proudly describing artefacts in a collection

0:0 - A guest? Are you a client of the master, or a visitor from elsewhere in the Hells?
uid: 7831e851-7566-13ef-86cd-5f7767b5fe74
Node context: Inquisitive, thoughtful, eyeing up a visitor suspiciously
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist
> I do not believe you were invited. One moment - I shall consult the visitors' schedule.

0:0 - I recommend you indulge in the pleasurable torments of the boudoir while you wait.
uid: 7bf24fa3-3ed7-dd2b-d2d9-7964c175a1a5
Node context: delivers this as if it's the most ordinary thing in the world to send someone to a 'boudoir' - same energy as a local council worker sending you to a waiting room
> null

0:0 - I don't want to break it - Raphael said I could make some edits and clarifications to the wording.
uid: 7ea3de7b-058a-fe19-c4dd-c81599040354
= Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 7f357484-9abb-cfc0-b61c-d3601343d7c5
> null

0:0 - I'm afraid you don't realise quite how much you mean to the master. He would be inconsolable if he lost that contract.
uid: 814a4406-a01a-c26a-ef3e-9228eb27db49
Node context: faux-respectful, but really he's turning down our request
> But if you're so keen to break it, why not wait until he comes home and discuss the matter with him face-to-face?

0:0 - I don't understand the appeal of them myself, but Raphael does dote after mortals so.
uid: 831d9715-6694-9d71-5e6d-9dc619d51096
Node context: like a butler joking about his superior in an affectionate way - 'you know how he is'
> As part of the special collection, that item is guarded by a masterword that even I do not know.

0:0 - All visitors arrived on schedule. Korrilla Hearthflame wished to peruse the Archive, and the Inquisitor was in a most grotesque form.
uid: 84fb8872-f240-9b21-2930-fa72036cb5ea
Node context: calmly as if reading from a list of appointments
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore

0:0 - I do not believe you were invited. One moment - I shall consult the visitors' schedule.
uid: 8ad073a5-17fa-7797-93b7-f89c6df0fe2e
Node context: irritated. The schedule is not a physical object - it's kept in his mind.
> Hmmm.

0:0 - Most irregular. The schedule is all but clear. And yet you are here.
uid: 8bc8934d-646f-4ad2-5b33-b7f872510071
Node context: looking at the player suspiciously and a little bit predatory. Intentional rhyme
> I just want to explore the Archive.
> Are there any highlights in the collection?
> I've come for the Hammer.
> I'm a client of Raphael's, and had second thoughts about the terms of my deal.
> I am Karlach Demonsbane. I represent my mistress, Archduchess Zariel, and am acting as her High Inquisitor.
> I am Verillius Receptor, Zariel's High Inquisitor.
> I am Verillius Receptor, Zariel's High Inquisitor.
> Access the schedule by reading his thoughts.
> Have you ever met Hope?
> Leave.

0:0 - As it was created by Raphael himself, we have no documents of procurement, nor do we require any. But if you wish to examine the artefact itself, you are more than welcome.
uid: 8da35720-ce04-3b3a-04f9-e550474267bc
Node context: curator proudly describing artefacts in a collection
> null

0:0 - I am Verillius Receptor, Zariel's High Inquisitor.
uid: 8ea7b167-ef39-abe6-5dfc-ea88ae1d2362
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit02_State_ToldAboutInquisitor - Hope told players about the infernal inquisitor due to audit Raphael's collection
   true - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore
> You most certainly are not. And whoever you are, you are already trying my extremely limited patience.

0:0 - A thousand apologies, oh majestic magistrate of the infernal court! Your mortal guise is so vile, I found it perfectly convincing.
uid: 8f875a97-44c8-5481-640e-cd1367d8fe6c
Node context: servile in the extreme - thinks he's talking to an incredibly important person
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor
- 1 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore
> I would prostrate myself before you and kiss your calluses, but my spine is ruptured in a thousand places.

- Roll failure -
null
uid: 919b4dbb-a264-a39a-c0e9-0140689e1f93
> null

null
uid: 921306a5-ec50-34cd-bf7b-d1dc86a5f15a
> null

0:0 - I'd rather you didn't. My spine has only just healed from the last time the master shattered it.
uid: 92685282-4dda-c0b2-5fbd-6494f6c8aa75
Node context: glum
> Wholly deserved, of course. I spilled a glass of Baatezu Blood Wine on one of his favourite portraits.

null
uid: 9347b087-43f9-5e2f-67ae-d9d52f864b31
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively
=== END NODE ===

0:0 - Sadly, and to my shame, my key has slipped from my pocket. You will have to penetrate the boudoir's depths using your own cunning.
uid: 97d4f066-1d2a-a93c-7a32-74cabdb9c047
- 0 Check flag(s) (Object):
   false - LOW_HouseOfHope_State_HasBoudoirKey - HasItem for BoudoirKey
> The resident favours their favourites. Satisfy them, and they may put in a good word on your behalf.

0:0 - Perhaps you could work off some of this aggression in the boudoir.
uid: 9868c3a4-ead8-e37d-c889-e19f53e3062e
Node context: delivers this as if it's the most ordinary thing in the world to send someone to a 'boudoir' - same energy as a local council worker sending you to a waiting room
> null

null
uid: 9d4e5c36-95a0-79f0-f2f2-5b6233b69e9f
Jump to another node

0:0 - As always, the Archive is yours to peruse. You'll find everything accounted for, and I can present documents of procurement if necessary.
uid: 9dd29c58-f594-8776-bce8-efd9da5e1697
Node context: bureaucratic veneer fuly intact
> I'm looking for a particular contract, belonging to [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> I'd like to see the Hammer, please.
> Could I take a look at the Crown of Karsus?
> I might have to confiscate some of these artefacts.
> Any new highlights in the collection?
> Leave.

null
uid: 9e6e937e-aff9-c07c-3f30-82d699914480
> null (roll sucessful)
> null (roll failure)

0:0 - Access the schedule by reading his thoughts.
uid: a14fee6a-6d2d-b4ad-403e-782ce58c29a8
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor
- 1 Check flag(s) (Local):
   false - f76969bc-e906-e21b-3432-87f4a60ce463_MindHasBeenRead - MindHasBeenReaddescription
- 2 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll failure)
> null (roll sucessful)

null
uid: a2f29354-2fa4-4b54-8eee-727edded82e7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Gods, I hate the Hells.

0:0 - An amulet that causes the blood to surge, and the heart to swell. Along with other parts. Most invigorating.
uid: a408170a-30ed-7f40-4246-d0ff7b9ffecd
Node context: curator proudly describing artefacts in a collection
> And, awaiting installation, we have secured a rod that gathers the Weave around it in great quantities, just as surely as shit gathers flies.

0:0 - Be my guest. Even if you're not scheduled for an appointment, this is a civilised place.
uid: a7c7c46a-9eb1-d5aa-31ec-3d6215545f58
Node context: welcoming, but with a sinister edge
> As long as you don't remove any of the artefacts, nobody will remove your skin.

null
uid: a7ea657c-d66b-47e8-a3a3-f5d0f075ccf4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion

0:0 - Or have your tongue twisted so tightly you won't be able to bother me with your outrageous requests.
uid: ae21dacf-ae25-5197-d9db-b7cbe9e1f5b5
Node context: with a sadistic smile
> null

0:0 - No visitors expected other than Korrilla Hearthflame and Verillius Receptor, Zariel's High Inquisitor.
uid: b01ff8dd-4036-1ffa-b05d-a123d2957aa9
Node context: calmly as if reading from a list of appointments
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit02_State_ToldAboutInquisitor - Hope told players about the infernal inquisitor due to audit Raphael's collection
- 1 Set flag(s) to (Local):
   true - f76969bc-e906-e21b-3432-87f4a60ce463_MindHasBeenRead - MindHasBeenReaddescription

null
uid: b0448498-29bc-ace2-15cf-546ef5cc65b2
- 0 Check flag(s) (Object):
   true - LOW_HouseOfHope_State_HasBoudoirKey - HasItem for BoudoirKey
- 0 Set flag(s) to (Object):
   true - LOW_HouseOfHope_State_GiveBoudoirKey - GiveItem for BoudoirKey
> The resident of the boudoir will wish to explore every inch of your new form. And I'm sure you would be happy to share.

null
uid: b2c594fd-94a6-305d-88dc-17e9224ce6b4
Jump to another node

0:0 - And of course, the Orphic Hammer itself is the prize of the collection.
uid: b35a41c6-692b-5e2d-64e4-42d290813189
Node context: with reverence - he loves the collection, and this artefact most of all
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael

0:0 - Are there any highlights in the collection?
uid: b3658aca-0540-fc0c-d041-a088cb80cea2
> null

0:0 - The resident of the boudoir will wish to explore every inch of your new form. And I'm sure you would be happy to share.
uid: b466e7d1-b339-8f14-b71d-292a33a5089a
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
=== END NODE ===

null
uid: bfca7a23-c40d-54e4-a5d4-cb2b1c948a96
- 0 Check flag(s) (Object):
   false - LOW_HouseOfHope_State_HasBoudoirKey - HasItem for BoudoirKey
> The resident of the boudoir will wish to explore every inch of your new form. And I'm sure you would be happy to share.

0:0 - Leave.
uid: c0057bfd-e3c4-0f1e-5930-951da3e8925a
=== END NODE ===

0:0 - You most certainly are not. And whoever you are, you are already trying my extremely limited patience.
uid: c1d4b970-b908-51fe-e966-a5b077c87d58
Node context: politely dismissive

null
uid: c27166f2-afc2-d13d-31aa-fd4ba04795bc
Jump to another node

null
uid: c337019b-9d91-93ca-5765-cc9c2a92d495
Jump to another node

null
uid: c4a2588c-ce5c-b143-cd9b-f0199e11d8dc
Jump to another node

0:0 - Ha ha. Ahem. Most droll, Inquisitor. As you well know, the Crown of Karsus is lost.
uid: c53bfe8f-62be-ab7f-28ce-887424e1d9d3
Node context: nervous laughter - this is an uncomfortable topic
> Stolen from Mephistopheles by gods-kissing mortals. My master certainly had nothing to do with any of that business.

- Roll failure -
null
uid: c660f432-d346-d04f-acac-a4040ce99759
> You most certainly are not. And whoever you are, you are already trying my extremely limited patience.

0:0 - I am Karlach Demonsbane. I represent my mistress, Archduchess Zariel, and am acting as her High Inquisitor.
uid: c793b115-989c-38ce-02f9-efa3f1a11754
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - How about I break bits of you until you tell me how to get what I want?
uid: c9807533-e41e-0441-0c1b-c17a3d4f7601
= Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - Unless Master Raphael decides otherwise, of course.
uid: cbc305bf-7cee-2fd7-a8dd-7dfaca729903
Node context: polite, but with a sadistic smile

null
uid: cc0ec6b2-b45c-2168-aafd-ea5151a69af3
> null

0:0 - You are stupendously lugubrious this day, High Inquisitor. An inspiration to us all.
uid: cc4e199d-5d12-085d-bfd7-5c14a4d4190d
Node context: overly polite, servile
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
=== END NODE ===

0:0 - A fine pair of gauntlets that allow the wearer to twist the head from even the most resilient malingerer.
uid: cdcc6b35-ff31-b696-99ae-9fa712885f12
Node context: curator proudly describing artefacts in a collection
> An amulet that causes the blood to surge, and the heart to swell. Along with other parts. Most invigorating.

0:0 - That would be most irregular.
uid: d2677082-9fab-a5cc-32f2-a1ebf8da23f7
Node context: irritated
> Why not wait here until the master returns? He'll be able to verify your extraordinary claim immediately.

0:0 - You may examine them, oh diabolical dominatrix, but they cannot be removed unless you present a writ of Infernal Requisition, with Article 152 correctly filled out.
uid: d714de59-a97a-59b7-b4e0-3a73c22a4600
Node context: politely apologetic

0:0 - Gods, I hate the Hells.
uid: dbe418a1-3bd8-4630-a261-90ced4fee269
Node context: Responding to something nasty said
> null

0:0 - Yes?
uid: dc297295-6bf6-4a12-b36a-1f4fc806a615
Node context: annoyed, wants to get back to work
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_Archivist - HasMet for Archivist
> null

0:0 - The Orphic Hammer is one of Master Raphael's most prized possessions. You can't have it. You can't even touch it. And I would suggest you don't think about it.
uid: dc6613a0-268e-1bf6-c28c-91481d60e5c6
Node context: with reverence - he loves the collection, and this artefact most of all - politely chiding the player for asking about it on the phrases starting 'you can't have it'
> I just want to admire the craftsmanship.
> How about I break bits of you until you change your mind?
> I think I can use the Hammer to save the world.

0:0 - Your presence is already an irritant more distressing than the stings of a thousand hellwasps, so I would prefer that you do leave.
uid: dd9ba7a3-5c42-938d-86f9-8e470cc6f09a
Node context: extremely irritated, but not losing his veneer of polite bureaucracy
> Take your insolent buzzing to the boudoir. You won't learn any manners there, but you might expand your imagination.

0:0 - Any new highlights in the collection?
uid: dfc70dda-299c-091b-c6da-6c2adf9c89e8
> A fine pair of gauntlets that allow the wearer to twist the head from even the most resilient malingerer.

0:0 - Have you ever met Hope?
uid: e1b59642-bc5d-428b-c2df-3888d62045e2
> Yes. Nasty little gadfly. I'd swat her if the master wasn't so fond of tormenting her.

0:0 - While most irregular, I shall take your preposterous request into consideration.
uid: e3bfc532-f8e3-4bae-2e21-3ba3ece4ca5a
Node context: annoyed, having to indulge a foolish request that he thinks is beneath his station
> Submitting the necessary paperwork will take no more than six infernal cycles, amounting to thirty-seven of your mortal years.

0:0 - Leave.
uid: e49edd88-313b-e05c-03f3-769b86a79d24
=== END NODE ===

0:0 - You're more than welcome to do your very worst. I'll have the guards stop you if it starts to tickle.
uid: e5fa665b-3ce4-9815-94dc-61056dfa3019
Node context: sarcastic
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively
=== END NODE ===

0:0 - Take your insolent buzzing to the boudoir. You won't learn any manners there, but you might expand your imagination.
uid: e65c0108-c776-2990-273f-4040d942c3ec
Node context: delivers this as if it's the most ordinary thing in the world to send someone to a 'boudoir' - same energy as a local council worker sending you to a waiting room
> Or have your tongue twisted so tightly you won't be able to bother me with your outrageous requests.

0:0 - HMMMM.
uid: e8ed3ded-5c6b-c646-1d74-ed762ce765d0
Node context: eyes closed as he pores through his memories... the 'hmmm'is like the sound you might make when looking through a list of appointments, or spreadsheet for a particular entry. Growing irritation as he can't find what he's looking for.
> null

0:0 - I suggest you wait until Raphael returns, and you can discuss the matter with him. You are welcome to relax in the boudoir until then.
uid: ebcd7e96-75f4-d389-d99e-6f178bc7a367
> null
> null

0:0 - *His eyes flicker back and forth as if he is reading a book. He has the schedule memorised... or it's carved into his eyelids.*
uid: ed8174b0-95d8-6f2a-13cd-1970673a6e29
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Event_ScheduleDetected - Insight check passed - player knows the schedule is in the archivist's mind
> Most irregular. The schedule is all but clear. And yet you are here.

null
uid: eddfc4c1-3deb-1dde-0a33-258697c25321
> null

- Roll failure -
null
uid: eefdb529-d678-30e4-4533-6a485e3a1466
> I'm afraid you don't realise quite how much you mean to the master. He would be inconsolable if he lost that contract.

0:0 - I'm looking for a particular contract, belonging to [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
uid: f259b2f4-a9b8-c2e5-70d9-a6deef6627c5
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Of course, of course. It is highly prized due to the unique potential of the soul it is bound to.

0:0 - Why not wait here until the master returns? He'll be able to verify your extraordinary claim immediately.
uid: f349fa9c-7b21-c606-1cc6-be43b7c45433
Node context: With a smile - he knows this is a terrible offer - the player really doesn't want to meet 'the Master'(Raphael)
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively
=== END NODE ===

0:0 - But if you're so keen to break it, why not wait until he comes home and discuss the matter with him face-to-face?
uid: f3e505ac-7a5a-4d52-7576-22d51b5d0ae5
Node context: With a smile - he knows this is a terrible offer - the player really doesn't want to meet 'the Master'(Raphael)
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Archivist_Event_NegativeOutcome - Set if the player's conversation with the Archivist ends negatively
=== END NODE ===

0:0 - Hmmm.
uid: f4a0aa96-1ef1-9860-5538-9824f82621c9
Node context: eyes closed as he pores through his memories... the 'hmmm'is like the sound you might make when looking through a list of appointments, or spreadsheet for a particular entry. Impatient.
> HMMMM.

0:0 - I am Verillius Receptor, Zariel's High Inquisitor.
uid: f94ec374-26d6-c794-c815-c483c4338aa3
= Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_Archivist_Knows_PlayerIsInquisitor - Players deceived the Archivist and convinced him they are an inquisitor
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit02_State_ToldAboutInquisitor - Hope told players about the infernal inquisitor due to audit Raphael's collection
   false - LOW_HouseOfHope_Archivist_State_MetWithInquisitor - Archivist met Inquisitor once and doesn't expect them anymore
> null (roll sucessful)
> null (roll failure)

0:0 - You should have third, fourth, and fifth thoughts about your deal as well. You can think about all the ways you're never going to break it.
uid: fa6e318c-e977-3350-2ef9-8c7ea43ac0ba
Node context: irritated, belittling
> I don't want to break it - Raphael said I could make some edits and clarifications to the wording.
> How about I break bits of you until you tell me how to get what I want?
> Raphael won't care about losing one measly contract. Just let me have it, and I'll leave.

0:0 - I've come for the Hammer.
uid: ff539492-ce4f-7a05-d867-bfb6976f1fdd
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_State_AskedAboutMainTreasure - Set when players ask about hammer or the contract
> Have you indeed? That's splendid.

0:0 - Raphael won't care about losing one measly contract. Just let me have it, and I'll leave.
uid: fffdbf2c-eaab-4a2f-ab25-88a12a011179
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ArchivistTrappedComment.lsj
Synopsis:
If players will try to steal anything, Archivist will warn about them

0:0 - Lay a finger on the master's treasures, and you will lose the entire hand.
uid: 836fa3d9-d562-bb69-ff35-d8a85879b7a8
Node context: Calm, matter of fact warning
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Archivist_SpeakWithDead.lsj
Synopsis:
SwD with Archivist (in House of Hope, Archive room) In this dialogue it's possible to learn about where Raphael keeps his "secrets"

null
uid: 0b245a18-ee62-b22b-ecd1-9204a309d275

0:0 - How do I get the contract?
uid: 1ab49745-57a8-e84e-f17e-76edad466726
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - LOW_HouseOfHope_State_TreasureBlockerRemoved - Set when players remove the blocker from the Hammer or Contract
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Sweat... blood... tears...

0:0 - Leave.
uid: 2b968c97-f6f1-4a71-bbd0-034e934c9b9d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Maintained... the collection... and legal documentation...
uid: 4e83536a-4d74-ec58-15d5-fb0c38be46cb
> null

null
uid: 5f416b0d-356e-4c51-95a5-8fb345d1eb5d

0:0 - And... every other fluid... look to the boudoir...
uid: 619ef5c4-be6d-a1b0-549b-dd62b2806656
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
> null

0:0 - How can I get the Orphic Hammer?
uid: 8e87690d-70b5-4527-9403-1044e2dbd1c5
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - LOW_HouseOfHope_State_TreasureBlockerRemoved - Set when players remove the blocker from the Hammer or Contract
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Sweat... blood... tears...

null
uid: a9fbb9f5-c37b-4453-b14d-a92f621c944b

null
uid: ad4f2566-be92-408a-a7fe-c9187d4997ce

0:0 - How did you end up in the House of Hope?
uid: b16a6d77-f3ab-471d-b34f-53bc3fa408c8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Calculated... true value of my soul... then sold it...

0:0 - What did you do here?
uid: c19ea796-999e-d62f-e724-3774c0139fd8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Maintained... the collection... and legal documentation...

0:0 - Raphael's... archivist... a most important man...
uid: c3d2e0d7-484f-4985-b960-588d2d228fd1
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: cc651c9d-8109-4deb-9052-32fe22413655
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: dec532d4-25f0-447c-8281-571300a63a57
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What did you do here?
> How did you end up in the House of Hope?
> How can I get the Orphic Hammer?
> How do I get the contract?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: df7d8e3e-f52e-404b-bae5-d4faa1361f5c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Raphael's... archivist... a most important man...

0:0 - Calculated... true value of my soul... then sold it...
uid: e8a6573c-cc6e-49af-82da-d35de0bfc197
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: ef0dbb1f-f5ad-452f-9db0-a5b721dff98d
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Sweat... blood... tears...
uid: fdf043d7-3258-4411-8313-aed46a0ae56a
> And... every other fluid... look to the boudoir...

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: fee3473b-fee9-4159-8972-a47d9b632293
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_DealWithContract.lsj
Synopsis:
Player steals the parchment in the Archive in HoH

0:0 - Pocket it.
uid: 05113b19-e008-4d8b-8352-c7e1bb612df3
> *Ice tears through your veins. Raphael knows you've taken what was his.*

0:0 - Leave.
uid: 1c96cd70-2b55-92a6-e5e7-456121c8b6ae
=== END NODE ===

0:0 - *This piece of humble parchment contains your promise to give Raphael the Crown of Karsus. Without it, you are unbound from him forever.*
uid: 2cf69508-beca-4ec3-b1bb-c292db3adce0
> Tear it in two.
> Leave.

0:0 - Tear it in two.
uid: 7a50dc2d-9074-4a46-bb0a-f884532a23c8
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_BurnPlayersContract - Set when players decide to burn their contract with Raphael
> *Your blood suddenly runs cold. Raphael knows what you've done.*

0:0 - *Ice tears through your veins. Raphael knows you've taken what was his.*
uid: 9edf36a6-f4f6-9f93-0078-5f8c83a91fe2
Animation: [DG] REUSE HoldInventory_Close_01
Cinematic: Pocket animation (generic), then the player looks up, surprised.
=== END NODE ===

0:0 - *Your blood suddenly runs cold. Raphael knows what you've done.*
uid: c71be60a-cae7-2f57-1e2a-737a204dcb96
Animation: [DG] Needs custom animation of player ripping paper. Update [EG] REUSE RS: SCENE_GLO_Book_Lockpick_Fail_PLYR
Cinematic: Player rips the contract (off screen) - shoot around and achieve this with sound, then looks up, as though surprised/ worried. [SCENE] REUSE RS: SCENE_GLO_Book_Lockpick_Fail_PLYR (cut in close to hide hands, trim anim and use on hard cut - talk to Ellen if needed)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Debtors_CrimeReaction.lsj
Synopsis:


0:0 - *This damned soul has sense enough left to realise you're an imposter in the hells, and is about to raise the alarm.*
0:1 - *Only the dead and the damned belong here, and this debtor has realised you don't quite qualify as either. They're about to raise the alarm.*
0:2 - *This debtor has realised you're not on Raphael's guestlist, and he's about to raise the alarm.*
uid: bc6d32ed-f909-4fc1-eda0-b92c11a04460
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - *Without Hope's disguise, the damned soul realises you are an imposter in the hells, and is about to raise the alarm.*
uid: d2756188-45ce-8044-0a3a-e2252ac4ed13
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Event_PlayerNoticedWithoutDisguise - Set when a player is noticed without a disguise
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Emperor_AfterHouse.lsj
Synopsis:
Emperor talks to player after they leave House of Hope. All Emperor lines are telepathic.

0:0 - Did you think I wouldn't find out?
uid: 00467f1b-4e8f-69ca-7413-41cc0b8ba210
> Did you think that you would quietly infiltrate the devil's home with me nestled right within your thoughts, and mask your true intentions from me?

0:0 - No...
uid: 0665d779-d73d-4efc-5332-e9f90c8ecf40
> null

0:0 - You realised the error of your ways, and corrected them.
uid: 075d315f-c3c3-07ee-20b8-cd5981bc0db4
> But you would do better not to err in the first place. Especially when there is so much at stake.

0:0 - I do trust you. I just like to have insurance.
uid: 0eb5c524-d146-779f-eafb-ba3a99792608
> That is not my definition of trust.

0:0 - I regretted it the moment I signed it.
uid: 0f92d1ac-f344-3cec-2e51-d7c008c56749
> Good. Then you did the right thing by destroying it.

0:0 - Be that as it may, Orpheus deserves to be free.
uid: 11bb54ee-a5cd-9d69-9e6a-507d109b44fc
> And what then?

0:0 - I promise I won't use the hammer.
uid: 11e35633-c244-1759-6104-e5c230a1d7f2
> I wish I could trust you, but that you felt you needed to have it at all tells me that you are not worthy of that trust.

null
uid: 13b5e4b0-35a0-2b75-7b4b-356ea62401c1
Jump to another node

0:0 - I hope your ambitions end there.
uid: 1a39a81d-e13f-7aad-6a89-f55e96f6e229
> null

0:0 - Act upon your disbelief, and you will not even live to regret your actions.
uid: 1f78e0c1-22b0-25f4-0cb0-03e46f0b40d2
> null

0:0 - No.
uid: 23bdc4cd-8d43-1426-3494-4404c1389e2a
> null

0:0 - Risked mind, limb, and freedom.
uid: 23c267fd-ae5d-5992-083a-4946e0bf07f4
> All to steal the Orphic Hammer.
> And destroyed the contract that bound you.

0:0 - I'm disappointed to hear that.
uid: 266acedf-94f5-07af-044c-2816f19f67a7
> After all we shared...

0:0 - No.
uid: 267ddb1f-42d4-4209-eb3c-cd576c4065ef
> null

null
uid: 3866ef75-50e4-4042-8514-bf82e87c34ae
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - And even if you survived him, what of the elder brain? Without the protection I leverage for you, you would be enthralled in an instant.
uid: 3a31381a-2d8f-de9a-4f5c-0eb0aae095c6
> All right. You've made your point.
> I'll find another way to survive. One that doesn't involve abusing a githyanki.
> I... don't know.
> So you keep saying, but why should I believe you?

0:0 - I trust you saw the error of your ways. Do not err again.
uid: 3d6cea14-c87c-1286-3df5-42faff117799
=== END NODE ===

0:0 - All to steal the Orphic Hammer.
uid: 3eca7917-cc62-22ce-d4ab-494851544cd6
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> I hope your ambitions end there.

0:0 - You saw for yourself what the Chosen are capable of.
uid: 42958047-48ef-0b52-ae08-ce083fccc9f5
> But did you also see their weakness?

0:0 - I destroyed it. You should be happy.
uid: 4a907059-1b36-0122-7367-fe7162ab4934
> You realised the error of your ways, and corrected them.

0:0 - Good. If we can count upon each other, then we may count one advantage in our favour.
uid: 4d2df747-2b52-7b3e-dc98-89baac2d1658
> null

0:0 - Still, you would test our alliance.
uid: 52d7f1dd-2b32-353a-32f7-c080316c66eb
> You are falling into the same trap as the Chosen.

0:0 - But you have merely ironed out a wrinkle.
uid: 563e28c4-a6cd-f869-fcfc-c07423ae8cda
> The elder brain will not be such an easy foe.

0:0 - You're a mind flayer. Can you blame me for not trusting you?
uid: 58077fbc-9e95-1970-c14f-2bcf9b2bb42d
> You are falling into the same trap as the Chosen.

0:0 - But did you also see their weakness?
uid: 5a42d630-9f11-9508-dd37-3dc18eb69883
> Us?
> Each other?
> Ego?
> No...

null
uid: 5cad45dc-2887-e225-5516-fa9e41515320
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - I'll find another way to survive. One that doesn't involve abusing a githyanki.
uid: 63428830-710d-02ce-d280-d6a5b35bf5af
> Careful. You will make a mind flayer laugh.

0:0 - I have already told you that the githyanki prince only wants to see you dead. But it seems you still do not trust me.
uid: 66f39760-4fe9-79a6-1b8f-1f28241ffcc7
- 0 Check flag(s) (Global):
   true - ORI_Laezel_State_IsOnOrpheusPath - Set if Laezel is currently on the Orpheus Path
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Open the Prism. I trust Gith's heir over a wretched ghaik.

0:0 - Yes, in a manner of speaking.
uid: 68c7b044-fda3-7ea7-ec6b-e6200db85f1f
> It was their union that made them.

0:0 - There is only one thing to understand about a devil - it serves only itself. Anything it promised to deliver, it would recover tenfold.
uid: 6b6aa794-2f22-3b3c-3037-6a29ed9a475b
> You realised the error of your ways, and corrected them.

0:0 - The contract you tried to hide from me.
uid: 6d4e4658-e946-7202-0883-d3fb0c837714
- 0 Check flag(s) (Global):
   false - GLO_Emperor_Knows_PlayersTookDeal - Emperor learned about players tooking the deal
- 0 Set flag(s) to (Global):
   true - GLO_Emperor_Knows_PlayersTookDeal - Emperor learned about players tooking the deal
> Did you think I wouldn't find out?

0:0 - I never asked to be stuck with you.
uid: 6e2e0795-2570-bf51-0488-28bf2b2b6824
> I could say the same of you.

0:0 - Did you think that you would quietly infiltrate the devil's home with me nestled right within your thoughts, and mask your true intentions from me?
uid: 7486ea92-1f24-5eb8-4c15-65fa83e41f38
> null

0:0 - His domination is what keeps you free. You know this already.
uid: 7b75599e-bb73-cdae-65ef-7f2d55783e07
> Still, you would test our alliance.

null
uid: 825d232e-fab4-41a8-817a-e18f4cbfef91
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> I have already told you that the githyanki prince only wants to see you dead. But it seems you still do not trust me.
> null

null
uid: 83672f4a-744a-a1c9-02cc-cf08d849bd27
Jump to another node

0:0 - You slaughtered a devil in his own home, and returned empty-handed? You've made better decisions.
uid: 887827cf-2100-5957-8d09-80ae87f79d98
Node context: All Emperor lines in this scene, telepathic.
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===

0:0 - That's what I thought.
uid: 89c9f0b1-a3e7-8792-7e7d-fd5c713ef719
> null

0:0 - Let me into the Prism. I trust Gith's heir over a wretched ghaik.
uid: 8e4a3b69-7e3b-7a89-d5a4-ebd3d379a951
- 0 Check flag(s) (Tag):
   true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> No.

0:0 - Ego?
uid: 95ef4acf-0134-afa7-ecd9-c69c0a5aaf23
> null

0:0 - You are falling into the same trap as the Chosen.
uid: 97c7725a-2ab5-52ec-6748-ede274f7ae4c
> Their distrust of one another is their undoing.

null
uid: 98aa5686-cd09-9ae4-2533-65149b90a3f7
Jump to another node

0:0 - But you would do better not to err in the first place. Especially when there is so much at stake.
uid: 99388847-95f0-5e87-8517-d4231a22254a
> You saw for yourself what the Chosen are capable of.

0:0 - Yes. Precisely.
uid: 9f28aba2-0411-84fb-045b-47993c2ddae0
> It was their union that made them.

0:0 - Not even a little bit.
uid: a11b09de-2ff8-c968-2f33-ada81e8a2b10
> You are falling into the same trap as the Chosen.

null
uid: a36c9278-deaf-c286-6feb-d4a6faaad9a2
Jump to another node

0:0 - I'll never trust you, for as long as you keep Orpheus chained.
1:0 - I'll work with you, but I'll never trust you.
uid: a510b9f8-680a-67ec-852c-cfe3385f8669
- 0:0 Tag: Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I'm disappointed to hear that.

0:0 - I was curious. I wanted to understand what the devil had to offer.
uid: a566be35-6923-58ef-fa4b-dff98cab74f7
> There is only one thing to understand about a devil - it serves only itself. Anything it promised to deliver, it would recover tenfold.

0:0 - Orpheus should not be dominated.
uid: a6f9c023-b90d-7ee8-1ab7-a870fa33a2f4
> His domination is what keeps you free. You know this already.

0:0 - All right. You've made your point.
uid: a98b2e78-85e2-5cb3-858a-d3e378c29eb1
> null

0:0 - I... don't know.
uid: abed5f81-416f-aa2e-2f47-f53b6a5541b0
> That's what I thought.

0:0 - They had an almost flawless plan to dominate Faerûn. But their distrust is their undoing.
uid: acbfe172-91fa-91c8-1bb9-df2e7083f3f2
> We must not fall into the same trap. We must trust one another.

null
uid: ad71655d-a64a-c52c-637b-564155f300c4
> Let me into the Prism. I trust Gith's heir over a wretched ghaik.
> I do trust you. I just like to have insurance.
> You're a mind flayer. Can you blame me for not trusting you?
> Not even a little bit.
> Orpheus should not be dominated.

0:0 - Their distrust of one another is their undoing.
uid: af8126a0-e309-db80-4c97-46e32907f997
> We must not make the same mistake. We must work together.

0:0 - Us?
uid: afbbe9b1-4643-ea6e-318e-8f06c9ca0130
> Yes, in a manner of speaking.

null
uid: b155872d-b543-3d16-8e22-fab12682d90b
Jump to another node

0:0 - Open the Prism. I trust Gith's heir over a wretched ghaik.
uid: b33db72a-bc5d-4a7b-953b-2a8abc32590a
> No.

0:0 - That is not my definition of trust.
uid: b67486bd-0367-a106-970f-3f56d9727881
> You are falling into the same trap as the Chosen.

0:0 - We must not make the same mistake. We must work together.
uid: ba161be7-008f-3f35-8ae5-4ff692f385c8
> I'll never trust you, for as long as you keep Orpheus chained. I'll work with you, but I'll never trust you.
> I promise I won't use the hammer.
> I never asked to be stuck with you.
> Be that as it may, Orpheus deserves to be free.

0:0 - A curious thing - to enter into a devil's home, and make it out alive.
uid: be9b362a-d484-5a88-f820-74ad67bd3136
Node context: All Emperor lines in this scene, telepathic.
> I trust you saw the error of your ways. Do not err again.

0:0 - Good. Then you did the right thing by destroying it.
uid: c47a57b5-cfeb-2dc0-dae5-c4f41f86afce
> You realised the error of your ways, and corrected them.

0:0 - Careful. You will make a mind flayer laugh.
uid: cec3d41a-b142-b1b2-82dc-acd04f90ee0a
> null

0:0 - Fine. From now on, I trust you.
uid: d25e850b-c4a1-0dd7-1ce5-108824a1d3c5
> Good. If we can count upon each other, then we may count one advantage in our favour.

0:0 - Nonetheless, our fates are bound. And in the absence of a happier union, I will accept a useful one.
uid: d2fc4e86-5412-c6b5-8621-76a916199e23
> You may think yourself ingenious for having slain a devil.

null
uid: d3ee9ff2-0b4f-dd57-f33f-38989950d41c
Jump to another node

0:0 - The contract you never should have signed.
uid: d87dadbe-1fe4-a786-67b5-e8d4743ac3db
- 0 Check flag(s) (Global):
   true - GLO_Emperor_Knows_PlayersTookDeal - Emperor learned about players tooking the deal
> I regretted it the moment I signed it.
> I destroyed it. You should be happy.
> I was curious. I wanted to understand what the devil had to offer.

0:0 - Each other?
uid: dcd34246-9f4f-202c-6af9-5b459cca91ea
> Yes. Precisely.

0:0 - I could say the same of you.
uid: e1b6d052-9aaa-74c5-6822-1dfc643679b7
> After all we shared...

0:0 - I wish I could trust you, but that you felt you needed to have it at all tells me that you are not worthy of that trust.
uid: e3f5bc28-92f4-1aa4-125a-703f0053a27c
> After all we shared...

0:0 - So you wormed your way into the devil's lair.
uid: e4b184c4-0ed8-190a-f738-4d20ccd6f3f9
Node context: All Emperor lines in this scene, telepathic.
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> Risked mind, limb, and freedom.

0:0 - And what then?
uid: e56656c4-f5b0-2dd8-c0d6-b36dcc18f11f
> When he wakens from his incarceration, what do you think he will make of you? The one who bears the spawn his very nature bends him to revile?

0:0 - It was their union that made them.
uid: e6e53805-8406-f54f-0186-8eed2b1851fa
> They had an almost flawless plan to dominate Faerûn. But their distrust is their undoing.

0:0 - And destroyed the contract that bound you.
uid: e7b989f2-c321-ac82-831e-a369e6eed68f
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> The contract you tried to hide from me.
> The contract you never should have signed.

0:0 - You may think yourself ingenious for having slain a devil.
uid: e88940bd-6266-78f9-f2ec-6efe7eeb37ac
> But you have merely ironed out a wrinkle.

0:0 - After all we shared...
uid: e9403963-d341-e7de-d89b-cff6cce76954
- 0 Check flag(s) (Global):
   true - CAMP_DaisyAcknowledgement_SexWithEmperor - Player had sex with Emperor in either Daisy/Emperor form.
> Nonetheless, our fates are bound. And in the absence of a happier union, I will accept a useful one.

null
uid: ecb4b9ea-039c-2101-d12e-d3a71db5203d
Jump to another node

0:0 - The elder brain will not be such an easy foe.
uid: f5d16430-71e9-8462-4315-49bc370b3a13
> It is time we resume our journey to find it.

null
uid: f6a849c0-2390-73b9-a6e6-01509501be5e
Jump to another node

0:0 - So you keep saying, but why should I believe you?
uid: f764333e-484e-bfe2-dac7-fa29a61b8615
> Act upon your disbelief, and you will not even live to regret your actions.

0:0 - When he wakens from his incarceration, what do you think he will make of you? The one who bears the spawn his very nature bends him to revile?
uid: f952f38c-c703-7394-a3e7-af534ab59cd5
> And even if you survived him, what of the elder brain? Without the protection I leverage for you, you would be enthralled in an instant.

null
uid: faebf4c8-6226-afc8-aa8f-63181c9a2fee
Jump to another node

0:0 - We must not fall into the same trap. We must trust one another.
uid: fbc44454-e06c-dde9-6fb4-1aa89ea32975
> Fine. From now on, I trust you.
> null
> null

0:0 - It is time we resume our journey to find it.
uid: fd0b61ce-bd69-d96f-46d6-f8fbef61de23
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_FireDebtor01.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands. These characters see players as "debtors" of House of Hope as well and they don't usually know anything about players.

0:0 - My bones are kindling. Soon they'll catch light.
uid: 3a87917a-7ee3-77ba-a3ea-b3bae02ea844
Node context: Frenetic
=== END NODE ===

0:0 - My blood... it's burning. Sizzling. Do you feel it? Don't come too close.
uid: 55baa982-b233-44a4-a6b2-3cddc7d37465
Node context: Frenetic
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_FireDebtor01 - HasMet for FireDebtor01
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_FireDebtor01 - HasMet for FireDebtor01
> My bones are kindling. Soon they'll catch light.

0:0 - Don't look. Don't look or it'll spark. Ignite! Burn me inside to outside until I'm bloody ash and paste. Don't breathe me in!
uid: 6880bc84-f32f-462a-bd6b-7c5a60ce692e
Node context: Frenetic
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_FireDebtor01 - HasMet for FireDebtor01
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_FireDebtor02.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands. These characters see players as "debtors" of House of Hope as well and they don't usually know anything about players.

0:0 - No, but I wish I was.
uid: 0f482caa-4c89-1f1d-d4a0-19e005d16e1b
> No wishes here. Only Hope - and that hurts more than any of us.

0:0 - You can't be! No one can. No matter how straight we stand, how much we smile.
uid: 271775df-402c-6eed-d6ec-3fce92afc253
Node context: Snapping then panicked rambling
> I tried. I tried. But I don't think I can ever be good. Instead I'll be perfect.

0:0 - You! You... Are you... good?
uid: 284c1166-9baf-4991-b1b5-9b7dcdab873b
Node context: Tentatively
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_FireDebtor02 - HasMet for FireDebtor02
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_FireDebtor02 - HasMet for FireDebtor02
> I try to be.
> No, but I wish I was.
> Are you good?
> No - and I like it that way.

0:0 - I'll be good. I swear it. You must be good too!
uid: 28c4888d-e816-4ac7-9605-79c2d0222670
Node context: Tearful panic
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_FireDebtor02 - HasMet for FireDebtor02
=== END NODE ===

0:0 - Don't. You'll be unmade and remade until your spine is straight, feet together, look at me when I'm talking to you.
uid: 2f336e6b-17a2-87a2-a755-b9d972b9cd1e
Node context: Panicked rambling that segues into him mimicking being shouted at by his master (Raphael)
> I tried. I tried. But I don't think I can ever be good. Instead I'll be perfect.

0:0 - I try to be.
uid: 35f3f2a4-76b1-deb0-e9a1-4feb56b65dd3
> You can't be! No one can. No matter how straight we stand, how much we smile.

0:0 - No - and I like it that way.
uid: 38eff7c2-e941-d5d8-41ba-22fca3e3215f
> Don't. You'll be unmade and remade until your spine is straight, feet together, look at me when I'm talking to you.

0:0 - No wishes here. Only Hope - and that hurts more than any of us.
uid: b0676808-2b74-d389-fc43-eed196430a10
Node context: Sadly
=== END NODE ===

0:0 - I tried. I tried. But I don't think I can ever be good. Instead I'll be perfect.
uid: b387b475-1b24-7491-7b87-7d22328aa5d0
Node context: Gradually becoming more and more panicked and tearful as they go on
=== END NODE ===

0:0 - Are you good?
uid: ff46c44d-6773-9479-89a5-7c40692f08bc
> I tried. I tried. But I don't think I can ever be good. Instead I'll be perfect.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_FireDebtor03.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands. These characters see players as "debtors" of House of Hope as well and they don't usually know anything about players.

0:0 - Don't. Please don't.
uid: 1b763f3e-5a09-4536-9ee1-395b126a6ee6
Node context: Sobbing
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_FireDebtor03 - HasMet for FireDebtor03
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_FireDebtor03 - HasMet for FireDebtor03
=== END NODE ===

0:0 - Please. Please...
uid: db74cfea-25f6-4e47-ab79-301a77cd9662
Node context: Sobbing
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_FireDebtor03 - HasMet for FireDebtor03
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Hope.lsj
Synopsis:
A dialogue with Hope - in person, not with the spirit form. First greeting is after players free her - she will start following the player after that as well. Later, after defeating Raphael, players can talk to Hope, ask who she is, why she was trapped and how's she connected to Raphael.

0:0 - We're fine, Hope. We did it.
uid: 0086be03-b89f-5874-8169-30a49940f297
> Then we're not just fine, we're spectacular.

0:0 - But as a wise woman once said, there's no point in crying over spilt blood. We must go on.
uid: 00c503ee-069c-4e46-476e-b1c72503d2f3
Node context: trying to cheer herself up and to find some of her manic energy, but it's missing
> And despite all the years I've lost, I have enough love in my heart to guide you home.

0:0 - She was an entire person before she ever made that choice.
uid: 03cd4e14-58cc-37c8-8fbf-7e5049597d09
Node context: sad, grieving her lost sister
> null

null
uid: 058fb5bc-ecf6-77ae-87f4-8aa3f06b4e90
Jump to another node

0:0 - And I hope you have a happy ending of your own.
uid: 06a7272a-59e9-c54d-1b08-680f0abc056e
Node context: a goodbye. has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
=== END NODE ===

0:0 - And go where? I don't think I quite know how to be anywhere else but here anymore.
uid: 08729f48-77d8-0ddf-2339-2b3fc81a4d97
Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
> With a lick of paint and a thorough cleaning, this could be a lovely little house.

0:0 - Don't hold back. Tell me how bad it is.
uid: 09f5499e-7721-b236-6b64-f96ff15b5f86
Node context: braced for the worst
> You're beautiful, Hope.
> You look perfectly normal.
> Hideous. I can barely stand to look at you.

null
uid: 14913e3d-c2be-6b5c-6bbd-6b1256054506
> null

0:0 - With a lick of paint and a thorough cleaning, this could be a lovely little house.
uid: 1931e1da-46c5-d6e8-fcf7-4dd079534d87
Node context: With a smile. Has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
> And I can hardly leave - after all, who would ever want to think of Hell without Hope?

0:0 - Let's just get out of here.
uid: 1c500b6d-d992-6167-7fa5-5c80d73877d4
> We'll carve our way to the entrance hall, and chop Raphael into messes.

0:0 - But she was an entire person before she ever made that choice.
uid: 24167083-7d48-adf1-cb0c-e8557e856e2b
Node context: hopeful
> null

0:0 - Free. I never thought I would be, believed I could be, hoped I might be.
uid: 2465b706-a892-637f-f651-1d54052d1f80
Node context: Triumphant, words spilling out of her in excited babble
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_SavedHope - Set when characters talked to Hope after saving her
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_SavedHope - Set when characters talked to Hope after saving her
> HEADS WILL ROLL

0:0 - Then we're not just fine, we're spectacular.
uid: 25f9136e-5dcb-518f-b2b0-242da044c0c9
Node context: reassured and calm, heavy emphasis on 'spectacular' as a rare moment of joy
> What a wonderful, jubilant, glorious day.

0:0 - What a wonderful, jubilant, glorious day.
uid: 2a13e5d1-e56d-a39b-8adf-b26922945e70
Node context: excited
> OH BUT MY POOR SISTER KORRILLA.
> MY BEAUTIFUL SISTER IS MOSTLY INTACT

0:0 - I don't think there was any way to save her.
uid: 2b26fa40-e993-6568-0989-956740e2e33c
> When we were children, she always kept the last piece of pastry for me, and bloodied the nose of the bullies who pulled my hair.

0:0 - You truly are the kindest fool I've ever met.
uid: 3289f35c-438a-abfb-7281-e973dcfeeeb8
Node context: pitying the player, despite her affection for them
> null

0:0 - What will you do?
uid: 32d7c118-1e0e-c3cb-56f0-20749d492098
> I'll hope. What else?

0:0 - Nowhere but here. I don't quite think I know where anywhere else is anymore.
uid: 357be3c5-ccad-c760-2894-97e4527404cf
Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
> With a lick of paint and a thorough cleaning, this could be a lovely little house.

0:0 - ONWARD
uid: 362e1388-221a-d7a5-1f86-cf08ea6f8bc6
Node context: EXCITED
=== END NODE ===

null
uid: 36da2997-794f-094f-f82f-f972bf8e0725
Jump to another node

0:0 - That's the hopeful version, of course. The likely version is that WE ARE THE MESSES AND HE IS THE CHOPPER.
uid: 3e66ab07-defe-d125-aa1d-766354448cf3
Node context: first sentence is her considering her previous optimiism, and then she delviers the pessimistic version with just as much manic glee
> null

0:0 - You should come with me.
uid: 44bdbe10-709e-1a92-6bfb-e5a385f37faa
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_Hope_Where - Player asked Hope where she will go now that Raphael is dead
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Hope_Where - Player asked Hope where she will go now that Raphael is dead
> And go where? I don't think I quite know how to be anywhere else but here anymore.

0:0 - I hope so too.
uid: 47a5264f-93c1-4b2d-d9ed-1b9d2e111e61
Node context: happy but solemn
> null

0:0 - Incredible as it seems, we really did defeat Raphael.
uid: 47ea6f76-9d24-59c4-4b8e-c72e2cc56173
> That is incredible. We're incredible. We're spectacular.

0:0 - I'll hope. What else?
uid: 4859f6da-bc9a-3873-ef5c-007b0215051a
Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
> I hope I'll see Korrilla again one day, and that she'll say sorry, and I'll tell her she's forgiven.
> I hope me and Korrilla can be a family again, that bygones can become bygones, and that we can patch up our wounds together.

0:0 - I hope I'll see Korrilla again one day, and that she'll say sorry, and I'll tell her she's forgiven.
uid: 4e86f409-dddf-be3f-381d-d442c8d7301e
Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
- 0 Check flag(s) (Global):
   true - GLO_Warlock_State_PermaDefeated - Sets when Korrilla is permadefeated
> I hope I'll find all the pieces of my mind that fell out of my head over all those years, and that I'll be able to put myself back together again.

0:0 - It is absolutely preposterous that any of us are alive. Maybe we're not!
uid: 543c8b39-548e-e70d-82ec-8ca03ebc3dac
Node context: Shock, wonder, joy
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_HopeAfterFight - HasMet for Hope after Raphael fight
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_HopeAfterFight - HasMet for Hope after Raphael fight
> PINCH YOURSELF AND CHECK WE'RE NOT DREAMING THE LAST OF OUR LIVES AS WE DIE SCREAMING

0:0 - Seriously, there's nothing wrong with you. Physically, at least.
uid: 54ba13bd-2ca5-3f12-ae20-2a1a58151833
> I hope that was a compliment.

0:0 - We need to grab your contract, quick as a hiccup, or Raphael will come and chew up your soul.
uid: 58fba613-0206-7329-f09d-4299a0bca89f
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
=== END NODE ===

0:0 - We both know that's not true, but thank you for being so kind.
uid: 5a794109-6844-697a-43d7-bb68c352403e
Node context: with a sad smile - player is being kind to her, undeservedly as far as she knows
> No, really. You look fine.
> Seriously, there's nothing wrong with you. Physically, at least.
> Let's just get out of here.

0:0 - And despite all the years I've lost, I have enough love in my heart to guide you home.
uid: 60d8e350-bd57-e246-fcc4-8c3561e38f4f
Node context: with genuine love and affection, with an undercurrent of grief
> *For the first time since you heard her voice, Hope seems calm. And the peace flows from her into you, soothing your very soul.*

null
uid: 63993be6-cfbb-b5dd-8c09-dd3ce2af7605
Jump to another node

0:0 - But we must address the hollyphant in the room. I can see how you avoid looking at me. I must be so terribly mutilated after all these decades of torture.
uid: 6b4138b1-b52f-a00a-dfb3-588ada1d8680
Node context: composing herself on first sentence after an outburst. And then delivering lines solemnly, apologetic about her 'appearance', though it's not her fault
> Don't hold back. Tell me how bad it is.

0:0 - *For the first time since you heard her voice, Hope seems calm. And the peace flows from her into you, soothing your very soul.*
uid: 6cae8dbc-62ae-a348-a620-3b355b8cf04f
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_HopeInspirationPoints - Set when Hope gives inspiration to the players
> You should come with me.
> Where will you go now that you're free?
> What will you do?
> Farewell. And good luck.

null
uid: 6ea8da86-a32e-44b4-21dc-1e24aad1476a
Jump to another node

null
uid: 6f652880-6dde-be08-95c1-a7262003a0da
> She's my sister. I love her.

0:0 - HA
uid: 6f7f4655-aa4e-7e37-381f-f5fb0b069130
Node context: a short abrupt laugh, reacting to the player pinching themself at her command
> *You are wide awake, and Raphael truly is defeated.*

0:0 - You're beautiful, Hope.
uid: 70154064-05a5-fb21-2b71-f4a59f95e0ab
> I'd blush if they had left me any skin to redden, and I would kiss you if they had not torn off my lips!

0:0 - *You are wide awake, and Raphael truly is defeated.*
uid: 75709beb-6985-d566-a79b-1b3716abb5f7

null
uid: 762254b8-dba2-131b-4fcb-bf1763958db2
Jump to another node

0:0 - I hope the echoes of pain will fade, and memories of sorrow will die, and that you'll visit me here some day.
uid: 8425ba3f-b932-1f66-8bfa-0b301863bec5
Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
> And I hope you have a happy ending of your own.

null
uid: 89e42b17-f295-b55c-9ca8-ffb22b64f907
Jump to another node

null
uid: 8a038217-da62-ff88-a282-07efa84a9dc1
Jump to another node

0:0 - When we were children, she always kept the last piece of pastry for me, and bloodied the nose of the bullies who pulled my hair.
uid: 8a905362-8375-eb13-fc14-207921775e8a
Node context: sad, grieving her lost sister
> She was my sister.

0:0 - It is not right that she died, and it makes me want to weep an ocean.
uid: 939d29f8-96ef-8287-885a-6088001742ef
Node context: quietly, composing herself after an outburst on the previous line. Holding back grief as best she can
> She made her choice when she sided with Raphael in the first place.
> I don't think there was any way to save her.
> After all she did to you, she doesn't deserve your tears.

0:0 - You were all the luck I needed.
uid: 95fd29a5-7bb5-2843-cac8-8ae699d9506e
Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.

0:0 - You look perfectly normal.
uid: 993459bd-1940-c8bc-e8d8-65411db89f33
> We both know that's not true, but thank you for being so kind.

0:0 - Hideous. I can barely stand to look at you.
uid: a032b28a-f4ea-363c-faea-0187fabb4b62
> I shall find a breathable sack to wear on my noggin. But only after we escape.

0:0 - Farewell. And good luck.
uid: a64e67fb-c8e8-9f70-042c-6a2f673b3cd0
> You were all the luck I needed.

0:0 - Pinch yourself.
uid: a7888891-9a08-82de-4192-ce214f981d21
> HA

null
uid: a9a88353-5752-75dc-481d-beb70516d0f9
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> ONWARD

0:0 - She's my sister. I love her.
uid: abe4fb51-9430-d80f-cc53-6babb71dbea3
Node context: completely open and honest
> And despite all the years I've lost, I have enough love left for you as well. I hope it guides you home.

0:0 - No, really. You look fine.
uid: b0065f22-a481-5517-880e-1989c0941e5a
> You truly are the kindest fool I've ever met.

0:0 - I'd blush if they had left me any skin to redden, and I would kiss you if they had not torn off my lips!
uid: b26b23ef-5f22-d497-7c3d-025f65ee26be
Node context: excited and ecstatic
> No, really. You look fine.
> Seriously, there's nothing wrong with you. Physically, at least.
> Let's just get out of here.

0:0 - I hope I'll find all the pieces of my mind that fell out of my head over all those years, and that I'll be able to put myself back together again.
uid: b566d3e7-771e-1545-bd49-724507152442
Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
> I hope the echoes of pain will fade, and memories of sorrow will die, and that you'll visit me here some day.

0:0 - She was my sister.
uid: b7dd65ad-23f2-3306-0d13-07f1180ed704
Node context: sad, grieving her lost sister, almost breaking into tears
> But as a wise woman once said, there's no point in crying over spilt blood. We must go on.

0:0 - PINCH YOURSELF AND CHECK WE'RE NOT DREAMING THE LAST OF OUR LIVES AS WE DIE SCREAMING
uid: b86d1ad8-def1-e702-bf6a-dbc6e6b1fdff
Node context: intentional rhyme - afraid, but playful with the sing-song tone. she thought she'd just survived a terrible battle, and is now terrified that it was just a dream and she's still a prisoner
> Pinch yourself.
> We're fine, Hope. We did it.
> Incredible as it seems, we really did defeat Raphael.
> I expected him to put up more of a fight.

0:0 - You could have broken her in half like a breadstick, but you didn't. I am sorry she fought you, and glad she survived.
uid: b9d07069-fd9a-2cb6-5e4d-25352f304334
> You're too forgiving. After all she did to you, we should have killed her.
> She was under Raphael's influence - she didn't deserve to die.
> I hope the two of you can reconcile.

0:0 - She was under Raphael's influence - she didn't deserve to die.
uid: bcaad592-dacb-ae27-9ffa-31b2a66c7270
> She deserves some of the blame - serving him was a choice.

0:0 - And I can hardly leave - after all, who would ever want to think of Hell without Hope?
uid: c0ac1c31-0c04-7a6c-8d4e-e667e9d6d86c
Node context: has undergone a fundamental change after losing her sister, and killing Raphael. Calm and collected, but with a heavy burden of grief alongside her optimism. She's feeling everything less intensely, but much more profoundly.
> null

0:0 - You're too forgiving. After all she did to you, we should have killed her.
uid: c2155f9e-5331-bf5e-e156-670b66033410
> null

0:0 - That is incredible. We're incredible. We're spectacular.
uid: c241a494-59a1-5c05-1ad0-d8891763df55
Node context: reassured and calm, heavy emphasis on 'spectacular' as a rare moment of joy
> What a wonderful, jubilant, glorious day.

0:0 - I hope me and Korrilla can be a family again, that bygones can become bygones, and that we can patch up our wounds together.
uid: c3d9d788-6253-8e42-12b9-6d8ab733b818
Node context: sad and reflective, but optimistic
> I hope I'll find all the pieces of my mind that fell out of my head over all those years, and that I'll be able to put myself back together again.

0:0 - I shall find a breathable sack to wear on my noggin. But only after we escape.
uid: c62bc40b-1975-bbdc-8d5a-1ee10e4989be
Node context: accepting that somebody just told her she was hideous, and offering a solution that should be pleasing to everyone
> null

0:0 - OH BUT MY POOR SISTER KORRILLA.
uid: c6fc5ff2-9c40-4707-e945-cbfe7ca5a4df
Node context: Sudden shock and grief, an outrburst of emotion
- 0 Check flag(s) (Global):
   true - GLO_Warlock_State_Dead - Set when Korrilla is dead
> It is not right that she died, and it makes me want to weep an ocean.

null
uid: c810ee6f-a69b-6bb4-5540-21316c7d71cb
Jump to another node

0:0 - And despite all the years I've lost, I have enough love left for you as well. I hope it guides you home.
uid: cde5481e-5329-2c39-1a54-6953fe9eac86
Node context: with genuine love and affection
> null

0:0 - MY BEAUTIFUL SISTER IS MOSTLY INTACT
uid: d000248f-f125-e22a-73dc-35de95621cc5
> You could have broken her in half like a breadstick, but you didn't. I am sorry she fought you, and glad she survived.

0:0 - I was just about quite all right with the amount of fight he put up. If anything, I would have preferred less.
uid: d0f26bbb-b223-96ba-b15f-2f4203e1dc5b
Node context: enthusiastic and excitable
> What a wonderful, jubilant, glorious day.

0:0 - I expected him to put up more of a fight.
uid: d4431883-cfd1-5ee5-4fad-a20b78b291e4
> I was just about quite all right with the amount of fight he put up. If anything, I would have preferred less.

null
uid: db5f5975-b4c5-999a-e35b-edd5856c649c
Jump to another node

0:0 - Where will you go now that you're free?
uid: deb855eb-ce44-b4f4-3210-7b9188c2d739
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_Hope_Where - Player asked Hope where she will go now that Raphael is dead
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Hope_Where - Player asked Hope where she will go now that Raphael is dead
> Nowhere but here. I don't quite think I know where anywhere else is anymore.

0:0 - She deserves some of the blame - serving him was a choice.
uid: df565a7b-fbeb-8261-6a76-6daffc4d05a3
Node context: slight note of caution
> But she was an entire person before she ever made that choice.

0:0 - Are you still here, or are you but a dream?
uid: e035c4c0-a724-37e6-de0e-e559b9b13be7
Node context: lost in her own thoughts, but still happy to see the player
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_HopeAfterFight - HasMet for Hope after Raphael fight
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelIsDead - Set when Raphael is killed for good
=== END NODE ===

0:0 - THERE IS ALSO THE SLIM POSSIBILITY THAT WE WIN
uid: e3aa8937-2c7a-e6b9-0c4d-b31c0d849356
Node context: Trying to be positive, but has no rational reason to be
=== END NODE ===

0:0 - We'll carve our way to the entrance hall, and chop Raphael into messes.
uid: e79ae6a8-008e-eeac-0952-0ded4a662f95
Node context: gleeful
> That's the hopeful version, of course. The likely version is that WE ARE THE MESSES AND HE IS THE CHOPPER.

0:0 - After all she did to you, she doesn't deserve your tears.
uid: eb21c95e-94e1-fba5-0a3f-585b61d6b998
> You don't know the half of what she did.

0:0 - I hope the two of you can reconcile.
uid: ebc72083-5ae9-ab61-a232-83a0e1175ddc
> I hope so too.

0:0 - You don't know the half of what she did.
uid: ec8ea4d7-f961-6881-8476-7c7f4211e4e6
Node context: sad, grieving her lost sister
> null

0:0 - NO TIME FOR CHITTER-CHATTER
uid: f31533e6-b622-4356-bd05-784b5cc163de
Node context: Scared but determined
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_SavedHope - Set when characters talked to Hope after saving her
> We need to grab your contract, quick as a hiccup, or Raphael will come and chew up your soul.
> It's tempting to delay the inevitable, but this is it, the big showdown, the final act, the glorious RUIN THAT COMES TO US ALL.

0:0 - It's tempting to delay the inevitable, but this is it, the big showdown, the final act, the glorious RUIN THAT COMES TO US ALL.
uid: f6bfd013-7bbb-833a-4d6b-19494e73c3c3
Node context: increasing volume as she builds to a dramatic crescendo - really looking forward to this despite the very high possibility of failure
> THERE IS ALSO THE SLIM POSSIBILITY THAT WE WIN

0:0 - She made her choice when she sided with Raphael in the first place.
uid: f78e9541-40bc-8176-2c72-382423665456
> She was an entire person before she ever made that choice.

0:0 - I hope that was a compliment.
uid: fb82fb76-c07b-adbf-d65f-1c92aa9bab2f
Node context: suspicious
> null

0:0 - HEADS WILL ROLL
uid: fd5926a6-7b98-52e9-fe80-701f1dec291c
Node context: excited, manic
> But we must address the hollyphant in the room. I can see how you avoid looking at me. I must be so terribly mutilated after all these decades of torture.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeGuide.lsj
Synopsis:
When the alarm goes off, Hope shows the way to the prison

0:0 - NO TIME TO WASTE COME QUICKLY COME NOW
uid: 3549269a-91c1-4d40-be44-e3f8e3c01833
Node context: cheery
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit01.lsj
Synopsis:
First dialogue with Hope's spirit that happens after players get to House of Hope. Hope is a captive within the House, and has been driven mad by years of psychological and physical torture. Raphael keeps her alive because she astonishes him - and the reason for that is that no matter what he does to her, she holds onto the last of her hope and optimism. That fascinates him. In this dialogue, Hope introduces players to the House of Hope. They have arrived here deliberately, knowing that they are not invited, and that it is likely dangerous. Hope appears to warn them of that danger, and to help them, and also introduces the deranged vibe of the area. Note: When Hope speaks in all-caps, she is showing the manic side of her personality. Louder, more intense, and almost like she's possessed by a different, more deranged version of herself.

null
uid: 037867c2-289b-e1fe-435d-a7be1a76ef3d
Jump to another node

null
uid: 045a3508-5892-27df-da94-0cbdef6e5a81
Jump to another node

0:0 - TURN BACK AHOY AVAST ALACK OUR HULL WILL HAVE A BROKEN BACK
uid: 0485ba6f-b612-d465-e7fb-1a0220974521
Node context: Wailing in mock-distress - the rhyme is deliberate.
=== END NODE ===

0:0 - Skipping across the planes, spinning plates, making deals with dukes and devils. He's a busy man. A business-man. But not a man at all, of course.
uid: 054ec058-110b-4fe7-87fc-fabcb814f049
Node context: composing herself rapidly on first phrase, after an outburst on previous line. Trying to unpick her own thoughts here as she tries to give important information but gets caught up on the formulation of 'business-man', a term she's inadvertently coining
> He'll be home soon, though, and you better find your contract before he arrives.
> He'll be home soon, though, and you better find the Hammer before he arrives.

0:0 - Remember. Quiet as a mouse.
uid: 09cf45cd-6883-88ff-1370-7d7039ec00b7
Node context: speaking almost in a whisper
> I need to find the Orphic Hammer. Where is it?
> Why has Raphael been following me?
> What Hammer are you talking about?
> Where will I find my contract?
> What dangers should I prepare for?
> Is there any way I can help you?
> Where is Raphael?

null
uid: 0a20ae49-bb6d-af2d-4e5f-cef7763fee9c
- 0 Check flag(s) (Local):
   false - c893693e-90fc-d52e-6dd2-1f5d247fefcb_OrphicHammerPitch - Set when Hammer mentions Orphic Hammer in a salesman pitch
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
- 1 Set flag(s) to (Local):
   true - c893693e-90fc-d52e-6dd2-1f5d247fefcb_OrphicHammerPitch - Set when Hammer mentions Orphic Hammer in a salesman pitch
> Hope can help. The Hammer is here, in this House - it's...

0:0 - Why has Raphael been following me?
uid: 0a5a39f7-7208-1a1b-8ece-fe4e618536a7
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - LOW_HouseOfHope_HopeSpirit01_State_RaphaelFollowing - Player asked Hope why Raphael is following them
   false - WYR_RaphaelTango_State_DiscussedDeal - Scene with Raphael where the player and him disucssed the deal in Sharess Caress happened.
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_RaphaelFollowing - Player asked Hope why Raphael is following them
> You're the key to his future kingdom. You're his crowning glory. He has what you need but you are what he needs.

0:0 - I can't leave, I can only suffer. But I'm supposed to do that in silence. Everyone here hates me for what I am.
uid: 0b95b2b5-0267-08c5-51f5-9a03f9d76110
Node context: sad, solemn
> null

0:0 - I am Hope. What little is left of her.
uid: 0d57ec60-b98d-36d0-70ed-0355fde3ab76
Node context: proud, and sad. 'Hope' is her actual name, as well as the thing she represents
> A GUTTERING CANDLE IN A UNIVERSE OF NIGHT

null
uid: 0f563d1f-fece-44f7-9db9-989a3078c30c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Raphael's driven her mad. Poor soul.

- Roll sucessful -
null
uid: 112149b0-0241-a9b8-115d-6ccb20fd03f3
> Remember. Quiet as a mouse.

- Roll failure -
null
uid: 13151151-a65d-eb4c-414c-3af3cba65fdb
> null

null
uid: 138647e4-dc87-9233-572f-8da3b735b8b8
Jump to another node

0:0 - *The figure flickers and starts to dim from view. But you sense she could be convinced to return.*
uid: 14926b7b-2066-df8a-af33-ea282522b89e
> Wait - don't go. Who are you?
> Please don't leave.
> Maybe I can help you be free of whoever's hurting you.
> Good riddance. The last thing I need now is a mad apparition.

0:0 - But I like you. I know I do, I think I do, I hope I do. I just need to ask one question, and I'll know for sure.
uid: 1633c067-de66-6a3e-2b56-ae315fd9a50f
Node context: excited, like a kid making a friend for the first time, and then immediately doubting it. Her internal thoughts spilling out of her
> What is it?
> First answer more of my questions.
> No. I'm not telling you anything.

null
uid: 18c75f79-877d-c610-da9e-5818cc773a9d
Jump to another node

0:0 - But, yes. Hope can help. Your contract is here, in this House - it's...
uid: 1c538a79-e246-37d1-4fec-31f16be07d89
Node context: Enthusiasm starts to come through. Referring to herself in third-person very naturally. Interrupted by sudden shock of pain on last word, but we don't hear it in this node - she's just cut off
> *You hear a sound like the rattle of a chain, and an agonising scream in your head as Hope flickers from view momentarily.*

0:0 - What is this place?
uid: 1ea99d89-23ea-6073-ba9e-8698c4b39bc6
> Raphael's House of Hope. But your question was hopeless. You already knew that.

null
uid: 212cce04-b55a-cbbb-7acc-eccf196ba4da
Jump to another node

null
uid: 2140f99b-fabe-acb9-062a-1bba1256af16
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Shhhtttt, I hear the jailor, it hears me. It'll call Raphael. Make every question count. Make some of them count twice.

0:0 - The many eyes. The stare of pain. The ray of death. Keep it away. Keep it away.
uid: 2285b2e3-8e57-8673-74db-fb0311e60386
> null

0:0 - I'm sure a locked door can't stop a brave adventurer like you. But even if you poke the locks or knock-knock-knock, you won't get far without me.
uid: 25e5ecd5-fed9-5997-2d34-c55640338176
Node context: flattering the player
> Allow me to introduce myself.

0:0 - Emulate the quiet of a peaceful glade.
uid: 2727dc68-9621-8dbe-94ee-fa43c95a20e1
= Roll SkillCheck Nature (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

null
uid: 27a60dec-d154-3b49-b118-b73638ba9cfe
Jump to another node

0:0 - Is there any way I can help you?
uid: 2a1f239d-a089-e16f-a36c-03feb7d97411
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_AskedHowToHelp - Player asked how to help Hope
> YOU CAN'T HELP ME YOU CAN'T EVEN HELP YOURSELF YOU'RE GOING TO DIE HERE

0:0 - You brilliant, beautiful maniac! I'll hold him down while you trim his arteries.
uid: 2b035844-2677-740e-0190-d8acff62c9e9
> EXCEPT HE'S NOT HOME I'M INDISPOSED AND YOU'RE IN HELL

0:0 - Where will I find my contract?
uid: 2ec02c54-ce9a-7ab3-567b-42e63f02af51
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> THE SAME PLACE YOU'LL FIND YOUR SORRY LITTLE SOUL WHEN RAPHAEL RIPS IT OUT

null
uid: 2f14b12b-b513-0d0e-b785-a8eb3f3efe96
Jump to another node

0:0 - CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU
uid: 2fc0db86-f3ef-a253-854c-fbeeaacd4454
Node context: voice raised, but not at full volume. A warning.
> *As the woman speaks, you hear a distant rattle of chains, and she winces in pain.*

0:0 - He'll be home soon, though, and you better find your contract before he arrives.
uid: 2fcb9f80-1420-b57f-1f3c-095a95a7461d
Node context: anxious
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> I read it. There are precisely forty-nine clauses and subsections that give him the authority to tear out your soul if he finds you here uninvited.

0:0 - I strongly suggest you try not to let that happen. Find your contract instead - save your soul!
uid: 30a5c972-8d9b-9f67-2da3-9b2357c7d72e
> null

0:0 - I never asked this of anybody. Nobody was capable, nobody was worthy, nobody was good enough. But you, you have it all.
uid: 323caf7f-f019-9d15-0892-1cbdf29dc5c2
Node context: excited
> null

0:0 - The paper cage for your soul. Such a tiny thing, but it's one of his favourites.
uid: 328fce56-92c7-5234-cdcf-77a9091d00be
Node context: composing herself rapidly on first phrase, after an outburst on previous line. speaking softly about the 'contract' in flowery terms as if speaking of something precious and fragile
> In the Archive. Down the corridor, past the debtors. OH! The debtors. They won't like you.

null
uid: 35e96130-c357-0c73-903e-40ddd1d0f8eb
Jump to another node

0:0 - Shhhhttttt... Quiet... There it goes...
uid: 3c2f853b-4b25-ac4a-c3a1-ade56144109e
Node context: long pause between shhhtt and quiet - she's convincing the player and herself to stay quiet while her jailor leaves her cell
> Everyone here is mad - even you, especially me - and that makes them dangerous. But it also makes them stupid.

0:0 - Speak quietly, and with reserve.
uid: 3c9fe377-e0f2-c085-f075-c238100802bc
= Roll SkillCheck Insight (Wisdom) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null

0:0 - Who are you?
uid: 3d78307f-5896-0c53-2f77-615c95db0902
> null

0:0 - The House is home to many things. Most of them really want to kill you.
uid: 3e8699c4-e4ca-400f-c1a7-6c53a0d09e5c
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> I strongly suggest you try not to let that happen. Find your contract instead - save your soul!

0:0 - He'll be home soon, though, and you better find the Hammer before he arrives.
uid: 3f100863-00cc-42a9-3587-d6ceb20fd7eb
Node context: anxious
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here
> null

0:0 - Shhhtttt, I hear the jailor, it hears me. It'll call Raphael. Make every question count. Make some of them count twice.
uid: 3f8421d1-6d34-2c95-d932-7218cc2adfa6
Node context: urgent hushing and frantically getting out all of her words as quickly as possible. She's hushing the player, even though she was the one speaking
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_IntroducedHerself - Set when Hope tells who she is
> You must ask of the Orphic Hammer. Without it, the prince remains forever out of reach of my hungry weapon.
> You must ask of the Orphic Hammer. Without it, the Prince of the Comet - and the githyanki people - remain forever chained.
> This place must house our contract with Raphael. If Hope points the way, we might take it - and shred it.

0:0 - You must ask of the Orphic Hammer. Without it, the prince remains forever out of reach of my hungry weapon.
uid: 40ce2630-0816-5ef5-570b-b931a3451806
Node context: urgent hushing and frantically getting out all of her words as quickly as possible. She's hushing the player, even though she was the one speaking
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
- 1 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> null

0:0 - All right. You have to listen very very very closely. I will say this only once.
uid: 41c4e677-368a-c69c-e316-78ff00c63151
Node context: quiet, serious, getting to the point
> Find the KEY. Take the Hammer. Smash my chains. Find the key. Take the HAMMER. Smash my chains. Find the key. Take the Hammer. Smash my CHAINS.
> Find the KEY. Take the contract. Smash my chains. Find the key. Take the CONTRACT. Smash my chains. Find the key. Take the contract. Smash my CHAINS.

null
uid: 41fc3fa7-80f4-9d7e-6371-be9eb2da31d8
Jump to another node

null
uid: 47e99084-e7c8-79b2-86a5-e40cc4b9d87d
Jump to another node

0:0 - Prepare to speak in your finest stage whisper.
uid: 48a6a736-c66f-0c06-1fd2-b04fbabd0bc2
= Roll RawAbility (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - *The rattle of chains echoes louder, from unseen places. And without a scream or a sigh, Hope disappears.*
uid: 48e5702b-1000-54e3-ef91-65e965cee810
=== END NODE ===

null
uid: 4c267935-b017-2ce3-fe79-23e7d0768967
Jump to another node

0:0 - I need to find the Orphic Hammer. Can you help?
uid: 4d8b29b4-c6b1-1d5d-4766-484bb77ea89c
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
- 1 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - You really should have had someone clever look that thing over before you signed.
uid: 50a06219-760a-3d41-4440-df86ed48718e
Node context: disappointed in the player - we REALLY should have known better

0:0 - Where is Raphael?
uid: 5235cada-9f0d-cd39-23be-bbefc3677f80
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_HopeSpirit01_State_AskedRaphael - Player asked Hope where Raphael is
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_AskedRaphael - Player asked Hope where Raphael is
> BEHIND YOU

0:0 - Who am I? It's my favourite question. I scream it into the dark while I sleep, and whisper it to my memories when I wake.
uid: 5409339d-672f-eea9-54d2-6bd8643e9269
Node context: excited to talk about the central horror of her life - she is 'hope', and she's desperately clinging on to her sense of self, and the meaning of the word 'hope;.
> I'm the thing that kills you, and the only reason you're alive. Made by a promise, undone by the truth. A handshake, a hug, the first beat of a newborn's heart.

0:0 - The Hammer Raphael gave you is the key, for you and for me.
uid: 542d3d3f-dfc9-32f8-bded-b22adbb14d87
Node context: sing-song, enjoying the rhyme, heavy emphasis on 'and'
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> BUT YOU MUST HAVE LEFT IT IN YOUR OTHER TROUSERS BECAUSE IT ISN'T HERE

0:0 - IT HEARS YOUR THOUGHTS IT HEARS HOPE'S HEART BEATING
uid: 57ee9a45-90b2-923a-9a21-3327ddc8cd44
Node context: dismay, not shouting, but voice raised in panic
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_HopeDisappearedEarly - Set if players lose the skillcheck in the Hope dialogue and Hope disappears
> null

0:0 - BUT YOU MUST HAVE LEFT IT IN YOUR OTHER TROUSERS BECAUSE IT ISN'T HERE
uid: 62236129-ef15-3bd3-1507-6afcade27aee
Node context: alarmed that the player doesn't have what she needs
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_RemindedAboutHammer - Set when players forgot the hammer and Hope told about that

0:0 - You ask after me rather than your own heart's desire? It would bring a tear to my eye if I had not shed them all so long ago.
uid: 63e2f606-45c5-9ad7-8fd4-c53381b116cf
Node context: composing herself rapidly on first phrase, after an outburst on previous line, Not self-pitying on the rest, just honest
> The Hammer is the key, for you and for me.
> The Hammer Raphael gave you is the key, for you and for me.

0:0 - Raphael's House of Hope. But your question was hopeless. You already knew that.
uid: 675fb208-a517-7363-4aff-38937e41c24b
> Don't waste any more words, or we'll both be sorry.

0:0 - I need to find my contract. Can you help?
uid: 68e0a1bd-bb48-57ca-20ee-c6d1675b3e27
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Caveat venditor. Big mistake coming here while Raphael holds all the cards in his claws.

null
uid: 68fa9f17-95aa-75b7-54b6-c9cc0ddf1852
Jump to another node

null
uid: 6b0dc486-ce76-4354-a869-4e2661fd4de4
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_GreetedPlayers - Set after the initial dialgoue with HopeSpirit01 (after players get to House of Hope)
> You came. Such a shame.

0:0 - Please don't leave.
uid: 6b25622c-2cb4-dd5b-ddb7-2f815767919e
> null

0:0 - Ah the jailor will hear us. I shouldn't be talking to you. I must go. It's not kind to me.
uid: 6b957e94-210a-235a-6bf8-46c317a90f83
Node context: subdued, just experienced a short sharp pain and is trying to be on her best behaviour. Heavy emphasis on 'it's' - she's not saying what it is, but wants us to realise it is an it rather than a them.
> *The figure flickers and starts to dim from view. But you sense she could be convinced to return.*

0:0 - Can you save me? PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE.
uid: 6c6d801d-a2b5-e4f9-3caf-8f0309855d49
Node context: with a great deal of excited anticipation on the question, and is too excied to wait for an answer and starts to beg
> Of course.
> If I can, I will. What needs to be done?
> No, I don't have time for this.

0:0 - Try really hard not to roar your words.
uid: 6c7bef87-8b1a-2687-05b5-7c784d4dea47
= Roll SkillCheck Performance (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
Advantage: 2 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

0:0 - Make your words soft as the assassin's footfall.
uid: 6cc761be-c71d-ccc7-afc5-f9360827d014
= Roll SkillCheck Stealth (Dexterity) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null

null
uid: 6f4fea81-8afe-f088-4a37-8a968794f3f7
Jump to another node

0:0 - In the Archive. Down the corridor, past the debtors. OH! The debtors. They won't like you.
uid: 70555c9c-b352-b297-baec-ff01df863c42
Node context: hurried instructions until 'OH!', which is a self-interruption. She just reminded herself of the debtos and now she needs to warn you about them
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> But I like you. I know I do, I think I do, I hope I do. I just need to ask one question, and I'll know for sure.

0:0 - I read it. There are precisely forty-nine clauses and subsections that give him the authority to tear out your soul if he finds you here uninvited.
uid: 70890354-d787-e22a-3147-8391c91081cb
Node context: proud on first phrase, as if expecting a reward (I DID A THING) - but quickly moves on to dire warning for the rest
> You really should have had someone clever look that thing over before you signed.

0:0 - What dangers should I prepare for?
uid: 70e98b1b-bfce-fb58-e38d-88030a1827e5
> CAN THE FLY PREPARE FOR THE SPIDER? CAN THE SOUP PREPARE FOR THE SPOON? YOU'RE DEAD DEAD DEAD

null
uid: 73bd1109-b235-d765-0c74-bfa0320f35f1
Node context: urgent hushing and frantically getting out all of her words as quickly as possible. She's hushing the player, even though she was the one speaking
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> I need to find my contract. Can you help?
> Why has Raphael been following me?
> I need to find the Orphic Hammer. Can you help?
> Lead me to the Orphic Hammer. I will not leave without it.
> What is this place?
> I'm here to kill Raphael.
> Who's your jailor?
> I'm done with this. You're mad.

null
uid: 76717c2d-e608-7c48-f03b-69ad42a0e71c
Jump to another node

0:0 - I'll make you seem as ruined as the rest of the people here. A simple glamour to make you a terrible wretch.
uid: 77e72ee4-80f0-eced-aa4d-f8270b191692
Cinematic: Player receives glamour, Hope raises her hands in front of her chest and wiggles her fingers enthusiasitcally to cast the spell
Node context: very enthusiastic, casting a spell to disguise the player
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_HopeGrantsDisguise - Set when Hope gives the disguise of "debtors" to players
> Now whisper your questions, little wretch. But really quiet, and very clever. Concentrate.

null
uid: 780e9ef3-2a47-9173-4fd3-c33b626b0743
Jump to another node

0:0 - BEHIND YOU
uid: 78b92ee7-16e4-5dc8-2573-7e5c7e09bd5d
Node context: like the audience at a pantomime - nobody is actually behind us, she's just playing a trick
> Skipping across the planes, spinning plates, making deals with dukes and devils. He's a busy man. A business-man. But not a man at all, of course.

null
uid: 78be7a39-06aa-42f9-b5f0-2e854aa4ab68
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> We won't! We'll get you out. I promise.

0:0 - Hope can help. The Hammer is here, in this House - it's...
uid: 7a64a4af-2a2f-7360-186d-34f2adf987d3
> null

0:0 - Whisper as you would in most intimate prayer.
uid: 7b164da9-72e7-408e-0e46-d97fc0f06e21
= Roll SkillCheck Religion (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> null

0:0 - I need to find the Orphic Hammer. Where is it?
uid: 7d17eee1-2fac-e388-111a-326f82266ca3
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
> null

0:0 - Once you take the contract, the fire will come. And Raphael. You must run run run.
uid: 7da758bc-a8de-c45c-d595-2f9f565d7af3
Node context: despite the dire situation, she's enjoying the dramatic build-up
> But don't forget me. PLEASE PLEASE PLEASE. I don't want to burn. Not again.

0:0 - All of them. The traps and the monsters and the humongous balls of fire.
uid: 7ea727b7-930f-e21e-feee-ca40b5834502
Node context: composing herself rapidly on first phrase, after an outburst on previous line. Hurriedly rushing through the threats on the second sentence

0:0 - *You hear a sound like the rattle of a chain, and an agonising scream in your head as Hope flickers from view momentarily.*
uid: 7f0dcd56-2c91-0193-bedf-92052c84eb2d
> Shhhhttttt... Quiet... There it goes...

0:0 - YOU CAN'T HELP ME YOU CAN'T EVEN HELP YOURSELF YOU'RE GOING TO DIE HERE
uid: 848f9188-d308-5c98-4342-6fc4ed480c54
Node context: volume raised, intense fear with a manic edge
> You ask after me rather than your own heart's desire? It would bring a tear to my eye if I had not shed them all so long ago.

0:0 - Focus on speaking as quietly and calmly as possible.
uid: 8758f3fd-be6c-41bb-a22e-6d74d2ac69b8
= Roll (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
> null (roll sucessful)
> null (roll failure)

0:0 - I didn't have a choice - the door's locked.
uid: 893d2a10-4bfe-3ff2-d51c-41fab24f73bb
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Knows_FoyerDoorLocked - Set when players get close to the Foyer Door and find that it's locked
> I'm sure a locked door can't stop a brave adventurer like you. But even if you poke the locks or knock-knock-knock, you won't get far without me.

0:0 - Of course.
uid: 8a7742d4-cbef-85dc-b0f7-822ac14c51f6
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> YOU DON'T EVEN KNOW HOW

0:0 - Formulate your questions using as few words as possible.
uid: 8cfe35da-6722-0a40-8075-84ed69fe3ccb
= Roll (Wisdom) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
> null (roll sucessful)
> null (roll failure)

0:0 - YOU DON'T EVEN KNOW HOW
uid: 8d090e09-a938-eed1-3453-5cf621cd8dcb
Node context: with a sad, desperate laugh
> null

0:0 - *And you're not alone.*
uid: 8d9c6083-a33b-8b21-bb9c-48d82b2c278a
=== END NODE ===

0:0 - HE LOVES YOU HE LOVES YOU NOT HE LOVES YOU HE LOVES YOU NOT
uid: 9118b8bf-0f5f-996d-c8d2-e3c70e3cc9ef
Node context: manic repetitive, growing louder on every phrase, but not reaching full volume
> null

0:0 - Lead me to the Orphic Hammer. I will not leave without it.
uid: 9135411f-51a7-297e-a7e1-6662d843411c
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - No. I'm not telling you anything.
uid: 918ef354-7e80-8521-ee6c-fe8235b3049b
> null

null
uid: 91bb0cf4-4552-6f4c-c284-46da4ffe8ba9
> I hope so. But it is a faint hope. Just like me.

null
uid: 91bd6388-050c-9078-ccbd-1fab2f35dfa2
Jump to another node

0:0 - The House is home to many things. Most will kill you, one can save you. The Hammer - the Hammer that breaks the chains. You must steal it!
uid: 956bb7de-5560-be7d-9fc3-0e6fff39612d
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here
> null

null
uid: 96e82cf6-8854-04bd-801b-9d7b153ace77
Jump to another node

0:0 - Recall the hush before the roar of battle.
uid: 9866d1f4-2817-450f-f724-7081741f5f17
= Roll SkillCheck History (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> null

0:0 - I BROUGHT YOU HOPE YOU BROUGHT DESPAIR YOU WILL BURN BURN BURN
uid: 994fdd42-44ab-b5ec-8b2f-69094eb71235
Node context: manic, disappointed and sad. pause between the 'BURN's as she increases the volume
> null

0:0 - *The atmosphere of the room is oppressive, the heat claustrophobic. Beneath your feet, the stone ripples, as if breathing softly.*
uid: 9d5bced8-36d9-3f55-43ec-9d7e114e30e8
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_GreetedPlayers - Set after the initial dialgoue with HopeSpirit01 (after players get to House of Hope)
> *The diabolist's ritual was no parlour trick. If you had any doubts, they evaporate the moment you arrive. You are in the Hells.*

null
uid: a011c91e-a2e4-a637-b427-bbfd29f7dd50
> Discovered an ancient gith prince in need of a saviour? The Orphic Hammer is the perfect tool for breaking all infernal chains.

0:0 - Everyone here is mad - even you, especially me - and that makes them dangerous. But it also makes them stupid.
uid: a1143714-0180-ee1a-6f50-6c7926822fc1
Node context: hurriedly, and with a confident note on the final phrase
> I'll make you seem as ruined as the rest of the people here. A simple glamour to make you a terrible wretch.

null
uid: a1c2666c-12b1-424b-aadd-925032bd573d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> *The rattle of chains echoes louder, from unseen places. And without a scream or a sigh, Hope disappears.*

- Roll failure -
null
uid: a40de690-5ba2-0cf2-8699-f1059b3b384b
> null

0:0 - Whisper as you would in the depths of a hunt.
uid: a63ba5f9-b8c4-64fa-e3bd-5307a0a5eba2
= Roll SkillCheck Stealth (Dexterity) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null

0:0 - But big mistakes correct bigger mistakes. Like scribbling your signature in the first place. Silly little mouse.
uid: a6b47d1a-cf56-a1e2-7f20-0adf4d6339bc
Node context: affectionately teasing
> But, yes. Hope can help. Your contract is here, in this House - it's...

0:0 - NO NO NO NO NO. It's my turn.
uid: a7f52a35-e4b2-1a94-782c-ea1365589ae4
Node context: tantrum, increasing volume on 'nos' Childish.
> I never asked this of anybody. Nobody was capable, nobody was worthy, nobody was good enough. But you, you have it all.

0:0 - The Hammer is the key, for you and for me.
uid: a825b125-d08a-cafc-db9d-e120a61e50e4
Node context: sing-song, enjoying the rhyme, heavy emphasis on 'and'
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here

0:0 - Allow me to introduce myself.
uid: a8f63019-0899-437f-e17f-dae833030b50
Node context: polite
> null

0:0 - AS MAD AS A MUDSTAIN
uid: a9eb58d7-b0dc-e1bc-c02d-c6d1daaffc0a
Node context: delighted to announce this
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_LeftDialogue - Set when characters leave the dialogue with Hope for the first time
> But I really do want to help you.

0:0 - If I can, I will. What needs to be done?
uid: ab2555f5-686d-9112-a8e1-108fca0cd303
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> All right. You have to listen very very very closely. I will say this only once.

null
uid: ab7141a5-6fe1-b289-f49b-0b4fa005b600
Jump to another node

0:0 - *The figure shimmers brightly. Your words seem to have piqued her curiosity.*
uid: ac542cef-1a8e-3918-d32e-1d79803d0dd2
> Who am I? It's my favourite question. I scream it into the dark while I sleep, and whisper it to my memories when I wake.

0:0 - *The diabolist's ritual was no parlour trick. If you had any doubts, they evaporate the moment you arrive. You are in the Hells.*
uid: ad3e9dc3-962c-2be4-7e59-fa3959509adf
> *And you're not alone.*

0:0 - I thought you were going to leave.
uid: b0178acb-9b80-45fa-c8c2-d1a7771ed4a8
> null

null
uid: b0211842-6ba7-76bb-4a53-0d0ab09553fb

0:0 - A GUTTERING CANDLE IN A UNIVERSE OF NIGHT
uid: b024df5f-4c24-d9c1-f065-fdf6b506dbcc
Node context: A loud lament
> null

0:0 - I hope so. But it is a faint hope. Just like me.
uid: b1f4c216-b824-5fd3-4d0a-73eb5e8cee25
Node context: with a sad but hopeful smile
> null

0:0 - EXCEPT HE'S NOT HOME I'M INDISPOSED AND YOU'RE IN HELL
uid: b24779d3-6486-7e3f-0cf4-a5f64c75b6dd
> null

null
uid: b2827b40-ef3e-8c50-da38-a0cf3b418076
Jump to another node

0:0 - You came. Such a shame.
uid: b2ace416-9951-9aae-9a7a-e4206790c3ea
Cinematic: flickers into view, and curtseys
Node context: a sad welcome. Rhyme is intentional and playful. Speaking softly
> CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU

0:0 - Find the KEY. Take the contract. Smash my chains. Find the key. Take the CONTRACT. Smash my chains. Find the key. Take the contract. Smash my CHAINS.
uid: b2fa881b-125e-700d-f8b3-78c06149b770
Node context: sing-song, the noun that she's emphasising on each repetition is the MOST important part
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> And bring the Hammer. I hope you didn't drop it, I hope you didn't lose it.

0:0 - Speak soft as the breeze-caught melody.
uid: b39ce9a3-6b8c-e0ac-acfd-1b9c0791a239
= Roll SkillCheck Performance (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null

0:0 - Why has Raphael been following me?
uid: b5fe166f-b93f-35ea-311f-d3dade4da7e6
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - LOW_HouseOfHope_HopeSpirit01_State_RaphaelFollowing - Player asked Hope why Raphael is following them
   false - WYR_RaphaelTango_State_DiscussedDeal - Scene with Raphael where the player and him disucssed the deal in Sharess Caress happened.
> HE LOVES YOU HE LOVES YOU NOT HE LOVES YOU HE LOVES YOU NOT

- Roll failure -
null
uid: b6474da7-f2b8-e970-69d7-e3ce26882214
> IT HEARS YOUR THOUGHTS IT HEARS HOPE'S HEART BEATING

0:0 - Not a cure, no, not that. But a Hammer to break your chains. Or his chains.
uid: b68c3721-1d08-45b3-3538-78895b1d0585
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here
> null

null
uid: b6de5ee7-3b53-b3c6-0d29-ed77ec6f0e87
Jump to another node

0:0 - Recall the silence in your soul after your oath was broken.
1:0 - Be quiet as whispered words in a solitary glade.
2:0 - Speak as the whispered promise - soft, but assured.
3:0 - Speak as the words of revenge whispered in a dying sinner's ear.
uid: b800f482-51ca-c02c-e612-7aa8c6218787
= Roll SkillCheck Performance (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0:0 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

- Roll sucessful -
null
uid: ba31e927-6644-23f9-ca3e-db2a2ea66b47
> null

0:0 - Caveat venditor. Big mistake coming here while Raphael holds all the cards in his claws.
uid: ba4ad99f-2faf-0f1d-c17f-d0301358709b
Node context: first phrase, Latin for 'let the seller beware'. Player just told her that they made a contract with a devil and she's agreeing that was a STUPID thing to do.
> But big mistakes correct bigger mistakes. Like scribbling your signature in the first place. Silly little mouse.

0:0 - No, I don't have time for this.
uid: baf30eb1-9113-5f65-01c3-a58fd6ca57da
> I BROUGHT YOU HOPE YOU BROUGHT DESPAIR YOU WILL BURN BURN BURN

null
uid: bb5aba4d-1dd4-4ddc-81a1-f559bb72f803
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> I'm not much of a friend to anyone anymore. But I could use a friend myself. Do you want a friend to guide you through this madhouse?

0:0 - And bring the Hammer. I hope you didn't drop it, I hope you didn't lose it.
uid: bd7945d0-c01d-82b1-b15c-88f3c58319bb
Node context: this is very important, she's fretting on the second sentence, expecting the worst
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_RemindedAboutHammer - Set when players forgot the hammer and Hope told about that
> Once you take the contract, the fire will come. And Raphael. You must run run run.

0:0 - But be careful. Once you take the Hammer, the fire will come. And Raphael. You must run run run run.
uid: c21a9997-f3f1-7cda-2bd0-3d4433b9091a
Node context: despite the dire situation, she's enjoying the dramatic build-up
> But don't forget me. PLEASE PLEASE PLEASE. I don't want to burn. Not again.

null
uid: c709fdd0-ec9f-dbe1-99e5-c5bd23bc9397
Jump to another node

0:0 - Discovered an ancient gith prince in need of a saviour? The Orphic Hammer is the perfect tool for breaking all infernal chains.
uid: c7f84ff6-1708-b112-0356-3d47a94849e6
Node context: Manic, like a salesman's patter, heavy emphasis on all, drawing the word out
- 0 Check flag(s) (Local):
   false - c893693e-90fc-d52e-6dd2-1f5d247fefcb_OrphicHammerPitch - Set when Hammer mentions Orphic Hammer in a salesman pitch
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
- 1 Set flag(s) to (Local):
   true - c893693e-90fc-d52e-6dd2-1f5d247fefcb_OrphicHammerPitch - Set when Hammer mentions Orphic Hammer in a salesman pitch
> null

0:0 - Don't waste any more words, or we'll both be sorry.
uid: c833c662-81e1-659a-5166-8e473416d740
> The House is home to many things. Most will kill you, one can save you. The Hammer - the Hammer that breaks the chains. You must steal it!
> The House is home to many things. Most of them really want to kill you.

0:0 - Now whisper your questions, little wretch. But really quiet, and very clever. Concentrate.
uid: cd0b4c4c-340d-f011-ae6e-5b69110ddf80
Node context: speaking in hushed tones. Heavy emphasis on concentrate.'little wretch' is affectoinate
> Focus on speaking as quietly and calmly as possible.
> Prepare to speak in your finest stage whisper.
> Formulate your questions using as few words as possible.
> Speak soft as the breeze-caught melody.
> Make your words soft as the assassin's footfall.
> Speak quietly, and with reserve.
> Try really hard not to roar your words.
> Whisper as you would in the depths of a hunt.
> Assume the familiar quietude of a student in a grand library.
> Whisper as you would in most intimate prayer.
> Emulate the quiet of a peaceful glade.
> Recall the hush before the roar of battle.
> Remember that time you turned into a table - you were really quiet then. Embody the silence of the slumbering wyrm. Be like the eye of a storm - quiet among the chaos.
> Recall the silence in your soul after your oath was broken. Be quiet as whispered words in a solitary glade. Speak as the whispered promise - soft, but assured. Speak as the words of revenge whispered in a dying sinner's ear.

0:0 - I'm here to kill Raphael.
uid: cd8a109f-98e0-dfab-bbc3-55c1effd5cf5
> You brilliant, beautiful maniac! I'll hold him down while you trim his arteries.

null
uid: cea6258b-0097-65d2-2ebd-0f8def5e8096
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_IntroducedHerself - Set when Hope tells who she is
> null

0:0 - Don't you find my nonsense pretty? Then an ugly warning, loud and clear, like a sailor's shout as the rocks pierce through the fog.
uid: cfb9b091-4876-3e92-49c1-746d9608a417
Node context: surprised on first phrase, and then resigned to jumping into the 'ugly warning' she was trying to avoid
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_HopeSpirit01_State_LeftDialogue - Set when characters leave the dialogue with Hope for the first time
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_LeftDialogue - Set when characters leave the dialogue with Hope for the first time
> TURN BACK AHOY AVAST ALACK OUR HULL WILL HAVE A BROKEN BACK

0:0 - You're the key to his future kingdom. You're his crowning glory. He has what you need but you are what he needs.
uid: d1ff13c8-af1d-1c76-a2d7-ae9c1e936fbe
> Not a cure, no, not that. But a Hammer to break your chains. Or his chains.

0:0 - Maybe I can help you be free of whoever's hurting you.
uid: d2ed8613-81b4-520c-ac3d-1cbe1002a053
> null

0:0 - Find the KEY. Take the Hammer. Smash my chains. Find the key. Take the HAMMER. Smash my chains. Find the key. Take the Hammer. Smash my CHAINS.
uid: d36b3605-e002-3019-7775-60c35de72c0f
Node context: sing-song, the noun that she's emphasising on each repetition is the MOST important part
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> But be careful. Once you take the Hammer, the fire will come. And Raphael. You must run run run run.

0:0 - What is it?
uid: d477e104-e5c0-ec78-915a-1ceba0b1906b
> Can you save me? PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE.

0:0 - Assume the familiar quietude of a student in a grand library.
uid: d4ecf622-8dd2-5448-539a-7293a964ae08
= Roll SkillCheck History (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null

null
uid: d4f11cd6-f2eb-2c21-4bd1-d5432520e8e7
> I can't leave, I can only suffer. But I'm supposed to do that in silence. Everyone here hates me for what I am.

0:0 - I'm done with this. You're mad.
uid: d561dcf4-b2c7-3ef6-900a-1e9161846c9d
> Don't you find my nonsense pretty? Then an ugly warning, loud and clear, like a sailor's shout as the rocks pierce through the fog.
> AS MAD AS A MUDSTAIN

0:0 - Raphael's driven her mad. Poor soul.
uid: d5910832-f0c7-4725-a2b8-f60d759224ae
Node context: A little bitter, a little sympathetic.
> null

0:0 - CAN THE FLY PREPARE FOR THE SPIDER? CAN THE SOUP PREPARE FOR THE SPOON? YOU'RE DEAD DEAD DEAD
uid: d644a037-4367-6885-8c7c-fc4963024328
Node context: manic - increasing volume. Dire warnings
> All of them. The traps and the monsters and the humongous balls of fire.

0:0 - But I really do want to help you.
uid: d85e8264-f4bb-2628-c0ec-8b512f1f7854
Node context: sulking
=== END NODE ===

0:0 - But don't forget me. PLEASE PLEASE PLEASE. I don't want to burn. Not again.
uid: d928b930-ae4e-f112-520c-e95ace2782bf
Node context: desperate outburst on the PLEASE PLEASE PLEASE, begging. Then recomposes herself for the final two sentences, which are serious and sad.
> null

0:0 - First answer more of my questions.
uid: daf0dd19-d28a-1e52-dd4d-c5a890516bff
> NO NO NO NO NO. It's my turn.

0:0 - I'm the thing that kills you, and the only reason you're alive. Made by a promise, undone by the truth. A handshake, a hug, the first beat of a newborn's heart.
uid: dcabfbd0-941c-9956-f67c-221e6faf7c6d
Node context: excited to talk about the central horror of her life - she is 'hope', and she's desperately clinging on to her sense of self, and the meaning of the word 'hope;.
> I am Hope. What little is left of her.

0:0 - Remember that time you turned into a table - you were really quiet then.
1:0 - Embody the silence of the slumbering wyrm.
2:0 - Be like the eye of a storm - quiet among the chaos.
uid: ddeb74fb-e242-b473-ce46-fa8bbabb00e2
= Roll SkillCheck Performance (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
- 0:1 Tag: Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.)
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null

null
uid: e2ca61ae-55a9-d3a0-5b49-08b08a8d1ad7
Jump to another node

0:0 - Good riddance. The last thing I need now is a mad apparition.
uid: e3147ab3-f11b-47f4-c44d-91946bf61c3a
> null

null
uid: e43a5e73-3060-5b49-5983-b12292922e3f
Jump to another node

0:0 - You must ask of the Orphic Hammer. Without it, the Prince of the Comet - and the githyanki people - remain forever chained.
uid: e53eb602-4182-c4e3-270c-1934d2048f72
Node context: urgent hushing and frantically getting out all of her words as quickly as possible. She's hushing the player, even though she was the one speaking
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
- 1 Check flag(s) (Tag):
   true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
> null

null
uid: e5833c76-7924-011b-56fa-131b6d7e75ef
Jump to another node

0:0 - *As the woman speaks, you hear a distant rattle of chains, and she winces in pain.*
uid: e71d3bcd-acab-9815-bcd6-48a619e977b8
> Ah the jailor will hear us. I shouldn't be talking to you. I must go. It's not kind to me.

0:0 - What Hammer are you talking about?
uid: e7a8d9f9-83c9-2314-9896-746a9c689452
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_ToldAboutHammer - Hope told players who didn't have a quest in House of Hope before arriving that the Hammer is here
   false - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
> THE ONE THAT RAT-A-TATTED THE CHAINS IN PLACE AND BROKE THE FUTURE

- Roll sucessful -
null
uid: ecd1add7-49e2-a79b-4e14-6b47bec86c1a
> null

0:0 - We won't! We'll get you out. I promise.
uid: ee6e443e-e08e-4f7b-a728-65650e337c2a
Node context: Talking to Hope, but subtext talking to herself
> null

0:0 - I'm not much of a friend to anyone anymore. But I could use a friend myself. Do you want a friend to guide you through this madhouse?
uid: f0562d3a-e2ab-25b0-fd8e-647c87bbd497
Node context: sad, but increasingly excited at the possibility of finding a friend
> null

0:0 - Who's your jailor?
uid: f32bcb80-d9c7-f2c7-305e-9455d2eca71b
> The many eyes. The stare of pain. The ray of death. Keep it away. Keep it away.

0:0 - It is so good to see you again! I can't tell you how glad I am that you didn't enter the House without me.
uid: f670c4dd-f326-10ff-4065-840a5c42468f
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_GreetedPlayers - Set after the initial dialgoue with HopeSpirit01 (after players get to House of Hope)
> I didn't have a choice - the door's locked.
> Who are you?
> I thought you were going to leave.

0:0 - THE ONE THAT RAT-A-TATTED THE CHAINS IN PLACE AND BROKE THE FUTURE
uid: f8ecbee9-3a2f-3624-bf6b-ccc2ea56a6eb
Node context: sing-song on 'rat-a-tatted' - she enjoys the sound of the rhyme.
> null

0:0 - This place must house our contract with Raphael. If Hope points the way, we might take it - and shred it.
uid: f9324994-bfd8-05e7-6842-12a61c2ffe93
Node context: urgent hushing and frantically getting out all of her words as quickly as possible. She's hushing the player, even though she was the one speaking
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

0:0 - Wait - don't go. Who are you?
uid: fef417e5-c3eb-591d-f088-53b491a1d569
> *The figure shimmers brightly. Your words seem to have piqued her curiosity.*

0:0 - THE SAME PLACE YOU'LL FIND YOUR SORRY LITTLE SOUL WHEN RAPHAEL RIPS IT OUT
uid: ff2d74c9-aa89-2796-f7d4-8ef057e773e4
Node context: a hint of sudden malice as she raises her voice - not angry, but seeming to enjoy the horrors she's talking about a little
> The paper cage for your soul. Such a tiny thing, but it's one of his favourites.

null
uid: ffa9c65b-4a7c-f834-d729-5267c2781ebc
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit02.lsj
Synopsis:
Hope spirit appears to tell about Archive, Archivist and treasures inside

0:0 - *A crack like a breaking bone. Hope winces.*
uid: 01270f4d-8b62-44a4-7186-9c7e986bd2b6
> Who does the Archivist fear, Hope? I need a name.
> I need to get you out of here, Hope, before that jailor kills you.
> You're about as helpful as a blunt dagger.

- Roll failure -
null
uid: 029ec0d3-112f-c90c-31c2-a4e1e027689f
> null

0:0 - BUT FIRST GO GET YOUR CONTRACT
uid: 03aeccfc-3ee7-7998-4db8-1c85326ed2aa
Node context: instruction, urgently delivered
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Once you do, the House will bare its teeth, and you'll only have a few minutes to get me out of my prison before Raphael arrives.

null
uid: 04fdb813-6212-4900-b347-0e502f7131d8
Jump to another node

- Roll failure -
null
uid: 09f971de-41aa-4968-ed3d-9b7aaf2b0256
> *You hesitate a moment too long, and Hope begins to fidget and panic.*

0:0 - *You hesitate a moment too long, and Hope begins to fidget and panic.*
uid: 0ad65027-fd95-b410-908a-683856844f08
> I DON'T HEAR A THING, SIR JAILOR, EXCEPT FOR THE GENTLE CRACKING OF MY RIBS

null
uid: 12bafcb4-c89c-786c-fcff-284cdc9971d3
Jump to another node

0:0 - Flames. Monsters. Agony.
uid: 14d11723-f716-9e40-bb61-14e02555182d
Node context: composing herself and lisitng out the things that might happen as if they're very specific and scientific, despite the vagueness of her warning
> Trigger the alarm, and Raphael will come swooping home on wings of malice to rip out your soul.

0:0 - WE WILL RIP OUT THEIR GIZZARDS
uid: 1662187e-eb15-2639-79f8-764cb8bb7173
Node context: triumphant outburst
> BUT FIRST GO GET THE HAMMER
> BUT FIRST GO GET YOUR CONTRACT

0:0 - Trigger the alarm, and Raphael will come swooping home on wings of malice to rip out your soul.
uid: 1aafa9ec-ef69-cf8a-2f2f-6331e18608a6
Node context: dramatic
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HopeSpirit02_GaveAlarmWarning - Hope warned about the alarm in the Archive
> Being here is a violation of so many subclauses and stipulations in your contract that Raphael will snuff out your soul the minute he catches sight of you.
> The only thing that matters is the Hammer.

- Roll sucessful -
null
uid: 1aefad54-b0e3-c99e-8548-647d5365a1bb
> *You steady your mind, and prepare your questions.*

0:0 - Oh no. They hear me... Speak quickly, speak softly, you know how this goes.
uid: 1b3b3547-8ddd-4b7d-6e72-1115aa1eea9c
Node context: trying to compose herself, slowing down more than usual before the ellipsiss, and then speaking quickly ad quietly
> Concentrate on speaking softly and without emotion.
> Think two steps ahead, plotting out your queries in advance.
> Focus your efforts on formulating concise questions.

0:0 - Focus, breathe with intent, and the flames that scorch your mind will recede, for they are nothing.
uid: 280716b8-f3bc-c3f8-4954-01313774033b
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Slight problem. The flames are scorching my backside as well as my mind. But I like your optimism, and I can help.

0:0 - SCARIER THINGS THAN YOU LITTLE MOUSE
uid: 28b6cc8b-31d3-847d-4226-94ac39df3197
Node context: scornful outburst
> Verillius... Verillius Receptor. A High Inquisitor of Zariel. Officially entitled to audit Raphael's collection.

- Roll sucessful -
null
uid: 29f92d21-0da8-3e63-bfaa-3f069d22ba10
> null

0:0 - EXPLOIT HIS PIDDLING WEAKNESSES AND MAKE HIM GROVEL
uid: 2a4b5270-ec5b-9e21-fb35-7f5b2fc91dd5
Node context: outburst of gleeful advice
> Oh no. They hear me... Speak quickly, speak softly, you know how this goes.

0:0 - IT'S ON THE TIP OF MY TONGUE BUT THEY SLICED OFF THE TIP OF MY TONGUE
uid: 2f85052f-0057-56af-7276-14967c4177f0
Node context: horrified
> *Hope vanishes from sight, and the House seems to tighten around you like a constricting artery.*

0:0 - The Archivist is the key, but he's as stubborn as a king and as serious as a heart attack.
uid: 30ccf2f3-81b8-81a0-9035-056c5d36ed9d
Node context: relaying important information as straightforwardly as she can
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit02_State_MentionedArchivist - Hope mentioned the Archivist
> EXPLOIT HIS PIDDLING WEAKNESSES AND MAKE HIM GROVEL

0:0 - YOU SHOULDN'T HAVE SIGNED IT YOU MAGNIFICENT MORON
uid: 32bcab3d-3b65-1016-a737-c8f3e9a764ff
Node context: outburst, exasperated with the player for signing a contract with Raphael
> Unfortunately, it's the most prized item in the collection, so the 'no touching' rule is strictly enforced.

0:0 - Concentrate on speaking softly and without emotion.
uid: 33e5cf21-10e1-8cf2-e4df-03897ac07d02
= Roll RawAbility (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

null
uid: 34c21905-69ff-57fc-769c-69170c8cc65d
Jump to another node

0:0 - I don't need any advice - I already know the masterword to dispel the magic protecting the artefacts.
uid: 34cca8eb-ccdd-e16e-5be6-4e14e899ed3f
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe
> My heart just skipped a beat - you might just pull this off.

0:0 - *You steady your mind, and prepare your questions.*
uid: 4040f7cc-9ee2-1c01-84aa-40fd2bcfcbe1
> Is there anyone else I should be aware of in the Archive?
> How should I deal with the Archivist?
> Why can't I just take what I came for?
> I don't need any advice - I already know the masterword to dispel the magic protecting the artefacts.

0:0 - The Archivist is the key. EXPLOIT HIS FEARS AND LUSTS.
uid: 44bcf378-dbc5-4ea8-80a9-d5d9e84f264a
Node context: calm and serious on first sentence, and then an outburst of excited emotion on the second
> null
> null
> null

0:0 - Who does the Archivist fear, Hope? I need a name.
uid: 47a652ac-68f6-4494-b53a-715b95dd96a8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

0:0 - YOU CAN'T THERE IS NO HOPE FOR HOPE
uid: 48a13937-d794-91d5-a2b7-035e619632fc
Node context: sad outburst
> Not without the Hammer. It can shatter all infernal chains, including those that hold me.

0:0 - I DON'T HEAR A THING, SIR JAILOR, EXCEPT FOR THE GENTLE CRACKING OF MY RIBS
uid: 4ae40f3f-b381-b685-5bfd-25b3a1a40ef2
Node context: calling out apologetically to an off-screen presence, with panic, attempting to placate
> null

0:0 - Her true form is so gargantuan and mind-scarring to behold that she takes on many guises when she visits.
uid: 4ba3225a-af4a-3dbb-81b4-01815a517c27
Node context: in awe as she describes a terrible devil
> PLAY YOUR PART WELL AND YOU CAN BE ONE OF THOSE BLASPHEMOUS GUISES

null
uid: 52a35a30-471e-fc10-5994-b2ce934cfbf4
Jump to another node

0:0 - Once you do, the House will bare its teeth, and you'll only have a few minutes to get me out of my prison before Raphael arrives.
uid: 5bb96826-49c4-4b91-c110-1c4d3a078500
Node context: hurried instructions
> AND THEN IT ALL COMES TUMBLING DOWN

null
uid: 5c6bbc63-85ab-f637-858a-37c3cc194cea
Jump to another node

null
uid: 61b0b05a-bff4-e0b0-7209-07e3ce0b7dca
Jump to another node

0:0 - She won't have a choice - I'm getting you out of here. Just tell me how.
uid: 645795ac-cd7c-7346-b885-04a5bdb67c67
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
   true - LOW_HouseOfHope_HopeSpirit01_State_AskedHowToHelp - Player asked how to help Hope
> null

0:0 - Shhhh... I'm doing it again I'm doing it again.
uid: 66bf1935-418d-b6ce-71ba-25fefd1eb4e1
Node context: shushing hersel after an outburstf, and fussing at heself
> I need you to stay calm, Hope, and guide me.
> Pull yourself together.
> You're more of a hindrance than a help.
> Focus, breathe with intent, and the flames that scorch your mind will recede, for they are nothing.

0:0 - AND THEN IT ALL COMES TUMBLING DOWN
uid: 67358b13-8085-5e00-153a-a84f438c6e70
Node context: gleeful outburst, despite the horror of the situation
=== END NODE ===

0:0 - Unfortunately, it's the most prized item in the collection, so the 'no touching' rule is strictly enforced.
uid: 6c98472f-ae0f-7938-02d8-3156536a9885
Node context: thinks very little of the 'no touching' rule, treating it like a kid would treat a rule not to speak in class
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> The Archivist is the key. EXPLOIT HIS FEARS AND LUSTS.

0:0 - The only thing that matters is the Hammer.
uid: 6dd8f730-5823-0451-0979-823f79f92f55
Node context: serious
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

0:0 - AND YOU'RE ABOUT AS GRATEFUL AS A FLOWER IN A FURNACE
uid: 6e3a2b27-b9c1-53e5-38ef-910132c78a00
Node context: outburst of exasperated indignation aimed at uncooperative player
> I'm doing the best I can. Please don't abandon me.

0:0 - Sorry. Let's try this again. Apologies, apologies, apologies. You're not a hatstand at all.
uid: 6e43d318-63c5-5cf7-1d1d-bd0baced7db6
Node context: composing herself after an outburst

0:0 - I AM BEING BOILED ALIVE AND FILLED WITH A THOUSAND PINS
uid: 72332c55-f77a-bbdc-7bdf-1c27633ca807
Node context: exasperated, the player is NOT taking her predicament seriously
> But since you asked so politely, I'll calm myself.

0:0 - I'm doing the best I can. Please don't abandon me.
uid: 727a0c52-3228-7d2b-e41a-5e0aaa8b53bc
=== END NODE ===

0:0 - Hello again, little mouse. The price for speaking is steep, but I must give warning.
uid: 728865fc-f12f-f66d-2575-59245b92fc32
Node context: speaking in hushed tones, pleased to see the player
> Your prize is just ahead, in the Archive, but you can't take it yet, and even if you could, you mustn't.

0:0 - Sounds like we'll have more luck with the Archivist.
uid: 745f83c1-ce34-5f97-b1ac-7931c095a816
> He fears authority figures. Perhaps his teacher took a strap to him and left a deep impression at an early age.

0:0 - How should I deal with the Archivist?
uid: 792d8c07-4ca1-8d58-4787-0a06ceb7abe3
> null

0:0 - PLAY YOUR PART WELL AND YOU CAN BE ONE OF THOSE BLASPHEMOUS GUISES
uid: 79f66df7-1d9c-aa32-46a1-5b40a351bde3
Node context: outburst of encouragement
=== END NODE ===

0:0 - IN THIS HOUSE THIEVES ARE MELTED LIKE BUTTER AND SPREAD ONTO TOAST
uid: 7fb5c08b-7694-4164-6e1d-97ce2f847492
Node context: raising volume as she blurts out a warning, losing control of her emotions
> Shhhh... I'm doing it again I'm doing it again.

0:0 - AND YOU'RE MORE OF A HATSTAND THAN A HERO
uid: 81e44eaa-1564-6bb5-bc58-b53378e423cf
Node context: nonsensical outburst after being insulted
> Sorry. Let's try this again. Apologies, apologies, apologies. You're not a hatstand at all.

0:0 - Verillius... Verillius Receptor. A High Inquisitor of Zariel. Officially entitled to audit Raphael's collection.
uid: 8271466f-8212-d42a-2037-15c334257786
Node context: in pain, delivering this information is costing her a lot. Slower than her normal speech patterns as she fights the pain.
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit02_State_ToldAboutInquisitor - Hope told players about the infernal inquisitor due to audit Raphael's collection
> Her true form is so gargantuan and mind-scarring to behold that she takes on many guises when she visits.

0:0 - Pull yourself together.
uid: 828b3d77-7507-c9ee-e7ae-96fe73e47235
> I AM BEING BOILED ALIVE AND FILLED WITH A THOUSAND PINS

0:0 - Focus your efforts on formulating concise questions.
uid: 85ba1221-48aa-56c4-5f8f-c2b49502d5a9
= Roll (Wisdom) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - I need you to stay calm, Hope, and guide me.
uid: 8a537012-8141-5004-2a25-19317843312c
> I can I shall I can I shall.

null
uid: 8be08d9a-1815-d4f7-b87a-cc9ceb802e81
Jump to another node

0:0 - Why can't I just take what I came for?
uid: 943f7c2d-aa10-1a12-1952-670048d840f6
> TRY IT AND YOU WILL BE NOTHING BUT BONES

0:0 - She won't let me escape. Not never ever never ever.
uid: 96756da2-4b0b-9d89-d8a6-9233aebd1b49
Node context: childish, quiet tantrum
> Sounds like we'll have more luck with the Archivist.
> She won't have a choice - I'm getting you out of here. Just tell me how.

0:0 - Think two steps ahead, plotting out your queries in advance.
uid: 9be2b745-fdc3-d6cf-6a87-5802d1ec0bb1
= Roll (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - Is there anyone else I should be aware of in the Archive?
uid: 9d8b67b1-7b0a-12c1-fc6f-9c72408a1b20
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_Event_KorrillaLeftArchive - Set when Korrilla poofs out of the Archive
> SISTER MY SISTER, OH WHAT HAVE YOU DONE, SOLD ME FOR SOUL SCRAPS, TORMENT ME FOR FUN

0:0 - My dearest sister Korrilla is in there too, pretending to browse the collection, acting all nonchalant. She's up to something.
uid: a2e164df-f4bf-4b93-15e8-6275eb4ef938
Node context: composing herself after an outburst, then suspicious
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_HopeSpirit02_State_MentionedKorilla - Hope mentioned that Korilla is in the Archive
> She won't let me escape. Not never ever never ever.

null
uid: b116da32-4472-3414-58e6-a88a0cadd806
Jump to another node

0:0 - BUT FIRST GO GET THE HAMMER
uid: ba7136a9-2ddf-e05d-3806-79b3519d56de
Node context: instruction, urgently delivered
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Once you do, the House will bare its teeth, and you'll only have a few minutes to get me out of my prison before Raphael arrives.

0:0 - You're about as helpful as a blunt dagger.
uid: bb2212c3-8035-c325-61b1-a35de7562f5e
> AND YOU'RE ABOUT AS GRATEFUL AS A FLOWER IN A FURNACE

0:0 - But since you asked so politely, I'll calm myself.
uid: bbb66099-7b8c-a770-dcc3-592d6ad45fc2
Node context: composing herself after an outburst
> null

0:0 - I can I shall I can I shall.
uid: bec15b43-791d-1a8c-32c0-53b1e1b3144f
Node context: determined, repeating as a mantra to give herself confidence
> The Archivist is the key, but he's as stubborn as a king and as serious as a heart attack.

0:0 - Your prize is just ahead, in the Archive, but you can't take it yet, and even if you could, you mustn't.
uid: c0f3acf7-58de-1c06-4926-32c4c5c8158f
Node context: excited to tell you you're close to your prize, but disappointed to break the news that you can't take it yet
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> null

- Roll failure -
null
uid: c2782ccb-fe04-4d61-6544-a8b611f356bb
> null

null
uid: c7be2885-4303-f77f-bcac-c324948ed482
Jump to another node

0:0 - He fears authority figures. Perhaps his teacher took a strap to him and left a deep impression at an early age.
uid: cd78e679-b469-9be6-7c9f-8fffd9f6867d
Node context: composing herself after an outburst on the previous line - trying to relay important information
> There's one regular visitor that he particularly fears... She is... shhhhhhh...

null
uid: ceccb0f2-4def-5607-7602-141ee6051355
Jump to another node

0:0 - PLEASE PLEASE PLEASE TAKE ME WITH YOU WHEN YOU LEAVE
uid: cee74102-beff-8b76-73b0-3fa17d7589ee
Node context: desperate, pleading
> null

0:0 - TRY IT AND YOU WILL BE NOTHING BUT BONES
uid: d063a489-fee5-306b-1eae-a60abf8cf5fd
Node context: excitedly relaying terrible information
> Flames. Monsters. Agony.

- Roll sucessful -
null
uid: d077bd82-6d90-a58f-f025-ff6783287583
> null

null
uid: d37a2949-506f-026e-28ab-097576f7e3e1
Jump to another node

0:0 - There's one regular visitor that he particularly fears... She is... shhhhhhh...
uid: d5d75ed6-db1d-8647-1725-8b81c359cd2e
Node context: decreasing volume as she realises somebody is listening in... hushing herself
> *A crack like a breaking bone. Hope winces.*

0:0 - You're more of a hindrance than a help.
uid: d86e4a46-cd27-2428-9ab3-2c3a71a7ff77
> AND YOU'RE MORE OF A HATSTAND THAN A HERO

0:0 - My heart just skipped a beat - you might just pull this off.
uid: db4c0163-52d4-963b-f83b-72766e49ffa2
Node context: excited, almost flirtatious
> PLEASE PLEASE PLEASE TAKE ME WITH YOU WHEN YOU LEAVE

null
uid: e0b877df-1c3a-4712-0ee6-f15a4e3bd5a5
Jump to another node

0:0 - Slight problem. The flames are scorching my backside as well as my mind. But I like your optimism, and I can help.
uid: e1c221a7-6633-e238-cb97-560f34f6f5de
Node context: awkwardly letting the player know tha tthey're advice didn't help all that much, but genuinely pleased that they're trying their best
> null

null
uid: e2e937b1-318d-5098-d74e-c339d62647d1
Jump to another node

0:0 - Not without the Hammer. It can shatter all infernal chains, including those that hold me.
uid: e5f411ff-253d-80da-ffe6-b748f0077ecd
Node context: composing herself after an outburst, telling us what we need to know to help her
> I will endure 'til you find me. Hope always does. And when you do find me -

0:0 - Being here is a violation of so many subclauses and stipulations in your contract that Raphael will snuff out your soul the minute he catches sight of you.
uid: e72f87c7-f6b1-4968-5d42-7b51b2f7ea6f
Node context: dramatic
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> YOU SHOULDN'T HAVE SIGNED IT YOU MAGNIFICENT MORON

- Roll sucessful -
null
uid: e86c7375-e6aa-ad7a-c278-5595f1c5695c
> SCARIER THINGS THAN YOU LITTLE MOUSE

- Roll failure -
null
uid: ea720186-7e1e-736e-0f72-0f9f2a3a9f3e
> IT'S ON THE TIP OF MY TONGUE BUT THEY SLICED OFF THE TIP OF MY TONGUE

0:0 - I need to get you out of here, Hope, before that jailor kills you.
uid: ed9525a4-17ad-58bc-6d3f-6f418c09e7bc
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
   true - LOW_HouseOfHope_HopeSpirit01_State_AskedHowToHelp - Player asked how to help Hope
> YOU CAN'T THERE IS NO HOPE FOR HOPE

null
uid: ef02150e-b869-131e-d7c9-f4913c9fa053
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HopeSpirit02_GaveAlarmWarning - Hope warned about the alarm in the Archive
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HopeSpirit02_GaveAlarmWarning - Hope warned about the alarm in the Archive
> IN THIS HOUSE THIEVES ARE MELTED LIKE BUTTER AND SPREAD ONTO TOAST

0:0 - I will endure 'til you find me. Hope always does. And when you do find me -
uid: ef380124-bfd5-8097-1280-1395ef2e930b
Node context: speaking calmly and sadly, and pausing on the final word
> WE WILL RIP OUT THEIR GIZZARDS

0:0 - *Hope vanishes from sight, and the House seems to tighten around you like a constricting artery.*
uid: f7e0ec39-993a-d360-62c8-3be205a64def
=== END NODE ===

0:0 - SISTER MY SISTER, OH WHAT HAVE YOU DONE, SOLD ME FOR SOUL SCRAPS, TORMENT ME FOR FUN
uid: fcd32727-9ab0-8877-9b05-6e3b03a14ab3
Node context: outburst, intentional rhyme, sad lament
> My dearest sister Korrilla is in there too, pretending to browse the collection, acting all nonchalant. She's up to something.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit03.lsj
Synopsis:
Hope spirit appears to tell about Raphael's personal bedroom, and that he probably keeps all the secrets there, and that even she can see what's happening inside.

0:0 - Do you think there's anything that might help inside?
uid: 0062661c-7038-00ac-9193-eef6aa1521d9
> Nothing's stopping you from taking a peek inside.

0:0 - I'm intrigued.
uid: 181cea9c-0124-e2fd-3754-7aa96c9ddfc4
> Yes - it's his favourite place, where he keeps his favourite things.

0:0 - Have you been inside?
uid: 2202811d-9e4b-869a-3fe3-de978f7f6f45
> Never by choice.

0:0 - GRINDING AND GROANING AND BINDING AND MOANING
uid: 2f12ecb1-13df-bb89-d7e4-538fa987e5e0
Node context: describing sexual acts with apprehension, rhyming is intentional. She's making the language playful to try and lessen her anxiety
> If the days in Avernus had an end, this is where he'd spend the nights.

0:0 - Any advice before I head inside?
uid: 4ebb9a40-5754-89d8-d05d-cd95e42655b7
> Everything in this House exists for Raphael's pleasure, and Raphael's pleasure alone.

0:0 - The Archivist told you to cool off in the boudoir. Well, here it is.
uid: 4f4bc3a5-f117-b0bf-323b-1e3be348855f
Node context: anxious
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
> horrid place where pleasure is pain and pain is pleasure and hope cannot live at all

0:0 - Everything in this House exists for Raphael's pleasure, and Raphael's pleasure alone.
uid: 52227d41-6594-551c-de6d-0d28caef0f71
Node context: anxious
> That includes Raphael himself, whatever form he takes.

0:0 - Leave.
uid: 5a85c2df-3d61-24ca-491e-a4b6eb3c35c1
=== END NODE ===

0:0 - Could be something useful hidden in there.
uid: 5f617560-0751-b7f8-40ae-46f38752f115
> Yes - it's his favourite place, where he keeps his favourite things.

0:0 - What kind of private things?
uid: 64becab2-7d59-97a4-5e51-648057935046
> The kind it's not polite to talk about.

0:0 - The kind it's not polite to talk about.
uid: 651ab9dd-1f2b-e7a4-14cf-2bc5fd3495a2
Node context: anxious
> GRINDING AND GROANING AND BINDING AND MOANING

0:0 - horrid place where pleasure is pain and pain is pleasure and hope cannot live at all
uid: 6b8a6abe-b85e-ece8-d904-b56a9958d927
Node context: muttering to herself quietly
> Any advice before I head inside?
> Have you been inside?
> Do you think there's anything that might help inside?
> Leave.

null
uid: 6de6c07e-eed4-276e-15ec-c7535b3c5eed
Jump to another node

0:0 - Leave.
uid: 761bfb26-0b2d-9f35-f91d-b30942a2e426
=== END NODE ===

0:0 - ICKY AND STICKY AND GRIMY AND SLIMY
uid: 831707be-37ab-a24b-0fcf-912a104fbfba
Node context: describing sexual acts with childish apprehension, rhyming is intentional. She's making the language playful to try and lessen her anxiety
> null

null
uid: 84d8f955-80f8-82a4-e232-e451fe585dc9
=== END NODE ===

0:0 - He's all business up front, but you know what comes after business. Pleasure. And Raphael does like to pleasure himself.
uid: 93773ea2-0d3e-a44e-0e24-a1df1b231860
Node context: the double entendre isn't intentional on her part - she's deeply concerned about the info she's giving here
> I'm intrigued.
> Could be something useful hidden in there.
> Leave.

0:0 - Yes - it's his favourite place, where he keeps his favourite things.
uid: 95d58e2b-bd52-a6f0-5096-61593f0e4bac
Node context: anxious
> null

0:0 - If the days in Avernus had an end, this is where he'd spend the nights.
uid: 9b3b7622-3247-8d9d-25d2-5d8ec8aac158
Node context: apprehensive. Avernus is the name of the hell in which Raphael lives
> He's all business up front, but you know what comes after business. Pleasure. And Raphael does like to pleasure himself.

0:0 - BUT YOU MIGHT GET MUCH MORE THAN AN EYEFUL
uid: a3c267d3-8932-d9c8-aa07-d78ca4e2ff89
Node context: anxious outburst
> null

null
uid: aaebae3e-18b4-4ba2-a166-d11e05625412
Jump to another node

0:0 - That includes Raphael himself, whatever form he takes.
uid: aebdc72c-5b44-adc0-13d0-dbb5797ef7aa
Node context: anxious
=== END NODE ===

0:0 - More of Raphael's twisted toys.
uid: b6ad8345-8854-1a3a-130f-ce5759e7d983
Node context: scared
> GRINDING AND GROANING AND BINDING AND MOANING

0:0 - Nothing's stopping you from taking a peek inside.
uid: c5acbf3b-c601-781b-f34b-3c75ac58ff1b
Node context: anxious
> BUT YOU MIGHT GET MUCH MORE THAN AN EYEFUL

0:0 - Leave.
uid: cf518db3-a591-1719-d68a-21f925445261
=== END NODE ===

0:0 - Never by choice.
uid: e231e12b-afdc-10bc-1fdf-87fd9a3f9ed0
Node context: anxious
> ICKY AND STICKY AND GRIMY AND SLIMY

0:0 - Anything interesting inside?
uid: f352b6e4-dc24-2bbc-7b76-8be41799e6e5
> More of Raphael's twisted toys.

0:0 - I don't like it here. This is Raphael's private chamber, where he does his private things.
uid: fdb589a1-1eba-496d-bbfe-87b620844710
Node context: anexious
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
> What kind of private things?
> Anything interesting inside?
> Leave.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit04.lsj
Synopsis:
Hope tells about the Portal Room, and how Raphael uses it to be everywhere

0:0 - What is this place?
uid: 14b08c75-634a-1bdb-ab1f-f8c56d8c57b1
> This is the Chamber of Egress. The portals here criss-cross the planes, but they won't open to the likes of you and me.

null
uid: 2757e9a9-2a83-f610-e9c5-dc3b8cb9a71c
Jump to another node

0:0 - And what you need from the House is in the Archive. NOT HERE.
uid: 2bdade46-c636-c0e2-5b0b-7f30df137206
Node context: matter of fact explanation ending with exasperated final phrase
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
=== END NODE ===

0:0 - HE LOVES YOU HE LOVES YOU NOT HE LOVES YOU HE LOVES YOU NOT
uid: 36c47942-34e8-3ed3-316d-5cca85d5a7fd
Node context: using a childish sing-song to disguise anxiety
> You're the key to his future kingdom. You're his crowning glory. He has what you need but you are what he needs.

0:0 - This is the Chamber of Egress. The portals here criss-cross the planes, but they won't open to the likes of you and me.
uid: 37ebea14-5dd7-d318-33ce-df3bc230a4e7
Node context: enthusiastic
> This is how Raphael consults with his clients so efficiently, no matter the time, no matter the place.

0:0 - If you stare into the portals long enough, your mind starts to do cartwheels, and tricks you into thinking you're falling into a horrible yawning void.
uid: 410cd61c-ecd1-fbef-1ce6-2b6e89218ebf
Node context: excitedly describing this as if it's a great use of your time, and a very fun experience
> It's one of my favourite ways to pass the time!

0:0 - Oh, there is, there is!
uid: 42dc1997-03c7-375a-e034-b47b6b317ee1
Node context: excited
> If you stare into the portals long enough, your mind starts to do cartwheels, and tricks you into thinking you're falling into a horrible yawning void.

0:0 - Leave.
uid: 63390336-9ff7-d488-2c71-ce5e89b036a2
=== END NODE ===

0:0 - But you have no time to waste, or time will waste you.
uid: 6d587f4f-3070-3baf-5a5a-fa162f0de3a8
Node context: concerned
> null

0:0 - WHEN IT'S A JAM JAR
uid: 98d1ac70-47e7-1fc8-5e16-cd1a66a3be07
Node context: the solution to the riddle, gleeful outburst. The insertion of 'jam' spoils the pun but Hope doesn't care
> You won't find a way out here. Or a way in.

0:0 - Why is Raphael stalking me?
uid: 999afd7d-fa4f-e9a9-fb8a-eaf9151c2acd
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - LOW_HouseOfHope_HopeSpirit01_State_RaphaelFollowing - Player asked Hope why Raphael is following them
   false - WYR_RaphaelTango_State_DiscussedDeal - Scene with Raphael where the player and him disucssed the deal in Sharess Caress happened.
> HE LOVES YOU HE LOVES YOU NOT HE LOVES YOU HE LOVES YOU NOT

0:0 - AND IT'S HOW HE STALKS HIS PREY
uid: 9c444a9c-e7d6-57c5-1414-9dfa85e81979
Node context: sudden panic
> Why is Raphael stalking me?
> null
> Leave.

0:0 - You won't find a way out here. Or a way in.
uid: b8fb740d-9c64-97d1-8a2c-89ee7fa03200
Node context: cheerful
> What is this place?
> There must be something useful here.
> Leave.

0:0 - Leave.
uid: bfa6b442-615d-763c-95b9-8a3017396f27
=== END NODE ===

0:0 - This is how Raphael consults with his clients so efficiently, no matter the time, no matter the place.
uid: c9de4edc-cc63-92ec-1490-9eae2a1b806d
Node context: enthusiastic
> AND IT'S HOW HE STALKS HIS PREY

0:0 - You're the key to his future kingdom. You're his crowning glory. He has what you need but you are what he needs.
uid: cccb38ef-d507-0bc6-855a-ac349a2ac2f9
Node context: composing herself after an outburst, but still excitable
> And what you need from the House is in the Archive. NOT HERE.

null
uid: d0401b44-3421-2123-fe08-00711f13d602
Jump to another node

0:0 - It's one of my favourite ways to pass the time!
uid: dd8d322a-b8e1-a69f-1bd6-da60a153f292
Node context: elated
> But you have no time to waste, or time will waste you.

0:0 - When is a door not a door?
uid: e3497d30-9455-67af-7b42-1469155aa102
Node context: a riddle - calmly delivered
> WHEN IT'S A JAM JAR

0:0 - There must be something useful here.
uid: ee7a1b7b-b734-a203-3e88-eb0323c6feca
> Oh, there is, there is!


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit_Alarm.lsj
Synopsis:
Hope spirit will stop players after they stole the treasure: something is wrong

null
uid: 06330bae-cb4a-1760-ef20-fbb3994d5a1c
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_HopeDisappearedEarly - Set if players lose the skillcheck in the Hope dialogue and Hope disappears
> QUICK AS A COCKROACH LICKETY-SPLIT IF YOU DON'T MIND

0:0 - oh god no oh please no oh no no no no no no no
uid: 15217843-51e1-ed5e-a504-ac31b15f9a82
Node context: quiet muttering to herself in utter despair, feeling abandoned
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_RefusedToHelpInArchive - Set when players decide not to help Hope in Archive (at least, for that moment)
=== END NODE ===

0:0 - But without the hammer, you can't take me anywhere. Find the HAMMER. Cross the HALL. Break my CHAINS.
uid: 20adebee-f8fd-4ed6-a933-0046dfe2c0e4
Node context: panicking and fretting. Emphasising the nouns on the instructions to make sure it's very clear what she needs the player to do
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

null
uid: 2448d893-7791-0bd7-097c-b36e5a45f174
Jump to another node

null
uid: 2d5a3e47-b9af-bcb3-ca2a-9448b068e6d3
Jump to another node

0:0 - But you seem to have forgotten it, and now we're both going to die. Goodbye, it was terrible knowing you.
uid: 2e342aaa-db7b-64e9-064c-a0f9510ff3d9
Node context: composing herself as she rushes out what she fully expects to be a final goodbye
=== END NODE ===

0:0 - QUICK AS A COCKROACH LICKETY-SPLIT IF YOU DON'T MIND
uid: 302cc5a2-7539-438e-a300-4dd16d0acc4e
Node context: outburst of jovial chiding to hurrry the player along
=== END NODE ===

null
uid: 3036d56b-9142-ec7a-fd15-455b3eaf85fe
Jump to another node

null
uid: 31d359d0-cc3f-9430-61d2-b1d834d52cb4
Jump to another node

0:0 - WORST NEWS RAPHAEL IS ON HIS WAY HOME AND OH BOY OH BOY HE IS SPITTING MAD
uid: 35463b98-abb7-b8a6-6d00-d138b6351219
Node context: outburst, grimacing, not too loud, not treating this as the possible death sentence it is in reality, trying to make the situation seem less dire than it is
> But you planned for this, I know you did. You have everything under control.

0:0 - He'll have your guts for starters, and your soul for dessert. SOULS TASTE LIKE HONEYED TARTS.
uid: 360c7b69-71fe-928e-5c8c-779ff8bbdd26
> null

0:0 - Good news! You got what you came for - successful visit, great success. Fantastic work!
uid: 3d472e7b-3640-9be8-0b1a-f944641cc40b
Node context: Cheering herself up with the announcement of 'good news!'. Hurriedly delivers the positive verdict on our work so far.
> Bad news - so many things will be on fire when you step outside of this room. YOU INCLUDED. That's okay, though, right? It's Hell! You expected it to be hot.

0:0 - But there's no turning back - you need to LEAVE. And you need to take me with you.
uid: 40c09904-dd9c-dbd6-c576-639200e557f1
Node context: urgent, intense, panicking a little
> COME TO ME ACROSS THE HALL BRING THE HAMMER BREAK MY CHAINS
> But without the hammer, you can't take me anywhere. Find the HAMMER. Cross the HALL. Break my CHAINS.

0:0 - DING DING DING YOU JUST RANG THE DINNER BELL AND RAPHAEL'S COMING HOME TO FEAST
uid: 5acfd25d-279a-4a48-9385-6c3acb5086ec
> He'll have your guts for starters, and your soul for dessert. SOULS TASTE LIKE HONEYED TARTS.

0:0 - BUT YOU PROMISED
uid: 5e8f9ee1-b76f-6723-1640-33e5003b3f89
Node context: shock, dismay
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> oh god no oh please no oh no no no no no no no

0:0 - IT'S REALLY IMPORTANT THAT YOU DON'T PANIC EVEN WHEN YOUR EYES EVAPORATE FROM THE HEAT
uid: 6ead1e75-22ef-cad4-5a21-5923d920dd1d
Node context: outburst, intense, attempting to reassurebut going aobut it very badly
> Come to my prison, bring the Hammer, break my chains. And then we exit stage ANYWHICHWAY.

0:0 - Come to my prison, bring the Hammer, break my chains. And then we exit stage ANYWHICHWAY.
uid: 6f72ab52-8c9b-dfa0-8dc8-435e8b98112c
Node context: hurriedly giving instructions in a bit of a panic
> I'll be there.
> I'm leaving without you.
> You're making this worse.

0:0 - COME TO ME ACROSS THE HALL BRING THE HAMMER BREAK MY CHAINS
uid: 75266341-f740-6303-0586-c38388fd9be0
Node context: outburst as she provides instructions hurriedly and with intensity
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Then we can get your contract.

null
uid: 8ae93bd4-3ae3-f4c4-5d8d-c2da38d6f51e
Jump to another node

0:0 - But you planned for this, I know you did. You have everything under control.
uid: 8e568c99-e845-895a-5f01-3cb268520ccc
Node context: composing herself, and calming the player
> IT'S REALLY IMPORTANT THAT YOU DON'T PANIC EVEN WHEN YOUR EYES EVAPORATE FROM THE HEAT

0:0 - I'VE GOT GOOD NEWS. AND BAD NEWS. AND WORST NEWS.
uid: 8fb6ced4-04ac-1b19-e9e1-e5b0bc5ca318
Node context: outburst, optimistic on first phrase, then a brief pause and the realisation that there is also 'bad news'. Downbeat. And then another brief pause and the announcement that there is also 'worse news'. Increasingly stressed. 'Worst' rather than 'worse' is intentional
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> Good news! You got what you came for - successful visit, great success. Fantastic work!

null
uid: 905f3c56-312b-4e72-e97a-b3a6ac7f2ff0
Jump to another node

0:0 - BUT I AM ALMOST ENTIRELY CERTAIN I EMPHASISED HOW IMPORTANT THE HAMMER IS
uid: 99b4e732-e489-67cc-e2e5-70ffb4411265
Node context: outburst of panic and frustration
> But you seem to have forgotten it, and now we're both going to die. Goodbye, it was terrible knowing you.

0:0 - Bad news - so many things will be on fire when you step outside of this room. YOU INCLUDED. That's okay, though, right? It's Hell! You expected it to be hot.
uid: 9ab4af32-69be-fc10-a562-a53ebb8b988c
Node context: running through the bad news as quickly as possible - trying to emphasise that this is fine. It's really not that bad. Emphasiis on 'YOU INCLUDED' is a somewhat panicked outburst, and she composes herself on the next line, reassuring herself and the player
> WORST NEWS RAPHAEL IS ON HIS WAY HOME AND OH BOY OH BOY HE IS SPITTING MAD

0:0 - Then we can get your contract.
uid: ae42c548-f204-e2f0-6af7-c5ef3455c61e
Node context: composing herself
> null
> null
> null

0:0 - I'm leaving without you.
uid: bd1e6194-e5a6-55a0-888c-29939bfa0022
> BUT YOU PROMISED

0:0 - Doesn't matter because it was the WRONG CRIME. You didn't steal what you came for.
uid: cf533f8f-7170-beb1-7b6f-febdc22dc5ff
Node context: building toward an increase of volume on 'WRONG CRIME'. Then composing herself to deliver the last sentence
> But there's no turning back - you need to LEAVE. And you need to take me with you.

0:0 - THEN YOU NEED TO MAKE IT BETTER AND GET US OUT OF HERE
uid: d3471549-15d0-0f45-ba34-e38ba30fc708
Node context: voice raised, imploring the player to keep calm when she can't
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> QUICK AS A COCKROACH LICKETY-SPLIT IF YOU DON'T MIND

0:0 - I'll be there.
uid: df52d804-7221-cd55-ae5a-285ba209ffd0
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> null

0:0 - I'm sure we've both made mistakes, and this would be a bad time to start blaming one another.
uid: e2745080-3b72-0a5f-276e-72d606b27db9
Node context: extremely reasonable
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not
> BUT I AM ALMOST ENTIRELY CERTAIN I EMPHASISED HOW IMPORTANT THE HAMMER IS

0:0 - You're making this worse.
uid: e3c9ed16-9e51-48ee-5593-a7cccc985412
> THEN YOU NEED TO MAKE IT BETTER AND GET US OUT OF HERE
> null
> null

0:0 - Vandalism, thievery, murder, dawdling-with-intent. What crime did you commit?
uid: ea0143d5-2a21-f574-b462-a07b2093c732
Node context: curious, listing out the only crimes she can think of, then asking gently which one the player committed
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> Doesn't matter because it was the WRONG CRIME. You didn't steal what you came for.

null
uid: ee1d4a49-3b80-45fe-fdc2-149a6b2dd180
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_HopeSpirit_Prison.lsj
Synopsis:
Hope will stop players to warn them about the prison ahead, and that they need to have Orphic Hammer to help her

0:0 - RAPHAEL IS STRIDING ACROSS THE PLANES CHASING THE BEAT OF YOUR TERRIFIED HEART
uid: 028a853f-3881-6b25-646f-107c07b4dbde
Node context: dramatic, enjoying the intensity of the situation despite its dangers
> He still has your contract. And while he does, you have approximately zero ways of surviving an encounter with him.

0:0 - I have no idea where it is.
uid: 0680bdd3-0462-5b31-2d59-c85a4c29f13b
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> MY HEART IS SINKING LIKE A STORM-TOSSED SHIP
> BUTTERFINGERS

0:0 - I must have misplaced it.
uid: 0dee72ab-a8cd-fb1f-30ac-102bf5950752
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_HammerIsStolen - Set when players stole the Orphic Hammer
> BUTTERFINGERS

0:0 - AND YOU WON'T BE ABLE TO SAVE ME WHILE YOU'RE BEING DIGESTED
uid: 125a9565-ecb6-7cf3-fe61-bf2320db6292
Node context: outburst of panic
> You found my prison. My body is held in chains just beyond.

0:0 - Presumably, you intend to chew through the chains, cracking your teeth like eggshells.
uid: 136cfadb-21e5-974b-22b9-4df85b2cfe8a
Node context: not sarcastic - she genuinely believes this is what the player plans to do, ludicrous as it is
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> It won't work! The Hammer is the only thing capable of shattering the chains.

0:0 - I will bring the Hammer. And we will be ready for Raphael.
uid: 14a22321-ea88-174b-c6f9-b676c7fb3a99
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> null

0:0 - I'll make sure I'm ready.
uid: 18c0cb15-f9a8-f32f-1445-7884d95cc9ef
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> READY FOR RAPHAEL'S HOMECOMING? HA! HE'LL USE YOU AS A HANDKERCHIEF

null
uid: 1f73a40f-9cd2-d75e-b994-a8fde2b6d48b
> null

0:0 - But if you must, make sure I'm with you. He makes mistakes when he's angry, and seeing me running free will make him as angry as an axe-head.
uid: 264a156c-701e-eaed-4ac0-9369204388b0
Node context: composing herself and trying to

0:0 - This all sounds like more trouble than it's worth.
uid: 2971bf37-7ec3-b524-1902-5ab59b1fbe32
> THEN RUN RUN RUN AS FAST AS YOU CAN

0:0 - How disappointing.
uid: 338b69f0-21ed-d25f-a282-b48e92048d15
Node context: flat, not enough energy to be emotional
> I hope you manage to escape regardless. Goodbye, goodbye, goodbye, goodbye.

null
uid: 33935c03-1e49-b062-5e0a-4fee2c62f954
Jump to another node

0:0 - THEN RUN RUN RUN AS FAST AS YOU CAN
uid: 35ccbab6-92f0-be77-3839-13d07cbed235
Node context: urging us to flee
> I'll still be here, hoping you change your mind.

0:0 - Retrace your steps all the way back to the cradle and your mother's womb if you have to. FIND THE HAMMER.
uid: 36726891-c4ce-eb51-f18f-6b85c8835e2e
Node context: composing herself to try and give clear instructions that become increasingly deranged
=== END NODE ===

null
uid: 36ca70e5-60b4-aef2-ccce-c076f231f59f
Jump to another node

null
uid: 3982d024-0489-d6b5-bb7d-07960b2b51d9
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_PrisonHopeSpirit_MetHopeInPrison - Set when players meet Hope before completing the goal
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_PrisonHopeSpirit_MetHopeInPrison - Set when players meet Hope before completing the goal
> null

0:0 - Let's do this.
uid: 3c22c510-fbd7-3a74-a07f-4d45bc2ae0ca
> YOU SOUND SO BRAVE BUT WE REALLY DON'T HAVE A CHOICE

0:0 - And you have precisely zero ways of breaking me out of my chains.
uid: 45dfb395-2def-3b0e-6544-2564c9fb75a0
Node context: cheerful despite the dire situation
> DID YOU EXPECT TO BREAK THEM WITH YOUR THICK SKULL?

0:0 - LIKE I HAVE A CHOICE
uid: 46752e9d-eedc-d148-f36d-67c64d72538d
Node context: frustrated outburst
=== END NODE ===

0:0 - I don't think the Hammer is even on this plane of existence. That is quite a quandary.
uid: 49b046e4-0beb-b119-1ad3-2d2134d23c69
Node context: composing herself as she sounds out the sheer impossibility of the situation
> I TOLD YOU HOW IMPORTANT IT IS AT LEAST A MILLION TIMES
> Retrace your steps all the way back to the cradle and your mother's womb if you have to. FIND THE HAMMER.

0:0 - I'm getting out of here without you.
uid: 4e30491c-ccdd-9a74-0573-0f9ae82ecadd
> How disappointing.

null
uid: 4e3709ca-438c-d841-73ec-d7983811847a
Jump to another node

0:0 - It won't work! The Hammer is the only thing capable of shattering the chains.
uid: 4f97f3ed-84c5-8a94-467e-2c70dbb5e98d
Node context: first phrase is urgent, then she calms a little to deliver the info
> null

0:0 - NOT HERE YOU WON'T YOU BLUNDERING CRICKET
uid: 52688270-5cd2-af45-7f73-a89255ffe56f
Node context: exasperated outburst
> Ahem. It's in the Archive.

null
uid: 53a6fe18-4061-dfdb-9380-21d814f192f5
Jump to another node

0:0 - I'll go find it.
uid: 55211b02-695d-4d27-60f2-4b13d6b2b24d
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

0:0 - BUT DO YOU EXPECT TO SHATTER THE CHAINS WITH YOUR THICK SKULL?
uid: 55402d03-0bfa-9c2c-770f-b19737e01168
Node context: outburst, exasperated
> Sorry, sorry, sorry. I'm sure your skull is lovely. I can't wait to see it. WITH ALL THE SKIN ATTACHED OF COURSE.

0:0 - DON'T
uid: 579dab7d-d532-257a-688a-be3cf76a4f1e
Node context: outburst of negativity
> But if you must, make sure I'm with you. He makes mistakes when he's angry, and seeing me running free will make him as angry as an axe-head.

null
uid: 6127ac41-23e2-bcc4-718d-1564960dc0f7
> I will bring the Hammer. And we will be ready for Raphael.
> null

0:0 - Maybe that's why nobody has. I hoped you were different.
uid: 695d7c79-b00a-8753-0398-a0ff5a634eb5
Node context: sad
=== END NODE ===

null
uid: 69a75aad-c65d-8d43-4269-4f6ae3879d5e
Jump to another node

0:0 - He still has your contract. And while he does, you have approximately zero ways of surviving an encounter with him.
uid: 6ed6fdde-12e7-0c53-1bf6-553d8b7a2ca3
Node context: composing herself and trying to make this sound less dire than it is
> You'll have to find it, lickety-split, right after you free me.
> And you have precisely zero ways of breaking me out of my chains.

0:0 - If he still has your contract when that happens, you're dead as dung.
uid: 77cda4de-761d-d11b-9a60-911064906b49
Node context: matter of fact
> I'll make sure I'm ready.
> This all sounds like more trouble than it's worth.

null
uid: 7957e34b-3c7b-ddc7-e575-04b53854a059
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_PrisonHopeSpirit_TalkedBeforeTreasure - Set when players met HopeSpirit_Prison before they stole the main treasure
> null

0:0 - DID YOU EXPECT TO BREAK THEM WITH YOUR THICK SKULL?
uid: 7cec91a2-3294-48a8-211d-dc3528b36b62
Node context: panicked outburst, incredulous at player's stupidity
> null

null
uid: 7fa31c95-bf3e-0f24-3b6a-7a95f0475fe6
Jump to another node

0:0 - I was rather hoping I'd be leaving with you rather than sizzling like a frog in a furnace.
uid: 7ff53aa1-83cb-5243-783d-420d0b42859f
Node context: sad, resigned to her fate
- 0 Check flag(s) (Object):
   false - GLO_Monitor_State_HasOrphicHammer - The Orphic Hammer is in an accessible inventory for this character.
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_PrisonHopeSpirit_TalkedBeforeTreasure - Set when players met HopeSpirit_Prison before they stole the main treasure
> BUT DO YOU EXPECT TO SHATTER THE CHAINS WITH YOUR THICK SKULL?

null
uid: 7ff8c4cd-163b-70b5-94d4-6fa7a9285d52
> I'll go find it.
> It's still in the Archive.
> Why can't I just free you now?
> Freeing you is more trouble than it's worth.

0:0 - Careful. The jailor will swallow you whole if you take another step.
uid: 88d838e5-bca7-a123-58da-26aad497cbc3
Node context: quietly, warning in hushed tones
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_PrisonHopeSpirit_MetHopeInPrison - Set when players meet Hope before completing the goal
> AND YOU WON'T BE ABLE TO SAVE ME WHILE YOU'RE BEING DIGESTED

null
uid: 89611d57-376f-c92a-6de4-04a6977b0c4c
Jump to another node

null
uid: 8dda7643-90a4-72e4-c0e4-5ad5b249bcc4
> null

0:0 - Leave.
uid: 904de28e-7c24-91ef-787a-8a9359a0c0db
=== END NODE ===

0:0 - The sound of the chains breaking will echo across the planes - Raphael will fly home furious when he hears it.
uid: 91a73d91-110d-4919-23d8-f9d383f2e3b4
Node context: mostly calm, but with a hint of dread. She's very scared of Raphael
> If he still has your contract when that happens, you're dead as dung.

0:0 - Sorry, sorry, sorry. I'm sure your skull is lovely. I can't wait to see it. WITH ALL THE SKIN ATTACHED OF COURSE.
uid: 97c19375-afb9-8ff0-99af-a3cc5f38d39b
Node context: composing herself after an outburst and trying to placate the player. On final phrase she's afraid she's accidentally threatened them and is clarifying manically.
> But you didn't bring the Hammer. It's the only thing that can break my chains.

0:0 - You found my prison. My body is held in chains just beyond.
uid: 98ba0480-16cd-ddb6-5ec2-5323ab22e73a
Node context: composing herself after outburst on previous node, calmly explaining the situation
> null
> BUT YOUR MEAT IS COOKED YOUR SOUL IS SCORCHED AND YOUR RACE IS RUN
> null
> BUT WHERE IS YOUR CONTRACT YOU INGLORIOUS LUMP
> Presumably, you intend to chew through the chains, cracking your teeth like eggshells.

0:0 - I TOLD YOU HOW IMPORTANT IT IS AT LEAST A MILLION TIMES
uid: 9a599a3d-0202-ff39-5cd8-72f0f7076a18
Node context: exasperated outburst
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_RemindedAboutHammer - Set when players forgot the hammer and Hope told about that
=== END NODE ===

0:0 - I'll still be here, hoping you change your mind.
uid: 9b4816f8-16cf-924c-c9dd-03795f005469
Node context: sad
> LIKE I HAVE A CHOICE

0:0 - No, no, no, don't listen to me. You're going to do just fine. I'll be waiting.
uid: 9bfe222e-1446-bdd7-56f8-fa78a322f179
Node context: composing herself and trying to be reassuring while clearly panicking
> LIKE I HAVE A CHOICE

null
uid: a0075bc8-0b02-5864-59a4-b16ed781fbb8
Jump to another node

0:0 - But you didn't bring the Hammer. It's the only thing that can break my chains.
uid: a29dbe50-91a2-b8a3-c85a-09bcb1c011a0
Node context: sad and slightly accusatory
> I have no idea where it is.
> I must have misplaced it.
> I'll go find it.
> It's still in the Archive.
> null
> Leave.

0:0 - It's still in the Archive.
uid: a50a8eb3-ea79-becd-15fc-13933605fd93
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> null

0:0 - IT'S TIME TO FLY THIS COOP ON A HOPE AND A PRAYER
uid: a544d572-988a-727a-99a4-d47a45eaa974
Node context: outburst of relief and joy
> Let's do this.
> Any advice when it comes to fighting Raphael?
> I'm getting out of here without you.
> Leave.

0:0 - You'll have to find it, lickety-split, right after you free me.
uid: a9e5e458-6dd6-1eea-e086-cff47db1bd17
Node context: cheerful despite the dire situation
- 0 Check flag(s) (Object):
   true - GLO_Monitor_State_HasOrphicHammer - The Orphic Hammer is in an accessible inventory for this character.
> null

0:0 - Freeing you is more trouble than it's worth.
uid: aa5f6aa9-29d0-0b5f-01c8-43b9d607b5b8
> Maybe that's why nobody has. I hoped you were different.

0:0 - BUT WHERE IS YOUR CONTRACT YOU INGLORIOUS LUMP
uid: b18aa7dc-09da-1b47-f2cb-7337f80dba3d
Node context: outburst, insulting the player but only because she's frustrated
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

0:0 - The whole House is tumbling down, and Raphael's striding across the planes to come catch a mouse.
uid: b36361bb-2f41-4498-3e6a-c6f6fdc54771
Node context: in awe of the incredibly dangerous situation she and the player are in
> Now swing that big, beautiful Hammer, crack open my chains, and let's get out of here.
> I was rather hoping I'd be leaving with you rather than sizzling like a frog in a furnace.

0:0 - I hope you manage to escape regardless. Goodbye, goodbye, goodbye, goodbye.
uid: b8f968e0-931c-6dad-adff-f28864f21c37
Node context: encouraging but sad, expecting this to be her final goodbye
=== END NODE ===

0:0 - BUT YOUR MEAT IS COOKED YOUR SOUL IS SCORCHED AND YOUR RACE IS RUN
uid: ba439827-e397-dd8a-2b1a-886da71e373a
Node context: happy outburst, enjoying the patterns of the language despite the dire news they contain
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent)
> RAPHAEL IS STRIDING ACROSS THE PLANES CHASING THE BEAT OF YOUR TERRIFIED HEART

0:0 - Ahem. It's in the Archive.
uid: bad426ac-055e-6726-5e29-d8ecfcb76057
Node context: composing herself after an outburst and delivering a clear instruction, calmly
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> When you remove it, the whole House will go up in flames.

0:0 - HA HA HA HA HA
uid: bb2780fa-4518-1fcc-b61a-0f00b25a9bc5
Node context: manic laughter
> The whole House is tumbling down, and Raphael's striding across the planes to come catch a mouse.

0:0 - YOU SOUND SO BRAVE BUT WE REALLY DON'T HAVE A CHOICE
uid: bbae0246-6e1c-971a-7fbf-d30eab3dba94
Node context: panicking somewhat
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
=== END NODE ===

null
uid: bc43b01d-cc6a-ee74-a073-afd6e8d87b32
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> null

null
uid: c7613abf-eaf8-5a7c-0bd1-6e4b98746715
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent)
> null

0:0 - You had it when you arrived, so go and find it.
uid: ceb61094-1f97-a7ce-66af-a2a3ff557bbf
Node context: composing herself to try and give clear instructions
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
=== END NODE ===

0:0 - It's still in the Archive.
uid: d55fb27d-abc4-c955-b4e6-b6cc98426864
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> Yes it is. And when you remove it, the whole House will go up in flames.

0:0 - When you remove it, the whole House will go up in flames.
uid: d657477e-1177-e0a3-46c3-1460b3d89815
Node context: calm
> null

null
uid: d77bf94a-c959-f1de-c439-573da1a255ad
Jump to another node

0:0 - Leave.
uid: d8c45619-f0ed-4e78-454d-a10e9c0abd11
=== END NODE ===

0:0 - Why can't I just free you now?
uid: da5d3f55-009a-5a16-7f22-08946eecb3ea
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> The sound of the chains breaking will echo across the planes - Raphael will fly home furious when he hears it.

0:0 - MY HEART IS SINKING LIKE A STORM-TOSSED SHIP
uid: df2b3173-6a69-c226-9a60-f81dbafd7224
Node context: manic despair
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_NoHammerInHouse - Set to check if Orphic Hammer is in House of Hope or not
> I don't think the Hammer is even on this plane of existence. That is quite a quandary.

0:0 - I'll go find it.
uid: e0e98979-ce72-8ab5-00be-ec5fd4fdc8b6
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> NOT HERE YOU WON'T YOU BLUNDERING CRICKET

0:0 - BUTTERFINGERS
uid: e1386dfb-c5f5-a56e-9804-80232fb2f3b4
Node context: exasperated outburst
> You had it when you arrived, so go and find it.
> Retrace your steps all the way back to the cradle and your mother's womb if you have to. FIND THE HAMMER.

0:0 - You really went and did it, didn't you?
uid: e6572508-7d97-a766-e02a-234068544e30
Node context: amused
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_PrisonHopeSpirit_MetHopeInPrison - Set when players meet Hope before completing the goal
   true - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> HA HA HA HA HA

0:0 - And Raphael will fly home furious.
uid: e842d2c2-8b13-4836-33fb-cac1fca3ab64
Node context: mostly calm, but with a hint of dread. She's very scared of Raphael
> I'll make sure I'm ready.
> This all sounds like more trouble than it's worth.

0:0 - READY FOR RAPHAEL'S HOMECOMING? HA! HE'LL USE YOU AS A HANDKERCHIEF
uid: ed4b80b8-d617-4871-8096-af634f17d5c0
Node context: Quzizical and incredulous on first phrase (you can't possibly be ready for this, are you mad?). Forced, single 'ha'. Then the last phrase is a terrifying prospect
> No, no, no, don't listen to me. You're going to do just fine. I'll be waiting.

null
uid: f38d6294-9085-91f3-3904-1f0ff0bc5b74
> null

0:0 - Now swing that big, beautiful Hammer, crack open my chains, and let's get out of here.
uid: f3f37113-1376-215c-c694-4067896013a4
Node context: pep talk
- 0 Check flag(s) (Object):
   true - GLO_Monitor_State_HasOrphicHammer - The Orphic Hammer is in an accessible inventory for this character.
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_PrisonHopeSpirit_TalkedBeforeTreasure - Set when players met HopeSpirit_Prison before they stole the main treasure
> IT'S TIME TO FLY THIS COOP ON A HOPE AND A PRAYER

null
uid: f5926574-a0b2-d477-2c05-2f8beec52624
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent)
> null

0:0 - Yes it is. And when you remove it, the whole House will go up in flames.
uid: f5997ed5-be47-88c4-5a0b-a7d8ecfd86dd
Node context: calm
> And Raphael will fly home furious.

0:0 - Any advice when it comes to fighting Raphael?
uid: fd419a51-c6e2-7c5b-5801-e7ae480e2566
> DON'T


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ImpDebtor01.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands. ImpDebtors behave a bit differently: they observe everyone and will watch at players constantly. These characters see players as "guests" of House of Hope and they don't know anything about players.

0:0 - Duh-dum-dum, duh-dum-dum, round and round...
uid: 45f0da71-70e7-4583-9891-f17d6b424fda
Node context: Counting out a waltz rhythm while crying to himself.
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_ImpDebtor01 - HasMet for ImpDebtor01
=== END NODE ===

0:0 - One, two, three; one, two, three...
uid: 96036a87-f2de-f812-83cc-082f4b45f1b0
Cinematic: The fellow waltzes in place on his own, a terrified look on his face.
Node context: Counting a waltz rhythm to himself in a panic, tears in his eyes, in absolute fear and pain
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_ImpDebtor01 - HasMet for ImpDebtor01
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_ImpDebtor01 - HasMet for ImpDebtor01
> Don't look at me! I'm - I'm dancing! I love to dance! One, two, three; one, two, three.

0:0 - Don't look at me! I'm - I'm dancing! I love to dance! One, two, three; one, two, three.
uid: f00f27f8-c561-e50a-0139-345366e3e751
Node context: With absolute sorrow and pain in his voice. Contrast between words and actions.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ImpDebtor02.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands. ImpDebtors behave a bit differently: they observe everyone and will watch at players constantly. These characters see players as "guests" of House of Hope and they don't know anything about players.

0:0 - Can you see with eye pieces? Can you cry? Can the jellied gouts be whole again? I want to know. I want to see.
uid: 673b14a3-e8ff-4efc-b727-e8e67215ed73
Node context: Delirious/mounting fervour as the line continues
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_ImpDebtor02 - HasMet for ImpDebtor02
=== END NODE ===

0:0 - He said he'd turn my eyes in on themselves. To see inside me. Rolling and rolling until they burst.
uid: b37c4b5e-f005-4adb-b738-26923d6cedb4
Node context: Delirious/mounting fervour as the line continues
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_ImpDebtor02 - HasMet for ImpDebtor02
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_ImpDebtor02 - HasMet for ImpDebtor02
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ImpDebtor03.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands. ImpDebtors behave a bit differently: they observe everyone and will watch at players constantly. These characters see players as "guests" of House of Hope and they don't know anything about players.

0:0 - Leave.
uid: 5cd3a4aa-a89d-4bd8-83ac-36d9ca51c537
=== END NODE ===

0:0 - Heehee. I like to peep through the keyhole. There's so much to see, so much to see...
uid: 9536938a-5c20-44f3-925d-1895cb6e5e49
Node context: Lecherous and exciteable

0:0 - Does Raphael mind your watching his comings and goings?
uid: 95b35c61-71db-4479-80d2-3c05e2c4f093
> Why, it was his idea. Here I watch, forever and forever. I can never join in. But I'll always look.

0:0 - You belong in there - in the boudoir. You should never leave.
uid: b9981eb5-6575-4d7c-a8ad-20c5b12fa67c
Node context: Lecherous and exciteable
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_ImpDebtor03 - HasMet for ImpDebtor03
=== END NODE ===

0:0 - Do you know what goes on inside that room?
uid: c6782668-cb8c-4dea-b785-a64cab00ecf9
> Heehee. I like to peep through the keyhole. There's so much to see, so much to see...

null
uid: e2b511ce-736f-421c-b92d-faca73d06d82
> Does Raphael mind your watching his comings and goings?
> Do you know what goes on inside that room?
> Leave.

0:0 - I like to watch the door to the boudoir. I like to see who goes in. Who comes back out. And who never does.
uid: f7b7da3b-1e3f-4bbe-a6eb-3d7d66c9139a
Node context: Lecherous and exciteable
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_ImpDebtor03 - HasMet for ImpDebtor03
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_ImpDebtor03 - HasMet for ImpDebtor03
> null

0:0 - Why, it was his idea. Here I watch, forever and forever. I can never join in. But I'll always look.
uid: f95bb8f4-9e0b-4ffa-b1b6-d1a0287d10f8
Node context: Lecherous and exciteable


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ImpDebtor04.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debtors, each one has a story how did they manage to get into Raphael's hands. ImpDebtors behave a bit differently: they observe everyone and will watch at players constantly. These characters see players as "guests" of House of Hope and they don't know anything about players.

0:0 - Teeth, claws. They want out. They want out of me!
uid: 66a0b6aa-85b5-440b-ba16-5a6a2941b030
Node context: Doubled over in pain, rats are swen inside him.
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_ImpDebtor04 - HasMet for ImpDebtor04
=== END NODE ===

0:0 - They're eating me from the inside. The rats, the rats, the rats!
uid: e55d784e-a756-4f57-b513-682af8940333
Node context: Doubled over in pain, rats are swen inside him.
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_ImpDebtor04 - HasMet for ImpDebtor04
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_ImpDebtor04 - HasMet for ImpDebtor04
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Incubus_BodyGivenFollowup.lsj
Synopsis:
While the player is walking over a banter spot in LOW, they experience a sudden shiver and a shock, physically feeling Haarlep connecting to their body to turn into it. They realise they are going to have to endure knowing that Haarlep is using their image for sex somewhere in Hell forever. If Astarion is present, he will show some sympathy, or draw comparisons to his own experience.

0:0 - *You recall Haarlep's words: 'Every time I make love in your shape, you will know. You will know.'*
uid: 04ff2471-c44f-83f8-02e5-8cb43a4efe51
> Enjoy the feeling discreetly.
> Shudder and shake it off.
> Try to ignore it and move on.

null
uid: 07e0f78c-6dde-54c8-1d77-780652a58871
Jump to another node

null
uid: 0e00455f-0ba4-e89e-fa88-049c9826d3e6
Jump to another node

0:0 - I can't imagine getting bored of all that myself, but you never know.
uid: 0e8959e3-303d-497d-d651-b382f54ef57e
Node context: Referring to the player's rockin' body (this line appears if Astarion is in a relationship with you)
- 0 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> I know what's done is done - you made your vow. But I'm sorry all the same.

- Roll failure -
null
uid: 10c59271-e858-887a-65fb-e2880fd02ab6
> I heard that moan. It's the incubus, isn't it? Enjoying your body?
> null

0:0 - Well, let us hope you cannot catch anything this way.
uid: 1698d888-7dc7-444f-ba81-875a51bfc624
Node context: Has just heard the avatar make a sexual moan out of the blue, in public, from the incubus' curse. Snort of suppressed amusement - player chose this, and is paying for it now.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Have you no dignity? Control yourself.
uid: 1ab1aaca-36e9-4171-9ff0-9e96c117d095
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Try to ignore it and move on.
uid: 1eea6ba3-5f1c-9f35-6e1e-8a9508a00968
> *One last tingle up your spine leads to a stifled moan, you struggle not to cry out in public.*

- Roll sucessful -
null
uid: 20c9640a-0ff1-5ef1-8340-1b425cf893d6
> null

null
uid: 227cf3f6-c37d-4d07-8e8d-ad6de267bc8f
=== END NODE ===

0:0 - True, infernal creatures can be fickle. Let's hope he gets bored.
uid: 22b8a939-9db0-07ef-62cf-b98bbb363860
> I can't imagine getting bored of all that myself, but you never know.

null
uid: 27b0d45a-a637-4ea0-a250-4943cea4c7e0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Indeed? I wouldn't dare deny you your self-pleasures. But do clean up after yourself.
> My. You must find the city very appealing to be making those sorts of noises out in public...
> Well. If you must indulge, might I suggest some place more secluded next time?
> If you must indulge yourself like that, please do it quietly.
> Gross.
> Normally such sounds would be most welcome, but perhaps not right now...
> Well, let us hope you cannot catch anything this way.
> My friend? Are you hurt? Show us where you are wounded, so that we might help!
> Have you no dignity? Control yourself.

0:0 - It's just a little friendly advice: don't underestimate how this curse will get to your head, in time.
uid: 2ae83d33-b5ae-333d-af94-196d6900d90b
=== END NODE ===

0:0 - I know what it's like to lose control over your own body. It's a wretched thing.
uid: 2beee6ee-c481-8525-45ca-2d8fadff2476
> I hope Haarlep gets bored of turning into me after a while.
> I may as well just try to enjoy it.
> It's not so bad. I can put up with it.
> Unlike you to care all of a sudden.

0:0 - Gross.
uid: 33a8a48c-2533-4b2d-8ad3-2adf5dadddc0
Node context: Wince in repulsion. Listening to the player moan.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 4440a86a-85c2-9379-c2e9-0609b00ece9f
Jump to another node

0:0 - *The sensation goes. But it could return at any point. How many hundreds of times will Haarlep use your person?*
uid: 53caa061-7784-5cec-11cc-c4fb26a5aa38
> null
> null

0:0 - Indeed? I wouldn't dare deny you your self-pleasures. But do clean up after yourself.
uid: 5cfda2e4-ea23-4246-8d07-8faf6274fef6
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Well. If you must indulge, might I suggest some place more secluded next time?
uid: 5ef73dd3-a3d1-4457-9852-fccb3cb6d99d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - 'Care' is a strong word.
uid: 6739ac81-f83d-984c-b7d8-bf952db5f208
> It's just a little friendly advice: don't underestimate how this curse will get to your head, in time.

0:0 - That's not the point - you shouldn't have to 'put up with it'.
uid: 78378166-ec5a-1f64-c06d-7fef5e7c6628
> I know what's done is done - you made your vow. But I'm sorry all the same.

0:0 - It's not so bad. I can put up with it.
uid: 846e284e-e27c-3bd7-518d-61a3fa606161
> That's not the point - you shouldn't have to 'put up with it'.

null
uid: 8b721add-f374-413c-aabe-1c0771d73cb4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

0:0 - My. You must find the city very appealing to be making those sorts of noises out in public...
uid: 938c60fc-f9cc-45d8-9187-f9b3b4b556a3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - If you must indulge yourself like that, please do it quietly.
uid: 93e98442-92a0-409e-a3cc-6b152af4041e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - *One last tingle up your spine leads to a stifled moan, you struggle not to cry out in public.*
uid: 9b7e37e9-69a3-2bc2-030a-8f4122435132
> *The sensation goes. But it could return at any point. How many hundreds of times will Haarlep use your person?*

0:0 - I heard that moan. It's the incubus, isn't it? Enjoying your body?
uid: a562970a-e224-a620-efa2-c14cee979dc2
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Just as I get free from bondage, you fall into it. It'd be funny if it was anyone but you, my love.
> Gods, though I've become untouchable, my precious treasure has been violated still.

0:0 - *A single shiver. A feeling barely perceptible, but you can sense it nonetheless. A phantom caress, hands dancing over your skin.*
uid: af93743f-7dc4-9050-272f-85bfd93f74b2
> *Though you stand alone, it is almost as if the air itself is undressing you.*

0:0 - Mmmmn...
uid: b09856e5-d79f-86c1-f21e-b992913d17ec
> null

0:0 - Unlike you to care all of a sudden.
uid: b31c6b4b-5d46-8cc5-8644-19f7ac449f63
- 0 Check flag(s) (Object):
   false - Approval_AtLeast_20_For_Sp1 - Approval_AtLeast_20_For_Sp1description
> 'Care' is a strong word.

0:0 - Shudder and shake it off.
uid: ba2633ec-a0dc-cf2e-8a9f-ea58ab65de52
> *One last tingle up your spine leads to a stifled moan, you struggle not to cry out in public.*

0:0 - Just as I get free from bondage, you fall into it. It'd be funny if it was anyone but you, my love.
uid: be1bbe64-b232-4f05-328d-05b19e5de370
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_StayedVampireSpawn - Astarion chose to stay a Vampire Spawn
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> I know what it's like to lose control over your own body. It's a wretched thing.

null
uid: c675f785-f609-8950-eccb-5856e2328c6a
=== END NODE ===

0:0 - I may as well just try to enjoy it.
uid: c8a847c0-1d82-3423-6f8a-5b9c81173bd0
> I thought the same, once. It didn't last.

0:0 - My friend? Are you hurt? Show us where you are wounded, so that we might help!
uid: ca09ad65-e79c-4b72-854c-892f4e7de918
Node context: Has just heard the avatar make a sexual moan out of the blue, in public, from the incubus' curse. Oblivious and genuinely concerned.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Enjoy the feeling discreetly.
uid: d17a3658-371b-ee10-2c62-3d471bc45006
> *As a blushing flush runs through you, you rejoice, anticipating all the pleasures you will feel, without the world knowing.*

0:0 - *As a blushing flush runs through you, you rejoice, anticipating all the pleasures you will feel, without the world knowing.*
uid: d6d015fe-c0b3-58fb-ce17-4ace7260ae24
> Mmmmn...
> Stifle the moan that seeks to escape you.

0:0 - I hope Haarlep gets bored of turning into me after a while.
uid: daefde5c-3832-728d-90fa-be66954ac6d0
> True, infernal creatures can be fickle. Let's hope he gets bored.

0:0 - I thought the same, once. It didn't last.
uid: dcf25f3c-6fce-3224-5ba8-b45f570fee27
> I know what's done is done - you made your vow. But I'm sorry all the same.

0:0 - Normally such sounds would be most welcome, but perhaps not right now...
uid: e7109323-ad79-4728-a8de-0c109c3e8ec0
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - *Though you stand alone, it is almost as if the air itself is undressing you.*
uid: e9b890a7-1bce-7b1c-83e6-6c6eb334a622
> *You recall Haarlep's words: 'Every time I make love in your shape, you will know. You will know.'*

0:0 - I know what's done is done - you made your vow. But I'm sorry all the same.
uid: f3b1f8cb-835a-de4a-54fe-facca439ddb7
=== END NODE ===

0:0 - Stifle the moan that seeks to escape you.
uid: f88b4e6a-ceaa-ad2a-537e-0b5e19e3bdfd
= Roll RawAbility (Constitution) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

0:0 - Gods, though I've become untouchable, my precious treasure has been violated still.
uid: f9a255c9-9296-60b2-e8e0-2ce8f6f62915
- 0 Check flag(s) (Global):
   true - ORI_Astarion_State_BecameVampireLord - Astarion became a Vampire Lord
- 1 Check flag(s) (Object):
   true - ORI_State_PartneredWithAstarion - This character is in an exclusive relationship with Astarion
> I know what it's like to lose control over your own body. It's a wretched thing.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Incubus_SpeakWithDead.lsj
Synopsis:
SwD with Haarlep (incubus in House of Hope)

0:0 - How do I reach the Orphic Hammer?
uid: 02bb98dd-b0a9-4f6f-9362-fab048036a89
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Safe... Secrets...

0:0 - Did Raphael prefer to be on top or beneath you?
uid: 09467eb1-921f-405f-9456-2c528fc5f3f2
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Below... never on top... never.

0:0 - Leave.
uid: 0ac2b9a2-0dd0-4ed4-a009-80cc77052603
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse remains silent. It does not know.*
uid: 19863d32-290c-47c9-973b-9dc802881b2b
> null

0:0 - Raphael... loves... only... Raphael.
uid: 25b84258-8d1d-4478-9fb4-b9e8f8ffc1ab
> null

0:0 - How do I get my contract?
uid: 3fe6dd89-f0c1-49fc-86fb-3e951e5b5ee4
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Safe... Secrets...

0:0 - Does Raphael have any weaknesses in battle?
uid: 4b4e8ad6-5909-42cf-b92e-e74d62928a6a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

0:0 - Did you ever turn into forms besides Raphael's?
uid: 5450ff32-a9d5-4b7e-8d6a-4c8af5e6ece3
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Raphael... loves... only... Raphael.

null
uid: 5dbf5a4c-0ff9-4fd2-be85-00714f21fc51

null
uid: 6f3fbca4-dedd-469c-91d4-a7916dffdce0

null
uid: 6f55bc70-d5d7-44c9-9ae3-70f1f9bc7b43

0:0 - Below... never on top... never.
uid: 7239f9a1-b8a9-4b88-b5dc-6cf72465a4bb
> null

0:0 - Where does Raphael keep his secrets?
uid: 911a058c-1c11-4786-92b7-dd93b96d25b8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Hidden behind... his... vanity.

null
uid: af2379be-9adc-4af5-bb49-1ec787dc80a1

null
uid: b77f398e-9c2a-4227-8d8a-3d99b8b4c191

null
uid: bd6c07a7-6028-4ab2-9075-096ecd756fdb

null
uid: dc345400-8d2e-43f3-abce-7cb5b17c45c4

0:0 - How did you end up here?
uid: e231cd12-8a29-4028-810b-cddf878656b6
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Sent by Mephistopheles... distract naughty son.

0:0 - Safe... Secrets...
uid: e6d10a81-211c-4a9c-8a61-da3f41a670d1
> null

0:0 - Haarlep... Incubus... sworn to Raphael.
uid: e96c984d-a41a-45a8-9b72-c2ef0fed57dc
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: ebd06fab-61df-411a-a030-2a71c490f79b
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: ed516410-64cc-4729-b857-dacd4ad0747c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> How did you end up here?
> Did Raphael prefer to be on top or beneath you?
> How do I reach the Orphic Hammer?
> How do I get my contract?
> Where does Raphael keep his secrets?
> Did you ever turn into forms besides Raphael's?
> Does Raphael have any weaknesses in battle?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: f09ec192-cf80-4aba-a338-d75f492ad46b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Haarlep... Incubus... sworn to Raphael.

0:0 - Sent by Mephistopheles... distract naughty son.
uid: f1a64980-329f-4dbe-bac7-767992c045d6
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: f2532e1d-c0d5-474f-a310-6409b545ec8a
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Hidden behind... his... vanity.
uid: f616a044-e0c3-4369-abc2-7f7d7dfc5375
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: fd3a5c5e-c922-4e9c-a50a-385f368ea496
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Korrilla.lsj
Synopsis:
Players can talk to Korrilla in House of Hope and discuss their appearance in Raphael's home

0:0 - Raphael has something I want. Help me find it.
uid: 0b151460-c923-184c-df14-20ee374ac2e5
> Unlike you, I don't have a death wish. Or an eternal torment wish.

null
uid: 0f6d3720-9172-4aca-a557-ed1542626052
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Why don't you run off and tell him, Korilla? You love tattling to daddy, don't you?

0:0 - Watch your back, now.
uid: 16668f77-4f96-83f7-569d-756e239cab9d
> null
> null
> Leave.

0:0 - I don't fear Raphael.
uid: 309cf089-3820-49a3-ee98-38341c1d3c7c
> Don't you? I thought you had half a brain. Then again, you're here. Pretty much disproves any good sense you might've had, once upon a time.

0:0 - What are you doing here?
uid: 374c7594-37bd-4ac0-2939-47b837ff4619
> Me? This is home base. I'm not even going to ask what you're doing here. Plausible deniability.

0:0 - Myself and Hope have formed an alliance. We're going to get out of here.
uid: 43933e43-b41d-77ba-76c4-4cf4163ee032
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> Excellent! A scheme of lunatics, a conspiracy of fools. I can't wait to see how it ends - with extreme violence and a hint of grotesque farce, I suspect.

0:0 - Hope is your sister?
uid: 46169479-8c19-ff67-e0db-684d37ab8b86
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_HopeSpirit02_State_MentionedKorilla - Hope mentioned that Korilla is in the Archive
> She is. Though we've got about as much in common as a princess and a pauper.

null
uid: 46857435-b1b2-7450-43e1-a11e5e32aa59
Jump to another node

0:0 - How did your sister come to be trapped here?
uid: 4ab6fe5e-8443-303e-e50c-b79a001241a3
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit02_State_MentionedKorilla - Hope mentioned that Korilla is in the Archive
> Raphael offered her the world; she didn't want it. He sweetened the deal; she said no. No matter how many times he upped the ante, she just laughed in his face. He didn't like that.

0:0 - Raphael offered her the world; she didn't want it. He sweetened the deal; she said no. No matter how many times he upped the ante, she just laughed in his face. He didn't like that.
uid: 5c059398-32d5-f28f-392f-2516fdb7d8ef
> Eventually, he took her by force. Trapped her and swore he wouldn't let her go 'til she gave him what he wanted. Conversion.

0:0 - Unlike you, I don't have a death wish. Or an eternal torment wish.
uid: 60e5ab77-2589-27d3-f3b7-d88bf7b4a7da
> You want my advice? Enjoy whatever life remains to you. When Raphael catches you, you'll never enjoy anything again.

0:0 - Might want to steer clear of my sister Hope, though. She's mad as a march hare. If she'd just agreed to serve Raphael, he'd probably have released her a long time ago.

uid: 63a442ee-0f09-d295-65ff-ea81bc0e05d6
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Korrilla_Event_MentionedHope - Korrilla told player that Hope is her sister
> null

0:0 - Don't you? I thought you had half a brain. Then again, you're here. Pretty much disproves any good sense you might've had, once upon a time.
uid: 68b278fb-be00-beb1-7551-3412c3f91cc5
> Might want to steer clear of my sister Hope, though. She's mad as a march hare. If she'd just agreed to serve Raphael, he'd probably have released her a long time ago.


0:0 - Poor, deluded Hope. She's stubborn. Raphael loves stubborn. If she'd just agree to serve him, he'd probably have released her a long time ago.
uid: 6ac7f642-bbe5-6959-d376-522e0be61a21
> As things stand, she's his favourite toy. We're all mad here, but Hope in hell? Why, that's the definition of insanity.

0:0 - How can you bring yourself to serve your sister's tormentor?
uid: 74b0e3c6-de7f-9127-dcae-272e0cb595cb
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit02_State_MentionedKorilla - Hope mentioned that Korilla is in the Archive
> Poor, deluded Hope. She's stubborn. Raphael loves stubborn. If she'd just agree to serve him, he'd probably have released her a long time ago.

null
uid: 756e37d8-60ee-963c-fc7a-6c2736836af8
Jump to another node

0:0 - I don't trust her any more than I trust you.
uid: 76921676-b54e-0567-a6cd-4de69f6c3796
> I ought to start giving you more credit.

0:0 - I'm craftier than you think - I already convinced the Archivist that I belong here.
uid: 77d29ed6-83a1-4515-17e5-ac5631b42547
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Archivist_Event_ToldWherePassword - The Archivist was persuaded to tell the player how to get the password
> Hardly a challenge. Your little ploy gave him an excuse to cross-check lots of paperwork - enough to keep him happy for months.

0:0 - He's going to notice you nosing around in his house. I hope you're ready to face a very angry devil.
uid: 7801ff8f-1b17-3df3-6791-cda163d38458
> null

0:0 - As things stand, she's his favourite toy. We're all mad here, but Hope in hell? Why, that's the definition of insanity.
uid: 830a9d21-4529-4431-102a-931b1e585c2e
Node context: Complicated feelings. Both jealous of Raphael's attention and sad because she knows her sister doesn't want it.
> Myself and Hope have formed an alliance. We're going to get out of here.
> I don't trust her any more than I trust you.
> Raphael has something I want. Help me find it.
> How did your sister come to be trapped here?
> Hope is your sister?

null
uid: 84276825-bf57-40e2-a95a-3fabcd571d50
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> I'm craftier than you think - I already convinced the Archivist that I belong here.
> How can you bring yourself to serve your sister's tormentor?
> What are you doing here?
> I don't fear Raphael.

null
uid: 859b6c9c-b4cc-34ec-f0b4-0e6d5de32a86
Jump to another node

0:0 - Excellent! A scheme of lunatics, a conspiracy of fools. I can't wait to see how it ends - with extreme violence and a hint of grotesque farce, I suspect.
uid: 867f76f4-fbab-ccf3-81f0-18114f9f2860
Node context: Complicated feelings. Both jealous of Raphael's attention and sad because she knows her sister doesn't want it.
> Watch your back, now.

0:0 - You want my advice? Enjoy whatever life remains to you. When Raphael catches you, you'll never enjoy anything again.
uid: 9ef671ad-a433-ae71-4299-36a05f761f69
=== END NODE ===

0:0 - Can't resist the faintest hint of a temptation, can you? I suppose that makes two of us.
uid: a347d526-a5b7-4bcd-9b22-e94bd3efd4d9
> That little disguise Hope gave you is adorable. I can see right through it, of course, and so will Raphael.
> I'm surprised you're bold enough to show your face here. Raphael might tear it clean off your skull.

0:0 - She is. Though we've got about as much in common as a princess and a pauper.
uid: a872acab-6970-8948-b8aa-192abf475556
> null

0:0 - Hardly a challenge. Your little ploy gave him an excuse to cross-check lots of paperwork - enough to keep him happy for months.
uid: b66a70b7-cab6-f66e-8653-ece6cfcc5cb5
> The only thing that'll keep Raphael happy is dismantling you, piece by piece.

0:0 - The stubborn ass has endured more torment than any soul should be able to. Even when he took all of her skin, she held onto hope.
uid: b6f95c77-928e-9127-5745-d58f7727766f
> Raphael finds that puzzling. And he loves puzzles. You being here is another puzzle - you don't seem like you want to die.

0:0 - That little disguise Hope gave you is adorable. I can see right through it, of course, and so will Raphael.
uid: be75db1d-7f2c-f3b7-7447-b5ba1a6f698f
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Event_AgreedToHelpHope - Set when character agress to help Hope
> He's going to notice you nosing around in his house. I hope you're ready to face a very angry devil.

0:0 - I ought to start giving you more credit.
uid: c106f41c-f432-b74c-5e12-1a34fbfbebfe
> You want my advice? Enjoy whatever life remains to you. When Raphael catches you, you'll never enjoy anything again.

0:0 - I'm surprised you're bold enough to show your face here. Raphael might tear it clean off your skull.
uid: cdc93d1e-1d39-9c34-2735-78771014af82
> He's going to notice you nosing around in his house. I hope you're ready to face a very angry devil.

null
uid: d5773fdd-0684-b381-fdc3-2edcb4e6191a
Jump to another node

0:0 - Eventually, he took her by force. Trapped her and swore he wouldn't let her go 'til she gave him what he wanted. Conversion.
uid: dca8938e-0d2f-6421-8110-4b79f4ac96f9
> The stubborn ass has endured more torment than any soul should be able to. Even when he took all of her skin, she held onto hope.

0:0 - Why don't you run off and tell him, Korilla? You love tattling to daddy, don't you?
uid: e3950889-2ddd-432e-913d-0f2bef94e613
Node context: pure disdain
> null

null
uid: e878cfa5-36bc-9d47-6e40-b4a9bd863843
Jump to another node

0:0 - The only thing that'll keep Raphael happy is dismantling you, piece by piece.
uid: e9d0e195-faf1-4acf-f47c-08319cbe218f

0:0 - Raphael finds that puzzling. And he loves puzzles. You being here is another puzzle - you don't seem like you want to die.
uid: f6a18b52-d1c8-c24e-281e-a2af7ee5ab08
> null

0:0 - Me? This is home base. I'm not even going to ask what you're doing here. Plausible deniability.
uid: f82dba02-a880-1df8-cdbd-ab69ad55fa4d
> Might want to steer clear of my sister Hope, though. She's mad as a march hare. If she'd just agreed to serve Raphael, he'd probably have released her a long time ago.


0:0 - Leave.
uid: ff585f62-50c1-a251-b47a-42d51553c309
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Mason.lsj
Synopsis:
It's another debtor that players can meet in Feast Hall. He is the reference to a character that was mentioned in Act 2, Mason Currently he's placed in the Feast Hall (as it will only win from adding another character), and it makes sense for him to clean the surrounding mess.

null
uid: 06952846-15a4-0ba4-84b9-1c3c9dc45eeb
Jump to another node

0:0 - As the steeple knows the arch, and the keystone knows the clay, I know you, for we are both parts of the same design.
uid: 072bfe42-5e2a-f487-8049-b89988f1078c
> Like me, you made a deal with the devil, and authored your own damnable fate for the greater good.

null
uid: 0b1444a4-b80c-7467-4f4e-1a91447b9c7d
Jump to another node

0:0 - We restored the spirit of the land around Moonrise. Nature is healing, and the tower can yet be restored to glory.
uid: 0c1d84b5-fb08-805f-ad63-eeb3aa99e76e
- 0 Check flag(s) (Global):
   true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

null
uid: 10b33b12-bbbe-2c10-805d-9717c54bec7c
Jump to another node

0:0 - What greater good did you sell your soul for?
uid: 15035175-2716-1b97-8e54-6d0b9342a151
> Alas, it was a good that never came to be.

0:0 - Pacts have great value. If yours did not, you were careless in making it.
uid: 19aef6e5-dc91-db46-eaf5-f3c003926242
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> null

null
uid: 1c8131f7-e3a2-6e2d-27ba-2d61bc42c3b8
Jump to another node

0:0 - I know you nonetheless. Not by name, not by reputation.
uid: 1feda464-abe6-7cbf-35f5-465934696194
> As the steeple knows the arch, and the keystone knows the clay, I know you, for we are both parts of the same design.

0:0 - I'm looking for the Orphic Hammer.
uid: 201ab276-8035-c6c2-75a4-0d4168d4abf6
- 0 Check flag(s) (Global):
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
   false - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> It is easy to look for a thing. It is impossible to take it.

0:0 - Who are you?
uid: 220fa507-2d54-fbb8-96d2-cf7ed94d158d
> A builder. A creator. A saviour.

null
uid: 2726c765-2306-59f9-7c2b-99f90944d1b8
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm

0:0 - The devil was true to his word. Fiends slaughtered my master's forces, but he endured somehow, and blighted the land.
uid: 27bc3bd0-12f6-a2e4-b215-0f7f08110fd0
> This is a familiar tale. Are you the architect of Moonrise Towers?
> Who was your master?
> Ketheric is no more. I killed him.
> Your intervention pushed Ketheric deeper into darkness. He became a Chosen of Myrkul.
> By my oath, I did what the fiends could not, and vanquished Ketheric Thorm.
> Leave.

null
uid: 2cff7dea-620c-1bbc-8d63-aebc74835a3e
Jump to another node

0:0 - You know my work? I am glad that it endures. Perhaps you also have the misfortune of knowing my master - general Ketheric Thorm.
uid: 2d7ec412-9d5e-00c3-f1a3-b07611adc2fc
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm

null
uid: 2e39f003-c68a-1733-ef07-76e1b35ff2d4
Jump to another node

0:0 - Yes, I already have what I needed from Raphael.
uid: 32c2d2e4-0742-fb6c-f34a-7f8a4b39b8e6
> Then I hope you find your contract and free yourself, but I fear for you. This is a dangerous place.

0:0 - I did not think it possible. Thank you - my spirit smiles for the first time in a century.
uid: 356cee2f-7a09-0545-ccd3-07d5b24397b8
> null

0:0 - Who was your master?
uid: 388591fe-0cae-fc8e-1b1e-989deae8baa7
> A great general, a greater man. Ketheric Thorm.

0:0 - I was an architect in life, a builder of tombs and temples, but mostly of towers. My proudest work reached for the stars and sought to dry Selûne's tears.
uid: 3a16e90e-f872-f636-f641-66e1ed64d5aa
> It was a monument to life and to virtue, and a happy home to my master for many years.

0:0 - It was a monument to life and to virtue, and a happy home to my master for many years.
uid: 3a87a560-3ce9-4d53-52e9-c5938dc10953
> Just as the moon wanes, Selûne's blessings always fade.
> A life with Our Lady of Silver is a good life.
> What went wrong?
> Who was your master?
> I don't have time for this - I came here to find my contract.
> I don't have time for this. I came here to find the Orphic Hammer.

0:0 - We healed the land and lifted the shadow curse. Moonrise will be a beacon of light again.
uid: 41cd5ba0-459d-14b1-443b-42d3cbef31fa
- 0 Check flag(s) (Global):
   true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name
- 1 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> I did not think it possible. Thank you - my spirit smiles for the first time in a century.

0:0 - I don't have time for this. I came here to find the Orphic Hammer.
uid: 437c4be9-d156-76ae-169e-cac5c45e7aed
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
> null

0:0 - I wish I could say it were not so.
uid: 477c4cd5-e3e7-7ff6-cdb5-fb7554456824
> When tragedy came, my master fell into darkness and despair.

0:0 - Do you know Hope? I spoke to her a moment ago.
uid: 48bdd96c-ee40-5acb-2f45-aa84363846a8
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_IntroducedHerself - Set when Hope tells who she is
> She will find you when you need her. That is Hope's way.

0:0 - Moonrise is an affront to nature. It should be destroyed.
uid: 4e990504-1a4f-90e3-3d48-9f29fbc11691
- 0 Check flag(s) (Global):
   false - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

0:0 - I know you.
uid: 51e81ece-a091-91a6-e201-2481e5e05293
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_Mason - HasMet for Mason
- 1 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_Mason - HasMet for Mason
> Who are you?
> Unless I'm mistaken, we've never met.
> Tell me what you know.

0:0 - I need to find my contract to break the deal I made.
uid: 5471d131-2161-de49-8d5c-34eaeeb5edda
> Can you be sure that breaking the deal will do more good than harm?

0:0 - The curse is no more, but Moonrise is tainted. It would be best reduced to rubble.
uid: 565eb939-4a97-891e-249b-e8f327a15f88
- 0 Check flag(s) (Global):
   true - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name
> null

0:0 - Not quite. Ketheric Thorm is dead, by my hand.
uid: 58f5c1a9-c66d-9045-c842-81fc91f3bf70
> null

0:0 - A great general, a greater man. Ketheric Thorm.
uid: 5ba5f17a-e955-a8eb-d9c6-78d6b0b7c366
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm
> When tragedy came, my master fell into darkness and despair.

0:0 - Perhaps it will fade into a long night and be forgotten, as I have. Perhaps that is for the best.
uid: 5e08bcd6-5012-944b-0bb3-186401c666d8
=== END NODE ===

0:0 - He marshalled a great army to ruin the world and bring all into shadow. I could not let it happen.
uid: 673e07ba-0db5-a4e2-9787-63965ba5b030
> I sought out the devil Raphael and signed an infernal pact with him. He promised to destroy my master's army, and I promised him my soul in return.

0:0 - Dealing with devils never ends well.
uid: 686d66f1-f8ce-769f-68ee-2dbeb5b42357
- 0 Check flag(s) (Tag):
   false - The Fiend - This warlock's patron is a Fiend (You have made a pact with a fiend from the Lower Planes of existence, a being whose aims are evil, even if you strive against those aims.)
> And yet here you are, having made the same mistake. Find your contract, and undo it if you can.
> You may be right, but those who live in desperate times often reach for desperate solutions. Be sure not to do the same.

0:0 - But beware, the House is architecturally unstable. Left is sometimes right, but more often it is wrong.
uid: 6a2ae021-3ebe-d8c8-7782-56dd34d25174
=== END NODE ===

null
uid: 6a47074f-87d4-051d-406b-e58ca8a47b1c
Jump to another node

0:0 - Just as the moon wanes, Selûne's blessings always fade.
uid: 6b7a3b8c-034c-0a73-d31c-a00cffbd9fac
- 0 Check flag(s) (Tag):
   true - Shar - |Player or NPC chose Shar.|
> I wish I could say it were not so.

0:0 - Finish what business brought you here as quickly as possible, and then leave. Otherwise, you will be lost, like the rest of us.
uid: 6b9ef65e-718d-0d12-7a54-443c79b3dbed
=== END NODE ===

null
uid: 6fc07107-c410-29c3-f558-14c380573302
Jump to another node

0:0 - You linger here still? Or perhaps you have become lost, like the rest of us.
uid: 718079ef-a99c-eae6-7757-e834d446fc48
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_Mason - HasMet for Mason
=== END NODE ===

0:0 - And yet here you are, having made the same mistake. Find your contract, and undo it if you can.
uid: 72413a50-7472-ba0d-5305-18cb573b65cd
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
=== END NODE ===

0:0 - It is easy to look for a thing. It is impossible to take it.
uid: 745e8a54-20d0-cd70-a76d-796e910d24a2
> I cannot help you. This is not my home, even if I can never leave.

0:0 - There is a stamp on your soul, as distinct as a mason's mark. Raphael owns you, just as he owns me.
uid: 76bce5e4-5d77-066c-46ed-a696674500b1

0:0 - Despite appearances, this whole House is more of a prison than a parlour. Most here have no choice but to remain.
uid: 76e35cc1-4b02-c488-3e61-c982ff214138
> I am one such. This is not my home, but I can never leave.

0:0 - When tragedy came, my master fell into darkness and despair.
uid: 783067f8-de0e-602f-29ee-d2321d355211
> He marshalled a great army to ruin the world and bring all into shadow. I could not let it happen.

0:0 - Leave.
uid: 787e030c-ca3b-eac7-c7d5-fd3c0fab863c
=== END NODE ===

0:0 - Deaths in the family. Happiness rarely lasts a lifetime.
uid: 7f63b73e-21a3-e18a-8153-7d77e304a9c1
> When tragedy came, my master fell into darkness and despair.

0:0 - A life with Our Lady of Silver is a good life.
uid: 803174c2-512e-8159-3106-3e98ac8a7a4a
- 0 Check flag(s) (Tag):
   true - Selûne - |Player or NPC chose Selune.|
> It was a good life. I only wish our Lady had not averted her gaze from us.

0:0 - Tell me what you know.
uid: 80bfad85-2e43-223c-ba4f-452c1be769b1
> null

0:0 - I sought out the devil Raphael and signed an infernal pact with him. He promised to destroy my master's army, and I promised him my soul in return.
uid: 8ad9aeec-d6d7-a471-15a5-d61812b8a0e6
> The devil was true to his word. Fiends slaughtered my master's forces, but he endured somehow, and blighted the land.

0:0 - A builder. A creator. A saviour.
uid: 8c2e8a23-5283-9aa6-b7b3-24ed7b7dd336
> But at my foundation, I am a lost soul. We share that foundation.

0:0 - Another sorry soul come to wander these halls. What do you seek?
uid: 912ff805-d5f8-8419-6265-65890de70673
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_Mason - HasMet for Mason
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_Mason - HasMet for Mason
> What ties you to the House of Hope?
> Nothing in particular. I'm just visiting.
> I need to find the Archive.
> I'm looking for the Orphic Hammer.
> Do you know Hope? I spoke to her a moment ago.
> Leave.

0:0 - Leave.
uid: 96fdb62d-1611-4a7d-c808-1589e75cae47
=== END NODE ===

null
uid: 977a211d-e718-c6f2-9e22-96e67b33e176
Jump to another node

0:0 - Tell me about the deal you signed.
uid: 99700612-57a6-84d3-db36-6428618c0670
> null

0:0 - I don't have time for this - I came here to find my contract.
uid: 9ae63ee6-2b07-b189-e8de-b88c02ada798
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> You are right to hurry. My sorrows will only burden you.

0:0 - Your actions may have justified the price of my soul. I thank you.
uid: 9dee22bc-3e23-2f55-4fdc-328445aa714b
> Tell me - what became of my pride? What became of Moonrise Towers?

0:0 - Moonrise is a cursed place - your legacy is in ruins.
uid: 9f8ef177-5ddf-f5cf-5b34-839d75bc3442
- 0 Check flag(s) (Global):
   false - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name
> All towers fall in the end. Thorm is vanquished - that was my purpose.

0:0 - You may be right, but those who live in desperate times often reach for desperate solutions. Be sure not to do the same.
uid: a08c39ee-7ddf-7894-cb89-d52d64c9bb84
> Finish what business brought you here as quickly as possible, and then leave. Otherwise, you will be lost, like the rest of us.

0:0 - I cannot help you. This is not my home, even if I can never leave.
uid: a581d77a-5a04-235b-5514-bc2f4be19421
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Mason_KnowsPrisoner - The player knows that the mason is in the house of hope against his will

0:0 - By my oath, I did what the fiends could not, and vanquished Ketheric Thorm.
uid: aa7a9c88-eee2-6208-b862-fe19b31502ab
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm
- 1 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - I need to find the Archive.
uid: af8c36c8-6991-b404-cac2-39a1b4a064a6
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> I cannot help you. This is not my home, even if I can never leave.

0:0 - But at my foundation, I am a lost soul. We share that foundation.
uid: b030a270-7823-fce5-f366-49ac28319c52
> Like me, you made a deal with the devil, and authored your own damnable fate for the greater good.

0:0 - How do you know about my deal?
uid: b31db497-325c-6f12-8b3a-650825121d37
> There is a stamp on your soul, as distinct as a mason's mark. Raphael owns you, just as he owns me.

0:0 - Ketheric is no more. I killed him.
uid: b9e3aa81-df80-6a9b-371a-88ad64899cdb
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm
> Then all came to pass as I had hoped, though a century too late for my family and friends.

0:0 - Now, go. Finish your business here, and leave while you can.
uid: bb28b23a-79a6-103d-1cd6-078204890706
=== END NODE ===

0:0 - She will find you when you need her. That is Hope's way.
uid: bd1d5bcf-c5c2-38f3-2c01-9de65d9e1a36

0:0 - Now go, find your contract and save your soul.
uid: bd518c1b-2ce1-a39f-1adb-50cf61e3a4b8
> Perhaps you should seek out the Archive...

0:0 - All towers fall in the end. Thorm is vanquished - that was my purpose.
uid: be909534-e36a-6e17-dd2c-d9fdf81faddd
> Perhaps it is best that I remain here, and that the long centuries erode my memories and leave me empty. There is a certain peace in that.

0:0 - What went wrong?
uid: c0cdfb5a-4cce-3c05-81be-f9dbedd91e84
> Deaths in the family. Happiness rarely lasts a lifetime.

0:0 - Perhaps it is best that I remain here, and that the long centuries erode my memories and leave me empty. There is a certain peace in that.
uid: c2891d8e-58d1-2fd4-b9cc-8cb4955b7ce5
=== END NODE ===

0:0 - Then my pact, the loss of my eternal soul... it was all for nothing.
uid: c2a3d5e8-b638-09fe-ca14-9e686c73917d
> Not quite. Ketheric Thorm is dead, by my hand.
> Dealing with devils never ends well.
> Dealing with devils rarely ends well - I speak from extensive experience.
> Pacts have great value. If yours did not, you were careless in making it.

0:0 - Nothing in particular. I'm just visiting.
uid: c2bb0712-f476-2ca8-c5c1-bf3bf2cb3441
> Despite appearances, this whole House is more of a prison than a parlour. Most here have no choice but to remain.

0:0 - Perhaps you should seek out the Archive...
uid: c5fa080f-0865-3b4b-87d7-bfae970f384a
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_TreasureInArchive - Set when players learn that hammer/contract is in Archive
> But beware, the House is architecturally unstable. Left is sometimes right, but more often it is wrong.

0:0 - My soul hangs in the balance - that's all I care about.
uid: c64db45e-8107-9195-7ad9-2956b4942f61
> Then I hope you find your contract and free yourself, but I fear for you. This is a dangerous place.

0:0 - What ties you to the House of Hope?
uid: c6e0d5c0-6f83-3d16-5c74-7d54b385879e
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Mason_KnowsPrisoner - The player knows that the mason is in the house of hope against his will
> null

0:0 - Unless I'm mistaken, we've never met.
uid: c6f2e3b6-f209-4644-7a75-7e9ee075ef3e
> I know you nonetheless. Not by name, not by reputation.

null
uid: c9dd4e15-c389-1353-9829-c2cff628e15f
Jump to another node

null
uid: cd05cefc-2bf6-3726-232b-578a3862c1f4
Jump to another node

0:0 - Leave.
uid: ce6e826b-6ceb-b6cc-0249-be5476138e97
=== END NODE ===

0:0 - It was a good life. I only wish our Lady had not averted her gaze from us.
uid: d125ceb8-4583-5508-2517-e2738b281b62
> When tragedy came, my master fell into darkness and despair.

0:0 - Tell me - what became of my pride? What became of Moonrise Towers?
uid: d2e9dba6-24a4-7a7c-c5a6-29307245df65
> We restored the spirit of the land around Moonrise. Nature is healing, and the tower can yet be restored to glory.
> Moonrise is an affront to nature. It should be destroyed.
> The tower still stands, but it is a hollow place now.
> Sadly, the curse still grips the tower, and the lands around it.
> Moonrise is a cursed place - your legacy is in ruins.
> We healed the land and lifted the shadow curse. Moonrise will be a beacon of light again.
> The curse is no more, but Moonrise is tainted. It would be best reduced to rubble.

0:0 - Dealing with devils rarely ends well - I speak from extensive experience.
uid: d987b740-3d97-729e-01dc-b7ee5d7fc30c
- 0 Check flag(s) (Tag):
   true - The Fiend - This warlock's patron is a Fiend (You have made a pact with a fiend from the Lower Planes of existence, a being whose aims are evil, even if you strive against those aims.)
> Whatever mistakes you have made in the past, your deal with Raphael can still be undone. Find your contract, and then leave while you can.
> Those who live in desperate times often reach for desperate solutions. I fear we have both lived in such times, but there is still hope for you.

null
uid: dc7a2df1-f30f-c692-3280-24a985ef08f8
Jump to another node

0:0 - Can you be sure that breaking the deal will do more good than harm?
uid: de68f7b4-ac4a-bee1-45ac-d70d871ba893
> Yes, I already have what I needed from Raphael.
> My soul hangs in the balance - that's all I care about.
> No. I made the deal to help save Baldur's Gate.

0:0 - Alas, it was a good that never came to be.
uid: e03cb349-4f65-f488-cfb1-6ff3e5876ab3
> I was an architect in life, a builder of tombs and temples, but mostly of towers. My proudest work reached for the stars and sought to dry Selûne's tears.

0:0 - I'm not leaving until I find my contract.
uid: e1252aff-6a25-7a8c-4dea-64504a172822
> null

0:0 - Then all came to pass as I had hoped, though a century too late for my family and friends.
uid: e35cbbca-fc77-2667-9dd0-1b91cae6e087
> Your actions may have justified the price of my soul. I thank you.

0:0 - I am one such. This is not my home, but I can never leave.
uid: e9dd62a5-5b79-0606-6455-e0cd353a6caf
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Mason_KnowsPrisoner - The player knows that the mason is in the house of hope against his will

0:0 - This is a familiar tale. Are you the architect of Moonrise Towers?
uid: ea3a3271-3295-e2e1-a648-7c3b434a12e9
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm
> You know my work? I am glad that it endures. Perhaps you also have the misfortune of knowing my master - general Ketheric Thorm.

0:0 - Your intervention pushed Ketheric deeper into darkness. He became a Chosen of Myrkul.
uid: ec4b7d25-98c7-0201-8446-57d226f58f86
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm
> Then my pact, the loss of my eternal soul... it was all for nothing.

0:0 - No. I made the deal to help save Baldur's Gate.
uid: f0225517-4ebf-e0fd-a3c9-25b4116c1bf1
> Then perhaps the greater good would be to leave this House, and to abide by the terms of your deal.

0:0 - Then I hope you find your contract and free yourself, but I fear for you. This is a dangerous place.
uid: f2f4e70f-faba-7e6c-0395-32f46bcd125a
> null

null
uid: f36ae5d5-1332-44aa-bcae-c44e487ff29c
Jump to another node

0:0 - Then perhaps the greater good would be to leave this House, and to abide by the terms of your deal.
uid: f5989ec5-472a-a19f-3e4c-6103ea7b77c6
> I'm not leaving until I find my contract.
> Tell me about the deal you signed.
> Leave.

0:0 - Like me, you made a deal with the devil, and authored your own damnable fate for the greater good.
uid: f831a082-3970-5cb5-2b0d-133889309369
> What greater good did you sell your soul for?
> How do you know about my deal?
> I need to find my contract to break the deal I made.

0:0 - Those who live in desperate times often reach for desperate solutions. I fear we have both lived in such times, but there is still hope for you.
uid: f841ca74-5252-a816-eb33-d0414921588d
> Finish what business brought you here as quickly as possible, and then leave. Otherwise, you will be lost, like the rest of us.

0:0 - Who was your master?
uid: f91d3dac-9f57-dd53-7cc4-b51fefcc0790
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_Mason_KnowsMaster - Player learned that the mason's master was Ketheric Thorm
> null

0:0 - Sadly, the curse still grips the tower, and the lands around it.
uid: f94a74b3-b1f7-468e-98d4-d2dac7d1125d
- 0 Check flag(s) (Global):
   false - SCL_ShadowCurse_State_CurseLifted - The shadow cursed lands are not living up to their name
- 1 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> Perhaps it will fade into a long night and be forgotten, as I have. Perhaps that is for the best.

0:0 - Perhaps one day, new life will find it. Thank you.
uid: fabb3fac-b6c7-59ff-a361-5d6f23eab71b
> Now, go. Finish your business here, and leave while you can.

0:0 - You are right to hurry. My sorrows will only burden you.
uid: fc6bcb73-feb5-4a38-68a5-9788f86b777e
> Now go, find your contract and save your soul.

0:0 - Whatever mistakes you have made in the past, your deal with Raphael can still be undone. Find your contract, and then leave while you can.
uid: fd411882-0fa5-3bad-c37d-956f01609c12
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
=== END NODE ===

0:0 - The tower still stands, but it is a hollow place now.
uid: fdc22b0d-b3fd-224d-cc5d-e3eac53b04b2
> Perhaps one day, new life will find it. Thank you.


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor01.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters) These characters see players as "guests" of House of Hope and they don't know anything about players.

null
uid: 01aa7d3d-75f9-c157-4760-b242d61e5e44
Jump to another node

0:0 - A thousand prayers with no reply. Imagine it.
uid: 05f2a25b-1f41-afba-a14a-365677a17c6b
> Raphael answered the first time I called out to him.

0:0 - What did you ask of Raphael?
uid: 0eaefa65-1038-8b13-d5e9-1a8df91735a7
> Not riches or miracles. Just enough coin to keep my family happy and healthy.

0:0 - Which god did you worship?
uid: 27662bff-3a5d-a8f0-bd1c-9985b2457f70
- 0 Check flag(s) (Tag):
   false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> I do not remember. Perhaps they never existed, and I sang my prayers into the void.

0:0 - It is not for us to make demands of the gods.
uid: 2f155b19-e31c-3e98-8055-b3cb837ee3af
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> And yet they make so many demands of us? It is not fair. Raphael has taken everything from me, but, oh, the things he gave me in exchange.

null
uid: 2f5bdbb1-c315-5da6-731c-695482bedbef
Jump to another node

0:0 - Leave.
uid: 306371c6-5de0-20c9-6012-4f5922784b87
=== END NODE ===

0:0 - Long enough to forget the faces of my family.
uid: 41cc819b-020a-b22d-5ab5-ffd94fc7bb91

0:0 - A priest. I spent most of my life singing praise to a god who did not listen. Ha ha!
uid: 473dec38-d7bf-d1b7-d51c-fbe07bca546d
> A thousand prayers with no reply. Imagine it.

0:0 - The gods do not always answer clearly, but I'm sure they tried to give you what you needed.
uid: 4daaf9bf-d4ac-1ba7-5353-b46c97e942c4
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> null

0:0 - Who are you?
uid: 567879d8-fc80-6d94-8a5c-04186ac457f3
> Who am I? I do not know. Who was I? I can answer.

0:0 - You look as fresh as the day you arrived.
uid: 574eb23d-4068-4182-845d-004bdee3067d
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor01 - HasMet for MerregonDebtor01
=== END NODE ===

0:0 - I do not remember. Perhaps they never existed, and I sang my prayers into the void.
uid: 8777b515-396e-7db7-b7cc-f9b06780b700

0:0 - Raphael delivered. And then I was delivered to him.
uid: 8830d56a-aabe-8123-5a43-90edfbaaf72f
=== END NODE ===

0:0 - How long have you been in the House of Hope?
uid: 8c7bc966-987e-6da1-4f13-479c326d7ab9
> Long enough to forget the faces of my family.

0:0 - Raphael answered the first time I called out to him.
uid: 8df6c490-f622-26fa-5153-497cf4bbd85f
> What did you ask of Raphael?
> Which god did you worship?
> Perhaps what you asked of your god was impossible.
> It is not for us to make demands of the gods.
> The gods do not always answer clearly, but I'm sure they tried to give you what you needed.

null
uid: 8f3e29e7-a73b-d457-144e-dcf71c4de121
> Who are you?
> How long have you been in the House of Hope?
> Aren't there many new faces?
> Leave.

0:0 - And yet they make so many demands of us? It is not fair. Raphael has taken everything from me, but, oh, the things he gave me in exchange.
uid: 95e4851c-c21d-b62d-aa5d-c546a60188a3
=== END NODE ===

0:0 - Aren't there many new faces?
uid: a9e4327b-fea1-3386-e89a-9ff03cb050e7
> Plenty. Raphael brings new guests all the time. Some faces don't stay fresh for very long, though.

0:0 - Perhaps what you asked of your god was impossible.
uid: ad50de97-e6cd-f272-5a2f-a6e4aeed5435
> It was not so much to ask.

0:0 - Brother! Welcome! It is so good to see a new face.
1:0 - Sister! Welcome! It is so good to see a new face.
2:0 - Welcome! It is so good to see a new face.
uid: c8f231ad-8fad-4ba6-9174-bf3711f04348
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_MerregonDebtor01 - HasMet for MerregonDebtor01
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor01 - HasMet for MerregonDebtor01
> null

0:0 - Not riches or miracles. Just enough coin to keep my family happy and healthy.
uid: d8c69a85-3d03-93ef-bd3e-c534bd0cfc29
> Raphael delivered. And then I was delivered to him.

0:0 - Plenty. Raphael brings new guests all the time. Some faces don't stay fresh for very long, though.
uid: f417551f-8d32-4d64-e323-9a7647d06f7e

0:0 - Who am I? I do not know. Who was I? I can answer.
uid: fd2fa78d-813c-f49d-4c6b-54f7076f1212
> A priest. I spent most of my life singing praise to a god who did not listen. Ha ha!

0:0 - It was not so much to ask.
uid: fdb9410f-9ec0-1be3-ae93-3fd9e57fba78
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor02.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters) These characters see players as "guests" of House of Hope and they don't know anything about players.

0:0 - Leave.
uid: 33581553-560f-4d5d-976b-0cde3d751fd3
=== END NODE ===

0:0 - Its admirer. Its protector. It is my one true beloved.
uid: 387aa24b-7c02-4854-ad4f-62d43e7e4289
=== END NODE ===

0:0 - Do you know when Raphael will come home?
uid: 8190cb84-adfc-4f31-98a7-c1b96287ae24
> I never know. I just wait, so, so nicely.

0:0 - Step aside, now. Raphael might return at any time.
uid: 96aa00e2-1586-43d6-82b1-cd1151f97fa7
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor02 - HasMet for MerregonDebtor02
=== END NODE ===

0:0 - Are you its guardian?
uid: a65c4604-502f-4497-a336-df02556146be
> Its admirer. Its protector. It is my one true beloved.

0:0 - Away! This is Raphael's chamber pot.
uid: d0bf525a-fd5d-4fe1-9f2c-7a7b1a2a2c39
Node context: Jealously guarding his treasure.
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_MerregonDebtor02 - HasMet for MerregonDebtor02
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor02 - HasMet for MerregonDebtor02
> Are you its guardian?
> Do you know when Raphael will come home?
> Leave.

0:0 - I never know. I just wait, so, so nicely.
uid: e4d3f776-5b02-4657-9ed6-0ccfb10b32dd


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor03.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters) These characters see players as "guests" of House of Hope and they don't know anything about players.

0:0 - Woof! Woof! Woof!
uid: c75364ae-df02-4b5e-a2fe-0c917ef209ab
Node context: crying profusely and barking like a dog
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_MerregonDebtor03 - HasMet for MerregonDebtor03
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor03 - HasMet for MerregonDebtor03
=== END NODE ===

0:0 - ARF!
uid: dfe2b22c-0218-47c7-8cb2-2a9dd061487a
Node context: crying profusely and barking like a dog
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor03 - HasMet for MerregonDebtor03
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor04.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters) These characters see players as "guests" of House of Hope and they don't know anything about players.

0:0 - I want to die. Let me die.
uid: aa288d43-bd92-4b3a-aaf8-f4cdfa83ce54
Node context: Horrific voice like a dying man.
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor04 - HasMet for MerregonDebtor04
=== END NODE ===

0:0 - Kill me. Kill me, please.
uid: e82d674a-6b61-452f-9857-eb06f0f2107d
Node context: Horrific voice like a dying man.
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_MerregonDebtor04 - HasMet for MerregonDebtor04
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor04 - HasMet for MerregonDebtor04
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_MerregonDebtor05.lsj
Synopsis:
A dialogue with one of the "guards" in House of Hope. These are Eternal Debters, each one has a story how did they manage to get into Raphael's hands (but not everyone will share it, to keep this in mind for writing all Merregon Debtor characters) These characters see players as "guests" of House of Hope and they don't know anything about players.

0:0 - H-h-ahahaha!
uid: 7130bb52-f52c-4b45-b325-c2e1b8199133
Node context: Can't control their laughter.
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor05 - HasMet for MerregonDebtor05
=== END NODE ===

0:0 - Hahahaha!
uid: a88b1149-29fc-417f-80f1-f07fea1f5984
Node context: Explosive laughter in the player's face.
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_MerregonDebtor05 - HasMet for MerregonDebtor05
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_MerregonDebtor05 - HasMet for MerregonDebtor05
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_Nubaldin.lsj
Synopsis:
A dialogue with Nubaldin, overseer in House of Hope, that ordered Gortash around during his time of being enslaved

0:0 - I'd like to visit the prison. Where is it?
uid: 012ba0f1-f064-101f-60ae-6dda5586b48d
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison
- 1 Check flag(s) (Global):
   false - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated
   false - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison
> What interest do you have in the prison?

0:0 - You fabulous murderer. Oh, I wish I could have seen him grovel and beg and bleed. Maybe his soul will come to us one day.
uid: 016a47bc-fa2b-63c5-1a5c-cfb8d9127ce1
Node context: happy
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated
> Such a splendid deed deserves a splendid reward, and there's no better reward in the hells than the pleasures and pains of the flesh.

0:0 - She pops in and out of existence all over the House, but whatever you've seen is just a trick of the light.
uid: 01d26b8a-297d-f5e8-111b-e3548170e16f
Node context: irritated
> Her corporeal form is down in the dark, bound by unbreakable chains in Raphael's dungeon.

null
uid: 083bcf1a-5562-5fbb-3d82-705482cddbf3
> null

0:0 - Any idea where I can find her?
uid: 0ad73f70-30dd-5355-435c-3afc18dfc1f9
> She pops in and out of existence all over the House, but whatever you've seen is just a trick of the light.

0:0 - The greatest pest of all! I've always thought Hope to be a dirty, empty little word. She suits it well.
uid: 0bfaa5cf-013e-d86f-04ee-a17801c1e2d4
Node context: Annoyed to hear mention of Hope 'the greatest pest of all'. He hates her, but more like you might hate a mosquito that is buzzing around than a nemesis
> I'm trying to track her down, but she keeps flickering away.
> Any idea where I can find her?
> Who is she?

0:0 - I made a mistake. Raphael doesn't tolerate mistakes.
uid: 1663452b-2198-b0b7-b605-26bd4b590a4f
Node context: a little bitter, reminiscing on a mistake
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Knows_NubaldinKnowsGortash - Set when a character learns that Gortash was a pageboy in Raphael's (and Nubaldin's) serve
> We had one houseguest by the name of Gortash, a mischievous little blot of a boy, and he slipped through my fingers.

- Roll sucessful -
null
uid: 215a44cb-be06-3f2d-d82d-089182960506
> Hmph.

0:0 - We had one houseguest by the name of Gortash, a mischievous little blot of a boy, and he slipped through my fingers.
uid: 2236f2d4-277a-75d4-b06b-de5cc323ba7d
Node context: irritated

0:0 - You're a curious little bug.
uid: 224910de-f2a3-c6c2-e40c-9799de6e77a1
Node context: suspicious
> null

0:0 - Strange that they need directions. There's only one way into the prison - down the hatch at the end of the corridor on the left.
uid: 224cdeca-60ce-43dd-940d-945f60c8dff5
Node context: inner thoughts - pondering, giving clear directions
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison
- 1 Set flag(s) to (Local):
   true - 3714387f-792c-25a6-4304-f0afa3c16642_MindHasBeenRead - 3714387f-792c-25a6-4304-f0afa3c16642_MindHasBeenReaddescription

0:0 - Probe the target's mind.
uid: 239515da-8342-48d3-b740-9b2e64bc04c3
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 3714387f-792c-25a6-4304-f0afa3c16642_MindHasBeenRead - 3714387f-792c-25a6-4304-f0afa3c16642_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - Make your way ot the balcony next door, and you can find your way inside. Just make sure not to fall. It's a long way down.
uid: 242c3e3e-78a3-7b01-6a4e-6d6efd36c42f
Node context: final warning delivered with a hint of amusement

0:0 - Now, I guard the portals to ensure that no undesirable people enter.
uid: 27d933da-d46d-23e4-da9d-6a0b945641a8
Node context: emphasis on 'undesirable' to contrast with desirable in previous line
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison

0:0 - You missed your chance. Let's talk about something else.
uid: 2b910337-cf3d-7951-6226-b8d6df214c77
> null

null
uid: 30c0f208-c602-faa8-18b5-450202fc1d63
Jump to another node

0:0 - I'd like to see the prison that held the former Lord Gortash. Where is it?
uid: 31b9f045-d8b5-14bd-a847-ab8c5ca71ede
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated
   false - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison
> I'd like to escort the killer of Gortash there myself, but I cannot leave my post.

0:0 - Gortash is dead, by my hand.
uid: 3317aed1-1822-83f4-20d9-ea689d7919a3
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Knows_NubaldinKnowsGortash - Set when a character learns that Gortash was a pageboy in Raphael's (and Nubaldin's) serve
- 1 Check flag(s) (Global):
   false - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated
   true - GLO_Gortash_State_Defeated - Gortash has been defeated.
> null

0:0 - All right, all right. Turn left when you exit this chamber, and you will find a hatch that leads beneath the House. That's where we keep the naughtiest souls.
uid: 347f4cb6-ee7e-1506-b00f-46572724b76d
Node context: short-tempered on 'alright, alright', then giving clear directions
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison
> Do watch out for the guards though. They're not as reasonable as you and I.

- Roll failure -
null
uid: 353e4c8d-61af-b9a1-5f78-0d33c3b16107
> null

- Roll sucessful -
null
uid: 36d4ed98-3608-9774-b0e8-0824e6b649d1
> We all must have our hobbies, I suppose.

0:0 - What are you doing here?
uid: 38e66936-3136-02e5-36b2-583743ac57d9
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison
> I used to work in the prison, ensuring no desirable people left the House of Hope.

0:0 - I've had enough pests bothering me today, I don't need another.
uid: 3d129378-ddf6-adf4-e2c3-e74d97b9ddc6
Node context: flustered, harassed
> What is this place?
> Do you know Hope?
> What are you doing here?
> Why don't you work in the prison anymore?
> I'd like to visit the prison. Where is it?
> I'd like to see the prison that held the former Lord Gortash. Where is it?
> Gortash was here? Lord Enver Gortash?
> How did Gortash end up here in the House of Hope?
> Gortash is dead, by my hand.
> Leave.

0:0 - Leave.
uid: 3f43c30b-9425-673b-d3de-682da4aba3b1
=== END NODE ===

0:0 - No interest at all, actually.
uid: 41d00799-a293-9bc0-7d24-536a8c5ee896
> You're a curious little bug.

0:0 - Leave.
uid: 43e5a188-31c2-259a-a5bd-b224a577f3c2
=== END NODE ===

0:0 - Stay out of my way, don't touch anything, and keep quiet.
uid: 4409c272-a4af-422c-ae06-14314f6c7f91
Node context: harrassed, annoyed to be interrupted
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_Nubaldin - HasMet for Nubaldin
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_Nubaldin - HasMet for Nubaldin
> I've had enough pests bothering me today, I don't need another.

null
uid: 44c8bdcb-7d30-e760-76fe-1d183f04f97b
Jump to another node

0:0 - Yes?
uid: 4be9ab3a-ce31-cdd0-c06a-08a6b164d2d6
Node context: impatient greeting
=== END NODE ===

0:0 - He was the son of a cobbler or somesuch meagre tradesman, sold to Raphael by his loving parents to pay off a petty debt.
uid: 4ee249e2-2eda-a226-d1d3-a6356a1ec8c8
Node context: enjoying telling this horrible story
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_GortashWasSlave - Set when players learn about Gortash being a Raphael's slave
> Lord indeed. I used to bruise my knuckles on his whimpering little face. I'd like to have snapped his neck!

0:0 - What interest do you have in the prison?
uid: 5f4415a8-8ff1-50cf-da9d-1c999941d5bc
Node context: suspicious, slight emphasis on 'you' - he's wondering why a stranger would want to see the prison
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison
> I'd like to spend some time tormenting the inmates.
> Just tell me where it is before I rip out whatever's left of your soul.
> Probe the target's mind.
> No interest at all, actually.

null
uid: 5f7fbd83-ff11-7c4f-e8d8-f731359095b4
Jump to another node

0:0 - Just tell me where it is before I rip out whatever's left of your soul.
uid: 63b2f980-af83-1e70-5292-4c0a8acb08cf
= Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - Such a splendid deed deserves a splendid reward, and there's no better reward in the hells than the pleasures and pains of the flesh.
uid: 6d6c5039-f27d-e452-0ae5-34a9b2374079
Node context: happy
> There are few sensations that can't be indulged in Raphael's boudoir. I'm not permitted to enter, but I know a secret way inside.

null
uid: 7767a311-92d5-5f1e-bf9c-3793258dcd4c
Jump to another node

0:0 - It's most irksome.
uid: 7851f70c-5eed-891f-5ed3-be67c8e02396
> But her appearances are just a trick of the light.

null
uid: 7a7f2a4c-816f-09bc-c822-be55139fd018
Jump to another node

0:0 - You'll be pleased to hear I killed him.
uid: 7cb7649e-cf0b-d452-451e-e23272000b9c
- 0 Check flag(s) (Global):
   true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> You fabulous murderer. Oh, I wish I could have seen him grovel and beg and bleed. Maybe his soul will come to us one day.

0:0 - We all must have our hobbies, I suppose.
uid: 7e1f706a-e305-d759-9984-575e40f8cde7
Node context: amused
> All right, all right. Turn left when you exit this chamber, and you will find a hatch that leads beneath the House. That's where we keep the naughtiest souls.

0:0 - Do watch out for the guards though. They're not as reasonable as you and I.
uid: 83576b9c-2a9a-0bcd-795d-44e6f5d84e19
Node context: a warning, but delivered with a smile - it amuses him to tell us of the danger awaiting us
> null

- Roll failure -
null
uid: 87b52b68-81ba-40c0-9f33-d9bc864cc66c
> You're not allowed to do that! Nobody but Raphael can see my thoughts!

0:0 - You're already tormenting me with all of these questions. I've had quite enough of answering them, thank you very much.
uid: 89edcc3c-74ba-fad8-a6ae-e4d8a5e11172
=== END NODE ===

0:0 - I'd like to escort the killer of Gortash there myself, but I cannot leave my post.
uid: 8aa44435-c992-5612-e05d-8922c8f576b0
Node context: likes the player
> null

0:0 - But her appearances are just a trick of the light.
uid: 8ca783c4-b4ce-6544-e40f-8806af04a109
Node context: irritated
> null

0:0 - Turn left when you exit this chamber, and clamber down the hatch that leads beneath the House.
uid: 8eb9048a-2162-6d60-efb4-b8d26ef25cec
Node context: clear directions
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison
> With any luck, the guards will swallow you whole, you repugnant little scrap.

0:0 - How did Gortash end up here in the House of Hope?
uid: 938e9c30-554d-a056-faf3-56f04ac250b4
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_Knows_GortashServedRaphael - Set when Nubaldin tells his story about Gortash
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated
> null

0:0 - Who is she?
uid: 9de97439-eeae-d057-2e15-8e6aad0f78d3
> A nasty little optimist, who doesn't have the good sense to lose her mind completely like the rest of us.

0:0 - I used to work in the prison, ensuring no desirable people left the House of Hope.
uid: 9f764a00-6cc3-1ab3-81e0-67b57092b09f
> Now, I guard the portals to ensure that no undesirable people enter.

0:0 - Away with you. The portals are closed.
uid: 9ff1d86b-0c02-8d3f-5e63-3ba69bc0ff0c
Node context: dismissive
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_Nubaldin - HasMet for Nubaldin
- 1 Check flag(s) (Global):
   false - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated
=== END NODE ===

null
uid: a29b47be-8884-7159-2292-8c636990e203
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Nubaldin_Event_ToldPrisonLocation - Set when Nubaldin tells where's the prison
> null

null
uid: a5904d48-ffae-ce99-84ab-73dad28bfdbc
Jump to another node

0:0 - What is this place?
uid: a9fc41da-ae00-83e2-e885-96ca941e3c1b
> The Chamber of Egress - way station of the hells, providing access to Raphael's clientele wherever they might make their home.

- Roll failure -
null
uid: abaed704-7298-cf9c-2552-f1ff5435f228
> You're already tormenting me with all of these questions. I've had quite enough of answering them, thank you very much.

0:0 - Why don't you work in the prison anymore?
uid: afb47843-e1fa-e3d4-d464-e04c5cc69b4f
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison
> I made a mistake. Raphael doesn't tolerate mistakes.

0:0 - Do you know Hope?
uid: b6809e57-a755-def3-f8d9-073f37edd0b7
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_HopeSpirit01_State_IntroducedHerself - Set when Hope tells who she is
> The greatest pest of all! I've always thought Hope to be a dirty, empty little word. She suits it well.

0:0 - I'd like to snap his neck myself.
uid: b6db4296-439b-c2eb-9760-1e99b9c805a4
- 0 Check flag(s) (Global):
   false - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated
> Then why not get to the snapping of necks instead of the flapping of lips. I tire of you.

0:0 - You're not allowed to do that! Nobody but Raphael can see my thoughts!
uid: bd916c93-289f-40b9-8cbd-3fd330051d67
Node context: angry, about to attack
=== END NODE ===

0:0 - With any luck, the guards will swallow you whole, you repugnant little scrap.
uid: bf3a1a6f-7ae9-6f38-9813-2a451cfbfb50
Node context: annoyed

0:0 - The Chamber of Egress - way station of the hells, providing access to Raphael's clientele wherever they might make their home.
uid: c0f1a70f-c7c4-539d-8212-0349d771007e
Node context: explaining the function of the room he's guarding, quite self-important
> I am its keeper, Nubaldin. Very much not at your service.

0:0 - There are few sensations that can't be indulged in Raphael's boudoir. I'm not permitted to enter, but I know a secret way inside.
uid: c4e9571b-5119-79df-38d8-1d41f0cfb577
Node context: a little but secretive, but not whispering
> Make your way ot the balcony next door, and you can find your way inside. Just make sure not to fall. It's a long way down.

0:0 - Then why not get to the snapping of necks instead of the flapping of lips. I tire of you.
uid: ce0888e2-f033-abe4-de80-99ef2afb65e1
Node context: dismissive
> null

null
uid: cf2173e3-2a7d-a6b0-cb82-a2525e21ee81
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated
=== END NODE ===

0:0 - She has a rather loathsome habit of popping into existence all over the house to shout words of encouragement to the other denizens.
uid: cf242b79-b952-cadc-cd1a-7d66253db704
Node context: irritated
> It's most irksome.

0:0 - I'd like to spend some time tormenting the inmates.
uid: d10ed44a-2044-bce1-f09a-a2e642ceec66
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
> null (roll sucessful)
> null (roll failure)

0:0 - Lord? Is that what he calls himself these days? The snivelling little shit.
uid: d28c372d-cfd2-ea6a-6328-9c79413f2e04
Node context: annoyed
> He was the son of a cobbler or somesuch meagre tradesman, sold to Raphael by his loving parents to pay off a petty debt.

0:0 - I'm trying to track her down, but she keeps flickering away.
uid: d3e4aa4c-fc89-82bb-b685-681d1592d19c
> She pops in and out of existence all over the House, but whatever you've seen is just a trick of the light.

null
uid: d4eb1116-3b05-5399-bf0d-9f3399019901
Jump to another node

null
uid: d91cd07d-c82b-d1ae-605a-27f77ee2a872
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_GortashWasSlave - Set when players learn about Gortash being a Raphael's slave

0:0 - Hmph.
uid: da8d5b4a-3d2f-23a4-3b49-6fb65d86fad3
Node context: sulky
> Turn left when you exit this chamber, and clamber down the hatch that leads beneath the House.

0:0 - A nasty little optimist, who doesn't have the good sense to lose her mind completely like the rest of us.
uid: dcee62fb-59c3-504a-2cbf-0e33e679d5fa
Node context: irritated
> She has a rather loathsome habit of popping into existence all over the house to shout words of encouragement to the other denizens.

null
uid: dfe46b67-6844-395a-ba17-f9bf889d1105
Jump to another node

0:0 - Her corporeal form is down in the dark, bound by unbreakable chains in Raphael's dungeon.
uid: e0572d7b-d1e9-152e-2804-6c4d7aa9ef25
Node context: irritated
> It used to be my prison - Nubaldin's very own pit of pain - I was its keeper. But that was a long time ago.

0:0 - Lord indeed. I used to bruise my knuckles on his whimpering little face. I'd like to have snapped his neck!
uid: ef031d7a-c101-033d-d5df-33f856d3a61d
Node context: first two words he's reflecting on how preposterous the concept of Gortash being a 'lord' is. Then building anger
> You'll be pleased to hear I killed him.
> I'd like to snap his neck myself.
> You missed your chance. Let's talk about something else.
> Leave.

null
uid: f69bff35-b693-8136-ce55-f7a860c584f9
Jump to another node

- Roll sucessful -
null
uid: f872af7f-3ea7-4075-9056-c0ca7bc0081e
> Strange that they need directions. There's only one way into the prison - down the hatch at the end of the corridor on the left.

0:0 - Gortash was here? Lord Enver Gortash?
uid: f9ff7c69-c9a3-09a2-a780-5104f7d1236b
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_Knows_NubaldinKnowsGortash - Set when a character learns that Gortash was a pageboy in Raphael's (and Nubaldin's) serve
- 1 Check flag(s) (Global):
   false - LOW_HouseOfHope_Nubaldin_Event_ToldGortashDefeated - Set when players tell/successfully lie that Gortash was defeated
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Knows_GortashServedRaphael - Set when Nubaldin tells his story about Gortash
> Lord? Is that what he calls himself these days? The snivelling little shit.

0:0 - It used to be my prison - Nubaldin's very own pit of pain - I was its keeper. But that was a long time ago.
uid: fd5676b1-1de0-acb4-f494-1d74e3e53c25
Node context: annoyed, reminiscing on a post he used to hold that has been taken from him
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_Knows_NubaldinKnowsPrison - Set when we learn that Nubaldin knows about Hope's prison
> null

0:0 - I am its keeper, Nubaldin. Very much not at your service.
uid: fea72fec-1a19-0939-ecff-3b9c973bea16
Node context: irritated, sarcastic (noo-BAHLD-inn)


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_BoudoirDisguiseWarning.lsj
Synopsis:
Players get a disguise in House of Hope as an attire item: while it's equipped, Eternal Debtors are not hostile towards the character. In Boudoir there's a big chance that one character will be naked (after all the items are unequipped) after an encounter with Incubus, so we place a small warning near the exit if a character is not in disguise

0:0 - The debtor's attire is filthy and flea-ridden, but it does keep the nasties at bay. Best to put it back on.
1:0 - I better put the debtor's attire back on if I want to avoid battle with the debtors outside.

2:0 - The debtor's attire is the only thing preventing a hostile reception. I need to put it back on.
3:0 - Better wear the debtor's attire before continuing, or things become unfriendly.
4:0 - Hells, almost forgot. If I don't don the debtor's attire, the house's denizens will attack on sight.

5:0 - I need the debtor's attire. I don't want anyone dragging me back to Zariel.
6:0 - Better we put the debtor's attire back on, lest we draw the notice of our fellow soulless husks.
7:0 - We should put the debtor's attire back on. The consequences may prove violent, otherwise.
8:0 - I am loathe to wear rags - but we should put the debtor's attire back on if we want to avoid violence.

9:0 - We had best put the debtor's attire back on, lest we mean to battle every devil in this place. Do we?!
10:0 - Better to put the debtor's attire back on. It keeps the locals quiet.
uid: 288faf05-5fd5-4588-bdef-0fbb8ebdb24c
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_EmperorBlocked.lsj
Synopsis:
A tadpoled character notices the absence of Emperor voice in House of Hope

0:0 - It sounds... quiet. I can't hear the mind flayer's voice here.
1:0 - My mind's grown quiet. The Emperor can't reach out to me here.

2:0 - The Emperor is silenced here. Peace at last.
3:0 - The Emperor's fallen silent. Raphael's doing, no doubt.
4:0 - My mind feels so... still. I can't sense the Emperor's presence.

5:0 - The Emperor is... silent. It can't reach us here.
6:0 - Your illithid - it cannot reach you down here, can it?

7:0 - I don't hear the Emperor. It can't reach us here, I guess.

uid: b19a526d-10b2-4847-93e4-b1c7a8772306
Node context: Jaheira line: Not actually a question, just confirming a grim suspicion.
- 0:0 Tag: Minthara -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_FoyerBalcony.lsj
Synopsis:
Party comments the view from the balcony in House of Hope: seeing how the House flies through the Avernus

0:0 - That is quite the view. And a fine place to eject unwelcome guests.
1:0 - A view only the damnable and the diabolical could relish.
2:0 - Avernus, in all its bloody glory. Best viewed from the safety of this balcony, I think. Relative safety, anyway.
3:0 - Quite a view - if not exactly a peaceful one.
4:0 - Quite a sight. A terrible, sweltering, agonising sight.

5:0 - Get me out of here...

6:0 - Ugh. I don't know what I expected - meadows and babbling brooks?
7:0 - An impressive view, if not exactly a bucolic one.
8:0 - Spectacular. I would like to make a home for myself in the hells one day.
9:0 - A fine view, even if it smells all of sulfur. It is a stinky wind that holds this house aloft, Boo.
10:0 - What a view.

uid: a2cfaf1b-2ef3-43b8-aa5f-c7ce548918f7
Node context: Karlach: To herself, looking at the Hells in disgust
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_HopeBurned.lsj
Synopsis:
Party comments the death of Hope by Raphael's hands

0:0 - So much for Hope. There's probably a lesson in there somewhere...
1:0 - She's gone. The House of Hope, no longer.

2:0 - Gods, we truly are hopeless.
3:0 - That's the end of Hope. A little on the nose, Raphael...
4:0 - Shit. Raphael snuffed her out, just like that.
5:0 - Be free, Hope. If you can.
6:0 - So dies Hope. If we might have called her existence living.
7:0 - She is no more. This place shall need a new name, it seems...

8:0 - Hope is gone, but the fight is not yet lost.
9:0 - Hope has died at the devil's hands.
10:0 - The end of the line for Hope. May she rest in peace - at last.

uid: d2da5e2c-1709-418b-9c90-e472e67f94b7
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_KarlachReactsToHope.lsj
Synopsis:
Karlach is with the party when they meet Hope for the first time.

0:0 - Well, here goes nothing.
uid: dafb7c38-86e8-8339-551e-0c212cda1377
Node context: A little afraid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_MagicKeyword.lsj
Synopsis:
Party read Raphael's Notes that contain a magic keyword that lifts up the defense on Orphic Hammer/Contract

0:0 - So this is the key to lifting that dome. The archives will be a walk in the park now.
1:0 - Words of power. These should lift the dome in the archive.

2:0 - So, all it takes to lift the Archive's dome is a few magic words. Excellent. I'm rather good at those.
3:0 - We should get back to the Archive and lift that dome.
4:0 - These words of power should open that blasted dome. Time to get to the archive.
5:0 - Let's head to the Archive. We can lift the magic that's protecting Raphael's treasures.
6:0 - A phrase of power - that might grant us access to the devil's treasures, it seems.
7:0 - We should return to the Archive, and see what that devil has locked away.

8:0 - We have the keyword. Now we should return to the Archive without drawing undue attention to ourselves.
9:0 - A wizarding word of power. We can use it to gain access to the devil's trinkets.
10:0 - A keyword - this'll help us get what we need from the Archive.
uid: 8da813e1-e438-4049-be07-ef84c737f2e2
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive
=== END NODE ===

0:0 - Ah, the phrase to unlock our treasures. Best get to the archive if we want to use it.
1:0 - Words of power. We'll put them to use in the archive.

2:0 - Magic words? I'm rather good at those. Time to find the Archive, and see what speaking them reveals.
3:0 - A magic keyword. We need to put this to use in the Archive.
4:0 - These words of power should be more than helpful. Time to get to the archive.
5:0 - A magic keyword, huh? That'll help us get what we need.
6:0 - A phrase of power - to be spoken in the Archive, it seems.
7:0 - A magic keyword - to be used in the Archive.
8:0 - We need to return to the Archive now that we have the keyword.
9:0 - A wizarding word of power. We must be in this 'Archive' to use it.
10:0 - A magic keyword. That'll help us in the Archive.

uid: d8b3682e-3708-48b8-bc5e-d8dacef360bd
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalAthkatla.lsj
Synopsis:
When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.

0:0 - Athkatla - the capital of Amn. And one of the richest cities in the world. I wouldn't mind visiting some day...
1:0 - Athkatla. I believe the streets are lined with giant lamps, lit every evening.
2:0 - Athkatla, capital of Amn. Not a city overly fond of wizards. Their loss.
3:0 - This leads to Athkatla. Perhaps I'll see it for myself, some day.
4:0 - Athkatla, capital of Amn. When I was young, my friends insisted its streets were paved with silver and gold.
5:0 - Athkatla. Capital of Amn. Wouldn't mind checking it out some day.
6:0 - Athkatla. I was poisoned when last I was there - still an improvement on Raphael's hospitality.
7:0 - Leads to Athkatla, the City of Coin. Raphael certainly gets around.
8:0 - Athkatla, city of Coin. If only the portal were open, we could steal its riches.
9:0 - Athkatla! Stay where you are, Boo - you went a-wandering there once and I still do not know where you went.
10:0 - Athkatla, City of Coin, capital of Amn. They say the streets are paved with gold.
uid: 7541d3c8-3ebc-4f90-97f1-edc42744a50c
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalBaldursGate.lsj
Synopsis:
When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.

0:0 - Ah, Baldur's Gate. Home sweet home.
1:0 - The way back to Baldur's Gate.

2:0 - Baldur's Gate, Raphael's portal. This must be how he goes back and forth to the city.
3:0 - The way back to Baldur's Gate. Raphael will be returning through here before long...
4:0 - Baldur's Gate. Home sweet home.

5:0 - Portal to Baldur's Gate. Guess this is how Raphael hops around.

6:0 - This is how Raphael has been flitting to the city and back. Too much to hope that we might redirect it into an ocean somewhere, I suppose.
7:0 - Raphael's passage back to Baldur's Gate. He shall soon return, I assume.
8:0 - This is how Raphael stalks the citizens of Baldur's Gate.
9:0 - I think it says Bladder's Gate, Boo. We should not go there.

10:0 - We have our own portal to take us back to Baldur's Gate.

uid: 46124253-225a-43cd-aa27-1bedf466bc4f
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalLuscan.lsj
Synopsis:
When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.

0:0 - Luskan was a fine city, once. Well... it was a hive of pirates and vagabonds, but that's fine by me.
1:0 - This one leads to Luskan. There is a crèche hidden near it, or so my sa'varsh once told me.
2:0 - Luskan. The City of Sails, wrecked by the Spellplague. Now best avoided.
3:0 - Luskan? Can't say I know much about the place.
4:0 - Luskan, City of Sails - split by the River Mirar. The waters are clearer than even the Chionthar's, if you can believe it.
5:0 - Knew a guy from Luskan once. Wouldn't mind saying hello, but I don't think my engine would survive the cold.
6:0 - Luskan. Perhaps the only place less welcoming than the hells.
7:0 - A portal to Luskan? I have never ventured so far northwards.
8:0 - Luskan - the drow mercenary Jarlaxle was headquartered there, last I heard.
9:0 - Luskan. Minsc hears it is ruled by a drow with a very stupid hat. But, so it goes with many rulers, no?
10:0 - Luskan, City of Sails, at the far north of the Sword Coast, in the shadow of the Spine of the World.
uid: 2f68e504-18bd-45d6-a116-33da3d0706d0
Node context: Minsc: referencing Jarlaxle, but not judging.
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalMenzoberranzan.lsj
Synopsis:
When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.

0:0 - A portal to Menzoberranzan. Thank the gods it's not working...
1:0 - The drow stronghold of Menzoberranzan. Its pillar-clock is legendary even in the Astral Plane.
2:0 - Menzoberranzan, City of Spiders. Who's caught in Raphael's web there, I wonder?
3:0 - This leads to Menzoberranzan. The drow city must be quite a sight...
4:0 - Menzoberranzan. Not the sort of place you can just stroll into.
5:0 - Menzoberranzan. Drow city.
6:0 - Menzoberranzan - a beautiful city, sprouting from Underdark. A shame about its Lolth-loving residents.
7:0 - This leads to Menzoberranzan. Takes me back to my mispent youth...
8:0 - Home. Gone forever. Forgive me - I did not expect to see my city's name today.
9:0 - Menzoberranzan. We owe Lolth a visit some day, Boo - the spider-queen has many eyes for the snacking.
10:0 - Menzoberranzan, City of Spiders. Of course Raphael has dealings in the depths of the Underdark.
uid: 9c7317ee-9961-420f-bf07-535410989b75
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalMephistar.lsj
Synopsis:
When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.

0:0 - Mephistar - the ice citadel of an archdevil. As hellish as it gets.
1:0 - Mephistar. Is it any wonder Raphael has quick access to the Cold Lord's citadel?
2:0 - Mephistar - home of the arch-devil Mephistopheles. Raphael's brave to sneak around him.
3:0 - A portal to Mephistar? I think I've had my fill of devilish strongholds, if it's all the same...
4:0 - Mephistar, the home of Mephistopheles - and centre of the coldest of the Nine Hells.
5:0 - Mephistar. Home to another archdevil. Not for all the wine in Calimshan.
6:0 - Mephistar, home to hell's own library. Now wouldn't a Harper love to spy some of the secrets held there...
7:0 - A passageway to Mephistar, the frozen citadel of Mephistopheles. Not a destination I yearn for.
8:0 - A portal to Mephistar. Coldest of the hells.
9:0 - Mephistar, ruled by Mephistopheles. A silly thing, this using of place names as people names.
10:0 - Mephistar, home to the archdevil Mephistopheles. Raphael's bold indeed if he ever visits uninvited.
uid: cd952027-9590-4a4c-a99c-319e53d9c499
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalNeverwinter.lsj
Synopsis:
When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.

0:0 - Ugh, Neverwinter? Why would you bother?
1:0 - Neverwinter, well to the north of here. The slates in our library at K'liir made mention of it.
2:0 - Even the splendour of Neverwinter must be tainted by Raphael's influence.
3:0 - Raphael has a portal to Neverwinter. Imagine what tricks he must get up to there.
4:0 - A portal to Neverwinter. How I love the chill of the northern lands.
5:0 - Neverwinter. Bet it's beautiful that far north.
6:0 - Neverwinter. I had to break my cover there to stop a killing - the goat-form was not kind to my dress.
7:0 - Ah, a passage to Neverwinter, Jewel of the North. Lovely, as cities go...
8:0 - Neverwinter - my mother likes the place. Says it's 'ripe for conquering'.
9:0 - Neverwinter, the only northern port where the water stays warm. (The elementals, says Boo - they are peeing in it.)
10:0 - Neverwinter, Jewel of the North. I wonder if the cult of the Absolute has influence there as well.
uid: b3d5fd5a-c4f3-46ca-9e2a-00c195a78820
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_PortalWaterdeep.lsj
Synopsis:
When the character interacts with a series of portals in House of Hope (portals to different realms/cities) he gives a bit of personal comment about that destination. Portals are inert - they could not be used to actually go there.

0:0 - Now Waterdeep is worth visiting. So many people with deep, deep pockets.
1:0 - Waterdeep? Githyanki use a portal like this to travel to labyrinths beneath that very city.
2:0 - Waterdeep. Gods, I wish I could go home.
3:0 - A passageway to Waterdeep. The Mother Superior used to talk about this place.
4:0 - Waterdeep. I've fond memories of visits with father - but I'd never make a home there.
5:0 - Portal to Waterdeep. Heard they've got the best cheese in the realms.
6:0 - Waterdeep. They say it is second only to Baldur's Gate in its splendor. So - no, thank you.
7:0 - This leads to Waterdeep. Second only to Candlekeep as a scholar's paradise...
8:0 - Waterdeep - I was once told it is everything that Baldur's Gate is not. Civilized, for a start.
9:0 - Waterdeep - a city of liars! There was not nearly so much splashing as Minsc was promised.
10:0 - Waterdeep - the forces of the Absolute could threaten even the City of Splendors if they were to reach it.
uid: a796b2ac-26cb-44d6-b877-91e78996b728
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_PAD_SoulPillar.lsj
Synopsis:
Party comments one of the soul pillars after interacting with it. Successful Arcana check will give a hint that devils can use it somehow

0:0 - Oh, I don't care for that at all. It's just unsettling.
1:0 - Raphael prefers opulence to tastefulness.

2:0 - This pillar... there's something unsettling about it. And it's not Raphael's poor taste in architecture.
3:0 - Look at that thing. Raphael's taste in decor is surely his most evil trait.
4:0 - Something's off about this pillar. Can't quite put my finger on it...
5:0 - Odd thing. Ugly.
6:0 - Hm. This place would fare better with some hanging plants.
7:0 - An unappealing totem. Both ugly and costly, I would wager.
8:0 - The architecture and decor of this house is magnificent. Let's try not to bleed all over it.

9:0 - Are all homes in the hells so gaudy?
10:0 - Odd statue. Probably cost an arm and a leg - or worse, considering it's Raphael's.
uid: 720111c7-39f2-4109-8ebd-e2493193b1f6
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check
=== END NODE ===

0:0 - There's something unsettling about this. It's a devil's tool, no doubt.
1:0 - An ordinary pillar, this is not. I can feel the infernal magic that fills it.

2:0 - Devil's magic bristles within this pillar. A power not meant for mortal casters.
3:0 - There's something devilish to this. Infernal magic.
4:0 - Not just a pillar, but a vessel for infernal magic.
5:0 - Devilish magic in here. I think I'm gonna vomit.
6:0 - There is more the devil's gaudy decor than this - some power inside.
7:0 - There is something infernal to this pillar...

8:0 - The pillar resonates with infernal magic, and the anguish of tormented souls.
9:0 - Boo recoils in horror. The pillar is a prison for trapped souls.
10:0 - Something's wrong here. Devilish magic of some kind.

uid: c72368d2-a334-459e-bb9f-7447b913db97
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_SoulPillarArcanaCheckPassed - Set when a player interacts with a soul pillar and passes the arcana check
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_RaphaelAppearance.lsj
Synopsis:
Dialogue with Raphael in House of Hope, when players try to escape it after an alarm goes off

0:0 - You overestimate your abilities. I stand with Raphael.
uid: 03a34584-c3ea-9e92-c8a3-110a8947add2
> If you have any last words, make it quick. It will only take a moment to finish you.

0:0 - If I die, Baldur's Gate is doomed.
uid: 03c3b981-452d-fb70-3528-9be8fa883c15
> Such a shame. I'll make sure you live long enough to watch it burn.

0:0 - Let me leave. There doesn't need to be any more bloodshed.
uid: 056fa3fd-280e-dfdb-534a-6f484f5ac0d7
> You've given me no other choice. I offered you liberty, and you've chosen death.

0:0 - Say nothing.
uid: 0ba5a0b7-6f8a-aea5-ad8b-de8190aa8199
> No words? No matter. You will scream before the end, little mouse.

0:0 - You.
uid: 0e20f465-1fab-9e4f-4c5e-9979bcd992db
Cinematic: with quiet hatred
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_RaphaelAppeared - Set in RaphaelAppearance dialogue to delay putting the characters on stage
> There are many things in your world that I loathe. Litters of kittens, chattering children - the noise and the chaos of it all.
> null

0:0 - How tiresome. Am I to understand that you wish to die with them?
uid: 190c39b7-4855-ff9f-51c4-775fb2be8f06
Cinematic: addressed to orthon
Node context: addressed to orthon, who has just turned on him - impatient and petulant rather than rage
> I wish to fight with them.

0:0 - In my world - in my HOUSE - there is order, and there are rules. You have broken the most important rule of all, and committed the cardinal sin.
uid: 19b6cbdb-a049-2cbb-da81-f876d646cade
> You went against your word, and defied our contract.

0:0 - Few have bested me once. None have bested me twice. I stand with Raphael.
uid: 1a1a9e15-b451-9936-7037-c7df1935f9e8
> If you have any last words, make it quick. It will only take a moment to finish you.

0:0 - I wish to fight with them.
uid: 1bbb064c-bd1f-83e2-19b3-93e3f7ba1718
> It's all the same in the end.

0:0 - SISTER OH SISTER I'VE WEPT AND I'VE CRIED, BUT ALL WOULD BE WELL IF YOU WERE BY MY SIDE
uid: 1d00d809-2fc9-97e3-65fc-ebd21977ab8f
> Oh, Hope, you are such a piteous thing. All it takes is a crumb from the table, and you forget the centuries of starvation. This insolence has earned you centuries more.

null
uid: 219ec097-88f8-189a-fe5c-e6eaa9f34ede
Jump to another node

0:0 - You've given me no other choice. I offered you liberty, and you've chosen death.
uid: 23128555-1c42-b296-301a-d740d56c5ffe
> null

0:0 - Fight with me, Yurgir, or I'll strike you down again.
uid: 272d85dd-eb5a-1410-23e8-d3ef93297442
= Roll SkillCheck Intimidation (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Dialog):
   true - SHA_Orthon_HasMet - SHA_Orthon_HasMetdescription
- 1 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_OrthonDiedInSHA - The Orthon was killed in Shar Temple.
> null (roll sucessful)
> null (roll failure)

null
uid: 3288ab31-622e-2b74-9bd6-dde5886d04d1
> In my world - in my HOUSE - there is order, and there is decorum.

0:0 - If you kill me, you'll never get the Crown.
uid: 35016799-1e28-c51e-9345-ae2f54364243
> Wrong. I might have to wait another hundred years - maybe a thousand - but my time will come. Your time is over, little mouse.

- Roll failure -
null
uid: 353062da-8dd7-38f8-fb4d-970bf71a6d16
> You overestimate your abilities. I stand with Raphael.

null
uid: 37526250-5585-b3ff-1d64-89657e704b55
> I will not abide it.

0:0 - I met these insects once before, beneath the shadowlands. I did not expect to see them again.
uid: 37bb690e-fe65-66b7-ee1a-583a821ccece
- 0 Check flag(s) (Global):
   true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him.
> They will make fine prey.

0:0 - These insects understand the honour of hunters better than you ever will, trickster.
uid: 386e5b95-dde5-acd3-2376-4f64f256542f
- 0 Check flag(s) (Global):
   true - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended.
   true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him.
> They helped me to eliminate my prey beneath the shadowlands. Prey that you hoped I would never find.

0:0 - They will make fine prey.
uid: 38978aad-147a-62f1-00de-a68376f42780
> null

0:0 - I still hold your contract, and your presence here is a violation of Clause Fifteen, Subclause Four.
uid: 3bec1fc9-f210-fde3-623e-79018c4b0e8a
> It is said that hope is a fine breakfast, but a poor supper. Well, the shadows grow long, and the hour is late. It's suppertime.

0:0 - These insects struck me down beneath the shadowlands. They are worthy opponents.
uid: 3ec7d5ad-d3b5-3289-411c-7576b9c4ae1a
- 0 Check flag(s) (Global):
   true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him.
   true - SHA_Orthon_State_DefeatedOnce - Set if Orthon has been defeated at least once (important for checking in HoH)
> Their skulls will make fine trophies.

- Roll sucessful -
null
uid: 43491ff5-75d1-fdbb-222f-cc955302dad5
> null

0:0 - Afraid to fight me alone, Raphael?
uid: 4516d49a-81c8-8f56-9054-310a64a84991
> You mistake efficiency and strategy for cowardice. It will be your last mistake.

0:0 - That's twice as long as Haarlep said it takes to finish you.
uid: 47de2f24-157c-8ef3-c494-24f9e6b781e2
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Knows_RaphaelBadInBed - Set when a player asks how good is Raphael in bed
> You contemptuous creature!

0:0 - Wait - please. I have one final proposition.
uid: 4b6d481a-c889-60b0-de0e-e54157b7457c
> As do I, little mouse. Your flesh, my supper. Your blood, my wine. Your soul, my plaything.

0:0 - This isn't a rebellion, it's a revolt. I'M REVOLTING.
uid: 4e6da901-6e83-6fd6-6145-681abbbfdb92
> Then Hope dies today.

0:0 - I AM NOT ENTIRELY SURE THAT HE WON'T
uid: 4f883bb0-f818-764e-98e3-e5bb9db4880c
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - Ha. I believe you would.
uid: 4f98c1da-910c-def5-f3c1-801c49779ceb
> To stand against a devil in his own home. That takes courage. I'm with you.

0:0 - Korrilla - this is your chance to be free. Help me take him down.
uid: 52cef3af-2662-7216-bbf7-ef72dc73cfe4
- 0 Check flag(s) (Global):
   true - WYR_RaphaelTango_Warlock_State_Talked - The player talked to Korrilla in Sharess Caress.
> You think I'm on your side?

0:0 - Wrong. I might have to wait another hundred years - maybe a thousand - but my time will come. Your time is over, little mouse.
uid: 54982784-8cfa-6c66-3033-b6db8cc77780
> Now... down comes the claw.

0:0 - I will not abide it.
uid: 59140481-55c6-a725-d427-af942475c3e3
Cinematic: Aura of flames surround him for a moment as his rage simmers up
> You need better staff - Korrilla didn't even try to stop me.
> Your house is in disarray - the guards couldn't stop me from freeing Hope.
> Korrilla - this is your chance to be free. Help me take him down.
> It's over, Raphael. You can't stop me.
> Let me leave. There doesn't need to be any more bloodshed.

0:0 - If you have any last words, make it quick. It will only take a moment to finish you.
uid: 59d89ac5-2c57-9dba-46af-3fbce7ac57fc
Cinematic: addressed to player
> Wait - please. I have one final proposition.
> That's twice as long as Haarlep said it takes to finish you.
> I've been hoping to kill you ever since I met you.
> If I die, Baldur's Gate is doomed.
> If you kill me, you'll never get the Crown.
> Say nothing.

0:0 - Now... down comes the claw.
uid: 5b2d8a75-262a-8fab-acd8-29a7623987a7
Cinematic: Raphael transforms into his devil form,towering ower the players who react in horror
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_RaphaelTransforms - Raphael transforms into his demon form during the House of Hope confrontation.
=== END NODE ===

0:0 - You would have been heroes if you'd only dealt fairly with me. Instead, you're not so different to doomed Karsus, over-reaching your limits, and burning your world to ash.
uid: 5ea2c2d9-d344-0d30-1035-adc94e631b9c
> And Hope already burned.
> WRONG WRONG WRONG. They will save their world and smash you to smithereens.

0:0 - Let's finish this.
uid: 62150f92-4991-5d32-2220-9cc0b3b6ed08
> null

null
uid: 64a41de2-6454-c621-8c8f-c4baaea6b84d
Jump to another node

0:0 - Oh, Hope, you are such a piteous thing. All it takes is a crumb from the table, and you forget the centuries of starvation. This insolence has earned you centuries more.
uid: 65fe58f2-9062-8ab3-f9f2-11753e87d87e
Cinematic: speaking to Hope, across the room
> Korrilla - tell our unwelcome guest about your role in their tragic downfall.

null
uid: 6b50f80c-38f6-c5f2-0ff1-70fccb599ca4
Jump to another node

- Roll sucessful -
null
uid: 6fac8d10-9d43-126a-be06-6c1c4e2e120e
> Ha. I believe you would.

0:0 - Your house is in disarray - the guards couldn't stop me from freeing Hope.
uid: 6fe84b97-a816-9877-2a5c-cc3d05f133ba
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> SISTER OH SISTER I'VE WEPT AND I'VE CRIED, BUT ALL WOULD BE WELL IF YOU WERE BY MY SIDE

0:0 - Instead, you came here and risked everything.
uid: 72c32061-03be-0700-def4-7efc3317ec3f
> It's the fatal flaw of mortalkind. Take away their free will, and they call you a tyrant. Allow them to indulge it, and they become tyrants.

0:0 - It's the fatal flaw of mortalkind. Take away their free will, and they call you a tyrant. Allow them to indulge it, and they become tyrants.
uid: 751969d0-63ce-ca38-abdc-809de1930575
> You would have been heroes if you'd only dealt fairly with me. Instead, you're not so different to doomed Karsus, over-reaching your limits, and burning your world to ash.

0:0 - Their skulls will make fine trophies.
uid: 7625eac4-4ac6-2d1c-718d-0228829a0bd1
> Let's finish this.
> Afraid to fight me alone, Raphael?
> Fight with me, Yurgir, or I'll strike you down again.
> Join the winning side - Raphael doesn't stand a chance against me.

0:0 - And Hope already burned.
uid: 77b90200-46d0-d8ab-4226-10546a29f766
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null

0:0 - These insects tricked me beneath the shadowlands.
uid: 79b108d4-5965-0c3c-eea1-e5e13ad04da1
- 0 Check flag(s) (Global):
   true - SHA_OrthonLair_Event_OrthonKillsSelf - Orthon kills self to get rid of the contract.
   true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him.
> I'll make a necklace of their cunning tongues.

0:0 - Commander - you can salvage a trophy from these insects when I'm done with them.
uid: 7cb85f34-dd40-0c99-5328-b821257496f8
Cinematic: talking to the orthon
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> My name is Yurgir.

0:0 - Join the winning side - Raphael doesn't stand a chance against me.
uid: 7db116f1-b8d5-86d6-653a-107f9fda89cd
= Roll SkillCheck Persuasion (Charisma) Difficulty: 7bf230a0-b68a-4c79-a785-79b498d6c36b =
> null (roll sucessful)
> null (roll failure)

0:0 - Hope. It always burns you in the end, little mouse.
uid: 89e76986-83d1-2691-be52-e44aa9beaf59
> Now... down comes the claw.

0:0 - I permitted you the freedom to decide your own fate. You could have been smart, selfless - saved the world.
uid: 8e32dc10-3584-6137-165c-c42aef0e5802
> Instead, you came here and risked everything.

0:0 - And I'll sup on your soul.
uid: 8eb7d5c4-2e55-af25-baaa-17fc7440fad6
Cinematic: Raphel summons flames that consume the players
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_RaphaelTakesSouls - Set when players got to Raphael in HoH without dealing with contract: he takes their souls and kills
=== END NODE ===

0:0 - I didn't need to. It was very entertaining watching you dig your own grave.
uid: 8eccff41-545a-3ee6-ee33-a868ccdbd365
> I permitted you the freedom to decide your own fate. You could have been smart, selfless - saved the world.

0:0 - And that's why I helped them find your home.
uid: 912811ce-0f1c-17db-265b-e035526be6da
- 0 Check flag(s) (Global):
   true - LOW_Orthon_State_HelpedToFindHouse - Set when Orthon appears in camp to give a hint about House of Hope
> You did what? I will make you suffer torments so vile, the hells themselves will shudder to see them.

0:0 - They helped me to eliminate my prey beneath the shadowlands. Prey that you hoped I would never find.
uid: 930b8e33-00c3-60cd-516b-c49533c7fcaf
> And that's why I helped them find your home.

0:0 - I'll make a necklace of their cunning tongues.
uid: 953bd49a-e964-bbd2-8057-d86d62277268
> null

0:0 - You did what? I will make you suffer torments so vile, the hells themselves will shudder to see them.
uid: 97fd8643-7cb7-2898-1991-008a22f3a8c6
Node context: quietly threatening, with heavy emphasis on 'what'
> And whatever torments I invent for Yurgir, I will perfect in the centuries I spend toying with your soul.

0:0 - The only reason you're here is because Raphael allowed you to be.
uid: 9b3f4f92-eae8-e3ed-38c9-d28100ece533
> null

0:0 - You mistake efficiency and strategy for cowardice. It will be your last mistake.
uid: 9c125396-11ff-d8e5-54fc-220f0fba7e05
> null

0:0 - It is said that hope is a fine breakfast, but a poor supper. Well, the shadows grow long, and the hour is late. It's suppertime.
uid: a31b9107-b1bf-3636-050f-de769f3265ce
> And I'll sup on your soul.

0:0 - You came here uninvited, and you stole from me.
uid: a4b86acf-e492-1072-9946-ceec919dbf7b
> null

null
uid: a4f7adf3-0be6-bdb8-da08-78e7a6c78eaa
Jump to another node

null
uid: a5d8f2cb-fb99-2f61-00f2-4ecc9cf2bfde
Jump to another node

0:0 - As do I, little mouse. Your flesh, my supper. Your blood, my wine. Your soul, my plaything.
uid: ab2ad821-b8ac-2cfc-f8c7-8908b7805590
> Now... down comes the claw.

0:0 - WRONG WRONG WRONG. They will save their world and smash you to smithereens.
uid: b0790fa4-42ce-54a2-eb69-66c58190af22
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> It's this charming naivety that makes your company such a joy to me, Hope. I'll even forgive this little rebellion once you're suitably chastised.

0:0 - To stand against a devil in his own home. That takes courage. I'm with you.
uid: b186596a-72bb-6e31-b272-ae247d79c84a
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_OrthonDecidesToHelp - Set when Orthon agrees to help in the dialogue with Raphael in House of Hope
> How tiresome. Am I to understand that you wish to die with them?

- Roll failure -
null
uid: b208fd11-e923-4211-cc2b-dcb57420b93d
> Few have bested me once. None have bested me twice. I stand with Raphael.

0:0 - My name is Yurgir.
uid: b467972e-3d3b-5da4-29cf-61aaff48e206
Cinematic: anno
- 0 Check flag(s) (Global):
   true - SHA_Orthon_State_ContractEnded - The orthon's contract with Raphael has ended.
   true - SHA_OrthonLair_Knows_Orthon - Players encounter the Orthon at the Shar temple and spoke with him, or fought him.
> These insects understand the honour of hunters better than you ever will, trickster.
> These insects struck me down beneath the shadowlands. They are worthy opponents.
> These insects tricked me beneath the shadowlands.
> I met these insects once before, beneath the shadowlands. I did not expect to see them again.
> Gladly.

0:0 - You need better staff - Korrilla didn't even try to stop me.
uid: b841913f-76f5-92ed-55a8-e7df91381e86
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Event_KorrillaSawPlayers - Set when Korrilla notices players in Archive
> I didn't need to. It was very entertaining watching you dig your own grave.

null
uid: bd35ebcd-d9ef-02e8-0613-c8ae889d2b47
Jump to another node

0:0 - No words? No matter. You will scream before the end, little mouse.
uid: bdeae068-b75e-9466-a4fc-6348ed281e40
> Now... down comes the claw.

null
uid: c078acb8-408f-0753-d216-44c89459d531
Jump to another node

0:0 - Then Hope dies today.
uid: c45fcb99-58ef-e3a6-306f-ba658065943e
> null

0:0 - You contemptuous creature!
uid: cb2b9471-7323-0dc3-11b9-03dadeaed653
Cinematic: Furious
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_RaphaelTransforms - Raphael transforms into his demon form during the House of Hope confrontation.
=== END NODE ===

0:0 - It's all the same in the end.
uid: cd9083a9-710a-a656-988e-35f2eb72cecc
> If you have any last words, make it quick. It will only take a moment to finish you.

0:0 - And whatever torments I invent for Yurgir, I will perfect in the centuries I spend toying with your soul.
uid: ce1c635c-8f96-d9ba-00ef-b8a27a1fa467
Node context: addressed to player, emphasis on 'your' as he's just switched his attention from an NPC to the player
> null

0:0 - It's this charming naivety that makes your company such a joy to me, Hope. I'll even forgive this little rebellion once you're suitably chastised.
uid: d48b967f-afba-a146-1b46-f8953ffe3a89
> This isn't a rebellion, it's a revolt. I'M REVOLTING.

0:0 - Gladly.
uid: d574c1c0-c953-c14b-e056-982c53b84e6d
> null
> Join the winning side - Raphael doesn't stand a chance against me.

null
uid: d73ab5a4-dd9f-b51f-59fd-8dce5e068058
Jump to another node

null
uid: d882df07-91a3-62a8-4ab5-90d34aecf9ab
> Commander - you can salvage a trophy from these insects when I'm done with them.
> null

0:0 - I cannot lose to you. Not here. Not in my home. I cannot die!
uid: da92a6e9-7008-32f5-7ac4-bbc7049602af
> Mephistopheles, hear your son! I am at your mercy - save me!

0:0 - You went against your word, and defied our contract.
uid: dc2fb19b-1639-6b66-589a-cf3601e88c8f
> In doing so, you brought the chaos of your world into mine.

0:0 - And whether it takes a hundred years or a thousand, the Crown will be mine eventually. My time will come. Your time is over, little mouse.
uid: e2344ed2-5f86-8923-5041-3cf711a9bde5
> Now... down comes the claw.

0:0 - It's over, Raphael. You can't stop me.
uid: e29074f4-a085-d91a-9eeb-ec1b8e015ce7
> I AM NOT ENTIRELY SURE THAT HE WON'T
> You've given me no other choice. I offered you liberty, and you've chosen death.

0:0 - In my world - in my HOUSE - there is order, and there is decorum.
uid: e2d93ec4-76fc-52e8-5641-dc6fd52b0ec6
> You came here uninvited, and you stole from me.

0:0 - Mephistopheles, hear your son! I am at your mercy - save me!
uid: e3c2b06c-20fd-3c8e-aab5-6d77edba75e4
=== END NODE ===

0:0 - I've been hoping to kill you ever since I met you.
uid: e4b9cf59-1062-ec9a-9a59-6d6ff0d52236
> Hope. It always burns you in the end, little mouse.

null
uid: e4d3c2d4-e1ea-35f5-1898-0c76d060b9c4
Jump to another node

0:0 - There are many things in your world that I loathe. Litters of kittens, chattering children - the noise and the chaos of it all.
uid: e502b2be-c051-6f00-345c-ab78c278aadd
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> In my world - in my HOUSE - there is order, and there are rules. You have broken the most important rule of all, and committed the cardinal sin.

0:0 - In doing so, you brought the chaos of your world into mine.
uid: e6cf4a31-815d-860f-b68a-d8e7d0117f24
> But your intrusion and insolence is not the most disappointing part of this whole affair. Your stupidity is.
> I will not abide it.

0:0 - You think I'm on your side?
uid: e6dfb331-1351-0fd1-d6b9-15189f8505b0
> The only reason you're here is because Raphael allowed you to be.

null
uid: f4b7fa88-238d-e607-d21f-50ba243afc72
Jump to another node

0:0 - But your intrusion and insolence is not the most disappointing part of this whole affair. Your stupidity is.
uid: f5f37412-6823-0ef2-9ede-77948a4712d2
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - LOW_HouseOfHope_State_PlayersStoleMainTreasure - Players picked up the treasure they came for to House of Hope
> I still hold your contract, and your presence here is a violation of Clause Fifteen, Subclause Four.

0:0 - Such a shame. I'll make sure you live long enough to watch it burn.
uid: fa28a7b7-8072-59c4-5835-f7b114670519
> And whether it takes a hundred years or a thousand, the Crown will be mine eventually. My time will come. Your time is over, little mouse.

0:0 - Korrilla - tell our unwelcome guest about your role in their tragic downfall.
uid: fe2427c0-fa34-1896-8a54-43c8da68655d
Cinematic: turning to address Korrilla, close by his side
Node context: to a faithful warlock
> null

0:0 - *Time slows for a moment, and the air becomes thicker. The master of the house is coming.*
uid: ffa76432-8df6-cc6e-737b-0634f76a617d
Cinematic: Players react to an initially unseen presence with trepidation - they can sense a change in the air, and feel as if they are being watched. Then smoke materialises and when it clears, Raphael is in the room. Politely threatening.
> You.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_RatDebtor.lsj
Synopsis:
A dialogue with a rat debtor: a person that was turned to rat by Raphael just for fun. He's running circles in Mirror Room in House of Hope. Narrative ideas: in his previous life he ratted someone out and got the shape akin his deeds

0:0 - Rats? Where are the rats? I have hands and legs and tail and claws... and... I am the rats.
uid: 21ca10ed-9989-3fd2-85dd-996f39667705
Node context: Agitated/fragmented; sad
> I skitter now. Best of the litter. And hungry. Want vittles sweet with rot. Simpler life. But harder.

0:0 - I skitter now. Best of the litter. And hungry. Want vittles sweet with rot. Simpler life. But harder.
uid: 3bf1e41a-bea5-987e-5301-21422b1188b9
Node context: Agitated/fragmented
=== END NODE ===

0:0 - Cheated my chums. Took everything and ran. The kindly devil hid me from them, made sure they'd never find me.
uid: 45780b83-9709-2f4a-7ce9-974b8bf22609
Node context: Agitated/fragmented
> I skitter now. Best of the litter. And hungry. Want vittles sweet with rot. Simpler life. But harder.

0:0 - I'm in two minds. The rat and the man, the man and the rat. They gnaw at one another.
uid: 57399d65-cfca-f908-5215-0f00ac32aa17
Node context: Agitated/fragmented
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_RatDebtor - HasMet for RatDebtor
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_RatDebtor - HasMet for RatDebtor
> Which one will be the meat, and which one will be the tooth?

0:0 - Squeak. Squeak!
uid: 6a0ab79e-526a-2ca3-a2c1-b42ea4dc6c0c
Node context: Clearly a person saying these and not an actual animal noise - but sadly
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_RatDebtor - HasMet for RatDebtor
=== END NODE ===

null
uid: 75705cb5-59ac-322c-66b8-e335786d9a1b
Jump to another node

0:0 - You are no rat. You are a man, transformed.
uid: 884054a1-7716-ce53-303b-e36208697157
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> I am a man! Yes, my whiskers itch and my tail does twitch, but I am a man!

0:0 - You're neither meat nor tooth. You're vermin.
uid: 98a127ba-f8df-0346-afcf-fbe583be4d11
> null

0:0 - Which one will be the meat, and which one will be the tooth?
uid: a2556ddb-b239-c229-9c82-4f4ba64ee473
Node context: Agitated/fragmented
> How did you end up here?
> Are even the rats here mad?
> You're neither meat nor tooth. You're vermin.
> You are no rat. You are a man, transformed.

0:0 - Are even the rats here mad?
uid: a70014e8-ead1-48ee-8478-70f506667300
> Rats? Where are the rats? I have hands and legs and tail and claws... and... I am the rats.

0:0 - How did you end up here?
uid: addeb663-48d0-1b03-efd1-b1484dc53826
> Cheated my chums. Took everything and ran. The kindly devil hid me from them, made sure they'd never find me.

0:0 - I am a man! Yes, my whiskers itch and my tail does twitch, but I am a man!
uid: cda7a4ca-60bd-fe01-5c81-a13545f9a82e
Node context: Agitated/fragmented
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_ROM_Incubus.lsj
Synopsis:
Dialogue and a sex scene with Haarlep, an incubus that Raphael has fun with.

0:0 - Fight your way out.
uid: 03b0db46-ced9-ea2c-5cd2-e599de9927ba
> You will make a pretty feast.

0:0 - Hmmm... Raphael all but spent himself to get that Hammer. And you want to take it off him?
uid: 0436e15a-7147-657a-b2c0-2508ccec25d6
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> This is very naughty. Whatever are we to do?

0:0 - Lie down.
uid: 094d3acc-153d-4058-7bf5-e889bedae4d7
- 0 Set flag(s) to (Object):
   true - LOW_HouseOfHope_Event_TimeForBed - Sets in a Incubus dialogue when a player chooses to lie in the bed
> null

0:0 - You can have my body, but not my mind.
uid: 0ac9fd92-818b-61c0-5a39-cfadc1c75ff6
> A brilliant choice.

0:0 - *As the incubus laps up every part of your soul, your mind is lost... once and for all.*
uid: 0b6936d4-a288-1cb4-1da5-2705452b765a
- 0 Set flag(s) to (Object):
   true - LOW_HouseOfHope_Event_IncubusTakesSoul - Set when a player gives their mind to Incubus
=== END NODE ===

- Roll sucessful -
null
uid: 135c7459-191a-6034-d9b3-5501f5157250
> Urgh, you are no fun at all.

0:0 - It was an accident - a botched teleportation.
uid: 1422aaf5-ada8-80ed-671f-285b21fc9fae
> Do not lie. Try again. But this is your last chance.

0:0 - Is Raphael actually any good in bed?
uid: 15120971-d8ad-ed17-fb4b-829563c04a71
> Bwahaha! Ha! Ha.

0:0 - *His violating stare sees more than all of you. It sees potential.*
uid: 156d90a8-8fdc-b49c-c42f-ffa06c85d22e
> Before we continue, I want to make sure you're comfortable.

0:0 - I'm not going to play with you.
uid: 1670edcb-7c26-3391-2e91-5512fd29b79b
> There is one way to leave here alive, darling. Play with me? Pretty please? I'd hate to have to kill you.

- Roll sucessful -
null
uid: 167cd015-8a9e-c793-71b4-e28d1c4dbf35
> *You retain a trace of free will, but it is one drop in the ocean of their desire. It will not last.*

null
uid: 1765af74-45eb-dc60-7783-601b57dbfa8d
Jump to another node

null
uid: 17b90d80-8f8b-6588-99e8-a63dce29cfdb
Animation: [Chris] [Harleep & Player] Incucbus gets of bed and gestures for player to take their place. Player lies down on bed, their hands get pulled above their head and locked in place. VFX at wrists to show magic. Both hold for LOOP at the end.
Cinematic: As soon as the player lies back on the bed, the Incubus looms over them from the foot of the bed
> *Any thought of resistance or control is fading. You will obey, giving yourself body and mind to them.*

null
uid: 1829bfdc-ec0c-a7f4-0a34-2d835b936e66
- 0 Check flag(s) (Object):
   true - GLO_SafeRomance_Enabled - Is the safe romance option enabled?
> null

null
uid: 18315b22-0567-9c59-f91a-b0d844ca6085
Animation: [Chris] [Harleep] Louging lustily on the bed. LOOP
Cinematic: The Incubus is scantily clad, looking exactly like Raphael lying on the bed in an expectant, almost beckoning position. Later we will reveal he's just an incubus
> null

0:0 - You will love every beast in the Hells, under my command. What a brilliant future awaits you!
uid: 1b4cec9d-8aef-036e-5237-413463af4666
> *As the incubus laps up every part of your soul, your mind is lost... once and for all.*

0:0 - You can have my body, but not my mind.
uid: 1d8f2af1-5bfb-7a9e-3dfc-bd4e602a7dee
> *You force your eyes open, drawing yourself back to reality... or so you think.*


0:0 - Bwahaha! Ha! Ha.
uid: 1e1dcb26-5bae-fd3e-5bae-c7e88ae04196
> No.

null
uid: 1f65c42a-d2ac-98d2-3333-0a592dd0abf8
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> Oh? Have you? You know, you need not run away should you win. You can stay here if you wish.

0:0 - How can I find the Hammer?
uid: 21b5d7b7-8ed5-89e1-fd86-086fecb17374
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
> Raphael hides nothing from me, can deny me nothing... aside from what he keeps in his safe.

0:0 - A lost little mouse is running through the House.
uid: 21ec9eb6-089a-614a-76f2-e47a8656c23f
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_State_PlayersStartedIncubusDialogue - Set when players first started a dialogue with the incubus
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_State_PlayersStartedIncubusDialogue - Set when players first started a dialogue with the incubus
> null

null
uid: 225a8f65-02cf-1967-2d68-ab18da7263d1
> Let Haarlep do as they please.
> Resist their charms, and hold onto your free will.
> Pretend to be helpless, while preparing to fight back.
> Gods, get me out of here!

0:0 - *Some last thought whispers in your skull, vacated by everything else but rapture -*
uid: 244bb063-f1eb-24e7-6aa2-5646fd2a9dda
Cinematic: Everything is dark, player can see their naked body, but they feel like they're in an abyss.
> *'This is the end.'*

0:0 - You've what?!
uid: 249e9ec1-d4b9-3525-9136-f86b94e98de7
Node context: Disgusted. Player said they've thought of Raphael romantically.
> null

null
uid: 24d81841-3ea0-7698-a34b-e80c36359191
Jump to another node

0:0 - I'll admit. I have dreamed of lying with Raphael. Undiluted and raw.
uid: 255d4b69-c8dc-3412-829d-15af6b8ce3f1
> null

null
uid: 283c2156-f690-4222-9a1e-24c050ffa767
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Oh gods. What the fuck have I stumbled into.

0:0 - But you didn't come all this way to ask that, did you? You wouldn't sell yourself so cheaply, I hope.
uid: 2b2ba76f-0ac7-1e84-2a5a-f63803e2ea28
> A treasure like you deserves to wrap their hands around Raphael's mightiest rod. The Orphic Hammer.
> I sensed the soul within you chained to the to the contract. You do not deserve to call such a man 'Master'.

0:0 - *As he continues to lavish himself upon your helpless form, you stop breathing, your heart stops beating, and your mind begins to clear entirely.*
1:0 - *As she continues to lavish herself upon your helpless form, you stop breathing, your heart stops beating, and your mind begins to clear entirely.*
uid: 2e539270-09dc-1570-8328-509706ac6c0f
Animation: [Chris] [Harleep & Plyr] LOOP of rhythmic up and down movement
Cinematic: [SCENE] The incubus/succubus rythmically starts moving up and down. The world around starts to dim, until the player's naked body becomes the only thing left they can perceive, slowly going up and down on the rythm. Representation of them losing their mind.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> *Some last thought whispers in your skull, vacated by everything else but rapture -*

0:0 - I already told you. It's a surprise. Don't you like surprises?
uid: 2eeb64ab-bc13-840a-db5d-94f52241b628

0:0 - Fight your way out.
uid: 30525816-3fca-1537-fdc6-65a1e31c5eb4
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_RemovedIncubusCharm - Set when players succeed to remove the Haarlep's charm (it should give the surprise attack on Haarlep)
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 32c7b82a-68c9-4355-ba04-30bf9e453046
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> A thief in the night, greedy and here to take.

0:0 - What? You can resist me? No man has resisted me before...
uid: 3718464b-3aa5-5ed7-4bfa-ba4ed161fdf8
> Urgh, you are no fun at all.

0:0 - Tut, tut.
uid: 373ca498-4e18-5972-6779-75c51ca5c0ff
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> null

0:0 - My heart and soul are yours.
uid: 38141eb4-4798-aba9-57d8-db15965da9e6
> Indeed they are, and soon they will be gone.

0:0 - What's the game?
uid: 3da2dead-d680-3286-5cb3-e2f577d42bd0
> It's a surprise.

0:0 - Not happening.
uid: 3f9326c9-53fa-7cd6-14cc-b2f086bb143a
> Tut, tut.

0:0 - And every time I make love in your shape, you will know. A shiver out of the blue, a tingle from beyond. You will know.
uid: 405fcb91-9c73-f57e-ce24-ba5a377c1004
> Now, your reward for giving me such a present. I will tell you one and only one of Raphael's dirty secrets.

0:0 - I vow: my body is now yours.
uid: 4a8fc9c7-fdf0-c689-3eba-35042c47c920
> *As he kisses you deeply, it feels as familiar as breathing.* *As she kisses you deeply, it feels as familiar as breathing.*

0:0 - *You retain a trace of free will, but it is one drop in the ocean of their desire. It will not last.*
uid: 4b30945b-7551-6bbe-4da8-6ce7aff20f8e
> Surrender your body to them.
> Fight your way out.

0:0 - Remove your garments.
uid: 4e04836e-d21b-a81c-44ca-9cfc5f163968
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_GetNaked - Players get naked
> Good, little thief, good. Keep going like this, and you'll get to live.

0:0 - My body belongs to no one but me. Never again.
uid: 4fa81103-68cf-e741-7646-18307a9d8eb2
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Then, this will have been the very last time you experienced pleasure. Time for the BIG death.

0:0 - An impotent finale for an impotent show.
uid: 529c9428-bc4e-b2eb-5839-e5af200cd96c
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - It's a surprise.
uid: 52fdb9dc-b362-c240-c349-e6d5fe078e61
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Off with your clothes.

0:0 - I seek the Orphic Hammer. You can't stop me.
uid: 54188991-b88e-91a4-0966-7c9e78296fba
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
> Hmmm... Raphael all but spent himself to get that Hammer. And you want to take it off him?

0:0 - Why are you here, little thief?
uid: 55f2788c-032c-baec-b0d9-b75590df8ce6
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Raphael?! You're looking very... skimpy.
> I seek the Orphic Hammer. You can't stop me.
> To break my contract.
> It was an accident - a botched teleportation.
> I won't tell you.
> To kill you.

0:0 - I want to know Raphael's secrets - can you share any?
uid: 56507e76-b125-3b2c-3b79-1a5800862515
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
> Raphael hides nothing from me, can deny me nothing... aside from what he keeps in his safe.

0:0 - Then, this will have been the very last time you experienced pleasure. Time for the BIG death.
uid: 572e6cec-b3ad-90f4-4470-5b214ae51867
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 57e78bb6-4618-b491-e97a-67f003e1badd
Jump to another node

0:0 - A thief in the night, greedy and here to take.
uid: 5aa0da34-6d18-eccb-1f82-3c302e04accc
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Why are you here, little thief?

0:0 - The feminine form is more to my taste.
uid: 5ceb0938-5bac-d1ee-5d47-16650df6a77f
> Then the Archduchess I shall be.

0:0 - Oh? Have you? You know, you need not run away should you win. You can stay here if you wish.
uid: 5ded12ce-9c80-29a9-0b48-300e8a5a751f
> Very well, I will be Raphael himself. All of him.

0:0 - *A last cascade of pleasure washes over you, greater than the feelings before, but it draws you back into reality.*
uid: 5defc191-6ab9-1705-a6a1-2903c24dbc48
Animation: [Chris] [Harleep & Plyr] Incubus as Plyr sat on top of Plyr
Cinematic: As the player returns to full vision of the House of Hope, and the bed they were on, they see the Incubus now has their identical form, and has turned into them.
- 0 Set flag(s) to (Object):
   true - LOW_HouseOfHope_Event_BondsRemoved - Set when players get rid of bonds on the bed by any means in Incubus dialogue
   true - LOW_HouseOfHope_State_GaveBodyToIncubus - Set when a character agrees to lend the body to Incubus
> null

0:0 - Tonight, I wish to reduce the leader of your pack right down to a mewling cub. I like a challenge.
uid: 5eb63590-6e5b-7612-7968-90dbd6324fef
=== END NODE ===

0:0 - Now, shall we bid one another goodbye?
uid: 5ffe87fc-5f74-837f-6477-15c827faed53
Animation: [Chris] [Harleep] Incubus gets off bed and gestures around to the imps. Turns to face the player on last time.
Cinematic: [SCENE] Gets up off the bed.
> null

0:0 - Resist their charms, and hold onto your free will.
uid: 604cd54e-3def-a34f-e315-23a5130bf763
= Roll RawAbility (Wisdom) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll failure)
> null (roll sucessful)

0:0 - *Every kiss is as tender as a last goodbye. Every touch a lie of true love.*
uid: 606954bd-82a2-fad8-3f39-3587c6bf9655
Animation: [Chris] [Harleep & Plyr] Incubus straddles the plyr suggestively, then bends over to kiss. Plyr relaxes and submits
Cinematic: [SCENE] They come sit on top of you, very suggestive and then bend over to kiss you.
- 0 Check flag(s) (Object):
   false - GLO_SafeRomance_Enabled - Is the safe romance option enabled?
> *It is every sensation of a lifetime of love, all at once. Your body trembles with impossible expectation. Unable to resist, a voiceless scream erupts from your mouth: 'Haarlep...'*

null
uid: 610a3d99-2565-7ade-9232-961e129ca4d7
Jump to another node

0:0 - Why don't we play a game? You win, I give you everything you desire. But you'll enjoy yourself more if you lose...
uid: 645bb569-a2ea-1b6f-4b47-49f061af2228
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> What's the game?
> I'm not going to play with you.
> Attack.

0:0 - Raphael? Ha! No. You will have a far crueller master than Raphael, soon. But what inspired you to pay him a visit?
uid: 666e79e3-b2a9-00c1-3d32-1e713a8504b1
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)

0:0 - As with Raphael's, I shall add your body to my glamour. I will gain great pleasure from you, as you.
uid: 67030998-7ffd-f375-88b8-68777226d617
> But you must vow it - you are mine.

0:0 - Vow that your body belongs to me.
uid: 67d47084-05b9-0a86-4ce7-667726f7434c
> Give yourself to me, and I will tell you what you wish to know.

0:0 - I can't wait to explore how you work. What gets you going. What makes you sweat.
uid: 69903189-ab43-1be9-7599-447951fd9f44
> And every time I make love in your shape, you will know. A shiver out of the blue, a tingle from beyond. You will know.

null
uid: 69d59c26-9725-3606-723a-d579e3dfcf06
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> You've what?!

0:0 - Oh, I love a cheater.
uid: 6b4b3c28-881f-5955-7605-cb4054749a61
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> null

0:0 - Pretend to be helpless, while preparing to fight back.
uid: 6b95e2c9-3527-a127-db26-a8f61bc569d5
= Roll SkillCheck Performance (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
> null (roll sucessful)
> null (roll failure)

0:0 - I'm a perfect copy. He only ever wants to sleep with himself. What's better than the devil you know, eh?
uid: 6b98e6d2-6639-1384-f167-60a0ce86be21
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> *His violating stare sees more than all of you. It sees potential.*

null
uid: 6ee38606-dba6-6fd0-13ac-d2be06c77004
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_PlayersStartedIncubusDialogue - Set when players first started a dialogue with the incubus
> null

0:0 - Before we continue, I want to make sure you're comfortable.
uid: 6f664f41-b803-08ba-5b55-5c3c71349850
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Sometimes, when he's feeling adventurous, Raphael will ask me to change into the 'Archduchess Raphael'.

null
uid: 71af6ca3-90c7-2f33-6ed0-e9933005e9d1
Jump to another node

0:0 - *Any thought of resistance or control is fading. You will obey, giving yourself body and mind to them.*
uid: 733ade3c-c108-e0aa-01e6-1bbc9a69ddef
> null

0:0 - *Try as you will, every part of you craves to melt right into him.*
uid: 7343d2ee-f38b-fc72-ca4b-50800df9514d
> null
> null

0:0 - *Every kiss is as tender as a last goodbye. Every touch a lie of true love.*
uid: 774159bc-7e13-dbca-9747-af012830d6ee
Animation: [Chris] [Harleep & Plyr] Incubus straddles the plyr suggestively, then bends over to kiss. Plyr relaxes and submits
Cinematic: [SCENE] They come sit on top of you, very suggestive and then bend over to kiss you.
> My body belongs to no one but me. Never again.
> Pleasuring thousands with my body? I'd rather die.
> I already lived an eternity devoted to pleasure, and it was rather dull.
> Try to cool your desires, and push the creature away.
> You can have my body, but not my mind.
> My heart and soul are yours.

0:0 - This is very naughty. Whatever are we to do?
uid: 790f01c4-d35e-30cd-77d2-a6160aa0e1f4
Cinematic: Lounging and languid over the bed, power entirely in their court.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Why don't we play a game? You win, I give you everything you desire. But you'll enjoy yourself more if you lose...

0:0 - Whisper it to me - what do you want to know?
uid: 7e0e7065-7eaf-5be1-e0ad-797c90153692
> I want to know Raphael's secrets - can you share any?
> How can I find the Hammer?
> The contract I made: how can I retrieve it?
> Is Raphael actually any good in bed?

0:0 - Devote yourself to pleasure eternal. Stay here with me - this can be forever.
uid: 7ebf1786-f9c3-d27c-b911-9ffd2f820cc3
Cinematic: Close up on the Incubus' grinning lips
> You can have my body, but not my mind.
> My heart and soul are yours.
> I already lived an eternity devoted to pleasure, and it was rather dull.
> Try to cool your desires, and push the creature away.

0:0 - What will you do?
uid: 7eefb0de-8142-f600-c849-d523412a65de
> As with Raphael's, I shall add your body to my glamour. I will gain great pleasure from you, as you.

0:0 - A treasure like you deserves to wrap their hands around Raphael's mightiest rod. The Orphic Hammer.
uid: 8001f711-54f0-82a4-5067-63b72e2d98b8
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Raphael hides nothing from me, can deny me nothing... aside from what he keeps in his safe.

- Roll failure -
null
uid: 8014c85d-9e78-d663-7dd8-7f968634bf2f
> *It's hopeless. Their hold on you is as warm as a blush, and as tight as a manacle.*

0:0 - What is going to happen to me?
uid: 825e54db-ae5b-2037-4a4a-99b93775beb4
> I already told you. It's a surprise. Don't you like surprises?

0:0 - I've had enough of your sick game, demon!
uid: 83a982fa-e386-e059-12cd-6dbc5fba8d79
> An impotent finale for an impotent show.

0:0 - Let Haarlep do as they please.
uid: 83b9260f-bc52-a358-e7a3-cb9b15ffbecb
> null
> null

0:0 - Thank you. For you. I will misuse you well.
uid: 86e68496-7e5c-5a68-4a5c-70c6ab95e72b
Cinematic: Incubus turns into you, one more time, waves goodbye. He should disappear after this scene is done.
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_IncubusLeft - Set when any character gives the body to Incubus
=== END NODE ===

0:0 - *The moment he is inside, your mind folds over double.*
1:0 - *The moment she joins with you, your mind folds over double.*
uid: 8953a0ff-a6c3-75fc-723d-d608afcaeaeb
Cinematic: Shot of the player's impossibly pleasured face
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> *As he continues to lavish himself upon your helpless form, you stop breathing, your heart stops beating, and your mind begins to clear entirely.* *As she continues to lavish herself upon your helpless form, you stop breathing, your heart stops beating, and your mind begins to clear entirely.*

0:0 - Surrender your body to them.
uid: 8b03b642-4a59-6f8c-33dc-ff2c2abbe8bc
> *Every kiss is as tender as a last goodbye. Every touch a lie of true love.*
> *Every kiss is as tender as a last goodbye. Every touch a lie of true love.*

0:0 - Sometimes, when he's feeling adventurous, Raphael will ask me to change into the 'Archduchess Raphael'.
uid: 8d8d30ce-881d-f19c-baff-ce120b8d39c1
Cinematic: Temporarily shows you the fem version of the incubus, as an invitation.
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_SwitchIncubusIntoSuccubus - Sets when player decides to go with succubus (resets at the new start of the dialogue)
> null

0:0 - Raphael hides nothing from me, can deny me nothing... aside from what he keeps in his safe.
uid: 92ab9a5b-d783-1078-a24b-b66b68dd70f6
> The safe lingers behind the right-hand painting of Raphael. He almost spends more time staring at those portraits than he does at me.

0:0 - *'This is the end.'*
uid: 97509bc5-59b2-1fd8-5a8d-c49ec89b304f
> Devote yourself to pleasure eternal. Stay here with me - this can be forever.

0:0 - Hmmmm... you are so, so delicious.
uid: 97f9022f-338a-5c2a-c83d-c1016ea7a8a9
Animation: [Chris] [Harleep & Plyr] Incubus lowers onto player, finger scratch on chest, then LOOP of rhythmic up and down movement
Cinematic: [SCENE] *He slowly lowers himself, clawed finger scratching your body.*
> *The moment he is inside, your mind folds over double.* *The moment she joins with you, your mind folds over double.*

null
uid: 9985385e-656f-22d0-5bd7-4768789505d9
Jump to another node

0:0 - On the bed. Lie back.
1:0 - On the bed. Lie back.

uid: 99a01ef7-e195-0fab-0c9b-d66a866d8c4e
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Lie down.
> What is going to happen to me?
> Attack.

0:0 - *You force your eyes open, drawing yourself back to reality... or so you think.*

uid: 9f6fbdcc-2fa4-e8a8-b39c-e38e6df67ad7
Cinematic: As the player returns to full vision of the House of Hope, and the bed they were on, they see the Incubus now has their identical form, and has turned into them.
> null

- Roll sucessful -
null
uid: a05dbc8d-4301-47ff-2637-38cdb0fe0220
> *You retain a trace of free will, but it is one drop in the ocean of their desire. It will not last.*

0:0 - Stay as a man, if you please.
uid: a11c3090-a209-74c4-fd65-f1311bf3ef40
> Very well, I will be Raphael himself. All of him.

0:0 - *It's hopeless. Their hold on you is as warm as a blush, and as tight as a manacle.*
uid: a2409e57-b1d3-49ad-2290-06607b817a15
> Don't worry about a thing - you are right where you need to be.

null
uid: a45e243e-aeae-ffaa-7ae4-35c7f10b45bd
Jump to another node

0:0 - Raphael?! You're looking very... skimpy.
uid: a5db20e9-3c73-9370-bc9a-7e0e0f1bf7cb
> Raphael? Ha! No. You will have a far crueller master than Raphael, soon. But what inspired you to pay him a visit?

0:0 - Your body will live and breathe, left alive as a loving doll to obey the wishes of me and my master.
uid: a6db06aa-85a8-141a-68d8-23b99333e001
Cinematic: Soul leaving the overwhelmed avatar
> You will love every beast in the Hells, under my command. What a brilliant future awaits you!

null
uid: a7f5f408-9623-8278-9fc7-d631d69a7ff5
Jump to another node

0:0 - To break my contract.
uid: a8f27235-c25a-914a-d9dc-8f65bf7d598a
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Oh, I love a cheater.

null
uid: a9774b3d-496f-5c09-a688-543e76bc821a
Cinematic: # backup Incubus Undress VFX/SFX #
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE

0:0 - I already lived an eternity devoted to pleasure, and it was rather dull.
uid: a9af1dcf-9643-8cfc-821f-12db2ea7625a
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> What? You can resist me? No man has resisted me before...

null
uid: aa53ef57-1da9-d02d-a56f-80e466b044ec
Jump to another node

0:0 - Attack.
uid: ab8cae16-1677-72cd-785b-adefd57ae1d6
> null

null
uid: ac73fad6-a861-4840-d8f0-16fddb2ab810
> On the bed. Lie back. On the bed. Lie back.


0:0 - But you must vow it - you are mine.
uid: ad0f59cd-7b70-877c-a3d1-e6e272d5f386

0:0 - The contract I made: how can I retrieve it?
uid: aecbb065-b2c5-7d18-1c84-8d1d06925aad
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Raphael hides nothing from me, can deny me nothing... aside from what he keeps in his safe.

0:0 - I won't tell you.
uid: af33a279-16bb-dd73-96fe-e635b3d6eb97
> null

0:0 - Off with your clothes.
uid: b25bbddb-d0d5-43e0-a117-6b461efc8499
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Remove your garments.
> Not happening.

0:0 - Then the Archduchess I shall be.
uid: b4223c5d-d0bb-58be-eb38-f33aea8b3a68
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_IncubusRestartDialogue - Sets after the player decides to keep Haarlep as succubus
- 1 Set flag(s) to (Local):
   true - f5217f79-f417-aab9-e03a-4e640e71e127_FemRaphael - FemRaphaeldescription
=== END NODE ===

0:0 - No.
uid: b5fd6cbf-c427-a4a8-2d88-53bef24cadd6
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Knows_RaphaelBadInBed - Set when a player asks how good is Raphael in bed
> But you didn't come all this way to ask that, did you? You wouldn't sell yourself so cheaply, I hope.

0:0 - *As he kisses you deeply, it feels as familiar as breathing.*
1:0 - *As she kisses you deeply, it feels as familiar as breathing.*
uid: b7c0785c-4ced-742c-9947-882ba8f34770
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> *A last cascade of pleasure washes over you, greater than the feelings before, but it draws you back into reality.*

0:0 - You will make a pretty feast.
uid: ba4631ea-e477-3b41-d4b4-7d06ce21231b
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Very well, I will be Raphael himself. All of him.
uid: baf1df11-3879-f7d5-4f18-a196bee84bfa
Cinematic: Transforms into male Raphael form
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_SwitchSuccubusIntoIncubus - Sets when Haarlep gets incubus body back
- 1 Set flag(s) to (Local):
   true - f5217f79-f417-aab9-e03a-4e640e71e127_MascRaphael - MascRaphaeldescription
> null

0:0 - Give yourself to me, and I will tell you what you wish to know.
uid: bb44ff72-58e5-0576-d0f0-646da400ff24
> What will you do?
> I vow: my body is now yours.
> My body belongs to no one but me. Never again.
> Pleasuring thousands with my body? I'd rather die.

null
uid: bc3a2cf1-dd98-6a7b-3823-767c5c329530
> Thank you. For you. I will misuse you well.

0:0 - Hmm, I'm not sure you are exactly my type.
uid: c1e1089a-6ab5-d290-22b7-4595e76d3984
> Tonight, I wish to reduce the leader of your pack right down to a mewling cub. I like a challenge.

null
uid: c2f08d39-3390-678f-ff6e-ac61224278a4
Jump to another node

0:0 - You'll be crying out my name soon, you'd better know it. I am Haarlep, Raphael's personal incubus, glamoured and transfigured to look like him.
uid: c39c350b-942b-192b-42a5-6aa9763d6647
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> I'm a perfect copy. He only ever wants to sleep with himself. What's better than the devil you know, eh?

0:0 - My heart and soul are yours.
uid: c5906955-f14c-e6a9-cd60-9c66afbf39f3
> *As the incubus laps up every part of your soul, your mind is lost... once and for all.*

null
uid: c5bc9be3-ab29-7d1e-f11c-3f1685c4177e
Jump to another node

0:0 - *It is every sensation of a lifetime of love, all at once. Your body trembles with impossible expectation. Unable to resist, a voiceless scream erupts from your mouth: 'Haarlep...'*
uid: c6c0c3fe-fe77-5120-92cc-c97e6b9aa4b0
> Hmmmm... you are so, so delicious.

null
uid: c7129c6e-f85a-1e84-a761-19b293b39a15
Jump to another node

0:0 - To kill you.
uid: c8705254-a101-7d11-0737-46f9d13ea701
> null

null
uid: c9430778-f164-5dca-0218-781a2a962cbb
Jump to another node

0:0 - The safe lingers behind the right-hand painting of Raphael. He almost spends more time staring at those portraits than he does at me.
uid: d24648e8-9aab-0a10-ba9f-cc4394b932b5
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_TransferKeyToSuccubusIfRequired - Set before giving out the key, as we need to check the inventory for the key but speaker 1 can be any of two characters
> Although I'd love to watch you struggle to open the safe without it, this key should help. You've laboured enough, pet.
> I did have a key to give you, but it seems a groping paw has taken it off me. If you slipped it away during our romp, I admire your flexibility.

0:0 - *As the incubus laps up every part of your soul, your mind is lost... once and for all.*
uid: d3e4ad51-40ae-a9b1-5733-36ecaed88187
- 0 Set flag(s) to (Object):
   true - LOW_HouseOfHope_Event_IncubusTakesSoul - Set when a player gives their mind to Incubus
=== END NODE ===

0:0 - A brilliant choice.
uid: d583ad81-412d-3f9a-c564-bef99f479575
> Vow that your body belongs to me.

null
uid: db59a4f9-bc8c-1b22-3ad8-081949991d36
> I can't wait to explore how you work. What gets you going. What makes you sweat.

null
uid: dbc6e2ba-ba0a-a476-2582-b48935a7b8b6
> I can take her form, if you choose. A simple swap pales in comparison to what you are about to do for me.

0:0 - *It suddenly dawns on you: This creature is of the Hells. They could touch without being harmed, if you want them to.*
uid: dcba7413-2ac1-7a3a-96ca-91921813a03d
- 0 Check flag(s) (Global):
   false - GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade - Dammon updates Karlach for the second time.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I'll admit. I have dreamed of lying with Raphael. Undiluted and raw.
> Stay as a man, if you please.
> The feminine form is more to my taste.
> It matters not to me.
> I've had enough of your sick game, demon!

0:0 - Try to cool your desires, and push the creature away.
uid: dda0f37c-80da-eee5-2f5a-42424639667d
= Roll RawAbility (Constitution) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - I sensed the soul within you chained to the to the contract. You do not deserve to call such a man 'Master'.
uid: dec3b4af-6ae8-dda3-ae93-f41f8f6e75c7
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> Raphael hides nothing from me, can deny me nothing... aside from what he keeps in his safe.

0:0 - Good, little thief, good. Keep going like this, and you'll get to live.
uid: e02c411a-0c0f-7378-f0b9-10ac7c1ef0ef
Cinematic: Cut to the Incubus eyeing the party lustily, when back, party is in their underwear.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> You'll be crying out my name soon, you'd better know it. I am Haarlep, Raphael's personal incubus, glamoured and transfigured to look like him.

0:0 - Now, your reward for giving me such a present. I will tell you one and only one of Raphael's dirty secrets.
uid: e2eea1d4-b7cc-0c9f-2a7a-1b006eeef20c
> Whisper it to me - what do you want to know?

0:0 - There is one way to leave here alive, darling. Play with me? Pretty please? I'd hate to have to kill you.
uid: e36f738f-348f-b639-fe88-6ccb28759ed9
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)

null
uid: e486b8c9-1462-f369-f31d-d0fecb1f43da
Jump to another node

- Roll failure -
null
uid: e4f5942b-cd92-7548-a200-fa9f9a0f22da
> null

0:0 - Gods, get me out of here!
uid: e6a3d4e1-44bb-bd9f-cb89-18744cd123ff
> null

0:0 - Indeed they are, and soon they will be gone.
uid: e6d4cadb-5c3b-a984-71e8-0dacce6cd20c
Cinematic: Distant gigling can still be heard.
> Once I've eaten your heart, you as you know yourself will be gone.

0:0 - Don't worry about a thing - you are right where you need to be.
uid: e6f850c2-8d0d-a983-2e4b-0f9d5d5dfd93
> null
> Fight your way out.

0:0 - It matters not to me.
uid: e7184318-9ac8-6efe-2fb7-638f6fa2a639
> Then the Archduchess I shall be.

0:0 - Attack.
uid: e8b360fc-5ae8-0def-40d4-50f38f307934
> null

0:0 - Oh gods. What the fuck have I stumbled into.
uid: eb128af9-172e-4cca-84e6-c4066e817f9e
> null

0:0 - Urgh, you are no fun at all.
uid: ebb1a730-92a3-ce31-f695-a37caa387392
Animation: [Chris] [Harleep & Plyr] Plyr resists and pushes incubus off them
Cinematic: Cuts back to grounded reality, player back on the bed
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Do not lie. Try again. But this is your last chance.
uid: f07228e1-1132-c3b8-eb4c-9c7ca921ac4e
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)

0:0 - Although I'd love to watch you struggle to open the safe without it, this key should help. You've laboured enough, pet.
uid: f340a2d2-94d0-791c-7691-9478c0b4a7f8
Cinematic: Haarlep gives the key, make gesture but hide detail off camera.
- 0 Check flag(s) (Object):
   true - LOW_HouseOfHope_State_HasSoulVesselKey - Sets when a character has Soul Vessel Key in inventory
- 0 Set flag(s) to (Object):
   true - LOW_HouseOfHope_State_GiveSoulVesselKey - Sets when Haarlap gives the Soul Vessel Key to the players
> Now, shall we bid one another goodbye?

0:0 - I did have a key to give you, but it seems a groping paw has taken it off me. If you slipped it away during our romp, I admire your flexibility.
uid: f3bf77c5-82ec-d612-a4d6-383738594ec2
- 0 Check flag(s) (Object):
   false - LOW_HouseOfHope_State_HasSoulVesselKey - Sets when a character has Soul Vessel Key in inventory
> Now, shall we bid one another goodbye?

0:0 - Once I've eaten your heart, you as you know yourself will be gone.
uid: f3c295a8-c36e-ef63-6371-655d960c89d5
> Your body will live and breathe, left alive as a loving doll to obey the wishes of me and my master.

0:0 - Pleasuring thousands with my body? I'd rather die.
uid: f921daa7-0b12-a934-6e91-ef065be19532
- 0 Check flag(s) (Tag):
   false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Then, this will have been the very last time you experienced pleasure. Time for the BIG death.

- Roll failure -
null
uid: fa6b55ba-7662-9e73-b7d9-3b7faf3e5a6f
> *Try as you will, every part of you craves to melt right into him.*

0:0 - I can take her form, if you choose. A simple swap pales in comparison to what you are about to do for me.
uid: fc275baa-a03d-ac35-fed8-3b7606a2227e
Cinematic: Still fem Raphael
> *It suddenly dawns on you: This creature is of the Hells. They could touch without being harmed, if you want them to.*

null
uid: fdc21aba-9dfa-3042-1f8f-a46865ce3c00
> A lost little mouse is running through the House.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_SkeletonDebtor01.lsj
Synopsis:
There are different debtors in House of Hope: they are all indebted to Raphael, and their souls are sold. Now these debtors are residing in House of Hope. This is a Skeleton Debtor, who's busy with different routine tasks in the Archive.

0:0 - I cleanse the books. I comb each and every line for falsehoods and purge them pure.
uid: dcc35d15-cf28-4fc6-ad34-885d61e79234
Node context: Distant but impassioned
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_SkeletonDebtor01 - HasMet for SkeletonDebtor01
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_SkeletonDebtor01 - HasMet for SkeletonDebtor01
=== END NODE ===

0:0 - I will make them perfect! Pages crisp with lines and letters. I will make them beautiful for him, I promise. I promise.
uid: e2ffcacd-70e6-4e21-9499-451da36799e8
Node context: Impassioned and slightly panicky that his work won't be enough
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_SkeletonDebtor01 - HasMet for SkeletonDebtor01
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_SkeletonDebtor02.lsj
Synopsis:
There are different debtors in House of Hope: they are all indebted to Raphael, and their souls are sold. Now these debtors are residing in House of Hope. This is a Skeleton Debtor, who's busy with different routine tasks in the Archive.

0:0 - Just look. Exquisitely arranged down to the last thread. If you see him, tell him how beautiful it is.
uid: 5c741681-6ee9-4372-9cab-4aaceaa1fc38
Node context: Proudly
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_SkeletonDebtor02 - HasMet for SkeletonDebtor02
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_SkeletonDebtor02 - HasMet for SkeletonDebtor02
=== END NODE ===

0:0 - Everything in its place. Everything perfect. All for him.
uid: d6e6cb3f-4a0d-4123-a493-9f3032d8df5a
Node context: Proudly
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_SkeletonDebtor02 - HasMet for SkeletonDebtor02
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_SkeletonDebtor03.lsj
Synopsis:
There are different debtors in House of Hope: they are all indebted to Raphael, and their souls are sold. Now these debtors are residing in House of Hope. This is a Skeleton Debtor, who's busy with different routine tasks in the Archive.

0:0 - We do not demand silence, but please keep prayers, words of encouragement, and friendly conversation to a minimum.
uid: 9ad49524-1876-4593-9609-9d66b5b270e4
Node context: a librarian calmly explaining the rules of a rather deranged library
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_SkeletonDebtor03 - HasMet for SkeletonDebtor03
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_SkeletonDebtor03 - HasMet for SkeletonDebtor03
=== END NODE ===

0:0 - Welcome, welcome, please enjoy the Archive. Whispers, screams, gibbering, and panicked cries are encouraged.
uid: ddf32dd1-e3a3-4a40-b88c-726cd2a61b9e
Node context: a librarian calmly explaining the rules of a rather deranged library
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_SkeletonDebtor03 - HasMet for SkeletonDebtor03
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_SkeletonDebtor04.lsj
Synopsis:
There are different debtors in House of Hope: they are all indebted to Raphael, and their souls are sold. Now these debtors are residing in House of Hope. This is a Skeleton Debtor, who's busy with different routine tasks in the Archive.

0:0 - No interruptions, please.
uid: 912148d9-b2c1-40d7-9afe-c179aca3bb79
Node context: fussy
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_SkeletonDebtor04 - HasMet for SkeletonDebtor04
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_SkeletonDebtor04 - HasMet for SkeletonDebtor04
=== END NODE ===

0:0 - If you intend to touch anything, please ensure your hands are clean of blood, ichor, dust, filth, and ash.
uid: d8724b47-f300-4c9d-a360-818a78014fa5
Node context: fussy
- 0 Check flag(s) (Dialog):
   true - LOW_HouseOfHope_HasMet_SkeletonDebtor04 - HasMet for SkeletonDebtor04
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_TreasureBlocker.lsj
Synopsis:
The dialogue for when players try to pick up the treasure while it's still locked. Through this dialogue players can also remove the defense. Node about the Orphic Hammer should be in sync with LOW_HouseOfHope_AD_Treasure02Plaque dialogue

0:0 - Speak the magic words: 'Give me my heart's desire.'
uid: 058fd3f1-bba1-c57c-d95a-30080b7389a8
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe
> *The magic blinks away at your words.*

0:0 - *Nothing happens.*
uid: 08f90a4b-50d6-010b-50f2-d0c5db4d5315

0:0 - Be ready. I suspect Raphael will throws a tantrum when the other children touch his toys.
uid: 18f0d47e-d9c5-4bbc-9af5-50581378fe43
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - Are we prepared for Raphael's fury? We will survive the hells through strategy, not strength.
uid: 19f28466-b65f-4165-877f-137dd5d00697
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

0:0 - Leave.
uid: 1f359de4-150c-6208-ab8d-6c2f83914f41
=== END NODE ===

null
uid: 1f8d0749-97ad-c3d4-caf3-61c1ab145fef
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_State_RaphaelAlerted - Set when players trigger any alarm (including silent)
=== END NODE ===

0:0 - What? This hammer can free Orpheus from his astral prison. Take it -
uid: 21153fab-9266-a60c-c80e-76fb2cd51893
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Immediately.

0:0 - We take the Hammer and break Orpheus free. The traitor prince will perish by my hand.
uid: 266ae749-0202-78eb-f169-4fd1f2a355fa
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

null
uid: 28e50b89-98c2-49e5-9a76-d485b81d3664
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Be ready. A devil does not so readily give up his toys.
> Careful. Stealing the most precious item in this place is hardly going to go unnoticed...
> I'm all for thieving, but let's not be hasty. Steal this and the devil will notice.
> Ready yourself. Raphael won't give up his treasure without a fight.

> Might I suggest that was a little too easy? Steal this, and we should brace ourselves for what comes next. I fear the hells will truly let loose.
> Careful now. Last thing we want to do is call forth Raphael's ugly mug before we need to.

> Careful. The theft of the most important item in this place will surely not go unnoticed.
> Be ready. I suspect Raphael will throws a tantrum when the other children touch his toys.
> Careful! No matter how stealthy you are, a squirrel will always know when you have stolen his nuts. Boo has learned this, at great cost.
> Are we prepared for Raphael's fury? We will survive the hells through strategy, not strength.
> *The Orphic Hammer is within reach. But your theft won't go unnoticed.*
> *Your contract is within reach. But your theft won't go unnoticed.*

0:0 - This is not over. There is no lock that cannot be undone.
uid: 2e04254e-313c-f610-3a4c-ef4ec4486142
- 0 Check flag(s) (Local):
   false - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion1 - LaezelInclusion1
- 1 Check flag(s) (Tag):
   false - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
- 0 Set flag(s) to (Local):
   true - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion1 - LaezelInclusion1
> We take the Hammer and break Orpheus free. The traitor prince will perish by my hand.

0:0 - Careful now. Last thing we want to do is call forth Raphael's ugly mug before we need to.

uid: 3ef669a5-0ef9-4031-bb9c-c55f19e2a28e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - *If the inscription is accurate, this hammer may be the key to breaking Orpheus free.*
uid: 3f7327de-a06d-2620-54a7-608b8d9ad857
> null

0:0 - Be ready. A devil does not so readily give up his toys.
uid: 47033e16-eac8-4e41-8ce9-864cbd467801
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 48290fd7-49ba-cbcd-0c01-88594dc12669
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> null
> You know the words. Now speak them.
> This is not over. There is no lock that cannot be undone.

null
uid: 519c444c-9192-9a93-481d-86234d81b9f8
> null (roll sucessful)
> null (roll failure)

0:0 - *A magical field surrounds the item, preventing you - or anyone - from touching it. You surmise it's controlled by a vocal component: magic words.*
uid: 550ba052-0465-5dfb-a6f7-5f46ad02c4db
> null

0:0 - Reach out to sense how far you can reach before being repelled.
uid: 56bec97e-c161-accb-c15f-beb89fbbba02
> *Before you can reach out, a compulsion in your head stops you. 'NO,' it seems to say.*

0:0 - *That which you seek is still so close, yet so far.*
uid: 577decf4-cb85-3856-c78d-7336b64c3a22
> null

0:0 - *There it is: Your contract with Raphael, your signature bold at the bottom. The earthy smell of fresh ink still lingers.*
uid: 5b2f3e9c-bebf-0578-30ee-5ff528cc344a
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures
- 1 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures
- 1 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive
> null

0:0 - Ready yourself. Raphael won't give up his treasure without a fight.

uid: 5da8cc4c-3d3d-437d-85e8-d33f637aa300
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - *Your contract is within reach. But your theft won't go unnoticed.*
uid: 601f158e-2135-92be-bd31-c40efa8db4a9
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

- Roll failure -
null
uid: 622cdcbc-89ef-8354-c502-795919f07524
> *It appears to be protected by an energy field of some kind, but you're not familiar with this magic.*

null
uid: 6574bb64-e206-4c0c-b502-4940a9d099ee
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
=== END NODE ===

0:0 - Immediately.
uid: 832ae1bc-c9a1-52a7-5060-24c2263d1d25
> null

0:0 - *The Orphic Hammer is within reach. But your theft won't go unnoticed.*
uid: 8a7add73-54bf-8656-e3b3-ddb11acddabf
- 0 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
> null

0:0 - Careful. Stealing the most precious item in this place is hardly going to go unnoticed...
uid: 93768d21-15fe-4880-95b3-0e056524d957
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - *There is an inscription on the pedestal: 'When the Orphic Hammer strikes like thunder, even Astral chains are torn asunder.'*
uid: 9416d8e8-72d2-7a42-69e8-c65d1e04ec9b
Node context: the inscription rhymes intentionally
- 0 Set flag(s) to (Global):
   true - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
> null

0:0 - Might I suggest that was a little too easy? Steal this, and we should brace ourselves for what comes next. I fear the hells will truly let loose.
uid: 9e77c497-f54e-468f-b3a1-e83f995c2ea0
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - *It appears to be protected by an energy field of some kind, but you're not familiar with this magic.*
uid: a984d6d7-b7a8-bf3e-6dbe-ee89eb4abb73
> null

null
uid: ba8c5174-76e7-3035-d006-1fd11280e2b7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> What? This hammer can free Orpheus from his astral prison. Take it -
> *If the inscription is accurate, this hammer may be the key to breaking Orpheus free.*

0:0 - *There it is - the Orphic Hammer. Right within reach.*
uid: beb0e3ae-3a97-0684-091f-bc860d01a614
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures
- 1 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
- 0 Set flag(s) to (Dialog):
   true - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures
- 1 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive
> null

null
uid: c722dc22-1b04-c647-4493-9db6426994fd
- 0 Check flag(s) (Global):
   false - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe
- 1 Check flag(s) (Local):
   false - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion1 - LaezelInclusion1
- 2 Check flag(s) (Tag):
   true - Lae'zel is on the Orpheus path. - |A possible path for Laezel in her origin story. By default it's off and she is on her Vlaakith Path. If this tag is set, she switches to the OrpheusPath.|
- 0 Set flag(s) to (Local):
   true - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion1 - LaezelInclusion1
> null

null
uid: c7f6d45a-2689-d37c-61f4-a9d3231d45e7
Jump to another node

0:0 - I'm all for thieving, but let's not be hasty. Steal this and the devil will notice.
uid: cb7325eb-4edc-4409-b58c-c2c151309045
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Careful! No matter how stealthy you are, a squirrel will always know when you have stolen his nuts. Boo has learned this, at great cost.
uid: d7bb0f3f-e60d-4b6a-bbfa-223579ebeb3c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

null
uid: dc03be4b-ddbb-49b8-d8cd-a78c82c5418c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Reach out to sense how far you can reach before being repelled.
> It is I, Raphael. Lower your defences.
> Speak the magic words: 'Give me my heart's desire.'
> Leave.

0:0 - It is I, Raphael. Lower your defences.
uid: e119bc6f-44ab-b4f9-d134-e5781d4c8ae7
> *Nothing happens.*

0:0 - *Before you can reach out, a compulsion in your head stops you. 'NO,' it seems to say.*
uid: e73e193b-c8c3-9d0f-6d31-dfc9699ef06b
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_StoppedFromGettingTreasure - Set when players click on a "force field" that stops from getting Hammer / Contract

- Roll sucessful -
null
uid: f2df93c6-2fba-029a-69a5-32f0747eee57
> *A magical field surrounds the item, preventing you - or anyone - from touching it. You surmise it's controlled by a vocal component: magic words.*

0:0 - *An ornate hammer hovers above the pedestal.*
uid: f5b87eb3-87d6-9352-8a65-b00b08b7d46e
- 0 Check flag(s) (Dialog):
   false - LOW_HouseOfHope_HasMet_TreasureBlocker - Set when players interact with magical field that surrounds the treasures
- 1 Check flag(s) (Global):
   false - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
   false - GLO_Orpheus_Knows_OrphicHammerIsTheKey - Party knows about the existence of the Orphic Hammer and that it is the key to free Oprheus
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_SawMainTreasures - Set when any character gets closer to the main treasures of the Archive
> *There is an inscription on the pedestal: 'When the Orphic Hammer strikes like thunder, even Astral chains are torn asunder.'*

0:0 - You know the words. Now speak them.
uid: f6d92fa2-165c-9169-ed55-f3a545e5bd2e
- 0 Check flag(s) (Global):
   true - LOW_HouseOfHope_Knows_MasterKeyword - Set when players read the note from boudoir's safe
- 1 Check flag(s) (Local):
   false - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion2 - LaezelInclusion2
- 0 Set flag(s) to (Local):
   true - e736647f-b119-46ab-45ff-d9a404f82bb4_LaezelInclusion2 - LaezelInclusion2
> null

0:0 - Careful. The theft of the most important item in this place will surely not go unnoticed.
uid: fae1bb3d-5162-4b7a-9d3b-e50664940c99
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - *The magic blinks away at your words.*
uid: ff9ab673-2e8c-289f-813e-407713d34005
Cinematic: Magic covering the items vanishes.
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_State_TreasureBlockerRemoved - Set when players remove the blocker from the Hammer or Contract
> null
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_AD_HopeWarns.lsj
Synopsis:
If players trigger the alarm outside of the Archive, Hope spirit should appear near the players to warn them about debtors and Raphael.

0:0 - Everything's falling apart VERY QUICKLY. Grab your contract, then fetch me, and we'll scarper.
uid: 0787a3e8-08dd-d810-2a38-27c6e273890d
Node context: trying to keep a lid on her panic, but not managing all that well
- 0 Check flag(s) (Global):
   true - GLO_Monitor_State_MadeDeal - The player made a deal with Raphael
=== END NODE ===

0:0 - IT DOESN'T FOOL ANYONE IF YOU ACT LIKE AN ASS AND BREAK THE RULES
uid: 958efcf9-0aed-076e-c5da-62e7ea50a13d
Node context: frustrated outburst
> Everything's falling apart VERY QUICKLY. Grab your contract, then fetch me, and we'll scarper.
> Everything's falling apart VERY QUICKLY. You need to bring the Hammer to my prison right now.

0:0 - Everything's falling apart VERY QUICKLY. You need to bring the Hammer to my prison right now.
uid: d9c77665-d706-53a7-a9b5-a0fce3192448
Node context: trying to keep a lid on her panic, but not managing all that well
=== END NODE ===

0:0 - Remember that rancid disguise I gave you? Wonderful, wasn't it?
uid: fbf1efd4-3e57-b6e9-94a4-02690145188e
Node context: as if remembering the good old days, even though this all happened in the very recent past
> IT DOESN'T FOOL ANYONE IF YOU ACT LIKE AN ASS AND BREAK THE RULES


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\HouseOfHope\LOW_HouseOfHope_YurgirFarewell.lsj
Synopsis:
Dialogue after combat with Raphael. Happens only when Yurgir is an ally.

0:0 - Whoever your enemies are, they have good reason to fear you.
uid: 02817add-af81-e491-bb61-81888a57b3bd
> And I'll gladly lend you my skills against them when the time comes.

0:0 - Good luck, Yurgir. You're a fine warrior.
uid: 07c2fc80-312f-2959-73c9-5bbf2f9c6cfa
- 0 Set flag(s) to (Global):
   true - LOW_Orthon_State_PromisedENDSupport - The Orthon promised support in END
> And you are a worthy ally.

null
uid: 103f93cc-d240-474d-a572-3720e02bcf97
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> You did us a favour, Yurgir, so I'm going to let that slide.

0:0 - At least in the Blood War we know our adversaries.
uid: 142ded3d-9a1a-dc04-a741-1732f36e8a96
> null

0:0 - Soldiers like us aren't made for complications, Karlach. Better to be pointed at prey, and to kill without question.
uid: 1e716c05-c308-64d9-70be-96e42e9df660
> At least in the Blood War we know our adversaries.

0:0 - Been there, done that. Never again.
uid: 24e1d776-8486-8a0c-d271-d1c2bd1df91b
> Understandable. You have your own battles to fight.

null
uid: 3f4fab13-c293-45e1-8b36-f2d9c00a7f15
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> Ever tempted to rejoin the ranks, soldier?
> Now I'm free of Raphael's blasted contract, I can return to the frontlines.

0:0 - You fought well - we could use such strength in the Blood War.
uid: 4bbc0cf3-a279-f17f-150a-c021c13af87f
> null

0:0 - I can respect that.
uid: 51d2da7b-aeed-3024-4d1d-f21fa2811baf
> But down here in the hells, Karlach, I think you would burn bright forever.

0:0 - Until then, good luck to you, little rabbit. You're a finer hunter than any wolf.
uid: 5287b66d-f650-c6fe-9cf8-7f0758c9e4bd
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_OrthonLeaves - Yurgir the Orthon poofs out at the end of the House of Hope confrontation.
=== END NODE ===

0:0 - And I'll gladly lend you my skills against them when the time comes.
uid: 5a9048bb-5af6-7e12-a138-cd78beb8cbd2
> Until then, good luck to you, little rabbit. You're a finer hunter than any wolf.

0:0 - It was an honour to fight alongside you, Karlach.
uid: 6b8d7a37-f02e-bee6-7f3a-7b2b23dda480
> null

null
uid: 76f0ea30-23c0-aea3-6549-54a9b8e4d149
> null

null
uid: 7eb15d9e-a4c7-7378-d27a-9fe06bfd0197
Jump to another node

0:0 - Understandable. You have your own battles to fight.
uid: 8127706a-74d6-f03f-4fcf-be14e3d84089
> It was an honour to fight alongside you, Karlach.

0:0 - I'll have slain a score of demons before you have your next hot meal.
uid: 813711e7-b9f3-0101-7e6c-12c6f36ee86f
> null

null
uid: 8296a1c1-0748-d386-15f6-bf11059713b1
> Until then, keep your flame bright, and make ash of those who oppose you.

0:0 - Until then, keep your flame bright, and make ash of those who oppose you.
uid: 8b11bddd-c2f0-0e61-5838-e2c5486cc8f3
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_OrthonLeaves - Yurgir the Orthon poofs out at the end of the House of Hope confrontation.
=== END NODE ===

0:0 - I think you've earned a break.
uid: 9c89e3ff-0ef3-163b-db36-ec12c1fb64ae
- 0 Set flag(s) to (Global):
   true - LOW_Orthon_State_PromisedENDSupport - The Orthon promised support in END
> Hunting shadows in a temple for a hundred years was a break.

0:0 - Hunting shadows in a temple for a hundred years was a break.
uid: a27d5151-cde7-69cd-00fc-146bd86b2937
- 0 Set flag(s) to (Global):
   true - LOW_HouseOfHope_Event_OrthonLeaves - Yurgir the Orthon poofs out at the end of the House of Hope confrontation.
> I'll have slain a score of demons before you have your next hot meal.

0:0 - And you are a worthy ally.
uid: bce231fe-388b-087a-e6e6-5926c8777977
> null

0:0 - I'd rather die a thousand deaths. But I miss the simplicity of bashing skulls, I suppose.
uid: c831dde0-2a77-b57f-5327-b32044d421b4
> Soldiers like us aren't made for complications, Karlach. Better to be pointed at prey, and to kill without question.

0:0 - But down here in the hells, Karlach, I think you would burn bright forever.
uid: db904af9-92a9-a4fb-9f65-a1149391a8ac
> null

null
uid: dc2e6175-064d-14b7-ec0e-4d7a1850c4e7
Jump to another node

0:0 - I'd rather spend what time I have left saving my own world.
uid: dd7011ec-3b18-fb8e-ae04-cb1a3ca434de
> I can respect that.

0:0 - Ever tempted to rejoin the ranks, soldier?
uid: e0dccffe-da9c-c710-374b-8d30bd13e9ad
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I'd rather spend what time I have left saving my own world.
> Been there, done that. Never again.
> I'd rather die a thousand deaths. But I miss the simplicity of bashing skulls, I suppose.

0:0 - It is dishonourable to slay an ally. But I'm not surprised - mortals have no honour.
uid: ee991af6-2674-6fdb-6eb8-c03690b12c6c
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Now I'm free of Raphael's blasted contract, I can return to the frontlines.
uid: ef6ca69d-6e89-c08f-a9f1-2e8114c32c64
> I think you've earned a break.
> I have my own frontline to return to, in Baldur's Gate.
> Good luck, Yurgir. You're a fine warrior.
> You're not going anywhere - I'm cleansing this place of every devil, you included.

0:0 - You're not going anywhere - I'm cleansing this place of every devil, you included.
uid: f792787d-0096-eb03-86fe-304b41f2c6ac
> It is dishonourable to slay an ally. But I'm not surprised - mortals have no honour.

0:0 - You did us a favour, Yurgir, so I'm going to let that slide.
uid: fa57267b-bcc5-4edb-8b92-be7e8557341f
Node context: Not super mad, but triggered by Yurgir's suggestion that she'd be a good flighter in the blood war
> null

0:0 - I have my own frontline to return to, in Baldur's Gate.
uid: fdce4290-4fac-430d-904b-acee5a76f503
- 0 Set flag(s) to (Global):
   true - LOW_Orthon_State_PromisedENDSupport - The Orthon promised support in END
> Whoever your enemies are, they have good reason to fear you.