File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_NetherstoneLooters_EmperorAD_StonesBack.lsj
Synopsis:
A player left a Netherstone on the ground inside the Steel Watch Foundry before they blew it up.The player spots the looters who have the Netherstones and must chase after them. Once they get the stones back, the Emperor expresses relief and a bit of frustration.

0:0 - To think the world could have ended thanks to a pack of scavenging kobolds. If your fingers are so slippery, leave the Netherstones in your camp.
uid: a8c12642-2fee-4920-813d-48111451800e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_ToobinThanks.lsj
Synopsis:
Toobin thanks the player for his help. If the the player has earned gondian support, Toobin also swears to back them up in the END fight.

0:0 - We need time to recuperate and rebuild, but the Gondians will survive - thanks to you.
uid: 04c6ebb0-2e25-f038-3c99-bddaffaf0c6d
Node context: determined, proud to call the player friend
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
=== END NODE ===

0:0 - While I cannot see it, I can feel the sun's embrace - and it is nothing short of divine. Thank you for doing the impossible, my friend. Simply call, and the Gondians will come - I swear it.
uid: 2057218c-991f-539a-c1d7-7e5e7e14c042
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
=== END NODE ===

0:0 - I think it is past time Obelia and I left this city - there is nothing for us here now.
uid: a496691e-6b26-e5eb-65e1-f26ad068ca1c
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
=== END NODE ===

0:0 - I think it is past time I left this city - there is nothing for me here now.
uid: c4ba8b88-8e22-47db-6cb2-62df0c1b3ed5
Node context: sad
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
- 1 Check flag(s) (Global):
   true - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
=== END NODE ===

0:0 - I pity Wulbren - his brilliance was dazzling, but his mind was ruined by hatred. Thank you - for standing with us. Simply call, and the Gondians will come - I swear it.
uid: c92a6e91-5935-d53c-e8fe-3cdecd7af29d
Node context: sad but also grateful
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
   true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
=== END NODE ===

0:0 - I stand when so many have died. I thank you for what you have done for us, but I fear the Gondians are no more. At least no one else will suffer under the Steel Watch.
uid: c957711d-75fa-6b3a-4fcf-d87e1217729c
Node context: sad
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
=== END NODE ===

0:0 - An alliance with the Ironhands? I didn't think it possible. The Gondians are in your debt, my friend. Simply call, and we will be by your side - I swear it.
uid: e353dfd3-83d0-702c-8ee0-1504dde7dd93
Node context: admiring, proud to call player friend
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
   true - LOW_SteelWatchFoundry_BarcusIsLeader - Barcus took over the leadership of the Ironhand gnomes.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_PAD_DeadMansSwitchDisarmed.lsj
Synopsis:
The player has successfully deactivated the 'Motivator' a device that, when triggered, will kill every single Gondian in the foundry (via shock collar) and blow up their families in a far off prison. These can trigger the first time you deactivate it (high tension), second time (there's no skill check, but you HAVE to get to it in time), and the third time.

0:0 - And that's all of them! I was never worried.
1:0 - That's one down.
2:0 - Done! Easy as anything.
3:0 - Done. Nothing to it.
4:0 - Simple enough. On to the next.
5:0 - And, got it! Phew.
6:0 - Off, you vicious little trinket.
7:0 - Simple. And to think this was once a challenge.
8:0 - Motivator, demotivated. Easy.
9:0 - And yet another! Minsc, master of mechanamagical... things.
10:0 - Easy.
uid: 2a825e22-17a3-4db7-add5-56e521b8f729
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Object):
   true - LOW_SteelWatchFoundry_SwitchDisarmAD_02 - The player character has said the second version of the AD for disarming a kill switch
=== END NODE ===

0:0 - And it's off! That was more stressful than I'd like.
1:0 - That was close. Too close.
2:0 - I think... I think it's safe.
3:0 - It's disarmed. My heart's about to hammer right out of my chest.
4:0 - Phew. Too close for comfort.
5:0 - Deactivated. Thank the gods.
6:0 - Done. And not a moment too soon.
7:0 - Disarmed. That was far too close for my liking...
8:0 - Disarmed, and just in time.
9:0 - Off! And by just the width of your whiskers, Boo.
10:0 - That was close.
uid: 3216ac2e-a51f-4a37-a124-4b207c38e79b
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Object):
   false - LOW_SteelWatchFoundry_SwitchDisarmAD_02 - The player character has said the second version of the AD for disarming a kill switch
   false - LOW_SteelWatchFoundry_SwitchDisarmAD_01 - The player character has said the first version of the AD for disarming a kill switch
- 0 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_SwitchDisarmAD_01 - The player character has said the first version of the AD for disarming a kill switch
=== END NODE ===

0:0 - Another one safe. This could be going a whole lot worse.
1:0 - Another one down. But it's not over just yet.
2:0 - Disarmed. A little less of a cheek-clencher once you've done it already.
3:0 - It's safe. A little less terrifying once you've done it before.
4:0 - Progress. But I'm not out of the wilds just yet.
5:0 - Another one down. Just in time.
6:0 - Another. Simply done, so long as we are swift.
7:0 - Safe. A little less hair-raising once you know how it works.
8:0 - Simple work for nimble fingers.
9:0 - And another! Does my heart hammer, or is Boo simply applauding my skill?
10:0 - Phew. Another one down.
uid: c808f084-0469-4b78-a3b7-85a47a12cdf4
- 0:0 Tag: Minsc -
- 0 Check flag(s) (Object):
   false - LOW_SteelWatchFoundry_SwitchDisarmAD_02 - The player character has said the second version of the AD for disarming a kill switch
   true - LOW_SteelWatchFoundry_SwitchDisarmAD_01 - The player character has said the first version of the AD for disarming a kill switch
- 0 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_SwitchDisarmAD_02 - The player character has said the second version of the AD for disarming a kill switch
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_Outcome.lsj
Synopsis:
Outcome dialog between all important characters in the Steel Watch Foundry. Barchus may be dead so his participation is optional Toobin may also be dead, so his participation is also optional. If he is dead, he is replaced by a backup character representing the Gondians.

null
uid: 00c20a7a-cf6f-6932-454c-fed1e2ceb53d
Jump to another node

0:0 - After all we have accomplished, you would choose them over me? Your brother in arms?
uid: 0106bb80-0188-710e-1296-2b2c3f118ec7
Node context: betrayed by player, genuinely hurt
- 0 Check flag(s) (Local):
   false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> null

0:0 - If I have to cut you down to get to them - so be it.
uid: 0226c823-9ad6-26e0-4466-c94f008b2786
Node context: combat
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
   false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
   true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - No - I won't allow that bastard to live. And a true rebel dies with his cause.
uid: 0516e673-ee2b-079a-25cf-0a2745e59f65
Node context: cold fury (combat)
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
   true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 05c667d8-59b5-1ba6-23ab-89fda59ff844
Jump to another node

null
uid: 05e49dc6-0c2a-f5b0-5f46-4fd151e4eb92
Jump to another node

null
uid: 088ee2ae-be9e-f95b-4fa7-ef37fa04de60
Jump to another node

0:0 - If you let us go, you will never hear from us again - I swear it.
uid: 0ba0b87a-a2f0-db19-3a76-bf69a3eb90dc
> null

0:0 - I won't let you hurt the Gondians.
uid: 0c515008-84f4-243e-5e93-7eeda3c0dfec
- 0 Check flag(s) (Local):
   false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> null

0:0 - From one deep gnome to another, I'm asking you to stop this violence.
uid: 0cdbeebd-4a67-ef00-3a9e-8afcb2388281
= Roll SkillCheck Performance (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Tag):
   true - Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
> null
> null (roll failure)

0:0 - Wulbren makes a good point - you must die for the city, Gondians.
uid: 129cf8a2-c726-1a59-21a1-bd073b6eb37d
- 0 Check flag(s) (Local):
   false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> You saved us, risked your life for us, our families, only to kill us?

null
uid: 151a1c1b-e334-8810-8d65-6640d2775df5
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
   true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Kill Toobin, and you kill all we love: Collaboration. Challenge. Solving problems with the power of reason, creativity, and invention.
uid: 16e50417-bdac-79ea-de45-b5119a7690d4
- 0 Check flag(s) (Local):
   true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> I still want to believe you're better than that, Wulbren. But even I am having my doubts.

0:0 - You owe me.
uid: 19d817c6-4947-e761-eb04-e651dbcd758b
> A true leader never forgets those who lifted him up.

null
uid: 1adb715d-2284-2581-75a9-fdeaa3eb1a37
Jump to another node

0:0 - I will gather the survivors - get them to the safe-houses. Thank you for saving us.
uid: 1c8907a3-b5d0-00df-3f33-59ef5950eae6
Node context: grateful, jubilant ("safe houses" as in "safehouses" for shelter)
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
=== END NODE ===

null
uid: 24134823-4bb3-dc9b-1308-86dd29f68298
Jump to another node

0:0 - I'll give you a choice, Wulbren. Leave - or I'll slit your throat and offer your death up to the divine.
uid: 24c81e9b-bafc-a020-f7d7-5463b77b3e6b
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Tag):
   true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
> null

0:0 - He'll never find us - we have safe-houses all over the city. We are no threat - I swear it.
uid: 25396e51-2abc-8a84-0e53-5cee61a1b199
Node context: determined, he will never let the gondians get hurt again ("safe houses" as in "safehouses" for shelter)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Please - if a Gondian told me the sky was blue, I'd look outside and check.

null
uid: 27c0355f-ea63-2eb4-d08b-4b831887a842
Jump to another node

0:0 - That was a hell of a show, my friend. Watchers collapse in the street as we speak, and the Foundry?
uid: 2802991e-deae-495a-f3c7-bdf1d709c3aa
> The scent of runepowder drifts through the city like a warm embrace - I see my bomb did the trick.
> Well - it won't stain this beautiful city with its abominations - not anymore.

0:0 - Wulbren, I could burn you alive - and possibly myself. But that's a chance I'm willing to take - walk away.
1:0 - Wulbren, don't make me burn you to a crisp. Walk away.
uid: 28156c28-4674-78d3-a1f2-00e1d983fde7
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0:0 Tag: Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.)
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null

0:0 - Toobin will lie, torment, and scheme until his dying breath. Kill him - or the Ironhands will.
uid: 29b094f0-1c78-ddea-9450-c989ec21ba46
Node context: the mask has truly gone, we see wulbren for what he is - cruel, spiteful and viscious
- 0 Check flag(s) (Local):
   true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - Take the city - let the Ironhands reign supreme. I just wish to go home, and to hold my daughter.
uid: 2bc7f659-4103-5d4b-2c67-3744e88eb937
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls.
> What about Gortash? What if he forces you to build up his Steel Watch once more?
> Toobin is right. It's over.
> He's right. It's over.
> What do you think, Wulbren?

0:0 - When the time comes, you may call on the Ironhand Gnomes. We will fight with you to defend this city - it is ours, after all.
uid: 2d396aef-57b0-bef2-c805-9d83097f5824
Node context: vicious smile
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry.
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_Outcome_WulbrenSatisfied - The player has turned up at the outcome dialog of the Foundry with all Gondians dead and the Foundry destroyed. Wulbren is satisfied.
   true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame.
=== END NODE ===

0:0 - And a true rebel dies for his cause.
uid: 2d6aeb62-487f-38ad-c2ae-ebc4a636d4b6
Node context: cold fury (combat)
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
   false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
   true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Keep your blind Gondian - I have no use for broken things. But know that I will not rest until this city is rid of the Gondians and their bootlickers.
uid: 2dedd505-7bfd-1629-beea-564de49b3f7b
Node context: a disparaging wave, like he's doing you a favour
- 0 Check flag(s) (Local):
   true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> null

0:0 - Yet we paid the price in blood. So few of us remain - Gond's name will soon fade into the annals of history.
uid: 2f0ae149-18be-c075-6c9e-61b0ee698eca
Node context: Sad but also regined - he didn't think there was any other way
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
> I must leave now, and gather those of us still standing. Look after this city, my friend - I pray it treats you better than it did us.

0:0 - I thought the Ironhand Gnomes had corrupted you, Wulbren. Now I wonder if it wasn't the other way around.
uid: 31eb718b-24d2-aa2f-6001-1c8ced4a2857
> Kill Toobin, and you kill all we love: Collaboration. Challenge. Solving problems with the power of reason, creativity, and invention.
> Kill the Gondians, and you kill all we love: Collaboration. Challenge. Solving problems with the power of reason, creativity, and invention.

- Roll sucessful -
null
uid: 33635d45-48e0-3f46-8a97-ac88a0020545
> After all we have accomplished, you would choose them over me? Your brother in arms?
> null

0:0 - I planned to make you my right hand in the new reign of Ironhands - I see now you lack the spine.
uid: 35dc9fdd-df58-3411-d94e-4cf5f4aff882
Node context: betrayed by player, genuinely hurt
> null

0:0 - You think your chapbook proclamation will stop me?
uid: 3b4557ef-6f23-f84a-f05d-9276689fc9c8
Node context: mocking, cruel
> If I have to cut you down to get to them - so be it.
> null

null
uid: 3bbf29c5-c1d8-de15-a00a-c9263c1c3fe2
Jump to another node

0:0 - Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
uid: 3c59d424-a142-d649-da4d-d54b728abca8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Tag):
   false - Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 3c9c8af9-d1f7-0fa5-011f-6b771d2bce6e
> I thought you a rebel in arms. I see now you were but a snake waiting for its moment to strike.

null
uid: 3e014c23-d9f5-3875-9df7-7044e4bbe81e
Jump to another node

0:0 - It's been a while, my friend. I saw the explosion from across the pond - should've known you'd be right in the thick of it.
uid: 405b20dd-ecd2-1d37-e4d2-88ad91ec4417
Node context: like a cat with cream, he's got what he wanted
- 0 Check flag(s) (Global):
   false - WYR_Ironhand_Event_TerroristQuest_Offered - Set when Wulbren offers player destroy gondian workshop (no matter what player answered)
> Watchers collapse in the street as we speak. The city thanks you - I thank you.

0:0 - Take the city - let the Ironhands reign supreme. I just wish to go home and mourn my daughter in peace.
uid: 40de8081-a50a-bd67-a14d-8f492e1cfd93
> null

0:0 - And Toobin, my old friend. Terribly sorry, but I spotted a bunch of Gondians floating in the harbour. By the looks of it, they weren't bobbing for apples.
uid: 42f987d3-514b-d5c8-597d-3b7f9e62989d
Node context: cruel, a jab at toobin, anything to hurt him
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_LiedToFundango - The player lied to Fundango about saving the prisoners at the Iron Throne.
   false - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls.
> What? But you said you saved them! That you'd help us!

0:0 - What we wanted, my friend - the dead Gondians who litter the streets are as much your kills as they are mine.
uid: 45dfc1f0-3258-dbc2-2676-6e831dda9487
Node context: vicious smile
> When the time comes, you may call on the Ironhand Gnomes. We will fight with you to defend this city - it is ours, after all.

0:0 - I will be long gone from this wretched city before that happens. I am no threat - I am... nothing.
uid: 45e5d148-11c2-30f9-ebc1-38d0c81f886e
Node context: dejected, alone, all hope lost
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Please - if a Gondian told me the sky was blue, I'd look outside and check.

0:0 - You bastard.
uid: 46d6a890-549a-6e65-241e-a62b9ab515b4
Node context: clenched fists (combat)
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry.
   true - LOW_SteelWatchFoundry_State_Outcome_MurderedGondians - killed gondians on wulbren's orders
   true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame.
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - The Gondian menace is finally over - now is the time for the Ironhand Gnomes.
uid: 4a993cbb-51f1-5e4d-272b-7ea4a725bfac
Node context: delighted, smug
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllGondiansDead - All the Gondians have died in the Steel Watch Foundry.
> Well done, Wulbren - you got what you wanted.
> You owe me.
> I'm just glad it's over.

0:0 - I'm just glad it's over.
uid: 4b99e726-0941-d9cd-5b06-a46fd97b831e
> Oh, it's just beginning - Baldur's Gate, beneath my hand, shall become a beacon of invention and ingenuity, you shall see.

0:0 - Please - if a Gondian told me the sky was blue, I'd look outside and check.
uid: 4bc73ef2-be3f-25a9-b3a2-577fb771d4be
Node context: Mocking , rolling his eyes
> Toobin will lie, torment, and scheme until his dying breath. Kill him - or the Ironhands will.
> You Gondians will lie, scheme, and torment this city until your dying breaths. Let's end this.

null
uid: 4ed6ee97-2c7f-be77-2259-175e9297da22
Jump to another node

0:0 - Leave now, little Wulbren, or I'll split you from head to navel - and that's a promise.
uid: 4fc600c6-9371-8546-29ec-5710de749bcf
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Tag):
   true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
> null

null
uid: 51e3043c-c1e1-5915-6d5f-d9b6f6b0a4af
Jump to another node

null
uid: 533dd880-c680-c009-bb68-3ca363913201
Jump to another node

0:0 - Watchers collapse in the street as we speak. The city thanks you - I thank you.
uid: 53f731c0-3248-357b-ea9f-2ccd24595568
Node context: delighted, smug
> The Gondian menace is finally over - now is the time for the Ironhand Gnomes.
> And Toobin, my old friend. Terribly sorry, but I spotted your daughter floating in the harbour. By the looks of it, she wasn't bobbing for apples.
> But it's not over - so long as a single parasitic Gondian remains, Baldur's Gate is under threat.
> And Toobin, my old friend. Terribly sorry, but I spotted a bunch of Gondians floating in the harbour. By the looks of it, they weren't bobbing for apples.

- Roll failure -
null
uid: 554fde0b-8cc6-20e4-8c19-357f290b5dfe
> null

0:0 - By all that glitters, perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
uid: 56c57af5-d03d-e6a3-3195-2dd745685e9b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
> null

0:0 - I thought you a rebel in arms. I see now you were but a snake waiting for its moment to strike.
uid: 57a15809-3c97-f506-e961-d46904245e5c
Node context: disgusted, appalled by the player
> Keep your precious Gondians - but know that I will not rest until this city is rid of them and their bootlickers.
> Keep your blind Gondian - I have no use for broken things. But know that I will not rest until this city is rid of the Gondians and their bootlickers.

0:0 - You carry the light and love of all that is good, Barcus. I think you would make an excellent leader of the Ironhands, don't you?
uid: 58ff207d-dc2b-855f-ec24-629da88e2959
= Roll SkillCheck Persuasion (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
> null

0:0 - Sorry, Toobin - I guess this is it for you.
uid: 593a2177-a73b-7358-02db-e663351b1f25
- 0 Check flag(s) (Local):
   true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> You'd kill me after all we've been through?

null
uid: 5a6c1a25-6685-5701-d513-acc14941b456
Jump to another node

0:0 - You Gondians will lie, scheme, and torment this city until your dying breaths. Let's end this.
uid: 5d12e03f-ed9d-f232-0b33-0b06ccecd6e0
Animation: [DG] Wulbren hovers his hand over his weapon (hammer) and idles.
Cinematic: hands on weapon
Node context: the mask has truly gone, we see wulbren for what he is - cruel, spiteful and viscious
> Wulbren - enough! I won't watch as you poison your soul - and the brilliant future that remains to the Ironhand Gnomes.
> null

null
uid: 5d747258-3397-defc-c3ea-1466b9a31953
Jump to another node

0:0 - You saved us, risked your life for us, our families, only to kill us?
uid: 603f9612-1073-cb77-febd-57b3debfeaf8
Node context: betrayed, upset, horrified by the player
- 0 Check flag(s) (Local):
   false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> You're insane.

0:0 - Wait - wait! The Banites forced us to make the Steel Watchers, but it's over now. We are his slaves no more.
uid: 638ae1d5-0c07-75ad-04d0-a91298f4f260
> If you let us go, you will never hear from us again - I swear it.

null
uid: 64130aa5-43d7-865d-b0da-775433e1741b
Jump to another node

0:0 - And Toobin, my old friend. Terribly sorry, but I spotted your daughter floating in the harbour. By the looks of it, she wasn't bobbing for apples.
uid: 6625a1ea-ef66-f6da-f828-f9c7bf8fd8b2
Node context: cruel, a jab at toobin, anything to hurt him
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_LiedToFundango - The player lied to Fundango about saving the prisoners at the Iron Throne.
   true - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls.
> What? But you said you saved them! That you'd help us!

0:0 - The Gondians recognise Barcus Wroot as leader of the Ironhand Gnomes - and look forward to ushering in a new peace between our factions.
uid: 69c36512-3afa-f73f-b52c-a3a4ff691889
Node context: formal, but a slight smile - he hated wulbren too
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> It is with a heavy heart that I remove Wulbren Bongle from our ranks. You have until first light to leave the city, Wulbren.

0:0 - These Gondians are under my protection, Wulbren. You will not harm them.
uid: 6a777ff2-d655-2640-5bef-6950f77ac1a5
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Tag):
   true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
> null
> null (roll failure)

null
uid: 6aa29f41-4b34-48aa-df3a-7d318b0b5883
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
   true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I expect treachery from all sides, but you - little Barcus? The boy who followed me from the Underdark, who clung to me like moss to stone?
uid: 6b00c8d4-5eb3-9f36-1c05-df06dfd840e2
Node context: outraged, vicious
> When next we meet, my hammer will cleave your skull in two - and that is a promise.
> null

0:0 - I say... I say you're right. They deserve a leader who'll encourage them to create, not destroy. They deserve someone like me.
uid: 719cf035-99f1-24ae-092a-60d546015311
Node context: Barcus character growth moment! Realizing he SHOULD be a leader. Eee!
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_BarcusIsLeader - Barcus took over the leadership of the Ironhand gnomes.
> I can't save you from yourself, Wulbren. It hurts terribly, but I can't. Toss your values in the bin, if you want. But don't throw out the Ironhands' with them.

null
uid: 71f20959-fe13-8b19-861b-e45231243ed3
Jump to another node

0:0 - Today you did the impossible - and for that, the Gondians thank you. Whenever you need us, call out - and we shall be there.
uid: 7695aee4-1296-3ce8-43cf-7b5e289878dc
Node context: sincere, genuinely eternally grateful to the player
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
   false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
=== END NODE ===

- Roll sucessful -
null
uid: 7a046b6a-b951-00a3-17f9-e621e3c853b0
> I planned to make you my right hand in the new reign of Ironhands - I see now you lack the spine.

null
uid: 7ad3412f-02c5-5465-3a81-ea5358541a18
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
> I must leave now, and gather those of us still standing. Look after this city, my friend - I pray it treats you better than it did us.

0:0 - You are outnumbered and outmatched, Wulbren. Retreat - now.
uid: 7cdc0a9d-c56d-d178-9c51-b9b672e0e0c3
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> null

null
uid: 7e812d6e-0fcf-14d5-bcec-6d72da3d4c1a
Jump to another node

- Roll failure -
null
uid: 7f73f8a6-b2ff-ce7b-c0f2-f847fc95b73a
> Me?! No, no - not me.

null
uid: 80229016-6159-7288-de32-229572b39a89
Jump to another node

0:0 - This is ridiculous - Ironhands, kill this man!
uid: 815e217f-6b54-ff25-0a46-f9711b2144bc
Node context: gesturing an order to the iron hands on either side of him -
> null

0:0 - Well - it won't stain this beautiful city with its abominations - not anymore.
uid: 83677ce1-8ad8-0c78-01dc-5392d67114b1
> null

0:0 - I think that if a Gondian told me the sky was blue, I'd look outside and check.
uid: 8a680e47-d542-dabf-cba0-6069c9bf182b
Node context: mocking, rolling his eyes
> null

0:0 - Yet we paid the price in blood. The name Gondian means little when you are the only left.
uid: 8b145205-bbc3-5149-49cc-ff53006d35f0
Node context: sad, dejected, knows everyone he loves is dead
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Look after this city, my friend - my place here is no more. But I know it is in good hands.

null
uid: 8b295a79-d4f8-6bd9-5d74-8b76e096ba3f
Jump to another node

0:0 - When next we meet, my hammer will cleave your skull in two - and that is a promise.
uid: 92738713-a136-54db-3687-b9b18f4177a3
Node context: outraged, vicious
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
   false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
   true - LOW_SteelWatchFoundry_GondianIronhandPeace - The player managed to barter peace between the Gondians and the Ironhand gnomes.
   true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame.
=== END NODE ===

- Roll failure -
null
uid: 93cd41cf-11a0-0fe9-3829-30fc739de2ed
> You think your words carry more weight just because we're deep gnomes? Please. You are weak - like all the others. I see that now.

0:0 - We're alive - blessed Gond.
uid: 95bebe5e-0611-697b-bc55-b6b150b02411
Node context: relieved, can't believe they made it out
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_Outcome_NoWulbren - Wulbren isn't present in the Foundry Outcome dialog.
> And the Foundry crumbles behind us - the sound is as sweet as a well-oiled cog.

0:0 - You've won, Wulbren - let it go.
uid: 97624612-47b9-ef8a-0ea2-238597c7d1f7
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
> null (roll sucessful)
> null (roll failure)

null
uid: 9afaef34-811d-c540-3aad-563f48c9f6a2
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   false - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
   true - LOW_SteelWatchFoundry_GondianIronhandPeace - The player managed to barter peace between the Gondians and the Ironhand gnomes.
   true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame.
=== END NODE ===

0:0 - If this was an epic of old, Barcus here would summon his courage - and lead the Ironhand Gnomes.
uid: 9cdbf4d8-4f0c-c18f-92fd-572d019675a8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 9d27c1d4-361a-291b-c819-8b2f7cd69b31
> You think your chapbook proclamation will stop me?

null
uid: 9eec7ff0-8be0-1fc6-5bdd-dcdb2913767d
Animation: [DG] REUSE : CINE_Stow_01 for equipped weapon.
Cinematic: two ironhands on either side of Wulbren in attack pose - look at each other. Then stand up, hands away from their weapons
> How dare you - cowards!

null
uid: a18abe29-24db-88ce-2e01-2fcaa73d8d18
Jump to another node

0:0 - Because despite his endless drivel, he lacks the mettle to do anything other than whine. You, on the other hand, I had actual hopes for.
uid: a27386a6-b84e-befd-23e4-610c045b278d
Node context: cruel, knowing smile - speaking about barcus. Being a sick.
> Keep your precious Gondians - but know that I will not rest until this city is rid of them and their bootlickers.
> Keep your blind Gondian - I have no use for broken things. But know that I will not rest until this city is rid of the Gondians and their bootlickers.

0:0 - I know a hundred ways to kill you, Wulbren. So I'm only going to say this once - walk away.
uid: a30ad4ff-ec38-c97d-a0f8-ef5d192ec041
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null

0:0 - Look after this city, my friend - my place here is no more. But I know it is in good hands.
uid: a8d4420f-8567-b9f8-9450-be167021a35c
Node context: sad smile
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
=== END NODE ===

0:0 - But it's not over - so long as a single parasitic Gondian remains, Baldur's Gate is under threat.
uid: a9ca5809-a28b-289f-767c-fcf6d653d5fb
Node context: turns vicious - he won't rest until every single gondian is dead
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_AllGondiansDead - All the Gondians have died in the Steel Watch Foundry.
   false - LOW_SteelWatchFoundry_State_LiedToFundango - The player lied to Fundango about saving the prisoners at the Iron Throne.
> Wulbren, enough. The Gondians are no more - I am all that is left. You've won.
> Enough, Wulbren! Gortash enslaved us, forced us to build his Steel Watchers - but no more.
> Wait - wait! The Banites forced us to make the Steel Watchers, but it's over now. We are his slaves no more.

0:0 - Walk away, Wulbren - I won't ask twice.
uid: ab4c964d-2a82-e60e-5c17-e924449cb63d
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

null
uid: ac3c4989-14b9-da7f-e24a-fe7486050bd6
Jump to another node

0:0 - You would choose a blind, broken Gondian over me? Your brother in arms?
uid: ac97596a-485c-7e69-9b42-6d26b5fa0e38
Node context: betrayed by player, genuinely hurt
> No - I won't allow that bastard to live. And a true rebel dies with his cause.

0:0 - Hah! You know why I let this turnip cling to me, after all these years?
uid: ac9c743e-dfb2-339f-faa5-c9dbafa8d2b2
Node context: cruel, knowing smile - speaking about barcus. Being a sick.
> Because despite his endless drivel, he lacks the mettle to do anything other than whine. You, on the other hand, I had actual hopes for.

null
uid: b458f1ac-e161-fa28-f337-f30ffd46d133
> null

null
uid: b8274303-711b-30f8-d308-4f05f17d41cd
Jump to another node

null
uid: b8d4b873-51b1-5931-b3e6-f0d7c7413ed1
Jump to another node

null
uid: bb8dac5d-df27-77fd-7c80-a609eed351df
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_Outcome_WulbrenLeft - The player has made Wulbren back off and he walked away.
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
=== END NODE ===

0:0 - Leave, Wulbren - or I'll cleave that thick skull of yours in two.
1:0 - LEAVE, LITTLE WULBREN. OR DIE.
uid: be8ff528-a41e-472c-cd9f-911634c935dd
= Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Me?! No, no - not me.
uid: c068be7c-cfb3-56ba-5121-80453cf0e0fe
Node context: Suddenly panicked with self-consciousness
> Hah! You know why I let this turnip cling to me, after all these years?

0:0 - The Gondians are good and just, Wulbren - I've seen it. Don't do this.
uid: c2afeb27-8dfa-e817-c656-17575dd3250c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 =
- 0 Check flag(s) (Tag):
   true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
> null (roll sucessful)
> null

0:0 - How dare you - cowards!
uid: c47a332b-2de2-993f-df86-fdbcb459c024
Node context: rmeoves his hand from his weapon, realises his own men won't help him. Shocked, outraged
> The Gondians recognise Barcus Wroot as leader of the Ironhand Gnomes - and look forward to ushering in a new peace between our factions.

null
uid: c497c558-3537-c32b-25be-1ce21a72429f
Jump to another node

null
uid: c55a69e9-cbaf-51fc-4e7a-c5f822c2e347
Animation: [DG] Players and Gnomes : catching their breath, panting, exhausted. Wulbren : Slowly walking up to them while slow clapping.
Cinematic: shot of player and whatever remaining gnomes are alive panting, catching their breath. Wulbren appears and claps slowly
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> It's been a while, my friend. I saw the explosion from across the pond - should've known you'd be right in the thick of it.
> That was a hell of a show, my friend. Watchers collapse in the street as we speak, and the Foundry?

0:0 - We have safe-houses all over the city - he will never find us, I swear it on my life.
uid: c5988fe0-3c95-2c81-7a8f-5b5427f1181d
Node context: pleading ("safe houses" as in "safehouses" for shelter)
> Please - if a Gondian told me the sky was blue, I'd look outside and check.

0:0 - A true leader never forgets those who lifted him up.
uid: c829b44a-eb8a-1f04-25ce-1237718fe952
Node context: smug
> When the time comes, you may call on the Ironhand Gnomes. We will fight with you to defend this city - it is ours, after all.

- Roll failure -
null
uid: c85ac418-5a35-bfca-f555-38cb67918af6
> No! The bastards must pay for their arrogance, their greed.
> You would choose a blind, broken Gondian over me? Your brother in arms?

0:0 - I still want to believe you're better than that, Wulbren. But even I am having my doubts.
uid: c95fd021-e758-ce73-f0b2-96c1b5875111
Node context: With pain in his voice. He's finally realizing his friend sucks ass, and it hurts.
> You carry the light and love of all that is good, Barcus. I think you would make an excellent leader of the Ironhands, don't you?
> By all that glitters, perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
> There's no honour among thieves, Barcus - and same goes for the Ironhands. Take Wulbren's place, lead them yourself!
> If this was an epic of old, Barcus here would summon his courage - and lead the Ironhand Gnomes.
> Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus?
> Leave, Wulbren - or I'll cleave that thick skull of yours in two. LEAVE, LITTLE WULBREN. OR DIE.
> I know a hundred ways to kill you, Wulbren. So I'm only going to say this once - walk away.
> You are outnumbered and outmatched, Wulbren. Retreat - now.
> Walk away, Wulbren - I won't ask twice.
> Wulbren, I could burn you alive - and possibly myself. But that's a chance I'm willing to take - walk away. Wulbren, don't make me burn you to a crisp. Walk away.
> Leave now, little Wulbren, or I'll split you from head to navel - and that's a promise.
> I'll give you a choice, Wulbren. Leave - or I'll slit your throat and offer your death up to the divine.
> I won't let you hurt the Gondians.
> Wulbren makes a good point - you must die for the city, Gondians.
> Toobin has suffered enough - I won't let you hurt him.
> Sorry, Toobin - I guess this is it for you.

0:0 - The scent of runepowder drifts through the city like a warm embrace - I see my bomb did the trick.
uid: ca96d867-8d8b-e770-d9a8-16449b32aa5a
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_UsedBombOnFoundry - The player used the bomb to blow up the Foundry.
> null

0:0 - Kill the Gondians, and you kill all we love: Collaboration. Challenge. Solving problems with the power of reason, creativity, and invention.
uid: cc585a06-be0c-d8e4-a7f2-adb6fb60f95c
> I still want to believe you're better than that, Wulbren. But even I am having my doubts.

0:0 - No! The bastards must pay for their arrogance, their greed.
uid: cca66352-b43d-0c36-59bc-22cae92cdcca
Node context: nearly mad with anger, furious, outraged
- 0 Check flag(s) (Local):
   false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> And a true rebel dies for his cause.
> null

null
uid: cca96d44-677c-aba1-5b49-bbb190deacbd
Jump to another node

0:0 - Keep your precious Gondians - but know that I will not rest until this city is rid of them and their bootlickers.
uid: ce842ccf-7b9d-e95e-3846-4bfd0c8d3027
Node context: a disparaging wave, like he's doing you a favour
- 0 Check flag(s) (Local):
   false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> null

0:0 - Toobin has suffered enough - I won't let you hurt him.
uid: d267725f-57e5-b5e9-4cf2-7430d848411d
- 0 Check flag(s) (Local):
   true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> null

0:0 - Well done, Wulbren - you got what you wanted.
uid: d63012fc-ef2d-5389-3371-1822371126b7
> What we wanted, my friend - the dead Gondians who litter the streets are as much your kills as they are mine.

0:0 - You think your words carry more weight just because we're deep gnomes? Please. You are weak - like all the others. I see that now.
uid: d7e52be6-b2d3-cadf-24b5-3bf44eabd6b7
Node context: mocking, cruel
> If I have to cut you down to get to them - so be it.
> null

0:0 - He's right. It's over.
uid: dd583d9a-537f-9bc4-7a58-998eb822fc69
- 0 Check flag(s) (Local):
   false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinspoke - toobin not the back up spoke
> null

0:0 - I can't save you from yourself, Wulbren. It hurts terribly, but I can't. Toss your values in the bin, if you want. But don't throw out the Ironhands' with them.
uid: ddbb9ee0-04a3-32f9-1a65-ff7ce2942127
Node context: Pain but resolve in his voice.
> This is ridiculous - Ironhands, kill this man!

0:0 - Oh, it's just beginning - Baldur's Gate, beneath my hand, shall become a beacon of invention and ingenuity, you shall see.
uid: e0447a78-b3b1-4b5c-8ebb-f44a051782b2
Node context: smug, delighted he won
> When the time comes, you may call on the Ironhand Gnomes. We will fight with you to defend this city - it is ours, after all.

0:0 - What do you think, Wulbren?
uid: e11240f5-cd4a-7362-bea9-39919387b030
> I think that if a Gondian told me the sky was blue, I'd look outside and check.

null
uid: e4c0bdbe-829f-6fd8-d0f1-6924441724d8
> When the day comes, my hammer will find your skulls - and crack them wide open. Ironhands - move out.
> null

0:0 - You're insane.
uid: e4d47ace-ab5e-a95f-9436-c7b26c1f0940
Node context: betrayed, upset, horrified by the player
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry.
   true - LOW_SteelWatchFoundry_State_Outcome_MurderedGondians - killed gondians on wulbren's orders
   true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame.
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - It is with a heavy heart that I remove Wulbren Bongle from our ranks. You have until first light to leave the city, Wulbren.
uid: e650340f-1460-5d1a-d5f2-b27ce668425d
> I expect treachery from all sides, but you - little Barcus? The boy who followed me from the Underdark, who clung to me like moss to stone?

0:0 - Toobin is right. It's over.
uid: ea2da29d-d51f-f97d-64d6-9645196854a7
- 0 Check flag(s) (Local):
   true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinspoke - toobin not the back up spoke
> null

null
uid: ea5dc159-61d3-893e-4e8f-9a478c4dd16f
> These Gondians are under my protection, Wulbren. You will not harm them.
> From one deep gnome to another, I'm asking you to stop this violence.
> The Gondians are good and just, Wulbren - I've seen it. Don't do this.
> You've won, Wulbren - let it go.
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

null
uid: ead9e0d2-84ab-4797-6deb-d842ac5c7124
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0:0 - Enough, Wulbren! Gortash enslaved us, forced us to build his Steel Watchers - but no more.
uid: ec3b5512-6493-f986-e37c-6e77fc46f319
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinspoke - toobin not the back up spoke
> Take the city - let the Ironhands reign supreme. I just wish to go home, and to hold my daughter.
> Take the city - let the Ironhands reign supreme. I just wish to go home and mourn my daughter in peace.

0:0 - What about Gortash? What if he forces you to build up his Steel Watch once more?
uid: ec413fa8-269e-2894-1eea-737c56beb023
> I will be long gone from this wretched city before that happens. I am no threat - I am... nothing.
> He'll never find us - we have safe-houses all over the city. We are no threat - I swear it.
> We have safe-houses all over the city - he will never find us, I swear it on my life.

- Roll sucessful -
null
uid: ed9ad89f-8d67-ca47-7cf9-3a1eee92d710
> I say... I say you're right. They deserve a leader who'll encourage them to create, not destroy. They deserve someone like me.

0:0 - What? But you said you saved them! That you'd help us!
uid: ef0fb542-3edb-eda1-9959-578ecaff470a
Node context: betrayed by player - horrified. Upset.
> You bastard.

0:0 - I must leave now, and gather those of us still standing. Look after this city, my friend - I pray it treats you better than it did us.
uid: ef428575-183f-8b00-f824-60d801c412e0
Node context: sad smile, trying to be grateful but can't help thinking of everyone who died
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
=== END NODE ===

0:0 - There's no honour among thieves, Barcus - and same goes for the Ironhands. Take Wulbren's place, lead them yourself!
uid: ef62ac98-d322-b6eb-5c9b-3b522881c69f
= Roll SkillCheck Persuasion (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null

0:0 - You did it - you destroyed the Foundry! Watchers are collapsing in the street as we speak.
uid: f2d7987e-d5b7-9adb-897f-feb34b26f9be
Node context: grateful, jubilant
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_Outcome_NoWulbren - Wulbren isn't present in the Foundry Outcome dialog.
> I will gather the survivors - get them to the safe-houses. Thank you for saving us.

null
uid: f476405d-6d11-c287-d21b-1707e587c4f8
Jump to another node

0:0 - Wulbren - enough! I won't watch as you poison your soul - and the brilliant future that remains to the Ironhand Gnomes.
uid: f489d198-0d7e-e626-5e34-7fafc87f94c2
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> I thought the Ironhand Gnomes had corrupted you, Wulbren. Now I wonder if it wasn't the other way around.

0:0 - You'd kill me after all we've been through?
uid: f49681fd-9d7d-9738-cbcf-11504de0aa17
Node context: betrayed, upset, horrified by the player
> You're insane.

0:0 - Wulbren, enough. The Gondians are no more - I am all that is left. You've won.
uid: f4c1385b-dda4-3a2b-b068-046efede14ec
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AllGondiansButZannerDead - All gondians in the Foundry - other than Zanner Toobin are dead.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinspoke - toobin not the back up spoke
   true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad
> null

0:0 - And the Foundry crumbles behind us - the sound is as sweet as a well-oiled cog.
uid: f5bb5a7e-933e-2605-ff36-16deac4e063f
Node context: palpable relief
> Today you did the impossible - and for that, the Gondians thank you. Whenever you need us, call out - and we shall be there.
> Yet we paid the price in blood. So few of us remain - Gond's name will soon fade into the annals of history.
> null
> Yet we paid the price in blood. The name Gondian means little when you are the only left.

0:0 - When the day comes, my hammer will find your skulls - and crack them wide open. Ironhands - move out.
uid: f89b0445-f3e5-a33e-4630-ec057fc41828
Node context: outraged, vicious
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
   false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry.
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight.
   true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame.
   true - LOW_SteelWatchFoundry_State_Outcome_WulbrenLeft - The player has made Wulbren back off and he walked away.
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_IronThroneExplosionRumble.lsj
Synopsis:
The player has fail to disarm a KillSwitch, which has detonated the Iron Throne. The player feels the distant explosion as a rumble in the ground.

0:0 - *You hear an explosion, the earth shuddering beneath your feet in response. It must have come from somewhere nearby, perhaps in Grey Harbour.*
uid: 7c60f889-f0fa-5e76-eec2-6fc55d96c73b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_FundangoLosesHope.lsj
Synopsis:
This dialog covers an edge case: the player has freed Iron throne prisoners, returned to the foundry and recruited Toobin as a follower. On the way to the control centre a kill switch accidentally goes off, killing all the gondians. Because of this Toobin is ready to give up. The player may attempt to persuade him to keep going.

0:0 - If you reach the Neurocitor, input code 'Nebelun', then increase its output to maximum.
uid: 0a603ea8-3c2f-100e-d94d-3b3a5adf08d7
Node context: trying to give instruction the player, shoving down how upset he is
> It will bring the Foundry down, and the Steel Watch with it. You can do this - you must.

0:0 - NO! We were close, so close to being free!
uid: 1a13b006-4f8a-42f7-a2e4-0f42b6ef38f8
Cinematic: falls to his knees
Node context: falls to his knees. He's just seen every one of the gondians, his friends, die after their collars triggered (their heads blew off)
> null

null
uid: 1bd379a8-dab0-9718-8079-ddbb89f6959e
Jump to another node

0:0 - I'll finish this.
uid: 1efead8f-f8ac-484b-8b8e-687c3d13fe42
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry.
> Thank you.
> Thank you. When this place burns, I only pray it takes the Banites with it.

0:0 - Thank you. When this place burns, I only pray it takes the Banites with it.
uid: 21bd04e7-d22d-cf91-d219-7c4a2d46a146
Node context: upset, wants revenge
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry.
=== END NODE ===

0:0 - Input code 'Nebelun' and increase the Neurocitor's output to maximum. Then run like every fiend from the Nine Hells is snapping at your heels.
uid: 2979233a-8161-e595-8a7f-46398a6208e7
Node context: trying to give instruction the player, shoving down how upset he is
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor
   true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry.
=== END NODE ===

- Roll failure -
null
uid: 2a80a5fd-3dd2-cf00-984f-aefeff9a46a0
> I can't. I have no fight left in me. Nor the strength to survive what's to come.

null
uid: 32e7fee8-3a7f-e73a-5614-e9aca15b73ac
> Fine. Let us move swiftly - before I change my mind.

0:0 - You must finish this. Destroy the Foundry, end the Steel Watch.
uid: 3ad1becc-c320-c166-6249-c96e6fe60bda
Node context: can't go on, lacks the strength. Player is his only hope.
> What about you?
> I'm not leaving you behind - come on.
> This is your fight too - pull yourself together.
> Rest - I have the runepowder bomb. I'll take it from here.
> I'll finish this.

0:0 - This is your fight too - pull yourself together.
uid: 49f7c3ea-e5fc-0b78-febe-f6840d00d72a
= Roll SkillCheck Intimidation (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
> null (roll sucessful)
> null (roll failure)

0:0 - Thank you.
uid: 4a7ede8d-f2a6-741c-b452-87b95955cd6a
Node context: sad, a touch grateful
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor
> Input code 'Nebelun' and increase the Neurocitor's output to maximum. Then run like every fiend from the Nine Hells is snapping at your heels.

0:0 - My strength is gone - my will shattered. I cannot.
uid: 635be13c-da13-bcfd-c510-8714a2b3c128
Node context: heartbroken, grieving
> null

0:0 - I'm not leaving you behind - come on.
uid: 657b8129-4708-5187-91da-9a71ba62591e
= Roll SkillCheck Persuasion (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
> null (roll sucessful)
> null (roll failure)

0:0 - I can't. I have no fight left in me. Nor the strength to survive what's to come.
uid: 715ca9e5-1cda-320e-b775-53b7d8f0d629
Node context: heartbroken, grieving
> If you reach the Neurocitor, input code 'Nebelun', then increase its output to maximum.

- Roll sucessful -
null
uid: 7731fbb4-a394-fd2e-2413-1051dc83ced8
> null

null
uid: 794383a6-72c4-e7bd-76f4-3ff10fbf3691
> Now go - you are our last hope to bring this nightmare to an end.

- Roll sucessful -
null
uid: 8bbb959a-c2b7-1e58-e096-606dc2f9c4e7
> Blast it all, can I have no peace?

0:0 - What about you?
uid: 90f3464e-7e38-6f35-b210-d55dc5b48ff5
> I am irrelevant. Just go.

0:0 - Blast it all, can I have no peace?
uid: 96b231c7-ae19-46f1-f8af-7edd3ea4c228
Cinematic: preparing himself to stand
> null

- Roll failure -
null
uid: 9f5daa49-7800-1009-928c-e944cc9d6295
> My strength is gone - my will shattered. I cannot.

0:0 - Now go - you are our last hope to bring this nightmare to an end.
uid: a9ecc38a-8cd1-937c-c88a-95e4c60a3055
Node context: exhausted, grieving
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor
   true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry.
=== END NODE ===

0:0 - I am irrelevant. Just go.
uid: abad149b-8083-af0f-83e4-7608bbcff4ef
Node context: heartbroken, grieving

0:0 - Fine. Let us move swiftly - before I change my mind.
uid: abfe7b74-f723-d1cd-184f-a1b9dcff1bb5
Cinematic: stands up
=== END NODE ===

0:0 - Rest - I have the runepowder bomb. I'll take it from here.
uid: ac821148-2842-4730-a842-e8c70b992b90
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Thank you. I pray it burns every Banite to ashes - and that they suffer as my friends did.

0:0 - Thank you. I pray it burns every Banite to ashes - and that they suffer as my friends did.
uid: ada79fef-e983-dd09-52b2-bf8b4b3ac95e
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry.
=== END NODE ===

null
uid: c4deba08-ad97-fc68-173c-b74f571807d3
> But it was all for naught. My friends, my fellow Gondians, they're dead - burned alive from the inside out.

0:0 - But it was all for naught. My friends, my fellow Gondians, they're dead - burned alive from the inside out.
uid: cb2d9206-ac03-4f17-8706-266cc70816a2
Node context: heartbroken, grieving
> You must finish this. Destroy the Foundry, end the Steel Watch.

0:0 - It will bring the Foundry down, and the Steel Watch with it. You can do this - you must.
uid: fa05b6b9-700a-dd67-b887-e071424063dc
Node context: exhausted, grieving
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor
   true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_Barcus_AfterOutcome.lsj
Synopsis:
A completely optional dialog with Barcus after the outcome of the Steel Watch Foundry has concluded. After the other gnomes leave Barcus sticks around until the next long rest. He looks at the burning Foundry and will react to what decisions you have made.

0:0 - As am I.
uid: 04a49c42-4e97-391e-3b5b-d6da4a9cce20
Node context: grieving
> I must... inform his family. Arrange his affairs, as much as I'm able.

0:0 - I may have lost Wulbren. But I don't leave this place friendless. That much I know for certain.
uid: 0a81c19c-86bf-951f-ae36-7ab60cdf66db
Node context: grateful despite his sadness
> I wish you the very best. And then a little on top.

0:0 - I wish it hadn't ended like this, but I know you did all you could to help Wulbren - to help me.
uid: 109d4da8-7a48-2228-cb2a-ba182c523979
Node context: grieving
> I may have lost Wulbren. But I don't leave this place friendless. That much I know for certain.

0:0 - What about you? I doubt he's happy with you either.
uid: 12f150a9-1f09-706e-7231-d402be97629c
> Let's be honest. Wulbren hasn't been happy with me in... hm. Ever, upon reflection.

0:0 - Go on, now - I know the way home from here.
uid: 19559b92-c16e-8b11-cca3-64fd2cf08e7c
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren
=== END NODE ===

0:0 - And now I have a great responsibility to boot. I'm not sure I know how to lead the Ironhand Gnomes, but I won't do worse than Wulbren, that's for sure.
uid: 1eb85381-6319-a493-8000-32e15feb41ef
> Thank you for your encouragement. I needed it. And have done since the day we met.

null
uid: 23f77229-cc0c-f6f2-299b-9df6159efe15
Jump to another node

0:0 - Wulbren deserved to die.
uid: 288e0641-3be6-6376-9364-c5b03e0490c1
> Perhaps. But while you saw a madman, I saw the boy he once was.

0:0 - So many dead. Gondians. Ironhands... Wulbren. This wasn't supposed to happen.
uid: 367375ee-4841-3534-9321-a61b9a486fe3
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
> I did what I could.
> null
> This was for the best - now nobody gets Baldur's Gate.

0:0 - Like the Gondians who burn in the foundry as we speak?
uid: 36cb1dea-a828-f7a9-5f8c-3d55fb6091e5
> I wish you had left me tied to that infernal windmill. At least I would have been spared witnessing this horror.

0:0 - I just saw you murder innocent people - you think I don't know what you're capable of?
uid: 39387ea8-a7de-c511-028b-d7a3627bfd3f
Node context: anger and disgust
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_Outcome_MurderedGondians - killed gondians on wulbren's orders
> I wish you had left me tied to that infernal windmill. At least I would have been spared witnessing this horror.

0:0 - So it seems. I don't know when he became so... angry. Perhaps he always was, and I was too naive to see it.
uid: 43077486-35bf-0855-da70-d72afd47796f
Node context: grieving
> I must... inform his family. Arrange his affairs, as much as I'm able.

0:0 - No. No, I don't think you did.
uid: 4d617328-c012-592e-eb58-c3efd8710878
> null

0:0 - Well. Here we are. A most unexpected outcome.
uid: 4ef390c7-41b0-d8c7-5db8-4b7bf6553c32
Node context: barcus has become leader of the ironhand gnomes
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_GondianIronhandPeace - The player managed to barter peace between the Gondians and the Ironhand gnomes.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
> You stood up to Wulbren - I'm impressed.
> You'll make a great leader of the Ironhand Gnomes.
> You should have killed Wulbren.

0:0 - Let him come - I'll be ready.
uid: 4f6a2ea7-447a-bc52-7f40-8b1d8e174389
> I know. And one of you will die. Wulbren, I'd wager.

0:0 - We won't meet again. Good day.
uid: 50951517-36ac-f9c8-2e3d-23da56cfb3c6
=== END NODE ===

0:0 - Someone like that cannot lead the Ironhand Gnomes. We need peace.
uid: 518e9c23-3c3c-7909-4cbe-30814da5d4e2
> Thank you for your encouragement. I needed it. And have done since the day we met.

0:0 - I must... inform his family. Arrange his affairs, as much as I'm able.
uid: 57fd39c5-ac24-c7ff-e641-05900b52195e
Node context: grieving
> I wish it hadn't ended like this, but I know you did all you could to help Wulbren - to help me.

0:0 - I'm sorry it ended like this.
uid: 5bf794b0-ea62-2d99-a59f-03f7cf554bda
> As am I.

0:0 - You - this was not the deal! You were meant to stop this madness - not... not... enmadden it!
uid: 5d4dcacf-1e23-48a6-a7a6-ea79da6d1387
Node context: furious with player who has caused a LOT of deaths
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
> The Steel Watch is gone - that's all that matters.
> The Gondians were a threat - they had to be stopped.
> You want to die too, Barcus?
> I'm sorry - there was no other way.

0:0 - I did what I could.
uid: 5df5982e-1a5d-5f98-9249-0bc9971a9663
> No. No, I don't think you did.

0:0 - This was for the best - now nobody gets Baldur's Gate.
uid: 5eb7bf87-d29f-fe70-033b-5f8548687f7d
> These were people. Friends. Families.

0:0 - I may have lost Wulbren. But I found a far preferable ally. Friend, even.
uid: 60b507c7-cd36-1896-8a2b-e827560a1291
Node context: Showing his vulnerability.
> Now! Myself and the Ironhand Gnomes have much to disentangle. But when you're ready to face what's waiting for you, believe me: we will be at your side.

0:0 - Wulbren might be a violent bastard, but I have the privilege of being better than him.
uid: 60e3e3d9-4797-7496-13ff-974dabbf0595
> And now I have a great responsibility to boot. I'm not sure I know how to lead the Ironhand Gnomes, but I won't do worse than Wulbren, that's for sure.

0:0 - Why can't he let the Gondians be?
uid: 62d4e505-7e3f-9638-2a22-10ec44fb39d0
> Because he has the same weakness as the Gondians - pride. He's simply more honest about it. And more brutal.

0:0 - Go on - you have a city to save or something, don't you?
uid: 689da7c1-9663-ec74-63c1-2b97bf9db0e4
Node context: cheerful
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_GondianIronhandPeace - The player managed to barter peace between the Gondians and the Ironhand gnomes.
=== END NODE ===

0:0 - I'm sorry - there was no other way.
uid: 700101a1-0265-72a1-ac63-a94031d05484
> Lies, lies, and more lies. You chose this horror show. You should have left me tied to that infernal windmill. At least then I would've died without these horrible images in my mind.

0:0 - I wish you had left me tied to that infernal windmill. At least I would have been spared witnessing this horror.
uid: 7042e672-41f7-caa7-3eae-9e2b4b53d8d0
Node context: disgusted
> We won't meet again. Good day.

0:0 - I'm starting to see the truth of him, believe it or not. My expectations of that mugungus have changed significantly. But I still want the best for him.
uid: 71cc5925-4abb-1440-e29c-2fe34649351f
Node context: muh-GUN-gus. see https://loca.larian.network/BG3/strings/h508caf75g89fag420dgb0afgb88aebb0517b
> Which is why I'm going after him. Someone has to stop him from ending his life in a blaze of foolishness.

0:0 - Still, I just can't save Wulbren. He won't rest until the Gondians are dead. And you in the bargain.
uid: 81ee3bfe-2128-76b2-99d7-813f66814af3
Node context: sad - he knows his friend is gone
> Let him come - I'll be ready.
> Why can't he let the Gondians be?
> What about you? I doubt he's happy with you either.

0:0 - Shoo, then. For now. My friend.
uid: 8557e980-ed3a-48d2-c69e-02606574305f
Node context: Barcus' awkward goodbye. Pathos underneath it, his stiffness in the middle. Affectionate but awkward.
=== END NODE ===

0:0 - You'll make a great leader of the Ironhand Gnomes.
uid: 9d6a5ce2-5ddc-4af6-2a16-ebf38c5116be
> I am many things - a leader is not one of them. But no time like the present to learn. And I can't do worse than Wulbren, sorry as I am to say it.

0:0 - I wish you the very best. And then a little on top.
uid: 9f6f1c15-5974-b1d3-c654-1b474c96a3be
Node context: grateful despite his sadness
=== END NODE ===

null
uid: a08f54c7-56d9-b1ad-7494-e816f251e85e
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
=== END NODE ===

0:0 - I know. And one of you will die. Wulbren, I'd wager.
uid: a2476bd8-4d8b-51ca-3ea8-17d29f377040
Node context: resigned
> Which is why I'm going after him. Someone has to stop him from ending his life in a blaze of foolishness.

0:0 - I'd tell you to write, but I never check the post. Farewell, my friend. And good luck.
uid: a2651dae-e8f4-2bfb-708c-e9960633bc28
Node context: cheerful and determined
=== END NODE ===

0:0 - Not the lives of the Gondians you left to die? The bodies that burn in the foundry as we speak?
uid: ac978260-8d46-c5fa-e47b-1dfe05d6cc4b
Node context: disgusted
> I wish you had left me tied to that infernal windmill. At least I would have been spared witnessing this horror.

0:0 - Which is why I'm going after him. Someone has to stop him from ending his life in a blaze of foolishness.
uid: b57beb79-6195-8580-2ff6-9536a808e884
Node context: determined
> I'd tell you to write, but I never check the post. Farewell, my friend. And good luck.

0:0 - The Steel Watch is gone - that's all that matters.
uid: b58070cc-18b9-6718-7c2c-271c83263b47
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_Outcome_MurderedGondians - killed gondians on wulbren's orders
> Not the lives of the Gondians you left to die? The bodies that burn in the foundry as we speak?

null
uid: b8015c62-6da7-efbb-7402-b8f9e88f0b09
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
=== END NODE ===

null
uid: b9c37b23-44f9-3a83-cdaa-d131b789f7ba
Jump to another node

0:0 - Perhaps. But while you saw a madman, I saw the boy he once was.
uid: bef58d6f-e9bd-d0d9-5086-ba2153f0e2b4
Node context: grieving
> I must... inform his family. Arrange his affairs, as much as I'm able.

0:0 - Thank you for your encouragement. I needed it. And have done since the day we met.
uid: c2299f21-eb73-436e-22a3-ee36c433e914
> I may have lost Wulbren. But I found a far preferable ally. Friend, even.

0:0 - Lies, lies, and more lies. You chose this horror show. You should have left me tied to that infernal windmill. At least then I would've died without these horrible images in my mind.
uid: c35a712f-cdb1-6804-0de9-812b9a937949
Node context: anger and disgust
> We won't meet again. Good day.

0:0 - 'Stopped'? Such a toothless word for cold-blooded murder.
uid: c3612a21-5ed9-e143-1072-524e9d32dddb
Node context: anger and disgust
> I wish you had left me tied to that infernal windmill. At least I would have been spared witnessing this horror.

0:0 - I don't know when he became so angry - so violent. But I'm glad to say I see the truth of it now. At last.
uid: cbd25f0b-f0d1-d9ea-2cc0-8f1336c23876
> Thank you for your encouragement. I needed it. And have done since the day we met.

0:0 - The Gondians were a threat - they had to be stopped.
uid: cd67f407-374f-aa54-f8c1-e5eaae3ce441
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_Outcome_MurderedGondians - killed gondians on wulbren's orders
> 'Stopped'? Such a toothless word for cold-blooded murder.

0:0 - You stood up to Wulbren - I'm impressed.
uid: d048e488-db6b-f45d-d315-a814e60effee
> I take no pleasure in ousting Wulbren. But he's not the old friend I remember. When did he get so angry? So violent?

0:0 - I take no pleasure in ousting Wulbren. But he's not the old friend I remember. When did he get so angry? So violent?
uid: d18457be-ab99-9b9e-3859-b7d140386252
> Someone like that cannot lead the Ironhand Gnomes. We need peace.

0:0 - Because he has the same weakness as the Gondians - pride. He's simply more honest about it. And more brutal.
uid: d1a4999c-69dd-63cb-bc69-0774100dbe7e
Node context: resigned
> Which is why I'm going after him. Someone has to stop him from ending his life in a blaze of foolishness.

0:0 - I followed him through the city, to the wilds, through the Underdark, and back home again. Braved goblins, shades, and evils I could hardly describe.
uid: d1efa10f-b720-8d12-aa95-7cc91f158928
Node context: sad
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
   true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
> Still, I couldn't save Wulbren from himself. I don't think anyone could.

0:0 - Wulbren was past saving.
uid: dfb46abf-994f-42c4-b313-c0f9c5fe8858
> So it seems. I don't know when he became so... angry. Perhaps he always was, and I was too naive to see it.

0:0 - I am many things - a leader is not one of them. But no time like the present to learn. And I can't do worse than Wulbren, sorry as I am to say it.
uid: e2f548ec-19c6-e551-0afa-41ba5fd2496e
> I don't know when he became so angry - so violent. But I'm glad to say I see the truth of it now. At last.

0:0 - Still, I couldn't save Wulbren from himself. I don't think anyone could.
uid: e34eaa8e-9528-e6dc-352e-a7c86f7d7b35
Node context: sad - wulbren is dead
> Wulbren was past saving.
> I'm sorry it ended like this.
> Wulbren deserved to die.

0:0 - I have nothing left to say to you.
uid: e92b155a-88c8-c1d0-9df7-c4bef58ad709
Node context: angry with player
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry.
=== END NODE ===

null
uid: f394a0d8-6246-bc67-1138-f7d981bc2492
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome
> Still, I just can't save Wulbren. He won't rest until the Gondians are dead. And you in the bargain.

0:0 - Now! Myself and the Ironhand Gnomes have much to disentangle. But when you're ready to face what's waiting for you, believe me: we will be at your side.
uid: f51465e4-b14f-2561-0eca-a7537a4b59d9
Node context: Too much vulnerability! Back to brass tacks.
> Shoo, then. For now. My friend.

0:0 - You want to die too, Barcus?
uid: f78197c5-83d4-af60-f4ca-a21c3e1e9d60
> I just saw you murder innocent people - you think I don't know what you're capable of?
> Like the Gondians who burn in the foundry as we speak?

0:0 - These were people. Friends. Families.
uid: fbfe41f1-55a9-617f-dee3-1cfb777037c8
> null

0:0 - You should have killed Wulbren.
uid: fc0145d2-326e-c6c1-bffa-3d892a3ee7c0
> Wulbren might be a violent bastard, but I have the privilege of being better than him.

0:0 - Let's be honest. Wulbren hasn't been happy with me in... hm. Ever, upon reflection.
uid: fc5e09c4-1e4a-13d1-60b2-025894d61fb1
> I'm starting to see the truth of him, believe it or not. My expectations of that mugungus have changed significantly. But I still want the best for him.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_GondianLeaderEncouragement.lsj
Synopsis:
Toobin shouts encouragements to the other Gondians on his turn during combat

0:0 - Let's make these bastards pay!
uid: 0b3084d8-d446-4b97-b964-e0ef5d590a1a
Node context: rallying cry during combat
- 0 Check flag(s) (Local):
   true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_A - Adescription
- 0 Set flag(s) to (Local):
   true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_B - Bdescription
=== END NODE ===

0:0 - Do not give up. Push them back!
uid: 29af60c4-23de-46f1-a593-55fe58ffcfe9
Node context: rallying cry during combat
- 0 Check flag(s) (Local):
   true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_C - Cdescription
=== END NODE ===

0:0 - Fight, my fellow Gondians! Take back your freedom!
uid: 52373e8c-fab2-418c-98a2-941474ccb842
Node context: rallying cry during combat
- 0 Set flag(s) to (Local):
   true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_A - Adescription
=== END NODE ===

0:0 - We shall bow no more!
uid: d8fe7932-43c5-4f25-a7d9-0882527b0069
Node context: rallying cry during combat
- 0 Check flag(s) (Local):
   true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 60f802ea-8149-cb70-ce18-a65c9f4750c6_A - Adescription
   false - 60f802ea-8149-cb70-ce18-a65c9f4750c6_B - Bdescription
   false - 60f802ea-8149-cb70-ce18-a65c9f4750c6_C - Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_DeadMansSwitchWarnings.lsj
Synopsis:
The Dead Man's Swith ADs that indicate That it was activated and is counting down to the explosion.

0:0 - WARNING - SEQUENCE TRIGGER IMMINENT.
uid: 45b913c8-c645-087c-daf5-1cf234426cde
Node context: louder - collars are about to be triggered, and the iron throne is about to be destroyed
- 0 Check flag(s) (Object):
   true - LOW_SteelWatchFoundry_State_SwitchInitiationADPlayed - This switch has already played the first line of its AD
- 0 Set flag(s) to (Object):
   true - CRE_SteelWatchFoundry_State_SwitchADOver - The Switch has sad both lines it can and should not say any more ADs.
=== END NODE ===

0:0 - Prinski's Motivation Sequence activated.
uid: 81f60790-af59-0771-98d0-9db3d9f14dcd
Node context: Dull montone
- 0 Check flag(s) (Object):
   false - LOW_SteelWatchFoundry_State_SwitchInitiationADPlayed - This switch has already played the first line of its AD
- 0 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_State_SwitchInitiationADPlayed - This switch has already played the first line of its AD
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_Combat_Cultists_003.lsj
Synopsis:
Combat AD

0:0 - Subjugation. Domination. These are the tools of my trade, fool.
uid: f089a960-05a0-4ce8-bf7c-f31dd7edeee5
Node context: vicious smile
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_Combat_Cultists_002.lsj
Synopsis:
Combat AD

0:0 - Kneel - beg for mercy. You know it is your nature.
uid: a2578518-7455-4cf6-819f-4f01830d4789
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_Combat_Cultists_001.lsj
Synopsis:
Combat AD

0:0 - I have broken far stronger than you - you cannot win.
uid: 1522bc37-73b4-4787-88c1-41252e42c85c
Node context: confident, vicious threat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_Combat_Cultists_000.lsj
Synopsis:
Combat AD

0:0 - For the Black Hand.
uid: d543412c-11d4-423c-8681-b5801809d305
Node context: vicious threat - low voice, confident.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_NetherstoneLooters_EmperorAD_SearchRubble.lsj
Synopsis:
A player left a Netherstone on the ground inside the Steel Watch Foundry before they blew it up.The Emperor is not very impressed and directs them towards the rubble to try finding them. They'll encounter a small group of Kobolds digging through the rubble who will be holding them. On entering combat, they'll run away.

0:0 - You dropped the Netherstones! Search the rubble and pray no one else found them.
uid: 84151141-5de3-d2cb-d957-9d5fc5f148bd
- 0 Check flag(s) (Global):
   true - GLO_EmperorPrelude_State_MoreThanOneStoneInSteelWatchFoundry - More than one stone was dropped in Steel Watch Foundry
=== END NODE ===

0:0 - You dropped the Netherstone! Search the rubble and pray that no one else found it.
uid: ebd788e0-0b32-407a-bc4e-e73aec88d9e4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_NetherstoneLooters_EmperorAD_LootersSpotted.lsj
Synopsis:
A player left a Netherstone on the ground inside the Steel Watch Foundry before they blew it up.The player spots the looters who have the Netherstones. The Emperor tells them they must get the stones back.

0:0 - There - the kobolds have it! Get them before they escape!
uid: 87a75a96-d5d1-418b-8509-5ba7cf6068da
=== END NODE ===

0:0 - There - the kobolds have the stones! Get them before they escape!
uid: dcd64da8-699e-5bd9-149d-5c0456e7e250
- 0 Check flag(s) (Global):
   true - GLO_EmperorPrelude_State_MoreThanOneStoneInSteelWatchFoundry - More than one stone was dropped in Steel Watch Foundry
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_WulbrenThanks.lsj
Synopsis:
Followup dialog with Wulbren after siding with him in the Foundry Outcome. He promises the player to back them up in the END fight.

0:0 - A true leader never forgets those who lifted him up.
uid: 0abffe3d-9fab-4aa3-919b-bc3e1b841017
Node context: smug
> When the time comes, you may call on the Ironhand Gnomes. We will fight with you to defend this city - it is ours, after all.

0:0 - The Gondian menace is finally over - now is the time for the Ironhand Gnomes.
uid: 3c306417-b0a6-447d-b6b2-5c5d0f23675a
Node context: delighted, smug
> A true leader never forgets those who lifted him up.

0:0 - When the time comes, you may call on the Ironhand Gnomes. We will fight with you to defend this city - it is ours, after all.
uid: 48016c1c-10ff-43ef-a197-0196e0c455c2
Node context: vicious smile
- 0 Set flag(s) to (Global):
   true - END_GatherYourAllies_State_WulbrenGaveIronhandSupport - Wulbren Guaranteed support in endgame of the ironhands
=== END NODE ===