File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_NetherstoneLooters_EmperorAD_StonesBack.lsj Synopsis: A player left a Netherstone on the ground inside the Steel Watch Foundry before they blew it up.The player spots the looters who have the Netherstones and must chase after them. Once they get the stones back, the Emperor expresses relief and a bit of frustration.
0:0 - To think the world could have ended thanks to a pack of scavenging kobolds. If your fingers are so slippery, leave the Netherstones in your camp. uid: a8c12642-2fee-4920-813d-48111451800e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_ToobinThanks.lsj Synopsis: Toobin thanks the player for his help. If the the player has earned gondian support, Toobin also swears to back them up in the END fight.
0:0 - We need time to recuperate and rebuild, but the Gondians will survive - thanks to you. uid: 04c6ebb0-2e25-f038-3c99-bddaffaf0c6d Node context: determined, proud to call the player friend - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. === END NODE ===
0:0 - While I cannot see it, I can feel the sun's embrace - and it is nothing short of divine. Thank you for doing the impossible, my friend. Simply call, and the Gondians will come - I swear it. uid: 2057218c-991f-539a-c1d7-7e5e7e14c042 - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog === END NODE ===
0:0 - I think it is past time Obelia and I left this city - there is nothing for us here now. uid: a496691e-6b26-e5eb-65e1-f26ad068ca1c - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog === END NODE ===
0:0 - I think it is past time I left this city - there is nothing for me here now. uid: c4ba8b88-8e22-47db-6cb2-62df0c1b3ed5 Node context: sad - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog - 1 Check flag(s) (Global): true - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog === END NODE ===
0:0 - I pity Wulbren - his brilliance was dazzling, but his mind was ruined by hatred. Thank you - for standing with us. Simply call, and the Gondians will come - I swear it. uid: c92a6e91-5935-d53c-e8fe-3cdecd7af29d Node context: sad but also grateful - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog === END NODE ===
0:0 - I stand when so many have died. I thank you for what you have done for us, but I fear the Gondians are no more. At least no one else will suffer under the Steel Watch. uid: c957711d-75fa-6b3a-4fcf-d87e1217729c Node context: sad - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog === END NODE ===
0:0 - An alliance with the Ironhands? I didn't think it possible. The Gondians are in your debt, my friend. Simply call, and we will be by your side - I swear it. uid: e353dfd3-83d0-702c-8ee0-1504dde7dd93 Node context: admiring, proud to call player friend - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. true - LOW_SteelWatchFoundry_BarcusIsLeader - Barcus took over the leadership of the Ironhand gnomes. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_ToobinThanks - The player has met Toobin in his Thanks dialog === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_PAD_DeadMansSwitchDisarmed.lsj Synopsis: The player has successfully deactivated the 'Motivator' a device that, when triggered, will kill every single Gondian in the foundry (via shock collar) and blow up their families in a far off prison.
These can trigger the first time you deactivate it (high tension), second time (there's no skill check, but you HAVE to get to it in time), and the third time.
0:0 - And that's all of them! I was never worried. 1:0 - That's one down. 2:0 - Done! Easy as anything. 3:0 - Done. Nothing to it. 4:0 - Simple enough. On to the next. 5:0 - And, got it! Phew. 6:0 - Off, you vicious little trinket. 7:0 - Simple. And to think this was once a challenge. 8:0 - Motivator, demotivated. Easy. 9:0 - And yet another! Minsc, master of mechanamagical... things. 10:0 - Easy. uid: 2a825e22-17a3-4db7-add5-56e521b8f729 - 0:0 Tag: Minsc - - 0 Check flag(s) (Object): true - LOW_SteelWatchFoundry_SwitchDisarmAD_02 - The player character has said the second version of the AD for disarming a kill switch === END NODE ===
0:0 - And it's off! That was more stressful than I'd like. 1:0 - That was close. Too close. 2:0 - I think... I think it's safe. 3:0 - It's disarmed. My heart's about to hammer right out of my chest. 4:0 - Phew. Too close for comfort. 5:0 - Deactivated. Thank the gods. 6:0 - Done. And not a moment too soon. 7:0 - Disarmed. That was far too close for my liking... 8:0 - Disarmed, and just in time. 9:0 - Off! And by just the width of your whiskers, Boo. 10:0 - That was close. uid: 3216ac2e-a51f-4a37-a124-4b207c38e79b - 0:0 Tag: Minsc - - 0 Check flag(s) (Object): false - LOW_SteelWatchFoundry_SwitchDisarmAD_02 - The player character has said the second version of the AD for disarming a kill switch false - LOW_SteelWatchFoundry_SwitchDisarmAD_01 - The player character has said the first version of the AD for disarming a kill switch - 0 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_SwitchDisarmAD_01 - The player character has said the first version of the AD for disarming a kill switch === END NODE ===
0:0 - Another one safe. This could be going a whole lot worse. 1:0 - Another one down. But it's not over just yet. 2:0 - Disarmed. A little less of a cheek-clencher once you've done it already. 3:0 - It's safe. A little less terrifying once you've done it before. 4:0 - Progress. But I'm not out of the wilds just yet. 5:0 - Another one down. Just in time. 6:0 - Another. Simply done, so long as we are swift. 7:0 - Safe. A little less hair-raising once you know how it works. 8:0 - Simple work for nimble fingers. 9:0 - And another! Does my heart hammer, or is Boo simply applauding my skill? 10:0 - Phew. Another one down. uid: c808f084-0469-4b78-a3b7-85a47a12cdf4 - 0:0 Tag: Minsc - - 0 Check flag(s) (Object): false - LOW_SteelWatchFoundry_SwitchDisarmAD_02 - The player character has said the second version of the AD for disarming a kill switch true - LOW_SteelWatchFoundry_SwitchDisarmAD_01 - The player character has said the first version of the AD for disarming a kill switch - 0 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_SwitchDisarmAD_02 - The player character has said the second version of the AD for disarming a kill switch === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_Outcome.lsj Synopsis: Outcome dialog between all important characters in the Steel Watch Foundry.
Barchus may be dead so his participation is optional
Toobin may also be dead, so his participation is also optional. If he is dead, he is replaced by a backup character representing the Gondians.
0:0 - After all we have accomplished, you would choose them over me? Your brother in arms? uid: 0106bb80-0188-710e-1296-2b2c3f118ec7 Node context: betrayed by player, genuinely hurt - 0 Check flag(s) (Local): false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > null
0:0 - If I have to cut you down to get to them - so be it. uid: 0226c823-9ad6-26e0-4466-c94f008b2786 Node context: combat - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - No - I won't allow that bastard to live. And a true rebel dies with his cause. uid: 0516e673-ee2b-079a-25cf-0a2745e59f65 Node context: cold fury (combat) - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - If you let us go, you will never hear from us again - I swear it. uid: 0ba0b87a-a2f0-db19-3a76-bf69a3eb90dc > null
0:0 - I won't let you hurt the Gondians. uid: 0c515008-84f4-243e-5e93-7eeda3c0dfec - 0 Check flag(s) (Local): false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > null
0:0 - From one deep gnome to another, I'm asking you to stop this violence. uid: 0cdbeebd-4a67-ef00-3a9e-8afcb2388281 = Roll SkillCheck Performance (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): true - Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) > null > null (roll failure)
null uid: 151a1c1b-e334-8810-8d65-6640d2775df5 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Kill Toobin, and you kill all we love: Collaboration. Challenge. Solving problems with the power of reason, creativity, and invention. uid: 16e50417-bdac-79ea-de45-b5119a7690d4 - 0 Check flag(s) (Local): true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > I still want to believe you're better than that, Wulbren. But even I am having my doubts.
0:0 - I will gather the survivors - get them to the safe-houses. Thank you for saving us. uid: 1c8907a3-b5d0-00df-3f33-59ef5950eae6 Node context: grateful, jubilant
("safe houses" as in "safehouses" for shelter) - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. === END NODE ===
0:0 - I'll give you a choice, Wulbren. Leave - or I'll slit your throat and offer your death up to the divine. uid: 24c81e9b-bafc-a020-f7d7-5463b77b3e6b = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > null
0:0 - He'll never find us - we have safe-houses all over the city. We are no threat - I swear it. uid: 25396e51-2abc-8a84-0e53-5cee61a1b199 Node context: determined, he will never let the gondians get hurt again
("safe houses" as in "safehouses" for shelter) - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Please - if a Gondian told me the sky was blue, I'd look outside and check.
0:0 - Wulbren, I could burn you alive - and possibly myself. But that's a chance I'm willing to take - walk away. 1:0 - Wulbren, don't make me burn you to a crisp. Walk away. uid: 28156c28-4674-78d3-a1f2-00e1d983fde7 = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0:0 Tag: Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - Toobin will lie, torment, and scheme until his dying breath. Kill him - or the Ironhands will. uid: 29b094f0-1c78-ddea-9450-c989ec21ba46 Node context: the mask has truly gone, we see wulbren for what he is - cruel, spiteful and viscious - 0 Check flag(s) (Local): true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - When the time comes, you may call on the Ironhand Gnomes. We will fight with you to defend this city - it is ours, after all. uid: 2d396aef-57b0-bef2-c805-9d83097f5824 Node context: vicious smile - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry. true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_Outcome_WulbrenSatisfied - The player has turned up at the outcome dialog of the Foundry with all Gondians dead and the Foundry destroyed. Wulbren is satisfied. true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame. === END NODE ===
0:0 - And a true rebel dies for his cause. uid: 2d6aeb62-487f-38ad-c2ae-ebc4a636d4b6 Node context: cold fury (combat) - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Keep your blind Gondian - I have no use for broken things. But know that I will not rest until this city is rid of the Gondians and their bootlickers. uid: 2dedd505-7bfd-1629-beea-564de49b3f7b Node context: a disparaging wave, like he's doing you a favour - 0 Check flag(s) (Local): true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > null
0:0 - Yet we paid the price in blood. So few of us remain - Gond's name will soon fade into the annals of history. uid: 2f0ae149-18be-c075-6c9e-61b0ee698eca Node context: Sad but also regined - he didn't think there was any other way - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. > I must leave now, and gather those of us still standing. Look after this city, my friend - I pray it treats you better than it did us.
0:0 - I planned to make you my right hand in the new reign of Ironhands - I see now you lack the spine. uid: 35dc9fdd-df58-3411-d94e-4cf5f4aff882 Node context: betrayed by player, genuinely hurt > null
0:0 - Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? uid: 3c59d424-a142-d649-da4d-d54b728abca8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Tag): false - Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) > null (roll sucessful) > null (roll failure)
0:0 - It's been a while, my friend. I saw the explosion from across the pond - should've known you'd be right in the thick of it. uid: 405b20dd-ecd2-1d37-e4d2-88ad91ec4417 Node context: like a cat with cream, he's got what he wanted - 0 Check flag(s) (Global): false - WYR_Ironhand_Event_TerroristQuest_Offered - Set when Wulbren offers player destroy gondian workshop (no matter what player answered) > Watchers collapse in the street as we speak. The city thanks you - I thank you.
0:0 - Take the city - let the Ironhands reign supreme. I just wish to go home and mourn my daughter in peace. uid: 40de8081-a50a-bd67-a14d-8f492e1cfd93 > null
0:0 - And Toobin, my old friend. Terribly sorry, but I spotted a bunch of Gondians floating in the harbour. By the looks of it, they weren't bobbing for apples. uid: 42f987d3-514b-d5c8-597d-3b7f9e62989d Node context: cruel, a jab at toobin, anything to hurt him - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_LiedToFundango - The player lied to Fundango about saving the prisoners at the Iron Throne. false - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls. > What? But you said you saved them! That you'd help us!
0:0 - I will be long gone from this wretched city before that happens. I am no threat - I am... nothing. uid: 45e5d148-11c2-30f9-ebc1-38d0c81f886e Node context: dejected, alone, all hope lost - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > Please - if a Gondian told me the sky was blue, I'd look outside and check.
0:0 - You bastard. uid: 46d6a890-549a-6e65-241e-a62b9ab515b4 Node context: clenched fists (combat) - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry. true - LOW_SteelWatchFoundry_State_Outcome_MurderedGondians - killed gondians on wulbren's orders true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - The Gondian menace is finally over - now is the time for the Ironhand Gnomes. uid: 4a993cbb-51f1-5e4d-272b-7ea4a725bfac Node context: delighted, smug - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllGondiansDead - All the Gondians have died in the Steel Watch Foundry. > Well done, Wulbren - you got what you wanted. > You owe me. > I'm just glad it's over.
0:0 - Leave now, little Wulbren, or I'll split you from head to navel - and that's a promise. uid: 4fc600c6-9371-8546-29ec-5710de749bcf = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > null
- Roll failure - null uid: 554fde0b-8cc6-20e4-8c19-357f290b5dfe > null
0:0 - By all that glitters, perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? uid: 56c57af5-d03d-e6a3-3195-2dd745685e9b = Roll SkillCheck Persuasion (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) > null
0:0 - You carry the light and love of all that is good, Barcus. I think you would make an excellent leader of the Ironhands, don't you? uid: 58ff207d-dc2b-855f-ec24-629da88e2959 = Roll SkillCheck Persuasion (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) > null
0:0 - Sorry, Toobin - I guess this is it for you. uid: 593a2177-a73b-7358-02db-e663351b1f25 - 0 Check flag(s) (Local): true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > You'd kill me after all we've been through?
0:0 - You saved us, risked your life for us, our families, only to kill us? uid: 603f9612-1073-cb77-febd-57b3debfeaf8 Node context: betrayed, upset, horrified by the player - 0 Check flag(s) (Local): false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > You're insane.
0:0 - And Toobin, my old friend. Terribly sorry, but I spotted your daughter floating in the harbour. By the looks of it, she wasn't bobbing for apples. uid: 6625a1ea-ef66-f6da-f828-f9c7bf8fd8b2 Node context: cruel, a jab at toobin, anything to hurt him - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_LiedToFundango - The player lied to Fundango about saving the prisoners at the Iron Throne. true - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls. > What? But you said you saved them! That you'd help us!
0:0 - These Gondians are under my protection, Wulbren. You will not harm them. uid: 6a777ff2-d655-2640-5bef-6950f77ac1a5 = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) > null > null (roll failure)
null uid: 6aa29f41-4b34-48aa-df3a-7d318b0b5883 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Today you did the impossible - and for that, the Gondians thank you. Whenever you need us, call out - and we shall be there. uid: 7695aee4-1296-3ce8-43cf-7b5e289878dc Node context: sincere, genuinely eternally grateful to the player - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. === END NODE ===
null uid: 7ad3412f-02c5-5465-3a81-ea5358541a18 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. > I must leave now, and gather those of us still standing. Look after this city, my friend - I pray it treats you better than it did us.
0:0 - You are outnumbered and outmatched, Wulbren. Retreat - now. uid: 7cdc0a9d-c56d-d178-9c51-b9b672e0e0c3 = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - This is ridiculous - Ironhands, kill this man! uid: 815e217f-6b54-ff25-0a46-f9711b2144bc Node context: gesturing an order to the iron hands on either side of him - > null
0:0 - Well - it won't stain this beautiful city with its abominations - not anymore. uid: 83677ce1-8ad8-0c78-01dc-5392d67114b1 > null
0:0 - I think that if a Gondian told me the sky was blue, I'd look outside and check. uid: 8a680e47-d542-dabf-cba0-6069c9bf182b Node context: mocking, rolling his eyes > null
0:0 - Yet we paid the price in blood. The name Gondian means little when you are the only left. uid: 8b145205-bbc3-5149-49cc-ff53006d35f0 Node context: sad, dejected, knows everyone he loves is dead - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllIronThronePrisonersDead - All prisoners in the Iron throne are dead. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > Look after this city, my friend - my place here is no more. But I know it is in good hands.
0:0 - When next we meet, my hammer will cleave your skull in two - and that is a promise. uid: 92738713-a136-54db-3687-b9b18f4177a3 Node context: outraged, vicious - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. true - LOW_SteelWatchFoundry_GondianIronhandPeace - The player managed to barter peace between the Gondians and the Ironhand gnomes. true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame. === END NODE ===
0:0 - We're alive - blessed Gond. uid: 95bebe5e-0611-697b-bc55-b6b150b02411 Node context: relieved, can't believe they made it out - 0 Check flag(s) (Script): true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_Outcome_NoWulbren - Wulbren isn't present in the Foundry Outcome dialog. > And the Foundry crumbles behind us - the sound is as sweet as a well-oiled cog.
0:0 - You've won, Wulbren - let it go. uid: 97624612-47b9-ef8a-0ea2-238597c7d1f7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = > null (roll sucessful) > null (roll failure)
null uid: 9afaef34-811d-c540-3aad-563f48c9f6a2 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. false - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. true - LOW_SteelWatchFoundry_GondianIronhandPeace - The player managed to barter peace between the Gondians and the Ironhand gnomes. true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame. === END NODE ===
0:0 - If this was an epic of old, Barcus here would summon his courage - and lead the Ironhand Gnomes. uid: 9cdbf4d8-4f0c-c18f-92fd-572d019675a8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
null uid: 9eec7ff0-8be0-1fc6-5bdd-dcdb2913767d Animation: [DG] REUSE : CINE_Stow_01 for equipped weapon. Cinematic: two ironhands on either side of Wulbren in attack pose - look at each other. Then stand up, hands away from their weapons > How dare you - cowards!
0:0 - I know a hundred ways to kill you, Wulbren. So I'm only going to say this once - walk away. uid: a30ad4ff-ec38-c97d-a0f8-ef5d192ec041 = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - Look after this city, my friend - my place here is no more. But I know it is in good hands. uid: a8d4420f-8567-b9f8-9450-be167021a35c Node context: sad smile - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. === END NODE ===
0:0 - Walk away, Wulbren - I won't ask twice. uid: ab4c964d-2a82-e60e-5c17-e924449cb63d = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
null uid: bb8dac5d-df27-77fd-7c80-a609eed351df - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_Outcome_WulbrenLeft - The player has made Wulbren back off and he walked away. true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. === END NODE ===
0:0 - Leave, Wulbren - or I'll cleave that thick skull of yours in two. 1:0 - LEAVE, LITTLE WULBREN. OR DIE. uid: be8ff528-a41e-472c-cd9f-911634c935dd = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - The Gondians are good and just, Wulbren - I've seen it. Don't do this. uid: c2afeb27-8dfa-e817-c656-17575dd3250c = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) > null (roll sucessful) > null
0:0 - The scent of runepowder drifts through the city like a warm embrace - I see my bomb did the trick. uid: ca96d867-8d8b-e770-d9a8-16449b32aa5a - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_UsedBombOnFoundry - The player used the bomb to blow up the Foundry. > null
0:0 - No! The bastards must pay for their arrogance, their greed. uid: cca66352-b43d-0c36-59bc-22cae92cdcca Node context: nearly mad with anger, furious, outraged - 0 Check flag(s) (Local): false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > And a true rebel dies for his cause. > null
0:0 - Keep your precious Gondians - but know that I will not rest until this city is rid of them and their bootlickers. uid: ce842ccf-7b9d-e95e-3846-4bfd0c8d3027 Node context: a disparaging wave, like he's doing you a favour - 0 Check flag(s) (Local): false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > null
0:0 - Toobin has suffered enough - I won't let you hurt him. uid: d267725f-57e5-b5e9-4cf2-7430d848411d - 0 Check flag(s) (Local): true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > null
0:0 - You think your words carry more weight just because we're deep gnomes? Please. You are weak - like all the others. I see that now. uid: d7e52be6-b2d3-cadf-24b5-3bf44eabd6b7 Node context: mocking, cruel > If I have to cut you down to get to them - so be it. > null
0:0 - He's right. It's over. uid: dd583d9a-537f-9bc4-7a58-998eb822fc69 - 0 Check flag(s) (Local): false - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinspoke - toobin not the back up spoke > null
0:0 - I can't save you from yourself, Wulbren. It hurts terribly, but I can't. Toss your values in the bin, if you want. But don't throw out the Ironhands' with them. uid: ddbb9ee0-04a3-32f9-1a65-ff7ce2942127 Node context: Pain but resolve in his voice. > This is ridiculous - Ironhands, kill this man!
0:0 - You're insane. uid: e4d47ace-ab5e-a95f-9436-c7b26c1f0940 Node context: betrayed, upset, horrified by the player - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry. true - LOW_SteelWatchFoundry_State_Outcome_MurderedGondians - killed gondians on wulbren's orders true - LOW_SteelWatchFoundry_State_GainedIronhandENDSupport - The player has gained the Ironhands' support for Endgame. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - What? But you said you saved them! That you'd help us! uid: ef0fb542-3edb-eda1-9959-578ecaff470a Node context: betrayed by player - horrified. Upset. > You bastard.
0:0 - I must leave now, and gather those of us still standing. Look after this city, my friend - I pray it treats you better than it did us. uid: ef428575-183f-8b00-f824-60d801c412e0 Node context: sad smile, trying to be grateful but can't help thinking of everyone who died - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. === END NODE ===
0:0 - There's no honour among thieves, Barcus - and same goes for the Ironhands. Take Wulbren's place, lead them yourself! uid: ef62ac98-d322-b6eb-5c9b-3b522881c69f = Roll SkillCheck Persuasion (Charisma) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - You did it - you destroyed the Foundry! Watchers are collapsing in the street as we speak. uid: f2d7987e-d5b7-9adb-897f-feb34b26f9be Node context: grateful, jubilant - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_Outcome_NoWulbren - Wulbren isn't present in the Foundry Outcome dialog. > I will gather the survivors - get them to the safe-houses. Thank you for saving us.
0:0 - You'd kill me after all we've been through? uid: f49681fd-9d7d-9738-cbcf-11504de0aa17 Node context: betrayed, upset, horrified by the player > You're insane.
0:0 - Wulbren, enough. The Gondians are no more - I am all that is left. You've won. uid: f4c1385b-dda4-3a2b-b068-046efede14ec - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllGondiansButZannerDead - All gondians in the Foundry - other than Zanner Toobin are dead. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinspoke - toobin not the back up spoke true - 54cb344d-4707-1451-2cf8-f88cf3762ca4_toobinsad - toobinsad > null
0:0 - When the day comes, my hammer will find your skulls - and crack them wide open. Ironhands - move out. uid: f89b0445-f3e5-a33e-4630-ec057fc41828 Node context: outraged, vicious - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. false - LOW_SteelWatchFoundry_State_MajorityGondiansDead - The majority of the Gondians has died in the Steel Watch Foundry. - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_GnomesLeave - The surviving gnomes leave out of sight. true - LOW_SteelWatchFoundry_State_GainedGondianENDSupport - The player has gained the Gondians' support for Endgame. true - LOW_SteelWatchFoundry_State_Outcome_WulbrenLeft - The player has made Wulbren back off and he walked away. true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_IronThroneExplosionRumble.lsj Synopsis: The player has fail to disarm a KillSwitch, which has detonated the Iron Throne. The player feels the distant explosion as a rumble in the ground.
0:0 - *You hear an explosion, the earth shuddering beneath your feet in response. It must have come from somewhere nearby, perhaps in Grey Harbour.* uid: 7c60f889-f0fa-5e76-eec2-6fc55d96c73b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_FundangoLosesHope.lsj Synopsis: This dialog covers an edge case: the player has freed Iron throne prisoners, returned to the foundry and recruited Toobin as a follower. On the way to the control centre a kill switch accidentally goes off, killing all the gondians.
Because of this Toobin is ready to give up. The player may attempt to persuade him to keep going.
0:0 - NO! We were close, so close to being free! uid: 1a13b006-4f8a-42f7-a2e4-0f42b6ef38f8 Cinematic: falls to his knees Node context: falls to his knees. He's just seen every one of the gondians, his friends, die after their collars triggered (their heads blew off) > null
0:0 - Thank you. When this place burns, I only pray it takes the Banites with it. uid: 21bd04e7-d22d-cf91-d219-7c4a2d46a146 Node context: upset, wants revenge - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry. === END NODE ===
0:0 - Input code 'Nebelun' and increase the Neurocitor's output to maximum. Then run like every fiend from the Nine Hells is snapping at your heels. uid: 2979233a-8161-e595-8a7f-46398a6208e7 Node context: trying to give instruction the player, shoving down how upset he is - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry. === END NODE ===
0:0 - Now go - you are our last hope to bring this nightmare to an end. uid: a9ecc38a-8cd1-937c-c88a-95e4c60a3055 Node context: exhausted, grieving - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry. === END NODE ===
0:0 - I am irrelevant. Just go. uid: abad149b-8083-af0f-83e4-7608bbcff4ef Node context: heartbroken, grieving
0:0 - Fine. Let us move swiftly - before I change my mind. uid: abfe7b74-f723-d1cd-184f-a1b9dcff1bb5 Cinematic: stands up === END NODE ===
0:0 - Thank you. I pray it burns every Banite to ashes - and that they suffer as my friends did. uid: ada79fef-e983-dd09-52b2-bf8b4b3ac95e - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry. === END NODE ===
0:0 - But it was all for naught. My friends, my fellow Gondians, they're dead - burned alive from the inside out. uid: cb2d9206-ac03-4f17-8706-266cc70816a2 Node context: heartbroken, grieving > You must finish this. Destroy the Foundry, end the Steel Watch.
0:0 - It will bring the Foundry down, and the Steel Watch with it. You can do this - you must. uid: fa05b6b9-700a-dd67-b887-e071424063dc Node context: exhausted, grieving - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor true - LOW_SteelWatchFoundry_State_FundangoWalkedOff - Fundango has lost hope and is leaving the Foundry. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_Barcus_AfterOutcome.lsj Synopsis: A completely optional dialog with Barcus after the outcome of the Steel Watch Foundry has concluded. After the other gnomes leave Barcus sticks around until the next long rest. He looks at the burning Foundry and will react to what decisions you have made.
0:0 - I may have lost Wulbren. But I don't leave this place friendless. That much I know for certain. uid: 0a81c19c-86bf-951f-ae36-7ab60cdf66db Node context: grateful despite his sadness > I wish you the very best. And then a little on top.
0:0 - Go on, now - I know the way home from here. uid: 19559b92-c16e-8b11-cca3-64fd2cf08e7c - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren === END NODE ===
0:0 - So many dead. Gondians. Ironhands... Wulbren. This wasn't supposed to happen. uid: 367375ee-4841-3534-9321-a61b9a486fe3 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome > I did what I could. > null > This was for the best - now nobody gets Baldur's Gate.
0:0 - No. No, I don't think you did. uid: 4d617328-c012-592e-eb58-c3efd8710878 > null
0:0 - Well. Here we are. A most unexpected outcome. uid: 4ef390c7-41b0-d8c7-5db8-4b7bf6553c32 Node context: barcus has become leader of the ironhand gnomes - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_GondianIronhandPeace - The player managed to barter peace between the Gondians and the Ironhand gnomes. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome > You stood up to Wulbren - I'm impressed. > You'll make a great leader of the Ironhand Gnomes. > You should have killed Wulbren.
0:0 - Go on - you have a city to save or something, don't you? uid: 689da7c1-9663-ec74-63c1-2b97bf9db0e4 Node context: cheerful - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_GondianIronhandPeace - The player managed to barter peace between the Gondians and the Ironhand gnomes. === END NODE ===
0:0 - I wish you had left me tied to that infernal windmill. At least I would have been spared witnessing this horror. uid: 7042e672-41f7-caa7-3eae-9e2b4b53d8d0 Node context: disgusted > We won't meet again. Good day.
0:0 - Shoo, then. For now. My friend. uid: 8557e980-ed3a-48d2-c69e-02606574305f Node context: Barcus' awkward goodbye. Pathos underneath it, his stiffness in the middle. Affectionate but awkward. === END NODE ===
0:0 - I wish you the very best. And then a little on top. uid: 9f6f1c15-5974-b1d3-c654-1b474c96a3be Node context: grateful despite his sadness === END NODE ===
null uid: a08f54c7-56d9-b1ad-7494-e816f251e85e - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome === END NODE ===
0:0 - I'd tell you to write, but I never check the post. Farewell, my friend. And good luck. uid: a2651dae-e8f4-2bfb-708c-e9960633bc28 Node context: cheerful and determined === END NODE ===
null uid: b8015c62-6da7-efbb-7402-b8f9e88f0b09 - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. === END NODE ===
0:0 - Lies, lies, and more lies. You chose this horror show. You should have left me tied to that infernal windmill. At least then I would've died without these horrible images in my mind. uid: c35a712f-cdb1-6804-0de9-812b9a937949 Node context: anger and disgust > We won't meet again. Good day.
0:0 - The Gondians were a threat - they had to be stopped. uid: cd67f407-374f-aa54-f8c1-e5eaae3ce441 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_Outcome_MurderedGondians - killed gondians on wulbren's orders > 'Stopped'? Such a toothless word for cold-blooded murder.
0:0 - I followed him through the city, to the wilds, through the Underdark, and back home again. Braved goblins, shades, and evils I could hardly describe. uid: d1efa10f-b720-8d12-aa95-7cc91f158928 Node context: sad - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. true - LOW_SteelWatchFoundry_Event_WulbrenCombat - the outcome ended with a fight with wulbren - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome > Still, I couldn't save Wulbren from himself. I don't think anyone could.
0:0 - I have nothing left to say to you. uid: e92b155a-88c8-c1d0-9df7-c4bef58ad709 Node context: angry with player - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_SidedWithWulbren - The Player Sided with Wulbren in the Outcome dialog of the Steel Watch Foundry. === END NODE ===
null uid: f394a0d8-6246-bc67-1138-f7d981bc2492 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_SidedWithGondians - The Player sided with the Gondians in the Outcome dialog of the Steel Watch Foundry. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Barcus_HasMet_AfterOutcome - spoke to barcus after the outcome > Still, I just can't save Wulbren. He won't rest until the Gondians are dead. And you in the bargain.
0:0 - Now! Myself and the Ironhand Gnomes have much to disentangle. But when you're ready to face what's waiting for you, believe me: we will be at your side. uid: f51465e4-b14f-2561-0eca-a7537a4b59d9 Node context: Too much vulnerability! Back to brass tacks. > Shoo, then. For now. My friend.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_GondianLeaderEncouragement.lsj Synopsis: Toobin shouts encouragements to the other Gondians on his turn during combat
0:0 - Let's make these bastards pay! uid: 0b3084d8-d446-4b97-b964-e0ef5d590a1a Node context: rallying cry during combat - 0 Check flag(s) (Local): true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_A - Adescription - 0 Set flag(s) to (Local): true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_B - Bdescription === END NODE ===
0:0 - Do not give up. Push them back! uid: 29af60c4-23de-46f1-a593-55fe58ffcfe9 Node context: rallying cry during combat - 0 Check flag(s) (Local): true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_B - Bdescription - 0 Set flag(s) to (Local): true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_C - Cdescription === END NODE ===
0:0 - Fight, my fellow Gondians! Take back your freedom! uid: 52373e8c-fab2-418c-98a2-941474ccb842 Node context: rallying cry during combat - 0 Set flag(s) to (Local): true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_A - Adescription === END NODE ===
0:0 - We shall bow no more! uid: d8fe7932-43c5-4f25-a7d9-0882527b0069 Node context: rallying cry during combat - 0 Check flag(s) (Local): true - 60f802ea-8149-cb70-ce18-a65c9f4750c6_C - Cdescription - 0 Set flag(s) to (Local): false - 60f802ea-8149-cb70-ce18-a65c9f4750c6_A - Adescription false - 60f802ea-8149-cb70-ce18-a65c9f4750c6_B - Bdescription false - 60f802ea-8149-cb70-ce18-a65c9f4750c6_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_DeadMansSwitchWarnings.lsj Synopsis: The Dead Man's Swith ADs that indicate That it was activated and is counting down to the explosion.
0:0 - WARNING - SEQUENCE TRIGGER IMMINENT. uid: 45b913c8-c645-087c-daf5-1cf234426cde Node context: louder - collars are about to be triggered, and the iron throne is about to be destroyed - 0 Check flag(s) (Object): true - LOW_SteelWatchFoundry_State_SwitchInitiationADPlayed - This switch has already played the first line of its AD - 0 Set flag(s) to (Object): true - CRE_SteelWatchFoundry_State_SwitchADOver - The Switch has sad both lines it can and should not say any more ADs. === END NODE ===
0:0 - Prinski's Motivation Sequence activated. uid: 81f60790-af59-0771-98d0-9db3d9f14dcd Node context: Dull montone - 0 Check flag(s) (Object): false - LOW_SteelWatchFoundry_State_SwitchInitiationADPlayed - This switch has already played the first line of its AD - 0 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_State_SwitchInitiationADPlayed - This switch has already played the first line of its AD === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_Combat_Cultists_003.lsj Synopsis: Combat AD
0:0 - Subjugation. Domination. These are the tools of my trade, fool. uid: f089a960-05a0-4ce8-bf7c-f31dd7edeee5 Node context: vicious smile === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_Combat_Cultists_002.lsj Synopsis: Combat AD
0:0 - Kneel - beg for mercy. You know it is your nature. uid: a2578518-7455-4cf6-819f-4f01830d4789 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_Combat_Cultists_001.lsj Synopsis: Combat AD
0:0 - I have broken far stronger than you - you cannot win. uid: 1522bc37-73b4-4787-88c1-41252e42c85c Node context: confident, vicious threat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_AD_Combat_Cultists_000.lsj Synopsis: Combat AD
0:0 - For the Black Hand. uid: d543412c-11d4-423c-8681-b5801809d305 Node context: vicious threat - low voice, confident. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_NetherstoneLooters_EmperorAD_SearchRubble.lsj Synopsis: A player left a Netherstone on the ground inside the Steel Watch Foundry before they blew it up.The Emperor is not very impressed and directs them towards the rubble to try finding them. They'll encounter a small group of Kobolds digging through the rubble who will be holding them. On entering combat, they'll run away.
0:0 - You dropped the Netherstones! Search the rubble and pray no one else found them. uid: 84151141-5de3-d2cb-d957-9d5fc5f148bd - 0 Check flag(s) (Global): true - GLO_EmperorPrelude_State_MoreThanOneStoneInSteelWatchFoundry - More than one stone was dropped in Steel Watch Foundry === END NODE ===
0:0 - You dropped the Netherstone! Search the rubble and pray that no one else found it. uid: ebd788e0-0b32-407a-bc4e-e73aec88d9e4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_NetherstoneLooters_EmperorAD_LootersSpotted.lsj Synopsis: A player left a Netherstone on the ground inside the Steel Watch Foundry before they blew it up.The player spots the looters who have the Netherstones. The Emperor tells them they must get the stones back.
0:0 - There - the kobolds have it! Get them before they escape! uid: 87a75a96-d5d1-418b-8509-5ba7cf6068da === END NODE ===
0:0 - There - the kobolds have the stones! Get them before they escape! uid: dcd64da8-699e-5bd9-149d-5c0456e7e250 - 0 Check flag(s) (Global): true - GLO_EmperorPrelude_State_MoreThanOneStoneInSteelWatchFoundry - More than one stone was dropped in Steel Watch Foundry === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LOW_SteelWatchFoundry_WulbrenThanks.lsj Synopsis: Followup dialog with Wulbren after siding with him in the Foundry Outcome. He promises the player to back them up in the END fight.
0:0 - When the time comes, you may call on the Ironhand Gnomes. We will fight with you to defend this city - it is ours, after all. uid: 48016c1c-10ff-43ef-a197-0196e0c455c2 Node context: vicious smile - 0 Set flag(s) to (Global): true - END_GatherYourAllies_State_WulbrenGaveIronhandSupport - Wulbren Guaranteed support in endgame of the ironhands === END NODE ===