File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_FundangoTitanWarning.lsj
Synopsis:
Fundango warns the player about the impending fight with the Titan.

null
uid: 10176cd1-8443-2d5d-099d-bff303cb8e40
Jump to another node

0:0 - Bah. Every tinkerer thinks his toy is indestructible - until you hit it hard enough.
uid: 133a7947-fafe-419d-810c-0be4ff1dbb90
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.)
> null

0:0 - It shames me to admit this, but you must face this beast of Gondian folly alone - I would be crushed in an instant.
uid: 13558878-c233-15cc-2c75-328f5c657209
Node context: shame
> When it raises its shields, strike it with every scrap of magic and might you possess - and pray to Gond that it does not fire upon you. Good luck, my friend.

0:0 - Did you help to construct this metal monstrosity, gnome? Help us disable it.
uid: 34d75ec8-97bf-4130-a24e-22762328d6f8
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minthara -
> null

null
uid: 3cd40126-902b-4910-a256-4707a9527e12
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Indestructible? I'll reduce it to scrap metal before the day is done.
> Another battle. Just what I needed.
> Of course they built an indestructible super-Watcher. Why wouldn't they?
> Indestructible? We'll see about that.
> An over-confident appraisal. I'll show them the flaws in their design.
> Sounds like a challenge.
> Fear not. Nothing is indestructible when nature's full fury is unleashed.
> Bah. Every tinkerer thinks his toy is indestructible - until you hit it hard enough.
> The Watcher tightens what? Whatever it be, Minsc will knock it loose.
> Did you help to construct this metal monstrosity, gnome? Help us disable it.

0:0 - Sounds like a challenge.
uid: 602fe10a-5eb0-4e6f-ba10-4252a453414a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Indestructible? I'll reduce it to scrap metal before the day is done.
uid: 754b93d6-b6c6-458f-8724-d8ffcea5099d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Indestructible? We'll see about that.
uid: 7d5253e9-64bf-49f8-977f-d844edc1311d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: 8668583f-8c87-46ab-956f-69fd41e62d69
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> It shames me to admit this, but you must face this beast of Gondian folly alone - I would be crushed in an instant.

0:0 - We're so close to the end - don't lose hope now.
uid: 890ca6e3-ec56-0811-94b8-58db77427dd7
> Hope will not help us here, my friend.

0:0 - Another battle. Just what I needed.
uid: 9136c085-ccbc-4f3b-93cb-bb175d40c8c7
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - An over-confident appraisal. I'll show them the flaws in their design.
uid: b2429b52-dcbf-4555-aa3c-8689727cb525
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - What is it? What's wrong?
uid: b547cccf-b690-a178-8b11-e7550c0c1308
> null

0:0 - I hear it through the floor - powerful. Indestructible. The ultimate Watcher - the Titan.
uid: bd8f667a-b690-e980-eb87-022f00926725
Node context: fear but also awestruck - he realises how amazing this is to have built
> null

0:0 - You don't understand what lies ahead!
uid: c3cf98ec-bf3b-abb3-7806-4af4268ed09c
Node context: scared
> I hear it through the floor - powerful. Indestructible. The ultimate Watcher - the Titan.

0:0 - Hope will not help us here, my friend.
uid: d2a95c51-abc3-be2f-f503-99688d543033
Node context: scared
> I hear it through the floor - powerful. Indestructible. The ultimate Watcher - the Titan.

0:0 - Wait. Elevated gyroscopes, triple-set quadropecs. No - it can't be.
uid: da4e48f1-2830-45e2-bbdb-305182c4fc25
Node context: Stops dead on wait as he cocks his head, listening intently. Lines in italics are rapid fire. Then horrified at end
> What is it? What's wrong?
> Move - we don't have time for this.
> We're so close to the end - don't lose hope now.

0:0 - Of course they built an indestructible super-Watcher. Why wouldn't they?
uid: e1cd5b30-7cad-4537-98ae-8b7f9638f944
Node context: With a resigned sigh.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - The Watcher tightens what? Whatever it be, Minsc will knock it loose.
uid: e418a862-9f4a-4f85-967f-1c99f095d90e
Node context: a bad bad pun where Minsc misunderstands the threat of the Watcher Titan
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Minsc -
> null

0:0 - Fear not. Nothing is indestructible when nature's full fury is unleashed.
uid: e6738557-32fb-46df-80fc-7bd6e1692fc5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Halsin - |Halsin, shapeshifted or not|
> null

0:0 - Move - we don't have time for this.
uid: f0958933-7e60-eb71-67a4-4c1bfca6e53e
> You don't understand what lies ahead!

0:0 - When it raises its shields, strike it with every scrap of magic and might you possess - and pray to Gond that it does not fire upon you. Good luck, my friend.
uid: f695b0ce-9e8a-564e-850a-919bec03cb4a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_AutomatonHead.lsj
Synopsis:
The player finds an automaton head that they might have encountered back in the underdark.

0:0 - *This head belonged to the automaton you encountered in the Underdark. How did it come to be here?*
uid: 5658e1b4-6641-464e-8326-948a581390b5
- 0 Check flag(s) (Global):
   true - UND_Automaton_State_MetParty - Flag indicating that anyone in the party has met with the Automaton in Arcane Tower.
=== END NODE ===

0:0 - *This peculiar head is part of an automaton, but it doesn't resemble any Steel Watcher you've encountered.*
uid: fdb587e8-e5b9-4bca-bfa3-4dd4479595d9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_Explosion.lsj
Synopsis:
The steel watch foundry explodes, and the players escape by the skin of their teeth.

null
uid: e74ab204-dc15-e40a-dbb3-11555b1cb27d
Cinematic: Players party bursts through the doors of the Foundry. They turn and see an explosion as the Foundry collapse - they escaped just in time.
=== END NODE ===

null
uid: ee572d00-a4e6-1005-d774-a6c6cd848e97
Cinematic: Player reacts to ticking bomb, looks around nervously before running off screen to get to safety
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_BrainJarInteraction03.lsj
Synopsis:
The player connects to a brainjar that's controlling a steel watcher somewhere in the city, wielding their power over life and death.

0:0 - *The child rounds the corner to find a dead end. Her cries for her mother echo in your mind as you are pulled back to your body.*
uid: 07e4f03a-65ea-48bb-9337-4cbce3844db2
=== END NODE ===

- Roll sucessful -
null
uid: 1a724ea9-340f-edac-24eb-bfa40929a7f4
> null

- Roll failure -
null
uid: 1e93fec1-b23f-f27c-2266-9da310e9afc5
> *The parasite is too strong, and you can only watch as the little girl rounds a corner - to find a dead end.*

0:0 - Disconnect from the Watcher.
uid: 29722567-57d7-43a5-9a5b-7277b495530b
> *The child rounds the corner to find a dead end. Her cries for her mother echo in your mind as you are pulled back to your body.*

null
uid: 2ffc7e97-18a3-ac64-4b03-fbac3ef65980
Jump to another node

0:0 - *The little girl disappears down an alley - safe, for now.*
uid: 3b000708-e178-09d1-9960-b1f8bdd68d2b
=== END NODE ===

0:0 - *A parasite stirs within the pickled brain, twitching. As your mind connects, you feel yourself become strong, powerful - metal.*
uid: 43f72989-30be-42c8-acf6-bbf10c36151d
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_Hasmet_BrainJar07 - hasmet for Brainjar07
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Hasmet_BrainJar07 - hasmet for Brainjar07
> *You are a Steel Watcher charging through the streets in pursuit of a young girl. She is screaming.*

0:0 - *The parasite is too strong, and you can only watch as the little girl rounds a corner - to find a dead end.*
uid: 47b30e43-7d8b-45ee-5b1a-f402c2637e40
> *She cries for her mother as you draw your lance - raising it above your head.*

0:0 - *You are a Steel Watcher charging through the streets in pursuit of a young girl. She is screaming.*
uid: 4bdb8f6c-d5bd-f779-6c3a-7f3874fa7848
> Try to trip the Steel Watcher.
> Disrupt the parasite's connection to the Steel Watcher.
> Disrupt the parasite's connection to the Steel Watcher.
> Charge after the child.
> Disconnect from the Watcher.
> Plough her over. A warhorse's purpose is to charge.

null
uid: 50b0ea88-3751-2495-0d9e-a14d6c0efcf5
Jump to another node

0:0 - Disrupt the parasite's connection to the Steel Watcher.
uid: 56493259-f14e-8a45-1d21-ddcba6a6151e
= Roll RawAbility (Wisdom) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

null
uid: 5d4f11e3-4bd8-61ce-9e44-4b01f713fc02
Jump to another node

0:0 - *You catch a glimpse of busy street through the Watcher's eyes, but that is all.*
uid: 68bc6891-1b3e-dcd4-9125-ca99de964575
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_BrainJar07 - hasmet for Brainjar07
=== END NODE ===

0:0 - Disrupt the parasite's connection to the Steel Watcher.
uid: 84f333b0-eb08-516e-257f-3fb2f3c27bde
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
> *You focus on the source of the power, but it is quiet and still. You can only watch as the little girl rounds a corner - to find a dead end.*

null
uid: 85cf8abe-31d0-02f1-64cc-90af84f7020e
Jump to another node

- Roll sucessful -
null
uid: 8d01e533-ecdf-4f48-8a48-d476a4ab75e1
> *For the split second you wrest control the Steel Watcher's legs lock. It crashes to the ground.*

0:0 - *You are kicked from the infected brain as the lance comes down.*
uid: 92d800f7-c0b4-3ba6-340a-37317888999c
=== END NODE ===

0:0 - *For the split second you wrest control the Steel Watcher's legs lock. It crashes to the ground.*
uid: 951f27a0-1e6a-0b43-9330-c766b93b448e
> *The little girl disappears down an alley - safe, for now.*

0:0 - *You focus on the source of the power, but it is quiet and still. You can only watch as the little girl rounds a corner - to find a dead end.*
uid: 9a691685-64ac-c9f2-e62a-ff8bc5a92a6a
> null

0:0 - Charge after the child.
uid: 9c9fd242-90fc-4c8a-b1d3-38b92f6c09d3
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> *The child rounds a corner - to find a dead end. She turns to face you - tears streaming down her face. She is no more than seven years of age.*

0:0 - *She cries for her mother as you draw your lance - raising it above your head.*
uid: a0b0b834-7d1b-bc0e-9326-6ed953e23a4b
> *You are kicked from the infected brain as the lance comes down.*

0:0 - Plough her over. A warhorse's purpose is to charge.
uid: c0ba92d2-dfcd-380e-b231-db560c58320a
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry.
> *Like they always do at that troubled age, she shrieks for her mother as you corner her in a dingy alley.*

0:0 - *The brain twitches and pulses - as if still living.*
uid: c6741c97-9c32-f9f8-8b72-610857b0beff
- 0 Check flag(s) (Tag):
   false - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub)
=== END NODE ===

0:0 - Try to trip the Steel Watcher.
uid: c9805622-1958-cf7e-844a-50405a701cf7
= Roll (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - *As you are thrown from the infected brain, you get one last glimpse of the girl. Just another stain in this filthy city.*
uid: cbba1bef-f4b1-5c0f-89d2-90a29a353fa1
=== END NODE ===

0:0 - *The child rounds a corner - to find a dead end. She turns to face you - tears streaming down her face. She is no more than seven years of age.*
uid: d6298a8c-e8e5-4662-b1c3-1fff80eee84a
> null

0:0 - *Like they always do at that troubled age, she shrieks for her mother as you corner her in a dingy alley.*
uid: dd981508-c100-4f2d-eaa9-298f39da7548
> *Crunch crunch. Scream scream. Job done.*

0:0 - *Crunch crunch. Scream scream. Job done.*
uid: f857d767-ea2e-0b48-cd6a-16ef8e47ba60
> *As you are thrown from the infected brain, you get one last glimpse of the girl. Just another stain in this filthy city.*

- Roll failure -
null
uid: fb2f5884-46b4-aae7-0ac3-57eb5f47d957
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_BrainJarInteraction02.lsj
Synopsis:
The player connects to a brainjar that's controlling a steel watcher somewhere in the city, wielding their power over life and death.

0:0 - Attack the family.
uid: 0efbd5b4-3f1a-fb4d-e944-90f28d516c7f
> What - what are you doing? Kids, run! GO!

0:0 - Wrest control from the parasite and allow the family to pass.
uid: 0fdf8a53-b730-137e-0484-d42de3f425fc
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
> *You focus on the source of the power, but it is quiet and still. You can only watch as you reach for your sword.*

0:0 - *You see the familiar sights of Wyrm's Crossing before the parasite shuts down the connection.*
uid: 136fb951-d9b5-1d8a-747d-8657e84d0ff3
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_BrainJar10 - hasmet for Brainjar10
=== END NODE ===

0:0 - Ready the Watcher's sword. One fewer mouth should make her life a breeze.
uid: 1a32e5be-491f-e5e3-55bd-5dbfe9596b51
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry.
> null

0:0 - *Her screams for help as the Watcher draws its sword are the last thing you hear.*
uid: 26645f60-6a8c-351a-1665-ff7b77664c48
=== END NODE ===

0:0 - *You are a mouse to an elephant, so overwhelming is the parasite's power.*
uid: 281bb1f0-6276-feef-6e97-82ceed3e3d2e
> *You reach behind you, but the family runs before you can draw your sword - fleeing towards the Risen Road.*

null
uid: 2fadb993-70ed-70af-2198-6742e28a1482
Jump to another node

0:0 - He said he was Flaming Fist - that we had to empty our pockets if we wanted to enter the city. We didn't know it was a scam!
uid: 343603fe-837d-4783-9b7b-48b1afc6eb71
> We have nothing left, and my kids are half-starved. Please, let us into the city - we have nowhere else to go.

0:0 - *Of course she darts in front of the attack. Silly woman, letting yourself die will only doom your herd.*
uid: 34bc56e5-9b3e-320f-4cdc-3bff7be008fd
> *You are kicked from the Watcher's brain as your sword cleaves the woman's head from her shoulders, coating her screaming children in blood.*

- Roll sucessful -
null
uid: 401e919f-600e-dc5f-733a-cd8254235a2a
> null

0:0 - *You are kicked from the Watcher's brain as your sword cleaves the woman's head from her shoulders, coating her screaming children in blood.*
uid: 4ff0d9cd-5108-0de4-efed-b78b0ca6adcd
=== END NODE ===

null
uid: 5a26e9dc-56eb-4eea-ddd6-39639ccd9e4c
> *Of course she darts in front of the attack. Silly woman, letting yourself die will only doom your herd.*

0:0 - *The family flees before you can draw it - heading for the Risen Road and, mostly likely, their deaths.*
uid: 68be3c0b-df0a-6120-5f14-654457afb4ec
=== END NODE ===

- Roll sucessful -
null
uid: 74f96851-7770-00af-8385-df0c7c33bbbe
> *Your gears whine in protest, but you force your body to one side - gesturing for the family to enter the city.*

0:0 - Step to one side to let the family pass.
uid: 81ae7079-ab30-242c-e6b7-1a901564dc5c
= Roll RawAbility (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

0:0 - *You reach behind you, but the family runs before you can draw your sword - fleeing towards the Risen Road.*
uid: 8edcf05a-9a0a-0575-a094-9e91e88721b9
> *And, most likely, their deaths.*

0:0 - *Your words are snatched away in the tempest of the parasite's power as it activates the Steel Watcher.*
uid: 9cbcd736-e2f9-158d-e0a4-03d0c25cf295
> null

0:0 - Thank you, saer. Come on, kids - grab your bags. Hurry!
uid: 9d93ab3f-6594-05d5-7bdd-3f543da9f5a8
> *You are kicked from the Watcher's brain. The family runs into Baldur's Gate, unnoticed by the parasite.*

0:0 - Wrest control from the parasite and allow the family to pass.
uid: 9dcec4c9-5ef6-4a58-4e29-52cb1571157c
= Roll RawAbility (Wisdom) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - *You are a Steel Watcher, a guardian of Baldur's Gate - before you stands a group of humans.*
uid: a1662562-5c1b-4481-7f95-dcea8b578406
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Event_BrainInteraction - you interacted with at least one of the brains and realise they control steel watchers
> He said he was Flaming Fist - that we had to empty our pockets if we wanted to enter the city. We didn't know it was a scam!

- Roll failure -
null
uid: a1a5c9ad-f30e-b8c8-ac64-5ab26e78358e
> *You are a mouse to an elephant, so overwhelming is the parasite's power.*

null
uid: a49ab2bf-768e-a5b4-ed92-f6e53cf1c592
Jump to another node

0:0 - *Your tadpole eagerly responds to the parasite in the brain jar. You blink, to find yourself standing at Wyrm's Crossing.*
uid: c3933807-cc93-4290-91f4-5a8d5d2b8b5a
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_Hasmet_BrainJar10 - hasmet for Brainjar10
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Hasmet_BrainJar10 - hasmet for Brainjar10
> *You are a Steel Watcher, a guardian of Baldur's Gate - before you stands a group of humans.*

0:0 - *You catch something squirming in the shadows of the container, but then it is gone.*
uid: c5f5f77d-feb0-b6f6-36ac-c22e51d0f85c
- 0 Check flag(s) (Tag):
   false - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub)
=== END NODE ===

0:0 - We have nothing left, and my kids are half-starved. Please, let us into the city - we have nowhere else to go.
uid: d05e8bf1-16dc-41d2-d2c2-dee623e2f155
> Step to one side to let the family pass.
> Wrest control from the parasite and allow the family to pass.
> Wrest control from the parasite and allow the family to pass.
> HEY! STUPID PARASITE! LEAVE THEM ALONE.
> Attack the family.
> Ready the Watcher's sword. One fewer mouth should make her life a breeze.

null
uid: db604289-cc01-1128-4256-a9445afd18e3
Jump to another node

0:0 - *You focus on the source of the power, but it is quiet and still. You can only watch as you reach for your sword.*
uid: e9727c70-38e8-ac0b-18ae-921127472f00
> *The family flees before you can draw it - heading for the Risen Road and, mostly likely, their deaths.*

- Roll failure -
null
uid: edb93ced-c66f-caad-651a-bb6dd823bbdd
> null

0:0 - *And, most likely, their deaths.*
uid: ee4bcaa2-d616-077a-8cd1-81a872c4a080
=== END NODE ===

0:0 - *Your gears whine in protest, but you force your body to one side - gesturing for the family to enter the city.*
uid: f275a7ad-294f-9de7-8c5a-b77583f99716
> Thank you, saer. Come on, kids - grab your bags. Hurry!

0:0 - What - what are you doing? Kids, run! GO!
uid: f4babb15-309f-29eb-90b9-62217cfe4f47
> *Her screams for help as the Watcher draws its sword are the last thing you hear.*

0:0 - *You are kicked from the Watcher's brain. The family runs into Baldur's Gate, unnoticed by the parasite.*
uid: f59d6a76-8bb5-e322-732e-bde1eeb00a88
=== END NODE ===

0:0 - HEY! STUPID PARASITE! LEAVE THEM ALONE.
uid: f6cdafa7-41c1-84c0-01f7-efd934840ee3
> *Your words are snatched away in the tempest of the parasite's power as it activates the Steel Watcher.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_BrainJarInteraction01.lsj
Synopsis:
The player connects to a brainjar that's controlling a steel watcher somewhere in the city, wielding their power over life and death. The Dwarf fugitive is an offstage speaker, he is not meant to be visible in the dialog, you just hear his voice.

null
uid: 090e9e71-611a-2795-87b0-eecc8620aff8
Jump to another node

0:0 - *You take control, but it is a struggle - your body freezes as the parasite fights back.*
uid: 1502f596-7211-751c-d7ad-e9a9367133ad
> So - so I can go? Thank you, Mr Steel Watcher. Thank you!

- Roll sucessful -
null
uid: 15c2d70c-5a76-b7cd-9ffc-efaae29a8b43
> *You take control, but it is a struggle - your body freezes as the parasite fights back.*

0:0 - Disconnect from the Steel Watcher.
uid: 182e2502-1818-d68b-692d-b4aeca4c9e0a
> *The last thing you hear before you disconnect is the dwarf screaming - and the squelch of flesh beneath metal.*

0:0 - *With a jerk, your mind is transported. You look down, your body of pure steel and power whirring. A dwarf cowers before you.*
uid: 20d0f78f-534e-3e4f-fb11-326f3c97ff6a
> Please, Mr Steel Watcher, sir, I'll never steal again, I swear it on my mum's life. Just let me go!

null
uid: 275cc81c-c0d6-5059-2f45-07279bd2072d
> *Clobbered right in the middle of the market square. What a dashing piece of brutality!*

0:0 - *You struggle against the parasite, but can only watch as you raise a mighty leg.*
uid: 2a6482f5-e12d-c296-1cfd-0690b0b5e779
> What are you doing? NO, PLEASE!

0:0 - *You are kicked from the Watcher's as the dwarf flees - unaware how close he came to death.*
uid: 2bed60d3-3563-81b6-4254-da89ccdd0a53
=== END NODE ===

0:0 - *Clobbered right in the middle of the market square. What a dashing piece of brutality!*
uid: 32c7db8e-e4e5-acd6-09e2-8e102a3191a6
> *You are kicked from the Watcher as it drives a fist through the dwarf, ripping his spinal cord out with ease.*

0:0 - *You stomp on the dwarf, bones and intestines splashing on you.*
uid: 39b7da75-4b67-f932-d906-bfaf6a2e5ef6
=== END NODE ===

0:0 - Force the Steel Watcher to release the dwarf.
uid: 39e5fe0b-10e6-45d7-859a-c05162128e46
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
> *You focus on the source of the power, but it is quiet and still. You can only watch as the Steel Watcher raises its leg.*

0:0 - So - so I can go? Thank you, Mr Steel Watcher. Thank you!
uid: 42832dba-9aac-db4c-bfc6-b6cd6e64c74a
> *You are kicked from the Watcher's as the dwarf flees - unaware how close he came to death.*

0:0 - *The parasite does not respond, so focused is it on the directing the Steel Watcher.*
uid: 6a8e7fd8-9219-d87a-4e80-2fe02cf4f16e
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_BrainJar08 - hasmet for Brainjar08
=== END NODE ===

0:0 - Attempt to wrest control of the Watcher and spare the dwarf.
uid: 6a95b832-e5a9-a54a-640a-01c403c6dd94
= Roll RawAbility (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 7594eff3-9101-4727-9452-61f5691b83dc
> null

null
uid: 8f75a3d6-84fa-abf1-e00a-3355b9bb0f7c
Jump to another node

- Roll failure -
null
uid: b26197ae-79da-e54a-0b07-103f79ab3c12
> *You struggle against the parasite, but can only watch as you raise a mighty leg.*

- Roll sucessful -
null
uid: b4b08173-2083-4a64-a0fa-fa1474c63e1f
> null

0:0 - Force the Steel Watcher to release the dwarf.
uid: b762bd96-553e-42d3-a235-561033ab990e
= Roll RawAbility (Wisdom) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - Make an example of him, and a spectacle for the public.
uid: b77f9136-c928-f3a4-2ee1-12724ffeb037
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry.
> null

0:0 - *The last thing you hear before you disconnect is the dwarf screaming - and the squelch of flesh beneath metal.*
uid: c9577a34-3cea-59f5-c8ca-664b6b5befb5
=== END NODE ===

0:0 - *You raise a mighty leg.*
uid: c96e5fc1-da01-4288-8247-b8d3690857fe
> What are you doing? NO, PLEASE!

0:0 - *You are kicked from the Watcher as it drives a fist through the dwarf, ripping his spinal cord out with ease.*
uid: d29b3de3-b111-c228-8d56-5cc0137ab22c
=== END NODE ===

null
uid: d5e401d5-8067-db51-1743-0715f7009f09
Jump to another node

0:0 - *The liquid that coats the brain is thick, almost gel-like - it is like nothing you have ever seen.*
uid: dc684d98-a35f-24a4-cc6d-7149beddd02f
- 0 Check flag(s) (Tag):
   false - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub)
=== END NODE ===

0:0 - *You focus on the source of the power, but it is quiet and still. You can only watch as the Steel Watcher raises its leg.*
uid: dd6c15e6-c8e4-4e2c-a1dc-6135a9cbd5ed
> null

0:0 - *Your mind whirls as the brain, swimming with parasitic juices, connects with yours.*
uid: ecb595bb-818b-6931-3308-928b22e3b0fb
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_Event_BrainInteraction - you interacted with at least one of the brains and realise they control steel watchers
- 1 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_Hasmet_BrainJar08 - hasmet for Brainjar08
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Event_BrainInteraction - you interacted with at least one of the brains and realise they control steel watchers
- 1 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Hasmet_BrainJar08 - hasmet for Brainjar08
> *With a jerk, your mind is transported. You look down, your body of pure steel and power whirring. A dwarf cowers before you.*

0:0 - Stomp on the dwarf.
uid: f7efdfeb-bede-ced5-82a0-a378c7ea9308
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> *You raise a mighty leg.*

0:0 - Please, Mr Steel Watcher, sir, I'll never steal again, I swear it on my mum's life. Just let me go!
uid: fe16c905-d01a-7292-e853-a1db13e53440
> Attempt to wrest control of the Watcher and spare the dwarf.
> Force the Steel Watcher to release the dwarf.
> Force the Steel Watcher to release the dwarf.
> Stomp on the dwarf.
> Disconnect from the Steel Watcher.
> Make an example of him, and a spectacle for the public.

0:0 - What are you doing? NO, PLEASE!
uid: ff1beefb-85dc-0779-e279-6b1afd8581c4
> *You stomp on the dwarf, bones and intestines splashing on you.*


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_ToobinNearSwitchBoard.lsj
Synopsis:
Toobin stands by the Neurocitor, calling the player's attention.

0:0 - It is time - let us end this.
uid: b750c677-f563-4ebe-a9af-c506a69d0ef4
Node context: sombre
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_TitanCombatlines.lsj
Synopsis:
The Titan's combat ADs during the Foundry boss fight. He's the ultmate watcher. Tagging with SFX in case anything special could be added to his voice to make him sound extra scary and mechanical.

0:0 - You are the architect of your own demise.
uid: 08f3ff10-8653-4c2d-82d2-5e94526dd1f6
- 0 Check flag(s) (Local):
   true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_A - Adescription
- 0 Set flag(s) to (Local):
   true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_B - Bdescription
=== END NODE ===

0:0 - The Steel Watch will be in every city, on every street in the Forgotten Realms. It is inevitable.
uid: 252f2b85-8b19-48c8-b5b6-b55e766580b8
- 0 Check flag(s) (Local):
   true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_C - Cdescription
=== END NODE ===

0:0 - The Steel Watch is progress. It is the future - you cannot stop it.
uid: 4ce9584a-3c57-492a-8277-29b5dffdd6a3
- 0 Set flag(s) to (Local):
   true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_A - Adescription
=== END NODE ===

0:0 - Resistance is futile. Your death is inevitable.
uid: 9f66a083-6069-4b5d-b2ba-077e8c09eb5c
- 0 Check flag(s) (Local):
   true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 0c788dee-73d0-ed77-b819-ca0d20077f2a_C - Cdescription
   false - 0c788dee-73d0-ed77-b819-ca0d20077f2a_B - Bdescription
   false - 0c788dee-73d0-ed77-b819-ca0d20077f2a_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJarCallout03.lsj
Synopsis:
A brain jar's "radio chatter" can be psionically overheard by players passing by.

0:0 - Target sighted - pursuing on foot.
uid: a73670db-8bcc-4ef1-9cf5-66899c751425
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJarCallout02.lsj
Synopsis:
A brain jar's "radio chatter" can be psionically overheard by players passing by.

0:0 - Disturbance at Wyrm's Crossing. Engaging now.
uid: 07f1853f-5aaa-4dde-ae52-d2fd1ab49088
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJarCallout.lsj
Synopsis:
A brain jar's "radio chatter" can be psionical overheard by players passing by.

0:0 - Criminal apprehended - beginning interrogation.
uid: 6b98e5c7-eb7e-4069-86b7-414b2dcc1fa5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJar11_Narrator.lsj
Synopsis:
The player connects to a steel watcher's brain for a fleeting moment. This is a Narrator AD, so there is nothing important to see.

0:0 - *The brain in this jar is aware that its Watcher is on duty in the Control Centre, vast and throbbing with illithid telepathy. It ignores your mind touch as a mere distraction.*
uid: 5d4f1eae-ec89-e4ff-765b-cc0741801c66
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJar09_Narrator.lsj
Synopsis:
The player connects to a steel watcher's brain for a fleeting moment. This is a Narrator AD, so there is nothing important to see.

0:0 - *The Watcher this brain controls is offline for maintenance. The brain dreams, images of life in a garden cottage in spring.*
uid: c3e5df14-8cb0-8bed-2611-d6390cbb7b9d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJar06_Narrator.lsj
Synopsis:
The player connects to a steel watcher's brain for a fleeting moment. This is a Narrator AD, so there is nothing important to see.

0:0 - *The brain in this jar is controlling a Watcher on sentry duty at Wyrm's Rock. It patrols back and forth, vigilant for trouble.*
uid: 7e74ddc5-6b2c-abfd-59b3-0b902a74c623
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_SwitchBoard.lsj
Synopsis:
The player interacts with the neural switchboard and attempts to trigger an explosion.

- Roll failure -
null
uid: 0391dd11-5348-6883-b4be-8eb72ea33125
> *You fumble the input code - locking yourself out of the Neurocitor.*

0:0 - *You cannot make sense of this complex machine.*
uid: 14bc242b-923b-a3cf-f332-a496a553719d
- 0 Set flag(s) to (Object):
   true - LOW_SteelFoundry_SwitchBoard_State_FailedIntelligenceCheck - The character failed the intelligence check to decypher the symbols on the Neurocitor in the Foundry's control centre.

0:0 - *Its technology is far beyond anything you have ever seen - you will need more than magic or steel to destroy it.*
uid: 2635d879-0f71-74aa-0e84-4b8243360fdb

0:0 - Warning. System failure. Warning.
uid: 264c0c69-5c3a-a769-7695-fd22a289925c
Cinematic: shot over players shoulders of them doing something to the switchboard
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_SwitchBoardDestructionInitiated - The palyer has initiated the destruction of the Foundry through the Neural Switchboard.
- 1 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_State_ExplosionInitiatedBy - This character initiated the Foundry explosion.
=== END NODE ===

- Roll failure -
null
uid: 29cd40a0-d04d-1c6a-e5d5-bb7d42a2130b
> *You cannot make sense of this complex machine.*

null
uid: 3333973c-2f13-9134-4264-7e043f774c6d
Jump to another node

- Roll sucessful -
null
uid: 33e7b625-f02d-d75f-d394-e3dd192def6f
> Warning. System failure. Warning.

0:0 - Focus on the centre of the Neurocitor - the perfect place for the runepowder bomb.
uid: 3a12cd5e-a0ce-f297-7040-3d8620cfba70
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> *This will destroy the foundry - wiping it from the face of the Forgotten Realms.*

- Roll sucessful -
null
uid: 3c673f83-df9f-6760-72c1-e58d530100e3
> *The Neurocitor is the epicentre of the Steel Watch, controlling and connecting every single Watcher in the city.*

0:0 - Carefully place the bomb.
uid: 40e4857f-1773-f23d-5717-7297fc8c466c
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_UsedBombOnFoundry - The player used the bomb to blow up the Foundry.
- 1 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_State_ExplosionInitiatedBy - This character initiated the Foundry explosion.
   true - LOW_SteelWatchFoundry_Event_PlaceBomb - The player places the bomb on the Neurocitor.
> null

0:0 - *You fumble the input code - locking yourself out of the Neurocitor.*
uid: 5aa3d965-d142-57a2-e583-79ca93cfa8e8
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWacthFoundry_State_LockedOutOfSwitchBoard - failed the check to disable the neurocitor
=== END NODE ===

0:0 - *The Neurocitor is a mix of Gondian ingenuity and illithid cruelty.*
uid: 64aed75f-ed3e-d064-f29c-d40fed26a77e
> Recall the code Toobin shared with you.
> Amidst unfamiliar script you see Gnomish. Use it to decipher the other symbols.
> Call upon your knowledge of ancient scripts to decipher the symbols.
> Attempt to decipher the symbols.
> Press a button.
> Focus on the centre of the Neurocitor - the perfect place for the runepowder bomb.
> Leave.

0:0 - Leave.
uid: 693c619e-f976-d84c-e851-87bb7714ed8d
=== END NODE ===

null
uid: 81760bfb-49ad-5d6c-b23e-364f61725ba1
Jump to another node

null
uid: 8746439f-46aa-b832-2c84-f7bb90cac4cf
Cinematic: Player carefully places the rune powder bomb on the neurocitor.
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_SwitchBoardDestructionInitiated - The palyer has initiated the destruction of the Foundry through the Neural Switchboard.
=== END NODE ===

0:0 - Leave.
uid: 8de2ca55-c95f-2183-8bb6-631a4c43644a
=== END NODE ===

0:0 - *The Neurocitor is the epicentre of the Steel Watch, controlling and connecting every single Watcher in the city.*
uid: 8fdefede-5f76-e96d-0d7c-6f38069b2afa
- 0 Set flag(s) to (Object):
   true - LOW_SteelFoundry_SwitchBoard_State_PassedIntelligenceCheck - player passed the intelligence check and can decypher the symbols on the Neurocitor in the Hospital
> *Its technology is far beyond anything you have ever seen - you will need more than magic or steel to destroy it.*

0:0 - *Successfully inputting this will destroy the foundry - wiping it from the face of the Forgotten Realms.*
uid: 932e0e33-f75e-35c8-e7bd-261e9798087e
> Input code 'Nebelun', and increase the Neurocitor's output to maximum.
> Leave.

0:0 - Attempt to decipher the symbols.
uid: 9de4521f-6d84-ffac-a27c-ef99c0d6ab58
= Roll RawAbility (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
- 0 Check flag(s) (Object):
   false - LOW_SteelFoundry_SwitchBoard_State_FailedIntelligenceCheck - The character failed the intelligence check to decypher the symbols on the Neurocitor in the Foundry's control centre.
   false - LOW_SteelFoundry_SwitchBoard_State_PassedIntelligenceCheck - player passed the intelligence check and can decypher the symbols on the Neurocitor in the Hospital
- 1 Check flag(s) (Tag):
   false - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
   false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null (roll sucessful)
> null (roll failure)

null
uid: 9f8b99ca-0302-e603-e440-3b927cd2dffc
Jump to another node

0:0 - *The machine doesn't respond.*
uid: a12c8cd0-ada0-1efe-90a4-d03d14fed1ee

0:0 - *This will destroy the foundry - wiping it from the face of the Forgotten Realms.*
uid: a4ae1014-826e-89e3-4f7f-baed6ca6657d
> Carefully place the bomb.
> null

0:0 - Amidst unfamiliar script you see Gnomish. Use it to decipher the other symbols.
uid: a7741409-f93d-e2f0-1800-ae8ef9df2d5b
= Roll RawAbility (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 - 0 Check flag(s) (Object):
   false - LOW_SteelFoundry_SwitchBoard_State_PassedIntelligenceCheck - player passed the intelligence check and can decypher the symbols on the Neurocitor in the Hospital
- 1 Check flag(s) (Tag):
   true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> null

0:0 - *The Neurocitor awaits your input.*
uid: ad6a7d8b-6180-c1d3-b791-8e6045c23a17
> null

0:0 - Call upon your knowledge of ancient scripts to decipher the symbols.
uid: b539e105-044a-0d06-aa04-6e97b8a4ffdf
= Roll RawAbility (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 =
Advantage: 1 - 0 Check flag(s) (Object):
   false - LOW_SteelFoundry_SwitchBoard_State_PassedIntelligenceCheck - player passed the intelligence check and can decypher the symbols on the Neurocitor in the Hospital
- 1 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null

0:0 - Recall the code Toobin shared with you.
uid: cfae288d-79ff-5aa3-5818-6cd5b971443b
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWacthFoundry_State_LockedOutOfSwitchBoard - failed the check to disable the neurocitor
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor
> *Successfully inputting this will destroy the foundry - wiping it from the face of the Forgotten Realms.*

0:0 - Press a button.
uid: dc2ef689-695f-97c3-3f42-2dd763cb5455
> *The machine doesn't respond.*

null
uid: f3ec882d-a0a2-2ecc-d160-d4af0f4a2a42
- 0 Check flag(s) (Tag):
   true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_DevotionBrokeOath - Paladin with oath of devotion broke their oath. If character who receives this flags does not have this oath it will do nothing.
> null

0:0 - Input code 'Nebelun', and increase the Neurocitor's output to maximum.
uid: f45dcd08-f6c1-c81d-ef24-2b34f1b45ff0
= Roll (Intelligence) Difficulty: b9cea18d-f40a-444d-a692-76582a69130c =
> null (roll sucessful)
> null (roll failure)