File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_FundangoTitanWarning.lsj Synopsis: Fundango warns the player about the impending fight with the Titan.
0:0 - Bah. Every tinkerer thinks his toy is indestructible - until you hit it hard enough. uid: 133a7947-fafe-419d-810c-0be4ff1dbb90 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Jaheira - |Jaheira companion, shapeshifted or not| (Jaheira's storied history of adventure would simply take too long to relate. Let this suffice: she takes no nonsense, but she does take heads.) > null
0:0 - Did you help to construct this metal monstrosity, gnome? Help us disable it. uid: 34d75ec8-97bf-4130-a24e-22762328d6f8 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minthara - > null
0:0 - Sounds like a challenge. uid: 602fe10a-5eb0-4e6f-ba10-4252a453414a - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Indestructible? I'll reduce it to scrap metal before the day is done. uid: 754b93d6-b6c6-458f-8724-d8ffcea5099d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Indestructible? We'll see about that. uid: 7d5253e9-64bf-49f8-977f-d844edc1311d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Another battle. Just what I needed. uid: 9136c085-ccbc-4f3b-93cb-bb175d40c8c7 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - An over-confident appraisal. I'll show them the flaws in their design. uid: b2429b52-dcbf-4555-aa3c-8689727cb525 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - What is it? What's wrong? uid: b547cccf-b690-a178-8b11-e7550c0c1308 > null
0:0 - I hear it through the floor - powerful. Indestructible. The ultimate Watcher - the Titan. uid: bd8f667a-b690-e980-eb87-022f00926725 Node context: fear but also awestruck - he realises how amazing this is to have built > null
0:0 - Of course they built an indestructible super-Watcher. Why wouldn't they? uid: e1cd5b30-7cad-4537-98ae-8b7f9638f944 Node context: With a resigned sigh. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - The Watcher tightens what? Whatever it be, Minsc will knock it loose. uid: e418a862-9f4a-4f85-967f-1c99f095d90e Node context: a bad bad pun where Minsc misunderstands the threat of the Watcher Titan - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Minsc - > null
0:0 - Fear not. Nothing is indestructible when nature's full fury is unleashed. uid: e6738557-32fb-46df-80fc-7bd6e1692fc5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Halsin - |Halsin, shapeshifted or not| > null
0:0 - When it raises its shields, strike it with every scrap of magic and might you possess - and pray to Gond that it does not fire upon you. Good luck, my friend. uid: f695b0ce-9e8a-564e-850a-919bec03cb4a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_AutomatonHead.lsj Synopsis: The player finds an automaton head that they might have encountered back in the underdark.
0:0 - *This head belonged to the automaton you encountered in the Underdark. How did it come to be here?* uid: 5658e1b4-6641-464e-8326-948a581390b5 - 0 Check flag(s) (Global): true - UND_Automaton_State_MetParty - Flag indicating that anyone in the party has met with the Automaton in Arcane Tower. === END NODE ===
0:0 - *This peculiar head is part of an automaton, but it doesn't resemble any Steel Watcher you've encountered.* uid: fdb587e8-e5b9-4bca-bfa3-4dd4479595d9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_Explosion.lsj Synopsis: The steel watch foundry explodes, and the players escape by the skin of their teeth.
null uid: e74ab204-dc15-e40a-dbb3-11555b1cb27d Cinematic: Players party bursts through the doors of the Foundry. They turn and see an explosion as the Foundry collapse - they escaped just in time. === END NODE ===
null uid: ee572d00-a4e6-1005-d774-a6c6cd848e97 Cinematic: Player reacts to ticking bomb, looks around nervously before running off screen to get to safety > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_BrainJarInteraction03.lsj Synopsis: The player connects to a brainjar that's controlling a steel watcher somewhere in the city, wielding their power over life and death.
0:0 - *The child rounds the corner to find a dead end. Her cries for her mother echo in your mind as you are pulled back to your body.* uid: 07e4f03a-65ea-48bb-9337-4cbce3844db2 === END NODE ===
- Roll sucessful - null uid: 1a724ea9-340f-edac-24eb-bfa40929a7f4 > null
0:0 - *The little girl disappears down an alley - safe, for now.* uid: 3b000708-e178-09d1-9960-b1f8bdd68d2b === END NODE ===
0:0 - *A parasite stirs within the pickled brain, twitching. As your mind connects, you feel yourself become strong, powerful - metal.* uid: 43f72989-30be-42c8-acf6-bbf10c36151d - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_Hasmet_BrainJar07 - hasmet for Brainjar07 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Hasmet_BrainJar07 - hasmet for Brainjar07 > *You are a Steel Watcher charging through the streets in pursuit of a young girl. She is screaming.*
0:0 - *You catch a glimpse of busy street through the Watcher's eyes, but that is all.* uid: 68bc6891-1b3e-dcd4-9125-ca99de964575 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_BrainJar07 - hasmet for Brainjar07 === END NODE ===
0:0 - *You focus on the source of the power, but it is quiet and still. You can only watch as the little girl rounds a corner - to find a dead end.* uid: 9a691685-64ac-c9f2-e62a-ff8bc5a92a6a > null
0:0 - Plough her over. A warhorse's purpose is to charge. uid: c0ba92d2-dfcd-380e-b231-db560c58320a - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry. > *Like they always do at that troubled age, she shrieks for her mother as you corner her in a dingy alley.*
0:0 - *The brain twitches and pulses - as if still living.* uid: c6741c97-9c32-f9f8-8b72-610857b0beff - 0 Check flag(s) (Tag): false - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) === END NODE ===
0:0 - Try to trip the Steel Watcher. uid: c9805622-1958-cf7e-844a-50405a701cf7 = Roll (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - *As you are thrown from the infected brain, you get one last glimpse of the girl. Just another stain in this filthy city.* uid: cbba1bef-f4b1-5c0f-89d2-90a29a353fa1 === END NODE ===
0:0 - *The child rounds a corner - to find a dead end. She turns to face you - tears streaming down her face. She is no more than seven years of age.* uid: d6298a8c-e8e5-4662-b1c3-1fff80eee84a > null
0:0 - *Like they always do at that troubled age, she shrieks for her mother as you corner her in a dingy alley.* uid: dd981508-c100-4f2d-eaa9-298f39da7548 > *Crunch crunch. Scream scream. Job done.*
- Roll failure - null uid: fb2f5884-46b4-aae7-0ac3-57eb5f47d957 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_BrainJarInteraction02.lsj Synopsis: The player connects to a brainjar that's controlling a steel watcher somewhere in the city, wielding their power over life and death.
0:0 - Wrest control from the parasite and allow the family to pass. uid: 0fdf8a53-b730-137e-0484-d42de3f425fc - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > *You focus on the source of the power, but it is quiet and still. You can only watch as you reach for your sword.*
0:0 - *You see the familiar sights of Wyrm's Crossing before the parasite shuts down the connection.* uid: 136fb951-d9b5-1d8a-747d-8657e84d0ff3 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_BrainJar10 - hasmet for Brainjar10 === END NODE ===
0:0 - Ready the Watcher's sword. One fewer mouth should make her life a breeze. uid: 1a32e5be-491f-e5e3-55bd-5dbfe9596b51 - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry. > null
0:0 - *Her screams for help as the Watcher draws its sword are the last thing you hear.* uid: 26645f60-6a8c-351a-1665-ff7b77664c48 === END NODE ===
- Roll sucessful - null uid: 401e919f-600e-dc5f-733a-cd8254235a2a > null
0:0 - *You are kicked from the Watcher's brain as your sword cleaves the woman's head from her shoulders, coating her screaming children in blood.* uid: 4ff0d9cd-5108-0de4-efed-b78b0ca6adcd === END NODE ===
0:0 - *The family flees before you can draw it - heading for the Risen Road and, mostly likely, their deaths.* uid: 68be3c0b-df0a-6120-5f14-654457afb4ec === END NODE ===
0:0 - Step to one side to let the family pass. uid: 81ae7079-ab30-242c-e6b7-1a901564dc5c = Roll RawAbility (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
0:0 - *You reach behind you, but the family runs before you can draw your sword - fleeing towards the Risen Road.* uid: 8edcf05a-9a0a-0575-a094-9e91e88721b9 > *And, most likely, their deaths.*
0:0 - *Your words are snatched away in the tempest of the parasite's power as it activates the Steel Watcher.* uid: 9cbcd736-e2f9-158d-e0a4-03d0c25cf295 > null
0:0 - Wrest control from the parasite and allow the family to pass. uid: 9dcec4c9-5ef6-4a58-4e29-52cb1571157c = Roll RawAbility (Wisdom) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - *Your tadpole eagerly responds to the parasite in the brain jar. You blink, to find yourself standing at Wyrm's Crossing.* uid: c3933807-cc93-4290-91f4-5a8d5d2b8b5a - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_Hasmet_BrainJar10 - hasmet for Brainjar10 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Hasmet_BrainJar10 - hasmet for Brainjar10 > *You are a Steel Watcher, a guardian of Baldur's Gate - before you stands a group of humans.*
0:0 - *You catch something squirming in the shadows of the container, but then it is gone.* uid: c5f5f77d-feb0-b6f6-36ac-c22e51d0f85c - 0 Check flag(s) (Tag): false - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) === END NODE ===
0:0 - *You are kicked from the Watcher's brain. The family runs into Baldur's Gate, unnoticed by the parasite.* uid: f59d6a76-8bb5-e322-732e-bde1eeb00a88 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_BrainJarInteraction01.lsj Synopsis: The player connects to a brainjar that's controlling a steel watcher somewhere in the city, wielding their power over life and death.
The Dwarf fugitive is an offstage speaker, he is not meant to be visible in the dialog, you just hear his voice.
0:0 - *You struggle against the parasite, but can only watch as you raise a mighty leg.* uid: 2a6482f5-e12d-c296-1cfd-0690b0b5e779 > What are you doing? NO, PLEASE!
0:0 - *You are kicked from the Watcher's as the dwarf flees - unaware how close he came to death.* uid: 2bed60d3-3563-81b6-4254-da89ccdd0a53 === END NODE ===
0:0 - *The parasite does not respond, so focused is it on the directing the Steel Watcher.* uid: 6a8e7fd8-9219-d87a-4e80-2fe02cf4f16e - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_BrainJar08 - hasmet for Brainjar08 === END NODE ===
0:0 - Attempt to wrest control of the Watcher and spare the dwarf. uid: 6a95b832-e5a9-a54a-640a-01c403c6dd94 = Roll RawAbility (Wisdom) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 7594eff3-9101-4727-9452-61f5691b83dc > null
- Roll sucessful - null uid: b4b08173-2083-4a64-a0fa-fa1474c63e1f > null
0:0 - Force the Steel Watcher to release the dwarf. uid: b762bd96-553e-42d3-a235-561033ab990e = Roll RawAbility (Wisdom) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - Make an example of him, and a spectacle for the public. uid: b77f9136-c928-f3a4-2ee1-12724ffeb037 - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_Brainjar_UsedDarkUrge - The player has chosen a dark urge option with one of the Brain jars in the Foundry. > null
0:0 - *The last thing you hear before you disconnect is the dwarf screaming - and the squelch of flesh beneath metal.* uid: c9577a34-3cea-59f5-c8ca-664b6b5befb5 === END NODE ===
0:0 - *You are kicked from the Watcher as it drives a fist through the dwarf, ripping his spinal cord out with ease.* uid: d29b3de3-b111-c228-8d56-5cc0137ab22c === END NODE ===
0:0 - *The liquid that coats the brain is thick, almost gel-like - it is like nothing you have ever seen.* uid: dc684d98-a35f-24a4-cc6d-7149beddd02f - 0 Check flag(s) (Tag): false - %%% No destub - |A copy of ILLITHID, used to do dialog checks without showing [ILLITHID] in dialog text| (%%% No destub) === END NODE ===
0:0 - *You focus on the source of the power, but it is quiet and still. You can only watch as the Steel Watcher raises its leg.* uid: dd6c15e6-c8e4-4e2c-a1dc-6135a9cbd5ed > null
0:0 - *Your mind whirls as the brain, swimming with parasitic juices, connects with yours.* uid: ecb595bb-818b-6931-3308-928b22e3b0fb - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Event_BrainInteraction - you interacted with at least one of the brains and realise they control steel watchers - 1 Check flag(s) (Global): false - LOW_SteelWatchFoundry_Hasmet_BrainJar08 - hasmet for Brainjar08 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Event_BrainInteraction - you interacted with at least one of the brains and realise they control steel watchers - 1 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Hasmet_BrainJar08 - hasmet for Brainjar08 > *With a jerk, your mind is transported. You look down, your body of pure steel and power whirring. A dwarf cowers before you.*
0:0 - Stomp on the dwarf. uid: f7efdfeb-bede-ced5-82a0-a378c7ea9308 - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > *You raise a mighty leg.*
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_ToobinNearSwitchBoard.lsj Synopsis: Toobin stands by the Neurocitor, calling the player's attention.
0:0 - It is time - let us end this. uid: b750c677-f563-4ebe-a9af-c506a69d0ef4 Node context: sombre === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_TitanCombatlines.lsj Synopsis: The Titan's combat ADs during the Foundry boss fight. He's the ultmate watcher. Tagging with SFX in case anything special could be added to his voice to make him sound extra scary and mechanical.
0:0 - You are the architect of your own demise. uid: 08f3ff10-8653-4c2d-82d2-5e94526dd1f6 - 0 Check flag(s) (Local): true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_A - Adescription - 0 Set flag(s) to (Local): true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_B - Bdescription === END NODE ===
0:0 - The Steel Watch will be in every city, on every street in the Forgotten Realms. It is inevitable. uid: 252f2b85-8b19-48c8-b5b6-b55e766580b8 - 0 Check flag(s) (Local): true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_B - Bdescription - 0 Set flag(s) to (Local): true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_C - Cdescription === END NODE ===
0:0 - The Steel Watch is progress. It is the future - you cannot stop it. uid: 4ce9584a-3c57-492a-8277-29b5dffdd6a3 - 0 Set flag(s) to (Local): true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_A - Adescription === END NODE ===
0:0 - Resistance is futile. Your death is inevitable. uid: 9f66a083-6069-4b5d-b2ba-077e8c09eb5c - 0 Check flag(s) (Local): true - 0c788dee-73d0-ed77-b819-ca0d20077f2a_C - Cdescription - 0 Set flag(s) to (Local): false - 0c788dee-73d0-ed77-b819-ca0d20077f2a_C - Cdescription false - 0c788dee-73d0-ed77-b819-ca0d20077f2a_B - Bdescription false - 0c788dee-73d0-ed77-b819-ca0d20077f2a_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJarCallout03.lsj Synopsis: A brain jar's "radio chatter" can be psionically overheard by players passing by.
0:0 - Target sighted - pursuing on foot. uid: a73670db-8bcc-4ef1-9cf5-66899c751425 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJarCallout02.lsj Synopsis: A brain jar's "radio chatter" can be psionically overheard by players passing by.
0:0 - Disturbance at Wyrm's Crossing. Engaging now. uid: 07f1853f-5aaa-4dde-ae52-d2fd1ab49088 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJarCallout.lsj Synopsis: A brain jar's "radio chatter" can be psionical overheard by players passing by.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJar11_Narrator.lsj Synopsis: The player connects to a steel watcher's brain for a fleeting moment. This is a Narrator AD, so there is nothing important to see.
0:0 - *The brain in this jar is aware that its Watcher is on duty in the Control Centre, vast and throbbing with illithid telepathy. It ignores your mind touch as a mere distraction.* uid: 5d4f1eae-ec89-e4ff-765b-cc0741801c66 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJar09_Narrator.lsj Synopsis: The player connects to a steel watcher's brain for a fleeting moment. This is a Narrator AD, so there is nothing important to see.
0:0 - *The Watcher this brain controls is offline for maintenance. The brain dreams, images of life in a garden cottage in spring.* uid: c3e5df14-8cb0-8bed-2611-d6390cbb7b9d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_AD_BrainJar06_Narrator.lsj Synopsis: The player connects to a steel watcher's brain for a fleeting moment. This is a Narrator AD, so there is nothing important to see.
0:0 - *The brain in this jar is controlling a Watcher on sentry duty at Wyrm's Rock. It patrols back and forth, vigilant for trouble.* uid: 7e74ddc5-6b2c-abfd-59b3-0b902a74c623 === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\ControlLevel\LOW_SteelWatchFoundry_SwitchBoard.lsj Synopsis: The player interacts with the neural switchboard and attempts to trigger an explosion.
0:0 - *You cannot make sense of this complex machine.* uid: 14bc242b-923b-a3cf-f332-a496a553719d - 0 Set flag(s) to (Object): true - LOW_SteelFoundry_SwitchBoard_State_FailedIntelligenceCheck - The character failed the intelligence check to decypher the symbols on the Neurocitor in the Foundry's control centre.
0:0 - *Its technology is far beyond anything you have ever seen - you will need more than magic or steel to destroy it.* uid: 2635d879-0f71-74aa-0e84-4b8243360fdb
0:0 - Warning. System failure. Warning. uid: 264c0c69-5c3a-a769-7695-fd22a289925c Cinematic: shot over players shoulders of them doing something to the switchboard - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_SwitchBoardDestructionInitiated - The palyer has initiated the destruction of the Foundry through the Neural Switchboard. - 1 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_State_ExplosionInitiatedBy - This character initiated the Foundry explosion. === END NODE ===
0:0 - Carefully place the bomb. uid: 40e4857f-1773-f23d-5717-7297fc8c466c - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_UsedBombOnFoundry - The player used the bomb to blow up the Foundry. - 1 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_State_ExplosionInitiatedBy - This character initiated the Foundry explosion. true - LOW_SteelWatchFoundry_Event_PlaceBomb - The player places the bomb on the Neurocitor. > null
0:0 - *You fumble the input code - locking yourself out of the Neurocitor.* uid: 5aa3d965-d142-57a2-e583-79ca93cfa8e8 - 0 Set flag(s) to (Dialog): true - LOW_SteelWacthFoundry_State_LockedOutOfSwitchBoard - failed the check to disable the neurocitor === END NODE ===
null uid: 8746439f-46aa-b832-2c84-f7bb90cac4cf Cinematic: Player carefully places the rune powder bomb on the neurocitor. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_SwitchBoardDestructionInitiated - The palyer has initiated the destruction of the Foundry through the Neural Switchboard. === END NODE ===
0:0 - Leave. uid: 8de2ca55-c95f-2183-8bb6-631a4c43644a === END NODE ===
0:0 - *The Neurocitor is the epicentre of the Steel Watch, controlling and connecting every single Watcher in the city.* uid: 8fdefede-5f76-e96d-0d7c-6f38069b2afa - 0 Set flag(s) to (Object): true - LOW_SteelFoundry_SwitchBoard_State_PassedIntelligenceCheck - player passed the intelligence check and can decypher the symbols on the Neurocitor in the Hospital > *Its technology is far beyond anything you have ever seen - you will need more than magic or steel to destroy it.*
0:0 - Attempt to decipher the symbols. uid: 9de4521f-6d84-ffac-a27c-ef99c0d6ab58 = Roll RawAbility (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Object): false - LOW_SteelFoundry_SwitchBoard_State_FailedIntelligenceCheck - The character failed the intelligence check to decypher the symbols on the Neurocitor in the Foundry's control centre. false - LOW_SteelFoundry_SwitchBoard_State_PassedIntelligenceCheck - player passed the intelligence check and can decypher the symbols on the Neurocitor in the Hospital - 1 Check flag(s) (Tag): false - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
0:0 - *This will destroy the foundry - wiping it from the face of the Forgotten Realms.* uid: a4ae1014-826e-89e3-4f7f-baed6ca6657d > Carefully place the bomb. > null
0:0 - Amidst unfamiliar script you see Gnomish. Use it to decipher the other symbols. uid: a7741409-f93d-e2f0-1800-ae8ef9df2d5b = Roll RawAbility (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 - 0 Check flag(s) (Object): false - LOW_SteelFoundry_SwitchBoard_State_PassedIntelligenceCheck - player passed the intelligence check and can decypher the symbols on the Neurocitor in the Hospital - 1 Check flag(s) (Tag): true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > null
0:0 - Call upon your knowledge of ancient scripts to decipher the symbols. uid: b539e105-044a-0d06-aa04-6e97b8a4ffdf = Roll RawAbility (Intelligence) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 - 0 Check flag(s) (Object): false - LOW_SteelFoundry_SwitchBoard_State_PassedIntelligenceCheck - player passed the intelligence check and can decypher the symbols on the Neurocitor in the Hospital - 1 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - Recall the code Toobin shared with you. uid: cfae288d-79ff-5aa3-5818-6cd5b971443b - 0 Check flag(s) (Dialog): false - LOW_SteelWacthFoundry_State_LockedOutOfSwitchBoard - failed the check to disable the neurocitor - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor > *Successfully inputting this will destroy the foundry - wiping it from the face of the Forgotten Realms.*
null uid: f3ec882d-a0a2-2ecc-d160-d4af0f4a2a42 - 0 Check flag(s) (Tag): true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_DevotionBrokeOath - Paladin with oath of devotion broke their oath. If character who receives this flags does not have this oath it will do nothing. > null
0:0 - Input code 'Nebelun', and increase the Neurocitor's output to maximum. uid: f45dcd08-f6c1-c81d-ef24-2b34f1b45ff0 = Roll (Intelligence) Difficulty: b9cea18d-f40a-444d-a692-76582a69130c = > null (roll sucessful) > null (roll failure)