File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_BaneiteOfficer02.lsj Synopsis: One liner dialog for BaneiteOfficer11.
0:0 - I must keep my eyes on the Gondians - even a broken horse can still kick. uid: 0a36896d-d7d6-072b-c091-05c297fd3c02 - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_BaneiteOfficer02 - Hasmet for BaneiteOfficer02. === END NODE ===
0:0 - All it takes is one - and you can kill every Gondian wearing a collar. It is almost too easy. uid: 0af7a821-882c-cf3a-1fa8-14891eab6e7f
0:0 - Leave. uid: 23794003-07c0-cf85-10a9-8f8d6a345193 === END NODE ===
0:0 - Of course not. You know our lord maintains a strict need to know protocol. uid: 24b81b88-be58-4a12-c7b3-f79b09a3d98c
0:0 - There remained a spark of resistance. I made an example of her. The son is sufficient leverage. They took him to the prison. uid: 77d21249-26b1-c20b-a90d-533acef279fd
0:0 - I had his husband beat him to death. To save the rest of his family. We've had no issues since. uid: 7ad07e44-5348-295f-5c8e-5af457c8d0c9
0:0 - Do you know where the prison is? uid: 915b9185-7ac8-8ce3-5cc2-b38d6e8fdb7b - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Event_AskedAboutFamilies - ask the overseer about where the gondian families are kept > Of course not. You know our lord maintains a strict need to know protocol.
0:0 - You mentioned the Gondian's wife? What's the story? uid: d2e9bf8e-8cfc-4cf9-89e4-926555d72eb3 - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Event_AskedAboutFamilies - ask the overseer about where the gondian families are kept - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Event_AskedAboutFamilies - ask the overseer about where the gondian families are kept > There remained a spark of resistance. I made an example of her. The son is sufficient leverage. They took him to the prison.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_BeforeConfrontation.lsj Synopsis: Toobin is desperately stalling for time as the Baineites are getting ready to kill the Gondians.
0:0 - We have your designs. We have your methods. We have no more use for you. uid: 0ac92d3a-8168-4fb3-9b83-7e97f1e91d72 Node context: bored, irritated - 0 Check flag(s) (Local): true - 2e62e3e8-59d2-943a-fd0e-62c07541f855_A - Adescription - 0 Set flag(s) to (Local): true - 2e62e3e8-59d2-943a-fd0e-62c07541f855_B - Bdescription > We are the greatest engineers in the realm - you need us to maintain the Steel Watch!
0:0 - Beg and scream all you wish. You will die today. uid: 2190c521-b42e-4af4-b830-de5ac9358253 Node context: bored, irritated - 0 Check flag(s) (Local): true - 2e62e3e8-59d2-943a-fd0e-62c07541f855_B - Bdescription - 0 Set flag(s) to (Local): true - 2e62e3e8-59d2-943a-fd0e-62c07541f855_C - Cdescription > I have an idea - for a new Watcher. One that could flatten the city with a single swing!
0:0 - You are in no position to negotiate, Gondian. uid: 3c9ab9a8-de0d-4ade-96eb-d2e1f603d2e3 Node context: bored, irritated - 0 Set flag(s) to (Local): true - 2e62e3e8-59d2-943a-fd0e-62c07541f855_A - Adescription > But look at all these unfinished Watchers. You need us!
0:0 - Convenient that you mention this only when you are about to die. uid: 54468118-f164-45f7-9766-e913e9bd0270 Node context: bored, irritated - 0 Check flag(s) (Local): true - 2e62e3e8-59d2-943a-fd0e-62c07541f855_C - Cdescription - 0 Set flag(s) to (Local): false - 2e62e3e8-59d2-943a-fd0e-62c07541f855_C - Cdescription false - 2e62e3e8-59d2-943a-fd0e-62c07541f855_B - Bdescription false - 2e62e3e8-59d2-943a-fd0e-62c07541f855_A - Adescription > Spare us, and I will begin prototyping the new Watcher. Immediately!
0:0 - But look at all these unfinished Watchers. You need us! uid: a51be694-0871-4c8a-88e2-c51c10da1895 Node context: trying to remain cool as he bargains for his life and the lives of his gondians === END NODE ===
0:0 - Spare us, and I will begin prototyping the new Watcher. Immediately! uid: d002fac6-0624-4db6-a199-e808a5f9f939 Node context: trying to remain cool as he bargains for his life and the lives of his gondians === END NODE ===
0:0 - I have an idea - for a new Watcher. One that could flatten the city with a single swing! uid: dc43029e-b49c-4156-99fa-876273794db3 Node context: trying to remain cool as he bargains for his life and the lives of his gondians === END NODE ===
0:0 - We are the greatest engineers in the realm - you need us to maintain the Steel Watch! uid: fd0efaa7-6881-4473-937f-90d664757d45 Node context: trying to remain cool as he bargains for his life and the lives of his gondians === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_BeforeWorkroomEncounter.lsj Synopsis: Baneite Tamia is verbally abusing Lowa before the workroom encounter. Lowa is exhasuting and near tears, and is just begging to sleep. Tamia is having none of it.
0:0 - Because my eyes burn from lack of sleep! uid: 0b92f8ae-463c-4136-bd4c-0bffc45f50b2 Node context: snapping, upset > Was that a complaint?
0:0 - Are you out of your mind? You can't snap your fingers and expect the impossible! uid: 223145a4-3af9-47a2-89ab-424ee59769e8 Node context: near tears, exhaustion and frustration > I just did.
0:0 - Aren't you forgetting something? uid: 36a1e1bc-30ac-6fac-9d51-c4a2facd58c3 Node context: cruel, dismissive - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_WitnessedKillSwitchThreat - The party has wintessed the the Killswitch threat scene. - 1 Check flag(s) (Local): true - 7c5be603-6f84-b056-356a-4147f6df68fa_A - Adescription - 0 Set flag(s) to (Local): true - 7c5be603-6f84-b056-356a-4147f6df68fa_B - Bdescription > Thank you for your mercy, Overseer.
0:0 - Be careful of that shaking hand, Gondian. I will not tolerate mistakes. uid: 4a3a0bbc-5e4e-2c6b-0a34-48439fc04421 Node context: cold cruel - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_WitnessedKillSwitchThreat - The party has wintessed the the Killswitch threat scene. - 1 Check flag(s) (Local): true - 7c5be603-6f84-b056-356a-4147f6df68fa_B - Bdescription - 0 Set flag(s) to (Local): false - 7c5be603-6f84-b056-356a-4147f6df68fa_B - Bdescription false - 7c5be603-6f84-b056-356a-4147f6df68fa_A - Adescription > Of course, Overseer.
0:0 - But it will not happen again. Clear? uid: 4a4c8cb2-ea03-9f6d-33de-a8066a3d5a1b Node context: cold, formal - notes of a threat > Of course, Overseer.
0:0 - Thank you for your mercy, Overseer. uid: 53854ee2-1cfb-b3f1-a9b0-4d28d8650d80 Node context: beyond exhaustion. Broken, hopeless > Good.
0:0 - 'Trying' isn't an explanation. Why are the gyronetics incomplete? uid: 62b548bd-cfc1-7fa0-f12f-1497d6e12bf4 Node context: cold, formal - disgusted > Because my eyes burn from lack of sleep!
0:0 - I'm glad the matter has been settled, Gondian. uid: 8556cc4e-8839-75b5-21bb-2fd9415df055 Node context: cold, formal - looking down at the gondian before her - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_WitnessedKillSwitchThreat - The party has wintessed the the Killswitch threat scene. - 0 Set flag(s) to (Local): true - 7c5be603-6f84-b056-356a-4147f6df68fa_A - Adescription > But it will not happen again. Clear?
0:0 - Please - I'm so tired. If I could sleep, just for a little while, I could finish this Watcher. uid: 895ccd62-7fbf-43b1-be2e-01b7d33b17a6 Node context: near tears, exhaustion and frustration === END NODE ===
0:0 - You forget yourself, Gondian. Your quota is now doubled. uid: 93c86f6a-e2c8-4d93-8b02-b09f5082ac7b Node context: cruel, dismissive - 0 Check flag(s) (Local): true - 7c5be603-6f84-b056-356a-4147f6df68fa_A - Adescription - 0 Set flag(s) to (Local): true - 7c5be603-6f84-b056-356a-4147f6df68fa_B - Bdescription > Are you out of your mind? You can't snap your fingers and expect the impossible!
0:0 - You asked for an explanation, and I gave you one. uid: abb05785-42f9-1152-c751-bea7efdc3678 Node context: near tears, exhaustion and frustration === END NODE ===
0:0 - Your output is pathetic, Gondian. Explain yourself. uid: c327ba45-5596-498a-bdd7-f39492fb21e0 Node context: cold, formal - looking down at the gondian before her - 0 Set flag(s) to (Local): true - 7c5be603-6f84-b056-356a-4147f6df68fa_A - Adescription > I am trying, Overseer.
0:0 - Overseer, please. uid: e108dcfd-3322-4675-be29-7e13ba838e8a Node context: near tears, exhaustion and frustration === END NODE ===
0:0 - Don't make me triple your quota, Gondian. Back to work. uid: ec559dac-44d2-4529-a2d0-562057e6962c Node context: cold cruel - 0 Check flag(s) (Local): true - 7c5be603-6f84-b056-356a-4147f6df68fa_B - Bdescription - 0 Set flag(s) to (Local): false - 7c5be603-6f84-b056-356a-4147f6df68fa_B - Bdescription false - 7c5be603-6f84-b056-356a-4147f6df68fa_A - Adescription > Overseer, please.
0:0 - Of course, Overseer. uid: f058d4fc-7402-0c74-ffc3-c712b4bd5bf2 Node context: beyond exhaustion. Broken, hopeless === END NODE ===
0:0 - Of course, Overseer. uid: f24a7f9e-184f-121c-e8f0-9e0254d73508 Node context: beyond exhaustion. Broken, hopeless - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_WitnessedKillSwitchThreat - The party has wintessed the the Killswitch threat scene. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_ChattingBaneites.lsj Synopsis: Two banites stand near just inside the steel foundry, near the entrance.
0:0 - I crossed the line between domination and pacification. I failed the Black Hand. uid: 035091a6-6aa0-8d3d-150d-4407f0015ec8 Node context: frustrated at himself - 0 Check flag(s) (Local): true - 8efab7b0-0948-af38-757f-faff77825c9f_A - A - 0 Set flag(s) to (Local): true - 8efab7b0-0948-af38-757f-faff77825c9f_B - B > Your dedication to Bane's tenets is admirable, Dread Brother.
0:0 - Lord Gortash is blessed as unholy Bane's favoured. His judgement is final. uid: 082f4330-00fc-c089-8125-2093b3309bef Node context: resigned, knows his fellow banite will likely be killed - 0 Check flag(s) (Local): true - 8efab7b0-0948-af38-757f-faff77825c9f_B - B true - 8efab7b0-0948-af38-757f-faff77825c9f_A - A - 0 Set flag(s) to (Local): false - 8efab7b0-0948-af38-757f-faff77825c9f_B - B false - 8efab7b0-0948-af38-757f-faff77825c9f_A - A > I know - I am grateful for my service to Lord Gortash.
0:0 - It is not enough. I fear what Lord Gortash will say. uid: 3326a04a-4d06-56d1-d3d0-7d35940d4e4b Node context: frustrated at himself === END NODE ===
0:0 - Indeed - I had to dispose of her. uid: 6542fc88-1b12-fe09-6361-b6cdc3463bf3 Node context: frustrated at himself === END NODE ===
0:0 - Clumsy - what good are they without their limbs? uid: 677a9414-fab8-02aa-ee4b-e0fba6366ea5 Node context: admonishing > Indeed - I had to dispose of her.
0:0 - I know - I am grateful for my service to Lord Gortash. uid: 96bd57a3-49fe-d31e-db4b-d676b7cc8c79 Node context: knows he will likely be killed, cold and accepting === END NODE ===
0:0 - When instructing a Gondian, my enthusiasm overtook me - I cut off her hand. uid: cf5dca93-80a1-2bec-c5eb-a5418b9a886e Node context: cold, formal > Clumsy - what good are they without their limbs?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_DrooCleaningUp.lsj Synopsis: Droo Falbo worriedly mutters to himself angrily as he cleans up the dead bodies of his captors. He knows he has to move fast or risk getting caught.
0:0 - I need to get rid of these bodies - right now. uid: 167e1511-b905-4261-9a43-c6d38af7d4b0 - 0 Check flag(s) (Local): true - 9ae1315f-1799-1860-91e9-d526ef42f15f_A - Adescription - 0 Set flag(s) to (Local): true - 9ae1315f-1799-1860-91e9-d526ef42f15f_B - Bdescription === END NODE ===
0:0 - So much blood - and the smell. uid: 87973c51-7889-43be-8ead-33796ef6dd7b - 0 Set flag(s) to (Local): true - 9ae1315f-1799-1860-91e9-d526ef42f15f_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_DrooWorkingHard.lsj Synopsis: Droo Falbo is working on a steel watcher. He is falling alseep on his feet.
0:0 - Stay... awake... uid: 01496ebc-be23-4de8-8d02-20842cedd3bc Node context: nodding off at his work bench - 0 Check flag(s) (Local): true - 2fd1e47e-9e67-a774-1a33-3dc878aafd3e_A - Adescription - 0 Set flag(s) to (Local): true - 2fd1e47e-9e67-a774-1a33-3dc878aafd3e_B - Bdescription === END NODE ===
0:0 - NO! Don't fall asleep. uid: 75486b8e-b385-4b03-97c2-746100176fe6 Node context: startled awake, furious with himself, maybe slaps himself - 0 Check flag(s) (Local): true - 2fd1e47e-9e67-a774-1a33-3dc878aafd3e_A - Adescription true - 2fd1e47e-9e67-a774-1a33-3dc878aafd3e_B - Bdescription - 0 Set flag(s) to (Local): false - 2fd1e47e-9e67-a774-1a33-3dc878aafd3e_A - Adescription false - 2fd1e47e-9e67-a774-1a33-3dc878aafd3e_B - Bdescription === END NODE ===
0:0 - Stay awake, just - just stay awake. uid: 94c96c5a-ce8a-4940-8555-85501cd74356 Node context: falling asleep on his feet - 0 Set flag(s) to (Local): true - 2fd1e47e-9e67-a774-1a33-3dc878aafd3e_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_FrellCleaningUp.lsj Synopsis: Frell Olsin worriedly is cleaning up the bodies of his dead captors. He knows if he is cuaght he and his wife will be killed - if they're lucky. He is trying not to vomit at the sight of the blood, and is doing everything he can not to faint.
0:0 - *Hurk* - I'm going to be sick. uid: 3e392c00-14b9-48c8-be05-41a36c4cb38f - 0 Check flag(s) (Local): true - b543b9ca-5fc2-4d17-7a9b-ee37c7d7f707_A - Adescription - 0 Set flag(s) to (Local): true - b543b9ca-5fc2-4d17-7a9b-ee37c7d7f707_B - Bdescription === END NODE ===
0:0 - I helped kill an Overseer. I'm dead, I'm so dead. uid: 695bb30a-ba40-48ab-899a-bf856eee181b - 0 Check flag(s) (Local): true - b543b9ca-5fc2-4d17-7a9b-ee37c7d7f707_B - Bdescription - 0 Set flag(s) to (Local): true - b543b9ca-5fc2-4d17-7a9b-ee37c7d7f707_C - Cdescription === END NODE ===
0:0 - Gond help me, there's so much blood. uid: 7c24ee66-4357-485d-99f9-11b864735cae - 0 Set flag(s) to (Local): true - b543b9ca-5fc2-4d17-7a9b-ee37c7d7f707_A - Adescription === END NODE ===
0:0 - Breathe - you have to clean up. You have to get rid of the bodies. uid: bc5c4a66-b42d-408e-a7e4-333d01be3fd1 - 0 Check flag(s) (Local): true - b543b9ca-5fc2-4d17-7a9b-ee37c7d7f707_C - Cdescription - 0 Set flag(s) to (Local): false - b543b9ca-5fc2-4d17-7a9b-ee37c7d7f707_A - Adescription false - b543b9ca-5fc2-4d17-7a9b-ee37c7d7f707_B - Bdescription false - b543b9ca-5fc2-4d17-7a9b-ee37c7d7f707_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_FrellWorkingHard.lsj Synopsis: Frell Olsin works on the steel watch. Something has broken and he is terrified he's going to get in trouble.
0:0 - Why isn't it working?! uid: 21214ddc-f7a7-4cc1-bd17-0c0b2d84f27b Node context: terrified and panicked - knows he's going to get in trouble - 0 Check flag(s) (Local): true - 092d242b-fffd-7581-3a93-2ba0cdd82bbf_A - Adescription - 0 Set flag(s) to (Local): true - 092d242b-fffd-7581-3a93-2ba0cdd82bbf_B - Bdescription === END NODE ===
0:0 - What am I going to do? uid: 60a8d3b2-6701-4040-8f8c-47b986df05f3 Node context: terrified and panicked - knows he's going to get in trouble - 0 Check flag(s) (Local): true - 092d242b-fffd-7581-3a93-2ba0cdd82bbf_B - Bdescription - 0 Set flag(s) to (Local): true - 092d242b-fffd-7581-3a93-2ba0cdd82bbf_C - Cdescription === END NODE ===
0:0 - Work, oh please, please work. uid: 87c68b63-9686-4ef0-b51b-56847deb2df7 Node context: panicked and afraid - 0 Set flag(s) to (Local): true - 092d242b-fffd-7581-3a93-2ba0cdd82bbf_A - Adescription === END NODE ===
0:0 - Breathe, you can fix this. Just fix it, you stupid oaf. uid: 9f31f150-1d0a-4c62-aceb-3c6c9385d2ed Node context: terrified and panicked - knows he's going to get in trouble, angry at himself - 0 Check flag(s) (Local): true - 092d242b-fffd-7581-3a93-2ba0cdd82bbf_C - Cdescription - 0 Set flag(s) to (Local): false - 092d242b-fffd-7581-3a93-2ba0cdd82bbf_A - Adescription false - 092d242b-fffd-7581-3a93-2ba0cdd82bbf_B - Bdescription false - 092d242b-fffd-7581-3a93-2ba0cdd82bbf_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_GondianWorker08_WorkMutters.lsj Synopsis: Toobin thinks out loud as he works in the security office. He's been tasked with updating the Steel Watcher's design, and locked in this room after his eyes were cut out. He's refused to give in to despair, however, and very much takes the NASA approach of 'work the problem'.
0:0 - Perhaps if I adjusted the Watcher's rotary... uid: 07e29514-78af-4c00-b87f-4347fec6c17a Node context: quietly musing to himself as he works - 0 Check flag(s) (Local): true - 3a436180-a47b-f602-4385-a2e525d227a2_A - Adescription - 0 Set flag(s) to (Local): true - 3a436180-a47b-f602-4385-a2e525d227a2_B - Bdescription === END NODE ===
0:0 - But then optical targeting would need rebalancing. Blast this can of worms. uid: b1f31d0f-1a80-4360-bf2c-ea3002aba919 Node context: quietly musing, frustrated at the end - 0 Check flag(s) (Local): true - 3a436180-a47b-f602-4385-a2e525d227a2_B - Bdescription - 0 Set flag(s) to (Local): true - 3a436180-a47b-f602-4385-a2e525d227a2_C - Cdescription === END NODE ===
0:0 - Hmm. That could work... or cause massive destabilisation. uid: b7b9b5c7-79e6-400b-9575-343ea5bae12a Node context: frustrated sigh - 0 Set flag(s) to (Local): true - 3a436180-a47b-f602-4385-a2e525d227a2_A - Adescription === END NODE ===
0:0 - Perhaps if I ripped out the hydraulics? Started fresh? uid: dff528c5-0639-4fb0-9a6e-fd298144def8 Node context: quietly musing to himself as he works - 0 Check flag(s) (Local): true - 3a436180-a47b-f602-4385-a2e525d227a2_C - Cdescription - 0 Set flag(s) to (Local): false - 3a436180-a47b-f602-4385-a2e525d227a2_A - Adescription false - 3a436180-a47b-f602-4385-a2e525d227a2_C - Cdescription false - 3a436180-a47b-f602-4385-a2e525d227a2_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_LabLevelWarningPlaque.lsj Synopsis: Plaque in the security office, leading to the Lab level
0:0 - *RESTRICTED AREA - Entrance only with Lord Gortash's permission. Violators will be executed.* uid: 7feabece-ee10-4472-8390-c82fd9045ff9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_LowaCleaningUp.lsj Synopsis: Lowa worriedly mutters to herself as she is cleaning up the remains of the Baneites after the fight on the ground floor. She knows she has to do everything she can to hide all the evidence, or she and her son will be killed. She is doing her best to treat it like a math equartion - something to be solved.
0:0 - If I hide the corpses, the smell will attract someone. I need to dispose of them. uid: 1e93853f-220c-48f2-930c-c5f920c42741 - 0 Check flag(s) (Local): true - c8162a12-df80-20cd-d600-3078934108da_A - Adescription - 0 Set flag(s) to (Local): true - c8162a12-df80-20cd-d600-3078934108da_B - Bdescription === END NODE ===
0:0 - I could cut them up - or perhaps incinerate them? uid: 8a2bfff9-4e09-44b4-9caa-587366ed22d9 - 0 Check flag(s) (Local): true - c8162a12-df80-20cd-d600-3078934108da_B - Bdescription - 0 Set flag(s) to (Local): true - c8162a12-df80-20cd-d600-3078934108da_C - Cdescription === END NODE ===
0:0 - One problem at a time - deal with the bodies. uid: bea8f12c-37c8-4f9c-a2c2-10d968240bb5 - 0 Set flag(s) to (Local): true - c8162a12-df80-20cd-d600-3078934108da_A - Adescription === END NODE ===
0:0 - What if I get caught? No - we're not thinking like that. uid: cb44d709-cbd6-4c4c-83a2-899262c9294d - 0 Check flag(s) (Local): true - c8162a12-df80-20cd-d600-3078934108da_C - Cdescription - 0 Set flag(s) to (Local): false - c8162a12-df80-20cd-d600-3078934108da_C - Cdescription false - c8162a12-df80-20cd-d600-3078934108da_B - Bdescription false - c8162a12-df80-20cd-d600-3078934108da_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_LowaWorkingHard.lsj Synopsis: Lowa works with gritted teeth after being fully intimidated.
0:0 - Focus - you can't make any mistakes. uid: 41c3f048-9cea-488a-878c-235b9a84a02f Node context: frustrated at herself - 0 Check flag(s) (Local): true - a7fadf5c-a613-6817-c70a-ce8ca1fa43a8_A - Adescription - 0 Set flag(s) to (Local): true - a7fadf5c-a613-6817-c70a-ce8ca1fa43a8_B - Bdescription === END NODE ===
0:0 - No, don't fall asleep! uid: 6a95deba-250a-46fc-8860-97aa5f15620a Node context: jerking awake, panicked - 0 Check flag(s) (Local): true - a7fadf5c-a613-6817-c70a-ce8ca1fa43a8_B - Bdescription - 0 Set flag(s) to (Local): true - a7fadf5c-a613-6817-c70a-ce8ca1fa43a8_C - Cdescription === END NODE ===
0:0 - Damned hand - keep still. uid: 94af806d-11f8-41c1-ab5e-d88737f48d72 Node context: frustrated at herself - 0 Set flag(s) to (Local): true - a7fadf5c-a613-6817-c70a-ce8ca1fa43a8_A - Adescription === END NODE ===
0:0 - Gond help me. uid: e72995e7-5bd5-4f34-b8c4-cef55acdb106 Node context: worried, part she's working on is fragile - 0 Check flag(s) (Local): true - a7fadf5c-a613-6817-c70a-ce8ca1fa43a8_C - Cdescription - 0 Set flag(s) to (Local): false - a7fadf5c-a613-6817-c70a-ce8ca1fa43a8_A - Adescription false - a7fadf5c-a613-6817-c70a-ce8ca1fa43a8_B - Bdescription false - a7fadf5c-a613-6817-c70a-ce8ca1fa43a8_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_AD_ToobinWorries.lsj Synopsis: After the player promises to help the gondians, Toobin says worried ADs to himself during his idle.
0:0 - Is this too big a risk? What if we are caught? No - there is no other way. uid: 7ccb430e-4419-4738-bca0-788efd9c648d Node context: worried, trying to be calm - 0 Check flag(s) (Local): true - dec138f5-a9e5-0e1e-fb4b-e2b34dbb4554_A - Adescription - 0 Set flag(s) to (Local): true - dec138f5-a9e5-0e1e-fb4b-e2b34dbb4554_B - Bdescription === END NODE ===
0:0 - Obelia - I would do anything to hug you again. uid: 930645ef-5fca-4ece-a81d-723f86c4256e Node context: worried, trying to be calm - 0 Check flag(s) (Local): true - dec138f5-a9e5-0e1e-fb4b-e2b34dbb4554_B - Bdescription - 0 Set flag(s) to (Local): true - dec138f5-a9e5-0e1e-fb4b-e2b34dbb4554_C - Cdescription === END NODE ===
0:0 - Patience - it hasn't been long. uid: b3e85845-9b48-4a45-a21f-ad882484111a Node context: worried, trying to be calm - 0 Set flag(s) to (Local): true - dec138f5-a9e5-0e1e-fb4b-e2b34dbb4554_A - Adescription === END NODE ===
0:0 - Help is coming, Obelia - just hold on. uid: c8fb0d81-c5d2-41c5-bb6d-2ab95140fe5f Node context: worried, trying to be calm - 0 Check flag(s) (Local): true - dec138f5-a9e5-0e1e-fb4b-e2b34dbb4554_C - Cdescription - 0 Set flag(s) to (Local): false - dec138f5-a9e5-0e1e-fb4b-e2b34dbb4554_A - Adescription false - dec138f5-a9e5-0e1e-fb4b-e2b34dbb4554_B - Bdescription false - dec138f5-a9e5-0e1e-fb4b-e2b34dbb4554_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_WorkroomEncounter.lsj Synopsis: The player is caught walking around the workroom by some baneites. The player can try to act like they are baneites, or rile up the Gondians into a rebellion. High tension, high stakes situation.
0:0 - ...I will do it, Overseer. Forgive me. uid: 07c24104-f7ff-496d-b047-840fa465de80 Node context: first line to guard, second line looking at player. Heartbroken, about to attack player. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_WorkroomEncounterCombatEnd - The workroom encounter dialog ended in combat - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Overseer, please - we are engineers, not killers... uid: 0c501d54-b6f9-4900-9eb6-718638150090 Node context: Overseer has just asked her to cut out someone's eyes. Scared, horrified > What happens to the disobedient, slave?
0:0 - I am here to help, Gondians. Together, we can free you all. uid: 11e5653e-c0b6-47bb-9cd6-3c7c474731a2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): false - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > null
0:0 - What happens to the disobedient, slave? uid: 14cb1be3-bcab-4dc0-b6a5-07d51aff6a5b Node context: cold, emotionless > ...I will do it, Overseer. Forgive me.
- Roll failure - null uid: 28c64dbe-c6b6-4897-8cd6-486906c187a7 > null
0:0 - A proposal, Gondians. You hold these arseholes, and I stab them all to death? uid: 32d91204-79bb-6c92-5c62-1a99b37dabaa = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - I've heard many a tale of Gondian genius and courage. Let us write another today - and take down your captors. uid: 337ea987-43dc-552f-f2cf-9d55a3d845a8 = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - I said - we shall bow no more! For the glory of Gond! uid: 44611dc0-9ca6-4079-a075-5282e8cafc97 Node context: raises her fist in the air, yelling a battle cry for her fellow gondians to attack - and take back their freedom - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_WorkroomEncounterCombatEnd - The workroom encounter dialog ended in combat true - LOW_SteelWatchFoundry_State_WorkroomGondiansPersuaded - The players have persuaded the Gondians in the workroom of Foundry to side with them in the fight. - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I wish to bathe in the blood of these worthless Banites. You can help, Gondians - or you can die. uid: 5d827aab-3aa3-0436-d8b9-f2dc216186ae = Roll SkillCheck Intimidation (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = Advantage: 1 - 0 Check flag(s) (Local): true - a4e9ac30-5140-e63e-56ef-c5cf6ffc98b5_religionsuccess - religionsuccessdescription > null (roll sucessful) > null (roll failure)
0:0 - In the presence of company, it is rude not to announce yourself, dear visitor. I neither know nor care how you got in here - but you shall not leave. uid: 6737e2b7-741d-4258-a771-271aeef22e5a Node context: speaking to player, cruel smile > null
0:0 - You're wrong. Even if we beg, even if we humiliate ourselves, it won't matter. You'll kill us all anyway. uid: 775ec0bb-f9a4-47dd-8f61-9d07fdd415a5 Node context: this is the moment - curles fist, realising the only way she'll survive is if she fights back. Speaking almost to herself. - 0 Check flag(s) (Local): true - a4e9ac30-5140-e63e-56ef-c5cf6ffc98b5_rollsuccess - rollsuccessdescription > What was that?
0:0 - Here - take this Motivator. Be careful - this one's trigger is sensitive. If you drop it, it's likely to incinerate them all. uid: 803b0e5f-26a7-401a-8bda-7e65acb48b75 Cinematic: generic handing motion to player Node context: generic handing motion to player. Pride as she discusses the cruel device - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_AllowedInWorkroom - The player succeeded in talking themselves through the Baneites, and is allowed to roam free in the workroom. - 1 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_Event_HandOverKillSwitch - A Kill switch is handed over from Baneite02 to player. > I hope Lord Gortash gives the signal soon. I'm getting tired of their whining.
0:0 - Forgive the interruption, Dread Sister. I've just arrived for duty. uid: 8a27e2d1-5a00-45e5-9964-bf66bc805736 = Roll SkillCheck Deception (Charisma) Difficulty: 77cee1c4-384a-4217-b670-67db3c7add57 = - 0 Check flag(s) (Local): true - a4e9ac30-5140-e63e-56ef-c5cf6ffc98b5_religionsuccess - religionsuccessdescription > null (roll sucessful) > null (roll failure)
0:0 - Dread Brother - stand ready. Gondians - so much as twitch, and I'll rip your tongues out myself. uid: 8fd5cd33-ba55-4da7-a8db-8805daf5e1b9 Node context: she hears a noise (the player has just arrived, turns to face the player. Cold, cruel and calm. She doesn't know who they are, yet she is prepared to strike them down > null
0:0 - You speak words of command, yet your voice quivers. You are no follower of the Black Hand. uid: 9792e580-4727-4716-9dad-7864e21023da Node context: cold, cruel smile as she catches the player - speaking to player > null
0:0 - I am here to help, Gondians. Together, we can free you all. uid: acd250d0-7831-4039-b338-d56f41ce1260 = Roll SkillCheck Persuasion (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = Advantage: 1 - 0 Check flag(s) (Tag): true - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > null
0:0 - Cowardly Gondians - do not let these people torment you! Fight. 1:0 - COWARDLY GONDIANS - FIGHT BACK! FIGHT WITH ME! uid: c17863bd-6888-4f64-93ac-a4975c816f90 = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Gondians! Fight back! Do not let these people torment you. uid: d2ea1d57-1813-4b1f-826f-addf950eedc1 = Roll SkillCheck Intimidation (Charisma) Difficulty: 96bc76f2-0b2e-4a79-854f-e4971a772c36 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Gondians, cut out the interloper's eyes. uid: da5336bb-b4af-49ab-b3dd-5f1a12e70a13 Node context: dismissive wave of the hand towards the player, like they were turd they found on the floor. Speaks to Lowa in the second line > Overseer, please - we are engineers, not killers...
0:0 - An interloper? You shouldn't be here - heads will roll for allowing you to pass. uid: e2546e04-7bc1-4e92-8225-203b40600058 Node context: as close to shocked as a banite gets - speaking to player, angry that the player managed to get into the steel foundry - somewhere that is supposed to impenetrable > null
0:0 - The relief crew was due hours past. Your tardiness will be noted, Dread Sister. 1:0 - The relief crew was due hours past. Your tardiness will be noted, Dread Brother. 2:0 - The relief crew was due hours past. Your tardiness will be noted, Dread One. uid: ed8b1d62-cb71-4382-889f-1ed315f4b4fa Node context: annoyed, player startled her - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Here - take this Motivator. Be careful - this one's trigger is sensitive. If you drop it, it's likely to incinerate them all.
0:0 - I hope Lord Gortash gives the signal soon. I'm getting tired of their whining. uid: f3e557eb-2845-45c7-9bfb-3a95fc6aa600 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_BaneiteOfficer03.lsj Synopsis: One liner for BaneiteOfficer03 in the workroom. He is a quiet, stern and devout follower of Bane, the god of Tyranny.
0:0 - Praise the Black Hand. uid: abf43ea8-af5f-4fe9-b0e7-941b3ac2b9fc Node context: solmen, serious, deferential - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_BaneiteOfficer03 - Hasmet for BaneiteOfficer03 === END NODE ===
0:0 - In his name. uid: b2f7bd88-5e0b-25b5-35fb-0df83b27fef1 Node context: solmen, serious, deferential - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_BaneiteOfficer03 - Hasmet for BaneiteOfficer03 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_BaneiteOfficer03 - Hasmet for BaneiteOfficer03 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_BaneiteOfficer17.lsj Synopsis: One-liner dialog with Baneite Officer 17, available if the player resolves the dead mans switch threat dialog without combat.
0:0 - You are fortunate to be here, Dread Sister. The joy of seeing a completed Watcher pacify the masses is unmatched. 1:0 - You are fortunate to be here, Dread Brother. The joy of seeing a completed Watcher pacify the masses is unmatched. 2:0 - You are fortunate to be here, Dread One. The joy of seeing a completed Watcher pacify the masses is unmatched. uid: 870345c6-9c89-a4c6-4d87-57fc2ce97fa9 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_BaneiteOfficer16 - Hasmet for BaneiteOfficer16 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_BaneiteOfficer16 - Hasmet for BaneiteOfficer16 === END NODE ===
0:0 - Keep thine eyes watchful - the Gondians slack in their work at every opportunity. uid: e5a200f4-d0b0-458a-8cd6-c1dbab041c98 - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_BaneiteOfficer16 - Hasmet for BaneiteOfficer16 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_Confrontation_AfterIRN.lsj Synopsis: This dialog plays if the player solves the Iron Throne before ever seeing the LOW_SteelWatchFoundry_DeadMansSwitchThreat dialog.
After destroying the Iron Throne the player walks in Baneites tormenting Gondian Workers in the Foundry Work room.
With the Iron Throne gone, the dead mans switch no longer works.
0:0 - Gondians! Rip the Motivator from this bastard's hands. FOR GOND! uid: 0ca2dfd4-59f1-815c-b3c0-a3a6026abbe5 Node context: this is his big revolution moment, he's furious and done bowing down. Roaring triumphantly === END NODE ===
0:0 - You have beaten and tormented us to the brink of insanity. You cut out my eyes. But we will bow no more. uid: b6bf8bd4-9929-a4d5-f127-4d3f48059529 Node context: this is his big revolution moment, he's furious and done bowing down - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_JoinedFoundryConfrontation - The player has shown up for the confrontation in the Foundry workroom after visiting the Iron throne. > Gondians! Rip the Motivator from this bastard's hands. FOR GOND!
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_DeadMansSwitchThreat.lsj Synopsis: The Banite guards demonstrate the power the dead man's switches hold over their prisoners.
This interaction is fully between NPCs, the player is not shown at all (as the player might be sneaking and be close, or might be watching from afar.)
0:0 - You have a son, do you not? Is he as lazy and pathetic as his spineless mother? uid: 060b8abe-291b-388d-e3c4-133f591f1587 Node context: cold, cruel - looking down at the gnome before her like she is nothing but dirt on her shoe > null
0:0 - I will allow it. But if your work is anything short of impeccable, your son will die screaming. Is that clear? uid: 09c5ff70-3db0-d197-bd8b-baeb6d77f2b1 Node context: cold, arrogant > Yes, Overseer Holzt.
null uid: 3c8b88ac-a1c9-67cd-a6d2-4f8c7d0b7af4 Animation: [KAYLEIGH] The Baneite guard stands, holding up her hand above her head, a crystal hovering above her palm. Cinematic: The crystal rises, hover above her palm. It is green in colour. > null
0:0 - She is - was - useless, and interfered with production quotas. You were wise to remove her from this world. uid: 5d42efdc-5ef6-3989-5c31-ac2c80758e82 Node context: every word costs lowa everything. Her heart is breaking all over again, grief and rage threatening to spill out as she looks at her wife's killer - yet she knows she can't give in, or her son will die > Forgive my outburst - I will work through the night. This Watcher will be operational by dawn.
0:0 - Prinski's Motivation Sequence activated. uid: 9249051e-cdd1-3612-932d-b22f5f1a32d4 Cinematic: crystal goes from green to red (or any colour, just something to show a 'change') Node context: voice comes from the crystal > Tell me, Gondian. Tell me about your son.
0:0 - Yes, Overseer Holzt. uid: 9b355e8d-ee25-afa1-5ef4-fffabdad317c Node context: defeated, utterly exhausted - all hope lost, head bent in subjugation === END NODE ===
0:0 - Wait - stay your hand! I beg you! uid: bb536686-9500-968e-590a-5e66b2d98aef Node context: panicked - the overseer has a device which can kill her son, and all her fellow gondian's families > Prinski's Motivation Sequence activated.
0:0 - You are asking the impossible! Gyronetics require a steady hand and a sharp gaze - I can barely keep my eyes open. I need to rest. uid: c812972b-fddb-bcdd-d4f1-6cbb958e7f4a Cinematic: She gestures to her right, where she is working on a steel watcher Node context: near tears, exhausted and frustration. > You have a son, do you not? Is he as lazy and pathetic as his spineless mother?
0:0 - Forgive my outburst - I will work through the night. This Watcher will be operational by dawn. uid: d5985a0e-9ee0-324a-e795-777632e279ca Node context: defeated, utterly exhausted - all hope lost, head bent in subjugation > null
0:0 - He's not - yes, Overseer Holzt. He's frail in body and mind - like me, like all of us. Yet by your grace he lives. uid: e14379b3-e243-edb8-ff7a-3f38cf451c08 Node context: gritted teeth, fists clenched, utterly humiliated - knows if she doesn't disparage her son (the light of her life), the overseer will kill her son > And your wife?
null uid: f13a61a7-9405-1f99-96dc-75bb97b92086 Animation: [KAYLEIGH] The crystal drops back in the hand of the Baneite guard, she lowers her arm and puts it away. Cinematic: Crystal drops back into the over seer's palm palm. Changes from red to green. She drops her arm and puts the device 'away'. > null
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_GondianWorker01.lsj Synopsis: An attempt to talk to a gondian worker. The player may recieve information about the kidnapped families in the iron throne.
0:0 - Relax - they can't hurt you anymore. uid: 00c7317d-cad1-904d-bd23-d6a9d31d01fb > No - you don't understand!
0:0 - Yes, killing your captors was the point of this. uid: 2049b1e1-ea80-7d35-3c02-b2d5ac74d505 > No - you don't understand!
0:0 - I just want my son to be safe. That's it. Please - don't let him die. Don't let any of them die. uid: 692a3ad8-69f0-328b-aafe-a2238787700f Node context: scared and pleading - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01 - Hasmet for Gondian Worker 01 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party. === END NODE ===
0:0 - Blessed be, what have we done? uid: 702979e3-b4bd-0358-e02c-cb11d00c14e4 Node context: panicked afraid - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_WorkroomGondiansPersuaded - The players have persuaded the Gondians in the workroom of Foundry to side with them in the fight. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01 - Hasmet for Gondian Worker 01 > They're dead, they're all dead!
0:0 - By Gond's hammer, I'll have this done in record time - I swear it. uid: 8f01ce9c-38bc-c331-4c97-0875c19d3754 - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_GondianWorker01 - Hasmet for Gondian Worker 01 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllowedInWorkroom - The player succeeded in talking themselves through the Baneites, and is allowed to roam free in the workroom. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01 - Hasmet for Gondian Worker 01 === END NODE ===
0:0 - I have to clean up the bodies - I have to hide this! uid: 9efe0781-6a24-5cc4-bfe7-242cd9bb1dec Node context: panicked, afraid, looking around - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01 - Hasmet for Gondian Worker 01 === END NODE ===
0:0 - Is everything - forgive me. The gyronetics will be done shortly, you have my word. uid: d5e8543f-76c3-5443-4234-02289dabc116 - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01 - Hasmet for Gondian Worker 01 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AllowedInWorkroom - The player succeeded in talking themselves through the Baneites, and is allowed to roam free in the workroom. === END NODE ===
0:0 - I'm sorry - I didn't want to attack you, none of us did. But this is a disaster. uid: da42f24a-6a48-1062-e560-9b34a34ce304 Node context: panicked afraid - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01 - Hasmet for Gondian Worker 01 > They're dead, they're all dead!
0:0 - And if they see what we've done, killing me will only be the beginning. Gond, help us. uid: f97591d1-191d-5b9c-733d-6a9c401fdb27 Node context: quiet, desparing === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_GondianWorker01_AfterIRN.lsj Synopsis: A Post-Iron Throne dialog for Lowa, the Gondian worker in the Steel Watch Foundry.
0:0 - My son, oh, my sweet boy... uid: 3eeecb54-31c4-4ec1-6f54-d223e2ae9743 - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01_PostIRN - Hasmet for Gondian Worker 01 for after the Iron Throne. - 1 Check flag(s) (Global): false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - It doesn't matter how far I run, all it takes is one Motivator and I'm dead. Damn these collars! uid: 7d8e671c-1fe0-175a-2edd-b5e67fc37837 Node context: frustrated, scared - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_GondianWorker01_PostIRN - Hasmet for Gondian Worker 01 for after the Iron Throne. - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01_PostIRN - Hasmet for Gondian Worker 01 for after the Iron Throne. === END NODE ===
0:0 - What are we going to do? The others are still downstairs - they'll be killed! uid: 96f95160-edf3-c16d-440e-89170af754c4 Node context: frustrated, scared - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01_PostIRN - Hasmet for Gondian Worker 01 for after the Iron Throne. - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. === END NODE ===
0:0 - I want this madness to end, I want to go home. Please make it stop. uid: ce8cfa09-628b-0ca9-bdda-abca3b43031f - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_GondianWorker01_PostIRN - Hasmet for Gondian Worker 01 for after the Iron Throne. - 1 Check flag(s) (Global): false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01_PostIRN - Hasmet for Gondian Worker 01 for after the Iron Throne. === END NODE ===
0:0 - The Gondians stand with you, my friend. uid: db6a56fd-e851-3efb-b57b-b947075db361 Node context: determined, grateful - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01_PostIRN - Hasmet for Gondian Worker 01 for after the Iron Throne. - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - The city lauded the Steel Watch, happily turning a blind eye to our plight. They left us to rot - everyone except you. Thank you. uid: ee6c06f6-1efd-9e4c-d4ca-05a069d42241 Node context: emotional, grateful - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_GondianWorker01_PostIRN - Hasmet for Gondian Worker 01 for after the Iron Throne. - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker01_PostIRN - Hasmet for Gondian Worker 01 for after the Iron Throne. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_GondianWorker02.lsj Synopsis: The different states for a Gondian in the foundry. In this dialogue Frell can be - terrified and working on a watcher under the watchful gaze of an overseers, post fight with said overseers, post the iron throne exploding (doesn't know if his wife is safe or not), and alone now that toobin (his leader) has been killed and he's freaking out about how to remove his collar/leave the foundry.
0:0 - It's too late - they're gonna kill us all. The Overseers, the Motivators - we're all dead. uid: 1ea012b6-808a-bca2-e71f-bbd7d40dd7fc Node context: frustrated, scared - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker02_PostIRN - Spoke to Frell after the events of the iron throne - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. === END NODE ===
0:0 - Breathe, you're a Gondian - just disarm the collars. But what if I make a mistake? What if set it off? What if - oh god. uid: 5ea0b70b-00d3-c317-8570-6d551b5eed6d Node context: frustrated, scared, talking to self, panicking - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker02_PostIRN - Spoke to Frell after the events of the iron throne - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker02_PostIRN - Spoke to Frell after the events of the iron throne === END NODE ===
0:0 - I'm sorry, I'm a good Gondian. I'm sorry! uid: 61bd6e47-f522-e123-8dae-a326ea800332 Node context: full on freak out, panicking, upset (talking to himself, maybe hands in hair and freaking out - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker02 - Hasmet for Gondian Worker 02 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_WorkroomEncounterCombatEnd - The workroom encounter dialog ended in combat === END NODE ===
null uid: 76644a47-8ea8-d32c-45e2-38b753e47d6a - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker02_PostIRN - Spoke to Frell after the events of the iron throne - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker02_PostIRN - Spoke to Frell after the events of the iron throne === END NODE ===
0:0 - Nothing is wrong, Overseer. I - I have everything under control. uid: 8c50195f-b01c-1afc-63f2-0e3076ad87db Node context: terrified out of his mind (he's broken something) maybe a low bow, grovelling, scared for his life - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker02 - Hasmet for Gondian Worker 02 === END NODE ===
null uid: c71ed81e-5a90-6462-83e2-45bb3d58fea9 - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker02_PostIRN - Spoke to Frell after the events of the iron throne - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - What have I done? They'll kill my wife because of this. You! You made me do this! uid: cf35a5d8-5beb-7db0-9a56-4ab6ca949552 Node context: full on freak out, panicking, upset - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_WorkroomEncounterCombatEnd - The workroom encounter dialog ended in combat - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker02 - Hasmet for Gondian Worker 02 === END NODE ===
0:0 - The Iron Throne is no more? Gond, let my wife be safe. I'll do anything, just let her be all right. uid: daf3e528-546a-d2c5-288c-6a5df9cca99d Node context: trying not to freak out, terrified for his wife - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker02_PostIRN - Spoke to Frell after the events of the iron throne - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - Thank you for letting me work on the Steel Watch. I am very lucky to be part of this. uid: e1808741-8219-09b5-c366-7e88e848ff41 Node context: terrified out of his mind, maybe a low bow, grovelling, scared for his life - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker02 - Hasmet for Gondian Worker 02 === END NODE ===
0:0 - I want my house, and my cat, and my wife. I want this all to go away. uid: ea02bbd2-66bc-32b7-00d2-8d88cdb94e39 Node context: eyes close, thinking of wife, scared - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker02_PostIRN - Spoke to Frell after the events of the iron throne - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker02_PostIRN - Spoke to Frell after the events of the iron throne === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_GondianWorker03.lsj Synopsis: The different states for a Gondian in the foundry. In this dialogue Frell can be - terrified and working on a watcher under the watchful gaze of an overseers, post fight with said overseers, post the iron throne exploding (doesn't know if his mother is safe or not), and alone now that toobin (his leader) has been killed and he doesn't know what to do.
0:0 - Burn this place to the ground - and the Banites with it. uid: 14c8ad52-8dba-e917-8175-ca6d6d045a99 Node context: vicious - angry - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker03_PostIRN - Met Droo the iron throne is visited - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker03_PostIRN - Met Droo the iron throne is visited === END NODE ===
null uid: 2be17896-0466-4e37-b6b2-dc1cb1b606b5 - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker03_PostIRN - Met Droo the iron throne is visited - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - I thought the Overseers were invincible - but you killed him. Just like that! uid: 485dacb6-db54-60fa-748f-896d602c0438 Node context: amazed, grateful - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker03_PostIRN - Met Droo the iron throne is visited - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker03_PostIRN - Met Droo the iron throne is visited === END NODE ===
null uid: 68a4f87b-75d9-9366-67b2-517824fbc40a - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker03_PostIRN - Met Droo the iron throne is visited - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. === END NODE ===
0:0 - The Oveerseers are going to burn us alive for this. Our families. EVERYONE! uid: 76197593-c146-1f5f-14c6-4d4fe8807bc2 Node context: panicking, angry, gesturing to the dead bodies around him - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_WorkroomEncounterCombatEnd - The workroom encounter dialog ended in combat - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker03 - Hasmet for Gondian Worker 03 === END NODE ===
0:0 - Toobin is the only reason any of us are still breathing. He didn't deserve to die like that. No one does. uid: 8d8caa39-a101-753b-5fb2-a042b41f231d Node context: grieving - toobin was his hero - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker03_PostIRN - Met Droo the iron throne is visited - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker03_PostIRN - Met Droo the iron throne is visited > But if he was here, he'd ask for help. He'd ask you to stop the Banites, their collars, their Watchers - end it all. Please.
0:0 - Overseer Holzt will cut my tongue out if she discovers I fell asleep. Don't tell her, please. uid: 90d1c253-7f2e-ca01-2374-c7f310b123ae Node context: terrified out of his mind, maybe a low bow, grovelling, scared for his life - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker03 - Hasmet for Gondian Worker 03 === END NODE ===
0:0 - Gond, forgive me - I'm awake. I'm sorry! I'm so sorry! uid: 98d9b164-3c19-351d-a0ad-24573787f76f Node context: nodding off, exhausted out of his mind at the beginning of the line - shoots wide awake, terrified at seeing the player (who he thinks is one of his captors) - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker03 - Hasmet for Gondian Worker 03 === END NODE ===
0:0 - You want to help? Then get the hells out of here before you make everything worse! uid: 9ab71522-b7c0-1667-85cc-478ab84d41b2 Node context: angry, feeling helpless - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker03 - Hasmet for Gondian Worker 03 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_WorkroomEncounterCombatEnd - The workroom encounter dialog ended in combat === END NODE ===
0:0 - Toobin thinks you can do it, that you're the one who will save us all - which means I do too. uid: a986a8d3-7a17-285c-6189-6719fc977e5c Node context: vicious angry - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker03_PostIRN - Met Droo the iron throne is visited - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - But if he was here, he'd ask for help. He'd ask you to stop the Banites, their collars, their Watchers - end it all. Please. uid: df8c7996-f53e-c3d6-07c0-57b4e587dd1c Node context: scared, trying to be brave === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_GondianWorker_PostIRN01.lsj Synopsis: One liner for GondianWorker_PostIRN01, who only comes on stage if at least 2 workroom gondians are dead when the player returns from the Iron Throne. This gondian has helped the player kill the banites and is now afraid of what the consequences will be. The Gondians thinks they never should have fought back.
0:0 - Gods, the Overseers will kill us - if these collars don't get us first. uid: 05bba58d-5c61-0368-e9e6-c31f9ccb7f6c Node context: scared, frustrated - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker_PostIRN01 - hasmet for GondianWorker_PostIRN01 - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. === END NODE ===
0:0 - Go away - you, the Banites, everyone. uid: 0b8f4494-48e1-f712-5de4-560d79ef968f Node context: scared, frustrated - 0 Check flag(s) (Dialog): true - LOW_SteelFoundry_HasMet_PostIRN01_Toobin - spoke to the worker after speak to toobin - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - So what if the Iron Throne is gone? Nothing changes - we're still stuck here. Still bound to these damn collars. uid: 1dbf1fc1-01b8-8ef5-2f1f-a77fe385a65a Node context: scared, frustrated - 0 Check flag(s) (Dialog): false - LOW_SteelFoundry_HasMet_PostIRN01_Toobin - spoke to the worker after speak to toobin - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelFoundry_HasMet_PostIRN01_Toobin - spoke to the worker after speak to toobin === END NODE ===
0:0 - They're going to kill us for fighting back, you understand? We're dead. uid: 64d0a4a0-0330-c66a-dc20-7eeb0fe31b68 Node context: scared - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_GondianWorker_PostIRN01 - hasmet for GondianWorker_PostIRN01 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker_PostIRN01 - hasmet for GondianWorker_PostIRN01 === END NODE ===
0:0 - I don't know who was the bigger fool - you or Toobin! We never should have fought back. uid: b58f816e-3d7f-d422-bee7-96ea479c291e Node context: scared, frustrated - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_GondianWorker_PostIRN01 - hasmet for GondianWorker_PostIRN01 - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker_PostIRN01 - hasmet for GondianWorker_PostIRN01 === END NODE ===
null uid: dfc74e74-0ed3-12f9-bb38-4c8d527bdd3f - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker_PostIRN01 - hasmet for GondianWorker_PostIRN01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_GondianWorker_PostIRN02.lsj Synopsis: One liner for GondianWorker_PostIRN02, who only comes on stage if at least 2 workroom gondians are dead when the player returns from the Iron Throne.
0:0 - They said the Iron Throne was impenetrable - and you proved them wrong. Together, we can beat these bastards! uid: 24c6d5c6-1021-2c52-6953-8f6b1d154a97 Node context: determined, brave - 0 Check flag(s) (Dialog): false - LOW_SteelFoundry_HasMet_PostIRN02_Toobin - spoke to toobin - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelFoundry_HasMet_PostIRN02_Toobin - spoke to toobin === END NODE ===
0:0 - Go on - we'll cover you. uid: 35c48e0b-b5f7-9c74-0eea-37a837b16cd7 Node context: determined, brave - 0 Check flag(s) (Dialog): true - LOW_SteelFoundry_HasMet_PostIRN02_Toobin - spoke to toobin - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - Toobin... uid: 94eba879-f971-25e0-c123-6fe6de086291 Node context: grieving - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker_PostIRN02 - hasmet for GondianWorker_PostIRN02 - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. === END NODE ===
0:0 - What do we do? If - if we leave our collars will trigger. But if we go downstairs... the Banites will kill us. uid: b21981df-fa60-3518-d5d4-eb67fc466e00 Node context: frustrated, scared - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker_PostIRN02 - hasmet for GondianWorker_PostIRN02 - 1 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne true - LOW_SteelWatchFoundry_State_FundangoPermadefeated - Funango Toobin is permadefeated. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker_PostIRN02 - hasmet for GondianWorker_PostIRN02 === END NODE ===
0:0 - I knew it - I knew someone would come for us. Whatever you need, we've got your back. uid: c23a7508-f93c-c1b0-4c97-a3efe4c25464 Node context: hopeful determined - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker_PostIRN02 - hasmet for GondianWorker_PostIRN02 === END NODE ===
0:0 - You've got more courage than half this city combined. uid: d8db68b3-7b53-7bfa-6413-0c57d7253716 Node context: hopeful determined - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker_PostIRN02 - hasmet for GondianWorker_PostIRN02 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker_PostIRN02 - hasmet for GondianWorker_PostIRN02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_ScryScreen2.lsj Synopsis: A cinematic, showing the second scrying screens on the wall of the security office in the Steel Watch Foundry. The camera should zoom in on the screen, and help convey the information.
0:0 - *Scared and miserable with visible cuts and bruises, these people can only be one thing - prisoners.* uid: bbaf694e-ce3a-431b-9bee-14b16a03afa2 Animation: [Choices][NPC] A group of scared looking people huddle together against a cold prison wall that they are clearly chained to. The seem dirty exhausted and miserable. Cinematic: |A group of scared looking people huddle together against a cold prison wall, that they are clearly chained to. The seem dirty, exhausted and miserable.| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\GroundLevel\LOW_SteelWatchFoundry_SwitchWarningCombatInterrupt.lsj Synopsis: The Gondian worker spots that one of the kill switches got dropped and she freaks out.