File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AlarmDoor.lsj Synopsis: The player faces a trapped door, that can only be safely opened using the right key. Other interactions result in an alarm.
0:0 - Leave. uid: 11c650a4-5520-97fe-cc46-991d5c1b9ec1 === END NODE ===
0:0 - Extend your magic to surround the door. uid: 1f639bff-8fff-294b-796a-c7598b496d3d = Roll SkillCheck Arcana (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 = > null (roll sucessful) > null (roll failure)
0:0 - *This sturdy door is a dizzyingly complex system of cogs and gears.* uid: 3c16ed55-53f7-4465-91a9-330ecdc5ccb5 - 0 Check flag(s) (Object): false - LOW_SteelWatchFoundry_State_AlarmDoor_Interacted - The character has interacted with the alarmdoor. - 0 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_State_AlarmDoor_Interacted - The character has interacted with the alarmdoor. > Examine the door. > Extend your magic to surround the door. > Leave.
0:0 - Try the door handle. uid: 41345125-ebfd-47a2-6ea4-cd2409cd2d82 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered - The alarm on the door to floor 3 in the foundry was triggered. - 1 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredBy - This player has triggered the alarm. === END NODE ===
0:0 - Pick the lock. uid: 4920e62b-f371-c3a9-996d-a638a12b59fb = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_Event_AlarmDoor_LockpickAttempt - This player is attempting to pick the lock > null (roll sucessful) > null (roll failure)
0:0 - *The door is rigged to the Foundry's alarm system. Opening it will set it off.* uid: 581d9f7b-46dc-de95-265a-4d30e7ecbff7 - 0 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed - The player has noticed that the door is rigged to trigger an alarm. > null
0:0 - Pick the lock. uid: 63c9fe8d-a31a-3417-e8b9-23a2c64749fe = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_Event_AlarmDoor_LockpickAttempt - This player is attempting to pick the lock > null (roll sucessful) > null (roll failure)
0:0 - *The lock jams as the alarm goes off - and the screaming begins.* uid: 6c76341c-bdea-09bc-252d-e119bde23f1f - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered - The alarm on the door to floor 3 in the foundry was triggered. - 1 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredBy - This player has triggered the alarm. === END NODE ===
0:0 - Leave. uid: 77150ca1-3277-4102-9c48-394438588261 === END NODE ===
0:0 - *The door, and its intricate alarm system, remain.* uid: 9524b479-5c51-2f9d-396e-23377b524904 - 0 Check flag(s) (Object): true - LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed - The player has noticed that the door is rigged to trigger an alarm. true - LOW_SteelWatchFoundry_State_AlarmDoor_Interacted - The character has interacted with the alarmdoor. > null
0:0 - *The door, and its complexity, remain.* uid: a6084e59-24be-4dc3-ba97-630b4fdb8fc1 - 0 Check flag(s) (Object): true - LOW_SteelWatchFoundry_State_AlarmDoor_Interacted - The character has interacted with the alarmdoor. > null
0:0 - *Other than a deep sense of foreboding, nothing strikes you as unusual about the door.* uid: b1a9fb2d-e002-b932-fb39-bca60afe926f === END NODE ===
0:0 - Open it with the key. uid: b47d88ed-5527-0683-7019-0e33294ead8b - 0 Check flag(s) (Object): true - LOW_SteelWatchFoundry_State_AlarmDoor_HasKey - The player has the key to the Alarm door. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_AlarmDoor_AlarmDisabled - The alarm on the alarm door is disabled. true - LOW_SteelWatchFoundry_State_AlarmDoor_Unlocked - The Alarmdoor is unlocked. === END NODE ===
0:0 - *The door and Motivators are rigged in the same way. Opening the door will set it off - with no way to deactivate it.* uid: b4a218cc-ba22-e44b-463d-c82fb616489f - 0 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed - The player has noticed that the door is rigged to trigger an alarm. > Open it with the key. > Pick the lock. > Pick the lock. > Try the door handle. > Leave.
0:0 - *As the lock clicks open, the alarm triggers - and the screaming begins.* uid: fe49b420-3648-3e5d-7c38-ae2213088fe1 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered - The alarm on the door to floor 3 in the foundry was triggered. true - LOW_SteelWatchFoundry_State_AlarmDoor_Unlocked - The Alarmdoor is unlocked. - 1 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredBy - This player has triggered the alarm. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteGossip.lsj Synopsis: Two guards discussing a servant of Umberlee, a waveservant, who was killed by the submersible on the way to the prison. Cold. Cruel.
0:0 - If they do, we will deal with them in a manner befitting the Black Hand. uid: 99a292ff-d8b9-a6ab-725a-43a60d34a61c === END NODE ===
0:0 - Such thoughts are above your station - focus on your tenets, Dread Sister. uid: aa32986e-350a-32b5-af44-b4c1eff66295 === END NODE ===
0:0 - Something is on your mind, Dread Sister - speak. uid: d3f34331-682e-444b-afc7-d88ce2548dd5 - 0 Check flag(s) (Local): true - 3b21079f-edc4-0083-ef78-dacf952a7691_A - Adescription true - 3b21079f-edc4-0083-ef78-dacf952a7691_B - Bdescription - 0 Set flag(s) to (Local): false - 3b21079f-edc4-0083-ef78-dacf952a7691_A - Adescription false - 3b21079f-edc4-0083-ef78-dacf952a7691_B - Bdescription > The body of the dead waveservant. Has it been located?
0:0 - Dread Brother, is it true the transport hit and killed someone? uid: e6bdc3fd-e251-cfe7-5708-32f8b6b890c5 - 0 Check flag(s) (Local): true - 3b21079f-edc4-0083-ef78-dacf952a7691_A - Adescription - 0 Set flag(s) to (Local): true - 3b21079f-edc4-0083-ef78-dacf952a7691_B - Bdescription > It was only a waveservant - a minor inconvenience.
0:0 - You were fortunate to work shifts on the prison transport, were you not, Dread Brother? uid: ee0d9cdc-c9a8-c7e4-4c95-213d7903aa64 - 0 Set flag(s) to (Local): true - 3b21079f-edc4-0083-ef78-dacf952a7691_A - Adescription > Indeed. The trip took my breath away.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteGossip02.lsj Synopsis: Two baneites are chatting about Gortash in the Foundry. Abiflores has a massive crush on gortash.
0:0 - It's been an age since Gortash's last visit. uid: 1bb5fe50-582e-4f2b-8762-f453e909051c Node context: a bit sad, wishing she could see the big boss (has a crush on him - 0 Check flag(s) (Local): false - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_A - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Adescription - 0 Set flag(s) to (Local): true - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_A - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Adescription > Lord Gortash - you have not earned such familiarity.
0:0 - Forgive me, Dread Brother. I simply... wish to look upon Bane's Chosen once more. uid: 2d194d01-349a-4cbd-a3d7-875af78b410a Node context: mortified, trying to hide that she was fangirling === END NODE ===
0:0 - Instead of sharing idle gossip about Lord Gortash, I suggest you focus on your duties. uid: 69ac5a2a-1fa8-417f-84a6-62d07a595378 Node context: sharp tone > Of course, Dread Brother.
0:0 - I heard the Black Hand's favoured can command the room with a single word. And that he knows no fear. uid: a90adeb9-0256-44f7-a7bc-9ed3045ffeee Node context: fangirling about gortash - 0 Set flag(s) to (Local): false - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_A - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Adescription false - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_B - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Bdescription > Instead of sharing idle gossip about Lord Gortash, I suggest you focus on your duties.
0:0 - You are a long way from such an honour. uid: b611e93a-4b08-47dd-9142-aa8e83ab3d1a Node context: kind of rolling his eyes === END NODE ===
0:0 - Have you ever spoken to him? uid: cbcdc8c6-66c3-4ea6-aa38-de0a891193ba Node context: earnest (speaking about her crush, lord gortash) - 0 Check flag(s) (Local): false - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_B - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Bdescription - 0 Set flag(s) to (Local): true - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_B - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Bdescription > Lord Gortash? Only once. I felt the Black Hand's power in every word.
0:0 - To speak to him, face-to-face? The very thought sends chills up my spine. uid: cddf4df3-6043-def2-e04f-eda2213bae73 Node context: fangirling > You are a long way from such an honour.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteGossip03.lsj Synopsis: The Baneite leader talks to himself while patrolling. He is quietly repeating lord Gortash's words back to himself, almost like a chant. He is zealous and utterly devoted to Lord gortash.
0:0 - 'Oppression is the price of peace - for only a unified agenda can bring order.' uid: 0645519b-b52a-4e85-9487-92ff11945576 - 0 Check flag(s) (Local): true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_A - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Adescription - 0 Set flag(s) to (Local): true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_B - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Bdescription === END NODE ===
0:0 - 'Free will is a poison, subjugation an art. Teach the masses the price of disobedience and they will be your enforcers.' uid: 4ea721a5-e9dc-4f00-9387-2a17bbd495f9 - 0 Check flag(s) (Local): true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_B - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Bdescription - 0 Set flag(s) to (Local): true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_C - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Cdescription === END NODE ===
0:0 - 'We seek a realm without conflict, without ego, without free will. We seek unity. We seek the Ultimate State.' uid: aafb71df-f26f-4ddf-a72d-52f0f6d594cb - 0 Set flag(s) to (Local): true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_A - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Adescription === END NODE ===
0:0 - 'Dissenting voices are infectious - and must be routed out. Only when the Black Hand's voice speaks in silence will unity follow.' uid: b4a16e5e-8a9f-4284-bcb8-b48f526a4eed - 0 Check flag(s) (Local): true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_C - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Cdescription - 0 Set flag(s) to (Local): false - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_B - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Bdescription false - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_A - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Adescription false - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_C - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteGossip04.lsj Synopsis: Two Baneites chat about the pains of working in the foundry.
0:0 - It is the natural order - the strong rule the weak. In time, you will grow used to their cries. uid: 046f0e5c-304a-01a3-9726-03b7464ad8e3 Node context: a small smile, he appreciates Zana's enthusiasm === END NODE ===
0:0 - How long must we patrol this wretched hole? We should be outside - spreading His word, enforcing His will! uid: 21dc81a6-f52f-4831-adfa-76f53a9c76fb Node context: annnoyed, zealous - 0 Check flag(s) (Local): false - df0c827e-7e8b-dec3-e0a2-9c31370be58e_A - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Adescription - 0 Set flag(s) to (Local): true - df0c827e-7e8b-dec3-e0a2-9c31370be58e_A - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Adescription > Patience. The Gondians are pivotal to Lord Gortash's plan.
0:0 - Hah - your time to prove yourself will come, Dread Sister. And I have no doubt the Black Hand will be pleased at what he sees. uid: 3f69e7c8-13fb-46ff-a5f8-77799f1086cf Node context: an appreciative laugh at the beginning. Proud of Zana. === END NODE ===
0:0 - Hm. I will speak to Black Gauntlet Holzt - perhaps she can spare one. uid: f7484399-b8b6-4a28-e479-31863e9525ef Node context: a small smile, he appreciates Zana's enthusiasm === END NODE ===
0:0 - How many Gondians are needed to run the Foundry? uid: f8748542-0207-46fa-af87-fc2a4b3f6d9a Node context: a sly smile in her voice - she has an idea (it's not a nice one) - 0 Check flag(s) (Local): false - df0c827e-7e8b-dec3-e0a2-9c31370be58e_B - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Bdescription - 0 Set flag(s) to (Local): true - df0c827e-7e8b-dec3-e0a2-9c31370be58e_B - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Bdescription > Why do you ask?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteOfficer06_CombatRevolution.lsj Synopsis: Combat AD for Fist of Bane Anouk, when fighting against the revolution of the Steel Watch Foundry.
0:0 - You are no match for the Black Hand. uid: 6dfa9c78-9eab-4399-a8a9-500b36aca04b - 0 Check flag(s) (Local): true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_A - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Adescription - 0 Set flag(s) to (Local): true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_B - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Bdescription === END NODE ===
0:0 - I will make you beg for death. uid: 90f9906b-3361-48b9-9b0c-2ac2cadcfa55 - 0 Check flag(s) (Local): true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_B - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Bdescription - 0 Set flag(s) to (Local): true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_C - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Cdescription === END NODE ===
0:0 - You dare raise your hand against us?! uid: a7d84a38-51b8-4858-acc7-493e4d17ee8b - 0 Set flag(s) to (Local): true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_A - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Adescription === END NODE ===
0:0 - I will break you in His name! uid: ea446a7a-57b2-4bb5-b010-93abfef05c6d - 0 Check flag(s) (Local): true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_C - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Cdescription - 0 Set flag(s) to (Local): false - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_B - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Bdescription false - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_A - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Adescription false - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_C - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteOfficer10_CombatRevolution.lsj Synopsis: Combat AD for Black Gauntlet Hahns Rives, when fighting against the revolution of the Steel Watch Foundry.
0:0 - Bend the knee or I will break it! uid: 1444675d-6cf0-41ca-832b-40a794e40384 - 0 Check flag(s) (Local): true - 56745631-2594-3287-f5d1-e114362b1b11_A - 56745631-2594-3287-f5d1-e114362b1b11_Adescription - 0 Set flag(s) to (Local): true - 56745631-2594-3287-f5d1-e114362b1b11_B - 56745631-2594-3287-f5d1-e114362b1b11_Bdescription === END NODE ===
0:0 - This is a lesson - how painful it is, is up to you. uid: 775fd198-9b04-4525-a4ca-b0bf02adf971 - 0 Check flag(s) (Local): true - 56745631-2594-3287-f5d1-e114362b1b11_B - 56745631-2594-3287-f5d1-e114362b1b11_Bdescription - 0 Set flag(s) to (Local): true - 56745631-2594-3287-f5d1-e114362b1b11_C - 56745631-2594-3287-f5d1-e114362b1b11_Cdescription === END NODE ===
0:0 - You fight against progress. I will not allow it. uid: a0aab337-4d1b-467b-8aee-51fdb053d462 - 0 Set flag(s) to (Local): true - 56745631-2594-3287-f5d1-e114362b1b11_A - 56745631-2594-3287-f5d1-e114362b1b11_Adescription === END NODE ===
0:0 - You were made to serve. Do not fight your nature. uid: ae33c8c5-9f90-4e09-8536-33a34d714a44 - 0 Check flag(s) (Local): true - 56745631-2594-3287-f5d1-e114362b1b11_C - 56745631-2594-3287-f5d1-e114362b1b11_Cdescription - 0 Set flag(s) to (Local): false - 56745631-2594-3287-f5d1-e114362b1b11_C - 56745631-2594-3287-f5d1-e114362b1b11_Cdescription false - 56745631-2594-3287-f5d1-e114362b1b11_B - 56745631-2594-3287-f5d1-e114362b1b11_Bdescription false - 56745631-2594-3287-f5d1-e114362b1b11_A - 56745631-2594-3287-f5d1-e114362b1b11_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteTaunt.lsj Synopsis: Baneite Guard is mocking Manser about the death of his husband (an overseer forced him to beat his own husband to death).
0:0 - Very good, little Gondian. uid: 80a51e17-77c9-dd53-4017-ecaa45312d83 Node context: cruel smile, delighting in his misery === END NODE ===
0:0 - Your hand shakes, Gondian. Tell me, what was your friend's name? uid: a4560181-67ee-d242-d9c8-2b69c0a571f3 Node context: cruel, knows why Manser is upset yet still pushing it > My husband's name was Lanpos, ma'am.
0:0 - My husband's name was Lanpos, ma'am. uid: b9218d3d-a428-0841-2119-94e01abab1f7 Node context: upset, trying to keep his voice steady > Lanpos deserved to die - tell me why.
0:0 - My husband was eavesdropping, ma'am. He - he needed to be beaten. uid: d214c9f8-b9f1-713a-ac7f-7396ec39ff9d Node context: heratbreaking knowing he killed his own husband, barely keeping it together (for the sake of their kids) > Very good, little Gondian.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker04_Celebration.lsj Synopsis: Celebration AD for Gondian Manser Biggs after surviving combat in the Foundry revolution. Relieved.
0:0 - Blessed Gond - we made it. uid: 821950e8-1d18-71f1-52b4-7a9809acff91 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker04_CombatRevolution.lsj Synopsis: Combat AD for Gondian Manser Biggs, when fighting in the revolution of the Steel Watch Foundry.
0:0 - This old man still has some fight in him! uid: 13785b7e-9651-4fbb-b6bd-661dd5ee3d3d - 0 Set flag(s) to (Local): true - 844d8a3a-5a9b-20b0-5506-85003e66523a_A - 844d8a3a-5a9b-20b0-5506-85003e66523a_Adescription === END NODE ===
0:0 - Gond, help me. uid: 88ca3f25-4089-4b86-b60e-9df6299cd084 - 0 Check flag(s) (Local): true - 844d8a3a-5a9b-20b0-5506-85003e66523a_A - 844d8a3a-5a9b-20b0-5506-85003e66523a_Adescription - 0 Set flag(s) to (Local): true - 844d8a3a-5a9b-20b0-5506-85003e66523a_B - 844d8a3a-5a9b-20b0-5506-85003e66523a_Bdescription === END NODE ===
0:0 - I'll take every one of you bastards down. uid: fda8429d-ecbd-46e5-858e-a5e442bce9b5 - 0 Check flag(s) (Local): true - 844d8a3a-5a9b-20b0-5506-85003e66523a_B - 844d8a3a-5a9b-20b0-5506-85003e66523a_Bdescription - 0 Set flag(s) to (Local): true - 844d8a3a-5a9b-20b0-5506-85003e66523a_C - 844d8a3a-5a9b-20b0-5506-85003e66523a_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker05_Celebration.lsj Synopsis: Celebration AD for Gondian Bala Ofran after surviving combat in the Foundry revolution. Shocked her survived, but delighted. Relieved.
0:0 - We did it! We survived. uid: 5ab6f0be-5804-4ceb-af57-e0f29a34639c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker05_CombatRevolution.lsj Synopsis: Combat AD for Gondian Bala Ofran, when fighting in the revolution of the Steel Watch Foundry. He's scared but determined to fight back.
0:0 - It's now or never! uid: 40ed199c-6e09-4d67-8e55-c5828281c99d - 0 Check flag(s) (Local): true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_A - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Adescription - 0 Set flag(s) to (Local): true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_B - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Bdescription === END NODE ===
0:0 - FOR GOND! uid: 43184e87-929b-4c59-95ac-b4a88fecd295 - 0 Check flag(s) (Local): true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_B - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Bdescription - 0 Set flag(s) to (Local): true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_C - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Cdescription === END NODE ===
0:0 - We're done taking orders! uid: 62c0135b-14cc-4e67-b461-62f3be9eb8a7 - 0 Set flag(s) to (Local): true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_A - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker09Begs.lsj Synopsis: Grindo is working on extracting the brain from a zombie cadaver. It is difficult work that requires precision. The Banite near him is firing questions at him, and it's taking Grindo everything he can not to punch him.
0:0 - Forgive me. The brains have a parasite inserted into their frontal lobes. uid: 03435146-d68a-d4a7-b5e8-25678384fc16 Node context: scared, wind taken out of his sails, afraid > We preserve them in an embalming solution for longevity.
0:0 - Explain - preparing the cadaver's brain. uid: 1c293ac6-995f-9c5e-1c06-bbdbc8f72950 - 0 Check flag(s) (Local): true - 7715caca-c420-ced3-2d57-26d0154282c0_A - A - 0 Set flag(s) to (Local): true - 7715caca-c420-ced3-2d57-26d0154282c0_B - B > Really? You don't know how your own Steel Watchers operate?
0:0 - This is not helping me work quicker. uid: 5ce9a298-8351-4e28-9de5-f3580e46a9a6 Node context: Angry, nervous - desperately wants to punch the banite in the face but can't - 0 Set flag(s) to (Local): true - 7715caca-c420-ced3-2d57-26d0154282c0_A - A > I'm going to be merciful and pretend I didn't hear that tone.
0:0 - Really? You don't know how your own Steel Watchers operate? uid: 6ebfd822-f78b-ac57-1193-3bb2750d6fb9 Node context: Angry, losing his temper for just a second - but it's enough > One finger. Another word, and it'll be your left eye.
0:0 - Preparing the cadaver's brain. uid: 817f62a6-7277-28bb-bf84-053391fabb7a Node context: short, cold answers === END NODE ===
0:0 - I am... excited. And fortunate to work on such a momentous project. uid: 9151a51b-484c-8591-21bb-b4f577bc2386 Node context: said through gritted teeth === END NODE ===
0:0 - Is this some kind of test? uid: a226f27b-9af8-5591-2f9c-59b92000a012 Node context: worried, annoyed - 0 Check flag(s) (Local): true - 7715caca-c420-ced3-2d57-26d0154282c0_A - A true - 7715caca-c420-ced3-2d57-26d0154282c0_B - B - 0 Set flag(s) to (Local): false - 7715caca-c420-ced3-2d57-26d0154282c0_A - A false - 7715caca-c420-ced3-2d57-26d0154282c0_B - B > It's whatever I damn well want it to be. Keep going.
0:0 - I'm going to be merciful and pretend I didn't hear that tone. uid: e38a00da-05ce-42b8-860d-63d6284323eb > Tell me - what are you doing?
0:0 - We preserve them in an embalming solution for longevity. uid: f4d2f568-7470-a016-f2e3-1a154a577b93 Node context: smaller voice, defeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker10_Celebration.lsj Synopsis: Celebration AD for Gondian Clore Falson after surviving combat in the Foundry revolution. Shocked she's alive, a little dissapointed.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ToobinDoorComment.lsj Synopsis: Toobin remarks on the door leading to the control centre floor.
0:0 - If I've counted my footsteps correctly, this door leads to the Foundry's depths - and the Neurocitor. uid: aefe4432-5b3b-4d82-8148-f96661f4c778 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ToobinLabComment.lsj Synopsis: Toobin remarks on the Lab room when he enters it as your follower.
0:0 - This is the Foundry's main lab. The horrors we made here will haunt me to the grave. uid: cccfe8a0-0504-4450-9df1-bc1c8e87b771 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ToobinZombieComment.lsj Synopsis: Toobin provides some information on the Zombie area of the lab floor of the Foundry. He's passing comment on things as him and the player run past them
0:0 - Poor bastards are shipped in from all over the Realms. Most come from a fellow called Balthazar by way of Moonrise Towers. uid: 36f502d2-0012-428b-804d-534aac8bbb90 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ZombieCrate.lsj Synopsis: Narrator item dialog for a crate with a zombie in it.
0:0 - *The inscription reads: 'Fresh supplies for the Steel Watch, courtesy of Necromancer Balthazar'.* uid: 4d318cad-1182-6310-98f5-2319abf8a811 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ZombieExamine.lsj Synopsis: This occurs when you click on one of the zombie's heads in the steel foundry - their brains are removed and a prarasite inserted into them so they can be used to control the steel watch.
0:0 - *Surgical lines ring the undead's head - it's been prepped to have its brain removed.* uid: 7f82e587-c40c-4fc9-88ee-45aaa84e24f1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker10_CombatRevolution.lsj Synopsis: Combat AD for Gondian Clore Falson, when fighting in the revolution of the Steel Watch Foundry. She's freaking out in combat but still fighting.
0:0 - All of you will BURN! uid: 2a4f74c4-d0fb-4523-adc0-5603646bd279 - 0 Check flag(s) (Local): true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_A - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Adescription - 0 Set flag(s) to (Local): true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_B - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Bdescription === END NODE ===
0:0 - Gond has abandoned us - so I will be his HAMMER! uid: 9f6ef610-3c24-4d2a-9fca-d52c73333e8e - 0 Check flag(s) (Local): true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_B - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Bdescription - 0 Set flag(s) to (Local): true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_C - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Cdescription === END NODE ===
0:0 - Die - DIE! uid: c857a795-9d30-499a-b487-b437c1a4d6d3 - 0 Set flag(s) to (Local): true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_A - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_Dead_DeadGondian.lsj Synopsis: The player speaks with a dead gondian who was beaten to death by Banites for knowing too much.
0:0 - What did you hear? uid: 001fdf45-3f23-4ac5-9d73-ed5d6aae3f05 - 0 Check flag(s) (Global): true - LOW_SteelwatchFoundry_Knows_DeadGondianHasInfo - The players know that the Dead Gondian has important information. - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The prison... the Iron Throne... it's underwater. Submersible... under warehouse... docks...
0:0 - How do I disable the Steel Watch? uid: 0c0f421c-2c57-4b5e-b06a-4be613170ddc - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Toobin... only Toobin knows...
0:0 - Leave. uid: 18af5f30-c779-4ada-a250-2e555d21ffce - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 1aa79503-c4d4-4b41-af91-addf4cadb7d2 > null
0:0 - How many guards are in the building? uid: 3294142a-7f11-47e9-9ab2-6c4cca19763e - 0 Check flag(s) (Local): true - 4bed00e2-cd8c-a7e7-b18a-9f0ad3d165aa_mentionedsteelwatch - lanpos mentions steel watch - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
null uid: 3f943f1a-92fd-4cfd-90fe-ff01d34b9b8f
null uid: 48f81882-36cd-45ba-8ca4-ae89b07a9a87
0:0 - Toobin... only Toobin knows... uid: 61c53c22-8cb0-423f-aff4-6ea90282deff > null
0:0 - How did you die? uid: 666fa615-c24a-4e24-88bd-f4dc2b60dea2 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The Banites had my husband beat me... for eavesdropping...
null uid: 71f59e25-2cef-4b68-92e6-ca46c5c3d0c8
null uid: 771d30b8-e29f-4a1a-af2d-f29d121421b8
null uid: 8bb33b4c-a9b9-4a18-aa8e-2dc2720082fc
null uid: 9f627213-197a-4ee3-b401-a55537d94110
0:0 - What is going on here? uid: bc1f5a10-65c0-496b-bdff-70d18d843170 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Banites came... took over the Foundry... forced us to make... the Steel Watchers...
0:0 - The prison... the Iron Throne... it's underwater. Submersible... under warehouse... docks... uid: bcf96058-ac1a-424a-a98d-8cc6077b824d - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible. - 1 Set flag(s) to (Local): true - 4bed00e2-cd8c-a7e7-b18a-9f0ad3d165aa_mentionedironthrone - lanpos, the dead gondian, nentioned the iron throne > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: d40b4906-ed2e-41f3-bf76-46afd7c7d49e - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: e49690a9-8f52-424d-9414-2d96e281da9b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lanpos... Gondian...
0:0 - Banites came... took over the Foundry... forced us to make... the Steel Watchers... uid: e84a0f50-1b3b-4ad7-8d7e-af21c68bc228 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e8cf3177-9a71-49dd-9e6a-115a12716c99 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - The Banites had my husband beat me... for eavesdropping... uid: f56257be-b5fc-40a8-948f-6b4e702125b5 - 0 Set flag(s) to (Global): true - LOW_SteelwatchFoundry_Knows_DeadGondianHasInfo - The players know that the Dead Gondian has important information. - 1 Set flag(s) to (Local): true - 4bed00e2-cd8c-a7e7-b18a-9f0ad3d165aa_mentionedsteelwatch - lanpos mentions steel watch > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f61159ee-0d9a-431a-8402-fff426a096ca - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_Dead_GondianWorker04.lsj Synopsis: Speak with Dead dialog for Gondian Artificer Mich'Lichen
0:0 - What is going on here? uid: 03d333ec-a624-4f1c-bd6b-43bfbe8098ba - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The Banites collared us... forced us to build the Steel Watchers... made me... made me...
0:0 - What did the Banites make you do? uid: 08b631ca-171a-4f8f-9853-24aef27ecc8a - 0 Check flag(s) (Local): true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_mademe - manser mentions the banites made him do something - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Kill my... husband...
0:0 - Leave. uid: 0a4ba63f-14c1-4f7c-8776-de9c698a941b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 10727dd8-f6cf-4b55-99ac-3b3bb8f47a90 > null
0:0 - Because he found out where... they're holding our sons... captive... uid: 14d9066f-136a-4c3f-adab-402d2439ec47 > null
0:0 - Where is your husband's body? uid: 30b8463d-534e-40e1-ab4d-cbdd78840225 - 0 Check flag(s) (Local): true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_killhusband - mentions he killed his husband - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Why did they make you kill your husband? uid: 35012fd0-946c-451b-ab88-3e0b77055620 - 0 Check flag(s) (Local): true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_killhusband - mentions he killed his husband - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Because he found out where... they're holding our sons... captive...
null uid: 4079e5f6-b06c-498d-81bb-121e82537393
null uid: 458e21d6-ef08-41b2-8ab6-76acf333347b
null uid: 4da5c47b-629c-49ef-a68f-cb8bd1d130ae
0:0 - Kill my... husband... uid: 69cec577-7278-4e38-bec2-3dc7e6669b31 - 0 Set flag(s) to (Local): true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_killhusband - mentions he killed his husband > null
null uid: 74276ee7-bb3a-40c5-8cc8-9eb1b4234597
null uid: 822e65d3-171d-4c91-9ee0-21b70d832ca0
null uid: 8e030c12-09bc-4f22-9fec-cd6363f2da42
0:0 - What do you do in the Foundry? uid: cb6407b0-5d00-47eb-8c89-14e45238add6 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Used to prep brains for... parasitic insertion. Now I... create optic relays...
0:0 - The Banites collared us... forced us to build the Steel Watchers... made me... made me... uid: cb79525f-e3ea-4cb4-90f7-742830891462 - 0 Set flag(s) to (Local): true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_mademe - manser mentions the banites made him do something > null
0:0 - Manser Biggs... husband of Lanpos... father to Grindo and Hastar... uid: d55c62a0-4623-4db6-b441-98b979d0bc85 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: dd0bdb38-85fc-44a2-8da1-62b6d98c91d4 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: f6b6a6a0-5e47-43fa-a612-d793707910f7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Manser Biggs... husband of Lanpos... father to Grindo and Hastar...
0:0 - Used to prep brains for... parasitic insertion. Now I... create optic relays... uid: f76bf30d-2a21-4bae-bd9f-d62bbaa59283 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: f8e19f85-36fb-4522-9b81-1c8bf7a44c90 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fed2160c-0d67-418a-bede-4ab024408575 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_PAD_WatcherZombieComment.lsj Synopsis: The player examines a work-in-progress Steel Watcher and reacts to the fact that there is a beheaded zombie in it.
0:0 - Why would you use a headless zombie to pilot a watcher? Not even a whole zombie?! 1:0 - By Vlaakith's sword, a headless undead? Is every watcher the same as this? 2:0 - By Mother Gith, a headless undead? Is every watcher the same as this? 3:0 - Piloted by a headless zombie. Then how are the Watchers watching? 4:0 - The Watchers have headless corpses inside them? Not an aesthetic choice, I assume... 5:0 - Holy hells. Is every watcher piloted by a... a headless zombie? 6:0 - The watchers have brainless zombies inside. Gods, what the fuck. 7:0 - A headless corpse inside - undead? The Watchers' cores are every bit as rotten as their maker's. 8:0 - A headless zombie? Why would Watchers conceal such a thing? 9:0 - A headless zombie crammed into the Watcher. This is beyond me. 10:0 - Beheaded, undeaded, and stuffed inside a Watcher. Are they all this way, Boo? 11:0 - There's an undead inside this Watcher. Why? And where is its head? uid: c67e2e99-365f-46f2-88f0-3657783c8381 - 0:0 Tag: Minsc - - 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_PAD_OperatingTableZombieComment.lsj Synopsis: The player examines the beheaded zombie on the operating table in the foundry.
0:0 - A brainless zombie? I mean, more brainless than usual. 1:0 - A cadaver with no brain. Flesh puppet pilots - the secret behind the Steel Watch. 2:0 - All corpse, no brain. What use has the Steel Watch of a mindless cadaver? 3:0 - The brain's been removed... is this how the Steel Watchers are controlled? 4:0 - No brain - just a husk, a puppet. Behold, the pilots of the Steel Watch. 5:0 - This person's brain has been removed. Please tell me they're not using them for the Steel Watch. 6:0 - Why operate on the undead? And what part of Watcher-craft requires their heads? 7:0 - Head and brain removed. This must be something to do with the Watchers. 8:0 - A brainless cadaver. Could these puppeteer the Steel Watchers somehow? 9:0 - A body without a brain attached. Minsc has been called such before, but I do not know what it has to do with the Steel Watch. 10:0 - A cadaver with the brain removed. Is this how they puppet the Steel Watch? uid: 4b38aada-a19f-41fa-b044-7798843e60e0 - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker10.lsj Synopsis: One liner for Gondian Worker10 (Clore Falson) for after saving the Gondians. She is deeply traumatised and thinks the player isn't real.
0:0 - The Titan will kill you. It will kill us all. uid: 52370192-794b-b023-5df2-329010b73b18 Node context: traumatised, out of it, almost like she's in her own world. Someone who has been hurt so badly that she's almost on another world (the titan is a huge, terrifying steel watcher in the other room - she saw it kill a number of her friends) - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10 === END NODE ===
0:0 - The others will think you're real, but I know the truth. No one leaves the Foundry. No one defies Lord Gortash. uid: 6bb361e8-ed3f-ff8c-d9ff-08c875076e83 Node context: scared, not meeting players eyes, hands over face - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - No - you're not here. It's a trick - an Overseer trick! But I won't fall for it - I'm a good Gondian. uid: 917338f2-4a6b-057b-c960-e4194931c630 Node context: scared, not meeting players eyes, hands over face - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10 === END NODE ===
0:0 - The Titan - it's angry you helped me. Do you hear it? Do you feel it? uid: c38de8c2-4518-f598-58f4-83f0ab8f7ae1 Node context: traumatised, out of it, almost like she's in her own world. Someone who has been hurt so badly that she's almost on another world (the titan is a huge, terrifying steel watcher in the other room - she saw it kill a number of her friends) - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker09.lsj Synopsis: One liner for Gondian Worker09 (Grindo Biggs) for after saving the Gondians. He is angry at the player for not arriving sooner to save him and the others.
0:0 - About time someone showed up. Did we finally reach your 'dead gondian' quota? Is that why it took so long for anyone to help us? uid: 1466b5f8-1dc3-7f63-9de3-165ad02da477 Node context: He's grateful to be alive but also feels guilty he's survived when so many haven't. Bitter, angry, grieving - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09 === END NODE ===
null uid: 24633c04-8446-f224-3f40-a51adf09728a - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09 === END NODE ===
0:0 - Are you a hero or a useless bum? Move. uid: 30aed2b3-f893-4ba8-9e7d-86929d7b4e96 Node context: He's grateful to be alive but also feels guilty he's survived when so many haven't. Bitter, angry, grieving - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - If you're waiting for thanks, you'll get none from me. Go help the others, go on! uid: 476c2cc7-318d-4cc0-b257-9c2889c7a34b Node context: He's grateful to be alive but also feels guilty he's survived when so many haven't. Bitter, angry, grieving - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09 === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker08_Leader_AfterIRN.lsj Synopsis: A talk with Toobin, Gondian leader after the Iron Throne.
He asks the player to go to the lowest floor of the Foundry and destroy the Control Centre.
0:0 - I cannot follow you - not with what lies ahead. End it, and I shall join you. uid: 16be0cfb-c65a-2b5c-3209-fec576b46908 Node context: clearly very disturbed and kinda freaked out - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_FundangoWaitingInBrainRoom - Fundango is waiting in the brain room for the Watcher Titan to be defeated. === END NODE ===
0:0 - I will bring down not only the Steel Watch - but the very Foundry itself. This place will be smoke and rubble when I am finished. Are you ready, my friend? uid: 345ce0dd-89ec-c8aa-bf31-8e5715cc22da > What are you going to do? > Do it. > Not yet.
0:0 - My fellow Gondians! Flee this prison. We're bringing this place down. uid: 40441e6b-ff76-7ff7-2dbf-b5c8651d144b - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_WorkRoomPostIRNGondiansDefeated - All the Gondians in the workroom are defeated (after returning from the Iron Throne) - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_FundangoSignalsGondians - Fundango Toobin signals to the gondians that help is coming. All gondians become friedly to the player. true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set. false - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower. === END NODE ===
0:0 - You monster! uid: 432f5393-2812-cd8e-f5ac-4550ce75dd58 Node context: combat - 0 Set flag(s) to (Global): true - LOW_Steelwatchfoundry_State_ToldZannerHostagesDied - The player has told Zanner that all the hostages have died in IRN. (or he found out) - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Not yet. uid: 442443e2-537a-b0d8-ef89-900b9fe2374b - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower. === END NODE ===
0:0 - We need to move - the Neurocitor lies in the depths of the Foundry. uid: 52d16c20-13e4-4d18-482d-8150505a28b1 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set. === END NODE ===
0:0 - Do it. uid: 5e9d178e-4488-3703-10ab-043d9ad6771c - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_SwitchBoardDestructionInitiated - The palyer has initiated the destruction of the Foundry through the Neural Switchboard. - 1 Set flag(s) to (Object): true - LOW_SteelWatchFoundry_State_ExplosionInitiatedBy - This character initiated the Foundry explosion. > Gond - let your hammer be my courage, your furnace my heart.
0:0 - It is time - let us bring down the Foundry, and the Steel Watch with it. uid: 6c3bf56a-1690-7276-4269-eb7ba6f61577 - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_Toobin_AtNeurocitor - toobin is at the neurocitor - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_FundangoBySwitchBoard - Fundango is by the switchboard waiting for the player to give him the go-ahead to trigger the destruction of the Foundry. > null > null
0:0 - Gond - let your hammer be my courage, your furnace my heart. uid: 6d68d924-bf69-0796-678a-7f9f11c81851 Cinematic: begins typing (shot form behind) - we see a shot of something spark. === END NODE ===
0:0 - I put my trust, my faith, in you - for nothing? uid: 71816ca4-903a-35c6-ad45-1643bf83d98c Node context: furious - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party. > You monster!
0:0 - The Neurocitor. I can hear its hum - familiar, yet painful. uid: 7f158647-1152-edf4-652b-50169b982f51 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_FundangoBySwitchBoard - Fundango is by the switchboard waiting for the player to give him the go-ahead to trigger the destruction of the Foundry. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_Toobin_AtNeurocitor - toobin is at the neurocitor > I helped design the Steel Watchers, toiled night and day on the first bipedal prototype. It is fitting it ends this way.
0:0 - Let's go. uid: 812fb006-0980-4dd3-459e-766d9c1d6f37 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set. false - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower. > Lead the way - I'll listen to your steps and bring up the rear.
0:0 - Your bomb will most certainly do the trick. Place it directly on the Neurocitor - and then run like every fiend of the Nine Hells snaps at your heels. uid: 850e8df4-6273-ae46-663f-76996231b76d - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_LocationRunePowderBomb - toobin promised to tell player where to place the rune powder bomb true - LOW_SteelWatchFoundry_State_ZannerLeavesFoundry - The player refused Zanner's help, and he goes outside. === END NODE ===
0:0 - The prison exploded, but I got everyone out. uid: 97100333-ba3b-1b1c-9fe6-696acf7f484f - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_AnyIronThronePrisonersDead - Any of the prisoners in Iron Throne have died. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_ReportedToToobin - The player has reported their degree of success in the Iron Throne to Zanner Toobin > null
0:0 - Our destination is the Neurocitor - the nerve centre of the Steel Watch. Guide me there, and I'll do the rest. uid: 9e512e36-8b68-a1d1-5242-b861abc55ced - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower. === END NODE ===
0:0 - What happened to Obelia? Is she safe? uid: a5b70764-b41b-ab5f-bf77-3700b5b49cd7 Node context: panicked (trying and failing to be calm) - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party. false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. > null
0:0 - uid: aeb7ae9a-09e8-7bd1-82fc-2d0c12cd86ea - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_FundangoSignalsGondians - Fundango Toobin signals to the gondians that help is coming. All gondians become friedly to the player. true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set. false - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower. === END NODE ===
0:0 - Blow this place to the Nine Hells, my friend - end this nightmare. uid: bdd2e5b5-19bb-1c8f-06cc-fb6b3c4d3d69 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_LocationRunePowderBomb - toobin promised to tell player where to place the rune powder bomb === END NODE ===
0:0 - Did you see what happened? Is my little girl - is Obelia safe? uid: c794fd15-79da-fed1-6bff-efd93f9cfe72 Node context: concerned - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. > She's safe and sound. > I'm sorry - she didn't make it. > The prison exploded, but I got everyone out. > She is - don't worry.
0:0 - We are losing time. You must guide me to the Neurocitor, before the Banites send reinforcements. uid: c81753ec-9fc9-ace7-66e8-024554323bd6 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. > Let's go. > Not yet.
0:0 - Lead the way - I'll listen to your steps and bring up the rear. uid: d34354e0-80f9-be67-7663-6c3f88f9be63 === END NODE ===
0:0 - I'm sorry - she didn't make it. uid: db1d54cc-ad6a-f5f2-34b3-722360797f9c - 0 Check flag(s) (Global): true - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_ReportedToToobin - The player has reported their degree of success in the Iron Throne to Zanner Toobin > I put my trust, my faith, in you - for nothing? > You mean you were there, yet you did nothing?!
0:0 - Like the Foundry, the Neurocitor's exterior is near impossible to penetrate. However, its inner circuitry is highly unstable. I'm going to rain fire upon it - from the inside out. uid: dc1f8415-1235-9c7e-052f-36cde1b83136
0:0 - You did the impossible, so it is only fair I return the favour. The Steel Watch must be destroyed - and I will help you do it. uid: e5ea3b0c-6321-b56c-3c22-54a5de048cd2 Node context: determined, a brother-in-arms - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_GondianWorker08_Leader_State_MadeDealToSaveFamilies - made a deal with toobin to save his families in exchange for info on how to blow up the foundry > Our destination is the Neurocitor - the nerve centre of the Steel Watch. Guide me there, and I'll do the rest.
0:0 - This was all a ploy, wasn't it? To fool us into having hope? I can't believe I trusted you -monster. uid: f3ec72f4-f5b1-b22e-f585-d5ae9085568c Node context: anger, about to attack - 0 Set flag(s) to (Global): true - LOW_Steelwatchfoundry_State_ToldZannerHostagesDied - The player has told Zanner that all the hostages have died in IRN. (or he found out) - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You mean you were there, yet you did nothing?! uid: f85883cc-0926-43df-2c3f-4fc8db6fc61c Node context: furious > You monster!
0:0 - She is - don't worry. uid: fd8c6565-e1ce-ad13-d8a3-831184421081 - 0 Check flag(s) (Global): false - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_ReportedToToobin - The player has reported their degree of success in the Iron Throne to Zanner Toobin > null
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker08_Leader.lsj Synopsis: Toobin asks for the player's help to save the Gondian families and free them from serving the Banites.
0:0 - Who I am doesn't matter - I'm here to destroy the Foundry. uid: 0a99dc2d-2689-17fa-99c9-633619ca5946 - 0 Check flag(s) (Global): true - WYR_Ironhand_Event_TerroristQuest_Accepted - Player accepted the quest to blow up Gondian Workshop > null
0:0 - Narn'guth kree'shav da'lor. uid: 182f5224-7f48-eaf4-23fa-9334e3e12294 Node context: Narn'guth kree'shav da'lor. (naan-guff kree'shuv dah-lore) 'you don't belong here' - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party. > Your nervous gait betrays your presence, stranger. You don't belong here. Who are you?
0:0 - The destruction I can handle. I have a runepowder bomb. uid: 1c5f2ead-4d15-df66-5a7d-cd8295e462a1 - 0 Check flag(s) (Object): true - LOW_SteelWatchFoundry_State_HasBomb - The character has the runepowder bomb in inventory. > Runepowder? Did Wulbren send you?
0:0 - Hold here a moment. I'll be back. uid: 232a9ca7-cb30-6584-5a7d-a9baced47379 > Hurry.
0:0 - Keep searching. We must find them - please. uid: 23dcc7b4-d82b-3534-aabc-418c6098203c === END NODE ===
0:0 - Tharr'dakz. Fargh'nul kreth'nar da'droth. My daughter. Sweet Obelia, what have they done to you? uid: 26066d4b-0960-7cab-3ab9-2abc9e62f3ea Node context: Far-DACKS. Farg-NULL kreff-narr DAH-droff. (Those aresholes. They killed my family) - 0 Check flag(s) (Global): true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party. > What is going on here? > Take a deep breath - I'm here to help. > I don't have time for this - die already.
0:0 - Have you found them - our families? uid: 2e846f92-41ab-c351-5aec-50bea0f04592 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party. > I think they're being held underwater. > Nothing yet. > Leave.
0:0 - I will pray for you. My daughter...her name is Obelia. uid: 37c0d7a0-0163-ca9c-f859-be87877744aa Node context: love in his voice at the mention of his daughter > Gond'ral thra'kazhul nesh. May Gond be with you.
0:0 - Before any of them can press a button in the palm of their hands? You may be quick, but nobody is that quick. uid: 3a62d370-d2da-5515-a2f9-eb21e05513ad Node context: thinks player is foolish
0:0 - Gond spare us all. uid: 3abc4c5e-1e3c-4801-a012-6e22658d0868 Node context: hopeless, lost, afraid === END NODE ===
0:0 - Unfortunately, we are not the only ones threatened by the collars, or we would have laid down our tools, and rebelled against our oppressors already. uid: 3c598c32-4fc8-aeb2-16b4-bb5a5ec2a06f > null
0:0 - Our families are held elsewhere. The overseers need only activate those contraptions they hold, and they suffer the consequences of our actions too. uid: 45916361-75f0-405f-1c2d-fb29b327387d Node context: feeling lost, hopeless > We cannot win. We must aid in building these vargh'kron.
0:0 - Get me close enough to the central mechanism, and I can shut down the whole foundry. But first, our families must be safe. uid: 48d79ccc-c4dc-32ba-58f6-ef553ef548d1 > null
0:0 - We need to move. The Neurocitor lies in the depths of the Foundry - and I have no doubt more than Banites await us. uid: 52732654-32eb-e460-ccdf-48191a42c121 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Event_DestroyFoundry_Accepted - accepted the quest from toobin to destroy the foundry true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set. === END NODE ===
0:0 - Gond, light the path and grant us your wisdom. uid: 5a8d282c-baa4-7689-d40a-e9b856def215 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_DestroyFoundry_Accepted - accepted the quest from toobin to destroy the foundry true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set. false - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower. === END NODE ===
0:0 - Vargh'kron. uid: 5b17e8c5-c825-8336-9c08-9123159764b6 Node context: varg-KRON (damnation) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - No. Not without a fight. uid: 634d6879-190e-0561-81bf-570ddba13085 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I don't know where they are. But some of the overseers must - you'll have to infiltrate deeper into the Foundry. uid: 69adcc9f-a3a5-299d-4273-8f023d10ee24 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families > Just make sure you don't get caught. If they raise the alarm, they'll trigger the collars.
0:0 - I have a runepowder bomb, and I intend to destroy this facility with it, no matter the cost. uid: 69f748c2-7f78-4d88-1012-2f2786f27b2d - 0 Check flag(s) (Object): true - LOW_SteelWatchFoundry_State_HasBomb - The character has the runepowder bomb in inventory. > null
0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53] - I'm here to take down the Steel Watch. uid: 7c02170f-0371-ae01-1d8c-ba2414cdba9b > What? Go away.
0:0 - I know this place better than anyone - better than the Gondians even. I could help you destroy it, if I knew our families were safe. uid: 7db19e10-ab82-c6d1-0aa5-baa84793a276
0:0 - Leave, I beg of you. A Motivator is all that stands between my daughter and an agonising death. uid: 8538d49f-ddb4-0aaa-6388-a74d1d1f23ad - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party. === END NODE ===
0:0 - But my daughter is among those they took away. I've no choice. And neither do the others. uid: 88ead4c7-0223-7a88-6ee3-96b09c009b30 > null
0:0 - There is little time - take me to the Neurocitor. uid: 8aebf5b2-995c-7a41-3cbf-d784028d23ec - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Event_DestroyFoundry_Accepted - accepted the quest from toobin to destroy the foundry false - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set. > null
0:0 - My fellow Gondians are likely already dead. Cut down any Banites you see - they've earned their fate. uid: 8e24f8b6-67b5-32d9-b0d5-c5e800c0bb19 > null
0:0 - The Overseers must have used a Motivator. Bastards probably laughed as collars activated - burning my friends, my family, from the inside out. uid: 8ef0081e-d2e3-d7fc-c96a-2263ffef3267 > null
0:0 - I have a runepowder bomb. I just need a target. uid: 94df8888-42ac-248f-4c67-0ff6247d8828 - 0 Check flag(s) (Object): true - LOW_SteelWatchFoundry_State_HasBomb - The character has the runepowder bomb in inventory. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_MentionedBombToToobin - The player has mentioned the Runepowder Bomb to Toobin > Runepowder? Gond's hammer, where did you find such a thing?
0:0 - You've tormented me enough - leave me. uid: 98f3ae29-f969-393a-c1a2-535af26dde36 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor === END NODE ===
0:0 - Nothing yet. uid: 9ab161f9-1052-d86a-3ce9-4d603cfcf9d8 - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible. > Keep searching. We must find them - please.
0:0 - I warned you - I warned you of the consequences, yet you had to interfere! uid: 9f10ad33-925d-3414-3cec-f85b4b5e35fe - 0 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party. > My daughter is dead, they're all dead - because of you!
0:0 - Gond'ral thra'kazhul nesh. May Gond be with you. uid: 9f5c7ecf-e6b0-c0d8-575a-79687f8a34c6 Node context: Gond-rahl FRA-kazz-hool nesh. (may Gond be with you). Knows he's putting immense trust in the player. - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families === END NODE ===
0:0 - The Banites must have a way of getting to and from the prison. I suggest you search the docks. uid: b8bfc1c7-4060-60c6-b200-072dad4150bf === END NODE ===
0:0 - My daughter is dead, they're all dead - because of you! uid: cf425e12-4545-5e0c-f0fc-885b28d1e8ff - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Hurry. uid: d23ea1e8-6662-beb4-9462-4f551a3e3fdb - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_Event_DestroyFoundry_Accepted - accepted the quest from toobin to destroy the foundry false - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set. true - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower. === END NODE ===
0:0 - I've come to free you - I already dealt with some of the Banites. uid: f4c38096-0908-dd6b-8e5d-9967487e0ba5 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_OriginalWorkroomBaneitesDefeated - The player has defeated all the original workroom baneites in the Foundry. > Blek'ith! Why?
0:0 - I think they're being held underwater. uid: f86a46cf-0ecd-1f6f-4f9d-b1fdb44b157e - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible. > That makes sense.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker06.lsj Synopsis: One liners for Gondian Worker06 (Genshu Ofran) after the player has visited the Iron Throne and has begun to liberate the gnomes in the Steel Foundry.
0:0 - Never mind - there'll be time for that later. Keep going - we'll watch your back. uid: 2d65c687-19c3-36c5-5a90-3ae803112a46 Node context: pulls himself back, trying to be practical but scared for his sister. === END NODE ===
0:0 - I won't let any Banites pass me - I swear it. uid: 41898444-b95d-4009-8061-b2a7f68de6e5 Node context: grim, determined - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - I was hoping for an army of Flaming Fist, but I'm not complaining. Keep going - there's more up ahead! uid: 9e2a82df-4936-0f51-062e-66ca515ba4aa Node context: grim, determined - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06 === END NODE ===
0:0 - I'll watch your back - go on! uid: fe4c02a8-0125-a63e-6bbd-816108e376d1 Node context: grim, determined - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06 === END NODE ===
0:0 - You took down the Iron Throne, didn't you? Did you see my sister? uid: ff9c35b3-1deb-4bf8-83c9-ce1dad448b04 Node context: worried, a touch frantic - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06 > Never mind - there'll be time for that later. Keep going - we'll watch your back.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker05.lsj Synopsis: One liners for Gondian Worker05 (Bala Ofran) after the player has visited the Iron Throne and has begun to liberate the gnomes in the Steel Foundry.
0:0 - We heard trouble was coming - glad to see I could lend a hand. uid: 2b55e069-1a82-5293-8936-0cf5cef5fa82 Node context: after a fight, exhilirated, fought back against her captors (trouble is the player in this case) - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05 === END NODE ===
0:0 - The Control Centre is straight on through. You can't miss it. uid: 8e265e2c-f20a-1e6d-2a1c-750ebf475c2a Node context: gesturing in front of her vaguely (as she could be facing any direction) - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - Blessed Gond, I thought no one was coming for us. Thank you! uid: e5c45247-f577-4903-9cb2-32e17accb82a Node context: determined, fierce - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05 === END NODE ===
0:0 - Don't let these bastards hurt anyone else. uid: e61a6a96-5d6c-4884-aa7a-77055f8ce354 Node context: after a fight, exhilirated, fought back against her captors - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker04.lsj Synopsis: One liner for Gondian Worker04, Manser Biggs, after the player has visited the Iron Throne and has begun to liberate the gnomes in the Steel Foundry.
0:0 - Don't waste your time on me - keep going. uid: 4463cdeb-4cd9-4a68-afda-eae4a3741061 Node context: trying to keep it together, and failing - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04 === END NODE ===
0:0 - Gond's bollocks, I thought I was dead. Hoped I was, to be honest. uid: 9716a544-be1f-4d86-a2d5-3ff983a97c08 Node context: shaken up, thinking of his dead husband, can't believe he's alive and lanpos isn't - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04 - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04 > Why don't you go help the others? I'll rest up here.
0:0 - Blow this place to the Nine Hells - you hear me? uid: bf75e218-5289-a8d9-484f-3f8fdbeda07d Node context: fierce, determined - 0 Check flag(s) (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. === END NODE ===
0:0 - Toobin said you were on the way - glad to see the old man is still as crafty as ever. Keep going - we've got your back. uid: c7fe0eb2-47af-d1f9-a0db-16a94f10bc30 Node context: fierce, determined - 0 Check flag(s) (Dialog): false - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04 - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne. - 0 Set flag(s) to (Dialog): true - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04 === END NODE ===
0:0 - Why don't you go help the others? I'll rest up here. uid: eb9a205b-9f21-dd08-f55b-0597830c06eb Node context: ashamed, looking away === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_Dead_GondianWorker08_Leader.lsj Synopsis: Speak with Dead dialog with Toobin. He can reveal the password to destroy the Foundry.
0:0 - Where are your families being held? uid: 02c45a61-5178-4b4d-88c3-079e2d04039a - 0 Check flag(s) (Global): false - IRN_IronThrone_State_Visited - Player visited Iron Throne - 1 Check flag(s) (Local): true - dd9f9b9f-cf52-0f31-686f-e9f49828167f_askedfamilies - askedabout toobin's families - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Not in the Foundry...
0:0 - Once I input code 'Nebelun' into the Neurocitor, what do I do? uid: 07fd189a-704b-45a5-9443-2b47634a049b - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Run...
0:0 - Leave. uid: 1b43937d-f2a5-4f93-8bed-b42abb74e4a3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Go the Neurocitor... in the depths of the Foundry... Input code 'Nebelun'... then increase to maximum output... uid: 1ddf6354-ece9-4de9-98e3-0441137a44f1 - 0 Set flag(s) to (Global): true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor > null
0:0 - How do I destroy the Steel Watch? uid: 34125a0c-7b0b-4ce5-bdb3-506c2acec813 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Go the Neurocitor... in the depths of the Foundry... Input code 'Nebelun'... then increase to maximum output...
0:0 - Who designed the Steel Watchers? uid: 7ddff5be-9997-4453-9a94-c4be53dc717e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > I did... to my eternal shame...
null uid: 83b7053e-5e41-412a-8fcc-32ee8440d694
null uid: 8413465c-9a59-4ce9-8ca6-6e23484be182
null uid: 9cc40505-eb15-4292-bf85-fc7dcf1cab26
null uid: ac5e0a59-7b3a-42b3-86f1-8fc23ba33363
0:0 - What is going on here? uid: ae05826f-2c75-46af-9738-14bf28e9f7ce - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The Banites came... collared us... took our families... forced us to build... the Steel Watchers...
0:0 - Not in the Foundry... uid: bb58314a-8174-49f0-9319-0f729ce35c5e > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: e7cd5eb3-f5c5-4081-a6c6-1db88b9f3b12 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: f0cf1a8f-b29d-49e1-98e0-465d4258397c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Zanner Toobin... leader of the... Gondians...
0:0 - The Banites came... collared us... took our families... forced us to build... the Steel Watchers... uid: f57a6285-fa6e-4e0d-b561-6c2011040d6a - 0 Set flag(s) to (Local): true - dd9f9b9f-cf52-0f31-686f-e9f49828167f_askedfamilies - askedabout toobin's families > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: f872f21d-7d62-4ab7-b9d7-fc16f62bab82 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - I did... to my eternal shame... uid: f887ca8e-e2b6-4cbd-9b0d-f99f72fc334c > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: fab64797-3611-467f-9ddf-ca1c1e8b9a78 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===