File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AlarmDoor.lsj
Synopsis:
The player faces a trapped door, that can only be safely opened using the right key. Other interactions result in an alarm.

0:0 - Examine the door.
uid: 0ec99a1a-6632-9b3f-8d0c-a76d231f7da7
= Roll SkillCheck Investigation (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: 11c650a4-5520-97fe-cc46-991d5c1b9ec1
=== END NODE ===

0:0 - Extend your magic to surround the door.
uid: 1f639bff-8fff-294b-796a-c7598b496d3d
= Roll SkillCheck Arcana (Intelligence) Difficulty: 5028066b-6ea0-4a6a-9e3e-53bee62559a7 =
> null (roll sucessful)
> null (roll failure)

0:0 - *This sturdy door is a dizzyingly complex system of cogs and gears.*
uid: 3c16ed55-53f7-4465-91a9-330ecdc5ccb5
- 0 Check flag(s) (Object):
   false - LOW_SteelWatchFoundry_State_AlarmDoor_Interacted - The character has interacted with the alarmdoor.
- 0 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_State_AlarmDoor_Interacted - The character has interacted with the alarmdoor.
> Examine the door.
> Extend your magic to surround the door.
> Leave.

0:0 - Try the door handle.
uid: 41345125-ebfd-47a2-6ea4-cd2409cd2d82
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered - The alarm on the door to floor 3 in the foundry was triggered.
- 1 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredBy - This player has triggered the alarm.
=== END NODE ===

0:0 - Pick the lock.
uid: 4920e62b-f371-c3a9-996d-a638a12b59fb
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_Event_AlarmDoor_LockpickAttempt - This player is attempting to pick the lock
> null (roll sucessful)
> null (roll failure)

0:0 - *The door is rigged to the Foundry's alarm system. Opening it will set it off.*
uid: 581d9f7b-46dc-de95-265a-4d30e7ecbff7
- 0 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed - The player has noticed that the door is rigged to trigger an alarm.
> null

0:0 - Pick the lock.
uid: 63c9fe8d-a31a-3417-e8b9-23a2c64749fe
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_Event_AlarmDoor_LockpickAttempt - This player is attempting to pick the lock
> null (roll sucessful)
> null (roll failure)

0:0 - *The lock jams as the alarm goes off - and the screaming begins.*
uid: 6c76341c-bdea-09bc-252d-e119bde23f1f
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered - The alarm on the door to floor 3 in the foundry was triggered.
- 1 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredBy - This player has triggered the alarm.
=== END NODE ===

0:0 - Leave.
uid: 77150ca1-3277-4102-9c48-394438588261
=== END NODE ===

- Roll failure -
null
uid: 7ded2816-f3c9-03b4-100e-a786c9b7749c
> *The lock jams as the alarm goes off - and the screaming begins.*

0:0 - *The door, and its intricate alarm system, remain.*
uid: 9524b479-5c51-2f9d-396e-23377b524904
- 0 Check flag(s) (Object):
   true - LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed - The player has noticed that the door is rigged to trigger an alarm.
   true - LOW_SteelWatchFoundry_State_AlarmDoor_Interacted - The character has interacted with the alarmdoor.
> null

0:0 - *The door, and its complexity, remain.*
uid: a6084e59-24be-4dc3-ba97-630b4fdb8fc1
- 0 Check flag(s) (Object):
   true - LOW_SteelWatchFoundry_State_AlarmDoor_Interacted - The character has interacted with the alarmdoor.
> null

- Roll sucessful -
null
uid: aa3c1003-7bb2-bcc9-ac29-830e5b02d72c
> *As the lock clicks open, the alarm triggers - and the screaming begins.*

0:0 - *Other than a deep sense of foreboding, nothing strikes you as unusual about the door.*
uid: b1a9fb2d-e002-b932-fb39-bca60afe926f
=== END NODE ===

0:0 - Open it with the key.
uid: b47d88ed-5527-0683-7019-0e33294ead8b
- 0 Check flag(s) (Object):
   true - LOW_SteelWatchFoundry_State_AlarmDoor_HasKey - The player has the key to the Alarm door.
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_AlarmDoor_AlarmDisabled - The alarm on the alarm door is disabled.
   true - LOW_SteelWatchFoundry_State_AlarmDoor_Unlocked - The Alarmdoor is unlocked.
=== END NODE ===

0:0 - *The door and Motivators are rigged in the same way. Opening the door will set it off - with no way to deactivate it.*
uid: b4a218cc-ba22-e44b-463d-c82fb616489f
- 0 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_State_AlarmDoor_CheckPassed - The player has noticed that the door is rigged to trigger an alarm.
> Open it with the key.
> Pick the lock.
> Pick the lock.
> Try the door handle.
> Leave.

null
uid: b5c23dcc-0715-0192-da51-5c0a7db5c598
Jump to another node

- Roll sucessful -
null
uid: bae701ef-c7e2-5e22-a76f-534a7f46ee47
> *The door and Motivators are rigged in the same way. Opening the door will set it off - with no way to deactivate it.*
> *The door is rigged to the Foundry's alarm system. Opening it will set it off.*

null
uid: bc2924be-6a39-ef41-6c86-824e89d8b56c
Jump to another node

- Roll failure -
null
uid: ec8f1ff2-6b8c-6093-c706-eb55b6e5eeab
> *Other than a deep sense of foreboding, nothing strikes you as unusual about the door.*

0:0 - *As the lock clicks open, the alarm triggers - and the screaming begins.*
uid: fe49b420-3648-3e5d-7c38-ae2213088fe1
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_AlarmDoor_AlarmTriggered - The alarm on the door to floor 3 in the foundry was triggered.
   true - LOW_SteelWatchFoundry_State_AlarmDoor_Unlocked - The Alarmdoor is unlocked.
- 1 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_Event_AlarmDoor_TriggeredBy - This player has triggered the alarm.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteGossip.lsj
Synopsis:
Two guards discussing a servant of Umberlee, a waveservant, who was killed by the submersible on the way to the prison. Cold. Cruel.

0:0 - You do not fear they will retaliate?
uid: 12d8df58-300a-86c6-76ea-a6a59191c5fa
> If they do, we will deal with them in a manner befitting the Black Hand.

0:0 - If it is found, it could pose a risk to our operations.
uid: 158b9067-03d3-6162-212f-9604f5c64b2e
> Such thoughts are above your station - focus on your tenets, Dread Sister.

0:0 - Your time will come. Only Lord Gortash's most trusted may guard the Iron Throne.
uid: 3182ca8c-4ca3-951a-503d-3e74544fd749
=== END NODE ===

0:0 - It is lost - why do you ask?
uid: 4aeb83f9-d8d0-c099-dba2-323a0e314f65
> If it is found, it could pose a risk to our operations.

0:0 - The body of the dead waveservant. Has it been located?
uid: 7a7ca8ec-a1ec-4a35-b800-36843cd6638b
> It is lost - why do you ask?

0:0 - Indeed. The trip took my breath away.
uid: 878fe00f-d3ab-1598-8133-4a8243da4b5d
> I've not had the pleasure of seeing the prison with my own eyes.

0:0 - If they do, we will deal with them in a manner befitting the Black Hand.
uid: 99a292ff-d8b9-a6ab-725a-43a60d34a61c
=== END NODE ===

0:0 - Such thoughts are above your station - focus on your tenets, Dread Sister.
uid: aa32986e-350a-32b5-af44-b4c1eff66295
=== END NODE ===

0:0 - Something is on your mind, Dread Sister - speak.
uid: d3f34331-682e-444b-afc7-d88ce2548dd5
- 0 Check flag(s) (Local):
   true - 3b21079f-edc4-0083-ef78-dacf952a7691_A - Adescription
   true - 3b21079f-edc4-0083-ef78-dacf952a7691_B - Bdescription
- 0 Set flag(s) to (Local):
   false - 3b21079f-edc4-0083-ef78-dacf952a7691_A - Adescription
   false - 3b21079f-edc4-0083-ef78-dacf952a7691_B - Bdescription
> The body of the dead waveservant. Has it been located?

0:0 - It was only a waveservant - a minor inconvenience.
uid: dd67b519-ed0e-913d-bb93-c508f895a420
> You do not fear they will retaliate?

0:0 - Dread Brother, is it true the transport hit and killed someone?
uid: e6bdc3fd-e251-cfe7-5708-32f8b6b890c5
- 0 Check flag(s) (Local):
   true - 3b21079f-edc4-0083-ef78-dacf952a7691_A - Adescription
- 0 Set flag(s) to (Local):
   true - 3b21079f-edc4-0083-ef78-dacf952a7691_B - Bdescription
> It was only a waveservant - a minor inconvenience.

0:0 - You were fortunate to work shifts on the prison transport, were you not, Dread Brother?
uid: ee0d9cdc-c9a8-c7e4-4c95-213d7903aa64
- 0 Set flag(s) to (Local):
   true - 3b21079f-edc4-0083-ef78-dacf952a7691_A - Adescription
> Indeed. The trip took my breath away.

0:0 - I've not had the pleasure of seeing the prison with my own eyes.
uid: f31e36c4-19bc-a841-60f9-d0de78cf15d5
> Your time will come. Only Lord Gortash's most trusted may guard the Iron Throne.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteGossip02.lsj
Synopsis:
Two baneites are chatting about Gortash in the Foundry. Abiflores has a massive crush on gortash.

0:0 - It's been an age since Gortash's last visit.
uid: 1bb5fe50-582e-4f2b-8762-f453e909051c
Node context: a bit sad, wishing she could see the big boss (has a crush on him
- 0 Check flag(s) (Local):
   false - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_A - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Adescription
- 0 Set flag(s) to (Local):
   true - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_A - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Adescription
> Lord Gortash - you have not earned such familiarity.

0:0 - Forgive me, Dread Brother. I simply... wish to look upon Bane's Chosen once more.
uid: 2d194d01-349a-4cbd-a3d7-875af78b410a
Node context: mortified, trying to hide that she was fangirling
=== END NODE ===

0:0 - Lord Gortash - you have not earned such familiarity.
uid: 3230f39a-9166-4b66-874d-b6c222308246
Node context: sharp tone
> Forgive me, Dread Brother. I simply... wish to look upon Bane's Chosen once more.

0:0 - Of course, Dread Brother.
uid: 40bcd6f2-d370-41c8-9b05-e52c1da10088
Node context: chastised
=== END NODE ===

0:0 - Lord Gortash? Only once. I felt the Black Hand's power in every word.
uid: 653a4d44-e722-43b7-9d52-660599846bd3
Node context: admiration
> To speak to him, face-to-face? The very thought sends chills up my spine.

0:0 - Instead of sharing idle gossip about Lord Gortash, I suggest you focus on your duties.
uid: 69ac5a2a-1fa8-417f-84a6-62d07a595378
Node context: sharp tone
> Of course, Dread Brother.

0:0 - I heard the Black Hand's favoured can command the room with a single word. And that he knows no fear.
uid: a90adeb9-0256-44f7-a7bc-9ed3045ffeee
Node context: fangirling about gortash
- 0 Set flag(s) to (Local):
   false - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_A - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Adescription
   false - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_B - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Bdescription
> Instead of sharing idle gossip about Lord Gortash, I suggest you focus on your duties.

0:0 - You are a long way from such an honour.
uid: b611e93a-4b08-47dd-9142-aa8e83ab3d1a
Node context: kind of rolling his eyes
=== END NODE ===

0:0 - Have you ever spoken to him?
uid: cbcdc8c6-66c3-4ea6-aa38-de0a891193ba
Node context: earnest (speaking about her crush, lord gortash)
- 0 Check flag(s) (Local):
   false - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_B - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Bdescription
- 0 Set flag(s) to (Local):
   true - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_B - 7225b34d-f1d8-4f1d-16eb-ceed373a6578_Bdescription
> Lord Gortash? Only once. I felt the Black Hand's power in every word.

0:0 - To speak to him, face-to-face? The very thought sends chills up my spine.
uid: cddf4df3-6043-def2-e04f-eda2213bae73
Node context: fangirling
> You are a long way from such an honour.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteGossip03.lsj
Synopsis:
The Baneite leader talks to himself while patrolling. He is quietly repeating lord Gortash's words back to himself, almost like a chant. He is zealous and utterly devoted to Lord gortash.

0:0 - 'Oppression is the price of peace - for only a unified agenda can bring order.'
uid: 0645519b-b52a-4e85-9487-92ff11945576
- 0 Check flag(s) (Local):
   true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_A - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Adescription
- 0 Set flag(s) to (Local):
   true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_B - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Bdescription
=== END NODE ===

0:0 - 'Free will is a poison, subjugation an art. Teach the masses the price of disobedience and they will be your enforcers.'
uid: 4ea721a5-e9dc-4f00-9387-2a17bbd495f9
- 0 Check flag(s) (Local):
   true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_B - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Bdescription
- 0 Set flag(s) to (Local):
   true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_C - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Cdescription
=== END NODE ===

0:0 - 'We seek a realm without conflict, without ego, without free will. We seek unity. We seek the Ultimate State.'
uid: aafb71df-f26f-4ddf-a72d-52f0f6d594cb
- 0 Set flag(s) to (Local):
   true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_A - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Adescription
=== END NODE ===

0:0 - 'Dissenting voices are infectious - and must be routed out. Only when the Black Hand's voice speaks in silence will unity follow.'
uid: b4a16e5e-8a9f-4284-bcb8-b48f526a4eed
- 0 Check flag(s) (Local):
   true - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_C - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Cdescription
- 0 Set flag(s) to (Local):
   false - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_B - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Bdescription
   false - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_A - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Adescription
   false - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_C - 0d2dd000-8542-3d66-36b4-eaefb42a5ad4_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteGossip04.lsj
Synopsis:
Two Baneites chat about the pains of working in the foundry.

0:0 - It is the natural order - the strong rule the weak. In time, you will grow used to their cries.
uid: 046f0e5c-304a-01a3-9726-03b7464ad8e3
Node context: a small smile, he appreciates Zana's enthusiasm
=== END NODE ===

0:0 - How long must we patrol this wretched hole? We should be outside - spreading His word, enforcing His will!
uid: 21dc81a6-f52f-4831-adfa-76f53a9c76fb
Node context: annnoyed, zealous
- 0 Check flag(s) (Local):
   false - df0c827e-7e8b-dec3-e0a2-9c31370be58e_A - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Adescription
- 0 Set flag(s) to (Local):
   true - df0c827e-7e8b-dec3-e0a2-9c31370be58e_A - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Adescription
> Patience. The Gondians are pivotal to Lord Gortash's plan.

0:0 - Aren't you sick of them? How they cower and cry at the slightest thing? It's vile.
uid: 2a2304a0-b951-47d7-b0a0-0d1fc3ca4736
Node context: talking about the gondians. Utter loathing in her voice - they're not people to her
> It is the natural order - the strong rule the weak. In time, you will grow used to their cries.

0:0 - Patience. The Gondians are pivotal to Lord Gortash's plan.
uid: 2f02f1fe-8d60-49d1-a152-efb1aef23804
Node context: a small smile, he appreciates Zana's enthusiasm
> Aren't you sick of them? How they cower and cry at the slightest thing? It's vile.

0:0 - Hah - your time to prove yourself will come, Dread Sister. And I have no doubt the Black Hand will be pleased at what he sees.
uid: 3f69e7c8-13fb-46ff-a5f8-77799f1086cf
Node context: an appreciative laugh at the beginning. Proud of Zana.
=== END NODE ===

0:0 - Why do you ask?
uid: 614377b2-c6c5-4ff4-bb3c-f6a9bc5c2751
> I have been focusing on the tenent of subjugation - having a test subject would be very helpful.

0:0 - None, unfortunately.
uid: 6b21c427-70a1-42cc-aaad-001baf2c6c53
Node context: little bit petulant - she was hoping for violence
> Hah - your time to prove yourself will come, Dread Sister. And I have no doubt the Black Hand will be pleased at what he sees.

0:0 - Any trouble?
uid: b7980cdc-71eb-477d-b584-4ba571172b27
Node context: formal, checking in for a report
- 0 Set flag(s) to (Local):
   false - df0c827e-7e8b-dec3-e0a2-9c31370be58e_A - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Adescription
   false - df0c827e-7e8b-dec3-e0a2-9c31370be58e_B - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Bdescription
> None, unfortunately.

0:0 - I have been focusing on the tenent of subjugation - having a test subject would be very helpful.
uid: c9ddef27-2d02-4038-b1f2-a7984f3b4c9c
Node context: vicious
> Hm. I will speak to Black Gauntlet Holzt - perhaps she can spare one.

0:0 - Hm. I will speak to Black Gauntlet Holzt - perhaps she can spare one.
uid: f7484399-b8b6-4a28-e479-31863e9525ef
Node context: a small smile, he appreciates Zana's enthusiasm
=== END NODE ===

0:0 - How many Gondians are needed to run the Foundry?
uid: f8748542-0207-46fa-af87-fc2a4b3f6d9a
Node context: a sly smile in her voice - she has an idea (it's not a nice one)
- 0 Check flag(s) (Local):
   false - df0c827e-7e8b-dec3-e0a2-9c31370be58e_B - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Bdescription
- 0 Set flag(s) to (Local):
   true - df0c827e-7e8b-dec3-e0a2-9c31370be58e_B - df0c827e-7e8b-dec3-e0a2-9c31370be58e_Bdescription
> Why do you ask?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteOfficer06_CombatRevolution.lsj
Synopsis:
Combat AD for Fist of Bane Anouk, when fighting against the revolution of the Steel Watch Foundry.

0:0 - You are no match for the Black Hand.
uid: 6dfa9c78-9eab-4399-a8a9-500b36aca04b
- 0 Check flag(s) (Local):
   true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_A - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Adescription
- 0 Set flag(s) to (Local):
   true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_B - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Bdescription
=== END NODE ===

0:0 - I will make you beg for death.
uid: 90f9906b-3361-48b9-9b0c-2ac2cadcfa55
- 0 Check flag(s) (Local):
   true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_B - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Bdescription
- 0 Set flag(s) to (Local):
   true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_C - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Cdescription
=== END NODE ===

0:0 - You dare raise your hand against us?!
uid: a7d84a38-51b8-4858-acc7-493e4d17ee8b
- 0 Set flag(s) to (Local):
   true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_A - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Adescription
=== END NODE ===

0:0 - I will break you in His name!
uid: ea446a7a-57b2-4bb5-b010-93abfef05c6d
- 0 Check flag(s) (Local):
   true - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_C - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Cdescription
- 0 Set flag(s) to (Local):
   false - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_B - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Bdescription
   false - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_A - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Adescription
   false - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_C - 3a342994-d5b3-b5f3-f185-2cdb430e0b29_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteOfficer10_CombatRevolution.lsj
Synopsis:
Combat AD for Black Gauntlet Hahns Rives, when fighting against the revolution of the Steel Watch Foundry.

0:0 - Bend the knee or I will break it!
uid: 1444675d-6cf0-41ca-832b-40a794e40384
- 0 Check flag(s) (Local):
   true - 56745631-2594-3287-f5d1-e114362b1b11_A - 56745631-2594-3287-f5d1-e114362b1b11_Adescription
- 0 Set flag(s) to (Local):
   true - 56745631-2594-3287-f5d1-e114362b1b11_B - 56745631-2594-3287-f5d1-e114362b1b11_Bdescription
=== END NODE ===

0:0 - This is a lesson - how painful it is, is up to you.
uid: 775fd198-9b04-4525-a4ca-b0bf02adf971
- 0 Check flag(s) (Local):
   true - 56745631-2594-3287-f5d1-e114362b1b11_B - 56745631-2594-3287-f5d1-e114362b1b11_Bdescription
- 0 Set flag(s) to (Local):
   true - 56745631-2594-3287-f5d1-e114362b1b11_C - 56745631-2594-3287-f5d1-e114362b1b11_Cdescription
=== END NODE ===

0:0 - You fight against progress. I will not allow it.
uid: a0aab337-4d1b-467b-8aee-51fdb053d462
- 0 Set flag(s) to (Local):
   true - 56745631-2594-3287-f5d1-e114362b1b11_A - 56745631-2594-3287-f5d1-e114362b1b11_Adescription
=== END NODE ===

0:0 - You were made to serve. Do not fight your nature.
uid: ae33c8c5-9f90-4e09-8536-33a34d714a44
- 0 Check flag(s) (Local):
   true - 56745631-2594-3287-f5d1-e114362b1b11_C - 56745631-2594-3287-f5d1-e114362b1b11_Cdescription
- 0 Set flag(s) to (Local):
   false - 56745631-2594-3287-f5d1-e114362b1b11_C - 56745631-2594-3287-f5d1-e114362b1b11_Cdescription
   false - 56745631-2594-3287-f5d1-e114362b1b11_B - 56745631-2594-3287-f5d1-e114362b1b11_Bdescription
   false - 56745631-2594-3287-f5d1-e114362b1b11_A - 56745631-2594-3287-f5d1-e114362b1b11_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_BaneiteTaunt.lsj
Synopsis:
Baneite Guard is mocking Manser about the death of his husband (an overseer forced him to beat his own husband to death).

0:0 - Very good, little Gondian.
uid: 80a51e17-77c9-dd53-4017-ecaa45312d83
Node context: cruel smile, delighting in his misery
=== END NODE ===

0:0 - Your hand shakes, Gondian. Tell me, what was your friend's name?
uid: a4560181-67ee-d242-d9c8-2b69c0a571f3
Node context: cruel, knows why Manser is upset yet still pushing it
> My husband's name was Lanpos, ma'am.

0:0 - My husband's name was Lanpos, ma'am.
uid: b9218d3d-a428-0841-2119-94e01abab1f7
Node context: upset, trying to keep his voice steady
> Lanpos deserved to die - tell me why.

0:0 - My husband was eavesdropping, ma'am. He - he needed to be beaten.
uid: d214c9f8-b9f1-713a-ac7f-7396ec39ff9d
Node context: heratbreaking knowing he killed his own husband, barely keeping it together (for the sake of their kids)
> Very good, little Gondian.

0:0 - Lanpos deserved to die - tell me why.
uid: f5ab61d3-ac2e-2f17-0f7a-7c850f09d640
Node context: rubbing salt in the wound
> My husband was eavesdropping, ma'am. He - he needed to be beaten.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker04_Celebration.lsj
Synopsis:
Celebration AD for Gondian Manser Biggs after surviving combat in the Foundry revolution. Relieved.

0:0 - Blessed Gond - we made it.
uid: 821950e8-1d18-71f1-52b4-7a9809acff91
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker04_CombatRevolution.lsj
Synopsis:
Combat AD for Gondian Manser Biggs, when fighting in the revolution of the Steel Watch Foundry.

0:0 - This old man still has some fight in him!
uid: 13785b7e-9651-4fbb-b6bd-661dd5ee3d3d
- 0 Set flag(s) to (Local):
   true - 844d8a3a-5a9b-20b0-5506-85003e66523a_A - 844d8a3a-5a9b-20b0-5506-85003e66523a_Adescription
=== END NODE ===

0:0 - Gond, help me.
uid: 88ca3f25-4089-4b86-b60e-9df6299cd084
- 0 Check flag(s) (Local):
   true - 844d8a3a-5a9b-20b0-5506-85003e66523a_A - 844d8a3a-5a9b-20b0-5506-85003e66523a_Adescription
- 0 Set flag(s) to (Local):
   true - 844d8a3a-5a9b-20b0-5506-85003e66523a_B - 844d8a3a-5a9b-20b0-5506-85003e66523a_Bdescription
=== END NODE ===

0:0 - I'm not backing down.
uid: 8d88b3fd-c517-416e-95c8-b6c29b946d41
- 0 Check flag(s) (Local):
   true - 844d8a3a-5a9b-20b0-5506-85003e66523a_C - 844d8a3a-5a9b-20b0-5506-85003e66523a_Cdescription
- 0 Set flag(s) to (Local):
   false - 844d8a3a-5a9b-20b0-5506-85003e66523a_C - 844d8a3a-5a9b-20b0-5506-85003e66523a_Cdescription
   false - 844d8a3a-5a9b-20b0-5506-85003e66523a_A - 844d8a3a-5a9b-20b0-5506-85003e66523a_Adescription
   false - 844d8a3a-5a9b-20b0-5506-85003e66523a_B - 844d8a3a-5a9b-20b0-5506-85003e66523a_Bdescription
=== END NODE ===

0:0 - I'll take every one of you bastards down.
uid: fda8429d-ecbd-46e5-858e-a5e442bce9b5
- 0 Check flag(s) (Local):
   true - 844d8a3a-5a9b-20b0-5506-85003e66523a_B - 844d8a3a-5a9b-20b0-5506-85003e66523a_Bdescription
- 0 Set flag(s) to (Local):
   true - 844d8a3a-5a9b-20b0-5506-85003e66523a_C - 844d8a3a-5a9b-20b0-5506-85003e66523a_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker05_Celebration.lsj
Synopsis:
Celebration AD for Gondian Bala Ofran after surviving combat in the Foundry revolution. Shocked her survived, but delighted. Relieved.

0:0 - We did it! We survived.
uid: 5ab6f0be-5804-4ceb-af57-e0f29a34639c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker05_CombatRevolution.lsj
Synopsis:
Combat AD for Gondian Bala Ofran, when fighting in the revolution of the Steel Watch Foundry. He's scared but determined to fight back.

0:0 - It's now or never!
uid: 40ed199c-6e09-4d67-8e55-c5828281c99d
- 0 Check flag(s) (Local):
   true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_A - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Adescription
- 0 Set flag(s) to (Local):
   true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_B - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Bdescription
=== END NODE ===

0:0 - FOR GOND!
uid: 43184e87-929b-4c59-95ac-b4a88fecd295
- 0 Check flag(s) (Local):
   true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_B - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Bdescription
- 0 Set flag(s) to (Local):
   true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_C - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Cdescription
=== END NODE ===

0:0 - We're done taking orders!
uid: 62c0135b-14cc-4e67-b461-62f3be9eb8a7
- 0 Set flag(s) to (Local):
   true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_A - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Adescription
=== END NODE ===

0:0 - This ends now.
uid: 96a1b9c7-40ad-4e8a-8ef0-ac6434378aea
- 0 Check flag(s) (Local):
   true - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_C - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Cdescription
- 0 Set flag(s) to (Local):
   false - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_B - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Bdescription
   false - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_A - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Adescription
   false - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_C - aa7d1cb4-ea33-7d3a-de7a-0504cd5f3004_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker09Begs.lsj
Synopsis:
Grindo is working on extracting the brain from a zombie cadaver. It is difficult work that requires precision. The Banite near him is firing questions at him, and it's taking Grindo everything he can not to punch him.

0:0 - Forgive me. The brains have a parasite inserted into their frontal lobes.
uid: 03435146-d68a-d4a7-b5e8-25678384fc16
Node context: scared, wind taken out of his sails, afraid
> We preserve them in an embalming solution for longevity.

0:0 - Correct. Now, tell me - how excited are you to dig your stubby little fingers into a corpse's brain?
uid: 1a9458cc-7b24-9fb3-7c3e-d33da0c5923b
Node context: cold, cruel
> I am... excited. And fortunate to work on such a momentous project.

0:0 - Explain - preparing the cadaver's brain.
uid: 1c293ac6-995f-9c5e-1c06-bbdbc8f72950
- 0 Check flag(s) (Local):
   true - 7715caca-c420-ced3-2d57-26d0154282c0_A - A
- 0 Set flag(s) to (Local):
   true - 7715caca-c420-ced3-2d57-26d0154282c0_B - B
> Really? You don't know how your own Steel Watchers operate?

0:0 - This is not helping me work quicker.
uid: 5ce9a298-8351-4e28-9de5-f3580e46a9a6
Node context: Angry, nervous - desperately wants to punch the banite in the face but can't
- 0 Set flag(s) to (Local):
   true - 7715caca-c420-ced3-2d57-26d0154282c0_A - A
> I'm going to be merciful and pretend I didn't hear that tone.

0:0 - Really? You don't know how your own Steel Watchers operate?
uid: 6ebfd822-f78b-ac57-1193-3bb2750d6fb9
Node context: Angry, losing his temper for just a second - but it's enough
> One finger. Another word, and it'll be your left eye.

0:0 - Preparing the cadaver's brain.
uid: 817f62a6-7277-28bb-bf84-053391fabb7a
Node context: short, cold answers
=== END NODE ===

0:0 - I am... excited. And fortunate to work on such a momentous project.
uid: 9151a51b-484c-8591-21bb-b4f577bc2386
Node context: said through gritted teeth
=== END NODE ===

0:0 - Is this some kind of test?
uid: a226f27b-9af8-5591-2f9c-59b92000a012
Node context: worried, annoyed
- 0 Check flag(s) (Local):
   true - 7715caca-c420-ced3-2d57-26d0154282c0_A - A
   true - 7715caca-c420-ced3-2d57-26d0154282c0_B - B
- 0 Set flag(s) to (Local):
   false - 7715caca-c420-ced3-2d57-26d0154282c0_A - A
   false - 7715caca-c420-ced3-2d57-26d0154282c0_B - B
> It's whatever I damn well want it to be. Keep going.

0:0 - It's whatever I damn well want it to be. Keep going.
uid: e1c31ba5-fe7c-f067-c883-c592b5362aa2
Node context: cold, irritated
> The parasite's psionic connection to the hivemind is what enables remote control of its Watcher.

0:0 - I'm going to be merciful and pretend I didn't hear that tone.
uid: e38a00da-05ce-42b8-860d-63d6284323eb
> Tell me - what are you doing?

0:0 - We preserve them in an embalming solution for longevity.
uid: f4d2f568-7470-a016-f2e3-1a154a577b93
Node context: smaller voice, defeated
=== END NODE ===

0:0 - Tell me - what are you doing?
uid: f676f285-937a-ce91-e298-3ad248026356
> Preparing the cadaver's brain.

0:0 - One finger. Another word, and it'll be your left eye.
uid: f8ca3bea-73ce-942b-dddc-70690f9dcfaf
Node context: cold, cruel
> Forgive me. The brains have a parasite inserted into their frontal lobes.

0:0 - The parasite's psionic connection to the hivemind is what enables remote control of its Watcher.
uid: ff43f234-1120-ca5e-89f3-a45c85082fdd
> Correct. Now, tell me - how excited are you to dig your stubby little fingers into a corpse's brain?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker10_Celebration.lsj
Synopsis:
Celebration AD for Gondian Clore Falson after surviving combat in the Foundry revolution. Shocked she's alive, a little dissapointed.

0:0 - I'm... I'm alive...
uid: 81ddda03-0a6b-4a63-b9e4-6ec28876612f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ToobinDoorComment.lsj
Synopsis:
Toobin remarks on the door leading to the control centre floor.

0:0 - If I've counted my footsteps correctly, this door leads to the Foundry's depths - and the Neurocitor.
uid: aefe4432-5b3b-4d82-8148-f96661f4c778
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ToobinLabComment.lsj
Synopsis:
Toobin remarks on the Lab room when he enters it as your follower.

0:0 - This is the Foundry's main lab. The horrors we made here will haunt me to the grave.
uid: cccfe8a0-0504-4450-9df1-bc1c8e87b771
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ToobinZombieComment.lsj
Synopsis:
Toobin provides some information on the Zombie area of the lab floor of the Foundry. He's passing comment on things as him and the player run past them

0:0 - Poor bastards are shipped in from all over the Realms. Most come from a fellow called Balthazar by way of Moonrise Towers.
uid: 36f502d2-0012-428b-804d-534aac8bbb90
=== END NODE ===

0:0 - I smell death and decay. We're near cadaver preparation, aren't we?
uid: 9ad96c6a-bf81-4eb2-8548-51a2a843eb75
Node context: grimacing
> Poor bastards are shipped in from all over the Realms. Most come from a fellow called Balthazar by way of Moonrise Towers.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ZombieCrate.lsj
Synopsis:
Narrator item dialog for a crate with a zombie in it.

0:0 - *The inscription reads: 'Fresh supplies for the Steel Watch, courtesy of Necromancer Balthazar'.*
uid: 4d318cad-1182-6310-98f5-2319abf8a811
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_ZombieExamine.lsj
Synopsis:
This occurs when you click on one of the zombie's heads in the steel foundry - their brains are removed and a prarasite inserted into them so they can be used to control the steel watch.

0:0 - *Surgical lines ring the undead's head - it's been prepped to have its brain removed.*
uid: 7f82e587-c40c-4fc9-88ee-45aaa84e24f1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_AD_GondianWorker10_CombatRevolution.lsj
Synopsis:
Combat AD for Gondian Clore Falson, when fighting in the revolution of the Steel Watch Foundry. She's freaking out in combat but still fighting.

0:0 - All of you will BURN!
uid: 2a4f74c4-d0fb-4523-adc0-5603646bd279
- 0 Check flag(s) (Local):
   true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_A - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Adescription
- 0 Set flag(s) to (Local):
   true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_B - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Bdescription
=== END NODE ===

0:0 - Gond has abandoned us - so I will be his HAMMER!
uid: 9f6ef610-3c24-4d2a-9fca-d52c73333e8e
- 0 Check flag(s) (Local):
   true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_B - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Bdescription
- 0 Set flag(s) to (Local):
   true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_C - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Cdescription
=== END NODE ===

0:0 - Die - DIE!
uid: c857a795-9d30-499a-b487-b437c1a4d6d3
- 0 Set flag(s) to (Local):
   true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_A - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Adescription
=== END NODE ===

0:0 - ARGH!
uid: f645bd80-8a4b-49a7-9d6b-f0c45166d6fb
Node context: A BATTLE CRY
- 0 Check flag(s) (Local):
   true - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_C - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Cdescription
- 0 Set flag(s) to (Local):
   false - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_C - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Cdescription
   false - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_A - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Adescription
   false - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_B - 1e60e13e-3383-3d9b-4f2f-d18cb34b29db_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_Dead_DeadGondian.lsj
Synopsis:
The player speaks with a dead gondian who was beaten to death by Banites for knowing too much.

0:0 - What did you hear?
uid: 001fdf45-3f23-4ac5-9d73-ed5d6aae3f05
- 0 Check flag(s) (Global):
   true - LOW_SteelwatchFoundry_Knows_DeadGondianHasInfo - The players know that the Dead Gondian has important information.
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The prison... the Iron Throne... it's underwater. Submersible... under warehouse... docks...

0:0 - How do I disable the Steel Watch?
uid: 0c0f421c-2c57-4b5e-b06a-4be613170ddc
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Toobin... only Toobin knows...

0:0 - Leave.
uid: 18af5f30-c779-4ada-a250-2e555d21ffce
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse remains silent. It does not know.*
uid: 1aa79503-c4d4-4b41-af91-addf4cadb7d2
> null

0:0 - How many guards are in the building?
uid: 3294142a-7f11-47e9-9ab2-6c4cca19763e
- 0 Check flag(s) (Local):
   true - 4bed00e2-cd8c-a7e7-b18a-9f0ad3d165aa_mentionedsteelwatch - lanpos mentions steel watch
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

null
uid: 3f943f1a-92fd-4cfd-90fe-ff01d34b9b8f

null
uid: 48f81882-36cd-45ba-8ca4-ae89b07a9a87

0:0 - Toobin... only Toobin knows...
uid: 61c53c22-8cb0-423f-aff4-6ea90282deff
> null

0:0 - How did you die?
uid: 666fa615-c24a-4e24-88bd-f4dc2b60dea2
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The Banites had my husband beat me... for eavesdropping...

null
uid: 71f59e25-2cef-4b68-92e6-ca46c5c3d0c8

null
uid: 771d30b8-e29f-4a1a-af2d-f29d121421b8

null
uid: 8bb33b4c-a9b9-4a18-aa8e-2dc2720082fc

null
uid: 9f627213-197a-4ee3-b401-a55537d94110

0:0 - What is going on here?
uid: bc1f5a10-65c0-496b-bdff-70d18d843170
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Banites came... took over the Foundry... forced us to make... the Steel Watchers...

0:0 - The prison... the Iron Throne... it's underwater. Submersible... under warehouse... docks...
uid: bcf96058-ac1a-424a-a98d-8cc6077b824d
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible.
- 1 Set flag(s) to (Local):
   true - 4bed00e2-cd8c-a7e7-b18a-9f0ad3d165aa_mentionedironthrone - lanpos, the dead gondian, nentioned the iron throne
> null

0:0 - Lanpos... Gondian...
uid: be783d34-6a72-47e0-8853-565ad9208a50
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: d40b4906-ed2e-41f3-bf76-46afd7c7d49e
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: dfff9940-3561-4aca-8e94-04fb630833a4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What is going on here?
> How did you die?
> What did you hear?
> How do I disable the Steel Watch?
> How many guards are in the building?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: e49690a9-8f52-424d-9414-2d96e281da9b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Lanpos... Gondian...

0:0 - Banites came... took over the Foundry... forced us to make... the Steel Watchers...
uid: e84a0f50-1b3b-4ad7-8d7e-af21c68bc228
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: e8cf3177-9a71-49dd-9e6a-115a12716c99
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - The Banites had my husband beat me... for eavesdropping...
uid: f56257be-b5fc-40a8-948f-6b4e702125b5
- 0 Set flag(s) to (Global):
   true - LOW_SteelwatchFoundry_Knows_DeadGondianHasInfo - The players know that the Dead Gondian has important information.
- 1 Set flag(s) to (Local):
   true - 4bed00e2-cd8c-a7e7-b18a-9f0ad3d165aa_mentionedsteelwatch - lanpos mentions steel watch
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: f61159ee-0d9a-431a-8402-fff426a096ca
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_Dead_GondianWorker04.lsj
Synopsis:
Speak with Dead dialog for Gondian Artificer Mich'Lichen

0:0 - What is going on here?
uid: 03d333ec-a624-4f1c-bd6b-43bfbe8098ba
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The Banites collared us... forced us to build the Steel Watchers... made me... made me...

0:0 - What did the Banites make you do?
uid: 08b631ca-171a-4f8f-9853-24aef27ecc8a
- 0 Check flag(s) (Local):
   true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_mademe - manser mentions the banites made him do something
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Kill my... husband...

0:0 - Leave.
uid: 0a4ba63f-14c1-4f7c-8776-de9c698a941b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse remains silent. It does not know.*
uid: 10727dd8-f6cf-4b55-99ac-3b3bb8f47a90
> null

0:0 - Because he found out where... they're holding our sons... captive...
uid: 14d9066f-136a-4c3f-adab-402d2439ec47
> null

0:0 - Where is your husband's body?
uid: 30b8463d-534e-40e1-ab4d-cbdd78840225
- 0 Check flag(s) (Local):
   true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_killhusband - mentions he killed his husband
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

0:0 - Why did they make you kill your husband?
uid: 35012fd0-946c-451b-ab88-3e0b77055620
- 0 Check flag(s) (Local):
   true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_killhusband - mentions he killed his husband
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Because he found out where... they're holding our sons... captive...

null
uid: 4079e5f6-b06c-498d-81bb-121e82537393

null
uid: 458e21d6-ef08-41b2-8ab6-76acf333347b

null
uid: 4da5c47b-629c-49ef-a68f-cb8bd1d130ae

0:0 - Kill my... husband...
uid: 69cec577-7278-4e38-bec2-3dc7e6669b31
- 0 Set flag(s) to (Local):
   true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_killhusband - mentions he killed his husband
> null

null
uid: 74276ee7-bb3a-40c5-8cc8-9eb1b4234597

null
uid: 822e65d3-171d-4c91-9ee0-21b70d832ca0

null
uid: 8e030c12-09bc-4f22-9fec-cd6363f2da42

0:0 - What do you do in the Foundry?
uid: cb6407b0-5d00-47eb-8c89-14e45238add6
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Used to prep brains for... parasitic insertion. Now I... create optic relays...

0:0 - The Banites collared us... forced us to build the Steel Watchers... made me... made me...
uid: cb79525f-e3ea-4cb4-90f7-742830891462
- 0 Set flag(s) to (Local):
   true - c8dfdc9b-260d-2eb9-bf0b-effccd6c0188_mademe - manser mentions the banites made him do something
> null

0:0 - Manser Biggs... husband of Lanpos... father to Grindo and Hastar...
uid: d55c62a0-4623-4db6-b441-98b979d0bc85
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: dd0bdb38-85fc-44a2-8da1-62b6d98c91d4
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: f3f24dbd-42b4-4c6d-b88c-88385a089bb5
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What do you do in the Foundry?
> What is going on here?
> What did the Banites make you do?
> Why did they make you kill your husband?
> Where is your husband's body?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: f6b6a6a0-5e47-43fa-a612-d793707910f7
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Manser Biggs... husband of Lanpos... father to Grindo and Hastar...

0:0 - Used to prep brains for... parasitic insertion. Now I... create optic relays...
uid: f76bf30d-2a21-4bae-bd9f-d62bbaa59283
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: f8e19f85-36fb-4522-9b81-1c8bf7a44c90
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: fed2160c-0d67-418a-bede-4ab024408575
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_PAD_WatcherZombieComment.lsj
Synopsis:
The player examines a work-in-progress Steel Watcher and reacts to the fact that there is a beheaded zombie in it.

0:0 - Why would you use a headless zombie to pilot a watcher? Not even a whole zombie?!
1:0 - By Vlaakith's sword, a headless undead? Is every watcher the same as this?
2:0 - By Mother Gith, a headless undead? Is every watcher the same as this?
3:0 - Piloted by a headless zombie. Then how are the Watchers watching?
4:0 - The Watchers have headless corpses inside them? Not an aesthetic choice, I assume...
5:0 - Holy hells. Is every watcher piloted by a... a headless zombie?
6:0 - The watchers have brainless zombies inside. Gods, what the fuck.
7:0 - A headless corpse inside - undead? The Watchers' cores are every bit as rotten as their maker's.
8:0 - A headless zombie? Why would Watchers conceal such a thing?
9:0 - A headless zombie crammed into the Watcher. This is beyond me.
10:0 - Beheaded, undeaded, and stuffed inside a Watcher. Are they all this way, Boo?
11:0 - There's an undead inside this Watcher. Why? And where is its head?
uid: c67e2e99-365f-46f2-88f0-3657783c8381
- 0:0 Tag: Minsc -
- 0:1 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_PAD_OperatingTableZombieComment.lsj
Synopsis:
The player examines the beheaded zombie on the operating table in the foundry.

0:0 - A brainless zombie? I mean, more brainless than usual.
1:0 - A cadaver with no brain. Flesh puppet pilots - the secret behind the Steel Watch.
2:0 - All corpse, no brain. What use has the Steel Watch of a mindless cadaver?
3:0 - The brain's been removed... is this how the Steel Watchers are controlled?
4:0 - No brain - just a husk, a puppet. Behold, the pilots of the Steel Watch.
5:0 - This person's brain has been removed. Please tell me they're not using them for the Steel Watch.
6:0 - Why operate on the undead? And what part of Watcher-craft requires their heads?
7:0 - Head and brain removed. This must be something to do with the Watchers.
8:0 - A brainless cadaver. Could these puppeteer the Steel Watchers somehow?
9:0 - A body without a brain attached. Minsc has been called such before, but I do not know what it has to do with the Steel Watch.
10:0 - A cadaver with the brain removed. Is this how they puppet the Steel Watch?
uid: 4b38aada-a19f-41fa-b044-7798843e60e0
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker10.lsj
Synopsis:
One liner for Gondian Worker10 (Clore Falson) for after saving the Gondians. She is deeply traumatised and thinks the player isn't real.

0:0 - The Titan will kill you. It will kill us all.
uid: 52370192-794b-b023-5df2-329010b73b18
Node context: traumatised, out of it, almost like she's in her own world. Someone who has been hurt so badly that she's almost on another world (the titan is a huge, terrifying steel watcher in the other room - she saw it kill a number of her friends)
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10
=== END NODE ===

0:0 - The others will think you're real, but I know the truth. No one leaves the Foundry. No one defies Lord Gortash.
uid: 6bb361e8-ed3f-ff8c-d9ff-08c875076e83
Node context: scared, not meeting players eyes, hands over face
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
=== END NODE ===

0:0 - No - you're not here. It's a trick - an Overseer trick! But I won't fall for it - I'm a good Gondian.
uid: 917338f2-4a6b-057b-c960-e4194931c630
Node context: scared, not meeting players eyes, hands over face
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10
=== END NODE ===

0:0 - The Titan - it's angry you helped me. Do you hear it? Do you feel it?
uid: c38de8c2-4518-f598-58f4-83f0ab8f7ae1
Node context: traumatised, out of it, almost like she's in her own world. Someone who has been hurt so badly that she's almost on another world (the titan is a huge, terrifying steel watcher in the other room - she saw it kill a number of her friends)
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker10 - hasmet for GondianWorker10
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker09.lsj
Synopsis:
One liner for Gondian Worker09 (Grindo Biggs) for after saving the Gondians. He is angry at the player for not arriving sooner to save him and the others.

0:0 - About time someone showed up. Did we finally reach your 'dead gondian' quota? Is that why it took so long for anyone to help us?
uid: 1466b5f8-1dc3-7f63-9de3-165ad02da477
Node context: He's grateful to be alive but also feels guilty he's survived when so many haven't. Bitter, angry, grieving
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09
=== END NODE ===

null
uid: 24633c04-8446-f224-3f40-a51adf09728a
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09
=== END NODE ===

0:0 - Are you a hero or a useless bum? Move.
uid: 30aed2b3-f893-4ba8-9e7d-86929d7b4e96
Node context: He's grateful to be alive but also feels guilty he's survived when so many haven't. Bitter, angry, grieving
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
=== END NODE ===

0:0 - If you're waiting for thanks, you'll get none from me. Go help the others, go on!
uid: 476c2cc7-318d-4cc0-b257-9c2889c7a34b
Node context: He's grateful to be alive but also feels guilty he's survived when so many haven't. Bitter, angry, grieving
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker09 - hasmet for GondianWorker09
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker08_Leader_AfterIRN.lsj
Synopsis:
A talk with Toobin, Gondian leader after the Iron Throne. He asks the player to go to the lowest floor of the Foundry and destroy the Control Centre.

0:0 - Agreed - let's finish this.
uid: 0627350b-a100-d4c3-1744-928681f6816e
> My fellow Gondians! Flee this prison. We're bringing this place down.
>

0:0 - What are you going to do?
uid: 06c9c081-47cf-a220-4012-853d9b89af4b
> Like the Foundry, the Neurocitor's exterior is near impossible to penetrate. However, its inner circuitry is highly unstable. I'm going to rain fire upon it - from the inside out.

0:0 - Not yet.
uid: 0ba27da6-f118-8aa6-04a7-6890028e9e7b
> Be swift - we've been lucky so far. I don't wish to push Gond's favour any further.

0:0 - Increased heartbeat, audible tremble - you're lying.
uid: 146c7213-e7bc-fe6a-c046-e996bffa7b49
Node context: cocks head to one side with a feeling of dread
> This was all a ploy, wasn't it? To fool us into having hope? I can't believe I trusted you -monster.

0:0 - I cannot follow you - not with what lies ahead. End it, and I shall join you.
uid: 16be0cfb-c65a-2b5c-3209-fec576b46908
Node context: clearly very disturbed and kinda freaked out
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_FundangoWaitingInBrainRoom - Fundango is waiting in the brain room for the Watcher Titan to be defeated.
=== END NODE ===

null
uid: 2e545a21-8b3d-b398-19f0-183a3e62a75e
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_LiedToFundango - The player lied to Fundango about saving the prisoners at the Iron Throne.
> My heart - I thought her lost. I would give more than just my sight to keep her safe.

0:0 - I will bring down not only the Steel Watch - but the very Foundry itself. This place will be smoke and rubble when I am finished. Are you ready, my friend?
uid: 345ce0dd-89ec-c8aa-bf31-8e5715cc22da
> What are you going to do?
> Do it.
> Not yet.

0:0 - This is hardly the time for errands. Do as you wish, but then we must go.
uid: 35db8db3-8bdd-7a78-85e1-d4608f4df663
> Our destination is the Neurocitor - the nerve centre of the Steel Watch. Guide me there, and I'll do the rest.

0:0 - Blessed Gond, where did you - never mind. I will go to my grave happier not knowing.
uid: 3b5e414c-2c74-c2dc-a730-2a7918cf5e27
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_MentionedBombToToobin - The player has mentioned the Runepowder Bomb to Toobin
> Your bomb will most certainly do the trick. Place it directly on the Neurocitor - and then run like every fiend of the Nine Hells snaps at your heels.

0:0 - My fellow Gondians! Flee this prison. We're bringing this place down.
uid: 40441e6b-ff76-7ff7-2dbf-b5c8651d144b
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_WorkRoomPostIRNGondiansDefeated - All the Gondians in the workroom are defeated (after returning from the Iron Throne)
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_FundangoSignalsGondians - Fundango Toobin signals to the gondians that help is coming. All gondians become friedly to the player.
   true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set.
   false - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower.
=== END NODE ===

0:0 - You monster!
uid: 432f5393-2812-cd8e-f5ac-4550ce75dd58
Node context: combat
- 0 Set flag(s) to (Global):
   true - LOW_Steelwatchfoundry_State_ToldZannerHostagesDied - The player has told Zanner that all the hostages have died in IRN. (or he found out)
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Not yet.
uid: 442443e2-537a-b0d8-ef89-900b9fe2374b
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower.
=== END NODE ===

0:0 - We need to move - the Neurocitor lies in the depths of the Foundry.
uid: 52d16c20-13e4-4d18-482d-8150505a28b1
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set.
=== END NODE ===

0:0 - Do it.
uid: 5e9d178e-4488-3703-10ab-043d9ad6771c
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_SwitchBoardDestructionInitiated - The palyer has initiated the destruction of the Foundry through the Neural Switchboard.
- 1 Set flag(s) to (Object):
   true - LOW_SteelWatchFoundry_State_ExplosionInitiatedBy - This character initiated the Foundry explosion.
> Gond - let your hammer be my courage, your furnace my heart.

- Roll failure -
null
uid: 65f78161-8aac-7510-3a7a-de25ed5f0690
> Increased heartbeat, audible tremble - you're lying.

0:0 - It is time - let us bring down the Foundry, and the Steel Watch with it.
uid: 6c3bf56a-1690-7276-4269-eb7ba6f61577
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_Toobin_AtNeurocitor - toobin is at the neurocitor
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_FundangoBySwitchBoard - Fundango is by the switchboard waiting for the player to give him the go-ahead to trigger the destruction of the Foundry.
> null
> null

0:0 - Gond - let your hammer be my courage, your furnace my heart.
uid: 6d68d924-bf69-0796-678a-7f9f11c81851
Cinematic: begins typing (shot form behind) - we see a shot of something spark.
=== END NODE ===

0:0 - I put my trust, my faith, in you - for nothing?
uid: 71816ca4-903a-35c6-ad45-1643bf83d98c
Node context: furious
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party.
> You monster!

0:0 - The Neurocitor. I can hear its hum - familiar, yet painful.
uid: 7f158647-1152-edf4-652b-50169b982f51
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_FundangoBySwitchBoard - Fundango is by the switchboard waiting for the player to give him the go-ahead to trigger the destruction of the Foundry.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_Toobin_AtNeurocitor - toobin is at the neurocitor
> I helped design the Steel Watchers, toiled night and day on the first bipedal prototype. It is fitting it ends this way.

0:0 - Let's go.
uid: 812fb006-0980-4dd3-459e-766d9c1d6f37
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set.
   false - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower.
> Lead the way - I'll listen to your steps and bring up the rear.

0:0 - Our destination is the Neurocitor - the nerve centre of the Steel Watch. Guide me there, and I'll do the rest.
uid: 823cc9f5-7870-f989-c37d-b4386faa8386
> I don't need you. I have a runepowder bomb. Won't that do the trick?
> Agreed - let's finish this.
> I'll deal with them - when the time is right.

0:0 - Your bomb will most certainly do the trick. Place it directly on the Neurocitor - and then run like every fiend of the Nine Hells snaps at your heels.
uid: 850e8df4-6273-ae46-663f-76996231b76d
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_LocationRunePowderBomb - toobin promised to tell player where to place the rune powder bomb
   true - LOW_SteelWatchFoundry_State_ZannerLeavesFoundry - The player refused Zanner's help, and he goes outside.
=== END NODE ===

null
uid: 8c495b38-5024-b957-c683-3a2a66f78c79
Jump to another node

0:0 - I don't need you. I have a runepowder bomb. Won't that do the trick?
uid: 8d876c2d-fa2e-3878-c263-fc66bfce0de2
- 0 Check flag(s) (Object):
   true - LOW_SteelWatchFoundry_State_HasBomb - The character has the runepowder bomb in inventory.
> Blessed Gond, where did you - never mind. I will go to my grave happier not knowing.

0:0 - I helped design the Steel Watchers, toiled night and day on the first bipedal prototype. It is fitting it ends this way.
uid: 92a5da60-0eb8-c1ad-65ec-5373a5d529ab
> I will bring down not only the Steel Watch - but the very Foundry itself. This place will be smoke and rubble when I am finished. Are you ready, my friend?

0:0 - The prison exploded, but I got everyone out.
uid: 97100333-ba3b-1b1c-9fe6-696acf7f484f
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_AnyIronThronePrisonersDead - Any of the prisoners in Iron Throne have died.
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_ReportedToToobin - The player has reported their degree of success in the Iron Throne to Zanner Toobin
> null

0:0 - I'll deal with them - when the time is right.
uid: 99457cc2-cdb5-7a9b-f909-6c8ad5e01c5d
> This is hardly the time for errands. Do as you wish, but then we must go.

0:0 - Our destination is the Neurocitor - the nerve centre of the Steel Watch. Guide me there, and I'll do the rest.
uid: 9e512e36-8b68-a1d1-5242-b861abc55ced
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower.
=== END NODE ===

0:0 - What happened to Obelia? Is she safe?
uid: a5b70764-b41b-ab5f-bf77-3700b5b49cd7
Node context: panicked (trying and failing to be calm)
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party.
   false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
> null

0:0 -
uid: aeb7ae9a-09e8-7bd1-82fc-2d0c12cd86ea
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_FundangoSignalsGondians - Fundango Toobin signals to the gondians that help is coming. All gondians become friedly to the player.
   true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set.
   false - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower.
=== END NODE ===

0:0 - My heart - I thought her lost. I would give more than just my sight to keep her safe.
uid: b129d7cd-c297-1fa8-afe4-e4fc3f4e0165
Node context: utter relief
> You did the impossible, so it is only fair I return the favour. The Steel Watch must be destroyed - and I will help you do it.

- Roll sucessful -
null
uid: b25a8243-6055-eee5-3452-7dc424e269b1
> null

0:0 - Be swift - we've been lucky so far. I don't wish to push Gond's favour any further.
uid: b2a09098-f749-df78-0b1a-61cb083cb601
=== END NODE ===

null
uid: b9b253f6-66bb-5810-6cf7-d9f6cfdcd5a9
Jump to another node

0:0 - Blow this place to the Nine Hells, my friend - end this nightmare.
uid: bdd2e5b5-19bb-1c8f-06cc-fb6b3c4d3d69
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_LocationRunePowderBomb - toobin promised to tell player where to place the rune powder bomb
=== END NODE ===

0:0 - Did you see what happened? Is my little girl - is Obelia safe?
uid: c794fd15-79da-fed1-6bff-efd93f9cfe72
Node context: concerned
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
> She's safe and sound.
> I'm sorry - she didn't make it.
> The prison exploded, but I got everyone out.
> She is - don't worry.

0:0 - We are losing time. You must guide me to the Neurocitor, before the Banites send reinforcements.
uid: c81753ec-9fc9-ace7-66e8-024554323bd6
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
> Let's go.
> Not yet.

0:0 - Lead the way - I'll listen to your steps and bring up the rear.
uid: d34354e0-80f9-be67-7663-6c3f88f9be63
=== END NODE ===

null
uid: d3c69d93-a7a3-7152-584d-55b7a53cfd01
Jump to another node

0:0 - I'm sorry - she didn't make it.
uid: db1d54cc-ad6a-f5f2-34b3-722360797f9c
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls.
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_ReportedToToobin - The player has reported their degree of success in the Iron Throne to Zanner Toobin
> I put my trust, my faith, in you - for nothing?
> You mean you were there, yet you did nothing?!

0:0 - Like the Foundry, the Neurocitor's exterior is near impossible to penetrate. However, its inner circuitry is highly unstable. I'm going to rain fire upon it - from the inside out.
uid: dc1f8415-1235-9c7e-052f-36cde1b83136

0:0 - You did the impossible, so it is only fair I return the favour. The Steel Watch must be destroyed - and I will help you do it.
uid: e5ea3b0c-6321-b56c-3c22-54a5de048cd2
Node context: determined, a brother-in-arms
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_GondianWorker08_Leader_State_MadeDealToSaveFamilies - made a deal with toobin to save his families in exchange for info on how to blow up the foundry
> Our destination is the Neurocitor - the nerve centre of the Steel Watch. Guide me there, and I'll do the rest.

0:0 - She's safe and sound.
uid: e6a7e175-9eff-1fc9-ab07-6b011462aa53
= Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls.
> null (roll sucessful)
> null (roll failure)

0:0 - This was all a ploy, wasn't it? To fool us into having hope? I can't believe I trusted you -monster.
uid: f3ec72f4-f5b1-b22e-f585-d5ae9085568c
Node context: anger, about to attack
- 0 Set flag(s) to (Global):
   true - LOW_Steelwatchfoundry_State_ToldZannerHostagesDied - The player has told Zanner that all the hostages have died in IRN. (or he found out)
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - You mean you were there, yet you did nothing?!
uid: f85883cc-0926-43df-2c3f-4fc8db6fc61c
Node context: furious
> You monster!

null
uid: fb1fcff8-133c-48a6-7101-9bef559ac567
Jump to another node

0:0 - She is - don't worry.
uid: fd8c6565-e1ce-ad13-d8a3-831184421081
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_FundangosDaughterDefeated - Fundango's daughter falls.
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_ReportedToToobin - The player has reported their degree of success in the Iron Throne to Zanner Toobin
> null


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker08_Leader.lsj
Synopsis:
Toobin asks for the player's help to save the Gondian families and free them from serving the Banites.

0:0 - We cannot win. We must aid in building these vargh'kron.
uid: 00e95173-fd66-3a9a-62c8-cb7adf2ffbbb
Node context: varg-KRON (damnation). feeling lost, hopeless, angry
> There's always a way. Will you fight back if I free your families?
> The Steel Watchers are tools of oppression - building them makes you complicit with the oppressors.
> It's selfish to value your families more than an entire city.

null
uid: 048116df-8139-15c1-8ce3-ab0b65726406
Jump to another node

0:0 - All right, I'll help. Where are your families?
uid: 04e1a3d5-f6a9-56ad-2541-3450a998831b
> null

0:0 - Don't get upset - get revenge.
uid: 0825240f-bc35-022d-5d39-e7a544cf03ba
> You're right - Gond saved me for a reason.

0:0 - Who I am doesn't matter - I'm here to destroy the Foundry.
uid: 0a99dc2d-2689-17fa-99c9-633619ca5946
- 0 Check flag(s) (Global):
   true - WYR_Ironhand_Event_TerroristQuest_Accepted - Player accepted the quest to blow up Gondian Workshop
> null

0:0 - The Foundry was built to withstand the power of a hundred Wild Magic sorcerers.
uid: 0ce115d5-93fd-0d7b-cc59-59f93d1d2830
> In its depths, however, lies the Neurocitor - the nerve centre of the Steel Watch.

0:0 - But I do have to inform them. Your very presence here imperils us all.
uid: 0e7189ba-78d5-ad30-d9bf-3734999d3427
> null

null
uid: 110f68d7-f229-12ae-5926-a03aa9b01f5f
Jump to another node

0:0 - Yes! Let's make these bastards suffer.
uid: 145e1743-10c9-2d00-098a-d9e84021ba96
> With what I have planned, they will do more than suffer.

0:0 - Narn'guth kree'shav da'lor.
uid: 182f5224-7f48-eaf4-23fa-9334e3e12294
Node context: Narn'guth kree'shav da'lor. (naan-guff kree'shuv dah-lore) 'you don't belong here'
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party.
> Your nervous gait betrays your presence, stranger. You don't belong here. Who are you?

null
uid: 1943b76c-fc80-19e2-9c8a-8faab3bc404f
Jump to another node

0:0 - I don't have time for this - die already.
uid: 1969d316-6505-1779-4141-5effa2c9b876
> No. Not without a fight.

0:0 - A grim solution, but one that I may agree with if your understanding of the situation were correct.
uid: 19bd0e5c-4df1-68dc-7c45-63cd61498627
> Unfortunately, we are not the only ones threatened by the collars, or we would have laid down our tools, and rebelled against our oppressors already.

0:0 - Come. Let's take this place down.
uid: 1bc6c36d-5267-c092-3d5e-efd0e2af1a77
> Gond, light the path and grant us your wisdom.

0:0 - The destruction I can handle. I have a runepowder bomb.
uid: 1c5f2ead-4d15-df66-5a7d-cd8295e462a1
- 0 Check flag(s) (Object):
   true - LOW_SteelWatchFoundry_State_HasBomb - The character has the runepowder bomb in inventory.
> Runepowder? Did Wulbren send you?

0:0 - I created the Neurocitor that controls the Steel Watch, and I made sure I had a means to disable it if I ever had the freedom to do so.
uid: 1d17f73e-943c-d923-ee0b-d2165673553e
> Get me close enough to the central mechanism, and I can shut down the whole foundry. But first, our families must be safe.

null
uid: 1f24a235-071b-3156-1845-9f130e9b2fde
Jump to another node

0:0 - The collars are not only equipped with explosives, there is also a mechanism that alerts the overseers if they're removed.
uid: 1f4f8f56-3ec2-8c14-00c3-2162de4c899e
> One of us may be able to save themselves, but it would be at the expense of everyone else. We can't risk it.

0:0 - The Steel Watch needs to be destroyed, and the Foundry along with it.
uid: 20b6b765-da1f-3bee-fa15-b511296030c2
- 0 Check flag(s) (Global):
   true - WYR_Ironhand_Event_TerroristQuest_Accepted - Player accepted the quest to blow up Gondian Workshop
> I have a runepowder bomb. I just need a target.
> This is nothing to do with me.
> I'm here to end the Steel Watch - and that means any Gondians, too.
> null
> null

0:0 - I'm here for entertainment - and it's been quite the show so far.
uid: 224ca96e-abea-e580-5b43-b3e0dcfca775
> If you knew the truth, you would not mock us so.

0:0 - Hold here a moment. I'll be back.
uid: 232a9ca7-cb30-6584-5a7d-a9baced47379
> Hurry.

0:0 - Keep searching. We must find them - please.
uid: 23dcc7b4-d82b-3534-aabc-418c6098203c
=== END NODE ===

0:0 - Tharr'dakz. Fargh'nul kreth'nar da'droth. My daughter. Sweet Obelia, what have they done to you?
uid: 26066d4b-0960-7cab-3ab9-2abc9e62f3ea
Node context: Far-DACKS. Farg-NULL kreff-narr DAH-droff. (Those aresholes. They killed my family)
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party.
> What is going on here?
> Take a deep breath - I'm here to help.
> I don't have time for this - die already.

0:0 - Believe me or don't - I care not. But Gond kept me alive for a reason.
uid: 26500b2b-46c5-aa33-9bf3-6fb289e522aa
> If I cannot be my fellow Gondians' saviour - then I shall be their avenger.

0:0 - I'll kill all the overseers.
uid: 2819f12a-ad05-894f-903a-bed174c3f86a
> Before any of them can press a button in the palm of their hands? You may be quick, but nobody is that quick.

0:0 - Runepowder? Gond's hammer, where did you find such a thing?
uid: 28546b3d-66c3-ff9a-3616-0f66bb9a10cd
> Follow me to the neurocitor. I will show you how to overload it, and to shut down the Steel Watch forever.

0:0 - It's selfish to value your families more than an entire city.
uid: 29ff59a2-c15f-1f21-5cec-80fbede15ee0
> Maybe. But it would be unnatural to feel otherwise.

0:0 - Have you found them - our families?
uid: 2e846f92-41ab-c351-5aec-50bea0f04592
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party.
> I think they're being held underwater.
> Nothing yet.
> Leave.

0:0 - I will pray for you. My daughter...her name is Obelia.
uid: 37c0d7a0-0163-ca9c-f859-be87877744aa
Node context: love in his voice at the mention of his daughter
> Gond'ral thra'kazhul nesh. May Gond be with you.

0:0 - Before any of them can press a button in the palm of their hands? You may be quick, but nobody is that quick.
uid: 3a62d370-d2da-5515-a2f9-eb21e05513ad
Node context: thinks player is foolish

0:0 - Gond spare us all.
uid: 3abc4c5e-1e3c-4801-a012-6e22658d0868
Node context: hopeless, lost, afraid
=== END NODE ===

0:0 - I'm here to free you.
uid: 3b369322-d387-be44-27b8-699982273ff3
> I don't need freedom. I want vengeance.

0:0 - Unfortunately, we are not the only ones threatened by the collars, or we would have laid down our tools, and rebelled against our oppressors already.
uid: 3c598c32-4fc8-aeb2-16b4-bb5a5ec2a06f
> null

0:0 - Don't you think I know that? We're no cowards. We talked about revolting. We know what these Watchers are for.
uid: 3e973993-efdf-a0b4-89ae-867d9d51aed5
> But my daughter is among those they took away. I've no choice. And neither do the others.

0:0 - Take me to it. I will disable the Steel Watch - and end this perversion of Gondian ideals.
uid: 40fcd52b-7ec9-0efa-becb-c17132f8c88d
> Hold here a moment. I'll be back.
> Come. Let's take this place down.

0:0 - There's always a way. Will you fight back if I free your families?
uid: 440b0498-0c78-1438-8f14-38d78fb15486
> Gond'kul, aye! Even more - I'd help you destroy this place.

0:0 - Our families are held elsewhere. The overseers need only activate those contraptions they hold, and they suffer the consequences of our actions too.
uid: 45916361-75f0-405f-1c2d-fb29b327387d
Node context: feeling lost, hopeless
> We cannot win. We must aid in building these vargh'kron.

0:0 - That makes sense.
uid: 47d2eaee-eb73-98a6-9387-420c6779a47b
> The Banites must have a way of getting to and from the prison. I suggest you search the docks.

0:0 - Get me close enough to the central mechanism, and I can shut down the whole foundry. But first, our families must be safe.
uid: 48d79ccc-c4dc-32ba-58f6-ef553ef548d1
> null

0:0 - Maybe. But it would be unnatural to feel otherwise.
uid: 49b2095e-13ce-ab7a-d6bd-a04d57e07d7d
> I need to destroy the Steel Watch. Are you going to help me or not?
> All right, I'll help. Where are your families?
> I have a runepowder bomb, and I intend to destroy this facility with it, no matter the cost.
> null

0:0 - One of us may be able to save themselves, but it would be at the expense of everyone else. We can't risk it.
uid: 4aa5bceb-b6a2-f46f-0549-2a66b1ad0063
Node context: shaking head, feeling lost, frustrated
> Rise up in unison - they can't stop you all.
> It's worth the risk - worst case scenario, you die fighting.
> You're cowards.

null
uid: 4f23f445-a29c-3116-172a-ab5c3c679a25
Jump to another node

0:0 - Leave.
uid: 4ff9099c-421e-fa0d-4176-818730f88e8a
=== END NODE ===

null
uid: 514fca5f-e3bc-2e32-214c-5da329a9171c
Jump to another node

null
uid: 51be549e-f56f-a413-b528-31f8855fd5bc
Jump to another node

0:0 - We need to move. The Neurocitor lies in the depths of the Foundry - and I have no doubt more than Banites await us.
uid: 52732654-32eb-e460-ccdf-48191a42c121
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Event_DestroyFoundry_Accepted - accepted the quest from toobin to destroy the foundry
   true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set.
=== END NODE ===

0:0 - Even if we did somehow unshackle our collars simultaneously, and overthrow our oppressors, there would be consequences.
uid: 550f712f-294b-85d3-63b3-08603a96f71c
> Our families are held elsewhere. The overseers need only activate those contraptions they hold, and they suffer the consequences of our actions too.

0:0 - Rise up in unison - they can't stop you all.
uid: 594ce725-346e-757f-35a2-ebb0785b2cc3
> Even if we did somehow unshackle our collars simultaneously, and overthrow our oppressors, there would be consequences.

0:0 - Runepowder? Did Wulbren send you?
uid: 5a71ab79-8ad5-fd80-047f-ba753686acba
Node context: surprised, thought player was an ally but now fears they've been led astray by wulbren
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_MentionedBombToToobin - The player has mentioned the Runepowder Bomb to Toobin
> Look - Wulbren is no friend of the Gondians. He's a piece of frenk'vol. I don't know what poison he put in your mind, but we are good people in a bad place.

0:0 - Gond, light the path and grant us your wisdom.
uid: 5a8d282c-baa4-7689-d40a-e9b856def215
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_DestroyFoundry_Accepted - accepted the quest from toobin to destroy the foundry
   true - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set.
   false - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower.
=== END NODE ===

0:0 - Vargh'kron.
uid: 5b17e8c5-c825-8336-9c08-9123159764b6
Node context: varg-KRON (damnation)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - The Steel Watch must be destroyed, and the Foundry with it.
uid: 5b6ff384-c676-93d2-fb93-8f721c227bfc
> I'm in - just tell me how.
> Yes! Let's make these bastards suffer.
> null

0:0 - Blek'ith! Why?
uid: 6229d732-3bd9-b479-77c0-c47d0b3dd604
Node context: exclamation of surprise 'Bleh-kith', confusion
> Your presence imperils us all. If any of us attempts to escape, our kin will die.

0:0 - No. Not without a fight.
uid: 634d6879-190e-0561-81bf-570ddba13085
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - In its depths, however, lies the Neurocitor - the nerve centre of the Steel Watch.
uid: 6675c551-240e-d12a-cb3f-2fcb6472c1d1
> Take me to it. I will disable the Steel Watch - and end this perversion of Gondian ideals.

null
uid: 6812fa3a-4294-6bc2-e198-27d2f010c5ae
Jump to another node

0:0 - I don't know where they are. But some of the overseers must - you'll have to infiltrate deeper into the Foundry.
uid: 69adcc9f-a3a5-299d-4273-8f023d10ee24
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families
> Just make sure you don't get caught. If they raise the alarm, they'll trigger the collars.

0:0 - I have a runepowder bomb, and I intend to destroy this facility with it, no matter the cost.
uid: 69f748c2-7f78-4d88-1012-2f2786f27b2d
- 0 Check flag(s) (Object):
   true - LOW_SteelWatchFoundry_State_HasBomb - The character has the runepowder bomb in inventory.
> null

0:0 - What? Go away.
uid: 6b993021-663a-6ea1-9da4-1aa912be3b8d
Node context: confused, angry
> Your presence imperils us all. If any of us attempts to escape, our kin will die.

null
uid: 7120ceef-b016-3ce5-db76-c8cb2cd82cfa
Jump to another node

0:0 - But it was a lie. They used a Motivator, probably laughed as collars activated - burning my friends, my family, from the inside out.
uid: 72299180-7464-d7a9-3ba3-96b2e73431e6
> All except me. Gond must have intervened - but why save me? Why is my life worth more than my daughter's?

null
uid: 732a2737-7d78-7982-3f8d-d1fb0bfefa50
Jump to another node

0:0 - The Steel Watchers are tools of oppression - building them makes you complicit with the oppressors.
uid: 788e8a2d-eed3-60cd-cccd-579e56aa812d
> Don't you think I know that? We're no cowards. We talked about revolting. We know what these Watchers are for.

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53] - I'm here to take down the Steel Watch.
uid: 7c02170f-0371-ae01-1d8c-ba2414cdba9b
> What? Go away.

0:0 - I know this place better than anyone - better than the Gondians even. I could help you destroy it, if I knew our families were safe.
uid: 7db19e10-ab82-c6d1-0aa5-baa84793a276

0:0 - Gond'kul, aye! Even more - I'd help you destroy this place.
uid: 7deb10ef-bff4-3b80-c98e-e8775d3e7286
Node context: GOND-cull (by Gond), shocked, surprised, hopeful. Player has offered to help
> Where are your families being held?
> The destruction I can handle. I have a runepowder bomb.
> How do you intend to help me?

0:0 - With what I have planned, they will do more than suffer.
uid: 81b0627f-97be-be9f-0e27-36b694f2d419
> null

null
uid: 8208fb18-adda-c108-a539-30298f79b151
Jump to another node

0:0 - Leave, I beg of you. A Motivator is all that stands between my daughter and an agonising death.
uid: 8538d49f-ddb4-0aaa-6388-a74d1d1f23ad
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party.
=== END NODE ===

null
uid: 88437f6c-6bba-ab4c-0581-8c789bb7cdd6
Jump to another node

0:0 - But my daughter is among those they took away. I've no choice. And neither do the others.
uid: 88ead4c7-0223-7a88-6ee3-96b09c009b30
> null

0:0 - There is little time - take me to the Neurocitor.
uid: 8aebf5b2-995c-7a41-3cbf-d784028d23ec
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Event_DestroyFoundry_Accepted - accepted the quest from toobin to destroy the foundry
   false - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set.
> null

0:0 - The overseers - they have a contraption. When triggered, it will kill everyone who wears a collar.
uid: 8b8159af-b6e5-e1ab-3e51-ebf4fa7fc480
Node context: gesturing at his own neck
> Can't you remove the collars?
> If everyone who wears a collar is helping to build the Steel Watch, killing you all may be a good thing.
> I'll kill all the overseers.

0:0 - What is going on here?
uid: 8cd400a9-8948-bf96-bd15-2cce48b8f324
> The Banites. They collared us like dogs, locked our families away - promised us freedom if we followed their every command.

0:0 - My fellow Gondians are likely already dead. Cut down any Banites you see - they've earned their fate.
uid: 8e24f8b6-67b5-32d9-b0d5-c5e800c0bb19
> null

0:0 - The Overseers must have used a Motivator. Bastards probably laughed as collars activated - burning my friends, my family, from the inside out.
uid: 8ef0081e-d2e3-d7fc-c96a-2263ffef3267
> null

null
uid: 909b5665-206f-eb20-d869-828173d1b9c7
Jump to another node

0:0 - I don't think a 'god' saved you. Maybe it just malfunctioned?
uid: 93a90637-45d7-55cd-2fb9-a453379bbf92
> Believe me or don't - I care not. But Gond kept me alive for a reason.

0:0 - I have a runepowder bomb. I just need a target.
uid: 94df8888-42ac-248f-4c67-0ff6247d8828
- 0 Check flag(s) (Object):
   true - LOW_SteelWatchFoundry_State_HasBomb - The character has the runepowder bomb in inventory.
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_MentionedBombToToobin - The player has mentioned the Runepowder Bomb to Toobin
> Runepowder? Gond's hammer, where did you find such a thing?

0:0 - You've tormented me enough - leave me.
uid: 98f3ae29-f969-393a-c1a2-535af26dde36
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor
=== END NODE ===

0:0 - Nothing yet.
uid: 9ab161f9-1052-d86a-3ce9-4d603cfcf9d8
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible.
> Keep searching. We must find them - please.

0:0 - All except me. Gond must have intervened - but why save me? Why is my life worth more than my daughter's?
uid: 9c909939-d06f-5ebc-94af-7c11e8f78c37
> Perhaps the god of invention has a plan for you?
> Don't get upset - get revenge.
> I don't think a 'god' saved you. Maybe it just malfunctioned?
> I'm here to free you.

0:0 - I warned you - I warned you of the consequences, yet you had to interfere!
uid: 9f10ad33-925d-3414-3cec-f85b4b5e35fe
- 0 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families
   true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party.
> My daughter is dead, they're all dead - because of you!

0:0 - Gond'ral thra'kazhul nesh. May Gond be with you.
uid: 9f5c7ecf-e6b0-c0d8-575a-79687f8a34c6
Node context: Gond-rahl FRA-kazz-hool nesh. (may Gond be with you). Knows he's putting immense trust in the player.
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families
=== END NODE ===

0:0 - If it were only our lives on the line, we'd have rebelled long ago.
uid: a029e557-8c1b-a195-df4b-be66f1aead54
Node context: annoyed at player's claims
> Our families are held elsewhere. The overseers need only activate those contraptions they hold, and they suffer the consequences of our actions too.

null
uid: a057046d-454e-23b1-21de-8fbccf271ca6
Jump to another node

0:0 - If I tell you, won't you go running to the guards?
uid: a66b308e-d827-3d36-da68-d89f92f0ebfe
> To the tyrants who collared me like a dog and took my daughter? No - I think not.

0:0 - I'm in - just tell me how.
uid: a7ab6ce6-142d-402e-733b-5dbc7498e678
> The Foundry was built to withstand the power of a hundred Wild Magic sorcerers.

0:0 - You underestimate the enemy. The overseers, they are glix'bran rak'tharr.
uid: aa55aae2-f4c1-c29b-45ea-6522d24b7484
Node context: glicks-bran rack-FAR (ingenious devils)
> The collars are not only equipped with explosives, there is also a mechanism that alerts the overseers if they're removed.

0:0 - It's worth the risk - worst case scenario, you die fighting.
uid: b10b2f32-d07d-75b4-ff10-d0e924df3451
> If it were only our lives on the line, we'd have rebelled long ago.

0:0 - If everyone who wears a collar is helping to build the Steel Watch, killing you all may be a good thing.
uid: b1390ade-875e-e41e-3f60-5d922455fa3e
> A grim solution, but one that I may agree with if your understanding of the situation were correct.

0:0 - The Banites must have a way of getting to and from the prison. I suggest you search the docks.
uid: b8bfc1c7-4060-60c6-b200-072dad4150bf
=== END NODE ===

0:0 - It's too late. The Banites collared us like dogs, locked our families away - promised us freedom if we followed their every command.
uid: bbe7594f-bc30-788b-4af1-44882b935954
> But it was a lie. They used a Motivator, probably laughed as collars activated - burning my friends, my family, from the inside out.

0:0 - Your presence imperils us all. If any of us attempts to escape, our kin will die.
uid: bee55d29-cf22-558c-9d6f-cb37e12c6743
Node context: angry
> The overseers - they have a contraption. When triggered, it will kill everyone who wears a collar.

0:0 - I'm here to end the Steel Watch - and that means any Gondians, too.
uid: bf77d41f-8e23-f926-147e-25b99026a920
> Vargh'kron.

0:0 - Just make sure you don't get caught. If they raise the alarm, they'll trigger the collars.
uid: c2542bb2-2976-c7df-ea04-fae9d2d6464c
> I will pray for you. My daughter...her name is Obelia.

0:0 - Help us and I promise we'll help you. You won't need something as drastic as runepowder to bring this place down. I know a way.
uid: c2f86063-51b7-d9fa-e3f5-bcf659949fc7
> All right, I'll help. Where are your families?
> Sorry, but I need to stop the Steel Watch now.

0:0 - Look - Wulbren is no friend of the Gondians. He's a piece of frenk'vol. I don't know what poison he put in your mind, but we are good people in a bad place.
uid: c4735926-6cfd-11c4-391a-1340e2a2676d
Node context: frenk (friend with a 'k' instead of a 'd') VOL (shit). Determined to show player that wulbren is bad news (wulrebn really is)
> Help us and I promise we'll help you. You won't need something as drastic as runepowder to bring this place down. I know a way.

0:0 - I don't need freedom. I want vengeance.
uid: cd46e417-8685-7795-6b78-32fa77b7b264
> null

null
uid: ce812336-faac-495e-2907-eed7fd2add4b
Jump to another node

null
uid: cf08c4ff-55e4-5af6-24e7-a302b26a0199
Jump to another node

0:0 - My daughter is dead, they're all dead - because of you!
uid: cf425e12-4545-5e0c-f0fc-885b28d1e8ff
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - Perhaps the god of invention has a plan for you?
uid: d01b8295-4840-3220-82b8-b21a552d6c05
> You're right - Gond saved me for a reason.

0:0 - Hurry.
uid: d23ea1e8-6662-beb4-9462-4f551a3e3fdb
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_Event_DestroyFoundry_Accepted - accepted the quest from toobin to destroy the foundry
   false - LOW_SteelWatchFoundry_State_FundangoFollower - Fundango joins the player as a follower while this flag is set.
   true - LOW_SteelWatchFoundry_State_ToobinWaitingToBeFollower - Toobin is waiting for the player to come back for them and make them a follower.
=== END NODE ===

0:0 - I thought you were the cure - our salvation. I had hope.
uid: d2b677f5-af95-c976-2b0b-da2fad9b3d09
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_AgreedToHelpGondians - in toobin's dialogue, the player agreed to help save the gondian families
   true - IRN_IronThrone_State_Destroyed - Iron Throne is destroyed
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin - Fundango has met the party.
> The Overseers must have used a Motivator. Bastards probably laughed as collars activated - burning my friends, my family, from the inside out.

0:0 - Your nervous gait betrays your presence, stranger. You don't belong here. Who are you?
uid: d8555274-0871-76ef-c7b6-f715b198cc9d
Cinematic: cocks his head, listening
> I've come to free you - I already dealt with some of the Banites.
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53] - I'm here to take down the Steel Watch.
> Who I am doesn't matter - I'm here to destroy the Foundry.
> If I tell you, won't you go running to the guards?
> I'm here for entertainment - and it's been quite the show so far.

null
uid: dad3ec45-626f-9092-e8cb-98f672017a03
Jump to another node

0:0 - Where are your families being held?
uid: df8bd24f-ec06-70ad-347c-60c6576046d1
> I don't know where they are. But some of the overseers must - you'll have to infiltrate deeper into the Foundry.

0:0 - If I cannot be my fellow Gondians' saviour - then I shall be their avenger.
uid: e0773040-48b0-a9e6-8c96-54ad3df9236f
> The Steel Watch needs to be destroyed, and the Foundry along with it.
> The Steel Watch must be destroyed, and the Foundry with it.

0:0 - This is nothing to do with me.
uid: e21785e9-e898-9146-8fc2-7795d2b2dae2
> Vargh'kron.

0:0 - Can't you remove the collars?
uid: e3e30306-6a5f-efe4-faed-d4100d3124e7
> You underestimate the enemy. The overseers, they are glix'bran rak'tharr.

null
uid: e4c250c2-1c8b-55fe-de01-ec576607c5d0
Jump to another node

0:0 - The Banites. They collared us like dogs, locked our families away - promised us freedom if we followed their every command.
uid: e520efcf-1fb8-fdce-a640-3d1fafaa9f4d
> But it was a lie. They used a Motivator, probably laughed as collars activated - burning my friends, my family, from the inside out.

0:0 - Sorry, but I need to stop the Steel Watch now.
uid: e8f373a0-2011-0e73-e3a8-5f7885fba349
> Gond spare us all.

0:0 - Follow me to the neurocitor. I will show you how to overload it, and to shut down the Steel Watch forever.
uid: ed30c252-e4c4-b32c-d5ab-9667adfb3ad4
> My fellow Gondians are likely already dead. Cut down any Banites you see - they've earned their fate.

0:0 - How do you intend to help me?
uid: ed4a4993-d4b9-eb6a-89b5-c60ecadbd619
> I created the Neurocitor that controls the Steel Watch, and I made sure I had a means to disable it if I ever had the freedom to do so.

0:0 - All right, I'll help. Where are your families?
uid: ed60e0ea-4702-96cb-04a2-7778dead65a2
> null

0:0 - If you knew the truth, you would not mock us so.
uid: ef8b0245-fa3f-c328-0e57-29c70b9ad87c
Node context: quietly angry
> null

0:0 - You're right - Gond saved me for a reason.
uid: f22452c0-ced5-0a53-8537-8b130233dd91
> If I cannot be my fellow Gondians' saviour - then I shall be their avenger.

0:0 - I've come to free you - I already dealt with some of the Banites.
uid: f4c38096-0908-dd6b-8e5d-9967487e0ba5
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_OriginalWorkroomBaneitesDefeated - The player has defeated all the original workroom baneites in the Foundry.
> Blek'ith! Why?

0:0 - Take a deep breath - I'm here to help.
uid: f4e737aa-fabc-d971-9c0c-a3486a8b0fc7
> It's too late. The Banites collared us like dogs, locked our families away - promised us freedom if we followed their every command.

0:0 - You're cowards.
uid: f70b471e-83ca-46e3-6f38-2103cd5e96ff
> If it were only our lives on the line, we'd have rebelled long ago.

0:0 - I think they're being held underwater.
uid: f86a46cf-0ecd-1f6f-4f9d-b1fdb44b157e
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible.
> That makes sense.

0:0 - I need to destroy the Steel Watch. Are you going to help me or not?
uid: fb337d46-a688-bff4-5def-672a5e5a0a3f
> I know this place better than anyone - better than the Gondians even. I could help you destroy it, if I knew our families were safe.

0:0 - To the tyrants who collared me like a dog and took my daughter? No - I think not.
uid: ff2fefe3-8d10-1373-b87c-93940720d3a2
> But I do have to inform them. Your very presence here imperils us all.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker06.lsj
Synopsis:
One liners for Gondian Worker06 (Genshu Ofran) after the player has visited the Iron Throne and has begun to liberate the gnomes in the Steel Foundry.

0:0 - Never mind - there'll be time for that later. Keep going - we'll watch your back.
uid: 2d65c687-19c3-36c5-5a90-3ae803112a46
Node context: pulls himself back, trying to be practical but scared for his sister.
=== END NODE ===

0:0 - I won't let any Banites pass me - I swear it.
uid: 41898444-b95d-4009-8061-b2a7f68de6e5
Node context: grim, determined
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
=== END NODE ===

0:0 - I was hoping for an army of Flaming Fist, but I'm not complaining. Keep going - there's more up ahead!
uid: 9e2a82df-4936-0f51-062e-66ca515ba4aa
Node context: grim, determined
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06
=== END NODE ===

0:0 - I'll watch your back - go on!
uid: fe4c02a8-0125-a63e-6bbd-816108e376d1
Node context: grim, determined
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06
=== END NODE ===

0:0 - You took down the Iron Throne, didn't you? Did you see my sister?
uid: ff9c35b3-1deb-4bf8-83c9-ce1dad448b04
Node context: worried, a touch frantic
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker06 - hasmet for gondianwoker06
> Never mind - there'll be time for that later. Keep going - we'll watch your back.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker05.lsj
Synopsis:
One liners for Gondian Worker05 (Bala Ofran) after the player has visited the Iron Throne and has begun to liberate the gnomes in the Steel Foundry.

0:0 - We heard trouble was coming - glad to see I could lend a hand.
uid: 2b55e069-1a82-5293-8936-0cf5cef5fa82
Node context: after a fight, exhilirated, fought back against her captors (trouble is the player in this case)
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05
=== END NODE ===

0:0 - The Control Centre is straight on through. You can't miss it.
uid: 8e265e2c-f20a-1e6d-2a1c-750ebf475c2a
Node context: gesturing in front of her vaguely (as she could be facing any direction)
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
=== END NODE ===

0:0 - Blessed Gond, I thought no one was coming for us. Thank you!
uid: e5c45247-f577-4903-9cb2-32e17accb82a
Node context: determined, fierce
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05
=== END NODE ===

0:0 - Don't let these bastards hurt anyone else.
uid: e61a6a96-5d6c-4884-aa7a-77055f8ce354
Node context: after a fight, exhilirated, fought back against her captors
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_Hasmet_GondianWorker05 - hasmet for Gondian Worker 05
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_GondianWorker04.lsj
Synopsis:
One liner for Gondian Worker04, Manser Biggs, after the player has visited the Iron Throne and has begun to liberate the gnomes in the Steel Foundry.

0:0 - Don't waste your time on me - keep going.
uid: 4463cdeb-4cd9-4a68-afda-eae4a3741061
Node context: trying to keep it together, and failing
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04
=== END NODE ===

0:0 - Gond's bollocks, I thought I was dead. Hoped I was, to be honest.
uid: 9716a544-be1f-4d86-a2d5-3ff983a97c08
Node context: shaken up, thinking of his dead husband, can't believe he's alive and lanpos isn't
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04
> Why don't you go help the others? I'll rest up here.

0:0 - Blow this place to the Nine Hells - you hear me?
uid: bf75e218-5289-a8d9-484f-3f8fdbeda07d
Node context: fierce, determined
- 0 Check flag(s) (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
=== END NODE ===

0:0 - Toobin said you were on the way - glad to see the old man is still as crafty as ever. Keep going - we've got your back.
uid: c7fe0eb2-47af-d1f9-a0db-16a94f10bc30
Node context: fierce, determined
- 0 Check flag(s) (Dialog):
   false - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_Hasmet_FundangoToobin_PostIRN - Fundango has met the party after the Iron Throne.
- 0 Set flag(s) to (Dialog):
   true - LOW_SteelWatchFoundry_HasMet_GondianWorker04 - Hasmet for Gondian Worker 04
=== END NODE ===

0:0 - Why don't you go help the others? I'll rest up here.
uid: eb9a205b-9f21-dd08-f55b-0597830c06eb
Node context: ashamed, looking away
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchFoundry\LabLevel\LOW_SteelWatchFoundry_Dead_GondianWorker08_Leader.lsj
Synopsis:
Speak with Dead dialog with Toobin. He can reveal the password to destroy the Foundry.

0:0 - Where are your families being held?
uid: 02c45a61-5178-4b4d-88c3-079e2d04039a
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Visited - Player visited Iron Throne
- 1 Check flag(s) (Local):
   true - dd9f9b9f-cf52-0f31-686f-e9f49828167f_askedfamilies - askedabout toobin's families
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Not in the Foundry...

0:0 - Once I input code 'Nebelun' into the Neurocitor, what do I do?
uid: 07fd189a-704b-45a5-9443-2b47634a049b
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Run...

0:0 - Leave.
uid: 1b43937d-f2a5-4f93-8bed-b42abb74e4a3
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Go the Neurocitor... in the depths of the Foundry... Input code 'Nebelun'... then increase to maximum output...
uid: 1ddf6354-ece9-4de9-98e3-0441137a44f1
- 0 Set flag(s) to (Global):
   true - LOW_SteelWatchFoundry_State_KnownsHowToDisableNeurocitor - toobin told the player how to disable the neurocitor
> null

0:0 - How do I destroy the Steel Watch?
uid: 34125a0c-7b0b-4ce5-bdb3-506c2acec813
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Go the Neurocitor... in the depths of the Foundry... Input code 'Nebelun'... then increase to maximum output...

null
uid: 51cdf0b9-f2c4-4d88-ac80-c91bd4ced836

null
uid: 739ba79d-e0e4-42c0-b2a7-d10a7a48d344

0:0 - Run...
uid: 79130b3c-28d0-45e4-aa8d-70d2d54a4909
> null

0:0 - Who designed the Steel Watchers?
uid: 7ddff5be-9997-4453-9a94-c4be53dc717e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> I did... to my eternal shame...

null
uid: 83b7053e-5e41-412a-8fcc-32ee8440d694

null
uid: 8413465c-9a59-4ce9-8ca6-6e23484be182

null
uid: 9cc40505-eb15-4292-bf85-fc7dcf1cab26

null
uid: ac5e0a59-7b3a-42b3-86f1-8fc23ba33363

0:0 - What is going on here?
uid: ae05826f-2c75-46af-9738-14bf28e9f7ce
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The Banites came... collared us... took our families... forced us to build... the Steel Watchers...

0:0 - Not in the Foundry...
uid: bb58314a-8174-49f0-9319-0f729ce35c5e
> null

0:0 - Zanner Toobin... leader of the... Gondians...
uid: c28bbad3-36f7-43c6-a190-7290b68045d4
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: e7cd5eb3-f5c5-4081-a6c6-1db88b9f3b12
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: ebb1e4ca-ee79-42cf-9314-4d3450a17348
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> How do I destroy the Steel Watch?
> Who are you?
> What is going on here?
> Who designed the Steel Watchers?
> Where are your families being held?
> Once I input code 'Nebelun' into the Neurocitor, what do I do?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: f0cf1a8f-b29d-49e1-98e0-465d4258397c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Zanner Toobin... leader of the... Gondians...

0:0 - The Banites came... collared us... took our families... forced us to build... the Steel Watchers...
uid: f57a6285-fa6e-4e0d-b561-6c2011040d6a
- 0 Set flag(s) to (Local):
   true - dd9f9b9f-cf52-0f31-686f-e9f49828167f_askedfamilies - askedabout toobin's families
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: f872f21d-7d62-4ab7-b9d7-fc16f62bab82
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - I did... to my eternal shame...
uid: f887ca8e-e2b6-4cbd-9b0d-f99f72fc334c
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: fab64797-3611-467f-9ddf-ca1c1e8b9a78
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===