File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_FF_00.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Blushing Mermaid
One of Flaming Fists - NOTE Please rename to Fist Virry.
0:0 - I'm going to miss our big metal buddy. Never had an easier time of shaking down the locals than when we had a Watcher at our back. uid: 177fc350-4985-4570-b9b4-b63b4d52bcd5 === END NODE ===
0:0 - These sad little citizens actually think we'll let them off the hook if they complain loudly enough. Ha! What dopes. uid: 7950a0f8-1c11-4daf-b8e9-764169665c3e - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
0:0 - These idiot townies just don't get it. When a leader like Gortash gets snuffed, you got to tighten down the screws. It's expected, like. uid: 9c99361c-4a44-f09e-ed83-6aaf1efa8f62 - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_Civilian_002.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Blushing Mermaid - NOTE Please rename to Flaerian.
After Foundry destroyed, civilians come to deactivated SW.
One of civilians dialogs
0:0 - What I want to know is, who's going to clean up that pile of Watcher junk? Not me. uid: cd946838-882e-4623-8fd7-0fda38792167 === END NODE ===
0:0 - I mean no disrespect, but I really think these Flaming Fists are out of line. uid: da0f156b-c91c-4f6e-812a-eb3358347f37 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_Civilian_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Blushing Mermaid - NOTE Please rename to Saer Deelia.
After Foundry destroyed, civilians come to deactivated SW.
One of civilians dialogs
0:0 - That wrecked Steel Watcher - ugh! It smells like something died in it! uid: a8f739b7-e8ba-452a-ace4-eff65312111a === END NODE ===
0:0 - This used to be a good neighbourhood, without all this unseemly squabbling. uid: fe672eb3-f391-4c87-b686-f01187dc8e18 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_Civilian_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Blushing Mermaid - NOTE Please rename to Yeller Dawg.
After Foundry destroyed, civilians come to deactivated SW.
One of civilians dialogs
0:0 - Steel Watchers, dead and gone? I'll drink to that! uid: 06d1a1c7-f719-4d73-8bea-ee97ff238e5f === END NODE ===
0:0 - Glad I came out of the Mermaid when I heard the fracas. I wouldn'a missed this for the world! uid: 1b56773f-2c20-4f74-95a6-a2b1ca52cb37 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_AD_FF_Trader_01.lsj Synopsis: Repeated AD
Steel Watch Streets
At Blushing Mermaid
Flaming Fist questions trader about the goods
0:0 - This is a legitimate shipment of ale bound for the Blushing Mermaid here. uid: 13c1f178-068d-4f83-b734-8841f399bf00 - 0 Check flag(s) (Local): false - fa9d778e-3224-850a-bd8d-8881ff80b6ad_VariantA - VariantAdescription - 0 Set flag(s) to (Local): true - fa9d778e-3224-850a-bd8d-8881ff80b6ad_VariantA - VariantAdescription > It's contraband, and I'm confiscating it.
0:0 - If you insist on this, I'm going to call for your supervisor. uid: 150891ab-e805-4a62-8890-5a4bc95da6ac - 0 Set flag(s) to (Local): false - fa9d778e-3224-850a-bd8d-8881ff80b6ad_VariantA - VariantAdescription false - fa9d778e-3224-850a-bd8d-8881ff80b6ad_VariantB - VariantBdescription > If you don't comply, citizen, I'm going to call for a coffin cart.
0:0 - My authorisation? That ogre-sized steel bullyboy right there. uid: 5d5ba286-9a70-4600-823d-17b416590e7e === END NODE ===
0:0 - You can't just confiscate my cargo of ale. Where's your authorisation? uid: 9d4ed5f7-e0bc-45a1-8150-3fe37492c0f7 - 0 Check flag(s) (Local): false - fa9d778e-3224-850a-bd8d-8881ff80b6ad_VariantB - VariantBdescription - 0 Set flag(s) to (Local): true - fa9d778e-3224-850a-bd8d-8881ff80b6ad_VariantB - VariantBdescription > My authorisation? That ogre-sized steel bullyboy right there.
0:0 - If you don't comply, citizen, I'm going to call for a coffin cart. uid: c457ab1f-e686-4af1-8b77-1cd78ac49ac5 === END NODE ===
0:0 - It's contraband, and I'm confiscating it. uid: f7733e5e-e0eb-4357-9575-bad5536c7d42 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_AD_FF_Trader_00.lsj Synopsis: Repeated AD
Steel Watch Streets
At Blushing Mermaid
Flaming Fist questions trader about the goods
0:0 - You really want to confiscate my cargo of ice wine? uid: 07a79da6-8698-8afd-f0ec-f3afb97a8ff9 - 0 Check flag(s) (Local): false - 4927f798-87f2-3df9-c87b-956bf107e1d0_VariantA - VariantA - 0 Set flag(s) to (Local): true - 4927f798-87f2-3df9-c87b-956bf107e1d0_VariantA - VariantA > You're a little slow, but you get the point eventually. Citizen.
0:0 - If this was ruby tonic, I'd let you have it.
uid: 17702e24-20ce-ae08-97f6-1800ff39dc88 - 0 Set flag(s) to (Local): false - 4927f798-87f2-3df9-c87b-956bf107e1d0_VariantA - VariantA false - 4927f798-87f2-3df9-c87b-956bf107e1d0_VariantB - VariantB > If this was ruby tonic, you could keep it.
0:0 - If it's already paid for, you lose nothing by delivering it to me instead. Right, citizen?
uid: 44996d23-4b62-8887-07ba-590a261659fc === END NODE ===
0:0 - But this wine is already paid for, it's due at the Elfsong Tavern!
uid: 66fbe80d-bef5-a574-7487-56ab64b3e6e1 === END NODE ===
0:0 - You're a little slow, but you get the point eventually. Citizen. uid: a7b5b522-71e9-e867-5fcb-2bb19f0a6231 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_AD_CiviliansQuestions.lsj Synopsis: Repeated AD
Steel Watch Streets
At Blushing Mermaid
Civilians question FFs what happened to Steel Watcher
0:0 - One more word, and you're both getting the end of my nightstick. uid: 16269410-c338-a33e-5adb-e0266bd55af3 === END NODE ===
0:0 - I think it's outrageous that Fists should harass people in a nice neighbourhood! uid: 28e18ad8-5580-4350-8ec6-8156955cf380 - 0 Check flag(s) (Local): false - 293800a7-2942-7025-f3e0-9edddee8c937_VariantA - VariantAdescription - 0 Set flag(s) to (Local): true - 293800a7-2942-7025-f3e0-9edddee8c937_VariantA - VariantAdescription > Formerly nice neighbourhood. Now back off, honey.
0:0 - Saer Fist, I think you should reconsider your tactics here. Please. uid: 5f57c723-214c-4132-b78f-c9f685289592 - 0 Set flag(s) to (Local): false - 293800a7-2942-7025-f3e0-9edddee8c937_VariantB - VariantBdescription false - 293800a7-2942-7025-f3e0-9edddee8c937_VariantA - VariantAdescription > Yeah, Saer Fist. Show him why you're called Flaming Fists! Hee hee!
0:0 - Hard times, citizen. Let's not let them get any harder, eh? uid: 60ff804e-563e-4dbd-baab-99797207d994 === END NODE ===
0:0 - I think your methods are somewhat unorthodox, Saer Fist. uid: 68cc1b68-3cba-4d7f-a5a2-a309b8acf73f - 0 Check flag(s) (Local): false - 293800a7-2942-7025-f3e0-9edddee8c937_VariantB - VariantBdescription - 0 Set flag(s) to (Local): true - 293800a7-2942-7025-f3e0-9edddee8c937_VariantB - VariantBdescription > Hard times, citizen. Let's not let them get any harder, eh?
0:0 - Formerly nice neighbourhood. Now back off, honey. uid: b7865830-c8c8-4aec-83b2-6af444ab13e2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_DocksRoad_Sailor_002.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Docks road
One of several delivery dockworkers - NOTE Please rename to Earno Diggums.
0:0 - Someone ought to give these angry Fists a kind word and a biscuit, but that isn't going to be me. uid: 40a23c76-eb5f-496b-afff-ef1692ed7761 === END NODE ===
0:0 - Think I'll just sit back and rest my weary limbs while these angry youngsters sort matters out. uid: 59838522-f698-4119-a6a4-59456dc29e83 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Patrols_OnWall_FF_001.lsj Synopsis: One-liner of a patrolling Flaming Fist on the city wall
NOTE Please rename to Fist Hagedorrn.
0:0 - I was just thinking of someone I miss terribly who looks a lot like you. But you're not them, so move along. uid: 363f8e28-e349-4794-bb6e-5e8b42c74ec9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_DocksRoad_Sailor_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Docks road
One of several dock delivery workers - NOTE Please rename to Felgi Diggums.
0:0 - Looks like the big metal bruiser has gone on permanent break. Maybe the Fists are next. uid: b54bb2f0-17d4-4490-8460-851dcbdf3fbc === END NODE ===
0:0 - Even before they got those big metal bruisers, the Fists were obnoxious, but now... uid: e723f902-65f8-4463-827d-9a33aa1c5e05 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_DocksRoad_Sailor_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Docks road
One of dock delivery folk - NOTE Please rename to Kolobeg.
0:0 - Frankly, I'm reconsidering whether I want to make deliveries in a neighbourhood where buildings suddenly explode. uid: 216f5cef-6a3a-4912-a97e-131aef295681 === END NODE ===
0:0 - I swear, this Fist is just trying to provoke me, but I'm not going to fall for it. uid: 9557c5ea-fa27-4b3a-b44b-4162750cba57 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_DocksRoad_FF_01.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Docks road
One of Flaming Fists - NOTE Please rename to Fist Gneiss.
0:0 - We should probably look into what happened to the foundry, but maybe we'll just wait until the flames die down. uid: 3794aad6-2334-4bdf-bcce-ad4f3fdb0aa1 === END NODE ===
0:0 - Pantella's in a mood. Don't get in that Fist's way when she's in a mood. uid: ebdbfb57-55a2-4a45-bbde-e9480b714f5e - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_DocksRoad_FF_00.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Docks road
One of Flaming Fists - NOTE Please rename to Fist Pantella.
0:0 - Foundries can explode, the whole world can change, but if my orders stay the same, I stick to them. uid: 37470404-41cd-4a51-961a-3b42379c8f0e === END NODE ===
0:0 - These common folk need to learn to respect authority. Good thing I'm happy to teach them! uid: f5983f70-cbcf-4a75-869a-fa3fbf5ee8f9 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_DocksRoad_AD_SailorsQuestions.lsj Synopsis: Repeated AD
Steel Watch in the Streets
At Docks road
Steel Watch Streets: repeated AD of sailors at Docks road
After Foundry destroyed: rambling about the work they have to do. Sailors asking how long they still need to stand here.
0:0 - Heh. You've got brains, for a dwarf. uid: 1afaaf16-df03-491d-8ef8-3af743b4901c === END NODE ===
0:0 - Come on, Saer Fist, let us past - these deliveries are urgent. uid: 3b9e31f6-9e4f-4aa4-864c-3bbed0a5f806 - 0 Set flag(s) to (Local): false - 995b3b3c-43d4-e879-cfc5-c431f544efa0_VariantB - VariantBdescription false - 995b3b3c-43d4-e879-cfc5-c431f544efa0_VariantA - VariantAdescription > More urgent than justice? More urgent than the rule of law?
0:0 - Look, we just need to go past the foundry along the docks. uid: 8ea16b08-32ff-434a-8e63-e4b26c0dc53f - 0 Check flag(s) (Local): false - 995b3b3c-43d4-e879-cfc5-c431f544efa0_VariantB - VariantBdescription - 0 Set flag(s) to (Local): true - 995b3b3c-43d4-e879-cfc5-c431f544efa0_VariantB - VariantBdescription > My orders don't admit of any exceptions.
0:0 - Security's tightened since Gortash's death. You stay in your designated district. uid: de85f290-8c76-fbeb-4c81-03bd5c42e8ba - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated > Aw, come on, Saer Fist, we got urgent deliveries to make.
0:0 - The foundry's a wreck! There's nothing left to guard! Can we deliver our goods to the docks now? uid: e3e409cb-9a5d-45fe-ac7b-39577a2c8d29 - 0 Check flag(s) (Local): false - 995b3b3c-43d4-e879-cfc5-c431f544efa0_VariantA - VariantAdescription - 0 Set flag(s) to (Local): true - 995b3b3c-43d4-e879-cfc5-c431f544efa0_VariantA - VariantAdescription > Not just yet, citizen. The whole place is a crime scene.
0:0 - Don't split hairs with me. You go no farther. uid: e87394ca-0ca1-4ce8-9af9-0cb303aaaeaf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_DocksRoad_AD_SailorsAgitated.lsj Synopsis: Repeated AD
Steel Watch in the Streets
At Docks road
Steel Watch Streets: repeated AD of sailors at Docks road
Before Foundry destroyed: rambling about the work they have to do. Sailors agitated that they can't deliver their crates.
0:0 - Oh, we'll get to them soon enough. uid: 47e46ccb-bcb3-73e8-5919-dc9cac547c0e === END NODE ===
0:0 - We can't deliver our goods to the docks? Why? uid: 51667c4e-7c22-ce33-1eeb-e0ed47b79c43 - 0 Set flag(s) to (Local): false - 846915be-abb0-b9ab-d878-482ec4abfa1b_VariantA - VariantA false - 846915be-abb0-b9ab-d878-482ec4abfa1b_VariantB - VariantB > New rule - it's a restricted area, top security.
0:0 - Somehow, citizen, Lord Gortash forgot to tell me. Isn't that strange? uid: 927fc66a-af28-966e-cd54-2997a8091618 === END NODE ===
0:0 - But I can see people down there on the docks going about their business! uid: b3206a77-9164-397c-92e5-cdbf07e44581 > Oh, we'll get to them soon enough.
0:0 - We've got a job to do. These goods need to get delivered. uid: c5efd5e6-ff02-fa39-8b5f-fe683448c50f - 0 Check flag(s) (Local): false - 846915be-abb0-b9ab-d878-482ec4abfa1b_VariantB - VariantB - 0 Set flag(s) to (Local): true - 846915be-abb0-b9ab-d878-482ec4abfa1b_VariantB - VariantB > And I have a duty to the city and to Lord Gortash. So halt right there.
0:0 - But I made a delivery to the docks just yesterday! uid: e656809e-008f-f997-6e95-f9917a6f7fa6 - 0 Check flag(s) (Local): false - 846915be-abb0-b9ab-d878-482ec4abfa1b_VariantA - VariantA - 0 Set flag(s) to (Local): true - 846915be-abb0-b9ab-d878-482ec4abfa1b_VariantA - VariantA > Sorry, citizen, the docks are now a restricted area.
0:0 - Are you looking to get stomped flat by a Steel Watcher? uid: fb7b64a6-b9cb-eea3-e697-790a57a96de9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Bonecloak_FF_002.lsj Synopsis: Oneliner
Steel Watchers in the Streets minibooster.
At Bonecloak's
Flaming Fist
Only present before foundry destroyed.
0:0 - Don't look down your nose - it's gotta be done. Followers of the Absolute are everywhere. uid: ac7a1865-d0a4-494b-8b89-32bc72c10eb2 Node context: Matter of factly - 0 Set flag(s) to (Dialog): true - LOW_SWS_Bonecloak_HasMet_FF_002 - Hasmet for SWS Bonecloak Flaming Fist 002 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Bonecloak_FF_001.lsj Synopsis: Oneliner
Steel Watchers in the Streets minibooster.
At Bonecloak's
Flaming Fist
Only present before foundry destroyed.
0:0 - She's really going for them, isn't she? Quite impressive, really. uid: 962abae7-76b8-47c0-a5d1-dc543f596178 Node context: Grudgingly impressed by their colleague's interrogation of two nearby civilians - 0 Set flag(s) to (Dialog): true - LOW_SWS_Bonecloak_HasMet_FF_001 - Hasmet for SWS Bonecloak Flaming Fist 001 === END NODE ===
0:0 - Wouldn't want her to catch me stumbling home from the tavern on a dark night. uid: c8e98f43-2355-d5a4-f43b-364c61b6da7c Node context: Amused at their fellow Flaming Fist's ferocity in the pursuit of justice - 0 Check flag(s) (Dialog): true - LOW_SWS_Bonecloak_HasMet_FF_001 - Hasmet for SWS Bonecloak Flaming Fist 001 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_AtWall_AD_FF.lsj Synopsis: Repeated AD
Steel Watch Streets
At wall near Hag Survivors.
Flaming Fist Nephel talks about scanning of the citizens.
0:0 - Evaluation is harmless. Make no sudden moves and no one gets hurt. uid: 00c09888-0194-4e10-a25a-6aef1985028f - 0 Check flag(s) (Local): false - 8f6b3694-38d2-14cc-3bb8-afa7a2265e1e_VariantB - VariantBdescription - 0 Set flag(s) to (Local): true - 8f6b3694-38d2-14cc-3bb8-afa7a2265e1e_VariantB - VariantBdescription === END NODE ===
0:0 - Pay attention when spoken to. Lord Gortash's passing necessitates a tightening of city security. Follow orders and no one need get hurt. uid: 03e2479e-1c1e-bf35-83a0-b660b82a96d9 - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated === END NODE ===
0:0 - Designated citizens will please stand still for evaluation. uid: 15566056-88aa-413e-8218-8783ebea55ac - 0 Check flag(s) (Local): false - 8f6b3694-38d2-14cc-3bb8-afa7a2265e1e_VariantA - VariantAdescription - 0 Set flag(s) to (Local): true - 8f6b3694-38d2-14cc-3bb8-afa7a2265e1e_VariantA - VariantAdescription === END NODE ===
0:0 - No one has anything to fear if everyone just does what they're told. uid: 3b6e2ae7-2365-4b4d-9d00-d7dab2e758f9 - 0 Set flag(s) to (Local): false - 8f6b3694-38d2-14cc-3bb8-afa7a2265e1e_VariantB - VariantBdescription false - 8f6b3694-38d2-14cc-3bb8-afa7a2265e1e_VariantA - VariantAdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_AtWall_Civ_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Wall and near HAG Survivors
NOTE please rename NPC to Courier Hara - being scanned by Steel Watcher
0:0 - Why are we standing here if that thing is broken? This is ridiculous. uid: 190c7f76-473c-4805-86e1-821c4e1407c9 === END NODE ===
0:0 - I wish we could get this over with. If I don't make my deliveries, I don't get paid. uid: 47a9b1ca-28b2-4c16-8af8-f635d763bf6e - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_AtWall_Civ_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Wall and near HAG Survivors
NOTE please rename to Burzenberg being scanned by Steel Watcher
0:0 - That walking teapot will never walk again, or my name isn't Burzenberg. uid: 494cf33f-1c79-4f1c-9070-961bd5d7cff6 === END NODE ===
0:0 - I stole an apple once when I was nine, but that thing won't know about it. I hope. uid: 85c079d1-e898-4e3f-ba27-efa2ec8999fe - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_AtWall_Civ_002.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Wall and near HAG Survivors
Please rename to Moorino being scanned by Steel Watcher
0:0 - I don't have time for this. That pile of junk is done interrogating innocent citizens. uid: 7d4f760b-d1d5-4343-b421-7ba20eb648b8 === END NODE ===
0:0 - Gods, this is totally obnoxious. But I guess I'd better just keep my lips sewn shut, eh? uid: a2a9b3a0-eec7-451b-a854-8e008ad28b11 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_AtWall_FF_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Wall and near HAG Survivors
Fist Nephel [NEW NAME] overseeing scanning of civilians
0:0 - These citizens need to be evaluated. I'm sure this Watcher will sort itself out soon and we can all get on with it. uid: 0a767d04-68e7-4bfd-a0bd-32a493dda20e === END NODE ===
0:0 - Be patient while these citizens are evaluated. This is all routine - make no sudden moves. uid: 3f92be55-a3e2-4fd2-a3ca-6c7bed440307 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_AtWall_FF_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Wall and near HAG Survivors
Fist Larche (PLEASE RENAME TO THIS] overseeing scanning of civilians
0:0 - That Watcher is down, and I'd wager it isn't getting up again. I'd give up on it, if it was up to me. uid: 51943731-1fd9-493b-88be-e7ae0371bd61 === END NODE ===
0:0 - As you can see, there's no trouble here, right? And I'm sure you don't want to cause any. uid: ce185439-3362-44ce-b522-bce1498a3804 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_AtWall_FF_002.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Wall and near HAG Survivors
FF Please rename to Fist Shargil ,overseeing scanning of civilians
0:0 - Tyr take it! This tin toy may decide to go off duty, but we still have a job to do. uid: 8c336d70-385b-4eb4-8a60-3f2652c58280 === END NODE ===
0:0 - We're rooting out disloyal elements among the problem citizens, all right? Now move along. uid: b3121b7f-1e93-476f-8000-b2eed0e33dbe - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_AtWall_Kid_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Wall and near HAG Survivors
After Foundry destroyed, SW is abandoned, only kids came to look at it.
Kid Please rename to Markiza interested in the SW
0:0 - Look at this thing, Doober! It's still kind of scary, only not really. uid: adbf73c1-1e62-4706-ba2e-3e2d61b215aa === END NODE ===
0:0 - I don't like it, Doober. It's too big, and too clanky, and it smells like rotten eggs. uid: bf9efed5-1a58-4b52-99a9-a8c615a78607 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_AtWall_Kid_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Wall and near HAG Survivors
After Foundry destroyed, SW is abandoned, only kids came to look at it.
Kid Please rename to Doober. interested in the SW
0:0 - I wouldn't touch that thing if you double-drow-dared me! uid: 54560f8c-55c7-46a7-87dc-b3c0f59b7aee === END NODE ===
0:0 - The Watcher is super scary but still kind of cool. I bet I couldn't even lift that big sword. uid: 7ce7c2bd-83cd-4dc1-a967-ba8111fa5155 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BaldursMouth_AD_CiviliansQuestions.lsj Synopsis: Steel Watch Streets: repeated AD of civilians near deactivated Steel Watcher.
Ask what is happening and why there is no information available about it.
0:0 - If you really wanted to keep us safe, you'd tell us what happened to the Watchers! uid: 7afbb1d4-1b8d-49b3-bb49-07bdc4fa3be0 - 0 Set flag(s) to (Local): false - 0b5dd0d3-0026-c0e9-a600-92231125953e_VariantB - VariantBdescription false - 0b5dd0d3-0026-c0e9-a600-92231125953e_VariantA - VariantAdescription > We deserve to know the truth!
0:0 - What aren't you telling us? uid: 7e6ece04-5061-4809-90e3-7ff5a11b44eb - 0 Check flag(s) (Local): false - 0b5dd0d3-0026-c0e9-a600-92231125953e_VariantA - VariantAdescription - 0 Set flag(s) to (Local): true - 0b5dd0d3-0026-c0e9-a600-92231125953e_VariantA - VariantAdescription > Aren't you supposed to be on our side?
0:0 - You'll have all the answers you need once official investigations are concluded. uid: cba2ab21-27e8-4ed2-a23b-07678d335c79 === END NODE ===
0:0 - Your safety is of utmost importance to Lord Gortash. A full investigation is underway. uid: e909ed4e-49db-49b3-bff6-2abc2d115ff3 === END NODE ===
0:0 - That's not an answer! uid: fd1d8693-417c-4d4c-a6ab-148ecfa22154 - 0 Check flag(s) (Local): false - 0b5dd0d3-0026-c0e9-a600-92231125953e_VariantB - VariantBdescription - 0 Set flag(s) to (Local): true - 0b5dd0d3-0026-c0e9-a600-92231125953e_VariantB - VariantBdescription > You're just trying to placate us!
0:0 - Rest assured, citizens, Lord Gortash has the city's best interests at heart. uid: fda1003f-4a4b-4ce8-9fb0-cbcd780ba8e4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BaldursMouth_AD_FFwithWorker.lsj Synopsis: Steel Watch Streets: repeated AD of FF asking Baldur's Mouth worker.
0:0 - People don't always know their own minds. We've got to keep them safe, that's all. uid: 2fa51029-89f3-6aa3-d732-7e36ed61c677 - 0 Check flag(s) (Local): false - 527905a0-4957-a21a-692c-b00d014a2327_VariantB - Repeated AD variation flag - 0 Set flag(s) to (Local): true - 527905a0-4957-a21a-692c-b00d014a2327_VariantB - Repeated AD variation flag > You'll not find any fearmongering here. We're an honest publication.
0:0 - The truth is the truth - we trust our readers to make up their own minds. uid: 5878d5dd-0f91-5547-63f6-134402d261fc === END NODE ===
0:0 - Don't tell our writers that. Their egos are big enough as it is. uid: 812f879b-59c4-d808-dc78-3d441fbd4b30 === END NODE ===
0:0 - Standard procedure. Gortash just wants to make sure that there's no misinformation. uid: 9c2d913f-9789-0da6-1f5a-7aca3ba5f40e - 0 Set flag(s) to (Local): false - 527905a0-4957-a21a-692c-b00d014a2327_VariantA - Repeated AD variation flag false - 527905a0-4957-a21a-692c-b00d014a2327_VariantB - Repeated AD variation flag > The truth is the truth - we trust our readers to make up their own minds.
0:0 - I've no qualms about the quality of the content - I've always enjoyed reading it, myself. uid: a5861e9b-dc85-a6dc-a389-95cb7781cdc7 - 0 Check flag(s) (Local): false - 527905a0-4957-a21a-692c-b00d014a2327_VariantA - Repeated AD variation flag - 0 Set flag(s) to (Local): true - 527905a0-4957-a21a-692c-b00d014a2327_VariantA - Repeated AD variation flag > Don't tell our writers that. Their egos are big enough as it is.
0:0 - You'll not find any fearmongering here. We're an honest publication. uid: df858ea3-dc36-d1c6-5f97-79597c930d39 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BaldursMouth_Civilian_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Baldur's Mouth
After Foundry destroyed, civilians come to deactivated SW.
One of civilians dialogs
0:0 - I'll sleep better tonight, knowing these hunks of scrap are off the streets. uid: 79d16bd1-ffd1-4fe2-a8c6-33f177bf7072 - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_000 - HasMet === END NODE ===
0:0 - It's an invasion of our bloody rights, having these things leering over everything we do. uid: 8797402f-dbb9-ce9f-8e0b-a9457bef7716 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_000_FoundryFailed - foundry failed === END NODE ===
0:0 - Whoever did this, I'd like to shake their hand. Did you hear how patronising those Watchers were? Awful. uid: a4791ff8-86b5-4210-df15-336fbd463a68 - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_000 - HasMet === END NODE ===
0:0 - This is how it starts - Watchers for our 'protection'. Then it's censoring, curfews - and soon we have to ask permission to just exist. uid: f0becf27-fb9d-4179-a727-627a89ec1e8a - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_000_FoundryFailed - foundry failed - 1 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BaldursMouth_Civilian_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Baldur's Mouth
After Foundry destroyed, civilians come to deactivated SW.
One of civilians dialogs
0:0 - I'm going to keep an eye on this thing - just in case it decides to rise and shine. uid: 188c67eb-5a48-449d-8824-e2645e8fafd7 - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Cvilian_001_FoundryFailed - foundry failed === END NODE ===
0:0 - I feel a lot safer now that I've seen that that thing can 'die' just like anything else. uid: 40122bd6-970e-9e5f-dd94-f2c550202019 - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Cvilian_001_FoundryFailed - foundry failed === END NODE ===
0:0 - Safety my arse. Look at them, they're killing machines. What if one of them malfunctions? uid: 43dd5479-7b9b-ab3e-41cd-4e948fcd68ad - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_001 - HasMet === END NODE ===
0:0 - You know, I didn't walk around armed until these Watchers showed up. 'Protection' my eye. uid: 7c7eff28-a6da-42ba-b9e0-8ba07795c3f3 - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_001 - HasMet - 1 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BaldursMouth_Civilian_002.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Baldur's Mouth
After Foundry destroyed, civilians come to deactivated SW.
One of civilians dialogs
0:0 - I don't like this. If something's capable of destroying even a Steel Watcher, what hope do the Fists have of protecting us? uid: 582c75b7-daa3-c9e5-87b1-c6bdc2e3a670 - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_002_FoundryFailed - FoundryFailed === END NODE ===
0:0 - It's not like the Steel Watchers are even sentient. Far as I can tell, they're more loyal than some of the Fists. uid: 8912db8e-1e97-e1d9-aa6f-d2632a165e43 === END NODE ===
0:0 - The Flaming Fist are playing it cool, but look at them - they're scared. uid: 8e4d5044-19c4-483d-8cbd-a6eb49d5f37c - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_002_FoundryFailed - FoundryFailed === END NODE ===
0:0 - The way I see it, if you've got nothing to hide, you've got nothing to fear from being watched. uid: ee59b559-aaf5-1a47-960e-8dd359cda3db - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_002 - HasMet > It's not like the Steel Watchers are even sentient. Far as I can tell, they're more loyal than some of the Fists.
0:0 - The Watchers just want to keep us safe, why don't people get that? uid: f600eb78-aead-4697-873d-1c4e480d7376 - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Civilian_002 - HasMet - 1 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BaldursMouth_FF_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Baldur's Mouth
One of Flaming Fists
0:0 - Move along now - there's nothing to see here. uid: 946ea4bb-11c7-4948-9c09-7fe70d95d69e Node context: stern - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_FF_00_FoundryFailed - FoundryFailed === END NODE ===
0:0 - These writers sure do have a lot to say. The amount of trees they must have cut down to print all these papers... uid: b345e789-c9a8-48ff-8c4f-2ba7c4227a7a Node context: thinking - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_FF_000 - spoke to this FF > And people complain about the Steel Watch taking up resources.
0:0 - Calling this news - Baldur's Mouth prints nothing but lies and drivel. You'd do well to dump your own copies. uid: ced641cc-42e6-8d73-027a-b8a65de73f64 - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_FF_000 - spoke to this FF - 1 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
0:0 - This Watcher is experiencing a temporary reset - everything is under control. uid: e0917c3b-f9cd-bef1-f3b1-4e8617a33ded - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_FF_00_FoundryFailed - FoundryFailed === END NODE ===
0:0 - And people complain about the Steel Watch taking up resources. uid: e84476c4-ea38-a666-0f92-6e4575094ab7 Node context: snarky === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BaldursMouth_FF_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Baldur's Mouth
One of Flaming Fists
0:0 - We'll keep the city safe - we always have. But it sure was easier with the Watchers to help. uid: 2d36c088-3d7e-c31a-cab5-aea736b73942 Node context: regretful - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_FF_01_FoundryFailed - FoundryFailed === END NODE ===
0:0 - Don't trouble yourself about the Watchers, all right? We're investigating it as we speak. uid: 5028bb88-2584-4d1d-8bf4-c0b898c35cf5 Node context: a little annoyed - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_FF_01_FoundryFailed - FoundryFailed === END NODE ===
0:0 - I am in the middle of official Fist business, so kindly step back. Thank you. uid: a183856e-2ed4-1724-ac1b-1a8109f3a950 Node context: kindly, but stern - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_FF_001 - HasMet - 1 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
0:0 - No, we're not censoring the Mouth - we're simply doing a routine inspection. And no, I cannot sell you a copy. uid: e13eb260-a257-4c0a-ba9d-f0af40c895d1 Node context: a little annoyed - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_FF_001 - HasMet === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BaldursMouth_Worker.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Baldur's Mouth
After Foundry destroyed, civilians come to deactivated SW.
Baldur's Mouth worker
0:0 - The Mouth is the real voice of the city. And it'll have plenty to say about this. uid: 4eeb6c0f-c5d1-11b0-ade6-921da35e2dd2 - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Worker - Has met with Baldur's Mouth worker in SWS. === END NODE ===
0:0 - I wonder if they police every trade in the city the way they're watching over us. 0:1 - I can still remember a time when it was the editor's judgement we feared most. uid: 6e2c967a-3a5c-3e96-8449-a64db26e5eea - 0 Check flag(s) (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Worker - Has met with Baldur's Mouth worker in SWS. - 1 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
0:0 - Can't say I'll miss those metal marionettes - it's hardly a free press, if you're not free... uid: 8362de3a-e809-426f-a43f-b864a06ae717 - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Worker - Has met with Baldur's Mouth worker in SWS. === END NODE ===
0:0 - If the Steel watchers had eyes, at least you'd feel like you were being watched by something with a soul. uid: a7bb00a8-4da4-45b6-91d1-129890779497 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. - 0 Set flag(s) to (Dialog): true - LOW_SWS_BaldursMouth_HasMet_Worker - Has met with Baldur's Mouth worker in SWS. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BasiliskGate_AD_CiviliansVouch.lsj Synopsis: Repoeated AD
Steel Watchers in the Streets minibooster.
At Basilisk Gate
Civilians vouch for the criminal
0:0 - Whoa, that metal monster don't look so big now. uid: 4fe4c51b-47ac-d07b-7604-872a3c6da3e5 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_Destroyed - The Steel Watch Foundry was destroyed. > The Watchers are history! Think for yourself and show some mercy.
0:0 - That thing damn near busted her skull! I didn't see her make no trouble. uid: 58a4ef73-cdea-4fca-c265-9d422d8de8fe - 0 Check flag(s) (Local): false - c5cc5a66-9240-5f39-73a3-89b046d54c55_VariantA - Repeated AD variation flag - 0 Set flag(s) to (Local): true - c5cc5a66-9240-5f39-73a3-89b046d54c55_VariantA - Repeated AD variation flag > I know her, that's Gulster, she's no thief!
0:0 - Let her go! Lord Gortash is dead, you have no right to hold her now! uid: 58c7f398-31b8-0fc5-8d66-52668aa849de - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated > How does the death of Gortash change anything? Duty is duty.
0:0 - Yeah, but orders are orders, and whoever is in charge now must have new orders for you. Right? uid: 7f1b1658-447b-613d-a2df-eda11eefcfbe === END NODE ===
0:0 - Back off. She goes into the clink unless Lord Gortash tells us otherwise. uid: 95c6be1d-42b4-8873-4ac3-8ad38e555e44 === END NODE ===
null uid: c1c56718-c8b8-5c5f-b323-2bee0ba517da - 0 Check flag(s) (Local): true - c5cc5a66-9240-5f39-73a3-89b046d54c55_VariantA - Repeated AD variation flag true - c5cc5a66-9240-5f39-73a3-89b046d54c55_VariantB - Repeated AD variation flag - 0 Set flag(s) to (Local): false - c5cc5a66-9240-5f39-73a3-89b046d54c55_VariantA - Repeated AD variation flag false - c5cc5a66-9240-5f39-73a3-89b046d54c55_VariantB - Repeated AD variation flag
0:0 - I still have my duty. Now step back, I know how to use this bow. uid: ca803343-e700-291e-7066-48115fda52e5 === END NODE ===
0:0 - Come on! At least let us take her to a doctor! uid: d681d136-171f-d817-9a83-439a1a94f1dc - 0 Set flag(s) to (Local): false - c5cc5a66-9240-5f39-73a3-89b046d54c55_VariantA - Repeated AD variation flag > That's my friend's niece! Let her go!
0:0 - Stay back and stay calm, I'm warning you. She was on the list. uid: f9b3db46-4c5a-e97b-bbd2-74b4daef3825 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BasiliskGate_AD_FF_002.lsj Synopsis: Repoeated AD
Steel Watchers in the Streets minibooster.
At Basilisk Gate
Flaming Fist Gummidge telling civilians that criminal was punished, justice has come to the city.
0:0 - Don't push us. This Watcher has a short temper. uid: 72dcb170-5c6f-ffa4-372a-2627a2c5dc5f - 0 Check flag(s) (Local): true - 15f0d897-f1a4-8965-4cd8-6b1f32859283_A - A false - 15f0d897-f1a4-8965-4cd8-6b1f32859283_B - B - 0 Set flag(s) to (Local): true - 15f0d897-f1a4-8965-4cd8-6b1f32859283_B - B === END NODE ===
0:0 - See this? This is what happens to troublemakers. uid: c31e7844-6d88-560c-0997-beb6e5f53ade - 0 Check flag(s) (Local): false - 15f0d897-f1a4-8965-4cd8-6b1f32859283_A - A false - 15f0d897-f1a4-8965-4cd8-6b1f32859283_B - B - 0 Set flag(s) to (Local): true - 15f0d897-f1a4-8965-4cd8-6b1f32859283_A - A === END NODE ===
0:0 - Listen up! In Baldur's Gate, you do not mouth off to the Flaming Fist! uid: eb32e36e-05f9-e13f-d2e8-2720812c2171 - 0 Check flag(s) (Local): true - 15f0d897-f1a4-8965-4cd8-6b1f32859283_A - A true - 15f0d897-f1a4-8965-4cd8-6b1f32859283_B - B - 0 Set flag(s) to (Local): false - 15f0d897-f1a4-8965-4cd8-6b1f32859283_A - A false - 15f0d897-f1a4-8965-4cd8-6b1f32859283_B - B === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BasiliskGate_Civilian_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Basilisk Gate
One of civilians dialogs NOTE Please rename to Baz Hopbank.
0:0 - Look at that thing, busted up and all. Yesterday it was the boss of the streets. uid: 90b133f0-533c-44b2-bb7b-bbf090b9fb3e === END NODE ===
0:0 - One blow! One blow and she drops like she's dead! Maybe she is. uid: e352b734-8577-4fe8-a4eb-22b8faeed7d4 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BasiliskGate_Civilian_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Basilisk Gate
One of civilians dialogs - NOTE Please rename to Eefa Barlow.
0:0 - I didn't like those metal contraptions, but I like it even less that they've all collapsed. Can't depend on anything or anyone these days. uid: 0ebd1864-8d69-43f0-a70d-3d5c8b68df47 === END NODE ===
0:0 - Used to think those things were going to make me feel safer. Not anymore. uid: 447410c5-038e-40e7-bdac-59927c86c3ef - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BasiliskGate_Civilian_002.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Basilisk Gate
One of civilians dialogs. NOTE Please rename to Scribe Goosequill.
0:0 - Gods, another one in a crumpled heap! Who will protect us now? uid: 0a722e4d-2e1a-413d-91ce-e17723c9a49c === END NODE ===
0:0 - What did she even do? I bet nobody knows. I didn't see her do anything wrong. uid: 2ee0f6b8-520b-4708-9039-114f4f1fbae4 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BasiliskGate_Criminal.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Basilisk Gate
A knocked out criminal under Flaming Fist guards. NOTE Please rename to Gulster Boyes.
0:0 - Aw, look, the damned thing went all to bits. Now isn't that a shame? uid: 86c57e33-c746-40f6-a86a-8f142815ef11 === END NODE ===
0:0 - What the hells happened? Last thing I remember, the Fists were after me. uid: 91efbff8-8719-4c18-8cad-f8a6519c823e - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
0:0 - *This citizen is unconscious - and won't be waking up any time soon.* uid: b341f86c-b445-0f46-0acf-fec3a023dca2 - 0 Check flag(s) (Global): true - LOW_SWS_BasiliskGate_CriminalKnockedOut - The criminal is KnockedOut === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BasiliskGate_FF_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Basilisk Gate
One of the Flaming Fists.Please rename to Fist Nateen.
0:0 - Once we find out who did that to the Watchers, we'll be knocking some heads together for sure. uid: 58d9e2ff-88af-43a4-377f-72743d405dc8 === END NODE ===
0:0 - These street trash need to watch their tone. I don't tolerate disrespect. uid: 9cc620f3-220d-4d14-b4b9-63da6bf1d1e6 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BasiliskGate_FF_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Basilisk Gate
One of the Flaming Fists.Please rename to Fist Olloa.
0:0 - The day of the big tin toys is over. Back to keeping order the old-fashioned way, with a boot and a truncheon. uid: 8835be09-613a-44f0-ae04-0340179618e0 === END NODE ===
0:0 - If all these folks can just keep their shit together, maybe nobody else will get hurt. Maybe. uid: c53c08fe-de0d-49a9-9187-00029cf194ec - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_BasiliskGate_FF_002.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Basilisk Gate
One of the Flaming Fists. NOTE Please rename to Fist Gummidge.
0:0 - I wonder if that wreck has any loose arrows on it. Though they probably wouldn't fit my bow, come to think of it. uid: 152efe9c-9ad2-4832-a4d2-06fcb5a9c79b === END NODE ===
0:0 - I don't like this. I don't like the look in some of their eyes. uid: 1d668983-3965-4214-8e01-ee0e6f3f4055 - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Bonecloak_AD_Questioning.lsj Synopsis: Steel Watchers in the Streets minibooster.
At Bonecloak's
Repeated AD between FF and citizens.
Before Foundry destroyed: citizens are being questioned.
0:0 - You can go once we're done with you. uid: 0984b105-46fd-4c8b-9cb8-85e989be552f Node context: Sternly === END NODE ===
0:0 - Look, we've got nothing to do with the Absolute. uid: 0a2ad0ba-b107-4d82-a611-8404ed781694 Node context: Earnest protest - 0 Set flag(s) to (Local): false - 4a373f80-a333-5ef1-91e3-8a54e985b4ef_VariantA - VariantAdescription false - 4a373f80-a333-5ef1-91e3-8a54e985b4ef_VariantB - VariantBdescription > I wouldn't expect you to admit your nefarious allegiance. You lot are sworn to secrecy, aren't you?
0:0 - Please, just let us go and we'll be out of your way. uid: 383eab99-d235-1aa0-8e2b-13da082fbf4f Node context: Sounding a little upset at this point > You can go once we're done with you.
0:0 - Army's marching on the city! What else is there to know?! uid: 44158b9b-06fa-484b-b1ad-d85dbc687d5c Node context: Incredulous and a little sarcastic (but still afraid of the Flaming Fist) > Don't be smart with me.
0:0 - I wouldn't expect you to admit your nefarious allegiance. You lot are sworn to secrecy, aren't you? uid: 8fc8ae57-059a-47d4-b9aa-4256849ac107 Node context: Sternly > Please, just let us go and we'll be out of your way.
0:0 - Loitering's what you were doing. Loitering with intent, I shouldn't wonder. uid: 93b4b7f1-7055-4685-bfaf-e3f94a67de80 Node context: Interrogative - 0 Check flag(s) (Local): false - 4a373f80-a333-5ef1-91e3-8a54e985b4ef_VariantB - VariantBdescription - 0 Set flag(s) to (Local): true - 4a373f80-a333-5ef1-91e3-8a54e985b4ef_VariantB - VariantBdescription > Loitering? I've got a gammy leg - that's just how I look!
0:0 - So were you doing nothing or were you waiting for a friend? Which is it? uid: d5e590a0-c1be-f424-bee0-50e0a287a0c9 Node context: Suspiciously; thinks they've caught them in a lie === END NODE ===
0:0 - And what do you know about the Absolute, eh? uid: d5f355e8-82de-4c70-900d-625a8b3ddd06 Node context: Interrogative - 0 Check flag(s) (Local): false - 4a373f80-a333-5ef1-91e3-8a54e985b4ef_VariantA - VariantAdescription - 0 Set flag(s) to (Local): true - 4a373f80-a333-5ef1-91e3-8a54e985b4ef_VariantA - VariantAdescription > Army's marching on the city! What else is there to know?!
0:0 - So you're the smart one, then? Maybe it's you I should haul in to the station for questions. uid: d6d461d6-4d07-64f9-78ad-0455fbc400b7 === END NODE ===
0:0 - I don't know nothing! We were just standing here! uid: e355704d-fc67-4176-91e6-2a3346ef5882 Node context: Panicky === END NODE ===
0:0 - Don't be smart with me. uid: ef8d8718-c2ee-618e-d3db-12dd739fffe8 Node context: Sharply > And what about you?
0:0 - What, Lord Gortash is dead, and all you've got to do is stand around and stare? Looks suspicious, I think. uid: fbf1acf7-f586-76bb-52af-d9c417eaef5b - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated > Suspicious? What? How? I don't even know what that means.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Bonecloak_Civ_000.lsj Synopsis: Oneliner
Steel Watchers in the Streets minibooster.
At Bonecloak's
Citizen that is being questioned.
Only present before foundry destroyed.
0:0 - Didn't know standing in the street was a crime. uid: 4960fe41-e89d-7a26-996e-d1d4efb51668 Node context: Sarcastic/annoyed - 0 Check flag(s) (Dialog): true - LOW_SWS_Bonecloak_HasMet_Civ_000 - Hasmet for SWS Bonecloak civilian 000 === END NODE ===
0:0 - I suppose you think we're working for the Absolute too? uid: faf4f45f-da00-41a7-8291-2cd8255bba4d Node context: Incredulous/annoyed - 0 Set flag(s) to (Dialog): true - LOW_SWS_Bonecloak_HasMet_Civ_000 - Hasmet for SWS Bonecloak civilian 000 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Bonecloak_Civ_001.lsj Synopsis: Oneliner
Steel Watchers in the Streets minibooster.
At Bonecloak's
Citizen that is being questioned.
Only present before foundry destroyed.
0:0 - I just wanna go home. uid: 143e1b3d-0cab-08f7-0dee-77b8978bb124 Node context: Defensive/almost a little upset - 0 Check flag(s) (Dialog): true - LOW_SWS_Bonecloak_HasMet_Civ_001 - Hasmet for SWS Bonecloak civilian 001 === END NODE ===
0:0 - Look, we weren't doing nothing, all right? uid: 8da9c8a9-b1af-4fca-b555-8668cd080843 Node context: Defensive - 0 Set flag(s) to (Dialog): true - LOW_SWS_Bonecloak_HasMet_Civ_001 - Hasmet for SWS Bonecloak civilian 001 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Bonecloak_Civ_002.lsj Synopsis: Oneliner
Steel Watchers in the Streets minibooster.
At Bonecloak's
Citizen that is being questioned.
Only present after foundry destroyed.
0:0 - I've never seen a Steel Watcher this messed up - have you? Wonder what happened to it. uid: 285c0e6c-6252-44b2-be0d-8aa04c4223bb Node context: Morbid curiosity - 0 Set flag(s) to (Dialog): true - LOW_SWS_Bonecloak_HasMet_Civ_002 - Hasmet for SWS Bonecloak civilian 002 === END NODE ===
0:0 - Gods, you can see right inside it... uid: 6520946a-3140-c284-ef36-bf9556188a0a Node context: Grim fascination - 0 Check flag(s) (Dialog): true - LOW_SWS_Bonecloak_HasMet_Civ_002 - Hasmet for SWS Bonecloak civilian 002 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Bonecloak_Civ_003.lsj Synopsis: Oneliner
Steel Watchers in the Streets minibooster.
At Bonecloak's
Citizen that is being questioned.
Only present after foundry destroyed.
0:0 - Come to gawk at the busted Steel Watcher too? I feel kind of sorry for it... uid: 14162a2c-34d7-4b26-8045-f9a80b594aa7 Node context: Pitying of the broken Steel Watcher robot - 0 Set flag(s) to (Dialog): true - LOW_SWS_Bonecloak_HasMet_Civ_003 - Hasmet for SWS Bonecloak civilian 003 === END NODE ===
0:0 - I wonder if they have feelings somewhere in there... Well, had. uid: fc583a78-4d2c-d9b2-1786-6b19c2f3fdf6 Node context: Contemplatively - 0 Check flag(s) (Dialog): true - LOW_SWS_Bonecloak_HasMet_Civ_003 - Hasmet for SWS Bonecloak civilian 003 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_FF_01.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Blushing Mermaid
One of Flaming Fists - NOTE Please rename to Fist Rockbothem.
0:0 - With our Steel Watchers turned into piles of junk, you'd think these traders would be happy to offer us a drink in consolation. Tightwads. uid: 3649fbb8-5d81-42ee-9127-a4cfd925a720 === END NODE ===
0:0 - I'm in the right here! Strong drink qualifies as contraband - even thin piddle like Baalor's Ale. uid: b07e974b-688b-4233-ac11-92a15a445e0f - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_Trader_000.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Blushing Mermaid
One of traders - NOTE Please rename to Rox Flunter.
0:0 - The Fists don't swagger so much without their steel muscle to back them up. uid: 2dff921f-11e8-42a9-a873-2bf30ff0b7a2 === END NODE ===
0:0 - Helm's glory! The finest Marsember Ice Wine, and these Fists want to confiscate it? I doubt their palates would even appreciate it! uid: faabe68e-5fac-4f2e-b6c6-f9287ae0a25b - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_NearMermaid_Trader_001.lsj Synopsis: One-liner
Steel Watchers in the Streets minibooster.
At Blushing Mermaid
One of traders - NOTE Please rename to Cinna Brewcellar.
0:0 - Never liked those big Watchers, but with them gone, who's going to protect us traders from street thugs? The Fists? Fah! uid: 08df2ad3-724c-4e09-97a0-eec523a44681 === END NODE ===
0:0 - If we don't deliver this Baalor Ale to the Blushing Mermaid, the folk there are going to get ugly. Well, uglier. uid: a697f6b6-c67c-40f7-acd5-3759adf8fafb - 0 Check flag(s) (Global): false - GLO_Foundry_State_ControlCentreDestroyed - The player has destroyed the Control Centre rendering Steel Watchers inert. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Patrols_FF_Generic.lsj Synopsis: One-liner all patrolling Flaming Fist from squads with Steel Watchers
0:0 - *The guard is busy with their patrol and has no time for idle chatter.* uid: 6a2a17f5-b601-40d6-81d8-bd05e3fbbd95 === END NODE ===
0:0 - *Since the death of Gortash, the Flaming Fists seem as tense as cocked crossbows. It wouldn't take much to set them off.* uid: f3dabc03-0da0-b976-6469-1e7c59b39626 - 0 Check flag(s) (Global): true - GLO_Gortash_State_PermaDefeated - Gortash is perma defeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Patrols_OnWall_FF_000.lsj Synopsis: One-liner of a patrolling Flaming Fist on the city wall
NOTE Please rename to Fist Equidna.
0:0 - Nice view from up here. It'll be nicer if you move along. uid: 84142137-a0ab-f426-9c54-2c840d2c12db === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\SteelWatchStreets\LOW_SWS_Bonecloak_FF_000.lsj Synopsis: Oneliner
Steel Watchers in the Streets minibooster.
At Bonecloak's
Flaming Fist
Only present before foundry destroyed.
0:0 - Do you mind? I'm in the middle of an interrogation. uid: 7bf5b067-8886-48a5-ad22-c1a6ede1b775 Node context: Indignant/self-important - 0 Set flag(s) to (Dialog): true - LOW_SWS_Bonecloak_HasMet_FF_000 - Hasmet for SWS Bonecloak Flaming Fist 000 === END NODE ===
0:0 - Those agents of the Absolute aren't gonna out themselves - now leave me to do my job, eh? uid: db4052b5-7e8f-4c82-5f5e-f38115ad24bc Node context: Indignant/self-important - 0 Check flag(s) (Dialog): true - LOW_SWS_Bonecloak_HasMet_FF_000 - Hasmet for SWS Bonecloak Flaming Fist 000 === END NODE ===