File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\BHVR_WRLD_LOW_BellyOfTheBeast_Funeral.lsj
Synopsis:


null
uid: 4faee685-12f4-4709-8346-e6943f34c487
Cinematic: 3
Node context: 2

null
uid: 78aceba6-ece5-4838-858d-3b90980376a7
=== END NODE ===

null
uid: c20ada5c-5879-4178-a068-29a443acb262


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_AllandraGrey_AD_DuringCeremony.lsj
Synopsis:
Allandra praying or singing along the other waveservants.

0:0 - Sing, sisters! Sing in Umberlee's name!
uid: 2cf3202c-8ede-483b-b9ba-739f422ac64d
Node context: Ecstatic prayer
- 0 Set flag(s) to (Local):
   true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_A - Adescription
> Praise her for this most holy death!

0:0 - Glorious Wavemother, pour fury upon the beast responsible for this injustice!
uid: 38e813af-e2e9-44ff-91d1-7520cf623ead
Node context: Ecstatic prayer
- 0 Check flag(s) (Local):
   true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_A - Adescription
- 0 Set flag(s) to (Local):
   true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_B - Bdescription
> Leave its master a bloated carcass in the spume!

0:0 - Furious and merciful Umberlee, hear our prayer!
uid: 57e6f532-eba2-4d2b-bfd9-c672640d5497
Node context: Ecstatic prayer
- 0 Check flag(s) (Local):
   true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_A - Adescription
   false - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_C - Cdescription
   false - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_B - Bdescription
> Flood the world with your word! Subsume us utterly!

0:0 - Praise her for this most holy death!
uid: 67e76e11-55d5-b536-6999-3e76778d9ab9
Node context: Ecstatic prayer
=== END NODE ===

0:0 - Leave its master a bloated carcass in the spume!
uid: 8bdf3294-8867-7d90-0960-6af1b6fd2b2e
Node context: Ecstatic prayer
=== END NODE ===

0:0 - Rejoice as the Wavemother welcomes another daughter to the Deep Wilds!
uid: 964f9a41-bbcf-4335-afb9-905a34f1b874
Node context: Ecstatic prayer
- 0 Check flag(s) (Local):
   true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_C - Cdescription
> Know that we too shall gladly follow when our time has come!

0:0 - Know that we too shall gladly follow when our time has come!
uid: b956b0f2-a288-ef8d-c173-e8c8ea0ff555
Node context: Ecstatic prayer
=== END NODE ===

0:0 - Flood the world with your word! Subsume us utterly!
uid: c218e0a0-ce9f-98b1-5e8a-0705c077fbd4
Node context: Ecstatic prayer
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_AllandraBusy.lsj
Synopsis:
This AD will play if you try to talk to Allandra in her office.

0:0 - I've the Wavemother's temple to attend to.
uid: d6dd2b81-78a8-4bf2-96e6-db06f1a04429
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_CellarWaveservantsChat.lsj
Synopsis:
Cellar waveservants chatting with each other (probably we need alternatives dialogues, for now it's only on)

0:0 - That was a mercy, Ohara.
uid: 040cc427-9e39-a66e-2a08-3be8dc95156f
Node context: Gently (but genuinely believes what she's saying)
> Just think what could've happened to Holli if Umberlee hadn't intervened.

0:0 - Umberlee keep her.
uid: 0ced21a2-9e03-42c8-a7be-2ec096f2f141
Node context: As if saying a prayer; similar tone to saying "amen"
=== END NODE ===

0:0 - Do you think we could have saved Holli?
uid: 1a33d3b4-4512-4de3-afdf-3edf0d6451f3
Node context: Tinged with sadness
- 0 Check flag(s) (Local):
   true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_A - Adescription
- 0 Set flag(s) to (Local):
   true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_B - Bdescription
> What do you mean?

0:0 - But we might've been able to save her!
uid: 1c4eba16-3f06-449e-89b5-08d3cbff101d
Node context: Sad outburst
- 0 Check flag(s) (Local):
   true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_C - Cdescription
> Maybe she would've still been alive if those fishers didn't pull her out of the water...

0:0 - I know. But we'll always remember her, won't we?
uid: 2672c06c-cc93-4af4-921e-80916238e1cb
Node context: Gently/reassuringly
> And Umberlee will carry her safely to the Deep Wilds.

0:0 - Umberlee will watch over us.
uid: 34dee1b7-b7b3-4e24-bda9-745ab89e23f1
Node context: Seems pretty confident Umberlee will protect them
- 0 Set flag(s) to (Local):
   true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_A - Adescription
> Like she watched over Holli?

0:0 - I know so.
uid: 414e4447-ae6b-930c-efb9-572ea7d11e3a
Node context: Gently but firmly; trying to reassure her friend
=== END NODE ===

0:0 - And Umberlee will carry her safely to the Deep Wilds.
uid: 4d92d831-d420-1634-3b3f-b89c2f28951d
Node context: Gently/reassuringly
> Umberlee keep her.

0:0 - We can't know that. I'm sure Umberlee's decision was the right one - we have to trust in her.
uid: 6152c5f7-f504-fbda-7f7f-5ac2f9394660
Node context: Gently
> I hope so...

0:0 - Ohara, Umberlee sees everything.
uid: 79793d56-c636-3c41-39b4-133838d80c81
Node context: Worried that their goddess will overhear them
=== END NODE ===

0:0 - If... if Umberlee hadn't drowned her.
uid: 8c18d019-4c24-84ac-cd0e-438b3fd0e76a
Node context: Sadly; clearly finds it difficult to say
> That was a mercy, Ohara.

0:0 - Just think what could've happened to Holli if Umberlee hadn't intervened.
uid: a668236a-4051-8fb8-e49c-1d7e9ac80138
Node context: Gently
=== END NODE ===

0:0 - Maybe she would've still been alive if those fishers didn't pull her out of the water...
uid: ba8b31e6-4345-708b-a7f6-23423508c02f
Node context: Sad contemplation
> We can't know that. I'm sure Umberlee's decision was the right one - we have to trust in her.

0:0 - I still can't believe Holli's gone.
uid: bf74c6f0-6d93-4fd4-902b-90654456630e
Node context: Sadly
- 0 Check flag(s) (Local):
   true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 3e02feb0-523e-f10f-e34f-7c2b7781e192_A - Adescription
   false - 3e02feb0-523e-f10f-e34f-7c2b7781e192_B - Bdescription
   false - 3e02feb0-523e-f10f-e34f-7c2b7781e192_C - Cdescription
> I know. But we'll always remember her, won't we?

0:0 - Umberlee keep her.
uid: dd915b62-5442-badd-6405-c7f28fac6ca3
Node context: As if saying a prayer; similar tone to saying "amen"
> Umberlee keep her.

0:0 - I hope so...
uid: e15ed445-ebc4-7f8d-c3d4-46a9111b75f8
Node context: Sadly
> I know so.

0:0 - What do you mean?
uid: e63f3a98-4358-1e28-6fa9-7214e1fd8c1a
Node context: Gently
> If... if Umberlee hadn't drowned her.

0:0 - I'm sure Umberlee has much more important things to worry about.
uid: e74200ca-fab6-9db8-7bc9-6ae51d82a55a
Node context: Dismissive
> Ohara, Umberlee sees everything.

0:0 - Ohara! She'll hear you.
uid: edafe1d3-a51b-8a43-27dd-c88b28dc0c73
Node context: Snapping "Ohara!"; hushed on the rest in case their goddess hears
> I'm sure Umberlee has much more important things to worry about.

0:0 - Like she watched over Holli?
uid: f2f3477f-0ba1-b96c-5f27-d1e8d9b07520
Node context: Bitter sarcasm
> Ohara! She'll hear you.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterqueensHouse_AD_KichenWaveservantsChat.lsj
Synopsis:
Random chatter in the kitchen.

0:0 - Tch, there's more bones than fish in this one.
uid: 49e3ef0e-9045-44b2-b12c-84d215b3cecf
Node context: Annoyed at the fish she's filleting
- 0 Set flag(s) to (Local):
   true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_A - Adescription
=== END NODE ===

0:0 - Did you want any rum for the marinade?
uid: 531118dd-c01b-49f2-8b5b-fbe6a494069c
Node context: Calling over from the other side of the room
- 0 Check flag(s) (Local):
   true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_A - Adescription
- 0 Set flag(s) to (Local):
   true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_B - Bdescription
=== END NODE ===

0:0 - I know just the vintage!
uid: 7c17fcae-cb6a-444f-b65f-fc0db1c0af13
Node context: Calling over from the other side of the room
- 0 Check flag(s) (Local):
   true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_C - Cdescription
- 0 Set flag(s) to (Local):
   false - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_A - Adescription
   false - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_B - Bdescription
   false - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_C - Cdescription
=== END NODE ===

0:0 - Go on, then - the spicier, the better.
uid: c8822e25-633e-4b0f-9082-923ead46b1b2
Node context: Calling over from the other side of the room
- 0 Check flag(s) (Local):
   true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_B - Bdescription
- 0 Set flag(s) to (Local):
   true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_C - Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_OfferingsChat.lsj
Synopsis:
The two waveservants close to the offerings at the temple entrance discuss taking the offerings to te cellar.

0:0 - There's enough offerings in here for a trip to the vault - off you go, Fitzy.
uid: b8d1efee-f23d-45ee-b121-19176cf98909
Node context: A little condescending
> I was just about to, thanks. Wavemother's breath, you're so overbearing...

0:0 - I was just about to, thanks. Wavemother's breath, you're so overbearing...
uid: dc3a26bf-6a44-48f9-ba59-7d295c4aff0a
Node context: Slightly annoyed at being told what to do
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_StealFromUmberlee.lsj
Synopsis:
Will play if the player is caught stealing from the vault. Uses Allandra as the speaker for now butwe imagine this to be the voice of Umberlee

0:0 - You dare steal from the very sea that birthed you? Enjoy these breaths - they shall be your last.
uid: 76654a12-2e5a-4a21-8099-9193cbc83c89
Node context: All-powerful goddess who has been wronged but knows the player will get their comeuppance
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterqueensHouse_AD_UmberleeFollower02.lsj
Synopsis:
She's saying a prayer to Umberlee before giving the offering. In her one line dialog she suggests she wants to get this over with very quickly and leave, but needs to say her prayers first.

0:0 - Oh mighty Umberlee, hear my prayer!
uid: b39e5bc0-a602-4e19-9d9a-1cea2b692087
Node context: Trying to be suitably grand with this prayer
- 0 Set flag(s) to (Local):
   true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_A - Adescription
=== END NODE ===

0:0 - You're the unrivalled Queen of the... sea? Surf... waves! Wavemother! Oh, cocks...
uid: c4bbbdd0-a905-4184-891d-fa5c17cdd88f
Node context: Struggling to remember the words of the prayer/make up a good one
- 0 Check flag(s) (Local):
   true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_A - Adescription
- 0 Set flag(s) to (Local):
   true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_B - Bdescription
=== END NODE ===

0:0 - Please grant me your blessing - I'm leaving you a nice fat purse I swiped and my favourite belt buckle. Thanks. I mean thank you.
uid: f3f9e911-4099-4ed1-bc38-173d0fa1d8d7
Node context: Bringing her shaky attempt at a prayer home with the important stuff (and trying to end politely despite herself)
- 0 Check flag(s) (Local):
   true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_A - Adescription
   false - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_C - Cdescription
   false - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_B - Bdescription
=== END NODE ===

0:0 - Oh mighty Wavemother - I implore you for safe passage on my next sea... passage. Uh...
uid: f466d756-0b46-4e72-9d2a-083fec2980f5
Node context: Struggling to remember the words of the prayer/make up a good one
- 0 Check flag(s) (Local):
   true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_C - Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_UmberleeFollowersChat.lsj
Synopsis:
Umberlee Follower 01 and 04 talk about offerings to Umberlee.

0:0 - You don't think that's enough?
uid: 2bc1fa40-f52a-4499-b897-bd9a12f18bd1
Node context: Concerned
- 0 Set flag(s) to (Local):
   true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_A - Adescription
> Not if you want to be sure you have Umberlee on your side.

0:0 - Ugh, you're right. Of course you're right.
uid: 30e4fd5b-be4f-4094-86e5-6c504517c91d
Node context: Resignation; knows he's right
- 0 Check flag(s) (Local):
   true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_A - Adescription
- 0 Set flag(s) to (Local):
   true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_B - Bdescription
> It's easily remedied - you just need to honour the Bitch Queen as she deserves.

0:0 - Gods, I've barely enough to keep my ship sailing - let alone extra for Umberlee.
uid: 9076cc9c-9ddb-2faf-9d38-8dbfb72bf835
Node context: Starting to despair somewhat
=== END NODE ===

0:0 - Just make sure to sweeten the deal with plenty of gold.
uid: b35b3f54-a913-c2fa-3039-9c4e5368134d
Node context: As if remembering an important point
> Gods, I've barely enough to keep my ship sailing - let alone extra for Umberlee.

0:0 - It's easily remedied - you just need to honour the Bitch Queen as she deserves.
uid: bf2c4cf6-172d-67c3-a003-d75ab645877d
Node context: Reassuringly
=== END NODE ===

0:0 - She's gonna send me to the bottom of the sea, isn't she?
uid: c6800a42-cf11-410c-9c07-49e0fb03fa35
Node context: Worried
- 0 Check flag(s) (Local):
   true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_C - Cdescription
- 0 Set flag(s) to (Local):
   false - d5c1d0a0-dd10-4310-65b6-46e1139296b3_B - Bdescription
   false - d5c1d0a0-dd10-4310-65b6-46e1139296b3_C - Cdescription
   false - d5c1d0a0-dd10-4310-65b6-46e1139296b3_A - Adescription
> Not if she knows you've given her all you can. Best start praying up a storm right now, though.

0:0 - Not if you want to be sure you have Umberlee on your side.
uid: d0295aad-bf80-1a2e-cb9b-fec5c4500191
Node context: Matter of factly
=== END NODE ===

0:0 - She's fond of trinkets - valuable ones, mind. Or if you give her something precious of yours.
uid: e7ac2e45-03bf-443d-bbb0-25d8340ed398
Node context: Thinking/listing things aloud
- 0 Check flag(s) (Local):
   true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_B - Bdescription
- 0 Set flag(s) to (Local):
   true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_C - Cdescription
> Just make sure to sweeten the deal with plenty of gold.

0:0 - Not if she knows you've given her all you can. Best start praying up a storm right now, though.
uid: f3ca59af-5ca4-3a8d-9edc-67baf5af9ffe
Node context: Reassuringly - definitely means that last sentence though
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_VaultGuaardWaveservantsChat.lsj
Synopsis:
Chatter between the vault guards that the player will hear if they use stealth to get to the vault.

0:0 - Gira?
uid: 01dc7704-4cfb-2084-3128-424e6b7fd42f
Node context: Curiously (wants to know what her peer's experience was like). GEER-a (hard 'g').
> Bloody terrible, that's what.

0:0 - Watch it, you - there's no guarantee Umberlee'll save you from a second drowning.
uid: 12918873-c651-922c-8e1f-f554c90e0b0c
Node context: Joking threat
> We can only hope.

0:0 - So what was your Drowning like, then?
uid: 2c5b231f-c261-4605-87e6-bb4076cc2444
Node context: Conversational
- 0 Set flag(s) to (Local):
   true - 125e63ab-6d54-212c-690c-857228ab3a10_A - 125e63ab-6d54-212c-690c-857228ab3a10_Adescription
> A salty breeze.

0:0 - Not my favourite experience - but well worth it to be so blessed by Umberlee.
uid: 2d1fbfad-6ce2-4416-8ba0-7ab2bcd3e371
Node context: As if recalling an unpleasant - but necessary - chore
- 0 Check flag(s) (Local):
   true - 125e63ab-6d54-212c-690c-857228ab3a10_A - 125e63ab-6d54-212c-690c-857228ab3a10_Adescription
- 0 Set flag(s) to (Local):
   true - 125e63ab-6d54-212c-690c-857228ab3a10_B - 125e63ab-6d54-212c-690c-857228ab3a10_Bdescription
> Gira?

0:0 - Knew that wouldn't be enough for you.
uid: 324ab3cf-0dcc-7f49-1483-1654a6a27365
Node context: Wearily
=== END NODE ===

0:0 - Ah, but it was worth it in the end, wasn't it?
uid: 46dec17d-95c1-5584-2a52-f7c86994381f
Node context: Believes this/trying to emphasise the positive
> Oh, aye - me and the Bitch Queen are best mates now.

0:0 - How about yours?
uid: 4e446233-4fac-d647-e485-50ef0239186f
Node context: Conversational
=== END NODE ===

0:0 - Swallowed a load of water, woke up with the Flood Tide standing over me. Done.
uid: 65d89df4-0abe-5ec8-5794-3bd41fe0bd15
Node context: Matter of factly
> How about yours?

0:0 - A salty breeze.
uid: 8978e34b-53b2-1e82-618a-cfc51f818383
Node context: As if it's no big deal
> Swallowed a load of water, woke up with the Flood Tide standing over me. Done.

0:0 - Is that it?
uid: 95362106-3989-5058-1a56-a868e7f0d4c5
Node context: Wants her to explain
> Knew that wouldn't be enough for you.

0:0 - Oh, aye - me and the Bitch Queen are best mates now.
uid: 9f30b24b-5bcf-8109-c600-dd0415a3f712
Node context: Wryly
> She's just a demanding lady. But so am I.

0:0 - Too bad for them I did.
uid: a8bc8f47-abfd-fc4c-0f81-af7393ff4455
Node context: Ruefully
> Ah, but it was worth it in the end, wasn't it?

0:0 - Don't think they would've minded if I didn't wake up afterwards.
uid: b95f777c-d584-8104-1d55-a315e3b29e2a
Node context: Ruefully
> Too bad for them I did.

0:0 - Bloody terrible, that's what.
uid: c4824a1b-bb32-fab9-0dfa-2749b882c15d
Node context: Means it
> Is that it?

0:0 - Ain't that the truth?
uid: d143ee94-4785-4064-9374-297344f25c42
Node context: Joking (mostly)
- 0 Check flag(s) (Local):
   true - 125e63ab-6d54-212c-690c-857228ab3a10_C - 125e63ab-6d54-212c-690c-857228ab3a10_Cdescription
- 0 Set flag(s) to (Local):
   false - 125e63ab-6d54-212c-690c-857228ab3a10_A - 125e63ab-6d54-212c-690c-857228ab3a10_Adescription
   false - 125e63ab-6d54-212c-690c-857228ab3a10_B - 125e63ab-6d54-212c-690c-857228ab3a10_Bdescription
   false - 125e63ab-6d54-212c-690c-857228ab3a10_C - 125e63ab-6d54-212c-690c-857228ab3a10_Cdescription
> Watch it, you - there's no guarantee Umberlee'll save you from a second drowning.

0:0 - We can only hope.
uid: d5d96021-97f1-ae3b-bad0-5f2832d3bf24
Node context: Jokingly weary
> All right, you two - I get it. I'll behave.

0:0 - All right, you two - I get it. I'll behave.
uid: d7f03f34-fef0-a49c-dc5c-8d895fb04e63
Node context: Playful banter
=== END NODE ===

0:0 - Started to panic, didn't I? Took three waveservants to hold me under.
uid: e03f8604-a815-4afa-974a-6c89b8aaca13
Node context: Slightly embarrassed at telling this story
- 0 Check flag(s) (Local):
   true - 125e63ab-6d54-212c-690c-857228ab3a10_B - 125e63ab-6d54-212c-690c-857228ab3a10_Bdescription
- 0 Set flag(s) to (Local):
   true - 125e63ab-6d54-212c-690c-857228ab3a10_C - 125e63ab-6d54-212c-690c-857228ab3a10_Cdescription
> Don't think they would've minded if I didn't wake up afterwards.

0:0 - She's just a demanding lady. But so am I.
uid: ef3e4066-1bfb-2599-74a0-f5a21ae0518b
Node context: With humour
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_WaveservantsWrath.lsj
Synopsis:
Waveservants react on players doing something horrible (e.g push the body from the altar)

0:0 - May you wake with your lungs full of water!
uid: c81685aa-41c2-0da7-562b-62472784d2a0
Node context: Indignant anger
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AllandraGrey.lsj
Synopsis:
Player talks to Allandra Grey, the Flood Tide (High Priestes) that serves the Water Queen. She's somewhat cold and strict. Talking to her will give some information about the funeral that is happening in the temple, and eventually she gives out the quest Waveservant's Demise, where player should investigate the murder of her waveservant.

null
uid: 025b4240-b16c-c621-0a50-25d98c6ec09d
- 0 Check flag(s) (Tag):
   true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing.
> There is always time for the tides - pray you never get caught in them.

0:0 - All right - I'll see what I can do.
uid: 02ae4cab-a8ff-fa2f-6a7c-ebad8e4aaf13
- 0 Check flag(s) (Global):
   false - LOW_BellyOfTheBeast_State_TalkedToBeastmaster - Set when players talked to beastmaster
   false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
> Salt kiss your brow! We await your return - and the beastmaster's demise.

0:0 - Rejoice, sisters, for Umberlee has blessed her humble daughter with a pure death!
uid: 063127eb-a9a9-ad3f-4a88-b4869e910b0e
Node context: Ecstatic
- 0 Check flag(s) (Global):
   false - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_AllandraGray - HasMet for Allandra Gray
- 1 Set flag(s) to (Global):
   true - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy
> Her lips blue with her kiss, her lungs full of her quenching word!

0:0 - Umberlee smiles on us all! Thank you for enacting her blessed vengeance - may the tides crush his bones to sand.
uid: 070a223d-42df-b83e-aa25-39bddfa1df2b
Node context: Exultant on the first sentence, then grateful (and vicious after the -)
> As promised. The Wavemother rewards those who submit to her will.

null
uid: 098d8926-bd66-8303-4dab-c1863fee2d71
- 0 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_WaveservantsKilledBeastmasterWhilePlayerIsInIronThrone - Set if players leave the beastmaster behind alive and the waveservants kill him
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_AllandraGrey_HasMet_ReportedDead - reported the beastmaster was dead
=== END NODE ===

null
uid: 0ec05d9c-65ad-3461-d58e-cd95b07d19de
Jump to another node

null
uid: 10c03f90-0ed6-a437-6e09-402d5e8956de
- 0 Check flag(s) (Global):
   true - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy
> null

null
uid: 112cad29-d486-92a6-5381-5d8eafb7025d
- 0 Set flag(s) to (Dialog):
   true - LOW_Allandra_Knows_FishermenFoundHolli - Set when Allandra mentions that some fishermen found the dead waveservant in their nets
> null

0:0 - Holli, one of Umberlee's beloved waveservants.
uid: 177fbfdf-ddfc-a66e-d0cb-840a5aa78493
Node context: With affection
> Blessed Umberlee saw fit to spare her an ignoble death, but her passing was not as the Wavemother intended.

null
uid: 17e8508d-5441-0152-1cc3-14eaa6a5d6d4
> This 'precious gift' isn't drowning, is it?
> Where can I find the beast's master?
> All right - I'll see what I can do.
> I suspect I know the origins of this 'beast'. I'll see what I can do.
> I think I know the master of the 'poisonous beast'. I'll see what I can do.
> The 'beast's master' has been dealt with. You're welcome.
> Sorry, I don't have time for this.

0:0 - This 'precious gift' isn't drowning, is it?
uid: 19a189e3-87f0-3f30-d41d-6af03ec4b9ee
> Pft, that privilege is not yours to earn.

0:0 - An act of divine mercy!
uid: 1a77283d-6836-f672-ad1b-fd145b2656fe
Node context: Ecstatic
> Blessed Umberlee saw fit to spare her an ignoble death, but her passing was not as the Wavemother intended.

0:0 - I've brought gold. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

uid: 1accd2b2-a8b5-674a-067e-e5a03c23e715
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> A fine offering always appreciated in the eyes of the Wavemother.

null
uid: 225a71b1-dc23-4307-75df-3fa21bf4b81c
- 0 Check flag(s) (Tag):
   true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing.
> Then I hope you never have need of the sea's benevolence.

0:0 - We will find its master and send him struggling into the Bitch Queen's embrace!
uid: 2a163b2d-f845-2f8c-2ebd-cc973f28ff01
Node context: Ecstatic/triumphant
> Not a sweet sleep like Holli's, but a suffocating flood of fruitless gasps and bursting flesh!

0:0 - An intercession to another of the First Circle? The Depthqueen will be most pleased.
1:0 - The other gods do not look kindly on the Bitch Queen - but she looks kindly upon your prayers, priest.
uid: 2bc5ba79-9113-bc99-d9a6-8051cc2bfc56
- 0:0 Tag: Cleric of Mielikki - Player or NPC is cleric of Mielikki. (Fela, A servant of Mielikki, Goddess of forests and patron of nature.)
- 0:1 Tag: Cleric of Talos - Player or NPC is cleric of Talos. (Eryn, A servant of Talos, God of Storms)
> null

0:0 - *You're reminded of the Banite's submersible. Could they be connected?*
uid: 31c79b4f-9e29-ba05-c5a3-8be27db1a245
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible.
> null

0:0 - The beast struck Holli while she was swimming in Grey Harbour. She was found by some fishermen.
uid: 35a2eaf5-fe8a-4348-1f02-8247c354c585
Node context: Heated explanation
- 0 Set flag(s) to (Dialog):
   true - LOW_Allandra_Knows_FishermenFoundHolli - Set when Allandra mentions that some fishermen found the dead waveservant in their nets
> She would have suffered a terrible, agonising death had Umberlee not bestowed upon her the mercy of drowning.

0:0 - Yes! Then you know as well as Umberlee that blood must soon be shed.
uid: 367ecbf6-cccc-d249-250f-cb1130e36916
Node context: Excited by the prospect of revenge
> Your tribute is well received. Breathe deep as she permits.

0:0 - I've already made a tribute.
uid: 38747bec-7726-d422-dece-68e8fdb780a6
- 0 Check flag(s) (Object):
   true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation
> A fine offering always appreciated in the eyes of the Wavemother.

0:0 - Leave.
uid: 3c8f4d33-0026-9f67-20dc-459ac6e62dcb
=== END NODE ===

0:0 - We are celebrating an act of divine mercy!
uid: 3d326f2d-0c8f-7b2e-56c7-7e586be8cbff
Node context: Ecstatic
> Blessed Umberlee saw fit to spare her an ignoble death, but her passing was not as the Wavemother intended.

null
uid: 3da8043e-44b5-46a6-31ae-766cd91b5229
Jump to another node

0:0 - Umberlee's mercy saved her from a slow, sinking death in the beast's shadow!
uid: 3f629575-a03f-f70d-40af-9c5cc79e76b9
Node context: Ecstatic
> How dare this beast sully the safety of Grey Harbour!

0:0 - A layperson's prayers - crude but earnest.
uid: 407a1c09-178b-797b-a350-e0631f69000b
Node context: Appreciative
> Your tribute is well received. Breathe deep as she permits.

0:0 - Where can I find the beast's master?
uid: 479f5fca-5632-3449-d8f5-10a3a301bed1
- 0 Check flag(s) (Global):
   false - LOW_BellyOfTheBeast_State_TalkedToBeastmaster - Set when players talked to beastmaster
   false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
> null

0:0 - Salt kiss your brow! We await your return - and the beastmaster's demise.
uid: 47dfb030-9e1d-cdc4-7384-64f1103de3f4
Node context: Ecstatic; very glad the player is going to help
- 0 Set flag(s) to (Global):
   true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast
=== END NODE ===

0:0 - Did this person drown?
uid: 4a97d113-62d9-a9be-e458-8f2a470ad30a
> Yes, thank the Wavemother!

0:0 - How did Umberlee 'spare her an ignoble death'?
uid: 5228cdef-3581-a7ce-3d55-0561899aea50
> The beast struck Holli while she was swimming in Grey Harbour. She was found by some fishermen.

0:0 - A fine offering always appreciated in the eyes of the Wavemother.
uid: 524a227b-4429-8067-fab6-1ede9ff7f529
Node context: Pleased by the offering of gold
> Your tribute is well received. Breathe deep as she permits.

0:0 - I wish her soul the stillness of a calmed ocean.
uid: 546f0b49-a46c-35a7-d2fe-6bd05925ace1
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
- 0 Set flag(s) to (Object):
   true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation
> As still as the water in her halted lungs! A most fitting tribute, received with gratitude.

null
uid: 573bc507-7e05-3095-8897-0fe5fd967ab7
> null

null
uid: 57800d62-4011-2c6e-c019-aea7932046ff
Jump to another node

0:0 - A wretched metal monstrosity hewn by hubris.
uid: 58613bbc-4a9f-ca08-5300-0dcdef00ef2b
Node context: Ecstatic/angry
> A rusting pollutant that bleeds black blood into Umberlee's pristine waters.

0:0 - Who's the deceased?
uid: 58edde81-be35-d275-93cf-dc67975a7b2f
> Holli, one of Umberlee's beloved waveservants.

0:0 - Blessed Umberlee saw fit to spare her an ignoble death, but her passing was not as the Wavemother intended.
uid: 5c7de1a1-df62-6b6e-d0b9-3b93eabc21fd
Node context: Ecstatic
> It was a beast who took her life - an unnatural one whose very existence is an affront to Umberlee.

0:0 - Holli was swimming in Grey Harbour - as we all do. The beast struck her and she lost consciousness - Umberlee eased her passing.
uid: 5e190c9f-6a85-1a55-51ae-e3be8840bc7f
Node context: Angered by Holli's death

0:0 - I have yet to meet a beast I couldn't slay. If you need a hunter, you've found one.
uid: 609f708b-34c2-5e75-d9ce-8a62f96ddcd4
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> The Queen of the Depths is generous to those who serve her - and her favour is far less deadly than her wrath.

0:0 - I think I know the master of the 'poisonous beast'. I'll see what I can do.
uid: 63c7d462-4d7b-b430-4c43-12b90dcbf2c9
- 0 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_TalkedToBeastmaster - Set when players talked to beastmaster
   false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
> Salt kiss your brow! We await your return - and the beastmaster's demise.

null
uid: 68e649e0-93e2-ebff-a5c1-3c813a2d6e53
> null

0:0 - The beastmaster is dead.
uid: 6b4c07f2-9d1b-4b34-a34f-98126a274c8f
- 0 Check flag(s) (Global):
   true - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
- 0 Set flag(s) to (Global):
   true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
> Umberlee smiles on us all! Thank you for enacting her blessed vengeance - may the tides crush his bones to sand.

0:0 - She would have suffered a terrible, agonising death had Umberlee not bestowed upon her the mercy of drowning.
uid: 6b82aec3-6337-7a12-3a84-5f88289b96ba
Node context: Truly, fanatically believes the drowning was a mercy

0:0 - Your tribute is well received. Breathe deep as she permits.
uid: 74d72475-1495-aece-4e5e-ad63308f2c7e
Node context: Pleased by the player's offering to Umberlee
- 0 Set flag(s) to (Object):
   true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation
> null
> null

0:0 - I'm good at slaying beasts - maybe I could help you.
uid: 7da71016-3437-d250-e816-f752a6527b92
- 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> The Queen of the Depths is generous to those who serve her - and her favour is far less deadly than her wrath.

0:0 - Yes! Rage and rebel against the beast and its master! A tribute most fitting.
uid: 804ccb33-0c58-1374-2c49-2c0e789053e8
> null

0:0 - Where can I find this beastmaster again?
uid: 80923287-8590-34f8-86b2-7cbbb0eda8b1
- 0 Check flag(s) (Global):
   false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
   true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast
> null

0:0 -
uid: 8187638e-9157-55a4-0048-e3b076a93b5b
> The beastmaster is dead.
> Remind me what the beast did to your waveservant.
> I'll find the beastmaster.
> Where can I find this beastmaster again?
> Not yet.
> Leave.

0:0 - It was a beast who took her life - an unnatural one whose very existence is an affront to Umberlee.
uid: 81c2002a-35b3-3f6e-74b4-e14d525e76ec
Node context: Ecstatic/angry
> A wretched metal monstrosity hewn by hubris.

0:0 - The Queen of the Depths is generous to those who serve her - and her favour is far less deadly than her wrath.
uid: 87b15028-d71e-f676-b793-4aae6c94cb74
Node context: Keen for the player to help her; confident in Umberlee's bounty
> Find the master of this poisonous beast and slay him - then one of her most precious gifts shall be yours.

0:0 - Then come back when you have. The Wavemother is rarely patient.
uid: 88817b78-b7b2-9d43-5ce6-16fdb86c24bc
Node context: Firmly
=== END NODE ===

0:0 - Remind me what the beast did to your waveservant.
uid: 89496513-f565-eae6-ed5b-c49fae0aadf7
- 0 Check flag(s) (Global):
   false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
> Holli was swimming in Grey Harbour - as we all do. The beast struck her and she lost consciousness - Umberlee eased her passing.

0:0 - We haven't found its lair as yet - perhaps you can find where the beast takes its slumber and skewer it before it wakes.
uid: 8ca0a0b0-4fa1-176b-029b-bd958e26f20f
Node context: Intense; wants the beast's master gone

0:0 - A rusting pollutant that bleeds black blood into Umberlee's pristine waters.
uid: 944d6ff8-cdbd-2f61-cd72-5e7cf51db1fb
Node context: Ecstatic/angry
- 0 Set flag(s) to (Global):
   true - LOW_BellyOfTheBeast_Knows_WaveservantsWantBeastmasterDead - Set when the players learn the wavesrevants wnt the beastmaster dead
> How did Umberlee 'spare her an ignoble death'?
> I'm good at slaying beasts - maybe I could help you.
> I have yet to meet a beast I couldn't slay. If you need a hunter, you've found one.
> I'm not getting involved in this.

null
uid: 965f86c4-615c-6380-4bbd-0a3f67cc4669

0:0 - *You're reminded of the man you met beneath the Grey Harbour - and the submersible he
commanded.*
uid: 98c210ac-3fd6-5985-0daa-e66cf168071c
- 0 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_TalkedToBeastmaster - Set when players talked to beastmaster
> null

0:0 - How dare this beast sully the safety of Grey Harbour!
uid: 9994a6ab-7344-d282-db3e-395841ea464f
Node context: Ecstatic/angry
> We will find its master and send him struggling into the Bitch Queen's embrace!

null
uid: 99c807d2-6552-8c70-e221-8c7935bb521a
- 0 Check flag(s) (Dialog):
   false - LOW_Allandra_Knows_FishermenFoundHolli - Set when Allandra mentions that some fishermen found the dead waveservant in their nets
- 0 Set flag(s) to (Dialog):
   true - LOW_Allandra_Knows_FishermenFoundHolli - Set when Allandra mentions that some fishermen found the dead waveservant in their nets
> We haven't found its lair as yet - perhaps you can find where the beast takes its slumber and skewer it before it wakes.

0:0 - May the Wavemother grant you her favour - or at least, spare you her wrath.
uid: 9b9376f9-4b37-c5b8-60fd-2104f79d4e37
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_AllandraGrey_HasMet_ReportedDead - reported the beastmaster was dead
=== END NODE ===

0:0 - ROAR.
uid: 9fe240e0-c8f3-939c-13e2-56c69645cdf6
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Visited - Player visited Iron Throne
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Object):
   true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation
> Yes! Rage and rebel against the beast and its master! A tribute most fitting.

0:0 - Yes, thank the Wavemother!
uid: a044f32e-cf99-e204-818e-cb1e3f117b77
Node context: Ecstatic gratefulness
> Blessed Umberlee saw fit to spare her an ignoble death, but her passing was not as the Wavemother intended.

0:0 - Her lips blue with her kiss, her lungs full of her quenching word!
uid: a04d9ce0-417c-2488-f848-91b381ae493f
Node context: Ecstatic/prayer-like
> Umberlee's mercy saved her from a slow, sinking death in the beast's shadow!

0:0 - I've brought my weapon to help avenge her death.
uid: a39ccf79-1040-6aa1-267d-913e79a9b703
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Visited - Player visited Iron Throne
- 0 Set flag(s) to (Object):
   true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation
> Yes! Then you know as well as Umberlee that blood must soon be shed.

0:0 - Pft, that privilege is not yours to earn.
uid: a934fbbc-1417-ed52-b4bc-41a4eb6d44fc
Node context: Dismissive; the player is not worthy of such a fate in her eyes

0:0 - I haven't brought any tribute, actually.
uid: a9c5f291-8dff-ce45-b362-91f134101217
- 0 Check flag(s) (Object):
   false - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation
> Then you'd better have a good reason for approaching so brazenly.

0:0 - As promised. The Wavemother rewards those who submit to her will.
uid: ac0c4749-f24a-d94a-df91-02771f796758
Node context: Reverently bestowing a reward on the deserving player
> May the seas be as kind as you deserve.

null
uid: b494ff18-2f4c-e6aa-c3c3-05a86e99f882
=== END NODE ===

0:0 - I'm not getting involved in this.
uid: b60af747-1365-9597-9591-aa3a9dec84dc
> null

0:0 - Is it done? Have you slain the beastmaster?
uid: ba87fff4-31ea-6c36-5bd3-a974f6a7d82f
Node context: Enthusiastically hopeful about the beastmaster's death
- 0 Check flag(s) (Global):
   false - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
   true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast
>

0:0 - Then you'd better have a good reason for approaching so brazenly.
uid: bab6c7a2-0c77-1c17-e2de-ae6ed71af020
Node context: Slightly irritated by the player's lack of an offering
> null

0:0 - As still as the water in her halted lungs! A most fitting tribute, received with gratitude.
uid: bd978089-851f-796b-96de-d4217c2c2569
Node context: first sentence agreeing with player, almost congratulatory (to another zealot who's died a noble death)
> null

0:0 - The 'beast's master' has been dealt with. You're welcome.
uid: bdc45030-e562-0ade-e822-47992439297e
- 0 Check flag(s) (Global):
   true - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
> null

0:0 - Not a sweet sleep like Holli's, but a suffocating flood of fruitless gasps and bursting flesh!
uid: c3e32e76-30b3-527d-9d19-abf029ae264b
Cinematic: Camera on corpse of the dead waveservant on an altar; back onto Allandra after
Node context: Ecstatic/triumphant
> You! Supplicant! What tribute do you bring to honour the Wavemother's fallen daughter?

0:0 - Nice corpse. What are we celebrating?
uid: c5041c1d-3a28-701c-ae24-6dfe05274f54
> An act of divine mercy!

0:0 - You have done the Bitch Queen's house a great deed - I pray that when you die, your lungs are blessed with her salted kisses.
uid: c53a13ba-9e0f-df91-8973-14a09b2993a7
- 0 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_AllandraGrey_HasMet_ReportedDead - reported the beastmaster was dead
=== END NODE ===

0:0 - I suspect I know the origins of this 'beast'. I'll see what I can do.
uid: c5aa2785-595c-0467-2c2b-399116fd2aa2
- 0 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible.
> Salt kiss your brow! We await your return - and the beastmaster's demise.

null
uid: c9440824-e5ff-7463-a2b9-890efc13c71d
Jump to another node

0:0 - May the seas be as kind as you deserve.
uid: cfbc6522-58b1-d885-5d25-8c1fcb35b497
Node context: A warm - if slightly threatening-sounding - farewell
=== END NODE ===

null
uid: d3e3e169-6ea0-7bd9-7463-3b16b49877c2
Jump to another node

0:0 - Changeable as the sea - have you decided to help after all?
uid: d40b6dda-ff8d-f71f-aca5-46a395e77bfc
Node context: Curious; "back so soon?" vibes
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_AllandraGray - HasMet for Allandra Gray
- 1 Check flag(s) (Global):
   false - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
>

0:0 - There is always time for the tides - pray you never get caught in them.
uid: d6fa8520-8c2c-c8ad-b5e1-8d3b8cff4c67
Node context: Disapproving/mildly threatening
=== END NODE ===

0:0 - Not yet.
uid: dba83c61-66b3-f538-5ba1-848c689133ff
- 0 Check flag(s) (Global):
   true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast
> Then come back when you have. The Wavemother is rarely patient.

0:0 - Then I hope you never have need of the sea's benevolence.
uid: e0931004-4b26-d19b-118c-6c83625bd8cf
Node context: Disapproving/mildly threatening
=== END NODE ===

0:0 - This is one of the more upbeat funerals I've attended.
uid: e613d644-398f-7667-8fcb-f6ad2f6ad973
> We are celebrating an act of divine mercy!

null
uid: e82bc527-f705-f56d-dbbb-bd00bd367e89
- 0 Set flag(s) to (Global):
   true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast
=== END NODE ===

null
uid: ea01f2f7-7fe3-fd05-f7e2-ab6532656cdf
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_Visited - Player visited Iron Throne
   false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
   false - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_AllandraGrey_HasMet_ReportedDead - reported the beastmaster was dead
- 1 Set flag(s) to (Global):
   true - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy
> null

0:0 - Find the master of this poisonous beast and slay him - then one of her most precious gifts shall be yours.
uid: eb56a5cf-99ed-ad5a-2e7f-689a011966d5
Node context: Keen for the player to help her; confident in Umberlee's bounty
> *You're reminded of the man you met beneath the Grey Harbour - and the submersible he
commanded.*

> null
> *You're reminded of the Banite's submersible. Could they be connected?*

null
uid: eb6ae8b8-b992-e7de-f862-df675ca5d5d9
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_Visited - Player visited Iron Throne
   false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
   true - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy
> null

0:0 - Sorry, I don't have time for this.
uid: ed0eb5ad-db0b-63e9-e325-ad4abb210c22
- 0 Check flag(s) (Global):
   false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
> null

null
uid: ef3f1f60-a42a-0f81-e385-52cb201cfd91
- 0 Check flag(s) (Global):
   true - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
> null

0:0 - I've brought a prayer.
uid: f306827e-a217-4f77-7337-0ec8f76209fe
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
   false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
- 0 Set flag(s) to (Object):
   true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation
> A layperson's prayers - crude but earnest.

null
uid: f43c9cd1-dc8b-5197-8df5-c7a6e2ad0347
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Visited - Player visited Iron Throne
> Did this person drown?
> Who's the deceased?
> This is one of the more upbeat funerals I've attended.
> Nice corpse. What are we celebrating?

0:0 - I'll find the beastmaster.
uid: f6809ffc-a283-6200-1fcb-3fff067230f4
- 0 Check flag(s) (Global):
   false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated
   false - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast
> null

0:0 - You! Supplicant! What tribute do you bring to honour the Wavemother's fallen daughter?
uid: f9bcf9dc-98c3-ce61-2a34-4251f9efd616
> I've already made a tribute.
> I've brought gold. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

> I've brought a prayer.
> I've brought my weapon to help avenge her death.
> I haven't brought any tribute, actually.
> I will ensure the Weavemistress watches over her soul. I will pray for her in the Dwarffather's name. I will ask the Forest Queen to find a safe path for her soul. The Queen of the Dark Seldarine will see her soul safely to the afterlife. My prayers will grant her the Morninglord's shining light. I will ask for Laduguer's aid in her passing. The Lord of the Dead will smooth her soul's passage - I will ensure it. She will suffer no more in death - the Rack-Broken Lord will ensure that. I will entreat Helm to keep her in his watchful gaze. I will pray that Gruumsh grants her vengeance eternal. I will pray that Garl Glittergold protects her soul in death. I will pray that Eilistraee guides her final dance. I will pray to the Elffather for her. I will pray that the Platinum Dragon's shining light guides her spirit. I will pray that her soul holds Oghma's wisdom in death. A simple prayer - that the Silver Lady's light guides her soul. I will ask the Lady of Loss to guide her into the night eternal. I pray she rests in the stormy waves of Talos' embrace. It sounds like she died in battle - I will pray for Tempus to guide her soul. Tiamat's unholy flame - may its light guide her in death. Tymora's luck - may your fallen carry it into the afterlife. Lord Tyr will intercede for your dead. Your pathetic dead will bask in the glory of Vlaakith's prayer. An intercession from the Lady of Plenty. I will pray to my god for her salvation.
> I wish her soul the stillness of a calmed ocean.
> ROAR.

null
uid: fbc7186f-f0a8-13d9-c1bc-61ddcee06f8b
Jump to another node

0:0 - I will ensure the Weavemistress watches over her soul.
1:0 - I will pray for her in the Dwarffather's name.
2:0 - I will ask the Forest Queen to find a safe path for her soul.
3:0 - The Queen of the Dark Seldarine will see her soul safely to the afterlife.
4:0 - My prayers will grant her the Morninglord's shining light.
5:0 - I will ask for Laduguer's aid in her passing.
6:0 - The Lord of the Dead will smooth her soul's passage - I will ensure it.
7:0 - She will suffer no more in death - the Rack-Broken Lord will ensure that.
8:0 - I will entreat Helm to keep her in his watchful gaze.
9:0 - I will pray that Gruumsh grants her vengeance eternal.
10:0 - I will pray that Garl Glittergold protects her soul in death.
11:0 - I will pray that Eilistraee guides her final dance.
12:0 - I will pray to the Elffather for her.
13:0 - I will pray that the Platinum Dragon's shining light guides her spirit.
14:0 - I will pray that her soul holds Oghma's wisdom in death.
15:0 - A simple prayer - that the Silver Lady's light guides her soul.
16:0 - I will ask the Lady of Loss to guide her into the night eternal.
17:0 - I pray she rests in the stormy waves of Talos' embrace.
18:0 - It sounds like she died in battle - I will pray for Tempus to guide her soul.
19:0 - Tiamat's unholy flame - may its light guide her in death.
20:0 - Tymora's luck - may your fallen carry it into the afterlife.
21:0 - Lord Tyr will intercede for your dead.
22:0 - Your pathetic dead will bask in the glory of Vlaakith's prayer.
23:0 - An intercession from the Lady of Plenty.
24:0 - I will pray to my god for her salvation.
uid: fe9e5b32-b20b-0d04-f866-bec5dcc05079
- 0:0 Tag: Cleric of Yondalla - Player or NPC is cleric of Yondalla. (Yondalla is the mother-goddess of the halflings. Her clerics view her as a strong and protective parent who bestows them with luck, and whose example should be followed. )
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0 Set flag(s) to (Object):
   true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation
> An intercession to another of the First Circle? The Depthqueen will be most pleased. The other gods do not look kindly on the Bitch Queen - but she looks kindly upon your prayers, priest.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_CellarWaveservant01.lsj
Synopsis:
A waveservant in the Cellar area of Water Queen's House stops the player to warn about "dangers" that await them ahead

0:0 - Stop! You can't go back there.
uid: 0200af13-3b8a-9b87-90e0-f7ea47db96b8
Node context: Annoyed/angry; wants the player to leave this restricted area ASAP
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_SpottedBy_CellarWaveservant01 - Set when a character is spotted by CellarWaveservant01
   false - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01

0:0 - Please go back upstairs - before we all get in trouble.
uid: 3cb1c529-810e-2bba-54e7-4d0acdae3c62
Node context: Worried
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01
=== END NODE ===

0:0 - You shouldn't be down here. This place is off-limits to laypeople.
uid: 8ff13ee1-548a-476a-8cf9-ff417901510d
Node context: Annoyed; wants the player to leave this restricted area ASAP
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_CellarWaveservant02.lsj
Synopsis:
A waveservant in the Cellar area of Water Queen's House, that doesn't really want to talk to players

0:0 - If you're hiding from the funeral, I don't blame you - just don't let Fitzy catch you down here.
uid: 2803f2ea-c6da-4b36-87e2-ba8f3e1e2e73
Node context: Sympathetic
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_CellarWaveservant02 - HasMet for CellarWaveservant02
=== END NODE ===

0:0 - You look lost. The stairs behind you will take you back up to the temple, all right?
uid: 6a516bfa-2e20-4cf4-b2cd-e18387b1c617
Node context: Kindly
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_CellarWaveservant02 - HasMet for CellarWaveservant02
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_CellarWaveservant02 - HasMet for CellarWaveservant02
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_ChattyWaveservant.lsj
Synopsis:
Other waveservants are not so keen to talk about anything, but this one will answer some player's questions. And also will tell some rumours about waveservant's death.

0:0 - Please head inside - don't let me keep you from the celebrations.
uid: 26bd9755-c535-7bd1-5946-fdd0ac9e5380
Node context: Cheerful
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time
=== END NODE ===

null
uid: 34a47d96-7eea-7ac6-29a4-4f606b5e0ee1
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time
- 1 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
=== END NODE ===

0:0 - Leave.
uid: 6a2f8e74-9369-45e3-57de-36ac385856d6
=== END NODE ===

0:0 - May the Wavemother smile on you as she did Holli.
uid: 9abe2b32-0f55-0b9c-9196-88f3c4b9ef1b
Node context: Cheerful
=== END NODE ===

null
uid: a6c0c952-9675-ef85-7189-ea83dbe445b2
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time
- 1 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time
=== END NODE ===

0:0 - Oh Wavemother, Queen of the Depths - hear me. Please carry Holli to her final rest in the Deep Wilds. Please-
uid: ae637b0b-b2f3-5c9d-1525-6149a2a5dafc
Node context: Ecstatic prayer
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time
> Sorry. Are you here for Waveservant Holli's funeral? It's already started - they're just inside.

0:0 - Is that what that singing is for?
uid: b2a09c51-2afe-bf74-3b0b-334405d90e8f
> Yes! Please, you're most welcome - we have much to be thankful for.

0:0 - Thank you.
uid: b7105b95-f99e-4ddf-f906-b27501e29514
=== END NODE ===

0:0 - Am I interrupting the funeral?
uid: d31a8cc6-4e5e-6aa6-d430-a608222daff0
> No, no - all are welcome to come and celebrate the life of a fallen waveservant.

0:0 - Yes! Please, you're most welcome - we have much to be thankful for.
uid: f0e1f0e9-2646-4743-e985-047a105d9eb4
Node context: Brightly/cheerful
> May the Wavemother smile on you as she did Holli.

0:0 - Sorry. Are you here for Waveservant Holli's funeral? It's already started - they're just inside.
uid: f8363423-c3d3-d5f4-6ab3-728bc6883312
Node context: Cheerful
- 0 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Knows_HolliDylfordsName - Set when a player learns the name of dead waveservant
> Is that what that singing is for?
> Am I interrupting the funeral?
> Thank you.
> Leave.

0:0 - No, no - all are welcome to come and celebrate the life of a fallen waveservant.
uid: fdeace7c-85fc-f9c8-a821-8ea918b2f20b
Node context: Brightly/cheerful
> May the Wavemother smile on you as she did Holli.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_GuardWaveservant01.lsj
Synopsis:
A waveservant that guards Allandra's office

0:0 - There's nothing for you up here, flotsam. Back downstairs you go.
uid: 028664e5-4144-eefd-5cc3-47bf44e11f6d
Node context: Weary annoyance
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01
=== END NODE ===

0:0 - Stop! These are the Flood Tide's chambers - you've no business here, flotsam.
uid: 33dd058a-33fa-fc65-8af1-8f8a23b12f2e
Node context: Firmly
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01
   true - LOW_WaterQueensHouse_SpottedBy_GuardWaveservant01 - Set when GuardWaveservant01 notices the character in a warning area
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01
=== END NODE ===

0:0 - You'd better have a very good offering in hand if you're being this much of a pain.
uid: d1564083-a069-ca8c-413c-7d4faea7baa7
Node context: Weary annoyance
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_GuardWaveservant02.lsj
Synopsis:
A waveservant that guards Allandra's office

0:0 - Do you think I'm going to offer you a tour? Leave.
uid: d08847a8-7fc3-498e-8aa2-fd8f93a5f803
Node context: Threateningly
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_GuardWaveservant02 - HasMet for GuardWaveservant02
=== END NODE ===

0:0 - Get gone before I shuck you like an oyster.
uid: f5791266-cf72-4eff-b59c-29ab41f80747
Node context: Threateningly
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_GuardWaveservant02 - HasMet for GuardWaveservant02
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_GuardWaveservant02 - HasMet for GuardWaveservant02
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_GuardWaveservant03.lsj
Synopsis:
A waveservant that guards Offering's chest

0:0 - Umberlee despises ditherers.
uid: 4f7c361e-667c-4d63-b4ba-f3ad39a0754d
Node context: Mild threat/annoyance; wants the player to behave and leave them alone
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_GuardWaveservant03 - HasMet for GuardWaveservant03
=== END NODE ===

0:0 - The Wavemother sees all - even you.
uid: df50b9e7-d609-498b-968f-7ac4597eef84
Node context: Mild threat; wants to make sure the player behaves
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_GuardWaveservant03 - HasMet for GuardWaveservant03
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_GuardWaveservant03 - HasMet for GuardWaveservant03
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_HolliDylford_SpeakWithDead.lsj
Synopsis:
SwD with Holli Dylford, the dead waveservant in Water Queen's House

0:0 - Where were you attacked?
uid: 08b86eb3-46fd-4681-8a08-fa4385873332
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> I was... swimming... in Grey Harbour...

0:0 - Leave.
uid: 091d146c-e364-4a04-bb3a-a5c8a644ca82
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - What killed you?
uid: 16547a2b-2e91-4ee3-853a-0f7ab8471049
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Metal... monster...

null
uid: 24fb4d7d-3f53-4798-a715-e394d14de017

0:0 - Just... black blood... everywhere...
uid: 30d7b229-75b9-c088-79c4-48c0098995ee
> null

null
uid: 45c4a3dd-e026-2347-08d7-5efe3a1fb035

null
uid: 4cf6b6e6-9b39-4414-9f12-d178e8900c7d

0:0 - Tell me about this metal monster.
uid: 5dfb9174-4c47-6770-6f2b-77873d07b6c8
- 0 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_Knows_ThingInHarbourLives - Set when a player hears about something that "lives" in the harbour
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Big... fast... hit my head... everything went... black...

0:0 - I was... swimming... in Grey Harbour...
uid: 79f34091-3846-4042-9a42-6315d9689f28
> null

null
uid: 88ce213d-20c0-43ef-b777-2fb284cbbd8e

null
uid: 8a26048c-c491-4f84-900b-7d3e4eb08678

0:0 - What happened to you?
uid: 92288b24-3c17-4355-826a-4114577d04d5
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> I was... swimming... I was... attacked...

0:0 - Holli... Dylford... I serve... Umberlee...
uid: 98f06e95-ba14-47cd-8262-128f5645aa8c
- 0 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Knows_HolliDylfordsName - Set when a player learns the name of dead waveservant
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 99e2de9f-15fe-47ac-8d15-e837b469f207
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: 9cf0913c-1e89-494a-b419-f6447b787991
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> Do you remember what happened before you were attacked?
> What happened to you?
> Tell me about this metal monster.
> What killed you?
> Where were you attacked?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - *A pointed glare informs you that you shouldn't go anywhere near the waveservant's body.*
uid: a7f0c4f7-8768-ff69-3a98-45b125679c03
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Who are you?
uid: a914c4a2-11a9-4bd6-adf4-b7551e011c0f
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Holli... Dylford... I serve... Umberlee...

0:0 - Big... fast... hit my head... everything went... black...
uid: a9c5f840-f97f-9fb2-2585-1011ea080f75
> null

0:0 - I was... swimming... I was... attacked...
uid: abe60bc7-bec6-469d-a294-5b021fc800da
- 0 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Knows_FishersSavedHolli - Flag for if the player knows fishers saved Holli
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: bd4fb51b-ad38-4fb6-b54b-bee5bba74709
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Metal... monster...
uid: bf68f13a-1a0f-b4a3-cb0b-3c586b303b72
- 0 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Knows_ThingInHarbourLives - Set when a player hears about something that "lives" in the harbour
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: d9f082a7-53a4-4a5b-8c36-469b0dff10e6
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

null
uid: dc946962-9df5-8623-2888-55ca5c9237cd

0:0 - Do you remember what happened before you were attacked?
uid: fd73c387-81e4-63bf-21bc-5a898824c399
- 0 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_Knows_FishersSavedHolli - Flag for if the player knows fishers saved Holli
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Just... black blood... everywhere...


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_KitchenWaveservant01.lsj
Synopsis:
A waveservant that is busy in the kitchen area of Water Queen's House After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.

0:0 - Finally some peace and quiet. Too bad about all the cleanup.
uid: 1974867e-fcc6-5dfa-33a8-5bbbe31d721b
Node context: Relieved (but still a little annoyed on the last sentence)
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_KitchenWaveservant01_AfterFuneral - HasMet
- 1 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant01_AfterFuneral - HasMet
=== END NODE ===

0:0 - Unless you're gonna roll up your sleeves, you can get out of my kitchen. Please.
uid: 1cda018f-b039-ade3-c486-f64c93e582a5
Node context: Mildly annoyed; she has things to do (the "please" is definitely an afterthought)
- 0 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
=== END NODE ===

0:0 - Out from under my feet, little weed.
uid: 3c79ff6c-4ce1-4e61-8cea-6500f26679ed
Node context: Irritated (is calling the player "little weed")
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant - HasMet for KitchenWaveservant
=== END NODE ===

0:0 - Fish's piss - I loved Holli as much as anyone, but they've been wailing and praying for hours. My best pot for a bit of quiet.
uid: 8e63b372-dc49-4d68-a01a-c25d44057697
Node context: Annoyed by the loud funeral singing next door; "fish's piss" said as if it's a swear
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_KitchenWaveservant - HasMet for KitchenWaveservant
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant - HasMet for KitchenWaveservant
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_KitchenWaveservant02.lsj
Synopsis:
A waveservant that is busy in the kitchen area of Water Queen's House After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.

0:0 - Don't worry - the drinks'll be served with the food. Just wish Holli was here to enjoy them...
uid: 55f43067-565f-4897-97d8-8773e21285b0
Node context: Preoccupied with preparing drinks; a little sad on the last sentence
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02 - HasMet for KitchenWaveservant02
=== END NODE ===

0:0 - It was a lovely ceremony, wasn't it? Holli would've been touched.
uid: bc50ffa2-4719-983c-0626-0096055a6855
Node context: Sentimental; a little sadder on the second sentence
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02_AfterFuneral - HasMet
- 1 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02_AfterFuneral - HasMet
=== END NODE ===

0:0 - At least Holli's with Umberlee now.
uid: d08c4b68-1d7b-2a76-4da4-c41dc2c0f3a1
Node context: Sadly (but pleased her friend's soul has moved on)
- 0 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
=== END NODE ===

0:0 - Hands off the drinks. We have enough to fill Grey Harbour, but it's all for the funeral.
uid: ef246ee6-701e-4eb7-84b0-ea73b1452fca
Node context: Preoccupied with preparing drinks
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02 - HasMet for KitchenWaveservant02
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02 - HasMet for KitchenWaveservant02
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_PAD_Barrier.lsj
Synopsis:
A player gets to an obstacle in the Water Queen's House's cellar. If they pass a Perception check, they discover that the rock wall is cracked and can be destructed.

0:0 - There's a fault in that wall. With enough force, we could get through.
1:0 - A fissure in that wall. Strike it just right, and it should give way.

2:0 - A cracked wall. It could be broken through, with the right encouragement.
3:0 - This wall's ready to crumble - shouldn't take much effort to get through.
4:0 - Something's back there. Shouldn't take much to break down this wall.

5:0 - We can go through here, with a little elbow grease.
6:0 - A flaw in the rock. A simple thing to crack it all the wider.
7:0 - This wall is damaged - perhaps it can be breached.
8:0 - This wall is fragile. Just be sure the waveservants don't see us cracking their temple apart.
9:0 - Aha - see Boo's fur wiggle in the wind? There is something more behind that wall.

10:0 - I think we can go through here - with a bit of force.

uid: 817fb31d-a015-4449-a3cd-a35a29e96017
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_PAD_TempleEntrance.lsj
Synopsis:
Characters hear the sound in the back of Water Queen's House and wondering what's happened. (There's also blood on the temple's entrance... so maybe they could mention that or tie together)

0:0 - The blood stains I could ignore, but chanting always sounds ominous.
1:0 - Rhythmic chanting and blood stains. A sinister pairing.

2:0 - Sinister chanting, blood-stains, and the unmistakable stench of rotted kelp. Gods, I hate Umberlee.
3:0 - What was that sound? Came from the back of the temple, I think...
4:0 - Creepy chanting in the back. And a harmless choir, it is not.
5:0 - Hear that? Something's happening in the back of the temple.
6:0 - Blood and chanting. What manner of service are we interrupting?
7:0 - Strange sounds and unexplained blood stains? Something's afoot, needless to say.
8:0 - It simply wouldn't be a Baldurian temple if it weren't ominously spattered with blood.
9:0 - Blood, Boo - chanting! Something freakish is afoot in this temple.
10:0 - Hear that? Chanting at the back of the temple - and blood stains all over.
uid: 12af8c1d-aafa-4fd9-85ef-2e876d79130f
Node context: Gale: 'Umberlee' is the name of the goddess worshipped here. He's familar, as she's got a lot of presence in Waterdeep
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_StopInterruptingFuneral.lsj
Synopsis:
Player gets this narrator line when tries to interact with a body of a dead waveservant without permission

0:0 - *A pointed glare informs you that you shouldn't go anywhere near the waveservant's body.*
uid: f415d1ed-018e-4bb7-be6b-238f51786d81
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_UmberleeFollower01.lsj
Synopsis:
A small dialogue with Umberlee follower that came to Water Queen's House to give offerings to the Sea Queen. Ideas for a character: your typical sea-sailor, he's afraid of Umberlee but really believes that offerings are required for smooth sailing.

0:0 - Do all these offerings even do anything?
uid: 08069280-0872-7755-74c4-4bd0d56ef4be
> When you've sailed as much as I have, you'll know damn well they do plenty.

0:0 - When you've sailed as much as I have, you'll know damn well they do plenty.
uid: 46ead51b-5f34-3cb1-a2ca-4d807cef8147
Node context: Very sure of this fact
> Got a few spare coins to chuck in the fountain? Certainly wouldn't do you any harm.

0:0 - Definitely.
uid: 55b2aed8-506f-97e8-90ab-59e4acc501e9
> Glad to hear it, friend.

0:0 - Maybe Umberlee will set her hand to all the strangeness going on in Grey Harbour now she's lost one of her own.
uid: 5b6e5d31-67c8-1a53-8222-4bc22b1f9a8d
Node context: Contemplatively
=== END NODE ===

0:0 - It's an impressive temple, I'll give you that.
uid: 77007718-0d84-91e0-c42e-44e4ab894514
Node context: Genuinely impressed by said temple
> Word of warning, though: I wouldn't spend too long nosing around - Umberlee likes her visitors to have a bit of purpose about them.

0:0 - Got a few spare coins to chuck in the fountain? Certainly wouldn't do you any harm.
uid: ab99a01d-b3e6-034b-28ba-934cb3254f03
Node context: Friendly advice
=== END NODE ===

0:0 - Got to make sure all my ships are covered - perhaps we'll cross paths in a tavern later, eh?
uid: ad62ddd0-e7ec-d985-1335-20126153485c
Node context: Still friendly, just focused on the task at hand
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_UmberleeFollower01 - HasMet for UmberleeFollower01
=== END NODE ===

0:0 - Just looking around.
uid: b188ee5e-3a56-3bbc-259c-dbff2f2747a9
> It's an impressive temple, I'll give you that.

0:0 - Word of warning, though: I wouldn't spend too long nosing around - Umberlee likes her visitors to have a bit of purpose about them.
uid: b34709a1-5f0f-468b-fdae-dc47041dcacc
Node context: Friendly advice
=== END NODE ===

0:0 - Even though you're already here and all?
uid: d7687209-4201-33d1-c302-a83efd61649e
Node context: A little incredulous but still warm/friendly about it
> Maybe Umberlee will set her hand to all the strangeness going on in Grey Harbour now she's lost one of her own.

0:0 - Here to make an offering to Umberlee as well, eh? They say it's good luck to placate the Bitch Queen after a drowning.
uid: f78e7159-5464-b75d-6266-b55ad3f6e7e4
Node context: Friendly/conversational
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_UmberleeFollower01 - HasMet for UmberleeFollower01
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_UmberleeFollower01 - HasMet for UmberleeFollower01
- 1 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Event_TalkedToUmberleeFollower01 - Flag
> Definitely.
> Not today.
> Do all these offerings even do anything?
> Just looking around.

0:0 - Glad to hear it, friend.
uid: fa0614a8-bd2f-cdb3-2b03-27b497bc1f5b
Node context: Warmly
> Maybe Umberlee will set her hand to all the strangeness going on in Grey Harbour now she's lost one of her own.

0:0 - Not today.
uid: fa7df682-4f94-4754-1786-df8fe567ab24
> Even though you're already here and all?


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_UmberleeFollower02.lsj
Synopsis:
A small dialogue with Umberlee follower that came to Water Queen's House to give offerings to the Sea Queen. Ideas for a character: she hates Umberlee but too afraid to forget about "her part".

0:0 - I'm trying to get my prayers straight - don't want to piss off the Bitch Queen.
uid: 7a8cf4d4-eb98-4ce7-9e91-dabcea64704c
Node context: Slightly irritated; a little hushed/wary after the -
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_UmberleeFollower02 - HasMet for UmberleeFollower02
=== END NODE ===

0:0 - Sorry, mate, no time to chat - just here to make an offering then leave. In and out, yeah?
uid: 7f236355-f5f2-4e63-9d21-9730252da97b
Node context: Distracted
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_UmberleeFollower02 - HasMet for UmberleeFollower02
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_UmberleeFollower02 - HasMet for UmberleeFollower02
- 1 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Event_TalkedToUmberleeFollower02 - Set when talked to UmberleeFollower02
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_UmberleeFollower03.lsj
Synopsis:
A small dialogue with Umberlee follower that came to Water Queen's House to give offerings to the Sea Queen. Ideas for a character: he's just afraid and maybe he has a story to tell (or hint on it) to prove his fear to the random stranger.

0:0 - Not sure what kind of offering you'd make to keep a giant beast at bay - a bit more than just gold, probably.
uid: 761fbae0-584f-46fe-9f79-2d73274fb0cf
Node context: Anxious contemplation
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_UmberleeFollower03 - HasMet for UmberleeFollower03
=== END NODE ===

0:0 - Did you hear the waveservants talking about a beast in Grey Harbour? If that's true, prayers are the least we can do.
uid: b2e44c1a-223c-4be0-8735-b156999ed931
Node context: Anxious
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_UmberleeFollower03 - HasMet for UmberleeFollower03
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_UmberleeFollower03 - HasMet for UmberleeFollower03
- 1 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Event_TalkedToUmberleeFollower03 - Flag
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_UmberleeFollower04.lsj
Synopsis:
One liner for a follower of Umberlee. She's talking to Umberlee Follower 01 in a repeated AD.

0:0 - Bitch Queen's blessings.
uid: 221da998-b882-ba24-371b-a124bae7e236
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_UmberleeFollower04 - HasMet for UmberleeFollower04
=== END NODE ===

0:0 - Thought it wise to make an offering to the Sea Queen before sailing out tomorrow. Wasn't expecting to find the servants so preoccupied.
uid: eac19a06-f646-e40a-63d7-aadd4c6f6dda
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_UmberleeFollower04 - HasMet for UmberleeFollower04
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_UmberleeFollower04 - HasMet for UmberleeFollower04
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_VaultWaveservant.lsj
Synopsis:
A player can try to talk to a waveservant that transfers items from offerings chest to Offerings Vault. She's not talkative, but with enough persuasion she can tell what's her task.

0:0 - Can't chat. These offerings need to be stowed before the next tide or there'll be Allandra to pay.
uid: 14818feb-4d68-ff91-87da-6f49fc12a30f
Node context: Hurried/busy
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_VaultWaveservant - Set when a character talks with VaultWaveservant for a first time
=== END NODE ===

0:0 - There's two things I fear: Umberlee and Allandra. You're neither of those, so shoo.
uid: 5043faf8-14c5-ed8d-3dc3-bde478c3812b
Node context: Hurried/busy
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_VaultWaveservant - Set when a character talks with VaultWaveservant for a first time
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_VaultWaveservant_CallForHelp.lsj
Synopsis:
Next time a player is spotted by S_LOW_VaultWaveservant, or commits a crime, in Offering's Vault, she'll call sahuagins for help.

0:0 - Umberlee, heed my call!
uid: b2b77d90-894f-47e6-8133-b9c546d9613b
Node context: Exultantly
- 0 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Event_SahuaginsCalled - Set when VaultWaveservant calls the guard to help
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_VaultWaveservant_Spotted.lsj
Synopsis:
If a S_LOW_VaultWaveservant spots a player in a restricted area (Offering's Vault and a guardroom nearby), she'll start a dialogue, warning a player.

0:0 - Your scaly friends are gone - you'll have to deal with me yourself.
uid: 11b890e0-3053-9670-3105-b508e106c7ea
- 0 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_SahuaginsDefeated - Set when a player defeats all the guards in Cellar
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I do love company.
uid: 38f25a4e-321e-51e4-ee58-bd399b45a8cb
- 0 Check flag(s) (Global):
   false - LOW_WaterQueensHouse_State_SahuaginsDefeated - Set when a player defeats all the guards in Cellar
> Umberlee, heed my call!

0:0 - Umberlee, heed my call!
uid: 3fb7a6b3-7084-4ea4-a017-f8da34a87188
Node context: Exultantly
- 0 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Event_SahuaginsCalled - Set when VaultWaveservant calls the guard to help
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Stop! What are you doing down here?
uid: 66676210-df18-b43a-2cf8-3c0e4388c015
Node context: Suspicious; a little angry
> You know what? Never mind what you're doing - leave or I'll call for help.

0:0 - You again. What are you doing?
uid: 6ca21c06-080e-4898-d2fb-36552e372f05
Node context: Suspicious; a little angry
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_VaultWaveservant - Set when a character talks with VaultWaveservant for a first time
> You know what? Never mind what you're doing - leave or I'll call for help.

0:0 - I don't mean my sisters...
uid: 8b92caa3-d510-e76c-8c97-32a911fbb83b
Node context: Ruefully
> Umberlee, heed my call!

0:0 - I've seen your 'help' - I think I can handle them.
uid: acaa3304-e110-eed8-1788-19426923e6f3
> I don't mean my sisters...

0:0 - You know what? Never mind what you're doing - leave or I'll call for help.
uid: b4ed6b25-7d08-0dfc-e102-c18e1dcd0225
Node context: Annoyed
- 0 Set flag(s) to (Global):
   true - LOW_WaterQueensHouse_Event_Trespassing - Set when characters were spotted in Offering's Vault
> Sorry, I'll go.
> I've seen your 'help' - I think I can handle them.
> I do love company.
> Your scaly friends are gone - you'll have to deal with me yourself.

0:0 - Sorry, I'll go.
uid: f0da24da-fc84-0f07-80f7-e3d2c900d685
- 0 Set flag(s) to (Object):
   true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant02.lsj
Synopsis:
One of the waveservants, singing on the funeral. Won't talk to a player during the funeral, won't tell much after that too. After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.

0:0 - Umberlee will embrace us all!
uid: 08d5f8f9-f422-48a6-9e19-12fa18346bf1
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant02 - Set when a character mets Waveservant02
=== END NODE ===

0:0 - I wonder if the Wavemother will call me next...
uid: 365e6b91-aeca-e7fb-0800-6e36a8e6cfaa
Node context: Wistfully
- 0 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
=== END NODE ===

0:0 - May you, too, feel Umberlee's embrace one day.
uid: 4385d527-967c-c867-fc68-342142b791de
Node context: Warmly (but it's actually a little sinister if you think about it)
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant02_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant02_AfterFuneral - Hasmet
=== END NODE ===

0:0 - Feel the joy of Umberlee lap against your soul!
uid: dd3e810f-b175-48c6-999b-19ff98c435ef
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant02 - Set when a character mets Waveservant02
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant02 - Set when a character mets Waveservant02
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant03.lsj
Synopsis:
One of the waveservants, singing on the funeral. Won't talk to a player during the funeral, won't tell much after that too. After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.

0:0 - The Wavemother has righteously avenged our sister! We thank you for your hand in it.
uid: 49b65922-c7e8-4e47-d90f-a7ce4015873c
Node context: Joyously
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant03_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant03_AfterFuneral - Hasmet
=== END NODE ===

0:0 - We are all her children! We are all hers!
uid: 8d1be4b2-06f1-4875-86f6-1ce203236e05
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant03 - Sets when a character mets Waveservant03
=== END NODE ===

0:0 - You have helped us, but be mindful - Umberlee is always watching.
uid: 951f0297-c5e2-e63c-f7a5-c05b1a2adac5
Node context: Kindly warning (or at least she thinks it is)
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant03_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
=== END NODE ===

0:0 - Would that everyone knew the Wavemother's favour!
uid: fd2db36a-88b3-48cb-9826-370b18f8df03
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant03 - Sets when a character mets Waveservant03
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant03 - Sets when a character mets Waveservant03
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant04.lsj
Synopsis:
One of the waveservants, singing on the funeral. Won't talk to a player during the funeral, won't tell much after that too. After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.

0:0 - Umberlee will deliver us all!
uid: 0a7c8ad7-5611-4142-98c3-b6e6ab9b80cc
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant04 - Sets when a character mets Waveservant04
=== END NODE ===

0:0 - I'll say a prayer for you - I'm sure Umberlee will oblige.
uid: 5941df7d-b79e-c5ca-9416-cc522f488f10
Node context: Warmly
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant04_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
=== END NODE ===

0:0 - I long for such a beautiful death!
uid: 5be08a23-dfb0-41db-b15a-b343903f1e7c
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant04 - Sets when a character mets Waveservant04
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant04 - Sets when a character mets Waveservant04
=== END NODE ===

0:0 - You tamed the beastmaster. We thank you, friend.
uid: f841977f-19af-08fd-d747-34d825a0fea5
Node context: Passionately
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant04_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant04_AfterFuneral - Hasmet
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant05.lsj
Synopsis:
One of the waveservants, singing on the funeral. Won't talk to a player during the funeral, won't tell much after that too. After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.

0:0 - May we all breathe deep of the Wavemother's waters!
uid: 516a13e9-a352-44e3-8e41-74e749af3a65
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant05 - Sets when a character meets Waveservant05
=== END NODE ===

0:0 - We won't forget this - and neither will Umberlee.
uid: 87ace53a-3f7d-ed88-ead1-65b1040261a0
Node context: Warmly (but still accidentally sounds a little like a threat)
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant05_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
=== END NODE ===

0:0 - Oh, Umberlee, hear us! Umberlee, bring your daughter home!
uid: a73bd2bd-132f-4e89-9d30-1b3e5e1041e5
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant05 - Sets when a character meets Waveservant05
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant05 - Sets when a character meets Waveservant05
=== END NODE ===

0:0 - Our gratitude is as deep as the Sea of Swords! Thank you for avenging our sweet sister.
uid: ef2e8cef-a675-83ea-df29-cf848188610b
Node context: Gratefully
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant05_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant05_AfterFuneral - Hasmet
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant01.lsj
Synopsis:
One of the waveservants, singing on the funeral. Won't talk to a player during the funeral, won't tell much after that too. After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.

0:0 - Umberlee will surely watch over you after what you did for her. Thank you
uid: 14ae9e1f-bbf2-fbb0-293a-0f5c39a691d6
Node context: Warmly as the player helped them
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant01_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant01_AfterFuneral - Hasmet
=== END NODE ===

0:0 - Sing! Sing for the Wavemother!
uid: 1f257df0-6b5b-7268-7b0f-c44f3d9d55d3
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant01 - Set when a player has met Waveservant01
=== END NODE ===

0:0 - Umberlee hears us and rejoices!
uid: 47bf03dc-c5ab-4442-af6e-cbc492c737f7
Node context: Ecstatic
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant01 - Set when a player has met Waveservant01
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant01 - Set when a player has met Waveservant01
=== END NODE ===

0:0 - Umberlee heard our song - I know Holli's safe with her now.
uid: a655434a-2400-9b07-6961-68422d30095c
Node context: Sad for her friend but pleased with their song
- 0 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant06.lsj
Synopsis:
A waveservant working in Water Queen's House. After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.

0:0 - It's not too late to say a prayer in honour of our sister, should you wish to.
uid: 92acb0b9-cf2d-627b-79cd-d8b6515b6d8c
Node context: Warmly
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant06_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
=== END NODE ===

0:0 - The ceremony's over but I can still hear the singing in my mind. You're lucky to have witnessed something so joyous.
uid: abdfa969-4561-5e1f-2f9a-3fd04f7f9c86
Node context: Warm but wistful, as if fondly recalling a wonderful party (and not a funeral)
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant06_AfterFuneral - Hasmet
- 1 Check flag(s) (Global):
   true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant06_AfterFuneral - Hasmet
=== END NODE ===

0:0 - If only we were all given such a blissful passing.
uid: b63e2291-16f8-4b62-b7b3-5561f3535624
Node context: Strangely wistful
- 0 Check flag(s) (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant06 - HasMet for Waveservant06
=== END NODE ===

0:0 - The celebration is in the main chamber. Praise Umberlee!
uid: fdcd3945-866b-44a0-b691-ca2e0b287bc7
Node context: Strangely exultant considering there's a funeral going on
- 0 Check flag(s) (Dialog):
   false - LOW_WaterQueensHouse_HasMet_Waveservant06 - HasMet for Waveservant06
- 0 Set flag(s) to (Dialog):
   true - LOW_WaterQueensHouse_HasMet_Waveservant06 - HasMet for Waveservant06
=== END NODE ===