null uid: 78aceba6-ece5-4838-858d-3b90980376a7 === END NODE ===
null uid: c20ada5c-5879-4178-a068-29a443acb262
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_AllandraGrey_AD_DuringCeremony.lsj Synopsis: Allandra praying or singing along the other waveservants.
0:0 - Sing, sisters! Sing in Umberlee's name! uid: 2cf3202c-8ede-483b-b9ba-739f422ac64d Node context: Ecstatic prayer - 0 Set flag(s) to (Local): true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_A - Adescription > Praise her for this most holy death!
0:0 - Glorious Wavemother, pour fury upon the beast responsible for this injustice! uid: 38e813af-e2e9-44ff-91d1-7520cf623ead Node context: Ecstatic prayer - 0 Check flag(s) (Local): true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_A - Adescription - 0 Set flag(s) to (Local): true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_B - Bdescription > Leave its master a bloated carcass in the spume!
0:0 - Furious and merciful Umberlee, hear our prayer! uid: 57e6f532-eba2-4d2b-bfd9-c672640d5497 Node context: Ecstatic prayer - 0 Check flag(s) (Local): true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_C - Cdescription - 0 Set flag(s) to (Local): false - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_A - Adescription false - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_C - Cdescription false - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_B - Bdescription > Flood the world with your word! Subsume us utterly!
0:0 - Praise her for this most holy death! uid: 67e76e11-55d5-b536-6999-3e76778d9ab9 Node context: Ecstatic prayer === END NODE ===
0:0 - Leave its master a bloated carcass in the spume! uid: 8bdf3294-8867-7d90-0960-6af1b6fd2b2e Node context: Ecstatic prayer === END NODE ===
0:0 - Rejoice as the Wavemother welcomes another daughter to the Deep Wilds! uid: 964f9a41-bbcf-4335-afb9-905a34f1b874 Node context: Ecstatic prayer - 0 Check flag(s) (Local): true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_B - Bdescription - 0 Set flag(s) to (Local): true - 832e7fe5-4ce7-a9ed-a4c4-0db22e205b96_C - Cdescription > Know that we too shall gladly follow when our time has come!
0:0 - Know that we too shall gladly follow when our time has come! uid: b956b0f2-a288-ef8d-c173-e8c8ea0ff555 Node context: Ecstatic prayer === END NODE ===
0:0 - Flood the world with your word! Subsume us utterly! uid: c218e0a0-ce9f-98b1-5e8a-0705c077fbd4 Node context: Ecstatic prayer === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_AllandraBusy.lsj Synopsis: This AD will play if you try to talk to Allandra in her office.
0:0 - I've the Wavemother's temple to attend to. uid: d6dd2b81-78a8-4bf2-96e6-db06f1a04429 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_CellarWaveservantsChat.lsj Synopsis: Cellar waveservants chatting with each other (probably we need alternatives dialogues, for now it's only on)
0:0 - Umberlee keep her. uid: 0ced21a2-9e03-42c8-a7be-2ec096f2f141 Node context: As if saying a prayer; similar tone to saying "amen" === END NODE ===
0:0 - Do you think we could have saved Holli? uid: 1a33d3b4-4512-4de3-afdf-3edf0d6451f3 Node context: Tinged with sadness - 0 Check flag(s) (Local): true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_A - Adescription - 0 Set flag(s) to (Local): true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_B - Bdescription > What do you mean?
0:0 - But we might've been able to save her! uid: 1c4eba16-3f06-449e-89b5-08d3cbff101d Node context: Sad outburst - 0 Check flag(s) (Local): true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_B - Bdescription - 0 Set flag(s) to (Local): true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_C - Cdescription > Maybe she would've still been alive if those fishers didn't pull her out of the water...
0:0 - Umberlee will watch over us. uid: 34dee1b7-b7b3-4e24-bda9-745ab89e23f1 Node context: Seems pretty confident Umberlee will protect them - 0 Set flag(s) to (Local): true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_A - Adescription > Like she watched over Holli?
0:0 - I know so. uid: 414e4447-ae6b-930c-efb9-572ea7d11e3a Node context: Gently but firmly; trying to reassure her friend === END NODE ===
0:0 - And Umberlee will carry her safely to the Deep Wilds. uid: 4d92d831-d420-1634-3b3f-b89c2f28951d Node context: Gently/reassuringly > Umberlee keep her.
0:0 - We can't know that. I'm sure Umberlee's decision was the right one - we have to trust in her. uid: 6152c5f7-f504-fbda-7f7f-5ac2f9394660 Node context: Gently > I hope so...
0:0 - Ohara, Umberlee sees everything. uid: 79793d56-c636-3c41-39b4-133838d80c81 Node context: Worried that their goddess will overhear them === END NODE ===
0:0 - If... if Umberlee hadn't drowned her. uid: 8c18d019-4c24-84ac-cd0e-438b3fd0e76a Node context: Sadly; clearly finds it difficult to say > That was a mercy, Ohara.
0:0 - Just think what could've happened to Holli if Umberlee hadn't intervened. uid: a668236a-4051-8fb8-e49c-1d7e9ac80138 Node context: Gently === END NODE ===
0:0 - I still can't believe Holli's gone. uid: bf74c6f0-6d93-4fd4-902b-90654456630e Node context: Sadly - 0 Check flag(s) (Local): true - 3e02feb0-523e-f10f-e34f-7c2b7781e192_C - Cdescription - 0 Set flag(s) to (Local): false - 3e02feb0-523e-f10f-e34f-7c2b7781e192_A - Adescription false - 3e02feb0-523e-f10f-e34f-7c2b7781e192_B - Bdescription false - 3e02feb0-523e-f10f-e34f-7c2b7781e192_C - Cdescription > I know. But we'll always remember her, won't we?
0:0 - Umberlee keep her. uid: dd915b62-5442-badd-6405-c7f28fac6ca3 Node context: As if saying a prayer; similar tone to saying "amen" > Umberlee keep her.
0:0 - I hope so... uid: e15ed445-ebc4-7f8d-c3d4-46a9111b75f8 Node context: Sadly > I know so.
0:0 - I'm sure Umberlee has much more important things to worry about. uid: e74200ca-fab6-9db8-7bc9-6ae51d82a55a Node context: Dismissive > Ohara, Umberlee sees everything.
0:0 - Like she watched over Holli? uid: f2f3477f-0ba1-b96c-5f27-d1e8d9b07520 Node context: Bitter sarcasm > Ohara! She'll hear you.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterqueensHouse_AD_KichenWaveservantsChat.lsj Synopsis: Random chatter in the kitchen.
0:0 - Tch, there's more bones than fish in this one. uid: 49e3ef0e-9045-44b2-b12c-84d215b3cecf Node context: Annoyed at the fish she's filleting - 0 Set flag(s) to (Local): true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_A - Adescription === END NODE ===
0:0 - Did you want any rum for the marinade? uid: 531118dd-c01b-49f2-8b5b-fbe6a494069c Node context: Calling over from the other side of the room - 0 Check flag(s) (Local): true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_A - Adescription - 0 Set flag(s) to (Local): true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_B - Bdescription === END NODE ===
0:0 - I know just the vintage! uid: 7c17fcae-cb6a-444f-b65f-fc0db1c0af13 Node context: Calling over from the other side of the room - 0 Check flag(s) (Local): true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_C - Cdescription - 0 Set flag(s) to (Local): false - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_A - Adescription false - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_B - Bdescription false - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_C - Cdescription === END NODE ===
0:0 - Go on, then - the spicier, the better. uid: c8822e25-633e-4b0f-9082-923ead46b1b2 Node context: Calling over from the other side of the room - 0 Check flag(s) (Local): true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_B - Bdescription - 0 Set flag(s) to (Local): true - be986282-e1bc-ef5f-1b9b-1b59d6cecf3b_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_OfferingsChat.lsj Synopsis: The two waveservants close to the offerings at the temple entrance discuss taking the offerings to te cellar.
0:0 - I was just about to, thanks. Wavemother's breath, you're so overbearing... uid: dc3a26bf-6a44-48f9-ba59-7d295c4aff0a Node context: Slightly annoyed at being told what to do === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_StealFromUmberlee.lsj Synopsis: Will play if the player is caught stealing from the vault. Uses Allandra as the speaker for now butwe imagine this to be the voice of Umberlee
0:0 - You dare steal from the very sea that birthed you? Enjoy these breaths - they shall be your last. uid: 76654a12-2e5a-4a21-8099-9193cbc83c89 Node context: All-powerful goddess who has been wronged but knows the player will get their comeuppance === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterqueensHouse_AD_UmberleeFollower02.lsj Synopsis: She's saying a prayer to Umberlee before giving the offering. In her one line dialog she suggests she wants to get this over with very quickly and leave, but needs to say her prayers first.
0:0 - Oh mighty Umberlee, hear my prayer! uid: b39e5bc0-a602-4e19-9d9a-1cea2b692087 Node context: Trying to be suitably grand with this prayer - 0 Set flag(s) to (Local): true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_A - Adescription === END NODE ===
0:0 - You're the unrivalled Queen of the... sea? Surf... waves! Wavemother! Oh, cocks... uid: c4bbbdd0-a905-4184-891d-fa5c17cdd88f Node context: Struggling to remember the words of the prayer/make up a good one - 0 Check flag(s) (Local): true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_A - Adescription - 0 Set flag(s) to (Local): true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_B - Bdescription === END NODE ===
0:0 - Please grant me your blessing - I'm leaving you a nice fat purse I swiped and my favourite belt buckle. Thanks. I mean thank you. uid: f3f9e911-4099-4ed1-bc38-173d0fa1d8d7 Node context: Bringing her shaky attempt at a prayer home with the important stuff (and trying to end politely despite herself) - 0 Check flag(s) (Local): true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_C - Cdescription - 0 Set flag(s) to (Local): false - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_A - Adescription false - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_C - Cdescription false - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_B - Bdescription === END NODE ===
0:0 - Oh mighty Wavemother - I implore you for safe passage on my next sea... passage. Uh... uid: f466d756-0b46-4e72-9d2a-083fec2980f5 Node context: Struggling to remember the words of the prayer/make up a good one - 0 Check flag(s) (Local): true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_B - Bdescription - 0 Set flag(s) to (Local): true - 7de64fa3-4aad-7c09-fcbf-dcce35cb3df6_C - Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_UmberleeFollowersChat.lsj Synopsis: Umberlee Follower 01 and 04 talk about offerings to Umberlee.
0:0 - You don't think that's enough? uid: 2bc1fa40-f52a-4499-b897-bd9a12f18bd1 Node context: Concerned - 0 Set flag(s) to (Local): true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_A - Adescription > Not if you want to be sure you have Umberlee on your side.
0:0 - Ugh, you're right. Of course you're right. uid: 30e4fd5b-be4f-4094-86e5-6c504517c91d Node context: Resignation; knows he's right - 0 Check flag(s) (Local): true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_A - Adescription - 0 Set flag(s) to (Local): true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_B - Bdescription > It's easily remedied - you just need to honour the Bitch Queen as she deserves.
0:0 - Gods, I've barely enough to keep my ship sailing - let alone extra for Umberlee. uid: 9076cc9c-9ddb-2faf-9d38-8dbfb72bf835 Node context: Starting to despair somewhat === END NODE ===
0:0 - It's easily remedied - you just need to honour the Bitch Queen as she deserves. uid: bf2c4cf6-172d-67c3-a003-d75ab645877d Node context: Reassuringly === END NODE ===
0:0 - She's gonna send me to the bottom of the sea, isn't she? uid: c6800a42-cf11-410c-9c07-49e0fb03fa35 Node context: Worried - 0 Check flag(s) (Local): true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_C - Cdescription - 0 Set flag(s) to (Local): false - d5c1d0a0-dd10-4310-65b6-46e1139296b3_B - Bdescription false - d5c1d0a0-dd10-4310-65b6-46e1139296b3_C - Cdescription false - d5c1d0a0-dd10-4310-65b6-46e1139296b3_A - Adescription > Not if she knows you've given her all you can. Best start praying up a storm right now, though.
0:0 - Not if you want to be sure you have Umberlee on your side. uid: d0295aad-bf80-1a2e-cb9b-fec5c4500191 Node context: Matter of factly === END NODE ===
0:0 - She's fond of trinkets - valuable ones, mind. Or if you give her something precious of yours. uid: e7ac2e45-03bf-443d-bbb0-25d8340ed398 Node context: Thinking/listing things aloud - 0 Check flag(s) (Local): true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_B - Bdescription - 0 Set flag(s) to (Local): true - d5c1d0a0-dd10-4310-65b6-46e1139296b3_C - Cdescription > Just make sure to sweeten the deal with plenty of gold.
0:0 - Not if she knows you've given her all you can. Best start praying up a storm right now, though. uid: f3ca59af-5ca4-3a8d-9edc-67baf5af9ffe Node context: Reassuringly - definitely means that last sentence though === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_VaultGuaardWaveservantsChat.lsj Synopsis: Chatter between the vault guards that the player will hear if they use stealth to get to the vault.
0:0 - Gira? uid: 01dc7704-4cfb-2084-3128-424e6b7fd42f Node context: Curiously (wants to know what her peer's experience was like). GEER-a (hard 'g'). > Bloody terrible, that's what.
0:0 - Watch it, you - there's no guarantee Umberlee'll save you from a second drowning. uid: 12918873-c651-922c-8e1f-f554c90e0b0c Node context: Joking threat > We can only hope.
0:0 - So what was your Drowning like, then? uid: 2c5b231f-c261-4605-87e6-bb4076cc2444 Node context: Conversational - 0 Set flag(s) to (Local): true - 125e63ab-6d54-212c-690c-857228ab3a10_A - 125e63ab-6d54-212c-690c-857228ab3a10_Adescription > A salty breeze.
0:0 - Not my favourite experience - but well worth it to be so blessed by Umberlee. uid: 2d1fbfad-6ce2-4416-8ba0-7ab2bcd3e371 Node context: As if recalling an unpleasant - but necessary - chore - 0 Check flag(s) (Local): true - 125e63ab-6d54-212c-690c-857228ab3a10_A - 125e63ab-6d54-212c-690c-857228ab3a10_Adescription - 0 Set flag(s) to (Local): true - 125e63ab-6d54-212c-690c-857228ab3a10_B - 125e63ab-6d54-212c-690c-857228ab3a10_Bdescription > Gira?
0:0 - Knew that wouldn't be enough for you. uid: 324ab3cf-0dcc-7f49-1483-1654a6a27365 Node context: Wearily === END NODE ===
0:0 - How about yours? uid: 4e446233-4fac-d647-e485-50ef0239186f Node context: Conversational === END NODE ===
0:0 - Swallowed a load of water, woke up with the Flood Tide standing over me. Done. uid: 65d89df4-0abe-5ec8-5794-3bd41fe0bd15 Node context: Matter of factly > How about yours?
0:0 - Don't think they would've minded if I didn't wake up afterwards. uid: b95f777c-d584-8104-1d55-a315e3b29e2a Node context: Ruefully > Too bad for them I did.
0:0 - Bloody terrible, that's what. uid: c4824a1b-bb32-fab9-0dfa-2749b882c15d Node context: Means it > Is that it?
0:0 - Ain't that the truth? uid: d143ee94-4785-4064-9374-297344f25c42 Node context: Joking (mostly) - 0 Check flag(s) (Local): true - 125e63ab-6d54-212c-690c-857228ab3a10_C - 125e63ab-6d54-212c-690c-857228ab3a10_Cdescription - 0 Set flag(s) to (Local): false - 125e63ab-6d54-212c-690c-857228ab3a10_A - 125e63ab-6d54-212c-690c-857228ab3a10_Adescription false - 125e63ab-6d54-212c-690c-857228ab3a10_B - 125e63ab-6d54-212c-690c-857228ab3a10_Bdescription false - 125e63ab-6d54-212c-690c-857228ab3a10_C - 125e63ab-6d54-212c-690c-857228ab3a10_Cdescription > Watch it, you - there's no guarantee Umberlee'll save you from a second drowning.
0:0 - All right, you two - I get it. I'll behave. uid: d7f03f34-fef0-a49c-dc5c-8d895fb04e63 Node context: Playful banter === END NODE ===
0:0 - Started to panic, didn't I? Took three waveservants to hold me under. uid: e03f8604-a815-4afa-974a-6c89b8aaca13 Node context: Slightly embarrassed at telling this story - 0 Check flag(s) (Local): true - 125e63ab-6d54-212c-690c-857228ab3a10_B - 125e63ab-6d54-212c-690c-857228ab3a10_Bdescription - 0 Set flag(s) to (Local): true - 125e63ab-6d54-212c-690c-857228ab3a10_C - 125e63ab-6d54-212c-690c-857228ab3a10_Cdescription > Don't think they would've minded if I didn't wake up afterwards.
0:0 - She's just a demanding lady. But so am I. uid: ef3e4066-1bfb-2599-74a0-f5a21ae0518b Node context: With humour === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AD_WaveservantsWrath.lsj Synopsis: Waveservants react on players doing something horrible (e.g push the body from the altar)
0:0 - May you wake with your lungs full of water! uid: c81685aa-41c2-0da7-562b-62472784d2a0 Node context: Indignant anger === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_AllandraGrey.lsj Synopsis: Player talks to Allandra Grey, the Flood Tide (High Priestes) that serves the Water Queen.
She's somewhat cold and strict. Talking to her will give some information about the funeral that is happening in the temple, and eventually she gives out the quest Waveservant's Demise, where player should investigate the murder of her waveservant.
null uid: 025b4240-b16c-c621-0a50-25d98c6ec09d - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > There is always time for the tides - pray you never get caught in them.
0:0 - All right - I'll see what I can do. uid: 02ae4cab-a8ff-fa2f-6a7c-ebad8e4aaf13 - 0 Check flag(s) (Global): false - LOW_BellyOfTheBeast_State_TalkedToBeastmaster - Set when players talked to beastmaster false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated > Salt kiss your brow! We await your return - and the beastmaster's demise.
0:0 - Rejoice, sisters, for Umberlee has blessed her humble daughter with a pure death! uid: 063127eb-a9a9-ad3f-4a88-b4869e910b0e Node context: Ecstatic - 0 Check flag(s) (Global): false - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_AllandraGray - HasMet for Allandra Gray - 1 Set flag(s) to (Global): true - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy > Her lips blue with her kiss, her lungs full of her quenching word!
0:0 - Umberlee smiles on us all! Thank you for enacting her blessed vengeance - may the tides crush his bones to sand. uid: 070a223d-42df-b83e-aa25-39bddfa1df2b Node context: Exultant on the first sentence, then grateful (and vicious after the -) > As promised. The Wavemother rewards those who submit to her will.
null uid: 098d8926-bd66-8303-4dab-c1863fee2d71 - 0 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_WaveservantsKilledBeastmasterWhilePlayerIsInIronThrone - Set if players leave the beastmaster behind alive and the waveservants kill him - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_AllandraGrey_HasMet_ReportedDead - reported the beastmaster was dead === END NODE ===
null uid: 10c03f90-0ed6-a437-6e09-402d5e8956de - 0 Check flag(s) (Global): true - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy > null
null uid: 112cad29-d486-92a6-5381-5d8eafb7025d - 0 Set flag(s) to (Dialog): true - LOW_Allandra_Knows_FishermenFoundHolli - Set when Allandra mentions that some fishermen found the dead waveservant in their nets > null
uid: 1accd2b2-a8b5-674a-067e-e5a03c23e715 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > A fine offering always appreciated in the eyes of the Wavemother.
null uid: 225a71b1-dc23-4307-75df-3fa21bf4b81c - 0 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > Then I hope you never have need of the sea's benevolence.
0:0 - An intercession to another of the First Circle? The Depthqueen will be most pleased. 1:0 - The other gods do not look kindly on the Bitch Queen - but she looks kindly upon your prayers, priest. uid: 2bc5ba79-9113-bc99-d9a6-8051cc2bfc56 - 0:0 Tag: Cleric of Mielikki - Player or NPC is cleric of Mielikki. (Fela, A servant of Mielikki, Goddess of forests and patron of nature.) - 0:1 Tag: Cleric of Talos - Player or NPC is cleric of Talos. (Eryn, A servant of Talos, God of Storms) > null
0:0 - *You're reminded of the Banite's submersible. Could they be connected?* uid: 31c79b4f-9e29-ba05-c5a3-8be27db1a245 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible. > null
0:0 - The beast struck Holli while she was swimming in Grey Harbour. She was found by some fishermen. uid: 35a2eaf5-fe8a-4348-1f02-8247c354c585 Node context: Heated explanation - 0 Set flag(s) to (Dialog): true - LOW_Allandra_Knows_FishermenFoundHolli - Set when Allandra mentions that some fishermen found the dead waveservant in their nets > She would have suffered a terrible, agonising death had Umberlee not bestowed upon her the mercy of drowning.
0:0 - I've already made a tribute. uid: 38747bec-7726-d422-dece-68e8fdb780a6 - 0 Check flag(s) (Object): true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation > A fine offering always appreciated in the eyes of the Wavemother.
0:0 - Leave. uid: 3c8f4d33-0026-9f67-20dc-459ac6e62dcb === END NODE ===
0:0 - Where can I find the beast's master? uid: 479f5fca-5632-3449-d8f5-10a3a301bed1 - 0 Check flag(s) (Global): false - LOW_BellyOfTheBeast_State_TalkedToBeastmaster - Set when players talked to beastmaster false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated > null
0:0 - Salt kiss your brow! We await your return - and the beastmaster's demise. uid: 47dfb030-9e1d-cdc4-7384-64f1103de3f4 Node context: Ecstatic; very glad the player is going to help - 0 Set flag(s) to (Global): true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast === END NODE ===
0:0 - I wish her soul the stillness of a calmed ocean. uid: 546f0b49-a46c-35a7-d2fe-6bd05925ace1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Object): true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation > As still as the water in her halted lungs! A most fitting tribute, received with gratitude.
0:0 - Holli was swimming in Grey Harbour - as we all do. The beast struck her and she lost consciousness - Umberlee eased her passing. uid: 5e190c9f-6a85-1a55-51ae-e3be8840bc7f Node context: Angered by Holli's death
0:0 - I have yet to meet a beast I couldn't slay. If you need a hunter, you've found one. uid: 609f708b-34c2-5e75-d9ce-8a62f96ddcd4 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > The Queen of the Depths is generous to those who serve her - and her favour is far less deadly than her wrath.
0:0 - I think I know the master of the 'poisonous beast'. I'll see what I can do. uid: 63c7d462-4d7b-b430-4c43-12b90dcbf2c9 - 0 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_TalkedToBeastmaster - Set when players talked to beastmaster false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated > Salt kiss your brow! We await your return - and the beastmaster's demise.
0:0 - She would have suffered a terrible, agonising death had Umberlee not bestowed upon her the mercy of drowning. uid: 6b82aec3-6337-7a12-3a84-5f88289b96ba Node context: Truly, fanatically believes the drowning was a mercy
0:0 - Your tribute is well received. Breathe deep as she permits. uid: 74d72475-1495-aece-4e5e-ad63308f2c7e Node context: Pleased by the player's offering to Umberlee - 0 Set flag(s) to (Object): true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation > null > null
0:0 - I'm good at slaying beasts - maybe I could help you. uid: 7da71016-3437-d250-e816-f752a6527b92 - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > The Queen of the Depths is generous to those who serve her - and her favour is far less deadly than her wrath.
0:0 - Yes! Rage and rebel against the beast and its master! A tribute most fitting. uid: 804ccb33-0c58-1374-2c49-2c0e789053e8 > null
0:0 - Where can I find this beastmaster again? uid: 80923287-8590-34f8-86b2-7cbbb0eda8b1 - 0 Check flag(s) (Global): false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast > null
0:0 - It was a beast who took her life - an unnatural one whose very existence is an affront to Umberlee. uid: 81c2002a-35b3-3f6e-74b4-e14d525e76ec Node context: Ecstatic/angry > A wretched metal monstrosity hewn by hubris.
0:0 - We haven't found its lair as yet - perhaps you can find where the beast takes its slumber and skewer it before it wakes. uid: 8ca0a0b0-4fa1-176b-029b-bd958e26f20f Node context: Intense; wants the beast's master gone
0:0 - *You're reminded of the man you met beneath the Grey Harbour - and the submersible he commanded.* uid: 98c210ac-3fd6-5985-0daa-e66cf168071c - 0 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_TalkedToBeastmaster - Set when players talked to beastmaster > null
null uid: 99c807d2-6552-8c70-e221-8c7935bb521a - 0 Check flag(s) (Dialog): false - LOW_Allandra_Knows_FishermenFoundHolli - Set when Allandra mentions that some fishermen found the dead waveservant in their nets - 0 Set flag(s) to (Dialog): true - LOW_Allandra_Knows_FishermenFoundHolli - Set when Allandra mentions that some fishermen found the dead waveservant in their nets > We haven't found its lair as yet - perhaps you can find where the beast takes its slumber and skewer it before it wakes.
0:0 - May the Wavemother grant you her favour - or at least, spare you her wrath. uid: 9b9376f9-4b37-c5b8-60fd-2104f79d4e37 - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_AllandraGrey_HasMet_ReportedDead - reported the beastmaster was dead === END NODE ===
0:0 - ROAR. uid: 9fe240e0-c8f3-939c-13e2-56c69645cdf6 - 0 Check flag(s) (Global): false - IRN_IronThrone_State_Visited - Player visited Iron Throne - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Object): true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation > Yes! Rage and rebel against the beast and its master! A tribute most fitting.
0:0 - I've brought my weapon to help avenge her death. uid: a39ccf79-1040-6aa1-267d-913e79a9b703 - 0 Check flag(s) (Global): false - IRN_IronThrone_State_Visited - Player visited Iron Throne - 0 Set flag(s) to (Object): true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation > Yes! Then you know as well as Umberlee that blood must soon be shed.
0:0 - Pft, that privilege is not yours to earn. uid: a934fbbc-1417-ed52-b4bc-41a4eb6d44fc Node context: Dismissive; the player is not worthy of such a fate in her eyes
0:0 - I haven't brought any tribute, actually. uid: a9c5f291-8dff-ce45-b362-91f134101217 - 0 Check flag(s) (Object): false - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation > Then you'd better have a good reason for approaching so brazenly.
0:0 - As promised. The Wavemother rewards those who submit to her will. uid: ac0c4749-f24a-d94a-df91-02771f796758 Node context: Reverently bestowing a reward on the deserving player > May the seas be as kind as you deserve.
null uid: b494ff18-2f4c-e6aa-c3c3-05a86e99f882 === END NODE ===
0:0 - I'm not getting involved in this. uid: b60af747-1365-9597-9591-aa3a9dec84dc > null
0:0 - Is it done? Have you slain the beastmaster? uid: ba87fff4-31ea-6c36-5bd3-a974f6a7d82f Node context: Enthusiastically hopeful about the beastmaster's death - 0 Check flag(s) (Global): false - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast >
0:0 - Then you'd better have a good reason for approaching so brazenly. uid: bab6c7a2-0c77-1c17-e2de-ae6ed71af020 Node context: Slightly irritated by the player's lack of an offering > null
0:0 - As still as the water in her halted lungs! A most fitting tribute, received with gratitude. uid: bd978089-851f-796b-96de-d4217c2c2569 Node context: first sentence agreeing with player, almost congratulatory (to another zealot who's died a noble death) > null
0:0 - The 'beast's master' has been dealt with. You're welcome. uid: bdc45030-e562-0ade-e822-47992439297e - 0 Check flag(s) (Global): true - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated > null
0:0 - Not a sweet sleep like Holli's, but a suffocating flood of fruitless gasps and bursting flesh! uid: c3e32e76-30b3-527d-9d19-abf029ae264b Cinematic: Camera on corpse of the dead waveservant on an altar; back onto Allandra after Node context: Ecstatic/triumphant > You! Supplicant! What tribute do you bring to honour the Wavemother's fallen daughter?
0:0 - Nice corpse. What are we celebrating? uid: c5041c1d-3a28-701c-ae24-6dfe05274f54 > An act of divine mercy!
0:0 - You have done the Bitch Queen's house a great deed - I pray that when you die, your lungs are blessed with her salted kisses. uid: c53a13ba-9e0f-df91-8973-14a09b2993a7 - 0 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_AllandraGrey_HasMet_ReportedDead - reported the beastmaster was dead === END NODE ===
0:0 - I suspect I know the origins of this 'beast'. I'll see what I can do. uid: c5aa2785-595c-0467-2c2b-399116fd2aa2 - 0 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_IRNLocationDiscovered - The player has discovered the location of the submersible. > Salt kiss your brow! We await your return - and the beastmaster's demise.
0:0 - May the seas be as kind as you deserve. uid: cfbc6522-58b1-d885-5d25-8c1fcb35b497 Node context: A warm - if slightly threatening-sounding - farewell === END NODE ===
0:0 - Changeable as the sea - have you decided to help after all? uid: d40b6dda-ff8d-f71f-aca5-46a395e77bfc Node context: Curious; "back so soon?" vibes - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_AllandraGray - HasMet for Allandra Gray - 1 Check flag(s) (Global): false - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra >
0:0 - There is always time for the tides - pray you never get caught in them. uid: d6fa8520-8c2c-c8ad-b5e1-8d3b8cff4c67 Node context: Disapproving/mildly threatening === END NODE ===
0:0 - Not yet. uid: dba83c61-66b3-f538-5ba1-848c689133ff - 0 Check flag(s) (Global): true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast > Then come back when you have. The Wavemother is rarely patient.
0:0 - Then I hope you never have need of the sea's benevolence. uid: e0931004-4b26-d19b-118c-6c83625bd8cf Node context: Disapproving/mildly threatening === END NODE ===
null uid: e82bc527-f705-f56d-dbbb-bd00bd367e89 - 0 Set flag(s) to (Global): true - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast === END NODE ===
null uid: ea01f2f7-7fe3-fd05-f7e2-ab6532656cdf - 0 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated false - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_AllandraGrey_HasMet_ReportedDead - reported the beastmaster was dead - 1 Set flag(s) to (Global): true - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy > null
null uid: eb6ae8b8-b992-e7de-f862-df675ca5d5d9 - 0 Check flag(s) (Global): true - IRN_IronThrone_State_Visited - Player visited Iron Throne false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated true - LOW_Allandra_State_EulogyFinished - Set when Allandra starts her dialogue with a eulogy > null
0:0 - Sorry, I don't have time for this. uid: ed0eb5ad-db0b-63e9-e325-ad4abb210c22 - 0 Check flag(s) (Global): false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated > null
null uid: ef3f1f60-a42a-0f81-e385-52cb201cfd91 - 0 Check flag(s) (Global): true - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated > null
0:0 - I've brought a prayer. uid: f306827e-a217-4f77-7337-0ec8f76209fe - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Object): true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation > A layperson's prayers - crude but earnest.
0:0 - I'll find the beastmaster. uid: f6809ffc-a283-6200-1fcb-3fff067230f4 - 0 Check flag(s) (Global): false - LOW_Beastmaster_State_PermaDefeated - Set when the beastmaster is defeated false - LOW_Allandra_State_AcceptedQuest - Flag for if the player accepts Allandra's quest to kill the beast > null
0:0 - I will ensure the Weavemistress watches over her soul. 1:0 - I will pray for her in the Dwarffather's name. 2:0 - I will ask the Forest Queen to find a safe path for her soul. 3:0 - The Queen of the Dark Seldarine will see her soul safely to the afterlife. 4:0 - My prayers will grant her the Morninglord's shining light. 5:0 - I will ask for Laduguer's aid in her passing. 6:0 - The Lord of the Dead will smooth her soul's passage - I will ensure it. 7:0 - She will suffer no more in death - the Rack-Broken Lord will ensure that. 8:0 - I will entreat Helm to keep her in his watchful gaze. 9:0 - I will pray that Gruumsh grants her vengeance eternal. 10:0 - I will pray that Garl Glittergold protects her soul in death. 11:0 - I will pray that Eilistraee guides her final dance. 12:0 - I will pray to the Elffather for her. 13:0 - I will pray that the Platinum Dragon's shining light guides her spirit. 14:0 - I will pray that her soul holds Oghma's wisdom in death. 15:0 - A simple prayer - that the Silver Lady's light guides her soul. 16:0 - I will ask the Lady of Loss to guide her into the night eternal. 17:0 - I pray she rests in the stormy waves of Talos' embrace. 18:0 - It sounds like she died in battle - I will pray for Tempus to guide her soul. 19:0 - Tiamat's unholy flame - may its light guide her in death. 20:0 - Tymora's luck - may your fallen carry it into the afterlife. 21:0 - Lord Tyr will intercede for your dead. 22:0 - Your pathetic dead will bask in the glory of Vlaakith's prayer. 23:0 - An intercession from the Lady of Plenty. 24:0 - I will pray to my god for her salvation. uid: fe9e5b32-b20b-0d04-f866-bec5dcc05079 - 0:0 Tag: Cleric of Yondalla - Player or NPC is cleric of Yondalla. (Yondalla is the mother-goddess of the halflings. Her clerics view her as a strong and protective parent who bestows them with luck, and whose example should be followed. ) - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0 Set flag(s) to (Object): true - LOW_WaterQueensHouse_State_OfferingGiven - Players do an offering in the funeral at Water Queen's House situation > An intercession to another of the First Circle? The Depthqueen will be most pleased. The other gods do not look kindly on the Bitch Queen - but she looks kindly upon your prayers, priest.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_CellarWaveservant01.lsj Synopsis: A waveservant in the Cellar area of Water Queen's House stops the player to warn about "dangers" that await them ahead
0:0 - Stop! You can't go back there. uid: 0200af13-3b8a-9b87-90e0-f7ea47db96b8 Node context: Annoyed/angry; wants the player to leave this restricted area ASAP - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_SpottedBy_CellarWaveservant01 - Set when a character is spotted by CellarWaveservant01 false - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01
0:0 - Please go back upstairs - before we all get in trouble. uid: 3cb1c529-810e-2bba-54e7-4d0acdae3c62 Node context: Worried - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01 === END NODE ===
0:0 - You shouldn't be down here. This place is off-limits to laypeople. uid: 8ff13ee1-548a-476a-8cf9-ff417901510d Node context: Annoyed; wants the player to leave this restricted area ASAP - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_CellarWaveservant01 - HasMet for CellarWaveservant01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_CellarWaveservant02.lsj Synopsis: A waveservant in the Cellar area of Water Queen's House, that doesn't really want to talk to players
0:0 - If you're hiding from the funeral, I don't blame you - just don't let Fitzy catch you down here. uid: 2803f2ea-c6da-4b36-87e2-ba8f3e1e2e73 Node context: Sympathetic - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_CellarWaveservant02 - HasMet for CellarWaveservant02 === END NODE ===
0:0 - You look lost. The stairs behind you will take you back up to the temple, all right? uid: 6a516bfa-2e20-4cf4-b2cd-e18387b1c617 Node context: Kindly - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_CellarWaveservant02 - HasMet for CellarWaveservant02 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_CellarWaveservant02 - HasMet for CellarWaveservant02 === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_ChattyWaveservant.lsj Synopsis: Other waveservants are not so keen to talk about anything, but this one will answer some player's questions. And also will tell some rumours about waveservant's death.
0:0 - Please head inside - don't let me keep you from the celebrations. uid: 26bd9755-c535-7bd1-5946-fdd0ac9e5380 Node context: Cheerful - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time === END NODE ===
null uid: 34a47d96-7eea-7ac6-29a4-4f606b5e0ee1 - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time - 1 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends === END NODE ===
0:0 - Leave. uid: 6a2f8e74-9369-45e3-57de-36ac385856d6 === END NODE ===
0:0 - May the Wavemother smile on you as she did Holli. uid: 9abe2b32-0f55-0b9c-9196-88f3c4b9ef1b Node context: Cheerful === END NODE ===
null uid: a6c0c952-9675-ef85-7189-ea83dbe445b2 - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time - 1 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time === END NODE ===
0:0 - Oh Wavemother, Queen of the Depths - hear me. Please carry Holli to her final rest in the Deep Wilds. Please- uid: ae637b0b-b2f3-5c9d-1525-6149a2a5dafc Node context: Ecstatic prayer - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_ChattyWaveservant - Set when a character talks with a chatty waveservant for the first time > Sorry. Are you here for Waveservant Holli's funeral? It's already started - they're just inside.
0:0 - Sorry. Are you here for Waveservant Holli's funeral? It's already started - they're just inside. uid: f8363423-c3d3-d5f4-6ab3-728bc6883312 Node context: Cheerful - 0 Set flag(s) to (Global): true - LOW_WaterQueensHouse_Knows_HolliDylfordsName - Set when a player learns the name of dead waveservant > Is that what that singing is for? > Am I interrupting the funeral? > Thank you. > Leave.
0:0 - No, no - all are welcome to come and celebrate the life of a fallen waveservant. uid: fdeace7c-85fc-f9c8-a821-8ea918b2f20b Node context: Brightly/cheerful > May the Wavemother smile on you as she did Holli.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_GuardWaveservant01.lsj Synopsis: A waveservant that guards Allandra's office
0:0 - There's nothing for you up here, flotsam. Back downstairs you go. uid: 028664e5-4144-eefd-5cc3-47bf44e11f6d Node context: Weary annoyance - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01 === END NODE ===
0:0 - Stop! These are the Flood Tide's chambers - you've no business here, flotsam. uid: 33dd058a-33fa-fc65-8af1-8f8a23b12f2e Node context: Firmly - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01 true - LOW_WaterQueensHouse_SpottedBy_GuardWaveservant01 - Set when GuardWaveservant01 notices the character in a warning area - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01 === END NODE ===
0:0 - You'd better have a very good offering in hand if you're being this much of a pain. uid: d1564083-a069-ca8c-413c-7d4faea7baa7 Node context: Weary annoyance - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_GuardWaveservant01 - HasMet for GuardWaveservant01 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_GuardWaveservant02.lsj Synopsis: A waveservant that guards Allandra's office
0:0 - Do you think I'm going to offer you a tour? Leave. uid: d08847a8-7fc3-498e-8aa2-fd8f93a5f803 Node context: Threateningly - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_GuardWaveservant02 - HasMet for GuardWaveservant02 === END NODE ===
0:0 - Get gone before I shuck you like an oyster. uid: f5791266-cf72-4eff-b59c-29ab41f80747 Node context: Threateningly - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_GuardWaveservant02 - HasMet for GuardWaveservant02 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_GuardWaveservant02 - HasMet for GuardWaveservant02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_GuardWaveservant03.lsj Synopsis: A waveservant that guards Offering's chest
0:0 - Umberlee despises ditherers. uid: 4f7c361e-667c-4d63-b4ba-f3ad39a0754d Node context: Mild threat/annoyance; wants the player to behave and leave them alone - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_GuardWaveservant03 - HasMet for GuardWaveservant03 === END NODE ===
0:0 - The Wavemother sees all - even you. uid: df50b9e7-d609-498b-968f-7ac4597eef84 Node context: Mild threat; wants to make sure the player behaves - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_GuardWaveservant03 - HasMet for GuardWaveservant03 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_GuardWaveservant03 - HasMet for GuardWaveservant03 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_HolliDylford_SpeakWithDead.lsj Synopsis: SwD with Holli Dylford, the dead waveservant in Water Queen's House
0:0 - Where were you attacked? uid: 08b86eb3-46fd-4681-8a08-fa4385873332 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > I was... swimming... in Grey Harbour...
0:0 - Leave. uid: 091d146c-e364-4a04-bb3a-a5c8a644ca82 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What killed you? uid: 16547a2b-2e91-4ee3-853a-0f7ab8471049 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Metal... monster...
null uid: 24fb4d7d-3f53-4798-a715-e394d14de017
0:0 - Just... black blood... everywhere... uid: 30d7b229-75b9-c088-79c4-48c0098995ee > null
null uid: 45c4a3dd-e026-2347-08d7-5efe3a1fb035
null uid: 4cf6b6e6-9b39-4414-9f12-d178e8900c7d
0:0 - Tell me about this metal monster. uid: 5dfb9174-4c47-6770-6f2b-77873d07b6c8 - 0 Check flag(s) (Global): true - LOW_WaterQueensHouse_Knows_ThingInHarbourLives - Set when a player hears about something that "lives" in the harbour - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Big... fast... hit my head... everything went... black...
0:0 - I was... swimming... in Grey Harbour... uid: 79f34091-3846-4042-9a42-6315d9689f28 > null
null uid: 88ce213d-20c0-43ef-b777-2fb284cbbd8e
null uid: 8a26048c-c491-4f84-900b-7d3e4eb08678
0:0 - What happened to you? uid: 92288b24-3c17-4355-826a-4114577d04d5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > I was... swimming... I was... attacked...
0:0 - Holli... Dylford... I serve... Umberlee... uid: 98f06e95-ba14-47cd-8262-128f5645aa8c - 0 Set flag(s) to (Global): true - LOW_WaterQueensHouse_Knows_HolliDylfordsName - Set when a player learns the name of dead waveservant > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 99e2de9f-15fe-47ac-8d15-e837b469f207 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *A pointed glare informs you that you shouldn't go anywhere near the waveservant's body.* uid: a7f0c4f7-8768-ff69-3a98-45b125679c03 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - Who are you? uid: a914c4a2-11a9-4bd6-adf4-b7551e011c0f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Holli... Dylford... I serve... Umberlee...
0:0 - Big... fast... hit my head... everything went... black... uid: a9c5f840-f97f-9fb2-2585-1011ea080f75 > null
0:0 - I was... swimming... I was... attacked... uid: abe60bc7-bec6-469d-a294-5b021fc800da - 0 Set flag(s) to (Global): true - LOW_WaterQueensHouse_Knows_FishersSavedHolli - Flag for if the player knows fishers saved Holli > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: bd4fb51b-ad38-4fb6-b54b-bee5bba74709 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Metal... monster... uid: bf68f13a-1a0f-b4a3-cb0b-3c586b303b72 - 0 Set flag(s) to (Global): true - LOW_WaterQueensHouse_Knows_ThingInHarbourLives - Set when a player hears about something that "lives" in the harbour > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: d9f082a7-53a4-4a5b-8c36-469b0dff10e6 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
null uid: dc946962-9df5-8623-2888-55ca5c9237cd
0:0 - Do you remember what happened before you were attacked? uid: fd73c387-81e4-63bf-21bc-5a898824c399 - 0 Check flag(s) (Global): true - LOW_WaterQueensHouse_Knows_FishersSavedHolli - Flag for if the player knows fishers saved Holli - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Just... black blood... everywhere...
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_KitchenWaveservant01.lsj Synopsis: A waveservant that is busy in the kitchen area of Water Queen's House
After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.
0:0 - Finally some peace and quiet. Too bad about all the cleanup. uid: 1974867e-fcc6-5dfa-33a8-5bbbe31d721b Node context: Relieved (but still a little annoyed on the last sentence) - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_KitchenWaveservant01_AfterFuneral - HasMet - 1 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant01_AfterFuneral - HasMet === END NODE ===
0:0 - Unless you're gonna roll up your sleeves, you can get out of my kitchen. Please. uid: 1cda018f-b039-ade3-c486-f64c93e582a5 Node context: Mildly annoyed; she has things to do (the "please" is definitely an afterthought) - 0 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends === END NODE ===
0:0 - Out from under my feet, little weed. uid: 3c79ff6c-4ce1-4e61-8cea-6500f26679ed Node context: Irritated (is calling the player "little weed") - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant - HasMet for KitchenWaveservant === END NODE ===
0:0 - Fish's piss - I loved Holli as much as anyone, but they've been wailing and praying for hours. My best pot for a bit of quiet. uid: 8e63b372-dc49-4d68-a01a-c25d44057697 Node context: Annoyed by the loud funeral singing next door; "fish's piss" said as if it's a swear - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_KitchenWaveservant - HasMet for KitchenWaveservant - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant - HasMet for KitchenWaveservant === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_KitchenWaveservant02.lsj Synopsis: A waveservant that is busy in the kitchen area of Water Queen's House
After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.
0:0 - Don't worry - the drinks'll be served with the food. Just wish Holli was here to enjoy them... uid: 55f43067-565f-4897-97d8-8773e21285b0 Node context: Preoccupied with preparing drinks; a little sad on the last sentence - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02 - HasMet for KitchenWaveservant02 === END NODE ===
0:0 - It was a lovely ceremony, wasn't it? Holli would've been touched. uid: bc50ffa2-4719-983c-0626-0096055a6855 Node context: Sentimental; a little sadder on the second sentence - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02_AfterFuneral - HasMet - 1 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02_AfterFuneral - HasMet === END NODE ===
0:0 - At least Holli's with Umberlee now. uid: d08c4b68-1d7b-2a76-4da4-c41dc2c0f3a1 Node context: Sadly (but pleased her friend's soul has moved on) - 0 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends === END NODE ===
0:0 - Hands off the drinks. We have enough to fill Grey Harbour, but it's all for the funeral. uid: ef246ee6-701e-4eb7-84b0-ea73b1452fca Node context: Preoccupied with preparing drinks - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02 - HasMet for KitchenWaveservant02 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_KitchenWaveservant02 - HasMet for KitchenWaveservant02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_PAD_Barrier.lsj Synopsis: A player gets to an obstacle in the Water Queen's House's cellar. If they pass a Perception check, they discover that the rock wall is cracked and can be destructed.
0:0 - There's a fault in that wall. With enough force, we could get through. 1:0 - A fissure in that wall. Strike it just right, and it should give way.
2:0 - A cracked wall. It could be broken through, with the right encouragement. 3:0 - This wall's ready to crumble - shouldn't take much effort to get through. 4:0 - Something's back there. Shouldn't take much to break down this wall.
5:0 - We can go through here, with a little elbow grease. 6:0 - A flaw in the rock. A simple thing to crack it all the wider. 7:0 - This wall is damaged - perhaps it can be breached. 8:0 - This wall is fragile. Just be sure the waveservants don't see us cracking their temple apart. 9:0 - Aha - see Boo's fur wiggle in the wind? There is something more behind that wall.
10:0 - I think we can go through here - with a bit of force.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_PAD_TempleEntrance.lsj Synopsis: Characters hear the sound in the back of Water Queen's House and wondering what's happened.
(There's also blood on the temple's entrance... so maybe they could mention that or tie together)
0:0 - The blood stains I could ignore, but chanting always sounds ominous. 1:0 - Rhythmic chanting and blood stains. A sinister pairing.
2:0 - Sinister chanting, blood-stains, and the unmistakable stench of rotted kelp. Gods, I hate Umberlee. 3:0 - What was that sound? Came from the back of the temple, I think... 4:0 - Creepy chanting in the back. And a harmless choir, it is not. 5:0 - Hear that? Something's happening in the back of the temple. 6:0 - Blood and chanting. What manner of service are we interrupting? 7:0 - Strange sounds and unexplained blood stains? Something's afoot, needless to say. 8:0 - It simply wouldn't be a Baldurian temple if it weren't ominously spattered with blood. 9:0 - Blood, Boo - chanting! Something freakish is afoot in this temple. 10:0 - Hear that? Chanting at the back of the temple - and blood stains all over. uid: 12af8c1d-aafa-4fd9-85ef-2e876d79130f Node context: Gale: 'Umberlee' is the name of the goddess worshipped here. He's familar, as she's got a lot of presence in Waterdeep - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_StopInterruptingFuneral.lsj Synopsis: Player gets this narrator line when tries to interact with a body of a dead waveservant without permission
0:0 - *A pointed glare informs you that you shouldn't go anywhere near the waveservant's body.* uid: f415d1ed-018e-4bb7-be6b-238f51786d81 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_UmberleeFollower01.lsj Synopsis: A small dialogue with Umberlee follower that came to Water Queen's House to give offerings to the Sea Queen.
Ideas for a character: your typical sea-sailor, he's afraid of Umberlee but really believes that offerings are required for smooth sailing.
0:0 - Maybe Umberlee will set her hand to all the strangeness going on in Grey Harbour now she's lost one of her own. uid: 5b6e5d31-67c8-1a53-8222-4bc22b1f9a8d Node context: Contemplatively === END NODE ===
0:0 - Got a few spare coins to chuck in the fountain? Certainly wouldn't do you any harm. uid: ab99a01d-b3e6-034b-28ba-934cb3254f03 Node context: Friendly advice === END NODE ===
0:0 - Got to make sure all my ships are covered - perhaps we'll cross paths in a tavern later, eh? uid: ad62ddd0-e7ec-d985-1335-20126153485c Node context: Still friendly, just focused on the task at hand - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_UmberleeFollower01 - HasMet for UmberleeFollower01 === END NODE ===
0:0 - Word of warning, though: I wouldn't spend too long nosing around - Umberlee likes her visitors to have a bit of purpose about them. uid: b34709a1-5f0f-468b-fdae-dc47041dcacc Node context: Friendly advice === END NODE ===
0:0 - Here to make an offering to Umberlee as well, eh? They say it's good luck to placate the Bitch Queen after a drowning. uid: f78e7159-5464-b75d-6266-b55ad3f6e7e4 Node context: Friendly/conversational - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_UmberleeFollower01 - HasMet for UmberleeFollower01 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_UmberleeFollower01 - HasMet for UmberleeFollower01 - 1 Set flag(s) to (Global): true - LOW_WaterQueensHouse_Event_TalkedToUmberleeFollower01 - Flag > Definitely. > Not today. > Do all these offerings even do anything? > Just looking around.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_UmberleeFollower02.lsj Synopsis: A small dialogue with Umberlee follower that came to Water Queen's House to give offerings to the Sea Queen.
Ideas for a character: she hates Umberlee but too afraid to forget about "her part".
0:0 - I'm trying to get my prayers straight - don't want to piss off the Bitch Queen. uid: 7a8cf4d4-eb98-4ce7-9e91-dabcea64704c Node context: Slightly irritated; a little hushed/wary after the - - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_UmberleeFollower02 - HasMet for UmberleeFollower02 === END NODE ===
0:0 - Sorry, mate, no time to chat - just here to make an offering then leave. In and out, yeah? uid: 7f236355-f5f2-4e63-9d21-9730252da97b Node context: Distracted - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_UmberleeFollower02 - HasMet for UmberleeFollower02 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_UmberleeFollower02 - HasMet for UmberleeFollower02 - 1 Set flag(s) to (Global): true - LOW_WaterQueensHouse_Event_TalkedToUmberleeFollower02 - Set when talked to UmberleeFollower02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_UmberleeFollower03.lsj Synopsis: A small dialogue with Umberlee follower that came to Water Queen's House to give offerings to the Sea Queen.
Ideas for a character: he's just afraid and maybe he has a story to tell (or hint on it) to prove his fear to the random stranger.
0:0 - Not sure what kind of offering you'd make to keep a giant beast at bay - a bit more than just gold, probably. uid: 761fbae0-584f-46fe-9f79-2d73274fb0cf Node context: Anxious contemplation - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_UmberleeFollower03 - HasMet for UmberleeFollower03 === END NODE ===
0:0 - Did you hear the waveservants talking about a beast in Grey Harbour? If that's true, prayers are the least we can do. uid: b2e44c1a-223c-4be0-8735-b156999ed931 Node context: Anxious - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_UmberleeFollower03 - HasMet for UmberleeFollower03 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_UmberleeFollower03 - HasMet for UmberleeFollower03 - 1 Set flag(s) to (Global): true - LOW_WaterQueensHouse_Event_TalkedToUmberleeFollower03 - Flag === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_UmberleeFollower04.lsj Synopsis: One liner for a follower of Umberlee. She's talking to Umberlee Follower 01 in a repeated AD.
0:0 - Thought it wise to make an offering to the Sea Queen before sailing out tomorrow. Wasn't expecting to find the servants so preoccupied. uid: eac19a06-f646-e40a-63d7-aadd4c6f6dda - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_UmberleeFollower04 - HasMet for UmberleeFollower04 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_UmberleeFollower04 - HasMet for UmberleeFollower04 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_VaultWaveservant.lsj Synopsis: A player can try to talk to a waveservant that transfers items from offerings chest to Offerings Vault.
She's not talkative, but with enough persuasion she can tell what's her task.
0:0 - Can't chat. These offerings need to be stowed before the next tide or there'll be Allandra to pay. uid: 14818feb-4d68-ff91-87da-6f49fc12a30f Node context: Hurried/busy - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_VaultWaveservant - Set when a character talks with VaultWaveservant for a first time === END NODE ===
0:0 - There's two things I fear: Umberlee and Allandra. You're neither of those, so shoo. uid: 5043faf8-14c5-ed8d-3dc3-bde478c3812b Node context: Hurried/busy - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_VaultWaveservant - Set when a character talks with VaultWaveservant for a first time === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_VaultWaveservant_CallForHelp.lsj Synopsis: Next time a player is spotted by S_LOW_VaultWaveservant, or commits a crime, in Offering's Vault, she'll call sahuagins for help.
0:0 - Umberlee, heed my call! uid: b2b77d90-894f-47e6-8133-b9c546d9613b Node context: Exultantly - 0 Set flag(s) to (Global): true - LOW_WaterQueensHouse_Event_SahuaginsCalled - Set when VaultWaveservant calls the guard to help - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_VaultWaveservant_Spotted.lsj Synopsis: If a S_LOW_VaultWaveservant spots a player in a restricted area (Offering's Vault and a guardroom nearby), she'll start a dialogue, warning a player.
0:0 - Your scaly friends are gone - you'll have to deal with me yourself. uid: 11b890e0-3053-9670-3105-b508e106c7ea - 0 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_SahuaginsDefeated - Set when a player defeats all the guards in Cellar - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I do love company. uid: 38f25a4e-321e-51e4-ee58-bd399b45a8cb - 0 Check flag(s) (Global): false - LOW_WaterQueensHouse_State_SahuaginsDefeated - Set when a player defeats all the guards in Cellar > Umberlee, heed my call!
0:0 - Umberlee, heed my call! uid: 3fb7a6b3-7084-4ea4-a017-f8da34a87188 Node context: Exultantly - 0 Set flag(s) to (Global): true - LOW_WaterQueensHouse_Event_SahuaginsCalled - Set when VaultWaveservant calls the guard to help - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You again. What are you doing? uid: 6ca21c06-080e-4898-d2fb-36552e372f05 Node context: Suspicious; a little angry - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_VaultWaveservant - Set when a character talks with VaultWaveservant for a first time > You know what? Never mind what you're doing - leave or I'll call for help.
0:0 - I don't mean my sisters... uid: 8b92caa3-d510-e76c-8c97-32a911fbb83b Node context: Ruefully > Umberlee, heed my call!
0:0 - I've seen your 'help' - I think I can handle them. uid: acaa3304-e110-eed8-1788-19426923e6f3 > I don't mean my sisters...
0:0 - Sorry, I'll go. uid: f0da24da-fc84-0f07-80f7-e3d2c900d685 - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant02.lsj Synopsis: One of the waveservants, singing on the funeral.
Won't talk to a player during the funeral, won't tell much after that too.
After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.
0:0 - Umberlee will embrace us all! uid: 08d5f8f9-f422-48a6-9e19-12fa18346bf1 Node context: Ecstatic - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant02 - Set when a character mets Waveservant02 === END NODE ===
0:0 - I wonder if the Wavemother will call me next... uid: 365e6b91-aeca-e7fb-0800-6e36a8e6cfaa Node context: Wistfully - 0 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends === END NODE ===
0:0 - May you, too, feel Umberlee's embrace one day. uid: 4385d527-967c-c867-fc68-342142b791de Node context: Warmly (but it's actually a little sinister if you think about it) - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant02_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant02_AfterFuneral - Hasmet === END NODE ===
0:0 - Feel the joy of Umberlee lap against your soul! uid: dd3e810f-b175-48c6-999b-19ff98c435ef Node context: Ecstatic - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant02 - Set when a character mets Waveservant02 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant02 - Set when a character mets Waveservant02 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant03.lsj Synopsis: One of the waveservants, singing on the funeral.
Won't talk to a player during the funeral, won't tell much after that too.
After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.
0:0 - The Wavemother has righteously avenged our sister! We thank you for your hand in it. uid: 49b65922-c7e8-4e47-d90f-a7ce4015873c Node context: Joyously - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant03_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant03_AfterFuneral - Hasmet === END NODE ===
0:0 - We are all her children! We are all hers! uid: 8d1be4b2-06f1-4875-86f6-1ce203236e05 Node context: Ecstatic - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant03 - Sets when a character mets Waveservant03 === END NODE ===
0:0 - You have helped us, but be mindful - Umberlee is always watching. uid: 951f0297-c5e2-e63c-f7a5-c05b1a2adac5 Node context: Kindly warning (or at least she thinks it is) - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant03_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra === END NODE ===
0:0 - Would that everyone knew the Wavemother's favour! uid: fd2db36a-88b3-48cb-9826-370b18f8df03 Node context: Ecstatic - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant03 - Sets when a character mets Waveservant03 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant03 - Sets when a character mets Waveservant03 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant04.lsj Synopsis: One of the waveservants, singing on the funeral.
Won't talk to a player during the funeral, won't tell much after that too.
After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.
0:0 - Umberlee will deliver us all! uid: 0a7c8ad7-5611-4142-98c3-b6e6ab9b80cc Node context: Ecstatic - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant04 - Sets when a character mets Waveservant04 === END NODE ===
0:0 - I'll say a prayer for you - I'm sure Umberlee will oblige. uid: 5941df7d-b79e-c5ca-9416-cc522f488f10 Node context: Warmly - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant04_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra === END NODE ===
0:0 - I long for such a beautiful death! uid: 5be08a23-dfb0-41db-b15a-b343903f1e7c Node context: Ecstatic - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant04 - Sets when a character mets Waveservant04 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant04 - Sets when a character mets Waveservant04 === END NODE ===
0:0 - You tamed the beastmaster. We thank you, friend. uid: f841977f-19af-08fd-d747-34d825a0fea5 Node context: Passionately - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant04_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant04_AfterFuneral - Hasmet === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant05.lsj Synopsis: One of the waveservants, singing on the funeral.
Won't talk to a player during the funeral, won't tell much after that too.
After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.
0:0 - May we all breathe deep of the Wavemother's waters! uid: 516a13e9-a352-44e3-8e41-74e749af3a65 Node context: Ecstatic - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant05 - Sets when a character meets Waveservant05 === END NODE ===
0:0 - We won't forget this - and neither will Umberlee. uid: 87ace53a-3f7d-ed88-ead1-65b1040261a0 Node context: Warmly (but still accidentally sounds a little like a threat) - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant05_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra === END NODE ===
0:0 - Oh, Umberlee, hear us! Umberlee, bring your daughter home! uid: a73bd2bd-132f-4e89-9d30-1b3e5e1041e5 Node context: Ecstatic - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant05 - Sets when a character meets Waveservant05 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant05 - Sets when a character meets Waveservant05 === END NODE ===
0:0 - Our gratitude is as deep as the Sea of Swords! Thank you for avenging our sweet sister. uid: ef2e8cef-a675-83ea-df29-cf848188610b Node context: Gratefully - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant05_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant05_AfterFuneral - Hasmet === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant01.lsj Synopsis: One of the waveservants, singing on the funeral.
Won't talk to a player during the funeral, won't tell much after that too.
After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.
0:0 - Umberlee will surely watch over you after what you did for her. Thank you uid: 14ae9e1f-bbf2-fbb0-293a-0f5c39a691d6 Node context: Warmly as the player helped them - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant01_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_BellyOfTheBeast_State_ReportedBeastmasterDead - Set when the players report the beastmaster is dead to Allandra true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant01_AfterFuneral - Hasmet === END NODE ===
0:0 - Sing! Sing for the Wavemother! uid: 1f257df0-6b5b-7268-7b0f-c44f3d9d55d3 Node context: Ecstatic - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant01 - Set when a player has met Waveservant01 === END NODE ===
0:0 - Umberlee hears us and rejoices! uid: 47bf03dc-c5ab-4442-af6e-cbc492c737f7 Node context: Ecstatic - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant01 - Set when a player has met Waveservant01 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant01 - Set when a player has met Waveservant01 === END NODE ===
0:0 - Umberlee heard our song - I know Holli's safe with her now. uid: a655434a-2400-9b07-6961-68422d30095c Node context: Sad for her friend but pleased with their song - 0 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\WaterQueensHouse\LOW_WaterQueensHouse_Waveservant06.lsj Synopsis: A waveservant working in Water Queen's House.
After the Beastmaster quest is completed, the ceremony is no longer going on, so they have a different dialog then.
0:0 - It's not too late to say a prayer in honour of our sister, should you wish to. uid: 92acb0b9-cf2d-627b-79cd-d8b6515b6d8c Node context: Warmly - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant06_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends === END NODE ===
0:0 - The ceremony's over but I can still hear the singing in my mind. You're lucky to have witnessed something so joyous. uid: abdfa969-4561-5e1f-2f9a-3fd04f7f9c86 Node context: Warm but wistful, as if fondly recalling a wonderful party (and not a funeral) - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant06_AfterFuneral - Hasmet - 1 Check flag(s) (Global): true - LOW_WaterQueensHouse_State_FuneralEnded - Set when the funeral ends - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant06_AfterFuneral - Hasmet === END NODE ===
0:0 - If only we were all given such a blissful passing. uid: b63e2291-16f8-4b62-b7b3-5561f3535624 Node context: Strangely wistful - 0 Check flag(s) (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant06 - HasMet for Waveservant06 === END NODE ===
0:0 - The celebration is in the main chamber. Praise Umberlee! uid: fdcd3945-866b-44a0-b691-ca2e0b287bc7 Node context: Strangely exultant considering there's a funeral going on - 0 Check flag(s) (Dialog): false - LOW_WaterQueensHouse_HasMet_Waveservant06 - HasMet for Waveservant06 - 0 Set flag(s) to (Dialog): true - LOW_WaterQueensHouse_HasMet_Waveservant06 - HasMet for Waveservant06 === END NODE ===