File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Goblin001.lsj Synopsis: Goblin having a party after attack on den at player camp. This goblin looks up to the players, and offers them a lute he found on one of the tieflings.
0:0 - Anything for the cause. uid: 0207e209-138c-a5f1-01e0-66c2c8b49a36 Cinematic: The goblin gives you a weapon together with the lute. - 0 Set flag(s) to (Object): true - CAMP_GoblinHuntCelebration_Event_TransferWeapon - CAMP_GoblinHuntCelebration_Event_TransferWeapondescription === END NODE ===
null uid: 09eb9afb-b599-0ec3-72c7-c8f299646fb4 - 0 Check flag(s) (Object): true - CAMP_GoblinHuntCelebration_State_HasStolenInstrument - CAMP_GoblinHuntCelebration_State_HasStolenInstrumentdescription - 0 Set flag(s) to (Object): true - CAMP_GoblinHuntCelebration_Event_TransferInstrument - CAMP_GoblinHuntCelebration_Event_TransferInstrumentdescription > Anything for the cause.
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: 0f0f9fa4-754d-2be6-fd7a-24436a0d6c6a - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > null
0:0 - Th-thank you, True Soul. uid: 16bba045-641d-acc1-d1fe-a209b0d5e958 Cinematic: The goblin does a quick bow with the lute still in his hands. Node context: The playertold the goblin to keep his lute because he fought well. The goblin does a quick bow with the lute still in his hands. === END NODE ===
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 185a7bc8-eb68-45ed-a531-35397cf3856c - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > null
0:0 - A pleasure. My name's Ripper - put in a good word for me at Moonrise, yeah? uid: 1a88394a-bb00-1f23-0f0d-b833a8cd2ab7 Cinematic: The goblin gives you a lute and a heart === END NODE ===
0:0 - You fought well. This prize is yours. uid: 30d814b5-c68f-5de5-07d4-88dd821ba8b7 > Th-thank you, True Soul.
null uid: 31d31150-3ada-f4d7-f040-ed0d4150dbd7 - 0 Check flag(s) (Object): true - CAMP_GoblinHuntCelebration_State_HasStolenInstrument - CAMP_GoblinHuntCelebration_State_HasStolenInstrumentdescription - 0 Set flag(s) to (Object): true - CAMP_GoblinHuntCelebration_Event_TransferInstrument - CAMP_GoblinHuntCelebration_Event_TransferInstrumentdescription > A pleasure. My name's Ripper - put in a good word for me at Moonrise, yeah?
null uid: 38c82439-a67d-d977-108e-9e16be3472c4 - 0 Check flag(s) (Object): true - CAMP_GoblinHuntCelebration_State_HasStolenInstrument - CAMP_GoblinHuntCelebration_State_HasStolenInstrumentdescription - 0 Set flag(s) to (Object): true - CAMP_GoblinHuntCelebration_Event_TransferInstrument - CAMP_GoblinHuntCelebration_Event_TransferInstrumentdescription > A pleasure. My name's Ripper - put in a good word for me at Moonrise, yeah?
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 3f626788-7a00-fa7c-848d-6c287adb78dd - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > null
0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.* uid: 4386b11d-f072-a012-fd9f-23f028cd4a16 - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > Had to cut off the stiff's fingers to get to it.
0:0 - A pleasure. My name's Ripper - put in a good word for me at Moonrise, yeah? uid: 57c38a08-6489-b778-fea3-190f2d435a93 Cinematic: The goblin gives you a lute. Node context: The goblin gives you a lute. === END NODE ===
0:0 - True Soul, ma'am. A present, straight from the battlefield. 1:0 - True Soul, sir. A present, straight from the battlefield. 2:0 - True Soul! A present, straight from the battlefield. uid: 5a956df8-baa4-68c0-06dd-ed7fcf3b944b Cinematic: The goblin has a lute in his hands, offering it to you. Node context: The goblin has a lute in his hands, offering it to you. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Check flag(s) (Local): false - 5c7da982-bc01-dcdb-bc8c-e9bc3ef5baea_GaveReward - 5c7da982-bc01-dcdb-bc8c-e9bc3ef5baea_GaveRewarddescription - 1 Check flag(s) (Object): true - CAMP_GoblinHuntCelebration_State_HasStolenInstrument - CAMP_GoblinHuntCelebration_State_HasStolenInstrumentdescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin001 - CAMP_GoblinHuntCelebration_HasMet_Goblin001description > *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.* > *A strange symbol glows, marked on their flesh, and something within you stirs in response.* > *As the symbol glows, power courses through you. Authority.*
0:0 - To think the Absolute sent you to us. We are truly blessed. uid: 620091a6-8da5-8340-2c42-967f986690da - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin001 - CAMP_GoblinHuntCelebration_HasMet_Goblin001description === END NODE ===
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: 6c99d12e-5e79-ae04-0a41-c258f5e4f82c - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > null
0:0 - I know you have more than some bloodied instrument. Empty out your pockets. uid: 6e7a705b-b220-c72a-659e-bdab8c0ba88e - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Local): true - 5c7da982-bc01-dcdb-bc8c-e9bc3ef5baea_GaveReward - 5c7da982-bc01-dcdb-bc8c-e9bc3ef5baea_GaveRewarddescription - 1 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > Of course. Didn't mean to hold out on you, ma'am. Of course. Didn't mean to hold out on you, sir. Of course. Didn't mean to hold out on you, True Soul.
0:0 - My True Soul. uid: 836b825e-40f7-d273-f265-e9dab6063629 Cinematic: The goblin bows. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin001 - CAMP_GoblinHuntCelebration_HasMet_Goblin001description === END NODE ===
0:0 - *A shiver runs across your mind... You feel sated.* uid: 84bd1902-b327-d01a-4664-602b98e66ebb - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > null
0:0 - Accept his gift. uid: 92f3acb9-5e92-6b64-d0b0-6692789fbfcd - 0 Check flag(s) (Object): true - CAMP_GoblinHuntCelebration_State_HasStolenInstrument - CAMP_GoblinHuntCelebration_State_HasStolenInstrumentdescription - 0 Set flag(s) to (Local): true - 5c7da982-bc01-dcdb-bc8c-e9bc3ef5baea_GaveReward - 5c7da982-bc01-dcdb-bc8c-e9bc3ef5baea_GaveRewarddescription > null
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: a5cf4cac-5916-f857-be5f-a30c1641f17b - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > null
0:0 - Didn't mean to hold out on you, ma'am. Just didn't think you'd be interested, is all. 1:0 - Didn't mean to hold out on you, sir. Just didn't think you'd be interested, is all. 2:0 - Didn't mean to hold out on you. Just didn't think you'd be interested, is all. uid: c4ebb850-29f1-7b91-6567-5c911b71f63c Cinematic: The goblin is holding the lute in one hand and puts his other hand in his pocket and offers you a bloody heart. Node context: The goblin is holding the lute in one hand and puts his other hand in his pocket and offers you a bloody heart. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Set flag(s) to (Object): true - CAMP_GoblinHuntCelebration_Event_TransferHeart - CAMP_GoblinHuntCelebration_Event_TransferHeartdescription > Accept both the heart and the lute. > null
0:0 - Accept both the heart and the lute. uid: c6bff7a6-b000-704a-05a7-4461b8618b2a - 0 Check flag(s) (Object): true - CAMP_GoblinHuntCelebration_State_HasStolenInstrument - CAMP_GoblinHuntCelebration_State_HasStolenInstrumentdescription > null
0:0 - *As the symbol glows, power courses through you. Authority.* uid: d1733d0a-0816-245d-b7f7-2b3a852cdfcf - 0 Check flag(s) (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > Had to cut off the stiff's fingers to get to it.
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: d3944797-d75d-1b32-c262-ed1ae3c0cd30 - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > null
0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.* uid: e9d359c3-ff21-e7f2-a2da-b6846d9dd980 - 0 Check flag(s) (User): false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription - 0 Set flag(s) to (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > Had to cut off the stiff's fingers to get to it.
0:0 - I know you have more than some bloodied instrument. Empty out your pockets. uid: ee73b008-4c04-9c84-c844-fcc5669ce2bf = Roll RawAbility (Wisdom) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Local): true - 5c7da982-bc01-dcdb-bc8c-e9bc3ef5baea_GaveReward - 5c7da982-bc01-dcdb-bc8c-e9bc3ef5baea_GaveRewarddescription - 1 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Volo.lsj Synopsis: Volo's dialog after the goblin hunt celebration party. Occurs whether tieflings or raiders win, with a variation for whether we've met Volo or not. This is his fallback in being added to our camp.
In the tiefling victory variation, Volo is sitting at his desk and thinking/writing an account of our victory that day. As we approach he should set down his pen and turn to speak with us, only returning to work again once he's dismissed us.
In the goblin victory celebration, Volo is standing in a cage much like the one in which he is placed in the goblin camp. In this case, he does not wish to be freed. He isn't writing anything or holding anything, but hands off his notes off-screen if intimidated into doing so.
0:0 - Quite a display that was - usually I'm the one providing the drama on nights such as these. uid: 0a3cf1f9-9d1b-cac6-319e-fbca84520acb Node context: Laden with schadenfreude - we just had a public dalliance with a woman he considers psychotic, and she very nearly killed us afterwards. - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_State_DrowBetrayalOver - CAMP_GoblinHuntCelebration_State_DrowBetrayalOverdescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_VoloAfterBetrayal - CAMP_GoblinHuntCelebration_HasMet_VoloAfterBetrayaldescription - 1 Set flag(s) to (Global): true - GLO_Volo_HasMet - GLO_Volo_HasMetdescription > I do hope you didn't catch anything. I'm sure an itching conscience is quite enough. > What a fun friend you've made.
0:0 - Here - you can keep that copy. The details are very much burned into my memory. uid: 0c568676-e221-33ca-fc7d-4e07ed9b0a3f Cinematic: Handing us his notes from his inventory (off-screen) - 0 Check flag(s) (Object): true - GOB_HasVoloGoblinManuscriptCopy - for the book copy that appears in Volo's inventory when it's caged again for Goblin hunt celebration - 0 Set flag(s) to (Object): true - GOB_GiveVoloGoblinManuscriptCopy - for the book copy that appears in Volo's inventory when it's caged again for Goblin hunt celebration === END NODE ===
0:0 - I must deliberate. Go - enjoy your evening! I shall have work for you in the days to come. uid: 13666086-a0f1-d77f-dd0b-0832ec87ca90 === END NODE ===
0:0 - First - you'll need a name. uid: 178514e5-a0fa-051d-2e36-43dc970bc9a2 > null
0:0 - Maybe I'll keep you in this cage for good. uid: 378018ad-cf6c-f404-4489-dd485243588d - 0 Check flag(s) (Object): true - GOB_HasVoloGoblinManuscriptCopy - for the book copy that appears in Volo's inventory when it's caged again for Goblin hunt celebration > ...Perhaps I spoke in haste. Your insights would, of course, be most welcome.
0:0 - No, I'm afraid that won't do. You shall simply have to go out and slay something decidedly more dramatic. uid: 4e8d760f-cac5-a2d4-f91f-49d5f2102ce5 === END NODE ===
0:0 - You should get some rest. You've had such a big day. uid: 512cea8c-bb24-0f70-9586-f77b5273d70f Node context: Falsely congratulatory - we've committed an atrocity in his eyes and have forced him to be at the celebration. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_VoloAfterBetrayal - CAMP_GoblinHuntCelebration_HasMet_VoloAfterBetrayaldescription - 1 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_State_DrowBetrayalOver - CAMP_GoblinHuntCelebration_State_DrowBetrayalOverdescription === END NODE ===
0:0 - I do hope you didn't catch anything. I'm sure an itching conscience is quite enough. uid: 5397d1c5-5124-57ac-3eb8-e29a249fc877 Node context: Very clearly false concern - he considers us scum for allying with this woman in the first place, and thinks we deserve whatever we get - 0 Check flag(s) (Object): true - CAMP_GoblinHunt_State_DrowPartner - If the Drow is your night partner in goblin hunt celebration === END NODE ===
0:0 - Volothamp Geddarm - realm-renowned author, auteur and now, it appears, very much your captive. uid: 6ccefec3-cb35-8f07-6c45-1b7a4ac2ce34 - 0 Check flag(s) (Global): false - GLO_Volo_HasMet - GLO_Volo_HasMetdescription false - GOB_VoloBallad_State_PlayersMetVolo - Players met Volo in goblins camp - 0 Set flag(s) to (Global): true - GLO_Volo_HasMet - GLO_Volo_HasMetdescription > How did you get here? > Don't you want to join in the celebrations? > Who locked you up? > Open the cage.
0:0 - See your guests aren't bored. The last thing we want is for them to make their own fun. uid: 7407b61b-6ef0-c968-5867-86ba85822092 - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Volo - CAMP_GoblinHuntCelebration_HasMet_Volodescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den === END NODE ===
0:0 - But I daresay you're committed now, my friend. So chin up, look around, and remember your role, hm? uid: 753edd1d-ab94-5ef5-a0a1-80af3a5b499b Node context: With an edge. Volo is encouraging you but he also thinks you're a war criminal. > That way, perhaps we'll both survive the night.
0:0 - Ah, the guest of honour arrives! I've been observing the festivities from a sensible distance. uid: 7683505e-ea19-aa4c-c48c-574acadc7dfd - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Volo - CAMP_GoblinHuntCelebration_HasMet_Volodescription > Volothamp Geddarm - realm-renowned author, auteur and now, it appears, very much your captive.
0:0 - Back to your revelry, then - when I have crafted your legend for you, no doubt you shall hear of it. uid: 796c67d7-d2a9-57b5-7c35-9f303ff04803 === END NODE ===
0:0 - And the goblins? Should I tell them what you're writing? uid: 8f9b4e1f-80cd-10a1-2ea9-504f14d5bfc4 - 0 Check flag(s) (Object): true - GOB_HasVoloGoblinManuscriptCopy - for the book copy that appears in Volo's inventory when it's caged again for Goblin hunt celebration > Ah, well - no need to involve your guests, I should think.
0:0 - If we are to write your legend in the stars, then we must first give you a name. uid: 94a45d55-9e8d-3ae4-53fe-3b47e1f413d8 > null
0:0 - Aha, there you are! Come now, settle in. uid: 9d4127cf-8f45-a084-fa30-9e0d54433bba - 0 Check flag(s) (Global): true - GLO_Volo_HasMet - GLO_Volo_HasMetdescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Volo - CAMP_GoblinHuntCelebration_HasMet_Volodescription > I do hope you have partaken of something bracing? This may well take us all night.
0:0 - It is for Kelemvor to judge you, when the time comes. May he do so justly. uid: 9f6cc104-9b05-5a35-4d3d-b722a04e4e56 Node context: Kelemvor is the god of the afterlife - being judged justly is not something the player would enjoy, in Volo's opinion === END NODE ===
0:0 - But rest assured that your story is in safe hands. Volothamp Geddarm knows exactly what you are. uid: a7468dbf-b71a-f22a-7503-30cfccc04a26 Node context: A hint of distaste to his usual enthusiasm, but not enough to cause overt offense. === END NODE ===
null uid: a75711f6-c12a-3af9-2e1a-fb2e8650afc4 - 0 Check flag(s) (Object): false - GOB_HasVoloGoblinManuscriptCopy - for the book copy that appears in Volo's inventory when it's caged again for Goblin hunt celebration === END NODE ===
0:0 - You stole a story from me. Courtesy demands I get yours in return. uid: b1ae882d-ef23-bee9-10b0-a135c491bc3a Node context: As if repeating a grave rule of his profession that should be self-evident to anyone. > First - you'll need a name.
0:0 - What a fun friend you've made. uid: d1de74aa-6f43-0252-1f29-cf8187df6648 Node context: Falsely congratulatory. - he considers us scum for allying with this woman in the first place, and thinks we deserve whatever we get === END NODE ===
0:0 - Aha, there you are! Come now, settle in. uid: d542c3d9-21ee-eb38-f623-64515de3c34a - 0 Check flag(s) (Global): false - GLO_Volo_HasMet - GLO_Volo_HasMetdescription false - GOB_VoloBallad_State_PlayersMetVolo - Players met Volo in goblins camp - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Volo - CAMP_GoblinHuntCelebration_HasMet_Volodescription - 1 Set flag(s) to (Global): true - GLO_Volo_HasMet - GLO_Volo_HasMetdescription > If you are to repay what you owe, then there is no time to waste. Start at the beginning.
0:0 - Should my writing favour facts over form, it is only to keep pace with events. uid: d71c316a-7ea7-a5d8-397c-4afcbdb968f5 > You have been quite busy, after all.
0:0 - You have been quite busy, after all. uid: d873439f-cb40-ea88-a374-2bc0fa162e42 === END NODE ===
0:0 - Exac-tly wrong, my friend! I urge you to leave the fact-finding to experts, hmm? uid: eb04cdec-d488-15e4-c64e-75cc87221128 Node context: He was about ot say 'Exactly!' and confirm the player's claim, but hten remembered he should NOT reveal that to the player and tries to backpedal. > Now, back to your revels. I have some details of your victory to rearrange.
0:0 - Leave. uid: ee177c69-1e09-d6a0-a531-4c6f104f1e09 === END NODE ===
0:0 - Away and have your fun! I have a myth to make. uid: f999a7af-e1ea-9890-734c-8a42d7d16cfc - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Volo - CAMP_GoblinHuntCelebration_HasMet_Volodescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_UnfortunateGnome.lsj Synopsis: Unfortunate gnome's dialog after the goblin hunt celebration party. There are actually two different dialoues: one for when the player sided with the goblins, in which he is pissed off at the player and ready to leave, and one where the player sided with the tieflings, in which he is happy for them, but doesn't want to partake in the celebrations himself, since it has nothing to do with him, and he wants to go save his friend as soon as possible. In this case, he's standing next to a workbench, working on making explosive arrows (ARR_Arrow_Of_Fire).
0:0 - And arrows will? uid: 079304a2-7dd2-34ea-5d60-7894cd1f7fed - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_UnfortunateGnome_SawArrows - CAMP_GoblinHuntCelebration_UnfortunateGnome_SawArrowsdescription > Explosive arrows. Here, take one of my old stock and begone.
0:0 - Hmm. uid: 07ec5e75-b1d7-6d1e-5f9d-61e4128bcb7b Node context: The gnome is working on making explosive arrows, and tries to ignore the player, barely looking at him. The player is standing to his side. The gnome is working at a 'standing desk' - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_UnfortunateGnome - CAMP_GoblinHuntCelebration_HasMet_UnfortunateGnomedescription > What are you doing? > Hand him a drink. > Lean in close to inspect what he is making. > Leave.
0:0 - Celebrate? I appreciate that you're proud of your victory, but it's just that. Yours. uid: 113f9518-0188-229b-fc58-d03083dd848e Cinematic: Barcus pockets his arrow and looks at the player. Node context: He turns to face the player fully (the player is standing beside him) He's a little piqued. The player told him to celebrate, but he things the victory has nothing to with him, and he wants to get to rescuing his friend. > null
0:0 - Do you mind? I am trying to work. uid: 129bf662-301f-5555-c352-809d0d0d109d Node context: The player is standing over Barcus' work from the side, blocking the gnome's view. Barcus has to lean back. Then he shoos the player back and starts working again, > Interesting. You're quite the craftsman. > null
0:0 - Working. uid: 171d8698-0ad8-d42d-f121-9340e814b8ba Cinematic: The gnome is working on making explosive arrows Node context: The gnome is working on making explosive arrows, and tries to ignore the player, barely looking at him. The player is standing to his side. The gnome is working at a 'standing desk' > null
0:0 - Lean in close to inspect what he is making. uid: 1a0d975e-6733-8244-e1de-175de6265826 > null
null uid: 217f4d0f-9fd8-fc71-a0f9-8cd1934cca30 Cinematic: The player leans in to inspect what the gnome is doing. > null
0:0 - Explosive arrows. Here, take one of my old stock and begone. uid: 2a1cdd31-5f30-58ee-6227-a4be65be21de Cinematic: He hands over an arrow Node context: He wants the conversation to be done as soon as possible. - 0 Set flag(s) to (Object): true - CAMP_GoblinHuntCelebration_UnfortunateGnome_GivePlayerArrow - Barcus gives the player an explosive === END NODE ===
0:0 - Yes, thank you. Now please...? uid: 2b8f4e1d-dabd-ba9e-e20b-1fda6a0430df Node context: The player complimented the gnome, but he just wants to keep working. He looks pointedly at the player (who is standing to his side).
0:0 - *A choking sulphur stench wafts from the twigs Barcus is cautiously assembling - explosive arrows.* uid: 2f12b31f-3baf-672d-70f3-11bf67d7a36e Cinematic: The player leans in and gets a closeup of the arrows. - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_UnfortunateGnome_SawArrows - CAMP_GoblinHuntCelebration_UnfortunateGnome_SawArrowsdescription > Do you mind? I am trying to work.
0:0 - After all you did, I pegged you as a person of good standing. Guess I was wrong. uid: 3af4b4d1-993f-c91c-39d2-8683aa476b1c Node context: The player sided with goblins and killed an enclave of druids and tieflings. The gnome is extremely disappointed. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaiderVictory - Tieflings in the den were killed during Attack On Den - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_UnfortunateGnome - CAMP_GoblinHuntCelebration_HasMet_UnfortunateGnomedescription > Good luck with your new friends. They'll stab you in your sleep, but at least you'll be remembered as a real bastard.
0:0 - Hmph. I thought you'd understand. Guess not. uid: 4ca22339-5772-e336-e0d1-7735dfb4526b === END NODE ===
0:0 - You can take that back. It's in the way. uid: 62003ff9-beaf-a529-ff4f-746c841f6e71 Cinematic: The gnome is working on making explosive arrows Node context: The gnome is working on making explosive arrows, and tries to ignore the player, barely looking at him. The player is standing to his side. The gnome is working at a 'standing desk' > null
0:0 - I appreciate that you're proud of your victory, but it's just that. Yours.
uid: 7279f712-f221-37ef-5583-580d38c8bc2a Cinematic: Barcus pockets his arrow and looks at the player. Node context: He turns to face the player fully (the player is standing beside him) He's a little piqued. The player told him to celebrate, but he things the victory has nothing to with him, and he wants to get to rescuing his friend. > null
0:0 - Oh, go enjoy your party. uid: 72d847e2-d71a-42a8-4b28-f529f6570510 Node context: The gnome is working on making explosive arrows, and tries to ignore the player, barely looking at him. The player is standing to his side. The gnome is working at a 'standing desk' - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_UnfortunateGnome - CAMP_GoblinHuntCelebration_HasMet_UnfortunateGnomedescription === END NODE ===
0:0 - Good luck with your new friends. They'll stab you in your sleep, but at least you'll be remembered as a real bastard. uid: 75276fe5-b3e5-bd8b-72c0-832f72952295 Node context: The player sided with goblins and killed an enclave of druids and tieflings. The gnome is extremely disappointed. === END NODE ===
0:0 - Fair enough. So what are you making? uid: 8c52aac9-00a3-a60e-90f4-dc024d64749e - 0 Check flag(s) (Dialog): false - CAMP_GoblinHuntCelebration_UnfortunateGnome_SawArrows - CAMP_GoblinHuntCelebration_UnfortunateGnome_SawArrowsdescription > Explosive arrows. Here, take one of my old stock and begone.
0:0 - But... here. Take one of my old stock. I'm sure you'll find a good use for it. uid: 904a35aa-0ad7-4723-1269-906f1b418b5b Cinematic: He hands over an arrow Node context: a bit milder - he's realising his irritation is unfounded, though he's still tired. (not sarcastic). He hands over an arrow - 0 Set flag(s) to (Object): true - CAMP_GoblinHuntCelebration_UnfortunateGnome_GivePlayerArrow - Barcus gives the player an explosive === END NODE ===
0:0 - Wulbren is still missing, and there are gnomes trapped in Moonrise Towers. uid: aaba7509-aa18-11e9-b3f2-a8825392d1e2 Node context: He's a little piqued. The player told him to celebrate, but he things the victory has nothing to with him, and he wants to get to rescuing his friend. > Me drinking beer won't save them.
0:0 - Leave. uid: b14468fe-c664-7907-9a8f-f1ba9f135df5 === END NODE ===
- Roll failure - null uid: b38c4eab-cad5-caf8-8ebe-c7aace82431e > null
0:0 - But if you insist... uid: d535f665-44ce-98dc-e3a7-9613e814c576 Cinematic: Barcus takes a contraption that looks like a bomb out of his pocket and fiddles with it. Node context: a bit milder - he's realising his irritation is unfounded, though he's still tired. > There. Celebration.
0:0 - Leave. uid: e343bafe-45b1-01c0-d25e-19b443b803a6 === END NODE ===
0:0 - Do you? ...You can't solve the world's problems. I don't expect you to. uid: f40eb435-6845-b498-6cfa-98c572672a31 Node context: He sighs wearily before the second sentence. The second sentence is a bit milder - he's realising his irritation is unfounded, though he's still tired. (He's not lecturing the player, more lecturing himself for expecting the player to solve his problems, which he now admits is unrealistic) > But... here. Take one of my old stock. I'm sure you'll find a good use for it.
0:0 - What are you doing? uid: f56ec3af-2639-514d-af90-1622caf0f19d > Working.
0:0 - There. Celebration. uid: fde4f511-6251-8cc5-c482-2f31bc213af3 Cinematic: He tosses the small contraption (looks like a bomb) in the air. Fireworks explode above our heads. === END NODE ===
0:0 - You leaving would help my concentration. uid: fdfa4464-f0f4-9d48-1aa8-c84b2a434c25 Node context: He sighs wearily before the sentence. > But if you insist...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Trainer.lsj Synopsis: Asharak is next to the campfire, enjoying the festivities.
0:0 - It's nice out here - your own little patch of paradise. uid: 15c79a48-c1a6-7ed9-e860-9bb049c2eaaf Node context: Taking in the scenery of our campsite, thoughtful and a little tipsy - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Leader - CAMP_GoblinHuntCelebration_HasMet_Leaderdescription === END NODE ===
0:0 - Wait. Bollocks. uid: 4b09b9c3-7836-326a-bd94-83b09721585e Cinematic: Asharak takes a drink after the line Node context: He's just messed up his own drinking game and has to take a drink - does so after line. === END NODE ===
0:0 - Mind the g-word - every time you say 'goblin', you have to take a drink. uid: a46d5a63-dc46-d0c1-299d-61a7f99bd339 Node context: Slightly tipsy, good humoured - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Leader - CAMP_GoblinHuntCelebration_HasMet_Leaderdescription > Wait. Bollocks.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_TieflingLeader.lsj Synopsis: Zevlor is next to the campfire, enjoying the festivities.
0:0 - The singing we could probably do without, but even so. Thank you. uid: 64b0cdf7-bc35-d695-0ff6-6e9b924fdf63 === END NODE ===
0:0 - Go on, do your rounds. But if they hand you something purple, don't drink it - I think they got into Ethel's potions. uid: b1410746-e8bc-8d1d-f3f0-e8914cfaead0 - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Leader - CAMP_GoblinHuntCelebration_HasMet_Leaderdescription === END NODE ===
0:0 - You have no idea how good it feels to see these people smiling. uid: d0d7b109-17f3-8328-fffe-9ee7d23661bf - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Leader - CAMP_GoblinHuntCelebration_HasMet_Leaderdescription > The singing we could probably do without, but even so. Thank you.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_TieflingBackup006.lsj Synopsis: Kivak is excited to meet the player, in a dorky kind of way. This dialogue is available during a celebration back at camp once the goblins are defeated.
0:0 - Your courage is an inspiration to us all! uid: 41688fac-99b8-5a1a-fbe5-37206a38476b Node context: In awe/nervously. Not formal. He's *slightly* tipsy. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup006 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup006description === END NODE ===
0:0 - You - you're the one who saved us. It's an honour, madam! 1:0 - You - you're the one who saved us. It's an honour, sir! 2:0 - You - you're the one who saved us. It's an honour! uid: 4fc6b4cc-9faa-bc7e-a80d-7152d46904fb Cinematic: Does a little half-bow. Node context: In awe/nervously. Not formal. He's *slightly* tipsy. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Check flag(s) (Dialog): false - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup006 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup006description - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup006 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup006description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_TieflingBackup005.lsj Synopsis: Rhy is in good spirits, excited for the road ahead. Ale in-hand, he's enjoying the celebration at the player's camp after the goblin's defeat.
0:0 - Let's raise our glasses to the future - Baldur's Gate! uid: 23230e7d-2582-5d1d-8898-01b63bc92076 - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup005 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup005description === END NODE ===
0:0 - Damn the druids, and to the hells with goblins! uid: 91280095-23a5-e8bc-d159-14ebd5025199 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. > Let's raise our glasses to the future - Baldur's Gate!
0:0 - We can worry about the road tomorrow. Tonight, we drink! uid: ceb4a554-40dd-68ad-14bc-2c16e8db1b25 - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup005 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup005description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_TieflingBackup004.lsj Synopsis: Generic tiefling hanging around camp after the party. Only shows up when a named tiefling is missing from the scene.
0:0 - Kind of you to open your camp to us. We'll have to return the favour in Baldur's Gate. uid: 610e1ad9-c6fd-5bd1-62d4-12226f0ad093 - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup004 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup004description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_TieflingBackup003.lsj Synopsis: Generic tiefling hanging around camp after the party. Only shows up when a named tiefling is missing from the scene.
0:0 - Gods - this place is nice, but I can't wait to sleep under an actual roof again. uid: 5c7c06db-e6c6-943d-f8e1-c1c9224d8907 - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup003 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup003description === END NODE ===
0:0 - Grab a drink! I'm fairly certain it's all yours anyway. uid: 9a71ca43-a1f0-bfbb-e109-b662a7e1d639 Node context: Slightly tipsy, enjoying selves at a party and happy to see you - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup003 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup003description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_TieflingBackup002.lsj Synopsis: Zae is VERY drunk, excited, and planning to dance the night away. She is enthusiastic and friendly.
0:0 - Begin a classical Baldurian courtier's dance. uid: 00e06549-d4ac-0873-46a9-390828f8be88 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - No. Dancing is for the weak of mind and soul. uid: 027dc69c-a42b-1a70-412e-f06f49a92bd1 - 0 Check flag(s) (Tag): true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > null
- Roll sucessful - null uid: 128babcc-0023-bc36-364c-02d5a3d70870 > AMAZING.
- Roll failure - null uid: 12e86999-9661-d98f-0a5d-2770eadb9636 > null
- Roll sucessful - null uid: 135f4ba8-2491-56bf-ffe5-7dea830f3662 > AMAZING.
0:0 - Sway your arms and hips. uid: 176f7b52-9476-f0e8-1712-303f4e1507d7 Cinematic: Swaying arms and hips - very restrained and not particularly rhythimic movements > Pfft. NEXT.
- Roll failure - null uid: 192e4226-3b64-fc59-31a7-8e509866012a > null
0:0 - Let's GO! uid: 25d53c41-9de5-7085-0f6a-ca8f308c5228 Node context: Jumping in joy as you cheer - gesturing for the player to dance > null
0:0 - Pfft. NEXT. uid: 2aa3893d-ddf6-486c-9dfe-9470706ee668 Node context: NOT impressed - turning around. Looking for your next dance partner. === END NODE ===
0:0 - Kick out in a jaunty two-step. uid: 465712ae-1f22-1cb8-5947-ec3caaf95039 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Cinematic: Jig style movement as you dance > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 51a0dfe7-c281-6d98-9d92-8dc92c229007 > Hah! ARRGGGGGGGGH.
- Roll failure - null uid: 5255fdea-fb20-588e-4c2f-a04da209450e > null
0:0 - Spin in a circle - hands drifting through the air. uid: 59334d79-a33a-16a9-49fb-510664345429 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Cinematic: Spin in a circle - hands drifting through the air. Gentle movement as you elegantly dance. > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 5a24054a-4f2f-80f9-41bb-e446aab594b6 > null
0:0 - Not a chance. One pirouette and you'll throw up. uid: 655fd921-87db-6524-f8bb-8ed442d4e060 > Ugh - FINE.
0:0 - Improvise a unique dance. uid: 71f53477-563e-74c9-a956-5a4742209291 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 8737bc3c-c1be-a8c8-4e39-8ead628b0dc1 > AMAZING.
0:0 - Perform an ancient waltz of victory. uid: 8a4ec9e8-b1e7-38a4-37d7-ec644ef56fbd = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Cinematic: Gentle flowing waltz - control movements as you move - 0 Check flag(s) (Tag): true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 8b29157a-fa82-62d6-5e09-73215a2418d4 > null
0:0 - Milady, I am just the man you're looking for. 1:0 - Milady, I am just the woman you're looking for. 2:0 - Milady, I am just the person you're looking for. uid: 94f45aff-03ea-e486-9e3b-19d354454aeb - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > SHOW ME.
0:0 - AMAZING. uid: aa6c2fbc-3872-4df5-d3a0-1207711734a0 Cinematic: You try to kick the air in a jig and fall on your ass - laughing your head off Node context: You yell this in proper drunk fashion 'A-MAH-ZIIING' - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_Event_DancedWithTiefling - CAMP_GoblinHunt_Event_DancedWithTieflingdescription === END NODE ===
0:0 - AMAZING. uid: c7772f2b-e41a-7f49-d7a1-3bf307ec59f2 Cinematic: You try to turn into a waltz and fall on your ass - laughing Node context: You yell this in proper drunk fashion 'A-MAH-ZIIING' - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_Event_DancedWithTiefling - CAMP_GoblinHunt_Event_DancedWithTieflingdescription === END NODE ===
0:0 - Hah! ARRGGGGGGGGH. uid: cb661594-db30-5c37-6f8b-2c4fdbac15ba Node context: Player has thrown back their head and roared. You laugh - take a deep breath and roar back - delighted. - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_Event_DancedWithTiefling - CAMP_GoblinHunt_Event_DancedWithTieflingdescription === END NODE ===
0:0 - BORING. uid: d1e5b841-e2f9-3801-41e4-b5392900dec1 Cinematic: Turn away - looking for your next dance partner Node context: You yell this in proper drunk fashion 'BOOO-RIING' === END NODE ===
- Roll failure - null uid: d29d6406-464c-f5bf-33fd-c0eef95a3709 > null
- Roll failure - null uid: d3f873fa-9677-bbdf-b6fb-ae2ebc44c867 > BORING.
0:0 - Stamp the ground and ROAR. uid: d539d50c-68cc-3673-988b-c7cf023a8777 = Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: d69466a1-95e5-2249-c222-e8b6e91d2e57 > null
0:0 - BORING. uid: ed9ad027-7674-0923-d714-e77aac993441 Node context: Dramatically yelled - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_Event_TieflingBackup002_RefusedDance - CAMP_GoblinHuntCelebration_Event_TieflingBackup002_RefusedDancedescription === END NODE ===
0:0 - I only dance the dance of death - in battle. uid: ee27e97e-ec1b-df2a-b6ae-e4608f6f3d1a - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > COME ON.
0:0 - AMAZING. uid: f035b7bd-1e39-4630-b831-80bc66d1c0ac Cinematic: Tries to spin in a circle with her arms above her head - falls on her ass - laughing her head off. Node context: You yell this in proper drunk fashion 'A-MAH-ZIIING' - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_Event_DancedWithTiefling - CAMP_GoblinHunt_Event_DancedWithTieflingdescription === END NODE ===
0:0 - STILL BO-RING. uid: fe5618d3-ab69-1c90-388a-3f239b696412 Node context: Player had refused you a dance. Dramatically yelled as you turn away. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup002 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup002description true - CAMP_GoblinHuntCelebration_Event_TieflingBackup002_RefusedDance - CAMP_GoblinHuntCelebration_Event_TieflingBackup002_RefusedDancedescription === END NODE ===
0:0 - WOOOOO! uid: ffdbe968-1e47-f209-5cb7-964ba1abce76 Node context: This player danced with you. Dramatically yelling in joy - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup002 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup002description === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_TieflingBackup001.lsj Synopsis: Chell is very tipsy and cheerfully boasting about fighting whatever they meet on the road.
0:0 - I can't wait to get moving. uid: 35692d65-7fd7-4ee4-d6f1-623734bf93fe Node context: Cheerfuly drunk and enjoying the evening - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup001 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup001description === END NODE ===
0:0 - Watch out Baldur's Gate. Chell's coming for you! uid: ddc216f0-2bbf-f367-fe2d-12b78fc2efd9 Node context: Cheerfuly drunk and enjoying the evening === END NODE ===
0:0 - You won't have to worry about us anymore. I'll fight anything we meet on the road. Anything! uid: ebdee8b2-96d4-f0cd-35f3-e2ce3a078a9d Node context: Cheerfuly drunk and enjoying the evening - 0 Check flag(s) (Dialog): false - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup001 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup001description - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup001 - CAMP_GoblinHuntCelebration_HasMet_TieflingBackup001description > Watch out Baldur's Gate. Chell's coming for you!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_SonOfChef.lsj Synopsis: Ikaron is in a sour mood, judging his fellow tieflings for getting drunk when he thinks they should be mourning their dead, though he loosens up if the player convinces him to have a drink.
He stands in the midst of a camp celebration following the successful defeat of the goblins. He's conversing with another tiefling, begrudgingly, when the player speaks to him. If the player convinces him to have a drink, he'll be a bit more conversational afterward.
0:0 - I won't be nursing their pounding heads and sick stomachs in the morning. uid: 10ec9508-8b6f-eba5-9c9a-801700c477c4 Node context: Defiant. He's feeling left out. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_SonOfChef - CAMP_GoblinHuntCelebration_HasMet_SonOfChefdescription === END NODE ===
0:0 - Our dead deserve a sober tribute. Not this... display. uid: 1142b33d-5a21-4841-23db-0f5392d2d36b === END NODE ===
0:0 - You should join them - have a pint or two. uid: 161c5fc5-a53b-ca53-2a42-028546aa6fdc = Roll RawAbility (Charisma) Difficulty: 6e246ccd-6149-4ec4-a325-034309a18138 = > null (roll sucessful) > null (roll failure)
0:0 - Your friend already forced a pint on me, thanks. uid: 8e754f06-92ae-17a0-1c12-75c64a1fd5d9 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_SonOfChefGotDrink - CAMP_GoblinHuntCelebration_Event_Backup006GotDrinkdescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_SonOfChef - CAMP_GoblinHuntCelebration_HasMet_SonOfChefdescription === END NODE ===
0:0 - This party is a bit more bearable, thanks to that pint. uid: a0f749e3-e926-2945-846c-4e0e4ab0ccbd Node context: He sounds more good-natured here than in the rest of the dialogue - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_Event_DrankWithSonOfChef - CAMP_GoblinHuntCelebration_Event_DrankWithBackup006description === END NODE ===
0:0 - Hm. Perhaps it'll make the evening more tolerable. uid: b2dcf793-4d8e-a443-9b99-1953a8c76b5c Animation: Note for animator : No need for a cup of beer so bronze. Cinematic: Takes a mug and sips it, grimacing. Node context: Angry/sarcastic - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_Event_DrankWithSonOfChef - CAMP_GoblinHuntCelebration_Event_DrankWithBackup006description - 1 Set flag(s) to (Global): true - CAMP_GoblinHuntCelebration_Event_SonOfChefGotDrink - CAMP_GoblinHuntCelebration_Event_Backup006GotDrinkdescription === END NODE ===
0:0 - Not everyone. We lost people, and it's like they don't even care.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_ProdigySister.lsj Synopsis: Lia's dialog after the three-way dialog with his brother and sister during the camp celebration. Lia is seated and happily reflecting on the good they have done.
0:0 - Look us up when you hit Baldur's Gate. Be nice to see a friendly face. uid: 3968f144-f46d-a2c5-6e9e-fac7ce2d9f95 Node context: Sincere and heartfelt === END NODE ===
0:0 - He'll make it big in Baldur's Gate. I know it. uid: 4a2233d4-f67a-141c-cc5e-844e87a775d6 === END NODE ===
0:0 - Cheers to a night we won't remember. uid: c61da8e9-19b3-4766-8cf8-1058779296fd Node context: Grin and a wink - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ProdigySister - CAMP_GoblinHuntCelebration_HasMet_ProdigySisterdescription === END NODE ===
0:0 - Yeah. Don't tell Rolan, but his magic show might be the highlight. He's been doing them since we were little. uid: ea0a0497-5d93-cdba-6586-ff4b27e8aa46 > He'll make it big in Baldur's Gate. I know it.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_ProdigyBrother.lsj Synopsis: Cal's dialog after the three-way dialog with his brother and sister during the camp celebration. Cal is usually the peacekeeper of the group and is enjoying this rare moment of peace and quiet in his family. He is sitting down.
0:0 - Are Rolan and Lia actually getting along? I know you cut down a horde of goblins, but is far more impressive. uid: 6b50cf95-790d-463e-a81c-ddb67114de46 Node context: Joking around but secretly pleased the night is going so well - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ProdigyBrother - CAMP_GoblinHuntCelebration_HasMet_ProdigyBrotherdescription === END NODE ===
0:0 - Elturel was the last time the three of us talked like this. Let's hope it lasts until Baldur's Gate. uid: dcb62bdf-70d2-456d-88de-e9bfbe85e306 Node context: sincere and heartfelt - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ProdigyBrother - CAMP_GoblinHuntCelebration_HasMet_ProdigyBrotherdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Prodigy.lsj Synopsis: Rolan's dialog after the three-way dialog with his brother and sister during the camp celebration.
0:0 - I expect Lia and Cal to demand yet another showcase of prestidigitation, so I'd like a moment to myself. uid: b34a3726-75c2-4246-bcb2-a48d655cd0ce - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Prodigy - CAMP_GoblinHuntCelebration_HasMet_Prodigydescription === END NODE ===
0:0 - Though they won't need either, soon. As Lorroakan's apprentice, I'll take care of everything. uid: d6fed581-bd5f-4d90-0ca4-f62246a4fb13 Node context: and back to being a smug dickhead === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Prodigies.lsj Synopsis: Rolan is doing magic tricks with prestidigitation. He's casting a shower of silver sparks into the air, while lia and cal watch. Lia and cal are seated. Rolan is standing up. Their positions do not change.
This is a sweet scene in which they're on the surface making fun of each other, but are actually really enjoying each other's company,
0:0 - Having performance issues, Rolan? uid: 052bc22f-838a-b4d0-bcd9-35bdbc06ef26 Cinematic: Node context: Lean over and loudly stage whisper to your brother > Hush, you. And...
0:0 - Never have I met such troglodytes. Now, pass the wine. uid: 3c2c9ab1-1820-fa31-bad4-979ef9033a16 Cinematic: Node context: smiling as you pretend to be grumpy - you're enjoying the banter === END NODE ===
0:0 - I'll have you know he can also make them blue. uid: 8f753b3f-4ae3-d817-7f1e-3210ee41badb Cinematic: Node context: You're smiling and gently taing the piss out of rolan > Never have I met such troglodytes. Now, pass the wine.
null uid: 971df804-57f2-234f-d7a2-7f1639f4d62b Animation: (REUSE) DFLT_CINE_Clap_StandL_01. [SimonG] Cinematic: Player clapping > Adoring applause? You're too kind.
0:0 - Patience. Have you no respect for showmanship? uid: a4c4dbc2-c397-0db1-cfd1-ecc448edd2e5 Cinematic: Node context: Grinning as you flex your fingers, preparing to cast a spell > Having performance issues, Rolan?
0:0 - Remember when he could barely cast that? uid: ad7615e6-7443-ceaf-0758-7572748a7f74 Cinematic: Node context: Speaking to your brother but looking at Rolan smiling - teasing > They grow up so fast.
0:0 - Hush, you. And... uid: d0a693f9-dc4d-d8a5-b753-64659ef96f17 Cinematic: Node context: Grinning, enjoying the banter with cal and lia. Dramatically circling your hands as your prepare a spell (you don't need to do this, you just enjoy being a showman) > ...behold!
0:0 - ...behold! uid: f25a931b-119d-95e5-f2cd-a8113e618f84 Cinematic: Sparks fly from his hands into the air - big open gesture as you spread arms wide Node context: dramatic, loud and exuberant. Silver sparks fly from your hands - big open gesture as you spread your arms wide. > Clap. > Is that it?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_ParentsAndDruidLeader.lsj Synopsis: At camp, while everyone is celebrating, the parents of the dead kid and Sagha have a tense confrontation about the death of the child. Parents can either kill Sagha or forgive her.
0:0 - Nnnngg... uid: 09a14ae1-b8aa-a30d-5c97-594667162b33 Cinematic: Marricko plunges the blade into Kagha multiple times - stabbing viciously. Kagha is on the ground on her back. Node context: Cry of pain as your stabbed. > null
null uid: 104fe009-d3ea-e7f0-776c-bf5de64546b1 - 0 Set flag(s) to (Global): true - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilled - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilleddescription > As if I'd let her draw breath.
null uid: 1214b0df-ca48-a816-9cfe-b03263a58137 - 0 Set flag(s) to (Global): true - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilled - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilleddescription === END NODE ===
0:0 - As if I'd let her draw breath. uid: 318351a5-18c2-645b-40ea-89021119c13b Node context: Cold and unrepentant > null
0:0 - Don't let her drag you down with her. uid: 378f2f1f-baa9-8d68-64a9-55e90c1d07c0 Node context: Pleading - sincere > Ngh!
0:0 - I want you to feel small. I want you to feel helpless. Just like her. uid: 39755ca4-44ec-0683-8b20-39a191e989e3 Cinematic: On haunches - looking Kagha in the eye. Kagha on her back - terrified. Node context: Crouch down on your haunches. Talking to Kagha. Deathly stare. Rage, grief and murder in your voice. > Her name was Arabella. Picture her. How scared she was. And know - this will hurt.
null uid: 43ec7254-3be2-fb7c-4cc6-4dae9735950a - 0 Set flag(s) to (Global): true - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilled - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilleddescription > null
0:0 - Let her die nice and slow, in agony. uid: 4a2fdb28-3246-e896-2ba2-b2b75b024a85 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I'm sorry... I'm...
0:0 - I will bear no more accusations. Leave me. uid: 53879b2f-99d9-e404-e450-4efca8566b2e Cinematic: Sitting down Node context: Cold and unrepentant > Tell me - how's the wine?
0:0 - I am sorry, a hundred times over, and a hundred more yet. uid: 61b84200-a39e-e0a2-7ea5-7e3c6a5a2871 Cinematic: Sitting down Node context: Begging - sincere > Tell me - how's the wine?
null uid: 64e36312-fcd8-2092-4524-5d034889366b Cinematic: Player leaves > null
0:0 - If you do this you are no better than her. uid: 77268077-32b0-7d2a-7a49-6aae067fdcda = Roll SkillCheck Persuasion (Charisma) Difficulty: bddbb9b8-a242-4c3e-a2eb-3fd274c0c539 = > null (roll sucessful) > null (roll failure)
0:0 - Tell me - how's the wine? uid: 791ce990-e707-e3fe-b8b6-161954a45476 Node context: A cruel smile. Angry. > The wine? What did you...
0:0 - C'mon Locke. We're done. uid: 7eff6b38-b108-f9b0-c048-e75b9d8096c6 Node context: Sad and fatalistic. === END NODE ===
0:0 - Walk away. uid: 870e0fb4-de85-25bb-ed1e-9b85c10b60b3 > null
0:0 - Slit her throat, or she'll start screaming. 1:0 - Slit her throat, or she'll summon help. uid: 8db2baaa-e9fd-b843-7633-33602cd42e23 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Not like I was sleeping at night anyway. C'mon Locke. We're done. uid: 8e25e175-5862-a501-319b-7c489bb4de0f Node context: Not looking at player - looking down at the ground at the corpse. Sad and fatalistic. === END NODE ===
null uid: 8e32485e-846e-0112-6aec-a020c8b66451 - 0 Check flag(s) (Global): true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > null
null uid: 9731da0e-49ab-9f96-7b6d-0e411b277956 - 0 Check flag(s) (Global): true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_VengeanceBrokeOath - Paladin with oath of vengeance broke their oath. If character who receives this flags does not have this oath it will do nothing. > She murdered my daughter.
0:0 - Let's go. Before I change my mind. uid: 9c654c2e-ac0d-7faa-32c2-b95487390931 Node context: Brisk and determined - anger fading as you walk away === END NODE ===
null uid: af80f890-0fdc-378f-54cd-426241816204 - 0 Set flag(s) to (Global): true - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilled - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilleddescription > I didn't ask you.
0:0 - Death is too good for her. Let her suffer with what she's done. uid: b231429e-62c3-bd3d-b2b5-3520f6cdb841 > Hm. You make a good point.
0:0 - I've prayed many times over that Silvanus return me to that moment. uid: bc5b4293-88eb-23f1-438a-a8a6b04f9f09 Node context: Begging - sincere - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all > I am sorry, a hundred times over, and a hundred more yet.
0:0 - Then I guess Arabella and the snake now have something in common. uid: c3f4e9aa-5045-e232-a281-d13cca3bd6ae Node context: Not looking at player - looking down at the ground at the corpse. Sad and fatalistic. > C'mon Locke. We're done.
- Roll failure - null uid: c7ea8986-787a-b923-6de6-ef55c86a6519 > null
0:0 - I'm sorry... I'm... uid: cc99eb55-572b-0ca1-f658-2c56f1bb142c Node context: On back - struggling to get the words out - begging. Terrified. You're about to die. > null
0:0 - Mari - look at her. She's miserable. Alone. Pathetic. uid: ccbc6174-5ac3-bcc3-8d6c-fedd90f5cd6b Cinematic: Gesturing to Kagha Node context: Pleading - sincere > Don't let her drag you down with her.
0:0 - It was never about feeling better. It was about justice. uid: d3a584d6-ea25-4afe-ffd9-f2a88b242c11 Cinematic: Looking at corpse Node context: Not looking at player - looking down at the ground at the corpse. Sad and fatalistic. > Not like I was sleeping at night anyway. C'mon Locke. We're done.
null uid: dd9d20c3-7813-4e72-cac5-9d5a9a6530e7 Animation: {ChadD}- Marricko plunges the blade into Kagha multiple times - stabbing viciously. Kagha is on the ground on her back. Kneel down, stab stab stab, get up and turn to the player. Cinematic: Marricko plunges the blade into Kagha multiple times - stabbing viciously. Kagha is on the ground on her back. > Nnnngg...
0:0 - This will only cause more pain in the end. uid: e37fae2b-2f6a-ce48-7289-a3555cacfde3 > null
0:0 - Ngh! uid: e6a8ecfc-9c73-26a3-de9f-05bc34f955dd Cinematic: Marriko clenches her fist and then kicks Kagha - kicking her viciously where she is lying on the ground on herb ack Node context: Cries out in pain as your are kicked > Let's go. Before I change my mind.
0:0 - Your daughter roused the nest. Did you expect the viper not to strike? uid: e95e283c-612e-6981-de6f-57f3bb3487b9 Cinematic: Sitting down Node context: Cold and unrepentant > I will bear no more accusations. Leave me.
0:0 - Remember this moment. Remember Arabella's cold, dead body. And live with the blood of an innocent child on your hands. uid: f39305cd-5632-3b37-e0e5-e9fd7f97d76d Cinematic: To Kagha Node context: Cold murderous rage > Ngh!
0:0 - The wine? What did you... uid: fb897176-ba46-1ebc-195b-d14e43e9e728 Cinematic: Shot of wine bottle at her feet. Looks down at her hands in confusion -blinking as she moans and collapses to the ground - paralyzed. On her back - looking up. Node context: Confusion as you wince, looking down at your hands. You moan and collapse to the ground - paralyzed - 0 Set flag(s) to (Global): true - CAMP_GoblinHuntCelebration_Event_KaghaParalyzed - Kagha gets paralyzed during her talk with Arabella's parents in camp. > I want you to feel small. I want you to feel helpless. Just like her.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_ParentB.lsj Synopsis: Parents are on the beach after the scene with the Druid Leader OR if the scene never happened for whatever reason. Marrick has either murdered Kagha, let her live or is sitting in the dark as others celebrate - mourning her daughter.
0:0 - Why didn't the goblins end me? Why did I survive and my little girl didn't? Damn it. uid: 08fd936e-6099-025f-5c64-6b7d8c3acab7 Node context: Griefing, crying - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentB - CAMP_GoblinHuntCelebration_HasMet_ParentBdescription === END NODE ===
0:0 - I hate this. I hate all of this. uid: 1e7f64e0-d33d-a17d-5f23-3422157e0eea Node context: Griefing, crying - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentB - CAMP_GoblinHuntCelebration_HasMet_ParentBdescription === END NODE ===
0:0 - If that snake kills another it's on you - I hope you know that. uid: 28543234-8803-c15a-6686-9d35ba4986ee Node context: Sighing heavily at the thought. A note of steel in your voice. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentB - CAMP_GoblinHuntCelebration_HasMet_ParentBdescription - 1 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_SavedKagha - CAMP_GoblinHuntCelebration_Event_SavedKaghadescription === END NODE ===
0:0 - I'm torn between thanking you and telling you to bugger off. But I will say this - I'm grateful not to have blood on my hands. uid: 7cf99a10-6b54-cd25-ec19-109173a6f995 Node context: Sighing heavily. The woman who murdered your child runs free, and part of you is glad - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_SavedKagha - CAMP_GoblinHuntCelebration_Event_SavedKaghadescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentB - CAMP_GoblinHuntCelebration_HasMet_ParentBdescription === END NODE ===
0:0 - I did what I had to do. And I won't hear a word about it from you or anyone else. uid: 8ed57025-413d-d2a2-a625-08e3a128b94f Node context: Cold and angry - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilled - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilleddescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentB - CAMP_GoblinHuntCelebration_HasMet_ParentBdescription === END NODE ===
0:0 - I'll say it a little more clearly - bugger off. uid: ed1f90e2-048d-35ea-e98e-b0d4bee350ec Node context: Cold and angry - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentB - CAMP_GoblinHuntCelebration_HasMet_ParentBdescription - 1 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilled - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilleddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_ParentA.lsj Synopsis: Parents are on the beach after the scene with the Druid Leader OR if the scene never happened for whatever reason. Locke's wife Marrick has either murdered Kagha, let her live or is sitting in the dark as others celebrate. Locke is mainly concerned for his wife at this stage and the effects the events of the night have had on her.
0:0 - While I'm sorry you got dragged into things with Kagha, now is not the time. uid: 03f78572-5350-2f10-b473-72c8c5d01a0a Node context: Worried about your wife - just want to focus on her - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentA - CAMP_GoblinHuntCelebration_HasMet_ParentAdescription - 1 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilled - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilleddescription === END NODE ===
0:0 - So much blood and death. If we ever meet again, I hope it's under better circumstances. uid: 1fdd013c-f461-1100-6d5c-30eb5d239c5f Node context: Sad but trying to keep it out of your voice - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilled - CAMP_GoblinHuntCelebration_Event_DruidLeaderKilleddescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentA - CAMP_GoblinHuntCelebration_HasMet_ParentAdescription === END NODE ===
0:0 - I want to leave this place with my wife and start anew. I wish you the same. uid: 32e35fa0-9bac-3132-1473-ef7102ee413a Node context: Sighing heavily. Worried for your wife. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentA - CAMP_GoblinHuntCelebration_HasMet_ParentAdescription - 1 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_SavedKagha - CAMP_GoblinHuntCelebration_Event_SavedKaghadescription === END NODE ===
0:0 - Thank you for intervening with Kagha. Don't know if she deserved the mercy, but I hope something good comes of it. uid: c0495448-5582-6aa1-af00-7436c6ff2cd7 Node context: Genuine thanks. You're glad your wife doesn't have blood on her hands. - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_SavedKagha - CAMP_GoblinHuntCelebration_Event_SavedKaghadescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentA - CAMP_GoblinHuntCelebration_HasMet_ParentAdescription === END NODE ===
0:0 - Go on - the hero of the party deserves to have some fun. uid: d4c8cfae-7df8-1fb1-f111-f3b20c320659 Node context: Sad and forlorn - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentB - CAMP_GoblinHuntCelebration_HasMet_ParentBdescription === END NODE ===
0:0 - While I hope you're enjoying the night, we'd like to be left alone. uid: eb186662-cdac-ba07-091b-8ed640b63d12 Node context: Sad and forlorn - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_ParentB - CAMP_GoblinHuntCelebration_HasMet_ParentBdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_OwlbearCub.lsj Synopsis: Owlbear cub's dialog after the goblin hunt celebration party. Occurs whether tieflings or raiders win, with a variation. He does not like the goblins - they captured him and made him play the chicken chase game.
In SwA, he speaks like 'little bites'. Short and staccato.
0:0 - *Growl.* uid: 5c8970fe-c606-0c2d-661d-ffb1760e76fb Animation: Martin K - Owlbear Cub - Aggressive posturing, could be attitude Cinematic: Scared Node context: Scared - 0 Check flag(s) (Dialog): true - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Back! Bite? No... uid: 72b482aa-1917-95a4-749e-19534dfbd21a Animation: Martin K - Owlbear Cub - postures defensively, unsettled, threatening to bite. a little overwhelmed by the party happening Node context: Speak with animals line. A little overwhelmed by its surrounds (a party). Wrestling with its wild side. - 0 Check flag(s) (Dialog): true - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Screech!* uid: 9d97d5c5-ca17-2380-59d0-1f5dc470559d Animation: Martin K - Owlbear Cub - Aggressive posturing, could be attitude Cinematic: Scared/Aggressive Node context: Scared/Aggressive - 0 Check flag(s) (Dialog): false - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription === END NODE ===
0:0 - *Hoot! Hoot!* uid: a4f332a5-63ca-206f-ed90-7798dd0359a2 Animation: Martin K - Owlbear Cub - postures defensively, unsettled, threatening to bite. a little overwhelmed by the party happening Cinematic: Cautiious Node context: SFX only - do not record - 0 Check flag(s) (Dialog): true - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Red people. Blood people. uid: a9932b1f-470d-19c5-0a63-39faefce99da Animation: Martin K - Owlbear Cub - Subtle head cock to the side, like a curious pup after seeing tieflings Node context: Speak with animals line. Referring to tieflings with wonder. - 0 Check flag(s) (Dialog): false - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription === END NODE ===
0:0 - *Hoo-hoot!* uid: ac3fc70f-17a5-a058-b4c2-3b328ab8299f Animation: Martin K - Owlbear Cub - Subtle head cock to the side, like a curious pup after seeing tieflings Cinematic: Cautious/Upset Node context: SFX only - do not record - 0 Check flag(s) (Dialog): false - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription === END NODE ===
0:0 - Captors here. Why? uid: be19eae7-5390-593b-6f7c-1b5a9a1faa45 Animation: Martin K - Owlbear Cub - Aggressive posturing, could be attitude Node context: Speak with animals - 0 Check flag(s) (Dialog): false - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription === END NODE ===
0:0 - Bite them. Kill them? uid: d76d923e-e35c-3898-a432-c3368f9d4f56 Animation: Martin K - Owlbear Cub - Aggressive posturing, could be attitude Node context: Speak with animals - 0 Check flag(s) (Dialog): true - CAMP_OwlbearCub_HasMet_GoblinHuntCelebration - CAMP_OwlbearCub_HasMet_GoblinHuntCelebrationdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Lover2.lsj Synopsis: Bex is standing not far away from the campfire, enjoying the festivities.
0:0 - Nope. No. I need to lie down. uid: 101ad5cd-de37-14cd-11d5-256d3ac03e80 Node context: Suddenly realises she's a little less steady than she thought === END NODE ===
0:0 - Lie down. Then dance. uid: 45ae05ac-accf-4484-9bad-55870753a973 Node context: With all the serious intent of someone a little tipsy but nonetheless determined. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Lover2 - CAMP_GoblinHuntCelebration_HasMet_Lover2description === END NODE ===
0:0 - I need to dance! uid: caade43a-48c3-4b3b-7377-d037f7aa1d20 Node context: Merrily drunk, ecstatic and full of energy - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Lover2 - CAMP_GoblinHuntCelebration_HasMet_Lover2description > Nope. No. I need to lie down.
0:0 - Thanks for letting us do this. There wasn't time for a proper send-off for... for the dead. uid: e46c3c97-ce48-5acb-ec57-f727474869af Node context: Grateful, quiet - she's thinking of her recently deceased lover. - 0 Check flag(s) (Global): true - DEN_YoungLover01_State_PermaDefeated - Dannis is PermaDefeated - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Lover2 - CAMP_GoblinHuntCelebration_HasMet_Lover2description === END NODE ===
0:0 - I'd probably be tucking Danis in by now. He never could hold his drink. uid: e8537bdf-fd32-35e2-087b-1963f74e61bd Node context: Wry, fondly expaserated. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Lover2 - CAMP_GoblinHuntCelebration_HasMet_Lover2description - 1 Check flag(s) (Global): true - DEN_YoungLover01_State_PermaDefeated - Dannis is PermaDefeated === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Lover1.lsj Synopsis: Danis is standing not far away from the campfire, enjoying the festivities.
0:0 - I planned on sitting it out tonight. Then I imagined what Bex would say, and... uid: 6acfbdd3-7388-f767-b566-cc71b081cc4e Cinematic: Node context: A little timid and bittersweet. They're finally saved after month's of stress, but his lover didn't live to see it. - 0 Check flag(s) (Global): true - DEN_YoungLover02_State_PermaDefeated - Bex is PermaDefeated - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Lover1 - CAMP_GoblinHuntCelebration_HasMet_Lover1description > Well. Bottom's up.
0:0 - Sharee! That's Infernal for 'cheers'. uid: a3a6c985-6dbc-aea5-76e0-d4520d780397 Cinematic: Node context: Merrily drunk - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Lover1 - CAMP_GoblinHuntCelebration_HasMet_Lover1description > Or possibly 'turnip'.
0:0 - Thanks for letting us do this. I feel... maybe not good. But better. uid: dcaf9e91-0ba9-2ad9-f42d-051e0bf80175 Cinematic: Node context: Defeated - he's had his drunken outburst and just all grief now. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Lover1 - CAMP_GoblinHuntCelebration_HasMet_Lover1description - 1 Check flag(s) (Global): true - DEN_YoungLover02_State_PermaDefeated - Bex is PermaDefeated === END NODE ===
0:0 - Well. Bottom's up. uid: f07686ce-5500-2791-0a52-1161c49156fa Node context: wry - he's only here and drinking because his late wife would want him to be. === END NODE ===
0:0 - Do devils even grow turnips? Can't all be souls and 'flesh of the damned'. uid: f0e53c85-29fe-398e-43b0-24849abdf2b2 Cinematic: Node context: First line is drunkly pondering, second line dismissive - back to drinking. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Lover1 - CAMP_GoblinHuntCelebration_HasMet_Lover1description === END NODE ===
0:0 - Or possibly 'turnip'. uid: fb6d630b-b44f-2098-d1b5-a60203079926 Node context: Catching himself, thoughtful - but still drunk === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_KidLeader.lsj Synopsis: Mol the kid leader is standing on the beach far enough from the bulk of the festivities.
0:0 - If any of your stuff goes missing, just let me know. You're family now. uid: 1655c1c1-5c2f-3f9a-b70d-86e5f32ab792 Node context: friendly - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - === END NODE ===
0:0 - Just like I'll be glad to be rid of them once we're there. uid: 166d3108-b020-52aa-dd63-e2cb72c051f5 === END NODE ===
0:0 - Go on, enjoy yourself. I've squirreled away a few extra bottles. uid: 1afdda3f-50d0-5b3d-65bd-b7855fc66663 > null
0:0 - I didn't touch the idol. Don't know what happened to it. uid: 263ca8af-2e30-aca5-554a-29585367182b = Roll SkillCheck Deception (Charisma) Difficulty: 598ee99a-f9e9-4a07-a98a-d1379131daa1 = - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - > null (roll sucessful) > null (roll failure)
0:0 - But if you mind your manners, maybe I'll remember you when I'm running the Gate. uid: 29bca1d9-e698-b3dd-62bc-cb33e9cac4b1 === END NODE ===
0:0 - Here's some free advice: never bargain, just take what's yours. uid: 30ef0136-d5d3-c43c-ce03-a571bef571c0 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Sounds more like a challenge than advice. Keep an eye on your pack.
0:0 - Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional. uid: 58c271ed-339a-9a5d-438d-9a2eda5641ef Node context: awkwardly appreciative - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription === END NODE ===
0:0 - Somebody stole the idol. If I find out who it was... I'll recruit 'em. uid: 5d6a3769-62a9-30a2-d36e-5192c3f660c8 Node context: exasperated on first line, as she tells us something we gave her was stolen. Beat before final phrase and delivered with a smile - it's a fun line but she's serious about recruiting good thieves - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): false - DEN_Thieflings_State_HasIdol - === END NODE ===
0:0 - Sounds more like a challenge than advice. Keep an eye on your pack. uid: 60f64b77-1b4f-6c64-1d42-610d82bdde1a Node context: frustrated but with a hint of admiration. Last line is a threat to rob us in the future (pack is backpack). We just conned her, but she learned something from us. - 0 Set flag(s) to (Global): false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription === END NODE ===
0:0 - When the barrel's tapped out, I'll be there to save the night. For a price, of course. uid: 6ae4c451-60ea-b934-71c6-8843d5d6414f === END NODE ===
0:0 - Damn it. Having that stashed away would have made life a lot easier. uid: 84adf6f1-69a2-274a-71ff-227574b6292f Node context: Frustrated, disappointed. Possible stamp of the foot on 'damn it'. Clenched fists. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription === END NODE ===
0:0 - Here you go. This idol's all yours. uid: a5da064c-ce23-371a-c325-63e74f142dbd - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferIdol - > Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.
0:0 - Fine. Hope the damn thing's cursed. uid: b5d577d2-1442-1ff3-e0b5-79ee99fd3b83 Node context: frustrated, but not shouting, as she's dismissed. The 'damn thing' is an idol the player stole and refused to give to her - 0 Set flag(s) to (Global): false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription === END NODE ===
0:0 - And now the deal's off. Maybe this will teach you something. uid: bee2c2aa-e2d9-951d-b7b9-009bd303787d > Fine. Hope the damn thing's cursed.
0:0 - That idol of yours went missing, sorry to say. uid: c19f3de7-d056-a6de-b861-a3d9588e4a6e - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): false - DEN_Thieflings_State_HasIdol - > Damn it. Having that stashed away would have made life a lot easier.
0:0 - Fine. Take it. uid: dc72cae8-9539-74eb-8008-afd99f34467c - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferIdol - > null
0:0 - This party's boring. Should've put me in charge - now, that'd be a real party. uid: e1725393-2023-6e32-5cbf-a052d4c2126c - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_KidLeader - CAMP_GoblinHuntCelebration_HasMet_KidLeaderdescription > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_IrritatedTiefling.lsj Synopsis: In this short dialogue, Guex is in good spirits, excited to journey to Baldur's Gate. He has an ale in-hand, enjoying a celebration in the player's camp. The player has just defeated the goblins that threatened the tiefling's refugee camp.
0:0 - We'll be in a city, with roads and markets... and homes. uid: 283e9db5-5d12-44a2-4e8a-b8b379d2840f === END NODE ===
0:0 - Think of it - no more caves, no more tents, no more running away. uid: 5b9183db-38a1-9486-1864-d2059821e0ad - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_IrritatedTiefling - CAMP_GoblinHuntCelebration_HasMet_IrritatedTieflingdescription > We'll be in a city, with roads and markets... and homes.
0:0 - To beds and hearths! To dirty pubs and dwarven ale! uid: 5cc93ecc-db14-7807-d000-d62849add98c Cinematic: Raises his ale. Node context: Making a tipsy toast. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_IrritatedTiefling - CAMP_GoblinHuntCelebration_HasMet_IrritatedTieflingdescription === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Halsin.lsj Synopsis: Speaking to Halsin during the celebrations after victory over the goblins. He encourages the player to enjoy themselves - the business they have with him can wait until morning.
0:0 - Enjoy yourself tonight. I'll come find you in the morning so we can talk. uid: 15a690ef-49ed-409b-13ad-6b3ec352cc86 Node context: Warm - 0 Check flag(s) (Object): true - CAMP_GoblinHunt_HasMet_Halsin - CAMP_GoblinHunt_HasMet_Halsindescription === END NODE ===
0:0 - Enjoy yourself tonight. Come morning, we've got a hard road ahead of us. uid: 1f649725-5ec9-6816-e279-51379c126a64 Node context: Warm. 'Enjoy yourself while you can' - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription - 1 Check flag(s) (Object): true - CAMP_GoblinHunt_HasMet_Halsin - CAMP_GoblinHunt_HasMet_Halsindescription === END NODE ===
0:0 - Go on now, don't waste a night like this talking to me. We'll have plenty of time together on the way to Moonrise. uid: 1fc325e5-4f10-15f3-338b-596ea94609bb Node context: Warm. 'Go have fun while you have a chance' - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_HasMet_Halsin - CAMP_GoblinHunt_HasMet_Halsindescription > null
0:0 - We'll have time to spare for that, I sense. I'm surprised you haven't had your fill of me already. uid: 204376e9-417c-a8cc-8a94-1341d77c5587 Node context: Modest > Hardly. I want to really get to know you. > null > null
0:0 - Ah, I see. Perhaps I can help you with that, another time. uid: 38672fc0-aa6e-817c-0bb1-d4a603860d4f Cinematic: Cocked eyebrow Node context: Cocked eyebrow, playful. Picking up that the player is flirting with him > null
0:0 - We'll talk another time. uid: 4099be19-3b4d-da46-2fe0-b6be1afdf11f > null
0:0 - But there are many grateful people here who want to spent time with you. I must not keep you all to myself. As enjoyable as that may be. uid: 40cbb3ec-1c52-f180-a0b8-83eee2c62f93 Cinematic: Knowing smile on 'As enjoyable as that may be.' Node context: Knowing smile on 'As enjoyable as that may be.' > null
0:0 - Go on, enjoy yourself. Seek out some wine before it runs dry - there are a lot of thirsty people around here. uid: 8eaf8f6b-4748-a7f6-b70b-1ec7c52679fa Node context: Joke-warning at the end - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_Halsin_BranchExhausted - Sets when additional options in Halsin's tiefling celebration dialogue have been exhausted (revert to one-liners) === END NODE ===
0:0 - Later, perhaps. Don't worry about me. A night under the stars amidst nature's creation is just what I need after being locked up in the goblins' dungeon. uid: e692ccfa-3d1c-c058-cfd3-81324a583ba0 Node context: Reassuring. 'I'm fine; you go let your hair down' > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Goblin009.lsj Synopsis: Fanatic goblin who is building a shrine to the Absolute in your camp.
0:0 - My connection to the Absolute is private. I can't pray in front of lowly novices. uid: 0c9aecb2-beec-a81d-ae21-1c275ebcbd98 > Certainly. I meant no offence, True Soul.
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 0cc08cdf-7f7b-0540-c10b-e06898105877 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > Glory to the Absolute!
0:0 - Step up to the shrine, touching your fingers to your heart and your head. uid: 148204c2-2b66-e827-d008-25f34634d0ed > null
0:0 - Glory to the Absolute! uid: 1ed098cf-f706-fcb6-35cb-b48e7090b949 Cinematic: The goblin holds his arm over the shrine, and then cuts open his wrist. (You don't have to show this, just suggest it and have some SFX) Node context: Said while the goblin slits open his own wrist. - 0 Set flag(s) to (Global): true - CAMP_GoblinHuntcelebration_Event_DamageGoblin - Damage a goblin in the goblin camp party. > null > Leave.
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: 36a0112b-fa2c-0b74-a2dd-e0b13de6eecd Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > Glory to the Absolute!
0:0 - The Absolute wants more - you should add your own blood to the offering. uid: 464d77c9-180c-5ad7-f7bd-975ee17f5ee1 = Roll RawAbility (Wisdom) Difficulty: 625be976-7a67-4394-97c8-14c69715ae4b = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 54d90dfa-738f-012a-871c-e1f555c0b6c8 Cinematic: - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > Glory to the Absolute!
0:0 - Apologies, ma'am. I already lost a lot of blood durin' the fight - an' I still have to see the shrine finished. 1:0 - Apologies, sir. I already lost a lot of blood durin' the fight - an' I still have to see the shrine finished. 2:0 - Apologies, True Soul. I already lost a lot of blood durin' the fight - an' I still have to see the shrine finished. uid: 6a28559f-7282-e36f-c19b-30060aa8bbd6 Cinematic: - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) === END NODE ===
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 89b99e92-5410-d398-a8f1-ebddaad54a37 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > Glory to the Absolute!
0:0 - You hear the Absolute's voice, don't you? I will soon - I can already feel Her coming closer! uid: ae6f6724-711c-6be4-b9c5-eeaa22730f1a Cinematic: - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin009 - CAMP_GoblinHuntCelebration_HasMet_Goblin009description === END NODE ===
0:0 - May the Absolute give us all power! uid: b1197180-5a03-de0f-670b-493bb24a5aeb Cinematic: === END NODE ===
0:0 - The Absolute wants more - you should add your own blood to the offering. uid: b3362645-bbba-58ac-5cfc-3bfd27d2072d - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > C-certainly.
0:0 - *A shiver runs across your mind... You feel sated.* uid: bd1f3aee-da30-2e99-d971-a33a667cdb6b Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > Glory to the Absolute!
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: bfce2622-313f-cda3-05bb-2dda3f74bdc9 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > Glory to the Absolute!
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: c39a43a9-f47d-1ab6-f336-475022844b20 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > Glory to the Absolute!
0:0 - Put the bowl to your lips and drink every last drop. uid: d026022a-634c-fad4-9f88-4c52999a69a4 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - May the Absolute be with you forever, sir! uid: d38143b7-dbdf-afbb-963c-8019e914db6d Cinematic: The goblin is astonished for a moment, staring, then gets his act together. Node context: The goblin just saw the player drink a bowl with blood. He's looking up to him and is going to imitate him later. He thinks this is the correct way of honouring the Absolute. === END NODE ===
0:0 - Leave. uid: e9439b22-20b2-70b8-d0be-bbc25aebf13a === END NODE ===
null uid: f68e1e84-6abd-4fc7-db0f-6556aa94b64c Cinematic: Step up to the shrine, touching your fingers to your heart and your head. > May the Absolute give us all power!
- Roll sucessful - null uid: ffde8c0a-cee0-8eb0-f559-2d063fb759fc > C-certainly.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Goblin008.lsj Synopsis: Goblin who is building a shrine to the Absolute in your camp.
0:0 - Our gift to the Absolute. May the whole world see His strength! uid: 37da650f-4882-dd69-c2b0-2fb17e5b636a - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin008 - CAMP_GoblinHuntCelebration_HasMet_Goblin008description === END NODE ===
0:0 - Beautiful, ain't it? A tribute to our strength! uid: b9adfdd6-fc88-73f5-1627-303b59128aa5 - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin008 - CAMP_GoblinHuntCelebration_HasMet_Goblin008description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Goblin007.lsj Synopsis: Goblin having a party after attack on den at player camp.
0:0 - Once we're rested, we should carve our way right to Baldur's Gate. Whole world needs to know what we did here. uid: 50f10b4d-cb41-d0ff-eaf6-886c503ac651 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Goblin005.lsj Synopsis: Goblin keeping watch at the player's camp..
0:0 - No other incidents, ma'am. 1:0 - No other incidents, sir. 2:0 - No other incidents to report. uid: 15041b3f-60c7-ed2a-cef4-718dfa874af9 Cinematic: Moaning the loss of his beer, then jumps to attention when he notices the player. Node context: Grumbling to himself at first, then notices the player. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin005 - CAMP_GoblinHuntCelebration_HasMet_Goblin005description === END NODE ===
0:0 - Any of those druids is still alive, they'll know not to mess with us. uid: 21b9c9c3-224f-4d07-c693-7d25bcaf1377 === END NODE ===
0:0 - Coast all clear, ma'am. Some stinkin' bird flew by some time ago, but I got it straight through the neck. 1:0 - Coast all clear, sir. Some stinkin' bird flew by some time ago, but I got it straight through the neck. 2:0 - Coast all clear. Some stinkin' bird flew by some time ago, but I got it straight through the neck. uid: fe2efdb9-e889-9649-f673-98ac432a20e1 Cinematic: Jumps to attention and tries to subtly kick his beer cup out of sight. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin005 - CAMP_GoblinHuntCelebration_HasMet_Goblin005description > Any of those druids is still alive, they'll know not to mess with us.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Goblin004.lsj Synopsis: Goblin guarding your camp for you.
0:0 - Anythin' shows its face here, we'll skin it alive. uid: 2b9296f0-4e39-86b4-501b-21b006d51eec - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin004 - CAMP_GoblinHuntCelebration_HasMet_Goblin004description === END NODE ===
0:0 - Don't lift a finger, boss! I'm keepin' guard. You go have a drink! uid: cc61aaf0-c044-ead9-7211-7253159a88aa - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin004 - CAMP_GoblinHuntCelebration_HasMet_Goblin004description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Goblin006.lsj Synopsis: Goblin having a party after attack on den at player camp.
0:0 - Soon as the Absolute gives the command, we'll burn everythin' to the ground. No one can stop us anymore. uid: 50d60eaa-474d-3548-14c0-30b2e48afb5d - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin006 - CAMP_GoblinHuntCelebration_HasMet_Goblin006description === END NODE ===
0:0 - You smoked 'em all out like it was nothin', True Soul. Imagine what a Disciple could do. uid: d8c6f22f-2d58-63f8-670a-0bb25e986c4a - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin006 - CAMP_GoblinHuntCelebration_HasMet_Goblin006description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Goblin003.lsj Synopsis: Goblin having a party after attack on den at player camp.
0:0 - Guess ya do have some devil's blood in there, don't ya? uid: 2172e819-a7d3-3a48-5562-d9e7e7fa3c41 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) === END NODE ===
0:0 - Never thought I'd be followin' a tiefling into battle - and against your own kind! 1:0 - Never thought I'd be followin' a drow of my own free will - and then come out of battle alive! 2:0 - Never thought I'd follow someone like you into battle - but you're twice as mean as any hobgoblin! uid: 487aa9a1-0453-b529-095b-facda1162058 - 0:0 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin003 - CAMP_GoblinHuntCelebration_HasMet_Goblin003description > Guess ya do have some devil's blood in there, don't ya? > The Absolute smiles on you. On all of us!
0:0 - We'll show those heretics. Burn them all to the ground! uid: d32f9ce8-3c66-ead5-cc8f-3051ecbee2b3 - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin003 - CAMP_GoblinHuntCelebration_HasMet_Goblin003description === END NODE ===
0:0 - The Absolute smiles on you. On all of us! uid: fd3adb7f-5614-c04f-e36c-1a3e157b63cc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Goblin002.lsj Synopsis: Drunk goblin who is building a shrine for the Absolute in your camp.
0:0 - Heh, heh. Red with the blood of those heathens! uid: 5193c9e9-aae8-dffd-60a1-92ff5112e0a8 - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin002 - CAMP_GoblinHuntCelebration_HasMet_Goblin002description === END NODE ===
0:0 - I got it all red for ya. Red for our love for the Absolute! Heh heh heh. uid: c0a1d429-1515-bb4d-4f3e-d4c66f0ecc9e - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Goblin002 - CAMP_GoblinHuntCelebration_HasMet_Goblin002description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_FlirtyTiefling.lsj Synopsis: Lakrissa is enjoying the festivities and being a bit flirty.
0:0 - Consider this a preview for when we get to Baldur's Gate. Remember - the first round is on me. uid: 5e468a1c-997f-ca71-0def-0fd71a84e09c Node context: Flirty and playful - 0 Check flag(s) (Dialog): false - CAMP_GoblinHuntCelebration_HasMet_FlirtyTiefling - CAMP_GoblinHuntCelebration_HasMet_FlirtyTieflingdescription true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_FlirtyTiefling - CAMP_GoblinHuntCelebration_HasMet_FlirtyTieflingdescription === END NODE ===
0:0 - Go on - the others will kill me if I keep you all to myself. uid: 6d8250fe-ee7b-e8f1-2494-1a2e65943960 Node context: Flirty and playful - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_FlirtyTiefling - CAMP_GoblinHuntCelebration_HasMet_FlirtyTieflingdescription false - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription === END NODE ===
0:0 - Go chat with the others. Wouldn't be fair to keep you all to myself - for now. uid: 7e48ed06-0cb9-cffe-4c04-7fad1729e159 Node context: Flirty and playful - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_FlirtyTiefling - CAMP_GoblinHuntCelebration_HasMet_FlirtyTieflingdescription true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription === END NODE ===
0:0 - Hope you're enjoying the night, hero. I certainly am. Cheers to many more like this. uid: a1fd68b5-9db9-0f64-6718-985a1acb34c0 Node context: Flirty and playful - 0 Check flag(s) (Dialog): false - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_FlirtyTiefling - CAMP_GoblinHuntCelebration_HasMet_FlirtyTieflingdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Drow.lsj Synopsis: The Drow attempts to seduce the player after attack on den. She's dominating and arrogant.
0:0 - Leave. uid: 02513487-e05a-6070-4aba-d3d5881e8810 === END NODE ===
0:0 - *Then her teeth fasten to your lip, biting, tearing - blood spills into your mouth, rushes down your throat.* uid: 06410ede-676b-40b9-054f-46c9e6bf0e8b Animation: anger pose change CDavis: [Player] reacting to the mental sensation of her biting your lip spilling blood. Cinematic: CDavis: Player reacting to the mental sensation of her biting your lip spilling blood. Node context: describing a psychic seduction turning ugly when the initiator realises her potential partner has chosen another lover - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_State_DrowRefused - CAMP_GoblinHunt_State_DrowRefuseddescription > You have already chosen a distraction for the night, I see.
null uid: 0bc1b98c-ad5f-1fe3-8a81-d05842a8f1d4 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_HasMet_Drow - CAMP_GoblinHunt_HasMet_Drowdescription > null
0:0 - I'll beg if you want me to. uid: 0c86150e-c53f-6172-27d8-068d3d696d4c - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_State_HasPartner - CAMP_GoblinHunt_State_HasPartnerdescription true - CAMP_GoblinHunt_State_DrowPartner - If the Drow is your night partner in goblin hunt celebration > null
0:0 - Yes. I'm yours, Minthara. uid: 13aebd45-960e-7e3f-cfec-f75dab9ec704 - 0 Set flag(s) to (Global): true - CAMP_GoblinHunt_State_DrowHasPartner - CAMP_GoblinHunt_State_DrowHasPartnerdescription - 1 Set flag(s) to (Object): true - CAMP_GoblinHunt_State_HasPartner - CAMP_GoblinHunt_State_HasPartnerdescription true - CAMP_GoblinHunt_State_DrowPartner - If the Drow is your night partner in goblin hunt celebration > Good. I will join you when you go to your bed. You are mine.
0:0 - Already regretting your decision? I hope you're ready to beg for my company. uid: 16261ad3-540a-a183-e776-6eb9a0af2f48 Node context: To a player who refused her sexual advances - with a sneer - 0 Check flag(s) (Object): true - CAMP_GoblinHunt_HasMet_Drow - CAMP_GoblinHunt_HasMet_Drowdescription true - CAMP_GoblinHunt_State_DrowRefused - CAMP_GoblinHunt_State_DrowRefuseddescription > I'll beg if you want me to. > null > null > Leave.
0:0 - Nere said you can provide safe passage to Moonrise Towers. uid: 52866db7-8c3b-3b76-98b5-41e52d3fdc7a - 0 Check flag(s) (Global): true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription false - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Check flag(s) (Local): false - 2b2de826-a377-2755-b48c-ed0bc646a099_MentionedNere - 2b2de826-a377-2755-b48c-ed0bc646a099_MentionedNeredescription - 0 Set flag(s) to (Global): true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Set flag(s) to (Local): true - 2b2de826-a377-2755-b48c-ed0bc646a099_MentionedNere - 2b2de826-a377-2755-b48c-ed0bc646a099_MentionedNeredescription > Did he, now? Let me guess: the snivelling brat's failed his duty. Nothing if not expected.
0:0 - Celebrate as long as you please, but save your strength. There will be no rest tonight - your body is mine. uid: 722dc629-f536-0f90-3941-96a51f25132d Node context: at a party - to her chosen sexual partner for the night - 0 Check flag(s) (Object): true - CAMP_GoblinHunt_State_DrowPartner - If the Drow is your night partner in goblin hunt celebration > null
0:0 - In Menzoberranzan, the high-born would prostrate themselves before me for a fleeting taste of my body. uid: 7cc6f901-311b-9210-c13b-0f196c7741f0 Node context: Menzoberranzan is her home city (men-zo-BEAR-an-zon) - annoyed that her sexual advances have been rejected > You are barely worthy to look at me. Get out of my sight.
0:0 - Wait until morning, True Soul. All will be revealed. uid: 833695c2-0767-2a48-9ea6-0986a4b14f4b
0:0 - *As she looks you up and down, her mind touches yours - you feel her hand at your neck, her lips closing around yours.* uid: 8ccf125c-43b8-91bd-e039-4a35eedb6fec Animation: [Drow]Seductive stance and checking player out. CDavis: [Player] responds to the sensation of her hand on your neck then her lips closing around yours. Cinematic: Seductive stance and checking player out. CDavis: Player responds to the sensation of her hand on your neck then her lips closing around yours. Node context: describing a psychic seduction through a mind-meld - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_HasMet_Drow - CAMP_GoblinHunt_HasMet_Drowdescription > Are you ready to give yourself to me? > Give your body to me. > *Then her teeth fasten to your lip, biting, tearing - blood spills into your mouth, rushes down your throat.*
0:0 - The goblins are your responsibility tonight. I have other matters to attend to. uid: 8edeeafa-d795-4d07-a985-dc447a801d40 Node context: at a party, to an ally - possibly a smirk on the last phrase; the 'other matters' she refers to is sex with one of the player's companions - 0 Check flag(s) (Global): true - CAMP_GoblinHunt_State_DrowHasPartner - CAMP_GoblinHunt_State_DrowHasPartnerdescription - 1 Check flag(s) (Object): true - CAMP_GoblinHunt_HasMet_Drow - CAMP_GoblinHunt_HasMet_Drowdescription > null
0:0 - Good. I will join you when you go to your bed. You are mine. uid: 94b71500-0544-a0f2-f480-c8496742682c Node context: with a cold smile - seduced the player successfully > null
0:0 - Give your body to me. uid: 9c248732-22cb-874d-0efc-5eb0dc469650 Node context: a command to a potential lover - 0 Check flag(s) (Object): false - CAMP_GoblinHunt_State_HasPartner - CAMP_GoblinHunt_State_HasPartnerdescription > Yes. I'm yours, Minthara. > Back off. I'm not interested.
0:0 - If you already have doubts, you would only have disappointed me. Get out of my sight. uid: a2b92f1c-c040-1414-5363-b67032fa6c7c Node context: arrogant - dismissing a player who turned down her sexual advances > null
0:0 - You are barely worthy to look at me. Get out of my sight. uid: a4e1306c-d009-d623-10a5-7712975be25c Node context: annoyed that her sexual advances have been rejected > null
0:0 - Celebrate our victory. We have earned the Absolute's favour, but She will ask more of us soon. uid: eeb5943e-599e-7319-f7e7-c6169aa774d7 Node context: to an ally, at a party after a great victory - 0 Check flag(s) (Global): true - CAMP_GoblinHunt_State_DrowHasPartner - CAMP_GoblinHunt_State_DrowHasPartnerdescription - 0 Set flag(s) to (Object): true - CAMP_GoblinHunt_HasMet_Drow - CAMP_GoblinHunt_HasMet_Drowdescription > null
0:0 - Are you ready to give yourself to me? uid: f1191305-35ac-ff96-e8a8-f6f47a572869 Node context: a commanding question to a potential lover - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Drow_AcceptedSeduction - DEN_AttackOnDen_Drow_AcceptedSeductiondescription - 1 Check flag(s) (Object): false - CAMP_GoblinHunt_State_HasPartner - CAMP_GoblinHunt_State_HasPartnerdescription > Yes. I'm yours, Minthara. > No. I've changed my mind.
0:0 - Leave. uid: f369ad35-bf33-fd88-9944-49d0eea51a43 === END NODE ===
0:0 - You have already chosen a distraction for the night, I see. uid: f6c0fa30-4597-feb1-40f7-fcf9960ecc4d Node context: dismissive - arrogant. the 'distraction' is a sexual partner for the night > How disappointing for you. I could have shown you ecstasy.
0:0 - Leave. uid: fe0646ce-6e8b-15cc-28fd-bcf41a0b094d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_CourierDog.lsj Synopsis: Courier dog's dialog during the goblin hunt celebration party. The camp will be full of either tieflings or goblins. If the tieflings are present, Scratch is excited and playful; if the goblins are present, he's scared and anxious.
0:0 - *Woof! Woof!* uid: 035c94c4-4c08-9a73-fab5-8b8786c5c787 Animation: *DUPE* [Scratch]Dog swing his tail happely Cinematic: Excited barking. Node context: Excited barking. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - *Panting.* uid: 29e50b0a-b3f6-fe76-0927-fd526946b3c2 Animation: *DUPE* [Scratch]Dog swing his tail happely Cinematic: Happy panting. Node context: Happy panting. - 0 Check flag(s) (Dialog): false - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription === END NODE ===
0:0 - These creatures are loud. Ugly. I hope they aren't your friends. uid: 42f70f88-8bfd-46d0-a387-fd64b61c34d6 Animation: [Scratch]Dog in submission pose - 0 Check flag(s) (Dialog): false - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription === END NODE ===
0:0 - I like these people. They're joyful. It's... contagious. uid: 6ba1f637-48a5-5708-3e51-4dc5ed4fe74b Animation: [Scratch]Dog swing his tail happely - 0 Check flag(s) (Dialog): false - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription === END NODE ===
0:0 - *Whine.* uid: 721c1214-b890-cd79-88ac-2c958410fac5 Animation: *DUPE*[Scratch]Dog in submission pose Cinematic: Scared Node context: Scared - 0 Check flag(s) (Dialog): false - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription === END NODE ===
0:0 - I wish they'd stop looking at me like I'm food. uid: e030f887-0cfa-1f41-796c-97e85605c175 Animation: *DUPE*[Scratch]Dog in submission pose - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - I wouldn't mind if you let them stay. Just a thought. uid: ee1ac786-c9ea-a32a-89a6-fad6d1a75e01 Animation: *DUPE* [Scratch]Dog swing his tail happely - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_CourierDog - CAMP_GoblinHuntCelebration_HasMet_CourierDogdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_Bard.lsj Synopsis: Alfira the tiefling bard is standing not far away from the campfire, enjoying the festivities.
0:0 - That deserves to be remembered. uid: 00a758cc-06ab-5219-5739-16801297b046 === END NODE ===
0:0 - Shut it. The last thing I want is some sappy song about me. uid: 0d4c6907-1f88-617e-777f-fc23853d1857 - 0 Check flag(s) (Tag): true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > Fine, grumpypants. Serves me right for trying to be nice.
0:0 - Sing of my battle spirit, and how it mirrors that of the ferocious and beloved Queen Vlaakith. uid: 15b6f3a0-14c1-1a94-1ac4-823552aad82c - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > I'm not familiar with this Vlaakith, I'm afraid.
0:0 - Your song was coming along. Then things began spinning... worry not, I shall return to it at first light! uid: 1926c163-9315-e5a1-2b6a-9f55a95ef5be Cinematic: Holding her hand out - as if to steady herself. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Bard - CAMP_GoblinHuntCelebration_HasMet_Barddescription === END NODE ===
0:0 - This might be the wine talking, but I'm feeling inspired. Thinking of writing my next song - about you. uid: 1ec5b600-cebd-0c52-8c09-8f9a3c3a357b Cinematic: - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Bard - CAMP_GoblinHuntCelebration_HasMet_Barddescription > But I need an angle. Any ideas?
0:0 - After Elturel, I think you're right. Faerûn deserves to see us as we really are. uid: 219b312f-dc16-f17c-355a-c2b0427edf8c === END NODE ===
0:0 - I don't deserve such praise. I serve a higher power. uid: 2a7904f5-9f5e-a021-810e-b1927debdcea - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) > Pfft. The gods have enough people singing about them. But fine - I'll do my best!
0:0 - With a name like that, the song practically writes itself! uid: 3d4eba74-e5da-cf97-4d7b-ef35d02b9585 === END NODE ===
0:0 - Erm, all right - it's your song. Now what rhymes with 'dirty elf'... uid: 402571ba-8a8b-66a6-fdfa-2785e50a0653 === END NODE ===
0:0 - You tried the wine? My teacher never let me have any. I must say, it is delicious. uid: 41fa90ce-d46d-9e19-e076-daecf1b849cd Cinematic: - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Bard - CAMP_GoblinHuntCelebration_HasMet_Barddescription - 1 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription === END NODE ===
0:0 - But of course. You achieved something far beyond mere fact. uid: 4347ad33-74a7-cc4f-9ced-d1aab4bd6668 > That deserves to be remembered.
0:0 - Hah. As usual, getting ahead of myself. Enjoy your night, then! uid: 48a66baf-5ebd-a1b1-522b-b70275a7015e === END NODE ===
0:0 - 'By the Weave, and light-filled touch...' You're going to love it! uid: 52ed6069-c78a-3b65-a23f-9776fd4e0dc5 === END NODE ===
0:0 - Oh... sure. Of course. Have a nice night. uid: 5eafc727-4096-8de3-c0d6-32aaa36effc6 === END NODE ===
0:0 - Oh! That's very... visceral. I might tone it down a touch, but I'll keep the intent. uid: 5f23f096-cd57-e937-b325-294f1a034e95 === END NODE ===
0:0 - Honestly? I'd rather you didn't. uid: 61c7ae63-52ea-3ba4-5dae-628280a51afa - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_Event_RefusedBardSong - CAMP_GoblinHuntCelebration_Event_RefusedBardSongdescription > Hah. As usual, getting ahead of myself. Enjoy your night, then!
0:0 - Pfft. The gods have enough people singing about them. But fine - I'll do my best! uid: 6afb6715-6fd3-ef98-9252-08609d176351 === END NODE ===
0:0 - Sing about my prowess in battle. uid: 6e793f38-a722-72dd-75ca-ec09c78084bb - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Fitting. Seeing you fight makes us, makes me, feel like I'm capable of anything.
0:0 - How about the goblin spines I'd ripped out with my bare hands? uid: 6fa42178-36a7-efe7-02c9-a983e9c85c82 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Oh! That's very... visceral. I might tone it down a touch, but I'll keep the intent.
0:0 - Fitting. Seeing you fight makes us, makes me, feel like I'm capable of anything. uid: 7b3bf7bb-bf12-18f4-0211-25079584d9f6 > That deserves to be remembered.
0:0 - Don't worry: I'm not secretly composing something for you - simply enjoying my evening. uid: 7c25c302-7f92-c139-ab5f-2604223e503a Cinematic: - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_Event_RefusedBardSong - CAMP_GoblinHuntCelebration_Event_RefusedBardSongdescription === END NODE ===
0:0 - If I want a song about me, I'll write it myself. uid: 7c3ecccd-0750-aec8-402f-7591fadc1900 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Of course. I guess it was a silly idea. Have a nice night.
0:0 - Not really. I'm not much of a bard. uid: 81c9f6ee-7bcc-2b42-f498-3ce19cf2d5b0 - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Oh, come on. There must be something!
0:0 - I still have no idea what to do in Baldur's Gate. Bah. That's tomorrow's problem. uid: 8bddb0e5-1101-ac89-4e51-aa5cfcf0c6c4 Cinematic: - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Bard - CAMP_GoblinHuntCelebration_HasMet_Barddescription === END NODE ===
0:0 - But if she's as ferocious as you, she must be quite impressive. I'll do my best! uid: 8c523562-6d34-85a5-f034-15ff77e0ac57 === END NODE ===
0:0 - Humble heroes make the best ballads. But fair - I'll not force you. Enjoy your night! uid: 9b320728-27dd-c346-dc73-f81b056f7db9 === END NODE ===
0:0 - Absolutely! 'With a foot in two worlds, you're the force joining both... ' You're going to love it. uid: 9c0791cb-566e-c4d9-0be0-363fce50ac49 === END NODE ===
0:0 - Let it be only as truthful as true poetry would permit. uid: a3a824c4-85a5-9a99-eace-bc185af2e815 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > But of course. You achieved something far beyond mere fact.
0:0 - If I hear my name in a song, your life is forfeit. uid: a5817d8f-d846-0625-cd5b-02dd17fdb231 - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_Event_RefusedBardSong - CAMP_GoblinHuntCelebration_Event_RefusedBardSongdescription > Oh... sure. Of course. Have a nice night.
0:0 - Fine, grumpypants. Serves me right for trying to be nice. uid: af9c6cd6-cedc-aecd-5e89-9baf6c19542d === END NODE ===
0:0 - Just mention the legend that is the Blade of Frontiers, the hardiest hero to ever travel the Sword Coast. uid: b06c191a-b64c-cf68-5817-7edde246c2a5 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > With a name like that, the song practically writes itself!
0:0 - Have you seen this body? It would be a crime not to sing about it. uid: b76f5f49-8a3b-7d1d-9b15-06fe6a3dd73d - 0 Check flag(s) (Tag): false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Heh. Lakrissa would approve.
0:0 - Fitting. You're braver than half this camp combined. That deserves to be remembered. uid: b8a6d1e6-2a81-1919-4391-e4e59c2c6f6d === END NODE ===
0:0 - Maybe a song about my mixed heritage? It's a point of pride for me. uid: c4601c87-2e24-87e0-9af7-4ed9cb80fa2c - 0:0 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0:1 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0:2 Tag: High Half-Elf - |High Half-Elf, shapeshifted or not| (A step further from the Feywild than their high elf parent, these half-elves still hold a magical spark. They mature faster than their brethren, but only live a few decades longer than humans.) > Absolutely! 'With a foot in two worlds, you're the force joining both... ' You're going to love it.
0:0 - 'A smile that sets the heart aglow...' You're going to love it! uid: c867e776-19d6-da27-0d5f-cdb5a17bdfbd === END NODE ===
0:0 - Oh, come on. There must be something! uid: c8b09eff-17e3-746f-c274-ad1c7f493176
0:0 - I couldn't agree more. uid: d5259c21-3b65-6858-6af2-36cd5c445885
0:0 - This might be the wine talking, but I'm feeling inspired. I want to get a start on your song. uid: db2183a5-4d43-644b-98e1-53661e2a1b64 Cinematic: - 0 Check flag(s) (Global): true - GLO_AttackOnDen_State_RaidReady - GLO_AttackOnDen_State_RaidReadydescription - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Bard - CAMP_GoblinHuntCelebration_HasMet_Barddescription > But I need an angle. Any ideas?
0:0 - Make it a song for everyone who fought. Couldn't have done it alone. uid: e44760b4-be81-c723-f8c1-9a2f0edef6a6 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > I couldn't agree more.
0:0 - Sing about surface elves - and how filthy and pathetic they are. uid: e76b053d-ff5d-e8b3-40c0-815d78502da1 - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > Erm, all right - it's your song. Now what rhymes with 'dirty elf'...
0:0 - Sing about our people. We deserve it. uid: f29dee6f-1b90-bc00-6c4a-8e40167a0156 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > After Elturel, I think you're right. Faerûn deserves to see us as we really are.
0:0 - Of course. I guess it was a silly idea. Have a nice night. uid: f3719d4d-5a8c-262b-def0-0a9a88470b45 === END NODE ===
0:0 - There's just so much. Let's start with my physical beauty and go from there. uid: f4d6c199-21bb-d5d0-c963-7d3702725804 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > 'A smile that sets the heart aglow...' You're going to love it!
0:0 - I'd rather hear a song about Mystra. uid: fd05ed7a-dddb-b57f-0708-11436366f8e1 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > I don't know any ballads about her. But I can write one for you!
0:0 - One raunchy ballad, coming up! uid: ff32ee21-d146-f670-294b-2d5d59f22241 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Camp\NPCs\CAMP_GoblinHuntCelebration_BackupLeader.lsj Synopsis: Cerys is next to the campfire, enjoying the festivities. She's not drinking, instead watching on with affection as the tieflings in her charge get blazing drunk while she plans to forage for some hangover cures. She's happy to see them this way, but also mindful she might need to be the bad guy and get them moving in the morning.
0:0 - Long way yet to Baldur's Gate. Then we find a tavern, and they can carry me home. uid: 5183cee4-12e5-2424-9ec8-467ce4979fea Node context: With conviction - she has a job to do, but plans to get blazing drunk once it's done. === END NODE ===
0:0 - I'll have to make it up to you in Baldur's Gate. In... about a tenday, let's say. uid: 6beb642c-db8a-041f-bcd9-ccc4bcca0584 Node context: Playing innocent. === END NODE ===
0:0 - Or that they bring better visions once they've been left to dry for a tenday. uid: 940f9e06-03e4-5c17-8a43-180198940baf Node context: Playing innocent well - she seems an uptight character, so she relishes revealing that she knows more about these drugs than we might think. > I'll have to make it up to you in Baldur's Gate. In... about a tenday, let's say.
0:0 - I want my people to enjoy themselves tonight - then I want them out of bed and moving by dawn. uid: 967dcf26-0edb-5250-d062-0c24689862da Node context: Earnest, but pragmatic > But they can chew roots while we walk. I'm not heartless.
0:0 - You can teach me to pronounce that Elvish twaddle when you're half-cut later, ebrath. uid: 96c556c9-2fb9-7b84-b52e-87c30b9cafb6 Node context: Mocking our formality, but not unkindly. 'Ebrath' is prounced EH-brath, Elvish for 'friend'. One of a few Elvish words commonly known. === END NODE ===
0:0 - Leave. uid: 9cc3c88f-404e-c9db-f4d2-86e579be8c38 === END NODE ===
0:0 - The Tel'Quessir names for those herbs are far more elegant. uid: bc9fb0f5-abbd-e9dd-9fac-e053caa63420 - 0 Check flag(s) (Tag): true - Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) > They're hangover cures, not high poetry.
0:0 - Gobweed, brekka leaf, Sune's Breath... uid: c5e65138-7c03-6e7a-d1fa-491cbf7de59c Node context: Listing things to herself - she's about to go out foraging. Sune is SOON-eh. - 0 Set flag(s) to (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Leader - CAMP_GoblinHuntCelebration_HasMet_Leaderdescription > Aye? Heading out for forage - you need something?
0:0 - Go on, enjoy yourself. I'll hang on a while - 'til the weepy philosophy starts, anyway. uid: e16db8a3-1738-e78d-d9f9-87c5e47cf551 Node context: Gently nudging us not to worry, to go party - she'll keep an eye on things for as long as she can tolerate the party. Not said with any actual venom - she likes these people. - 0 Check flag(s) (Dialog): true - CAMP_GoblinHuntCelebration_HasMet_Leader - CAMP_GoblinHuntCelebration_HasMet_Leaderdescription === END NODE ===
0:0 - Aye? Heading out for forage - you need something? uid: ed0a5e38-0ef2-a580-0bff-b08fe91f9334 Node context: Not surprised by your approach, just mentally ticking off the last of her list > null
0:0 - See if you can find some aysling mushrooms. This could be a real party. uid: f3aa7678-da97-0c3f-3006-107f7639815d - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Can't say I've heard of those.
0:0 - But they can chew roots while we walk. I'm not heartless. uid: fdc746f2-bf6e-06d7-4ac9-0b9527e6c5b4 Node context: Rueful - making a rare joke at her own expense === END NODE ===